Author Topic: Post EVO Hype - Fighting Game General  (Read 145931 times)

Amraphenson

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Re: A Challenger Appears - Fighting Game General
« Reply #120 on: November 18, 2013, 09:17:09 AM »
why did I not learn the jHP squigly link earlier it is balls easy and turned my 50% combo into a 60% one easy, nothing lost.
new undizzy burst bar makes me sad it's really obvious I'm baiting now.
« Last Edit: November 18, 2013, 09:41:56 AM by Amra »
Sugoiiii~
[23:02] <~Iced> You have sown the seeds of your own destruction Amra.
[23:20] <Stuffman> enjoy your personally crafted hell Amra

Re: A Challenger Appears - Fighting Game General
« Reply #121 on: November 19, 2013, 05:55:50 AM »
to whoever (besides me :p) who has the japanese version of Aquapazza, there's a netplay patch ver. 1.02 that came out yesterday
neku: now for something important.
Translations.
How much time do you guys think it will take for HM to be translated? Besides everyone's story modes and the whole menus, there's also the fact that the way HM's programmed is different from all other games. I bet it'll take two months.

lusvik: I don't mind about playing HM in japanese. The language of punching other people is international.

KaiserKnuckle

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Re: A Challenger Appears - Fighting Game General
« Reply #122 on: November 20, 2013, 01:10:01 AM »
That moment when you play Big Band and he is way, way better than you saw coming.
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Amraphenson

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Re: A Challenger Appears - Fighting Game General
« Reply #123 on: November 20, 2013, 01:36:13 AM »
he's going to get parrying too. Anyone find any use for his qcb+k?
Sugoiiii~
[23:02] <~Iced> You have sown the seeds of your own destruction Amra.
[23:20] <Stuffman> enjoy your personally crafted hell Amra

Re: A Challenger Appears - Fighting Game General
« Reply #124 on: November 20, 2013, 03:09:08 AM »
the HK version is like full screen which is fun :V

KaiserKnuckle

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░░░░░░░░░░░░░░░░░░░░░░

Re: A Challenger Appears - Fighting Game General
« Reply #126 on: November 26, 2013, 06:00:16 AM »
AquaPazza: AquaPlus Dream Match's US version is on Play-Asia's weekly deal
http://www.play-asia.com/aquapazza-aquaplus-dream-match-paOS-13-49-en-70-2jqy.html

if anyone has questions about the game, I'll try to help. If you want to play with me (and the ping is acceptable for you), you can pm me on forums, or add me on psn (psn id: shadowbringer616), or pm me on irc (on #sokumaidens @ irc.ppirc.net)
neku: now for something important.
Translations.
How much time do you guys think it will take for HM to be translated? Besides everyone's story modes and the whole menus, there's also the fact that the way HM's programmed is different from all other games. I bet it'll take two months.

lusvik: I don't mind about playing HM in japanese. The language of punching other people is international.

Aya Reiko

  • Humans are scary!
Re: A Challenger Appears - Fighting Game General
« Reply #127 on: November 30, 2013, 04:22:04 PM »
Zato One confirmed for GG Xrd.

Bedman revealed as a new character...  oh lord...
http://ggxrd.com/character/bedman/

Stuffman

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Re: A Challenger Appears - Fighting Game General
« Reply #128 on: November 30, 2013, 04:46:51 PM »
Wait wait. Zato-One? Not Eddie? Weird plot shit going on, I guess.

Is Bedman a metal reference? Don't recognize it.

Also: SSF4 AE is on sale on Steam for $7.50 for another hour or so, go grab it if you want it.

Widermelonz

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Re: A Challenger Appears - Fighting Game General
« Reply #129 on: November 30, 2013, 07:31:50 PM »
Is Bedman a metal reference? Don't recognize it.

My guess is that the reference is Bedemon, maybe.

Re: A Challenger Appears - Fighting Game General
« Reply #130 on: December 01, 2013, 04:17:12 AM »
e: FUCK
« Last Edit: December 01, 2013, 04:44:05 PM by Suikama »

KaiserKnuckle

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Re: A Challenger Appears - Fighting Game General
« Reply #131 on: December 01, 2013, 09:50:24 AM »
GOOOLLDDDD DRAGONSSS

perfect for feeding my new Takemina~

wrong thread there bro :v

anyways Bedman looks quite like tokiko intresting, to say the least.
░░░░░░░░░░░░░░░░░░░░░░

Re: A Challenger Appears - Fighting Game General
« Reply #132 on: December 01, 2013, 04:44:13 PM »
wrong thread there bro :v

anyways Bedman looks quite like tokiko intresting, to say the least.
goddammit every time

Re: A Challenger Appears - Fighting Game General
« Reply #133 on: December 03, 2013, 03:16:06 PM »


goddammit nintendo i've had enough of this guy's shit

Zengar Zombolt

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Re: A Challenger Appears - Fighting Game General
« Reply #134 on: December 06, 2013, 03:51:16 PM »
Just placing some Gpop bait here.
Sword of Doom II has vocals by Fuyuki Tenge :O

Gpop

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Re: A Challenger Appears - Fighting Game General
« Reply #135 on: December 06, 2013, 04:58:37 PM »
Just placing some Gpop bait here.
Sword of Doom II has vocals by Fuyuki Tenge :O
Man it's been a while since I heard her sing. I've kinda grown past her now though but thanks for letting me know I'm curious again now :V

Gpop

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Amraphenson

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Re: A Challenger Appears - Fighting Game General
« Reply #137 on: December 10, 2013, 04:07:42 AM »
Undizzy limit (effectively combo length until the enemy can green burst) has now been lowered pretty drastically in Skullgirls. Your combos are shorter. Will update with my new bnb for squigly.
Sugoiiii~
[23:02] <~Iced> You have sown the seeds of your own destruction Amra.
[23:20] <Stuffman> enjoy your personally crafted hell Amra

Stuffman

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Re: A Challenger Appears - Fighting Game General
« Reply #138 on: December 10, 2013, 04:23:33 AM »
Really? Did they change damage at all?

Re: A Challenger Appears - Fighting Game General
« Reply #139 on: December 10, 2013, 04:24:12 AM »
how the hell do you do Big Band's Jojo super

it just happens randomly for me ???

Amraphenson

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Re: A Challenger Appears - Fighting Game General
« Reply #140 on: December 10, 2013, 04:54:06 AM »
how the hell do you do Big Band's Jojo super

it just happens randomly for me ???

Gotta taunt first.

Really? Did they change damage at all?

Not really. But combos are about 2/3 length now. All my bnbs are one chain shorter about, now, and the enders are abbreviated as well.

squigly bnbs:

cLK cMK sHK jc jMK jHP land jc jLK jMK jHK j236MK cLK cMK cHK j236MK jc jLP jMK jHK j236HK 236LK/MK 214MK (charge and release) throw
-generic combo with the jHP land link. You want to charge the silver chord immediately after Battle opera, and release upon the last hit of Opera. Takes some judgement.

cLK cMK sHP-HP seriacancel cLK cMK cHK jc jMK jHP land jc jLK jMK jHK j236MK cLK cMK cHK j236HK 214LK/MK 236MK (charge and release) throw
-same as above but omits one air chain in exchange for a seria cancel ground chain. Slightly more damage and meter gain.
-the above two combos can instead replace the throw ender for 214LK/LP, ie throw super, for more damage and better oki. Lead to Squigly's dive kick undizzy bait reset, which I linked somewhere.

cLK cMK sHK jc jMK jHP land jc jLK jMK jHK j236MK cLK cMK cHK j236MK jc jLP jMK jHK j236HK 214(anytwopunches)
-if you really need to burn meter. Follow up while they're in hit stun with jHP for the most obvious burst bait ever.

anywhere you see j236MK, replace with (j236LK throw 214LK/MK) for Squigly's standard dive kick reset. Can sorta be reacted to depending on whether or not the opponent is listening for the different hits sounds dive kick makes.
anywhere you see sHK, omit what follows and instead do (jc pause airthrow j236a follow up) for her air throw reset. Weaker than her dive kick reset but less expected.

dive kick reset combos following battle opera
charged 236MK cLK cMK sHP-HP seriacancel cLK cMK cHK
-with how slowly the undizzy drains, you will not have much combo length to work with. This is generally the most you can get.

charged 236MK cMK sHP-HP 236LP
-the one inch punch only combos if charged. Gives distance and time to charge stance of choice. A charged 236LK (arpeggio) gives even more time. If your opponents undizzy is still near full go for this.

charged 236MK throw
-Not the most damage but if you're really full on undizzy.

charged 236MK throwsuper
-When you really need more damage.

may update later.
« Last Edit: December 10, 2013, 08:03:49 AM by Amra »
Sugoiiii~
[23:02] <~Iced> You have sown the seeds of your own destruction Amra.
[23:20] <Stuffman> enjoy your personally crafted hell Amra

NekoNekoRex

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Re: A Challenger Appears - Fighting Game General
« Reply #141 on: December 18, 2013, 04:13:01 PM »
Rosalina and Luna announced as fighters in the new Smash Bros game. They fight kinda like a weird hybrid of Ice Climbers and Olimar.

http://www.smashbros.com/us/characters/rosetta.html

GET HYPE
Kilga is this right; like is this person seriously the player, and it's not some alias or something that's designed to be deliberately obfuscating? NekoNekoRex. Who the hell is that :C   ~Poya Aaaa (Serela), Bunny Must Die Mafia

Amraphenson

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Re: A Challenger Appears - Fighting Game General
« Reply #142 on: December 18, 2013, 06:51:19 PM »
Oh cool, puppet character.
Sugoiiii~
[23:02] <~Iced> You have sown the seeds of your own destruction Amra.
[23:20] <Stuffman> enjoy your personally crafted hell Amra

Gpop

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Re: A Challenger Appears - Fighting Game General
« Reply #143 on: December 18, 2013, 07:38:19 PM »
XBone's DRM returns during a Killer Instinct Tournament

Granted, this was because they were playing on an account that don't own the game, but it was being played on the console it was downloaded and installed in originally.
« Last Edit: December 19, 2013, 06:37:11 AM by Gpop »

KingofBaka

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Re: A Challenger Appears - Fighting Game General
« Reply #144 on: December 24, 2013, 02:28:16 PM »
Right now, I'm just sitting on a couch in my living room. I have Skullgirls on the T.V. and I have Blazblue:Continuum Shift Extend right next to me on my PSVita.
Unfortunately, I don't have Squiggly or Big Band but the console patch is supposed to be coming soon. In Skullgirls I am going to be practicing with the characters I don't really play.( Painwheel, Double, and Parasoul)
I actually am probably going to be on Blazblue online for most of the day, so if you want to fight against me, just send me an invite. Meanwhile, I will probably be in Training mode practicing my Iron Tager.
Normal 1cc: IN,EoSD,MoF,PCB,LoLK-P(403 Retries(Hope to Improve))
Extra Clear:PCB
ISC: All Stages Clear !

Paz legalces

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Re: A Challenger Appears - Fighting Game General
« Reply #145 on: December 28, 2013, 09:41:58 AM »
just have a quick readthrough of this thread... and is it just me or there is absolutely no love for the Tekken series at all here? ;A;

Amraphenson

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Re: A Challenger Appears - Fighting Game General
« Reply #146 on: December 28, 2013, 03:41:37 PM »
just have a quick readthrough of this thread... and is it just me or there is absolutely no love for the Tekken series at all here? ;A;

not waifu or anime enough.
Sugoiiii~
[23:02] <~Iced> You have sown the seeds of your own destruction Amra.
[23:20] <Stuffman> enjoy your personally crafted hell Amra

Re: A Challenger Appears - Fighting Game General
« Reply #147 on: December 30, 2013, 09:05:47 AM »
not waifu or anime enough.
Pfft. Sad but true when it comes to a lot of users here.  I play Tekken non-competitively, usually using the Jacks, though I like to use the other robot/cyborg characters too.
I quite enjoy the huge amount, but comparatively simple input-wise, move lists that each character has in the Tekken series.
That being said, I also enjoy the gameplay, animation, and humor in Skullgirls, despite the fact the art style would generally keep me away.

Aya Reiko

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Re: A Challenger Appears - Fighting Game General
« Reply #148 on: December 31, 2013, 07:15:19 PM »
just have a quick readthrough of this thread... and is it just me or there is absolutely no love for the Tekken series at all here? ;A;
Probably it's due to Tekken not having a major release in four years

Gpop

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Re: A Challenger Appears - Fighting Game General
« Reply #149 on: December 31, 2013, 07:24:36 PM »
Probably it's due to Tekken not having a major release in four years
Tekken Tag 2 doesn't count? :V