Just noticed. Fixed the download link....still invaild
It gives an error when I technically have the needed files.
Not at all, It says I don't have bgm # 14 when I clearly had it.Odd I thought I fixed that problem with 0.04. I remember you said you had that problem with 0.03 and I went and fixed it.
Noted and fixed for next release. Until then you can use your home flight item to get off the island. That is unless you are playing the tutorial and then you aren't really supposed to go to Cirno's iceberg in the first place. I know it's not ideal and I am sorry.i like to explore :<
i never got to the underground yet, or anywhere in the forest of magic.
Also as fourth... hm... maybe Youmu... afterall she is the human part of the last team in IN.
also... just using an bigger sized overworld sprites does not equal an battle sprite.I don't really have that much skill in the way of spriting and with all the characters in the game creating a decent battle sprite for each of them would be more work than I want to do. I am even a bit tense about making sprites for the ufo cast and I want to include them in the game eventually.
- It might be a good idea to make the forest fairies easy to beat up. After all in all of the touhou games they are just cannon fodder. They actually can kill you early on... Leave the oni and the rest of the harder enemies to be hard to fight.
I notcied something, I went over to patchouli and after that sakuya went very slow.That was a bug that I fixed and will be okay in the next update.
I didn?t notice it at first and then looked at the code (why did you send the project file?) and noticed that the speed of the player isn?t put back to the speed Sakuya used before.
Thanks for the input.
3.As for helping, what do you want to do and what are you able to do? I am willing to accept help on this to make it a great game.
Actually the reason that most enemies do no damage is that they use spell cards that are tied to skills that didn't take attack power into consideration. I fixed that. I also added some dungeon like spots with slightly tougher monsters in them.
As for writing I think I would like that most. I am having a tough time thinking out a plot for the game.
New version of the game is up. You can download it at http://www.megaupload.com/?d=NNS99U7I
Ah the great news that I have been waiting for! :D
DL'in
What level you needed to get there as well. Also I would like details on how hard it is to beat other characters in a duel.
You need to talk to Shikieiki for the fourth jewel shard.
The Sakuya speed error is still in, when you activate Patchouli's first event, her speed is set slower, and isent reset. Also I'm keeping a list of errors I found so far, let me know if you would like to see it.
Sorry about it, thought you siad you fixed it, since versions have been relesed since.Fixed, Fixed, Fixed, Fixed.
The only big bug I noticed was selecting Weapon Skills in the menu would lock up the game. And Exiting out of the left exit of Nitori's house/waterfall would get you stuck. Small one is Alice's doll in Marisa's house can be picked up multipul times in a row.
Completely unrelated to that, but could you fix Koakuma's hair. The bright purple hair is kinda painful to the eyes, and it is'nt that color in cannon
I'm not so hot on the dungeons you added although there will be more combat areas in the game. I guess we should talk about the other stuff over chat sometime this weekend.
If you want you are entirely free to create your own version of the game.
I guess we should talk about the other stuff over chat sometime this weekend.
How do you want to handle future updates to the game? As for me I plan on working on UFO and SWR sprites next until we can get together and flesh out a plot.
Is marisa fixed in v0.8? I downloaded and had a little play with v0.7, and found she still couldn't sleep in her own bed. I could go sleep in reimus though lol. just a bit far to go everytime though!
without the skills options in 0.7 I got owned by the fairies lol.
Hello. So I've downloaded the Runtime packages and installed them, then downloaded Project2.exe, extracted and ran Game.exe, and the game crashes before anything other than a black screen comes up. I've tried downloading RPG Maker XP itself and installing that, then redownloading Project2.exe, but that didn't change anything. I even tried running Game.exe in compatability mode for XP Service pack two, still crashes. I can't seem to get this game to work.
I'm running Windows Vista 64 bit.
Any ideas on how I can get this game to run?
Picking up the saphire shard in the ice area gave me 8 middle spellcards and a ruby shard.
Also where do you think we should stick the temple of Myouren?Couldent you put it past the graveyard to the north? Nothings up there as far as I recall. Got no ideas for the event stuff though.
Also where do you think we should stick the temple of Myouren?
I dunno, but at the Prismriver mansion you can walk through the ceiling and that cracked area. o.oYeah I was told to ignore these errors...
Major error on the next patch. If you talk to shikieiki repeatly, she'll keep giving you 30g.olol.
I have a new preliminary version of the game. I have figured out some interesting changes to combat but so far they only work for Rumia, Chen and Wriggle. Tell me what you think of the changes so I can be sure of them before I implement them to the rest of the enemies. http://www.megaupload.com/?d=Z4AQ50RT (http://www.megaupload.com/?d=Z4AQ50RT)
Checkout the combat changes (to Rumia, Wriggle and Chen)I have done when you get back. If you think they are okay then I can work on implementing them to the rest of the cast. Also this game could use some plot and I would like your input on that front.
As for character sprites I am almost done with Murasa and only have to do the hat. When I get time I will finish the rest of the UFO cast and then the rest of the windows characters and maybe start on the pc 98 ones.
I couldn't open the new version of the game. I tried downloading more than once but it always froze at the same point.
I have a new preliminary version of the game. I have figured out some interesting changes to combat but so far they only work for Rumia, Chen and Wriggle. Tell me what you think of the changes so I can be sure of them before I implement them to the rest of the enemies. http://www.megaupload.com/?d=Z4AQ50RT (http://www.megaupload.com/?d=Z4AQ50RT)
Freezes where?It downloads the audio or at least most of it and then stops saying the extraction has failed.
It downloads the audio or at least most of it and then stops saying the extraction has failed.This almost always means your download got cut off early. Delete and redownload the file.
Few problems with this version I noticed
- Marisas max health and stamina jumped up very high after I first used laser ... least thats how i think it happened, having about 800 odd health and about 300 stamina at the start. dunno if that was intentional, I didnt get to test reimu in battle for the reasons below-
- Reimu couldn't equip anything at all.
- I couldn't get the clothes shop bit to upgrade anything, they just said their first line then did nothing.
- Also kindouru's shop as marisa you get the event where marisa asks reimu to buy a book occur, so I had marisa asking marisa to buy her a book :V
I like the dungeons idea, though I have no idea what the shards are for yet! I only noticed the new one at the back of the shrine after I accidently overwrite marisa's file with reimu's one when she cant fight compared to marisas major overpowering :x bugger!
One thing I think needs fiddling aside from the errors is I think the occurance rate of combat is far too high moving roughly 2-12 steps then getting attacked again? And the ammount of variation in attacks you can use in that combat too low, could use AOE attacks and such to deal with larger ammounts of enemies, which is what I liked about marisa in the second version. Least, if i remember right it was her who could attack all the enemies with one skill.
Oh no the issues with marisa weren't caused by moving saves across, I litterally had started on this version that time as I thought that it may cause issues.
So I dunno why the stats all screwed up or the armourer lol
I'll try sanae then in either the new version or the old one... cant decide. I want the new version, I could download it here, but ive got 600mb of internet left this month and thats a fairly hefty chunk of it to lose when I can download it at uni tomorrow :x
Still haven't found where makai is, and dungeon 2 is fun but has me totally baffled. I was like, kay, so its like eintei, get the order right, clear all 4, then go through to the exit right?
wrong, back to having 4 door gaurds around me again and cant figure an order this time :V
no idea what to do now lol
I managed to find makai in the end, Id made the assumption It'd probably be down there and found it. Then spent the next 20 minutes trying different stratergies getting pwn'd by the boss :V (I only beat the boss in the 3rd dungeon by luck, for some reason it missed with everyshot, I fought it again, then got annilated :V glad I saved before the 2nd time!)
Ah well, I'll finish the 2nd dungeon and hope it levels me up some! Also loaded myself on ex-stone potions so we'll see later.
Oh no, Im just on about the door gaurd boss :V Cant kill the fuckin thing It just KO's me with destruction :V
Another update. I am changing Eientei around a bit. Don't worry ex dungeon 3 will still be around, just in a more out of the way place. Also Version 0.08 will be delayed a bit because I want to add some stuff to Reisen's and Sanae's scenarios as well as create the first two easy dungeons.
You wouldn't release games as quickly if you had a full time job on top of school either. Also to be noted this is version 0.08 which means the next update will be the strongest update. Any ideas on what I should add there?
I try but I can't seem to find you on irc. Do you have rpgmaker xp? Also it has been almost two days and no one has complained about bugs in the game which could be a good thing.
-I can't figure out the problems with beyond the graveyard and recruiting Sanae. Did you already have four characters in your party when you tried to recruit her?
I fixed the writing bug as well as a few bugs in the Sanae scenario.
One other thing Since there is a Cirno scenario now I wonder what recruitable characters I should make for it. There are about eight possible ideas but I don't want to do all eight.
1.Getting spell cards from enemies won't let you learn new skills. If you get them you will find them in your item space and you can trade them in for prizes at the human village. You did give me an idea though.
1.5. I haven't implemented cleaning skill yet. I am still thinking of what to do with it or even to replace it with something else.
As for your requests I will the first five characters you requested are recruitable in version 0.09 and the sixth is already ready for when 0,10 comes out.
I have the official version of rpg maker.
I will see what I can do to make the game rpss independent. It wasn't my highest priority but I will see what I can do.