Maidens of the Kaleidoscope

~Hakurei Shrine~ => Help Me, Eirin! => Topic started by: Elysia on July 15, 2013, 12:39:53 PM

Title: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Elysia on July 15, 2013, 12:39:53 PM
Previous thread (http://www.shrinemaiden.org/forum/index.php?topic=13713.0).

Let's all talk about the times the spellcard's about to end and then we die as it's canceling. Or the other things that make us mad.

All I have to say is, playing without vsync for a while really shows how much I took it for granted as I go clip clip clip. (Here's looking at YOU, EoSD.)

Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Elysia on July 16, 2013, 02:40:10 AM
Sigh.

Had a ridiculously awesome run going on Karisa's low-graze SA challenge - I had less than 400 graze going into boss Orin! - and then game over in the stupidest way possible.

Welp. Let's restart and hope I get something even remotely as good going.

EDIT: Just realized I double posted, sorry about that.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Esper on July 16, 2013, 04:04:23 AM
>About to beat Fantasy Heaven
>Died at the very last second
>DIDN'T SAVE REPLAY

My reaction is the explosion in the background, the game is the man standing in front of it. (http://www.youtube.com/watch?feature=player_detailpage&v=n8HChqhHVuU#t=50s)
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: MewMewHeart on July 16, 2013, 04:50:28 AM
My reaction is the explosion in the background, the game is the man standing in front of it. (http://www.youtube.com/watch?feature=player_detailpage&v=n8HChqhHVuU#t=50s)
That will be me when I beat Stage 5 of Ten Desires. But, instead I'll be going BURN ALL OF THE NICE BOATS!!!
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Drake on July 16, 2013, 04:52:08 AM
last-second you-ran-right-smack-into-a-bullet edition

hee
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: yorgje on July 16, 2013, 05:38:02 AM
Whenever I play a non-IN game I dash up when I see the boss dying and get myself killed.
kefit.wav
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Oh on July 16, 2013, 07:49:11 AM
304m/960k faith entering stage 4.
Die to aimed bullets before momiji.
Goodbye, 1.5 hours of restarting.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Exxelent_ on July 16, 2013, 08:11:33 AM
Dying on Yuyuko's explosion after thirty minutes of restarting TD stage one since I can't leave without a perfect run of it.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Zork787 on July 16, 2013, 10:31:17 AM
Dying on Yuyuko's explosion after thirty minutes of restarting TD stage one since I can't leave without a perfect run of it.

Speaking of TD, I just spent 69 Attempts ATTEMPTING to capture Mamizou's LAST SPELL in the Spell Practise! All because these!

(http://img833.imageshack.us/img833/8259/g2u5.png)
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Esper on July 16, 2013, 02:50:40 PM
Speaking of TD, I just spent 69 Attempts ATTEMPTING to capture Mamizou's LAST SPELL in the Spell Practise! All because these!

(http://img833.imageshack.us/img833/8259/g2u5.png)

I'm not bashing you, I'm just saying: That's a very weird thing to have a quip over. Then again, not everyone who plays touhou has a degree in dodging criss-cross patterns.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: BT on July 16, 2013, 02:55:09 PM
I'm not bashing you, I'm just saying: That's a very weird thing to have a quip over. Then again, not everyone who plays touhou has a degree in dodging criss-cross patterns.
Nope, rage is righteous, those bullets in particular are 110% hitbox and out of the blue.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Esper on July 16, 2013, 04:16:35 PM
Nope, rage is righteous, those bullets in particular are 110% hitbox and out of the blue.

...What? WHAT?

Okay. OKAY. YOU CAN GET AS ANGRY AS YOU FUCKING WANT ABOUT IT. THAT IS BULLSHIT AND I DON'T KNOW HOW I'VE NEVER CAUGHT THAT
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Zengeku on July 16, 2013, 04:21:34 PM
Esu, are you just going to buy that without even checking up on it? I don't actually think it's true but again, I haven't given it much testing. Will test later maybe.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: BT on July 16, 2013, 04:31:40 PM
?_?

Exaggerating. It's just really big hitboxes (close to 100%, maybe 100%, I think they're the same as in Miko's second spell) that throw you off.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Esper on July 16, 2013, 05:46:26 PM
Esu, are you just going to buy that without even checking up on it? I don't actually think it's true but again, I haven't given it much testing. Will test later maybe.

BT plays often enough that I can trust what he says regarding Touhou to be true ~70% of the time, which for hitbox size is better than a wiki unless there's a hitbox guide in existence.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Star King on July 16, 2013, 11:05:24 PM
?_?

Exaggerating. It's just really big hitboxes (close to 100%, maybe 100%, I think they're the same as in Miko's second spell) that throw you off.

I doubt there's much in Touhou even remotely close to 100% hitbox.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Elysia on July 16, 2013, 11:34:14 PM
I doubt there's much in Touhou even remotely close to 100% hitbox.
(http://i941.photobucket.com/albums/ad256/Malkyrian/Unknown2013-07-1619-27-59-18.png)
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Sakurei on July 17, 2013, 01:55:42 AM
I doubt there's much in Touhou even remotely close to 100% hitbox.

there are a few things, actually. as malky posted the eosd knives. also the eosd mediumsized bullets (the ones yo usee in scarlet meister and remi's last non). and let's not forget Sakuya's ex-knives in PoFV, which are probably more than 100%
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Esper on July 17, 2013, 02:49:49 AM
EoSD Knife

You forgot the bubble.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: K.B. on July 17, 2013, 03:05:10 AM
probably
(http://imageshack.us/a/img195/4623/exknifehitbox.png)
Quote
probably
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Space Flower on July 17, 2013, 03:07:37 AM
You forgot the bubble.
'course, that one's far from 100%, just much bigger than other games' bubbles.
Yeah, I know exactly what you're talking about. Their brightness might be part of their evilness. It's like trying to retain visual acuity while looking at lightbulb directly from a foot away. It doesn't work.
It took me forever to even tell what in Suwako's name was killing me when Miko unleashed those on me. Like it's so bright that I couldn't see the bullet splitting for the first like 20 attempts
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: MewMewHeart on July 17, 2013, 05:43:50 AM
'course, that one's far from 100%, just much bigger than other games' bubbles.
Yeah, I know exactly what you're talking about. Their brightness might be part of their evilness. It's like trying to retain visual acuity while looking at lightbulb directly from a foot away. It doesn't work.
It took me forever to even tell what in Suwako's name was killing me when Miko unleashed those on me. Like it's so bright that I couldn't see the bullet splitting for the first like 20 attempts
I can tell when I someday reach Stage 6 of TD that will be the bane of me.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: an unmatched sock on July 17, 2013, 06:15:59 PM
   I recently got PoFV to work again. And I remembered what made me so angry about it: Aya. She's much more of an evil crow than Utsuho. I got her down to her last halfball TWICE and died BOTH times. I got to Komachi on my last life, and died on her last halfball. I don't know if her bullets are too fast when the screen gets full of them or what, but WHY IS SHE SO GODDAMNED HARD. I breeze through the early stages (except Sakuya for some reason, probably the knives, as said earlier), and then Aya. And then everything goes bad.


   On topic, I never really had much of a problem with Miko's glow-bubbles. Not sure why. At least on normal, I'm not crazy enough (yet) to try on Hard or Lunatic.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Mino ☆ on July 17, 2013, 10:07:00 PM
Shit happens (http://replays.gensokyou.org/download.php?id=29345)
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Reiko on July 17, 2013, 10:18:43 PM
   I recently got PoFV to work again. And I remembered what made me so angry about it: Aya. She's much more of an evil crow than Utsuho. I got her down to her last halfball TWICE and died BOTH times. I got to Komachi on my last life, and died on her last halfball. I don't know if her bullets are too fast when the screen gets full of them or what, but WHY IS SHE SO GODDAMNED HARD. I breeze through the early stages (except Sakuya for some reason, probably the knives, as said earlier), and then Aya. And then everything goes bad.
Just in case you don't know, the AI tends to last quite a while on the last hit, usually around 1 minute, so don't try to rush when you get at this point.
And yes, the fun starts at stage 6 in PoFV (and the real fun is in stage 9).
Keep at it, Aya isn't that hard when you're used to it, and you can stream a lot of what she sends in your way.

On-topic : I fail at everything in Touhou because there's nothing really motivating me anymore. Maybe I should start banging my head against stuff of the "way too hard" category, like EoSD/PCB LNB...
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: an unmatched sock on July 17, 2013, 10:35:03 PM
Just in case you don't know, the AI tends to last quite a while on the last hit, usually around 1 minute, so don't try to rush when you get at this point.
And yes, the fun starts at stage 6 in PoFV (and the real fun is in stage 9).
Keep at it, Aya isn't that hard when you're used to it, and you can stream a lot of what she sends in your way.

Yeah, I know they're durable due to algorithms and such, which I hate...I actually got to Shiki, and got her down to one last halfball before I went down. I lasted close to 2:30, so that's not bad. I think.

What annoys enrages me is how I always manage to somehow lose a life on Aya. Usually 2 lives. Because her stupid special bullet has the most awkward hitbox. "Oh, you can activate a card from the center of the bullet, but so much as brush the side, and you're DEAD. But only sometimes." And then bullet spam until I explode. Also, she always manages to cancel my Level 4 cards or random boss encounters. Every time!

Sakuya and Marisa can be pretty brutal, too...but at least they don't dance their way through everything like Aya does. Even Komachi seems easier. Aya's bullcrap makes me just close out of the game and not reopen it. For a while, anyway.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Space Flower on July 18, 2013, 11:08:08 PM
That feel when you're bombing veeery carefully and precisely to inch your way toward 1cc and you have that ONE death that was stupid and you went out with full bombs cause you didn't expect to make such a novice mistake...
Then you gameover to the last spellcard of the game and you're thinking like, "If only I hadn't lost that spellcard to the tides of stupidity..."

On a related note, that feel when there's a fist-shaped hole in your computer monitor.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Zil on July 18, 2013, 11:13:46 PM
Level 4 cards
Never use them.  They'll just be swept aside as the bosses bounce back and forth anyway. Stick to level 2 spells.
I always manage to somehow lose a life on Aya.
This is too be expected. I'm not sure what mode you're playing or what character, but in general, dying in stages 6 through 9 is very hard to avoid since the AI lasts so long. In general, it's around 3 minutes in the first round, and 2 minutes after you've lost once.

What's very strange though is that you'd find Aya harder than Komachi. Granted, difficulty is subjective, but I think most would say Aya is one of the easiest characters in the game, while Komachi is one of the hardest. As Reiko said, most of what Aya throws at you can be streamed, including the big special bullets. Try slowly working your way across the bottom, then using a level 2 to change direction. You're probably making things more chaotic than necessary by moving around too much.
Yeah, I know they're durable due to algorithms and such, which I hate
Don't hate it, it's the only thing holding the game together!
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Blue on July 19, 2013, 06:56:06 AM
(http://i.imgur.com/Pl6DqtB.png)
I died two seconds later.

If I only had one more bomb...Oh wait that's right I would have if I hadn't DIED WITH FULL BOMBS ON HER TIMEOUT

Then again, this was my first attempt at Ran that I did with actual skills(the last attempt was in March and got to her first spell), so I guess I shouldn't be too mad...
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Zork787 on July 19, 2013, 10:31:29 AM
http://www.youtube.com/watch?v=Yl8jt-69iHE&feature=youtu.be

Its shit like this that make me want to never touch anything Touhou related EVER AGAIN!
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Mino ☆ on July 19, 2013, 06:24:01 PM
Lost a PCB LNMNB run because apparently I didn't sidestep enough on Youmu's second nonspell. Fuck, this is the second time I've lost a run to this dumb nonspell.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: chum on July 19, 2013, 07:05:46 PM
http://www.youtube.com/watch?v=Yl8jt-69iHE&feature=youtu.be

Its shit like this that make me want to never touch anything Touhou related EVER AGAIN!

That's an odd way to look at it. To me, it seems like it was the first time you saw that spell, and surely you wouldn't make a mistake like that next time.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Space Flower on July 19, 2013, 07:29:40 PM
http://www.youtube.com/watch?v=Yl8jt-69iHE&feature=youtu.be

Its shit like this that make me want to never touch anything Touhou related EVER AGAIN!
I'm sad because I thought your final death would be to the circle again... ha ha... sorry.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Yatakarasu on July 20, 2013, 06:43:42 AM
Today was not a good UFO day.
2 fails at Nue, both of them losing two lives to Danmaku Chimera (no, I don't know why I did so bad at it).
Then after a good break, I decided to try a MarisaA normal 1cc. I get all the way to the last phase of "Flying Fantastica" and game over. I knew I wasn't going to win because I had lost two lives during the stage like a moron, but I had some hope cause I went into the fight with 3 lives 4 bombs. I really need to practice that whole fight. I am horrid at it.
Also, Murasa seems to like clipdeathing me on her non-spells today.

Had some MoF Hard mode failure as well. Game over'd to Kanako, but I didn't get too far on her so I'm not as bummed about that. Main problem with MoF for me right now is Stage 4. Keep losing all/most of my spare lives there and have none for the rest of the game.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Blue on July 20, 2013, 06:59:24 AM
I just spent half an hour trying to get a good run of the stage portion of PCB Extra. The one time I actually got a good stage run, I ragequit at Ran because I died twice to Princess Tenko, among other derp.

On a related note, I don't like Chen as much now.

Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Space Flower on July 20, 2013, 10:01:27 AM
My favorite UFO playthroughs to rage at are when I haven't died and I'm on stage 4, but my UFO routing was absolutely abysmal.
Like, oh grab a red guy--that was green, crap. Oh, there's a red one! Oh wait, I should've grabbed green to continue the chain... ah, whatever, I'll make a rainbow UF...O LOOK THE MIDBOSS CAME AND MADE THE UFO LEAVE yay me
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Hainiryuun on July 22, 2013, 01:31:48 PM
Thought I finally was going to get a lunatic 1CC. Got to Kaguya's last spellcard with 1 life and 2 bombs. Then proceed to ram into a ball (death bomb), screw up my positioning after the bomb and quickly die. Followed by another death bomb when I was trying to purposely bomb. Bomb, and then died with Kaguya at 25%....
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Esper on July 22, 2013, 05:23:02 PM
Thought I finally was going to get a lunatic 1CC. Got to Kaguya's last spellcard with 1 life and 2 bombs. Then proceed to ram into a ball (death bomb), screw up my positioning after the bomb and quickly die. Followed by another death bomb when I was trying to purposely bomb. Bomb, and then died with Kaguya at 25%....

If you're going for a Lunatic 1cc, take the Eirin route, she's MUCH easier. Yeah, it's technically not the real ending, but the definition of a 1cc is to clear a game without continuing, but that's just me.

I suppose, if you don't feel satisfied with calling 6A a 1cc, then good luck, Kaguya might possibly be the final boss with the most dense patterns.

If you think 25% and having to use a continue is bad, try dying to Astronomical Entombing with Eirin on her last TWO PIXELS OF HEALTH. I'm not trying to overshadow you, I'm just saying: It's happened to me, and the longer you play Touhou, the more likely it'll end up happening to you.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: MTSranger on July 22, 2013, 06:02:28 PM
Is Eirin really that much easier? I can't dodge Omoikane's Brain or Apollo 13 or even Astronomical Entombing reliably. Plus in Final A you have to deal with Earth in a Pot. At the same time, the YELLOW BALLS method for Hourai Jewel works somewhat reliably. I'd personally go for Final B just to see good end.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: ふねん1 on July 22, 2013, 07:53:24 PM
So many hours trying to score DDC since last night, and I can count the number of times I made it past Stage 1 on one hand. Just when I think I've figured something out, the game finds a new way to screw me over.

Now I remember why I was able to stop playing Touhou so easily last year. None of this truly feels fun anymore.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Mesarthim on July 22, 2013, 08:40:53 PM
http://www.youtube.com/watch?v=Yl8jt-69iHE&feature=youtu.be

Its shit like this that make me want to never touch anything Touhou related EVER AGAIN!

50 second mark and 30 second mark are what to remember for this spellcard.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: BT on July 22, 2013, 08:52:43 PM
50 second mark and 30 second mark are what to remember for this spellcard.
Not even that. Just know that the outer layer isn't safe after a while into the first / second phases.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Hainiryuun on July 23, 2013, 12:18:53 AM
If you're going for a Lunatic 1cc, take the Eirin route, she's MUCH easier. Yeah, it's technically not the real ending, but the definition of a 1cc is to clear a game without continuing, but that's just me.

I suppose, if you don't feel satisfied with calling 6A a 1cc, then good luck, Kaguya might possibly be the final boss with the most dense patterns.

If you think 25% and having to use a continue is bad, try dying to Astronomical Entombing with Eirin on her last TWO PIXELS OF HEALTH. I'm not trying to overshadow you, I'm just saying: It's happened to me, and the longer you play Touhou, the more likely it'll end up happening to you.

Heh, actually, I find Eirin a lot harder than I do Kaguya. I fail "astronomically" on pretty much all of her spells, even on normal (granted that might just be because I rarely ever do 6A, but the spell practice records don't look pretty). Granted, now I might have to do it, now that I got 6B done.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Esper on July 25, 2013, 08:25:48 PM
FFS Died to Remilia's opener during a stream and quit out of lack of hope for the run (Three bombs to survive Remilia? No thank you!)

http://www.youtube.com/watch?v=Yl8jt-69iHE&feature=youtu.be

Its shit like this that make me want to never touch anything Touhou related EVER AGAIN!

Must really be doing its job of lowering your motivation, then :3
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Space Flower on July 25, 2013, 11:46:22 PM
Heh, actually, I find Eirin a lot harder than I do Kaguya. I fail "astronomically" on pretty much all of her spells, even on normal (granted that might just be because I rarely ever do 6A, but the spell practice records don't look pretty). Granted, now I might have to do it, now that I got 6B done.
I feel like Eirin has more trick cards compared to Kaguya. Shit like Apollo 13--you don't even notice how bad it is at first because you just bomb it once per playthrough and you're good, but then the game's like, "You want this last word? Beat 138." Well that might take a bit because I suck but I'll get there--what the... I-is this a wall of bullets? How can I possibly get through this consistently? *60 tries later* oh my god I broke through, what a relief *next wave comes* just kill me

Luckily for my still-aneurysm-free brain, I found out it was a trick card before trying the Lunatic version.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Burcaresti on July 26, 2013, 11:10:07 PM
I was going perfectly well on my Normal TD playthrough, had three lives, hadn't lost a life yet, and was cruising my way through Stage 4.
And then Seiga appeared.
Those stupid homing danmaku. They will be the end of me. Now I know how every youkai that has fought Reimu feels.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Mero on July 27, 2013, 02:23:48 AM
So, I had just installed the vpatch for EoSD and decided to give it a go, chose to play Lunatic, which I have never done.

I was doing surprisingly well (for a first try at Lunatic), I messed up a bit on stage 3, but just out of nowhere I perfect Mei Ling. Then stage 4, everything goes reasonably well, since I had no bombs I died to the books, no big deal, then pulled off 2 deathbombs (that's kind of something in EoSD, you know), captured every Patchy spell save for Trilithon Shake and died to her second non, but whatever. Died not very far into stage 5 because I didn't want to safespot at the top, I get to Sakuya with 5 lives and two bombs, pretty good setup right? Anyway, as i was fighting Sakuya I thought "wow, I might just actually do this", and just like that I get pulled out of the game because the antivirus doesn't like the vpatch, and well...

EoSD kinda crashes when I get back into the game.  :colonveeplusalpha:

Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Elysia on July 27, 2013, 04:25:19 AM
So, since Gathering Void -Rainbow- was the only thing in Sanae's version of MB Extra that I'd yet to cap, and in theory it's doable enough...let's attempt a perfect Sanae MB Extra!

I did pretty well for a trial run, capping most stuff, but then out of nowhere, I find out that the latest version of MB completely changes the last phase of the first survival. You know, that really cool pure dodging last phase? That part that's the only thing good about the card? That part that was one of the best segments of the whole stage? Gone. Replaced with more bullshit, in line with the rest of that horribad card. SEETHE.

The fact that I actually did capture Rainbow did little to ease my frustration especially since it was sheer dumb luck. Now I need to memorize more crap if I want to perfect that stage. Seriously, nekofla, what the bloody hell?

Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Hainiryuun on July 27, 2013, 02:12:05 PM
So, I had just installed the vpatch for EoSD and decided to give it a go, chose to play Lunatic, which I have never done.

I was doing surprisingly well (for a first try at Lunatic), I messed up a bit on stage 3, but just out of nowhere I perfect Mei Ling. Then stage 4, everything goes reasonably well, since I had no bombs I died to the books, no big deal, then pulled off 2 deathbombs (that's kind of something in EoSD, you know), captured every Patchy spell save for Trilithon Shake and died to her second non, but whatever. Died not very far into stage 5 because I didn't want to safespot at the top, I get to Sakuya with 5 lives and two bombs, pretty good setup right? Anyway, as i was fighting Sakuya I thought "wow, I might just actually do this", and just like that I get pulled out of the game because the antivirus doesn't like the vpatch, and well...

EoSD kinda crashes when I get back into the game.  :colonveeplusalpha:

Ouch, but yeah, whenever you tab out/minimize EoSD with the vpatch, it will always crash.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Zengeku on July 27, 2013, 03:09:11 PM
Bah, 4 miss no bomb DDC Lunatic trial.

I really just chalk this up to shit happens, learn to non-spells, dodge harder faggot, that sort of things but I'm still very disappointed in having 4 deaths happen within like 1 minute beginning with Kagerou's 2nd spell and ending with the defeat of the boss. I had a NMNB run up until Kagerou's 2nd spell at which point I just lost it and started dying a lot. And I think it really fucking sucks.  :(
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Hainiryuun on July 27, 2013, 04:27:29 PM
Had a No Miss, 2 Bomb EoSD extra run run going until I got to And Then There Were None. Somehow got clipped by the last red wave. Then on QED, I had to bomb with about 25% left, then for some stupid reason I was like "Oh hey, let me run through this wave really quick while I'm still invulnerable." Yeah... that didn't work obviously.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: K.B. on July 27, 2013, 06:14:01 PM
Fuck you too, PoDD (http://img545.imageshack.us/img545/7220/b22c.png).
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Wriggle on July 27, 2013, 06:51:27 PM
Ouch, but yeah, whenever you tab out/minimize EoSD with the vpatch, it will always crash.

Actually that's wrong. What causes the guaranteed tab in/out crash is the hitbox patch, not vpatch.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Mero on July 27, 2013, 09:54:47 PM
Actually that's wrong. What causes the guaranteed tab in/out crash is the hitbox patch, not vpatch.

really? thanks for the info, I thought it was because of the AV itself, not because it forced the tab out.

guess I'll have to remove the patch and play like I'm supposed to :V
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Wriggle on July 27, 2013, 10:17:23 PM
really? thanks for the info, I thought it was because of the AV itself, not because it forced the tab out.

guess I'll have to remove the patch and play like I'm supposed to :V

Yeah, apparently EoSD doesn't take the DLL injection as nicely as IN does (for the half-ghost transparency). You can fully avoid the freeze if you play in window mode. Vpatch lets you choose the window dimensions in its INI file, but you'd have to deal with bad quality graphics (EoSD's are already beyond bad without Emarrel's retexture patch), and possibly readapting yourself to it.

Alternatively the retexture patch comes with sprites that have the hitbox drawn in them, but they're kinda inaccurate since the hitbox in EoSD isn't always centered unlike the newer games, as you might've noticed from the shift-only hitbox patch.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Zil on July 28, 2013, 01:07:08 AM
Fuck you too, PoDD (http://img545.imageshack.us/img545/7220/b22c.png).
Whoa. Do I want to know what happened?
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: CyberAngel on July 28, 2013, 05:08:25 PM
Seriously, what in the name of the moon is wrong with Reisen's bullets? One time it covers half of my hitbox and I survive, and another I just barely brush it and pichuu~n! IN is too dependent on luck/some other obscure factor for its own good.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Esper on July 28, 2013, 06:22:11 PM
Seriously, what in the name of the moon is wrong with Reisen's bullets? One time it covers half of my hitbox and I survive, and another I just barely brush it and pichuu~n! IN is too dependent on luck/some other obscure factor for its own good.

Every other irregular bullet in Touhou does that. It's because the hitbox is a different shape than the bullet's general shape, such as Koishi's heart bullets having a circular hitbox.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: K.B. on July 28, 2013, 06:52:35 PM
Whoa. Do I want to know what happened?
Dunno.  I went ahead and uploaded it, though, because it is a 1cc.

Youtube (http://www.youtube.com/watch?v=-G_0m7I1AxI).  Words in description.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: chirpy13 on July 28, 2013, 06:57:52 PM
Yes.  This is Makai. (http://i.imgur.com/Fd2BbAK.jpg)

:colonveeplusalpha:
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Alicirno on July 28, 2013, 06:58:55 PM
Eiki hates me. (http://i.imgur.com/OJKcdsb.png)
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Zengeku on July 28, 2013, 07:11:19 PM
Seriously, what in the name of the moon is wrong with Reisen's bullets? One time it covers half of my hitbox and I survive, and another I just barely brush it and pichuu~n! IN is too dependent on luck/some other obscure factor for its own good.

Don't touch the bullets and they won't kill you.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: CyberAngel on July 28, 2013, 07:42:40 PM
Every other irregular bullet in Touhou does that. It's because the hitbox is a different shape than the bullet's general shape, such as Koishi's heart bullets having a circular hitbox.

I know. But in both cases I touched the side of the bullet, where it's narrow and supposed to be 100% hitbox in that dimension.

Don't touch the bullets and they won't kill you.

Too bad the space between bullets is often less than bullets themselves.

Alright, I have another beef with IN. Player's hitbox is drawn below bullets. PLAYER'S HITBOX IS DRAWN BELOW BULLETS which pretty much defeats the whole purpose of having a visible hitbox. I actually don't have a problem with not seeing hitbox by itself, but when it's something like Resurrection "Game of Rising" and there's so much stuff you lose sight of your sprite and have to rely on either luck or ability to gauge your position blindly which you might not have, there's clearly something wrong there.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: chirpy13 on July 28, 2013, 11:24:03 PM
Oh look it happened again (http://i.imgur.com/NOnlKu8.png)
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Zil on July 29, 2013, 12:10:10 AM
Dunno.  I went ahead and uploaded it, though, because it is a 1cc.

Youtube (http://www.youtube.com/watch?v=-G_0m7I1AxI).  Words in description.
Yumemi is an ass with this, yes.

I got curious and checked several PoDD runs, and it seems Yumemi rarely lasts the full length of what her timer (theoretically) should be. This isn't too surprising though. PoDD's AI is pretty weak. Enemies and fireballs can easily trap it. Even against a weak character, it fucks up eventually, and Chiyuri is by no means weak. I've found that, going full tilt, she almost always wins at least slightly early.

Not that that excuses the AI for losing the first round like that. But I don't think you should be too disappointed. The big thing about using Chiyuri is surviving the midgame with enough lives to have a good chance at beating Yumemi. Both Kotohime and Chiyuri are (at least imo) more dangerous than her, and the condition you're in after getting through them is what makes or breaks a 1cc. You kicked ass and only died once. It really sucks for the game to throw in the towel like that after you've done so well, but seeing how well you were playing, you've more than earned the 1cc as far as I'm concerned. Your game winning round lasted longer than mine from my own first 1cc, if that means anything.

(And I have to wonder what song you were looping during the run.)
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: ふねん1 on July 29, 2013, 12:46:57 AM
Too bad the space between bullets is often less than bullets themselves.
Then find a bigger space. Don't take a chance with judging hitboxes if you're not absolutely familiar with them.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: K.B. on July 29, 2013, 05:26:16 AM
Zil: thanks.

Yeah, I had noticed other 1ccs where Yumemi bit it soon after getting to her last half-orb, shaving off about a minute.  Although her taking a powder in the first round is an extreme variation on that, I knew that sort of thing could happen.

I think Chiyuri died a bit early too, but I also think that's about when her timer should be up, so eh.

Agreed that Chiyuri's laser-trap + level-three combination can be effective (as I started noticing this after seeing you mention it a while back), so I'll have to rework that part of the video description, but it's like you said in that it happens when you go full-tilt.  It would have been a fluke with my hyper-conservative playing.  I took chain-breaking and spell-point minimization to the next level, using charge shots to terminate chains before they reached 51k and moving away from chains to direct fireballs away from the explosions.  So those fireballs that Yumemi glomped were in no way created by anything I did.

Also agreed that Chiyuri is definitely harder than Yumemi (not sure where I'd stack Kotohime and Yumemi, though).  Yumemi has more screw-you attacks, but Chiyuri fights are constantly crazier.  And it seems like their timers are about the same.  After watching a bad replay of mine a few hours ago and seeing Yumemi die of natural causes at 2:35 in the fifth round, I edited the video description (although some of the edits didn't take, for whatever reason).  My 2:40 becomes 2:50 after hypering, which is close to what should be needed for a fourth round victory.  It's still unsatisfying and anticlimactic, but yeah, I think I'm ok with calling a 1cc and moving on.  Gotta reach the acceptance stage sometime.

Music was track four from the Tower of Heaven soundtrack (http://store.flashygoodness.com/album/tower-of-heaven-original-soundtrack).  Learned about it Friday night from SGDQ and immediately fell in love.

edit: just checked the video.  Thanks for the comments, guys.  Sorry for being so negative about this whole thing.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: CyberAngel on July 29, 2013, 04:37:54 PM
Then find a bigger space. Don't take a chance with judging hitboxes if you're not absolutely familiar with them.

I try when I can, but that's not always an option.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: ふねん1 on July 30, 2013, 01:58:09 AM
I try when I can, but that's not always an option.
Well, that's what this kind of training is for, learning how to continuously keep yourself out of those situations. The only sort of advice I can give there is "always stay in as open a space as possible". General dodging skill, basically. It's the sort of thing that only comes with a lot of practice on a wide variety of patterns, but trust me, it comes.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Blue on July 31, 2013, 03:58:57 AM
Well, just did a random LLS Normal run with MarisaA, and I got Stage 6 Yuuka down to red health. RED. I would have cleared, too, if I hadn't gotten surprise-sparked in the Double Yuuka phase as I was coming out of a bomb...
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Makedounia on August 01, 2013, 01:38:42 PM
I tried to perfect Miko on normal: I died on Honour the Avoidance of Defiance.
I tried to perfect Miko on hard : I died on her last spellcard.

Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: chirpy13 on August 02, 2013, 02:12:24 AM
Oh look it happened again (http://i.imgur.com/NOnlKu8.png)
I stopped taking screenshots but I'm up to 5 of these now.  The game is getting me back for all the times I said it was shit.  Also what the hell, 31 hours and not cleared yet (http://i.imgur.com/Jqsvcdb.png).
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Hainiryuun on August 02, 2013, 04:06:47 AM
Keep trying the IN no bomb challenge. Keep making it to stage 6 with at least 5 lives, a couple times 6 and once 7. Then epically choke. Twice Ive lost my last life on Rainbow Damanku. Of course, can make it through practice runs only losing 3 lives....
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Zengeku on August 02, 2013, 03:48:24 PM
Failed to NBNV UFO Hard. Ugh.

For completely unacceptably annoying reasons:

-Stage 3. Crashes into a laser just as the final attack dies. Not moving would have meant survival. No reason to move. But for some reason ended up doing that anyway.
-Stage 4. Dies to Murasa's 3rd card. Ugh
-Stage 5. Keyboard glitches and decides to move up at a critical moment. Bullshit.
- Stage 6. Gets hit by a fairy on Nueball. Troll. Then game over on Byakuren because I suck. Just one death on Hard mode Byakuren means you suck. Two is just no...
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Zil on August 02, 2013, 06:33:37 PM
Welp. D-pad's fucked. It lasted quite a while at least. Good thing I didn't saw off the left stick like I was planning too, or the controller would be even more useless now.

I have a spare anyway so no big deal. But now the question of sawing off the stick returns...
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: chirpy13 on August 02, 2013, 07:32:54 PM
I have a spare anyway so no big deal. But now the question of sawing off the stick returns...
Unless it's in the way or you find it troublesome to have on or something I wouldn't do it.  Some games are nice to have sticks for, even if you'd never use it for Touhou.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: redlakitu on August 02, 2013, 07:33:36 PM
Keep trying the IN no bomb challenge. Keep making it to stage 6 with at least 5 lives, a couple times 6 and once 7. Then epically choke. Twice Ive lost my last life on Rainbow Damanku. Of course, can make it through practice runs only losing 3 lives....

Hey, I can relate. One attempt: lost five lives to Marisa before ragequitting. Second attempt: perfected Stage 4, then lost two lives to Tewi, THREE to Apollo 13 and further two to Astronomical Entombing (the same spell card that I managed to No Focus capture earlier in the day). I'm more and more inclined to pick FinalB next time.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Space Flower on August 03, 2013, 01:46:56 AM
Please tell me I'm not the only shitty player who knows the exact perfect route through PCB Extra and yet dies over and over, only becoming more frustrated and dying earlier every time. I've seriously drained ~24 hours into this crapshoot and have only faced Ran like eight times because I make stupid mistakes 99% of the time and no matter how good I am at anything I always fuck up somewhere
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Elysia on August 03, 2013, 02:05:55 AM
Please tell me I'm not the only shitty player who knows the exact perfect route through PCB Extra and yet dies over and over, only becoming more frustrated and dying earlier every time. I've seriously drained ~24 hours into this crapshoot and have only faced Ran like eight times because I make stupid mistakes 99% of the time and no matter how good I am at anything I always fuck up somewhere
Just keep going. PCB Extra gives you a ridiculous amount of resources even before you take borders into account. Theoretically, it's possible to clear it with six derp deaths; realistically for a first-time player, two or three is pretty reasonable. If nothing else, not resetting will give you more practice on the later sections.

EDIT: Here (http://replays.gensokyou.org/download.php?id=29628) is a (deliberately) terrible replay where I take MarisaB through PCB Extra while capturing almost nothing and still clearing the stage. Two of the deaths were even genuine derps on my part since I'm really unfamiliar with Marisa's controls, and I still cleared through what was mostly bomb and border break spam, including on some of the really easy sections. In other words: PCB Extra is really, really forgiving.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Zil on August 03, 2013, 02:12:23 AM
the exact perfect route through PCB Extra
Teach me.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Space Flower on August 03, 2013, 04:03:36 AM
Teach me.
Well, as perfect as it gets for me. Also it's Sakuya A, so homing homing
I have a bomb for collecting all the points from the last two quadruplets of thingies that appear before Chen, one bomb each for Chen's spellcards and a deathbomb for if I screw up spell circles before Ran.
Here's (http://replays.gensokyou.org/download.php?id=29631) an average run for me. I sail through difficult parts only to flounder and flop on the dumbest stuff, keke

Thanks Malky. I also know for a fact that I am awful at bombing and I think there might be some hardware delay involved (minimally because I'm awful at it even without blaming hardware). Like in that replay up there I saw my death coming both times in charming siege and the deathbomb didn't work either time when I hit x as dying. That was about when I gave up hope on that run.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Blue on August 03, 2013, 06:28:25 AM
Well, tried 1ccing IN Hard again.

wait what Life Spring Infinity's familiar goes to the bottom of the screen OH CRAP

Maybe I shouldn't have bomb-spammed Brilliant Dragon Bullet...
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Elysia on August 03, 2013, 04:05:21 PM
Sakuya A
Okay. Here (http://replays.gensokyou.org/download.php?id=29639) is a replay I made with SakuyaA that shows the right way to do PCB Extra; I made a couple of minor mistakes but they're pretty obvious, most of it is the right way to go about doing the stage (this includes the bombs; I intentionally bombed in spots that *might* have been dangerous rather than take the risk. If you think a spot is dangerous, a wasted bomb is always better than a wasted life. Also, always bomb Chen's first spell, it's easily the hardest part of the stage portion.)

Note especially my strategy on Princess Tenko. There was a very good reason for moving the way I did; it ends the card much faster, and this is very important as SakuyaA has a ton of trouble with this card. Stay unfocused, stay high, stay close. Misdirect to the bottom, move horizontally. Bomb if you have to, but keep your pattern going.

Also, from watching your replay, it looked to me like you didn't know how to break a border. If you have a border and press the bomb button, it'll clear all the bullets off the screen at the cost of your border, which is fantastic for when it's just about to run out on you (check the lower left corner, when the number counts down to under 10k, look for a spot to break the border ASAP). If you're going for pure survival play and not score play, a Border Bonus is generally a sign you're doing it wrong.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Space Flower on August 03, 2013, 06:52:33 PM
Ah, thanks. I do notice I'm making progress, and watching your Tenko certainly helps.
Really? I thought Border Bonuses would be better because they'd net me the score extends. I suppose they must stop giving you those after a short while though, huh...

On another note, my bomb key got stuck for the first time. It was on Kanako's last spell, which I hadn't actually faced before but I had two lives going into it so I was like "what could go wrong"
I guess that could happen...
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: I have no name on August 03, 2013, 07:17:20 PM
Ah, thanks. I do notice I'm making progress, and watching your Tenko certainly helps.
Really? I thought Border Bonuses would be better because they'd net me the score extends. I suppose they must stop giving you those after a short while though, huh...
PCB doesn't give you extra lives off of score, just point items (200, 500 and 800 in Extra).
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Space Flower on August 05, 2013, 01:46:31 AM
o
I'm gonna go break some borders
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Zengeku on August 06, 2013, 09:26:34 PM
EDIT: too much negativity.

- Briefly put. I get keyboard glitches and they fuck up my MoF runs so I cannot improve that high score that I have that I'm not satisfied with. Currently quite frustrated with having a low score with my name on it and being unable to do anything about it.

Who cares. Scoring is one side of shmups. There are plenty of venues to explore where a single death to keyboard bullshit isn't the end of the world so i'll just go there and try to get happy over there. Cheers.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: cactu on August 07, 2013, 10:18:25 AM
I was about to enter Stage 6 of EoSD with 350M score and with an extra life and a bomb, but then I got too greedy and died on killing doll because I wanted a bigger cancel, then died on the stage fairies because I wanted a PoC. Way to ruin a good run, me.  :V
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Choco Beam on August 07, 2013, 01:04:32 PM
nooooooo (http://replays.gensokyou.org/download.php?id=29719)

It was meant to be a submission on one of the challenges but accidentally bombed once on kaguya D:

Oh, my first run in 3 months. Though I don't care for touhou anymore, its nice to play these games once in a while~
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Sage Ω (Ultima) on August 08, 2013, 05:55:49 AM
I just didn't know what I was up against when I got to her last spell, I went full 9 when I didn't twice at the same spot.

I did pretty good seeing how I haven't attempted her in over a month and this was my first try.
FUCK (http://replays.gensokyou.org/download.php?id=29741)
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: RegretDesi on August 09, 2013, 09:36:51 PM
GOD. FUCKING. DAMMIT.

EDIT: To those of you with full replay menus, I lost my last life during Resurrection Butterfly. The timer? 0.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Elysia on August 10, 2013, 12:38:05 AM
(http://wiki.komica.org/pix/img5485.png)

DIE.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: ARF on August 11, 2013, 01:36:47 PM
Tried timing out Princess Jade Green (11-4 in Double Spoiler) no photo and made it to 65 seconds left, very fun attack, light, slow dodging, the kind of stuff that I like.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: CyberAngel on August 11, 2013, 06:36:19 PM
I'm not sure why, but MoF is the most likely game to anger me. It's not like I don't fail as much in other games, but here even one wrong death can infuriate me and send the whole run down the gutter. Maybe it's because of its overabundance of smallest bullets. Maybe it's because each death usually sends bullet patterns - and your strategy - completely haywire. Of course, it's nice that the game is otherwise comparatively easy, but when it sucks, it sucks badly.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Sagus on August 12, 2013, 03:34:58 PM
OH MY FRICKING LORD

I HAD JUST DEFEATED SHINMYOUMARU, I WAS LITERALLY SECONDS AWAY FROM ENDING A TOUHOU GAME FOR THE FIRST TIME EVER IN MY LIFE, LITERALLY SECONDS AWAY, THE MUSIC WAS FADING AND ALL, WHEN A BULLET FROM HER LAST PATTERN THAT HADN'T YET VANISHED HIT ME

I WAS ON THE LAST LIFE OF MY LAST CONTINUE

(ノಠ益ಠ)ノ彡┻━┻

SORRY FOR CAPS BUT I AM RAGING SO HARD RIGHT NOW OH MY GODS
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Mino ☆ on August 12, 2013, 07:43:46 PM
Almost got a Lunatic 1cc of DDC, but I gameovered on the final boss' survival spell. I have no clue how you're meant to do that. I used ReimuB.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: BT on August 12, 2013, 07:46:42 PM
It can be memo'd. Go memo it. Easiest card to cap in the fight. Probably easiest pattern overall with nonspells accounted for too.

ON THE OTHER HAND I'm pretty sure I've confirmed just now that the third spell is undoable with ReimuB, and if it is it's ridiculous pixel-perfect execution bullshit. Died with 1.80s on the clock and ~27% of the health bar remaining.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Mino ☆ on August 12, 2013, 08:06:53 PM
It can be memo'd. Go memo it. Easiest card to cap in the fight. Probably easiest pattern overall with nonspells accounted for too.

ON THE OTHER HAND I'm pretty sure I've confirmed just now that the third spell is undoable with ReimuB, and if it is it's ridiculous pixel-perfect execution bullshit. Died with 1.80s on the clock and ~27% of the health bar remaining.

If you're using spell practice, Shinmyoumaru's bowl does not appear in the third spell. However, it appears in the main game, allowing you to do damage even when not under her.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: BT on August 12, 2013, 08:14:41 PM
If you're using spell practice, Shinmyoumaru's bowl does not appear in the third spell. However, it appears in the main game, allowing you to do damage even when not under her.
...OH well OKAY.

Though I stand corrected: It's possible to memo a path and cap it in spell practice. Just died with 9.10s remaining and 20% on the health bar.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: cactu on August 12, 2013, 08:14:52 PM
DDC crashing on Stage 4 boss 2nd spellcard with all A shot types on Lunatic, enough said.
Fucking shit.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: BT on August 12, 2013, 08:17:32 PM
I will ask again: no patch yet?

BTW I will pay for a Shingeki timeout.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Blue on August 12, 2013, 08:54:29 PM
...DDC just gave me my first Stage 5 Normal game over since my SA attempts. So many stupid deaths in Stage 4 and 5. So many. And then I go and attempt Stage 4 practice in WINDOWED MODE and only die twice. What.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Hinacle on August 12, 2013, 09:02:07 PM
(http://i.imgur.com/iAnE36e.png)
I will get my Day 1 Extra Clear dammit. I just... I just need to get past these 2
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Sahgren on August 12, 2013, 11:46:04 PM
I just managed to die 3 times to Reisen. Twice because I stopped paying attention and sat on where a bullet was respawning and a third time for fat-fingering into going down-and-left when I wanted to go down.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Zengeku on August 13, 2013, 01:33:46 AM
Stage 5 boss is fucking bullshit. Come on ZUN, seriously :V

This loli needs to be raped. Reversed controls! Seriously? Took me 32 fucking attempts to do her first card alone with ReimuB on Lunatic. Wow.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Blue on August 13, 2013, 03:24:27 AM
Four deaths on Seija's final. FOUR. I think that's the most I've ever died on a single attack. Ever.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Formless God on August 13, 2013, 04:46:03 AM
I fucked around the last boss fight too much, I actually failed a NORMAL 1-ALL when the boss has one and a half seconds left on her final attack.
Had like 5 lives when I got there :(
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Elysia on August 13, 2013, 06:42:47 AM
The following statement, I think, says all that needs to be said about the stage 5 boss in Double Dealing Character:

GATHERING VOID WAS BETTER GAME DESIGN.

I rest my case.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: BT on August 13, 2013, 07:20:28 AM
Well really stage 5's boss can be summed up as a huge middle finger to anyone who takes toho seriously. Let us never mention it again.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: CF7 on August 13, 2013, 07:22:44 AM
Wow. Tried out DDC. I lost all my lives to the stage 5 boss. ON A FUCKING EASY MODO!
kaguyatable.swf
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Formless God on August 13, 2013, 07:26:45 AM
kaguyatable.swf
stop
flipping
it man
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Tsym on August 13, 2013, 08:11:09 AM
DDC is the ultimate troll. Today I've gotten like 3 almost clears of it on Lunatic, and my most recent attempt being the one where I decide to continue playing after dying to the first boss's final pattern and one of Kagerou's non-spells. Turns out that's the run where I get all the way to the final boss's knives spell card before dying. Why?! I suppose I really only have myself to blame there.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: FKillThisAccount on August 13, 2013, 08:43:43 AM
*sees Seija's gimmick*

The Seija rage is ʍou pɐǝɹɥʇ ǝɥʇ uı buıuuıbǝq˙ :(
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Makedounia on August 13, 2013, 11:02:59 AM
DDC hard 1cc...almost. I want to unlock that extra stage!!! I am NOT going to 1cc normal because that would be too easy...
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Zengeku on August 13, 2013, 01:59:40 PM
Why is the DDC Extra Boss survival card a skill-free exercise in tedium until the final phase? Seriously, the first 50 seconds are the embodiment of pointless gameplay and it makes practicing the part that can hit you really tedious.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: BT on August 13, 2013, 02:03:03 PM
That's almost every extra survival ever.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Sage Ω (Ultima) on August 13, 2013, 05:34:15 PM
NOOO! It was a Double  KO,  Sukuna's third spell is soo evil.


0/93

EDIT: And the same thing happens again.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Jaimers on August 14, 2013, 12:34:14 AM
Countless 1MNB's of DDC stage 5 lunatic.

At least two on the last second of the last card.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Formless God on August 14, 2013, 03:10:23 AM
me: Dendi
boss: S4 (http://www.youtube.com/watch?v=d4x8I1UTYB8)
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Zengeku on August 14, 2013, 03:45:41 AM
Countless 1MNB's of DDC stage 5 lunatic.

At least two on the last second of the last card.

I'm at a loss for how you can just get used to that gimmick. Very impressed with that, seriously. Keep up the good work.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: RegretDesi on August 14, 2013, 06:37:16 AM
Am I the only one that has no problem with Seija? Except that she stole my hair. >:T
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Byronyello on August 14, 2013, 09:06:05 AM
Am I the only one that has no problem with Seija?

Yes.
Yes you are.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Hainiryuun on August 14, 2013, 06:55:12 PM
Am I the only one that has no problem with Seija? Except that she stole my hair. >:T

Yes and no. Yes because I find her mid-boss spell and 4th spellcard very difficult because I'm terrible at reading things coming from under me. No because, at least on Normal and Hard, I find the control reversing cards ridiculously easy.

I think I'm the only one who hates DDC's extra, though. The midboss is, of course, the only boss I don't like from the game, and Reiko? I'd probably have a hard enough time just dodging your curved lazers, alone, but you want to shoot giant glowing yellow balls at me WHILE you shoot curved lazers at me? gtfo
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: MTSranger on August 14, 2013, 09:33:10 PM
Ok wiki spellcard screenshots done for extra stage. Why rage? God damn it took so long to get shots at the last phases of the last two spells - without dying in that spell (so that spell bonus will show) - and then no shooting in those phases.

Btw there still aren't any spellcard screenshots for stage 4 (http://en.touhouwiki.net/wiki/Double_Dealing_Character/Spell_Cards/Stage_4), stage 5 (http://en.touhouwiki.net/wiki/Double_Dealing_Character/Spell_Cards/Stage_5), and stage 6 (http://en.touhouwiki.net/wiki/Double_Dealing_Character/Spell_Cards/Stage_6).
Some help would be really nice - even if just providing replays suitable for screenshotting.

Guidelines for images here: http://en.touhouwiki.net/wiki/Touhou_Wiki:Guidelines#Spell_Card_article_guidelines
Basically make a replay of stage practice where you pacify each card during the interesting parts using Reimu, without dying or bombing beforehand in the same card, and then take screenshots while watching replay and then crop the images. Oh, and tag the category [[Category:Double Dealing Character Spell Cards]] in each page of the image






EDIT: WTF WTF WTF WTF can't even clear lunatic with continues. Am I reeeeeeeeeeeeeely this bad?
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Mino ☆ on August 15, 2013, 08:55:39 PM
Lost a NMNB Extra to Sixth Drum "Alternate Sticking".

Then proceeded to die four fucking times to Eighth Drum "Thunder God's Anger", even though theoretically it should be a simple spell!

I know I haven't put a lot of time into this yet, but damn.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Zengeku on August 15, 2013, 09:56:30 PM
<Zengeku> bowl loli rape doujins when
<Zengeku> it's not for sexual stimulation but punitive vengeance
<Zengeku> she should be triple penetrated by 10 inch dicks
<Zengeku> that should be the obvious punishment for spellcards like that

Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Arcengal on August 15, 2013, 11:00:30 PM
Drum Bitch is just crushing me now. Can't work out the third card, sixth card is just horrendous and I just stared at the 7th before dying horribly on that last attempt. That's as far as I've gotten 15 attempts in. Don't even know names because I don't want to spoil myself on the Wiki what her last monstrosities look like.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: MTSranger on August 15, 2013, 11:04:59 PM
Can't work out the third card
Move all the way to the side when drums shoot to the middle =)
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Formless God on August 15, 2013, 11:06:59 PM
raeg
is this the new kogasa

Drum Bitch is just crushing me now. Can't work out the third card, sixth card is just horrendous and I just stared at the 7th before dying horribly on that last attempt. That's as far as I've gotten 15 attempts in. Don't even know names because I don't want to spoil myself on the Wiki what her last monstrosities look like.
There's a path for the third card because the drums rotate to the same angles every time. It's hard to describe in words but you should get it by messing around in SP. I'll see if I can whip up a replay of it.
6th ... just do more Mamizou.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Zengeku on August 15, 2013, 11:33:37 PM
is this the new kogasa

No, it's just a generally not very difficult boss who has an excessively stupid spellcard. Seriously, hitboxes that are larger than the sprite is just plain stupid.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Formless God on August 16, 2013, 12:20:08 AM
Path for Raiko's 3rd spell. (http://www.youtube.com/watch?v=2kMlhPqx6eY) When the side drums are firing vertically, move up to half the screen length. When they are about to fire horizontally, back down to the bottom while dodging the stuff of the previous wave.

No, it's just a generally not very difficult boss who has an excessively stupid spellcard. Seriously, hitboxes that are larger than the sprite is just plain stupid.
you sayin you're using some pleb character that isn't Reimu?
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Zengeku on August 16, 2013, 12:24:43 AM
I don't find the Reimu shots in this game to my liking. I like SakuyaA though. It has been like this ever since the demo. I like her style. She's fun to use. The others aren't. There's no sense in having Sakuya's, and Marisa's for that matter, hitboxes be that much larger. It's complete and utter bullshit.

The player should not be punished this way for opting to use one of the 4/6 characters that just happen to not be Reimu. How can you not see my point?
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Mino ☆ on August 16, 2013, 12:26:28 AM
This is fucking driving me insane! I'm losing countless fucking runs to this stupid fucking shitty spellcard.

Fuck the Extra midbosses' second spellcard. I don't know how the fuck you're supposed to do it.
I hear it's "Static", but I don't buy that. Unless someone else can confirm it. Maybe it's because I switched to MarisaB, and the fatbox is clipping me. But I don't buy that. Marisa should be able to do it just as well as Reimu can.

Ugh.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Sakurei on August 16, 2013, 12:32:40 AM
asdgfhjkidl?

(http://abload.de/thumb/unbenannt8lu19.png) (http://abload.de/image.php?img=unbenannt8lu19.png)

(http://abload.de/thumb/unbenannt58uyk.png) (http://abload.de/image.php?img=unbenannt58uyk.png)

(http://abload.de/thumb/unbenannt1jautf.png) (http://abload.de/image.php?img=unbenannt1jautf.png)

(http://abload.de/thumb/unbenannt2c6uov.png) (http://abload.de/image.php?img=unbenannt2c6uov.png)

(http://abload.de/thumb/unbenannt3x0ug3.png) (http://abload.de/image.php?img=unbenannt3x0ug3.png)

(http://abload.de/thumb/unbenannt48uuv0.png) (http://abload.de/image.php?img=unbenannt48uuv0.png)

(http://abload.de/thumb/unbenannt5c8u0f.png) (http://abload.de/image.php?img=unbenannt5c8u0f.png)

advfdguhgjiojifd?j?dsi kefit.wav
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Formless God on August 16, 2013, 12:40:08 AM
How can you not see my point?
relax I was just kidding
I need a screencap that shows you getting hit outside of your hitbox, though.

The blue knife clipped me when it moved an extra pixel to the right.
[attach=1]

EDIT: The knife was moving in the direction it's pointing, I was moving to the right. I got clipped one frame after this. What kind of collision detection did it even use?
[attach=2]
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Zengeku on August 16, 2013, 12:51:40 AM
I calmed down. So yeah, I don't have any replays saved of me dying, but I am pretty sure i can find examples.

http://i.imgur.com/kZMrcmt.jpg
This is the best i've been able to dig up. Under normal circumstances that knife wouldn't have hit. The hitboxes on the non-Reimu characters are simply disproportionally increased making the entire spellcard much harder than with Reimu which is just unreasonably poorly balanced.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Kaze_Senshi on August 16, 2013, 02:27:50 AM
Today I did my first DDC 1cc, so why am I posting something here?  Well before this 1CC I went until to the fourth stage on normal without losing any life, so my stock was full. Then I thought "Oh I am so awesome, let me take a pic from this."

[attach=1]
Pretty cool huh?

I pressed the HOME key but I remembered "I don't remember when this game save the replays". So I had an awesome idea "lemme open mspaint and save a screenshot". I pressed PRINTSCREEN, paused the game and pressed WIN+R to open the command dialog from windows. When I did it the game ignored the WIN button and considered only the R key. So it sent me back to the first stage (R on pause menu = retry game). PLZ ZUN plz users are dumb, you should put a dialog before "dangerous actions" like game restart :(
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Formless God on August 16, 2013, 11:52:16 AM
4A final
fuck the curvy lasers fsdjfa;lsdjfl;sdf
the rest notes too
It wasn't hard to capture at all, but timing it out is just silly. The lasers have way terrible visibility. Got a blue background and blue fat rest notes? Put a blue laser behind them!
Best RNG attack so far though. It can still get suddenly dense but there are always enough space to move around.

http://i.imgur.com/kZMrcmt.jpg
Just curious, is Marisa's hitbox off center? In my 2nd picture the knife (left side) was quite a bit inside the hitbox sprite, while in yours it (right side) hits when it's barely touching the circle.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Zengeku on August 16, 2013, 02:10:49 PM
Just curious, is Marisa's hitbox off center? In my 2nd picture the knife (left side) was quite a bit inside the hitbox sprite, while in yours it (right side) hits when it's barely touching the circle.

I don't think it is, but I wouldn't really know. It's really just bad hitboxes.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Ibaraki on August 16, 2013, 08:36:19 PM
Hiatus played its part during my previous failed run, but the fact that I allowed Seija to flip my sanity literally with the cost of 5 life points within 3 seconds interval irks me the most.
Repentance is in motion.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Arcengal on August 16, 2013, 10:02:39 PM
I CAN'T DODGE BULLETS WHEN YOU'RE SHAKING THE FUCKING SCREEN.
STOP SHAKING THE FUCKING SCREEN.

I feel like I'm playing Extra for the first time ever, when Flandre, Ran and Mokou were freaking unstoppable titans.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Formless God on August 16, 2013, 11:38:06 PM
As soon as the screen shakes, you need to know
- the speed of the bullets you're trying to dodge
- the keys you need to press to get out of the way
It's all a matter of mastering your character's controls, so you can input it without having to look at the screen.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: MTSranger on August 17, 2013, 02:55:27 AM
Or you could dodge as if the ring doesn't spread out! Sit between two adjacent bullets in the ring like a boss :V
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Mero on August 17, 2013, 04:04:20 AM
went for a SakuyaA run on hard, I bombed on Benben's final non,and had 6/8 of a bomb so if I let it time out I could have another bomb right?
well the very second it timed out I got sniped by one of the last spell's lasers   (I was in pretty good shape and that left me with 4 bombs for stage 5, so it wasn't like run over)
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: BT on August 17, 2013, 01:36:56 PM
WELL YOU SEE I WAS GOING TO GET THE NMNB STAGE 6 WITH REIMUB

BUT THEN I DIED TO SHINKEGI AND THE FINAL

Of all things.

and then I had a run that captured everything but died 4 times to nonspells
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Sage Ω (Ultima) on August 17, 2013, 03:30:47 PM
Failed a Hard 1CC. Went into Sukuna with 4 lifes no bombs. died on the second non spell, Windows 8 gave me a low battery warning on the second spell, bombed through the third, bombed through the 3rd non spell, died twice on the timeout, stupidly ran into a wall on the 5th spell.

2 failed attempts. Why do I suck?
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Mino ☆ on August 17, 2013, 05:21:28 PM
>Tries to LNB DDC.
>Makes it to stage 4 with only two casualties.
>Loses every single life on stage 4 and doesn't even make it to Benben.

I'M ON A FIERY RAGE RIGHT NOW  >:D
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: CyberAngel on August 18, 2013, 01:53:24 PM
IN Lunatic Stage 4A Practice. Sakuya Solo. RAN OUT OF LIVES. But that isn't the exact thing that makes me rage. It's that I've remebered just how bad Sakuya Solo is. What's the worst part about her? Her bomb is not just useless, it's detrimental. Since you for some reason can't damage anything with your shots while bombing, you're worse off after bombing in stages than if you'd never bombed. And god forbid if a boss has familiars. This type is only good if you're going for no-focus pacifist. Otherwise even Reimu or Alice are better compared to this.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Monothemeerp on August 18, 2013, 05:29:36 PM
BLUE LADY SHOWWWWWWWWW :colonveeplusalpha:
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: MasterProX on August 19, 2013, 02:22:34 AM
So I finally 1cc'd Normal using ReimuA after nine tries. The only reason I didn't get it the first eight times was because my keyboard sucks; to use a bomb, I have to let go of shift, Z, AND all the arrow keys, THEN press X. So I pretty much have to know if I'm gonna die to use a bomb. And I never died consistently in one spot so it's hard to tell.

So I was playing the Extra Stage... I got to Raiko's fourth(?) spell card without dying yet and only having used one bomb. I died because I wasn't expecting to get hit, and then I rushed back up and tried to use a bomb. But NO, my keyboard doesn't let me bomb and move at the same time, so I died a second time. The third time, I used one bomb, but got hit by... something, and died.

I probably sound calm right now. I'm not.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Hainiryuun on August 19, 2013, 03:29:16 PM
Randomly decided to try and 1CC Normal UFO again. Made it to stage 6 with 5 lives. Game Over on great magic devil's recitation. Yep....
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: MTSranger on August 19, 2013, 08:56:51 PM
makes me angry looking at all of you effortlessly clearing DDC while I'm stuck dying to the first part of stage 4 over and over again not executing the route correctly. WHY AM I SUCH A BAD PLAYER.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: BT on August 19, 2013, 10:40:52 PM
Bomb more. (extremely serious advice)
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Blue on August 20, 2013, 12:34:39 AM
(http://i.imgur.com/L5bTDWJ.png)
SakuyaB must die.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: MTSranger on August 20, 2013, 03:46:34 AM
5 runs end in Sukuna's knife spell. WHY must I make mistakes ALWAYS like dying in stage 2 and stage 1. Can't they get less annoying? Give me the 1cc already since everybody is saying oh this is so easy. I mean fuck stage 1. Seriously. Why can't I POC without dying.
(http://puu.sh/46aQM.jpg)
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Hainiryuun on August 20, 2013, 03:32:44 PM
Annddd now made it to Byakuren's last spell card with 3 lives. Game over at 10% health left.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Garlyle on August 20, 2013, 05:27:40 PM
Raiko.  Raiko.

Why would ZUN look at an extra boss and go "Hey, you know what that needs?  Curvy lasers with difficult to gauge hitboxes 8D"

Also the three drums spellcard is randomly either super easy or eats like six bombs and a life for me and I legitimately have no idea why I'm so inconsistent.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Space Flower on August 20, 2013, 06:41:42 PM
I can't even count the playthroughs I've had where I die once early and my hand is looming over Alt+F4--but then I tell myself, no, keep going, what if you do really good from here--and then I end up losing the clear to the last spellcard of the game, and I recall that life I could've had that would've turned the tables.
But seriously. I went Kanako Hard's Mountain of Faith w/ 1 Power (ReimuA, so I wasn't going to let go of that Amulet) and 0 lives and died upon hearing the 'you think you're about to win' rumbling that so tests my patience.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Mino ☆ on August 20, 2013, 06:59:33 PM
Edit: Just useless whining.

Basically, I don't like Kagerou's fight.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Sage Ω (Ultima) on August 20, 2013, 07:03:43 PM
5 runs end in Sukuna's knife spell. WHY must I make mistakes ALWAYS like dying in stage 2 and stage 1. Can't they get less annoying? Give me the 1cc already since everybody is saying oh this is so easy. I mean fuck stage 1. Seriously. Why can't I POC without dying.
(http://puu.sh/46aQM.jpg)

Makes my 10 hours of gameplay look like shit. When I finish this ph3 boss script I'm going back to DDC Hard mode attempts. I always catch bad luck when I get to Sukuna.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Blue on August 21, 2013, 12:15:42 AM
Well, finally got a perfect run up to Kagerou and capped Seiga's first two spells with SakuyaB. Then it all went downhill from there. I started Sukuna with 5 lives. I lost a bunch of them on her third nonspell and spell because I can't adjust to the knives after the timestop, then got to her timeout with 2 lives. I lost one to the BS hitbox, then...
(http://i.imgur.com/Y2o3Y4o.png)
dat time
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Bigyingyi on August 21, 2013, 11:45:39 AM
Once I completed one of Sakuna's last spellcards: BAM! Dissolving bullet in the shrine maiden's face... and no lives either... :ox10
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Formless God on August 21, 2013, 12:15:22 PM
Also the three drums spellcard is randomly either super easy or eats like six bombs and a life for me and I legitimately have no idea why I'm so inconsistent.
this one? (http://www.youtube.com/watch?v=2kMlhPqx6eY)
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Garlyle on August 21, 2013, 02:46:28 PM
this one? (http://www.youtube.com/watch?v=2kMlhPqx6eY)
yes that one ffff

but that does look like it works pretty well thank
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: cactu on August 21, 2013, 05:54:22 PM
goddamn benben is so bullshit
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Mino ☆ on August 21, 2013, 07:30:59 PM
(https://pbs.twimg.com/media/BSN08K5CYAAjr8g.png:large)

Lost a DDC LNB attempt on the last spell. Really annoyed by this.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Space Flower on August 21, 2013, 09:46:04 PM
Edit: Just useless whining.

Basically, I don't like Kagerou's fight.
Isn't this entire topic just bloglike venting? No worries.
But seriously, this is not a healthy series for me. I come home from workplace problems and cool off with video games, and Touhou is not helping. In fact, I may be developing rage issues.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Kaneko on August 22, 2013, 05:34:29 AM
I can never get past Cirno's Icicle spellcard thing without dying. I can do all the other bosses in the game (not Remilia too good yet) but that one stupid spell.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: CyberAngel on August 22, 2013, 11:15:47 AM
IN Spell Practice. Hourai Elixir (Normal). 10 tries and no capture. IN Normal run. Not a 1cc, so FinalA. Hourai Elixir captured.

>:(

darn that luck-based looks-doable-but-I-am-just-not-good-enough-to-do-this-consistently this-is-supposed-to-be-five-different-spellcards piece of a spellcard
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Mino ☆ on August 22, 2013, 06:29:57 PM
Can we just make a patch that removes Kagerou from DDC?

Kagerou alone makes me not want to pick up DDC anymore.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Zengeku on August 22, 2013, 06:34:23 PM
Mino, removing Kagerou would mean there's no game left. :/
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Mino ☆ on August 22, 2013, 06:45:16 PM
I know. I'm just angry because all of my LNB runs get completely screwed up at Kagerou. My current attempt got to her with 6 lives and ended with 0.

I seriously believe she's the hardest boss in the game.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Zengeku on August 22, 2013, 07:16:09 PM
What type are you playing as?

I'm only playing with B-types now (whenever i do actually play it) because I saw a SakuyaA LNB and honestly, she seems too overpowered and she gets a crap stage 4 boss.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Mino ☆ on August 22, 2013, 08:20:48 PM
I'm playing as ReimuA. But it doesn't really matter, since I still die many times to her.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Helix ⑨ on August 23, 2013, 11:41:05 PM
Dang I hate my keyboard x_x
First time reaching Raiko's last card, make it through 3 phases without bombing/getting hit blind. But ofc I will run into something, np as first timer.
Were it not I lost TWO lives due to (death)bombs failing to get registered.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Hainiryuun on August 27, 2013, 01:47:58 PM
Get to Kanako on Hard with 5 lives and 4 power. Die to her first spell. Die to her second spell. Die to the sideway knives. Lose last 2 lives on her last spell card....
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Mino ☆ on August 28, 2013, 03:11:04 AM
Kagerou keeps fucking up my runs. I think I'm just give up on DDC LNB. But I can't... because the game is so fun outside of stage 3. Especially stage 4!

I need to work on my lottery skills if I'm gonna get this LNB.  :fail:

But I won't give up!

I'm thinking about just going for MASTER on Kagerou's spells. Maybe then I'll be good enough to get actual runs going!
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Formless God on August 28, 2013, 03:53:50 AM
Mino, removing Kagerou would mean there's no game left. :/
Reclining-tan was here, your seed is small time
Seriously though, Kagero is just the epitome of lazy. RNG + rings? This is 2013, dammit.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Zarakava on August 28, 2013, 12:31:41 PM
Reclining-tan was here, your seed is small time
Seriously though, Kagero is just the epitome of lazy. RNG + rings? This is 2013, dammit.

Maybe it's just me, but Kagerou is my favorite boss in DDC (Maybe Kijin)

Though I only Normal
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Zengeku on August 28, 2013, 08:16:20 PM
Reclining-tan was here, your seed is small time
Seriously though, Kagero is just the epitome of lazy. RNG + rings? This is 2013, dammit.

Alright, i might have a had a bit to drink this afternoon with my new buddies and coming back from some bromance involving raw onions but i'll try to counter that shit there anyhow.

So basicalyl. Kagerou is random, cool, badass and all around a real grool bossy grill. Her spells are highly random and if you are strong enough you'll be able to deal with most of it pretty consistenly. If you aren't strong enough then fuck'n deal with it. Even though her boss theme kinda reeks.

Recliner-chan and Seija-chan are both pretty cool boss fights, one because Recliner is sexy, two because Seija is hawt, three because Seija's concept is pretty original albeit a bit annoying to learn and you might yell curses at the monitor when you fail them but ehh,, shogafucking nai. you see, Seija requires you to develop an entirely new skillset that you've never really had to use before. Recliner is just an all around cool boss who also uses some pretty cool patterns but maybe it's just the sax apple within her that's speaking even though it's not nearly as ripe and high class as the one located within sieja-chans cute little loli b

Anyway. Okay, i admit that i was being hasy becase there are more good fights than Kagerou in the game but kagerou'sss just the best one and Mino is a scrub for complaining about her (Mino, i'd still love to take you out for drinks or something else sufficiently cool because you are doing a good job at getting away from Retrogame, pls keep it up)
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Shrinkon on August 29, 2013, 11:03:15 AM
I can never get past Cirno's Icicle spellcard thing without dying. I can do all the other bosses in the game (not Remilia too good yet) but that one stupid spell.
I agree. It's rather hard if you are not playing on Easy, which does not have the sixth stage.
Also, I got directly hit by a paper-y stuff on second stage. AND IT WAS MY LAST LIFE.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Zil on August 30, 2013, 12:11:21 AM
(http://i.imgur.com/Hxnugbb.png)

poop
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: MTSranger on August 30, 2013, 04:16:51 AM
Those white round balls in Seija's last spell... :(
Capture rate 15%
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: BT on August 30, 2013, 11:26:44 AM
(http://i.imgur.com/FIb6drK.jpg)

the wise of you may notice that the power isn't MAX

RIP best stage 6 of my life
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: chirpy13 on August 30, 2013, 11:46:35 PM
Well I played my first credit of DDC.  I think that about says it all.  Was ZUN fucking drunk when he made the second half of the game?  I'm kinda pissed from this.  I really liked the first half of the game and the system was great, but then ZUN had to take a shit all over it.  Especially the stage 5 boss.  That should not be a thing, ever.  I think this might be my least favorite Touhou already, just because of that one boss.  Lots of gimmicky shit I can get over but stuff like that can just go fuck itself.  I might try to 1cc it later, but hell if I'm going to play this game seriously with that kind of shit going on.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: an unmatched sock on August 30, 2013, 11:56:00 PM
@TouhouHugger I feel your pain. I tried another Normal run in DDC for the first time in a week. Did perfectly until I died 3 times to Kagerou due to either clipping or overcompensation. Derpy deaths are the bane of me. And then I go ahead and perfect Benben somehow, even through all of that music note spam. Stage 5 is just scary. No. No, Seija. Just no.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Zengeku on August 31, 2013, 12:31:23 AM
But Seija's the best part of the game outside of Kagerou :3

If anything, you should be complaining about how shit Stage 4 and 6 are!
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: chirpy13 on August 31, 2013, 01:03:38 AM
I didn't like 4/6 much either but they were better than
flipping controls
.  I've only tried Lunatic so far though, so they might better lower difficulties, and that's where I do all my scoring stuff anyway.  My main complaint from first impressions was all the PoC cockblocking.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Formless God on August 31, 2013, 01:39:09 AM
If anything, you should be complaining about how shit Stage 4 and 6 are!
I hope you meant just 4A. Daioujou-tan is one of the saving graces of the game BV
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Blue on August 31, 2013, 01:51:56 AM
Just tried another DDC SakuyaB Normal attempt to round off my Normal 1ccs. I had a perfect run going until I tried to PoC in Stage 3 and one of those wisp things spawned RIGHT ON TOP OF ME. It's like I can't get a good run unless it's late at night or I'm just derping about for some reason.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Zengeku on August 31, 2013, 02:04:26 AM
I hope you meant just 4A. Daioujou-tan is one of the saving graces of the game BV

Yeah alright, in Stage 4's case i only meant the stage portion and in Stage 6's case i only meant the boss. Guess that could've used some better clarification, sorry!
Yeah, I think Benben sucks but that's really not a concern for me because I dislike all the A-types altogether. Yatsuhashi however is a very fun boss just like Kagerou and Seija are. These three are what makes DDC worth playing even with the rest of the game is outstandingly mediocre :V
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Sage Ω (Ultima) on September 01, 2013, 10:18:13 PM
Yuugi's non spell lasers are soo shitty on Hard and up. The blue ones are fine but the red ones are soo mis-leading.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Phoenon on September 02, 2013, 09:00:42 AM
Yeesh, my third time failing on Stage 7 Sakuya 2 in Koumajou Densetsu 1 trying to get all her attacks and patterns in my head and what to do for each phase, but usually whenever I get there I only have 1 life if not less because every now and then I'm unfortunate enough to tap jump but end up not tapping it quickly enough for a shortjump with Reimu going facefirst into 1 hit kill spikes  :V

Can't wait to see how Remilia and Flandre are going to be stuffing spell cards into my face once I get past this...gonna miss the Bloody Tears remix though once I pass Stage 7.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: an unmatched sock on September 02, 2013, 04:39:28 PM
Lost a DDC Normal 1cc with Sakuya...Started Stage 6 with 7 lives. Lost one to those really fast big yellow bullets from the spirits. Worst part of the stage itself. Then I just kept derping into everything (Seija's attacks, failed deathbombs that caught me off-guard in Sukuna's nonspells). Then I absolutely choked on Sukuna's survival, losing 3 lives. Continued, didn't lose a single life the rest of the battle. Sukuna's nonspells are the worst. How disheartening. That was, without a doubt, my best run, too. And I just choked right at the end and ruined everything. Argh.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Zengeku on September 04, 2013, 09:33:18 PM
It takes effort to learn how to get a lot of 2.0 bonuses in DDC without bombs.

Why did ZUN wait with introducing hard to get extends for a bad game and not a good one.

Hard to get as in takes planning. Fuck planning I just want this mediocrity out of the way.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: nintendonut888 on September 05, 2013, 06:41:44 PM
So I am now insanely jealous of these school computers, which once and for all confirmed for me that my performance on DDC is hampered on my home computer with hideous amounts of input lag. There's not a frame of lag on this school computer as I pull off a 1D1B run of Kagerou on the spot! Ooh, if only my computer were as good...
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Mero on September 06, 2013, 01:52:30 AM
I just lost a DDC Lunatic No-Focus 1cc with ReimuB, so badly that I decided to just stop trying... why? because I realized that the clear would go like this:
1. restart 20 or so times thanks to Cirno's spellcard
2. decide to just screw it and bomb it along with Waka's first spell (and probably the other one as well, since she moves too much and it gets obnoxiously long)
3. have stages 2 and 3 be the only ones I do properly, and get a decent amount of lives... to just bombspam through Kagerou
4. use stage 4 to recover from Kagerou's fight and die Yatsu to at least 2 times (having used every bomb available)
5. have a regular stage 5 that goes downhill after midboss Seija, and guess what? bombspam through the boss
6. I don't think it's necessary to say how Sukuna would go...

So yeah, even if I could clear this, I wouldn't be happy to get it, because just bombing through everything is something I don't like doing, and defeats the purpose of the "challenge" I intended this to be
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Mero on September 06, 2013, 01:53:41 AM
Edit: I missclicked quote and ended double posting sorry
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Formless God on September 06, 2013, 06:05:31 AM
I have no idea what the fuck I'm doing wrong

[attach=1]
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Zil on September 06, 2013, 08:00:33 AM
what (http://www.youtube.com/watch?v=jBLy3PP2efA)
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: BT on September 06, 2013, 08:11:42 AM
zil
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: CyberAngel on September 07, 2013, 10:44:23 AM
(http://i42.tinypic.com/2vltc35.jpg)

Screw RNG
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Critz on September 07, 2013, 05:50:26 PM
No more UFO hard for me. (http://www.youtube.com/watch?v=fZfxdO4fMiw)
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Arcengal on September 08, 2013, 04:32:18 AM
Died twice to Seija's mid-boss spell on Hard.

By running into Seija.

Both times.

No idea how I actually cleared that run.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Shio Yamote on September 08, 2013, 07:41:51 PM
I was trying to time out saigyouji flawless nirvana and the timer was on 03 so a huge burst of hapiness stroke my heart but then...
right when the timer hit 00 I died...  :(

That hapiness was soon transformed into supreme anger, and I even shed a tear :(
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Mino ☆ on September 11, 2013, 12:30:21 AM
The fate of all my DDC LNB attempts (http://www.youtube.com/watch?v=etZkoEblJGU)
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Space Flower on September 11, 2013, 06:38:47 AM
I have no idea what the fuck I'm doing wrong

[attach=1]
That's straight-up depressing
whenever I passed 50 tries with a card in IN, I just moved on to something else and would wait weeks to come back to the card a better player.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Ibaraki on September 11, 2013, 02:57:27 PM
ReimuA --: Sukuna_Bewitched Sword "Shining Needle Sword".
MarisaA -: Early Stage 6.
MarisaB -: Seija_Reverse Bow "Dream Bow of Heaven & Earth" .
SakuyaA -: Seija_Turnabout "Reverse Hierarchy" .
I know I always have difficulty clicking with keyboard for games that require precise actions, but my goodness... am I just terrible.

Seija and Sukuna are both the bane of my existence.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Critz on September 13, 2013, 07:14:57 PM
Guess effing what. (http://www.youtube.com/watch?v=T9LXDCDhjUs)
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Failure McFailFace on September 14, 2013, 02:11:01 AM
I'm waiting for Genyoko.org to update their DDC reply uploadability so that I can share my most rage-inducing moment in my Touhou career. Once it is, look at Stage 6.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Space Flower on September 14, 2013, 02:50:17 AM
Guess effing what. (http://www.youtube.com/watch?v=T9LXDCDhjUs)
sauce on the bloodcurdling screaming at the end?

It's the worst feeling during a spellcard when you feel your control of the situation slowly slip. At the start, your visual point of focus is up high and you're predicting bullet paths; slowly, you start to track the bullets at a lower and lower point on the screen until that point is where you 2hu is and you die.
gah.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Star King on September 14, 2013, 03:19:14 AM
sauce on the bloodcurdling screaming at the end?

http://www.youtube.com/watch?v=osf1fa4UhP4
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Limian on September 14, 2013, 12:17:02 PM
I'm waiting for Genyoko.org to update their DDC reply uploadability so that I can share my most rage-inducing moment in my Touhou career. Once it is, look at Stage 6.
You can upload it as a TD replay if you change the 14 in the file to a 13 (and then note that it's originally a DDC reply so people can change it back after they download it).
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Zengeku on September 14, 2013, 02:24:19 PM
Or you can attach the replay to your posts or dropbox them or do other very convenient options. :)
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Reiko on September 17, 2013, 09:26:57 PM
So I decided to give PoDD another chance.
No-missed the first 8 stages (normal mode).
Lost all my lives to the last boss.

What the hell is this thing ?  :o
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: BT on September 17, 2013, 09:53:36 PM
So I decided to give PoDD another chance.
No-missed the first 8 stages (normal mode).
Lost all my lives to the last boss.

What the hell is this thing ?  :o
play lunatic and find out die trying
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: KingofBaka on September 18, 2013, 04:29:37 PM
Trying to 1cc PoFV as Reimu.
Lose all lives to Aya.
Decides to go play as Marisa to relieve stress.
My face when I find out I have to face Aya as Marisa  :qq:
Lose all lives to Aya again
Ragequit  >:(

Why is Aya such a pain?
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: CyberAngel on September 18, 2013, 04:52:41 PM
Because three last bosses (stages 7, 8 and 9) are always a pain thanks to AI no longer pulling punches.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Failure McFailFace on September 19, 2013, 09:55:17 PM
You can upload it as a TD replay if you change the 14 in the file to a 13 (and then note that it's originally a DDC reply so people can change it back after they download it).

Oh, I see. I'll upload then.

EDIT: Here it is in all of its rage. (http://replays.gensokyou.org/download.php?id=30454) Just look at stage 6. Just look at it.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Zil on September 21, 2013, 12:29:43 AM
This shit right here. (http://i.imgur.com/LqAnJQa.png)

Finally get a great run going, 80mil and three lives for Yumemi. Then she folds like a house of cards. Holy fuck. Holy fucking fuck this game is unbelievable.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: CyberAngel on September 22, 2013, 10:57:22 AM
You know, about the most infuriating thing about IN Spell Practice is that way too many spellcards are made in such way that the first 5-10 seconds are essentially wasted. You aren't endangered in any way, you can't damage the boss, it just feels like the spellcard simply takes its time to start. Sure, it usualy sets things up during that time, but it's still annoying when you take multiple tries, and I don't remember such a problem in 10D or photo games.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Mr Jovial on September 22, 2013, 12:42:34 PM
Trying to perfect TD stage 6 and got past Chaotic Dance, putting that run into the best 5-10% of my runs. How do I die? Run into Miko while trying to PoC after Chaotic Dance  :colonveeplusalpha:

EDIT: More rage @Miko, 2nd time losing a perfect stage 6 run to Newborn Divine Spirit AND dying again after that first miss. So annoying how Miko is so much higher in spellcard practice  :ohdear:
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Noobzor on September 22, 2013, 06:22:58 PM
So, I was on my way to my first lunatic 1cc ever, when I died to Scarlet Meister with 3 bombs left :derp:
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Waahst on September 23, 2013, 05:38:31 AM
Game over with 2.1 billion points on UFO Normal to FF... all because I skipped Kogasa's dialogue too quickly and didn't get the extra life piece necessary for the extend 4 stages ago. Anticlimactic and disappointing end to a ~35 minute ordeal. PB + cleared soon after, but still hurts to remember.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Mr Jovial on September 23, 2013, 07:39:50 PM
And just died literally a second from a perfect TD stage 6  >:(
Please Miko. Pls.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: I have no name on September 23, 2013, 07:57:05 PM
Decide to 1cc DDC normal with ReimuB again (because I did it on a friends computer first), and double it up with a no bomb run.
Perfect first 3 stages, and Yatsuhashi (2 deaths to Stage 4, though).  Seija knocks me to 3 lives, and I enter Sukuna with 4.  I should be able to do this, right?
Death to 1st spell.
Death to 2nd nonspell (seriously, what.  I capped both of those on my lunatic 1cc IIRC)
Death to 3rd nonspell.
Death to 3rd spell.
Death to 4th nonspell and game over.
Granted, ReimuB kinda sucks, but it's not like it was even a fair ending.  At least it wasn't a total waste and I can check Yatsuhashi off the list...a list which currently only contains Benben and Sukuna.

Oh yeah Sukuna is an awful awful boss fight and Seija is just a pain.  It's like ZUN decided to make DDC get better and better with every stage and then make it worse past Kagerou.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Zengeku on September 23, 2013, 09:20:29 PM
Oh yeah Sukuna is an awful awful boss fight

This is my mantra! Find your own!  :3
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: ふねん1 on September 23, 2013, 10:44:18 PM
That feel when you get to Phantasm Romance Extra 2 with max lives and can't even unlock Extra 3. So much for my resource management skills.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Mr Jovial on September 24, 2013, 06:07:15 PM
Finally perfect TD lunatic stage 6 and my "stuck Z key" glitch means I return to the main menu without saving a replay. This is the only time I've ever actually wanted the replay because I was going to give a talk about it at school because I couldn't think of any better topics  :V Time to go and perfect it again :<

Also, the strange thing was I'm sure I pressed down to go and save the replay and the game seemed to interpret it as either 'Z'  or 'Enter' >,<

EDIT: And of course every pattern now hates me. Getting walled a ton by Ranks of Twelve Levels and derping on that second nonspell when I don't get walled. I seriously think everything hates me to the point I now try to predict when things will go wrong. For example, with this run I predicted I would forget to save the replay because that's just my bad fortune. I still lose the replay but I'm so sure it wasn't my fault in the slightest semicolon underscore semicolon.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Blue on October 02, 2013, 06:10:21 AM
So I decided to try and get a perfect run of TD Easy with Youmu because I haven't had much time for not-school and I wouldn't need to attempt it more than once.

Then, during the part where the little wisp things spiral out in Stage 5 after Soga, one floated right into me. Looks I'm going to make this TWO attempts... :derp:
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Zengeku on October 02, 2013, 07:27:37 PM
Muhh... todays practice session went bad. Did another freezed timers, unlimited lives session but couldn't get into a proper rhythm with my dodging so i kept getting hit every 30-40 seconds for 2 hours, that was pretty annoying. To make matters worse, my friend in the other end of the room started making all sorts of noise that caused really annoying distractions.

Oh well, can't have a good flow every time.

EDIT:

And the sick amount of the times the keyboard sent me flying directions was off the fucking charts, seriously. Stop doing that kuso laptop  :V No, I can't afford better equipment.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Mr Jovial on October 03, 2013, 06:33:07 PM
Since I saw lots of love for PCB in a couple of posts recently, decided to go and play it a bit since I never 1cc'd it....
You know the opening of stage 3?
You know how those enemies shoot hardly any bullets?
You know how people post failures in this thread?

For people who are dumb yes I died to those enemies

EDIT: Omfg, Vpatched PCB is godly. Just went from always dying at least once to Chen to perfecting her. All the wasted years months.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Alcoraiden on October 03, 2013, 06:47:08 PM
5 seconds left in Concealed the Conclusion. 5. I swear. One more bomb to push against the timer...ONE MORE. ONE. But nooooooooooooooooooooooooo. Now I can't get back to that point, because that Hakurei gauge thing is a bitch. "Yeah, we give you lots of lives and bombs, and the danmaku is somewhat easier until later, but BY THE WAY YOU NEVER GET TO DIE OR BOMB EVER." Haugugugh.

I ragequit after that. (Also CtC is so sad I can't play it for too long at a time.) But DAMMIT GUYS.

Also, consistently failing Mountain of Faith halfway through, well, Mountain of Faith. The spell. Yeah. Dammit Kanako.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Puffy on October 04, 2013, 09:36:10 AM
For fuck sake! I hate it when i try to play Th14 with pins and needles in my legs, there's that moment when the blood comes back in my leg and it feels funny and any movement what so ever, fucks me up.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Zengeku on October 04, 2013, 02:02:09 PM
Tragic conclusion to LNB attempt.

<zengeku> nooooo god fuck dammit :/(
<zengeku> reaches Remilia with 5 extra lives
<zengeku> game overs on Gensokyo
<zengeku> whyyyyyy
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Mino ☆ on October 05, 2013, 09:23:12 PM
I need to stop playing DDC with ReimuB. All it'll do is cause me grief.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Blue on October 06, 2013, 08:56:07 PM
Me: Let's try that TD Easy perfect run again.
*Kunai spawns on me during Yoshika's second nonspell*
Me: .........
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: CyberAngel on October 13, 2013, 02:46:05 PM
Dang. Had to waste a few tries before I could get an EoSD ReimuB Normal 1cc again. Other types don't have this much trouble and I get a 1cc consistently with them. With this one, that happened only after a strict resource economy during the whole run and a constant stream of expletives during Red Magic on my last life. Seriously, this shottype is screwed. The damage output is too low for a straight shot, and most of Patchy's spellcards for it are pure pain. Well, at least the bomb is a good screen cleaner.

Oh, and also, only three lives in spell practice. Not enough to play around with, especially if it's a spellcard at the end of the boss battle that you want to practice. This is as bad as MoF-SA-UFO continue system, so this game's now a bit lower on my ranking. Just a little bit.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Zengeku on October 13, 2013, 03:55:06 PM
SpoilerAL is a helpful tool that lets you do all sorts of cheating things with games. It has some tables for 2hu games as well such as allowing you to freeze the in-game timers (allowing you to keep doing the same attack for 5 minutes or more if you wish) and it also has the ability to make you unable to lose lives. It's a good tool for practice. Go check it out.

Also, ReimuB weak? Lol, get off the pills dude.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: CyberAngel on October 13, 2013, 05:49:23 PM
Thanks for the advice, but I'm personally not too keen on using tools for practice. Besides, this is nothing really serious, just mildly annoying.

For ReimuB, it just feels like she should be a bit stronger. Dunno, maybe I just got spoiled by needle shots in other games. But for me, she has a bit more trouble than other types overall. ReimuA is homing, MarisaB is piercing, which is very useful in a few places, MarisaA is very strong and has splash damage. ReimuB has no special features, and a bit more punch would balance it out. Then again, it's not that I mind it being the slightly harder type, just something to keep in mind.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Seppo Hovi on October 13, 2013, 06:12:14 PM
ReimuB has a shotgun.

Don't you like shotguns?
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: CyberAngel on October 13, 2013, 06:38:54 PM
Ah. This might be it. Not that I don't like shotgunning, but I'm just not good enough to do it in this game. So this is the scoring type, then? Well, bummer, I'm not into scoring (yet). I don't think I mind this type for the challenge, though.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Seppo Hovi on October 13, 2013, 06:45:05 PM
She is the highest scoring shot-type in the game, but that's more due to her bomb, not the fact that she can end attacks slightly faster than other shots.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Mesarthim on October 13, 2013, 07:29:21 PM
So I catch Ran's timeout... then immediately die when the points are awarded due to a leftover bullet that was originally targeting me at the middle. That was a lot of items on the screen.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Sakurei on October 14, 2013, 04:01:21 AM
ReimuB has the highest damage output when she shotguns, though. and even if you shoot the boss from the bottom of the screen she's still 2nd after MarisaA. marisaB is ridiculously weak compared to her. what you're saying here has no actual basis. it's all an error in your perception.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: chum on October 14, 2013, 04:38:02 AM
Actually, I remember someone did a test against Eternal Meek and ReimuA beat it faster than ReimuB from the bottom of the screen... I could barely believe my eyes. ReimuB is still easily the best shot in my book, though.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Waahst on October 14, 2013, 05:20:46 AM
Actually, I remember someone did a test against Eternal Meek and ReimuA beat it faster than ReimuB from the bottom of the screen... I could barely believe my eyes. ReimuB is still easily the best shot in my book, though.
Me. ReimuB still better considering how much playtime is spent not at the bottom.

Obligatory complaining about UFO here.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: BT on October 14, 2013, 06:48:47 AM
I think that's only true for Meek due to the nature of the card. Feel free to test other cards.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: chum on October 14, 2013, 11:56:29 AM
I think that's only true for Meek due to the nature of the card. Feel free to test other cards.

Invulnerability was used, so it should be quite accurate.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: LepLep on October 17, 2013, 05:48:10 PM
(http://i.imgur.com/ue8tf9C.gif) ;_;
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: KingofBaka on October 18, 2013, 05:08:02 PM
I was doing a run of EoSD and I was at Patchy's first spell card as Reimu B.
I was doing alright but since I failed a lot on stage 3 I only had 2 lives.
So just dodging the spell card when the game minimizes on me because of a steam event notification. :colonveeplusalpha:
I reopen the game back up and proceed to lose my last 2 lives within 5 seconds. >:(
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: RNG on October 20, 2013, 02:41:32 AM
Just double KO'd max rank Killing Doll as it was exploding.

EoSD LNB in general is my white whale. I can never get a run that makes it to Remilia with any resources, and I'm hopeless at Remilia...
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: an unmatched sock on October 21, 2013, 03:20:13 AM
ReimuA DDC Normal. Died on Hop O My Thumb Seven. I completely fell apart in Stage 5 and 6. 6 especially. So I continued and bombed Sukuna into submission for her insolence.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Kimmachinima on October 21, 2013, 01:21:10 PM
Already posted this in the Easy Mode Deaths thread, but I guess this one is valid too.

When 1CCing Ten Desires for the first time as Sanae, on Miko's last spell, with no lives or lives left, I was shot down and the Trance countdown started - 10 seconds left. When there were 7 seconds left in the Trance, she exploded - and the Trance kept going. When "Stage Clear" appeared after her death, the Trance ended and I was taken to the Continue screen.

Also, am I the only one who thinks TD is just too easy? In the second time trying 1CC, I realized I had no difficulty on any Spell Card whatsoever, and I'm a real noob (I haven't even 1CCed Imperishable Night and Perfect Cherry Blossom yet). All of the bosses have quite predictable and easy to dodge patterns, and the last boss battle is tiringly slow. I think only Mamizou offers some of the difficulty I've experienced with Eirin or Kaguya (and Reisen - she still takes like 6 of the lives I collect).
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Mr Jovial on October 21, 2013, 06:08:25 PM
*makes it to stage 6 of PoDD without dying*
Hey, maybe I'll get to stage 8 again  :V
*insert quad death and game over to Kotohime*
 :colonveeplusalpha:
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Mr Jovial on October 22, 2013, 11:55:32 AM
*makes it to Chiyuri with 5 lives*
Hey maybe I'll make it to Yumemi today :V
*insert penta-death to Chiyuri*
:colonveeplusalpha:
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Sakurei on October 22, 2013, 12:42:48 PM
*makes it to Chiyuri with 5 lives*
Hey maybe I'll make it to Yumemi today :V
*insert penta-death to Chiyuri*
:colonveeplusalpha:

welcome to PoDD. I take you play as Chiyuri? (seeing as the post above this one game over'd to kotohime, which seemed to be stage 7) if yes, then getting to chiyuri with chiyuri is already as good as 1cc'ing with one of the easier characters like reimu and yumemi.
Are you playing on lunatic? if yes, then may god have mercy on your soul. chiyuri lunatic is the hardest 1cc in all of touhou. Only a handful of people had the dedication (or jaimers' skill) to pull through. Keep at it, you can do it.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Mr Jovial on October 22, 2013, 02:29:21 PM
I'm actually playing as Marisa and that 4 deaths was to stage 6 Kotohime and yes, lunatic. Still PoDD has been so much fun and I can tell I'm getting better, even if I haven't got to Yumemi yet. Her attacks seem less overwhelming than Chiyuri's though.

Maybe I'll do a Chiyuri 1cc when I get some skill get the Marisa 1cc since I chose Marisa in the first place because I thought she was seen as a difficult character to 1cc  with (because idiotic interpretation of Jaimers' 1cc with her) so it kind of makes sense to go after Chiyuri's 1cc eventually. But seriously, how the flying cabbage does PoDD AI work. One time I make it to Chiyuri with no lives left and lost to her but she had half a heart. That penta-death to Chiyuri also followed a Reimu fight in which the AI seemed to go hideously easy on me. Despite all this, not enjoyed Touhou this much before. Shame PoFV isn't this insane :C
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Zengeku on October 22, 2013, 02:47:16 PM
Shame PoFV isn't this insane :C

Just wait for TH15.
It'll be PoDD gameplay but with windows era features and graphics. And Kogs will be in it.
And it will be glorious.

Or ZUN will suddenly get kidney disease.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Sakurei on October 22, 2013, 02:54:12 PM
Marisa is mid-tier.

PoDD AI is dumb as fuck. always remember that. it can trap itself when there is nothing on the screen and randomly hit an enemy, but it can also dodge shit every human autobombs. it's sometimes a matter of luck whether you win or not. Yumemi's cloud of death for example is undodgable unless you clear out some bullets with enemies. the swirl of doom can be dodged, but the gaps are tiny, so in that regard, the less yumemi uses those attacks the better your chances at victory are. same goes for chiyuri and her "random shit everywhere" attack. that, coupled with a panic attack, or just a regular level 3, is pure horror. so again, the less she uses that attacks the better your chances at victory. practicing helps to an extent, but RNG will always play a major factor in whether you will win or not. almost any character can go apeshit on your and turn the game into a shitfest you have never seen before if they wish so.

it's a great game. I'm glad someone else plays it.

I'd love to have a game as crazy as PoDD, but with PoFV mechanics (slightly altered to match the game's pace, since the slow charges would help you nothing on PoDD bullets).
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Zil on October 22, 2013, 03:12:52 PM
You're a good egg Jovial. Good luck with your poddventures.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Emerald Mint on October 22, 2013, 03:17:01 PM
Also, am I the only one who thinks TD is just too easy?

Survival wise, yes. Being able to skip sections of the game with Trance and Bombs lowers the difficulty a fair bit. ZUN could've increased the spell card bonus marginally or reduced the income from spirits, bombing or trancing.
The real challenge lies in effectively Trancing early on and generating as many white spirits as possible off fairies and bosses. I find it's easy for me to make a mistake and forget to deathbomb if I focus on pushing my score all the way.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Mr Jovial on October 22, 2013, 05:04:55 PM
You're a good egg Jovial.

[attach=1] Sorry I had to do it :V
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Zork787 on October 23, 2013, 03:47:21 PM
Been trying to beat Stage 5 hard in UFO with Marisa B for the past 3 HOURS and only actually gotten to Shou like 3/4 times out of those 3 hours! and even then I only got to her 2nd nonspell at best!
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Kimmachinima on October 23, 2013, 05:54:10 PM
Survival wise, yes. Being able to skip sections of the game with Trance and Bombs lowers the difficulty a fair bit. ZUN could've increased the spell card bonus marginally or reduced the income from spirits, bombing or trancing.
The real challenge lies in effectively Trancing early on and generating as many white spirits as possible off fairies and bosses. I find it's easy for me to make a mistake and forget to deathbomb if I focus on pushing my score all the way.

Thing is, I've not Tranced. At least not voluntarily. I used bombs in Stage 5 to collect the items because there was a flood of bullets. I simply didn't need to defend myself enough not to Trance or use bombs.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Mr Jovial on October 24, 2013, 09:56:55 AM
Anyone reading this thread already knows why I post here...

*penta-death to Reimu*

Then the next run that gets to stage 7...

*quad-death to Reimu*

Both game overs. Guess I know who I need to practice now :V

EDIT: Then another quad-death to Reimu but I managed to beat her this time and almost beat Chiyuri. Came down to 3 hearts no bombs to me and half heart no bombs to Chiyuri. Then she unleashed a ridiculously long barrage of reflected bullets and fireballs that got me hit twice and I died. Seriously though, half the time my best runs are the ones where I haven't died yet. After death, it goes to poop. This was the second time I almost beat Chiyuri (ie she was half a heart) when I had no lives left. I swear, I will drown a fish if I get a 1cc because I didn't die to anything don't worry, little fishy, it will never happened :derp:

On a side note, if you had told me the next game would be a phantasmagoria when I was playing PoFV, I would have said something like "Guess I won't be playing it then :<". Tell me that now and it's the complete opposite: "Yes. Now. Please."
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Zengeku on October 24, 2013, 11:42:59 AM
Lord of Pitifulness strikes back with another ASTOUNDINGLY pitiful run.

Behold! http://replays.gensokyou.org/download.php?id=30910

Hot damn, I swear there's some sort of curse on me that's just sabotaging any run of mine that could've been worth anything. I hate this bullshit nonsense. Being a human is suffering. This useless piece of shit LNB of Mountain of Faith that anyone with a fragment of common sense could do better has it all: Dies to Nitori's final, Dies to PWG (fair enough, that shit is justifiable), Dies to Sanae's 2nd spell (congratulations you may now bend over and take it hard), Dies three times to Kanako and not even capture VoWG. Muh!!!

Dying this much in a single run is extremely embarassing. A player with a good name like mine shouldn't accept this level of faggotry. I shouldn't be allowed to keep it.
But eh, whatever. I'm mad so i'll post the ex-prime minister or something.

(http://i.imgur.com/wrPclfR.jpg)

笑!!!次回、4Chanを戦います!名無し人は馬鹿だ!
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Sakurei on October 24, 2013, 02:32:19 PM
zengeku you're being silly.

-------------

I hate myself. and I will forever do so. and I'm gonna break my hands so I have a legit excuse not to play anymore. I'm atrocious and should not touch shmups again. fuck everything
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Zengeku on October 24, 2013, 04:04:55 PM
What's silly about pork roast and beer pints?

Oh and chin up Saku. No breaking your hands. You promised me that you'd keep sucking at shmups with me. :3
If we work together, we can release enough shitty replays to destroy the western civilization.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Noobzor on October 24, 2013, 06:07:16 PM
(http://www.pixenli.com/images/1382/1382637334079429000.png)
"Niiice, maybe this run will make it to 250M!"

*suicide for graze purpose, then press X too late and die a second time*
*fail the positioning at eternal meek*

"Well, I guess I'll just try to clear that run."

(http://www.pixenli.com/images/1382/1382637347023272700.png)
 :colonveeplusalpha:
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: chum on October 24, 2013, 07:18:38 PM

*suicide for graze purpose, then press X too late and die a second time*
*fail the positioning at eternal meek*

Oh hey. My two best runs did both of those things, except not in the same run. Quite disheartening!

You're doing good, by the way. Hang in there.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Noobzor on October 25, 2013, 05:39:31 PM
You're doing good, by the way. Hang in there.

Thanks, it's motivating, wish you luck for your 300M too :3

On topic: I needed a rest after hours of scoring, and decided to do something silly to relax. So I tried EoSD normal no-vert. I died at stage 6 with a lot of silly deaths with bombs in stock, so I thought I could give it a try on hard. Everything went pretty well until Killing Doll, where I just died with full bombs. Then I instantly knew I would die at Scarlet Gensokyo, just to really piss me off. And I was right. Now I really want that no-vert 1cc :derp: (I find the replay (http://replays.gensokyou.org/download.php?id=30920) pretty cool though)
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Zengeku on October 26, 2013, 07:41:37 PM
Died 6 times during the last minute of a GFW Hard A-1 No-bombs No Ice on Spells run.

Gah, that's lame. Being a human is immeasurably gross. Hope it's over soon.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Burning Love on October 27, 2013, 04:59:33 AM
Lost 3 lives and 6(?) bombs at Eirin's penultimate spell (Esoterica "Astronomical Entombing" ). The bacteria bullet really makes my life a hell.

Edit: Lost 2 lives and 6 bombs
http://www.youtube.com/watch?v=VWAnK0Dfc4Y
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Zil on October 27, 2013, 09:20:50 AM
WHAT (http://www.youtube.com/watch?v=n733dz0lmbM)
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Arcengal on October 27, 2013, 02:03:50 PM
Get to Raiko 5/1.

Fail on last phase of Pristine Beat.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Mino ☆ on October 27, 2013, 08:13:19 PM
Booted up DDC. Wanted to LNB with ReimuB. NMNB stage 1 and 2. Gameover on Kagerou.

Haha, I shouldn't have expected any different. I truly believe Kagerou is not a fair fight. The crazy amount of walls and RNG in that fight, combined with little reaction time. Even if you were to call it fair, it does NOT belong in stage 3.

I've pretty much given up on playing DDC Lunatic for survival. Stage 3 and 4 are way too brutal. And Seija can also really screw you over sometimes. It's just not my game. It's a shame, because this is a game I thought I would really like too...
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Ghost on October 27, 2013, 11:37:12 PM
Kagerou being stage 3 saves time on restarts when she ends your runs at least >.>
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Mr Jovial on October 28, 2013, 04:01:41 PM
When you try to cancel a boss attack with your own boss attack but it turns out your gauge is just below full so you have to use a charge attack, waste your gauge and that causes 3 consecutive hits and a death. I really hate this charge gauge >:(
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Reiko on October 30, 2013, 05:31:40 PM
I wanted to unlock stuff for practice in TD Lunatic.
It took me 8 credits to clear.
...
Kill me now.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Mino ☆ on October 31, 2013, 12:21:31 AM
Got all the way to Yuyuko's penultimate spell in a PCB Perfect Lunatic attempt.

My nervousness was out of control and I was too weak to be able to handle the pressure.

But if I keep trying I may be able to get this soon. Let's hope so...
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Validon98 on October 31, 2013, 10:31:26 PM
MY FUCKING GOD IMPERISHABLE NIGHT WHY THE FUCK DO YOU HAVE TO BE SO HARD ON LUNATIC. FUCK YOU KEINE. FUCK YOU MARISA. FUCK YOU TEWI.

...My experience with IN Lunatic in a nutshell. This is absolutely infuriating and the worst part is I KNOW I can do it, it's just I get fucked over by stupid mistakes all of the time, particularly around Keine. Her danmaku can die in an absolute fire. Same with Marisa and Tewi.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Raekuul on November 01, 2013, 02:11:01 PM
I think I took the thread title a little too literally here. (http://replays.gensokyou.org/download.php?id=30997) (Just watch Stage 3)
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: RLRBS on November 01, 2013, 09:16:58 PM
[attach=1]
 :colonveeplusalpha:
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Zork787 on November 01, 2013, 10:30:47 PM
[attach=1]
 :colonveeplusalpha:

That exact thing happened to me a few weeks ago except with Marisa and I didn't even get to see the character portraits

Also fuck the LLS Extra... that is all
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: chum on November 02, 2013, 12:06:20 AM
[attach=1]
 :colonveeplusalpha:

Holy fuck. What would the score have been?
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: BT on November 02, 2013, 08:02:34 AM
Someone needs to change the title, it's like a really bad omen, seriously.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Burning Love on November 02, 2013, 11:50:56 AM
I'm not mad at Nitori 'walling' me. I'm not mad at failing miserably at deathbombing. I'm not mad at having to bomb at the last second of the spell card.
I'm MAD at frame rates dropping while I'm live-recording.

WHYYY
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: RLRBS on November 02, 2013, 11:58:45 PM
Holy fuck. What would the score have been?

About 543 million.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: an unmatched sock on November 03, 2013, 04:27:29 AM
Just tried a Hard run on EoSD. I only died once in Stage 3, which was inevitable, as Meiling is usually not so friendly towards me, but overall it started out as a good run.

Then all of the derp on Stage 4...ran into a knife from the second wave of fairies that drop those circles that release a bunch of knives...two failed deathbombs (My reaction time isn't that off, I know I got at least one of those before I got hit  :fail:), and then Patchouli got rid of all but one extra life because clipdeaths (curse those giant bubble bullets...)

Stage 5 I derp-dodged into the second wave of fairies' bullets, then I somehow failed to get past the ones that shoot red bullets in the wave that shoots blue-red-green. Dangit.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: I have no name on November 03, 2013, 04:17:01 PM
Just had a stupidly unlucky MoF LNB attempt...
Here's the list of things I died to (I just missed 150,000,000 due to some early deaths)
Pain Flow (double KO), Hydro Camouflage, fairies before Nitori, Momiji, Saruta Cross, Storm Day, PWG.
Here's the list of things that gave me really bad waves:
Minoriko's final, Hina's 2nd, Pain Flow, Hydro Camouflage (3 times, dodged the first 2 but :/), fairies after midboss Nitori, fairies before Nitori, Kappa's Illusory Waterfall, 2nd popcorn fairy in Stage 4, Momiji, Saruta Cross, Storm Day, Aya's 3rd non, PWG.

I mean, seriously game.  I know you don't want me to get this clear, and obviously I don't either considering how many decent to good runs I've thrown away in Stage 5 (if lives entering stage > 0, set lives to 0.  Without fail.), but this is ridiculous, giving me horrible luck on everything.  It's the runs like those that make me want to just never attempt this again...but I'm so close and on no less than 3 occasions I've practiced 3-6 in a row with 8 deaths.  I've also gotten a no death Stage 1&2 many times...so why can't I just connect any of those?  Why do I have to throw everything away, and when I don't throw it away, why does the game have to give me barely avoidable waves that I have to BS my through on everything?  Why can't I just do this?  It feels like it should be easy, or at the very least not borderline impossible for me...but when the RNG isn't on your side, what can you do.  I know this way too well from speedrunning/racing...so many good runs foiled by RNG, so many races lost for simply not being luckier (often even while playing better!) with only a one race being decided the other way, and only one run being brought back from the bring by RNG at the end.

I guess this is less rage at Touhou and more rage at RNG because it's really frustrating having things roll their 1 in a million "screw you!" wave all in a row.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: sweetings on November 04, 2013, 08:29:01 AM
Just keep trying! As far as I can recall MoF doesn't have thaaat many RNG parts. (I think most stage portions and sanae are completely static, or something) You can also try doing stuff you're constantly failing in new ways, and experiment a lot. When I tried to clear Normal mode I've spent way more time practicing new things than going for runs~

On topic: I failed a DDC normal 1cc today to the last attack, arggh. Back to practice mode for me :<

Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: I have no name on November 04, 2013, 09:39:15 AM
Just keep trying! As far as I can recall MoF doesn't have thaaat many RNG parts. (I think most stage portions and sanae are completely static, or something)
I didn't mention those as parts where the RNG trolled me (or where I died!), did I.  The 3 stage ssections I did mention that gave bad RNG certainly aren't static, and I didn't even get to Sanae that run due to the many deaths to horrible waves.  Also, bad RNG on lunatic is much worse than on normal, especially when you're trying to win without bombs because the X key is no longer an easy out.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: sweetings on November 04, 2013, 10:21:04 AM
I didn't mention those as parts where the RNG trolled me (or where I died!), did I.  The 3 stage ssections I did mention that gave bad RNG certainly aren't static, and I didn't even get to Sanae that run due to the many deaths to horrible waves.  Also, bad RNG on lunatic is much worse than on normal, especially when you're trying to win without bombs because the X key is no longer an easy out.

I guess what I'm trying to say is to play more credits. It seems like you're just putting in one credit expecting to win and became disappointed when you didn't. That death on stage 2? Why not restart? If you're having trouble with the latter parts of the game why not gather more lives for stage 4+?
I'm pretty bad but I have cleared this game with bombs on lunatic, and I don't see how no bombs would make it that much harder.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: I have no name on November 04, 2013, 10:33:17 AM
I put in as many runs as I feel motivated to, which that run killed the motivation due to the horrible luck-I felt like many of the deaths were unavoidable, and that it was a doomed attempt from the outset.

I didn't restart after the death at the very end of Stage 2 because I know I can clear even with that death, and I really didn't want to have to go play dice with Minoriko's final again until it didn't spawn lasers on top of the lane I selected.  Also, you get 8 deaths.  The 9th is game over.  Having one more life to have lost on PWG would leave me with 1 life for Stages 5 and 6, and though I can perfect Stage 5 fairly reliably in stage practice (more than half the time) in actual attempts I lose every life I have in that stage.  I've entered with 0, lost Sanae's, exited with 0, and I've entered with 3 lives, died 4 times and entered Stage 6 with 0 lives.

No bombs not being that much harder than with bombs?  Please just imagine how many times you bombed in that clear.  Now replace all of those earlygame bombs with a death, or not all but let's say...2/3s or so.  Probably a Stage 3 game over.  You can make upwards of 50 mistakes and skip patterns you can't do/bad waves of patterns with bombs.  Without that, you're stripped down to just your shots for damage, forcing you to dodge everything, and only 8 mistakes.  Only 8.  Think about it.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: sweetings on November 04, 2013, 10:27:40 PM
8 mistakes seems like a ton. For me I don't know how to handle the stages (I've heard they're memo) and I just use a ton of bombs on them and have low power everywhere. I think that having low power at bosses outweighs the fact that you have to dodge the boss's patterns. (For example if you bomb once with 1 power you still need to dodge a lot)
I can see that learning how to do the game without bombs can be a pain in the ass but once you've learned it I don't think it will present that much difficulty for a no bomb.
...
On topic I guess: failed a couple DDC lunatic 1ccs with SakuyaA. (but I cleared normal and hard wooo)
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Zil on November 04, 2013, 10:37:32 PM
Obviously the game is like 10 times harder without bombs. They shatter it to pieces.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: I have no name on November 04, 2013, 11:06:18 PM
I can see that learning how to do the game without bombs can be a pain in the ass but once you've learned it I don't think it will present that much difficulty for a no bomb.
Then just try it.  Use stage practice and die everywhere in the stages and don't count that, just focus on the bosses.  Count just the boss deaths.

Also 8 mistakes over 22 minutes...yeah, that's not exactly a lot.  Also, even low power on bosses can be managed if you can dodge the pattern (or, you know, just keep dropping bombs to skip patterns and then die, which then gives you more bombs to skip things!)

Either way, made it to Stage 6 again...but with 0 lives again.  I almost mercy killed the run right there, but kept going and derped the first 'death fairy' in the stage.  *sigh*...one of these days I'll have lives to spare, one of these days I'll perfect Stage 6...with my luck, they'll happen at the same time.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: chum on November 05, 2013, 12:19:11 AM
Obviously the game is like 10 times harder without bombs. They shatter it to pieces.

Still though, there's no way RNG can fuck up your run that badly in MoF.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: sweetings on November 05, 2013, 12:31:14 AM
Then just try it.  Use stage practice and die everywhere in the stages and don't count that, just focus on the bosses.  Count just the boss deaths.

Also 8 mistakes over 22 minutes...yeah, that's not exactly a lot.  Also, even low power on bosses can be managed if you can dodge the pattern (or, you know, just keep dropping bombs to skip patterns and then die, which then gives you more bombs to skip things!)

Ok I looked at a run from youtube and gave no bombs a try. It wasn't as hard as you claim, seriously...
I fumble a lot during stage portions because i have no clue how to do them, there was a really lucky dodge pre mid-sanae.
Although I dislike restrictions I reckon i can get this if I practice for a bit more and learn the stages! (Or I just got lucky on this run~)
http://www.mediafire.com/download/f5vd1iobdhhe6bb/th10_02.rpy
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Zengeku on November 05, 2013, 01:19:37 AM
Yes, that definitely looks like a run that could easily be turned into an LNB.

You have 3 miss on stage 3. With some practice you should be able to reduce that to 0-1 miss, then stage 4 has you really struggling with Momiji but Aya was done splendidly. With less dumb deaths a clear is certain. This your first try? Yeah, pretty much proves that there ain't too much to MoF LNB.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: sweetings on November 05, 2013, 01:53:35 AM
Yea like I said I don't see why doing mountain of faith without bombs can be that much harder. You get full power on bosses and they die FAST.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: I have no name on November 05, 2013, 02:25:05 AM
Because keeping that level of consistency for that long is the problem, at least for me.  It's not like I can't do it, on a good run I could do it with 4 or less deaths.  The problem is not derping and losing those lives in a stupid manner every time.  Like i said, I've carried 3 lives into Stage 5, and then lost all of them and the extend Sanae drops to stupid things, having 0 lives for Stage 6.

How well I do on the later stages is inversely proportional to how well I do on the early stages-no death 1-3=not even reach Aya somehow, and 4 deaths on stage 3 I got a 1 death Stage 4 (and then threw the run on Stage 5).

It's something I should be able to do, even on most sessions, but I haven't even been able to do it once.  It's just a matter of time, but losing even one attempt to exceptionally bad luck everywhere really annoyed me.  That's all.

Oh also yet another promising run thrown on Stage 5 with 4 deaths, and then I go and perfect the stage in stage practice.  Twice in a row.  And I did it before the attempt as well, knowing I usually fail there for stupid reasons.  Maybe I should switch to MarisaC strats for faster boss kills...but at the same time I want to do what I set out to do back when I perfected Stages 3-5 in a row, LNB with ReimuB.  Just sucks that I can't hold together a run long enough to even get a real shot at Stage 6...

edit: that replay looks similar to most of my attempts, but with less fail on stage portions and more derpy boss deaths with the same result-facing down Stage 6 with 0 lives, regardless of how the start goes.  0-0-4-1-3, 0-0-0-6-?, 0-0-2-5-1, doesn't matter, the numbers never add up in runs yet in practice, they do.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: sweetings on November 05, 2013, 03:44:11 AM
Whining about every credit is not going to help. Just suck it up and grind through it.
If you can "perfect" (I assume this is a no death? in a LNB) stages 3 to 5 than you should be able to clear it with credit spamming.
Who cares if you restart for an hour in stage 1-2? Get a good run entering stage 4, and if you fail just do it again.

Or you can resort to capturing every spell like 50 times like some people I know :V
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: I have no name on November 05, 2013, 03:46:38 AM
Whining about every credit is not going to help. Just suck it up and grind through it.
It's -not- every credit, though.  Or anywhere near.  Just the good runs I keep throwing away to stupidity.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: sweetings on November 05, 2013, 04:05:18 AM
Is a "good" run any run that gets past stage 3? Sure seems so.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: I have no name on November 05, 2013, 04:17:42 AM
Good run is any run that has a solid amount of lives entering Stage 5 (usually at least 3, I can get by with none technically but 3 is what I'd want to be comfortable).  Like I said, the RNG run was an outlier, but an exceptionally annoying outlier.  A run that gets to Stage 5 with lives and loses them all (because it should be fairly consistent since it's static outside of Moses Miracle, though a derp happens about a third of the time) is a good run I threw away.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Mino ☆ on November 05, 2013, 05:41:12 AM
What concerns me the most is your deaths in stage 5. I think that it would be wise to practice the stage more, because it should be able to be NMNB'd (1MNB'd) consistently with enough practice.

Although I'm sure you have practiced it already, it wouldn't hurt to go back into stage practice if stage 5 really is that much of an issue.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: chum on November 05, 2013, 12:24:47 PM
Sad to see Zengeku perma-IP-banned. This section is dying and I don't give a crap about the other sections. Farm migration is in order, join us on the farm  :D
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Reiko on November 05, 2013, 01:58:57 PM
Why did he get banned anyway ?
His latest posts didn't seem offensive or misplaced.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Failure McFailFace on November 05, 2013, 02:41:22 PM
I've been playing a lot of StB lately.


I hate it when I die when I have one photo left.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Blue on November 08, 2013, 05:24:44 AM
So I tried going back and doing a SakuyaB DCC Normal clear. Barely having played Touhou(or video games at all) for the past two months. It went fine for the first four stages, and then I completely fell apart on stage 5. I died twice on the first part with the purple bullet and blue shard spam fairies, then once on Seija's midboss spell, and then twice on Seija's first out of nervousness because of the previous deaths. I ended up quitting because I knew I wouldn't make it through Sukuna unless I suddenly got ten times better without playing.

...I know I deathbombed those first two deaths. DDC's input delay seems to be a bit longer than the other games, but it's probably just me.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Burning Love on November 08, 2013, 06:55:43 AM
ORIIIIIIIN!!!

After 4 failed attempts at 1CC'ing SA, I've come to a point where I think I need to bomb everything just to finish it.

EVERYTHING.

even Parsee takes out my precious 2 lives just because I decided not to bomb her attacks.  :colonveeplusalpha:
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Raekuul on November 08, 2013, 11:32:08 AM
I don't know about higher levels, but most if not all of Parsee's spells are streamable on Normal.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Burning Love on November 08, 2013, 04:05:37 PM
I don't know about higher levels, but most if not all of Parsee's spells are streamable on Normal.

Yeah. That's why I'm raging hard. Losing life unnecessarily to *citation needed* the easiest 2nd stage boss is unforgivable.
And I've finally managed to 1CC the game just now. What a pain.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Mino ☆ on November 08, 2013, 11:02:49 PM
Alright. I'm calm now~
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Zil on November 09, 2013, 02:26:24 AM
Anex won't work. Deleting it. I'll play PoDD again when I get a new computer.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Byronyello on November 09, 2013, 10:14:59 PM
Why did he get banned anyway ?
His latest posts didn't seem offensive or misplaced.

Indeed... it's all very... curious. I feel like I've lost out, as I've just returned from one of my standard 1 month hiatus.
I'd do a dramatic investigation, but it seems that everything is all hush-hush for a reason, and I like living. (Are the mods the kind of people to hire assassins? :P)

Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: I have no name on November 09, 2013, 10:30:54 PM
This is why (http://www.shrinemaiden.org/forum/index.php/topic,15827.msg1042097.html#new)
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Byronyello on November 09, 2013, 11:38:07 PM
This is why (http://www.shrinemaiden.org/forum/index.php/topic,15827.msg1042097.html#new)

As I expected. Chilling stuff. It's weird for me, I imagine because I could see the stature of Zengeku - it was, despite his frequent defiance, someone I'd never expect to go. It was one of the situations I never thought I'd see, to one of the people I never thought I'd see go. Equal parts a loss, equal parts justified.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Mero on November 11, 2013, 01:37:13 AM
Hmm, let's see:
- play SA for... fun, I guess *chooses ReimuC because lolbombs*
- game over to utsuho's last card
- leave at that for a while
- try again *chooses MarisaB*
- game over to Philosopher's Stone
- "w/e, shit happens"
- "okay, now I'll play seriously" *chooses ReimuA*
- game over on stage 2...
- ;_;
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Sahgren on November 11, 2013, 05:50:02 AM
Just game overed twice in a row at Aya in MoF on Hard. I'm used to making to Kanako's last couple spellcards now, so I'm none too happy with repeatedly messing up on stages one through four.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Mino ☆ on November 14, 2013, 09:56:10 PM
(https://pbs.twimg.com/media/BZED0ceCQAAhH00.png:large)

The usual troubles with Kagerou. I still think it's silly that stage 3 bosses are allowed to be this hard. Zun, please don't do this for Touhou 15.

"Why don't you suck it up and dodge it?"

"I can't. I'm not skilled enough to. At least not yet."
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Mino ☆ on November 18, 2013, 11:04:37 PM
UGGGHHHH lost a ReimuB LNB on DDC to Seija's final by dying TWICE to her last spell.

The ONLY reason that spell is a pain is because it lasts forever with ReimuB because you can't stay under her. It didn't help that I had 3 power.

The run itself went terrible and I entered stage 4 with 1 life after losing most of my extra lives to Kagerou. (Of course Kagerou will always screw up a run I have no matter what).

Then I somehow get a 1-miss stage 4 run. (Died to Yatsuhashi's second spell, and then proceeded to CAPTURE her last spell with 3 power. Saved the replay just for that)

Then I got to stage 5 with 3 lives. Died to the midboss spell. Then died to Seija's first and second spells, and then twice to her last spell into a gameover. :/

Doing badly on Kagerou forces me to work extra hard in the rest of the game in order to even stand a chance. And it's not like I haven't practiced stage 3. I have over 100 tries on stage practice alone. I have 99+ tries on all of her spells. Not to mention the numerous amounts of SpoilerAL sessions I've had with Kagerou. I've practiced her, yet I'm never going to get consistent. I'm used to Kagerou fails at this point. What makes me more mad is Seija. Seija I have absolutely no consistancy with. I either do really good, or really bad. Sometimes I can NMNB her without a sweat (even with ReimuB). Other times I get destroyed.

I've only made it to Shinmyoumaru once in an LNB attempt with ReimuB. I had 3 lives, and I screwed up all her easy attacks. Didn't even make it halfway into the fight. Sad.

I don't care if I'm torturing myself by doing this. But I WILL get this LNB. I'll do it eventually. I'm not going to hate DDC just because I'm not able to play it well. To me, as a general player who wishes to excel in all games, DDC must be conquered. And I am going to conquer it!

I really want to like DDC just as I do the other games.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Monkeypro257 on November 19, 2013, 01:40:50 AM
Was playing Mystic Square on Lunatic with Mima. I made it to Shinki's last phase of danmaku, until my grazing reflexes fail, and I suddenly got hit with those small bullets. >.> (Even if I already passed Lunatic it just made me rage quit)
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Kwak on November 21, 2013, 03:50:21 AM
For some reason, Ten Desires is being harder for me to Normal 1cc than UFO. By the time I reach Stage 5 I'm usually down to 2 lives from bullshit clipdeaths. Usually during stages.
I had assumed TD's hate was exaggerated, but... it seems like it's as bad as everyone says. Maybe I just don't understand how to use Trance right? Whatever the case, I sure am running out of desires to play it.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Quukii on November 21, 2013, 04:15:32 AM
For some reason, Ten Desires is being harder for me to Normal 1cc than UFO. By the time I reach Stage 5 I'm usually down to 2 lives from bullshit clipdeaths. Usually during stages.
I had assumed TD's hate was exaggerated, but... it seems like it's as bad as everyone says. Maybe I just don't understand how to use Trance right? Whatever the case, I sure am running out of desires to play it.
Interesting. Maybe it's because you've spend less time practicing TD? Anyways I'm not sure if you know this, but trancing doubles the value of purple and green spirits. So it might be a good idea to save the trances for when there are several purple/green spirits on the screen in order to get more life and bomb pieces.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Kwak on November 21, 2013, 07:53:47 AM
Interesting. Maybe it's because you've spend less time practicing TD?

Looking at spell card records, it's about the same for each game - at least looking at later stages. TD has a lot more attempts on earlier stages, though, since I restart whenever I die on Stage 1 or 2. Maybe that's the problem..?
Quote
Anyways I'm not sure if you know this, but trancing doubles the value of purple and green spirits. So it might be a good idea to save the trances for when there are several purple/green spirits on the screen in order to get more life and bomb pieces.
That's basically the only time I'm using it. Even with Sanae, though, I'm only able to fill about 2 gauges per stage, which is about how many chances you get for purple/green spirits. But it seems like getting spirits requires shotgunning everything, which leads to a bunch of deaths which ruins my chances of getting any resources...
Here's a replay: http://replays.gensokyou.org/download.php?id=31172 (http://replays.gensokyou.org/download.php?id=31172)
I've gotten further than this a couple of times, but I didn't save those. Anything I'm doing terribly wrong?  :ohdear:
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Emerald Mint on November 21, 2013, 05:49:14 PM
A good thing to do is practice deathbombing or deathtrancing, since it'll save you from the frustration of dying with bombs in stock. I had to practice a lot to even stand a chance of finishing with enough lives when I first played. Even now I fail to deathbomb properly on the random occasion.
Sanae's unfocused shot can deal more damage to the boss than her focused shot at close range, which also increases spirit gain. If you need to, it's always useful to bomb/trance on top of the boss to maximise your spirit gain.
Also, have a go at stage/spell practice, which pays off very well.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: CyberAngel on November 21, 2013, 06:11:20 PM
TD has a lot more attempts on earlier stages, though, since I restart whenever I die on Stage 1 or 2. Maybe that's the problem..?

Since "Do not restart" is an advice that even masters give, I'd say yes. Seriously, perfecting first two stages won't teach you a thing about later ones, and saving one life early on won't save the run if you're too likely to lose it at the end anyway. Restarting should only be done when working on high-level stuff, like no-miss or scoring runs, when you HAVE TO meet certain expectations, early levels included.

But it seems like getting spirits requires shotgunning everything, which leads to a bunch of deaths which ruins my chances of getting any resources...

There are actually two ways of getting more spirits. Shotgunning only works for bosses and fairies with a lot of HP. For popcorn (fairies that die wth one/few shots), you get more spirits if you kill them as soon as they appear. So, for example, if you took your time with one wave, and another comes out, switch to the new one, you'll get more spirts than if you finished off old one and then switched to the new one, which would become too old to give spirits by that time.

But I don't think absolutely optimal trance usage is important for overall survival, so you should look somewhere else.

Here's a replay: http://replays.gensokyou.org/download.php?id=31172 (http://replays.gensokyou.org/download.php?id=31172)
I've gotten further than this a couple of times, but I didn't save those. Anything I'm doing terribly wrong?  :ohdear:

Not bombing enough. Seriously, each life lost with unused bombs is two enemy patterns you could have pretty much skipped. Having ANY doubts about an attack? Bomb. No, don't take a risk. Bomb. You have Stage and Spell Practice to try risky strategies.

Speaking of which, make use of them. You've done quite well in earlier stages, so it looks like you're just not used to later ones (I blame that restart syndrome). Put some time to grind stages and bosses until you're comfortable with them. If something still gives you trouble, remember to just bomb there. Don't worry too much, you seem to be quite able, I think you can do it eventually.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Quukii on November 21, 2013, 08:15:48 PM
If all you are aiming for is a 1cc, you could consider switching to Reimu (stronger than Sanae and the best shot type in the game imo).
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Kwak on November 22, 2013, 12:14:14 AM
If all you are aiming for is a 1cc, you could consider switching to Reimu (stronger than Sanae and the best shot type in the game imo).
Thanks for the tip! I actually tried Reimu a bit and had a harder time, though I agree that she'd probably be easier once I got used to her. Since I'm planning on eventually doing everything with everyone, I'll probably just press on with Sanae (Besides, it's not quite the same playing a game about divine spirit collecting as anyone else, you know?  :D )

A good thing to do is practice deathbombing or deathtrancing, since it'll save you from the frustration of dying with bombs in stock. I had to practice a lot to even stand a chance of finishing with enough lives when I first played. Even now I fail to deathbomb properly on the random occasion.
Sanae's unfocused shot can deal more damage to the boss than her focused shot at close range, which also increases spirit gain. If you need to, it's always useful to bomb/trance on top of the boss to maximise your spirit gain.
Wow, I wouldn't have guessed that about her shottype. That should help alleviate a lot of point blank deaths.
And yeah, I can only ever consistently deathbomb in IN or with PCB Reimu, so specifically honing that reflex would be good.

Since "Do not restart" is an advice that even masters give, I'd say yes. Seriously, perfecting first two stages won't teach you a thing about later ones, and saving one life early on won't save the run if you're too likely to lose it at the end anyway. Restarting should only be done when working on high-level stuff, like no-miss or scoring runs, when you HAVE TO meet certain expectations, early levels included.
Will do, thanks. Maybe that's why I find EoSD so much easier than even MoF, because I practiced the hell out of each stage...
Quote
There are actually two ways of getting more spirits. Shotgunning only works for bosses and fairies with a lot of HP. For popcorn (fairies that die wth one/few shots), you get more spirits if you kill them as soon as they appear. So, for example, if you took your time with one wave, and another comes out, switch to the new one, you'll get more spirts than if you finished off old one and then switched to the new one, which would become too old to give spirits by that time.
But I don't think absolutely optimal trance usage is important for overall survival, so you should look somewhere else.
:o
THAT'S why shotgunning wasn't always working
yay something to think about during stages
Quote
Not bombing enough. Seriously, each life lost with unused bombs is two enemy patterns you could have pretty much skipped. Having ANY doubts about an attack? Bomb. No, don't take a risk. Bomb. You have Stage and Spell Practice to try risky strategies.
*sigh* you're right. I always tell myself every run I'm gonna bomb more...then I get cocky and want to capture everything and oh geez where did all my lives go.
Quote
Speaking of which, make use of them. You've done quite well in earlier stages, so it looks like you're just not used to later ones (I blame that restart syndrome). Put some time to grind stages and bosses until you're comfortable with them. If something still gives you trouble, remember to just bomb there. Don't worry too much, you seem to be quite able, I think you can do it eventually.
Also, have a go at stage/spell practice, which pays off very well.
Okay, okay, I'll practice...
It sounds like my problem is I haven't been taking TD as seriously as the others. I've heard so much about how stupidly easy it is, so I keep expecting to not have any trouble and then getting frustrated when it turns out to be like any other Touhou game. Thank you all for setting me straight and reducing my rage! (but i swear if yoshika spawns a kunai on me ONE MORE TIME)
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Sakurei on November 22, 2013, 08:45:54 AM
A good thing to do is practice deathbombing or deathtrancing, since it'll save you from the frustration of dying with bombs in stock. I had to practice a lot to even stand a chance of finishing with enough lives when I first played. Even now I fail to deathbomb properly on the random occasion.

And yeah, I can only ever consistently deathbomb in IN or with PCB Reimu, so specifically honing that reflex would be good.

Deathbombs outside of IN and PCB Reimu happen because player sees he's about to get hit and is pressing the button actually before he's hit. It's not some reflex thing. You see the bullets you can't dodge, so you press the bomb button. In most cases you happen to be slow, so it turns into a deathbomb. It wasn't by reaction. It was a bomb done through reading ability and decision making. There is no way to "master" deathbombing. Deathbombing is a few frames. Nobody has that reaction time.

Learn to bomb pre-emptively so you don't even have to worry about that shit. Deathbombing is one of the most useless features in Touhou. Don't try to get hit before you bomb, you understand? bomb before the bullets reaches you. The only game where practicing deathbombing is important is if you want to score in MoF. Which is something you're way off considering youyou have trouble clearing normal modes.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: I have no name on November 22, 2013, 09:15:03 AM
Personally, I like deathbombing as a mechanic because it gives you a bit of extra time to react to something about to hit you.  If I hear the death sound and bomb, then I know it was a bomb well used because if I didn't, it'd have been a death.  However, relying on it outside of IN Border Team is a terrible idea because you can't react that fast, like Sakurei said.

Anyways: TD is on the easier side with regards to its patterns but it generates its difficulty from giving you less resources and punishes you more for a death (by emptying your trance).  Don't worry about shotgunning bosses, it's not worth it outside of scoring&a few exceptions, such as Yuyuko's 3rd spellcard and during bombs.  You can get enough spirits by speedkilling fairies in the stage portions to trance everything you'd want to trance anyway.  On that note, learning the stages is very helpful, especially in this game if only to know how to refill trance effectively and use it to get as many lives and bombs as possible.

I saw a question about Yoshika's final spellcard a bit back too: just shoot it.  Don't worry about the spirits, every shot can capture it without circling her on normal.  Even on lunatic I would suggest not circling, even though it guarantees a timeout.  It's just safer to time it out every time than to try to rush it to capture and risk dying.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Emerald Mint on November 22, 2013, 09:22:03 AM
Deathbombs outside of IN and PCB Reimu happen because player sees he's about to get hit and is pressing the button actually before he's hit. It's not some reflex thing. You see the bullets you can't dodge, so you press the bomb button. In most cases you happen to be slow, so it turns into a deathbomb. It wasn't by reaction. It was a bomb done through reading ability and decision making. There is no way to "master" deathbombing. Deathbombing is a few frames. Nobody has that reaction time.

Learn to bomb pre-emptively so you don't even have to worry about that shit. Deathbombing is one of the most useless features in Touhou. Don't try to get hit before you bomb, you understand? bomb before the bullets reaches you. The only game where practicing deathbombing is important is if you want to score in MoF. Which is something you're way off considering youyou have trouble clearing normal modes.

Well sorry for explicitly saying deathbomb, then. Just bombing pre-emptively as you say.
Besides, TD is basically shotgun and trance, shotgun and trance through most of the patterns. It's a broken enough game as it is.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Oh on November 22, 2013, 09:45:14 AM
Death-bomb is the most important thing you need to learn as a new player. Don't listen to these people, death-bomb will save you lives. You don't know how many times I practiced death-bomb!

Without the bomb in death-bomb you will only get death :V :V
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Space Flower on November 22, 2013, 10:16:25 AM
(Homu homu.)

I don't know about you guys, but if the biggest worry for me on a run is death-bombing, it's time to ramp the difficulty up.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Emerald Mint on November 22, 2013, 03:52:31 PM
Oh and Saku, the way I worded it sounded misleading enough. I would've mentioned it the way you did if I was more careful of what I posted. I wanted to help too you know.
Also, I'm better at playing the game than giving advice, as it's hard to translate my knowledge into text. I'll stick with what I do best. Hope you understand.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Sakurei on November 22, 2013, 04:15:41 PM
I do understand. I was just offset by the term deathbombing since a deathbomb describes the window between getting hit and then bombing - something you definitely shouldn't rely on. It really seemed odd for me that someone as experienced as you would recommend learning to abuse that to a new player, since normally I only see people who have no idea what they're talking about mentioning deathbombs as advice. Sometimes phrasing things is rather difficult w
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Emerald Mint on November 22, 2013, 04:31:40 PM
It's kind of odd for me, yes. I'm a socially awkward person and tend to either mix words and stuff up or have mood swings, so sorry if I may sometimes sound a bit hostile.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: CyberAngel on November 22, 2013, 04:58:35 PM
(but i swear if yoshika spawns a kunai on me ONE MORE TIME)

They don't spawn at the very bottom of the screen, so just stick there during nonspells. There's nothing to be gained by staying higher that would warrant a risk of getting killed by something that unpredictable.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Kwak on November 22, 2013, 06:26:13 PM
About the deathbombing thing. I interpreted Emerald's post as "suicide over and over again until you get really good at pressing X really fast". Which didn't sound very fun so I'm glad that's not what you meant. I'm pretty good at knowing when I'm about to die, except in this game where I'm crashing into fairies and other stupid deaths.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Mino ☆ on November 22, 2013, 06:47:45 PM
It's all subjective, really. Deathbombs are something that you may naturally perform while in danger. The only thing I would practice concerning deathbombs is learning the timing. I think it is best to play around in stage practice and spell practice and get familiar with the game's patterns. Over time you will improve, but you may not see the improvements instantly. Also, don't fall into the trap of expecting to win everytime...

If you play only to win you will become like me, and constantly have trouble having fun unless you are doing well.

Appreciate the grind.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Yookie on November 22, 2013, 06:50:20 PM
...except in this game where I'm crashing into fairies and other stupid deaths.

TD is notorious for suicide fairies running into you. At least for me. Especially stages four and five have many enemies spawning around or under you and converging somewhere which can easily catch you off-guard.
In that sense it is quite different from the others and if the stages are killing you more than usual then that might be it. (The fact that the spirits are usually up top doesn't help.)
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Emerald Mint on November 22, 2013, 06:52:43 PM
If you play only to win you will become like me, and constantly have trouble having fun unless you are doing well.

Sounds like me too. It's this behaviour I've gotten addicted to and it causes me to restart a bunch. Sometimes I even find myself swearing in front of the screen after I ruin a decent run.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Cheez8 on November 23, 2013, 01:55:53 AM
I'm pretty good at knowing when I'm about to die, except in this game where I'm crashing into fairies and other stupid deaths.
TD does that a lot. A whole lot. In fact it's probably the most threatening thing in the entire game. Honestly, I find I'm more successful in TD just by not bothering to collect spirits at all unless I'm absolutely certain nothing is going to appear and ram into me before I can notice. Even if it means I only collect one extra life, it seems to work out better that way.

I don't know if it's like that for everyone, but I'd say to maybe give it a shot.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: XephyrEnigma on November 23, 2013, 02:35:21 AM
TD does that a lot. A whole lot. In fact it's probably the most threatening thing in the entire game. Honestly, I find I'm more successful in TD just by not bothering to collect spirits at all unless I'm absolutely certain nothing is going to appear and ram into me before I can notice. Even if it means I only collect one extra life, it seems to work out better that way.

I don't know if it's like that for everyone, but I'd say to maybe give it a shot.

This is usually a good way to go about it. I've had easier times when I'm not trying to play the game as aggressively as the mechanics would like you to. Granted, I have trouble clearing this game on anything but Easy, so I really wouldnt have the best opinion of how you're 'expected' to play.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Shimatora on November 23, 2013, 02:44:08 AM
I've played TD for countless hours and I still ram fairies and spirits (mostly the latter spawning on top of me.) It's a bit off an odd weighing up of options, avoid being aggressive with spirits and forgo extra life pieces or even just life pieces and end up with less lives to spend overall, or be aggressive and get those extra lives. I think it's definitely good to know when the gaps are to run up and grab spirits, though - the games spawns can be pretty annoying otherwise.
I'm looking at you, Stage 4.

Speaking of Stage 4, the amount of times it's gotten to the Seiga/Yoshika fight and I've sat just below Seiga to shotgun milk for spirit and score and she just comes straight down after the dialogue. So many runs destroyed because I forgot about this. ;_;
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Kwak on November 23, 2013, 06:35:50 AM
Well, shoot, guys. I dun 1cc'd it.
It was pretty much a matter of not bombing enough. Once I stopped taking suicidal risks and got to know the later stages everything got a lot easier. Bombed just about ever pattern Miko had and came out with 2 lives to spare.
...Feels like I wasted everybody's time by making a big deal out of doing really badly, but this game seems like it's the most dscouraging, if not the hardest. Like death-trancing, which isn't all that helpful compared to the pain of just sitting around shotgunning until you bleed out. Like, isn't it enough to just let a death be a death? Why do we need a giant technicolor "YOU FUCKED UP ^.^" sequence? It's insulting enough that the fairies' flight paths are more dangerous than the bosses' patterns.
So yeah, the challenge for me in this game was mainly psychological, so this win isn't very exciting. Maybe that's a sign that Normal just isn't hard enough any more
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Yookie on November 23, 2013, 09:37:06 AM
Well, shoot, guys. I dun 1cc'd it.

Congrats. If you want to move on to hard mode then I'll just say, that the jump in difficulty is bigger in 11, 12 and 13 than in the earlier games. 14 is okay.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Mr Jovial on November 23, 2013, 10:36:52 AM
So today I game over'd in stage practice.
In SA.  :colonveeplusalpha:
On stage 4.  :flamingv:
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: CyberAngel on November 23, 2013, 12:44:48 PM
Like death-trancing, which isn't all that helpful compared to the pain of just sitting around shotgunning until you bleed out.

What makes deathtrancing worse for me is... Well, I've lost count of how many times I deathtranced when out of bombs, and got enough bomb spirits for a full bomb before dying, forgetting I can't use it and it's essentially wasted now. Lost resources are a painful thing.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Yookie on November 23, 2013, 01:18:55 PM
Funny thing about "deathtrancing" is, that there is an actual equivalent to deathbombing with the trance mode. But since you're most likely not resting a finger on the trancebutton like on the bombbutton (just assuming here) it's even less practical than deathbombing (if you want to call the actual deathbombing together with the pi-chun practical).
Nvm, it's actually in the wiki. Just didn't see it. :V

But yeah. TD is probably the game to make you feel the worst out of the series when it kills you at Miko's last spell only to have you sit there 10 seconds, killing Miko and dying right at the score-accumulation.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Makedounia on November 23, 2013, 01:55:05 PM
I tried to perfect Miko on hard. I captured everything until the last spellcard and then I SOMEHOW bump into Miko between the spellcards, Worst part is, I also captured the last spellcard.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Validon98 on November 24, 2013, 02:44:58 AM
Goddamnit, I made it to Hourai Jewel on Lunatic and I screwed it up so horribly. I'm this close to being able to Lunatic 1cc IN but I keep making stupid mistakes everywhere. Goddamnit.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Blue on November 26, 2013, 08:11:06 AM
DDC SakuyaB Normal run. Perfectly fine until Stage 6. So many unnecessary panic-bombs and stupid deaths. I died once on each of Seija's attacks. Seriously. And Sukuna's third non. I hate that non.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Cheez8 on November 26, 2013, 04:28:43 PM
So yeah, the challenge for me in this game was mainly psychological, so this win isn't very exciting. Maybe that's a sign that Normal just isn't hard enough any more
Maybe, but it also could just be that TD Normal is a complete and utter joke once you realize that ramming into fairies is what's actually killing you most of the time. I tried playing it for the first time in about half a year a week or two ago, and by sitting still most of the time and not caring about collecting anything whatsoever, I got a 1cc on my first try. TD sucks.

Anyway: Still haven't come close to beating SA Extra. I started trying recently again, and my first attempt had me clumsily die to Sanae twice. Naturally, the rest of the run went all the way to Philosophy of a Hated Person for the first time in ages. I can't help but wonder whether that one would have actually worked out if it weren't for that.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: CyberAngel on November 26, 2013, 07:41:36 PM
Is it just me, or are Sakuya's and Remi's spellcards easier on Hard than Normal? I'm quite sure I'm making more progress on clearing Hard than on optimizing Normal, especially on stages 5 and 6. This imbalance is annoying. Reminds me of IN. Must be full moon's influence on bosses.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Star King on November 26, 2013, 11:46:40 PM
Is it just me, or are Sakuya's and Remi's spellcards easier on Hard than Normal? I'm quite sure I'm making more progress on clearing Hard than on optimizing Normal, especially on stages 5 and 6. This imbalance is annoying. Reminds me of IN. Must be full moon's influence on bosses.

Nah.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Oh on November 27, 2013, 05:02:24 AM
Is it just me, or are Sakuya's and Remi's spellcards easier on Hard than Normal? I'm quite sure I'm making more progress on clearing Hard than on optimizing Normal, especially on stages 5 and 6. This imbalance is annoying. Reminds me of IN. Must be full moon's influence on bosses.

just play more (100hr+)
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Burning Love on November 27, 2013, 10:46:29 AM
Maybe that's a sign that Normal just isn't hard enough any more

Well, It wasn't named Normal if it isn't.

On topic: Apparently I have tendency to fail Icicle Fall everytime I used Marisa. Either she is too fast or Cirno just want some revenge.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: chirpy13 on December 07, 2013, 08:58:46 PM
Good (http://i.imgur.com/tREN04F.png). Bad. (http://i.imgur.com/C6Jtw3s.png)

This is fucking terrible.  No fucking excuse for me being this shitty.  1 miss is a huge fuckup and should never happen.  Ever.  3 miss is me being a fucking waste of space as a human being.  The fucking worst.  I should just kill myself or some shit for being so fucking terrible.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Critz on December 08, 2013, 11:36:39 AM
UGH! DDC Hard drove me into temporarily uninstalling the game, because I kept wasting time and procrastinating other things for the last week out of sheer insult it gave me and how it goaded me into trying again, and again, and again...

Every single run, I will  fuck something up, you name it. Sekibanki's last spell walls me, I misread Kagerou's nonspells and get squished or get too cocky on her spells, I cannot keep up with midboss-Yatsuhashi's 2nd nonspell, I get walled by Benben's nonspell bulshit, I derp Jetavana, I die on Great Vengeful Spirit of Taira and then die again because it lasts so fucking long and I hate to bomb after I die, I misread lazors on Musical Score, which also lasts forever, I fail to bomb the living shit out of Seija because my arrogance tells me to try even when it's not worth it, I die like a dog on S6, I derp midboss Seija, I derp Thorny Path and Shining Needle Sword because I think I can last a few seconds more before bombing, I die to nonspell dots, I mess up survival because I have no idea where to start to make it the easiest and Seven Issun-Boushi murders me because of the goddamn orbs and their hitboxes pushing me straight into kunais.

Most of these either don't happen or I'm smart enough to pre-emptively bomb thanks to ridiculous amount of resources I get from milking stages with Reimu A and her bomb, which is the reason I can 1cc Hard in the first place. But something of the above will  happen, because it would be just too good to get a decent run, and I either run out of resources mid-Shinmyoumaru due to poor farming or make a stupid mistake that cancels +20min of effort. And the one time I fought Shinmyoumaru with decent resources (4 lives halfway through the fight), I paused the game and inadvertently quit the run  :colonveeplusalpha:. Were it not for the back luck, I would get that clear multiple times already, but no, the dangling carrot is just out of the fucking reach and I will never catch it. I now feel anger merely by hearing the S1 theme, which accidentally I considered horrible even before hearing it 100+ times a day.

But the most demotivating thing is, I can't see myself coming nearly that close to UFO Hard 1cc. Ever. I can't farm resources in UFO for the life of me unless I feel comfortable in the difficulty level already, and the amount of lazors and reflex crap in that game is the very bane of me.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Burning Love on December 08, 2013, 03:13:06 PM
The rage of failing a simple video recording.
The rage of failing a simple challenge.

The rage of dying to Alice again and again will keep the nuclear furnace working for another 1000 years.

Seriously, is Alice's 1st and last spellcard on StB too hard or just another unlucky day for me?
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: CyberAngel on December 08, 2013, 03:26:29 PM
Seriously, is Alice's 1st and last spellcard on StB too hard or just another unlucky day for me?

Yes, they are. Alice's first is notoriously difficult for its level, in particular. You're well advised to skip it until you reach a few levels higher.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: chirpy13 on December 08, 2013, 07:58:09 PM
LLS continues to hate me.  Had more or less a perfect run aside from a poor Elly cancel and then I derped up and forgot what I was doing on Reimu's opener and died like a moron.  Then I get a better run up to Elly, up about 1m from my typical good runs despite losing 400k on the midboss cancel and then I crash into a yellow bullet on her opener costing myself about 4-5 mil or something (yeah, fuck that, esc r).  Now I have Orange flying back and forth between each side of the screen as far as she can possibly go as if to say "Haha, no graze for you!"  That or she'll refuse to use her two-way white bullet shot, which is the where most of the good graze comes from on that phase.  Orange, you're such a bitch... Makes me wonder how people like Cactu can stand playing EoSD, since Rumia has the same sort of shit going on, picking and choosing whether or not you're allowed to get points.

EDIT: Now I died with 2 bombs in stock on the rings.  Kill me.
EDIT: Now I died on Yuuka because I messed up the safespot.  It hurts.
EDIT: I've now been playing LLS for 8 hours today and only made it to stage 5 twice.  This is true pain.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: チソウ タイゼン on December 09, 2013, 02:37:08 AM
(http://puu.sh/5GKZf.jpg)

That is correct.
I died at 14 / 15 life pieces by crashing into the set of fairies in Stage 5 that drops the shitload of resources.
With a bomb in stock, even.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Quukii on December 11, 2013, 07:08:51 AM
UFO lunatic is giving me a lot of trouble. Murasa especially is frustrating. I can't do her third nonspell at all, which is really annoying because I'm aware that the attack is static. At least on other attacks like King Kraken Strike I can try my best if I have no bombs and not feel too bad if I get a miss. But having to basically suicide/bomb on an attack knowing that it's static bugs the heck out of me. I just can't read a path through that density. Murasa's third spell gives me issues too. It seems like it should not be that hard of an attack to capture, but I fail at it so, so much. And the survival, I fail at that too. I try to copy the method I see in replays where the player lures Murasa into the corners of the screen, but I'm usually unsuccessful. I think I could do better at the survival with more practice, maybe, but I'm not sure.

Another bothersome attack for me is Kogasa's second spell. Even though I've perfected Kogasa in practice several times and in general practiced the Kogasa fight a ton, I still can't capture it even somewhat consistently. I feel like I'm not approaching the attack correctly, or I'm reading the bullets wrong, or something. It's really annoying. And Nazrin's first spell still makes me nervous, even though it is static and I have played against it 100+ times.

Gahh this game





Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: cactu on December 12, 2013, 12:41:13 PM
Died on Gensokyo while trying to get a cancel. I had a bad death on stage 3 which cost me about 15 million points, and my stage 5 was absolutely terrible, I lost about 20M on it since I lost about 500 graze pre midboss Sakuya to an unintentional death since I bombed too early, and I panic bombed due to nervousness on Sakuya's last nonspell which lost me 10M. I could have just bombed Killing Doll one more time but I didn't think about it long enough. I should be able to get 600M if I don't make any major mistakes and clear. (http://replays.gensokyou.org/download.php?id=31384)
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: chirpy13 on December 13, 2013, 03:02:13 AM
Got to stage 6 today.  Everything was perfect minus a few minor issues that were disappointing/stupid but I can live with (dropped 3 big power items on stage 1, which lost me 5 items on Kurumi and set me behind a mil, died on Elly once and lost a mil on her cancel, dropped a few items here and there).  Went a little more aggressive on stage 5 Yuka and managed to not die in some stupid way from my hands which were shaking like motherfuckers.  I fucking had the run... Then I died to the kedemas before Yuka.  Finished second phase early by accident and missed out on 600 graze.  Died twice on the later phases.  103.9m.  Fuck me.  Fuck my nerves.  This is the first run that made it past stage 4 since Sunday and the first run that made it past stage 2 since Monday so I'm pretty upset right now.  Lost about 7m just off the 4 bombs I couldn't use on the second last phase, 1.27m or so off the 506 graze I was short on, and another 2.1m on the clear bonus for low graze.  I lost more on the kedemas because late and low screen bomb from the death.  This was probably a 115-116m.  I'm starting to believe C scores are a possibility now though, since I did lose a couple mil early in, my stage 5 Yuka grazing was a bit mistimed (464 graze, 700ish is possible without doing anything super hard if the timing is good, 999 is possible with the hard stuff, so that's 3m more from her if you go full yolo).  Maybe a C1-C2 or so.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: dunaway5 on December 13, 2013, 03:20:22 AM
I've been playing EoSD and PCB recently, and the 5th stage bosses are the worst.  Sakuya isn't as bad now, but she still managed to kill me as she was exploding.  Youmu, however, is possibly the hardest boss in the series for me.  I died at least 4 times to her in an otherwise excellent run, and had to fight Yuyuko with 2 left, both of which I lost within 3 seconds of each other on that damn chaser butterfly thing.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: kitslol on December 14, 2013, 08:57:36 AM
(http://puu.sh/5M5lc.jpg)
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: CyberAngel on December 15, 2013, 08:17:08 PM
Failed Hourai Elixir at 00 seconds on the timer. Easy version. TWICE. Then captured Normal on the first try. Considering I've been grinding other Eirin's spellcards for the last few hours, I think that "SCREW YOU!" is a very much justified reaction in this case.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Oh on December 16, 2013, 01:53:31 AM
274k after stage 1 but died in stage 2. I think that's the optimal faith with the 3-bomb route. I just hope I get 270k+ more often >:
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: cactu on December 16, 2013, 06:54:15 AM
(http://cdn.makeagif.com/media/12-16-2013/IARBF7.gif) (http://www.makeagif.com/IARBF7)
Goodbye 600M run.  :V

edit/ I also just gameovered on Gensokyo on a 600M run! :<
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: chirpy13 on December 16, 2013, 01:19:48 PM
Cactu ;_;
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: チソウ タイゼン on December 18, 2013, 01:12:53 AM
(http://puu.sh/5Qafh.jpg)

I am so angry.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Dumanios on December 21, 2013, 02:58:43 AM
>Playing PCB as Sakuya
>Full Power
>Went to collect powerups
>Gets killed by one of those insta-spawning Stage 2 enemies.
>ASMHFGKDSFMHFGKASMNFGBASKDMFGHD
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Mero on December 22, 2013, 05:24:01 AM
This is before Seiga
(http://i40.tinypic.com/2m3r9yb.png)
This is after Seiga...


I can't believe I still cleared :V
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Blue on December 22, 2013, 08:10:11 AM
I made it to the nonspell after Buddhist Diamond in IN Hard after not having attempted a run(well, Touhou in general) for almost 5 months. The problem? I died twice on Keine, and several times with full bombs that I could have cleared with :o
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: chirpy13 on December 23, 2013, 01:27:33 AM
(http://i.imgur.com/Cky0JIF.png)

Oops.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Mino ☆ on December 28, 2013, 05:16:13 AM
Seriously? What the hell is going on?

For some reason I lost the ability to do Koakuma. Everytime I've gotten to her for the past few days I've died to her. This is seriously getting to me. :/
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Mr Jovial on December 28, 2013, 12:46:26 PM
1MNB MoF Stage 6. Notable because I died to Source of Rains :colonveeplusalpha:

EDIT: Aaaand then the next run I did I die to the opening of the stage (the ones that fire circles and come from the top)

EDIT2: Another 1MNB stage 6 with the death to Yamato Torus ;-;

EDIT3: 1MNB stage 6 again, death to VoWG at about 1/5 health :<

EDIT4: 1MNB stage 6 again, death to VoWG at >10% health :'<

EDIT5: 1MNB stage 6 again, death to first nonspell
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Noobzor on December 31, 2013, 05:23:51 PM
Killing doll is a bitch. (http://www.pixenli.com/images/1388/1388510490096307700.png) It was literally a last-second clipdeath :V
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Validon98 on December 31, 2013, 06:29:29 PM
Fucking dying at the beginning of the final stage, PCB Lunatic. Fucking dying due to stupid mistakes in IN Lunatic. Fucking having to restart a shitton of tries of Lunatic in basically any game.
...I'm starting to think I just can't 1cc Lunatic.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Failure McFailFace on January 01, 2014, 12:24:32 AM
I am ludicrously frustrated right now.

It took me thirty minutes to clear Katana's Rope.

Out of my thirty minutes of Double Spoiler today.

The photography games are too hard.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Blue on January 01, 2014, 01:32:30 AM
I can't make it past the first half of EoSD Extra without dying. A month ago, a random run that I did(and was the only one that I did that day) made it through the entire stage without dying, and I only bombed on Patchouli. What. Just what.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: I have no name on January 01, 2014, 06:33:57 AM
Fucking dying at the beginning of the final stage, PCB Lunatic.
The Stage 6 spam is one of the hardest things to dodge in the entirety of the series.  Don't get too discouraged, keep at it and you'll get a lunatic 1cc before long :)
It took me thirty minutes to clear Katana's Rope.
The photography games are too hard.
Kandata's Rope is a puzzle scene, you either figure it out or spend a while figuring it out, or just skip it and go back later.  As it is though, that's not too bad.  Again, they get easier the more you get used to the mechanics, so don't get too frustrated on this one.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Mino ☆ on January 02, 2014, 05:41:16 AM
Another LNN run. Border break on spam. (http://replays.gensokyou.org/download.php?id=31691)
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: CF7 on January 02, 2014, 08:20:36 AM
So... I decided to try 1CC DDC with Sakuya A on normal. Stage 6, everything is fine i have 3 lives and some bombs. And then there's You Grow Bigger spellcard, which imo is total bullshit as non-Reimu. Died twice because of weird hitbox shenanigans. And then on my last life died to final spell when Sukuna was already exploding. Argh.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: I have no name on January 02, 2014, 08:30:48 AM
Successfully managed to pacify the entire stage portion of Imperishable Night normal Stage 3.  Died on Keine's 2nd nonspell and Orb while trying to pull the perfect pacifist.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: cactu on January 06, 2014, 02:00:42 PM
Lost three 600M potential runs to Stage 5 Midboss Sakuya's nonspell today, two of her ramming me and one timeout. ;;

Edit / gameovered a 590m run on gensokyo that had two major mistakes. Died with one bomb before meiling which cost me 15m and a death on books with 3 bombs which cost me 25m.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Makedounia on January 06, 2014, 09:19:28 PM
Tried to perfect Kagerou on hard, died on the first nonspell THREE times. What the actual fuck?!
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: I have no name on January 08, 2014, 04:17:24 PM
Nice to be back into playing, nice to be actually failing at things that aren't MoF LNB.

Tried to beat IN lunatic no focus again, got to Hourai Jewel again too.  Capped a couple cards that I probably shouldn't have captured or jsut haven't captured in a while (Ephemerality 137, Event Horizon at 125 power, Invisible Full Moon, Brilliant Dragon Bullet, Salamander Shield), failed some cards I should probably never fail regardless of conditions (Three Treasures: Country and Galaxy in a Pot).  Lots of stage bombs, a couple dumb deaths and bad resource management at the end of Kaguya (I bombed Life Spring Infinity twice...then screwed up the beginning of Hourai Jewel).  I know this is something I can do, and the reason this goes in rage as opposed to anything else?  I should have had it with a life to spare, but I choked.  Hard.  Ah well, such is the life of challenge runs.  I'm also kind of annoyed at myself for not wanting to try again while warmed up, but that's a psychological thing I need to figure out more than anything else.

Sometimes I wonder how I got as far as I did without ever really grinding anything out at a rate of more than 1 try per day.  That method of play just doesn't work for what I'm trying to do now...
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Mero on January 10, 2014, 12:24:23 AM
(http://i42.tinypic.com/23mtox4.jpg)

Cock.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Mino ☆ on January 10, 2014, 01:04:10 AM
Oh wow, I think that was a potential 3 billion run too.

I need to step up my game!
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Oh on January 10, 2014, 01:38:36 AM
Is this another shot? Or did you get a new score.dat?

Also I like your comment.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Mero on January 10, 2014, 02:19:05 AM
It's a new score.dat, I did some silly TAS runs on my previous file without a backup

Edit: More SA scoring rage...

I had 2 1/5 lives on BoWaP, but failed the safespot, although it was -still- better than the usual runs, by stage 5 I had over 50k graze, 1b score and I had an extra life, and I was at 3.70 power, so I could get 3 power back on the yinyang section, and I do, but I die again, then fuck-up the next section and bomb all of Orin's attacks

Cat Walk left me with 0.95 power so it's pretty obvious what follows...
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Burning Love on January 12, 2014, 01:34:54 PM
Died at Sanae's last Spellcard in MOF. 2 times. And I was doing very well with Aya too  :(
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Critz on January 17, 2014, 10:12:50 PM
(http://i.imgur.com/Dn1UEze.jpg)
Soul status: crushed

Rant:
How did ZUN come up with this fucking atrocity of a pattern, let alone include it in the game is beyond my comprehension. The thunderballs' movement defies all logic, with them being capable of somehow intercepting you on your way despite following your direction of movement, not to mention them being a little too fucking fast. The worms are nearly constantly on the screen and their movement is erratic and hard to read, which is bad enough, but they just have to accelerate halfway through to screw your reads and if you dodge, then they fucking ELONGATE to stay longer on the screen and make you ram into them when you think your path is clear. U-streaming can only get you so far - if the thunderballs decide to not give you an opening, or you're locked by the worm, you get walled, end of story. Eat your heart out, Recollection of Kinkaku-ji, here comes a new RNG champion. And to add insult to injury, the pattern lasts forever, because you can easily drain half on her HP and then you do next to no damage at all because of all the shit on the screen - with 40 sec timer, there's barely any difference between a timeout and a capture. And if you somehow take out Yoshika, the thunderballs' don't dissipate, so by the time you make it through them, she's back good as new.

Honestly, I always hated the Seiga battle, because of how boring it is, with drawn-out patterns that look the same and grating BGM to boot, but I never felt like I'm going to get a PTSD from it. I just wanted to capture all Overdrives, and at the moment I wasted six times more attempts on this shit than on every other Overdrive combined and counting. I never felt like punching ZUN in the face so strong before today.
Oh, and fuck Seiga.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Mr Jovial on January 17, 2014, 11:00:39 PM
I'm sure you'd have a chance of perfecting the entire game in fewer attempts than that. How the hell did you even have the patience to give it about 2700 attempts in 2 days anyway  :o
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Quukii on January 17, 2014, 11:14:06 PM
...
Now that's a lot of attempts o_o. Maybe you could try taking a break and coming back to it later.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: MTSranger on January 18, 2014, 04:09:13 AM
Now that's a lot of attempts o_o. Maybe you could try taking a break and coming back to it later.
O_O so many tries
Yeah. I couldn't capture Imperishable shooting for a while so gave up. Months later, got better and eventually captured.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Critz on January 18, 2014, 11:39:00 AM
(http://i.imgur.com/FTihmQZ.jpg)

I actually paused the game twice near the end, but only between slides to catch my breath, no buffering or anything.

Wooooo! Four fucking thousand attempts! At this point, I pretty much stopped dying to the worms unless walled, and the thunderballs still proved to be fucking little buggers. But with this, my Sanae Overdrive capture collection is finally completed. No more.  :getdown:
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: CyberAngel on January 18, 2014, 12:27:58 PM
Congrats!

This is actually one of my favourite cards in TD. No, I haven't captured it yet, but it's a spellcard I just plain enjoy playing. I really like curvy lasers and can read them no problem, and studying the way balls move is fun as well. But this card is a bit special. Usually, I limit the number of tries I throw at a spellcard, after which I say, "No, this is too hard for me now, I'll be back later". For this one, all limits are off, I just can't help retrying it many times over in a row and enjoying every attempt. Well, I only have a few hundred tries total at most, but I'm in no rush to capture it (although it would be nice). Yet I have to say this spellcard alone made me like Seiga and her boss theme. Both the battle and the music are so full of drive (lol) I can't help enjoying them now.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: chirpy13 on January 20, 2014, 01:35:53 AM
(http://i.imgur.com/purlRjP.png)

EDIT

(http://i.imgur.com/Erlrvu1.png)

Chiyuri.  Drenched in the blood of a thousand Mimas.  It may not look like a lot, but consider that Mima has a 32x62 pixel sprite.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Mr Jovial on January 26, 2014, 03:09:27 PM
Been trying to NMNB IN Stage 6A. Normally I would do 5 captures of Apollo 13 then do stage practices. Today I did Apollo 13 once, capped it and decided it was mostly luck as to whether or not I capped it. Then I end up doing 5-7 stage attempts, capping Apollo 13 on exactly 0 of them, including a 1MNB so I decide "kay I'll practice it then >:(". Do the other 4 captures I would normally do and I ended up getting those 4 captures in 6 attempts. Pls Apollo, be gentle :'(
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Sakurei on January 26, 2014, 03:58:17 PM
It might help you to know that it's a static pattern that rotates, so you can micromemorize it, if you really cared.

But don't worry, Apollo 13 was the thing I failed most when I was doing NMNB attempts of that stage, too.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Mr Jovial on January 26, 2014, 04:54:49 PM
The thing is, I have memorized a route through it. It all depends on whether or not I run into a bullet like an idiot, and I'm a really big idiot sometimes :V
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Sakurei on January 30, 2014, 12:20:38 PM
(http://abload.de/img/unbenannt6qk9y.jpg)

Not lucky enough. My stage 5 and 6 were Reimu and Ellen respectively. Among the worst you can get (Reimu was pretty cruel forcing me to use both my bombs really early - it was the lowest scoring fight this run. Ellen died fucking too soon as usual). Kotohime steamrolled me in the first round thus wasting a life (only 2.5m or so). The winning round was good though. I got 13m or so from that. Chiyuri was a monster as usual, killing me twice. Both losing rounds were shit. 3 and 4 million. The winning round was 13 million. I entered Yumemi with 90m, with the nature of how Yumemi tends to be, a clear would have most certainly been enough to reach 100m. I could have reached it with a game over too if Yumemi hadn't used the cloud of death 60% of the time. I kid you not. She literally used it more than half the time her boss used any attack.

Once again, not lucky enough...One day, maybe.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: EndlessBlue on January 30, 2014, 02:02:49 PM
I died at the end of Meiling's Color Typhoon. I quit the game and didn't play for a few days.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: an unmatched sock on January 30, 2014, 06:05:24 PM
Aya is still literally the worst ever.

MoF normal, get to her with 4 extra lives. Lost all of them. Every single time a clipdeath. Final one was right before the bullets vanished on her final card.

Opinions are opinions, but Aya is the absolute worst. No other Stage 4 boss (except maybe Merlin) makes me nearly as angry as she does. Between this and PoFV...

Just no, Aya. No.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Monkeypro257 on January 30, 2014, 11:48:49 PM
Aya's Peerless Wind God is real pain! (makes me bomb 2X all the time!) I don't really have a problem with the rest. Also Mokou's: Hourai's "-Fugiyama Volcano-" I only remember passing this one only once. . .
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Sakurei on January 31, 2014, 11:34:29 AM
(http://abload.de/img/unbenanntj9j6i.jpg)

This fucking game, man. It just doesn't want me to 100m, no matter what. Overall definitely worse than yesterday, but I had a 13m reimu on stage 1 and a 14m Rikako in stage 3; those were fantastic rounds. Mima and Marisa were also okay with 9m each. Stage 5 and 6 were Ellen and Kana, both died early, so uhh, I entered Kotohime with 54m I think. Kotohime was okay. Nothing exceptional - I died once and entered Chiyuri with 70m. Chiyuri was horrible. I lost twice and still only got 17m from her. Yumemi went as you can see. One-sided slaughter. Yumemi's boss RNG wasn't as bad as yesterday, but instead the match went out of control and I don't know why. I tried to contain it, but it wouldn't work. GG

One day...
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: FrozenTide on February 04, 2014, 03:14:09 AM
Died to the last second of Marisa's final spell card in Impershiable Night. Which probably counts as a derp moment too, but up to that point I hadn't died in the run and was trying to do a no-death run...

So I raged.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Makedounia on February 08, 2014, 10:46:21 PM
I almost perfected Flandre. I have never been even close to perfecting her and suddenly I captured everything except the last spellcard (it was really close though). Damn it!
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Elysia on February 09, 2014, 07:18:38 AM
Finally got to Unseen Area 3 on Advanced mode in Phantasmagoria Trues.

With 7 lives to spare.

Game over at the boss' first spellcard.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: CyberAngel on February 09, 2014, 05:32:47 PM
Alice solo is horrible. I finished her Normal 1cc with no lives left. I usually have this much trouble when playing Hard. It would've been nice if her narrow laser was more powerful, at least. I mean, seriously, Yukari and Remi can deal more damage when right below the enemy, while Yuyuko deals just as much, but all three can also deal damage when they're not. Alice doesn't have any tricks to compensate for that. Aside from a reliable screen-cleaner bomb, which is pretty weak and doesn't help all that much with survival since dealing damage is usually more important, and having Marisa for a teammate, which doesn't apply for solo youkai.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: PMW on February 10, 2014, 06:55:24 AM
(http://puu.sh/6QFqh.jpg)

Oh man that's a really good score, way higher than what I was aiming for, let's save the replay-

*game crash*
 :colonveeplusalpha:
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: ?q on February 13, 2014, 01:42:34 AM
I'm up to 1600 attempts on Serial Killer Crown (http://en.touhouwiki.net/wiki/File:PTLWSC29.jpg) (P.Trues Last Word 29).

Then I see the 1/28 spell card history on this picture.

Cue bewilderment and rage.  It's worse because I only need this and one other spell to complete the set, and I really don't want to deal with memorizing Muse until I have to.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Oh on February 17, 2014, 03:59:02 AM
http://www.twitch.tv/denpa2hu/c/3737042
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Mero on February 18, 2014, 03:14:05 AM
Eh, I tried for an SA LNB and it was... good, I somehow got a 1-Miss stage 4, captured all of midboss Orin AND the popcorn section but died on the post-popcorn yinyangs (well-deserved I guess, I was gapping my way through it), and captured all of boss Orin except her penultimate spell

why is this in the rage thread? well, I had a 2-Miss Yuugi, Orin's penultimate spell was disastrous (I died I think three times), and died to one of the -static- spirits before Utsuho, and game over on Peta Flare (go figure). So yeah, if hadn't died a million times I would have cleared :V
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Mr Jovial on February 18, 2014, 12:37:48 PM
Almost perfected IN Stage 6B, but had 2 misses. One was to 2nd last spell on its final wave and the other was to...Salamander Shield :colonveeplusalpha:
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Patorikku on February 20, 2014, 10:46:12 PM
So has TD crashing before Mamizou's last spell been a thing for everyone else? Because it's happened to me twice now, and it angers me greatly.

Also, Kogasa is debatably the most annoying part of UFO's extra stage. Spinning lasers that activate a split second before they stop, and a rain of quick bullets coming from one side with no set pattern? Bloody hell.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Zil on February 20, 2014, 11:00:12 PM
So has TD crashing before Mamizou's last spell been a thing for everyone else? Because it's happened to me twice now, and it angers me greatly.
There was bug like that in an outdated version. Do have the most recent patch?
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Mr Jovial on February 21, 2014, 07:08:46 PM
Been trying to do LNB runs of IN . Made it to stage 6B with 5 extra lives. "Oh hey, even if I end with no lives, this is still an improvement over my previous (and first) LNB". Cue what was possibly my worst Kaguya fight ever. Death to 1st non, death to Dragon Bullet, death to 2nd non, absolutely ridiculous Buddhist Diamond (don't think I ever dodged through a gap I could actually see), death to 3rd non, death to Life Spring Infinity and finally death to Hourai Jewel.  What a shame, was actually quite a good run since I had every last spell capped and perfected stage 5.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Espadas on February 21, 2014, 08:07:24 PM
*screaming and rolling around like a monkey on steroids*

practicing Maze of Love (bottom tactic) and Catadioptric..... in my latest attemp i died the exact seconds i would have captured BOTH spells (not getting credit for either)....  :getdown:
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Patorikku on February 21, 2014, 10:22:55 PM
There was bug like that in an outdated version. Do have the most recent patch?
I'm at 1.00a, so I'm pretty sure I don't. I'll patch that up and claim Mamizou as my second extra clear, then, thank you.

Also, let me point out how infuriating it is to me that I can 1CC just about every other main game in the series BUT Subterranean Animism. Every boss but Utsuho and Yamame manage to find a way to give me trouble, and I do not appreciate it.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Oh on February 21, 2014, 10:44:37 PM
I'm at 1.00a, so I'm pretty sure I don't. I'll patch that up and claim Mamizou as my second extra clear, then, thank you.

Also, let me point out how infuriating it is to me that I can 1CC just about every other main game in the series BUT Subterranean Animism. Every boss but Utsuho and Yamame manage to find a way to give me trouble, and I do not appreciate it.

1.00a is the version with the glitch.
Also, for SA, practice and memorization.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Mero on February 24, 2014, 04:17:27 AM
I died to literally the last second of BoWaP on a would-be perfect SA Lunatic stage 4.
It was hilarious more than anything but I guess it still goes here :V
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Mr Jovial on March 03, 2014, 07:48:39 PM
Ugh, just lost a potential improved IN LNB run to multiple stupid deaths. Double death to Double Spark, death to that section on stage 5 where lots of enemies spam bullets and the bullets get cleared and double death to Salamander Shield. Ended as 11 hits taken (9 deaths, 2 failed last spells). Goddamn, my luck is so inconsistent ;-;
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: CyberAngel on March 09, 2014, 05:48:06 PM
Normal version of Earth Light Ray can go burn in hell.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Yatakarasu on March 10, 2014, 04:33:06 AM
Clip death and subsequent game over to Kanako's Forgotten Husk "Unremembered Crop". Earlier I lost a run by dying twice to that card.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Oh on March 10, 2014, 05:19:38 AM
So this happened today. Uguu~

(https://pbs.twimg.com/media/BiT3Qa4CIAE66Dp.jpg)
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Mr Jovial on March 11, 2014, 07:51:44 PM
Mystia's Venomous Moth Dance has managed to kill me in every run today. Since I usually manage to cap it about 50% of the time, I decide to change my strategy to something more consistent. Try doing it unfocussed in spellcard practice and get 5 consecutive captures. Try that strategy in Story Mode, it kills me on 10-15 consecutive runs. Seriously, this card is irritating me so much.

EDIT; Great. Make it through that card with lots of luck and then get bs'ed by her last nonspell. Blues combined with the greens trapped and killed me once, then died again because I was respawning and couldn't kill the familiars.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Szayelaporro Granz on March 12, 2014, 06:05:50 PM
nvm, wrong thread
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Elysia on March 13, 2014, 04:37:42 AM
<Malkyrian> so i just tried to play UFO for a bit
<Malkyrian> and i just couldn't get into it
<Malkyrian> because it's so inferior to phantasmagoria trues
<Malkyrian> and this is the game with the best boss fights
<Malkyrian> so what does that say about the rest of them
<Malkyrian> fuck i don't think i can play the canon touhous ever again at this rate
<Malkyrian> because they just aren't fun anymore ;_;
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Esper on March 14, 2014, 02:43:12 AM
Rule 1 of playing Touhou: Don't die.
2. If you die, don't get mad.
3. If you get mad, don't quit for two years.
4. If you quit for two years, don't come back and start on Lunatic again and then become dissatisfied with everything else
5. If you do that, just stop playing because you'll never become a Lunatic player again with that attitude.

^My life story with Touhou 11 and 8
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Mr Jovial on March 15, 2014, 11:47:23 AM
Just had a IN LNB run where I died to Illusion Seeker three times. It should really have been 4, since on the last wave of bullets there was, I decided the safest spot would be between 2 bullets that were in one of the lines.

EDIT: IN LNB attempt, perfect stages 1-3, 5 deaths to Marisa (Asteroid Belt, 2nd non, Double Spark (twice) and Shoot the Moon) :colonveeplusalpha:
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Mino ☆ on March 16, 2014, 01:10:58 AM
Another PCB LNN (http://replays.gensokyou.org/download.php?id=32526)

Border break on the obvious spam. I'm gonna have a collection of these before I get the LNNN.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Mr Jovial on March 16, 2014, 08:25:21 AM
How many runs like that have you actually had now, Mino ._.

EDIT (but unrelated to the above): Ugh, 8MNB IN run. Would've been 6 if I didn't die to Hourai Jewel during the last reversal and if I didn't get hit on Rising World at 00 on the timer. Would've been 5 if, in addition to those misses, I didn't fail Marisa's last spell. In my defense, she seemed to be unusually low on the screen. Oh well. Would've been annoying if I got a 5MNB straight after uploading my 6MNB run :V
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Mino ☆ on March 16, 2014, 04:22:38 PM
I have 3 NMNB runs, 2 1-miss runs, all having the mistake on the spam section.

Five total 1-mistake runs.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Mero on March 17, 2014, 09:26:37 PM
I just threw away a rather decent SA LNB, 1-miss into stage 5, and I then died to the yinyangs at the beginning of the stage.
I got angry for no real reason honestly, I should know how to deal with those with or without power, and it's not like I don't usually have tons of misses on stage 5 anyway, so it was just stupid on my part to quit
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Validon98 on March 21, 2014, 03:27:56 PM
I swear, I literally can't 1cc Lunatic of any game I play, no matter how hard I try. IN? Stage 3 LAUGHS at me, and by the time I CAN get to Kaguya, lol derp, I have like two lives left with like no bombs or something. PCB? The entire first half of the game tries killing me in the stupidest ways possible and SUCCEEDS. LLS? I just have no sense of any sort of attention paying, and the same with EoSD. How many freaking times do I have to freaking attempt these runs before I get a successful 1cc? I KNOW I can do it, but I keep dying in stupid ways, getting hit by things out of nowhere, and overall getting just screwed over at every attempt. I have come close, but I've never won, and at this rate I'm never 1ccing Lunatic on any game.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Mr Jovial on March 21, 2014, 07:25:54 PM
Today on an IN LNB attempt, I made it to stage 4 with no hits so far. I then get a finger twitch and bomb there weren't even any enemies on screen :< :colonveeplusalpha:
I was actually tempted to post this in the achievement thread for teh lulz :P
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Mino ☆ on March 23, 2014, 12:18:07 AM
I'm incompetent and pathetic. I can't even get past PCB stage 4 after two hours of grinding SURVIVAL.

Yes, I know it was only two hours. But I would have expected to at least get a run to stage 5.

I feel like PCB LNNN is actually impossible. I feel like I will never get it, no matter how much I grind.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Oh on March 23, 2014, 05:20:03 AM
57.1k g into satori and game overed
luterally lul
also i cant lnb anymore
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: FlareDragon on March 23, 2014, 02:08:35 PM
PoFV Shikieiki. You. Can. Go. Die. In. The. Sanzu. River. Now
PoFV in general is rage-worthy to me. Can't complain too much since I've still got a Komachi Extra under my wing, but still

Also, it was a while back but I was trying to clear SA Normal for the second time. Had so few resources upon reaching Utsuho's final spell and I thought I MIGHT get there. As she exploded and the bullets slowed, I rammed into one. Clear screen, then [Game Over]. >:(
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Mr Jovial on March 24, 2014, 06:58:40 PM
Kay, just entered IN stage 5 with only 1 miss. Triple death to Tewi. Wtf is wrong with me.

EDIT: Another 2 deaths to make 5 before I reached Reisen. I think I'd just given up by then, non max power screwed all my timings :<

EDIT2: Enter Stage 6B with 2 misses so far "Oh hey, if I get 3 misses or fewer, it's an improvement =D". Managed a 6 miss stage 6, and they were mostly crap misses. Died to Eirin's non (stupidity), Kaguya's first (clipdeath), Dragon Bullet (blame the death on first non), Buddhist Diamond (dense cloud of stars), 3rd non (stupidity) and Hourai Jewel (stupidity). The only death I really should have had of those 6 was Buddhist Diamond. Seriously, I'm glad I've got Mystia and Keine consistent but I don't know how to feel about Kaguya. Her attacks are fun until you chain death to them :c. Glad I capped Rising World though.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Blue on March 26, 2014, 01:57:45 AM
I made it to Deep-Rooted Butterfly on PCB Hard today. Why am I mad?

In Stage 4, I was completely WRECKED by the Prismrivers. I went from 7 to 3 lives, which I have literally never done before. If I had had those lives, I definitely would have cleared. I played so well(for my standards) the entire rest of the game that there was no doubt that I would have done it.

At least I wasn't destroyed by Youmu this time too.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Mino ☆ on March 31, 2014, 10:23:19 PM
I'M QUITTING TOUHOU!!!!

April Fools.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Mino ☆ on April 01, 2014, 12:02:54 AM
April Fool's Joke aside ^

Just lost a potential 2 billion run because I died twice at Yuyuko (second spell, third non).

Shame that I keep losing good runs to Yuyuko because I can't do static attacks when nervous...
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Szayelaporro Granz on April 01, 2014, 04:06:25 PM
I tried to (blindly) 1cc MoF Hard with ReimuA today. VoWG crushed me completely when Kanako's life is somewhat less than the half  :getdown:
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Arcengal on April 04, 2014, 08:10:40 AM
Fucking Rings of Death.

Actually, just the entire sodding Mokou fight. I thought I might break the 2xxxxxxxxxx mark last night but I messed up Hourai Doll and died to literally the last threatening bullet in Imperishable Shooting. Probably either or both not happening would have got me there.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: LunarWingCloud on April 05, 2014, 11:01:17 PM
I. Hate. Flandre's. Q.E.D. That is all. >:I I've gotten to her final spellcard 5-6 times and have yet to beat her.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: cactu on April 06, 2014, 12:40:15 AM
If you're having trouble with it, I find the best strategy for QED is to simply stay under Flandre at all times and damage rush it.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: LunarWingCloud on April 06, 2014, 01:15:06 AM
I'll try my best to do that on my next attempts. ^^ I'm gonna need to work on my vertical dodging, I find myself going far right or left to get away D:
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Makedounia on April 06, 2014, 08:43:22 PM
I almost perfected Satori on hard with ReimuA. Hell, if it wasn't for the last spellcard, I'd say Yuugi is more difficult than Satori (at least with ReimuA).
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: LunarWingCloud on April 07, 2014, 12:36:37 AM
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFUUUUUUUUUUUUUUU...

I'm still having trouble with Flandre. .-. The Extra Stage, it's so different to TD's. TD I am very consistent with, but EoSD there's this feeling of randomness that just overtakes some of the patterns that screws me over at any given opportunity. D:

Also despite many people claiming it's an easy attack, I NEVER do well with Cranberry Trap. EVER. Having my homing amulets home in on the familiars is not okay. It's not okay at all.

Typically I get to Flandre with either 3 spare lives and 3 bombs or 4 spare lives and no bombs. I tend to either need all 3 bombs on my first life for Patchouli's cards or I need 2 for Patchouli (Silent Selene's the only one I can capture, ever, and I hate Royal Flare so much... >_>) and then need a third during the books before Flandre (usually the last wave).

But then I get to Flandre, and between the Rank system making the noncards a lot denser than and faster and her spellcards just giving me trouble I thought I'd be over, I never manage to do well with her. And I REFUSE to use the blind spot on Starbow Break in order to clear her. If I wanna do it for fun, sure, but I refuse to use it as my 1st clear. It just feels dirty. Also Starbow Break is fun and I'd be missing out. :V

A rundown of my typical experience with each spellcard:

Cranberry Trap - I hate this one. I hate not having my homing amulets going for her, and the pink static bullets always nab me when I'm trying to stream the blue ones away. No matter WHERE I try to dodge this attack, I always mess up, ALWAYS. It's worse because Flandre decides, sometimes, she just DOES NOT wanna stay in one place and will flutter between both ends of the screen sporadically.

Laevateinn - Easy! ^_^ I like this attack and it's a lot of fun to dodge.

Four of a Kind - Ehhhh, sometimes I get hit by something when trying to direct traffic. Which is exactly what this attack is like, is directing traffic. I manage to usually dodge it perfectly fine for a while, but then I mess up near the end.

Kagome Kagome - Usually not too bad, except for the off times when Flan decides to hide in a damn corner. >:I

Maze of Love - NO. NO. NO. I can dodge this attack for like all of 4 seconds before either panicking or just straight-up dieing because the sounds of the bullet fire don't give me ANY indication of where to go, I have to completely rely on seeing, which isn't helpful for me since the aimed bursts of round bullets always get me.

Starbow Break - Fun attack, really tricky, It's just pure dodging really. I REFUSE to use that blind spot under the 'N' in 'Enemy' in order to clear the stage (at least for my first run, I don't wanna remember my first Flandre clear as that one I played dirty to do it).

Catadioptric - Fun attack, usually not too hard for me. Only gets tricky near the end when slow bullets that haven't off-screened meet up with the new wave. Even then, I tend to capture about half the time.

Counter Clock - I never capture this, but I always have resources going into it, so I try to just minimize the need to use them. Not too bad at first, but the dodging to the right part which I think is the second of the three parts to each wave tends to screw me up, mostly because the red bullets are at their fastest at that point.

And Then Will There Be None? - Not too worried about this one, I can never capture it, but I hardly need to bomb. Only concern is sometimes escaping the red bullets that move to the center. Otherwise this is okay.

Ripples of 495 Years - I haven't been able to try the "just stay under her" thing yet. Since my last post I have only gotten to her survival card as the farthest, I've been doing downright bad lately at trying to clear the stage the past night or so. :/


Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: I have no name on April 07, 2014, 12:49:21 AM
Maze of Love is the same every time, no aimed component at all.  For the first wave you circle around Flandre clockwise, then go back around counterclockwise.  Some people have more success micrododging at the bottom of the screen, but I find circling much easier.

For Philosopher's Stone, some of the attack is aimed at you.  As strange as it sounds, start about halfway up the screen and stream down for the start of the card-it makes it much easier!

Royal Flare is also the same every time, with any shot type that isn't ReimuA you can sit under Patchouli and dodge through 1 wave and the card dies.  (Notably, switching from ReimuA makes Cranberry Trap easier as well)
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: LunarWingCloud on April 07, 2014, 01:57:24 AM
Unfortunately there's no way I could beat Flandre as anyone else but ReimuA, she's just my best shot type. D: Also I've tried circling Flandre during Maze of Love. Did not go well at all. I'd do better to just micrododge it.

I don't have _THAT_ much trouble with Philosopher's Stone, my biggest problem is ironically, Cranberry Trap. .-. I'd be able to get to the later half of the fight more if I didn't died and spend 2-3 bombs on it...
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Sakurei on April 07, 2014, 10:00:56 AM
A lot of the cards you are having problems with are static or aimed (Royal Flare, Cranberry Trap, Maze of Love, Counter Clock, ATTWBN) and can therefore be memorized. Instead of complaining (alas, this is what the thread is for), you could try watching a replay or two and try to mimick the player's movement. I admit the execution for ATTWBN and maybe Maze of Love can be tricky, but the other three are absolutely trivial once learned. I recommend sitting down and studying the attacks instead of playing a credit in hopes of getting past them somehow.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Mr Jovial on April 07, 2014, 06:35:08 PM
Trying to timeout Scarlet Destiny at 120 fps, got hit at 00 on the timer.

EDIT: Happened again.
EDIT2: Again.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: cactu on April 07, 2014, 06:59:58 PM
LunarWingCloud, if you're too lazy to look at a replay and don't mind a video with a safespot use on Starbow Break, maybe having a look at this (https://www.youtube.com/watch?v=7BeNaUMYVOY) would help. I think that the strategies I used were the most safe ones.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Snakebite969 on April 08, 2014, 10:34:08 PM
I am cursed.
Used almost all continues at Prismriver sisters. Survived Youmu twice,
At Yuyuko on PCB, Normal.
Used 1 continue in battle, now have 0.
Win! Yay!
THE RETURN OF YUYUKO
All lives but 1 lost.
Life regained during border.
Life lost immediately due to me not even realising I had a border.
Life lost at final second of spellcard.
Game over.

REIMU WHY ARE YOU SO LAZY THAT YOU CAN'T EVEN DODGE A SINGLE BUTTERFLY?!?!?!?!

So, it seems that my null hypothesis of never managing to ever beat the game unless I beat the Prismriver sisters on Lunatic is still relevant.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Sakurei on April 09, 2014, 03:05:14 AM
(http://abload.de/img/unbenanntzeu2j.jpg)

PoDD is pain. Beating Chiyuri would have meant 100m. Of course Chiyuri disagreed, so she went apeshit on me. I wasn't even playing badly against Chiyuri, but the game decided it would be fun to throw shitstorms at me. I entered stage 8 with 2 extra lives at 74m, that makes 22m for 3 rounds. That was a good Chiyuri. Aside that I didn't win. I cried. Not lucky enough.

This game hates my guts.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: LunarWingCloud on April 09, 2014, 03:09:23 AM
A lot of the cards you are having problems with are static or aimed (Royal Flare, Cranberry Trap, Maze of Love, Counter Clock, ATTWBN) and can therefore be memorized. Instead of complaining (alas, this is what the thread is for), you could try watching a replay or two and try to mimick the player's movement. I admit the execution for ATTWBN and maybe Maze of Love can be tricky, but the other three are absolutely trivial once learned. I recommend sitting down and studying the attacks instead of playing a credit in hopes of getting past them somehow.
I don't have trouble with her survival card. And Counter Clock fluctuates from being a problem to not.

The other three on the other hand...

Although I don't care enough about Royal Flare. It's just one bomb I don't even need, really, I can go without needing to learn to dodge it. I'm no perfectionist, I just want to beat her.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: I have no name on April 09, 2014, 03:20:56 AM
Although I don't care enough about Royal Flare. It's just one bomb I don't even need, really, I can go without needing to learn to dodge it. I'm no perfectionist, I just want to beat her.
Every bomb counts when you're just going for a clear, and Royal Flare is one of the easiest places to learn to avoid using one.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Szayelaporro Granz on April 09, 2014, 10:07:09 AM
Every bomb counts when you're just going for a clear, and Royal Flare is one of the easiest places to learn to avoid using one.
This. I eventually learn how to do it and now it has a pretty good capture rate thanks to cactu's replay. I still need to learn how to circle around Maze of Love like, really badly urgh :ohdear:

Edit: Argh I was REALLY close at defeating Eiki, I can't believe it costed me more than 3 lives to defeat her  :colonveeplusalpha:
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: LunarWingCloud on April 10, 2014, 02:37:44 AM
Are you guys _sure_ it's that easy to capture Royal Flare? I mean I'm using ReimuA and I just can't see to output enough damage and the pattern is just way too... funky for me to find openings in. :/
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Jirachi on April 10, 2014, 02:52:05 AM
^It's pure memorization. Once you capture it like 2 times you'll almost never fail it.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: I have no name on April 10, 2014, 03:26:48 AM
Are you guys _sure_ it's that easy to capture Royal Flare? I mean I'm using ReimuA and I just can't see to output enough damage and the pattern is just way too... funky for me to find openings in. :/
ReimuA can't speedkill it with one dodge like every other shot can-she is still able to capture it with only a few dodges, the method starting here (http://youtu.be/3Geg-5LVTiU?t=1m45s).  (The irony is the run being linked here isn't even my best any more, but oh well)
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Star King on April 10, 2014, 04:06:11 AM
ReimuA can't speedkill it with one dodge like every other shot can-she is still able to capture it with only a few dodges, the method starting here (http://youtu.be/3Geg-5LVTiU?t=1m45s).  (The irony is the run being linked here isn't even my best any more, but oh well)

what

only MarisaA can do that

with the other shottypes, I find it's best to do what's shown in the video, then immediately go to the bottom left corner (the big opening inside the lane), then go back to the center inside the lane, should end shortly after that
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: LunarWingCloud on April 10, 2014, 06:08:35 AM
FUCK.

FUCK.

FUCK!!

I'm making so many rookie mistakes that are messing me up now! I've been off and on trying to beat Flandre since OCTOBER. OCTOBER. No amount of trying to learn how to dodge attacks I'm shaky with has helped me. No amount of practicing lately has helped me. No amount of ANYTHING has fucking helped me!! I'VE HAD TIMES WHERE I CAN GET TO FLAN'S LAST SPELLCARD WHEN I SPENT MOST OF THE FIGHT WITH ONLY TWO SPARE LIVES!! BUT THEN THE NEXT CHANCE I GET?? I WALK IN WITH 4 SPARE LIVES AND DIE BEFORE HER DAMN SURVIVAL CARD.

I feel like there's just too much pressure I'm putting on myself to forcefully be "this good" at "this section", and it's screwing me over. And lately, I CAN'T EVEN BOMB PROPERLY. Every time I wanna bomb, I'm a SPLIT SECOND too late, but when I don't wanna bomb, I panic or lose focus and BOMB ANYWAY... >__________> This is pissing me off because no matter how much input I get on how to do this or that, no matter how much I practice and try to use new methods of dodging other attacks, I ALWAYS MAKE DUMB MISTAKES and I NEVER MAKE ANY PROGRESS. I've been able to get to the last spellcard since last October and I've shown ZERO improvement.

I keep telling myself: "If I can get to Flan with 4 spare lives I should have a shot" (4 spare lives and 0 bombs is where I usually end up, I either need to bomb all of Patchy's cards or I end up using the one bomb I keep from the Patchy fight on the books near the end...), then I watch myself as I fuck up on Cranberry Trap and even Four of a Kind, then get fucked over by Flan's random movement in Kagome Kagome despite it being a piss easy attack otherwise, and slowly lose my resources until I SOMEHOW MANAGE to make it to the last couple of spellcards with some bombs left and then not have enough left to make it all the way.

I'm fucking done with this, I'm so close to giving up and moving elsewhere. But the problem is, EoSD is my favorite game of the series... I just wanna be able to say that I beat the Extra in my favorite game of the series... I just wanna be able to do that.

But despite all the input, all the watching videos of other runs, all the practicing, everything, I feel there's SLIGHT random factors in the stage or just SMALL FUCKING MISSTEPS that royally screw me over every chance they get. I'm doing well? I overhit the left or right key and crash into a bullet while dodging an otherwise easy attack. It's nonsense. I can't begin to explain how pissed I am at myself for being unable to improve just a LITTLE bit more. And the worst part is even if I TRY. Even if I WANT to. I STILL FUCK UP ANYWAY.

You guys suggested I try to give Royal Flare a shot at dodging since it's static, instead of bombing it. I looked for a video SPECIFICALLY of ReimuA doing a perfect run of the Extra so I could see how to do it. I STILL can't replicate that and constantly need to bomb. THERE'S EVEN TIMES WHERE I GET FUCKED OVER BY SILENT SELENE DESPITE MY EXPERIENCE WITH CAPTURING IT BEFORE. The pressure to do well on Patchouli crushes me to the point where MOST of my attempts lately don't even MAKE it to Flandre, I end up ragequitting before I even get past the halfway mark... Maze of Love? I've tried multiple times to dodge it in a circle with the big gaps. I NEVER GET IT RIGHT. I end up needing to stick to the bottom and micrododge the BULLSHIT flying at me from there. Cranberry Trap is by far the WORST NIGHTMARE I HAVE because it's like "oh, hey, hope you don't feel bad about losing half your damage output" (I know it's not quite that much but it's a considerable amount lost to being homed in on those familiars). And Cranberry Trap's factor of random movement PISSES ME OFF so much because I might look like I got it, but then she'll fly halfway across the screen and I'll be left maneuvering a pattern I am no good with no matter how hard I try.

Don't even get me STARTED on random missteps that CONSTANTLY PLAGUE my fight. I sometimes even fuck up on Laevateinn and start unfocusing across the right to left too late and get snapped by the laser on the way over to the left edge. Four of a Kind? I'll do fine for all of 15 seconds before the large bullets wall me and I make that ONE wrong move that pushes me into a bullet. I've had this happen TOO MANY TIMES, despite me having so much experience with the attack.

And then I'll get to say, Catadioptric and I usually do well on that, and I get cornered by a bullet or two on that too. I've flat-out given up trying on Starbow Break, despite me telling myself I DON'T wanna do something that dirty to be able to beat her. But there I end up sitting on the blind spot so I have a CHANCE, just a fucking CHANCE, to practice her later attacks with a good amount of resources.

No matter how much I try, I feel like I'm putting too much pressure on myself to do too well. Maybe I should just let myself bomb when I need to bomb instead of trying to push the thought into my head that I NEED to capture this card to stand some sort of a chance. Because somehow, I get farther when I feel I'm doing worse, than when I do well but crack under pressure to maintain it.

I think I'm gonna take an extended break from trying to fight Flandre, unless I can't find anything else to do. I just can't bring myself to keep suffering through a stage I used to enjoy but it's become tiring and repetitive, with mistakes made where they just don't make any fucking sense to.

Whatever the case, I am at least done for tonight, and possibly tomorrow. I'll try watching some anime or something in place of trying EoSD's Extra. Hell, maybe I'll fart around with Extras I KNOW I have no shot at at my current level (I can't even do well at all on say, Mokou or Suwako's stages), just to take a load off. But I'm staying away from EoSD. I don't need this shit when Touhou's supposed to make me happy. >_>
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Oh on April 10, 2014, 06:21:13 AM
(https://0-media-cdn.foolz.us/ffuuka/board/a/image/1337/75/1337758494061.jpg)
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: LunarWingCloud on April 10, 2014, 06:24:19 AM
XD

I just had to vent.

I'll give it another go when I'm not too focused on beating her, and when I'm a lot more calm. I may not actually BEAT Extra Stages or make 1cc's when I'm more relaxed, but I tend to make progress and find openings I don't otherwise, so maybe it'll be good if I just... stop worrying about it for a while.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Andrew on April 10, 2014, 09:34:17 AM
Have you tried downloading the Vsync patch? On most computers, older Touhou games like EoSD will have input lag, where for example, your character doesn't move until a little bit after you pressed the movement keys on your keyboard. Using the Vpatch will fix the input lag, making the older Touhou games a lot easier. A lot of people use it for EoSD and PCB, but I find that it helps to a lesser extent for IN, PoFV, StB, and MoF as well. If you try EoSD Extra again, I wish you luck. I remember EoSD Extra giving me a lot of trouble back in the day.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: cactu on April 11, 2014, 03:55:28 PM
Gameovered with 1 bomb on Vampire Illusion on a 650M potential run... Beat my Highscore by 7000 points.  :V
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Mino ☆ on April 11, 2014, 04:26:30 PM
Remilia is why we can't have nice things!
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: LunarWingCloud on April 13, 2014, 06:07:42 AM
Have you tried downloading the Vsync patch?
I forgot all about that! I'm gonna try that, thanks.

EDIT: IT WORKS LIKE A CHARM. I didn't beat her yet, but my first attempt getting to her, I got to her with 4 spare lives and 1 bomb, I haven't had that extra bomb getting to her in like, FOREVER. And I managed to make it to her survival card before I died. I got way too nervous, and way too cocky, and didn't bomb, but I think this'll do the trick. With a little more trying I'll be posting in the accomplishments thread that I finally beat Flandre~! ;w;
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Sakurei on April 14, 2014, 10:12:06 PM
This fucking game

(http://abload.de/img/unbenanntomz20.jpg)

I cleared, but the problem with clearing was it was the first round of the Yumemi fight. I also had two extra lives I could use on her for more points. It's not like the round was particularly wild or crazy. The AI was just being a motherfucking asshole. She had full health and a bomb and went from that to death in less than 30 seconds; how am I even supposed to notice Yumemi killed herself that quickly. You guys have no idea how that shit feels. I'm mad, crying, disappointed, frustrated and shocked at the same time. This was a good run and the game literally just went "Nope" on me. Other than killing off Yumemi in record-time, there was hardly any way NOT to get 100m and this game just took the surefire way and went "not today, dipshit". I just hate this game. And the game hates me back with more intensity than my poor mind could possibly hope to handle.

With this run, it's confirmed that reaching 100m is impossible for me because the game will always and forever just tell me that I should just gtfo and play something else. It doesn't want to be played for score. It doesn't want to give out PBs. It wants to toy with your hopes and crush them. It wants to play with your heart and rip it to shreds. It wants crush your mind, turn you insane. It feeds off of the negative emotions the player has. That's how it survives. It nurtures the playing heart, plants hope into the run, only to leech off of the disappointment and frustration you're feeling afterwards.

When you play PoDD, you don't win or succeed. You survive. And if you do survive, it will make sure that you still can't feel victorious. It will give you the win in a way that you will wish you had lost. It will make you want to quit. But the game knows you can't. The game knows you will come back for more. Once you started, it will haunt you. And haunt you. And haunt you some more. Until the day you are dead, at which point it will bend over your cold, dead body and stare into your lifeless face, laughing at it mockingly, because it knows how much you hated it, but yet could do nothing against it. It knows it all. The pain will never stop...
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Chuckolator on April 15, 2014, 06:17:07 AM
all I want is 500k all I want is 500k

(http://i.imgur.com/qGPAZzr.png)

 :colonveeplusalpha:
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Yatakarasu on April 15, 2014, 04:16:24 PM
Dat Double KO (http://i.imgur.com/cZsZbGy.png)
I was going for a Nomral No Bomb and I game over'd to Okuu...on her last card as she was dying.  :V I just couldn't do anything but laugh after that happened.
Oh well, I need to work on Yuugi and Satori anyway.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Szayelaporro Granz on April 15, 2014, 05:03:00 PM
^But, but... I haven't pulled a Normal 1cc on SA which I should have done a long time ago if I don't hate Orin! Judging from your accomplishments and your ava/sig, SA is your speciality. I'm honestly jealous :V
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Yatakarasu on April 15, 2014, 05:19:08 PM
^But, but... I haven't pulled a Normal 1cc on SA which I should have done a long time ago if I don't hate Orin! Judging from your accomplishments and your ava/sig, SA is your speciality. I'm honestly jealous :V
I love SA, it just doesn't love me back.  :V It was the first Touhou game I ever played (oh god I think I'm a masochist) and since seeing what Nindella did with it I've wanted to get somewhat good at it too.  :ohdear:
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Lepetit89 on April 16, 2014, 03:31:19 PM
It eludes my mind why Sakuya's Spellcard in IN was designed the way it is. It is a valuable asset to a character with a wonderful spread-shot and somewhat low damage output, which the decent damage output of the Spellcard can make up for during harder patterns.

If only it didn't attack anything that moves, sometimes not even what I need to hit when there are several targets on the screen. There are situations in which it is completely ineffective or actually manages to make the situation even worse due to the lowered movement speed while the Spellcard is in use. Particularly Reimu's very first pattern is a terrible offender, that one is a nightmare.

Regardless, I still like Sakuya in IN.

On another note, I don't know what happened, but whatever Eirin launched at me during her second and third pattern, it didn't feel like Hard Mode. No idea if I caused something weird to happen, but that seemed like Lunatic, at the very least.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: CyberAngel on April 16, 2014, 05:34:56 PM
It eludes my mind why Sakuya's Spellcard in IN was designed the way it is.

It's essentially one of Sakuya's bombs from PCB. It didn't have any trouble back then because there were no familiars. I don't remember if the original one could pierce its target, but it would've been nice if it at least did that in IN. Alas. As for weird aiming tendencies, early games seem to have that problem in general, see Cranberry Trap and ReimuA. Reimu in IN has that problem with her bombs as well, but they at least have good bullet-cleaning explosions.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Smokey on April 17, 2014, 02:25:18 PM
Decided to have this be one of those rare and special days where I play UFO. Cat jumped out from the window and onto my head during Kogasa's second card, causing me to miss. Immediately raged and quit. I think I'm too quick to find a reason to not play UFO.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Mino ☆ on April 17, 2014, 02:44:49 PM
Ughhhh. Lost an SA 3MNB to Okuu's first spell. Why can't I play right when I have things at stake! x.x

Oh well. Gonna have to try again.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: CrimsonSumac on April 17, 2014, 04:15:13 PM
Mima....Mima....MIMA!!!
For the last months she is the reason why I can't even get to the final boss in Touhou 3. No matter what I do she always manage to outlive me even, when she should have expired several times already. Even Touhou 2 EX boss wasn't that bad.

Prior to that, Elis was the most hated boss in the Touhou games. She was a very big headache to beat in Touhou 1.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Oh on April 18, 2014, 04:16:22 AM
(https://pbs.twimg.com/media/BleQ4Y9CcAAaNOO.jpg:large)

2.16 potential, died to moses miracle in a retarded way.
I'm more surprised I capped PWG in a real run.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: LunarWingCloud on April 18, 2014, 09:13:39 AM
Let it be known that as of now in DDC, the numerous enemies flying in from the sides while I play as MarisaA are the bane of my existence. HEY. I AM TRYING TO COLLECT GOODIES FOR BONUS LIVES AND BOMBS. Y U GOTTA BE AN ASS AND CRASH INTO ME LIKE THAT?

*throws Master Sparks everywhere*

Actually between that and my derping which I mentioned in the derp thread, I'm kinda pissed I didn't get to save a replay and the game doesn't recognize I legitimately 1cc'd EoSD on Hard since I windowed out by accident. >_>
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Mr Jovial on April 18, 2014, 11:33:43 AM
FUUUUUUUUUUUUUUUUUUUU-

6 miss LNB run on IN. Could easily have been 4 but had 2 stupid misses: one to the stage 6 enemies and another to midboss Eirin. Also failed Kaguya's 2nd last spell with 00 on the timer.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Shimatora on April 18, 2014, 01:57:06 PM
TD Stage one spirits spawning on top of me to this day I swear to fu-
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Lepetit89 on April 18, 2014, 02:40:21 PM
Taking one of Eiki's high-speed barrages from point blank range, more than 2 minutes into round three, when the match could have ended any second. It would be frustrating, if only it weren't so much fun.

Edit: Another round three past three minutes, both Eiki and I down to the last sliver of health, I've got only one spell left, Eiki is on my side of the screen and Lily Black shows up. I manage to wear her down after clearing a few bullets, Eiki disappears around the same time and I manage to rush between a few bullets and get to the G-Item that Lily dropped, which gives me enough time to claim victory.

God, I always come to realize this whenever I play PoFV, but it's the best game in the series. I love it too much.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: chirpy13 on April 18, 2014, 03:59:47 PM
(http://i.imgur.com/lEIAxsd.png)

Laser wheels too strong ;_;
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Mino ☆ on April 18, 2014, 04:44:04 PM
ADFGADFGFD! Gah, I had an SA PB going on and then I fucking hit an amulet wave after midboss Orin! Why am I so pathetic and weak!? ADFGADFGADFGO

Now I have to go through stage 1 again.  :fail:

I need some punishment for that offense. I wonder what I should do to myself for failing....
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Oh on April 18, 2014, 04:58:56 PM
I need some punishment for that offense. I wonder what I should do to myself for failing....

You're already doing it (stage 1).
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Zil on April 19, 2014, 04:41:51 AM
God, I always come to realize this whenever I play PoFV, but it's the best game in the series. I love it too much.
Yes! Try playing it for high scores sometime. It makes it even better. (And this world needs more PoFV players.)
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Lepetit89 on April 19, 2014, 07:32:35 AM
Yes! Try playing it for high scores sometime. It makes it even better. (And this world needs more PoFV players.)

It's probably the one game I could imagine playing for high scores, I think I might actually do that once I'm done with the new games. Going to have to figure out how to go about it, though, I don't think I've ever cared about scoring at all.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: cactu on April 19, 2014, 04:51:25 PM
poop nerves ruined a 670m run
(http://i.imgur.com/LzQhTu5.png)
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Espadas on April 19, 2014, 06:07:38 PM
Have you tried downloading the Vsync patch?
.....right now i'm feeling really NOOB..... didn't even know this thing existed.....
Is there any way to check if the game i'm running have this patch? I *think* i got the game a long time ago from Moriyashrine....

And since i like to play with the "original" games, should i use it or not? I mean, is it like the hitbox patch that didn't exist in the original game and as such is sometimes frowned upon?

And just to stay in-topic..... HATE YOU MAZE OF LOVE..... Double KO is like a kick in the jewels....
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Hainiryuun on April 19, 2014, 06:57:42 PM
I don't know that if I should be happy or just pissed off that the vsync patch has turned my average EoSD extra run from 1life with variable bombs left instantly into 3 lives with variable bombs left.

QED can still go screw itself though. So close to capturing so many times, only to get clipped at the end -.-
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Andrew on April 19, 2014, 08:39:27 PM
.....right now i'm feeling really NOOB..... didn't even know this thing existed.....
Is there any way to check if the game i'm running have this patch? I *think* i got the game a long time ago from Moriyashrine....

And since i like to play with the "original" games, should i use it or not? I mean, is it like the hitbox patch that didn't exist in the original game and as such is sometimes frowned upon?
You should have vpatch.exe, vpatch.ini and the appropriate dll in the directories for the Touhou games you want to use the patch for. If you don't have the vpatch files, you can download them from here:
http://en.touhouwiki.net/wiki/Game_Tools_and_Modifications#Vsync_Patches

And no, it's different from the hitbox patch, because the games were never intended to have input lag in them to begin with, and some older computers don't have the input lag problem, so the vpatch simply puts everyone on a level playing field. I recommend using it for EoSD and PCB, and on some computers, it makes a smaller but still noticeable difference for IN, PoFV, StB and MoF as well.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Espadas on April 20, 2014, 12:38:45 AM
Thanks Andrew for the info, and guess what? I was playing without it.... as soon as i woke up Tomorrow i'm gonna download and install it ASAP :P

.....10 bucks says i'll play WORSE :D :D gotta adapt to the new reactions.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Espadas on April 20, 2014, 07:52:58 AM
Umm, quick question: the download page says it will need AppLocale to work, but AppLocale's page says it works only on XP and 2003 Server.....
I have Windows 7 Ultimate.... what should i do?
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Zil on April 20, 2014, 08:10:50 AM
change system locale to Japanese
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Jirachi on April 20, 2014, 03:00:12 PM
AppLocale's page says it works only on XP and 2003 Server

Bullshit. It works. There's even a REG file that adds "Japanese Locale" to the context menu somewhere.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Lepetit89 on April 20, 2014, 05:00:50 PM
I'm having a hard time fathoming how hard time I'm having getting fully used to Sakuya in PoFV. So many great situations completely ruined by me inadvertently stopping spirits which wind up shooting me in the back or from the side when I really cannot afford to deal with them.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: LunarWingCloud on April 21, 2014, 02:30:14 AM
What.

The fuck.

Happened?

I must be really rusty with SA because I ragequit at Rin. I had about 2, maybe 3 spare lives when I turned the game off. Usually when I get to her I have about 4 spare lives, maybe 5 or even 6 if I did well. But Yuugi and Satori took way more out of me than I remember them being a problem... It's kinda pathetic to think at one point I made it to Stage 5 with 8 spare lives only to lose them all between those 2 stages, and then I 1cc'd when I hardly had half that, and now I struggle to go into Stage 5 with a 5th spare life.

Ugh, I guess I need more practice with this game.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Arcengal on April 21, 2014, 11:15:33 PM
Fuck DDC.

That is all.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: LepLep on April 22, 2014, 05:17:10 AM
I am an idiot.... (http://puu.sh/8iy1C.gif)

I was a bit too nervous which made me hold my gamepad extra tight causing me to unintentionally move diagonally into the bullet.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Makedounia on April 25, 2014, 11:49:01 PM
I was playing SA on hard and it went surprisingly well, one death at stage 4 and one at Satori. Then stage 5 happened... I lost 3 lives before midboss and I just lost my focus completely after that. I got a game over at Rin's last spellcard.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: CyberAngel on April 26, 2014, 04:45:47 PM
Tried a PCB Easy NB run. Quite good first five stages, not bad Yuyuko's battle, a few spare lives before the final. End result?

...Game over (http://replays.gensokyou.org/download.php?id=33034). :negative:

I didn't get unlucky or anything, I'm just that bad with this spellcard. I'd lose even without that laser derpdeath. Looks like I'm not getting those NBs any time soon.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: cactu on April 27, 2014, 11:29:37 PM
525M potential. Lost 20M on the stage.  :(
(http://i.imgur.com/SERdqIR.png)
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: chirpy13 on April 28, 2014, 01:14:01 AM
(?・ω・`) (http://i.imgur.com/ILPbUWN.png)
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: kitslol on May 03, 2014, 03:57:11 AM
Enter Shou with 6 extra lives on LNB attempt
Die to literally every attack

ebin suberblay :-DDDDDD
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Mr Jovial on May 03, 2014, 12:44:50 PM
Omfg. IN LNB, managed to make it to Buddhist Diamond with 0 misses. Died to Buddhist Diamond, failed Half Past 12 quite early and failed Rising World with 01 on the timer, making a 3 miss run with (technically) no improvement. Still, 5 stage perfects out of 6 is something I'm proud of.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Arcengal on May 04, 2014, 10:06:31 AM
8th Drum "Thunder Gods Anger"

Dodge lighting curve, keeping my eye out for the bullshit EXACTLY WHERE YOU ARE curve.
See it.
Dodge it.
GET HIT BY A FOLLOWUP BULLSHIT EXACTLY WHERE YOU ARE curve.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Mino ☆ on May 04, 2014, 10:33:11 PM
Omfg. IN LNB, managed to make it to Buddhist Diamond with 0 misses. Died to Buddhist Diamond, failed Half Past 12 quite early and failed Rising World with 01 on the timer, making a 3 miss run with (technically) no improvement. Still, 5 stage perfects out of 6 is something I'm proud of.

Wow! I'd say that's more of an improvement. It's a 1-miss in my eyes.

With, of course, a few failed last spells. Still, it's definitely something to be proud of.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Yookie on May 06, 2014, 06:07:19 AM
Attempted a spontaneous GFW Extra nobomb which went well enough to be doable until Marisa spawned a star inside my hitbox on Blazing Star. I'm talking about those little yellow ones that she spawns alongside the patterned red ones at 50 seconds. It spawned inside me and made me very unhappy. That was the life I needed for the last spell. D:

(But I've finally managed to capture Open Universe so that's something.)
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Gilberte St. James on May 06, 2014, 09:52:53 PM
*playing IN on Normal*
*gets to miniboss!Marisa with 2 lives, 4 bombs*
*game overs on Non Directional Laser*

Her stupid spinning star bullets can go jump in a lake.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Critz on May 07, 2014, 11:49:05 PM
Right now I'm pretty convinced that PCB Sakuya has a built-in mechanism that prevents the bomb from going off if you're pixels away from an incoming bullet. No other explaination for her failing to deathbomb in situations where I physically hit the button before the bullet touches her hitbox comes to mind.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: CyberAngel on May 08, 2014, 11:26:39 AM
Right now I'm pretty convinced that PCB Sakuya has a built-in mechanism that prevents the bomb from going off if you're pixels away from an incoming bullet. No other explaination for her failing to deathbomb in situations where I physically hit the button before the bullet touches her hitbox comes to mind.

Vsync?
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Mr Jovial on May 08, 2014, 05:58:48 PM
Mystia's "Venomous Moth Dance" is and always will be my least favourite attack in IN. I'd rather have to deal with Reisen's last spell or "Brilliant Dragon Bullet" twice three times in a run instead.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: CyberAngel on May 08, 2014, 06:51:49 PM
Mystia's "Venomous Moth Dance" is and always will be my least favourite attack in IN. I'd rather have to deal with Reisen's last spell or "Brilliant Dragon Bullet" twice three times in a run instead.

I think I know a useful tip for that one. The familiars appear in "two from the left, two from the right" pattern. I think the pattern is much more doable if you try to stay on the side where familiars appear (meaning start on the left, go right after two familiars appear, go left after next two, repeat until win). For one, human characters can destroy familiars that way, but even without that there seems to be slightly less bullets to dodge. Could be just me, but my performance improved when I started to follow this pattern. Can you verify that?
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Mr Jovial on May 08, 2014, 07:07:13 PM
Doing it like that feels like it's slightly more difficult. Reimu's shots are rather awkward for killing familiars to the point that you have to "follow" familiars to kill them and I can't seem to keep up with the familiars spawning to kill all of them. Staying on one side doesn't seem much different from generally doing the attack unfocused; the arrowheads feel too unpredictable for it to be reliable (or at least more reliable than doing it focused). Not to mention it takes much longer to end the attack. My srategy right now is what most of the other people who've got a perfect 1cc do: Kill the first 2 familiars then stream focused and rush through the attack. Thanks for the suggestion though. I'd tried doing it focused before but never thought about alternating sides for it.

On a completely different note, fighting Shikieiki with Cirno is brutal. Freezing bullets seems like such a hindrance.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Zil on May 08, 2014, 07:49:50 PM
The same bullets, immediately before and after being frozen.

(http://i.imgur.com/qjSibri.jpg)  (http://i.imgur.com/hw5fvZ5.jpg)

It seems that Eiki's level 2 actually spawns several bullets directly on top of each other. It would explain why when it's reflected it seems to send back like three times as many bullets as there actually appear to be. Pretty weird.

And yes, the pellets split up into 3 or 4 after they started moving as well.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: redlakitu on May 09, 2014, 04:21:43 PM
Damn it, I messed up yet another potentially-1-billion PCB Easy run in the exact same spot! I ended up with 960 million after failing Resurrection Butterfly in the most spectacular manner possible (dying, then panic bombing, then somehow not reaching max power and missing out on one full wave of items). And that's not counting finishing with 2 lives below maximum, failing Concerto Grosso and Ghost Butterfly, and accidentally finishing Repository of Hirokawa prematurely (yeah, I managed to waste all three highest spell bonuses in the game; way to go). But never mind all that, simply surviving Resurrection Butterfly would have been enough!
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Formless God on May 12, 2014, 04:32:27 AM
[attach=1]

the best part is I got this on my first try with a dualshock 3
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: The Greatest Dog on May 12, 2014, 04:47:54 AM
Watch it.
10-9.
It almost happened.

never mind I got the no-item on Remilia's second spell.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: redlakitu on May 12, 2014, 04:55:45 PM
Based on my experiences with Perfect Cherry Blossom Easy mode scoring so far, I made a comprehensive and totally objective list of patterns which, on said mode, are just as difficult or actually more difficult than in Normal mode:


But seriously, I think I'll be trying MarisaA Normal in the coming days after all. In Normal, things like Yuyuko's penultimate spell card, Prism Concerto, or Youmu's nonspells are no longer a threat. I'll need to spend most of the Stage 4-6 boss fights focused, but I do that on Easy as well, and it'll be worth it if I'm able to finish with max lives. Of course the real challenge will be relearning Stage 4, but I can do that. Hopefully.

Now watch me run back crying to Easy mode in a few weeks.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Mr Jovial on May 13, 2014, 11:52:03 AM
IN LNBs, got a 4 miss run, deaths to "Three Sacred Treasures - Country", Tewi's 1st, "Brilliant Dragon Bullet" and "Hourai Jewel". Of those, the first and last were stupid so there was potential for a 2 miss run. On top of that, I went into practice and did 5 captures of the spellcards and 3 "captures" of Tewi's 1st. Didn't fail any of them. I now feel awful because, technically, all 4 deaths stupid misses and this run could've been an NMNB run.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: CyberAngel on May 16, 2014, 03:17:04 PM
UFO Normal. Reached stage 6 with 4 spare lives. Game over on final phase of final spellcard. Could've been a 1cc if not for a stupid death earlier. AGAIN. Also had a particularly nasty surprise when I discovered that bombs are useless on Byakuren's penultimate spellcard (the one you don't encounter on Easy).
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Mero on May 18, 2014, 01:57:22 AM
Why is Eiki literally impossible on Lunatic?
Seriously, I reached her with four spare lives three times in a row, and I still gameovered
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Lepetit89 on May 21, 2014, 07:20:27 AM
Speaking of PoFV, I really HATE getting hit and being brought down to my last sliver of health while launching a spell. I'd really like to know if it's intended that I do not get my four charges in such a situation, because it's infuriatingly frustrating to lose a match because of that.

Edit:
Why is Eiki literally impossible on Lunatic?
Seriously, I reached her with four spare lives three times in a row, and I still gameovered

She's tough, even in the third round or beyond. Just keep surviving and hope that the AI feels generous, not sure if there's anything you can do to strategically hit your opponent, outside of simply using spells that are more likely to hit than others. Though I do wonder if the AI is more likely to let its character get hit if you use spells in certain situations, such as Lily White being around. Then again, it would probably be insanely difficult to use planned attacks in other situations since you're busy enough keeping your eyes on your own screen.

On the bright side, at least you can enjoy the match to the fullest on Lunatic!
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: SomeGuy712x on May 21, 2014, 05:52:31 PM
Speaking of PoFV, I really HATE getting hit and being brought down to my last sliver of health while launching a spell. I'd really like to know if it's intended that I do not get my four charges in such a situation, because it's infuriatingly frustrating to lose a match because of that.
I'd like to know whether that's intended or just a glitch as well, because that happens to me annoyingly often whenever I decide to play PoFV, and not getting a full charge when I'm knocked down to my last hit point usually results in my quick demise. In fact, over a year ago, I uploaded a video of this happening to me three times in a row while I was using Reisen against Shikieiki on Lunatic: Link (https://www.youtube.com/watch?v=JHtQRLnCyg0)
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Mero on May 22, 2014, 02:57:51 AM
Some testing I did (http://replays.gensokyou.org/download.php?id=33359) (the first 20 seconds are pretty much all there is to see)
here's how it went:
-the first yinyang got me to level 2
-on the second I used the level 2 while being hit, which negated the charge back to level 2
-later I use another level 2 on my last hit, losing the full charge, as expected.
 
Apparently, when hit, you get the charge after the whole hit animation ends (when you can move again). However, if you use a spell during the animation, the charge you get from what the spell wave clears seems to overwrite the charge you get from being hit, which means you don't get full charge on your last hit. This also applies to charge from normal hits as well, but since losing those isn't nearly as crippling as losing the last hit's, it's pretty much unnoticeable.

From the looks of it, it is clearly a glitch. It seems better to hold your charge on your last hit, even if you end up using a level 3 spell, since that at least leaves you with 2 charges left and whatever you gain from using the spell.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: SomeGuy712x on May 22, 2014, 03:31:08 AM
Yeah, your explanation makes sense. Darn it, though. It's a shame for such an annoying glitch to be present in the game, and it's doubtful we'll ever see a patch to correct this glitch because the game has been around for a long time now...
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Lepetit89 on May 22, 2014, 08:46:24 AM
Yeah, your explanation makes sense. Darn it, though. It's a shame for such an annoying glitch to be present in the game, and it's doubtful we'll ever see a patch to correct this glitch because the game has been around for a long time now...

That's ZUN, unfortunately. I'm not saying he's a bad programmer, but his tendency to abandon older games altogether even though there are highly annoying bugs (replay-issues in various games, a buggy scene in DS and getting credit for wrong routes in GFW being other examples) is one of the things I really dislike about him.

Thank you very much for the testing, though, might be able to at least limit the damage in a few situations, assuming I can assess the situation in time.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Failure McFailFace on May 22, 2014, 11:18:57 AM
That frustration when you kill the boss, then ram into a bullet at the same time.

Even worse in ISC.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Hainiryuun on May 30, 2014, 01:56:49 AM
Lost a PCB Lunatic 1CC on the last spell card =/

Then so pissed off that I kept making stupid mistakes over and over again on the retrys (getting more pissed off in the process). I swear, anytime I play a game, I get 3, maybe 4 decent attempts before I get too worried about what is coming that I auto-pilot and die to stupid stuff in the early stages, or I just get so pissed off that any mistake that is easily recoverable from, I just restart because it's not "perfect"
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Mr Jovial on May 31, 2014, 01:52:40 PM
Pretty sure Touhou has been hating on me recently. 2 days ago managed to no item 10-1, 10-2 and 10-8 within an hour which was quite good. Day after that, Mystia kept killing me with Venomous Moth Dance or the nonspell after it. Today in IN its the same deal but in ISC it took me about 90 minutes to no item 10-3, which isn't a particularly difficult card. I really want to play more but when I get this sort of luck its hugely demotivational...Doesn't help that I'll fail Venomous Moth Dance about 75% of the time in actual runs but almost consistently capture it in spell practice  :(
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Nolegs the Cat on June 05, 2014, 04:55:05 AM
Though this happened last year at least, I'm posting it because thinking back on it still makes me want to curse MoF.
MoF was one of my first normal clears, and BY FAR the longest, somehow taking just under 100 clears. Run number ~60 or so only lost because I got clipped at the VERY END of Aya's last spell, Mountain God Procession. As in, right when it was exploding.
With a 3 bomb stock.
 :colonveeplusalpha:

I said it before and I'll say it again: the continue system ZUN implemented for 10-12 is one of the dumbest things he's ever done.
Amen. One of the main reasons it took me so long to beat MoF was because I couldn't practice except when I did good enough to actually GET to Kanako.... (which usually came down to me not derp-clipping, because I have the annoying habit of resetting if that happens. Damn Hina... :V)
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Mr Jovial on June 05, 2014, 05:49:16 PM
Ugh, just had an IN LNB where I failed nothing that is on my difficult attack lists (they're the attacks I fail most often and I practice them extensively). Run ended as 5 miss: 3 deaths, 2 failed last spells. Failed Marisa's last spell since I thought I could go around a wall of stars before it reached the edge of the screen, died to Kaguya's 4th non because dumb, double death to Hourai Jewel (1st I got trapped and the 2nd because I went to collect my power items from the first death which screwed the streaming massively. Then failed Kaguya's 3rd last spell because more dumb. Though this is relieving in a way. I've just proven I'm capable of doing everything difficult in the run in a single attempt and it's only a matter of time before I get some improvement...
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Silent Harmony on June 06, 2014, 09:53:36 PM
I said it before and I'll say it again: the continue system ZUN implemented for 10-12 is one of the dumbest things he's ever done.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Oh on June 06, 2014, 11:48:18 PM
I said it before and I'll say it again: the continue system ZUN implemented for 10-12 is one of the dumbest things he's ever done.

They're not dumb. The game literally forces you to play the stages over and over again for practice. They teach you how the game is meant to be played - practice and memorization, not credit feeding just to beat the game.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Nolegs the Cat on June 07, 2014, 12:32:15 AM
They're not dumb. The game literally forces you to play the stages over and over again for practice. They teach you how the game is meant to be played - practice and memorization, not credit feeding just to beat the game.

I know that's what it is supposed to be... in theory.
But that's why we have, y'know, stage practice.

For example... If someone can't beat Shou with ~4 lives and game over, for instance, how would they be able to do so with 2? It'd stop them from practicing both Byakuren AND Shou's later attacks outside of, possibly, the first time they get to that level in a 1cc attempt. (For Shou)
You CAN still practice with it, but it's simply much easier if you do so with stage practice - that way, at least you'd always be able to get to the later attacks.
I'm just as against credit feeding simply to clear outside of unlocking stages for practice as you are, admittedly. But at least with the other games you CAN unlock those stages for practice outside of installing score files/abusing the MoF replay stage unlock bug.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Oh on June 07, 2014, 01:27:43 AM
I know that's what it is supposed to be... in theory.
But that's why we have, y'know, stage practice.

For example... If someone can't beat Shou with ~4 lives and game over, for instance, how would they be able to do so with 2? It'd stop them from practicing both Byakuren AND Shou's later attacks outside of, possibly, the first time they get to that level in a 1cc attempt. (For Shou)
You CAN still practice with it, but it's simply much easier if you do so with stage practice - that way, at least you'd always be able to get to the later attacks.
I'm just as against credit feeding simply to clear outside of unlocking stages for practice as you are, admittedly. But at least with the other games you CAN unlock those stages for practice outside of installing score files/abusing the MoF replay stage unlock bug.

First, if you can't beat Shou with 2 lives, you can summon Red UFOs for more extends. Repeatedly playing the stage will teach you how.
Second, these games are supposed to pose a challenge. You are supposed to spend a lot of time on them. Complaining after 1 or 2 credits isn't a good mindset to approach these games with.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Nolegs the Cat on June 07, 2014, 02:51:23 AM
First, if you can't beat Shou with 2 lives, you can summon Red UFOs for more extends. Repeatedly playing the stage will teach you how.
Second, these games are supposed to pose a challenge. You are supposed to spend a lot of time on them. Complaining after 1 or 2 credits isn't a good mindset to approach these games with.

But I DON'T complain after 1 or 2 credits -shrug-
Okay. In theory, you'd need 2 red UFO's to get 1 life, or 4 for 2. Easily attainable in UFO stage 5, admittedly, and having a 2 life starting point would only help one learn these routes, in all seriousness. In fact I think the ability to chose starting lives in practice would be a useful addition - which is essentially what the credit system can be used for. My complaint isn't so much that it starts you off with 2 lives - it's more that it can lock you out of being able to practice the stages AFTER it, and if you DO want to practice it after having taken a break for whatever reason (real life stoof, frustration etc.) it can take 20+ minutes to get to that point - or, basically, it's inconvenient for when you want to actually practice.

But technically everything you've said so far is right... :V
I think I'll agree to disagree.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Silent Harmony on June 07, 2014, 05:47:29 AM
Second, these games are supposed to pose a challenge. You are supposed to spend a lot of time on them. Complaining after 1 or 2 credits isn't a good mindset to approach these games with.

Just because the games are supposed to be a challenge does not excuse bad game design. I'm sorry but why have a stage practice that gives 8 spare lives when a continue only gives 2? What is the point?

Not every game will give you extra extends either. The stage I'm stuck on is MoF Stage 6. There's not enough points to get a score extend and Kanako doesn't drop anything to give lives. You literally have to learn to beat her with 3 lives or you can't practice her with 9.* It's stupid.


*This is after numerous attempts. Maybe you can get a score extend if you do well enough but, again, if you can do that you don't need all the lives in practice.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Lepetit89 on June 07, 2014, 06:14:26 AM
At first glance, I'd have to agree that the system in those games is somewhat questionable. On second glance, however, I think it was designed with the intention of not allowing you to unlock stages for Practice Mode too easily since all stages can be feasibly cleared with two Extra Lives.

I'm not sure how feasible it is to get Extra Lives in MoF Stage 6 on lower difficulties, but I'd wager that you should be able to get at least one. In addition to extremely powerful Bombs that you have tons of thanks to the Power-supply in that stage, the stage itself is fairly simple as well and you don't have to practice it that often to figure out a feasible way through the part up until Kanako.

SA has a similar system for Bombs and a simple stage up to Utsuho, though I have to admit that you might have a hard time depending on which character you're using. Nonetheless, you're guaranteed to get one Extra Live on any attempt that has a chance at succeeding, though two Extra Lives would be impossible if I'm not mistaken.

UFO Stage 6 is extremely simple and, with the right UFO-route, allows you to enter the battle with six to seven Bombs.

In all games, you still have a realistic shot at winning. The way I see it is that the stages weren't meant to be unlocked too easily, though still leaving you a good chance of winning, which was probably the point of changing the way Continues work. Of course, this is different from brute-forcing your way through the stages and blowing through your Continues, but to be honest, the old system didn't reflect the difficulty of the games at all.

In general, though, you can also simply become good enough at stages 1-5 to finish the last stage without extensive amounts of practice. That's the way I approached the games and I think it's more fun to finish the last Spellcard of the game and go through the slow-motion and huge explosions for the first time after having given it your all in a real run, as opposed to going through eight Extra Lives in Practice Mode. Think of it as a reward, maybe that will help.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Nolegs the Cat on June 07, 2014, 07:31:21 AM
In general, though, you can also simply become good enough at stages 1-5 to finish the last stage without extensive amounts of practice. That's the way I approached the games and I think it's more fun to finish the last Spellcard of the game and go through the slow-motion and huge explosions for the first time after having given it your all in a real run, as opposed to going through eight Extra Lives in Practice Mode. Think of it as a reward, maybe that will help.

It's how I tend to do it.
So back to rage....

....I was doing an EOSD hard attempt... I lost at Scarlet Gensokyo, 30% life...
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: CyberAngel on June 07, 2014, 09:09:45 AM
For me, MoF-UFO continue system is stupid because I think it's a bigger waste of time than it's worth. On-the-spot continues allow you to unlock stages easier, and that allows you to practice the whole game as needed. That system, however, forces you to get better in small steps. I'm sorry, but learning how to survive in stage 6 is more effective than learning how to save enough spare lives in stages before it or having to go through the whole game each time just to practice it. I can understand that getting better needs time, but this only adds more time for no reason.

Also, on-the-spot continues are a widely accepted standard in bullet hell games. It's wrong to dissuade people from thinking it's the way it should be when it is that way in so many cases, including other Touhou games. Credit feeding is used in arcades even by masters, you know. Not challenging enough for you? Choose "no", problem solved. Don't force that challenge on everyone and don't complain that there are those who don't like it.

And about that "reward"? Do I have to remind you how finally getting to that final pattern in one credit has you on the edge of your seat, probably even more now that you know how dangerous it is? I find THIS more fun that gameovering to it just because you didn't know what was coming.

tl;dr that's your opinion, people, let others have their

EDIT: I know it was quite a rant, but it's a personal thing. I can tell you for a fact that if all bullet hell games had that continue system, I wouldn't be interested in the genre. Honestly, I can't see what can be accomplished by throwing challenge into people's faces like that, aside from scaring them away instead. I mean, if someone gets interested in this genre, losing score and not being able to save replays are enough of a punishment for using continues, trust me. I'm not all that much against that system, but please don't downplay its downsides.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Lepetit89 on June 07, 2014, 09:54:24 AM
tl;dr that's your opinion, people, let others have their

The one thing in your post I can agree on, though you don't exactly give off the vibe that you agree with that notion yourself.

As I explained before, it's not like it's impossible to unlock the stages. It just requires a little bit more effort, as opposed to the snoozefest that the older system amounted to. If that's too hard, just practice more. The thing is, you need the proficience at dealing with the other stages anyway if you want to clear the game without using Continues, so why not do it as you unlock each stage, becoming increasingly familiar with the previous one? And even then that's not entirely necessary if you just want to unlock stage after stage as quickly as you possibly can.

That's also something I consider to be a reward for my hard work, by the way - unlocking a new stage for Practice, a new playground to develop strategies.

Of course, that's just my personal opinion.

Edit:

EDIT: I know it was quite a rant, but it's a personal thing. I can tell you for a fact that if all bullet hell games had that continue system, I wouldn't be interested in the genre. Honestly, I can't see what can be accomplished by throwing challenge into people's faces like that, aside from scaring them away instead. I mean, if someone gets interested in this genre, losing score and not being able to save replays are enough of a punishment for using continues, trust me. I'm not all that much against that system, but please don't downplay its downsides.

Don't worry about it, I don't think you're the only one who got a little too much into the whole discussion.

As you said, it's mostly a matter of personality. I, for instance, seem to be kind of opposite of your position; I enjoy the challenge, I earn my right to almost everything I want to do by doing certain things, sometimes even of completely unrelated nature. Sometimes, I even make things more difficult, whether it's because of my pride or because of something else.

That, however, is what's appealing to me about these games and I can understand why that would seem less appealing to you or others in regard to the changed Continue-system. Of course, it's also a matter of an entirely different playstyle, but even then I wouldn't entirely condemn it as, even with the system's faults, as perceived by someone of your opinion, it still doesn't entirely prevent you from doing things the way you do them in the older games. It's a little more difficult to unlock stages for Practice Mode, but not impossible.
I'd actually say it's a bit of a compromise in that regard, but then again, previously I just chose "No" whenever I had the option to use a Continue (minus that one time I chose "Yes" by accident, recorded for eternity in my IN score-file), so I guess you could say it's just one way to make the games a little more difficult for the players who do use Continues.

Anyway, I definitely wouldn't condemn the games because of that - it's a bit more of a challenge if you're used to using Continues, but that should also make it more satisfying to win. Of course, that also depends on how much work you want to invest into the games.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: CyberAngel on June 07, 2014, 02:54:40 PM
Yeah, that system isn't all that much trouble by itself if you're good enough, it's just a different approach. But I know how frustrating it can get. One time, I reached SA stage 5 with 5 spares and gameovered on Orin's final. Let's just say I didn't want to pick up the game for a long time afterwards. Plus when I reached later stages in full runs and had to continue, I was usually tired enough to not want to work on that stage at that moment. So yeah, different strokes for different folks, I guess.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Tengukami on June 10, 2014, 10:51:13 PM
The title of this thread could not be more appropriate right now.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Emerald Mint on June 12, 2014, 05:52:13 AM
Days on end and I have still not 1cc'ed SA on Lunatic. I've gone from being close to beating Stage 6 to messing up on the earlier stages. Still, I've come to like it more than I used to lately.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Silent Harmony on June 12, 2014, 08:30:01 AM
I'm seriously raging internally right now. Another day another MoF Normal failure on the final card. Arguably the easiest game in the series, and I still can't beat it. Fuck. Me.

Doesn't mean I'm also not raging at the continue system still; it's just that I'm much, much more angry at myself right now.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Nolegs the Cat on June 12, 2014, 08:33:05 AM
I'm seriously raging internally right now. Another day another MoF Normal failure on the final card. Arguably the easiest game in the series, and I still can't beat it. Fuck. Me.

Doesn't mean I'm also not raging at the continue system still; it's just that I'm much, much more angry at myself right now.

It took me nearly 100 attempts to 1cc MOF on normal  >:D
Don't worry, you'll make it. Just don't give up :3

Anyway...
I managed to get to Remi's last non-spell on hard. Two extra lives, 0 bombs. End up losing both.... One was due to me walling myself on the bubbles, and another was me trying to get items...
I rage-quitted and then moped because I gave-up on one of my closer runs... and to top it all off, I perfected Patchy's last health bar, captured killing doll AND vampire illusion.... I abandoned my best run.  :flamingv:
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Mr Jovial on June 13, 2014, 12:45:55 PM
Getting very annoyed at "Fantasy Seal -Dark-" right now. Do it during the stage? 2 deaths 3 times in 5 runs (other runs were 1 death and a capture). Do it in spellcard practice? 5 captures in 6 attempts.

EDIT: 5 runs I made it to -Blink- (the last spell) on an NMNB Stage 4A run, all 5 times I failed it. "I should go practice it!" Having not captured it on any stage attempt in 2 hours, I proceed to capture it on spellcard practice in 2 attempts. Someone help me.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Silent Harmony on June 14, 2014, 01:04:38 AM
Another day of runs. None make it to stage 6 before ragequits. Hell I think only 1 or 2 even got to stage 3.

Why do I even bother to try.

Before you say "never throw away a credit" keep in mind I've gone into Mountain of Faith (the card) with 1 life in stock many times and barely get 1/2-2/3 of the card down. In my estimations I have to go in with likely 3 spare lives to beat it. Also I can't practice it outside of a full run because "lol continue system" and I don't want to acknowledge the replay bug. Thus I basically have to ND the first 3 stages minimum to beat the game. Easy, except I apparently stink worse than I could've ever imagined. Again: Fuck. Me.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: I have no name on June 14, 2014, 01:11:09 AM
Thus I basically have to ND the first 3 stages minimum to beat the game. Again: Fuck. Me.
There is another option: improve at Stages 4 and 5.  Stage 5 in particular can be learned pretty effectively-it's probably an easier stage to not die in than Stage 3.  Stage 4 is Stage 4 but there's ways around most of it, even if that answer is a bomb to Aya's face.

Mountain of Faith is one of those cards you get better at the more you play it-the main advice I can give is that there's always a way around the 'walls' of cards on normal, so if you read farther ahead and just know where your character is instead of needing to look, it becomes easier.  It's a brutally difficult card until that point, so keep at it and eventually it should just click.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Mr Jovial on June 14, 2014, 03:59:33 PM
I really hate it when I spend 2-3 hours on the first 3 stages of IN. I basically have to perfect them to get a 2 miss run or better but its so demotivating when I go through 20+ attempts with no success :<
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Justin on June 15, 2014, 10:22:28 PM
So, I was attempting to unlock the MoF extra stage on my cousin's computer, and made it to Kanako's Mountain of Faith. I had about 5 mini-heart attacks from near misses and a lack of bombs, and as soon as I depleted all her health, I rammed right into a bullet as she was exploding! Certainly not one of my best days...
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Nolegs the Cat on June 16, 2014, 10:11:04 AM
So, I 1cc'ed PCB on hard!  :3

Unfortunately, I died to her penultimate... at the VERY END. At that point all I'd done is the prerequisite border break at the start  :colbert:
(http://oi60.tinypic.com/2lzu68.jpg)

Last-second clip death indeed. :V
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Mr Jovial on June 16, 2014, 06:21:18 PM
Another 3MNB IN LNB run. Died to Tewi's 1st and Mind Stopper; failed Rising World. Was quite surprised by this, I actually said "I'm too tired to play" a couple of restarts before when I forgot to move during Wriggle's last spell. Mind Stopper death was dumb but oh well. It's been over a month since I had a run this good so whatever.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Wind God Guy on June 19, 2014, 10:56:17 AM
i hate this game it's so fucking frustrating.

you'd think that 4 hours of retrying stage 3 sa Loonie would net you some progress but I get fucking none seriously i just want to punch yuugis face holy shit.

i dont udnerstand i can no bomb no death stage 1 and stage 2 why is STAGE 3 SO HARD. i swear im going to cry any moment this is too sad
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Failure McFailFace on June 19, 2014, 05:23:10 PM
GGGGGGGAAAAAAAAHHHHHHH
(http://i.imgur.com/O4fEZTi.png)
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Sakurei on June 19, 2014, 05:39:29 PM
Tanuki+Mallet lets you tank through the spinning phase completely, assuming your Tanuki is at maximum level. Generally is the Tanuki+Mallet broken as hell. It's not very difficult card at all if you know the right combination.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: I have no name on June 19, 2014, 09:05:05 PM
Tanuki+Mallet lets you tank through the spinning phase completely, assuming your Tanuki is at maximum level. Generally is the Tanuki+Mallet broken as hell. It's not very difficult card at all if you know the right combination.
Actually, Tanuki+Doll lets you do the same AND kills the pattern much faster if you sit on Remilia's head during invincibility for even more massive damage.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Failure McFailFace on June 19, 2014, 10:53:16 PM
Actually, Tanuki+Doll lets you do the same AND kills the pattern much faster if you sit on Remilia's head during invincibility for even more massive damage.
Tanuki+Mallet lets you tank through the spinning phase completely, assuming your Tanuki is at maximum level. Generally is the Tanuki+Mallet broken as hell. It's not very difficult card at all if you know the right combination.

I don't have the skills to do these....  :qq:
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Szayelaporro Granz on June 20, 2014, 05:38:06 AM
I don't have the skills to do these....  :qq:
There are actually fast (https://www.youtube.com/watch?v=lQyoPaXhLTM) and efficient ways (http://www.shrinemaiden.org/forum/index.php/topic,16581.msg1096908.html#msg1096908) to do this.

Edit: Two different methods.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: I have no name on June 20, 2014, 07:33:22 AM
There are actually fast (https://www.youtube.com/watch?v=lQyoPaXhLTM) and efficient ways (http://www.shrinemaiden.org/forum/index.php/topic,16581.msg1096908.html#msg1096908) to do this.

Edit: Two different methods.
I thought the fast way would be ARFstrats (https://www.youtube.com/watch?v=fOIWeWvJRQU) but was pleasantly surprised to see it was my video :V  That said, if you're having trouble getting enough damage with my method, there's an easier variant on ARF's that uses the opening mallet, then loops around to lure Remilia up twice (could be accomplished with sub-umbrella, now that I think about it), and mallets her on the way down.  It takes a bit of timing, but if you sit right next to the initial bullets she dies before exploding.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Szayelaporro Granz on June 20, 2014, 09:40:34 AM
I thought the fast way would be ARFstrats (https://www.youtube.com/watch?v=fOIWeWvJRQU) but was pleasantly surprised to see it was my video :V
ARF's is efficient too, but idk if the guy has the skill to do so (no offense ofc). I never tried it before, but it's probably harder than it looks.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: I have no name on June 20, 2014, 10:51:18 AM
I wasn't able to get when I tried but I was able to get the easier but slower variant consistent.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Mr Jovial on June 28, 2014, 11:43:20 AM
Agh, why did "Fantasy Seal -Blink-" have to be so hard. I swear, I've had at least 10 runs where I NMNB Stage 4A and then fail that last spell. 2 or 3 of those runs were after Reimu becomes vulnerable to damage. Pls Reimu, have mercy ;-;
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Failure McFailFace on July 02, 2014, 12:21:18 PM
I've been playing Drake's SA and UFO boss rush patches.

I'm beginning to rage quit whenever I play because it's either capture all the spell cards, or game over.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Mero on July 04, 2014, 08:38:31 PM
Just gameovered to Sanae on a MoF LNB. What makes me angry about this is that I died to the very beginning of the stage in such a stupid way I completely lost interest in finishing and I started dying to stupid stuff.
It wasn't a particularly good run to begin with (except stage 4 I suppose, only one death to Momiji and one to PWG is pretty good to me), but it still sucks to lose it that way.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Reiko on July 05, 2014, 04:09:41 PM
PoDD is too hard. :fail:
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Sakurei on July 05, 2014, 08:41:18 PM
It's too hard, but too fun as well, isn't it? If there's anything in particular you have troubles with, you can always ask in help thread.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Reiko on July 05, 2014, 09:20:49 PM
Oh yes, it's fun and I really enjoy playing it (one of the best games in the series imo), I just get destroyed way too quickly.
I'll have to study the patterns a bit more actively, I guess I'm still too used to PoFV.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Sakurei on July 06, 2014, 09:50:30 AM
Yes, unlike it PoFV, it's really important to know each boss attack in PoDD. It also helps knowing what boss attack is going to be used. Most of them have an indication. Against Reimu for example, note that she has two patterns where she starts shooting yingyangs to the sides, but they're either 3 or 4 on each side. If she's shooting 3, then it's the attack that you can stream with the 5 balls aimed at your direction, but if it's 4, it's the wall, so it's better to evade it all. Indications like that are there for a lot of boss attacks and you will pretty much have to learn all of them. Who are you using if I may ask?

PoDD also starts 1 in stage  and not stage 6 like PoFV does.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Reiko on July 06, 2014, 01:07:09 PM
Wow, I had no idea you could predict which patterns bosses would use ! I'll keep that in mind.
I'm using Kotohime (sometimes Marisa too, but I prefer higher charge speed).

The gap between Hard and Lunatic is pretty huge in this one, so it takes a bit of practice (and frustration).
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Mr Jovial on July 06, 2014, 01:32:42 PM
I'm using Kotohime (sometimes Marisa too, but I prefer higher charge speed).
You know you want to play as Chiyuri, the best class in the game. :smug:
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Sakurei on July 06, 2014, 01:49:38 PM
Kotohime is a good choice. She's a very safe character with a good charge and movement speed and a decent charge attack. Keep at it, then and don't change to Chiyuri like Jovial is trying to make you to. She's by far the most difficult character to clear with and should only be used if you want to go for the extra challenge. Clear with some other girls first to get to know the game more. Chiyuri as a character is easy to understand and use as opposed to some others.

And yes, a lot of boss patterns are predictable, but not all of them. It's also not always super important to know which attack is coming, but at other times, it's mandatory, unless you want to get hit. Against Rikako for example, it's not very important to know whether she uses her pellet attack or the ones with her level 3 bullets. But on Yumemi, it's very important to know whether she uses her cross attack on your or her aimed one where she doesn't follow your with the haircross. If you want to know about how to predict a particular attack, feel free to ask.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Reiko on July 06, 2014, 02:05:15 PM
Yeah, I already knew Chiyuri was not a good choice for survival (she's really fun to use for scoring though, even in lower difficulties).
I think I'll have to learn the level 2/3 spells as a first step, I get hit way too often against those. Studying a video should help, I'll do that soon and come back if anything's unclear.

Thanks for the tips Saku ! :)
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Esper on July 08, 2014, 02:18:11 AM
So I've been trying to 1cc PoFV Lunatic with all characters so that I can get good at sightreading bullets after a two-year hiatus.

You wanna know what I think thus far?

SHIKIEIKI AND SAKUYA ARE HELL TO GO AGAINST. Aya is hell too, but SAKUYA'S KNIVES GO EVERYWHERE (And their hitboxes are huge, not EoSD huge but still fucking huge) AND SHIKI'S WEIRD GAVEL PLACEHOLDER THINGS GO EVERYWHERE FAST. You can't even use spells against those because they'll come back half a second later! I could submit a replay of my Komachi and Shikieiki fights to the lucky dodge thread!

AND DO NOT GET ME STARTED ON LILY BLACK. Lily White is fine because  she comes along during fights that aren't too intense in story mode. LILY BLACK (AKA Lily White in the <<Yama's arena>> area) HAS ENDED SO MANY OF MY FIGHTS WITH SHIKI IT'S NOT EVEN FUNNY. I got into the swing of dodging Shiki's gavel placeholders, but then Lily White/Black/Whatever starts firing swaths of red and blue shit that I also have to pay attention to. FUCK. There's no way you can help me other than saying the obvious "Stop blasting Level 2 attacks at the earliest possible convenience!" because screenclearing makes me feel like I'm playing a Cave shmup and everything's gonna be alright as long as I don't do stupid shit like use a character that involves pellet bullets in all of her fucking attacks.

I normally do not make posts like this, but  at least it's not a brick of angry text.


July 8, 2014

(http://i.imgur.com/jvjwL2o.png)

HEY. SHIKIEIKI. LUNATIC SHIKIEIKI. FUCK YOU.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Failure McFailFace on July 09, 2014, 01:48:52 AM
Gah.
(http://i.imgur.com/jczqsTE.png)

Then:
(http://i.imgur.com/2HsZzFW.png)
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Esper on July 09, 2014, 02:13:18 AM
Hey, that's farther than I've gotten in DDC, mostly because of my lack of interest in DDC. My problem is that Seija is way too gimmicky and probably the biggest turnoff in the series to me. I would rather deal with UFO than try to be consistent with seija to be honest.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Oh on July 09, 2014, 04:06:46 AM
Use SakuyaA = free clear
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Jirachi on July 09, 2014, 04:08:56 AM
You mean MarisaB?
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Oh on July 09, 2014, 04:13:06 AM
But you need to know where to bomb.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: I have no name on July 09, 2014, 04:38:29 AM
I honestly had less trouble with ReimuA than either of those shots, due to her absolute decimation of stage portions and bosses, and a powerful bomb to boot.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Ghost on July 09, 2014, 08:32:57 AM
MarisaB's only broken in Lunatic, where she gets a life part from every non spell. (and about 8 lives from just the stage portion of stage 4)

I'd say it's more difficult to shotgun with Sakuya than to bomb with Marisa though, lol.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Esper on July 10, 2014, 10:00:21 AM
Why is Tewi the second-worst Phantasmagoria playable character? I wanted to say the worst, but Chiyuri still takes the #1 position for being hard to control, having attacks that are deflectable, etc.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Sakurei on July 10, 2014, 10:19:40 AM
Dude, Chiyuri is the best character in PoDD and if we include PoFV, she's still the 2nd best girl. "Hurr durr, she's the worst because, she's too hard" is not a good reason to declare that someone's the worst selectable character. Have you ever played Sakuya in PoFV? Or Ellen in PoDD? Chiyuri is an easy to use shot. She has good speed (Which is important in PoDD, more so than PoFV), an easy to use charge attack with decent power and Good charge speed. As a character, she's the probably the best to use after Yumemi.

This is ridiculous.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Esper on July 10, 2014, 10:56:47 AM
Dude, Chiyuri is the best character in PoDD and if we include PoFV, she's still the 2nd best girl. "Hurr durr, she's the worst because, she's too hard" is not a good reason to declare that someone's the worst selectable character. Have you ever played Sakuya in PoFV? Or Ellen in PoDD? Chiyuri is an easy to use shot. She has good speed (Which is important in PoDD, more so than PoFV), an easy to use charge attack with decent power and Good charge speed. As a character, she's the probably the best to use after Yumemi.

This is ridiculous.

...I'm not sure if this is a shitpost or not. The fact of the matter is that she's really hard to use because her attacks arent that potent against the opponent and they can just be cancelled and sent back at you at rather high speeds, thus making the game even harder and more frustrating as a result unless you invest countless hours into a game you may prefer other games to. Hell, your 72m clear of the game said distinctly in the description "All of this is luck."

I'll  just stick with the tried and true method of using Marisa for everything, tyvm. Chiyuri is worse than Tewi. w Tewi's just bad to use, but Chiyuri works AGAINST you if you're trying to survive and score at the same time. I guess you can see that as fun, but that's only if you're going full shmup. I don't have the patience to sit and grind for hours on end; only the patience of a small child.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Mr Jovial on July 10, 2014, 11:06:46 AM
I think Sakurei is just pointing out the difference between "worst" and "most difficult". Some people prefer to play as a terrible character or make the game more difficult in another way because that's fun and you could argue that more fun = better.

Tewi is difficult to use because, although her red-bouncy-orb-whatever-the-hell-they-ares aren't too bad at hitting the AI, she has a terrible scope and her charge attack (the shoot rabbits around her thing) has a pathetic range. Sakuya has the same problem. Her EXes are also not bad at hitting the AI but she still has an awful scope. Awful scope means you trigger the spirits and that can cause problems if you're busy micrododging lots of stuff.

On a side note, I'm pretty sure the tried and true method is use Reimu for everything :V
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Esper on July 10, 2014, 11:21:53 AM
I think Sakurei is just pointing out the difference between "worst" and "most difficult". Some people prefer to play as a terrible character or make the game more difficult in another way because that's fun and you could argue that more fun = better.

Tewi is difficult to use because, although her red-bouncy-orb-whatever-the-hell-they-ares aren't too bad at hitting the AI, she has a terrible scope and her charge attack (the shoot rabbits around her thing) has a pathetic range. Sakuya has the same problem. Her EXes are also not bad at hitting the AI but she still has an awful scope. Awful scope means you trigger the spirits and that can cause problems if you're busy micrododging lots of stuff.

On a side note, I'm pretty sure the tried and true method is use Reimu for everything :V

nuuuuu D: lasers actually DO DAMAGE and i can kill off lily quickly

Also, regarding the "difficult =/= shit" thing, I can understand that. However, Tewi and Sakuya both have shit scopes and they're overall ineffective, other than Sakuya having the fourth-wall-breaking knife gimmick with extremely large hitboxes again. Sakuya at least has good Level 2+ attacks because of her knife hitboxes. Tewi's attacks are overall shit.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Sakurei on July 10, 2014, 11:25:14 AM
It's not a shitpost, I am very much serious. She isn't "really hard" to use. As Jovial said: There is a difference between hardest and worst. What I think happened here is that you're labeling Chiyuri as the worst shot without even having tried them all, because as I said: Ellen is the worst shot to use by far. And if you're planning to use Marisa: Sure, she's solid, but her attacks aren't any more effective than Chiyuri's, which makes your point look even more ridiculous.
Yes, my clear stated that it was all luck. Did you ever hear of the word "Joke" ? Yes, to clear PoDD with a difficult shot requires some luck. You'll need luck with Chiyuri, Ellen and Mima to clear. You will need luck not because those shots are the worst, but because PoDD is a game where every enemy can completely shit on you and kill your run. That has nothing to do with One being really bad. Being shat on can also happen if you play Yumemi or Reimu who are undeniably the strongest shots in the game. Evidently, you don't know much about PoDD otherwise you wouldn't be trying to defend you point with this. Oh and:

Chiyuri works AGAINST you if you're trying to survive and score at the same time.

You don't "score and survive" at the same time. Scoring makes the game much much harder. Scoring in PoDD is basically saying you're more or less completely disregarding survival and if you're not ready to weather 2 minutes of shitstorm, you're not ready to score in PoDD. What you are doing is basically complaining about Chiyuri being the best scoring shot, which is ridiculous. Yes, maybe Chiyuri is too hard for you. She is, after all, the hardest 1cc in the entire series, but that doesn't make her the worst shot. It just makes her difficult to clear with. She's a straightforward shot and easy to use. If you can't get in your head that scoring is the opposite of surviving in this game and THEN complain about how it's impossible to survive if you spam level 2s, then I can't help you.

Understand the game before you complain because evidently you don't. In PoDD Level 2s are solely for scoring, so only use them if you want to ignore survival. Level 3s are useless, so never use them. If you use level 3s and go like "why do they not hit the enemy" then I feel sorry for you. Generally speaking, no spell attack are really capable of hitting the enemy on their own, regardless of who you play so again your point is uneducated nonsense.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Inadequate on July 10, 2014, 12:24:27 PM
After playing PoDD for a fair total of three hours, I can safely say that Chiyuri Lunatic is one of the most difficult clears in Touhou. She is pretty difficult to get into due to the fast speed and clunky controls of the emulator, but the damage and charge attack seem to be good (although very narrow), unlike many other characters in these games. That one girl who is very slow and whose charge does no damage (and whose name I don't remember) might be more difficult, but maybe she can/will kill the bosses earlier, I don't really know about that.

I think Chiyuri has the best butt, though.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Mr Jovial on July 10, 2014, 01:09:37 PM
nuuuuu D: lasers actually DO DAMAGE and i can kill off lily quickly
Well, I'm pretty sure Reimu in both phatasmagorias is better at hitting the AI and if you want to kill Lily, you could just shotgun with Reimu's charge attack in most cases. But to be honest, I really prefer to play characters with charge attacks like Marisa's that just kill bosses without trouble.
After playing PoDD for a fair total of three hours, I can safely say that Chiyuri Lunatic is one of the most difficult clears in Touhou. She is pretty difficult to get into due to the fast speed and clunky controls of the emulator, but the damage and charge attack seem to be good (although very narrow).
Also worth noting Chiyuri can't bomb during a charge attack which can cause problems if you're trying to kill a boss and suddenly all the bullets. Same with Marisa (though not in PoFV).
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Nolegs the Cat on July 16, 2014, 02:25:53 AM
Multiple MOF hard attempts made it to VoWG and then game-overed.  :colonveeplusalpha:
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Sandwich!! on July 16, 2014, 03:48:08 AM
I managed to get to Kanako's last spell card on MoF Normal. Couldn't get over losing 3 fucking lives doing that, and always from the light blue amulets too!! I looked grief-stricken and my 7yr old little brother came up to me after a few minutes and said "It's OK..." while patting my shoulder.

I also remember losing a life on a part in Stage 5 because the game lagged for a bit and my attempt to bomb didn't register ?_?

EDIT: Actually practiced with a vsync patch against Kanako with ReimuA. I can now comfortably capture her last two spell cards with MoF unfocused  :D
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: LunarWingCloud on July 19, 2014, 07:41:52 AM
Multiple MOF hard attempts made it to VoWG and then game-overed.  :colonveeplusalpha:
I know that feel. T_T I've been trying for a while to 1cc Hard and my dreams get cut short.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: MrL1193 on July 21, 2014, 06:04:55 AM
PCB Lunatic, Sumizome Perfect Blossom. I've never captured this card on Lunatic before, but I know the general method. I was doing pretty well this time...until I got walled by pink bullets and died just as Yuyuko started to explode.

Yuyuko wasn't done humiliating me yet, though. I continued on to Resurrection Butterfly, which I've never even come close to capturing on Lunatic before. It took a few waves before I noticed that I was actually surviving for once; either something about the attack just clicked with me at that moment, or Yuyuko was being very nice--or both. It was right about when I realized "This is the last wave" that I got obliterated by red butterflies.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Mr Jovial on July 29, 2014, 11:41:50 AM
Another L1MNB IN 1cc. Died to "Life Spring Infinity" this time. Got bad RNG such that I had a circle of stars close to me, Kaguya had moved close to me and the lasers were still up. Time a movement perfectly such that I move across the lasers just after they stop being solid as the circle is about to hit me, get away from Kaguya then I try to position myself into a gap in the circle of stars since those gaps had opened up. I tried to do it unfocused for no good reason and went straight into the stars. To be honest, I'm surprised my first 2 1 miss runs have both been to attacks that I don't consider to be that difficult. Was expecting more trouble from "Rising World" or "Brilliant Dragon Bullet" or "Buddhist Diamond".

I'd also like to say that, while doing "Salamander Shield" I normally listen for the sound that indicates you're hitting the boss and she's below 15% health. Listening out for it is basically a check that I did the attack properly and don't need to reverse the stream. I could barely hear it over the sound of my heartbeats :V, just...what?
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: an unmatched sock on August 03, 2014, 04:38:53 AM
Whyyyy.

Why do I have such difficulty with just getting past Chen on PCB Hard as SakuyaA.

I don't know if it's stupid mistakes, wrong strategy, or just any sort of RNG hate

but for some goshdarn reason it takes me a lot of effort to get past Chen without dying in a spectacularly idiotic fashion.

I'm tired of replaying Stage 1 only to derp hard on Stage 2. I know how the patterns are, I know how to dodge them, but for some reason I just keep failing. WHYYYYY.

I just want to 1cc and move on, dangit, and I need every life I can get for Merlin and beyond, and losing one to Chen is out of the question.

Also, Skype managed to kill me earlier when against Alice. For some reason it feels the need to display the "Person is online" box in triple the size and flickering in the bottom right of the game screen, but only in touhou. It suddenly popped up, I glance at it in a panic after just losing a life, and lost another one immediately due to this not-exactly-tiny distraction. Ugh.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Mr Jovial on August 04, 2014, 11:52:46 AM
Yesterday in my IN LNB I had a 2 miss stage 5. Died to the 3rd wave of Tewi's 1st because I entered it from a dumb position and died to "Invisible Full Moon" because I tried moving left into a gap that I was already in. Today I had the exact same 2 misses. After that I pretty much gave up. Died to "Invisible Full Moon" again because I didn't know that after you die you can sit at the bottom for 2 red eye effects and not 1. Then died to opening of Stage 6B because I wasn't at max power. I then ragequit. I very rarely ragequit, usually only after a string of quick deaths to dumb things but I feel like I've ragequit at least 5 times in the last 3 days which is odd considering before then I think I only ragequit 2 runs. I'm actually raging at how much I ragequit! What the hell is this.

EDIT: Nearly replicated my first 1MNB run, though not an exact replica. Had a 2MNB run, 1st death to Eirin's non in a completely different way to the first time then get a typical Rising World attempt: get hit by a bullet going so quickly I can't react properly when the timer shows 00. I still haven't NMNB'd stage 6B since my first ever LNB attempt. Oh well :V, guess I can't do Eirin's non very well while under pressure.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Esper on August 05, 2014, 03:05:11 AM
Stage 1, I'm tired of your shit. In almost any of the Touhou games, I'm better with Stage 2 than Stage 1. Then again, I have a vehement desire to restart whenever I die on stage 1, no matter what. I am consistent enough to call myself decent everywhere else in the game, but my recurring crashdeaths are disheartening and irritating.

On that note, I know this is the rage thread, but is there any way to stop getting upset at the games upon an impending loss beyond "git gud"?

Also yes I know that I'm supposed to be working on the Dodging Like a Boss compilation, hush. I have other obligations and I wanted a break >///<
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: CyberAngel on August 05, 2014, 08:14:00 AM
On that note, I know this is the rage thread, but is there any way to stop getting upset at the games upon an impending loss beyond "git gud"?

Stop caring about the end result. Funny enough, it works wonders even if you're doing high-level stuff.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: LunarWingCloud on August 05, 2014, 09:09:12 AM
He's right. The less you CARE about achieving anything in Touhou, the better you inevitable do. The reason I got most of my EX boss clears (with the exception of Flandre, who I had to try VERY HARD for), I hardly put in much effort and just BS'd most of the time and then tried where I felt I would need to put in more effort.

The only EX bosses giving me so much trouble now are Raiko, who I am close to beating, Nue, who I just cannot touch because her stage is hard, and Koishi, who I've hardly even tried. I haven't done anything with Extras in the PC-98 era yet.

I've been working on using Marisa in various games. I cannot Marisa in most games. FFFFFFFFFFFFuck that. (╯?□?)╯︵ ┻━┻ I'm not very good with her narrower range, although I've seen potential in clearing DDC, but it's been cut short every attempt around Seija (I've made it to Sukuna a few times, but this is rare). I guess it doesn't help my first 1cc was being spoiled by SakuyaA being able to double save with every bomb.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Sakurei on August 05, 2014, 02:58:54 PM
I disagree. I believe that if you don't care about what happens, you can't press for a good run like you would if you cared about it. Surely, not caring makes you less angry or frustrated, but I also believe that things take much longer to finish then (if at all). You'd end up playing with a goal in mind that you don't end up pursuing one way or another, which sounds like a weird way to play STGs to me (if you like to play that way, go ahead. I'm not going to stop you). Of course it can be devastating to lose an otherwise good run to the last boss of the game, or have a mistake in stage 3 that's just really gross and puts a damper on your score or your miss-count for LNB or you died with tons of bombs in stock, idk what you guys do. But in reverse I think the exhilaration you have when you've actually done what you wanted to do is bigger if you cared about the run and the ones previous to it that burned somewhere along the line, because your emotional investment into each of those credits was much bigger than for someone who doesn't give a shit what happens.

I think the solution to Esu's problem is not git gud. People much better than you or me reset just as much for different reason. I think it's something that you're either born with (aka huge patience) or something you simply get used to over time, because you expect several resets before reaching stage 2. A lot of people know the frustration of resetting stage 1 a lot. At least I know a lot of streamers that reset a lot due to things going wrong (which is fine for what they do).
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Kuremisago on August 05, 2014, 06:08:01 PM
Spent 3 hours on SA Normal Stage 6, then went for 1cc, and did well, until I clipped a bullet during Okuu's explosion on her last card... WHYYY ;;
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: LunarWingCloud on August 05, 2014, 10:01:21 PM
@Syaro: I think it also depends on the kind of person you are. If you are the type with a very calm, patient mind then it's better to just reset a lot, but if you are like me and you get frustrated by having to constantly reset, it's better to just continue if you die after a certain point (I typically cap off where I allow a reset at the Stage 2 boss, if I die from then on I just push ahead), since the frustration DOES affect some people to the point of screwing with their skill and ability to dodge patterns. I think it varies based on that more, it's not really a concrete "do this, because that's the best idea". The decision of how to go about that really should just tie to who you are as a gamer and what works better for you.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: KaiserKnuckle on August 08, 2014, 12:25:51 AM
>suwapyon2012 hd
>type b on tenshi
>facing rhapsody on last life, no bombs, relying on shields
>hit by bubble bullet on last phase
>heartbroken 4evr
>posts here
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Mr Jovial on August 08, 2014, 10:44:24 AM
I can't capture Rising World anymore. I've captured it once in my last 10 runs and my probability of capping it should be ~0.4. RNG pls, be reasonable for once ;-;
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Shimatora on August 08, 2014, 12:07:27 PM
I need to get better at no focus Youmu in TD... ramming bosses all day trying to shotgun!
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Esper on August 08, 2014, 06:33:48 PM
Dear PoDD:

Please stop throwing shitstorms at me

Sincerely,
Every Chiyuri/Kotohime user ever.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Mr Jovial on August 09, 2014, 02:20:57 PM
*enter Kaguya on an NMNB run*
Me: "Ooooo cmon, I can LNN this run :D"
*Hourai Jewel ends with me on 8 miss*

Seriously. Got trapped by both of Kaguya's first 2 nonspells, stupid death to Life Spring Infinity then 5 miss Hourai Jewel. First miss basically threw my streaming off and I couldn't continue it. After that, I ragequit and have been unable to make it NMNB to stage 4B in about 10 attempts. Don't think I've had a worse Kaguya than that since I probably would've failed Rising World and maybe another last spell; my worst Stage 6B has been 8 miss and I'm pretty sure 2 were before Kaguya.

EDIT: I've now been driven to tears by how shit I'm playing and my hand hurts because I keep hitting stuff out of rage. I'm now sat here, broken by Imperishable Night. Seriously, fuck this game right now.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Mino ☆ on August 09, 2014, 04:12:00 PM
I feel your pain bro. Such is the pain of trying a condition which allows no mistakes. I think you're pretty good at Kaguya, from what I seen. If anything, the fact that you NMNB'd her after that Eirin nonspell death proves that you're good enough to do this. I feel that you just got nervous and that's what caused your mistakes.

I can do Yuyuko fine when I've failed the spam in stage 6, yet when I capture it, I start to completely mess up on Yuyuko. Nerves are a powerful influence.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Esper on August 10, 2014, 06:01:19 PM
*enter Kaguya on an NMNB run*
Me: "Ooooo cmon, I can LNN this run :D"
*Hourai Jewel ends with me on 8 miss*

Seriously. Got trapped by both of Kaguya's first 2 nonspells, stupid death to Life Spring Infinity then 5 miss Hourai Jewel. First miss basically threw my streaming off and I couldn't continue it. After that, I ragequit and have been unable to make it NMNB to stage 4B in about 10 attempts. Don't think I've had a worse Kaguya than that since I probably would've failed Rising World and maybe another last spell; my worst Stage 6B has been 8 miss and I'm pretty sure 2 were before Kaguya.

EDIT: I've now been driven to tears by how shit I'm playing and my hand hurts because I keep hitting stuff out of rage. I'm now sat here, broken by Imperishable Night. Seriously, fuck this game right now.

がんばってください! ,?A?,

But no seriously, keep trying. After a few runs with Kaguya, you might be consistent enough to be confident with trying again. Practice mode is your friend.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Mr Jovial on August 13, 2014, 02:54:15 PM
Almost had a very good run. Ended 2 miss because dumb death to "Shoot the Moon" and then panic-unfocus right into a bullet on Rising World. Rising World has been giving me utter trash RNG recently. My practice logs say it should take 12.88 attempts (let's say 13) for 5 captures of Rising World. Last 2 practices have both been 18. Today I had to pass through tiny gaps for 2 of those captures. Not to mention in my last 16 runs I've capped Rising World 3 times...Then again I guess this is because in most of the LNB runs where I improved, I managed to do Rising World so this is just the equalizer or something like that.

It's basically the reason I haven't NMNB'd Stage 6B since the first LNB run I ever did. I've had 3 NMNB Kaguyas and 2 were full stage perfects. I'm at 78 LNB runs and I've managed an NMNB 6B in a 1cc once. I used to be able to do Rising World quite consistently by going to the RHS of the screen but I can't seem to do that anymore though I feel like based on how many runs I did that on it's unlikely that it was just a streak of RNG. Might go back to that strategy since looking at some LNN replays, Clio did the entire thing in lower right corner and it seems like Miduki moves to lower left for the final phase. Surprised I hadn't noticed that earlier...Guess it's because I don't have Clio's replay downloaded and I assumed Miduki got forced over there.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Esper on August 13, 2014, 03:53:36 PM
[attach=1]

HEY. YUUKA. FUCK YOU. NO SERIOUSLY.

I mean it's much easier to blame the boss than it is myself for these sorts of things. I mean I was kinda spamming bombs for score in Stage 3 BUT DISREGARD THAT YUUKA IS STILL THE ONE AT FAULT HERE NOT ME*

*Please note that I understand that it is my fault but it feels cathartic to bitch as if it's NOT my fault
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: cactu on August 13, 2014, 10:24:08 PM
Clio did the entire thing in lower right corner and it seems like Miduki moves to lower left for the final phase.
The bullets have more distance to the corners than the middle of the screen, so it makes sense to dodge it in the corner.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Esper on August 14, 2014, 12:08:06 AM
EoSD, if you could please NOT make me end three Normal runs in a row with two lives three bombs (or less in case a jinx kicks in), that'd be WONDERFUL.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Mr Jovial on August 14, 2014, 09:34:40 AM
The bullets have more distance to the corners than the middle of the screen, so it makes sense to dodge it in the corner.
To me, dodging in the corner gives bigger gaps but dodging in the centre means the bullets move more vertically than diagonally and are thus easier to read. Staying in a corner also makes it easier to get trapped. I didn't really see much difference in terms of actual difficulty between the two so I ended up improvising and going wherever the attack forced me to go. It's taken me this long to realise that other people go off centre since I originally thought it was just RNG forcing them to move off centre. I'm not sure which I'm more annoyed by: Rising World or my own obliviousness...I think the latter :colonveeplusalpha:
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Espadas on August 18, 2014, 10:23:18 AM
FFFFFFFFFFFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU...............................!!!!!!!!!!!!!!!!!!!!!!

I am bashing head with EoSD Extra with 2 objectives: capture at least once every spellcard and finally achieve a NMNB run with ReimuB (the shot-type i'm more comfortable with).

Everything goes smoothly, captured Maze of Love (while i already captured it 4 times it's still really hard for me) and then i reach Counter Clock.... i HATE this spellcard! The phase where the red bullets pick up speed ALWAYS get me! It's one of the 2 Extra spellcards i still haven't captured  >.<

Died once to Counter Clock, captured ATWTBN and i finally reach the second Extra spellcard i miss: Q.E.D.....
AND I ***** DIE 2 SECONDS BEFORE CAPTURING IT!  :colonveeplusalpha:

Consolation prize: 2MNB is still my best run yet and i improved my best score.

Anyone can help me with Counter Clock? It really tick me off.... (lol, the lame pun wasn't intentional)
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: ふねん1 on August 18, 2014, 11:11:31 AM
The red bullets in Counter Clock are all aimed iirc. Try not to make any wild movements when dodging them - go back and forth in small streams. (https://www.youtube.com/watch?v=OzFCRDgclkk&list=UUDPHKVCakD-NgpA30C2QzQg&t=7m22s)
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Cream Soda on August 18, 2014, 01:54:24 PM
I'm not exactly raging, but I'm playing TD Lunatic and the life system in is more unforgiving than I'm used to. Making a mistake in the wrong place can cost more than one life, it seems like, because without trancing the game only gives three extends and when you die, so does your trance gauge. When I did the Hard 1cc last year it wasn't much of an issue because I found the patterns easy-ish. Also Yoshika is a huge pain, in both of her appearances during the game. I can capture all spells in spell practice and I've memorized the stages so the 1cc is probably going to happen before too long. i hope
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Lepetit89 on August 18, 2014, 03:06:51 PM
I can't even remember the last time I raged this much.

Playing IaMP with Yuyuko, it's going well until Suika. The different timing during the second Spellcard throws me off completely and I get stomped on (literally). During the third Spellcard, my controller stops working, because I hate wireless hardware, that's why. I can't even pause the game because I'm playing on my laptop which has only two USB-slots. Since it's connected to my monitor, I keep the laptop shut and, having to plug in the controller, I unplugged the keyboard. Didn't think far enough to use the laptop's keyboard, but the controller started working again after some time. Then, during the last Spellcard, I notice that I don't know any attacks from below I can use with Yuyuko, so I wind up losing, having gone into the battle almost untouched.

I was desperately trying to vent my rage, but deep down I knew that I couldn't destroy the controller, lest I reduce its value. I eventually decided that stomping on my bed would be a preferable course of action, destroying some of its inner frame in the process. My sister telling me to "grow up" and that "it's just a game" didn't help matters either, but fortunately, I had already calmed down enough to politely explain that I may have lost my temper a little.

Truth be told, it was unsightly and I am ashamed of myself.

Edit: Now I feel like I can move on with my life, gave it another go and destroyed Suika. Good thing, last time, I didn't have enough resources to gather the courage to try jump-attacks, even though I had used them before.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: ふねん1 on August 19, 2014, 09:39:27 PM
Can Reimu's Last Spell go die in a fire, please? It's literally the only thing holding me back from a perfect Stage 4A.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Mr Jovial on August 20, 2014, 02:07:35 PM
Omfg, Mystia's last non has probably been the cause of more than half of my restarts recently. Regardless of where I choose to slip through the green bullets, there's always that 1 blue ball that flies at me and I can never get out of its way. I'm pretty sure today alone I've restarted once to Venomous Moth's Dark Dance, once to Keine's 1st non, once to Ephemerality 137 and 5-6 times to Mystia's last non. That Ephemerality run got so lucky on that non anyway, my hitbox got covered about 3 times...
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Justin on August 20, 2014, 03:42:57 PM
I honestly feel as though SA has no deathbomb time, even with Vpatch  :ohdear: (Playing as Marisa B on Hard)
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: an unmatched sock on August 21, 2014, 06:28:52 PM
Wow. For some reason MoF Hard Stage 1 is brutal to me. Especially in comparison to how comparatively easy IN Hard was.

I believe I am 3/15 for Minoriko's first card captures. Why does that card magically trip me up so much?! It's just Stage 1! I have the rest of the stage down to a science! Yet for some reason I just can't consistently get past her first card. Is there some sort of trick I'm just not seeing? Or am I just bad/having consistent bad days for touhou?
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Szayelaporro Granz on August 21, 2014, 07:38:17 PM
^Haha, same here :3 Mof Stage 1 on Hard punched me hard in the past, and it's still among the most difficult Stage 1's for me (at least on Hard mode). I think her first card is about misdirecting the yellow balls while trying to find an opening.

Update: Kanako just utterly crushed me with her first few spellcards on my best run :V Time to look for a good 1cc replay I guess. Playing on Hard btw.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: ふねん1 on August 21, 2014, 08:37:18 PM
Why does it seem like I'm dying more often on the stage portion before Kaguya than on Kaguya herself? Even after all this time, even after memorizing what Eirin's nonspell looks like, it still sucks to play. -.-

I believe I am 3/15 for Minoriko's first card captures. Why does that card magically trip me up so much?! It's just Stage 1! I have the rest of the stage down to a science! Yet for some reason I just can't consistently get past her first card. Is there some sort of trick I'm just not seeing? Or am I just bad/having consistent bad days for touhou?

The smaller bullets make up two alternating patterns. I forget if they're truly static or if they can be oriented differently, but you can learn how to spot the openings and then move to them as you avoid the aimed bullets. In fact, the card functions pretty much the same on Lunatic, so if you take the time to learn it here, you're all set!
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Failure McFailFace on August 24, 2014, 12:24:13 AM
FFFFFFFFUUUUUUUUUUU

(http://i.imgur.com/Y9GjBkc.png)
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Mr Jovial on August 24, 2014, 01:46:14 PM
IN LNBs:
Run 1: Stage 4B: Dies to Marisa's 2nd non, "Fuck that, restarting."
Run 2: Stage 4B: 2 deaths to Double Spark. "Ffs *insert much colourful profanity."
...
...
...
Run 3: Technically LNN. No death, no bomb, but failed Kaguya's 4th last spell.  (http://replays.gensokyou.org/download.php?id=34349)I was quite honestly expecting it, I've been failing it a lot because I have basically no room for panic. Misread one of the blue lines and got hit. Personally, I'm still considering this 1MNB because failing last spells is still getting hit. Oh well. It's improvement and I'll take it.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: ふねん1 on August 24, 2014, 07:50:43 PM
Why am I dying on Phoenix Tail left and right now? This is not a hard attack. I feel like I'm just psyching myself out every time because I'm already thinking ahead to the eighth nonspell. -.-
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Nolegs the Cat on August 25, 2014, 12:35:31 AM
Run 3: Technically LNN.
:toot:

Personally, I'm still considering this 1MNB because failing last spells is still getting hit. Oh well. It's improvement and I'll take it.
Nicely done! You'll do it soon, I'm sure :)

As for why I posted here...
On my MOF NNB, some of the fairies that shoot the blue bubbles right before Momiji fired RIGHT before they exited the screen... they've never done that before, and I ended up dying because of it.
-Sigh-
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: ?q on August 25, 2014, 01:29:40 AM
My no-death RSS run turned into a three-death run at the last boss :ohdear:

I thought about settling for it but then I took two hits on the last part of the last boss's spell...

The game gives you a lot of bombs, but so many of them go into what feel like luck-based attacks.

Well, at least that was a full stage further in than my previous no-death record.  If I just keep trying...
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Espadas on August 29, 2014, 11:03:48 AM
[insert drunk-sailor-who-has-just-hammered-his-finger-instead-of-a-nail swearing here]

I - HATE - Q.E.D.

That's all there is to it. I've been trying to perfect EoSD Extra for 1 month and i still can't capture Q.E.D. When she reach low life it becomes nightmarish, too much crossfire.

And just a few minutes ago i died when there were at most 5 millimeters left of life  :colonveeplusalpha:
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: pokemon123 on August 30, 2014, 08:11:53 AM
goddamnit so close to an easy eosd 1 cc, but apparently my finger keep on hitting the fucking x key to late because i lose three lives and don't have enough bombs to survive. also fuck the no hitbox in eosd. hitbox patch won't work on my game.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: ふねん1 on August 31, 2014, 06:14:59 PM
I will never get over the hitboxes in IN's fireballs being situated more towards the tail than they appear...
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Justin on August 31, 2014, 11:22:06 PM
Does anyone else feel like SA Stage 1 hard is waaaay harder than Stage 1 should be? I don't know if it's the way I'm approaching it, but dear God it's awful.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Mr.Magic on September 01, 2014, 12:34:01 AM
I play UFO Ultra, I'm at Byakuren, and as the first spell cancels, MY KEYBOARD BREAKS AND I UNCONTROLLABLY SWERVE RIGHT into a bullet AND IT DOSEN'T STOP!!! It ruined my run! :(
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Espadas on September 01, 2014, 08:58:31 AM
I play UFO Ultra, I'm at Byakuren, and as the first spell cancels, MY KEYBOARD BREAKS AND I UNCONTROLLABLY SWERVE RIGHT into a bullet AND IT DOSEN'T STOP!!! It ruined my run! :(

Ouch!  :ohdear:

I know the feeling all too well.... My own Z key get stuck every 10 seconds, giving me "autofire" (which isn't so bad  :V) but when is the SHIFT key that get stuck it's a real mess.... God i really need to buy a new computer....  :(
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: pokemon123 on September 02, 2014, 03:32:08 AM
Does anyone else feel like SA Stage 1 hard is waaaay harder than Stage 1 should be? I don't know if it's the way I'm approaching it, but dear God it's awful.

I always thought ufo had the hardest, then again i'm terrible at UFO,
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Failure McFailFace on September 03, 2014, 10:47:38 AM
I always thought ufo had the hardest, then again i'm terrible at UFO,

Most of SA is just (unpredictable) streaming and memorization.

UFO, meanwhile, is pure random.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Justin on September 03, 2014, 09:33:36 PM
Most of SA is just (unpredictable) streaming and memorization.

UFO, meanwhile, is pure random.
perhaps I should stop hanging around the PoC, then...
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: pokemon123 on September 04, 2014, 03:31:32 AM
true true, maybe it's why i like sa and hate ufo, my reflexes are pretty bad.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Mr Jovial on September 04, 2014, 03:44:45 PM
Keep in mind that grazing bullets fills the gauge in the lower left corner and having that gauge full lets you autocollect items. Considering that lots of stages have streaming sections or other convenient grazes, you can use that instead of PoCing without too much risk.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Baron_Blade on September 04, 2014, 08:22:10 PM
Three Hard attempts in EoSD. The first ended by getting rammed from behind by Killing Doll because of shite spawning, the second from a bullet appearing from UNDER ANOTHER ONE in Scarlet Meister, and the third during Remilia's opener. I died twice to that.  :qq:
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Esper on September 04, 2014, 08:47:17 PM
Dear Hisoutensoku Aya AI: Eat a bag of dicks. No, seriously, Aya. I hate you. This is literally the only point where I fucking HATE you. You're difficult in MoF but still fun. I like the photography games.

But trying to beat the fuck out of Aya with Yuyuko, even when fighting against an AI (Luna), is like a turtle trying to out-maneuver a hare that's fully aware of what he's doing.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: microfolk on September 04, 2014, 09:14:22 PM
"Ok I'm doing pretty poorly against Yukari despite having lost just one life during the stage but no reason to panic at least it will be good practice right?"
*dies twice during Mesh of Light and Darkness*
"OK WELL AT LEAST NOW WE'VE GOT AN EASY NON SPELL CARD RIGHT?"
*takes a bullet in the face*
"OK I'VE STILL GOT A LIFE AND XANADU OF STRAIGHT AND CURVE IT'S TEN TIMES EASIER THAN RAN'S VERSION I CAN DO THIS"
*get lasered down*

Who the fuck dies to the laser of fucking Xanadu of Straight and Curve? This loser here.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Mr Jovial on September 05, 2014, 07:17:18 PM
Of all the things to be dying a lot to, why oh why does "Shoot the Moon" have to be one of them :colonveeplusalpha:

EDIT: Dear Reisen, please stop giving me bad RNG during Tele-Mesmerism. You have other attacks that can actually kill me, why are you not using those to stop me getting to Kaguya? It's annoying getting hit on 5 consecutive attempts at the same attack.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: pokemon123 on September 07, 2014, 04:38:58 AM
fuck you yuyuko, man stupid timeout spellcard. Seriosuly though, how do people think pcb is easy, sure the game gives you plenty of resources but the attack patterns are ridiculously hard to dodge for pretty much all the bosses stage 4 and up. Probably third hardest tohou i've played.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Nolegs the Cat on September 07, 2014, 06:39:17 AM
fuck you yuyuko, man stupid timeout spellcard. Seriosuly though, how do people think pcb is easy, sure the game gives you plenty of resources but the attack patterns are ridiculously hard to dodge for pretty much all the bosses stage 4 and up. Probably third hardest tohou i've played.
May I ask, are you playing on easy mode?
PCB has one of the hardest easy modes in the series for some strange reason.
It's got an average normal/hard mode however, and its lunatic mode is one of the easiest.
That would explain why people think PCB is 'easy' yet you think it's 'hard'. That being said, difficulty is relative.

---

Also, screw you High-Sensitivity Nazrin Pendulum. Why does UFO hard need to be so much harder then the other hard modes? :V
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: pokemon123 on September 07, 2014, 06:50:22 AM
yep i am playing on easy mode,  that's  interesting though, Hmm wondering if I should try playing on normal mode to compare. hmm well hopefully with more practice i can 1cc this.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Nolegs the Cat on September 07, 2014, 07:01:09 AM
yep i am playing on easy mode,  that's  interesting though, Hmm wondering if I should try playing on normal mode to compare. hmm well hopefully with more practice i can 1cc this.

I forgot to say it last post, but welcome to MotK! :)

Make no mistake, PCB on normal is definitely harder then PCB on easy.
It's just the gap is smaller then most games. Say.... nothing like UFO easy (nothing special for an easy mode) to UFO normal (hardest or second hardest normal mode in the series, debatable).
If you intend to move up to normal, though....
PCB would be a good place to start. It's not that hard but not all cuddling about it ala IN or MoF.
Otherwise IN is another good choice as long as you don't become too reliant on the extended deathbomb timer.

---

Also, in a recent UFO normal run, I derped at the beginning of stage six... by bumping into a rice bullet once I had killed all of the fairies spawning them. -Sigh-
I then proceeded to derp die on Devil's Recitation, and then AGAIN on Flying Fantastica... twice.
I entered with 7 extra lives, and ended it with three. -Sigh-
It's still a good run, but had I not been a massive derp it could've been a lot better.

As for UFO hard.... geh, I might get a few lunatic clears first. Eventually. :V
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: pokemon123 on September 07, 2014, 07:15:23 AM
thanks! i've 1cced IN and DDC so far on easy and trying to hopefully 1 cc them on normal.  It may just be me but UFO's easy mode is hard as hell for me, someone made a previous post where ufo was more reliant on reflexes so maybe that's it. I don;t think i;ve ever gotten so pissed off at a game though.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Nolegs the Cat on September 07, 2014, 07:35:20 AM
thanks! i've 1cced IN and DDC so far on easy and trying to hopefully 1 cc them on normal.  It may just be me but UFO's easy mode is hard as hell for me, someone made a previous post where ufo was more reliant on reflexes so maybe that's it. I don;t think i;ve ever gotten so pissed off at a game though.

I'd recommend against trying DDC on normal for now... it was my fourth to last normal clear, and it's much harder then most of the other games on normal, behind only EOSD, SA and UFO imo.
UFO gives a lot of resources... the most in the series; make sure to bomb well and learn to stream (which applies for all modes, it's moving slowly from one side of the screen to another to herd bullets aimed directly at you) and you should be fine. It's still one of the harder easy modes, but... not as hard as PCB or SA in that department. I'd recommend going for red UFOs mainly, and make sure to fill them before popping; the extra lives helps a lot.
It's hard, but you'll get it in time. Practice makes perfect, and in shmups of all game genres there are no short cuts.

If you'd like to know, here is how I'd rate difficulties for both easy and normal mode:

Easy: IN < TD < MoF < DDC < EOSD < UFO == PCB < SA

Normal: IN < TD < MoF < PCB << DDC < EOSD < SA <-> UFO (UFO vs SA is debatable, most would say SA is harder though)

TD has the easiest patterns overall, so it might actually be a good idea to start on that so it eases you into the difficulty.
But it's still harder then the easy mode games, so make sure you can handle those first. But the trance can take some getting used to, and before you do it has the most punishing gameplay mechanics in the series by far.
MoF has hax bombs, I'd recommend to play it later so you don't become reliant on them.

Also, as a general tip, watch replays! watching replays can show you how to dodge parts you find tough, be it through orthodox methods or unorthodox methods. You could always upload your own replays, too, and ask for critique.

---

As for the obligatory fail, when I was trying to perfect TD stage 4 I died like... 5 times on the last spell total, and only once in another part of the stage. :getdown:
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Mr Jovial on September 07, 2014, 11:32:40 AM
*sees on my records that I have 99 LNB clears*
"Oh snap, 100th clear, dis gon b hypee"
Three hours later and I haven't managed a clear because I keep ragequitting. Keep dying to stupid crap like "Shoot the Moon". Also, one run I died to "Mind Stopper" because I was too aggressive on going through a gap. Run after that I died because I was too slow because that gap opened up at stupid times. Another run I end up dying to "Brilliant Dragon Bullet" and then Kaguya's 2nd non and on both occasions, the deathwave ended the attack. What is this luck...Seriously, fuck my life in half...
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: ふねん1 on September 07, 2014, 12:34:28 PM
I'm not sure why you call SA Easy one of the hardest Easy Modes, Nolegs. The gap between SA Easy and Normal is absolutely massive - Easy actually is pretty easy because there are so few bullets and they tend to be spread out. Nowhere near the level of bullets in PCB Easy, which is arguably what makes that one harder than most Easy Modes to begin with. Also no annoying gameplay mechanics to worry about (looking at you UFO).
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Mr Jovial on September 07, 2014, 01:44:47 PM
...100th clear. "LNN". Failed Rising World with 03 on the timer.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Nolegs the Cat on September 07, 2014, 07:40:05 PM
I'm not sure why you call SA Easy one of the hardest Easy Modes, Nolegs. The gap between SA Easy and Normal is absolutely massive - Easy actually is pretty easy because there are so few bullets and they tend to be spread out. Nowhere near the level of bullets in PCB Easy, which is arguably what makes that one harder than most Easy Modes to begin with. Also no annoying gameplay mechanics to worry about (looking at you UFO).

Well, I don't find it hard. At all. But it's the easy mode I did most recently (read: sometime last year) and I died a few times (at least once or twice due to trying things I'd seen on replays/videos that I wouldn't try on normal and derping), more then what most easy modes could do. (looking at you IN)

Also, Jovial, I feel you about derping at Shoot the Moon.  :colonveeplusalpha:
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: ?q on September 07, 2014, 11:43:31 PM
*plays each stage in practice mode
*clears with some of the best runs I've ever done
*attempts full run
*cannot get to second boss's first spell without dying

I'll admit, I'm losing patience.
Title: THIS IS THE MOST PAIN I'VE EVER EXPERIENCED
Post by: Mr.Magic on September 09, 2014, 11:09:42 PM
I beat Hell's Artifical Sun, have no lives AND DIE ON THE VERY. LAST. BULLET. AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH


Please check for relevant general-purpose threads before creating a new topic. -Karisa
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: pokemon123 on September 11, 2014, 04:10:56 AM
FUCK UFO, POS GAME BASED OFF GODAMN LUCK(if this post comes of as biased later sorry the rage in me.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Nolegs the Cat on September 11, 2014, 04:51:40 AM
FUCK UFO, POS GAME BASED OFF GODAMN LUCK(if this post comes of as biased later sorry the rage in me.

.... Maybe you should do the other games on easy, first? You'll have more experience for UFO when it comes, and it'll give you time to calm down.
Either way, maybe take it easy? :yukkuri: :munch:
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: pokemon123 on September 11, 2014, 04:59:04 AM
yeah i let the rage get to me >_>. urggh i don't think i'll ever get past stage 3 again, this game relies way to much on reflexes. It also relies on me not getting trapped to dumb bullet spawn. this honestly feels worse than eosd.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Nolegs the Cat on September 11, 2014, 05:43:04 AM
yeah i let the rage get to me >_>. urggh i don't think i'll ever get past stage 3 again, this game relies way to much on reflexes. It also relies on me not getting trapped to dumb bullet spawn. this honestly feels worse than eosd.

At least some of the games need to be hard, y'know :V
But keep trying. You'll get it eventually ::)
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: CyberAngel on September 12, 2014, 12:49:23 PM
If there is one thing than angers me in all Touhou games, it's music track name popping up at the start of boss fights. Especially bothersome if you skip all the dialogue, which I usually do. It covers part of the gameplay area and is a major eyesore. It's mostly an issue if you hang around the bottom of the screen, but it usually is a perfectly viable strategy. Unless that damned thing is around. Seriously, I've been losing lives and bombs on a consistent basis all the time I was playing Touhou just because that useless text shows up. Why does it have to be in gameplay area and not, say, in the screen area below it? Why doesn't it fade out when I approach, even though actually important gauges in the opposite corner do? ZUN, what the hell?
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: ふねん1 on September 12, 2014, 12:55:59 PM
I'm actually really curious to hear all these places where the music titles legitimately get in the way of dodging. I can name exactly one situation where this comes up: the Satori fight. Except her opening pattern is symmetric and you can just go through it on the left instead of the right if it's that much of a problem.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: CyberAngel on September 12, 2014, 01:20:35 PM
Can't remember ALL places I had this problem at, but just from playing EoSD today - on Meiling, Sakuya and Remi. I recall it was quite an issue with IN Spell Practice - over a dozen spellcards were automatic failure on first try because of it. First example that comes to mind is Eirin's Genealogy. Oh, and staying higher doesn't really help, it's still too much of a distraction. I mean, if nobody else has this problem, then good for you, but it sure is a thing for me. The fact that I actually prefer dodging things to the right doesn't help.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: t_prinny on September 12, 2014, 04:04:29 PM
IN Reisen fight is another case where the music title gets in the way. The words indicating the music change take up about half the playable area on the bottom of the screen. I'm also a case where I prefer doing my dodges to the right instead of left. Sort of something I kind of got used to, but its pretty annoying to deal with.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Inadequate on September 12, 2014, 04:32:38 PM
You're never supposed to read the bullets where the music title is located at. If the music title is distracting your field of vision, you're looking at the wrong place.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: SomeGuy712x on September 12, 2014, 05:47:40 PM
I remember that when I played IN, the music title at the beginning of the Reisen fight bothered me enough that I'd stop fast-forwarding through the pre-fight dialogue there, and just wait for the music title to go away before actually beginning the fight. But, other than that, I don't recall any other place in the Touhou games where the music title actually annoyed me.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Mr Jovial on September 12, 2014, 06:00:29 PM
Depending on what RNG I got, I remember the music title occasionally giving me problems on Kanako's first nonspell. Never had that problem on anything else though. Then again, maybe I was just fooling myself into believing that it was the music title and not that the attack was just too hard for me on those attempts O_o
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: pokemon123 on September 13, 2014, 03:54:30 AM
not really rage anymore because i raged for like 2 seconds then burst out laughing but i was so close to getting a legit 1 cc of mof with reimu b but then died right by a bullet right when kanko exploded.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Mr Jovial on September 13, 2014, 06:02:40 PM
Keep dying to stupid crap like "Shoot the Moon".
I figured out that I lacked a certain skill during that attack. That skill's real name is incomprehensible to most so it is commonly referred to instead as "Waiting for the lasers to disappear before trying to go through them". Oops.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Nolegs the Cat on September 13, 2014, 10:53:27 PM
2MNB MoF normal mode.
...Least none of the derps were to Shrine Hunting ritual this time  :getdown:
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Mr Jovial on September 14, 2014, 06:54:41 PM
Another technical LNN. Failed "Rising World" again with 04 on the timer. Got stuck in the corner due to bad RNG on the bullets at the start of the last phase and a fast bullet ended it. That makes 6 runs with 1 mistake :qq:
Pls Kaguya.

EDIT: And of course, when I go and do my usual practice of "Rising World" which is just 5 captures, it takes me 5 attempts. Not to mention that the other run I did today also captured "Rising World". This game is mean :<
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: EmbodimentOfScarletFever on September 14, 2014, 07:24:37 PM
If there is one thing than angers me in all Touhou games, it's music track name popping up at the start of boss fights. Especially bothersome if you skip all the dialogue, which I usually do. It covers part of the gameplay area and is a major eyesore. It's mostly an issue if you hang around the bottom of the screen, but it usually is a perfectly viable strategy. Unless that damned thing is around. Seriously, I've been losing lives and bombs on a consistent basis all the time I was playing Touhou just because that useless text shows up. Why does it have to be in gameplay area and not, say, in the screen area below it? Why doesn't it fade out when I approach, even though actually important gauges in the opposite corner do? ZUN, what the hell?

Sakuya's picture blocked bullets that I needed to dodge one time...and I get nabbed quite a bit by bullets that disappear late >_<
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: microfolk on September 16, 2014, 09:23:42 PM
I can't believe I'm still having so many difficulties doing a IN Normal 1cc.
The first time I played this game was like five years ago and even if my history with Touhou has been spotty at best until last May I believe I've logged much more hours in IN than every other single game combined. I know really well every single second of this game but still every time I reach Marisa (I'm playing with Netherworld team) I crap my pants and I proceed to burn 2-3-4 lives, the first of which is inevitably at Milky Way which to this day may be the most difficult spellcard in the series for me.
The best part is that I know exactly what to do and how easy that spellcard really is but I'm too much scared and proceed every single time to die.
And in my last run I managed to die twice during the third stage, which I've played ~40 times at the beginning of July trying to perfect it.

Long story short I suck at IN because I can't read for my life star bullets and this fills me with anger because I'm full of hybris and can't believe how I could possible fail in the allegedly easiest game in the series. :V
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: ILikeBulletZ on September 19, 2014, 05:17:35 AM
So, I am not really good with writing mad wall of texts (That, and my English is Awful), even though I really kind of want to...

So instead, I will just leave this here:



(http://s27.postimg.org/o85bi3roz/th143_002.png)

I don't know about you, but very few scenes so far have more than 300+ attempts.

Around 2-3 have 500+

1 has 800 attempts (4-6) BUT all of those were No item?d already...


And then, from 800 attempts we go to 4,000 attempts...

I Just don't get it. I Don't understand this scene at all. I truly don't, I think its just a MASSIVE RNG test...

I don't really even care anymore, I just want to No Item it (And all ISC scenes. Only 7 left with the one in the pic) and it actually kind of started to piss me off...

SOMEDAY...

Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Mr Jovial on September 20, 2014, 03:19:39 PM
Agh, why Kaguya. Why do I get decent RNG on the fights that don't really matter.

I reach you on a 3 miss run? I get away with 1 miss.
I try in stage practice? Also 1 miss.
I try in a run that was only 1 miss until then? 4 miss and I didn't even reach the last spells because I ragequit.

Also, I really need to get an NMNB of this stage at some point. The last time I managed it was in February and its getting a bit demoralising :<

EDIT: NO GAME PLS, when I implied that I wanted better stage 6 RNG I didn't mean I wanted awful stage 2/3 RNG ;-;

EDIT2: Fuck Mystia.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: ILikeBulletZ on September 20, 2014, 11:06:04 PM
Is there a good explanation as to why someone who has done 2 1cc Lunatics  (PCB and IN, the easiest ones okay, but still) to be having trouble with TD NORMAL of all the things?

To put things in perspective: It usually takes me 2 or 3 semi-serious runs to 1cc any Touhou on Normal difficulty.


TD Normal (!!!) already frustrated 5 of my runs. FIVE.

I now cant stomach the whole "TD EASIEST GAME LOLOL" anymore (That would be PCB).

It may be easiest in terms of pure danmaku, but it more than compensates the easiness of the patterns with the fact that you got only like 4 lives for the ENTIRE GAME!

I  would rather play a game were the patterns are actually challenging and theres a fair amount of resources... it just seems more balanced and enjoyable IMHO.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Sakurei on September 21, 2014, 06:04:10 AM
(http://abload.de/img/unbenanntc8pah.jpg)

Last time I checked you can get 8 spare lives for the game, not 4. That's as much as you get for MoF and EoSD too. Most runs will probably only get 7 lives, since I killed myself for bombs, but that's still almost twice as much as you're claiming here. TD has shitloads of resources. Do you even know how many bombs you can get in this game? TD resources are broken simply because you get so many bombs. Just because you're unable to use the game's system to your advantage in even the slightest bit doesn't mean the game is stingy. There are bombs everywhere.

Watch a replay, dude.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: ILikeBulletZ on September 22, 2014, 12:51:16 AM
That's fair enough I guess, I don't fully understand the system or gimmick this game uses, so that may be it...

That, and also the fact that I just don't like TD that much (Worst Touhou overall IMHO), so naturally I don't play it as much as the others.

I guess I may have exaggerated a bit, but that's what happens when you die to the final boss's  final spellcard twice in a row :)


I still find it strange how I am struggling with what is supposedly "The easiest Normal 1cc", when I have already gotten every other 1cc Normal, including stuff such as SA and UFO, YET for some reason I fail at TD Normal... It just really feels like if I so much screw up once or twice, the whole run goes to hell, unlike the other games, for some reason.

AS for replays... I have already gotten to the final boss final spellcard twice, I don't think it will be needed. (I don't like watching replays, unless I have already completed the game, since I like figuring stuff by myself).
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Mr Jovial on September 22, 2014, 07:19:52 PM
Agh, Kaguya is seriously messing with me now. In the last 7 runs, my stage 6 performance has been unusually consistent. They've all been 2 or 3 miss, they all fail Rising World, and either Brilliant Dragon Bullet or Buddhist Diamond. Kaguya's 1st nonspell gives me awful RNG that forces me to weave around the entire screen, etc, etc. It's getting so annoying since I did 4-5 practice runs of the stage yesterday. They were mostly 1 miss. I think one was 2 miss and the other was awful and I restarted it. Not to mention my last 2 runs have had pretty much the exact same stage 6. Died to Buddhist Diamond because laser + aimed thing trapped me and stars then killed me and failed Rising World with 00 on the timer by moving into a slow bullet. There's something very rage inducing about repeating mistakes like that and I feel like I can't do anything about it :<

Kaguya pls.

EDIT: Bleh, even on an "LNN" run I can't catch a break. Failed Kaguya's 3rd last spell because I entered it from a weird position then got utter trash RNG on Rising World such that the yellow star phase trapped me. This is getting obnoxious.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Kappa on October 07, 2014, 05:02:35 PM
Playing TD:
blew my last life on Soga's sh!tty angular spellcard.  Killed it in death trance, got an extra life out of it.
"OOOOOH I'M STILL GOIN"
Got telefragged by the rings of spirits about 5 seconds later
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: MrL1193 on November 06, 2014, 09:01:36 AM
So tonight, I almost pulled off a NMNB SA Normal Stage 4 as Marisa B on my first try after not seeing it for several months. Almost. I stumbled and bumbled my way through the stage by relying heavily on the Water spread shot, just barely remembered Satori's first few attacks well enough to capture them, and somehow squeaked past Princess Undine, only to die to Philosopher's Stone when Satori had only a sliver of life left.

Well, I figured I'd try the stage again. Surely it wouldn't take too long to get it right, right?

4 completed runs and numerous restarts later, I've managed to capture Philosopher's Stone 3 times, but I'm 0 for 4 on Princess Undine. :fail:
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Arcengal on November 08, 2014, 02:57:58 PM
What do you mean I cleared without items but only get credit for those I'd unlocked at the time?!?!?!

FUCK.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: ILikeBulletZ on November 08, 2014, 08:32:03 PM
What do you mean I cleared without items but only get credit for those I'd unlocked at the time?!?!?!

FUCK.


That has got to be some sort of oversight... it makes no sense!

The good news is that if you manage to No Item something without even haven gotten to day 6 (And hence without access to Sub Items), later on you can try it again WITH the help of the Cursed Doll Sub or the Tengu Camera (More like with the help of just the CURSED DOLL... the Camera is usefull for like 10 scenes at most, the other 65 you are better off with the Cursed doll IMO), which should obviously make it even easier and faster than the first time! (Do not use Ying Yang because its apparently bugged and it doesn't works. And honestly, even if it DID work as intended, I personally think the other two are just plain better...)
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Kappa on November 11, 2014, 07:49:47 AM
I can't get through DDC Extra.
Even though it's like the easiest thing ever.
And even though I have gotten "Pristine Beat" down to a sliver of health.
Nope, just keep on having sh!t bomb habits and wasting lives and bombs in packs of 3.
And keep failing Raiko's spellcards even though you've proven your ability to consistently capture them.
And just keep screwing up on the simplest parts of your route, like the red-glob-spam POCs or the Tsukumos' first nonspell/spellcard.
And retry and retry and retry until you don't even feel it anymore. hnnnnngguh.

Meh, at least it's not taking as long as PCB Extra, good lord that sucked
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Failure McFailFace on November 12, 2014, 12:47:44 PM
After a two month long  hiatus from Touhou, I decided to play again on Windows 10 last night.

Only the games up to 10 worked.
Decided to play PCB Normal, and die twice in the first two stages when I used to be able to NM them.

I think that two month break destroyed my Touhou skills.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Kappa on November 12, 2014, 05:52:15 PM
I decided to play again on Windows 10 last night.

Only the games up to 10 worked.
Decided to play PCB Normal, and die twice in the first two stages when I used to be able to NM them.
I blame Windows 10.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Failure McFailFace on November 12, 2014, 09:14:28 PM
I blame Windows 10.

Mostly it was because I couldn't install the newest DirectX update because I have no admin rights
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: AngelG No. 55 on November 12, 2014, 09:56:09 PM
Three runs in the span of a week, three near-1ccs. MoF Normal (http://www.twitch.tv/angelgplayer55/b/585638441), IN Normal FinalA (http://www.twitch.tv/angelgplayer55/b/585958667) due to lack of resources and SA Easy (http://www.twitch.tv/angelgplayer55/b/588068956).

I'm choking at small fries while I'm seeing every STG player around me, in this forum and out of it, derp out on much harder things (https://www.shrinemaiden.org/forum/index.php/topic,14499.0.html), implying they can do it easily.

I want success. I want to achieve some sort of meaningful goal in this sort of genre so I can feel like a real player.

And I want it NOW.

EX are off-limits, Lunatic is an alien difficulty mode and restricted Lunatic is batshit. Thus I'm going for main game/good ending, but I'm failing at even that. I could find some solace if I had someone to compare myself favorably to.

But where the hell are they?!? Where are all the STG novices?!?!? I've been told they exist, but in no forum or IRC chat, or pretty much anywhere, have I seen any single player with whom I can have some way of comparing my achievements favorably (IN, TD, DDC Easy 1ccs, plus a mountain of failures at the other games).

Background information: this is a player who since 2012 only plays this game very sparsely due to problems with objectives, self-worth and self-esteem. Playthroughs were usually weeks, often months apart until now (hopefully). I have resorted to streaming on Twitch to players and friends who can help me out as a way to get my motivation from outside, seeing as I can't make my own.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Shimatora on November 12, 2014, 10:35:00 PM
Three runs over the span of a week is probably why you're not progressing. This is not a genre you can get instantly good at without hours and hours of practice. Most of the players you see "derping out on much harder things, implying they can do it easily." most likely put more than 3 runs into a week. Your main issue is that you're expecting results from putting very little effort into the genre, by the sounds of it. If you want results, don't play the game every now and then, play the game religiously. You should be doing at least 3 full runs per day to expect any decent results, some might even say. Try to stop caring what others are doing and set your own, reachable goals.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Inadequate on November 12, 2014, 11:14:50 PM
Majority of Touhou fans are very bad at the games, let's say at a similar level with you. They just don't voice their thoughts very much, since they hardly play and aren't all that interested in the games.


I spent months of on-off playing to get my first Normal 1cc, back in the day. If you want to get something faster, you'll have to play more and utilize tools such as stage practice.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Arcengal on November 13, 2014, 12:17:24 AM
I can't get through DDC Extra.
Even though it's like the easiest thing ever.

lol wut no DDC Extra is one of the more difficult Extras in the series. Stop giving yourself a hard time.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Esper on November 13, 2014, 03:15:12 AM
Three runs in the span of a week, three near-1ccs. MoF Normal (http://www.twitch.tv/angelgplayer55/b/585638441), IN Normal FinalA (http://www.twitch.tv/angelgplayer55/b/585958667) due to lack of resources and SA Easy (http://www.twitch.tv/angelgplayer55/b/588068956).

I'm choking at small fries while I'm seeing every STG player around me, in this forum and out of it, derp out on much harder things (https://www.shrinemaiden.org/forum/index.php/topic,14499.0.html), implying they can do it easily.

I want success. I want to achieve some sort of meaningful goal in this sort of genre so I can feel like a real player.

And I want it NOW.

EX are off-limits, Lunatic is an alien difficulty mode and restricted Lunatic is batshit. Thus I'm going for main game/good ending, but I'm failing at even that. I could find some solace if I had someone to compare myself favorably to.

But where the hell are they?!? Where are all the STG novices?!?!? I've been told they exist, but in no forum or IRC chat, or pretty much anywhere, have I seen any single player with whom I can have some way of comparing my achievements favorably (IN, TD, DDC Easy 1ccs, plus a mountain of failures at the other games).

Background information: this is a player who since 2012 only plays this game very sparsely due to problems with objectives, self-worth and self-esteem. Playthroughs were usually weeks, often months apart until now (hopefully). I have resorted to streaming on Twitch to players and friends who can help me out as a way to get my motivation from outside, seeing as I can't make my own.

As Shimatora said, shmups are a genre in which you cannot simply "play a few runs a week". Shmups are by their very nature "memoshit". There is no such thing as raw skill except in games where RNG bullets are common. In a lot of shmups, the same planned movements yield the same planned results (or something close). I now play Touhou EXTREMELY RARELY because I couldn't handle losing every run I had to something stupid, like you said.

Also, if you want to 1cc MoF Normal, you can literally bomb every card in the game and still 1cc. Not to insult you, of course.

I notice that you complain about lacking STG novices to compare yourself to. Everyone was a novice at some point. Nobody goes at the same pace because nobody practices at the same rate, and even then people start at different times. I've played Touhou games since 2009 and I struggle with Lunatic because I play as often as if not less often than you claim to (mostly out of a mixture of lack of interest and real-life obligations, but that's beside the point). If you truly care for a skill, nurture it. Treat your losses as things that need to be improved upon rather than the game laughing in your face.

Touhou as a series is mostly learning how to do the same thing over and over again with as much precision as possible. Shmups are like playing music; you can improvise to see if it works better, but generally if you don't know what you're doing it's best to stick to a route. When I learned (by learned I mean "denied for a long time then hamhandedly accepted") that this is how most every shmup works, I was dismayed. However, you will eventually get better at reading patterns. Look at gaps not bullets, look around your hitbox rather than at your hitbox, et cetera. Shmup skill only gets you so far, but memorization of a game (Which does take a decent smidge of skill and enjoyment of a game) is the best solution to the problem of "this is too much".

One does not simply go to Makai and beat the shit out of Byakuren with six lives remaining afterward on the first try. You need to take time to learn the games. If you get upset, walk away and try again when you cool down later. Touhou is a series of (mostly) shmups, or shooting video games. Video games are by their nature intended to be fun. If you don't have fun playing something and you really only take cracks at it because you want fame or recognition or self-respect (from what I interpret. Please pardon me if I'm wrong) because woo you can evade dots on a screen, you're not going to find it here. The things one will do best at are the things one feels motivated to try again and again out of how much they enjoy that particular activity.

tl;dr version: Touhou is just a game. To play it for recognition or self-respect is a fool's pastime. One becomes best at a trade they enjoy. You don't learn to play piano just because you want to play Flight of the Bumblebee or learn how to sing opera just to sing Nessun Dorma or [vague comparison that most people will never get: redacted], do you? It's frustrating to be newer or be less experienced, but  time and dedication will help 99.9% of all skills in which that time/dedication is allocated to. I apologize if anything I said sounds insulting.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Cream Soda on November 13, 2014, 04:02:55 AM
lol wut no DDC Extra is one of the more difficult Extras in the series. Stop giving yourself a hard time.
Unless you bomb Raiko's nonspells with MarisaB for instant max lives. ;3
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: pokemon123 on November 13, 2014, 06:21:38 AM
I don't think I'll be able to ever 1cc pcb. Stages 4 and up feel like a normal mode. The patterns are insane for an easy mode. I'm honestly having an easier time trying to 1cc SA. At least it isn't bs difficulty like UFO though(that's probably because of playstyle reasons so take that comment half seriously)
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Kappa on November 13, 2014, 09:11:16 AM
lol wut no DDC Extra is one of the more difficult Extras in the series. Stop giving yourself a hard time.
But-but-but it doesn't seem that hard.  The only reason I can't clear it is my shitty resource management.  Blaming the game is shamefurr dispray.
Maybe my frame of reference sucks, but compared to the other Extras I've played, namely IN and PCB, IN was a little tougher and PCB was WAY frigging harder.
Unlike IN Extra's Spellcards, I can clear most of the DDC EX Cards like the back of my hand in Spell Practice. Now I just have to translate that to actually playing the damn game, because it needs to be translated for whatever reason.
To be honest, I started to hit the phase where you forget how to play just as my multiple projects hijacked priority, so in a week or two when I revisit the stage, I'll probably just ace it or something.
Or suffer unnecessarily for a week straight.
Unless you bomb Raiko's nonspells with MarisaB for instant max lives. ;3
There's one flaw in that plan - ReimuA != MarisaB.  :P
I'm honestly having an easier time trying to 1cc SA.
If that is genuinely the case, then go for that, because good god, clearing SA is worth at least 1.25 clears of any other game in my book.  I didn't expect to see the words "SA" and "easier" so close together in my lifetime.
Big long post
Unfortunately, in this day and age, it seems you don't get props for just clearing things.  You earn the right to be called a scrub when you start knocking out Lunatic runs.
By this logic, we are on the same boat.  Yeah, it sucks that I'll likely never be anywhere close to the level of skill you see in people like Jaimers and Naut, but at least I know what I've accomplished.
And given how hard it was to accomplish it, I'm pretty damn happy with it.
These games just take time to get good at.  Absorb the skills via osmosis, gain the skills through gameplay, coordinate your runs with preplanning and metagaming - do whatever it takes and whatever works best for you.
And most importantly, have fun, and good luck*.
#I'mOneToTalk #SubScrub

* Luck is not a substitute for skill.  Use as a supplement only!
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: ILikeBulletZ on November 13, 2014, 04:47:28 PM
lol wut no DDC Extra is one of the more difficult Extras in the series. Stop giving yourself a hard time.

Really?

I thouhgt that was SA extra. At least for me it is BY FAR the hardest!

EDIT: I decided this post just doesn't do it justice.


I have cleared ALL the extras except these two:

SA Extra and TD extra.

SA Extra because Koishi has tricky spellcards and also Oh my god that first spellcard THAT FRIKING FIRST SPELLCARD!!!!


The goddamned 1st Spellcard alone makes me waste something like 4 bombs, 1 life and then 1 more bomb! Its TERRIBLE! I am working on finding its trick but these lasers get me EVERYTIME!!!


Honestly, if I could capture that spellcard or at least understand how it works, I would probably have a better shot at getting at least into whatever her Survival card is. (The 2nd to last one).


The stage itself isn't THAT hard though. Sanae is a bit troublesome but I just bomb past her and some annoying fairies. I get all life pieces and MAX power by the time I get to Koishi herself so I essentially can perfect the stage everytime, survival wise.

OH yeah I forgot about TD extra...

Well, before attempting said Extra I need to unlock it first, which means I have to 1cc TD Normal... no thanks, that game is WAY more frustrating than any other.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Mr Jovial on November 13, 2014, 05:07:58 PM
The goddamned 1st Spellcard alone makes me waste something like 4 bombs, 1 life and then 1 more bomb! Its TERRIBLE! I am working on finding its trick but these lasers get me EVERYTIME!!!

Honestly, if I could capture that spellcard or at least understand how it works, I would probably have a better shot at getting at least into whatever her Survival card is. (The 2nd to last one).
The lasers are static. For the very first wave you want to be in the middle of the screen (horizontally) and just below Koishi. For subsequent waves, do the 1st set of lasers at the bottom of the screen and the 2nd set just below Koishi. Both of those are in the centre.
Demonstration here (http://youtu.be/pnxTVPTE1PQ?t=13s)
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Cream Soda on November 14, 2014, 05:17:02 PM
SA Extra because Koishi has tricky spellcards and also Oh my god that first spellcard THAT FRIKING FIRST SPELLCARD!!!!
There's a very reliable method, take a look. (http://youtu.be/pGzWWQvKJOs?t=4m18s)
I don't think I'll be able to ever 1cc pcb. Stages 4 and up feel like a normal mode. The patterns are insane for an easy mode. I'm honestly having an easier time trying to 1cc SA. At least it isn't bs difficulty like UFO though(that's probably because of playstyle reasons so take that comment half seriously)
PCB is one of the easier games and you can get 15 lives. If you don't know what to do, you can grab a NMNB Easy run (http://replays.gensokyou.org/index.php?u=&g=7&p=&t=0&d=1&c=1&ch=40) and try to copy it.

edit: What have I learned today? Read all the posts before replying. :v
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: ILikeBulletZ on November 14, 2014, 06:24:57 PM
The lasers are static. For the very first wave you want to be in the middle of the screen (horizontally) and just below Koishi. For subsequent waves, do the 1st set of lasers at the bottom of the screen and the 2nd set just below Koishi. Both of those are in the centre.
Demonstration here (http://youtu.be/pnxTVPTE1PQ?t=13s)

There's a very reliable method, take a look. (http://youtu.be/pGzWWQvKJOs?t=4m18s)PCB is one of the easier games and you can get 15 lives. If you don't know what to do, you can grab a NMNB Easy run (http://replays.gensokyou.org/index.php?u=&g=7&p=&t=0&d=1&c=1&ch=40) and try to copy it.

edit: What have I learned today? Read all the posts before replying. :v


Thanks for sharing xD

I already suspected the lasers were static, but I still couldn't tell how the pattern was and I just got too nervous and spammed the bomb button anyway XD: Same thing happened with the lasers in Sanae?s 1st except that isn't as far from the Stage Start so I could freely experiment with it because I could just ESC-R  and not lose much progress anyway.

That begin said, this spellcard is still a total ***** even if I know its actually static and easy, I just simply get scared and bomb anyway. I really need to get over it, not only it is a massive waste of resources, but it also means I have to take down all the rest of the attacks with just 1 or 2 power at most....obviously not good when I am already struggling as it is...

Seriously having such a "Know the trick or DIE" type of Spellcard at the start is kind of a prick move :/ Making you waste resources AND leaving your power crippled for pretty much the entire fight,  (And because of that you will probably die even faster)... it makes it way harder than it should be -.- None of the other Extras had this kind of Spellcard at the very start IIRC. (Unless TD happens to have one...got to unlock that one someday...)
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Mero on November 14, 2014, 06:35:57 PM
Seriously having such a "Know the trick or DIE" type of Spellcard at the start is kind of a prick move :/ Making you waste resources AND leaving your power crippled for pretty much the entire fight,  (And because of that you will probably die even faster)... it makes it way harder than it should be -.- None of the other Extras had this kind of Spellcard at the very start IIRC. (Unless TD happens to have one...got to unlock that one someday...)

that's SA Extra for you, it's not that bad once you learn it, but it's some difficult learning to do. Maybe you'd like to take a look at this (https://www.shrinemaiden.org/forum/index.php/topic,14545.msg961437.html#msg961437)
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Aeteas on November 14, 2014, 06:49:56 PM
that's SA Extra for you, it's not that bad once you learn it, but it's some difficult learning to do. Maybe you'd like to take a look at this (https://www.shrinemaiden.org/forum/index.php/topic,14545.msg961437.html#msg961437)

I think you meant to link to this one (https://www.shrinemaiden.org/forum/index.php/topic,14744.0.html).

The one you linked to was the April Fools joke.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Kappa on November 14, 2014, 07:24:46 PM
That begin said, this spellcard is still a total ***** even if I know its actually static and easy, I just simply get scared and bomb anyway. I really need to get over it, not only it is a massive waste of resources, but it also means I have to take down all the rest of the attacks with just 1 or 2 power at most....obviously not good when I am already struggling as it is...

Coming off of a card having used 1 or 2 bombs is a hell of a lot better than blowing through a life and 2 full sets of reserves.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: MrL1193 on November 14, 2014, 09:11:29 PM
Seriously having such a "Know the trick or DIE" type of Spellcard at the start is kind of a prick move :/ Making you waste resources AND leaving your power crippled for pretty much the entire fight,  (And because of that you will probably die even faster)... it makes it way harder than it should be -.- None of the other Extras had this kind of Spellcard at the very start IIRC. (Unless TD happens to have one...got to unlock that one someday...)
Ran in PCB starts off with Wizard Fox Thoughts. Granted, the "trick" is a lot easier and you're not penalized as much for bombing, but if you don't know what to expect and you start moving around too much, you'll still die horribly. (I know I did the first time I reached her.)
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Mero on November 15, 2014, 01:12:10 AM
I think you meant to link to this one (https://www.shrinemaiden.org/forum/index.php/topic,14744.0.html).

The one you linked to was the April Fools joke.

Oh haha, I forgot about the joke thread :V
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Miki Revolverhead on November 15, 2014, 01:47:42 AM
lol wut no DDC Extra is one of the more difficult Extras in the series. Stop giving yourself a hard time.

Really? It was probably the easiest extra for me (after Ran). It's laughable if you go with MarisaB or SakuyaA and have a good knowledge of the timings.

OH yeah I forgot about TD extra...

Well, before attempting said Extra I need to unlock it first, which means I have to 1cc TD Normal... no thanks, that game is WAY more frustrating than any other.

TD Extra is absolute hell. Mamizou's outline danmaku are the worst, especially the dogs. Also TD's life system is pretty harsh, so I wish you luck when you get there. Try to activate your trance mode wisely, you'll need it.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Miki Revolverhead on November 15, 2014, 01:53:14 AM
Really? It was probably the easiest extra for me (after Ran). It's laughable if you go with MarisaB or SakuyaA and have a good knowledge of the timings.

TD Extra is absolute hell. Mamizou's outline danmaku are the worst, especially the dogs. Also TD's life system is pretty harsh, so I wish you luck when you get there. Try to activate your trance mode wisely, and use the shit out of your bombs, you'll need them.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: ILikeBulletZ on November 15, 2014, 05:50:59 AM
that's SA Extra for you, it's not that bad once you learn it, but it's some difficult learning to do. Maybe you'd like to take a look at this (https://www.shrinemaiden.org/forum/index.php/topic,14545.msg961437.html#msg961437)

Yeah I know, that's just how Extras work alright...

But this one simply gives the impression that it is harder and longer than the other extras! I have already reached Koishi around 12 times or so, and I am nowhere close to beating her!. Usually by the 3rd or 4th or at most 5th time, I got to clear the Extra Stage (I am only counting the times I reached the respective EX boss, not counting the endless times I restarted the stage of course) of any given game so far (Not counting my very first Extra Boss, Ran... I dunno how many tries she took, probably 20 or so xD)... this one has more than twice the retries than that and my best was getting to around HALF the fight only! The difference is ridiculous...

Koishi is the real Phantasm boss, that's what I am trying to say. No other Extra Boss matches her, in my opinion... I doubt TD! Extra boss can even get remotely on her level, but I will see that later...
Coming off of a card having used 1 or 2 bombs is a hell of a lot better than blowing through a life and 2 full sets of reserves.



If only I could do that...


Ran in PCB starts off with Wizard Fox Thoughts. Granted, the "trick" is a lot easier and you're not penalized as much for bombing, but if you don't know what to expect and you start moving around too much, you'll still die horribly. (I know I did the first time I reached her.)

I know, I was actually thinking about the same thing when I wrote that.

But, as you just said, the trick is both a lot easier to figure out (Compared to this anyway) AND easier to execute. AND you don't get penalized for bombing that much either. Lets also ignore the Border...Anyway yeah, its a complete joke Spell Card almost immediately.


Really? It was probably the easiest extra for me (after Ran). It's laughable if you go with MarisaB or SakuyaA and have a good knowledge of the timings.

TD Extra is absolute hell. Mamizou's outline danmaku are the worst, especially the dogs. Also TD's life system is pretty harsh, so I wish you luck when you get there. Try to activate your trance mode wisely, you'll need it.


Seeing as I already don't particularly like TD that much (It doesn't seems to like me either) PRECICELY BECAUSE of the extremely harsh resource system (And also because its just simply kinda boring to play but thats for another thread), that's one of the lowest priorities things I plan to do. That Extra can wait, its going to be the very last Extra I shall clear.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Esper on November 16, 2014, 02:38:40 AM
Yeah I know, that's just how Extras work alright...

But this one simply gives the impression that it is harder and longer than the other extras! I have already reached Koishi around 12 times or so, and I am nowhere close to beating her!. Usually by the 3rd or 4th or at most 5th time, I got to clear the Extra Stage (I am only counting the times I reached the respective EX boss, not counting the endless times I restarted the stage of course) of any given game so far (Not counting my very first Extra Boss, Ran... I dunno how many tries she took, probably 20 or so xD)... this one has more than twice the retries than that and my best was getting to around HALF the fight only! The difference is ridiculous...

Koishi is the real Phantasm boss, that's what I am trying to say. No other Extra Boss matches her, in my opinion... I doubt TD! Extra boss can even get remotely on her level, but I will see that later...


If only I could do that...


I know, I was actually thinking about the same thing when I wrote that.

But, as you just said, the trick is both a lot easier to figure out (Compared to this anyway) AND easier to execute. AND you don't get penalized for bombing that much either. Lets also ignore the Border...Anyway yeah, its a complete joke Spell Card almost immediately.



Seeing as I already don't particularly like TD that much (It doesn't seems to like me either) PRECICELY BECAUSE of the extremely harsh resource system (And also because its just simply kinda boring to play but thats for another thread), that's one of the lowest priorities things I plan to do. That Extra can wait, its going to be the very last Extra I shall clear.

Regarding SA Extra, yeah, a lot of Koishi's stuff is memoshit. Watch some replays and try to look at how they tackle it. You SHOULD use the SA Boss Rush patch if you can, though. It's a godsend for people who struggle with the boss rather than the stage.

Regarding TD, you don't have to play it if you don't want to. Video games are supposed to be fun, not "Ugh I want to kill myself" or something to that effect. The only time you should ever feel that way with a game is if you review video games for a living.

The thing is that you CAN come off of a card using only 1 or 2 bombs. It's called bombing cards that you know are a problem. Wait until after you clear the level to go back and retry cards for a capture. If I had the choice of "not 1cc'ing UFO Luna because I lost fifteen bombs without using them because I suck at the game" and "1cc'ing UFO Luna with a lot of resources left because I've seen the game enough times to know what's going to make me want to kill myself and what's going to be easy to deal with", I'd obviously choose the second one. The only exception is Extra bosses because they're usually immune to bombs. Extra is where you just bomb when you feel like a death is oncoming.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: ILikeBulletZ on November 16, 2014, 03:37:18 AM
Regarding SA Extra, yeah, a lot of Koishi's stuff is memoshit. Watch some replays and try to look at how they tackle it. You SHOULD use the SA Boss Rush patch if you can, though. It's a godsend for people who struggle with the boss rather than the stage.

Regarding TD, you don't have to play it if you don't want to. Video games are supposed to be fun, not "Ugh I want to kill myself" or something to that effect. The only time you should ever feel that way with a game is if you review video games for a living.

The thing is that you CAN come off of a card using only 1 or 2 bombs. It's called bombing cards that you know are a problem. Wait until after you clear the level to go back and retry cards for a capture. If I had the choice of "not 1cc'ing UFO Luna because I lost fifteen bombs without using them because I suck at the game" and "1cc'ing UFO Luna with a lot of resources left because I've seen the game enough times to know what's going to make me want to kill myself and what's going to be easy to deal with", I'd obviously choose the second one. The only exception is Extra bosses because they're usually immune to bombs. Extra is where you just bomb when you feel like a death is oncoming.


Well yeah its not like I HATE TD, In fact I think its a decent game.

Its just... well, its just a merely "Decent" game in a series of "Very Good" games In my opinion, I don't know if you understand what I am trying to say. Its not bad, its enjoyable every now and then, but I tend to prefer the other games.

My idea of fun is precisely beating a game that's hard enough for it to be capable of kicking my ass until I get good enough to return the favor-Overcoming big challenges. That's in fact, why I got into Touhou in the first place, for its difficulty, not for its characters or music or bullet patterns (Although, of course I have come to love it for all those aspects as well now that I actually play them!)

And as for the resource usage... well its different when fighting an EX boss because their immune to bombs... so you can just end the Spell like that, you need to at least be somewhat consistent.

My main problem was (still kinda is) Koishi?s very first spell because it absolutely murders my resources. Its not just about that one life and like 4 bombs. Its also the fact after that pattern I am left with 1 or 2 power which in turn makes everything after that take longer to kill and thus more probabilities for me to die which means I get no Life Piece and also makes me weak again which makes me more likely to die again and OMG!!! I hate the power/bomb /live system in SA sometimes :/

I... this might sound silly but I am not sure if I want to do the Bosh Rush thing. Since not everyone has access to that and it would just sort of cheapen my Extra Clear, that's how I feel anyway (And I am too lazy to install it :P) Similarly, I don't really want to watch replays unless I ABSOLUTLY, DEFINITIVLY NEED to see one!-I like figuring out stuff by myself.

Besides its not like I can do the Stage itself consistently enough, some more practice on it wouldn't hurt... Once start to capture the first spell semi consistently I am pretty sure I Should be good enough to do this.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Kappa on November 16, 2014, 04:06:30 AM
Is there any strat to the first midboss spellcard in DDC's Extra WHATSOEVER, because most of the stuff in this stage is piss easy and it's starting to irritate me how my ability to get to the boss hinges on this piece of crap.
I mean restarting because of the midboss nonspell is annoying too but at least that mostly feels like my fault.  Because it kinda is.  It's slow enough to keep track of walls.
And additionally I don't want to forsake the POC against the yellow glob shooters right after the midboss, is there any trick to that that doesn't involve me strategy-bombing for 2.0s?
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: ふねん1 on November 16, 2014, 04:55:10 AM
Is there any strat to the first midboss spellcard in DDC's Extra WHATSOEVER, because most of the stuff in this stage is piss easy and it's starting to irritate me how my ability to get to the boss hinges on this piece of crap.
I mean restarting because of the midboss nonspell is annoying too but at least that mostly feels like my fault.  Because it kinda is.  It's slow enough to keep track of walls.
And additionally I don't want to forsake the POC against the yellow glob shooters right after the midboss, is there any trick to that that doesn't involve me strategy-bombing for 2.0s?
The red notes always curve left and the blue notes always curve right. Both bullets also start curving around the same spot (halfway up to the sisters), and always to about the same degree. You can use that to anticipate where they're gonna move.

I've never tried to get 2.0s from the fairies after the midbosses, but I try to take advantage of their surprisingly low health. Granted, I also main Reimu, who has homing shots to help out, but with her I'm able to take out fairies on the other side of the screen before they fire off more than a few waves. The pattern goes: I kill a fairy, move to the other side while dodging, kill the other fairy, then kill the first fairy in the next pair, PoC, and go back to the other side. Looking at a video, if you're going for 2.0s, I would hold off on the PoC until you kill at least 4 fairies (or 5, not sure exactly how many items they drop).
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Kappa on November 16, 2014, 05:17:42 AM
The red notes always curve left and the blue notes always curve right. Both bullets also start curving around the same spot (halfway up to the sisters), and always to about the same degree. You can use that to anticipate where they're gonna move.
Eh... thanks for the advice anyway, but sadly that's stuff I've already identified.  Methinks it suffers from Double Black Death Butterfly syndrome, and so does the other spellcard.  No real trick to it, it's just tough and annoying.
The difference between it and the one after it being that I can capture String Ensemble sometimes.  Fuck Joruri World and all it stands for, my official strategy for that is "hit X twice".  I'm content with 7 resource drops from capping the previous 2 attacks.
I've never tried to get 2.0s from the fairies after the midbosses, but I try to take advantage of their surprisingly low health. Granted, I also main Reimu, who has homing shots to help out, but with her I'm able to take out fairies on the other side of the screen before they fire off more than a few waves. The pattern goes: I kill a fairy, move to the other side while dodging, kill the other fairy, then kill the first fairy in the next pair, PoC, and go back to the other side. Looking at a video, if you're going for 2.0s, I would hold off on the PoC until you kill at least 4 fairies (or 5, not sure exactly how many items they drop).
4 is enough for a 2.0, I'm pretty sure.
Since their attacks definitely appear to be streaming-based, I'm debating if they can be dodged identically to the orb enemies that shoot rings of blue lasers and cyan bullets - progressively up the middle of the screen and into the POC.  Homing shottypes shouldn't have too much trouble with it, but the problem is that I'm always so flustered coming off of the midboss that I never get set up in time and end up strategically* bombing for 2.0s as usual.
*the term "strategy" is used very loosely by this player

EDIT: EXTRA CLEAR and GOD DAMN IT THE ENDING SUCKS SO BAD AGH #WorstRun2014
video soon
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Esper on November 16, 2014, 11:35:42 PM
I don't really want to watch replays unless I ABSOLUTLY, DEFINITIVLY NEED to see one; I like figuring out stuff by myself.

That's fine and dandy, but it'll save you many long hours of frustration to see how other people that have done this for a couple of years successfully decided to go about it. That mentality is what causes burnouts, hiatuses, and eventually giving up on shmups as an entirety. You can try to figure out, say, a Rubik's cube on your own, but chances are that if you don't use an online guide, you're going to just waste hours upon hours shuffling a plastic cube around and then becoming frustrated because your hours of work have come to nothing.

Be patient. Rome was not built in a day. But at the same time, you cannot make a good building without studying prior successful architecture. Trial and error only works so far. If you think you can get through Touhou without extreme frustration that takes the fun out of shmups by trial and error, you're going to prove yourself wrong very quickly.

I... this might sound silly but I am not sure if I want to do the Bosh Rush thing. Since not everyone has access to that and it would just sort of cheapen my Extra Clear, that's how I feel anyway (And I am too lazy to install it :P)

>not everyone has access to that
>there's a link readily available to a page on this forum with this patch readily available
>I am too lazy to install it
>it would sort of cheapen my Extra clear

Pardon the greentext, but I'm sort of incredulous right now. Nobody that matters is going to think less of you because you decided to use something that you had the ability to in order to obtain the skills/practice needed to win fairly. (https://www.shrinemaiden.org/forum/index.php/topic,14545.msg961437.html#msg961437) It is not unfair to watch replays or use software that allows you to practice places you need to practice. Would you rather that, in platforming games, checkpoints didn't exist? That's what practicing a stage without some level of practice mode feels like. You are going through the same fucking level over and over again and you're going to hate yourself and the experience as a whole for it. It feels like you are saying "I have the ability to use this checkpoint but it's kinda cheap so I'm just going to jump right the fuck over it." I am not trying to insult you. I am trying to keep you from burning yourself out. If you find something fun, that's fine, but don't frustrate yourself doing something that you have a method of making easier in a way that it will appeal to purists. You know how many Touhou purists there are? Not many in the English community.

There are ports of CAVE shmups that allow you to go into levels with specific scores, life/bomb setups, and you can start from bosses. You know why? Because CAVE is smart enough to realize "Hey, we don't have a reason to milk quarters out of you anymore now that you're not using a coin-operated machine, so we're going to allow you to get as good as you can get and as conveniently as possible."

It's not unfair to use cheats for practice. Never use them for actual runs, but for practice, anything that works for you will work.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Failure McFailFace on November 16, 2014, 11:46:30 PM
First run of DDC ULTRA Extra:

(http://i.imgur.com/XfAccdV.png)


AAAAAAAAARRRRRRRRRRRGGGGGGGG


edit: forgot ultra mode
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: ILikeBulletZ on November 17, 2014, 02:01:11 AM
That's fine and dandy, but it'll save you many long hours of frustration to see how other people that have done this for a couple of years successfully decided to go about it. That mentality is what causes burnouts, hiatuses, and eventually giving up on shmups as an entirety. You can try to figure out, say, a Rubik's cube on your own, but chances are that if you don't use an online guide, you're going to just waste hours upon hours shuffling a plastic cube around and then becoming frustrated because your hours of work have come to nothing.

Be patient. Rome was not built in a day. But at the same time, you cannot make a good building without studying prior successful architecture. Trial and error only works so far. If you think you can get through Touhou without extreme frustration that takes the fun out of shmups by trial and error, you're going to prove yourself wrong very quickly.

>not everyone has access to that
>there's a link readily available to a page on this forum with this patch readily available
>I am too lazy to install it
>it would sort of cheapen my Extra clear

Pardon the greentext, but I'm sort of incredulous right now. Nobody that matters is going to think less of you because you decided to use something that you had the ability to in order to obtain the skills/practice needed to win fairly. (https://www.shrinemaiden.org/forum/index.php/topic,14545.msg961437.html#msg961437) It is not unfair to watch replays or use software that allows you to practice places you need to practice. Would you rather that, in platforming games, checkpoints didn't exist? That's what practicing a stage without some level of practice mode feels like. You are going through the same fucking level over and over again and you're going to hate yourself and the experience as a whole for it. It feels like you are saying "I have the ability to use this checkpoint but it's kinda cheap so I'm just going to jump right the fuck over it." I am not trying to insult you. I am trying to keep you from burning yourself out. If you find something fun, that's fine, but don't frustrate yourself doing something that you have a method of making easier in a way that it will appeal to purists. You know how many Touhou purists there are? Not many in the English community.

There are ports of CAVE shmups that allow you to go into levels with specific scores, life/bomb setups, and you can start from bosses. You know why? Because CAVE is smart enough to realize "Hey, we don't have a reason to milk quarters out of you anymore now that you're not using a coin-operated machine, so we're going to allow you to get as good as you can get and as conveniently as possible."

It's not unfair to use cheats for practice. Never use them for actual runs, but for practice, anything that works for you will work.

Well...

I am sorry but I just, quite simply, don't share your opinion.


As stated previously, part of the reason of why I play Touhou (And other games know for their difficulty), is because I tend to love challenging games and trying to beat them. Its just a personal goal, okay? And because of this, I try to avoid almost all extra help, particularly replays and videos, because, once again, part of the experience to me is making up my own strategies to overcome said challenges. (Exception: If I have already done the goal myself I don't have a problem with watching videos. I have watched a lot of PCB 1cc Lunatic videos because I already 1cc?d it myself long ago so I got no problems with that!).

As for the SA Extra Bosh Rush. Once again, I still kinda need to practice the stage anyway, besides there is no boss rush for, say, IN extra, so I just feel it isn't right....Sorry but that's just how I feel about it. The stage is also fun to play. Really, most of my complain was directed at Koishi?s very first spell, and how I feel it was just a tad Too much for a first Spell Card, that was it. Other than that, I like the challenge :D


I appreciate what you are trying to do, to keep me from getting tired of the games with my personal approach to them... but, with said approach is how I have 2 Lunatic 1cc, almost all Normal Clears, Most Extra Clears except 2, and I even did the all the Spell Cards on ISC without items, and I have been enjoining the games just about as much, if not MORE than the very first day I started to play them (which was around 1 year ago)!!!.... So I say its been working just fine so far :) If anything, the "Burnout" you are speaking about so much is going to happen SOONER if I use the extra help, such as replays and vids, since I would then be clearing everything faster, I would be annoyed due to the fact that I didn't really came with said strategy myself, and I would complete most of the stuff in the games faster, meaning I will eventually get most of the stuff I want done (I dunno, the obvious one is getting all Lunatic 1cc someday!) and THEN I would get the Burnout: With nothing left to do, I would just kind of stop to play Touhou then!...

Except for scoring, but I honestly couldn't care less about scoring :P

If anyone wants to use the SA Boss Rush thing to practice, then more power to them- I think its fine and no one should look down to people using that because it is just a stupid argument. But as for me, well, it is my decision. Also I NEVER claimed replays or the like were cheating...

Finally, I would like to clarify that I am not doing all of this to "Prove" something to someone else. It is because I just find it fun, which as you said, is what games are for right?!
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Esper on November 17, 2014, 02:19:29 AM
Well, if you are having fun, then you're having fun, and I'm glad for that. I think you and really anyone else should consider "Do I enjoy what I'm doing?" whenever going through Touhou. It isn't not coming up with a strategy on your own if you use a boss rush patch or the built-in practice mode in general, though. You are still tackling the bosses and their spellcards. You aren't required to play through all of the Touhou games to say that you're good enough at Touhou to move into something more complicated like score play. If you ever don't enjoy something about a Touhou game and you feel upset enough that you can't fucking stand that game for more than one run after you start playing, don't play it. Just stop. That game is dead to you. Move on to something you want to play. In my case, that game is UFO. I can't stand it, but that's just me. I dumped hours to try to become good at it but then I just stopped giving a fuck when I saw no improvements between 20-minute runs up until Stage 5, Stage 5 boss.

That goes to anyone, not just this guy.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: ILikeBulletZ on November 17, 2014, 03:02:31 AM
Yes, that one something I already see I wouldst particularly care much about Touhou is scoring... its just no fun IMO, so I will not play it. That's it, problem solved!

Other than that its rare that I drop a game to begin .... I mean it has been proven I can still have fun with the same game for 3 years straight provided it is good enough (Left 4 dead you are AWESOME!), so it wouldst be hard to assume Touhou still has plenty of time to challenge- as in utterly destroy- me before the Burnout happens. But once again that's just me.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Sakurei on November 18, 2014, 01:42:35 AM
Imperishable Night Extra is hard and I'm often (read: never) not playing as well as I would like to. The best runs I've gotten in the past six weeks all at least failed two spell cards, which is not good at all when I'm allowed to fail none of them. There are a few attacks I could practice and become better at still (Honest Man's Death and Hourai Doll), but at this point, I would just optimize and optimize them in practice and never get them in runs then, which really isn't the point of practicing. I quite dislike the thought of having to luck out on some things to get them in a run (like Honest Man's Death and Hourai Doll, w), but I don't think I can force consistency on those patterns. Sometimes I like to think that it's not that hard, but in my head I know what I'm doing isn't easy. Just getting 3b is the most demanding task I've undertaken in my Touhou career, and what comes after already makes me shudder, but it isn't time to think about that just yet.

Another thought that jumped into my head was "How much over 3b am I really gonna get", and when I say that I look at my "close" runs (close as in, it's 2.8b, which is basically 2 failed spells) and in my head it's not gonna be much more, which is fairly weird. Comparing my gains with AM's (3.01b) as well as ASL's (3.1b), I see that I'm for the most part better than both of them in terms of grazing, worse than ASL in cancels, but better than AM at this point (entering Mokou with 1200 more than AM, but 1400 less than ASL on a solid run). My best run aside from my PB is 2.85, which failed Fujiyama Volcano (#rekt) and Hourai Doll (which is normal I guess). If I calculate 50 million for Fujiyama, and 80 million I get 2.98 billion, plus 40m from the bombs I used on those runs. That would have put me 10 million above AM; which just doesn't seem right, considering my everything was better (bar bombing the last non spell because I suck). Okay, AM has the strongest Honest Man's Death I've ever seen (including my practice), but that doesn't give him more than maybe eight or nine million over the run I had. It just doesn't make any sense to me, and while I do realize my numbers are in no way accurate, I don't think I'm off by more than 10, maybe 15 million, which I still would look at a bit weirdly. Initially, before getting those 2.8 runs, I thought I could get like 3.06b, maybe 3.07b, with how I play, seeing how my grazing is better than WR, and the cancels are only like 15 million difference tops, add to that 11-12 million for the bomb (and time lost) on the last non spell and it's at 3.08b or so, but then I get those runs and nothing makes sense anymore. In the end, I'll get what I'll get, and I'll improve the run one way or another since I won't suddenly get a miracle run that WRs out of nowhere, but it's still bugging me a lot for some reason.

Sorry, I needed to vent a bit. I'll complain less tomorrow and play more then w
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Kappa on November 19, 2014, 06:45:38 PM
First run of DDC Extra:

(http://i.imgur.com/XfAccdV.png)


AAAAAAAAARRRRRRRRRRRGGGGGGGG
Welcome to my world, twice over
Except it actually TOOK me attempts to get my two "sliver of life left" failures

Also why is the only time I ever come remotely close to beating TD Hard the FIRST TIME I ever attempt it, on a public computer, surrounded by distracting people, with no game audio, running off a flash drive with d3dx9_43.dll stuffed into it?
And now when I actually try to beat it I can't come close?
Why am I not allowed to ever have a single shred of Touhou street cred, based ZUN?  Why am I doomed to Touhoutardation?
It's not.  Even.  HARD.  AGGGGH
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: ふねん1 on November 19, 2014, 10:25:31 PM
Also why is the only time I ever come remotely close to beating TD Hard the FIRST TIME I ever attempt it, on a public computer, surrounded by distracting people, with no game audio, running off a flash drive with d3dx9_43.dll stuffed into it?
And now when I actually try to beat it I can't come close?
Why am I not allowed to ever have a single shred of Touhou street cred, based ZUN?  Why am I doomed to Touhoutardation?
It's not.  Even.  HARD.  AGGGGH
The effect of a new environment, perhaps? Certainly, playing without sound is an interesting experience. I sometimes find it refreshing to break my routine and not rely on audio cues.

Sounds like you're letting negativity get in the way. Trust me, the only way you'll be "doomed to Touhoutardation", as you so colorfully put it, is if you think you are. Playing bullet hell games depends a lot on having the right kind of mindset. If you ask me, the joy comes not just from reaching your goals, but from understanding what it takes to reach said goals - in the context of Touhou, being able to recognize and accept how a game functions and practicing the strategies to counter the stuff in it.  Don't focus on the "problem" - you not being able to clear the game - so much as the "solution" - finding out what works and what doesn't on each attack, figuring out which attacks are worth bombing, etc.

I would also stop short of thinking that there's any legitimate "street cred" to be gained from playing what is honestly a relatively obscure Japanese video game series. Sure, a community like this is connected by our love of Touhou, but our primary goal is not to prove we're better than other players or to get the adoration of the masses. It's first and foremost to have fun.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Kappa on November 19, 2014, 11:38:32 PM
The effect of a new environment, perhaps? Certainly, playing without sound is an interesting experience. I sometimes find it refreshing to break my routine and not rely on audio cues.
I would think so - it's a logical conclusion - but I have tried playing -nosound style before out of experimentation and I did markedly worse.
tl;dr version:
It's first and foremost to have fun.
Eh, the more frustrated and annoyed I get over this, the more cathartic and awesome it'll probably be when sh!t goes down and the battle is won.  This is the journey to the top of a modest but not-so-large mountain.
And I refer to "credibility" by the standard that Lunatic difficulty seems to be the baseline for bragging rights around these parts (scorers aside).  Do I give any significant shits about it?  Not really, but would I like to have something to speak of as opposed to nothing?  Well, yeah.  ZUN mentioned in an afterword once that the "point" of Touhou (read: conditions for completion) is to 1CC Normal, and anything beyond that is going above and beyond.  So I'm gonna roll with that, since I find Hard to be a rather comfortable difficulty (at least by TD standards), but Lunatic to be rather absurd and overkill.  Hard is like the quarter-eater arcade difficulty while Normal is like the toned-down home release version designed not to promote autodefenestration.  Lunatic is like "idunno fukk u lol lets see who actually beats this" mode.

EDIT: my tl;dr:
I must put the Hard-mode Guze Kannon to rest
That is my goal, that is my quest
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Miki Revolverhead on November 21, 2014, 04:38:37 PM
First run of DDC ULTRA Extra:

(http://i.imgur.com/XfAccdV.png)


AAAAAAAAARRRRRRRRRRRGGGGGGGG


edit: forgot ultra mode

THE SAME HAPPENED TO ME YESTERDAY, BUT WITH KOISHI:

(http://puu.sh/cZNCu/15b5204e8c.jpg)

She was ALREADY exploding when I died. At that point I just went and flipped my table before crying in a corner.
Well, actually, no. I was playing in class, so maybe I did deserve it.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: pokemon123 on November 22, 2014, 05:29:36 AM
IN normal is stupidly hard >_>
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Kappa on November 22, 2014, 10:13:00 AM
IN normal is stupidly hard >_>
Where are you getting stuck?  If it's the Stage 4 Boss, I can feel your pain.  Marisa is just really hard, but Eirin isn't exactly a pushover either.  Kaguya might be slightly easier than Eirin for some, but of course you have to get through the doctor to see their patient.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: delicioussouls on November 26, 2014, 01:30:21 PM
I decided to try MoF hard. Almost got the 1cc on the first attempt, but I lost my last life while Kanako was exploding...

Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: pokemon123 on November 28, 2014, 09:37:32 PM
gah really starting to dislike pcb. A games easy mode shouldn't be this hard :/
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Cream Soda on November 29, 2014, 05:19:18 AM
PCB is the most forgiving game in the series. If you're not making any progress with Easy, the suggestions I offer are: make sure you're using vpatch, make sure you know all the non-scoring-related game mechanics (http://en.touhouwiki.net/wiki/Perfect_Cherry_Blossom/Gameplay), make sure you know everything in the wiki's beginner guide (http://en.touhouwiki.net/wiki/Getting_Started), practice some strategies in stage practice, find a few good replays (http://replays.gensokyou.org/index.php?u=&g=7&p=&t=0&d=1&c=1&ch=40) to mimic, bomb when you don't know how to dodge, and specifically to PCB, use your unfocused shot as much as you can manage, since it will give you border shields ten times as often. If you do all these things, you'll clear Easy soon enough.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Kappa on November 29, 2014, 05:35:03 AM
Not just in PCB, but in general, bombing is the number 1 best thing you can do to aid your survival.  If you're ever going to die, ever, EVER, then mash on that X key.  You're trading a bomb (which is cheap) to keep your life (which is much more expensive).  Basically, a life expended with bombs in stock is a tremendous waste, while a life ended with no bomb left is one well spent.

Additionally, try to remember when certain attacks occur in stages and against bosses, and learn how to dodge them.  Especially learn to identify streaming attacks, since they are trivial to dodge.

If you need to intensively practive a certain attack or section, Stage Practice is your friend.  Especially check out Spell Practice wherected it is available (IN, TD, DDC).

Lastly... everyone sucks when they start out.  Over time, the more you play, the better and better you'll naturally get at the games.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Justin on December 01, 2014, 03:41:33 AM
I am INCONSOLABLE right now.
I just destroyed Koishi for my first time. Should be celebrating, right?
Of course not.
In my pure joy of beating Subterranean Rose for the first time, I forgot to save a replay of the entire fiasco.
I always put up an extra clear on YouTube, so this means I have to run Koishi AGAIN.
Current mood (Only the first verse): https://www.youtube.com/watch?v=HAbHFayN0gE (Possibly NSFW if you work in a preschool)
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Nolegs the Cat on December 01, 2014, 08:38:39 AM
PCB is the most forgiving game in the series.

Imperishable Night says hi.
Never the less, I would recommend sticking with PCB easy. Sure, game-mechanic wise it's easy.
But PCB has the hardest easy-mode, pattern-wise, by far.
Clearing it first will make most of the other easy modes MUCH easier.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Failure McFailFace on December 01, 2014, 12:29:45 PM
Does DDC count? At all? Or not because lol item spam?
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Justin on December 02, 2014, 01:18:39 AM
Does DDC count? At all? Or not because lol item spam?
I'm not sure, because in order to get all those items, you'd have to be at the PoC more than often, which could result in you dying a lot if you don't normally do that. Seeing as how that's the only way to get extends (not sure if stg 3 and 5 do that anymore) I'd say it's definitely harder than PCB, but better than TD and the trance system.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Failure McFailFace on December 03, 2014, 12:31:47 AM
I'm not sure, because in order to get all those items, you'd have to be at the PoC more than often, which could result in you dying a lot if you don't normally do that. Seeing as how that's the only way to get extends (not sure if stg 3 and 5 do that anymore) I'd say it's definitely harder than PCB, but better than TD and the trance system.

Bombs autocollect all items on the sceen like a PoC, so there's that.

And, if you clear the non-spell/spellcard without bombing or dying, you get a bomb/life shard. What you get depends on what you got the last time you autocollected items.

I.E.: You just got a 0.5 bonus from collecting items, and you got a life shard (meaning you have autocollected 4 times before that). When you cleared the boss/midboss's nonspell/spell without dying, you got the normal power and point items, along with a bomb shard.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: cactu on December 03, 2014, 08:30:59 AM
wr potential until sakuya, after sakuya 680M easy if i cleared but i died to the beginning fairies of stage 6 XD

(http://i.imgur.com/Q2IF6sc.png)
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Baron_Blade on December 09, 2014, 03:31:27 AM
Phantasmagoria Trues Advanced. I picked it up after clearing Standard just for fun, and I got to Mima's last attack, with about 10% of the health bar left. I seem calm, but I am boiling on the inside.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: ILikeBulletZ on December 09, 2014, 06:24:59 PM
So yesterday I gave YET ANOTHER try at Koishi, and I got a few close runs, the closest and the one that hurt the most begin THIS BS...

(http://s4.postimg.org/64ofl4ofh/th001.png)


So, I want to ask you all something:

Taking a look at Koishi?s health bar...

If I HAD another life to keep going on, would I have cleared? Please tell me I wouldn't and I would have probably died anyway, because I DONT want to believe that I would have finally defeated Koishi, if it wasn't for the fact that FRIKING SANAE had to kill me with full power/bombs (She never does by now, it was just terrible luck and stupidity on my part) THIS one run...

Now, as I have said before, I don't mind challenges, and in fact I like them, I am having fun doing this!... but I still question myself about WHY the hell Koishi just seems so damn difficult when compared to every other EX boss! WHY??


ITS the fact that she is seemingly in the same category as the other, way less troublesome EX bosses that makes me rage, not the fight itself! If the other EX bosses had around the same difficulty as Koishi, I wouldn't mind one bit!...The fact that the Stage is probably among the easiest EX stages and I can perfect it almost every time doesn't helps one bit for comparison purposes...Its just weird...

Fun fact: According to the spellcard tracking story, I have reached Koishi 20 times AND I STILL HAVENT BEATEN HER!!! (Granted, this is counting all the stupid deaths to her very first spellcard, back when I didn't knew how it worked, the 2nd Spellcard has only 10 or so, but really, cmon on...)

As for the other EX bosses? They all took me 5 tries or less... WTF (I don't take into account Stage Restarts, only the boss fight itself).

Koishi is at least 3 times harder than all of them... why? :/
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Mero on December 10, 2014, 01:52:48 AM
you're getting there, keep trying.

if you're not using ReimuA, you can sit on top of Koishi during bombs to cancel some bullets with your hitbox (you can actually do this with ReimuA, but it's more risky because the invincibility wears off very quickly)
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: cactu on December 10, 2014, 06:00:07 AM
goodbye easy 710 million :V :V :V better die to easy stray bullets before patchy
pic.twitter.com/kbD4XFr30e
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Colticide on December 10, 2014, 12:22:58 PM
IaMP is really getting me mad, mostly when fighting Marisa. Stardust Reverie seems to be the only spell card that destroys me and I can't figure out how to jump over it while doing the damage I need. Either I do damage but take damage or I dodge it easy but lost any chance to attack.

Youmu I love you and all but I hate you all the same, you give me so much trouble on PCB. I end up losing most of my live on stage 5 and barely make it to Yuyuko.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Cream Soda on December 11, 2014, 11:29:03 AM
easy 710 million :V :V :V
@____@
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: MTSranger on December 14, 2014, 01:50:41 AM
Hi spell card 8-4 go die in a fire. 502 attempts in a row already, including dying when boss has 0 health, dying while boss explodes, 10 times each.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: pokemon123 on December 14, 2014, 06:57:47 AM
wrong thread derp
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Monothemeerp on December 16, 2014, 08:58:24 PM
Marisa Kirisame what is WRONG with your nonspells. Literally the only thing stopping me from clearing Extra.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: cactu on December 18, 2014, 11:25:33 AM
young demon lord 2 hard i guess
https://twitter.com/CactuTH/status/545531344282198016/photo/1
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Monothemeerp on December 18, 2014, 08:11:41 PM
tfw Philosophy of a Hated Person is something you will never not lose a life to
(Seriously how do you do this card? I can do the first phase easily but the other two are just insane.)
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Cream Soda on December 18, 2014, 09:14:18 PM
In the first part, the top-right part of the screen is safe. In the second part, you kind of have to memorize it, but the idea is to start in the bottom right, go to the top left, and then move to the right. In the third part, the bullets are moving only horizontally or vertically, despite the illusion, so you basically want to move right, move down, and stay inside a square while it moves to the top left when the explosions pass. It's a tricky spell.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: MTSranger on December 19, 2014, 09:47:57 AM
WHY WHY WHY am I so bad at dodging bullets from below WHY.
WHY AM I SO BAD even after playing for so long.

ISC 4-3 (0/386), 5-5 (0/217), 9-2 (1/331), 10-2 (0/471)
PLEASE GO DIE DIE DIE DIE DIE DIE I never want to see you again.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: ILikeBulletZ on December 20, 2014, 12:13:14 AM
What Sub Item are you using to help you with the scenes?

The answer is the Sub- Cursed doll, mate. Praise Cursed Doll?s sub shots! Seriously they are OP, and while it isn't NEEDED (I think I can safely say you pretty much DO need it if you intent to do 10-4 No Item, though), there is NO reason NOT to use it...

Save maybe on very few scenes where its better to use the Camera instead. But I can count those with the fingers of my hand.

But seriously, I do really hope you are doing it with the Doll Shot- I cant even begin to IMAGINE the hell this game would be, attempting to No Item stuff without it in certain scenes... that's just unnecessary difficulty :/

Most of the scenes you listened there are just pure dodging/RNG fest AFAIK. Except 9-2, but apparently you captured it already (?), so that's cool.

If it makes you feel better, I doubt you are so bad at dodging, 4-3 in particular is almost pure RNG praying. It has almost as much RNG as 5-2- which is really saying something.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: MTSranger on December 20, 2014, 01:58:06 AM
Yeah I'm using the doll sub and maximizing damage by trying to sit on the boss.
Eventually I got 10-2 (1/626) by having good luck on all 6 waves,
and 5-5 (1/310) by having some very lucky dodges as well.

Yeah I captured 9-2 a while ago, but it was also pure luck as well - don't read half of the bullets and have all of them pass by magically, and then having good enough luck to consistently sit on top of the boss without death and end it quickly. It's not as satisfying when you know you still can't read it  :V

Seriously, I just feel like I lack an ability to read things coming from bottom and always see gaps/walls way too late and can't react.

EDIT: actually, I found another one of those cards with bullets from below........ damn it 10-3. Now it's going to take 124534890 tries again because I just can't swim backwards through that shit at the speed of light :(
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Monothemeerp on December 22, 2014, 12:10:20 PM
>pretty good run of DDC Hard
>dies three times to Benben's second like an idiot
 :colonveeplusalpha:
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Kurtis on December 24, 2014, 04:28:22 AM
There I was, about to capture Murasa's third spell-card (Harbor Sign "Phantom Ship Harbor"). Finally, that little drumming noise played when you're about to capture a card. I thought to myself, "Wow, only one more of Murasa's spell-cards to go and I haven't died at all yet!" But all of a sudden, Murasa was pulling her anchors back in and it slammed right into me! I apparently positioned myself (barley) under the very, very tip of the anchor's arrow-like sides.

That darn anchor slammed into me...

Right when I was going to capture the card...

I also had multiple bombs that had gone to waste...

 :colonveeplusalpha:
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Pakken11 on December 27, 2014, 05:03:55 AM
So a few days ago, I practice SA Lunatic Stage 4, 5, and 6, then go for a full run.
After a couple restarts, I get to Satori WITHOUT DYING(!!!), but then she takes 5 (F-I-V-E) LIVES.
How.. What.. Why.. I didn't even... WHAT??!?!?!!!!
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Mr Jovial on December 27, 2014, 01:35:12 PM
1MNB run on IN extra, died to Mokou's 2nd spellcard (the one with the aimed phoenixes) because I wanted time points for grazing and got almost trapped. Nearly escaped but went too far and hit the red spiky stuff from a previous phoenix. Shame. Was also the first run I capped her last nonspell so yay?
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: ILikeBulletZ on December 27, 2014, 07:46:18 PM
Rant Alert!


..........................


So after trying SA extra stage for GOD KNOWS HOW MANY ATTEMPTS, I just have to say this:

You know what, Koishi?

SCREW YOU, YOU WIN.


I QUIT.

1) Your stage is annoying to do, easy, but annoying nonetheless. Because every single time I want to get to you I have to do the same  shit again and again and again and again and again and again and again and AGAIN..........

2) Your battle is just plain ridiculous. I don't know why, but its like I cant even play properly anymore. Its like at the very moment you and your fucking BGM show up, I lose all my Danmaku experience and behave like a complete idiot, losing lifes without bombing in the EASY AS HELL NONSPELLS!!!

3) Even when I DO play almost perfectly ("Perfectly"= Trying play my best and Deathbombing almost every time), I just. CANT. Take down your crappy Final Spell, if I even get there, oh wait I did so 4 times, but I died when you had less than 20% of your health bar because of your stupid, idiotic, BS hitbox Roses, and finally, honestly I am just sick of this, I cant even do the fairies at the start now, WHAT THE HELL...


NO, just no, screw this.

I will return later when I get a couple of 1cc Lunatics in other games, because apparently, one needs to have the skill level to 1cc multiple Lunatics to beat you, despite the fact that, you know, I have beaten nearly ALL the other Extra Bosses back when I didn't had a SINGLE Lunatic 1cc under my belt, and I have beaten them all within the span of around 1 or 2 days of playing, at the very most, while I have been attempting to defeat you for...

I really don't want to think about it. It has been 3 weeks now? No clue Ok to be completely fair, I obviously haven't spent the entire 3 weeks attempting to do this shit EX stage, I have been doing other runs too, but still

Anyway, I guess you truly aren't just some ordinary Ex Boss, so that does not apply to you, I REFUSE to believe you are even remotely close in difficulty than the other EX bosses, THATS HOW STUPID HARD YOU ARE, GO DIE IN A FIRE, KTHXBYE.

EDIT: Forgot the heart hitboxes. Those are sort of screwed, as well.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Kurtis on December 28, 2014, 05:19:46 AM
Have you ever had those moments where you find yourself trying to capture an extremely hard spell card, but you go, "no thanks, this is way too hard. I'll just bomb this card". So you sit back, lower your guard down, let go of the arrow keys and push the X button...

Only to find out you have no bombs...

*pchuun*
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: SomeGuy712x on December 28, 2014, 07:57:44 PM
Have you ever had those moments where you find yourself trying to capture an extremely hard spell card, but you go, "no thanks, this is way too hard. I'll just bomb this card". So you sit back, lower your guard down, let go of the arrow keys and push the X button...

Only to find out you have no bombs...

*pchuun*

LOL, I've definitely had that happen before! I've also had times when I decided to bomb, only for nothing to happen because I had no bombs, but then I go on to capture the spell card that I would've failed if I did have a bomb to use there. For that reason, sometimes I feel like I'm more likely to capture tricky spell cards if I have no bombs.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: delicioussouls on December 29, 2014, 02:04:29 AM
Was doing a Youmu nofocus timeout of Fantasy Seal -Fader- on Lunatic, and I would have had it at 29 tries instead of 117 if I didn't smack my face into one of the little yin-yang orbs Reimu throws out at 3 seconds left... the black part just blended into the background so well.

My first DDC Hard 1cc ever, and I went from something like 7 spare lives to 3 because I died, in order, with at least a bomb in stock each time, twice to Seija's easy first and second nonspell (full bombs), once to point-blanking on her final, once to crashing into the spirits on Stage 6, and once again to Seija on her annoying crossing-walls nonspell.  On top of that, I missed the easy 2.0 life piece at the beginning of Stage 6. I was raging so hard by the time I got to Shinmyoumaru that I just instabombed her first spell without even trying to dodge it. :P

I've completely stopped trying to time out Saigyouji Flawless Nirvana, since it fills me with the most incoherent rage I've ever felt. 1400 tries and the closest I've gotten is something like 35 seconds. I always die to stupid things too, like really slow butterflies that I inch into.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: cactu on December 31, 2014, 08:34:06 PM
I don't know if I should be mad about this or not but this was my second run that reaches stage 6 with a score that is easy to WR with as long as I don't die and I once again, die on something that could be called easy.
This time on stage 6 opening bullets because of some really weirdly difficult RNG that I have never seen before, and last time on young demon lord... I hope this isn't going to be a trend
http://replays.gensokyou.org/download.php?id=35764
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Pakken11 on January 01, 2015, 05:35:31 AM
So I capture Concerto Grosso but die on Stygian Riverside? What is WRONG with me lolol

Took three (four?) tries for that 1cc (Luna). Alice and Chen weren't very nice to me today Q~Q
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Pakken11 on January 03, 2015, 08:15:28 AM
Sorry for double post, but I just must.

UNREASONABLE. FAKE-DIFFICULTY. OBNOXIOUSNESS. these were the ingredients chosen to create the preparing little girls

Why do I even bother. *pulls hair and cries in corner*

ANDWHATISTHATRIDICULOUSNESSAFTERNAZRINQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQ
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Mr Jovial on January 03, 2015, 09:28:25 AM
Welcome (https://www.youtube.com/watch?v=OPJWb9gbG0Y) to UFO lunatic. (http://youtu.be/4p-NKrKEF9g?t=17m14s) (volume warning on that second video)
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Pakken11 on January 03, 2015, 11:09:06 AM
Welcome (https://www.youtube.com/watch?v=OPJWb9gbG0Y) to UFO lunatic. (http://youtu.be/4p-NKrKEF9g?t=17m14s) (volume warning on that second video)

I AM playing on Lunatic. Have been for a while. Then quit for a while. Then trying again. And I'm on the verge of quitting again. Cause danmaku slot-machine game.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Mr Jovial on January 03, 2015, 12:49:06 PM
Well, it is noticeably harder than most other lunatic 1ccs (PoDD is even more difficult) and in the later stages you do end up bomb spamming everything so the UFOs do get obnoxious :V
I think in the last Touhou popularity poll doodah, only 4.8% of people could do a UFO lunatic 1cc so it's by no means easy. It's mostly resource management though, on my hard and lunatic 1ccs I think I entered Byakuren with about 6 lives and a couple of bombs. But in all seriousness, midboss Nazrin is when the game gets very lunatic. Keep going though, because imo, UFO lunatic is one of the last things you should do before scoring/high tier survival (no bomb/NMNBs) and that's where it gets really fun and difficult.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Pakken11 on January 03, 2015, 01:47:37 PM
Well, it is noticeably harder than most other lunatic 1ccs (PoDD is even more difficult) and in the later stages you do end up bomb spamming everything so the UFOs do get obnoxious :V
I think in the last Touhou popularity poll doodah, only 4.8% of people could do a UFO lunatic 1cc so it's by no means easy. It's mostly resource management though, on my hard and lunatic 1ccs I think I entered Byakuren with about 6 lives and a couple of bombs. But in all seriousness, midboss Nazrin is when the game gets very lunatic. Keep going though, because imo, UFO lunatic is one of the last things you should do before scoring/high tier survival (no bomb/NMNBs) and that's where it gets really fun and difficult.
I also posted in the blogging thread, but I did calculate that if I can SOMEHOW get to Shou with 4~5 lives, I could finish off Byakuren quite safely. Also, you cannot, in absolutely NO way, lump Hard and Lunatic together like that - I can FOOL AROUND and STILL 1cc Hard with ANY char in ONE try, but Lunatic is ridiculous even with broken S(adistic)-anae. And the reason it's so ridiculous is because even with the perfect UFO route, those things can STILL troll you if you make the even the SLIGHTEST of timing mistakes. Other Lunatics have you dodging bullets with machine-precision; this one has you doing that AND machine-perfect UFO routing with a HARPSTRING of an error-margin. Other Touhou games' resource-rewarding system isn't so counter-survival as UFO's - even the uber-hard, graze-crazy SA rewards you ONLY when you survive a boss attack lolol

Oh, and I DON'T play scoring nor high tier survival, and I'm definitely not interested in them - please, I gotta live a life lololol - so I guess UFO Lunatic IS the last thing I'll do? Maybe I shouldn't try so hard then - gotta keep playing them Touhous :P
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Sakurei on January 03, 2015, 01:58:50 PM
This is really funny to read, imo. Also:

And the reason it's so ridiculous is because even with the perfect UFO route, those things can STILL troll you if you make the even the SLIGHTEST of timing mistakes.

That's not trolling. Last time I checked, that is called making a mistake. The UFOs are static, so if you fuck them up, they didn't troll you. You fucked them up.

Oh, and I DON'T play scoring nor high tier survival, and I'm definitely not interested in them - please, I gotta live a life lololol - so I guess UFO Lunatic IS the last thing I'll do? Maybe I shouldn't try so hard then - gotta keep playing them Touhous :P

Nothing stops you from progressing further at a natural pace. You don't have to play 10 hours a day to go for the things mentioned. A steady effort, regardless of how slow it is, will still bring you further than just quitting because you've ostensibly reached the pinnacle of Touhou.

Machine-precision was funny though. I'll give you that. Good luck. I hope you can clear soon
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Pakken11 on January 03, 2015, 02:18:42 PM
That's not trolling. Last time I checked, that is called making a mistake. The UFOs are static, so if you fuck them up, they didn't troll you. You fucked them up.

I believe you missed the "timing" part of my statement - milliseconds to be exact. Know the flashy ones? Know how summoned UFOs follow you around? Know how foes with UFOs don't always stay still? Know how certain patterns are random and don't allow you to make the same movement every time? Exactly.
Oh, and route doesn't mean execution. Route is just route.
Survival stuff is quite in line with 1cc-ing, so that would probably just happen eventually. Scoring, on the other hand, is a big NOPE, cause I can't be bothered to figure out all the milking ridiculousness and such. NOPE.jpg
By the way, glad you found it funny - rants are supposed to be.
(Also, I abhor foul language and WILL take unintended offense. If you did intend it, oh well then - someone has a character problem.)
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Sakurei on January 03, 2015, 03:01:10 PM
Evidently you have issues with some parts of UFOs system. For example the flashy UFO tokens: When they're about to change, they go really really flashy, so it's natural to sometimes catch them right after they changed color (and if you didn't know, they stay in their current color if you hover near them). Summoned UFOs following you is something you can account for in your play since you know it will happen. Fairies that carry UFO tokens always spawn in the same spot to my knowledge, so again something you can account for (I also believe their movement is static). Yeah, some patterns are random. I'll give you that point. But it's usually worth it to use a bomb to collect a token if it means you can gain an extra life (or bomb+bomb piece).

Good of you to tell me you don't like crude language. Of course, I don't intend to offend someone with the way I type, but I really don't care if you get offended by something like that. I'm not attacking you directly with that, so for as long as that is the case, you can be offended for all I care. being offended makes you neither right nor does it give you any right over my person (or rather over my way of typing). 
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Pakken11 on January 03, 2015, 03:34:06 PM
As I said, route = execution. Of course you can account for all of those and map out the perfect solution. Will you be able to pull it off every single time? Yeah, if you got machine-perfect timing and precision and luck with the random patterns. My rant here is (and has been ever since I started playing that abomination lol) that UFO is hard because of something else than just dodging bullets, when it's a main numbering in a mainly bullet-dodging series. (Oh, and I used to hate PoFV for its un-patterned chaos as well - Easy often has you dodging Hard density/speed of other games, and a lot of it is about charge attack strategies and such)

Well, sure I can't control your actions, but sure you must know already that you can't control others' reactions either. I'm just saying that I often find it difficult to be on good terms with someone when they use crude language towards me - even if as a joke. It's more of a request than a demand.

Lol, never thought I'd hate a Touhou gimmick more than Aya (not 10-8) in 9.5 - and with her I wanted to tie her up and slowly rip her into a thousand pieces by the time I captured 9-6. And I hate violence and gore in general.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: pokemon123 on January 03, 2015, 09:01:15 PM
woah someone hates ufo as much as I do hey friend


Uh as for me I guess I died on kanako's last card when I was about to get my first normal 1cc
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Baron_Blade on January 04, 2015, 12:25:47 AM
PT has broken me. I got to Alice's last card with four lives. I still got a game over. I lost two on her first phase because I'm an idiot, but two lives should have been enough to survive the second half. Apparently not, though. I give up on this run. I force-unlocked Terminus, and it feels good. I'm not gonna deal with those seven stages of hell for a long time.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: ?q on January 04, 2015, 01:47:33 AM
PT has broken me. I got to Alice's last card with four lives. I still got a game over. I lost two on her first phase because I'm an idiot, but two lives should have been enough to survive the second half. Apparently not, though.
It's an extremely fickle attack even if you know what you're doing, so don't feel too awful.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Pakken11 on January 04, 2015, 04:14:33 AM
woah someone hates ufo as much as I do hey friend

*hi5*  :V :V

It's like I'm playing IWBTG when I'm actually not and don't even want to - ever lolol
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Mr Jovial on January 06, 2015, 12:49:07 PM
Ugh, almost NMNB IN extra but I failed Imperishable Shooting on the third wave because I was too aggressive :<
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: pokemon123 on January 08, 2015, 06:07:15 AM
meh realized this was whiny
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Pakken11 on January 09, 2015, 01:07:35 PM
Why can't Sanae be meaner to Kogasa. Really, I feel like BREAKING  one of her legs and making her a REAL karakasa  >:( >:( >:(
Actually, both of them, along with her neck, would be REALLY nice  :flamingv:


Ugh, I feel like I'm playing (or moar liek "attempting" >_>) the Just 1% Mission from DJ Max Portable 2 ALL OVER AGAIN - you know, again and again and again and again and again until you just BLOW UP, throw the machine against the wall, and go cry in the corner  :colonveeplusalpha:
Over 2 hours straight of playing and my elbows hurt so bad right now QQQQQ
(I play with my elbows resting on my quads and my nose deep in the screen lol)


Well, at least I got to mid-Byakuren on one of the two billion restarts, and THAT was with all kinds of stupid deaths and UFO trolling lolol - I had pretty much given up by the time I started Stage 5 with 3 lives (and Stage 6 with none QQQQQQ)


(Hint: I think the several days of not-playing helped. Rhythm Game? Danmaku? It's all about "cooldowns"  ;) )
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Andrew on January 11, 2015, 06:05:54 AM
(http://i.imgur.com/4TzEoGN.png)

That last photo would have brought my score above 460k if I hadn't missed the nice shot.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Pakken11 on January 11, 2015, 10:58:54 AM
Perfect Ichirin, and I still do mid-Byakuren. *chabudai gaeshi*
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: LunaWillow on January 13, 2015, 06:20:45 PM
I... I was so close to clear SA normal... I died on Okuu's last Spell Card... Just because I lost too many lives on her previous one... But everything went good! Even Orin, that's often problematic for me. I can't believe this... *sob*
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Uruwi on January 18, 2015, 12:07:30 AM
I was grinding on SA until... (http://replays.gensokyou.org/download.php?id=35960)
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Rio on January 18, 2015, 12:18:21 AM
I was gonna beat DDC on Lunatic.
Until Sukuna's timeout spell came and I died, I was also on my last life.
i never played ddc ever since that day
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Pakken11 on January 25, 2015, 06:34:23 PM
Started Stage 5 with 5 lives. FIVE lives. F-I-V-E lives. I used all 5 of my bombs on Murasa to get it, too. I was so nervous (and cold) that I was shivering all throughout.
And yet I still died.

At this point, it's not even rage anymore. Where's a shoulder I can cry on *sniff* Q~Q
(http://previews.123rf.com/images/yayayoy/yayayoy1211/yayayoy121100005/16215393-emoticon-crying-out-loud-smiley-emoticon-face.jpg)
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Uruwi on January 25, 2015, 08:18:55 PM
Started Stage 5 with 5 lives. FIVE lives. F-I-V-E lives. I used all 5 of my bombs on Murasa to get it, too. I was so nervous (and cold) that I was shivering all throughout.
And yet I still died.

At this point, it's not even rage anymore. Where's a shoulder I can cry on *sniff* Q~Q
(http://previews.123rf.com/images/yayayoy/yayayoy1211/yayayoy121100005/16215393-emoticon-crying-out-loud-smiley-emoticon-face.jpg)

You should enter Stage 5 with at least 6 or 7 lives; otherwise, you're not going past Byakuren.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Pakken11 on January 25, 2015, 09:02:15 PM
You should enter Stage 5 with at least 6 or 7 lives; otherwise, you're not going past Byakuren.

I have done Byakuren before with continues, i.e. 2 lives 2 bombs, and I can collect up to 4~5 bombs in stage 6.
This was due to 2 stupid deaths, each on Shou and Nue. That, and a miscalculated UFO summon - had a piece missing on both life and bomb.
I even entered Stage 6 with 3 lives and no bombs, and then managed to collect 4 more. 3 lives and 4 bombs should've been way more than enough.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Cream Soda on January 25, 2015, 10:55:47 PM
I was gonna beat DDC on Lunatic.
Until Sukuna's timeout spell came and I died, I was also on my last life.
i never played ddc ever since that day
I once lost a credit while she was exploding. It just means you need to get better. You can do it!!! :3
You should enter Stage 5 with at least 6 or 7 lives; otherwise, you're not going past Byakuren.
If you practice enough, you can clear the whole game without being hit, bombing, or summoning a UFO. An extra life is just generosity; you don't actually *need* it.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: チソウ タイゼン on January 26, 2015, 04:08:14 AM
Quote from: Cream Soda
An extra life is just generosity; you don't actually *need* it.

Ehh, a lot of us can't operate without ample insurance
Like myself. And my newly acquired habit of dying up to three times on spells I could previously cap in my sleep.

I can't tell if I should never play again, or never stop playing again
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Mero on January 26, 2015, 06:21:52 AM
Started Stage 5 with 5 lives. FIVE lives. F-I-V-E lives. I used all 5 of my bombs on Murasa to get it, too. I was so nervous (and cold) that I was shivering all throughout.
And yet I still died.

At this point, it's not even rage anymore. Where's a shoulder I can cry on *sniff* Q~Q
(http://previews.123rf.com/images/yayayoy/yayayoy1211/yayayoy121100005/16215393-emoticon-crying-out-loud-smiley-emoticon-face.jpg)

Obligatory UFO thing to mention (http://www.shrinemaiden.org/forum/index.php/topic,14341.0.html)
Keep at it, it's just a matter of practice (and patience), five lives on stage 5 should be enough to clear with what's available in there and in stage 6
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Emerald Mint on January 26, 2015, 08:39:38 AM
can't believe i've been pulling my hair out over EoSD for the challenge over the last few days. i don't know why, but every time i'm distracted or misread a bullet, due to lack of hitbox, i just end up dying without the chance to bomb. and when this rages me enough that i already had bombs in stock prior, I either mash ALT-F4 or start over from scratch. doesn't matter which difficulty i play on, gets me every time
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: maibpenrai on January 27, 2015, 09:29:22 AM
Ten attempts at UFO stage 4. Ten. No success. Got to Murasa's last spellcard with zero lives and zero bombs on the last go and got splatted instantly. And I kept fucking up the mid-boss thing after getting it perfect the first couple of times (maybe out of sheer stupid luck, idk).

Fucking fuck a fuck.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Pakken11 on January 27, 2015, 11:16:07 AM
Ten attempts at UFO stage 4. Ten. No success. Got to Murasa's last spellcard with zero lives and zero bombs on the last go and got splatted instantly. And I kept fucking up the mid-boss thing after getting it perfect the first couple of times (maybe out of sheer stupid luck, idk).

Fucking fuck a fuck.

It's UFO. It's like taking care of a beagle - you don't get better at it, you just get used to your room/resources going all over the place all the time.
I can't even begin to describe my feelings toward it lol
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Nameschonvergeben on January 27, 2015, 12:34:47 PM
I dunno man, I have seen people get better at UFO :/
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Pakken11 on January 27, 2015, 01:26:03 PM
I dunno man, I have seen people get better at UFO :/

They say that for beagles, too.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Cream Soda on January 27, 2015, 02:07:45 PM
Ten attempts at UFO stage 4. Ten. No success. Got to Murasa's last spellcard with zero lives and zero bombs on the last go and got splatted instantly. And I kept fucking up the mid-boss thing after getting it perfect the first couple of times (maybe out of sheer stupid luck, idk).

Fucking fuck a fuck.
Ten is... not that many. Some advice: if you can perfet the stage part, get the 1-up from the midboss, and get an extend from four red UFOs, you can bomb all of Minamitsu's attacks. If you're brave enough to get green UFOs instead, just six of them is more than enough to bomb all her patterns and not lose a life during your run, with a few extra bombs to spare as well.
I dunno man, I have seen people get better at UFO :/
See, this guy knows.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Pakken11 on January 27, 2015, 06:29:50 PM
Ten is... not that many.

Dunno, I saw Byakuren about 20 times total, including stage practice and all, before FINALLY getting my Lunatic 1cc, and it felt like a pretty huge "finally" to me - huge enough to actually break me for a while.

But it might just be me - I get frustrated with stuff like this when I can't get it right within a set of like 5~10 tries lol
Probably also why I can't bother with stage practices - I get nauseated from the first few runs lolol

See, this guy knows.

Not the beagles, apparently.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: ILikeBulletZ on January 27, 2015, 07:23:17 PM
I actually do A LOT of more stage practice from various stages of various games than actual runs...

 I dunno, I just find it fun...

Lately I am trying to focus on getting another Lunatic 1cc- MoF is my next target. We will see how it goes...
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Emerald Mint on January 27, 2015, 11:51:00 PM
Pretty angst that my work in trying to get the EoSD lunatic clear has been undone, since I had no screenshot. No doubt I'm going to lose sleep over this.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Pakken11 on January 29, 2015, 10:24:39 AM
Lately I am trying to focus on getting another Lunatic 1cc- MoF is my next target. We will see how it goes...

For a moment I read "no focus" instead of "to focus" and got scared lol

MoF is all about bombing. That, or CHO-MERISA >8DDDD *shot*
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Elysia on January 30, 2015, 01:55:57 AM
*times out War God Fusion Yamataizer*

*attempts to record*

*sees FPS consistently at 50 or lower, when it was a solid 60 in actual gameplay*

 :flamingv:

Come on, this is one of my best achievements in a long time and I can't even properly enjoy it because Fraps hates Riverbed Soul Saver. :qq:
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: ?q on January 30, 2015, 12:03:39 PM
*times out War God Fusion Yamataizer*

*attempts to record*

*sees FPS consistently at 50 or lower, when it was a solid 60 in actual gameplay*

 :flamingv:

Come on, this is one of my best achievements in a long time and I can't even properly enjoy it because Fraps hates Riverbed Soul Saver. :qq:
I ran into the same problem with my ReimuA capture of Masquereidoscope.  Even after turning off all the graphic options I could only get it to record at mid-50 FPS.

Also, replays show the graphic options you had on at the time, not what you have set, so you actually have to do your accomplishment with recording in mind.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: loreis on February 05, 2015, 02:48:25 AM
That moment when I was about to get my first 1cc ever (on DDC...easy shhhh) and I die at the last ball flying towards me at the last boss....ggwp? I did end up getting the 1cc as a retry. I stayed on 1 life the whole game cuz when I got a life I died lol...so lucky. I spammed my three bombs at the end just to make it through.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: LunaWillow on February 10, 2015, 03:01:50 PM
And so, in one of my best runs in UFO I die near the end of Byakuren fight.
I wasn't expecting myself beating the game, but still, After pretty good Murasa fight... I feel hollow inside...
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Uruwi on February 10, 2015, 09:52:19 PM
And so, in one of my best runs in UFO I die near the end of Byakuren fight.
I wasn't expecting myself beating the game, but still, After pretty good Murasa fight... I feel hollow inside...

WHAT NOOOO NOOOO <censored> (https://www.youtube.com/watch?v=4p-NKrKEF9g)
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: anthonyshu01 on February 11, 2015, 03:12:48 AM
I hate it when I accidentaly bump into Miko on Stage 6 TD to collect divine spirits...
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Sakurei on February 12, 2015, 08:37:07 AM
(http://i.imgur.com/Mc3OoK2.jpg)

Going with PoDD scheme, Next PB is 2.997, then 2.998, then 2.999, then 2.9999 and then 3b with a lot of points overkill.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: LunaWillow on February 12, 2015, 02:31:10 PM
I died right after Shiki's timer in PoFV extra ended. And that was my last life.
My hands hurt
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Hainiryuun on February 28, 2015, 10:05:53 PM
Another perfect IN extra stage lost due to failing at non-spells -.-
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Sakurei on March 01, 2015, 07:09:58 AM
Another perfect IN extra stage lost due to failing at non-spells -.-

I know that feel. Bad feel. Every tiem
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Mero on March 01, 2015, 08:11:18 PM
SA is shit.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: LunaWillow on March 01, 2015, 08:14:57 PM
SA is shit.
Orin? :V
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Mero on March 01, 2015, 08:17:20 PM
Orin? :V
I wish I could get to Orin to say it's her...
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Uruwi on March 01, 2015, 08:45:40 PM
I got to Suwako's ninth spell (with MarisaB, of course) with 3.00 power, but died with 4 seconds remaining. Maybe not last-second, but last four seconds.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Mr Jovial on March 02, 2015, 07:36:54 PM
Stage 5 midboss Orin might just be the most disgustingly annoying thing in the series :<
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Koog on March 03, 2015, 03:17:56 AM
I reached Remilia's final spell with 1 bomb left. And lost... I hate everyone.
I even beat Patchouli without using bombs or losing lives...
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: SirSlarty on March 06, 2015, 01:15:15 AM
Speaking of SA, I got this:

(http://i.imgur.com/nXwRcWR.png)

And lost all of my lives to Okuu.
I've been practicing this for at least a year.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: MTSranger on March 06, 2015, 07:55:09 AM
> Die to Yuyuko's opener
> Perfect the rest of Yuyuko fight :V :V :V
I should go shoot myself now.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Agent17 on March 06, 2015, 07:00:53 PM
Just died at Mamizou's last spell when she had less than 1/4 of her health >_<
I felt my heart beating when i was at the last spell
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: ILikeBulletZ on March 06, 2015, 07:15:03 PM
> Die to Yuyuko's opener
> Perfect the rest of Yuyuko fight :V :V :V
I should go shoot myself now.


Well That opener does get me a fair amount of times as well.

I don't know why, it isn't really that hard, but I would say its the 4th hardest thing she has (Below her survival, her penultimate, and that one bubble streaming spellcard).
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Tribow on March 06, 2015, 10:09:56 PM
Twas a lovely day as I played through EoSD.
I was able to keep myself from dying all the way to patchouli.
I wasn't sad yet, I still had Sakuya to battle.
dies three times
Okay okay, one life left. I should've bombed when fighting Sakuya. I'm sure I can beat Remilia though.
dies again
WHOAH! Okay, on her last spellcard, I can do this! I've done it before! REMILIA YOU CAN'T STOP MY DIVINE STAR POWER! I'LL BEAT YOU FOR SURE!
dies
....
...........
................
I can't even see her healthbar....

Marisa Bad ending
Flips Keyboard
Cries in corner
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Koog on March 06, 2015, 10:25:48 PM
Twas a lovely day as I played through EoSD.
I was able to keep myself from dying all the way to patchouli.
I wasn't sad yet, I still had Sakuya to battle.
dies three times
Okay okay, one life left. I should've bombed when fighting Sakuya. I'm sure I can beat Remilia though.
dies again
WHOAH! Okay, on her last spellcard, I can do this! I've done it before! REMILIA YOU CAN'T STOP MY DIVINE STAR POWER! I'LL BEAT YOU FOR SURE!
dies
....
...........
................
I can't even see her healthbar....

Marisa Bad ending
Flips Keyboard
Cries in corner


I feel you. Only one bomb against her final spell

dies...
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: LunaWillow on March 06, 2015, 10:53:01 PM
I feel you. Only one bomb against her final spell

dies...
We all know that pain.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Pakken11 on March 15, 2015, 02:32:48 PM
Did 1 bomb on VoWG Lunatic QQQQQQQQQQQQQQQQQQQQQQQQQQQ
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Arcengal on April 04, 2015, 08:51:40 PM
Don't play Touhou for 6 months.

Think, "I'll just play a quick extra for laughs".

Almost about to perfect Nue on first try with zero warm-up.

Die to second phase of Grudge Bow.

Would have been epic too.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: LunaWillow on April 07, 2015, 10:40:08 AM
So I had a VERY good try on PoDD normal. I even perfected Chiyuri! Yumemi, obviously raped me shortly after.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Mr Jovial on April 10, 2015, 02:39:50 PM
Just had a great score run crash, burn, explode and get peed on by stage 6.Scored 4.19 billion and probably could've gone past 5 billion if I hadn't gotten bad RNG and if I played a little better. Pretty sure I only had 1 death and 1 deathbomb before entering stage 6 and then I had a 7 miss stage 6. Goddammnit :<
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Sakurei on April 10, 2015, 04:08:28 PM
Just had a great score run crash, burn, explode and get peed on by stage 6.

Welcome to Imperishable Night scoring. We hope you enjoyed our free trial and would love for you to enjoy your stay.

If you purchase now, you can get a free good Kags run to go with shitty early stages.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Koog on April 10, 2015, 04:44:52 PM
Enters Kanako with 5 lives. Lost them all at MoF...
Guess I need a bit of practice with Kanako.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Pakken11 on April 11, 2015, 09:26:38 AM
Enters Kanako with 5 lives. Lost them all at MoF...
Guess I need a bit of practice with Kanako.

MoF is all about bombing :D
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Monothemeerp on April 11, 2015, 02:15:19 PM
Died to Remilia's fast knife throw thingy nonspell twice. Would've 1cc'd if I didn't fail spectacularly there. I even captured Thousand Needle Mountain and Vampire Illusion,

;_;
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Nameschonvergeben on April 11, 2015, 07:23:35 PM
FUUUUUUUUUUUUUUUUUUUUUUUUUUUU i was SOOOOO close to no focus time out and then THIS happens!!!!!!!!  :colonveeplusalpha: :colonveeplusalpha: :colonveeplusalpha: :colonveeplusalpha:
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Esper on April 12, 2015, 02:50:48 AM
>Trying to 1cc UFO Hard again to get back into the swing of things
>Stage 1, die to the last spell
>"Oh it's okay, I'll just bomb next time."
>Stage 2, die to midboss opener because overzealous item collection
>"..."
>Stage 3, collect three UFO pieces JUST AS THEY SWITCH COLORS and screw myself out of what could have been two lives
>Die to the end spam of stage 3  while trying to collect UFO pieces and make up for the load of shit from before
>turn off game
>make this post
>lie down
>try not to cry
>cry a lot
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Nolegs the Cat on April 14, 2015, 01:46:21 AM
Why am I so bad at Ten Desires
Whyyyyyy :getdown:

Trying to 1cc TD hard again after my hiatus
Clip deaths everywhere.
I'm find it harder then EOSD FFS...
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Mr Jovial on April 18, 2015, 12:06:32 PM
Just had 2 particularly annoying scoreruns. My goal is 5 billion, first of the 2 runs scored 4.94 billion. It was great survival (1 death, 2 failed last spells and a couple of survival bombs) but there were a few bad PoCs where I wasn't below -30% or I dropped some items. The real blow was failing Kaguya's 2nd last spell on the first wave, costing like 95 million  :ohdear:. Second run was basically the opposite. Terrible survival, lots of deathbombs and stupid misses but lots of good familiar cancels and most scoring tactics went well. That run got 4.85 billion. Oh well.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Nolegs the Cat on April 24, 2015, 08:43:45 AM
PCB lunatic is destroying me
So many fucking stupid deaths.
Just trying to use a credit-feed clear to unlock the game for practice mode
Too busy raging at how frickin bad I'm doing to do so

...

I'm pathetic. :V
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: MrL1193 on April 24, 2015, 09:02:51 AM
If by "stupid deaths," you mean Stage 3, I would consider that perfectly normal. :V Alice is downright nasty on Lunatic, far more so than anything Stage 4 throws at you.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Nolegs the Cat on April 24, 2015, 09:14:09 AM
If by "stupid deaths," you mean Stage 3, I would consider that perfectly normal. :V Alice is downright nasty on Lunatic, far more so than anything Stage 4 throws at you.

Various places of stage 1, various places in stage 2, various places in stage 3, etc....
Pretty much everywhere.
No specific point I find difficult, just me being an idiot/bad.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Pakken11 on April 24, 2015, 05:11:33 PM
If by "stupid deaths," you mean Stage 3, I would consider that perfectly normal. :V Alice is downright nasty on Lunatic, far more so than anything Stage 4 throws at you.

Alice 2nd midboss nonspell & Orlean Dolls on Lunatic are what I find the most ridiculous among her patterns.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Reiko on April 26, 2015, 08:14:19 AM
PoDD is a stupid and frustrating game that I can't stop playing even though I have no hope of ever getting a 1cc.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Nolegs the Cat on April 27, 2015, 10:27:01 AM
Gameovered to Ressurrection Butterfly.
I'm happy I made it that far but I would've 1cc'ed had I not had 2 derp deaths in stager 6 (spam and first spell)
Gaaaaah.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: MetalStudios on April 27, 2015, 12:30:39 PM
One time I made it to Mokou's timeout card
there was 3 seconds left and I lost my last life before I could bomb because it didn't look like the bullet would hit (I was Reimu so smaller hitbox)
I've never made it that far again........
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Mikuru on April 28, 2015, 11:08:38 PM
TWO deaths on Lunasa's opener. Not the tricky first part, both on the really easy second part.

So what happens? Of course I get all the way to Resurrection Butterfly. If not for those deaths earlier, I would have cleared :(
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Nolegs the Cat on April 28, 2015, 11:12:51 PM
TWO deaths on Lunasa's opener. Not the tricky first part, both on the really easy second part.

So what happens? Of course I get all the way to Resurrection Butterfly. If not for those deaths earlier, I would have cleared :(

Well I always die like an idiot a fuckton in stage 3

And in my most recent run the RNG spit on me during maiden's bunraku, walling me twice in a row
FFS.... Alice's midboss nonspells are ridiculous and they have way to much health!
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Mero on April 29, 2015, 01:08:03 AM
FFS.... Alice's midboss nonspells are ridiculous and they have way to much health!
they at least are static, so once you find a way to do them you can do it every time
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Nolegs the Cat on April 29, 2015, 10:20:00 AM
I gameovered on Components of Kompaku.
Come on, seriously? that's PATHETIC.... =/

Derps to death fairy before Prismriver, Youmu's penultimate and Yuyuko's opener made me gameover at Yuyuko's false final.
If I didn't have even one of those I probably would've 1cc'ed. Especially the Youmu Penultimate or death fairy one.

Why is my RNG on Letty so bad...
It's all easy and I perfect it 90% of the time but I look at videos and I seem to be very unlucky ;V
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Uruwi on May 04, 2015, 08:50:08 PM
Mountain of Faith Normal scorerun MarisaB.

Finally reached Aya with 3.00 power. Bomb her second spell; end up with 4.65 by the third nonspell. Bomb that; get 3.65 for Illusionary Dominance, and bomb twice on that, leaving me with 1.65 for her last spell.

Bomb that, dodge the rest, and get hit as Aya is defeated.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Lisanius on May 05, 2015, 05:00:21 PM
I was playing Impossible Spellcard (Yeah, I'm the one guy who still hasn't beat it heh), and I got to Day 3, reached Mokou's 2nd spell, titled "Immortality's Reckless Sacrifice". I spent so many attempts trying to do it without using any of the "Cheat" items.

I actually did it on my 11th attempt.
Except I beat her mid charge. I took my hand off the keyboard all excited, just to realise she was still going to hit me even though I just won.
That was my biggest rage in Touhou history I'm not gonna lie.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Pakken11 on May 05, 2015, 05:51:30 PM
@Lisanius: Hey, here's one guy who hasn't even touched DDC and beyond lol
Title: EXTRA STAGE RANTS
Post by: Phantasmal on May 08, 2015, 07:52:08 PM
I have a normal temper. But when you lose 3 lives on the same spellcard so many times in a row, things start to happen...
Mokou's "Honest Man's Death" is my least favorite spellcard every that laser gets me over, and over, and over, etc...
I know you're supposed to go into it, but, it just doesn't work. Yukari is too slow, and that tiny space you're given is too small to navigate with Reimu.

Then there is Yukari's stage. It's actually really easy and I have it memorized, but every time I play, I always get cheap shotted, or killed in some way I didn't see coming, but that's my own fault. Back when I first made it there about a month ago, I actually broke my "R" key from restarting so much.

<Tengukami> Moved from Cafe. Please familiarize yourself with what the boards are for.
Title: Re: EXTRA STAGE RANTS
Post by: ILikeBulletZ on May 08, 2015, 09:21:58 PM
Me and SA extra stage have quite the story as well...

Lets just say its probably the only thing I have actually ABANDONED, at least at the moment.... Like, I actually did manage to reach the last spell like 3 or 4 times and all, but I just simply could not continue to play that stage AGAIN... Its fucking hellish, IMO the HARDEST EXTRA by quite a landslide...


Its one of the very rare occasions were I have actually ragequitted in my entire gaming career. It was just that bad... I still have to beat it, someday. But first I want to get at least a couple more of Lunatic 1cc (Yes, I think doing these is less stressing than the ***** extra stage of SA).
Title: Re: EXTRA STAGE RANTS
Post by: LunaWillow on May 08, 2015, 09:41:07 PM
Well, I have my own personal story with Extra too.

- Princess Tenko is Ran's worst spellcard. It ate a lot of my previous runs. Spellcard itself may not be very hard, but I just don't feel comfortable with boss teleporting at my location. And it lasts so long!

- Fujiyama Volcano. Where do I begin? Well... How do people even capture this?! Seriously, this is just stupid! It ALWAYS eats 2-3 of my lives. ALWAYS. I hate it with passion.

- Nue's stage sucks

- Koishi's stage sucks and her spellcards are hard

- Mamizou sucks

- Flandre sucks

- Raiko's midboss sucks (also her stage and some spellcards are pretty bad too)

- Now that I think about it, Suwako probably has the easiest extra over all.
Title: Re: EXTRA STAGE RANTS
Post by: Sakurei on May 08, 2015, 11:55:35 PM
(http://i.imgur.com/5gwWP9M.jpg)

But I guess Honest Man's Death is pretty tight (https://youtu.be/qA312d4TXpk?t=11m15s)

Title: Re: EXTRA STAGE RANTS
Post by: Serela on May 09, 2015, 12:01:15 AM
I'd recommend using spell practice on Honest Man's Death a few times; the laser has no hitbox until literally like the pixel you're standing on when it aims, so even as Yukari, if you just tap the tiniest bit towards the laser you should avoid it.

I've kind've forgotten about extra stages for a long time, I should do them again sometime! I second that Koishi's is really hard though. Rorsach's super tight dodges are clip nightmares. ;_; In general it's hard to tell if you're about to die or not in her fight, leading to lots of deaths with many bombs in stock. Ow. MarisaC actually kinda shines for this since you can't damage via bombs anyway, but the shot itself is still pretty meh.
Title: Re: EXTRA STAGE RANTS
Post by: Uruwi on May 09, 2015, 04:09:05 AM
- Now that I think about it, Suwako probably has the easiest extra over all.

... just because of MarisaB.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Failure McFailFace on May 10, 2015, 04:50:06 PM
(http://i.imgur.com/X5w7jmS.jpg)

93 RETRIES. 93 RETRIES
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Lord Scalgon on May 10, 2015, 07:03:31 PM
While testing the waters (and screwing around) in LoLK stage 3 lunatic, upon the start of Sweet's 3rd main card.

*dies on start of the spell card attack

what just happened

(No credits left...goddamn, well...it was never intended to be a 1cc anyway)
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Mero on May 10, 2015, 07:10:53 PM
LoLK stage 3 + Lunatic + Pointdevice mode - bombs = Rage

Lots and lots of rage.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: WodofGar on May 10, 2015, 11:32:17 PM
I feel ya, LoLK + Hard + Pointdevice mode + Ringo last spell - bombs = Why do I suck so bad
  :colonveeplusalpha: :colonveeplusalpha: :getdown: :getdown:
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Failure McFailFace on May 12, 2015, 11:13:18 PM
>TFW 105 retries on Doremy's final

(http://i.imgur.com/j5UiwlQ.png)
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Nolegs the Cat on May 14, 2015, 12:19:59 AM
PCB Lunatic 1cc. Happy I got it
Doesn't change the fact I clipped a lone red bullet on Maiden's Bunraku in-between a wave :V
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Reiko on May 15, 2015, 05:39:10 PM
Lunasa's second nonspell can go die in a fire.
I guess I'll just write it off as a "very probable death" like the stage 6 spam and deal with it.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Mino ☆ on May 15, 2015, 07:21:05 PM
Lunatic mode in LoLK is absurdly difficult and it honestly pisses me off.

I'm having crazy trouble just getting a NMNB stage 1 ffs. I hope ZUN nerfs the game a bit for the full release. Otherwise, I'll just not play it.

I can see the appeal. A lot of players love this game BECAUSE of the high difficulty. But this game is easily way harder than DDC and UFO. I can tell because when DDC's demo came out, the japanese player ns got a NMNB trial within the first day of its release. With this demo, ns only have 4MNB and that was obtained like 5 days after the release of the demo.

Also. These early stages aren't throwaways. They certainly make you work if you want to NMNB them.

But that's my fear. If these early stages are so difficult, I can only imagine how insane the last three stages will be. If this game keeps up the tempo and is not nerfed, then Lunatic mode will very well be absolutely bonkers. Especially given that ZUN's lowered the resource count in this game.

I'm not saying this game is terrible. It has its appeal with its high difficulty. And I'm sure the game's difficulty was made in consideration of the PointDevice mode which basically lets you practice any chapter unlimited amounts of times given you lose 0.01 power and suicide before the section is up. Or perhaps ZUN's rushed development caused him to make this harder than intended. He did say he was getting exhausted playtesting Lunatic.

One could argue ZUN is trying to bring back the difficulty in Lunatic mode, by making it bonkers. Hard mode in this game feels like standard Lunatic difficulty tbh. So perhaps this is ZUN's answer to people thinking Touhou is too easy.

...Given how stubborn I am, I doubt I'll drop this game though. The difficulty does make me rage a lot, but it also excites me in a very odd way. It's like a love hate relationship.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Mero on May 15, 2015, 08:05:37 PM
I see what you mean, if this keeps up, Lunatic will be a doozy.

I'm personally kind of torn in my opinion about difficulty, I mean, I'm liking the demo so far, but there is some really luckshit stuff in it (Ringo's last spell), and I don't want to see stuff be made impossible under the excuse of being able to retry them infinitely in Pointdevice.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: ILikeBulletZ on May 15, 2015, 09:02:25 PM
My two cents:

Theres 2, possibly 3 sections in the demo that are extremely difficult, if not downright bullshitty:

1)Ringos last spell. Yeah, sorry. This spell is fun, but it really feels a bit WAY too much RNG based. I think ZUN needs to nerf the bullet amount- Not much, just a tiny bit. Maybe that will fix it...

2)That first laser + aimed bullets section: I am not fully sure if this either falls on Bullshit or just extremely difficult... TBH the more and more I try it, the less BS it seems to be. I am even getting semi-consistent at doing this part, when I get to it I usually can pass it in around 10 tries on average so it is not TOO bad... Probably...

3) That one 3rd boss spell thats like some sort of ribbon... .just what. Well, it probably has some sort of gimmick to it, too soon to tell. But I always bomb this one because I just got tired of seeing "Story: 0/99+" below the spell name, LOL.


Other than those, I think the difficulty is fairly obviously harder than other Touhous, but nothing TOO insane... That begin said, for the final version, if the other 3 stages are going to just keep going up in difficulty... Well the game could benefit from begin a bit more resouce happy tbh.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Mino ☆ on May 15, 2015, 09:04:46 PM
Don't forget Doremy's boss opener. The second wave of that thing is downright absurd.

By the ribbon spell if you mean her first boss spell, that one has some 360 action going on in it (not sure if you knew that yet though). it's quite funny as her second spell is also another 360 spell.

This boss certainly likes spirals. I guess that has to do with hypnosis and dreams and such.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: ふねん1 on May 15, 2015, 09:16:14 PM
I will once again cite how I thought the difficulty in TD's demo seemed to progress fairly well, only to find Stages 4 to 6 were no harder than Stage 3. You honestly can never tell how the rest of the game will end up, so I personally don't find it worth worrying over. I'm steadily learning the stuff in the demo, I can learn the stuff in the full version too. I agree that Seiran's difficulty seems the most out of place though, she's the hardest Stage 1 (mid)boss by a mile, but I think I'd be fine even if she wasn't nerfed.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Koog on May 16, 2015, 04:37:09 AM
Ringo's final spell on Lunatic... It was extremely hard... ''HA! I beat it!!'' *bullet hits Sanae* .....

And then, I finally captured it after 99+ retries...
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Nolegs the Cat on May 16, 2015, 07:27:24 AM
Why is MoF Stage 1 lunatic so difficult?
God-fucking-dang it.

First you have Falling Leaves of Madness. Not difficult, but clippy and RNG-fest.

Then Minoriko herself.

Her opening nonspell isn't so bad, ironically. Then she follows that up with 'Autumn Sky and a Maiden's Heart', which is pretty much positioning: The stage 1 card edition.

Her following nonspell requires you to read fast.

But that isn't the worst. No, the worst is "Promise of the Wheat God" which is pretty much an RNG trap fest.

At least Hina isn't as bad as Chen =/
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Mero on May 16, 2015, 10:07:27 PM
Seiran moves too, fucking, much.
I'm starting to think ZUN tested this thing with Sanae. Seriously, her patterns wouldn't be even half as difficult if she stayed put during them
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Quils on May 20, 2015, 04:30:29 AM
I feel very angry right now. I have tried to 1cc UFO Hard multiple times, but I always fail.
So a few moments ago I reached Byakuren, and after a hard fight I got to her last spellcard with only 1 star of life left and 1 bomb. I stupidly died twice in a row without even using any bomb and the run ended. How anticlimatic...

Ugh... why is UFO so hard?
And so far LoLK looks even worse. Why? ;__;
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: ふねん1 on May 22, 2015, 01:57:49 AM
Can boss-Seiran's opener go die in a fire, please?

Preferably one on Earth, just to rub the impurity in her face.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Mitsuhide on May 23, 2015, 04:11:03 PM
You know what's nice? Playing EoSD with Marisa, minding your own buisness, shooting stuff, you know, the normal thing to do in shmups. And then suddenly a freaking enemy appears exactly at the spot I was moving. I died before my brain could even process it.
It was so cheap u.u
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Pakken11 on May 23, 2015, 05:35:29 PM
No resources left, one bonus away from life piece, die to Rice Bowl Girl's final card at 1/4 HP left. I wasn't very happy.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Wolfolotl on May 23, 2015, 05:42:57 PM
Doremy Sweet's nonspells are harder than her actual spells; so hard that they make me ragequit in Pointdevice mode even on easy. screw those nonspells they're so hard to read
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: FamilyTeam on May 27, 2015, 10:36:16 PM
Watch the third stage, (http://replays.gensokyou.org/download.php?id=37288) and learn just why using controllers can be a frustration.
I play on a controller with an analog stick, and goddamn, when I'm not dying out of stupidity, I'm dying because using a stick while playing Touhou definitely seems to sacrifice precision. You can't make subtle movements with it.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Romantique Tp on May 27, 2015, 11:19:31 PM
Analog sticks were designed for late 90's 3D platformers where high precision and speed (for tapping) weren't required. For 2D games you'll want to get used to using the d-pad. The sooner you do it the better.

Official Xbox and PS3/4 controllers have really bad d-pads, so you might want to consider buying a new controller if you're using any of these.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: FamilyTeam on May 27, 2015, 11:27:00 PM
Analog sticks were designed for late 90's 3D platformers where high precision and speed (for tapping) weren't required. For 2D games you'll want to get used to using the d-pad. The sooner you do it the better.

Official Xbox and PS3/4 controllers have really bad d-pads, so you might want to consider buying a new controller if you're using any of these.
I use a PS2 controller, and... it's about time I got shot of it, atleast when it comes to playing Touhou. I have the Circle button bound to Focus, the X button bound to fire and the Square button bound to bombs. However, I don't know if it's the controller's fault or my fault, but sometimes, when I'm holding the focus button trying to dodge something, it randomly seems to activate and deactivate focus really quickly, which, I counted, probably has got be killed 30 times. And to think I somehow 1CCd Touhou 6, 9 and 13 in this very same piece of crap.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Romantique Tp on May 28, 2015, 12:53:42 AM
The official PS2 controller is actually one of the best controllers for this kind of game. The d-pad is sensitive and precise, some people have trouble pressing the diagonals but that's usually because they're holding the controller wrong. This is the same controller ZUN uses to test his games, so even if it wasn't good you could at least be sure that you can beat Touhou on Lunatic with it if you try hard enough (lol).

Note that while PS2 controllers are very durable, they do eventually get old and lose some of their sensitivity and precision. If you've been using yours for 4~5 years or more you might benefit from getting a new one.

BTW your button mapping is really weird. Try changing it to something like focus = R1, fire = Square and bomb = X.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: FamilyTeam on May 28, 2015, 01:13:05 AM
The official PS2 controller is actually one of the best controllers for this kind of game. The d-pad is sensitive and precise, some people have trouble pressing the diagonals but that's usually because they're holding the controller wrong. This is the same controller ZUN uses to test his games, so even if it wasn't good you could at least be sure that you can beat Touhou on Lunatic with it if you try hard enough (lol).

Note that while PS2 controllers are very durable, they do eventually get old and lose some of their sensitivity and precision. If you've been using yours for 4~5 years or more you might benefit from getting a new one.

BTW your button mapping is really weird. Try changing it to something like focus = R1, fire = Square and bomb = X.
4-5 years? This controller is ⑨ years old. I got it in 2006 back when I had temporaly moved and only had access to my PS2. Also, I have a bunch of extremely bad habits I can't let go off... while I do hold the controller right, I grip it extremely hard, hard to the point where my arm hurts after every time I play any of the games. That, and my dying interest in Touhou 2 years back, is what sealed the deal for me and made me stop playing the games for so long. I've been trying to get back into it, nowadays, I still hold the controller really tighly but not that tight (still enough to hurt me), but I feel like I can maybe finally get my Normal 1CC on TH7 that I always wanted.
And I have the controller set up like that so my right thumb covers all three action buttons, however, if this helps me ease the burden in my arm then I'll switch it. I'll think I'll keep using the analog stick, but only for low level bosses (Stages 1-3). As soon as any of the stronger bosses pop up, I can switch inputs and use the DPad instead. Seems like a decent plan.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Mero on May 28, 2015, 04:09:38 AM
You know, part of the reason some people think keyboards are better for these games is the fact that you're spreading your movement across three fingers, which gives a better feeling of precision; while on Dpad, you can sometimes go into the diagonals by accident. I think the same applies to face buttons, if you rest your main actions on a single finger, you may accidentally press (or in your case, let go of) a certain action button, even if for just a second.

Because of this, I think it would be better to go for a setting that uses shoulder buttons like the one Bigode suggested for Focus/Fire/Bomb (I Personally go with L1=Focus, R1=Fire, Triangle=Bomb ,and Square=TD trance), that way you can perform every action independently (To give you an example, a lot of people who speedrun the SNES Megaman X games remap dash to the L button, to have it work separately from jump and fire)
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: FamilyTeam on May 28, 2015, 09:39:55 PM
Then yes, I think I'll put it on R1. Also I haven't played 10D ever since I 1ccd it and I haven't felt the urge to go back to it since so one less button to map o3o
I don't know if the PS2 controller has pressure sensitive buttons, but even if it does not, I assure you, while using the analog, the have to rock that thing pretty much 2/3 all the way for your character to start moving, and, I've calculated, 1 centimetre is pretty much the most subtle move I can make like that.
Also, I tried doing that method where I always use the analog except during bosses. It didn't work. With this controller, I have to press the button to switch inputs reaaaaaally deep for it to switch, which has got me WASTED a couple of times. I'll guess I'll need to stick to the DPAD, then.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Nolegs the Cat on May 29, 2015, 10:15:17 AM
Aya's nonspells are complete BS and to be honest it's kinda annoying me.

You can barely scratch the sides of those rings and you die. Now consider Aya fires them incredibly fast, in patterns you either bomb in advance or hope you can do - and even if executed correctly, the space you have to move is TINY.
It's a pity. I love MoF's second half, but... Aya's nonspells just ruin her fight for me.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Invidialbum on May 31, 2015, 06:37:25 PM
DDC Lunatic, died on my last life to a bullet spawning on top of me in Kagerou's midboss card.
Needless to say, kefit.wav was definitely in effect there.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Pakken11 on May 31, 2015, 07:04:28 PM
Oh, Sakuya-B (DDC) - where do I even start with you lol

I hate UFO and I hate item-less Sakuya, and the correlation(?) is definitely there - I'll leave it to you to figure it out lolol
(I didn't even see Cirno's card 25 times and I was losing it halfway through >A>;; )

Seriously, Sakuya is like a bad RPG character - it's all about the gear and nothing else. No wonder Koumakan's maids are all useless lol *knife'ditem'd*

So glad I'm not interested in doing Lunatic with all shots in DDC (nor UFO, and maybe not even TD) - extra stress and less sanity are the last things I want in my life right now lolol
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Pakken11 on June 20, 2015, 12:31:03 PM
Was doing No Bomb No Death PCB Extra, then died to a Izuna Gongen rice bullet that didn't leave the screen fast enough :colonveeplusalpha:

I feel like it's harder than Yukari's version since Ran seems to move a lot more >A>
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Nolegs the Cat on June 22, 2015, 05:24:11 AM
Of my last six EoSD Lunatic attempts of the day...

One ended when I died early in stage 3  :flamingv:
One ended when I clipped on Cirno's first spellcard...
Four ended in various stupid fuck ups at stage 1, the only stage 1 screw ups in all my attempts today - two at the aimed red stage spam, two to Demarcation...
 :colonveeplusalpha:
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Pakken11 on June 22, 2015, 10:18:09 AM
@Cat: I find EoSD Stage 1 to be one of the more frustrating Stage 1s, mostly thanks to no PoC - constantly weaving through those red circles is blegh.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Nolegs the Cat on June 28, 2015, 02:58:34 AM
TD Lunatic.

Get to Seiga with 1 bomb and 3 lives.
It's good, I think, I can easily make this.
Guess again...

Clip on first nonspell with one bomb.
Bomb first spellcard because I'm bad.
Nearly capture Tonglong Yoshika, die at the last second.
Die when going up to get the spirit items from it.
Fuck my life.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: FamilyTeam on June 28, 2015, 12:02:38 PM
So, even though I wasn't playing that seriously,
I couldn't 1cc MOF while using Marisa Bugged.
Let that sync in.

I'M BAD, I'M BAD,
COME ON!
(MAN, I'M BAD!)
YOU KNOW I'M BAD, I'M BAD,
(MAN, I'M BAD!)
YOU KNOW I'M BAD, I'M BAD,
(MAN, I'M BAD!)
AND THE WHOLE WORLD HAS TO ANSWER RIGHT NOW
JUST TO TELL YOU ONCE AGAIN,
WHO'S BAD? (https://www.youtube.com/watch?v=dsUXAEzaC3Q)
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Pakken11 on June 30, 2015, 07:59:17 AM
@FT: *sink

Sry pls don't kill me pls pls pl- :flamingv:
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: FamilyTeam on June 30, 2015, 02:55:32 PM
@FT: *sink

Sry pls don't kill me pls pls pl- :flamingv:
OH!
RUN!
RUN, I'M COMING FOR YOU!
YADADADADADADADA YADADADADADADADA DODEDAVADADADADADA KABOOM KABOOM!
I am credit to team :)
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: FamilyTeam on July 03, 2015, 10:49:45 PM
Sort of a double post, here.
I was playing stage 4 in MOF not a minute ago.
I lost 6 lives.
6 lives
6 lives
6 LIVES
SIX LIVES
SIX
LIVES
I seriously can't believe I did the feat of running into 4 bullets and misjuding the hitbox of two all in the same run.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Nolegs the Cat on July 04, 2015, 01:57:32 AM
SIX
LIVES

... That's a thing? Wait, what?
How did I never know that? Oh god that's so awesome...
:V

misjuding the hitbox of two all in the same run.

Like I said on normal don't bother trying to do hitbox-intensive dodges, there's no real point and it's overly risky for normal mode.

Also, Clip Deaths ahoy!  :flamingv:
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Vincentmrl on July 04, 2015, 12:35:10 PM
You will probably laugh at me since I yet have to complete a Touhou in hard without continues

I was playing SA in normal difficulty, everything going really fine???Of course I must get random deaths messing up my life farm.

SOMEHOW after ONE continue on Orin (which is absolute hell in her spellcards) I got to Utsuho??ANOTHER stupid death because of a random bullet hitting me then I got to the last spellcard with one life, somehow lost that life with stupid deaths again, the boss health bar was afterwards continuing to go down??I had to use my last life's bombs since I was nervous that another random bullet would hit me, the boss almost done???????????????????????I died??????and Utsuho had 1 pixel left (I checked) on her health bar????If my keyboard wasn't made out of aluminium the alt and f4 buttons would have been holes by now.



Imperishable night Normal run with 7 lives (yes 7)

Hey I'm somehow getting close to an 1CC with Yuyuko and Youmu! AGAIN random deaths because who doesn't have them in their run at least once? Get to Marisa, ARGH I hate these star bullets, they fill the whole screen, lose tons of lives. Get to Reisen's stage, argh the bullet spam is big, if I remember I lost another life or two there. Defeat her, choose path, get to Kaguya after surviving really well on the last level even though I needed like 10 time points to fill the counter. Around 2 lives left, lose them all when Kaguya was like on the last bar, die for no reason, BOOM BAD ENDING (I hate how this works plus the time was like 3:00 AM but my deaths probably made this reach 5:00). Oh well at least I know that improved but as usual things like that make me ragequit.



Mountain of Faith normal run

I somehow rarely died in the first 3 levels and I seriously didn't expect that, I almost reached max lives, stage 4 random deaths from the fairies that shoot you the micro bullets. Aya no problem, stage 5 neither but I ended up with like 2 lives on the last stage. DIE IN THE STAGE (before I actually realized I could use 2 bombs, one halfway in and one at the end to max my power level for Kanako). Have to continue, get to Kanako, WIN with last life on the last spell with like 1.00 power.


These games seriously don't want to let me do an 1CC run and they only want my rage.

Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: FamilyTeam on July 04, 2015, 06:21:27 PM
Awwm, mate, don't worry, you'll eventually get your 1CC. We won't laugh at you or anything. I think.
You know how Touhou goes, sometimes you just get unlucky.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Vincentmrl on July 04, 2015, 11:27:34 PM
yeah I already 1CC'd on normal (in order) PoFV (last life, surrounded by bullets and suddenly boss dies) and PCB (which was really great as the feelings are high on that game and I was risking death because of that). But the point of this thread is raging so I didn't specify my 1CCs
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Esper on July 19, 2015, 05:44:41 AM
Sort of a double post, here.
I was playing stage 4 in MOF not a minute ago.
I lost 6 lives.
6 lives
6 lives
6 LIVES
SIX LIVES
SIX
LIVES
I seriously can't believe I did the feat of running into 4 bullets and misjuding the hitbox of two all in the same run.

I was going to post here about how my run went from "holy shit I just deathbombed like ten times in a row without dying because stage 4 is hilarious" to "oh god I keep misjudging aya's nonspells! No, my lives!" but sheesh!
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: FamilyTeam on July 19, 2015, 04:19:27 PM
Yeah, mistakes happen.
And... what the hell happened to my avatar? It seriously startled me when I first looked at it.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Nolegs the Cat on July 20, 2015, 01:41:02 AM
Yeah, mistakes happen.
And... what the hell happened to my avatar? It seriously startled me when I first looked at it.

From the groups thread: (https://www.shrinemaiden.org/forum/index.php/topic,17519.0.html)

Quote from: Helvetica
(http://www.shrinemaiden.org/fate/images/1413346430-sillys.png)

The Happy Birthday tag is given to people on their birthday, and it gives them the power to change people's avatars (those that wish to have theirs changed of course). It is tradition for maidens to make threads on their birthdays letting people give their birthday wishes and requesting avatar upgrades if they so desire.

It happened to me, to. This is the most likely explanation.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: FamilyTeam on July 20, 2015, 02:30:01 AM
Thanks for the explanation but I've figured out what was happening on my own.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: FamilyTeam on August 04, 2015, 11:17:15 AM
So I died twice on Stage 2 IN.
My scream sounded a lot like this. (https://youtu.be/4eHCxCLYuE0?t=81)
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Nolegs the Cat on August 05, 2015, 01:01:10 AM
So I died twice on Stage 2 IN.
My scream sounded a lot like this. (https://youtu.be/4eHCxCLYuE0?t=81)

Was expecting Kefit's infamous scream.

Also, that feeling in IN when you bomb and get hit literally a second or so after you bomb, making you waste two bombs...
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Mr Jovial on August 05, 2015, 12:25:34 PM
Also, that feeling in IN when you bomb and get hit literally a second or so after you bomb, making you waste two bombs...
I think I just bombed Buddhist Diamond before AND after it ended all in 1 bomb ._. I bombed and instantly autocollected the items that dropped (at the bottom of the screen, rip score) after the attack ends but somehow still lost the capture bonus...Don't really know how autocollecting with bombs works, maybe it's more than a single frame at the start of the bomb?
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: LunaWillow on August 05, 2015, 03:25:14 PM
That feeling when you almost capture boss' last spellcard (which gave you problem before) and get hit second before she exploads :getdown:
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Lord Scalgon on August 15, 2015, 08:05:52 AM
Not really a clipdeath, but the moment I accidentally alt+tab during a stage 5 lunatic run, "TH15.exe has stopped working"

Not once, but twice...first being somewhere in stage 2, only because of that goddamn StickyKeys popup.

Guess no stage 6 lunatic stage practice on my part...as much as I'd request a score.dat with a 1CC LoLK lunatic clear, I'm not sure if anyone has one...

(originally planned on TAS'ing a 1CC lunatic run for spell and/or stage practice...too lazy to do a pointdevice run now)
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: ふねん1 on August 16, 2015, 03:32:08 AM
Man today is just not my day. I don't know if it's because I'm still really rusty and just don't realize it (I mean, I don't feel rusty or anything...) or because I don't know LoLK as well as I think I do. But I keep making so many bad decisions and I'm not making much progress anywhere as a result. I can't even record NMNB runs of any of the first three stages, which have been out for months by now. >.<
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Nolegs the Cat on August 17, 2015, 08:33:34 AM
On the car on the way home: "Okay, today I'm going to capture Hourai Jewel lunatic."
1.5 hours and 150 attempts after I get home: "WHY THE FUCK WILL YOU NOT DIE, MOONBITCH?"

Screw you Kaguya...  :qq:

guess which boss i'm having every bit of trouble with
(http://puu.sh/jFbMR/2ed70a8917.jpg)

Seiran? :P
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Lollipop on August 17, 2015, 10:35:40 PM
So I was having a game of Subterranean Animism on Easy ,(Haha yes I suck at Touhou don't rub it in my face) So I did Stages 1 - 3 with 2 deaths in total, on Stage 4 I lost a life (stupid lasers), Stage 5 sucked (On "Spleen Eater", I ran into the spirit things TWICE), Utusho kicked my ass, and on Hell's Artificial sun, I die after Utusho explodes, but before the red bullets disappear, and that was my last life so I had to use a continue and I was like  :getdown: NO YOU CAN'T DO THAT COME ON THAT'S BS
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: チソウ タイゼン on August 18, 2015, 12:06:59 AM
guess which boss i'm having every bit of trouble with
(http://puu.sh/jFbMR/2ed70a8917.jpg)
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Hainiryuun on August 18, 2015, 01:57:32 AM
Everything about Clownpiece. Everything. I've had to resort to literally bombing everything she does. Tried getting through a practice run using no bombs. lolnope

I just want to get to Junko who is 100x easier -.-
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: CelestialFire on August 18, 2015, 11:53:16 PM
MoF stage 3 double lag spike= 2 pichuuns....plus one more pichuun from random sticky key that made Reimu go and hug the wall.
:colonveeplusalpha:
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Mero on August 20, 2015, 04:34:46 AM
I died at the very end of Sagume's last card on an otherwise perfect run  of stage 4 and then I die to everything trying to get the perfect afterwards
This game can be very annoying...
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Jaimers on August 21, 2015, 11:39:38 AM
Getting to Junko with max lives on a no-bomb run and still losing.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Arcengal on August 21, 2015, 08:23:55 PM
Just fuck everything about LoLK extra.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Nolegs the Cat on August 23, 2015, 05:48:08 AM
LOLK stage 1 lunatic is bullshit.
Good to know.
AKA I'm horrible. Can't even 1-death LOLK stage 1 lunatic

Guess a lunatic 1cc is out of the picture, unless you can afford to bomb literally everything and still 1cc =/
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Extruderx on August 23, 2015, 07:31:38 AM
Hello! Looks like this is just the thread for me to show my latest "accomplishment (http://www.youtube.com/watch?v=xxsAlcrrOiA)". (youtube link)
This happened to me while I was streaming Touhou as usual. I bet a cookie that this  happened to at least 5 people before me.

SA is my favourite Touhou game now.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Mesarthim on August 23, 2015, 09:00:18 AM
Just fuck everything about LoLK extra.

I just cleared it. Nonspells make me want to punch something (and Junko) but fine-tuning this is going to be... ass. Can't I just grab my hitbox and throw it behind Junko's next volley or something? Dodging her stuff in extra is seemingly impossible on Reisen.

I would rather fight Clownpiece. Yes I said it. I am much better at Clownpiece than some of the extra nonspells or Junko.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: FamilyTeam on August 23, 2015, 01:21:10 PM
Laugh while you can, Unzan.
Laugh while you can.
Soon those fists of yours are gonna find their way up your arse.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Nolegs the Cat on August 23, 2015, 01:24:28 PM
Laugh while you can, Unzan.
Laugh while you can.
Soon those fists of yours are gonna find their way up your arse.

(http://i.ytimg.com/vi/imvSdt0Hxb0/maxresdefault.jpg)

Also grr, finished a run of EoSD practice mode stage 6 lunatic with 1 life/1 bomb =_+
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: ChronaSE on August 23, 2015, 04:18:06 PM
I hate Doremy's last spell in extra, can't get the 1up without capturing it. I hate her butterfly spell as well, it's extremely easy but the hitbox of those can be a bit deceiving if you don't graze carefully.
It's also extremely hard to deathbomb on this game and it's the only extra stage I haven't cleared out of all touhou games.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: SomeGuy712x on August 23, 2015, 05:25:03 PM
I hate Doremy's last spell in extra, can't get the 1up without capturing it.
I hate that too. I managed to capture that spell the first time I faced it, but overall, my success rate on that spell is like 20-25% or so, and it really irritates me that you must capture it to get the 1-up, because otherwise you just get a bomb instead. Why couldn't that 1-up just have been unconditionally given to the player like when beating Extra midbosses in most of the past games? (Or at the very least, allow the player to get the 1-up if they simply survive that spell card, with bomb usage being allowed.)

Also, in Legacy and Extra, you get life pieces for getting at least one million bonus points at the ends of chapters, but if you fall one tiny iota short of that million mark (like if you had 199 graze instead of 200), you get nothing. And, bomb pieces are extremely rare outside of Pointdevice, so why wasn't it made so that so you could at least get a bomb piece in Legacy/Extra by getting at least 500,000 bonus points or something (and maybe give the player both a life piece and a bomb piece if they reach 2 million)?
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Lollipop on August 23, 2015, 06:15:53 PM
I was so close to a IN easy No-Death run (stage 6A) But I died on THE LAST SPELL.  :(  (Insert Kefit.wav)
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: an unmatched sock on August 23, 2015, 11:27:30 PM
Beat Junko...but immediately died afterwards.

Although, I'm not even mad, since...well...

(http://i.imgur.com/hx8IBKv.jpg)

This is on normal. The gaps between the bullet rings are way too wide, Junko's invulnerable, and Reimu's shots and move speed are super slow, too. AND the timer is moving at like half speed or so.

So apparently when you die as Junko dies in PointDevice mode, the next instance causes the card to become a Survival card with super slow movement, the bullets fire slower, and it lasts twice as long.

It also doesn't reset back to normal upon death AFTER this glitch happens.

Can anyone else confirm this? (Mods, if this is better off in another thread, please adjust accordingly. LoLK has given me issues and high blood pressure lately, so I thought it would fit in here.)
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Mero on August 24, 2015, 01:27:15 AM
Beat Junko...but immediately died afterwards.

Although, I'm not even mad, since...well...

(http://i.imgur.com/hx8IBKv.jpg)

This is on normal. The gaps between the bullet rings are way too wide, Junko's invulnerable, and Reimu's shots and move speed are super slow, too. AND the timer is moving at like half speed or so.

So apparently when you die as Junko dies in PointDevice mode, the next instance causes the card to become a Survival card with super slow movement, the bullets fire slower, and it lasts twice as long.

It also doesn't reset back to normal upon death AFTER this glitch happens.

Can anyone else confirm this? (Mods, if this is better off in another thread, please adjust accordingly. LoLK has given me issues and high blood pressure lately, so I thought it would fit in here.)

This hasn't happened to me, but I've seen it brought up a lot on /v/. Apparently you can fix it by manually resetting the run (i.e. go back to main menu and continue your last waypoint from there)
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: an unmatched sock on August 24, 2015, 03:25:08 AM
This hasn't happened to me, but I've seen it brought up a lot on /v/. Apparently you can fix it by manually resetting the run (i.e. go back to main menu and continue your last waypoint from there)

Ah. Well, I went through and timed it out anyway since I was tired of this fight to begin with, but now I'll know for the future. Thanks!
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: FamilyTeam on August 24, 2015, 01:25:50 PM
Dat Stage 2 death. (http://replays.gensokyou.org/download.php?id=38059)
You can't be serious.
Especially now that I learned how those goddamn UFOs work and I was so stocked with bombs ;~;
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: ZM on August 24, 2015, 04:51:13 PM
Dat Stage 2 death. (http://replays.gensokyou.org/download.php?id=38059)
You can't be serious.
Especially now that I learned how those goddamn UFOs work and I was so stocked with bombs ;~;

Need any help?
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: FamilyTeam on August 24, 2015, 05:27:33 PM
Hmm, not now, no, but thank you.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Lollipop on August 24, 2015, 05:48:55 PM
Luckily UFO lets you keep the bombs you had, and doesn't delete them.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Lollipop on August 24, 2015, 06:31:23 PM
OMFG why is UFO so HARD? http://replays.gensokyou.org/download.php?id=38060
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Lollipop on August 25, 2015, 04:54:32 AM
I somehow exited out of LoLK on what probably would have been a 1cc.  :qq:
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Nolegs the Cat on August 26, 2015, 10:23:20 AM
I suck at the first 3 stages of TLC.

Seriously Mary why are your spellcards such fucking RNG storms... fuck you, fuck Corin, fuck my clipping in the most stupid areas
 :qq:

At least Vsync made it better... how well will I need to do at the first 3 stages to 1cc?
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Mr Jovial on August 28, 2015, 12:50:14 PM
Ugh, had a potential new PB turn sour quite fast. Start of the run was part good part bad. Stage 1 I deathbombed to Wriggle's final, then good stage 2 (made up for the lost time points due to the lack of bombs) until I failed Mysty's last spell. Really good stage 3 because I tried some new strategies, got about 3k more time points than usual. Then after that, kept getting bad luck and started making mistakes. Deathbombed on Asteroid Belt because I got sandwiched, then panic bombed 4th non, forgot to misdirect on double spark and ended the stage 0 bombs (you're supposed to end with 4 ;-; ). Stage 5 was a wreck, used the bomb I got at the end of stage 4 on Tewi's first because of bad positioning. Then thought I could suicide because I had max lives and 1 extend to pick up. Messed up a cancel late stage and used that as the suicide, enter Reisen with 5 bombs, looking good. Bad movement RNG on her 2nd non made me die again. Then used 3 bombs on her final (supposed to be 6). Tried to graze normally but died then tried using iframes from respawning to graze but it didn't work out and I deathbombed. Stage 6 was shoddy too, bad spawns on 2 waves of the fairy lines, first one worked out but messed up the second and PoC'd with gauge at +100% :x Then bad RNG on Kaguya's 1st non, Dragon Bullet and 3rd non (2 deathbombs and a death)

Basically, a potentially good run made bad due to a mix of awkward/awful RNG and a couple of mistakes by me (but mostly RNG, I swear). Ended 4.92b :L
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Nolegs the Cat on August 29, 2015, 02:50:07 AM
Sooooooooooooooooo.

I got to Iesua's penultimate, panic bombed at the very start (before it even began), spammed X to use my next bomb right after - IT STILL KILLED ME.

Get to Iesua's final with 1 bomb, gameover.
Fufu... =/ :fail:

The reason I bombed before it began was because I was dodging Most Luminous "Angel Halo", the attack before Iesua's survival. I actually captured it (which is nice :3) but bombed right after :V

EDIT: Do stages 1 + 2 lunatic TLC without dying.
Clip 3 times with full bombs in stage 3.
:colonveeplusalpha:
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Lollipop on September 02, 2015, 10:28:31 PM
Played PCB. Died on THE LAST SPELL. (Insert kefit.wav)
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Lollipop on September 04, 2015, 02:54:21 AM
Playing IN. Tried to be cocky. Deathbombed twice on Mystia.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Mr Jovial on September 05, 2015, 02:17:41 PM
All my runs have been awful recently. I'm struggling to get a good start because Nightbug Tornado keeps giving me awful RNG on the light blue balls which seem to block me every attempt. Whenever I do get a good start, I have an absolute nightmare somewhere on stage 2/3. Last run I did was pretty good survival wise, but stage 3 was atrocious (3 deaths and a deathbomb, all to stupid stuff). Also I can capture Half Past 4 (the one you sit on top of Kaguya and graze) easily in spell practice but I've failed it in all of my recent full runs. All this means I'm rarely breaking 5b at the moment...It means I'm losing motivation too :C

EDIT: Also keep getting hit in some way on First Pyramid, can't figure out what I'm doing wrong at all though :X
EDIT2: Wait, I'm supposed to move by predicting when the bubbles get shot on First Pyramid? :ohdear:
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Uruwi on September 05, 2015, 07:39:55 PM
BPoHC run went excellently. Got the right bosses, and ended relatively few attacks too early.

But...

(http://puu.sh/k10TV/fac9833b65.png)
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Sakurei on September 06, 2015, 08:39:56 AM
EDIT2: Wait, I'm supposed to move by predicting when the bubbles get shot on First Pyramid? :ohdear:

Yes. If you move when she shoots, you'll die because your character isn't fact enough to dodge them pointblank, in my experience.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Mr Jovial on September 06, 2015, 12:28:04 PM
Yes. If you move when she shoots, you'll die because your character isn't fact enough to dodge them pointblank, in my experience.
Well, this is interesting. When I learnt that graze I forced myself to move when she shoots because I was so bad at doing it by predicting her shots ;-; Always moved slightly too early and messed it up.
Any suggestions for movement cues? I noticed the bubbles that go to the lower left corner tend to leave the screen completely a little bit before you should move (assuming the bubbles go directly into the corner) but that's flawed since it depends on where the bubbles get aimed and it doesn't work for the first and last movements.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Sakurei on September 06, 2015, 02:25:39 PM
Well, this is interesting. When I learnt that graze I forced myself to move when she shoots because I was so bad at doing it by predicting her shots ;-; Always moved slightly too early and messed it up.
Any suggestions for movement cues? I noticed the bubbles that go to the lower left corner tend to leave the screen completely a little bit before you should move (assuming the bubbles go directly into the corner) but that's flawed since it depends on where the bubbles get aimed and it doesn't work for the first and last movements.

Unfortunately I have no tips. I just forced myself to learn the graze by sheer repetition. There may be some visual cue with the bullets' help, though.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: ☆ Hinalyte on September 06, 2015, 03:48:53 PM
Hecatia's Lunatic Impact ruins a good run. That is all.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Nolegs the Cat on September 07, 2015, 08:00:55 AM
10/10 clip deaths
Would rather not rage again
God damn it Michel. :colonveeplusalpha:
(pun not intended)

1 clip with 1 bomb on Young Branch of Manna (Pescar's bullshit last spell), 2 clips - 1 with 1 bomb, 1 with full bombs, on Michel's second nonspell, gameover with full bombs on Zion's Ladder =_= (Michel's last spell/survival)

God damn it, I didn't even reach stage 6... and I reached Michel with FOUR lives.

From now on I'm just autobombing Michel's second nonspell. It's ruined two runs now, it isn't worth it.
And Young Branch of Manna. I already auto-bomb it but decided it would be prudent to actually try and dodge it =_+
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Ionasal kkll Solciel on September 09, 2015, 09:37:25 AM
Prison Sign "Flash and Stripe"

Someone help

I've lost 50 tries to this on Easy

I know I haven't played a Touhou game since Fairy Wars, so I'm rusty

But dose side lasers can and have killed me less than a second into the card


Just to show you, I've lost a total of 58 lives to this card over a single playthrough. My next highest? Purely Bullet Hell at 21. I've had 151 retries over the course of that play, so that means over a third of my continues were solely to this card.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Serela on September 09, 2015, 12:54:58 PM
Prison Sign "Flash and Stripe"

Someone help
The side lasers really do come out way too fast and just sucker punch you. :T Anyway, what you should do is look at the backround and find something to serve as a landmark for where you want to be when the lasers come out. The lasers come out at the same spot every time, so you just need to find something clear in the backround to look at for figuring out where you should be.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: applehoraceton on September 09, 2015, 03:28:56 PM
"Oh, now that I know the system well, Phantasmagoria Trues Unlimited survival is really just a matter of learning the bosses. I bet I can get the clear in a week of grinding..." -Me, 6 weeks ago
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: ?q on September 10, 2015, 10:58:07 AM
"Oh, now that I know the system well, Phantasmagoria Trues Unlimited survival is really just a matter of learning the bosses. I bet I can get the clear in a week of grinding..." -Me, 6 weeks ago
The bosses in P.Trues are tougher than they look.~

Think of each game as a series of obstacles to get through, each of which you pass with a certain probability.  You can clear each obstacle fairly easily, but the goal is to clear *enough* of them to get the result you want.  The overall probability of getting the run on any given attempt is equal to all of those individual probabilities multiplied by each other.  Now consider that you're playing a very dense, very long game where the obstacles pile right onto each other (as compared to, say, Imperishable Night where they're spread out) and where the probabilities are highly dependent on small variances in how you did previously...

Basically I'm saying that the game's super-difficult and while it's frustrating, it's also normal to continuously get knocked out.  Don't give up.

Talking of stages that don't let up and strings of easy tasks piling up...
"I have some great routes through the RSS Phantasm, and both of the bosses are mostly easy, so any day now it should come down to choking on the eleven-spell boss..."
>gets to Ruri 1/3 of the time (itself an achievement)
>loses a bunch of runs to Ruri's third spell
>gets to Kiyohime very rarely
>dies to Kiyohime's first two attacks almost all of those times
>takes a day or two off to let eyes refresh
>repeats
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Mr Jovial on September 11, 2015, 02:44:55 PM
In the last week or so, in spell practice I've managed about 75/94 captures on Half Past 4, scoring it as normal. SO WHY THE FUCK HAVE I FAILED IT IN ALL OF MY LAST 10 RUNS. THIS IS GETTING AGGRAVATING SINCE EVERY RUN I'VE DONE IN THE LAST 3 WEEKS HAS BEEN UTTER SHIT. CAN'T EVEN BREAK 5B ANYMORE, I've managed it once in the last 3 weeks and it was only 5.05b. Getting angry and horribly demotivated, starting to want to give up scoring because the game hates me.

EDIT: Call me whatever you want, but in an attempt to improve my Half Past 4 experience, I played around with my audio and "relearned" the timing using the graze sound. And by audio I don't mean the SE volume (which I did raise), I actually modified my audio settings and raised the treble volume since the graze sound gets rather difficult to hear once the bubbles start firing. Also going to change my practice method from 5 captures to 10.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: SuperVehicle-001 on September 11, 2015, 07:17:48 PM
Hey, I didn't know there was a thread for stuff like this.

WHY IN THE HOLY MOTHER OF FUCK IS THE HARDEST PART OF THE FUCKING GAME IN FUCKING STAGE FOUR

FUCK YOU MERLIN FUCK YOUUUUUU

YOU FUCKING RUINED MY
(relatively)
PERFECT HARD RUN YOU DISGUSTING PIECE OF FUCKING SHIT

WHAT THE HELL ZUN
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Nolegs the Cat on September 12, 2015, 06:23:51 AM
Just had one fucking gigantic bad luck streak on TLC stages 1-2.
Like an hour of play time, I didn't even get to stage 3 =_+

EDIT: A few hours later, had a pretty decent run that made it to Iesua's survival. I would've 1cc'd had it not been for 2 full bomb clips though, on Sky Paradise Orchestra (stage 5 midboss spell) and Immanuel's Bloodline (Iesua second spellcard).
The rage bit is the fact the reason I gameovered on the survival is the fact one of the bullet spawning glow-worm... things literally spawned on me :colonveeplusalpha:
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Lollipop on September 12, 2015, 09:53:50 PM
Obviously, the universe doesn't want me to play Riverbed Soul Saver, because my computer SHUT IT'S SELF DOWN while I was playing.  ??? WHY
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Mr Jovial on September 13, 2015, 12:58:40 PM
*Profane profanity and angry anger*
LET IT BE KNOWN THAT ON THIS DAY THE CURSE HAS BEEN PARTIALLY LIFTED. FAILED HALF PAST 4 11 TIMES IN A ROW AND FINALLY CAPPED IT XD. Also, broke 5b for once (ended 5.13b, nice break from all the 4.8b I've been getting)
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: FKillThisAccount on September 24, 2015, 04:28:39 AM
After a long break I saw LoLK's PD mode and thought, I won't have the 1cc anxiety even if I have to retry over and over again so hopped on and furthest I went is Doremy's 1st spellcard. I kept dying and retrying w/o a bomb thinking I can pass through the bullet gaps. Over a hundred times. Then I looked up a Perfect video and saw you just have to spin and spin.

... :o  >:(

Thank God you can start over from the last checkpoint.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Monothemeerp on September 24, 2015, 06:53:10 AM
(http://i.imgur.com/xBUhuVT.png)

;_______________;
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Uruwi on September 24, 2015, 06:54:49 PM
If only you 420grazed a little more, you could have had that 1CC.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Monothemeerp on September 25, 2015, 04:14:56 AM
It gets worse. A bit after that run, I tried again, had one of the best runs throughout Stages 1-4 (Doremy and Sagume went pretty well), Stage 5 was alright, rocky as always, then I get to the Junko boss fight.

No more lives left, timeout, only a few bombs.

Die at 00.05 on the timer. If I didn't die, I would've gotten an extra life and easily beaten the final attack. Why does this happen.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: ふねん1 on September 27, 2015, 10:34:10 PM
I managed to get a perfect run past Mokou's rings of doom for the second time in recent memory, and I ended up derping stupidly on Hourai Doll for the second straight time. >.< I'm not even that angry about that, aside from the usual "I have to put up with this stage again" stuff, but I still didn't expect my nerves to fail me as spectacularly as they did. I just want to perfect this stage so I can have a reason to never play it again...
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: ?q on October 04, 2015, 04:43:36 PM
Quote
I just want to perfect this stage so I can have a reason to never play it again...
This is me and RSS Phantasm right now.  My spell card history for Ruri's second spell is 407/418.  I'd put the over/under on the total number of attempts I've made at this stage at 3300 and rising.

It doesn't help that I got a one-miss where I died to a very easy nonspell.  That was two weeks ago.

This isn't even that hard <__<  It's just twitchy and random.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Nolegs the Cat on October 05, 2015, 06:48:07 AM
Yaorochi on unreal is brutal :V
Not like I can do Len'en Unreal but hey, it's fun.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Mr Jovial on October 05, 2015, 10:35:27 AM
Well, I think I just lost 250-300m on the stage 6 enemies ;-;
1st wave had 2 of them at complete opposite sides of the screen then died 3rd wave. End score was 5.19b so I think I would've just missed out on a slight improvement on my PB. Funnily enough, I didn't notice I was on a good run until the end of stage 5 when I thought "Wait, my score is 3b already???" (2nd time I've managed that). Could've been a PB if I hadn't messed up Reisen; deathbombed Illusion Seeker since I barely got clipped then the last nonspell refused to let me turn the stream. I tried 3 times before running out of space. All that meant only 4 bombs for her final, could've easily been 6...On the bright side, I think I found a visual cue for a cancel on stage 4 that would get me a few hundred time points or so more.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: ZM on October 06, 2015, 03:11:14 AM
There must be something wrong with me if I can't do well in EoSD Lunatic, and yet can 1cc UFO Lunatic three times in a row on the first credit. -_-

I should probably just ignore the former. I'm not having much fun with it.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: ふねん1 on October 06, 2015, 04:15:09 AM
Yeah, EoSD is a pretty different beast compared to all the other Windows games. I don't know how much time you've spent on EoSD so far, but if you really don't find the game fun, you're probably better off moving on from it. I went through the same thing with EoSD years ago, so I know where you're coming from when you say it's not fun for you, but obviously it's still your decision.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Nolegs the Cat on October 06, 2015, 04:18:06 AM
I personally enjoy EoSD Lunatic a lot, and I've practiced it a fuckton to the point I'm definitely capable of 1ccing it... shrug

Honestly though you shouldn't grind any of the games if it isn't fun. Just use stage practice and play what you enjoy :3
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: ZM on October 06, 2015, 04:29:22 AM
Yeah, EoSD is a pretty different beast compared to all the other Windows games. I don't know how much time you've spent on EoSD so far, but if you really don't find the game fun, you're probably better off moving on from it. I went through the same thing with EoSD years ago, so I know where you're coming from when you say it's not fun for you, but obviously it's still your decision.

I've gotten quite close to 1ccing it a couple times, but I've spent a lot of attempts a couple hours ago screwing up and not even reaching Stage 3. It might just be an off day, but it was pretty demotivating.

I personally enjoy EoSD Lunatic a lot, and I've practiced it a fuckton to the point I'm definitely capable of 1ccing it... shrug

Honestly though you shouldn't grind any of the games if it isn't fun. Just use stage practice and play what you enjoy :3

It's not one of my favorites, but I do like some patterns here. I might still go for it, but damn, some of the RNG in this game is irritating. :/
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Pakken11 on October 08, 2015, 10:34:10 AM
Dunno, I find EoSD brain-dead easy up to and including Meiling even on Lunatic, compared to say SA or UFO - or even IN for that matter.

Stage 4 and onward, however, especially Patchouli and Remilia (who has at least 3 ridiculous cards that are set - Patchy at least you can choose between 4 different sets), are pretty up there in difficulty even compared to stuff like Seija and Orin.

So I dunno why you're having issues with the early stages ._.;;
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Sakurei on October 08, 2015, 10:37:54 AM
Different people, different strengths and weaknesses. I don't know what exactly ZM dies to normally, but it might just be something what requires him to do things he's bad at. I know that I couldn't 1cc EoSD anymore if I tried because I put all my skillpoints in precision/character control and memorization abilities and let my reading/dodging tree rot.

Albeit it is odd that he can do UFO, but not EoSD. I assume it's due to the large amount of difference in playtime between the game.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: ZM on October 08, 2015, 12:13:24 PM
Different people, different strengths and weaknesses. I don't know what exactly ZM dies to normally, but it might just be something what requires him to do things he's bad at. I know that I couldn't 1cc EoSD anymore if I tried because I put all my skillpoints in precision/character control and memorization abilities and let my reading/dodging tree rot.

Albeit it is odd that he can do UFO, but not EoSD. I assume it's due to the large amount of difference in playtime between the game.

Pretty much. Everything in UFO just feels so natural for me, while EoSD's randomness bugs the hell out of me at times.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Pakken11 on October 08, 2015, 06:07:47 PM
So. IN Alice Solo. I'm assuming you have to be able to time-out half the stuff in the game to be able to do it? Even the stages feel like semi-pacifist >A>
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Nolegs the Cat on October 08, 2015, 07:36:24 PM
So. IN Alice Solo. I'm assuming you have to be able to time-out half the stuff in the game to be able to do it? Even the stages feel like semi-pacifist >A>

At least she's good against Mokou... :derp:
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: CelestialFire on October 10, 2015, 11:43:06 PM
ALMOST 1cced MoF Normal twice today. BOTH deaths on Mountain of Faith.  :qq:  :qq:
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Uruwi on October 11, 2015, 12:38:43 AM
Was playing EMS. GO'd on Stage 6 midboss spell.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Pakken11 on October 12, 2015, 12:04:04 PM
At least she's good against Mokou... :derp:

She extra she dun count.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Mr Jovial on October 20, 2015, 04:25:59 PM
CIDFBGIUMZKMRDG THE MOON AND REISEN FINALLY TURNED ME INSANE HELP

(explanation: On the first 2 fairies on 6B, I normally position myself by having Yuyuko's right familiar circle the M on "BGM". Today I had it circle the B  and I didn't know why I died there until I looked at it in a replay...)

EDIT: I've lost the ability to count to 3. Tried to use the scoring method for Kaguya's 4th last spell on her 3rd last spell. That ended swiftly and embarrassingly.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: SomeGuy712x on October 23, 2015, 05:02:12 AM
EDIT: I've lost the ability to count to 3. Tried to use the scoring method for Kaguya's 4th last spell on her 3rd last spell. That ended swiftly and embarrassingly.
Thanks for making me laugh so hard that... Well, I'll just say I'm glad I wasn't drinking anything at the time! But yeah, I'm sure we've all had epic derp moments like that before (including me).
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Sakurei on October 23, 2015, 06:42:55 AM
EDIT: I've lost the ability to count to 3. Tried to use the scoring method for Kaguya's 4th last spell on her 3rd last spell. That ended swiftly and embarrassingly.

Don't worry about it. It happened to me too and I know other people that did that. It's not a common mistake, but a lot of IN players seem to have done it before.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Uruwi on October 24, 2015, 04:49:59 PM
JynXdammit, why is ExLumen so hard? I can capture the first card only 20% of the time and I doubt that it's even static. I've been practicing for an hour and didn't reach Saragimaru at all.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Raikaria on October 25, 2015, 09:34:01 PM
Finally got to play TH15 for more than a breif period.

Wow. It's hard. Like; really hard. I can't even beat Stage 2 normal. There's no other touhou game where I cannot even make late Stage 4 in normal.

Then I went into Pointdevice. My god Stage 3 is harder than some Stage 5's.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: ふねん1 on October 27, 2015, 02:32:05 AM
I've forgotten just how uncomfortable it is fighting Seiga. She might be the only part of TD that's any harder than Stage 3, and she's proving to be my biggest roadblock to any sort of no-bomb/miss run. Damn jellybean bullets ruin everything. >.<
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Pakken11 on October 30, 2015, 04:30:06 PM
Solo Alice turns Keine into Keine-EX lol

Seriously, when First Pyramid respawns rofl - not to mention her first Boss Non =0=
(Funny thing is, just as I was thinking that during the run, I captured it :getdown: )

I still failed the run, cause I went Final B since I had 2 lives in stock (& 1,100 left) and didn't know how to do triple fairies with Ms. Nanotube Laser.

Much better run than last time, though - less bombing, more dodging and dying - so maybe there's hope, idk :fail:
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Mr Jovial on November 07, 2015, 01:49:03 PM
woop woop just threw a PB at Kaguya's 1st last spell  :colonveeplusalpha:

Quite a few other mistakes though. Stage 2 dropped 4k time points due to atrocious cancels, stage 4 I deathbombed twice (Asteroid Belt and Shoot the Moon...) and messed up the midboss item collection since I was a bit below the PoC. Stage 6 I deathbombed Life Spring Infinity (BY DOING A BAD THING THAT EVEN CAUSED 2 OF MY 1MNB RUNS, WHY DID I DO IT :c) then failed Kaguya's 1st last spell by misreading an aimed bullet. Thought it would go above me but it hit me instead. Ended ~50m below my PB. Oh well.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Pakken11 on November 07, 2015, 05:52:26 PM
So a couple days ago I tried UFO again and couldn't make it past Brofist.
Today I capture everything except her last card, as well as sunken ghost ship (also got it during simulated full-run in Practice mode couple days ago - for some reason it doesn't feel all too hard anymore lol)

Then I make it to Monk with 2-5, and for the first time ever I could actually read her 1st card and capture it lol
I find the trick to be focusing on the circles (and not the diamonds) by watching mid-screen.

But her 2nd easiest non (3rd one) decided to hate me today, and let me only go up to superhuman - I even timed out 4th non ;n;
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: ZM on November 11, 2015, 03:14:14 PM
So a couple days ago I tried UFO again and couldn't make it past Brofist.
Today I capture everything except her last card, as well as sunken ghost ship (also got it during simulated full-run in Practice mode couple days ago - for some reason it doesn't feel all too hard anymore lol)

Then I make it to Monk with 2-5, and for the first time ever I could actually read her 1st card and capture it lol
I find the trick to be focusing on the circles (and not the diamonds) by watching mid-screen.

But her 2nd easiest non (3rd one) decided to hate me today, and let me only go up to superhuman - I even timed out 4th non ;n;

Huh, which shot were you using? Timing out the final non is kind of...
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Pakken11 on November 12, 2015, 12:56:14 AM
Huh, which shot were you using? Timing out the final non is kind of...

Sanae-A at like 2~3 power or something lol
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: ZM on November 12, 2015, 06:18:56 AM
Sanae-A at like 2~3 power or something lol

Ah wow, that'd be annoying to take out lol

Have you considered using other shots for Lunatic?
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Pakken11 on November 13, 2015, 12:54:42 AM
Ah wow, that'd be annoying to take out lol

Have you considered using other shots for Lunatic?

She's actually the easiest for me, since it has both focused power and wide range (homing).

I already have a 1cc on her, but just decided to try it again after like 10 months lol
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: ZM on November 13, 2015, 07:47:07 AM
She's actually the easiest for me, since it has both focused power and wide range (homing).

I already have a 1cc on her, but just decided to try it again after like 10 months lol

Really? Wow, that's pretty interesting, considering she's one of the weaker shots. Great bomb and decent homing, though. And she really is comfy to use.

You should use ReimuB, as well. :3
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Raikaria on November 13, 2015, 08:57:52 AM
The more I play of Touhou 15 the more and more convinced I am that it's difficulty is massive.

On Normal; Rango's nonspells are comparable to Futo's. Stage 2 in LLK is comparable to Stage 5 in TD.

Don't even get me started on Doreymi. Her spells and nonspells [They feel like beefed up Satori nonspells] are both stupidly hard for Stage 3, in comparison to other Stage 3's.

For funsies I went into Easy to see how far I'd get there. I still had to continue against Doreymi and had game overed fully by Clownpeice; who literally goes 'screw you survival spell as my first spell'. I can't even beat Stage 3 in this game on Easy Mode; while I can get to Stage 4 boss normal in every other game, even the harder ones like UFO and SA. From what I saw of Stage 4 Easy; surprisingly; it wasn't that bad, although the gimmick [Every Stage 4 boss has a gimmick [Primsrivers changeing based on who you hurt more. Aya's survival spell, Yoshika] or changes based on character/shottype [Every other one]] of 'I summon things' could be annoying.

It's strange; Stage 4 tends to be overall the hardest stage and the longest; but LLK Strage 4 felt rather short and not that hard. Stage 5 felt really long in comparison.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Pakken11 on November 13, 2015, 03:48:11 PM
Really? Wow, that's pretty interesting, considering she's one of the weaker shots. Great bomb and decent homing, though. And she really is comfy to use.

You should use ReimuB, as well. :3

I really don't like Needle Reimu.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Sakurei on November 13, 2015, 04:12:10 PM
I really don't like Needle Reimu.

Needle Reimu is ReimuA. ReimuB is homing Reimu.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: ZM on November 13, 2015, 06:48:43 PM
Yeah, pretty much what Sakurei said. ZUN switched them up for UFO (well, technically SA first, if you consider Suika to be a homing shot). I'm surprised you don't like Needle Reimu, though. She's very powerful against bosses in UFO, having the highest damage output out of all six shots. Her bomb also last the longest and does tons of damage, too. She only really has tougher stages.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Pakken11 on November 15, 2015, 09:43:34 AM
Yeah, pretty much what Sakurei said. ZUN switched them up for UFO (well, technically SA first, if you consider Suika to be a homing shot). I'm surprised you don't like Needle Reimu, though. She's very powerful against bosses in UFO, having the highest damage output out of all six shots. Her bomb also last the longest and does tons of damage, too. She only really has tougher stages.

Oh. Haha ._.;;

Well, I don't like Reimu in general - prefer Marisa a lot more :V

And with UFO stages are a bigger issue for me, mainly thanks to all that UFO chasing and blowing up - which is why I prefer Sanae-A over B.

And I believe Homing Reimu does less damage than Sanae-A - or at least it was harder to blow up UFOs when I wanted to.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: ZM on November 15, 2015, 06:11:15 PM
Oh. Haha ._.;;

Well, I don't like Reimu in general - prefer Marisa a lot more :V

And with UFO stages are a bigger issue for me, mainly thanks to all that UFO chasing and blowing up - which is why I prefer Sanae-A over B.

And I believe Homing Reimu does less damage than Sanae-A - or at least it was harder to blow up UFOs when I wanted to.

...SanaeB wrecks stages harder than SanaeA, though. Takes out UFOs easier, too. Their boss performances are just about similar aside from SanaeB having a waaaaay better Byakuren (and she has a nifty shotgun if she can get close to the others).

ReimuB does a little less than SanaeA, yeah, but I still feel she has better bosses (smaller hitbox, damage isn't that much less than SanaeA) and better stages (better homing).
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Pakken11 on November 16, 2015, 01:04:12 AM
...SanaeB wrecks stages harder than SanaeA, though. Takes out UFOs easier, too. Their boss performances are just about similar aside from SanaeB having a waaaaay better Byakuren (and she has a nifty shotgun if she can get close to the others).

ReimuB does a little less than SanaeA, yeah, but I still feel she has better bosses (smaller hitbox, damage isn't that much less than SanaeA) and better stages (better homing).

I tried Sanae-B before and had UFOs escape on me several times.

And Homing Reimu might have better homing, but again for me she doesn't have enough focused damage to kill UFOs and big fairies when I want to.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: ZM on November 16, 2015, 01:08:36 AM
I tried Sanae-B before and had UFOs escape on me several times.

And Homing Reimu might have better homing, but again for me she doesn't have enough focused damage to kill UFOs and big fairies when I want to.

Hmm, perhaps you just have to get more comfortable with her shot and try to use the frog spread to its full potential.

Understandable.

Here's a replay of my best ReimuB 1cc. (http://replays.gensokyou.org/download.php?id=38679)
It shows how great she is in action. :D
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Mino ☆ on November 17, 2015, 07:24:02 AM
(https://pbs.twimg.com/media/CT_uroSWEAAomGn.png:large)

MoF LNN run lost at VoWG. T____________T
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Nolegs the Cat on November 22, 2015, 12:12:07 AM
Ouch. Keep going, you can make it!

Also... can I put this here? if it belongs somewhere else, I'll move it...

So uh, played Mushihimesama since it came out on steam.

Too used to death-bombing, keeps getting me killed  :V
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Uruwi on November 23, 2015, 01:01:57 AM
kefit.wav - Now available in salami flavor
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: LunaWillow on December 02, 2015, 02:25:15 PM
Casual trial at LoLK legacy normal
2 deaths on stage 2, 3 on stage 3
Come on
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Lollipop on December 18, 2015, 11:33:55 PM
I can't even 1cc LoLK Easy now.  :V
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: kana0603 on December 23, 2015, 01:42:52 AM
Reaches Scarlet Gensokyo with no lives left. Please don't wall me Remilia.

(http://i.imgur.com/s4CP6ow.jpg)

Damn...

Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Sen on December 23, 2015, 06:29:36 PM
...SanaeB wrecks stages harder than SanaeA, though. Takes out UFOs easier, too. Their boss performances are just about similar aside from SanaeB having a waaaaay better Byakuren (and she has a nifty shotgun if she can get close to the others).

ReimuB does a little less than SanaeA, yeah, but I still feel she has better bosses (smaller hitbox, damage isn't that much less than SanaeA) and better stages (better homing).

How does SanaeB compare to MarisaA? I've been using MariA since UFO came out since I can shoot straight through enemies, but unless I'm doing something wrong she doesn't seem like she's cut out for Lunatic :(
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Mr Jovial on December 29, 2015, 12:31:21 PM
woooooooooooooo just realised my keyboard has some weird rubber banding issue that has likely been plaguing me for months...gonna rip out the button and put another one in yay

EDIT: Now my right arrow key feels super sensitive. And by super sensitive I mean no longer has a "Push harder to confirm you wish to press this key" confirmation thing.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: ZM on December 29, 2015, 02:06:41 PM
How does SanaeB compare to MarisaA? I've been using MariA since UFO came out since I can shoot straight through enemies, but unless I'm doing something wrong she doesn't seem like she's cut out for Lunatic :(

Sorry for the late response. ><

SanaeB is definitely more suit for Lunatic than MarisaA. The latter hits harder and pierces, but she has a bigger hitbox, her focused and unfocused speed may pose problems, her bomb isn't exactly helpful in gathering UFOs, and her options can mask bullets. I have no idea why MarisaA has such an annoying time in Lunatic in comparison to the other shots. Even MarisaB doesn't have it THAT bad (I mean, she does, but she's better at resource gain.).
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Akala on January 02, 2016, 12:49:51 AM
On the way to 1cc PCB Normal, really good start but then comes Youmu... and some stupid mistakes/failed dash...
Sad for the 2 bombs on Youmu's last SC, since I often manage to dash through all of these really consistently, but this time..no..
Well, I play Touhou since 10 days (and a bit 3 years ago), so I don't think that's really bad but still..

Anyway, if someone have a bit of time to give any advice (inb4 : Bombs more !), here is the replay : http://replays.gensokyou.org/download.php?id=39124 (http://replays.gensokyou.org/download.php?id=39124)
Thanks !
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Nolegs the Cat on January 14, 2016, 11:20:14 AM
Also failed a spell I have ~2/3 overall capture rate of 4 times in a row - two clips, twice getting walled =/
Shelia's second spellcard in stage 3 perfect attempts.
Sigh, sigh, sigh.
At least I'm more consistent with her first spellcard.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: zero_breaker on January 18, 2016, 02:46:05 PM
God, I'm never going to make it past LoLK Stage 5 without bombing a lot, am I.
Tried doing Pointdevice Normal a while ago - made the mistake of bombing in Stage 4, resulting in me having no bombs to deal with Stage 6's PK Starstorm because I spent all of the rest in Stage 5.
Redid the whole attempt, managed to brute force through up until Stage 5, at which point Clownpiece promptly destroys me (and my confidence after making it past the last segment without running into bullets) with her starter non-spell.
Maybe it's just my keyboard being wonky, but eh. Probably would just be barely better with a new keyboard.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Nolegs the Cat on January 20, 2016, 12:28:53 AM
Copy/pasted from achivement thread, for my WNSP lunatic 1cc:

I had only one death until Minayu, bombed her first non as usual, got really unlucky twice on her first spell (death, then bomb), got unlucky on her next nonspell and had to bomb right at the end, captured Ground Stained Russet Brown, got unlucky and had to bomb at her third nonspell, died once and clipped with full bombs on her next spell, then spent one bomb at her last spell.
I've nearly done a no-death Minayu run =_=
So naturally in my first real run I get a stupidly bad run of her. =/ :colonveeplusalpha:
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Sen on January 20, 2016, 08:57:27 PM
There is absolutely no reason any stage 2 boss should be as difficult as Kyouko. Jesus christ STAY STILL JUST LET ME SHOOT YOU
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Mr Jovial on January 26, 2016, 01:39:38 PM
Attempted Half Past 4 44 times recently. 41 of those were captures. 42 of them escaped from the central spot. The 2 that didn't were the only 2 that I did in an actual playthrough. So for recent stuff, for practice runs I'm on 41/42 captures, when it matters I'm at 0/2. Why :C
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Mikuru on January 28, 2016, 06:33:40 PM
So I was trying out PCB with every shot type, one credit on Normal with each, so as to contribute to the "rank the shot types" thread. My SakuyaB ended Stage 3 with no lives lost, only one bomb used, which is far better than I've ever done before, and considering I haven't touched this game for months as I've been concentrating on MoF, I was feeling pretty damn good. Sure, I knew the whole deal about how people don't like playing Sakuya because she has to face Merlin, but she couldn't be that much worse than the others, could she....?

Oh.
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Nolegs the Cat on January 30, 2016, 05:42:42 AM
Recent EoSD lunatic attempt:
Very good up till Books, which was my first death.
Messy second half of the stage - got walled by min rank Koakuma who decided to go way to low on the screen (goddamn it), was too slow on the book + aimed spread + line fairies and had to bomb the part after...

And then came the Patchouli fight, who I don't consider that hard with ReimuA.
Death to Agni Shrine. Fine, I'm not that good at it.
3 bomb clip to second nonspell because I was trying to get power...  :ohdear: but I can still 1cc!
1 bomb clip to Lava Cromlech... well, shit. Okay if I don't capture Mercury Poison I'm restarting.
*clips with 3 bombs on Mercury Poison* ....  :colonveeplusalpha:

Everything was so dumb too! I usually do pretty decently on Patchouli with ReimuA, I usually only die once in stage practice... :fail:
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Lollipop on January 31, 2016, 02:56:10 AM
i've spent an hour on Pandemonium, i've done around 150 attempts and i've gotten to the final shot 10 times. and died. 
Title: Re: Touhou Rage Thread XVI: Last-Second Clipdeaths Edition
Post by: Mr Jovial on February 02, 2016, 04:28:52 PM
Enter stage 6B, only 1 mistake on the entire run (death on stage 3, was before a big PoC which was unfortunate but oh well). Was otherwise really good. Thinking "might be a PB". Cue complete shitstorm:
Easily lost 450m+ a lot of which was just shit luck. Run ended 5.04b. Really pissed because it was a good run up until that. There's reasons I've been playing less and a big one is that I would be getting decent runs (probably about 5.3b usually) but man, Half Past 4 is fucking with me. First thing  I do when I start playing is 10 captures of Half Past 4. No fails in practice today, fail it in the run. And it keeps happening; took an average of the past couple of weeks for that practice and result was exactly 11 attempts for 10 captures. Pretty sure I've failed it in every run in that time though.

This run in particular feels like a giant middle finger because of how badly it nosedived. Oh well. At least I can look forward to failing Half Past 4 next run as well. And every run after that probably. My eventual 6b run will have to be a potential 6.15b because I'm gonna fail Half Past 4...:C