Maidens of the Kaleidoscope
~Hakurei Shrine~ => Rika and Nitori's Garage Experiments => Topic started by: mew77 on February 22, 2010, 04:16:39 AM
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A touhou competitive fangame inspired by the touhou shmup series.
Way of the Cascade, a projectile art formed in the style of martial arts. All of Gensokyo values this art it is a way of life and defense. It is danmaku
Basic Overview
One player is the attacker while the other is the defender. A session runs on a 99 second counter. A successful on the defender hit ups the counter by 10 seconds. A skillful dodge(where the player grazes large amounts of bullets in a short time) reduces the counter by 10. The session ends when the counter reaches 0 at which time the players switch roles. A round ends when both players have been attacker and defender.
Point System
A successful hit gains the attacking player a point and subtracts one point from the defending player. A skillful dodge gains the defending player a point. After 3 rounds the player with the most points wins.
Controls
Attacker
Arrow Keys-Movement
Z,X,C,V-Fire a cascade of projectiles
Defender
Mouse-Movement
Left Click-Focus Mode
Right Click-Bomb
Projectiles Cascades and Waves
A wave is a collection of 3 cascades of bullets
Projectile cascades are spread between
First Cascade-Starts a wave
Follow Up Cascade-Continues a wave
Finisher Cascade-Finishes a wave
The attacker attacks by firing waves of projectiles. Each wave fired deducts 5 seconds from the counter.
Playable Characters
All Stage 1 or 2 bosses
Rumia Cirno
Wriggle Mystia
Minoroko Kisume
Yamame Nazrin
Letty
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You will add Kogasa to that list or people will cry.
And it's spelled "Minoriko". And if Kisume and Minoriko are on the list, where's Shizuha?
I can understand excluding Chen, though...
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Kogasa is also an ex-midboss
perhaps I'll add that one
but I wanted to keep the total playable characters at 9.
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Will the fact that Parsee is not on the list be somehow mentioned in game? After all look at all the characters that got to have fun in this lovely, lovely game. But me, I was left out.
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I was thinking of kicking out letty for pasee but me and my 0/12 record on most of parsee's cards is hesitant to add her.
I might up the character count if this thing takes off.
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You don't have to put her in as a playable character but if she isn't have her bemoan her status somewhere in the game.
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I've reached a problem in the prototyping. Attached to this post is the source code for the prototype written in java GTGE
I keep getting an error: java.lang.NullPointerException
at Character.<init>(Character.java:40)
at Way_of_the_Cascade.<init>(Way_of_the_Cascade.java:23)
at Way_of_the_Cascade.main(Way_of_the_Cascade.java:99)
WHich is an improvement over the previous error:
lines 19 and 99.
is there anyone who can help me?
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The previous error has been fixed.
Now the issue of how I program the cascades comes to mind.
The bullet patterns will be I think easier than the ones in the main series. I take inspiration from Knights in the Nightmare on the game's design.
I'll post a new attachment when I have a working prototype.
Later