Author Topic: puremrz's Custom Shots  (Read 33217 times)

Primula

  • EARL TYPE 222
Re: puremrz's Custom Shots
« Reply #30 on: August 17, 2009, 01:14:12 PM »
Hooray! And I also can't wait to see your project!

puremrz

  • Can't stop playing Minecraft!
Re: puremrz's Custom Shots
« Reply #31 on: August 17, 2009, 01:37:28 PM »
Hooray! And I also can't wait to see your project!

w00t :3
I'm heavily working on the character graphics now. This weekend I somehow managed to finish the first one of the girls (I had some trouble with a stupid malware, and I also had to finish UFO Normal mode ofcourse :P)
There'll be 16 characters total (4 guys, 12 girls), so that'll take a while. But if I manage to clear my computer of the remains of Antivirus2010 (*shakes fist*) I should be able to complete the first stage within a month...

I'm using my OCs from DA for the game ( http://puremrz.deviantart.com/ ), so you can see what they'll look like.
Full Danmakufu game "Juuni Jumon - Summer Interlude" is done!
By the same person who made Koishi Hell 1,2 (except this game is serious)
Topic: http://www.shrinemaiden.org/forum/index.php/topic,9647.0.html

Primula

  • EARL TYPE 222
Re: puremrz's Custom Shots
« Reply #32 on: August 18, 2009, 12:48:21 AM »
I see~

Re: puremrz's Custom Shots
« Reply #33 on: August 21, 2009, 12:11:36 AM »
Awsome bullets! but i seem to be having a problem with the picture.....some(a lot) of the bullet pictures are off, like id try to shoot a red arrowhead and id get half a red and half a blue...

puremrz

  • Can't stop playing Minecraft!
Re: puremrz's Custom Shots
« Reply #34 on: August 21, 2009, 06:31:51 AM »
Awsome bullets! but i seem to be having a problem with the picture.....some(a lot) of the bullet pictures are off, like id try to shoot a red arrowhead and id get half a red and half a blue...

Hm? Are you sure you're linking to the right shotdata file? It could be mixed up with another file, causing the problems. Make sure all the names are right and they're in the right folder.
Full Danmakufu game "Juuni Jumon - Summer Interlude" is done!
By the same person who made Koishi Hell 1,2 (except this game is serious)
Topic: http://www.shrinemaiden.org/forum/index.php/topic,9647.0.html

Re: puremrz's Custom Shots
« Reply #35 on: August 23, 2009, 01:17:26 PM »
Awsome bullets! but i seem to be having a problem with the picture.....some(a lot) of the bullet pictures are off, like id try to shoot a red arrowhead and id get half a red and half a blue...

Hm? Are you sure you're linking to the right shotdata file? It could be mixed up with another file, causing the problems. Make sure all the names are right and they're in the right folder.
Yep, everytings in its right place.

JormundElver

  • Baron Von Parakeet
Re: puremrz's Custom Shots
« Reply #36 on: August 26, 2009, 12:35:17 AM »
Huh?  Well look at that... hmm.  I'm just gonna leave this feast of compliments right over here for you.  Yeah, I know there is like a million of them there on the table and it's probably enough to feed 20 or more people, but I think you've earned the entire pot for yourself.

In all literal seriousness though, my lower jaw literally detached from my body as I watched those images load out of sheer blownawayedness and there is a crater at my feet now!

P.S. These are really awesome.

puremrz

  • Can't stop playing Minecraft!
Re: puremrz's Custom Shots
« Reply #37 on: August 26, 2009, 05:32:21 PM »
Yep, everytings in its right place.

Can you show me the whole script so I can see what's wrong?


Huh?  Well look at that... hmm.  I'm just gonna leave this feast of compliments right over here for you.  Yeah, I know there is like a million of them there on the table and it's probably enough to feed 20 or more people, but I think you've earned the entire pot for yourself.

In all literal seriousness though, my lower jaw literally detached from my body as I watched those images load out of sheer blownawayedness and there is a crater at my feet now!

P.S. These are really awesome.

Thanks, =D
I'll be sure to read that again when I'm in need of an ego-trip. :V
Full Danmakufu game "Juuni Jumon - Summer Interlude" is done!
By the same person who made Koishi Hell 1,2 (except this game is serious)
Topic: http://www.shrinemaiden.org/forum/index.php/topic,9647.0.html

Re: puremrz's Custom Shots
« Reply #38 on: August 27, 2009, 02:00:46 AM »
I am suffering from the same problem as Demonbman. I try using the custom shot script, but all of the bullets are messed up. I directly used the download link and then tried a test attack script, but the graphics are completely jumbled.

Here is the code (I altered nothing in it):

Code: [Select]
#UserShotData

ShotImage = ".\CustomShotsPositive.png"

//Red, Orange, Yellow, Lime, Green, Aqua, Cyan, Blue, Purple, Magenta, White, Black.

//NORMAL SMALL
ShotData{ id=1 rect=(1,1,11,11) render=ALPHA angular_velocity=0 delay_color= (255,0,0) }
ShotData{ id=2 rect=(12,1,22,11) render=ALPHA angular_velocity=0 delay_color= (255,128,0) }
ShotData{ id=3 rect=(23,1,33,11) render=ALPHA angular_velocity=0 delay_color= (255,255,0) }
ShotData{ id=4 rect=(34,1,44,11) render=ALPHA angular_velocity=0 delay_color= (153,255,0) }
ShotData{ id=5 rect=(45,1,55,11) render=ALPHA angular_velocity=0 delay_color= (102,204,0) }
ShotData{ id=6 rect=(56,1,66,11) render=ALPHA angular_velocity=0 delay_color= (102,204,153) }
ShotData{ id=7 rect=(67,1,77,11) render=ALPHA angular_velocity=0 delay_color= (153,204,255) }
ShotData{ id=8 rect=(78,1,88,11) render=ALPHA angular_velocity=0 delay_color= (51,51,255) }
ShotData{ id=9 rect=(89,1,99,11) render=ALPHA angular_velocity=0 delay_color= (153,551,204) }
ShotData{ id=10 rect=(100,1,110,11) render=ALPHA angular_velocity=0 delay_color= (255,102,255) }
ShotData{ id=11 rect=(111,1,121,11) render=ALPHA angular_velocity=0 delay_color= (204,204,204) }
ShotData{ id=12 rect=(122,1,132,11) render=ALPHA angular_velocity=0 delay_color= (51,51,51) }

//NORMAL MEDIUM
ShotData{ id=13 rect=(1,58,17,74) render=ALPHA angular_velocity=0 delay_color= (255,0,0) }
ShotData{ id=14 rect=(18,58,34,74) render=ALPHA angular_velocity=0 delay_color= (255,128,0) }
ShotData{ id=15 rect=(35,58,51,74) render=ALPHA angular_velocity=0 delay_color= (255,255,0) }
ShotData{ id=16 rect=(52,58,68,74) render=ALPHA angular_velocity=0 delay_color= (153,255,0) }
ShotData{ id=17 rect=(69,58,85,74) render=ALPHA angular_velocity=0 delay_color= (102,204,0) }
ShotData{ id=18 rect=(86,58,102,74) render=ALPHA angular_velocity=0 delay_color= (102,204,153) }
ShotData{ id=19 rect=(103,58,119,74) render=ALPHA angular_velocity=0 delay_color= (153,204,255) }
ShotData{ id=20 rect=(120,58,136,74) render=ALPHA angular_velocity=0 delay_color= (51,51,255) }
ShotData{ id=21 rect=(137,58,153,74) render=ALPHA angular_velocity=0 delay_color= (153,551,204) }
ShotData{ id=22 rect=(154,58,170,74) render=ALPHA angular_velocity=0 delay_color= (255,102,255) }
ShotData{ id=23 rect=(171,58,187,74) render=ALPHA angular_velocity=0 delay_color= (204,204,204) }
ShotData{ id=24 rect=(188,58,204,74) render=ALPHA angular_velocity=0 delay_color= (51,51,51) }

//NORMAL BIG
ShotData{ id=25 rect=(433,42,457,66) render=ALPHA angular_velocity=0 delay_color= (255,0,0) }
ShotData{ id=26 rect=(458,42,482,66) render=ALPHA angular_velocity=0 delay_color= (255,128,0) }
ShotData{ id=27 rect=(483,42,507,66) render=ALPHA angular_velocity=0 delay_color= (255,255,0) }
ShotData{ id=28 rect=(508,42,532,66) render=ALPHA angular_velocity=0 delay_color= (153,255,0) }
ShotData{ id=29 rect=(533,42,557,66) render=ALPHA angular_velocity=0 delay_color= (102,204,0) }
ShotData{ id=30 rect=(558,42,582,66) render=ALPHA angular_velocity=0 delay_color= (102,204,153) }
ShotData{ id=31 rect=(583,42,607,66) render=ALPHA angular_velocity=0 delay_color= (153,204,255) }
ShotData{ id=32 rect=(608,42,632,66) render=ALPHA angular_velocity=0 delay_color= (51,51,255) }
ShotData{ id=33 rect=(633,42,657,66) render=ALPHA angular_velocity=0 delay_color= (153,551,204) }
ShotData{ id=34 rect=(658,42,682,66) render=ALPHA angular_velocity=0 delay_color= (255,102,255) }
ShotData{ id=35 rect=(683,42,707,66) render=ALPHA angular_velocity=0 delay_color= (204,204,204) }
ShotData{ id=36 rect=(708,42,732,66) render=ALPHA angular_velocity=0 delay_color= (51,51,51) }

//NORMAL EXTRA BIG
ShotData{ id=37 rect=(253,109,285,141) render=ALPHA angular_velocity=0 delay_color= (255,0,0) }
ShotData{ id=38 rect=(286,109,318,141) render=ALPHA angular_velocity=0 delay_color= (255,128,0) }
ShotData{ id=39 rect=(319,109,351,141) render=ALPHA angular_velocity=0 delay_color= (255,255,0) }
ShotData{ id=40 rect=(352,109,384,141) render=ALPHA angular_velocity=0 delay_color= (153,255,0) }
ShotData{ id=41 rect=(385,109,417,141) render=ALPHA angular_velocity=0 delay_color= (102,204,0) }
ShotData{ id=42 rect=(418,109,450,141) render=ALPHA angular_velocity=0 delay_color= (102,204,153) }
ShotData{ id=43 rect=(451,109,483,141) render=ALPHA angular_velocity=0 delay_color= (153,204,255) }
ShotData{ id=44 rect=(484,109,516,141) render=ALPHA angular_velocity=0 delay_color= (51,51,255) }
ShotData{ id=45 rect=(517,109,549,141) render=ALPHA angular_velocity=0 delay_color= (153,551,204) }
ShotData{ id=46 rect=(550,109,582,141) render=ALPHA angular_velocity=0 delay_color= (255,102,255) }
ShotData{ id=47 rect=(583,109,615,141) render=ALPHA angular_velocity=0 delay_color= (204,204,204) }
ShotData{ id=48 rect=(616,109,648,141) render=ALPHA angular_velocity=0 delay_color= (51,51,51) }

//FLAT BOTTOM SMALL
ShotData{ id=49 rect=(133,1,146,13) render=ALPHA angular_velocity=0 delay_color= (255,0,0) }
ShotData{ id=50 rect=(147,1,160,13) render=ALPHA angular_velocity=0 delay_color= (255,128,0) }
ShotData{ id=51 rect=(161,1,174,13) render=ALPHA angular_velocity=0 delay_color= (255,255,0) }
ShotData{ id=52 rect=(175,1,188,13) render=ALPHA angular_velocity=0 delay_color= (153,255,0) }
ShotData{ id=53 rect=(189,1,202,13) render=ALPHA angular_velocity=0 delay_color= (102,204,0) }
ShotData{ id=54 rect=(203,1,216,13) render=ALPHA angular_velocity=0 delay_color= (102,204,153) }
ShotData{ id=55 rect=(217,1,230,13) render=ALPHA angular_velocity=0 delay_color= (153,204,255) }
ShotData{ id=56 rect=(231,1,244,13) render=ALPHA angular_velocity=0 delay_color= (51,51,255) }
ShotData{ id=57 rect=(245,1,258,13) render=ALPHA angular_velocity=0 delay_color= (153,551,204) }
ShotData{ id=58 rect=(259,1,272,13) render=ALPHA angular_velocity=0 delay_color= (255,102,255) }
ShotData{ id=59 rect=(273,1,286,13) render=ALPHA angular_velocity=0 delay_color= (204,204,204) }
ShotData{ id=60 rect=(287,1,300,13) render=ALPHA angular_velocity=0 delay_color= (51,51,51) }

//FLAT BOTTOM BIG
ShotData{ id=61 rect=(1,14,19,32) render=ALPHA angular_velocity=0 delay_color= (255,0,0) }
ShotData{ id=62 rect=(20,14,38,32) render=ALPHA angular_velocity=0 delay_color= (255,128,0) }
ShotData{ id=63 rect=(39,14,57,32) render=ALPHA angular_velocity=0 delay_color= (255,255,0) }
ShotData{ id=64 rect=(58,14,76,32) render=ALPHA angular_velocity=0 delay_color= (153,255,0) }
ShotData{ id=65 rect=(77,14,95,32) render=ALPHA angular_velocity=0 delay_color= (102,204,0) }
ShotData{ id=66 rect=(96,14,114,32) render=ALPHA angular_velocity=0 delay_color= (102,204,153) }
ShotData{ id=67 rect=(115,14,133,32) render=ALPHA angular_velocity=0 delay_color= (153,204,255) }
ShotData{ id=68 rect=(134,14,152,32) render=ALPHA angular_velocity=0 delay_color= (51,51,255) }
ShotData{ id=69 rect=(153,14,171,32) render=ALPHA angular_velocity=0 delay_color= (153,551,204) }
ShotData{ id=70 rect=(172,14,190,32) render=ALPHA angular_velocity=0 delay_color= (255,102,255) }
ShotData{ id=71 rect=(191,14,209,32) render=ALPHA angular_velocity=0 delay_color= (204,204,204) }
ShotData{ id=72 rect=(210,14,228,32) render=ALPHA angular_velocity=0 delay_color= (51,51,51) }

//DROPLET SMALL
ShotData{ id=73 rect=(301,1,314,17) render=ALPHA angular_velocity=0 delay_color= (255,0,0) }
ShotData{ id=74 rect=(315,1,328,17) render=ALPHA angular_velocity=0 delay_color= (255,128,0) }
ShotData{ id=75 rect=(329,1,342,17) render=ALPHA angular_velocity=0 delay_color= (255,255,0) }
ShotData{ id=76 rect=(343,1,356,17) render=ALPHA angular_velocity=0 delay_color= (153,255,0) }
ShotData{ id=77 rect=(357,1,370,17) render=ALPHA angular_velocity=0 delay_color= (102,204,0) }
ShotData{ id=78 rect=(371,1,384,17) render=ALPHA angular_velocity=0 delay_color= (102,204,153) }
ShotData{ id=79 rect=(385,1,398,17) render=ALPHA angular_velocity=0 delay_color= (153,204,255) }
ShotData{ id=80 rect=(399,1,412,17) render=ALPHA angular_velocity=0 delay_color= (51,51,255) }
ShotData{ id=81 rect=(413,1,426,17) render=ALPHA angular_velocity=0 delay_color= (153,551,204) }
ShotData{ id=82 rect=(427,1,440,17) render=ALPHA angular_velocity=0 delay_color= (255,102,255) }
ShotData{ id=83 rect=(441,1,454,17) render=ALPHA angular_velocity=0 delay_color= (204,204,204) }
ShotData{ id=84 rect=(455,1,468,17) render=ALPHA angular_velocity=0 delay_color= (51,51,51) }

//DROPLET BIG
ShotData{ id=85 rect=(554,17,572,41) render=ALPHA angular_velocity=0 delay_color= (255,0,0) }
ShotData{ id=86 rect=(573,17,591,41) render=ALPHA angular_velocity=0 delay_color= (255,128,0) }
ShotData{ id=87 rect=(592,17,610,41) render=ALPHA angular_velocity=0 delay_color= (255,255,0) }
ShotData{ id=88 rect=(611,17,629,41) render=ALPHA angular_velocity=0 delay_color= (153,255,0) }
ShotData{ id=89 rect=(630,17,648,41) render=ALPHA angular_velocity=0 delay_color= (102,204,0) }
ShotData{ id=90 rect=(649,17,667,41) render=ALPHA angular_velocity=0 delay_color= (102,204,153) }
ShotData{ id=91 rect=(668,17,686,41) render=ALPHA angular_velocity=0 delay_color= (153,204,255) }
ShotData{ id=92 rect=(687,17,705,41) render=ALPHA angular_velocity=0 delay_color= (51,51,255) }
ShotData{ id=93 rect=(706,17,724,41) render=ALPHA angular_velocity=0 delay_color= (153,551,204) }
ShotData{ id=94 rect=(725,17,743,41) render=ALPHA angular_velocity=0 delay_color= (255,102,255) }
ShotData{ id=95 rect=(744,17,762,41) render=ALPHA angular_velocity=0 delay_color= (204,204,204) }
ShotData{ id=96 rect=(763,17,781,41) render=ALPHA angular_velocity=0 delay_color= (51,51,51) }

//STAR SMALL
ShotData{ id=97 rect=(469,1,485,16) render=ALPHA angular_velocity=2 delay_color= (255,0,0) }
ShotData{ id=98 rect=(486,1,502,16) render=ALPHA angular_velocity= -2 delay_color= (255,128,0) }
ShotData{ id=99 rect=(503,1,519,16) render=ALPHA angular_velocity=2 delay_color= (255,255,0) }
ShotData{ id=100 rect=(520,1,536,16) render=ALPHA angular_velocity= -2 delay_color= (153,255,0) }
ShotData{ id=101 rect=(537,1,553,16) render=ALPHA angular_velocity=2 delay_color= (102,204,0) }
ShotData{ id=102 rect=(554,1,570,16) render=ALPHA angular_velocity= -2 delay_color= (102,204,153) }
ShotData{ id=103 rect=(571,1,587,16) render=ALPHA angular_velocity=2 delay_color= (153,204,255) }
ShotData{ id=104 rect=(588,1,604,16) render=ALPHA angular_velocity= -2 delay_color= (51,51,255) }
ShotData{ id=105 rect=(605,1,621,16) render=ALPHA angular_velocity=2 delay_color= (153,551,204) }
ShotData{ id=106 rect=(622,1,638,16) render=ALPHA angular_velocity= -2 delay_color= (255,102,255) }
ShotData{ id=107 rect=(639,1,655,16) render=ALPHA angular_velocity=2 delay_color= (204,204,204) }
ShotData{ id=108 rect=(656,1,672,16) render=ALPHA angular_velocity= -2 delay_color= (51,51,51) }

//STAR BIG
ShotData{ id=109 rect=(253,77,285,108) render=ALPHA angular_velocity=2 delay_color= (255,0,0) }
ShotData{ id=110 rect=(286,77,318,108) render=ALPHA angular_velocity= -2 delay_color= (255,128,0) }
ShotData{ id=111 rect=(319,77,351,108) render=ALPHA angular_velocity=2 delay_color= (255,255,0) }
ShotData{ id=112 rect=(352,77,384,108) render=ALPHA angular_velocity= -2 delay_color= (153,255,0) }
ShotData{ id=113 rect=(385,77,417,108) render=ALPHA angular_velocity=2 delay_color= (102,204,0) }
ShotData{ id=114 rect=(418,77,450,108) render=ALPHA angular_velocity= -2 delay_color= (102,204,153) }
ShotData{ id=115 rect=(451,77,483,108) render=ALPHA angular_velocity=2 delay_color= (153,204,255) }
ShotData{ id=116 rect=(484,77,516,108) render=ALPHA angular_velocity= -2 delay_color= (51,51,255) }
ShotData{ id=117 rect=(517,77,549,108) render=ALPHA angular_velocity=2 delay_color= (153,551,204) }
ShotData{ id=118 rect=(550,77,582,108) render=ALPHA angular_velocity= -2 delay_color= (255,102,255) }
ShotData{ id=119 rect=(583,77,615,108) render=ALPHA angular_velocity=2 delay_color= (204,204,204) }
ShotData{ id=120 rect=(616,77,648,108) render=ALPHA angular_velocity= -2 delay_color= (51,51,51) }

//ARROWHEAD SMALL
ShotData{ id=121 rect=(673,1,685,16) render=ALPHA angular_velocity=0 delay_color= (255,0,0) }
ShotData{ id=122 rect=(686,1,698,16) render=ALPHA angular_velocity=0 delay_color= (255,128,0) }
ShotData{ id=123 rect=(699,1,711,16) render=ALPHA angular_velocity=0 delay_color= (255,255,0) }
ShotData{ id=124 rect=(712,1,724,16) render=ALPHA angular_velocity=0 delay_color= (153,255,0) }
ShotData{ id=125 rect=(725,1,737,16) render=ALPHA angular_velocity=0 delay_color= (102,204,0) }
ShotData{ id=126 rect=(738,1,750,16) render=ALPHA angular_velocity=0 delay_color= (102,204,153) }
ShotData{ id=127 rect=(751,1,763,16) render=ALPHA angular_velocity=0 delay_color= (153,204,255) }
ShotData{ id=128 rect=(764,1,776,16) render=ALPHA angular_velocity=0 delay_color= (51,51,255) }
ShotData{ id=129 rect=(777,1,789,16) render=ALPHA angular_velocity=0 delay_color= (153,551,204) }
ShotData{ id=130 rect=(790,1,802,16) render=ALPHA angular_velocity=0 delay_color= (255,102,255) }
ShotData{ id=131 rect=(803,1,815,16) render=ALPHA angular_velocity=0 delay_color= (204,204,204) }
ShotData{ id=132 rect=(816,1,828,16) render=ALPHA angular_velocity=0 delay_color= (51,51,51) }

//ARROWHEAD BIG
ShotData{ id=133 rect=(1,33,19,57) render=ALPHA angular_velocity=0 delay_color= (255,0,0) }
ShotData{ id=134 rect=(20,33,38,57) render=ALPHA angular_velocity=0 delay_color= (255,128,0) }
ShotData{ id=135 rect=(39,33,57,57) render=ALPHA angular_velocity=0 delay_color= (255,255,0) }
ShotData{ id=136 rect=(58,33,76,57) render=ALPHA angular_velocity=0 delay_color= (153,255,0) }
ShotData{ id=137 rect=(77,33,95,57) render=ALPHA angular_velocity=0 delay_color= (102,204,0) }
ShotData{ id=138 rect=(96,33,114,57) render=ALPHA angular_velocity=0 delay_color= (102,204,153) }
ShotData{ id=139 rect=(115,33,133,57) render=ALPHA angular_velocity=0 delay_color= (153,204,255) }
ShotData{ id=140 rect=(134,33,152,57) render=ALPHA angular_velocity=0 delay_color= (51,51,255) }
ShotData{ id=141 rect=(153,33,171,57) render=ALPHA angular_velocity=0 delay_color= (153,551,204) }
ShotData{ id=142 rect=(172,33,190,57) render=ALPHA angular_velocity=0 delay_color= (255,102,255) }
ShotData{ id=143 rect=(191,33,209,57) render=ALPHA angular_velocity=0 delay_color= (204,204,204) }
ShotData{ id=144 rect=(210,33,228,57) render=ALPHA angular_velocity=0 delay_color= (51,51,51) }

//OVAL SMALL
ShotData{ id=145 rect=(829,1,840,19) render=ALPHA angular_velocity=0 delay_color= (255,0,0) }
ShotData{ id=146 rect=(841,1,852,19) render=ALPHA angular_velocity=0 delay_color= (255,128,0) }
ShotData{ id=147 rect=(853,1,864,19) render=ALPHA angular_velocity=0 delay_color= (255,255,0) }
ShotData{ id=148 rect=(865,1,876,19) render=ALPHA angular_velocity=0 delay_color= (153,255,0) }
ShotData{ id=149 rect=(877,1,888,19) render=ALPHA angular_velocity=0 delay_color= (102,204,0) }
ShotData{ id=150 rect=(889,1,900,19) render=ALPHA angular_velocity=0 delay_color= (102,204,153) }
ShotData{ id=151 rect=(901,1,912,19) render=ALPHA angular_velocity=0 delay_color= (153,204,255) }
ShotData{ id=152 rect=(913,1,924,19) render=ALPHA angular_velocity=0 delay_color= (51,51,255) }
ShotData{ id=153 rect=(925,1,936,19) render=ALPHA angular_velocity=0 delay_color= (153,551,204) }
ShotData{ id=154 rect=(937,1,948,19) render=ALPHA angular_velocity=0 delay_color= (255,102,255) }
ShotData{ id=155 rect=(949,1,960,19) render=ALPHA angular_velocity=0 delay_color= (204,204,204) }
ShotData{ id=156 rect=(961,1,972,19) render=ALPHA angular_velocity=0 delay_color= (51,51,51) }

//OVAL BIG
ShotData{ id=157 rect=(229,37,245,63) render=ALPHA angular_velocity=0 delay_color= (255,0,0) }
ShotData{ id=158 rect=(246,37,262,63) render=ALPHA angular_velocity=0 delay_color= (255,128,0) }
ShotData{ id=159 rect=(263,37,279,63) render=ALPHA angular_velocity=0 delay_color= (255,255,0) }
ShotData{ id=160 rect=(280,37,296,63) render=ALPHA angular_velocity=0 delay_color= (153,255,0) }
ShotData{ id=161 rect=(297,37,313,63) render=ALPHA angular_velocity=0 delay_color= (102,204,0) }
ShotData{ id=162 rect=(314,37,330,63) render=ALPHA angular_velocity=0 delay_color= (102,204,153) }
ShotData{ id=163 rect=(331,37,347,63) render=ALPHA angular_velocity=0 delay_color= (153,204,255) }
ShotData{ id=164 rect=(348,37,364,63) render=ALPHA angular_velocity=0 delay_color= (51,51,255) }
ShotData{ id=165 rect=(365,37,381,63) render=ALPHA angular_velocity=0 delay_color= (153,551,204) }
ShotData{ id=166 rect=(382,37,398,63) render=ALPHA angular_velocity=0 delay_color= (255,102,255) }
ShotData{ id=167 rect=(399,37,415,63) render=ALPHA angular_velocity=0 delay_color= (204,204,204) }
ShotData{ id=168 rect=(416,37,432,63) render=ALPHA angular_velocity=0 delay_color= (51,51,51) }

//MOON SMALL
ShotData{ id=169 rect=(205,64,222,76) render=ALPHA angular_velocity=2 delay_color= (255,0,0) }
ShotData{ id=170 rect=(223,64,240,76) render=ALPHA angular_velocity= -2 delay_color= (255,128,0) }
ShotData{ id=171 rect=(241,64,258,76) render=ALPHA angular_velocity=2 delay_color= (255,255,0) }
ShotData{ id=172 rect=(259,64,276,76) render=ALPHA angular_velocity= -2 delay_color= (153,255,0) }
ShotData{ id=173 rect=(277,64,294,76) render=ALPHA angular_velocity=2 delay_color= (102,204,0) }
ShotData{ id=174 rect=(295,64,312,76) render=ALPHA angular_velocity= -2 delay_color= (102,204,153) }
ShotData{ id=175 rect=(313,64,330,76) render=ALPHA angular_velocity=2 delay_color= (153,204,255) }
ShotData{ id=176 rect=(331,64,348,76) render=ALPHA angular_velocity= -2 delay_color= (51,51,255) }
ShotData{ id=177 rect=(349,64,366,76) render=ALPHA angular_velocity=2 delay_color= (153,551,204) }
ShotData{ id=178 rect=(367,64,384,76) render=ALPHA angular_velocity= -2 delay_color= (255,102,255) }
ShotData{ id=179 rect=(385,64,402,76) render=ALPHA angular_velocity=2 delay_color= (204,204,204) }
ShotData{ id=180 rect=(403,64,420,76) render=ALPHA angular_velocity= -2 delay_color= (51,51,51) }

//MOON BIG
ShotData{ id=181 rect=(230,18,256,36) render=ALPHA angular_velocity=2 delay_color= (255,0,0) }
ShotData{ id=182 rect=(257,18,283,36) render=ALPHA angular_velocity= -2 delay_color= (255,128,0) }
ShotData{ id=183 rect=(284,18,310,36) render=ALPHA angular_velocity=2 delay_color= (255,255,0) }
ShotData{ id=184 rect=(311,18,337,36) render=ALPHA angular_velocity= -2 delay_color= (153,255,0) }
ShotData{ id=185 rect=(338,18,364,36) render=ALPHA angular_velocity=2 delay_color= (102,204,0) }
ShotData{ id=186 rect=(365,18,391,36) render=ALPHA angular_velocity= -2 delay_color= (102,204,153) }
ShotData{ id=187 rect=(392,18,418,36) render=ALPHA angular_velocity=2 delay_color= (153,204,255) }
ShotData{ id=188 rect=(419,18,445,36) render=ALPHA angular_velocity= -2 delay_color= (51,51,255) }
ShotData{ id=189 rect=(446,18,472,36) render=ALPHA angular_velocity=2 delay_color= (153,551,204) }
ShotData{ id=190 rect=(473,18,499,36) render=ALPHA angular_velocity= -2 delay_color= (255,102,255) }
ShotData{ id=191 rect=(500,18,526,36) render=ALPHA angular_velocity=2 delay_color= (204,204,204) }
ShotData{ id=192 rect=(527,18,553,36) render=ALPHA angular_velocity= -2 delay_color= (51,51,51) }

//BULLET SMALL
ShotData{ id=193 rect=(421,67,426,76) render=ALPHA angular_velocity=0 delay_color= (255,0,0) }
ShotData{ id=194 rect=(427,67,432,76) render=ALPHA angular_velocity=0 delay_color= (255,128,0) }
ShotData{ id=195 rect=(433,67,438,76) render=ALPHA angular_velocity=0 delay_color= (255,255,0) }
ShotData{ id=196 rect=(439,67,444,76) render=ALPHA angular_velocity=0 delay_color= (153,255,0) }
ShotData{ id=197 rect=(445,67,450,76) render=ALPHA angular_velocity=0 delay_color= (102,204,0) }
ShotData{ id=198 rect=(451,67,456,76) render=ALPHA angular_velocity=0 delay_color= (102,204,153) }
ShotData{ id=199 rect=(457,67,462,76) render=ALPHA angular_velocity=0 delay_color= (153,204,255) }
ShotData{ id=200 rect=(463,67,468,76) render=ALPHA angular_velocity=0 delay_color= (51,51,255) }
ShotData{ id=201 rect=(469,67,474,76) render=ALPHA angular_velocity=0 delay_color= (153,551,204) }
ShotData{ id=202 rect=(475,67,480,76) render=ALPHA angular_velocity=0 delay_color= (255,102,255) }
ShotData{ id=203 rect=(481,67,486,76) render=ALPHA angular_velocity=0 delay_color= (204,204,204) }
ShotData{ id=204 rect=(487,67,492,76) render=ALPHA angular_velocity=0 delay_color= (51,51,51) }

//BULLET BIG
ShotData{ id=205 rect=(782,20,793,38) render=ALPHA angular_velocity=0 delay_color= (255,0,0) }
ShotData{ id=206 rect=(794,20,805,38) render=ALPHA angular_velocity=0 delay_color= (255,128,0) }
ShotData{ id=207 rect=(806,20,817,38) render=ALPHA angular_velocity=0 delay_color= (255,255,0) }
ShotData{ id=208 rect=(818,20,829,38) render=ALPHA angular_velocity=0 delay_color= (153,255,0) }
ShotData{ id=209 rect=(830,20,841,38) render=ALPHA angular_velocity=0 delay_color= (102,204,0) }
ShotData{ id=210 rect=(842,20,853,38) render=ALPHA angular_velocity=0 delay_color= (102,204,153) }
ShotData{ id=211 rect=(854,20,865,38) render=ALPHA angular_velocity=0 delay_color= (153,204,255) }
ShotData{ id=212 rect=(866,20,877,38) render=ALPHA angular_velocity=0 delay_color= (51,51,255) }
ShotData{ id=213 rect=(878,20,889,38) render=ALPHA angular_velocity=0 delay_color= (153,551,204) }
ShotData{ id=214 rect=(890,20,901,38) render=ALPHA angular_velocity=0 delay_color= (255,102,255) }
ShotData{ id=215 rect=(902,20,913,38) render=ALPHA angular_velocity=0 delay_color= (204,204,204) }
ShotData{ id=216 rect=(914,20,925,38) render=ALPHA angular_velocity=0 delay_color= (51,51,51) }

//OUTER RING SMALL
ShotData{ id=217 rect=(733,42,749,58) render=ALPHA angular_velocity=0 delay_color= (255,0,0) }
ShotData{ id=218 rect=(750,42,766,58) render=ALPHA angular_velocity=0 delay_color= (255,128,0) }
ShotData{ id=219 rect=(767,42,783,58) render=ALPHA angular_velocity=0 delay_color= (255,255,0) }
ShotData{ id=220 rect=(784,42,800,58) render=ALPHA angular_velocity=0 delay_color= (153,255,0) }
ShotData{ id=221 rect=(801,42,817,58) render=ALPHA angular_velocity=0 delay_color= (102,204,0) }
ShotData{ id=222 rect=(818,42,834,58) render=ALPHA angular_velocity=0 delay_color= (102,204,153) }
ShotData{ id=223 rect=(835,42,851,58) render=ALPHA angular_velocity=0 delay_color= (153,204,255) }
ShotData{ id=224 rect=(852,42,868,58) render=ALPHA angular_velocity=0 delay_color= (51,51,255) }
ShotData{ id=225 rect=(869,42,885,58) render=ALPHA angular_velocity=0 delay_color= (153,551,204) }
ShotData{ id=226 rect=(886,42,902,58) render=ALPHA angular_velocity=0 delay_color= (255,102,255) }
ShotData{ id=227 rect=(903,42,919,58) render=ALPHA angular_velocity=0 delay_color= (204,204,204) }
ShotData{ id=228 rect=(920,42,936,58) render=ALPHA angular_velocity=0 delay_color= (51,51,51) }

//OUTER RING BIG
ShotData{ id=229 rect=(733,59,749,75) render=ALPHA angular_velocity=0 delay_color= (255,0,0) }
ShotData{ id=230 rect=(750,59,766,75) render=ALPHA angular_velocity=0 delay_color= (255,128,0) }
ShotData{ id=231 rect=(767,59,783,75) render=ALPHA angular_velocity=0 delay_color= (255,255,0) }
ShotData{ id=232 rect=(784,59,800,75) render=ALPHA angular_velocity=0 delay_color= (153,255,0) }
ShotData{ id=233 rect=(801,59,817,75) render=ALPHA angular_velocity=0 delay_color= (102,204,0) }
ShotData{ id=234 rect=(818,59,834,75) render=ALPHA angular_velocity=0 delay_color= (102,204,153) }
ShotData{ id=235 rect=(835,59,851,75) render=ALPHA angular_velocity=0 delay_color= (153,204,255) }
ShotData{ id=236 rect=(852,59,868,75) render=ALPHA angular_velocity=0 delay_color= (51,51,255) }
ShotData{ id=237 rect=(869,59,885,75) render=ALPHA angular_velocity=0 delay_color= (153,551,204) }
ShotData{ id=238 rect=(886,59,902,75) render=ALPHA angular_velocity=0 delay_color= (255,102,255) }
ShotData{ id=239 rect=(903,59,919,75) render=ALPHA angular_velocity=0 delay_color= (204,204,204) }
ShotData{ id=240 rect=(920,59,936,75) render=ALPHA angular_velocity=0 delay_color= (51,51,51) }

//NORMAL XL
ShotData{ id=241 rect=(1,400,76,475) render=ALPHA angular_velocity=0 delay_color= (255,0,0) }
ShotData{ id=242 rect=(77,400,152,475) render=ALPHA angular_velocity=0 delay_color= (255,128,0) }
ShotData{ id=243 rect=(153,400,228,475) render=ALPHA angular_velocity=0 delay_color= (255,255,0) }
ShotData{ id=244 rect=(229,400,304,475) render=ALPHA angular_velocity=0 delay_color= (153,255,0) }
ShotData{ id=245 rect=(305,400,380,475) render=ALPHA angular_velocity=0 delay_color= (102,204,0) }
ShotData{ id=246 rect=(381,400,456,475) render=ALPHA angular_velocity=0 delay_color= (102,204,153) }
ShotData{ id=247 rect=(457,400,532,475) render=ALPHA angular_velocity=0 delay_color= (153,204,255) }
ShotData{ id=248 rect=(533,400,608,475) render=ALPHA angular_velocity=0 delay_color= (51,51,255) }
ShotData{ id=249 rect=(609,400,684,475) render=ALPHA angular_velocity=0 delay_color= (153,551,204) }
ShotData{ id=250 rect=(685,400,760,475) render=ALPHA angular_velocity=0 delay_color= (255,102,255) }
ShotData{ id=251 rect=(761,400,836,475) render=ALPHA angular_velocity=0 delay_color= (204,204,204) }
ShotData{ id=252 rect=(837,400,912,475) render=ALPHA angular_velocity=0 delay_color= (51,51,51) }

puremrz

  • Can't stop playing Minecraft!
Re: puremrz's Custom Shots
« Reply #39 on: August 27, 2009, 10:18:49 AM »
I am suffering from the same problem as Demonbman. I try using the custom shot script, but all of the bullets are messed up. I directly used the download link and then tried a test attack script, but the graphics are completely jumbled.

Here is the code (I altered nothing in it):
Code: [Select]
tl;dr

I mean the script of the spellcard, not the bullets I made ^^;
Oh, and a screenshot would be nice too.
Maybe something went wrong in the update I made? Hmm...  No, even with the update it still works for me. Hmmm!
Full Danmakufu game "Juuni Jumon - Summer Interlude" is done!
By the same person who made Koishi Hell 1,2 (except this game is serious)
Topic: http://www.shrinemaiden.org/forum/index.php/topic,9647.0.html

Re: puremrz's Custom Shots
« Reply #40 on: August 27, 2009, 07:58:07 PM »
I have the same problem, the bullets are off and I've double, triple, whatever checked the file names and paths. I dunno what's going on.

puremrz

  • Can't stop playing Minecraft!
Re: puremrz's Custom Shots
« Reply #41 on: August 27, 2009, 08:47:02 PM »
I have the same problem, the bullets are off and I've double, triple, whatever checked the file names and paths. I dunno what's going on.

Ah, I see now. Somehow I mixed up the photobucket files from my first post with the real files on my computer. Photobucket scaled them down to 800 pixels wide, while it's actually over 900! *crushes scouter*
Hold on, I'll reupload them...
(Gee, I keep making such silly mistakes ^^; )


Here: http://www.mediafire.com/download.php?te3wyyyztei
These are the real shots of 973 pixels wide, instead of 800. Everything should look okay now. I'm glad this was easily solved. :3
Full Danmakufu game "Juuni Jumon - Summer Interlude" is done!
By the same person who made Koishi Hell 1,2 (except this game is serious)
Topic: http://www.shrinemaiden.org/forum/index.php/topic,9647.0.html

RavenEngie

  • Now how'm I supposed to stop those mean ol' Mother Hubbards from tearin' me a structurally superfluous new behind? The answer, use a gun. If that don't work...
  • Gaming-Obsessed Illusionist
Re: puremrz's Custom Shots
« Reply #42 on: August 28, 2009, 02:17:55 AM »
... Damn floor, kicking my jaw like that... Wait, no. This pain is AWESOME pain, caused by the AWESOMEness of those bullets you've made. I'm as speechless as the first time I ever beat an Extra Stage (PCB)... Probably even more. These are the most AWESOME bullets I've ever seen. Even better since Danmakufu doesn't screw them up like it does some others. I can DEFINITELY see these being used by everyone here within a month. I most definitely would have used them for Lunatic Yukari if it wasn't half finished... The SDM, though... Ohh, boy...

If these are just the bullets, then I SERIOUSLY can't wait until you finish your project. Incredibly well done. Oh, and did I say AWESOME?
WALUIGI BACK! NOW THIS SIG IS FUNNY AGAIN!
Mah arts! :3

Re: puremrz's Custom Shots
« Reply #43 on: August 29, 2009, 01:13:29 AM »
I have the same problem, the bullets are off and I've double, triple, whatever checked the file names and paths. I dunno what's going on.

Ah, I see now. Somehow I mixed up the photobucket files from my first post with the real files on my computer. Photobucket scaled them down to 800 pixels wide, while it's actually over 900! *crushes scouter*
Hold on, I'll reupload them...
(Gee, I keep making such silly mistakes ^^; )


Here: http://www.mediafire.com/download.php?te3wyyyztei
These are the real shots of 973 pixels wide, instead of 800. Everything should look okay now. I'm glad this was easily solved. :3

ok, i put the zip file in the script file in Danmakufu, set it up, but i got nothing, id try to use one of the bullets, but nothing would fire....
here is the script:

Code: [Select]
#TouhouDanmakufu
#Title[Test]
#Text[]
#Player[FREE]
#ScriptVersion[2]
#BackGround[User(.\img\Backround.png, 0, 0)]

script_enemy_main {
let BossImage = "script\Satorin!\img\Satorin.png";
let frame = 0;
let spritey = 0;
let spritex = 0;
    @Initialize {
        LoadGraphic(BossImage);
LoadUserShotData(GetCurrentScriptDirectory ~ "shots\CustomShots2Positive.txt");
SetMovePosition02(GetCenterX, 300 - 100, 120);
        SetLife(300);
        SetDamageRate(10, 20);
        SetTimer(70);
        SetEnemyMarker(true);
        Concentration01(60);
        Concentration02(60);
        MagicCircle(true);
    }

    @MainLoop {
        SetCollisionA(GetX, GetY, 32);
        SetCollisionB(GetX, GetY, 24);
if(frame==17){
CreateShot01(GetX, GetY, 3, 90, 96, 0);
frame = 0;
    }
        frame++
    }

@DrawLoop{
SetColor(255,255,255);
if (floor(spritey+0.1) == 4)
{
spritex = 0;
if (spritey == 0){spritey++;}
else{spritey = 0;}
}
else{spritex += 0.15;}
SetGraphicAngle(0,0,0);
SetAlpha(255);
SetTexture(BossImage);
SetGraphicRect(floor(spritex)*47.75,spritey*64,floor(spritex)*47.75+47.75,spritey*64+64);
DrawGraphic(GetX,GetY);
}
@Finalize{
DeleteGraphic(BossImage);
}
}

and no bullet..

puremrz

  • Can't stop playing Minecraft!
Re: puremrz's Custom Shots
« Reply #44 on: August 29, 2009, 08:19:05 AM »
GetCurrentScriptDirectory ~ "shots\CustomShots2Positive.txt" is the hint here.
In your danmakufu exe folder you'll have to make a folder called shots and dump all the bullets there. Otherwise it won't load a file, resulting in invisible harmless bullets.
You can change the link and put them somewhere too.
Full Danmakufu game "Juuni Jumon - Summer Interlude" is done!
By the same person who made Koishi Hell 1,2 (except this game is serious)
Topic: http://www.shrinemaiden.org/forum/index.php/topic,9647.0.html

Re: puremrz's Custom Shots
« Reply #45 on: August 29, 2009, 01:38:51 PM »
GetCurrentScriptDirectory ~ "shots\CustomShots2Positive.txt" is the hint here.
In your danmakufu exe folder you'll have to make a folder called shots and dump all the bullets there. Otherwise it won't load a file, resulting in invisible harmless bullets.
You can change the link and put them somewhere too.
ok...i has troubles with directories...but ill just put the shots in the folder and.....KA-BOOM! Black Hearts yay! thank you!! i would kiss you but ehh....:P

Lawence Codye

  • The Nine Tails of Subconscious...
  • Come & your desires shall all become reality...
Re: puremrz's Custom Shots
« Reply #46 on: August 30, 2009, 03:27:18 AM »
they look outstanding & thank you indeed...
I am the Nine Tails of Subconscious...

Come & your greatest desires will be reality...