Had a go at the game, and it's pretty enjoyable indeed. Difficulty feels pretty tame and the patterns doesn't feel especially difficult nor stressful (Doremy's nons still haunt me). Heck, most of the deaths I had were either me screwing around in stage 1 or accidentally walking into random bullets. The customizable shot thingy seems pretty neat as well, you can experiment various combinations and see which one you're most comfortable with. Gotta say though, playing spring Reimu with spring options on stage 3 reeeeeeaaaaaaaaally fills everything with pink color (background and cherry petals(?)) and can make dodging the pink bullets a wee bit confusing. Not a big deal really, but just a tiny nitpick.
Dunno what to say about the characters for now, but it'd be cool to see... """Etanity Larva""" in VFiS one of these days...but srsly, what kind of name is thaaaat she could be named Cuterpie and it'd work better tbh
I really like the music in this game as well, especially stage 1 : it has so much stuff in it : that piano, bass, good olde ZUNpets and a wee bit of theme of eastern story, but it's those chiptune soundbits that does it for me : pretty chill and relaxing theme, not too energic, not too catchy : not tiring to listen. When it comes to lighthearted sounding themes, ZUN has, for better or for worse, the habit of making things sound too high pitched (ie : misty lake, Seiran theme, childlike duo off the top of my head), which isn't the case for this one. The various instruments don't clash badly with each other either : simply magnificent. And from what I can hear from some tracks, there seems to be a comeback of TD's percussions ? Anyway, I like the sound of it and I'm looking forward to see what kind of magic ZUN's gonna work up for the final version. Looking forward to the arranges !