Maidens of the Kaleidoscope

~Hakurei Shrine~ => Rika and Nitori's Garage Experiments => Touhou Projects => Topic started by: EthanSilver on June 02, 2013, 05:38:17 PM

Title: Touhou 12-14 Gameplay-Altering Patches
Post by: EthanSilver on June 02, 2013, 05:38:17 PM
Index
Supernatural Influence: Info (http://diceroller.site40.net/?page=supernatural_influence), Download (http://diceroller.site40.net/misc/files/supernatural_influence.zip) (Current Version: 0.99)
UFO Autobomb Patch: Info (http://diceroller.site40.net/?page=touhou_12e#autobomb), Download (http://diceroller.site40.net/hacks/files/th12e_autobomb.zip)
TD Autobomb Patch: Info (http://diceroller.site40.net/?page=touhou_13e#autobomb), Download (http://diceroller.site40.net/hacks/files/th13e_autobomb.zip)
TD Boss Rush Patch: Info (http://diceroller.site40.net/?page=touhou_13e#bossrush), Download (http://diceroller.site40.net/hacks/files/th13e_bossrush.zip)
TD Boss Rush v2 Patch: Info (http://diceroller.site40.net/?page=touhou_13e#bossrush), Download (http://diceroller.site40.net/hacks/files/th13e_bossrush2.zip)
DDC Autobomb Patch: Info (http://diceroller.site40.net/?page=touhou_14e#autobomb), Download (Trial) (http://diceroller.site40.net/hacks/files/th14tr_autobomb.zip), (1.00a) (http://diceroller.site40.net/hacks/files/th14_autobomb.zip), (1.00b) (http://diceroller.site40.net/hacks/files/th14b_autobomb.zip)
DDC Boss Rush v1 Patch: Info (http://diceroller.site40.net/?page=touhou_14e#bossrush), Download (Trial) (http://diceroller.site40.net/hacks/files/th14tr_bossrush.zip)
DDC Boss Rush v2 Patch: Info (http://diceroller.site40.net/?page=touhou_14e#bossrush), Download (Trial) (http://diceroller.site40.net/hacks/files/th14tr_bossrush2.zip), (1.00a) (http://diceroller.site40.net/hacks/files/th14_bossrush.zip), (1.00b) (http://diceroller.site40.net/hacks/files/th14b_bossrush.zip)
DDC Pacifist Mode: Info (http://diceroller.site40.net/?page=touhou_14e#pacifist), Download (Trial) (http://diceroller.site40.net/hacks/files/th14tr_pacifist.zip), (1.00a) (http://diceroller.site40.net/hacks/files/th14_pacifist.zip), (1.00b) (http://diceroller.site40.net/hacks/files/th14b_pacifist.zip)



Yeah, figured I'd write one for DDC (http://diceroller.site40.net/?page=touhou_14e) too.

I've started looking through the game's code because... well, that's just what I do, and figured I'd work on a simple project to give my search some direction and focus. Beats digging through code at random. ;) As with all of my (...recent) patches and hacks, it is to be run in DDC's folder and creates a new patched exe rather than modifying the original one.

Of note is Sakuya's bomb (Sakuya A, that is). While it "activates" just fine, it will eat up bullets afterwards without being affected in the least (effectively making Sakuya invulnerable for a pretty long while). Once the border shrinks away you still get 3 bomb fragments back no matter how many bullets you hit. Because the patch ONLY removes the test for the bomb key on being hit by a bullet and absolutely nothing else, I'm under the impression Sakuya can "deathbomb" even when under the influence of her bomb. Or... this could be common knowledge and I'm just out of the loop about Sakuya's bombs. ;P

No matter. Enjoy!

Edit: Confirmed. Sakuya A's bomb does not go away if you "deathbomb" while it is active. Damn that's OP. XD
Title: Touhou 14 Boss-Rush Patch
Post by: EthanSilver on June 04, 2013, 05:06:47 AM
Next up as one of my more interesting findings... a boss-rush mode (http://diceroller.site40.net/?page=touhou_14e#bossrush) (and patch). Yep, damned thing was tucked away in the bowels of the demo. Is ZUN planning on something, or is this just some debugging aid I've stumbled on? Beats me. Haven't had a chance to dig around yet to work it out. This was just too cool not to make a patch right away.

Like the autobomb patch, run the executable in the same folder as the DDC trial ("th14.exe") to produce a patched executable ("th14-bossrush.exe"). Run it and start a new game.
Title: Re: Touhou 14 Autobomb Patch (And More!)
Post by: Drake on June 04, 2013, 05:55:32 AM
There is no way that's a coincidence, it changes more than just cutting to the bosses. I imagine it's for debugging, but man that would be sweet.
Regardless, it's possible that he won't remove it for the final version, in which case it would be fantastically easy to have the full-game boss rush.
Great find.
Title: Touhou 13 Boss Rush Mode
Post by: EthanSilver on June 04, 2013, 06:11:17 AM
(http://oi40.tinypic.com/14ecosi.jpg)

Oh crap. TD has it too. I'm willing to bet several other games might as well. :) I'll be releasing a few new patches tomorrow it seems (getting kinda late over here)...
Title: Touhou 13 Boss Mode Patch
Post by: EthanSilver on June 04, 2013, 06:01:29 PM
Ten Desires Boss Mode Patch (http://diceroller.site40.net/?page=touhou_13e#bossrush)

Unfortunately only TD has it. The other games don't seem to. GFW has something that looks similar in memory and is handled identically in the stage-setup code but modifying it didn't seem to impact the game any. Plus areas in the code that look up and use this value don't seem to be doing anything boss-rush-ish.

TD's "boss mode" is well-implemented. Starting a new game will allow you to fight all bosses back to back up to Miko. Playing the extra stage will allow you to fight Mamizou right away (skipping the stage and dialog entirely). I've also tweaked stage practice mode so it behaves like the regular game but with only one boss (the selected stage's). Spell practice behaves just like it originally does. As with all patches, run it in your TD installation directory.

Well, back to digging around DDC's code...
Title: Re: Touhou 14 Autobomb Patch (And More!)
Post by: Tengukami on June 04, 2013, 06:02:41 PM
By the by, thanks for the eXceed3rd English patch. I remember the old one. It was pretty ... amusing.
Title: Re: Touhou 14 Autobomb Patch (And More!)
Post by: Validon98 on June 04, 2013, 06:58:30 PM
Well, I didn't know that was tucked away like that. Huh. It's amazing what can be found with some code digging.
Title: Touhou 14 Boss-Rush Patch v2.0
Post by: EthanSilver on June 06, 2013, 05:30:17 AM
I've made a few tweaks (http://diceroller.site40.net/hacks/files/th14tr_bossrush2.zip) to DDC's boss-rush patch.

This new version does 3 things:

I'll probably do something similar for TD's patch as well.

By the by, thanks for the eXceed3rd English patch. I remember the old one. It was pretty ... amusing.
Thanks! I'm glad you liked it - the old english patch often left me scratching my head trying to follow the plot. It's more of a rewrite than a translation so I could've gotten some of it wrong; I wouldn't recommend using it to back up any discussions about the game. ;)
Title: Re: Touhou 13/14 Autobomb/Boss-Rush Patches
Post by: chirpy13 on July 07, 2013, 02:56:26 PM
Cool stuff man.  I was actually wishing there was an easier way to play with Kagerou and wasn't expecting anything to happen until Drake got to messing with the full release, so this totally made my day.  Also, I noticed a couple bugs with these - two of TD's nons are broken - Yuyuko's first doesn't even exist, and Yoshika just sits back and watches during Seiga's first, making it pretty trivial.  Also, it seems that timing out the final of any boss will result in a game over, and continuing will make you get stuck in the stage, which is an especially big problem for Yoshika, or if you wanted to get more practice time in by pacifying or something.
Title: Re: Touhou 13/14 Autobomb/Boss-Rush Patches
Post by: Mordon on July 07, 2013, 05:47:22 PM
May I link your patches and/or this topic in our forum?
Title: Re: Touhou 13/14 Autobomb/Boss-Rush Patches
Post by: Wriggle on July 07, 2013, 06:03:51 PM
May I link your patches and/or this topic in our forum?

He hasn't logged in for 1 month, but I think he'd agree as long as you give credit and/or link his site.

Btw, if it'll specifically for the boss rush there's also the SA/UFO boss rush made by Drake that has even been added to the Touhouwiki's Tools page.
Title: Re: Touhou 13/14 Autobomb/Boss-Rush Patches
Post by: Sparen on July 08, 2013, 03:00:08 AM
EthanSilver does not approve of linking the patches. You must link to his site (in his sig) or to this thread.
Title: Re: Touhou 13/14 Autobomb/Boss-Rush Patches
Post by: EthanSilver on July 09, 2013, 12:52:30 AM
He hasn't logged in for 1 month, but I think he'd agree as long as you give credit and/or link his site.
I've been around. Just lurking to see if Arknarok was going to reply to the KK translation thread. ...Also kinda got sucked into Hellsinker for a... little while... longer than I expected. >_>

Regarding linking... I don't really mind people linking directly to the patches but for larger-scale distribution, like on someone's site for instance, I ask that the page on my site be linked to rather than the patch itself distributed directly. I'd rather the most up-to-date and bug-free versions be the ones made available to avoid certain issues I've run into in the past.

While on the subject of updates, I'm throwing together an update to the TD version (which, among others, will implement the DDC changes as well). Look forward to it! :)
Title: Re: Touhou 13/14 Autobomb/Boss-Rush Patches
Post by: Wriggle on July 09, 2013, 12:56:25 AM
I've been around. Just lurking to see if Arknarok was going to reply to the KK translation thread. ...Also kinda got sucked into Hellsinker for a... little while... longer than I expected. >_>

Regarding linking... I don't really mind people linking directly to the patches but for larger-scale distribution, like on someone's site for instance, I ask that the page on my site be linked to rather than the patch itself distributed directly. I'd rather the most up-to-date and bug-free versions be the ones made available to avoid certain issues I've run into in the past.

While on the subject of updates, I'm throwing together an update to the TD version (which, among others, will implement the DDC changes as well). Look forward to it! :)

I see. Thanks for the reply! (I'm from his forum as well)
Title: Re: Touhou 13/14 Autobomb/Boss-Rush Patches
Post by: EthanSilver on July 27, 2013, 09:24:22 PM
I've updated the Ten Desire patch to be the same way the DDC boss rush patch currently is.

- The game uses its own score.dat file (scorebr13.dat).
- Power items are worth 5 instead of 1, to compensate for the lack of stages.

However, I haven't added support for replays since they seem to be as broken here as with DDC. I may tackle the various bugs boss-mode has in a later patch, though, and attempt to get replays and other issues that have been mentioned in this thread to work like they should. Eventually. :)

Page (http://diceroller.site40.net/?page=touhou_13e)
The patch (http://diceroller.site40.net/hacks/files/th13e_bossrush2.zip)

Edit: Wow I suck. Posted local links. ^^; Fix'd.
Title: Re: Touhou 13/14 Autobomb/Boss-Rush Patches
Post by: Failure McFailFace on August 10, 2013, 08:54:48 AM
Great patches. I love them.

But I found a bug in your TD Boss Patch v2.

If you end a stage in the Spirit World, you stay there. Until you restart the game. I got the bug while I was playing as Sanae, but I expect it can be achieved with the other characters.

I also played Extra, and the bug was still in affect. I played in other difficulties, and it was still there. It lasted until I closed the game.

Yep, you have a very game-breaking bug here.
Title: Re: Touhou 13/14 Autobomb/Boss-Rush Patches
Post by: EthanSilver on August 10, 2013, 07:58:04 PM
Yep, you have a very game-breaking bug here.
Actually I have no control over the "boss-rush" mode. As mentioned in earlier posts my patch only makes something already in the game but normally inaccessible, accessible (and alters a few basic game mechanics to balance out things a bit). Since the boss-rush mode was left out of the final game the occasional bug is to be expected (ex, timing out a spellcard) - ZUN wouldn't have had any reason to give it a nice shiny coat of polish if it wasn't meant to be used by anyone else.
Title: Touhou 12-14 Gameplay-Altering Patches
Post by: EthanSilver on August 11, 2013, 02:43:15 AM
New little hack for DDC.

Page (http://diceroller.site40.net/?page=touhou_14e#pacifist)
Patch (http://diceroller.site40.net/hacks/files/th14tr_pacifist.zip)

I was messing around with bullet-related code and decided, just for the hell of it, to remove all enemy bullets from play. I suppose this could be used to explore alternative scoring "routes" through a stage, PoC-wise. Lasers are not removed, as different code handles those and I haven't looked into it yet, so parts of stage 2 and 3, and much of Sekibanki's fight, are still deadly. I don't really care to work on those until the full version is out though (seeing as there's so little time left, it'd be wasted effort).

So hey, dunno if this is fun to anyone, but I figured I may as well share it. :)



Now that DDC has been released, I've updated all of the patches for the trial to run on the full version. The links can be found in the first post.

Note that, in regards to the boss-rush patch, Cirno is now considered the first stage boss and Hime is no longer accessible. Replays don't work with it, either. As I've said before, there's nothing I can do about this - this is how ZUN implemented things; I'm just making them accessible. I do intend to look into writing a fix to skip over Cirno eventually as Hime is arguably much more fun to fight against...



Oh hai shrinemaiden.org; I'm back from a trip down at ye 'ol disassembly mines and I've brought gifts!

Sitting somewhere in DDC are several interesting hidden features. The boss-rush one, we're all familiar with now (...sorta - still not clear on what that's really for and if it's really JUST a boss-rush. ...there's some weird stuff in the code relating to it...). But wait - there's even more!

At 00457830 is code that appears to be setting up a sound test. The plain-text function (used to display the FPS counter, for instance; it's at 0040BDC0) is used to display "Sound Test", "S.E. #", "Quit", and a ">" as a cursor.

At 0041E400 hides a much more intriguing beast. Namely, a sprite-viewer. About two functions down is some kind of position display (written to the screen using the plain-text function in the format "Pos XXX YYY"), which is probably related.

Neither of these are accessible, of course (ohai #ifdef DEBUG...). But something tells me that's only a matter of time. >_>
Title: Re: Touhou 12-14 Gameplay-Altering Patches
Post by: Jx31 on August 17, 2013, 02:37:49 AM
EthanSilver, is something wrong with your site?  I can't access it at all.
Title: Re: Touhou 12-14 Gameplay-Altering Patches
Post by: EthanSilver on August 17, 2013, 05:31:48 AM
EthanSilver, is something wrong with your site?  I can't access it at all.
Seems fine to me right now. You may have caught it being down momentarily while my host was doing some cleanup or something to that end. Are you still unable to reach it?



Aha! Found out and confirmed what the boss rush thing is while taking a little evening stroll through a disassembly of DDC...

It's a happy coincidence that things result in a "boss rush" - the game sets "boss mode" when in spell practice mode (which didn't exist in the demo when "boss mode" was first discovered; 004dd680 set to 4 - the test is at 045E51A). The reason it works out so well is because during a full stage the game is scheduled to load up all of a boss's nonspells and spellcards whereas spell practice mode only queues up a single specific spellcard. Once all queued-up attacks are done, spell practice mode signals the game to "move to the next step", which generally means "nothing more" so we return to the menus. When the full game is loaded, the "next step" is the next stage (and eventually the ending), so the entire game ends up playing start to finish by daisy-chaining boss battles together in a glorious boss-rush sequence.

So to sum it up, this isn't some super-awesome feature inexplicably left out by ZUN - just spell practice mode operating under unexpected conditions. :) Odds are IN has a similar approach but DDC and IN are built on two completely different engines. There's no guarantee, but I suppose it's worth looking into sometime later...
Title: Re: Touhou 12-14 Gameplay-Altering Patches
Post by: Tengukami on August 17, 2013, 10:20:47 AM
I love this thread. Not only for the patches; I like reading about ZUN's actual code. It's really eye-opening.
Title: Re: Touhou 12-14 Gameplay-Altering Patches
Post by: Jx31 on August 18, 2013, 02:18:37 PM
Seems fine to me right now. You may have caught it being down momentarily while my host was doing some cleanup or something to that end. Are you still unable to reach it?

Yeah, I still can't reach the site.  I guess it's an issue with my ISP since it doesn't sound like anything is wrong on your end.
Title: Re: Touhou 12-14 Gameplay-Altering Patches
Post by: Tengukami on August 18, 2013, 02:27:32 PM
Yeah, I have no issues reaching his site.
Title: Re: Touhou 12-14 Gameplay-Altering Patches
Post by: EthanSilver on August 27, 2013, 08:49:57 AM
I keep stumbling on small things that could be fun to mess around with, and wanted a better solution than making a patch just to change one byte here or there. Sleep-deprived, I managed to cook up something earlier this afternoon.

Presenting "Supernatural Influence" (http://diceroller.site40.net/misc/files/supernatural_influence.zip).
(http://oi42.tinypic.com/rw3zg5.jpg)

This runs user-creatable modules written in a simple markup language that describe how to apply modifications to a game. Currently I'm distributing a few basic "cheat" modules (for the most part) for Touhous 12 through 14 but I expect the list to quickly fill up and start containing more unusual things. ;)

Please read the readme included with the program. Modules (*.sim) are plain text files editable with any text editor. As with all my patches, this applies the modifications to a copy rather than overwriting the original - backups are still a wise idea despite this. Just in case my sleep-deprived mind hasn't slipped one gear too many while handling some really sensitive chunk of code. >_>
Title: Re: Touhou 12-14 Gameplay-Altering Patches
Post by: Sparen on August 28, 2013, 01:32:35 AM
P.S. In the OP, it says Pacific mode instead of pacifist.
Title: Re: Touhou 12-14 Gameplay-Altering Patches
Post by: EthanSilver on August 28, 2013, 02:18:35 AM
I've added the info page (http://diceroller.site40.net/?page=supernatural_influence) for Supernatural Influence and released a quick little update. Nothing major, mostly interface-related changes and support for string-based modifications. I've also added a way to change the DDC score file's name in the DDC module to "show off" the latter change.

(http://diceroller.site40.net/misc/img/supernatural.png)

P.S. In the OP, it says Pacific mode instead of pacifist.
Woops, my bad. Thanks, I fixed it just now. :)
Title: Re: Touhou 12-14 Gameplay-Altering Patches
Post by: Sparen on August 28, 2013, 05:11:23 PM
Woops, my bad. Thanks, I fixed it just now. :)

Did you get the one on your website too? Just noticed it now.
Title: Re: Touhou 12-14 Gameplay-Altering Patches
Post by: addamelech on August 31, 2013, 11:36:45 PM
It seems that the DDC patches only work with 1.00a version of the game.
Title: Re: Touhou 12-14 Gameplay-Altering Patches
Post by: EthanSilver on September 02, 2013, 06:52:30 AM
It seems that the DDC patches only work with 1.00a version of the game.
I've made mention of this before, I think, but when the 1.00b patch came out I decided I'd wait about a month or two in case ZUN would release another patch so I wouldn't waste time rewriting the patches only to have to do it again shortly after. I lost track of time but what the hey - we're probably good to go at this point. You'll find a version of each patch for 1.00b in the original post and on my website. Likewise, I've added to SI a module for DDC 1.00b - nothing new over the 1.00a modifications though.

Speaking of SI, it's now at v0.99. Some documentation has been included with it along with a couple of new modifications for Touhou 12-14. The changes (and full list of included mods) can be seen on the Supernatural Influence page (http://diceroller.site40.net/?page=supernatural_influence).

Well, now that I've patched my copy of the game to 1.00b I have to rebuild a month or so's worth of code dumps and listings. Argh...! I wish ZUN'd take care to program his own familiar games properly. Without any bugs. :)
Title: Re: Touhou 12-14 Gameplay-Altering Patches
Post by: Space Flower on September 04, 2013, 07:16:02 AM
Didn't you say on another site you wouldn't autobomb MoF or SA because that would trivialize the two games?
Because I'm pretty sure that's what happened when I tried the autobomb version of DDC. Wow. What happened to Lunatic mode
Title: Re: Touhou 12-14 Gameplay-Altering Patches
Post by: EthanSilver on September 08, 2013, 07:35:54 AM
Didn't you say on another site you wouldn't autobomb MoF or SA because that would trivialize the two games?
Yeah, quite some time ago. Things have changed quite a bit since then. I'm guessing if you were around for the original patches on said site you'd also be aware of that though.

You really want to trivialize the games beyond reason? You clearly haven't given Supernatural Influence a try, have you? ;) *coughneverloselivescough*
Title: Re: Touhou 12-14 Gameplay-Altering Patches
Post by: MasterProX on September 15, 2013, 06:13:03 AM
[REDACTED]
Title: Re: Touhou 12-14 Gameplay-Altering Patches
Post by: EthanSilver on September 15, 2013, 07:55:11 AM
Uh, Ethan?  I think I found a bug with your DDC autobomb patch... the option to play Lunatic is still there, but it plays on Easy. I was even able to 1cc "Lunatic" with four extra lives. Because Lunatic is now easy.  :V
Hmm. I haven't been able to replicate this in either the 1.00a or 1.00b patches. It just plays lunatic, same as it usually would. Are you sure you applied the patch on an unaltered version of the game? The patcher will only complain if the part it intends to patch (in this case, the deathbomb keyboard check) is different; it won't say anything if other patches have been applied elsewhere. Ensure your original exe plays fine and reapply the patch - it should run just fine if the original does.

Has anyone else experienced this? There's literally no way the changes made can even come close to affecting the difficulty selection, though I wouldn't rule out the possibility that the patcher itself may have had a hiccup of some kind.
Title: Re: Touhou 12-14 Gameplay-Altering Patches
Post by: MasterProX on September 16, 2013, 04:10:25 AM
[REDACTED]
Title: Re: Touhou 12-14 Gameplay-Altering Patches
Post by: EthanSilver on September 18, 2013, 03:59:53 AM
I knew I should've reworded what I said to make it easier to understand where I was going with this... it was a joke. Derp.
My bad. I was wondering, but I didn't want to pass off what could have been a serious issue as some kind of joke. :P

EDIT: I just tried the boos rush patch for DDC and started Story Mode... after Cirno, I went right to Sekibanki. No Wakasagihime... wat.
This is already mentioned on the patch's info page... This relates to how the game stores the info for stages, bosses, and spellcards. Technically, Cirno is considered a boss as far as all this goes and the game's behavior in spellcard practice mode is to stop after the current boss is defeated. So no Hime-chan - she's gone back to passively gathering shiny pebbles and stuff. :(
Title: Re: Touhou 12-14 Gameplay-Altering Patches
Post by: Wriggle on September 18, 2013, 04:33:33 AM
By the way, does GFW have the "secret" boss rush feature as well? I've been wanting to fight Marisa for a while, but the stage portion is a huge turn-off (PCB stage 4 * 10) and I don't feel like learning it. :(

oh shit ignore this. I didn't read the previous posts.
Title: Re: Touhou 12-14 Gameplay-Altering Patches
Post by: EthanSilver on September 18, 2013, 04:56:39 AM
By the way, does GFW have the "secret" boss rush feature as well? I've been wanting to fight Marisa for a while, but the stage portion is a huge turn-off (PCB stage 4 * 10) and I don't feel like learning it. :(
Unfortunately the boss-rush feature only exists in games that have a spell practice mode of some kind. I haven't looked into IN, but there could be one for that game (or rather, a way of stringing all spellcards together). The other games though, I'm not sure if it'd be possible without just modifying the stage scripts to only contain the bosses. I suppose there's a counter of some kind used to track the player's progress through a stage - maybe some way of initializing it to the value it takes when the boss shows up would work.

Hmm... Maybe I'll look into this a little later on. I've been low on inspiration for something assembly-related to work on lately.

And yeah. Maybe I'm just not all that good with GFW but this is the only extra stage I haven't beaten or almost beaten yet. :P I'm usually too worn down by the stage itself to get much practice in against Marisa, if I even reach her in the first place...
Title: Re: Touhou 12-14 Gameplay-Altering Patches
Post by: Tsalop on December 17, 2013, 08:57:01 PM
Sorry for the bump... I was playing the Ten Desires bossrush in Hard-mode and found a bug:
In the first stage I died just before Yuyuko's last spell broke and went into the trance. Trance however didn't end after the stage but lasted till the end of the game.
Title: Re: Touhou 12-14 Gameplay-Altering Patches
Post by: Failure McFailFace on December 18, 2013, 02:03:43 AM
Sorry for the bump... I was playing the Ten Desires bossrush in Hard-mode and found a bug:
In the first stage I died just before Yuyuko's last spell broke and went into the trance. Trance however didn't end after the stage but lasted till the end of the game.

I got that bug too. You just need to restart the game application to fix it.
Title: Re: Touhou 12-14 Gameplay-Altering Patches
Post by: Emerald Mint on January 23, 2014, 07:39:20 PM
http://www.mediafire.com/download/l60f0n3uqygvrii/th14-extend-r2.zip

A DDC extend patch which makes it so that the player will require an extra 2 fragments after gaining an extend. This makes bombing for extra lives less useful and encourages more reliance on survival.
Discovered the addresses through Cheat Engine, modified the executable with a hex editor and patched using xdelta3. Instructions are included in the zip.

Edit: Added r2, featuring doubled item collection bonuses to make up for less overall resources
Title: Re: Touhou 12-14 Gameplay-Altering Patches
Post by: aiguille on March 11, 2014, 10:48:42 AM
hello,Ethan Silver

your TH14 BOSSRUSH PATCH
story mode and practice mode only attack BENBEN(4A)
can you solve the problem?

or give me cheat codes?
after the reference, I can own search

thank you!!
Title: Re: Touhou 12-14 Gameplay-Altering Patches
Post by: Failure McFailFace on May 01, 2014, 01:19:49 AM
Sorry for bump, but the site is down.

I liked those auto bomb patches...  :qq:
Title: Re: Touhou 12-14 Gameplay-Altering Patches
Post by: Sparen on May 01, 2014, 08:04:36 PM
Sorry for bump, but the site is down.

I liked those auto bomb patches...  :qq:

I have all of the patches but as I do not have permission to post them, I will refrain from doing so.

Note that EthanSilver has been gone for quite a long time.
Title: Re: Touhou 12-14 Gameplay-Altering Patches
Post by: Jirachi on May 01, 2014, 08:17:00 PM
His site is still available on Archive.org, though (https://web.archive.org/web/20130817210332/http://diceroller.site40.net/). Even if the patches aren't available for download (didn't test them all), they just alter a few bytes in the games and he even show the addresses, you could do it yourself with some free hex editor. It's not like he reprogrammed the game or something.
Title: Re: Touhou 12-14 Gameplay-Altering Patches
Post by: Failure McFailFace on May 10, 2014, 02:33:29 PM
Thanks for the link

EDIT: some things don't work.... I liked those patches....  :qq:
Title: Re: Touhou 12-14 Gameplay-Altering Patches
Post by: Tsalop on September 01, 2014, 02:12:41 PM
I re-uploaded the patches I have:
- Subterranean Animism bossrush  (https://www.mediafire.com/?y7d4s6z09j5aolg)
- Ten Desires bossrush  (http://www.mediafire.com/download/z5188390y1gh94d/th13e_bossrush2.zip)
- Double Dealing character bossrush  (http://www.mediafire.com/download/q7678xgcuu7o3yf/th14_bossrush.7z)