Maidens of the Kaleidoscope

~Hakurei Shrine~ => Rika and Nitori's Garage Experiments => Topic started by: warpshadow on December 29, 2009, 08:02:52 PM

Title: Gensokyo Everyday's story
Post by: warpshadow on December 29, 2009, 08:02:52 PM
I moved this topic from Fanworks because I was told this is a better forum for it.

However for those of you that have not heard of my game before Gensokyo Everyday's story is a non linear rpg type of game with an emphasis on relationships and quests rather than grinding levels although there is nothing stopping you from going aggro and beating up people for spell cards . Currently this game is woefully incomplete but it is better than all previous versions before it as I have worked out all the mapping errors (hopefully). You can currently play as Reimu, Sakuya, Marisa, Sanae, Reisen, Youmu, Aya or Cirno with considerable story and play differences in each scenarios with more characters to be added later.

I am looking for any constructive criticism (particularly about how to balance and improve the economic and battle system for the game) and have a think skin so don't worry about me, I won't cry, much.

  Anyways before I dig myself into an even deeper hole let me say you can download the game here http://www.megaupload.com/?d=X9KISZYS (http://www.megaupload.com/?d=X9KISZYS)

Note version 0.10 is now rgss free!
If that link doesn't work maybe this one will http://www.mediafire.com/file/mykjuijmn1i/Project2.exe (http://www.mediafire.com/file/mykjuijmn1i/Project2.exe)

I was able to get a bunch of sprites that helped me create this game from http://deli.cubic2.net/member/taoc/kadoya/

However let me finish by showing a couple of screenshots
(http://i293.photobucket.com/albums/mm78/aunkorien/screenshot2-1.jpg)
(http://i293.photobucket.com/albums/mm78/aunkorien/screenshot4.jpg)
Update 11/15/2010
A new and improved version of the game is now out. There are many new improvements. (http://deli.cubic2.net/member/taoc/kadoya/)
Title: Re: Gensokyo Everyday's story
Post by: Suikama on December 29, 2009, 08:18:24 PM
Invalid Link
Title: Re: Gensokyo Everyday's story
Post by: warpshadow on December 29, 2009, 08:19:32 PM
Just noticed. Fixed the download link.
Title: Re: Gensokyo Everyday's story
Post by: Suikama on December 29, 2009, 08:26:07 PM
Just noticed. Fixed the download link.
...still invaild
Title: Re: Gensokyo Everyday's story
Post by: warpshadow on December 29, 2009, 08:35:31 PM
Now it should work. I check it myself and it works. I also added an alternative link.
Title: Re: Gensokyo Everyday's story
Post by: Hyouga Kazu on January 02, 2010, 07:08:14 PM
The tileset you used for the shrine is really nice, but the map is a little bit empty. In the second screenshot you might want to use a different type of ground or water because the way they are separated isn't looking very nice IMO. Definitely going to try this when I get RPG Maker running again.
Title: Re: Gensokyo Everyday's story
Post by: Suikama on January 03, 2010, 12:20:33 AM
---------------------------
Gensokyo Every day's story
---------------------------
RGSS102E.dll could not be found.


---------------------------
OK   
---------------------------

D:
Title: Re: Gensokyo Everyday's story
Post by: warpshadow on January 03, 2010, 02:00:14 AM
Here you go http://www.dll-files.com/dllindex/dll-files.shtml?rgss102e (http://www.dll-files.com/dllindex/dll-files.shtml?rgss102e)
Title: Re: Gensokyo Everyday's story
Post by: Wylfred on January 03, 2010, 06:42:32 PM
It gives an error when I technically have the needed files.
Title: Re: Gensokyo Everyday's story
Post by: Yatagarasu on January 04, 2010, 01:39:50 AM
Oh, a touhou with RPG maker! I tried to make a Slayers game some years ago.
I'll try it tomorrow  ;)
Title: Re: Gensokyo Everyday's story
Post by: Hyouga Kazu on January 04, 2010, 06:54:23 AM
It gives an error when I technically have the needed files.

Does it say something like RTS-RGSS has to be installed by any chance?
Title: Re: Gensokyo Everyday's story
Post by: Wylfred on January 06, 2010, 11:03:22 PM
Not at all, It says I don't have bgm # 14 when I clearly had it.
Title: Re: Gensokyo Everyday's story
Post by: warpshadow on January 08, 2010, 07:43:44 AM
Not at all, It says I don't have bgm # 14 when I clearly had it.
Odd I thought I fixed that problem with 0.04. I remember you said you had that problem with 0.03 and I went and fixed it.

Anyways The next update should be coming out in about a week and a half I have the following improvements.
1.You can now visit Youkai mountain
2.You can play as Marisa
3.I fixed about a have dozen mapping errors including the one at the shrine, the one with the aki sisters and the ones in the human village.
4.You can fight more characters being everyone up to level 3 (other than Yuugi) as well as some of the midbosses.
Anything else I should work on in the next week and a half?
Title: Re: Gensokyo Everyday's story
Post by: Wylfred on January 08, 2010, 07:20:40 PM
I didn't even know there was a new version.  :V
Title: Re: Gensokyo Everyday's story
Post by: warpshadow on January 08, 2010, 10:39:24 PM
Yeah the link at the top is for version 0.04. The links for the old topic in community fan works are for versions 0.01 through 0.03 .
Btw thanks for telling me about the bgm error. I wouldn't have caught it otherwise as I do most of my playtesting using the rpgmaker playtest function and the error you told me about only comes up when you try to play the game directly.
Title: Re: Gensokyo Everyday's story
Post by: Wylfred on January 09, 2010, 12:59:01 AM
By the way...

(http://i522.photobucket.com/albums/w350/Aishisogi/Bug2.jpg)

(http://i522.photobucket.com/albums/w350/Aishisogi/Bug22.jpg)

Edit:
Upon entering SDM when you just started with sakuya when you got out of the mansion sakuya appears in the middle of the map.

Edit2:
Sakuya's story is bugged, when you try to fly near village it freezes.

Edit3:
The Aki Sisters' house is a deathtrap, there is no escape. (doors don't work from inside.)

Edit4:
I cheated yukari out of 30,000 g.

Edit5:
Kirisame's second hand store had the same problem as the Aki Sisters' house, I went upstairs and it trapped me.

Edit6:
Reimu cheats and attacks even if you use a skill and it counts both as damage.

Edit7:
Seriously this game's doors are bugged, That's the 3rd time I've been trapped.

Edit8:
Akyuu's house has the opposite problem, the door's hitbox is infront of me when I enter.

Edit9:
(http://i522.photobucket.com/albums/w350/Aishisogi/Bug3.jpg)

Edit10:
(http://i522.photobucket.com/albums/w350/Aishisogi/Bug4.jpg)

Alright I think that's enough to say this game needs a lot of fixes.
Title: Re: Gensokyo Everyday's story
Post by: Suikama on January 09, 2010, 05:41:59 AM
---------------------------
Gensokyo Every day's story
---------------------------
RGSS-RTP Standard not found.
---------------------------
OK   
---------------------------

...did I not install rtp properly?
Title: Re: Gensokyo Everyday's story
Post by: warpshadow on January 11, 2010, 09:46:58 PM
First of all I would like to thank all of you that have downloaded my game.

Version 0.05 of Gensokyo Everyday's story is now out. The following improvements have been made.
All of the bugs Zwei mentioned and more have been dealt with.
You can now play as Marisa.
You can now travel to Youkai mountain and meet the cast of MOF.
You can fight all the level 1-4 bosses from EoSD, PCB, IN and MOF.

You can download the game at  http://www.megaupload.com/?d=JW0N1QOA (http://www.megaupload.com/?d=JW0N1QOA)
Title: Re: Gensokyo Everyday's story
Post by: Suikama on January 12, 2010, 05:14:54 PM
I went to Cirnos house, but when I tried to leave the island, Reimu froze D:
Title: Re: Gensokyo Everyday's story
Post by: warpshadow on January 12, 2010, 10:28:26 PM
Noted and fixed for next release. Until then you can use your home flight item to get off the island. That is unless you are playing the tutorial and then you aren't really supposed to go to Cirno's iceberg in the first place. I know it's not ideal and I am sorry.
Title: Re: Gensokyo Everyday's story
Post by: warpshadow on January 17, 2010, 07:54:22 PM
I am adding maps for Eientei and the underworld as well as the ability to fight, give gifts and steal from people. Anything else that you think I need to add for my next release?
Title: Re: Gensokyo Everyday's story
Post by: Suikama on January 17, 2010, 09:22:27 PM
Noted and fixed for next release. Until then you can use your home flight item to get off the island. That is unless you are playing the tutorial and then you aren't really supposed to go to Cirno's iceberg in the first place. I know it's not ideal and I am sorry.
i like to explore :<
Title: Re: Gensokyo Everyday's story
Post by: Wylfred on January 19, 2010, 06:06:10 AM
I'd like to see this game with a plot is all.
Title: Re: Gensokyo Everyday's story
Post by: warpshadow on January 19, 2010, 08:38:25 PM
My idea for the game is that there isn't a single plot to this game but instead a bunch of scenarios and small plots you can run into. My hope is that most of the fanon options and pairings are available to the player when the game is done. Any particular scenarios or plots you would like me to work on first?
Title: Re: Gensokyo Everyday's story
Post by: Danielu Yoshikoto on January 20, 2010, 10:01:05 PM
wow... i actually started to work on an Touhou RPG, too.
But scraped it cause i failed at making a plot.

Will check this out tommorow as i have to go to bed now and won?t be able to go onto PC in the morning...
Title: Re: Gensokyo Everyday's story
Post by: warpshadow on February 05, 2010, 06:34:43 PM
New version of the game is out.
New features
Eientei and underground areas to explore
Cirno island bug has been fixed
the ability to give gifts, pickpocket and start fights
Over twenty new events with a bunch of dialogue.
You can download it here http://www.megaupload.com/?d=E2BSZZF1 (http://www.megaupload.com/?d=E2BSZZF1)
Title: Re: Gensokyo Everyday's story
Post by: Danielu Yoshikoto on February 05, 2010, 09:59:35 PM
I wanted to write everything that happened down... ended up way too long...  :V

Short summary of thing that happened to me and i think need to be fixed.
There are random typos. (and why is marisa talking of herself when going to the Scarlet Devi- oh wait that?s meiling)
When giving Rinnosuke the box, he pays you even through the box doesn?t disappear.
Amulets can be sold and you can get more paper than you used to make them, so preatty much, endless amount of Amulets in the end. (also there is no difference between great and good amullet, or atleast not in my inventory.)
some areas don?t play new songs so the old song still plays... kinda annoying.
Also the bomb menu of what bomb type you want to make, is useless as the first option is the only one that works right now.

Overall: Decent... some things are still ugly but i hope they will get fixed in the progress.

I could try to help and recreate the spellcards for the attack sequences, if you want to.
Title: Re: Gensokyo Everyday's story
Post by: Kinzo the Astro Curious on February 06, 2010, 07:58:03 PM
So I've downloaded it but mainly being meandering around as sakuya, I'm not sure how to get gold? If i started with it, I spent it on a doll in the first shop I went in lol. found a place to buy tea but I have no gold...

Main criticism at the moment is very difficult to tell what you can and cannot interact with. Spent 30 minutes wandering and im still not sure quite what to do, could do with having some easier in the mansion starting events perhaps to get to grips (in sakuyas case anyway) or is one character more biased toward starting, like reimu or someone?

EDIT : hmm, this is meant to have posted hours ago. Stupid internet didnt send the post.

Reimu scenario definately seems to work better so far.

Bugs I've noticed (Or, just difficulties ive had that arent bugs and im too daft to work it out lol)

A) Aya's house theres no clipping at all
B) Cant seem to give alice the doll back that was in marisas house? Ive confirmed with marisa it is alices doll but still doesnt notice when i take it to alice.
C) The pie thing, Ive gone in every house in the human village, and pressed enter on every window inside and out? lol
D) Going to the scarlet devil mansion reimu just walked down as sakuya would leaving it, Gives the dialogue for sakuya talking to china, and then doesn't allow you to move after, had to reload. (luckily saved pretty recent though!)
E) Evil spirits dont give any EXP or gold. but do give point items and powerups. Bit of a bother when im only leveling with fairies lol.

Not doom and gloom though at all, enjoying the game! Been playing as reimu for like 2 hours so far lol
Title: Re: Gensokyo Everyday's story
Post by: Danielu Yoshikoto on February 06, 2010, 09:01:02 PM
found some more glitches: Remilia demands tea, i made tea for her, and she doesn?t give a crap.
Also... after you talked to patchouli, Sakuya is slow as crap... i think you changed the speed somewhere and forgot to reset it...
Title: Re: Gensokyo Everyday's story
Post by: warpshadow on February 06, 2010, 09:13:58 PM
Thank you everyone for your input. I will go about correcting all of those errors right away. Also I was thinking about making a fourth playable character. Does anybody have any requests?
Title: Re: Gensokyo Everyday's story
Post by: Kinzo the Astro Curious on February 06, 2010, 09:23:51 PM
Yeah i noticed that with sakuya too. I paniced when i did the picking up suika thing as I slowed then, but suika didnt move, so i thought i'd fucked up reimu too  :V went back to normal after getting to the house though.

Also when I played with sakuya, when you leave the SDM another sakuya comes out, and yet another meiling appears, so you end up with two of each character on screen. and if you talk to china, you can cover for her when ... what says is remila comes out but is infact sakuya again? lol

Sakuya's making paradoxes messing with time to clean lol

Loving the music in this btw, While browsing I'm leaving the game running to keep the music playing. Cirno's theme, Rin's stage and Flandres are great. I recognised the Underground village one, But i cant remember who made it, probably TAM? Everytime i hear that tune i think "I'm absolutely certain the veronica's heard this, and ripped it off. Scabs  :V"
Title: Re: Gensokyo Everyday's story
Post by: Danielu Yoshikoto on February 06, 2010, 11:16:54 PM
i never got to the underground yet, or anywhere in the forest of magic.

Also as fourth... hm... maybe Youmu... afterall she is the human part of the last team in IN.
Title: Re: Gensokyo Everyday's story
Post by: Kinzo the Astro Curious on February 06, 2010, 11:48:38 PM
i never got to the underground yet, or anywhere in the forest of magic.

Also as fourth... hm... maybe Youmu... afterall she is the human part of the last team in IN.

Whether this is done or not, Something involving the netherworld would be awesome. The shrine there definately needs some correction with the clipping, and the corner of it fixed, but Yeah ... its great to see it there, and I love the lead up to it. Just need some plot that makes use of it, unless there is one I havent come across lol.

Have all the characters spell strengths been set up yet? I beat patchy and flandre despite not being anywhere near strong enough, struggling to do 60 damage on offensive amulet lol. None of their spells where doing damage, but koakouma managed to take 100 off in one hit by comparison  :o  (she was simply being kind in ESoD it seems! xD)

Having some trouble with the Koudinrou shop, one is that the chest kept swallowing my amulets and not doing anything else, and he doesnt actually take the box from me. 2nd one can wait though, he still keeps paying for it each time I ask  :V

Shame not to see anything else to fight in the bamboo forest, can something be added, like some rabbits or something? lol

Also, maybe some new sounds in battle, or character/stage themes appropiate perhaps.

I know im flooding things in here, but I enjoy this game, its a great start and I'd love to see it worked on more, im all for it. No idea how far in I am though through the reimu stage but think I've done all their is in this one :S cant be sure without any record of whats done but then that'd give away whats coming, as well lol.
Title: Re: Gensokyo Everyday's story
Post by: warpshadow on February 07, 2010, 12:04:57 AM
Don't worry about flooding, It just means that version0.07 will be even better. As for the battles I know they need a lot of rebalancing.
Title: Re: Gensokyo Everyday's story
Post by: Danielu Yoshikoto on February 07, 2010, 09:06:40 AM
also... just using an bigger sized overworld sprites does not equal an battle sprite.
Title: Re: Gensokyo Everyday's story
Post by: Kinzo the Astro Curious on February 07, 2010, 12:35:30 PM
Ah, Marisa's bed doesn't work. So cant really get far in her scenerio as it stands lol.
Title: Re: Gensokyo Everyday's story
Post by: warpshadow on February 08, 2010, 06:20:49 AM
also... just using an bigger sized overworld sprites does not equal an battle sprite.
I don't really have that much skill in the way of spriting and with all the characters in the game creating a decent battle sprite for each of them would be more work than I want to do. I am even a bit tense about making sprites for the ufo cast and I want to include them in the game eventually.
Title: Re: Gensokyo Everyday's story
Post by: Kinzo the Astro Curious on February 16, 2010, 02:10:24 PM
Any updates? Looking forward to more  :)
Title: Re: Gensokyo Everyday's story
Post by: warpshadow on February 16, 2010, 05:32:15 PM
So far I have fixed the bugs that you guys mentioned plus a couple more that I found. I am also working on improvements to the battle system particularly a way to stop the player from  turtling in boss fights by going into evade and taking no damage.

Also after careful thought on the matter I chose Reisen as the 4th scenario. I did note what you guys wanted and plan to include more events with the netherworld, particularly in the Reimu and Reisen scenarios.
Title: Re: Gensokyo Everyday's story
Post by: Kinzo the Astro Curious on February 16, 2010, 06:13:56 PM
Cool, glad to hear there is progress  :)

I'd say overall focus on more complete character scenario's than more characters, but then I guess if you've got time to keep going, then you could add as many as you like  :V

Reisen isnt a bad choice, its not too major a character, but it allows a way into eientei and a possible contact for goings on with mokou and kaguya, perhaps. Also potential to be tricked by tewi, lol.
Title: Re: Gensokyo Everyday's story
Post by: ManBlob on February 19, 2010, 07:20:34 PM
Hey shadow, if you'd like I can help you with beta testing and maybe some of the spriting. Also I can throw some ideas your way if ya need any.

Also I agree with torpedo, it would probably be a good idea to finish up reimu and the rest before adding new characters
Title: Re: Gensokyo Everyday's story
Post by: warpshadow on February 20, 2010, 05:32:07 PM
I could use some spriting help. I have been working on some more character sprites but that is coming slowly and good battle sprites are probably out of my skill range. As for the scenarios I am a bit troubled as I have to really think about what the character is supposed to accomplish in the game.
Title: Re: Gensokyo Everyday's story
Post by: Kinzo the Astro Curious on February 20, 2010, 08:53:04 PM
Hmm thats a fair point, maybe just try making one for each character you can come across that may vary from character to character chosen. Or perhaps some the goal would simply be to defeat that character as they wouldnt otherwise converse. Or, trawl through PSL for ideas? (I'm stuck there lately, honestly I've spent the whole day reading fanfics)

I wouldn't mind helping with peoples projects at some point. But character sprites aren't really my area, especially larger ones like the battle sprites your after.

Title: Re: Gensokyo Everyday's story
Post by: ManBlob on February 21, 2010, 03:16:08 AM
You could probably just steal the IaMP sprites right? I'm sure no one would mind
I think they even had a sprite rip on this site somewhere...

Hmmm... about what each character is supposed to accomplish...
Just live?
-Well you could have Reimu have to get enough cash to throw a party
-Marisa could have someone she wants to get better at fighting then or maybe want to be able to perfect Master Spark. (A high level achievement)
-Sakuya... thats a hard one. Be the perfect maid? I dunno. She sort of is a black and white char. She is also glitching up the other characters which is annoying >_> She could maybe have her story finish at becoming a perfect maid, getting special training from someone.

Anyway the game needs some serious polishing :P
I would love to do it but lack the tools and skills. I can report bugs like being able to walk on walls and things though.

It would probably be a good idea to have a main quest for each character and some generic standardized quests to lighten the load of work.


Ok here are a few ideas Im going to throw your way:
You can have sakuya and marisa start with some cash
- All of the different chars should have at least basic skills in their specialty. Reimu basic writing, Marisa having basic alchemy, Sakuya basic cleaning or something. After all that is what they do for a living...
- It might be a good idea to make the forest fairies easy to beat up. After all in all of the touhou games they are just cannon fodder. They actually can kill you early on... Leave the oni and the rest of the harder enemies to be hard to fight.
- A good battle system. The current one is ok but just meh. Just having the attack function would be nice along with having the special skills using up items. Marisa using mushrooms, reimu using charms (probably should be items though so the better the charm is the higher the chance it has to work), Sakuya is another trouble character. She can have some sort of an MP gauge? Work off her stamina? Who knows...
- Weapons to buy! Weaps and armor. Any rpg has weapons and armor to buy or even to craft. A crafting system would be great. I could make the icons for the stuff if you need me to. Also accessory shops selling character only accessories like a large red bow for reimu. It could prevent silence. And of course the generic ones like a jeweled ring which prevents poison.
- Gifts! You should be able to give gifts. The thing is the more that the character likes you, the less the gift helps. So that way you can't buy their friendship *insert evil laugh here*
Suika - booze (rare and reg sake)
Sakuya - Knives and books. Generic books like novels
Patchy - Rare books like tomes and ancient diaries
Remilia - Jewelery and curiosities (Hey, any better ideas?)
Flandre - Toys and such
Marisa - Spell tomes

- You could do alot with the friend system. Like you can persuade your friends to give you some cash if they like you enough but you would take a hit on their friendship scale.
- It would be nice to recruit friends to help fight, for instance if you need to go somewhere for a hard quest you could maybe bribe suika for her help. That way you would have two people fighting instead of one. (Probably would want a max of three friends tagging along)
- You can have materials for a crafting system be in some deep dark dungeon. Or slaying a monster for a quest. Having friends come along would help out a bit.
- Better responses from characters. Really Marisa only has to say (I am the great witch of Gensokyo.) You could have her say something and if you keep talking to her have her get made and say "Get out of my house! You're annoying!"

Just some quick ideas
Title: Re: Gensokyo Everyday's story
Post by: warpshadow on February 22, 2010, 06:18:09 AM
I have read through your suggestions and have come up with some interesting ideas from them. Even though I don't know if 0.07 will have it implemented here is something that I have been working on for the game. A lot of the improvements in 0.07 will be combat related as I want to figure out how the combat system works before attaching that to a plot. Even though it's not all the way completed making a character sprite has taught me just about much work goes into them.(http://i293.photobucket.com/albums/mm78/aunkorien/ichirin.png)
Title: Re: Gensokyo Everyday's story
Post by: Kinzo the Astro Curious on February 22, 2010, 11:07:30 AM

- It might be a good idea to make the forest fairies easy to beat up. After all in all of the touhou games they are just cannon fodder. They actually can kill you early on... Leave the oni and the rest of the harder enemies to be hard to fight.


Have you been sure to equip weapons and armour, and have you tried setting your abilities in battle? use offensive or evasive, evasive fairies wont hit you, and offensive they wont be able to take more than one hit. I spent a short while getting anillated by fairies till i realised these options were availible, lol.
Title: Re: Gensokyo Everyday's story
Post by: ManBlob on February 22, 2010, 05:07:41 PM
Ya TONS of work goes into making sprites... thats why I never make my own XD

Also yes, I did equip my weaps and armor, but when I was collecting mushrooms for marisa my character still got beat down after about 15 fights @_@

I just don't feel right using the special skills, it seems sort of cheap and completely erases the need to the attack function
Title: Re: Gensokyo Everyday's story
Post by: warpshadow on February 24, 2010, 07:03:55 AM
The combat system I have for the game generally expects you to use skills just about all of the time. Shifting between stances is something that is an important part of spellcard duels. As for items that power combat that is what bombs are for.

Update: I am currently working on the combat system and working on weapons. The way I am doing things each weapon comes with it's own special skill attached when you equip the weapon. As for upgrading the weapons and armor you can do so in the human village. You just need enough red p items to upgrade and you get those by beating up fairies. That's part of the reason fairies don't give you money when you beat them up.
Title: Re: Gensokyo Everyday's story
Post by: Mikirin on March 01, 2010, 02:09:13 AM
(Sorry if this was already mentioned, the download is taking a long time so I don;t know anything.)

Is Flandre in this game?
Title: Re: Gensokyo Everyday's story
Post by: warpshadow on March 01, 2010, 05:48:14 AM
Flandre is in the basement of the scarlet devil mansion. There are events related to her if you play Sakuya. In the next version if you make friends with her she will give you a knock off version of Laevantein.
Title: Re: Gensokyo Everyday's story
Post by: Mikirin on March 01, 2010, 07:09:10 PM
Oki, thank you =3
Title: Re: Gensokyo Everyday's story
Post by: Hyouga Kazu on March 03, 2010, 03:08:44 PM
You could implement a tactical battle system if you can't find any battle sprites. It'll cost a lot of time to set up though but it also allows you to make the battle system more diverse.
Title: Re: Gensokyo Everyday's story
Post by: Danielu Yoshikoto on March 03, 2010, 06:33:13 PM
I notcied something, I went over to patchouli and after that sakuya went very slow.
I didn?t notice it at first and then looked at the code (why did you send the project file?) and noticed that the speed of the player isn?t put back to the speed Sakuya used before.
Title: Re: Gensokyo Everyday's story
Post by: warpshadow on March 04, 2010, 06:27:22 PM
I notcied something, I went over to patchouli and after that sakuya went very slow.
I didn?t notice it at first and then looked at the code (why did you send the project file?) and noticed that the speed of the player isn?t put back to the speed Sakuya used before.
That was a bug that I fixed and will be okay in the next update.

 As for what is happening in 0.07 I have made the following improvements
Fixed all of the bugs mentioned on this thread
Added a skeletal reisen scenario (no events yet)
Updated weaponry and the combat system a bit giving players two skills based on their equipment
Added new bombs (Nitori and Yukari)
A system for Sakuya where she can ask Remilia to pay her for the maid work she has done as well as more maid work for Sakuya to do.
Implemented different battle tunes depending on your area.

Anything else I should work on?
Title: Re: Gensokyo Everyday's story
Post by: ChaoStar on March 05, 2010, 03:06:32 PM
As Reimu, entering Remilia's room will make Remilia think you're Sakuya, and she'll say the same things that she says to Sakuya in that scenario. :< siiiigh Capitalization... are you going to capitalize or not!? T__T

Also, in Yokai mountain, there's a wall that's noclipped, so you can walk up it.
Another thing, when I fight certain people (so far I've found Suika and Koishi to have this problem) that they can't damage me... and I can't damage them. CORRECTION: After changing the game so that the bosses would give appropriate XP (I had it give 1/10 of their hpin xp...) I found that they just couldn't damage me... and I could damage them. however, some of the lower level bosses, like the Bridge yokai and chen can damage you (although Reimu's homing amulet does damage...) ... a lot of bosses don't give you xp... or money...  or anything else...

EDIT: also, it would be really nice to have an HP bar that I can see, with numbers. I don't know if that's possible, though.

I don't know about other skills, but you can only learn one rank of stealth T__T
...and Reimu can't learn cleaning.

...are you supposed to only have to use one amulet to do everything...?

My bag seems to not be that big, and if I have too many items, stuff starts to disappear.

Also, a wild Marisa appeared and asked me for three red mushrooms, and told me to give them to her tomorrow... but she never came back...

Rinnosuke's quest doesn't work (the one where you need 3 amulets for the chest) I use the three amulets... and that's all. Also, I can't sell him my strange box(because it never leaves. I can make lots of money with it.).

--
Trying Marisa's Scenario... SHE CAN'T SLEEP. This is a BIT OF A PROBLEM.
--
Trying Sakuya's Scenario... Patchouli is a no-no. T__T good thing I saved. Um, she can sleep, but the diary doesn't work. (but I can use Reimu's... kehehehe)

OMG CLONES! The scenario with Meiling and Sakuya is terribly broken... T__T ...if you walk into the Hakuri shrine interior, Suika calls you Reimu and talks about parties...
--

Even better, it might be nicer to have triggerable "incidents", which are like massive quests, dungeons and all. Another idea would be the ability to recruit people... Also, is there only one person working on this? If you want, I'd like to help.
Title: Re: Gensokyo Everyday's story
Post by: warpshadow on March 05, 2010, 07:00:30 PM
Thanks for the input.
1.From your post I figured out the Remillia bug and the stealth bug and fixed it. Thanks to you and everyone that has reported a bug.

2.I have been working on the combat system and it should be better in 0.07

3.As for helping, what do you want to do and what are you able to do? I am willing to accept help on this to make it a great game.
Title: Re: Gensokyo Everyday's story
Post by: ChaoStar on March 05, 2010, 07:41:11 PM
Thanks for the input.
3.As for helping, what do you want to do and what are you able to do? I am willing to accept help on this to make it a great game.

No problem~

Hmm. Well, I'm actually just learning how to use this program, but I was already brainstorming ideas of items and where they would be. I'll have a more definite answer as I continue to learn. I'm also a pretty decent writer, according to some people, so I'll be happy to help with the monologue of the NPC's

"I found that they just couldn't damage me..." I found out why this is. At some peeking, I found that all the attack powers of the enemies ARE THE SAME. So once I'm immune to fairies... I'm immune to everything.

SKILLS NEED PP OR SOMETHING LIKE THAT.  All I can really say. Also, Marisa can use Reimu's evasive amulet? what?

EDIT: It would be really nice to have an equipment store... so you sell away your old equipment. Plus, have you ever thought about having different 'zones', where they're higher level in some places? that way, you don't have to worry about not being challenged.

EDIT: So I learned how to do events and stuff. I also have a nice concept of how things work and percentages and general stats and shit. Yay for me. Also, I have a level 87 Reimu. :V
Title: Re: Gensokyo Everyday's story
Post by: warpshadow on March 07, 2010, 03:24:18 AM
Actually the reason that most enemies do no damage is that they use spell cards that are tied to skills that didn't take attack power into consideration. I fixed that. I also added some dungeon like spots with slightly tougher monsters in them.

As for writing I think I would like that most. I am having a tough time thinking out a plot for the game.
Title: Re: Gensokyo Everyday's story
Post by: ChaoStar on March 07, 2010, 03:28:04 AM
Actually the reason that most enemies do no damage is that they use spell cards that are tied to skills that didn't take attack power into consideration. I fixed that. I also added some dungeon like spots with slightly tougher monsters in them.

As for writing I think I would like that most. I am having a tough time thinking out a plot for the game.

Alright, I actually didn't notice that. I just corrected all the stats. :<

Also, sure thing! I might be able to aid you better if I saw you on the IRC. I frequent #danmakufu and #shrinemaiden on the ppirc server (irc.ppirc.net) (as ChaoStar or WonderfulLife)
Title: Re: Gensokyo Everyday's story
Post by: warpshadow on March 08, 2010, 03:34:29 AM
New version of the game is up. You can download it at http://www.megaupload.com/?d=NNS99U7I
Title: Re: Gensokyo Everyday's story
Post by: ChaoStar on March 08, 2010, 02:21:08 PM
New version of the game is up. You can download it at http://www.megaupload.com/?d=NNS99U7I

Awesome! I'm working on it right away.

Testing for the Shards: found the first one, and got it. it's been an hour of gameplay since I started.
The first treasure chest in the SDM duengeon doesn't work. I fixed it, though.

Got the next shard 16 minutes later.
Title: Re: Gensokyo Everyday's story
Post by: Kinzo the Astro Curious on March 08, 2010, 02:53:33 PM
Ah the great news that I have been waiting for!  :D

DL'in
Title: Re: Gensokyo Everyday's story
Post by: ChaoStar on March 08, 2010, 06:04:52 PM
Ah the great news that I have been waiting for!  :D

DL'in

Just to let you know, Four shards were placed in the map. Please find them, and record how long it took to find them. sank you~~

Edit: I fixed a problem with the Garnet shard, where you actually didn't get it. Also updated some weapons, and updated the weapon upgrade guy. Also, I put a really awesome item on Youmou. 1% droprate.
Title: Re: Gensokyo Everyday's story
Post by: warpshadow on March 08, 2010, 06:48:45 PM
What level you needed to get there as well. Also I would like details on how hard it is to beat other characters in a duel.
Title: Re: Gensokyo Everyday's story
Post by: ChaoStar on March 08, 2010, 06:54:33 PM
What level you needed to get there as well. Also I would like details on how hard it is to beat other characters in a duel.

I was around level 10. It's pretty easy to beat a character in a duel, but only if you have the best stuff. If not, it's pretty hard, but not like, insane. So, I can beat like, meiling, and not worry, but if I try to beat Remilia after meiling, I die.

EDIT: found another gem. I also fixed it, because you got two Ruby Shards. :<
EDIT: Where is the fourth gem? Well, I'm making a duengeon for it. *siiiigh*
Title: Re: Gensokyo Everyday's story
Post by: warpshadow on March 08, 2010, 07:55:35 PM
You need to talk to Shikieiki for the fourth jewel shard.
Title: Re: Gensokyo Everyday's story
Post by: ChaoStar on March 08, 2010, 09:28:12 PM
You need to talk to Shikieiki for the fourth jewel shard.

Well, I have a dungeon. I guess I'll put some sweet loot in it.

Sweet loot is:
Weapon: Obsidian Knife
Weapon: Teddy Bear
Weapon: Omega Blaster
Weapon: Crystalline Wand

Body Armor: Crystalline Dress
Headpiece: Cat Ears
Ring: Ancestral Band
Headpiece: Aetherium Tiara

exciting news: Not just is there a /ridiculous/ dungeon to attempt to beat, you can now add more people to your partyif you have enough friendship with them.(I've only done Marisa and Reimu as of now.)  :*

I can't seem to get Shikeki's event to work, and you'll be trapped there forever, beacuse she won't let you out. Or maybe I'm missing something. Anyway, I started Sanae, but uh, yeah. Working on making Sakuya and Reisin be able to join you, too. Also started Extra dungeon 1. I should have the update out by the end of the day. Hopefully...

Also! attack skills now take Stamina. However~ you also have a lot more stamina. :V (Well no. You get more as you level.)

EDIT: AHAHAHAHAAHAH Extra Dungeon 1. It's awesome. I made sure to put warnings before you enter them, so you don't get flattened instantly by insanity monsters. EDIT: I made Extra dungeon 1(located in the basement of the SDM) easier, by inserting a note somewhere that tells you how to solve it... sorta...

I managed to beat the Hakurei Dungeon, actually. I nerfed it, though, because it was a little too strong(It flattened my level 70 Reimu.). I recommend a level of like, 50-60 before going in there. but, a group of 4 or more 40's might work, too. ...that is, with good equipment. Looking at the food that's creatable, I should fix that, and set up a potion shop and stuff. After all, money should be able to buy things, if you're too lazy to make them yourself, or don't want to collect items. ...of course they'll be pricy.

Talking about shops, I made a weapon shop, just in case you lose an item or something. (all it has is the starter weapons. <3 Ugh, spellcard trade in all function is broken. I don't know what happened. I may or may not fix it. I also made it so you can trade spellcards for money, too.

Also, for those who don't like giving gifts, I set it so that you can get items only obtained from friendship by also dueling the character. Of course, the drop rate is crazy low. It's a good idea if you want doubles, though...

Expect an update by 12AM EST.
Title: Re: Gensokyo Everyday's story
Post by: Just a GBZero on March 09, 2010, 07:28:27 PM
The Sakuya speed error is still in, when you activate Patchouli's first event, her speed is set slower, and isent reset.  Also I'm keeping a list of errors I found so far, let me know if you would like to see it.
Title: Re: Gensokyo Everyday's story
Post by: ChaoStar on March 09, 2010, 07:29:52 PM
The Sakuya speed error is still in, when you activate Patchouli's first event, her speed is set slower, and isent reset.  Also I'm keeping a list of errors I found so far, let me know if you would like to see it.

Read my tower post, first. All the stuff mentioned in there will be on the update in about 8 hours. Yeah, I'd love to see it. ^__^ but please make sure I didn't mention it in any of my recent posts.
Title: Re: Gensokyo Everyday's story
Post by: Just a GBZero on March 09, 2010, 07:48:53 PM
Sorry about it, thought you siad you fixed it, since versions have been relesed since.

Looking though the list again, most of them are just layering errors, and people getting stuck leaving the map.  The only big bug I noticed was selecting Weapon Skills in the menu would lock up the game.  And Exiting out of the left exit of Nitori's house/waterfall would get you stuck.  Small one is Alice's doll in Marisa's house can be picked up multipul times in a row.

Completely unrelated to that, but could you fix Koakuma's hair.  The bright purple hair is kinda painful to the eyes, and it is'nt that color in cannon
Title: Re: Gensokyo Everyday's story
Post by: ChaoStar on March 09, 2010, 08:01:59 PM
Sorry about it, thought you siad you fixed it, since versions have been relesed since.

The only big bug I noticed was selecting Weapon Skills in the menu would lock up the game.  And Exiting out of the left exit of Nitori's house/waterfall would get you stuck.  Small one is Alice's doll in Marisa's house can be picked up multipul times in a row.

Completely unrelated to that, but could you fix Koakuma's hair.  The bright purple hair is kinda painful to the eyes, and it is'nt that color in cannon
Fixed, Fixed, Fixed, Fixed.

Also, finally, at level 13, I got all shards. It took me about 2 hours.
Title: Re: Gensokyo Everyday's story
Post by: ChaoStar on March 10, 2010, 02:00:00 AM
Bump for UPDATE! The thing we've all been waiting for!

Summary of updates, for those too lazy to read the tower-post.
-At a certain level of friendship with Sakuya, Reisen, Reimu, Sanae, and Marisa, you can recruit them. Be warned, though. You can only have 4 people with you... so store a character in the guest bed.
-Sanae scenario started.
-3 extra dungeons! One is by the Hakurei Shrine, the other in the basement of SDM, and the other in Entei. Easiest, harder, even harder, respectively.
-A lot of new items, and tons of spelling corrections and new descriptions.
-Skills now take Stamina.
-Stamina increases as you level up.
-Market now sells Armor, Weapons, and more potions.
-you can trade spellcards for cash
-all 4 shards corrected.
-upupdowndownleftrightleftright
-changed base stats of each class
-Sanae starts at level 5.


So here it is: http://www.mediafire.com/?mykj2ykwrmm

Enjoy v0.8!

So just fyi, I'll be away for like, a week or so, so I won't be able to do any updates. However... I might be able to make another dungeon, depending on the amount of work I finish today, for school. ^__^

I was planning for about... 13 Extra dungeons, each with even better weapons and armor. Also, I'll make Youmu a playable character. Please, post any problems you find (besides clipping problems, I know about those...) so I can improve on them~~
Title: Re: Gensokyo Everyday's story
Post by: ChaoStar on March 10, 2010, 03:22:35 PM
Bump for update. Sorry for the triple post.
Title: Re: Gensokyo Everyday's story
Post by: warpshadow on March 10, 2010, 05:52:45 PM
We have some really different ideas on what the game is going to look like. First of all I love the weapon descriptions and what you did to the scenario selection screen. Also Sanae was defintely going to be a playable character. I'm not so hot on the dungeons you added although there will be more combat areas in the game. I guess we should talk about the other stuff over chat sometime this weekend. 

If you want you are entirely free to create your own version of the game.
Title: Re: Gensokyo Everyday's story
Post by: ChaoStar on March 10, 2010, 06:03:41 PM
I'm not so hot on the dungeons you added although there will be more combat areas in the game. I guess we should talk about the other stuff over chat sometime this weekend. 

If you want you are entirely free to create your own version of the game.


I guess we should talk about the other stuff over chat sometime this weekend.

Well, the dungeons are optional. Completely optional. I just put them in there for people who want to challenge their skills at the game. After all, it takes a lot of friendship training /and/ combat traning.

It's tempting, but I'd rather help you out here.
I'm also away Friday to the FOLLOWING Sunday. That's a week.
Title: Re: Gensokyo Everyday's story
Post by: Just a GBZero on March 10, 2010, 06:12:49 PM
Picking up the saphire shard in the ice area gave me 8 middle spellcards and a ruby shard.
Title: Re: Gensokyo Everyday's story
Post by: warpshadow on March 10, 2010, 06:44:04 PM
How do you want to handle future updates to the game? As for me I plan on working on UFO and SWR sprites next until we can get together and flesh out a plot.
Title: Re: Gensokyo Everyday's story
Post by: Kinzo the Astro Curious on March 10, 2010, 07:25:13 PM
Is marisa fixed in v0.8? I downloaded and had a little play with v0.7, and found she still couldn't sleep in her own bed. I could go sleep in reimus though lol. just a bit far to go everytime though!

without the skills options in 0.7 I got owned by the fairies lol.
Title: Re: Gensokyo Everyday's story
Post by: ChaoStar on March 10, 2010, 07:29:16 PM
How do you want to handle future updates to the game? As for me I plan on working on UFO and SWR sprites next until we can get together and flesh out a plot.

Hmm. For right now, I really want to expand the areas, and add more weapons, items, and stuff for skills. Yes, we should definitely get together and flesh out a plot. I'm completely available tomorrow, basically.
Title: Re: Gensokyo Everyday's story
Post by: ChaoStar on March 10, 2010, 07:33:00 PM
Is marisa fixed in v0.8? I downloaded and had a little play with v0.7, and found she still couldn't sleep in her own bed. I could go sleep in reimus though lol. just a bit far to go everytime though!

without the skills options in 0.7 I got owned by the fairies lol.

^__^ I fixed all the beds and diaries. Although, with Sakuya's diary, you have to access it from the top. Also, second bed is for all the other party members, because you can't have more than four characters. ...And you get 5. Combat got a little more difficult, by the way. but, you get 1/12 of their HP in XP.
Title: Re: Gensokyo Everyday's story
Post by: Naut on March 10, 2010, 07:33:43 PM
Hello. So I've downloaded the Runtime packages and installed them, then downloaded Project2.exe, extracted and ran Game.exe, and the game crashes before anything other than a black screen comes up. I've tried downloading RPG Maker XP itself and installing that, then redownloading Project2.exe, but that didn't change anything. I even tried running Game.exe in compatability mode for XP Service pack two, still crashes. I can't seem to get this game to work.

I'm running Windows Vista 64 bit.

Any ideas on how I can get this game to run?
Title: Re: Gensokyo Everyday's story
Post by: ChaoStar on March 11, 2010, 04:14:49 AM
Hello. So I've downloaded the Runtime packages and installed them, then downloaded Project2.exe, extracted and ran Game.exe, and the game crashes before anything other than a black screen comes up. I've tried downloading RPG Maker XP itself and installing that, then redownloading Project2.exe, but that didn't change anything. I even tried running Game.exe in compatability mode for XP Service pack two, still crashes. I can't seem to get this game to work.

I'm running Windows Vista 64 bit.

Any ideas on how I can get this game to run?

Google found this: http://www.gamefaqs.com/boards/genmessage.php?board=921745&topic=41023595
Title: Re: Gensokyo Everyday's story
Post by: Naut on March 11, 2010, 04:53:42 AM
I highly doubt this has anything to do with Vista, actually. It's more likely that I'm running 64bit.
Title: Re: Gensokyo Everyday's story
Post by: ChaoStar on March 11, 2010, 02:03:40 PM
Possibly. Also, fixed the shards, so you get one of each. I would really like to know where you're going with these shards, the_shadow... (My thoughts are Yukari side quest?)

Picking up the saphire shard in the ice area gave me 8 middle spellcards and a ruby shard.

It didn't give you anyspellcards. Something else did.
Title: Re: Gensokyo Everyday's story
Post by: ChaoStar on March 12, 2010, 03:10:54 AM
(http://dl.dropbox.com/u/4934601/Screen%20shot%202010-03-11%20at%207.51.31%20PM.png)
 :yukkuri:

I'll be releasing an update soon.
Contents:

-Youmu as a playable Character. (and addable, too.)
-The boss in the above screenshot, which means a new hardest thing ever.
-Said Boss drops(25% chance) the currently most powerful armor in the game, also supplying you with a really cool skill.
-Marisa's father sells stuff now.
-Sanae weapons, with skillz!
-UMBRELLAWEAPONS

V 0.8.5 - http://www.mediafire.com/?wttnjijmilz

Also,I just noticed that on the other side of nitori's waterfall, to get to the area where extradungeon 4is located, you need to press the action button to activate it. I forgot to set it to contact >_<
Title: Re: Gensokyo Everyday's story
Post by: warpshadow on March 12, 2010, 06:53:32 PM
update
I continue to work on the ufo sprites. I have a working Kogasa and Murasa and Nue should be done next.

In the mean time could you work on the following things
A recruitable Alice, Meiling and Suika. Since they are only recruitable you don't have to follow the same rules as the main characters.
A forest dungeon on the other side of Wriggle's house Map (darkness forest map id 66).
A two layer ice cave connected to the snow field.
Also think up some event ideas. Even if you don't add them I can code them if you tell me about them.
Also where do you think we should stick the temple of Myouren?
Title: Re: Gensokyo Everyday's story
Post by: Just a GBZero on March 12, 2010, 07:12:04 PM
Also where do you think we should stick the temple of Myouren?
Couldent you put it past the graveyard to the north?  Nothings up there as far as I recall.  Got no ideas for the event stuff though.

Also sorry to bring it up again, but the battle sprite for Koakuma is using the old design, and the currents green skin is more berable then the old ones hair.  That is of .8 at least
Title: Re: Gensokyo Everyday's story
Post by: ChaoStar on March 12, 2010, 11:50:50 PM

Also where do you think we should stick the temple of Myouren?

Well, I have this long, uncompleted route on the other side of Nitori's waterfall. It's also where the crystal boss is. :< Also, hi. I'm in DC right now <3
Title: Re: Gensokyo Everyday's story
Post by: MaronaPossessed on March 14, 2010, 03:06:44 AM
Major error on the next patch. If you talk to shikieiki repeatly, she'll keep giving you 30g.
Title: Re: Gensokyo Everyday's story
Post by: Mikirin on March 14, 2010, 03:27:03 AM
I dunno, but at the Prismriver mansion you can walk through the ceiling and that cracked area. o.o
Title: Re: Gensokyo Everyday's story
Post by: MaronaPossessed on March 14, 2010, 07:14:49 PM
I dunno, but at the Prismriver mansion you can walk through the ceiling and that cracked area. o.o
Yeah I was told to ignore these errors...

Then again it's Gensokyo. They can fly...
Title: Re: Gensokyo Everyday's story
Post by: warpshadow on March 15, 2010, 04:30:36 AM
I have a new preliminary version of the game. I have figured out some interesting changes to combat but so far they only work for Rumia, Chen and Wriggle. Tell me what you think of the changes so I can be sure of them before I implement them to the rest of the enemies. http://www.megaupload.com/?d=Z4AQ50RT (http://www.megaupload.com/?d=Z4AQ50RT)
Title: Re: Gensokyo Everyday's story
Post by: Suikama on March 15, 2010, 04:33:55 AM
Aaaaaaaarrrrggg. Accidently fought the "ghost" and I can't run or save or anything and now I gotta start all over durrrrr
Title: Re: Gensokyo Everyday's story
Post by: ChaoStar on March 15, 2010, 09:30:36 PM
Major error on the next patch. If you talk to shikieiki repeatly, she'll keep giving you 30g.
olol.
I have a new preliminary version of the game. I have figured out some interesting changes to combat but so far they only work for Rumia, Chen and Wriggle. Tell me what you think of the changes so I can be sure of them before I implement them to the rest of the enemies. http://www.megaupload.com/?d=Z4AQ50RT (http://www.megaupload.com/?d=Z4AQ50RT)

This does include what I added, right? T__T

Also, anyone managed to defeat the Crystalaskdjasfjhabd boss? I did~ (FINALLY.) My characters were level 50-ish.
Title: Re: Gensokyo Everyday's story
Post by: warpshadow on March 16, 2010, 03:46:31 AM
It's your version .085 with some combat changes added in with the three characters I mentioned.
Title: Re: Gensokyo Everyday's story
Post by: warpshadow on March 20, 2010, 04:47:13 AM
Checkout the combat changes (to Rumia, Wriggle and Chen)I have done when you get back. If you think they are okay then I can work on implementing them to the rest of the cast. Also this game could use some plot and I would like your input on that front.

As for character sprites I am almost done with Murasa and only have to do the hat. When I get time I will finish the rest of the UFO cast and then the rest of the windows characters and maybe start on the pc 98 ones.
Title: Re: Gensokyo Everyday's story
Post by: ChaoStar on March 20, 2010, 08:37:34 PM
Checkout the combat changes (to Rumia, Wriggle and Chen)I have done when you get back. If you think they are okay then I can work on implementing them to the rest of the cast. Also this game could use some plot and I would like your input on that front.

As for character sprites I am almost done with Murasa and only have to do the hat. When I get time I will finish the rest of the UFO cast and then the rest of the windows characters and maybe start on the pc 98 ones.

I'm back. I think I'll work on making some areas (and check out the changes to RumiaWriggleChen). Personally, I think I'll make another town area. I'll leave some empty places, if you wanna put any canon characters in there~

As for plots, we should IRC and discuss that. I have exams coming up pretty soon, so besides today, I won't be doing much heavy work this week.

EDIT: asdf you broke my saves with the camera quest. T___T
Title: Re: Gensokyo Everyday's story
Post by: ChaoStar on March 21, 2010, 06:22:00 PM
Ok, a new version for you guys. Not too many drastic changes, but hey.

-Yukari is playable via secret cheat in the beginning. She's really only for debug purposes.
-Created a small port town with only a shop in it right now.
-Moved the Crystal dungeon to Makai.
-Fixed a few clipping problems.

the download is a lie
Title: Re: Gensokyo Everyday's story
Post by: warpshadow on March 22, 2010, 07:30:37 AM
I couldn't open the new version of the game. I tried downloading more than once but it always froze at the same point.
Title: Re: Gensokyo Everyday's story
Post by: ChaoStar on March 22, 2010, 01:23:34 PM
I couldn't open the new version of the game. I tried downloading more than once but it always froze at the same point.

Freezes where?
Title: Re: Gensokyo Everyday's story
Post by: Kinzo the Astro Curious on March 22, 2010, 01:35:55 PM
I have a new preliminary version of the game. I have figured out some interesting changes to combat but so far they only work for Rumia, Chen and Wriggle. Tell me what you think of the changes so I can be sure of them before I implement them to the rest of the enemies. http://www.megaupload.com/?d=Z4AQ50RT (http://www.megaupload.com/?d=Z4AQ50RT)

Few problems with this version I noticed

- Marisas max health and stamina jumped up very high after I first used laser ... least thats how i think it happened, having about 800 odd health and about 300 stamina at the start. dunno if that was intentional, I didnt get to test reimu in battle for the reasons below-
- Reimu couldn't equip anything at all.
- I couldn't get the clothes shop bit to upgrade anything, they just said their first line then did nothing.
- Also kindouru's shop as marisa you get the event where marisa asks reimu to buy a book occur, so I had marisa asking marisa to buy her a book :V

I like the dungeons idea, though I have no idea what the shards are for yet! I only noticed the new one at the back of the shrine after I accidently overwrite marisa's file with reimu's one when she cant fight compared to marisas major overpowering :x bugger!

One thing I think needs fiddling aside from the errors is I think the occurance rate of combat is far too high moving roughly 2-12 steps then getting attacked again? And the ammount of variation in attacks you can use in that combat too low, could use AOE attacks and such to deal with larger ammounts of enemies, which is what I liked about marisa in the second version. Least, if i remember right it was her who could attack all the enemies with one skill.
Title: Re: Gensokyo Everyday's story
Post by: warpshadow on March 22, 2010, 06:33:06 PM
Freezes where?
It downloads the audio or at least most of it and then stops saying the extraction has failed.
Title: Re: Gensokyo Everyday's story
Post by: Garlyle on March 22, 2010, 07:29:38 PM
It downloads the audio or at least most of it and then stops saying the extraction has failed.
This almost always means your download got cut off early.  Delete and redownload the file.
Title: Re: Gensokyo Everyday's story
Post by: ChaoStar on March 22, 2010, 11:31:09 PM
Few problems with this version I noticed

- Marisas max health and stamina jumped up very high after I first used laser ... least thats how i think it happened, having about 800 odd health and about 300 stamina at the start. dunno if that was intentional, I didnt get to test reimu in battle for the reasons below-
- Reimu couldn't equip anything at all.
- I couldn't get the clothes shop bit to upgrade anything, they just said their first line then did nothing.
- Also kindouru's shop as marisa you get the event where marisa asks reimu to buy a book occur, so I had marisa asking marisa to buy her a book :V

I like the dungeons idea, though I have no idea what the shards are for yet! I only noticed the new one at the back of the shrine after I accidently overwrite marisa's file with reimu's one when she cant fight compared to marisas major overpowering :x bugger!

One thing I think needs fiddling aside from the errors is I think the occurance rate of combat is far too high moving roughly 2-12 steps then getting attacked again? And the ammount of variation in attacks you can use in that combat too low, could use AOE attacks and such to deal with larger ammounts of enemies, which is what I liked about marisa in the second version. Least, if i remember right it was her who could attack all the enemies with one skill.

Ok, I fixed Reimu. Hey, please don't have saves go over, it messes with the system, and you end up not getting certain skills and stuff.

you need to have the stuff equipped to the main character to upgrade them. and you have to have enough power items.
Ok, here's where everything is:
Yukari's unlock key is in the scenario scelection place, on the left crystal. Talk to it, and then talk to Yukari and say no until she says "Or, would you rather play as me".
Extra dungeon one is behind Hakurei shrine
Ex 2 is in the Scarlet devil mansion
Ex 3 is in Entei
Ex 4 is in Makai.

The shards don't mean anything yet. Just remember where they are. Also, Reimu can attack everyone at once. I try to be as diverse. You'd like Sanae. She has a very diverse set of skills.

Also, I noticed that I was reaching the stat cap, with some of the higher level items. So I broke the stat cap. It now goes to 99999. Good luck beating that, bro. ;)
Title: Re: Gensokyo Everyday's story
Post by: ChaoStar on March 23, 2010, 10:13:27 PM
http://www.mediafire.com/?f52jdnzgzn0

ok, hueg update. Besides the things mentioned earlier, this version also has different stat and level caps. You can now level up to 999! Stats cap at 9999.
Title: Re: Gensokyo Everyday's story
Post by: Kinzo the Astro Curious on March 23, 2010, 11:57:14 PM
Oh no the issues with marisa weren't caused by moving saves across, I litterally had started on this version that time as I thought that it may cause issues.

So I dunno why the stats all screwed up or the armourer lol

I'll try sanae then in either the new version or the old one... cant decide. I want the new version, I could download it here, but ive got 600mb of internet left this month and thats a fairly hefty chunk of it to lose when I can download it at uni tomorrow :x
Title: Re: Gensokyo Everyday's story
Post by: ChaoStar on March 24, 2010, 12:34:55 AM
Oh no the issues with marisa weren't caused by moving saves across, I litterally had started on this version that time as I thought that it may cause issues.

So I dunno why the stats all screwed up or the armourer lol

I'll try sanae then in either the new version or the old one... cant decide. I want the new version, I could download it here, but ive got 600mb of internet left this month and thats a fairly hefty chunk of it to lose when I can download it at uni tomorrow :x

Download it tomorrow, yeah. ^__^ But I didn't change sanae at all, so don't worry. Also, I have no idea what is causing Marisa's crazy.
Title: Re: Gensokyo Everyday's story
Post by: Kinzo the Astro Curious on March 25, 2010, 12:27:27 AM
Still haven't found where makai is, and dungeon 2 is fun but has me totally baffled. I was like, kay, so its like eintei, get the order right, clear all 4, then go through to the exit right?

wrong, back to having 4 door gaurds around me again and cant figure an order this time :V

no idea what to do now lol
Title: Re: Gensokyo Everyday's story
Post by: ChaoStar on March 25, 2010, 01:21:12 AM
Still haven't found where makai is, and dungeon 2 is fun but has me totally baffled. I was like, kay, so its like eintei, get the order right, clear all 4, then go through to the exit right?

wrong, back to having 4 door gaurds around me again and cant figure an order this time :V

no idea what to do now lol

Answer to Second dungeon:
Up Up Down Down Left Right Left Right
If you're trapped, use your teleports. (The reason you didn't get it was because of the fact I um, forgot to include the answer somewhere else.)

Makai is in Satori's basement. Basically, from Reimu's shrine, go down, take a left, and then go up, pass the lily white house, take a left, enter cave before hot spring, go through cave, go allll the way through underground yokai town, pass koishi, turn left, go through big door, walk around until you meet rin, go left from her, and keep going until you find entrace to makai.
Title: Re: Gensokyo Everyday's story
Post by: Kinzo the Astro Curious on March 25, 2010, 06:23:29 PM
I managed to find makai in the end, Id made the assumption It'd probably be down there and found it. Then spent the next 20 minutes trying different stratergies getting pwn'd by the boss  :V (I only beat the boss in the 3rd dungeon by luck, for some reason it missed with everyshot, I fought it again, then got annilated  :V glad I saved before the 2nd time!)

Ah well, I'll finish the 2nd dungeon and hope it levels me up some! Also loaded myself on ex-stone potions so we'll see later.
Title: Re: Gensokyo Everyday's story
Post by: ChaoStar on March 25, 2010, 06:45:16 PM
I managed to find makai in the end, Id made the assumption It'd probably be down there and found it. Then spent the next 20 minutes trying different stratergies getting pwn'd by the boss  :V (I only beat the boss in the 3rd dungeon by luck, for some reason it missed with everyshot, I fought it again, then got annilated  :V glad I saved before the 2nd time!)

Ah well, I'll finish the 2nd dungeon and hope it levels me up some! Also loaded myself on ex-stone potions so we'll see later.

Ahahahahah. Good luck. My characters had really nice loot equipped and were level 50 before I had a chance of beating the Makai Boss. But if you get the item it drops, it'll make killing it a piece of cake. (Just as a hint, That move it uses, Miraculous Ultimatum, heals it for quite a bit. So you really have to pump out the DPT.)
Title: Re: Gensokyo Everyday's story
Post by: Kinzo the Astro Curious on March 25, 2010, 07:00:34 PM
Oh no, Im just on about the door gaurd boss  :V Cant kill the fuckin thing It just KO's me with destruction  :V
Title: Re: Gensokyo Everyday's story
Post by: ChaoStar on March 25, 2010, 07:08:33 PM
Oh no, Im just on about the door gaurd boss  :V Cant kill the fuckin thing It just KO's me with destruction  :V

:V

The door guard is really easy compared to the boss behind the door.
Title: Re: Gensokyo Everyday's story
Post by: warpshadow on April 08, 2010, 05:46:28 PM
Update: I have implemented the new spell card rules for all the level one and two bosses as well as all the midbosses I could find spell cards for. This includes the UFO characters which I have created sprites for. I plan on releasing another version once I have the new spell card stuff added for level 3 bosses as well as any quick updates I can think of.
Title: Re: Gensokyo Everyday's story
Post by: warpshadow on April 16, 2010, 12:26:28 AM
Another update. I am changing Eientei around a bit. Don't worry ex dungeon 3 will still be around, just in a more out of the way place. Also Version 0.08 will be delayed a bit because I want to add some stuff to Reisen's and Sanae's scenarios as well as create the first two easy dungeons.
Title: Re: Gensokyo Everyday's story
Post by: ChaoStar on April 17, 2010, 01:18:46 AM
Another update. I am changing Eientei around a bit. Don't worry ex dungeon 3 will still be around, just in a more out of the way place. Also Version 0.08 will be delayed a bit because I want to add some stuff to Reisen's and Sanae's scenarios as well as create the first two easy dungeons.

yay easy dungeons! =D

Don't forget Youmu's Scenar- oh wait. I'm supposed to work on that. Can't wait to get working on this again~
Title: Re: Gensokyo Everyday's story
Post by: Kinzo the Astro Curious on April 17, 2010, 10:58:03 AM
I expect mima and shinki somewhere this time  :V I was slightly disapointed not to see mima in the dungeon behind the shrine!

Still not beat the 4th dungeon boss, I keep thinking I'm gonna beat it, as its attacks are so bloody random, then get totally destroyed lol
Title: Re: Gensokyo Everyday's story
Post by: warpshadow on April 18, 2010, 07:32:21 PM
Wow my first request for Mima. That may take some time as I couldn't find her in the group of sprites that I found on the net (only windows games up to SA) so I have started to create character sprites myself. My current schedule for this is...
1. All of the UFO characters
2.All remaining windows characters (Tenshi, Iku, Hatate)
3. The cast of PoDD
4. Other earthbound pc-98 characters (Orange, Meira etc)
5. Makai pc-98 characters

As well as fitting in a special character Wonderful life wanted in the game.
Title: Re: Gensokyo Everyday's story
Post by: Kinzo the Astro Curious on April 18, 2010, 08:11:27 PM
was you expecting mima to be asked for sooner?  :V didn't neccesarily mean her as playable though.

Then again with the whole cast of PoDD she'd have to be included.

Wonder where the hell Ruukoto is gonna be lol. and mimimimimimimimimi
Title: Re: Gensokyo Everyday's story
Post by: ChaoStar on April 18, 2010, 10:53:39 PM
Talking about the shrine behind the dungeo- wait, switch those. Anyway, Dungeon-behind-shrine, expect some majorrrrr updates when I get my hands on it. Coz I was pretty unsatisfied with it. ^__^
Title: Re: Gensokyo Everyday's story
Post by: warpshadow on April 28, 2010, 05:23:46 PM
Update
I have encoded stuff for the level 3 bosses but I am going to hold off on releasing version 0.08 until I can get a couple more things done, particularly for the Reisen and Sanae scenarios.
Title: Re: Gensokyo Everyday's story
Post by: warpshadow on May 05, 2010, 06:13:39 PM
Good news, good news everyone a new version of Gensokyo Everyday's story is out and there are several improvements
You can download the new version here http://www.megaupload.com/?d=M31C6KBG
Title: Re: Gensokyo Everyday's story
Post by: ChaoStar on May 05, 2010, 10:00:43 PM
Fucking FINALLY.
Title: Re: Gensokyo Everyday's story
Post by: warpshadow on May 06, 2010, 02:05:33 AM
You wouldn't release games as quickly if you had a full time job on top of school either. Also to be noted this is version 0.08 which means the next update will be the strongest update. Any ideas on what I should add there?
Title: Re: Gensokyo Everyday's story
Post by: ChaoStar on May 06, 2010, 03:37:18 AM
You wouldn't release games as quickly if you had a full time job on top of school either. Also to be noted this is version 0.08 which means the next update will be the strongest update. Any ideas on what I should add there?

We should collaborate on the strongest update.
Title: Re: Gensokyo Everyday's story
Post by: warpshadow on May 07, 2010, 05:27:46 PM
I try but I can't seem to find you on irc. Do you have rpgmaker xp?  Also it has been almost two days and no one has complained about bugs in the game which could be a good thing.
Title: Re: Gensokyo Everyday's story
Post by: ChaoStar on May 09, 2010, 11:08:19 PM
I try but I can't seem to find you on irc. Do you have rpgmaker xp?  Also it has been almost two days and no one has complained about bugs in the game which could be a good thing.

I do have the maker. I've also been a bit deep in work. PM'ing me would work better.

Ever consider that people have lost interest?
Title: Re: Gensokyo Everyday's story
Post by: warpshadow on May 11, 2010, 10:25:23 AM
People have lost interest?   :ohdear: I am so sad. But anyways work on the strongest update is coming along. Namely the new combat system will be implemented with level 4 and 5 bosses as least. That also means I have changed my sprite schedule around a bit and work on Iku is progressing well.

Also I have realized one of the basic flaws in the game, namely too many characters and not enough to do with them. It is also my plan that the strongest update will have a bunch more events, a few dozen is my goal.
Title: Re: Gensokyo Everyday's story
Post by: ChaoStar on May 11, 2010, 10:46:35 PM
Did you PM me about my contribution to the update?
Title: Re: Gensokyo Everyday's story
Post by: warpshadow on May 27, 2010, 06:41:11 PM
Just as a note I am not dead yet even though there has been a huge lull in progress. I was able to finally finish the Iku sprite today though.
Title: Re: Gensokyo Everyday's story
Post by: Kinzo the Astro Curious on June 04, 2010, 04:39:48 PM
I've not been about because of exams and the such. Could pick up on this again when Im back at my dads house with unlimited internet in a few weeks though.
Title: Re: Gensokyo Everyday's story
Post by: warpshadow on June 04, 2010, 11:02:03 PM
I know the feeling. It's also why very little work has been done on the strongest of updates. However I do have a couple of ideas that I plan to implement.
Title: Re: Gensokyo Everyday's story
Post by: Doll.S CUBE on July 14, 2010, 11:33:47 PM
You have a great game here but I found certain things that bug me.
note: I played as Reimu

-Marisa is too weak once you get to the higher levels (for me anyway)

-Shikieki is tough but doesn't do much damage to me and gives too much exp. I mean I got from level 20-30 to 50+ just by versing her all the time.

-Non-Ex dungeon bosses are too weak once you get to 20-30 level or less.

-I can't recruit Sanae.

-What do you do with the fishes?

-Keine learning goes beginner, average, average then nothing.

-I can't complete Ex-Dungeon 2, even tough I followed those direction.

-Shows an error when trying to go beyond the graveyard north of town.

-Can you do a better hint for the Tea set quest.

-Oh and you have certain glitches in the houses of Aya, Yukari, Marisaand some more I can't remember.

Those are the ones I can think off top of my head.
Title: Re: Gensokyo Everyday's story
Post by: warpshadow on July 18, 2010, 03:50:08 PM
Sorry but I haven't been working on the game in a long while. However as I now know there is still interest in it I will start up again. Today I am working on a leaves event with Youmu.
Title: Re: Gensokyo Everyday's story
Post by: warpshadow on July 20, 2010, 06:06:31 AM
I am currently working on the problem you brought up Doll Warrior.S
-I have fixed the Keine and Aya problems.
-I am boosting the stats for final and ex bosses
-I can't figure out the problems with beyond the graveyard and recruiting Sanae. Did you already have four characters in your party when you tried to recruit her?
Title: Re: Gensokyo Everyday's story
Post by: Mai on July 22, 2010, 02:55:04 AM
Hi there. I've r ead through the thread and I just wanted to tell you that I think you're game sounds great. I've always wanted a Harvest Moon-esque Touhou game.  I'm DLing it right now. I'll tell you if I find anymore bugs or if I have a suggestion. <3
Also, please don't give up on this project. It sounds like you've put a lot of work in it and it looks very nice. I'd hate it if Gensokyo Everyday's story went unfinished. >w<
Btw, is Wonderful still working with you? And have you done anything else with the game?
Title: Re: Gensokyo Everyday's story
Post by: warpshadow on July 22, 2010, 03:26:17 AM
First of all thanks for the support. Secondly I don't think wonderful is with the project anymore although that could change. As for what I am doing now with the game I am working on updating the fight codes for higher level bosses to match the code I came up with for level 1-3 bosses. I also plan on having some more characters to recruit, after all It feels a bit silly to recruit Sakuya and Youmu when you are playing Marisa.

Also any non combat events that I can think of in the next 3 weeks will be added as well.
Title: Re: Gensokyo Everyday's story
Post by: Doll.S CUBE on July 22, 2010, 10:50:08 AM
-I can't figure out the problems with beyond the graveyard and recruiting Sanae. Did you already have four characters in your party when you tried to recruit her?

Yeah, I had 4 character's when I tried to recruit her

Also there is something wrong with Reisan's Phantom gun when I try to use it in succession with the others special, mostly Reimu's
Title: Re: Gensokyo Everyday's story
Post by: warpshadow on July 24, 2010, 05:00:52 AM
Progress update
-I have changed Phantom gun so it won't be such a problem anymore.
-I have made considerable progress in the battle codes for enemies. I am almost done with all the level 4 and 5 bosses except for three level 5 bosses and the Prismriver sisters (they are a bit more complex to work with)
-I have started work on the recruitable characters. There will be seven new characters you can recruit in version 0.09

Also I was considering releasing the new version of the game around august 8th. However I think I will be delaying that for a couple of weeks to see what new additions to the Touhou canon will be made with the new game. After all the next update was billed as the strongest update and so passing up new info on Cirno would be a shame.
Title: Re: Gensokyo Everyday's story
Post by: warpshadow on July 26, 2010, 06:28:09 AM
I have finished the level 5 bosses and now am working on the fighting codes for the final bosses. Other than the fighting codes and new partners what does anybody think needs to be added in the next update?
Title: Re: Gensokyo Everyday's story
Post by: Doll.S CUBE on July 26, 2010, 05:55:18 PM
I think an Auto-battle option (where everybody just selects attack) should be nice for dealing with weaker enemies cause it's so long versing them.
Title: Re: Gensokyo Everyday's story
Post by: warpshadow on July 27, 2010, 05:32:40 AM
When the game updates look for the madness bauble. You should find it in the underground city. Any other requests?
Title: Re: Gensokyo Everyday's story
Post by: Sriggle on July 27, 2010, 10:25:38 AM
Hi.

Currently playing and loving it. However, in the basement/dungeon where Sakuya can fight bats, there is a patch that I cannot get out of. I can wlak into it, I can walk back-and-forth, but not out of it.

EDIT: Please forget about it. My keyboard was being sucky.
Title: Re: Gensokyo Everyday's story
Post by: Sriggle on July 27, 2010, 05:51:59 PM
BUG REPORT:
I walk into Eitentei as Marisa.

Marisa encounters Tewi and accepts her request.

Marisa goes into Eirin's room.

Eirin calls Marisa "Reisen".

I think it's a bug, unless Eirin has been taking some of her own drugs..

(Also, willing to do CGs if needed.)
Title: Re: Gensokyo Everyday's story
Post by: Code Slasher on July 27, 2010, 09:53:01 PM
Is this supposed to be in the style of Maple Story?  Please note: I'm clueless  :D.
Title: Re: Gensokyo Everyday's story
Post by: warpshadow on July 29, 2010, 03:28:38 AM
1. No this game is not like Maple Story but then again I never played that game.
2.Eirin bug is fixed.
3. Of course I will accept CGs.
4. Instead of seven new characters to recruit version 0.09 will have 13.
Title: Re: Gensokyo Everyday's story
Post by: Sriggle on July 31, 2010, 08:41:15 PM
Alright.

Contact me with instructions on what CGs to do, when you've decided what kind of CGs and where they should be. I could also draw facesets for the main characters.
Title: Re: Gensokyo Everyday's story
Post by: warpshadow on July 31, 2010, 10:07:26 PM
My requests for graphics are
-Any pc 98 characters
-Tenshi, Hatate, Kasen
-Battle portraits for any character.

Basically anything would be fine, just do what you can and want to do.
Title: Re: Gensokyo Everyday's story
Post by: Sriggle on August 01, 2010, 12:01:32 AM
Alright.

I am not a pixel artist, but I can draw battle portraits. I might tinker around with the spritesets, but I can't promise anything right now. Will get right to the battle images in the morning.
Title: Re: Gensokyo Everyday's story
Post by: warpshadow on August 01, 2010, 01:02:56 AM
Anything in a .png format would be great. The only thing you have to do is make them better than the one's that exist now (which should be easy enough).
Title: Re: Gensokyo Everyday's story
Post by: Sriggle on August 04, 2010, 09:44:47 AM
Alright. I'm working on Rumia as we speak.
Title: Re: Gensokyo Everyday's story
Post by: warpshadow on August 06, 2010, 07:03:27 AM
Is that so? Excellent news.

In other game news I have finished the fight codes for all the combatants (with exceptions on who will be added when 12.8 comes out) and most of the work behind the new recruit-able characters.
Title: Re: Gensokyo Everyday's story
Post by: warpshadow on August 13, 2010, 05:05:42 AM
update I have added a total of seven new characters to this game for the strongest update. This means the entire cast of Ufo, SWR and DS are in the game now. However I want to make the next update as good as i can get it so does anybody have any more requests on things that they would like to see in the game?
Title: Re: Gensokyo Everyday's story
Post by: Doll.S CUBE on August 13, 2010, 08:47:55 AM
How about more upgrades for the weapons?
Title: Re: Gensokyo Everyday's story
Post by: warpshadow on August 14, 2010, 06:13:42 AM
There will be more weapons (with more weapon skills) in the new version of the game but are you wanting more than 5 upgrades per weapon?
Title: Re: Gensokyo Everyday's story
Post by: Doll.S CUBE on August 14, 2010, 08:25:02 AM
Yeah, if you can include it, maybe up to 8 upgrades? Also you should make it  so that the shop keep tells you that its upgraded fully when you reach the highest level for the weapon
Title: Re: Gensokyo Everyday's story
Post by: Kyaksa on August 14, 2010, 05:01:33 PM
Is there any way to configurate the buttons?

I perfer z/x but I got x/enter... and it's very annoying DX
Title: Re: Gensokyo Everyday's story
Post by: Kyaksa on August 14, 2010, 05:34:30 PM
Also.. I'm on reimu's tutorial level and I just learn Writting 2 times with Keine and Now Yukari is broken... no matter how many times I press 'enter' sahe doesn't respond but Chen does.
Title: Re: Gensokyo Everyday's story
Post by: warpshadow on August 14, 2010, 06:14:06 PM
About the requests
I will include more weapon upgrade but they will most likely be the result of a quest, after all you should go adventuring to get the most powerful sword.
The button configuration is a feature of rpgmaker. If you want to change it just press F1 when playing a game and it will bring up a menu.

I fixed the writing bug as well as a few bugs in the Sanae scenario.
Title: Re: Gensokyo Everyday's story
Post by: Kyaksa on August 14, 2010, 06:22:38 PM
Quote
I fixed the writing bug as well as a few bugs in the Sanae scenario.

-3- do I have to wait for the next update for those fixes?
Title: Re: Gensokyo Everyday's story
Post by: warpshadow on August 14, 2010, 07:18:07 PM
Yes.
Title: Re: Gensokyo Everyday's story
Post by: Sriggle on August 16, 2010, 10:08:00 PM
Currently working on Yuyuko, who's around 75% done.

Could I request some more scenarios? Like more romantic scenes for the characters, if you havn't dropped the "Dating sim" aspect.
Title: Re: Gensokyo Everyday's story
Post by: Lord Phantasm Satori on August 16, 2010, 11:21:02 PM
romantic scenes? seriously, we can't have ALL of them be lesbian, now. sheesh. er... sorry. fanon is fanon.

Title: Re: Gensokyo Everyday's story
Post by: warpshadow on August 17, 2010, 04:02:37 AM
Okay what pairings are you most interested in?
Title: Re: Gensokyo Everyday's story
Post by: Lord Phantasm Satori on August 17, 2010, 07:07:04 AM
if you are talking to me... then Koishi seems to be the only one actually potentially interested in the other girls of gensyoko. considering some of her danmaku, that is... maybe cirno, because she's so stupid, she would be completely oblivious that there was a relationship in the first place :P

oh! Alice + Medicine Melancholy. It makes sense because Medicine has been abandoned and is lonely, and Alice... well she likes dolls, Ha ha, old chap!

if you weren't talking to me, too bad! I'm putting those ideas down anyway! Ha ha, old chap!
Title: Re: Gensokyo Everyday's story
Post by: Doll.S CUBE on August 17, 2010, 09:32:40 AM
How about Marisa X Alice or Marisa X Patchouli? Could interesting if you can choose to go for one or the other if you play as Marisa. Just don't make it three way, I find harems...geh
Title: Re: Gensokyo Everyday's story
Post by: Sriggle on August 17, 2010, 07:03:26 PM
Hmm, I propose the following:

Marisa: Patchouli, Alice, Nitori(Something like a secret character that is hard to approach), Reimu

Sanae: Kanako, Suwako, Reimu

Reimu: Sanae, Marisa, Remilia

Sakuya: Remilia, China

Reisen: Kaguya, Eirin, Tewi, Mokou(extra-hard to get character)

Could be interesting if Rinnosuke was a character all girls could get, but was extra hard to romance, and required much effort.

These are what I can think of right now. I'm up for writing scenarios if needed.

Not much of this is needed to be finished in the next update, since it's a demo and all.

It would be nice if characters like Flandre and Cirno were eligable for "little sister"-like relationships, with them handing you things that are usually useless junk, but from time to time will be something rare.
Also, for the next planned playable character, it would be interesting with Cirno, if you're planning to make another character.
Title: Re: Gensokyo Everyday's story
Post by: Kyaksa on August 17, 2010, 07:16:51 PM
SW got me inspiration:

Letty with Daiyosei and Cirno as a family.

An odd relationship... Rumia, Flandre and Mystia to all become friends for their desire to eat and have fun (despite the fact that Flandre can easily 'break' those first stages friends).

Sakuya: A hard-to-get-relationship with Yumeko... For they're similarities as for their difference...

Sanea: hard-to-get Koishi... despite it being all Kanako's doing maybe she got to know her? XD
Title: Re: Gensokyo Everyday's story
Post by: Myschi on August 18, 2010, 03:22:29 AM
Gave this a shot from a friend's recommendation!

If you need a hand with some scripting, and if XP is anything like RPG Maker 2000/2k3, then I could help ya.

Also.

Reimu's shrine: The hallway leading to the altar - The bottom square (right underneath the one that teleports you to the altar room) doesn't work. Both of them work when going from the altar room to the main room.

Also, it seems like Rinnosuke and Marisa still say their 'gossip' phrases during the dialogue box involving the letter from Yukari/crystal.

Finally, the fountain in the human village can be walked through, as can the scarecrow.

So far, it's pretty good, though!

EDIT: As Sakuya, the aforementioned friend says: It says I need rice to make Masu Sushi, but I have rice. (This is after upgrading cooking twice, unsure if it's a situational bug or not.)

Oh, and apologies if I'm posting any bugs that other people have posted in the past.
Title: Re: Gensokyo Everyday's story
Post by: warpshadow on August 18, 2010, 04:02:20 AM
Okay bugs that pikbak mentioned are now fixed.

As for characters all are noted and if it wasn't for your Reimu list I would suggest Sailor Wriggle's handle be changed to Sailor Satori.

I will continue working on 0.09 but it won't take too long for an update.
Title: Re: Gensokyo Everyday's story
Post by: Lord Phantasm Satori on August 18, 2010, 04:38:13 AM
Satori is too cool to be a sailor
Title: Re: Gensokyo Everyday's story
Post by: Myschi on August 18, 2010, 05:49:29 AM
Found a few more map errors.

 Red circles (and where Marisa is) show things that Marisa can stand on top of. (http://i817.photobucket.com/albums/zz98/pikbak/whoa.jpg) Her sprite's feet are literally atop these things.


This one needs a bit more explanation. (http://i817.photobucket.com/albums/zz98/pikbak/whoa2.jpg) Spots 2 and 3: The items are atop Marisa's sprite when she walks on them. 1: It cuts her head off, like the unmarked one.


* You can walk on the border of trees that surround the map that Marisa's House is in.

* And this is just a personal thing, but is it possible to make enemies visible on the map? (i.e. no random battles; don't do it if it'd be too much work, though)

* Rinnosuke says his gossip (Hello, name, would you like to buy anything?) after Marisa talks to him (automatically after entering his shop the first time).

* You can't leave the Aki Sisters' house without hitting the confirm button on the exit (unlike with other buildings/interiors).

* You can walk atop the barrel item in the Human Village. Unsure about others.

* You can also walk into the flat roofs, such as the one above the north-most farm in the Human Village and Keine's School.
Title: Re: Gensokyo Everyday's story
Post by: warpshadow on August 22, 2010, 06:04:14 PM
Okay work is going slowly but it is happening nonetheless. I fixed all of the glitches pikbak mentioned plus I caved into the request that Cirno be a playable character.
Title: Re: Gensokyo Everyday's story
Post by: Myschi on August 22, 2010, 08:55:24 PM
Huzzah work! I'll give the game s'more shots sometime soon, mainly going around and looking for anything that may be behavin' all silly-like.
Title: Re: Gensokyo Everyday's story
Post by: warpshadow on August 24, 2010, 03:46:58 AM
One other thing Since there is a Cirno scenario now I wonder what recruitable characters I should make for it. There are about eight possible ideas but I don't want to do all eight.
Title: Re: Gensokyo Everyday's story
Post by: Myschi on August 24, 2010, 04:10:19 AM
One other thing Since there is a Cirno scenario now I wonder what recruitable characters I should make for it. There are about eight possible ideas but I don't want to do all eight.

What's the... uh... 'qualifications,' I guess, for being recruitable? (Because I can think of at least two off the top of my head)
Title: Re: Gensokyo Everyday's story
Post by: warpshadow on August 24, 2010, 05:19:00 AM
Recruitable simply means that given enough friendship points you can ask them to join your party. For the other scenarios I picked out two other characters that would make sense with two exceptions (I could only think of one character for Youmu and I just had to include Patchouli since she would fit in with two of the scenarios).

For Cirno my list is Dai Yosei, Letty, The rest of Bakaret and the Three Mischievous fairies. That's a lot of characters to add stuff for so I want to pare it down a bit.
Title: Re: Gensokyo Everyday's story
Post by: Myschi on August 24, 2010, 10:36:54 AM
I could see Daiyousei and Letty. Maybe it'd take a long while to build up enough to get one of the Fairies to join you (y'know, considerin' they wrecked Cirno's house sometime before 12.8 and all).

Not /completely/ sure about Team 9, depending on how you plan on portraying them.
Title: Re: Gensokyo Everyday's story
Post by: Sriggle on August 24, 2010, 02:16:58 PM
Hmm.
I like the idea of Letty, Daiyosei, and team 9. That's four chracters, is that good?

 May I also suggest we have the option to romance Rumia, Wriggle, and Dayosei? Letty would be a good "older-sister" platonic relationship option.
Title: Re: Gensokyo Everyday's story
Post by: Myschi on August 24, 2010, 02:56:18 PM
Sounds like a good, solid plan if Warpshadow likes it. (Gonna give the game another run-through today after class; anything in particular you want checked out?)
Title: Re: Gensokyo Everyday's story
Post by: warpshadow on August 27, 2010, 06:07:57 AM
Just as an update I am currently working on implementing upgrades for weapon's that work for the Main character's party (that is that you will be able to upgrade the weapons of your character's friends) in the new update. Currently 4/22 done.
Title: Re: Gensokyo Everyday's story
Post by: warpshadow on September 09, 2010, 04:35:28 PM
Hello everybody I have a new version of the game out and in honor of Cirno day It is the strongest update. What does that mean? The following improvements
-Improved spellcard stuff for more powerful enemies
-Added seven new characters
-added more characters that you can recruit for your party
-New scenario
-A bunch of bug fixes
You can download the new version here
http://www.megaupload.com/?d=CST212O3
Title: Re: Gensokyo Everyday's story
Post by: Kyaksa on September 12, 2010, 02:01:09 PM
D: I can't change the keypad correctly...

I want to make Z-enter and X-exit but to be honest I don't understand the Keypad config control
Title: Re: Gensokyo Everyday's story
Post by: warpshadow on September 12, 2010, 07:51:32 PM
I just figured it out.
When playing the game push f1 then the keyboard tab. Then click on z and change the value from a to c. That's what worked for me.
Title: Re: Gensokyo Everyday's story
Post by: warpshadow on September 12, 2010, 07:53:25 PM
Also I have been thoughtless and would like to that Sailor Wriggle and Pikbak for their help with version 0.09.
Title: Re: Gensokyo Everyday's story
Post by: Doll.S CUBE on September 15, 2010, 07:08:42 AM
Started playing (as Marisa) it and found 3 bugs already

- You can't return the doll to Alice

- You can walk through the desk near Marisa's bed

- I experienced a bug where I was stuck when I talked to Alice and had to wait for her to move so that I can.

Also, how do you get flight to Marisa's house as Marisa?

Edit: 2 more bugs

- You can't go through Alice's rug in Alice's bedroom

- There is a chopping board on the wall in Alice's bedroom 
Title: Re: Gensokyo Everyday's story
Post by: warpshadow on September 17, 2010, 04:52:30 PM
Those bugs are now fixed, thank you for pointing them out to me.
Title: Re: Gensokyo Everyday's story
Post by: warpshadow on September 30, 2010, 12:05:37 AM
Just as a note I am working on version 0.10 with various improvements. I was busy with some other things but I plan on working more on the game in the future. Today I finished work on three new character sprites.
Title: Re: Gensokyo Everyday's story
Post by: warpshadow on October 05, 2010, 11:36:40 PM
Work continues on the game. So far I have the sprites for six news characters (I plan to add nine for version 0.10). I have also begun work on the new recruit-able characters (I am planning on adding eleven more for version 0.10)
Title: Re: Gensokyo Everyday's story
Post by: Doll.S CUBE on October 07, 2010, 12:19:35 AM
Keep up the good work.
Title: Re: Gensokyo Everyday's story
Post by: warpshadow on October 07, 2010, 11:27:28 PM
Thank you very much for your encouragement.
Title: Re: Gensokyo Everyday's story
Post by: ChaoStar on October 12, 2010, 11:33:04 AM
Keep up the good work, says the dead man.
Title: Re: Gensokyo Everyday's story
Post by: warpshadow on October 12, 2010, 03:50:00 PM
Thank you and happy birthday.

Work is coming along as I am working out spellcard duels for the seven characters added.

Version 0.10 Won't be out for a while. The main reason I that I finally realized that I haven't spent enough time fleshing out the world where as most of the game is an endless selection of characters that give one line phrases and can be fought. I will be working to add a lot more non combat events as well as adding stuff for the characters you can recruit.
Title: Re: Gensokyo Everyday's story
Post by: Hero999 on October 14, 2010, 01:56:15 AM
Well~ I've been trying out Cirno,
I dont know if its just me but Cirno cant sleep at her own bed,
and has Youmu's Flight...
Oh and Cirno has a duplicate when 1st timing visiting Scarlet Devil Mansion....
Title: Re: Gensokyo Everyday's story
Post by: warpshadow on October 14, 2010, 03:53:43 PM
Yeah Cirno's scenario was a bit of a rushed job since I wanted the game out on a certain date. However in the next release it will be much better, as will the rest of the scenarios.

Thank you for pointing those bugs out.
Title: Re: Gensokyo Everyday's story
Post by: warpshadow on October 18, 2010, 05:55:38 AM
Work continues on the game. Right now I am working on adding more skills so every character feels a bit different than the others. In version 0.10 all of the characters should have at least 2 special skills with more added if I can think of them.
Title: Re: Gensokyo Everyday's story
Post by: warpshadow on October 22, 2010, 03:10:29 AM
Work continues on the game. I am almost done with a batch of recruitable characters and plan on adding various other things to the game. Beyond the improvements I have made I would like to make some more before version 0.10 comes out and would honestly like your suggestions on what I could do to make this a more interesting game for you, the player.
Title: Re: Gensokyo Everyday's story
Post by: warpshadow on October 27, 2010, 03:42:39 PM
Work continues on the game. I have at least 2 skills and the weapon list for each of the playable characters in 0.10 (there will be 45 in total). Hope to start work on fully implementing them soon.
Title: Re: Gensokyo Everyday's story
Post by: warpshadow on November 05, 2010, 04:05:08 AM
Work continues on the game. Finished a few events that make a couple of scenario's a bit more playable and started work on the weapon upgrades. Currently have three characters done.
Title: Re: Gensokyo Everyday's story
Post by: Kasumi Tani on November 08, 2010, 05:57:04 PM
Hello,

First of all, I would like to thank you for making this game, I am a big fan of freeform RPGs, and I was delighted to see a freeform Touhou RPG in making! Well, to be honest, this game isn?t all that perfect as it is now, but it is only in early development, after all.

Although I was a bit disappointed as well, as it turned out I couldn?t play with some characters I really wanted to role-play with (in particular, I was really looking forward to playing with Mystia and trying to play-out Night Sparrow Love (http://danbooru.donmai.us/pool/show/677)), but I really hope that more playable characters will appear in later versions of this game (in hope that my opinion might be taken into consideration, I have provided a list of characters I would have particularly like to see playable near the end of my post).

Also, as I am only starting to play this game, there are a number of moments that aren?t clear to me, so I would like to ask a few questions if anyone would answer them:

1. I don?t quite understand how to acquire spellcards/learn new battle skills. I understood that I should somehow acquire spellcards/learn battle skills by battling lower-grade characters, but.. it doesn?t seem to work for me.
So far, I?ve fought Cirno, Wriggle (as part of Sakuya?s scenario), Letty and Chen, and haven?t got a single spellcard/new skill so far. Am I doing something wrong? Or is probability of earning a spellcard/skill from a battle really low?

1.5 On a side note, learning Cleaning skill from Keine doesn?t work either, but you are probably aware of it.

2. I understand that only Reimu, Sakuya, Reisen, Sanae, Marisa, Alice, Meiling and Suika are currently recruitable? May I ask, what other characters have any meaningful friendship(/romance?) plots? As Sanae, I was trying to give gifts to Nitori and Mystia, but they only give their standard ?thank you? and no mention of them appears in my dairy. (I?ve given them 5 gifts/each, maybe it was just not enough..?)

2.5 Oh, and what romance options are available at all in the current version (if there are any)?

3. Finally, I am experiencing an error when I attempt to enter the area beyond the village?s graveyard (Byakuren?s temple?), as depicted in the screenshot.

Error Screenshot (http://i141.photobucket.com/albums/r45/nana_number7/Error_01.jpg)

Not sure if it could be a problem with my RPG maker client (but I downloaded it from the official site, so..), but if you have an idea what may be causing this problem, your advice on how to fix it would be most welcome.

P.S.

In conclusion, I would like to mention the characters I would like to see playable the most (in order of preference):

1) Mystia (preferably with possibility of having romance with Mokou, maybe ?hard-to-get? romance)

2) Meiling (I think she could have a great plot, especially for this kind of game, where she would be fired from her job in SDM and would be forced to look for a new place to live; perhaps being allowed to settle in human village in exchange for her services)

3) Nitori (she won?t likely set foot in human village, given her shyness towards humans, but you can give her an option to purchase village supplies from Momiji ~ at increased prices depending on their friendship ~ as if Momiji goes to the village to buy supplies for Nitori. Overall, I?d personally find role-playing a reclusive Kappa inventor very interesting, but plot may not be easy to implement, I guess.)

4) Wriggle

5) Alice

6) Momiji

I would also like to see following locations/characters implemented in the game (sorry if they already are and I just haven?t discovered them yet):

1) Garden of the Sun and Yuka Kazami (maybe a potential ?extra-hard-to-get? romance for Wriggle?)

2) The Nameless Hill and Medicine Melancholy (she can logically play a part in one/some of Reisen?s plots, maybe eventually even with friendship/romance possibility. And of course, being an autonomous doll, she can play important part in Alice?s scenario - although her initial reaction to Alice is likely to be hostile ? perhaps in time with ?hard-to-get? friendship or even romance.)
Title: Re: Gensokyo Everyday's story
Post by: warpshadow on November 09, 2010, 05:15:51 AM
First of all I would thank you for your post. Input like this makes me want to work harder at the game.
Let me answer your points.
1.Getting spell cards from enemies won't let you learn new skills. If you get them you will find them in your item space and you can trade them in for prizes at the human village. You did give me an idea though.
1.5. I haven't implemented cleaning skill yet. I am still thinking of what to do with it or even to replace it with something else.
2.If you don't have any special events with a given character you need 9 gifts to recruit them.
2.5.There are currently no real romance options beyond a couple events which boost friendship for a certain character. I will see what I can do to change that in the future. Non combat events are a bit of a problem for me since I sometimes have trouble of thinking of interesting events that work for every character.
3. I don't know if I fixed that already but when I tried it the game didn't freeze.  If you want you might want to try downloading the following file to your audio/bgm folder http://www.megaupload.com/?d=JCWX7MQC (http://www.megaupload.com/?d=JCWX7MQC)

As for your requests I will the first five characters you requested are recruitable in version 0.09 and the sixth is already ready for when 0,10 comes out.
Some helpful hints
Mystia likes her lamprey so get a fishing pole.
Meling is easier to get when you are Sakuya
Nitori and Alice are the same for when your play Marisa

 As for the places you asked about if you follow the road on the upper left corner of the  hot springs / underground enterance map you will find it. To find that leave the Hakurei shrine and go to the northwest path.

As for new scenarios I probably won't have a new one for 0.10 but three ideas are running through my head. They are an Aya scenario, a SA and an UFO scenario (I am not sure on what characters to pick for them). I normally pick scenarios that include about at least four plausible character relationships (The only exception is Youmu and that was only because people were requesting it).
Title: Re: Gensokyo Everyday's story
Post by: Kasumi Tani on November 09, 2010, 11:58:53 AM
Thank you for your reply, especially, for suggestion about how to deal with BGM bug.

Unfortunately, it still doesn?t work (I also discovered that I already have the same track in my folder, but with different untranslated symbols in its name), even though I now have correctly-named file in the correct folder. I wonder, could it be the case of my PC refusing to recognize this file because its name is written in non-English? Can something be done if that?s the case?

1.Getting spell cards from enemies won't let you learn new skills. If you get them you will find them in your item space and you can trade them in for prizes at the human village. You did give me an idea though.

That?s good to know ^_^

But.. how does one learn new combat skills, then? By purchasing/upgrading weapons? In Sakuya?s scenario I am currently using Razor Knife and in Sanae?s ? Python Gohei (both upgraded from starting weapons via powerups), and Sakuya still only has a single combat skill she had in the beginning. Sanae has, well, no combat skills whatsoever.

1.5. I haven't implemented cleaning skill yet. I am still thinking of what to do with it or even to replace it with something else.

I have a good idea of how Cleaning might work, if you are interested in my suggestion.

It can be implemented somewhat like farming each ?dirty? spot (that would randomly appear in appropriate location in accordance to what character?s scenario you are playing) would have a number of ?points?, I think around 1 ~ 5 depending on perceived ?difficulty? (cleaning footprints may be 1 ~ 2 point work, while cleaning up a broken teacup and spilled tea 5+ ). Just like farming, each cleaning attempt would result in 0 or a few points (depending on your cleaning skill), only instead of getting items you will be subtracting points from the dirty spot, when the ?dirt? points reach 0 the dirty spot is cleaned. And also like farming, I think cleaning should consume stamina, perhaps 2 points per cleaning attempt like farming.

The significance of this skill for Sakuya is obvious, since keeping SDM clean seems to be her primary duty.

Reimu and Sanae are both expected to clean their shrines? yard on daily basis.
(Many anime and anime-related works also imply that this is an important part of Shinto priest or priestess? work, although I don?t know enough about Shinto myself to warrant if that?s so. But either way, shine?s yard won?t clean itself ^_^; )

Nitori (if you will eventually decide to make her scenario) might need to clean the machines she has in her house to keep them in working order.

On a side note, speaking of various characters? duties, I would personally like to see Youmu having to tend to Hakugyokurou?s gardens as her main duty (after all, she is first and foremost a gardener). This can be done through somewhat related farming skill, or maybe through new Gardening skill (preferably the later, I personally like having various skills for various activities).
Of other possible uses of Gardening skill, I can also see Yuka setting Wriggle to tend to Garden of the Sun as a part of their friendship/romance plot (if you ever decide to make Wriggle?s scenario, that is).
Also, other dealings with flowers (such as perhaps Reisen?s coming to the Nameless Hill to gather Suzuran for Eirin) may also require Gardening skill.

As for your requests I will the first five characters you requested are recruitable in version 0.09 and the sixth is already ready for when 0,10 comes out.

Um, I guess I wasn?t very clear there; by ?playable? I didn?t mean them being merely recruitable but actually having scenarios of their own.

I understand that you have your hands full at the moment, so it is unlikely that I will see these scenarios anytime soon, but perhaps after you?ve done with three scenarios you?ve planned to do next, you might consider making Mystia, Meiling, Nitori and/or Wriggle?s scenarios?

By the way, if you are looking for advices with characters for SA and UFO scenarios you?ve planned, I can offer them, if you don?t mind..

For SA, Rin and/or Utsuho seem like best choices to me. They strike me as more active members of Subterranean community, and while they both have regular jobs to do, their jobs strike me as somewhat light and not taking anywhere near all their time. Plus, their job to maintain Hell of Blazing Fires can be made part of their scenario; which may do great job of making a player feel like they are really playing as an SA character.
Koishi also strikes me as having great potential as a freeform character, as she literally has nothing to do, and she may have an interesting plot of trying to learn more about surface world and making friends there.
Personally, as much as I like Koishi, I think that Rin or Utsuho?s scenario would work better for conveying ?SA atmosphere? so one of them should probably be done first. (Maybe with Koishi?s scenario added sometime later when you have time for that ^_^; )

As for an UFO scenario, I actually haven?t played UFO yet, so I don?t know characters from there very well. But looking through characters? descriptions in Touhou Wiki makes me think that Nazrin and/or (especially) Shou would be best choice of a character for UFO scenario.

P.S.

If you decide to go with Rin or Utsuho?s scenario for SA, I can suggest following friendship/romance plots for them:

Rin:
1. Utsuho
2. Satori
3. Koishi
4. Chen (both are kind of cats, and both have fire references; Chen has fire-based powers and Rin?s surname literally means "blazing cat")
(Yes, that?s pretty much all major connections I can see without really stretching it. So maybe Utsuho would make a better playing-controlled character after all..?)

Utsuho:
1. Rin
2. Satori
3. Koishi
4. Marisa (both strike me as kind of firepower-obsessed)
5. Nitori (the kappa are interested in nuclear power)
6. Aya Hatate (actually, strike out Aya, I don't think relathionship between her and Utsuho would really work out; they strike me as too different, and not "opposites attract" kind of different. But Utsuho/Hatate friendship or romance is a possibility, I think, as they both have certain naivity about them, at least the way I perceive Hatate's character: kind of book-smart, but inexperienced.)
7. Mystia (same as above, plus powerful Utsuho and relatively weak Mystia could make for a potential sweet situation where Utsuho stands up for Mystia)
8. Cirno (fire and ice, plus they are both viewed as not too bright)

P.P.S.

For Aya?s scenario, I would really like to see Aya/Nitori friendship/romance, as they are both kind of loners: Nitori is a shy and reclusive Kappa inventor, and while Aya is anything but shy, she strikes me as someone who has few to none attachments to other people and just like Nitori a kind of loner in the end (a feeling especially reinforced by a certain scene in her The Fastest, Highest Shutter Girl (http://www.youtube.com/swf/l.swf?video_id=wPgYLO_q7cE&fmt=22) video).

Oh, and among other potential friendship/romance plots for Aya, I am wondering if you may include a friendship/romance plot between Aya and Remilia? Granted, they don?t seem to have much in common.. until Aya?s scenario in SWR, where they both show surprising (especially for Remilia) familiarity towards each-other, and interact in a manner that can only be described as ?playful? *^_^* (and that after Aya beats Sakuya and sneaks into SDM) That scene left me feeling that they are in fact close friends, if not more *^_^*

P.P.P.S.

Also a little bug, on Sanae's 3rd day, Suwako seems to have disappeared from the shrine...

Suwako-sama is not here? (http://i141.photobucket.com/albums/r45/nana_number7/Sanae_what_1.jpg)

Oh, wait, she's still here, only turned herself invisible (and I can walk through the spot where she usually stood too), but she still responds when I talk to her. (http://i141.photobucket.com/albums/r45/nana_number7/Sanae_what_2.jpg)

Oh, and also...

Screenshot #3 (http://i141.photobucket.com/albums/r45/nana_number7/Sanae_what_3.jpg)

Cirno's true identity has been revealed! (http://i141.photobucket.com/albums/r45/nana_number7/Sanae_what_4.jpg)

And finally...

I never knew I could make clones of myself! (http://i141.photobucket.com/albums/r45/nana_number7/Sanae_what_5.jpg)

But though it's certainly an amazing skill... (http://i141.photobucket.com/albums/r45/nana_number7/Sanae_what_6.jpg)

...Now I can't help feeling that I am starting to develop split personality (http://i141.photobucket.com/albums/r45/nana_number7/Sanae_what_7.jpg)
Title: Re: Gensokyo Everyday's story
Post by: warpshadow on November 10, 2010, 04:26:16 AM
Okay let me answer your points again.
1. I have already fixed the bugs you brought up.
2. About combat skills, in version 0.09 everyone only has one but in version 0.10 everyone will have at least 2 and just over a third have 3 or more (This is for right now, I plan on increasing that number before the release) The extra skills will come when you level up. As for Sanae I will see if I can fix that problem. I will see what I can do to get other skills as well.
3.Your scenario advice is noted and I won't be doing any new scenarios for 0.10 I will be thinking about it for 0.11. Trust me I will think about it and will probably implement at least some of your ideas, especially the Aya/Remillia one.

Note I have just about everything I really wanted for 0.10 is done except for events and more character skills. Depending on what creativity I have in those departments the new version should be out in the next few days to a few weeks at most.
Title: Re: Gensokyo Everyday's story
Post by: Kasumi Tani on November 10, 2010, 06:19:50 AM
Thank you again for your work, and for considering my suggestions!

I am looking forward to the version 0.10 (hopefully I won't experience Byakuren's temple bug there too).

P.S.

Oh, and just in case if it escaped your attention, I have noticed that a number of skills, namely Mystia?s Blinding Song, Daiyousei?s Flower Breeze, Wriggle?s Shining Bug and Yukari?s Teleport Attack actually do less damage then their normal attacks, making these skills kind of useless since I didn?t notice these skills having any secondary effects either. (Also, I must confess that I didn?t quite understand what Cirno?s skill does ? some kind of defensive buff?)
Title: Re: Gensokyo Everyday's story
Post by: warpshadow on November 11, 2010, 07:44:19 AM
I fixed those skills that you speaked of as well as fixing Sanae's skills.

You are very welcome for the advice you gave me.
Title: Re: Gensokyo Everyday's story
Post by: Sect on November 15, 2010, 10:50:12 AM
Every time I try to run the game, I get the black screen, an error sound, and the black screen vanishes. No error message.

When I tried double clicking the other file, the RPGXP Project file, it says that "This project is from an old version of RPG Maker and cannot be loaded".
Title: Re: Gensokyo Everyday's story
Post by: Hyouga Kazu on November 15, 2010, 04:01:09 PM
Sect, do you have the original version of RPG Maker?   :3
There's a hacked version (RMXP:PK) that won't load some things correctly. (mainly projects made with the official version)
I'm not sure though, if you do have the original, I don't know.

Anyway, I wanted to help out one way or another.
I've been way too busy over the past months and your entire database was pretty messy back then...  :ohdear:
If you really really really need help with anything other than composing/spriting don't hesitate to ask.   :V

Also, maybe you should export your game in a way that it doesn't rely on RPG Maker XP anymore.
That makes it a lot easier for people who want to play it but don't have the program.
Title: Re: Gensokyo Everyday's story
Post by: warpshadow on November 15, 2010, 04:10:17 PM
I have the official version of rpg maker.
I will see what I can do to make the game rpss independent. It wasn't my highest priority but I will see what I can do.
Title: Re: Gensokyo Everyday's story
Post by: Hyouga Kazu on November 15, 2010, 04:19:47 PM
I have the official version of rpg maker.
I will see what I can do to make the game rpss independent. It wasn't my highest priority but I will see what I can do.

The official version part was addressed to Sect actually, because he couldn't get it to run.  :D

Anyway, making it RGSS-independent takes less than 5 minutes.
I'm not trying to force you into doing it, even though I might sound like that sometimes.  :X
Title: Re: Gensokyo Everyday's story
Post by: warpshadow on November 15, 2010, 04:50:42 PM
How does it take less than 5 minutes? I could just remove the rgss but then most of the screen would go blank.
Title: Re: Gensokyo Everyday's story
Post by: Hyouga Kazu on November 15, 2010, 05:00:26 PM
You need to move the entire RTP, all graphics and sound files, into the actual game folder.
The small dots in the resource database should turn red for all sprites, sounds, etc.

Then you can disable the RTP dependancy under Game -> Select RTP... (Change Standard to None)
After that you export it with File -> Compress Game Data...
You can choose to encrypt it so no one can edit it but I'd only recommend that for the final release.

Also, do you mind if I mess with your menu script a little?
Title: Re: Gensokyo Everyday's story
Post by: Sect on November 15, 2010, 05:24:08 PM
Let's see... the version I have is "RPGXP 1.02a, Ruby Version 1.81, Scintilla Version 1.58, libogg/libvorbis Version 1.0". Not sure if that's the most current version.
Title: Re: Gensokyo Everyday's story
Post by: Hyouga Kazu on November 15, 2010, 05:27:24 PM
Hmm, that's the original version. Maybe it decided not to install some dll files or something.
Can you open your own projects?
Title: Re: Gensokyo Everyday's story
Post by: Sect on November 15, 2010, 06:09:43 PM
The other game that I have opens up just fine.
Title: Re: Gensokyo Everyday's story
Post by: Hyouga Kazu on November 15, 2010, 08:02:49 PM
Maybe compare the two games and see if any file (other than the graphics and audio files) is missing.
That's pretty much the last I can think of. It's running fine for me and I never had that problem before, so, yeah...
If that's not it you might want to check an RPG Maker forum and post the problem there...
Title: Re: Gensokyo Everyday's story
Post by: warpshadow on November 16, 2010, 07:40:53 AM
New Version of the Game is out. You can now play 0.10!
Yes a new version of the game is out. It has the following improvements
23 new recruitable characters
Everyone has more combat skills
Five new characters in the game Including you know who
The game no longer needs an RGSS
Several bug fixes.
You can download it at http://www.megaupload.com/?d=K84FDF0G (http://www.megaupload.com/?d=K84FDF0G)
Title: Re: Gensokyo Everyday's story
Post by: Hyouga Kazu on November 16, 2010, 07:56:24 AM
Mirror: http://www.mediafire.com/?qyxfeo85enzoebb (http://www.mediafire.com/?qyxfeo85enzoebb)

People in here are too fond of MF  :V

I just got the same problem as Sect. Not good...
Anyway, it tells me to install RGSS104E.dll so can you chuck it in the project folder next time?
Title: Re: Gensokyo Everyday's story
Post by: warpshadow on November 16, 2010, 04:00:58 PM
If you are having those problems you can download this http://www.megaupload.com/?d=LKCQ8SS7 (http://www.megaupload.com/?d=LKCQ8SS7)
Title: Re: Gensokyo Everyday's story
Post by: Tamashii Kanjou on November 16, 2010, 08:23:00 PM
I've been keeping an eye on this and really want to give it a try. But either I'm doing something stupid or I just can't get it to work.

I've got your most recent update and the file you said was needed to play it, but now it says...

"RGSS-RTP Standard not found."

Help.  :ohdear:
Title: Re: Gensokyo Everyday's story
Post by: Hyouga Kazu on November 16, 2010, 09:17:56 PM
Waaarp~! xD

You have to go to Game -> Select RTP... and change Standard RTP to None.
Don't forget the most important part, you.
Title: Re: Gensokyo Everyday's story
Post by: Sect on November 17, 2010, 02:54:08 AM
Okay, that dll file fixed it for me.
Title: Re: Gensokyo Everyday's story
Post by: warpshadow on November 17, 2010, 04:53:11 AM
Okay here is the real new version 0.10
It has the ability to select Aya but no other changes.
http://www.megaupload.com/?d=X9KISZYS (http://www.megaupload.com/?d=X9KISZYS)
Title: Re: Gensokyo Everyday's story
Post by: warpshadow on November 21, 2010, 05:36:06 PM
Work continues on the game. I plan on making version 0.11 the events, quests and non combat update after neglecting those areas for so long. I have already added three new events and I am working on the first new quest. All I can say is that when Wriggle gives a letter, dare to be stupid.
Title: Re: Gensokyo Everyday's story
Post by: Kasumi Tani on November 25, 2010, 10:08:16 AM
Thank you for the newest version of this game! Happy to see it has come out, and looking forward to the next one (especially since it will apparently contain an event involving Wriggle ^_^ )

Um, on a negative note, I am sure you are aware that characters? skills a little messed up. Reimu, Sakuya and Cirno start with powerful (0 stamina cost, all-target, much stronger then normal attack) Princess Undine, although none of them supposedly have a talent for magic that Magicians use, so they wouldn?t likely be able to use it even in unlikely case if Patchouli would try to teach it to them.
Marisa also start with Princess Undine skill, although in her case it can be excused (after all, she has canonically stolen/learned Non-Directional Laser from Patchouli), although it still appears out of place among Marisa?s laser/star-themed spells, so I personally doubt Marisa would actually use Princess Undine even if she happened to steal a book containing that spell (it?s not like Marisa lacks powerful spells of her own).
Either way, I believe Princess Undine should have at least 10 stamina cost. As it is right now, it is rather powerful, allowing you to kill faeries (and later, stronger enemies as well, I am sure) with extreme ease, making normal attacks completely useless since better in every way Princess Undine doesn?t cost stamina anyway.
Aya starts with Youmu?s skills and flight, and Cirno still have Youmu?s ?Weapon Skill? (which doesn?t seem to do anything) in addition to her own skill and Princess Undine.
Sanae?s skills are also weird. She begins with (Aya?s?) Wind God?s Retribution (which Aya herself doesn?t seem to have, at least not to begin with) and Reimu?s Holy Amulet. After event involving Kanako and Suwako her skills change to Princess Undine instead. You also seem to need to equip and then unequip your starting weapon to get Kanako?s Wind Serpent or Suwako?s Turbulent Frog-style.
I also experienced a strange case with Sakuya and Marisa where their own skill (Knife Throw for Sakuya, Laser for Marisa) wouldn?t appear among your skill until your first battle. I am not sure what triggers it.

Also, another bug is that if you start as Youmu, there is ?another? Youmu in Neitherworld? (http://i141.photobucket.com/albums/r45/nana_number7/Double_Youmu.jpg)

On a positive side, I can finally enter Temple of Myouren and happy to see that problem resolved.
Title: Re: Gensokyo Everyday's story
Post by: warpshadow on November 25, 2010, 04:14:45 PM
Fixed the princess undine problem. It was orginally a skill for Patchouli but I had it not only figured for main character use but I also used the version that Patchouli as an enemy had not the recruitable version.
Title: Re: Gensokyo Everyday's story
Post by: Kasumi Tani on November 25, 2010, 05:31:02 PM
Thank you for your work, Warpshadow-san.

Looking forward to the next version of your game, which will hopefully have skill fixes, among other things (hopefully along with final fixing touches to Cirno and Aya's inventory and skills).

P.S.

On a matter of skills, Crino is currently the only playable charcter (beside Aya, whose skills aren't implemented yet) who starts with non-damaging skill (in fact, I am not quite sure what does her Freezing Cloud do at all). Perhaps this could be changed in the next version and she could be given a damage-dealing skill in addition to/instead of Freezing Cloud? (Especially considering that Cirno is likely to spend her time fighting, not growing crops or making amulets.)
Title: Re: Gensokyo Everyday's story
Post by: warpshadow on November 26, 2010, 04:20:10 PM
No problem. As for Cirno's first skill I wanted it to be based off of the freezing cloud attack in fairy wars (the one you press the z button for) and after playing that again I realize that skill is going to need tweaking.
Title: Re: Gensokyo Everyday's story
Post by: warpshadow on December 13, 2010, 04:24:15 PM
First off all for those that have been waiting for version 0.11 I am sorry for not updating but other things have come up.

I am currently using the next version of the games to primarily focus on new quests and such for the game. As such I would be really interested in knowing what characters you tend to play when playing the game and where you would like me to focus my attention.
Title: Re: Gensokyo Everyday's story
Post by: warpshadow on March 13, 2011, 08:12:46 PM
I know I haven't been working on the game in ages but I have decided to pick it up again. It's still a while before I have done enough work to make version 0.11 worth bringing out but I want to add a bunch of sidequests for the game as well as make some of the newer scenarios more playable. Any input that you can give me is appreciated.
Title: Re: Gensokyo Everyday's story
Post by: Hyouga Kazu on March 13, 2011, 08:16:40 PM
Of course you can always ask me if there is anything you need help with.
(Mapping, eventing, a little menu editing  :V)
Title: Re: Gensokyo Everyday's story
Post by: warpshadow on March 13, 2011, 08:30:59 PM
I am willing to accept any help you wish to provide. However my goals for the game right now are to Provide more stuff to do, particularly for Youmu, Aya and Cirno as well as draw more of the Touhou cast into the game instead of having them stand there with the possibly of fighting them if you are so inclined.. I also want to add sprites for the windows 98 characters as well as the Touhou 13 cast when that comes out. I am fairly confident in my ability to create events but the problem is that I often run out of ideas.
Title: Re: Gensokyo Everyday's story
Post by: Hyouga Kazu on March 13, 2011, 09:07:26 PM
I can't draw at all. :P
Ideas, however, I have plenty. But I don't want to 'take over' the project story-wise.
If you're stuck on something, just tell and I'll see if I can think of anything. :P