Author Topic: RaNGE 15 Contest - Trick or Shoot!  (Read 40346 times)

Chronojet ⚙ Dragon

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Re: RaNGE 15 Contest - Trick or Shoot!
« Reply #30 on: October 13, 2015, 06:11:54 AM »
Indeed, as with the RaNGE Contest #14, there is no reason why engines other than Danmakufu should be excluded from this contest.
Please do confirm with the judges that your engine does work on their computers, however. For example, you can give them a test build that has nothing to do with the contest, in order to prevent patterns or characters (if you so choose to hide your selection of character) from being spoiled.
« Last Edit: October 13, 2015, 06:13:48 AM by Chronojet ⚙ Dragon »

Re: RaNGE 15 Contest - Trick or Shoot!
« Reply #31 on: October 13, 2015, 07:35:29 AM »
Can I confirm judges can play a GM:S created thingo? I'll do my entry in this engine.
http://bit.ly/1F6A9hz (This is not my entry!)

Sparen

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Re: RaNGE 15 Contest - Trick or Shoot!
« Reply #32 on: October 13, 2015, 01:46:12 PM »
Can I confirm judges can play a GM:S created thingo? I'll do my entry in this engine.
http://bit.ly/1F6A9hz (This is not my entry!)

I can play it but when the stage ends (Hard Mode), I get this:


___________________________________________
############################################################################################
FATAL ERROR in Vertex Shader compilation
ShaderName: shd_boss

memory:67:22: error: syntax error, unexpected NEW_IDENTIFIER

############################################################################################

So yeah. I can play it but you might want to fix some issues. :)

Also it's amazing.

Re: RaNGE 15 Contest - Trick or Shoot!
« Reply #33 on: October 13, 2015, 04:10:58 PM »
So, I was PMing with Tres and I decided that he will also be the one in charge of RaNGE 15, since I feel like I won't administrate well this contest alone and I'm also new around here.

I suppose two in charge of RaNGE 15 is OK...right?

Re: RaNGE 15 Contest - Trick or Shoot!
« Reply #34 on: October 13, 2015, 09:06:09 PM »
I can play it but when the stage ends (Hard Mode), I get this:


___________________________________________
############################################################################################
FATAL ERROR in Vertex Shader compilation
ShaderName: shd_boss

memory:67:22: error: syntax error, unexpected NEW_IDENTIFIER

############################################################################################

So yeah. I can play it but you might want to fix some issues. :)

Also it's amazing.

I don't know if you're maybe playing in wine?
If it's in windows, that crash will only happen if you don't have "directx_Jun2010_redist" or newer (or on very old graphics hardware).
I've thrown in a check to see if the shaders compiled properly, they just won't run now if doing so will cause a crash.
I'll make sure my entry works with wine, at least under linux (no osx here). Thank you for pasting the info!

edit: I'll do Flandre, I have a feeling she would get up to mischief on Halloween.
« Last Edit: October 13, 2015, 09:11:51 PM by tyrz_939 »

AJS

  • Danmakufu Scripter
Re: RaNGE 15 Contest - Trick or Shoot!
« Reply #35 on: October 13, 2015, 10:59:42 PM »
I think I've already told this to some people in LoCAA, but I'm just gonna say it here for clarification.  It seems real life has other plans for me, so I'm not going to have the time to work on a contest entry, so I'll definitely be judging.

In other news, I may see if I can release a mini-script for Halloween just for the spirit of the season anyway :D

Re: RaNGE 15 Contest - Trick or Shoot!
« Reply #36 on: October 13, 2015, 11:44:43 PM »

Re: RaNGE 15 Contest - Trick or Shoot!
« Reply #37 on: October 15, 2015, 12:07:21 PM »
So............
It my very first script, So I want Doremy Sweet in my script  :3

PhantomSong

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Re: RaNGE 15 Contest - Trick or Shoot!
« Reply #38 on: October 15, 2015, 04:31:31 PM »
I guess I'll do Marisa...? (Or Yukari, whatever I feel like, maybe both)
« Last Edit: October 15, 2015, 04:37:56 PM by PhantomSong »

WishMakers

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Re: RaNGE 15 Contest - Trick or Shoot!
« Reply #39 on: October 15, 2015, 10:44:12 PM »
Uh oh...is it too late to sign up?  I'd like to do it if I can, but if I can't I understand.
Hmm...for a spooky character, I'm surprised nobody took Kogasa yet.  I'd like Kogasa.
Return of Eastern Wonderland! Made by a PC-98 fan FOR fans!
1ccs: SoEW (N), LLS (N), MS (N), EoSD (N, H), PCB (N), IN (N, H), PoFV (N, 5 char), MoF (N), SA (N), UFO (N), TD (N), DDC (N), LoLK (N), HSiFS (E, N, L), WBaWC (N)
Extra: EoSD, PCB, IN, PoFV, MoF, HSiFS, WBaWC
Scoring: HSiFS Easy (PB: 1.1b), Barrage Musical Hard (PB: 28.?b)

Re: RaNGE 15 Contest - Trick or Shoot!
« Reply #40 on: October 15, 2015, 11:31:15 PM »
Lol there's no "it's too late to sign up, no more folks can sign up now", so yeah, you can enter. Also Kogasa is a quite good choice. :P

WishMakers

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Re: RaNGE 15 Contest - Trick or Shoot!
« Reply #41 on: October 16, 2015, 12:36:52 AM »
"Lol there's no "it's too late to sign up, no more folks can sign up now", so yeah, you can enter. Also Kogasa is a quite good choice." (Can't quote on mobile)

Ah, good.  I'm glad.  Well, I'll get started then!
Return of Eastern Wonderland! Made by a PC-98 fan FOR fans!
1ccs: SoEW (N), LLS (N), MS (N), EoSD (N, H), PCB (N), IN (N, H), PoFV (N, 5 char), MoF (N), SA (N), UFO (N), TD (N), DDC (N), LoLK (N), HSiFS (E, N, L), WBaWC (N)
Extra: EoSD, PCB, IN, PoFV, MoF, HSiFS, WBaWC
Scoring: HSiFS Easy (PB: 1.1b), Barrage Musical Hard (PB: 28.?b)

SuppatenkoMaster

  • the Master of all Suppatenkos
Re: RaNGE 15 Contest - Trick or Shoot!
« Reply #42 on: October 17, 2015, 06:13:45 PM »
Sparen, DLS, thanks for explaining.

Had thought of participating, using my stage-4 script ideas and re-implementing them as Halloweenish, but no - this way there still won't be anything really halloweenish except for game dialogue.

Just a friendly reminder; "claiming" someone doesn't actually mean anything. Two people can make the same character, and you can always go back and change your mind. As long as you don't pick Sumireko.
Just want to note indeed the "Claiming" thing as mentioned above. Best to avoid that word usage to prevent confusion among people participating. We don't want the: "Oh, already taken then no need for me to join" type of thoughts.
...and for a short time I really was sure that you must hurry and claim some character before someone else takes it!
 that was important explanation. :V

Sparen

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Re: RaNGE 15 Contest - Trick or Shoot!
« Reply #43 on: October 17, 2015, 06:37:52 PM »
A few notes I would like to make

- If you do NOT use Bulletforge to host your script, you MUST inform all judges when you release another version. This is specifically aimed at Vigor.
- BGM in the form of .ogg is preferred.
- There is a chance I will stream all contest entries at the deadline. This will not be an official judging, but if your script crashes or runs at 20 FPS, or if there are other problems, keep in mind that it *will* detract from your score. In other words, make sure your script is well tested.

WishMakers

  • Myouren's IT Guy
  • printf("h*ck");
Re: RaNGE 15 Contest - Trick or Shoot!
« Reply #44 on: October 17, 2015, 07:27:49 PM »
Quote
A few notes I would like to make

- If you do NOT use Bulletforge to host your script, you MUST inform all judges when you release another version. This is specifically aimed at Vigor.
- BGM in the form of .ogg is preferred.
- There is a chance I will stream all contest entries at the deadline. This will not be an official judging, but if your script crashes or runs at 20 FPS, or if there are other problems, keep in mind that it *will* detract from your score. In other words, make sure your script is well tested.

Thanks for explaining that Sparen.
Especially using .ogg.  I usually use other formats, but if it's better, I'll use it.
Return of Eastern Wonderland! Made by a PC-98 fan FOR fans!
1ccs: SoEW (N), LLS (N), MS (N), EoSD (N, H), PCB (N), IN (N, H), PoFV (N, 5 char), MoF (N), SA (N), UFO (N), TD (N), DDC (N), LoLK (N), HSiFS (E, N, L), WBaWC (N)
Extra: EoSD, PCB, IN, PoFV, MoF, HSiFS, WBaWC
Scoring: HSiFS Easy (PB: 1.1b), Barrage Musical Hard (PB: 28.?b)

Sparen

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    • AFCDTech
Re: RaNGE 15 Contest - Trick or Shoot!
« Reply #45 on: October 17, 2015, 08:29:55 PM »
Thanks for explaining that Sparen.
Especially using .ogg.  I usually use other formats, but if it's better, I'll use it.

For Danmakufu at least, it is much easier to loop BGM using ogg files. Additionally, there are a number of other benefits.

Re: RaNGE 15 Contest - Trick or Shoot!
« Reply #46 on: October 17, 2015, 08:36:54 PM »
Well, I give up making my entry. It seems I don't have enough motivation for doing this.

However, I *will* continue to change the main topic and administrating RaNGE 15.
« Last Edit: October 17, 2015, 11:49:23 PM by DLS »

Re: RaNGE 15 Contest - Trick or Shoot!
« Reply #47 on: October 17, 2015, 10:23:07 PM »
Well, I think I'm giving up on this contest, because I can't think of any spooky-themed danmaku...
So yeah, remove me.

TTBD

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Re: RaNGE 15 Contest - Trick or Shoot!
« Reply #48 on: October 18, 2015, 09:17:57 AM »
Ahh, i'm late to enter a contest once again (::)). If it's okay, could I enter with a Yamame script?~
Looks like I don't need a signature either...

Chronojet ⚙ Dragon

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Re: RaNGE 15 Contest - Trick or Shoot!
« Reply #49 on: October 18, 2015, 09:41:53 AM »
The only late entries are those that are submitted after the due date. No sense in excluding people for noticing a contest after most people do.

TTBD

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Re: RaNGE 15 Contest - Trick or Shoot!
« Reply #50 on: October 18, 2015, 10:10:56 AM »
The only late entries are those that are submitted after the due date. No sense in excluding people for noticing a contest after most people do.

I only meant it as I have less time to make the script (but thank god it was only one week). Welp, this sure is going to be fun!

Edit:
Alright so nevermind, like a certain person said (Looking at you, DemonSorcerer), I can't think of any Spooky-themed Danmaku. If it's alright, I can leave the contest, right?~
« Last Edit: October 18, 2015, 03:41:39 PM by Helepolis »
Looks like I don't need a signature either...

Sparen

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Re: RaNGE 15 Contest - Trick or Shoot!
« Reply #51 on: October 18, 2015, 03:34:27 PM »
Alright so nevermind, like a certain person said (Looking at you, DemonSorcerer), I can't think of any Spooky-themed Danmaku. If it's alright, I can leave the contest, right?~

Uh... it's completely up to you. If you don't make the deadline, you don't make the deadline. :|

And honestly, as long as your danmaku is in-theme and in-character, it doesn't really matter how spooky it is. If you give us a jumpscare with bland and uninspiring danmaku, your score will be lower than if you have few 'spooky' elements and amazing danmaku that is in-theme yet still in-character.

Re: RaNGE 15 Contest - Trick or Shoot!
« Reply #52 on: October 18, 2015, 07:04:24 PM »
Well, guess I'll be in on the contest again, this time with Lily White.
« Last Edit: October 18, 2015, 09:31:00 PM by DLS »

Helepolis

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Re: RaNGE 15 Contest - Trick or Shoot!
« Reply #53 on: October 19, 2015, 06:42:28 AM »
Well, guess I'll be in on the contest again, this time with Lily White.
You're not a judge?

Re: RaNGE 15 Contest - Trick or Shoot!
« Reply #54 on: October 19, 2015, 03:40:18 PM »
The judges are Sparen, Tricky and AJS only. I'm still somewhat new (if 2.5 months of Danmakufu is still considered "new") to Danmakufu and I'm only the host of this contest. :V

Also, Miransu and ExPorygon are backup judges if anything happens to one of the current judges.

Helepolis

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Re: RaNGE 15 Contest - Trick or Shoot!
« Reply #55 on: October 19, 2015, 04:31:36 PM »
Hmmm. Usually I expect the host(ers) to be one of the judges or headjudge at minimum, since he/she has best overview of the rules / ideas and what should be done or not.

You're the one who set the rules, how are you going to make sure the scripts are judged fairly based on the judgement viewpoint of you?

Also regarding the rules, don't you think they are bit vague or not proper explained? Example:

> * If you're using Danmakufu, you must use the version ph3 for your script. However, you can use other engines without any problems. I guess you mean: Non-danmakufu engines, since a script in 0.12m can be just as functional as let us say: GameMaker.

> Groups. Not quite sure getting this. Why is a midboss obligatory in a group script? And how is this going to exactly be judged against something who decided not to make a midboss?

> What is exactly judged? Graphics? Game play? Theme (since this is halloween).

Re: RaNGE 15 Contest - Trick or Shoot!
« Reply #56 on: October 19, 2015, 09:58:02 PM »
Well, I'm the host, but well, it doesn't mean I have to judge, and really, if I had to judge, I guess I wouldn't be a fair judge, I dunno my judging skills. (But say, if the judges want to give me a test...)

Yes, I indeed meant non-Danmakufu engines.

And I knew basing off too much on RaNGE 14's main post would give me problems...I guess I should remove that. >_>

What's judged is pretty much how creative, how beautiful / interesting / good the danmaku was and, if you're going to make a joke script, how funny it was. If your script is in theme with Halloween, that also counts, but that's just an extra score.

Like how Sparen said above, your script will get more points if the danmaku is interesting / quite beautiful with few to no spooky elements rather than having a bunch of scary sections and no interesting danmaku.

Helepolis

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Re: RaNGE 15 Contest - Trick or Shoot!
« Reply #57 on: October 20, 2015, 07:47:55 AM »
Perhaps a good moment in time to offer my opinion and viewpoints and arguable subjects regarding contests lately.

What I am worried about personally is not the fact that contests are made but the contest are lately vague.

Contests on RikaNitori are forum-wide and should entail clarity and completion. We encourage the community members to come up with ideas, combine forces and then launch a contest having fun. The fun factor here will always outweigh any other opinion or judgement. We give the community freedom without the hassle of "asking permissions" and such. When a contest has gained popularity or enough interest, I slam it with a sticky so it becomes more visible. But sadly, as a moderator, I hold the responsibility to make contests also accessible to our entire forum. And not just a select group of people. With each contest, the hope is to expand the fanbase and make more people comfortable with toho-derived shmup games.


That is why I asked how you're exactly going to lead this contest. Being a host means you need to take responsibility for the contest entirely. Just because you're not a judge, doesn't mean things will be ok. You remain responsible for the entire contest. Can't just launch a contest and then move aside. Take a look at the previous contest for example and note how elaborate and extensive the description is. The background (idea), the rules and judgement is all explained in detail so there won't be surprises or misunderstanding. In my honest opinion, your current contest explanation is shallow, not proper elaborated and possibly not newbie friendly.

RikaNitori lately has lots of new people, and I am happy to see that. They've probably never joined a contest before and therefore might be worried or insecure to attend. Your job as a host is to make these people comfortable by making the contest as attractive as possible. Halloween is a lovely theme to get creative, so it is a highly valuable moment. Did you all thought this out? Hence I asked how you are fairly going to judge or hand out the judgement criteria to your judges.

Additionally, RikaNitori is more than just RikaNitori members you know? For one of my contest I asked people from Eirin to help out judging. Do you know that you can get interesting and more fair results from people who don't much pay attention to this section? Just saying.


Example thoughts:
A new member scripter will be unable to produce proper plurals, let alone stages. Minimum of 4 patterns is probably already quite the challenge. But let us say this person is keen with patterns and therefore produces great boss fight. However, due to lack of artist skills the sprites are zun/ctc based and nothing else.

How is the above going to reflected against full fledged with bells and whistle scripts who have equal interesting patterns or perhaps slightly less. From gameplay POV: the new member will definitely outscore the skilled and long-time member. How am I, as final responsible moderator, going to ensure new members are comfortable with our community?


Verdict
BLACK!!!!!! No, but on a serious note:  I am going to request you to proper elaborate the contest description, rules + judgement. We still got time so it shouldn't be an issue.

Fun factor+++++++++. If you got the time, make it more fun and displaying. Not just boring text. Add a banner or a picture. Or draw something awesome in paint (See Youkai Exterminator Extermination). Make it look and sound fun. Contests are not for teaching. We're not in 101 Danmaku either. We're not judging people here on how great their math knowledge is for making that awesome pattern or how well their plural/stage is composed. A funny script with interesting danmaku can be more interesting then plain standard boss fight. Maybe take a look at the first Halloween contest entries, mainly the infamous spider script and other interesting ones.

Rules are for boundaries to avoid unwanted things and judgement criteria are set to reward the contestant, not to punish them. Judgement criteria should be rewarding to encourage and hopefully improve that fun factor. (Did I word this correctly? English is hard)

Also I am going to make a constraint that only the host/organiser will do the communicating, submission handling, presentation. Basically everything. If you think this is too much job, assign a co-host to help out with certain things. Judges are judges, not organiser or giving the shots. General questions can be handled by the entire community, but specific contest related questions are to be handled by the responsible person, aka you.

(Co-)Hosts and judges can be contestants but cannot be judged (their submission is for fun). To prevent unwanted biasm. Not saying it will, but just in case.

Not a constraint but encouragement: Assigned judges who are from outside the usual RikaNitori roamers will earn in my eye ++respect for their efforts and community relations. Keep this in mind for future contests.


Edit
The above post and my personal opinions is not to discourage contest creation in future but to encourage innovation and "Stay Freeeeeesh!" development. A short-term and inexperienced member is just as eligible to create a contest than a long-term member. All I ask is a careful and well thought out contest and +++++FUN factor for every one. Meet these simple requirements and suddenly you'll realise how easy it is to run a contest. And also how fun it can be too!

Damn, this has become a big ass post, I am sorry Ojousama!
« Last Edit: October 20, 2015, 09:15:12 AM by Helepolis »

Re: RaNGE 15 Contest - Trick or Shoot!
« Reply #58 on: October 20, 2015, 10:53:02 AM »
Other than fun factor itself
I think there should be a consideration for balancing the difficulty while you were creating the script

Script that is too hard might be hard to be judged
Like how often you died or by dying you clear all the bullets in field (aka. erasing the pattern you want to be judged with)
Or the worst, fraps gonna kill you (fps goes down below drastically, around 30 or 40)

On the other side, script that is too easy might be safer
But it lacks of challenge and the fun to dodge
And I'm not saying you should make your script in easy
But consider the difficulty to enjoyable level

Helepolis

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Re: RaNGE 15 Contest - Trick or Shoot!
« Reply #59 on: October 20, 2015, 11:18:35 AM »
Very good point Vigor! In the past we encouraged scripters to release more than one difficulty mode for the exact same reasons you're pointing.