Author Topic: BulletForge news (Latest: New user registration disabled)  (Read 58312 times)

Sparen

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Re: BulletForge news (Latest: IP Blocking implemented)
« Reply #60 on: July 31, 2015, 02:06:50 PM »
Some complaints and requests

"Delete" button next to download - "Are you sure you want to delete this project's download?" makes it seem like you're deleting the entire project, not like you're replacing it with a new version.

Edit Page: The gray labels are way too big for the text they contain, and they could use a lot of padding on the right, since they're basically touching the input fields. Given that the images are shrunken so much, it makes no sense to waste the space and shove all of the input fields to the right. Additionally, the description text for each category is not aligned with the input fields but actually begins to the left of the input fields.



Edit Page: Danmakufu Category Dropdown text has text cutoff issues due to letters such as g having their bottom parts slightly shaved (MacOSX Mavericks, Safari 7.1.7, do not know if this occurs on other browsers)

Blargel

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Re: BulletForge news (Latest: IP Blocking implemented)
« Reply #61 on: July 31, 2015, 04:22:40 PM »
"Delete" button next to download - "Are you sure you want to delete this project's download?" makes it seem like you're deleting the entire project, not like you're replacing it with a new version.
Got any better wording? What the heck should I call the actual script? It's called an "archive" in the database, but asking if someone wants to delete the archive is confusing too.

Edit Page: The gray labels are way too big for the text they contain, and they could use a lot of padding on the right, since they're basically touching the input fields. Given that the images are shrunken so much, it makes no sense to waste the space and shove all of the input fields to the right. Additionally, the description text for each category is not aligned with the input fields but actually begins to the left of the input fields.

Edit Page: Danmakufu Category Dropdown text has text cutoff issues due to letters such as g having their bottom parts slightly shaved (MacOSX Mavericks, Safari 7.1.7, do not know if this occurs on other browsers)
CSS is hard. It's better than before, just live with it for now. It's also a default style for something I'm using... the only thing I did was make the input fields slightly taller and with some padding so that it didn't look ridiculously cramped. The gray labels aren't too weird looking after you get used to it. I don't see any text cutoff issues in Firefox... people use Safari? Fiiiiiiine I'll test in Safari too, lol.

EDIT: Oh, please, that's barely noticeable.
« Last Edit: July 31, 2015, 04:30:43 PM by Blargel »
<WorkingKeine> when i get home i just go to the ps3 and beat people up in blazblue with a loli
<Azure> Keine: Danmakufu helper by day, violent loli by night.

Chronojet ⚙ Dragon

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Re: BulletForge news (Latest: IP Blocking implemented)
« Reply #62 on: July 31, 2015, 04:27:59 PM »
Got any better wording? What the heck should I call the actual script? It's called an "archive" in the database, but asking if someone wants to delete the archive is confusing too.

You can clarify: "Are you sure you want to remove the download for this script? Note: The project will say intact."

Uruwi

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Re: BulletForge news (Latest: IP Blocking implemented)
« Reply #63 on: July 31, 2015, 04:44:44 PM »
Provide an option to directly replace the download as well.
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Helepolis

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Re: BulletForge news (Latest: IP Blocking implemented)
« Reply #64 on: August 02, 2015, 07:58:42 AM »
Just noticed Blargel that if you search for projects (or list view), in the short summary it says: "Versions: 1". Think this information is now not required either since you removed it.

Blargel

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Re: BulletForge news (Latest: IP Blocking implemented)
« Reply #65 on: August 02, 2015, 12:39:26 PM »
It says "Version" without an s. That's the actual version number, not how many versions there are. The author can edit it to whatever value. I left it there so that the author can leave an indication that something was updated.
<WorkingKeine> when i get home i just go to the ps3 and beat people up in blazblue with a loli
<Azure> Keine: Danmakufu helper by day, violent loli by night.

Sparen

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Re: BulletForge news (Latest: IP Blocking implemented)
« Reply #66 on: August 13, 2015, 09:23:38 PM »
Just an inquiry:

How much has our content shrunk by? 80%? Just asking, because it'd be nice to know just how much space the versions were taking up.

Blargel

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Re: BulletForge news (Latest: IP Blocking implemented)
« Reply #67 on: August 13, 2015, 11:09:33 PM »
I did not delete the versions yet and do not plan to until the end of the month to give time for people to report any issues with the way I'm handling the data now. However, when I removed voting and comments, the database shrunk by 24%, from slightly over 10k rows to 7.6k rows. I expect that dropping versions will free another 2k rows or so.

Also, apologies for the lack of work recently on this. I'm still planning to implement stuff but work has been super hectic recently so I've just been sleeping and relaxing whenever I had free time.
<WorkingKeine> when i get home i just go to the ps3 and beat people up in blazblue with a loli
<Azure> Keine: Danmakufu helper by day, violent loli by night.

Sparen

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Re: BulletForge news (Latest: IP Blocking implemented)
« Reply #68 on: August 13, 2015, 11:27:12 PM »
However, when I removed voting and comments, the database shrunk by 24%, from slightly over 10k rows to 7.6k rows.

...My god. Were those two things really taking up so much space?!

Drake

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Re: BulletForge news (Latest: IP Blocking implemented)
« Reply #69 on: August 14, 2015, 02:35:28 AM »
It isn't that surprising when you're talking about just the database. More individual pieces of content are naturally going to take up more rows, regardless of the number of attributes in the table. That being said, many rows isn't a bad thing (10k rows is generally a small scale anyways), nor does it necessarily use tons of space, but the issue was mainly with Blargel's host metering by number of rows.

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Sparen

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Re: BulletForge news (Latest: IP Blocking implemented)
« Reply #70 on: October 11, 2015, 04:51:52 AM »
Notice:

As of today, I believe a Spambot has paid a visit to dear ol' Bulletforge, dumping 3000+ downloads on http://www.bulletforge.org/u/kogasa-the-giant-creepy-triclop-clown/p/halloween-surprise in what was basically an hour or less.

It made its way to the featured script, and then either a) AJS was hit by a spambot or b) He legitimately got enough downloads to make it back up

Regardless, I believe that, if possible, the criteria for Featured Project should finally be changed and/or downloads be visible only to uploaders.

P.S. I have not downloaded and tested the legitimacy of the project in question. It may in fact be a legitimate script.

AJS

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Re: BulletForge news (Latest: IP Blocking implemented)
« Reply #71 on: October 11, 2015, 04:56:20 AM »
P.S. I have not downloaded and tested the legitimacy of the project in question. It may in fact be a legitimate script.
It's not.  I downloaded it and it's just nearly 300 MB of creepy Touhou fanart, MP3s, and some internet shortcuts to what appear to be creepypasta websites.

Drake

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Re: BulletForge news (Latest: IP Blocking implemented)
« Reply #72 on: October 11, 2015, 06:44:23 AM »
Oh god, RIP Blargel's bandwidth bill. Somebody needs to take that down ASAP.

It's also against policy to upload anything not scripts so what the fuck

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Blargel

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Re: BulletForge news (Latest: IP Blocking implemented)
« Reply #73 on: October 11, 2015, 07:05:03 AM »
It's gone. So is the user. Fuck you, whoever did that.

Since a ton of people actually emailed me about that (thanks guys), I think I should make it easier to report a bad project. I'll be implementing a report button some time soon so it'll be easier to get a hold of me if someone is being a shit head.

EDIT: Also, what the fuck Gmail, I'm watching this thread on purpose so why did you automatically mark MotK's emails as spam.
EDIT 2: Suggestions on how to choose a featured project that can't be easily abused by a spammer would be welcome. I have no ideas as of now. I want it to be consistent for all users at any given time so just choosing a random one every time is not ideal to me.
« Last Edit: October 11, 2015, 07:08:31 AM by Blargel »
<WorkingKeine> when i get home i just go to the ps3 and beat people up in blazblue with a loli
<Azure> Keine: Danmakufu helper by day, violent loli by night.

Drake

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Re: BulletForge news (Latest: IP Blocking implemented)
« Reply #74 on: October 11, 2015, 07:34:16 AM »
I'm not too sure how your database is structured but having a uniqueness constraint on [whatever is counted that ranks projects] should be enough provided that the direction of spambots isn't to mass-create users. But then you'd have to keep track of which users/IPs download a project, for example, and that might be an unwanted overuse of database space.

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Blargel

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Re: BulletForge news (Latest: IP Blocking implemented)
« Reply #75 on: October 11, 2015, 08:14:14 AM »
Yes, that would be too much database usage. It'd be worse than votes previously since votes were optional but these would be populated as long as someone hits the download button.

EDIT: New report button
« Last Edit: October 11, 2015, 08:30:20 AM by Blargel »
<WorkingKeine> when i get home i just go to the ps3 and beat people up in blazblue with a loli
<Azure> Keine: Danmakufu helper by day, violent loli by night.

Blargel

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Re: BulletForge news (Latest: IP Blocking implemented)
« Reply #76 on: October 13, 2015, 12:09:45 AM »
While cleaning up the uploads that were leftover from the versions thing from a few months back, I found that there are a few users that are quite careless with what they upload. Please please PLEASE, do not upload things that are unused in your scripts. Like this thing. Holy shit. There's over 490MB of MP3s and shit.


The person who uploaded this shall remain anonymous, but in case the author is not paying attention to these forums, I've also sent an email. I think there are a few more uploads like this which I will also be checking now.
EDIT: Scratch that, I got a delivery failure notice when I tried to email him via the registered email. PLEASE USE A REAL EMAIL ADDRESS TO REGISTER FOR BULLETFORGE  :(
« Last Edit: October 13, 2015, 12:20:57 AM by Blargel »
<WorkingKeine> when i get home i just go to the ps3 and beat people up in blazblue with a loli
<Azure> Keine: Danmakufu helper by day, violent loli by night.

Sparen

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Re: BulletForge news (Latest: IP Blocking implemented)
« Reply #77 on: October 13, 2015, 01:55:24 AM »
You may want to require new users to agree to the terms of use in a confirmation e-mail.

Blargel

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Re: BulletForge news (Latest: IP Blocking implemented)
« Reply #78 on: October 13, 2015, 02:30:01 AM »
That's too much work to implement for now. Maybe when I also implement automatic password resets, I'll do that too.  :ohdear:
<WorkingKeine> when i get home i just go to the ps3 and beat people up in blazblue with a loli
<Azure> Keine: Danmakufu helper by day, violent loli by night.

Sparen

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Re: BulletForge news (Latest: IP Blocking implemented)
« Reply #79 on: October 24, 2015, 02:31:35 AM »
This is a post requesting confirmation that the report system works.

As of right now, there should be multiple reports on http://www.bulletforge.org/u/nb/p/touhou-151, which is a piece of blatant plagiarism.

Chronojet ⚙ Dragon

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Re: BulletForge news (Latest: IP Blocking implemented)
« Reply #80 on: October 24, 2015, 10:25:30 AM »
I highly doubt the person uploading this is going to be heeding your notice. I think they updated the project as an excuse to outright remove it. ....

Blargel

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Re: BulletForge news (Latest: IP Blocking implemented)
« Reply #81 on: October 26, 2015, 01:36:30 AM »
(Sorry for late reply... notifications about replies to this thread keep getting sent to my spam folder for some reason)

This is a post requesting confirmation that the report system works.

I tested it before I posted about it man, lol. The report is sent directly to admins (me only currently) and not to the uploader. I've gotten a reply to the uploader and I'm trying to get him to understand why he needs to remove it. He does not appear to speak English as his first language.
<WorkingKeine> when i get home i just go to the ps3 and beat people up in blazblue with a loli
<Azure> Keine: Danmakufu helper by day, violent loli by night.

Drake

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Re: BulletForge news (Latest: IP Blocking implemented)
« Reply #82 on: October 28, 2015, 03:26:44 AM »
Suggestion that you should just blatantly have a 100~150MB upload hard limit or something so people being wasteful for whatever reason are actually just forced to change things before uploading. The only projects that have reason to top 100MB are full games with lots of content; going through the pages on bulletforge there are only a handful that actually do this and have good reason to be above 100MB, and even those could probably reach it with a little effort.

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Blargel

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Re: BulletForge news (Latest: IP Blocking implemented)
« Reply #83 on: October 30, 2015, 05:49:02 PM »
Suggestion that you should just blatantly have a 100~150MB upload hard limit or something so people being wasteful for whatever reason are actually just forced to change things before uploading. The only projects that have reason to top 100MB are full games with lots of content; going through the pages on bulletforge there are only a handful that actually do this and have good reason to be above 100MB, and even those could probably reach it with a little effort.

The limit was actually supposed to be 300MB but I apparently accidentally set it to 500 instead. I chose 300MB because that was just enough to allow Stuffman's game to be hosted (remember that thing?). In other news, I will need to implement a user/ip ban system soon because apparently some people just don't fucking want to listen to me when I suggest that they don't upload shit that is 99% copypasta work. I'll work on that this weekend and then deal with that one guy (you guys that have been reporting stuff know who I'm talking about).

EDIT: On second thought, I'm not sure I wanna go down the path of moderating stuff like this. It sounds like if I start doing this, then I'll get dragged into more and more issues future into the future and I really don't want to spend more time than I need to. I also don't know people well enough in this community to be comfortable assigning moderators to do the job for me and there would also be inherent bias in favor of the MotK community if I choose moderators from here. Honestly, the report button was created for reporting content that weren't scripts at all, like that dumb Kogasa thing from earlier. I wasn't expecting people to use it to report real danmakufu scripts, even if they were plagiarized or something similar. In retrospect, that was a dumb assumption on my part. At this point, I'm not sure entirely sure what I want to do. I'll probably implement user and ip bans anyway in case of future trouble and then finally give a way for users to send emails to other users like I was talking about a while ago. That way other people can yell at people for me. :V
« Last Edit: October 30, 2015, 06:37:20 PM by Blargel »
<WorkingKeine> when i get home i just go to the ps3 and beat people up in blazblue with a loli
<Azure> Keine: Danmakufu helper by day, violent loli by night.

Chronojet ⚙ Dragon

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Re: BulletForge news (Latest: IP Blocking implemented)
« Reply #84 on: October 30, 2015, 06:33:25 PM »
I think it's probably best that you start getting like one or two admins for Bulletforge. Like Drake or something? :U

Helepolis

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Re: BulletForge news (Latest: IP Blocking implemented)
« Reply #85 on: October 30, 2015, 08:00:11 PM »
2 cents++

Imo, last thing we want is subjectively and heavy opinion based script reporting and hunting. As far as I know the Japanese upload place for scripts and such isn't moderated either and people just seem to do fine there. At least, that is the general impression(?).

Somehow I keep getting the feeling that the mind set and behaviour of our western fanbase is often the problem. Perhaps not entirely justified for me to express this feeling but left and right noting the posting behaviour of people plus various locations on the net somehow makes me iffy about it all. It is something that Eastern fanbase succeeds in doing better (i.e: Doujin works and guidelines)

There is a reason RikaNitori is a no-drama zone and for some reason this has been generally well maintained. Few little incidents here and there but nothing dramatic. This isn't because of any iron ruling or heavy moderation. But more like creating a clear statement and laying down the rules of the game. From there on it is community driven. Members pass down indirectly the "behaviour rules" to each other and keep each other close.

Plagiarism is not nice and frowned upon, but to start a form of battue is in my eyes poisonous behaviour. If the person is a roaming member of MotK, then perhaps we can engage dialogue to ask reasoning. If the person is not a member of MotK then there is not much we can do. You could e-mail the author yourself and ask kindly to stop the plagiarism but that too shouldn't become a battue. I know how easy it is to conduct to mass-cyber bullying/hunting. The report button as Blargel had pointed out should be used to report bad things such as: Piracy, porn, disgusting stuff, non-danmakufu etc. So it doesn't becomes a dumping site. And that would require some admin-based moderation, but nothing really else than that I would say.

Last thing I prefer to see is Bulletforge drama spilling to our forums or other way around. I am glad the win/fail voting disappeared, a good step towards a neutral non-biased dnh hosting site.


Curious what others think of it.
« Last Edit: October 30, 2015, 10:57:30 PM by Helepolis »

Blargel

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Re: BulletForge news (Latest: IP Blocking implemented)
« Reply #86 on: November 11, 2015, 07:22:11 PM »
I've discovered a few projects with broken download links and investigation shows that the files had gone missing on my file host. This was caused by a bug in my code that's triggered very rarely, but that I've fixed now. The only problem now is that I had no back ups of the files so I'm hoping that a few people here who download stuff like crazy can help. Here is a list of the affected projects. Crossed off items have been handled.

Pending fixes:
http://www.bulletforge.org/u/akakyu/p/vivit-battle
http://www.bulletforge.org/u/lunarhazuki/p/very-first-cirno-boss-fight
http://www.bulletforge.org/u/mrgamerplayer132/p/yuyuko-saigyouji
http://www.bulletforge.org/u/schezo/p/ms-accord-puyo-puyo
http://www.bulletforge.org/u/suwako-moriya/p/touhou-boss-rush
http://www.bulletforge.org/u/talosmistake/p/short-alice-boss-fight-by-talos-mistake
http://www.bulletforge.org/u/zhan_fox/p/koishi-player
And one unlisted project that I'll obviously not be linking.

Handled (some may have just been deleted):
http://www.bulletforge.org/u/kirbio/p/incident-causer-mayhem-resubterranean-animism
http://www.bulletforge.org/u/kirbio/p/perfect-freeze-marisa-cirno-team-player-script
http://www.bulletforge.org/u/krackocloud/p/shima-hisoukawa
http://www.bulletforge.org/u/rikako-asakura/p/apprehensive-adherent-abasement-chen
http://www.bulletforge.org/u/spectral-nexus/p/dark-marisa-my-contest-entry
http://www.bulletforge.org/u/spectral-nexus/p/mini-halloween-contest-entry
http://www.bulletforge.org/u/tressert/p/phantasmagoria-of-something-or-other


If anyone has a copy of any of these project, please let me know so I can fix these broken downloads. If you are the project owner, you should be able to remove the download and readd it yourself if you still have your script. I will also be sending an email to the affected users about this so that they know.
« Last Edit: November 18, 2015, 01:52:20 AM by Blargel »
<WorkingKeine> when i get home i just go to the ps3 and beat people up in blazblue with a loli
<Azure> Keine: Danmakufu helper by day, violent loli by night.

Re: BulletForge news (Latest: IP Blocking implemented)
« Reply #87 on: November 11, 2015, 07:35:39 PM »
Phantasmagoria of Something or Other isn't worth fixing in it's current state, so I removed it instead.
My name is Tres. It sounds like "Tray". Tressert is "Tray-zurt"; like Tres dessert.
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Sparen

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Re: BulletForge news (Latest: IP Blocking implemented)
« Reply #88 on: November 11, 2015, 07:36:24 PM »
I've discovered a few projects with broken download links and investigation shows that the files had gone missing on my file host. This was caused by a bug in my code that's triggered very rarely, but that I've fixed now. The only problem now is that I had no back ups of the files so I'm hoping that a few people here who download stuff like crazy can help. Here is a list of the affected projects.

I currently have the following:

http://www.bulletforge.org/u/kirbio/p/incident-causer-mayhem-resubterranean-animism
http://www.bulletforge.org/u/rikako-asakura/p/apprehensive-adherent-abasement-chen
http://www.bulletforge.org/u/spectral-nexus/p/dark-marisa-my-contest-entry

Blargel

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Re: BulletForge news (Latest: IP Blocking implemented)
« Reply #89 on: November 11, 2015, 07:38:46 PM »
Please upload the scripts to another filehost and PM me the links. I'll also cross off the list as things get fixed.
« Last Edit: November 11, 2015, 07:40:32 PM by Blargel »
<WorkingKeine> when i get home i just go to the ps3 and beat people up in blazblue with a loli
<Azure> Keine: Danmakufu helper by day, violent loli by night.