Author Topic: 東方Project 第14弾の情報です - Double Dealing Character  (Read 264595 times)

Tengukami

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Re: 東方Project 第14弾の情報です - Double Dealing Character
« Reply #450 on: May 23, 2013, 12:19:46 AM »
But Mima likes to cause malice, and did so 4 or so times!

38 games works ago.

She's not coming back.

:suwakodwi:
« Last Edit: May 23, 2013, 03:54:18 PM by Tengukami »

"Human history and growth are both linked closely to strife. Without conflict, humanity would have no impetus for growth. When humans are satisfied with their present condition, they may as well give up on life."

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Re: 東方Project 第14弾の情報です - Double Dealing Character
« Reply #451 on: May 23, 2013, 12:46:30 AM »
38 games ago.

She's not coming back.

:suwakodwi:

^
Also, that emoticon is awesome. Just saying. ^^;
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PhantomSong

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Re: 東方Project 第14弾の情報です - Double Dealing Character
« Reply #452 on: May 23, 2013, 01:01:00 AM »
38 games ago.
She's not coming back.
Welp, they did speculate that when it was 36 games ago...
But I'll be a good child and just wait for the full game...

Suwako Moriya

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Re: 東方Project 第14弾の情報です - Double Dealing Character
« Reply #453 on: May 23, 2013, 01:30:43 AM »
Also, that emoticon is awesome. Just saying. ^^;

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Mayson

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Re: 東方Project 第14弾の情報です - Double Dealing Character
« Reply #454 on: May 23, 2013, 02:17:39 AM »
38 games ago.

She's not coming back.

:suwakodwi:
Technically, she is still at the Hakurei Shrine, just like Ruukotu and Genji.  :getdown: That's why they are not mentioned, anyway. I wonder why the doujin community never picked this up.

Welp, they did speculate that when it was 36 games ago...
But I'll be a good child and just wait for the full game...

Don't hold your breath. There won't be Mima in it.
« Last Edit: May 23, 2013, 02:25:37 AM by Mayson »

Savory

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Re: 東方Project 第14弾の情報です - Double Dealing Character
« Reply #455 on: May 23, 2013, 02:54:10 AM »
38 games ago.

Sweet gravy, it's been that many already?

Gpop

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Re: 東方Project 第14弾の情報です - Double Dealing Character
« Reply #456 on: May 23, 2013, 02:58:42 AM »
You damn skippy, son.
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Re: 東方Project 第14弾の情報です - Double Dealing Character
« Reply #457 on: May 23, 2013, 03:51:11 PM »
Sweet gravy, it's been that many already?
It's been 38 works, factoring all the albums and printworks, I assume.

Also, living a shrine would be a REASON to see those characters more often, considering all the endings and mangas that take place there. They just seem to have vanished.
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Tengukami

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Re: 東方Project 第14弾の情報です - Double Dealing Character
« Reply #458 on: May 23, 2013, 03:57:01 PM »
Yes, I'd meant works; not games. Pardon the confusion. We are not coming up on Touhou 39 just yet.

"Human history and growth are both linked closely to strife. Without conflict, humanity would have no impetus for growth. When humans are satisfied with their present condition, they may as well give up on life."

Re: 東方Project 第14弾の情報です - Double Dealing Character
« Reply #459 on: May 23, 2013, 04:31:20 PM »
Mima never vanished, everyone! Byakuren can sense that she's angry she doesn't have any faith at the end of UFO and she still can give her blessings via the yin yang orbs of youkai extermination! It's just that no one remembers her name now.

Tengukami

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Re: 東方Project 第14弾の情報です - Double Dealing Character
« Reply #460 on: May 23, 2013, 04:45:14 PM »


I dreamed I was walking along the beach with Mima, and
Across the sky flashed scenes from previous games.
For each game I noticed two sets of shot types on the screen;
One belonged to me, and the other to Mima.
When the last stage of the game flashed before us,
I looked back at the score.
I noticed that many times along the path through the game,
There was only one shot type.

I also noticed that it happened at the very lowest
and saddest times of the games
This really bothered me, and I questioned Mima about it.
"Mima, you said that once I decided to follow you,
You would walk with me all the way;
But I have noticed that during the
most troublesome non-spells in the game,
There is only one shot type.
I don't understand why in times when I
needed you the most, you should leave me."

Mima replied, "My precious, precious
child. I love you, and I would never,
never leave you during your times of
trial and suffering.
When you saw only one shot type,
It was then that I carried you."
« Last Edit: May 23, 2013, 04:47:02 PM by Tengukami »

"Human history and growth are both linked closely to strife. Without conflict, humanity would have no impetus for growth. When humans are satisfied with their present condition, they may as well give up on life."

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Re: 東方Project 第14弾の情報です - Double Dealing Character
« Reply #461 on: May 23, 2013, 05:29:43 PM »
Wrong thread...  :V

So we have to wait 'till Reitaisai for the demo... Luckily Sakuya will be playable again. I though ZUN forgot her.
Easy Modo? That's for kids, and for me.

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Re: 東方Project 第14弾の情報です - Double Dealing Character
« Reply #462 on: May 23, 2013, 07:33:27 PM »
Wrong thread...  :V

So we have to wait 'till Reitaisai for the demo... Luckily Sakuya will be playable again. I though ZUN forgot her.

Well, she did appear in Forbidden Scrollery recently...

Re: 東方Project 第14弾の情報です - Double Dealing Character
« Reply #463 on: May 23, 2013, 11:22:55 PM »


I dreamed I was walking along the beach with Mima, and
Across the sky flashed scenes from previous games.
For each game I noticed two sets of shot types on the screen;
One belonged to me, and the other to Mima.
When the last stage of the game flashed before us,
I looked back at the score.
I noticed that many times along the path through the game,
There was only one shot type.

I also noticed that it happened at the very lowest
and saddest times of the games
This really bothered me, and I questioned Mima about it.
"Mima, you said that once I decided to follow you,
You would walk with me all the way;
But I have noticed that during the
most troublesome non-spells in the game,
There is only one shot type.
I don't understand why in times when I
needed you the most, you should leave me."

Mima replied, "My precious, precious
child. I love you, and I would never,
never leave you during your times of
trial and suffering.
When you saw only one shot type,
It was then that I carried you."
i like how the seagulls make it look like she has messed up eyebrows

Re: 東方Project 第14弾の情報です - Double Dealing Character
« Reply #464 on: May 24, 2013, 12:31:06 AM »
Not sure why people say Sakuya seemed forgotten. ZUN's practically been forcing her into the various mangas recently and always has been. She even got her own title in one silly case in FS as well as design notes and preview sketches and everything in the omake despite only being there for like, one page and having 2 lines of dialogue.

Gray21oh

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Re: 東方Project 第14弾の情報です - Double Dealing Character
« Reply #465 on: May 24, 2013, 01:24:39 AM »
I think ZUN is just trying hard to give Sakuya a reason to be in something. Maybe its because a huge majority of fans favour her? While I'm here I might mention that I'm not too fond about Sakuya.

EDIT: Correcting myself after reading Helepolis's post, my thought about ZUN trying hard to put Sakuya in is invalid now, HUGELY. I don't really keep up with ZUN updates much so yeah.
« Last Edit: May 24, 2013, 08:31:30 AM by Gray21oh »

PhantomSong

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Re: 東方Project 第14弾の情報です - Double Dealing Character
« Reply #466 on: May 24, 2013, 02:13:36 AM »
I'm not too fond about Sakuya.
THANK YOU! Someone! I hardly even play as Sakuya just because she had an awkward play style... always. Even SakuyaA I struggled using in PCB.
Don't get me wrong, Sakuya is a really good character if you can find the time to make her work  :ohdear:

Gray21oh

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Re: 東方Project 第14弾の情報です - Double Dealing Character
« Reply #467 on: May 24, 2013, 02:40:40 AM »
I hardly even play as Sakuya just because she had an awkward play style...
I kinda ment that I'm not to fond of her character and not entirely with playstyle. Playstyle wise she was the first character I ever 1cc'd PCB with type A and type B isn't too bad after you get to know where fairies and bosses are going to be. Character wise I think shes kinda uninteresting, even in fanon.
But that's just me, I might have missed some details about her.  :V

Gpop

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Re: 東方Project 第14弾の情報です - Double Dealing Character
« Reply #468 on: May 24, 2013, 03:50:16 AM »
I kinda ment that I'm not to fond of her character and not entirely with playstyle. Playstyle wise she was the first character I ever 1cc'd PCB with type A and type B isn't too bad after you get to know where fairies and bosses are going to be. Character wise I think shes kinda uninteresting, even in fanon.
But that's just me, I might have missed some details about her.  :V

Sup, you and I can be best friends.

Re: 東方Project 第14弾の情報です - Double Dealing Character
« Reply #469 on: May 24, 2013, 05:01:39 AM »
I used to be a pretty big Sakuya fan, but I've gotten pretty bored with her lately, to the point where I'm slightly disappointed she came back. I feel like she doesn't really fit in with the setting anymore. Then again, maybe that's the point.

Re: 東方Project 第14弾の情報です - Double Dealing Character
« Reply #470 on: May 24, 2013, 05:04:55 AM »
I'm not the only one that dislikes Sakuya?! Ohdeargodyeeees.
I never understood what people liked about her. >~> she's kinda bland and boring to me.

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Re: 東方Project 第14弾の情報です - Double Dealing Character
« Reply #471 on: May 24, 2013, 05:08:16 AM »
I... I never expected I'd be the only devoted Sakuya fan on this forum.

I accept my role as this thread's antagonist.

game2011

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Re: 東方Project 第14弾の情報です - Double Dealing Character
« Reply #472 on: May 24, 2013, 05:21:59 AM »
I'm not the only one that dislikes Sakuya?! Ohdeargodyeeees.
I never understood what people liked about her. >~> she's kinda bland and boring to me.
I don't dislike her.  She simply isn't on of my favorite Touhou girls list.
« Last Edit: May 24, 2013, 08:06:14 AM by game2011 »

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Re: 東方Project 第14弾の情報です - Double Dealing Character
« Reply #473 on: May 24, 2013, 05:43:48 AM »
Sakuya B is an excellent shot type what are you guys talking about.

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Re: 東方Project 第14弾の情報です - Double Dealing Character
« Reply #474 on: May 24, 2013, 05:50:26 AM »
SakuyaBest

Re: 東方Project 第14弾の情報です - Double Dealing Character
« Reply #475 on: May 24, 2013, 05:52:26 AM »
Sakuya B is an excellent shot type what are you guys talking about.
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Re: 東方Project 第14弾の情報です - Double Dealing Character
« Reply #476 on: May 24, 2013, 06:36:22 AM »
I've always liked Sakuya. Back when I only had EoSD, she was at that point my favorite character (beating it above Mokou, which I saw first from that one IN video on YouTube that everyone has seen) , and then PCB and Yukari happened. :V She's still one of my top favorites, though.

I personally prefer to play as a Sakuya shottype in PCB, and I'm favoring a little more to SakuyaB. I'm pretty happy she managed to make a comeback.
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Helepolis

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Re: 東方Project 第14弾の情報です - Double Dealing Character
« Reply #477 on: May 24, 2013, 07:59:27 AM »
All people in this thread claiming ZUN is try-hard in returning Sakuya or thinking her return is boring are being naive.

ZUN has never cared about public opinion when it comes down to Touhou design, or he would've done so by now. ZUN is never try-hard with returning characters, because every character he involves in the games have good arguments for being involved in the unprecedented affair. That is the whole thing about story line telling.

Additionally, this isn't about you whether you like Sakuya or some other Touhou girl. It is about the game it self and why a certain character is involved. We don't know why Sakuya is involved because we have
- no story line
- no dialogues
- no event prologues or afterwords

TL DR: Sakuya is here for yet an unknown reason  < Insert deal with it gif here >

Re: 東方Project 第14弾の情報です - Double Dealing Character
« Reply #478 on: May 24, 2013, 08:01:22 AM »
Well, personally I only expressed mild disappointment, but quite frankly I don't think I like the idea of a storyline where random time-stopping ninja maids with no backstory have a place in the story. Also, what did she have to do with PCB?

Gray21oh

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Re: 東方Project 第14弾の情報です - Double Dealing Character
« Reply #479 on: May 24, 2013, 08:05:27 AM »
Y'know off topic to the whole Sakuya ordeal with everyone. Dark Spark sounds unoriginal yet kinda cool for a variation of Master Spark, also have to wonder if the shot types would be representative of what situation the girl has chosen (abandoning their weapon or following it).