Oh right, darting blow forgot about that.
actually that's pretty significant, looking over them all. The only characters a +spd nature camilla with +12 spd buff (+6 from hone fliers, +6 from darting blow) doesn't outspeed that's relevant are spd nature: felicia, lyn, setsuna, azura, lucina, nino, eirika and ryoma. Of which four are reds and you wouldn't want camilla anywhere near anyway and the other five she should be able to kill even without doubling them. I might switch over to this one then, though the -hp might really hurt. But then if she's no longer doubled, she might end up having more survivability anyway.
e: and actually, neutral def camilla with +6 def from fortify fliers can tank a hit from neutral atk takumi and survive with 2 hp, but a -hp nature camilla dies by ONE hp. And guess what my minus stat is. That being the case, the ideal iv set for camilla would probably be +atk-res on a non-fliers team, or +spd-res if you have hinoka so that you can orko neutral atk takumi if you absolutely had to.
e2: saizo would be a pretty good anti-takumi option for this team. Neutral spd saizo can outspeed neutral spd takumi with the +4 spd I can buff him with caeda's rally speed. And he has 33 def which is pretty ridiculous for a ranged unit, perfect for baiting our takumis. His whole tool kit looks amazing actually.