NEW:
Look at my latest post for the Gradius-options code, it's big!OLD: Suwako A (Updated to fix the freezing when using a bomb)
Updated DownloadFrog Sign -Frog Bomb-
It's basically like UFO SanaeB, but the explosions LINGER a bit. ...maybe it's TOO much like SanaeB?
Divine Tool "Moriya's Iron Ring" (taken from UNL) is good for wiping out bullets, but so is Grand Rapids "Overflowing of the Nile", which is also very powerful...and meant to be like Master Spark in a way. Yes~
Also, there's a bit of freezing right before the cutin when you use a Bomb, but removing that cutin doesn't solve the problem, so I have no clue what the problem is... FIXED!
Also included (because I am too lazy to take it out) is Suwako B, but I haven't made Bombs for it yet. It's a homing type based upon Suwako's 22B/C in UNL. Curses...heeheehee. Anyway...
Also, Suwako flaps her arms now. Rejoice~
--------------------------
Alice Showdown BETA:
I say "beta" because for one, not every attack even has a proper timer, two, I'm quite sure there's things I could touch up on, which is why I post this now, and three, I'm still working on three player scripts to be bundled with the final version of this boss.
DownloadNote the following:
-6 nonspells
-9 spells, 7 normal, 1 survival, 1 hidden Last Spell
-REIMU ONLY (I'm serious, you can only play as Reimu, which is one reason why I'm making three extra player scripts)
-Stage script included to take advantage of both a dialogue (I dislike how most people do dialogues in boss fights) and an unlockable Last Spell that only appears after meeting certain conditions (Of course, you can play this Last Spell outside the boss fight...)
So yeah. Enjoy and stuffs. PLEASE be frank about your thoughts on this. There's some spells and nonspells that I really think I should change, but I want feedback first. ESPECIALLY the survival spell. I was at a loss for good ideas for that to make something that flowed well through each part... Also, read the readme.