Just wondering, do you plan on having anybody help the project in terms of design or are you just exclusively looking for feedback and opinions on threads and whatnot?
Smash is one of my favorite competitive games and I've been attentively following your videos. However, I've noticed many peculiarities. I know you are designing this have a different design and metagame than Smash, especially with the blocking and projectile mechanics, but are you going to include stuff like Tech'ing or Smash/Block DI? Will you include mechanics like Jump-Cancelled Smash/B moves, and Jump-Cancelling Block? How do you feel about a weight mechanic affecting how characters flinch to projectiles (making specialized characters like sword based Youmu a more viable design option)? I think not having to L-cancel and manually wavedash is a completely viable design choice, but it might mean there are some other concerns that I'm not sure you feel like they need to be address, such as the presence of multiple auto-combos, even aerial ones with sakuya's floating, and that Up-Spellcard probably being a broken edgeguarding tool that another Sakuya can do nothing against. I know a game is meant to be fun than taking months of practice to play, but I feel like there way too many easy combos and edgeguarding, and I'm not sure if every character being able to do everything is a good thing.
Are you planning to have a greater depth in terms of character mechanics (which also means a higher learning difficulty curve, not necessarily a good thing), good examples would be like what Project M did: Ike being able to jump out of his Side-B allowing for incredible approach options for his sluggish movespeed and attacks turning him into one of the quickest characters if used right, Bowser being centered on superarmor, Squirtle with hydroplaning, Wolf's gameplay being central on spacing and juggling, etc.
I could write something 10x longer on why your game is FUCKING AWESOME so I hope that sentiment gets across. Other than that, I love your game and I'm really excited to see what kind of ideas you will pull out for other characters.
*Edited* Actually, I just started watching your Smash 4 video. I feel like many of what I'm asking has been completely conscious decisions on your part. If that's the case, I'm still interested in your response just so I can get an idea of what you are aiming for. What I'm most excited about this game is what kind of abilities you will end up giving different characters, since Touhou has a ridiculous lore and Sakuya already having a float, teleport and time stop, I can only imagine what Reimu or other characters will end up having.
Maybe Sakuya just looks imbalanced because all I've seen are just demonstration videos on a motionless AI. I might be completely wrong on that part lol