Author Topic: Yin-Yang and Psycho-Spiral  (Read 10098 times)

Code Slasher

Yin-Yang and Psycho-Spiral
« on: July 27, 2010, 09:51:20 PM »
    Hello!  Ever liked playing Super Smash Bros., Mortal Kombat, Street Fighter, and/or Immaterial and Missing Power?  Well, I have the game for you!  By law, this game has to be free, so I'm giving it for free!  Unleash the saga as these heroines (and hero) try to save their homeland from a vicious and strange storm.  Ladies and gentlemen, I give you: Yin-Yang and Psycho-Spiral!


http://www.megaupload.com/?d=SQHPAA80


A few things should be noted:

  • This game was made using the M.U.G.E.N. engine, so it may take a long time to load, especially the first time, and is limited to 256 colors, thus the quality of the characters may vary for this reason and/or because a wide variety of sprite artists were used.  Please be patient with it.
  • Although the game is optimized for use with an Xbox 360 controller, you can still use a keyboard or any other controller for that matter.
  • By default, use the "a" key on the keyboard to enter stuff on menus instead of the "Enter" key; use the "Enter" key on the number pad for the second player and use 2, 4, 6, and 8 on the number pad for second player direction.
  • I have many characters and stages from the Super Smash Bros. and Guilty Gear universes that I can send upon request.  I wouldn't ask for Ganondorf, Pokemon Trainer, or Kirby if I was you... but I do have a very good Lucario.  (Please note: if you ask for another character, the plot line won't make sense XD.)
  • Those brave souls that are able enough to beat the game on Hard 8 will find that there is a special surprise to be unlocked!  Personal message me if you can't get to it or if nothing has changed on the main menu screen.

Well, without further ado, please play my game and have fun!
[/list]
« Last Edit: July 30, 2010, 04:37:09 AM by Code Slasher »

Re: Yin-Yang and Psycho-Spiral
« Reply #1 on: July 28, 2010, 02:37:14 AM »
What the fuck is up with Yuugen :/

Code Slasher

Re: Yin-Yang and Psycho-Spiral
« Reply #2 on: July 28, 2010, 03:01:35 AM »
What the... is up with Yuugen :/
Ooo, I see that you've tried it.  Great.

Though I'd rather you not spoil the last boss, it is beatable.  Trust me.  That's why I'm called a Psycho-Spiral Destroyer.

What character did you use?
« Last Edit: July 29, 2010, 02:03:29 AM by Code Slasher »

KomeijiKoishi

Re: Yin-Yang and Psycho-Spiral
« Reply #3 on: July 28, 2010, 11:19:34 AM »
Well, I played for a while and...

- GOOD GRIEF IS REIMU BROKEN. The only thing you need with her is spamming the needles and a little bit button mashing.

- Also, it seems rather random how every character works. Some characters featured in the official fighting games don't have the card mechanic, unlike Chen and Byakuren for example.

- Is Wriggle maybe just a KFM edit?

- Sprite quality differs greatly.

It's still fun for a little bit, really.

Code Slasher

Re: Yin-Yang and Psycho-Spiral
« Reply #4 on: July 28, 2010, 02:04:19 PM »
Well, I played for a while and...

- GOOD GRIEF IS REIMU BROKEN. The only thing you need with her is spamming the needles and a little bit button mashing.

- Also, it seems rather random how every character works. Some characters featured in the official fighting games don't have the card mechanic, unlike Chen and Byakuren for example.

- Is Wriggle maybe just a KFM edit?

- Sprite quality differs greatly.

It's still fun for a little bit, really.
Haha, funny.  Come to think of it, Reimu isn't as broken as some characters.  Unlike some of them, at least she has limits like the power bar.  You might be thinking that she's broken because I disabled a lot of the harder custum character AIs.

The characters are random because many people created the characters.  It just wouldn't be possible to get all the characters from the same source.  I wanted quantity and quality, and some were better quality than others.  Sometimes, though, like with Shikieiki, I had no choice in the matter if I even wanted to include them at all.

Actually, Wriggle is an edit of someone, but it's not Kung Fu Man.

Overall, did I do okay?
« Last Edit: July 29, 2010, 02:03:49 AM by Code Slasher »

KomeijiKoishi

Re: Yin-Yang and Psycho-Spiral
« Reply #5 on: July 28, 2010, 03:20:16 PM »
I just saw Sikieiki... god, her sprite is ugly.

And I now remember what Wriggle is an edit of: Rugal!

Also, two more rather minor things:

- the loading screen. You're making a Touhou fangame without "Girls are preparing. Please watch warmly"?

- the "story" screen. It's pretty hard to read.

Code Slasher

Re: Yin-Yang and Psycho-Spiral
« Reply #6 on: July 28, 2010, 11:36:39 PM »
- the "story" screen. It's pretty hard to read.
Unless you have an awesome monitor... yeah.  It's pretty hard to read, so that's why I made the words pink.  I'm limited to 255 colors as well if I don't want holes in the picture...

- the loading screen. You're making a Touhou fangame without "Girls are preparing. Please watch warmly"?
Well, uh, to tell you the truth, I haven't played too much Touhou.  I listen to the music, though.  Oh, and the good version of Touhou DS doesn't have the classic loading screen.
« Last Edit: July 28, 2010, 11:38:27 PM by Code Slasher »

Re: Yin-Yang and Psycho-Spiral
« Reply #7 on: July 29, 2010, 08:18:34 AM »
Code: [Select]
Those brave souls that are able enough to beat the game on Hard 8 will find that there is a special surprise to be unlocked!  Personal message me if you can't get to it or if nothing has changed on the main menu screen


There's a hard mode ? I just play the story mode. I never played alot of fighting games so I will be a bit bias. So here's what I think should improve  :V

Some characters have no mp bar, when they used up all their magic it regenerates too slow. While character with mp bar doesn't have to wait that long giving them alot of advantages.

Wriggle : spam far range atk yay  :getdown: [another issue is that far range atk, you can just spam them and some character's far range atk is so imbalance that you can win anything]
Here are the lists

Ran , Chen , Shanghai , Reimu , Marisa , Nitori , pathcy [but she's pretty balance] , Aya ,Koukuma , Utsuho , Lunasa [no mp bar but still fun and cheating] , Tewi , watatsuki , Suika .

Eirin = NO, those exploding arrow is almost as cheating as Gengetsu

Some character is sorta pointless [I dono I suck at these game so maybe i'm missing something]
Yuyuko , Cirno , Meiling,

Tenshi's rage bar is awesome but I don't know what happens after she rage.
Oh god why is Hina so slow


Good thing
Nice background
Nice Music
Komachi's super nice boat
Game is fun to play
Game is hard which is good
Boss fight is fun

The plot of the game doesn't make sense, why would everyone want to fight each other ? I thought they were suppose to team up to kill that sprial cloud thingy.  :/

Known glitch
-Sometimes, when I kill wriggle, there are suddenly 2 wriggles on the screen
-Sometimes, when I kill watatsuki , she humps the floor for about 40 seconds before the win message

Ha ha, old chap!, Rinosuke kicks ass
[Spoiler ALERT]
http://s477.photobucket.com/albums/rr139/namethecool/ying%20yang%20and%20spriit/?action=view&current=winmugen2010-07-2914-46-01-59.png

http://s477.photobucket.com/albums/rr139/namethecool/ying%20yang%20and%20spriit/?action=view&current=winmugen2010-07-2914-46-10-04.png

http://s477.photobucket.com/albums/rr139/namethecool/ying%20yang%20and%20spriit/?action=view&current=winmugen2010-07-2914-46-33-45.png

http://s477.photobucket.com/albums/rr139/namethecool/ying%20yang%20and%20spriit/?action=view&current=winmugen2010-07-2914-46-47-03.png

http://s477.photobucket.com/albums/rr139/namethecool/ying%20yang%20and%20spriit/?action=view&current=winmugen2010-07-2914-47-10-26.png

http://s477.photobucket.com/albums/rr139/namethecool/ying%20yang%20and%20spriit/?action=view&current=winmugen2010-07-2914-47-12-23.png

http://s477.photobucket.com/albums/rr139/namethecool/ying%20yang%20and%20spriit/?action=view&current=winmugen2010-07-2914-47-16-01.png

http://s477.photobucket.com/albums/rr139/namethecool/ying%20yang%20and%20spriit/?action=view&current=winmugen2010-07-2914-47-19-04.png

http://s477.photobucket.com/albums/rr139/namethecool/ying%20yang%20and%20spriit/?action=view&current=winmugen2010-07-2914-48-52-12.png

http://s477.photobucket.com/albums/rr139/namethecool/ying%20yang%20and%20spriit/?action=view&current=winmugen2010-07-2914-50-30-60.png

http://s477.photobucket.com/albums/rr139/namethecool/ying%20yang%20and%20spriit/?action=view&current=winmugen2010-07-2914-50-36-07.png

Gengetsu = Ah haha ha ha ha ha [No] she can fly off screen while recharging , she can master spark killing everything in the screen.

http://s477.photobucket.com/albums/rr139/namethecool/ying%20yang%20and%20spriit/?action=view&current=winmugen2010-07-2914-57-38-75.png

Edit : Is something suppose to happen on the tittle screen ? I saw nothing though

« Last Edit: July 29, 2010, 02:50:36 PM by Foremoster »
Hey There !

KomeijiKoishi

Re: Yin-Yang and Psycho-Spiral
« Reply #8 on: July 29, 2010, 09:03:42 AM »
The plot of the game doesn't make sense, why would everyone want to fight each other ? I thought they were suppose to team up to kill that sprial cloud thingy.  :/
I haven't read the "story" screen TBH, but when I play the "story" mode, I was kinda expecting dialogue to explain stuff like in the somehow official Touhou fighting games.
So it's more like "arcade" mode.

Valentinya

  • Does not play well with others
Re: Yin-Yang and Psycho-Spiral
« Reply #9 on: July 29, 2010, 11:19:15 AM »
Ooo, I see that you've tried it.  Great.

Though I'd rather you not spoil the last boss, it is beatable.  Trust me.  That's why I'm called a Psycho-Spiral Destroyer.

What character did you use?

It's not that much of a spoiler really. Anyone could easily find that out in an instantly by simply checking the chars folder which happens to have a Yuugenmagan folder in it.

It's beyond beatable really. It's just downright pathetic. It's no exaggeration to say that the game on Medium 4 is so easy a 6 year old could probably beat it. I beat it with Reimu and she's fairly broken. Only notable challenges were Shanghai is a bit of a pain to hit since she's so small, Eirin does a lot of freaking damage with that one attack, and YuugenMagan is pretty hard to damage (unless you use Reimu's spell cards which just shred it in a matter of minutes). Then I tried it again but this time with Gengetsu and my god I can't even begin to describe how utterly broken she is with her "instant death for the enemy at the tap of a single button spark". With Gengetsu I'm pretty sure even a 2 year old could beat this game as they would only need to tap that single button for her super cheap attack.

Also for a story mode it's a real joke. The ending is nothing more than "The spiral disappeared... You are victorious!" Bit of a lackluster ending for an overall easy and uninteresting game. In the end all you really did was slap together an extremely easy arcade mode with the MUGEN engine and called it a game.

Furthermore I was disappointed (but not even the least bit surprised) at the fact that you failed to give any credit at all to the people who made everything you used in that game.

Quote
credit can be found on my website  - mugentournament.tripod.com - in the HI RES MUGEN section


Actually they're not. I see a bunch of credits for other stuff. But nowhere in the HI RES MUGEN section is there any credit given to the materials you used in this game. To be honest I don't think too many people here will care about no credit being given to the MUGEN stuff since it's not even copyrighted anyways. However! One thing I noticed was you used the official music  from the games that ZUN
(the creator of the Touhou series in case you're not aware of this) composed. Which does happen to be copyrighted. So at the very least you should give credit to ZUN for making the music you used in the game.
« Last Edit: July 29, 2010, 02:08:27 PM by Valentia »

Code Slasher

Re: Yin-Yang and Psycho-Spiral
« Reply #10 on: July 30, 2010, 03:51:06 AM »
It appears that I have a lot of explaining to do on things that I hoped that people would assume...

Where should I start?

Code Slasher

Re: Yin-Yang and Psycho-Spiral
« Reply #11 on: July 30, 2010, 04:09:15 AM »
Some characters have no mp bar, when they used up all their magic it regenerates too slow. While character with mp bar doesn't have to wait that long giving them alot of advantages.

It all depends on who made the character.  I had "matches" in the Watch mode from characters that came from all over the Internet to see which ones performed the best.  If you get to the surprise, then you can tell who made what :p.

Note to everyone: I wanted a variety of styles in terms of how they are used, guys!  *cringes at the thought that this statement might not be understood correctly*

Oh, in order to recharge the characters that don't have extra magic bars, you have to hit your opponent with your normal melee attack a few times (known as "A") or mash your light melee, regardless of hitting something (known as "B").

Wriggle : spam far range atk yay  :getdown: [another issue is that far range atk, you can just spam them and some character's far range atk is so imbalance that you can win anything]
Here are the lists

Ran , Chen , Shanghai , Reimu , Marisa , Nitori , pathcy [but she's pretty balance] , Aya ,Koukuma , Utsuho , Lunasa [no mp bar but still fun and cheating] , Tewi , watatsuki , Suika .

Eirin = NO, those exploding arrow is almost as cheating as Gengetsu
But I thought that the exploding arrows were fun?  *cries*

Watatsuki all the way!  Woohoo!

Wait... did you say Patchouli was balanced?!  XD.  I was considering throwing her out at one time because of her ranged madness.

Some character is sorta pointless [I dono I suck at these game so maybe i'm missing something]
Yuyuko , Cirno , Meiling,

How is Yuyuko pointless?  You have to figure out how to summon her death-inducing spell cards  ;).  Trust me, she can be a big killer if a human player knows how to use her right.  And what's a fighting game without Cirno and Meiling, eh?

Tenshi's rage bar is awesome but I don't know what happens after she rage.
Neither do I XD.

Oh... why is Hina so slow

Don't you remember from Mountain of Faith?  She likes to twirl in circles.


The plot of the game doesn't make sense, why would everyone want to fight each other ? I thought they were suppose to team up to kill that sprial cloud thingy.  :/
Man, not even my close friends understood my logic, and I really should have just included an explanation.  You see, they were training amongst themselves in a tournament-like way to see who would be the strongest to defeat the level (for your purposes, think of "levels" as "boss groups") 9 boss (it could be one of two things, folks!) and YuugenMagan in order to get to the storm to plug it.

Known glitch
-Sometimes, when I kill wriggle, there are suddenly 2 wriggles on the screen
-Sometimes, when I kill watatsuki , she humps the floor for about 40 seconds before the win message
I'm glad you agree!  You see, I can't really do anything about that.  M.U.G.E.N. in itself isn't a near-perfect program.  However, despite the glitches, many have still made enjoyable games for their audiences.

Ha ha, old chap!, Rinosuke kicks...
;)

[Spoiler ALERT]
http://s477.photobucket.com/albums/rr139/namethecool/ying%20yang%20and%20spriit/?action=view&current=winmugen2010-07-2914-46-01-59.png

http://s477.photobucket.com/albums/rr139/namethecool/ying%20yang%20and%20spriit/?action=view&current=winmugen2010-07-2914-46-10-04.png

http://s477.photobucket.com/albums/rr139/namethecool/ying%20yang%20and%20spriit/?action=view&current=winmugen2010-07-2914-46-33-45.png

http://s477.photobucket.com/albums/rr139/namethecool/ying%20yang%20and%20spriit/?action=view&current=winmugen2010-07-2914-46-47-03.png

http://s477.photobucket.com/albums/rr139/namethecool/ying%20yang%20and%20spriit/?action=view&current=winmugen2010-07-2914-47-10-26.png

http://s477.photobucket.com/albums/rr139/namethecool/ying%20yang%20and%20spriit/?action=view&current=winmugen2010-07-2914-47-12-23.png

http://s477.photobucket.com/albums/rr139/namethecool/ying%20yang%20and%20spriit/?action=view&current=winmugen2010-07-2914-47-16-01.png

http://s477.photobucket.com/albums/rr139/namethecool/ying%20yang%20and%20spriit/?action=view&current=winmugen2010-07-2914-47-19-04.png

http://s477.photobucket.com/albums/rr139/namethecool/ying%20yang%20and%20spriit/?action=view&current=winmugen2010-07-2914-48-52-12.png

http://s477.photobucket.com/albums/rr139/namethecool/ying%20yang%20and%20spriit/?action=view&current=winmugen2010-07-2914-50-30-60.png

http://s477.photobucket.com/albums/rr139/namethecool/ying%20yang%20and%20spriit/?action=view&current=winmugen2010-07-2914-50-36-07.png

Gengetsu = Ah haha ha ha ha ha [No] she can fly off screen while recharging , she can master spark killing everything in the screen.

http://s477.photobucket.com/albums/rr139/namethecool/ying%20yang%20and%20spriit/?action=view&current=winmugen2010-07-2914-57-38-75.png
*sniffels*

...

Oh, um, isn't it fitting that Gengetsu can fly to wherever she wants just because she's that awesome?

Edit : Is something suppose to happen on the tittle screen ? I saw nothing though
Mind describing what you mean?
« Last Edit: July 30, 2010, 04:11:30 AM by Code Slasher »

Code Slasher

Re: Yin-Yang and Psycho-Spiral
« Reply #12 on: July 30, 2010, 04:13:35 AM »
I haven't read the "story" screen TBH, but when I play the "story" mode, I was kinda expecting dialogue to explain stuff like in the somehow official Touhou fighting games.
So it's more like "arcade" mode.
The version of M.U.G.E.N. that I was working with didn't allow in-between dialogue stuff unless I edited the character's sprites myself and typed stuff in.  I didn't want to mess with that.

Oh, and you'd be right about the Arcade mode.  I renamed it XD!

Code Slasher

Re: Yin-Yang and Psycho-Spiral
« Reply #13 on: July 30, 2010, 04:34:51 AM »
It's not that much of a spoiler really. Anyone could easily find that out in an instantly by simply checking the chars folder which happens to have a Yuugenmagan folder in it.
But what if I was hoping for people to be not so nosey?  :p

It's beyond beatable really. It's just downright pathetic. It's no exaggeration to say that the game on Medium 4 is so easy a 6 year old could probably beat it. I beat it with Reimu and she's fairly broken. Only notable challenges were Shanghai is a bit of a pain to hit since she's so small, Eirin does a lot of freaking damage with that one attack, and YuugenMagan is pretty hard to damage (unless you use Reimu's spell cards which just shred it in a matter of minutes). Then I tried it again but this time with Gengetsu and my ...I can't even begin to describe how utterly broken she is with her "instant death for the enemy at the tap of a single button spark". With Gengetsu I'm pretty sure even a 2 year old could beat this game as they would only need to tap that single button for her super cheap attack.

Also for a story mode it's a real joke. The ending is nothing more than "The spiral disappeared... You are victorious!" Bit of a lackluster ending for an overall easy and uninteresting game. In the end all you really did was slap together an extremely easy arcade mode with the MUGEN engine and called it a game.

Furthermore I was disappointed (but not even the least bit surprised) at the fact that you failed to give any credit at all to the people who made everything you used in that game.
 

Actually they're not. I see a bunch of credits for other stuff. But nowhere in the HI RES MUGEN section is there any credit given to the materials you used in this game. To be honest I don't think too many people here will care about no credit being given to the MUGEN stuff since it's not even copyrighted anyways. However! One thing I noticed was you used the official music  from the games that ZUN
(the creator of the Touhou series in case you're not aware of this) composed. Which does happen to be copyrighted. So at the very least you should give credit to ZUN for making the music you used in the game.
Okay, obviously, you're a very impatient person.  Apparently you can't wait for my surprise!!!

Firstly, a lot of the people that I have showed this game to and are either unfamiliar with Touhou and/or most 2D fighting games thought that this game was rather fun and hard.  They wouldn't exactly know much about the full potential of some Touhou characters.

Secondly, M.U.G.E.N. limits me as to how much I can say on a final win screen.  I would have said more, but the game's programming did not allow me to do that.

Thirdly, and this should clear a lot of things up, is what was supposed to be a surprise.  You want me to say what it is, huh?!  Fine, I guess I'll have to since you can't be patient enough to beat Hard 8.

My surprise was a whole other game.  A half-sequel, if you will.  It is titled "Ying-Yang and Psycho-Spiral: Extra Edition."  In that game, you would finally come to light with who truly sent YuugenMagan from Makai to wreck havoc inside the Psycho-Spiral.  I saved nine ( 9 ) of some of the hardest Touhou bosses ever created for M.U.G.E.N., without putting on the difficulty limitator that I put on in the first game.  I thought I was doing you guys a favor!  After the last Extra boss would be defeated...

Drum roll please...

A CREDIT SCREEN WOULD SHOW UP.  It successfully shows as many authors as could possibly be creditable for the stages and character sprites used in my game.  I thought that the Touhou fanbase would be smart enough to know that I DID NOT CREATE THE MUSIC.

Now then, next time, before you rudely assume that someone will not give credit to someone for the stunning pieces of work, please think again.  I put forth a lot of time and work on this game.  I started last summer, to be exact.  What do you expect me to be at making video games, eh?!  ZUN?

Valentinya

  • Does not play well with others
Re: Yin-Yang and Psycho-Spiral
« Reply #14 on: July 30, 2010, 05:30:27 AM »
Well first off just why did you feel the need to quadruple post anyways? You were already told by the Moderators in the "Option to delete posts?" thread that you can edit your posts now. So you could have simply just included everything you had to say in a single post rather than shamelessly bumping your thread by posting four times in a row. To be honest I don't know, nor do I care how things were run on the other forums you've been to in the past but here such things are not tolerated. So I suggest you best be stopping with the consecutive posting.

Okay, obviously, you're a very impatient person.  Apparently you can't wait for my surprise!!!

I could care less. The game isn't even worth replaying to face 9 broken as hell Touhou boss characters. Honestly the only redeeming thing about this game of yours is the fact that you made things real convenient for me. Since now I don't need to bother downloading all the Touhou characters and stages separately. Now I can just drag and drop them into my MUGEN folder. How very convenient.

Firstly, a lot of the people that I have showed this game to and are either unfamiliar with Touhou and/or most 2D fighting games thought that this game was rather fun and hard.  They wouldn't exactly know much about the full potential of some Touhou characters.

I can't even begin to fathom how inexperienced they must be at 2D fighting games then. I rarely if ever play fighting games and yet I somehow managed to figure out the "full potential of some Touhou characters". For most of the characters it's not even all that hard to figure out at all. Also, they found it hard? They must have been playing the game on Hard 8 and using the less useful characters there were that were not utterly broken then.

A CREDIT SCREEN WOULD SHOW UP.  It successfully shows as many authors as could possibly be creditable for the stages and character sprites used in my game.  I thought that the Touhou fanbase would be smart enough to know that I DID NOT CREATE THE MUSIC.

Now then, next time, before you rudely assume that someone will not give credit to someone for the stunning pieces of work, please think again.  I put forth a lot of time and work on this game.  I started last summer, to be exact.  What do you expect me to be at making video games, eh?!  ZUN?

Well, I already knew you didn't make the music. So please remind me again where it was that I or anyone else for that matter assumed you did? Why else do you think I was saying you should give credit to ZUN for? Also it's not about knowing it wasn't you who made it. It's about giving proper credit to those who deserve it for their hard work in making the material you used.

Yeah, well for most games it's normal for the credit screen to be after the final boss not after the extra stuff. But it's good to know then that you did actually give credit to the people who made the material you used. However I would also hope that you did give credit to Team Shanghai Alice (which is ZUN) who made more than half of the music that you used in the game. If you did then all is well.
« Last Edit: July 30, 2010, 05:37:00 AM by Valentia »

LHCling

  • Metang@
  • ( 。゚ 3っ   )っ
Re: Yin-Yang and Psycho-Spiral
« Reply #15 on: July 30, 2010, 06:23:44 AM »
Firstly, a lot of the people that I have showed this game to [removed for relevancy] are [removed] unfamiliar with Touhou
I thought that the Touhou fanbase would be smart enough to know that I DID NOT CREATE THE MUSIC.
Yeah um.

Voicing out that putting credits in the Extra edition of a <game> is a bad idea as not everybody would be able to see it. That, and said, uh, "expansion" isn't in public hands yet.
« Last Edit: July 30, 2010, 06:25:49 AM by Baitikkuri »
[16:25] <Kuruminut> Shut up MS Word, "fangirlism" is totally a word
<>
[07:59] <Sapz> ベーティさんは馬鹿っぽいだろう、この「っぽい」好き者

Nobu

  • Serendipitous Youkai
  • *
  • i post while naked
    • My Tumblr
Re: Yin-Yang and Psycho-Spiral
« Reply #16 on: July 30, 2010, 06:45:52 AM »
CodeSlasher: Please refrain from double-posting unnecessarily (or quadruple-posting for that matter).

>_o Also, it's too late for me to be coherent enough to parse these walls-of-text, but just in case: play nice guys.
Tumblr (sometimes NSFW) | PM for Facebook

Drake

  • *
Re: Yin-Yang and Psycho-Spiral
« Reply #17 on: July 30, 2010, 09:23:49 AM »

A Colorful Calculating Creative and Cuddly Crafty Callipygous Clever Commander
- original art by Aiけん | ウサホリ -

Code Slasher

Re: Yin-Yang and Psycho-Spiral
« Reply #18 on: July 30, 2010, 05:50:27 PM »
CodeSlasher: Please refrain from double-posting unnecessarily (or quadruple-posting for that matter).

>_o Also, it's too late for me to be coherent enough to parse these walls-of-text, but just in case: play nice guys.
Excuse me, Miss Moderator, but in case you didn't notice, each post relates to someone else's post.

*ducks as another attack comes hurling at my head*

Well first off just why did you feel the need to quadruple post anyways? You were already told by the Moderators in the "Option to delete posts?" thread that you can edit your posts now. So you could have simply just included everything you had to say in a single post rather than shamelessly bumping your thread by posting four times in a row. To be honest I don't know, nor do I care how things were run on the other forums you've been to in the past but here such things are not tolerated. So I suggest you best be stopping with the consecutive posting.

Bumping my thread?  Don't make me laugh.  I don't need to bump my thread.

It makes me angry to think that you thought that was the reason.

Yeah um.

Voicing out that putting credits in the Extra edition of a <game> is a bad idea as not everybody would be able to see it. That, and said, uh, "expansion" isn't in public hands yet.
You removed stuff to make it relevant?  That's an attack style that I thought was only used against the Bible!

I wouldn't give the expansion to people until they beat Hard 8 :p.

I could care less. Honestly the only redeeming thing about this game of yours is the fact that you made things real convenient for me. Since now I don't need to bother downloading all the Touhou characters and stages separately. Now I can just drag and drop them into my MUGEN folder. How very convenient.
You're very welcome.  That was the point of offering Super Smash Bros. characters to download.

I can't even begin to fathom how inexperienced they must be at 2D fighting games then. I rarely if ever play fighting games and yet I somehow managed to figure out the "full potential of some Touhou characters". For most of the characters it's not even all that hard to figure out at all. Also, they found it hard? They must have been playing the game on Hard 8 and using the less useful characters there were that were not utterly broken then.
Did you ever think that maybe it was because they just wanted to see a game that someone inexperienced created?
« Last Edit: July 30, 2010, 06:00:14 PM by Code Slasher »


Code Slasher

Re: Yin-Yang and Psycho-Spiral
« Reply #20 on: July 30, 2010, 06:05:26 PM »
Well, I already knew you didn't make the music. So please remind me again where it was that I or anyone else for that matter assumed you did? Why else do you think I was saying you should give credit to ZUN for? Also it's not about knowing it wasn't you who made it. It's about giving proper credit to those who deserve it for their hard work in making the material you used.

Yeah, well for most games it's normal for the credit screen to be after the final boss not after the extra stuff. But it's good to know then that you did actually give credit to the people who made the material you used. However I would also hope that you did give credit to Team Shanghai Alice (which is ZUN) who made more than half of the music that you used in the game. If you did then all is well.

I will gladly show what I meant:

"However! One thing I noticed was you used the official music  from the games that ZUN
(the creator of the Touhou series in case you're not aware of this) composed. Which does happen to be copyrighted. So at the very least you should give credit to ZUN for making the music you used in the game."

You were assuming that I took full credit for the music.  I was also assuming that, among a community of Touhou lovers, they would have the common sense to know what came from Team Shanghai Alice and not need that mentioned in the credits.  Also, show me this "copyright" you speak of for the music.

Dead Princess Sakana

  • *
  • E is for Elodie, who swims with the fishes.
Re: Yin-Yang and Psycho-Spiral
« Reply #21 on: July 30, 2010, 06:07:23 PM »
Excuse me, Miss Moderator, but in case you didn't notice, each post relates to someone else's post.
You can still do all that in one post. Limit for a single post is a full 20.000 characters, to my knowledge, which is far more than enough, and you can use stuff like 'Horizontal Rule' if you want to keep things divided neatly.
Don't needlessly split things into multiple posts when you can do it in one.

Ninja: And btw, why are you doing that again already? Answer everything you want to answer in one post, please. You're just inviting trouble here...

KomeijiKoishi

Re: Yin-Yang and Psycho-Spiral
« Reply #22 on: July 30, 2010, 06:27:45 PM »
The version of M.U.G.E.N. that I was working with didn't allow in-between dialogue stuff unless I edited the character's sprites myself and typed stuff in.  I didn't want to mess with that.

Oh, and you'd be right about the Arcade mode.  I renamed it XD!
Oww, that's like stabbing yourself in the groin...

No, honestly, I think that's effing pathetic. You should have just left it at "Arcade Mode" and I wouldn't mind. BUT NO! You had to rename it to qoute-unquote story mode which could have explained what the f*** is going on.

You know what? You shouldn't have made this. Just posting links to sites where we can find Touhou stuff for MUGEN would have pretty much the same effect.

But the way you released this, it could be a contender for TVtropes' So Bad It's Horrible page. If just for the fact it's lazy.

Spoiler:
And I know I just changed my mind even though only like one day has passed. But thanks for the Byakuren player :P

I was also assuming that, among a community of Touhou lovers, they would have the common sense to know what came from Team Shanghai Alice and not need that mentioned in the credits.

You know, just because it's a Touhou game doesn't stop other people from playing it.
« Last Edit: July 30, 2010, 07:19:42 PM by P Dot Alexander »

Code Slasher

Re: Yin-Yang and Psycho-Spiral
« Reply #23 on: July 30, 2010, 09:52:37 PM »
You know, this really isn't worth my time trying to defend myself.  I've spent well over a year trying to make this game using the M.U.G.E.N. engine, and I thought people would understand that it has flaws since this was my first video game that I've ever created (or compiled, whichever way you want to look at it, trolls).  It has been my dream ever since I created this to release it onto this site.  What I didn't expect was that I was going to be welcomed here with spikes and spears.  Now, I realize that I was wrong.  Not everything is as they appear.

I realize that there will be opposition wherever I go.  I just thought that the opposition wouldn't be the majority, and most certainly not the staff.  From the moment that I started posting on these forums it seems, I was attacked... for using a color.  Now the littlest things I do on here seem to upset a vast majority of people.

In my opinion, it just isn't worth it.  If I can't be myself on the Internet, where hardly anyone knows me, then I can't be myself anywhere.  And that is an incorrect assumption.  What has happened here has upset my daily life's routine.  I couldn't hardly think straight at work today.  So, I am going to remove myself from here.  I wish my other friends would do the same, but they need this place if their game is going to succeed since this is probably the most respected place to find information about Danmakufu.

And so, with my final statements, I bid thee farewell.  Moderators, if this forum does not delete itself when I leave, please at least lock this thread.

I doubt that we will meet again.

May God bless you all.  May God bless Maidens of the Kaleidoscope.

Nobu

  • Serendipitous Youkai
  • *
  • i post while naked
    • My Tumblr
Re: Yin-Yang and Psycho-Spiral
« Reply #24 on: July 30, 2010, 09:56:25 PM »
Excuse me, Miss Moderator, but in case you didn't notice, each post relates to someone else's post.

There's still no reason why you couldn't keep all this confined to one post. Please do so from now on.



And now that i'm coherent enough to know what's going on and read things in detail, let me expand on the 'play nice' warning I gave earlier.

It's beyond beatable really. It's just downright pathetic. It's no exaggeration to say that the game on Medium 4 is so easy a 6 year old could probably beat it.

]
Also for a story mode it's a real joke. The ending is nothing more than "The spiral disappeared... You are victorious!" Bit of a lackluster ending for an overall easy and uninteresting game. In the end all you really did was slap together an extremely easy arcade mode with the MUGEN engine and called it a game.

I could care less. The game isn't even worth replaying to face 9 broken as hell Touhou boss characters. Honestly the only redeeming thing about this game of yours is the fact that you made things real convenient for me. Since now I don't need to bother downloading all the Touhou characters and stages separately. Now I can just drag and drop them into my MUGEN folder. How very convenient.


No, honestly, I think that's effing pathetic. You should have just left it at "Arcade Mode" and I wouldn't mind. BUT NO! You had to rename it to qoute-unquote story mode which could have explained what the f*** is going on.

You know what? You shouldn't have made this. Just posting links to sites where we can find Touhou stuff for MUGEN would have pretty much the same effect.

But the way you released this, it could be a contender for TVtropes' So Bad It's Horrible page. If just for the fact it's lazy.

Spoiler:
And I know I just changed my mind even though only like one day has passed. But thanks for the Byakuren player :P


Okay, now this is all simply uncalled for. I am NOT happy right now. Do I even have to explain? For fuck's sake people, there's a difference between constructive criticism and flaming, and you guys have crossed that line here. Respect your fellow member, it shouldn't be too much to ask.

And Val, there's a difference between reminding someone what the rules are and being a jerk about it. There's no reason to have gone off on CodeSlasher like you did there for something as inocuous as multi-posting.

I'm not going to warn you guys again about this. I'd apologize to CodeSlasher myself for this sort of treatment, but it really isn't me that should be apologizing to you. >_>
« Last Edit: July 30, 2010, 09:59:48 PM by Nobu »
Tumblr (sometimes NSFW) | PM for Facebook

electron9186

Re: Yin-Yang and Psycho-Spiral
« Reply #25 on: July 30, 2010, 10:53:24 PM »
Ouch...

I did NOT expect Code Slasher to get flamed so hard for his game.
I mean, it ain't the best fighting game ever, but then again, I haven't played very many, so I don't know.

Actually, he's a friend of mine in real life. He's not a bad person, he just has a sorta... awkward conversation style. (No offense, but I'm pretty sure those who've seen a lot of his early posts on MotK can attest to that.)

But, as bad as things went for him here, I can safely say I've learned a few things from reading all this, which I think will be vital if the game I'm making is to get any positive attention.

So, all in all, I've learned quite a few things in this thread when it comes to forums and how to make sure I don't get flamed to smoldering bits. I'm just glad that these mistakes made weren't mine.

:)

Nobu

  • Serendipitous Youkai
  • *
  • i post while naked
    • My Tumblr
Re: Yin-Yang and Psycho-Spiral
« Reply #26 on: July 30, 2010, 11:45:50 PM »
I'm just going to go ahead and lock this thread for now. I'll be around later tonight on IRC and my PM box is always open.
Tumblr (sometimes NSFW) | PM for Facebook