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Rumia's Party Games / Re: Seija Quest - Tsukumomommy: Part 8
« Last post by Neovereign on Today at 01:48:14 pm »
> "There, all better. Back to work!"
> Resume setting stuff up.
> You get back to setting up...
> Wakasagihime seems to reappear partially through.
>_
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Help Me, Eirin! / Re: Labyrinth of Touhou 2 - 17F
« Last post by General_Milky on Today at 01:44:51 pm »
Hello, since we're talking about TL2 balance in general, I'd like to speak about a concept which, IMO, underlies much of what works (and what doesn't) with TL2 characters: gimmicks.


I personally kind of like these, myself. I do undoubtedly agree that is makes some balance problems (where gimmicks don't pay out with a reward great enough to justify the effort) or pushes players into certain characters more often than others (who DOESN'T use Yuugi on their first playthrough? She's so easy to get good results out of, that she's just plain SAFE to stick with) BUT I'd hate to see every character become "equally usable" because that just goes against the identity of Labyrinth. There's no point in having 50+ playable characters if they're all basically just clones of one another with different elements, defense/HP ratios, and generally-useful passives. Picking out a weird character who needs a crazy strategy and might just end up totally useless in a couple fights to use and make work anyway is most of the fun in replaying this game, sure it'd be extremely easy to just use Meiling and mountain breaker everything to death, but it could be a lot of fun too to put her away and play around a gimmick character, and completely change the way I think about combat.
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Rumia's Party Games / Re: Seija Quest - Tsukumomommy: Part 8
« Last post by Kilgamayan on Today at 01:39:02 pm »
> "There, all better. Back to work!"
> Resume setting stuff up.
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Rumia's Party Games / Re: Seija Quest - Tsukumomommy: Part 8
« Last post by Neovereign on Today at 01:32:11 pm »
> "There, that's much easier."
> Go around cleaning the remaining tables in this manner.
> You quickly clean the rest of the tables.
>_
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Help Me, Eirin! / Re: Labyrinth of Touhou 2 - 17F
« Last post by zeroxtime62 on Today at 01:28:59 pm »
I think the gimmick where characters need to rely on other characters to do their role is another that could possibly use some reworking. I'm of the opinion that synergy type skills should be a bonus to the characters that reward you for using them together as opposed to being arguably necessary for their survivability or damage output. Renko and Maribel are a good example of it being done right as they're both good characters on their own so you are never "forced" for lack of a better term to use them together. Despite Tenshi being my favorite Nature attacker in the game, it would certainly be nice not always having to use Iku which hearkens back to a post made earlier.
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Help Me, Eirin! / Re: Labyrinth of Touhou 2 - 17F
« Last post by General_Milky on Today at 01:27:29 pm »
The B1 monsters aren't TOO bad when you get decently established. The big danger there is that some monsters are just plain tougher than others. You have level 140's or so that should be reasonably doable as soon as you're ready to fully dive in, but they're intermixed with level 200's that will be a big problem.

I personally just yuyuko'd most encounters down until I got some equipment under my belt.
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Rumia's Party Games / Re: Seija Quest - Tsukumomommy: Part 8
« Last post by Kilgamayan on Today at 01:26:21 pm »
> "There, that's much easier."
> Go around cleaning the remaining tables in this manner.
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Rumia's Party Games / Re: Seija Quest - Tsukumomommy: Part 8
« Last post by Neovereign on Today at 01:25:37 pm »
> Oh, wait...try flipping the nearest table from unclean to clean.
> You try...
> It works.
>_
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Help Me, Eirin! / Re: Labyrinth of Touhou 2 - 17F
« Last post by elminster1372 on Today at 01:15:41 pm »
20F remains the best spot for grinding in the main game throughout the entirety of the postgame, and a bit into Plus Disk. I remember just sitting there and getting a bunch of levels by stringing like, 30+ battles that all ended in one hit from whoever I set up as my single-target damage. Plus I think like, the enemies in B1F seem designed to be tackled at least a decent way into original postgame, or even after it.

That's partly true, though keep in mind that even B1F enemies can drop some equipments, such as Transforman and Destroy Decomposer, which outclass anything you can find in the pre-PD content.
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Help Me, Eirin! / Re: Labyrinth of Touhou 2 - 17F
« Last post by Validon98 on Today at 01:13:02 pm »
20F remains the best spot for grinding in the main game throughout the entirety of the postgame, and a bit into Plus Disk. I remember just sitting there and getting a bunch of levels by stringing like, 30+ battles that all ended in one hit from whoever I set up as my single-target damage. Plus I think like, the enemies in B1F seem designed to be tackled at least a decent way into original postgame, or even after it.
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