Author Topic: Tales of Phantasmal Land Redux (NOW RECRUITING PLAYERS FOR INCIDENT!)  (Read 212059 times)

Ikari

  • I'm just so charismatic
  • It's turning into derp
Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
« Reply #150 on: December 09, 2012, 07:48:28 PM »
I can't do a whole pro/cons list like last time, though >_>

As for the vampire, the "wings" are a good idea, it's pretty original. I was surprised at her skills; Magical Lore and Sneaking... interesting~

As a general comment for both, the spellcards are interesting (especially Hibiki's), and I'm terribad I'm imagining things in my head, so I'll try my best to visualize them  :fail:

I'm myself working on Ikari's spellcards (Without the gameplay mechanics included), and I may post them here for the sake of showing of great I am at making themed spellcards. (not)

Hanzo K.

  • White Tiger Shikigami
  • Whoa, this YF-29's awesome!
Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
« Reply #151 on: December 09, 2012, 07:53:56 PM »
Well, consider where she works. Voile Library. it's also stated in her info that on her off time she can usually be found reading the various books contained in there.
So it stands to reason that she'd know a little.
The sneaking's just because due to her wings being how they are, and her general inability/reluctance to talk, she's ended up accidentally picking it up along the way.
(She's also not quite Shy per se, more like she just doesn't emote.)

Also, were Traits removed, or are they getting a rework? This is pretty important after all.
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Ikari

  • I'm just so charismatic
  • It's turning into derp
Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
« Reply #152 on: December 09, 2012, 07:56:01 PM »
*unsure tone*...Traaaiiits?

What were those already?

Hanzo K.

  • White Tiger Shikigami
  • Whoa, this YF-29's awesome!
Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
« Reply #153 on: December 09, 2012, 08:03:55 PM »
Well, I suppose I should've defined it more. The book used Traits as an umbrella term for Spells, Special Abilities, and Precious Things.
Now, I know Precious Things are obviously being left as-is for the most part, since you haven't said anything about changing those just yet.
And I know that Spells are getting a rework, so the last thing left to fully figure out is the Special Abilities sort of thing.

Such as Martial Art, Spell Specialist, and Weapon Specialist, to name a few combat-related examples. Though the Aesthetic Bonuses are obviously out the window.
« Last Edit: December 09, 2012, 08:06:00 PM by Hanzo K. »
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Ikari

  • I'm just so charismatic
  • It's turning into derp
Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
« Reply #154 on: December 09, 2012, 08:10:08 PM »
Oh dear heavens, that.

Well, let's do a quick poll; How about precious things become Artifacts or Relics? I can't see myself playing seriously by referencing a touhou meme every time I talk about rare items.

Spells are the next thing, so yeah...

Finally, special abilities... I say we keep the idea, but scrap 90 % of the special abilities that were given to us. Instead, like I do with most things, let's think of our own. Genso made some himself for his character and they were pretty good.

Of course, some of them, like double attacks special abilities, will stay.

Genso

  • Worldly Illusion
  • まかせろぜ。
Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
« Reply #155 on: December 09, 2012, 08:18:39 PM »
Well, I got to the spellcard section and read it (still at the half-way point, the pdf keeps freezing if I pass a certain point. Can it be save any way?). *sigh*......the stupidity from ignorance orz. *perks up* Oh well, that's all past now. Anyway I changed and added some stuff. So some feedback would be welcome. I wonder if I still have that drawing I did...... Just to clarify, it's 15 fan points (+5 for Youkai class), 6 card points, 5 skill points, and 15 yen, correct?

On another note, I really like Hibiki. Her personality is really interesting, although her ability is the most intriguing thing that comes to mind. I don't know about you guys, but I'm always interested in how characters use their powers, kinda tired of all the stock powers you can see anywhere. She kinda reminds me of Roselinde from Shining Blade.

As for the traits, seems like that's probably the best course of action, I value originality pretty highly. Also, are all the precious items going to stay the same or do certain characters that normally keep an item around all the time have them to begin with (at the cost of some FP)?

EDIT: Added just a few minor changes and details, mainly in the attacks section and an added "hobbies" section.
« Last Edit: December 09, 2012, 10:47:26 PM by Genso »

Ikari

  • I'm just so charismatic
  • It's turning into derp
Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
« Reply #156 on: December 09, 2012, 08:27:54 PM »
15 fan points (+5 for Youkai class), 6 card points, 5 skill points, and 15 yen, correct?

Yep, 'cept for the card points, which aren't *quite* defined yet, so the amount is subject to change. Players WILL start with card points though.

Can it be save any way?

I got it, I'll attach it to this post.

As for the traits, seems like that's probably the best course of action, I value originality pretty highly. Also, are all the precious items going to stay the same or do certain characters that normally keep an item around all the time have them to begin with (at the cost of some FP)?

You can actually start with precious objects. Some races would actually look weird without starting with an artifact. *Looks at Celestials*

Genso

  • Worldly Illusion
  • まかせろぜ。
Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
« Reply #157 on: December 09, 2012, 08:33:41 PM »
Makes sense. Also, thanks for the .pdf.

Hanzo K.

  • White Tiger Shikigami
  • Whoa, this YF-29's awesome!
Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
« Reply #158 on: December 09, 2012, 08:42:12 PM »
Hibiki's power is actually a holdover from her short life as a Human. The closest equivalent to what her power can do is found in Macross 7.
Of course, sometimes it lets the listener feel what she's feeling. She herself doesn't realize it yet, but she's sad.
I still don't have Minako's all hammered out, she's a harder one to read.


As for the Special Abilities, I always saw them as specific talents that anyone can have, but they just happen to be particularly predisposed towards such a thing.
For example, Alchohol Tolerance and Animal Magnetism. Some folks just aren't born with traits like that.
Take me for example, I'm innately good with animals by default, no special training was needed for that.

So Skills are like things you train to get better at, while Traits/Special Abilities are something you're naturally born with.


Also, I have no qualms about calling the special items whatever. I've used Artifacts as an interchangable term anyhow.
« Last Edit: December 09, 2012, 08:49:05 PM by Hanzo K. »
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Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
« Reply #159 on: December 09, 2012, 09:04:22 PM »
So how do you determine cp or for now do we just use the old way using fp to buy it for our character

https://www.dropbox.com/s/81zw1zv9rk4qcx7/misora%20hinonami%20oc%20chracter%20sheet.txt
« Last Edit: December 10, 2012, 07:47:52 PM by sol35 »

Ikari

  • I'm just so charismatic
  • It's turning into derp
Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
« Reply #160 on: December 10, 2012, 12:16:39 AM »
As for the Special Abilities, I always saw them as specific talents that anyone can have, but they just happen to be particularly predisposed towards such a thing.
For example, Alchohol Tolerance and Animal Magnetism. Some folks just aren't born with traits like that.
Take me for example, I'm innately good with animals by default, no special training was needed for that.

Thus, if I understand what you mean, you think special abilities should be something innate and available right from the start...

...Genius. Screw my visions of thing, yours is genius. GENIUS I SAY!

How does starting with 3 native abilities sound like?

Makes sense. Also, thanks for the .pdf.

You're welcome! Also I just read the part about vampires and Remilia and stuff on Kagami's sheet, and I find it extremely interesting. Very good concept.

Hanzo K.

  • White Tiger Shikigami
  • Whoa, this YF-29's awesome!
Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
« Reply #161 on: December 10, 2012, 12:18:30 AM »
That would work I guess. I wonder if there should still be an FP cost associated with them or something.
Another matter would be if we can use most of the ones listed in the book, or if we have to develop our own. (There can only be so much customization before things just get silly.)
« Last Edit: December 10, 2012, 12:26:27 AM by Hanzo K. »
Essence RO
Eiji Komatsu L1xx/6x CritsinX | Ryoshima Nanbu L7x/4x Crafting Blacksmith

Arbitrary Gaming~!
Youkai Quest: Unknown Adventure

Zork787

  • Mami Mami Mamizou~
  • Her tail is so fluffy~
Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
« Reply #162 on: December 10, 2012, 12:37:20 AM »
Hibiki's power is actually a holdover from her short life as a Human. The closest equivalent to what her power can do is found in Macross 7.
Of course, sometimes it lets the listener feel what she's feeling. She herself doesn't realize it yet, but she's sad.
I still don't have Minako's all hammered out, she's a harder one to read.


As for the Special Abilities, I always saw them as specific talents that anyone can have, but they just happen to be particularly predisposed towards such a thing.
For example, Alchohol Tolerance and Animal Magnetism. Some folks just aren't born with traits like that.
Take me for example, I'm innately good with animals by default, no special training was needed for that.

So Skills are like things you train to get better at, while Traits/Special Abilities are something you're naturally born with.


Also, I have no qualms about calling the special items whatever. I've used Artifacts as an interchangable term anyhow.
I personally prefer the term "Equipment" myself, but in saying that gave me an idea, why not have, for example, the name be "Special Items" and then have sub categories for each type of item. For example, Tenshi's Sword of Hisou would be under the Relic's Category, Marisa's Mini Hakkero would be under One-of-a-Kind Items and so on, and players who's characters have items on them, like mine does for example, would have to say what category each item goes into and describe what each item is used for and does if it also has a function of some kind, and if any of their characters items have a specific name they refer to them as, they would just refer to them as said name rather than "Grimoire" or "Staff" or "Sword" or whatever :P .

For example, Yuzuki has a Staff (still haven't designed it yet :V), a Grimoire, and a small pouch. The Staff goes into the "Magic Equipment" Category, and she uses it to help Channel and utilise her more powerful spells when in combat or Spell Card Duels, but also uses it similarly to how Marisa uses the Mini-Hakkero in Magical Experiment's and Research, only Yuzuki uses her staff to help enhance her ability to gaze into Deep Space among other things. The Grimoire goes into the "Magical Books & Scrolls" Category and she uses it mainly for writing down notes in her Astronomy Research, though she does have a section of it dedicated to Writing Spells and Spell Card idea's down. Now what makes Yuzuki's Grimoire unique is that it, whenever a Page is ripped out, another page will appear in the back of the Grimoire to replace the torn out page, meaning that the book will never run out of blank pages to use. The Pouch goes into the "Bags" Category, her pouch doesn't really have anything special about it, she generally uses it as a purse/wallet, only instead of money, it usually contains some Spell, Spellcard and Magical Experiment ingredients for on the go, although it does have a feint magical aura about it due to all the magical items that have been inside it over the years.

Well that's the gist of how the Item categorization could work, though it's just an idea I had that I thought could be useful? But what do I know, I haven't even come up with my characters personality yet. :V
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Genso

  • Worldly Illusion
  • まかせろぜ。
Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
« Reply #163 on: December 10, 2012, 01:15:12 AM »
How about having one (or more than one if it's split up like Ikari) special ability based on your character's specific power and having secondary abilities like the ones listed in the book. Traits would probably stay the same (unless your making a unique character like me). The special ability would be limited to one while secondary abilities have a cost to get. Traits would be innate traits about your character's race and can be positive or negative. Well that's what I think anyway.

Ikari

  • I'm just so charismatic
  • It's turning into derp
Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
« Reply #164 on: December 10, 2012, 01:38:02 AM »
That would work I guess. I wonder if there should still be an FP cost associated with them or something.
Another matter would be if we can use most of the ones listed in the book, or if we have to develop our own. (There can only be so much customization before things just get silly.)

Most of the special abilities in the book are based on the aesthetics or the old skill system, so a huge majority of them are going to be scrapped out >_> I agree on keeping some of them like ''living clock/gps/barometer/thermometer'' or the one that makes your mind harder to read into, etc...

Making them ourselves sounds more interesting, but you can just take one out of the book if it stills fit the revamp, yeah.

How about having one (or more than one if it's split up like Ikari) special ability based on your character's specific power and having secondary abilities like the ones listed in the book. Traits would probably stay the same (unless your making a unique character like me). The special ability would be limited to one while secondary abilities have a cost to get. Traits would be innate traits about your character's race and can be positive or negative. Well that's what I think anyway.

Hmmm... Yeah, I guess it would work. Let's establish something, then, before I make the whole article on those.

- The primary ability must be directly related to your character's ~power~, and not a personality trait or whatever.
- Secondary abilities can be based on anything related to your characters, and must be more passive things, not active abilities.

There would only be one primary, but how many secondary? 2?

Genso

  • Worldly Illusion
  • まかせろぜ。
Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
« Reply #165 on: December 10, 2012, 02:15:03 AM »
how about two or four, having four costs FP. However, for both cases, there should be an equal number of positive and negative traits for fairness. They also need to be balanced overall.

Also I just read the part about vampires and Remilia and stuff on Kagami's sheet, and I find it extremely interesting. Very good concept.

Thank you, good sir.
« Last Edit: December 10, 2012, 02:17:06 AM by Genso »

Ikari

  • I'm just so charismatic
  • It's turning into derp
Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
« Reply #166 on: December 10, 2012, 02:18:46 AM »
how about two or four, having four costs FP. However, for both cases, there should be an equal number of positive and negative traits for fairness. They also need to be balanced overall.

Agreed, although I have an idea to reduce FP costs (since we're starting to have too many things that require FP); How about having 2 positive and 2 negatives by default?

Genso

  • Worldly Illusion
  • まかせろぜ。
Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
« Reply #167 on: December 10, 2012, 02:23:37 AM »
Sounds reasonable. I was thinking that I was gonna have pretty much nothing left for FP in the end. I might end up making another character too, as soon as I find that drawing from before...

AnonymousPondScum

Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
« Reply #168 on: December 10, 2012, 02:27:27 AM »
I think the number of abilities you start with should be determined by...One of your stats, maybe?

Ikari

  • I'm just so charismatic
  • It's turning into derp
Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
« Reply #169 on: December 10, 2012, 02:47:46 AM »
I think the number of abilities you start with should be determined by...One of your stats, maybe?

Wouldn't that take it to a crazy amount of skills? Or a ridiculously low amount of skills? I think a fixed number is better.

Btw I love your new avatar <333

Genso

  • Worldly Illusion
  • まかせろぜ。
Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
« Reply #170 on: December 10, 2012, 02:55:55 AM »
Btw I love your new avatar <333

Couldn't help but laugh. I like it as well.

Zork787

  • Mami Mami Mamizou~
  • Her tail is so fluffy~
Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
« Reply #171 on: December 10, 2012, 03:02:43 AM »
I have a feeling my idea was completely ignored =/

Regardless, I've managed to come up with something for my characters personality and would like to know what you guys think and if there's anything that could do with improving?
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AnonymousPondScum

Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
« Reply #172 on: December 10, 2012, 03:06:53 AM »
Wouldn't that take it to a crazy amount of skills? Or a ridiculously low amount of skills? I think a fixed number is better.

I meant ability-to-the-extent-of-manipulating-fire type abilities, not skills.

Btw I love your new avatar <333
Couldn't help but laugh. I like it as well.

y thank yew :] Suikama is the best, I swear.

I have a feeling my idea was completely ignored =/

I looked at it and while it's a bit complicated-looking I think there's things from it we can use.
« Last Edit: December 10, 2012, 03:11:04 AM by Purple-haired Pacifistic Pasuhead »

Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
« Reply #173 on: December 10, 2012, 03:23:58 AM »
Hmmm i have an idea about skills we could start off about with 6 skill points to put into various skills that we want our character to have and then get 1 skill point per level

Zork787

  • Mami Mami Mamizou~
  • Her tail is so fluffy~
Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
« Reply #174 on: December 10, 2012, 03:28:27 AM »
Hmmm i have an idea about skills we could start off about with 6 skill points to put into various skills that we want our character to have and then get 1 skill point per level

I believe this answers your question.

Add to that the subtle implication that using magic taps into his mental disorder, and thus eating away his sanity bit by bit, which won't affect him until it's too late and turns him into a blood-crazed monster, and you've got a happy story.  :D

Yeah, it does. In fact, I'm just gonna do this right now.

SKILLS

Skills aren't passive abilities or spells or techniques, but rather your character's ability at doing mundane things like drawing, tailoring, cooking, etc.

There is multiple levels of skills, and they are grouped into categories, each of them bringing bonuses.

You create your character with 5 skill levels to distribute, while the maximum level you can reach with this method is 3.

0 - 1  Novice: Gives no bonus to your rolls.

2 - 3 Apprentice: Gives a +2 bonus to your rolls related to that domain.

4 - 6  Journeyman: Gives a +3 bonus to your rolls, and allows more complicated things to be made, as well as increasing the quality by a noticeable amount.

7 - 9  Expert: Gives a +4 bonus to your rolls and reduces the time it requires you to accomplish something to 66%, as well as GREATLY increasing the quality of your accomplishments.

10  Master: Gives a +5 bonus to your rolls and allows insanely hard or complicated things to be made or accomplished. Also makes the time required to accomplish your tasks become 33%.


Domains

Domains are different kinds of skills. Each domains are part of a Domain Set, which has 3 skill domains.

Art
- Creative: Drawing things out of nothing but your imagination and expressing yourself. Can be sold.
- Copying: Drawing things out of things you see or remember, allowing them to be sold AND act as map/proof/picture of something.
- Building: Creating art out of any material. Harder to learn than the two aforementioned domains.

Nourishment
- Gourmet Food: Your ability to make high-class recipes that are sure to tickle the fancy of the rich and pretentious.
- Nutritive Food: Your ability to make food that, while not high-class, are sure to fill an empty stomach and give energy to keep up with Gensokyo's crazy antics.
- Drinks: Your ability to make and mix any drinks with the purpose of enjoying the taste or getting smashed. Unrelated to alchemy.

Social
- Lying: Your ability to make up a convincing lie on the spot without even thinking about it or having a prepared alibi.
- Charming: Your ability to butter up your words to manipulate others and make them appreciate you more.
- Presence: Your ability to look good and noble, making those around you believe you are part of a royal family and treat you as their superior without getting to know you.

Nature
- Taming: Your knowledge in how to calm down animals and turn them into your loyal pets. Takes a long time.
- Gardening: Your knowledge on how to plant things and take care of them to grow some great harvests.
- Herbology: Your ability to recognize specific plants and mushrooms, knowing how to gather them and use them for other purposes.

Magical
- Alchemy: Your ability to mix ingredients and potions to create potent liquids or powders with specific effects.
- Lore: Your ability to recognize specific spells and types of magic while knowing their strengths and their weaknesses.
- Enchanting: Your ability to make and seal enchants on items and weapons while detecting pre-existing enchants.

Literature
- Writing: Your ability to write texts and make them good in whatever genre you're writing.
- Reading: Your reading speed and ability to comprehend and remember specific aspects of a book that some may miss.
- Deciphering: Your ability to pierce through a code and understand encrypted messages.

Stealth
- Sneaking: Your ability to hide in the shadows so that no one notices you, or to escape and hide from a threat.
- Quick Hands: Pick-pocketing people without them noticing, grabbing a nearby object without getting caught or even slipping something in someone's drink when they look away...
- Agility: Your reflexes and ability to avoid and prevent traps from activating or hurting you, or to recognize them before they even activate.

Creation
Tailoring: Your ability to make clothes and such out of specific materials.
Forging: Your blacksmithing abilities. Pretty simple, right?
Working: Building things out of your own hands, like chairs, tables, a house, etc.

As for Magic:
It's time to cover a very important piece of gameplay that was NOT present in Phantamal Land!

MAGIC

I don't mean magic as in the spell sections of Phantasmal Land, nor how using spells will work, etc...

Do you remember how the original pdf had a set list of spells with a set cost? I'm sorry, but we're talking about Touhou here.

Do magicians use set spells in Touhou? Is magic a pre-determined thing with pre-made spells? Of course not. People make up their spells by using a domain of magic and being creative about it. Marisa has light magic, Alice has remote object manipulation and Patchouli has elemental magic. I'm 95 % sure all of them made up their own spells (Okay, Marisa DID do a few remixes, but you get my point >_>). Why would your character have to follow a rulebook?

Magic in Touhou works in a very simple way; Some races are able to use magic naturally, and a few of them have a set domain of magic. Kitsune have illusion magic, Rabbits have luck magic, Nekomatas have dark magic, Kashas have necromancy, etc... Magicians DO have a ''choose your own domain'' thing though.

Basically, if you're going to be a magic user in Touhou (which is surprisingly not obligatory), don't expect me to throw a 10 pages list of spells and tell you to pick those you'd like. You'll have to make up your own spells, research them, work on them, and spend FP on them. Is that lazy from me, expecting you to do all the work? Probably. Is it a bad thing? Certainly not. Creativity is a major part of Touhou and there is no way I'm taking it out.

TL;DR: Magic will work in split domains and you will create your own spells, with their own names. Knock yourself out!

As for Spellcards, nothing as been specified for them yet I do believe
« Last Edit: December 10, 2012, 03:31:26 AM by Zork787 »
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Ikari

  • I'm just so charismatic
  • It's turning into derp
Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
« Reply #175 on: December 10, 2012, 03:31:19 AM »
I have a feeling my idea was completely ignored =/

Gah, sorry! What was it? There's just so many things going on, from ideas, to character discussion, I'm just getting lost @_@

Hmmm i have an idea about skills we could start off about with 6 skill points to put into various skills that we want our character to have and then get 1 skill point per level

Well, we already start with 5 as a pre-determined amount, and since skills are far from a vital part of gameplay, they're more of an optional thing.

Kinda like ''Y'know you could make a garden, with carrots and stuff. Or beat up people.''

I meant ability-to-the-extent-of-manipulating-fire type abilities, not skills.

...Eh? Sorry, not native english user here, and I'm particularly dense, you'll need to be more precise.

Zork787

  • Mami Mami Mamizou~
  • Her tail is so fluffy~
Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
« Reply #176 on: December 10, 2012, 03:32:43 AM »
Gah, sorry! What was it? There's just so many things going on, from ideas, to character discussion, I'm just getting lost @_@
Ah fair enough

I personally prefer the term "Equipment" myself, but in saying that gave me an idea, why not have, for example, the name be "Special Items" and then have sub categories for each type of item. For example, Tenshi's Sword of Hisou would be under the Relic's Category, Marisa's Mini Hakkero would be under One-of-a-Kind Items and so on, and players who's characters have items on them, like mine does for example, would have to say what category each item goes into and describe what each item is used for and does if it also has a function of some kind, and if any of their characters items have a specific name they refer to them as, they would just refer to them as said name rather than "Grimoire" or "Staff" or "Sword" or whatever :P .

For example, Yuzuki has a Staff (still haven't designed it yet :V), a Grimoire, and a small pouch. The Staff goes into the "Magic Equipment" Category, and she uses it to help Channel and utilise her more powerful spells when in combat or Spell Card Duels, but also uses it similarly to how Marisa uses the Mini-Hakkero in Magical Experiment's and Research, only Yuzuki uses her staff to help enhance her ability to gaze into Deep Space among other things. The Grimoire goes into the "Magical Books & Scrolls" Category and she uses it mainly for writing down notes in her Astronomy Research, though she does have a section of it dedicated to Writing Spells and Spell Card idea's down. Now what makes Yuzuki's Grimoire unique is that it, whenever a Page is ripped out, another page will appear in the back of the Grimoire to replace the torn out page, meaning that the book will never run out of blank pages to use. The Pouch goes into the "Bags" Category, her pouch doesn't really have anything special about it, she generally uses it as a purse/wallet, only instead of money, it usually contains some Spell, Spellcard and Magical Experiment ingredients for on the go, although it does have a feint magical aura about it due to all the magical items that have been inside it over the years.

Well that's the gist of how the Item categorization could work, though it's just an idea I had that I thought could be useful? But what do I know, I haven't even come up with my characters personality yet. :V
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3DS Friend Code: 0748-2156-8970

AnonymousPondScum

Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
« Reply #177 on: December 10, 2012, 03:35:43 AM »
...Eh? Sorry, not native english user here, and I'm particularly dense, you'll need to be more precise.

When you said "abilities" you apparently meant "skills", which refers to ordinary mundane trained talents like sneaking around unaided by technology or magic, disguising yourself with clever wardrobes and makeup instead of illusion magic, or using ordinary horticulture to grow a garden instead of magically manipulating flowers or the like. Basically the list that Zork quoted below.

However, when you said "abilities" I thought you were referring to things like Reisen's ability to manipulate confusion and waves, Mamizou's ability to magically disguise herself, or Yuuka's ability to make flower's grow real good. Or any of those powers as replicated by a Magician's spell.

Hope that clarifies things!

Ikari

  • I'm just so charismatic
  • It's turning into derp
Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
« Reply #178 on: December 10, 2012, 03:39:37 AM »
When you said "abilities" you apparently meant "skills", which refers to ordinary mundane trained talents like sneaking around unaided by technology or magic, disguising yourself with clever wardrobes and makeup instead of illusion magic, or using ordinary horticulture to grow a garden instead of magically manipulating flowers or the like. Basically the list that Zork quoted below.

However, when you said "abilities" I thought you were referring to things like Reisen's ability to manipulate confusion and waves, Mamizou's ability to magically disguise herself, or Yuuka's ability to make flower's grow real good. Or any of those powers as replicated by a Magician's spell.

Hope that clarifies things!

*facepalms with the strength of 10 giga flares*

Silly brain. Anyway, I think the number of skills (5) should be pre-determined, to make it fair, and same for the number of abilities (which can range from 0 to 2), as those can be played with by having negative points. Or having one nuanced ability.

Ah fair enough

*facepalms with the strength of a triple-spark*

Your idea. That's exactly what I had in mind for the equipment things. My brain probably thought ''Well duh, that's obviously how it'll go  :derp:'' and skipped it. Sorry about that :fail:

Yeah, having enchanted stuff and giving a description will be something that happens often. Although, unless you place a lot of FP in it, you can't just start with a bundle of magic stuff.

Genso

  • Worldly Illusion
  • まかせろぜ。
Re: Tales of Phantasmal Land Redux (WIP D&D-style RPG)
« Reply #179 on: December 10, 2012, 03:48:12 AM »
Regardless, I've managed to come up with something for my characters personality and would like to know what you guys think and if there's anything that could do with improving?

It's hard to say much with just the personality and "equipment," But I can match the personality to the picture you posted earlier. She reminds a little of Phiased Pescar from Last Comer. She was also a magician and her power was the ability to reading the future from the stars. She was also an oddball as well.

Btw, for the name. I want to ask about the meaning of 夏空優月. I know the first two are summer sky (Don't think I'm going with summer void in this case <.< ), but what about the last two. I'm not really sure what it means. I know that 優 is excellent/superior/great (also happens to be the kanji for my Japanese name, Yuu, although it's more commonly used for girls >.> ) and 月 is moon. So is it great moon? Maybe I'm just over analyzing things and it's just a name... (great moon in the summer sky?)