Maidens of the Kaleidoscope

~Hakurei Shrine~ => Help Me, Eirin! => Topic started by: Eric on September 24, 2013, 06:36:58 PM

Title: Len'en Project by JynX? (First 3 games updated)
Post by: Eric on September 24, 2013, 06:36:58 PM
<Karisa> I've been updating the thread title periodically. If you think it needs to be adjusted, feel free to PM me.
Len'en series:
鏈縁蛇叢釼 〜 Earthen Miraculous Sword
鏈縁旡現里 〜 Evanescent Existence
鏈縁霊烈傳 ~ Reactivate Majestical Imperial
連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle


=======

so yeah, look what i found: http://mugenri.blog.shinobi.jp/
didn't think he'd actually make a game (or two in this case), so i guess the guy IS a programmer as well as an artist.

for those who don't know JynX: http://www.youtube.com/watch?v=6GVrMDW4dbw he usually does these sweet remasters of PC-98 games and such and posts them usually around April fools day and Christmas time, but it seems this time we actually have a game to look forward to!

Check out the wiki entry for more in-depth details! http://en.touhouwiki.net/wiki/Len%27en_Project (feel free to help contribute!)

few random pics:

(http://file.mugenri.blog.shinobi.jp/f85f17d0.jpeg)

(http://file.mugenri.blog.shinobi.jp/8569f542.jpeg)

(http://file.mugenri.blog.shinobi.jp/2735dca6.jpeg)

P.S. I've already played through both game a few times on normal, and I've got to say the first one so far is my favorite for some reason (third stage is so great), but yeah, just posted this here to hopefully get it out there to the public and maybe see some cool 1ccs on Youtube of this Demo!
Title: Re: 鏈縁蛇叢釼 〜 Earthen Miraculous Sword & 鏈縁旡現里 〜 Evanescent Existence
Post by: Necrotek on September 24, 2013, 06:53:13 PM
That's really surprising that he decided to make an actual public game this time :)
But the difficulty level of these games is quite... It reminds me how I played my first Touhou game but I think I fail ever more this time.
Title: Re: 鏈縁蛇叢釼 〜 Earthen Miraculous Sword & 鏈縁旡現里 〜 Evanescent Existence
Post by: Eric on September 24, 2013, 07:35:03 PM
yeah, the difficult is pretty insane even on normal.

since I'm pretty much exclusively playing the first one for now, I've noticed from the backgrounds that there seems to be somewhat of an ocean theme going on. I also love the rainbow-like effect when you shoot at enemies.

Title: Re: 鏈縁蛇叢釼 〜 Earthen Miraculous Sword & 鏈縁旡現里 〜 Evanescent Existence
Post by: chirpy13 on September 24, 2013, 09:41:34 PM
Oh wow, that's pretty cool.  I'll have to try these out later.  Maybe it's a sign he'll eventually release the LLS/MS remakes?  Maybe?  Probably not...
Title: Re: 鏈縁蛇叢釼 〜 Earthen Miraculous Sword & 鏈縁旡現里 〜 Evanescent Existence
Post by: Karisa on September 24, 2013, 10:04:45 PM
Well, that explains why those LLS/MS remake videos had sidebars that were unnecessarily different from the original games (or official Windows Touhou): the engine already existed for these.
Title: Re: 鏈縁蛇叢釼 〜 Earthen Miraculous Sword & 鏈縁旡現里 〜 Evanescent Existence
Post by: Zengeku on September 27, 2013, 12:20:01 AM
I tried the first game. It's got some nifty and fun little bullet patterns in it, though nothing groundbreaking. Stages are pretty bad streaming marathons and scoring is about bombing when lots of bullets are on screen. There's hardly any sense in PoC'ing because items aren't really worth all that much and until things have been properly memorized you'll probably end up using bombs when caught in bad situations trying to PoC. Bombs that could've been spent a lot better on getting score on bullet heavy attacks later on.

Some of the spellcards seem a bit on the questionable side design wise but I have only played it through three times so I can't say anything for certain yet. There are still some attacks that I don't know how to approach though. I have beaten this demo on Normal and tried Hard mode. Had a decent time playing it but it doesn't seem very good. I like the stage 3 boss loli though. That hat.

I did also try the second game but there was something strange going on with the bombing so i decided to drop it.
Title: Re: 鏈縁蛇叢釼 〜 Earthen Miraculous Sword & 鏈縁旡現里 〜 Evanescent Existence
Post by: Zakari on September 27, 2013, 03:41:51 AM
First Ido and now Jynx?

what if ZUN retired after making TH15 while the fans will still continue making Touhou fan-made games?
i`m currently downloading the game.
Title: Re: 鏈縁蛇叢釼 〜 Earthen Miraculous Sword & 鏈縁旡現里 〜 Evanescent Existence
Post by: Necrotek on September 27, 2013, 08:18:55 AM
I like the stage 3 boss loli though.
Aren't all characters actually boys?
Title: Re: 鏈縁蛇叢釼 〜 Earthen Miraculous Sword & 鏈縁旡現里 〜 Evanescent Existence
Post by: Flan27 on September 28, 2013, 05:02:10 AM
I did also try the second game but there was something strange going on with the bombing so i decided to drop it.
Bombing while unfocused will activate a special bomb called a "flash bomb", but only if you have that gauge on the left filled, otherwise it will do nothing.  It's pretty dumb, I wish it was assigned to the C button instead.

Aren't all characters actually boys?
I don't think all of them are, but possibly some of them.  There were a few who reffered to themselves as "boku", but then I again that doesn't really mean a whole lot.


I've become pretty excited after finding out about these games.  It's great that we're finally able to play some of JynX's stuff.  The story seems quite interesting this time too.  I've been working on covering this on the wiki, and although they're in a very early state the pages already have some good information.   If you want to know more about these games, feel free to check them out (and contribute if you're able~)

Here's a link: http://en.touhouwiki.net/wiki/Len%27en_Project
Title: Re: 鏈縁蛇叢釼 〜 Earthen Miraculous Sword & 鏈縁旡現里 〜 Evanescent Existence
Post by: Eric on September 28, 2013, 06:00:16 AM
Thank a ton Flan! Glad someone took the Initiative!

I can probably get some time to play tomorrow and hopefully contribute to this, since I'm super interested in what the final releases might have in store for us. Since we know the guy can make games now, I'm actually curious whether or not he'll actually release those PC-98 Remasters as actual games. Eh, you can only hope :P

Edit: added link to the OP.
Title: Re: 鏈縁蛇叢釼 〜 Earthen Miraculous Sword & 鏈縁旡現里 〜 Evanescent Existence
Post by: Necrotek on September 28, 2013, 07:44:15 AM
I don't think all of them are, but possibly some of them.  There were a few who reffered to themselves as "boku", but then I again that doesn't really mean a whole lot.
Well, I don't know Japanese so I can only guess by looking at their appearance which is quite boyish.
Title: Re: 鏈縁蛇叢釼 〜 Earthen Miraculous Sword & 鏈縁旡現里 〜 Evanescent Existence
Post by: Kaze_Senshi on September 28, 2013, 11:21:07 AM
Well I didn't have time to play these games yet but if the romanized project name isn't wrote on the blog I think that it should be wrote as "Ren'en" since it is a Japanese word.
Title: Re: 鏈縁蛇叢釼 〜 Earthen Miraculous Sword & 鏈縁旡現里 〜 Evanescent Existence
Post by: Flan27 on September 29, 2013, 12:46:49 AM
Well I didn't have time to play these games yet but if the romanized project name isn't wrote on the blog I think that it should be wrote as "Ren'en" since it is a Japanese word.
The initials are Le, as seen in the file names.  If JynX say it's an L, then it's an L.

Thank a ton Flan! Glad someone took the Initiative!
I'm glad it's appreciated!  Here's to hoping we can make a good English resource for these games.
Title: Re: 鏈縁蛇叢釼 〜 Earthen Miraculous Sword & 鏈縁旡現里 〜 Evanescent Existence
Post by: Flan27 on October 04, 2013, 02:22:49 AM
The other day I contacted JynX (!) and he very kindly provided me with a lot of the text from the games.  I'm pretty happy to be talking to him, he had good things to say about the wiki and about my translations. :3  After AWA and everything too, I feel like the wiki is becoming more well known even in Japan, so I'm very excited about the communities reaching out to each other a bit more.

If you go the wiki now, you'll see that most of the text from the games is there, with some of it translated.  I've yet to get the spell card names, so I'm going to ask JynX about it.  I think that that's really important, especially since there are so many spell cards.  (Actually, I think the length of the battles in the game is a bit detracting, but some people probably like them.  *rambling* :V)

And sorry about the double post!  I think it's pretty noteworthy.
Title: Re: 鏈縁蛇叢釼 〜 Earthen Miraculous Sword & 鏈縁旡現里 〜 Evanescent Existence
Post by: Jaimers on December 26, 2013, 02:14:34 PM
Well the full versions of these games came out a while ago.

So have an Unreal Mode 1cc of the first game. (http://www.youtube.com/watch?v=lYOGy2zKV0s)  :V
Title: Re: 鏈縁蛇叢釼 〜 Earthen Miraculous Sword & 鏈縁旡現里 〜 Evanescent Existence
Post by: BT on December 26, 2013, 06:41:40 PM
Well the full versions of these games came out a while ago.

So have an Unreal Mode 1cc of the first game. (http://www.youtube.com/watch?v=lYOGy2zKV0s)  :V
Whoa. This game is really cool. A lot of the patterns are good and the music is great. Achilles' heel would be some of the gimmick cards and the stage portions, especially the stage portions, which bored me the first time I looked at them.

How hard is Absurdly Extra?
Title: Re: 鏈縁蛇叢釼 〜 Earthen Miraculous Sword & 鏈縁旡現里 〜 Evanescent Existence
Post by: Necrotek on December 26, 2013, 07:22:47 PM
Well the full versions of these games came out a while ago.

So have an Unreal Mode 1cc of the first game. (http://www.youtube.com/watch?v=lYOGy2zKV0s)  :V

Could you share dat file of your replay?

And, in case if you'd try the second game, there is an extra spellcard by finishing the last stage with full flower gauge (and there is a high possibility of the game being closed when that spellcard is activating; on the other hand, it's safe if you skip it). So, I'd recommend to make a live record during playing.
Title: Re: 鏈縁蛇叢釼 〜 Earthen Miraculous Sword & 鏈縁旡現里 〜 Evanescent Existence
Post by: Jaimers on December 26, 2013, 11:46:32 PM
Could you share dat file of your replay?

Sure. (https://www.dropbox.com/s/7bvdfod4d4s3v0c/EEUnreal1cc.rar)

I guess I'm not too worried about that crash since dying or bombing seems to reduce the flower gauge by a loooot and I'm bound to die and bomb a few times on Unreal.

How hard is Absurdly Extra?

Hard. (http://i.imgur.com/kHKnOGY.png)
Title: Re: 鏈縁蛇叢釼 〜 Earthen Miraculous Sword & 鏈縁旡現里 〜 Evanescent Existence
Post by: Jaimers on December 31, 2013, 01:45:25 AM
You know has anyone ever informed JynX about that TLB crash?

I've gotten a pretty decent Unreal 1cc and I could trigger the TLB with a few less mistakes. However every time I've triggered the TLB before the game crashes so the motivation to shoot for an Unreal TLB 1cc is pretty low if the game is just going to crash when I reach it.
Title: Re: 鏈縁蛇叢釼 〜 Earthen Miraculous Sword & 鏈縁旡現里 〜 Evanescent Existence
Post by: Necrotek on December 31, 2013, 01:59:08 AM
Not sure what TLB means but I guess it's about the bug with extra spellcard I mentioned earlier. If it's so then yes, I asked Flan27 to inform JynX about it (though I'm not sure if he actually told JynX about it).
One more funny thing about that spellcard bug (I'll try to recheck it again tomorrow) - it never crashed for me while I was running the game under Ollydbg, like I mentioned on wiki.

Upd: ok, I just retried to run a replay in natively running game and under ollydbg, both ollydbg runs were fine unlike the native one. I don't know if it's really related (because I don't really see any connections between these factors), it's worth to give it a try. Try to run the game under Ollydbg 2.01 (http://www.ollydbg.de/odbg201.zip). You can also try this (https://dl.dropboxusercontent.com/u/4527301/rep_dat_04.led.zip) terrible replay just to check if the trick works or not. It's not a solution for the problem but it might be fine for the time being.
Title: Re: 鏈縁蛇叢釼 〜 Earthen Miraculous Sword & 鏈縁旡現里 〜 Evanescent Existence
Post by: Validon98 on December 31, 2013, 02:02:23 PM
Question: How do extends work in this game beyond the usual 1-up items? Is it score based or point item based?

Edit: Also if anyone knows how to extract the music from the game I'd like to know for my usual game soundtrack collection purposes. ^^;
Title: Re: 鏈縁蛇叢釼 〜 Earthen Miraculous Sword & 鏈縁旡現里 〜 Evanescent Existence
Post by: Necrotek on December 31, 2013, 02:27:59 PM
If I recall correctly, you get a life after 10m, 20m and 30m score (so, only 3 score-based lives).
About music... well, pm me if you're interested.
Title: Re: 鏈縁蛇叢釼 〜 Earthen Miraculous Sword & 鏈縁旡現里 〜 Evanescent Existence
Post by: Kaze_Senshi on December 31, 2013, 06:46:55 PM
About music... well, pm me if you're interested.

Upload it to youtube plx :)
Title: Re: 鏈縁蛇叢釼 〜 Earthen Miraculous Sword & 鏈縁旡現里 〜 Evanescent Existence
Post by: Necrotek on December 31, 2013, 07:07:10 PM
Ok, I'll try. Though, I think, I have already seen music from these games on youtube.
Title: Re: 鏈縁蛇叢釼 〜 Earthen Miraculous Sword & 鏈縁旡現里 〜 Evanescent Existence
Post by: Validon98 on December 31, 2013, 07:14:12 PM
They are already on Youtube. I've seen them around. ^^;
Title: Re: 鏈縁蛇叢釼 〜 Earthen Miraculous Sword & 鏈縁旡現里 〜 Evanescent Existence
Post by: Necrotek on December 31, 2013, 07:22:31 PM
Just as I thought. So there is no point in uploading them again.
Title: Re: 鏈縁蛇叢釼 〜 Earthen Miraculous Sword & 鏈縁旡現里 〜 Evanescent Existence
Post by: Validon98 on December 31, 2013, 11:28:06 PM
...After playing the first game I kind of decided to Walfas my feelings on the difficulty curve.

(http://puu.sh/64YSb)
Title: Re: 鏈縁蛇叢釼 〜 Earthen Miraculous Sword & 鏈縁旡現里 〜 Evanescent Existence
Post by: KaiserKnuckle on January 01, 2014, 12:21:11 AM
(http://puu.sh/64YSb)

Stage 3 for Len'en players is like that until they realize that Dimensional Diversion is infinitely more easier when you figure it out.  :V
Title: Re: 鏈縁蛇叢釼 〜 Earthen Miraculous Sword & 鏈縁旡現里 〜 Evanescent Existence
Post by: Jaimers on January 01, 2014, 10:17:04 PM
So in these games if you 1cc Unreal mode you unlock the game's Absurdly Extra Mode.

Have a video of Evanescent Existence's Absurdly Extra Mode. (http://www.youtube.com/watch?v=xctKrHjmFGE)

EDIT:
Replay (https://www.dropbox.com/s/qgqq2hmc4nl4lrw/EEABEX.rar)
Title: Re: 鏈縁蛇叢釼 〜 Earthen Miraculous Sword & 鏈縁旡現里 〜 Evanescent Existence
Post by: addamelech on January 01, 2014, 11:39:50 PM
How is it possible that 2nd stage boss is waaaay harder than boss 3 and 4? Unreal mode seems to be a motivation killer because of the erratic way the difficulty rises. Stage 3 was fairly good but then comes stage 4 being on the easy side.

Also, the first guy/girl you control, yabusame was his/her name? She moves way too slow while unfocused and I feel his/her shot is super weak.

I guess I'll have to get used to it but damn, the game does not make it easier. And worst of all it is very fun, which will make me sit here trying to clear it for hours.
Title: Re: 鏈縁蛇叢釼 〜 Earthen Miraculous Sword & 鏈縁旡現里 〜 Evanescent Existence
Post by: Necrotek on January 01, 2014, 11:51:15 PM
So in these games if you 1cc Unreal mode you unlock the game's Absurdly Extra Mode.

Have a video of Evanescent Existence's Absurdly Extra Mode. (http://www.youtube.com/watch?v=xctKrHjmFGE)
If you don't mind, add replay files too for your videos, I like to watch them natively :)

Hm, so I was wrong about only three score-based lives. And it seems that there is one more life at 100m, so it'd be 5 lives for score, at 10, 20, 30, 50 and 100 millions.
Title: Re: 鏈縁蛇叢釼 〜 Earthen Miraculous Sword & 鏈縁旡現里 〜 Evanescent Existence
Post by: Jaimers on January 03, 2014, 02:59:01 PM
Okay second game time.
Earthen Miraculous Sword - Unreal Mode TLB 1cc video. (http://www.youtube.com/watch?v=gA0lA2Umqgc)
TLB is pretty cool.

Replay (https://www.dropbox.com/s/uj0mldxud4tmhka/rep_dat_06.rar)
Can't guarantee that the TLB will show up or outright crash or if the whole replay even works. There seemed to be some weird voodoo going on with this run.

If you don't mind, add replay files too for your videos, I like to watch them natively :)
Added it to the post and the previous post.
Title: Re: 鏈縁蛇叢釼 〜 Earthen Miraculous Sword & 鏈縁旡現里 〜 Evanescent Existence
Post by: Necrotek on January 03, 2014, 04:07:34 PM
Thanks. That's indeed weird that TLB was triggered (it was fine for me too when I tried your replay so it's definitely not the issue with your game). Did it happen before that you have similar amount of flower gauge and it wasn't triggered? Probably, there are differences in conditions for its activation which depend on chosen difficulty (I have never tried any other difficulty to play without cheating except of Easy) which is quite a possible case because you get less lives if you don't fill it completely, making Unreal version of the boss even more harder. I didn't test it much when I wrote about this spellcard in wiki just because of that annoying crash. So, there are two options, Unreal requires less of flower gauge (or maybe it's connected to something else, I don't know) or it was a bug which wouldn't surprise me if it's so (in addition to TLB crash, I often catch a game freeze between stages when the game loads data). I'll try to check replay running without ollydbg just to be sure that it wasn't caused by it, sometimes the game doesn't crash.

Anyway, it was cool to watch, penultimate attack of TLB is crazy on Unreal.

Upd: just tried running freshly extracted game without debugger and got last spellcard triggered. But still it was bugged, petals started to be added to lifebar before the screen faded to black to show "・・・力を示せ", giving 4 (not 3) lives and it was desyncronized so the player died on the first attack. Probably, some other attempt won't be bugged (I'll keep trying) but anyway, the game has a lot of bugs.

Upd2: the third clean run was successful, first two were bugged but didn't crash the game as it usually happens. Still a mystery if TLB was supposed to be triggered. Well, maybe at some point I'll find real conditions.
Title: Re: 鏈縁蛇叢釼 〜 Earthen Miraculous Sword & 鏈縁旡現里 〜 Evanescent Existence
Post by: Jaimers on January 03, 2014, 10:52:45 PM
(http://i.imgur.com/S2arBlv.png) (http://i.imgur.com/VEIn8YA.png)

Okay what the actual fuck.

The 10th spellcard is literally impossible to get past with the giant laser rotating super-fast and the bullets not clearing with a bomb.
Title: Re: 鏈縁蛇叢釼 〜 Earthen Miraculous Sword & 鏈縁旡現里 〜 Evanescent Existence
Post by: Necrotek on January 03, 2014, 11:56:11 PM
Is it possible to graze something there to produce flash bombs in order to avoid laser?
Title: Re: 鏈縁蛇叢釼 〜 Earthen Miraculous Sword & 鏈縁旡現里 〜 Evanescent Existence
Post by: Jaimers on January 05, 2014, 10:56:15 PM
Holy mother of bullshit.

Earthen Miraculous Sword - Absurdly Extra Mode Clear Video (http://www.youtube.com/watch?v=CGxIbpXqi7Y)
Replay (https://www.dropbox.com/s/gydzkg4br5qfwjv/rep_dat_08.rar)

I want to thank Necrotek for all his help with the second game, I don't think any of the replays would have been possible without his help.
I seriously can't thank you enough, so here's to you buddy! o/
Title: Re: 鏈縁蛇叢釼 〜 Earthen Miraculous Sword & 鏈縁旡現里 〜 Evanescent Existence
Post by: Necrotek on January 06, 2014, 12:16:50 AM
I have no words, Jynx is insane. He didn't really bother to make ABEX playable, "It's 'Absurdly' difficulty, no one will be able to clean anyway so let's add more hazards!". And I thought that 8th and 10th spellcards were crazy, following ones are bombing festival. This stage is a good example of forbidden "creativity".

Still it's really impressive that you managed it, thank you a lot for your efforts in beating this madness! I want to see JynX's face if/when he sees your replays of his games, I doubt that there will be anyone else to clear them.
Title: Re: 鏈縁蛇叢釼 〜 Earthen Miraculous Sword & 鏈縁旡現里 〜 Evanescent Existence
Post by: Kaze_Senshi on January 06, 2014, 12:27:48 AM
Still it's really impressive that you managed it, thank you a lot for your efforts in beating this madness! I want to see JynX's face if/when he sees your replays of his games

I miss Shmup gameplay videos with voice commentaries and face reactions :o
Title: Re: 鏈縁蛇叢釼 〜 Earthen Miraculous Sword & 鏈縁旡現里 〜 Evanescent Existence
Post by: Endrance on January 10, 2014, 04:54:06 AM
Hello there, I downloaded this games last week, I really love them they are great and the music is really good (I already listen to it in my cel :p)

I have a problem, it appears that the game doesn't save neither my replays and scores :(, I keep unlocking the extra mode but when I close and re-open it all the things I've done are erased, did anyone have this problem too? =(

BTW sorry for my bad English :E
Title: Re: 鏈縁蛇叢釼 〜 Earthen Miraculous Sword & 鏈縁旡現里 〜 Evanescent Existence
Post by: Necrotek on January 11, 2014, 02:11:30 PM
The most  probable case is that you're running the game from directory which is in read-only mode. Probably you extracted the game to some system folder where it is forbidden to change data (as option, move the folder it to the root of drive C or some other drive, or try to run the game in administration mode) or you're running directly from the archive (well, it's a silly guess but anyway that happens from time to time).
Title: Re: 鏈縁蛇叢釼 〜 Earthen Miraculous Sword & 鏈縁旡現里 〜 Evanescent Existence
Post by: Endrance on January 11, 2014, 05:25:47 PM
The most  probable case is that you're running the game from directory which is in read-only mode. Probably you extracted the game to some system folder where it is forbidden to change data (as option, move the folder it to the root of drive C or some other drive, or try to run the game in administration mode) or you're running directly from the archive (well, it's a silly guess but anyway that happens from time to time).
Oh thank you very much!! you were right
Title: Re: 鏈縁蛇叢釼 〜 Earthen Miraculous Sword & 鏈縁旡現里 〜 Evanescent Existence
Post by: Kaze_Senshi on October 05, 2014, 12:37:28 AM
Sorry for the necrobump but I think that this is the best place to say this.

It seems that Jynx released the third game from the Len'en Series.

Here is the author article about the game (http://mugenri.blog.shinobi.jp/%E6%9C%AA%E9%81%B8%E6%8A%9E/%E3%82%AA%E3%83%AA%E3%82%B8%E3%83%8A%E3%83%AB%E3%82%B2%E3%83%BC%E3%83%A0%E7%AC%AC%E4%B8%89%E5%BC%BE%E3%80%8C%E9%8F%88%E7%B8%81%E9%9C%8A%E7%83%88%E5%82%B3%E3%80%8D%E9%85%8D%E4%BF%A1%E3%81%95%E3%82%8C%E3%81%A6%E3%82%8B%E3%82%88)

And here is the download link (http://www.vector.co.jp/soft/winnt/game/se507974.html)

Fast download tutorial

[attach=1]

I didn't played it yet, when I play I'll come back to say what I thought about it. #hypeIntensifies

(http://file.mugenri.blog.shinobi.jp/Le3_02.jpg)
hehehehehe
Title: Re: 鏈縁蛇叢釼 〜 Earthen Miraculous Sword & 鏈縁旡現里 〜 Evanescent Existence
Post by: Kaze_Senshi on October 05, 2014, 01:52:35 AM
Sorry for the necrobump but I think that this is the best place to say this.

It seems that Jynx released the third game from the Len'en Series.

Here is the author article about the game (http://mugenri.blog.shinobi.jp/%E6%9C%AA%E9%81%B8%E6%8A%9E/%E3%82%AA%E3%83%AA%E3%82%B8%E3%83%8A%E3%83%AB%E3%82%B2%E3%83%BC%E3%83%A0%E7%AC%AC%E4%B8%89%E5%BC%BE%E3%80%8C%E9%8F%88%E7%B8%81%E9%9C%8A%E7%83%88%E5%82%B3%E3%80%8D%E9%85%8D%E4%BF%A1%E3%81%95%E3%82%8C%E3%81%A6%E3%82%8B%E3%82%88)

And here is the download link (http://www.vector.co.jp/soft/winnt/game/se507974.html)

Fast download tutorial

[attach=1]

I didn't played it yet, when I play I'll come back to say what I thought about it. #hypeIntensifies

(http://file.mugenri.blog.shinobi.jp/Le3_02.jpg)
hehehehehe

Ooooops I quoted myself insted of modifying the original post :x


EDIT: OMG this game is awesome, maybe the best one from the Len'en series. The third first stages aren't sooo hard like the second game. The fourth boss and the sixth stage are a good surprise and the spellcard patterns are awesome. Also it has beautiful song and backgrounds and nice new characters. 10/10, go play it now :)
Title: Re: 鏈縁蛇叢釼 〜 Earthen Miraculous Sword & 鏈縁旡現里 〜 Evanescent Existence
Post by: ?q on October 05, 2014, 02:27:43 AM
I took a look, taking Normal Mode and Easy Extra Mode for a spin.

It's basically the same game as before, but with more polish.

*The visual effects and backgrounds are very good, except when they obscure the bullets.
*The music is actually pretty good.
*The switching mechanic is odd, but kind of interesting.  Being able to play as Yabusame and Tsubakura at the same time makes for a good shot type.
*The scoring system hasn't really changed at all.  It's still bombing for score, etc.  That said, you can get ample resources that way.
*JynX has a skewed idea of what the difficulty modes should be.  Easy Extra Mode is, for what it's worth, quite easy for the most part; some liberties were taken with the "Normal"cy of the main-game mode.
*The spell cards are for the most part not really dumb ideas.  JynX has good ideas but doesn't always execute them very well.
*The stage design is still godawful.
*The bosses look really fun.

Also, there were several aspects of the game that caught me off guard (in good ways).  The only thing I want to hint at is that the final boss is pretty terrifying.

Overall, it's not my dream game but I'd be willing to recommend giving it a try.
Title: Re: 鏈縁蛇叢釼 〜 Earthen Miraculous Sword & 鏈縁旡現里 〜 Evanescent Existence
Post by: Jaimers on October 05, 2014, 12:36:38 PM
It seems like the characters have secret passive abilities or something.

Yabusame can pick up spirits in the front and goes after spirits on her own in the back.
Sukune makes spirits home in on her while in the back (seems really overpowered) and if she fills up the flashbomb gauge in the front she gets a screen clear.

Not sure what abilities the others have.

The back character can also pick up power and point items. Which is important to raise the other member's power gauge.

Also for the record I first thought the spirits were suicide bullets and I was dodging them fervently for like the first hour.
Was sorta disappointed when they turned out not to be.

EDIT:
Does the game have a TLB?
Title: Re: 鏈縁蛇叢釼 〜 Earthen Miraculous Sword & 鏈縁旡現里 〜 Evanescent Existence
Post by: Necrotek on October 05, 2014, 12:58:26 PM
As much as I can see - no. But there is an extra boss on Extra stage.

P.S. In case of replays, as before I'd appreciate posting replay files :)
Title: Re: 鏈縁蛇叢釼 〜 Earthen Miraculous Sword & 鏈縁旡現里 〜 Evanescent Existence
Post by: ?q on October 05, 2014, 02:11:58 PM
EDIT:
Does the game have a TLB?
If you're seeing what I'm seeing - the final card counts as five.

EDIT:  Playing Hard Mode.  I'm really not sure how some of these attacks were intended to be done.

Also, I'm quickly reminded of how much I loathe the black no-outline bullets.

More EDIT:  I'm kind of curious how you're supposed to beat the EX boss's last spell without abusing invulnerability frames.

Absurd Mode is pretty much what it says it is.  There are not nearly enough bombs ._.
Title: Re: 鏈縁蛇叢釼 〜 Earthen Miraculous Sword & 鏈縁旡現里 〜 Evanescent Existence
Post by: KaiserKnuckle on October 05, 2014, 07:40:49 PM
Does the game have a TLB?

I am pretty sure (since I have only watched videos) that the
EX+α
boss is suppoed to be one, which I guess is tied to how much Soul points you have by the end of the Extra stage.

You said you wanted a 2hu TRUE NIGHT, so I guess this is close enough :v
Title: Re: 鏈縁蛇叢釼 〜 Earthen Miraculous Sword & 鏈縁旡現里 〜 Evanescent Existence
Post by: Validon98 on October 05, 2014, 08:22:09 PM
So... wait. The final card for me on the final fight only said 5/8, so... wait. Are there three more hidden cards that depend on not losing any soul gauge or anything?
Also, speaking of, that final boss fight SCARED THE SHIT OUT OF ME when it started sapping my soul gauge. I had plenty to spare, but still, I haven't had a time limit based off of how well I was doing like that since Concealed the Conclusion. Geez...
Title: Re: 鏈縁蛇叢釼 〜 Earthen Miraculous Sword & 鏈縁旡現里 〜 Evanescent Existence
Post by: ?q on October 05, 2014, 08:51:08 PM
So... wait. The final card for me on the final fight only said 5/8, so... wait. Are there three more hidden cards that depend on not losing any soul gauge or anything?
Also, speaking of, that final boss fight SCARED THE SHIT OUT OF ME when it started sapping my soul gauge. I had plenty to spare, but still, I haven't had a time limit based off of how well I was doing like that since Concealed the Conclusion. Geez...
It doesn't seem like it.  The final boss modifies her last attack pattern by adding more spell cards.  Also, whoever's editing the wiki seems to have a handle on the game rather nicely and doesn't show any unique cards, so etc.

Also and unlike CtC, that timer is kind of real.  I just barely lost a Hard Mode All Clear by running out of Soul.  (I'm not sure what the mechanic is, as I was able to finish the last spell - but I was really close at the end, basically spamming bombs.  Maybe if you hit 0 Soul the game just ends?)

Also, in the music room comments JynX seems to consider the Stage 6 boss a hidden TLB of sorts.
Title: Re: 鏈縁蛇叢釼 〜 Earthen Miraculous Sword & 鏈縁旡現里 〜 Evanescent Existence
Post by: Necrotek on October 05, 2014, 08:57:40 PM
No, last boss doesn't have spellcards after 5th one (at least in 1.00a). It's likely to be a miss by JynX (similar to 3rd boss who has six spellcards but counter shows only fine, unless it was done on purpose).

Btw, each team has three endings, where one seems to be considered as a bad one and two good ones (good endings are quite the same with slight difference in the text and extra lines in the middle). Not sure what determines which good ending is shown, probably it depends on the amount of souls by the end of battle.
Title: Re: 鏈縁蛇叢釼 〜 Earthen Miraculous Sword & 鏈縁旡現里 〜 Evanescent Existence
Post by: Validon98 on October 05, 2014, 09:00:30 PM
Ah, got it.
Also, I tried the Extra boss and made it to the next-to-last card on my first shot. Just... holy shit. I'm going to have to do MUCH better if I'm going to beat it AND unlock the TLB for Extra.
Title: Re: 鏈縁蛇叢釼 〜 Earthen Miraculous Sword & 鏈縁旡現里 〜 Evanescent Existence
Post by: ?q on October 05, 2014, 09:35:44 PM
No, last boss doesn't have spellcards after 5th one (at least in 1.00a). It's likely to be a miss by JynX (similar to 3rd boss who has six spellcards but counter shows only fine, unless it was done on purpose).

Btw, each team has three endings, where one seems to be considered as a bad one and two good ones (good endings are quite the same with slight difference in the text and extra lines in the middle). Not sure what determines which good ending is shown, probably it depends on the amount of souls by the end of battle.
I'm going to make an educated guess that since the end of the game is Stage 5, the good end is based on whether you complete Stage 6.

Talking of All Clear, you wanted a replay, so etc.  I'm going to try to get a run of Hard Mode that has fewer mistakes (mostly having to do with trying to use the wrong bomb) before trying to go for Unreality.  This is far more interesting than White Names Spoiled Past.

Quote
Also, I tried the Extra boss and made it to the next-to-last card on my first shot. Just... holy shit. I'm going to have to do MUCH better if I'm going to beat it AND unlock the TLB for Extra.
Have fun with the last spell! 
Theoretically there IS space to dodge in the pattern, but...


[attach=1]
Title: Re: 鏈縁蛇叢釼 〜 Earthen Miraculous Sword & 鏈縁旡現里 〜 Evanescent Existence
Post by: KaiserKnuckle on October 05, 2014, 09:39:18 PM
Also, in the music room comments JynX seems to consider the Stage 6 boss a hidden TLB of sorts.

Fumikado was originally supposed to be the Stage 6 boss, as the music room said, so I guess JynX had to improvise with saying Shion is like that.
Title: Re: 鏈縁蛇叢釼 〜 Earthen Miraculous Sword & 鏈縁旡現里 〜 Evanescent Existence
Post by: Jaimers on October 06, 2014, 12:03:54 AM
(http://i.imgur.com/ycG7fQo.png)

Okay Unreal 1cc.

I guess stage 6 is impossible to lose with this team. I had 2200 spirit left lol.

Replay (https://www.mediafire.com/?khl2b5m9336fmut)
Title: Re: 鏈縁蛇叢釼 〜 Earthen Miraculous Sword & 鏈縁旡現里 〜 Evanescent Existence
Post by: KaiserKnuckle on October 06, 2014, 12:13:59 AM
(http://i.imgur.com/ycG7fQo.png)

Okay Unreal 1cc.

I hate to ask, but are you planning to upload that replay to YT?
Title: Re: 鏈縁蛇叢釼 〜 Earthen Miraculous Sword & 鏈縁旡現里 〜 Evanescent Existence
Post by: Shizzo on October 06, 2014, 01:02:55 AM
Goodness, the Extra Boss' last spellcard and the hidden Extra Boss' first spellcard are both insane!  I've no idea on how to capture them, or at least get through without wasting 2ish lives!

EDIT:

Also regarding the passives, Shitodo's Passive is that she regenerates that flashbomb gauge passively.   Saragimaru's passive is, as far as I can tell, having a flash bomb that injures enemies.   Also, whenever they fill a spirit gauge layer their flash bomb meter increases VERY quickly.  To the point you can drop two or even three flash bombs one after the other and still end it with a full gauge.

It seems that Sukune and Yaorochi's spirit gauge layer passive is having both them shooting at once.  No clue about Yabusame's team's, but I think it has to do with autobombing. 

Anyone knows Tsubakura's secret passive?
Title: Re: 鏈縁蛇叢釼 〜 Earthen Miraculous Sword & 鏈縁旡現里 〜 Evanescent Existence
Post by: Jaimers on October 06, 2014, 01:27:00 AM
I hate to ask, but are you planning to upload that replay to YT?

Perhaps. We'll see. It's kind of a very rough 1cc.

Also Absurdly Extra is impossible as far as I can tell.
Title: Re: 鏈縁蛇叢釼 〜 Earthen Miraculous Sword & 鏈縁旡現里 〜 Evanescent Existence
Post by: Shizzo on October 06, 2014, 01:30:26 AM
A pretty impressive replay, just like all your playthroughs Jaimers!

Do you happen to know any way to skip stages/fast forward when watching replays?  I wanna get to the later stages!
Title: Re: 鏈縁蛇叢釼 〜 Earthen Miraculous Sword & 鏈縁旡現里 〜 Evanescent Existence
Post by: Necrotek on October 06, 2014, 04:18:01 AM
Doesn't seem to be one. Checking manual.txt, the only "acceleration" you can have is dialogue fast-forward by using X (the one for bombing). Not sure if it works for replays.
Title: Re: 鏈縁蛇叢釼 〜 Earthen Miraculous Sword & 鏈縁旡現里 〜 Evanescent Existence
Post by: BlueDigitalDragon on October 09, 2014, 12:41:08 AM
So I'm still having the same issue that I did back when I got Earthen Miraculous Sword after playing Evanescent Existence

When I boot up the game, it goes to a black screen, pressing X once brings up the credits, then doing so again brings up a formation of white dots moving. In Earthen it was a horizontal bar going up and down the screen and in Reactivate it is a left scrolling wavy form and that's all I get. Now Evanescent worked perfectly fine. Extracted into a folder I have for all my Shmups and stuff, and worked, kept all replays as well as all my play progress (like keeping extra unlocked).

I DID manage to get Earthen to work by opening the game file or whatever with one of them archive programs or whatever. But heard there were issues with the TLB so never got to experience that. As well as if I close the game and save my files, like the program asks me to do so each time, they are completely gone and I have to start over again. I bet this is going to happen with Reactivate, but I first want to know if anyone knows how to fix this so I don't lose my files and can play it normally. If so any help would be greatly appreciated.
Title: Re: Len'en Project by JynX? (Latest game: 鏈縁霊烈傳 ~ Reactivate Majestical Imperial)
Post by: Karisa on October 09, 2014, 01:22:26 AM
Seeing as how all the recent discussion in this thread is about a newly released game in the series, I think this thread deserves a more relevant title. Does this seem good?
Title: Re: 鏈縁蛇叢釼 〜 Earthen Miraculous Sword & 鏈縁旡現里 〜 Evanescent Existence
Post by: Necrotek on October 09, 2014, 04:09:33 AM
So I'm still having the same issue that I did back when I got Earthen Miraculous Sword after playing Evanescent Existence

When I boot up the game, it goes to a black screen, pressing X once brings up the credits, then doing so again brings up a formation of white dots moving. In Earthen it was a horizontal bar going up and down the screen and in Reactivate it is a left scrolling wavy form and that's all I get. Now Evanescent worked perfectly fine. Extracted into a folder I have for all my Shmups and stuff, and worked, kept all replays as well as all my play progress (like keeping extra unlocked).

I DID manage to get Earthen to work by opening the game file or whatever with one of them archive programs or whatever. But heard there were issues with the TLB so never got to experience that. As well as if I close the game and save my files, like the program asks me to do so each time, they are completely gone and I have to start over again. I bet this is going to happen with Reactivate, but I first want to know if anyone knows how to fix this so I don't lose my files and can play it normally. If so any help would be greatly appreciated.

Didn't really get what it looks like but the way it sounds, it reminds me what you get if you try to run the same without having dat.led file in the same folder with game executable.

Did you actually extract the whole game archive when you try to play the game? It sounds like you try to run only executable file (that's why you don't have data file so everything is black) or run the game directly from archive (that's why you lose your game progress).
Title: Re: 鏈縁蛇叢釼 〜 Earthen Miraculous Sword & 鏈縁旡現里 〜 Evanescent Existence
Post by: gtbot on October 09, 2014, 04:54:13 AM
Goodness, the Extra Boss' last spellcard and the hidden Extra Boss' first spellcard are both insane!  I've no idea on how to capture them, or at least get through without wasting 2ish lives!

EDIT:

Also regarding the passives, Shitodo's Passive is that she regenerates that flashbomb gauge passively.   Saragimaru's passive is, as far as I can tell, having a flash bomb that injures enemies.   Also, whenever they fill a spirit gauge layer their flash bomb meter increases VERY quickly.  To the point you can drop two or even three flash bombs one after the other and still end it with a full gauge.

It seems that Sukune and Yaorochi's spirit gauge layer passive is having both them shooting at once.  No clue about Yabusame's team's, but I think it has to do with autobombing. 

Anyone knows Tsubakura's secret passive?

The passive abilities are active when the character in question is in the backseat (at the bottom of the screen). During Spirit Mode, getting hit will automatically counterbomb for you.

Spirit Mode Ability: Auto collect items and grant the Power to both characters
Yabusame: Automatically moves to collect items
Tsubakura: Grants the primary character the ability to collect spirit items
The "secret" the manual refers to is probably being able to hit the stage 6 boss through one of the spellcards... I think

Spirit Mode Ability: Both characters attack at the same time
Sukune: Items move towards Sukune
Yaorochi: Deals damage to all enemies and clears all bullets on the screen when the Flash Bomb gauge reaches MAX

Spirit Mode Ability: Regenerate your Flash Bomb gauge rapidly
Kuroji: Increases the amount of Flash Bomb generated by grazing
Saragimaru: Passively regenerates your Flash Bomb gauge
Title: Re: Len'en Project by JynX? (Latest game: 鏈縁霊烈傳 ~ Reactivate Majestical Imperial)
Post by: TresserT on October 09, 2014, 11:44:46 AM
Read the title as "Last Game" and got worried. But google translate of his blog says he IS moving on from Len'En. Is that accurate?
Title: Re: Len'en Project by JynX? (Latest game: 鏈縁霊烈傳 ~ Reactivate Majestical Imperial)
Post by: Jaimers on October 10, 2014, 11:37:27 AM
Okay Reactivate Majestical Imperial Unreal 1cc video is up. (https://www.youtube.com/watch?v=AtZr58wIIFQ)

Did a bit less rough run.
I'll mess around with Absurdly Extra a bit but it just looks literally impossible so I wouldn't hold your breath.
In the final spell the whole screen is just literally completely black and white with bullets that you can't cancel with bombs.
Title: Re: Len'en Project by JynX? (Latest game: 鏈縁霊烈傳 ~ Reactivate Majestical Imperial)
Post by: Leon゠Helsing on October 10, 2014, 03:24:01 PM
By literally impossible you mean impossible for human beings or just plain impossible period even through TASing?
Title: Re: Len'en Project by JynX? (Latest game: 鏈縁霊烈傳 ~ Reactivate Majestical Imperial)
Post by: KaiserKnuckle on October 10, 2014, 03:50:17 PM
By literally impossible you mean impossible for human beings or just plain impossible period even through TASing?

Watch this (http://youtu.be/CbjhHyB1IpM?t=13m13s), and imagine something 50 times worse than what you're thinking of.
Title: Re: Len'en Project by JynX? (Latest game: 鏈縁霊烈傳 ~ Reactivate Majestical Imperial)
Post by: Shizzo on October 10, 2014, 03:58:01 PM
Well, I managed to clear her final spell the other day with just two or three bombs by doing a small 'cheating' I did back with Saragimaru's strange nonspells in EMS. 

If you keep shooting unfocused and press X, you don't use a bomb unless you're hit.  So if you keep shooting and tapping X, X, X, X, you will basically autobomb whenever you're hit.  It makes your shooting stop a bit whenever you press X, so it's a bit of loss of power for the price of a guaranteed autobomb.  Maybe it would help Jaimers!
Title: Re: Len'en Project by JynX? (Latest game: 鏈縁霊烈傳 ~ Reactivate Majestical Imperial)
Post by: Jaimers on October 10, 2014, 10:08:02 PM
Well, I managed to clear her final spell the other day with just two or three bombs by doing a small 'cheating' I did back with Saragimaru's strange nonspells in EMS. 

If you keep shooting unfocused and press X, you don't use a bomb unless you're hit.  So if you keep shooting and tapping X, X, X, X, you will basically autobomb whenever you're hit.  It makes your shooting stop a bit whenever you press X, so it's a bit of loss of power for the price of a guaranteed autobomb.  Maybe it would help Jaimers!

This made me think a bit and I figured that if you use a turbo that presses fast but not too fast you can make a designated autobomb button.
A turbo with a 0.25 second delay seems to make you autobomb 100% of the time with minimum power loss.

I tried the stage a bit with this method and got halfway through the survival spell before game over.
I got 78 million and I know for a fact that there are extends at 80 and 100 million. Not sure where I'm going to get that extra 20 million from though as there don't seem to be very milkable patterns unlike the previous extra.

Anyway replay attached. Not sure if I can get any further than that.
The sound spellcard, the survival and the final spell are all super retarded and I can't really get any damage in.
Title: Re: 鏈縁蛇叢釼 〜 Earthen Miraculous Sword & 鏈縁旡現里 〜 Evanescent Existence
Post by: Uruwi on October 10, 2014, 11:31:35 PM
Ooooops I quoted myself insted of modifying the original post :x


EDIT: OMG this game is awesome, maybe the best one from the Len'en series. The third first stages aren't sooo hard like the second game. The fourth boss and the sixth stage are a good surprise and the spellcard patterns are awesome. Also it has beautiful song and backgrounds and nice new characters. 10/10, go play it now :)

Does anyone get framerate problems with this game? The title screen is fine, but the game always starts out at 5 fps or drops down there for me.
Title: Re: Len'en Project by JynX? (Latest game: 鏈縁霊烈傳 ~ Reactivate Majestical Imperial)
Post by: KaiserKnuckle on October 11, 2014, 12:10:08 AM
Anyway replay attached. Not sure if I can get any further than that.

Oh sweet jesus.

When even Giant Rotary Bone goes full retard you know something's terribly wicked about JynX.
Title: Re: Len'en Project by JynX? (Latest game: 鏈縁霊烈傳 ~ Reactivate Majestical Imperial)
Post by: gtbot on October 11, 2014, 12:35:30 AM
Interesting exploit I found regarding items:

If you are at the very bottom of the screen, and then focus, when you collect the items, the character in the back's item hitbox is larger than the primary character's item hitbox, so the items get absorbed by the character in the back.
Additionally, there is also a "sweetspot" where both characters collect the power. The sweetspot is just slightly above the bottom of the screen.
(http://puu.sh/c7tIu/e7a9a2dfcb.jpg)
I wonder if both players can also collect lives or bombs?  :wat:

Anyway replay attached.

Good lord that survival is ridiculous!  :o
Title: Re: Len'en Project by JynX? (Latest game: 鏈縁霊烈傳 ~ Reactivate Majestical Imperial)
Post by: Shizzo on October 11, 2014, 02:41:54 AM
If the survival is that unbearable just imagine the last card! 
IF SESE IS THAT RIDICULOUS IMAGINE ALPHA SESE

Anyway I'm happy you found the little trick I discovered useful Jaimers!  I've always been a fan of your vids!  I'm sure that with a bit of time and studying the patterns you're gonna figure something out!  Maybe pick another pattern to milk off more points for extra lives?  I think that if you had one or two more stocks you would've definitely gotten it!
Title: Re: Len'en Project by JynX? (Latest game: 鏈縁霊烈傳 ~ Reactivate Majestical Imperial)
Post by: KaiserKnuckle on October 11, 2014, 03:27:35 AM
IF SESE IS THAT RIDICULOUS IMAGINE ALPHA SESE

That makes me worried how bad
Necropetence
is...  :(
Title: Re: Len'en Project by JynX? (Latest game: 鏈縁霊烈傳 ~ Reactivate Majestical Imperial)
Post by: gtbot on October 11, 2014, 03:36:27 PM
I wonder if both players can also collect lives or bombs?  :wat:

So I went to go try this out... and yes, both players DO collect lives and bombs simultaneously using the exploit (http://youtu.be/0iV3I7xjHRg). Jaimers, perhaps this can give you enough lives to beat Absurdly Extra?

EDIT:
Oops.. I completely overlooked my score  (10 million) :V... I will still try to see if I can get it to work with lives, though
EDIT2:
As said below, the character in the back cannot pick up Life or Bomb Items... I guess this exploit only works with Power, then (which is still sort of helpful, I suppose)
Title: Re: Len'en Project by JynX? (Latest game: 鏈縁霊烈傳 ~ Reactivate Majestical Imperial)
Post by: Necrotek on October 11, 2014, 05:00:01 PM
I will still try to see if I can get it to work with lives, though

A quick check on Stage 6 shows that rear character cannot collect bombs and, quite likely, lives too. So, while power trick really works, double collection of lives/bomb can't happen because of that :(
Title: Re: Len'en Project by JynX? (Latest game: 鏈縁霊烈傳 ~ Reactivate Majestical Imperial)
Post by: Jaimers on October 11, 2014, 05:10:58 PM
I don't care anymore.
Title: Re: Len'en Project by JynX? (Latest game: 鏈縁霊烈傳 ~ Reactivate Majestical Imperial)
Post by: gtbot on October 11, 2014, 05:14:15 PM
Ah, yeah, I just discovered that a few minutes ago :(

I don't care anymore.
the absurdly extra version of that last spellcard just shows how horribly random it is (sometimes there's no gaps and then sometimes there's a huge gap...)

damn, you were so close though
i could feel it when you died at the end
Title: Re: Len'en Project by JynX? (Latest game: 鏈縁霊烈傳 ~ Reactivate Majestical Imperial)
Post by: Necrotek on October 11, 2014, 05:57:16 PM
Oh my.... SO CLOSE :( That's really frustrating.

Nevertheless, thank you a lot for your efforts, really. It's still great to see such skills. For some reason, I can't get rid of the thought that JynX was annoyed when you managed to beat ABEXs of previous two games so he made this one...

Btw, about "sound" spellcard. I don't get, why the sound volume lowers there? I don't hear anything useful which might be used to clear that spellcard.
Title: Re: Len'en Project by JynX? (Latest game: 鏈縁霊烈傳 ~ Reactivate Majestical Imperial)
Post by: Shizzo on October 11, 2014, 07:16:52 PM
The volume lowers because it's a reference to the three sacred monkeys.  Speak no Evil (Everything turns Back), See no Evil (bullets vanish and only appear close to you) and Hear no Evil (Effects' sound are lowered).

Oh goodness Jaimers, that was close!!  But I'm certain you can do it!
Title: Re: Len'en Project by JynX? (Latest game: 鏈縁霊烈傳 ~ Reactivate Majestical Imperial)
Post by: Necrotek on October 11, 2014, 07:48:18 PM
I see. So it doesn't really have any use.

I still have really tiny hope to see ABEX beaten, especially now when it was proved to be "manageable". Though I have no rights to press on that, the stage is a completely new level of retardness.
Title: Re: Len'en Project by JynX? (Latest game: 鏈縁霊烈傳 ~ Reactivate Majestical Imperial)
Post by: Leon゠Helsing on October 12, 2014, 02:44:03 AM
So...anyone wanna try TASing it to see if it really is completely impossible? :V
Title: Re: 鏈縁蛇叢釼 〜 Earthen Miraculous Sword & 鏈縁旡現里 〜 Evanescent Existence
Post by: BlueDigitalDragon on October 12, 2014, 03:50:36 AM
Didn't really get what it looks like but the way it sounds, it reminds me what you get if you try to run the same without having dat.led file in the same folder with game executable.

Did you actually extract the whole game archive when you try to play the game? It sounds like you try to run only executable file (that's why you don't have data file so everything is black) or run the game directly from archive (that's why you lose your game progress).

I ended up downloading the updated Earthen and just ran it through the archiver program which lets it work perfectly fine.
Also, i did a pretty okay run on Reactivate's easy extra (I KNOW I SUCK OKAY?!) And just missed 200 million. All dem lives. Just gotta work on that last spell of Extra a bit.
Title: Re: Len'en Project by JynX? (Latest game: 鏈縁霊烈傳 ~ Reactivate Majestical Imperial)
Post by: t_prinny on October 12, 2014, 06:19:39 AM
I figured out some way to make stage 5 on normal a bit easier. Section in question is pretty trivial until the last part, though (not to mention short). Not sure if I was lucky with the safespot here: https://www.youtube.com/watch?v=ezpy0KdFEOo&feature=youtu.be (https://www.youtube.com/watch?v=ezpy0KdFEOo&feature=youtu.be)

I can't confirm if this is usable on the higher difficulties yet since I was trying to 1cc normal on this run. (the len'en games don't like the recording set up I use if you are wondering why its at 30 fps in the video)

From my 1cc on normal. Replay file (https://www.dropbox.com/s/mzkiysgr63pr7kq/rep_dat_01.led?dl=0)
Title: Re: Len'en Project by JynX? (Latest game: 鏈縁霊烈傳 ~ Reactivate Majestical Imperial)
Post by: Necrotek on October 12, 2014, 06:34:27 AM
So...anyone wanna try TASing it to see if it really is completely impossible? :V
Just to beat it or achieving NMNB?
Title: Re: Len'en Project by JynX? (Latest game: 鏈縁霊烈傳 ~ Reactivate Majestical Imperial)
Post by: Leon゠Helsing on October 12, 2014, 09:05:30 AM
Just beating it will do. Can't imagine NMNBing it even through TASing if it's humanly impossible to just beat it.
Title: Re: Len'en Project by JynX? (Latest game: 鏈縁霊烈傳 ~ Reactivate Majestical Imperial)
Post by: Jaimers on October 12, 2014, 11:13:27 AM
Uploaded a video of it. (https://www.youtube.com/watch?v=5IVGAbtNpuw)

I still have really tiny hope to see ABEX beaten

Just imagine me pressing the bomb button at the end there and there you have it. Unless you mean with the TLB but that is simply not happening.
This run already took an obscene amount of luck that I'll probably never recreate, so as far as I'm concerned it's a clear.
Title: Re: Len'en Project by JynX? (Latest game: 鏈縁霊烈傳 ~ Reactivate Majestical Imperial)
Post by: Shizzo on October 12, 2014, 02:48:47 PM
I don't understand though.  I could swear someone posted a video of the double-lives thing actually working.  And in the extra stage nonetheless.  Can't it be recreated?  The extra stage drops 3 lives in total, if I remember correctly.  Doubling those would almost definitely win you the run!
Title: Re: Len'en Project by JynX? (Latest game: 鏈縁霊烈傳 ~ Reactivate Majestical Imperial)
Post by: Necrotek on October 12, 2014, 03:54:42 PM
Well, if you really saw one, you might try to check your history of visited websites and find that video. Otherwise, for now it seems to be not possible to double lives.
Title: Re: Len'en Project by JynX? (Latest game: 鏈縁霊烈傳 ~ Reactivate Majestical Imperial)
Post by: Shizzo on October 12, 2014, 08:08:30 PM
Well, if you really saw one, you might try to check your history of visited websites and find that video. Otherwise, for now it seems to be not possible to double lives.

Edit: Cancel that, it was that video already posted here.  Dang it! 
Title: Re: Len'en Project by JynX? (Latest game: 鏈縁霊烈傳 ~ Reactivate Majestical Imperial)
Post by: Necrotek on October 12, 2014, 09:17:31 PM
I won't state it with 100% guarantee but as much as I can see, a lot of his "level design" is directly linked to difficulty level, in sense that difficulty index is used a parameter to produce an attack. So, most of patterns look the way they look not because JynX made some particular attack for particular difficulty to look in such manner but because it was automatically generated in that way.
Well, on the other hand, I didn't play much games of this genre to know if it's common to do stuff like this,

(http://s10.postimg.org/t772r4nc9/Untitled.png)

^ Example of what can happen just by leveling difficulty index up.
Title: Re: Len'en Project by JynX? (Latest game: 鏈縁霊烈傳 ~ Reactivate Majestical Imperial)
Post by: gtbot on October 12, 2014, 10:50:02 PM
Well, on the other hand, I didn't play much games of this genre to know if it's common to do stuff like this,
I believe ZUN handles his game in the same manner, as well as a couple of Danmakufu scripters. Not sure beyond that, though.
Title: Re: Len'en Project by JynX? (Latest game: 鏈縁霊烈傳 ~ Reactivate Majestical Imperial)
Post by: Shizzo on October 12, 2014, 11:16:19 PM
Yeeah Zun does the same thing.  If I remember correctly it's a bullet density index which varies between difficulties.   'ultra mode' patches, as far as I know, are just hacks which increase such numbers skyhigh.
Title: Re: Len'en Project by JynX? (Latest game: 鏈縁霊烈傳 ~ Reactivate Majestical Imperial)
Post by: BlueDigitalDragon on October 12, 2014, 11:17:32 PM
So I just watched that new replay/video of ABEX on youtube..holy fuck man. I think it IS possible to beat it, including the other stuff afterwards. There were a couple cheap deaths there, and that final spell, fucking hell! You did a great job though, I'd like to see someone top that non-TAS.
Title: Re: Len'en Project by JynX? (Latest game: 鏈縁霊烈傳 ~ Reactivate Majestical Imperial)
Post by: KaiserKnuckle on October 13, 2014, 02:15:38 AM
(http://s10.postimg.org/t772r4nc9/Untitled.png)

Holy cow, that is terrifying. I would enjoy seeing more stuff like that, heh...
Title: Re: Len'en Project by JynX? (Latest game: 鏈縁霊烈傳 ~ Reactivate Majestical Imperial)
Post by: Karisa on October 13, 2014, 04:57:57 AM
I won't state it with 100% guarantee but as much as I can see, a lot of his "level design" is directly linked to difficulty level, in sense that difficulty index is used a parameter to produce an attack. So, most of patterns look the way they look not because JynX made some particular attack for particular difficulty to look in such manner but because it was automatically generated in that way.
I haven't tried it with these games (or played them at all for that matter), but for official Touhou games, I think they're only sort of linked to the difficulty value. You can sort of tell which attacks are formula-based by setting the game to invalid difficulties (if it doesn't just crash), like with UFO "Extra" (https://www.youtube.com/watch?v=3N6vCJ6LTRM), TD "Overdrive" (https://www.youtube.com/watch?v=bMDoQkhvQJs), and DDC Cirno's spell (https://www.youtube.com/watch?v=6-0vrimCaVk). Sometimes the higher difficulty levels add a new type of obstacle instead, or change around the pattern (e.g. Minoriko's Lunatic final spell has another type of lasers, and Ichirin's fists are more irregular on Hard/Lunatic).

I think the PC-98 games use a more direct formula though-- there are a lot of recurring patterns in LLS/MS, like single aimed bullets becoming pairs of bullets (aimed at you at different speeds) on Hard and 3-way spreads on Lunatic, and enemies that don't fire anything firing randomly timed aimed bullets on Lunatic.

A difficulty-based formula would explain this "Absurdly Extra", anyway, considering how Extra already had two other difficulties so the formula would need to exist regardless.
Title: Re: 鏈縁蛇叢釼 〜 Earthen Miraculous Sword & 鏈縁旡現里 〜 Evanescent Existence
Post by: Arcorann on October 14, 2014, 05:30:45 AM
Crashes whenever I try to start a game, after character select. Any ideas?

Also and unlike CtC, that timer is kind of real.

Why do you say "unlike CtC"? The timer is very real in CtC.
Title: Re: Len'en Project by JynX? (Latest game: 鏈縁霊烈傳 ~ Reactivate Majestical Imperial)
Post by: Necrotek on October 14, 2014, 09:58:16 AM
Do you happen to use a 64 bit version of operating system?
Title: Re: Len'en Project by JynX? (Latest game: 鏈縁霊烈傳 ~ Reactivate Majestical Imperial)
Post by: Validon98 on October 14, 2014, 08:27:26 PM
I won't state it with 100% guarantee but as much as I can see, a lot of his "level design" is directly linked to difficulty level, in sense that difficulty index is used a parameter to produce an attack. So, most of patterns look the way they look not because JynX made some particular attack for particular difficulty to look in such manner but because it was automatically generated in that way.
Well, on the other hand, I didn't play much games of this genre to know if it's common to do stuff like this,

(http://s10.postimg.org/t772r4nc9/Untitled.png)

^ Example of what can happen just by leveling difficulty index up.

...What the hell. That's... okay then. I fear the normal game being played at the index of Absurdly Extra now. On the other hand, given that hacking that is possible, I wonder if a 1cc of "Absurdly Extra" main game is possible. It's like a built in Ultra Lunatic!

Also, that makes me wonder: If it's possible to hack that in, is it possible to also change out the text into English, or is that another can of worms entirely (similar with Marine Benefit, I feel like both Len'en and Marine Benefit won't get English patches just because no one has tried using programs that might work like what was used to change the text in LoT and LoT2).
Title: Re: Len'en Project by JynX? (Latest game: 鏈縁霊烈傳 ~ Reactivate Majestical Imperial)
Post by: Necrotek on October 14, 2014, 08:54:08 PM
It seems to be easy to make a patch to use ABEX difficulty for normal story mode. If there is anyone interested in that, I can give it a try.

About hacking, it is possible to make a translation, I have plans for that after RSS (well, no promises, let me deal with RSS first  and I'll see :V). Actually, I did an attempt last year with Flan but soon after he suddently disappered so I decided to save it till better times :) The game stuff is stored in a quite easy-to-edit form so it looks to be not that complicated for translation.
Title: Re: 鏈縁蛇叢釼 〜 Earthen Miraculous Sword & 鏈縁旡現里 〜 Evanescent Existence
Post by: ?q on October 14, 2014, 09:53:29 PM
Why do you say "unlike CtC"? The timer is very real in CtC.
Outside Practice Mode, I never came close to the deadline in CtC.  It helps that you gain a reasonable amount of Hakurei during the fight, which stalls the timer.  It also helps that Monochrome Reimu is not bomb-immune, so you can speed the fight up substantially.
To contrast, you need about 3000 Soul going into Stage 6 to comfortably make it to the end without running out.  Without using Yaorochi's team - I don't - that takes most of the game to achieve.
Title: Re: Len'en Project by JynX? (Latest game: 鏈縁霊烈傳 ~ Reactivate Majestical Imperial)
Post by: Arcorann on October 15, 2014, 11:56:09 AM
Do you happen to use a 64 bit version of operating system?

Yes, Windows 8.1 x64. Is there a known issue?
Title: Re: Len'en Project by JynX? (Latest game: 鏈縁霊烈傳 ~ Reactivate Majestical Imperial)
Post by: Necrotek on October 15, 2014, 01:18:52 PM
Very likely it's the reason. I tried to run this game on three laptops, all of them with Windows 8.1, but one of them was using x64 version while two others - x86. The game crashed at the very beginning of a stage only on laptop with x64 OS, other two worked fine. So, the chances are quite high that the game isn't in good terms with x64 OSs.
Title: Re: Len'en Project by JynX? (Latest game: 鏈縁霊烈傳 ~ Reactivate Majestical Imperial)
Post by: Validon98 on October 15, 2014, 08:08:24 PM
The game stuff is stored in a quite easy-to-edit form so it looks to be not that complicated for translation.

Ah, is it like easily edited via hex editor? *takes a quick look at it in Notepad++*
...Wow, I uh... can't find any strings besides the one for replays. This is kind of different from Marine Benefit or Labyrinth of Touhou where the strings were RIGHT THERE in the hex and easily edited that way.
Title: Re: Len'en Project by JynX? (Latest game: 鏈縁霊烈傳 ~ Reactivate Majestical Imperial)
Post by: Necrotek on October 15, 2014, 09:02:49 PM
Ah, is it like easily edited via hex editor? *takes a quick look at it in Notepad++*
...Wow, I uh... can't find any strings besides the one for replays. This is kind of different from Marine Benefit or Labyrinth of Touhou where the strings were RIGHT THERE in the hex and easily edited that way.

Ah, well, it is "easy" after the data file is extracted, data file is encrypted (which is a simple XOR with key). Probably I should have defined "easy" when was writing that, sorry.
Title: Re: Len'en Project by JynX? (Latest game: 鏈縁霊烈傳 ~ Reactivate Majestical Imperial)
Post by: Validon98 on October 16, 2014, 01:52:08 AM
It's fine, it's fine, I've just uh... never been good with decrypting files like that, because I have no idea how to go about doing it. :V
But if that's the case, I suppose it's easy? I don't know the relative ease of decryption techniques. :V
Title: Re: Len'en Project by JynX? (Latest game: 鏈縁霊烈傳 ~ Reactivate Majestical Imperial)
Post by: Kaze_Senshi on October 16, 2014, 12:47:07 PM
Very likely it's the reason. I tried to run this game on three laptops, all of them with Windows 8.1, but one of them was using x64 version while two others - x86. The game crashed at the very beginning of a stage only on laptop with x64 OS, other two worked fine. So, the chances are quite high that the game isn't in good terms with x64 OSs.

I am using a Windows 7 64-bit and the game runs perfectly here.
Title: Re: Len'en Project by JynX? (Latest game: 鏈縁霊烈傳 ~ Reactivate Majestical Imperial)
Post by: Necrotek on October 16, 2014, 01:54:43 PM
Hm, then it might be that issue happens only for Windows 8/8.1 x64 or my guess is just completely wrong.
Title: Re: Len'en Project by JynX? (Latest game: 鏈縁霊烈傳 ~ Reactivate Majestical Imperial)
Post by: Validon98 on October 16, 2014, 11:48:29 PM
I think somehow I just realized something about why Tsubakura is unlocked after beating the Extra stage as Yabusame in Evanescent Existence. At the end of the dialogue, Yabusame demands Tsurubami to explain what was going on, and that's shown in the form of seeing "Tsubakura" go through the main game, then the real Tsubakura going through the Extra stage. Tsubakura's story is really just a flashback from Tsurubami. :V

...I have no idea why I'm even sharing this, but I thought it was kinda neat?
Title: Re: Len'en Project by JynX? (Latest game: 鏈縁霊烈傳 ~ Reactivate Majestical Imperial)
Post by: Uruwi on October 17, 2014, 08:18:18 PM
Hm, then it might be that issue happens only for Windows 8/8.1 x64 or my guess is just completely wrong.

As I posted before, I'm on Windows 7 x64 and I get problems with framerate.
Title: Re: Len'en Project by JynX? (Latest game: 鏈縁霊烈傳 ~ Reactivate Majestical Imperial)
Post by: TresserT on October 19, 2014, 05:23:11 AM
Just randomly realized that Eternal Dance Engine sounds really similar to Necrofantasia. And Septette for Dead Princess would mix well with Mow Down. No idea where that came from :P

But wait, there's more! M-Theory sounds JUST like Heian Alien
Title: Re: Len'en Project by JynX? (Latest game: 鏈縁霊烈傳 ~ Reactivate Majestical Imperial)
Post by: Necrotek on October 21, 2014, 12:09:56 PM
Does anyone happen to have demo version of first two games? It seems Jynx deleted it and I can't find it anywhere nor I saved a copy. There is some stuff I wanted to check and I didn't expect the demo  to be deleted before that.
Title: Re: Len'en Project by JynX? (Latest game: 鏈縁霊烈傳 ~ Reactivate Majestical Imperial)
Post by: Uruwi on October 21, 2014, 10:29:44 PM
Does anyone happen to have demo version of first two games? It seems Jynx deleted it and I can't find it anywhere nor I saved a copy. There is some stuff I wanted to check and I didn't expect the demo  to be deleted before that.

I think he posted updated links somewhere.
Title: Re: Len'en Project by JynX? (Latest game: 鏈縁霊烈傳 ~ Reactivate Majestical Imperial)
Post by: Necrotek on October 22, 2014, 04:03:23 AM
I think he posted updated links somewhere.

I rechecked all news on his website/blog and didn't find it. There are valid links only for patches and updated versions of first two games (and both full and demo of last game), nothing for demos and original versions of first games. Did you see it on his blog, twitter or somewhere else?
Title: Re: Len'en Project by JynX? (Latest game: 鏈縁霊烈傳 ~ Reactivate Majestical Imperial)
Post by: Shane William on October 24, 2014, 01:37:24 PM
(http://i.imgur.com/Uu5P8LW.jpg)

When I opened "Options", nothing shown up (except those two white lines) and so did the spellcards' names while i was playing

Does anyone know what the problem is ?  :ohdear:
Title: Re: Len'en Project by JynX? (Latest game: 鏈縁霊烈傳 ~ Reactivate Majestical Imperial)
Post by: Necrotek on October 24, 2014, 01:50:56 PM
It seems it couldn't find fonts in the system which the game uses.
Title: Re: Len'en Project by JynX? (Latest game: 鏈縁霊烈傳 ~ Reactivate Majestical Imperial)
Post by: Necrotek on October 24, 2014, 06:49:20 PM
Probably some people who played latest Len'en game might thought that Unreal difficulty wasn't that unreal like it sounds and could be more challenging. "No way, that's absurd!". Yes, it is! It's Absurdly Extra mode for main story  >:D

So, like the name implies, this patch enables to play main story with Absurdly Extra's difficulty index. There were some tweaks done for attacks and spellcards (initially some attacks became broken easy, some attacks became broken impossible (even worse than original Absurdly Extra provides), some attacks became broken to crash the game :) so numerous fixes were applied to resolve these issues) but I tried to keep alterations to minimum so it's quite close to what ABEX difficulty would be.

Thanks a lot to gtbot for testing this modification and video preview! Hopefully, we managed to get rid of all (most) issues it has.

In order to play ABEX story, put the patch into game's folder and run it. It will create a separate executable file to play this mode. In addition to that, it will offer to enable practice for this difficulty for all stages if you'd like. To select ABEX difficulty, choose invisible option between Unreal and Easy difficulties.

The patch can be downloaded here (http://www.mediafire.com/download/dm4nm3xbo9zyx8q/Le03_ABEX_Patch_1.00.zip). In case if someone would like to see some preview, check this compilation video (https://www.youtube.com/watch?v=t7soEeiO4z4).

Have fun! :3
Title: Re: Len'en Project by JynX? (Latest game: 鏈縁霊烈傳 ~ Reactivate Majestical Imperial)
Post by: Shane William on October 26, 2014, 02:01:51 AM
It seems it couldn't find fonts in the system which the game uses.

So, do you know what the fonts are ?
Title: Re: Len'en Project by JynX? (Latest game: 鏈縁霊烈傳 ~ Reactivate Majestical Imperial)
Post by: Necrotek on October 26, 2014, 08:40:51 AM
If I didn't miss any, it uses MS UI Gothic, Meiryo, MS Mincho and HGPゴシックE.
Title: Re: Len'en Project by JynX? (Latest game: 鏈縁霊烈傳 ~ Reactivate Majestical Imperial)
Post by: Shane William on October 26, 2014, 10:13:34 AM
If I didn't miss any, it uses MS UI Gothic, Meiryo, MS Mincho and HGPゴシックE.

Problem solved

Thanks a lot !  :3

Title: Re: Len'en Project by JynX? (Latest game: 鏈縁霊烈傳 ~ Reactivate Majestical Imperial)
Post by: gtbot on October 28, 2014, 10:23:26 PM
Read the title as "Last Game" and got worried. But google translate of his blog says he IS moving on from Len'En. Is that accurate?
No one has answered this, and I'm very curious myself.

I believe the blog says that the name of "鏈縁" will be dropped in favor of "れんえんシリーズ" (Len'en Series), but at the same time, JynX also says the next game will take a new direction, so I'm not really sure what to make of it...
I took to his twitter to look for any clues, and I found this tweet (http://), which seems to say that he will begin work on the next installment little by little (this tweet was 3 days after the RMI release).
What this implies, or if my translations are off, I'm unsure of.

While looking at his twitter though, I also found this tweet that says JynX is considering download sales  (https://twitter.com/mugen_Jinx/status/524160007567196160)for users in other countries :D
Title: Re: Len'en Project by JynX? (Latest game: 鏈縁霊烈傳 ~ Reactivate Majestical Imperial)
Post by: TresserT on October 29, 2014, 03:54:25 AM
Oh, that's actually pretty good. If he's renaming the series (or changing the way it's written, or however you want to describe what he's doing) that at at least implies he intends to continue working on games. I've grown pretty fond of some of his characters ^_^

But yeah, my guess] is that he intends to make a phantasmagoria type game next, since he showed intrest in making a Len'En one (in his RE: PoDD post) and it would continue with the touhou-like pattern he's been following (EE=EoSD, EMS=PCB, RMI=IN). But it's just a guess...
Title: Re: Len'en Project by JynX? (Latest game: 鏈縁霊烈傳 ~ Reactivate Majestical Imperial)
Post by: Shizzo on November 08, 2014, 08:06:18 PM
Sorry for bumping the thread in advance, guys!

I was just wondering if the story has been translated somewhere.  the Touhou Wiki's translation is almost entirely incomplete, and I'm very curious about what exactly is the game all about!  I know a bunch of ghosts/spirits showed up, and that's about it.  What's Shion's relationship with them?  And what is the whole story behind the extra stage?

Anyone knows of it?  I really wish I could read at least the newer characters' profiles' translation!
Title: Re: Len'en Project by JynX? (Latest game: 鏈縁霊烈傳 ~ Reactivate Majestical Imperial)
Post by: Nolegs the Cat on November 30, 2014, 03:23:41 AM
(Dat loong absence :V)

I apologise for the bump, but given this is here, I don't feel the need to make a new thread.
Anyway, This is a video of someone beating RMI's AE mode. (https://www.youtube.com/watch?v=2ClZUZUbWzA)
Put bluntly, I'm not sure if it's a TAS or not. It doesn't have any of those lol-micro-movements you see in some frame-by-frame TAS and the person has made some mistakes I feel probably wouldn't happen in a TAS. But it also has some dodges that I feel 99% of people wouldn't be able to pull off at all.
... Maybe someone who could watch it or understand the description could tell us if it's a TAS or not? I'm not really great at spotting things beyond the obvious.
If it isn't a TAS, one should note the FPS fluctuates in the video, at ~30-ish when spellcards are declared and in particularly dense points.
EDIT: Seen other videos posted by Uda including EE's absurdly ex with both characters which leads me to believe it isn't a TAS.
Title: Re: Len'en Project by JynX? (Latest game: 鏈縁霊烈傳 ~ Reactivate Majestical Imperial)
Post by: Karisa on November 30, 2014, 04:18:14 AM
It's hard to tell from the video-- as you said, the game does slow down rather frequently, including remaining at around 40fps throughout the boss battle. It's not evident whether that's just the recorder slowing the replay, or if the game was played with (perhaps unintentional) slowdown due to lag.

The dodging does look fine to me at that speed, but everything's way slower than in Jaimers' video.

By the way, there are TASes with visible mistakes-- especially for games like Touhou where it's a lot easier to get slowdown than savestates (in contrast to console emulators where fake accomplishments tend to be with savestates but not necessarily slowdown).
Title: Re: Len'en Project by JynX? (Latest game: 鏈縁霊烈傳 ~ Reactivate Majestical Imperial)
Post by: Jaimers on December 01, 2014, 12:45:50 AM
"The slowdown wasn't intentional so it's legit."

I have to remember that one.
Title: Re: Len'en Project by JynX? (Latest game: 鏈縁霊烈傳 ~ Reactivate Majestical Imperial)
Post by: Nolegs the Cat on December 01, 2014, 04:49:20 AM
"The slowdown wasn't intentional so it's legit."

I have to remember that one.

I trust Uda when she said that it isn't a TAS. Also, there is a lot of mistakes - a few that could be avoided with a TAS at that speed.
Also, she has vids of EE's absurdly extra up.
Title: Re: Len'en Project by JynX? (Latest game: 鏈縁霊烈傳 ~ Reactivate Majestical Imperial)
Post by: Necrotek on December 01, 2014, 05:13:16 AM
I don't say that it's TAS (I didn't even check it) but I'd like to say that it's wrong to take mistakes as a proof of nonTASing, they can be made on purpose in order to make people think that it's legit.
Title: Re: Len'en Project by JynX? (Latest game: 鏈縁霊烈傳 ~ Reactivate Majestical Imperial)
Post by: Nwodatek on December 01, 2014, 05:19:47 AM
EDIT: Nevermind.
Title: Re: Len'en Project by JynX? (Latest game: 鏈縁霊烈傳 ~ Reactivate Majestical Imperial)
Post by: Leon゠Helsing on December 01, 2014, 02:57:06 PM
I don't say that it's TAS (I didn't even check it) but I'd like to say that it's wrong to take mistakes as a proof of nonTASing, they can be made on purpose in order to make people think that it's legit.
To purposefully fake something that is by definition accidental convincingly can be pretty hard though.
Title: Re: Len'en Project by JynX? (Latest game: 鏈縁霊烈傳 ~ Reactivate Majestical Imperial)
Post by: Necrotek on December 01, 2014, 03:21:24 PM
To purposefully fake something that is by definition accidental convincingly can be pretty hard though.
It depends on how difficult the fair play is. Clearing ABEX in RMI isn't a trivial thing too.
Title: Re: Len'en Project by JynX? (Latest game: 鏈縁霊烈傳 ~ Reactivate Majestical Imperial)
Post by: LunarWingCloud on December 25, 2014, 08:56:19 AM
Just picking up this wonderful series thanks to watching Jaimers' videos of the games. HOLY BALLS THIS GAME IS SO MUCH HARDER THAN TOUHOU ON STANDARD DIFFICULTY. I legit cannot even fathom what I'm in for if I try harder difficulties...
Title: Re: Len'en Project by JynX? (Latest game: 鏈縁霊烈傳 ~ Reactivate Majestical Imperial)
Post by: TresserT on February 02, 2015, 11:16:18 PM
HEY!!! This topic needs it's title changed! Another game has been announced- from what I understand, it's called Brilliant Pagoda or Haze Castle (http://mugenri.blog.shinobi.jp/%E3%82%B2%E3%83%BC%E3%83%A0%E5%88%B6%E4%BD%9C/2015%E5%B9%B4%E3%80%81%E3%82%AA%E3%83%AA%E3%82%B2%E3%83%BC%E6%96%B0%E4%BD%9C%E3%80%8C%E9%80%A3%E7%B8%81%20%E5%A4%A9%E5%BD%B1%E6%88%A6%E8%A8%98%E3%80%8D).
Title: Re: Len'en Project by JynX? (Latest game: 鏈縁霊烈傳 ~ Reactivate Majestical Imperial)
Post by: Validon98 on February 02, 2015, 11:36:09 PM
This game looks... weird, at least in the screenshots. We'll see where this goes...?
Title: Re: Len'en Project by JynX? (Latest game: 鏈縁霊烈傳 ~ Reactivate Majestical Imperial)
Post by: Uruwi on February 02, 2015, 11:56:04 PM
Is that 115,602 Thrill I see there?
Title: Re: Len'en Project by JynX? (Latest game: 鏈縁霊烈傳 ~ Reactivate Majestical Imperial)
Post by: ?q on February 02, 2015, 11:59:37 PM
Is that 115,602 Thrill I see there?
JynX is prescribing how much hype you should have.

Is that a choose-your-own-adventure design I see on the left?  Regardless of how they're implemented, JynX has some great ideas.

Also I think the blog post says that the HUD will be cleaned up a lot by the time the demo comes out next month.
Title: Re: Len'en Project by JynX? (Latest game: 鏈縁霊烈傳 ~ Reactivate Majestical Imperial)
Post by: Uruwi on February 03, 2015, 12:04:06 AM
Maybe when I get a computer with a decent graphics card I might get hyped.
Title: Re: Len'en Project by JynX? (Latest game: 鏈縁霊烈傳 ~ Reactivate Majestical Imperial)
Post by: Jaimers on February 03, 2015, 01:12:33 AM
Is that a choose-your-own-adventure design I see on the left?  Regardless of how they're implemented, JynX has some great ideas.

(http://i.imgur.com/mWxL6FE.png)

Jynx is going all Darius. Although I doubt he's going to make 25 full stages like in Darius.
Title: Re: Len'en Project by JynX? (Latest game: 鏈縁霊烈傳 ~ Reactivate Majestical Imperial)
Post by: KaiserKnuckle on February 03, 2015, 02:15:52 AM
Jynx is going all Darius. Although I doubt he's going to make 25 full stages like in Darius.

Assuming you gave every single character a stage (assuming Ex+α!Sese counts as seperate to regular Sese), it would go to 22.

Maybe he may cut three of the last stages and have you choose wisely which final boss you wish to face by going through specific stages, except with less of a risk Storage of repeated bosses?
Title: Re: Len'en Project by JynX? (Latest game: 鏈縁霊烈傳 ~ Reactivate Majestical Imperial)
Post by: Arcorann on February 03, 2015, 06:26:05 AM
He wouldn't be the first one to put Darius's route system in a fangame. (http://www.nicovideo.jp/watch/sm20371285) (Download here (http://coolier.sytes.net:8080/th_up4/index.php?id=2820) if you're curious.)

At any rate, since RMI doesn't work on my computer I'm finding it a little difficult to get hyped.
Title: Re: Len'en Project by JynX? (Latest game: 鏈縁霊烈傳 ~ Reactivate Majestical Imperial)
Post by: LunarWingCloud on February 03, 2015, 07:09:36 AM
Route system? UGGGGGGGHHHHHHHHHHHH I am excited for this.
Title: Re: Len'en Project by JynX? (Latest game: 鏈縁霊烈傳 ~ Reactivate Majestical Imperial)
Post by: gtbot on February 03, 2015, 07:20:32 AM
It's worth noting that the prefix is now 連縁, as opposed to 鏈縁

Would it still have the same Len'en name in English with that change?
Title: Re: Len'en Project by JynX? (Latest game: 鏈縁霊烈傳 ~ Reactivate Majestical Imperial)
Post by: Validon98 on February 03, 2015, 07:37:21 AM
Via JParser, it does read it as "ren", but it has a different meaning (moreso like a ream (of paper), or a stanza). Not sure what that means in this case specifically, or in the context of the series.
Title: Re: Len'en Project by JynX? (Latest game: 鏈縁霊烈傳 ~ Reactivate Majestical Imperial)
Post by: draganuv15 on February 04, 2015, 10:15:45 AM
I actually made a thread in Akyuu's Arcade regarding the game because I didn't want to bump this thread. Though I have a translation of the blog post here (http://pastebin.com/S7xSJ95h).

All in all I'm pretty stoked for this.  Apparently JynX wants to lean more towards "casual" but I don't think 150,000+ thrill would really happen in a casual game.
Title: Re: Len'en Project by JynX? (Latest game: 鏈縁霊烈傳 ~ Reactivate Majestical Imperial)
Post by: JxMarik on February 10, 2015, 02:57:29 PM
Just a quick note.

JinX just posted a picture of next game's main characters' (3 at least) shadows on his twitter.

Tsubakura, Yabusame and... Shion☆
I knew she would make it (≧▽≦)
Title: Re: Len'en Project by JynX? (Latest game: 鏈縁霊烈傳 ~ Reactivate Majestical Imperial)
Post by: gtbot on February 10, 2015, 04:02:32 PM
If I understood his tweet (https://twitter.com/mugen_Jinx/status/565105528087400448) properly, there's going to be more playable characters as well, is that correct?
Title: Re: Len'en Project by JynX? (Latest game: 鏈縁霊烈傳 ~ Reactivate Majestical Imperial)
Post by: JxMarik on February 10, 2015, 04:12:56 PM
Correct (^_^)b

Getting hyped~
Title: Re: Len'en Project by JynX? (Latest game: 鏈縁霊烈傳 ~ Reactivate Majestical Imperial)
Post by: TresserT on February 10, 2015, 04:17:14 PM
WOW Shion is tiny. I mean, I knew she could fit in Tsubakura's hat, but as big as that hat is I think anyone could fit in it.

And Jinx was talking about making a phantasmagoria type game for Len'en (back when RE: PoDD was released), so I'd like to think this game will have a LOT of playable characters.
Title: Re: Len'en Project by JynX? (Latest game: 鏈縁霊烈傳 ~ Reactivate Majestical Imperial)
Post by: Validon98 on February 10, 2015, 04:47:31 PM
That would make some sense too, given that each game so far has been somewhat of an expy of one of the Windows Touhou games, and the next on the list would be PoFV, so... who knows?
Title: Re: Len'en Project by JynX? (Latest game: 鏈縁霊烈傳 ~ Reactivate Majestical Imperial)
Post by: Maple on February 20, 2015, 12:30:14 PM
Today i 1cc RMI normal with Kuroji/Saragimaru. In the ending, there was Shion in the shrine (?) along with Yabusame, which had some hearts around her, and Tsubakura which (i guess) was saying some snark. I didn't understand the slightest because of moonrunes. Was that a preview for the next game?
Title: Re: Len'en Project by JynX? (Latest game: 鏈縁霊烈傳 ~ Reactivate Majestical Imperial)
Post by: draganuv15 on February 20, 2015, 01:12:08 PM
Today i 1cc RMI normal with Kuroji/Saragimaru. In the ending, there was Shion in the shrine (?) along with Yabusame, which had some hearts around her, and Tsubakura which (i guess) was saying some snark. I didn't understand the slightest because of moonrunes. Was that a preview for the next game?

I don't think it was meant to be a preview? I don't speak Japanese myself but from what people have been able to translate it seems as though
Shion starts hanging around the Senri Shrine in all the endings. Though that probably does explain why Shion is one of the few playable characters for BPoHC that have been revealed by this point.

Though if anyone wants to correct me it's fine, seeing as this is just what I've gathered from various bits and pieces I've heard about RMI's endings.
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: JxMarik on February 25, 2015, 03:33:47 PM
More shadows coming:

https://twitter.com/mugen_Jinx/status/570544094822273024
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: TresserT on February 25, 2015, 04:14:32 PM
The left one is definitely Fumikado, the middle one looks like Iyozane and the right one looks like the RMI stage 2 boss (who's name is escaping me) riding on something other than an eggplant. I really hope he doesn't focus solely on RMI, I want my Haniwa >_<
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: KaiserKnuckle on February 25, 2015, 09:45:17 PM
and the right one looks like the RMI stage 2 boss (who's name is escaping me) riding on something other than an eggplant.

Tsugumi Umitachi.
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: MetalStudios on March 02, 2015, 07:29:22 PM
So he's finally making something public?
I'm actually really excited for this one, I'll definably keep my eye on this
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: LunaWillow on March 04, 2015, 04:23:34 PM
A little bit off the main topic, I managed to 1cc EMS easy~ (For me it's same as 1cc on normal in Touhou)
Aaand I got "A Single Glimmer"! Even so I lost 4 freaking lives (two on stage, two on Yaorochi's last spell) due to pure stupidity and derp. To access it, you need only three petals, right? (After those two derp deaths I finally got the pattern. Sadly, that pattern does not include hitting her and I timed it out)
I guess it doesn't matter. I completely failed it :< That part when you need to flash bomb through a wall. For some reason bomb button decided to not work.
As for a new game, I can't wait to see how it'll be! I also hope it will work on my computer, not like RMI... (Curse you, Windows 8!)
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: draganuv15 on March 05, 2015, 11:25:57 AM
A little bit off the main topic, I managed to 1cc EMS easy~ (For me it's same as 1cc on normal in Touhou)
Aaand I got "A Single Glimmer"! Even so I lost 4 freaking lives (two on stage, two on Yaorochi's last spell) due to pure stupidity and derp. To access it, you need only three petals, right? (After those two derp deaths I finally got the pattern. Sadly, that pattern does not include hitting her and I timed it out)
I guess it doesn't matter. I completely failed it :< That part when you need to flash bomb through a wall. For some reason bomb button decided to not work.
As for a new game, I can't wait to see how it'll be! I also hope it will work on my computer, not like RMI... (Curse you, Windows 8!)

I think it's three petals? I mean I can get to Yaorochi with full petals, somehow lose them all and then not get the Last Spell so it must be at least 3 petals at the end of their final spell which is harder than it sounds.
In terms of RMI not working on Windows 8 I don't think it's Windows 8 that's the problem? RMI runs fine on my PC and I run Windows 8 but I'm the last person to ask about this really :V

Though I did decide to try out the Absurdly Extra patch and oh my God YES THIS IS GREAT (https://www.youtube.com/watch?v=jObCfEc0F4c)
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: LunaWillow on March 05, 2015, 01:48:21 PM
I think it's three petals? I mean I can get to Yaorochi with full petals, somehow lose them all and then not get the Last Spell so it must be at least 3 petals at the end of their final spell which is harder than it sounds.
In terms of RMI not working on Windows 8 I don't think it's Windows 8 that's the problem? RMI runs fine on my PC and I run Windows 8 but I'm the last person to ask about this really :V

Though I did decide to try out the Absurdly Extra patch and oh my God YES THIS IS GREAT (https://www.youtube.com/watch?v=jObCfEc0F4c)
I have 64 bit Windows, and I heard it works fine on 86 bit one and crashes on mine. Somebody wrote it before in this thread.
I tried extra and man, this is hard. I was playing on easy extra and it was on the level of normal one... (almost beat it though. I died on her last spell!) I don't even want to know how normal extra looks.
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: draganuv15 on March 05, 2015, 02:56:26 PM
I have 64 bit Windows, and I heard it works fine on 86 bit one and crashes on mine. Somebody wrote it before in this thread.
I tried extra and man, this is hard. I was playing on easy extra and it was on the level of normal one... (almost beat it though. I died on her last spell!) I don't even want to know how normal extra looks.

I think I may be using 64bit Windows as well? Maybe running it in Compatibility mode/Administrator might help. In terms of which Service Pack I think most people go with Windows XP (Service Pack 3) for compatibility mode.
Extra stages just kind of feel like memorizing fairy placement and spawn-killing as many things as possible to be honest. The bosses are a ton of fun but EE and RMI's felt a little too easy at parts. EMS' is borderline impossible for me to get through without wasting a single life to the second last part of the stage.
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: LunaWillow on March 05, 2015, 05:18:55 PM
I think I may be using 64bit Windows as well? Maybe running it in Compatibility mode/Administrator might help. In terms of which Service Pack I think most people go with Windows XP (Service Pack 3) for compatibility mode.
Extra stages just kind of feel like memorizing fairy placement and spawn-killing as many things as possible to be honest. The bosses are a ton of fun but EE and RMI's felt a little too easy at parts. EMS' is borderline impossible for me to get through without wasting a single life to the second last part of the stage.
Oh, I tried it. Game crashes when my secondary character collects anything. I don't think I'll be able to run this on my computer...
Since I finally understood bomb system (unfocused=flash, focused=normal) I want to go for TLB again. I feel so stupid now... And maybe I won't loose four lives this time!

EDIT: Ok so I tried to do it today and I failed miserably! I lost 3 lives at stage 5 before I even got to Sukune! Yay!
And why Lumen has more spellcards than Hibaru? Did JynX accidentally changed order of stages?
Shou sucks. That name is cursed. At least she has a nice theme~ But I'm tired of beating Jun over and over just to stupidly die on Stage 2/3...

EDIT2: I did it today! Hooray! It's my third game clear, as in second one I didn't captured "A Single Glimmer". Apparently, you can die as much as you want during this spell and still get spellcard bonus. You just need to survive the whole thing.
On the other hand, I had almost perfect fight with Yaorochi, bombing that nonspell when she cuts bullets into even more bullets and timeouted perfectly "Sky Mowing Sword".
I also did EE easy 1cc with Yabusame, then easy extra clear with Yabusame, the easy clear with Tsubakura. I tried normal extra with her, but I don't think I'm ready for it yet. Boss immune to bombs during nonspells is just nasty.

EDIT3: I just found a way to play RMI. Though it's not too good, as it involves not collecting spirits at all (collecting them apparently is the reason of crashes...) and beating the game without spirits is impossible. Still, I can enjoy the game in some weird way. Current fartest stage achieved is stage 2 post midboss. I forgot to stop shooting after boss flew away. And I couldn't get away from spirits in time...
Saragimaru shottype is weird, but fun. Her graze hitbox is very, very small... I wonder why.
I'm sure Yabusame's second spell is going to kill my computer. Her last one from EE made me play in wonderful 15fps... Moment when Tasouken cuts field in half/quarter also made fps to fall, but not as much, only to 40 or something. Whyyyy, Yabusameeee...
Playing as Yaorochi/Sukune is noticebly harder because Sukune attracts spirits. I like Yaorochi's movement animations. She "twitches" for some weird reason~
I'll try to get as far as I can. Maybe to the point when I suicide myself at Shion. That'll be an achievment...

EDIT3.5: I experimented a little bit an I have my opinion over all teams:
Yabusame/Tsubakura: Completely unplayable. Yabusame doesn't move with you and collects spirits on her own. It's impossible unless you'll play as her through whole game.
Yaorochi/Sukune: Hard, but possible. Sukune's spirit attracting ability makes it very hard in some circumstances, but I bet it's possible after some practice.
Kuroji/Saragimaru: Best team hands down. They don't have abilities that attract spirits which makes them perfect for this. Only disadvantage that comes into my head now is Saragi's bomb - covers entire screen, weak, but strong enough to kill most enemies. If you deathbomb at stage with screen full of enemies you're dead. Thankfully, Kuroji's bomb is better in that terms, but it still can screw you up if you bomb in the middle of the screen.
Yabusame's bomb is as bad as Saragimaru's. Tsubakura's is very good, but Yabusame as secondary character stops that from being a advantage. Yaorochi's bomb is awful. Sukune's not as good as Tsubakura's, but still doesn't screw your run completly... If you bomb in good place, of course.

This post is now a humongous wall of text...

EDIT3.8: Game began to crash when I defeat second stage boss, Tsugumi y u do dis
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: draganuv15 on March 11, 2015, 12:41:35 PM
EDIT3.5: I experimented a little bit an I have my opinion over all teams:
Yabusame/Tsubakura: Completely unplayable. Yabusame doesn't move with you and collects spirits on her own. It's impossible unless you'll play as her through whole game.
Yaorochi/Sukune: Hard, but possible. Sukune's spirit attracting ability makes it very hard in some circumstances, but I bet it's possible after some practice.
Kuroji/Saragimaru: Best team hands down. They don't have abilities that attract spirits which makes them perfect for this. Only disadvantage that comes into my head now is Saragi's bomb - covers entire screen, weak, but strong enough to kill most enemies. If you deathbomb at stage with screen full of enemies you're dead. Thankfully, Kuroji's bomb is better in that terms, but it still can screw you up if you bomb in the middle of the screen.
Yabusame's bomb is as bad as Saragimaru's. Tsubakura's is very good, but Yabusame as secondary character stops that from being a advantage. Yaorochi's bomb is awful. Sukune's not as good as Tsubakura's, but still doesn't screw your run completly... If you bomb in good place, of course.

Not to be rude or anything, but I... disagree with a fair amount of this.

Senri Team: Yabusame moving on their own volition is actually pretty useful in terms of just having to focus on dodging rather than having to make sure you're dodging and picking the spirits up. I also think Yabusame moves a little faster than anyone else when she's collecting spirits but that might just be me. I will admit that I don't really like Yabusame and Tsubakura's shottypes but they aren't terrible and I can see merit in Yabusame's with it being the only semi-homing shot in the series so far. Tsubakura's shot feels a lot weaker than it did in Evanescent Existence though and I really can't recommend being them for too long unless you need to dodge things really quickly other than that you will probably run into something if you play as them. Collecting spirits as Yabusame is harder than it looks to be honest since you have to hit them with your hitbox and focusing doesn't help draw them in. I may have run into some enemies while trying to collect spirits as Yabusame in a fair few runs :U Their flashbombs are both ok though but Yabusame's is objectively better due to it being less situation dependent than Tsubakura's

Haniwa Team: By far my favourite team mostly because of Yaorochi. They're not as fast as Tsubakura (which to me is a good thing) but they have probably the single strongest shot in the game (and it doesn't change when you focus which is actually really handy to me) and they also have what is probably the best bomb in the game. A screen wipe with the same strength as Tsubakura's bomb? What's not to like?! Not to say that Sukune is bad either they're also pretty strong. I've always been a fan of Marisa A in Subterranean Animism so naturally I really like Sukune's shot. It isn't as wide as Marisa A but if you can hit a boss with all the shots while unfocused then you can deal a pretty substantial amount of damage. Their bomb is also pretty good if a tiny bit harder to aim than other bombs but it does pretty good damage. Sukune's ability to draw spirits in is pretty damn useful and guarantees you at least 4000+ spirit at the end of the game if you don't move around a ton and Yaorochi's screen-wipe has saved me an innumerable amount of times,

Kuroji Team: These guys are an interesting idea, but I feel as though I lack the capacity to play as them effectively. Saragimaru's shot is really odd and there's too many holes in it for my liking. Kuroji's shot is still as useless as ever when you're unfocused but it also feels like it does less damage than it did in Earthen Miraculous Sword but that might just be because Yaorochi's is so stronk. Saragimaru's bomb is pretty useless because of how little damage it does and the fact it doesn't even cover the entire screen but I suppose it does clear all the bullets on screen. Kuroji's bomb is as hard to aim as ever and I have never really been good with aiming Kuroji's bomb and would much rather use their flashbomb for things. Kuroji's flashbomb is still hilarious and Saragimaru's flashbomb is more useful than their actual bomb in my opinion. Their abilities are meh but being able to flashbomb constantly does make up for only having 2 bombs to start with.   

Though I guess everyone has their own opinions on these things, this is just how I feel about each shottype.
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: TresserT on March 11, 2015, 04:21:21 PM
Team stuff

I have to disagree with most of what you said. And I like giving my opinion on this type of thing =P

Sararoji: As far as actual shottypes go, I have to say they are the best. Kuroji deals a ton of damage at full power, her bomb is very long and very strong, and her movement speed is slow enough to micrododge but fast enough to macro. Saragimaru also deals a ton of damage and can pretty much hit anywhere on the screen from anywhere else on the screen. She has the about same movement speed as Kuroji though her bomb is significantly less useful. Additionally, they get tons of flash bombs so you can alternate between the two pretty much whenever the situation requires it.
However, Kuroji's flash bomb is extremely situational. Since it only causes bullets to flip their angle 180? sometimes it can actually make patterns harder, plus it has no invincibilty box. Saragimaru's damage dealing flash bomb is good but entirely random, making it unreliable and also it has no invincibilty box. To say it clearly, their flash bombs definitely are not a sufficient substitute for real bombs even if they get a ton. Combine this with only having two bombs and no spirit collection gimmick, I have to say they are the worst team overall. In a touhou shooter they would be the best, but with all the gameplay mechanics involved they become pretty lousy.
Pros: both shottypes are at least decent, good speeds, fairly useful bombs, long bombs, frequent flashbombs Cons: No help with spirit collection (so give up on beating Shion), flashbombs grant low invincibility frames, one awful flashbomb, only two bombs per life.

Tsubayabu: Yabusame is the best "spread" shottype, hands down. Her main shot deals good damage and she has homing. No one else can compare. Her bomb is weak but is very long, making it good for scoring (thus good for getting lives). Her ability to collect spirits is basically useless, but it doesn't really hinder her in any way. Her flash bomb is decent; though it only covers a small part of the screen, it has a consistent invincibility box. Her only real weakness is her painfully slow speed, which can be useful in some situations.
Tsubakura, on the other hand, is the worst "forward focus" type. Her damage is the lowest and her super speed makes micrododging a pain. However, she has piercing and her bomb is insanely strong. If you had any doubts about her flash bomb, remember that you can pass through lasers with it. Dash left or right as soon as you use it and you're good. And I don't know what you're talking about Lunawillow, Yabusame collecting stuff on her own means you don't have to worry about it at all. You know you want to collect the spirits, right? Overall their good qualities outweigh their bad ones, though the speed differences can make them hard to play.
Pros: one awesome shottype, two decent flashbombs, two decent bombs, a spirit collection gimmick Cons: one mediocre shottype, Tsubakura can't micrododge, huge speed difference, worst full spirit guage bonus (auto-collect, both characters get collected power).

Sukunochi: Sukune is the worst "spread" type in this game, as far as shot goes. You have to be practically on top of the opponent to shotgun (unlike Yabu and Sara) and she's not that much stronger than the other two. She also covers the smallest area on the screen. Her bomb is just the poor man's R.N.A. "Retrovirus". Her flashbomb is great if you plan ahead, but pretty much useless if you're expecting it to save you at the last minute. Fortunately, you don't need any of this. Do you guys not realise that, if the flash bomb guage is filled up while playing as Sukune, you get a damage dealing screen clear? Then you can still use her flashbomb, which as I said is pretty decent if you know what you're doing.
Of course, that screen clear doesn't make up for her other faults, but then you get Yaorochi, who is among the best individual characters in the game (as far as shottypes go). Fast, but not Tsubakura level insane. She doesn't have piercing, but her shot is very strong. Her flashbomb is the worst in the game (maybe btter than Kuroji's) but her bomb is long, screen clearing, and only deals a lot of damage if you want it to- it is perfect for every situation. Then Sukune collecting spirits means you don't have to pay as much attention. And four bombs.
Pros: one good shottype, one awesome bomb, four bombs per life, screen clear with every flashbomb, spirit collection gimmick. Cons: No piercing, worst "spread" type, one fairly useless flashbomb.

Winner: Haniwa team, IMO.
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: ?q on March 11, 2015, 10:53:55 PM
Rmi tier lists look like

Yaorochi > everyone else

If you need further information it's

Haniwa Team >>> Kuroji Team > Senri Team

Admittedly I don't remember playing much with Senri team but IIRC their shots were really weak and I felt like I wanted to bomb just to move the game along.  This is a problem because there are several attacks that you really don't want to get rolling - many of which are in the Extra where their bombs (which are really good at what they do, FWIW) are worthless.

Kuroji's flash bomb is getting underrated.  Its utility varies widely based on the attack pattern, but it's also the most predictably useful of the flash bombs because it affects a (relatively) large area that you can control.  You wouldn't use it as a panic bomb, but as a "cheat" to negate predictable headaches before they get to you.  In the meanwhile, at full power both Kuroji and Saragi have strong shots, and at less-than-full-power Saragi can usually power through anyway.  While Saragi's shot is indeed a weird patchwork of sweet spots and blind spots, there aren't many instances where you want Yabusame's weak homing over Saragi's much stronger way-aside-the-player shots.  Getting shorted on bombs really does hurt though.  Also, they get enough Spirit to beat Shion, though it comes a bit closer than you may like.

...but really, only weird people don't try to go through 90% of the game as Yaorochi because why wouldn't you play with the strongest shot, strongest bomb, and most bombs.
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: draganuv15 on March 11, 2015, 11:56:33 PM
Outside of team tier list talks, the furthest I've gotten in 1'CC the fanmade Absurdly Extra patch for RMI is... Stage 3. Huh. If I can actually remember to bomb at the right time and exploit certain attacks for a ton of points then this might actually be feasible since I only really need to beat Fumikado and I've technically won :V

Of course this is easier said than done because all of Iyozane's spells are complete BS and not all their bullets are converted into points when you bomb.

EDIT: yes this is practice but let's face it i'd be better off uploading each stage individually rather than actually beat the entire thing in one go. (https://www.youtube.com/watch?v=CWhV-ixX8tw)
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Uruwi on March 12, 2015, 04:22:39 AM
Outside of team tier list talks, the furthest I've gotten in 1'CC the fanmade Absurdly Extra patch for RMI is... Stage 3. Huh. If I can actually remember to bomb at the right time and exploit certain attacks for a ton of points then this might actually be feasible since I only really need to beat Fumikado and I've technically won :V

Of course this is easier said than done because all of Iyozane's spells are complete BS and not all their bullets are converted into points when you bomb.

EDIT: yes this is practice but let's face it i'd be better off uploading each stage individually rather than actually beat the entire thing in one go. (https://www.youtube.com/watch?v=CWhV-ixX8tw)

On the bright side, all those bullets make for great scoring through star items.
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: LunaWillow on March 12, 2015, 06:47:16 AM
Keep in mind that I've been talking about non-spirit run, please... That's why I can't play every team, like Yabusame/Tsubakura. If I wouldn't have to do that, I would totally look diffrent at all of these...
For reminder: 1 spirit/item get by secondary character = crash. So I don't want to touch them. Even if that means I can't beat the game.
And that's very personal, but Kuroji/Saragi are my favourite characters :V I find Saragi's shottype fun to play, even if it's hard to aim.
Yaorochi sounds awesome, but I don't have too big opportunity to try her right now. Sukune, staph drawing spirits plz
I'd like to play as Haniwa team when my problems will resolve (probably far in the future, when I'll buy new computer). But now, Kuroji/Saragi are my best option.

EDIT:Haniwa team op plz nerf. Too bad game began to crash on me after stage 2.

EDIT1.5: Ok nevermind scratch that. This game is very weird. It crashed on me when I started with Yaorochi (at the end of Tsugumi's last spellcard). So I practiced the stage with Kuroji/Saragi (Saragi starting) and it worked fine. So I had a theory that choosing second character in team (Tsubakura, Sukune, Saragi) prevents game from crashing and started with Sukune. Near the end of her last spellcard I was Sukune and game didn't crashed, but it did when I defeated Iyozane dying on her last spell and thus becoming Yaorochi (I also continued once in middle of fight with Iyozane. The game proceeded just fine before her last spell ended). I have no idea what is going on with this game
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: draganuv15 on March 12, 2015, 10:23:39 AM
On the bright side, all those bullets make for great scoring through star items.

You get so many points for bombing that you can get your first Extend before Stage 1 ends if that's any indicator to how many bullets can be on screen at a time.
EDIT: My best Shion run so far (https://www.youtube.com/watch?v=dm-XvqsA_7c)
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: LunaWillow on March 17, 2015, 04:39:17 PM
As a break of my desperate tries to get RMI to work I tried EE normal. And I did a 1cc! Wohoo~ (First try!)
I also tried EMS normal, but getting point lives is harder here. I ran out on Sukune's second spellcard. Halfway through getting 30 mln life...
Well, I have more stages unlocked for practice I guess.
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: saisengen on March 18, 2015, 07:10:10 PM
Where I can download soundtrack of this game series?
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: TresserT on March 18, 2015, 08:51:56 PM
Where I can download soundtrack of this game series?

Youtube.

I don't think there's anywhere that you can one click download, but if you PM me your email I can send you everything I have.
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: saisengen on March 18, 2015, 09:19:57 PM
My email indicated in the lower right corner of my posts: sybgamer@gmail.com
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: JxMarik on March 19, 2015, 03:50:26 PM
Youtube.

I don't think there's anywhere that you can one click download, but if you PM me your email I can send you everything I have.

*cough*http://bit.ly/1u62I5t (http://bit.ly/1u62I5t)*cough*

I should have added "DL link in description" on my vids...
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: saisengen on March 19, 2015, 06:06:50 PM
JxMarik, thanks a lot. I found your playlists on Youtube, but it doesnt't have download link.
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Uruwi on March 19, 2015, 08:06:16 PM
Has anyone managed to disable backgrounds in the games (especially in EMS and RMI)? They seem very graphics-intensive. Everyone I asked, though, told me to [...].
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant PaBuddhaa or Haze Castle)
Post by: Maple on April 02, 2015, 12:52:56 PM
Nothing about Len'En 4, but yesterday JynX released Re:Highly Responsive to Prayers. As a video, not as an actual game for the masses, as usual.

Tweet (https://twitter.com/mugen_Jinx/status/583139892529512448)
Blog link (http://mugenri.blog.shinobi.jp/未選択/エイプーリルぅぅううう)
Nicovideo link (http://www.nicovideo.jp/watch/sm25917871?via=thumb_watch)

What will he do for 2016? Re:EoSD maybe  :* ?!
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant PaBuddhaa or Haze Castle)
Post by: Drake on April 02, 2015, 01:18:00 PM
There's a poll at the end asking what he should do next.
1) Seihou
2) Mystic Square stages 1~5
3) Stop with the April Fools and concentrate on your original game
4) Other
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant PaBuddhaa or Haze Castle)
Post by: Leon゠Helsing on April 02, 2015, 01:55:46 PM
Some may disagree with me but I find his April Fools remakes to be rather cruel, so 3 it is. :V
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant PaBuddhaa or Haze Castle)
Post by: aUsernameIsFineToo on April 02, 2015, 02:33:29 PM
ZUN really needs to remake the PC-98 games for Windows. I don't really care how he does it, whether it's a straight port or enhanced remake I'd still buy them just for the fact it's TH1~5.

Of course, he'd rather have us drool over pictures of the original disks that are slowly undergoing magnetic decay.



For the record, I'm going with (2). These things are just too good to watch.
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant PaBuddhaa or Haze Castle)
Post by: Helepolis on April 02, 2015, 02:38:51 PM
ZUN really needs to remake the PC-98 games for Windows. I don't really care how he does it, whether it's a straight port or enhanced remake I'd still buy them just for the fact it's TH1~5.

Of course, he'd rather have us drool over pictures of the original disks that are slowly undergoing magnetic decay.
That isn't really his intention :V but neither is he going to remake PC98 series. We've been over this multiple times, it just isn't going to happen. 
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant PaBuddhaa or Haze Castle)
Post by: aUsernameIsFineToo on April 02, 2015, 02:40:15 PM
That isn't really his intention :V but neither is he going to remake PC98 series. We've been over this multiple times, it just isn't going to happen. 
That's more of a joke than any guess at all. And a fan can dream, right?
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant PaBuddhaa or Haze Castle)
Post by: LunaWillow on April 02, 2015, 02:47:38 PM
Can someone post this video on YouTube, please?
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant PaBuddhaa or Haze Castle)
Post by: draganuv15 on April 02, 2015, 03:03:44 PM
I just noticed due to April 1st antics that the title of this thread has changed. Byakuren is relentless it seems.

Also I finally beat RMI on Unreal and a video of that may be uploaded at some point or something.
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant PaBuddhaa or Haze Castle)
Post by: TresserT on April 02, 2015, 05:35:32 PM
I have to wonder. If he remakes MS stage 1-5... and he already has stage 6 and Ex... and we know that these stages actually work (not just videos) since they're made on the Len'En engine...

I have to go with #2, even if he doesn't actually release anything.
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant PaBuddhaa or Haze Castle)
Post by: aUsernameIsFineToo on April 02, 2015, 06:03:51 PM
I have to wonder. If he remakes MS stage 1-5... and he already has stage 6 and Ex... and we know that these stages actually work (not just videos) since they're made on the Len'En engine...
One can only wish...
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant PaBuddhaa or Haze Castle)
Post by: Koog on April 02, 2015, 06:56:45 PM
The title broke.
P-A-G-O-D-A to PaBuddhaa.
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant PaBuddhaa or Haze Castle)
Post by: Marron on April 03, 2015, 10:10:06 AM
If I could answer, I would say :
Other: Please, do the 98 games and make them playable...I'm a huge fan of the 98 era, and even if your videos are a pleasure to watch and bring a tear to my eyes, I really really really would love them to be playable... If you don't want, at least one stage, one extra stage....please.
But I don't think he would want, and I don't really know where to say that so.

Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant PaBuddhaa or Haze Castle)
Post by: draganuv15 on April 03, 2015, 11:51:38 AM
I'd really like to see what BPoHC is going to be like since we have a total of 6 confirmed playable characters so far. It's bound to be something interesting though I would like to see an entire remake of Mystic Square as well. I'm not really sure what "other" there is for Jynx to do at this point, really. Also in terms of him ever releasing his games it's ultimately Jynx's decision whether they do release these things or not and to be fair I was never a massive fan of the PC-98 games so if they're never released it's not exactly a massive loss on my part :U Besides, there's the Len'en Project to play despite how much I frustrate myself trying to completely skip over Hard Mode and trying to beat games on Unreal.
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant PaBuddhaa or Haze Castle)
Post by: Marron on April 03, 2015, 12:20:04 PM
As for april fool's joke, the only thing left is...Konngara, if I'm not wrong.
As for what you say about 98 era, I wonder if there's many people loving it, in truth, I mean at least as much as the window era...?
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: draganuv15 on April 10, 2015, 02:28:16 PM
Someone did it. Someone actually did it.

RMI Absurdly Extra + α Clear (https://www.youtube.com/watch?v=pTRq_7Znnow)
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: TresserT on April 10, 2015, 04:07:34 PM
Every time someone posts in this thread I think "it's finally here?!?" I'm always dissappointed T_T
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: LunaWillow on April 10, 2015, 05:19:00 PM
What do you need to do to unlock Ex + α stage?

That April fool's day video was awesome! Both Legend of KAGE and Now, until the moment you die arranges were pretty (by which I mean AWESOME~). I want to see how JynX will take on Eternal Shrine Maiden and Swordsman of a Distant Star...

OMG Sese y u do dis
;_;
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant PaBuddhaa or Haze Castle)
Post by: Nolegs the Cat on April 10, 2015, 09:31:13 PM
Someone did it. Someone actually did it.

RMI Absurdly Extra + α Clear (https://www.youtube.com/watch?v=pTRq_7Znnow)

Oh my god that ending was close.
Wonder what the next absurdly extra stage will contain?

Can't wait to try Brilliant PaBuddhaagoda or Haze Castle! Especially since Shion will be playable.
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: draganuv15 on April 10, 2015, 09:34:36 PM
What do you need to do to unlock Ex + α stage?

I'm pretty sure EX + α just happens after you beat Tenkai just like if you complete a stage in the main game. Though this also means you have to do exceptionally well in keeping your power at a reasonable level to even stand a chance against EX Sese because EX Sese doesn't fuck around even on the lower difficulties. I don't know if they're available on Easy Extra though because I've never played any of the Easy Extra stages.
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: ?q on April 10, 2015, 10:52:06 PM
Someone did it. Someone actually did it.

RMI Absurdly Extra + α Clear (https://www.youtube.com/watch?v=pTRq_7Znnow)
This was the most beautiful thing I've seen in a long time.  The resource management, to the point of actually being able to capture spell cards, was amazing.

EX Sese appears in Easy Extra Mode.  There is no special requirement to get to Ex + α stage.
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: gilde on April 11, 2015, 01:50:45 AM
EX Sese appears in Easy Extra Mode.  There is no special requirement to get to Ex + α stage.
EX + α doesn't come up in this video, though: https://www.youtube.com/watch?v=Qx9u6svlN1Q
I think you have to get around at least 1000 ghosts in order to trigger it? (Since Sese gobbles them up in order to transform, and all.)
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: ?q on April 11, 2015, 01:08:46 PM
EX + α doesn't come up in this video, though: https://www.youtube.com/watch?v=Qx9u6svlN1Q
I think you have to get around at least 1000 ghosts in order to trigger it? (Since Sese gobbles them up in order to transform, and all.)
Oh, that's interesting.  That sounds about right, then (Soul between the two videos was 976 and 1111).

Looking into this - bosses drop somewhere between 1/2 and 1/3 of the normal amount of Soul if you don't clear an attack without bombing or dying.  You can maybe get as much as 370 Soul from the stage (including Sese), and you can get over 1000 Soul just from Tenkai if you have a good fight.  I've never -not- gotten EX + α playing Easy Extra and Extra, but AbEx is something else entirely - I'd estimate you can only miss maybe three more attacks than that video did and still scrape over 1000 total.

Disclaimer - I have not looked at the game's code (and don't know how I would, actually) so this is me hacking together observations and theory in ten minutes.

Tangent - I don't know if there's something that causes bosses to drop fewer point items.  In some runs I would have well over 100 point items after beating Ex-Sese, and other times I would have well that, and I never figured the difference out.
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Plastic Vortex on April 12, 2015, 05:03:35 AM
When you make an account just to talk about a problem in RMI and also because you feel like you can't lurk here any longer.  :V

So I beat RMI with Yaorochi/Sukune on my computer but, because the built in fan broke, my RAM acted up and all data disappeared. I re-downloaded RMI and I am unable to access any stages. The game freezes up at the loading screen after picking any team. But I find this weird because EE and EMS work, but RMI doesn't. Can anyone solve my problem?  :ohdear:
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: gilde on April 18, 2015, 08:55:52 PM
JynX has updated their blog with an explanation of BPoHC's game progression! http://tinyurl.com/na9rbo6 (http://tinyurl.com/na9rbo6)


This makes for a huge amount of variety in the layout of each stage. According to JynX, the trial version will consequently have about as much content as a regular full release.
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Validon98 on April 18, 2015, 09:45:49 PM
Oh boy, this'll be... an interesting game, then, if there's going to be so much variety in stage layout like that between the three different paths. I can imagine that there'll be a different boss for each major path (one for Haze Castle, one for Brilliant Pagoda, and one for what purple is going to mean), because I can't imagine there being such insane variety and sheer number of bosses when it comes to later variants of stages (the number of variants per stage is two more than the previous, so 1 will have 1, 2 will have 3, 3 will have 5, 4 would have 7, 5 would have 9, and the final would have 11), so I imagine for later stages, it'll have a similar sort of differentiation depending on whether you're shifted towards red, purple, or white. I'm interested to see how it'll play in the end. I hope the trial comes out soon, I want to give it a good shot. :V
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: LunaWillow on April 18, 2015, 09:47:11 PM
JynX has updated their blog with an explanation of BPoHC's game progression! http://tinyurl.com/na9rbo6 (http://tinyurl.com/na9rbo6)

  • Each individual stage, as well as the game as a whole, is broken into several cells. These cells are visible in two maps on the top-left; the upper map shows the game as a whole, while the lower map shows the current stage you're on.
  • The red-and-white gauge on the bottom of the screen moves from side to side based on which side of the screen the player is on. Left is the red side (resembling the titular 'Haze Castle'), right is the white side ('Brilliant Pagoda').
  • Each cell in the lower map represents a few waves of enemies, a midboss, or a boss. Upon reaching the end of a given cell, the indicator on the map will move forward based on the position of the red-and-white gauge.
  • The background of the lower map is also broken into three sections: red, purple and white. Upon reaching the end of an entire stage, the indicator on the upper map will move based on which section the lower map's indicator is in.

This makes for a huge amount of variety in the layout of each stage. According to JynX, the trial version will consequently have about as much content as a regular full release.
What

So game is broken into stages, which are broken into cells, which are broken into three parts, which change depending on your position on the screen. Did I got this right?

Sounds fun! Can't wait for the demo! (I hope my computer will handle it...)
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Monkeypro257 on April 19, 2015, 01:22:33 AM
I love the Len'en series, knowing there's a new game makes it better. Also the different paths thing seems interesting, I can imagine myself moving to the wrong side now. :V
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Arcorann on April 19, 2015, 02:09:19 AM
The stage paths thing reminds me of Unseen 2 in Phantasmagoria Trues, though that maxed out at 3 different possibilities for each "cell". Will JynX cheat by having the same patterns in multiple cells? Only time will tell.

Also, we at the Touhou Wiki are in the process of moving pages across to a new dedicated non-Wikia wiki (http://lenen.shoutwiki.com/wiki/Main_Page). Unfortunately as you may have noticed we haven't gotten very far, so any help would be appreciated.
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Jonath on April 21, 2015, 03:36:56 PM
What is the problem with the wikia wiki by the way ? I'd be glad to help during my free time but I never ever helped with a wiki so I'm not sure I will serve very well.

Also, one of my friends attempted a translation of JynX's post the other day, but I'm not sure it's very accurate because he's not into the game himself. Also, mechanics sounds described better in what I read earlier in this post. Anyway, here we go (if the tumblr link is not allowed here, please PM me, I hope it's not a problem).

http://jonathkane.tumblr.com/post/116748944782/translation-of-jynxs-post

I'm pretty hyped for this. Also, if there are three regions on the screen, as already pointed out, we might end up with three games in one (kinda ?) : Brilliant Pagoda, Haze Castle... And a third place ?

On the other hand, I just cleared RMI normal extra + alpha with Kuroji and Saragimaru the other day. I actually love Saragi, you can shotgun like Sukune in focus and from the bottom of the screen in unfocus (a bit like Marisa A in SA). Also they have the best flash bombs in my opinion and the ghost trance will enable the use of 3 in a row ! I hope some of these mechanics end up in the new game, even if I feel we won't have teams anymore.

For the April Fool video, I use to upload them almost immediatly on youtube (well only the past few), I should have linked it here. I shall do that for Konngara. Also, in my opinion, JynX should remake MS because it might mean a full release... Perhaps ? Even if he won't, I'd like to see the whole game remade in his style. And, MaskedLeon, I am one of those guys that like the PC-98 era, not as much but perhaps even more than the windows area (I enjoy the whole Touhou Project a lot too ofc). Because of the atmosphere I guess~

Finally, what about theories ? Am I the only one here to see Tasouken as the greatest evil of this series ? Its power is to sever relations, cut the bond between people. What if the sword wielder that was murdered by his fellow clan mates was because of Tasouken's curse in the first place ? What if the sword itself was used in order to acomplish the sinister feat, thus creating several orochis ?

Ninja edit : @Arcorann : Talking about the Scarlet sisters extra from Phantasmagoria Trues, if I recall correctly, right ?
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Arcorann on April 22, 2015, 12:40:13 PM
What is the problem with the wikia wiki by the way ? I'd be glad to help during my free time but I never ever helped with a wiki so I'm not sure I will serve very well.

Basically, read this thread about what happened when the Touhou Wiki moved off Wikia. (https://www.shrinemaiden.org/forum/index.php/topic,7710.0.html) No-one should have to go through that kind of mess.

At any rate, it's not yet ready for general editing, so please create an account first and wait until all the pages are transferred over.
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: gilde on April 26, 2015, 11:47:54 PM
Another blog post about BPoHC: http://tinyurl.com/m8dshsq

Today's topic is "Random Events and Sub Events".

Each cell (wave of enemies) in a stage has three randomly-determined attributes: Faction, Regiment (or Division) and Troop. Faction and Troop determine the enemies' movement and bullet patterns, whereas Regiment/Division determines the wave's difficulty. The title card at the beginning of each cell tells you what to expect from the coming wave.

Unlike enemy waves, bosses and midbosses have no factions or regiments, and their difficulty is always the same. However, there are some bosses who appear at fixed points, and some who have special requirements to appear. Hence, there's still a lot of variety in who you can encounter on a given run.

Each cell can also have one or more Sub-Events occurring. These are demonstrated in the second and third screenshots, where "Sumera-mikusa, 1st Division, 1st Troop" is accompanied by "Low Visibility I" and "High Enemy Firepower I". (JynX also mentions that enemy power levels are part of another mechanic to be explained later.) Active events are displayed on the left side of the game window for the duration of the wave. There's apparently a wide range of events, from minor distractions to really serious challenges.

With all these random elements, JynX says, there's a lot more focus on reflexes and adaptability rather than the memorization present in previous games. They say there's definitely still ways to deal with whatever the game throws at you, though.
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: TresserT on April 27, 2015, 01:40:32 AM
This is starting to sound really complicated... Hopefully it will be one of those "hard to describe, simple to play" type situations. I don't know if I want to memorize all these game mechanics.

Ooh... and what's even worse- it looks like you have to have some knowledge of Japanese in order to learn the random events and sub-events...
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: ?q on April 27, 2015, 11:52:21 PM
I'm reading this as "play game, stuff happens, deal with it".
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Arcorann on May 02, 2015, 02:38:54 PM
Also, we at the Touhou Wiki are in the process of moving pages across to a new dedicated non-Wikia wiki (http://lenen.shoutwiki.com/wiki/Main_Page). Unfortunately as you may have noticed we haven't gotten very far, so any help would be appreciated.

This is to let people know that all pages have been moved to the new Len'en Wiki. As a result, most Len'en pages will be deleted from Touhou Wiki beginning in the next few days. Please bear this in mind, especially since I don't know when this will actually happen.
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Maple on May 16, 2015, 03:12:38 PM
>cast Thread Revival.

JynX updated his blog today. (http://mugenri.blog.shinobi.jp/ゲーム制作/天影戦記、進行状況その3-これが最後だといいね-)

From
google translate
, it says that enemies players have two bars (shown at the bottom of the screen): barrier (blue; recovers slowly over time; break it to weaken the enemy's attack), normal hp (red; does not recover sans some specific conditions). The squares represent the number of barrier and hp bars.

There is a crapload of player characters, through the game you can buy equipment to increase your characters' performance, and also you can buy some skills. WITH BOOZE! Buying equipment/skills makes the player's level go up. Ideally, a skilled player will have low levels, you can even end the game at Lv0.

Release will be in ~1 month (May/June).

Edited for corrections. Thanks, gilde!
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Shizzo on May 16, 2015, 03:35:11 PM
Oh dear, looks like the game will be relatively complicated for non-japanese speakers to get through with then.

Still though, release in only one month is awesome!
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: gilde on May 16, 2015, 05:07:03 PM
Some things to add on to that:
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: TresserT on May 16, 2015, 10:50:26 PM
Ugh... I'm not trying to bash on anybody, but I really hope this game gets translated faster than the other games. If that sounds unappreciative or disrespectful than I'm really sorry. This game doesn't seem like it would be playable without a translation/learning Japanese.
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: TresserT on June 04, 2015, 02:30:03 PM
Double post, but it's worth it I swear.

I don't know a lick of japanese. But what I do know i this- it's June 4th, and Jynx posted on twitter a link to the vector website with a download titled "Le04_0_01a.zip", and google translate says "It came day!" I'm currently not in a position to check it out, anyone care to take a look?

BPoHC? (http://www.vector.co.jp/soft/winnt/game/se510319.html)

-EDIT: Holy crap! Just realized he made all the text in .txt format! You can literally change the in game text directly from your folder.
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: gilde on June 04, 2015, 04:31:38 PM
-EDIT: Holy crap! Just realized he made all the text in .txt format! You can literally change the in game text directly from your folder.

I know, right? It's great! Even the image files are editable. (And it's a good thing, too, because some of the random events are... basically instant death if you don't know what their effects are.)

Haven't done a full playthrough yet, but here's the remaining gameplay mechanics from the manual and so on:

edit: Also, there's "Arcade Mode," "Challenge Mode" and "Tutorial" options in addition to the regular story mode. Arcade and Challenge are unavailable in the demo but the tutorial is adorable omg
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: TresserT on June 04, 2015, 05:31:01 PM
Okay, got around to playing it and I just have to say. Jynx wasn't kidding when he said the demo had as much content as a full game. I've counted 11 bosses already, not sure if there's more or not. And I'm honestly loving the remade battles/music. Even if it is a bit of a copout (he promised us a million different routes- he didn't tell us we've already played half of them) I'm still very happy with it. That Jun remix!

As far as the other teams go, I'm guessing one is Yaorochi/Sukune/Saragimaru. One has to have Kuroji, but I don't know who the partners would be. I'd have guessed Aoji and Hooaka but Aoji is already a boss... Maybe Crause and Tenkai? There aren't many characters left to choose from.

Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Maple on June 04, 2015, 07:39:07 PM
The new characters. One seems to be an expy of
Yukari
if i were to tell by xis door-thing. Other, judging by the name of the theme song, has a
Parsee
feel. One of the stage 3 bosses reminds me of either
Youmu or Meira
, danmaku-wise. If
Meira's
danmaku was more dense and actually worth a damn, that's it. When i saw other of the stage 3 bosses
i mistook xim for Sukune
.

Lumen now kinda reminds me of Mokou, even through her design and danmaku haven't changed so much. Sese if back in xis After Extra form and now has neon bones. :*.
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Shizzo on June 04, 2015, 10:03:48 PM
I LOVED the right-side stage 1 boss' theme! 

Though I gotta say that strangely, I've gotten two different bosses on stage 1 when going on the middle, making 4 possible bosses on stage 1.  I wonder if there's some kind of requirement to  fight different bosses. 

Also I noticed that when you unlock a few upgrades for a certain character, another page of upgrades appears.  For Fumikado it was a quite expensive 150,000 upgrade I purchased, but noticed nothing different.  Anyone knows what those happen to be about?
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: ?q on June 04, 2015, 10:54:40 PM
...that... was a game... that I experienced...

Apparently Shion as main doesn't work out well.  Either that or the upgrades are basically mandatory.

This game really doesn't work out well if you don't know what you're doing. :/  I'm going to need to reserve judgment until I can follow what to do.
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: gilde on June 05, 2015, 12:00:39 AM
Player characters: http://pastebin.com/Cqi4QPXc
Effect of each upgrade: http://pastebin.com/nLEiFTKW

Various other notes:
Also, here's the event name translations alongside the original text, for anyone who wants to edit their image files. Some events have obvious visual cues, but some others (Extend events being the most crucial) don't. http://pastebin.com/M46PvRAu
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Jonath on June 05, 2015, 01:06:53 AM
Just played the game in Unreal with the second team and all the upgrades (yup already... I got a lot of luck I guess ? Because I managed to get a lot of money on one of my first runs... Too much to be true, something like 900 000 000 GALs eh. Also, my border turned grey... Weird).  And yup I can confirm
Suzumi Kuzu is OpieOP. I managed to get my ass kick on the 90 second survival at the end of that wonderful bossfight.

I enjoy the game a lot. Already unlocked everything I think but it's really fun so i look forward to the whole game (which according to the size of the stages increasing is going to be huuuuuuge).
Thank you JynX.

As Aoji is left behind, I wonder if we will get a Kuroji, Hooaka and Saragimaru team.

I have a question though. What purpose does the barrier (shield) gauge serve ? Every time I got hit, I died and lost a life. Seriously, what is it for ?
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: ?q on June 05, 2015, 01:14:36 AM
@gilde - That's really helpful - thank you very much!

I tried again.  I was launching horseshoes with Iyozane, and while the bomb is incredible the shot type was a bit weak even after a bunch of upgrades.  I guess what I've really missed so far is a shot type where it feels like I can finish a boss attack quickly (or that where I'm positioned actually matters).  I guess I'll try Tsubakura+Shion next mostly to see what Shion as sub looks like. 

I'm at a total loss to describe the snake-haired boss.  Words cannot describe the experience.  This isn't even a bad thing.  Just... what did I just play and why do I think this concept is so intriguing.

---

EDIT:  Tried the team above.  Shion's bomb is actually really good.  Drew the sword boss while using Tsubakura.  Mistakes were made.
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: KaiserKnuckle on June 05, 2015, 01:20:37 AM
I have a question though. What purpose does the barrier (shield) gauge serve ? Every time I got hit, I died and lost a life. Seriously, what is it for ?

Do you mean the one that becomes red when full? That's your Flash Bomb, and it's activated by bombing unfocused.
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Jonath on June 05, 2015, 01:28:50 AM
Nah I'm talking about the blue gauge down there ( and the blue squares just on the top of the red ones, which are your lives) ^^ I've been playing since EE so I know what a flash bomb is but thanks anyway =)
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: gilde on June 05, 2015, 01:58:09 AM
The blue gauge and squares are your Barriers. They're basically more extra lives, but the blue gauge regenerates and the red one doesn't. Without any upgrades purchased, it takes about 60 seconds after your last hit for the blue gauge to start regenerating.
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Jonath on June 05, 2015, 02:01:58 AM
The only problem I have is, despite me having these squares, when I get hit, I loose a life and not a shield square. Is that a bug ? ??
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: gilde on June 05, 2015, 02:07:19 AM
Huh. There's one random event that causes enemy shots to ignore the shield gauge and deal damage straight to the HP gauge, but other than that it sounds like it might be a bug. Are you losing an entire square, or just part of the gauge?

edit: Also, all bullets do more damage based on the difficulty level. I haven't gotten hit by many high-power (red or white) bullets yet, since they're rarer on the lower difficulties I'm playing on, but maybe they just do like an entire gauge's worth of damage at once or something? see post below
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Jonath on June 05, 2015, 02:22:39 AM
If I understand it right, it should deal damage to the blue gauge according to the bullet color (red = high damage, blue = lower damage ?).
But I lose a whole square of life regardless of what hits me, and without the upgrades IIRC (inb4 I die, with the whole blood effect =/). By the way, I earn enough money to unlock everything very quickly and my border turned grey at one point.

Len'en creepypasta

(http://puu.sh/icD4x/1b2a1f99c6.jpg)
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: gilde on June 05, 2015, 02:29:10 AM
After a bit of testing, I think I found what's happening. White bullets do indeed do an entire gauge's worth of damage at once, so you're probably getting those combined with the "ignore shield" event. Which is a suuuuuper easy thing to do on Unreal Mode.

I don't know what's up with the grey border, though. Maybe it's connected to one of the skills?
Also, how'd you get that much money so fast?  ??? I can only get about 200,000 per run so far.

edit: i'm starting to think that jynx either A. didn't playtest Unreal Mode that well or B. intended for it to be Absurdly Extra for story mode. so many of the event and enemy combinations i'm getting just Should Not Happen
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Arcorann on June 05, 2015, 03:25:42 AM
I think this would be a good time to remind people that the Len'en wiki has a page on this game (http://lenen.shoutwiki.com/wiki/Brilliant_pagoda_or_haze_castle) and we need help to add all of this info to the site.

Will post comments later.
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: TresserT on June 05, 2015, 04:09:29 AM

One of the stage 3 bosses reminds me of either
Youmu or Meira
, danmaku-wise. If
Meira's
danmaku was more dense and actually worth a damn, that's it.

When I saw her I immediately thought of
Reimu in Shuusou Gyoku.
Their patterns are so similar!

Personally, I like to use Iyozane with Fumikado's bomb. Iyozane is strong with a wide spread, just the kind of shot type I like, and Fumikado's armor bomb is just too good to pass up.

Of all the new characters, I really like the shark girl/boy and the giant slayer. The shark's patterns are so basic, but at the same time their physics make them really cool. The giant slayer's expanding laser thing is also extremely well implemented.

I got to the hidden boss's first pattern, and I was like "woah, those are really fast... but it actually isn't that hard."
Then the started moving in reverse
and I was just like "lol nope". By her survival card I literally said out loud "what is this girl's problem?" She has a really cool gimmick but... I mean really, is all that necessary? For some reason she reminds me of
Sumireko
.

I'm curious as to how extra is going to work. I don't think it would be multiple stages, but it'll almost certainly implement the split screen in somehow. Maybe 3 seperate extra bosses, but that would be almost and entire game in and of itself. I'd forgive Jynx if he had to release extra as a seperate patch like Ido's team does.

Oh, and a question. In your little bomb guage, there are three areas- red, yellow, and blank. I think yellow is how many bombs you get by default for each life. I'd assume bombs in the blank space are just extra bombs. Am I right, and do bombs in the red space have anything special about them?

Oh, and a question again. If you can use certain skills as the main and sub-characters, what is the third character slot for? Unless I was misunderstanding and "sub-character" refers exclusively to the third slot. When it says "any character" does that mean I can use, say, Yabusame's ability while playing as Iyozane? Or would Yabusame have to be in my team?
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: gilde on June 05, 2015, 04:58:19 AM
Oh, and a question. In your little bomb guage, there are three areas- red, yellow, and blank. I think yellow is how many bombs you get by default for each life. I'd assume bombs in the blank space are just extra bombs. Am I right, and do bombs in the red space have anything special about them?

Oh, and a question again. If you can use certain skills as the main and sub-characters, what is the third character slot for? Unless I was misunderstanding and "sub-character" refers exclusively to the third slot. When it says "any character" does that mean I can use, say, Yabusame's ability while playing as Iyozane? Or would Yabusame have to be in my team?

The bomb in the red space is just the one you'll use next, I think.

The third character slot ("Support") doesn't do anything outside of using Skills that apply to it. Skills from a playable character also require that character to be on the team, yes. (I probably should've written "any role" rather than "any character" in the Pastebin. :derp:)

On another note: Hard and Unreal seem unfairly difficult to me? Like, the random enemy patterns and dense danmaku can be dealt with through skill, but the random events on top of that can stonewall you way too easily.   ...well, I guess that's what the secret boss's upgrades are for.
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: TresserT on June 05, 2015, 05:25:10 AM
The bomb in the red space is just the one you'll use next, I think.

The third character slot ("Support") doesn't do anything outside of using Skills that apply to it. Skills from a playable character also require that character to be on the team, yes. (I probably should've written "any role" rather than "any character" in the Pastebin. :derp:)

On another note: Hard and Unreal seem unfairly difficult to me? Like, the random enemy patterns and dense danmaku can be dealt with through skill, but the random events on top of that can stonewall you way too easily.   ...well, I guess that's what the secret boss's upgrades are for.

Thank you for answering!

I don't know if it would help you at all since you seem to know some Japanese, but I modified the images to tell which events are currently occuring. I can't send them because of internet issues but if you do the same it might help? Once I could tell what was going on Hard didn't seem quite as awful. But Lunatic is straight up impossible. Like, the Parsee wannabe's first non is just ridiculous. And then I was getting events like "Blind 3", "Power 3", "Piercing", "Poison", or "Bomb Seal", "Piercing", "Power 3", "Drunk" all at once.

Also, I'm noticing a bit of an east vs west theme going on here. On the brilliat pagoda side we get whatever Kaisen is and a Hell Girl expy, while on the haze castle side we get a Nun-looking/Paladin-esque/Knight thing, and a giant slaying swordsman.
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: gilde on June 05, 2015, 05:40:07 AM
Thank you for answering!

I don't know if it would help you at all since you seem to know some Japanese, but I modified the images to tell which events are currently occuring. I can't send them because of internet issues but if you do the same it might help? But Lunatic is straight up impossible. Like, the Parsee wannabe's first non is just ridiculous. And then I was getting events like "Blind 3", "Power 3", "Piercing", "Poison", or "Bomb Seal", "Piercing", "Power 3", "Drunk" all at once.
I can read Japanese well enough to recognize the random events as soon as they come up, so all else I can do is memorize which enemy patterns have which numbers. :V Thanks for the tip, though!

Re:events: oh my god same, s a m e. Bomb Seal and Drunk? Blind 3 and Piercing? Blind 3 and Piercing on a midboss encounter? Eaugh. At least maybe it'll get better once I get a ton of money and crank up the barrier refill as much as possible.

Parsee wannabe's first non actually has a trick to it; the horizontal bars rotate such that the gaps get bigger on one side of the screen (alternating sides on each wave), so running over to that side should work. In theory?

Incidentally, figuring out the attacks where I can stop shooting and wait for some barriers to refill is actually kind of fun.
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Arcorann on June 05, 2015, 10:40:57 AM
Someone please explain to me how bombing works in this game - I want to know why nothing happens when I press the X key. Apart from that, the game isn't bad.
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Jonath on June 05, 2015, 11:46:44 AM
I guess that's because you have to bomb when you focus (unfocus bomb is the flash bomb).

I also found the solution to my problem. I had activated an option in config which deactivated the shield and turned the border grey. I actually had everything on "ON" because a friend told me one of the options would translate parts of the game (actually only the character selection menu).

So now I can ejoy no upgrades runs with a shield. Yay !
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Validon98 on June 05, 2015, 11:59:11 AM
So that's why you probably have so much ETH, because looking at the options text in the text_dat folder via JParser/Honyaku, it says you get 5 times as much for being in "Instant Death Mode".

Speaking of which, I'm probably going to try doing some minor translations to things that I'm able to do (short sentences and whatnot, I've already done the pause screen stuff and I'll probably do the options, I might also be able to port over the translations from the pastebins later today) to get at least a partial translation out. Thankfully with the images, the text is a separate image from the background part, so no imaging cleaning required! That's a godsend. :D
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: LunaWillow on June 05, 2015, 02:44:21 PM
LEN'EN 4 DEMO IS OUT
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH

So hyped! So hyped!
I can't wait for full~
HYPE HYPE HYPE

Oh yeah, forgot to mention: It works! It works perfectly! No crashes, not even a lag! (Except for one time when changing routes in in first stage, but it never happaned again afterwords)
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Validon98 on June 05, 2015, 03:39:14 PM
So I worked on the special event images (like Extend, Bomb Seal, etc.) and got them translated. They might be a bit hard to read (they're vertically orientated in Japanese, sooooo...), but they're as good as I'm going to get them. I might work on the ones for enemy wave titles, but I'm probably going to wait until someone can translate them.

Just put them in the text_img/cell_eff folder. Back up the original if you want to keep the original Japanese.

EDIT: I've also taken a crack at translating the music titles, in the order in which they are presented in the music room. I'll post them here, but let me know if they are not really that well translated (my skills can soomewhat limited on this field :V). Note I did capitalize the English parts of the titles to make a bit more sense, as JynX usually doesn't do that.

Code: [Select]
01- Raging Spirit Tales ~ Playing Soldiers
02- Sudden Cannon Lid Opening ~ Slow Starter
03- Now the Road of Advancing Men, the Mystic Road
04- The Mystic Hangs It's Head in Sorrow ~ Outbreak
05- The Straits Merely Calm Down These Days
06- Illusionary Resounding of Military Boots
07- Burnt Black Wings of Songbirds
08- Scattered Flowers ~ Consumed with JEALOUSY!
09- Nightmare Syndrome
10- Maid in Black ~ Double Snake
11- Binding Crimson Water ~DYE~
12- Emperor Road ~ So Cute!
13- Slug Agent
14- Fresh Summer Breeze ~ Plastic Vortex
15- Act the Fool ~ HAHAHA
16- Killing Superior ~ Giant Killing
17- Eccentric Dance ~ This Drunkard!
18- Prismic Drive
19- Necromaster
20- MO-NA-D-2 ~ Memory Pursuit
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: gilde on June 05, 2015, 09:19:13 PM
Oh my goodness, Shion's "Es-chan" skill is a lifesaver. I think a lot of my initial dissatisfaction with the random events will be allayed once I have more skills like this unlocked.

So that's why you probably have so much ETH, because looking at the options text in the text_dat folder via JParser/Honyaku, it says you get 5 times as much for being in "Instant Death Mode".

....  :o
TIME TO GET PAID

  • Also, upgrades! I love upgrading stuff~ Even if I have no idea what it does. Question: Does upgrading bossess makes them harder?
  • Are there any bombs in this game? Excluding flashboms?
Oh yeah, forgot to mention: It works! It works perfectly! No crashes, not even a lag! (Except for one time when changing routes in in first stage, but it never happaned again afterwords)

EDIT: I've also taken a crack at translating the music titles, in the order in which they are presented in the music room. I'll post them here, but let me know if they are not really that well translated (my skills can soomewhat limited on this field :V). Note I did capitalize the English parts of the titles to make a bit more sense, as JynX usually doesn't do that.

Most of these are great! Here's my input on some of them:
Code: [Select]
01- Battle Record of Heaven & Shadow ~ Playing Soldiers
02- Suddenly-Opened Cannon Lid ~ Slow Starter
03- Advance Now on the Roads of Humans, the Roads of Youkai (*It's just "妖" and not "妖怪", but the former is used as shorthand for the latter a lot in Touhou already, so I figured this was appropriate?)
04- The Youkai Hang Their Heads in Illness ~ Outbreak (*Ditto. The music room comment also spells out that it's youkai plural)
05- The Straits are Merely Calm Once More Today

08- Scatter, O Flowers ~ Consumed with JEALOUSY! (*This one's only minor)

10- Made in Black ~ Double Snake (*"Made in so-and-so" in katakana is a fairly common phrase, I think? Even though it sounds weird in English.)
11- The Water Dyed in Crimson ~DYE~ (*References Ariwara no Narihira's poem on the crimson hue of maple leaves in Tatsuta River: "ちはやぶる 神代も聞かず 竜田川 韓紅に 水くくるとは".)

edit:

According to JynX's blog post about the demo release, the full version will have:
They also mentioned on Twitter that
Suzumi
is the "demo version" hidden boss. I'm guessing that means they won't appear as early as Stage 3 in the full version.
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: TresserT on June 05, 2015, 10:08:02 PM
edit: Uhhhh I bought Shion's other skill ("Id-kun") and my money shot up to maximum. I don't think that's supposed to happen.

Having both Id-kun and Es-chan active makes things SO MUCH EASIER, oh my god. I feel like I'm cheating by doing this. :V

The fact that you can deathbomb reliably on sudden-death mode made the game feel a lot more fair. Maybe if I only treat the HP gauges as the "real" extra lives, as opposed to the Barrier gauges, it'll be easier to read when I can or can't deathbomb...?

Yeah... I bought some of Jun's bonuses and my booze maxed out. But I felt so guilty that I alt+f4d it out so it went back to normal.

And just in general some of the upgrades and skills can make it feel like cheating. I bought all of Fumikado's deathbomb timer upgrades. It gives you so much time it might as well be an auto-bomb.
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: gilde on June 06, 2015, 01:02:09 AM
Oh man, I just tried the deathbomb thing too. It's like an entire half-second long now? Wow.

Tsubakura and Iyozane's Flash Bombs are a menace once you buy the skills that power them up, too. They both take off 1/3 to 1/2 of a lifebar on the bosses I tried them on (even without damage upgrades), and they both look wide enough to cut through a lot of bullet clouds no problem. At this rate, JynX is going to have to make things harder when balancing for the full version.
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Maple on June 06, 2015, 01:18:17 AM
When I saw her I immediately thought of
Reimu in Shuusou Gyoku.
Their patterns are so similar!

Welp, maybe i have a lot to learn before i become mlg.

Now, can we talk about how glorious is the the ability to change in-game text so easily?

Quote
(https://40.media.tumblr.com/bd398c6d7d72ecf1e1c976ca02fa947d/tumblr_npgjbwt1sY1r3n45fo1_1280.png)
(https://41.media.tumblr.com/a0f0b471bf0083073d3eeb4916f3499c/tumblr_npgjbwt1sY1r3n45fo2_1280.png)
(https://40.media.tumblr.com/3727e6d56e996a6e85f16a5ff397a33d/tumblr_npgjbwt1sY1r3n45fo3_1280.png)
(https://41.media.tumblr.com/8e3d127d97ca4df47108bc6d4af150df/tumblr_nph9lv0Qo31tal2olo1_1280.png)

Credit where (http://somegrayguy.tumblr.com/post/120756794060/will-thpatch-be-necessary-for-bpohc-since-all-text) is due. (http://torifune-dream.tumblr.com/post/120780135859/aesthetic)
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Validon98 on June 06, 2015, 01:34:43 AM
Ah, thank you for doing them corrections and such. For some of those titles, I'll explain why I did them:

The title theme I did "Raging Spirit Tales" because that's the Japanese name of the game, minus the Len'en part (according to the wiki, at least, so I'm thinking the wiki is mistaken, since I do know the title literally means "War Record of Heaven and Shadow" or even more literally "Heaven Shadow War Record").

Slow Starter's name was me just uncertain how to put the kanji together to make a name that made sense. I did know it was something like "suddenly" or "forcefully" opening some sort of cover on a cannon, but you probably made less weird sounding. Same sort of thing with The Straits...

Advance Now... was again a "oh hey let's figure out a word order for these kanji", and with that kanji it's a case of me not being sure what to do with it by itself (when I translated the song titles for Nightmare of Rebellion, I usually translated it as "bewitching," but I went with "mystic" this time around), but if it is meant to be youkai, I'll go with it.

Made in Black... okay here's the thing: I have never, in my last couple years of messing around with translations, seen it used as "made". I've always seen it used as "maid." Interestingly, I do know that Kurohebi is technically an artificial human from her/his profile, but I don't know if that necessarily means that the word is "made".

On another note, I've also translated all of the upgrade files (not all of the skills, I've got a lot to go on those and I don't think I'll get the time tomorrow to work on them), plus some UI stuff for the upgrade screen. There might be some cutoff text, I haven't gotten the chance to test it all, but if that's the case, just go into the appropriate file and break the line with a normal line break (the file doesn't need a specific number of lines, and there's room for at least 8 to 9 lines in the game itself, so there is plenty of room for line breaking). The files go into the text_dat\upgrade folder.

Also those edits are amazing holy crap why.
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: gilde on June 06, 2015, 02:32:21 AM
Ah, thank you for doing them corrections and such. For some of those titles, I'll explain why I did them:

The title theme I did "Raging Spirit Tales" because that's the Japanese name of the game, minus the Len'en part (according to the wiki, at least, so I'm thinking the wiki is mistaken, since I do know the title literally means "War Record of Heaven and Shadow" or even more literally "Heaven Shadow War Record").

Slow Starter's name was me just uncertain how to put the kanji together to make a name that made sense. I did know it was something like "suddenly" or "forcefully" opening some sort of cover on a cannon, but you probably made less weird sounding. Same sort of thing with The Straits...

Advance Now... was again a "oh hey let's figure out a word order for these kanji", and with that kanji it's a case of me not being sure what to do with it by itself (when I translated the song titles for Nightmare of Rebellion, I usually translated it as "bewitching," but I went with "mystic" this time around), but if it is meant to be youkai, I'll go with it.

Made in Black... okay here's the thing: I have never, in my last couple years of messing around with translations, seen it used as "made". I've always seen it used as "maid." Interestingly, I do know that Kurohebi is technically an artificial human from her/his profile, but I don't know if that necessarily means that the word is "made".
No prob, no prob. It's not like I'm much of an expert myself.

edit: Couple minor things for the upgrade text:
That's all though. It looks great!
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: LunaWillow on June 06, 2015, 03:44:46 AM
  • The upgrades from the bosses don't make the bosses harder, thankfully. Some of them are actually super useful! I posted a list of what the upgrades do a ways up.
  • Bombs are the same as previous games, it's just that they look different on the interface. They're the black circle things to the right.
  • The lag you're describing was probably the "Time Lag" event that occurs on Easy and Normal. (It kind of sucks.)
I see. Thanks! I checked the list of upgrades.

Also, after what JynX gave us, LoLK demo seems so small, lol. I still haven't fought two bossess, and I've beaten the game four times.
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Validon98 on June 06, 2015, 03:58:44 AM
Thanks for the fixes on that. I try my best despite my usage of JParser for a lot of it (I sometimes use Google Translate or Honyaku to help out, and I used to use ATLAS, but JParser is usually what I go for when I want to attempt translating something), but of course my knowledge for things like Aoji's line isn't too great, and Tsubakura and Shion's lines were me messing up what words are being used to refer to what (I seriously need to get better at Japanese word order and what words describe what).

On that note, it's funny how there's upgrades to both make the Direction Change gauge move faster and slower. I suppose it makes sense for the purposes of making it so that either you don't have to basically be flat up against one side all the time if you want to go that way, or you want to be able to make use of the whole field when trying to stay the middle path
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Arcorann on June 06, 2015, 05:32:10 AM
Music comments ready for translation (http://lenen.shoutwiki.com/wiki/Brilliant_pagoda_or_haze_castle/Music). Thanks for the title translations and for pointing out the error in the article, by the way.
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: SirChaotick on June 06, 2015, 06:20:11 AM
I'm sort of intimidated by the discussion here. Branching paths? Random events? Skills? Upgrades? Armour/flash bombs? Heresy!

Is there something I desperately need to know before I go into this? Because right now it looks like I'll get roflstomped if I don't know what I'm doing.
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: LunaWillow on June 06, 2015, 07:22:53 AM
I'm sort of intimidated by the discussion here. Branching paths? Random events? Skills? Upgrades? Armour/flash bombs? Heresy!

Is there something I desperately need to know before I go into this? Because right now it looks like I'll get roflstomped if I don't know what I'm doing.
Better start with easy, since some of the events are killer on higher difficulties.

Speaking of events... I tried playing normal. Drunk, High Gravity, Dimensional Destruction. All at once. :getdown:
I need to upgrade
Suzumi's
skill tree.

Edit: Drunk, High Firepower III. You've gotta be shiting me, game.
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: gilde on June 06, 2015, 07:36:50 AM
I'm sort of intimidated by the discussion here. Branching paths? Random events? Skills? Upgrades? Armour/flash bombs? Heresy!

Is there something I desperately need to know before I go into this? Because right now it looks like I'll get roflstomped if I don't know what I'm doing.

Your playing experience on Easy Mode shouldn't differ much from your average Touhou or Len'en game; most of the random events aren't that impactful on that mode. The upgrades and skills and all that are there to help you deal with the higher difficulties once you're already used to the game. The only thing that I think would be disorienting to a totally new player is the Flash Bomb system, I guess? Just make sure you're in focused mode if you want to use a regular bomb.

edit: I guess the branching paths matter too, if you're looking for a specific boss, but if you're doing a first-time playthrough then you can just go wherever.
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: TresserT on June 06, 2015, 07:41:35 AM
I'm sort of intimidated by the discussion here. Branching paths? Random events? Skills? Upgrades? Armour/flash bombs? Heresy!

Is there something I desperately need to know before I go into this? Because right now it looks like I'll get roflstomped if I don't know what I'm doing.

The branching paths you can ignore if it's too complicated/you're just figuring out the basics. Basically you can fight different bosses depending on which side of the screen you spend more time on.

The random events are probably the most fun part. You should probably change the image files if you can't read Japanese though. They're pretty straight forward though.

The armor isn't a big deal either. It's just Fumikado's flash bomb, don't worry about it.

The only complicated thing that's really neccessary to understand is the health system. At the bottom of the screen you have 4 sections: several small blue bars, several small red bars, a large blue bar, and a large red bar. The large bars are your health, the small bars are your remaining lives. Getting hit lowers your health, and when your health reaches 0 you lose a life. Your blue health takes damage first, once you run out of blue lives your red health starts taking damage. Losing a blue life has no side effects. Losing a red life causes your bombs to reset and it causes you to lose a good chunk of power. When your red lives reaches 0 it's game over.

Cool colored bullets deal less damage, warm colored bullets deal more damage, and white bullets are instant kill.

As for skills and upgrades, you get booze (money) just by playing regularly. Just know that buying them makes the game a LOT easier. Use gilde's pastebin to learn what each does.
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Plastic Vortex on June 06, 2015, 10:48:07 AM
Has anyone extracted the game data? I kinda want that Aoji and their theme.  :V
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Vigor (NecroHeart) on June 06, 2015, 11:52:50 AM
Is it me or this thing reminds of you something
High Gravity
Clause
Horizontal Inversion
Kuroji
Bomb Seal
Tenkai, I guess birdcage = barrier?
Drunk
Yaorochi's RMS Drunk Spell, but probably refers to Azuma
translation from : https://www.youtube.com/watch?v=qLJM6JIA8Vc

Well, that makes these characters haven't appeared yet from previous games
Hoaaka, Kuroji, Clause, Hibaru, Sukune, Yaorochi, Sadagimaru, Tenkai, Jinbei, Senri
My bet is probably that Clause-Kuroji-Sadagimaru in one team, and Sukune-Yaorochi-Tenkai in one team
Or maybe Tenkai-Jinbei-Senri in one team, but probably Senri still busy in holiday so there won't be Senri
But Sukune-Yaorochi-Sadagimaru works too, Kuroji-Hoaaka-Clause works too... (i think)
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: saisengen on June 06, 2015, 12:00:53 PM
Has anyone extracted the game data? I kinda want that Aoji and their theme.  :V
I ripped music tracks from https://www.youtube.com/user/Doopute videos: https://mega.co.nz/#F!HFhEAQAR!kd65oANlOYmeRyZBKGTjRg . I have not tagged them, I will add metadata later.
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: LunaWillow on June 06, 2015, 02:10:30 PM
Geh? I'm playing on normal right now and I went 100% middle (haven't change a direction once) and yet I've encountered
Suzumi
.
Since it's normal, I'm sure she is going to do bad stuff to me

I also got 4 midbossess in this stage, three of which were in the row.

Edit: Holy shit, secret boss on normal sure is a thing
She ate my whole life in no time
Game why
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: saisengen on June 06, 2015, 02:43:21 PM
Can someone explain me the levels and bosses passage scheme? I thought it looks like the pic, but it turns more bosses than actually exist in the game.
(http://i.imgur.com/LZKfCxv.png)
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Validon98 on June 06, 2015, 02:53:04 PM
You can't really generalize the boss patterns with a picture like that, especially since there's a secret boss that breaks that pattern (that boss being, IIRC, at 12 (or whatever the last section of the level is):-2 on Stage 3:0, and possibly elsewhere). It's very weird to be honest and a lot of it is mostly dependent on following specific paths. I know you fight Sese by going all the way one way for two stages and then for stage 3 going the complete opposite way (So like... Stage 3:2 and moving to the left, or Stage 3:-2 and moving to the right), at least according to the Upgrades pastebin that roughly shows where each boss is (might be?)
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: LunaWillow on June 06, 2015, 04:36:50 PM
Stage 1:
Left: Mitsumo
Center: Kurohebi/Jun
Right: Souko

Stage 2 (left):
Left: Kujiru
I don't know about other directions, since I've been there only once.
Stage 2 (center)
Left: Mitsumo
Center: Shou/Aoji
Right: Souko

Stage 2 (right):
Right: Medias
I don't know about the rest.

Stage 3 (left)
Left: Kaisen
Center: Lumen
Right: Sese

Stage 3 (center):
Center: Lumen/Suzumi
I haven't been anywhere else.

Stage 3 (right)
Left: Sese
Center: Lumen
Right: Kunimitsu

That's basically how it is. I'd be thankful if someone fixed the gaps in my knowledge.
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: saisengen on June 06, 2015, 05:17:52 PM
1) Is there a proven way to get the Jun? I never reach her, only Kuroji on center way.
2) I tried to reach a hidden boss, but route Left-Right-Center, "3:0" - "11:-2" brought me to Sese.
3) I only once got Lumen, does anyone know any proven way to her?
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: saisengen on June 06, 2015, 05:44:57 PM
And what means blue imposition and red filling on the bomb scale?
(http://file.mugenri.blog.shinobi.jp/Le04_00.jpg)
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: LunaWillow on June 06, 2015, 07:02:06 PM
And what means blue imposition and red filling on the bomb scale?
(http://file.mugenri.blog.shinobi.jp/Le04_00.jpg)
I don't know what red one means, but blue gaudge are your temporary bombs and if you have some there, you'll loose them when you die. Bombs will be refilled up to yellow gaudge, which is diffrent depending on character.

Answering your previous questions:
1) Jun appears only center, so just go here until you get her.
2) Best way to get hidden boss is go Center-Center, then go two times to the left on third stage. Always works for me.
3) Best way to get Lumen is go center on first stage, then right/left on second stage, then center on third.

I'm surprised someone is asking about Jun, she appeard as many times as Kurohebi did for me (or even more). The person that didn't wanted to show up for me the most was Aoji (and I go mostly center route). I got her only two times. It seems she really is shy.
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: saisengen on June 06, 2015, 07:47:53 PM
Yes, I got hidden boss by Center-Center-(left, left, center+). Also I got Jun, suggesting that is necessary to be on one of the side subcolumns in the central column (in the previous passages I most likely reached boss only in central-central column).

Does anyone know how to pass the hidden boss "enveloping circle of daggers" spells?
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: LunaWillow on June 06, 2015, 08:07:08 PM
Does anyone know how to pass the hidden boss "enveloping circle of daggers" spells?
When the circle disappears, quickly get away from it and fly somewhere else in the screen, the best would be far away, as they will reach you from the back.
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Maple on June 06, 2015, 10:41:56 PM
Is it me or this thing reminds of you something
High Gravity
Clause
Horizontal Inversion
Kuroji
Bomb Seal
Tenkai, I guess birdcage = barrier?
Drunk
Yaorochi's RMS Drunk Spell, but probably refers to Azuma

Huh, i supposed the Bomb Seal was
Shion's, by the sound effect and swapping xis original "unable to 'use' lives (dying)" to "unable to use bombs"
Also, that
Yaorochi's
was already occupied by the lasers randomly showing in the screen, now with 100% less bullet spawning.

Some specifics on unlocking the hidden boss? I went to the direction like 2-3 times before fighting Sese. In a run i found Jun for the first time and in the same run i found the hidden boss and now i always find it, so maybe you need to encounter all the previous characters before actual unlock. btw, xis theme reminds me of Jojo's anime's soundtrack (the trumpets, mostly. ~Sono chi no sadame~ Jooooooooooojo)

A small detail: bosses are shown using literal spell cards. They spin around the boss, start brown, turn red while active, and turn black after use.
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: gilde on June 06, 2015, 11:30:40 PM
The boss locations I wrote in the Upgrades pastebin are tooootally outdated. Sorry about that.


Midbosses don't show up on Stage 1, but from Stage 2 onward anything can happen. Unlike stage bosses, any character can show up in any location as long as you've already reached the stage number they correspond to (ie. Medias from stage 2 onward, Kunimitsu from stage 3 onward). They can have any random event apply to them, usually making them an impossible nightmare on higher difficulties. It's like running into a freakin' F.O.E. in Etrian Odyssey.

Here's an updated version of the Pastebin, minus inaccurate boss locations and plus more accurate skill descriptions. http://pastebin.com/aJ8pLcxf

Re:events corresponding to player characters, the Dimensional Destruction event mirrors Yabusame's bomb too.
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Maple on June 07, 2015, 12:35:52 AM
  • Suzumi appears seemingly at random in the centermost stage 3 (Senri Shrine). I think they're likely to show up on tile 11:-2 or 11:2, but since sibgamer also got Sese in that location once, I'm not so sure. I did consistently encounter Suzumi by trying to fight either Mizumo or Souko twice in one run, though.

I just tried my new shiny Es-chan with Shion/Yabusame/Tsubakura...on hard mode. I had a lineal playthrough up to stage 3, then i went right until square 11;09 (white region on the map), and there was...she. I 1cc with one bomb left on my last hp bar, 16 mil score and 300k booze :getdown:. So, she might appear more frequently on harder difficulties :getdown:.
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Shane William on June 07, 2015, 03:43:57 AM
Is there any way to change those upgrade's texts in game from Japanese to English ?

I tried editing the upgrade's files in "text_dat/upgrade" but it didn't work
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: TresserT on June 07, 2015, 04:29:56 AM
Is there any way to change those upgrade's texts in game from Japanese to English ?

I tried editing the upgrade's files in "text_dat/upgrade" but it didn't work

That's what you're supposed to do. What exactly are you trying to change, and what files are you changing? Are you changing "skill_(character's name)_(00/01)".txt or are you changing "upgrade_(character's name)".txt? Do you want to change the upgrades (the 2nd screen in the in-game upgrade menu) or the skills (the 3rd screen)?

I don't know if this is your problem, but to see the edited text for skills you have to unlock the skill first. Otherwise it'll just show a locked screen message.
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: saisengen on June 07, 2015, 07:00:03 AM
Right now I got hidden boss on route Left-Right-Right on Normal.
(http://i.imgur.com/ySC3dAn.png)
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Shane William on June 07, 2015, 10:23:24 AM
That's what you're supposed to do. What exactly are you trying to change, and what files are you changing? Are you changing "skill_(character's name)_(00/01)".txt or are you changing "upgrade_(character's name)".txt? Do you want to change the upgrades (the 2nd screen in the in-game upgrade menu) or the skills (the 3rd screen)?

I don't know if this is your problem, but to see the edited text for skills you have to unlock the skill first. Otherwise it'll just show a locked screen message.

Problem solved ! Thanks a lot ! I didn't know that you had to unlock the skill first in order to see the edited text. Now i can understand all those upgrade stuff (thanks to gilde's translation)
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Validon98 on June 07, 2015, 01:03:40 PM
Still not much more done in terms of skills, I'm probably going to skip out on translating the quotes at the end of each one because I'm not that great with dialogue-like translations. In the meanwhile though, I've worked some more on the cell effect stuff and got the images for all of the different troop and regiment types translated. All that's left afterwards is the midboss names and subtitles, and then that folder will be 100% done.

This download also contains the upgrade images again, so it's more of an "all-in-one" package kind of a deal.
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: LunaWillow on June 07, 2015, 01:44:20 PM
I'm probably going to skip out on translating the quotes at the end of each one because I'm not that great with dialogue-like translations.
:< But I'd like to know what characters are saying...
But besides, thank you for all translations! They really, really help, especially event ones. I don't think I would get the game so much without them!

More about the game:
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: saisengen on June 07, 2015, 06:12:02 PM
I'm surprised someone is asking about Jun, she appeard as many times as Kurohebi did for me (or even more). The person that didn't wanted to show up for me the most was Aoji (and I go mostly center route). I got her only two times. It seems she really is shy.
I only once got Jun (for the second time even a side subcolumn shift didn't help), but constantly get Aoji on Center-Center routes and at least once get her on Left-Center route.

Looks like the most of the "route --> boss" rules is centrally symmetric, i.e. "left-left-center" and "right-right-center" routes leads to the same boss (Sese), except utmost locations on each level. Now I'm trying to find all of this functions "Boss = f (dir1, dir2, dir3)".
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: draganuv15 on June 07, 2015, 08:38:05 PM
(http://41.media.tumblr.com/5612d246f7162f9a4970797e3423f191/tumblr_inline_npl9vosYLH1sj7qp8_500.jpg)

Welcome to Bullet Hell!
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Aminosa on June 08, 2015, 12:35:23 AM
I get the 'hidden' boss EVERY time in any variation of stage 3 center on Normal. I don't know if I'm just ending up in the same route every time and I don't know it but it's starting to get annoying.
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: TresserT on June 08, 2015, 05:30:46 AM
Okay, so I found the source of the bug I think. If you buy any upgrades or skills while in legacy/OHKO mode, you get 999,999,999 booze instead. Drinks on me?
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: LunaWillow on June 08, 2015, 05:56:58 AM
I get the 'hidden' boss EVERY time in any variation of stage 3 center on Normal. I don't know if I'm just ending up in the same route every time and I don't know it but it's starting to get annoying.
Same with me.

Anyways, in the meanwhile I put the translation of the tutorial (from the wiki) in the game files! Here's the download if anyone wants. Put this in the "talk" folder in "text_dat".
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Nolegs the Cat on June 09, 2015, 06:55:49 AM
So, um....
How do I download? :V
I can't read Japanese and translators are as helpful as ever. That is, not helpful, at all.
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: saisengen on June 09, 2015, 07:07:35 AM
So, um....
How do I download? :V
I can't read Japanese and translators are as helpful as ever. That is, not helpful, at all.
https://mega.co.nz/#!TBhHnLpA!KPuYE1l1J86YQ94FabSKDJ25Js2H0HnYVqjk1axl0jg - a folder containing the unpacked game with all translation patches from this thread installed.
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Nolegs the Cat on June 09, 2015, 08:28:02 AM
https://mega.co.nz/#!TBhHnLpA!KPuYE1l1J86YQ94FabSKDJ25Js2H0HnYVqjk1axl0jg - a folder containing the unpacked game with all translation patches from this thread installed.

Thank you  :3
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: draganuv15 on June 09, 2015, 11:44:44 AM
After some more testing in terms of what skills are actually useful and what-not I can say that Shion/Tsubakura/Yabusame is probably the best set up. The familiars and Tsubakura's upgraded flash-bomb are invaluable in Unreal runs. Jun's umbrellas are also quite helpful but they're mostly only live-saving when your vision is impaired or your horizontal movement is flipped.

Oh and here's an Unreal run showing why you should probably avoid fighting Suzumi even with a ton of upgrades. (https://www.youtube.com/watch?v=ZSeh9-jaQQ4)
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Validon98 on June 09, 2015, 12:31:31 PM
...So I'm pretty certain there is no way to beat Suzumi on Unreal without taking a hit somewhere. That is some incredibly ridiculous danmaku there.

I still have yet to fight Suzumi myself, but I'm certainly going to stick to Normal for that.
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: draganuv15 on June 09, 2015, 01:14:52 PM
It isn't even that their patterns are particularly complicated or too dense to really navigate through, it's that their danmaku moves far too fast, even on some of the denser spells. If you happen to have particularly good reactions then the first and second spells are potentially doable (the second spell is actually the most reasonable spell they have and possibly capturable without a ton of upgrades.) Their third and last spells are uncapturable though because some of the walls of knives during the third spell may phase out far too close to the bottom of the screen, then phase back in and fall at a ridiculous speed. Survival card is a no brainer though, after the second phase the bullets get too dense and too fast far too quickly and the last phase is probably the most ridiculous "pattern" I've ever come across in any of the games for too many reasons.

I'm kind of scared but also really pumped for the full game if it's anything like this. Haven't quite been challenged like this than the time I fought Tenkai on Absurdly Extra.
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Validon98 on June 09, 2015, 01:16:27 PM
...Okay, so twice I've gone to 11:-2 on Stage 3:0, and still no Suzumi (I got Sese first run, Lumen second run). Is there anything in particular that makes him/her show up, or is it just pure dumb luck?
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: draganuv15 on June 09, 2015, 01:24:04 PM
...Okay, so twice I've gone to 11:-2 on Stage 3:0, and still no Suzumi (I got Sese first run, Lumen second run). Is there anything in particular that makes him/her show up, or is it just pure dumb luck?

I honestly have no idea to be honest. Every time I've been to that cell I've always fought Suzumi. Though they've also shown up at 11:-3 as well for me so it might be random or there may actually be some sort of method to it.

Also from what I've seen from their translated dialogue I now know why they're batshit hard to beat because they may be literally trying to kill you no holds barred and Tsubakura is apparently scared of them which says a lot about them to be honest.
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: TresserT on June 09, 2015, 06:50:23 PM
It isn't even that their patterns are particularly complicated or too dense to really navigate through, it's that their danmaku moves far too fast, even on some of the denser spells. If you happen to have particularly good reactions then the first and second spells are potentially doable (the second spell is actually the most reasonable spell they have and possibly capturable without a ton of upgrades.) Their third and last spells are uncapturable though because some of the walls of knives during the third spell may phase out far too close to the bottom of the screen, then phase back in and fall at a ridiculous speed. Survival card is a no brainer though, after the second phase the bullets get too dense and too fast far too quickly and the last phase is probably the most ridiculous "pattern" I've ever come across in any of the games for too many reasons.

I'm kind of scared but also really pumped for the full game if it's anything like this. Haven't quite been challenged like this than the time I fought Tenkai on Absurdly Extra.

I've actually captured all her spells with Iyozane (the ghost familiar, Jun's umbrellas, Fumikado's flash bomb) on Unreal except for her survival. For the knife spell, Jun's umbrellas can make holes in the walls that you can use. As for her last spell, I have the first 2 phases pretty much down (the ghost familiar helps for the 1st phase). The next 3 are ridiculous, but Jun's umbrellas, the ghost, and good use of the flash bomb make it possible (though still absurdly hard). Even with all the stuff I mentioned, the last phase is still undoable.

And personally I have the hardest time with her first spell (excluding the survival).
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: draganuv15 on June 10, 2015, 05:59:29 PM
OK so I decided to test an Unreal battle against Suzumi with no familiars at all (I did use Tsubakura's upgraded flashbomb and extra barrier/health upgrades though.) and can confirm that the battle is... actually pretty possible if you know what you're doing. If you understand that all of their duplicated follow the same path as the original bullet then the battle becomes a massive memory test.

-First Spell: Bullets follow the exact same path back the way they originally came from. Find a safe pocket and hide out there and then flash-bomb when you have the opportunity to safely (flashbombing actually massive reduces the lethality of the attack because you basically give yourself a few-second long safespot until they fire their next wave.
-Second Spell: If you can time Tsubakura's upgraded flashbomb right (Like just as they fire their lines of double-bullets) you have that spell in the bag. As long as you stay out of the way of the knives and graze the double trails you're golden.
-Third Spell: Don't stick to the bottom because you're likely to run into knives that way. When bullets phase out at the bottom move up slightly and dodge round any knife walls if possible. Best to use a really fast character here I feel.
-Survival Spell: After the first two waves the spell becomes virtually impossible unless you have superhuman reflexes. The bullets are fired/phase in/out far too quickly to keep up. Don't even get me started on the last wave.

At least that's what my tactics are and with said tactics I can beat them and lose one life. Multiple barriers and Tsubakura's flashbomb are your best friends in that fight though.
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: BlueDigitalDragon on June 11, 2015, 01:00:57 AM
So I just went and fought Suzumi on 3 different difficulties. Easy, cuz easy. That was still a bit of a challenge, but honestly, I've perfected every boss on easy. So I went for normal, but was unsure of facing her so stayed at 11:0 and STILL ran into her, Again, challenging, but doable. Only spell I missed was the survival. Tried Hard since I pretty much had all upgrades, but I've been playing pretty much since the release :3 And decided that I wasn't going to risk it after seeing the Unreal fight against her.
After some more testing in terms of what skills are actually useful and what-not I can say that Shion/Tsubakura/Yabusame is probably the best set up. The familiars and Tsubakura's upgraded flash-bomb are invaluable in Unreal runs. Jun's umbrellas are also quite helpful but they're mostly only live-saving when your vision is impaired or your horizontal movement is flipped.

Oh and here's an Unreal run showing why you should probably avoid fighting Suzumi even with a ton of upgrades. (https://www.youtube.com/watch?v=ZSeh9-jaQQ4)

So I actively avoided the Left-Center section because I wanted to fight Lumen since I love her updated theme, and ran into Suzumi AGAIN on 11:1. Has anyone encountered her further than this to the right on Third Stage Center column? And I think my coordination must be getting better, because everything went well until the Survival after the lazer fans. Still 1CC'd though! Uuuugh I wanna post my replays so bad...
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: LunaWillow on June 11, 2015, 04:42:43 PM
I didn't knew it is possible to have four events at the same time! I kinda got surprised when I encountered it.
Also, Shion OP, pls nerf.

Anyway, I wanted to present what I've been working on for last couple days - Shrine Team's scenario translation (again, from the wiki) in-game!

Notes:
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Channy on June 12, 2015, 07:57:02 AM
What's with the fanfare sound when you have four events lol
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Validon98 on June 12, 2015, 01:05:55 PM
What's with the fanfare sound when you have four events lol

Given it's JynX, it's probably meant to be sort of a wicked sense of humor. It's like "oh you got four events, you're lucky, although now you're probably going to die~", given the fact that most events are negative with the exception of a few.
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: TresserT on June 12, 2015, 10:50:39 PM
Haha! Found an Icicle Fall -Easy-, and for Suzumi no less. On Unreal, her third spell, go to the very bottom of the screen. The bullets are moving so fast they completely skip over you. This can be done without any of Iyozane's upgrades.
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Validon98 on June 13, 2015, 04:37:51 PM
Unrelated to BPoHC, but I noticed on the Shoutwiki for Len'en, Iyozane's theme is translated as In the Gloomy Straits, Steady as Xe Goes, but whoever wrote it as that is wrong. The phrase is meant to refer to a sailing ship, so it should be Steady as She Goes. I know you guys are trying to be super gender neutral (although personally can't you use something other than Xe/xyr/xem, it doesn't look remotely like English), but that doesn't mean EVERY pronoun is gender neutral.
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Shizzo on June 13, 2015, 06:02:44 PM
Unrelated to BPoHC, but I noticed on the Shoutwiki for Len'en, Iyozane's theme is translated as In the Gloomy Straits, Steady as Xe Goes, but whoever wrote it as that is wrong. The phrase is meant to refer to a sailing ship, so it should be Steady as She Goes. I know you guys are trying to be super gender neutral (although personally can't you use something other than Xe/xyr/xem, it doesn't look remotely like English), but that doesn't mean EVERY pronoun is gender neutral.

I understand the gender neutrality and all of that but I have to agree heartily with you.  It feels -so- weird to see so many X'es in english text.  I'd much prefer conveniently calling them all female like the touhou wiki.  Makes reading not so strange, especially 'xyr'.
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: TresserT on June 13, 2015, 06:35:24 PM
I understand the gender neutrality and all of that but I have to agree heartily with you.  It feels -so- weird to see so many X'es in english text.  I'd much prefer conveniently calling them all female like the touhou wiki.  Makes reading not so strange, especially 'xyr'.

I'm glad I'm not the only one who feels this way. And if people really want to keep it gender neutral they could just use "they, them, their" etc. It's improper english but it still feels more natural than "xym".
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: draganuv15 on June 13, 2015, 08:03:30 PM
I'm glad I'm not the only one who feels this way. And if people really want to keep it gender neutral they could just use "they, them, their" etc. It's improper english but it still feels more natural than "xym".

Actually, using they/them/theirs is proper English! (http://dictionary.reference.com/browse/they) It's a little informal to use in that sort of tense but it can still be used in singular tense.

Also I'm pretty sure "Steady as She Goes" refers to the boat and not the person anyway in terms of the actual meaning of the saying.  So the song title isn't referring to Iyozane themselves I don't think.
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Validon98 on June 13, 2015, 08:26:17 PM
Also I'm pretty sure "Steady as She Goes" refers to the boat and not the person anyway in terms of the actual meaning of the saying.  So the song title isn't referring to Iyozane themselves I don't think.

That's pretty much what I said, given that Iyozane's meant to be like a pirate (or at least wants to be), so it makes more sense for "she" since it's an expression that usually refers to a boat.

And huh, didn't know it could be used like that properly. Whelp!
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Arcorann on June 14, 2015, 02:09:57 AM
The lovely thing about wikis is that you can be bold and make changes instead of simply complaining about it. Just saying.

I'll bring up your concerns to the wiki people and see if we can't get all of this pronoun business sorted out. You're welcome to join us, of course. (http://lenen.shoutwiki.com/wiki/Len%27en_Wiki_talk:Guidelines) (Incidentally,  although I am personally prefer using singular they, I have to admit that it looks weird as well.)
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: LunaWillow on June 14, 2015, 04:29:33 PM
Unrelated to BPoHC, I decided to finaly 1cc EMS normal.

Got to Yaorochi's last spellcard, died there. First try. It's worth noting, that in my previous runs I usually died on Sukune, never got to Orochi before. And I haven't played this game for quite a while.
Second try today - died right before Shou :getdown: This game is soo unforgivable

Holy shit, Shion is soo broken. I can do unreal without any problems at all, and capture all spellcards because of how powerful her familiars are. I'm feeling like I'm cheating. I wonder if she'll be as OP in a full.
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Plastic Vortex on June 15, 2015, 08:12:17 AM
Is it just me, or I don't really like JynX's use of the blue and green lasers? (eg. the ones used for Mitsumo's second nonspell) They don't feel very laser-like, they kinda feel like stretched bullets made to look like lasers.
I personally think that the ones that Kujiru uses are much better, but that's just me.
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Shizzo on June 15, 2015, 02:08:38 PM
Is it just me, or I don't really like JynX's use of the blue and green lasers? (eg. the ones used for Mitsumo's second nonspell) They don't feel very laser-like, they kinda feel like stretched bullets made to look like lasers.
I personally think that the ones that Kujiru uses are much better, but that's just me.

I think they actually -are- stretched bullets.  Last time I played, if I remember correctly, they would only graze once.
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: gilde on June 17, 2015, 12:48:15 AM
BPoHC ver0.02a has been released! (http://mugenri.blog.shinobi.jp/%E3%82%B2%E3%83%BC%E3%83%A0%E5%88%B6%E4%BD%9C/%E5%A4%A9%E5%BD%B1%E6%88%A6%E8%A8%98%E3%80%81ver%200.02a) Changelog:
If you want to preserve your save data, just transfer over the contents of the previous demo's save_dat folder.
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Koog on June 17, 2015, 01:09:31 AM
So, started to play this game (on Easy obviously... Normal seems too hard for me ;_;) Already mained Iyozane and Shion. Also found Suzumi on Easy...

If you can give a begginer some few tips. I would appreciate it...
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Vigor (NecroHeart) on June 17, 2015, 02:59:38 AM
Just to summarize things up for UPGRADES, correct me if it's wrong
Range from level 0-level 15 (max)

Power stuffs
Barrier stuffs
Gauge stuffs
Item stuffs
Speed stuffs
Thrill area & Hitbox stuffs
Time boost stuffs
Other Stuffs
Since I'm always using Yabusame-Tsubakura-Shion
I'm focusing on upgrades for Jun or Kunimitsu to make shotgunning more effective
With Shou or Kujiru or Sese to collect power faster (since Yabusame doesn't have homing at the start of the game)
With some Mitsumo or Yabusame for barrier (in case you can't kill enemy faster and you're not a good dodger)
And additionally Kurohebi or Kaisen to regen the barrier faster (making your barrier an Immortal-like)
Suzumi might be important, but leave it to last option
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: saisengen on June 17, 2015, 04:09:53 AM
Sudden Death Mode
What is the Sudden Death Mode?
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: TresserT on June 17, 2015, 05:13:56 AM
What is the Sudden Death Mode?

It's basically this game's "legacy" mode. Getting hit makes you lose one life bar. No health gauges, no barriers. You can switch between modes in the options menu, I think it's the 1st option after volume.
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Gray_Vagabond on June 17, 2015, 12:45:30 PM
The LE04_0_2a is a bit harder than the previous 0.01a version. Jun's umbrella spawn less now.
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Shizzo on June 17, 2015, 02:11:40 PM
I wonder if Jynx will release a "true legacy" mode, with 6 straight stages.  No routes, maybe no upgrades too?   I really like the new game format but I also miss the old style!  Maybe there will be both?  I mean, there -are- two modes other than normal mode and tutorial mode. 
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: LunaWillow on June 17, 2015, 02:57:07 PM
I wonder if Jynx will release a "true legacy" mode, with 6 straight stages.  No routes, maybe no upgrades too?   I really like the new game format but I also miss the old style!  Maybe there will be both?  I mean, there -are- two modes other than normal mode and tutorial mode.
You can always turn off all upgrades if you want to have old-school gameplay.
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: TresserT on June 17, 2015, 03:45:32 PM
I wonder if Jynx will release a "true legacy" mode, with 6 straight stages.  No routes, maybe no upgrades too?   I really like the new game format but I also miss the old style!  Maybe there will be both?  I mean, there -are- two modes other than normal mode and tutorial mode.
I imagine that would be hard to implement... I guess he could have a classic mode for Haze and a classic mode for Pagoda, but how would he implement the Senri shrine route? The bosses in that route are pretty much random.

Though honestly I think you're right and I'd guess that would be the arcade mode. I'm just curious as to how he'll do it.
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Validon98 on June 17, 2015, 10:00:37 PM
Off topic slightly, but I remember someone had uploaded a mp3 collection of the music from the first two games, and I can't seem to find the link to them (hard drive wipe made me lose the version I had). I've tried finding a good YouTube version of the EE OST, but none of them are that great. Anyone got a properly two looped with fadeout version of at least EE's music?
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: saisengen on June 17, 2015, 11:49:44 PM
Validon98, https://www.shrinemaiden.org/forum/index.php/topic,15627.msg1171477.html#msg1171477
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Validon98 on June 18, 2015, 12:54:21 AM
Ah right, I must of glossed over it by accident, thank you!
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Channy on June 19, 2015, 08:20:25 AM
Jun's umbrellas are really OP so with the rate of it spawning reduce the number of my asses saved reduced  :V
And then I met Shou's last spell with the sub-event "Undead" so in unreal that spell being a timeout is really bad lel
I found out that there's practice mode for stages too, meddle with it and you get difficulties much harder than ABEX. :P
also 9 difficulty levels so maybe a homage to ⑨
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Vigor (NecroHeart) on June 19, 2015, 11:44:12 AM
Just wondering, did someone already translated the quote stuffs in skills?
Since the explanation / definition was already roughly translated before (http://pastebin.com/nLEiFTKW)

I'm trying to translate some by Google Translate and I found that
Kurohebi's skill was quoted by Kuroji,
Kujiru's skill was quoted by Yabusame,
Suzumi's skill was quoted by Tsubakura
and maybe more (haven't translate all of them yet)

And might be a little help in translating for this part (from Suzumi's skill) will be appreciated
一部の例外を除いてこの世に危険な物なんて
        実際のところほとんどない
             そしてあいつがその例外だ
                   ―――燕楽 玄鳥
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Leon゠Helsing on June 19, 2015, 12:24:03 PM
Validon98, https://www.shrinemaiden.org/forum/index.php/topic,15627.msg1171477.html#msg1171477
Does anyone have a translated tracklist, by any chance?
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Validon98 on June 19, 2015, 12:50:05 PM
All of the music translations can be found on the Len'en wiki, for all four games under their music sections.

Evanescent Existence (http://lenen.shoutwiki.com/wiki/Evanescent_Existence/Music)
Earthen Miraculous Sword (http://lenen.shoutwiki.com/wiki/Earthen_Miraculous_Sword/Music)
Reactivate Majestical Imperial (http://lenen.shoutwiki.com/wiki/Reactivate_majestical_imperial/Music)
Brilliant Pagoda or Haze Castle (http://lenen.shoutwiki.com/wiki/Brilliant_pagoda_or_haze_castle/Music)

Note for BPoHC, the tracklist in the download link is organized differently (it tries to emulate the usual stage-boss-stage-boss pattern by doing the stage 1 theme, then the stage 1 boss themes, then the stage 2 themes, etc., so it's not the same order as on the wiki, which uses the music room order).
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: gilde on June 20, 2015, 02:35:32 AM
And might be a little help in translating for this part (from Suzumi's skill) will be appreciated
一部の例外を除いてこの世に危険な物なんて
        実際のところほとんどない
             そしてあいつがその例外だ
                   ―――燕楽 玄鳥

"Aside from a few exceptions, there's hardly anything in this world that's really, truly dangerous. And [Suzumi]'s one of the exceptions. --Tsubakura Genraku" edit: ENRAKU lmao
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: TresserT on June 20, 2015, 02:44:20 AM
For anyone interested and unaware, there's a poll going on at the Len'En wiki over which pronouns to use in translation. link. (http://lenen.shoutwiki.com/wiki/Len%27en_Wiki_talk:Guidelines#Discussion)

On an unrelated note, how do you guys get the character images for the wiki?
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Vigor (NecroHeart) on June 20, 2015, 12:25:04 PM
"Aside from a few exceptions, there's hardly anything in this world that's really, truly dangerous. And [Suzumi]'s one of the exceptions. --Tsubakura Enraku"

Thanks for the translations~
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Vigor (NecroHeart) on June 21, 2015, 02:00:51 PM
I'm just asking for a confirmation for Suzumi's hidden spot
In the http://lenen.shoutwiki.com, it mentioned 2 tiles left from center in middle stage 3
I actually got Suzumi 6 times in a row in easy and Suzumi appears UP TO 2 tiles to left / right from center & UP TO 2 tiles to left from white side edge
I haven't tried the red side edge yet
And again 'm not happy with finding Suzumi 6 times in a row..

Also, I think I found an easy way to find Suzumi,
Stage 1 : Go to left / right, and fight Mitsumo / Shouko
Stage 2 : Just go back to center and defeat the boss whoever it is (Aoji / Shou)
Stage 3 : If you're from left, go to Haze Castle side (red side); If you're from right, go to Brilliant Pagoda side (white side)
Since Mitsumo / Shouko won't appear twice at the end of stage, Suzumi probably gonna replace one of it
This might work, to lazy to try and trying to fight Suzumi again....

Edit : It's actually working, I actually fight Mitsumo (left), Aoji (right), and Suzumi (left, red side edge)
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Aminosa on June 21, 2015, 09:31:12 PM
I'm just asking for a confirmation for Suzumi's hidden spot
In the http://lenen.shoutwiki.com, it mentioned 2 tiles left from center in middle stage 3
I actually got Suzumi 6 times in a row in easy and Suzumi appears UP TO 2 tiles to left / right from center & UP TO 2 tiles to left from white side edge
I haven't tried the red side edge yet
And again 'm not happy with finding Suzumi 6 times in a row..

Also, I think I found an easy way to find Suzumi,
Stage 1 : Go to left / right, and fight Mitsumo / Shouko
Stage 2 : Just go back to center and defeat the boss whoever it is (Aoji / Shou)
Stage 3 : If you're from left, go to Haze Castle side (red side); If you're from right, go to Brilliant Pagoda side (white side)
Since Mitsumo / Shouko won't appear twice at the end of stage, Suzumi probably gonna replace one of it
This might work, to lazy to try and trying to fight Suzumi again....

Edit : It's actually working, I actually fight Mitsumo (left), Aoji (right), and Suzumi (left, red side edge)

I get Suzumi everytime by going straight down the middle.
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Channy on June 22, 2015, 05:39:03 PM

I get Suzumi everytime by going straight down the middle.

I think most probably you just have to beat the demo with all characters first, then go any route as long as you end up in the middle route (aka the Senri shrine entrance thingy) at stage 3.
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: saisengen on June 25, 2015, 04:06:25 AM
Looks like the scheme below works always. The player always gets Kuzu on the routes marked in the picture, if (s)he completes third level on the utmost or centermost small cell (and never turns sideways on the centermost route), i.e.
-1, -1, -1... -10
0, 0, 0... 0
+1, +1, +1... +10

To facilitate utmost-side level passing is useful to buy Tsubakura upgrades (and don't use Tsugumi upgrades) and use characters that spread damage zone to the entire screen regardless of character's location, i.e. Tsugumi or Shion with her first skill.

(http://i.imgur.com/xpbFh6S.png)
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: TresserT on June 25, 2015, 06:05:44 AM
Looks like the scheme below works always. The player always gets Kuzu on the routes marked in the picture, if (s)he completes third level on the utmost or centermost small cell (and never turns sideways on the centermost route), i.e.
-1, -1, -1... -10
0, 0, 0... 0
+1, +1, +1... +10

To facilitate utmost-side level passing is useful to buy Tsubakura upgrades (and don't use Tsugumi upgrades) and use characters that spread damage zone to the entire screen regardless of character's location, i.e. Tsugumi or Shion with her first skill.

(http://i.imgur.com/xpbFh6S.png)

I don't know if you already knew this, but I'm pretty sure there's an extra requirement for fighting Suzumi. I think it's that you have to see all the other bosses, but I'm not sure. I know that I've foughten Sese at the Senri shrine.
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Validon98 on June 25, 2015, 07:39:48 AM
I never got Suzumi to show up until all other bosses were defeated, even when going two cells left or right of center on Senri Shrine Stage 3, so I think that's a definite condition.
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Vigor (NecroHeart) on June 25, 2015, 09:01:00 AM
As I remember, I managed to fought Suzumi before I met Mitsumo, Kesa, and Azuma
Right and middle path is much more easier fitting for me~
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: saisengen on June 26, 2015, 12:56:01 AM
I'm scared of what size this scheme will be for the full game. If more general regularities will not be found, the last scheme column will be 27 times longer, although it now barely fits to the screen.
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: log(log(Rumia)) on June 29, 2015, 08:30:45 PM
It might not be 100% related to Len'en, but JynX has uploaded a new video (http://www.nicovideo.jp/user/2519407). It's apparently part of his April Fools series (at least style-wise), but the date is quite unusual. I wonder if that means something?

Well, it's an "EX+alpha" stage of... some sort of Touhou fangame (?) made with the BPoHC engine (same system and everything). It has some cameos from previous April Fools videos, too (as midbosses).

The stage boss' spellcard background is quite similar to Suzumi's.

Also (something that might actually be related to BPoHC), the squares where you fight the midbosses are colored differently. I wonder if that'll be implemented into the full version of BPoHC or it was just for this video... or for the EX stage only (?)

Oh, and I forgot: here's Jynx's tweet regarding the video. (http://twitter.com/mugen_Jinx/status/615473551290712065) I have 0 Japanese skills tho', so if somebody could translate it to see what's this about it'd be pretty nice.

EDIT: Oops, fixed the links.
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: gilde on June 29, 2015, 10:15:06 PM
That would be JynX's contribution to the 7th Annual Touhou Nico Dousai event. It's not going to be an actual game release, partly because it's mostly recycled from BPoHC and the previous April Fool's videos. They made it in a day straight for the event and practically fainted right after.

The stage title is "Developer's Room" and the stage BGM is "Debug World", which is neat.

The red midboss squares are due to Suzumi's skill. (It's a must-have for Hard and Unreal, since the last thing you ever want to run into is a midboss with random events.)
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: log(log(Rumia)) on June 29, 2015, 10:40:18 PM
Oh, that explains it all. Thank you!

I usually play on Normal, so I haven't put that much effort on unlocking/buying the skills, heh. But yes, getting an Unreal spellcard with, say, Blindness 3 + Immortal Enemies would be awful.

Those details about the stage title and music are neat indeed; seeing a Reimu/Marisa team is cool, too. It was a pretty neat video, in my opinion.
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Vigor (NecroHeart) on July 12, 2015, 10:25:50 AM
I'm not sure where this topic go
But i just post it cause Len'en related
*Please do let me know if I post this on a wrong place

Someone has made a fanmade game of Len'en, it's called Mischief of the Id
So far the trial ost has been posted
http://len-en-project.deviantart.com/art/Len-en-4-5-Mischief-of-the-Id-Trial-OST-Complete-545446231
Direct link to the ost, www.deviantart.com/users/outgoing?https://soundcloud.com/pokemonmercury/sets/lenen-4-5-mischief-of-the-id
The gameplay? I haven't received any further notice yet
But it consists 4 playable (so far it has been said), Yabusame, Tsubakura, Sese, and Aoji~
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: saisengen on July 12, 2015, 08:53:03 PM
Does anyone know how to unpack dat.led - Len'en game resource archives?

Also, what is the Le04_alpha from last update http://mugenri.blog.shinobi.jp/%E3%82%B2%E3%83%BC%E3%83%A0%E5%88%B6%E4%BD%9C/%E9%80%A3%E7%B8%81%E5%A4%A9%E5%BD%B1%E6%88%A6%E8%A8%98%E3%80%80%20ver0.02b%E5%85%AC%E9%96%8B%EF%BC%81 ? I use Win8.1 and all Len'en games works well on my PC.
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Pruns on July 18, 2015, 07:36:08 PM
Hello  :)

Just beat    RMI Absurdly Extra Mode ~

https://www.youtube.com/watch?v=dT86IicGDjU

A miracle which happened 2 days ago  :)


Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Uruwi on August 08, 2015, 01:45:05 AM
Hey, Pruns cleared (https://www.youtube.com/watch?v=c81HI3UEJYk) the main game with the AbEx patch too, although he (is that right?) didn't make it all the way through Shion's last spellcard.
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Pruns on August 23, 2015, 06:15:54 PM
Yeah, I died like an idiot at the start of the final battle. So ghost points were drained very quickly... I felt a bit sad. Now thanks to Danmakuklopper-kun. I can save 1 / 2 bombs so it's going to be a little bit easier.
I could make a new video with the full battle and a better run but I don't like to make a video about the " same run ".
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Uruwi on September 03, 2015, 03:15:06 AM
(http://puu.sh/jY7eD/a13f3915d0.jpg)

Normal PB, no upgrades.

I wonder how high this can go with them.

Probably wouldn't want to unlock Suzumi, since my route involves sticking to the Senri Shrine. Shion's Es-chan also affects scoring by making it more difficult to milk patterns. So far, I've bought "Monochrome Ray Flash".

Edit: what are the conditions for meeting Aoji as a stage 2 boss? For scoring reasons I want to see her, but ever since I encountered Souko, Medias, and Kunimitsu, staying at the middle for Stage 2 brings up only Shou.

Edit 2: It seems that the boss chosen follows a pattern. It's definitely not random.

Edit 3: Someone on the Skype chat pointed out that it depends on which side of the neutral road you're on.
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: LunaWillow on September 06, 2015, 06:23:15 AM
Edit: what are the conditions for meeting Aoji as a stage 2 boss? For scoring reasons I want to see her, but ever since I encountered Souko, Medias, and Kunimitsu, staying at the middle for Stage 2 brings up only Shou.

Edit 2: It seems that the boss chosen follows a pattern. It's definitely not random.
Is that so? I don't think there are any conditions you have to meet in order to fight a specific boss. I had similiar problem, since I wanted to see Lumen, but I always fought Sese instead (Sunny eventually showed up when I gave up on looking for her). I think it's just RNG being RNG.
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Uruwi on September 06, 2015, 11:29:56 PM
New PB on Normal

(http://puu.sh/k2qXo/4d48ed0fd6.jpg)

I challenge everyone here to try to break this. All upgrades and skills allowed.
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Uruwi on September 25, 2015, 08:28:28 PM
Double post.

First, I found out about practicing level ⑨ formations (https://youtu.be/FjYaB0YLfuo).

Second, I got a new score on Hard.

(http://puu.sh/knXtr/eff851c53f.jpg)

PS: new PB (https://www.youtube.com/watch?v=0d4aqFuSNlw)

PPS: Is the Len'en Wiki down?
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Nolegs the Cat on October 05, 2015, 06:56:02 AM
So Pruns cleared RMI Unreal without bombing. (https://www.youtube.com/watch?v=9MGa7ex7AcY) An amazing achievement, just posting this here so it gets the recognition it deserves.

Have we gotten any recent info on the full release of BPoHC?
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: ?q on October 05, 2015, 11:12:05 AM
So Pruns cleared RMI Unreal without bombing. (https://www.youtube.com/watch?v=9MGa7ex7AcY) An amazing achievement, just posting this here so it gets the recognition it deserves.
That's a really respectable run.  I didn't think a lot of that stuff was feasible, even with Yaorochi.  Also, learning that Iyozane's disgusting final nonspell can be cheesed made it worth the watch on its own.
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: TresserT on October 05, 2015, 04:30:50 PM
Have we gotten any recent info on the full release of BPoHC?

The only things we know are that 1) Jynx hopes to release it some time this month. 2) Jynx doesn't think he'll finish it in time. 3) The "obvious characters" will be playable. Whoever they are. 4) Jynx basically said "Clause was not going to be in the main game. Unless I'm lying". So take from that what you will.
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Uruwi on October 05, 2015, 04:33:06 PM
The only things we know are that 1) Jynx hopes to release it some time this month. 2) Jynx doesn't think he'll finish it in time. 3) The "obvious characters" will be playable. Whoever they are. 4) Jynx basically said "Clause was not going to be in the main game. Unless I'm lying". So take from that what you will.

Let me guess:

3rd team is Yaorochi, Sukune, and ?? (might be Saragimaru)
4th team is Kuroji, ??, and ?? (Hooaka/Aoji or Saragimaru/??)
Clause is in the extra stage
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: TresserT on October 05, 2015, 04:46:07 PM
Let me guess:

3rd team is Yaorochi, Sukune, and ?? (might be Saragimaru)
4th team is Kuroji, ??, and ?? (Hooaka/Aoji or Saragimaru/??)
Clause is in the extra stage

I have a very strong feeling that Saragimaru will not be in Yaorochi's team. The entire point of Saragimaru's character is that Tasouken severed her relationship with her sibling. There has been no resolution on that, so it would be weird for them to be all chummy out of nowhere. In fact, Yaorochi doesn't even remember/care who Saragimaru is.

My guess for the other characters is Tenkai in one team, Clause/Hooaka in the other. Since Saragimaru has to be in Kuroji's team, it'd be kind of weird to have two of the 3 Shitodos and a random snake. Then again, Aomi is forgotten easily so it's not unreasonable.

Jynx has a different relationship with his fans than ZUN has with his. Jynx said he'll continue making games as long as he has fans. Because of that, and because of Clause's popularity, I'd like to think that Clause will be included in the main game and that Jynx is lying to try and surprise us.

But the real surprise will be when Hibaru is the other playable character~
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Uruwi on October 05, 2015, 05:15:08 PM
I have a very strong feeling that Saragimaru will not be in Yaorochi's team. The entire point of Saragimaru's character is that Tasouken severed her relationship with her sibling. There has been no resolution on that, so it would be weird for them to be all chummy out of nowhere. In fact, Yaorochi doesn't even remember/care who Saragimaru is.

Yep, it might be possible but I doubt it too.
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: LunaWillow on October 05, 2015, 05:50:35 PM
The only things we know are that 1) Jynx hopes to release it some time this month. 2) Jynx doesn't think he'll finish it in time. 3) The "obvious characters" will be playable. Whoever they are. 4) Jynx basically said "Clause was not going to be in the main game. Unless I'm lying". So take from that what you will.
1) Yay!
2) Oh.
3)
KUROJIIIIIIIIIIIIII
4) Jynx, you troll.

I won't guess what we'll get, I'm sure JynX'll find a way to suprise us.
Just give me Kuroji and I'll be happy
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Uruwi on October 11, 2015, 06:36:29 AM
But really, what happened to the Len'en wiki?
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Fumi on October 11, 2015, 07:14:40 AM
But really, what happened to the Len'en wiki?

It works, it's here http://lenen.shoutwiki.com/wiki/Len%27en_Wiki
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Uruwi on October 11, 2015, 08:19:44 AM
It works, it's here http://lenen.shoutwiki.com/wiki/Len%27en_Wiki

(http://puu.sh/kG6yf/a66f98587d.png)
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: LunaWillow on October 11, 2015, 09:47:04 AM
(http://puu.sh/kG6yf/a66f98587d.png)
It must be something with your computer/internet, it works just fine for me.
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Uruwi on October 11, 2015, 09:55:48 AM
It must be something with your computer/internet, it works just fine for me.

Which browser are you using? I'm able to access the site on Edge, but Chrome doesn't work.

Edit: realized that the wiki doesn't support HTTPS, and Chrome forces HTTPS.

Edit 2: fixed by deleting the HSTS entry.
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Nolegs the Cat on October 12, 2015, 06:32:02 AM
EMS unreal stage 5 no deaths! (http://www.mediafire.com/download/3mq4xl2qhicx1g3/rep_dat_07.led)

Might just be the few extra bombs you get... but still, feels like a great achievement for me ^^

Sukune is such a fun boss! She's so well balanced too, feels about the right difficulty...  :3

Much better then silly Lumen. :V

I should've played these games more earlier... oh well.
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Uruwi on October 21, 2015, 06:38:02 PM
I was thinking... would it be possible to get a higher score than mine by buying Suzumi's skill and encountering all the midbosses available?

It would cost some score from having Suzumi available, but if you get lucky enough to encounter Kurohebi or Aoji's high-yield attacks several times you might be able to make it.
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Marron on October 30, 2015, 04:36:14 PM
Aaaaah, i'm pissed off !! Seems like I'm stupid or something.
I still haven't found Suzumi. At first stage, I took the left path and fought Mitsumo. Then on the second stage, I stayed on the straight side and have faced Aoji. For the third stage I took the right path and found . . . Lumen. :V
I'm trying different combinaisons to find hir, I heard hir theme and read hir description, ze seems like a dangerous yet enthusiastic person, similar to Yuuka 98.

(I'm confused with this gender thing and the words used.)
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Uruwi on October 30, 2015, 05:40:47 PM
Aaaaah, i'm pissed off !! Seems like I'm stupid or something.
I still haven't found Suzumi. At first stage, I took the left path and fought Mitsumo. Then on the second stage, I stayed on the straight side and have faced Aoji. For the third stage I took the right path and found . . . Lumen. :V
I'm trying different combinaisons to find hir, I heard hir theme and read hir description, ze seems like a dangerous yet enthusiastic person, similar to Yuuka 98.

(I'm confused with this gender thing and the words used.)

You need to encounter every other boss.
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: LunaWillow on October 30, 2015, 05:45:54 PM
Aaaaah, i'm pissed off !! Seems like I'm stupid or something.
I still haven't found Suzumi. At first stage, I took the left path and fought Mitsumo. Then on the second stage, I stayed on the straight side and have faced Aoji. For the third stage I took the right path and found . . . Lumen. :V
I'm trying different combinaisons to find hir, I heard hir theme and read hir description, ze seems like a dangerous yet enthusiastic person, similar to Yuuka 98.

(I'm confused with this gender thing and the words used.)
What Fluffy said. And don't worry that you're not seeing her, you'll eventually get tired of her constant presence. I think I fought her most times out of all the bosses in this game.
Feel free to call Suzumi "he" or "she", whatever works for you. It's up to you what gender you think she (and other Len'en characters) are.
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: saisengen on October 30, 2015, 05:51:49 PM
HououinKyouma, maybe this scheme https://www.shrinemaiden.org/forum/index.php/topic,15627.msg1194210.html#msg1194210 will help you.
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Marron on October 30, 2015, 06:39:59 PM
Oh really ? I've see someone who said that there was no need to encounter all the characters for seeing Suzumi so I didn't do it. Okay, thank you very much everyone, I'll see everyone and then follow your scheme, sib.
I can't wait for the full game, guys ! I wonder who will be playable. I wanted to have the shitodo trio to be playable but Aoji's already a boss so I don't think that'll be the case. At least, Hooaka and  Kuroji would be cool. But knowing the lazyness of Hooaka, that will not happen, lol.
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Uruwi on November 11, 2015, 05:41:19 AM
On a sidenote, today is the 2nd anniversary of the Len'en Project!
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Marron on November 11, 2015, 11:25:10 AM
He made four games in two years . . . that's really great. The more I play his games, the more impatient I get to see his future games. I can't wait to see the full len'en 4.
I remember that in the beggining, I felt pissed off by the fact that he wasn't planning to release his 98 remakes, it was 2 years ago, but now, I don't really care since I understand why, also, his games are so great and I got so much interested in mugenri that I don't mind anymore.

I like many characters. Yabusame, Aoji, Hoaka, Jun, Iyozane, Sese and Tenkai. In BPoH, I was really happy to see a character like Kuzu, that will probably be my favorite character of the whole cast, I think. The ost of this game is so great, he made a great job to give a catchy feel to his soundtrack. Soundtracks that made an impression on me ? Kuzu's theme of course, Aoji's one is great and I love the 3rd stage theme of the castle route.

I'm grateful that JynX made these games !
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Maple on November 11, 2015, 12:09:20 PM
Because he's so good, JynX shares the silhouette of a character for the new game (https://twitter.com/mugen_Jinx/status/664384828830167040).

Quote
(https://pbs.twimg.com/media/CTheeiRUkAEjJRS.jpg)
(quote because the forums lacks the proper function to spoiler images)
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: LunaWillow on November 11, 2015, 04:07:48 PM
Oh my, this looks a lot like Tenkai. And she's heading right, too. Could this be..? My dream of Tenkai as a playable..?

By the way, have you seen this anniversary picture (http://www.pixiv.net/member_illust.php?mode=medium&illust_id=53488686)? There's a dialog attached to it, too. Can some kind soul that knows the moon speak translate this, please?
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Marron on November 11, 2015, 04:53:41 PM
OH MY GOD, IT'S TENKAI

Made my day. ******* made it. Yes, yes, yes.

Now, I REALLY can't wait anymore.
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Nolegs the Cat on November 11, 2015, 11:39:01 PM
Playable Tenkai?
Does that mean playable Tsurubami too, maybe?

(I'm hoping more for playable Clause personally...)

Happy birthday, Len'en ^^
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: LunaWillow on November 17, 2015, 12:52:27 PM
JynX gave us black silhouette of another playable!

Here! (https://twitter.com/mugen_Jinx/status/666595938891231232)

Sukune? That's what I think, but I'm not sure!
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Channy on November 17, 2015, 01:20:06 PM
I think so, there's that headgear. But I'm kinda disturbed about that stickman hanging near the fork
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Marron on November 17, 2015, 01:40:57 PM
What if Tenkai joined forces with Sukune and Yaorochi ? For the moment, we don't know if Kuroji's playable, so. I find it hard to see a game with so much characters playable without Kuroji. And if there's Kuroji, there will probably be Saragimaru, right ?
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Plastic Vortex on November 17, 2015, 02:18:22 PM
Personally, I see Kuroji+Salami+Tenkai because of how Salami and Tenkai are presumed to be friends/know each other in RMI's dialogue.
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Uruwi on November 17, 2015, 02:58:12 PM
And now what about YaoSuku?
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: LunaWillow on November 17, 2015, 03:46:34 PM
And now what about YaoSuku?
Let's reconsider options.

We have:
No one really seems like a third option to me, unless JynX decides to do something weird, like they team up with Hibaru or something? I don't know, it can honestly be anyone now.
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Marron on November 17, 2015, 06:37:33 PM
Personally, I see Kuroji+Salami+Tenkai because of how Salami and Tenkai are presumed to be friends/know each other in RMI's dialogue.
That may be possible. Like you said, Tenkai and Saragimaru seems to be good friends, so it would make sense if Tenkai joined Kuro/Sara. And i feel it would she would fill much better with Kuro/Sara than with Suku/Yao.

For Hoaka, I don't see him playable at all, knowing he's lazy as hell. It's just not a high probability for me at all.
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: TresserT on November 17, 2015, 10:24:44 PM
That may be possible. Like you said, Tenkai and Saragimaru seems to be good friends, so it would make sense if Tenkai joined Kuro/Sara. And i feel it would she would fill much better with Kuro/Sara than with Suku/Yao.

I agree 100%. Now the question is... who teams up with the Haniwa duo? It would be too weird for Hooaka to be with them instead of Kuroji, and I don't think Tsurubami would make her reappearance like that.

Secretly I'm just hoping for Clause ;P
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Nolegs the Cat on November 22, 2015, 12:07:07 AM
Secretly I'm just hoping for Clause ;P

I think we all are.

And yeah, that silhouette is obviously Sukune, so yay. Yaorochi probably got in  :toot:
As for who they pair with...
I like Hoaka, it'd be funny for him to be playable, I could imagine Kuroji just bossing him around constantly :P

If Lumen wasn't already a boss, he would've been my guess for the third person in the Yaosuku duo.
But now, it's effectively random.
All we know is... if they end up pairing up with Tsurubami, his appearence would probably scare the shit out of everone.
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: TresserT on December 03, 2015, 12:19:12 PM
Oh nooooooooooooooo
Quote
(https://pbs.twimg.com/media/CVStIpJUsAAH1uO.jpg)
It looks like Hooaka is back. That's too bad...
But wait...
Quote
(https://pbs.twimg.com/media/CVSsvTKVAAAbhRt.jpg)
That's definitely not a character we've seen before. And they're both facing left, so maybe Jynx is revealing boss characters now...?

Meaning there is still "hope" >_<

But yeah, in all seriousness. From what google translate tells me, Jynx is going to stop revealing player characters and start revealing boss ones now. The first pic is a "powered up old character" while the second is a "new one". I'm so excited....
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Maple on December 03, 2015, 03:58:39 PM
^ I think i have a problem where all the silhouettes are unrecognizable because i only look wide sleeves and puffy shorts. I didn't even think that my previous post was a picture of Tenkai, or that some post below it was a portrait of Sukune.
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: LunaWillow on December 04, 2015, 03:12:24 PM
Not sure if it matters, but JynX changed his avatar on twitter.
Quote
(https://pbs.twimg.com/profile_images/672366670124466176/PMCxkB4s.jpg)
Looks like a teaser for me! Is this Hooaka?
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Nolegs the Cat on December 05, 2015, 01:04:57 AM
Not sure if it matters, but JynX changed his avatar on twitter.Looks like a teaser for me! Is this Hooaka?

Definitely looks like Hooaka to me.
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: TresserT on December 10, 2015, 01:53:02 PM
Quote
(https://pbs.twimg.com/media/CV3PZl2VAAAT4Rr.jpg)
EEEEEEEEEHHHHHHH?!?!?!?!?
"This is a boss" according to google translate...
Quote
(https://pbs.twimg.com/media/CV3P-sRUAAAvsU9.jpg)
Whaaaat doooes iiiit meaaaaaan?!?!?

So either
A) Kuroji is not playable, and the third team is something else. Our options now include Clause, Tsurubami, Hibaru, Yaorochi, and Saragimaru. There are still 4 unknown playable characters...
B) Bosses can be playable characters in this game, which _really_ complicates things.

However, I feel like the next quote will clear some things up...
Quote
@gensakudan だいたいその絵にある通りです
藪雨:次元の欠片(ラーメン次元)
玄鳥:特殊な墨(詳しくはいつか本編で)
黒巫鳥:自作の弾幕兵器
八尾呂智:斬撃
宿禰:ハニワ大砲
蛇穴丸:蛇弾幕?

ってな感じです(一部嘘)
Normally I can get the general gist of things with google translate and babelfish, but I can't understand this tweet clearly. I think it has something to do with the playable teams. I feel like this is some important information, so could one of our Japanese-understanding friends help me out?

Edit: I was completely off base >_< it's the playable cast of RMI and their danmaku toys. Please forgive me.
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: LunaWillow on December 10, 2015, 03:13:17 PM
Whaaat?! Kuroji ain't playable?! Noooooooo!!
...does that mean we get a remix of End of History?

Ok, now I'm confused about who'll be with who in team, I mean, they come in good pairs (Tenkai/Tsurubami, Yaorochi/Sukune) but I can't see any threes here. I don't think Saragi would go with Yao/Suku. Yaorochi doesn't even remember who Saragimaru is. And Hibaru strikes me as a random youkai dude who would make a good boss, but not a playable. Does he even have any relationship with others? Clause could go to team. JynX said that she's not a boss in the main game, right? So...

Plot twist: One of the remaining teams is Tenkai/ Tsurubami/Jinbei (Certainly won't happan, but I'd love to see that...)
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Vigor (NecroHeart) on December 12, 2015, 12:47:15 AM
So far we have
Shitodo Siblings as bosses (facing left)
Unknown character as boss (facing left)
Tsukune as player (facing right)
Tenkai as player (facing right)

So there's a high chance the third team will be Tsukune + Yaorochi + Tenkai
And then EE cast just missing Clause and Tsurubami
With EMS cast missing Hibaru, Yaorochi, Saragimaru

Probably the reason Kuroji being downgraded as boss due to not many players suitable using Kuroji, especially in RMI
Since Kuroji is kinda hard to be used for as player in my opinion

So here's my guess,
Hoaaka as stage 4 boss neutral
Kuroji as stage 5 boss neutral
Clause? as stage 6 boss neutral
Hibaru? as stage 4 boss neutral
Saragimaru? as stage 5 boss neutral
Tsurubami?  as stage 6 boss neutral
Unknown boss as stage 4 boss pagoda
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: TresserT on December 12, 2015, 02:27:58 AM
It's 100% certain that the unknown boss is a new character.

For the record, there are 4 teams of 3. 12 playable characters in all. To have 2 returning bosses per stage and no overlap, we'd need 24 characters. There are only 20 characters in the series, 21 with Tsurubami. It's impossible to have two old bosses every stage beyond stage 4.

Unless some bosses are playable, which is what I'm inclined to believe. I've thought that since the beginning, but Kuroji being a boss really cements this idea for me. I'm not really sure which bosses though.

We know that Tenkai and Sukune are playable. With that in mind, I'd guess that the teams will be Yao/Suku/Tenk and Kuro/Hoo/Aoi. But then Saragimaru isn't playable...
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Plastic Vortex on December 15, 2015, 10:40:07 AM
I feel like the one with a pointy hat is the Stage 4 Pagoda boss. I feel as if they are the secretary/tour guide of the Capital.
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: TresserT on December 19, 2015, 02:20:30 PM
Update~
Quote
(https://pbs.twimg.com/media/CWlLQa0UwAEQlEK.jpg)
This one was kind of "expected" and isn't as "important" as the other recent ones.

HOWEVER!

It "does" help with speculating. Remember, we're still "missing" 4 playable characters. The only "remaining" characters are Clause, Tsurubami, Yaorochi, and Saragimaru.

It's "extremely unlikely" that Tsurubami would be playable, especially since she won't be in the "Senri shrine team". So unless we "get" a team of new characters it's pretty much confirmed that some "bosses" will be playable.

On the "other hand", we "could" get a team of Yao/Suku/Tenk and then a team of new characters. So who knows?
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: LunaWillow on December 19, 2015, 02:28:38 PM
Tsurubami/Tenkai/Jinbei

JynX pls
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Nolegs the Cat on December 20, 2015, 12:24:26 AM
Tsurubami/Tenkai/Jinbei

JynX pls

And Jinbei is a little head of black hair completely covered by a white cloth otherwise. When asked why, they say "Well, I've hidden my face for so long. Can't let you see my good looks can I?  :derp:"

In all seriousness I want Yao/Suku/Tenkai. All of my favorite characters in Len'en rolled into one delicious, nutirious package. Made of clay, borders and clouds.
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: BlueDigitalDragon on December 20, 2015, 08:13:49 AM
I sorta wanna have a Kuroji/Aoi/Hooaka team, just cuz sisters! X3 But yeah Yao/Suku/Tenkei would be amazing! And honestly, if we've had these sorts of alternate battle scenarios like in RMI stage 4, wouldn't make sense that we'd be able to play as some of the bosses? Perhaps one team battle on the Pagoda route and one on the Haze route cuz why the hell not~? It makes sense it my head at least XD I honestly would love to play as Saragimaru again, I dunno what it is but yeah. I think a thing we've neglected sorta were the upgrades and stuff, with all these new and recurring characters, how crazy do you all think a filled team would be once everything is unlocked?

And then the idea popped into my head of, even though I know it won't happen, "Make your OWN team!" just again, why not? XD
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Nolegs the Cat on December 20, 2015, 09:22:53 AM
"Make your OWN team!"

Tsurubami/Tsurubami/Tsurubami.

If ONE Tsurubami is TUH STRONGEST, how could anyone hope to fare against THREE?

Jokes aside...

As for Kuroji, I could image xir with Saragimaru and Hooaka, with Kuroji and Saragimaru engaging in constant snark battles and Hooaka grumbling about being ignored.
It'd be funny.
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Pruns on December 22, 2015, 05:17:23 PM
"Make your OWN team!"

Tenkai / Sese / Tsurubami  <3

I don't care if it won't happens
It's my dream team ~

It's also a good thing that Hibaru is a playable character
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: TresserT on December 23, 2015, 05:05:40 AM
It's also a good thing that Hibaru is a playable character

Wait what? Hibaru is playable?!? Not that I'm doubting you, you just said it like it was common knowledge and I don't know if I missed something or if there was some kind of misunderstanding...
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Pruns on December 23, 2015, 11:20:48 AM
Wait what? Hibaru is playable?!? Not that I'm doubting you, you just said it like it was common knowledge and I don't know if I missed something or if there was some kind of misunderstanding...
Oups, my bad, I've maybe speaken too fast,
JynX has posted a silhouette of Hibaru on his twitter
https://twitter.com/mugen_Jinx/status/678155968060919808
And I thought she is playable after this and all reactions everywhere.
Nothing really confirms it :/
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: LunaWillow on December 23, 2015, 01:59:42 PM
Oups, my bad, I've maybe speaken too fast,
JynX has posted a silhouette of Hibaru on his twitter
https://twitter.com/mugen_Jinx/status/678155968060919808
And I thought she is playable after this and all reactions everywhere.
Nothing really confirms it :/
Actually, you can see Hibaru is facing left in this picture, which is the side from which boss characters come.
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Marron on December 24, 2015, 01:35:20 PM
By the way, doesn't JynX do a video about a PC98 game around this period of the year ? What do you think he'll do, if so ?
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Uruwi on December 24, 2015, 01:46:20 PM
By the way, doesn't JynX do a video about a PC98 game around this period of the year ? What do you think he'll do, if so ?

Probably in the next 24 hours.
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: TresserT on December 24, 2015, 02:10:34 PM
He was posting stuff about how he forgot about it and only started a week ago XD. I guess we'll se what happens~
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Uruwi on December 24, 2015, 04:07:42 PM
While you're waiting your butts for the full version of BPoHC, why not watch the Christmas video? (http://www.nicovideo.jp/watch/sm27861693)
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: LunaWillow on January 01, 2016, 01:45:24 PM
JynX posted something on his site! Probably some news, sadly I can't read them, and google translate doesn't help too much. Something about being sorry for not finishing the game last year and distribution of music albums overseas..?

He also changed his avatar on twitter:
Quote
(https://pbs.twimg.com/profile_images/682855039157714944/a1dwTzxN.jpg)
Kuroji hype!
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: TresserT on January 01, 2016, 05:10:20 PM
Hm??? Kuroji's always had black hair and black eyes in Jynx's art. I think Clause is the only old character with purple on purple, but it could always be a new character.

As for the announcement, it's basically his new years resolutions. From what I can get out of it:
1) He'll complete BPoHC.
2) He's going to update his old games.
3) He's going to release a music CD.
4) He's going to sell stuff overseas.
5) He's going to make more Len'en games, though he's not sure what exactly he'll be making.
6) He'll make an April fools video.
7) He'll drink the alcohols.

Listed in order of importance. He also apologized for the extremely delayed BPoHC release.
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: LunaWillow on January 02, 2016, 01:14:03 PM
Hm??? Kuroji's always had black hair and black eyes in Jynx's art. I think Clause is the only old character with purple on purple, but it could always be a new character.
Aw yeah, I figured it could be Clause after I posted it. I can't even recognize my favourite character jkfsgdkfsdshdj
If so, does that mean she's a boss? And JynX is a dirty liar???
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: LunaWillow on January 08, 2016, 12:51:20 PM
Apologies for double post, but I've got news!

Quote
(https://pbs.twimg.com/media/CYMn4QLUQAApHDT.jpg)

It seems Yao ain't playable as well! Now I'm confused. Who will join Sukune? What about Saragimaru? Who will the last team be?
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: TresserT on January 08, 2016, 02:16:59 PM
It seems Yao ain't playable as well! Now I'm confused. Who will join Sukune? What about Saragimaru? Who will the last team be?

You're making assumptions >_< I keep saying it, but it's always possible that some bosses will also be playable. Like EE stage 3 or RMI stage 4. The more chatacters Jynx reveals as bosses, the more confident I become in that theory.

For the record, someone even asked Jynx "Will some bosses also be playable" and Jynx responded "It's a secret!" So he hasn't even denied the idea.
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Python on January 08, 2016, 02:23:51 PM
TBH, it seems as if JynX is trying to somehow get the entire Len'en cast into this game, either as bosses or playables. I'll definitely try out BPoHC when if it comes out.
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: LunaWillow on January 08, 2016, 02:42:25 PM
You're making assumptions >_< I keep saying it, but it's always possible that some bosses will also be playable. Like EE stage 3 or RMI stage 4. The more chatacters Jynx reveals as bosses, the more confident I become in that theory.

For the record, someone even asked Jynx "Will some bosses also be playable" and Jynx responded "It's a secret!" So he hasn't even denied the idea.
Oh, I had no idea JynX said that... I always denided the idea, I just thought it wouldn't make sence... And it'd probably be a pain in the butt to pragram But if JynX said so, then maybe diffrent teams will have diffrent bosses. Sorry.

Um, does that mean we can get Shitodo team? Aoi's profile stated that she and her siblings seem to be up to something...
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Maple on January 21, 2016, 12:01:20 PM
After being dead (?) for a week, Jynx started using twitter again yesterday, and 2 hours ago (https://twitter.com/mugen_Jinx/status/690111009760088065)...
Quote
(https://pbs.twimg.com/media/CZPETN1WwAYdlBL.jpg)
Also, he tried to "warn" about the new silhouette, except that it's the first thing people see thanks to twatter's design.
Google translate thinks I think he tries to say something about subtlety, maybe we saw or heard about this character earlier, but i'm bad at silhouettes.
Edit: on a better inspection, he has
a slug on his right shoulder, and carries a spear similar to Kaisen's. I presume some relationship with Kujiru and Kaiser.
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: TresserT on January 21, 2016, 01:49:33 PM
So whether it's Yaorochi or Saragimaru or both, it's pretty safe to asume there's gonna be an orochi somewhere in the playable roster. I'm interested to see what Jynx does with the whole Frog/Slug/Snake thing.
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: iVAwalys on January 24, 2016, 10:45:11 AM
I've been searching his Twitter for a while, and found this person (https://twitter.com/mugen_Jinx/status/690111009760088065).
It looks like someone we've never met, possibly a final boss.

Yaorochi (https://twitter.com/mugen_Jinx/status/685435419245150208) also seems to come back as a boss! (xe's looking to the left)

Oh, and those three (https://twitter.com/mugen_Jinx/status/674924200629415936) are back too.

EDIT: I just realized people already posted the tweets. Big screw-up on my side.  :blush:
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: TresserT on January 31, 2016, 02:08:12 PM
I don't have time to try and decipher Jynx's dozen tweets, so this'll have to do for now XD. Take from it what you will...
Quote
(https://pbs.twimg.com/media/CaCl0ooUEAAf6mA.jpg)
Jynx also changed his avatar into this.
Quote
(https://pbs.twimg.com/profile_images/693747853840109568/Pae0MYXx_200x200.jpg)
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: LunaWillow on January 31, 2016, 03:59:19 PM
SARAGI IS BACK WOOHOO

We basically got the whole portret this time, does that mean release is coming closer? I sure hope so...
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: TresserT on February 13, 2016, 11:07:27 AM
So if there were any doubts, we can put them away.
Quote
(https://pbs.twimg.com/media/CbFe-_XVIAARdNq.jpg)
Quote
(https://pbs.twimg.com/media/CbFfVi0UkAAp-Ux.jpg)
Quote
(https://pbs.twimg.com/media/CbFj1ieVAAIitN8.jpg)
Clause is, at least, a boss in the game.
Jynx also posted a practice screen picture for Yaorochi, confirming that they are a definitely a boss as well.
Lastly he posted a practice screen picture for "Zenryaku", who is presumably a new character...?
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Uruwi on February 13, 2016, 08:09:43 PM
"Zenryaku" just means that JynX omitted Clause's entire name. So not a new boss.
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Validon98 on February 13, 2016, 11:04:35 PM
Clause is such an annoyance that even his/her name is too annoying to properly fit on the practice screen. :V
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Lollipop on February 14, 2016, 01:49:03 AM
I can't play any Evanescent Existence because it always crashes at the Stage 1 midboss's spellcard  :(
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Maple on February 28, 2016, 08:29:38 PM
Yesterday i though, was if Jynx is going to release the new game on April 1st, considering he ran out of PC-98 games to make gag videos? Obviously i'd like if the release was earlier, but that date in particular seems too obvious to not make the release.
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Validon98 on March 09, 2016, 08:33:42 PM
I randomly decided to surf through JynX's Twitter to see if anything else was new, and happened upon this post:

Quote from: JynX
会話文の量はだいたい
1〜5面=6+EX面
となる。
後半詰め込みすぎー!

By my rather rough translation, it says something like "The dialogue for stages 1-5 is about the same as the dialogue for stages 6 and Extra. The second half's rather stuffed!" I suppose that's just showing how long this is going to be with all the multiple paths that can be taken towards the end. Not to mention that means the Extra stage must also be pretty big too. X_X
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Nolegs the Cat on March 24, 2016, 09:50:12 AM
So this happened. (https://www.youtube.com/watch?v=XWiXBYH0o9w)

:P

I guess Pruns really likes RMI's extra?

Just... seeing Pruns get to ex-Sese with SIX spare lives. Jeez.
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Gray21oh on March 27, 2016, 03:09:19 PM
So uh.. Hey, it's been awhile since I've been on here (specifically after some embarrassing reasons) though I might need to cut reintroductions short for this.

A friend of mine (https://twitter.com/GCPBunBun) is planning on working on a Len'en popularity poll and he wants to know how to make it as good as it can possibly be. He plan's on bringing it out around 1-2 months after BPoHC so if anyone can contact them to help that'd be really great!

EDIT: Wow I think I might've butchered this before this edit.
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Maple on March 27, 2016, 03:30:58 PM
News from Jynx's blog (http://mugenri.blog.shinobi.jp/未選択/今年の四月馬鹿は・・・)
It seems to say in advance that Jynx, as much as it hurts him to say it, won't make an April fools video this year, so he can progress in the competition of the delayed game.
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: LunaWillow on March 27, 2016, 04:36:41 PM
News from Jynx's blog (http://mugenri.blog.shinobi.jp/未選択/今年の四月馬鹿は・・・)
It seems to say in advance that Jynx, as much as it hurts him to say it, won't make an April fools video this year, so he can progress in the competition of the delayed game.
Oh, that is too bad. But if it means we can get BPoHC a little bit quicker, I don't mind.
So uh.. Hey, it's been awhile since I've been on here (specifically after some embarrassing reasons) though I might need to cut reintroduction short for this.

A friend of mine (https://twitter.com/GCPBunBun) is planning on working on a Len'en popularity poll and he wants to know how to make it as good as it can possibly be. He plan's on bringing it out around 1-2 months so if anyone can contact them to help that'd be really great!
Hey, that is a very nice idea! I'm not sure if I can help, but I will look forward to it!
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: TresserT on April 01, 2016, 11:35:34 AM
Quote
(https://pbs.twimg.com/media/Ce89xbbUYAE3P4B.jpg)
Quote
(https://pbs.twimg.com/media/Ce89XNeUkAApd_Q.jpg)
Happy April Fools. Is it real, or is it a trick?
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Maple on April 01, 2016, 12:06:20 PM
The silhouette of the sleeves makes it look like it has a bow with a stock (https://en.wikipedia.org/wiki/Stock_(firearms)). The oversized hat (and use of a bow) reminds me of Futo.

Burning down temples is soooo 6th century. Those Buddhist shits will never see this one coming.
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Gray21oh on April 01, 2016, 12:39:41 PM
Can I just say the second image just makes me say CLAUSEFIRMED?
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: TresserT on April 01, 2016, 01:54:42 PM
Clause was already confirmed XD we got a screenshot of Clause's boss practice screen
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Tsuyuki on August 30, 2016, 01:13:06 PM
Yeah so this thread wasn't really active for a lot of time. Are there any new updates from JynX since then? I just recently got into Len'en and i can't find a better place to ask than here.
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Maple on September 01, 2016, 06:13:41 PM
Recent news:

Jynx said that the new game will be released in October. He said that a year ago. (https://twitter.com/mugen_Jinx/status/611523295637168128) Now he has a set date: October (https://twitter.com/mugen_Jinx/status/771309861334233089), for the 3rd anniversary of the series (https://twitter.com/mugen_Jinx/status/771310812740718592).

Notes: he's been rebalancing  (https://twitter.com/mugen_Jinx/status/768037958498725889)the DPS of the Prince Team, and rebalancing  (https://twitter.com/mugen_Jinx/status/770965518543036417)Tsubakura's attack.
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: ☆ Kana ☆ on September 04, 2016, 11:13:43 AM
Unless I'm missing something here (which I may well be, since I'm using a translator), apparently BPoHC is around 80-90% done (https://twitter.com/mugen_Jinx/status/771309419279757312), so an October/3rd anniversary release is quite plausible, I suppose? I just hope poor JynX doesn't run into any more unexpected delays...  :ohdear:
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: TresserT on September 05, 2016, 01:00:40 PM
Isn't the anniversary in November though....? Are you all sure he ssud October 3rd is the release date?
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: LunaWillow on September 06, 2016, 01:59:58 PM
Oh wow there's actually some news? I was slowly losing hope we'd be seeing this game this year. But that's great! Even if we need to wait a month or two. After all, we've been waiting for about a year and a half, right?
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: ZoomyTsugumi on September 14, 2016, 04:21:34 AM
I did a perfect timeout of Yao's Clay card (https://www.youtube.com/watch?v=GUuhLbBrLkg&feature=youtu.be) (3rd last card) on Unreal cause I hate this damn card and wanted to prove a point also I am desperately trying to perfect this stage and this is the main obstacle I am facing with doing so.

I BEAT THE INFAMOUS AOJI CARD (on BPoHC) (https://www.youtube.com/watch?v=b0jdv8F9U3c&feature=youtu.be)

No Focus 1cc EE Unreal (https://www.youtube.com/watch?v=gDHjfx1Y_zY&feature=youtu.be)
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: ZoomyTsugumi on September 26, 2016, 05:57:54 AM
Sorry for double posting but I wanted to advertise a Len'en discord group (https://discord.gg/6keJAnX). Feel free to come say hi :)
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: LunaWillow on November 07, 2016, 06:52:52 PM
Hey, let's revive this thread a little.

A picture from Jynx:
(https://pbs.twimg.com/media/CwqQVrEUcAAqKTb.jpg:large)
It seems you-know-who is definitely present and back in action.

The game should be out by 11th, right? That's when the anniversary is.
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: TresserT on November 07, 2016, 09:35:13 PM
I heard that it's going to be delayed again, unfortunately.
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: LunaWillow on November 12, 2016, 01:57:13 AM
Weeeeell... That is the case, unfortunately.

But using the almighty power of google translate, I was able to extract some info from Jynx's tweets. It seems the game is complete, but there are still some bugs present. Jynx said he'll work on them during the weekend. And if he won't be able to get rid of them, he'll... umm... Release the game anyway..? Using some sort of "last resort"? This part of google translate was pretty confusing, so I would need somone with better (or, you know, any) knowledge of japanese language than me. Either way, the release is to happen very, very soon and I am rather excited! (and hopeful!)

And the Len'en third anniversary picture from Jynx is hella cute.
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: ZoomyTsugumi on November 12, 2016, 03:12:59 AM
IIRC they're fixing some important bugs on some features but if the bugs aren't fixed by Monday they'll remove the feature entirely and just release the game. That should be what the tweets meant

So, worst case scenario we get it Monday sans the feature (I think it's an issue with instant death mode but Im not sure on that) or we get it sooner and with it all fixed.
Either way, its very very exciting!
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Shizzo on November 13, 2016, 07:30:40 PM
Oh, huh?  I don't think I remember what instant death mode is, but then again it's been a while since I played BPoHC.

Nonetheless it's so exciting that we're getting the full game so soon!  I hope it's a smooth launch!!
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: ☆ Kana ☆ on November 16, 2016, 06:22:20 PM
Welp, looks like there's been another minor(?) delay, as the bugs are proving quite troublesome apparently (or that's what I'm understanding from the tweets, in any case). >< Hopefully not too much longer, though...? ^^; Well, as long as the release can go smoothly, I don't mind waiting a little longer~

Oh, huh?  I don't think I remember what instant death mode is, but then again it's been a while since I played BPoHC.

Instant death mode essentially replaces the health-bar and barrier system with the lives system from previous games, while giving a x5 (IIRC) multiplier to sake (in-game "money") earned. It also makes the STG frame grey instead of gold when active IIRC.
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Tsuyuki on November 19, 2016, 12:28:36 PM
Some new info about the game. According to my knowledge and google translate skills, the game soundtrack will take more than 2 hours to go into repeat. Well that's gonna be one hell of a playlist.
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: ☆ Kana ☆ on November 20, 2016, 04:11:57 AM
Well that's gonna be one hell of a playlist.
A playlist I'd gladly have on all my devices~  :3
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: ☆ Kana ☆ on December 01, 2016, 08:01:03 AM
(Sorry for double-post, but this is important enough I wanna make sure people don't miss it ^^; )

Aaaaand JynX is finally uploading the full version BPoHC to a download site! (https://twitter.com/mugen_Jinx/status/803995368459374592) On the flipside, it needs to go through verification first, so probably a few more days to wait, I'm afraid. ^^; But it's definitely on the way now~! :D
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: ZoomyTsugumi on December 01, 2016, 09:40:58 AM
It's out
Download link (http://www.freem.ne.jp/win/game/13429)
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: ☆ Kana ☆ on December 01, 2016, 11:28:02 AM
CURRENT MOOD (https://www.youtube.com/watch?v=fvtQYsckLxk) (possible volume warning??? dunno)

Today is truly a blessed day. Now to go play! And probably get my butt handed to me, lol.
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Zigzagwolf on December 01, 2016, 12:09:23 PM
Alright, downloading the game, l am curious what I'll see.
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: ann1607 on December 01, 2016, 02:37:12 PM
OMG Sese is so OP they kills the final boss in 1 minute
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Validon98 on December 01, 2016, 02:56:22 PM
Played with one of the new teams, completely no idea what I'm doing, managed somehow to get to neutral stage 5 before biting it, getting hit at all now drains 5% power, so uh... that's sucks. I was only ever able to hit max power by using a power bomb. :'D

Still though, oh boy, this is going to take some time to mess around with. Hopefully all the upgrades get translated, so far most of the sub-events seem the same as before (although now due to the UI changes, they're displayed horizontally instead of vertically) so those I could just do on my own time, other than that, oh boy... this game.

EDIT: Also, seems like most upgrades now go all the way up to level 100, where there's smaller increases after level 15 up through 99, then a big one at 100 again. For example, Yabusame's upgrade (barrier max up) is 75% at level 15, then climbs up slowly to 112.5% at level 99, then leaps up to 150% at level 100. A full max-out for that, however, costs roughly 60m gallons, which is uh... a lot given how much you usually get in gameplay when you do well.
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: ☆ Kana ☆ on December 01, 2016, 04:07:44 PM
So, after completing half-blind(?) runs on Castle, Pagoda, and Neutral routes, I gave in to temptation and played around in the music room.  :V

Track no. 51 scares me.
Title: Re: Len'en Project by JynX? (Latest game: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Validon98 on December 01, 2016, 04:58:31 PM
I listened to that track briefly... oh boy.

Whereas the original song we heard in the trial had its name changed to MO-NA-D-2 ~ Memory Faking (or Memory Counterfeiting, the latter is more appropriate to the word used), this one is MO-NA-D-1 ~ Memory Pursuit. Oh dear. Either way, she's one of the extra bosses, huh? Based off of the description, Suzumi is an "Ura Extra Boss", same as Tsurubami, and Suzumi is one of the "Ura Story bosses". I wonder what it means by ura, in this case. There isn't an Ura loop, is there?

EDIT: Oh, derp, I forgot the music comments for the original song on the wiki translate ura as "secret" in this case. Still, there's secret EX bosses even?
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Gregory on December 01, 2016, 05:13:26 PM
Wow, I can't believe the Pagoda route is extremely hell, I'm not really a fan of
fast bullet and even TOXIC gimmick
Title: Re: Len'en Project by JynX? (Latest game: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: legwan-w-spioszkach on December 01, 2016, 06:42:19 PM
The game keep crashing on the Windows Vista during starting spells. Is there a way to combat it or I have to simply wait until my Windows 7 laptop returns?
Title: Re: Len'en Project by JynX? (Latest game: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Validon98 on December 01, 2016, 08:49:54 PM
Beat down the Haze Castle route finally, seems the overall theme of this route is "stuff bouncing off the sides of the screen". Whew, and to think there's still a few other ways it can "end", per se... I'm curious as to what stages 6: -4/-3/-2/-1 are like, in comparison to simply stage 6: -5.

EDIT: Uh, is anyone else able to get skills? It says for, say, Yabusame's skill that it only costs 3 Gal (which doesn't sound correct at all, it was like 300000 gal or so), but I can't buy it. Anyone else having that problem?

EDIT2: Nevermind, figured out the cause, the partial English patch on the wiki didn't account for a change in the value display. For those using it:

Cost: %09dGal
should be changed to
Cost: %03d,%03d,%03d Gal
Title: Re: Len'en Project by JynX? (Announced: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Maple on December 01, 2016, 09:43:03 PM
Okay, maybe it's because i was playing the demo on Hard modo and switched back to Normal modo on the full game, but does someone notice a change in the difficulty? I did a share of normal 1cc's, all at LVL 0, but again, maybe it's because i reached certain level of skill. (My intent was to see most of the new content)

Anyway,

Wow, I can't believe the Pagoda route is extremely hell, I'm not really a fan of
fast bullet and even TOXIC gimmick

For me, the difficulty at the Pagoda route
reached its peak in the Stage 4 boss, with the poison gimmick, Stage 5 boss was very easy, xe sacrifices density for a few aimed shots, and Stage 6 boss, after the initial surprise, it wasn't too much of a problem
; meanwhile, the Castle route
was the most consistently hard part of the game, with Kujiru (carryover of the initial version), Stage 5 had a higher bullet density, and Stage 6 with xis huge wheels with rods inside them
, though, maybe it was because i was doing the Castle route with Iyozane/Fumi/Tsugumi team, with Fumi's flash bomb, and Iyozane seems nerfed compared with the trial version, Jynx did talk about rebalancing the DPS.
Title: Re: Len'en Project by JynX? (Latest game: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: FleetingGaze on December 02, 2016, 07:04:24 AM
Just finished playing through all three routes. To learn the spell cards, skills and all the characters is gonna take a bit of time.

If you want to torture yourself, pick
Sese. His/her shot is absolutely terrible at low power, and it doesn't help that power items are not acquired at the same rate as the demo. You have to use Hooaka's upgrade to increase the value.
Combined with losing power per hit, I barely hit 40% in 3 stages. However, it goes from terrible to almost broken when maxed. It's a shot that has a cross-shape that wrecks spellcards in like 2-4 seconds, provided you can get close. Was able to breeze through the castle with it. (And this is without damage upgrades...imagine with them...)

Also, I noticed some effects sound muffled. The lasers sometimes aren't as loud, and the event where the lasers randomly spawn on the screen make no noise at all...maybe I did something wrong. Also, if this is gonna get updated anytime, I don't want to lose my precious upgrades and skills in the process - every little bit helps to get through Unreal reasonably.
Title: Re: Len'en Project by JynX? (Latest game: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: ZoomyTsugumi on December 02, 2016, 08:49:43 AM
I cleared Ex+Ex-a (https://youtu.be/vul_SY_DDPg)


EDIT: I unlocked ABEX mode but I think this one is legitimately impossible.
I'm talking extreme bullet spam from every single fairy you could imagine.
Title: Re: Len'en Project by JynX? (Latest game: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: ☆ Kana ☆ on December 02, 2016, 11:34:57 AM
I cleared Ex+Ex-a (https://youtu.be/vul_SY_DDPg)


EDIT: I unlocked ABEX mode but I think this one is legitimately impossible.
I'm talking extreme bullet spam from every single fairy you could imagine.

Whoa, congrats on the clear! And so fast! :o

Regarding ABEX...honestly, after the horror story that was RMI's,  I expected nothing less.  :V

EDIT:
I-I definitely did not expect the sudden flash of static during that post-battle dialogue... 
:ohdear:
Title: Re: Len'en Project by JynX? (Latest game: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Gregory on December 02, 2016, 03:05:34 PM
I cleared Ex+Ex-a (https://youtu.be/vul_SY_DDPg)


EDIT: I unlocked ABEX mode but I think this one is legitimately impossible.
I'm talking extreme bullet spam from every single fairy you could imagine.

I'm scared when I heard her odd theme in ex-a
Title: Re: Len'en Project by JynX? (Latest game: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Zigzagwolf on December 02, 2016, 04:58:17 PM
I did a normal 1cc of the Pagoda route, still planning to do more but did upload a video of that 1cc.

Used the Kindergarten Team (Tenkai, Suku and Sese)

Brilliant Pagoda or Haze Castle - Normal Pagoda Route 1cc (https://youtu.be/ty31ETLIsoY)

Edit, did a No Miss on normal mode of the Haze Castle route. I ended up finishing with 7/4 with the Shrine Team and that ended up getting me a score of 422 Million too. I'm gonna upload that run as well, still planning to do harder difficulties later.

(https://pbs.twimg.com/media/CysqqsJWQAAFgfu.jpg)
Title: Re: Len'en Project by JynX? (Latest game: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Shizzo on December 02, 2016, 11:22:52 PM
Gonna have to ask the obvious here, but how do you unlock extra?  Gotta 1cc all 3 routes?
Title: Re: Len'en Project by JynX? (Latest game: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: ZoomyTsugumi on December 02, 2016, 11:25:57 PM
You need to unlock (not buy) every upgrade in the menu by finding all the bosses and then go true neutral and fight the final boss.
Title: Re: Len'en Project by JynX? (Latest game: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Shizzo on December 02, 2016, 11:27:08 PM
Ahhh Good to know!  I imagine that once you do BP and HC you just gotta go  on routes that aren't forever left and right and find them, yes?
Title: Re: Len'en Project by JynX? (Latest game: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: ZoomyTsugumi on December 02, 2016, 11:33:42 PM
Yeah, some of the stage 6 bosses are static but otherwise it's mostly random neutral bosses you need to find. There's 3 different neutral bosses per stage except 1 and 6.

I uploaded a playthrough of ABEX mode. (https://www.youtube.com/watch?v=ze46Ef1VwW8&feature=youtu.be)

Also I've attached my savefile, it comes with ex stage unlocked for every team and even ABEX unlocked.
Title: Re: Len'en Project by JynX? (Latest game: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: LunaWillow on December 02, 2016, 11:59:47 PM
IT'S FINALLY OUT?????

...why did this game have to came out while I am away from my computer...
Jynx-sama, whyyyyyyy?
Oh well, I'll just go back to Pok?mon Moon in attempt to distract myself...

EDIT: Not only is it out, but it's been out for a day! It's so unfortunate I had a very rough day yestarday, and I spent vast majority of free time on studying. Thankfully, it's weekend now.
Title: Re: Len'en Project by JynX? (Latest game: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Zigzagwolf on December 03, 2016, 12:40:03 AM
Got my Normal No Miss Haze Castle 1cc up, planning on working to get an unreal clear as well as an extra clear later.

Brilliant Pagoda or Haze Castle - Haze Castle Route Normal No Miss - 422 Million Shrine Team 1cc (https://youtu.be/Ktspj4p2GB4)
Title: Re: Len'en Project by JynX? (Latest game: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Shizzo on December 03, 2016, 04:54:21 AM
Just clared Ex+Alpha and... wow. 

I actually got startled when that fight was over.

By the way, I've noticed there was one last ? ? ? in the upgrade menu which I couldn't unlock no matter how, just like the 5th team.  Are both the team and the final character unlockable as of now or not?
Title: Re: Len'en Project by JynX? (Latest game: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Shizzo on December 03, 2016, 05:38:08 AM
Just cleared Ex+Alpha and... wow. 

I actually got startled when that fight was over.

By the way, I've noticed there was one last ? ? ? in the upgrade menu which I couldn't unlock no matter how, just like the 5th team.  Are both the team and the final character unlockable as of now or not?
Title: Re: Len'en Project by JynX? (Latest game: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: TresserT on December 03, 2016, 06:58:44 AM
If you've cleared extra+a then you've seen all the content currently in the game. The data has been extracted and there is nothing for the fifth team (no player sprites, etc) or the extra upgrade slot. They're not unlockable. They're not even in the game at all.

I imagine they'll be patched in whenever Jynx patches in arcade mode, challenge mode, replays, and the rest
Title: Re: Len'en Project by JynX? (Latest game: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: binbinbake on December 03, 2016, 08:34:02 AM
Yay, it's finally out.   :D

I've got a little issue with fullscreen cutting off the part near the FPS counter. Could someone help me with that?
Title: Re: Len'en Project by JynX? (Latest game: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: LunaWillow on December 03, 2016, 11:35:33 AM
I sure wish the game would work faster than constant 24 fps...

EDIT: Okay, I managed to make it work on... almost stable 60 fps. I beat Brilliant route on Normal, but I had to continue on the last boss >_<
Caesar-chan doesn't mess around...
Now I have Haze and Shrine route ahead of me. Are there any hidden bosses in this version?
Title: Re: Len'en Project by JynX? (Latest game: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Gregory on December 03, 2016, 01:46:04 PM
RNG in this game is no joke...
I still can't find
Sagarimaru, Tsugumi, Yaorochi, Tsubakura and Clause
Title: Re: Len'en Project by JynX? (Latest game: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: saisengen on December 03, 2016, 01:55:29 PM
A game crashes on 1st boss 1st spellcard, regardless of boss name. Win 8.1, game runs through AppLocale.

Fix: it is on center route, I don't try another routes.
Title: Re: Len'en Project by JynX? (Latest game: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: LunaWillow on December 03, 2016, 02:19:20 PM
RNG in this game is no joke...
I still can't find
Sagarimaru, Tsugumi, Yaorochi, Tsubakura and Clause
Meanwhile I found
Tsuba
on my first try lol. She's the only person that didn't get completely destroyed by
Sese's boneblade.
I don't think I ever saw a shottype that goes from completely usless to freakin' OP.

Also, the game seems to crash right after beating Souko when I try to go on Haze route? Shrine and Brilliant routes work just fine.

EDIT: I found a bug, not sure if it's just for me or if anyone else found it. When fighting Sese as
Shitodos
(dunno if it's relevant or not, I haven't checked it with other characters), the character sprites didn't appear during the dialogue, and when dialogue was too long to fit one line it wouldn't cut but just clip through the box. Also, the boss music didn't appear after dialogue, but stage music continued to play. Despite all this, the fight went on as it should, and I had no problems progressing through the game after that. It happaned twice now.

Also, does anyone know what's the Haze route crash all about? I'd really love to play that route but I can't and I don't know if it's my computer's fault  :ohdear: I have non-unicode language set to Japanese.
Title: Re: Len'en Project by JynX? (Latest game: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: binbinbake on December 03, 2016, 05:09:22 PM
Meanwhile I found
Tsuba
on my first try lol. She's the only person that didn't get completely destroyed by
Sese's boneblade.
I don't think I ever saw a shottype that goes from completely usless to freakin' OP.

Also, the game seems to crash right after beating Souko when I try to go on Haze route? Shrine and Brilliant routes work just fine.

EDIT: I found a bug, not sure if it's just for me or if anyone else found it. When fighting Sese as
Shitodos
(dunno if it's relevant or not, I haven't checked it with other characters), the character sprites didn't appear during the dialogue, and when dialogue was too long to fit one line it wouldn't cut but just clip through the box. Also, the boss music didn't appear after dialogue, but stage music continued to play. Despite all this, the fight went on as it should, and I had no problems progressing through the game after that. It happaned twice now.

Also, does anyone know what's the Haze route crash all about? I'd really love to play that route but I can't and I don't know if it's my computer's fault  :ohdear: I have non-unicode language set to Japanese.


I've found that bug too. Happened exactly like you said, with that team. For me, it was happening when I went straight in the stages where
"Advance Now on the Roads of Humans, the Roads of Youkai"
was playing.
Title: Re: Len'en Project by JynX? (Latest game: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Uruwi on December 03, 2016, 06:18:17 PM
424 million on neutral route, Kuroji > Aoji > Hooaka. Since there doesn't seem to be any way to take a screenshot from full screen, you're going to have to live with the highscore screen.

It seems that the bug JynX was talking about had to do with the replay system.
Title: Re: Len'en Project by JynX? (Latest game: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: TresserT on December 03, 2016, 07:16:02 PM
RNG in this game is no joke...
I still can't find
Sagarimaru, Tsugumi, Yaorochi, Tsubakura and Clause

If you go to 6:-4 (go all the way left until stage 5, then on stage 5 go neutral) you'll always get Clause. If you go to 6:4 you'll get Tenkai. Yaorochi is at 6:-1 (stay neutral until stage 5 then go left on stage 5) and Shion is on 6:1. This obviously doesn't apply if one of them is in your team. Still not sure if there are fixed locations for stages 2-5.

Are there any hidden bosses in this version?

You have to fight all the npcs, then go to stage 6:0 (stay neutral the entire game).
Title: Re: Len'en Project by JynX? (Latest game: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Shizzo on December 03, 2016, 10:23:52 PM
Welp, seems that a guy on youtube cleared ABex+Alpha already.

Apparently he used cheat engine and got a ton of upgrades (He was level 5000 or something in the video, if I remember correctly), and only lost 1 life I think.
Title: Re: Len'en Project by JynX? (Latest game: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: gilde on December 04, 2016, 01:26:49 AM
I;m love this game, A Lot, i want to just list off all my favorite music and characters and dialogue I laughed out loud at and Juicy Plot Foreshadowing but then I'd end up listing over half the entire game

List of all the upgrades and skills in this version (spoilers): Voila (http://pastebin.com/jpwDPckU)

edit: okay i listed a bunch of stuff i liked anyway. Big Big Spoilers Time (http://pastebin.com/SW8uC4my)

also: i managed to clear the credits minigami in RMI (and laughed my butt off at the end) but i think this one is beyond my capabilities. please, if some kind soul could put it on youtube at some point, i would be Eternally Indebted
Title: Re: Len'en Project by JynX? (Latest game: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: ZoomyTsugumi on December 04, 2016, 02:16:26 AM
More Ex bosses (https://www.youtube.com/watch?v=afHI8bk9p1Q&feature=youtu.be)
Ex stage is my favourite part of this game, it's so good.
Title: Re: Len'en Project by JynX? (Latest game: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Shizzo on December 04, 2016, 03:11:15 AM
I;m love this game, A Lot, i want to just list off all my favorite music and characters and dialogue I laughed out loud at and Juicy Plot Foreshadowing but then I'd end up listing over half the entire game

List of all the upgrades and skills in this version (spoilers): Voila (http://pastebin.com/jpwDPckU)

edit: okay i listed a bunch of stuff i liked anyway. Big Big Spoilers Time (http://pastebin.com/SW8uC4my)

also: i managed to clear the credits minigami in RMI (and laughed my butt off at the end) but i think this one is beyond my capabilities. please, if some kind soul could put it on youtube at some point, i would be Eternally Indebted

Oh my god Gilde you make me wish I knew japanese just to read all of the text in the game.  Jynx' writing is usually so silly and at the same time so entertaining.  I can't wait for the translations!!
Title: Re: Len'en Project by JynX? (Latest game: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Validon98 on December 04, 2016, 04:58:36 AM
So for anyone who is wondering about boss locations, I made a rough-ish picture guide, spoilers kinda, but there are also rules to the boss appearances.

-If the boss is in your team, they're not going to show up. No duh.
-If you haven't cleared at least all final bosses that aren't playable (there's four such final bosses), Suzumi won't show up at 6:0 and you'll get a random Neutral final boss
-The bosses listed under "Neutral" appear when you take the Neutral or opposite route (like taking Haze when on the Brilliant path, etc), and are randomly selected

https://i.gyazo.com/b50f3105d767151a25e16d2bc87e9010.png
Title: Re: Len'en Project by JynX? (Latest game: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: ☆ Kana ☆ on December 04, 2016, 06:09:34 AM
Ok so the other day I was looking through dialogue and stuff I found in Shitodo Team's convo with
Suzumi
...

Apparently, Tsuba's mom died a long time ago. Ow, my heart...
Also, Suzumi refers specifically to the face Tsuba made when their mom died, and if I'm understanding things correctly here, wants to see that face again. Needless to say, I have a lot of things to say to Suzumi right now, pretty much all of which would be very vulgar.
Title: Re: Len'en Project by JynX? (Latest game: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Maple on December 04, 2016, 11:40:52 AM
I have this one problem, when loading the Unlost Woods stage, the game sometimes freezes and stops working. This happened both when travelling from the Senri Road and when continuing straight from the Unlost Woods. It can stop the Haze Castle route before it properly starts and i'm not sure i can reach
Yaorochi
if i need to risk crashing the game multiple times.
Title: Re: Len'en Project by JynX? (Latest game: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Zigzagwolf on December 04, 2016, 03:38:43 PM
(https://sc-cdn.scaleengine.net/i/bde4551f4797cafb6cfe958515ef8302.jpg) Did play the game a bit more, did an
Alpha Extra Clear after clearing all routes in the main story and in the Extra that're necessary to unlock this

I got my run up here: I guess you know what run this is if you saw the spoiler, just trying to not spoil people but the run is here. (https://youtu.be/z6K1HaIuAnQ)

Title: Re: Len'en Project by JynX? (Latest game: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: TresserT on December 04, 2016, 03:44:54 PM
I have this one problem, when loading the Unlost Woods stage, the game sometimes freezes and stops working. This happened both when travelling from the Senri Road and when continuing straight from the Unlost Woods. It can stop the Haze Castle route before it properly starts and i'm not sure i can reach
Yaorochi
if i need to risk crashing the game multiple times.

I had that problem but seemed to fix it by running it in compatability mode for Windows 7
Title: Re: Len'en Project by JynX? (Latest game: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Maple on December 04, 2016, 04:21:25 PM
I had that problem but seemed to fix it by running it in compatability mode for Windows 7

Does it apply if i'm already using Windows 7 (64-bit)?
Title: Re: Len'en Project by JynX? (Latest game: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: LunaWillow on December 04, 2016, 04:30:04 PM
So, I didn't fix my Haze route problem... But I poked around and it seems to occur only on normal route... for some reason??
So I beat that route on hard with two continues. Yaaaaaaaaaaaaaay~ i feel like my fingers are about to fall off oh god
Chouki fight was basically desperately trying to get close to them so I could destroy them with my boneblade. S/he's absolute slaughter on hard!

The only NPC I haven't met yet is
Saragimaru
. I hope s/he shows up soon...

Also, how do you guys get all this high upgrade levels?? I'm only level 63, and I played quite a bit... Is everyone here an Unreal level player or am I just THIS bad?
Title: Re: Len'en Project by JynX? (Latest game: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Zigzagwolf on December 04, 2016, 06:03:36 PM
So, I didn't fix my Haze route problem... But I poked aqound and it seems to occur only on normal route... for some reason??
So I beat that route on hard with two continues. Yaaaaaaaaaaaaaay~ i feel like my fingers are about to fall off oh god
Chouki fight was basically desperately trying to get close to them so I could destroy them with my boneblade. S/he's absolute slaughter on hard!

The only NPC I haven't met yet is
Saragimaru
. I hope s/he shows up soon...

Also, how do you guys get all this high upgrade levels?? I'm only level 63, and I played quite a bit... Is everyone here an Unreal level player or am I just THIS bad?

There is a character
Hibaru
which has sake upgrades, make sure to get those upgrades and their ability. It helps to gain more sake which helps for buying upgrades later on.
Title: Re: Len'en Project by JynX? (Latest game: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: TresserT on December 04, 2016, 06:52:30 PM
Also, how do you guys get all this high upgrade levels?? I'm only level 63, and I played quite a bit... Is everyone here an Unreal level player or am I just THIS bad?

Playing extra with instant death mode on (go to config to turn instant death mode on) and using
Hibaru's skill
and a few of their upgrades nets me anywhere from 50 million to 150 million booze, even if I don't clear it. I've heard other people getting even higher numbers with that strategy.
Title: Re: Len'en Project by JynX? (Latest game: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: ZoomyTsugumi on December 04, 2016, 09:43:52 PM
yeah there's a glitch where if you go all the way to the end of ex-alpha on insta-death (probably works without but not as high numbers) but DONT clear it your sake increases like crazy for some reason.

It's a case of clearing with 32 mil sake which multiplies into 98 mil or NOT clearing it with 26mil sake which multiplies into 239mil
Title: Re: Len'en Project by JynX? (Latest game: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Zigzagwolf on December 05, 2016, 01:13:01 AM
(https://sc-cdn.scaleengine.net/i/7becc3721adf4bc38b554bd027e8d3ff.jpg) I just had a no sprite glitch to occur, I did record that happening too.

Recording of that happening, be aware that recommendations or autoplay might spoil you if you don't want to be spoiled. (https://youtu.be/ili0YjpmBdU)
Title: Re: Len'en Project by JynX? (Latest game: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Shizzo on December 05, 2016, 05:40:49 AM
(https://sc-cdn.scaleengine.net/i/7becc3721adf4bc38b554bd027e8d3ff.jpg) I just had a no sprite glitch to occur, I did record that happening too.

Recording of that happening, be aware that recommendations or autoplay might spoil you if you don't want to be spoiled. (https://youtu.be/ili0YjpmBdU)

A lot of visual glitches would occur to me when I was playing on fullscreen and alt-tabbed during anytime the game would load something.

To the point that there was this time I had a battle against a spriteless sese on stage 3 while the stage theme was still playing.

By the way, now that the game's out for a while can someone who understands the profiles and texts tell me what exactly
Haiji's
deal is?  She seems to be quite.. interesting, and I wonder if she has ties with you-know-who based on her last name, theme, etc.
Title: Re: Len'en Project by JynX? (Latest game: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: gilde on December 05, 2016, 06:35:52 AM
By the way, now that the game's out for a while can someone who understands the profiles and texts tell me what exactly
Haiji's
deal is?  She seems to be quite.. interesting, and I wonder if she has ties with you-know-who based on her last name, theme, etc.

Haiji's an obsessed fan of Tsurubami and the Senri Shrine, who collects spell cards in their spare time and runs a card shop for a living. They come charging up to the Shrine Team all like "oh my god, oh my god it's the new Senri priests I'm such a big fan, can you give me your autographs and also fork over your cards please". They changed their last name to "Senri" (with different kanji) out of fan adoration and have no actual relation to Tsurubami; same goes for their theme song. I kind of get a 'joke character' vibe from them, but their profile does mention that they're one of the few people who got a close-up view of Tsurubami's work back in the day, which could lead to some interesting stuff later.
Title: Re: Len'en Project by JynX? (Latest game: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Shizzo on December 05, 2016, 06:41:58 AM
Haiji's an obsessed fan of Tsurubami and the Senri Shrine, who collects spell cards in their spare time and runs a card shop for a living. They come charging up to the Shrine Team all like "oh my god, oh my god it's the new Senri priests I'm such a big fan, can you give me your autographs and also fork over your cards please". They changed their last name to "Senri" (with different kanji) out of fan adoration and have no actual relation to Tsurubami; same goes for their theme song. I kind of get a 'joke character' vibe from them, but their profile does mention that they're one of the few people who got a close-up view of Tsurubami's work back in the day, which could lead to some interesting stuff later.

Pffft that is even better than I expected!  Here was I thinking they were some almighty important character of sorts, so it's pretty hillarious to see that they're actually kind of a gag-character, hahaha!

Thanks for telling me that!
Title: Re: Len'en Project by JynX? (Latest game: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: gilde on December 05, 2016, 10:10:10 AM
Version 1.01a is now out, with various bug fixes! (https://twitter.com/mugen_Jinx/status/805706589785067520) All you have to do to transfer your progress is copy over the contents of the "save_dat" folder.

edit: holy god i scroll down two tweets and WOW
Quote from: JynX
-acute caffeine poisoning, depression, spontaneous pneumothorax, stomach ulcers, blood in [redacted], two bouts of fainting all in the last month
-I'm definitely swearing to never to push myself that hard again, but also, I'm impressed at how resiliant I must be if I'm still not dead after all that
-gonna take it easy for a while longer lol
-Visiting the hospital tomorrow for sure. Y'all should make sure to take care of yourselves, too! ♪
Nothing is more important than your health JynX jesus, yes, absolutely please take all the time you need
Title: Re: Len'en Project by JynX? (Latest game: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Nothingness on December 05, 2016, 01:00:57 PM
The game keeps crashing during the first spellcard of every single first boss. Details:

Could somebody help? This game looks amazing, but it's unplayable in this state.

EDIT: It seems that running the game with Japanese locale fixed it. The game still lags a bit during the beginning of every spellcard, but that's not a problem.
Title: Re: Len'en Project by JynX? (Latest game: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Jaimers on December 05, 2016, 02:16:49 PM
So this is pretty much a euroshmup right.
Title: Re: Len'en Project by JynX? (Latest game: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Validon98 on December 05, 2016, 04:44:09 PM
I know game development can be rough, but geez, sounds like JynX pushed himself a little too far. Hope he's alright and all. o.o;
Title: Re: Len'en Project by JynX? (Latest game: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: LunaWillow on December 05, 2016, 05:42:51 PM
Good God... That sounds so bad! JynX, you fool, why would you do this to yourself? :( I hope he'll get better soon :( I'd wait five more years if it meant JynX taking care of himself...
Title: Re: Len'en Project by JynX? (Latest game: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Zigzagwolf on December 06, 2016, 01:10:39 AM
Sad to hear JynX overdid himself so much that he is in a bad state, hope he takes things easier next time...

Also (https://sc-cdn.scaleengine.net/i/938b2a237ca934791ee2ab984394ad1b.jpg) Unreal Instant-Death 1cc, this is a 1 miss too... I overgrinded a bit too much I guess, so close to a ND run but then a certain survival decided to still kill me at the end, oh well. I will upload this later I guess, it's a bit late over here so I think I'll sleep first.
Title: Re: Len'en Project by JynX? (Latest game: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: TresserT on December 06, 2016, 01:13:54 AM
Hey gilde.... I noticed in your translation of the upgrade menu, the final slot belonged to
Ex Suzumi
. Is that correct or are you just guessing?
Title: Re: Len'en Project by JynX? (Latest game: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: gilde on December 06, 2016, 03:10:19 AM
Hey gilde.... I noticed in your translation of the upgrade menu, the final slot belonged to
Ex Suzumi
. Is that correct or are you just guessing?
Ya I was guessing.
I figured it was them because they've got their own profile (split personality apparently) listed after Tsurubami in the practice menu, but the upgrade menu slot just says "Not Yet Implemented" right now.
Title: Re: Len'en Project by JynX? (Latest game: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: ☆ Kana ☆ on December 06, 2016, 01:40:42 PM
Aaaaah...JynX, please don't push yourself that hard again, your health is of foremost importance! ><

I hope they will be alright...  :ohdear:

(On gameplay-related things, I'm grateful to be able to unlock
Tsurubami's
upgrades without having to beat
EX Suzumi
too~)
Title: Re: Len'en Project by JynX? (Latest game: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: LunaWillow on December 06, 2016, 04:00:22 PM
I checked out everyone's profiles in practice menu, and it says that
Kuroji's species is "prehistoric scholar". appearently being a prehistoric scholar renders you non-human.  :V
And
Clause's species is "annoyance".
:getdown:
Not to mention that in
Kuroji's theme's description is just "You again? I've got nothing to say anymore" how rude....
Or Suzumi's profile. Or "You average person that happens to be more of an idiot than your average person." in
Yabusame's
profile." Or the fact that Prismic Drive is appearently "Great Idiot's" theme. This guy constantly ridiculous his characters and it's just so funny if a bit cruel at times

Also,
Haiji, Haiji, Haiji
is so fun!
The fact that his spellcards are just some stolen borrowed Touhou spellcard is genius and a very nice homage. and it also renders him a very easy boss since i encountered those many many times before My only problem is the fact he uses Fujiyama Volcano... Just, why, Haiji, whyyyyyyyyyyyyyyyyyyyyy

EDIT: Okay so I just beat
Xeno a
and I expected the stage to end but NOPE so I went to Ex+α and beat
Tsurubami and then HOLY SMOKES JYNX THANKS FOR NIGHTMARES
like, that, that theme and her eyes, she wasn't cute anymore and TIMEOUT NONSPELL aughaugahaugaughaugaugauhahgaugahuhgahugaugh
And I died just as she started exploding
and it was my last life
rip
i need to grind more

EDIT2: By the way, does anyone know what's up with that text that appears in the upper left corner of the screen? I'm not sure if anyone else experienced it - it's some Japanese text that appears some time after I began playing and stacks (after some time, second text appears under the first one, then third, then fourth... and it hides a bit of the UI). It doesn't disappear even if I come back to  the main menu and goes away only when I close the game. It began appearing in version 1.01a, and since it's in Japanese I can't understand it. Anyone else saw it?
Title: Re: Len'en Project by JynX? (Latest game: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: gilde on December 06, 2016, 07:50:27 PM
Update 1.02a is out, (http://www.freem.ne.jp/win/game/13429) featuring various bug fixes and the option to play all of a given boss fight at once in Practice Mode.

EDIT2: By the way, does anyone know what's up with that text that appears in the upper left corner of the screen? I'm not sure if anyone else experienced it - it's some Japanese text that appears some time after I began playing and stacks (after some time, second text appears under the first one, then third, then fourth... and it hides a bit of the UI). It doesn't disappear even if I come back to  the main menu and goes away only when I close the game. It began appearing in version 1.01a, and since it's in Japanese I can't understand it. Anyone else saw it?

Like this? (https://twitter.com/hiroky_toho_don/status/805722014241558528) If so, it's an error message. Dunno what particular error it is on your end without being able to see it, though.
Title: Re: Len'en Project by JynX? (Latest game: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Zigzagwolf on December 06, 2016, 07:53:49 PM
Got the unreal instant death run I mentioned yesterday up now, was kinda overleveled so almost got no deaths too but still ended up dying late. As usual, don't watch if you don't want to be spoiled. Unreal Instant-Death 1cc - Shrine Team (https://youtu.be/Q401u0eOIkg)
Title: Re: Len'en Project by JynX? (Latest game: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: LunaWillow on December 06, 2016, 07:54:37 PM
Like this? (https://twitter.com/hiroky_toho_don/status/805722014241558528) If so, it's an error message. Dunno what particular error it is on your end without being able to see it, though.
Oh, yes, like this. Mine is different, though. I'll try to screenshot it next time.
Title: Re: Len'en Project by JynX? (Latest game: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: ?q on December 07, 2016, 03:11:52 AM
So this is pretty much a euroshmup right.
>HP system
>grind currency to get abilities that cheese higher difficulties

Yeah basically.

--

I'm sitting this game out, but from watching everyone's videos these are my reactions.

*Overarching thought:  JynX learned the hard way that you should never design a choose-your-own-adventure game.  It's several orders of magnitude more work for a game of its length and complexity, and it's fundamentally not worth it no matter which cool ideas you can pull off with it.  (Disclosure:  I attempted the same with a fanwork and never completed it after several arcs that, combined, were most of the length of my previous work.)  This is even taking into account the corner-cutting like how each cell is not a unique area and how the vast majority of the game design is powered by copy/paste.
*In keeping with the above, the quality of the music feels like it went way down for everything that wasn't in the demo.  (Did JynX really say that each piece of music is usually composed in one day?)
*I remain convinced that the concept of purchasing abilities in a shmup is not a good one, provided that the abilities do not come with a downside.  Otherwise it's grind2win.
*Why have barriers as a mechanic when they frequently get broken through no fault of the player?
*The generic waves look a lot kinder than I remember from the demo.  Or maybe I was just bad at the game :V
*It seems like the general idea of the game is to have really overpowered player characters slowly get worn down by half an hour of attacks.  Prior to Stage 6, the bosses are basically speed bumps, and even the Stage 6 bosses are vulnerable to getting blown up before they can do much.
*Xeno a's survival cards are really dumb.  Really, really dumb.  Almost as dumb as that other character's unmistakable theft from Perfect Cherry Blossom.
*OMFG JynX made Tsurubami a reasonable boss.  A lot of what made Tsurubami really stupid was stuff like black bullets on dark backgrounds and that one attack where bubbles just kind of appear on you, and it looks like all of that was made more player-friendly.
*This very well could have been a result of the Normal mode videos, but the new bosses didn't really look that impressive?  Like oh wow ghost wheels with sticks?  Heart-hair's telegraphed attacks really could have benefited from some kind of visual effect for the awesome factor.

I'm glad JynX finished it and I'm really glad people are enjoying it given the effort that went into it, so please don't take the above to mean anything counter to that, but etc.
Title: Re: Len'en Project by JynX? (Latest game: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: gilde on December 07, 2016, 09:04:28 AM
^^ I do love this game but literally p.much all of those are true lol


A couple people on the Len'en Discord server did some digging in the image files and found (uhh spoilers for the last character in the upgrade and practice lists)
this weird (https://cdn.discordapp.com/attachments/148578072814157825/255713648461348864/unknown.png) silhouette (https://cdn.discordapp.com/attachments/148578072814157825/255716336884252673/unknown.png) (undarkened image here (http://images.shoutwiki.com/lenen/e/e7/Le04ExSuzumi.png) for comparison) behind EX-Suzumi's unwrapped bandages.
EX-Suzumi is a separate personality from Stage 6 Suzumi, as stated in their EX profile, so maybe it has something to do with that...? at any rate it's Extremelys Ominous

e: btw im not actually on the discord server i was just searching for character names on twitter lol
Title: Re: Len'en Project by JynX? (Latest game: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Gregory on December 07, 2016, 01:32:07 PM
^^ I do love this game but literally p.much all of those are true lol


A couple people on the Len'en Discord server did some digging in the image files and found (uhh spoilers for the last character in the upgrade and practice lists)
this weird (https://cdn.discordapp.com/attachments/148578072814157825/255713648461348864/unknown.png) silhouette (https://cdn.discordapp.com/attachments/148578072814157825/255716336884252673/unknown.png) (undarkened image here (http://images.shoutwiki.com/lenen/e/e7/Le04ExSuzumi.png) for comparison) behind EX-Suzumi's unwrapped bandages.
EX-Suzumi is a separate personality from Stage 6 Suzumi, as stated in their EX profile, so maybe it has something to do with that...? at any rate it's Extremelys Ominous

e: btw im not actually on the discord server i was just searching for character names on twitter lol

 
yeah, I also figured that weird silhouette next to Suzumi, and this gave me goosebump, maybe Suzumi was being controlled by someone else ?
And the final team that haven't been released as well
Title: Re: Len'en Project by JynX? (Latest game: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: TresserT on December 07, 2016, 03:25:36 PM
I find it odd. Jynx said "the game is complete (aside from arcade and challenge mode), but I have to seal the features related to a game breaking bug". Yet for some reason, despite being "complete" an entire team is missing. Makes me think that the team is related to the bug. I have my guesses, but I wonder what relationship they might have.

It's totally an unlockable Xeno/Yago/Haiji team.
Title: Re: Len'en Project by JynX? (Latest game: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Shizzo on December 07, 2016, 07:27:12 PM
^^ I do love this game but literally p.much all of those are true lol


A couple people on the Len'en Discord server did some digging in the image files and found (uhh spoilers for the last character in the upgrade and practice lists)
this weird (https://cdn.discordapp.com/attachments/148578072814157825/255713648461348864/unknown.png) silhouette (https://cdn.discordapp.com/attachments/148578072814157825/255716336884252673/unknown.png) (undarkened image here (http://images.shoutwiki.com/lenen/e/e7/Le04ExSuzumi.png) for comparison) behind EX-Suzumi's unwrapped bandages.
EX-Suzumi is a separate personality from Stage 6 Suzumi, as stated in their EX profile, so maybe it has something to do with that...? at any rate it's Extremelys Ominous

e: btw im not actually on the discord server i was just searching for character names on twitter lol

Welp that dark cloak always looked pretty shady for me.  Seems like it's being worn by the sillouete. 
Title: Re: Len'en Project by JynX? (Latest game: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: ☆ Kana ☆ on December 08, 2016, 02:26:37 AM
It's totally an unlockable Xeno/Yago/Haiji team.

I'd definitely be down for that.

But yeah, it's kinda odd that the game is "complete", yet a whole playable team is completely missing/inaccessible. Available in future patch, hopefully?
Title: Re: Len'en Project by JynX? (Latest game: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Nitori89 on December 08, 2016, 03:07:10 AM
Hi guys, i was wondering if someone can help me here, i downloaded the game's 1.02a version and I don't know how to transfer the upgrades i already bought, i read up here that i have to copy the save_dat folder which i did but it's not working and in my 1.00a game which works fine that folder is actually empty , if i'm not wrong i had the same issue with the demo. Anybody know what's the problem? :( is the save_dat folder supposed to be empty?
Title: Re: Len'en Project by JynX? (Latest game: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: ☆ Kana ☆ on December 08, 2016, 09:11:16 AM
@Nitori89: The save.dat folder definitely shouldn't normally be empty under the circumstances you've described...  :ohdear:

There may be a issue related to overwriting of files/folders, but it's rather odd that the 1.00a version (which I'm presuming is the version in which you bought the upgrades) save.dat folder would be empty in the first place... (sorry I'm not that much help... ^^; )
Title: Re: Len'en Project by JynX? (Latest game: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Maple on December 08, 2016, 08:13:31 PM
I've got some stars on the lower left part of the title screen, above the version number and Copyright Jynx.

I have three. I clearly remember previously having 2 stars.

If i were to guess, (someone will need to do some testing), to get them:

*Beat any of the stage 6 bosses OR unlock Extra (ie beat specifically Suzumi)
*Beat any of the Extra bosses.
*Beat EX-Suzumi.

If there are more stars, probably it'd need to
beat Unreal mode/beat Absurdly Extra mode/buy every upgrade
, but i didn't do any of those yet, so i can't know for sure.
Title: Re: Len'en Project by JynX? (Latest game: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: ☆ Kana ☆ on December 09, 2016, 05:08:30 AM
Yeah, I have two stars on title screen myself. (For reference, by this point I have
unlocked Extra by defeating Suzumi (on Easy, lol), defeated all three Extra Stage bosses at least once, defeated (fake) Tsurubami once, but not EX-Suzumi
) Pretty neat way of indicating completion levels~  :3

I don't know what the maximum amount of stars you can get would be, but I'm thinking there's probably more than 3 to get?
Title: Re: Len'en Project by JynX? (Latest game: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: ZoomyTsugumi on December 09, 2016, 07:54:21 AM
I've got 5 stars and I've
beaten all 4 routes, unlocked ex, beaten all ex bosses including alpha, unlocked abex by doing suzumi route on unreal and beaten abex alpha
Title: Re: Len'en Project by JynX? (Latest game: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: FleetingGaze on December 10, 2016, 05:04:23 AM
Cleared Unreal on Instant Death mode.  (https://www.youtube.com/watch?v=qZkhSjvwAlI&lc=z12ctfzrhlv0htl1n222ttcamun0wz4vk) Wasn't as bad as I thought it'd be...as long as you had decent luck.

Looks like
Sese's
not the only one capable of ridiculous damage output. Hooaka's not bad at it either...so many spellcard captures for no effort.
Title: Re: Len'en Project by JynX? (Latest game: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: iVAwalys on December 10, 2016, 08:15:26 PM
So, did anyone find a list of all character special upgrades?

I don't feel like wasting all my alcohol blindly, only to find out that I had unlocked a completely useless ability. So far, the wiki hasn't updated it's own list since the demo.
Title: Re: Len'en Project by JynX? (Latest game: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Maple on December 10, 2016, 08:51:38 PM
So, did anyone find a list of all character special upgrades?

I don't feel like wasting all my alcohol blindly, only to find out that I had unlocked a completely useless ability. So far, the wiki hasn't updated it's own list since the demo.

I;m love this game, A Lot, i want to just list off all my favorite music and characters and dialogue I laughed out loud at and Juicy Plot Foreshadowing but then I'd end up listing over half the entire game

List of all the upgrades and skills in this version (spoilers): Voila (http://pastebin.com/jpwDPckU)

edit: okay i listed a bunch of stuff i liked anyway. Big Big Spoilers Time (http://pastebin.com/SW8uC4my)

also: i managed to clear the credits minigami in RMI (and laughed my butt off at the end) but i think this one is beyond my capabilities. please, if some kind soul could put it on youtube at some point, i would be Eternally Indebted
Title: Re: Len'en Project by JynX? (Latest game: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: iVAwalys on December 10, 2016, 09:26:17 PM
Advice: Don't even TRY to fight Tsubakura with Sese. You will have a bad time. Your shots will almost never even reach hir. I just learnt this the hard way.

*points out inability to read*

...oh
well that's embarrassing

Huge kudos to the guy who made the list, by the way.
Title: Re: Len'en Project by JynX? (Latest game: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Despatche on December 10, 2016, 10:45:17 PM
*In keeping with the above, the quality of the music feels like it went way down for everything that wasn't in the demo.  (Did JynX really say that each piece of music is usually composed in one day?)
The music is the same or better from what was in the demo. The music in this series just keeps getting better with each game.

So this is pretty much a euroshmup right.
Yes and no. Turn on lives mode and ignore upgrades, and the bosses are pretty good. You just have to worry about stages.
Title: Re: Len'en Project by JynX? (Latest game: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: ChronaSE on December 14, 2016, 04:22:07 AM
Was something mentioned about the last empty playable character slots?
*Hopes for Xeno*
Title: Re: Len'en Project by JynX? (Latest game: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: saisengen on December 14, 2016, 01:09:24 PM
I start to buy Tsurubami's upgrades (damage to unvulnerable enemies), reach 502 lvl and common stage fairies became extremely hard-to-kill. Is this effect appears after 500 lvl?

UPD: it's a bug, Tsurubami's damage ratio applies not only to unvulnerable enemies, but to all common stage enemies. Workaround is turning off Tsurubami's upgrades.
Title: Re: Len'en Project by JynX? (Latest game: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: PapilLionesskort on December 20, 2016, 06:16:22 PM
Is there some sort of comprehensible guide for finding certain bosses consistently? I'm not entirely sure how encountering them works. :smokedcheese:
Title: Re: Len'en Project by JynX? (Latest game: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: TresserT on December 20, 2016, 07:37:58 PM
The bosses on stages 1-5 are entirely random (excluding the brilliant and haze bosses, obbviously).

For stage 6, you'll always find the following bosses in the following stages:
6 -5: Chouki
6 -4: Clause
6 -3: Yabusame (or was it Tsubakura?)
6 -2: Same as above
6 -1: Yaorochi
6 0: Hidden boss, only available after beating Chouki, Mitori, Yaorochi, and Clause
6 1: Shion
6 2: Tsubakura (or was it Yabusame?)
6 3: Same as above
6 4: Tenkai
6 5: Mitori

If the boss for that stage is in your team, or you go to 6 0 without having met the requirements, it'll randomly choose between Yabusame, Tsubakura, Tenkai, and Clause (whoever's left that isn't in your team).

EDIT: I also want to mention that this is just my current understanding. In every run I've seen you get Clause in 6 -4 and Tenkai in 6 4 (etc), so I'm assuming that's how it always is. This is just based on observations, so if anyone can prove that I'm wrong please say so.
Title: Re: Len'en Project by JynX? (Latest game: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: PapilLionesskort on December 21, 2016, 06:43:42 AM
Ah, okay. So as for cells, is the furthest cell to the left a negative number? Or the one furthest to the right?
Title: Re: Len'en Project by JynX? (Latest game: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: ☆ Kana ☆ on December 21, 2016, 07:15:22 AM
Yeah, left side cells get negative numbers, right side is positive numbers.
Title: Re: Len'en Project by JynX? (Latest game: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: PapilLionesskort on December 21, 2016, 10:13:44 AM
Okay, thanks! :]
Title: Re: Len'en Project by JynX? (Latest game: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: lolpudding on December 22, 2016, 03:25:11 AM
Hey ^-^ Is it still possible to find Suzumi in Story mode? Or was that only for the demo?
Title: Re: Len'en Project by JynX? (Latest game: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: TresserT on December 22, 2016, 03:56:16 AM
Suzumi's there.
Suzumi is the hidden boss I was talking about a few posts up.
Title: Re: Len'en Project by JynX? (Latest game: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: ☆ Kana ☆ on December 22, 2016, 09:33:21 AM
Hey ^-^ Is it still possible to find Suzumi in Story mode? Or was that only for the demo?
Yup, Suzumi can most definitely still be found if you meet the requirements~

The method is actually pretty similar to in the demo; find and defeat all the other possible bosses, then do a full neutral run (i.e. on Shrine Road for all 6 stages, so your stage 6 should be "6:0") and you'll encounter Suzumi as final boss on that run, as well as all future 6:0 runs. Defeating them without having continued unlocks the Extra Stage for the team you used to defeat them. Defeat them on Unreal, and you get Absurdly Extra~
Title: Re: Len'en Project by JynX? (Latest game: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: TresserT on December 22, 2016, 03:50:58 PM
You don't have to find all possible bosses in the full game. Just all possible stage 6 bosses. And the player characters are already "found" since they're playable. Meaning you just need Chouki, Mitori, Clause, and Yaorochi.

Actually I'm not sure about that last part. I know that's how it was in an older version, but it might have been changed in a more recent patch. You might have to fight all stage 6 bosses including players. Either way, you don't have to find every character
Title: Re: Len'en Project by JynX? (Latest game: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: ☆ Kana ☆ on December 23, 2016, 02:26:18 AM
Ahhh, thank you for the correction! I only realized that was actually the case recently... ^^;

As of the current version, I'm pretty sure you do have to find ALL the possible stage 6 bosses in order to unlock hidden boss Suzumi.
Title: Re: Len'en Project by JynX? (Latest game: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: ?q on December 24, 2016, 02:16:38 PM
Posting to say that I really do appreciate Len'en's sense of humor and general flavor of existential nihilism. 
Quote
Hooaka:  I'm better than I was before, honestly! Thanks to this arm!
Tsubakura:  Naturally. That arm's a special product of mine, after all.
Hooaka:  Yep! Aside from the pepperoni-pizza smell, it's perfect!
Tsubakura:  Well, the ingredients and construction method are pretty much the same, so you'll just have to deal with that part.
Title: Re: Len'en Project by JynX? (Latest game: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: lolpudding on December 24, 2016, 03:17:17 PM
Ah, okay thank you since I was still wondering if it was still possible and I thought that secret boss was some new character. Oops
Title: Re: Len'en Project by JynX? (Latest game: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: gilde on December 25, 2016, 04:10:58 AM
Version 1.10 is done for Christmas. It's not on Freem at the moment, but will probably be uploaded shortly. Changes include:
Quote
  • Bosses are invincible for a few seconds at the start of each pattern
  • Danmaku capture history is now implemented
  • New sub-events
  • Tweaks to player skill upgrades
  • Various other bugfixes (spell names and menu text now display properly, etc.)
New sub-events are: Forced focus/forced unfocus, enemy level increase by 1~3, boss invincibility period x2, slippery movement, and Giant Killing. Giant Killing causes your power level to decrease upon defeating small-fry enemies(?!?!), but causes bosses to drop tons of power items.

JynX has also mentioned on Twitter that there's a maximum of 6 stars one can get on the title screen (https://twitter.com/mugen_Jinx/status/812225529046650884) (as of the previous version?), and that one of them is for safely clearing a particular danmaku pattern that's not in the practice menu. (https://twitter.com/mugen_Jinx/status/812859138283667456) (I'm pretty sure that means
the credits minigame
.)
Title: Re: Len'en Project by JynX? (Latest game: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Validon98 on December 25, 2016, 04:35:16 AM
Out of curiosity,
what do you mean by "credits minigame"? It's been mentioned before, but is it in every game or is it some other weird thing?
Title: Re: Len'en Project by JynX? (Latest game: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: TresserT on December 25, 2016, 05:08:37 AM
Yeah, I've beaten the game a couple times and still don't see any sort of minigame. Is it hidden in plain sight or something?
Title: Re: Len'en Project by JynX? (Latest game: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Aminosa on December 25, 2016, 05:25:13 AM
When the staff roll/credits is happening, there's a shining...thing you can control within the moving box to dodge the purple bullets going around. I managed to clear it once and got a star.
Title: Re: Len'en Project by JynX? (Latest game: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: gilde on December 25, 2016, 05:49:07 AM
Yeah that. There's one in RMI too; when you get to the end,
text appears saying "You're still dodging even now...?!" "I like your guts. As a reward..." "I shall grant you a beautiful death!!" and then it spews bullets everywhere lol. I take it the BPoHC one has no similar surprise at the end?

edit: v lmao god
Title: Re: Len'en Project by JynX? (Latest game: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Aminosa on December 25, 2016, 06:11:51 AM
Yeah that. There's one in RMI too; when you get to the end,
text appears saying "You're still dodging even now...?!" "I like your guts. As a reward..." "I shall grant you a beautiful death!!" and then it spews bullets everywhere lol. I take it the BPoHC one has no similar surprise at the end?
Yes.
its says "Well done on making it this far. You may drop dead now."
Title: Re: Len'en Project by JynX? (Latest game: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: legwan-w-spioszkach on December 25, 2016, 10:28:04 PM
I actually do not like the way the actual game plays like, even without all that random stage patterns that were, in my humble opinion, a mistake.
"Len'en was a mistake". No, not quite.
There is a great variance between pattern quality, even for short bosses.
Patterns that plays neat and actually adhere to shmup principles are mixed with patterns that are just a single gimmick that one can master easily, are much harder or much easier than chronologically adjacent patterns, and/or just sucks.
For example:
 - Souko Shirami's nonspells are enlongated bullets that move in a expanding carousel pattern. They are needlessly confusing for a stage ONE boss, even without that ambiguosity where those enlongated bullets actually ends.
 - Kaizen Azuma is just schizophrenic. First nonspell is laughably easy, then you got a first spell which expands on that nonspell in a manner that feel like cheating due to confusion where bullet could come, then back to another easy nonspell, and easy-to-master gimmicks.
 - Battle with Garaiya Ogata is mostly stupid gimmicks that one can master easily, especially the nonspells which seem to be just to show.
 - Para feels like just throwing whatever didn't make cut for other bosses' respective battles, which, while making somewhat of a sense from a character perspective, just feels lazy from a GAME perspective.
 - final bosses that debuted in that game have patterns that feel like they were made as fast as possible while making sure they somehow were connected to characters shooting them in question. They feel extremely rushed compared to patterns of previous final bosses (Clause, Yaorochi and Fumikado, NOT Shion), which, while still requiring polishing, look and plays like they got a great more deal of an actual work put into them. Mitori's first spell card, in particular, might be as well a big fat "F*** YOU" to the player... if not for the fact it is mostly luck based. Drunk coding, eh?
 - Yago's battle starts with a bunch of gimmick that plays EXACTLY like they were straight from test rooms. Then better-designed spells plays... mixed with the former. Ugh.
There are more examples (Hibaru is an obvious one), but I'm too lazy to make an exhaustive list of them.

It looks like JynX is implementing the first thing they think about for a pattern, and not redesign or outright replace them even after it becomes painfully obvious some of these patterns SUCKS.
It's like JynX cares about the game second and focuses on the story first, placing characters and stories that feel like straight from the modern action shonen series on the no.1 place on the "to do" list. The result is a game that, if reviewed by actual game reviewers, would earn a 5/10 score at the very best.
You know what? I care only about the stories then. I don't care about the games (which plays badly) nor the music (the BPoHC's new pieces are fifty-fifty nice ideas and VERY rushed melodies recycled from elsewhere).

I've wrote so much just to point out obvious problems about an extensive game that is yet to be known by more that a dozen people.
Title: Re: Len'en Project by JynX? (Latest game: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: lolpudding on December 29, 2016, 01:07:02 AM
I honestly liked the game because of its new mechanics and the story. I understand the many major flaws of the game (for example, Mitori's stupid arrow gimmick) but JynX is still a new game developer considering its been 3 years since the release of the 1st and 2nd Len'en game (In my opinion).They also admitted to rushing the game because it took more tan a year to complete, but I think they still have a lot to learn but its getting better.  It is possible (hopefully maybe in the future?) that JynX might change and adjust some spellcards since it is still not completed yet. I admit the music was "meh" at some points and some of the songs were completed within a day. The game is just average in my opinion, but some minor tweaks and spell changes might help.
Title: Re: Len'en Project by JynX? (Latest game: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: DarkPermafrost on December 29, 2016, 04:19:43 AM
It's not BPoHC, but I 1cc'd my first Len'en game recently. Advance warning: it's not pretty. I fail a lot.

Evanescent Existence Unreal 1cc (Yabusame) (https://www.youtube.com/watch?v=CXco6rhhQDw)

EDIT: Also got this shortly afterwards.
Evanescent Existence Absurdly Extra (Yabusame) (https://youtu.be/-TjA4R1egCg)
Title: Re: Len'en Project by JynX? (Latest game: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: ?q on December 30, 2016, 12:26:14 AM
It's not BPoHC, but I 1cc'd my first Len'en game recently. Advance warning: it's not pretty. I fail a lot.

Evanescent Existence Unreal 1cc (Yabusame) (https://www.youtube.com/watch?v=CXco6rhhQDw)

EDIT: Also got this shortly afterwards.
Evanescent Existence Absurdly Extra (Yabusame) (https://youtu.be/-TjA4R1egCg)
Unsolicited advice, but - no matter how true you think it is, there's not really an audience for someone who spends half an hour talking themselves down.  As a viewer, my first thought is "well, I should watch someone better instead".

In other news,
*in my headcanon, Aoji is pronounced exactly like "ouchie" for reasons I think you understand.  (I only just noticed that the giant circular vortexes re-aim after they're shot.)
*if you hate how bombing works in EE, wait until you play the subsequent games.  (You can't bomb unless focused, because unfocused bombs are flash bombs.  Even if you don't have a flash bomb ready.)
*chances are pretty good that there are no cosmetic bullets in Len'en.  Would JynX really pass up a way to kill a player with Good Game Design?
*the enemies from Stage 4 on are presumably dragonflies, though I'd only guess this because of Bpohc.
*try Tsubakura sometime if you want to change your opinion of the stages :V
*you're braver (or more out of resources) than me for doing even one wave of Clause's second-to-last card.
*one of your comments toward the end got screwed up by YouTube's silly approach to near-end annotations.
Title: Re: Len'en Project by JynX? (Latest game: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: DarkPermafrost on December 30, 2016, 04:23:56 AM
Unsolicited advice, but - no matter how true you think it is, there's not really an audience for someone who spends half an hour talking themselves down.  As a viewer, my first thought is "well, I should watch someone better instead".

In other news,
*in my headcanon, Aoji is pronounced exactly like "ouchie" for reasons I think you understand.  (I only just noticed that the giant circular vortexes re-aim after they're shot.)
*if you hate how bombing works in EE, wait until you play the subsequent games.  (You can't bomb unless focused, because unfocused bombs are flash bombs.  Even if you don't have a flash bomb ready.)
*chances are pretty good that there are no cosmetic bullets in Len'en.  Would JynX really pass up a way to kill a player with Good Game Design?
*the enemies from Stage 4 on are presumably dragonflies, though I'd only guess this because of Bpohc.
*try Tsubakura sometime if you want to change your opinion of the stages :V
*you're braver (or more out of resources) than me for doing even one wave of Clause's second-to-last card.
*one of your comments toward the end got screwed up by YouTube's silly approach to near-end annotations.

I went to fix a bunch of annotations and... wow, I must have been really salty when I wrote the stage 4/5 annotations. I went to tone down a bunch of them (they're not that intentional, since I mostly just write down whatever I'm thinking at that point in time. I should really vet these things). Also, I fixed the one about Clause's final phase being a minute too early (and cut off somehow) thanks to Youtube, so there's that too.

- I will keep the focused/unfocused bombing thing in mind. I always assumed flash bombs were bound to an alternative key like C, but apparently not. Oh well.
- I have flailed around on midboss Tsubakura and died for no reason, although I haven't decided whether that was due to the "cosmetic" lasers or getting a bullet spawned on my face.
- I was very out of resources near the end of the run. I'm the kind of guy who hates it when resources go out of whack, so I try to "compensate" for unplanned deaths by not bombing and conserving resources. Which tends to end badly. (I even had a sample resource count guide at the start of each stage in a notepad file, which I ended up not following.) I would have double-bombed Clause's penultimate otherwise, but I was out of bombs, so.

I do try to make my annotations in the hope that they'll eventually help someone with routing or somesuch (yes, I've watched your runs and they're part of the reason), but I really don't know. Right now, they just feel like a place where I put my opinions on the game, attacks, designs, and my performance in general, so I'm not really sure if I've accomplished my goal, or how to go about doing so.
Title: Re: Len'en Project by JynX? (Latest game: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: ?q on December 30, 2016, 12:08:23 PM
I do try to make my annotations in the hope that they'll eventually help someone with routing or somesuch (yes, I've watched your runs and they're part of the reason), but I really don't know. Right now, they just feel like a place where I put my opinions on the game, attacks, designs, and my performance in general, so I'm not really sure if I've accomplished my goal, or how to go about doing so.
To some degree you've succeeded (I didn't realize how much of EE was streaming) and being opinionated can be plenty entertaining.  If I had to offer advice--

*Market yourself!  Whether your audience is yourself, your friends, or random YouTube searchers, you have to keep the hype machine up.  Time is precious (especially once you get into the working world) and people want to, if not watch GOOD videos, not feel like they're burning that time watching BAD or BORING videos.  Besides, even if it's just you watching your own videos, do you want to see yourself telling yourself that you suck?  So, even if you screw up, spin it.  Do silly fake-reactions, leave the viewer in suspense for a few seconds about whether you're going to survive this particularly dumb attack (in general, don't ever spoil what comes next), crack jokes, and generally make your video the sort of party where your subscribers will want to watch your video even if they've already seen a dozen different AbEx Xeno a + Suzumi 2 videos already (by the way, we basically have, so please everyone do something else).
*Find some content that distinguishes you.  Why do you think I play the really obscure games or go for weird achievements?  I'd never be able to put up a video of a canon 2hu game that someone else didn't do like three times better six years ago, so I don't bother.  Len'en isn't quite saturated yet (though there are several impressive videos by people like Pruns and Aluh Izayoi) and it has a small but devoted fanbase with a steady trickle of Touhou casuals who want to see what this next-best-thing series is, so if you're willing to stick with this Good Game Design it's not a bad place to land for a while.  Find something other people haven't done - Tsuba runs, score runs, etc. - and work toward that.
*Aim for quality.  One reason so much time goes by between my videos is because I don't record first clears.  Ultimately, whatever you do will have to be compared to the videos that are already out and the videos that will come out later, so if you're going to do something, do it well.  (Of course, having High Quality Content and being successful at YouTube are two very, very different things.  If you want to be the PewDiePie of shmups, then that will require a LOT less effort put into being good at games and a LOT more effort put into showmanship.)
*Get lucky.  Two thirds of my views have come from one of my videos, which got picked up on a Dutch everything site.  Even setting aside my charming wit and OCD-tier annotations, it's kind of criminal that I have as many subs as I do relative to people who are better than me at teh shmups.

I think you're on the cusp of being able to pull off some really cool stuff.  If you believe in yourself and show the best you have, I think there's still plenty of room for your career to grow.
Title: Re: Len'en Project by JynX? (Latest game: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Marron on January 14, 2017, 02:23:56 PM
I'm kind of lazy to post my opinion about this game(which I REALLY REALLY love), but I'll just say: JynX always surprises me, I'm expecting the next game because I KNOW I won't be disapointed. Seriously, I'm becoming more interested in Len'en than in Touhou. Playing the shitodo's brother is nice since the three of them are my favorite characters !(especially Kuroji)

Anyway...that's not the point of my post. I'm trying to find Aoji, I always found him on the neutral side or the neutral path of the Haze Castle side on stage 2 when I played the demo. But as for the full version, it's always Shou or Tsugumi. So I'm starting to wonder if Aoji's changed location since the demo, or if there is a specific square where I can find him ?
Title: Re: Len'en Project by JynX? (Latest game: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: ZoomyTsugumi on January 14, 2017, 04:24:27 PM
Only the final bosses in the neutral route are in fixed positions, everyone else is a random chance on their respective stages. However if you've been playing only Shitodo team that's probably why you can't find Aoji, since you can't find someone who's on your team. Switch to using New Emperor team (Fumi/Iyo/Tsugumi) and you should be getting a 50/50 chance of Aoji/Shou on a stage 2 neutral boss.
Title: Re: Len'en Project by JynX? (Latest game: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Marron on January 15, 2017, 12:17:39 PM
You're right and that's what I have done, I've switched between all the teams ! I found Kuroji and Hooaka, but no Aoji.
I saw a run on youtube where the palyer met Aoji on the neutral path of the Brillant Pagoda side, so I'll try it.

Thank you for your answer !

Edit: Found him by playing Tsugumi on neutral path. The idea was: since I always meet Shou and Tsugumi, let's reduce the number of potential boss 2 by playing Tsugumi, then I'll meet Aoji.
And it worked !
Title: Re: Len'en Project by JynX? (Latest game: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: DarkPermafrost on January 28, 2017, 06:23:45 AM
So I got another unreal 1cc.

Earthen Miraculous Sword - Unreal - Kuroji (https://www.youtube.com/watch?v=XHa2qaGiLGs)
Title: Re: Len'en Project by JynX? (Latest game: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: FleetingGaze on January 30, 2017, 07:25:39 PM
BPoHC's 1.10 mode is what it needed to keep from destroying the "balance" of a few fights.

So pretty much, no cheesing through bosses - you have to learn how to dodge some attacks. Naturally, bombing is heavily preferred to dodging in some cases.

I did another clear of the Haze Castle scenario. Preschool Team, Unreal mode, Instant Death, 1CC...all that jazz. (https://www.youtube.com/watch?v=DvaTPWtV1LA)

Edit: Wow. I suck. I missed the post that explained all of this. -___-
Title: Re: Len'en Project by JynX? (Latest game: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Satorioshi on February 03, 2017, 08:19:28 PM
Hello fellow Len'en fans! As you may know, I took it upon me, to make an English-Patch for the Len'en games. I already posted an English Patch for Len'en 1 in the other thread a few months ago, but I didn't get that many reactions to it (maybe cuz 'twas a dead thread) so here I try again.
Patch for Evanescent Existence: https://mega.nz/#!U4FwBQgY!nXrTTcNIUw0pDyuCZjAFM2rJt1HVeBCG0DSwumZRpiI
Patch for Earthen Miraculous Sword: https://mega.nz/#!R5Vw1RaR!1uK_cZP86CdlZXitazxyfYZFbVahRWdbSFj-WFq7T2g
Maybe there are still some errors, so I'd highly appreciate some feedback.
If you want to see the patch in action, I've made a video, showing the (Absurdly) Extra Stage of EE with complete dialog:
https://www.youtube.com/watch?v=jlzmV0ggOs0
Title: Re: Len'en Project by JynX? (Latest game: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: KaiserKnuckle on March 28, 2017, 01:42:22 AM
Sorry for the necrobump, but here's an interesting development that popped up just a few days ago.

So a player was going through BPoHC with a cheat engine, and hacked in a (spoilery) character who is part of the as-of-yet unplayable team. (https://www.youtube.com/watch?v=amJPEjeeJ1E)
Yes, it is most definitely who you think it is.

For those who can't watch it,
the character shoots knives in a very wide range, like Fumikado, and also creates multiple rings of knives around them as you hold down the shot key, which burst outwards when you release the key. Their 'bomb' resets the cell you are currently on.
Title: Re: Len'en Project by JynX? (Latest game: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: ☆ Kana ☆ on March 28, 2017, 07:14:48 AM
Oh man, I tried out that unused character a couple days ago, they're pretty fun to use!  :D

Given Suzumi's nature and abilities, I feel like that "unfinished" shottype being left in was very much intended...

Title: Re: Len'en Project by JynX? (Latest game: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Maple on March 30, 2017, 09:50:35 PM
Do you people expect JynX to make an April Fool's video for the following days? After not releasing one last year (and neither on Christmas) to work on BPoHC. Or maybe a new game update?

EDIT: look at a tweet from six hours ago (https://twitter.com/mugen_Jinx/status/847469751173431297).

絶対に休んではいけないゲーム制作24時 ("Absolutely not to take a rest game production 24 o'clock" thanks to google). Hmm...
Title: Re: Len'en Project by JynX? (Latest game: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: KaiserKnuckle on April 01, 2017, 02:00:07 PM
 Oh hey. (http://sp.nicovideo.jp/watch/sm30940500)

(Random thoughts as the video plays;)

-Fool's Rush from the PoDD April Fool's video returns!

-Atleast now we have an explanation for that drawing of Mima (https://twitter.com/mugen_Jinx/status/839665183546994688) he posted in early March.

-HOLY SHIT SOMEBODY REMEMBERED FIGHT IT OUT WAS A TOUHOU SONG

-As opposed to the Fool's Rush from the PoDD video, the game regularly throws out random Lv2 bosses at you.

-(...standard PoDD insanity for most of the video :V)

-!!WARNING!! Apparently the player characters use their Lv4 (or worse?) on their oopponents after a set amount of time. That, or last life shenanigans.

-JynX is going to release a third volume of PC-98 rearrangements soon, this time for PoDD. This most likely means the order of the next volumes will be SoEW and then tHRtP.

-An update for BPoHC? That is what I am assumimg, but hopefully gilde eventually clarifies that.
I am guessing that that character will make their full playable appearance this time.
Title: Re: Len'en Project by JynX? (Latest game: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: saisengen on April 01, 2017, 03:32:39 PM
KaiserKnuckle, http://sp.nicovideo.jp/watch/sm309405 is a wrong link

お探しの動画は再生できません
この動画は存在しないか、削除された可能性があります。
Title: Re: Len'en Project by JynX? (Latest game: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: KaiserKnuckle on April 01, 2017, 03:43:01 PM
Oops, thanks for catching that.

(Fixed.)
Title: Re: Len'en Project by JynX? (Latest game: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Zigzagwolf on April 01, 2017, 03:45:49 PM
April Fools video of JynX (http://www.nicovideo.jp/watch/sm30940500?nicorepo_user_video_upload) Here you go, this should be the correct link.
Title: Re: Len'en Project by JynX? (Latest game: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: TresserT on April 01, 2017, 05:25:40 PM
From what I understand, he intends to release this one as an actual game when he releases the cd. Though it'll just be versus mode without any dialogue.

Of course that could all just be a joke, given the date.
Title: Re: Len'en Project by JynX? (Latest game: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Marron on April 01, 2017, 11:24:47 PM
From what I understand, he intends to release this one as an actual game when he releases the cd. Though it'll just be versus mode without any dialogue.

Of course that could all just be a joke, given the date.

It would be very nice. But if that's a joke, it's kind of mean. :(
Title: Re: Len'en Project by JynX? (Latest game: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: gilde on April 04, 2017, 10:45:10 PM
It is not, in fact, a joke! Although the game will take a little while longer to be released, on account of tragic schedule conflicts (cough cough Monster Hunter cough)

According to the April 1st blog post, it's basically meant as a flashy jukebox program for the new CD-- "make the AI fight while you listen to these hot tunes!" basically-- but you can play it as a game for a little extra fun too. (I think)
Title: Re: Len'en Project by JynX? (Latest game: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Marron on April 06, 2017, 11:37:31 PM
Oh, thank you for the info !

I hope I'll find the game on the web though.
Title: Re: Len'en Project by JynX? (Latest game: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: KaiserKnuckle on June 19, 2017, 03:28:12 AM
Fool's Rush In is out now! (https://twitter.com/mugen_Jinx/status/876397398242672640)

As JynX put all the text in .txt files as per standards, I have been getting an English patch ready for soon. (https://twitter.com/viscousVeranda/status/876635395550740481)
Title: Re: Len'en Project by JynX? (Latest game: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Marron on June 19, 2017, 08:43:15 AM
Yeah, downloaded it yesterday. I have fun with that mini-game ! But seems like some characters are slow for reaching the top of the gauge. That's probably the only thing that is regretable because the game itself is not that bad, paterns are great, characters are easy to play and should I say that playing a remake of a pc 98 feels really nice even though it's a mini-game ?(I didn't like the SoEW remake btw so I don't count that one)

I wonder if JynX will release a "final" version, maybe correcting the problem about the characters that are too slow to reach the top(Kotohime, Ellen), and with all the songs of PoDD : )

Anyway I'm very happy about this, I was waiting for the full version HSiFS and while that one will come, I'll have to play HSiFS's demo and this PoDD mini game. : )

What did you think about that game ?
Title: Re: Len'en Project by JynX? (Latest game: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: TresserT on June 19, 2017, 01:16:14 PM
The lower speeds aren't a bug, they're a legitimate character stat. Kana has an absurdly fast "racing" speed, while Yumemi is the slowest around, and everyone else falls somewhere in between. The catch being that Kana's supposed to be a horrible shottype (low charge speed, hard to use charge shot, etc) while the slower characters are supposed to be really good (Ellen's charge speed means you can spam the hell out of those fairly strong homing shots).

In the end it's still kiiiiiiind of unbalanced though. Racing speed still seems to be way more important than anything else.

As for the full version... as he did with the last 2 PC98 games, Jynx is going to sell the remade PoDD soundtrack. To get the rest of the songs you have to buy the soundtrack and put it into game's folder.

This game was actually just a happy coincidence- Jynx had already made all the players and backgrounds in his RE: PoDD video and he was selling the soundtrack anyway. He decided that "oh hey, the entire game is already remade I might as well just release it" so he spruced it up a bit and gave us what he had. So it's not so much that the music is DLC, it's more like the game is a free bonus feature for the CD he was already selling anyway.
Title: Re: Len'en Project by JynX? (Latest game: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Marron on June 20, 2017, 10:02:43 AM
Yeah that's what I've noticed too, while Kana is absurdly fast, Yumemi is really slow. It's kind of unblanced, but if it actually were like the gameplay of PoDD and PoDD EX, that wouldn't be a problem since imo, every character has bullet that can be hard to dodge on high difficulty.

But I don't think he will do that, Like I said it's more a mini game than an actual game, JynX  said it anyway, the game would be kind of an "animation" while the music would play.

That said, it's still enoyable : )

Now let's see how JynX will react to that, seeing his fan playing the game...would that change something in his mind about actual pc 98 remake ? He said that he would not do it without Zun's permission, but it's already something if he decides to let us play to PoDD even as a mini game !
Title: Re: Len'en Project by JynX? (Latest game: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: TresserT on June 20, 2017, 04:24:30 PM
It'd be AWESOME to get the PC98 remakes, even if it's just the stage 6s and EXs. Though it's unlikely, as like I said this game only came about because Jynx already had literally everything made from RE: PoDD. To release a full PC98 remake for the other games he'd actually have to make stages 1-5 which would be a lot of work, and he said he'd rather focus on len'en than those. Can't imagine he'd just release stages 6 and Ex either.
Title: Re: Len'en Project by JynX? (Latest game: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Marron on June 20, 2017, 04:31:59 PM
Maybe someday : ) I feel it would not be so soon though. Whatever, I'm really happy to be able to play a "remake" of PoDD anyway, so I won't complain. In fact, I'm really happy !
Title: Re: Len'en Project by JynX? (Latest game: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Marron on June 30, 2017, 03:01:10 PM
Hi. I don't know if someone will help me out there but at this rate, I'm gonna try everything since it's been ONE HOUR I tried to make the songs of the game play.

So I bought JynX's PoDD album on bandcamp, I wanted to put the song into the game. The english patch has a file that says :

Quote
(https://image.noelshack.com/fichiers/2017/26/5/1498834297-explanation.png)

(Don't mind the characters btw, my computer right now isn't in japanese. I already tried what I'll explain to you in japanese.)

SO, that's what I did. I downloaded the album in MP3 format, I'll show you the files I have in the archive:

Quote
(https://image.noelshack.com/fichiers/2017/26/5/1498834474-the-files.png)

(there are more pictures at the bottom of the archive)

So what I did is this, I put all the songs(also tried to put the images) into the CD_dat folder as you can see below:

Quote
(https://image.noelshack.com/fichiers/2017/26/5/1498834583-cd-dat.png)

So, I tried to play the game with the songs into the CD_dat folder, but still, no other songs than the only 2 available from the demo play or is seen in the music room, everything's still red even though I've purchased the album.

Did I download the wrong extension ? Is it something else than MP3 ? I saw a japanese guy who played with the song IG so I know it can be done, I probably did something wrong there. If anyone can help me, I would very appreciate it !

EDIT: Nevermind... the problem was that I bought the cd on bandcamp while It should have be done with booth for having the good files(facepalm). I've had to buy the CD on Booth for the game to work with the musics... Don't do the same mistake I did please, just DON'T !
Title: Re: Len'en Project by JynX? (Latest game: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: TresserT on June 30, 2017, 04:34:03 PM
it's the wrong extension, you need the ogg ones. All the files should be named something like "YUME_##.ogg".
Title: Re: Len'en Project by JynX? (Latest game: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: KaiserKnuckle on July 01, 2017, 04:16:48 AM
Wouldn't it be able to be read if you download the album on Bandcamp in OGG Vorbis format? You can choose to download albums in many formats (Mp3, FLAC, etc.), so maybe doing so, then renaming the tracks if need be may help. Sorry if this has been previously explained before.

(http://oi65.tinypic.com/o5xf8n.jpg)
Title: Re: Len'en Project by JynX? (Latest game: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Marron on July 02, 2017, 10:36:48 AM
Technically it will work with ogg ones IF and only if you rename the files like TresserT said "Yume_##.ogg".

You also can do that with other songs you have in your computer ! For exemple, I you have and want to add to the game a soundtrack from JynX's LLS album, you have to convert it to ogg then rename your track "Yume_##.ogg". Let's say you don't want to hear Kotohime's theme, you replace it with the song from LLS and tada ! It works !(you will love to play dreamy pilot like the PoDD EX video of JynX )

By the way, I'm going to talk about a totally different topic now but, were you able to clear BPoHC extras ? When I'm in front of an extra boss I have 0 barier, 0 life, 0 bombs and I'm in big trouble...Which combinaisons of upgrade would you recommend me ?
Title: Re: Len'en Project by JynX? (Latest game: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: TresserT on July 02, 2017, 06:27:21 PM
The three most important ones you'll want are Haiji's, Suzumi's, and Xeno's skills.

Shion/Tsubakura/Yabusame, Hooaka/Aoji/Kuroji, or Hooaka/Kuroji/Aoji are probably the best teams (in no particular order). Tsubakura/Shion/Yabusame is also pretty good, though the lack of range is sometimes noticeable.

For upgrades, I'd say Fumikado, Iyozane, Sukune, Hooaka, Jun, Kunimitsu, and Sanra are all good choices. If you're going with Shion/Tsubakura/Yabusame, Medias's upgrades are useful too.

For skills, you'll DEFINITELY want Xeno, Haiji, and Suzumi's. Also useful are Jun, Kunimitsu, Garaiya, and Mitori.
If you're playing as Shion/Tsubakura/Yabusame, get all of Shion's skills as well as Black Wings and Monochrome Ray Flash.
If you're playing as Tsubakura/Shion/Yabusame, get all of Shion's skills as well as Bird's Red Eye.
For the Hooaka teams, get Double Meaning, Aura Wind, First Rate Soul, and Insurance Bomb.
Title: Re: Len'en Project by JynX? (Latest game: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Marron on July 02, 2017, 08:01:02 PM
Ok thanks T !  I'll have to do some runs for unlocking all of that then.(I have upgraded and have skills of Hibaru)

The shitodo brother are fun to use so I play them. For the extra stage, at my current level I think it's a wise choice to stick with Hooaka as a main, when I'll be stronger more skills and upgrades I'll play Aoji.(or any other team for that matter, it's just that right now I'm focusing on this team)
Title: Re: Len'en Project by JynX? (Latest game: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: ZoomyTsugumi on July 03, 2017, 12:57:13 PM
Re-thrill + Salami's flash gauge upgrade make an ahmazing duo, even pair it with the hitbox redux upgrade for extra wow. Comes in really handy in a pinch and proves immensely useful on any boss with a slightly dense pattern. If you abuse flashbombs it's one of the best things you can do.
Title: Re: Len'en Project by JynX? (Latest game: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Marron on July 03, 2017, 07:13:20 PM
Indeed, Salami's upgrade seems to have a considerable increase, I saw that when reading each upgrades of the cast and it's highly increasing the flash bomb gauge ! That way I would use less bombs.

Btw I really don't understand what thrill does . Could someone explain it to me please ? : )
Title: Re: Len'en Project by JynX? (Latest game: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: KaiserKnuckle on July 03, 2017, 08:43:46 PM
Btw I really don't understand what thrill does . Could someone explain it to me please ? : )

It's just graze, really.

One good thing would be to get Yaorochi's skill for survival, since you get screen clears practically all of the time if you know what you are doing when grazing to fill up the flash bomb gauge. This is especially true if you use Medias' skill in tandem, as you can now get graze screen clears even faster when you can graze single bullets multiple times.
Title: Re: Len'en Project by JynX? (Latest game: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: ZoomyTsugumi on July 04, 2017, 12:12:32 AM
I'd also make a suggestion to prioritize getting each level that you want to level 10 first and then filling the rest up all the way, as level 10 makes up half of the entire boost, and is much cheaper than levelling it all the way to start with.
Title: Re: Len'en Project by JynX? (Latest game: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Marron on July 04, 2017, 11:56:37 AM
Hmmm, so that's what is thrill and now I see the point of boosting Medias and Yaorochi then !

ZoomyTsugumi: that's what I thought too and that's what I've mostly done except with some skills I've bought(Like Jun's skill which is really useful btw).

Anyway, thank you everyone for your advices, I've still some upgrades to do, the most painful part will be buying skills since it costs some points but anyway I've accomplished at least half of the work now so eventually, I'll clear these extra !

EDIT: By the way ! I would like to ask you, which difficulty do you play these games ? Personnally I'm a hard player at touhou but in these games, I play normal mode. I'm not really good with the hard mode of Len'en. What about you ?
Title: Re: Len'en Project by JynX? (Latest game: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Uwabami-Sama on July 29, 2017, 07:04:40 PM
Uhhh where I download it? ^^'
Title: Re: Len'en Project by JynX? (Latest game: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: R. P. Genocraft on July 31, 2017, 01:51:45 PM
I've downloaded the english patched version of BPoHC, but the game crashes when I start the tutorial. Yabusame appears, then the music starts playing and it crashes, help?
Title: Re: Len'en Project by JynX? (Latest game: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: saisengen on August 04, 2017, 08:52:13 PM
GenoCraft, try to use Japanese locale despite the patch.
Title: Re: Len'en Project by JynX? (Latest game: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: R. P. Genocraft on August 04, 2017, 09:53:16 PM
GenoCraft, try to use Japanese locale despite the patch.
Still doesn't work. Oh well, i can play the actual game just fine, so it's okay.
Title: Re: Len'en Project by JynX? (Latest game: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Despatche on September 11, 2017, 03:14:54 PM
oh no it's chara from undertale

i'm actually really disappointed it's not some bootleg aragumo team with... well, clause, who else?

a garaiya team would be hilarious

Pretty worried about those Arcade and Challenge modes...
Title: Re: Len'en Project by JynX? (Latest game: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: TresserT on September 18, 2017, 05:44:42 PM
So for those who weren't aware, the final(?) major update to BPoHC has been released. It features replays, an achievement system, and the fifth playable team. However, it seems the challenge and arcade mode have been scrapped, despite still being on the selection screen.

Here's a link to Jynx's twitter where you can download the game, (https://twitter.com/mugen_jinx?lang=en) as I forget this site's policy on linking to free games.

Spoilers on how to unlock the fifth team:
you have to clear extra+a with every other team.

It's Suzumi/Suzumi/Suzumi.

Quote
Achievements
1) Easy Mode Clear
2) Normal Mode Clear
3) Hard Mode Clear
4) Unreal Mode Clear
5) Extra Mode Clear
6) Absurdly Extra Mode Clear
7) Extra+α Mode Clear
8 ) Absurdly Extra+α Mode Clear
9) Staff Roll Clear
10) Defeat All Bosses
11) Capture all attacks on Hard, Unreal, Extra and ABEX (can be done in practice mode)
12) Complete all boss fights in practice mode on a difficulty other than Easy or Normal
13) Complete Routes 1, 2 and 3 with Shrine Team
14) Complete Routes 1, 2 and 3 with New Emperor Team
15) Complete Routes 1, 2 and 3 with Preschool Team
16) Complete Routes 1, 2 and 3 with Scoundrul Team
17) Complete Routes 1, 2 and 3 with
Suzumi
Team
18) Complete Route 4 with all teams
19) LV0 Easy 1cc
20) LV0 Normal 1cc
21) LV50 Hard 1cc
22) LV300 Unreal 1cc
23) LV200 EX+α  1cc
24) LV700 ABEX+α  1cc
25) Instant Death Unreal Mode Clear
26) Instant Death ABEX+α Mode Clear
27) Purchase all skills
28) Have over 30,000,000 sake
29) Kill 100,000 enemies
30) Get All 29 other achievements
(courtesy of Bryce the otter or something)
Title: Re: Len'en Project by JynX? (Latest game: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: ☆ Kana ☆ on September 18, 2017, 10:47:13 PM
Gee Suzumi, how come JynX lets you have three different forms?
:V

I guess the challenge and arcade modes aren't going to be a thing after all...oh well...  :(

Looks like the new achievements system is gonna be replacing the completion stars system of older versions, yay~
Title: Re: Len'en Project by JynX? (Latest game: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Shizzo on September 18, 2017, 10:57:10 PM
Ohh how does exactly the 5th team work
in terms of mechanics?  Is it really three different forms?

Post pictures!  I'm super curious!
Title: Re: Len'en Project by JynX? (Latest game: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: TresserT on September 18, 2017, 11:50:49 PM
I don't really know much about the story, but from what I understand it's something like this:
Suzumi's route takes place before BPoHC proper. Using their reality screw abilities, they're travelling around mugenri gathering information (presumably to cause the war and lure Tsubakura out).
They investigate one area, rewind time, investigate another, rewind time, etc.
Suzumi has split personalities, and the "team" is actually just Suzumi talking to them self.
However, because of time shenanigans you actually run into the Suzumi of the current timeline. You kill them to avoid paradoxes and stuff.
In Ex+a, one of the personalities decides they don't like the plan and rebels, only to get shot down by the other personalities. After winning, Suzumi goes to sleep until the war actually starts.

...Pretty interesting stuff. I'm excited for the full dialogue.

As for the shot itself, there's only one Suzumi shot type. While Suzumi shows up 3 times on the character select screen, it'll always be the same shot type no matter what order you choose them in.
The shot works kiiiind of like Patchouli from FDF. You hold the Z key to charge your shot, then release it for a super burst. Unfocused, knives shoot off in every direction. Focused, the knives will shoot straight forward one at a time. It's incredibly powerful.
Though unlike Patchouli, you actually get something while you're charging. The knives will actually circle around Suzumi until you release them, creating a sort of melee type shot. The more power you have, the more rings will appear, each with a larger radius. At max power it more or less covers the entire screen.
Plus you get little mini Suzumis which home in on enemies. It's pretty op.

The bomb restarts the current cell or boss pattern. Once you buy their upgrade, it'll instead skip the current cell or pattern.
The flashbomb is "Armor Mode Lite". You'll stay invincible as long as you hold the flashbomb key. It doesn't require any charging up like Fumikado's armor mode, but you burn through it pretty quickly.

Some pictures of the shot.
Quote
(http://i67.tinypic.com/2l9lwl.png)
(http://i65.tinypic.com/2hqymja.png)
Title: Re: Len'en Project by JynX? (Latest game: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: gilde on September 19, 2017, 03:30:39 AM
In Ex+a, one of the personalities decides they don't like the plan and rebels, only to get shot down by the other personalities. After winning, Suzumi goes to sleep until the war actually starts.

I've finished reading through the dialogues;
they're collecting information from alternate timeline branches during the war, not prior to it. They want to get as much info for (potential) future use as possible.
W/r/t boss Suzumi,
it's uhhhh apparently a regular thing, actually, for Suzumi to kill off any alternate selves they run into while timeline-hopping. The way they talk about it, it seems like the loser gets assimilated into the winner? Which might explain the creepy mini-Suzumi options.

Also a whole lot of (Slightly-Less-Vague-Than-Usual) Sci-Fi Plot Foreshadowing that I'll get around to translating, uhhh, eventually.
Kurohebi was made by Tsubakura and Suzumi back when the two were on good terms confirmed, Kurohebi's assassin job is to assassinate *Tsubakura specifically* on Suzumi's orders confirmed, Hooaka has two minds in one body (although most people don't clue in) confirmed, Suzumi talks about the Dragonfly Castle like it's a spaceship confirmed, Aoji briefly mentions "Shiro" as a family member in addition to Kuro and Aka (??), Suzumi mentions that tons of Mugenri residents (Yaorochi and Saragimaru, for example) are parallel versions of people they knew in the outside world(?!) & Tsubakura dubbed this kind of alt-dimension counterpart "homoeologues" back in the day apparently.
Wait that's how Kuroji guessed Saragimaru's name in EMS isn't it. they already met their OW counterpart. godddd

edit: also
lmao Suzumi says in their Stage 6-P dialogue that the previous emperors had been using the big mirror's inversion powers to make the populace love them instead of despise them #mitorididnothingwrong2017

edit:
wait there was that one ice cream guy. #mitorididalmostnothingwrong2017
Title: Re: Len'en Project by JynX? (Latest game: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: ☆ Kana ☆ on September 19, 2017, 04:31:36 AM
...oh my god.

...ohhhhhh my god? ?? ??

I...I can barely word right now, aaaaaaaaaaaa...  :o

Wahahaha, so many big revelatiiiooooons, I can hardly sit still right now!!!  :getdown:

...Guess I should start considering who in the OW my dear mokumokuren might be a parallel version of...~?
:3

EDIT: Also, worth mentioning that
Clause knows Suzumi.
Title: Re: Len'en Project by JynX? (Latest game: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Shizzo on September 19, 2017, 06:48:46 AM
Gosh, so much plot!  Thanks for explaining guys! ♥  I'm definitely gonna look forward to the translations now!

@gilde 
Executing someone who's overpricing ice cream is totally justifiable tho #mitorididitforthepeople2k17
Title: Re: Len'en Project by JynX? (Latest game: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: gilde on September 20, 2017, 05:33:18 AM
EDIT: Also, worth mentioning that
Clause knows Suzumi.

Oh my god yeah
clause just casually says in the middle of their chunibyou babbling that they know basically everything about Suzumi's Deal and both suzumis look at the camera like they're on the office

e: Also, since it's something I think is neat, here's a list of all the Bird Name-havers. Most of this information is taken from Naoi Ikumo's speculation notes on Pixiv. (which were completely on the money about a bunch of stuff that was later confirmed by BPoHC, heyo.) thank you naoi ikumo
Quote
Yabusame: "Yabusame" is JP for the asian stubtail (http://"https://en.wikipedia.org/wiki/Asian_stubtail"), plus 鳳 (phoenix) kanji
Tsubakura: 玄鳥 is more commonly read as "genchou," another name for swallows (tsubame) (http://"https://en.wikipedia.org/wiki/Barn_swallow")
Kurohebi: Has "bird" kanji in their name; melanistic shimahebi (http://"https://en.wikipedia.org/wiki/Japanese_striped_snake") are called "karasu-hebi" ("crow snakes")
Aoji: "Shitodo" is an old term for fledgling meadow buntings (http://"https://en.wikipedia.org/wiki/Meadow_bunting") (hoojiro). There's also a specific type of bunting related to the Shitodo-Maekawa Shrine (http://"http://www.shitodomaekawa.com/") that was called an "Aohito" because of the blue stripe on its back.
Hooaka:  Ditto Shitodo, plus "Hooaka" is JP for the chestnut-eared bunting (http://"https://en.wikipedia.org/wiki/Chestnut-eared_bunting").
Kuroji: Ditto again. Their given name also includes "巫鳥" (lit. "priestess bird"); this was another term for sacred buntings like those mentioned above, and the kanji for "shitodo" is simply those two kanji combined.
Clause: "Hisui" and "halcyon" are Japanese and Greek for "kingfisher," (http://"https://en.wikipedia.org/wiki/Kingfisher") respectively.
Tsurubami: "Tsuru" = JP for "crane".
Hibaru: From "hibari," JP for the Eurasian skylark (http://"https://en.wikipedia.org/wiki/Eurasian_skylark").
When the Suzumis read Hibaru's memories in BPoHC they're both like "uhhh WHAT" bc hibaru is apparently A Super Plot Important Character for ~secret reasons~
Tsugumi: JP for the dusky thrush (http://"https://en.wikipedia.org/wiki/Dusky_thrush").
Medias: Doesn't have a Bird Name! Flightless birds don't get to join the club, sorry.
Mitori: The plover, probably? 壬鳥 (mitori) is one stroke different from 千鳥 (chidori), which is JP for plovers (http://"https://en.wikipedia.org/wiki/Plover").
Suzumi does mention that Mitori "still has a Bird Name even if it's rotten," so that might have something to do with it.
Suzumi: Contains the kanji for sparrows (http://"https://en.wikipedia.org/wiki/Passerine") (suzume).
Birds birds birds birds birds birds birds birds

edit 2 (more bird talk): ...The kanji for "Hooaka" (both the character and the bird) mean "red-cheeked." The kanji for "Hoojiro" (which in Japanese is used for both the genus and species of meadow buntings, incidentally?) mean "white-cheeked."
Red and white are often used as colors for opposing groups in Japan (sports teams, the NHK Kohaku singing competition, stuff like that). ...I bet "Shiro" is the person Hooaka's sharing a body with.
Title: Re: Len'en Project by JynX? (Latest game: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Alphish on September 20, 2017, 06:47:58 PM
Red and white are often used as colors for opposing groups in Japan (sports teams, the NHK Kohaku singing competition, stuff like that). ...I bet "Shiro" is the person Hooaka's sharing a body with.
To add to that idea...

In stage 4 of Evanescent Existence, the trees (?) are white before Hooaka midboss fight, and they turn red afterwards. So the first part could be "Shiro" stage.
Also, the Blue/Red/White/Black colours correspond to Four Symbols: Azure Dragon, Vermilion Bird, White Tiger and the Black Tortoise.
Not only that, they correspond to spring, summer, autumn and winter, respectively. It somewhat goes along with the age order, with Aoji being the youngest, Hooaka/Shiro being the middle, and Kuroji being the oldest of all. This part might have not been quite intentional, though.

Either way, I'm glad to have learnt that Red/White are often used as opposing colours, as I also had the idea "Shiro" might be the other aspect of Hooaka, but didn't have quite as solid cultural foundation for that.
Title: Re: Len'en Project by JynX? (Latest game: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Popcioslav on September 20, 2017, 10:50:35 PM
Okay, alright, thank you all who posted here lately, this really helped me put the entire story of Len'en into perspective.
And can I just point out
that JynX played us like a tool? And I still respect them for how they did it?

Alright so after reading what Gilde posted I was really interested if anything about how the
EE cast was actually foreshadowed in previous games would show up now.
First and foremost,
Hooaka being both Aka and Shiro. I agree with Alphish that their stage seems like a pretty good nod, but there's even a better confirmation of that. Their own theme title. While the "Air Master!" part seems to be related to their battle, the "Soul Dualism (https://en.wikipedia.org/wiki/Soul_dualism)" part was always pretty enigmatic to me. I've always believed it refered to Hooaka manipulating both ice and fire, but now it's much more obvious, isn't it? While I'm still not sure how Hooaka ended up sharing their body with "Shiro", it seems this is what JynX was building up to since the very first game.

On that note, let's talk about the character I thought isn't even relevant anymore and oh boy was I wrong.
Taking everything we know about Kurohebi they seem to be most tragic out of all the characters in Len'en cast so far. I have no doubt what Gilde said is true since even BPoHC's Kurohebi's theme is foreshadowing this ("Made in Black ~ Double Snake" - as in made by two "black" personas), but isn't that a bit weird? If Suzumi wanted to turn Kurohebi into an assassin to kill Tsuba, why did it result in a failure? As you all might know, Kurohebi is currently the complete opposite of that, they're in fact some clumsy assassin that is in good relationships with Tsuba (and only reason why Kurohebi ever was a boss in EE is because they knew it's not Tsuba since Tsuba wouldn't insult them). Thing is... keep in mind Kurohebi, isn't a person. Although almost everybody in Mugenri is either human or have human counterpart in real world as it was pointed out, Kurohebi is either entirely artificial or artificial in some parts (though it's said they were originally just a human from Outside World, I might have some doubts now), and knowing JynX's obsession with sci-fi, it's likely that they're a subject to Asimov's Laws (https://www.auburn.edu/~vestmon/robotics.html), also know as 'Three Laws of Robotics' (https://en.wikipedia.org/wiki/Three_Laws_of_Robotics). And here's the worst part about all of this. Tsuba doesn't care much about Kurohebi. Kurohebi's entire purpose was to kill Tsuba, but they can't do that. You can clearly see that despite acting like A.I. would, Kurohebi still wants to hang with Tsuba and is actually 'displeased' when Tsuba adopts Shion and dumps them. They are stuck in a limbo zone where they can't fullfil their purpose, but they also can't change who they are. I don't know, I'm probably looking too far into what is pretty much just a minor stage 1 boss, but for just a stage 1 boss? Man, Kurohebi is a perfect example of nihilism

Well that's mostly all for now, still researching and I don't want to tackle
Suzumi yet, until I will see most of their new dialogues with my own eyes. However, there's one thing I've noticed that seems to be an on going theme of Len'en. If Touhou is a representation of dreams and stuff like that and how it effects our culture (and vice versa), than Len'en is representation of history, past, memories (or lack there of) and how it affects us, other beings as well as how we can handle history, either by ignoring it, erasing it or learning from it. Suzumi seems to be the opposite of that. Whatever you see them as a blatant villain or not, it's easy to see that their manipulation of history and memories resulting in a neverending conflict. Even between Suzumi themselves. Twisting history, trying to cover up or erase things, it will always result in just more of that. At least that's my take from it and if it was intentional than I believe it's a really strong message.

EDIT: All Len'en 1-3 games were updated in a pretty big way. I recommend you all to look into that if you haven't already https://twitter.com/mugen_Jinx/status/919133920410529792
Title: Re: Len'en Project by JynX? (Latest game: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: TresserT on October 14, 2017, 05:49:24 PM
So for those who were unaware, Jynx has updated Evanescent Existence, Earthen Miraculous Sword, and Reactivate Majestical Imperial. It's mostly minor bug fixes and balance tweaking and a new playable character in each of them.

Here (https://www.freem.ne.jp/win/game/15994)
are (https://www.freem.ne.jp/win/game/15995)
the links. (https://www.freem.ne.jp/dl/win/15996)
Title: Re: Len'en Project by JynX? (Latest game: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: gilde on October 14, 2017, 07:45:09 PM
a new playable character

UH OH

Quote from: BPoHC - Kuroji team vs S6 Suzumi (paraphrased)
"Suzumi was with us when we came to Mugenri, right?"
"What? No they weren't."
"...I feel like they were?"
"Yeah, they totally were."

UH OH!!!!
Title: Re: Len'en Project by JynX? (Latest game: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Validon98 on October 14, 2017, 07:49:46 PM
Doing some file digging, wild guess who was added retroactively to each game?

It's fairly obvious but uh, yeah, Suzumi is unlockable in each game. So uh... what were they doing the whole time? And heck on top of that, just what is in their dialogue, going back through the last three games?

Also went back through Evanescent Existence, looks like flashbombs were added to that, and otherwise the game feels about as tough as it usually does, AKA "tough at stage 2 and kinda stage 3 but otherwise a joke past that".

EDIT: Also, looks like the UI looks a bit cleaned up? EMS's UI background looks a lot darker and... I guess almost prettier? I think the same goes for the others. Some of the background textures look a bit better too, dunno if it's my imagination.
Title: Re: Len'en Project by JynX? (Latest game: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: TresserT on October 14, 2017, 08:02:29 PM
Going back and playing them, EE seems a bit easier than originally (bullets are all around slower now) but RMI seems a bit harder (bullets are all around slower, but now they tend to clog up the screen).

In EE, Suzumi fights Tsubakura on stage 3 and uses Tsubakura's extra stage theme. In RMI, Suzumi fights Yaorochi/Sukune on stage 4. So the new content is just the Suzumi player.

Also, from what I understand, this isn't a case of "Suzumi was there all along", it's Suzumi using their time travel abilities to go back and gather more information.
Title: Re: Len'en Project by JynX? (Latest game: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Validon98 on October 14, 2017, 08:28:01 PM
Just replayed EMS, and uh, the requirements on the bonus Taosouken thingy seem to have been relaxed a bit. I was able to access the fight with only four petals on the flower gauge, plus it seems like flower gauge loss has been reduced from the original version, I think? Still screwed it up near the end since I've never faced Taosouken up to now and the whole "you need to flash bomb" part screwed me up. :'D

...This was also a good chance for me to finally 1cc with Kuroji, who isn't really that bad actually. Maybe they got buffed a bit? Not sure.
Title: Re: Len'en Project by JynX? (Latest game: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: gilde on October 15, 2017, 12:40:40 AM
ok now that i've read all the dialogue:
it's still ambiguous as to when Suzumi wound up in Mugenri; EE and EMS's Suzumi scenarios are actually post-BPoHC Suzumi reviewing the events of those games. (Femme Suzumi is apparently on their own while memory-diving.) Suzumi's scenario in RMI actually does take place at the time (ie. preceding BPoHC), and judging by the Suzumis' conversations in the first few stages, they weren't around during EMS. shrug

Suzumi mentions someone named アルディ ("Aldie"?) in EE's ending and EX dialogue. Based on context clues, that's probably what Rowdy Suzumi's actual name is?

& lmao god
in suzumi's post-tenkai fight dialogue they use the spell card rules to order tenkai to say their favorite food after every sentence. tenkai is forced to start saying 'melon' like they're a pokemon
Title: Re: Len'en Project by JynX? (Latest game: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: KaiserKnuckle on October 15, 2017, 04:13:30 AM
This is quite an extremely interesting development. It seems that
wherever Suzumi goes, story revelations seem to follow them.

That does make me worry about their gameplay,
if they are as grossly OP as much as they are in BPoHC. Can somebody confirm this?
Speaking of which,
are they unlocked in the same way as they are in BPoHC (i.e., complete EX/EX+α with everyone else)? That would sound especially tedious for EE, since you need to unlock Tsubakurami to do so anyways.
Title: Re: Len'en Project by JynX? (Latest game: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: Validon98 on October 15, 2017, 05:40:32 AM
...Oh, just looking over at RMS again, looks like there was an option added to fix your selected character, so you don't swap at all. It prevents you from registering high scores though, dunno if it prevents unlocking Extra, but that's... an interesting change. Weird way of doing solo runs.
Title: Re: Len'en Project by JynX? (Latest game: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: ☆ Kana ☆ on October 15, 2017, 07:31:49 AM

That does make me worry about their gameplay,
if they are as grossly OP as much as they are in BPoHC. Can somebody confirm this?
Speaking of which,
are they unlocked in the same way as they are in BPoHC (i.e., complete EX/EX+α with everyone else)? That would sound especially tedious for EE, since you need to unlock Tsubakurami to do so anyways.

As far as I can tell, their shottype is
basically the BPoHC one, minus the Upgrades? of course.

In regards to
how to unlock them, you indeed have to complete EX stage with Tsubakura in EE, but for EMS and RMI, completing the EX stage once with any shottype will do the trick~
Title: Re: Len'en Project by JynX? (Latest game: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: KaiserKnuckle on October 16, 2017, 02:07:32 AM
...Oh, just looking over at RMS again, looks like there was an option added to fix your selected character, so you don't swap at all. It prevents you from registering high scores though, dunno if it prevents unlocking Extra, but that's... an interesting change. Weird way of doing solo runs.

With some experimentation, I can say that it does change up the character dynamics somewhat.

Every character still share the others' inactive abilities (so solo Sukune will always get a full screen clear after filling the flash bomb gauge, except this now happens everytime instead of every other time, and solo Yaorochi will draw jar spirits towards Sukune at the bottom). This makes Saragimaru especially fun since you get to spam their flash bombs much more during Jar Zeniths.
I'm curious, what does Suzumi get as their "inactive" and Jar Zenith bonuses?
Title: Re: Len'en Project by JynX? (Latest game: 連縁 天影戦記 ~ Brilliant Pagoda or Haze Castle)
Post by: gilde on October 16, 2017, 04:57:45 AM
I'm curious, what does Suzumi get as their "inactive" and Jar Zenith bonuses?
No passive ability, but they get a bomb for each Jar Zenith that ends without getting hit. this results in   m  a  n  y      b  o  m  b   .   .   .   .
Title: Re: Len'en Project by JynX? (First 3 games updated)
Post by: Popcioslav on October 16, 2017, 07:58:31 PM
As far as I'm aware this whole 'bomb regeneration' is pretty wonky

It actually works even during cutscenes and scoreboard. You can just wait it out and get a new bomb for the next stage or boss. Can be helpful if the game isn't easy enough for you with them, but it did help me a little when trying Unreal first time in RMI.

Been enjoying the updates so far and it was a nice way to revisit said games again, can say that much.
Title: Re: Len'en Project by JynX? (First 3 games updated)
Post by: ☆ Kana ☆ on October 19, 2017, 10:49:43 PM
To be honest...I kinda enjoyed the updates at first? But thinking about it more lately...I'm just...feeling really conflicted about how JynX is handling
Suzumi
, and even Len'en in general...  :(
Title: Re: Len'en Project by JynX? (First 3 games updated)
Post by: FleetingGaze on October 20, 2017, 04:12:45 AM
This is a good excuse to go back and replay these games.

Some the updates are minimal, but one thing that bothered me is that certain sound effects aren't nearly as loud as they once were. Spell card declarations, lasers, parts of Tenkai's survival, your character's shots...even the menu sounds are a bit muffled. It doesn't ruin it, but it does diminish the crazy moments like Shion's final spell.
Title: Re: Len'en Project by JynX? (First 3 games updated)
Post by: Shizzo on October 20, 2017, 08:18:37 AM
This is a good excuse to go back and replay these games.

Some the updates are minimal, but one thing that bothered me is that certain sound effects aren't nearly as loud as they once were. Spell card declarations, lasers, parts of Tenkai's survival, your character's shots...even the menu sounds are a bit muffled. It doesn't ruin it, but it does diminish the crazy moments like Shion's final spell.

ah so it wasn't just with me!  And here was I thinking my sound card got buggy with the new RMI patch or something.  Yeah it feels kinda underwhelming that the sounds are so low, considering Jynx' music tends to have a lot of louder moments, the equally-loud sound effects really make the fights great (Second half of the game especially!)
Title: Re: Len'en Project by JynX? (First 3 games updated)
Post by: Fulisha of Light on October 20, 2017, 03:56:37 PM
To be honest...I kinda enjoyed the updates at first? But thinking about it more lately...I'm just...feeling really conflicted about how JynX is handling
Suzumi
, and even Len'en in general...  :(

How so?
Title: Re: Len'en Project by JynX? (First 3 games updated)
Post by: DarkPermafrost on October 27, 2017, 06:19:22 AM
I perfected RMI stage 5. (https://www.youtube.com/watch?v=UxZhRc69pcA) (The old, "unbalanced" RMI.)

That ending was really dank, how did I even live.
Title: Re: Len'en Project by JynX? (First 3 games updated)
Post by: Maple on October 27, 2017, 09:44:10 AM
There's an English patch for EE latest version.

https://twitter.com/end_is_end/status/923001908536549376 <- Creator (?)
https://mega.nz/#!545UHSxI!84KWGqL6VgpwiyqwhJDbQfVOOjkvWzW1dW_YbMDg2dk <- DL
Title: Re: Len'en Project by JynX? (First 3 games updated)
Post by: FleetingGaze on October 29, 2017, 07:31:03 AM
After playing Suzumi on EMS and RMI, they feel very underwhelming. I was expecting a nearly broken shot...but instead, got something that's marginally useful. 5 bombs is a plus, but I have to be missing something.

I didn't get them in BPoHC, so I don't know how much better they were. I did 1CC EMS Unreal with them, (https://youtu.be/_InDFtggWKc) but didn't have the will to get through the TLB with such a shot.
Title: Re: Len'en Project by JynX? (First 3 games updated)
Post by: Maple on November 01, 2017, 09:16:45 PM
Today, finally i picked up the EE new version. Got a Yabusame normal 1cc. I gotta say,

does anyone feel the updated version to be easier? And no, it's not about the flash bomb, but rather the danmaku density. At least in normal modo.
Title: Re: Len'en Project by JynX? (First 3 games updated)
Post by: KaiserKnuckle on November 01, 2017, 11:12:29 PM
Lo' and behold, we have... well, something. (http://twitter.com/mugen_Jinx/status/925548802924093440)

If this is pertaining to Monochrome World, then yaaay. If not, then whatever it is will still be considerably interesting.
Title: Re: Len'en Project by JynX? (First 3 games updated)
Post by: KaiserKnuckle on November 11, 2017, 05:40:52 AM
sorry about the doublepost x,x

Aniversarry time! \o/ (https://twitter.com/mugen_Jinx/status/929124490075705344)
the graphic has worrying connotations ;oo

Also, New game announcement! (http://mugenri.blog.shinobi.jp/%E3%82%B2%E3%83%BC%E3%83%A0%E5%88%B6%E4%BD%9C/%E9%80%A3%E7%B8%81%EF%BC%94%E5%91%A8%E5%B9%B4%E3%81%A8%E6%96%B0%E4%BD%9C%E6%83%85%E5%A0%B1)
連縁カフェ ~ BOOK of the CAFE (http://mugenri.blog.shinobi.jp/%E3%82%B2%E3%83%BC%E3%83%A0%E5%88%B6%E4%BD%9C/%E9%80%A3%E7%B8%81%EF%BC%94%E5%91%A8%E5%B9%B4%E3%81%A8%E6%96%B0%E4%BD%9C%E6%83%85%E5%A0%B1)

It appears to be a sort of Diner Dash-like food-serving simulator, confirmed to be released on iPhone and Android devices and then maaaybe eventually on iPhones and/or hopefully browsers.

Title: Re: Len'en Project by JynX? (First 3 games updated)
Post by: gilde on November 11, 2017, 05:51:44 AM
oh no

oh NO!!!!!!!

I LOVE IT!!!!!!!!!!

i've, held out for so long, w/o putting any games like this on my phone, b/c i just Know i'd end up constantly f5'ing them, but this is gonna be the thing thAT DEMOLISHES MY SELF-RESTRAINT


e: oh also
confirmed to be released on iPhone and Android devices.
Just Android for starters, specifically. Then iOS and/or browser versions if people like it.



e2: lmao ALSO there's this
Quote from: JynX on twitter back in like april
You might think "cafe management" means it'll be a fluffy side-story sort of game, but it's actually planned to be a majorly important entry in the Len'en series. And, like, stuff. (https://twitter.com/mugen_Jinx/status/855205843700142080)

god i am So Ready for this incredibly high-stakes cafe drama
Title: Re: Len'en Project by JynX? (First 3 games updated)
Post by: Shizzo on November 11, 2017, 09:56:09 AM
oh no
e2: lmao ALSO there's this
god i am So Ready for this incredibly high-stakes cafe drama

I heard that the last level requires you to serve Three Parfaits and Fourty Cakes flawlessly to Suzumi or else you literally get murdered on the spot. \o/

Then the game deletes itself forever and blocks you from re-downloading it again \o/!

Heh, jokes aside this is NOT what I'd've -ever- expected to be released as a Len'en game.  Like, seriously.  It's kind of mind boggling, but also awfully adorable so there's no way  I won't try it.

Suffice it to say, I wonder how intuitive it'd be for a non-Japanese-speaker to pick it up.  Danmaku games are pretty simple, but a Caf? Management game?  Hmm...

Nonetheless, I'm intrigued and excitedly looking forward to hearing more about this!
Title: Re: Len'en Project by JynX? (First 3 games updated)
Post by: TresserT on November 11, 2017, 08:21:39 PM
Jynx did say he was interested in making a len'en cafe game a couple months ago. Still... even knowing that I'm totally surprised. High stakes parfait filled drama
Title: Re: Len'en Project by JynX? (First 3 games updated)
Post by: Popcioslav on November 13, 2017, 12:39:36 PM
To be honest...I kinda enjoyed the updates at first? But thinking about it more lately...I'm just...feeling really conflicted about how JynX is handling
Suzumi
, and even Len'en in general...  :(
What do you mean? It's kind of like being conflicted about Reimu coming back in Touhou. I mean
Suzumi
is basically the main protagonist of Len'en... right?
Jynx did say he was interested in making a len'en cafe game a couple months ago. Still... even knowing that I'm totally surprised. High stakes parfait filled drama
I kind of felt exactly the same way. 

Knowing JynX it's probably going to be a good game, but I wonder just how much will be put into it. Appearently it's going to have some extra story bits and a battle system alongisde the typical cafe tycoon gameplay and it sounds... interesting to say the least. I mean originally BPoHC was that kind of game for me which I've played a little bit of every single day, even when I knew there's nothing new to find. With BotC (guess that's our new acronym) it might be even more like that, maybe.

As long as it's own thing and it will do it great I won't mind JynX doing more from. Some games have fighting genre spin-offs, Len'en has cafe tycoon! Tbh as long as the story will be alright, gameplay fun, music still brilliant (kind of worried there what style JynX will use this time, the same from the previous games or something 'shop' like) and we might get a new important character or two - I probably will still play it a lot. There goes my 2 cents.
Title: Re: Len'en Project by JynX? (First 3 games updated)
Post by: Maple on November 13, 2017, 03:05:00 PM
What do you mean? It's kind of like being conflicted about Reimu coming back in Touhou. I mean
Suzumi
is basically the main protagonist of Len'en... right?I kind of felt exactly the same way.

Not protagonist, but a character central in the lore. They had a vital interaction with at least one of the two central characters (Tsubakura/Yabusame). I'm sure Jynx wanted to give them a bit more exposure for being so important.

Isn't the best comparison, but it's like Okina being central in the creation and order of Gensokyo, despite being just introduced into the cast.
Title: Re: Len'en Project by JynX? (First 3 games updated)
Post by: Popcioslav on November 13, 2017, 04:14:58 PM
Not protagonist, but a character central in the lore. They had a vital interaction with at least one of the two central characters (Tsubakura/Yabusame). I'm sure Jynx wanted to give them a bit more exposure for being so important.
Sorry, I was just trying to be sarcastic about the fact that they have the most appearences out any characters in Len'en as of late.
Besides, Len'en Project has only one protagonist and we all know that's Clause

Isn't the best comparison, but it's like Okina being central in the creation and order of Gensokyo, despite being just introduced into the cast.
Well they are both technically good examples of Remember the New Guy (http://tvtropes.org/pmwiki/pmwiki.php/Main/RememberTheNewGuy) trope although both take it to the extreme
Title: Re: Len'en Project by JynX? (First 3 games updated)
Post by: DarkPermafrost on November 29, 2017, 02:05:25 PM
So I barely beat EMS AbEx (v1.01) with Kuroji. But when I checked the replay it desynced on Blitz Spark...

Back to grinding then. This time I'm going to live-record all my attempts, just in case.

EDIT: This time I caught it on camera. (https://youtu.be/2BFSJbOsZTA)
Title: Re: Len'en Project by JynX? (First 3 games updated)
Post by: Maple on February 19, 2018, 06:37:21 PM
Vote for 7 of your favorite tracks (https://twitter.com/odora02/status/964119361244901376).

Direct link to the questionnaire (https://docs.google.com/forms/d/e/1FAIpQLSc7po7NK5DzWS2_1CSxo2lJ3ORihDKcCrmBe7cSBnYQac96Xw/viewform), open until March 1st.


Maybe not relevant to many people on _this_ forum, but there's a Chinese patch for EMS (https://twitter.com/rin_aspi/status/965138038765465601)

Baidu link (https://pan.baidu.com/s/1qZW8GPI)
Title: Re: Len'en Project by JynX? (First 3 games updated)
Post by: Katapanini on March 08, 2018, 11:21:49 PM
Hey, I'm the one who's been working on the EE/EMS patches, and am currently working on an RMI patch... although I've been running into difficulties on that end.

The string 初期自機を選んでください (displays when selecting the character that will be in the lead when starting an RMI run) isn't editable through any of the .txt files, leading me to have to use a hex editor... but the space given only lets me write Initial char before the next pointer that starts on the dashed lines. Does anyone know how to somehow find and change pointers in a hex editor so I can circumvent this problem and get the dashed lines elsewhere?


That being said, here are the fresh and newly updated EE (ver03 for 1.11) and EMS (ver02 for 1.11) patches.
EE: https://mega.nz/#!AhgRGAhI!mUlTXGungkFNQx1YWBpcx3q4mtBmkcVPFiRwlyhKhN8
EMS: https://mega.nz/#!MxAkUIKS!O4KB2uD-4jTsw1RYd0x8-hxS6U8pSoapS1ZyXVTM4ik

Edit: Managed to get it working; big thank you to Necrotek for helping out and telling me how to get it to display!
(https://i.imgur.com/PH9QWHb.png)
Title: Re: Len'en Project by JynX? (First 3 games updated)
Post by: KaiserKnuckle on March 10, 2018, 07:54:08 AM
Oh hey, JynX made a YouTube account and uploaded alpha footage of Book of the Caf? (https://www.youtube.com/watch?v=_J6pACut4Ao)
's battle mode?? Apparently we're Megaman Battle Network now.

I can only assume this is tying into the "high-stakes caf? drama" that we have been promised with this game.
Title: Re: Len'en Project by JynX? (First 3 games updated)
Post by: ☆ Kana ☆ on March 10, 2018, 08:02:12 AM
This is...unexpected, and yet...expected? That's all I'm gonna say for now.

EDIT: Really not feeling it with those aesthetics, JynX... >_>;;
Title: Re: Len'en Project by JynX? (First 3 games updated)
Post by: Fulisha of Light on March 10, 2018, 01:39:09 PM
Really not feeling it with those aesthetics, JynX... >_>;;
JynX is trying to replicate a pop-up story book feel with the battle field, but I do agree with you that it could be a little better (course it's in its alpha stages so who knows, it'll probably change later on).
Other than some more animations (especially for idle stances), the lineless art style would look better if there was some shading to it.
Title: Re: Len'en Project by JynX? (First 3 games updated)
Post by: Despatche on March 20, 2018, 09:01:22 PM
For what it's worth, he's doing basically all of this from scratch. He's not MIG or bunaguchi or anyone like that, he's just JynX.

The whole Yoshi Story thing is a good idea though. Hope it turns out well.
Title: Re: Len'en Project by JynX? (First 3 games updated)
Post by: Shizzo on June 03, 2018, 02:07:46 AM
It looks like EE, EMS and RMI got updated again!  Version 1.20a.

I can't read japanese so I'm not sure what's changed this time.
Title: Re: Len'en Project by JynX? (First 3 games updated)
Post by: Validon98 on June 04, 2018, 11:24:15 AM
From what I saw, he posited the idea of adding two easier modes. Haven't looked at the patch myself, but that's what it seems to be is just "two super easy modes" and some tweaks.
Title: Re: Len'en Project by JynX? (First 3 games updated)
Post by: ryannthierry1 on June 09, 2018, 12:03:28 PM
Uhh hello  :3
These are some patches for the Len'en games I made before (including RMI) so you can play the game in english with little problems using this patch unless you want to wait for Katapan's http://senrishrine.boards.net/thread/708/ryanns-hideout
Title: Re: Len'en Project by JynX? (First 3 games updated)
Post by: DarkPermafrost on July 15, 2018, 01:15:49 PM
I got extremely bored, so have a TAS perfect run of EMS AbEx (https://youtu.be/47rBgz0WLQ4) (no flashbombs, too).
Title: Re: Len'en Project by JynX? (First 3 games updated)
Post by: DarkPermafrost on August 05, 2018, 10:45:38 AM
Have another TAS NMNB, this time of EE AbEx (https://www.youtube.com/watch?v=OU13K28egOk) (v1.00a, so no flashbombs).
Title: Re: Len'en Project by JynX? (First 3 games updated)
Post by: KaiserKnuckle on November 11, 2018, 03:13:57 AM
New stuff! (https://m.youtube.com/watch?&v=qJnV2D1VbIA)

E: Now I can fully describe it, because yay translations;

-An arrange(?) CD of tracks from Evanescent Existence. Still unsure about the significance of
the Magritte passengers
, though.

-MERCH. Specifically, acrylic figurines for Earthen Miraculous Sword characters, LINE stickers, and actual stickers.

-Book of the Caf? gameplay, featuring JynX's real voice, interestingly.
Title: Re: Len'en Project by JynX? (First 3 games updated)
Post by: DarkPermafrost on December 02, 2018, 01:18:30 AM
Just gonna drop some assorted Len'en memes that I did semi-recently.

RMI v1.00a UNB with Haniwa Team that dies way too many times on stage 5 and 6 (https://www.youtube.com/watch?v=5ET4dKei7y0)
An almost perfect run of EMS stage 6 (https://www.youtube.com/watch?v=R7Eo2GAexVA)
Perfect EMS Extra with Kuroji (no flashbombs) (https://www.youtube.com/watch?v=bGFYJUJhNpw)
Perfect RMI Extra+α with Saragimaru (no flashbombs) (https://www.youtube.com/watch?v=GLuWwrGiZo4)