My reaction is the explosion in the background, the game is the man standing in front of it. (http://www.youtube.com/watch?feature=player_detailpage&v=n8HChqhHVuU#t=50s)That will be me when I beat Stage 5 of Ten Desires. But, instead I'll be going BURN ALL OF THE NICE BOATS!!!
Dying on Yuyuko's explosion after thirty minutes of restarting TD stage one since I can't leave without a perfect run of it.
Speaking of TD, I just spent 69 Attempts ATTEMPTING to capture Mamizou's LAST SPELL in the Spell Practise! All because these!
(http://img833.imageshack.us/img833/8259/g2u5.png)
I'm not bashing you, I'm just saying: That's a very weird thing to have a quip over. Then again, not everyone who plays touhou has a degree in dodging criss-cross patterns.Nope, rage is righteous, those bullets in particular are 110% hitbox and out of the blue.
Nope, rage is righteous, those bullets in particular are 110% hitbox and out of the blue.
Esu, are you just going to buy that without even checking up on it? I don't actually think it's true but again, I haven't given it much testing. Will test later maybe.
?_?
Exaggerating. It's just really big hitboxes (close to 100%, maybe 100%, I think they're the same as in Miko's second spell) that throw you off.
I doubt there's much in Touhou even remotely close to 100% hitbox.(http://i941.photobucket.com/albums/ad256/Malkyrian/Unknown2013-07-1619-27-59-18.png)
I doubt there's much in Touhou even remotely close to 100% hitbox.
EoSD Knife
probably(http://imageshack.us/a/img195/4623/exknifehitbox.png)
probably
You forgot the bubble.'course, that one's far from 100%, just much bigger than other games' bubbles.
'course, that one's far from 100%, just much bigger than other games' bubbles.I can tell when I someday reach Stage 6 of TD that will be the bane of me.
Yeah, I know exactly what you're talking about. Their brightness might be part of their evilness. It's like trying to retain visual acuity while looking at lightbulb directly from a foot away. It doesn't work.
It took me forever to even tell what in Suwako's name was killing me when Miko unleashed those on me. Like it's so bright that I couldn't see the bullet splitting for the first like 20 attempts
I recently got PoFV to work again. And I remembered what made me so angry about it: Aya. She's much more of an evil crow than Utsuho. I got her down to her last halfball TWICE and died BOTH times. I got to Komachi on my last life, and died on her last halfball. I don't know if her bullets are too fast when the screen gets full of them or what, but WHY IS SHE SO GODDAMNED HARD. I breeze through the early stages (except Sakuya for some reason, probably the knives, as said earlier), and then Aya. And then everything goes bad.Just in case you don't know, the AI tends to last quite a while on the last hit, usually around 1 minute, so don't try to rush when you get at this point.
Just in case you don't know, the AI tends to last quite a while on the last hit, usually around 1 minute, so don't try to rush when you get at this point.
And yes, the fun starts at stage 6 in PoFV (and the real fun is in stage 9).
Keep at it, Aya isn't that hard when you're used to it, and you can stream a lot of what she sends in your way.
Level 4 cardsNever use them. They'll just be swept aside as the bosses bounce back and forth anyway. Stick to level 2 spells.
I always manage to somehow lose a life on Aya.This is too be expected. I'm not sure what mode you're playing or what character, but in general, dying in stages 6 through 9 is very hard to avoid since the AI lasts so long. In general, it's around 3 minutes in the first round, and 2 minutes after you've lost once.
Yeah, I know they're durable due to algorithms and such, which I hateDon't hate it, it's the only thing holding the game together!
http://www.youtube.com/watch?v=Yl8jt-69iHE&feature=youtu.be
Its shit like this that make me want to never touch anything Touhou related EVER AGAIN!
http://www.youtube.com/watch?v=Yl8jt-69iHE&feature=youtu.beI'm sad because I thought your final death would be to the circle again... ha ha... sorry.
Its shit like this that make me want to never touch anything Touhou related EVER AGAIN!
Thought I finally was going to get a lunatic 1CC. Got to Kaguya's last spellcard with 1 life and 2 bombs. Then proceed to ram into a ball (death bomb), screw up my positioning after the bomb and quickly die. Followed by another death bomb when I was trying to purposely bomb. Bomb, and then died with Kaguya at 25%....
http://www.youtube.com/watch?v=Yl8jt-69iHE&feature=youtu.be
Its shit like this that make me want to never touch anything Touhou related EVER AGAIN!
50 second mark and 30 second mark are what to remember for this spellcard.Not even that. Just know that the outer layer isn't safe after a while into the first / second phases.
If you're going for a Lunatic 1cc, take the Eirin route, she's MUCH easier. Yeah, it's technically not the real ending, but the definition of a 1cc is to clear a game without continuing, but that's just me.
I suppose, if you don't feel satisfied with calling 6A a 1cc, then good luck, Kaguya might possibly be the final boss with the most dense patterns.
If you think 25% and having to use a continue is bad, try dying to Astronomical Entombing with Eirin on her last TWO PIXELS OF HEALTH. I'm not trying to overshadow you, I'm just saying: It's happened to me, and the longer you play Touhou, the more likely it'll end up happening to you.
http://www.youtube.com/watch?v=Yl8jt-69iHE&feature=youtu.be
Its shit like this that make me want to never touch anything Touhou related EVER AGAIN!
Heh, actually, I find Eirin a lot harder than I do Kaguya. I fail "astronomically" on pretty much all of her spells, even on normal (granted that might just be because I rarely ever do 6A, but the spell practice records don't look pretty). Granted, now I might have to do it, now that I got 6B done.I feel like Eirin has more trick cards compared to Kaguya. Shit like Apollo 13--you don't even notice how bad it is at first because you just bomb it once per playthrough and you're good, but then the game's like, "You want this last word? Beat 138." Well that might take a bit because I suck but I'll get there--what the... I-is this a wall of bullets? How can I possibly get through this consistently? *60 tries later* oh my god I broke through, what a relief *next wave comes* just kill me
So, I had just installed the vpatch for EoSD and decided to give it a go, chose to play Lunatic, which I have never done.
I was doing surprisingly well (for a first try at Lunatic), I messed up a bit on stage 3, but just out of nowhere I perfect Mei Ling. Then stage 4, everything goes reasonably well, since I had no bombs I died to the books, no big deal, then pulled off 2 deathbombs (that's kind of something in EoSD, you know), captured every Patchy spell save for Trilithon Shake and died to her second non, but whatever. Died not very far into stage 5 because I didn't want to safespot at the top, I get to Sakuya with 5 lives and two bombs, pretty good setup right? Anyway, as i was fighting Sakuya I thought "wow, I might just actually do this", and just like that I get pulled out of the game because the antivirus doesn't like the vpatch, and well...
EoSD kinda crashes when I get back into the game. :colonveeplusalpha:
Ouch, but yeah, whenever you tab out/minimize EoSD with the vpatch, it will always crash.
Actually that's wrong. What causes the guaranteed tab in/out crash is the hitbox patch, not vpatch.
really? thanks for the info, I thought it was because of the AV itself, not because it forced the tab out.
guess I'll have to remove the patch and play like I'm supposed to :V
Fuck you too, PoDD (http://img545.imageshack.us/img545/7220/b22c.png).Whoa. Do I want to know what happened?
Seriously, what in the name of the moon is wrong with Reisen's bullets? One time it covers half of my hitbox and I survive, and another I just barely brush it and pichuu~n! IN is too dependent on luck/some other obscure factor for its own good.
Whoa. Do I want to know what happened?Dunno. I went ahead and uploaded it, though, because it is a 1cc.
Seriously, what in the name of the moon is wrong with Reisen's bullets? One time it covers half of my hitbox and I survive, and another I just barely brush it and pichuu~n! IN is too dependent on luck/some other obscure factor for its own good.
Every other irregular bullet in Touhou does that. It's because the hitbox is a different shape than the bullet's general shape, such as Koishi's heart bullets having a circular hitbox.
Don't touch the bullets and they won't kill you.
Dunno. I went ahead and uploaded it, though, because it is a 1cc.Yumemi is an ass with this, yes.
Youtube (http://www.youtube.com/watch?v=-G_0m7I1AxI). Words in description.
Too bad the space between bullets is often less than bullets themselves.Then find a bigger space. Don't take a chance with judging hitboxes if you're not absolutely familiar with them.
Then find a bigger space. Don't take a chance with judging hitboxes if you're not absolutely familiar with them.
I try when I can, but that's not always an option.Well, that's what this kind of training is for, learning how to continuously keep yourself out of those situations. The only sort of advice I can give there is "always stay in as open a space as possible". General dodging skill, basically. It's the sort of thing that only comes with a lot of practice on a wide variety of patterns, but trust me, it comes.
Oh look it happened again (http://i.imgur.com/NOnlKu8.png)I stopped taking screenshots but I'm up to 5 of these now. The game is getting me back for all the times I said it was shit. Also what the hell, 31 hours and not cleared yet (http://i.imgur.com/Jqsvcdb.png).
I have a spare anyway so no big deal. But now the question of sawing off the stick returns...Unless it's in the way or you find it troublesome to have on or something I wouldn't do it. Some games are nice to have sticks for, even if you'd never use it for Touhou.
Keep trying the IN no bomb challenge. Keep making it to stage 6 with at least 5 lives, a couple times 6 and once 7. Then epically choke. Twice Ive lost my last life on Rainbow Damanku. Of course, can make it through practice runs only losing 3 lives....
Please tell me I'm not the only shitty player who knows the exact perfect route through PCB Extra and yet dies over and over, only becoming more frustrated and dying earlier every time. I've seriously drained ~24 hours into this crapshoot and have only faced Ran like eight times because I make stupid mistakes 99% of the time and no matter how good I am at anything I always fuck up somewhereJust keep going. PCB Extra gives you a ridiculous amount of resources even before you take borders into account. Theoretically, it's possible to clear it with six derp deaths; realistically for a first-time player, two or three is pretty reasonable. If nothing else, not resetting will give you more practice on the later sections.
the exact perfect route through PCB ExtraTeach me.
Teach me.Well, as perfect as it gets for me. Also it's Sakuya A, so homing homing
Sakuya AOkay. Here (http://replays.gensokyou.org/download.php?id=29639) is a replay I made with SakuyaA that shows the right way to do PCB Extra; I made a couple of minor mistakes but they're pretty obvious, most of it is the right way to go about doing the stage (this includes the bombs; I intentionally bombed in spots that *might* have been dangerous rather than take the risk. If you think a spot is dangerous, a wasted bomb is always better than a wasted life. Also, always bomb Chen's first spell, it's easily the hardest part of the stage portion.)
Ah, thanks. I do notice I'm making progress, and watching your Tenko certainly helps.PCB doesn't give you extra lives off of score, just point items (200, 500 and 800 in Extra).
Really? I thought Border Bonuses would be better because they'd net me the score extends. I suppose they must stop giving you those after a short while though, huh...
It can be memo'd. Go memo it. Easiest card to cap in the fight. Probably easiest pattern overall with nonspells accounted for too.
ON THE OTHER HAND I'm pretty sure I've confirmed just now that the third spell is undoable with ReimuB, and if it is it's ridiculous pixel-perfect execution bullshit. Died with 1.80s on the clock and ~27% of the health bar remaining.
If you're using spell practice, Shinmyoumaru's bowl does not appear in the third spell. However, it appears in the main game, allowing you to do damage even when not under her....OH well OKAY.
kaguyatable.swfstop
Countless 1MNB's of DDC stage 5 lunatic.
At least two on the last second of the last card.
Am I the only one that has no problem with Seija?
Am I the only one that has no problem with Seija? Except that she stole my hair. >:T
Can't work out the third cardMove all the way to the side when drums shoot to the middle =)
raegis this the new kogasa
Drum Bitch is just crushing me now. Can't work out the third card, sixth card is just horrendous and I just stared at the 7th before dying horribly on that last attempt. That's as far as I've gotten 15 attempts in. Don't even know names because I don't want to spoil myself on the Wiki what her last monstrosities look like.There's a path for the third card because the drums rotate to the same angles every time. It's hard to describe in words but you should get it by messing around in SP. I'll see if I can whip up a replay of it.
is this the new kogasa
No, it's just a generally not very difficult boss who has an excessively stupid spellcard. Seriously, hitboxes that are larger than the sprite is just plain stupid.you sayin you're using some pleb character that isn't Reimu?
How can you not see my point?relax I was just kidding
http://i.imgur.com/kZMrcmt.jpgJust curious, is Marisa's hitbox off center? In my 2nd picture the knife (left side) was quite a bit inside the hitbox sprite, while in yours it (right side) hits when it's barely touching the circle.
Just curious, is Marisa's hitbox off center? In my 2nd picture the knife (left side) was quite a bit inside the hitbox sprite, while in yours it (right side) hits when it's barely touching the circle.
5 runs end in Sukuna's knife spell. WHY must I make mistakes ALWAYS like dying in stage 2 and stage 1. Can't they get less annoying? Give me the 1cc already since everybody is saying oh this is so easy. I mean fuck stage 1. Seriously. Why can't I POC without dying.
(http://puu.sh/46aQM.jpg)
Also the three drums spellcard is randomly either super easy or eats like six bombs and a life for me and I legitimately have no idea why I'm so inconsistent.this one? (http://www.youtube.com/watch?v=2kMlhPqx6eY)
this one? (http://www.youtube.com/watch?v=2kMlhPqx6eY)yes that one ffff
Edit: Just useless whining.Isn't this entire topic just bloglike venting? No worries.
Basically, I don't like Kagerou's fight.
Mino, removing Kagerou would mean there's no game left. :/Reclining-tan was here, your seed is small time
Reclining-tan was here, your seed is small time
Seriously though, Kagero is just the epitome of lazy. RNG + rings? This is 2013, dammit.
Reclining-tan was here, your seed is small time
Seriously though, Kagero is just the epitome of lazy. RNG + rings? This is 2013, dammit.
I can never get past Cirno's Icicle spellcard thing without dying. I can do all the other bosses in the game (not Remilia too good yet) but that one stupid spell.I agree. It's rather hard if you are not playing on Easy, which does not have the sixth stage.
If anything, you should be complaining about how shit Stage 4 and 6 are!I hope you meant just 4A. Daioujou-tan is one of the saving graces of the game BV
I hope you meant just 4A. Daioujou-tan is one of the saving graces of the game BV
I have no idea what the fuck I'm doing wrongThat's straight-up depressing
[attach=1]
Guess effing what. (http://www.youtube.com/watch?v=T9LXDCDhjUs)sauce on the bloodcurdling screaming at the end?
sauce on the bloodcurdling screaming at the end?
I'm waiting for Genyoko.org to update their DDC reply uploadability so that I can share my most rage-inducing moment in my Touhou career. Once it is, look at Stage 6.You can upload it as a TD replay if you change the 14 in the file to a 13 (and then note that it's originally a DDC reply so people can change it back after they download it).
So I decided to give PoDD another chance.play lunatic and find out
No-missed the first 8 stages (normal mode).
Lost all my lives to the last boss.
What the hell is this thing ? :o
You can upload it as a TD replay if you change the 14 in the file to a 13 (and then note that it's originally a DDC reply so people can change it back after they download it).
Oh yeah Sukuna is an awful awful boss fight
Actually, I remember someone did a test against Eternal Meek and ReimuA beat it faster than ReimuB from the bottom of the screen... I could barely believe my eyes. ReimuB is still easily the best shot in my book, though.Me. ReimuB still better considering how much playtime is spent not at the bottom.
I think that's only true for Meek due to the nature of the card. Feel free to test other cards.
*makes it to Chiyuri with 5 lives*
Hey maybe I'll make it to Yumemi today :V
*insert penta-death to Chiyuri*
:colonveeplusalpha:
Shame PoFV isn't this insane :C
Also, am I the only one who thinks TD is just too easy?
You're a good egg Jovial.
Survival wise, yes. Being able to skip sections of the game with Trance and Bombs lowers the difficulty a fair bit. ZUN could've increased the spell card bonus marginally or reduced the income from spirits, bombing or trancing.
The real challenge lies in effectively Trancing early on and generating as many white spirits as possible off fairies and bosses. I find it's easy for me to make a mistake and forget to deathbomb if I focus on pushing my score all the way.
*suicide for graze purpose, then press X too late and die a second time*
*fail the positioning at eternal meek*
You're doing good, by the way. Hang in there.
[attach=1]
:colonveeplusalpha:
[attach=1]
:colonveeplusalpha:
Holy fuck. What would the score have been?
Just keep trying! As far as I can recall MoF doesn't have thaaat many RNG parts. (I think most stage portions and sanae are completely static, or something)I didn't mention those as parts where the RNG trolled me (or where I died!), did I. The 3 stage ssections I did mention that gave bad RNG certainly aren't static, and I didn't even get to Sanae that run due to the many deaths to horrible waves. Also, bad RNG on lunatic is much worse than on normal, especially when you're trying to win without bombs because the X key is no longer an easy out.
I didn't mention those as parts where the RNG trolled me (or where I died!), did I. The 3 stage ssections I did mention that gave bad RNG certainly aren't static, and I didn't even get to Sanae that run due to the many deaths to horrible waves. Also, bad RNG on lunatic is much worse than on normal, especially when you're trying to win without bombs because the X key is no longer an easy out.
I can see that learning how to do the game without bombs can be a pain in the ass but once you've learned it I don't think it will present that much difficulty for a no bomb.Then just try it. Use stage practice and die everywhere in the stages and don't count that, just focus on the bosses. Count just the boss deaths.
Obviously the game is like 10 times harder without bombs. They shatter it to pieces.
Then just try it. Use stage practice and die everywhere in the stages and don't count that, just focus on the bosses. Count just the boss deaths.
Also 8 mistakes over 22 minutes...yeah, that's not exactly a lot. Also, even low power on bosses can be managed if you can dodge the pattern (or, you know, just keep dropping bombs to skip patterns and then die, which then gives you more bombs to skip things!)
Whining about every credit is not going to help. Just suck it up and grind through it.It's -not- every credit, though. Or anywhere near. Just the good runs I keep throwing away to stupidity.
I don't know about higher levels, but most if not all of Parsee's spells are streamable on Normal.
Why did he get banned anyway ?
His latest posts didn't seem offensive or misplaced.
This is why (http://www.shrinemaiden.org/forum/index.php/topic,15827.msg1042097.html#new)
For some reason, Ten Desires is being harder for me to Normal 1cc than UFO. By the time I reach Stage 5 I'm usually down to 2 lives from bullshit clipdeaths. Usually during stages.Interesting. Maybe it's because you've spend less time practicing TD? Anyways I'm not sure if you know this, but trancing doubles the value of purple and green spirits. So it might be a good idea to save the trances for when there are several purple/green spirits on the screen in order to get more life and bomb pieces.
I had assumed TD's hate was exaggerated, but... it seems like it's as bad as everyone says. Maybe I just don't understand how to use Trance right? Whatever the case, I sure am running out of desires to play it.
Interesting. Maybe it's because you've spend less time practicing TD?
Anyways I'm not sure if you know this, but trancing doubles the value of purple and green spirits. So it might be a good idea to save the trances for when there are several purple/green spirits on the screen in order to get more life and bomb pieces.That's basically the only time I'm using it. Even with Sanae, though, I'm only able to fill about 2 gauges per stage, which is about how many chances you get for purple/green spirits. But it seems like getting spirits requires shotgunning everything, which leads to a bunch of deaths which ruins my chances of getting any resources...
TD has a lot more attempts on earlier stages, though, since I restart whenever I die on Stage 1 or 2. Maybe that's the problem..?
But it seems like getting spirits requires shotgunning everything, which leads to a bunch of deaths which ruins my chances of getting any resources...
Here's a replay: http://replays.gensokyou.org/download.php?id=31172 (http://replays.gensokyou.org/download.php?id=31172)
I've gotten further than this a couple of times, but I didn't save those. Anything I'm doing terribly wrong? :ohdear:
If all you are aiming for is a 1cc, you could consider switching to Reimu (stronger than Sanae and the best shot type in the game imo).Thanks for the tip! I actually tried Reimu a bit and had a harder time, though I agree that she'd probably be easier once I got used to her. Since I'm planning on eventually doing everything with everyone, I'll probably just press on with Sanae (Besides, it's not quite the same playing a game about divine spirit collecting as anyone else, you know? :D )
A good thing to do is practice deathbombing or deathtrancing, since it'll save you from the frustration of dying with bombs in stock. I had to practice a lot to even stand a chance of finishing with enough lives when I first played. Even now I fail to deathbomb properly on the random occasion.Wow, I wouldn't have guessed that about her shottype. That should help alleviate a lot of point blank deaths.
Sanae's unfocused shot can deal more damage to the boss than her focused shot at close range, which also increases spirit gain. If you need to, it's always useful to bomb/trance on top of the boss to maximise your spirit gain.
Since "Do not restart" is an advice that even masters give, I'd say yes. Seriously, perfecting first two stages won't teach you a thing about later ones, and saving one life early on won't save the run if you're too likely to lose it at the end anyway. Restarting should only be done when working on high-level stuff, like no-miss or scoring runs, when you HAVE TO meet certain expectations, early levels included.Will do, thanks. Maybe that's why I find EoSD so much easier than even MoF, because I practiced the hell out of each stage...
There are actually two ways of getting more spirits. Shotgunning only works for bosses and fairies with a lot of HP. For popcorn (fairies that die wth one/few shots), you get more spirits if you kill them as soon as they appear. So, for example, if you took your time with one wave, and another comes out, switch to the new one, you'll get more spirts than if you finished off old one and then switched to the new one, which would become too old to give spirits by that time.:o
But I don't think absolutely optimal trance usage is important for overall survival, so you should look somewhere else.
Not bombing enough. Seriously, each life lost with unused bombs is two enemy patterns you could have pretty much skipped. Having ANY doubts about an attack? Bomb. No, don't take a risk. Bomb. You have Stage and Spell Practice to try risky strategies.*sigh* you're right. I always tell myself every run I'm gonna bomb more...then I get cocky and want to capture everything and oh geez where did all my lives go.
Speaking of which, make use of them. You've done quite well in earlier stages, so it looks like you're just not used to later ones (I blame that restart syndrome). Put some time to grind stages and bosses until you're comfortable with them. If something still gives you trouble, remember to just bomb there. Don't worry too much, you seem to be quite able, I think you can do it eventually.
Also, have a go at stage/spell practice, which pays off very well.Okay, okay, I'll practice...
A good thing to do is practice deathbombing or deathtrancing, since it'll save you from the frustration of dying with bombs in stock. I had to practice a lot to even stand a chance of finishing with enough lives when I first played. Even now I fail to deathbomb properly on the random occasion.
And yeah, I can only ever consistently deathbomb in IN or with PCB Reimu, so specifically honing that reflex would be good.
Deathbombs outside of IN and PCB Reimu happen because player sees he's about to get hit and is pressing the button actually before he's hit. It's not some reflex thing. You see the bullets you can't dodge, so you press the bomb button. In most cases you happen to be slow, so it turns into a deathbomb. It wasn't by reaction. It was a bomb done through reading ability and decision making. There is no way to "master" deathbombing. Deathbombing is a few frames. Nobody has that reaction time.
Learn to bomb pre-emptively so you don't even have to worry about that shit. Deathbombing is one of the most useless features in Touhou. Don't try to get hit before you bomb, you understand? bomb before the bullets reaches you. The only game where practicing deathbombing is important is if you want to score in MoF. Which is something you're way off considering youyou have trouble clearing normal modes.
(but i swear if yoshika spawns a kunai on me ONE MORE TIME)
...except in this game where I'm crashing into fairies and other stupid deaths.
If you play only to win you will become like me, and constantly have trouble having fun unless you are doing well.
I'm pretty good at knowing when I'm about to die, except in this game where I'm crashing into fairies and other stupid deaths.TD does that a lot. A whole lot. In fact it's probably the most threatening thing in the entire game. Honestly, I find I'm more successful in TD just by not bothering to collect spirits at all unless I'm absolutely certain nothing is going to appear and ram into me before I can notice. Even if it means I only collect one extra life, it seems to work out better that way.
TD does that a lot. A whole lot. In fact it's probably the most threatening thing in the entire game. Honestly, I find I'm more successful in TD just by not bothering to collect spirits at all unless I'm absolutely certain nothing is going to appear and ram into me before I can notice. Even if it means I only collect one extra life, it seems to work out better that way.
I don't know if it's like that for everyone, but I'd say to maybe give it a shot.
Well, shoot, guys. I dun 1cc'd it.
Like death-trancing, which isn't all that helpful compared to the pain of just sitting around shotgunning until you bleed out.
So yeah, the challenge for me in this game was mainly psychological, so this win isn't very exciting. Maybe that's a sign that Normal just isn't hard enough any moreMaybe, but it also could just be that TD Normal is a complete and utter joke once you realize that ramming into fairies is what's actually killing you most of the time. I tried playing it for the first time in about half a year a week or two ago, and by sitting still most of the time and not caring about collecting anything whatsoever, I got a 1cc on my first try. TD sucks.
Is it just me, or are Sakuya's and Remi's spellcards easier on Hard than Normal? I'm quite sure I'm making more progress on clearing Hard than on optimizing Normal, especially on stages 5 and 6. This imbalance is annoying. Reminds me of IN. Must be full moon's influence on bosses.
Is it just me, or are Sakuya's and Remi's spellcards easier on Hard than Normal? I'm quite sure I'm making more progress on clearing Hard than on optimizing Normal, especially on stages 5 and 6. This imbalance is annoying. Reminds me of IN. Must be full moon's influence on bosses.
Maybe that's a sign that Normal just isn't hard enough any more
Seriously, is Alice's 1st and last spellcard on StB too hard or just another unlucky day for me?
Fucking dying at the beginning of the final stage, PCB Lunatic.The Stage 6 spam is one of the hardest things to dodge in the entirety of the series. Don't get too discouraged, keep at it and you'll get a lunatic 1cc before long :)
It took me thirty minutes to clear Katana's Rope.Kandata's Rope is a puzzle scene, you either figure it out or spend a while figuring it out, or just skip it and go back later. As it is though, that's not too bad. Again, they get easier the more you get used to the mechanics, so don't get too frustrated on this one.
The photography games are too hard.
...Now that's a lot of attempts o_o. Maybe you could try taking a break and coming back to it later.
Now that's a lot of attempts o_o. Maybe you could try taking a break and coming back to it later.O_O so many tries
So has TD crashing before Mamizou's last spell been a thing for everyone else? Because it's happened to me twice now, and it angers me greatly.There was bug like that in an outdated version. Do have the most recent patch?
There was bug like that in an outdated version. Do have the most recent patch?I'm at 1.00a, so I'm pretty sure I don't. I'll patch that up and claim Mamizou as my second extra clear, then, thank you.
I'm at 1.00a, so I'm pretty sure I don't. I'll patch that up and claim Mamizou as my second extra clear, then, thank you.
Also, let me point out how infuriating it is to me that I can 1CC just about every other main game in the series BUT Subterranean Animism. Every boss but Utsuho and Yamame manage to find a way to give me trouble, and I do not appreciate it.
A lot of the cards you are having problems with are static or aimed (Royal Flare, Cranberry Trap, Maze of Love, Counter Clock, ATTWBN) and can therefore be memorized. Instead of complaining (alas, this is what the thread is for), you could try watching a replay or two and try to mimick the player's movement. I admit the execution for ATTWBN and maybe Maze of Love can be tricky, but the other three are absolutely trivial once learned. I recommend sitting down and studying the attacks instead of playing a credit in hopes of getting past them somehow.I don't have trouble with her survival card. And Counter Clock fluctuates from being a problem to not.
Although I don't care enough about Royal Flare. It's just one bomb I don't even need, really, I can go without needing to learn to dodge it. I'm no perfectionist, I just want to beat her.Every bomb counts when you're just going for a clear, and Royal Flare is one of the easiest places to learn to avoid using one.
Every bomb counts when you're just going for a clear, and Royal Flare is one of the easiest places to learn to avoid using one.This. I eventually learn how to do it and now it has a pretty good capture rate thanks to cactu's replay. I still need to learn how to circle around Maze of Love like, really badly urgh :ohdear:
Are you guys _sure_ it's that easy to capture Royal Flare? I mean I'm using ReimuA and I just can't see to output enough damage and the pattern is just way too... funky for me to find openings in. :/ReimuA can't speedkill it with one dodge like every other shot can-she is still able to capture it with only a few dodges, the method starting here (http://youtu.be/3Geg-5LVTiU?t=1m45s). (The irony is the run being linked here isn't even my best any more, but oh well)
ReimuA can't speedkill it with one dodge like every other shot can-she is still able to capture it with only a few dodges, the method starting here (http://youtu.be/3Geg-5LVTiU?t=1m45s). (The irony is the run being linked here isn't even my best any more, but oh well)
Have you tried downloading the Vsync patch?I forgot all about that! I'm gonna try that, thanks.
^But, but... I haven't pulled a Normal 1cc on SA which I should have done a long time ago if I don't hate Orin! Judging from your accomplishments and your ava/sig, SA is your speciality. I'm honestly jealous :VI love SA, it just doesn't love me back. :V It was the first Touhou game I ever played (oh god I think I'm a masochist) and since seeing what Nindella did with it I've wanted to get somewhat good at it too. :ohdear:
It eludes my mind why Sakuya's Spellcard in IN was designed the way it is.
I need some punishment for that offense. I wonder what I should do to myself for failing....
God, I always come to realize this whenever I play PoFV, but it's the best game in the series. I love it too much.Yes! Try playing it for high scores sometime. It makes it even better. (And this world needs more PoFV players.)
Yes! Try playing it for high scores sometime. It makes it even better. (And this world needs more PoFV players.)
Have you tried downloading the Vsync patch?.....right now i'm feeling really NOOB..... didn't even know this thing existed.....
.....right now i'm feeling really NOOB..... didn't even know this thing existed.....You should have vpatch.exe, vpatch.ini and the appropriate dll in the directories for the Touhou games you want to use the patch for. If you don't have the vpatch files, you can download them from here:
Is there any way to check if the game i'm running have this patch? I *think* i got the game a long time ago from Moriyashrine....
And since i like to play with the "original" games, should i use it or not? I mean, is it like the hitbox patch that didn't exist in the original game and as such is sometimes frowned upon?
AppLocale's page says it works only on XP and 2003 Server
Omfg. IN LNB, managed to make it to Buddhist Diamond with 0 misses. Died to Buddhist Diamond, failed Half Past 12 quite early and failed Rising World with 01 on the timer, making a 3 miss run with (technically) no improvement. Still, 5 stage perfects out of 6 is something I'm proud of.
Right now I'm pretty convinced that PCB Sakuya has a built-in mechanism that prevents the bomb from going off if you're pixels away from an incoming bullet. No other explaination for her failing to deathbomb in situations where I physically hit the button before the bullet touches her hitbox comes to mind.
Mystia's "Venomous Moth Dance" is and always will be my least favourite attack in IN. I'd rather have to deal with Reisen's last spell or "Brilliant Dragon Bullet"twicethree times in a run instead.
Why is Eiki literally impossible on Lunatic?
Seriously, I reached her with four spare lives three times in a row, and I still gameovered
Speaking of PoFV, I really HATE getting hit and being brought down to my last sliver of health while launching a spell. I'd really like to know if it's intended that I do not get my four charges in such a situation, because it's infuriatingly frustrating to lose a match because of that.I'd like to know whether that's intended or just a glitch as well, because that happens to me annoyingly often whenever I decide to play PoFV, and not getting a full charge when I'm knocked down to my last hit point usually results in my quick demise. In fact, over a year ago, I uploaded a video of this happening to me three times in a row while I was using Reisen against Shikieiki on Lunatic: Link (https://www.youtube.com/watch?v=JHtQRLnCyg0)
Yeah, your explanation makes sense. Darn it, though. It's a shame for such an annoying glitch to be present in the game, and it's doubtful we'll ever see a patch to correct this glitch because the game has been around for a long time now...
I said it before and I'll say it again: the continue system ZUN implemented for 10-12 is one of the dumbest things he's ever done.Amen. One of the main reasons it took me so long to beat MoF was because I couldn't practice except when I did good enough to actually GET to Kanako.... (which usually came down to me not derp-clipping, because I have the annoying habit of resetting if that happens. Damn Hina... :V)
I said it before and I'll say it again: the continue system ZUN implemented for 10-12 is one of the dumbest things he's ever done.
They're not dumb. The game literally forces you to play the stages over and over again for practice. They teach you how the game is meant to be played - practice and memorization, not credit feeding just to beat the game.
I know that's what it is supposed to be... in theory.
But that's why we have, y'know, stage practice.
For example... If someone can't beat Shou with ~4 lives and game over, for instance, how would they be able to do so with 2? It'd stop them from practicing both Byakuren AND Shou's later attacks outside of, possibly, the first time they get to that level in a 1cc attempt. (For Shou)
You CAN still practice with it, but it's simply much easier if you do so with stage practice - that way, at least you'd always be able to get to the later attacks.
I'm just as against credit feeding simply to clear outside of unlocking stages for practice as you are, admittedly. But at least with the other games you CAN unlock those stages for practice outside of installing score files/abusing the MoF replay stage unlock bug.
First, if you can't beat Shou with 2 lives, you can summon Red UFOs for more extends. Repeatedly playing the stage will teach you how.
Second, these games are supposed to pose a challenge. You are supposed to spend a lot of time on them. Complaining after 1 or 2 credits isn't a good mindset to approach these games with.
Second, these games are supposed to pose a challenge. You are supposed to spend a lot of time on them. Complaining after 1 or 2 credits isn't a good mindset to approach these games with.
In general, though, you can also simply become good enough at stages 1-5 to finish the last stage without extensive amounts of practice. That's the way I approached the games and I think it's more fun to finish the last Spellcard of the game and go through the slow-motion and huge explosions for the first time after having given it your all in a real run, as opposed to going through eight Extra Lives in Practice Mode. Think of it as a reward, maybe that will help.
tl;dr that's your opinion, people, let others have their
EDIT: I know it was quite a rant, but it's a personal thing. I can tell you for a fact that if all bullet hell games had that continue system, I wouldn't be interested in the genre. Honestly, I can't see what can be accomplished by throwing challenge into people's faces like that, aside from scaring them away instead. I mean, if someone gets interested in this genre, losing score and not being able to save replays are enough of a punishment for using continues, trust me. I'm not all that much against that system, but please don't downplay its downsides.
I'm seriously raging internally right now. Another day another MoF Normal failure on the final card. Arguably the easiest game in the series, and I still can't beat it. Fuck. Me.
Doesn't mean I'm also not raging at the continue system still; it's just that I'm much, much more angry at myself right now.
Thus I basically have to ND the first 3 stages minimum to beat the game. Again: Fuck. Me.There is another option: improve at Stages 4 and 5. Stage 5 in particular can be learned pretty effectively-it's probably an easier stage to not die in than Stage 3. Stage 4 is Stage 4 but there's ways around most of it, even if that answer is a bomb to Aya's face.
Tanuki+Mallet lets you tank through the spinning phase completely, assuming your Tanuki is at maximum level. Generally is the Tanuki+Mallet broken as hell. It's not very difficult card at all if you know the right combination.Actually, Tanuki+Doll lets you do the same AND kills the pattern much faster if you sit on Remilia's head during invincibility for even more massive damage.
Actually, Tanuki+Doll lets you do the same AND kills the pattern much faster if you sit on Remilia's head during invincibility for even more massive damage.
Tanuki+Mallet lets you tank through the spinning phase completely, assuming your Tanuki is at maximum level. Generally is the Tanuki+Mallet broken as hell. It's not very difficult card at all if you know the right combination.
I don't have the skills to do these.... :qq:There are actually fast (https://www.youtube.com/watch?v=lQyoPaXhLTM) and efficient ways (http://www.shrinemaiden.org/forum/index.php/topic,16581.msg1096908.html#msg1096908) to do this.
There are actually fast (https://www.youtube.com/watch?v=lQyoPaXhLTM) and efficient ways (http://www.shrinemaiden.org/forum/index.php/topic,16581.msg1096908.html#msg1096908) to do this.I thought the fast way would be ARFstrats (https://www.youtube.com/watch?v=fOIWeWvJRQU) but was pleasantly surprised to see it was my video :V That said, if you're having trouble getting enough damage with my method, there's an easier variant on ARF's that uses the opening mallet, then loops around to lure Remilia up twice (could be accomplished with sub-umbrella, now that I think about it), and mallets her on the way down. It takes a bit of timing, but if you sit right next to the initial bullets she dies before exploding.
Edit: Two different methods.
I thought the fast way would be ARFstrats (https://www.youtube.com/watch?v=fOIWeWvJRQU) but was pleasantly surprised to see it was my video :VARF's is efficient too, but idk if the guy has the skill to do so (no offense ofc). I never tried it before, but it's probably harder than it looks.
I'm using Kotohime (sometimes Marisa too, but I prefer higher charge speed).You know you want to play as Chiyuri, the best class in the game. :smug:
Dude, Chiyuri is the best character in PoDD and if we include PoFV, she's still the 2nd best girl. "Hurr durr, she's the worst because, she's too hard" is not a good reason to declare that someone's the worst selectable character. Have you ever played Sakuya in PoFV? Or Ellen in PoDD? Chiyuri is an easy to use shot. She has good speed (Which is important in PoDD, more so than PoFV), an easy to use charge attack with decent power and Good charge speed. As a character, she's the probably the best to use after Yumemi.
This is ridiculous.
I think Sakurei is just pointing out the difference between "worst" and "most difficult". Some people prefer to play as a terrible character or make the game more difficult in another way because that's fun and you could argue that more fun = better.
Tewi is difficult to use because, although her red-bouncy-orb-whatever-the-hell-they-ares aren't too bad at hitting the AI, she has a terrible scope and her charge attack (the shoot rabbits around her thing) has a pathetic range. Sakuya has the same problem. Her EXes are also not bad at hitting the AI but she still has an awful scope. Awful scope means you trigger the spirits and that can cause problems if you're busy micrododging lots of stuff.
On a side note, I'm pretty sure the tried and true method is use Reimu for everything :V
Chiyuri works AGAINST you if you're trying to survive and score at the same time.
nuuuuu D: lasers actually DO DAMAGE and i can kill off lily quicklyWell, I'm pretty sure Reimu in both phatasmagorias is better at hitting the AI and if you want to kill Lily, you could just shotgun with Reimu's charge attack in most cases. But to be honest, I really prefer to play characters with charge attacks like Marisa's that just kill bosses without trouble.
After playing PoDD for a fair total of three hours, I can safely say that Chiyuri Lunatic is one of the most difficult clears in Touhou. She is pretty difficult to get into due to the fast speed and clunky controls of the emulator, but the damage and charge attack seem to be good (although very narrow).Also worth noting Chiyuri can't bomb during a charge attack which can cause problems if you're trying to kill a boss and suddenly all the bullets. Same with Marisa (though not in PoFV).
Multiple MOF hard attempts made it to VoWG and then game-overed. :colonveeplusalpha:I know that feel. T_T I've been trying for a while to 1cc Hard and my dreams get cut short.
On that note, I know this is the rage thread, but is there any way to stop getting upset at the games upon an impending loss beyond "git gud"?
*enter Kaguya on an NMNB run*
Me: "Ooooo cmon, I can LNN this run :D"
*Hourai Jewel ends with me on 8 miss*
Seriously. Got trapped by both of Kaguya's first 2 nonspells, stupid death to Life Spring Infinity then 5 miss Hourai Jewel. First miss basically threw my streaming off and I couldn't continue it. After that, I ragequit and have been unable to make it NMNB to stage 4B in about 10 attempts. Don't think I've had a worse Kaguya than that since I probably would've failed Rising World and maybe another last spell; my worst Stage 6B has been 8 miss and I'm pretty sure 2 were before Kaguya.
EDIT: I've now been driven to tears by how shit I'm playing and my hand hurts because I keep hitting stuff out of rage. I'm now sat here, broken by Imperishable Night. Seriously, fuck this game right now.
Clio did the entire thing in lower right corner and it seems like Miduki moves to lower left for the final phase.The bullets have more distance to the corners than the middle of the screen, so it makes sense to dodge it in the corner.
The bullets have more distance to the corners than the middle of the screen, so it makes sense to dodge it in the corner.To me, dodging in the corner gives bigger gaps but dodging in the centre means the bullets move more vertically than diagonally and are thus easier to read. Staying in a corner also makes it easier to get trapped. I didn't really see much difference in terms of actual difficulty between the two so I ended up improvising and going wherever the attack forced me to go. It's taken me this long to realise that other people go off centre since I originally thought it was just RNG forcing them to move off centre. I'm not sure which I'm more annoyed by: Rising World or my own obliviousness...I think the latter :colonveeplusalpha:
I believe I am 3/15 for Minoriko's first card captures. Why does that card magically trip me up so much?! It's just Stage 1! I have the rest of the stage down to a science! Yet for some reason I just can't consistently get past her first card. Is there some sort of trick I'm just not seeing? Or am I just bad/having consistent bad days for touhou?
Run 3: Technically LNN.:toot:
Personally, I'm still considering this 1MNB because failing last spells is still getting hit. Oh well. It's improvement and I'll take it.Nicely done! You'll do it soon, I'm sure :)
I play UFO Ultra, I'm at Byakuren, and as the first spell cancels, MY KEYBOARD BREAKS AND I UNCONTROLLABLY SWERVE RIGHT into a bullet AND IT DOSEN'T STOP!!! It ruined my run! :(
Does anyone else feel like SA Stage 1 hard is waaaay harder than Stage 1 should be? I don't know if it's the way I'm approaching it, but dear God it's awful.
I always thought ufo had the hardest, then again i'm terrible at UFO,
Most of SA is just (unpredictable) streaming and memorization.perhaps I should stop hanging around the PoC, then...
UFO, meanwhile, is pure random.
fuck you yuyuko, man stupid timeout spellcard. Seriosuly though, how do people think pcb is easy, sure the game gives you plenty of resources but the attack patterns are ridiculously hard to dodge for pretty much all the bosses stage 4 and up. Probably third hardest tohou i've played.May I ask, are you playing on easy mode?
yep i am playing on easy mode, that's interesting though, Hmm wondering if I should try playing on normal mode to compare. hmm well hopefully with more practice i can 1cc this.
thanks! i've 1cced IN and DDC so far on easy and trying to hopefully 1 cc them on normal. It may just be me but UFO's easy mode is hard as hell for me, someone made a previous post where ufo was more reliant on reflexes so maybe that's it. I don;t think i;ve ever gotten so pissed off at a game though.
I'm not sure why you call SA Easy one of the hardest Easy Modes, Nolegs. The gap between SA Easy and Normal is absolutely massive - Easy actually is pretty easy because there are so few bullets and they tend to be spread out. Nowhere near the level of bullets in PCB Easy, which is arguably what makes that one harder than most Easy Modes to begin with. Also no annoying gameplay mechanics to worry about (looking at you UFO).
FUCK UFO, POS GAME BASED OFF GODAMN LUCK(if this post comes of as biased later sorry the rage in me.
yeah i let the rage get to me >_>. urggh i don't think i'll ever get past stage 3 again, this game relies way to much on reflexes. It also relies on me not getting trapped to dumb bullet spawn. this honestly feels worse than eosd.
Keep dying to stupid crap like "Shoot the Moon".I figured out that I lacked a certain skill during that attack. That skill's real name is incomprehensible to most so it is commonly referred to instead as "Waiting for the lasers to disappear before trying to go through them". Oops.
If there is one thing than angers me in all Touhou games, it's music track name popping up at the start of boss fights. Especially bothersome if you skip all the dialogue, which I usually do. It covers part of the gameplay area and is a major eyesore. It's mostly an issue if you hang around the bottom of the screen, but it usually is a perfectly viable strategy. Unless that damned thing is around. Seriously, I've been losing lives and bombs on a consistent basis all the time I was playing Touhou just because that useless text shows up. Why does it have to be in gameplay area and not, say, in the screen area below it? Why doesn't it fade out when I approach, even though actually important gauges in the opposite corner do? ZUN, what the hell?
What do you mean I cleared without items but only get credit for those I'd unlocked at the time?!?!?!
FUCK.
I decided to play again on Windows 10 last night.I blame Windows 10.
Only the games up to 10 worked.
Decided to play PCB Normal, and die twice in the first two stages when I used to be able to NM them.
I blame Windows 10.
I can't get through DDC Extra.
Even though it's like the easiest thing ever.
Three runs in the span of a week, three near-1ccs. MoF Normal (http://www.twitch.tv/angelgplayer55/b/585638441), IN Normal FinalA (http://www.twitch.tv/angelgplayer55/b/585958667) due to lack of resources and SA Easy (http://www.twitch.tv/angelgplayer55/b/588068956).
I'm choking at small fries while I'm seeing every STG player around me, in this forum and out of it, derp out on much harder things (https://www.shrinemaiden.org/forum/index.php/topic,14499.0.html), implying they can do it easily.
I want success. I want to achieve some sort of meaningful goal in this sort of genre so I can feel like a real player.
And I want it NOW.
EX are off-limits, Lunatic is an alien difficulty mode and restricted Lunatic is batshit. Thus I'm going for main game/good ending, but I'm failing at even that. I could find some solace if I had someone to compare myself favorably to.
But where the hell are they?!? Where are all the STG novices?!?!? I've been told they exist, but in no forum or IRC chat, or pretty much anywhere, have I seen any single player with whom I can have some way of comparing my achievements favorably (IN, TD, DDC Easy 1ccs, plus a mountain of failures at the other games).
Background information: this is a player who since 2012 only plays this game very sparsely due to problems with objectives, self-worth and self-esteem. Playthroughs were usually weeks, often months apart until now (hopefully). I have resorted to streaming on Twitch to players and friends who can help me out as a way to get my motivation from outside, seeing as I can't make my own.
lol wut no DDC Extra is one of the more difficult Extras in the series. Stop giving yourself a hard time.Unless you bomb Raiko's nonspells with MarisaB for instant max lives. ;3
lol wut no DDC Extra is one of the more difficult Extras in the series. Stop giving yourself a hard time.But-but-but it doesn't seem that hard. The only reason I can't clear it is my shitty resource management. Blaming the game is shamefurr dispray.
Unless you bomb Raiko's nonspells with MarisaB for instant max lives. ;3There's one flaw in that plan - ReimuA != MarisaB. :P
I'm honestly having an easier time trying to 1cc SA.If that is genuinely the case, then go for that, because good god, clearing SA is worth at least 1.25 clears of any other game in my book. I didn't expect to see the words "SA" and "easier" so close together in my lifetime.
Big long postUnfortunately, in this day and age, it seems you don't get props for just clearing things. You earn the right to be called a scrub when you start knocking out Lunatic runs.
lol wut no DDC Extra is one of the more difficult Extras in the series. Stop giving yourself a hard time.
The goddamned 1st Spellcard alone makes me waste something like 4 bombs, 1 life and then 1 more bomb! Its TERRIBLE! I am working on finding its trick but these lasers get me EVERYTIME!!!The lasers are static. For the very first wave you want to be in the middle of the screen (horizontally) and just below Koishi. For subsequent waves, do the 1st set of lasers at the bottom of the screen and the 2nd set just below Koishi. Both of those are in the centre.
Honestly, if I could capture that spellcard or at least understand how it works, I would probably have a better shot at getting at least into whatever her Survival card is. (The 2nd to last one).
SA Extra because Koishi has tricky spellcards and also Oh my god that first spellcard THAT FRIKING FIRST SPELLCARD!!!!There's a very reliable method, take a look. (http://youtu.be/pGzWWQvKJOs?t=4m18s)
I don't think I'll be able to ever 1cc pcb. Stages 4 and up feel like a normal mode. The patterns are insane for an easy mode. I'm honestly having an easier time trying to 1cc SA. At least it isn't bs difficulty like UFO though(that's probably because of playstyle reasons so take that comment half seriously)PCB is one of the easier games and you can get 15 lives. If you don't know what to do, you can grab a NMNB Easy run (http://replays.gensokyou.org/index.php?u=&g=7&p=&t=0&d=1&c=1&ch=40) and try to copy it.
The lasers are static. For the very first wave you want to be in the middle of the screen (horizontally) and just below Koishi. For subsequent waves, do the 1st set of lasers at the bottom of the screen and the 2nd set just below Koishi. Both of those are in the centre.
Demonstration here (http://youtu.be/pnxTVPTE1PQ?t=13s)
There's a very reliable method, take a look. (http://youtu.be/pGzWWQvKJOs?t=4m18s)PCB is one of the easier games and you can get 15 lives. If you don't know what to do, you can grab a NMNB Easy run (http://replays.gensokyou.org/index.php?u=&g=7&p=&t=0&d=1&c=1&ch=40) and try to copy it.
edit: What have I learned today? Read all the posts before replying. :v
Seriously having such a "Know the trick or DIE" type of Spellcard at the start is kind of a prick move :/ Making you waste resources AND leaving your power crippled for pretty much the entire fight, (And because of that you will probably die even faster)... it makes it way harder than it should be -.- None of the other Extras had this kind of Spellcard at the very start IIRC. (Unless TD happens to have one...got to unlock that one someday...)
that's SA Extra for you, it's not that bad once you learn it, but it's some difficult learning to do. Maybe you'd like to take a look at this (https://www.shrinemaiden.org/forum/index.php/topic,14545.msg961437.html#msg961437)
That begin said, this spellcard is still a total ***** even if I know its actually static and easy, I just simply get scared and bomb anyway. I really need to get over it, not only it is a massive waste of resources, but it also means I have to take down all the rest of the attacks with just 1 or 2 power at most....obviously not good when I am already struggling as it is...
Seriously having such a "Know the trick or DIE" type of Spellcard at the start is kind of a prick move :/ Making you waste resources AND leaving your power crippled for pretty much the entire fight, (And because of that you will probably die even faster)... it makes it way harder than it should be -.- None of the other Extras had this kind of Spellcard at the very start IIRC. (Unless TD happens to have one...got to unlock that one someday...)Ran in PCB starts off with Wizard Fox Thoughts. Granted, the "trick" is a lot easier and you're not penalized as much for bombing, but if you don't know what to expect and you start moving around too much, you'll still die horribly. (I know I did the first time I reached her.)
I think you meant to link to this one (https://www.shrinemaiden.org/forum/index.php/topic,14744.0.html).
The one you linked to was the April Fools joke.
lol wut no DDC Extra is one of the more difficult Extras in the series. Stop giving yourself a hard time.
OH yeah I forgot about TD extra...
Well, before attempting said Extra I need to unlock it first, which means I have to 1cc TD Normal... no thanks, that game is WAY more frustrating than any other.
Really? It was probably the easiest extra for me (after Ran). It's laughable if you go with MarisaB or SakuyaA and have a good knowledge of the timings.
TD Extra is absolute hell. Mamizou's outline danmaku are the worst, especially the dogs. Also TD's life system is pretty harsh, so I wish you luck when you get there. Try to activate your trance mode wisely, and use the shit out of your bombs, you'll need them.
that's SA Extra for you, it's not that bad once you learn it, but it's some difficult learning to do. Maybe you'd like to take a look at this (https://www.shrinemaiden.org/forum/index.php/topic,14545.msg961437.html#msg961437)
Coming off of a card having used 1 or 2 bombs is a hell of a lot better than blowing through a life and 2 full sets of reserves.
Ran in PCB starts off with Wizard Fox Thoughts. Granted, the "trick" is a lot easier and you're not penalized as much for bombing, but if you don't know what to expect and you start moving around too much, you'll still die horribly. (I know I did the first time I reached her.)
Really? It was probably the easiest extra for me (after Ran). It's laughable if you go with MarisaB or SakuyaA and have a good knowledge of the timings.
TD Extra is absolute hell. Mamizou's outline danmaku are the worst, especially the dogs. Also TD's life system is pretty harsh, so I wish you luck when you get there. Try to activate your trance mode wisely, you'll need it.
Yeah I know, that's just how Extras work alright...
But this one simply gives the impression that it is harder and longer than the other extras! I have already reached Koishi around 12 times or so, and I am nowhere close to beating her!. Usually by the 3rd or 4th or at most 5th time, I got to clear the Extra Stage (I am only counting the times I reached the respective EX boss, not counting the endless times I restarted the stage of course) of any given game so far (Not counting my very first Extra Boss, Ran... I dunno how many tries she took, probably 20 or so xD)... this one has more than twice the retries than that and my best was getting to around HALF the fight only! The difference is ridiculous...
Koishi is the real Phantasm boss, that's what I am trying to say. No other Extra Boss matches her, in my opinion... I doubt TD! Extra boss can even get remotely on her level, but I will see that later...
If only I could do that...
I know, I was actually thinking about the same thing when I wrote that.
But, as you just said, the trick is both a lot easier to figure out (Compared to this anyway) AND easier to execute. AND you don't get penalized for bombing that much either. Lets also ignore the Border...Anyway yeah, its a complete joke Spell Card almost immediately.
Seeing as I already don't particularly like TD that much (It doesn't seems to like me either) PRECICELY BECAUSE of the extremely harsh resource system (And also because its just simply kinda boring to play but thats for another thread), that's one of the lowest priorities things I plan to do. That Extra can wait, its going to be the very last Extra I shall clear.
Regarding SA Extra, yeah, a lot of Koishi's stuff is memoshit. Watch some replays and try to look at how they tackle it. You SHOULD use the SA Boss Rush patch if you can, though. It's a godsend for people who struggle with the boss rather than the stage.
Regarding TD, you don't have to play it if you don't want to. Video games are supposed to be fun, not "Ugh I want to kill myself" or something to that effect. The only time you should ever feel that way with a game is if you review video games for a living.
The thing is that you CAN come off of a card using only 1 or 2 bombs. It's called bombing cards that you know are a problem. Wait until after you clear the level to go back and retry cards for a capture. If I had the choice of "not 1cc'ing UFO Luna because I lost fifteen bombs without using them because I suck at the game" and "1cc'ing UFO Luna with a lot of resources left because I've seen the game enough times to know what's going to make me want to kill myself and what's going to be easy to deal with", I'd obviously choose the second one. The only exception is Extra bosses because they're usually immune to bombs. Extra is where you just bomb when you feel like a death is oncoming.
Is there any strat to the first midboss spellcard in DDC's Extra WHATSOEVER, because most of the stuff in this stage is piss easy and it's starting to irritate me how my ability to get to the boss hinges on this piece of crap.The red notes always curve left and the blue notes always curve right. Both bullets also start curving around the same spot (halfway up to the sisters), and always to about the same degree. You can use that to anticipate where they're gonna move.
I mean restarting because of the midboss nonspell is annoying too but at least that mostly feels like my fault. Because it kinda is. It's slow enough to keep track of walls.
And additionally I don't want to forsake the POC against the yellow glob shooters right after the midboss, is there any trick to that that doesn't involve me strategy-bombing for 2.0s?
The red notes always curve left and the blue notes always curve right. Both bullets also start curving around the same spot (halfway up to the sisters), and always to about the same degree. You can use that to anticipate where they're gonna move.Eh... thanks for the advice anyway, but sadly that's stuff I've already identified. Methinks it suffers from Double Black Death Butterfly syndrome, and so does the other spellcard. No real trick to it, it's just tough and annoying.
I've never tried to get 2.0s from the fairies after the midbosses, but I try to take advantage of their surprisingly low health. Granted, I also main Reimu, who has homing shots to help out, but with her I'm able to take out fairies on the other side of the screen before they fire off more than a few waves. The pattern goes: I kill a fairy, move to the other side while dodging, kill the other fairy, then kill the first fairy in the next pair, PoC, and go back to the other side. Looking at a video, if you're going for 2.0s, I would hold off on the PoC until you kill at least 4 fairies (or 5, not sure exactly how many items they drop).4 is enough for a 2.0, I'm pretty sure.
I don't really want to watch replays unless I ABSOLUTLY, DEFINITIVLY NEED to see one; I like figuring out stuff by myself.
I... this might sound silly but I am not sure if I want to do the Bosh Rush thing. Since not everyone has access to that and it would just sort of cheapen my Extra Clear, that's how I feel anyway (And I am too lazy to install it :P)
That's fine and dandy, but it'll save you many long hours of frustration to see how other people that have done this for a couple of years successfully decided to go about it. That mentality is what causes burnouts, hiatuses, and eventually giving up on shmups as an entirety. You can try to figure out, say, a Rubik's cube on your own, but chances are that if you don't use an online guide, you're going to just waste hours upon hours shuffling a plastic cube around and then becoming frustrated because your hours of work have come to nothing.
Be patient. Rome was not built in a day. But at the same time, you cannot make a good building without studying prior successful architecture. Trial and error only works so far. If you think you can get through Touhou without extreme frustration that takes the fun out of shmups by trial and error, you're going to prove yourself wrong very quickly.
>not everyone has access to that
>there's a link readily available to a page on this forum with this patch readily available
>I am too lazy to install it
>it would sort of cheapen my Extra clear
Pardon the greentext, but I'm sort of incredulous right now. Nobody that matters is going to think less of you because you decided to use something that you had the ability to in order to obtain the skills/practice needed to win fairly. (https://www.shrinemaiden.org/forum/index.php/topic,14545.msg961437.html#msg961437) It is not unfair to watch replays or use software that allows you to practice places you need to practice. Would you rather that, in platforming games, checkpoints didn't exist? That's what practicing a stage without some level of practice mode feels like. You are going through the same fucking level over and over again and you're going to hate yourself and the experience as a whole for it. It feels like you are saying "I have the ability to use this checkpoint but it's kinda cheap so I'm just going to jump right the fuck over it." I am not trying to insult you. I am trying to keep you from burning yourself out. If you find something fun, that's fine, but don't frustrate yourself doing something that you have a method of making easier in a way that it will appeal to purists. You know how many Touhou purists there are? Not many in the English community.
There are ports of CAVE shmups that allow you to go into levels with specific scores, life/bomb setups, and you can start from bosses. You know why? Because CAVE is smart enough to realize "Hey, we don't have a reason to milk quarters out of you anymore now that you're not using a coin-operated machine, so we're going to allow you to get as good as you can get and as conveniently as possible."
It's not unfair to use cheats for practice. Never use them for actual runs, but for practice, anything that works for you will work.
First run of DDC Extra:Welcome to my world, twice over
(http://i.imgur.com/XfAccdV.png)
AAAAAAAAARRRRRRRRRRRGGGGGGGG
Also why is the only time I ever come remotely close to beating TD Hard the FIRST TIME I ever attempt it, on a public computer, surrounded by distracting people, with no game audio, running off a flash drive with d3dx9_43.dll stuffed into it?The effect of a new environment, perhaps? Certainly, playing without sound is an interesting experience. I sometimes find it refreshing to break my routine and not rely on audio cues.
And now when I actually try to beat it I can't come close?
Why am I not allowed to ever have a single shred of Touhou street cred, based ZUN? Why am I doomed to Touhoutardation?
It's not. Even. HARD. AGGGGH
The effect of a new environment, perhaps? Certainly, playing without sound is an interesting experience. I sometimes find it refreshing to break my routine and not rely on audio cues.I would think so - it's a logical conclusion - but I have tried playing -nosound style before out of experimentation and I did markedly worse.
tl;dr version:Eh, the more frustrated and annoyed I get over this, the more cathartic and awesome it'll probably be when sh!t goes down and the battle is won. This is the journey to the top of a modest but not-so-large mountain.
It's first and foremost to have fun.
First run of DDC ULTRA Extra:
(http://i.imgur.com/XfAccdV.png)
AAAAAAAAARRRRRRRRRRRGGGGGGGG
edit: forgot ultra mode
IN normal is stupidly hard >_>Where are you getting stuck? If it's the Stage 4 Boss, I can feel your pain. Marisa is just really hard, but Eirin isn't exactly a pushover either. Kaguya might be slightly easier than Eirin for some, but of course you have to get through the doctor to see their patient.
PCB is the most forgiving game in the series.
Does DDC count? At all? Or not because lol item spam?I'm not sure, because in order to get all those items, you'd have to be at the PoC more than often, which could result in you dying a lot if you don't normally do that. Seeing as how that's the only way to get extends (not sure if stg 3 and 5 do that anymore) I'd say it's definitely harder than PCB, but better than TD and the trance system.
I'm not sure, because in order to get all those items, you'd have to be at the PoC more than often, which could result in you dying a lot if you don't normally do that. Seeing as how that's the only way to get extends (not sure if stg 3 and 5 do that anymore) I'd say it's definitely harder than PCB, but better than TD and the trance system.
easy 710 million :V :V :V@____@
Have you ever had those moments where you find yourself trying to capture an extremely hard spell card, but you go, "no thanks, this is way too hard. I'll just bomb this card". So you sit back, lower your guard down, let go of the arrow keys and push the X button...
Only to find out you have no bombs...
*pchuun*
Welcome (https://www.youtube.com/watch?v=OPJWb9gbG0Y) to UFO lunatic. (http://youtu.be/4p-NKrKEF9g?t=17m14s) (volume warning on that second video)
Well, it is noticeably harder than most other lunatic 1ccs (PoDD is even more difficult) and in the later stages you do end up bomb spamming everything so the UFOs do get obnoxious :VI also posted in the blogging thread, but I did calculate that if I can SOMEHOW get to Shou with 4~5 lives, I could finish off Byakuren quite safely. Also, you cannot, in absolutely NO way, lump Hard and Lunatic together like that - I can FOOL AROUND and STILL 1cc Hard with ANY char in ONE try, but Lunatic is ridiculous even with broken S(adistic)-anae. And the reason it's so ridiculous is because even with the perfect UFO route, those things can STILL troll you if you make the even the SLIGHTEST of timing mistakes. Other Lunatics have you dodging bullets with machine-precision; this one has you doing that AND machine-perfect UFO routing with a HARPSTRING of an error-margin. Other Touhou games' resource-rewarding system isn't so counter-survival as UFO's - even the uber-hard, graze-crazy SA rewards you ONLY when you survive a boss attack lolol
I think in the last Touhou popularity poll doodah, only 4.8% of people could do a UFO lunatic 1cc so it's by no means easy. It's mostly resource management though, on my hard and lunatic 1ccs I think I entered Byakuren with about 6 lives and a couple of bombs. But in all seriousness, midboss Nazrin is when the game gets very lunatic. Keep going though, because imo, UFO lunatic is one of the last things you should do before scoring/high tier survival (no bomb/NMNBs) and that's where it gets really funand difficult.
And the reason it's so ridiculous is because even with the perfect UFO route, those things can STILL troll you if you make the even the SLIGHTEST of timing mistakes.
Oh, and I DON'T play scoring nor high tier survival, and I'm definitely not interested in them - please, I gotta live a life lololol - so I guess UFO Lunatic IS the last thing I'll do? Maybe I shouldn't try so hard then - gotta keep playing them Touhous :P
That's not trolling. Last time I checked, that is called making a mistake. The UFOs are static, so if you fuck them up, they didn't troll you. You fucked them up.
PT has broken me. I got to Alice's last card with four lives. I still got a game over. I lost two on her first phase because I'm an idiot, but two lives should have been enough to survive the second half. Apparently not, though.It's an extremely fickle attack even if you know what you're doing, so don't feel too awful.
woah someone hates ufo as much as I do hey friend
Started Stage 5 with 5 lives. FIVE lives. F-I-V-E lives. I used all 5 of my bombs on Murasa to get it, too. I was so nervous (and cold) that I was shivering all throughout.
And yet I still died.
At this point, it's not even rage anymore. Where's a shoulder I can cry on *sniff* Q~Q
(http://previews.123rf.com/images/yayayoy/yayayoy1211/yayayoy121100005/16215393-emoticon-crying-out-loud-smiley-emoticon-face.jpg)
You should enter Stage 5 with at least 6 or 7 lives; otherwise, you're not going past Byakuren.
I was gonna beat DDC on Lunatic.I once lost a credit while she was exploding. It just means you need to get better. You can do it!!! :3
Until Sukuna's timeout spell came and I died, I was also on my last life.
i never played ddc ever since that day
You should enter Stage 5 with at least 6 or 7 lives; otherwise, you're not going past Byakuren.If you practice enough, you can clear the whole game without being hit, bombing, or summoning a UFO. An extra life is just generosity; you don't actually *need* it.
An extra life is just generosity; you don't actually *need* it.
Started Stage 5 with 5 lives. FIVE lives. F-I-V-E lives. I used all 5 of my bombs on Murasa to get it, too. I was so nervous (and cold) that I was shivering all throughout.
And yet I still died.
At this point, it's not even rage anymore. Where's a shoulder I can cry on *sniff* Q~Q
(http://previews.123rf.com/images/yayayoy/yayayoy1211/yayayoy121100005/16215393-emoticon-crying-out-loud-smiley-emoticon-face.jpg)
Ten attempts at UFO stage 4. Ten. No success. Got to Murasa's last spellcard with zero lives and zero bombs on the last go and got splatted instantly. And I kept fucking up the mid-boss thing after getting it perfect the first couple of times (maybe out of sheer stupid luck, idk).
Fucking fuck a fuck.
I dunno man, I have seen people get better at UFO :/
Ten attempts at UFO stage 4. Ten. No success. Got to Murasa's last spellcard with zero lives and zero bombs on the last go and got splatted instantly. And I kept fucking up the mid-boss thing after getting it perfect the first couple of times (maybe out of sheer stupid luck, idk).Ten is... not that many. Some advice: if you can perfet the stage part, get the 1-up from the midboss, and get an extend from four red UFOs, you can bomb all of Minamitsu's attacks. If you're brave enough to get green UFOs instead, just six of them is more than enough to bomb all her patterns and not lose a life during your run, with a few extra bombs to spare as well.
Fucking fuck a fuck.
I dunno man, I have seen people get better at UFO :/See, this guy knows.
Ten is... not that many.
See, this guy knows.
Lately I am trying to focus on getting another Lunatic 1cc- MoF is my next target. We will see how it goes...
*times out War God Fusion Yamataizer*I ran into the same problem with my ReimuA capture of Masquereidoscope. Even after turning off all the graphic options I could only get it to record at mid-50 FPS.
*attempts to record*
*sees FPS consistently at 50 or lower, when it was a solid 60 in actual gameplay*
:flamingv:
Come on, this is one of my best achievements in a long time and I can't even properly enjoy it because Fraps hates Riverbed Soul Saver. :qq:
And so, in one of my best runs in UFO I die near the end of Byakuren fight.
I wasn't expecting myself beating the game, but still, After pretty good Murasa fight... I feel hollow inside...
Another perfect IN extra stage lost due to failing at non-spells -.-
SA is shit.Orin? :V
Orin? :VI wish I could get to Orin to say it's her...
> Die to Yuyuko's opener
> Perfect the rest of Yuyuko fight :V :V :V
I should go shoot myself now.
Twas a lovely day as I played through EoSD.
I was able to keep myself from dying all the way to patchouli.
I wasn't sad yet, I still had Sakuya to battle.
dies three times
Okay okay, one life left. I should've bombed when fighting Sakuya. I'm sure I can beat Remilia though.
dies again
WHOAH! Okay, on her last spellcard, I can do this! I've done it before! REMILIA YOU CAN'T STOP MY DIVINE STAR POWER! I'LL BEAT YOU FOR SURE!
dies
....
...........
................
I can't even see her healthbar....
Marisa Bad ending
Flips Keyboard
Cries in corner
I feel you. Only one bomb against her final spellWe all know that pain.
dies...
Just had a great score run crash, burn, explode and get peed on by stage 6.
Enters Kanako with 5 lives. Lost them all at MoF...
Guess I need a bit of practice with Kanako.
If by "stupid deaths," you mean Stage 3, I would consider that perfectly normal. :V Alice is downright nasty on Lunatic, far more so than anything Stage 4 throws at you.
If by "stupid deaths," you mean Stage 3, I would consider that perfectly normal. :V Alice is downright nasty on Lunatic, far more so than anything Stage 4 throws at you.
TWO deaths on Lunasa's opener. Not the tricky first part, both on the really easy second part.
So what happens? Of course I get all the way to Resurrection Butterfly. If not for those deaths earlier, I would have cleared :(
FFS.... Alice's midboss nonspells are ridiculous and they have way to much health!they at least are static, so once you find a way to do them you can do it every time
- Now that I think about it, Suwako probably has the easiest extra over all.
Analog sticks were designed for late 90's 3D platformers where high precision and speed (for tapping) weren't required. For 2D games you'll want to get used to using the d-pad. The sooner you do it the better.I use a PS2 controller, and... it's about time I got shot of it, atleast when it comes to playing Touhou. I have the Circle button bound to Focus, the X button bound to fire and the Square button bound to bombs. However, I don't know if it's the controller's fault or my fault, but sometimes, when I'm holding the focus button trying to dodge something, it randomly seems to activate and deactivate focus really quickly, which, I counted, probably has got be killed 30 times. And to think I somehow 1CCd Touhou 6, 9 and 13 in this very same piece of crap.
Official Xbox and PS3/4 controllers have really bad d-pads, so you might want to consider buying a new controller if you're using any of these.
The official PS2 controller is actually one of the best controllers for this kind of game. The d-pad is sensitive and precise, some people have trouble pressing the diagonals but that's usually because they're holding the controller wrong. This is the same controller ZUN uses to test his games, so even if it wasn't good you could at least be sure that you can beat Touhou on Lunatic with it if you try hard enough (lol).4-5 years? This controller is ⑨ years old. I got it in 2006 back when I had temporaly moved and only had access to my PS2. Also, I have a bunch of extremely bad habits I can't let go off... while I do hold the controller right, I grip it extremely hard, hard to the point where my arm hurts after every time I play any of the games. That, and my dying interest in Touhou 2 years back, is what sealed the deal for me and made me stop playing the games for so long. I've been trying to get back into it, nowadays, I still hold the controller really tighly but not that tight (still enough to hurt me), but I feel like I can maybe finally get my Normal 1CC on TH7 that I always wanted.
Note that while PS2 controllers are very durable, they do eventually get old and lose some of their sensitivity and precision. If you've been using yours for 4~5 years or more you might benefit from getting a new one.
BTW your button mapping is really weird. Try changing it to something like focus = R1, fire = Square and bomb = X.
@FT: *sinkOH!
Sry pls don't kill me pls pls pl- :flamingv:
SIXLIVES
misjuding the hitbox of two all in the same run.
Sort of a double post, here.
I was playing stage 4 in MOF not a minute ago.
I lost 6 lives.
6 lives
6 lives
6 LIVES
SIX LIVESSIXLIVESI seriously can't believe I did the feat of running into 4 bullets and misjuding the hitbox of two all in the same run.
Yeah, mistakes happen.
And... what the hell happened to my avatar? It seriously startled me when I first looked at it.
(http://www.shrinemaiden.org/fate/images/1413346430-sillys.png)
The Happy Birthday tag is given to people on their birthday, and it gives them the power to change people's avatars (those that wish to have theirs changed of course). It is tradition for maidens to make threads on their birthdays letting people give their birthday wishes and requesting avatar upgrades if they so desire.
So I died twice on Stage 2 IN.
My scream sounded a lot like this. (https://youtu.be/4eHCxCLYuE0?t=81)
Also, that feeling in IN when you bomb and get hit literally a second or so after you bomb, making you waste two bombs...I think I just bombed Buddhist Diamond before AND after it ended all in 1 bomb ._. I bombed and instantly autocollected the items that dropped (at the bottom of the screen, rip score) after the attack ends but somehow still lost the capture bonus...Don't really know how autocollecting with bombs works, maybe it's more than a single frame at the start of the bomb?
guess which boss i'm having every bit of trouble with
(http://puu.sh/jFbMR/2ed70a8917.jpg)
Just fuck everything about LoLK extra.
Laugh while you can, Unzan.
Laugh while you can.
Soon those fists of yours are gonna find their way up your arse.
I hate Doremy's last spell in extra, can't get the 1up without capturing it.I hate that too. I managed to capture that spell the first time I faced it, but overall, my success rate on that spell is like 20-25% or so, and it really irritates me that you must capture it to get the 1-up, because otherwise you just get a bomb instead. Why couldn't that 1-up just have been unconditionally given to the player like when beating Extra midbosses in most of the past games? (Or at the very least, allow the player to get the 1-up if they simply survive that spell card, with bomb usage being allowed.)
Beat Junko...but immediately died afterwards.
Although, I'm not even mad, since...well...
(http://i.imgur.com/hx8IBKv.jpg)
This is on normal. The gaps between the bullet rings are way too wide, Junko's invulnerable, and Reimu's shots and move speed are super slow, too. AND the timer is moving at like half speed or so.
So apparently when you die as Junko dies in PointDevice mode, the next instance causes the card to become a Survival card with super slow movement, the bullets fire slower, and it lasts twice as long.
It also doesn't reset back to normal upon death AFTER this glitch happens.
Can anyone else confirm this? (Mods, if this is better off in another thread, please adjust accordingly. LoLK has given me issues and high blood pressure lately, so I thought it would fit in here.)
This hasn't happened to me, but I've seen it brought up a lot on /v/. Apparently you can fix it by manually resetting the run (i.e. go back to main menu and continue your last waypoint from there)
Dat Stage 2 death. (http://replays.gensokyou.org/download.php?id=38059)
You can't be serious.
Especially now that I learned how those goddamn UFOs work and I was so stocked with bombs ;~;
EDIT2: Wait, I'm supposed to move by predicting when the bubbles get shot on First Pyramid? :ohdear:
Yes. If you move when she shoots, you'll die because your character isn't fact enough to dodge them pointblank, in my experience.Well, this is interesting. When I learnt that graze I forced myself to move when she shoots because I was so bad at doing it by predicting her shots ;-; Always moved slightly too early and messed it up.
Well, this is interesting. When I learnt that graze I forced myself to move when she shoots because I was so bad at doing it by predicting her shots ;-; Always moved slightly too early and messed it up.
Any suggestions for movement cues? I noticed the bubbles that go to the lower left corner tend to leave the screen completely a little bit before you should move (assuming the bubbles go directly into the corner) but that's flawed since it depends on where the bubbles get aimed and it doesn't work for the first and last movements.
Prison Sign "Flash and Stripe"The side lasers really do come out way too fast and just sucker punch you. :T Anyway, what you should do is look at the backround and find something to serve as a landmark for where you want to be when the lasers come out. The lasers come out at the same spot every time, so you just need to find something clear in the backround to look at for figuring out where you should be.
Someone help
"Oh, now that I know the system well, Phantasmagoria Trues Unlimited survival is really just a matter of learning the bosses. I bet I can get the clear in a week of grinding..." -Me, 6 weeks agoThe bosses in P.Trues are tougher than they look.~
*Profane profanity and angry anger*LET IT BE KNOWN THAT ON THIS DAY THE CURSE HAS BEEN PARTIALLY LIFTED. FAILED HALF PAST 4 11 TIMES IN A ROW AND FINALLY CAPPED IT XD. Also, broke 5b for once (ended 5.13b, nice break from all the 4.8b I've been getting)
I just want to perfect this stage so I can have a reason to never play it again...This is me and RSS Phantasm right now. My spell card history for Ruri's second spell is 407/418. I'd put the over/under on the total number of attempts I've made at this stage at 3300 and rising.
Yeah, EoSD is a pretty different beast compared to all the other Windows games. I don't know how much time you've spent on EoSD so far, but if you really don't find the game fun, you're probably better off moving on from it. I went through the same thing with EoSD years ago, so I know where you're coming from when you say it's not fun for you, but obviously it's still your decision.
I personally enjoy EoSD Lunatic a lot, and I've practiced it a fuckton to the point I'm definitely capable of 1ccing it... shrug
Honestly though you shouldn't grind any of the games if it isn't fun. Just use stage practice and play what you enjoy :3
Different people, different strengths and weaknesses. I don't know what exactly ZM dies to normally, but it might just be something what requires him to do things he's bad at. I know that I couldn't 1cc EoSD anymore if I tried because I put all my skillpoints in precision/character control and memorization abilities and let my reading/dodging tree rot.
Albeit it is odd that he can do UFO, but not EoSD. I assume it's due to the large amount of difference in playtime between the game.
So. IN Alice Solo. I'm assuming you have to be able to time-out half the stuff in the game to be able to do it? Even the stages feel like semi-pacifist >A>
At least she's good against Mokou... :derp:
EDIT: I've lost the ability to count to 3. Tried to use the scoring method for Kaguya's 4th last spell on her 3rd last spell. That ended swiftly and embarrassingly.Thanks for making me laugh so hard that... Well, I'll just say I'm glad I wasn't drinking anything at the time! But yeah, I'm sure we've all had epic derp moments like that before (including me).
EDIT: I've lost the ability to count to 3. Tried to use the scoring method for Kaguya's 4th last spell on her 3rd last spell. That ended swiftly and embarrassingly.
So a couple days ago I tried UFO again and couldn't make it past Brofist.
Today I capture everything except her last card, as well as sunken ghost ship (also got it during simulated full-run in Practice mode couple days ago - for some reason it doesn't feel all too hard anymore lol)
Then I make it to Monk with 2-5, and for the first time ever I could actually read her 1st card and capture it lol
I find the trick to be focusing on the circles (and not the diamonds) by watching mid-screen.
But her 2nd easiest non (3rd one) decided to hate me today, and let me only go up to superhuman - I even timed out 4th non ;n;
Huh, which shot were you using? Timing out the final non is kind of...
Sanae-A at like 2~3 power or something lol
Ah wow, that'd be annoying to take out lol
Have you considered using other shots for Lunatic?
She's actually the easiest for me, since it has both focused power and wide range (homing).
I already have a 1cc on her, but just decided to try it again after like 10 months lol
Really? Wow, that's pretty interesting, considering she's one of the weaker shots. Great bomb and decent homing, though. And she really is comfy to use.
You should use ReimuB, as well. :3
I really don't like Needle Reimu.
Yeah, pretty much what Sakurei said. ZUN switched them up for UFO (well, technically SA first, if you consider Suika to be a homing shot). I'm surprised you don't like Needle Reimu, though. She's very powerful against bosses in UFO, having the highest damage output out of all six shots. Her bomb also last the longest and does tons of damage, too. She only really has tougher stages.
Oh. Haha ._.;;
Well, I don't like Reimu in general - prefer Marisa a lot more :V
And with UFO stages are a bigger issue for me, mainly thanks to all that UFO chasing and blowing up - which is why I prefer Sanae-A over B.
And I believe Homing Reimu does less damage than Sanae-A - or at least it was harder to blow up UFOs when I wanted to.
...SanaeB wrecks stages harder than SanaeA, though. Takes out UFOs easier, too. Their boss performances are just about similar aside from SanaeB having a waaaaay better Byakuren (and she has a nifty shotgun if she can get close to the others).
ReimuB does a little less than SanaeA, yeah, but I still feel she has better bosses (smaller hitbox, damage isn't that much less than SanaeA) and better stages (better homing).
I tried Sanae-B before and had UFOs escape on me several times.
And Homing Reimu might have better homing, but again for me she doesn't have enough focused damage to kill UFOs and big fairies when I want to.
...SanaeB wrecks stages harder than SanaeA, though. Takes out UFOs easier, too. Their boss performances are just about similar aside from SanaeB having a waaaaay better Byakuren (and she has a nifty shotgun if she can get close to the others).
ReimuB does a little less than SanaeA, yeah, but I still feel she has better bosses (smaller hitbox, damage isn't that much less than SanaeA) and better stages (better homing).
How does SanaeB compare to MarisaA? I've been using MariA since UFO came out since I can shoot straight through enemies, but unless I'm doing something wrong she doesn't seem like she's cut out for Lunatic :(