Maidens of the Kaleidoscope
~Hakurei Shrine~ => Help Me, Eirin! => Topic started by: homing curvy laser on July 20, 2009, 05:28:41 AM
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Because I didn't find a topic but I'm pretty sure there's one already and I didn't look for it hard enough
朝っぱらから東方星蓮船体験版を公開しました。
こちらのページからDLしてください。
東方星蓮船 (http://www16.big.or.jp/~zun/html/th12top.html)
さてさて、絶賛追い込み中です。もう少しバランスの調整を行う事になりますので、体験版は体験版として適当に見てください。
それでは、今度はマスター明けに~。
You know where. (http://kourindou.exblog.jp/)
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Downloading it now. I'm seriously curious to know if ZUN fixed the everything or not. Namely, if he actually playtested lunatic this time.
EDIT: Well...I'm honestly not sure what all was changed. My game was running 20-40 FPS even on the smoothest settings, so I can't really speak much for the fairness, especially since it was on hard mode, but...it seemed more polished somehow. None of the spell cards are changed completely, and I didn't notice any major changes, but again it's been forever since I played the demo.
The one big change I noticed was as follows: Upon defeating a midboss or ending a boss fight, you gain a life fragment. This happens regardless of your performance throughout the fight. For the one big change I noticed, it's a good one. Also, maybe it was just me, but getting red UFOs seems to be easier than before.
I hope a lunatic player with a GOOD computer (we actually seem to be getting around to getting a new one. ^_^) can tell me if lunatic has been balanced at long last.
EDIT 2: One more major difference: Continuing now starts you at full power, as opposed to 0.01 which started you at 1.00 power. More good news. I ran through lunatic and didn't notice anything really changed, but once more, it's been months since I've played the game.
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Getting~
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EDIT 2: One more major difference: Continuing now starts you at full power, as opposed to 0.01 which started you at 1.00 power.
THANK GODS
Now continuing has a motive!
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The major difference I noticed: I can't saucer spam in stage one like I was able to before (might just be me though). x_x
EDIT: Oh yeah, and Ichirin's theme still sucks.
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I was praying for him to put in big power item drops so getting to 4.00 wasn't a pain is the ass
:(
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This demo update seems pretty much pointless to me. Not only is the full game just around the corner but the update didn't really seem to do much. It seems to be a nice feature that the bosses drop life fragments but that's apparently the only change i can spot.
Wonder how he will manage the deadline...
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its good to see an update for the trial, but yeah, following on from what Zengeku said, its less than a month away to the predicted release. if ZUN's has only just released a patch for the trial, progress on the full version has probably been slow.
if thats the case, it could be Delayed. (not that i want another rushed release like MoF)
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Has anyone translated his blog entry? Google translate gives me a good idea of what it says, but it'd be nice to know exactly what he says about the update.
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The release date for MoF and SA's demo v0.02a was July 27 and June 28, so it seems to me it's more like a routine for ZUN to release the demo now more than that he just finished the new version.
I think it's really just an official release of the demo on the web...
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its good to see an update for the trial, but yeah, following on from what Zengeku said, its less than a month away to the predicted release. if ZUN's has only just released a patch for the trial, progress on the full version has probably been slow.
if thats the case, it could be Delayed. (not that i want another rushed release like MoF)
im under the impression zun is just lazy with patches nowadays, the ufo demo has been released really early compared to the other lastest games.
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http://clip2net.com/page/m20385/1408942
My easy run
Reimu A
Hi-Score Propose
and the result is that it's now harder to run for scores than 0.01
And Sanae's Nuke Bomb is FIXED :'(
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And Sanae's Nuke Bomb is FIXED :'(
...that just gave me reason to get this. Seriously. Going to tomorrow morning~ (i.e. about 12 hours from this post).
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This demo update seems pretty much pointless to me. Not only is the full game just around the corner but the update didn't really seem to do much. It seems to be a nice feature that the bosses drop life fragments but that's apparently the only change i can spot.
Wonder how he will manage the deadline...
I can understand the demo update, as he wants people to have a more accurate picture of what to expect. That the full version is supposedly coming out in a few weeks might make it seem like a very delayed reaction, but I see where he's coming from here.
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Gonna get this when I wake up later since it's 4 AM right now.
Any word on Lunatic changes? I still have nightmares of me playing UFO Stage 3, not to mention, that lovely bullshitty Kogasa battle. Boulders, bullets spawning in your face, clipdeath-happy noncards... beautiful stuff. Ichirin was fun too--I loved having a flurry of red bullets fall on me while on top of a red background supported by red fists flying by.
Oh the memories.
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Any word on Lunatic changes? I still have nightmares of me playing UFO Stage 3, not to mention, that lovely bullshitty Kogasa battle. Boulders, bullets spawning in your face, clipdeath-happy noncards... beautiful stuff. Ichirin was fun too--I loved having a flurry of red bullets fall on me while on top of a red background supported by red fists flying by.
Did a quick playthrough, didn't notice many changes. Latter half of stage 3 is still borderline-impossible, Kogasa's first spellcard is just as COMPLETELY FUCKING IMPOSSIBLE as it used to be on Lunatic, and is harder (!) on lower difficulties. I can't really evaluate Ichirin fairly because her spellcards make me basically Enjoy 40fps, which isn't really all that Enjoyable, or conducive to properly facing her spellcards.
This basically crushed a lot of my hopes for the full version not sucking, but ZUN still has a chance of fixing things. Let's hope he does. Otherwise...argh.
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(http://i151.photobucket.com/albums/s139/bjwdestroyer/1232222361289.png)
Here's to hoping that ZUN pulls a miracle with the latter stages like in Subterranean Animism :)
Maybe I should give this new demo some time though... I never really did bother to learn Kogasa's last spell. Sigh, I really do hope Stages 2 and 3 are fixed for the full version.
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I'm still clinging to the hope that ZUN intentionally made the demo as ridiculous as it is and that the full version will be perfectly fine... maybe I'm just in denial at this point, but whatever. Either way, I'm just going to ignore the demo and wait until the full version to play it (mostly because, as it is now, I can barely even reach endstage Ichirin even with continue spamming).
At least he had the decency to let you start with full power upon continuing. Now unlocking stage practice will just be a tedious endurance test instead of self-imposed torture.:V
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I'm still clinging to the hope that ZUN intentionally made the demo as ridiculous as it is and that the full version will be perfectly fine... maybe I'm just in denial at this point, but whatever. Either way, I'm just going to ignore the demo and wait until the full version to play it (mostly because, as it is now, I can barely even reach endstage Ichirin even with continue spamming).
At least he had the decency to let you start with full power upon continuing. Now unlocking stage practice will just be a tedious endurance test instead of self-imposed torture.:V
people said that for SA and it stayed as-is
i think yuugi's first endstage spellcard only changed in the full version though, it was still complete bullshit in the 0.02 demo i think.
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http://replays.gensokyou.org/download.php?id=4039
In no particular order. Excluding the obvious.
I don't think it's worth it to go for the Red UFO's at this point. Go for bombs if you're aiming for a standard 1cc.
SanaeB's bomb now activates faster, which means no more free-pass-bomb abuse.
Stage 3 wall-spam looks manageable for Hard. Should try for Lunatic sometime.
Kogasa is still horrible, if not fucking worse.
Ichirin is slightly easier than before, I noted this on the non-spell phases.
Nazrin's last Spell Card actually looks manageable for Hard.
Static + aimed = micro-memorizing.
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Gave Lunatic an hour of my time, of which is about 55 more minutes than I was willing to spend in the first place.
It's complete shit, as with the previous demo. No more needs to be said. No more needs to be played.
/me waits patiently for C76
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Even though it has been mentioned that the bosses now drop Life Fragments, the number of fragments needed for an extra life is now 4 instead of 3.
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Even though it has been mentioned that the bosses now drop Life Fragments, the number of fragments needed for an extra life is now 4 instead of 3.
yeah, seems like the overall amount of lives you get is the same though, at least i get the same amount of lives in stage 1 by the end >.<
aside from that nothing seems to have changed however in terms of patterns
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I'm going to go on the record as saying I've thoroughly enjoyed the demo's art, music (especially Kogasa's theme), danmaku and UFO scoring. Can't say I can really wring a complaint out of my experience with it.
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Tried it, haven't made it the Unzan yet due to lack of play time these days (I have 9 bombs, but I didn't bomb), but all I have to say is...
ZUN, YOU SARTISTIC PIECE OF SHIT, LOSING 1.00 FULL POWER FROM DYING MAKES THE GAME FUCKING IMPOSSIBLE WHEN YOU ONLY GIVE ME BACK 0.04 WHEN I DIE.
Especially during boss fights, Kogasa can die in a fire, she kept clip deathing me tonight.
And the wall spam seems to be harder on Stage 3.
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Downloaded and tested it.
It seems bosses drop star fragments only when defeated, which is 2 per stage and 4 lives in actual run, when full version will come out. Not bad i think.
And this. v
Kogasa is still horrible, if not fucking worse.
I fucking second that.
If it's not just me, her "bubble" still have bullets spawning on top of me and her "train"... I dunno what's wrong with this but i lost 2 lives to it, which never happened before and i always managed to capture it. Seems to me, that bullets now have bigger spread which cover almost entire screen instead of 2/3.
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You guys are talking about hard/lunatic mode? I find Kogasa retarded on Hard already.
If this goes on unedited, Kogasa can really be considered at the hardest Stage 2 boss in Windows games so far.
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If this goes on unedited, Kogasa can really be considered at the hardest Stage 2 boss in Windows games so far.
Umbrella Sign "Parasol Star Memories" is literally one of the hardest cards in the series right now provided that you aren't a character with a spread shottype.
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If this goes on unedited, Kogasa can really be considered at the hardest Stage 2 boss in Windows games so far.
Umbrella Sign "Parasol Star Memories" is literally one of the hardest cards in the series right now provided that you aren't a character with a spread shottype.
yeah, the spellcard would be fine if the rolling parasols wouldnt come at the bottom of the screen to fuck you up in a pincer attack
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I always bomb that spellcard without hesitation. I think I only made my way through it twice.
I personally find the nun and her cloud man infinitely harder than umbrella girl.
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Both Kogasa and Ichirin are suffering from huge problems. Kogasa 1st spellcard sucks and so does the Hard/Lunatic version of her 2nd spellcard. I recall Veronica saying that its fifty-fifty and for a player of her level that shouldn't be something on Stage 2. I have no comment about her final spellcard.
Ichirin is terrible too. Not only did you have to sit through a shitstorm of bullets before actually getting to her but you once you reach her you will have to face her first spellcard. That's almost impossible and the reason are the terrible design of the spell. Its bullshit. I don't know about her 2nd spellcard. I have capped it on Hard mode but the Lunatic version seems a bit unreasonable but i have seen it done before. Her final spellcard isn't that bad though. Its pretty easy compared to Extending Arm in my opinion.
I sure hope soon fixes all this in the full version. This game seems so promising with the great music, the great artwork and a new addition to my favorite Touhou girl roster. I don't really need to tell who ;)
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You guys are talking about hard/lunatic mode? I find Kogasa retarded on Hard already.
If this goes on unedited, Kogasa can really be considered at the hardest Stage 2 boss in Windows games so far.
Yep the Hard one.
But her train suddenly owned me on easy. ::)
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Ichirin is terrible too. Not only did you have to sit through a shitstorm of bullets before actually getting to her but you once you reach her you will have to face her first spellcard. That's almost impossible and the reason are the terrible design of the spell. Its bullshit.
I think the design is beautiful. It demands some pretty fast weaving and focus toggling, but I'd say it's on par with Kanako's last spell card. But yeah, that's just at Stage 3 at that point. What horrors await us after that! I can't wait to see. :D
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We are making it harder than it actually is.
Let's wait and see what the Japanese guys come up with first. :)
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You guys are talking about hard/lunatic mode? I find Kogasa retarded on Hard already.
If this goes on unedited, Kogasa can really be considered at the hardest Stage 2 boss in Windows games so far.
Yep the Hard one.
But her train suddenly owned me on easy. ::)
If I find some time tomorrow, I'll try seeing more of hard. I capped the train card a few times on normal, but now all of a sudden, it owns me every time.
Is it different?
That being said, even "Symphony" creates these death blocks that really gets on your nerves when you got to haul ass and get through those curve shots.
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I have mixed feelings about Stage 3. [Lunatic] (http://replays.gensokyou.org/download.php?id=4070)
Ichirin isn't that bad, save for one certain Spell Card.
Kogasa definitely gave me a surprise...
Well, might as well take out SanaeB for this and see how well I can do this. Even if it's the demo, I'm inclined to learn this for the sake of enhancing my experience.
EDIT: ...does SanaeB unfocused at Max Power do more than focused?
...and finishing with an overview.
Stage 1 + Nazrin: Fine.
Stage 2: Fine.
Kogasa: Terrible.
Stage 3 (first half): Fine.
Stage 3 (second half): Overall terrible.
Ichirin: Your average Stage 3 Boss? Nothing really to note, now that I actually took some time to learn.
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I capped the train card a few times on normal, but now all of a sudden, it owns me every time.
Is it different?
From what I'm seeing the Normal difficulty of this spell is no different than the one from the previous version. Easy still has a larger spread in both versions but looks like it was toned down a little in the newer one.
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The update does what it says it does: Make the demo 1% better.
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Attempting another scoring run for this game I came across an amazing revelation. The small UFOs no longer increase the base item value like they did in the old version for 250, but are worth 1000 each when a large UFO has been summoned. Plus, the graze gained from lasers will now contribute to the base value.
It was so obvious, why didn't I make any attempts sooner? In fact, someone probably pointed this out earlier.
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Not sure what you mean, although I'm interested.
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I hope it doesn't mean more graze spam :/
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(http://img22.imageshack.us/img22/7937/002az.png)
So the small UFOs which once increased that value in the first version are now worth nothing unless there's a summoned UFO floating around as you collect them. At least the value was boosted 4x, but unfortunately it appears that there will be less crazy rainbow UFO chaining in the scoring community.
I hope it doesn't mean more graze spam :/
...and more of what's shown in the picture above.
http://lidera.blog116.fc2.com/blog-category-11.html (http://lidera.blog116.fc2.com/blog-category-11.html)
The newer playthroughs look very lacking now. Check the next page for the Easy run in the older version. Oh, and I was looking for a decent Hard playthrough back then...I should visit there more regularly.
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:<
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I don't know why people keep commenting on this game anymore I've given up hope
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okay I'll put this on my list of games I'll never beat above easy, right next to SA
(this is coming from someone who has beaten every extra stage in TH6-10, plus phantasm)
I can't even beat Ichirin without continues :(
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okay I'll put this on my list of games I'll never beat above easy, right next to SA
(this is coming from someone who has beaten every extra stage in TH6-10, plus phantasm)
I can't even beat Ichirin without continues :(
not surprising, it's hard
I've also beaten all the extra stages. in all honesty they aren't that bad. lunatic runs are much worse
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:unzansmirk:
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i admit the game was frustrating, but honestly, it's pretty easy now that i've played through it 5 billion times.
just like every other Touhou game, practice makes perfect.
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Yeah really. So what if ZUN makes the games harder every time? Just like SA, as soon as it comes out everyone's going to play it a bajillion times, go "yay this is awesome", then go "yay this sucks and is not awesome", "oh ok i'm supposed to do it this way this is kind of easier now", "why is sanae in extra stage again", "wait a second i'm playing as sanae", "holy shit ufo loli everybody guys spoilers", and we'll all be done with it and go about our lives as usual.
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...I just got Kogasa's first Spell Card using ReimuA. [err... not midboss]
Like wtf. Replay once I die horribly.
EDIT: http://replays.gensokyou.org/download.php?id=4104
EDIT 2:
(http://i80.servimg.com/u/f80/12/80/32/92/th/kogasa10.jpg) (http://www.servimg.com/image_preview.php?i=243&u=12803292)
Soo... yeah. I reckon it's easier with non-spread types, simply because I can decide which orbs to blow up.
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Soo... yeah. I reckon it's easier with non-spread types, simply because I can decide which orbs to blow up.
Not quite sure. The reason I find that card annoying is because of the parasols themselves, not the big bullets that they leave after being blown up. This is why I like SanaeB against that card.
I'm not quite sure what to make out of it though. At times, it looks like those parasols are aimed, and at other times, they seem to be making random parabolic movement. Either way, nice job. I should give ReimuA a shot sometime in the future... that is, when I actually manage to double click the UFO shortcut.
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Maybe it's the combination of both the parasols and the big bullets. =3
But anyways, which shot types are the best for the stages(killing the MASS FAIRIES and large UFOs)?
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So needed a smaller number of UFO items to contribute to a full UFO for blowing up, and those damn UFOs need shorter HPs.
I have trouble catching them sometimes because of 100000000000 bullets on the screen.
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But anyways, which shot types are the best for the stages(killing the MASS FAIRIES and large UFOs)?
SanaeB is best overall (splash, spread). If you can get over the ridiculous focus movement speed.
MarisaA has penetration. MarisaB has (some) spread. The rest are not worth noting for the requested purposes. Although, if you can (somehow) manipulate SanaeA's shots, I guess that would count as well.
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I use SanaeA, but I find that it gets annoying when the snake shots home in on the exact opposite thing that I wanted it to.
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i like Reimu A the best, i dunno why though.
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i like Reimu A the best, i dunno why though.
Awesome damage + Reimu's hitbox. You really can't go wrong with it, especially since needle Reimu has been a consistently great choice ever since EoSD. It's nice that other shottypes in UFO are useful alternatives though, unlike SA and MoF (perhaps IN too).
Uu~
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i like Reimu A the best, i dunno why though.
Awesome damage + Reimu's hitbox. You really can't go wrong with it, especially since needle Reimu has been a consistently great choice ever since EoSD. It's nice that other shottypes in UFO are useful alternatives though, unlike SA and MoF (perhaps IN too).
Uu~
really? it seems like i do more damage with Sanae A, but i can never clear the demo with her. :(
so has anyone tried to clear with Marisa B? i've gotten to stage 2 then quit because her shot was awful.
oh! i just got an idea for a extra stage boss:
one of Koishi's pets. her sister has some, why shouldn't she?
i have no idea how that would tie into the story.. but ZUN could make it work, i'm sure of it.
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Border Team in IN is made of low damage, and I think the -1 pixel hitbox is overrated :P
@Slaves: For some reason Mefidex's UFO Data never made it over here, but from what I recall:
Shot Power
MarisA - piercing
ReimuA
SanAe - horiz homing
MarisaB
SanaeB - splash
ReimuB - omni homing
Bomb Power
SanaeB - area damage
ReimuA - vert damage
MarisA - wide spread damage
MarisaB - total damage
SanAe - total damage
ReimuB - homing damage
I think that's right; I forgot where MarisaB went other than that it's pretty terrible and only serves to get people to say OMG MIMA. I think the MarisaB and the two Sanae shots were fairly close to each other, because if I made a mistake it would probably be there...
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oh! i just got an idea for a extra stage boss:
one of Koishi's pets. her sister has some, why shouldn't she?
i have no idea how that would tie into the story.. but ZUN could make it work, i'm sure of it.
Simple. Koishi went to the Moriya shrine so Kanako would give one of her pets as much power as Utsuho.
The UFO final boss does give her that power.
There you go~
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Shot Power
MarisA - piercing
ReimuA
SanAe - horiz homing
MarisaB
SanaeB - splash
ReimuB - omni homing
Bomb Power
SanaeB - area damage
ReimuA - vert damage
MarisA - wide spread damage
MarisaB - total damage
SanAe - total damage
ReimuB - homing damage
...Actually, the shot type power was a lot closer to this:
SanaeB Shotgun - SHOTGUN FROGS YEAH
RaymooA - Pew Pew Rapid Fire
MarisaB Shotgun - MIMAAAAAAAA SHOTGUN
SanaeB Far - The shotgun only adds 2 Frogs =3
MarisaA - PENETRATION LASERS
SanaeA - Sliding Snakes (tie with below, if I remember correctly)
MarisaB - MIMAAAAAA lol (tie with above, if I remember correctly)
RaymooB - Pew Pew Homing
Yeah... Also, Fantasy Seal is more powerful then you think. It's fourth in total damage(lol), but it's still pretty much a 1HKO like the other three POWER bombs(Master Spark, Frog Nuke, Amulet Chaingun), without some of the setup required(MS and AC benefit from being in front, and FN gets its max damage by placing it close to the boss).
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Tried this last night.
...Is it my imagination, or did Marisa's speed go up a bit? I can also really feel the difference from more UFOs being released.
Also, given that lives now take four fragments, I have a feeling that UFO survival-for-1cc strategy will focus more on getting bombs, as you get them more often, and the penalty for letting yourself die is... really harsh.
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SanaeB shotgun is impractical in most cases without bomb assistance. The only times I could do this were when the Spell Cards were starting up, or for anything Hard or under.
MarisaA's laser does its job too well for me. UFO's prematurely exploding on me while I'm trying to shoot down other enemies is becoming a pain. Stupid random movement.
"Kogasa Train" is weird.
Also, I noticed that there are alterations to the base Point Item values. Not that it really matters to the majority.
Marisa's speed has always been like that I believe.
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UFOs only wave around a good 20 pixels or so. After about five seconds they zoom towards your horizontal position.
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UFOs only wave around a good 20 pixels or so. After about five seconds they zoom towards your horizontal position.
Hm, going to have to check that once I run through a few more times.
MarisaA Hard run (http://replays.gensokyou.org/download.php?id=4127). Manipulating UFOs is difficult with MarisaA. I believe I messed up in several areas.
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okay so i've been trying to download the demo for a while now and i can't figure out how the hell i'm supposed to do it. i download it and select the folder it's supposed to go in and then i get an error message with "Abort", "Try again" and "Ignore" as the options, and i end up having to abort because nothing happens with the other two options.
can someone help me? is there a guide that i'm not seeing somewhere? ;w;
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You have to download v0.01 first, then give v0.02 the folder where the original is.
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that's what i'm doing. :|
i'll try downloading v0.01 again.
EDIT: made a new folder and reinstalled everything, still nothing.
come to think of it, i'm not even sure if i'm downloading the right file. could someone link to it?
nevermind. works now.
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I like the new demo. I'm disappointed that MarisaA is still so ungodly slow during MASUTA SUPAKU though. D:
As for difficulty, can't say much, since I can only barely get to midboss Kogasa on Hard Mode. Got a no-deaths run in Normal with SanaeA, though.
Does anyone know how SanaeA's homing shots work? I've had too many UFOs break prematurely when I'm trying to kill enemies and her homing shots kill the UFO instead. ;-;
Also Amulet Chaingun is an amazing name.
SanaeB is best overall (splash, spread). If you can get over the ridiculous focus movement speed.
Is Sanae's focused speed fast, like Sakuya? I never noticed. o.o
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It isn't Saukya fast, but it's enough that you can mistakenly tap too much and die. I'm fine with it, though.
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...I take back my statement about Sanae focus speed being faster. It seems that Sanae's awkward hitbox position is the cause of my clipdeaths. Not sure if the whole "Reimu has a smaller hitbox for UFO" still exists or not though.
I *did* find a shot-ranking list at a lower Power Ranking [2.00 I believe], along with times.
- SanaeB (Unfocused; 4 Frogs Hitting) - 4.9 - Shotgun
- ReimuA (Focused; 4 Needles Hitting) - 9.2
- SanaeB (Focused; 2 Frogs Hitting) - 10.2
- SanaeB (Focused; 2 Frogs Hitting) - 10.2 - Shotgun
- MarisaA (Unfocused; 2 Lasers Hitting) - 10.3
- MarisaA (Focused; 2 Lasers Hitting - 10.3
- MarisaB (Focused; 4 Waves Hitting) - 10.3 - Shotgun
- MarisaB (Unfocused; 4 Waves Hitting) - 10.4 - Shotgun
- ReimuA (Unfocused; 2 Needles Hitting) - 10.7
- SanaeA (Focused; 4 Snakes Hitting) - 11.2
- ReimuB (Focused; 2 Amulets Hitting) - 12.0
- ReimuB (Unfocused; 2 Amulets Hitting) - 12.1
- MarisaB (Unfocused; 2 Waves Hitting) - 12.1
- MarisaB (Focused; 2 Waves Hitting) - 12.1
- SanaeA (Unfocused; 4 Snakes Hitting) - 12.1
- SanaeB (Unfocused; no Frogs Hitting) - 15.4
...it would be somewhat appropriate to say that the ranking would remain the same at higher Power Levels. This was measured by individual frames.
Then I found an image of damage dealt in total amounts. Measured i.e. inaccurate, but a good approximation. Note that they didn't include SanaeB shotgun because it did waaaaay more than even ReimuA. Instead that got replaced with SanaeB at long range.
(http://i618.photobucket.com/albums/tt263/BaitySM/www11atwikijp.gif)
If you want to compare SanaeB shotgun to this, here are the values that were estimated:
192, 192, 185, 240
I believe that the strange progression has something to do with the options moving as different Power Levels are obtained.
Homing / Penetration ranking:
(http://i618.photobucket.com/albums/tt263/BaitySM/www11atwikijp2.gif)
I even found "Bomb Slowdown" data, with the following:
ReimuA slows down to 50%.
MarisaA slows down to 20%.
Everything else remains at full speed.
Sanae and Reimu have unfocus speeds of 4.5 pixels / frame, and Marisa has 5.0 pixels / frame.
When focused; they all have a speed of 2.0 pixels / frame.
Strangely enough, Reimu and Marisa (un)focus movement speeds can also be applied to MoF / SA (with the exception of SA ReimuC; who has a speed of 9.0 pixels / frame).
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So...everyone is the same speed when focused? Oo
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So...everyone is the same speed when focused? Oo
Yep.
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9 pixels per frame? Couldn't you theoretically completely skip an entire small bullet that way?
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9 pixels per frame? Couldn't you theoretically completely skip an entire small bullet that way?
If you can precisely time 0.0183 seconds, then sure.
Also: "Tengu Macro Burst" is fun. (http://replays.gensokyou.org/download.php?id=4194) Aya's ability certainly makes switch-streaming a lot easier than I thought. Further notes in the description.
Kogasa still destroys me, particularly with that last Spell Card. Lunatic's one is like that, while Hard's is quite manageable.
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lol you know who you're talking to right
I'll have it up on Youtube shortly. Can't just give the replay because you need Drake vision.
In the morning. I decided to go the extra mile and do some editing, so it's 2:30 right now.
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Oh this is gonna be good
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almost 1 week until ufo comes out zomg
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This is probably the Comiket I've been anticipating the most. There's much more things than UFO that I'm waiting for.
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*sigh* Unzan ruins everything. Until I get a new computer there's no way I can even call a normal 1cc legitimate.
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Hrm. Uploading some parts of runs.
Very... interesting.
EDIT: Oh wow, looks like HD is definitely a no-no for me.
...
...just have a replay instead. I was going to show my insight for Stage 2 perfection, but I forgot to save that replay, and got a really horrible video instead.
S3 Replay (http://replays.gensokyou.org/download.php?id=4200)
See description.
Also, I'm writing up a somewhat detailed analysis of Spell Cards for Hard / Lunatic. Even if it's only the trial. I'm willing to bet that only a select few Spell Cards will be changed. I'll probably include that into the analysis.
Sleep. Will post after morning lecture (that is, 8-9am).
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*sigh* Unzan ruins everything. Until I get a new computer there's no way I can even call a normal 1cc legitimate.
At least you can still play it, unlike me when SA (and its demo) were released.
;_;
Funnily, I tried playing UFO Normal today as ReimuA, after a long time without UFOing, and Ichirin didn't seem impossible. I managed to get a 1cc with two lives left, and only dying once against CloudMan (at the last second - seeing both girls explode at the same time was hilarious).
Still, trying to pay attention to all bullets, points, UFOs, enemies and summoned UFOs is hard. Damn ADHD I guess.
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Damn ADHD I guess.
lol seriously, I would be so much better at this game if i wasnt trying to rush everything and end up dieing dumb deaths while trying to do an epic move to grab an UFO for exemple.
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Note to self (and maybe others):
Here's (probably) the best spot for "Spare Umbrella Express Night Carnival" (Lunatic).
(http://i80.servimg.com/u/f80/12/80/32/92/th/umbrel10.jpg) (http://www.servimg.com/image_preview.php?i=252&u=12803292)
Any higher or lower would most likely be making the Spell Card harder to capture.
I've accounted for dodging abilities for amulets going up and down the screen, so this is basically a compromise. If you're proficient in dodging amulets going up the screen, then I recommend raising the box higher.
I've been trying to get a perfect Kogasa battle, but it's certainly not going very well >_>
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Note to self (and maybe others):
Here's (probably) the best spot for "Spare Umbrella Express Night Carnival" (Lunatic).
(http://i80.servimg.com/u/f80/12/80/32/92/th/umbrel10.jpg) (http://www.servimg.com/image_preview.php?i=252&u=12803292)
Any higher or lower would most likely be making the Spell Card harder to capture.
I've accounted for dodging abilities for amulets going up and down the screen, so this is basically a compromise. If you're proficient in dodging amulets going up the screen, then I recommend raising the box higher.
I've been trying to get a perfect Kogasa battle, but it's certainly not going very well >_>
Hmmm, are you suggesting that we should just camp around there and micro dodge everything? Is this area good for Normal too (yeah, I suck that bad)? Cause I always wind up running around, and capture it. Lately however, I have somehow lost the ability to catch this card at all. =/
I really hope ZUN tones down Parasol Star Memories Lunatic for full version, that card will make 1cc hard when you actually want to reserve bombs and go for a point run.
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Hmmm, are you suggesting that we should just camp around there and micro dodge everything? Is this area good for Normal too (yeah, I suck that bad)? Cause I always wind up running around, and capture it. Lately however, I have somehow lost the ability to catch this card at all. =/
I really hope ZUN tones down Parasol Star Memories Lunatic for full version, that card will make 1cc hard when you actually want to reserve bombs and go for a point run.
Around there, but certainly not micrododging. I haven't exactly run into any problems for anything Hard or lower though.
Adding, now that I've just seen it.
- From around the "designated" position (probably a bit lower for most people now that I think about it), start on the right-hand side
- "Stream" left. Watch for amulets
- When the two columns of umbrella trains rise up, start to (carefully)...
- "Stream" right. Watch for amulets
- etc.
...why didn't I see this sooner? >_>
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Note to self (and maybe others):
Here's (probably) the best spot for "Spare Umbrella Express Night Carnival" (Lunatic).
(http://i80.servimg.com/u/f80/12/80/32/92/th/umbrel10.jpg) (http://www.servimg.com/image_preview.php?i=252&u=12803292)
Any higher or lower would most likely be making the Spell Card harder to capture.
I've accounted for dodging abilities for amulets going up and down the screen, so this is basically a compromise. If you're proficient in dodging amulets going up the screen, then I recommend raising the box higher.
I've been trying to get a perfect Kogasa battle, but it's certainly not going very well >_>
Hmmm, are you suggesting that we should just camp around there and micro dodge everything? Is this area good for Normal too (yeah, I suck that bad)? Cause I always wind up running around, and capture it. Lately however, I have somehow lost the ability to catch this card at all. =/
I really hope ZUN tones down Parasol Star Memories Lunatic for full version, that card will make 1cc hard when you actually want to reserve bombs and go for a point run.
I don't even know how you can have problems with the Normal version. It almost feels as if the amulets are thrown anywhere but where you are. However, if you do have problems with it you might want to practice a little against the easy version which for some reason is harder than the Normal version and arguably harder than the Hard version.
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One thing I really wish for is that the UFO clears the screen when you summon it, not when it explodes. That would be such a life-saver. Trying to grab it to get an extra life, or score, or whatever, and just dying anyways... Terrible.
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Just watched a video of UFO (demo) Lunatic for the first time.
...Honestly, I know I usually play hard, but it looks ****ing impossible. Even Kogasa would smash me.
Or should I just stop whining and d/l the demo?
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Do it and play a bit before this weekend. Except for your time (and maybe a bit of sanity), you don't have anything to lose.
As for UMBRELLA TRAIN Normal, I think I just go near the trains themselves and try paying attention to the amulets - there's always a gap somewhere. Personally, the angled spell card is harder than it for me, at least at the "OH GOD I KNOW I'LL DIE IF I SCREW UP A BIT" factor.
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...yeah, I spammed continues on Stage 2 to practice, and the result:
(http://i80.servimg.com/u/f80/12/80/32/92/th/gungho10.jpg) (http://www.servimg.com/image_preview.php?i=255&u=12803292)
It should be noted that I am well aware of the static nature of Nazrin's 2nd and 3rd Spell Cards, but I have a tendency to clip on them. Also, Ichirin's 2nd Spell Card is just stupid. The 3rd one takes too long because you have to dance around the screen all day.
Yay, Kogasa's last Spell Card capture (http://replays.gensokyou.org/download.php?id=4251). Ignore everything else.
...and the second half of S3 done with no bombs (http://replays.gensokyou.org/download.php?id=4250).
I also have record of capturing Ichirin's second Spell Card, which means I've *finally* captured all the Spell Cards for the trial... except the third. I've timed that out instead >_>
Hopefully, some of the Spell Cards will be toned down a bit.
...I do hope those are the right replays.