how the hell do you do Big Band's Jojo super
it just happens randomly for me
Gotta taunt first.
Really? Did they change damage at all?
Not really. But combos are about 2/3 length now. All my bnbs are one chain shorter about, now, and the enders are abbreviated as well.
squigly bnbs:
cLK cMK sHK jc jMK jHP land jc jLK jMK jHK j236MK cLK cMK cHK j236MK jc jLP jMK jHK j236HK 236LK/MK 214MK (charge and release) throw
-generic combo with the jHP land link. You want to charge the silver chord immediately after Battle opera, and release upon the last hit of Opera. Takes some judgement.
cLK cMK sHP-HP seriacancel cLK cMK cHK jc jMK jHP land jc jLK jMK jHK j236MK cLK cMK cHK j236HK 214LK/MK 236MK (charge and release) throw
-same as above but omits one air chain in exchange for a seria cancel ground chain. Slightly more damage and meter gain.
-the above two combos can instead replace the throw ender for 214LK/LP, ie throw super, for more damage and better oki. Lead to Squigly's dive kick undizzy bait reset, which I linked somewhere.
cLK cMK sHK jc jMK jHP land jc jLK jMK jHK j236MK cLK cMK cHK j236MK jc jLP jMK jHK j236HK 214(anytwopunches)
-if you really need to burn meter. Follow up while they're in hit stun with jHP for the most obvious burst bait ever.
anywhere you see j236MK, replace with (j236LK throw 214LK/MK) for Squigly's standard dive kick reset. Can sorta be reacted to depending on whether or not the opponent is listening for the different hits sounds dive kick makes.
anywhere you see sHK, omit what follows and instead do (jc pause airthrow j236a follow up) for her air throw reset. Weaker than her dive kick reset but less expected.
dive kick reset combos following battle opera
charged 236MK cLK cMK sHP-HP seriacancel cLK cMK cHK
-with how slowly the undizzy drains, you will not have much combo length to work with. This is generally the most you can get.
charged 236MK cMK sHP-HP 236LP
-the one inch punch only combos if charged. Gives distance and time to charge stance of choice. A charged 236LK (arpeggio) gives even more time. If your opponents undizzy is still near full go for this.
charged 236MK throw
-Not the most damage but if you're really full on undizzy.
charged 236MK throwsuper
-When you really need more damage.
may update later.