Author Topic: *Full Game* Juuni Jumon - Summer Interlude (Looking for music composers)  (Read 57181 times)

Re: Beta is up! - Juuni Jumon (Twelve Spells) - Summer Interlude
« Reply #30 on: November 07, 2011, 04:39:16 PM »
Wow, this is absolutely incredible! I can't even imagine how much time/effort went into it.

The graphics are astounding, from the care that went into the backgrounds to the beautiful danmaku. Though the music doesn't have the ZUN catchiness factor, it fits the game really well and is also great. The patterns are creative, fun, and pretty to look at; a combination I know from experience is hard to achieve once, let alone throughout the entirety of a 6 stage game.

Congratulations! Your hard work really has paid off, and I eagerly await the full release of the game (and I still need to run through extra and nightmare as well).

I'll probably be replaying the game later today, and if I can think of any constructive criticism I'll let you know via PM :)

Re: Beta is up! - Juuni Jumon (Twelve Spells) - Summer Interlude
« Reply #31 on: November 07, 2011, 04:57:29 PM »
I tried to play the script but it starts and danmakufu crashes instantly, do you know what might cause that? (i get to see the player sprite for half a second)
Youtube

[07:02] <SeppoMobile> You be a superplayer, I'm a superfaggot

Schezo

  • en-counse
Re: Beta is up! - Juuni Jumon (Twelve Spells) - Summer Interlude
« Reply #32 on: November 07, 2011, 05:07:34 PM »
Are you playing it standalone in it's own folder with what it came in?

Or did you extract it into your own th_dnh folder?
It's meant to be the first one I'm pretty sure.

Re: Beta is up! - Juuni Jumon (Twelve Spells) - Summer Interlude
« Reply #33 on: November 07, 2011, 05:13:52 PM »
Standalone! I really want to play the script but i have no idea why that happens
Youtube

[07:02] <SeppoMobile> You be a superplayer, I'm a superfaggot

puremrz

  • Can't stop playing Minecraft!
Re: Beta is up! - Juuni Jumon (Twelve Spells) - Summer Interlude
« Reply #34 on: November 07, 2011, 06:04:36 PM »
Standalone! I really want to play the script but i have no idea why that happens

Have you tried it a second time? There's something about the main menu and deleting its data that randomly makes danmakufu crash. This only happens on the main menu though, and very rarely as well.
Does the main menu even appear before it crashes? If not, then I'm not sure how to prevent that. Maybe your computer just can't handle it somehow. :/
Full Danmakufu game "Juuni Jumon - Summer Interlude" is done!
By the same person who made Koishi Hell 1,2 (except this game is serious)
Topic: http://www.shrinemaiden.org/forum/index.php/topic,9647.0.html

puremrz

  • Can't stop playing Minecraft!
Re: Beta is up! - Juuni Jumon (Twelve Spells) - Summer Interlude
« Reply #35 on: November 07, 2011, 06:07:37 PM »
Wow, this is absolutely incredible! I can't even imagine how much time/effort went into it.

The graphics are astounding, from the care that went into the backgrounds to the beautiful danmaku. Though the music doesn't have the ZUN catchiness factor, it fits the game really well and is also great. The patterns are creative, fun, and pretty to look at; a combination I know from experience is hard to achieve once, let alone throughout the entirety of a 6 stage game.

Congratulations! Your hard work really has paid off, and I eagerly await the full release of the game (and I still need to run through extra and nightmare as well).

I'll probably be replaying the game later today, and if I can think of any constructive criticism I'll let you know via PM :)

Thanks for liking it so much :D
I can't make my own music, so unfortunately I had to borrow from other games/animes. Maybe I can find someone crazy enough to make replacement music for me.
Or for the next game. Yes, I said next, I'm not done yet! I hope.


Edit: Oh, shi- I forgot to edit the last post and accidentally double posted. Forgive me, admins ;_;
Full Danmakufu game "Juuni Jumon - Summer Interlude" is done!
By the same person who made Koishi Hell 1,2 (except this game is serious)
Topic: http://www.shrinemaiden.org/forum/index.php/topic,9647.0.html

TheTeff007

  • Best Touhou 2015!
  • So much cuteness...!
    • Youtube Channel
Re: Beta is up! - Juuni Jumon (Twelve Spells) - Summer Interlude
« Reply #36 on: November 07, 2011, 06:54:59 PM »
Expect a detailed report this Sunday, my parents are harassing me into getting a job while I'm waiting for the college issues :V
Small Teaser of my upcoming project~

No need to call me Teff007. Teff will do just as well~

Re: Beta is up! - Juuni Jumon (Twelve Spells) - Summer Interlude
« Reply #37 on: November 07, 2011, 10:37:36 PM »
Yes, the menu isn't showing, but i don't think that my computer can't handle it, oh well, guess i'll just watch a video of it! (i really wanted to play it though)
Youtube

[07:02] <SeppoMobile> You be a superplayer, I'm a superfaggot

J.O.B

  • YOU CAN'T MAKE ME CHANGE
Re: Beta is up! - Juuni Jumon (Twelve Spells) - Summer Interlude
« Reply #38 on: November 08, 2011, 12:48:30 AM »
Stop scripting, you're too good :V

This game. This game. I mean seriously this game.
This game is just awesome.
The graphics are like sex.
The danmaku patterns look awesome.
And the music (yay Okami) is very fitting.

This game is really awesome.
The only things I don't like about it is the length of the stage, the fact that the length is basically made up of lot's of repeating patterns in different ways, and the overall difficulty seems one difficulty too high for the mode you're on (tested on normal and lunatic).

So basically you should shorten the stages by making a max of 3 variants of the patterns in each stage (maybe a bit more), and you should make the patterns a bit less dense.


Also I really, really, really hate limited continues.
« Last Edit: November 08, 2011, 12:51:50 AM by J.O.B »

puremrz

  • Can't stop playing Minecraft!
Re: Beta is up! - Juuni Jumon (Twelve Spells) - Summer Interlude
« Reply #39 on: November 08, 2011, 11:30:56 AM »
Stop scripting, you're too good :V

This game. This game. I mean seriously this game.
This game is just awesome.
The graphics are like sex.
The danmaku patterns look awesome.
And the music (yay Okami) is very fitting.

This game is really awesome.
The only things I don't like about it is the length of the stage, the fact that the length is basically made up of lot's of repeating patterns in different ways, and the overall difficulty seems one difficulty too high for the mode you're on (tested on normal and lunatic).

So basically you should shorten the stages by making a max of 3 variants of the patterns in each stage (maybe a bit more), and you should make the patterns a bit less dense.


Also I really, really, really hate limited continues.


Rawr :3
-Don't worry, I'll cut it in length. But I'll still keep a version with the overly long stages around and call it Juuni Jumon M, for true masochists.
-Yeah, the last parts of the game need to be nerfed on normal. A little bit.
-And the limited continues thing goes out, because I don't like it either.

I should release another beta with Extra and Nightmare already unlocked, so people can test those right away.
Full Danmakufu game "Juuni Jumon - Summer Interlude" is done!
By the same person who made Koishi Hell 1,2 (except this game is serious)
Topic: http://www.shrinemaiden.org/forum/index.php/topic,9647.0.html

TheTeff007

  • Best Touhou 2015!
  • So much cuteness...!
    • Youtube Channel
Re: Beta is up! - Juuni Jumon (Twelve Spells) - Summer Interlude
« Reply #40 on: November 12, 2011, 03:42:27 AM »
I just need to beat the Nigthmare and the game with the Water Shoot (Fire is my favorite, and cleared with all the other types on Lunatic)

BTW, dunno if this has happen to anyone playing the game, but I managed to get infinite bombs!  If you counter-bomb, somehow the game thinks you're dead and refills you the bomb stock, but you still use one bomb and the game just doesn't register it. So... anyone?
Small Teaser of my upcoming project~

No need to call me Teff007. Teff will do just as well~

puremrz

  • Can't stop playing Minecraft!
Re: Beta is up! - Juuni Jumon (Twelve Spells) - Summer Interlude
« Reply #41 on: November 12, 2011, 08:14:05 AM »
I just need to beat the Nigthmare and the game with the Water Shoot (Fire is my favorite, and cleared with all the other types on Lunatic)

BTW, dunno if this has happen to anyone playing the game, but I managed to get infinite bombs!  If you counter-bomb, somehow the game thinks you're dead and refills you the bomb stock, but you still use one bomb and the game just doesn't register it. So... anyone?

Yeah, I know of that bug. It'll be fixed.  ;)
Did you beat Extra already? Was it too long as well? (probably), difficulty balanced enough? I think the 2nd part of the stage is probably too hard.
Nightmare isn't changing though, because that's supposed to be a real challenge.
Full Danmakufu game "Juuni Jumon - Summer Interlude" is done!
By the same person who made Koishi Hell 1,2 (except this game is serious)
Topic: http://www.shrinemaiden.org/forum/index.php/topic,9647.0.html

TheTeff007

  • Best Touhou 2015!
  • So much cuteness...!
    • Youtube Channel
Re: Beta is up! - Juuni Jumon (Twelve Spells) - Summer Interlude
« Reply #42 on: November 12, 2011, 02:30:01 PM »
The First Portion of the Stage
Spoiler:
(Before Nanami)
feels fine, but the rest of the stage is awfully long and repetitive. The Spellcards where alright with the exception of
Spoiler:
Kurumi and Tomoko
which were too hard and easy respectively.

Today I'm going to play the Nightmare stage, oh boy, this will be good.

Ayano is Cute <3
Small Teaser of my upcoming project~

No need to call me Teff007. Teff will do just as well~

Re: Beta is up! - Juuni Jumon (Twelve Spells) - Summer Interlude
« Reply #43 on: November 12, 2011, 04:23:26 PM »
first impression feedback after getting to stage5 and losing all continues in hard mode:

+sound effects in proper places
+shooting enemies before the could do anything and collecting stuff felt fun
+bullets stand out from the background
+bullet patterns that were well defined, fun to dodge


-bullets don't stand out from background at all
-parts that are too slow paced
-dialogue text appears slow
-dieing with bombs in stock
-bullet patterns that lacked character and were unfair


About everything else i'm neutral. Not going to try the game out another time until it becomes much faster

Re: Beta is up! - Juuni Jumon (Twelve Spells) - Summer Interlude
« Reply #44 on: November 13, 2011, 03:20:01 AM »
Quote
Normal Mode


And the first time I was playing I played the earth shot type which is kinda bad because of it's low accuracy.

Hey There !

TheTeff007

  • Best Touhou 2015!
  • So much cuteness...!
    • Youtube Channel
Re: Beta is up! - Juuni Jumon (Twelve Spells) - Summer Interlude
« Reply #45 on: November 13, 2011, 04:47:13 AM »
I just beat the Nightmare (which is very fitting for the setting BTW) and I have to say that is quite challenging, but as puremz said, it will stay that way.

I'll send you a PM Tomorrow Puremz, or maybe the Monday, because there is a chance I wont be able to use the computer tomorrow


Small Teaser of my upcoming project~

No need to call me Teff007. Teff will do just as well~

puremrz

  • Can't stop playing Minecraft!
Re: Beta is up! - Juuni Jumon (Twelve Spells) - Summer Interlude
« Reply #46 on: November 13, 2011, 09:40:53 AM »

And the first time I was playing I played the earth shot type which is kinda bad because of it's low accuracy.

(lol at picture)
Earth may have a bad accuracy, but it's very good against enemies that come from all sides (actually I had to nerf it a bit). But you can always switch types with C if you're in a boss fight.
Full Danmakufu game "Juuni Jumon - Summer Interlude" is done!
By the same person who made Koishi Hell 1,2 (except this game is serious)
Topic: http://www.shrinemaiden.org/forum/index.php/topic,9647.0.html

Re: Beta is up! - Juuni Jumon (Twelve Spells) - Summer Interlude
« Reply #47 on: November 13, 2011, 12:48:00 PM »
Why didnt you talk about the changing shot earlier?:V
Anyway, if you change your shot in the middle of the game, do bonus properties from each shot change as well?

puremrz

  • Can't stop playing Minecraft!
Re: Beta is up! - Juuni Jumon (Twelve Spells) - Summer Interlude
« Reply #48 on: November 13, 2011, 12:57:08 PM »
Why didnt you talk about the changing shot earlier?:V
Anyway, if you change your shot in the middle of the game, do bonus properties from each shot change as well?

Notes.txt:
Quote
You can press C to switch elements midgame.
After 150 frames your selection will be chosen, and you lose 20 power.
If you select the element you already have, it'll get cancelled of course.

Readme - Incomplete.doc:
Quote
C: Switch elements. This will cost 20 power though. Or less if you don't have 20 power yet.

See, I told you! :V

And yes, special powers change as well. So if you feel like collecting items, switch to Metal. If you're bad at deathbombing, pick Fire.
(And the bomb conserving Water caused an unlimited deathbombs bug for all types, so I'm fixing that)

Changing types midgame will stop you from unlocking Hotaru and Takeo's Trump Cards though. (The last Trump Card doesn't care if you change types midgame)
Full Danmakufu game "Juuni Jumon - Summer Interlude" is done!
By the same person who made Koishi Hell 1,2 (except this game is serious)
Topic: http://www.shrinemaiden.org/forum/index.php/topic,9647.0.html

TheTeff007

  • Best Touhou 2015!
  • So much cuteness...!
    • Youtube Channel
Re: Beta is up! - Juuni Jumon (Twelve Spells) - Summer Interlude
« Reply #49 on: November 13, 2011, 06:26:39 PM »
(The last Trump Card doesn't care if you change types midgame)

So I can start with Water and then change to another one and it will count it like that?
Small Teaser of my upcoming project~

No need to call me Teff007. Teff will do just as well~

puremrz

  • Can't stop playing Minecraft!
Re: Beta is up! - Juuni Jumon (Twelve Spells) - Summer Interlude
« Reply #50 on: November 13, 2011, 08:08:08 PM »
So I can start with Water and then change to another one and it will count it like that?

Indeed.

So far I fixed all bugs, now I'm shortening certain stages. Stage 6 has been cropped a bit, but not too much. Stage 3, 4, 5 and Extra are also on my list. Especially Extra.
Some enemies will also become a bit stronger on harder difficulty modes so the spellcards' difficulty vs the stages' difficulty is more balanced.

Things I've also done:
-The bosses of stage 5 and 6 are a little easier than before.
-The stage part of stage 6 became a tiny bit harder on lunatic.
-Masahiro's sprite has been edited so the hitbox centers on him better. And he got some graphical improvements.
-The hitbox now has a red edge, making it look more like Touhou stand out more.
-A few spellcards that may have caused lag have been toned down. Like the final boss' 2nd nonspell.
-Amaya's glowy bullets stand out more. They're still glowy because otherwise bullets will appear behind them. And that's a lot worse.
-Fixed the "overdrive" unlimited bombs bug. (Yay)
-The game now properly ends after stage 6 if you continued.
Full Danmakufu game "Juuni Jumon - Summer Interlude" is done!
By the same person who made Koishi Hell 1,2 (except this game is serious)
Topic: http://www.shrinemaiden.org/forum/index.php/topic,9647.0.html

Re: Beta is up! - Juuni Jumon (Twelve Spells) - Summer Interlude
« Reply #51 on: November 29, 2011, 02:34:54 AM »
Oh wow this game is too addicting *-* even tho... I can't beat it T.T I'm possibly the only noob at danmaku around here... Easy gets hellish for me around stage 5... I love the casino themed danmaku, and I just can't unlock the spells in practice cus I get a continue before I see them... I was gonna ask if it was possible to make easy mode a bit... easier... YEAH noobs need love too ;-;
I'd also love to get a separated file for every shot type... I wanna use him in other games and I can't XD I'm one of those who love danmaku but suck at playing, scripting...
Anyways, the game is just too awesome, all spellcards are ridiculously well made and the story is reeeally cute ^^ Awesome job o/

puremrz

  • Can't stop playing Minecraft!
Re: Beta is up! - Juuni Jumon (Twelve Spells) - Summer Interlude
« Reply #52 on: November 29, 2011, 09:47:17 AM »
Oh wow this game is too addicting *-* even tho... I can't beat it T.T I'm possibly the only noob at danmaku around here... Easy gets hellish for me around stage 5... I love the casino themed danmaku, and I just can't unlock the spells in practice cus I get a continue before I see them... I was gonna ask if it was possible to make easy mode a bit... easier... YEAH noobs need love too ;-;
I'd also love to get a separated file for every shot type... I wanna use him in other games and I can't XD I'm one of those who love danmaku but suck at playing, scripting...
Anyways, the game is just too awesome, all spellcards are ridiculously well made and the story is reeeally cute ^^ Awesome job o/

Thanks, I'm glad you like the story that way, because I intended to make it too sugary. :P
I'm toning the last few stages down a bit, lengthwise, so they should become a bit easier too. Level 5 is a lot more doable now, but if you can tell me which parts are the hardest, I'll see if I can make easy mode a bit easier. After all, easy mode was intended to be really simple, so even beginners can finish it (with a bit of practise).
Remind me to make Masahiro compatible with other scripts, I'll surely forget :V
Full Danmakufu game "Juuni Jumon - Summer Interlude" is done!
By the same person who made Koishi Hell 1,2 (except this game is serious)
Topic: http://www.shrinemaiden.org/forum/index.php/topic,9647.0.html

Helepolis

  • Charisma!
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  • O-ojousama!?
Re: Beta is up! - Juuni Jumon (Twelve Spells) - Summer Interlude
« Reply #53 on: November 29, 2011, 01:44:07 PM »
Stuffman! STUFFMAN. YOU ARE GOING TO GET BEATEN BY THIS DUTCH GUY YO.

On a serious note: I am proud as mod of Rika to see projects, actually any projects, being completed or near completion. Of course quality above quantity and I am sure Stuffman will someday be arsed to complete his PoSR as well.


Re: Beta is up! - Juuni Jumon (Twelve Spells) - Summer Interlude
« Reply #54 on: December 01, 2011, 02:52:57 PM »
Thanks, I'm glad you like the story that way, because I intended to make it too sugary. :P
I'm toning the last few stages down a bit, lengthwise, so they should become a bit easier too. Level 5 is a lot more doable now, but if you can tell me which parts are the hardest, I'll see if I can make easy mode a bit easier. After all, easy mode was intended to be really simple, so even beginners can finish it (with a bit of practise).
Remind me to make Masahiro compatible with other scripts, I'll surely forget :V

Oh it gets a bit crazy after the mid boss... Moisture Control and Fallacy (forgive me if I got the spellcards naes wrong ^^;) are pretty hard (even tho I managed to capture them these days... in easy, yeah, but that's a lot to me xD)... Stage 6 inst' impossible, the bosses are the problem, I barely manage to survive the mid boss, the final boss (SORRY X.X) is a big challenge to me, she got some tricky spellcards...
Also, I love the music of the whole game ^^ The first stage music reminds me of Okami~ And we need the boys in swimsuit >.>  <.< *ahem*
« Last Edit: December 01, 2011, 07:08:07 PM by Toyosatomimi »

puremrz

  • Can't stop playing Minecraft!
Re: Beta is up! - Juuni Jumon (Twelve Spells) - Summer Interlude
« Reply #55 on: December 01, 2011, 06:11:51 PM »
Oh it gets a bit crazy after the mid boss... Moisture Control and Fallacy (forgive me if I got the spellcards naes wrong ^^;) are pretty hard (even tho I managed to capture them these days... in easy, yeah, but that's a lot to me xD)... Stage 6 inst' impossible, the bosses are the problem, I barely manage to survive the mid boss, (spoiler control alpha activated!) is a big challenge to me, she got some tricky spellcards...
Also, I love the music of the whole game ^^ The first stage music reminds me of Okami~ And we need the boys in swimsuit >.>  <.< *ahem*

Okay, I was getting close to difficulty testing those, so I'll keep an extra eye open for them. The final boss is supposed to be extra challenging, but if I overdid it... The game was originally made on Lunatic, and nerfing the spellcards hurt me :(
The stage 1 music actually IS from Okami, Agata Forest. I should really get that that game if I had the time, because it seems to be pretty popular.
The boys in swimsuits?! Blasphemy! :V Maybe if you patiently wait on my DA account you get to see them some day... :P
« Last Edit: December 01, 2011, 08:11:09 PM by puremrz »
Full Danmakufu game "Juuni Jumon - Summer Interlude" is done!
By the same person who made Koishi Hell 1,2 (except this game is serious)
Topic: http://www.shrinemaiden.org/forum/index.php/topic,9647.0.html

Re: Beta is up! - Juuni Jumon (Twelve Spells) - Summer Interlude
« Reply #56 on: December 01, 2011, 07:10:18 PM »
SORRY i fail at noticing when i'm posting spoiler and when i'm not x.x hopefully no one besides you noticed *quickly edits* and i understand ^^; their spellcards are tricky, but honestly, they're actually ok as they are, that's what practice mode is for, right? i just gotta get better at them o/

Infy♫

  • Demonic★Moe
  • *
Re: Beta is up! - Juuni Jumon (Twelve Spells) - Summer Interlude
« Reply #57 on: December 01, 2011, 08:22:52 PM »
<3<3<3

Now I didn't reach the final boss yet (played only once) but man, this game is cool~ 'twas nice to see the characters in all their glory.
some of the spells are indeed tricky! and the game overall has a bit of an overwhelming look xD
*shows it to people*

puremrz

  • Can't stop playing Minecraft!
Re: Beta is up! - Juuni Jumon (Twelve Spells) - Summer Interlude
« Reply #58 on: December 05, 2011, 11:40:18 AM »
Almost done again...!

I made some minor additions, like a post continue warning, and balanced the difficulty some more.
-Most stages are now different and shorter than in the beta.
-Switching elements costs only 10 power now.
-The enemies in Nightmare each have their own strength and weakness in elements, so you should switch a lot.
-Some spellcard changes. For example: Tomoko's Extra spellcard is now more fun (and harder). Hotaru's Blast Shelter became faster on Normal+.

Soon the release candidate (stealing terminology heard in Minecraft) will be up, followed by the actual release. After that... Preparations for the next game? :3

*

I'm also recruiting people who want to make original music for this, as I'm not too happy with using music from other games/anime.
So far I got Excelsus helping me, and got me a new Main Menu theme. But anyone is free to help of course!
It still needs music for all stages and bosses, and the credits and trump cards.
So if you're up to it, let me know!
« Last Edit: December 05, 2011, 06:11:33 PM by puremrz »
Full Danmakufu game "Juuni Jumon - Summer Interlude" is done!
By the same person who made Koishi Hell 1,2 (except this game is serious)
Topic: http://www.shrinemaiden.org/forum/index.php/topic,9647.0.html

Re: Juuni Jumon - Summer Interlude **Looking for original music artists**
« Reply #59 on: December 06, 2011, 01:29:20 AM »
Yeah, and i'll mention that im  busy these 2 weeks, and the next early january, because it is my final weeks and and  a final semester test, if i dont study i cant possibly graduate, but if i had SOME free time, i will try make some music, but if anyone can do much better than me(Im a beginner in this actually), dont mind to change the music.