Alright, just bumping my thread to announce that Porygon Productions livestreams will be happening every Saturday at 3PM EST for approximately 2 hours, give or take. I will be streaming the creation process of my Danmakufu projects, chiefly Ephemeral Unnatural Balance. The stream is mainly meant as a motivator for me to keep working on it as well as a great way to get feedback on the game in real time and generate excitement for the project. I'll also mix it up and play some games in between scripting.
I hope to see some of you next Saturday: http://www.twitch.tv/exporygon
As an example, here's what I accomplished last Saturday:
Production Progress:
Created Stage 2 boss Nonspell 1
Created Stage 2 boss Spell 1
Fixed animation bugs
Non-Production Activities:
Danmakufu scripts
Subterranean Animism
Perfect Cherry Blossom
I had seen a bunch of guys interested in learning how to use or to know what is the Danmakufuu, can I divulgate your twitch link there?You bet! My code might look a little imposing cause I have a lot of function libraries that I made myself. However, the basic logic of coding patterns is what I'm mostly doing anyway. I'll try to explain what I'm doing when I make the patterns.
EUB v0.10 BUG AND ISSUE LIST(Replies are done is respective order):
-SYSTEM-PACKAGE: Difficulty Select issue - When scrolling more than one difficulty at any given time, the entire thing spazzes. More specifically, the animation for the next difficulty transition runs and the transition as a whole is not smooth.
-GAME-STAGE: Upon starting Stage 1, there is an immediate drop to about 30 FPS and then a rise back to a stable FPS.
-GAME-PLAYER: Bomb text is very hard to read on the effects spawned by Rin.
-GAME-STAGE: Easy Mode Bossattacks are... much harder than Easy Mode. Notably, Tojiko's yellow light wave spell and Futo's mid boss spell. Tojiko's non spells are also a little difficult for Stage 1 Easy Mode. I say this because I'm still technically an Easy Mode player and this required an unusually large amount of concentration for Easy Mode Stage 1. It's harder than DEC Stage 1 for sure. Tojiko's last normal spell is fine.
I will try to clear a higher difficulty and make a video, and I will also update this list if I see anything else that may require fixes.
-SYSTEM-PACKAGE: When returning from Replay Select Scene to Main Menu, the sound effect is cut off.Noted.
-SYSTEM-PACKAGE: Difficulty Select issue - When scrolling more than one difficulty at any given time, the entire thing spazzes. More specifically, the animation for the next difficulty transition runs and the transition as a whole is not smooth.You'd be surprised how difficult it is to get that to be smooth. It really is a minor issue so MAYBE I'll fix it eventually. If it really bugs you then I suppose I could just disable holding down the button to scroll.
-GAME-STAGE: Upon starting Stage 1, there is an immediate drop to about 30 FPS and then a rise back to a stable FPS.This is because the game has just finished loading a large number of images and sounds. It's inevitably going to happen. The lowered fps you see displayed is merely a remnant from that.
-GAME-PLAYER: Bomb text is very hard to read on the effects spawned by Rin.I can read it just fine, but noted nonetheless.
-GAME-STAGE: Some post-Midboss fairies spawn blue bullets that are very hard to see.This is something that I am currently aware of. The reason it has not been changed is because the current background for stage 1 is actually a placeholder. I'm waiting on the final background to make sure all the bullets properly display over the background.
-GAME-STAGE: Easy Mode Bossattacks are... much harder than Easy Mode. Notably, Tojiko's yellow light wave spell and Futo's mid boss spell. Tojiko's non spells are also a little difficult for Stage 1 Easy Mode. I say this because I'm still technically an Easy Mode player and this required an unusually large amount of concentration for Easy Mode Stage 1. It's harder than DEC Stage 1 for sure. Tojiko's last normal spell is fine.v0.11 has fixed this issue. The difficulty of bosses was being locked to Hard due to a careless error on my part. Thank you for bringing it to my attention.
I recorded it, but... the replay apparently played both the stage bgm and the package bgm at the same time. I have no clue what happened.I'll look into it. If I manage to fix it then I MAY release another bugfix update.
How is it btw with your bullet replacement?I intend to compile one out of other people's shotsheets (if I get permission) combined with my own shots. I haven't actually begun doing this yet though, though it's something I should probably start early on.
Sound Forge is like Audacity, it's mostly for handling existing audio files. You use it for batch sample rate and bit depth conversion, surgical editing and mastering. Cubase is what you use for actual creation and mixing of sounds.You're right about that, but I was also under the impression SoundForge came with a number of preset sounds to work with. I can't remember who precisely said it first, but a prevailing theory among some people I know is that ZUN got at least a few of his sound effects by manipulating some of those preset sounds. I believe someone noticed that one of his laser sounds was being VERY close to a SoundForge preset. I'm not 100% sure though, and don't have the ability to corroborate these claims as SoundForge is not something easily acquired.
Hello, this is Sixten, the illustrator for Ephemeral Unnatural Balance.
Although ExPorygon hasn't posted in this thread for a while, I have been watching his stream (http://www.twitch.tv/exporygon) and I assure you he is still working on his game.
Here are the low-resolution versions of the character illustrations for the first three stages of the game.
Playable Characters
Rin Satsuki (http://www.houseofsixten.com/stealth/cirno/eub/rin_color.jpg)
Kasen Ibaraki (http://www.houseofsixten.com/stealth/cirno/eub/kasen_color.jpg)
Tokiko (http://www.houseofsixten.com/stealth/cirno/eub/tokiko_color.jpg)
Bosses
Mononobe-no-Futo (http://www.houseofsixten.com/stealth/cirno/eub/futo_color.jpg)
Soga-no-Tojiko (http://www.houseofsixten.com/stealth/cirno/eub/tojiko_color.jpg)
Minoriko Aki (http://www.houseofsixten.com/stealth/cirno/eub/minoriko_color.jpg)
Shizuha Aki (http://www.houseofsixten.com/stealth/cirno/eub/shizuha_color.jpg)
Aya Shameimaru (http://www.houseofsixten.com/stealth/cirno/eub/aya_color.jpg)
Momiji Inubashiri (http://www.houseofsixten.com/stealth/cirno/eub/momiji_color.jpg)
The balance of power in Gensokyo has suddenly turned upside down. Servants have become masters, and the apocryphal Rin Satsuki has become the resolver of incidents. Who is behind all this? The answer will surprise you.
I bolded the part you should be focusing on. The master servant is an example.
Well, the "servant/master" bit is the only case presented, so I figured that was the sole conflict of the incident.It's also part of the tagline, which is in the poster that I have neglected to post here for some reason. I ought to fix that.
Oh my god, these are amazing. I love the cartoon-ish look and not Loli-like art. V: However, Kasen has no arm under her bandage, you may want to fix that.
Oh my god Momiji looks absolutely amazing. ^_^
It's SPRIIIIIIING!You haven't seen the dialogue yet. Let me assure you that it's more than fitting. Also remember that the theme of the game is more or less a reversal of the norms.
But no, seriously. I find it very hard to imagine ever using Lily White's frowning cut in because I can't imagine her ever *not* smiling. Maybe it's just the fanon rubbing off on me, but that seemed to be the only complaint I would ever have with your work for Lily White. Then again, it's up to Ozzy if/when/how he will use it.
Glad you like them. What do you mean by "not Loli-like"? I actually have a reputation as a "lolicon" type illustrator, and Shizuha, Rin, and Futo are intentionally made to look like children.I don't know, they look like they're from a comic book as opposed to a "lolicon" illustration, but that's just me.
So the synopsis (according to what Sixten presents on his site) is:
The balance of power in Gensokyo has suddenly turned upside down. Servants have become masters, and the apocryphal Rin Satsuki has become the resolver of incidents. Who is behind all this? The answer will surprise you.
First off, I love the fact that both Rin Satsuki and Tokiko are player characters in this game.Tokiko is still under development, only the full game will feature her for that reason and another reason I don't want to disclose. :V
Second, the "reversal of the balance of power" makes it sound like Seija's at work in all this(amakojaku's plan is successful?!?).Believe it or not, the idea was conceived before Seija existed. Because of that, we have no plans to include her in the story and game.
Finally, as a point, there are several duets that could be used for this, although I do admit that the one's being used is odd, as Futo and Tojiko aren't subordinates to one another, but to Miko.I need to make a clarification. The game's initial concept was something in which midboss-only characters would switch places with their respective stage bosses. So we crafted the game around starring the various midboss-only characters who never really had a spotlight in the official games in which they debuted. The power reversal incident is very real in the game, though it's less of a reversal between master and servant roles and just a power change altogether. Hence the reason why the traditional playable characters have been rendered useless for this incident and relatively unknown or lesser known, weaker characters (sans Kasen) are taking their place. Rin Satsuki, being arguably more of a fan character, was such a polar opposite to Reimu that she literally came out of nonexistence due to this incident. In addition, traditionally most players view the stage boss (admittedly sometimes erroneously) as a more powerful adversary than the midboss. Thus we felt it justified to represent a power reversal incident as a reversal of the expected stage positions of bosses. Stage order of characters is something that was also changed, with many characters officially appearing in earlier stages now appearing in much later ones.
I'm surprised that Sakuya, Youmu, and Koakuma have not shown up yet, but the game only has six stages, so...
1. The loading screens lag a bit for me. Could be my computer isn't the best, though.This will inevitably happen to most computers, I find. The game is simply loading very large assets in quick succession. Better it happen in that loading screen than in the middle of the game though. Most of the time the lag does not cause the program to stop responding at least.
2. I keep have this slightly annoying bug happen to me. After you defeat a boss/mid-boss the main shot still shoots the area the were in. Sometimes it goes away after a few seconds, others it takes going to a new stage/getting to the boss. It's just distracting.This is a known issue and has proven very difficult to pin down and fix. I had actually thought I had fixed it numerous times already.
3. I only had this happen to me when I paused during the beginning stage, right the power up sounds happened. The options decided they didn't want to work and I could only use my main shot, and died.This is an extremely rare bug that I've only encountered once myself. If you have a replay of it happening, I might be able to figure out what causes it.
4. When you use a replay, the music overlaps with the title screen's. Well, that's one way to have a remix, I guess. :3Looks like I overlooked this, my bad.
My apologies if I sound a little whinny or nit-picky.Absolutely not! They're all valid concerns and I'll be working on them all.
This is an extremely rare bug that I've only encountered once myself. If you have a replay of it happening, I might be able to figure out what causes it.In my replay, it should happen right at the third stage. Keep in mind that I paused it right as it was giving me my power, which MIGHT have interrupted the process, though this is just a guess.
The game is great and I can't wait for the full release, however stage 3 midboss Aya has a few cheapshots, and stage 3 as a whole is MUCH harder than Stage 1 or 2. (could just be me)It has been a common consensus among players that Stage 3 is too overbearing. Therefore, Stage 3 is on the chopping block for nerfs, the whole of Momiji and Aya in particular. In addition, I plan to give the player an indirect buff in the form of making Discord less punishing to use for the purposes of survival.
It has been a common consensus among players that Stage 3 is too overbearing. Therefore, Stage 3 is on the chopping block for nerfs, the whole of Momiji and Aya in particular. In addition, I plan to give the player an indirect buff in the form of making Discord less punishing to use for the purposes of survival.
Does Discord have a survival purpose other than making your shots more powerful?On activation it creates a "flash bomb" like clear radius around the player, to help get out of sticky situations as well as a very brief amount of invincibility. In addition, a hit will cause an autobomb if the player has bombs remaining. However, the costs of Discord (except for maybe scoring) probably outweigh the benefits right now. Will be looking to make Discord patterns less ridiculous.
And her second outfit is... woah.
What I really-really liked are the spells of Stage 3. They, somehow... are considerably better developed? Can't really express what I think, but they look to have deep inner idea in comparison of stage 1-2, which are a bit of simple in terms of pattern. Reasonable. Spells I will be SATISFIED WITH IN MY OWN GAME.
Who is an artist for in-dialoge portraits?That would be Sixten. He's posted several times in this thread, just go back a page.
What I really-really liked are the spells of Stage 3. They, somehow... are considerably better developed? Can't really express what I think, but they look to have deep inner idea in comparison of stage 1-2, which are a bit of simple in terms of pattern. Reasonable.Thanks! I guess that's to be expected since increasing the complexity of attacks is something I tend to do as a game goes on.