Author Topic: Incident Causer Mayhem! (Danmaku Contest)  (Read 51054 times)

SusiKette

  • @MainLoop { yield; }
Re: Incident Causer Mayhem! (Danmaku Contest)
« Reply #60 on: October 25, 2014, 10:23:03 AM »
Not at all. Like Helepolis said its so there's not a lot of noise.

Okay. Well here it is if someone wants to see it:
https://www.youtube.com/watch?v=Zw-vQHh7SNo

PhantomSong

  • The Ghost Living through Everyday Life.
  • Eh, it doesn't matter.
Re: Incident Causer Mayhem! (Danmaku Contest)
« Reply #61 on: October 26, 2014, 03:49:41 AM »
I think I need to clarify something:
You cannot have a cameo of another boss in your script.

Conarnar

  • reeeeeeeeeeeeeeeeeee
  • aaaaaaaaaaaaaaaaaaa
Re: Incident Causer Mayhem! (Danmaku Contest)
« Reply #62 on: October 26, 2014, 04:43:27 AM »
Well here is a terrrible quality video of my tree spell.
https://www.youtube.com/watch?v=oC7YaySqjAA

Chronojet ⚙ Dragon

  • The Oddity
  • 今コソ輝ケ、我ガ未来、ソノ可能性!!
Re: Incident Causer Mayhem! (Danmaku Contest)
« Reply #63 on: October 26, 2014, 06:03:21 AM »
Well here is a terrrible quality video of my tree spell.
https://www.youtube.com/watch?v=oC7YaySqjAA

Not bad. Not bad at all. I didn't expect you to be CreepyTroll. o3o

Not that you're a troll, actually. That'd be rude of me to actually think that. XD

Well done on the formation though.

Conarnar

  • reeeeeeeeeeeeeeeeeee
  • aaaaaaaaaaaaaaaaaaa
Re: Incident Causer Mayhem! (Danmaku Contest)
« Reply #64 on: October 26, 2014, 03:07:24 PM »
I didn't expect you to be CreepyTroll.
I didn't expect anyone to figure out that I am CreepyTroll. Well, unless they actually paid attention to the replay names.
I actually feel like I should create another channel just because I don't like that name.
« Last Edit: October 26, 2014, 03:32:31 PM by Conarnar »

8lue Wizard

  • Cobalt Magician
  • (Apparently)
Re: Incident Causer Mayhem! (Danmaku Contest)
« Reply #65 on: October 26, 2014, 10:13:42 PM »
Shinki.

That is all.

SusiKette

  • @MainLoop { yield; }
Re: Incident Causer Mayhem! (Danmaku Contest)
« Reply #66 on: October 27, 2014, 11:37:34 AM »
I think I need to clarify something:
You cannot have a cameo of another boss in your script.

Was that just a reminder or does someone have a cameo?

I actually feel like I should create another channel just because I don't like that name.

Can't you change your YouTube username after you link it to Google+? For me, that's the only reason I'm on Google+ because I wanted to change my username.

Sparen

  • Danmakufu Artist
  • Git ready, git set, PUUSH!
    • AFCDTech
Re: Incident Causer Mayhem! (Danmaku Contest)
« Reply #67 on: October 27, 2014, 06:32:07 PM »
Can't you change your YouTube username after you link it to Google+? For me, that's the only reason I'm on Google+ because I wanted to change my username.

Some people have been completely destroyed by that, you know... I almost lost my entire channel back when I accidentally hit the "Link with Google +" button, and I had to figure out how to retrieve my old channel.

Conarnar

  • reeeeeeeeeeeeeeeeeee
  • aaaaaaaaaaaaaaaaaaa
Re: Incident Causer Mayhem! (Danmaku Contest)
« Reply #68 on: October 27, 2014, 11:02:16 PM »
Can't you change your YouTube username after you link it to Google+? For me, that's the only reason I'm on Google+ because I wanted to change my username.
I didn't know that. Well since I already linked it to Google+ long ago, I don't have to worry about destroying myself. Now all I need is a creative name that contains Conarnar.

Re: Incident Causer Mayhem! (Danmaku Contest)
« Reply #69 on: October 28, 2014, 06:05:00 PM »


Might as well start off with a bang. Might not be too original, what with it being a Yuyuko Boss, but a debut's a debut.

Re: Incident Causer Mayhem! (Danmaku Contest)
« Reply #70 on: October 29, 2014, 09:18:18 PM »
http://www.bulletforge.org/u/ultimadragon88/p/konngara-boss-fight-icm/v/11
Here's my entry!
Finally, I got something done early!

PhantomSong

  • The Ghost Living through Everyday Life.
  • Eh, it doesn't matter.
Re: Incident Causer Mayhem! (Danmaku Contest)
« Reply #71 on: October 29, 2014, 09:34:05 PM »
In the next week or so we should be expecting floods of scripts. However I am still looking for another judge. PM me if you want to be a judge for this contest. (You cannot be a contestant. Questions will be asked to see if you fit)

Re: Incident Causer Mayhem! (Danmaku Contest)
« Reply #72 on: October 30, 2014, 03:12:38 AM »
http://www.bulletforge.org/u/ultimadragon88/p/konngara-boss-fight-icm/v/12
Um, sorry, there were a bunch of bugs and such in my script when I played through it a second time, so I resubmitted it.
I really hope you don't mind. this is the last version, I promise!

Helepolis

  • Charisma!
  • *
  • O-ojousama!?
Re: Incident Causer Mayhem! (Danmaku Contest)
« Reply #73 on: October 30, 2014, 07:17:47 AM »
Oh jolly, 10th of November is closing in indeed. We seem to have quite some people attending as well.

In the next week or so we should be expecting floods of scripts. However I am still looking for another judge. PM me if you want to be a judge for this contest. (You cannot be a contestant. Questions will be asked to see if you fit)
Suggestion if you can't happen to find a judge: You might want to try people from HME (just post a thread there asking) or irc channel #ijiyatsu.

Lunarethic

  • Local Trashy Edgelord
  • *
  • I can cut people with all this edge
Re: Incident Causer Mayhem! (Danmaku Contest)
« Reply #74 on: October 31, 2014, 03:07:36 PM »
In the next week or so we should be expecting floods of scripts. However I am still looking for another judge. PM me if you want to be a judge for this contest. (You cannot be a contestant. Questions will be asked to see if you fit)


Hmmmmmm....i wanted to release mine early but........Looks like i wanna join the flood! XD
いつもニコニコあなたの隣に這いよる!生放送!は好き。月です~す。略してニコニャル
Learned how to use a custom shotsheet : 12/28/13 *clapclapclap*
東方謎佚光 ~ Dimensional Light Abscence Work In Progress Touhou Fangame

Re: Incident Causer Mayhem! (Danmaku Contest)
« Reply #75 on: October 31, 2014, 05:21:44 PM »
http://www.bulletforge.org/u/100-sun-studios/p/yuyuko-saigyouji-icm-entry/v/100a

Finally able to submit mine for early presentation. Enjoy.

Re: Incident Causer Mayhem! (Danmaku Contest)
« Reply #76 on: October 31, 2014, 11:05:46 PM »
Konngara I choose you!

wip:

Last nonspell of the fight with FIREBALL and custom Reimu player (and a lack of background hehe...  :()

And can I make more than one difficulty? (for easy/normal players and hard/lunatic players)

Oh! and thank to Talos for the idea of the ICM logo.
« Last Edit: October 31, 2014, 11:07:49 PM by Lefkada »

Alicirno

  • Seer of Heart
  • Paruparuparu
Re: Incident Causer Mayhem! (Danmaku Contest)
« Reply #77 on: November 01, 2014, 03:22:57 AM »
It's actually preferred if you do make more than one difficulty! So go nuts!

Lunarethic

  • Local Trashy Edgelord
  • *
  • I can cut people with all this edge
Re: Incident Causer Mayhem! (Danmaku Contest)
« Reply #78 on: November 01, 2014, 05:30:48 AM »
いつもニコニコあなたの隣に這いよる!生放送!は好き。月です~す。略してニコニャル
Learned how to use a custom shotsheet : 12/28/13 *clapclapclap*
東方謎佚光 ~ Dimensional Light Abscence Work In Progress Touhou Fangame

Re: Incident Causer Mayhem! (Danmaku Contest)
« Reply #79 on: November 01, 2014, 11:49:57 AM »
Alicirno> Yeah. It's already done. I just want confirmation. Thanks.

Lunarethic> Fun script. I love it. But I found the last spell (not the last word) really hard, even in easy mode. And there is not real difference of difficulty between normal and hard :/ (there is less bullets but I found normal very hard).
However, good job ;)

Lunarethic

  • Local Trashy Edgelord
  • *
  • I can cut people with all this edge
Re: Incident Causer Mayhem! (Danmaku Contest)
« Reply #80 on: November 01, 2014, 01:45:04 PM »
Alicirno> Yeah. It's already done. I just want confirmation. Thanks.

Lunarethic> Fun script. I love it. But I found the last spell (not the last word) really hard, even in easy mode. And there is not real difference of difficulty between normal and hard :/ (there is less bullets but I found normal very hard).
However, good job ;)

Ahhh well no taking backs now , it was a final spell :V
いつもニコニコあなたの隣に這いよる!生放送!は好き。月です~す。略してニコニャル
Learned how to use a custom shotsheet : 12/28/13 *clapclapclap*
東方謎佚光 ~ Dimensional Light Abscence Work In Progress Touhou Fangame

Re: Incident Causer Mayhem! (Danmaku Contest)
« Reply #81 on: November 01, 2014, 05:36:16 PM »
http://www.bulletforge.org/u/100-sun-studios/p/yuyuko-saigyouji-icm-entry/v/1001b

I found some glitches and errors that I had to fix. the new version above should be usable now.

----- EDIT -----
Fixed absolute pathing, thanks to some private advice. break a leg everybody.
« Last Edit: November 02, 2014, 05:33:18 AM by 1000-sun-studio »

Conarnar

  • reeeeeeeeeeeeeeeeeee
  • aaaaaaaaaaaaaaaaaaa
Re: Incident Causer Mayhem! (Danmaku Contest)
« Reply #82 on: November 01, 2014, 07:14:48 PM »

Mr.Magic

Re: Incident Causer Mayhem! (Danmaku Contest)
« Reply #83 on: November 01, 2014, 10:07:39 PM »
I can't script all that much, but I can make a video! :) (Only during Friday - Sunday)

Sparen

  • Danmakufu Artist
  • Git ready, git set, PUUSH!
    • AFCDTech
Re: Incident Causer Mayhem! (Danmaku Contest)
« Reply #84 on: November 01, 2014, 10:59:02 PM »
I can't script all that much, but I can make a video! :) (Only during Friday - Sunday)

Currently, I am recording videos for all ph3 scripts that pass a quality standard. I will also link all other videos to the given scripts in the description. If you do decide to make videos, just make sure to be neutral in your opinion.

SusiKette

  • @MainLoop { yield; }
Re: Incident Causer Mayhem! (Danmaku Contest)
« Reply #85 on: November 02, 2014, 09:56:06 AM »
Here is my script:
http://www.bulletforge.org/u/baka94/p/incident-causer-mayhem-remilia/v/10

BTW, are the judges going to give any kind of feedback on our scripts?

Re: Incident Causer Mayhem! (Danmaku Contest)
« Reply #86 on: November 02, 2014, 12:04:21 PM »
I want give you some feed back but I think is missing some files :(


I found no lib/SHOT_REPLACE/shot_replace.dnh in your script and there is no sutch file in the default danmakufu folder.

Sparen

  • Danmakufu Artist
  • Git ready, git set, PUUSH!
    • AFCDTech
Re: Incident Causer Mayhem! (Danmaku Contest)
« Reply #87 on: November 02, 2014, 05:53:35 PM »
He used an external shot sheet but neglected to include it in his script.

On a side note...

Enjoy


(P.S. That's a link to my entry)

Spoiler Video here!


Edit: Should now link to the most recent version: 1.00a
« Last Edit: November 02, 2014, 07:54:37 PM by Sparen »

PhantomSong

  • The Ghost Living through Everyday Life.
  • Eh, it doesn't matter.
Re: Incident Causer Mayhem! (Danmaku Contest)
« Reply #88 on: November 02, 2014, 06:21:51 PM »
Here is my script:
http://www.bulletforge.org/u/baka94/p/incident-causer-mayhem-remilia/v/10

BTW, are the judges going to give any kind of feedback on our scripts?
Errors.

And yes, we(FOUND PEOPLE TO JUDGE! AJS and Maybe ExPorygon) are! It'd be pointless if we didn't, now wouldn't it c:

ExPorygon

  • Veteran Danmakufu Scripter
  • Currently working on a full Touhou fangame!
    • Ephemeral Entertainment
Re: Incident Causer Mayhem! (Danmaku Contest)
« Reply #89 on: November 02, 2014, 06:43:33 PM »
I'll post here to clarify that I will indeed be participating as a judge. I think I'll even livestream my first impressions much like Drake once did once the deadline is reached.