Maidens of the Kaleidoscope

~Beyond the Border~ => Akyu's Arcade => Topic started by: MewMewHeart on May 20, 2017, 01:32:15 AM

Title: Fire Emblem: Shadows of Valentia - Echos - The Fire Emblem we waited for!
Post by: MewMewHeart on May 20, 2017, 01:32:15 AM
I would be playing my copy if it wasn't raining so bad and tired from work... so how's everyone doing on their side of the game? ^_^;;
Title: Re: Fire Emblem: Shadows of Valentia - The Fire Emblem we waited for!
Post by: commandercool on May 20, 2017, 03:44:15 AM
I picked mine up but every review I've seen has been preeeeetty mediocre so honestly I'm not in a huge hurry to start. That's not to say I definitely think they're right, might just be a matter of weird expectations, I'm definitely going to play it. I just haven't started yet...
Title: Re: Fire Emblem: Shadows of Valentia - The Fire Emblem we waited for!
Post by: MewMewHeart on May 20, 2017, 04:41:52 AM
I picked mine up but every review I've seen has been preeeeetty mediocre so honestly I'm not in a huge hurry to start. That's not to say I definitely think they're right, might just be a matter of weird expectations, I'm definitely going to play it. I just haven't started yet...
Huh... that is pretty interesting with the way people hyped it up I would of expect partial Persona 5 like praise.
Title: Re: Fire Emblem: Shadows of Valentia - The Fire Emblem we waited for!
Post by: commandercool on May 20, 2017, 05:15:31 AM
If I'm not mistaken Fire Emblem Gaiden is considered the worst game in the franchise, isn't it?

Nobody I've talked to even really seemed to know Echoes was out, so I guess I can't say I've been seeing too much hype personally. There's definitely a huuuuge difference in hype between waiting nine fucking years for P5 and just a little over a year between Fire Emblems. Maybe the snobbiest and most elitist part of the Fire Emblem community was very excited for it? Although of those that I know personally they won't even look at it because "the franchise is dead to them", so I don't know...
Title: Re: Fire Emblem: Shadows of Valentia - The Fire Emblem we waited for!
Post by: Kilgamayan on May 20, 2017, 05:30:37 AM
I've found it reasonably cute so far (my life for Faye), but am only an hour or two in, so who knows where things will go. Being able to actually wander around like I'm playing a 3D Zelda feels weird, but not unwelcomely so.
Title: Re: Fire Emblem: Shadows of Valentia - The Fire Emblem we waited for!
Post by: BT on May 20, 2017, 07:15:49 AM
This game is a whole different beast compared to the Awakening/Fates line. It has its own faults, but it's exciting we get this kind of unprofitable love-child project released at all, so hey!
Title: Re: Fire Emblem: Shadows of Valentia - The Fire Emblem we waited for!
Post by: Teewee on May 20, 2017, 03:13:21 PM
Funny you mention unprofitable, since it sold a third of what Fates did, and apparently IS expected that (http://nintendoeverything.com/fire-emblem-echoes-shadows-of-valentia-sold-through-80-of-its-initial-shipment-in-japan/). Either they expect the DLC sales to make up for it, they expect it to do well in the west, or maybe they were given some breathing room to fail, since Awakening and Fates sold well.

Though, I'm enjoying what I've played of it thus far. Just
reclaimed Zofia Castle
, and while the gameplay feels a bit outdated at times, I still think its pretty good. This certainly is no Shadow Dragon, at least not too much from what I've seen.
Title: Re: Fire Emblem: Shadows of Valentia - The Fire Emblem we waited for!
Post by: MewMewHeart on May 20, 2017, 03:35:57 PM
I thought so lol I laugh at the elitist who say this was gonna blow Fates and Awakening out of the water.

@commandercool I had to look at my receipt a little closer about the Alm and Celica amiibo set it's $24.99 almost $25 for the set.

I'll come back with my opinions for the game when I play it although I might have to do that Monday afternoon due to work and plus Sunday I'm going out. I do enjoy the fact that I'm going to experience amiibos at first hand.
Title: Re: Fire Emblem: Shadows of Valentia - The Fire Emblem we waited for!
Post by: commandercool on May 20, 2017, 04:19:21 PM
This certainly is no Shadow Dragon, at least not too much from what I've seen.

Ooh, that makes me much more confident. That's what I was worried about.

I'll pick up the Amiibos for sure if I see them for sale assuming they look cool. Probably won't really use the DLC (I think I scanned my Breath of the Wild Amiibos like twice) but I collect them regardless so whatever.
Title: Re: Fire Emblem: Shadows of Valentia - Echos - The Fire Emblem we waited for!
Post by: Kilgamayan on May 20, 2017, 04:38:53 PM
I may get the Amiibos if I can find them at a reasonable price. Particularly if I can get just a Celica.

In that vein, Clair is absolutely wonderful. It's a shame there are so few women so far, all of them are great in their own ways.
Title: Re: Fire Emblem: Shadows of Valentia - Echos - The Fire Emblem we waited for!
Post by: MewMewHeart on May 20, 2017, 04:53:45 PM
I may get the Amiibos if I can find them at a reasonable price. Particularly if I can get just a Celica.

In that vein, Clair is absolutely wonderful. It's a shame there are so few women so far, all of them are great in their own ways.
So far I only know they have the Alm and Celica amiibos in a set.

Wow the Season pass dlc is only 526 blocks of data!

Edit: So far I'm having fun especially with the dungeons!
Title: Re: Fire Emblem: Shadows of Valentia - Echos - The Fire Emblem we waited for!
Post by: commandercool on May 20, 2017, 09:10:05 PM
Started my game earlier but got interrupted before I got to any combat. Picked up my Amiibos at thr store earlier though.
Title: Re: Fire Emblem: Shadows of Valentia - Echos - The Fire Emblem we waited for!
Post by: commandercool on May 21, 2017, 04:42:28 AM
I'm like ninety minutes in (toward the end of the first dungeon) and I don't like how slow this game is rolling out explaining all of its weird mechanics...

Am I supposed to not promote my units until they level cap like in other Fire Emblem games? And if not, what's the level cap for Villager?
Title: Re: Fire Emblem: Shadows of Valentia - Echos - The Fire Emblem we waited for!
Post by: MewMewHeart on May 21, 2017, 03:29:33 PM
I'm like ninety minutes in (toward the end of the first dungeon) and I don't like how slow this game is rolling out explaining all of its weird mechanics...

Am I supposed to not promote my units until they level cap like in other Fire Emblem games? And if not, what's the level cap for Villager?
I just promoted mine ASAP however Imma have to make Tobin an archer thankfully I have an extra save at the Thieves Shrine. But from what I read on Gamefaqs most people promoted there's either now or at level 10+ due to stat gain issues on villagers.
Title: Re: Fire Emblem: Shadows of Valentia - Echos - The Fire Emblem we waited for!
Post by: Kilgamayan on May 21, 2017, 03:38:18 PM
Yeah, I promoted ASAP because none of the villagers were gaining meaningful stats while they were villagers. Gains in more than one stat were abnormal.
Title: Re: Fire Emblem: Shadows of Valentia - Echos - The Fire Emblem we waited for!
Post by: commandercool on May 21, 2017, 04:56:28 PM
Oof, been playing too much Fire Emblem Heroes so the weird Echoes archers are hard for me to handle. I keep running them adjacent to the enemy to attack because I expect them to smart path...
Title: Re: Fire Emblem: Shadows of Valentia - Echos - The Fire Emblem we waited for!
Post by: Think Komachi with a Rifle on May 21, 2017, 05:08:42 PM
I just promoted mine ASAP however Imma have to make Tobin an archer thankfully I have an extra save at the Thieves Shrine. But from what I read on Gamefaqs most people promoted there's either now or at level 10+ due to stat gain issues on villagers.
Yes it's an odd system.
What happens on unit promotion is all stats go up to new class's minimum values (or stay the same if above them)
So promote straight away or wait for ages DO NOT TAKE THE MIDDLE GROUND!!

Title: Re: Fire Emblem: Shadows of Valentia - Echos - The Fire Emblem we waited for!
Post by: BT on May 21, 2017, 08:02:26 PM
I have been enlightened by mother mila and so can you if you listen to the full game soundtrack oh my god
Title: Re: Fire Emblem: Shadows of Valentia - Echos - The Fire Emblem we waited for!
Post by: MewMewHeart on May 22, 2017, 02:52:26 AM
Gonna have to explore more before anything else! For now it's off to dreamland with me.
Title: Re: Fire Emblem: Shadows of Valentia - Echos - The Fire Emblem we waited for!
Post by: commandercool on May 22, 2017, 03:44:53 AM
I've been enjoying the game a lot so far. I'm a couple of hours in, and it's very different from the Fire Emblem I'm used to but certainly not in a bad way. The individual encounters feel kind of stripped down and simple, but they're also very quick so they don't necessarily feel boring. Not sure if they'll become more complex throughout the game, but the unit abilities will at least develop to add some depth. "Quick" is not generally how I'd describe Fire Emblem, but only one stage so far has been more than a couple of minutes.

Is it just me or are clerics amazingly powerful? Two clerics can infinitely chain-heal each other to grind up relationship and experience (no idea if that tapers off after a while, but I've milked a ton of experience out of it without really dedicating any time specifically to it) and Nosferatu is extremely good in Echoes. I feel like I could throw a cleric into the middle of a lot of maps solo and have a decent shot at winning provided their shaky accuracy doesn't fuck me too badly. Plus they get infinite uses of very powerful support skills like Warp. I have two and am almost starting to think three would be worth it.

And as powerful stuff goes, the game just throws you a Levin Sword very early on, in a game with no weapon durability, and just lets you go nuts with it with seemingly no downside. I'm playing on hard but the game certainly doesn't feel hard yet, it seems like it's pretty generous with powerful abilities and items.

The game flow is pretty different form normal Fire Emblems in that most of the time all enemies on the map will rush toward you starting on turn one, rather than waiting for you to come to them or being easily baited. That helps contribute to the "plays very quickly" thing but also makes battles feel more intense because if you fuck around you can get completely surrounded in just a turn or two. It's interesting. Not sure I prefer it over more complex terrain and enemy formations, but it's a nice change of pace.
Title: Re: Fire Emblem: Shadows of Valentia - Echos - The Fire Emblem we waited for!
Post by: MewMewHeart on May 23, 2017, 02:17:02 AM
Had to pause at Zofia castle gate, but I'm enjoying the fights and dungeons although the maps are so... how can I say full of deadspace.
Title: Re: Fire Emblem: Shadows of Valentia - Echos - The Fire Emblem we waited for!
Post by: commandercool on May 23, 2017, 02:37:49 AM
Speaking of clerics being the best unit type:

(Mechanical spoilers for toward the beginning of Celica's campaign.)

What the fuck is up with Incarnate?! As far as I can tell it's a spammable-ish spell you can just cast to win the map.

For those who haven't seen it, it's the Summoner ability from Sacred Stones but it fills as many adjacent squares as possible and the phantoms are MUCH stronger. The downside is that you can't control them so they sponge experience, but they just swarm all over everything and win the map singlehandedly. And if not, then you can just wait for them to kamikaze and CAST IT AGAIN! The lost experience would be a huge deal except that you can grind experience in this game, so... This ability can't be as good as I think it is, right? Maybe the phantoms don't scale so you can't just sweep everything with them after enemies become a little more powerful? Maybe the game takes it away after a few levels (possibly along with Alm's free, unbreakable Levin Sword)?

I don't think these phantoms are as AI-breaking as the Sacred Stones ones since they have more than one HP, so enemies won't necessarily ALWAYS feel compelled to attack them over less disposable units, and because enemies tend to all blitz you anyway they're not as useful for baiting, but they clog the map up so much that enemies will never get close to you anyway. And Echoes has a lot of very long-range weapons, so you can snipe enemies through your regenerating mass of disposable soldiers. Christ.
Title: Re: Fire Emblem: Shadows of Valentia - Echos - The Fire Emblem we waited for!
Post by: MewMewHeart on May 24, 2017, 12:22:39 AM
So.... I'm pretty tempted to take on the Sea Side shrine on Celica's route should go back to it later, is not necessary, or it's plot relevant later?
Title: Re: Fire Emblem: Shadows of Valentia - Echos - The Fire Emblem we waited for!
Post by: commandercool on May 24, 2017, 12:47:57 AM
So.... I'm pretty tempted to take on the Sea Side shrine on Celica's route should go back to it later, is not necessary, or it's plot relevant later?

I just finished it. It nets you a pretty strong magic ring, a magic sword of some kind (haven't unlocked any of its abilities yet), a few stat bonus springs, some money, a renown bonus (whatever that is), some experience, and a memory crystal that gives some backstory that you already know if you've been paying attention. No idea if any of that is important in the larger scheme, I assume the sword is good because the game kept mentioning it.

If Celica knows Seraphim, which she learns pretty quickly from leveling up, then you're already ready to do it. You weirdly have to do the boss fight the second you select it so the hard part is frontloaded. You might as well just save and give it a shot to see if you can beat it now.

Edit: Okay, nevermind, you don't have to unlock the sword abilities. It gives
massive bonuses against terrors and regenerates five of the user's HP every turn. Not sure if anyone but Celica can use it. So yeah, seems pretty fucking great.
Title: Re: Fire Emblem: Shadows of Valentia - Echos - The Fire Emblem we waited for!
Post by: Reddyne on May 24, 2017, 01:02:09 AM
I blessedly had more free time than usual this weekend and picked this up pretty much as soon as I could. The game has its flaws and is mechanically out of my comfort zone, but still lots of fun. Took me a good bit too long to figure out that skills learned from a particular weapon are sidelined when swapping to another weapon. Also I will continue to have an existential crisis when it comes to promoting units. I got the villager classes and difficulty right on the first try at least.
Title: Re: Fire Emblem: Shadows of Valentia - Echos - The Fire Emblem we waited for!
Post by: theshirn on May 24, 2017, 01:33:43 AM
Everything else about the game aside, the production values are A+++.  Game looks and sounds gorgeous, voicework is top-notch, Mae and Gray are superb, translation knocked it out of the park (good to have 8-4 back after Treehouse and Fates combining for a dumpster fire).  A little ways into Act 4 right now and the new music aaaaaaaaaa
Title: Re: Fire Emblem: Shadows of Valentia - Echos - The Fire Emblem we waited for!
Post by: MewMewHeart on May 24, 2017, 01:39:22 AM
I just finished it. It nets you a pretty strong magic ring, a magic sword of some kind (haven't unlocked any of its abilities yet), a few stat bonus springs, some money, a renown bonus (whatever that is), some experience, and a memory crystal that gives some backstory that you already know if you've been paying attention. No idea if any of that is important in the larger scheme, I assume the sword is good because the game kept mentioning it.

If Celica knows Seraphim, which she learns pretty quickly from leveling up, then you're already ready to do it. You weirdly have to do the boss fight the second you select it so the hard part is frontloaded. You might as well just save and give it a shot to see if you can beat it now.

Edit: Okay, nevermind, you don't have to unlock the sword abilities. It gives
massive bonuses against terrors and regenerates five of the user's HP every turn. Not sure if anyone but Celica can use it. So yeah, seems pretty fucking great.
That Cantor sure was helpful because with a bit of grinding  for the Seaside Shrine, I cheaped it out due to learning Seraphim although the dragon did whack Mae thank god I was playing on casual. I got everything out of the shrine including grinding my units a bit.
Title: Re: Fire Emblem: Shadows of Valentia - Echos - The Fire Emblem we waited for!
Post by: commandercool on May 24, 2017, 01:52:44 AM
That Cantor sure was helpful because with a bit of grinding  for the Seaside Shrine, I cheaped it out due to learning Seraphim although the dragon did whack Mae thank god I was playing on casual. I got everything out of the shrine including grinding my units a bit.

I don't think using Seraphim is "cheaping out". I'm pretty sure it's virtually impossible without and the game basically tells you as much. My units could do a couple of damage max while getting huge chunks taken out of them, and the boss regenerates fast so chip damage is not practical.

The dragon? Was there only one dragon for you?
Title: Re: Fire Emblem: Shadows of Valentia - Echos - The Fire Emblem we waited for!
Post by: MewMewHeart on May 24, 2017, 10:11:57 AM
I don't think using Seraphim is "cheaping out". I'm pretty sure it's virtually impossible without and the game basically tells you as much. My units could do a couple of damage max while getting huge chunks taken out of them, and the boss regenerates fast so chip damage is not practical.

The dragon? Was there only one dragon for you?
Yeah, I'm playing on Normal.
Title: Re: Fire Emblem: Shadows of Valentia - Echos - The Fire Emblem we waited for!
Post by: Reddyne on May 24, 2017, 01:54:41 PM
I just promoted mine ASAP however Imma have to make Tobin an archer thankfully I have an extra save at the Thieves Shrine. But from what I read on Gamefaqs most people promoted there's either now or at level 10+ due to stat gain issues on villagers.
I did some quick and dirty number crunching on this and found out that the average stat gains per level was R O U G H L Y 2.3. This is a big improvement from the 1.5 or so from the original Gaiden, but still small in comparison to others. Blazing Sword clocked in at 2.9 and Awakening was about 3.2. Mind you, Resistance has ALMOST no growth and I'm not fully satisfied with the numbers because I just took a handful of character growths and threw them into Excel. It doesn't factor in everything.

Everything else about the game aside, the production values are A+++.  Game looks and sounds gorgeous, voicework is top-notch, Mae and Gray are superb, translation knocked it out of the park (good to have 8-4 back after Treehouse and Fates combining for a dumpster fire).  A little ways into Act 4 right now and the new music aaaaaaaaaa
The voicework is probably my favorite of the games with it which is pretty high praise. The localization is a step up and I never cared if it wasn't perfect. Animation and artwork is a cut above the other 3DS FE games. The remixed tunes make the most of the original material. Some of the maps show their age but you can still take advantage of terrain and stuff. Likewise, some fights devolve into slugfests, but you can still strategize your way out of a pickle. So many characters work well together and have personalities that are fun to watch bouncing against others. Alm is a suprisingly fiery lead with his own quirks and even people like Lukas, Forsyth, and Clive have their own moments that give them individuality. I like the inclusion of supports but I wish there were more even if they were debuffed as a result seriously accuracy boosts on mages and even archers is semi-broken. Also there's some loose talk of more FE games being remade like this, coming from the higher-ups. I'm trying to find the GamExplain vid with the interview but it's not workan. :(

Yeah, I'm playing on Normal.
Honestly, if you wish to try it, I would encourage playing on Hard. It's not punishing (yet. I'm on Chapter 2) and has been more satisfying to play from my experience. This coming from someone who usually retreats to Normal after the first couple maps in other FE games.
Title: Re: Fire Emblem: Shadows of Valentia - Echos - The Fire Emblem we waited for!
Post by: Think Komachi with a Rifle on May 24, 2017, 05:06:54 PM
I
Honestly, if you wish to try it, I would encourage playing on Hard. It's not punishing (yet. I'm on Chapter 2) and has been more satisfying to play from my experience. This coming from someone who usually retreats to Normal after the first couple maps in other FE games.
There is a big spike in difficulty at the start of chapter 4 from what I can tell, not sure if the usual hard mode= more EXP helps counter that or not.

(celica's signature weapon is the upgrade of what she starts with)
What is up with sidequests requiring you to give up some of the best gear?
Title: Re: Fire Emblem: Shadows of Valentia - Echos - The Fire Emblem we waited for!
Post by: Reddyne on May 24, 2017, 07:10:05 PM
There is a big spike in difficulty at the start of chapter 4 from what I can tell, not sure if the usual hard mode= more EXP helps counter that or not.

(celica's signature weapon is the upgrade of what she starts with)
What is up with sidequests requiring you to give up some of the best gear?
I've backed myself into a corner with an FE game once before but don't plan to do it to myself again. So long as I can work towards taking the RNG out of survival, I should be fine. Good to know, though.
Title: Re: Fire Emblem: Shadows of Valentia - Echos - The Fire Emblem we waited for!
Post by: BT on May 24, 2017, 09:16:07 PM
Also there's some loose talk of more FE games being remade like this, coming from the higher-ups. I'm trying to find the GamExplain vid with the interview but it's not workan. :(
Gasp, does this mean we can talk about the Genealogy remake with some shred of evidence that there's actually plans for it now?
Title: Re: Fire Emblem: Shadows of Valentia - Echos - The Fire Emblem we waited for!
Post by: MewMewHeart on May 24, 2017, 09:59:52 PM
Gasp, does this mean we can talk about the Genealogy remake with some shred of evidence that there's actually plans for it now?
SACRED STONES REMAKE PLEEEEEEEEEEEEEEASE!!!!! I WILL PAY FOR IT!!!!

Also in other news...  starting to get use to the mechanics of the game, but I'm still sad no weapon triangle.
Title: Re: Fire Emblem: Shadows of Valentia - Echos - The Fire Emblem we waited for!
Post by: Conqueror on May 24, 2017, 10:11:17 PM
I assume you're talking about the interview mentioned here:
https://www.theverge.com/2017/5/18/15658120/fire-emblem-echoes-nintendo-3ds-remake-interview
Quote
Nintendo hasn?t announced any further remakes for the future ? but if Nakanishi had to pick, he knows what game he?d choose. ?Unfortunately his story has never been told,? he says of Roy, ?so it would be great if we could release a remake of his story.?
Title: Re: Fire Emblem: Shadows of Valentia - Echos - The Fire Emblem we waited for!
Post by: Reddyne on May 25, 2017, 12:51:53 PM
I looked the whole thing up again and after some digging wound up a bit disappointed but still hopeful. :V

Originally, one of the people at GameXplain (got it wrong the first time) stated that the developers may be working on more remakes. I tried to look up the video but couldn't find it. Pretty sure it was actually taken down due to the number of "video removed by user" messages I've gotten. Anyway, some sleuthing around for people's reaction to the whole thing led to a translated article from Dengeki magazine that came out around the Japanese release date about a month ago:
Quote
Q: What was your aim with the title Echoes?

Nakanishi: Well, when Gaiden came out, it was just Dark Dragon and the Blade of Light before it. Fast forward over ten releases later to modern day, and it can be confusing which Fire Emblem?s ?gaiden? this is! We wanted to emphasize its status as a spin off without using the word ?gaiden?, so started to think hard about it?

Translator?s Note: Gaiden is a Japanese word that basically means ?side story.? It is the word for ?sidequests? in FE7 and other FE games for instance. So you can see why this may cause confusion for the Japanese players.

Kusakihara: A lot of the recent Fire Emblem games all have extra maps called ?gaiden chapters,? so we feared players being left very confused. So Mr. Nakanishi specifically told us to avoid calling it New Gaiden.

Yamagami: Avoiding calling it New Gaiden is something we had in mind from the start of development. At the same time, we wanted a title that the rest of the world would also use, so wanted to settle on an English word. Somewhere in that conversation, the word ?echoes? surfaced. We imagined it was fitting as older games could now ?echo? to the modern players. We were very pleased with the choice, and, if there were to be more remakes in the future, we figured we could use the Echoes title again.
So the FE people are leaving open the option of making additional remakes under the "Echoes" banner. Simple and somewhat unexciting, but it leaves the door open for other remakes.
Title: Re: Fire Emblem: Shadows of Valentia - Echos - The Fire Emblem we waited for!
Post by: Suwako Moriya on May 25, 2017, 12:55:51 PM
FE6 Echoes Remake

Gimme Wade and Lot vs. The World in HD pls
Title: Re: Fire Emblem: Shadows of Valentia - Echos - The Fire Emblem we waited for!
Post by: commandercool on May 25, 2017, 10:32:50 PM
What on earth does Teleport even do? The rules text says "Allow a unit to warp next to a target and move again". What target? An enemy target? Is there a range limit? Half the time it results in a witch teleporting half way across the map and one-shotting Valbar out of nowhere, but the other half of the time the witch doesn't even use it before just walking into combat and getting killed. I don't understand what this ability does, it's obviously very powerful when it works, and it's pretty common, so that's not great.

Meanwhile, snipers are ridiculous in this game. Leon is NOT a good unit, his stats are awful for his level (he either has abysmal growth rates or I've been very unlucky because he's never gotten bonuses on more than one stat) but he is by far the best unit so far in Celica's route. Tears enemy armies to pieces before they can get anywhere near him, especially on maps with lots of walls and especially especially on desert maps (of which where are a lot at a certain point). Between him and Genny being monstrously powerful I don't really ever feel threatened so far as Celica, witches that I don't understand the mechanics of aside.

Edit: Alright, so I've bumped into my first major complaint with the game. The respawning enemies that move around the map are garbage. I kind of understand the point of them, to keep you from dicking around and, to some extent, from focusing on one campaign for an extended period and ignoring the other. But they spawn constantly and they seem to be exactly the same every time. I've had to do that one with Alm where you defend the castle from the horsies three times now, and the third time it was mind-numbing. Making me do exactly the same thing over and over with no variation is not fun or interesting, at least not this closely spaced.
Title: Re: Fire Emblem: Shadows of Valentia - Echos - The Fire Emblem we waited for!
Post by: MewMewHeart on May 26, 2017, 01:23:03 AM
What on earth does Teleport even do? The rules text says "Allow a unit to warp next to a target and move again". What target? An enemy target? Is there a range limit? Half the time it results in a witch teleporting half way across the map and one-shotting Valbar out of nowhere, but the other half of the time the witch doesn't even use it before just walking into combat and getting killed. I don't understand what this ability does, it's obviously very powerful when it works, and it's pretty common, so that's not great.

Meanwhile, snipers are ridiculous in this game. Leon is NOT a good unit, his stats are awful for his level (he either has abysmal growth rates or I've been very unlucky because he's never gotten bonuses on more than one stat) but he is by far the best unit so far in Celica's route. Tears enemy armies to pieces before they can get anywhere near him, especially on maps with lots of walls and especially especially on desert maps (of which where are a lot at a certain point). Between him and Genny being monstrously powerful I don't really ever feel threatened so far as Celica, witches that I don't understand the mechanics of aside.

Edit: Alright, so I've bumped into my first major complaint with the game. The respawning enemies that move around the map are garbage. I kind of understand the point of them, to keep you from dicking around and, to some extent, from focusing on one campaign for an extended period and ignoring the other. But they spawn constantly and they seem to be exactly the same every time. I've had to do that one with Alm where you defend the castle from the horsies three times now, and the third time it was mind-numbing. Making me do exactly the same thing over and over with no variation is not fun or interesting, at least not this closely spaced.
I got Warp for Silque, but yeah I agree with you on the spawning enemies I mean like fuck... bruh especially on Alm's side due to I KEEP RUNNING INTO THAT SAME ENEMY PALADIN WITH IT'S BLOODY ANNOYING MAP OF ENEMY UNITS ABLE TO OUT SPEED EVEN SOME OF MY FASTER UNITS!!!!  Also... it might be you having bad luck with Leon he keeps killing things for me fast although I did let him have some of the sacred springs to help boost.

Can I just say Berkut has one of the best themes like it sends chills especially the chorus!
Title: Re: Fire Emblem: Shadows of Valentia - Echos - The Fire Emblem we waited for!
Post by: Suwako Moriya on May 26, 2017, 02:21:02 PM
What on earth does Teleport even do? The rules text says "Allow a unit to warp next to a target and move again". What target? An enemy target? Is there a range limit? Half the time it results in a witch teleporting half way across the map and one-shotting Valbar out of nowhere, but the other half of the time the witch doesn't even use it before just walking into combat and getting killed.

If you though Teleport was infuriating now, just wait for the Sluice Gate mission!
Title: Re: Fire Emblem: Shadows of Valentia - Echos - The Fire Emblem we waited for!
Post by: Reddyne on May 26, 2017, 04:59:23 PM
My first death in hard mode goes to Kamui and his dubious AI choice to pick a fight at half health with the local pirate boss. :toot: CONGRATULATIONS :toot:

The game's mountain of DLC is starting to trickle in and that includes the free villager's (pitch)fork, an item that allows a character to class change into the versatile innocent doeflake class. Yes, even you can give Clair some real-world experience with cows, pigs, and getting covered in manure! Not fully sure how this is implemented but strongly thinking of getting a cavalier and/or archer for the bunch considering that Celica's team consists of a lot of mercs and mages but I dunno.
Title: Re: Fire Emblem: Shadows of Valentia - Echos - The Fire Emblem we waited for!
Post by: Think Komachi with a Rifle on May 26, 2017, 06:50:15 PM
If you though Teleport was infuriating now, just wait for the Sluice Gate mission!
pah wait for

the mission with the boss who spawns witches
Title: Re: Fire Emblem: Shadows of Valentia - Echos - The Fire Emblem we waited for!
Post by: commandercool on May 26, 2017, 09:06:44 PM
I'm really torn on this game so far. I like a lot of stuff about it. I like how items work, the production value, the cast, the examination segments where you can look around  to find hidden items, and kiiind of the map design since it's a change of pace at least (although ultimately probably inferior to many of the other games in the franchise). But I'm starting to get really worn down by how grindy it is. The respawning overworld enemies, respawning enemies in dungeons that you'll often have to navigate many times, and the summoner enemies who turn every map they appear on into an endless grind wading through dozens and dozens of zombies...

Fire Emblem games are about decisions mattering, and I feel like nothing I do matters in this game. It's very easy (so far) even on hard so my tactical decisions don't feel like they matter, I don't have to be careful with who I level up because enemies respawn infinitely everywhere I look, the time rewinding mechanic means mistakes don't matter to a pretty generous extent,
apparently you can resurrect dead characters so the permadeath doesn't matter...
. I don't know, I'll wait to pass judgement, but I started off very positive and am increasingly finding myself frustrated by how repetitive and hand-holdy Echoes is.
Title: Re: Fire Emblem: Shadows of Valentia - Echos - The Fire Emblem we waited for!
Post by: MewMewHeart on May 27, 2017, 12:03:08 AM
@commandercool To be honest... THE TURNWHEEL HAS BEEN so helpful for me to the point I can fix my mistake I don't mind that, but the endless spawning enemies on the map I want to smack the asshole who thought it was a good idea I mean can I go to the nearest village or story progression spot without being stopped.
Title: Re: Fire Emblem: Shadows of Valentia - Echos - The Fire Emblem we waited for!
Post by: commandercool on May 27, 2017, 12:26:20 AM
In a vacuum I don't mind the turnwheel at all, but in practice I have two problems with it:

-It exists in a game where you're already at an enormous advantage and it just makes things even breezier.

-Using it to rewind anything that happens during an enemy turn usually requires you to rewind and rewatch a ton of stuff, which can be tedious, especially if you have to do it multiple times.

One of the biggest valid complaints that people have with Fire Emblem is that it's entirely possible to have a run where you make all of the right decisions end because of bad RNG. So a limited way to mitigate RNG is not a bad idea at all in Fire Emblem. If you make very poor choices you're still going to lose, but it prevents you from getting fucked by a 1% critical hit that you had no reason to need to prepare for. I would like it a lot better if you could use it less often (once a battle or maaaybe twice would feel more palatable) and if you could use it mid-turn to rewind the last action without having to wait for the turn to end.

So just to be clear, it CAN be used to reroll any hit or critical roll, right? I swear I've used it to get more favorable results both offensively and defensively, but I had a battle earlier where I missed a gargoyle, no shit, six times in a row with an 89% hit chance and it made me question whether it actually rerolls the RNG in all situations (or if gargoyles have some kind of secret, unlisted ability that makes them impossible to hit with arrows).
Title: Re: Fire Emblem: Shadows of Valentia - Echos - The Fire Emblem we waited for!
Post by: dark36 on May 27, 2017, 12:51:09 AM
you need to change a variable to get a different result like changing the order you move your units. otherwise you will just keep getting the same results again and again.
Title: Re: Fire Emblem: Shadows of Valentia - Echos - The Fire Emblem we waited for!
Post by: commandercool on May 27, 2017, 01:04:40 AM
How does that work with enemy turns then? If I rewind an enemy turn partially to try to avoid a random critical hit that happened five moves from the end it seems like I successfully avoided the outcome I didn't want, but I couldn't change any variables because the rewind couldn't even reach far enough to get to the point where I could make moves. Am I misremembering what happened, or does it work differently with enemies?
Title: Re: Fire Emblem: Shadows of Valentia - Echos - The Fire Emblem we waited for!
Post by: BT on May 27, 2017, 11:43:16 AM
Here's a topical case study. (Rewinding to the start of enemy phase.) (https://youtu.be/T8hm9lEQBVc?t=16m23s)

You can see that the enemy RNG changes, but the ally unit RNG doesn't; the crit stayed the same and so did the level up.
Title: Re: Fire Emblem: Shadows of Valentia - Echos - The Fire Emblem we waited for!
Post by: MewMewHeart on May 27, 2017, 01:43:39 PM
Here's a topical case study. (Rewinding to the start of enemy phase.) (https://youtu.be/T8hm9lEQBVc?t=16m23s)

You can see that the enemy RNG changes, but the ally unit RNG doesn't; the crit stayed the same and so did the level up.
I actually discovered that on my own merit, but then again this is quite an interesting thing to know.
Title: Re: Fire Emblem: Shadows of Valentia - Echos - The Fire Emblem we waited for!
Post by: commandercool on May 27, 2017, 03:26:07 PM
Weird. Inconsistency in game rules is generally not great, but it sort of makes sense why it would work that way. Prevents players from being obligated to constantly reroll for better level ups while keeping the mechanic functional on enemies.

So to answer my own question about how witches work, teleport seems to be all RNG. If you rewind a witch's turn repeatedly it will do a number of different things. Often it won't even teleport at all. So keep that in mind if a low-resist unit gets sniped I guess, and hope it didn't happen at the very beginning of the enemy turn.
Title: Re: Fire Emblem: Shadows of Valentia - Echos - The Fire Emblem we waited for!
Post by: MewMewHeart on May 27, 2017, 03:59:37 PM
Weird. Inconsistency in game rules is generally not great, but it sort of makes sense why it would work that way. Prevents players from being obligated to constantly reroll for better level ups while keeping the mechanic functional on enemies.

So to answer my own question about how witches work, teleport seems to be all RNG. If you rewind a witch's turn repeatedly it will do a number of different things. Often it won't even teleport at all. So keep that in mind if a low-resist unit gets sniped I guess, and hope it didn't happen at the very beginning of the enemy turn.
I already got a taste of the witches... I think I might end up leaving a salty bitch after I'm done.
Title: Re: Fire Emblem: Shadows of Valentia - Echos - The Fire Emblem we waited for!
Post by: theshirn on May 28, 2017, 03:01:41 AM
I got ganked in a dungeon and two snipers shot one of my characters down.

I rewound all 11 uses and they still killed her every single turn with two 70% hits.

>:(
Title: Re: Fire Emblem: Shadows of Valentia - Echos - The Fire Emblem we waited for!
Post by: Kilgamayan on May 28, 2017, 06:57:16 PM
pah wait for

the mission with the boss who spawns witches

Just got to this. The worst part was
not the spawning witches - they were aggravating, but manageable, even with the RNG favoring teleportation and Clive turning into a Witch and Sniper magnet - but when the boss bucked the trend of all previous summoner bosses and actually went on the offensive herself. Immediate game over with her and a Baron baring down on Alm!
Title: Re: Fire Emblem: Shadows of Valentia - Echos - The Fire Emblem we waited for!
Post by: theshirn on May 29, 2017, 06:20:34 AM
Just got to this. The worst part was
not the spawning witches - they were aggravating, but manageable, even with the RNG favoring teleportation and Clive turning into a Witch and Sniper magnet - but when the boss bucked the trend of all previous summoner bosses and actually went on the offensive herself. Immediate game over with her and a Baron baring down on Alm!
oh hey this exact thing happened to me earlier today
Title: Re: Fire Emblem: Shadows of Valentia - Echos - The Fire Emblem we waited for!
Post by: Reddyne on May 29, 2017, 09:24:39 PM
OH MY GOSH the desert stage with Wolff and his merry band of arrow spam is so annoying not necessarily because of difficulty but because of how painfully slow the sand makes it. I clumsily slapped together some invoke spam trappings and it took like two dozen turns just to set up ugh. If there were any more cheese involved the Cabot people would have to buy the Green Bay Packers in Brie, France.

Also, for anyone who's further along than I am (maybe a third of the way through chapter 3?), do you have any recommendations about when to change classes? My parties are both around level 11-12 and they seem to be hitting an experience wall. I haven't promoted anyone past villager. My gut instinct is always to ride this out to the bitter end, but I'd rather not reach a point where I'm grinding more than I have to.
Title: Re: Fire Emblem: Shadows of Valentia - Echos - The Fire Emblem we waited for!
Post by: commandercool on May 29, 2017, 09:43:17 PM
I promoted everyone almost ASAP (occasionally I waited a bit because a shrine was too far away and I'd have to wade through too much respawning shitspam to get there and back and this game is trying my patience enough as it is) and it hasn't been a problem yet, although who knows if that's going to bite me in the ass later.

I'm a 2-3 fights into chapter four with both campaigns on hard and have yet to run into anything that I would really consider "difficult", but if I did this wrong then my guys will start to level cap before I reach the endgame and I'll be underleveled for the last few chapters. The game seems so forgiving so far though that even if I horribly fucked up my character growths I still wouldn't expect it to make anything impossible.
Title: Re: Fire Emblem: Shadows of Valentia - Echos - The Fire Emblem we waited for!
Post by: commandercool on May 30, 2017, 05:06:29 AM
Well fuck, am I the only one who didn't realize you can drink from the springs multiple times? I have wasted a lot of stat ups I think, and this game makes backtracking waaay to tedious for me to want to go back for them. So learn from my mistake if you didn't already know this, keep drinking from springs until the game explicitly tells you they've run dry.
Title: Re: Fire Emblem: Shadows of Valentia - Echos - The Fire Emblem we waited for!
Post by: Dr Rawr on May 30, 2017, 05:09:49 AM
Well fuck, am I the only one who didn't realize you can drink from the springs multiple times? I have wasted a lot of stat ups I think, and this game makes backtracking waaay to tedious for me to want to go back for them. So learn from my mistake if you didn't already know this, keep drinking from springs until the game explicitly tells you they've run dry.
wait really? now i just feel like making a new game lul
Title: Re: Fire Emblem: Shadows of Valentia - Echos - The Fire Emblem we waited for!
Post by: commandercool on May 30, 2017, 05:28:23 AM
I mean, I found one that I could use three times and that just made me assume the others were like that. Maybe this one was special. Definitely keep an eye out at least.
Title: Re: Fire Emblem: Shadows of Valentia - Echos - The Fire Emblem we waited for!
Post by: Think Komachi with a Rifle on May 30, 2017, 09:43:13 AM
I mean, I found one that I could use three times and that just made me assume the others were like that. Maybe this one was special. Definitely keep an eye out at least.
3 times between the pair of them at Mila shrines, others seem to be two times.
Title: Re: Fire Emblem: Shadows of Valentia - Echos - The Fire Emblem we waited for!
Post by: Kilgamayan on May 30, 2017, 11:35:43 AM
Everything has always been either two or three times for me.

Though I wasn't able to check the usage of the water of revival, since no one was dead...
Title: Re: Fire Emblem: Shadows of Valentia - Echos - The Fire Emblem we waited for!
Post by: MewMewHeart on May 30, 2017, 03:28:40 PM
Trudged my way into Act 4 things are getting interesting for me I did the majority of side quests, and now trying to train my units. The story just keeps making me do theories though...
Title: Re: Fire Emblem: Shadows of Valentia - Echos - The Fire Emblem we waited for!
Post by: BT on May 30, 2017, 10:23:01 PM
Well fuck, am I the only one who didn't realize you can drink from the springs multiple times? I have wasted a lot of stat ups I think, and this game makes backtracking waaay to tedious for me to want to go back for them. So learn from my mistake if you didn't already know this, keep drinking from springs until the game explicitly tells you they've run dry.
This is always a thing I debate about in games, whether it's good to be old-school and not explain some of the game features, or be straightforward and hand-hold-y about everything. Like, for example, a lot of players won't even notice the memory prisms in their playthroughs which is downright dumb on the part of the game devs.
Title: Re: Fire Emblem: Shadows of Valentia - Echos - The Fire Emblem we waited for!
Post by: Suwako Moriya on May 30, 2017, 10:24:59 PM
Wow. In a long line of really irritating enemy attacks and abilities. Upheaval may very well be the most annoying one.
Title: Re: Fire Emblem: Shadows of Valentia - Echos - The Fire Emblem we waited for!
Post by: MewMewHeart on May 30, 2017, 10:33:45 PM
I'm kinda annoyed with the witches teleporting like they're slender man... behind my low res people.

Any ideas on what you did about the map with the Necrodragon summoner on Celica's route on Act 4?
Title: Re: Fire Emblem: Shadows of Valentia - Echos - The Fire Emblem we waited for!
Post by: commandercool on May 30, 2017, 11:04:10 PM
I'm kinda annoyed with the witches teleporting like they're slender man... behind my low res people.

Any ideas on what you did about the map with the Necrodragon summoner on Celica's route on Act 4?

Use Leon to snipe the snipers, then just slog your way up the front steps. Use Expel to keep the dragons at a minimum, but they're slow enough that they shouldn't really be able to one-shot anyone as long as you keep your HP up. Don't rush and pick off enemies as the opportunity presents itself.

Basically, same as almost every single map in the game. Slow grindy slog where you use a sniper to pick things apart and slowly press forward. Getting so fucking tired of every map being that...
Title: Re: Fire Emblem: Shadows of Valentia - Echos - The Fire Emblem we waited for!
Post by: MewMewHeart on May 30, 2017, 11:50:12 PM
Use Leon to snipe the snipers, then just slog your way up the front steps. Use Expel to keep the dragons at a minimum, but they're slow enough that they shouldn't really be able to one-shot anyone as long as you keep your HP up. Don't rush and pick off enemies as the opportunity presents itself.

Basically, same as almost every single map in the game. Slow grindy slog where you use a sniper to pick things apart and slowly press forward. Getting so fucking tired of every map being that...
I figured it was something more simpler than what I was gonna do...
Title: Re: Fire Emblem: Shadows of Valentia - Echos - The Fire Emblem we waited for!
Post by: commandercool on June 01, 2017, 03:17:34 AM
Alright, I've gotten to the point where
Warp+Double Lion+Rescue slingshot
pretty much nukes any troublesome enemy from space with no risk to me, so that's gooood in a game that's already very easy... At least it basically ignores the whole "swamp you in a million summoned trash enemies" thing that virtually every map employs.
Title: Re: Fire Emblem: Shadows of Valentia - Echos - The Fire Emblem we waited for!
Post by: commandercool on June 06, 2017, 01:16:56 AM
I keep grinding away at it a little every day, but I'm finding myself completely un-compelled to finish this game at this point. I'm on the third (or fourth? I forget) floor of Duma Tower, and it's just so grindy and repetitive that I can't bring myself to just sit down and dedicate a more than half an hour or so at a time to it. I really like parts of Echoes, but the further I get into it the more I'm convinced it's a pretty awful game. Which is frustrating because the good parts are really good, it's just that the level design is abysmal. Maybe I'm just at a rough patch and there's more very good stuff left to see, I'm sure I'll find out before too long, but I almost feel like this game doesn't want me to play it. 
Title: Re: Fire Emblem: Shadows of Valentia - Echos - The Fire Emblem we waited for!
Post by: Hello Purvis on July 02, 2017, 10:15:22 AM
That's probably the most fair assessment of Echoes. The grinding can be a hella pain, and the path asymmetries really give some people a better deal than others. For me, money woes were a problem too.

Also, and most importantly, I have beated the game. and
Holy shit, Jesse actually made Outer Heaven! I thought that was a throwaway joke they put in because he needed something to say!

Also, holy shit Witch Rinea is nightmare fuel jesus fucking shit.
Title: Re: Fire Emblem: Shadows of Valentia - Echos - The Fire Emblem we waited for!
Post by: BT on July 02, 2017, 10:25:18 PM
Also, holy shit Witch Rinea is nightmare fuel jesus fucking shit.
There's a singular moment that foreshadows this. It was really satisfying to see the scene at the altar going all "knew it!"

Jedah or Nuibaba talks to Berkut about Duma power and how you halfa sacrifice something precious to get it. Cue Rinea entering stage left.

EDIT: Found the scene (act 3 spoilers) (https://youtu.be/ghenEQCSdkQ?t=57m38s)
Title: Re: Fire Emblem: Shadows of Valentia - Echos - The Fire Emblem we waited for!
Post by: Hello Purvis on July 03, 2017, 01:09:23 AM
Oh yeah, saw it coming and all. Just the result is goddamn horrifying.

EDITO: So. Thoughts on which characters were great, and which were wastes of time? Also what'd yalls do with your villagers? Because I sure classed mine wrong and made 'em work.

Faye => Mage
Kliff => Mercenary
Tobin =>Archer
Gray => Cavalier
Atlas => Soldier
Title: Re: Fire Emblem: Shadows of Valentia - Echos - The Fire Emblem we waited for!
Post by: Reddyne on July 03, 2017, 11:13:38 AM
Oh hey! Still playing through though I'm heading into the home stretch. Definitely frittered a number of hours away on hard mode before realizing I liked being reckless with a side of care more than I did careful with a side of REKT.

RE: Money - Yeah the game definitely does not want you to storm through with maxed out weapons for half your team. Silver mark hunting requires substantial grinding on reinforcements. Gold mark grinding is pretty much non-existent so far as I know. Getting 3 exotic spices helped a ton, but it's not enough. And if you want to evolve some of your weapons? Forget it. Still glad I picked up a rapier, zweihander, and killer bow, though.

All of Alm's villagers I made into the predictable classes. Grey = merc, Tobes = bowes, Faye = cleric, and Kliff = mage. I can see why for all of them, really. Atlas I also made a merc and NO RAGRETS I think his strength is some beastly number because of his growths. The dread fighter line has some ridiculous base stats, plus the resistance boostS. They all compensated for Atlas's (and Grey's) topsided growths and the results were great. I stuck Atlas with a silver sword and sweet Christmas he hits hard.

As for characters good/bad, uhmm
Good: All of the villagers had utility even in the event their stats don't turn out spectacular. Mathilda, Forsyth, Clair, and Delthea were standouts from Alm's side. Est, Sonya, Jesse, and
brother Conrad
were particularly strong on Celica's.
Bad: Lukas, Clive, Python, Kamui, Nomah, and on a real bad day Palla simply took up space and little else.
Title: Re: Fire Emblem: Shadows of Valentia - Echos - The Fire Emblem we waited for!
Post by: Hello Purvis on July 03, 2017, 11:28:52 AM
I got a lot of good use out of Python. His stats don't amaze, but a good bow turns him into a monster. Kamui worked out really well for me, too.

Glad to hear Sonya works out, I got Deen and no regrets.

Mathilda has been an MVP. As have Forsythe, or should I say Baron von Forsythe.  Valbar held out for a real long time for me, but by lategame his star fades.

Tatiana is mandatory.

Working the postgame now, and it threatens to be real, even on normal.
Title: Re: Fire Emblem: Shadows of Valentia - Echos - The Fire Emblem we waited for!
Post by: MewMewHeart on July 06, 2017, 03:34:18 AM
Just got back into the swing of things to finish Chapter 4 holy hell... grinding on Alm's route became a breeze thanks to Fear Mountain's Living Cave section although holy hell I've had some close calls and a few Mila turnwheels encounters with the enemies. Thankfully I only have Delthea, Alm, Clive, Matilda, and Python to get to their class change levels and then I'll be able to take on
Nuibaba.
Oh right then I need to find some place to train Celica's crew at to take on the necrodragon cantor fuuuuuuuuuuuuuuuuck my liiiiiiiiiiife!!!!!!!!!  :matsuriscowl:
Title: Re: Fire Emblem: Shadows of Valentia - Echos - The Fire Emblem we waited for!
Post by: commandercool on July 06, 2017, 03:56:48 AM
I had a long drive today, would have been the perfect time to get back into the game. I brought my 3DS, turned it on at one point, but I just couldn't get back into it. Maybe I'll try again tomorrow I guess. I do feel like I need to power through and finish it.
Title: Re: Fire Emblem: Shadows of Valentia - Echos - The Fire Emblem we waited for!
Post by: The Greatest Dog on July 06, 2017, 09:24:23 AM
Speaking of powering through and finishing things. Not that this is the place to talk about Conquest, but I finally opened up my save file that was on chapter 23. Grinded through that, and 24, but man fuck the Lunge chains in Chapter 25. :[
Title: Re: Fire Emblem: Shadows of Valentia - Echos - The Fire Emblem we waited for!
Post by: commandercool on July 06, 2017, 04:37:04 PM
Chapter 25 is a very strong contender for hardest thing that's ever been in a Fire Emblem game. I literally had nightmares about it during my lunatic run.

There's a small trick I've worked out that does help a lot with it though, so let me know if you get stuck and we can see if it helps you too. It's the only reason I didn't abandon the lunatic run, but it does require a particular character to be alive and leveled, so hopefully you got 'em.
Title: Re: Fire Emblem: Shadows of Valentia - Echos - The Fire Emblem we waited for!
Post by: MewMewHeart on July 06, 2017, 09:11:29 PM
OK Did Nuibaba and Dolth's maps and LOL MVP FOR BOTH MAPS WAS ILLUSIONS no really especially Silque at Nuibaba's place once she learns invoke LOL she ended up summoning Dread Fighters galore and they killed Nuibaba and most of the enemies on the map I laughed so hard, while Dolth Keep I had Genny to summon her illusions as bait for the Necrodragons while everybody was either snipping down the units in the castle while I had Palla, Catria, and
Ema (DLC character from Cipher Heroes 1)
to mop up some of the remaining dragons due to Falcon Knights. It was a fun way to do the maps, but holy hell Dolth Keep on Celica's side REALLY HAD ME DOING SOME SERIOUS FLAMING HOOP JUMPING. Oh right and make sure you have someone with Physic to keep the illusions healthy while someone else who is a healer to help the spawner keep going I'm right now grinding Celica's side so they can be up to par with Alm's side, Lost Woods is a god send after you get past Dolth Keep. No deaths by the way just close calls on both sides...  :ohdear:
Title: Re: Fire Emblem: Shadows of Valentia - Echos - The Fire Emblem we waited for!
Post by: Reddyne on July 07, 2017, 06:02:17 PM
OK Did Nuibaba and Dolth's maps and LOL MVP FOR BOTH MAPS WAS ILLUSIONS no really especially Silque at Nuibaba's place once she learns invoke LOL she ended up summoning Dread Fighters galore and they killed Nuibaba and most of the enemies on the map I laughed so hard, while Dolth Keep I had Genny to summon her illusions as bait for the Necrodragons while everybody was either snipping down the units in the castle while I had Palla, Catria, and
Ema (DLC character from Cipher Heroes 1)
to mop up some of the remaining dragons due to Falcon Knights. It was a fun way to do the maps, but holy hell Dolth Keep on Celica's side REALLY HAD ME DOING SOME SERIOUS FLAMING HOOP JUMPING. Oh right and make sure you have someone with Physic to keep the illusions healthy while someone else who is a healer to help the spawner keep going I'm right now grinding Celica's side so they can be up to par with Alm's side, Lost Woods is a god send after you get past Dolth Keep. No deaths by the way just close calls on both sides...  :ohdear:
That's basically the go-to strategy. Nuibaba's AI is STOOOPIDly spiteful to any schmendrick you're willing to put in range of her Medusa attack. She'll start the enemy turn first, forego any illusion as a target, and deliberately attack a character so that any of the dread fighters can finish them off. It's best to sit back and spam instead of doing anything productive, fun, clever, etc.

Man I wanna finish the game up but I'm finishing a costume, making another marathon push, and putting in a bit extra at work before I go on vacation. It's endgame plot time and I wanna see what goes down.
Title: Re: Fire Emblem: Shadows of Valentia - Echos - The Fire Emblem we waited for!
Post by: MewMewHeart on July 08, 2017, 12:57:27 AM
That's basically the go-to strategy. Nuibaba's AI is STOOOPIDly spiteful to any schmendrick you're willing to put in range of her Medusa attack. She'll start the enemy turn first, forego any illusion as a target, and deliberately attack a character so that any of the dread fighters can finish them off. It's best to sit back and spam instead of doing anything productive, fun, clever, etc.

Man I wanna finish the game up but I'm finishing a costume, making another marathon push, and putting in a bit extra at work before I go on vacation. It's endgame plot time and I wanna see what goes down.
From what I've snooped in from some videos minus not spoiling myself it's good in some areas, but bad in some.
Title: Re: Fire Emblem: Shadows of Valentia - Echos - The Fire Emblem we waited for!
Post by: Reddyne on July 09, 2017, 11:48:59 AM
Quote from: game
Hey I have a great idear lets take all of the annoying gimmicks in the game and stuff them in the last stage
Hey friendo this is a terrible thought and its not a well thought out challenge that tests the player on all the things they've done so far rather its punishing and annoying. Hell I quit Fates at the last single enemy in the game because I had the gall to have the avatar swap classes at the start instead of stick to what the game said I had to do dozens of hours in. Meanwhile I never had any problems with the last stages of Binding Blade, Blazing Sword, Sacred Stones, or Awakening at all.
Title: Re: Fire Emblem: Shadows of Valentia - Echos - The Fire Emblem we waited for!
Post by: Hello Purvis on July 09, 2017, 12:57:02 PM
I took especial joy in leaving
Jedah
alive to watch me slaughter the endboss, and I think that's worth a fair deal in Echoes' favor.

Also: Yep, postgame gets nasty.
Title: Re: Fire Emblem: Shadows of Valentia - Echos - The Fire Emblem we waited for!
Post by: Reddyne on July 10, 2017, 12:01:32 AM
Knowing what to expect upon a reset really helped my odds in dealing with a lot of situations. It helped me neuter that jerk's magic enough to shut him up permanently and weather some of the other spellcasters before their summons got out of hand. Still preferred fighting tough enemies and using what tactics I could muster to prevent getting chopped or burned to bits as opposed to dealing with summons galore, LOL NO DAMAGE because LOL, and earthquake spam. Duma himself was similar to traditional final bosses in the series, which I liked, but he could easily be neutered by illusions. Rip in pieces, Barry and his 21 identical twins.

Overall liked the game a bunch and wouldn't mind similar remakes for other titles in the series. Lots of plus sides despite a lot of standbys missing. I'd still feel better knowing some rough gameplay mechanics and old map designs were tossed out for better things, though.

Ehhh, I'd play postgame but life is busy and I want to move on to other things. Nintendo and IS will keep getting my dosh for similar games in the future though.
Title: Re: Fire Emblem: Shadows of Valentia - Echos - The Fire Emblem we waited for!
Post by: Hello Purvis on July 10, 2017, 08:48:12 AM
I think that's a pretty good assessment. Like, Echoes definitely rates below Fates and Awakening, but it's still not too shabby. There are definitely some slow areas that needed to be spiced up, and some poor ideas that should have been ironed out. But I can kinda appreciate them as a throwback? Not that I wouldn't appreciate them being ironed out more, though.

Honestly, I think the thing that irks me the most is the fact there's an entire set of classes locked behind paid DLC? That's just...kinda lousy, you know? It's just a little too close to core content for me, and it leaves a bad taste in my mouth.
Title: Re: Fire Emblem: Shadows of Valentia - Echos - The Fire Emblem we waited for!
Post by: commandercool on July 10, 2017, 01:32:30 PM
Fates and Awakening had classes as DLC too but you don't want those. They're deliberately overpowered to the point that they're basically just cheat codes. I don't know if Echoes is similar, but I guess I hope it is, weirdly? Having a balanced, useful class as DLC would definitely be kind of bad.
Title: Re: Fire Emblem: Shadows of Valentia - Echos - The Fire Emblem we waited for!
Post by: OverlordChirei on July 10, 2017, 01:47:53 PM
I hear SoV's strong point is basically in its story rather than its gameplay. Given that apparently it's the #1 selling 3DS game in the west, that really says a lot.
Title: Re: Fire Emblem: Shadows of Valentia - Echos - The Fire Emblem we waited for!
Post by: Reddyne on July 10, 2017, 06:32:11 PM
Yeah, I thought the characters and stories were a bit stronger here than they were in Fates. Fates got way too anime for its own good at times. SoV has a lot of aspects that became the tried-and-true components of the series. Having a basic tale of the hero(es) story worked regardless of how cliched it can be because it was put together well. I liked having Alm's knight/cavalier-focused team square up against the Rigelian Empire while Celica's caster/merc/peg knight-focused team fought the Duma Faithful, all while sharing the same story until the two branching paths joined at the end.

No time portal easy bake baby ovens, no OTP fights, no grinding forever through endless loops of classes for skills, no person petting simulators, no heavy weeb ninja-are-better-than-knights nonsense. Nope. You get two main characters that form two parties and go up against two evils in an intertwined plot. Now go kill a mad god and go to bed.
Title: Re: Fire Emblem: Shadows of Valentia - Echos - The Fire Emblem we waited for!
Post by: MewMewHeart on July 11, 2017, 04:02:27 AM
The ending of Chapter 4 on Alm's side made me almost cry like literally I was going "OH SHIT OH SHIT I FEEL LIKE JERK!!!" after the huge reveal and partway into Chapter 5 I literally almost got pissed...
Can we all agree that Berkut's new is BerCUC or BerKUNT because of the shit he pulled ya know THAT PART!?!  And his fight along with witch Rinea ooooh god the stunt she pulled Entraped Alm which in turn BerCUC and the witches wombo combo'd him first time I fought them, second time I used illusions to bait Rinea while I snuck Alm close to BerCUC and bitch slapped him while everyone else took the trash out and healed when needed.
Overall Imma explore the dungeon a little more before fighting the final boss.
Title: Re: Fire Emblem: Shadows of Valentia - Echos - The Fire Emblem we waited for!
Post by: MewMewHeart on July 25, 2017, 03:33:14 AM
Apologies for doubling posting, but I've beaten the game today the story was over the top awesome, although I hated the later stages of maps using unnecessary gimmicks like some that almost made me pull my hair out. The final map was so tense music and all to the point I HAD TO ALMOST CRY AND SCREAM AT ALL OF THE GIMMICKS that was being thrown at me while almost losing Alm to a wombo KEYWORD almost if he hadn't dodged a medusa thrown at him.
Has anyone noticed what Hestia said when you fight her about Sonya something tells me that Marla and Hestia are the sisters that Sonya mentions when you recruit her and talk to her... also Sonya's ending made me sad.
I am, well was doing post game, but had to shut off the game after a silly death... you guys weren't kidding when you said post game was brutal like hell I'm playing normal and still getting my ass kicked.  :ohdear:
Title: Re: Fire Emblem: Shadows of Valentia - Echos - The Fire Emblem we waited for!
Post by: Hello Purvis on July 25, 2017, 04:52:17 PM
I hear SoV's strong point is basically in its story rather than its gameplay. Given that apparently it's the #1 selling 3DS game in the west, that really says a lot.



Eeeeehhhhhhhh....yeah kinda? The problem is, a lot of its characters aren't all that strong? And there's a whole lot of superfluous battles that don't mean anything? Like, in fates and awakening, most of the battles have at least some story to them or around them? In SoV, lots of them are just random encounters. So while the story is a strong point, it's also stretched out like hell? Some characters do get good, but it takes awhile? Also it's really hurt by the fact that no one has more than a couple supports, so any one dude is going to ignore 90% of everyone else?

All in all, there's no question it's a step behind Awakening and Fates in that regard, but it's not godawful. Just a let down.
Title: Re: Fire Emblem: Shadows of Valentia - Echos - The Fire Emblem we waited for!
Post by: BT on July 25, 2017, 08:12:43 PM


Eeeeehhhhhhhh....yeah kinda? The problem is, a lot of its characters aren't all that strong? And there's a whole lot of superfluous battles that don't mean anything? Like, in fates and awakening, most of the battles have at least some story to them or around them? In SoV, lots of them are just random encounters. So while the story is a strong point, it's also stretched out like hell? Some characters do get good, but it takes awhile? Also it's really hurt by the fact that no one has more than a couple supports, so any one dude is going to ignore 90% of everyone else?

All in all, there's no question it's a step behind Awakening and Fates in that regard, but it's not godawful. Just a let down.
Naw, the maps are duller compared to Fates but that's because they're old-school and strive to actually kinda be coherent with the overworld, instead of making up some gimmicky bottomless pit or endless staircase shebang. As for the other thing, there aren't a lot of supports, and most of them are kinda uneventful, because the original game didn't have supports at all, so, hey, I understand. At least the core story gives some character to a bunch of the mains on its own. (childhood friends / deliverance guys / saber / etc.)
Title: Re: Fire Emblem: Shadows of Valentia - Echos - The Fire Emblem we waited for!
Post by: commandercool on July 25, 2017, 08:22:09 PM
Naw, the maps are duller compared to Fates but that's because they're old-school and strive to actually kinda be coherent with the overworld, instead of making up some gimmicky bottomless pit or endless staircase shebang.

I don't know if I'd say it's BECAUSE of that... And mundane maps are one thing, but that doesn't really justify the abysmally bad stage designs. You could still do interesting things with enemy placement, AI or special scenarios on a flat, simple map. Echoes has just chosen not to.

In fact, the simple maps should have fixed the lack of variety too, but they didn't. Seems like if your maps aren't complex then producing a whole bunch of similar, but not identical, ones for random encounters SHOULD have been easy and intuitive.

The wasted potential in this game hurts me. There is plenty of great stuff in it, but it's miles and miles from being a great game and that's really too bad.
Title: Re: Fire Emblem: Shadows of Valentia - Echos - The Fire Emblem we waited for!
Post by: BT on July 26, 2017, 05:32:23 AM
I don't know if I'd say it's BECAUSE of that... And mundane maps are one thing, but that doesn't really justify the abysmally bad stage designs. You could still do interesting things with enemy placement, AI or special scenarios on a flat, simple map. Echoes has just chosen not to.

In fact, the simple maps should have fixed the lack of variety too, but they didn't. Seems like if your maps aren't complex then producing a whole bunch of similar, but not identical, ones for random encounters SHOULD have been easy and intuitive.

The wasted potential in this game hurts me. There is plenty of great stuff in it, but it's miles and miles from being a great game and that's really too bad.
I won't argue about the gameplay package. It is a shame that the remake stayed so faithful to the Gaidenbook instead of fleshing out all the novel stuff it introduced, but that's just how it is, I guess. Here's hoping the next mainline game does that instead, maybe reintroducing the rescue mechanic while we're being hopeful here.
Title: Re: Fire Emblem: Shadows of Valentia - Echos - The Fire Emblem we waited for!
Post by: commandercool on July 26, 2017, 11:41:42 AM
I don't think we'll be seeing rescue in a non-remake title any time soon since it's redundant with pairing up, which seems like it's here to stay. Or at least I hope it is, since it's got a ton of strategic depth in Fates.

The Fates version of pairing up is arguably needlessly complex and unintuitive depending on who you ask though, so I guess maybe rescue could be considered a simplified version. One of the most important design things Fates does is enabling enemies to pair up rather than reserving it for players only, and I guess it might be interesting to see enemies that can use rescue. Or, more likely, paired enemies that are able to separate more freely.
Title: Re: Fire Emblem: Shadows of Valentia - Echos - The Fire Emblem we waited for!
Post by: Hello Purvis on July 26, 2017, 10:48:29 PM
Pairing up was the best shit.

Also CommandantChill has beaten me to it. I mentioned Fates AND Awakening for a reason. Awakening had some fairly mundane maps, and they were still made fly as hell. And they all pretty much had a shitton of story and plot importance to them. Fates had more some more exotic locals, but some good mundane ones too.  SoV just has "Here's some dudes. They're here. They got no character whatsoever. Go murder 'em. All of 'em." for like...what, 60% of its things?

Also, "They just added supports because they weren't even in Gaiden" is some weak reasoning for taking multiple steps back from the games preceding it in terms of quality and quantity. There's no reason why everyone couldn't have a shitton of supports like in the previous games, and it would have done a LOT to flesh out SoV's characters. Hell, Genny doesn't even HAVE supports if you got Deen. What's up with that?
Title: Re: Fire Emblem: Shadows of Valentia - Echos - The Fire Emblem we waited for!
Post by: MewMewHeart on July 27, 2017, 03:24:24 AM
Pairing up was the best shit.

Also CommandantChill has beaten me to it. I mentioned Fates AND Awakening for a reason. Awakening had some fairly mundane maps, and they were still made fly as hell. And they all pretty much had a shitton of story and plot importance to them. Fates had more some more exotic locals, but some good mundane ones too.  SoV just has "Here's some dudes. They're here. They got no character whatsoever. Go murder 'em. All of 'em." for like...what, 60% of its things?

Also, "They just added supports because they weren't even in Gaiden" is some weak reasoning for taking multiple steps back from the games preceding it in terms of quality and quantity. There's no reason why everyone couldn't have a shitton of supports like in the previous games, and it would have done a LOT to flesh out SoV's characters. Hell, Genny doesn't even HAVE supports if you got Deen. What's up with that?
I loved the supports on the older Fire Emblem titles I mean it allows me to get what each character is like around a certain person... on top of that the maps from Fates (I need a little boost to get started on Awakening) were gorgeous... while SoV's were like so bland.... too much space.... nothing going on.... like just so many unwanted gimmicks too. The pair ups were awesome too Fates especially seeing the boss pair up with some cronies be like "Oh shit gotta fight fire with fire!" like bruh I get it you wanted to please the elitests but please think of what can you do to balance both like learn to put a little twist on things.

(Remake of Sacred Stones please?)
Title: Re: Fire Emblem: Shadows of Valentia - Echos - The Fire Emblem we waited for!
Post by: Hello Purvis on July 27, 2017, 06:04:46 PM
Like, lots of space can be fine, if you do cool things with it?

You also know what I missed? Being able to unequip people to make them high priority targets to the enemy. That's always fun.
Title: Re: Fire Emblem: Shadows of Valentia - Echos - The Fire Emblem we waited for!
Post by: commandercool on July 27, 2017, 06:49:10 PM
I actually kind of love the Echoes inventory mechanics. They're arguably silly and confusing but I think they make for theoretically really interesting choices. Plus the way the cursed items work is super cute design.
Title: Re: Fire Emblem: Shadows of Valentia - Echos - The Fire Emblem we waited for!
Post by: BT on July 27, 2017, 08:27:55 PM
I'd just like to say that you're totally right, and I'm just sort of still jaded from some of the stuff in Fates.

Man, though, you just made me think about how the rescue mechanic would work if the AI actually utilized it to its advantage. Must be some tough AI to code. Like, imagine if along with attacking and retreating, an enemy unit also has to calc whether it should rescue another unit? Damn.
Title: Re: Fire Emblem: Shadows of Valentia - Echos - The Fire Emblem we waited for!
Post by: Hello Purvis on July 27, 2017, 08:48:49 PM
I actually kind of love the Echoes inventory mechanics. They're arguably silly and confusing but I think they make for theoretically really interesting choices. Plus the way the cursed items work is super cute design.

You know, I'm 100% with you there. I also liked the forging, even if Gold Marks are a pain in the motherfuck.
Title: Re: Fire Emblem: Shadows of Valentia - Echos - The Fire Emblem we waited for!
Post by: commandercool on July 27, 2017, 10:00:23 PM
I'd just like to say that you're totally right, and I'm just sort of still jaded from some of the stuff in Fates.

Man, though, you just made me think about how the rescue mechanic would work if the AI actually utilized it to its advantage. Must be some tough AI to code. Like, imagine if along with attacking and retreating, an enemy unit also has to calc whether it should rescue another unit? Damn.

I love Fates (which is to say I love Conquest) but I don't blame anyone for being jaded by it. It's deeply flawed even if it is the best game in the franchise in my opinion.

Yeah I don't know if the AI could handle it, but guess they could at least pre-program the enemy AI to pick up and drop off under certain specific, scripted circumstances.


You know, I'm 100% with you there. I also liked the forging, even if Gold Marks are a pain in the motherfuck.

I'm not generally pro-forging because it encourages all-eggs-in-a-few-baskets minmaxing which I think is a boring way to play Fire Emblem and therefore shouldn't be encouraged. But it does feel very clean and intuitive in Echoes which is nice. Encouraging grinding is a sin, but the underlying mechanic is pretty solid.