Maidens of the Kaleidoscope

~Hakurei Shrine~ => Touhou Addict Recovery Center => Topic started by: Milkyway64 on August 18, 2009, 03:12:45 AM

Title: So how is UFO's reception?
Post by: Milkyway64 on August 18, 2009, 03:12:45 AM
I remember reading on here that a lot of people felt UFO would be the worst in the series. Most of these people based their feelings off the demo. Now that it's out, and all 6 stages are open for our enjoyment, how do you feel about it? Still think it's bad? Feel that older games are much better than it?

Personally, I love it. The UFO mechanic is only annoying in actually picking up the UFOs on time when a minefield of bullets is pinning you to the bottom of the stage. This wouldn't be so bad if it wasn't your main method of getting bombs and lives. (I miss when point items gave us lives like in PCB and IN.)
Title: Re: So how is UFO's reception?
Post by: RainfallYoshi on August 18, 2009, 03:15:45 AM
I think it's awesometastic fun times. I really love the cast of this one too, we got some rather neat people this go-around.

The only thing is that the story *really* makes me feel bad for beating the game.

Hello Nazi-Sanae!
Title: Re: So how is UFO's reception?
Post by: Kanako Yasaka on August 18, 2009, 03:19:25 AM
I LOVE it. The only thing I don't like so much is the UFO system, but the danmaku/music/characters are <3
Title: Re: So how is UFO's reception?
Post by: ?q on August 18, 2009, 03:22:27 AM
I'm pretty sure I posted this elsewhere but I lost it.

Most people hate any new game that comes out, starting a few weeks before the demo and continuing about a month after the game comes out until they realize that it's not cool to hate it any more.  In UFO's case, that month-long wait for people to start liking it has gone way down because it's actually pretty impressive.

The only people I've seen who hate it are the Lunatic players.
Title: Re: So how is UFO's reception?
Post by: Slaves on August 18, 2009, 03:29:03 AM
UFO is easily my favorite one in the series now.

every stage has had new danmaku, and the portraits are really well drawn. UFOs are probably my favorite part of the game. as long as you don't go crazy with them, they're not too annoying. the patterns and characters(CAPTAIN MURASA MINAMITSU FUCK YEAH ANCHORS) are awesome, as is the new music.

i've only gotten past stage 4, but the stages are really fun, despite being bulletfests.
Title: Re: So how is UFO's reception?
Post by: Zengar Zombolt on August 18, 2009, 03:44:51 AM
The only thing I can say that I dislike is when the screen's so cluttered I can't say if something is a point item or a blue bullet.
Title: Re: So how is UFO's reception?
Post by: theshirn on August 18, 2009, 04:05:07 AM
Overall, it's a lot of fun; ZUN fixed the things that NYERGHed it up in the demo (at least for me), though I haven't tried the higher difficulties yet.

There is a rather absurd bullet density, though, even for Normal.  I'm glad my sightreading ability has improved so much, because otherwise stages 4 and 5 would rape my face over and over and over again.
Title: Re: So how is UFO's reception?
Post by: nintendonut888 on August 18, 2009, 04:06:22 AM
I'm pretty sure I posted this elsewhere but I lost it.

Most people hate any new game that comes out, starting a few weeks before the demo and continuing about a month after the game comes out until they realize that it's not cool to hate it any more.  In UFO's case, that month-long wait for people to start liking it has gone way down because it's actually pretty impressive.

The only people I've seen who hate it are the Lunatic players.

Even then I'm starting to think lunatic isn't as impossible as I first judged. I can't play it thanks to my computer, but other than stage 3's second half being hatred incarnate it seems pretty fine to me. What I don't like is the game's emphasis on claustrophobic dodging though.
Title: Re: So how is UFO's reception?
Post by: Alfred F. Jones on August 18, 2009, 04:20:16 AM
Eh.

I'm not terribly stoked for Touhou 13 after seeing this.

Byakuren is pretty, at least.
Title: Re: So how is UFO's reception?
Post by: Drake on August 18, 2009, 05:13:12 AM
Second half of Stage 5 is the only part of the game I dislike. As in the part where red glowy stuff just flies out of nowhere and you can barely see any of it.

But other than that, great.
Title: Re: So how is UFO's reception?
Post by: Nine West on August 18, 2009, 05:15:23 AM
Second half of Stage 5 is the only part of the game I dislike. As in the part where red glowy stuff just flies out of nowhere and you can barely see any of it.

But other than that, great.

This, more or less.
Title: Re: So how is UFO's reception?
Post by: Slowpoke on August 18, 2009, 05:18:14 AM
Coherent story, well-drawn, fair gameplay, creative characters, pretty good music. Aside from shitty trolling I see no reason not to like it.
Title: Re: So how is UFO's reception?
Post by: Tengukami on August 18, 2009, 05:47:42 AM
Love it. Loved the demo, too, but the full version went above and beyond. The art is easily my favorite part of the game. I could do without the points vomit in Stage 5 when I'm trying to graze, but other than that, yeah - music, gameplay, story, art and cast are all just peachy with me.
Title: Re: So how is UFO's reception?
Post by: Benny1 on August 18, 2009, 06:18:24 AM
I love this game and its music and its staff roll so much.

To the point I wrote this: http://benny0.wordpress.com/2009/08/18/ufo/
Title: Re: So how is UFO's reception?
Post by: Azinth on August 18, 2009, 07:15:35 AM
As far as the non-gameplay parts go (characters/plot/music and all that junk), I quite like it.  For the music all of my favorites seem to be the stage themes rather than the bosses, which seems opposite to the general opinion.  The boss themes are decent enough and convey their needed moods well, they just didn't seem to stand out as much. 

The characters are all nice. My absolute favorites are definitely the stage 1-3 bosses for varied reasons, but the later ones are interesting enough and I'm sure they'll grow on me.

The plot is okay for a Touhou game I guess but who the hell cares about that.  :V

Gameplay-wise... It's hard to tell at this point of course, since it's been out all of three days.  I haven't really spent much time with the scoring system yet(survival play is more than enough for me atm) but it seems pretty interesting.  As far as the stages/danmaku goes, there are some parts that I really really love and some that I really hate.  Once again though, it hasn't been long enough, so maybe the good parts will loose their magic and/or the bad parts will grow on me.  I'm still quite sure that I really hate the extra stage though. =/
Title: Re: So how is UFO's reception?
Post by: ♛ Apher-Forte on August 18, 2009, 07:40:38 AM
I personally felt saddest exactly why is Sanae utterly batshit insane and a nazi. I mean, living God or not, she has an absurd role this go, if anything, it destroyed all the sweet sweet doujin images I had of her in my mind as the sweet girl who gets pushed about.

I mean... she is crazy! She is like Reimu back in Touhou 4 or something, genocide Sanae wants to kill all youkai!
Title: Re: So how is UFO's reception?
Post by: Pesco on August 18, 2009, 08:41:27 AM
The story has me dreading to play Sanae or Reimu. Marisa is the only nice one.

I'll be looking forward to UD's rewrite of this one when he gets there.
Title: Re: So how is UFO's reception?
Post by: Tengukami on August 18, 2009, 10:00:10 AM
The story has me dreading to play Sanae or Reimu. Marisa is the only nice one.

Heh. That's exactly why I stopped using Sanae. I use Marisa B now. Reading the game story definitely influences which player I use.
Title: Re: So how is UFO's reception?
Post by: FinnKaenbyou on August 18, 2009, 11:14:27 AM
I don't think the stories are really that different from usual. Reimu's always been a bitch, so I use ReimuB without any qualms. Sanae is just basically following orders, so her plot doesn't really reflect on her character as much as it does on Kanako and Suwako.

In general, the music starting growing on me immensely by about the third playthrough. Everything in Stages 5 and 6 is utter gold, and about the only song I don't like in the whole game is the Extra Stage theme. I dunno, it just never interested me.

Gameplay is fun, and UFOs make it complex enough to have a little edge without being too much micromanagement. Pretty sure it's a homage of sorts to PC-98, what with Makai and Shinki-Byakuren.

All in all, I did expect this to be a little meh, but that's what I get for underestimating ZUN.
Title: Re: So how is UFO's reception?
Post by: Mima on August 18, 2009, 11:29:23 AM
All the characters suck except Reimu and Marisa, all the music is bland and boring minus four tracks, gameplay is fun. UFO system is hilarious.
Title: Re: So how is UFO's reception?
Post by: wailofthebanshee on August 18, 2009, 11:52:12 AM
Out of touhous 1-12.3, I had the most fun playing this one.
Title: Re: So how is UFO's reception?
Post by: ?q on August 18, 2009, 12:41:37 PM
Reimu's always been a bitch, so I use ReimuB without any qualms.
ReimuA is over and above her usual irritated self.

I think the characters were forced into acting according to motivations assigned to their shot types.  I mean... it seems forced to an extent.  Please get what I'm saying here.

Quote
I personally felt saddest exactly why is Sanae utterly batshit insane and a nazi. I mean, living God or not, she has an absurd role this go, if anything, it destroyed all the sweet sweet doujin images I had of her in my mind as the sweet girl who gets pushed about.
The clear underlying theme with SanAe is that she doesn't really understand what she's doing.  Too innocent.
The mental images are not mutually exclusive.

Benny1's blog entry "gets" what the point of Gensokyo, and ultimately this game, is.
Title: Re: So how is UFO's reception?
Post by: lmagus on August 18, 2009, 12:56:19 PM
I like it a lot.

The UFO system is kinda hard, but the patterns, bosses and music are really good :)

It's one of my fav games ever.
Title: Re: So how is UFO's reception?
Post by: Gpop on August 18, 2009, 02:33:24 PM
Gameplay-wise I thought it was really fun.

Artwork has definitely improved.

Characters...I didn't like so much. The only ones I liked were Captain Murasa and Nue, as well as Nazrin, Kogasa, and Unzan (and Ichirin, I guess). The other two...I really didn't like.

Music was great. I like all of the music except The Tiger-Patterned Vaisravana and Provincial Makai City Esoteria.

Yeah in the end I didn't like stage 5 at all.
Title: Re: So how is UFO's reception?
Post by: shinyjam on August 18, 2009, 02:37:37 PM
I would love to watch how Zun's drawing skill slowly improve in the next 10 games.  :V
Title: Re: So how is UFO's reception?
Post by: SAS on August 18, 2009, 04:28:45 PM
It's very good in my opinion.
It has cool scoring. But I think ZUN never predicted how much people could score.

Also, quote from shmups.system11.org:
Quote from shmups.system11.org:
Quote from: Heartbeam
Okay, it crashed at 999M this time.  Maybe I should have saved the replay early but I wanted to make sure the error still happened after collecting the treasure.

(http://img16.imageshack.us/img16/7240/gtro.png)

Not the greatest run so far but I'll consider the goal met with this screenshot at hand.  A little grazing out on midboss Ichirin's lasers (but not the supergraze method) and supergrazing on her opener.  That's all I'm willing to do until I'm more secure with my consistency.

Heartbeam, sorry if you didn't want this to be posted here.
I just thought it would be nice to mention it.
Title: Re: So how is UFO's reception?
Post by: Sen on August 18, 2009, 04:42:50 PM
UFO's my favorite in the series, by far. The artwork has definitely improved, and the backgrounds are great (Stages 5 and 6 are gorgeous).

The UFO system is definitely my favorite scoring system, mostly because it gives you so much diversity in your playthroughs. In the previous games, how you performed was dependent on where ZUN put the bomb/1UP items; in UFO, it's entirely up to you.
One of the best parts of the game IMO is how little memorization is involved. Almost all the danmaku is aimed at you, or moves depending on your position. In the previous games (especially SA), you just memorize where to move and hope you don't get hit. UFO challenges you to really think about where you're moving and to quickly adapt to whatever's thrown at you.

The music tends to range from forgettable to FUCKING AWESOME. Byakuren's theme is my favorite song in the entire series, closely followed by Stage 4 theme. I love that ZUN's trying different things with the music, not just giving us the same-sounding, oriental sounds.
The only song I blatantly dislike is Nue's theme. It's basically a demented U.N. Owen Was Her?. It just...really annoys me for some reason :\


Most of the negative reception I see on the game comes from Lunatic players. Frankly, I don't think I can really blame them, UFO on Lunatic is just insane.
Title: Re: So how is UFO's reception?
Post by: Dizzy H. "Muffin" Muffin on August 18, 2009, 06:02:25 PM
I'm amused that the Lunatic players are complaining that the game is difficult, too.

Sanae ... well, at least she's showing signs of improvement in 12.3, and she's getting out more ...
Title: Re: So how is UFO's reception?
Post by: Lumbajak on August 18, 2009, 06:14:24 PM
People always hate the characters, music and fights in the demo, and suddenly love everything when the full game comes out.

I'm looking at you, every single person who likes Green Eyed Jealousy.
Title: Re: So how is UFO's reception?
Post by: Gpop on August 18, 2009, 06:16:51 PM
I'm looking at you, every single person who likes Green Eyed Jealousy.

Why you looking at me for? I loved "A Tiny, Tiny Clever Commander" when it first came out in the UFO demo. As well as Nazrin herself.
Title: Re: So how is UFO's reception?
Post by: Drake on August 18, 2009, 06:20:21 PM
I made a piano thing for it that sounds really messy. It's a great song.
Title: Re: So how is UFO's reception?
Post by: Cadmas on August 18, 2009, 06:29:45 PM
My brother says Zun Copypastaed Captain Minamitsu Murasa's head onto Nue. Which I thought was funny.
The only character I didn't care for is the tiger, Shou. Actually I think I dislike Shou more than I do Reisen.

Music wise I really don't see why people are complaining. Stages 1-4 are great, stage 5 is meh,
Boss 5 is forgettable, stage 6 is as well, then cosmic mind comes and everything is better.
Nue's theme doesn't sound like U.N. owen at all to me.

Game play wise. I haven't gone through the game yet. Waiting on the English patch.
Title: Re: So how is UFO's reception?
Post by: Drake on August 18, 2009, 06:53:19 PM
I dunno, after playing stage 6 fifty thousand times trying to unlock stage practice for Hard, I find it's a great concept, but the sheer amount of the same waves over and over again is boring and just lures you into a screwup.
Title: Re: So how is UFO's reception?
Post by: Zengeku on August 18, 2009, 07:17:14 PM
So far i'm enjoying the game a lot. The music is magnificent as always but i'm not too fond of the new characters post Stage 2. Then again, i wasn't too hot for the SA characters until some months after so i'll give the new ones some more time.

As for the danmaku. ZUN have read my mind and figured that the animated bullets are my hate-bullet because of how shiny they are. Makes it difficult for me to concentrate on them compared to the more simple bullets of the past. Then ZUN decided to put them all over the place.

Also, i don't like the final boss. Fucking Fantastica is cheap (at least IMO) and i don't like her final spellcard either. Its pretty cool how she pulls of Shinki's laser attack though. Kind of like Okuu's mega flare resembles something Shinki do. Or am i the only one who notices Mega Flares resemblence to a Shinki attack?

Overall i'd give the game 9 out of 10. Its not as good as most other Touhou games but certainly still very entertaining and bound to fill up a lot of space in my gaming time table.
Title: Re: So how is UFO's reception?
Post by: MCXD on August 18, 2009, 07:22:12 PM
Gameplay-wise, I thought it was pretty damn fun on both Easy and Normal. From what I've seen on Hard and Lunatic though, I can see why people are screaming "Bullshit" to half of the stuff which is going on. (Kogasa lol, Stage 5 lol) - But that doesn't affect me, and I think this is one of the better games in the serious. I just hope that ZUN goes back to IN/PCB/MoF with his Danmaku in the next game instead of pulling extremely gimmicky stuff like UNZAN and ANCHORS since I don't mind those tricks except some traditional danmaku would be nice now after two gimmick-heavy games.

Music I love. Love, love, love (mostly). I don't understand why people hate the Stage 5 theme, since although its a bit repetitive, its EXTREMELY EPIC especially when coupled with the stage, and music-synced. In-fact, there are only two songs in the entire game I don't like. Stage 2 Theme and Stage 3 Boss Theme. I also share Benny's thoughts on Cosmic Mind.

Characters... uh, honestly they aren't as good on a whole as his previous games. The cast, especially the later half, is pretty forgettable. I DON'T see what's so cool about Neu, I don't even like her boss fight (although her song is cool). Byakuren, Murasa, Nazrin and Kogasa are pretty much the only cool characters in my opinion, and not overly so. Disappointing here, but hey, what can you do.

Overall, UFO is awesometastic with me, minus a couple nitpicks in the music and character department.
Title: Re: So how is UFO's reception?
Post by: Flay_wind on August 18, 2009, 07:59:23 PM
1cc'ed on Easy (was kinda easy) and Normal (was kinda like SA if not harder.).
So...  I liked it.
Music just sounds beautiful, can't find another word for it.
Nice art. Very fun and creative danmaku.
The only real minus is that i can't see anything behind power&point items/ufos and stuff.
Title: Re: So how is UFO's reception?
Post by: Hieda no Aya on August 18, 2009, 08:57:24 PM
He definitely did something different with the music this time, and whatever it is just doesn't work well on me, though there're still a couple songs I like.

I'm not sold on most of the characters yet either, but of course that seems to always take a while. (I thought Nue's design was really underwhelming, but I warmed up to her after seeing that she attacks with freakin' UFOs and learning that she's basically a huge troll.) The story is fascinating and troubling, and I don't think there's any way I can make a real judgment on it without seeing the endings translated, although obviously everything works out fine in the end.

But damn, this game is fun as hell to play!
Title: Re: So how is UFO's reception?
Post by: Letty Whiterock on August 18, 2009, 09:30:45 PM
Characters...I didn't like so much. The only ones I liked were Captain Murasa and Nue, as well as Nazrin, Kogasa, and Unzan (and Ichirin, I guess). The other two...I really didn't like.
You're saying "I didn't like the characters much. I only liked two of the seven characters, as well as three more of the characters." You didn't like the characters yet liked FIVE of the SEVEN characters?
Title: Re: So how is UFO's reception?
Post by: Suikama on August 18, 2009, 09:37:18 PM
He definitely did something different with the music this time, and whatever it is just doesn't work well on me, though there're still a couple songs I like.

I'm not sold on most of the characters yet either, but of course that seems to always take a while. (I thought Nue's design was really underwhelming, but I warmed up to her after seeing that she attacks with freakin' UFOs and learning that she's basically a huge troll.) The story is fascinating and troubling, and I don't think there's any way I can make a real judgment on it without seeing the endings translated, although obviously everything works out fine in the end.

But damn, this game is fun as hell to play!
He went a little to far in trying to make some of his melodies more... melodious. Basicially there are way to many notes in the melodies most of the time, which makes then a lot less distinct or memorable comapred to other stuff like Marisa's theme.

Either that or they're really repetitive like Shou's theme.
Title: Re: So how is UFO's reception?
Post by: Peachems on August 18, 2009, 10:48:39 PM
Pfuh. I love Shou and her lazors~
Title: Re: So how is UFO's reception?
Post by: An Odd Sea Slug on August 18, 2009, 10:59:24 PM
UFO is merely okay in my opinion, definitely not awesome-tastic. The UFO gimmick is annoying, even on easy mode, does not really work too well in a fast paced danmaku game. The music... I like Touhou's music from the very start up to MoF, and SA's music eventually grew on me. I find UFO's music however, to be rather sub-standard. The only songs I really like are on stages 1, 2 and 6, the rest I'm finding rather forgettable, even after multiple listens, and I can't see this music growing on me like SA's did.

Stage 5 is horrible. Dying to shit I can't see as the bullets blend in with the cruddy background. The only new characters I like are Nazrin, Kogasa and Byakuren. Murasa is alright I guess (she should really thank her memetic badassness), but Ichirin, Shou and Nue do absolutely nothing for me despite the fact that Nue comes with zettai ryouiki and Shou comes pre-shibari'd.

I really hate the battles with Ichirin and Shou as well, over-use of toothpick lasers that my eyes simply can't track properly, and in general, more nerve-racking than they really need to be. I'd rather fight Parsee, and I hate her battle with a passion. The other bosses are far more entertaining, but even they have their argh moments (the finals for Kogasa and Murasa, along with Byakuren's terribad yellow worm laser attack).

So for the second game in a row, I'm in the minority. I find UFO to be average at best, with below average music and underwhelming character designs (in the cases of Murasa, Nue, and Shou that is).
Title: Re: So how is UFO's reception?
Post by: Doomsday on August 19, 2009, 02:22:42 AM
overall, i liked UFO. the bullet patterns in early stages seems a little too random for my liking but it turned around in the later stages, which i was happy about. music-wise i thought this has some of the best original ZUN tracks of the series to me. this single handedly made Stage 5 of this my favourite Stage 5. the only real gripe i had was that i didn't find any of the characters overly awesome. they weren't bad by any means, i just didn't find them overly awesome, like how i felt about Utsuho.

so yeah, another enjoyable release. time to wait for the next one

EDIT: oh, and i forgot the UFO system. thats another gripe i had, that its overly gimmicky. its unique but thats all i can give it. i'd much rather him kept the system from SA in this one.
Title: Re: So how is UFO's reception?
Post by: GreenJR on August 19, 2009, 03:51:07 AM
The game is simply brilliant, my favorite of the series.

I know I'm probably with the minority by stating how much I love the UFO system.
It is very unique and can be very helpful in almost all occasions, such as when getting lives or bombs. The music was great, especially in the 4-EX stage range, I absolutely love Cosmic Mind. The cast was pretty nice, I personally like Syou a lot, but nothing to scream over. All in all, this game is one of the better of the series.
 
Title: Re: So how is UFO's reception?
Post by: Slaves on August 19, 2009, 04:29:08 AM
I know I'm probably with the minority by stating how much I love the UFO system.

i love it too, brah.

although i must say that stage 4 repeadedly kicks my ass, and i haven't been able to clear it more than twice.
Title: Re: So how is UFO's reception?
Post by: Sen on August 19, 2009, 05:08:54 AM
The game is simply brilliant, my favorite of the series.

I know I'm probably with the minority by stating how much I love the UFO system.
It is very unique and can be very helpful in almost all occasions, such as when getting lives or bombs. The music was great, especially in the 4-EX stage range, I absolutely love Cosmic Mind. The cast was pretty nice, I personally like Syou a lot, but nothing to scream over. All in all, this game is one of the better of the series.
UFO system is amazing. It's possible to max out both lives and bombs by the time you reach Murasa if you can manipulate UFOs properly (particularly Flashing UFOs).
Title: Re: So how is UFO's reception?
Post by: Menorah Jams, Pham on August 19, 2009, 12:23:34 PM
... I hate the UFO mechanic... I guess I'm a traditionalist.  I do like the fact that Zun's style has improved mucho, and I'm hoping that Nazrin gets shooped into some Steamboat Willie screens down the road.
Title: Re: So how is UFO's reception?
Post by: Nachtwanderlied on August 19, 2009, 02:54:35 PM
character designs are terrible

nue looks like ZUN vomited out several body parts of characters into one
Title: Re: So how is UFO's reception?
Post by: Drake on August 19, 2009, 03:02:31 PM
nue looks like ZUN vomited out several body parts of characters into one
http://en.wikipedia.org/wiki/Nue

cool story bro
Title: Re: So how is UFO's reception?
Post by: Nachtwanderlied on August 19, 2009, 03:06:14 PM
just because she's based off of a horrilbly ugly legend doesn't mean she's a good design
Title: Re: So how is UFO's reception?
Post by: Suikama on August 19, 2009, 03:08:41 PM
Been listening to the UFO soundtrack a bunch. It's definitely grown on me for the most part.

The stage 4 theme Interdimensional Voyage of a Ghostly Passenger Ship is probably one of if not the best stage theme in the game. The intro and melody in general is pretty upbeat and memorable. Only part that doesn't stand out so well is the beginning of the section where the beat slows, but it quickly picks again.

Murasa's theme Captain Murasa is pretty standard. The trumpets at the beginning just scream "lol ZUN" but the piano is a nice addition. It does sound a bit like Nazrin's theme though since it uses the same guitar and uh... whatever that high pitch sounding instrument is.

The stage 5 theme Interior of a Makai Provincial City is a but repetitive, but it's pretty intense at times. Listening to the track on high volume while playing stage 5 indeed gets pretty intense as ZUN says. It's definitely one of those tracks taht grew on me after listening to it for a bit.

Shou's theme The Tiger-Patterned Vaisravana is really repetitive but I like how it builds up from the beginning where there's only one instrumnet playing the melody, then it gets a bit more chaotic. Kinda fitting while you dodge those CURVY LASERS FFFFF.

The stage 6 theme Fires of Hokkai is awesome in general. One of the few songs with a more atmospheric feel rather than simply being melodious. The melody itself is really tense and overall is just a really fitting theme for stage 6.

Byukuren's theme Emotional Skyscraper ~ Cosmic Mind is an overall nice theme. People say it doesn't really work as a last boss theme, which is most likely because it lacks the tension and intensity of the other stage 6 boss themes. Still it's quite a fitting theme for Byakuren considering her character.

The extra stage theme UFO Romance in the Night Sky is one of my favorites. People say it's kinda lighthearted for an extra stage theme, but I love it's rappid yet occasionally irregular beat. Also I love the little evil laughs here and there, especially the one in the middle that syncs up with Kogasa's appearance. Although later in the song the laughs start to sound more like a squak but meh.

Nue's theme Heian Alien starts off kinda weak. That synth sound is pretty old school sounding, although it may have been intentional considering her pixelated spellcard background and the general "space invaders" theme. Still it gets chaotic really quickly, which is pretty fitting for an EX boss. The melody does sound a BIT like UNOwen, since both like to play around with dissonance. Despite all of this it's still a great theme for an extra boss.

tl;dr
Best new themes: Stage 4, Stage 6, Extra Stage, Nue's theme
Good themes: Stage 5, Byakuren's theme
Okay themes: Shou's theme, Murasa's theme
Title: Re: So how is UFO's reception?
Post by: Slaves on August 19, 2009, 03:09:20 PM
character designs are terrible

nue looks like ZUN vomited out several body parts of characters into one

nice trollan brah
Title: Re: So how is UFO's reception?
Post by: Nachtwanderlied on August 19, 2009, 03:22:39 PM
it's the truth, brojohn
Title: Re: So how is UFO's reception?
Post by: Drake on August 19, 2009, 03:26:58 PM
Holy youkai jesus some of the piano arranges are just too kickass.

http://cid-07da917b47ecfbee.skydrive.live.com/self.aspx/MP3%201/th1209.mp3
http://cid-07da917b47ecfbee.skydrive.live.com/self.aspx/MP3%201/th1213.mp3
http://cid-07da917b47ecfbee.skydrive.live.com/self.aspx/MP3%201/th1215.mp3
Title: Re: So how is UFO's reception?
Post by: Zengar Zombolt on August 19, 2009, 05:50:17 PM
Holy youkai jesus some of the piano arranges are just too kickass.

http://cid-07da917b47ecfbee.skydrive.live.com/self.aspx/MP3%201/th1209.mp3
http://cid-07da917b47ecfbee.skydrive.live.com/self.aspx/MP3%201/th1213.mp3
http://cid-07da917b47ecfbee.skydrive.live.com/self.aspx/MP3%201/th1215.mp3
Oh god, these are so beautiful I want to cry.
Title: Re: So how is UFO's reception?
Post by: Shizzo on August 19, 2009, 09:31:51 PM
*New on the forum* Hiya guys! o/

I pretty liked UFO, and I haven't seen anything that really bugged me... apart from the fact that it's impossible to see on some spellcards with MarisaA due to her shiny-shiny options (Especially Murasa's Penultimate spellcard, those blue bullets disapear when they're near my lazers..)

The UFO sistem was amazing, I can choose wich way to beat the stages (AKA, Bombspam |o/)

I just thought that the Extra stage (Especially Nue) was kindda easy...

I had no problems with any spellcard, with the exeption for the Rainbow UFO one (*Used to bomb Hina when she started usng Biorhythm*)

Anyways, just another thing... Why do people draw Hijiri with the top of her hair in purple color? o-o  I always thought that gradient purple was the light comming from her scroll, that is purple on the top... and on the left it's greenish, and her hair on the left has a soft green color too, right?  o.o
Title: Re: So how is UFO's reception?
Post by: Sapz on August 19, 2009, 09:55:38 PM
Holy youkai jesus some of the piano arranges are just too kickass.

http://cid-07da917b47ecfbee.skydrive.live.com/self.aspx/MP3%201/th1215.mp3

This is amazing. @_@
Title: Re: So how is UFO's reception?
Post by: RainfallYoshi on August 19, 2009, 10:20:50 PM
Anyways, just another thing... Why do people draw Hijiri with the top of her hair in purple color? o-o  I always thought that gradient purple was the light comming from her scroll, that is purple on the top... and on the left it's greenish, and her hair on the left has a soft green color too, right?  o.o

I've thought the same thing. I always assumed that the purple was just lighting, it seemed way too random for her to just have a purple shade on the top of her hair.

Glowy scroll and a sunset on her stage so, I'm going with the fact that her hair is just one color.
Title: Re: So how is UFO's reception?
Post by: Gambit on August 20, 2009, 03:22:47 PM
It's awesome.

Almost all of the boss themes and stage themes are well done. The only two stage themes that didn't feel spectacular were the stage 2 and 5 themes. Kogasa?s theme is still my favorite boss theme from UFO even after hearing all the others but Byakuren?s and Captain Murasa?s theme are equally good. Ichirin's and Shou's themes were so-so to me and they are also the only characters that I didn't particularly like.

The UFO system is tolerable, albeit a bit annoying that it is the only method for gaining lives or bombs, especially since trying to grab the right color is hazardous once the screen becomes cluttered with items and bullets. 
Title: Re: So how is UFO's reception?
Post by: Bananamatic on August 20, 2009, 04:02:54 PM
Best boss themes IMO are Nue's followed by Shou's....

And yeah, Marisa's things are WAY too bright......combined with the constant point item floods, well....."can't see shit, cap'n"
Title: Re: So how is UFO's reception?
Post by: Sodium on August 20, 2009, 04:06:25 PM
Quote
The only two stage themes that didn't feel spectacular were the stage 2 and 5 themes
Wat.
Title: Re: So how is UFO's reception?
Post by: stargroup on August 20, 2009, 11:25:53 PM
WAT

don't tell me that train spell card from stage 2 wasn't taken out

that's the worst spell card in all of touhou history

also the spell cards from the first three stages better have changed in some way. those were all horrible
Title: Re: So how is UFO's reception?
Post by: ?q on August 20, 2009, 11:28:20 PM
WAT

don't tell me that train spell card from stage 2 wasn't taken out

that's the worst spell card in all of touhou history

also the spell cards from the first three stages better have changed in some way. those were all horrible
Nope and nope, everything's the same.

It's not the worst spell card in history, but it definitely makes you think about how to approach it.  And if not that, it makes you panic and bomb it so you can get the obligatory Stage 2 Spell Failure out of the way.
Title: Re: So how is UFO's reception?
Post by: Azinth on August 20, 2009, 11:30:43 PM
Actually, I think Kogasa's second boss card and Ichirin's midboss nonspell might have been toned down a bit.  Which is kinda hilarious since there wasn't really anything wrong with them to begin with.
Title: Re: So how is UFO's reception?
Post by: stargroup on August 20, 2009, 11:34:15 PM
you guys are idiots

there's EVERYTHING wrong with the first three stages

everything

also regardless of what anyone says the train card is still the worst card in history. it's not about how you go about dodging it, it's that it's simply stupid and makes no sense, and zun didn't put enough effort into that card at all
Title: Re: So how is UFO's reception?
Post by: Nine West on August 20, 2009, 11:37:06 PM
you guys are idiots

there's EVERYTHING wrong with the first three stages

everything

also regardless of what anyone says the train card is still the worst card in history. it's not about how you go about dodging it, it's that it's simply stupid and makes no sense, and zun didn't put enough effort into that card at all

Umm... no. Just... no.

I mean, Kogasa's train might be hard enough, but...
Title: Re: So how is UFO's reception?
Post by: Slaves on August 20, 2009, 11:40:22 PM
you guys are idiots

there's EVERYTHING wrong with the first three stages

everything

also regardless of what anyone says the train card is still the worst card in history. it's not about how you go about dodging it, it's that it's simply stupid and makes no sense, and zun didn't put enough effort into that card at all

okay.



anyway

stage 4 is pretty easy now that i've done it a bagillion times. still trying to perfect stage 5 though. those ying yang orbs are mean :(
Title: Re: So how is UFO's reception?
Post by: Arcengal on August 20, 2009, 11:49:42 PM
I like UFO. There's parts of it I don't like; my biggest peeve thus far is that the UFOs are designed to be chained in a way that give you a ton of bonuses, but if you miss one UFO (or collect them out of order) then you lose a lot. It's almost as unforgiving as MoF's faith system.

I'm also beginning to think that Ex-Kogasa isn't complete bullshit, which contrasts to massive ragequits a couple of days ago.
Title: Re: So how is UFO's reception?
Post by: nintendonut888 on August 20, 2009, 11:51:30 PM
you guys are idiots

there's EVERYTHING wrong with the first three stages

everything

also regardless of what anyone says the train card is still the worst card in history. it's not about how you go about dodging it, it's that it's simply stupid and makes no sense, and zun didn't put enough effort into that card at all

I think the train spell card is an awesome concept. It's just...there's too many things going on at once. It's certainly got cool points though. Also, if you hate it so much, just don't play UFO.

So now that I have a new computer AFTER 8 YEARS (still need to hook it up though), I can finally play this game in all its glory.
Title: Re: So how is UFO's reception?
Post by: Suikama on August 20, 2009, 11:56:03 PM
I have a new computer
Oh shit.

I wait in anticipation for a slew of Lunatic 1CC replays from you :V
Title: Re: So how is UFO's reception?
Post by: stargroup on August 20, 2009, 11:57:18 PM
the train card makes no sense conceptually and mathematically

why does no one understand this

do I have to spell it out for all of you?

it's like talking to brick walls

ok maybe foam walls you guys aren't that bad
Title: Re: So how is UFO's reception?
Post by: Tarquinius on August 21, 2009, 12:02:00 AM
you guys are idiots
there's EVERYTHING wrong with the first three stages
everything
also regardless of what anyone says the train card is still the worst card in history. it's not about how you go about dodging it, it's that it's simply stupid and makes no sense, and zun didn't put enough effort into that card at all
Admittedly, I only play on normal difficulty, but I have no problem with the train card. The only hard cards in the first three stages are Kogasa's rain card if the bullets spawn right on top of you and Ichirin's laser eyes card.
On topic, UFO is my current favourite if the series due to the music and the bullet patterns, although I haven't gotten past Shou yet. I have to admit, I'm not overly fond of the UFO systems - dense bullet patterns in stages 4 and 5 make UFOs hard to get, and rainbow UFOs never seem to be the colour you want when you're in the right position to pick them up. I am getting more used to it, though.
Title: Re: So how is UFO's reception?
Post by: Affinity on August 21, 2009, 12:13:27 AM
If it didn't make mathematical sense, it wouldn't be there in the first place. 

what wit and vigor.
Title: Re: So how is UFO's reception?
Post by: Gpop on August 21, 2009, 12:17:30 AM
He only played the demo.

He never played the full version yet.

I don't consider him a troll, but I think he's bashing out on the game way too much.
Title: Re: So how is UFO's reception?
Post by: Arcengal on August 21, 2009, 12:17:55 AM
Okay, so you don't like Carnival Train. That's fine, I don't like Yugi's third non-card and think it's almost unavoidable BS.

Use a bomb and move on.

Oh, and Khornate dude: Just because someone has a complaint about a game doesn't mean that they're bad at it. I was world #1 at Ninja Gaiden Black for a couple of months but still complained about the Chapter 13 boss fight.
Title: Re: So how is UFO's reception?
Post by: stargroup on August 21, 2009, 12:23:33 AM
wow guys way to use personal attacks and logical fallacies

though I will admit I was a bit of an ass, but that's just the way I talk when I'm pissed off

but my point still stands. carnival train is the worst card conceptually in all of touhou

game's definitely not too hard though, I've cleared all the extra stages and I've 1cc'ed MoF lunatic, so it's not like I suck at the game
Title: Re: So how is UFO's reception?
Post by: Sen on August 21, 2009, 12:41:59 AM
WAT

don't tell me that train spell card from stage 2 wasn't taken out

that's the worst spell card in all of touhou history

also the spell cards from the first three stages better have changed in some way. those were all horrible
Are you playing on Normal?

Stay at the bottom of the screen for the whole spellcard, you'll be amazed how much easier it gets :V
Title: Re: So how is UFO's reception?
Post by: GreenJR on August 21, 2009, 01:11:37 AM
Sadly I find Kogasa's first spellcard to be the hardest and the train card is harder on easy than on Hard. All of her others are cakewalk unless the difficulty is hard or higher.
Title: Re: So how is UFO's reception?
Post by: Dizzy H. "Muffin" Muffin on August 21, 2009, 01:14:33 AM
I've actually captured The Train Spellcard (legitimately) a few times on Normal. It's a matter of, well, not particularly minding if you're particularly below Kogasa, I suppose.
Title: Re: So how is UFO's reception?
Post by: Tengukami on August 21, 2009, 01:17:40 AM
wow guys way to use personal attacks and logical fallacies

though I will admit I was a bit of an ass, but that's just the way I talk when I'm pissed off

but my point still stands. carnival train is the worst card conceptually in all of touhou

game's definitely not too hard though, I've cleared all the extra stages and I've 1cc'ed MoF lunatic, so it's not like I suck at the game

Why don't you try explaining how Carnival Train "makes no sense conceptually and mathematically" whatever that means, instead of just saying that that's how it is and we're all drooling idiots for not understanding this? That's how you come across as a troll - unsupported blanket statements that seem to be aimed at getting a reaction.

If it's not too much trouble, of course.
Title: Re: So how is UFO's reception?
Post by: Zengar Zombolt on August 21, 2009, 01:18:13 AM
Stay at the bottom of the screen for the whole spellcard, you'll be amazed how much easier it gets :V
That must explain why I always have to deathbomb it while doing the EXACT OPPOSITE.
Yeah. I always try to shotgun this one.
Title: Re: So how is UFO's reception?
Post by: Letty Whiterock on August 21, 2009, 01:18:54 AM
wow guys way to use personal attacks and logical fallacies

though I will admit I was a bit of an ass, but that's just the way I talk when I'm pissed off

but my point still stands. carnival train is the worst card conceptually in all of touhou

game's definitely not too hard though, I've cleared all the extra stages and I've 1cc'ed MoF lunatic, so it's not like I suck at the game
Hey, jerkface. If you want to yell at people, at least use punctuation and capitalization. Carry on.
Title: Re: So how is UFO's reception?
Post by: shadowbringer on August 21, 2009, 01:59:49 AM
WAT

don't tell me that train spell card from stage 2 wasn't taken out

that's the worst spell card in all of touhou history

also the spell cards from the first three stages better have changed in some way. those were all horrible

as mentioned before (for Normal, at least), staying at the bottom of the screen will save you lots of work; you just have to acknowledge when Kogasa fires her aimed bullet streams, and then check if there are amulets coming from above and micrododge them, or unfocus and then dodge them (in case you want to lure the aimed streams fired by Kogasa herself); avoid the corners.
Title: Re: So how is UFO's reception?
Post by: Hawk on August 21, 2009, 02:01:20 AM
Quote
So how is UFO's reception?

A bit fuzzy, but tuning the dials just right clears that up.

:V http://instantrimshot.com/ :V



Anyway, Train card is bad, but only because it's harder on Easy than it is on Normal.  Once you figure it out, though, Easy, Normal, and Hard all follow the same basic pattern that can be dodged the same way.  I can't speak for Lunatic.

I love everything about UFO except that you can't love it too much or it crashes. :(

Title: Re: So how is UFO's reception?
Post by: LHCling on August 21, 2009, 02:05:11 AM
I can't speak for Lunatic.
Same thing really. Just a lot more micrododging / reading extremely dense waves of amulets.

History of 1/35 (possibly more fails overall) speaks for itself.
Title: Re: So how is UFO's reception?
Post by: BoLaD on August 21, 2009, 02:07:47 AM
you guys are idiots

there's EVERYTHING wrong with the first three stages

everything

also regardless of what anyone says the train card is still the worst card in history. it's not about how you go about dodging it, it's that it's simply stupid and makes no sense, and zun didn't put enough effort into that card at all

I think the train spell card is an awesome concept. It's just...there's too many things going on at once. It's certainly got cool points though. Also, if you hate it so much, just don't play UFO.

So now that I have a new computer AFTER 8 YEARS (still need to hook it up though), I can finally play this game in all its glory.

Wow... I've met a guy that had to wait longer than myself to get a new computer. It took me 7 years to get a new computer and it was really just something my dad picked up off the street.
Anyway, I find UFO to be quite enjoyable-brutal, but fun. My biggest complaint is stage 5- take that out/improve it and game is 100% perfect.
Title: Re: So how is UFO's reception?
Post by: Suikama on August 21, 2009, 02:16:11 AM
Quote
So how is UFO's reception?

A bit fuzzy, but tuning the dials just right clears that up.
http://instantcrickets.com/
Title: Re: So how is UFO's reception?
Post by: Benny1 on August 21, 2009, 02:22:49 AM
Okay hi I deleted a lot of trollfeeding and trolling.

stargroup: Please let us know better what you mean if you're going to say something is the worst card in touhou.  We still don't really understand how it makes no sense mathematically (Actually if a train was going in that direction it's rather likely that it would shoot bullets in the direction it is moving like they do in this game)

Slaves: Don't feed trolls

William Wordslayer, Champion of Khorne : Don't feed trolls.

Anyways, Kogasa is an irritating boss.  Her first boss spellcard is overly difficult and can really screw you over, and her second spellcard is utterly ridiculous.  I like having bullets spawned on me, or very very close to me!
Title: Re: So how is UFO's reception?
Post by: nintendonut888 on August 21, 2009, 03:24:21 AM
Ironically, after playing said "worst spell card ever" like 10 times after all this, I've suddenly fallen in love and I think it's an amazing spell card (didn't manage to capture it though)

Kogasa's first is evil, but I'm seeing that it's micromemorizable. The problem is just what IS this path to take? I've gotten within five seconds of capturing it though.

And her second is surprisingly easy. It rarely walls you and as long as you have your wits about you you can just micrododge in the center and end it in about 15 seconds.

EDIT: Also I just realized: Nue has broken the extra boss tradition of having her portrait in her spell card background! UNFORGIVABLE.
Title: Re: So how is UFO's reception?
Post by: Zengar Zombolt on August 21, 2009, 03:49:22 AM
EDIT: Also I just realized: Nue has broken the extra boss tradition of having her portrait in her spell card background! UNFORGIVABLE.
Or, it may be the product of the Seed of the Unknown, and it IS her true true form.
Lol interpretations
Title: Re: So how is UFO's reception?
Post by: Sen on August 21, 2009, 03:57:02 AM
Ironically, after playing said "worst spell card ever" like 10 times after all this, I've suddenly fallen in love and I think it's an amazing spell card (didn't manage to capture it though)

Kogasa's first is evil, but I'm seeing that it's micromemorizable. The problem is just what IS this path to take? I've gotten within five seconds of capturing it though.

And her second is surprisingly easy. It rarely walls you and as long as you have your wits about you you can just micrododge in the center and end it in about 15 seconds.

EDIT: Also I just realized: Nue has broken the extra boss tradition of having her portrait in her spell card background! UNFORGIVABLE.

Well Ran didn't have her portrait either D:

Also for Kogasa's first card, it's much easier if you're using any of the A-characters, since their shots all go in front of you. What I do with MarisaA:
-When Kogasa starts the card, she summons four parasol bullets. Destroy all of them and move to the right.
-She should move in front of you. At this point just follow her location and shoot the parasols that get in your way, don't bother with anything else.

I find it easier to dodge the large blue bullets than the parasols, but maybe that's just me.
Title: Re: So how is UFO's reception?
Post by: Zengar Zombolt on August 21, 2009, 04:05:10 AM
I find it easier to dodge the large blue bullets than the parasols, but maybe that's just me.
Most likely because the point of the parasols is to flank you. Since you use forward shooting types, then most surely some of them escape you, and there's no spread at all to do anything.
Title: Re: So how is UFO's reception?
Post by: Slaves on August 21, 2009, 04:07:39 AM
Most likely because the point of the parasols is to flank you. Since you use forward shooting types, then most surely some of them escape you, and there's no spread at all to do anything.

considering you're doing considerable damage, just follow Kogasa and don't worry about the Parasols unless one is coming at you. most of the time, though, it ends before that happens(although, i'm using Reimu A, Sanae A/Marisa A might not be as fortunate)
Title: Re: So how is UFO's reception?
Post by: Zengar Zombolt on August 21, 2009, 04:09:40 AM
Marisa A might not be as fortunate
Exactly.
You have to pray to have enough power so you can destroy them when they're already on to me. That's personal experience, tho. Most likely there's a way to bypass them, or something.
Title: Re: So how is UFO's reception?
Post by: Tengukami on August 21, 2009, 04:11:13 AM
Those parasols vanish with shotgunning if you're on full power. The rest is just simple side-to-side dodging.
Title: Re: So how is UFO's reception?
Post by: nintendonut888 on August 21, 2009, 04:22:44 AM
Yeah, the first spell card's not a problem below lunatic. Sadly on lunatic I wouldn't say it's exaggeration to call it hardest spell card in the series material. The one big difference is that the gaps between the blue bullets Kogasa shoots become almost nonexistent, making it hard to keep yourself centered, often trapping you by in them with the parasol blue bullets, and not having any room to keep from getting slammed in the side by parasols. I can get down the movements to beat this card to a point, but after that...
Title: Re: So how is UFO's reception?
Post by: Tengukami on August 21, 2009, 04:31:47 AM
Oh, Lunatic Mode? Yeah, never mind then.
Title: Re: So how is UFO's reception?
Post by: LHCling on August 21, 2009, 04:39:11 AM
(http://i80.servimg.com/u/f80/12/80/32/92/th/th00110.jpg) (http://www.servimg.com/image_preview.php?i=264&u=12803292)
4 sets of spirals per "wave".
Title: Re: So how is UFO's reception?
Post by: nintendonut888 on August 21, 2009, 04:42:19 AM
Quote from: history
18/60

?! Tell me how you did so, or even better, show a video.
Title: Re: So how is UFO's reception?
Post by: stargroup on August 21, 2009, 05:01:22 AM
Hey, jerkface. If you want to yell at people, at least use punctuation and capitalization. Carry on.
You are right. I should use proper English rules from now on.

pffft fuck that


anyways, conceptually, the train doesn't work on bullet hells because of the way the bullets spread. it creates and uneven distribution on screen which doesn't make sense considering the object of a bullet hell game: to dodge bullets. instead of dodging bullets, you find yourself just strategically moving into open areas. places that aren't open are complete bs to dodge, creating an extreme spectrum in difficulty. you can calculate the density of bullets and consider the speed in comparison to other spell cards around that point and it just simply doesn't fit. direction is also horrible. train moves downward and bullets come out in diagonals. if you draw it out geometrically, it occupies very awkward areas on screen. if you do some analysis you'll find a trend of movement patterns in the best spell cards and stages, and this one is almost completely opposite.

in addition, zun gets lazy when he realizes he can't increase the difficulty on higher levels. so what does he do? he adds RANDOM bullets. the horizontal cards in hard and lunatic and the chains of red things shooting out directly from kogasa, none of these make sense in terms of the spell card, and none of these focus on the theme: the train. it is blatantly obvious he believed had no choice but to add these things in order to balance the difficulty if he wanted to use the train concept. but instead of trying to incorporate different movement styles on the trains, he decides to keep their position and add random shit.

this makes the spell card horribly planned out, generic, and plain stupid. I don't care how easy or difficult it is (I capture this consistently btw), it's a stupid card. an amateur could make better designs

and this disappoints me because touhou has the best bullet hell patterns in history, and suddenly you have this bs move

it's analogous to generic music. sure, the public/majority likes it and sees them as a great songs, but music experts know they are easily made and simply very bland. this spell card may seem cool due to its unique characteristics, but actually plays horribly


and there ya go. I had to spell it out for everyone. I don't know why everyone agrees with me after the demo release, but as soon as the full version comes out no one seems to see my way anymore. THE CARD DIDN'T CHANGE SO WHY SHOULD OPINIONS CHANGE

it's like you guys are brainwashed by bandwagon or something. I bet if the first post in this thread stated that UFO was absolutely horrible more of you guys would be agreeing with him.


though I did play 4-6 today. and I have to say, on normal, some of it is pretty bs. what the hell is with zun and curving lasers. curving lasers and cheap. at least mof was completely playable :/
Title: Re: So how is UFO's reception?
Post by: Sen on August 21, 2009, 05:06:33 AM
Yeah, the first spell card's not a problem below lunatic. Sadly on lunatic I wouldn't say it's exaggeration to call it hardest spell card in the series material. The one big difference is that the gaps between the blue bullets Kogasa shoots become almost nonexistent, making it hard to keep yourself centered, often trapping you by in them with the parasol blue bullets, and not having any room to keep from getting slammed in the side by parasols. I can get down the movements to beat this card to a point, but after that...

Oh, you're talking about Lunatic.

Yeah I have no clue how you're supposed to do her card on Lunatic ;_;

Quote from: Zorne Zeppelin
instead of dodging bullets, you find yourself just strategically moving into open areas
...that's what dodging is.
Title: Re: So how is UFO's reception?
Post by: Hououin Kyouma on August 21, 2009, 05:07:38 AM
Hey, jerkface. If you want to yell at people, at least use punctuation and capitalization. Carry on.
You are right. I should use proper English rules from now on.

pffft fuck that


anyways, conceptually, the train doesn't work on bullet hells because of the way the bullets spread. it creates and uneven distribution on screen which doesn't make sense considering the object of a bullet hell game: to dodge bullets. instead of dodging bullets, you find yourself just strategically moving into open areas. places that aren't open are complete bs to dodge, creating an extreme spectrum in difficulty. you can calculate the density of bullets and consider the speed in comparison to other spell cards around that point and it just simply doesn't fit. direction is also horrible. train moves downward and bullets come out in diagonals. if you draw it out geometrically, it occupies very awkward areas on screen. if you do some analysis you'll find a trend of movement patterns in the best spell cards and stages, and this one is almost completely opposite.

in addition, zun gets lazy when he realizes he can't increase the difficulty on higher levels. so what does he do? he adds RANDOM bullets. the horizontal cards in hard and lunatic and the chains of red things shooting out directly from kogasa, none of these make sense in terms of the spell card, and none of these focus on the theme: the train. it is blatantly obvious he believed had no choice but to add these things in order to balance the difficulty if he wanted to use the train concept. but instead of trying to incorporate different movement styles on the trains, he decides to keep their position and add random shit.

this makes the spell card horribly planned out, generic, and plain stupid. I don't care how easy or difficult it is (I capture this consistently btw), it's a stupid card. an amateur could make better designs

and this disappoints me because touhou has the best bullet hell patterns in history, and suddenly you have this bs move

it's analogous to generic music. sure, the public/majority likes it and sees them as a great songs, but music experts know they are easily made and simply very bland. this spell card may seem cool due to its unique characteristics, but actually plays horribly


and there ya go. I had to spell it out for everyone. I don't know why everyone agrees with me after the demo release, but as soon as the full version comes out no one seems to see my way anymore. THE CARD DIDN'T CHANGE SO WHY SHOULD OPINIONS CHANGE

it's like you guys are brainwashed by bandwagon or something. I bet if the first post in this thread stated that UFO was absolutely horrible more of you guys would be agreeing with him.


though I did play 4-6 today. and I have to say, on normal, some of it is pretty bs. what the hell is with zun and curving lasers. curving lasers and cheap. at least mof was completely playable :/
Yo gonna geto bannedo by Letty. Have a nice trip~
Title: Re: So how is UFO's reception?
Post by: Cadmas on August 21, 2009, 05:10:07 AM
I'm sure anyone could venture to call the game bad if they nitpick ever little spell card.
Heck it works for any game. If you can't do better than you have nothing worth hearing.
Title: Re: So how is UFO's reception?
Post by: Letty Whiterock on August 21, 2009, 05:14:56 AM
You are right. I should use proper English rules from now on.

pffft fuck that
I don't give a damn what anyone thinks about UFO in this thread, but the moment you think that basically telling me to fuck is a good idea is the last moment you get to post. Congratulations, fucker. Fly on back to FFR and your fruity little blog.
Title: Re: So how is UFO's reception?
Post by: nintendonut888 on August 21, 2009, 05:16:47 AM
It's not "brainwashed by the masses" (as a strong advocate for PC-98 and who actively resists the majority of fanon, I HOPE that's not it), it's that once the full version came out, I came back, a bit better of a player than when I played the demo, and went "huh, this isn't as bad as I remember."

And I think the spell card is genius now. Screw design, if it's fun it's fun (the only reason why Suwako's fight works).

Another thing: You just basically went "lol no u" to one of the more irritable mods of this forum. See ya around.

Ninja'd by said mod. Yeah. :V
Title: Re: So how is UFO's reception?
Post by: ♛ Apher-Forte on August 21, 2009, 05:17:41 AM
I don't have to suggest to you that factor in any card above hard difficulty and ONE SPELLCARD from Kogasa don't mean your opinion WORTH ANYTHING MUCH.

and certainly doesn't give you the right to be an ass.

Of course, what you say has a little point as well, as I am a progressive player who moves from easy to normal to hard, which is the hardest I ever go in just about any game except PCB; I realized Kogasa and Ichirin certainly has harder spellcards than any 2-3 stage bosses, contrary to that setting, I find stage 4 to be abysmally hard compared with any games before it.

Even SA has a slightly easier stage 4 with slow moving bullets, but UFO carries a remarkably wholsomely randomized bullet that comes in walls of spraying flowers. That itself, on easy and normal alike, makes it near impossible for me to challenge without losing a life.

I have yet to complain however, about it, because if a game does not have difficulty, surely one won't play it.
You logic in this case about mathemathical precision is flawed, do you really think a drunkard, a simple homestay one man army of a programmer really give any deep thought into the mathemathical precision of a design of ONE spellcard?

Come to think of it, if that was the case, there certainly is a lot of other spellcards for you to rage on.

AND those are genuinely hard to, what about Byakuren's 2nd, Shou's 3rd? any and all of Nue's?

You'd have better reason if you don't call those concepts of absolute WTF.,

Tell me, what possible mathemathical precision can you grab from Nue's last rainbow UFO card?
Title: Re: So how is UFO's reception?
Post by: constellation on August 21, 2009, 05:27:09 AM
oops that was a mod? :x

my apologies if I had known I surely wouldn't have said that

my fault

you can tell I don't come here often enough to know who everyone is


or what color mods are T__T
Title: Re: So how is UFO's reception?
Post by: Letty Whiterock on August 21, 2009, 05:31:39 AM
oops that was a mod? :x

my apologies if I had known I surely wouldn't have said that

my fault

you can tell I don't come here often enough to know who everyone is

or what color mods are T__T
You should show the same level of respect to other posters as you would the authority figures here. Sucks that you didn't realize who you were dealing with, but you made your bed. You lie in it. If you want to appeal, drop me a line. We'll talk.
Title: Re: So how is UFO's reception?
Post by: Jana on August 21, 2009, 06:28:13 AM
Heh. I actually just got back the Shrine Maiden from some e-drama in which the exact same "sheeple" argument was used. Difference is that we have good moderators here.

On topic: Yeah, Train Card is easier on Normal than Easy, but it's still a fun challenge. Isn't that what Touhou should be about anyway? People should have fun playing the games, and enjoying the fandom.
Title: Re: So how is UFO's reception?
Post by: LHCling on August 21, 2009, 06:47:49 AM
or even better, show a video.
There's no guarantee that the video will help though. Either way, a showcase showing Spell Card captures of the Lunatic types.

I will say that for Kogasa's second Spell Card (i.e. First Boss Spell Card) that it's a very boss-movement dependent Spell Card. In a bit more detail, if Kogasa moves the wrong way (and UFO uses the random movement sequence unlike Touhou 7-11), then you either get lol-walled, or end up stalling out the Spell Card for a bit longer which subsequently increases the risk of failure (as you will see within the video). The other two Boss Spell Cards also have a randomization factor.

But enough of a rant about the Spell Cards, I'll show that they're entirely possible (http://www.youtube.com/watch?v=QwvbsOTTSj8). Yeah, I cropped them from separate runs, so the score fluctuates a fair bit. Usually, I would capture 2-3 Spell Cards in a run.

Fun fact: it doesn't matter whether I use SanaeB or not, my capture rate for all the Spell Cards is relatively consistent across the all shot types... except for ReimuB; taking longer means that I die eventually...

EDIT: Typo fix. Goddammit spellchecker.

EDIT 2: Behold! My awesome dodge for Kogasa's Mid-Boss Spell Card!
Title: Re: So how is UFO's reception?
Post by: Milkyway64 on August 21, 2009, 07:04:05 AM
Wow. This topic got interesting.

I do have to add that Byuraken is possibly the hardest Normal boss in the series IMO. I can't cap, well, anything. Except for maybe the second spellcard (the one that seems like something Yuyuko would do)

That's not necessarily bad, though. Final bosses SHOULD be challenging.
Title: Re: So how is UFO's reception?
Post by: Hawk on August 21, 2009, 07:23:30 AM
http://replays.gensokyou.org/download.php?id=4445

This won't be that useful with SanaeB or MarisaA, since it will likely get you killed, but it's still interesting to note.

After the fourth swing, move down a bit just in case.
Title: Re: So how is UFO's reception?
Post by: cleartailcat on August 21, 2009, 07:29:56 AM
I suck at STG's but I only play Lunatic mode. Being the masochitisc touhou-player that I am, spellcard difficulty doesn't concern me much. I like UFO, it has pretty new patterns.
Title: Re: So how is UFO's reception?
Post by: nintendonut888 on August 21, 2009, 10:43:26 AM
Thanks Baity, but Sanae B is a different story from Reimu A, being that she has RANGE and can take out more parasols.
Title: Re: So how is UFO's reception?
Post by: LHCling on August 21, 2009, 01:16:26 PM
http://replays.gensokyou.org/download.php?id=4445

This won't be that useful with SanaeB or MarisaA, since it will likely get you killed, but it's still interesting to note.

After the fourth swing, move down a bit just in case.
Drat, still need to get the full version  :V

...I'm curious to what you did in there now.

Thanks Baity, but Sanae B is a different story from Reimu A, being that she has RANGE and can take out more parasols.
3 attempts (http://www.youtube.com/watch?v=0kqkGWO9uK8). Not my first capture with ReimuA, but still. You can see that it's 3 attempts because I continued on the stage twice. Funny how I'm trying to demonstrate things using the Trial still. Stupid delay in arrival. Oh, enough of a rant here too, "protip" and a mediocre analysis to go with said "protip" in video description, so that'll give you an incentive to actually watch the video, which isn't that long since it's only one Spell card.

I'm still trying to work out how to use a forward type, and survive with Kogasa moving *in the other direction*.

EDIT: Yeah, I'm relying on a 50% luck on making me survive this Spell Card.
Title: Re: So how is UFO's reception?
Post by: Hawk on August 21, 2009, 04:26:48 PM
http://replays.gensokyou.org/download.php?id=4445

This won't be that useful with SanaeB or MarisaA, since it will likely get you killed, but it's still interesting to note.

After the fourth swing, move down a bit just in case.
Drat, still need to get the full version  :V

...I'm curious to what you did in there now.

http://www.youtube.com/watch?v=ROUkfSq1p7U

Oh geez it had been a long time since I'd uploaded something to Youtube.  With the amount of trouble that was, I should've just made a replay in the demo.  Oh well.

Don't be fooled, you actually have a lot of room there.  The edge case is when she moves left continually.  It's still doable, but you might have to wait until the last second to let a parasol fly by.
Title: Re: So how is UFO's reception?
Post by: ?q on August 21, 2009, 05:27:16 PM
ZUN really should fix that bullet delay bug some year to prevent that kind of thing...
Title: Re: So how is UFO's reception?
Post by: LHCling on August 21, 2009, 10:24:00 PM
http://www.youtube.com/watch?v=ROUkfSq1p7U
I had a feeling that you used a blind spot (not to be confused with "safe spot"). Heavily implied that you used a blind spot after saying:
Quote
After the fourth swing, move down a bit just in case.
Much like how for Yamame's second AP (that's Attack Phase, commonly referred to as a "non-spell" by Westerners), you move up a bit just in case when you use the respective blind spot.

It's about as cheap as moving into the safe spot of "BoWaP", really.

ZUN really should fix that bullet delay bug some year to prevent that kind of thing...
He should reintroduce the "You're too close to me, take this!" back to some of the bosses; I agree.

Another Fun Fact: Assuming that you don't shotgun, SanaeB takes a rather hefty amount of time on Nazrin's last Spell Card. Even ReimuA beats SanaeB in that regard. So yeah, sub-par vs. bosses, but does awesome on the stages. If you count shotgun into this, as well as a full-movement speed bomb, you'll see why I (and many other high-tier Japanese players, among others) say that SanaeB is best overall.

Expect me to review UFO as a whole within 24 hours I hope.
Title: Re: So how is UFO's reception?
Post by: Zengar Zombolt on August 21, 2009, 10:34:04 PM
He should reintroduce the "You're too close to me, take this!" back to some of the bosses; I agree.
So it wasn't just my imagination! Yay!
Title: Re: So how is UFO's reception?
Post by: nintendonut888 on August 21, 2009, 10:40:39 PM
http://replays.gensokyou.org/download.php?id=4445

This won't be that useful with SanaeB or MarisaA, since it will likely get you killed, but it's still interesting to note.

After the fourth swing, move down a bit just in case.
Drat, still need to get the full version  :V

...I'm curious to what you did in there now.

http://www.youtube.com/watch?v=ROUkfSq1p7U

Oh geez it had been a long time since I'd uploaded something to Youtube.  With the amount of trouble that was, I should've just made a replay in the demo.  Oh well.

Don't be fooled, you actually have a lot of room there.  The edge case is when she moves left continually.  It's still doable, but you might have to wait until the last second to let a parasol fly by.

FFFFFFFFFFFFFF I should have known there was something like this. Memo to self: Tell Ruro that a safespot in one of Kogasa's attacks involves moving onto her legs. :V I'm glad it's one of those safespots that doesn't ruin the fight though; those really annoy me because it's impossible to do EX Keine's first spell card/Ageless Obsession normally once you know they exist.

Quote
It's about as cheap as moving into the safe spot of "BoWaP", really.

I've used that safespot in both of my SA lunatic 1ccs. >_> I REALLY hate BoWaP because no matter how much I fight it or try to memorize it, it clips me.
Title: Re: So how is UFO's reception?
Post by: ?q on August 21, 2009, 11:54:16 PM
He should reintroduce the "You're too close to me, take this!" back to some of the bosses; I agree.
That too.  That made Imperishable Night even more fun to mess with.

I thought SanaeB was best because her bomb let you ubergraze?
Personally from a survival PoV I hate SanaeB.
Title: Re: So how is UFO's reception?
Post by: Hawk on August 22, 2009, 05:46:55 AM
So yeah, sub-par vs. bosses, but does awesome on the stages.

http://replays.gensokyou.org/download.php?id=4467
http://replays.gensokyou.org/download.php?id=4468

Nazrin's card being an exception, claims of being "sub-par" are, I think, vastly exaggerated.
Title: Re: So how is UFO's reception?
Post by: LHCling on August 22, 2009, 06:38:12 AM
Nazrin's card being an exception, claims of being "sub-par" are, I think, vastly exaggerated.
I got curious about playing full version replays in the Trial. Results were hilarious. Anyway;

I would've expected a slightly larger difference in time taken, seeing as there was an entire 1 second difference comparing 2.00 Power between ReimuA and SanaeB against Nazrin's Mid-Boss Spell Card. I'm going to have to check those replays very soon.

Quote from: Kouryaku (translated)
SanaeB (Shotgun) >> ReimuA > SanaeB > MarisaA ≒ MarisaB (Shotgun) > SanaeA > ReimuB ≒ MarisaB
Where you determine the par-line to be is entirely up to you. I find it where I bolded and underlined. The reason why I "pushed" the line up for my purposes? The "small" time difference is currently making the difference between a capture, and a clipdeath / timeout. Anything below ReimuA I probably wouldn't even touch, unless there was some redeeming factor (in this case, shotgun+spread variability; SA MarisaA with the two shot types inverted).

Also, the belief of Reimu's smaller hitbox.
Title: Re: So how is UFO's reception?
Post by: nintendonut888 on August 22, 2009, 06:58:44 AM
Wait, I should probably know: From hard data, is it known whether or not Reimu has a smaller hitbox again?
Title: Re: So how is UFO's reception?
Post by: shadow306k on August 22, 2009, 03:00:22 PM
The only thing I can say that I dislike is when the screen's so cluttered I can't say if something is a point item or a blue bullet.

Agreed, stage 4 and 6 are nightmares for that, when the enemies come in masses, and leave masses of point items, only to have EVEN more enemies behind the items, and when the bullets are thrown in aswell, i think it looks a mess  :-\ part from that, great game love it  ;D
Title: Re: So how is UFO's reception?
Post by: ?q on August 22, 2009, 11:08:42 PM
Wait, I should probably know: From hard data, is it known whether or not Reimu has a smaller hitbox again?
I don't think anyone's looked at factual data yet, but considering everyone has the same focus speed I'm going to guess not.
Title: Re: So how is UFO's reception?
Post by: LHCling on August 23, 2009, 11:25:14 AM
Alright, seeing as I've played the full version let me start to produce a wall. Everything is my opinion.

Music. Great, and I never noticed the pop until very recently.  Syou's theme is a very nice one.

S6's is designed with the atmosphere in mind, so I won't say much about it. Byakuren's is alright.

The stages were very interesting. Unfortunately, for high-level play, I found only SanaeB useful enough to survive the multitudes of fairies and mass UFO chaining*. Any other shot type (except MarisaB, which does have its uses) suffers horribly at high-level play.

*I'd honestly like to see somebody do S6 Lunatic without using SanaeB and still be able to chain enough UFOs together without bombing)

Spell Cards were interesting. Some were plain stupid in concept, leading to absurd walling / clipdeath. Nazrin (S5) Mid-Boss' and Byakuren's first come to mind for Lunatic. Even on Hard occasionally.

Still working out the details of the Final Spell Card. And the Shinki-like Spell Card gets +points for nostalgia.

Some of the non-spells / attack phases (AP) were incredibly difficult. Murasa's last is a notable one. Syou's on Lunatic appear to move too fast for me to parse quickly enough.

I also got excited at the "midbosses" for S4 and 6, but... they weren't the same  ;_;
At least they gave out some nice things like they did before.

Shot types (and bombs). I'll cover high-level play.


Overall Difficulty: Harder than SA, but it gives you a crapton of resources to work with.
Title: Re: So how is UFO's reception?
Post by: Tiliesola x01 on August 23, 2009, 06:26:16 PM
Quote from: ZUN's TH12 manual
基本性能
移動速度    普
特技    当たり判定が若干小さい

Basic characteristics
Movement speed: average
Specialty: hitbox is fairly small
Title: Re: So how is UFO's reception?
Post by: Tengukami on August 23, 2009, 09:11:07 PM
Very thorough, BaitySM, thank you.

  • MarisaB has some uses with reverse-shots. I really have no queries about this. Also, short bomb isn't that bad. Maybe I should use this type as my secondary.

I've been using MarisaB as my primary since reading the game dialogue, and those reverse shots do indeed come in handy. Her shotgun is also pretty strong on full power. So last night, I did some experimenting:

I tried to go for redbluegreen combos until I got full power before attempting to get just reds or just greens, and found that I actually got full power faster by skipping this step and going straight for the reds. I'm still trying other combinations but I really like MarisaB a lot.
Title: Re: So how is UFO's reception?
Post by: JormundElver on August 25, 2009, 03:38:29 PM
I like everything except the UFO system.  I only play Normal and Hard so I can't speak for how lunatic goes but the UFO system allows for such absurdity (full lives and bombs time to start stacking points I guess) if you know how to play it right and if you don't it's gonna hurt real bad.  Speaking of which I need to go through the trouble of figuring out how to run the extra stage to maximize lives/bombs, haven't bothered to do that yet.

BESIDES that one complaint everything is super.  I love the music/bosses/stages everything.  It's definitely one of my favorites in the series.
Title: Re: So how is UFO's reception?
Post by: Dizzy H. "Muffin" Muffin on August 25, 2009, 03:43:53 PM
For the purposes of Science, I played Easy as Sanae-A before playing her on Normal. I have to say it isn't actually different enough from Normal (let's see ... some of the early enemies in stage 1 don't launch bullets, Kogasa's umbrellas don't launch bullets when you break them, the "descending column of brofists punching against each other" card has a slightly less-dense pattern when they hit, that one brofists-punch-side-of-screen attack involves two fists instead of three, CAPTAIN MURASA doesn't have her timeout card, and Byakuren doesn't have that zigzag spell card, that's all I noticed) to warrant not unlocking Extra Stage.
Title: Re: So how is UFO's reception?
Post by: Ragnikarth on August 25, 2009, 08:40:41 PM
At first when I played this, I thought the music was really different, and it didn't sound much like Touhou. But two weeks later, it suddenly sounds more Awesome. Maybe Touhou takes time to settle in.
Title: Re: So how is UFO's reception?
Post by: Drake on August 25, 2009, 08:46:44 PM
That happens every time a new game is released.

"OH MY GOD ZUN'S MAKING A NEW GAME"
"THIS LOOKS AWESOME AND WE'RE SPECULATING STUFF"
"DEMO IS RELEASED THIS IS AMAZING"
"oh ok actually never mind the demo sucks ass"
"shit shit this game is going to be shit shit shit"
"i hope zun changes stuff in the final release or this is going to suck"
"GAME RELEASED YEEEAAH"
"k no this sucks" / "NO WAIT THIS IS AWESOME"

And then we finally settle on

"This game is actually pretty good and I love playing it regardless of it's faults"
Title: Re: So how is UFO's reception?
Post by: Slaves on August 25, 2009, 08:50:05 PM
most people hate it until they realize it's not cool to hate it anymore.

Title: Re: So how is UFO's reception?
Post by: theshirn on August 25, 2009, 09:09:01 PM
That happens every time a new game is released.

"OH MY GOD ZUN'S MAKING A NEW GAME"
"THIS LOOKS AWESOME AND WE'RE SPECULATING STUFF"
"DEMO IS RELEASED THIS IS AMAZING"
"oh ok actually never mind the demo sucks ass"
"shit shit this game is going to be shit shit shit"
"i hope zun changes stuff in the final release or this is going to suck"
"GAME RELEASED YEEEAAH"
"k no this sucks" / "NO WAIT THIS IS AWESOME"

And then we finally settle on

"This game is actually pretty good and I love playing it regardless of it's faults"
This is mostly because the demo tends to have serious playability issues (O LOOK NOTHING DIES LOLOLOL) that get fixed in the full release.
Title: Re: So how is UFO's reception?
Post by: Tengukami on August 25, 2009, 09:40:24 PM
That happens every time a new game is released.

"OH MY GOD ZUN'S MAKING A NEW GAME"
"THIS LOOKS AWESOME AND WE'RE SPECULATING STUFF"
"DEMO IS RELEASED THIS IS AMAZING"
"oh ok actually never mind the demo sucks ass"
"shit shit this game is going to be shit shit shit"
"i hope zun changes stuff in the final release or this is going to suck"
"GAME RELEASED YEEEAAH"
"k no this sucks" / "NO WAIT THIS IS AWESOME"

And then we finally settle on

"This game is actually pretty good and I love playing it regardless of it's faults"

This is pretty much the template, yes.
Title: Re: So how is UFO's reception?
Post by: Cabble on August 25, 2009, 11:55:57 PM
The first three stages had completely forgettable music, save the bosses.

I fell in love with stage 4's theme.

Captain Murasa wasn't as good :L

Stage 5 was awesome.

I'm listening to Syou's theme right now. Awesome theme.

Stage 6 was pretty cool, but didn't fit in with the mood.

Byakuren's theme <3

I liked the extra stage theme.

NUE'S THEME OMFG I LOVE YOU

Credits and ending themes suck  :V
Title: Re: So how is UFO's reception?
Post by: Arcengal on August 25, 2009, 11:57:07 PM
This is mostly because the demo tends to have serious playability issues (O LOOK NOTHING DIES LOLOLOL) that get fixed in the full release.

I THINK YUGI WANTS TO CHOKE A CPU!!!
Title: Re: So how is UFO's reception?
Post by: Ghaleon on August 26, 2009, 12:30:16 AM
Am I the only person who feels SA normal is harder than UFO normal? sure seems that way to me. I 1cc'd UFO normal on my 2nd try. SA took like..10.
Title: Re: So how is UFO's reception?
Post by: Slaves on August 26, 2009, 12:38:33 AM
Am I the only person who feels SA normal is harder than UFO normal? sure seems that way to me. I 1cc'd UFO normal on my 2nd try. SA took like..10.

nope.

i can barely pass Stage 4 of SA on Practice.

on UFO i can do it with 7 lives left.

the same kind of thing goes for every other stage, too.[quote author=Ghaleon link=topic=1708.msg72558#msg72558
Title: Re: So how is UFO's reception?
Post by: Thaws on August 26, 2009, 01:09:21 AM
Am I the only person who feels SA normal is harder than UFO normal? sure seems that way to me. I 1cc'd UFO normal on my 2nd try. SA took like..10.

UFOs give you so much lives it makes it easier to 1cc.
However, the stages itself are more difficult in my opinion.

The first three stages had completely forgettable music, save the bosses.

What!? But that stage 1 theme is really awesome  :-\. Oh well, different people, different tastes in music.
Title: Re: So how is UFO's reception?
Post by: JormundElver on August 26, 2009, 01:28:25 AM
Am I the only person who feels SA normal is harder than UFO normal? sure seems that way to me. I 1cc'd UFO normal on my 2nd try. SA took like..10.

I'm in the same boat I 1cced UFO normal on my second try also.  I think overall the bosses were harder then SA's, but playing through with what feels like nearly infinite lives or bombs, it's bound to be an easier trip.
Title: Re: So how is UFO's reception?
Post by: c l e a r on August 26, 2009, 08:15:56 AM
I'll say the characters will just grow on us, just as any other game has really.

However, all of Stage 4 can go fuck itself.  I did the entire Stage 5 with only 1 death at the final spell.  Between Murasa's survival card and the overall bullshit of Stage 4, it takes the cake and eats it too.
Title: Re: So how is UFO's reception?
Post by: Dizzy H. "Muffin" Muffin on August 26, 2009, 04:00:32 PM
That happens every time a new game is released.

"OH MY GOD ZUN'S MAKING A NEW GAME"
"THIS LOOKS AWESOME AND WE'RE SPECULATING STUFF"
"DEMO IS RELEASED THIS IS AMAZING"
"oh ok actually never mind the demo sucks ass"
"shit shit this game is going to be shit shit shit"
"i hope zun changes stuff in the final release or this is going to suck"
"GAME RELEASED YEEEAAH"
"k no this sucks" / "NO WAIT THIS IS AWESOME"

And then we finally settle on

"This game is actually pretty good and I love playing it regardless of it's faults"

This is pretty much the template, yes.
now the trick here is, when touhou 13 is released, someone responds with "Templates like that are forbidden."
Title: Re: So how is UFO's reception?
Post by: Rikter on August 26, 2009, 04:10:34 PM
Am I the only person who feels SA normal is harder than UFO normal? sure seems that way to me. I 1cc'd UFO normal on my 2nd try. SA took like..10.

I do better with UFO normal as well.
Title: Re: So how is UFO's reception?
Post by: CK Crash on August 26, 2009, 05:51:02 PM
So basically, UFO is easier to 1CC, but has harder patterns/stages/bosses. The UFO system is much more forgiving than "lol if you die a lot you get even LESS lives" from SA. I personally find all the stages, music, and bosses likable. None of them are amazingly interesting or original, but it's another great overall game like PCB, IN and MoF were (sorry, EoSD is too randomish for me).
Title: Re: So how is UFO's reception?
Post by: Sapz on August 26, 2009, 06:27:46 PM
Easier to 1cc on Normal, maybe; on Hard, not so much. UFO Hard is actually difficult to a degree where it's harder than some of the Lunatic modes of previous games, like PCB. =x The jump from Normal to Hard is a lot bigger in UFO compared to SA IMO, and Byakuren is a far more difficult final boss than Utusho whose only really threatening attacks were her first two spell cards. Sure, you get more lives, but less bombs (or more bombs and less lives), and you often tend to use said bombs for chasing up UFOs that get lost in the ridiculous amounts of bullets. I haven't really played Lunatic but from the videos I've seen, I'd guess the same applies.

Extra on the other hand I thought was a bit easier than SA's, but still decently challenging (and more fun).
Title: Re: So how is UFO's reception?
Post by: Bananamatic on August 26, 2009, 06:42:43 PM
SA had more capturable cards but gave you less lives.
UFO on the other hand had these "oh god what the fuck is this" cards but gave you many more lives.....I find it easier overall, atleast on Normal. SA took me a lot of practice to 1cc(entered stage 6 with 1 life....)
Title: Re: So how is UFO's reception?
Post by: Matsuri on September 01, 2009, 05:20:38 AM
I freaking love this game, and it totally makes up for how disappointed I was in Mountain of Faith and Subterranean Animism, where I was only really interested in the story/characters/music over gameplay.

I'll admit that I'll probably never play this game for score because it's so frustrating, but the fact that the scoring and gameplay system is fresh and fun still remains.

Also, the homages ZUN makes to other shmups and arcade games (example: Shou's Radiant Treasure Gun (referring to Radiant Silvergun by Treasure) and the mass of Taito references in Kogasa's Parasol Star Symphony/Memories, not to mention the Space Invaders references) as well as to his own games (Byakuren's Devil Rescitation = Shinki's second to last pattern and such) makes me squeal in joy on the inside.

Not only that, the game is just plain pretty. Also, Byakuren and Nue are awesome.

I pre-ordered UFO as soon as paletweb gave me an email notification saying it was available. It deserves my purchase.