Maidens of the Kaleidoscope

~Hakurei Shrine~ => Help Me, Eirin! => Topic started by: Yookie on April 20, 2014, 03:58:52 PM

Title: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Yookie on April 20, 2014, 03:58:52 PM
Before anything else:
Go to the Akurasu wiki, they got translation-related things you could be looking for in this thread compiled in a neat-looking format where you can actually search for things. Aside from that, there's also actual translation patches now. Feel free to stick around for talking about the games though.
http://akurasu.net/wiki/Gensou_Shoujo_Wars (http://akurasu.net/wiki/Gensou_Shoujo_Wars)


Soo, if you clicked on this and thought that I needed one, then you are a nice person.
But this is not my intention.
As you know, if you are interested in this series, bar the first game (Kou/E) everything else is left completely untranslated.
This is due to difficulties on the technical side, that were present in Kou as well which discouraged possible translators (afaik there was someone here that wanted to get this done, but sadly nothing really came of it.)

So, while I may not be able to piece together and implement a full translation with story and all I am currently playing this game and doing a "translation" of nearly all necessary gameplay elements on the go for you to use if you want to play this game as well and since it is vastly improved on its predecessor in terms of visuals and music it is really enjoyable even without knowing about the exact plot and conversations.

So, to cut to the chase: Here's what I have even with pretty pictures. Beware of spoilers though, since I have a list of characters and their abilities (but not, when they join. The order I've listed them in is rather random)

Menus

(http://i.imgur.com/4MqoADT.jpg)
(http://i.imgur.com/8OH4uK1.jpg)



List of Skills


Cherry

(http://i.imgur.com/146yhTP.jpg)

Tipsy: Starting Power +5
Rising Force: Increases Power by 3 each round
Shotgunning: Dmg of attacks with more than 1 range increased by 20% if standing adjacent to target
Support Atk.: Enables to assist an adjacent ally in attacking 1*Skilllvl per round. (Maximum level is 2)
Support Def.: Enables to take a hit for an adjacent Ally 1*Skilllvl per round. (Maximum level is 2)
(characters can break this limit if they have the ability innately and gain levels in it via leveling up (Daiyousei gets lvl3 at lvl32 what a joke. Like I'll ever have her take a hit :V (I'll revise this statement as her support defense has helped me out quite a few times as a last resort)))
Support Proficiency: Support Attacks will always strike critically

Instinct Dodge: Evasion & Accuracy go up as HP goes down  Berserk: Skill & Defense go up as HP goes down     -    Threshold at which they first activate decreases (requires you to be at a less low amount of HP) and effect increases as Level of respective skill increases. Strength of effect rises as HP goes down further. (Maximum level is probably 10 ⑨‎ and activation % is skilllvl*10, meaning that with Berserk lvl6 it would first activate at 60% remaining HP)
Random Dodge: Grants seperately calculated chance of evading any incoming attack, even when in focus mode.
Chance is increased if your skill is lower than the attacker's. (Maximum level is 2)
Streaming: Reduces DMG taken from grazing. Lvl1 reduces by 33%, lvl2 by 50% (Maximum level is 2)
Pattern Type: Grants a (Skilllvl/16)*100 % chance of activating counter when attacked. Counter: attacks first when attacked (Maximum level is most likely 16 or 10)
Unfocused/Focused Movement: +1 to the respective Movement range

P-Abilities: Grant an additional +1 to Power for Hitting/Evading/an Ally defeating an enemy, +2 for P-Damaged
Predict: Evasion & Accuracy +20 when at or above 130 Power  Belief: Skill & Defense +20 when at or above 130 Power
Farsight: Nulls Accuracy & Dmg penalty for attacking over long distances. (Imagine Komachi with that & her infinite Range ability :V)

Economy: Reduces MP costs by 20%, rounded down
Capacity: Increases Ammo-maximum on all attacks by 50%, rounded down
Stat boosts: increase the respective stat by 5xlvl


Eternal

(http://i.imgur.com/MLifnAV.jpg)

Tipsy: Starting Power +5 per level
Rising Force: Increases Power by 3 each round
Shotgunning: Damage of attacks with more than 1 range increased by 10% per Skilllvl if standing adjacent to target
Support Atk.: Enables to assist an adjacent ally in attacking 1*Skilllvl per round. (Maximum level is 2)
Support Def.: Enables to take a hit for an adjacent Ally 1*Skilllvl per round. (Maximum level is 2) Characters that possess one of these skills innately can break the limit.
Support Proficiency: Support Attacks will always strike critically

Instinct Dodge: Evasion & Accuracy go up as HP goes down  Berserk: Skill & Defense go up as HP goes down     -    Threshold at which they first activate decreases (requires you to be at a less low amount of HP) and effect increases as Level of respective skill increases. Strength of effect rises as HP goes down further. (Maximum level is probably 10 ⑨‎ and activation % is skilllvl*10, meaning that with Berserk lvl6 it would first activate at 60% remaining HP)
Random Dodge: Grants separately calculated chance of evading any incoming attack, even when in focus mode.
Chance is increased if your skill is lower than the attacker's. (Maximum level is 2)
Streaming: Reduces damage taken from grazing. Lvl1 reduces by 50%, lvl2 by 75% (Maximum level is 2)
Pattern Type: Grants a chance of activating counter when attacked. Counter: attacks first when attacked, maximum level is 3
Blocking: Can only be learned by characters that wield a weapon/shield. Grants them either Parry and/or Block depending on the character. (No Sanae, your Miko-stick doesn't count. "But Reimu-" She's been hitting people in the face with that thing for much longer than you, so she gets to parry with it.)
Unfocused/Focused Movement: +1 to the respective Movement range

P-Abilities: Grant an additional +1 to Power for Hitting/Evading/an Ally defeating an enemy, +2 for P-Damaged
Guard: Reduces damage taken by 10% per Skilllvl when at or above 130 Power
Predict: Evasion & Accuracy +20 when at or above 130 Power, +30 for lvl2
Morale: Melee & Range stats +10 when at or above 130 Power, +15 for lvl2
Luck: Increases the chance of Parry, Counter, Blocking, Bunshin-effects and critical strikes to occur by 10% upon reaching 130 Power, 15% for lvl2

Extend Upon reaching 150 Power the character recovers 20% SP, additional effects ?
Farsight: Nulls Accuracy & Damage penalty for attacking from more than 6 spaces distance
Equalizer: Ignores Damage-penalty when attacking larger targets
Economy: Reduces MP costs by 20%, rounded down
Capacity: Increases Ammo-maximum on all attacks by 50%, rounded down
SP +: Increases SP by 5 per level

The other Stat Boost skills have been moved to just boosting the respective stat through the use of PP. To do so select the other option at the top of the skill-menu.


Dream
Actually, just refer to http://akurasu.net/wiki/Gensou_Shoujo_Wars
It's from what I can see complete and more accurate than what I'm putting out.


Equipment


Cherry

(http://i.imgur.com/T784QyY.jpg)


Eternal


(http://i.imgur.com/vwFeyCB.jpg)


Dream
Soon(tm)


Seishin/Spirit list & position in grid:


Cherry

(http://i.imgur.com/7iMmyLG.jpg)

Scan - Unveils detailed information of target enemy as if it already has been engaged with in battle, infinite range
Alert - 100% Dodge against 1 incoming attack
Valor - The users next attack deals 50% additional Dmg but cannot be a critical hit.
Vigor - Heals user for 30% maximum HP
Luck - Doubles Points obtained from the next battle
Drive - Increases user's Power by 10
Accelerate - +3 Move for the next movement
Sense - Grants effects of both "Strike" & "Alert"
Mercy - Attacked target will definitely survive with at least 10 HP
Guts - Fully restores users HP
Infuse - Grants target Ally the effect of "Luck", infinite Range
Guard - Reduces DMG taken by 50% for one round, void if attacker has "Fury" active
Assail - Enables all attacks (except Map-attacks) for use after movement for one turn
Trust - Replenishes 2000HP of target Ally, infinite Range
Gain - Doubles EXP gained for the next battle
Rouse - Increases target Ally's Power by 10, infinite Range
Grit - Reduces DMG taken to 10 for 1 attack. (can still be critically hit)
Fury - The user's next attack ignores all damage reductions, shields and Support Defense
Faith - Fully replenishes target ally's HP, infinite range
Cheer - Grants target Ally the effect of "Gain", infinite Range
Focus - Increases Hit and Evasion rates by 30% each for one round
Attune - Grants target ally the effect of "Strike", infinite range
Snipe - Increases Range of all attacks with more than 1 Range by 2 for 1 turn, MAP-attacks not included
Hope - Replenishes 50MP of target Ally, infinite Range
Strike - Grants 100% Accuracy for 1 turn, void if target has "Alert" active
Daunt - Decrease target Enemies Power by 10, infinite Range
Magical Maiden's Miracle - Sanae only, Fully replenishes her Health, increases her Power by 10 and her Faith-meter by 20%, grants her the effects of Accelerate, Strike, Alert, Valor, Guard, Gain and Luck


Eternal


(http://i.imgur.com/0JYpOxD.jpg)

Scan - Unveils detailed information of target enemy as if it already has been engaged with in battle, infinite range
Cheer - Grants target Ally the effect of "Gain", infinite Range (affects both members of a team)
Trust - Replenishes 2000HP of target Ally, infinite Range
Guard - Reduces DMG taken by 50% for one round, void if attacker has "Fury" active
Daunt - Decrease target Enemies Power by 10, infinite Range
Zeal - The user may take another turn.
Attune - Grants target Ally the effect of "Strike", infinite range
Infuse - Grants target Ally the effect of "Luck", infinite Range
Faith - Fully replenishes target ally's HP, infinite range
Grit - Reduces DMG taken to 10 for 1 attack. (can still be critically hit)
Rouse - Increases target Ally's Power by 10, infinite Range (affects both members of a team)
Focus - Increases Hit and Evasion rates by 30% each for one round
Gain - Doubles EXP gained for the next battle (affects both members of a team)
Hope - Replenishes 50MP of target Ally, infinite Range
Inspiration - Increases the entire team's Power by 5, also affects characters in the back of a team
Strike - Grants 100% Accuracy for 1 turn, void if target has "Alert" active
Luck - Doubles Points obtained from the next battle
Restoration - Fully replenishes target ally's MP, infinite range
Battle Cry - The next attack will be a guaranteed Critical Hit (affects both members of a team)
Spirit - Increases user's Power by 10
Alert - 100% chance to dodge against 1 incoming attack
Fury - The user's next attack ignores all damage reductions and Support Defense (No longer Barriers)
Vigor - Heals user for 30% maximum HP
Valor - The users next attack deals 50% additional Damage but cannot be a critical hit
Drive - Increases user's Power by 30
Sense - Grants effects of both "Strike" & "Alert"
Snipe - Increases Range of all attacks with more than 1 Range by 2 for 1 turn, MAP-attacks not included
Guts - Fully restores users HP
Invisible - Makes the user untargetable by enemies for one turn
Magical Maiden's Miracle - Sanae only, Fully replenishes her Health, increases her Power by 10 and her Faith-meter by 20%, grants her the effects of Accelerate, Strike, Alert, Valor, Guard, Gain and Luck
Accelerate - +3 Move for the next movement (affects both members of a team)
Assail - Enables all attacks (except Map-attacks) for use after movement for one turn
Dream - Enables user to use any Seishin of any team-member at double cost, costs nothing itself
Mercy - Attacked target will definitely survive with at least 10 HP
Assault - Grants the user the effects of Accelerate, Strike & Valor
Coercion - Prevents one enemy from using the Support Attack or Support Defense abilities and also makes them unable to spread Danmaku for one turn. Blocked by 特殊耐性 (The ability every boss has).

Not in this chart:
(Column 4, Row 3) Intense Fight: Final damage dealt ?1.2 for whole turn, no critical hits. Obtained by Flandre, Sakuya, Kaguya, Suika.
(Column 4, Row 7) Sacrifice: Final damage dealt ?1.8 for the next attack, no critical hit; ignores movement range reduction due to danmaku, but must get hit by enemy for the next attack. Obtained by Hina.
(Column 5, Row 7) Confusion: Halves final accuracy of all enemies for one turn. Overwritten by Strike.
Soul: Final damage dealt ?1.8 for the next attack, no critical hit. Used by Yorihime only during the map event in stage 49; the command's description is invalid.


Dream
Dream  just adds
Hit & Away - Allows moving after attacking if the character hasn't moved yet that turn.

Character specific skills:


Cherry

(http://i.imgur.com/I2YEQgA.jpg)


Eternal


(http://i.imgur.com/pqyTmT5.jpg)
(http://i.imgur.com/RrWdb2t.jpg)

Anything not mentioned has not changed.
Minoriko lost "Golden Taste"
Holy Crap, Yuyu. Spam those Seishin. :V
Dai, will you ever stop getting ranks in Purity? You're already healing for I-don't-even-know more than 3.5k for practically free.
"Law of Mortality - Soul Absorption" is non-functional as of 1.05 Only restores SP upon ally death.
"Dance of ghostly Butteflies" No longer spins as of 1.20

Missing Skills/Enemy
Mokou
R-Volcano: Resurrects once; uses Valor, Grit, Strike, Drive upon resurrection.

Meiling
Art of Qi Concentration: Gain HP Regen (S).
Swift Legs: Land affinity becomes S.
Dragon of the Scarlet Devil: Perform Support Defense in the player phase for 3 times. Obtained at Level 38.

Orin
(1st): Increases the SP cost for Restoration by 5 (to 35) such that Restoration affects both units in a team.

Nue
Arch Youkai of Heian: Reduces the SP cost for Confusion (from 70) to 50.

Utsuho
Yatagarasu's Guidance: +60% final accuracy when Power is 130 or above.
Corruption: Gains 1/1/1/2 extra moves and increases final accuracy by 25/40/55/70% on Easy/Normal/Hard/Lunatic difficulty.
Reactor of Life: Final damage dealt +50/100/150/200% proportional to lost HP on Easy/Normal/Hard/Lunatic difficulty; loses HP Regen (M).


Dream
(http://i.imgur.com/mY0iebG.jpg)


Skill-changes
Major changes are not here, if a skill has been reworked entirely it'll be in the image.

Suika - "Close & Personal" 1 range penalty removed
Wriggle - "Wriggle Kick" has been buffed, associated skill removed
Suwako - "Goddess of Earth" now also doubles benefits gained from having an S rank for a terrain, in addition to doubling terrain effects.

Personalities



Cherry

Do note that several characters have a different personality from the first game. I've derived most of the characters from others personality (I was pretty sure that Alice is still calm, as is Patchouli and the entire bunch of strong-willed people won't suddenly be sadists or something
(I miss Yuuka...))

Calm: Alice, Hina, Letty, Patchouli, Shizuha

Resolute: Aya, Cirno, Reimu

Cautious: Daiyousei

Strong-willed: Elly, Keine, Koakuma, Marisa, Meiling, Minoriko, Mokou, Momiji,
Nitori, Sakuya, Sanae, Shou, Sunny

Easy-Going: Komachi, Kurumi, Rumia

Cunning: Star Sapphire

Something I have yet to identify: Lily White, Luna Child (not cautious,
even though she was in the first game), Nazrin,
Effects: +1 when an enemy is defeated, +3 for personally defeating an enemy, +3 for dodging, 0 for getting hit, hitting and missing, ? when an ally is defeated


Eternal


Calm: Alice, Hina, Letty, Patchouli, Shizuha, Eirin, Lunasa, Mima, Parsee, Ran

Resolute: Cirno, Reimu, Flandre, Kanako, Keine (Hakutaku), Murasa, Mystia, Nue, Remilia, Suika, Suwako, Yuugi, Yuuka

Cautious: Akyu, Kisume, Lily White, Luna, Nazrin, Reisen

Strong-willed: Elly, Keine, Koakuma, Marisa, Meiling, Minoriko, Mokou, Momiji,
Nitori, Sakuya, Sanae, Shou, Sunny, Aya, Chen, Hatate, Ichirin, Orin, Wriggle, Yamame, Youmu, Yukari

Easy-Going: Komachi, Kurumi, Rumia, Merlin

Cunning: Star Sapphire, Lyrica, Tewi

Superior: Kaguya, Yuyuko

Weak: Daiyousei


Dream
Soon(tm)


Conditions for Bonus WP I've tested the conditions for Marisa's route myself but not the ones from Reimu's for Eternal. I've added them regardless since I trust you. Will check them once I do a Reimu route run.


Stage16:
Shoot Cirno down last

Stage17:
Trigger Minoriko's Spellcard, then shoot down Shizuha while it is active.

Stage18(M):
Kill all the crows, then the Tengu (you can defeat one of the 3, I guess
                                 only the "boss" of them has to survive until the end.)
Stage18(R):
Shoot down Tengu A last.

Stage19:
Dodge the Aki Sisters' combination attack (1-3 range) Graze does NOT count.

Stage20(M):
Defeat KappaC (the red one) before Nitori. (There might be more to it, I had 2 blue
                                 ones still alive, everything else shot down and got it.)
Stage20(R):
Shoot Hina down last.

Stage21:
Defeat Momimo before Ayaya.

Stage22:
Shoot Sanae down last.

Stage23:
Capture 3 Spellcards (Number in brackets is the amount of captured cards)

Stage24:
Deal 16000 DMG in 1 turn to Suika during her spellcard (Number in brackets is amount of DMG dealt)

Stage25(M):
Fend off the enemies in 5 turns.
Stage25(R):
One-shot an enemy (no support attack).

Stage26:
Clear Stage within 6 turns. (Done by shooting down Letty)

Stage27:
Shoot down at least 18 of the enemy fairies

Stage28(M):
Clear Stage within 5 turns. (Done by shooting down Yamame)
Stage28(R):
Clear the Stage within 4 turns.(Done by beating up Lunasa until she runs away crying making Lunasa retreat (~40% HP))

Stage29(M):
Have everyone else leave before Marisa, then get her out.
Stage29(R):
Clear the Stage within 4 turns after Reimu's party shows up. (Done by beating up Chen)

Stage30:
Reduce the Health of all three Prismriversisters below 50%. (Number in brackets is how many of them are below 50%, so 0, 1 or 2)

Stage31:
Trigger Ran's first Spellcard within 3 turns.

Stage32:
Get at least the amount of characters mentioned in the conditions screen onto or beyond the white border within 4 turns. Number in brackets is the amount of units left to get over. The border doesn't do anything and is already passable even before you shoot down the fairies sitting on it.

Stage33:
Capture all Spellcards.

Stage34:
Capture all Spellcards.

Stage35:
Have Cirno, Reimu and Sakuya attack something.

Stage36:
Shoot down Sunny, Star & Luna in 1 turn. Can be done separately.

Stage37(M):
Defeat 10 Enemies while underwater.
Stage37(R):
Complete the mission without bombing

Stage38(M):
Capture Tewi's Spellcard on its last turn.
Stage38(R):
Defeat each color of UFO in one turn

Stage39(M):
Have Marisa use 3 of her new attacks and let her finish the stage.
Stage39(R):
Shoot Reisen down last

Stage40(M):
Defeat 4 named enemies.
Stage40(R):
Defeat 4 named enemies.

Stage41:
Clear Mokou's damaged healthbar withing 2 turns of her appearing.

Stage42:
Clear Stage within 12 turns.

Stage43:
Capture all Spellcards

Stage44:
Talk to Flandre with 5 characters other than her sister before having Remilia talk to her.

Stage45:
Shoot Utsuho down before Kaenbyou.

Stage46:
Take out every UFO and then Nue before the timer runs out.

Stage47:
Clear Stage within 5 turns

Stage48:
Capture at least 2 Spellcards.

Stage49:
Get everybody over the white border before turn 8. Message only pops up upon winning the stage. (confirmation please)

Stage50:
Clear Stage within 5 turns

Stage51:
Trigger the Spellcards of both Kisume and Yamame on the same turn.

Stage52:
Shoot down Parsee & Yuugi on the same turn. No Bombing.

Stage53:
Trigger Satori's first Spellcard within 5 turns. (Meaning you still get it on turn 5.)

Stage54:
Capture all Spellcards

Stage55:
Capture all Spellcards

Stage56:
Shoot down 2 named units within the same turn.

Stage57:
Trigger Tenshi's first spellcard within 4 turns. (Meaning you still get it on turn 4.)

Stage58:
Defeat Meeko without having her retreat. (Retreats at 30%)

Stage59:
Shoot down 9 UFOs on the same turn. Note: This is for Reimu's stage, they can be done in any order but I list them like this to avoid spoilers.

Stage60:
Fight Yuuka and Medicine with Alice both at least once, Alice must not take a direct, damaging hit. Note: This is for Alice's stage, they can be done in any order but I list them like this to avoid spoilers.

Stage61:
Don't take flight, check all three white squares with one of your units. Note: This is for Marisa's stage, they can be done in any order but I list them like this to avoid spoilers.

Stage62:
Engage in combat with Eiki before defeating Komachi. (Doing so while Komachi's spellcard is not active will trigger her spellcard, doing so while it's active will have Komachi cast Strike and Guard.)

Stage63:
Get 2 bombs within the first 4 turns.

Stage64:
Capture all Spellcards. For Youkai Polygraph pick 2nd then 1st, after that you're good. You're doing it right if Koishi's staying next to Satori.

Stage65:
Clear Stage within 7 turns.

Stage66:
Reach the Northwest white tile with Reimu/Sanae and the Northeast white tile with Marisa/Patchouli within 4 turns and the Southwest with Iku/Tenshi and Southeast with Nue/Ichirin within 5 turns.

Stage67:
Shoot down all enemies.

Stage68:
Capture all Spellcards.

Stage69:
Clear Stage within 5 turns.

Stage70:
Defeat Meeko within 3 turns of reinforcements showing up.

Stage71:
Clear Stage within 6 turns.

Stage72:
Lower the Hisoutensoku's HP below 100. (Shooting it down results in failing the mission)

Stage73:
Shoot down 35 Nightmares within 10 turns.

Stage74:
Shoot down 12 enemies within the first 4 turns.

Stage75:
Trigger Yuuka's first Spellcard within the first 4 turns.

Stage76:
Shoot down 20 Sheep during Meeko's third spellcard. (It'll tell you)

Important Gameplay stuff

-Waifu Points no longer unlock skills, these are now gained via level up. Instead they increase the limit for maximum Power by 5 each level, up to 175.
Additionally each Waifu Level also grants +1 level to every category of stats you can level up via points. So the maximum achievable level there is actually 10 in this installment.

-You can cycle through several displays on the top left via "Select" while in the field.

-Skills that only activate under certain conditions will light up blue if active and in the first screen of the Character Status Screen a blue, glowing message will appear.

-Patchouli's "Magic Barrier" blocks all types of attacks at a 100% success rate. However it breaks upon exceeding the threshold, thus absorbing either all dmg or none.

-that "? ? ?" Menu-point in the Intermission Menu:
It becomes available once Nitori joins your team and lets you switch her between normal form, which is exactly like she was in Kou and Full-Armor. While in FullArmor form she gains 600HP, 100 Armor and 20MP, loses 1 Move, 1 item slot and 15 mobility. FA-Nitori also gains access to two additional attacks, that cover her deficits in range. FA-Nitori also has 0,5 more cost. (2.5 in total). standard Nitori can be tankier than FA if you have the proper items but lacks the offensive capabilities and both have a different theme. Other units become available under this menu point as the stroy progresses

-Sanae:
When she joins you you'll notice that she has a special gauge on the bottom right, her faith meter. It rises by 0,5% for each time she moves (distance irrelevant), by some percent when she takes part in battle and by 7% when she defeats an enemy.
As it rises some things unlock: -at 20% her barrier becomes active. It has a 100% activation rate and reduces damage taken from all attack-types by 750 at a 10MP cost.
-her Mobility is affected as well  >10% - 120  >50% - 125  100% - 130 (assuming unmodified)
- "Sea Opening "Moses's Miracle" uses up 10% Faith
- "Summon: Takeminakata" uses up 30% Faith
Also her attacks get stronger and more accurate and gain +1 Range with her faith rising, but (!) her Mana costs increase by up to 15 on every attack at 100% Faith. The meter decreases again if Sanae idles for too long. You can prevent its decrease by simply moving at least one tile each turn, as that gives you the increase.
- at Maximum Faith she gets +15% accuracy, +1 range, +15MP costs and +300 damage (making Summon: Takeminakata stronger than a standard Master Spark in theory but actually not since her offensive stats are not as good Marisa's)

-Utsuho:
Utsuho has the ability "Limiter Release": It becomes usable once she reaches 130 Power and switches her into a different form. Once activates it's not reversible until the stage ends! She gains 10 extra Mobility, her 10%MP regen turns into 20%, she gains 10%HP regen (only with the associated personal skill equipped, which also gives her an additional +50 maximum Power (total of 220)), a 750 damage barrier (10MP to activate), +100 attack power on all attacks, access to Giga Flare (1-7 range Map attack, P, 110MP), Yatagarasu Piledriver (1-3 ranged attack, P, 70MP) and Abyss Nova (1-4 ranged attack, P, 100MP). However she also gains a Heat gauge. It maxes out at 200, rises by 5 each turn, 160 when using Giga Flare, 40 for Yatagarasu Piledriver, 80 for Abyss Nova. Once Utsuho reaches 200 Heat she overheats and reverts back to her pre-Yatagarasu form (the one she was in in stage 45) and loses access to pretty much everything remotely powerful for the rest of the stage. You do get SUPER OKUU PUNCH though so it's okay.

-Nue:
Nue can change between 3 different forms with a command in her menu during a chapter. She can change freely between colours (forms) as many times as necessary.
Form changes affect her HP, Mobility, Armor, Movement range, Terrain ranks and attacks.
Assuming Red (regular) as a base: Green: -1/1 Movement range, +2550 HP, -50 Mobility, +500 Armor, Water rank C -> A (long range, sturdy type)
                                                      Danmaku Chimera: +150 Damage, Range from 1-4 to 1-5, Accuracy mod from +5 to +10, Crit mod from +50 to +15, loses P
                                                      UFO attack: +250 Damage, Range from 1-5 to 3-8, Accuracy mod from +20 to +10, Crit mod from +15 to +20, P to L
                                                      Nightmare of Heinkyou: +1 maximum range
                                                      last attack: -100 Damage, Range from 1-3 to 4-6, Accuracy mod from +15 to +20, loses P

                                                               Blue: +2/1 Movement range, -1800 HP, +20 Mobility, -200 Armor, Water rank C -> A (mobile close-range type)
                                                       Danmaku Chimera: -350 Damage, Range from 1-4 to 1-3, Accuracy mod from +5 to +10, Crit mod from +50 to +10
                                                       Undefined Darkness: -400 Damage, Range from 1-6 to 1-4, gains P
                                                       UFO attack: -250 Damage, Range from 1-5 to 1-4, Accuracy mod from +20 to +10, Crit mod from +15 to +10
                                                       Nightmare of Heinkyou: -400 Damage, Range from 3-6 to 1-3, Accuracy mod from +30 to +10, Crit mod from +10 to +15, gains P
                                                       last attack: -600 Damage, Range from 1-3 to 1-2, Accuracy mod from +15 to +20

Changing colours also refills the ammo of Nue's UFO attacks, though that's probably a bug.

-Mokou gains +5 to all stats and some extra Power (does not increase her limit) whenever she resurrects.

-Renew also happens to reduce the recipients power by 10 each time. This is nothing new but something people like to forget, so use renew with care.

-Stage65:
A whole bunch of people learn new attacks. Youmu regains the map attack she had way back in You, the Aki sisters gain 2 new combination attacks, the Palanquin Ship gets a new attack, the Three Fairies of Light gain a new attack (with a new theme as well!) and Meiling also gets a new attack.


-Friendship Boni: Each friendship level grants +5% Hit- and Dodgechance (and even damage modifiers if they go really high) as long as the charcaters in question are right next to each other, basically holding hands.
Example: Shizuha has "Sister's Combination lvl1" active and stands next to Minoriko. Minoriko doesn't have it active -> Shizuha gets +5% hit and dodge, Minoriko as well
All characters that have a friendship skill with someone also have a passive bonus and some more people as well.
-Marisa & Alice (5%)
-Marisa & Reimu (5%)
-Cirno & Daiyousei (15%)
-Elly & Kurumi (5%)
-Aki Sisters (10%)
-Sunny, Star & Luna (10% when next to one, 18% when next to two)
-Shou & Nazrin (10%)
-Mokou -> Keine (5%, meaning that Keine gets the 5%)
-Patchouli & Koakuma (10%)
-Nitori & Hina (10%)
-Aya & Momiji (5% for Ayaya, 10% for Momimo)
-Reimu & Sanae (10%)
-and probably some others. But no ideas right now and I don't really want to go through every possible combination there is.


-Characters that have a Star-symbol at their kills gain +5 starting Power. This happens at 50 kills. At 150 kills they have +10 starting Power.

-something about version differences and carryover: Patch 1.00 carries your data over in a way that your characters keep their exact amount of Graze/PP and the skills they have learned. The thing with this is that stuff like "Random Dodge" is much more expensive, (un)focused movement is changed and more expensive as well and such. So if you really are a perfectionist and want to plan way ahead you can use the version 1.00 to carry over your data to keep your skills and save some Graze/PP that way. Patch 1.08 carries your data over a little bit different in that your characters lose the skills they've acquired in Kou but get some Graze/PP refunded. I've calculated a bit and came to the conclusion that you get to keep more Graze/PP with 1.00 if you "abuse" the cheaper skills (about 150, likely more).
You can put your saved data from 1.00 to 1.08  once you've actually saved in You and the Skills & Graze/PP will stay the way they were on 1.00.
Items and WP will be kept either way (Waifu Points get reset between Scarlet and Cherry)

Upgrades that have been made via Points get stored as "levels" so if you i.e. upgraded Rumia's attacks to the max for +500 basedamage they will be adjusted to +650. So feel free to already upgrade in Kou

-The way Grazing interacts with damage reductions has been changed drastically compared to Kou: In Kou it would ignore any reduction when Grazing and calculate the damage off of the theoretical unreduced value. In You and onward it takes the reduced value and then calculates the final damage after Grazing. Guard and defending halve the damage, Grit makes it being calculated off of the 10 damage but now gets consumed in the process. (So no, you cannot put Cirno into Focusmode, activate Grit, toss her somewhere and have her unkillable.) (Well, actually you can if you give her a high enough rank of Instinct Dodge, Streaming and improve her mobility.)

-Having a cleared file of Sakuya's side-story grants all SDM member a free upgrade in HP, MP, Armor, Mobility and Attack Power. (thanks Ryza for that one)



Eternal


The partner system

You can team up two characters to get some benefits:

The character in the back will always attack together with the one in front, should an attack be performed.
Range limitations do not apply to such a support attack, costs of any sort do.
If the two are capable of performing a combination attack, they can do so if all other conditions are met (Power, Range).
The partner can still perform her separate support attack when performing a combination attack.
Friendship Boni will activate.
You can freely switch between the two as often as you wish as long as they did not yet perform their action. Aura type abilities will activate for as long as the respective partner is in the front.
If one partner has an aura type skill it will not be active as long as she is in the back.
If the partner in the back is able to perform Support Defense she may do so for her partner.
Seishin that one team-member activates do not count for the other one as well. Exceptions exist.
There are situations where the partner won't be able to attack, I do not know when that happens.
If a partner is capable of performing a normal support-attack she may do so as long as she is in the front. When performing such a support-attack the attacking order is as follows:
Attacker's partner -> Attacker -> Enemy -> Support Attacker. The support attackers partner will not take action.


Changes from the previous installment(s):

Spent Waifu points will not be reset
Waifu Level no longer increase the maximum Power limit
Daiyousei exchanged Cheer for Infuse
Parry has been removed as a static skill of certain characters and has been replaced with "Blocking". Need to look into that further.
Having Rumia in the back of a team with her "Nightstalker" skill active will not give you the Night-field but will make it Night for the character Rumia is paired with.
Having Wriggle inthe back of a team with her "Fixed Star on Earth" skill active will not give you the Night-blocking field but will block night for the character Wriggle is paired with.


Stuff:

Later Bosses have an Ability that prevents them from dropping below 100 Power and cancels out Yamame's "Miasma Field", Hatate's  "Psychographic Assault" and Letty's "Crystallize" called "Special Resistance".

Once a character has all of her categories upgraded to level 10 you may choose between one of the following:
HP +2000
MP +100
Mobility +20
Armor +300
(un)focused Movement range +1
Activation cost for barriers -50%
Weapon-accuracy +20%
Critical Hit chance +20%
Weapon-range +1
Weapon-damage +200
Character's Sky affinity becomes S
Character's Ground & Water affinities become S

As of Yume we can get exactly one character to Waifu Level 10. It costs 1000 WP and the earliest point this is achievable is after stage 67. This also confers additional bonuses, similarly to fully upgrading a character. These are as follows, you may pick any two of them:
One extra item slot, can't have more than four
10% extra damage dealt
Weapon range +2, Movement range +2(1)
50% MP and Ammo regeneration per turn
20% SP regeneration per turn

Additionally the following is granted:
One additional move per turn (Yes, that is one extra move per turn like a lot of bosses have. One extra move per turn)
Max SP +100
50% extra Exp, PP and Points gained (stacks with Gain, Fortune and Bless, does not stack with the point-boosting item, does stack with the PP boosting item (multiplicatively for a total of x4.5), does stack with the exp-boosting item (additively for a total of x3).
Max Power +30 (stacks with Power Limit Break)


There is no penalty for your party-members getting shot down except for not having them for the remainder of the stage.

Sanae's faith gauge in Eternal:
- Hitting an enemy, avoiding an enemy's attack, moving: +1
- Grazing, performing a critical hit, performing Support Attack or Support Defend: +2
- Getting hit by an enemy, missing an enemy: -1
- Ending a turn without doing anything: -10
- Enemy defeated: +4
- Ally defeated: -4
- Cured by an ally: +4
- Seishin used on Sanae by an ally: +4


Users of Parry & Block

Sword Cut
Player: Aya, Elly, Flandre, Hatate, Keine, Komachi, Lunasa, Momiji, Nazrin, Nue, Reimu, Sakuya, Youmu, Yuuka
Enemy: Bakebake, Moon Rabbit (all forms), Wolf Tengu, Crow Tengu, Yorihime

Shield Defense
Player: Kisume, Momiji, Yuuka, Yuyuko
Enemy: Wolf Tengu

For in depth information about how the increasing upgrade costs work, some data-mining and other things please refer to HertzDevil's posts on Page 4 (https://www.shrinemaiden.org/forum/index.php/topic,16751.90.html) of the thread.



Afterword:
As you can see there is still some stuff untranslated or unclear. Till now I've been unable to figure out what some skills do, even after testing and other stuff is also eluding me. Feel free to post your ideas or an actual translation if you have something.
Names for skills (stuff like Shade, Black Sabbath, Magic Barrier, Economy) have either been just pieced together from the Katakana, reused from Kou if fitting or I've come up with them myself (like Economy and Gatekeeper).




I'll expand this as I get further in the game, adding characters and their respective skills, Seishin, Bonus-WP conditions and hopefully the missing stuff. once I play it again, with some different characters.
But using this, the game already becomes quite playable. Especially if you played Kou or actual SRW games.


In the case that you are a capable programmer and willing to implement this rough translation into the game, then go ahead. Just message me beforehand so that I can cheer you on. (Or leave a post here.)

Also I'm doing an LP-series about this and its predecessor (Kou/Scarlet). It's in German but it can't hurt to mention it here. link to the playlist (https://www.youtube.com/playlist?list=PLWSXCW1XZ-tmanM7hY5QF3gK760oIAsQl). It's done for now. Waiting for Ei.
Title: Re: Gensou Shoujo Taisen - You - Gameplay Translation
Post by: Yookie on April 23, 2014, 05:13:59 AM
So, I'm playing on the 1.00 version, which so far has not troubled me much (there are some weird particles on Reimu's Evil Sealing Circle, some other attacks seem to lack some sounds) since it all isn't gamebreaking.
But when I got to stage 30 I found myself with 4 Lily Whites when there was supposed to be the 3 Light Fairies and 1 Lily White. (Also Marisa was missing)

So I downloaded the 1.00 -> 1.08 patch from the Sanbondo website but it doesn't work. It seems to go through all the files that are in the folder and then gives me an error message and stops.
The same thing happens when I try to patch it step by step, starting with 1.00 -> 1.01
I've already looked through the old thread where some tried to put together a translation project but couldn't find anything there either.

(http://i.imgur.com/VXvlrsD.jpg)

Edit: Okay, apparently the patcher has a grudge against the Readme file and refuses to work with it around. So I had to expell it from the folder to appease the patcher. Then it finally patched and all my problems got solved. And all the time I thought the three light fairies were just bystanders only talking in cutscenes. :V
Title: Re: Gensou Shoujo Taisen - You - Gameplay Translation
Post by: Cjd2524 on April 23, 2014, 09:32:40 PM
This seems to be really useful, I can't comment further since I didn't play the first game, did any of these games ever got a wiki ? (i mean a JP wiki)

In case you have curiosity the patcher error happens because the original readme was overwritten in Unicode, it's fixable by opening the readme and saving it in ANSI with Notepad under JP locale regional settings (CRC should be A20E1B22), then it will patch without needing to delete the file.

Also I remember being mentioned that starting from v1.07 the game files are encrypted.
Title: Re: Gensou Shoujo Taisen - You - Gameplay Translation
Post by: Yookie on April 23, 2014, 10:49:18 PM
Thanks about the info with the patcher. I'm really not good with this technical stuff (aside from simple matters). I guess I can live without the readme. :V
That thing with the encrypted files is something I read about as well. Which is a sad thing since making an English patch is really difficult this way.

About the wiki: On the English one there is an entry about the series that contains the info about Kou but from You onwards there is really nothing there. I wouldn't mind having someone post it there once this is finished and has been proofread/checked.
I did look for other wiki entries but everything I do leads me to the English ones, so I don't really know. But I guess there's none.
Title: Re: Gensou Shoujo Taisen - You - Gameplay Translation
Post by: ExPorygon on April 24, 2014, 08:37:58 PM
Do you think it would be possible to get the story translations posted somewhere too? Even if the game can't be patched, the translated dialogue can still be read separately after all. I really loved the first game and I want to enjoy all aspects of the rest of the series.
Title: Re: Gensou Shoujo Taisen - You - Gameplay Translation
Post by: Yookie on April 24, 2014, 09:41:39 PM
I'd gladly but my knowledge of Japanese doesn't get me far in terms of actual dialogue so I sadly cannot provide a translated story. (It would take me hours to translate even the first mission and even then it would probably be full of errors and missing all the fine literary constructions.)

There was a thread some time ago where some members here gathered to get a translation project going complete with patch and all but that staggered and was forgotten because of technical difficulties.
I think I've done this in the OP already but i encourage everyone who is able and willing to contribute to do so in this thread.

I'm btw. almost done with identifying all teachable skills, only one is missing. But I'm not at my computer at the moment so I'll update that later. (There's also some other new stuff) Done

I've also streamlined some wordings and increased the fontsize of all fully translated skills on the character-chart because that was a pain to read on here. Now it's a little bit better.
Title: Re: Gensou Shoujo Taisen - You - Gameplay Translation
Post by: HGH on April 25, 2014, 10:15:49 AM
An acquaintance asked me to share this page (http://pastebin.com/4YpBrEXw) to help out (it's mostly similar menu things to what's been done here). Other than getting Shou's 2nd ability wrong it should be a good reference.
Also said you used the Indian name rather than Japanese name for the deity in Shou's 2nd ability. And that Zeal should be Snipe.
Title: Re: Gensou Shoujo Taisen - You - Gameplay Translation
Post by: Mew seeker on April 25, 2014, 11:18:45 AM
-Patchouli's "Magic Barrier" blocks all types of attacks at a 100% success rate. However it breaks upon exceeding the threshold, thus absorbing either all dmg or none.

You must mean EVAtchouli. : P

This seems to be really useful, I can't comment further since I didn't play the first game, did any of these games ever got a wiki ? (i mean a JP wiki)
About the wiki: On the English one there is an entry about the series that contains the info about Kou but from You onwards there is really nothing there. I wouldn't mind having someone post it there once this is finished and has been proofread/checked.
I did look for other wiki entries but everything I do leads me to the English ones, so I don't really know. But I guess there's none.

Pro tip when looking for a Japanese video game wiki :
type (or paste) the Japanese name of the game you're looking for (and maybe wiki too). If there is a wiki, it will most likely be at the atwiki website.
Speaking of which :
http://www26.atwiki.jp/gensyou/
Title: Re: Gensou Shoujo Taisen - You - Gameplay Translation
Post by: Yookie on April 25, 2014, 11:46:24 AM
Suddenly posts, wow.
Thanks for the help, I'll incorporate what you posted, just give me a little bit of time.


Also said you used the Indian name rather than Japanese name for the deity in Shou's 2nd ability. And that Zeal should be Snipe.

That I did, I could change it but it is used in canon somewhere as well. I'll have to rewrite the ability now anyways. But in the ingame description it has something with "dmg" and then +10% so it is kinda weird.
The thing with Snipe was that I probably had her Hit&Away ability active and thought it was because of the Seishin.

Pro tip when looking for a Japanese video game wiki :

That's strange, I did look with the Japanese name. Oh well.

You must mean EVAtchouli. : P

I'm afraid I do not get this reference. :V
Title: Re: Gensou Shoujo Taisen - You - Gameplay Translation
Post by: Hanzo K. on April 25, 2014, 12:27:16 PM
AT Fields used by the EVA Units in Super Robot Wars(The inspiration for this very game line as you all may well know) behave in almost the exact same way.
Admittedly, the ones I'd had experience with have never triggered...Maybe I just haven't been diligent enough in leveling/upgrading the EVA team.....
Title: Re: Gensou Shoujo Taisen - You - Gameplay Translation
Post by: Yookie on April 25, 2014, 12:41:51 PM
I'll incorporate what you posted, just give me a little bit of time.

Done
But from the looks of it I'll have to rewrite it all again with even bigger font. But I'm really not in for this right now, I'll do that probably once I have to edit it anyways.

The only actual SRW game I've played was OG1 and that probably not even halfway through. :V But it did have barriers that triggered always (Love you Granzon </3)
And TK-Fields, that seem to be the exact same thing.
Title: Re: Gensou Shoujo Taisen - You - Gameplay Translation
Post by: Hanzo K. on April 25, 2014, 12:58:35 PM
I've beaten OG1, OG2, and J. and I've been hammering away at Alpha Gaiden(Getting the G-Bits and R-1 are insanely difficult secrets to get...). I've also dabbled in K, W, and L.
L in particular has the Rebuild version of the EVA Units, so maybe that's why the AT Fields didn't quite activate as often as they should.
K, for all that the protagonist is disliked, has Zoids Genesis. and W has none other than the King of Braves himself, GaoGaiGar!
L is the debut of Linebarrels of Iron, among other series such as Iczer-1,(this version of Linebarrel follows the anime, but the incarnation in SRW UX follows the manga, and is thus more developed.)
Title: Re: Gensou Shoujo Taisen - You - Gameplay Translation
Post by: Mew seeker on April 25, 2014, 01:30:45 PM
AT Fields used by the EVA Units in Super Robot Wars(The inspiration for this very game line as you all may well know) behave in almost the exact same way.
Admittedly, the ones I'd had experience with have never triggered...Maybe I just haven't been diligent enough in leveling/upgrading the EVA team.....

In MX, IIRC, AT field have both a morale requirement and an EN cost.
Also, you get the most of your AT Field by making your EVA tanky. : P

The only actual SRW game I've played was OG1 and that probably not even halfway through. :V But it did have barriers that triggered always (Love you Granzon </3)
And TK-Fields, that seem to be the exact same thing.

Barriers usually have a morale requirement, some higher than others. Also, TK field only works if the pilot have the psychic power skill. You know, people like Ryusei.

Anyway, I have made some translations. They are probably not as accurate as I would like them to be but you can use them as a step to go even further.

支援攻撃 : I believe this is one of the support skills of MX. Usually, a support attack requires that you have someone with the support attack ability to back you up.
However, this support skill in MX works differently. if at the moment you attack you have this skill and someone is next to you and can attack the ennemy with a specific attack with the 支 property,
that person will attack the ennemy doing reduced damage and then you'll attack the ennemy with boosted damage.
The higher your 支援攻撃 level (up to 4 because, grid) the more helpers you can call for backup when attacking as long as they can all target the opponent with their 支 attack.

Marisa
努力家? (Hardworker?) : experience rate + 20%
Also, I believe Surasuta- is actually Thruster and if I read right, it cost 10 MP too.
Speedster or whatever only works in high movement mode .

Alice's Hourai doll has Support Defense, Shangai Doll has support defense.

Patchouli
高速詠唱 (High speed aria) : After you attacked without moving, you are able to move. Basically Hit and Away.
エンチャント(火符)(Enchant (Fire Sign)) : umm... Anytime after you moved you'll be able to use Agni Sign?

Mei Ling :
背水の陣 (Last Stand) : Um, if I understand correctly, say something about correcting the Defense status to remaining HP. So basically Mei Ling would suddenly change to defense state and take less damage? Activation rate is based on level.
About Gatekeeper, the damage reduction happens during Support Defense.
So basically, Mei Ling is Russel. : P

Sakuya :
It's actually Chief Maid (or Maid Chief?), not just maid. : P
Anyway, when it happens, it counter the applied ability difference?
Should it overlap with "Pattern Type", um, something? I am not sure if it say the skills stacks or not. ^^;
Knife Recollection raise the MP cost as a trade-off.

Nitori : Extending Arm + : Maybe it's only me but I am reading isntead that the item command can be used after moving?

Hina : Bad Fortune : Give to your next attack the effect of... um...
"Sealing for one turn the Rate Activating Effect"?
Basically it prevent effect from triggering? Give it a try against bosses with Barrier effects for max lolz. : P
Use : 2
回転加速 (rotation acceleration) :if I understand correctly, Evade rate and damage given is corrected based on movement distance?
Long story short, the further Hina moves the better. She has good post movement attacks right?
She should also probably be paired with someone with high movement and good post movement attacks too.
厄流し : Misfortune draining? : Give your next attack the effect of "Critical while you're being shot"?
Maybe it makes the target more likely to be hit by critical hit. Give it a try on bosses and see what happens.
Use : 2.

Minoriko :
収穫 (Harvest) : At the time you clear a stage, you recieve  お芋 (Potato).
You are also able to own up to 99 of them.
Because why not? : P
Good Harvest : correct me if I am mistaken but the description say PP, not SP?
黄金の味 (Gold Flavor) : should Minoriko be, um, deployed ? (出撃), the Potato item get an effect up. 20 SP recovery.
Because why not? : P
Sisters Combination : Mutual Trust level correction + 1 when with Shizuka.
Maybe they mean if they are both in the same squad?

Shizuka :
?び :The next attack gain the effect "For 1 turn your power isn't rising"?
Sounds boss-worthy.
黄金の秋 (Gold Autumn) : Experience rate + 20% received damage -10%
That's a decent passive. ^^
Sisters Combination : Mutual Trust level correction + 1 when with Minoriko.
Maybe they mean if they are both in the same squad?

Hey, you updated the picture while I was making this post! X D
Oh well, no big deal. ^^
Title: Re: Gensou Shoujo Taisen - You - Gameplay Translation
Post by: Yookie on April 25, 2014, 02:06:54 PM
Thanks for your efforts anyway. I've added that Alice's dolls have support skills (I assume you meant that Shanghai has support attack since that is what she had when I checked.)

And I'm a really big fan of shields of any kind and really had to struggle to see how worthless e.g. Reimu's actually is since she still takes buttloads of damage and should really just let herself get beaten into red for Instinct Dodge to activate and then dodge everything still not dodge as good as Sanae, Aya, Marisa or even Rumia, Alice or Mokou :V
I'll probably also never take off Rumia's Shade buff even though I have Kurumi in my active party and that would give nice synergy in theory (It actually wouldn't, because Kurumi is part of my long range Laser-Artillery squad together with Marisa and Alice since she is the only one capable of properly providing support attack for Master Spark in my team and it just goes so well together, but I digress)

I'm really happy with the progress we're making here. The teachable skills have now all been properly identified and I can theoretically add all character-specific skills into the graphic once they learn them!
If anyone of you is playing this and could provide me with screenshots for the remaining abilities of the characters I'm not leveling so that I can add that then that would be absolutely fantastic.
(My core-party is Marisa, Alice, Kurumi, Lily, Elly, Komachi, Keine,  Sanae, Ayaya, Rumia, Mokou and if there's some leftover space Sakuya and Reimu (or if the latter forces her way into the active party). So anyone not listed will for now not get updated on personal skills)
Title: Re: Gensou Shoujo Taisen - You - Gameplay Translation
Post by: Mew seeker on April 25, 2014, 02:24:04 PM
Keine :
世話焼き (Bother) :  Trust correction level + 1 to Mokou.

Mokou doesn't have a similar skill that boost Keine.  :P

Komachi :
About the Narrow Confine, more specifically, her attacks with a range of 3 or more gets infinite range.
If you get a range boosting equipment, consider trying it on Komachi just in case.
Also you can't move while it's in effect.

Nazrin :
Correct me if I'm mistaken but the effect Rat Bite inflict on the enemy last for 1 turn, not one attack.
A must for boss battles.

Shou :
Devotee of Bishamonten : I believe 与える means here given, not recieved?
So basically she gets an attack boost?

Cirno and Daiyousei : their Fairy Duo have different effects.
Daiyousei give +2 trust correction level to Cirno.
Cirno only give +1 to Daiyousei but she recieve a trust level correction from Daiyousei.
Something like that.
If it would be possible to boost Daiyousei trust level to the roof, there might be a visible effect on Cirno? Just a thought.

Sunny Milk : Reflection won't prevent you from being counterattacked.  :dealwithit:

About Three Fairy of light, more specifically each fairy receive a trust level correction from the 2 others and give to the two persons +2 trust level.
Title: Re: Gensou Shoujo Taisen - You - Gameplay Translation
Post by: Yookie on April 25, 2014, 02:35:44 PM
I guess I'll read about the effects of trust levels from the original games and edit all of those later. I didn't know the exact effects of those and left it ambiguous for now.

I thought the same with Shou's skill and then there was that other translation that HGH posted which had it as -10% dmg taken.

Nazrin's debuff does indeed last for 1 turn, I'll (again) correct that

And about Komachi being unable to move while that skill is active: I noticed that while testing and then forgot about it subsequently because I was like "WHAT SHE GETS 20% HP REGENERATION, NEED"
I'll also add that with the at least 3 range requirement but I doubt that that has any effect on how people use this skill since it would be kind of a waste to activate one of only two charges only to then use that standard weak attack. :V

I absolutely forgot about Keine's skill since I couldn't find a neat name for it at first and wanted to return to it but then of course forgot to do that.

And where did you get that Sunny's skill would prevent counterattacks?


Edit: Okay, the friendship level thing is apparently really simple. There's friendship, love and rivalry and here we only have friendship effects, right?
I'll write it down in the gameplay elements section and edit the graphic and I'll do it now since it's bugging me if I don't.
Title: Re: Gensou Shoujo Taisen - You - Gameplay Translation
Post by: Mew seeker on April 25, 2014, 02:52:19 PM
And where did you get that Sunny's skill would prevent counterattacks?

The skill first mention the "not being targetable" effect.
The next short sentence then mention that counterattacks will hit,
probably in case some peope activate Reflection and then somehow believe they can attack that big bad nasty boss without then afterward recieving a crushing punisment
and then complain that this game is lame and buggy and so on for some reason. :P
Title: Re: Gensou Shoujo Taisen - You - Gameplay Translation
Post by: Yookie on April 25, 2014, 03:25:29 PM
Ah, that's fine I guess. Thought my wording wasn't clear.
But to be fair, the 1.00 version of the game is rather buggy. It gave me 4 Lily White's for mission 30 instead of 1 + the 3 fairies. :V Lily is apparently actually Flan

I've looked into the issue with Shou's skill and it definitely increases her dmg output. I've compared it to Reimu's "Youkai Buster" and Mokou's "Phoenix Immolation" (both undoubtedly increase dmg dealt) and the formulation is practically the same. While I was at it I've also looked at Shizuha's "Golden Autumn" and corrected it to "takes less damage" instead of "deals less damage" (This is all not edited into the opening post yet)

Edit: I've redone the graphic for character skills, corrected some errors,  cleaned the entire thing up, further increased the font size and added a proper explanation for Friendship-boni further down in the OP.
Title: Re: Gensou Shoujo Taisen - You - Gameplay Translation
Post by: gtf234 on April 25, 2014, 09:31:32 PM
I've beaten OG1, OG2, and J. and I've been hammering away at Alpha Gaiden(Getting the G-Bits and R-1 are insanely difficult secrets to get...). I've also dabbled in K, W, and L.
L in particular has the Rebuild version of the EVA Units, so maybe that's why the AT Fields didn't quite activate as often as they should.
...

AT Fields only had the base 100 morale as an activation requirement whenever they  had a requirement at all.  IIRC in L they simply don't activate when there's two AT Fields against each other and since they are always force deployed in Angel scenarios you see their barriers not working more than normal unless you are using them a lot on your own.  I could be remembering wrong, it's been a while but I have a sharp memory of it simply not activating at all against Angels. 

It wasn't like that in Alpha or F though and as a result some Angels were completely impotent as Shinji or Asuka could just defend against them all day as the early Angels could not put out enough power to crack an AT Field when the target is defending (that is to say, taking half damage then the barrier check meant that to break a 3K threshold they would have to hit with 6K damage to kill an Eva).  Also really valuable in F thanks to Asuka's Taunt spell in combination with how AT Fields work. 

Also keep in mind that attacks have their own properties in newer titles too, Barrier Pierce being one of them.  Many finishers in L completely ignore barriers- it's why the Gurren MK II is so good in Z2.1- its finisher ignored size based damage reductions and bypassed barriers while having a very cheap 35 EN cost and a tiny 115 morale lock- it was so easy to get it online and spamming it on everything with little need for rationing.

The only actual SRW game I've played was OG1 and that probably not even halfway through. :V But it did have barriers that triggered always (Love you Granzon </3)
And TK-Fields, that seem to be the exact same thing.
For what it's worth, the final boss of this game has a phase that makes her function like Granzon did in in its original appearance in Super Robot Wars 2- Granzon was immune to ranged attacks.  Yeah it was pretty busted, and you had to fight it and the Valsion at the same time- your only mercy was that the game ended when Valsion goes down, Granzon was optional.
Title: Re: Gensou Shoujo Taisen - You - Gameplay Translation
Post by: Yookie on April 26, 2014, 12:05:50 PM
So, I apparently just beat the last stage with capturing all spellcards bar one. With Rumia solo. ye
And I probably could have captured that last one, because I forgot that she has the Fury seishin at that moment and miscalculated the turns and ended up dealing 300 less damage than necessary.
It was really silly, I just did it because I could and I'll redo the stage properly. :V

http://i.imgur.com/zDdQip0.jpg (http://i.imgur.com/zDdQip0.jpg)
She has a Rat Tail (+5 Mobility), Oni Nail (+50 Armor, +500 HP), Tengu Clogs (+1 Move, +5 Mobility) and Suwako's Oshirasama, which pushes her basedamages through the roof as it scales with the base cost of the character. (1.5 gets +350, 2 gets +300, 2.5 gets +250).
I mean, her standard for free tackle deals more damage (yes, deals more damage not "has more base") than Reimu's Fantasy Seal and Demarcation surpasses Marisa's Master Spark in basedamage even without the  Oshirasama. :V
She also takes hits like a champ and dodges way too often cause Random Dodge is broken in the later stages.


I am practically done with Marisa's Route. (Just need to beat that stage again) but I won't go into Reimu's route too soon, since I have stuff to do. I'll probably just add her WP bonus conditions from that chart I got (done) and test them once I get there. I'd still appreciate your support via screenshots from the missing abilities of the various characters, as I already said earlier.

But this whole thing already looks pretty nice and I am thankful for your support.

And why did nobody tell me that I screwed up the battle-menu graphic? Fixed it now

Also, this:
(http://i.imgur.com/f5JOhuq.jpg)

is definitely a Moriya Shrine conspiracy


Edit: added lvl1 versions of "Sunny Barrier+", "Silence" & "Radar", "Unmoving Great Library" (forgot that somehow before) and I found out that not only Alice & Marisa have a passive friendship bonus but Elly & Kurumi as well.
Title: Re: Gensou Shoujo Taisen - You - Gameplay Translation
Post by: Soul Devour on May 04, 2014, 04:27:44 AM
Thank you so much for this guide. I actually feel like I know what I'm doing this time (as supposed to when I played the demo) and am generally enjoying the game.

I gotta say, I'm feeling really underleveled though. I'm about to tackle Mission 33 and my party is generally between 26 and 29, with a couple exceptions on either end. Might not matter though, as Mission 32's boss felt really easy, level difference or no level difference. Still, I can't help but ask if this is normal or if I'm just somehow missing out on a ton of experience somehow.
Title: Re: Gensou Shoujo Taisen - You - Gameplay Translation
Post by: Yookie on May 04, 2014, 05:05:09 AM
On my finished file the teammembers I took into the final mission are all around level 31/32. Some odd ones out at 33, 35 that broke the spellcards but that is normal to have after a mission.
So I wouldn't definitely say that you're underleveled. It depends on your teamsize. Mine was 13 but if you take many low cost units then EXP of course gets more split up.
Just remember to properly utilize Cheer and Gain. It really is noticable to double what a boss gives after breaking a spell. It shouldn't be too hard to fit one of the 3 that learn it into your team.  (Reimu got 4 level ups at once for example since I gave her the fitting final blow on the final boss for proper dramatic execution.)

A general rule of thumb is that the fodder enemies are good for getting PP and the bosses for EXP. That is because enemies give a different amount of exp depending on your level and bosses will always be above you. The smaller enemies in stages give around 5 to 8 pp, the bigger generally 10 while bosses never give more than 20 but huge amounts of experience.

Edit: Finally added Random Dodge and Streaming to the list of skills which I have miraculously forgotten to put there until now. Also set all the skillnames to fancy italics so that you can see them more easily.
Also I'm currently doing an LP-series about Kou & You (Kou is already done). It's in German but maybe there's someone here who is interested and it probably can't hurt to mention it. Here (https://www.youtube.com/playlist?list=PLWSXCW1XZ-tmanM7hY5QF3gK760oIAsQl) is a link to the playlist. I'll probably link it in the OP as well

Edit: updated the "Friendship bonus" stuff, added that "Fury" ignores "Guard", updated characters chart with a new skill for Cirno & an upgraded skill for Marisa (I hope she doesn't learn anything anymore or else I'll have to reformat the graphic :V)
Cirno is surprisingly strong by the way. Give her lvl2 Streaming & Random Dodge, put her next to Dai, focus when in Danmaku and take less damage than what you regenerate or just dodge entirely. For anything else there's the failsafe Grit and damage-output is alright as well. Works even better when you put her into Luna's and Star's Hit- and Dodge-fields
Oh, and I've added Suika to the character chart as well. So much progress.
And also updated it to include Cirno's Ice Barrier stuff and corrected the way Sunny's Sunny Barrier works.

Edit: If anyone not from the middle row learns even one new skill I'll have to remake the chart. If that happens I'll most likely split it into several graphics and also (once again) increase the font size.

Edit: Added a list of Equipment
Title: Re: Gensou Shoujo Taisen - You - Gameplay Translation
Post by: Yookie on May 17, 2014, 08:26:31 AM
I finally got my hands on the trial version of Ei, so here's a little something. I'll merge it with the OP once the actual game is released and stuff.
Anything not mentioned stayed the same.

Conditions for Bonus WP

Stage35:
Have Cirno, Reimu and Sakuya attack something after the rest of the party shows up.

Stage36:
Shoot down Sunny, Star & Luna in 1 turn. Can be shot down separately.

Stage37:
-


The partner system

You can team up two characters to get some benefits:

The character in the back will always attack together with the one in front, should an attack be performed.
Range limitations do not apply to such a support attack, costs of any sort do.
If the two are capable of performing a combination attack, they can do so if all other conditions are met (Power, Range).
The partner can still perform her separate support attack when performing a combination attack.
Friendship Boni will activate.
You can freely switch between the two as often as you wish as long as they did not yet perform their action. Aura type abilities will activate for as long as the respective partner is in the front.
If one partner has an aura type skill it will not be active as long as she is in the back.
If the partner in the back is able to perform Support Defense she may do so for her partner.
Seishin that one team-member activates do not count for the other one as well. Exception: Gain
There are situations where the partner won't be able to attack, I do not know when that happens.
If a partner is capable of performing a normal support-attack she may do so as long as she is in the front. When performing such a support-attack the attacking order is as follows:
Attacker's partner -> Attacker -> Enemy -> Support Attacker. The support attackers partner will not take action.



Changes from the previous installment(s):

Spent Waifu points will not be reset
Waifu Level no longer increase the maximum Power limit
Tipsy now can be leveled up to level 2
Rising Force now only increases Power by 2 each turn instead of 3
Rumia lost 1 item-slot
"Rouse" gives +5 Power instead of +10 to the target and freezes the game
Minoriko's "Growth" ability now freezes the game
The three light fairies may not combine as of now

And then everything else here:

(http://i.imgur.com/XDjcEMz.jpg)

This is all most likely subject to change as I was playing version 0.01 of the game.

Also it looks like there's a high chance we get playable Yuuka this time around.  :getdown:


You can create duplicates of the Palanquin ship by putting someone into the back of its team (what makes this character unaccessible for as long as she is in the back of the ship's team as you cannot actually have it in a team (even though it would be kinda cool to have Marisa spark someone and have the ship follow up with a spark of its own but whatever)) which serves...
no purpose whatsoever since you cannot deploy the duplicates and they don't even show up beyond the intermission menu. :V
Oh, but it does take up space in your team somehow. A ghost ship that you don't see but it eats up your supplies, wooooohooooooo.

(http://i.imgur.com/0IhHDic.jpg)
Title: Re: Gensou Shoujo Taisen - You (and a little bit of Ei) - Gameplay Translation
Post by: achicken on May 17, 2014, 09:10:23 AM
Quote
The skill first mention the "not being targetable" effect.
The next short sentence then mention that counterattacks will hit,
probably in case some peope activate Reflection and then somehow believe they can attack that big bad nasty boss without then afterward recieving a crushing punisment
and then complain that this game is lame and buggy and so on for some reason. :P

When Sunny uses it in Kou it DOES prevent counters >_<' The players seem to get weaker versions of the skills the AI uses, like Sakuya's Private Square...
Title: Re: Gensou Shoujo Taisen - You (and a little bit of Ei) - Gameplay Translation
Post by: Yookie on May 18, 2014, 08:38:32 PM
Well, Sakuya's Boss-version of P-Square is nice but I personally like the one she gets on your side better. Having a 50% or 25% to 40% chance to evade any attack while still having the ability to counterattack is pretty neat.
But yeah, it is always kinda funny to beat a boss, recruit her and have her stats drop massively. Or how Ran and Chen's evade abilities are reduced once they join you. :V

It is especially funny if you meet them again in the third game and they keep their Waifu-Level, Point investment and Skills.
Fighting a Rumia with nearly 2k Armor, lvl8 Berserk, sky high HP and powered up attacks while only having access to characters you really didn't pick and don't deal as much damage as you would wish is really funny. :V

Also, I've added the exact amount by which Streaming reduces the damage taken. It is 33% and 50% for lvl1 and 2 respectively. Really a broken ability on characters that have passive regeneration.
Title: Re: Gensou Shoujo Taisen - You (and a little bit of Ei) - Gameplay Translation
Post by: Mew seeker on May 19, 2014, 04:06:09 PM
I don't have much time right now but just by looking...

Ran effect at  130 Morale power seems to double stats increase from skills. Something like that.
Chen first skill boost her movement by 2 on the ground.
Her second skill give her an attack boost of 10% at 120 Power.
Title: Re: Gensou Shoujo Taisen - You (and a little bit of Ei) - Gameplay Translation
Post by: Yookie on May 19, 2014, 06:37:08 PM
I've added what you gave me. I could have probably figured out the movement one from Chen if I had looked a little bit closer. :V It's not like the Kanji for "ground" are rarely seen in the game.
But I've left a remark at her damage skill since it doesn't seem to be a damage increase like "Youkai Buster".

Thanks
Title: Re: Gensou Shoujo Taisen - You (and a little bit of Ei) - Gameplay Translation
Post by: Mew seeker on May 20, 2014, 03:04:25 AM
But I've left a remark at her damage skill since it doesn't seem to be a damage increase like "Youkai Buster".
Thanks

Maybe it's a different wording since it's the third game?
Alternatively, it could be that it's the damage before subtracting defense that is increased, resulting in a increase of damage that in practice, will be more than 10%?
Some testing might be needed. :3

Captain Murasama first skill double the healing while boarding in the ship from what I understand.
Title: Re: Gensou Shoujo Taisen - You (and a little bit of Ei) - Gameplay Translation
Post by: Yookie on May 20, 2014, 05:05:10 AM
Good thing Chen has Drive so this was rather simple to test.
Without the skill at 120 Power she dealt 2111 damage, with it 2322. That looks actually just a 9.1% increase in damage

Shou at 122 Power without the skill dealt 3590, with it 3949 which amounts to the same 9.1% so both skills seem to do the same.
And Shou's skill still is worded the same, but who knows.



Also, "Rouse" now only gives +5 Power to the target and freezes the game
Title: Re: Gensou Shoujo Taisen - You (and a little bit of Ei) - Gameplay Translation
Post by: Yookie on August 06, 2014, 10:37:00 AM
I'll be streaming some GST - You now, dunno when I'll end.
Feel free to join in. (http://www.twitch.tv/liiyblack)

Stream's over
Title: Re: Gensou Shoujo Taisen - You (and a little bit of Ei) - Gameplay Translation
Post by: Yookie on August 13, 2014, 10:01:43 AM
I'll be streaming some more GST - You  (http://www.twitch.tv/liiyblack) in about 22 hours from posting this (That should be 9am GMT)

Stream is on now over
Title: Re: Gensou Shoujo Taisen - You (and a little bit of Ei) - Gameplay Translation
Post by: notverycreative on August 16, 2014, 11:14:40 PM
Quote
And apparently each Waifu Level also grants +1 level to every category of stats you can level up via points.
So you mean +1 Waifu Level = +1 possible upgrade bar for unit and weapon upgrades?

I'm looking forward to the third game because it has a battleship. That'll make it MUCH easier to abuse the gameover trick. Yes, I'm a terrible person. Bite me.
Title: Re: Gensou Shoujo Taisen - You (and a little bit of Ei) - Gameplay Translation
Post by: Soul Devour on August 17, 2014, 03:24:45 AM
I'm assuming you'll be covering Ei in this topic as well, right?

You've truly been a massive aid in even playing these games and I thank you for that.
Title: Re: Gensou Shoujo Taisen - You (and a little bit of Ei) - Gameplay Translation
Post by: Yookie on August 17, 2014, 05:21:06 AM
So you mean +1 Waifu Level = +1 possible upgrade bar for unit and weapon upgrades?

I'm looking forward to the third game because it has a battleship. That'll make it MUCH easier to abuse the gameover trick. Yes, I'm a terrible person. Bite me.

1 Waifu level equals exactly 1 upgrade in all upgradeable categories and in You also an increase by 5 in maximum Power. (This has been moved to a skill in Ei.)
(I should really look over my post and edit some stuff I'm certain with by now. :V) Done
I was accused of Game-Over farming by the end-screen in Kou once. I think it was because of either Daiyousei having a really high level or because I kept beating on one of the bosses that regenerate for miniscule Exp. :V

I like the systems of Ei so far. The partner stuff is really interesting, since you can't recombine during a mission. It's basically perfect for me since I always had some deployment-points left over and now I can just dump them into some partner-characters with benefitial Seishin like Cheer and Infuse. I've never been too fond of Battleships though.
I'd find it interesting if you could partner up with it. Komachi+Boat or Master Spark+Boat Spark. :V (You can clone the Palanquin in the current Demo but not deploy it multiple times.)




I'm assuming you'll be covering Ei in this topic as well, right?

You've truly been a massive aid in even playing these games and I thank you for that.

I will also cover Ei, once it is released. It will then be merged into the initial post. Unfortunately it still seems to be at 0.1.0Demo if I looked that up correctly.
It will be way less work to do since the battle screens, Seishin and youknowwhat all stays the same so the only things that will need to be done most likely
will be the characters and changes in skills/the minor general changes.
The latter is actually done, if they don't change it around further. But I doubt they'll do that at least with the skills since the new ones are already added. We'll see.

But don't forget that this wasn't all my doing. I initiated the project with a good chunk done but some of the translations and many corrections came from people in the thread that assisted me.



I'll be streaming GST again in like 11 hours. (9am GMT) Streamlink (http://www.twitch.tv/liiyblack). I seem to be having more luck during the early hours. :V  Stream is over!
Title: Re: Gensou Shoujo Taisen - You (and a little bit of Ei) - Gameplay Translation
Post by: Renuarb on August 19, 2014, 07:11:21 AM
Ei information would lessen the stress of trial and erroring through it. Though even with the current patch, the game is still... unplayable to a point. (locks up during a map cutscene on what could possible be the worst two chapters in the entire series thus far. =/)

Gotta wait for that 1.03 patch
Title: Re: Gensou Shoujo Taisen - You (and a little bit of Ei) - Gameplay Translation
Post by: Soul Devour on August 19, 2014, 08:54:26 AM
A couple GST Ei Bonus WPs to be aware of. The Marisa ones I can confirm:

Mission 35:
Same as the demo, have Reimu, Cirno and Sakuya attack something after they combine

Mission 36:
Also same as the demo, defeat the Three Fairies all in the same turn)

Mission 37 (M):
Defeat 10 Enemies while underwater

Mission 37 (R):
Complete the mission without bombing

Mission 38 (M): Don't know
Something to do with Tei though

Mission 38 (R):
Defeat each color of UFO in one turn

Mission 39 (M):
Marisa defeats 3 enemies after she reappears. Don't accidentally kill everything before that happens...

Mission 39 (R): Unknown...for now

Mission 40 (R):
Defeat 4 units from the other "team." (Reimu vs. Marisa mission). This presumably should be the same on the Marisa side

Mission 41 (R):
Empty Mokou's HP bar within 2 turns of her arrival

I'll try to add more that I find out.
Title: Re: Gensou Shoujo Taisen - You (and a little bit of Ei) - Gameplay Translation
Post by: Yookie on August 19, 2014, 09:51:31 AM
So apparently I overlooked that the game is out already. But thanks to some nice people I got it now. :V
I'll start getting the translations and stuff for the character skills/unknown Bonus WP conditions.

It will as always be in the opening post, which I already updated with the information I already had from the demo. Skills will a new graphic since some got changed,
same goes for the character-specific skills as the old one is reaching an impractical size. :V
I will integrate the Waifu Bonus conditions once I checked them myself, they will just be continued in the old list.


I was breathing heavily and freaking out like I was 6 years old at Christmas again upon watching the pictures that came with the game and copying it to my harddrive. So hyped. :getdown:

First translations have been added. This includes Equipment, the learnable skills and some changes to character specific skills.

I wonder if it will bite me one day that I neglect the Palanquin Ship. I just never was a fan of the Battleships in the original games either.

No amount of Geddan smilies could express the amount of hype I felt upon entering mission 37 Marisa route.
Yuuka's Flower Shooting makes flowers grow when attacking grounded enemies. :getdown:
I already wanted to take Wriggle into my party 'cause I like her somewhat but she basically cemented her spot with that ultra awesome Wriggle Kick + Theme.
Holy crap, Marisa. Like you needed any more upgrades. I guess Reimu gets one as well and maybe becomes useful again for anything besides dodge-baiting. :V
It's really noticable how they got better with the animations over time with how dynamic they look now. It's really nice.
The game throws so many awesome characters at me and I have to pick just some of them. :V
Oh wow they finally unlocked upgrades beyond level 5. Guess I know where my next 600k Points are going then. Sorry Hatatatate, nothing for you.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: c l e a r on August 21, 2014, 05:25:59 AM
Playing slowly while I can, Stage 44 is so awesome.

Mission 39 Reimu:
Defeat all scrubs before taking down Reisen, Reisen retreats at 10% HP.

Mission 42:
Clear the Map in 12 Turns.

Mission 43:
Capture all Spells, there is also one hidden spell after the initial 5.

Mission 44:
Convince Flandre with 5 other Characters except for Remillia before Convince with Remi.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Yookie on August 21, 2014, 07:52:40 AM
I'll be adding the Bonus-point conditions as I go through the game but not each time I finish a stage. Marisa's are tested by me, I'll trust you guys for the time being for Reimu's.

-Heavily updated Item list
 (On the topic of items: From the description of the consumables it seems that they are usable once per Stage, which would make them return afterwards. Don't know for sure though.)

-Added some Waifu-Bonus conditions, up to Stage 42

-Character Skills are being updated regularly, check them often if you're interested.

-Revisited some learnable skills and fixed their description, removed uncertainties (Luck, Equalizer)
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: c l e a r on August 22, 2014, 12:32:25 AM
I like to add
Kaguya
's Spell Special Conditions, since some of them are a little cryptic.

1st Spell:
Dragon Necklace
Map Attack gained, All Status Down
2nd Spell:
Buddhist Diamond
gained, Immune to a certain # of Attacks, it is a condition on her, so I just bombed it.
3rd Spell: No Attack gained.  All MP Cost + 33%.  She will not attack during this phase, she will guard until the bar breaks. Gains
Robe of the Fire Rat
Ability (All Damage -1000), until the end of 5th Spell.
4th Spell:
Cowrie Shell
gained.  # x 10% is added to her HP Regen at the beginning of Enemy Phase.  # is for every attack hitting
Kaguya
during the last turn.
5th Spell:
Hourai Jewel
gained.  All MP Cost + 66%, No Special Conditions

Final Spell:
End of the Imperishable Night
.  Spell Turn Number based on HP, and advances by the turn also.  1st Phase I did not see, cause all my guys are tapped for the turn.  2nd Phase: Negates own unti's Grit.  3rd Phase, no Special Conditions, severely reduced movement.  She also loses
Robe of the Fire Rat
, gains an ability in which caps all damage dealt to her at 5000.

Not very hard once you get it, you get two bombs for this stage, which is used for the 2nd Spell and perhaps 5th since at the point you might not be able to avoid that steep MP cost.

Stage 44's
Flandre's
final spell
Maze of Love
, is not suppose to be beaten, in fact, if you do, you lose.
The Spell is a 6x6 Map attack that has moderate Damage and accuracy.  It would not surprise if they make her cast Strike on Lunatic Mode.
You are suppose to get
Remillia
into the spell circle, navigating the openings in the danmaku (it changes every turn), get to her and Convince her.  Once you do, enjoy the sweet cutscene.
The WP is to get 5 other people to convince her before
Remi

Stage 48: Oh boy.  I just got to this.  It is
Yorihime
At the start of the Stage, you are presented immediately with 2 dialogue choice.
1) We did not come here to fight
2) No, you give her back right now!

If you picked the first, only your side will start with boosted Power.
If you picked the second, you get another dialogue choice. If you pick the first she starts at 130 Power. The second, 150. The third, 170. Her HP is boosted as well. If playing against a 170 power
Flandre
would tell you, she basically runs you over, especially with superior spell attacks, so don't do it on first playthrough.

Also, the info tells me that her spells are no push power either.  I'll get back to you guys when I beat her.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Steveroxyou on August 22, 2014, 02:15:40 AM
I just finished this game today and the ending was superb. I honestly think the final chapter was flawlessly done and i can only wonder how they'll finish the series off in the last game.

Also some other knowledge for stuff this far. For
Kaguya's
second spell you can just use guard break sp skills to damage her. Also a warning, in chapter 49 you can soft lock the game at the end of the chapter so save before you finish it. If you do get a soft lock
pay attention to where the ship goes and make sure none of the characters are adjacent to it, if you don't, then the event minions will spawn in the first, second, third and 4th spaces in the upper left hand corner and when their queue comes up the game sits there.


In regards to
Yorihime
if you can
somehow
defeat her, then
the rest of the game will be a joke since she is arguably the hardest boss in the entire game. She totals around 180 thousand health(including her spell cards/estimate) and her dodge is insanely high so if you want to land hits you need to use all your sp on hitting her. It is definitely possible to cap all her cards buuuuuuut its not likely. Its easier to just get to the point where she can use spell cards and stall. 
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Renuarb on August 22, 2014, 07:43:33 AM
Since most everyone has gotten to that point, can I just come out and say the the two chapters featuring
Yorihime
are total BS? I enjoyed the game up to that point, but that particular section almost ruined things. I understand thats what they were going for with THAT plotline, but it doesnt mean I have to like it, or that kind of situation/character.

Thankfully the games goes back to being good after it.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Yookie on August 22, 2014, 08:34:46 AM
She is kinda hard and annoying to fight and I was rather happy that every relevant damagedealer in my party had either Strike, Sense or good Accuracy+Focus.
It was really mean though that she became immune to ranged attacks in that one phase
Her Accuracy is also a somewhat limiting factor, requiring you to either rely on your robust characters, switch teammebers often and/or spam protective Seishin (I did all of that to an extent)
(I actually  managed to have Sanae gain 100% Hitrate against her with Maximum God+Full Faith+Hard Shooter equipped)
The thing with her is also that she doesn't gain any attacks with more than 6 range until her last Spellcard which is something I mercilessly abused.
But I'm only at the (apparent) first fight against her, so things may change. (They didn't. She still couldn't effectively harm Suika-Gourd carrying Elly with 2 Support-Defenses)
She also somehow managed to have a displayed accuracy of 167%. :V
At least she gives nice Experience and Points, so there's that.
Also one of her Spellcard startups outright crashed my game and another one didn't deploy its Danmaku field, effectively freezing. But it seemed to just be random. Still annoying.
Also I don't know why, but Bosses really love to attack Kurumi when they get the chance. Yorihime even preffered attacking her than using her Map Spell on 5 people.

By the way, what exactly is the penalty for your party-members dying? In Kou you had to pay an amount of Points to "repair" them but I never really thought about it after that since that "Repair-number" got replaced by the cost in You.

If someone has an idea about the Waifu-Bonus for Stage49 then please tell us. I've listed what it's not in the Op

So everybody returns after our "adventure on za moon" except for Yuuka. :< (and Mima). At least I have Yuyu back.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: c l e a r on August 22, 2014, 07:51:23 PM
I am literally stumped.  Idk what to do, she forces your hand so hard.
It is not only how she has god-like Accuracy and Evasion.  It is that her danmaku restricts movement, making it unable do anything.  The Moon Rabbits also do not help, they flank on you from both sides and also have movement modifiers, which is another headache.

Running up on the map does not help either, she has S rank in Water.  I am think of running off to the side this next try and see if she does not move.  Right now, she moves on Turn 2, idk if it is a range thing, or is it a timed thing, if it is the latter than I am pretty screwed and need to think of a better strat.

If only she does not move twice a turn, this would be so much more doable.  Does she double MAP attack when she gets to her final card?  And how long does it last?
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Yookie on August 22, 2014, 08:11:09 PM
All of her Spellcards are on a 3 turn timer. For me she attacked 2 times normally during her Map-Spell and then used it, so yeah, 3 Actions. :V
You basically have to beat her down with Strike, Sense, Alert and the like.
I doubt it is really doable without abusing her lack of range. I had my group of Kurumi, Alice & Marisa who could shoot at her without fearing retaliation. I trapped her with my melees who could either reliably dodge during her turn by Evading or were guarded by one of my two tanks/were one of my two tanks. So you can take it mostly easy for all but the last and second Spellcard if you have high range.
But it is rather silly how against even an almost dead, focused Reimu with high level Instinct Dodge and Point-upgrades in Mobility she still has 100% Hitrate.
I guess I was just lucky with my party-setup having both long range and many Strikes/Alerts/Guards/Grits.
Daunt is also very strong against her, except that you only have access to at least 5 and that only if you massively leveled Lunasa (I had her in my party the entire time and she still could barely not use 3), otherwise you only get 4 with Rumia and her making you unable to reduce her below 130 Power, at which her Bonus Accuracy/Evasion triggers. (Komachi, why didn't you come to the moon as well? :V)
All in all it is not a battle to be won practically I guess. But that was also stated here earlier and seems fitting. (Still didn't prevent me from beating her up. :V Like I'd lose out on those resources.)
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Steveroxyou on August 22, 2014, 08:27:46 PM
I am literally stumped.  Idk what to do, she forces your hand so hard.
It is not only how she has god-like Accuracy and Evasion.  It is that her danmaku restricts movement, making it unable do anything.  The Moon Rabbits also do not help, they flank on you from both sides and also have movement modifiers, which is another headache.

Running up on the map does not help either, she has S rank in Water.  I am think of running off to the side this next try and see if she does not move.  Right now, she moves on Turn 2, idk if it is a range thing, or is it a timed thing, if it is the latter than I am pretty screwed and need to think of a better strat.

If only she does not move twice a turn, this would be so much more doable.  Does she double MAP attack when she gets to her final card?  And how long does it last?

Her map attack lasts 3 turns, she did it once per turn for me. She also might move, then map attack afterwards potentially hitting more people. It is possible she might double or triple map attack, but i personally did not see it happen. In regards to the fight you might want to take a look at her from a different angle. For instance remembering what happened in canon might lead you to the solution. Also the WP bonus heavily implies what I'm saying is accurate as well.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: c l e a r on August 23, 2014, 03:18:16 AM
Finally cheesed it, it was no walk.
Captured the 1st (+1600 DMG) and 3rd card (Break ACC Cap), which imo are the easier to fulfill than 2nd (Null all shot type attacks). and Final (Severe Movement debuff + Wide Map)

Also, I finally figured out what it means by Breaking Accuracy Cap.
You know how when you graze, you take the Acc after grazing, and that is the damage you take if you dodge with it?
This is basically her breaking over 100%,  Yes, with 200+% Acc, this means she is hitting you twice at the same time.

The escape mission is also very bullshit, it is simply unfair for an escape sequence when you are in an disadvantage and can only move once, while she starts off with boosted power and still be able to move twice.  I can try to get the WP, I believe it is to have all your units past the white line when the map ends on the 8th turn.

Yorihime
also holds a useless item drop, a trophy that says you beat
Yorihime
on Stage 49, may be it actually has a use in the next game?  It's stupidly hard regardless, she has 64,000 HP while you have like no power and trying to run.  In order to beat her, I think you have to forfeit the WP all together.

Anyways, new patch is out.  Hopefully some of this horrible lag is fixed.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Yookie on August 23, 2014, 06:41:35 AM
I beat her up. She just resurrects. I guess you have to do it several times.
And imho the WP bonus isn't even worth it on that map, considering how those two bunnies operating the laser guns give extra 20k points each and you get huge amounts of experience, PP and points by defeating everything. I guess it's a personal choice.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Renuarb on August 23, 2014, 09:23:35 AM
Yorihime
also holds a useless item drop, a trophy that says you beat
Yorihime
on Stage 49, may be it actually has a use in the next game?  It's stupidly hard regardless, she has 64,000 HP while you have like no power and trying to run.  In order to beat her, I think you have to forfeit the WP all together.

Well that and killing her promptly has her reviving to full HP, so you're REALLY wasting your resources, unless you dedicate one member of the party to escort the ship over to the white line.


On another note, I noticed you missed an item that is dropped by
Nue
. Might have to do with you being on the Marisa route though.
(http://s11.postimg.org/gpyzuko3n/ITEM.png)

Any idea what it does? I keep passing it up whenever I dig through my items and it bugs me.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Yookie on August 23, 2014, 10:29:56 AM
That item increases Critical Hit chance by 15%.
I beat her up in the mission that starts the story arc about the Moon but she didn't carry any items.
If you give me an unedited screenshot of that Item-page I can edit it in though. Never mind, getting it to have the proper size would be a pain. :V
I'll add it once I play Reimu's route or get another copy of it, should that be possible.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: c l e a r on August 23, 2014, 02:27:18 PM
Yorihime's
item drop on the moon is Crit Rate +30%, ACC +20%.
It actually makes sense for her to come back at full health upon defeat, in fact, I think she comes back endlessly due the plot events when the 8th turn passes.
Also, that item mentioned is a Reimu Route exclusive.

The ironic thing is that it more helpful to not run and just try and go around beating up the bunnies since those reinforcements for designed to deny you passage, but does a lousy job to kill you if you are far away.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Yookie on August 23, 2014, 02:47:43 PM
That's the item she's carrying on Stage 48, the L-Shooter. Unless I'm misunderstanding something here. (also it grants +30% Accuracy & 10% Crit-chance)
On Stage 49 she has something that looks like a Magatama that only says something about being a collector item.

On another, more lighthearted note I had this rather amusing thing happen to me (https://www.youtube.com/watch?v=uXbMYDt_DuA) and could even reproduce it. :V
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: c l e a r on August 23, 2014, 02:52:56 PM
That was the trophy i am talking about earlier, it is nothing more than trophy at this point.

Also, you have a few things wrong in the OP
For 46, it is not letting UFOs into the white space, that is the losing condition (
Nue
also counts).  The WP is to trash all the UFOs, and then trash
Nue
up before the time limit.

And I am fairly positive that for 49, it is pass every single one of your unit over the white line.  I don't see how it is otherwise, I'm guessing if one of your units die, it does not count even if you passed everybody else.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Yookie on August 23, 2014, 03:02:54 PM
I tested getting everyone over the white line but didn't wait until turn 8, so that's probably it. If that is actually the condition then it really isn't wort it. You lose out on so much stuff from beating up those bunnies.
I'll fix that in the op and might as well add some new ones,Done, thanks for checking it.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: c l e a r on August 23, 2014, 03:07:46 PM
> did not wait till turn 8
You need to fulfill the win condition while having EVERYONE over at Turn 8, i think that's it.  I'm not too sure about the dying part though.

Also, if you want some help with translations from the OP on Ei, I can help when I come back today,  You have some stuff that are wrong or just you do not know and stuff like that.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Yookie on August 23, 2014, 03:10:31 PM
I appreciate any given help, so go ahead. There's still a lot of personal skills to be translated. ~
I try to not put in potentially wrong translations but rather leave it empty. In the end I mostly put in what I think it is with a remark that it needs testing or something.
Names of character specific skills will very often not be the actual translation but rather something I thought sounds fitting, so they're likely "wrong". Feel free to give me the actual name and I most likely will put it in there unless I really like what I thought up. (I won't rename that one skill Wriggle learned. It fits. so. well. She deserves it.)

I also really feel the need to record most of the themes since they are so awesome and I couldn't find them on Youtube yet. That's gonna be so much work. :V
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Renuarb on August 23, 2014, 04:55:37 PM
I can't offer any translation help, but I could toss a few more missing items your way.
(http://s17.postimg.org/g69lllif3/MOREITEMS.png)

Not sure where and when I got the first item pictured, but it had to be around the time the IN plot got resolved. (I remember having it on the moon)
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Yookie on August 23, 2014, 05:07:19 PM
I do have the Hourai Branch (actually obvious original wielder is actually obvious. :P), I just didn't update the list for a long time. :V It doesn't even have the actual Cat Tail in it yet, so yeah. It's been forever.
(It allows the one who carries it to perform 1 (additional) Support Attack & Defense each)
I'll probably update that today night. (which is in about four hours) It's not like it's such a big effort but I don't want to edit and re-upload the image because of every little thing.
I assume I'll get the other item soon enough and put it in when that happens. I want it all to have a uniform look in terms of image-resolution and stuff and that's the easiest way to do so for me.
(Most items are also rather easy to figure out, so there's that.)

If anyone could figure out what the additional effect of the "Enemy Marker" (dropped by
Reisen
) is then that would be great.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Renuarb on August 23, 2014, 05:19:22 PM
Oh, you had it all along. I saw you updating the information and just thought you somehow missed it. (Or it was something special I did during the
Kags
fight. I mean I killed her like.... 30+ times on version 1.01. Don't think that was intended lol.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Yookie on August 23, 2014, 05:29:04 PM
Did you redo the stage this often or did she just refuse to die? I had the latter happen to me with some mook enemies. I depleted their entire life-bar, they went pi-chun but then they performed a counterattack while not having a sprite and afterwards were alive, albeit barely.

I also only just figured out why the Palanquin Ship deals no damage. All of its attacks bar one are ranged. The attacks run off of Murasa's stats. Murasa's Range stat is utter garbage.
Its pilots are still in the mid thirties on Stage 53 because I never use it. :V But I was never a fan of those Battleships in the first place. I just keep it out of harms way.

Oh wow. Apparently Eirin's "Genius of the Moon" skill does not merely strengthen Heal & Renew but makes them restore HP/MP fully.
Or Heal heavily scales off of the Skill-stat or something and Eirin just so happens to be able to Heal 6.8k in one go like that. Well, Lily and Dai are just Faries after all I guess.
Eirin doesn't get to heal that often anyway since I need her for attacking.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Renuarb on August 23, 2014, 06:34:20 PM
Did you redo the stage this often or did she just refuse to die?

She refused to die. During the 'final spellcard' countdown. I just kept one shotting her and gained a truckload of exp and she revived with only 5k.10 HP each time. Also the countdown or however its supposed to work wouldn't happen... if that makes any sense.

I basically just kept killing
Kaguya
until he MAP attack card wiped everyone but the ship out. Then it counted down like normal.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Yookie on August 23, 2014, 06:42:54 PM
Her last Spellcard works pretty much like Yukari's in that it advances one phase per turn but also does so at certain damage thresholds.
And that sounds awfully like what happened to me with those small enemies.

Also something about Remilia and her never ending animation about which I posted a video earlier: It seems that animation is really bugged in 1.04
and she will never reach her target, stuck in endless flight if she performs that move as a support-attack.
So skip it. Which is unfortunate, because it looks really good.

(http://i.imgur.com/t2ictOP.jpg) This attack's name sounds like a soda's name

I find it to be a very nice deatail that
the Scarlet Sister's receive a 2 rank penalty on their Terrain Affinities on Stage 54. They get to E rank in water, wow. You can remedy it with Rumia's Nightstalker though. Then they get the boni from Night like normal.
But I find it even more interesting that Kurumi does not receive those penalties. Maybe she's actually some kind of advanced Vampire, way above Replica and Pudding and has just been playing around the entire time. Just like Rumia. Rumia is definitely plotting something. Just look at her devious smile whenever she dodges!

-Updated the Item-list. Wanted to update the character chart but Imgur is having issues and refuses to accept the file. It is getting rather large, I suppose.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Renuarb on August 24, 2014, 02:46:08 AM
Wonder what they were thinking with Yuyu's ability. with so many mooks dying, she can basically be on Sense mode 24/7.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: notverycreative on August 24, 2014, 05:55:35 AM
Quote
Or Heal heavily scales off of the Skill-stat or something
The formula isn't 500+(60*level)? I guess they changed it.

I can't play these games. Despite being the biggest SRW nerd on the entire forum, I just can't deal with the bullshit the game throws at you. It's the danmaku mechanic, it's the stupid upgrade cap that you need to spend WP to remove, it's the obscene power discrepancy between player and enemy, it's the slow speed, it's just...it's not for me. You guys can play it and have fun with it, but I'll stick to actual SRW.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Yookie on August 24, 2014, 06:36:21 AM
Heal most likely still just scales off of level and it was just Eirin's special ability that made it heal so much.

Spending WP on a character doesn't remove the restrictions on the amount of level-ups they can get via points but instead acts as if you had given them 1 level in each category per Waifu-level. The maximum level of 5 gets lifted somewhere in Ei, making the highest possible level in that game 17 together with the W-level 7.

And I guess being so much into the original SWR games could be what makes you unable to play this since it sticks to many of the mechanics but heavily changes many other things.
To each their own.


Wonder what they were thinking with Yuyu's ability. with so many mooks dying, she can basically be on Sense mode 24/7.

It also gives your entire party full Power by turn 2 or 3. As a tradeoff that ability does nothing against most bosses.


What the hell is Stage54. It's awesome, but... what the hell that ending. I guess it clears up somehow later on.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: dawnbomb on August 24, 2014, 11:13:35 AM
perhaps i'm blind, but are you, or are you going to have someone turn all this into into a actual patch? or atleast a eng copy to download? or is it just a moonspeak image adventure translation?

not that i mind to much, i've done moonspeak image adventures with games before (tales of destiny directors cut comes to mind, along with innocence R )

but being in game gives alot more immersion, tho i love reading forums and gameplay talk on here so whatever
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Yookie on August 24, 2014, 11:21:38 AM
Making an actual patch for these games is nigh impossible due to the nature of how they are built.
The first game gave the translators huge troubles and it only got worse with the second one.
This problem leads to nobody even wanting to translate it since it would most likely never even get implemented. There used to be a small group here on the forums that wanted to try and do it for You but sadly nothing came out of it.
I mentioned this in the opening post as well.
Also I'm no programmer. :V But if someone wants to try they can go ahead and use what is posted here.


Stage55 made me really afraid at first sight, especially since she starts going after you at turn 3 or 4 but after figuring out the way she acts it was actually quite fun. And the first time I seriously used the Field-marker tool. :V
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Renuarb on August 24, 2014, 02:03:38 PM
Yeah, it's a huge shame we wont get to experience You and Eternal's story in english. The strongest point in GST is the story and how close to canon and intertwined they make all the plot arcs. Any game that tries its damnedest to ignore fanon gets huge points in my book.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Soul Devour on August 24, 2014, 05:03:54 PM
Yeah, this topic has been just for gameplay translations, since an english translation won't occur without the programming on this game being hacked into. A shame too, because I *really* want to be able to clearly understand the story, not just have the general gist.

Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Yookie on August 24, 2014, 05:37:24 PM
Since I finished I just finished the game I must say that while it is really good and surpasses You in the same way You surpasses Kou there's one thing this game did which I absolutely hated:
After giving me Yuuka into my party she leaves at one point, which is fine, really, but then the game leaves me there without me knowing when or even if she is going to rejoin my party.
After every mission (even if she didn't appear in dialogue) I checked the roster to see if she was there. It was the  worst feeling.
She made only one appearance in You but not having her join my party in the first place didn't give me that uncertainty about her returning or not.
In the penultimate stage
when Shiro fires that laser from offscreen I had hope for a split second.
Gah, this really made me sad.

I won't do a run with Reimu too soon (especially considering how I'd have Yuuka for an even shorter time. It's already putting me off they better have her return in the next installment but she will since she's important.) but her WP-boni have all been posted already anyway and that Reimu-route-only item is pseudo-integrated into the item-list already.

I'll update items and skills one last time for now, since Yukari learned yet another thing during the final stage.


One other thing though:

(http://s17.postimg.org/g69lllif3/MOREITEMS.png)

Not sure where and when I got the first item pictured, but it had to be around the time the IN plot got resolved. (I remember having it on the moon)

Who drops that second item, the red crystal? I don't have that.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Steveroxyou on August 24, 2014, 05:52:51 PM
What the hell is Stage54. It's awesome, but... what the hell that ending. I guess it clears up somehow later on.

Only read this spoiler if you have beaten both Stage 54 and 55.

Shiro has to ruin everything doesn't it? However we would have gotten a dull final boss fight without it since her first 4 cards were rather lack luster. I was like where the hell is my Hell's Tokamak and Subterranean Sun. But when stage 55 came around i was like aww yesssssssss. They both appeared and even Peta flare, which you know i guess works since mega and giga were both in the first fight. People on my stream were telling me OMG it needs to end with Koishi. I just told them that'd be a horrible decision because really there isn't a battle with this much on the line in canon as the Utsuho battle and boy did it end amazingly. It was cool how they managed to consolidate the final fight into 2 chapters, because lets be real a boss with 9 cards in one chapter would be a bit ridiculous.


Also on Yuuka, i had a feeling she or Mima wasn't coming back because during the intermission a few members left and i noticed i had Yuuka's sunflower and the item i equipped Mima with so i just assumed they were gone for the rest of the game. (I had declined to remove equipment on not active party members.)



Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Yookie on August 24, 2014, 05:57:13 PM
Nothing beats the last stage of this game in terms of atmosphere, that much is true. In a way this series is like Gurren Lagann with how it just goes more and more over the top each time.
But I guess that's the soul of SRW after all.

The fight was also really intense in terms of mechanics. I mean, she had 3 Map spells, one of which she had access to the entire time. I could play around that one since she only uses it if 4 or more people can be hit with it. But at her powered-up Yatagarasu Dive (more like Yatagarasu Pilvedriver) she was again able to move through people so I had to decide if I want to either take a hit from Hell's Tokamak (which I went with in the end but it only cost me Parsee, thanks to Nue's nice Seishin) or have her run around and mess up my formation since even bombing only prevents her from moving on 1 of her 3 or so actions. And, just like the rest of the games, the music also did its part. I wasn't sure if they were going to end if with Koishi but I agree that it would inevitably have ended on a lesser note like that.

It's also amazing how Alice manages it to be the one with the most kills at the end of every game. Yuuka managed to catch up to her in the short time she was with me, Elly is only 8 behind.
I don't even get it. It's not like I'm putting her into the enemy army and have her slaughter everything. She just sneakily gets those.


The thing with Yuuka's Sunflower: I don't remember if I had the people who left leave their equipment with me or not. I just didn't want it to be true that she's gone.
I had Elly hold onto it for the remainder of the game...
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Steveroxyou on August 24, 2014, 06:16:06 PM
I just bombed twice for Hell's Tokamak to survive that first turn with all of my troops then lowered her hp to zero on the second. Also for Subterranean Sun i was like well its the last card, i'll let someone die to see how much damage it does. And HOLY CRAP it did so much damage.

And regarding Yuuka/mima again: I think they'll probably reappear as bosses again next game, the game has strongly been alluding to a
Shinki
battle. I have a feeling that
Shinki
will appear on the same map as
Byakuren due to the fact that she has one of her cards which isn't a coincidence in my opinion.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Yookie on August 24, 2014, 06:23:42 PM
I have a feeling as well that that new "mystery person in the shadows" would probably be her, since the next game will most likely definitely wrap up the UFO plot and she's also connected to the two.
And we never had a proper fight against Yuuka. (We're all just to low for her to be considered a challenge. :V) I'd like a fight against her. LLS Style.
But if they appear as bosses during the UFO arc then that better comes first so that they can come back as soon as possible. :P

And I didn't have the proper people in the right positions at that time to bomb that card in a benefitial way. I bombed the one that makes her ignore Grit & Alert so that I could properly damage her without suiciding and something else I bombed as well. Don't remember. But it already made me worry so much when I saw that 5 of the mooks on that stage carried bombs...
But I must say that the fight against a certain someone who has been the topic of many discussions on this thread was more bullshit than the final battle but the final battle was in a way harder, since it heavily restricted my positioning due to the fact that she would just blow up the entire battlefield should I do that wrong.
In the end I guess I played both down like any other fight. I even managed to save enough SP to double Experience and Money for all phases both times. Was quite a strain on me nonetheless. Was really afraid at the start of the final stage just seeing her abilities and attacks. (It's also really great that I saved up all of my 10 Daunts for her last phase only to have that happen. Still helped, since it ensured me being able to finish the second-to-last Spellcard and the last in one go.

I just want my Yuuka. That's not such an impossible thing to ask for, is it? But I'm already happy about having the rest of the Mugenkan crew in my team.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Steveroxyou on August 24, 2014, 06:41:48 PM
Well when the real fight against Yuuka happens she'll probably have 2 cards so she won't be too high up on the enemy list. If i were to venture a guess i would say it would happen after the first major arc. For the UFO arc we're probably looking at a kogasa fight, maybe 2 more nue fights (assuming the ship stays your ally). This opens up the developers for another major arc like TD or DDC. All i know is the last game is guaranteed to have UFO and PoFV, so it would be great if we can get the events of SWR or one of the other 2. Also did you get horrible lag during
Hell's Tokamak
?

Maybe you'll get a super buffed up yuuka in the final game as reward for being so patient :c
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Yookie on August 24, 2014, 07:00:46 PM
Yeah, that card lagged always between the animations of the Map-attack activation and her giving her line consisting of nothing but dots.

They started in Kou with EoSD, had PCB in You and IN in Ei so if they go with that pattern the next game will have PoFV.
They also absolutely have to include SWR just to have Iku perform a Giga Drill Breaker. That's mandatory.
Also about the length of the game: Kou had 15 Stages, You 19 and Ei 21 so I guess the next will be even longer and that gives them quite some room.

And I don't even want a super buffed up Yuuka considering that she was practically not killable by anything that wasn't a boss. :V Even if she'd be really bad and borderline unusable I'd still take her with me.
She was hella strong now with her Mirror Images, Pattern Type, Parry, Block and on top of that having the Luck skill to amplify it. I could just have her walk into enemy armies and they not only had to not have Yuuka trigger Pattern Type and oneshot them but also get through Parry and Bunshin to try and damage her and then they wouldn't even hit hard if they even got through her Shield Block.
But if she becomes a boss and then joins you she'll definitely have more attacks at her disposal, even though she doesn't really need anything beyond what she already had.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Steveroxyou on August 24, 2014, 07:25:36 PM
I think that when Yuuka is defeated she'll drop master spark for good because of what she said in the first game. So we'd be getting her spell cards instead of master spark.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Yookie on August 24, 2014, 07:41:17 PM
Well, she's best at 2 distance in Ei because of her Spark having 2 min. range and Flower Shooting. It's also actually somewhat different to Marisa's Final Spark in having less base damage but being practically spammable and more flexible (and firing it from 2 distance with Yuuka's stats makes it more damaging in the end anyway).
We'll see about that, I wouldn't really miss it but I also wouldn't mind if she kept it.

But the Master Spark is to Yuuka really just another laser. She bothered enough about one of her other phases in PoFV to name it for use in Danmaku battles ("Phantasm - Beauty of Nature" strongly resembles one of her other memorable phases in LLS) but didn't use the Spark since it's nothing special. She didn't meet Marisa in between LLS and PoFV (at least there's nothing about that) so she didn't get to see her Master Spark or hear about the name.
If it was something special for her she would've come up with a name for it to properly use it as a Spellcard conform to the Spellcard-rules. Naming Beauty of Nature but not Master Spark would mean that she would think of that as a more worthy move than her spark.
At least that's what I think about it. Also, the way she just calmly states the name when using it makes it look like she's joking about Marisa being so proud of it.
Marisa exerts so much power to use it, and she uses it well. I don't think of Yuuka as a person to be so full of pride to just stop using "that one attack she used once out of all the ones she has" only because "a lowly human" copied it.

I guess the gist of all of this rambling is that I think that Master Spark to Yuuka is what something like Illusion Laser or Narrow Spark is to Marisa. Just another move. It's like as if someone were to start holding the handles of his bike in the same weird way I do it. "So what" Were Yuuka to forsake the Spark then not because of Marisa but just because she has other moves she likes better.


About her dialogue with Marisa in Kou about it: She mentioned that if Marisa wants a monopoly on it she'd have to surpass her first. She also said that she'd like the name. To me it doesn't really sound like she would just stop using it like that because of such a statement, since we know from PoFV that Yuuka enjoys lying to people and I doubt she cares enough or takes Marisa seriously enough to be honest with her about the matter. :V
And Sanbondo also seems to like to include things from the PC98 era and considering that it is kinda Yuuka's most memorable attack there it would be somewhat weird for her to not have it.

I guess she'll have her PoFV Spells then, so we'd get Beauty of Nature & Reflowering of Gensokyo. But it would also be possible to use some of her phases she had in LLS as some standard attacks, since it would be odd for her to only have her Spellcards as attacks.
But for standard attacks they'll probably keep Flower Shooting and her Parasol Strike.

Also a spontaneous idea: They could give Yuuka 2 forms between which you can have her switch like you can switch between FA- and normal Nitori:
PC98-style-Yuuka, who is much faster, dodgier and shotgunning-range oriented but more frail and obviously has her PC98 outfit and Windows-style-Yuuka which is the one we have right now.
She basically just switches outfits and exchanges her Parasol for the Baton she has in MS. They could then also give PC98-style-Yuuka the theme she had in Kou.
I'd find that to be really awesome but highly unlikely and it's also just unnecessary. :V

I have to stop here because I just tend to write annoyingly long text-walls when it's about Yuuka and I'd feel silly going on about this idea. Nothing else will be added to this post by me. Promise.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Renuarb on August 24, 2014, 11:08:48 PM
Going back to the
Shinki
theory for the next game, I would say she'd have to be the ultimate final boss of the series. I mean UFO's finale takes place in Makai, which is also where the last PC-98 games occured. Also Alice has been writing to her since the first game, so that's already some heavy foreshadowing. Everything would come around full circle.

I see the scenario as the entire cast assembled in Makai for Byakuren's resurrection. (Whether or not they're there to prevent it or not is up in the air, but the cast in this game isn't shoot first ask question later as they are in the canon games so they'd probably help Shou and others) And then
Shinki
shows up for the final battle.

I'm sure Koishi's battle is going to be thrown in somewhere. (I think the events of Ei caused her to close her third eye to set up her boss battle later)

I can also see PoFV and SWR happening as well. In dealing with the Yama and Heaven, those plot points would relate to Byakuren and Makai as well. (In my mind at least)
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Yookie on August 25, 2014, 07:06:41 AM
Considering how we've been flying around in the Palanquin Ship for quite a while now and become rather friendly with the Seirensen Crew I doubt Reimu, Marisa & company would suddenly turn on them.
And it would indeed all come together pretty nicely.
We'd also potentially get a Sakuya vs. Yumeko battle and that would be something really interesting with Yumeko/Shinki being the prototype Sakuya/Replica.
But I don't want to think about this game series to end. :V It's so nice.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: dawnbomb on August 25, 2014, 07:15:21 PM
who knows, it could always have a 'extra stage' (game)

or atleast a 'compilation release with the entire series as one game with a lot more stages secrets, upped difficulty and ect
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: c l e a r on August 25, 2014, 09:43:12 PM
I love it when the game does not even try to tell me what is it doing.

What is
Parasee's
ability during her spell doing?  Halve all Damage?  All I know is that the danmaku gave her an ability... which I cannot see.
If that is the case, then fuck this WP, you have to carry like all the Direct Hit Seishins up the ass just to beat
Yuugi
and her natural bulk when you deplete her health.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Yookie on August 25, 2014, 10:20:46 PM
I don't remember her having any memorable abilities during her Spellcard. No problems hitting or damaging her, and I would've remembered if she had given me any troubles.
She's frail enough to be taken down in a few hits anyway and the rest of the stage isn't that long so your resources shouldn't be all depleted already.
If she pulls some shenanigans that I forgot then probably because I simply bypassed it via Fury which like every other damage-dealer in my team has for some reason.
Yuugi
certainly can take a lot of damage before going down thanks to her Size, item and Berserk. But that was to be expected. I beat her up second though after setting everything up.

Not denying that this game contains some bullshit-moments though. But they are rare, far apart and if you know they are coming some of them aren't all that bullshit-y anymore. Maybe I'm just tolerant towards such things.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: c l e a r on August 25, 2014, 10:48:11 PM
Dude, my Fantasy Heaven did a whooping 1100 Damage on her at FULL HEALTH, AFTER Hatate's Damage Debuff.
Something is obviously off.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Steveroxyou on August 25, 2014, 11:53:09 PM
But I don't want to think about this game series to end. :V It's so nice.

Me either, its rare to find a 2hu fan game that attempts to portray the characters like they really are in the actual games. Its part of the reason i like it so much. I dislike most of the fan tropes that characters get so its a nice change of pace for me. Well last game coming out in around 2 years so get hype :3
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Mew seeker on August 27, 2014, 01:31:05 PM

Stage 48: Oh boy.  I just got to this.  It is
Yorihime
At the start of the Stage, you are presented immediately with 2 dialogue choice.
1) We did not come here to fight
2) No, you give her back right now!

If you picked the first, only your side will start with boosted Power.
If you picked the second, you get another dialogue choice. If you pick the first she starts at 130 Power. The second, 150. The third, 170. Her HP is boosted as well.

I believe this is a Super Robot Wars Z 2-1 reference where you can do the same thing with the final boss if you have all skills points

I do have the Hourai Branch (actually obvious original wielder is actually obvious. :P), I just didn't update the list for a long time. :V It doesn't even have the actual Cat Tail in it yet, so yeah. It's been forever.
(It allows the one who carries it to perform 1 (additional) Support Attack & Defense each)

I believe the second line say the effects stack with the Support skills. Is it the case?

I wonder if it will bite me one day that I neglect the Palanquin Ship. I just never was a fan of the Battleships in the original games either.

Stages usually requires your ship to survive so it might be good to not underlevel it.
Also, the pilot tends to get some support skills for your team.
Finally, the ship allow you to have access to recovery, giving you some leeway

She refused to die. During the 'final spellcard' countdown. I just kept one shotting her and gained a truckload of exp and she revived with only 5k.10 HP each time. Also the countdown or however its supposed to work wouldn't happen... if that makes any sense.

I basically just kept killing
Kaguya
until he MAP attack card wiped everyone but the ship out. Then it counted down like normal.

Allow me to explain the whole deal. Watching Muii's steam at twitch, I saw how the stage went.
Basically,
Kaguya
final spell card just goes on and goes on eternally.
If you check the win condition, the game basically tell you to solve the final Spellcard making her a puzzle boss.
That being said, you can farm her meanwhile if you need to level up.
Just be wary of the effect that nullify the "automatic evade" effect from spirits command.
Each turn, the boss will use a MAP attack with a huge range that does decent damage.
That being said, if you pay attention, you might notice
it doesn't affect the characters outside the spellcard zone.
You could luck up by bombing like crazy or getting enough people killed but basically, once you understand what's going on,
you must
escape the spellcard by going outside its range
.
In fact, the boss will
change the zone of effect of the spellcard as you progress through it
.
I hopes it helps explaining the inconsistencies among various players. ^^

Oh wow they finally unlocked upgrades beyond level 5. Guess I know where my next 600k Points are going then. Sorry Hatatatate, nothing for you.

Possibly a Super Robot Wars F Final reference where the same thing happens.

I can't play these games. Despite being the biggest SRW nerd on the entire forum, I just can't deal with the bullshit the game throws at you. It's the danmaku mechanic, it's the stupid upgrade cap that you need to spend WP to remove, it's the obscene power discrepancy between player and enemy, it's the slow speed, it's just...it's not for me. You guys can play it and have fun with it, but I'll stick to actual SRW.

I don't want to be harsh but... Um, how many super robot wars game did you play?
About the upgrade cap, have you played MX? OG (ps2 generation?) F  and F Final?
Not all Super Robot Wars games has a even upgrade cap for all units. In MX your favorites series get an higher cap but that it.
In F/F Final it's unlocked as you progress. In OG (ps2), you unlocked the cap boost by clearing the games several times in various modes! X D
You're taking the upgrade cap for granted.
Let put thing this way : you have a regular cap like it always has been but then you are given the bonus of being able to push it even further for your favorite units. ^^
About the power discrepencies : from what I have seen on streaming, OG had bigger small fries unit than this game, at least up to 46 as I have not seen further.
The lack of SP recovery is too bad but then again some people in OG 1 complained it was OP and you have a ship for emergency healing.
And a single being able to be defeated in 2-3 turns by ganging up on it is standard in term of Super Robot Wars if we count each spell card as a new boss.
The Snes super robot wars 3 Inspectors bosses were a lot more trouble and the game didn't had any guilt backing them with numerous Big Zams. X D
As for the game be slower, maybe? Maybe it's not as bad if you use the super quick quick save and quick load?
But hey, that's only my personal opinion. You don't have to agree.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Yookie on August 27, 2014, 02:10:45 PM
I believe the second line say the effects stack with the Support skills. Is it the case?

It does. If you equip it it enables the Supports at lvl 1 if you don't have them and gives you an additional one if you already have levels in them.
But I think I found a good way to describe it in a short manner that can't be misunderstood in the graphic.


Stages usually requires your ship to survive so it might be good to not underlevel it. [...]

It was fine in the end. You can usually just have it hang back in safety. There were only 2 stages where I was forced to have it engage in combat and on one of them I could probably have avoided it with clever positioning.
I also never used it to have characters recover. :V


Kaguya

That's strange. I just beat her up like any other boss and it ended. Didn't bomb either and finished it in 1 turn.


Possibly a Super Robot Wars F Final reference where the same thing happens.

I originally wanted to pick up
Hatate
for my team and as such would've upgraded her Mobility & MP but then the upgrade cap got removed and I noticed that I needed 600k Points to fully upgrade
Yuuka (Yes, even her Mobility. Because I just am like that.)
. In the end I didn't have enough room for her anyway.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Ryza on August 27, 2014, 08:56:28 PM
The thing with Kaguya's final card was actually just a bug which has been fixed as of 1.03. You can take her out like any normal spellcard witht he gimmick being that she limits damage to 5000.

Dude, my Fantasy Heaven did a whooping 1100 Damage on her at FULL HEALTH, AFTER Hatate's Damage Debuff.
Something is obviously off.

Parsee's gimmick is that she gets boosts depending on how many upgrades you've sunk into the attacking unit so you want to attack with the units you've upgraded the least.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: HertzDevil on August 28, 2014, 05:15:53 AM
W.r.t. Gensou Shoujo Taisen Eternal.

Bosses' spell card ailments:
(slashes denote respective values on Easy, Normal, Hard, and Lunatic difficulty; when unspecified, ailments act on player units; some ailments are repeated in more than one spell card of one character and are omitted)
Quote
Luna: Final accuracy for enemy units +20/30/35/40%
Star: Evasion for enemy units +15/20/25/30%
Rumia: Accuracy -15/20/25/30%
Mystia: Accuracy -15/20/25/30%; Zero accuracy (Strike does not work)
Wriggle: Evasion for enemy units +10/15/20/25%; All insect units can perform Support Attacks and Support Defenses
Nue: HP restores by 15/20/25/30% for enemy units
Tewi: Power -40/50/60/70; Enemies always perform Support Defense for Tewi regardless of distance
Reisen (Reimu route stage 39): Strike has no effect
Reimu: Character skill "Instinct Dodge" is disabled; Zero evasion (Alert will work)
Marisa: Final evasion -15/25/30/35%
(other ailments from stage 40 skipped)
Keine: Damage of melee weapons dealt +10/15/20/25% for enemy units; during calculation, decrease player's level by 15/25/35/99
Mokou: HP restores by 50% for herself, stacks with HP Regen; Adjustments due to Berserk and Instinct Dodge multiplies by 150/200/250/300% for herself
Reisen (stage 42): Half accuracy and evasion
Eirin (stage 42): When calculating damage, character's Defense stat becomes zero; Always critical hit for herself
Eirin (stage 43): HP restores by 20/30/40/50% for enemy units
Kaguya: Evasion -15/30/40/50%; Kaguya nullifies 2/3/4/4 attacks in every turn (Fury works); MP consumption +20/25/33/40%; When Kaguya gets hit, her HP Regen increases by 5/5/10/10% for the next turn (Fury works); SP consumption +20/30/40/50%; Alert has no effect, Grit has no effect (End of Imperishable Night was redone in version 1.0.3)
Flandre: Final damage dealt +500/1000/1500/2000 for enemy units; Accuracy +10/20/30/40% for enemy units; Remilia cannot pass through danmaku squares
Utsuho (stage 45): Final damage dealt +50 for enemy units
Orin (stage 45): HP restores by 10/15/20/25% for all vengeful spirits
Yorihime: Movement range -2/2/3/3; Final damage dealt +800/1200/1600/2000 for herself; Yorihime evades all ranged weapons (Fury works, Strike does not); Yorihime casts Accelerate, can move through player units, and can reach over 100% accuracy by which point final damage dealt is multiplied by accuracy; Yorihime casts Zeal and all of her character stats +30/40/50/60
Kisume: Damage received -50/60/70/80% for enemy units
Yamame: All character stats -10/15/20/25; Weapon power -350/500/650/800; Mobility and Armor -40/50/60/75% (new in 1.0.4? her ailment in 1.0.2 does the same thing as Hakutaku Keine)
Parsee: Evasion -10/15/20/25%; During battles, accuracy and final damage dealt +10/15/20/25%, final damage received -10/15/20/25% (maximum -40/50/60/70%), all for herself for the weighted upgrade level of the player unit with 1 normal upgrade level = 0.2 and 1 Waifu level = 2
Yuugi: Damage of melee weapons dealt +15/20/30/40% for enemy units; Weapon power +300/500/700/1000 for enemy units; Damage of ranged weapons dealt -30/60/70/80%, movement range -1/1/1/2, Yuugi casts Strike and Fury
Satori: Final evasion -20/30/40/50%
Satori (Reimu route): Satori receives no damage from non-adjacent units
Satori (Marisa route): Mobility +30/40/50/60, movement range +1/2/2/3; Satori cannot be attacked
Orin (stage 53): All character stats +30/40/60/80 for vengeful spirits; HP -300/500/750/1000 at beginning of player phase; HP full regeneration for zombie fairies, damage dealt -75/100/120/150% proportional to remaining HP
Utsuho (stage 54): Final damage dealt +450/700/900/1200 for enemy units; Alert has no effect, MP full restoration for Utsuho has beginning of enemy phase; Utsuho can move through player units, damage +10/15/20/30% every time Utsuho hits a player unit (resets to +0% at player phase); Movement range -1/1/2/2, HP restores by 10/20/30/40% for herself at beginning of enemy phase; Power +5/10/15/20 for enemy units at beginning of enemy phase
Utsuho (stage 55): Final damage dealt +500/850/1000/1500 for enemy units; Alert has no effect, Grit has no effect; Movement range -1/2/2/2, final evasion -25/50/75/100%; Utsuho can move through player units, casts Fury, and gains one extra move whenever she hits a player unit (maximum 1/2/3/4 extra moves); Movement range -2, weapon range -2, bomb range -1/1/2/2; Utsuho's specific skill "Corruption" changes to "Reactor of Life", Power +25/50/75/100 for herself at beginning of enemy phase (maximum 500 Power), bomb range -1/2/2/2


Character-specific skills missing or incorrect from the two images:
First Image, left 2 columns
Quote
Kanako
(3rd) Goddess of Moriya: When Sanae is on the map:
- Weapon power +50 for every 20% of Sanae's faith gauge.
- Weapon hit adjustment +5 at 20% or above of Sanae's faith gauge; +10 at 60% or above; +15 at maximum faith.
- Armor +50 at 20% or above of Sanae's faith gauge; +100 at 60% or above; +150 at maximum faith.
- Weapon maximum range +1 at maximum faith.

Suwako
(1st) Goddess of Earth: Doubles terrain effects including defense, evasion, and HP / MP restoration.
(3rd) Goddess of Moreya: When Sanae is on the map:
- Weapon power +50 for every 20% of Sanae's faith gauge.
- Weapon hit adjustment +5 at 20% or above of Sanae's faith gauge; +10 at 60% or above; +15 at maximum faith.
- Mobility +5 at 20% or above of Sanae's faith gauge; +10 at 60% or above; +15 at maximum faith.
- Movement +1 at maximum faith.

Shizuha
Golden Autumn: +5 Power to self every time Shizuha performs a Support Attack.
(2nd) Nice Onee-chan: Ignores damage reduction due to Support Attack or Assist Attack.

Aya
Barrage Breakthrough: Halves the movement range reduction due to danmaku.

Momiji
(2nd) Impregnable Wolf L1-3: While defending, when the enemy is within 4 squares away from Momiji, chance of blocking +(5/7/9)?(5 - distance).

Koakuma
(1st) Devil's Contract: +10% MP and -5 Power at the beginning of every turn for some player unit. Two uses.

Kurumi
(1st): 100% accuracy when performing Support Attack, Assist Attack, or when the enemy cannot counterattack.

Yuuka
(1st) Flowering Declaration: At 150 Power, final damage dealt +15%.
(2nd) Vengeful Flower: Damage dealt +15% during counterattack.

Lyrica
(2nd) Get Ready! (cf. PCB Marisa Stage 4 dialogue): Support attack for all adjacent player units regardless of whether Lyrica has the Support Attack skill.
First image, right 2 columns
Quote
Hina
(1st) Bad Fortune Returning: Any enemy unit hit by Hina will always receive critical hits for the entire turn.
(not shown) Scapegoat Hina: Support Defense for two times for any player regardless of whether they are adjacent.

Eirin
(2nd): While not performing Support Attack or Assist Attack, always critical hit when the enemy cannot counterattack.

Reisen
(2nd) All Spectrum: Minimum range for all weapons becomes 1.

Yuugi:
(1st): Effective when Yuugi is adjacent to an enemy unit.
(2nd): Increases the damage dealt of all weapons.
(3rd): Always cast Strike and Fury.

Parsee
(1st) Jealously of the Kind: Damage dealt +10/20/27/34/39/44% towards enemy with 1-6 character skills respectively.
(2nd) Grudge Returning: +15% damage dealt during counterattack.
Second Image
Quote
Wriggle
(1st) Fixed Star on Earth L1-3: Remove Night terrain attribute for 1/2/3 squares away from Wriggle.

Youmu
Effective when Youmu is adjacent to an enemy unit.

Tewi
Trickster: Reverses the sign of the evasion adjustments due to danmaku for some 2 battles.
(4th): Receives one Support Defense per turn from any adjacent player unit without regard of whether that unit has the Support Defense skill.

Yuyuko
Invitation to Afterlife: Does not work against named characters.
Sense of Elegance: Double the values of restorative items.
Ghost Spot: Yes.

Mystia
Bird Strike (possible parody of Twin Bird Strike from SRWOG), Opened Human Cage, BB (Blind Bird?) Chicken Heart, Furious Anti-Grilled, [Process of] Civilization and Taste of Love.

Remilia
Scarlet's Charisma: Power +20 for all Scarlet Devil Mansion members upon sortie.

Flandre
(1st) Magical Girl L1/2/3: Same effect as Magician L2/4/6 (weapon power +100/150/200, weapon hit adjustment +5/10/15).
Missing / Enemy
Quote
Letty
Crystallize: For one turn, disables counterattacks while attacking, and disables attacks while counterattacking if Pattern Type activates. 3 uses.

Mokou
R-Phoenix: Resurrects twice; HP +20% during resurrection.
R-Volcano: Resurrects once; uses Valor, Grit, Strike, Drive upon resurrection.

Orin
(1st): Increases the SP cost for Restoration by 5 (to 35) such that Restoration affects both units in a team.

Nue
Arch Youkai of Heian: Reduces the SP cost for Confusion (from 70) to 50.

Utsuho
Yatagarasu Guide: +60% final accuracy when Power is 130 or above.
Corruption: Gains 1/1/1/2 extra moves and increases final accuracy by 25/40/55/70% on Easy/Normal/Hard/Lunatic difficulty.
Reactor of Life: Final damage dealt +50/100/150/200% proportional to lost HP on Easy/Normal/Hard/Lunatic difficulty; loses HP Regen (M).


Personalities of new characters and selected existing characters: (bold type indicates changes in existing characters)
Quote
Strong-willed: Aya, Chen, Hatate, Ichirin, Orin, Wriggle, Yamame, Youmu, Yukari
Resolute: Flandre, Kanako, Keine (Hakutaku), Murasa, Mystia, Nue, Remilia, Suika, Suwako, Yuugi, Yuuka
Calm: Eirin, Lunasa, Mima, Parsee, Ran
Cautious: Akyu, Kisume, Lily White, Luna, Nazrin, Reisen
Easy-going: Merlin
Superior: Kaguya, Yuyuko
Cunning: Lyrica, Tewi
Lunatic: (removed from Flandre)
Sadist: (removed from Yuuka)
Weak: Daiyousei
Missing Spirit Commands:
Quote
(Column 4, Row 3) Intense Fight: Final damage dealt ?1.2 for whole turn, no critical hits. Obtained by Flandre, Sakuya, Kaguya, Suika.
(Column 4, Row 7) Sacrifice: Final damage dealt ?1.8 for the next attack, no critical hit; ignores movement range reduction due to danmaku, but must get hit by enemy for the next attack. Obtained by Hina.
(Column 5, Row 7) Confusion: Halves final accuracy of all enemies for one turn, but Strike has higher priority (nobody uses that when Nue joins the player anyway).
Soul: Final damage dealt ?1.8 for the next attack, no critical hit. Used by Yorihime only during the map event in stage 49; the command's description is invalid.
Missing or incorrect Items:
Quote
(4th page, 9th item) Cucumber: Restores 25 MP. Obtained by Minoriko's character-specific skill "Harvest" at the end of episode 49 or before.
Enemy Marker: Range +1 for all weapons except weapons with range 1 and MAP weapons. There are no other effects.
Eirin's Medicine: Also restores full ammunition.
Scarlet Soul: Increases final damage dealt regardless of distance between the user and the enemy.
(Last page, 3rd item) Eternal Yonder: Grants Hit & Away; allows movement if the user attacks without moving. This can never be obtained, and this does not even work, but shall appear in the inventory when the player carries over progress to the fourth and final installment of GST. See below.
Missing or incorrect WP bonus conditions:
Quote
Stage 38 (Marisa): Obtain Tewi's spell card on the last turn of its declaration.
Stage 39 (Reimu): Defeat Reisen last.
Stage 39 (Marisa): After Marisa acquires her new equipment, use at least 3 different weapons of Marisa, then fulfill the victory condition using Marisa.
Stage 46: Same on all difficulties.


Miscellaneous:
Quote
Sanae's faith gauge in Eternal:
- Hitting an enemy, avoiding an enemy's attack, moving: +1
- Grazing, performing a critical hit, performing Support Attack or Support Defend: +2
- Getting hit by an enemy, missing an enemy: -1
- Ending a turn without doing anything: -10
- Enemy defeated: +4
- Ally defeated: -4
- Cured by an ally: +3

Cure restores HP by (500 + 40 ? level). The Palanquin Ship replenishes 15% of HP and MP for every unit within. Daiyousei's cure skill reaches L6 (amount of restoration +40%) by
Lv 58
.

There is no penalty for defeated player units.

Friendship bonuses increase final accuracy and evasion by 5% for each of the first three levels, and by 3% for each level starting from the 4th. The Three Fairies of Light can reach L10 (2+4+4, 36%), the Prismriver sisters L9 (3+3+3, 33%).

The special ability "Special Resistance" (特殊耐性) disables
Yamame's "Miasma Field", Hatate's "Psychographic Assault", and Letty's "Crystallize"
.

Enemy Ace characters do not have the initial +5 Power boost.

Maximum character level in Eternal is 60, maximum Yome/Waifu level is 7, maximum upgrade level is 5 until episode 40 and becomes 10 upon episode 41 sortie. Weapon upgrade increments different amounts of power starting from 11th level; total increment at 17th level can be anything between 2000 and 2450 depending on the character's cost. Full upgrade bonuses include:
Column 1: Maximum HP +2000, maximum MP +100, Mobility +20, Armor +300, movement range +1, MP consumption for barrier type abilities -50%
Column 2: Weapon accuracy +20%, weapon critical rate +20%, weapon maximum range +1, weapon power +200, Air terrain affinity becomes S, Land and Water terrain affinities become S

Reimu invoking Fantasy Nature as seen during the episode 49 endgame. (http://www.youtube.com/watch?v=q7VxDxJRulM)

Stage 37 from the trial version remains roughly the same in the full release as stage 100 for debugging purposes with the exception that all enemies are at level 60.

Nue has 24000 HP, 250 MP, 120 Mobility, and 1000 Armor in Reimu route stage 38.

During the conversation before Marisa route stage 29 of GST Cherry, the player is required to let Sakuya choose one character among Alice, Nitori and Patchouli; this affects the dialog in Marisa route stage 39 of GST Eternal. There is also an entire set of assets for an unused Marisa route stage 39 in which Marisa's Hakkero was stolen by the earth rabbits instead of being unable to fire up.


Most of those precise numerical values are obtained by decompiling the executable and decrypting the asset archives (however as of now I am unable to compile the main executable again). I have no idea what the previous translators said regarding hacking GST, but the game engine of Eternal remains virtually the same as Cherry, and differs only slightly from Scarlet. Most texts are stored separately in data4.dat and data5.dat, the more important ones like win/loss conditions and menu interface texts are stored within the main executable, but compiling that may require a Japanese version of Windows (which I don't have) to overcome encoding issues. don't think I have the time to translate every dialog anyway. also using Arial instead of the SRW Alpha-like raster numerals sucks lmao

By the way, I have waited for WEEKS for all of these (http://imgur.com/a/ktryf) to happen. Same deal since Scarlet.

Opinions on final boss:
Until now GST seems to pay zero attention to the PC-98 cast other than LLS (TD and DDC too, but they weren't even out when GST Scarlet was released). Thus, unless GST4 has some 30 stages, the final boss could as well be the LLS Extra bosses rather than Shinki; for Sanbondo having created such a dream-related OC as Shiro, and the berserk Utsuho, they could make as much sense by, say, fuse Gengetsu and Mugetsu into one homogeneous unit for the final boss, though this is clearly a wild guess. (cf. Ghostelo/Gosterro from Layzner, piloting Devil Gundam from G Gundam, as the final boss of Shin SRW (http://www.youtube.com/watch?v=EvO2gLH0t78))
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: c l e a r on August 28, 2014, 05:41:31 AM
Good work, I was going to comb through all of that after i finished the game, but welp, you did it before me. (And it looks like the Copyright Police got to your channel...)

I am never good with dealing with broken MAP attacks and
Berserk Utsuho
is no exception.  I have only 2 questions:
- How do I move in without too many units dying?
- Does she stop her Giga Flare MAP when she goes into her spell mode?

The AI uses her MAP whenever she sees two or more of my units she can kill. ignoring her allies.  There is like, no conceivable way to control the power either (intentional).  The real problem is the she actually proactively goes after you, and does not give you ample time to position yourself correctly or get enough power.  Not to mention she is extremely accurate, Yukari back in You had the same problem, but at least she did not start with a MAP attack at 200 Power that blows everyone away.

Would casting Disturbance (with
Nue
) help me get into position?
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Yookie on August 28, 2014, 06:01:09 AM
She uses her Giga Flare whenever there are at least 4 of your units in range of either up, down, left or right of her on normal mode. Those areas overlap. So 1 unit can count for both left/right and up/down at the same time.
I managed to close in on her and position by moving my entire party except for 6 people far away and use these 6 to trap her. I then marked the areas for her Map spell and positioned myself over the duration of about 15 turns.
No, she doesn't stop using it.
Yes, casting Disturbance would help but you really want that for later.


Many thanks for the translations, HertzDevil. I'll see to integrating it right away.

I thought I had Letty. I guess she got lost that time when I forgot to save and had to redo stuff...
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Ryza on August 28, 2014, 06:55:42 AM
Lots of cool stuff.

Wow this is incredibly helpful. Thanks a bunch for these.

By the way, I have waited for WEEKS for all of these (http://imgur.com/a/ktryf) to happen. Same deal since Scarlet.

Haha that's pretty fantastic. Got a good laugh out of me.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: HertzDevil on August 28, 2014, 07:20:14 AM
5/4/3/2 units in range on the four difficulties.

I have not confirmed this, but it seems that bosses will use MAP weapons only when their current spell card is a MAP weapon or their non-spell weapons contain a MAP weapon.

There is a completely unused form of Alice with two Hourai dolls readily cast (http://imgur.com/2JKV3It,qndRGHu). Differences:
- Alice no longer readily generates Hourai Doll units since two are with her;
- Shanghai Doll and Malice Cannon are gone;
- Kick only has +25 Critical rate instead of +50;
- Artful Sacrifice uses the animation for Return Inanimateness and has 8 shots instead of 12;
- Doll's War does 2600 damage instead of 2150, has a Critical rate of +35 instead of +20, has 8 shots instead of 4, and requires 115 Power instead of 110;
- Straw Doll Kamikaze becomes usable. 3300 Power, 1-6 Range, +30 Accuracy rate, +30 Critical rate, 1 shot, 130 Power, terrain affinity AACA, "increases Power per doll on map" (tested Shanghai Doll, doesn't seem to work);
- Seeker Wire becomes usable. 2700 Power, Laser and MAP attributes, 1-5 Range, +20 Accuracy rate, +20 Critical rate, 1 shot, 90 MP, 130 Power, terrain affinity AACA. As of now no such MAP weapon data exists in the game so using it will freeze the game; it could be like V2 Gundam's Wings of Light from G Generation (orthogonal rectilinear) or Granveil's Megiddo Flame (oblique line), because GST needs such a MAP weapon.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Yookie on August 28, 2014, 07:37:37 AM
Updates are done.

If she uses her Map-Spell when already 2 people are in Range on Lunatic then I have really no non-cheesy ideas about dealing with it that don't involve heavily cutting your Party-Size.
But I wouldn't play these games on Lunatic anyway since I don't like the concept of reducing the amount of Points you obtain on higher difficulties because of how much I like upgrading my people. :V

If I understand that about Alice correctly and she deploys 2 Dolls automatically when the Stage begins then I assume that Seeker Wire will have something to do with them in terms of where it attacks. Maybe it would start at Alice, go through both Dolls and then return to her. It could potentially even strike the same target multiple times like that. Would be a very fitting attack for her.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: HertzDevil on August 28, 2014, 01:26:47 PM
Erratum: Mystia's song is "Bye Bye Chicken Heart". This was actually in the music room.

There is one weapon attribute called "Cannon type" that only appears in Marisa's Master Spark as an enemy spell card and the Palanquin Ship's Side Mega Spiritual Power Cannon. This attribute has no effect.

These will be added to the Touhou Wiki. (still have to integrate existing or missing stuff from Scarlet and Mystic)


More on unit classes: Different units increment different amounts of HP, MP, Mobility, or Armor upon upgrading these properties. These have no relationship to the unit's cost whatsoever. Every upgrade level increments the same amount in one unit; negative upgrades are used by the enemy on Easy difficulty (so that these values across difficulties do not simply differ by multiples of 5%).

HP classes: (increment per upgrade level, same below)
150: Aya, Hatate, Mokou, Nazrin, Reimu, Reisen, Sanae
200: Alice, Chen, Cirno, Eirin, Flandre, Hina, Koakuma, Kurumi, Lily White, Luna, Lyrica, Marisa, Nue, Orin, Parsee, Patchouli, Sakuya, Shizuha, Shou, Star, Sunny, Tewi, Wriggle, Youmu
250: Daiyousei, Elly, Three Fairies of Light, Kaguya, Keine, Komachi, Lunasa, Merlin, Mima, Minoriko, Momiji, Mystia, Nitori, Ran, Remilia, Rumia, Suika, Suwako, Yamame, Yuuka
300: Kanako, Kisume, Letty, Meiling, Prismriver Trio, Palanquin Ship, Yuugi, Yukari, Yuyuko

MP classes:
10: everyone else
15: Mima, Minoriko, Ran, Remilia, Yuuka

Mobility classes:
4: Eirin, Kaguya, Kanako, Keine, Kisume, Komachi, Letty, Lunasa, Meiling, Merlin, Minoriko, Momiji, Nitori, Palanquin Ship, Patchouli, Prismriver Trio, Yamame, Yukari, Yuugi, Yuuka
5: everyone else

Armor classes:
40: Alice, Aya, Chen, Cirno, Hatate, Hina, Kurumi, Lily White, Lyrica, Marisa, Mokou, Mystia, Nazrin, Nue, Orin, Parsee, Reimu, Sakuya, Sanae, Shizuha, Suika, Tewi, Udonge, Wriggle
50: everyone else


More on weapon classes: Same with Mystic / Cherry, units are split into 5 distinct classes according to their unit cost; as in SRW (in particular Advance), those units that are already stronger need more money to upgrade weapons, and the amount of power increased will also be lower.

Costs:
Class1st2nd3rd4th5th6th7th8th9th10thTotal
E5000 6500 9000 12500 17000 22500 29000 36500 45000 54500 237500
D6000 8500 12000 16500 22000 28500 36000 44500 54000 64500 292500
C7000 10500 15000 20500 27000 34500 43000 52500 63000 74500 347500
B8000 12000 17000 23000 30000 38000 47000 57000 68000 80000 380000
A10000 15000 21000 28000 36000 45000 55000 66000 78000 91000 445000

Amount: (cumulative; no differences if nobody has Waifu level)
Class1st2nd3rd4th5th6th7th8th9th10th11th12th13th14th15th16th17th
E100 200 300 400 500 600 750 900 1050 1200 1350 1500 1650 1850 2050 2250 2450
D100 200 300 400 500 600 750 900 1050 1200 1350 1500 1650 1800 1950 2150 2350
C100 200 300 400 500 600 750 900 1050 1200 1350 1500 1650 1800 1950 2100 2300
B100 200 300 400 500 600 750 900 1050 1200 1300 1400 1550 1700 1850 2000 2150
A100 200 300 400 500 600 750 900 1050 1200 1300 1400 1500 1600 1700 1850 2000

Class members: (enemies have been omitted since they cannot have Waifu levels thus increase the same amount of power on each difficulty)
E: Daiyousei
D: Lily White, Luna, Star, Sunny
C: Chen, Cirno, Three Fairies of Light, Hina, Letty, Lunasa, Lyrica, Merlin, Mystia, Rumia, Wriggle
B: Elly, Kisume, Kurumi, Minoriko, Nazrin, Nitori, Nitori FA, Parsee, Shizuha, Shou, Yamame
A: everyone else


One thing I noticed during the game is how Satori looks permanently sad throughout the cutscenes. Turns out at least this mugshot is unused: (I skipped nearly all battle scenes)
(http://i.imgur.com/nBor3MX.png)
There is also this unused animation strip of Keine's Six Slaves Next History:
(http://i.imgur.com/dAuogSe.png)
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Yookie on August 28, 2014, 01:50:45 PM
Updated the thing with Mystia.
and I also left a remark in the opening post about the data you're giving us.
I think it would clutter it up too much and it's easy enough to find like this for those who are interested.
After all, this was originally just for making it playable for people that have no understanding of Japanese and one does not really need to know about upgrade-classes in order to get through the game.
Still appreciate it though, it's interesting.

About that Satori-face: I'm pretty sure that I saw this one either during a battle scene when she takes a heavy hit or during one of the cut-scenes with Okuu.
And she doesn't always look sad. Sometimes also smug or indifferent. In battle-scenes she sometimes even has her (trademark) smile with one eye closed.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: c l e a r on August 28, 2014, 02:42:08 PM
5/4/3/2 units in range on the four difficulties.

I have not confirmed this, but it seems that bosses will use MAP weapons only when their current spell card is a MAP weapon or their non-spell weapons contain a MAP weapon.

Well, at least with this, I can position 2 units and use Support Defense to get into position.  It looks like I have to use Yuyuko for this stage too, that dance is pretty much necessary to get everyone ready, The wisps die on anything that you do; or anything you don't do, since
Berserk Utsuho
will smoke them regardless, and Yuyu can just take the SP from those Units and Dance again. 

Getting her to avoid smoking the wisp with the bombs would be nice.  On spell where she casts Fury and gets an extra move when she hits someone... can it be bombed so she does not have that ability?  Also, what is her
Heaven and Hell Meltdown
like?
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Yookie on August 28, 2014, 02:54:21 PM
She has an upgraded version of
Yatagarasu Dive that also allows her to pass through enemies via the danmaku field, so it gets disabled by bombing it. Unfortunately she redeploys the field each time she moves, so that will only hinder her once.

Map Spell:
Hell's Tokamak/Heaven & Hell Meltdown hits everything, as far as I can tell. It does have the narrow space it has in SA that stretches to the end of the map left and right of Okuu, but you still get hit everywhere near her.

You could try and distract her with someone she prefers to attack + Support Defense to clear out the wisps yourself for the bombs, but I don't know how well that works on your difficulty.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: c l e a r on August 29, 2014, 02:31:17 AM
I also like to note that the copyright police has completely smashed Youtube of GST Ei Videos.  Guess it will be like that for a while.

Damn, if she does like that and respawn the danmaku, I would have to break the spell in one turn, that is the definition of teh suck.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: rocsas on August 29, 2014, 05:37:05 AM
Hey thanks for posting the Ei?s translations, they have been really useful, specially after playing "You"completely blind and without knowing what most of the unique skills did.

I just finished stage 40. It was awesome to use, for the second time, the main characters upgrades against the other main character, the new animations are great and it reminded me to SRW OG1. But I was a little disappointed that because Marisa just went after me and all the other enemies stayed behind some OP danmakus it wasn't as epic as the Zeuth vs Zeuth fight in SRW Z.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: HertzDevil on August 29, 2014, 05:46:22 AM
To give an idea of what it is like in the last episode on Lunatic,
Giga Flare is a post-movement weapon on Lunatic. In other words, it does not matter whether you place your units close to Utsuho or not because she can move twice and then use Giga Flare wherever she thinks she can hit the most units, unless you surround her with tanks, something GST clearly doesn't have since by tanks I mean around 2400 Armor plus barriers that reduce damage. Sanbondo has gone all-out with MAP attacks to magnitudes of unfairness never seen in official SRW releases.

It is also true that on all difficulties Utsuho never attacks Orin in episode 55, although Orin will get hit nonetheless if Utsuho uses any MAP weapon. Even one Support Attack due to Orin could make the last episode less fiendish.

Also, when Mokou joins the player in episode 43, compared to her Mystic stats, she has an extra 20 MP, 3.0 cost instead of 2.5, and +100 weapon power.

More missing character specific skills:
Quote
Alice
Puppet Master: Double the amount of dolls that can be generated in one episode. Obtained at Level 30.

Cirno
Freeze: Limited to Frost Beam instead of all weapons, always decrease evasion rate by 20%.

Keine
Lunar Power Amplification: Require 110 Power (instead of 130) to transform into her Hakutaku form. Obtained at episode 50.

Meiling
Art of Qi Concentration: Gain HP Regen (S).
Swift (lit. Shaking) Legs: Land affinity becomes S.
Dragon of the Scarlet Devil: Perform Support Defense in the player phase for 3 times. Obtained at Level 38.

Momiji
Sentry Tengu: Gain one extra Support Attack and Support Defense. Obtained at Level 42.

Patchouli
MP Recycling Mechanism: Replenishes 20 MP when her Magic Barrier completely nullifies an enemy's attack. Obtained at Level 43.

Sakuya
Time Paradox: She can perform Support Attack to herself when her Skill stat is at least 30 higher than that of the enemy character. Obtained at Level 37.
I am in the progress of making sort of a debug save so that everyone can do this (http://i.imgur.com/1Az3d7v.jpg).
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: c l e a r on August 29, 2014, 03:53:49 PM
To give an idea of what it is like in the last episode on Lunatic,
Giga Flare is a post-movement weapon on Lunatic. In other words, it does not matter whether you place your units close to Utsuho or not because she can move twice and then use Giga Flare wherever she thinks she can hit the most units, unless you surround her with tanks, something GST clearly doesn't have since by tanks I mean around 2400 Armor plus barriers that reduce damage. Sanbondo has gone all-out with MAP attacks to magnitudes of unfairness never seen in official SRW releases.

It is also true that on all difficulties Utsuho never attacks Orin in episode 55, although Orin will get hit nonetheless if Utsuho uses any MAP weapon. Even one Support Attack due to Orin could make the last episode less fiendish.

Pretty much my thoughts when she blows me away with her MAP, even in older SRW series, giant MAP by Enemy Units are powerful, but relatively inaccurate.  She however, gets a 60% ACC boost even in her form in Stage 54, not to mention on 55 where the ability gives her an extra move.  This is on hard, and it is still a post movement attack.  If only she does not MOVE before you clean up everything it would not be so bad.  I'm going to try surrounding her with 2 units in her range on each side now and see if it helps.  Still I think
Yorihime
  is significantly worse due to how weak you are to her.

Also, thinking of going back to a backed up quick save file to get Yukari to L50 to get Border of Dreams and Reality (Dream Sheishin Command are reduced to 175% instead of 200%).  Which is way more helpful than her gap abilities.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Sanger Zonvolt on August 29, 2014, 04:21:55 PM
Yeah, it's a huge shame we wont get to experience You and Eternal's story in english. The strongest point in GST is the story and how close to canon and intertwined they make all the plot arcs. Any game that tries its damnedest to ignore fanon gets huge points in my book.
Definitely agree.

Good work this thread, very appreciated.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: HertzDevil on August 30, 2014, 10:26:58 AM
Erratum: The amounts of weapon power incremented by the Waifu level are always the "11th - 17th" values on the weapon classes table. Weapon level and Waifu level were not combined (so that weapon classes affect the weapon upgrade cost but never the amounts of weapon power incremented by upgrading weapon).

Border of Dreams and Reality reduces the SP cost to 150%.

The difficulty curve in GST, even that between Normal and Hard, is extremely high. On the four difficulties,
in the last stage Utsuho is upgraded by -2/0/4/8 levels, and the vengeful spirits 0/3/6/10 levels. Every grunt you fight in that stage is fully upgraded on Lunatic. The stats are:
Quote
Utsuho
HP (non-spell): 22000/28000/40000/52000
HP (total): 129000/165000/237000/309000
MP: 990
Mobility: 70/90/130/170
Armor: 1000/1200/1600/2000

Vengeful Spirit
HP: 4200/5100/6000/7200
MP: 100/145/190/250
Mobility: 90/105/120/140
Armor: 800/950/1100/1300

On Lunatic, I do nothing, and Utsuho moves three times on turn 3, casting Strike and using Giga Flare after moving 24 squares. Within the MAP weapon's range only Marisa survives with 3 HP remaining.
I don't know if Ex-Hard difficulties in recent SRWs are as hard; SRW W allows one to choose the upgrade level of all enemies from 0 to 20. Nonetheless I hacked my own save file so that everyone is upgraded by 8 levels, is at Lv 60, has 100 kills, has 1000 PP, has 13 Waifu points (any further will trigger GST's anti-hack mechanism since the amount of WP is limited to 15 times number of stages cleared), and there are 99 of each item.

There is no way to enable enemy units' spell card weapons even after those units are hacked into the player's party. Yorihime got her attacks simply because stage 49 overrides her list of spell cards and gives her all the weapons initially, so it is impossible to make a debug save containing all the enemy units without modifying the assets (and that means a patch rather than a save file).


Something else that seems to have never been mentioned is the users of the two forms of Blocking:

Sword Cut
Player: Aya, Elly, Flandre, Hatate, Keine, Komachi, Lunasa, Momiji, Nazrin, Nue, Reimu, Sakuya, Youmu, Yuuka
Enemy: Bakebake, Moon Rabbit (all forms), Wolf Tengu, Crow Tengu, Yorihime

Shield Defense
Player: Kisume, Momiji, Yuuka, Yuyuko
Enemy: Wolf Tengu

In particular, Lunasa has no dialog for Sword Cut other than the default one; she just repeats "Sword Cut". On the contrary some characters have dialogs for Sword Cut even though they cannot use it.

Even more stuff: Sometimes when a unit performs Support Defense and then dies, the counterattacking unit will receive a damage boost. Try it; when Daiyousei gets defeated while defending for Cirno, Cirno's next attack will deal 50% more damage.

EDIT: Satori's skill "Mind Reading" has no effect on final accuracy and evasion.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Yookie on August 30, 2014, 12:08:50 PM
I personally never mentioned it since for your own team-members you can simply look it up in-game by testing if the character in question can learn the "Blocking" skill. If they can it's somewhat easy to determine which parts of it they can use imho. :V

My rule of thumb was just always that characters who somehow wield a melee-weapon and use it in at least one attack can Parry with Hatate being one exception since she can apparently use her cellphone to deflect attacks and Sanae the other being unable to use her Miko-stick for such things.

Shield Block is even simpler since so few characters can even do that. I guess you just wouldn't think that Yuyu can do it.

Enemies that can use Shield Block always stay in my mind given how annoying they are. (Yes Momiji, I'm talking about you and your army of Wolf Tengu)

Anyway, I've added them anyway to the op. Thanks


Is the damage-increase somehow visible like some of the active skills when activated? I never had Support-Defenders die since my only deaths were to Map-Spells or due to me putting Kurumi in Focus for whatever reason and Yorihime knowing her math. Also I only have very few Support defenders and the only time that could've happened was with the Aki sisters

The thing with Satori: If you mean what she does in Marisa's route: She just always auto-casts Alert each turn.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: HertzDevil on August 30, 2014, 12:58:10 PM
Erratum: P-Danmaku has not existed after Scarlet. In Mystic and Eternal it was replaced by P-Defeat, which increases Power by 1 whenever an ally destroys an enemy unit.

Satori's Mind Reading reads
Quote
Casts "Alert" at the beginning of every turn. Increases hit rate and dodge rate depending on level.
The latter never happens due to a mistype in the game engine. Supposedly her final accuracy and evasion will both increase by 10/12/15/17/20/22/25/27/30%, so Mind Reading L9 is equivalent to casting both Alert and Focus (+30%). But that never happens.

The damage increase is more like relationship bonuses and invisible.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: lightdreamer on August 30, 2014, 06:10:27 PM
Can someone tell me what's the mission objective in Stage 39 is? Suddenly get a gameover one or two turns after
Marisa gets shot down.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Yookie on August 30, 2014, 06:15:58 PM
You have to guard the spot she was in before that happened if I remember correctly. I didn't do anything special on that stage except for offensively swarming out, taking everything down.
Just don't let any enemies step on that square.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: c l e a r on August 31, 2014, 02:02:21 AM
Can someone tell me what's the mission objective in Stage 39 is? Suddenly get a gameover one or two turns after
Marisa gets shot down.

Nitori, Alice, Patchy, and one of Marisa other harem (didn't play, just watched), will move into the general area.  Just move each of them and put them in park in the border of the squares and that should not be even a problem.  If there is already a unit on the white square, you have to waste them, as if any enemy unit finish their turn on the white square, it's a losing condition.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Soul Devour on September 02, 2014, 01:11:10 AM
I went ahead and replayed Scarlet to grab the Sunflower and...is it me or does it not do what it says it should do? Gave it to Reimu 'cause 10 SP per turn on someone with Luck sounds incredibly OP, casted it on the first turn of Mission 11 and...nothing. A bit disappointing to say the least. Bugged? Or just a trophy item?
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Yookie on September 02, 2014, 02:51:08 AM
While I never got it in Scarlet, the Sunflower regenerates 10% of your MP per turn from You onwards. So it either does nothing or that I suppose.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Soul Devour on September 02, 2014, 04:03:58 AM
Ahhhhh. The translation mislabels it as regening 10 SP every turn in Scarlet. Further testing shows that it does in fact regen 10% of your MP each turn. Still an awesome item at least and allows my Marisa to pretty much go nuts with most spells without worry.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Yookie on September 02, 2014, 04:20:17 AM
May I ask how you got the damage to actually defeat Yuuka? Iirc she retreats at 9 or 8k HP and I never wanted to go that far out of my way to pull that off. (I also noticed in Ei that I have enough items anyway and wouldn't even know whom to give another Sunflower but that's just an excuse for me having too much respect for Yuuka to shoot her down at this point where you're not even close to matching her.)
I got close by leveling Reimu and Keine really high and giving Reimu some Waifu-level for Youkai Buster but it was never enough.
It would've been enough with a crit from one of the two but Yuuka's Skill is too high at that point for them to get one.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: c l e a r on September 02, 2014, 01:31:59 PM
may be eiji modo?
I never bothered since I was way too weak, I just smacked her 3 times and let her be while Sakuya runs upstairs and Yuuka will try to Master Spark (MAP) and help me grind down Sakuya.

Also for
Berserk Utsuho
, I am playing on hard and I think I need to come up with a different strat cause she is completely different.  Please help me to see if this works out
- Seeing how her MAP works, there is no other real way to do this other than using both Prismriver Sisters and the Three Faires and have them buffed.
- Suwako is a must to drop her armor, support attack is preferred.  Fun fact, even if she misses, it STILL grants the armor debuff, which is good.
- Any Support Defense is a must, Kisume gets special mention due to you getting her with TONS of PP to use, comes packing with Grit and Inspire.  Meiling also has Grit, Kaguya is useful later post-non spell field.

POSITIONS:
- One of the trio to the north of her, the other to the left OR right of her,
- MariAri team to the Southwest, or the Southeast,  this team need a support defense team to babysit them.  Also, Alice would like to be able to spawn more dolls.
- Elly with Tile Danmaku in the Special Ability slot, she is only used for that one turn, so it does not matter if you under leveled her.
- Kurumi!  I totally ignore her through the entire playthrough, sticking someone with support defense to babysit her, to whichever corner that MariAri is not in.  She needs someone casting Aspire for her to do anything, but the goal is two fold, to do it at the end of the health bar, and have
Orin
actually do something as
Utsuho
, never wants to attack her friend (will go into Dodge or Defend command on Hard+), I believe this will put Utsuho into doing nothing.  This is in the end as well, so have both Kurumi and
Orin
hide in the Palanquin Ship before so.

Non-Spell: Avoid the MAP, get into position. Her
Yatagarasu Fire
pretty much hits you anyway with her Corruption ability, and that ridiculous +50 ACC modifier, so Support Defense is a must.
Uncontainable Nuclear Reaction
: This is why you need to be on the north, east, or west of her.  The entire spell field negates Alert, but only the northwest, northeast, and south area negates Grit.  Unfortunately, the free attacks by the trios cannot be used to well here due to Alert not working.
Peta Flare
:
Ideon Gun!
Get all your units in the blast radius ready to dodge, she always aim for the area with the largest collateral damage.  Not much you can do here, honestly, use the free turns granted by split the trios and then re-merge them with the leader (Lunasa and Sunny, respectively) for the big attack.  Sunflower and Small Nuclear Reactor as equips here are VERY good.

(Untested at this point, someone please help me)
Uncontainable Nuclear Reaction Dive
: Before ending the turn, have someone like Elly (should know Grit by now?), seal her movement for the turn.  Get Alice to spawn 3 or so dolls, she cannot move due to Elly, but she still has her free turns.  Next turn, you MUST beat this health bar, otherwise you are toast.
Heaven and Hell Meltdown
: Someone explain this spell to me, is it survival?  Guessing
Nue
with Disturbance will be useful here.
Subterranean Sun
: She loses Corruption, soooo it is easier?  Is there anything I need to know?  I know she probably deal 24000 damage or something cause lol 500 power,  I'm guessing she has like a giant health bar to compensate?  Even so, her losing the extra move will make this much more managable. 
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Yookie on September 02, 2014, 02:31:02 PM
While I can't answer many questions, there is at least this:

Heaven & Hell Meltdown
is a normal Card that you have to take out by depleting the Health Bar.
During
Subterranean Sun
she's bound to one-shot anybody except for really tough people that use Guard and someone with Grit once she has taken some damage.
She does lose her extra attack and Accuracy Bonus so you can somewhat reliably dodge her attacks with people that are designed to dodge. I managed to take out the entire health bar of that spell in one turn iirc. It's not that much compared to other attacks so I doubt it will suddenly be twice as large as the ones for her previous Spellcards.

Also: Suwako can debuff Armor? I assume it's something she learns later on.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Soul Devour on September 02, 2014, 08:24:53 PM
may be eiji modo?
I never bothered since I was way too weak, I just smacked her 3 times and let her be while Sakuya runs upstairs and Yuuka will try to Master Spark (MAP) and help me grind down Sakuya.

Heh, don't worry, it was Normal difficulty.

May I ask how you got the damage to actually defeat Yuuka? Iirc she retreats at 9 or 8k HP and I never wanted to go that far out of my way to pull that off. (I also noticed in Ei that I have enough items anyway and wouldn't even know whom to give another Sunflower but that's just an excuse for me having too much respect for Yuuka to shoot her down at this point where you're not even close to matching her.)
I got close by leveling Reimu and Keine really high and giving Reimu some Waifu-level for Youkai Buster but it was never enough.
It would've been enough with a crit from one of the two but Yuuka's Skill is too high at that point for them to get one.

She retreats at 7.5k HP and it *is* possible to reach slightly above that in a single attack + support action, although you need to plan well ahead for the fight.

First off, Marisa will be your main attacker. There's no getting around this, Master Spark is by far the strongest attack available to you and you need all the damage you can get, Yuuka's Drive + counter spark be damned. Focused Movement Lv 2, Attack Upgrades Lv 3, and Danmaku Power Lv 3 are a minimum for damage upgrades and a Firefly Gem is also needed to get Marisa's Night Rank back up to A. I personally had Focused Movement at Lv 4, which proved to be extremely helpful, since a Range 6 Illusion Spark makes it a lot easier to control the flow of damage Yuuka takes.

Alice needs to get Support Attack Lv 1. Since Marisa will be using Master Spark, Keine's Headbutt is out of the question, meaning you need someone else who can deal lots of damage from far away...and Shanghai Doll will do just that. There's also a huge second reason why Alice needs to be Marisa's support: Alice has enough Skill to crit Yuuka. This is crucial and pretty much is needed to finish off Yuuka's remaining life. Beyond Support Attack, Alice doesn't need any other upgrades, although Focused Movement or an Attack Upgrade certainly won't hurt. Keep in mind that for the latter, only spend the points for it if Marisa can't afford any additional Attack Upgrades before the mission.

For the Stage itself, Marisa and Alice absolutely need to be at 150 Power. For Marisa, this shouldn't be too much of an issue, since you'll be chipping away at Yuuka's health each turn. Alice will need some kills though, so don't neglect her. Sakuya can be lured away from the center of the room (optional) using a character with a movement of 6. You want to position them *just* close enough to bait her out but not be stuck in her Danmaku. Keep in mind that Sakuya will just activate her Danmaku and not move for the first turn you're in range of her so don't assume you're not close enough if she doesn't immediately charge at you. Once she's chasing you, just make tight turns around the bottom right/left of the map while dodging Misdirection for 20 Turns. Once she runs out of ammo, she'll stop charging after you and you can leisurely take out Yuuka and company. In addition to baiting Sakuya, you can just take the stairs to the left of the map, bait out Elly and Kurumi and set up camp chipping away at Yuuka. Keep in mind that this way is more annoying, since you can't do the preparations for the final blow...

Once Yuuka is down to 7501-7800 (try and get her as low as possible!!), send in someone to bomb away the Danmaku around Marisa/Alice (don't hit Yuuka and make her flee) and position Marisa 4 spaces from Yuuka and Alice 3 spaces from Yuuka (next to Marisa, obviously). If you take the side stair route, you're going to aggro Sakuya doing this. Pop Gain and Danmaku Power Lv 3 for Marisa, Focus for Alice and get ready to save/load a ton. Killing Yuuka nets you that nifty Sunflower, 500 Exp (1k if Gained) at Level 15, some Graze and 25k Points.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Yookie on September 02, 2014, 08:38:16 PM
Yeah, thought as much.
I only started investing in Marisa's attack-upgrades in Ei, so there's that. And I don't really want to teach Alice Support Attack since that doesn't fit in my Party-setup.
I'm just too much of a perfectionist in such things and I'd rather forgo the Sunflower than mess up the skills of my characters, thereby wasting PP. I'm weird like that. :V

Interesting to know nonetheless.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Soul Devour on September 02, 2014, 09:39:56 PM
If I recall correctly, Attack Upgrades get reset from Kou to Ei, as well as Skills. Even WP is reset between those two games, so you're only going with that set-up for the first part of the game.
Apparently in the fight against Flandre in Mission 12, it's possible to take *her* out as well.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Yookie on September 02, 2014, 10:02:23 PM
The way I do the data-carryover to You skills don't reset. ~
I never bothered with attack upgrades in Scarlet since I never lacked the damage for anything discounting Yuuka.
And as long as a boss doesn't run it can be defeated except if the game really doesn't want you to.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Soul Devour on September 03, 2014, 02:05:51 AM
Ugh, for some reason I can't get Lady A to show up in the Chronicles. She's the last character I need to complete it and it's pretty frustrating that she refuses to appear. Yeah, there's also some glossary terms I'm missing but...arghhhhhhhhhhh. What am I doing wrong?
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: c l e a r on September 03, 2014, 02:30:39 AM
While I can't answer many questions, there is at least this:

Heaven & Hell Meltdown
is a normal Card that you have to take out by depleting the Health Bar.
During
Subterranean Sun
she's bound to one-shot anybody except for really tough people that use Guard and someone with Grit once she has taken some damage.
She does lose her extra attack and Accuracy Bonus so you can somewhat reliably dodge her attacks with people that are designed to dodge. I managed to take out the entire health bar of that spell in one turn iirc. It's not that much compared to other attacks so I doubt it will suddenly be twice as large as the ones for her previous Spellcards.

Also: Suwako can debuff Armor? I assume it's something she learns later on.

Nah, Mishaguji-sama is an armor debuff, even if it does not hit, I think that is not intended.

EDIT: I did it!
(http://i.imgur.com/RaKyXKc.jpg)
(http://i.imgur.com/k3VbfsS.jpg)

Almost did not make it to the end, Marisa (not Alice as shown on my downed screen) got smoked with
Heaven and Hell Meltdown
as I was keep her in critical health to get accurate Master Sparks.   with one less attacker, the battle became a huge damage race.  Thankfully, Reactor of Life also takes away HP Regen, making it possible.  I just like to say that she is actually doing quite outlandish numbers as her health is winding down, I pretty much crashed everyone in after they have used up all the seishins in the last health bar.  Yukari took 11,000 Damage and died, Kaguya took 20,000 take under Iron Wall and died, it is ridiculous.  The record holder was my sacrifice, Hourai Doll that took a whooping 68,000 damage.  Thankfully, the evasion based units like the Mikos will prevail with the Fury Command in low health.

I just like to say that Hard Mode is actually Hard this time, I shudder at the thought at Lunatic, as
Yorihime
that can cast Strike, also
Berserk Okuu
that casts of his 255 Seishin bank to low cost Fury and Strike.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Yookie on September 03, 2014, 10:40:43 AM
Congratulations on making it!
Luckily letting people die no longer has any penalties and I guess they did that because they realized that there are points in the later games on higher difficulties that just demand sacrifices.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: c l e a r on September 03, 2014, 04:04:27 PM
One more thing I like to mention is that she DOES stop using
Giga Flare
.  After the event where
Orin
goes to talk to
Okuu
, and
Heaven and Hell Meltdown
drops, she will only use
Heaven and Hell Meltdown
, and
Subterranean Sun
respectively on her turn.  She also WILL attack
Orin
, as opposed to dodging or defending when confronting her directly.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Yookie on September 04, 2014, 07:21:55 AM
Ugh, for some reason I can't get Lady A to show up in the Chronicles. She's the last character I need to complete it and it's pretty frustrating that she refuses to appear. Yeah, there's also some glossary terms I'm missing but...arghhhhhhhhhhh. What am I doing wrong?

Quote from: SirSystemError
also since i don't got an account on shrinemaiden and am too lazy to register one, the answer to soul devourer's question in the touhou wars topic to get lady a in the chronicles, is that you need to view a particular suspend conversation.

(basically you just need to keep resetting until you get it.)

Glossary terms: there's a few stubborn ones. a couple easy to miss ones come from having kurumi attack sunny in C12, and getting the bonus conversation in C4-Reimu with akyu

Someone from my stream answered your question.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: HertzDevil on September 04, 2014, 02:21:23 PM
"Byakuren" appears once in the comment for the code that resets transformed units (e.g. Hakutaku Keine) after a stage ends.

Not all suspend conversations can be viewed at any point in the game. Here are the conditions required:
1. Reimu route
2. Marisa route
4. Stage 35 beaten
5. Stage 36 beaten, conversation #4 unlocked
6. Stage 35 beaten
7. Stage 36 beaten
8. Stage 35 beaten
9. Stage 35 beaten
10. Stage 37 beaten
11. Stage 35 beaten
12. Stage 37 beaten
13. Stage 37 beaten
14. Stage 35 beaten
15. Stage 37 beaten
16. Stage 35 beaten, Reimu route
17. Stage 35 beaten, Marisa route
18. Stage 36 beaten, Reimu route
19. Stage 36 beaten, Reimu route
20. Stage 36 beaten
21. Stage 36 beaten, Marisa route
22. Carried over from Mystic
23. Stage 37 beaten, Marisa route
24. Stage 37 beaten
25. Carried over from Mystic
26. Carried over from Mystic
27-28. Episode synopses
29. Stage 37 beaten
30-52. Episode synopses
53. All other conversations unlocked

One Glossary item ("Firefly", after "Pagoda" and before "Master Spark") in Eternal cannot be unlocked as of 1.0.4.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Yookie on September 20, 2014, 02:02:54 PM
So, you know about Chapter 49, the one after that fight?
Imho it's more troublesome than 48, but that aside I just got to do this chapter again on my second playthrough and basically approached it the same way as the first time:
Screw the WP-bonus, beat up all the rabbits for massive points, PP & Exp.
The first time I got into the map I beat up Yorihime, thinking she would go away.
She doesn't. It also didn't show me that I got her item (or I didn't see), so I reset since it took a huge amount of resources to do that.
So back then I left it at beating up all rabbits.

Not today though. Every single rabbit dead, Yorihime beaten up, stupid item get. RIP Luna Child, you died a valiant death protecting the ever-targeted Kurumi.
But it's a nice feeling to have the moon-arc behind yourself. :V

And yes, the item does nothing whatsoever. Updated the equipment-chart though. Looks quite complete by now.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: c l e a r on September 29, 2014, 03:38:45 PM
Hot off the press, this update from 9/27:
http://sanbondo.blog81.fc2.com/
They will allow uploaded game play videos very soon.  Nico already has a few already.

From a first glance, there are two unit changes, Reimu and Yuyuko.
- Reimu can now enter "Muusou Tensei" mode after the "Visionary Miko" Event, at Power 150.  It will last for 3 turns (think Gravion from the beginning of Z1), Gain Ability: Visionary Miko: Evasion +25%, all Graze damage nullified.
(http://i828.photobucket.com/albums/zz205/Clear3/Miko_zpsd43c2c85.jpg) (http://s828.photobucket.com/user/Clear3/media/Miko_zpsd43c2c85.jpg.html)

- Yuyuko gains "Ghastly Butterfly Dance"
When facing an opponent will a difference in "Technique" stat, Evasion +.  Effect increases if Yuyu's Technique stat is higher.
(http://i828.photobucket.com/albums/zz205/Clear3/yuyuko_zpsbd04db47.jpg) (http://s828.photobucket.com/user/Clear3/media/yuyuko_zpsbd04db47.jpg.html)

I gotta go to class now, I will find out more later.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Yookie on September 29, 2014, 04:34:53 PM
Then I guess I now know the reason for both why mook enemies almost always have about 0% hitchance against Yuyuko
and why I couldn't use Phantasy Nature with Reimu anymore.
Though on my version (1.1.0) Reimu's ability reads slightly different. It mentions gaining access to aforementioned attack and entering a state with something about "Miko" which will probably be the "Visionary Miko" state.
She in fact does gain the Visionary Miko ability after activating the other one at 150 Power and it then is listed for its duration in her character sheet. I should read more closely.
And it indeed enables Phantasy Nature. Reimu also dodges with her eyes closed and the ability-name shows at the top left.
It does make her kinda really useful for the duration though since she just needs to have at least a chance of dodging when there would be no danmaku present. (It does kinda sorta make the "Grazing" ability less useful on her but also not really.)

And the fact that Yuyuko's ability is called the way it is makes me kinda happy about how accurate my translation for her one ability is that reads the same except that it has two more Kanji at the end.
They probably gave it to her as a trade-off for breaking her already broken SP-recovery ability. :V

The 1.1.0 patch also has changed some animations (Reimu's Sealing Needles look a little different and her Phantasy Seal now has one more scene when not finishing the target) and gave Marisa her Master/Final Spark theme back. There's probably other things on other characters that I didn't notice since I didn't use them.
Some items have different icons as well.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: c l e a r on September 29, 2014, 04:49:37 PM
When you enter that mode using your menu, you will see this ability.  The screencap is Visionary Miko.

Also, the game has overall graphical improvements.  Big Window mode no longer looks pixelated.  Font improvements.
Imma begin my Marisa Route playthrough soon.

By the way, Yookie, do you mind tell me Marisa Route's
Satori Spells
, I am under the impression that it is different depending on which route you played on.

EDIT: Was Yuyu's broken SP Regen fixed?

But hey, this visionary miko mode makes it much easier to deal with
Berserk Utsuho
when it kills you even if she manage to hit a nice dice roll and die to that graze damage. 
Yorihime
, on the other hand... :V You don't even have it.  This really makes her the toughest boss in the game by a loooong shot.

EDIT 2:  Also, there are new team names.  Mokou + Kaguya is now named "Hourai Doll".  Rumia + Flandre is named "Insanity within Darkness" and among other things.  I guess Sanbando are noticing people are pairing Flan/Remi along with Rumia lol.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Yookie on September 29, 2014, 04:55:58 PM
I've noticed that the numbers in the battle scenes look kinda "jagged" for me when I use Full Screen. I didn't mind how it looked before and don't really see anything else that looks necessarily "better".
Also, when you don't have the character display in the top left active (the thing where you can cycle through map/terrain info/stuff) then the Health numbers become really big when placing the cursor on someone.

Satori's spells are indeed different on Marisa's route.
First one is
"Kappa's Flash Flood", Nitori's first (? I can't ever remember if she even has 2 cards, I think it's only 1) Spellcard in You when you fight her with Marisa. In the next spoiler is what it does.
The danmaku makes everybody in it considered to be in Water and she summons 4 Kappa in groups of 2 who have 2 charges of Support defense and 1 Support attack. Satori herself is not standing in the danmaku.
Second one is
Flandre's "And there there was None" from Kou. It has a very unique twist
in that is isn't an actual timeout spell but you can only attack Satori while not standing in her Danmaku. Still a Map-attack though.

Yuyu's broken broken Sp-regen is still both broken in that it is op and broken in that it is non-functional.
The 1.10 patch seems to have done something to the Final Boss's last phase because I had no troubles whatsoever in my first run but now
Okuu just gained so much Power that most of my people only hit for 10. I think they changed it from her getting Power per Turn to Power at certain Health intervals. But hey, at least I didn't have any casualties. :V I will return to it nontheless and properly beat her up. (I will also give Alice 1 less kill. She got to 127, the same amount that Yuuka has and thus stole her spot.
Yorihime is mostly "abuse her lack of range, then spam defensive Seishin and have a proper formation that guards key-characters."
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: c l e a r on September 29, 2014, 05:02:52 PM
I've noticed that the numbers in the battle scenes look kinda "jagged" for me when I use Full Screen. I didn't mind how it looked before and don't really see anything else that looks necessarily "better".
Also, when you don't have the character display in the top left active (the thing where you can cycle through map/terrain info/stuff) then the Health numbers become really big when placing the cursor on someone.

Satori's spells are indeed different on Marisa's route.
First one is
"Kappa's Flash Flood", Nitori's first (? I can't ever remember if she even has 2 cards, I think it's only 1) Spellcard in You when you fight her with Marisa. In the next spoiler is what it does.
The danmaku makes everybody in it considered to be in Water and she summons 4 Kappa in groups of 2 who have 2 charges of Support defense and 1 Support attack. Satori herself is not standing in the danmaku.
Second one is
Flandre's "And there there was None" from Kou. It has a very unique twist
in that is isn't an actual timeout spell but you can only attack Satori while not standing in her Danmaku. Still a Map-attack though.

ah, yes, the big numbers is probably an oversight, should be fixed on the next patch.  They had this problem before.
I love how
Satori
spells are similar in either route.  The first spell both summon scrubs, and the second spell both involves her hiding, in which making you use the bomb. :V
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Yookie on September 29, 2014, 05:11:28 PM
She's still in plain sight in Marisa's route and anyone with 4 or more range can attack her without troubles.

The team names are interesting. I mean, pairing Rumia with Flan or Remi makes so much sense since she does have her Nightfield ability that even works on her teampartner if Rumia is in the back. I wonder if they are purely cosmetic or if those teams also confer some kind of bonus (outside of something like Rumia+Scarlet working really well)

Here's some (less obvious than things like Ran+Yukari) I found:
Sakuya & Youmu
Eirin & Yukari
Youmu & Momiji (something with "Meido", Sword Maidens maybe?)
Mystia & any of the Prismriver sisters
Cirno & any of the Three Light Fairies
Sakuya & Komachi (could've figured that one though)
Letty & Lily
Letty & the Aki sisters
Elly & Komachi (True Death-scythe)
Aya & Mystia
Nazrin & Chen
Daiyousei & Lily White (something about Spring)
Yukari & Suika
Yuuka & Patchouli (Satellite Himawari)
Yuuka & Sunny

I didn't try out every combination but just the ones I though could have something.
(I have a save-file after mission 37 so I'll probably soon enough play until Marisa's and Reimu's paths reunite just to check every possible combination with Yuuka. :V)
Apparently Mima got nerfed in that her ability that powers her up when hitting 130 Power no longer makes all of her attacks P-type.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: c l e a r on October 01, 2014, 03:35:58 AM
Got to Yuuka in Marisa Route, I think team names are purely cosmetic.

Mima + Yuuka has a title, can't read it too well.
Alice + Yuuka is called Seven Colored Wicked Flower
Mima + Marisa is called Magicial Apprentices
Kurumi + Koua is called Magic Recycler

There is no Wriggle + Yuuka though, all my whats.  :(
Also, the Japanese Wiki is starting to update the routes, I'm guessing that Sanbando does not want anyone to crack open the game/do gameplay videos until they say they are "done" (with this patch 1.1.0).
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Yookie on October 01, 2014, 05:26:10 AM
The way Yuuka works in battle is mostly broken. She has Bunshin, Pattern Type, Shield-Block and Parry all of which are boosted by Luck.

On top of that she deals some serious damage and is able to oneshot almost any normal enemy, given you upgrade her. So for someone to really touch her Yuuka needs to not get a Counter-attack, they need to get through a 60% to 80% Proc-chance Mirror Image (depending on if you have Luck lvl1 or lvl2 with or without her Luck-boosting ability) and if that fails she can still Parry/Block and she doesn't even take much damage if she gets hit.
Imagine you had to fight something that by default evades 80% of your hits.

If you had her for the entire game it would be so much easier. But maybe that's just because I upgraded everything on her to lvl10. :V
And you should also take my comments on anything regarding Yuuka's usefulness in any game with caution given that I will always do everything in my might to give her the best stuff available.

You can kinda replicate that (the thing with Pattern Type, Parry, Luck) with Sakuya and her Private Square but that only gets to 50% chance much later on, she has a lower damage-output (even if I were to upgrade her attacks to lvl10. I have Yuyuko with lvl10 attacks and she deals less damage than Yuuka did which has to do with one of Yuuka's abilities and the fact that I gave her Power-limit Break which I couldn't on Yuyu and Saku.) and also lacks Shield-Block.
It still is very useful though. Even Sakuya gets hard to hit like that and has some rather nice crit-chances.
(I guess Chen could do it as well since she does have Bunshin but screw Chen. She also lacks even Parry and probably deals even less damage than Sakuya)
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: c l e a r on October 02, 2014, 02:25:13 AM
Yes, Yuuka is quite a unique character in this game.  She is simply lovely to solo.

Also, an interesting tidbit that I found. 
Yukari
from Stage 40 Marisa, retains her
Sukima Travel Pattern
from You.  For those of you unfamiliar, unlike what the description of
Sukima
would suggest, she does not
travel anywhere as she pleases.
  Instead, how far she goes is determined by difficulty: 10 on Easy, and 12 or so on Normal 18 on Hard here.  She also dives at you if you ever go into
Ran's
Range, which is another 10-12 range (idk).

So, tl; dr, if you do not move at all in the beginning of the stage, her AI is forced to
travel 12 spaces
to the side (and be stuck there) and you will get a MUCH, MUCH easier time, and you can even take her down if you use Yuuka's Coresion and dive in with a proper setup.

Also, why the hell does everyone get so cheesed when you take down
Dai-chan
Some people like Momiji or Sanae
, is all take "I failed to protect the weak", while they just stood there, while
Team 9-ball
try to take us down.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Yookie on October 02, 2014, 06:45:33 AM
At least on Normal mode she never moved early enough for me to matter. Once she started moving almost everybody on the enemy team was already shot down anyway.
The reason they are so negative about you shooting down Daiyousei is simply because that makes them lose their healer. :V
By the way, which one did you think is more difficult? Marisa's or Reimu's version of the Stage 40 fight? I've only played Marisa's but heard some things about Reimu's concerning Sunny and also Yuuka.  :V
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: c l e a r on October 02, 2014, 01:34:00 PM
At least on Normal mode she never moved early enough for me to matter. Once she started moving almost everybody on the enemy team was already shot down anyway.
The reason they are so negative about you shooting down Daiyousei is simply because that makes them lose their healer. :V
By the way, which one did you think is more difficult? Marisa's or Reimu's version of the Stage 40 fight? I've only played Marisa's but heard some things about Reimu's concerning Sunny and also Yuuka.  :V

At Hard mode, she dives down immediately, first Move; That's why this exploit is necessary.
In terms of
Dai-chan
... come on.  It's not like when we have her, everyone else gave a spat about her dying.  I mean, come on, I would KILL for a
Dai with 13,000 HP
.  It is your damn fault for not knowing how to use it. :V

After playing through both versions, I say Reimu route was harder (in terms of getting WP and completing it).  Here is why:
- Both Prismriver Teams and Three Fairy Teams, they are both tanky (rightfully so), and there is no bombs to deal with the Three Fairies team, meaning you can't hit them. This is a major problem, if you manage to go into their range and she starts moving.  You just have to hope she does not open her danmaku field when she moves.
- All the units simply refuse to come down unlike Marisa's route, you can go fetch them, but this will trip Marisa into action.  Her action range is 1-11, which pretty much means if you try to fetch say, Kanako and Suwako, into action, Marisa will swing to the left and that is not a good thing with her field (Null Instinct Dodge).  Right is not an option, as the Three Fairies are there.
- I did not even get to Yuuka, I assume her MAP is not a pretty sight to deal with.
- Oh, and Marisa has a MAP spell, not the most frightening MAP, but scary nonetheless.
EDIT: I think Sunny may be able to be Coresed, as her ability slots are full just like Yukari was.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Steveroxyou on October 05, 2014, 07:26:45 PM
Although sakuya is weaker in terms of damage output, there is definitely one area she excels in, mob killing. Just send her off in the direction where mobs are and watch them all get hit for like 10k damage(with whoever her support partner is)

Also i capped all cards on Yorihime. It only took two real attempts and i pulled the strategy i used out of the blue for the fight. I'm expecting this to work on hard as well, but thats future me's job to figure out.

VOD: http://www.twitch.tv/steveroxyou/c/5240924
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Yookie on October 05, 2014, 07:45:41 PM
Eh, Sakuya never managed to oneshot anything above she semi-frail mobs for me. But I also didn't fully upgrade her attacks. Yuyuko can do it though, but she had lvl10 on attacks. :V
In the end anyone with lvl10 on attacks can oneshot trash. Then it is just a matter of being able to survive it.
Sakuya will just always suffer from me comparing her to Yuuka since they both fight in a similar way. And Yuuka will always win in my eyes. I still recognize Sakuya's worth. (I mean, I did put her into my team even though she was rather disappointing in You. :V)

The problem with Yorihime is mostly just her ridiculous accuracy and evasion. Since you can bypass both via Seishin it is only a matter of finding some people who can whittle her down safely so that you don't have to spend all your SP on that. For that you really only need to protect your partymembers whom she likes to attack, outrange her and have people with Strike, Sense, Alert, Grit or something.
Because if you hit her she actually takes significant amounts of damage so rushing down key Spellcards like the one where she moves through people or her last one with the MAP spell is rather simple.
That also shouldn't change too much on Hard but I suppose there will be other surprises for the higher difficulties. (I'll just never play them since you get less Points and I like upgrading my people. :v)
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Sungho on October 06, 2014, 08:41:37 AM
I'm rather certain that starting from You, you'll get the same amount of points as Normal even if you play on higher difficulties.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Yookie on October 06, 2014, 02:51:14 PM
I'm rather certain that starting from You, you'll get the same amount of points as Normal even if you play on higher difficulties.
B-but I'd still lose points from starting in Kou for the carryover file. :<

No, jokes aside: I just went and tried it. Turns out you get the same amount of points on Hard in You, at least from that one green fairy on the right side of the first mission.

Maybe one day, but Kou is so clunky to play. :V
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: c l e a r on October 09, 2014, 06:13:40 AM
So I was replaying, and I noticed some drastic differences in the IN Chapter...

In Scenario 42:
- Useless Little Bunny Reisen has 3 Youkai Rabbit that Guards her.  Does not move.
- Eirin has 2 Youkai Rabbits that does the same thing.  Does not move.
- Eirin's Final Spell's ailment has now changed, it is now very dangerous.  Her 1-3 range now cannot be passed, but that is the least of your worries.  The entire spell now seals ALL COMMANDS; anyone in the danmaku zone cannot move at all.  If you move into the zone, you cannot do anything either.  You get 2 bombs for this stage, in order to capture it, you pretty much have to chain bomb it with 2 units (with one being in the zone after the first).  I still got the WP though (all luck).

In Scenario 43:
- End of Imperishable Night now has a MAP Attack, range is exactly as the danmaku shows it.
- End of Imperishable Night now does not take off Robe of the Fire Rat (she gets 5 special ability slots!), making it more difficult.

I shutter at the thought of what else they can do other bosses.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Yookie on October 09, 2014, 07:56:29 AM
You were playing on Hard or something, right? Because I can't remember that at all from my last playthrough.
Then again, if that's a change from a new patch then maybe I just got to that point (and passed it) before 1.10.

What was the range on Eirin's danmaku in that phase? If it's 7 or less you could potentially take her down with really high range attacks (Marisa, Reimu, Alice, Yuuka, Yuyuko all could reach her and a maybe some others as well)
Because I really don't like when they make you bomb in order to capture the Spellcard. It just doesn't feel right.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: c l e a r on October 09, 2014, 12:26:03 PM
It is most likely changed from 1.10 and on.
The spell looks like it is 7 range, just in Marisa's range (sitting there from Master Spark), so I can chain bomb from there.

Honestly though, you could just sit there against it; The Spell is on a timer.  Capturing it is different, the problem is that Eirin has Guard L2, couple that with being 7 is a - Power, she also has 38,000 HP~ on Hard which is so hard to cheese.  You would need Fury/Valor to deal damage, which is the kind of luxury you do not have cause running up there takes good planning for the WP.  Also, time, getting up there to both bosses wastes turns, 1 turn on Reisen, and 2 turns for Eirin (getting there and wasting them).  Let me tell you my plan that got up to Reisen in Turn 6.

- Carry Ran and Yuuka, their MAPs are clutch for the WP.
- Aya + Yukari combo, Yukari needs to use her "Spiriting Away" Unique Command.
- Turn 1, Mystia will cast Night Bird Song on Aya, giving her ample Evasion.  She will be the target for EVERYTHING that is in range for the turn, this is required.
- Pack everyone else on the ship.  Have Aya cast Accel/Super Accel on herself, go as far as possible, hit something, don't get hit, Quick Save the game.
- Aya needs to survive the onslaught, not required, but losing someone on turn 1 is just dumb imho.  She should be okay since she is in focus movement.
- Turn 2, pack Mystia on the ship.  Now switch from Aya to Yukari, now use Spirit Away and put the ship right next to you.  Push everyone else out and waste them.

From then on, you have to move everyone closer to the Reisen every turn, otherwise you will not make it for the WP. 
Eirin is just way too potent, in order to use less resources against her (on hard), you have to put her to near death on her non spell bar, then whack the rest (from her ability Regen) along with the half she regens from the event.  By then, it was Turn 10, and I have 1 turn each to whack a 2 lifebars to win.  I won on the last move, on the last turn.

Also, thing is, you do not want to use your range attackers since the most of them will leave permanently/ a long time and you want the charas that will go to the moon with you to get the PP and level ups , which you already know why I am over preparing.

EDIT: According to the Japanese Wiki, both Yorihime and Berserk Utsuho have been toned down significantly... to a point.
If you choose not to piss off Yorihime, her HP is not that to deal with at all... on Normal at least.  Depending on how you answer in the beginning however, her HP boosts are completely changed instead of just the opening health bar.  For your reference, if you choose to deal with Yorihime with her completely mad, she has 64,000 on her last bar on NORMAL, which pretty means, you don't capture this in time.  Regardless, her HP is much more manageable now in reference to her abilities, I won't know until I deal with her though.

Berserk Utsuho, on the other hand, has become much more manageable on both ends, she used to have 40,000 HP on hard, which is just stupid with Guard L2, now it is a much more tame 30,000 HP, and a bit less than that in all her first 4 Spell phases.  In contrast, now her Subterranean Sun has much more health now, it used to have 40,000 on hard, and now it has ~50,000.  This final phase is now going to be a doozy considering she has L8 Potential on a 50,000 body.  Oh yea, the attack now has a dynamic kill animation.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Yookie on October 09, 2014, 02:09:59 PM
I've noticed Okuu being changed when playing for the second time. Most of my team couldn't scratch her in the last phase so I had to time out, though I will return to that one day on that save file.
I swear, she used to power up per turn and not by Hp lost. I really can't remember her getting to her 500 Power on my first run.

About Eirin having Lvl2 Guard: I always had Lunasa, Komachi & Rumia who all have the Daunt Seishin so disabling such things when needed never really was a problem for me.
And out of the long-range characters I mentioned you really only can't take Yuyuko and Yuuka with you to the moon.

Good luck in your endeavors on the moon. :V
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: c l e a r on October 09, 2014, 05:40:44 PM
Ooookay, so I looked into Eirin's final spell a little more, after watch a guy going in blind on nico on normal mode.

- On Easy, seals Movment and Attack commands. (Please confirm)
- On Normal, addtional seals Bomb command.
- On Hard and above, addtional seals Seishin command.

Also, it looks like that her danmaku field is bigger.  I will dig further.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: notverycreative on October 18, 2014, 04:32:38 PM
Quote
Continuous Attack - The user may take another turn if she shoots an enemy down while this Seishin is active.
It's called "Zeal". Staple spirit in SRW.

Description is "一度だけ、行動回数が増える". Doesn't say anything about having to defeat an enemy. There IS a spirit that gets you another turn when defeating an enemy or enemy twin that's in the SRWOGs games for PS2 and PS2, called "連撃".

I'm surprised that Ep3 brought back spirits that hadn't been seen in regular SRW for AGES. By the way, Sanae's unique spirit is simply called "Miracle". That was also in SRW, although it's an old spirit and has only appeared a handful of times after 2000. Just Alpha 1, all three Compacts iirc (well, more like six because Compact 2 is in three parts), Impact, and Advance (but not Portable).
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Yookie on October 18, 2014, 05:15:59 PM
I'm pretty sure I tested that Seishin and it only granted a second action when you either killed something or ended a Spellcard with that attack. And it was called continuous attack where I looked.
Checked again, I'll rename it and correct the description. Done, thank you for telling me.

About Sanae's: I really just named it like that because it sounds cool. :V
You activate it and everyone knows that things are going to go down. It needs an awesome name and "Miracle" just doesn't cut it.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: notverycreative on October 18, 2014, 05:35:45 PM
I'm the Resident SRW Superfan, so if there's anything you need clarification on, just ask. I'm not that far in these games myself (just beat Patchy in Ep1). They're...kind of suffering. Your hitrates are BAD (level cap of 20 in part 1 which I discovered via hacking exp = almost no increase at all in performance), the RNG hates my guts so much you'd think I'd banged his wife or something, and I keep hitting enemies within an inch of their life but not killing them. It's Windanium: The Game.

Windanium is any time in SRW an allied or enemy unit is expected to die to an attack but survives with a very small amount of HP. So named for someone on /m/ hitting a Windam from Gundam Seed Destiny down to 1 HP in SRWL. The caption was "WINDAMS: MADE OF WINDANIUM ALLOY."
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Yookie on October 18, 2014, 06:14:58 PM
I never really had bad hit-rate problems in any of the games except for certain bosses who are expected to be good at evading.
Granted, many characters in your team in Scarlet will hit 100% (or even 90%) Hit-chance (Reimu is decently good at hitting, Rumia during the night-chapters, Youmu as well) but most of the time it can be fixed by using Strike or Focus (not looking at you, Marisa).
In the later games accuracy is even less an issue since you get more options in terms of items and skills that properly increase that.

Enemies narrowly surviving attacks is mostly an issue of knowing how much damage certain types can take imho. At least with mooks.
The thing that bothered me about that in the first game is that there are quite some bosses that flee at low health. Luckily that only returns once in You and then never again.
Most fodder enemies can be reliably one-shot from You onwards as well.

The problem with Scarlet is just that it's really unrefined and you shouldn't judge the series by that game.
Really, You adds about twice the quality over Scarlet.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: notverycreative on October 18, 2014, 09:09:19 PM
Awright. I beat Ep1 with Marisa. And I got all the extra WP except the "defeat the three fairies of light at the same time" one, because I decided I'd rather have an extra Firefly Gem than 5 more WP.  Anyway, I noticed Kou doesn't have NG+. It just lets me rewatch the ending. Do You and Ei have an NG+ where you can start over with more money and PP and stuff?
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Yookie on October 18, 2014, 09:51:27 PM
You and Ei both have a New Game+.
You
- lets you reselect the difficulty level (you keep the one you started with if you carry over your file from a previous game)
- resets learned skills and gained levels to default, refunds an amount of PP
- resets collected items to default
- resets upgrades done with money, gives you a part of your money back

And here's a screenshot of the NG+ message for good measure (http://i.imgur.com/RLZUX5J.jpg)

Dunno about Ei, I'll look into that in a bit. (Problem with Ei is that, unlike You, you can't finish the first mission within 2 turns that take like a minute each and it also has an unskippable intro.)

About the Firefly Gem: You'll have more than enough once you actually need them again but it's your call. :V
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: notverycreative on October 18, 2014, 09:54:41 PM
Can you reselect the difficulty level with a file carried from Kou and/or protagonist on NG+ so you don't have to keep two files to fill the scenario chart?
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Yookie on October 18, 2014, 09:57:37 PM
You can reselect both protagonist and difficulty level on NG+.
With a carry-over file you have to stick with both
and to my knowledge NG+ basically nullifies the effects from carrying over.


About Ei's: The message-box when selecting NG+ is the same and from the looks of it it works exactly the same as in You too.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: notverycreative on October 18, 2014, 10:04:29 PM
Oh, awesome. I forgot to ask: what about WP? Does that carry over at all? I started You with my Kou WP value, but I don't know if You NG+ would let me keep that plus what I earned from You's stages.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Yookie on October 18, 2014, 10:09:12 PM
uhh you get 15 WP per Stage at maximum, Kou has 15 chapters, makes 225.
You get reset to that value in You's NG+
It doesn't let you keep much at all and I really never used it.
But considering that you could potentially cheese your way through all future games by farming You over and over again with NG+ and then using that for carry-over it is for the better I suppose.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Sungho on October 19, 2014, 08:55:48 AM
Just asking, you just made up names for some of the skills and items on purpose, am I correct?
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Yookie on October 19, 2014, 09:05:17 AM
If I was able to properly translate something I did so, if there was an identical skill in the original SWR games I took the name from there
and in all other cases I made up something fitting that sounds good. This last one is mostly the case for character specific skills.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: notverycreative on October 19, 2014, 10:24:22 AM
"Farsight" is called "Ignore Range Adjustment" and Equalizer is called "Ignore Size Modifier". Sanae's other skill is technically "Maxgod", like "Dancougar Nova Maxgod".  "Fight, Koa!" is actually wordplay for "Corefighter", from Gundam. So it'd be more like "Koa Fighter" and "Koa Booster" (Corebooster).  The skill below that I think is called "Self-Healing" and the description looks like "Can use Resupply command on self (exp gain is decreased)." The green-haired girl with "Magical Touch", it's actually "Magic Charge".  I think Reisen's "All Spectrum" might be "All-Spector" instead.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Sungho on October 19, 2014, 10:58:19 AM
Seishin Command differences compared to SRW games.
狙撃(Snipe) gives +2 range to everything that isn't a Range 1 attack (such as Patchouli's Book) or a MAP attack.
直撃(Fury) also ignores some of the special effects of danmaku.
隠れ身(Invisible) can't prevent counterattacks.
威圧(Coercion) prevents the target from expanding their danmaku on the next turn. Except for enemies with the 特殊耐性 ability.

There are other small and big errors in some descriptions, but I think I'll just wait for the final patch before pointing them out.
I, personally, won't care how you translated the names of the skills.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: notverycreative on October 20, 2014, 12:15:49 AM
Are there any more "sit there with your thumb up your ass and pray the enemy's map attack doesn't kill you" spellcards after stage 33?

Edit: the answer is Yes. Yukari has two. At least, I don't know how you're supposed to hurt her after the "sit and do nothing" spellcard. Maybe you're supposed to do something specific, I dunno.

I only lost Komachi to it, though, and that's because her dodge rate is holy shit awful, even though I hacked myself enough PP to buy level 9 stat skills. Then again, the percentage numbers don't even feel like a proper indicator of what's going to happen. Yuyuko has Level 2 Shield Defense, which means "1 in 8 chance" (12.5%), but I had to reload my quicksave 2-3 times every single time I attacked her because it wouldn't stop happening (I had fewer activations on Momiji, ffs). Casting Strike doesn't prevent shield defense/sword cut from happening. All it gets through is insta-dodge abilities. And I was trying to pace myself because this game doesn't have SP Regen. Even at level 40 (also hacked my exp), SP is in the 102-110 range. And Aya's Valor is 65. Geez, that's twice as much as Amuro's in Z2.2 (the fact that he has a 30 SP Valor means he can actually cast Zeal and 2 Valors unlike most other games with it). Granted, the standard cost for Valor is 40 or 45, but 65 for Valor is just as bad as Akira (Raideen, @3) and Elvy (Rahxephon, MX) needing 60 for Direct Hit/Fury/Break (literal/Atlus/J translation).
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Sungho on October 20, 2014, 04:07:48 AM
One of the danmaku's special effect for Border of Life and Death is that Yukari nullifies damage from anyone inside the effect, except for adjacent units.
The effect itself is not in the whole danmaku field, so units far away enough should be able to deal damage to her.
You can always bomb away the danmaku if you want to attack her from other places.

Aya can use Valor for 40 SP in Ei, so you don't have to worry too much.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: c l e a r on October 20, 2014, 04:25:10 AM
FUCK. YOU. MOONBITCH.
I beat you.

(http://i.imgur.com/kbzlezm.jpg)
(http://i.imgur.com/Wbuv9hQ.jpg)
(http://i.imgur.com/SMheF35.jpg)
(http://i.imgur.com/Ia7g8Nd.jpg)

She smoked Reimu, and Remillia with MAP Attack.  I can't let her run around with the Mikazuchi spell card (the one where she runs past units and do like 300% accuracy attacks), dealing with the MAP is easier.  I thought I was done.  Good thing Waifu (Alice) with her doll placements gets enough accuracy boost to get her on a support attack with Fury. 

Are there any more "sit there with your thumb up your ass and pray the enemy's map attack doesn't kill you" spellcards after stage 33?

Edit: the answer is Yes. Yukari has two. At least, I don't know how you're supposed to hurt her after the "sit and do nothing" spellcard. Maybe you're supposed to do something specific, I dunno.

I only lost Komachi to it, though, and that's because her dodge rate is holy shit awful, even though I hacked myself enough PP to buy level 9 stat skills. Then again, the percentage numbers don't even feel like a proper indicator of what's going to happen. Yuyuko has Level 2 Shield Defense, which means "1 in 8 chance" (12.5%), but I had to reload my quicksave 2-3 times every single time I attacked her because it wouldn't stop happening (I had fewer activations on Momiji, ffs). Casting Strike doesn't prevent shield defense/sword cut from happening. All it gets through is insta-dodge abilities. And I was trying to pace myself because this game doesn't have SP Regen. Even at level 40 (also hacked my exp), SP is in the 102-110 range. And Aya's Valor is 65. Geez, that's twice as much as Amuro's in Z2.2 (the fact that he has a 30 SP Valor means he can actually cast Zeal and 2 Valors unlike most other games with it). Granted, the standard cost for Valor is 40 or 45, but 65 for Valor is just as bad as Akira (Raideen, @3) and Elvy (Rahxephon, MX) needing 60 for Direct Hit/Fury/Break (literal/Atlus/J translation).

I gotta ask, what mode are you playing on?  I only have to replay a few times for Yukari's Stage to get her pattern down.
You can even manipulate Yukari's movements if you are far away enough (12 Squares on Normal +) cause her AI will always move regardless if she is in range or not, but if you are out of range, she will just move really far away, giving you ample to time to prepare for the charge.

Don't you worry, you see Yorihime up there?  She moves up to 3 times in her last phase, with one of them guaranteed to MAP Nuke with her god like accuracy.  So. much. fun.

One of the danmaku's special effect for Border of Life and Death is that Yukari nullifies damage from anyone inside the effect, except for adjacent units.
The effect itself is not in the whole danmaku field, so units far away enough should be able to deal damage to her.
You can always bomb away the danmaku if you want to attack her from other places.

Aya can use Valor for 40 SP in Ei, so you don't have to worry too much.

Her effect during Border of Life and Death is just like Granzon, very fitting for Yukari.  The problem with the danmaku field is that it is an effect on YOU, not Yukari.  And on Hard and above, bombs have only 1 range, so it really does not help.  You need to park 3-4 units that has a really strong 1-range attack with Support Attack (Momiji, Keine, Sanae, for example), and use crap attacks (it gets nulled), so that the cover attack can go through, and after those are done, you can attack with the unit itself.  I have gotten all the spells after looking at all possible solutions, and there are only a few that I have not captured.  I have to say, after Ei, I can say for certain that Yukari is nothing compare to stuff that these nutjobs can cook up.

Here are some of my opinion of the most retarded things they came up with so far:
- Eirin's Astronomical Entombing: All units cannot do any commands within the danmaku field.
- Take-mikazuchi from Yorihime: it auto-cast "Accel", blows past units, defending is completely useless.
- Amaterasu from Yorihime: Auto-cast "Zeal", for up the 3 moves, and a 1-6 range MAP attack that hits all the time.
- Berserk Okuu's first phase where she will shoot off Giga Flare MAP depending on unit placements on varied difficulties.
- Berserk Okuu's Uncontainable Reactor Dive: Auto-cast "Fury", gains extra moves for every hit that she makes.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: notverycreative on October 20, 2014, 05:18:02 AM
Quote
I gotta ask, what mode are you playing on?
Easy, of course.  I just moved on ahead towards Yukari. She never moved. Maybe I didn't wait quite enough turns? Even so, can you even manipulate her movement when she's map-bombing you from what is essentially offscreen?
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: c l e a r on October 20, 2014, 05:33:17 AM
On easy, she moves really late.  Like 7th Enemy Phase, also her "Sukima" range is 10 there.  Also, Ran's well-being also will cause Yukari to move.
If you are on easy, you can bomb BoLD and have enough units to rush her easy.  Remember you have to bomb the squares that contains units you want to attack with.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: notverycreative on October 20, 2014, 06:53:10 AM
I think I did alright, considering I had no frigging clue what to expect. I just moved on to Ei. Maybe if Ei wasn't out yet I would've replayed You, but the final bosses in these games are just such unfun bullshit. And being stuck with 5 upgrades doesn't help at all. I think Sanbondo was trying to invoke the F Final thing where you don't get 10 upgrades until really late (JP wiki says Ei finally gives you 10 after stage 41 WHICH IS WHERE I AM), but the problem with that is the enemy gets more and more powerful and you don't. At least in F you had a fair number of people with Valor, which was 2x damage and not 1.5x like GST. It's like all the parts about F and Impact that give people headaches smooshed together in a game. Which is probably the intent.

SRW doesn't have anything like spellcards. Some bosses regenerate at certain thresholds and/or have multiple forms, and the HP is much higher, but then, so is your damage. And the game doesn't throw field effects at you and is filled with enemies who are pathologically-terrified of the player. GST and SRW do have the one thing in common in that the AI targetting variance is zero or close to it.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Yookie on October 20, 2014, 09:15:51 AM
FUCK. YOU. MOONBITCH.
I beat you.

Congratulations!
Lunatic next? :V

GST and SRW do have the one thing in common in that the AI targetting variance is zero or close to it.
I have had it happen in some cases that the AI would target different people whenever I reloaded a save. But generally they do not switch targets.
From my experience they will usually target characters that are sitting in heavy danmaku, are at low Hp and/or those who they can target with their most powerful moves.
They are generally aiming for a kill, which is probably where the variance in targeting comes from. If there's several of your characters they can take out then I suppose there's a chance of randomness in it.

Accuracy doesn't seem to be a factor though since whenever an enemy had the chance to attack Kurumi (who has really low base maximum Hp) they would do it. Even though at night she has sky high evasion and would sometimes get hit at 0% chance.
It became a running gag on my stream that everyone would attack Kurumi. :V
But to be fair, I never bothered raising her Hp higher than the 3.5k she has. She's able to take hits from mooks and bosses would oneshot her regardless.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: c l e a r on October 20, 2014, 12:14:30 PM
I think I did alright, considering I had no frigging clue what to expect. I just moved on to Ei. Maybe if Ei wasn't out yet I would've replayed You, but the final bosses in these games are just such unfun bullshit. And being stuck with 5 upgrades doesn't help at all. I think Sanbondo was trying to invoke the F Final thing where you don't get 10 upgrades until really late (JP wiki says Ei finally gives you 10 after stage 41 WHICH IS WHERE I AM), but the problem with that is the enemy gets more and more powerful and you don't. At least in F you had a fair number of people with Valor, which was 2x damage and not 1.5x like GST. It's like all the parts about F and Impact that give people headaches smooshed together in a game. Which is probably the intent.

SRW doesn't have anything like spellcards. Some bosses regenerate at certain thresholds and/or have multiple forms, and the HP is much higher, but then, so is your damage. And the game doesn't throw field effects at you and is filled with enemies who are pathologically-terrified of the player. GST and SRW do have the one thing in common in that the AI targetting variance is zero or close to it.

Dude, even if I get 10 bars, I don't have enough money to use it.
I played SRW as well.  The combined HP is pretty much the same in both games, and I really like what GST does with Spell cards, it presents progression in the fight, instead of a giant health bar that you cannot see.  Fields and focuses movement provides an excuse for the strong bosses to have really good accuracy and power.  Yorihime, for example, you are literally hitting her with 0% acc, and she is hitting you 100%, it presents a great amount of SP management, and manipulating AI movement patterns.

If anything, Yorihime is punishment for people who solo'd through GST You with a full upgraded Reimu.

Congratulations!
Lunatic next? :V

Lunatic mode is unfun in GST (and most people know that), so I think a Fully Mad Yorihime on Hard on the next playthrough seems about right.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Sungho on October 20, 2014, 01:13:07 PM
Abusing Elly's Floor Tile Danmaku and Sunny Milk's Reflection and Hourai Doll's Support Defense helps a lot when trying to survive the Boss's Enemy Phase.
Won't stop MAP attacks, though.
Rumia and Lunasa's Daunt always, always helps a lot, since they might be able to shut down the more dangerous attacks (like MAP attacks).
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: c l e a r on October 20, 2014, 03:27:29 PM
iirc, her map is like... 160 Power requirement, so when you break her Take-mikazuchi, daunt twice and you will not get nuked... guess I will have to do that on the Mad Yorihime run.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Clarste on October 22, 2014, 11:16:48 AM
About Sanae's: I really just named it like that because it sounds cool. :V
You activate it and everyone knows that things are going to go down. It needs an awesome name and "Miracle" just doesn't cut it.

I suppose this is a matter of opinion, but I think you made it sound really stupid. Miracle is awesome enough, and has a nice simple resonance with Sanae's ability.

Personally, I would just avoid taking too many liberties with the translation, since what you think is cool isn't going to be the same as everyone else and the more you change the more it drifts away from what the game's writers thought was cool.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Yookie on October 22, 2014, 04:08:54 PM
In the end, yes - it is a matter of opinion.
You are right about how taking liberties when translating can make the matter lose its meaning, I won't object there.
However, my knowledge about Japanes is very limited, to the point where I couldn't even translate a whole sentence (exceptions exist of course) so I am more than often forced to take liberties, even with all the kind help given by the many people here.
And to be perfectly honest I never took this project serious enough to even consider things like that to become a problem.
To me I mostly just provided a help for those who understand absolutely nothing of this language. I also don't call myself a translator, by no means.

I've made accommodations for your remark. Changed it.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: gtf234 on October 23, 2014, 08:06:02 PM
I suppose this is a matter of opinion, but I think you made it sound really stupid. Miracle is awesome enough, and has a nice simple resonance with Sanae's ability.

Personally, I would just avoid taking too many liberties with the translation, since what you think is cool isn't going to be the same as everyone else and the more you change the more it drifts away from what the game's writers thought was cool.

I agree Miracle is what works best, because it's an actual spell from SRW that did the same thing and is 100% in flavor with Sanae.  That's exactly why they gave her that spell.  Nowadays the spell is called Love, but back in the day, Love was an entirely different spell that it hit your entire roster for a full heal.  Miracle was pretty damn rare to find actually, not unusual to only have one or two sources of it in the whole game.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: c l e a r on October 26, 2014, 01:01:01 PM
In Stage 53, the requirement for the WP has been toned down to 5 turns, at least on Normal.
I will confirm and let you guys know if difficulty changes on hard+.

EDIT: Hmmm... Yaname seems to have more HP in her Spell Phase then I remembered, making her way more resilient (Kisume has like 57,000 too).  I wonder how mean is everybody else in the SA Chapter here after the 1.10 patch.
(http://puu.sh/cuGgM/55eca923f7.jpg)

EDIT: Holy shit, Parasee's Jealousy ability is not affected by Fury, WTF.
That WP is seriously unreachable on Hard + due to the fact that you need good upgardes on everything, and even half-assed upgrades are doing it for her jealousy to do like nothing.  Not to mention her HP is absolute bonkers for an Evasion type of enemy.  For the record, Yuugi has 45,000~ on the first two phases, and 57,000 on her last phase.  Her HP during the last bar on Normal? 36,000.  A stark difference.

I think the only reason for this change is all enemy bosses's HP is actually pumped to 50% boost, and they gave them bars of upgrades on each skill...
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Yookie on October 31, 2014, 08:35:41 PM
Eh, didn't see this due to you editing and me not checking further below. :V

Given that you are also not allowed to bomb for the WP... Parsee only has one spell and Yuugi's Knockout is on an infinite timer if I remember correctly so you are really only pressed to clear Parsee's spellcard within the 3 (?) turns and I remember it being rather annoying on normal even.
Maybe you could pick up some characters you wouldn't keep that join you after the moon adventure and as such have not many upgrades (they do come with like +2 or 3 in everything, so I don't know how bad that is but at least their level is good and you're forced to have Kaguya with you on that one anyway.)
and set them as partners for your mains.
Other than that there is no way to bypass it and brute force doesn't quite cut it.


About the controversy with Sanae's Miracle:
I did edit it after the second person voiced their dislike towards my silly naming, if you haven't seen it yet.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: c l e a r on November 01, 2014, 12:58:26 AM
Eh, didn't see this due to you editing and me not checking further below. :V

Given that you are also not allowed to bomb for the WP... Parsee only has one spell and Yuugi's Knockout is on an infinite timer if I remember correctly so you are really only pressed to clear Parsee's spellcard within the 3 (?) turns and I remember it being rather annoying on normal even.
Maybe you could pick up some characters you wouldn't keep that join you after the moon adventure and as such have not many upgrades (they do come with like +2 or 3 in everything, so I don't know how bad that is but at least their level is good and you're forced to have Kaguya with you on that one anyway.)
and set them as partners for your mains.
Other than that there is no way to bypass it and brute force doesn't quite cut it.

About the controversy with Sanae's Miracle:
I did edit it after the second person voiced their dislike towards my silly naming, if you haven't seen it yet.

My next time's battle plan is this, but it is so not worth it:
- Bring all my Grits/Alert users into this Map
- Put Yuugi to near death on Knockout in Three Steps.
- Trap Parasee, (and Yuugi) so they do not move.
- Place my units in a checkerboard pattern to avoid Parasee's MAP Attack.
- Break Parasee's Non-Spell, and use 3 turns to put her down, it should take that long cause even 3 bars of upgrade (I tried), it does like 2k damage at best for a really good attack under Fury.

My head is about explode from that point's requirement.

EDIT: Berserk Utsuho's Reactor of Life, as of 1.10, is now completely HP based, cannot be taken off with a bomb, and charges ??/100/??/?? at 75%, 50%, 25%, and 10% of her remaining health.  This allows her to reach her 500 power cap with ease.  I will report the HP if and when I get there again.
She also gains "Super Armor", increasing ACC and Armor as her health dwindles, which also stacks with her Guard, and her Potential L6/7/8/8, this is why you cannot break through her final 25% without Fury.  Looks like this is more SP management (Sigh)

Also, everyone gets additional dialogue with the final spell.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Yookie on November 05, 2014, 10:36:21 PM
Last time I got to her (first time on current patch) I couldn't manage to deal more than 10 damage per hit on the last percent of hp so sadly I had to time that one out.
I guess I'd have to save every last of my available Daunt for that to even be able to deal some damage, but if she also charges again at 10% that's kinda not too viable I think.
Maybe get her below 25%, then Daunt-spam her down and somehow deal enough damage for the last few percent as to not get her to charge again.
Problem is that they increased either Komachi's or Rumia's Daunt costs.

But the stage is so long so I didn't really have to motivation to redo it so far. :V

I mean, how are you even supposed to deal damage to her? I kinda doubt that even Daunt is all that effective since you won't even deactivate any of her abilities.
I really wouldn't want to stack Nazrin, Hatate & Suwako just for that.
Parsee should be able to hit her hard with that one ability she has.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: c l e a r on November 06, 2014, 01:25:24 AM
Don't even Daunt, it is a a waste of time since she will hit 500 whether you like it or not.  I should also note that Shizuha's "Loneliness" also does jack squat under "Reactor of Life", it completely ignores it.

Just crash everything you got at that point.  You can even split the attack in 2 turns cause she loses HP Regen, and she only moves once now.  Use anyone that does not have Fury and have them do first before anything before the Potential L7 kicks in.   Then, just Fury alllll the way until you break it.

Let me put it this way, if I have Remilla/Rumia team at that time.  I would rather crash Remillia, and then crash Rumia on the following turn with casting Fury then to sit on my ass and "survive".  Also, I have not test this, but unlike her Reactor of Life, her Super Armor ability can be taken off with a bomb, that might be another way.  I have also heard that in Lunatic, this spell is impossible to capture, as of now.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Yookie on November 06, 2014, 04:49:19 AM
Well, with me having Lunasa, Komachi and Rumia I could've taken off quite a bit even with her having 500 Power.
My thought was to do that just for 1 really powerful attack but I did see that people with Fury still did something you could call damage so that should really be the way to go.

How exactly does Power influence damage taken/dealt? I've had the suspicion that it is just a relative multiplier depended on the difference between attacker and defender.
(So someone with the normal 150 vs. Okuu's 500 would 30% damage or something like that.)
But if that was the case then Daunt really doesn't do much good in this case here. :V
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: c l e a r on November 06, 2014, 06:34:54 AM
You really only want to use Fury to blow past Okuu's Super Armor, and her Potiential L8 and Guard L1/1/2/2.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: notverycreative on November 06, 2014, 06:04:36 PM
Quote
How exactly does Power influence damage taken/dealt?
Half a percent pre-armor damage/pre-damage armor.

GST uses the same damage formula as modern SRW: ((Stat+Will)/200)*Weapon Attack Power OR Armor*Terrain Adjustment. S is 1.1, A is 1.0. I think B is either 0.9 or 0.8, C is something like 0.7.

The hitrate calculation for You and Ei is ((Hit Stat/2)+150+Weapon Accuracy Modifier)*Terrain Adjustment. Banpresto stopped using a fixed modifier and created an upgradable stat called "Targetting" in Z in 2008, which has been used in every SRW since then. So the formula hasn't changed aside from 140 (which was SRW's modifier) to whatever the Targetting stat was. Of note is that Z3.1 on PS3 makes the Hit and Evasion stats work 1:1 instead of 2:1, probably because bosses are ridiculously-overlevelled (15-25 above you) and have extremely-high Hit stats. I mean, a level 75 boss with 276 Hit and 176-190 Targetting. So the "safe" zone in Z3 is a total value of 450-500, depending on your passives. S/M-sized units and Newtypes don't need as much. I think Kallen was unhittable by the level 85 Antispiral (with Pinnacle off) at ~466.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Yookie on November 06, 2014, 07:20:12 PM
Well, that's good to know then.
I think I figured out Crit correctly by myself at least:
attacker's skill - defender's skill + crit modifier(s)
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: notverycreative on November 06, 2014, 09:23:02 PM
Yup, that's how it goes. Skill's the only one of the six stats that gives a 1:1 return. Not like it mattered in the first two eps. Damned old formula with the Sword Cut/Shield Defense thing. That was in SRW for a really long time, actually. The Level/16 formula. All the way up to Alpha 3, I believe. Although AP used that one, too, I think. Z put them together into a skill called "Blocking", and used a base of 5 or 10% that was always going to be the minimum activation chance, even if the "Skill A-Skill B" was a negative value. Critical hits can have a 0% chance, though. Sword Cut, Shield Defense, Shoot Down (which isn't in every game), and Counter (usually when it's a non-levelled skill) all have a nonzero minimum chance.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: c l e a r on November 07, 2014, 01:17:27 AM
So how does Okuu take damage with 500 Morale with me having 150?  Aside from Guard/Potenital L8 etc passive skills.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: notverycreative on November 07, 2014, 04:59:07 AM
((Defense stat+500)/200)*Armor*Terrain Adjustment. I don't know if she's A or S. If it's A, it's just 1.0, if it's S it's 1.1.
For you, your damage would be ((Stat+Will)/200)*Weapon Attack*Terrain Adjustment.

I don't know if Prevail lists the armor increase on-screen (it does in some SRWs), but the maximum increase is Level*5%, with the skill activating at Level*10% HP. So at 10% HP, she'd have 40% more armor. And Guard is a flat reduction of the final damage.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: c l e a r on November 07, 2014, 05:46:30 AM
Hi Satori, you got like 9,000 more HP than you did before Patch 1.10.   And your WP want me to spell break this bar on Turn 4?  Fuck that.
(http://puu.sh/cGvhH/771767810d.jpg)

EDIT: Oh boy, so much fun.  Just like with Stage 41 with Youkai Rabbits put themselves to park next to Elrin, and Reisen.  Satori's spawns from Kappa's Pororoca (and I also assume from Illusory Dominance) on Hard+ puts support defense with another Support Defense RIGHT next to it!  Nice.  This can be dealt with though if you park 2 units right beside Satori though when you break her non-spell, and then the scrubs will spawn wrong.  I guess this is the REAL part of getting through to the WP.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: kenshinjimura on November 09, 2014, 09:46:21 PM
hi yookie, can you post please the likns with the game gensou shoujo taisen you, I have a game but somebody extract all the words and freeze the game who I use an ability.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Shimatora on November 10, 2014, 11:07:59 AM
hi yookie, can you post please the likns with the game gensou shoujo taisen you, I have a game but somebody extract all the words and freeze the game who I use an ability.

What exactly do you need?
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Yookie on November 10, 2014, 03:22:38 PM
hi yookie, can you post please the likns with the game gensou shoujo taisen you, I have a game but somebody extract all the words and freeze the game who I use an ability.

You can visit the website of the developers if you want to acquire the game.

And I'm also not fully understanding your request.
I assume the game's text is not properly being displayed and it freezes upon doing something (?).
That could be a problem with your system locale. Try Apploc or setting your system locale to Japanese.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: c l e a r on November 10, 2014, 05:10:17 PM
V 1.1.1.1. Patch Notes (other than errors)
Quote
【素材追加、難易度調整など】

・シナリオチャートを追加
・一部デモを修正(グレイソーマタージ、死蝶浮月、鳳翼天翔、ブディストダイアモンド)
・固有ペア名を一部追加
・戦闘デモ台詞を一部追加
・信頼補正を全体的に見直し(ver.1.1.0は設定が粗かった)
・一部抜けていた顔グラを追加(輝夜)

・最終話ボスの性能を調整(それに伴い、一部の内部計算式を修正)
・クリアデータをロードすることで、シナリオチャートがすべてオープンされる動作を追加
・「低スペック対策」をONにすることで、一部環境で止まることのあるデモで一部演出をカット
 (不具合が発生していない環境の場合、ONにすることは非推奨となります)
・40話、大妖精orリリーを撃破した際の会話イベントの発生条件を調整

・システムデータが一定条件下で更新されないことがある不具合を修正

- Added more to Scenario Chart
- Various Tech adjustments ("Gray Thaumaturgy", "Death Butterfly, Floating Moon", "Flying Phoenix", "Buddhist Diamond")
- Added more Team Names
- Added more pre-fight lines.
- Friendship levels fixes (v1.1.0 gave really rough settings)
- Added more facial expressions to all of Kaguya's attacks

- Final Boss (!) abilities adjusted.  Damage calculation adjusted.
- When you load clear data, Scenerio Chart opens more details
- Scenerio 40, when Dai-chan or Lily is defeated, the morale boost event is adjusted.

This will be the FINAL patch (may be), Sanbando has stated that he will now move on the NEW PROJECT.
Remember that GST E's Original Soundtrack will be available at Winter Comiket!
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Yookie on November 10, 2014, 05:22:19 PM
Hmm, with that I really should go up against Okuu again to properly beat her up a second time...

I could also check if Yuyuko's broken SP-recovery ability isn't broken anymore.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Alcoraiden on November 10, 2014, 06:53:29 PM
Thank you so much for doing this. I was so sad when people just gave up on translating the series.

Could you translate dialogue at some point so we can basically read the game as it goes? That's good enough if no one is going to take another whack at the files, I guess.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: DarkFlash on November 10, 2014, 09:34:01 PM
There are actually some translations of the second game's script that I have found that have been incorporated into screenshot LP's of the game.

http://prof.dreamwidth.org/177090.html (http://prof.dreamwidth.org/177090.html): This is a completed LP and rough translation of the game done by someone by the name of prof. It covers both Reimu's and Marisa's routes in the game, but the dialogue before and after the chapters is only summarized and not completely translated. Unfortunately, Photobucket has removed all of the images in the LP. On top of making the entire LP rather boring to look at, it also means that you need to do a lot of guessing as to who is speaking. Also, prof is in the middle of another LP, so don't expect him to start on the third game any time soon.

http://forums.somethingawful.com/showthread.php?threadid=3644693 (http://forums.somethingawful.com/showthread.php?threadid=3644693): This LP is done on the Something Awful forums by BlitzBlast and is currently incomplete, but it has working images and actually translates the pre-chapter and post-chapter dialogues rather than summarizing them. As of this post, BlitzBlast has translated up to chapter 20 of both Reimu's and Marisa's routes.

I hope these two links will at least partially satisfy those looking for a translation of these games.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Yookie on November 10, 2014, 10:50:39 PM
Thank you so much for doing this. I was so sad when people just gave up on translating the series.

Could you translate dialogue at some point so we can basically read the game as it goes? That's good enough if no one is going to take another whack at the files, I guess.
Thanks for the appreciation.

Unfortunately my knowledge of Japanese doesn't allow me to actually do translations of that kind. (Except for Lily Whites introduction in chapter 30. :V (And I guess a bit more if I tried.)) I merely know about most of the grammar and the two -kana tables but have no experience with reading Japanese texts. And also I know like 5 Kanji.
I would love to do that but it's way out of my league.

There's also someone who was trying to reinitiate translation efforts once more but there were heavy controversies surrounding that and stuff.
I'm also really not happy with how this entire matter is being handled and how it's going. These games are so good but also so inaccessible in that way.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: c l e a r on November 13, 2014, 12:15:52 AM
Okuu's Giga Flare (Stage 54 Final Phase) has 60,800 HP on Hard, along with Potential L8, it takes so much planning to take the health down with minimal casualties.

I shutter at the thought of Meltdown and Final Phase in the final phase if this is going to be the trend; I predict meltdown phase will be around 60,000, and if Subterranean Sun has 70,000 to 80,000, it would not surprise me.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: notverycreative on November 13, 2014, 03:12:39 AM
Considering Sanbondo is using non-game characters in this, I'm hoping that Kasen shows up in Ep4. She's one of my top 5 Touhous, anyway. Also hoping for Byakuren for Old Maids Alliance combo attack. We've got all the rest: Yuuka, Yuyuko, Yukari, Eirin, and Kanako. And for Nue to join in so the game will then have my top 5 be playable. That is to say, Byakuren, Nue, Komachi, Yuugi, and Kasen.

Do I have weird taste?
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Starxsword on November 13, 2014, 07:24:37 AM
Well, I think they talked about Hopeless Masquerade on Ei, so Byakuren may have a melee like skill set. Reimu already has her really big Ying Yang orb and Marisa with her Sun Grazer. Kokoro may or may not make it, but it is hard to say, since Hopeless Masquerade takes place after Hisoutensoku and Tenshi hasn't shown up yet.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Yookie on November 13, 2014, 09:54:53 AM
Do I have weird taste?
Weird taste? Not really. You have weird taste if you like Orin, Chen or Tewi.

About
Nue: She joins you for the final mission and shows up earlier as an enemy in Ei so it's highly likely that she joins in on the exploration in the fourth game just for the lulz. That sounds rather Nue-ish to me. :V


And since they replicated attacks from the SRW games before, Iku showing up is a necessity. Because Giga Drill Breaker has to be a thing.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: c l e a r on November 13, 2014, 03:58:09 PM
Weird taste? Not really. You have weird taste if you like Orin, Chen or Tewi.

About
Nue: She joins you for the final mission and shows up earlier as an enemy in Ei so it's highly likely that she joins in on the exploration in the fourth game just for the lulz. That sounds rather Nue-ish to me. :V


And since they replicated attacks from the SRW games before, Iku showing up is a necessity. Because Giga Drill Breaker has to be a thing.

It is implied and said in the ending that she has joined the Panequin Ship, helping Murasa to gather the remaining pieces to find Hijiri.

Also, final stage changes!  This time, a breather:

(http://puu.sh/cP9Gq/258a5fe7e1.jpg)

Yep, she NO LONGER CARRIES GUARD (at least on Hard and below, Lunatic still carries it).  It is replaced by Shotgun L2, which is not really that bad considering you really should not be standing right next to her in the beginning phases.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Yookie on November 13, 2014, 04:29:19 PM
Well, that's good to hear. Maybe now I can deal more than 10 damage to her. :V
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Sungho on November 13, 2014, 05:20:25 PM
Since Guard Lv2 reduces final damage by 20%, and 10 is supposed to be the minimal final damage, you still would be dealing 10 damage even without Guard Lv2
Final damage here excluding damage-reducing barrier effects.

If a unit dies defending another unit, the defended unit will deal extra 'revenge' damage on that single battle. (But some units will still be dealing 10 damage)
Only in Gensou Shoujo Taisen and not in the SRW series.
Certain pairs have special lines when this happens.

Lyrica and Merlin can easily reach max level by using their map attack on max level characters, and then Synchronize Prismriver Sisters is no slouch.
It's rather tedious, though.

Murasa, Ichirin, and Akyuu have pre-battle lines with the Stage 53 Boss (the Activate Spell Card in 5 turns stage).
Pairing Yukari with someone fast and shoving Seirensen loaded with units in the boss's face makes it easier.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Yookie on November 13, 2014, 05:48:39 PM
The 10 was a joke since I didn't manage to deal any significant damage to her on the patch before this one. :V (granted, bad choise of a number for this)

The thing with the revenge-damage already came up once but I think then it was only mentioned that certain pairs have that (like Daiyousei & Cirno).
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: c l e a r on November 13, 2014, 06:22:49 PM
Since Guard Lv2 reduces final damage by 20%, and 10 is supposed to be the minimal final damage, you still would be dealing 10 damage even without Guard Lv2
Final damage here excluding damage-reducing barrier effects.

If a unit dies defending another unit, the defended unit will deal extra 'revenge' damage on that single battle. (But some units will still be dealing 10 damage)
Only in Gensou Shoujo Taisen and not in the SRW series.
Certain pairs have special lines when this happens.

Lyrica and Merlin can easily reach max level by using their map attack on max level characters, and then Synchronize Prismriver Sisters is no slouch.
It's rather tedious, though.

Murasa, Ichirin, and Akyuu have pre-battle lines with the Stage 53 Boss (the Activate Spell Card in 5 turns stage).
Pairing Yukari with someone fast and shoving Seirensen loaded with units in the boss's face makes it easier.

It was implied that along with "Super Armor" from the last card, the damage reduction gets to a point where it does no damage at all.  Hence, the 1.1.1.1 patch fixes this.

Another change:
(http://puu.sh/cQQKK/cc2d9ea09a.jpg)
Reactor of Life now also reduces the effects of Potential L8 + (along with Instinct Dodge), I'm sure this is a change on Lunatic too since this is a solid change on the ability itself and not just something you can take off.
This means, with a bomb (to take off Super Armor), this attack phase is now not a problem anymore... at least on Normal.

(http://puu.sh/cQVa8/94bae59e9a.jpg)
My team at its absolute limit, this is as far as it can go.  You will need at least 3 bombs for the 3 turns that you need to take her down.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: notverycreative on November 15, 2014, 09:36:02 PM
Maximum Power is 750 wtf. That means...something like 4.5-5 times the damage and armor (depending if her Defense or damage stats reach 250). Are her will gains THAT good, though?
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Yookie on November 15, 2014, 09:38:43 PM
Last time I fought her she gained 100 Power for every 20% or so of life she lost during that phase.
It was on Normal, so only 500 Max Power but she did reach it very quickly and it was very noticeable.
Outside of that she also has P-All which gives her the effect of all the P-abilities, so extra Power for taking hits, dodging hits, attacking, anything. Don't know about her personality though.
And she also has a default maximum Power of 200, so she doesn't have to start from the default anyway.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: c l e a r on November 16, 2014, 06:18:56 AM
After the bomb taking "Super Armor" off, my best attackers from Fury users are at best 1200 damage.
The way to approach this fight is to never ever, ever use Fury until this phase, once she hits 500, the damage dealt reduction is cringe worthy.  Yuugi, of all people, deals only 900 Damage with Three Steps (Auto-cast Fury).  900 FUCKING DAMAGE.

And remember, Shizuha's lonliness doesn't work in this phase.

Maximum Power is 750 wtf. That means...something like 4.5-5 times the damage and armor (depending if her Defense or damage stats reach 250). Are her will gains THAT good, though?

Oh hell yea, she does 20,000 damage easy to any Evasion type (she'll hit), and 15,000 to any Super type units.
Keep in mind that on Normal and Easy, her maximum is 500, much more manageable.  Her HP is also 42,000, and not the number you see there.

On Lunatic, it must be like... 800 Power or something because Sanbando was trying to make this stage as cheesy as possible.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: c l e a r on December 08, 2014, 08:58:49 PM
Trapping Yukarin and beating her on the 49th turn?  Currently going for a complete rout on this stage.  Nothing too fancy, just some nuts SP management.
Yuyuko, Youmu, Ran, Sanae, Momiji, Aya, Seireisen, Shou, and Nazrin remain.  Idk how strong Youmu, Ran, or Yuyu is, but everyone else save Seireisen are pushovers.
(http://puu.sh/dmwPM/5bac8bf5f6.jpg)
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Yookie on December 08, 2014, 10:06:03 PM
How do you even trap her? Is there a pattern in her warping around?
I thought she just moves how she feels like. :V

Unless Youmu's leash range is higher on higher difficulties you can shoot her freely from a certain distance.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: c l e a r on December 09, 2014, 02:06:49 AM
On Normal, you can run up to Yukari and take the full force of her shikigamis.  Problem is, her field is deployed and her field is the definition of teh suck cause it has the same properties of BoLaD, which makes all attacks whiff unless it is point blank range, but only for her.  Ran does have her MAP, which makes it difficult for Normal.  I believe you have to deal with Yuyuko first that way, cause if you move within 10 spaces of Reimu, she moves and the whole thing is over.  Also, if you move within 10 space within Ran (but not Chen, she dives for you), Yukari will pounce.

On Hard, it is slightly different.  Yukari always moves first among the enemies, and she will move from Turn 1 and will be forced to move.  However, if you are not within 14-18 (idk, kind of hazy) spaces of her, her AI will spaz out, causing her to move to the left, 1 space from the limit, and from there, as long as you are not within her "range", she will continuously move left, and then up towards the top, and then get stuck going up and down.

So the battle plan was this, turn 1 is to not move any units up.  Hunker down with Merlin, and get Power to 150 while Team 9, Aki Sisters, Hatate, Suika and Chen dive down (they will dive in that order), from there, you can choose what to do, you can head to the right to deal with the MoF and UFO group.  Seireisen is ridiculously sturdy though, it has 55,000 HP and has Guard L2.  Man, how I wish when we use the ship we get to that levels of toughness.  The other thing is conserve SP, both Rumia and Mystia's field peg accuracy 25% and it stacks, it is tempting to cast strike, but don't, only Rumia does any real damage. However, you will definitely fail if Hatate catches up with them, as her field jacks up their Evasion by 30%, which then you can just redo the stage cause you will waste too much SP dealing with the problem.

On the left, you can start by dealing with Yukari.  After moving into her range, I bait her with Hourai Doll, all the while I use Lunasa to plunge her down the shitter to 50.  You have to do this, Yukari holds Perceive, Faith, Guard, Counter, all in L2, those along with Wisdom and Border Barrier is just nuts.  To give you an idea of how stupid she can get.  Komachi took well over half from Mesh of Light and Darkness with only Power 92.  I know that Komachi's defenses are made of a wet paper bag, but still.

From there, she will keep going down in the MAP and if you corner her within like 3 spaces, she will move up again.  So if you think you are in range, use Yuuka's Coresion and wait the next turn and hope for the best.  You also need Kurumi to prevent her Guarding and Evading from Range moves that she has no answers for, as you have no Luxury to fire off another Coresion and have her Regen the damage.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: c l e a r on December 10, 2014, 02:09:28 AM
Incoming TOTAL VICTORY.  Sanae with her 70% Faith bar is really scary though.  Next time I should consider taking out the right side first.  I believe she starts gaining 1% a turn after Turn 30.  This is now Turn 103.
(http://puu.sh/dolno/dc030c008b.jpg)

:toot
(http://puu.sh/dorxh/bfb355323f.jpg)
(http://puu.sh/dorB8/fb0ef2263f.jpg)
Casualty was a Shanghai doll that I left in focus mode that got wasted by Yukari.

Also, I doubled my play time on this play through to rout everyone.  Cool Game.
(http://puu.sh/dorLI/141c381cb0.jpg)
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Yookie on December 10, 2014, 04:46:21 AM
Yeah, I'll just stick with Normal thank you.

Well done though.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: c l e a r on December 10, 2014, 05:22:50 AM
Thing is, I think this is much harder on Reimu's side. 

Even on Normal, you have do some insane shit just to get the WP, due to the Three Fairies's stupid danmaku from hell.  Their field does not deploy unless you are 13 space within their range, so what you have to do is to load everyone onto the ship, and on next turn, have Aya use Tailwind to make the ship move +2, and you have to clap them that turn, since they would deploy the field come their phase and they have HP Regen.  Oh, and since the Three Fairies never move, moving into her range will cause Marisa to move, which is not good for routing.

The other 3.5 users on the other hand is also a pain to deal with.  Suwako needs SP to kill, and she drains them if you hang around her.  Kanako is really strudy, Mima just outright block every single range weapons, and Yuka is Yuka.

The only reason why this is possible on Marisa's side without too much SP is because of how good you can just Daunt with Lunasa and Renew with Koa. 
Chen, Ran, Yukari, Yuyuko, and the Seireisen are things that need to be peg down, otherwise it is impossible without using a shit ton of SP.

Since I basically used Lunasa and Merlin like a billion times this stage, both of them are Level 40 now.  This will help come Mad Yorihime.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: c l e a r on December 17, 2014, 09:31:16 PM
This is going to SUCK.  WTF am I thinking?

(http://puu.sh/dyRnb/93b093a24c.jpg)
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Yookie on December 18, 2014, 04:00:55 AM
Glory and parties to those that beat her...?
Anyway, good luck and may all of your attacks crit hit.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: c l e a r on December 18, 2014, 09:35:52 PM
Huh, it would seem Meiling gets OHKO'd by Hino Kagutsuchi WITHOUT THE DAMAGE BUFF.  FYI Meiling also had Guard L2.
This might be quite impossible, she has way too much health.  I believe she is fully upgraded under her pissed off mode.

I am also out of points to upgrade anything, dealing damage is "okay", but I got nothing left to extend it.  Probably next play-through when I inherit more money.
With Yorihime @ Power 170, this is the damage output:
- Flandre with Shotgunning/Fire Rod/Power Limit Over does about 6000 damage with Laevateinn EX, the MP Consumption is total pain though.
- Remi with Power Limit Over does about 5000 Damage with Nightless Castle.
- Reimu is kind of hopeless, even with Power Limit Over, she does only less than 3000.
- EX-Keine is also disappointing, she can't take a hit, and does only about 3000~ with Super Headbutt.
- Prismriver Sisters does about 4500~ with Ghostly Wheel Concerto Grosso.

- Marisa does about 3000 damage with Final Spark.
- Mischievous Three Fairies does about 2800~ with Power Limit Over.
- Patchy does like 1500 for Princess Undine (Seriously?!), and about 3500 with Silent Serene.

Like, I need Power Limit Over (and even Shotgun L2) to do any decent damage.
Yorihime has 53,000 HP in her initial phase, and 63,000 HP during Hino Kagutsuchi.  My formation fell apart in Ame-no-Uzume-no-Mikoto, where she OHKO Meiling and somehow broke through to Dai-chan, and I really tried to push as far as I can.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: c l e a r on December 27, 2014, 04:56:41 AM
Quote
One of these days, Alice... To the Moon!

On Hard, I can't do it on Power 170 Yorihime (100% Upgraded) ,  too much HP; too little resources.  Also, I just like to point out that she has 222 Mobility on Power 170.
Did this on 150 Yorihime.  Still have to do a lot of weird shit, such as using Lyrica's Free Support Attack and have Remilia, and later Flandre to fire off another attack. 

All her phases in Power 150 has about mid-50,000 HP, save for Amaterasu-no-Omikami, which has 64,000.
All her phases in Power 170 has about mid-60,000 HP, I assume for the same phase, it would be something like 75,000-80,000.  Which is absurd when you consider how much damage that you can put out in your limited party, and how much you are strained at that point in battle SP wise.

I won on sheer fluke, my party is completely tapped save Prismriver Sisters, she is at 2039 HP at the last attack.  I have no Daunts left to prevent getting MAPed.  She can attack any of my units that surrounded her before she does it, they are still on Strike so they can hit.  Unfortunately, she went after Reimu which had NOTHING except for the weak Precision Needles.  Fortunately, her field is NOT deployed since I bombed it on the assault.  That +60 would have made all the difference.  I distinctively remember that Reimu does about 2000 Damage with her needles against her, so I won from there.

Incidentally, Daunt/Lunasa's MAP really can trivialize her auto-casting Zeal.  She acts like Normal on the first two attacks if she does not have 160 Power, but if she does not 160 on her third, she just stops and rest.
(http://puu.sh/dJoVw/05e3e3236d.jpg)

Also, as a bonus, I finally took this:
(http://puu.sh/dJOGd/5b334da3a0.jpg)
(http://puu.sh/dJOHT/62fcb65e2e.jpg)

Although I am still very unhappy that I cannot beat her completely on Power 170 mode though.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Yookie on December 27, 2014, 08:09:27 AM
Very well done, but don't kill yourself over this. :V
She was after all designed to be timed out in the first place so I suppose there just is a limit to what one can beat on this mission.
At one point there will be too big a stat disadvantage to be able to overcome it.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: c l e a r on December 27, 2014, 03:41:00 PM
It's okay, HP is nothing in this game as long you can afford the Weapon Upgrades.  I will bitch slap Moonbitch next time in her so called "Full-Power" with Flan and Remi at L8+.
The only thing I need to scout in this game for the final run is Parasee's stupid ability, and Subterraean Sun.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: c l e a r on January 14, 2015, 12:00:09 AM
Um, what the hell happened?  I think this is a glitch, Yuugi is stuck.  (The red square is telling me she HAS NO movement there)
Parasee is pushing forward to the bridge and I noticed that she is not moving.  Welp, so much for this WP.

(http://puu.sh/eu1CD/a2baf9fd25.png)
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Yookie on January 14, 2015, 12:39:04 PM
Wouldn't be the first time a patch broke something in this game.
It's a shame though but at least Yuugi won't be a problem like this. :V
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Straielst on January 15, 2015, 08:50:36 AM
Huh, never would've thought there was a topic like this around. Up till now I've been playing while reading what I can, this'll be quite helpful, great job.

Also, anyone else experiencing a crash every time
Satori activates her third spell card?
I've played through the stage twice with different versions and no luck. freezes just as she activates it. I remember something similar to this happening in You on the Prismriver's stage with the earlier versions. With later versions it was fixed, so I assume it's the same with Ei. I'd just like to confirm that is all.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Yookie on January 15, 2015, 10:12:26 AM
I've never had any crashes with Ei and kept it up to date with the patches, but it's been a while since I last played.
I did hear something about Satori acting funny if you block certain spots on certain versions but since you tried it more than once I don't think you'd have positioned the same every time, right?
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: c l e a r on January 16, 2015, 07:32:07 AM
iirc, she never moves from her chair.  I never crashed the game with either Reimu or Marisa route.
I'm sure you have tried this, but have you tried starting over the stage?  Cause the WP requirement changed from the first patch, might have something to do with that.

Also, from that picture above.  Yuugi somehow got movement back when Parasee attacked me, but you will never guess how.... she was meant to be on the ground the whole stage (which is why she WAS stuck), but then she SWITCH to flying somehow.  AI NEVER DO THAT like EVER, in ANY SRW titles, WTF game?

I swear, this game...
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Straielst on January 17, 2015, 09:13:48 AM
Now that you mention it, when it crashed the first time, I loaded back to my in-game save. It still crashed (specifically, it freezes), updated the game and followed up with the same strategy I had used before. So my positioning was roughly the same, not exactly, but I'll still try repositioning my units and see if anything changes. Thanks.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: c l e a r on January 19, 2015, 06:58:48 PM
Now that you mention it, when it crashed the first time, I loaded back to my in-game save. It still crashed (specifically, it freezes), updated the game and followed up with the same strategy I had used before. So my positioning was roughly the same, not exactly, but I'll still try repositioning my units and see if anything changes. Thanks.

No, what i meant is: start the whole stage over.  The WP condition changed from the early patches, and that might be the cause of the crash.

Quote from: Marisa
Everyone, lend me your strength.  With our hands, we will stop the sun!
(http://puu.sh/eDfIn/97e48bddea.jpg)(http://puu.sh/eDfSp/27248f13f8.jpg)

Everyone survived, only 1 bomb was used.

(http://puu.sh/eDg01/6c9e20b533.jpg)

Final Results:

(http://puu.sh/eDjmX/5873d6dc53.jpg)(http://puu.sh/eDjqf/11a0588a44.jpg)
Fun fact: About 150 of those turns are used in full rout in Reimu vs. Marisa.

Builds specific for the Final Stage:
For good reasons, the final patch toned down Okuu's Armor value cause Reactor of Life + Super Armor makes her pretty much untouchable.  By bombing the Super Armor off, it makes it so she can actually take damage.

1) Yuugi @ Oni Horn + Grimoire
Nitori FA @ Oni Fang + Sakuya's Tea + Yakogoro Medicine

http://puu.sh/eJZFX/811faf4101.jpg
http://puu.sh/eDjDl/9b8af81787.jpg

(It should be noted that Yuugi changed alot in the later patches to be less broken.  Rowdiness changed to Fury only.  Isuki-Tousen became better since now it works within 3 spaces.)
Yuugi's Ability: Oni Strength, Guard L2, Power Limit Over, P-Break, E-Save, SP Up L4, Unique: Isuki-Tousen
tl;dr: Isuki-Tousen + Guard L2 + Oni Strength = -40% on damage taken
For some reason, casting Fury turns off Isuki-Tousen's damage increase.  It does not matter anyway.  To see her defensive power, @1900 base Armor, she tanks Subterraean Sun under 500 power with only 3500 damage without casting Iron wall,  Adding Nitori's amazing support in Extending Arm, it grants Yuugi more SP, and refuels the giant MP bar.  If there is someone to bring in on Lunatic, she is a great choice.

2) Flandre @ Parasol
Meiling @ Crimson Crystal

http://puu.sh/eDjGv/79e68f7878.jpg

Flandre's Ability: Belief, Power Limit Over, P-Break, Support Attack L1, E-Save, SP Up L5, Unique: Fire Rod
Meling's Ability: Guard L2, E-Save, Support Defense L2, Unique: Dragon of the Scarlet Devil
Her role is to stand in front of Okuu, next to Yuugi, and deliver massive damage from only 1 cast of Strike.  Dragon of the Scarlet Devil allows Meiling to come in with Support Defense on my own turn, but only up to 3 times a stage, so in early part of the boss fight, I use Meiling to slap around the boss for a bit, or let Flan eat the attack on the first phase.

3) Prismriver Sisters @ Hourai Branch + Mini Nuclear Reactor + Oni Horn
http://puu.sh/eDjQR/27455c271e.jpg
http://puu.sh/eDk15/dc3c29acce.jpg

Lunasa's Ability: Musician, Power Limit Over, E-Save, P-Break, Belief L1, SP Up L4, Unique: Ensemble Leader
The other two poured everything into SP Up, and the leftovers the went the Shooting and Accuracy stat respectively, cause this unit works exactly like Aquarion units in SRW.
With Mini Nuclear Reactor, Lunasa and pretty Daunt MAP each turn for free.  This is important as no one can get into position otherwise, Okuu's power need to dip below 150 in order for that to happen.  She also does not use the inital MAP anymore once you get into her Spell phases.  Lyrica also carries her free support skill, and is position next to Yuugi when they split, so she can cast Alert and have Yuugi fire off a support, and then Flandre finishes the support chain.

Other things that are good and important:
1) Suwako + Kanako
Suwako carries Armor Break, and Kanako carried Power Limit Over.  Kanako got really good Sheishin to boot.
2) Yukari + Ran
Ran carried White Fox as her Unique, this allows her to Split Image with about 42% rate.  It also helps her accuracy stacking with Shikigami (Yukari)
Yukari carried Borders of Dreams and Reality, stacking with Memories of Wicked, her Sheishin that are cast by Dream is almost the same as the base cost this way.  With over 170 SP in her disposal, she is stands in front of Okuu and spams Quadruple Barrier.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Nikkanoffun on January 19, 2015, 08:07:24 PM
Yukari carried Borders of Dreams and Reality, stacking with Memories of Wicked, her Sheishin that are cast by Dream is almost the same as the base cost this way.  With over 170 SP in her disposal, she is stands in front of Okuu and spams Quadruple Barrier.

Fight with Ёrihime seemed much harder than fight with Utsuho.
Equip Dreams on Yukari is a bad idea, its recall-skill solves the problem with Hells Tokamak Utsuho.

You just take Eirin+Kaguya and they go up, while the rest of your forces go down and hoarding Power. When Eirin and Kaguya can no longer hold Utsuho - teleport them to the ship. And just ready meet Utsuho.
I equip Rising Force and Power Limit Break on all the characters.

http://funkyimg.com/i/TwA2.png Just use Reimu http://funkyimg.com/i/TwA3.png 7lvl dmg update+4lvl WP update
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Yookie on January 19, 2015, 09:07:54 PM
Well done!
Are you seriously go to do Lunatic next?
Hard was kinda a joke already with some things,
I can't imagine Lunatic being beatable without some seriously specific strategies.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: c l e a r on January 19, 2015, 10:09:58 PM
Well done!
Are you seriously go to do Lunatic next?
Hard was kinda a joke already with some things,
I can't imagine Lunatic being beatable without some seriously specific strategies.

One more play on Hard to go have a chat with Power 170 Yorihime, and may be rout Marisa's team for fun.  I don't think I have the funds for Lunatic yet.

Fight with Ёrihime seemed much harder than fight with Utsuho.
Equip Dreams on Yukari is a bad idea, its recall-skill solves the problem with Hells Tokamak Utsuho.

You just take Eirin+Kaguya and they go up, while the rest of your forces go down and hoarding Power. When Eirin and Kaguya can no longer hold Utsuho - teleport them to the ship. And just ready meet Utsuho.
I equip Rising Force and Power Limit Break on all the characters.

http://funkyimg.com/i/TwA2.png Just use Reimu http://funkyimg.com/i/TwA3.png 7lvl dmg update+4lvl WP update

Heaven and Hell meltdown is a problem...  What?  Since when.  You mean the inital phase?  I imagine that is the only way to do it on Lunatic cause she blows you away when there is more than one of you.
That's one way of doing it, but how to they (Eirin and Kaguya) hold up against Utusho while you power gain?
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Nikkanoffun on January 19, 2015, 11:27:44 PM
Heaven and Hell meltdown is a problem...  What?  Since when.  You mean the inital phase?  I imagine that is the only way to do it on Lunatic cause she blows you away when there is more than one of you.

Oh, I mixed up the names of her attacks. I mean first MAP-attack.
I had a just one problem, come to Utsuho and did not get MAP-attack. I went to the contrary - forced her to finish the turn next to my formation. In the next turn, you can surround and reduce her HP to zero.

That's one way of doing it, but how to they (Eirin and Kaguya) hold up against Utusho while you power gain?

http://funkyimg.com/i/TwKo.png and http://funkyimg.com/i/TwKp.png

They are strong enough to hold Utsuho least 3 ~ 4 turn, not using seishins. Yukari can easily pick them up. http://funkyimg.com/i/TwNP.png
http://funkyimg.com/i/TwPa.png -> http://funkyimg.com/i/TwPb.png well done! And in 9 turn...
When Utsuho go to the main team, your characters will be have 150~170 power(Rising Force gives 3 power in turn).

And Ёrihime ...
I tried to win her 170 power (hard and no new game +)
http://funkyimg.com/i/TwQF.png
http://funkyimg.com/i/TwQG.png
http://funkyimg.com/i/TwQH.png
http://funkyimg.com/i/TwQJ.png it's my maximum... at this point all my seishins points were zero. Of course, I made some mistakes, maybe I'll try one more time.


But, in the next stage there is an additional dialogue, if beat her a second time.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: c l e a r on January 20, 2015, 05:19:44 PM
With my approach with Daunting with Lunasa, the prep time is longer, but is also safer.

I like to take your strategy on a different approach on Lunatic, as she moves 3 times on that, and she will use her post movement MAP when she can hit more than 1 unit in blast radius., which means she is gaining power faster with Daunt debuff. 
If it possible to build Yukari, or her partner (perhaps the Yuugi build) in a certain way that will allow them to block Okuu for a long time.  (In Lunatic, I am certain she will cast Strike), then it is possible to gain power, then have every load onto the ship, then wait a turn to gap the ship over, then surround and break that first bar.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Nikkanoffun on January 20, 2015, 07:30:06 PM
With my approach with Daunting with Lunasa, the prep time is longer, but is also safer.

I like to take your strategy on a different approach on Lunatic, as she moves 3 times on that, and she will use her post movement MAP when she can hit more than 1 unit in blast radius., which means she is gaining power faster with Daunt debuff. 
If it possible to build Yukari, or her partner (perhaps the Yuugi build) in a certain way that will allow them to block Okuu for a long time.  (In Lunatic, I am certain she will cast Strike), then it is possible to gain power, then have every load onto the ship, then wait a turn to gap the ship over, then surround and break that first bar.

You need a character with a equipped counterattack, Eirin already has 2 levels of a counter (it works almost always). Otherwise, vengeful spirits will not let you hold on long enough.

Of course, you are free to choose their favorite characters.
My team was almost always: http://funkyimg.com/i/TxPA.png

Mystia the best support, using Valor and with 170 power,  she can give your team +48% hit and dodge (but reаl dodge only +24%) with her songs . You do not need to use Strike.
10 power = +10% effective songs.

Basically, I'm over all the games used the same characters:

Reimu best damage dealer, and it is easy to make 100% dodge from all bosses (casting only focus)
Yukari ... well, I used she only as a support (I do not even equip a support defens) and shotgunning is not working on the second character.

Marisa ... I was really disappointed with her Final Spark, Blazing Star does more damage and it is cheaper MP.
Alice just a good second character, I made her the maximum crit chance.

Youmu, she always fights with bosses, I equip her skill gives 30% chance to hit and dodge when she stands at close range.
Yuyuko ... I did not understand who she, and used her as Yukari. Although her dance+ is the best in the game Dodge. Really? It reduces grazing damage by 90%?

Moko, it's just my favorite character, she can not completely avoid the damage but it solved her resurrection. Her deals not very impressive damage.

Rumia, I used it as a mobile aura for my "elite" vampires. However, this ligament is very difficult to perform, but if you can do it right ... the results are remarkable.

Remilia, a very controversial figure in terms of use. Equip parasol in a one slot? It's not even including her regeneration ... I gave her horai branch. Her Scarlet Demon has a S-rang for the night aura.
Sakuya, it is interesting, but I have never relied on her Time lock. I give her an update as the main character.

Flan is very difficult to use, I had to update almost to the max, because she can not prevent damage from bosses. I gave her Eirin medicine ... but as it turned out - this is unnecessary. She can show impressive dodge if you keep next to Remilia and aura Rumia.

Sanae, it is terrible... really terrible...  if not for the Lunar Stage I would not use her.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: c l e a r on January 21, 2015, 02:53:38 AM
Flandre is really easy to use if you pair her with Meiling that equips Scarlet Devil Dragon as her unique, it allows S. Defense to happen on your own turn (up to 3 times a stage).  Meaning you can attack with Flan on your own turn, and then when she is about to be hit,, Meiling will use her own Grit to block the hit.

My system uses Lyrica to have Yuugi to use a free support, Yuugi then attacks with Flan S. Attack, then Finally Flan will attack on her own.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Nikkanoffun on January 22, 2015, 09:42:11 PM
Flandre is really easy to use if you pair her with Meiling that equips Scarlet Devil Dragon as her unique, it allows S. Defense to happen on your own turn (up to 3 times a stage).  Meaning you can attack with Flan on your own turn, and then when she is about to be hit,, Meiling will use her own Grit to block the hit.

Thank you, I think it's just a increases limit her S defense.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: c l e a r on February 04, 2015, 03:21:23 AM
Well this was easy then I expected:
Look at that drained TP bar~ I had to play chicken with Marisa so her field does not hinder my movement to assault the three fairies.

(http://puu.sh/fr9ln/5705fd7911.jpg)

So a few things:
- After Suwako swoops down, you should have enough enemies to fulfill the WP Condition.
- Kanako has Power Limit Over, and the field buffs all damages dealt to you by 14% on Hard, which translates into bonkers insane amount of damage.  She hit Sanae on 9% (lol) for 10,100 damage!
- Mima is definitely the most threatening.  Guard + Extreme means everything you do to her is 60% total damage.  If she positions herself and give her field to Yuuka, Yuuka will never go down.  She also have respectable accuracy from Extreme, so you might actually need to cast things to take her down.
- Yuuka, however, it completely different.  She pretty much dodges more than half the time (50%+15% from Luck L2), but she has crapshoot accuracy so you can pretty much cheese it with cheap attacks with evasion based attackers (1/4 Graze Damage helps).  She also did not use her MAP Master Spark, AND as an enemy, she has all her Seishin cost at 10 (!), so I would assume on Lunatic she will pretty much cast Strike all the time and using that MAP to boot.
- The three fairies are really fragile once you are at full power. but in order to hit them, you need to get the ship 14 spaces before the trolls, then load 4-5 units of post-movement attackers onto the ship, such as Youmu, Ran, and Suika.  On the following turn, push the ship towards them as far as possible, and then unload your units smash their stupid troll face in.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Nikkanoffun on February 07, 2015, 03:58:04 AM
Here's a little extra dialogue, if Ёrihime beat the second time in Stage.

http://funkyimg.com/i/TYrt.png
http://funkyimg.com/i/TYru.png
http://funkyimg.com/i/TYrv.png
http://funkyimg.com/i/TYrw.png

http://funkyimg.com/i/TYrF.png I think it's worth it to lose the WP-bonus.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: c l e a r on February 16, 2015, 02:25:01 PM
Welp.
(http://i.imgur.com/bFRTHEg.jpg)
(http://i.imgur.com/pemhVRu.jpg)

Yeah, see you later, you broken piece of shit.

I finally beat Yorihime @170 Power.  I won the the absolute LAST attack.  I have 0 SP left. (I forgot to equip Sakuya's Tea >_<) 
I can say for certain that there is nothing harder than Yorihime @170 in the entire game (regardless of difficulty).

Also, this scene's MP bar gets really messed up when you have her @170 Power
(http://i.imgur.com/eyiZ1e8.jpg)

Yorihime is upgraded to 80% (as I mentioned before) and her HP on Hard is as follows:
Initial: 58,000
Divine Treasure "Hino Kagutsuchi": 65,000
Divine Dance "Ame-no-Uzume-no-Mikoto": 62,400
Brave God "Take-Mikazuchi": 67,200
"Amaterasu-no-Omikami": 76,800
TOTAL: 329,400 HP

I used the same Prismriver, Remillia and Flandre set up (Minus whatever you cannot get at this point in the game).  Flan has Support Attack this time, and ran into major MP issues, which got really hairy during Take-Mikazuchi when I really need to rush.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Nikkanoffun on February 16, 2015, 10:13:31 PM
Congratulations!

I decided to try the new game+ (However, I got a less money and some more PP)
(http://funkyimg.com/i/Uij5.png)


I tried to break her first bar Hp as much as possible (no using SP), and it turned out that Reimu can do it.
(http://funkyimg.com/i/Uij4.png)

Anyway, I'll try Lunatic on the 3rd passage, due to the fact that for the first time the game has given me less than the starting points. And seriously, I have almost no problems with PP even in the first game. Many of the characters in the end had a few statistics on the +15.

(http://funkyimg.com/i/Uiqp.png)

Well ... I guess my decision not to use SP on the first bar Hp was key - after that, the fight will go quite easily. (it's really even on the first pass)

(http://funkyimg.com/i/Uiqt.png) (http://funkyimg.com/i/Uiqw.png)
(http://funkyimg.com/i/Uiqx.png) (http://funkyimg.com/i/Uiqy.png)

However, there is a caveat - Yorihime has about 6% chance to hit Reimu if she uses attack +70% accuracy modifier (Reimu equipped Shimenawa and Scarlet Soul, +max mobility update)

(http://funkyimg.com/i/UiqB.png)


Firstly, just put her power down (-30 Rumiya and -40 Lunasa) for Amaterasu.
Marisa even left 80SP - I made two attacks under the Valor (one of which caused damage ~12kНР) Marisa uses her skill by + 25% hit and evade.

I decided to beat the 128 power from Flan, and she received critical hit for 6150НР ... but survived with 150НР.

(http://funkyimg.com/i/UiqF.png)

Alas, you do not get any awards for this feat, it's more like a punishment for your insolence.
The game is always the encouraging a peaceful solution.

Dai-chan did not use SP... I could make more points, but... I believe that make angry Yorihime - not the right choice.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: ILikeBulletZ on March 22, 2015, 01:54:22 AM
Heh, don't worry, it was Normal difficulty.

She retreats at 7.5k HP and it *is* possible to reach slightly above that in a single attack + support action, although you need to plan well ahead for the fight.

First off, Marisa will be your main attacker. There's no getting around this, Master Spark is by far the strongest attack available to you and you need all the damage you can get, Yuuka's Drive + counter spark be damned. Focused Movement Lv 2, Attack Upgrades Lv 3, and Danmaku Power Lv 3 are a minimum for damage upgrades and a Firefly Gem is also needed to get Marisa's Night Rank back up to A. I personally had Focused Movement at Lv 4, which proved to be extremely helpful, since a Range 6 Illusion Spark makes it a lot easier to control the flow of damage Yuuka takes.

Alice needs to get Support Attack Lv 1. Since Marisa will be using Master Spark, Keine's Headbutt is out of the question, meaning you need someone else who can deal lots of damage from far away...and Shanghai Doll will do just that. There's also a huge second reason why Alice needs to be Marisa's support: Alice has enough Skill to crit Yuuka. This is crucial and pretty much is needed to finish off Yuuka's remaining life. Beyond Support Attack, Alice doesn't need any other upgrades, although Focused Movement or an Attack Upgrade certainly won't hurt. Keep in mind that for the latter, only spend the points for it if Marisa can't afford any additional Attack Upgrades before the mission.

For the Stage itself, Marisa and Alice absolutely need to be at 150 Power. For Marisa, this shouldn't be too much of an issue, since you'll be chipping away at Yuuka's health each turn. Alice will need some kills though, so don't neglect her. Sakuya can be lured away from the center of the room (optional) using a character with a movement of 6. You want to position them *just* close enough to bait her out but not be stuck in her Danmaku. Keep in mind that Sakuya will just activate her Danmaku and not move for the first turn you're in range of her so don't assume you're not close enough if she doesn't immediately charge at you. Once she's chasing you, just make tight turns around the bottom right/left of the map while dodging Misdirection for 20 Turns. Once she runs out of ammo, she'll stop charging after you and you can leisurely take out Yuuka and company. In addition to baiting Sakuya, you can just take the stairs to the left of the map, bait out Elly and Kurumi and set up camp chipping away at Yuuka. Keep in mind that this way is more annoying, since you can't do the preparations for the final blow...

Once Yuuka is down to 7501-7800 (try and get her as low as possible!!), send in someone to bomb away the Danmaku around Marisa/Alice (don't hit Yuuka and make her flee) and position Marisa 4 spaces from Yuuka and Alice 3 spaces from Yuuka (next to Marisa, obviously). If you take the side stair route, you're going to aggro Sakuya doing this. Pop Gain and Danmaku Power Lv 3 for Marisa, Focus for Alice and get ready to save/load a ton. Killing Yuuka nets you that nifty Sunflower, 500 Exp (1k if Gained) at Level 15, some Graze and 25k Points.

Ok So I know you probably wont read this but I just HAVE to thank you for this very well written guide!

I started a new playthought for pretty much this one purpose (And also to finally 100% this game), and I followed all of your instructions and it WORKED! Got the sunflower, so usefull for Marisa xD.



On a side note, its really sad the fact than the other games in this series are untranslated! I would rather not play a game where I don't know what the hell is going on (especially since this is one of the very few games where I actually enjoy the story/dialogue), and I will not play them at all until a proper in-game translation is done. If that truly means NEVER, then I guess I will never play them, simple as that.

BTW no offense to OP or to anyone from this thread, I really appreciate your effort- its just that I would rather wait for an ingame translation. If it does not happen, then I will find another game to play- thats how it works for me.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: paladin248 on May 06, 2015, 01:12:01 PM
Hi. I am new here, I am currently play Eternal and I am on stage 42 and the stage plays the music over the regular battles. I want to listen to each characters' theme music. Is there a way to do it?
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Clarste on May 06, 2015, 03:20:12 PM
Hi. I am new here, I am currently play Eternal and I am on stage 42 and the stage plays the music over the regular battles. I want to listen to each characters' theme music. Is there a way to do it?

No. Each song has a "priority" and will only replace the previous song if the new song is of equal or greater priority. This is meant to keep the mood for boss battles and such, and is generally a good thing. The only songs that will override boss music are finishers like Master Spark.

If you just want to hear the song on its own you could also go to the music room on the options menu from the title screen.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: paladin248 on May 06, 2015, 06:47:58 PM
No. Each song has a "priority" and will only replace the previous song if the new song is of equal or greater priority. This is meant to keep the mood for boss battles and such, and is generally a good thing. The only songs that will override boss music are finishers like Master Spark.

If you just want to hear the song on its own you could also go to the music room on the options menu from the title screen.
I just figured out how to change the music priority and I can make each of my character's theme music override bosses' one ( just tested it on the previous stage) but the problem is stage 42's music override all the others.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Nikkanoffun on May 06, 2015, 08:30:53 PM
I just figured out how to change the music priority and I can make each of my character's theme music override bosses' one ( just tested it on the previous stage) but the problem is stage 42's music override all the others.

There are stages theme-music of which is interrupted only by the boss/final spell card theme.
42 one of them.

By the way, I noticed that in the Eternal 直 撃 added the effect size ignores. Previously, this effect was not.
All Bunshin effect ignores too.
*No ignores Meiling skill Support Defense in Player Phase.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: paladin248 on May 07, 2015, 06:26:19 AM
There are stages theme-music of which is interrupted only by the boss/final spell card theme.
42 one of them.
So there is nothing we can do about that?
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Nikkanoffun on May 08, 2015, 01:27:37 AM
So there is nothing we can do about that?

Most likely not ... I never thought about it.
This is the idea of developers - all "final" and "extra" stages music theme (if you've played the official touhou games, you will understand)
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: ILikeBulletZ on May 08, 2015, 03:51:27 AM
Most likely not ... I never thought about it.
This is the idea of developers - all "final" and "extra" stages music theme (if you've played the official touhou games, you will understand)

Actually...

In the first game, in chapter 11, the main boss music does indeed get interrupted by the other, minor bosses, for some reason, EVEN THOUGH it is made pretty damn clear that it is supposed to be THE climax of that particular game... (It even says so in the music description). I remember begin pretty surprised/annoyed about it, I took for granted it would just keep playing and override everyone's else themes...guess not. A small detail, but it ruined the moment just a bit :/


Althought... it is technically not the Final Boss... but it might as well be....
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Nikkanoffun on May 11, 2015, 01:22:10 AM
Another clarification, are you sure that luck increases critical chance?
In the description it says nothing: it says only about the increase final chance to trigger Counter, Bunshin, Shield Defense, etc.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Totalheartsboy on May 11, 2015, 02:49:38 AM
The Critical hits has nothing to do with the Luck Skill.

The Luck skill only increase skills of chance like the ones they mentioned.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: WenYang on May 12, 2015, 07:32:58 AM
Are there still no news off the FMW4 Demo off Reitaisai?

Last thing I saw was that PV.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: HertzDevil on May 12, 2015, 01:57:25 PM
Info dump for Gensou Shoujo Wars Dream trial version 0.0.2 follows. I will not distribute any extracted files until the final release of GSWD is announced.

Changes from GSWE:

The level limit is 65 in the demo.
The debug level remains largely the same, except all enemies are at level 99 instead of 60, and there is no background at all during battles.

Abilities:
Ran's "Shikigami (Ran)" has an effective range of 8 instead of 6.
Kaguya's "Salamander Shield" reduces damage from all weapons by 1200 instead of 1000.

Character skills:
Each character now has an extra common skill slot.
Predict L2 now increases both accuracy and evasion by 35% (instead of 30%).
Conviction/Belief now increases critical rates of all weapons by L1: 10%; L2: 15%.
Extend L2 restores the SP by 33% of the maximum or 30, whichever is greater, when the character's power/morale reaches 150.
Buddhist Power now increases the final accuracy by 3 ? Lv%. Depending on the character's power/morale, it also increases the final damage dealt and final damage received by:
Power110120130140150160170
Adjustment5%6.25%7.5%8.75%10%12.5%15%
(Previously, this skill increases the Melee/Defense/Accuracy stats of the characters.)

Cirno's "Freeze" now decreases an enemy's final evasion by 25% instead of 20%.
Cirno's "Hot Ice Fairy" now increases final damage by 10% when her power/morale exceeds 130. (Previously this skill amounts to ignoring size penalties)
Patchouli's "The Unmoving Great Library" now increases the threshold of Magic Barrier (Patchouli) by 300.
Chen's and Ran's "Shikigami Enhancement" no longer increase the effective range of their ability.
Lunasa's "Sounds of Melancholy" now works during assist attacks.
Yuyuko's "Dance of the Ghostly Butterflies" is renamed to "Dance of the Ghostly Butterflies+".
Yukari's "Yukari's Item Delivery" can now use the items of any player unit on any other player unit. (Previously she uses her own items on other players, or retrieves them)
Suika's "Power of Density" no longer reduces weapon range.
Wriggle's "Fixed Star on Earth" no longer applies to herself (but applies to the team leader).
Twei's "Strong Luck" now increases gold received by 20% instead of 15%.
Shizuha's "Good Onee-chan" now increases the final damage of support attacks and assist attacks by 25%. (Previously it ignores damage penalties in these cases, but with the introduction of Full Power Mode the new skill yields damage bonus there as well)
Hina's "Scapegoat Hina" now requires that Hina be the leader of her team, but no longer requires the Support Defense skill.
Momiji's "Stiff Wolf" now increases the shield defense activation rate by L1: 15%; L2: 25%; L3: 35% when her power/morale exceeds 120. (Previously, this skill depends on the distance between her and the enemy)
Momiji's "Clairvoyance" now increases the range of all weapons by 1 except those with range 1 and MAP weapons when her power/morale exceeds 105. (Previously it increases her evasion when receiving attack from far enemies)
Yuugi's "Superior Brawling" applies Fury when her power/morale exceeds 130. (Previously it applies Strike and Fury to both herself and the enemy battled)
Yuugi's "In-Fight" and "Matchless Warrior" are swapped. Moreover, "In-Fight" increases the power of melee weapons by 200 instead of 150, and the critical rate by 10% instead of 15%. "Matchless Warrior" works for enemies within a distance of 3 squares. (Previously it only works against adjacent enemies)
Nazrin's Galling Mouse Increases the damage received by an enemy during that turn by 10% whenever she uses Nazrin Pendulum. (Previously, the skill can be used with any weapon for 3 times per stage)
Nazrin's A Desperate Rat will Bite the Fox (http://www.mdbg.net/chindict/chindict.php?wdrst=1&popup=1&wdqchid=%E7%AA%AE%E9%BC%A0%E5%9A%99%E7%8B%B8) always performs critical hits against enemies with a size of L or above. (Previously this skill amounts to ignoring size penalties)
Nazrin's Pendulum Guard reduces damage received by 2000 for 4 times (instead of 3).

Some of these changes might have been in effect after GSWE 1.0.4.

New stuff:

When both units of a team reach 150 power/morale, Full Power Mode activates; if used, the assisting unit can use any weapon regardless of the weapon range, and there will be no damage penalty. Each team can only use this once per stage.

Characters:
In stage 56,
Murasa and Ichirin become stand-alone units, while Rinnosuke becomes the captain of the Palanquin Ship whenever Murasa is not in control. Iku appears as an enemy, then joins the player afterwards.
In stage 57,
Tenshi appears as an enemy, then joins the player on the next stage. OF COURSE Kaname Funnel is a parody of funnel weapons from Gundam. HER THEME'S INTRO RESEMBLES BLACK STRANGER FROM SUPER ROBOT WARS Z.
In stage 58,
an original character, called Meko, transforms from Shiro and appears as an enemy. Orin and Utsuho join the player in this stage. Meko's stats:
HP: 31500 / 39500 / 59500 / 79500
MP: 420 / 500 / 700 / 900
Mobility: 100 / 120 / 170 / 220
Armor: 1100 / 1300 / 1800 / 2300
Size: S
Weapons:
- Crook: Melee weapon, Power 2100 / 2300 / 2800 / 3500, Range 1-2, Attribute PS, Accuracy +65, Critical +10, Affinity AABA
- Thunder Ram: Ranged weapon, Power 2450 / 2650 / 3150 / 3850, Range 2-7, Accuracy +40, Critical +15, MP 5, Affinity AACA
- Mount Sheep: Ranged weapon, Power 2700 / 2900 / 3400 / 4100, Range 1-3, Attribute P, Accuracy +45, Critical +20, MP 10, Morale 110, Affinity AABA

Abilities:
Reimu's "Transparent Shrine Maiden" grants a 25% chance of evading all enemy attacks, as well as nullifies all graze damage when her power/morale exceeds 150.
Reimu's "Fantasy Nature" now enables her to activate "Transparent Shrine Maiden" for 3 turns per stage, as well as her weapon of the same name when her power/morale exceeds 150. (this is an unused ability from GSWE)
Yuyuko's "Dance of the Ghostly Butterflies" now increases her final evasion based on the difference in the Maneuver stat of her and the enemy: +20% for a difference of 10, +50% at 30, +75% at 50. (Even without other upgrades this ability is still overkill.)
Orin has the same ability as Nitori (use any item on adjacent units as well as the team leader).
The Palanquin Ship's "Buddhist Power Shield" nullifies all damage below 1700 while using 10 MP. (Its HP has been increased from 8000 to 10000 as well.)
Nazrin's "Douser" applies Scan to all enemies if she is sortied.
Murasa's "Captain" prevents units entering the Palanquin Ship from decreasing their power/morale (when she is in control).
Meko's "Wool Guard" reduces damage from all weapons by 1100 and uses 5 MP.
The sheep's "Count Sheep" decreases the power/morale of the enemy by 2 when defeated, and nullifies the power/morale increase for all player units when defeated.

Character skills:
Common:
安地: Increases damage by L1: 10%; L2: 20% if the enemy cannot counterattack.
Assistance Enhancement: Increases damage by L1: 10%; L2: 20% during an assist attack.
Cut Back: Reduces defense and evasion penalties due to danmaku by L1: 30%; L2: 50%.

Reisen:
Fantasy Temperament: Grants a 25% chance of evading all enemy attacks when her power/morale exceeds 130.

Nazrin:
American Dream: Increases the power of Gold Rush by 300, and its range by 1.

Murasa:
Reserve Anchor: Increases the power of Sinking Anchor by 150, its range by 1, and its ammunition by 3.
Auto Control L1: When she sorties on her own, allows support attack/defense from the Palanquin Ship if their distance is within 3 squares.

Ichirin:
Nyuudou Block: Adds an ability "Nyuudou Block" which reduces damage from all weapons by 700 and uses 10 EN.
Nyuudou Rush: Increases the power of Consecutive Hooks Throughout Heaven and Earth by 200, and its range by 1.

Rinnosuke:
Safe Driving L2: Increases accuracy by 20%, and reduces damage received by 10%.
Deputy Captain: Doubles the HP/MP restoration rate of all units inside the Palanquin Ship.

Iku:
Homebrew Generator: Reduces the MP cost of Light Dragon's Sigh to 30, and increases its range by 1.
Danger Perception L2: Enables her to perform support attack/defense for other player units if their distance is within 3 squares.
Veils Like Water: Always receives graze damage when not defending.

Tenshi:
Iron Wall Maiden: Reduces the SP cost of Guard to 10.

Orin:
Vengeful Spirit Possession: Uses 30 MP to spawn any enemy unit she just defeated with reduced stats.

Utsuho:
Yatagarasu Guide: Increases final accuracy by 40% when her power/range exceeds 130. (As enemy, this skill increased her accuracy by 60% instead.)

Unused content:
Unused event tables for stage 59 and 60 exist. Apparently, the player fights Nue in stage 59; Medicine, and Yuuka in stage 60. An enemy version of the Alice character is referenced (probably making Alice a third-side unit).
There is an older version of stage 58 where Meko appears immediately and the other sheep will try to reach part of the corner where the player starts; to get the WP bonus the player must defend that area and make Meko retreat within 10 turns.
There is an unused scenario split where the player chooses between Nameless Hill, Muenzuka, and Human Village in any order; the player will eventually play through all routes (like SRW MX and Impact).
Apart from Murasa, Byakuren may also become the captain of the Palanquin Ship. She may also transform into some sort of hyper mode (like Keine). There does not seem to be any other reference to Byakuren.
The player team table contains the following entries:
- Stage 61: Nue, Medicine, Kogasa
- Stage 62: Shikieiki
- Stage 64: Satori, Koishi
- Stage 65: Mima
- Stage 67: Byakuren, Yukemo, Shinki (this probably means the player will get two Devil Recitations)
- Stage 68: Yorihime, Toyohime, Reisen II
- Stage 69: Hisoutensoku (its sprite appears in stage 57)
- Stage 73: Yuuka (I would be really glad if the entire GSW is longer than even SRW F.)
On stage 59, the "normal" Utsuho form (without Yatagarasu) is unlocked. Moreover the following alternate unit forms are unlocked on stage 61:
- Lily Black;
- Sanae with Kanako, Sanae with Suwako, and possibly an unknown form;
- Nazrin (w/ Pagoda);
- Shou (w/ Pagoda);
- Two alternate forms of Nue; she may have 3 forms for each UFO colour (red, blue, green).
Reisen II also has an alternate form when she joins at stage 68. There is no further information on her apart from these references.

Since Nue's unit data no longer exists, the spirit command Confuse becomes unused. Similarly Soul goes unused as well (previously Yorihime used it in an event); all other spirit commands on the 1st, 3rd and 6th columns are not assigned to anything useful.

Utsuho's fifth weapon, "Abyss Nova" is not implemented, but the end-game event in stage 58 uses that to deal three times as much damage as Meko's HP nonetheless. Also she has unused dialog messages that are possibly reserved for a MAP weapon.

In stage 57, Aya and Hatate obtain "Double spoiler"; Cirno, Rumia, Mystia, Wriggle obtain "Baka-tet Special" (a portmanteau of "Baka" and "quartet", and a play on Final Dynamic Special).
In stage 58, Nitori obtains "Fly! Sanpei Fight".
These weapon data do not appear in the unit definitions, only their names are referenced in the event definitions.

The file-loading procedure contains an unused anti-cheat measure that checks whether the save file indicates a high amount of certain items than expected.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Totalheartsboy on May 12, 2015, 07:02:30 PM
HertzDevil
The Unused content is actually what is going to be in the full game of GSW Dream? Because its awesome!
Yeah Kogasa actually going to appear!!!, and what both Watatsuki sisters too that's awesome! And wow the theory about going to Makai might be true. So this fourth game we can say its based from SWR, UFO, Phantasmagoria of Flower View and Hisoutensoku. I'm actually surprised. And besides i was correct ;3 Yuuka was speaking with Shinki!

And by the way
i checked Sanbondo page, and i found the demo is going to be ready around the finals day of May.


Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: WenYang on May 13, 2015, 02:11:36 AM
So basically this Trial is a trial for the demo and the actual demo is to be released later this month?
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: HertzDevil on May 13, 2015, 08:52:53 AM
Synopsis:
Stages 56 and 57 are a retelling of the SWR story. Iku descended to Gensokyo searching for Tenshi, while the player's party looked for Koishi, who had been missing since the previous incident in GSWE.
The kappa at the Youkai Mountain held a bazaar; Kanako and Suwako put up a Hisoutensoku balloon shortly after Tenshi showed up at the bazaar. She attempted to cause an incident there but, unlike in SWR, she did not actually cause any earthquakes.
Shiro appeared and destroyed the bazaar, then revealed itself as メーコ (Meko), the sheep youkai with the ability to make people fall asleep. An opponent of novel technology and culture, Meko was sent by a hitherto unseen youkai called 夢渡まくら (Makura Yumewata?) whose ability was manipulating people's dreams; Marisa's dreams had been controlled at least once while she had Shiro as a pet. (Her ability possibly coincides with that of Doremy Sweet, but that does not matter since GSW's story has excluded the Touhou canon from Ten Desires and onwards.)

Win/Loss Conditions:
Stage 56:
- Win: Defeat Iku, Rumia, Cirno, Wriggle, and Mystia.
- Loss: Palanquin Ship is defeated.
- WP Bonus: Defeat 2 named characters in the same turn. (3 on Hard, 4 on Lunatic)

Stage 57:
- Win: Defeat Tenshi.
- Loss: Palanquin Ship is defeated.
- WP Bonus: Activate Tenshi's first spell card within Turn 4.

Stage 58:
- Win: Move any player unit adjacent to Shiro. -> Make Meko retreat.
- Loss: Palanquin Ship or Utsuho is defeated,
- WP Bonus: Defeat Meko. (retreats at 10PP or when HP is below 30% (25% on Lunatic))

Danmaku Effects:
Iku Non-spell: [Enemy] Accuracy +30 / +40 / +50 / +60%
Rumia Non-spell: [All] Enforce Night terrain affinity
Cirno Non-spell: [Player] Disable movement
Mystia Non-spell: [Player] Accuracy -20 / -35 / -50 / -80%
Keystone: [Player] Movement -1 / -1 / -2 / -2
Tenshi Non-spell: [Player] Weapon range -1 / -1 / -2 / -2
KEYSTONE "KANAME FUNNEL": NEWTYPE LV8 [Player] Attacked units are targeted 3 / 4 / 5 / 6 times consecutively (as opposed to evaluating the target unit after every enemy attack)
"Sky of Scarlet Perception of All Humankind": [Tenshi] Move count +1, all pilot stats +3 / +5 / +8 / +12 every time unit receives damage; [Player] Movement -1 / -1 / -2 / -2, weapon range -1 / -1 / -1 / -2
Black Sheep: [Player] Power/Morale -1 / -2 / -3 / -4 at beginning of turn
Meko: [Player] Disable movement and attacking if power/morale is below 120 / 130 / 140 / 150 (allows bombs; does not affect team's back member)

The game's code suggests that the whole GSW has
75
stages.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Nerios on May 13, 2015, 10:40:00 AM
I just finished the trial a while ago as well. A few comments:
Gameplay-wise it hasn't changed much from the previous game.
The Scarlet Weather Rhapsody plot is pretty much non-existent, getting the same treatment as Immaterial and Missing Power.
Shiro/Meeko's original theme is quite neat. Also, great entrance by Okuu and Orin.
At the end of the trial everyone gets split into 3 teams, heading towards the human village (Underground team), Nameless Hill (Scarlet team) and Muenzuka (Myouren team). This looks interesting.

So basically this Trial is a trial for the demo and the actual demo is to be released later this month?
No, it's the same trial but with some adjustments. It'll be available for download sometime in early June.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: WenYang on May 13, 2015, 03:11:43 PM
Ah, gotcha, thanks.

I'm very pleased that it seems like Okuu gets to keep her beautifully-animated final-boss finisher.

also, Orin is adorable in Kasha mode. :D

Is it just me or is Ichirin and Murasa's finishers particularly spammable? Especially with Economy/Capacity.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: HertzDevil on May 13, 2015, 03:32:17 PM
It should be safe to predict that the GSWD story ends with
Lotus Land Story, with Yuuka joining after stage 73 (the Thrudgelmir of GSW), battle against Mugetsu and Gengetsu in stage 74, and then the final battle against Makura in stage 75. It is a bit surprising but understandable to see no references to PoDD and before at all.
.

And, given that GSWD pretty much uses the same interface as GSWE, I also highly believe that Sanbondo will release a compilation remake; a Dream clear data could then be played again from the very beginning of Scarlet, with rebalanced stats, the unified system (remember how Wife bonus points were reset after Scarlet?), and even new secret unlockables that are impossible with the current separated releases.

安地 (Safespot) was supposed to have a higher PP cost for units with high cost, but the code doing this had been commented out.

remix of last judgement in the style of last judgement (http://www.youtube.com/watch?v=P0Vbgaa2l1k) when?

EDIT: Kaname Funnel is best weapon (http://www.youtube.com/watch?v=EWDW4z2mVEg)
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: WenYang on May 13, 2015, 04:02:21 PM
A compilation remake is extremely likely. They did number those chapters sequentially after all, and the other SRW-based fangame who did a 4-game-split release also made a compilation remake after all games were out (Battle Moon Wars, a Nasuverse crossover SRPG).

I for one sure would love to see FMWS redone with new systems and all.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Yookie on May 13, 2015, 06:10:18 PM
Man, I've been inactive for too long it seems and my job got taken. ^^"
That's okay though, you seem to have a way better understanding of the language than I anyway.
I'll compile it all in the opening post once the full game comes out and I get to the respective point in the story to take screenshots to make it all look nice and have it fit in. (Which was pretty much most of what I did towards the end anyway as more and more capable people joined in on the fun :v)
If Yuuka only rejoins by stage 73 (which would still be a whole lot of playtime considering the length of the final stage of Ei) then I'd still be sad because this entire series would've taunted me with her being available maybe some day and then I get to have her only for a few stages. :<
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Nikkanoffun on May 13, 2015, 07:57:45 PM
Hmm ... Meco, her motivation and character quite well fits into the framework of the universe (I have not seen her herself), but in general this original I already like.

I note, Bosses are starting to use Seishin Command if you play on Hard. (although, I did not like that they have altered sound animations ...)

It should be safe to predict that the GSWD story ends with
Lotus Land Story, with Yuuka joining after stage 73 (the Thrudgelmir of GSW), battle against Mugetsu and Gengetsu in stage 74, and then the final battle against Makura in stage 75. It is a bit surprising but understandable to see no references to PoDD and before at all.
.

Well, we all remember how demo differs from release. They can add a lot more things.
I think the main problem GSWE was the lack of new game+.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Starxsword on May 14, 2015, 06:01:00 AM
@Scarlet Weather Rhapsody: Immaterial and Missing Power, I can sort of understand, since it only takes place for a couple of days and it wasn't any sort of incident. But Scarlet Weather Rhapsody? I am pretty sure that was an incident. Of course, then again, I can see the author not having enough space to fit in everything. There seems to be too many things to wrap up for just one game.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: HertzDevil on May 14, 2015, 03:36:52 PM
About
Yuuka
:
Several official SRW releases do include powerful enemy original units towards endgame: Thrudgelmir from @G, Al-Van's Raftclans from J, Pers?nlichkeit from OG2, Naschim Guneden from Alpha 3, Neo Granzon from Masoukishin II etc. Provided Yuuka's special status in this game (she knew that someone was controlling everyone's dreams through Shiro according to the pre-game dialogue of stage 44), I do believe she will return much later serving as that overpowered unit.

Perhaps
Devil Recitation is an infinite-range MAP weapon
?

Maybe a compilation remake could somehow allow Sanbondo to include the Ten Desires story or other canon characters? (When the three SRW Compact 2 releases were compiled into SRW Impact, they added Nadesico, G Gundam, and two secret endgame episodes of Char's Counterattack.)

Some more 60fps attacks:
- Iku (https://www.youtube.com/watch?v=eLUjuccpUWo)
- Utsuho (https://www.youtube.com/watch?v=T--aITp0qYA) (most are taken from GSWE directly)
- Ichirin (https://www.youtube.com/watch?v=ttvFVp2zCtQ)
- Murasa (https://www.youtube.com/watch?v=gw8DoT3ytzw)
- Meeko (https://www.youtube.com/watch?v=yeoRSosaP4Q)

And some more notes:
- Although there is no such danmaku effect in Dream, players are immune to the "decrease armor" effect due to a mistype. (Youmu used this in Mystic stage 32.)
- This might have been mentioned: every Frozen Frog equipped by Cirno gives 5 extra initial power/morale, as does every Sweet Potato equipped by Minoriko.
- There are a number of unused items, referenced in the source code but not included in the item list:
- I have overlooked Mystia's Songstress ability before; her power/morale does affect the performance of her songs. (The menu item is highlighted only when her power/morale exceeds 110.) The songs give these bonuses for every 10 power/morale: (parenthesized adjustments are done so that, when Mystia's power/morale meets the required value of the song weapon, that weapon yields the same bonus values as shown in the weapon effect description)
- I observe that only very few player units have A affinity or above for all terrains. These include: Lunasa, Komachi, Hina, Nitori (Water S), Suwako (Water S), Iku, Murasa (Water S). Tenshi also has full A as an enemy unit.
-
Shiro has 160K / 200K / 300K / 400K HP. If Meeko is made to retreat or defeated before Utsuho appears, she applies Guts, Strike, Fury, and Guard.
-
The player finds Koishi in stages 62-64, enters Makai in stages 65-68, and enters the Dream World or Mugenkan in stages 69-72. The player fights Meeko in stage 74 (no references to Mugetsu and Gengetsu so far).
- No flags have been defined so far in GSWD.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Nikkanoffun on May 14, 2015, 07:54:25 PM
About
Yuuka
:
Several official SRW releases do include powerful enemy original units towards endgame: Thrudgelmir from @G, Al-Van's Raftclans from J, Pers?nlichkeit from OG2, Naschim Guneden from Alpha 3, Neo Granzon from Masoukishin II etc. Provided Yuuka's special status in this game (she knew that someone was controlling everyone's dreams through Shiro according to the pre-game dialogue of stage 44), I do believe she will return much later serving as that overpowered unit.

I think we can expect something like Sakuya-route?

Anyway, I agree that for 20 stages are trying to develop too much ... GSWE progressed "primarily" only TH06, and it was pretty good.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: HertzDevil on May 14, 2015, 09:59:17 PM
A more complete Sakuya route will be nice, but the game also has references to a Youmu route, and iirc there used to be a Sanae route according to the developers. (Of course these are not true routes in the sense that the Sakuya route consists of its own 4 stages.)
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: notverycreative on May 19, 2015, 12:46:10 AM
Hi. Out of curiosity, has anyone had any luck messing with You in Cheat Engine to alter values besides Exp, Money, and PP? You can't directly-modify stats with PP until Ei, so I'm just wondering if with 400 Hit and Dodge that you could actually dodge reliably or the enemy passives and stats would still cause you to get hit every now and then.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Nerios on May 19, 2015, 12:26:46 PM
A more complete Sakuya route will be nice, but the game also has references to a Youmu route, and iirc there used to be a Sanae route according to the developers. (Of course these are not true routes in the sense that the Sakuya route consists of its own 4 stages.)
I was watching Sanbondo's early videos on nico nico when I found the scrapped Sanae route idea you mentioned (here: http://www.nicovideo.jp/watch/sm25178216). They originally planned to have a 3 episode route in Ei/Eternal for Sanae, focusing on the MOF cast and Hatate, which explains why Hatate and Sanae know each other and have a +2 support bonus. (The video also mentioned plans for a Moon & Earth route split which was never implemented. But I guess it was for the better, since the SSiB arc was handled really well. I enjoyed it more than the underground arc.)

Anyway, since we won't be seeing the full game until at least next year, I'll just drop a few things that I am looking forward to see in the finale:
- The
underground
team will be heading to the Human Village after the trial. I'm interested in seeing how they interact with the villagers.
- Komachi to receive some new attacks. It should be fun to fight against her and Eiki in the same stage.
- Arranges of Alice in Wonderland and Grimoire of Alice, and a new final attack for Alice in Makai.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: HertzDevil on May 19, 2015, 01:31:06 PM
Hi. Out of curiosity, has anyone had any luck messing with You in Cheat Engine to alter values besides Exp, Money, and PP? You can't directly-modify stats with PP until Ei, so I'm just wondering if with 400 Hit and Dodge that you could actually dodge reliably or the enemy passives and stats would still cause you to get hit every now and then.
I don't think anyone ever has luck messing with Game Maker executables in Cheat Engine; it is easier to decrypt the save files and modify them directly anyway. You could probably make it so that each character has three copies each of Accuracy Enhancement L9 and Evasion Enhancement L9 (they are available before Ei) for +135 stats.

Here is the "get everything at beginning" save file for version 0.0.2: http://puu.sh/hSWkq/a8abf6583f.sav
The same save file, except the player starts at the debug stage: http://puu.sh/hSWuK/3aea1b844e.sav
Everyone's upgrades have been reset, even the ones that join the player later in the story; so Murasa no longer has 145 mobility, but obtains every unique character skill etc.

The exact team members of the
split after stage 58, according to version 0.0.2, are:
Muenzuka: Reimu, stage 1-2 bosses from EoSD to IN, PCB finals, Keine, Mokou, UFO team
Nameless Hill: Alice, Scarlet Devil Mansion team (including Kurumi and Elly), Eientei team, Prismriver sisters, Hina, Nitori
Human Village: Marisa, Suika, Lily Write, Fairies of Light, Aki sisters, Youkai Mountain team, SWR team, SA team

More stuff that I hope are present in the final GSWD:
- A BGM parody of Custos (https://www.youtube.com/watch?v=fJMF0jB4Ymk);
- A BGM parody of this map theme (https://www.youtube.com/watch?v=X3ckEQXMpC8) (the 4 or F (PSX) versions, never F (SS) or 2ndOG);
- An original song for the final map with lyrics;
- Mass-produced Evil Eye Sigmas at level 99 (c.f. SRW4 bad ending);
- At least one combination attack among Marisa, Mima, and Yuuka;
- More map weapons for the player in general; in particular there has never been a missile launcher-like map weapon for both players and enemies.

By the way, the Palanquin Ship landing animation in the intro exists as a weapon with 10000 power.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Nerios on May 19, 2015, 02:45:14 PM
HertzDevil, you seems to be really familiar with the Super Robot Wars series. Can you recommend some decent old SRW games in terms of story, balance or music? I plan to play the alpha series and SRW F/Final at some point, but I'd like to try some of the older games first. I feel like I've been missing a lot references in Gensou Shoujo Taisen because my only exposure to the SRW series was a bit of OG 1 and some other GBA titles. If anyone else here are also fans of the series please do suggest some to me as well.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: notverycreative on May 19, 2015, 06:03:36 PM
Quote
it is easier to decrypt the save files and modify them directly anyway
And how do I do that?

Quote
Can you recommend some decent old SRW games in terms of story, balance or music?
The old games are not balanced because they're designed by Winkysoft. Winkysoft is not good at making video games. SRW started to get significantly-better in the 2000s when they were made solely by Banpresto. The least-awful of the old games are F and F Final, but they have brutal enemy stats. It's fine if you want to start out in the old era, but you really should keep pushing forward through the series' history because the newer games are so much better. It's just that from about 2000 to 2005 the games had odd balance and design ideas. Variable upgrade number, spirit modernization, redesigning spirit sets, changing the damage formula (Stats and will are weighted equally now, but not in the Winkysoft/Compacts and Alpha 1).
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Nikkanoffun on May 19, 2015, 07:56:35 PM
- More map weapons for the player in general;

They have a great love for granting MAP to the player... Ran... Ultimate Buddhist in a player - so terrible...
And, I hope they will remember about Meiling.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Nerios on May 20, 2015, 11:16:31 AM
And how do I do that?
Computer wizardry?

The old games are not balanced because they're designed by Winkysoft. Winkysoft is not good at making video games. SRW started to get significantly-better in the 2000s when they were made solely by Banpresto. The least-awful of the old games are F and F Final, but they have brutal enemy stats. It's fine if you want to start out in the old era, but you really should keep pushing forward through the series' history because the newer games are so much better. It's just that from about 2000 to 2005 the games had odd balance and design ideas. Variable upgrade number, spirit modernization, redesigning spirit sets, changing the damage formula (Stats and will are weighted equally now, but not in the Winkysoft/Compacts and Alpha 1).
Thanks a lot. I'm sure that I won't be interested in going back to the older series if I started from the post-2000 games, that's why I'd like to try out some of the earlier games first.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: notverycreative on May 20, 2015, 09:21:48 PM
Well, let me just say this, then: keep some painkillers close at hand, because the bullshit the old games pull on you will give you headaches. Because Winkysoft is such a terrible game company, they can't even program an RNG correctly. It will, and I shit you not, spit out failures on non-guaranteed chances for a certain number of outcomes every now and then. This is very, very obvious in F/F Final and the Complete Box. Everything you can do to reseed the RNG will simply not work. This isn't complaining about "missing on a 99%". Some JP players went through the code and found out that Winkysoft has a genuinely-malicious RNG. Thankfully, this will only happen in Winkysoft SRWs.

If you want to play the first Masoukishin game, play the PSP version. It still plays like it's from 1995 (ALL OF THE LOE GAMES DO), but the graphics are significantly less-terrible and it has voice-acting.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Nerios on May 21, 2015, 03:51:19 PM
Well, let me just say this, then: keep some painkillers close at hand, because the bullshit the old games pull on you will give you headaches. Because Winkysoft is such a terrible game company, they can't even program an RNG correctly. It will, and I shit you not, spit out failures on non-guaranteed chances for a certain number of outcomes every now and then. This is very, very obvious in F/F Final and the Complete Box. Everything you can do to reseed the RNG will simply not work. This isn't complaining about "missing on a 99%". Some JP players went through the code and found out that Winkysoft has a genuinely-malicious RNG. Thankfully, this will only happen in Winkysoft SRWs.
Thanks for the heads up. It does seem that the classic series is really bugged with issues. For now, I'll give SRW 64 (which I heard has some of the best storylines in the series?) a shot and see how far I can go. I heard it has some issues as well but not as bad as the old games.
F/F Final seems to be well regarded as a classic among fans after all (don't know how much of this is due to nostalgic factors though), so I think I'll visit it at some point. Kinda annoying that the Sega Saturn emulation for this game is so poor, the music in the PS version feels like a massive downgrade.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: notverycreative on May 21, 2015, 06:02:15 PM
The F Final thing is massive nostalgia, but I will point out that it's technically-easier than F since you're not capped at 5 upgrades and more people reach double action levels. 64 has issues with the variable upgrade number (it ranges from 7 to 15, and the attack power bases are NOT designed with the upgrade number in mind), bosses that have "dummies" (first X attacks automatically miss), a really awful last stage (no mooks, three bosses with ridiculous accuracy that can oneshot EVERYONE that you have to kill TWICE), and some bugged skills. The ESP and Aura Battler skills always give the level 9 bonus regardless of level. Also, the Limit stat DOES NOT WORK. As in, you should not spend money on it except to turn Wing Zero and Heavyarms Kai into Wing Zero Custom and Heavyarms Custom. Deathscythe, Altron, and Sandrock should stay as the TV upgrades. Yes, you get the EW versions by maxing out the unit stats of the TV upgrades. Deathscythe, Altron, and Sandrock all drop down to range 1. Oh, also, 64 has level-scaling so try not to kill anything under your level. It also has a LOT of secrets. I think they're all listed on Akurasu.

Touhou SRW talk: Does Utsuho have a spellcard where she attacks you from offscreen and you have to wait it out?
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: WenYang on May 22, 2015, 02:45:47 AM
Touhou SRW talk: Does Utsuho have a spellcard where she attacks you from offscreen and you have to wait it out?

Nope, none.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Nerios on May 22, 2015, 03:34:02 AM
64 has issues with the variable upgrade number (it ranges from 7 to 15, and the attack power bases are NOT designed with the upgrade number in mind), bosses that have "dummies" (first X attacks automatically miss), a really awful last stage (no mooks, three bosses with ridiculous accuracy that can oneshot EVERYONE that you have to kill TWICE), and some bugged skills. The ESP and Aura Battler skills always give the level 9 bonus regardless of level. Also, the Limit stat DOES NOT WORK. As in, you should not spend money on it except to turn Wing Zero and Heavyarms Kai into Wing Zero Custom and Heavyarms Custom. Deathscythe, Altron, and Sandrock should stay as the TV upgrades. Yes, you get the EW versions by maxing out the unit stats of the TV upgrades. Deathscythe, Altron, and Sandrock all drop down to range 1. Oh, also, 64 has level-scaling so try not to kill anything under your level. It also has a LOT of secrets. I think they're all listed on Akurasu.
Thanks a lot, will keep these in mind.
Touhou SRW talk: Does Utsuho have a spellcard where she attacks you from offscreen and you have to wait it out?
Her 2nd last spell card, Hell and Heaven Meltdown, has a map attack that covers almost the entire map like the survival spell cards in previous games, but she doesn't go off screen though.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: HertzDevil on May 31, 2015, 03:20:21 AM
0.1.0 trial is available for download from their web page. (http://www.sanbondo.net/gsw04/download.html) (Not going to mirror this myself.)

Info dump:

Later I will post complete info dumps to the Touhou wiki at once for easier navigation, and for others to improve the translations where applicable. Please do tell me if some of these terms are different from the Scarlet translation or the WIP Mystic translation.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: notverycreative on June 02, 2015, 07:40:27 AM
Wouldn't the item number checking screw over people who don't cheat but didn't get the items for whatever reason?
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: HertzDevil on June 02, 2015, 07:59:39 AM
Some items are indeed exclusive to each route (Ibuki Gourd in Reimu's route, Grimoire in Marisa's); generally the check will not destroy the save file unless for some reason the player got fewer than 0 items for one of them due to previous bugs and the code treats the item counts as unsigned integers.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: c l e a r on June 11, 2015, 10:04:24 PM
uwa... Hard Mode has changed considerably.  All Boss AI will cast Seishin (but only the main boss), BUT, they will no long Defend/Evade when they are about to lose.  I am sure they still do that on Lunatic.
Tenshi was a major pain.  If she had Fury like Iku does, there is no way to beat her with the limited resources the demo gives you.

I am trying to catch Meepo and kill her now.  The problem is getting to her and keeping Power in check as it constantly debuffs.  As for only catching her, it is easy.  Just use Komachi and you are done.  In terms of killing her, I am almost out of ideas.  My best idea comes from the Eirin Stage again, using the Aya + Yukari combo (may be even use Zeal via Dream) to drag EVERYONE over.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Starxsword on June 12, 2015, 04:15:16 AM
All/Most of your characters have the +3 power every turn right?
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: c l e a r on June 13, 2015, 03:17:50 AM
All/Most of your characters have the +3 power every turn right?

The Sheeps works sort of like DAMONs from SRW Z2
Any charas within Sheep/Black Kendama's Field -3 power at the start of every turn.  For sheep only: Whenever they are defeated, it will -2 power to the unit that defeated it (basically 0 out the gain), you get any bonus from Personality + P-Break.  In addition, all your other units do not gain power from this unit being defeated.

This mission is timed to 10-turns, it is almost guaranteed.  Here are the turn of events that will happen.
- Shiro moves 4 spaces a turn, giving you 3 turns to catch it.  (This part is easy, Komachi or Supersonic Aya + Yukari will catch her easy.)
- You cannot stall by placing a unit over the white square where Shiro can run, as the AI will run right next to you when it cannot get to the white square, which triggers the winning condition to head to the next part of the stage.
- Meeko will full heal herself on the turn she shows if she is somehow defeated.  Utsuho must show up the next turn in order for the stage to end.

My idea is this:
- Just like the Eirin Stage, Aya with Supersonic Movement (one-time +5 movement), and Yukari with Spiriting Away. (Yukari can also use Zeal with Dream to travel further either on Turn 1 or Turn 2)
- Aya will travel, really, really far on the first turn.  Every other unit will try to pump up power with Meirin at the helm, and then board the ship.  Have the ship retrieve Meirin and end the turn.
- EP Turn 1, Aya needs to survive long enough.  Having P-Evade helps.
- Turn 2, Yukari will use Spiriting Away to carry the ship and all units over.  Use the remainder turn to pump up more power and kill any black kendamas that you can.
- When you are ready on Turn 4, catch Shiro and proceed.  You will be able to skip the 8 or so sheep over the river.  At this point, you should have more than enough power to use good specials.  Meeko is only a size S, so any hit that you would do will hit like a truck.  Use Fury to bypass Wool Guard.
- When Utsuho shows up, the 5 more sheeps that spawn will not matter, but if you defeat Meeko the turn of. 
- Utsuho DOES have Friendship, use it.  She cannot catch up (even with Orin in cat mode + Accel).

This strat does require an inherited save though, as Aya with Breakthrough L2 will really help with movement.  This stage is particularly troublesome with the time constraint, the power de-buff, and how bulky are the sheep are on hard mode.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Starxsword on June 13, 2015, 05:56:45 AM
I just assume you wouldn't always be standing on the - power field, so you should be gaining power some of the time. If you start with Remilia's ability, you already start at 120 power. It should not be hard to reach 130 power, unless something really odd happens.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Nikkanoffun on June 30, 2015, 12:34:51 AM
I recently done a demo (yes, very belatedly)

I had no problems on stage 58 (+3 power every turn and Yuyuko = and you only need to protect Marisa from cast 必中 Meko).

But Stage 57 made me a big problem, I do not know what to do to capture WP and thus kill all the enemies. Kappa ... just monstrously hard.
The only plus - Tenshi has no 直 撃, but her sword Hiso (all S-rank) breaks all barriers ... (but this effect is off when she joins the team)

The fact that she will use full HP Recovery at their low value - I generally keep quiet.
If you let her go in the water, the battle becomes unbearable...


UPD: I made a mistake, breaking barrier effect it is not a sword, this the effect Keystone is equipped for she.
I also hope they will remove the limit of ~ 50 points for character selection ... 8 ~ 9 teams - just not funny....
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Mew seeker on July 04, 2015, 03:02:46 AM
But Stage 57 made me a big problem, I do not know what to do to capture WP and thus kill all the enemies.

Do you have a screenshot of the WP condition?
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Nikkanoffun on July 04, 2015, 12:45:15 PM
Do you have a screenshot of the WP condition?

Well, there need to activate first spell card Tenshi in 4 turn.

The problem to enemies.
The red evil eyes do not attack those who can answer them, Kappas are substantially similar (and their range of attack 9 cells) at the same time, they are protected by monstrous in itself, all the attacks below the A-rank do ~500HP damage.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Gabo7 on July 09, 2015, 05:19:13 PM
Are there any updates on this? I'm looking so foward into it.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: c l e a r on July 09, 2015, 07:50:40 PM
This will be in full next year around this time again.
Tenshi's WP condition is pretty stupid.  The Kappa has an awful range of 9 and never move.  On Hard+, they have S. Defense and Attack and they bunch together making blowing through them to go to Tenshi impossible.

The only thing I can think of is do the Supersonic Aya + Yukari Ship gap transfer thing (again, using Zeal with Yukari via Dream is also an option), while using both Merlin and Yuyuko using Rally once each.  Afterwards, have Yuyuko recover 60 SP from Sakuya's Tea (her unique doubles recovery effects), and give off one more Rally.  If you somehow position Merlin for her Trumpet MAP, you can start with 120-125 power, which unlocks most specials.

Oh, meanwhile back on Ei, I finally went around to and figured out Berserk Utsuho's AI and did this: No Save/Load Clear on Hard.
(http://puu.sh/iQROh/a830a34044.jpg)
I lost Kaguya during Peta Flare cause I was dumb.  :V

With proper movement, you will never see her use Giga Flare on Hard, and may be once on Lunatic as Giga Flare MAP is a post-movement.  Apparently, Utsuho moves maximum range during her initial phase, (not sure about her Nuclear Dive Phase, I always seal her movement.) , once she moves, she checks if there is a character to hit within 10 spaces.  if there is,  she will attack; if not, she will move max range again.  You need to make sure that you are 18-spaces away from Utsuho while you prepare and take out enough wisps for power.

The unit to use to distract Utsuho is once again, the pure and honest, Aya.  Along with Tengu Wing and Tengu Clogs, she can achieve a base movement of 10.  Depending on difficulty, her partner will need to change.  On Hard, Kaguya is ideal to Support Block.  On Lunatic, Ran will White Fox (stacking both Evasion and luck) as her unique will make sure that Utsuho will miss 47% of the time (Yes, you need to save scrub on Lunatic.)  Once you are ready, use Yukari's Spiriting Away to transfer the Aya unit back to the main group, who should be ready.  It is easier to manipulate Utsuho's movement if you are directly adjacent to her line, as she dives straight for you.  You should position your units so you can trap Utsuho, this also will ensure the direct in which her 2nd Spell, Ideon Gun Peta Flare will fire, giving you ample time to prepare.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Nikkanoffun on July 09, 2015, 11:33:46 PM
Tenshi's WP condition is pretty stupid.  The Kappa has an awful range of 9 and never move.  On Hard+, they have S. Defense and Attack and they bunch together making blowing through them to go to Tenshi impossible.

The only thing I can think of is do the Supersonic Aya + Yukari Ship gap transfer thing (again, using Zeal with Yukari via Dream is also an option), while using both Merlin and Yuyuko using Rally once each.  Afterwards, have Yuyuko recover 60 SP from Sakuya's Tea (her unique doubles recovery effects), and give off one more Rally.  If you somehow position Merlin for her Trumpet MAP, you can start with 120-125 power, which unlocks most specials.

I've never used Aya ... characteristics of he attacks are terrible.

I realized a few tactics on Stage with Tenshi. (Marisa + Alice can take all Kappa top alone for 2 turns) killing evil eyes you can use Reisen / Eirin.

Yuyuko in turn can take main Kappa using skill invitation to death. This would deprive the lower Kappa support def / atk
For the rest, you just have to rush forward.

Incidentally, the maximum break really makes overpower damage.

Small notes:
Cirno - Seishin Assail replaced by Strike.
Sanae - Moriya amulet range 2-4 changed to 1-4. (As I was waiting for this ...)

And, if no one noticed ... friendship bonus also increases damage dealt and reducing damage taken (about half of the bonus to hit / dodge) *Ei and Dream.
In addition, enemies always take revenge if someone died during the support defense (I think ... they get the effect of Soul and Fury?) Even if they do not have the bonus of friendship.

Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: c l e a r on July 10, 2015, 12:58:58 PM
Aya is pretty much how I made my strategy consistent against Utsuho due to her extremely good movement.
Any WP that is based on time, she can make it happen.  Satori's stage is another one where having Aya + Yukari combo is necessary to get the WP on Hard+

EDIT: So I went back to 58, and tried to implement the strategy with Aya/Yukari with the demo team that has very little resources.  It works (sort of).  Just that you need to keep the power up in order to do anything, but it DOES skip dealing with those horrible DAMON sheeps that just gets in your way.  If I can align the units better, I can actually take out Meeko on Turn 6 on Hard. 

To kill her at 30% health on Hard, you pretty much need to be in FPM, have really good attacks with both units with Strike, Valor, and Fury, and then ANOTHER unit with Strike, Valor, and Fury (She has about 18,500 health at point).

I should also note that Meeko will disable the unit's turn on Hard if your power is below 140, Lunatic should be 150.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Nikkanoffun on July 11, 2015, 07:40:16 PM
To kill her at 30% health on Hard, you pretty much need to be in FPM, have really good attacks with both units with Strike, Valor, and Fury, and then ANOTHER unit with Strike, Valor, and Fury (She has about 18,500 health at point).

I should also note that Meeko will disable the unit's turn on Hard if your power is below 140, Lunatic should be 150.

I actually had the Flan+Meiling Full Power mod + Marisa Support Attack.
Flan used 気迫 and lost 熱血. It was about 5lvl Atk Update and make 10kHP-Flan 6kHP-Meiling and near 5kHP-Marisa (Suwaco Blessing equipped)

*You can use the vengeful spirits Orin, and copy the sheep (they can use seyshin +10 Power for the team)

I should note, I often think about the refusal of Scarlet. Flan and Remi is not very convenient without Rumia.
And Mystia, I hope will add all-status for the songs...

At the same time I decided to take the cheaper characters - Chen Reisen Cirno.
Parsee surprisingly produces great damage + MAP. But I did not understand how works her skill.

I picked Chen a fight with Utsuho ... it was awful. She got one shot at grazie in Bunshin. Anyway, I still think that the Phantasm Stage most difficult in the game. Hit chance Yukari was much higher than Yorihime (But not damage ...)
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: paladin248 on July 19, 2015, 05:46:16 AM
I am currently on stage 49 on Eternal, I 've equipped Remi and Flan with Parasol but it seems they didn't recover HP and MP. Does anyone know why?
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Nerios on July 19, 2015, 02:20:20 PM
I am currently on stage 49 on Eternal, I 've equipped Remi and Flan with Parasol but it seems they didn't recover HP and MP. Does anyone know why?
Stage 47-49 are treated as Daytime maps, but Flandre and Remilia won't receive any penalties on their terrain rankings, so there's no need to equip them with Parasols. Also, the Parasols won't help the vampires retain their HP/MP Regen during Daytime. Their regen abilities are only effective at Night, or if you combo one of them with Rumia for her "Dead of Night" ability.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: paladin248 on July 19, 2015, 03:56:32 PM
Stage 47-49 are treated as Daytime maps, but Flandre and Remilia won't receive any penalties on their terrain rankings, so there's no need to equip them with Parasols. Also, the Parasols won't help the vampires retain their HP/MP Regen during Daytime. Their regen abilities are only effective at Night, or if you combo one of them with Rumia for her "Dead of Night" ability.
So according to you, parasols are useless and Vampires won't recover their HP/MP when the moon is not out? But isn't the parasol used to activate ruler of the night during daytime stage (the Item list's translations on the 1st post says so) and that special ability regenerate Vampires' HP/MP?
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Nerios on July 19, 2015, 05:48:56 PM
So according to you, parasols are useless and Vampires won't recover their HP/MP when the moon is not out? But isn't the parasol used to activate ruler of the night during daytime stage (the Item list's translations on the 1st post says so) and that special ability regenerate Vampires' HP/MP?
I haven't read the first post so I'm not sure about what it says, but Remilia and Flandre both have a special ability called "Vampire", which gives them 10% HP and MP regen at the beginning of every turn during Night stages. However, it lowers their respective terrain rankings to C (Air & Ground) and E (Underwater) during Daytime. The Parasol allows Remilia and Flandre to retain their original terrain rankings during Daytime, but their HP and MP regen are still only active at Night. By the way, all the remaining stages are treated as Daytime maps, so you definitely should equip the Parasols on the vampires if you decide to use them.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: paladin248 on July 19, 2015, 06:44:44 PM
I haven't read the first post so I'm not sure about what it says, but Remilia and Flandre both have a special ability called "Vampire", which gives them 10% HP and MP regen at the beginning of every turn during Night stages. However, it lowers their respective terrain rankings to C (Air & Ground) and E (Underwater) during Daytime. The Parasol allows Remilia and Flandre to retain their original terrain rankings during Daytime, but their HP and MP regen are still only active at Night. By the way, all the remaining stages are treated as Daytime maps, so you definitely should equip the Parasols on the vampires if you decide to use them.
I thought the Parasols could help them retain HP and MP regeneration during Daytime stages. Well, thank you for your replies.
Edit: One more question. Does Mima leave the team permanently like Yuuka?
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Nerios on July 20, 2015, 01:00:19 PM
Does Mima leave the team permanently like Yuuka?
Sadly, yes.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Nikkanoffun on August 15, 2015, 11:10:21 PM
I think Rozari theme has been used to Meeko?

http://www.youtube.com/watch?v=DaKLVUBy93A
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Wisteria on September 08, 2015, 07:35:16 AM
I've been lurking this thread for awhile as a resource before I got used to GST's UI/playing SRWs entirely in moonrunes. Thank you all for your contributions.

My friend has always had trouble transferring save files between GSTs, and I got it without a hitch on my first try, so I offered to do it for him. I had him give me his GST2 savedata folder, and then I went on my old laptop to make a fresh, untouched folder for GST3 and put the savedata inside.

The scenario branch and spellcard capture transferred just fine, but when I tried to load the rest of the data...

(http://i.imgur.com/15H0iCx.png)

The save file here doesn't recognize any part of the scenario chart or spellcard capture rate (When I did this for myself it actually showed the numbers). So I confirmed all of the stuff anyways, and then when I went to Game Start...

(http://i.imgur.com/m85Bl02.png)

...Nothing showed up. No wonder he's been having trouble doing this. I went ahead into the intro stage anyways to see if it still worked but no such luck. Though when I did try it for him, I already had GST2 and GST3 on my hard drive, so maybe that is what's affecting it, because I tried using the updates on the fresh GST3 and it didn't even work (as in, it was still 1.0.0 when it was done). Maybe I'll have to do this transfer on a computer that has never had GST on it before? What will that mean when I send it back to him?

I can't seem to find any help when it comes to troubleshooting save data transfer, so I have to come out and post. I tested the save data in GST2 to make sure it worked and it did. I got a message I didn't before when I booted GST2 up, something about backup, but it didn't affect the save data in any way.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: noname999 on September 13, 2015, 07:14:30 AM
why can't i see anything about Fantasy Maiden Wars You (http://i.imgur.com/AcrDXfx.png)

what the hell is happen to my spirit tab D: when i'm turning it on can't quit it and nothing to do D: (meaning i'm stuck at there) (http://i.imgur.com/RfnJQwW.png)

OMG there aren't any spirits in my character D: it just ??? :getdown: (http://i.imgur.com/QQSsQlw.png)
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Nikkanoffun on September 13, 2015, 05:57:45 PM
why can't i see anything about Fantasy Maiden Wars You

Well, you need to install applocale or change the system language to Japanese.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: noname999 on September 14, 2015, 04:47:07 AM
Well, you need to install applocale or change the system language to Japanese.
can you tell me how to do it please i don't see a thing in the game :o
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Nikkanoffun on September 14, 2015, 09:12:32 PM
can you tell me how to do it please i don't see a thing in the game :o

Alas, I do not know how tabs are called in English. But I hope you understand.
http://funkyimg.com/i/22dpj.png
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: grgspunk on September 27, 2015, 01:13:08 AM
This might seem a little off-topic, but does anyone have the English patch for GST -Kou-? . I know that -You- and -Ei- in the GST series has yet to have a translation patch, but from what I can understand, -Kou- seems to have one completed (https://www.shrinemaiden.org/forum/index.php?topic=11076.0). However, the links to the patch on that thread are both dead.

Does anyone have the link to the patch? I've been trying to fix some of the broken download links to translation patches for Touhou fangames on THWiki, but this one seems to be missing.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: notverycreative on September 29, 2015, 04:54:06 PM
-You- does have a patch, although it's missing some stuff that they couldn't figure out how to change (like battle scene dialogue and the win/loss/WP conditions).

Sidenote: even though I know that's not what it's called, I pretend Chen's "+10% damage at 130 will" skill is called "HONKING MAXIMUM".
Sidenote 2: Is there a version of Chen's theme that's done entirely in (bike?) horns?
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: noname999 on October 03, 2015, 08:01:19 AM
can anyone help me how to clear stage 48 ? the girl with katana 1-hit-K.O an allies and she can go 2 times in a turn D: and is there anyway to get her ? her evasion too high i can't even hit her
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Totalheartsboy on October 05, 2015, 08:29:55 PM
can anyone help me how to clear stage 48 ? the girl with katana 1-hit-K.O an allies and she can go 2 times in a turn D: and is there anyway to get her ? her evasion too high i can't even hit her

Woo she's hard but there's a way to beat her and her 4 phases.
1st. Bring your best characters, try not to bring characters who have low HP base(less than 4000).
Characters recommended:
SDM cast, Reimu, Marisa, Alice, Keine, Sanae, Youmu, Prismriver Sister and The Three Fairies of Light.
You can't have all of them together so try to choose the most useful ones.
Okay first rule when Yorihime's(girl with katana) power reaches 130 her evasion and accurary will increase to the point where you won't be able to hit her, also she has Shrine Maiden Lvl9(same ability as Reimu and Sanae) so that's why her evasion is incredible.

Now Yorihime will move on turn 2, so try not to be close in her range, since her attacks have high base damage.
Try to take her first HP bar, use characters that have great evasion or characters that have Bunshin(Youmu) or Sakuya who has Private Square(you can increase the effect to 50%) so they won't receive damage, remember to use skills to evade.

When she declares her first spellcard, the one where she uses her sword fire, use characters that have high defense such as Meiling.
Now after declaring her spellcard possibly her power is above 130, so its time to use seishin skills like focus(increase evasion and accurary in 30%) and strike(full accurary for one attack).

After she declares her second spellcard, the danmaku area of the spellcard will ignore the effects of boosting your accurary and evasion(i think so), try to not be in the danmaku area or use a bomb, here she doesn't have a new attack until the next spellcard.

For the third spellcard Yorihime gets a new attack which is the most powerful one, Yorihime accurary will surpass the 100% accurary, so try to use the seishin skill that make you evadeful for 1 attack or you will meet with the terrible fate of your character getting attacked by a 10k attack. Also in this spellcard the danmaku area ignores the effects of Grit(skill that makes you only receive 10 damage), so try not to get the Palanquin Ship near her.

Now the last spellcard, if you saved a bomb its the time to use it here. She gets now Amaterasu in attack and MAP attack, and she will now move 3 times instead of 2. The first 2 to attack your team and the 3rd one to use the MAP attack, so try to bomb the danmaku area and start attacking with your most powerful attacks.

And if you done well you will have captured her 4 spellcards.

Note:
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Pooninpigmenspeakalot on October 07, 2015, 10:11:11 PM
can anyone help me how to clear stage 48 ? the girl with katana 1-hit-K.O an allies and she can go 2 times in a turn D: and is there anyway to get her ? her evasion too high i can't even hit her

You're meant to trigger the first spell card, then time out her cards. If you'll notice, the WP bonus condition is to capture TWO spellcards. Every other major boss has a condition of capture all spellcards, so this gives you some reference as to how unreasonable the fight is meant to be.

That said, it may be impossible to capture even two without a well-optimized team, even on normal.

Biggest thing you need is some way to conserve SP for the final spellcard; yeah, her accuracy and evasion are nuts, but you can't waste all your strikes/alerts/grits early on or you will absolutely get wrecked on the third and fourth card. A good tactic is to stall with support defenders and the prismriver sisters to reduce power. Basically, you do this:

-Box her in with tanky people so she can't run around murdering everyone
-Have your softest character, always Dai for me, stand next to your tankiest (probably Meiling)
-Yorihime ends up wasting her attacks on your tanks. Swap out support defenders as needed for healing.
-Meanwhile, Lunasa  (violinist) is going to spam her power-reducing song on Yorihime to keep her power down. She'll run out of mana awfully fast, however .  . .
-Have the other prismrivers stand near Lunasa. When her mana is low, have her combine. Have Koakuma renew the combined prismrivers. Because combining sets the unit's mana to the average of the three sisters' percentage of full mana, this renew will restore mana to full. Split up on the same turn and Lunasa's mana is back to full at the cost of 10 power. Takes two turns before she has to renew again, and her sister's power-boosting song can raise 5 power per round. This lets you keep Yorihime's power low.

You want to keep this going long enough to set up for actually killing her. What does that entail? It means time for your other characters to reach 150 or 170 power. Flandre especially wants 170 power for her insane personal skill that gives +30% damage. If you're using Sanae (you should be!), set her personal skill to Maximum God  and build her faith up to 100%. Once everyone is powered up, you'll find it much, MUCH easier to kill her.

On player phase, Meiling can support defend with that one personal ability. Take advantage of that so your close-range attackers don't get damaged too badly.
Yorihime's power will increase way faster than Lunasa's song alone can keep up with once you start actually fighting her. This is why I gave Lunasa several SP ups, the Mystic Soul (if you have it), and SP restoring items: so she can spam daunt and keep her from being at 150+ power by the third and fourth card.
Speaking of the third card, it's definitely the one you want to power through in one turn. It's what you saved your alerts for, since she'll literally one-shot your low mobility characters, i.e. the tanks she could barely scratch before. Not fun.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: noname999 on October 08, 2015, 11:52:59 AM
tks both of you for the note i finally beat her up at the cost 2 units Dai and Lorelei >_< her starting power is sometimes like 130 150 and 170 O.o
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: notverycreative on October 09, 2015, 02:22:32 PM
I'm surprised nobody bitches about how this game is full of questionable design decisions, but I guess it's a mix of you guys being Touhou players (I'm not; I don't delude myself into thinking I'll be any good at reflex-based gaming) and probably not many of you being regular SRW players (like myself; I'm talking nine years of experience here, and I STILL think FMW is insane and unreasonable at times).

I think part of it is that I'm not used to an SRW where the highest base value on an attack is 4200 (Four of a Kind), and only six attacks break 5k at 10 upgrades. I even played Winkysoft SRWs that use an absolutely bugnuts insane damage formula (Stats increase base power by 1% per point, Will increases that derived value by 1% per point, so at 150 will and 200 in a damage stat  your pre-armor damage is TRIPLE the base value). I suppose it's because this is a doujin game and they don't have to worry about sales, that Sanbondo can get away with the sort of shit he does.

I'd still like to know why the *string of expletives* that combo attacks are weaker than finishers. The whole schtick of combos in SRW is that they're the strongest attacks in the game. In this way, they're not even cost-effective. But then again, very little in FMW is, because it has almost classic-tier EN costs.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: c l e a r on October 09, 2015, 08:02:51 PM
Goodness, I am a Touhou player that knows SRW, and I don't find any real issues even on hard mode. 
Now that I played on Lunatic, it is not that bad either.  It is good to get used to Dream's Hard mode where (most) Stage Boss will cast Spirits.

The first real hard Stage on Lunatic is 40M, that stage is truly hell incarnate.  Everyone have their good danmaku fields on, and everyone jumps after you save the boss and the ship.  Like on hard, you can make Yukari disappear due to a glitch, but the stage is still terrible otherwise.

Yorihime is drastically different on Lunatic; they basically went full retard with this stage and make it a total beginner's trap.  She no longer runs after you, she moves now if you run into her range, which you think might be a good thing... if not for ALL NINE OF HER SNIPERS are parked right NEXT TO EACH OTHER, all have Support Defend, and she just chilling behind them.  The idea is that the sniper bunnies all have -2 Movement fields, and if Yorihime also moves with her -3 field, you cannot move and she pretty walks over one by one and destroy you.
(http://puu.sh/kEkqT/97dd4d1d8f.png)
 :o :o :o :o :o

Well, I managed, there is only 1 MAP attack available on this Map, and as long as I don't into her range.  I have all the time in the world.  She also waste her SP on the first couple of turns, so that is not even an issue.
(http://puu.sh/kEgRO/10f16bbf13.jpg)

Also, have any of you seen >100,000 HP in this game yet?  Me Neither:
(http://puu.sh/kEh6w/2730743315.jpg)

Also, I have found a bug/break in Berserk Utsuho's AI on Lunatic.  Video:
https://www.youtube.com/watch?v=Bsgf_3NnCzs

She moves 3 times a turn here (her MAP is also post movement), but for some reason if there is 1 lone unit that has Alert on and that unit is the only unit in Utsuho's range, this happens.

EDIT: oh dear, it seems like she casts Peta Flare (Ideon Gun) twice in a turn instead of once.  What do.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Nikkanoffun on October 09, 2015, 10:00:52 PM
I'm surprised nobody bitches about how this game is full of questionable design decisions, but I guess it's a mix of you guys being Touhou players (I'm not; I don't delude myself into thinking I'll be any good at reflex-based gaming) and probably not many of you being regular SRW players (like myself; I'm talking nine years of experience here, and I STILL think FMW is insane and unreasonable at times).

I think part of it is that I'm not used to an SRW where the highest base value on an attack is 4200 (Four of a Kind), and only six attacks break 5k at 10 upgrades. I even played Winkysoft SRWs that use an absolutely bugnuts insane damage formula (Stats increase base power by 1% per point, Will increases that derived value by 1% per point, so at 150 will and 200 in a damage stat  your pre-armor damage is TRIPLE the base value). I suppose it's because this is a doujin game and they don't have to worry about sales, that Sanbondo can get away with the sort of shit he does.

I'd still like to know why the *string of expletives* that combo attacks are weaker than finishers. The whole schtick of combos in SRW is that they're the strongest attacks in the game. In this way, they're not even cost-effective. But then again, very little in FMW is, because it has almost classic-tier EN costs.

To my mind SRW-OG-series (not second) is somewhat more "complicated" than the GST.
But the fact that the Ex (Lunatic) is more difficult than in the rest of the series Ex, then I would agree ... Have you tried it on the Dream?) You'd be surprised.

In addition, there is no ower 300кНр bosses with 30% HP regen ...

The main challenges:
1) combo attacks, but you're right - they are poorly implemented. They can not act in a support, in fact they are just "slightly more favorable" ordinary attack.
2) There are quite weak super-type units. They can not boast of any good defense or attack.
3) No As-bonuses ... very, very disappointing.
4) The cost of the characters ... you deploying 1/3~1/4 of all available characters on stage. WHY?!

Goodness, I am a Touhou player that knows SRW, and I don't find any real issues even on hard mode. 
Now that I played on Lunatic, it is not that bad either.  It is good to get used to Dream's Hard mode where (most) Stage Boss will cast Spirits.

You should play, at least in other SRW pretty boring fights with bosses near the end (do not have any special conditions) but skill-points are much harder than the GST. And there is much more difficult to work with the Twin-team because of all-attack.

Although you can meet with the bosses 2-moves and P-MAP (dekrease SP / EN or 50% stats) in SRW-Z... At such moments, I would argue about the "questionable design".
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: c l e a r on October 10, 2015, 12:48:21 AM
You should play, at least in other SRW pretty boring fights with bosses near the end (do not have any special conditions) but skill-points are much harder than the GST. And there is much more difficult to work with the Twin-team because of all-attack.

Although you can meet with the bosses 2-moves and P-MAP (dekrease SP / EN or 50% stats) in SRW-Z... At such moments, I would argue about the "questionable design".

Bruh, the only thing to actually look out for in that fight are your supers getting hit.  He has like a 30/70 to hitting reals for me, and I finish him off in 2 turns on Rand route.

What I like about GST is how they make bosses into more interesting adversaries instead of a huge absurd HP tank, it really urks me in SRW when I see reals like Lancelot, Destiny, or anything from Macross, take like multiple Super Robot sword strikes in the face and they will fine.  The one that bothers me the most is Miverva (the ship from GSD), it took something like 4 Gravion Heavy Blade Combination (2 Zeals, all charged with Valor), and it was at half health after all that, lolwut.

The spell card idea is fresh, and I like the idea of them having multiple health bars and going into different phases.  I always like a challenge that raises the bar higher.  The idea of AI actively using Spirit Commands intimidated me at first, but after understanding that, it is just another level of AI I would have to predict.  I understand why it would turn off people by not giving them enough resources, but I know this is basically part of the game.

I have to restart the final level though, I need to set up to prepare for 2 Peta Flare MAP shots.  To give you an idea how ridiculous that is: My Fully upgraded Prismriver Sisters survived Peta Flare x2 with 27 HP remaining.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Nikkanoffun on October 10, 2015, 01:15:50 AM
The one that bothers me the most is Miverva (the ship from GSD), it took something like 4 Gravion Heavy Blade Combination (2 Zeals, all charged with Valor), and it was at half health after all that, lolwut.

I think worth mentioning chapter in the Dark Brain (OGG) ... absurd two forms at ~500kHP +5 Swordian Guard at ~ 300kHP with skill-points where you have to first kill the guardians.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: notverycreative on October 11, 2015, 01:16:53 AM
I think enemy Minerva at the end of Z1 has an abnormally-high armor stat. Talia might have the Guard skill, too. Being 2L doesn't matter when the person has Ignore Size Modifier or an attack with it . JP Wiki's telilng me the Minerva is Space S so that might mean Talia is S+S=S, which means an extra 10% pre-damage armor. And Prevail will also increase armor. As a boss, she'd have a squad leader skill, although I don't remember what it is.

As for Dark Brain, he's only bad on Ex-Hard and if you don't have SP Regen and at least one or two people who can cast Rally. I also do High Spirits (+2 will/turn), but that's entirely personal preference and I'm not going to pretend it's the "best" thing, but it works for me. His second form on Ex-Hard has so much HP I couldn't even one-turn him by repeatedly casting Zeal and hitting him with a Valored Over Kaiser Sword.

Stern Neue Regisseur (aka Einst Wakamoto) in OG2s is probably just as bad (not doing OG2s EX-Hard until I finish doing OG1s Ex-Hard + Special), with the added caveat that you can only use barrier-piercing attacks on him due to the Warp Field (halves all damage; the final bosses of OG1s, OG2s, and OGG have this, but OGG's has less than 400k HP unless you're on Ex-Hard). OG2 does have a higher reachable level than OGG, but you can't get 140 SP on Ryusei uniess he's level 54-56 (for two Zeals). 112, if he has Concentration (reduce SP cost by 20%), is reachable (I want to say 42). Anyway, on Ex-Hard, Einst Wakamoto has, bare minimum depending on skill points (1-39), 540k HP. At 40-47, 575k. And he tops out at 632.5k at 48/49.

Quote
Goodness, I am a Touhou player that knows SRW, and I don't find any real issues even on hard mode.
Yes, well, you're quite psychologically-different from me, I'm sure. I'm excessively-cautious, overprepare for things that aren't going to happen, and I get nervous and frustrated VERY easily when gaming.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: c l e a r on October 11, 2015, 05:44:05 AM
Talia does have Prevail L8 and Guard, with a 2L battleship with something like 95,000 HP, which is only trumped by the next "Real" Ship in the next stage driven by pedo lord Dewey (he also have Prevail L8 and Guard)  :V

Back to GST... To me, if I know what they will do and I know when it is coming, it is nothing to worry about.  The game gives you tools to survive those instances.

The only variable that I cannot figure out is when any AI uses Fury when they have it.  I do know that AI use that specifically to past Support Defend, but it is not used all the time.  It really really urks me to blow 50 SP off Yukari just to survive 2 Ideon Gun shots.  I will figure something out later on in the week when I am not lazy.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Nikkanoffun on October 12, 2015, 08:55:43 PM
Yes, well, you're quite psychologically-different from me, I'm sure. I'm excessively-cautious, overprepare for things that aren't going to happen, and I get nervous and frustrated VERY easily when gaming.


I think you have noticed that even Hot Blood does only final 150% damage. But not 200% ... (GSTE was 200% ...)
Maybe they just do not like the numbers in 30k damage per hit? You could one shot any spell card...

But here it is very cheap Fury. And it is much more useful than any other SRW.

The idea of AI actively using Spirit Commands intimidated me at first, but after understanding that, it is just another level of AI I would have to predict.  I understand why it would turn off people by not giving them enough resources, but I know this is basically part of the game.

I've actually always been a bit disappointed that the bosses not free to use the Spirit Commands. Basically, your only problem is to push a massive regen HP. And in rare cases, the boss can be really dangerous for your characters ... they are just waiting for their inevitable death.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: notverycreative on October 12, 2015, 09:49:34 PM
Quote
Maybe they just do not like the numbers in 30k damage per hit?
The attack power in FMW is early-2000s level, but without the Winkysoft damage formula, which I detailed above. And the enemy HP is also early-2000s (a single HP bar never exceeds 99999), but bosses have so many life meters that their total HP ends up being 6-digit. And then it has ????? HP over 9999, which I've always thought was freaking stupid. Just let me know how much HP the damn thing has. It's something Winkysoft did and then Banpresto never let it go, although thankfully, they only now do it when HP is over 99999. You know, Alpha 2 actually doesn't even have that. You can see 6-digit HP without needing to reduce the boss to less than 100k. Z3.1 has a way to subvert that. Press square when you're viewing the enemy's unit status to look at its upgrade amount, and the game will display its maximum HP even if it's 6-digit. They took that out of 3.2, though, which at least has more than two bosses with over 200k HP.

In any case, I like high damage numbers, and FMW does a really bad job of scratching that itch, but at least I have lots of other games that do. The thing with me is, I like to feel powerful in games. FMW and old SRWs don't give me that feeling at all. I feel like I'm always one RNG hiccup from losing a unit, and I can't deal with that kind of stress.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: c l e a r on October 13, 2015, 06:24:51 AM
If that is all that it is, I'm sure we can just add an extra 0 at the end of every damage and Enemy HP and we can all it a day.  :V

I find Valor to be very, very, very useless in FMW.  As said, before, it is only 50% more, and cannot land a crit.  Personally, I much rather have Fury in this game, the reason for this is two-fold.  First, most difficult bosses in this game have armor ability buffs, Fury + Triumph can easily out weigh that damage and cost much less.  Second reason is cost, most difficult bosses beyond hard mode needs Strike in order to even hit them. 

Lunatic Berserk Utsuho has a sky high Evasion of 278, there is not much you can do against that other than casting Strike and Alert, which further dips into the SP cost.  There is simply no luxury to do 50% more damage as there are still that many phases in the fight waiting, and you cannot afford to have a unit having no SP.

That being said, I will promise to (try) capture all her spells.  I think I need to drag Suwako back into the team so I can cast armor break (idk how she will hit her with no strike, but I think I can figure something out).  Berserk Utsuho Lunatic retains Guard L1 from earlier patches, and her armor is pretty much the same from the stage before (1800), I am dreading from the thought that it is possible for her to use her MAP twice in Heaven and Earth Meltdown phase, as I know already that she shoots Peta Flare TWICE on her turn.

The main problem is her last phase is a HP tank of 84,000, Morale Limit Break to 1000, I'm pretty sure you know this is an actual problem.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: c l e a r on October 13, 2015, 06:44:32 PM
Disregard that, I did it.  The End.
https://www.youtube.com/watch?v=DutIFR_XWrw

(http://puu.sh/kJ0Mb/2270d758ad.jpg)
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: c l e a r on December 15, 2015, 06:20:38 AM
Bumping a dead topic?  Yes, sir.
I bring you, no Save/Load Lunatic Stage 55.  Yorihime Omega would be next when I am not lazy to replay it.

https://www.youtube.com/watch?v=Pv_JEkOoCgc
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: c l e a r on January 25, 2016, 01:31:13 AM
So I stopped being lazy and finally got a nice roll with RNG with the Sniper Bunnies, and figured out Yorihime's AI.
https://www.youtube.com/watch?v=yprfT7O-SYw

(http://i.imgur.com/hOM3OD5.jpg)
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: MANoBadAssGar Jr. on June 25, 2016, 12:32:17 AM
Are the trans patch from akurasu net safe to use for 1.2.0 Kou(Scarlet) ?
or if not what will i missed ?

also anyone have Scarlet v1.02 eng patch? akurasu only have 1.01
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Nikkanoffun on October 24, 2016, 10:22:21 PM
Today released patch 1.2.0 for 幻想 少女 大 戦 妖

I have seen the changes:

Shizuha Aki:
Aki sisters kick - Now he uses 射 撃

Cirno:
Spirit 突撃 changed to 必中 (20)

Youmu:
Gets Spirit 閃き

Sanae:
Moriya Amulet - Range 2-4 changed to 1-4

Fixed Item Scarlet Soul, now gives X1.1 damage at 120 power

All bosses and mini-bosses get special blok 特殊耐性 (prohibits lowered power below 100)

UPD:
There were a few changed requirements for WP
At some stages to change number of deploy-points on the characters

Some of these changes we have seen earlier in 幻想 少女 大 戦 夢, they seem to have decided on the final set of the Spirits Command for the all characters. But add in the possibility to Combo Attack to Support Attack is still under consideration for 夢.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Mika11 on November 03, 2016, 06:01:44 PM
First off I have to thank you everyone whow as doing these translation + putting into these 2 games. I was really waiting that for a long time ( never mind the battle lines story is really enough for me) I got  one question here:

The WPs ( wife point??) Do they carry over from You to Ei ornot???I am thinking here of using them if they are not carry over. It seems so far that WP will kinda min-maxing your damage from your character????

Anyway thanks a lot for the translations ( playing through You with Reimu route)
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: dark36 on November 03, 2016, 06:44:52 PM
First off I have to thank you everyone whow as doing these translation + putting into these 2 games. I was really waiting that for a long time ( never mind the battle lines story is really enough for me) I got  one question here:

The WPs ( wife point??) Do they carry over from You to Ei ornot???I am thinking here of using them if they are not carry over. It seems so far that WP will kinda min-maxing your damage from your character????

Anyway thanks a lot for the translations ( playing through You with Reimu route)
Yes the wp do carry over. Unlike in You in Ei wp does not affect the max power a unit can have ( there is a skill for everyone that rises the power cap), it will only boost your characters upgrades by one rank per wp level up.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Phasm on November 03, 2016, 10:13:20 PM
Has there been any news regarding Gensou Shoujo Taisen Dream?
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Nikkanoffun on November 04, 2016, 12:53:52 PM
Has there been any news regarding Gensou Shoujo Taisen Dream?

This year it definitely will not be released. Most near a patch for Ei.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: LazorPagoda on November 11, 2016, 11:18:30 PM
What do all of the new updates for FMW E do? I've been cautious about downloading them because Sanbondo uses sketchy sites.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Nikkanoffun on November 12, 2016, 02:08:59 PM
What do all of the new updates for FMW E do? I've been cautious about downloading them because Sanbondo uses sketchy sites.

Basically, making adjustments in the text and change old arts.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Nikkanoffun on January 01, 2017, 05:59:53 AM
07/01/2017 come to a little surprise from the developers. You can watch this event here: http://www.sanbondo.net/gsw04_dream/

UPD: Release the game is scheduled in May 2017.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Wisteria on January 07, 2017, 12:15:42 AM
I'm surprised nobody bitches about how this game is full of questionable design decisions, but I guess it's a mix of you guys being Touhou players (I'm not; I don't delude myself into thinking I'll be any good at reflex-based gaming) and probably not many of you being regular SRW players (like myself; I'm talking nine years of experience here, and I STILL think FMW is insane and unreasonable at times).

I think part of it is that I'm not used to an SRW where the highest base value on an attack is 4200 (Four of a Kind), and only six attacks break 5k at 10 upgrades. I even played Winkysoft SRWs that use an absolutely bugnuts insane damage formula (Stats increase base power by 1% per point, Will increases that derived value by 1% per point, so at 150 will and 200 in a damage stat  your pre-armor damage is TRIPLE the base value). I suppose it's because this is a doujin game and they don't have to worry about sales, that Sanbondo can get away with the sort of shit he does.

I'd still like to know why the *string of expletives* that combo attacks are weaker than finishers. The whole schtick of combos in SRW is that they're the strongest attacks in the game. In this way, they're not even cost-effective. But then again, very little in FMW is, because it has almost classic-tier EN costs.

Forgive me for quoting a months old post but I'd like to chime in on this as an SRW player as well

For starters, you have spellcards that make every boss fight a time attack (this tends not to matter in newer SRW games since you can dish out 200k-300k hp across 1 or 2 turns).
Post-moves are also King in GST because of Danmaku fields and Focus movement. Setting up your positions in SRW is piss easy when every unit is packing 6-8 movement, but here we're talking about 2-3 spaces, while attacks remain just as large in scope, with bosses usually being able to target 8 panels around them. It's ridiculously painful trying to use medics and resupply in the middle of a boss fight unless you use SCs because you can't easily move units in and out of the battle lines, same goes for Mystia's buffs, which I've found extremely useful but also put her in incredible danger even with a support defender. Also, even on normal it seems like supers have it really rough in Ei, as most bosses will deal somewhere in the range of 3000+ unless you cast Guard which always feels excessive in SP cost.

Someone said under me too, you'll usually have to sink SP for both strike and alert and that's just too much for bosses with 3 or more spellcards. If you want to pop Valor and its ridiculous cost (Zeal is even worse, since you pay for 2x the Alert, EN on top of 90 or 100 SP or whatever) you're just burning yourself out twice as fast. GST's early game (or rather, GST Kou) is absolute hell because of the lack of damage on everyone's part, low SP from being low level nor having their SCs, and for some fucking reason there's no resupplier, it makes every fight a war of attrition, Power gains also working like Classic SRW Will did too.

I've found Malice cannon to be... okay? for it's EN cost, especially considering Marisa and her ZZ level EN consumption, I didn't use Alice on my team though but maybe I will when I do a fresh playthrough of the game all the way starting from GST Kou, as much as I don't want to play Kou. Meanwhile, Reimu+Marisa's Rampage Ghost is actually heartbreaking on so many levels, though as an Ammo attack it's great for Marisa... but that range is just... ugh.

In any case, I agree with you, even if the closest I've played to classic SRW was SRW D and bits of Alpha Gaiden.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: LazorPagoda on January 07, 2017, 03:03:15 AM
IT'S BEING RELEASED IN MAY!?!?!? I am super exited for this, because I am out of games to play, and Drean has been dubious with its release date. EI is really fun though, and Yorihime isn't that bad on normally or easy, which is where I generally play. Easy when I just want to have fun and use weird stratagives like using max god Sanae for barrier tanking. Normal is good for a challenging, yet fun and easy game
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Nikkanoffun on January 07, 2017, 10:33:53 AM
Forgive me for quoting a months old post but I'd like to chime in on this as an SRW player as well

For starters, you have spellcards that make every boss fight a time attack (this tends not to matter in newer SRW games since you can dish out 200k-300k hp across 1 or 2 turns).
Post-moves are also King in GST because of Danmaku fields and Focus movement. Setting up your positions in SRW is piss easy when every unit is packing 6-8 movement, but here we're talking about 2-3 spaces, while attacks remain just as large in scope, with bosses usually being able to target 8 panels around them. It's ridiculously painful trying to use medics and resupply in the middle of a boss fight unless you use SCs because you can't easily move units in and out of the battle lines, same goes for Mystia's buffs, which I've found extremely useful but also put her in incredible danger even with a support defender. Also, even on normal it seems like supers have it really rough in Ei, as most bosses will deal somewhere in the range of 3000+ unless you cast Guard which always feels excessive in SP cost.

Someone said under me too, you'll usually have to sink SP for both strike and alert and that's just too much for bosses with 3 or more spellcards. If you want to pop Valor and its ridiculous cost (Zeal is even worse, since you pay for 2x the Alert, EN on top of 90 or 100 SP or whatever) you're just burning yourself out twice as fast. GST's early game (or rather, GST Kou) is absolute hell because of the lack of damage on everyone's part, low SP from being low level nor having their SCs, and for some fucking reason there's no resupplier, it makes every fight a war of attrition, Power gains also working like Classic SRW Will did too.

I've found Malice cannon to be... okay? for it's EN cost, especially considering Marisa and her ZZ level EN consumption, I didn't use Alice on my team though but maybe I will when I do a fresh playthrough of the game all the way starting from GST Kou, as much as I don't want to play Kou. Meanwhile, Reimu+Marisa's Rampage Ghost is actually heartbreaking on so many levels, though as an Ammo attack it's great for Marisa... but that range is just... ugh.

In any case, I agree with you, even if the closest I've played to classic SRW was SRW D and bits of Alpha Gaiden.

You consider it from the point of view of the SRW-player. We can compare a series MasouKishin with @series, but why? They have different nuances, even Banpresto adds some exclusive nuance/skill for the new part within the same series.

The GSW is almost no bonus conditions for the passage of the stage in the allotted time (in SRW this overwhelming condition) so that the range of action is not as important, you still think of a better enemy killing to create a favorable situation. Unlike other games are much more planning than direct rush, you need to first take a position around the boss, you can not just done him 1-2 round, if you play Hard but not Normal.

Set SP cost assumes that you are more likely to avoid the damage is Real-type and bet on them, graze expects receive damage in either case. Super-type somewhat weak here, I think they are designed to cover more than (1/2 really small)

The only controversial decision the developers I said to myself: AI on Hard begins to ignore characters with 0% hit chance. I understand that artillery units in all the series trying safely to attack (if they can), but behave passively - unnecessary complication.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: MANoBadAssGar Jr. on January 09, 2017, 11:31:20 AM
07/01/2017 come to a little surprise from the developers. You can watch this event here: http://www.sanbondo.net/gsw04_dream/

UPD: Release the game is scheduled in May 2017.

Holy shit Murasa cap'n ma'am i'll be having lot of fun with that!
So Kogasa won't be in this yet? darn shame......
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: c l e a r on January 11, 2017, 08:44:41 AM
Forgive me for quoting a months old post but I'd like to chime in on this as an SRW player as well

For starters, you have spellcards that make every boss fight a time attack (this tends not to matter in newer SRW games since you can dish out 200k-300k hp across 1 or 2 turns).
Post-moves are also King in GST because of Danmaku fields and Focus movement. Setting up your positions in SRW is piss easy when every unit is packing 6-8 movement, but here we're talking about 2-3 spaces, while attacks remain just as large in scope, with bosses usually being able to target 8 panels around them. It's ridiculously painful trying to use medics and resupply in the middle of a boss fight unless you use SCs because you can't easily move units in and out of the battle lines, same goes for Mystia's buffs, which I've found extremely useful but also put her in incredible danger even with a support defender. Also, even on normal it seems like supers have it really rough in Ei, as most bosses will deal somewhere in the range of 3000+ unless you cast Guard which always feels excessive in SP cost.

Someone said under me too, you'll usually have to sink SP for both strike and alert and that's just too much for bosses with 3 or more spellcards. If you want to pop Valor and its ridiculous cost (Zeal is even worse, since you pay for 2x the Alert, EN on top of 90 or 100 SP or whatever) you're just burning yourself out twice as fast. GST's early game (or rather, GST Kou) is absolute hell because of the lack of damage on everyone's part, low SP from being low level nor having their SCs, and for some fucking reason there's no resupplier, it makes every fight a war of attrition, Power gains also working like Classic SRW Will did too.

I've found Malice cannon to be... okay? for it's EN cost, especially considering Marisa and her ZZ level EN consumption, I didn't use Alice on my team though but maybe I will when I do a fresh playthrough of the game all the way starting from GST Kou, as much as I don't want to play Kou. Meanwhile, Reimu+Marisa's Rampage Ghost is actually heartbreaking on so many levels, though as an Ammo attack it's great for Marisa... but that range is just... ugh.

In any case, I agree with you, even if the closest I've played to classic SRW was SRW D and bits of Alpha Gaiden.

Fury is pretty much the cream of crop in this game.  Other SRW games does not have Fury bypass annoying things like Prevail, Berserk Utsuho on Lunatic, for example, carries Guard L1, which blocks 10%, then you stack her Prevail on top of that which means you have more percentage chipped off as that spell dwindles, so you can either blow 45 SP to get a 50% boost to make up the difference... or you can pay 20 with Fury and just ignore those buffs, and you can even combo with Triumph for a crit!  Which one are you going to choose?  This is why Yuugi and Flan hits like a truck on pretty much anyone in the game, just use Fury.

I actually find this game very enjoyable, just due to the amount of things you have to do just to make it deathless on Lunatic (except the dolls, since I need their SP for Yuyuko).  It feels so satisfying to beat Yorihime 170 deathless, as whether it is deathless comes to her picking between Koa twice (then she dies) during Take-Mikazuchi, or the HP baiting works and you survive cause Grit Support Defend is OP.

That being said, I am very happy that they will be releasing this in May.  I'm looking forward to post more videos on Lunatic in the future.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: TresserT on January 11, 2017, 10:14:31 AM
So Kogasa won't be in this yet? darn shame......

How'd you get that out of the video...? The video didn't seem like it was showing all the new characters or anything. It didn't even have Byakuren, who's all but guranteed to be in the game.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: MANoBadAssGar Jr. on January 11, 2017, 09:28:21 PM
How'd you get that out of the video...? The video didn't seem like it was showing all the new characters or anything. It didn't even have Byakuren, who's all but guranteed to be in the game.

yearn for the best, pessimistic for the worst
No, i mean, you see, im pretty sure they just hadn't shown her and would be just like "surprise mothafucka" in unexpected stage probably within SWR arc or PoFW arc and maybe also along with unexpected parody.
But i still afraid they will only include her in the next sequel along with TD cast. Unlike Byakuren & Tenshi who are essential to the plot. You know, i won't think that would be weird considering the already overwhelming number of the little girls & hags units.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: TresserT on January 12, 2017, 12:29:31 AM
From what I understand this is the last game. Unless I'm mistaken they're not doing the more recent games. Though I'd love to be proven wrong. I'd be really surprised if Kogasa wasn't in the game, though.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Nikkanoffun on January 28, 2017, 09:34:17 PM
Holy shit Murasa cap'n ma'am i'll be having lot of fun with that!
So Kogasa won't be in this yet? darn shame......

"Spoiler" from the developers.
http://blog-imgs-100.fc2.com/s/a/n/sanbondo/kogasa5_big.png

Fury is pretty much the cream of crop in this game.  Other SRW games does not have Fury bypass annoying things like Prevail, Berserk Utsuho on Lunatic, for example, carries Guard L1, which blocks 10%, then you stack her Prevail on top of that which means you have more percentage chipped off as that spell dwindles, so you can either blow 45 SP to get a 50% boost to make up the difference... or you can pay 20 with Fury and just ignore those buffs, and you can even combo with Triumph for a crit!  Which one are you going to choose?  This is why Yuugi and Flan hits like a truck on pretty much anyone in the game, just use Fury.

I actually find this game very enjoyable, just due to the amount of things you have to do just to make it deathless on Lunatic (except the dolls, since I need their SP for Yuyuko).  It feels so satisfying to beat Yorihime 170 deathless, as whether it is deathless comes to her picking between Koa twice (then she dies) during Take-Mikazuchi, or the HP baiting works and you survive cause Grit Support Defend is OP.

That being said, I am very happy that they will be releasing this in May.  I'm looking forward to post more videos on Lunatic in the future.

I only mention in the GST永, seishin 直 撃 plays a somewhat larger role - it removes completely all penalties on damage (including the distance and size), a key seishin in terms of dealing damage in the game. In GST 夢 already be available Full Power Mode, that may cause averages about 16k damage to the boss without SA and seishin pool is high enough that would be one time use 熱血 precisely in this attack. I would not have said that 熱血 here is very expensive, it simply should not be considered as a means of permanent struggle against the bosses.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Nova234 on February 15, 2017, 01:50:13 AM
I would not have said that 熱血 here is very expensive, it simply should not be considered as a means of permanent struggle against the bosses.
Honestly, it's a rather refreshing change from SRW. Using it sparingly when you really need to blast down a boss ASAP feels much more appropriate than just being able to spam it left and right. The excessive proliferation of damage spirits is half the reason bosses tend to be so laughably easy in most SRW games.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: dark36 on February 24, 2017, 10:14:56 PM
so i just replayed the third game while waiting for dream and i id like to know if there is somewhere that i can read all of the final boss final spellcard dialogues translated.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Nova234 on February 25, 2017, 12:15:13 AM
Is this (https://lparchive.org/Fantasy-Maiden-Wars-I/Update%2054/) what you're looking for? Should have all the spellcard dialogue, if I remember correctly.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: dark36 on February 25, 2017, 11:04:53 AM
Is this (https://lparchive.org/Fantasy-Maiden-Wars-I/Update%2054/) what you're looking for? Should have all the spellcard dialogue, if I remember correctly.
its still missing thesome of them like if you attack with one of the members of yokai mountain or one of the idiots.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: LazorPagoda on February 26, 2017, 08:55:25 PM
There is a new patch for Ei! 1.2.0 is the new number. Kogasa's animations look adorable, definantly going to do a max Kogasa run.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: LazorPagoda on February 27, 2017, 02:23:50 AM
The patch won't work, so I'm kinda confused. It's spitting out messages about changing files, but isn't doing anything
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Nikkanoffun on February 27, 2017, 09:51:39 PM
The patch won't work, so I'm kinda confused. It's spitting out messages about changing files, but isn't doing anything

Describe the problem in detail...
You download archive, pull patcher, shows him a folder with the game, he successfully patch (I had 3 posts of changes), and no change is made?
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: LazorPagoda on February 28, 2017, 07:39:31 PM
Ok, so I ran the patch like I did for the 1.1.2 game patch, on my jp non updated version of the game. I selected the game folder for the patch, and it rapidly filled the green bar up and popped up windows which I assume were change logs. After that it showed me the list of all the patches from base to 1.2.0 and then all I could do is close it. It's not like I need the patch, the translated version is alright, but it possibly changed things and I want to know what they changed
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: MQJinx on March 21, 2017, 03:30:13 AM
Anyone know when Mystia gets her final song? I've beaten Kaguya and I didn't see it, either there's a spot I didn't check or it's later on.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Nova234 on March 21, 2017, 04:05:11 AM
She gets it on stage 47, according to the wiki (http://wikiwiki.jp/gensyou/?%A5%DF%A5%B9%A5%C6%A5%A3%A5%A2%A1%A6%A5%ED%A1%BC%A5%EC%A5%E9%A5%A4%A1%A6%B1%CA). So it's still a few stages off.

I consider it a bit overrated, honestly. Buffing attack power is nice and all, but it's really expensive and the MAP version is tiny. It's useful in a few cases where you really need to pump out maximum damage ASAP (the single-target version can be a nice buff to Flan's support attacks), but I've found that she's usually better off spamming the song of the night sparrow MAP to help patch up your accuracy/evasion rates.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: MQJinx on March 27, 2017, 03:47:55 AM
Anyone know what the Keystone and Tengu Mask do?
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Nikkanoffun on March 27, 2017, 08:55:37 PM
Anyone know what the Keystone and Tengu Mask do?

Tengu Mask: +1 to the range in the focused movement, +15% hit chance in the focused mode (remember, the focused mode gives + 10% to hit rate, and you get a total + 25%).

Keystone: +150 to the base attack power, + 15% to the critical hit chance, all attacks get the effect "barrier breaking".
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: MQJinx on April 19, 2017, 02:32:17 AM
So in my last run I didn't get to capture Tenshi's first spellcard due to getting overwhelmed by the stones summoned. Any effective ways of capturing it?
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Nikkanoffun on April 20, 2017, 12:34:37 AM
Sanbondo announced the completion of the final part of the 4 series games: Gensou Shoujo Taisen Yume 「幻想少女大戦夢」.

It will be released on the 7th May. Initially, they will be distributed on Reitaisai.
The second PV will be released before this date.

Of course, they warned that patches are planned later (now they do not have enough time to make the changes that they planned)
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Nook on April 26, 2017, 07:49:28 AM
If you wanted to know, among other things, the 1.2.0 patch switched out Cirno's Assail spirit for Strike, and made Sanae's Moriya Amulets weapon 1-4 Range from 2-4 range.

Work is being done on an updated translation patch that'll include some other untranslated stuff and just more polished in general, maybe??? it'll be out before FMW4 releases. No promises.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: dark36 on April 26, 2017, 07:54:51 AM
If you wanted to know, among other things, the 1.2.0 patch switched out Cirno's Assail spirit for Strike, and made Sanae's Moriya Amulets weapon 1-4 Range from 2-4 range.

Work is being done on an updated translation patch that'll include some other untranslated stuff and just more polished in general, maybe??? it'll be out before FMW4 releases. No promises.
thanks for your and whoever is helping hard work. i am glad that I might be able to understand some stuff that got left untranslated now.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Kaiserlucas on April 27, 2017, 04:55:17 PM
By the way, I was wondering whether the Translation Teams responible for the first 3 games are going to translate Dream too.
I know there have been some technical issues in the past but I would be fine with a Translation of Spirits, skills and the main script like with eternal
I'm sorry if the question was already answered somewhere but I am curious.
Anyway, great work for the other translations , I just finished Eternal yesterday and I wouldn't have enjoyed the game nearly as much if you didn't create this wonderful patch for us :)
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Nikkanoffun on April 27, 2017, 07:27:43 PM
If you wanted to know, among other things, the 1.2.0 patch switched out Cirno's Assail spirit for Strike, and made Sanae's Moriya Amulets weapon 1-4 Range from 2-4 range.

A number of changes were also duplicated in accordance with the changes in the 妖, in fact, they are much more than you might think. (They even changed the number of deploy points in some chapters)
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Nerios on May 03, 2017, 02:40:03 PM
New PV on NicoNico now.
http://www.nicovideo.jp/watch/sm31145910
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: nyttyn on May 03, 2017, 04:49:05 PM
Wow they dropped
playable shinki
near the end like it was absolutely nothing, seesh.

Loads of hype though.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Nikkanoffun on May 03, 2017, 05:21:21 PM
Wow they dropped
playable shinki
near the end like it was absolutely nothing, seesh.

Loads of hype though.

Do you want them to disclose to you all the cards in the trailer?)
They even updated the attack animation Reimu ... It seems they did not waste time and invested in the updates of absolutely all characters.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Nook on May 03, 2017, 10:04:27 PM
so cool
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Nova234 on May 04, 2017, 05:02:57 AM
The new trailer is looking all kinds of amazing. The new attacks look absolutely gorgeous (and have quite a few nice nods to SRW as well), the new music is great - especially that Judgement of Sixty Years arrange, it's everything I ever hoped for - and I'm glad to see more love for the PC-98 games. Admittedly, there's still a distinct lack of the best PC-98 characters, but let's be honest, no one was ever really expecting Yumemi and Chiyuri to show up even if the game is subtitled 夢.

Of all the new attacks, I think I'm most excited about Fairy Overdrive. I love the three fairies even if they're garbage units, and eagerly await anything that could make them more useful.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: c l e a r on May 04, 2017, 07:18:35 AM
Reisen's Grand Patriots Elixir makes me LUL already, can be taken 4 times, each time she gets +7 in all stats.  But the text says "What happens after you take it a 4th time?"

Stuff that we know from the demo datamine, like Seppei Flyer Nitori, and Bakatet Special.
Nitori's Seppei Flyer is a parody of Zambot 3, I think?

Looks like Reimu x Marisa Combo is now a parody of Unicorn x Banshee combo attack.
Shinki is parodying one of Gun Eden's Attacks in OG2
and of course, Royal Heart Breaker from the Komeiji Sisters, how can it can anything else?

I love the three fairies even if they're garbage units, and eagerly await anything that could make them more useful.

Heh, if you think the Three Fairies are bad units, you clearly have not used them to the maximum potential.

Also, Shinki being playable (most likely as a late game reinforcement), is a total call back on the @3 good ending.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Nikkanoffun on May 04, 2017, 08:09:07 AM
Reisen's Grand Patriots Elixir makes me LUL already, can be taken 4 times, each time she gets +7 in all stats.  But the text says "What happens after you take it a 4th time?"

I hope she does not start berserk like Eve.

Stuff that we know from the demo datamine, like Seppei Flyer Nitori, and Bakatet Special.
Nitori's Seppei Flyer is a parody of Zambot 3, I think?

Looks like Reimu x Marisa Combo is now a parody of Unicorn x Banshee combo attack.
Shinki is parodying one of Gun Eden's Attacks in OG2
and of course, Royal Heart Breaker from the Komeiji Sisters, how can it can anything else?

It is worth mentioning Meiling performing that 1000-hit reception to the Freedom Knight Alion =J (Although, personally I thought that they would give her references to the Folka)
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: krawky398 on May 04, 2017, 10:47:50 AM
Nitori's Seppei Flyer is a parody of Zambot 3, I think?
It's more like Grendizer's Drill Spazer, I think.

There's also Yamame and Kisume's combination being pretty reminiscent of Gurren and Lagann's Fastball Special. And Lily's new attack being pretty similar to the Distortion Attacks from Nadesico.

Pretty happy to see suborders, now all those units I don't get to use can actually do something! Also that remix of Hartmann's Youkai Girl in the Satori/Koishi portion was so good.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Nova234 on May 04, 2017, 12:18:13 PM
New stuff for Suika gives me hope that she might actually be useful in the next game. On the other hand, apparently Remilia gets nothing.

Also, while we're on the subject of references, Alice's new attack is nice.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: c l e a r on May 04, 2017, 05:23:57 PM
I was wondering what was Alice's new attack was referencing, so thanks for point that out.
Also, I know about Freedom Knight Alion Meiling, but I did not know the name soooo.... :p

Suika definitely need something to make her different from Yuugi, that 0.5 cost more needs to have a reason, since Yuugi just outclasses in every conceivable way.  Hell, even just giving her an extra item slot would mean she can hold a A-Terrain item, plus something else.  That is how desperate she needs something.

Remillia probably will get something, may be.  She also needs something to make her 3.5 worth the value, and I have benched her along with Daiyousei and Koa during SA Chapter just cause how outclassed she is at that point.

Also, for those with an eagle eye, I just noticed you can just BUY Hit and Away now.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: HertzDevil on May 05, 2017, 02:34:20 AM
I am 90% sure
Seihou Yuuka with wings is a reference to Endlich Geist, and since the latter is conditionally playable at the end (typical SRW thing to do), I am even more certain than before she fills that spot
.

Also, if the source dump of the demo version remains accurate, everyone you see in the trailer (except the OCs) will join you. This is not news. A bunch of other units (
Yumeko, Watatsuki sisters, Rei'sen, Hisoutensoku
) are explicitly not shown in that trailer, no PoDD though.

Alice Maestra is the only good song from the trailer though. The rest always sound the same, with not enough dissonance where needed, except for references to other songs, which there are none here (Tenshi's is a given).

Still this game is already unconditionally better than TH16 and TH15.5 combined. I will be doing all attacks videos for every character once I acquire this game somehow.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: c l e a r on May 05, 2017, 03:10:00 AM
I am 90% sure
Seihou Yuuka with wings is a reference to Endlich Geist, and since the latter is conditionally playable at the end (typical SRW thing to do), I am even more certain than before she fills that spot
.

Also, if the source dump of the demo version remains accurate, everyone you see in the trailer (except the OCs) will join you. This is not news. A bunch of other units (
Yumeko, Watatsuki sisters, Rei'sen, Hisoutensoku
) are explicitly not shown in that trailer, no PoDD though.

Alice Maestra is the only good song from the trailer though. The rest always sound the same, with not enough dissonance where needed, except for references to other songs, which there are none here (Tenshi's is a given).

Still this game is already unconditionally better than TH16 and TH15.5 combined. I will be doing all attacks videos for every character once I acquire this game somehow.

I certainly hope
Twilight Spark
would be something like this:
https://youtu.be/H4kKwBUQO38?t=96

Don't forget to tag the videos as private for them to stay up, same thing happened last time.  They don't want videos in pub until the game is in the "final" patch.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Nerios on May 07, 2017, 10:47:11 AM
Package art (https://pbs.twimg.com/media/C_MFO9MUAAAN1ce.jpg) on twitter.
(And a cake version (https://twitter.com/sanbondo/status/861167150983020544) :V)
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: c l e a r on May 07, 2017, 04:06:37 PM
It will be a while until it trickles down... I cannot wait.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: HertzDevil on May 07, 2017, 05:52:17 PM
Just got my hands on the game, already ripping the soundtrack privately. Once the game is "stable" enough I will upload the attack compilations and flush the data to Akurasu (since I have done this before).

Some notes:
- There are
77 stages, since apparently all three stages after Stage 58 must be played.
.
- The end-game item of GSW3 now gives you an extra move if you defeat an enemy at 120 Power or above (basically 連続行動 from Z2 / 2ndOG). It used to give Hit & Away according to the data dumps, but that is pointless since that can now be learnt.
- The Yamame / Kisume combination attack is unlocked initially, Double Spoiler on Stage 57, Sanpei Fighter and Bakatet Special on Stage 58.
-
The debug map is the same as Stage 57, except all enemies are at level 99 and you can sortie up to 38 teams.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: sakurasi on May 07, 2017, 06:40:56 PM
Giga Drill Break

https://www.youtube.com/watch?v=6gySA9-IqMs
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Nova234 on May 07, 2017, 09:13:17 PM
- The end-game item of GSW3 now gives you an extra move if you defeat an enemy at 120 Power or above (basically 連続行動 from Z2 / 2ndOG).
Well, I suppose it's less hilariously broken as an item than it would be as a skill you could buy for everyone (I do remember it being a no-brainer pick for literally the entire party back in Z2), but that's still pretty terrifying.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: c l e a r on May 07, 2017, 09:59:09 PM
Well, I suppose it's less hilariously broken as an item than it would be as a skill you could buy for everyone (I do remember it being a no-brainer pick for literally the entire party back in Z2), but that's still pretty terrifying.

Not sure how helpful as only a single unit can use it.
I guess it could be helpful though.  I have to try and see.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: HertzDevil on May 08, 2017, 11:57:55 AM
There are 13 new spirit commands:


Below are the characters that learn them: (format is [Level acquired / SP required])


If you compare the existing units against those in Ei, you can find that a lot of weapons now ignore either barriers or size differences.
Of course they will come handy near the end of the game.
Later the game will also finally give you
a bunch of map weapons for the earliest party members that originally existed as enemy spellcards
.

Reisen's elixir thing from the trailer is inaccessible.

Apparently the anti-cheat routine is gone in version 1.0.2. I have not tested this with my own custom save files.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: c l e a r on May 08, 2017, 09:00:43 PM
I have been looking, but I still have no luck in finding a copy... m -_- m
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Nova234 on May 08, 2017, 10:13:31 PM
Detonate (自爆): Deals as much damage as half the remaining HP on all adjacent units, then leaves the map (GSW does not have repair cost). Cannot shoot down enemies with this spirit.
Wait, is it "can't shoot down enemies" or "can't shoot down anyone"? Because I've seen the friendly-fire damage put to good use in a few different SRW games (mostly for enabling Prevail builds, but occasionally other uses pop up - notably Impact's hilarious Revive exploit).

Also,
Yuyuko has Enable and Soul
? And here I thought she was already broken enough back in 3.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Nikkanoffun on May 08, 2017, 10:22:50 PM
Not sure how helpful as only a single unit can use it.
I guess it could be helpful though.  I have to try and see.

It reminds me of how I was going through Z2.1. There I left this skill only in Setsuna (he comes with it).
Indeed, it requires enemies ...
Hit and Away in GST is a more "breaking the balance" skill.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: HertzDevil on May 09, 2017, 08:47:43 PM
My computer's performance notwithstanding at the moment, I simply couldn't help but put
this (http://www.dailymotion.com/video/x5lndxn)
up.

There is even a piano version of 5th Mov. GUNDAM! I didn't stop crying the first time I heard it at the end of Ei. I didn't this time either.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Nikkanoffun on May 09, 2017, 10:28:49 PM
My computer's performance notwithstanding at the moment, I simply couldn't help but put
this (http://www.dailymotion.com/video/x5lndxn)
up.

There is even a piano version of 5th Mov. GUNDAM! I didn't stop crying the first time I heard it at the end of Ei. I didn't this time either.

By the way, you can see how the choice of dialogue for Satori affects the future game?
This happens in chapter 64.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: MQJinx on May 12, 2017, 07:08:34 AM
Anyone got some tips to clear Chapter 73?
The shadow clones are really wiping out my team, especially Shadow Yukari, Shadow Yorihime, Shadow Flandre, Shadow Koishi, pretty much any stage 6/ extra stage boss.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: HertzDevil on May 13, 2017, 10:43:31 AM
Max Wife Point bonuses are now a thing. However, reaching this requires 1000 WP, and the maximum you can use in a single run is 1140; clearly you can only have one waifu in this game. A fully upgraded unit with these bonuses may very well beat the earlier stages alone. You can select any two from below at any time: (same as max upgrade bonuses, they cannot be undone)


Plus all of the following are also applied immediately:


Wriggle's last personal skill changes Confuse to Soul (same SP cost), Youmu's last personal skill gives Soul ?2.25 damage.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Yookie on May 13, 2017, 04:40:19 PM
I'm still alive and will update (I actually have sneakily been correcting/expanding the existing parts lately), once I get my hands on the game which may or may not take a while.
Super hyped though, avoiding spoilers however so won't be visiting here much at all / using other people's info.

I've been replaying Ei a whole bunch lately and really learned to appreciate Aya and the Moriya Shrine crew. Especially during their absence for the moon arc.


Also: This thread is on the first page of Google when you search for Gensou Shoujo Taisen just beneath the wiki entries! :getdown:
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: LazorPagoda on May 13, 2017, 05:13:20 PM
So I bought my game, but I can't seem to get EI to carry over. Oh well. But, I'd like to know how to get to the underground youkai storyline. I'm a bit confused as to how all that works out. EDIT: Okay, I'm almost done with the 3 in 1 mission, and I think that I should be okay. But does anyone know about more attacks that got updated? I know that NightBird did.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: HertzDevil on May 13, 2017, 10:11:19 PM
Version 1.0.3.1 is out. Since I can diff the data dumps directly, here are some of the adjustments not listed in the change log:


Stages 59 - 61 can be played in any order (SRW Compact 2 / Impact did this for the whole game). Two stages depend on the order: (Marisa's does not)

Reimu's stage

Alice's stage
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Nova234 on May 14, 2017, 01:53:46 PM
I have to say, all the new animations are great, but they really hit it out of the park with Yuuka's new attacks in particular. They're absolutely beautiful, and her last spell is genuinely unsettling to watch. Especially with her new theme song being even more incongruously calm than Yuyuko's back in stage 33.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Mika11 on May 14, 2017, 07:41:25 PM
Hmm question here. Will that game come out later on DLsite.com????
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: LazorPagoda on May 15, 2017, 01:09:11 AM
I am later on in the game due to non-stop gameplay, but I don't want to spoil any thing so I won't specify. But, I'd like to say that Parsee's nee attacks are lovely, and I'm certainty using her alot. Letty's new finisher is fun as well, but she is kinda not fitting into my stratagies ad well as Parsee. I do like the step-up in animations, and the interactive cutscenes and general animations are far and beyond Ei's. Sanbondo really outdid themselves in this game.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: HertzDevil on May 15, 2017, 03:18:07 PM
Just finished the game. Fighting Yuuka is a lot harder than the stages that follow. I will continue to update things on Akurasu routinely.

Version 1.0.3 gives back custom BGM, but not all character BGMs can be selected by the player. Some can only be unlocked by carrying over from previous saves: (the game checks the presence of the corresponding clear bonus items)


Additionally,
a cover version of Our Hisoutensoku is available after clearing Stage 72
. Some of these tracks might be used in other places nonetheless (e.g.
the Nightmares in Stage 73
and
Yukari's final attack in Stage 75
). Too bad the title rearrangement in the final stage isn't usable :(
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: nyttyn on May 15, 2017, 05:18:17 PM
Man, am I missing something about Tenshi?
She seems to be really lackluster over-all. Her hit rate and accuracy are both crap, her health is lacking for such, and she has her attacks split between both ammo AND MP, but severe economy issues with both. Combined with damage that doesn't really compare to other 3 costs, and a pretty crappy assist attack... Is there something I'm missing about her?
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: binbinbake on May 15, 2017, 06:31:58 PM
Uh... does somebody know how to cheat items into GST You?   ;)

I can't increase the max number of the items so they end up getting reset if I save and reload.
Too bad I can't carry over the 99999 items I had of everything in GST Kou.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Nikkanoffun on May 15, 2017, 08:17:09 PM
Man, am I missing something about Tenshi?

Well, I can say that you underestimate her, she is one of those characters who will receive the most attention in this game.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: HertzDevil on May 15, 2017, 09:47:27 PM
Only Scarlet and Dream have no anti-cheat checking, and you can only keep 255 items in the latter.

Tenshi is for defense rather than attacking, but since defense is much less significant in Dream than in Ei (very few enemies here are as dangerous as berserk Utsuho), there are way better unit choices at least on Normal. It is not very useful to have an attack that does only 200 more damage but uses 10 more MP. Besides, the units you get near the end are honestly overpowered, except
Mima and Yuuka, because they were not customized when you got them in Ei, and the game will not do it for you
; I would easily pick
Yumeko
or Nue over Tenshi. Or Yuugi. Or even Medicine. I was quick enough to defeat
the Big Catfish in Stage 74
with her before the 1.0.3 patch fixed it.

Digging Medicine's theme a lot by the way.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: LazorPagoda on May 15, 2017, 11:11:31 PM
Man, am I missing something about Tenshi?
She seems to be really lackluster over-all. Her hit rate and accuracy are both crap, her health is lacking for such, and she has her attacks split between both ammo AND MP, but severe economy issues with both. Combined with damage that doesn't really compare to other 3 costs, and a pretty crappy assist attack... Is there something I'm missing about her?

I never saw a problem with her. She was always at the head of my offense. She was weirdly dodgy though. She has alot of armor and defense, so having less hp than Meiling and YukarI and such is not bad. The only new character I was dissapointed about was Iku, and only because her always graze passive was removed. It was for the best though.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Nikkanoffun on May 15, 2017, 11:15:07 PM
Tenshi is for defense rather than attacking, but since defense is much less significant in Dream than in Ei (very few enemies here are as dangerous as berserk Utsuho), there are way better unit choices at least on Normal.

Seriously, this is a pretty easy final fight.
You have Orin (which Utsuho does not touch, which means she can safely use bombs)
You have Nue with 2 attempts to use Noise (maximum chance of hit is not higher than 50%)

I have not yet tried the 4th part, but based on Demo - the difference in difficulty is Normal and Hard is much higher than before, thanks to the bosses using Seishins.

Oh yeah, AI starts to try to ignore 0% hit chance. You know, it can be very stressful.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: MQJinx on May 16, 2017, 01:06:24 AM
So is there any way to rout the enemy in Chapter 70? The first time I cleared this chapter I spammed spirits on Sanae and
Yorihime
to force
Meeko
to retreat.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: HertzDevil on May 16, 2017, 01:19:20 AM
I paired up Reimu and Sanae, kept using Zeal and Enable plus the Ei clear bonus item, and then killed 10 sheep or so using
God's Wind
. I think I routed that enemy on the same turn the player reinforcements arrive, which is not really difficult either thanks to the other MAP weapons you have. Did that a lot in Alpha 3.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: c l e a r on May 16, 2017, 04:52:17 AM
Anyone can tell me where I can buy the game?  No luck in finding it.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: LazorPagoda on May 16, 2017, 04:53:45 AM
So is there any way to rout the enemy in Chapter 70? The first time I cleared this chapter I spammed spirits on Sanae and
Yorihime
to force
Meeko
to retreat.

I had trouble ad well, but a basic blockade works. My maxed koishi 1 hit all the generics, and I just slowly killed them all.

EDIT: Also, I used Koishi to deal like 10k damage to murder
Meeko
Just use anyone with barrier pierce and valor.
Byakuren in her super mode, Yuugi, Flan, Yori and Toyo, Shinki and Alice/Yumeko, Mima, Yukari, Koishi, Okuu, Eiki, Tenshi and Iku, Mokou, Youmu, etc
are all characters who can easily do this task because of their high damage output. I guess Sanae as well can fit in there as well.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Nook on May 17, 2017, 12:15:43 AM
(http://i.imgur.com/FyhT7lA.png)
big damage


Hard mode is really awful this time around. That chapter in Makai with all the bats was disgusting. Good game though, here's hoping Sanbondo sticks around long enough to pull everything together for a complete edition.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: dark36 on May 17, 2017, 01:01:05 AM
one question that i have is which of the returning characters start with new moves? i still didn't have enough time to play beyond the chapter 56 and i liked the few i have currently seen.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Nikkanoffun on May 17, 2017, 01:09:44 AM
Good game though, here's hoping Sanbondo sticks around long enough to pull everything together for a complete edition.

At the moment, this is not even in their plans. They were asked many times.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: LazorPagoda on May 17, 2017, 03:14:26 AM
one question that i have is which of the returning characters start with new moves? i still didn't have enough time to play beyond the chapter 56 and i liked the few i have currently seen.


All I know is Parsed has two. The rest of the cast gets more attacks throught the game, so look forward to it!

Anyone can tell me where I can buy the game?  No luck in finding it.

I just went to Sanbondo's site, and went to his blog. There the game is for about 2k yen. I could post a link for it if you want.
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: Nikkanoffun on May 17, 2017, 09:01:42 AM
I just went to Sanbondo's site, and went to his blog. There the game is for about 2k yen. I could post a link for it if you want.

These sales only for the festival, now the game cannot be bought yet, you need to wait a month ... or more. Then it will go on a free sale.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: nyttyn on May 18, 2017, 11:11:20 PM
I-

think I might be in a unwinnable situation in my save file. I haven't touched the fairy units at all since I got them, and none of them are greater than level 30 (cirno in particular is level 18), and none of them have investment (beyond cirno's free upgrades). So the three fairies can't kill the 2x action white sheep before it crosses the line (cirno, dai, and lily can't even scratch it). training doesnt raise them high enough, and i can't game over grind because they can't kill any units with them.

fuck.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: dark36 on May 18, 2017, 11:14:56 PM
while i haven't reached this stage yet isn't there anyone with mercy that you can deploy or are you locked into only using the fairy units?
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: nyttyn on May 19, 2017, 02:27:13 AM
nevermind i just solved the issue by having yukari take a zeal accel turn, gap reimu over, and having reimu zeal accel.

god bless zeal.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: MQJinx on May 19, 2017, 02:36:53 AM
Any chapters where I can train up underleveled units without hindering WP?
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Nova234 on May 19, 2017, 03:01:38 AM
There are quite a few stages with no time limits where you can have your underleveled units go to town on the grunt enemies, but the easiest solution is to just stick them at the back of a pair with a nice strong character like Reimu. Let said character slaughter a bunch of enemies, and whoever's behind them will get to mooch off the resulting exp.

The route split stages (59-61) are a good place to start. They're basically designed to get your bench back up to speed. You can deploy your entire party, and all three stages are relatively forgiving, with no time limits and reasonably weak enemies.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: LazorPagoda on May 20, 2017, 06:35:45 AM
I appear to be missing 215 wp, as such I can't reach all 10 levels of wp. I couldnt carry my save from ei over. I only played You, and Ei previously, but my You save I had lost during a freak accident with anti virus. Is this 215 only attainable in the first 3 games? Or does the game automatically give you all the wp?
Title: Re: Gensou Shoujo Taisen - You and Ei - Gameplay Translation to Eternity and beyond!
Post by: HertzDevil on May 20, 2017, 07:23:59 AM
Updating the personal skill lists on Akurasu. Some discoveries:


I also finished the unit abilities (http://akurasu.net/wiki/Gensou_Shoujo_Wars/Abilities).

I appear to be missing 215 wp, as such I can't reach all 10 levels of wp. I couldnt carry my save from ei over. I only played You, and Ei previously, but my You save I had lost during a freak accident with anti virus. Is this 215 only attainable in the first 3 games? Or does the game automatically give you all the wp?

If you start a new game you only get 550 WP (i.e. no WP bonuses), but 825 WP on a game clear save (i.e. all WP bonuses).
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: LazorPagoda on May 20, 2017, 10:33:37 PM
Ok, of that's true, I might go replay You and Ei. Kou just seems too painful to play. I canr thank you enough for compiling everthing Hertz. The final boss having 240k hp on easy was a suprise, but still a doable challenge.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Nova234 on May 21, 2017, 02:13:33 AM
I wouldn't recommend skipping Kou. It's actually a lot of fun, and I'd certainly suggest giving it a try if you haven't played it yet.

You're pretty severely limited at times due to having a mere nine units, many of which are rather weak, as well as a severely anemic cash supply, but that's really part of the fun. It forces you to think outside the box and make the most of what you have.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: HertzDevil on May 21, 2017, 06:26:42 AM
If PP or kill count goes over 32767, it becomes negative in a stage since intermission saves read it unsigned but quicksaves read it signed.

On the other hand, Alice has an unused weapon again (remember when early versions of Ei gave her a second form?). This time it is Seeker Wire:

(https://puu.sh/vWGua/74a0b0a91b.png)

The weapon has no dialogs yet, but the animation is ready and does damage enemies. Also there seem to be no ways to make it go vertically and then horizontally, but otherwise this seems a reasonable MAP weapon to have.

And some more unused personal skills:


That said, I am not going to use all of FMW I's translations verbatim on Akurasu, because I personally think they are inconsistent and sometimes unclear. Either Dream's translators will pick up my partial work there, or someone else is going to revert them to "official" wordings later if and when such a patch is released.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: LazorPagoda on May 21, 2017, 08:32:25 AM
I'm not sure about playing Kou only because of everyone who I've seen play it struggled way too much. I've tried to move over an Ei save that had Sanae with 1050 kills on it, but it won't let me load it. I've done no save modifications or cheats, so I don't think it's anything like that. I'm using the latest version of Ei as well. It even shows where the save should be, but it's just an empty slot. Any help there?
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: HertzDevil on May 21, 2017, 08:46:27 AM
I could diagnose the save file if you would upload it somewhere (or point me to the original source).
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Yookie on May 21, 2017, 09:47:53 AM
Kou isn't so much difficult or bad as it is unwieldy and unrefined, what with it lacking a lot of seemingly obvious features like being able to swap between characters from their displays with L and R.
Some models look a bit weird, upgrades are strange, personal skills only unlock with WP levels and you have a super small roster of characters (Though the number of your playable characters goes nicely with the song "And then there was none" is referencing).
I've played it quite a few times before the second game was released but I wouldn't necessarily want to go back to it now.
It should be played once at least.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Nikkanoffun on May 21, 2017, 12:00:12 PM
I do not know about the difficulty (I was trying to start with Normal, but it was too easy, I quickly became not interested) Hard is pretty well balanced, well, you know ... I've seen quite a lot of those who played on Normal - the game goes through even if you are too lazy to think about your actions, even without a special understanding of what your characters want. On Hard there are crazy moments (like ignoring 0% hit chances) but in any case. The only thing I wanted to change in Kou - the number of points for opponents, if they were raised to the level of the remaining parts, it would be wonderful. I feel a strong lack of points for almost the entire game.
Аnd I like to replayed Kou, this is part of the story and there's a funny story.

Regarding the conservation, I think you tried to transfer NG +. This can not be done.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Nova234 on May 21, 2017, 12:31:23 PM
  • Iku's 空気の読める女 turns Adapt into Adapt+.
Doesn't adapt already affect both members of the team? I guess I can see why this skill was unused, if it doesn't actually do anything.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: LazorPagoda on May 21, 2017, 05:20:03 PM
I do not know about the difficulty (I was trying to start with Normal, but it was too easy, I quickly became not interested) Hard is pretty well balanced, well, you know ... I've seen quite a lot of those who played on Normal - the game goes through even if you are too lazy to think about your actions, even without a special understanding of what your characters want. On Hard there are crazy moments (like ignoring 0% hit chances) but in any case. The only thing I wanted to change in Kou - the number of points for opponents, if they were raised to the level of the remaining parts, it would be wonderful. I feel a strong lack of points for almost the entire game.
Аnd I like to replayed Kou, this is part of the story and there's a funny story.

Regarding the conservation, I think you tried to transfer NG +. This can not be done.

So wait, a new game plus save isn't transferable? Thats..... Strange. It really doesn't make sense why that's a thing. I don't think I actually have any non ng+ save at this point, so I have to look through them and mabye do a full playthrough of the series.

Regarding Kou, I just don't want to play it for a rather dumb reason. It's the lack of resources that turns me away from the game. I am very accustomed to resourcing it up in Ei and now Yume, and even You had plenty of resources to go around. I just can't bring myself to play a game where I will probably suffer for upgrading my favorite characters due to a lack of money.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Nova234 on May 22, 2017, 02:37:58 AM
I understand your concerns, but I think you're overestimating Kou's difficulty. Your resources are limited, yes, but not to a point that would prevent you from investing in whoever you like. I mean, I might urge a certain degree of caution if your favorite character is Dai or Rumia, but if all else fails, Reimu can carry you through the game with almost no investment whatsoever.

As for the NG+ saves, it's probably because they want players to go through each game at least once with the "intended" amount of resources, rather than just carrying over millions in cash from a previous game and effortlessly curbstomping everything on your first playthrough. Seems reasonable if you ask me, but then, I've never been a huge fan of NG+ in SRW anyway. I tend to get turned off by the general lack of challenge that results from having such a massive influx of resources right from the start of the game. But then, most SRW games don't have anything comparable to Lunatic difficulty.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: HertzDevil on May 22, 2017, 05:38:25 PM
Specific changes to units on Hard and above:

Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: LazorPagoda on May 22, 2017, 05:45:25 PM
How did you know my favorite was Rumia? Thats the only reason I don't want to play Kou, really. Having Rumia be a VERY bad choice to invest heavily in is somewhat sad. I might pick up the game eventually, but exams are this week. T-T I have been working on playing through You, and I've noticed something. Sanae at 110 power has a 50% or higher hit rate on Reimu at 150. Like, what even is up with that? Aya had one of 0 the previous stage, so it's really wierd. I'm kinda scared about the Moriya gods now.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Nook on May 22, 2017, 07:20:48 PM
Power does not influence Hit calculation, only damage calculation. (Where it's directly added to your Melee or Ranged stat)
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Nikkanoffun on May 22, 2017, 08:25:17 PM
I think we can expect patches for the previous parts, since the list of characters for seishins has been changed:
Sakuya - received 鉄壁 (20sp)
Rumia - received 鉄壁 (20sp)

These seishins are not in the last slots. In general, I have long expected such adjustments ... really Sakuya and Rumia did not have the opportunity to assuredly reduce the damage on their own, that in Ei excludes their possibility of fighting bosses.

And I correctly understand that this is not a mistake: When transferring the saved: skills / wp are not reset as usual?

Another strange thing ... Lasers-attack with a barrier break-status? I'm not confusing anything?
You always dream this when you shoot them in I-field. But yes.

About the Yatagarasu Utsuho ... I purely accidentally discovered that at the very beginning Orin is considered a possible enemy (she will go to her, if no one is in the attack zone), but she will not attack. She immediately switches to any other character if he is in the attack zone.
I did not use this, I just screwed up chapter a couple of times ...
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Yookie on May 22, 2017, 09:46:55 PM
Having Rumia be a VERY bad choice to invest heavily in is somewhat sad.

Rumia received some major stat boosts in You, and I think later again. She was pretty terrible in Kou compared to later, especially due to a lack of strong items to use her many slots with.
It's very feasible to finish Kou without ever spending any points, I did it like that cause I'm afraid of the uncertainties about upgrade-resets from Kou to You and possibly wasting money in the process (unnecessarily so v: ).


And I correctly understand that this is not a mistake: When transferring the saved: skills / wp are not reset as usual?

The only times when stuff is reset is from Kou to You (everything, maybe except points upgrades),
when doing a New Game+ (everything, even the free upgrades on SDM units you get from carrying over a Sakuya file get turned into points.)
and when carrying over to Ei (skill bought via PP, PP is restored fully).

As to the reset from Kou to You, you can capitalize on a version-difference in that in 1.0.0 of You skills would actually _not_ be reset, only spent WP.
What happened was that they got carried over and adjusted accordingly to any changes. So stuff like "(un)focused movement" that had multiple levels in Kou would just become the You version and lose any levels past 1. But since just getting lvl1 costs next to nothing you can cheap out on getting a more expensive skill.
This also works with Random Dodge, Streaming and Pattern Type.
You just have to finish the first stage of You, save and then move your save file to a patched version of the game.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Nikkanoffun on May 22, 2017, 10:45:46 PM
The only times when stuff is reset is from Kou to You (everything, maybe except points upgrades),
when doing a New Game+ (everything, even the free upgrades on SDM units you get from carrying over a Sakuya file get turned into points.)
and when carrying over to Ei (skill bought via PP, PP is restored fully).

I forgot that WP was reset only when transition from Koy to You ... however, it looks like a full WP bonus can only be done in NG + (okay, I still would not do that)

But the fact that the skills are not reset during the transition in Yume, this is somewhat annoying ... I would like to remodel the list skills, but alas.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Nova234 on May 22, 2017, 10:51:58 PM
Sanae at 110 power has a 50% or higher hit rate on Reimu at 150. Like, what even is up with that? Aya had one of 0 the previous stage, so it's really wierd. I'm kinda scared about the Moriya gods now.
Sanae is easily the second most accurate enemy in the entirety of You. As Nook mentioned, Power doesn't affect accuracy calculations (barring skills like Predict), but Sanae has the Shrine Maiden skill and a naturally high accuracy stat, so she ends up being disturbingly accurate. I wouldn't worry about Suwako and Kanako unless you're playing on the higher difficulties; they're downright laughable on easy and normal. On the other hand, if you crank up the difficulty, Kanako becomes a genuine threat and Suwako becomes absolutely terrifying.

however, it looks like a full WP bonus can only be done in NG +
You can reach the max WP bonus without NG+, it just requires you to focus very heavily on a single unit - you have to dump roughly 67 stages' worth of WP into one person.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Nikkanoffun on May 23, 2017, 08:53:05 AM
You can reach the max WP bonus without NG+, it just requires you to focus very heavily on a single unit - you have to dump roughly 67 stages' worth of WP into one person.

Of course, if you've been concentrating the WP on one character since You... I did not do it.
I give +1 all used characters.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Nova234 on May 23, 2017, 12:26:19 PM
That's probably the more effective approach (I've distributed them similarly), but the devs wouldn't have called them "WP" if they weren't expecting some people to dump the whole pile of points into their favorite character.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: HertzDevil on May 23, 2017, 01:06:48 PM
I have started recording all non-MAP attacks (not going to do the MAP spell cards in particular), even for the units that receive no new attacks in Dream. These will be published once Sanbondo gives the affirmative.

also i may need more people to help translate things at akurasu
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: LazorPagoda on May 23, 2017, 04:26:46 PM
Okay, Sanae was smacked down like a fly. Of course, Reimu got the finishing blow. Like a chump, I maxed Rumia in wp because in EI (and You) I have used her and she had pretty much destroyed both games on her own. Yorihime however..... ain't so easy but thas what Reimu is for, right? And your completely right, Kanako had only a 30 hit rate on my 140 mobility Reimu, but that was unfocused in danmaku so I should win easily. Is MoF better that Mishakuji sama?
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Kaiserlucas on May 23, 2017, 07:59:59 PM
I really appreciate your translation efforts by the way. Thank you so much for providing us with a way to enjoy the games ourselves. :)
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Yookie on May 25, 2017, 12:08:51 AM
Kinda sad that Kogasa doesn't double as a parasol for Remilia when you team them.

Is MoF better that Mishakuji sama?
Well it doesn't sap your SP for one, so that makes it easier from the start and you can abuse the water against it.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: c l e a r on May 25, 2017, 01:35:01 AM
Kinda sad that Kogasa doesn't double as a parasol for Remilia when you team them.
Well it doesn't sap your SP for one, so that makes it easier from the start and you can abuse the water against it.

They have to make it Sanae's ideal partner since she is the dev's waifu.
If I am reading Kogasa correctly, one of her PS is: Once, the team will share a single Seishin, which is basically means Miracle.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: LazorPagoda on May 25, 2017, 07:35:53 AM
I seem to be having a slight problem on You. I beat Yuyuko and R.Butterfly, but the game seems to freeze each time Yukari enters. Do I need to play the game on my not English patched version? It's really bugging me how it won't work. The game doesn't even stop responding, it's just stopping, the music playing like normal.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: c l e a r on May 25, 2017, 07:48:13 AM
i think it has to do with the translation patch itself.  it should work fine without.

Yume talk,
Shiekeiki
certainly surprised me with the
2 Spell long MAP
.  I figured out the plan already, and will just do it tomorrow,

If they are already doing cool party tricks like that only 5 Stages in, I would love to see the rest of the game.  Do most major bosses have Power Overlimit+ and Guard L2 now?  Aside from Double/Triple Move. 
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: HertzDevil on May 25, 2017, 11:49:51 AM
Personal skills for all new characters in Dream are complete. (http://akurasu.net/wiki/Gensou_Shoujo_Wars/Personal_Skills) (Some other characters also receive new ones too.)

If I am reading Kogasa correctly, one of her PS is: Once, the team will share a single Seishin, which is basically means Miracle.
No, it
shares all active spirit commands of both units in her team with the other
.

Speaking of Suwako, she now receives half damage when on land or underwater. For some reason I only used her once in Dream (
the one where Shinki joins you
) but she seems pretty broken.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: c l e a r on May 25, 2017, 02:07:07 PM
Personal skills for all new characters in Dream are complete. (http://akurasu.net/wiki/Gensou_Shoujo_Wars/Personal_Skills) (Some other characters also receive new ones too.)
No, it
shares all active spirit commands of both units in her team with the other
.

That is even more useful then, isn't it?
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Mika11 on May 25, 2017, 03:35:31 PM
Are there any new skills in the 4th game??? I can only tell you can learn hit&run.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: c l e a r on May 25, 2017, 03:38:46 PM
Looks like there is a bug with
Shikieki's Final Card
, even if I bomb the spots where the MAP will hit, it seems that whoever is standing on those spots on the map will still get slammed by
Cleansed Crystal Judgment
power penalty.  They don't get the danmaku power down of course.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: dark36 on May 25, 2017, 09:56:32 PM
i just cleared chapter 69 man i am really liking this game. specially how cool some of the new attacks are and how good most of the fights feel. like in chapter 62
Eiki having 100% hit on everyone except Reimu and about half of my party having 0% chance of hitting her caught me by surprise since this made her my first real threat since Flandre in the first game.
or chapter 68
with the Shinki she was the first fight i actually thought i would get a game over and i almost got one i got. good thing that both Mokou and Flandre hit really hard and the fact that both Keine and Meiling can tank 24/7 and live.
.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Nikkanoffun on May 25, 2017, 10:25:36 PM
In the current version 不屈 is not removed when getting a graze damage (This is clearly stated in the description).
This is extremely ridiculous ...  it continues to reduce damage to 10HP.

Also, FPM allows you to select the same combo attack for both characters(which is also funny) ... however, if it support attacker, she is blocked.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: LazorPagoda on May 26, 2017, 12:25:33 AM
Clear, (I forgot how to spoiler so I wont say it) the character your talking about gets even crazier later on, just wait and see ;). Also for the Suwako thing, it seems good, but the faith katamari is too good to miss out on, so I skipped over that :/ also most matches where that matters the most, landing/swimming is either not available or just not practical.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: c l e a r on May 26, 2017, 12:43:07 AM
Oh, I know that already.

Also,
Koishi
's first fight is weird to deal with.  I am not sure on how to get the WP (2 bombs before Turn 4), and when she uses
Super Ego
, she teleports all over the place the three spots, and she gets away really quickly.  I mean, you still win, but... it is really lame.

The only way that I can think that can work is lure
Koishi
to a corner of the map (do it before you trigger any spell), bomb the first spell because it is bullshit, and bum rush until the final spell where you tear her down in a single turn.  If you are in the corner, the danmaku will limit itself to less spots where she can teleport to.

I guess you can use Super Sonic Aya with a Rainbow Shell, and run up quickly with Hide Command so they don't put up danmaku, collect the bomb on that one kendama, meanwhile the main team rush the rabbit that has the 2nd bomb.  I think
Koishi
moves in range.

I guess I will do it on lunatic.  Although I think
Shikieki
Lunatic is much worse by comparison early game, since there is 6 Kappas dotted across the map, and you have to kill them all, cause they all got Faith for 20 SP, which means you are not killing anyone until you kill them.  You cannot bum rush cause you have to leave her a critical health while she is on the last turn of
Bar of the Ten Kings
, so you can take out
Last Judgment
before she gets a turn with it, so you can bomb for a free spot in the less coverage final card.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Nook on May 26, 2017, 01:20:06 AM
This update is bork as hell.

Fury does literally nothing and Nazrin's damage debuff is somehow making enemies take less damage.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: LazorPagoda on May 26, 2017, 03:49:15 AM
Not sure what your talking about nook, bu I rekt Yukari, only casualty was Youmu because 25 double image isn't high enough for dodging :/ She was easier than my first encounter, but then again my first fight was on the super buggy 1.0.0. Version where she didn't spawn back in adyer Bounded of Humans and Youkai. Also, Clear, the fight wasn't so bad when I did it, I just activated that spell on player phase and murdered it with full power mode. Could someone tell me how to spoiler things? I'd like to talk about stuffs but I forgot how :/
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: c l e a r on May 26, 2017, 06:59:10 AM
Welp, I made it to
Shinki
just now, my usual set up tactics do not work since everything is in front of your face, and on top of all that, they are bats, which is very annoying to deal with and sinks into the SP pool quite a bit.  Turn 3, she descends down and grants everyone -1000 shields, making those King Demon Eyes much harder to chip off.

Should I just stick together in one group, and go really slow?  I think it would be easier.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Nikkanoffun on May 26, 2017, 08:26:00 AM
You could just use Mystia, it really solves many of your problems.

At of the FPM, in the Demo version I somehow forgot that the bosses can use seishins, Tenshi managed to full heal Fannels spell card. For one phase I managed to knock out both of her two last bars HP, I did not even use Reimu + Yukari (there was an extra action) and Sanae + Iku.

So, a fight with a Real-type in the future should be a joke, I think you can break 3 spell cards for 1 turn.

UPD: It looks like the date of the game's go in free sale: 17 Jun.
In any case, such a date is indicated in the Japanese Internet shops.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: dark36 on May 26, 2017, 09:01:34 AM
honestly id recommend shooting down those evil eyes as soon as possible and i don't recommend staying as group since when
Yumeko's spell card ends Shinki will be a big pain in the ass to deal with since she moves 2 times a turn ( on Normal), has a map and as an bonus in case you didn't cast alert on your reals she has auto-strike every turn even on normal
. if you trained Rumia/Flandre/Remillia
/Nue
they can use the fact that they have an S in night to have a better chance of taking down those bats.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: HertzDevil on May 26, 2017, 01:25:29 PM
Version 1.0.4 is out.
Kogasa's 乳母の日傘 (the one that shares damage with the sub-unit)
is removed. There is also another new unused personal skill for Shou, and 2 more for Mima.

Looks like there is a bug with
Shikieki's Final Card
, even if I bomb the spots where the MAP will hit, it seems that whoever is standing on those spots on the map will still get slammed by
Cleansed Crystal Judgment
power penalty.  They don't get the danmaku power down of course.
It probably comes not from her spell card but from
her "Cleansed Crystal Mirror" unit ability that is added during the final spell card (http://akurasu.net/wiki/Gensou_Shoujo_Wars/Abilities)
. Her spell card merely
additionally reduces your Power by 0.3x / 0.5x / 1x / 2x your kill count.
.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: c l e a r on May 26, 2017, 01:37:40 PM
Version 1.0.4 is out.
Kogasa's 乳母の日傘 (the one that shares damage with the sub-unit)
is removed. There is also another new unused personal skill for Shou, and 2 more for Mima.
It probably comes not from her spell card but from
her "Cleansed Crystal Mirror" unit ability that is added during the final spell card (http://akurasu.net/wiki/Gensou_Shoujo_Wars/Abilities)
. Her spell card merely
additionally reduces your Power by 0.3x / 0.5x / 1x / 2x your kill count.
.

No, it is not so much the problem with the card, but rather the mechanic of bombing for safe spots is not working when it is supposed to.

honestly id recommend shooting down those evil eyes as soon as possible and i don't recommend staying as group since when
Yumeko's spell card ends Shinki will be a big pain in the ass to deal with since she moves 2 times a turn ( on Normal), has a map and as an bonus in case you didn't cast alert on your reals she has auto-strike every turn even on normal
. if you trained Rumia/Flandre/Remillia
/Nue
they can use the fact that they have an S in night to have a better chance of taking down those bats.

I think
Shinki
never moves though, which is not a problem if you stay out of her way until you are ready.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Nikkanoffun on May 27, 2017, 12:33:51 AM
There is a bug(?) where Combo-characters can use the effect of the parts for clear Ei more than once (they need to recombination after each kill)
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: c l e a r on May 27, 2017, 05:16:08 AM
There is a bug(?) where Combo-characters can use the effect of the parts for clear Ei more than once (they need to recombination after each kill)

Can confirm, Eternal Yonder works more than once for some reason, it can also cause some attack order to bug out.

Also, I tested something out on
Shinki
stage, turns out the best way is to actually stay in a single ball of destruction.  This is cause all the bats come charging after you turn 1, and you can do something absurd like Sanae's "True Living God" PS, which lets her start with a full Faith gauge, and then
use a "Miracle" or "Assault" (from Kogasa) God's Wind
, have Elrin/Koa/Minoriko recharge her, and then do the same on 2nd wave of bats come out on Turn 3.

I will note those
King Evil Eyes
have a very vast pool of Seishin Commands, Faith in particular, so I think you have to do the above strat on Lunatic, cause otherwise, it is impossible.

Also, does anyone know what does
Yumeko
attacks are parody of?

EDIT: Looks like Sanbandou caught on to my favorite combo in the game, Aya/Yukari is now called "Supersonic Gap"
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: LazorPagoda on May 28, 2017, 08:40:08 AM
Okay, I've just finished stage 40. I have of course massacred every boss there, no exceptions. Chen was the only casualty, and that's because she couldn't dodge a 15%. Komachi couldn't even 1 hit her, chen lived at 15, only to die of graze damage because of Yuukas field. RIP
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: HertzDevil on May 28, 2017, 12:28:21 PM
New relationship bonuses: (To: From (Lv))


Additions / changes to existing relationship bonuses in Ei 1.2.0:

Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: LazorPagoda on May 29, 2017, 02:25:45 AM
I'm liking these new friendships, how do you get Zenki and Goki?
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Nook on May 29, 2017, 02:29:12 AM
Ran gets a Personal Skill at level 50 (前鬼・後鬼の守護) that lets her summon them.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Yookie on May 29, 2017, 08:12:16 PM
Also, does anyone know what does
Yumeko
attacks are parody of?

Blade Party is a taken from Sayaka Miki from Madoka Magica, Step Spear could be just about anything that practices fencing and Saber Dance is Unlimited Bladeworks. Her two "generic" moves are probably just that.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: LazorPagoda on May 29, 2017, 10:20:24 PM
The Eirin, Kaguya, and Flan stages went by easily. Youmu died to Flan's map because she loves to die dissapointing deaths apparently. I m kinda worried about Yorihime, but I should be able to take her out.

EDIT-> Okay, Yorihime wasnt even a problem, Flan tore through her easily. I ignored the Lunar Magatama in favor of the wp bonus. I have a feeling that the rest of FMW I will go smoothly.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Nikkanoffun on May 30, 2017, 08:40:23 AM
Can confirm, Eternal Yonder works more than once for some reason, it can also cause some attack order to bug out.

I noticed that if the character with this item does support attack, and you do not down enemy, then the one to whom he helped gets the effect +1 action. Hmm?
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: LazorPagoda on May 30, 2017, 06:05:20 PM
The eternal yonder item seems more and more op. I remember when it was still called Exceeded Eternity and gave hit and away.

As a sort of fyi, the English patch for Ei bugs Flan spawning in for the UFO invasion stage, so that's a thing :/ Also Eki gets a 3 from Komachi, Komachi gets a 2 :///
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Nook on May 30, 2017, 06:17:07 PM
It's still called Exceeded Eternity. Also how is the UFO shuttle launch stage bugged? What happens? Please let me know so I can fix it.

At some point in the update cycle for Yume the Fury spirit got changed to no longer ignore the Prevail skill, specifically (and presumably Prevail+ as well)
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Nikkanoffun on May 30, 2017, 08:01:55 PM
At some point in the update cycle for Yume the Fury spirit got changed to no longer ignore the Prevail skill, specifically (and presumably Prevail+ as well)

They wrote that they want to balance that seishin, since it turned out to be too powerful compared to hot blood.
But honestly, this is not good idea to take off Prevail. In this game, he down damage directly in %, unlike SRW where he just raises armor.

Although, initially they thought that would remove interaction of the Hot Blood and Fury.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: c l e a r on May 30, 2017, 08:58:43 PM
They wrote that they want to balance that seishin, since it turned out to be too powerful compared to hot blood.
But honestly, this is not good idea to take off Prevail. In this game, he down damage directly in %, unlike SRW where he just raises armor.

Although, initially they thought that would remove interaction of the Hot Blood and Fury.

As much as I love Fury in this game before, it is necessary for them to put a balance.
Plus there is a lot more broken crap you can abuse now that you have a ton of other toys, the most notable (and obvious) one being:

Sanae + Kogasa:
PS: True Living God (Start with 100% Faith Gauge)
PS: Umbrella Sharing (Dupe all active Sheishins in the Unit together)
- Start of Stage, use Zeal from Sanae, and then switch to Kogasa to keep Zeal for later.  If you use fast power buffs, you can get to Power 150 to get Extend L2, to recover the used 70 from Zeal.
- Get to the meat of the stage where you have to deal with a problem, usually lots of mooks, orange sheeps for example.
- Cast Assault from Kogasa, now use Umbrealla Share PS, both Sanae and Kogasa now have Zeal, Strike, Valor, and Accel.
- Switch to Sanae, use her MAP and wipe them out.
- Switch to Kogasa, use Umbrella Cyclone to take out something big,
- If you need another MAP wipe, you have another turn, just use something like Resupply from Elrin.  Note that you have a full SP bar, so you should still be able to use Miracle.

Can someone tell me how did they get by
Giant Catfish
's 2nd card
The Earth Liquefies to Mud!
, the only way I see by that card is to tank 2 MAP attacks on the first card leave him so he has 35% HP on his first card, break it on next turn, go to this one, bomb and then bum rush that, cause there is really no way to deal damage to him when
All Terrain Ranks become D, and all front MP drops to 0

What is his last card?  I brought
Satori
just in case that it is something absurd like
All Front HP to 1
.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: HertzDevil on May 30, 2017, 09:07:05 PM
I called that item "Eternal Yonder" way before the Ei translation patch was out. Translations for Kou to Ei should be (still) accurate on Akurasu, though not in the OP I suppose.

What is his last card?  I brought
Satori
just in case that it is something absurd like
All Front HP to 1
.

On top of that,
disables actions if the front's HP is less than 40% / 60% / 70% / 80%
. Quite troublesome even on Normal. But it is the last game, they can go however absurd they want.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Nook on May 30, 2017, 09:28:09 PM
Pretty much all of my units were outside of his danmaku fields up until the last card (I was using Kanako, Patchouli, Mima, and Yuyuko with them proccing support attacks off of Midnight Chorus Master-boosted Marisa.) It was definitely one of the easier fights in the Dream World for me, but it's probably hellish if most of your damage is coming from close-mid range units.

I'm mildly interested in what Lunatic 73 is like since it's basically
the revenge of Chapter 40, except this time you start completely surrounded by the enemies.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Nikkanoffun on May 30, 2017, 10:52:31 PM
You have already passed this moment from Komachi, as the status of its field down your damage and accuracy with the reduction of the distance to she.

UPD:

I noticed that if the character with this item does support attack, and you do not down enemy, then the one to whom he helped gets the effect +1 action. Hmm?

It seems just support attack should work. It doesn't matter with what result.

As much as I love Fury in this game before, it is necessary for them to put a balance.

I think that Fury gives too strong effect (100% damage in almost any situation) for ridiculous 15~20SP. At the same time Hot blood costs 40~50SP but is almost always nullified by some kind of protection.

I think they could add the status of bypassing defensive skills (without distance, size, etc.) to the Hot Blood, and let Fury as is.
It hurt me to watch characters without Fury, having Hot Blood did 10HP damage for Utsuho.

Or leave Guard as the only measure of an no ignored skill. (Bosses with Fury really annoy.)
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: c l e a r on May 30, 2017, 11:12:42 PM
On top of that,
disables actions if the front's HP is less than 40% / 60% / 70% / 80%
. Quite troublesome even on Normal. But it is the last game, they can go however absurd they want.

Is it a map?
Also, if 
disables actions if the front's HP is less than 80%
on Lunatic, the game is basically telling you to
deploy both the Komeiji Sisters, and use their FULL SP POOL in that single turn
or you die.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: nyttyn on May 31, 2017, 04:39:11 AM
Does anyone happen to know how the three fairies as a combo unit work, mechanically? If I pump upgrades into all of them, do all three fairies get averaged out, or does it just run off one fairy? I know they don't share skills. Do the stats use the highest of the lot, or just one specific fairy? And how does the level of the combined unit work, averaged or just one fairy's level?

I guess likewise for the prismrivers since I intend to use both trios this run, but I suppose they work the same as the three fairies?
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: c l e a r on May 31, 2017, 04:46:15 AM
Does anyone happen to know how the three fairies as a combo unit work, mechanically? If I pump upgrades into all of them, do all three fairies get averaged out, or does it just run off one fairy? I know they don't share skills. Do the stats use the highest of the lot, or just one specific fairy? And how does the level of the combined unit work, averaged or just one fairy's level?

I guess likewise for the prismrivers since I intend to use both trios this run, but I suppose they work the same as the three fairies?

All Combination units call upon each of their own individual unit upgrades and average for their own unit.

Pilot Stats wise, they all use the leader's skillset as the pilot.  The only exception to this is the Prismrivers, cause when they combine, the ability "Synchronize" takes their best individual stats from each of them and use in their own unit (Exactly Aquarion's system in the main SRW games).  I'm not sure if they changed that in Dream, but in Ei, you cannot just pour PP into an individual stat to influence which Synchronize takes, it will always take the base stat.

Also, after a memefest with the
Catfish
, I manage to beat it without any deaths. (Playing on Hard atm).

Now I am in the shitfest that comes right after it, on Turn 1 atm, and so far, the biggest problems flanking towards me is
Nightmare Koishi, and Kaguya
, unless they are just potatoes with 30k HP.  Both
Remillia and Yukari
are.  If
Nightmare Elrin, or Yorihime
ever moves on Hard, I think I am in huge trouble.  I assume on Normal it is much easier.  I'm just handling into a massive ball just like in the Makai Finale chapter, and waiting for them to flank towards me.  I'm... probably not going to get to skill point, unless both
Mima and Byakuren
are both easy to deal with.  What do their spells do?
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Nook on May 31, 2017, 04:53:25 AM
I don't believe you can influence Synchronize with PP, although Merlin and Lyrica did get new skills that just massively boost their good stats for basically zero downside, and those boosts do work with Synchronize

The nightmares all have 30k HP on Hard, except for Shou, Ichirin (26k each), Toyohime (35k), Eiki (40k) and the bosses. Yorihime definitely moves after a few turns but I believe Toyohime stays put. Utsuho moves immediately on Hard, and her Giga Flare MAP is post-movement like in 55 Lunatic. Mokou will resurrect twice before she finally dies.

Byakuren's spell card increases her stats by 80 and gives her one extra action (two on Lunatic)

Mima's spell card cuts your HP and MP in half at the start of your turn.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: nyttyn on May 31, 2017, 06:29:50 AM
Yeah, that chapter was a utter mess for the bonus on Normal alone,
I think it's the Yuuka/Yorihime of Dream really. Just take your time with the effects, but remember you're on a time limit. I recomend choosing Kaguya as one of the ones you skip, since you have to attack her four times on normal alone before your attacks even start to do anything and that's just obscene.

Oh uh, last small question, but re: chapter 29 Marisa route, i've seen some conflicting info going around so I suppose I should ask:
If you already have the bonus from Game 1 for Alice and Marisa's friendship, will picking Alice boost them to Friendship 4, or will they remain at 3?

Also for the OP (herein lies ability spoilers and spoilers about units):
Byakuren's second skill makes everyone except Byakuren in the Buddhist Crew (Ichirin, Nazrin, Shou, Murasa) deploy with +20 Power. This does not affect the cap.  Nue is not considered a part of Byakuren's crew.

Tenshi's first ability reduces the cost of Wall by 10 for her, not Grit. Second ability means that if her terrain rating for the attack is S on the terrain she's hitting (so a S land attack against a grounded unit), she automatically crits.

Lily White's first PS means all her attacks have 1-6 range, or something to that effect.

Iku's second listed ability causes her to auto-dodge all attack for a turn, but you take graze damage regardless of if you're focused or not. Twice per map.

Eiki's first ability simply forces, on both sides, any hit rate of 50 or lower to be considered 0, and anything 51 or above to be 100. I also believe, but may be remembering wrong here, that ten kings way always rounds up in your favor.

Koishi's first ability automatically forces her to be the front-liner for her party at the start of the enemy phase in addition to the pattern dodging effect. Keep in mind that Koishi and Satori both automatically cast a free Alert at the start of their turns.

Kanako gets a new ability that casts Accel on all units and, if her power is 120 or higher upon using it, Assail as well on the front-line units. Once per map.

Shinki's last ability (Final Embrace) auto kills anything not a boss that's at 20% or lower when she ends combat with it (this does not apply to bombs or MAP attacks).

why yes, Shinki's personal abilities are kind of bad, but she's exceptionally obscene overall so it balances out.
 
Toyohime's second ability simply lets her swap two squares within range 7 of her, does not require a unit to be on both squares (so you can use it to cart your fatties to the front lines), and will not work on anything with special resistance (read: every boss just about). Last ability, once per map, restores 40 SP to both members of Toyhime's team. The PS that makes wave-motion fan infinite range also makes it a bit narrower.

Lily Black has her own PS list, but I don't know what any of them do.

Rinnosuke has his own PS list, but I don't know what any of them do.

Icihrin has a 700 damage barrier for 10 MP (dunno against what types might just be all of them), one that boosts the damage and range of one of her moves by +200 and +1, one gives...either her or unzan +50 SP i forget, one turns focus into Spirit + (I believe it raises how much power it gives her) for 30 SP, and don't quote me on this but if I'm remembering correctly the last one gives +3 UFM under...some condition.

Yorihime's takemikatsuchi converts excess accuracy into damage. This seems to be roughly around a conversion rate that turns into 3x total damage (or a 200% boost in other words) at around 400% accuracy.

Utsuho's overlimit (higher power cap, hp regen (s)) only takes effect while she's in limiter off/heat gauge mode. She also keeps the same PS list if you put her into 1 cost mode, and no, there's no way to activate overlimit in 1-cost unyu mode.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Nikkanoffun on May 31, 2017, 06:15:22 PM
Lily White's first PS means all her attacks have 1-6 range, or something to that effect.

For Lily Black, her final attack instead of 1-1 becomes 1-6.
Lily (White and Black have a common PS list) get the ability to use 1 times on all characters seishin 祝福.

In the case of Utsuho, if she is down (I just use Self Destruction), she drops Yatagaras Frame and finds herself in her usual guise (1.0 value) with 1HP, she is not listed as a downed character (It would seem restores the SP to the full (?))

I think, the reward for the passage of Ei can be given Iku (she can use the support attack on 3 cells, and already comes with the 2 level) and thus provide a flexible using +1 action for other characters.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: LazorPagoda on May 31, 2017, 06:34:56 PM
I don't remeber the nightmare stage being that bad, Koishi soloed the IN crew and Eiki, The Moon Princesses took out Koishi and Okuu with Tenshi & Iku. The Moon Nightmares got taken out by Byakuren, Eirin and Sanae
(don't exactly remember) The EoSD nightmares got beat by team 9 and Medicine. Busted old Shinki soloed the MoF nightmares
 The Mima and Myoren nightmares weren't too bad as well.

Also I'm now on 4, the Okuu fights were rather easy, I just had to get a formation. Only death was my maxed Rumia taking 8k and dying to Subterranean Sun.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Nikkanoffun on June 01, 2017, 01:05:50 AM
I tried my strength against Shiki, in particular (Hard), I managed to down her HP for 1 phase with a not very good build up to the middle of the final spell card (Reimu and Marisa made 10k / 19k, Utsuho made 12k ... but I I can not raise she power any higher than 170 ~ 180, it periodically drops to 170+ for some strange reason).
You can trick her non-spell, as she will literally spammed seishins (making 5k damage per ship for two actions) which quickly leads to the nullification of her SP ... but the first spell card breaks everything(-70% damage from characters on her field), I think you should stop at this point, and then in one gust End all that she has.
PS: Oh, yes, I liked the reference to Judecca.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: c l e a r on June 01, 2017, 01:36:56 AM
I tried my strength against Shiki, in particular (Hard), I managed to down her HP for 1 phase with a not very good build up to the middle of the final spell card (Reimu and Marisa made 10k / 19k, Utsuho made 12k ... but I I can not raise she power any higher than 170 ~ 180, it periodically drops to 170+ for some strange reason).
You can trick her non-spell, as she will literally spammed seishins (making 5k damage per ship for two actions) which quickly leads to the nullification of her SP ... but the first spell card breaks everything(-70% damage from characters on her field), I think you should stop at this point, and then in one gust End all that she has.

You have to have some clever placements before you start her Spell 1, cause you don't want to have moving around once it starts, the spell is static iirc.  Placement for the areas where you cannot do damage is always the same.

For most bosses of this nature on higher difficulties, you need to take advantage that they are on a lifebar count. 
Eiki
is the first super boss that you need to "trick" the lifebar, but she makes your life easier by only having Grit, and not Iron Wall.  All subsequent super bosses that I encountered so far,
Shinki, and Catfish
all got Iron Wall, and some levels of HP Regen.   Boss AI will use Iron Wall, and Grit on 30% HP. 

On Lunatic only, any Faith from goons will also activate at this point, those Kappas will all need to be clapped before you take even
Komachi
on.  Later on,
Shinki
's King Demon Eye she summons on her first spell also has Faith, it goes without saying that you need to take him out too.

So what you need to do is, on her first spell,
Bar of the Ten Kings
with only little health remain and past it back to her, she does whatever and pass it back to you.  You break the spell, she activates
Last Judgment
, then you bum rush that entire health bar, but must leave 1 active unit to use the bomb and pass it back to her, so you don't get completely smashed by
Cleansed Crystal Judgment
power penalties when she MAPs you.  You still get -30, but it is better than -200 if you leave the field on.  If you survive with most of your units intact at this point, you can pretty much press buttons and win.  It took a while of planning and inching, but I beat
Catfish and Shinki
with 0 deaths (if you don't count Hourai dolls :v )

Eiki
is much easier to pull off, because she does not have a starting MAP to pressure you with.  Everyone afterwards, I would assume at this point, has a starting MAP making it much harder.  At least the ones that I have seen so far are quite weak, that might change.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: LazorPagoda on June 01, 2017, 06:42:43 AM
How is the WP bonus for the Koishi drama stage even doable. Help? Also as that question implies, I'm at the Yumeko stage right now. As for whoever asked for the problem with the Ei patch, Flan wouldn't spawn in, no matter how long I waited :/. Also Eiki is still rediculously op as a player unit, I'm suprised she wasnt nerfed. I am liking Nue's gimmick, she's really fun to use, as well as Lily Black. Medicine gives armor down, right?
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Nikkanoffun on June 01, 2017, 08:10:46 AM
Medicine gives armor down, right?

No, her attacks ignore the indicated percentage armor.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Nikkanoffun on June 01, 2017, 08:33:03 AM
You have to have some clever placements before you start her Spell 1, cause you don't want to have moving around once it starts, the spell is static iirc.  Placement for the areas where you cannot do damage is always the same.

The fight as a whole is not a problem, I just tried to down her from 1 phase (in my group there were Cirno + Dai, Letty + Lily White (since I still had 4.0) Shou and Nazrin (without Padoga ... they have combo, but it can not be used) and the Ship that could not attack I forgot that the anchor a combo attack) with all this, as I already wrote - I was able to deal 20k ~ 35k damage per 1 FPM. And down it to from 100%HP non spell to 50%HP of the final card in 1 turn.

Yes ... I could not down Alert from Senses, since she had twice chosen Satori as the target, and I forgot to switch Orin to Utsuho (she has support defense)

If I bomb her first card, maybe I will be able to fully cope with it in one phase (?)

Sorry from double posting.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: dark36 on June 01, 2017, 09:42:55 AM
to use the combo one of the 2 need to have the pagoda equipped.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: c l e a r on June 01, 2017, 03:07:37 PM
How is the WP bonus for the Koishi drama stage even doable. Help? Also as that question implies, I'm at the Yumeko stage right now. As for whoever asked for the problem with the Ei patch, Flan wouldn't spawn in, no matter how long I waited :/. Also Eiki is still rediculously op as a player unit, I'm suprised she wasnt nerfed. I am liking Nue's gimmick, she's really fun to use, as well as Lily Black. Medicine gives armor down, right?

Go to the left of 4 left and 1 Up of
Koishi
before you attack initially.
Save before you Convince, I can't remember the answers you are suppose to give quite right, if you did it incorrectly, she will move 1 space left on every wrong answer, so just trial and error it.

The fight as a whole is not a problem, I just tried to down her from 1 phase (in my group there were Cirno + Dai, Letty + Lily White (since I still had 4.0) Shou and Nazrin (without Padoga ... they have combo, but it can not be used) and the Ship that could not attack I forgot that the anchor a combo attack) with all this, as I already wrote - I was able to deal 20k ~ 35k damage per 1 FPM. And down it to from 100%HP non spell to 50%HP of the final card in 1 turn.

Yes ... I could not down Alert from Senses, since she had twice chosen Satori as the target, and I forgot to switch Orin to Utsuho (she has support defense)

If I bomb her first card, maybe I will be able to fully cope with it in one phase (?)

Sorry from double posting.

Just bomb for breathing space on the final card when you pass it back to her.  You only get -30 power vs. 200 if you don't.
Thing with this game is that it always presents you with a bad situation where you want to bomb, but the card that comes afterwards is a million times worse.

Case and point, last game, Eirin's 1st Card sets all armor to 0, you might think that is a very bad thing, so if you use 1 of your 2 bombs there, you think it will be fine.  In actuality, no, what comes afterwards is absolutely dreadful, since you cannot do ANYTHING.  In order to win there, you have bomb twice to free people from the spell. (or you can just use Alice's dolls, then you need no bombs), but that is not the point I am trying to make.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: c l e a r on June 01, 2017, 04:07:45 PM
delete this
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Nikkanoffun on June 01, 2017, 11:53:42 PM
to use the combo one of the 2 need to have the pagoda equipped.

Yes, haha, the funniest - I did not seen that Nazrin does not increase cost when equipping Pagoda (unlike Shou) ... I needed 0.5 cost.

Just bomb for breathing space on the final card when you pass it back to her.  You only get -30 power vs. 200 if you don't.
Thing with this game is that it always presents you with a bad situation where you want to bomb, but the card that comes afterwards is a million times worse.

Well, I started from now on "http://funkyimg.com/i/2tPJ1.png" and finished it with Reimu + Marisa "http://funkyimg.com/i/2tPJ6.png" in One turn, used bomb her first spell card from Lily + Letty (This was in the total 200k HP+ damage ), She does not have good chances of dodging, so some of my characters already had a 100% chance of hitting without strike (but Satori strongly helped)
Ichirin and Uzan are of course a wow (240+ SP)

Must always remember: 150 power is a bad number when dropping from a ship ...

Eiki
is much easier to pull off, because she does not have a starting MAP to pressure you with.  Everyone afterwards, I would assume at this point, has a starting MAP making it much harder.  At least the ones that I have seen so far are quite weak, that might change.

In this regard, I think to try to take advantage Border of the Vanguard and Rearguard Yukari. That would switch under MAP characters standing back.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: LazorPagoda on June 02, 2017, 10:13:37 AM
Toyohime's map is dumb. It has a huge radius. Very hight damage. And can be used to snipe thing if you have the right skill. I know Okuu gets even more rediculously dumb with hers, but the whole downgrade thing is off putting. Anyway, Chen got a new skill in this game, and I dont know what it does. Help?
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: HertzDevil on June 02, 2017, 01:09:14 PM
It casts Zeal once when her Power reaches 130.

Toyohime's map is dumb. It has a huge radius. Very hight damage. And can be used to snipe thing if you have the right skill.

There is a reason it bears the name of the weapon that single-handedly destroys Alpha 3.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Clarste on June 02, 2017, 01:10:46 PM
Doesn't it take 150 Power to use though? Frankly I've had trouble getting good use out of it, since it only comes into play once most of the trash is already dead.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: nyttyn on June 02, 2017, 02:46:42 PM
Starting someone off with 150 power isn't difficult, inbetween the power +10 starting item, tipsy, rising force, Rouse, and Inspiration.

Though frankly speaking
Toyohime isn't...great if you don't use her MAP, I avoided using it and she was...remarkably squishy for a support defender with a barrier,along with some iffy hit rates that late into the game. Yorihime is definitely the better of the two, as she can be set up to single or nearly so handedly delete just about any spell card in the game just by giving her a lunatic shooter and maybe a handful of extra weapons levels.

In general I think the best units in 4 are probably
Shinki, Yorihime, Marisa Yuyuko, and Yukari (caveat). The first is an outrageously bulky, extremely powerful super who has incredible support spirits, a really large SP pool that goes the distance thanks to SP regen, and super high range. She has no post move but that's not actually a problem in a game with both partners and buyable hit and away. Yorihime can chunk an entire health bar by herself and is a super solid dodge tank outside of that role with extremely respectable damage and a fantastic spirit list.  Marisa does everything Yorihime does, but requires Renew support for her nuclear launch detected (but even without it her MP pool is big enough at this point where she can spam sparks with, of all things, access to assail and wow that's kind of outrageous.) Yuyuko has a incredible spirit list (including...soul? She really needed soul on top of everything else?), fantastic damage, amazing ranges, and is both considerably dodgy and super durable, making her remarkably hard to kill. Yukari, meanwhile, is just a super strong super at this point who's SP pool is huge enough now that she can do anything she wants for a time, but without the mystic memory she's not quite as good since she'll probably lack enough SP to do just one more spirit.

Honorable mentions to Yuuka and Hisoutensoku. The former you only have for like two maps even though she's bonkers strong, and the latter being let down by its inability to be put in a team, even though it's probably one of the best units in the game otherwise.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: LazorPagoda on June 02, 2017, 07:48:53 PM
While I agree with most of what you said,
When I used Yori and Toyo on my first playthrough, they both pulled their own weight with very high damage. I get what you mean by she is squishy, but I bought guard lv2. As an honorable mention for heavy hitters, Parsee with her skill for increased damage for how many attacks the enemy has and Yuugi have practically 1 hit life bars for me, it's crazy
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Nikkanoffun on June 02, 2017, 07:58:42 PM
Doesn't it take 150 Power to use though? Frankly I've had trouble getting good use out of it, since it only comes into play once most of the trash is already dead.

It is meaningful to take absolutely on any support, and on those characters who at the very beginning use sp.
For most of the purely combat characters, the skill is rather useless, either you will not use sp at starting, or you will have some problems (I like to drop on the boss at 170 power, having a maximum sp)

The second skill level is quite expensive, and the first one will give you an average of 30 sp.
I do not know where to take it... because I always do not have enough slots for skills.

Also, I do not know that "との相互の" now means a reciprocal bonus of friendship (earlier it was written in the second line). So ... Ichirin and Murasa should become an even more absurd team? (Now I'm thinking of taking off + 50sp for Uzana)
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: c l e a r on June 02, 2017, 10:55:40 PM
Well, I finally know a lot more about the
Nightmare
Map now that I played it extensively.

Now that I know Marisa can pull a HIKARI NI NAAAAAREEEE for a whooping 32,000 Damage to Nightmare Mima (Danmaku Power Maximum with 420 Full MP, and Courage),
I think I can deal with the map a lot more easier now and actually send some units north to deal with the other
nightmares
for the WP on the next playthru.

Huge threats on the Map from what I have seen:
Mokou: In Range on Turn 3, Resurrects twice, has Fuijiyama Volcano MAP (1-5), the good thing is that the range is rather small, but she is still a threat.
Koishi and Utsuho: Both are in range on Turn 4: during this turn, Nue should have Confuse on.  Koishi herself is nothing, but her field with Utsuho hiding in it (Null Strike) is ridiculous with Confuse on, bomb and take at least Utsuho out.  Utsuho needs to be dealt with before she gets to the main core of the formation and blows everything away with Giga Flare MAP.
Tenshi: In Range on Turn 5, has very thick armor from her field, and tend to be hiding in or near Mima's field.  She has Assail instead of Courage, so she can move do her MAP on the same turn.
Ran: In Range on Turn 8, has Ultimate Buddist Enemy MAP (1-6), needs Strike to be taken down, otherwise Split Image happens.
Kanako: In Range on Turn 9, unlike the rest of the threats, she has no MAP, but she uses Snipe and Assail (again with something she cannot learn), and has double move.  She can run to 10 spaces away, and just fire off Valor and Fury Charged Mountain of Faith twice in a turn, which pretty much kills anything she targets into.  If you got on board Support Defends (AI only Fury if Support Defend is in the front), there is nothing you can do to stop her.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Nikkanoffun on June 03, 2017, 01:21:44 PM
I want to note: In my opinion, the mutual bonus of friendship is the most balanced PS for many characters (as after 3 levels you get + 3% damage -3% damage reduction, +3% accuracy / evasion, chance of critical hit) In this you get + 18% if both characters are exposed 3lvl (If they already have a +3)

Account of Eiki, I'm a little disappointed, her set of attacks is pretty sluggish and the damage that she can make is too low ... I think she's the weakest of 3.5.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: c l e a r on June 03, 2017, 02:29:13 PM
I want to note: In my opinion, the mutual bonus of friendship is the most balanced PS for many characters (as after 3 levels you get + 3% damage -3% damage reduction, +3% accuracy / evasion, chance of critical hit) In this you get + 18% if both characters are exposed 3lvl (If they already have a +3)

Account of Eiki, I'm a little disappointed, her set of attacks is pretty sluggish and the damage that she can make is too low ... I think she's the weakest of 3.5.

I think the biggest problem with her is that she lacks a piercing attack, and relies solely on Fury to punch through Barriers.  However, I use
Eiki
for her superb PS "Cheer!" cause it starts everyone with a +7 power in the beginning of the stage.

Oh, so I am at the obligatory, you start with no power stage and at half health and SP lol.  I did some head math.  Unless the Giant Sheep power downs me every turn, can I just use Elrin's new PS, which I affectionately named: Shady Drugs, to get the Prismrivers powered up, so Merlin can just try to make my units not a worthless pile of trash?
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Nikkanoffun on June 03, 2017, 03:23:06 PM
I think the biggest problem with her is that she lacks a piercing attack, and relies solely on Fury to punch through Barriers.  However, I use
Eiki
for her superb PS "Cheer!" cause it starts everyone with a +7 power in the beginning of the stage.

Yes, but Yuyuko can do the same and even better, she has nowhere to expend her huge pool of sp.

Koishi ... quite cunning, but the natural weak in everything plays against she (literally any FPM + Support kicked out of it 45-55% HP)
Of course, it can somehow make a trick with teleportation, but only if you are very lucky, since only one teleportation point will be far from you, it will not be difficult to get into the other two.
I coped with she in one turn ... I needed zeal from Reimu and Marisa. Ichirin and Murasa for some reason did not get the effect of Hot blood in he FPM ... but got +1 action from Iku (I did not understand how it works) and compensated for this.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: c l e a r on June 03, 2017, 03:41:21 PM
Yuyuko can only go so far thought, I take any free power I can get.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: c l e a r on June 03, 2017, 05:16:00 PM
Koishi ... quite cunning, but the natural weak in everything plays against she (literally any FPM + Support kicked out of it 45-55% HP)
Of course, it can somehow make a trick with teleportation, but only if you are very lucky, since only one teleportation point will be far from you, it will not be difficult to get into the other two.
I coped with she in one turn ... I needed zeal from Reimu and Marisa. Ichirin and Murasa for some reason did not get the effect of Hot blood in he FPM ... but got +1 action from Iku (I did not understand how it works) and compensated for this.

I am thinking about trapping her in a corner before starting her spells on the next playthru.  That way her teleports can controlled better.

Yuuka
is hilarious, but I wonder does she always aim her MAP down once she starts
Double Spark
, if so, then it is a hilarious blind spot.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: LazorPagoda on June 04, 2017, 02:35:36 AM
Eiki's skills are what make her retarded. Her round accuracy skill makes her nigh unkillable unless the enemy has huge accuracy or casts spirits. Her damage rounding skill also should be strong, as it could potentially increase dps. I've been using suika alot this last playthrough, and her new finisher is really good, I mean she isn't top tier, but it was nice seeing her go LLL and do 13k to Meeko on the Lunarian stage. Also since I just beat up Makura, her mp drain spell has a different animation depending on who she attacks, it's really something. Also Parsee and Yuugi did about 20k on her last bar :O
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: nyttyn on June 04, 2017, 05:23:13 AM
Well,
Eiki's definitely one of the weaker 3.5s, but she's still a strong unit. Access to Fury is a big deal in this game,  her ranges are good enough, her damage output is respectable although not enormous, and she avoids the awkward misses/hits that sub 100% hit rate and less than 0% avoid rates can cause. I don't know how well she'd pan out in the later maps for hard without investment, but on Normal at least she gives you that extra layer of security that other reals don't quite manage without extreme investment or the yin-yang orbs. She's mostly let down by her awful movement, and no real defensive fallbacks for the sake of Lunatic, but then  Lunatic is poorly balanced over-all.


Top tier doesn't matter in Dream too much though since anyone can be top tier with 2-3 WP levels, full upgrades, and one of the better items. ...Well, except Kurumi.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: LazorPagoda on June 04, 2017, 06:12:41 AM
Don't forget Remi, she's just sooo.... bad. She farts around flailing at minions, and hits the boss for moderate damage. Kinda sad. Kanako at least can deal damage, and hit and away saved her bigtime. Not everyone can be Yuyuko.
Byakuren is kinda one of the best 3.5s in my opinion, she gets pretty strong. Yukari's new finisher is pretty strong as well, I like it alot.

I'd also like to add how weapon scaling is dumb in this game. My maxed Rumia with the 200 weapon power FUB plus the keystone and oshirasama got NightBird to have 6000 power.
Baka Quintet had a whopping near 7200 with all the Baka enhance skills on
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Kaiserlucas on June 04, 2017, 09:31:59 AM
The Spoiler for the Stage 75 WP bonus in the OP is set incorrectly by the way.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Nikkanoffun on June 04, 2017, 10:46:14 AM
Don't forget Remi, she's just sooo.... bad. She farts around flailing at minions, and hits the boss for moderate damage. Kinda sad. Kanako at least can deal damage, and hit and away saved her bigtime. Not everyone can be Yuyuko.
Byakuren is kinda one of the best 3.5s in my opinion, she gets pretty strong. Yukari's new finisher is pretty strong as well, I like it alot.

Remilia gets Sense + (25) which automatically makes it an imbalanced character. Its finisher is still very strong (but you want to take she only in the night chapters). In any case, it can stand as a back (she has a lot of HP + regeneration) and provide strong assistance and support defense (not to mention Sens +) or to stand in front, where it also has a pretty good chance of evasion.

I'd also like to add how weapon scaling is dumb in this game. My maxed Rumia with the 200 weapon power FUB plus the keystone and oshirasama got NightBird to have 6000 power.
Baka Quintet had a whopping near 7200 with all the Baka enhance skills on

To increase the strength of combo attacks, you need to up the attack power from the rest of her characters, although the proportion of the pumping is a little uneven, since to increase the strength by 1 point you will most likely have to pump it to 1 point for all other characters, or a multiple of one character.

I reached the first chapter of Makai ... this is utter absurdity. I absolutely do not understand how this can be adequately clear. (Almost all the new opponents have 60% of hits in any up to the limit of the pumped-in real-type) Insects do not damage at all anything (though Youmu and Yuyuko are pretty good with them). Moreover, all the characters in the foreground lose 10%MP of each turn.
Yumeko just starts and on the second turn already can kill any character of his choice.

I have a soap about this: Yumeko will always attack the character with the smallest Hp (bosses always cast Fury / Hot Blood if they know that this blow will be fatal, they do not see the support defense, and they can do it if they think that their damage Too small) in this case, you can use the character with invincibility as a priority goal, since the Iron Wall may not sufficiently reduce the damage from the first blow, and the second blow will go under the Fury.
In this case, the priority goal was Nazrin (5kHP), she by some miracle was able to withstand 3 hits defending herself. Murasa has 5500HP, if you raise the rest of the characters HP-factor, you can make she a constant target.
I think that the Potential for Defense / Critical in this case is better than Accuracy / Evasion.

I noticed bosses no longer choose Defence / Evasion on a fatal blow, they also do not do this if the attack goes beyond their range.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: LazorPagoda on June 04, 2017, 06:16:49 PM
Kogasa had chosen to defend randomly in her match, it was strange. She didn't care about valored final spark, but she defended against mountain of faith. I didn't know Remi was redeemed in this game, I might go ahead and use her now. Which makai map are you talking about? The 1st one with Yumeko? Or the last makai  map with Shinki and Yumeko together?
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: nyttyn on June 04, 2017, 06:36:28 PM
Remilia is still as bad as she was in 3 - that is, not unusuable, but over-costed and she didn't get nearly enough to catch-up, which is a huge problem when the power gulf got so high. Sakuya also falls prey to this due to
Yumeko
showing up and basically being Sakuya 2.0, with Sakuya not....really, getting anything. Sense + helps for Remilia, but it's just not enough.


You can still use them, there's still plenty of systems that allow you to enable them to be as good, and they aren't outright unusable, but Remilia and others just lag behind. Doesn't matter that much for FMW though since we don't really have a LTC community or anything.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Nikkanoffun on June 04, 2017, 07:00:30 PM
In fact, I was a little lucky ...
Yumeko begins to try to kill Mima if she is in the zone of her attack (since I did not take she in Ei and did not even give updates) she has 4500HP but Yumeko can not break through her barrier even without activated perfection, AI Just does not see the barriers.

Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: c l e a r on June 04, 2017, 07:41:55 PM
Remilia is still as bad as she was in 3 - that is, not unusuable, but over-costed and she didn't get nearly enough to catch-up, which is a huge problem when the power gulf got so high. Sakuya also falls prey to this due to
Yumeko
showing up and basically being Sakuya 2.0, with Sakuya not....really, getting anything. Sense + helps for Remilia, but it's just not enough.

You can still use them, there's still plenty of systems that allow you to enable them to be as good, and they aren't outright unusable, but Remilia and others just lag behind. Doesn't matter that much for FMW though since we don't really have a LTC community or anything.

Even
Pachy got the excellent Philosopher's Stone
, you do use Remillia for one stage though, the stage when are going to
Mugenkan to go to the Dream World
, you use Remi there solely to delete the Evil's Eye danmaku for a WP speed clear.

I have been using
Yumeko's Demon Slayer PS
with Letty's Triumph, and they are just killing it and they became one of my favorite go to teams, dealing 10,000 damage with just using Fury + Triumph to even the
Catfish
.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: LazorPagoda on June 04, 2017, 10:41:07 PM
If you think that's dumb, use her with Alice (you'll miss out on magic team, but Alice had nice crit damage boosts.) Parsee and Yuugi are also pretty crazy for a 5.0 team. What ever the damage increase is for her ps that boost damage proportionately to how many attacks the enemy has, it gets crazy vs enemies with lots of spells. It feells nice to almost 1 hit
Yuuka
with a full power mode on her last bar.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: nyttyn on June 05, 2017, 05:39:58 AM
On that note, it's really kind of a shame
you only get Yuuka for eight maps total, and only two to play around with her new toys in Dream. You don't get much more for Hisoutensoku, nor for Shinki or the Watatsuki trio, and a bunch of the new toys over-all.

Training also seems...somewhat useless? It's four levels if a unit's extremely behind, scaling down to 3, 2, and then just 1, which doesn't really help catch people up. On top of that, the PP aspect seems...also extremely lacking, +10 PP is almost nothing. It'd be really useful if it was there from map 1, but there's just not enough time in dream for it to be of much use, since anyone who's behind at this point is way too behind to catch-up with training, and it would have been too much of a drain on resources to keep two armies worth of units trained up so that's not a option either. I guess for NG+ stuff?

For the most part dream is still probably my favorite SRPG of all time though, it's just a shame we're likely never going to get a chance to use the prior mentioned units more than their limited availability in this game.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Nikkanoffun on June 05, 2017, 08:17:08 AM
Training also seems...somewhat useless? It's four levels if a unit's extremely behind, scaling down to 3, 2, and then just 1,

In SRW Z it is always 500 experience.
I agree to the account of the PP, taking into account that those who were taken to the head receive 5PP ... Well, in general, yes, it's not enough.

I also note, I really do not have enough the opportunity to get points (money?) In this option ... haha)
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: LazorPagoda on June 05, 2017, 09:03:09 AM
I never noticed the training option. Wierd. I think sanbondo could start a new series with TD as its start, use existing character who kinda rally up to solve TD, use chars of all factions for 13.5, with a chose your own faction thing. 14 could be a similar idea, with charging the needle castle with existing units and TD units as allys. The same for 15 and 14.5. The only thing is having every unit being playable would be dumb, so the returning units would be the units who are playable, mabye the 2.0/2.5 like Cirno, Rumia and co., the 3 fairys, Prismrivers, Keine, Shou and the other Buddhists could work as well. Later down the line, the other 3.5s and 2.5s that don't have a reason to join, Remi, Flan, Yuyuko and Yukari (though those two could quite easily be playable from the start of TD) could join in and eventually assemble a huge cast again. End this new series is with mabye another OC with Junko and Hecatia or mabye the casts from 16 or 15.5 joining in for the last game.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Nikkanoffun on June 05, 2017, 08:36:44 PM
I never noticed the training option. Wierd. I think sanbondo could start a new series with TD as its start, use existing character who kinda rally up to solve TD, use chars of all factions for 13.5, with a chose your own faction thing. 14 could be a similar idea, with charging the needle castle with existing units and TD units as allys. The same for 15 and 14.5. The only thing is having every unit being playable would be dumb, so the returning units would be the units who are playable, mabye the 2.0/2.5 like Cirno, Rumia and co., the 3 fairys, Prismrivers, Keine, Shou and the other Buddhists could work as well. Later down the line, the other 3.5s and 2.5s that don't have a reason to join, Remi, Flan, Yuyuko and Yukari (though those two could quite easily be playable from the start of TD) could join in and eventually assemble a huge cast again. End this new series is with mabye another OC with Junko and Hecatia or mabye the casts from 16 or 15.5 joining in for the last game.

I would not mind if they made Meeko as a "protagonist".
However, who knows? It's still too early to think about it.

Also, Koishi has the Sense (20) ... but because of her autocast Alert, in reality you get only a Strike at a standard price...

Although belatedly, I note that now the enemies passing near other enemies make them turn off their danmaku field, apparently so the developers decided to protect the characters from excessive fields.

A couple of fun things:

SLG-skill Sisters Aki duplicate effect seishin on them both if they stand a group.
Raisen deals 20% more damage If she under the influence effect seishin "Snipe"
Tewi deals 30% more damage If she under the influence effect seishin "Blessing"
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: c l e a r on June 05, 2017, 10:04:17 PM
Makura looks like fun, 7 cards?
Can I get the run down of her card effects?

I might need info for who to bring, cause I am allowed to bring nearly everyone, there must be a catch for it.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: dark36 on June 05, 2017, 11:09:39 PM
i just defeated Yuuka and id like to ask how are you supposed to capture all of her spell cards?
. anyway so far my MVP's has been Reimu, Sakuya and Marisa while the horai crew keeps being a great help specially Kaguya who keeps tanking with her barrier to protect either Reisen or Mokou. also those makai bugs were the most annoying generics i ever saw they are the reason why Tenshi got a per ma slot on my party.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: c l e a r on June 06, 2017, 01:28:18 AM
i just defeated Yuuka and id like to ask how are you supposed to capture all of her spell cards?
. anyway so far my MVP's has been Reimu, Sakuya and Marisa while the horai crew keeps being a great help specially Kaguya who keeps tanking with her barrier to protect either Reisen or Mokou. also those makai bugs were the most annoying generics i ever saw they are the reason why Tenshi got a per ma slot on my party.

I used this strat for Yuuka on hard, practically fail proof on hard and below.  Have these ready:
Anyone that is a hitter in this stage must have Fury, otherwise they cannot hit Yuuka for shit.
Marisa with PS: Danmaku Power maximum, throw a Makai Grimoire on her.
Eirin with Resupply (the Passive) and Resupply (the seishin)
Elly or Yaname with Tile Damaku, or Spider Web respectively.
Aya/Yukari with the teleport ship combo.  Aya with Tengu Feather, and Tengu clogs, Yukari with Spiriting Away PS (Warps any unit towards Yukari)
Use Fairies/Prismrivers separate (not the leaders) as free units to trigger Support Attacks, or use bombs.

Turn 1, and 2 hundle around together, use Meryrin's power up/Yuyuko + Doll crashing Dance combo to gain quick power.
Aya/Yukari combo fly away with Yukari casting Hide every turn, collect the bomb from the fairy on the way up.
Pile everyone on the ship by the end of Turn 2.  Get Aya/Yukari very near Yuka.

Turn 3, warp the ship over, deploy everyone and hundle around Yuuka, put everyone on the line, or above Yuuka.

Put her at low health, but not start her spell.  On higher difficulties, be sure to use tanks as the front as she will use Master Spark with Valor and Strike. 

Turn 4, start the spell, get the WP.  Spell effect is: Yuka can pass unit placements, and all your defensive casts are useless.  Use a bomb, and attack, but again, do not kill her.  If you did not hit Yuuka with the bomb, be sure to use Elly or Yaname to stick her in place.

Turn 5, Break Gensokyo's Reflowering, Double Spark makes 3 more Yuuka clones, Align Marisa and other sniper unit on one side, Reimu's team and Yorihime's team on the other side, wait there.  Rest of the forces (except for 1 unit) MUST take out Top Yuuka, otherwise you will eat a Double Spark MAP in the face. The last unit NEEDS to bomb the other middle Yuka, otherwise she makes more clones.  Pass the turn.

Turn 6, Use Marisa's Damaku Power Maximum, cast Courage, you should be able to OHKO the Yuuka clone, if not, the 2nd sniper you have for safety can get her.  alternatively, use Full Power mode.  Have Reimu team and Yorihime team take down the last Yuuka clone.  Finally, kill the middle main caster Yuka.  Bomb Yuka off Nightmare Spark's effect for safety, but you can safely take her out that turn.

If you did everything correctly, you would have no MAPs that hit you pass here if you never put any units south of Yuuka.  Be sure to stick her in place during Beauty of Nature, as she likes to move around that spell, and just bum rush Four Seasons Flower Master.

I hope this helps.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Nikkanoffun on June 06, 2017, 01:54:40 AM
Anyone that is a hitter in this stage must have Fury, otherwise they cannot hit Yuuka for shit.

Well, you can still take Hina, with her curse she can make Yuuka absolutely defenseless for 2 any cards.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: dark36 on June 06, 2017, 08:54:34 AM
yeah it should help a lot in my next playthrough thanks. also what lvl does Hina gets this curse?.
and does the last 2 stages weaken Remilia if she doesn't equip the parasol?.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: LazorPagoda on June 06, 2017, 05:00:51 PM
Makura's first card warps her everytime you hit her, but she returns to her first spot. Tobe be completely honest, I just blew through her cards so I don't remeber all, but she has another where she defends, takes only 40% damage, and regens to max, another she is invincible until you kill all her summons, and she damages mp instead of hp. Her last bar I don't wanna spoil as its totally epic, but it looks like a pain in the *ss on hard and lunatic.

Edit ->
I totally forgot, but she also has mone where she mega inflates your mp, (Marisa had 420 normally, 4200 under the cards effect.)
But your hp is in the 300 range, so it's really dumb card. Bomb or leave her field. Her animations are all really good, I say you should watch them all. ( the mp drain one changes depending on the character it hits, I won't spoil though)

Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Nikkanoffun on June 06, 2017, 08:04:33 PM
yeah it should help a lot in my next playthrough thanks. also what lvl does Hina gets this curse?.

Blocks the effect of all the skills that have a chance of triggering (Bunshin, Shield Defense, Parrying) although Counter for some reason fires.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Nook on June 06, 2017, 10:08:30 PM
Makura's first card warps her everytime you hit her, but she returns to her first spot. Tobe be completely honest, I just blew through her cards so I don't remeber all, but she has another where she defends, takes only 40% damage, and regens to max, another she is invincible until you kill all her summons, and she damages mp instead of hp. Her last bar I don't wanna spoil as its totally epic, but it looks like a pain in the *ss on hard and lunatic.

Edit ->
I totally forgot, but she also has mone where she mega inflates your mp, (Marisa had 420 normally, 4200 under the cards effect.)
But your hp is in the 300 range, so it's really dumb card. Bomb or leave her field. Her animations are all really good, I say you should watch them all. ( the mp drain one changes depending on the character it hits, I won't spoil though)

That's because she just swaps ally units HP and MP around. Speaking of, what happens if a unit has 0 MP when that spell ends? Logically Marisa would be the only one able to do this with her Danmaku Power MAX skill.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: c l e a r on June 06, 2017, 10:25:11 PM
That's because she just swaps ally units HP and MP around. Speaking of, what happens if a unit has 0 MP when that spell ends? Logically Marisa would be the only one able to do this with her Danmaku Power MAX skill.

I think it would just make it 1, but if she is going to do that for us, she is just making that card real easy, unless it is to bait me to use the one time blast.
Also, defend only?  Time to bring kurumi.

How does the
warping work?  does she just go next to someone every hit?
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Nikkanoffun on June 06, 2017, 10:32:09 PM
To the account of the Scarlet Mansion Dragon Meiling, her Support Defense is not canceled by anything in the player phase (since it is considered support attack), so you can in particular make 4 strong attacks in the boss without losing your character.

As well as Ghostly Butterfly Dance+ Yuyuko is calculated from her Shield Defense, and is not canceled by Strike.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: LazorPagoda on June 06, 2017, 11:06:07 PM
She warps around some fields she summoms, and it's static which ones she goes in. Just hit her enough and she will return to middle. I used the marisa max power ps, and he was left with 10 hp after that.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: MQJinx on June 07, 2017, 05:42:17 AM
So I'm in my second playthrough and about to start Chapter 67, and I've got Wriggle at L56, Rumia, Cirno, Daiyousei, and Letty at L57, the Three Fairies at L59, Mystia at L61, and Tenshi at L62. How far should I level them up before they can hold their own in the chapters that they are force-deployed in?
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: dark36 on June 07, 2017, 10:50:05 AM
id say that the 3 fairies are at an adequate lvl. for Dai id say around lvl 60. for the rest id say around lvl 65-70.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: LazorPagoda on June 07, 2017, 05:10:31 PM
Those levels sound good, just don't be like me and leave Elly and Kurumi at level 28 :/ Use the Item Nue gives you, it doubles exp and stacks with gain. (You COULD partner them with Keine,  her exp boost field might help a little bit.)
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: dark36 on June 07, 2017, 09:40:57 PM
yeah glad to see i am not the only one who kinda forgot to lvl Kurumi at least she was able to catch up thanks to Erin's Support attacking to finish the enemies.

anyway i just defeated Meeko and i am kinda feeling like an  ass for just blasting through her last 3 spell cards in one turn especially with how determinate she was looking while i was crushing her without giving her chance to fight back. all thought i really like when a boss shows this kind of determination like Sakuya, Youmu and Keine did in the previous games. its a shame that i cant read Japanese the plot looks really interesting.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Nikkanoffun on June 07, 2017, 10:41:04 PM
In this part of the game there will be quite a few chapters where you simply are confronted by a crowd of ordinary enemies (without any bosses, or with a mini-boss) who do not require you to clear it in a short time.
So you can safely take those whom you find useful in the future (most useful skills / final seishins come at 65 level)

anyway i just defeated Meeko and i am kinda feeling like an  ass for just blasting through her last 3 spell cards in one turn especially with how determinate she was looking while i was crushing her without giving her chance to fight back. all thought i really like when a boss shows this kind of determination like Sakuya, Youmu and Keine did in the previous games. its a shame that i cant read Japanese the plot looks really interesting.
Consider this a pay for all the pain that it brought (just remember how many characters she tried to kill)
In any case, she just wanted Makura's dream come true. Nothing special.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: dark36 on June 07, 2017, 11:08:07 PM
  yeah kinda guessed hers reason would be something like that but what's the reason for the whole Yukari vs Yuuka fight?.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Nook on June 08, 2017, 12:03:56 AM
Yuuka takes issue with the way Yukari is trying to guide humans and youkai into coexistence through what Yuuka sees as "force" (if you think about it in a Nurture vs Nature way Yuuka would be on the side of Nature while Yukari would favor Nurture). Yuuka thinks that if there should ever be coexistence between humans and youkai it should happen on its own and not as a result of these crazy spell card rules Yukari had everyone agree to. Also something about Yukari not being able to accept Yuyuko's death as Yuuka thinks there's beauty in death as well (her final spellcard is basically her dying but then being reborn).

But then Yukari shoots her with a billion bullets and Yuuka is ok with it.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: LazorPagoda on June 08, 2017, 01:34:32 AM
Phantasm, Foam and Shadow is probably one of my favorite new attacks in this game, it totally badass. I forgot where, but I read a translation for the battle dialogue, and dang it was dramatic. I also just figured out why there's so many 1 ammo attacks. They're last words :/, meant for FPM. Who ever is gonna translate this game, it's gonna be a hell of a job, as there is (I think) a Seiga cameo, (mabye another series?!?!) And each character has their own dialogue if they finished off Makura. EVERY SINGLE CHARACTER.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Nikkanoffun on June 08, 2017, 01:45:28 AM
  SINGLE CHARACTER.
Rumia has a special dialogue for every boss in this game (when she attacks Night Bird, telling what the character smells)
Why not?)
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: MQJinx on June 08, 2017, 03:50:05 AM
So how do you get the WP in Chapter 71? The danmaku barrier casting Evil Eyes are really annoying, and the large spirits are a hassle to wear down, not to mention Support Defending spirits...
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Yookie on June 08, 2017, 03:54:06 AM
You can use Parsee and Remilia to disable their danmaku or Tewi and Kogasa to taunt them to draw them closer to you.
Alternatively you can use Hatate with her peerless focused movement range to just pass through the danmaku and take them out.
She can get to 6 focus move with the Tengu Mask without any further investment.

And on the topic of Remilia: She pairs beautifully with Rumia to cover the poor movement of her. I often had Remi with her +2 movement personal and an item to further increase it. That plus accel (or just accel) really helps Rumia out and in turn Rumia provides the Night terrain for Remi, which powers up her strongest attack even more than just by Remi getting better terrains since the weapon itself has an S in Night. Remi is right up there with Aya for people you want when you want to get somewhere quickly.


I called that item "Eternal Yonder" way before the Ei translation patch was out. Translations for Kou to Ei should be (still) accurate on Akurasu, though not in the OP I suppose.
Correct, my translations aren't accurate and I mostly just make them up out of context and what little I can read.


Also thanks at nyttyn, I've incorporated your information into the compilation. I had some of them already but probably jst didn't update it yet. v:
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: dark36 on June 08, 2017, 10:56:59 AM
that sure was interesting to hear that it explains why Yukari said that she and Yuuka wouldn't be able to see eye to eye way back in You.
this talk about special dialogues makes me wonder what are Youmu's special attack dialogue to Nue,Eiki,Yuuka,Yorihime,Shinki,Mokou and Tenshi?
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: LazorPagoda on June 08, 2017, 07:15:34 PM
There is alot of special dialogues, and I hope this game can get a full translation.
the thing with Kogasa is she's a real that has lots of armor, but not much hp. I never found use for the pressure spirit, I just sniped problematic fields with Eirin. You did a good job with item translations, the people who translater Gensou Wanderer made Rumia into Lumia :/. Is Tewi now the ultimate bait? She taunts, and gets free support defends. Too bad she's a really bad unit. Once more, how do you capture the 1st spell in the Satori and Koishi drama map?
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Nikkanoffun on June 08, 2017, 09:11:37 PM
that sure was interesting to hear that it explains why Yukari said that she and Yuuka wouldn't be able to see eye to eye way back in You.

In  chapter 霊夢VS魔理沙, you can find out that Yukari and Yuuka to were friends ... but something went wrong. They are old enough not to figure out the relationship in public, but this point at which this was to be done.

This same problem of interaction between Human and Youkai (you could clearly see it in relation Nue from Murasah and Ichirin) it affects both young and old youkai.
In this case, Yuuka is a cold incarnation of nature that does not know the feelings of empathy. Yukari - youkai which carries these feelings.

UPD: I note that the game began to make more use of the sniper version of the battle (bosses no longer choose defense / evasion if they cannot answer) and the FPM remove penalty from distance.
However, I always liked to approach as close as possible and do maximum damage.
In the Ei, I mostly used Marisa's Burning Star ... and used the Final Spark for 2-3 times per game. In contrast to this part.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: MQJinx on June 08, 2017, 09:51:07 PM
Well then, time to deal with that one chapter, Chapter 73. I really need a plan here to get the WP. I've got Team 9 and Letty at L66, Reimu, Yukari, Sanae, Kanako, Alice,
Shinki
, the Prismrivers, Orin, and the ship at L73, Youmu, Yuyuko, Okuu, Satori, Koishi, Shou,
Byakuren, Yorihime, Toyohime,
and
Hisoutensoku
at L72, and Eirin, Marisa and Mima at L75 in my party at this time.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Yookie on June 08, 2017, 11:17:40 PM
Once more, how do you capture the 1st spell in the Satori and Koishi drama map?
Move next to her and talk to her
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Nikkanoffun on June 08, 2017, 11:31:50 PM
Kaguya can impose an effect 不屈 on all the characters standing in front. Given that it does not disappear when graze ... is it absurd?
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: dark36 on June 08, 2017, 11:56:57 PM
id say yes it is. she also has the cheapest enable spirit and a ps to reduce its cost. what does Erin's new ps do? i didn't have much chance to test it since i always kept her default one.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: LazorPagoda on June 09, 2017, 12:20:41 AM
Yeah, that new skill is wierd. It looks like it has something to do with the sealed room spell. Chen also has a wierd skill, it looks like it says auto cast zeal, but I'm not sure
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Nook on June 09, 2017, 01:02:40 AM
永遠の檻 - "Eternal Cage"
Adds an invincibility state to a targeted allied team for one turn. The team will not take any damage, but cannot act and will not gain any power from fighting.

鬼門遁甲 - "Kimontonko"
Chen casts Zeal on herself at 130 power. Only once, not every turn.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: LazorPagoda on June 09, 2017, 01:43:52 AM
Sounds strong. What about Sanae's new skill? She has a wierd one too
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: MQJinx on June 09, 2017, 06:24:51 AM
Well then, time to deal with that one chapter, Chapter 73. I really need a plan here to get the WP. I've got Team 9 and Letty at L66, Reimu, Yukari, Sanae, Kanako, Alice,
Shinki
, the Prismrivers, Orin, and the ship at L73, Youmu, Yuyuko, Okuu, Satori, Koishi, Shou,
Byakuren, Yorihime, Toyohime,
and
Hisoutensoku
at L72, and Eirin, Marisa and Mima at L75 in my party at this time.

I did one run of Chapter 73 but failed the WP bonus. Between the enemies throwing MAP attacks left and right forcing me to use up so much SP on Faith, having so much bulk that one character would take around 2-5 teams to defeat without using the strong attacks,
Yorihime, Mokou, Okuu, and Tenshi especially
and overall being overwhelmed I wasn't able to complete it in time. Could someone give some advice to tackle this brutal chapter?
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Nook on June 10, 2017, 12:05:13 AM
風の標  - "Mark of the Wind"
Sanae can cast Miracle on herself at the cost of 30% Faith, once per stage. (Miracle will still give you 20% Faith as part of its effect)

ファイナルマックスゴッド - "Final MAX GOD"
Maximum Faith becomes 200%, and reaching max Faith bestows bonuses larger than MAX GOD's. (I don't have exact numbers on these bonuses and I honestly have no idea how you'd get a stage to last long enough to get 200% Faith anyway.)

妖力スポイラー - "Youkai Power Spoiler"
Sanae recovers 20 MP when she defeats an enemy. She must be at the front of the team for this skill to take effect.

奇跡の現人神 - "Living God of Miracles"
Sanae begins the chapter with Maximum Faith.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: c l e a r on June 10, 2017, 12:08:52 AM
Just combo Share Umbrella with Living God of Miracles for a fun, fun time.

Also, I think the final card can kill me on hard, since it is essentially
4 MAP Attacks with 15-20 Range that is all charged up for some reason (She casts every command every other turn, but that does not explain why she is Gekisen all the time.)
, I heard there is another plot power half way down the health, but what is it, and does it help against the situation?

Also, can Hertz tell me that if it is every turn on Lunatic?  cause that would be hilariously bad to deal with.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: LazorPagoda on June 10, 2017, 12:27:14 AM
Now I know what those do, imma abuse them >:)
what do you mean by plot power? A spirit being cast? She does change forms 2 times tho, and the final phase has an epic theme.


Edit->
Now that I think about it carefully, the players team casts a spellcard that makes FPM always recharge each turn and increases max power and sp. Its the thing Sanbondo prompted you to name before you head to the dream world.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Nikkanoffun on June 10, 2017, 01:45:45 PM
I That this is a mistake? ... but if Byakuren attacks first, then it becomes 4000 instead of 3200
http://funkyimg.com/i/2u64R.png

To be honest, this chapter was ... pretty easy. The first meeting with Yumeko made me very pain.
I was sure that for the bonus of this chapter - you need to activate the cards Yumeko and Shinki at the same time ... but this is trivial breaking all spell cards.

You can push the ship forward than cut Yumeko's way to the rest of your characters (she will alternate attacks in the Ship / Byakuren, but Byakuren is absolutely immune to her self assist)
And, you can use the combo: Yukari (the border of the focused) / Letty (-30% evasion to all enemies) / Kagua (Invincibility on all vanguard characters)
Interference will also make a significant share of the aid.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: c l e a r on June 10, 2017, 03:20:13 PM
I That this is a mistake? ... but if Byakuren attacks first, then it becomes 4000 instead of 3200
http://funkyimg.com/i/2u64R.png

To be honest, this chapter was ... pretty easy. The first meeting with Yumeko made me very pain.
I was sure that for the bonus of this chapter - you need to activate the cards Yumeko and Shinki at the same time ... but this is trivial breaking all spell cards.

You can push the ship forward than cut Yumeko's way to the rest of your characters (she will alternate attacks in the Ship / Byakuren, but Byakuren is absolutely immune to her self assist)
And, you can use the combo: Yukari (the border of the focused) / Letty (-30% evasion to all enemies) / Kagua (Invincibility on all vanguard characters)
Interference will also make a significant share of the aid.
Not true, the bonus for that stage is to capture all spell cards from both of them.

Also, gg for me, time for Lunatic.
(https://puu.sh/wgbiF/31528184fc.png)

Never thought that
Valor Charged Mountain of Faith
will be the biggest damage taken, but here we are. :v
(How come Lunatic is still locked after another round of play?)
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: LazorPagoda on June 10, 2017, 05:15:23 PM
Your gonna tackle lunatic already? That's crazy. Good thing they let you upgrade on the opening chapter so it's not a repeat of Ei. 
About the whole Byakuren thing, her attacks are stronger like that, before they get balanced to their regular power. It's probably so she can kill the giant evil eyes faster.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: c l e a r on June 10, 2017, 06:21:51 PM
Your gonna tackle lunatic already? That's crazy. Good thing they let you upgrade on the opening chapter so it's not a repeat of Ei. 
About the whole Byakuren thing, her attacks are stronger like that, before they get balanced to their regular power. It's probably so she can kill the giant evil eyes faster.
Lunatic is still locked, even though I played on Hard, may be it is a bug.
I don't mind playing on Hard again, there is still a few things that bothers me and I want to figure it out, namely
Koishi
.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: MQJinx on June 11, 2017, 09:36:49 PM
Any way to defeat
Catfish
in Chapter 74? FPM Makai Grimoire + Mini Reactor + Courage + Danmaku Power MAX Final Spark with Soul boosted Twilight Spark didn't KO it, and it casts Guts every time it's hit.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Nikkanoffun on June 11, 2017, 11:18:25 PM
In chapter 67 does not work Dai-chan skill: Restoring 10SP for 5 killed enemies (in Chapter 66 it worked)

Shinki is a pretty imbalanced character ... it's kind of like a Support Battleship ... but it's completely useless, her seishin set is simply terrible. It would be better if she had her Boss-set. Since the Dai-chan will still have more SP (Shinky's SP regen works before the 10th phase)
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: c l e a r on June 11, 2017, 11:38:03 PM
Any way to defeat
Catfish
in Chapter 74? FPM Makai Grimoire + Mini Reactor + Courage + Danmaku Power MAX Final Spark with Soul boosted Twilight Spark didn't KO it, and it casts Guts every time it's hit.

I doubt it, do you know approximately how many HP they gave him?  It may be possible on Easy.
Although I am sure plot happens and cast super guts anyways.

Shinki is particularly helpful in 73 where you are so sunk in costs and want to milk every map you can use.  I look at her as an Attune Pool to give people that does not have Strike while having SP Regen.  Also Shinki is better off with the skill that gives 15 more SP Regen to her ability on higher difficulties, as well and the final boss stage, since one: those Nightmare Tengus are unhittable without Strike, and her shield is pretty useless something like a Fury charged MAP from Makura.

Also, I like to note that Parsee is ridiculously useful in this game.  All the super bosses (and even some smaller bosses) in this game has P-All, which is 4 Abilities in one, which inflates her damage output a shit ton.  She has 3 item slots to juggle with, which means you can put on S Terrain items, and
St. Nicol Scroll
.  As for the partner, give her a defensive unit that has Adapt, and you are in for some CRAZY high damages that is just off from a critical, cause you have a SS Rank damage bonus in the terrain that you want.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Nikkanoffun on June 12, 2017, 02:35:28 AM
Also, I like to note that Parsee is ridiculously useful in this game.  All the super bosses (and even some smaller bosses) in this game has P-All, which is 4 Abilities in one, which inflates her damage output a shit ton.  She has 3 item slots to juggle with, which means you can put on S Terrain items, and
St. Nicol Scroll
.  As for the partner, give her a defensive unit that has Adapt, and you are in for some CRAZY high damages that is just off from a critical, cause you have a SS Rank damage bonus in the terrain that you want.

Parsee get 3% for each skill in the opponent's slot (I do not think that P-All counts as a few skills since it takes one slot) so that in total can do 24% more damage (this equates to 11 friendship bonus) big minus Parsee, then that she really does not have a friendship bonus with anyone, to start increasing her damage / accuracy.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: LazorPagoda on June 12, 2017, 10:15:53 PM
I was under the assumption that parsee gets more damage from attacks, not skills.
That delicious feeling when your maxed parsee averages 40k across her 2 turns against the Namazu. I think Eirin has another new skill, and it does something with power. Her other new skI'll decreases the sp cost of her last spirit to 90. The akis also got a new skill, but I can't for the life of me guess what it does. Any help?
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: c l e a r on June 13, 2017, 12:03:51 AM
I was under the assumption that parsee gets more damage from attacks, not skills.
That delicious feeling when your maxed parsee averages 40k across her 2 turns against the Namazu. I think Eirin has another new skill, and it does something with power. Her other new skI'll decreases the sp cost of her last spirit to 90. The akis also got a new skill, but I can't for the life of me guess what it does. Any help?
Imma max waifu Parsee (1000 WP Bonus) to see how simple hard is going be.  Assuming it opens Lunatic after.  :V

Interesting, you will get to 1000 WP just before
Shinki
if you did not skip too much bonus WPs.

Eirin's Shady New Drug Abilities as follows:
Eternal Rabbit Pill: Pump a Pair's power to the maximum Power until the end of the turn, Power will drop to 100 afterwards.

You basically use this PS on Stage 74 for plot.  Game becomes an interactive cutscene regardless of difficulty. 
On Lunatic, you should use the ability on a tank with decent movement with Iron Wall to make sure you can mow them all down, the Shinakawa (Air S Item) will do nicely here).  This is cause all the sheeps, according to their AI I've seen on Lunatic, cast their seishins, and they all got Strike, which means Reimu cannot last with only 4 support defend.  On any other difficulty, you can just use Reimu.

If you screenie the aki's ability, I can translate... or may be hertz can just come in and tell you. :V
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Nikkanoffun on June 13, 2017, 12:47:42 AM
The akis also got a new skill, but I can't for the life of me guess what it does. Any help?

If you mean SLG skill, it duplicates the effect of the seishin for both of them.

A small observation on the game:
I note the absurd attack assist Byakuren in the Super mode, almost any ordinary enemy gets 10000HP of damage for a ridiculous price of 15MP. I also noticed that when she approached the group of Murasa+Ichirin, her damage went up to 12000HP, I thought that now the friendship of the rearguard character is working on the characters beside him (since they make works combo attacks).
After a similar experiment with Alice -> Shinki+Yumeko, I noticed that her chances are improving if Shinki is ahead, but not Yumeko .... so I do not understand why her damage was twho times stronger than it should be.

And if I understand correctly, the Moon Magatama does not give anything? It's still a trophy.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: LazorPagoda on June 13, 2017, 10:41:27 PM
Byakuren is just op when in super mode. Now that I know what that skill does, it's seems interesting. Also doubling the effects of akis spirits sounds dumb (valor becomes 3.0 then, and other such things)
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Nikkanoffun on June 13, 2017, 11:33:06 PM
Byakuren is just op when in super mode. Now that I know what that skill does, it's seems interesting. Also doubling the effects of akis spirits sounds dumb (valor becomes 3.0 then, and other such things)
I meant it does not double effect, this duplicate it on both sisters, if they stand in a group with this skill. This works by analogy with Kogasa skill, only on a permanent basis.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: LazorPagoda on June 14, 2017, 11:33:11 PM
That makes sense, I doubt Sanbondo would make the game THAT easy. Youmu's skill that makes soul 2.25, is that good? Or is her 30% acc and evade when adjacent still better?
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Nikkanoffun on June 15, 2017, 12:36:11 AM
Youmu's skill that makes soul 2.25, is that good? Or is her 30% acc and evade when adjacent still better?

I do not think that this has a special meaning, since you can make one or two attacks at most. Increasing accuracy and evasion will work almost all the time.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Nook on June 15, 2017, 02:28:34 AM
I think the Soul+ skill could be pretty good for her. I don't know if Spiritual Distance is all that useful anymore considering Youmu's iffy dodge rates, and she already has Strike so it's not like she needs the accuracy bonus. Not that she's great at tanking hits either thanks to her bad HP...
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: LazorPagoda on June 15, 2017, 04:06:37 AM
Good thing she has alert then. I just used spiritual distance for the Yori hime fight, using it and the h shooter so I could save sp for alerts. 100% parry isn't useful when enemits no lonher have strike attacks, and double image rates never work for me. Yuuka with her absurd ratings in Ei barely triggered her d. Image.
Also I just realized that Kogasa is a high armor real with shield defense and gaurd, but no alert:/
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: c l e a r on June 15, 2017, 04:40:33 PM
Also I just realized that Kogasa is a high armor real with shield defense and gaurd, but no alert:/
She specifically designed to be Sanae's partner for the rest of the game for a reason.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: LazorPagoda on June 17, 2017, 12:38:19 AM
It makes sense, they are a pretty strong team, with her accels and pretty decent damage output. I'd consider giving Kogasa support defense, but she her hp I'd kinda low. Kogasa only has a friendship with Sanae, right? The ship has sailed. As i was thinking about Eirin's new skills, i cant seem to find a use to her power one, but her invincible one sounds great if you manahe to bait the entre enemy front to attack thay one character. Is the whole spoiler thing even needed now, as most people who are active in this thread already played the game?
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Nikkanoffun on June 17, 2017, 02:57:02 AM
I finally got to the Nightmare Chapter, it's not as bad as it seems at the beginning.
I noted for myself the following:
1) Characters with MAP attacks are vulnerable to noise (they will not use seishins) Utsuho just made 500~1000 damage from MAP.
2) I think characters below the cost of 3.0 will not use seishins? Shou, Nazrin, Koishi did not use them.
3) Nue use noise on her first turn (thanks to Yuyuko who spammers dance), you need to somehow block this event, since her noise blocks the use of your noise.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: c l e a r on June 17, 2017, 04:06:27 AM
I finally got to the Nightmare Chapter, it's not as bad as it seems at the beginning.
I noted for myself the following:
1) Characters with MAP attacks are vulnerable to noise (they will not use seishins) Utsuho just made 500~1000 damage from MAP.
2) I think characters below the cost of 3.0 will not use seishins? Shou, Nazrin, Koishi did not use them.
3) Nue use noise on her first turn (thanks to Yuyuko who spammers dance), you need to somehow block this event, since her noise blocks the use of your noise.

Kanako
as I noted before, is a complete nightmare to deal with unless you got only support defense at the back and none at the front.
Nue's PS is cast Noise every other turn, start from Turn 1.  Ichirin is the same skill except it casts Rage.

I think you are right about some of them not casting though, but the thing is, none of them is really an issue in the first place.
Any damage done from MAP is bad in the first place even if it does not kill, there is just so much shit on the map that you have deal with.

It makes sense, they are a pretty strong team, with her accels and pretty decent damage output. I'd consider giving Kogasa support defense, but she her hp I'd kinda low. Kogasa only has a friendship with Sanae, right? The ship has sailed. As i was thinking about Eirin's new skills, i cant seem to find a use to her power one, but her invincible one sounds great if you manahe to bait the entre enemy front to attack thay one character. Is the whole spoiler thing even needed now, as most people who are active in this thread already played the game?
I give her Portable Gap an item, Guard L1/2 and Support Defend L2/3.  The friendship is not really the reason, it is just that
Umbrealla Sharing
is stupidly good.  It allows the Sanae group to drop 2 MAP Valor Charged MAP nukes, a regular attack from Sanae, and a strong hit from
Kogasa
before they are done the turn.  If you equip Sanae with Rose Broach, you can even have another shot for Miracle later on.

Also, as I said, Eirin's Drug Ability is exclusively for Stage 74, you will not use it any place else.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: HertzDevil on June 17, 2017, 04:53:52 AM
Any way to defeat
Catfish
in Chapter 74? FPM Makai Grimoire + Mini Reactor + Courage + Danmaku Power MAX Final Spark with Soul boosted Twilight Spark didn't KO it, and it casts Guts every time it's hit.
Here is what I did on Normal:

- Front:
Byakuren (Superhuman), Master of the Great Trichiliocosm, Valor
- Rear:
Medicine, Into Delirium, Triumph, Ignore 100% Armor
- Support Attack:
Yorihime, Takemikadzuchi, Soul, Excess Accuracy

I was able to pull this off before 1.0.3 was released, which appears to cast Guts on Giant Catfish even if its HP is depleted. i probably have posted this here already

Also I will start uploading weapon videos today after the new patch is out. Speaking of which, I finally have total control over the save files:

(https://puu.sh/wmn7S/b6bba0fc2f.png)

EDIT: Version 1.1.0 is out.
ELLY AND KURUMI'S "REFLECTOR TILE" NOW HAS A REMIX OF "BAD APPLE!!".

Changes to spirits:

- Fury is now also ineffective towards spirit commands.
- Rage can be used multiple times per turn.

Changes to unit abilities:

- Afterimage: Both Youmu and Reisen now have Afterimage; 25% chance of completely evading enemy's attacks at 130 Power.
- Nitori's "Optical Camouflage": Always enabled for nd only for the FA form.
- Suwako's "Native God": Applies to any terrain with a rating of S, not just Land and Water.
- Byakuren (Nightmare)'s "Magic Barrier": Weakened, now only reduces 550 damage instead of 1000.

Changes to personal skills:

- Both of Mima's previously unused skills are now learnt at Level 60.
- Cirno's "Strongest Danmaku": Instead of replacing Valor with Sacrifice, it simply changes the damage multiplier to 1.8x.
- Remilia's "The Eternally Young Scarlet Moon" (永遠に紅い幼き月): New skill. Increases accuracy, evasion, damage, and defense for every SDM member that has sortied.
- Lunasa's "Poltergeist Funeral Concert" (騒霊合葬): New skill. Reduces SP costs of herself by 5 when combined. Learnt at Level 65.
- Youmu's "Wheel of Pain of the Living and Dead": Since Afterimage is always available, the skill now increases the chance of activation by 20%.
- Yukari's "Boundary of Dreams and Bonds" (夢と絆の境界): New skill. All players' FPM attacks deal 1.2x damage. 1 use per stage. Obtained after Chapter 75.
- Wriggle's "Firefly Soul": Soul now costs 60 SP rather than 70.
- Reisen's "Hallucinogenic Tuning": Since Afterimage is always available, the skill now increases the chance of activation by 20%.
- Eirin's previously unused skill is now called "Heaven Spider's Butterfly-Capturing Web" (天網蜘網捕蝶の法). Learnt at Level 70.
- Rei'sen's "Armor-Piercing Shell" (徹甲弾): New skill. All weapons penetrate barriers.
- Rei'sen's ""Rifle Bullets" (ライフル弾): New skill. Range of all weapons +2.
- Toyohime's "Lunar Peach": Restores 50 SP instead of 40.
- Aya's "Sarutahiko's Guidance": Removed.
- Aya's "Peerless Wind God" (無双風神): New skill. Power of "Illusionary Dominance" weapon +400, and weapon's Sky rating becomes S. Learnt at Level 65.
- Medicine's "Lily-of-the-Valley's Praying" (すずらんの祈り): Casts Prayer on all allies. 1 use per stage. Learnt at Level 65.
- Yuuka's "Bloom": Renamed to 狂い咲き.
- Yuuka's "Shiver" (戦慄): New skill. Casts Pressure on all enemies. 1 use per stage.
- Yuuka's "Flowering" (開花): New skill. Restores 50% SP when she transforms into the Flowering form.
- Yuuka's "The Only Unwithering Flower" (唯一つ枯れない花): New enemy skill. At 130 Power, always performs Shield Defense the first 0 / 1 / 2 / 4 times she gets hit on every turn.
- Hina's "Nagashi-bina of the Hidden God": No longer a consumable skill, it now makes Sacrifice do 2.5x damage.
- Letty's "Dance of Snow": Mobility +45, range of all weapons +1. No longer reduces HP and Armor.
- Nitori's "O. Camouflage": Since only the FA form can have it, the skill now increases the chance of activation by 25%.
- Momiji's "Wolf Fangs" (狼の牙): Power ofthr "Rabies Bite" weapon +400, range +2. Learnt at Level 65.
- Iku's "Dragon God's Strike" (龍神の一撃): New skill. Power of the "Dragonfish Drill" weapon +400, range +1. Learnt at Level 65.
- Yamame's "Mood of Creeping Terror" (忍び寄る恐怖の気): New skill. Power of the "Kandata's Rope" weapon +400, range +1. Learnt at Level 65.
- Satori's "Revived Trauma" (蘇るトラウマ): Previously unused skill. The "Recollection" weapon deals 50% more damage. 2 uses per stage.
- Orin's "Rekindling of Dead Ashes" (死灰復燃): New skill. Replaces Devote with Revive (costs 90 SP); additionally increases the resurrected player's Power to the maximum.
- Orin's "Hell's Traffic Accident" (地獄の輪禍): New skill. At 130 Power, casts Chain on every turn if in Cat form. Learnt at Level 65.
- Utsuho's "Sun Reactor": Gives HP Regen (M) instead of HP Regen (S).
- Koishi's 心読めずとも: Renamed to 瞳見えずとも.
- Both of Shou's previously unused skills are now obtained after Stage 68.
- Hatate's "Modern-Day Thoughtography Reporter" (今どきの念写記者): New skill. Reduces MP costs by 40%. Stacks with MP Save. Learnt at Level 65.
- Sunny's "Shining Sunlight" (輝ける日の光): New skill. Replaces Valor with Courage (costs 70 SP). Learnt at Level 65.
- Luna's "Silent Moonlight" (静かなる月の光): New skill. Replaces Yell with Drive (costs 45 SP). Learnt at Level 65.
- Star's "Pouring Starlight" (降り注ぐ星の光): New skill. Replaces Scan with assault (costs 50 SP). Learnt at Level 65.

Genjii is now an item that increases movement by 2 and changes the Sky rating to S. It is a hidden item on Chapter 69.

The game now checks if there are more WP points or items than allowed, and immediately ends the game in that case, but it appears to work if saved mid-game. All other data remains unchecked.

Stay tuned for edits to this post.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Nook on June 17, 2017, 08:34:49 AM
THEY GAVE SHIN TRICHROMATIC LOTUS BUTTERFLY A NEW ANIMATION AND IT'S COOL AS SHIT
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Nikkanoffun on June 17, 2017, 12:05:37 PM
- Fury is now also ineffective towards spirit commands.

Now Cirno will no longer die from the combo Fury + Strike. Ho-ho

Youmu is now moving in focused mode ... four(!) cells
I did not notice? It seems Sakuya received +200 base damage to Soul Sculpture and +300 base damage to Sakuya World
Suika now has A-rank in Air and S-rank for Earth.
Suwako was heavily reworked.
Reduced the coverage area of the Toyohime fan (MAP)
Nitori seishin Focus change Strike (15)
A number of other characters also have changed, there are quite a lot of them.

Also, I noticed that in "parts" I was added:
Alice's cookies (now there are two of them)
Full recovery HP (Reimu-Line ... I think this is a bonus for the passage Suika without Bombs?)

The difficulty level setting was added:

1) ベーシック
Easy, Normalでは敵の強化度が下がり, Hardでは敵の精神コマンドの使用を制限します.
(Lunaticでは意味がありません)

Weakened mode, the enemies as a whole are weaker on the Easy and Normal. From Hard disables their use of the seishins.

2) 経験者

シリーズ経験者向けのデフォルト設定です.
難しい (簡単) と感じたら, 別のモードを選んでみてください.

Standard Mode

3) チャレンジャー

敵の強化度を上げる代わりに, 獲得点を増加させます.
(Lunaticでは意味がありません)

It's about +20% of the points(Hard+20%), and I think all enemies get +25% in addition to HP MP Basic Damage and Accuracy
I think it's generally a Lunatic mode, but without lowering the resources.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: c l e a r on June 17, 2017, 05:11:31 PM
Lunaticでは意味がありません
This has no effect on Lunatic.

Basic: Lesser Upgrades on Easy and Normal, Hard does not cast an commands
Experienced: Standard as per GST
Challenge: At the cost of more enemy stats, gain additional EXP and resources.

Nitori getting Strike is great, I guess I can finally use her to do something.
Toyohime's MAP is now useless.

Shin - Trichromatic Butterfly is now absolutely gorgerous
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Nook on June 17, 2017, 06:17:58 PM
Yuuka can no longer use her ultimate attack (Flower Master of the Four Seasons) as a player unit. Instead she uses her second-to-final spellcard The Beauty of Nature as her finisher, it has 2 Ammo.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Nook on June 17, 2017, 06:31:52 PM
Yuuka can no longer use her ultimate attack (Flower Master of the Four Seasons) as a player unit. Instead she uses her second-to-final spellcard The Beauty of Nature as her finisher, it has 2 Ammo. Also a new animation.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: c l e a r on June 17, 2017, 06:45:45 PM
Yuuka can no longer use her ultimate attack (Flower Master of the Four Seasons) as a player unit. Instead she uses her second-to-final spellcard The Beauty of Nature as her finisher, it has 2 Ammo.

Same Range?
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Nook on June 17, 2017, 06:50:47 PM
Same Range?

I don't remember it's exact range but definitely not, Beauty of Nature is 1-3 Post-Movement.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Nikkanoffun on June 17, 2017, 07:29:38 PM
Kanako
as I noted before, is a complete nightmare to deal with unless you got only support defense at the back and none at the front.
Nue's PS is cast Noise every other turn, start from Turn 1.  Ichirin is the same skill except it casts Rage.

She is vulnerable to attacks closer than 4 cells. And in particular, both her long-range attacks have B-rank for the earth.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: c l e a r on June 17, 2017, 07:44:26 PM
She is vulnerable to attacks closer than 4 cells. And in particular, both her long-range attacks have B-rank for the earth.

derp, you are right.  i'm always flying since I really don't have a reason not to lol.
But it still pretty dumb, cause when she approaches me, she is always 10 spaces away with other units in between and she casts Snipe, Assail, Strike, (Fury) and Valor whenever she attacks.

Quote
Beauty of Nature

Oh that is worlds better, her Flower Master attack is 1-5, 1 Ammo, and no post movement, that is literal rubbish.   I just kept using Ultimate Spark when I used her.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: nyttyn on June 17, 2017, 08:00:52 PM
A bit odd they bothered giving Yuuka those new skills when you have her for literally
two chapters.
I guess I can understand Yukari's
it's probably to help make the final spell card a bit less tedious, as well as...more than likely make it actually possible to beat on Lunatic.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: c l e a r on June 17, 2017, 09:59:00 PM
A bit odd they bothered giving Yuuka those new skills when you have her for literally
two chapters.
I guess I can understand Yukari's
it's probably to help make the final spell card a bit less tedious, as well as...more than likely make it actually possible to beat on Lunatic.

Speaking of the final spell card, now that you cannot Fury cheese past Iron Guard, surviving the MAP is a lot more harder now in higher difficulties.  Pretty much Daunt Spam at the end of the turn or die like a bitch.

You do realize that Yuuka is a high tier unit, designed to just be a late game Power Creep right?  It is certainly fun using it however.
Yukari gains that spell in accordance when she is a boss and she had ridiculous range (as she should) for the 1st card in final stage, imo. 

Suwako has a great niche natural Ability now, it is called "Burrow".  While the Ground as Suwako in Front, you can choose to move on "Burrow" Command instead, you cannot attack, nor swap front units while you are in this mode.  While in this mode, you have no movement penalties from any danmaku.  She also has Adapt now, replacing Assail (not sure if new to this patch).
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Nikkanoffun on June 18, 2017, 02:13:56 AM
derp, you are right.  i'm always flying since I really don't have a reason not to lol.
But it still pretty dumb, cause when she approaches me, she is always 10 spaces away with other units in between and she casts Snipe, Assail, Strike, (Fury) and Valor whenever she attacks.

I coped with Kanako by simply sending Reimu + Yukari to her (to Reimu was 不屈 from PS Kaguya), Additionally using Kanako's PS (加速 + 突撃), plus the song of Mystia (Reimu was the only one who had two support)
I could not use MusoTensei against her, but Dunmaku Barrier dealt 5500HP damage + Two MusoTensei to the enemy phase for another 15000HP.
(I did not know that Nightmares do not have a race, and take Yokai Baster)
I think you can easily knock her down in the enemy phase.

While in this mode, you have no movement penalties from any danmaku.  She also has Adapt now, replacing Assail (not sure if new to this patch).

Was replaced by Trust.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: c l e a r on June 18, 2017, 01:55:53 PM
On settings, you can now also set if you want to deploy on the ground or air.

Shinki's theme, Ain Soph Aur is now slightly extended.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: LazorPagoda on June 18, 2017, 09:07:13 PM
Im liking these Suwako buffs. I feel that with this new ability Remi might be way stronger now, but you'd need to field the entire SDM. What are Shou, Mima, and Eirin's new skills? You said they were unused, did you already post them?
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Nook on June 18, 2017, 10:18:56 PM
Shou

正義 - Justice
For one turn MP costs are halved. Limited uses.

ゴールデンブレイバー - Golden Brave
Reduces the cost of her Courage spirit to 65, from 80.

Mima

カオティックヴェノム - Chaotic Venom
Reduces the MP cost of her Barrier to 0.

禁呪開放 - Release Magic
Doubles the effect of Magician. (This gives her an extra 300 Power on all her weapons, extra Hit Rate, and makes her barrier 450 points stronger. Pretty strong)

Eirin

天網蜘網捕蝶の法 - Heaven Spider's Butterfly-Capturing Web
Increases Eirin's damage the further she is from her target.

I have heard that Remi's skill just increases her final Hit, Evade rates, damage dealt and damage reduction by 5% for each member you field, up to 25% total, in which case yeah it is incredibly powerful.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: c l e a r on June 19, 2017, 01:19:26 AM
I did a thing.

(https://cdn.discordapp.com/attachments/317394124351471628/326168177853857803/2017-06-18_21-14-32.png)

Would you like to guess what she did to Tenshi at her final card with her defenses completely buffed with Scarlet Weather Rhapsody's effect and Prevail L8?
She has Shotgun L2 (and ofc just adjacent to Tenshi), and Belief L2.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: LazorPagoda on June 19, 2017, 08:55:46 PM
20k. That's what she averages with each attack for me. Also, isn't fury like a bad spirit now? A max wp sanae that regens 20%sp, has mystic memory and has 200% faith should reach 200 easily with miraclear spam
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: c l e a r on June 19, 2017, 09:19:29 PM
20k. That's what she averages with each attack for me. Also, isn't fury like a bad spirit now? A max wp sanae that regens 20%sp, has mystic memory and has 200% faith should reach 200 easily with miraclear spam

Well, the end game still have shit like Guard L2, Supreme, Dreamer L3~9 (夢顯), and Unwithering Flower  (唯一つ枯れない花)
The last two especially since it does buff out significant damage during the final rush for the former, and the latter for defeating Yuka even possible.

No, Hina should not be able to negate "Unwithering Flower" with her chance off PS, cause this ability is not based on luck.  Basically, the whole Yuuka fight on Hard and Lunatic is now: use Fury or go home.

Also, Sanae Waifu mode is so basic.  I still think Parsee with her modest SP costs with the Regen given is still better as a boss hitter.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: LazorPagoda on June 19, 2017, 09:47:25 PM
How much damage did Parsee do tho. I wanna know (insert excited face here). Shes kinda the hidden gem amongst 2.0s. I wanna do a 2.5 and under run next
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: c l e a r on June 19, 2017, 10:44:57 PM
How much damage did Parsee do tho. I wanna know (insert excited face here). Shes kinda the hidden gem amongst 2.0s. I wanna do a 2.5 and under run next

I waifu'd my Parsee, best you can get is WL9 at that point.
I did 19,000 Crit to Tenshi during the final hit, when Tenshi was hit about 7 times, so her stats is pretty jacked from the effect, and with Prevail L7 in full effect.  This is on Challenge Mode, Hard.  Tenshi also only has 5 skills on hard for Parsee to stack.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: LazorPagoda on June 19, 2017, 10:48:11 PM
Just as I expected. I'm rrally convinced she's the best 2.0 unit now. She isn't as tanky as Rumia (that crazy -1500 all damage barrier O-O) ro as dodgey as Cirno+Daiyousei, but her average damage is off the charts.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Nikkanoffun on June 19, 2017, 11:03:56 PM
Sanae can do quite absurd things in a terrible situation ...
http://funkyimg.com/i/2uxn8.png + Mystia song (200 power).

Without it was approximately 13500 (17500 after the song +100 statistics)
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: c l e a r on June 20, 2017, 01:12:02 AM
Just as I expected. I'm rrally convinced she's the best 2.0 unit now. She isn't as tanky as Rumia (that crazy -1500 all damage barrier O-O) ro as dodgey as Cirno+Daiyousei, but her average damage is off the charts.

Cirno + Dai is also not viable in higher difficulties due how happy the AI is with using Strike.
Parsee is definitely the best 2.0 cost.  There are other damage stackers to test out though, like Rei'sen, Marisa, and Remillia.

I think Marisa definitely will win the damage stack in the long run, she has Courage, and at max MP blown off with Power Maximum, she deals 50% more damage.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Nikkanoffun on June 20, 2017, 01:20:00 AM
Cirno + Dai is also not viable in higher difficulties due how happy the AI is with using Strike.

Cirno has enough Hp to be far from the highest priority, plus she has 不屈.
Mystia / Reisen will always be the target.

Now the regime of MusoTensei is not limited in time, but the description remains old.
Similarly, it seems Byakuren can now only use Super Mode once. (upd: it was a bug in nightmare chapter)
SP-Regen Shinki works until the 10th phase, not 10 phases.
Utsuho no longer gets overheated at 5% per turn, I was able to gain 200% ... but nothing happened, although I did not pass the phase.

I also managed to do this http://funkyimg.com/i/2uxuV.png WP was obtained in the 9th phase.
The main problem was the start of the movement Byakuren and Mima at the 8th enemy phase. I was greedy and decided to send the Buddhists in the direction of Mima, that it would be better to distribute resources ... this was a mistake, since Murasa is quietly holding her with a chance of hitting ~ 10%.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: LazorPagoda on June 20, 2017, 11:35:00 AM
Wait, fantasy Nature doesn't have a time limit O-O? Byakurens supermode is crazy. But I always forget about it. Nazrin was always the lowest hp for me, so she was bullied by the ai alot. Cirno + Dai could be viable if you pumped up her hp and armor. Wind Sanae is super tanky, and Water Sanae is dodgy. Which is stronger in higher difficulties?
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: c l e a r on June 20, 2017, 11:55:02 PM
Wait, fantasy Nature doesn't have a time limit O-O? Byakurens supermode is crazy. But I always forget about it. Nazrin was always the lowest hp for me, so she was bullied by the ai alot. Cirno + Dai could be viable if you pumped up her hp and armor. Wind Sanae is super tanky, and Water Sanae is dodgy. Which is stronger in higher difficulties?

If you are not using Wind Sanae, you are playing the game wrong. Remember: Everything can cast Strike.
Also, Naz benefits greatly from Instinct Dodge, Perceive L2 and Graze L2, unless you are dealing with sheeps that always cast strike on lunatic, she performs fine.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: LazorPagoda on June 21, 2017, 02:10:49 AM
I use Water Sanae because I like her finisher's animation and her on normal is pretty strong. Alot of people say Yukari is back exclusive. But I have found her to shred bosses. I just use Ran to ferry her for the stage portion. I used to use Nazy + Shou, but Shou Byakuren was too fun.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: c l e a r on June 22, 2017, 02:33:04 AM
Yukari is cool, she is really nice with Hit and Away.  Player Suikima allows Yukari to move pass unit placements and other terrain penalties.
Also, Yukari's #1 Transport Slave is Aya, no exceptions.

Getting to those "Activate 1st spell within 4 Turns" on higher difficulties is so easy with that combo.
Also, with any boss that has a MAP or a really bad starting field (Catfish has a -45 status starting field on Lunatic), it is pretty useful, since Yukari also can cast Hide.  Enemies will not put up their fields if no one is within range, so it is a very helpful feature.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Nikkanoffun on June 22, 2017, 08:33:39 AM
Yukari is cool, she is really nice with Hit and Away.  Player Suikima allows Yukari to move pass unit placements and other terrain penalties.
Also, Yukari's #1 Transport Slave is Aya, no exceptions.

Getting to those "Activate 1st spell within 4 Turns" on higher difficulties is so easy with that combo.
Also, with any boss that has a MAP or a really bad starting field (Catfish has a -45 status starting field on Lunatic), it is pretty useful, since Yukari also can cast Hide.  Enemies will not put up their fields if no one is within range, so it is a very helpful feature.

If the enemy has a MAP attack, it's pretty useless, they still see the hidden character.
In the chapter to break the seal, I wanted to go so Nue past Bakebake, but they purposefully went to her and started using their fields and MAP.

I mostly use Yukari for the focus-mode combo + Kuguya invincibility on the first turn.

If I could take the Watatsuki sisters (I consider them rather weak at a price of 3.5), the ability to transport 5 Toyohime characters seems more fun to me.

Regarding Sanae (Suwako), it is more focused on combating underwater enemies (which at that time is no longer there) and a more mobile version of the fight as a whole, Sanae (Kanako) does not have a balanced attack after the move. Her mobility does not matter, since she already has Miko, and I still choose Kanako as a partner (because her skill for 加速 + 突撃 is too good), you can PS Sanae link to her gods, then they will get a nice bonus and double effect of the speed of the set of faith. He is good enough not to take 100% of the faith at the start, besides, her MAP attack almost always returns her even more faith than she spends, provided that the enemies are killed. In any case, it is stronger than her Summon Takeminakat and can simply big damage in one turn.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: c l e a r on June 22, 2017, 04:24:54 PM
If the enemy has a MAP attack, it's pretty useless, they still see the hidden character.

They still do not shoot out danmaku (if the rest of the crew is really far away), I have test and confirm this, which is why ship teleport the the best way to do it.
In my video of Meeko's demo stage, it shows it quite well, only the black kendamas that were near the main group had danmaku on after their turn, as long as I cast hide,

It is handy for any opponents that has a odd field that hinders set up, like catfish and shikieiki.

Regardless, I always use ship teleport in any "normal" stage, it is the single most handy ability in this game and makes dealing with mobs a thing of the past.

EDIT: I think I found the best offensive combo in this game, there are reasons why they give you this item with 2 stages left:
(https://puu.sh/wrCn3/01edf35722.png)
Before this, you can use Suwako Hat or Shinekawa with Iku to produce the same results, but Adapt will be needed to get SS Rank.

EDIT 2: Kogasa's Stage WP no longer requires you to play the entire stage on the ground.
You also get Lily Black Equipment as you go into the white square nearest to your spawn, although it is pointless since you cannot change equipment, and the soonest you can do it is at Shikeiki's Stage, which was where you got it before.
Fairy Overdrive is now also learned in Kogasa stage instead.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Nikkanoffun on June 22, 2017, 11:23:58 PM
Funny ... I think Yumeko is the most absurd boss thanks her skills.
Yuka does not even have a shield / parry activation skill. Although her personal skill gives her two 100% activation every turn (which in fact is a complete trash), but she still has the skill of increasing the chances of activation ... but this time only for Bunshin.
So, the only thing you need to get around ... Guard?
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: c l e a r on June 22, 2017, 11:31:02 PM
Funny ... I think Yumeko is the most absurd boss thanks her skills.
Yuka does not even have a shield / parry activation skill. Although her personal skill gives her two 100% activation every turn (which in fact is a complete trash), but she still has the skill of increasing the chances of activation ... but this time only for Bunshin.
So, the only thing you need to get around ... Guard?

She guards 4 times on Lunatic, which is a problem if you want to cap Double Spark.
Also, her shield/Split image is not really based on chance, it is based on skill stat.

The way around Yumeko is luck based, you need split image and luck L2 to get that 60~% dodge chance the 2nd round.

But yeah, 3 Fairies learn Overdrive early now.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: LazorPagoda on June 23, 2017, 12:07:39 AM
The Fairy Overdrive is super cute and makes me happy for some reason. Also, Nue also gives night to the spot she is on only, so give that to her and it's pretty good.  I seriously think Nue's night skill is her best, the rank bonus and her mp regent is super handy
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Nikkanoffun on June 23, 2017, 01:10:50 AM
Just like all the other bosses with two actions and access to the MAP attack, Yuka will not use Strike, you can easily block it with Noise, but in fact, she has a rather low accuracy that will not allow she to actually hit your real-type.

I think you can brazenly exploit this, forcing she to spend her first action to MAP-attacks in your real-type.

Satori copied the Mountain of Faith (+ 50% of the damage from the injury) made 9000НР damage per 170 power. When Utsuho made 10000HP from Abyss Nova for 230 power (Alice's cookies)
I suppose if she copied the Final Spark, she could even surpass Utsuho?
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: c l e a r on June 23, 2017, 01:13:07 AM
Just like all the other bosses with two actions and access to the MAP attack, Yuka will not use Strike, you can easily block it with Noise, but in fact, she has a rather low accuracy that will not allow she to actually hit your real-type.

Satori copied the Mountain of Faith (+ 50% of the damage from the injury) made 9000НР damage per 170 power. When Utsuho made 10000HP from Abyss Nova for 230 power (Alice's cookies)
I suppose if she copied the Final Spark, she could even surpass Utsuho?

I believe Lunatic has different cast patterns, but I cannot prove it until the game lets me into Lunatic.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Nikkanoffun on June 23, 2017, 01:22:16 AM
I believe Lunatic has different cast patterns, but I cannot prove it until the game lets me into Lunatic.

I noticed that only bosses who have one action will really use seishins to increase accuracy, otherwise they can not determine the chance of hitting? The Great Catfish was able to make 2 MAP attacks in a row (when his card allowed him to do so) but he did not use Strike...
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: noname999 on June 23, 2017, 05:37:12 AM
help i got stopped working problem when starting the game D:
(http://i.imgur.com/3Q6auGz.png)
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: LazorPagoda on June 23, 2017, 04:37:27 PM
Do you have JP local? There might be a problem with your copy itself, have you tried to hack it? When ever mine errors, I jus restart my laptop and it fine after that.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Kaiserlucas on June 23, 2017, 08:46:22 PM
I can run the games without Japanese local, it just crashes when I try to use spirit commands. Since his game doesn't even start at all I doubt this is the issue here.
I also have trouble running the games sometimes. Restarting the Computer works all the time for me.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Nikkanoffun on June 23, 2017, 11:13:43 PM
You basically use this PS on Stage 74 for plot.  Game becomes an interactive cutscene regardless of difficulty. 
On Lunatic, you should use the ability on a tank with decent movement with Iron Wall to make sure you can mow them all down, the Shinakawa (Air S Item) will do nicely here).  This is cause all the sheeps, according to their AI I've seen on Lunatic, cast their seishins, and they all got Strike, which means Reimu cannot last with only 4 support defend.  On any other difficulty, you can just use Reimu.

Alternatively, you can take Iku with her skill transferring any hit into a graze, and use PS Kaguya. On two turns Iku will become absolutely immortal.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: noname999 on June 23, 2017, 11:54:00 PM
Do you have JP local? There might be a problem with your copy itself, have you tried to hack it? When ever mine errors, I jus restart my laptop and it fine after that.

tried with the JP local still the same error "has stopped working" also the 3 other games work fine. just only Yume is like this
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: LazorPagoda on June 24, 2017, 01:40:55 AM
Try to re-install your copy of the game. That should work.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: noname999 on June 24, 2017, 03:03:18 AM
Try to re-install your copy of the game. That should work.
i don't have the setup anyway i download the game directly from sanbondo
now i have another error "runtime error 217 at 05E02704"
like this
(http://i.imgur.com/Gux7MaZ.png)
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: LazorPagoda on June 24, 2017, 04:53:05 AM
That error means restart your computer. That should fix it then
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: noname999 on June 24, 2017, 05:00:08 AM
That error means restart your computer. That should fix it then
thanks it worked but do you know how can i update ver 0.1.0 to ver 1.1.1 ?
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: LazorPagoda on June 24, 2017, 05:02:02 AM
Go to the games site, and it has some links to updates
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: c l e a r on June 24, 2017, 05:45:32 AM
lol, I don't even know the cast pattern anymore.

Shikieki just use Sense and Valor and Last Judgment MAP Attack my ass into next year, may be it is cause I casted Confuse, and she really did not like that.
I am on Hard Mode, but on Challenge Setting, so they basically have Lunatic upgrades, may be that changed their cast pattern too.

Found out how does Shikieki last spell attack range worked though:
(https://puu.sh/wsNGK/99fee5b1e0.png)
Even if you bomb for safety, the marked tiles will get smashed, so don't stand there.  RIP my Medi that did, 11,000 damage :cry:
Also, looks like they also know that we run bosses out of SP, so Sanbondou now goes the extra mile to make sure we cannot do that.
(All, I think) Bosses will recover 40 SP (+10 SP Normal Regen after you pass the turn) upon breaking a health bar.  Which is enough for them to do good moves, since every spell costs 10 for them.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: noname999 on June 24, 2017, 05:52:27 AM
Go to the games site, and it has some links to updates
can you teamviewer and help me out with this problem ?
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: LazorPagoda on June 24, 2017, 07:13:24 AM
I actually have all the update files on hand right now. Can I upload them all to the siteam here? Or should I try to make a media fire or mega for the patches?
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: noname999 on June 24, 2017, 07:20:18 AM
I actually have all the update files on hand right now. Can I upload them all to the siteam here? Or should I try to make a media fire or mega for the patches?
mega or mediafile
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: LazorPagoda on June 24, 2017, 08:16:28 AM
mega:#fm/OoAkXTSK is a link to an archive I have uploaded. If it doesn't work, let me know so I can try to upload it in abother fashion.

Edit -> it doesn't work, could someone tell me how to upload filders to mega correctly?
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: noname999 on June 24, 2017, 08:47:13 AM
mega:#fm/OoAkXTSK is a link to an archive I have uploaded. If it doesn't work, let me know so I can try to upload it in abother fashion.

Edit -> it doesn't work, could someone tell me how to upload filders to mega correctly?
well maybe you can use teamviewer to help me i think
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Nikkanoffun on June 24, 2017, 01:05:59 PM
I think, Yuka actually use a Strike if its accuracy is below 50%? And the choice to use the Hot Blood is uncertain (she threw it against the Ship)
http://funkyimg.com/i/2uFwv.png

She just as random chooses the target, but if her card is based on a long distant battle, she will try to choose the one who can not counter her.

It seems that after the Double Spark, she begins to use Strike despite the hit chances.

During the battle, I found a couple of bugs:
Super Mod Byakuren is again blocked for reusing
Utsuho overheat timer is constantly reset to zero. I give PS increase limit, and after any load, her power dropped to 170.
After Double Spark, Yuka loses the effect her S-adapter
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: LazorPagoda on June 24, 2017, 04:11:05 PM
What is TeamViewer?
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: c l e a r on June 25, 2017, 02:38:23 AM
Geez, the WP for Koishi's Stage is ridiculously strict on Hard/Challenge and Lunatic.  You have no power, you cannot really go unfocused since the Bakebakes slow you down if you try.  Not to mention all the ghosts are pretty thick with the bunny's danmaku field.

I managed to get Komachi with Infinite Range + Waifu Parsee (replace your waifu chara here) to use FPM to take the Bunny out in 2 turns, while sending Aya up to the kendama to collect the bomb, that kendama is designed to be a troll, it always guards.

As for Koishi, it's a good thing she cannot do too much damage and her skill set is full, so she cannot even get Double Move on Lunatic. 

Koishi has 2 blind spots on the map where you can sort of control how Super Ego behaves, but it still involves save scrubbing (50% that she teleports to somewhere you want).  The first spot is to right on where Koishi starts, that waterfall is a backdrop and no one can go there, so I think the game will make sure she cannot teleport to there.   The other is the southwestern edge of the map, but that involves Koishi taking a leisure stroll all the way down to you, which takes... a while, but that spot has almost no danger of her warping into the water, provide you started the fight on the southern edge.

And no, you cannot trap her.  She always bypasses unit placement, cause lore.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: noname999 on June 25, 2017, 03:40:00 AM
What is TeamViewer?
well maybe you can send me your copy game just the game only i don't need save files
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: LazorPagoda on June 25, 2017, 04:27:13 AM
I'm actually using 1.0.4 because I'm hopelessly in love with Toyohime's unerfed map. Also this site is against pirating, and I'm pretty sure that qualifies as pirating. So sorry, no can do.

EDIT ~> the site where sanbondo posts the updates has a list of all the updates for the game. But I'm not sure how to describe getting to said list.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: noname999 on June 25, 2017, 05:31:39 AM
I'm actually using 1.0.4 because I'm hopelessly in love with Toyohime's unerfed map. Also this site is against pirating, and I'm pretty sure that qualifies as pirating. So sorry, no can do.

EDIT ~> the site where sanbondo posts the updates has a list of all the updates for the game. But I'm not sure how to describe getting to said list.
well i only got the trial version of the game (0.1.0) i don't know where to get version 1.0.0 likely i only get the patch not the game itself
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Nikkanoffun on June 25, 2017, 11:59:50 AM
Geez, the WP for Koishi's Stage is ridiculously strict on Hard/Challenge and Lunatic.  You have no power, you cannot really go unfocused since the Bakebakes slow you down if you try.  Not to mention all the ghosts are pretty thick with the bunny's danmaku field.

I managed to get Komachi with Infinite Range + Waifu Parsee (replace your waifu chara here) to use FPM to take the Bunny out in 2 turns, while sending Aya up to the kendama to collect the bomb, that kendama is designed to be a troll, it always guards.

I just used Invitation to dead Yuyuko, this makes it easy to knock down a rabbit, Utsuho (A-adapter) and Orin with Tenshi and Iku took up Kedama.
Honestly, before receiving Reactivation, Yuyuko does not make sense to take anything else from her PS.

At my passing, Koishi teleported to the mountainside (There can not land, but this did not stop her teleportation), so I think for her does not have blind spots on the map.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: c l e a r on June 25, 2017, 12:56:06 PM
I just used Invitation to dead Yuyuko, this makes it easy to knock down a rabbit, Utsuho (A-adapter) and Orin with Tenshi and Iku took up Kedama.
Honestly, before receiving Reactivation, Yuyuko does not make sense to take anything else from her PS.

At my passing, Koishi teleported to the mountainside (There can not land, but this did not stop her teleportation), so I think for her does not have blind spots on the map.

Invitation to Death is a great idea, why did I not think of that.  Just Komachi, extend in the range to infinity, death turn 1.

Mountain side is treated as Sky, you are not thinking about the same place.  I'm talking about just right to where Koishi starting position near the cliff.  There is a waterfall in the backdrop that no one can intrude.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Nova234 on June 25, 2017, 01:05:26 PM
Honestly, before receiving Reactivation, Yuyuko does not make sense to take anything else from her PS.
I wouldn't be so quick to discount Yuyuko's other personal skills. Considering her insanely powerful, albeit costly, spirit list, running a PS that helps restore SP is very tempting most of the time, even before you unlock her last two spirits. And of course there's always the option to turn her into the game's most invincible support defender.

Yuyuko's PS list is quite strong all around, really.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: c l e a r on June 25, 2017, 01:10:56 PM
See, this is the dead spot I am on about:
(https://puu.sh/wtQ1U/bd0dbc592f.jpg)
No one can go to that waterfall backdrop, reloaded about 10 times and she never teleported there.
Just tried to position all the units there and see if Yukari can wedge someone into the dead spot, no deal.  I think this is legit.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Nikkanoffun on June 25, 2017, 01:52:15 PM
No one can go to that waterfall backdrop, reloaded about 10 times and she never teleported there.
Just tried to position all the units there and see if Yukari can wedge someone into the dead spot, no deal.  I think this is legit.

Then it's quite funny.
However, I just prefer to fight her on the edge of the cliff from the maximum distance, she is too fragile and can not hold out with all any spellcards longer than one phase (hard)

I wouldn't be so quick to discount Yuyuko's other personal skills. Considering her insanely powerful, albeit costly, spirit list, running a PS that helps restore SP is very tempting most of the time, even before you unlock her last two spirits. And of course there's always the option to turn her into the game's most invincible support defender.

Yuyuko's PS list is quite strong all around, really.

I always keep she with Youmu, to be honest, 10sp for one enemy killed by her is too little and hard realize, if regard her as a tank, she almost never dropped her HP below 50%, Youmu too good evades and too seldom becomes a target.
But there are a lot of unpleasant opponents (Gigantic Babkebabke and just opponents choosing defend) as well, it's just a good synergy with the Chain Action.
Then I give her a double effect from the consumed products, and she actually gets +160sp

Although I never had to use the Soul more than once. It is much more profitable to use reactivation, and give a move to a group that can make more substantial damage.

Seriously, they could give Yuyuko SP-regen, since her seishins are very expensive...
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: c l e a r on June 25, 2017, 02:42:43 PM
Then it's quite funny.
However, I just prefer to fight her on the edge of the cliff from the maximum distance, she is too fragile and can not hold out with all any spellcards longer than one phase (hard)

She has quite a bit of HP on Hard/Challenge and Lunatic.  Range does not really cut it, especially you really cannot take her on with Reals cause you cannot alert.
She took all my waifu support hits quite well (11,000 or so).  She has 62.5k on Super Ego (66k on Lunatic), 68.5k on Rorschach (72k on Lunatic).

Quote
Seriously, they could give Yuyuko SP-regen, since her seishins are very expensive...

Ha, you should know that Return to Yomi is her best ability.  In fact, you will see just how good it is if you try to crash Mokou into a boss. :wink:
The more practical use is Alice Doll Crash, ofc.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Nikkanoffun on June 25, 2017, 04:32:10 PM
She has quite a bit of HP on Hard/Challenge and Lunatic.  Range does not really cut it, especially you really cannot take her on with Reals cause you cannot alert.

For this I use Kaguya PS giving 不屈 all avantgarde characters.

Ha, you should know that Return to Yomi is her best ability.  In fact, you will see just how good it is if you try to crash Mokou into a boss. :wink:

Ho~ho... Maybe I'll try this combo....
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: c l e a r on June 25, 2017, 10:44:57 PM
Also, I like to note that Koishi Drama Stage on Hard/Challenge can kill you if you don't go into Focus Mode and cast Focus while going into capturing Embers of Love.  I learned that the hard way.  Getting hit by Philosophy on a 15%. :v

For this I use Kaguya PS giving 不屈 all avantgarde characters.

But... you can only do it once.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: LazorPagoda on June 26, 2017, 01:51:19 AM
I've been hit by Philosophy before, and it only did like 10 damage.I was also hit on a 1% :/
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: c l e a r on June 26, 2017, 06:17:46 AM
Yumeko is much more easier this time around now that I know her abilities.  Misery Doll is the only very dangerous spell since I cannot damage her without Fury, but I just bomb bum rush it.

What I did different this time is actually using Aya/Yukari proper, this is not just for speed.  By getting to Yumeko by the end of Turn 2, she never leaves the area she starts on, which means you can use it to fly up, or land to avoid getting Fury'd because of how the AI uses it to go pass Support Defend.  Of course, you can just let her come to you (you have land there), but two things, first is WP is on a Turn 7, and two, having less control of the Makai Bugs that way, they were so distracted, they could not even get to me when I finished the Stage in Turn 5.

The only actual way to use reals off this stage is to use a partner with Hide.  Yumeko just wipes you if you don't.  Landing actually helps too, since the terrain gives 10% Defense up.

EDIT: Murasa is no longer forced to sit out the 2nd Makai Mission.  Before it causes the game to softlock, if she was on the ship the stage beforehand.  Now the ship is forced to go to Rinnosuke mode instead, and Murasa to be deployed.

I did not deploy Murasa, and now the game is stuck in a softlock trying to play the cutscene in the end...
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Nikkanoffun on June 26, 2017, 08:17:56 PM
But... you can only do it once.

It also nulls all damage from Grazing if your real-type has two support defense, most likely they will reach the boss without getting any damage.
This is also very effective against MAP attacks (in fact, I almost always had the opportunity to use interference during three turns)
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: LazorPagoda on June 26, 2017, 11:47:47 PM
So, has anyone made a setup to kill Makura in 1 turn? Im thinking it's not possible, utsuho could die in 1 turn if you abuse support attacks and Flan. Makura though, her spell effects should make it impossible
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Nikkanoffun on June 27, 2017, 12:24:44 AM
So, has anyone made a setup to kill Makura in 1 turn? Im thinking it's not possible, utsuho could die in 1 turn if you abuse support attacks and Flan. Makura though, her spell effects should make it impossible

This is impossible, simply because her final spell card sets her HP into the standard final bosses SRW games. Especially since she is throwing herself an Iron Wall, and this actually doing her HP 2 times larger.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: LazorPagoda on June 27, 2017, 01:53:20 AM
Thats a shame, but I do like how Meeko is an easy 1 turn kill on normal, but Yuuka is hillariously not an easy kill.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Komoumo on June 27, 2017, 03:14:40 AM
Thats a shame, but I do like how Meeko is an easy 1 turn kill on normal, but Yuuka is hillariously not an easy kill.

I personally think Meeko is one of the easier bosses overall in this game
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: c l e a r on June 27, 2017, 04:01:19 AM
Hilarious not an easy kill or it was hard?  I'll report back and see if Hard/Challenge gives me any troubles when I get there.

Okay, so due a really bad bug, you must deploy Murasa yourself manually, and then merge with the ship on the stage, if you put her into the captain spot like I did in Mystic Voyage.  Otherwise, the cutscene will replay endlessly since they don't see Murasa in the ship when they try to play the cutscene.

EDIT: but now... I cannot put Murasa back on the ship...?

This is impossible, simply because her final spell card sets her HP into the standard final bosses SRW games. Especially since she is throwing herself an Iron Wall, and this actually doing her HP 2 times larger.

New strat I think for now on Lunatic, is to throw hits at her until 50% health to trigger the 2nd phase, then have Kogasa do a surprise MAP to trickle down her damage output, and daunt 8 times.  This puts her to 120, where Grand Dream cannot activate and she does not cast anything, and does 1 less MAP attack.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: LazorPagoda on June 27, 2017, 04:26:21 AM
I meant it should be really hard. Her double spark should take about 2-3 turns to kill, and her later spells are really too dangerous to rush, and before her "nerf" in 1.1.0, the rng shield defenses and double image are a pain in the but. But..... maxed parsee should be able to take her out infinitely faster than Rumia ever could.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Nerios on June 27, 2017, 09:13:45 AM
Invitation to Death is a great idea, why did I not think of that.  Just Komachi, extend in the range to infinity, death turn 1.
I use this combo (Infinite Range Komachi + Dead Butterfly Yuyuko) a lot in Ei and Yume, especially in stages with WP bonus requirements for clearing the stage within X turns. They are incredibly useful.

EDIT: but now... I cannot put Murasa back on the ship...?
I think this was fixed in the latest v1.1.1.1 patch.
http://www.sanbondo.net
Put the new .exe file in the game folder and run the game with it (do not rename or replace the existing .exe file). This is only a temporary patch and the developers said that they will put up an official patch later.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: LazorPagoda on June 28, 2017, 06:48:32 PM
I decided to give up on Toyohime's map. So now im plaYing version 1.1.1, and I'll wait for this next patch. I'm thinking about doing a 2.5 and under run next, and without maxed parsee. Another interesting run would be 3.0 and up, as it would make the earlier stages wp bonuses quite the challenge (Tenshi would probably be impossible wp bonus wise). Also rip Sakuya, Yumeko is her powercreep. I've noticed, Ran's 1.5x predict etc skill lvl up now
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: dark36 on June 28, 2017, 08:45:01 PM
honestly i preffer using Sakuya over Yumeko. that 50% double image rate or having the ability to use chain multiple times in the same turn while being a 2.5 unit made her way more useful to me.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Nikkanoffun on June 28, 2017, 09:12:32 PM
I can be mistaken, but I think that the transition from S to SS gives a bonus twice as strong as the transition from A to S?
Also, I noticed that the final skill of Remilia (Eternal young scarlet moon?) Gives her + 5% for each deployed SDM (Sleepless night castle in the night terrain did the same damage as the Full Burst Levantein Flandre with +30% damage at 170 power... I did not take Sakuya and Koa )
Well, of course Nue ... Placing Murasa in the ship and Ichirin in a pair with her (I give them all bonuses friendship) ... I think it was equal to level 18? Her damage was at the level of Flandre. One assist crit in 5k, it's something...
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: c l e a r on June 28, 2017, 10:36:25 PM
Sanae no longer gets 奇跡の現人神 after Beyond the Seal, but I think this may be a glitch since if it is removed, then it is out of the game completely like Aya's Sachichiko's Guidance.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: LazorPagoda on June 29, 2017, 12:46:47 AM
What does that skill do? I'm kinda confused. On another note, there seems to be a bunch of other new skills in the game. Orin has one that I don't understand, but it activates in 130 power and in cat mode. I think Yuuka has more as well. I'm a bit sad Tenshi has so little personal skills, but 10 cost gaurd is crazy so it evens out. Also Parsed has one that looks like it casts accel and assail on the team, but I'm not sure.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Nook on June 29, 2017, 12:59:42 AM
Sanae's skill that lets her begin the stage with Max Faith got pushed back until she's level 70, but it's still in the game.

Rin got a couple new skills. One of them is that if she has 130 power and in Cat form she will cast Chain at the beginning of each turn. The other one switches her Devote spirit for Revive, which costs 90 SP (it might also max out the unit's power?)

Yuuka's two new skills are Cast Pressure on all enemies for one turn (lol) or regenerate 50% of her SP when she transforms into her Bloom form.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: LazorPagoda on June 29, 2017, 01:02:31 AM
Both of Yuukas sound crazy. Cast chain on rin sounds kinda weak if you arnt boosting her skill damage. It does sound interesting for maxed rin runs or stuff like that.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: c l e a r on June 29, 2017, 01:54:23 AM
Chain is good when you need to take Orin's travel mode to the fullest.

I just use Blooming Flower on Yuuka, there is no way to say no to 15% more damage.  There is always Attune SP Pools to help with Yuuka's shit accuracy, it is better to use Fury along with the 15% to ensure the best damage to the last two bosses she gets to fight.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Komoumo on June 29, 2017, 03:16:57 AM
Yuuka just gets more powerful every update hot damn.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: c l e a r on June 29, 2017, 09:19:33 PM
Shinki simply gets squished by a very, very, very jealous Waifu Parasee.  31,000 Crit Damage on the final hit.  Buffed by Belief L2, Shotgun L2, and SS Terrain Bonus thanks to Adapt.  I think I will just use more people with Hide next time to skip the headache of thinking of who Shinki will try to attack after she MAPs, especially on Lunatic, she moves 3 times.

The only hard really is finding the correct formation, since there are a ton of unpassable spots created by her danmaku and those evil eye blacks.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: LazorPagoda on June 29, 2017, 10:58:50 PM
Finished the Parsee run, and it was fun. I ended up using Rumia-Parsee for the ss ranks in terrain. I might go for some kind of challenge run next, just gotta decide what kind. Also, the theme for Shin-trichromatic butterfly is only heard once. Unless you mess with settings or waste it against a generic enemy. In Makura's last attack, I swear she somehow gets pregnant, I don't even know anymore. Also, Parsee did 32k on her last bar, so that's a thing. Also good news clear, lunatic is now unlocked. And I'm never gonna choose it that's for sure. I'll probably try a normal harder mode or something

Edit ~> Something I now know is that Elly gets auto cast grit. That's isn't crazy at all. Also how does one get the genji item?
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: dark36 on June 30, 2017, 12:12:15 AM
from what i heard its on chapter 69 if you have the protagonist go to the pound behind the Shrine. not there yet on my current playtrought so i cant confirm it.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: c l e a r on June 30, 2017, 12:17:07 AM
from what i heard its on chapter 69 if you have the protagonist go to the pound behind the Shrine. not there yet on my current playtrought so i cant confirm it.

Finished the Parsee run, and it was fun. I ended up using Rumia-Parsee for the ss ranks in terrain. I might go for some kind of challenge run next, just gotta decide what kind. Also, the theme for Shin-trichromatic butterfly is only heard once. Unless you mess with settings or waste it against a generic enemy. In Makura's last attack, I swear she somehow gets pregnant, I don't even know anymore. Also, Parsee did 32k on her last bar, so that's a thing. Also good news clear, lunatic is now unlocked. And I'm never gonna choose it that's for sure. I'll probably try a normal harder mode or something

Edit ~> Something I now know is that Elly gets auto cast grit. That's isn't crazy at all. Also how does one get the genji item?

I'm going into Chapter 69 now, I am 99% sure that it is the pond where all those special conversation took place.  Like that hilarious one where Sanae was surprised that Reimu left an old man at the pond.  :V

So 2 Hard playthroughs gets you Lunatic?
Also, do Hard/Challenge, it is quite fun.  Foes get almost Lunatic stats (about 20% less stats than Lunatic), but with no bullshit Personal Skills/Elite Mook AI they have on Lunatic, such as Shinki, and Makura moves 3 times, Yuka auto guards 4 times a turn, King Evil Eye, and Kappas that casts Faith/Strike. etc etc.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: LazorPagoda on June 30, 2017, 12:35:11 AM
That sounds horrifying, I might do it after a I get a crap ton of money to FUB ALL the 2hus. My 1st carryover run was on normal, and the second run ( Parsee run) was on normal as well. I'm not sure how to change the extra difficulty setting just yet. Also Rumia has ANOTHER new attack. I guess the game is begging me to do another maxed run with her. This new run is probably gonna be a 2.5 and under only run, so I'm just begging for pain during chapter 69, if it's the one where the sheep attack the shrine.

Now that I'm on tenshi's stage I learned something. Rumia's "new" attack is them slapping the new animation for NightBird on a stronger attack, and giving the old animation back. I'm dissa pointed in you Sanbondo, you could've atleast moved the finisher theme to the NightBird 2.0 as well
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: c l e a r on June 30, 2017, 01:32:44 AM
On hard, Shikieiki always Sense + Valor before firing Last Judgment MAP.  She also fires off Last Judgment during Cleansed Crystal Judgment, although it has much less threatening area if you bomb, only 3 layers of rings.
Any boss with Fury will cast Fury to pass support defend that is in the front (but never if you keep your defenders at the back)
Meeko's anti-field is cap'd at 140 on hard.
Yuuka auto guards twice a turn.

Only a small amount of bullshit.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: LazorPagoda on June 30, 2017, 02:04:05 AM
On hard, Shikieiki always Sense + Valor before firing Last Judgment MAP.  She also fires off Last Judgment during Cleansed Crystal Judgment, although it has much less threatening area if you bomb, only 3 layers of rings.
Any boss with Fury will cast Fury to pass support defend that is in the front (but never if you keep your defenders at the back)
Meeko's anti-field is cap'd at 140 on hard.
Yuuka auto guards twice a turn.

"Small" amount of bullshit. If that's what harder hard mode is, harder lunatic is probably every enemy casts strike, fury and soul and a map each turn. I'm not kidding
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: c l e a r on June 30, 2017, 03:06:10 AM
"Small" amount of bullshit. If that's what harder hard mode is, harder lunatic is probably every enemy casts strike, fury and soul and a map each turn. I'm not kidding

Well, if you want a list, as far as I know.

- All Regular/Mid Bosses gets Double Move if they don't already have it, except for Koishi (Not confirmed)
- Makura and Shinki has Triple Move
- Some elite Mooks that can only move once (Kappas, Strong Kendama) can cast Spirit Commands
Not confirmed, but from their commands and their costs, these can probably cast as well: Bees, Makai Insects, King Evil Eye.
- Some elite Mooks that can move twice (Evil Eye R).  Bees already moves twice on Hard, they don't cast anything though.
- Meeko's Anti-Field: 150 Limit on Lunatic
- Catfish's Final Spell: Cannot move with less than 80% HP on Lunatic.
- Nightmare Byakuren: -20% Dmg on Hard, may be more on Lunatic.
- Nightmare Mima: - 80% All Shot Dmg on Hard, may be more on Lunatic.

Most other numbered ones, like -2 movement, will add more on Lunatic.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Nikkanoffun on June 30, 2017, 08:54:20 AM
I think that I will plase the fight with Makura second place in difficulty (Yuka will take the first)
Funny, I found out that the second best friend of Keine is Akyu ... and Tenshi - Yukari, ha-ha! (Parsee had two Yuugi)

In the final, I was surprised that Reimu made 25k damage with MusoTensei (without + 20% damage at close range ... and I forgot that Yukari can use Adapt) and Marisa somehow made the standard 38k.

In the final, Makura certainly does not throw Iron Wall (here I was mistaken), the battle is very similar to the final card Berserker Utsuho ... only then you really need to lower her power at the moment, otherwise your damage falls too much even for those who can use Furi.
I think next time I'll take Shizuha instead of Cirno (I suffered too much frieze beam... it was not even required)

UDP: and...
(http://funkyimg.com/i/2uWM4.png)

It was actually revenge for the fact that I killed support defense.... ha.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: LazorPagoda on June 30, 2017, 10:41:39 PM
We are talking about Makura's sweet dream spell? I find alot of makuras attacks to jump around scenes but are pretty impressive. So I've beaten Eiki on my masochism 2.5 and under run, and I've gotta say that Medicine's bonus is really hard, especially with Yuukas graze field. She has to take 0 graze damage in the whole stage, and its pretty bad. I just spammed focus and lyricas map spell. Even though the grounded thing was removed from Kogasa's stage, I still did it because it rules. Nue still managed to map me before she met her grisly end by anchors. Koishi and later bosses should be a real pain in the ass without characters like Yuakri, but I should manage.
Well, if you want a list, as far as I know.

- All Regular/Mid Bosses gets Double Move if they don't already have it, except for Koishi (Not confirmed)
- Makura and Shinki has Triple Move
- Some elite Mooks that can only move once (Kappas, Strong Kendama) can cast Spirit Commands
Not confirmed, but from their commands and their costs, these can probably cast as well: Bees, Makai Insects, King Evil Eye.
- Some elite Mooks that can move twice (Evil Eye R).  Bees already moves twice on Hard, they don't cast anything though.
- Meeko's Anti-Field: 150 Limit on Lunatic
- Catfish's Final Spell: Cannot move with less than 80% HP on Lunatic.
- Nightmare Byakuren: -20% Dmg on Hard, may be more on Lunatic.
- Nightmare Mima: - 80% All Shot Dmg on Hard, may be more on Lunatic.

Most other numbered ones, like -2 movement, will add more on Lunatic.

That seems scary, and I'm pretty sure Mima will have -90, -100 is too unfair. Gensokyo nightare with all bosses with double move? Literally just don't. Sambondo, y u do dis.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: c l e a r on July 01, 2017, 12:50:30 AM
We are talking about Makura's sweet dream spell? I find alot of makuras attacks to jump around scenes but are pretty impressive. So I've beaten Eiki on my masochism 2.5 and under run, and I've gotta say that Medicine's bonus is really hard, especially with Yuukas graze field. She has to take 0 graze damage in the whole stage, and its pretty bad. I just spammed focus and lyricas map spell. Even though the grounded thing was removed from Kogasa's stage, I still did it because it rules. Nue still managed to map me before she met her grisly end by anchors. Koishi and later bosses should be a real pain in the ass without characters like Yuakri, but I should manage.
That seems scary, and I'm pretty sure Mima will have -90, -100 is too unfair. Gensokyo nightare with all bosses with double move? Literally just don't. Sambondo, y u do dis.

No, you don't need to skip graze damage, you just have to babysit Alice with support defend.  You will know if you fail, if you get hit, there will be a cutscene that plays where Medicine mocks Alice for taking damage, adding insult to injury.

Not all opponents in Gensokyo Nightmare has Double Move on Lunatic, that I am sure about.  Yorihime, Mima and Byakuren already do on Hard, however.

EDIT: According to the wiki, all of catfish bullshit tier effects has been all changed to "Halve all HP" on each spell declaration, and start of your turn, provided that you are standing there.  The disable effects also changed to "unable to move", with each card amplifying the effect, from 1000 or lower HP > 2000 HP > 3000 HP on normal, I will need to test this myself when I get there on Hard again.

Suwako learns 土着の頂点 (Native Faith's Pinnacle) at Level 70, and trust me when I say it is worth the effort. it is a one time use command, that will cast Adapt onto, EVERY, SINGLE, TEAM, and if it is activated when her power is above 120, it will also add Triumph on top of it.  I don't need to add more to how a-maz-ing this ability is.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: LazorPagoda on July 01, 2017, 04:17:31 AM
Suwako = crazy confirmed. Also, I'm pretty sure everyone knows this now, but I'm gonna point it out. Synchronize adds all +bonuses to her stats. All of the ones form Lyrica and merilin, so their +20 to stat skills add to lunasa. So pump up their stats to crazy levels, and watch the magic happen.

The catfish was already a big Ole jerk, it's worse now huh. I found out why Lily Black can't do good damage, it's because her  range stat is low for some horrible reason. Momiji also got a new attack, and it's alright.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: c l e a r on July 01, 2017, 04:52:12 AM
naw, catfish is easier, since our MP/Ammo Recovery is not exactly savory, it is just HP Management now, just bring both Komeiji Sisters and use Bonds during the last few spells, and his effects are laughable.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: LazorPagoda on July 01, 2017, 07:47:47 AM
Medicine also has the spirit, and she's a pretty solid 2.0. Also yukari can help with the healing, as well as the usual Mystia map, and Dai trusts
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Nikkanoffun on July 01, 2017, 11:39:52 AM
EDIT: According to the wiki, all of catfish bullshit tier effects has been all changed to "Halve all HP" on each spell declaration, and start of your turn, provided that you are standing there.  The disable effects also changed to "unable to move", with each card amplifying the effect, from 1000 or lower HP > 2000 HP > 3000 HP on normal, I will need to test this myself when I get there on Hard again.

The Great Catfish is a quite easy opponent, it can not do anything against those who are farther than the 6th square, its fields practically do not touch the area beyond this distance, and ... I just take Koishi and Satori (they can restore to 8000HP to everyone Characters, if it is required), and of course I took Medicine, which also has seishin restoring HP.
I also used it against the final card Shinki (although Reisen is still too thin)

Suwako learns 土着の頂点 (Native Faith's Pinnacle) at Level 70, and trust me when I say it is worth the effort. it is a one time use command, that will cast Adapt onto, EVERY, SINGLE, TEAM, and if it is activated when her power is above 120, it will also add Triumph on top of it.  I don't need to add more to how a-maz-ing this ability is.

Wow...
I think the MoF characters got strong update compared to their appearance in Ei.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: LazorPagoda on July 01, 2017, 11:52:02 AM
That ps basically gives everyone 1.1x damage, right, that and a free crit. Crazy...

Also, Yumeko's final cards gimmick is wierd, I don't even know what it does tho, I just can't hurt her.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Nikkanoffun on July 01, 2017, 11:55:11 AM
Also, Yumeko's final cards gimmick is wierd, I don't even know what it does tho, I just can't hurt her.

The effect is similar Parsee card, but it breaks 直撃 and does not depend on your updates.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Komoumo on July 01, 2017, 12:06:38 PM
So two things.
https://cdn.discordapp.com/attachments/317394124351471628/330678175116034058/What_in_the_fuck.gif
This
And if I need to ask for confirmation. Does Tenshi use her MAP wherever. Because she made a weird MAP angle and shot south of her.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Nook on July 01, 2017, 05:03:24 PM
Yumeko's Misery Doll effect increases her attack and defense depending on how many units are within 3 (on Normal difficulty) squares of her.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: c l e a r on July 01, 2017, 06:29:59 PM
Yumeko's Misery Doll effect increases her attack and defense depending on how many units are within 3 (on Normal difficulty) squares of her.

4 on hard, 5 on lunatic, bomb it and move on.

So two things.
https://cdn.discordapp.com/attachments/317394124351471628/330678175116034058/What_in_the_fuck.gif
This
And if I need to ask for confirmation. Does Tenshi use her MAP wherever. Because she made a weird MAP angle and shot south of her.

When Tenshi declares the spell, it is tell you which direction she is going to fire, if your units stay where they are.  She will fire towards to largest impact, so just set your tanks all on one side, and it is easy.
She will fire one MAP, on Hard and below.
On Lunatic, she fires her MAP on all 3 of her turns.

Also, that is a movement bug, if you mess around, move in any other space, cancel it, then move the space you want to get to, and you will be fine.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: LazorPagoda on July 01, 2017, 08:14:28 PM
It apears Tewi gets 30% more damage when she is affected by the luck spirit. Yaaaay. (Sarcasm) but Reisen gets 20% when she uses snipe, kinda cool. Iku is pretty amazing for stratagies, she can defend for anyone in 3 tiles, so she can be the keystone of your defense. Sorry tenshi, you can't be the keystone all the time. 9 wp wind Sanae has 2350 armor, and she has no armor items or fub bonus.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Nikkanoffun on July 01, 2017, 08:37:55 PM
It apears Tewi gets 30% more damage when she is affected by the luck spirit. Yaaaay. (Sarcasm) but Reisen gets 20% when she uses snipe, kinda cool. Iku is pretty amazing for stratagies, she can defend for anyone in 3 tiles, so she can be the keystone of your defense. Sorry tenshi, you can't be the keystone all the time. 9 wp wind Sanae has 2350 armor, and she has no armor items or fub bonus.

Reisen has too bad statistics, so she closes on her elixir (and even this does not save her, she really has bad accuracy / evasion and damage)
If you take Iku her support for 3 cells, on a difficulty above Normal this means that you will provoke the boss to use 直撃.

Just give her skill in graze, and see how she is absolutely immortal in two turns under 不屈
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: LazorPagoda on July 01, 2017, 08:44:41 PM
I would love to do the grit cheese, but enemies tend to ignore her, and bum rush Orin. The skill that makes the Akis spirits affect both of them is insane! There isnt a cost increase, and it's free grits for shizuha, and yell ramps them up, and Minoriko can give her sis valor as well.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Komoumo on July 01, 2017, 09:54:34 PM
When Tenshi declares the spell, it is tell you which direction she is going to fire, if your units stay where they are.  She will fire towards to largest impact, so just set your tanks all on one side, and it is easy.
She will fire one MAP, on Hard and below.
On Lunatic, she fires her MAP on all 3 of her turns.

On that gif, it says she would fire on her right, but it seems a bug happened and she shot her MAP downward. While shooting at her right???...
It might be a bug in the 1.1.1.1 version.
I set the hourai dolls so the MAP direction would go right. But instead she just shoots with her face wherever she wanted. Screwed me up big time and caused 3 units to die.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Komoumo on July 01, 2017, 10:08:34 PM
https://cdn.discordapp.com/attachments/317394124351471628/330831698579292160/why.gif
...
(I already beat Tenshi before this. So no worries about me getting screwed over twice.)
Also RIP KEINE
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Nikkanoffun on July 01, 2017, 10:25:23 PM
Location danmaku is not related to the future goal of attack as MAP and regular attacks.
As you can see, she will always direct the attack so that the maximum number of characters was affected.

In any case, in the description of the MAP attack, it will always be said that it attacks only in the danmaku zone, or this attack will have a free direction.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: LazorPagoda on July 01, 2017, 10:55:40 PM
In version 1.1.1 and 1.1.1.1 there is alot of bugs in attacks that cause softlocks and audio glitches. The game is buggier than its 1.0.4 version
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: c l e a r on July 02, 2017, 01:03:34 AM
That is not a bug, Tenshi saw the most amount of people to shoot if she shoots down, and she did.

This is the case for any MAP that is a cannon based (大砲型).
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: LazorPagoda on July 02, 2017, 02:40:29 AM
Okay, I got my max wp wind Sanae to 200 faith, she has 260 mobility, 12 (5) move, 2900 armor. I would post a picture of her weapons, but last time I tried to post it denied me, so I'll just list it. Her weapons are listed. Basic mele5850,moriya amulet  6300, daytime guest stars 6700, shrine maiden extension 6700, sumon takeminakata 7900, yasaka's divine wind7900
 
Edit- Reisen2/Raysen/Rei'sen cab get some crazy range. Give her the +2 ps, and 3 items for it and she has some pretty retarded ranges for her post movement attacks, and (I think) her map also gets these boosts, because it has 12 range with this setup
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: c l e a r on July 06, 2017, 04:46:27 AM
So, while trying to get Suwako to L70 to use her busted PS, I also found out Kanako's last PS, it is not as busted, but it is very useful.

It casts Accel on everyone, and if you do it while she is 120 or power, she will add Assail to the front only, so that's how the nightmare version of her learns Assail!  :V

Oh btw, catfish went down in 2 turns on hard/challenge.  He is such a wuss now.  Warp in, drop everyone off at 6-8 Range, send Komeijis and Kaguya away from the action, then have Parasee stand in front of him, add Hisoutensoku, Yorihime, and Yukari beside her.

- Take down the first bar, Parasee's 2nd move does 30,000 with Adapt to Eco for Ecology's Lifebar.
- Pass it over, tank the map by any means.  Something note worthy is that Catfish will not MAP first, he will do a regular attack in which he will cast strike so the MAP can just leech on it.
- Have Suwako do her PS: Native Faith's Pinnacle
- Dink the rest of the spell with Hisoutensoku, and Yukari (that Parsee will smack him after), which will be useless after he triggers the Mud Spell card.
- Yorihime cast Zeal, leech off Parsee the last time.  Change over to Tenshi with a Courage charged Raiser Sword.
- Parsee attacks twice to put him into red, if not dead.
- I had the Prismrivers split here, mooch off some range move to kill.

- Have Kaguya or Komeijis heal everyone to the point that they are allowed to move.
- Just fire away with the ranges, he only has 96,000 HP on the last phase which is laughable under Native Faith's Pinnacle.  Just unload stuff like Danmaku power maximum, 2 turns, no mess.  I even has Raysen finish him with her dinky gun.  :V

I did however, have to clean every single red sheep before dealing with the catfish, because they will almost gurantee to mess you up.

One thing I must note is that the white sheeps from dream world and on, are extremely hostile (also frighteningly accurate) even on this difficulty, unless you are Reimu, there is no reliable way to dodge these fuzzballs.  I heard they even move three times a turn on Lunatic.

Catfish's disable threshold are as follows on Hard and Lunatic (in accordance to what I seen):

1st: 500/1000/1500/2000
2nd: 1500/2000/2500/3000
3rd: 2500/3000/3500/4000
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Nikkanoffun on July 06, 2017, 08:32:16 AM
I will note what I noticed at the moment:

激闘 now allows you to apply a critical (x1.44%), but if you use 熱血 and hit, the effect will be standard x1.2 and you will lose 熱血.
直撃 from the description removed the explanation of skill 底力, it looks like now there are only seishin.
The skill ゴーストスポット Yuyuko works and on the partner (?) Has not yet verified.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: noname999 on July 06, 2017, 11:03:29 AM
anyone know how to capture koishi first spell card on stage 64 ? i can only do 0 dmg to her
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: dark36 on July 06, 2017, 11:13:30 AM
you need to get Satori close to her and choose the talk option.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: noname999 on July 06, 2017, 11:28:46 AM
oh thanks you. :D
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: LazorPagoda on July 06, 2017, 07:38:09 PM
I will note what I noticed at the moment:

激闘 now allows you to apply a critical (x1.44%), but if you use 熱血 and hit, the effect will be standard x1.2 and you will lose 熱血.
直撃 from the description removed the explanation of skill 底力, it looks like now there are only seishin.
The skill ゴーストスポット Yuyuko works and on the partner (?) Has not yet verified.
I thought those two spirit's stacked. Now they dont? Sanbondo, that's just mean. I'm not sure what the second thing is, but is see that beserk/prevail have been removed from it.

The 2.5 and under run is hillarious with maxed Sanae, as with the sp regen I can spam miracle, and spam her map to wipe out stage portions easy. I think that reaching 200 faith makes the map 1-9 range too, but at that much faith it's redundant as the only enemy should be the boss.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Nook on July 06, 2017, 08:55:47 PM
Wrath and Valor have never stacked, even when Wrath couldn't crit either. Considering it costs even more than Valor does Wrath is only really worth using if you can reliably attack multiple times per turn, through Support Attack or Chain procs or otherwise. (Incidentally Flandre is one of the best Support Attackers in the game)

Fury does not ignore Prevail or any defensive spirits. (Guard, Grit) It's still a reliable endgame damage booster though, since most bosses forgo Prevail for Guard or have their own damage reducing skill. (Meeko, Makura)

In exchange for her new enemy skill, Yuuka no longer has Blocking at all in her boss fight, which makes her a hell of a lot easier to manage.

At level 65 or so, Daiyousei's Purity skill maxes out at level 7. In addition to her heal potency being increases by 50%, it now affects both units in a team, and its Range extends to 2 squares.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: LazorPagoda on July 06, 2017, 09:22:05 PM
I had seen valor in its description, and I assumed :/.  When shizuha is hit with makuras sweet dream, minoriko and letty appear. If minoriko is hit.... it's shizuha and a potato. Like what even.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: c l e a r on July 07, 2017, 12:22:55 AM
In exchange for her new enemy skill, Yuuka no longer has Blocking at all in her boss fight, which makes her a hell of a lot easier to manage.

Are you sure she lost Blocking?  I could have sworn she still have that. Oh, they replaced it with Battle Cry+.  It does not matter anyways, Fury is pretty much still needed cause her Split Image procs at 65% (on higher difficulty), and I ain't rolling on that shit.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: LazorPagoda on July 07, 2017, 12:59:56 AM
Doesn't strike eliminate double image? Also bosses go crazy with maps on normal, Makura on her 1st hp bar mapped 3 times with focus, killing Shizuha. On her mp and hp swap spell, she actually will target those she can 100% kill, and she did just that. Good thing orin has crazy revive shenanigans
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: c l e a r on July 07, 2017, 01:06:22 AM
Doesn't strike eliminate double image? Also bosses go crazy with maps on normal, Makura on her 1st hp bar mapped 3 times with focus, killing Shizuha. On her mp and hp swap spell, she actually will target those she can 100% kill, and she did just that. Good thing orin has crazy revive shenanigans

Strike have not negated Split Image since the start of Ei, which is why taking Yuka in 40R on Lunatic near impossible since you have no SP left.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: LazorPagoda on July 07, 2017, 01:16:44 AM
That's wierd, I remeber spamming strike in Ei and on the Yuuka stage and having no problem, is this a lunatic thing?
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: c l e a r on July 07, 2017, 02:14:10 AM
That's wierd, I remeber spamming strike in Ei and on the Yuuka stage and having no problem, is this a lunatic thing?

Well, Nightmare Ran dodged a strike'd hit, so that is where I went, oh split image needs fury.

Quote
- 分身対策は当然必要なので、感応持ちや雛のバッドフォーチュン等をしっかり用意しておこう。
This pretty much says that you need a way to pass Split Image, Fury can do it, but of course Hina with her bad luck PS can also do the job.
Also, much like Kaguya's Buddist Diamond spell, if you Fury the first (up to 4 depending which difficulty you are on), you waste her PS still, so you still want to be opening with Fury every turn regardless.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Nikkanoffun on July 07, 2017, 08:52:38 AM
Fury does not ignore Prevail or any defensive spirits.

You are right, it was removed only from the description.

Well, Nightmare Ran dodged a strike'd hit, so that is where I went, oh split image needs fury.

Maybe you hit the Koishi field?
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Nook on July 07, 2017, 06:57:25 PM
Nightmare Koishi's Danmaku field nulls ally Strikes (for some reason. She certainly never did that in her boss fight)
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: LazorPagoda on July 08, 2017, 03:46:09 AM
Her boss fight ignored alert, which was SUCH a pain in the butt, but her boss damage is kinda low do its alright. I'm on the stage after shinkI on my 3.0 cost and up run, and it's really fun! Suika is really strong now, and so is Team Flan/Remi. Remi gives Flan alerts, and also gives her strike, so Flan can sAve up for valor. I've also started to heavily utilize FPM so I can 1 turn kill bosses, and it's nice. Shinki spamming striked maps doesn't matter, her 1st attack has mercy, so it can't kill squishy reals like Reimu and Marisa.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: MQJinx on July 08, 2017, 06:05:56 AM
My, Foreign Divine Beast is such an annoying card. The HP reduction is a big pain, and I have the urge to spam Soul and Valor to break it ASAP. How else can you even deal with it?
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: LazorPagoda on July 08, 2017, 10:28:19 AM
Well, I just power through it, try to have as many charactes ready on the 1st turn, and blow a FPM or two to get through it. Toyo's map is now completely useless, rip. Yori's map is alright, but it means missing out on takewhatever. Clear, is skinki's force enemies with 20%hp to retreat ps usefull on higher difficulties?
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: HertzDevil on July 08, 2017, 11:48:56 AM
Is it true that you only get to hear Alice Maestra exactly once throughout the whole game (unless you hack the save files)?
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: c l e a r on July 08, 2017, 01:02:53 PM
Is it true that you only get to hear Alice Maestra exactly once throughout the whole game (unless you hack the save files)?

yep

Well, I just power through it, try to have as many charactes ready on the 1st turn, and blow a FPM or two to get through it. Toyo's map is now completely useless, rip. Yori's map is alright, but it means missing out on takewhatever. Clear, is skinki's force enemies with 20%hp to retreat ps usefull on higher difficulties?

Imo, it's kind of trash.  I think it only works on her, and it does not work on bomb hits or MAP hits.

Her boss fight ignored alert, which was SUCH a pain in the butt, but her boss damage is kinda low do its alright. I'm on the stage after shinkI on my 3.0 cost and up run, and it's really fun! Suika is really strong now, and so is Team Flan/Remi. Remi gives Flan alerts, and also gives her strike, so Flan can sAve up for valor. I've also started to heavily utilize FPM so I can 1 turn kill bosses, and it's nice. Shinki spamming striked maps doesn't matter, her 1st attack has mercy, so it can't kill squishy reals like Reimu and Marisa.

The first few turns are a massive pain in the neck however, cause you have to use Hide to avoid your squishes getting Fury'd if they happen to park next to a support defend.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Nikkanoffun on July 08, 2017, 06:34:25 PM
More about version 1.1.2:

不屈 no longer affects damage when grazing, but not lost until the character has received a hit.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: LazorPagoda on July 08, 2017, 08:23:59 PM
What is Alice Maestra? Is it her boss theme from kou? The changes to grit were expected, Kaguya giving all your reals grit wad dumb with how they were immortal. I might try to stream Gensokyo Nightmare, as I'm on the Catfish stage now.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Nikkanoffun on July 08, 2017, 09:46:52 PM
What is Alice Maestra?

This is a musical track that plays in Combo attack Reimu and Marisa (True Three-colored Lotus Butterfly) and it played at the end of trailer Dream.
In game It can be heard only once, during the event.

Like the attack itself, you will most likely see it only twice.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: LazorPagoda on July 08, 2017, 10:22:52 PM
Oh. Um, that is rather sad. The same can be said for Yukari's new finisher, as it has a theme on it as well, but it's just her 2nd boss theme. I think the theme is in the music room thing, so you can listen to it there. I had thought the name for that theme was something totally different.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Nook on July 08, 2017, 10:56:43 PM
Alice Maestra is the stage 4 theme from Lotus Land Story (the stage where Reimu and Marisa fight each other). The arranged version for Reimu and Marisa's second combo attack is called A Single Blow for the Fate of Gensokyo.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: LazorPagoda on July 08, 2017, 11:03:30 PM
I only knew the name of the remix, not the original. You know the Dai solo runs that were popular in You, and impossible to do in Ei? Do ya guys think any solo runs could be possible on this game?
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Nikkanoffun on July 09, 2017, 12:00:37 AM
The arranged version for Reimu and Marisa's second combo attack is called A Single Blow for the Fate of Gensokyo.

To be honest, this translation is not true, Many confuse the word Genso (illusion) and Gensokyo (illusory country).
幻想を懸けた一撃~アリスマエステラ

Oh. Um, that is rather sad. The same can be said for Yukari's new finisher, as it has a theme on it as well, but it's just her 2nd boss theme. I think the theme is in the music room thing, so you can listen to it there. I had thought the name for that theme was something totally different.

Oh ... I never used it on ordinary enemies.

Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: LazorPagoda on July 09, 2017, 01:27:34 AM
I wouldn't dream of using it on a generic, but Eirin and Koa exist so it's feasible if you can reachieve 150 on both protagonist before Makura
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Nikkanoffun on July 09, 2017, 01:47:36 AM
I wouldn't dream of using it on a generic, but Eirin and Koa exist so it's feasible if you can reachieve 150 on both protagonist before Makura

If you put them in the ship, on the next turn they will restore all ammunition. There's no point not to do it before any boss.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Nook on July 09, 2017, 04:02:47 AM
To be honest, this translation is not true, Many confuse the word Genso (illusion) and Gensokyo (illusory country).
幻想を懸けた一撃~アリスマエステラ

Oh ... I never used it on ordinary enemies.

There are many instances in the game where they abbreviate Gensokyo like that, but they are definitely referring to Gensokyo the place in the song title. There are a couple other strings with abbreviated meanings in the game, like Youkai Power Spoiler (they only use the first character of youkai in the name, so you would read it as Bewitching Power Spoiler), Shine Maiden Extension (they use the first character of Miko and then the character for Power).
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: c l e a r on July 09, 2017, 05:39:42 AM
Yukari's finisher is very useful during Makura's first card.

Honestly, cause all the super bosses in this game are very mean and got opener MAPs that they can just cast Strike and hit everyone, I use Yukari nearly every MAP that has a viable set up.

Also, Nightmare Okuu now moves on Turn 1 on Gensokyo Nightmare, this is actually a massive headache cause Nue always cast Confuse on Turn 1, skipping along with Koishi's Happy Anti-Strike Field.  They also all got 38,000 HP on Hard/Challenge, which means my damage needs to be better now.  May be if I can separate Mokou, Tenshi, and Yorihime and pick them off one turn at a time, if they are all ganging up within range, I think I am toast.  I'll try again later on.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: LazorPagoda on July 10, 2017, 01:27:49 AM
Speaking of Gensokyo Nightmare, I just finished it. On normal, Mokou got 1 hit by my maxed Yuyuko because she crit. 18k damage, since all of my units are FUB, they all tend to deal about 15k with a valor, which is rather nice.I've been massing around with Eiki, and ibe discovered something. On her round accuracy skill. It means that if confuse is cast, any atack will miss her, and she can't attack back if she is affected by it. Also if I remeber correctly, Meeko on her final phase doesn't have special resistance. So Yuyu can kill her instantly if you need to. Still not worth missing out on her sheild defence crazyness  tho.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: c l e a r on July 11, 2017, 06:39:09 AM
ok, so with a combination of Waifu Parsee, Kanako's new PS that gives everyone Assail and Accel, and Lyrica's MAP, I manage to take down Nightmare Okuu as the 2nd move on my Turn 1, the best part is that it should also work on Lunatic given a little luck, or accuracy equipment swapping.

Now I used Warp to warp Parsee back the area where back to the area where the IN Nightmares will drop down, which should be easier with the waifu carry.  I think I figured it out.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: LazorPagoda on July 15, 2017, 12:01:36 PM
I'm actually on Yuuka's stage right now, and it's kinda easy on the 3.0 and up. I have to say, even though Eiki has meh normal damage, fub with 200 weapon bonus is pretty decent, and she is pretty much immortal if the enemy doesn't cast strike. Shinki is pretty dope as well, her regen is strong, and she has huge hp and can give other tanks free barriers. It's pretty fun to get massive damage reduction on tanks like yukari. I'm pretty sure Tenshi could solo most of the game, her 10 cost gaurds, and her insane bulk also helps. Just give her them mp regen from max wp and she can solo any map no problem. Unless it has a crazy boss, or enemies that cast spirits.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: c l e a r on July 16, 2017, 02:31:50 AM
I did even more routing.  How would you like take out NM Koishi on Turn 2, and the entire NM Byakuren crew (minus herself) by Turn 3?

EDIT: I tried really hard for a no death, but forcing Wriggle/Mystia team on higher difficulties is very demanding.  I milked every single Extends and extra moves as possible, as well as preventing auto-lose conditions (Okuu reaching the main group, or did not let Mokou and Tenshi come at you together), and I serious have no resources left aside from dying.  It sure is fun though, spamming Amaterasu and God's Wind to wipe out the left side.  I found another quirk in the good boss AI though, they always will try to gun for the unit that cannot fight back, be it out of range or out of ammo, in this case it is constantly Cirno in the early game since her range is bad, and Marisa for the last 2 turns, since it was 0 from danmaku maximum.

Now to rout more "fun" maps like Yuuka, Meeko, and Makura.

also, I think NM Kaguya has a bugged animation for her own Hourai Branch attack, it will cause the game to crash if you turn the animation on.  Can someone else confirm?
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Nook on July 16, 2017, 06:44:54 PM
All of Nightmare Kaguya's animations are bugged like that, and have been since the game launched. For some reason they still haven't fixed it!
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: LazorPagoda on July 17, 2017, 04:12:17 AM
I thought I was the only one with bugged Kaggy. Eirin charging in seems to be one of the more.... difficult things, but since her field is tiny I shouldnt matter.Why is nm Tenshi and nm Mokou being together a lose condition?
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: c l e a r on July 17, 2017, 06:41:56 AM
I thought I was the only one with bugged Kaggy. Eirin charging in seems to be one of the more.... difficult things, but since her field is tiny I shouldnt matter.Why is nm Tenshi and nm Mokou being together a lose condition?

On Hard/Challenge, they have stats as nearly as they do on Lunatic.  They both have MAPs, while Mokou does not cast Strike on Hard (I think she casts it on Lunatic anyways), she gets fairly accurate if you pass it back to her if her health is low, and she res herself to full twice (3 times on lunatic), meaning you have to focus the east forces on her for the turn, as she is 38,000 HP x3.  Reason for this is that her MAP is not a post movement.  In earlier patches, Tenshi uses Assail, and Strike (No Valor) on hard to use her MAP, so in short, if you don't take each of them out on the turn they comes to you, there is too many pressure. 

Waifu does make short work for Utsuho and Koishi due to Double Move, while you may think going so far to killing Utsuho turn 1 is a bit extreme, she is always in Koishi's Null-Strike Field, and the moment Yuyuko uses Dance twice, it activates her Precieve L2 right away, which means hitting her without Strike is impossible.  Oh, and if she is not dealt with by Turn 3 player phase, it is game over.  She makes a beeline over to the main group, and just use her Strike + Valor post-movement MAP.

She is not the only problem though, as if you don't deal with Remillia swiftly, Flan will get into her Night field, and then everything (including all the wisps and bats) in her range become much more threatening.  Speaking of which, this Flan is a damn cheater.  She is unaffected by Vampire's Day Debuff.

As for the Ship Crew and MoF Bosses in the west.  I used Suwako/Yukari and sneak under their danmaku, and manipulated both Murasa and Kappa's Forced Water C Terrain Grade off, and warped over Sanae and Yorihime to just did multiple MAPs to take them out.  Kanako in particular is still very annoying, she actually lost Assail from the latest patch, but she still forces Air C Terrain, which really sucks as she is in a spot where you must fly to.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: LazorPagoda on July 17, 2017, 07:12:22 PM
I didn't know Mokou had a map. Well, for me she dies rather fast because of her low defenses. Also playing on normal helps. I might take a crack at hard mode, but mabye not hard challenge yet. Yori's map skill is more useful than takemikazuwhatever?
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: c l e a r on July 17, 2017, 08:07:26 PM
I didn't know Mokou had a map. Well, for me she dies rather fast because of her low defenses. Also playing on normal helps. I might take a crack at hard mode, but mabye not hard challenge yet. Yori's map skill is more useful than takemikazuwhatever?

It's Fujiyama Volcano, the same one when you fought her.
Yorihime's MAP is only good when there is that much mob to clean.  Gensokyo Nightmare fits the bill, I used a combination of 2 Valor+Fury Charged Sanae's God Wind, and 1 of her Fury/Soul Charged Amaterasu MAP, took out nearly everyone around Nightmare Byakuren.  Murasa and Kappas is especially dangerous, as they force me into the water, and if I don't take those out:  Suwako swoops down right after, which will force my water affinity to C, and I will probably die.  One thing to note is that Yorihime needs a Water A-Rank items to fight in that field.

Also, Takemikazuchi is actually pretty damn useless on higher difficulties, mostly due to how their stats are always better than yours.  For boss fights, her other abilities are far superior.

Okuniushi (オオクニヌシ) is based on her Fire Spell, it gives 25% HP and MP Regen per turn for 3 turns.
Ameno Usume (アメノウズメ) is based on her dodge spell, it doubles the effect of Miko, and extend the weapon range by 2 for 3 turns.
Amaterasu (天照大神) is based on her light spell, it gives her the 1-5 Range MAP.

Of the 3, I usually pick Ameno Usume, Devil's Contract (Koakuma) will usually be enough, as it just -10 power in this game, rather than a constant -5 power from the last games (which is terrible).  Miko L9 x2 means she will can save some SP.  However, I have not tested this extensively with bosses.  I still think +2 Range would be very useful for Makura's 1st Spell, when she warps around, and her 6th spell, where you need to spread out and get the lights and then come back for the final fight.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: LazorPagoda on July 18, 2017, 12:49:37 AM
I always kept her on takewhatever so I can panic button spells. Marisa's danmaku power max is similar. I wonder how much damage a maxed marisa with mp fub, shinki's book and the mini reactor would do with danmaku maximum

EDIT: Just fought Makura, and Marisa did about 48k to Makura with danmaku power max, and 490 mp total using shin trichromatic butterfly
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Nikkanoffun on July 18, 2017, 08:51:52 AM
Also, Takemikazuchi is actually pretty damn useless on higher difficulties, mostly due to how their stats are always better than yours.  For boss fights, her other abilities are far superior.

I think that for this skill you need Mystia, otherwise, even in Hisoutensoku showed no more 200% accuracy.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: LazorPagoda on July 18, 2017, 08:56:13 AM
Cast focus and use Lyrica map as well! And give her predict and stuff
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: c l e a r on July 18, 2017, 01:08:32 PM
I think that for this skill you need Mystia, otherwise, even in Hisoutensoku showed no more 200% accuracy.

Well, you know my opinion on Mystia on higher difficulties, she is absolute trash.
She gets picked on all the time, and half her songs don't do anything on Lunatic.  She did my Yorihime a +55 in her status before I warped over and killed things with the MAP, so she did something, I guess.  :V
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Nikkanoffun on July 18, 2017, 09:08:18 PM
Well, you know my opinion on Mystia on higher difficulties, she is absolute trash.
She gets picked on all the time, and half her songs don't do anything on Lunatic.  She did my Yorihime a +55 in her status before I warped over and killed things with the MAP, so she did something, I guess.  :V

It can give +102 buff for Yorihime on 200 power and Hot Blood (which will actually increase her accuracy and damage by 51%).
I think in general, Yorihime is rather weak, her MAP attack is not even capable of killing white sheep in one blow.
By statistics it is about as Youmu .... but Youmu deal more damage.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: c l e a r on July 18, 2017, 10:56:38 PM
It can give +102 buff for Yorihime on 200 power and Hot Blood (which will actually increase her accuracy and damage by 51%).
I think in general, Yorihime is rather weak, her MAP attack is not even capable of killing white sheep in one blow.
By statistics it is about as Youmu .... but Youmu deal more damage.

I still dislike her, I really don't have time to be having free moves on Lunatic.  The nightmares for example, has considerable armor, and Evasion, and have 40,000 HP to make sure they are not just potatoes.  Bum rushing is far more effective than using songs.  The other thing every single super boss leads with some kind of MAP.  Shikieki always cast Strike+Valor on Last Judgment, Shinki always have Strike, Catfish always attack first and MAPs after (meaning he has Strike), Meeko always cast Strike, and Makura definitely have stats better than her after even a Focus+Adapt.  I am almost sure Makura and Catfish will double MAP on Lunatic, which means not even the 1 Alert will save her.

It does not end there for her, unless you dedicate a Hider for Mystia, she also does not last a turn against Yumeko.  Like, even Reimu has trouble against Yumeko, and that is saying something.  I much rather use a Hider for a good evasion unit, rather than Mystia.  Let's not get started on Makura's final phase, where she just MAPs you 5 times.

TL;DR, I just think that when there is Seishin against you, a support command like Macross Units or Lelouch Command loses a lot of effectiveness.

Yorihime's map is weak on purpose, it is not even remotely strong in power, it is not even near the bottom, where the strong moves are, because it has no extra cost other than MP.  Every other good MAP has some kind of drawback, for example, Giga Flare will severely limits how much more good moves (Reactor Dive and Nova) Utsuho can use,  Sanae will cost her 50% faith, and needs to refill ammo if she wants to use it again.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: LazorPagoda on July 19, 2017, 02:27:03 AM
Yorihime's map when from godly in dire situations, to downright useless now. Also, I've started playing hard mode, and the kappa walls in tenshi's stage made me rage quit. I forgot to get support defend on Yukari, and it really shows how much Aya needs it. Also Yukari's spiriting away might not work on the boat anymore, or I didn't choose the right skill. It has Yukari's name in it tho, so I'm confused
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: c l e a r on July 19, 2017, 04:29:09 PM
Yorihime's map when from godly in dire situations, to downright useless now. Also, I've started playing hard mode, and the kappa walls in tenshi's stage made me rage quit. I forgot to get support defend on Yukari, and it really shows how much Aya needs it. Also Yukari's spiriting away might not work on the boat anymore, or I didn't choose the right skill. It has Yukari's name in it tho, so I'm confused

It isn't.  神隠し is Spiriting Away. 
The Kappas on Lunatic are even more infuriating.  They just stand side by side on the bridge, 6 of them are dunked in the water, and they all have like 17,000 HP.  Just skip them for the WP.
This is the case for the demo:
(https://puu.sh/wNHfv/a0acf7742c.jpg)

Also, Yorihime's MAP is pretty much needed for Stage 73's WP, it is just too damn hard without, since Sanae cannot do everything by herself.  I had Yorihime get Extend L2, and have her cast Zeal and Soul before she hit 150, Lyrica gives her 50 SP back, and use Midnight Chorus Master to pump up Yorihime.  Erasing Nue from the equation means I don't have to constantly cast Strike on everyone, as she casts it once every 2 turns from hard and above.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: LazorPagoda on July 19, 2017, 08:38:08 PM
I'm not sure if you know, but lunatic is unlocked now. Now that I know what Spiriting Away is, I might go and retry the stage instead of rage quiting. Those Kappa truly are monsters.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: c l e a r on July 22, 2017, 02:25:53 AM
Yuuka is different now.  I can see why they made those changes, since those Lunatic buffs are asking for a lot from you if you have sink Fury into each attack.  During Beauty of Nature, you cannot do any real damage to her without bombing (with exception to waifu bonuses), just impossible otherwise.

The one glaring thing on Lunatic is Double Spark, when she splits, she takes her current state for her PS "The Aloof Unwitting Flower" to her clones, which is most likely 0.  However, since you are more than likely just take out the top clone.  The ones are the side will regenerate the turn count each, and on Lunatic, you need to hit her 4 times for her to stop guarding.  Since the play to capture double spark involves killing all the clones, you have to use Fury and just load the best moves possible.

Her last bar is really STACKED, 95,000 HP.  I nearly ran out of moves other than Waifu Parsee.

One thing more to note is that Yuuka's MAP is more than enough to take out the Prismrivers from full if they are unfocused, I messed up the initial placements and it happened. :V
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: LazorPagoda on July 22, 2017, 06:58:36 PM
Rip the prismrivers, you shall be missed. I decided against my better judgment to just dump all my wp into Tenshi, and she's doing pretty good. Before Koishi gets Release of the Id, her offensive power is pretty low, even Kogasa can reliably tank. Speaking of Kogasa, being a real That relies on sheild defense and guard confuses me, but she's still pretty strong offensively so it's fine to me.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Nikkanoffun on July 24, 2017, 12:55:58 AM
Yuuka is different now.  I can see why they made those changes, since those Lunatic buffs are asking for a lot from you if you have sink Fury into each attack.  During Beauty of Nature, you cannot do any real damage to her without bombing (with exception to waifu bonuses), just impossible otherwise.

I used 直撃 only during FPM attacks or to push the damage for the Spell Break, it makes no sense to use it anywhere else (this will simply push your damage from 80% to 100% for one hit, plus some cutting from the range) 必中 was more advantageous in this situation, since you get support attack ignoring Bunshin, and you can be sure that during the counterattack you can down activation shield.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: c l e a r on July 24, 2017, 02:45:23 AM
I used 直撃 only during FPM attacks or to push the damage for the Spell Break, it makes no sense to use it anywhere else (this will simply push your damage from 80% to 100% for one hit, plus some cutting from the range) 必中 was more advantageous in this situation, since you get support attack ignoring Bunshin, and you can be sure that during the counterattack you can down activation shield.

It's just that the fight feels like a huge slugfest on higher difficulties and doing very little damage to Yuuka.  Other than Double Spark, where all her clones fly in the air, she is ridiculously thicc because of her All-S Item, and that nice terrain she is standing on.  My previous strat where I send 2-3 units to deal with the side clones during double spark is pretty bad, since Marisa cannot one-shot her with Power Maximum (28,000 damage), so I needed to find a few moves that I don't think I had until I think about it a little.  The Waifu unit can usually solo one of the side clones though, which saves a headache.

I think the whole fight is just a lot less hectic if you manage to control her positioning, cause then you only need to deal with 1 of her 2 moves.  The key position is in the Reblooming, Double Spark, and Beauty of Nature.  Both Rebloom and Beauty will move Yuuka around freely, and double spark is very weird to capture reliably.

Have any of you tried to take out the top clone only, and leave the weakened middle clone alone?  Does she make another top clone even though there is 2 others on the side remaining?  Cause I do that, but I would bomb the weakened middle clone cause I think it prevents her from spawning 1 on top of you (which then just use a Valor'd Spark MAP).
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: LazorPagoda on July 24, 2017, 04:33:34 AM
She respawns her clones I think, but that's only if you kill both fakes and don't kill the main. I've accidentally killed the main before I killed the last clone, and nothing respawned. Or its every other turn, I'm not sure how the game handles respawns. I'm on Yumeko right now, and I'm kinda worried. All my tears have 1 real and 1 super (excludind the Komiejis) and I'm pretty confident on my survival. I am worried about shinki's map spam, but I should be ok because her auto cast mercy should allow my reals to survive.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: c l e a r on July 24, 2017, 05:44:07 AM
She respawns her clones I think, but that's only if you kill both fakes and don't kill the main. I've accidentally killed the main before I killed the last clone, and nothing respawned. Or its every other turn, I'm not sure how the game handles respawns. I'm on Yumeko right now, and I'm kinda worried. All my tears have 1 real and 1 super (excludind the Komiejis) and I'm pretty confident on my survival. I am worried about shinki's map spam, but I should be ok because her auto cast mercy should allow my reals to survive.

If you Supersonic Movement + Tengu Wings + 2 Accels, and cast Hide with Yukari Turn 1 (don't hide with Yukari on Turn 2), you can fight Yumeko on your own terms by getting into her range on Turn 2.  You can use the good terrain, while her AI is Flying.  It's good to do that anyways, since if you distract all the Makai Bugs with Doll Crash + Dance Strat, all the Makai Bugs are too busy chewing on the dolls.  By the time they reached me on Turn 5, I won against Yumeko already. :V  (I should also note that all Makai Bugs from Hard and above are serious trouble, they have double the HP on hard, and I think about 16,000 on Hard/Challenge and a little more on Lunatic)

The key to beating Yumeko is to use all your Hiders effectively to hide your Evasion Units so they cannot get targeted on Yumeko's turn (also applies Shinki on a less stressy level). Sunnymilk's Reflection is super helpful here.  However, beware of the large doofy ghosts, their little MAPs are quite accurate on Hard and above, they have considerable health, and hits Super/Tank units for a shit ton.

EDIT: I went for another cleaner run, and got a 8 turn clear this time since I used more gutsy strats.
I can now confirm that the center Yuuka that is on the ground is the clone caster (she has the spell glyph), if she gets whacked, then the circle moves to one of her other other clones.  If you don't bomb the Glyph Yuuka, as she finishes her move, she will make clones until there are 3 Yuuka clones in the air.  There may be a technical use for killing the ground Yuuka however, since we might be able to get her to be airborne for the rest of the fight, which makes her less bulky.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Nikkanoffun on July 24, 2017, 09:33:14 PM
Did not even think about the clones for Double Spark, since her damage is rather weak until she gets Nightmare Spark (use terrian bonuses), I even got her MAP attacks from clones, at 120 power it's pretty funny.
Simply drag the time and occupy a comfortable position, you have nowhere to rush in this fight.
On the last two spell cards, I just blow her with all that I had, even break her dialogue with Yukari during the Beauty of Nature (she still restores 30% HP until she talks four times with Yukari)
In any case, it was Hard.
Lunatic, of course, must go with full upgrades.

I actually used only one bomb, on that spell card that forbade the pass through fields, since it prevented me from approaching Yuuka.
And do not forget about Kanako, her skill giving Acceleration + Assail really turns any fight into your favor.

I did so that Youmu could make two attacks using Soul, and Tenshi could have made two attacks under Bravery (I did not have time to make the second)
and took the up Knockout for Yuugi - it was a mistake.
Utsuho because of the bug could not raise her power above 170, becoming the target of the Nightmare Spark, she could not counterattack (she not have enough 100 ~ 200HP)

Well, as a bonus, Youmu avoided 7 of the 8 Valor Double Sparks (MAP), she just hit her to grit.

PS:
Oh, it was actually Ultimate Spark, I somehow thought it was a Abyss or Nightmare Spark o/
It was really ... scary.

Edit:
I think to try the Challenger Hard against Makura in the first pass ... this should be funny?
In any case, this is the final fight ... they are always pretty easy, but this time, you really have a chance to lose on the final spell card.
However, I still put Yuuka in first place in terms of complexity, Makura will take the second, Yumeko third.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: c l e a r on July 25, 2017, 01:45:47 AM
Did not even think about the clones for Double Spark, since her damage is rather weak until she gets Nightmare Spark (use terrian bonuses), I even got her MAP attacks from clones, at 120 power it's pretty funny.
Simply drag the time and occupy a comfortable position, you have nowhere to rush in this fight.
On the last two spell cards, I just blow her with all that I had, even break her dialogue with Yukari during the Beauty of Nature (she still restores 30% HP until she talks four times with Yukari)
In any case, it was Hard.
Lunatic, of course, must go with full upgrades.

I actually used only one bomb, on that spell card that forbade the pass through fields, since it prevented me from approaching Yuuka.
And do not forget about Kanako, her skill giving Acceleration + Assail really turns any fight into your favor.

I did so that Youmu could make two attacks using Soul, and Tenshi could have made two attacks under Bravery (I did not have time to make the second)
and took the up Knockout for Yuugi - it was a mistake.
Utsuho because of the bug could not raise her power above 170, becoming the target of the Nightmare Spark, she could not counterattack (she not have enough 100 ~ 200HP)

Well, as a bonus, Youmu avoided 7 of the 8 Valor Double Sparks (MAP), she just hit her to grit.

PS:
Oh, it was actually Ultimate Spark, I somehow thought it was a Abyss or Nightmare Spark o/
It was really ... scary.

Edit:
I think to try the Challenger Hard against Makura in the first pass ... this should be funny?
In any case, this is the final fight ... they are always pretty easy, but this time, you really have a chance to lose on the final spell card.
However, I still put Yuuka in first place in terms of complexity, Makura will take the second, Yumeko third.

For Makura, Fury + Focus + Adapt MAP is a huge issue in terms of positioning.  This is not a fight I like to use Evasion units all the much.
Challenge/Hard and Lunatic is about 1.8x/2x the HP on Normal, as well as high to full upgrades.

The problem with taking the time during Double Spark is that I don't think I can capture it.  Each clone is about 67,000 HP (70,000 likely on Lunatic). each carrying Unwitting Flower, while they are squishier, it seems really hard to take out all 3 clones and original Yuuka on the same turn off taking out Reblooming.

And if I spread out, it makes Ultimate Spark harder, since bombs are required to get back to her, and she offers too chances for bad situations if she has all 10 of her moves on the one turn.  I still like my plan to just send Waifu support on one side, and Marisa off to the other, Marisa being able to fire between both the left clone and the middle.

Also, using Native Faith Pinnacle during Flower Master is probably the best idea.  It made Catfish's final phase a joke and they have roughly the same HP, so with good terrain, it makes dealing with Yuuka tolerable.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Nikkanoffun on July 25, 2017, 10:21:39 PM
For Makura, Fury + Focus + Adapt MAP is a huge issue in terms of positioning.  This is not a fight I like to use Evasion units all the much.
Challenge/Hard and Lunatic is about 1.8x/2x the HP on Normal, as well as high to full upgrades.

I just skipped the Adapt phase, it's pretty convenient because it's subject to Noise. She will do 2 MAP attacks and then switch to a normal attack (in my case, she always tried to beat Satori)
In fact, I received two MAPs only when I passed 獏符「渡来の聖獣」 it on to quickly destroy the Light of Dreams and have time to go back. But since she does not have access to the Hot Blood and you can use the terrain bonus (Noise greatly helps) it's pretty weak damage.
On the Lunatic, she will use four seishins, but to be honest - these are just patterns, in this her position is much weaker than that of any other boss.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: c l e a r on July 26, 2017, 01:16:22 AM
I just skipped the Adapt phase, it's pretty convenient because it's subject to Noise. She will do 2 MAP attacks and then switch to a normal attack (in my case, she always tried to beat Satori)
In fact, I received two MAPs only when I passed 獏符「渡来の聖獣」 it on to quickly destroy the Light of Dreams and have time to go back. But since she does not have access to the Hot Blood and you can use the terrain bonus (Noise greatly helps) it's pretty weak damage.
On the Lunatic, she will use four seishins, but to be honest - these are just patterns, in this her position is much weaker than that of any other boss.

Not sure why I kept on getting Strike with her at one point.  Do you skip killing her 2nd card spawns?  :/
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Nikkanoffun on July 26, 2017, 08:51:59 AM
Not sure why I kept on getting Strike with her at one point.  Do you skip killing her 2nd card spawns?  :/

I advanced to her on the Ship in the phase of the Adapt. Destroying her first HP bar and the first spell card. On the first spell card, you can actually place your forces around the perimeter, without affecting Makura attack area (she will not teleportation if can not attack)
On the second card, I managed little damage to nightmares and give her a phase (On Hard MAP is activated if more than 2 targets are nearby), I blew up the bomb to block using the Iron Wall in the next phase Strike.

On the Hard, Iron Wall is used once in two phases, while in the enemy phase it is already losing his effect.
But you have to be neat as the King of the Evil Eye act last, they can use seishins.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Phasm on July 29, 2017, 10:31:02 AM
How useful are the Aki Sisters, and Hana and Mokou? This is in Mystic?
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Nikkanoffun on July 30, 2017, 11:42:01 PM
Need to update the WP conditions in In chapters for Alice イノセント・ポイズン (removed condition in which you need to protect Alice from receiving direct damage) and Marisa びっくり?!弾幕三番勝負 (removed condition the prohibition up air)
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: LazorPagoda on July 31, 2017, 08:42:52 AM
How useful are the Aki Sisters, and Hana and Mokou? This is in Mystic?

Nope, we are talking about the 4th game. Mokou is a glass cannon that hits like a truck and can revive, the akis are rather powerful when together but kinda useless solo, and Hina is a versatile team member in 3 and 4, but in mystic she's average.
 
I understand why Toyo's map was nerfed, she can get lots of kills with it. Also maxed Tenshi is immortal, and with the mystic memory, 8 sp guards are godly. Shinki put up quite the fight, but she died pretty easily, Tenshi solo did 24k in her two attacks.

I've been extensively using the Yama, and I'd like to say somethings regarding her dps and stuff. She can hit pretty hard if you give her belief, some upgrades to her range stat and weapon upgrades and (if your willing to FUB the 200 base power increase) Eiki also easily gets 100% vs the god forsaken bats, and also has 100% dodge rates vs all mooks and some inaccurate bosses. I'd say she's pretty useful if your willing to buff up her mediocre stats, otherwise she's pretty mediocre, but not levels of Remi in Ei.

(Also yes, she did kill all the mooks with her map, Eiki's damage all enemies spirit helped quite nicely)
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Phasm on July 31, 2017, 01:10:06 PM
Also can i make another quick question why and how does Sanae evade every single attack from EVERYONE who is not Reimu?
Yesterday i got to Sanae's final spellcard in Mystic her Map attack Wind God's Wind and Everyone died and took 4000+ damage expect Reimu and even then Sanae had a 50% to hit and Reimu even with Fantasy Seal had a 0%? This also happened with Aya...
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: dark36 on July 31, 2017, 01:52:08 PM
for Sanae she casts a bunch of spirits when she triggers her last spellcard and i think that one of them is alert so you need to waste an attack before being able to hit her. for Aya her last spellcard gives her a boost in mobility making it hard to hit her without using spirits.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: c l e a r on August 01, 2017, 12:48:55 AM
Also can i make another quick question why and how does Sanae evade every single attack from EVERYONE who is not Reimu?
Yesterday i got to Sanae's final spellcard in Mystic her Map attack Wind God's Wind and Everyone died and took 4000+ damage expect Reimu and even then Sanae had a 50% to hit and Reimu even with Fantasy Seal had a 0%? This also happened with Aya...

On Normal/Hard, she will cast Miracle once during the Spell Break.
This gives her Strike, Alert, Guard, Accel, and Valor (Hard only).

Since it is an one off cast, it is easy to get around it.  For example, use an unit with Alert/Grit to pop her alert and valor.
Of course, this means you have to capture Summon Takeminakata to do so, simply wait a turn before you spell break it.  This way, it gives your other units a chance to cast defensive seishins to take her MAP.

On Lunatic, it is a whole different ball game since she casts Miracle EVERY SINGLE TURN, this puts Guts into play, which full heals Sanae at the beginning of every turn.  It is a spell that cannot be timed out either.  In order to win, she cannot get a turn to use her MAP, which means doing the above and breaking Summon Takeminakata as the first move on your turn, bum rush and win.

The chesse way is: since Auto-cast Miracle, at least according to JP Wiki, is a danmaku effect, you can break the spell before it, use someone to pop the Valor off, cast Alert/Grit off everything, use Elly to stick her in place (The attack is a post movement iirc), and then bomb.  You should be able to survive that way, and since she cannot cast Miracle off the danmaku effect, she has no Guard, nor Strike, but she should have cast Focus on her own, which means she can be picked off easily.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Nikkanoffun on August 01, 2017, 12:56:57 AM
I understand why Toyo's map was nerfed, she can get lots of kills with it.

If they were very concerned, then they would not give MAP for Sanae.

she will cast Miracle

She has a lower HP for this spell card.
On a Hard she will be enough for about two strong attacks under the Fury. And you can give her a kick from Reimu.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: c l e a r on August 01, 2017, 02:01:43 AM
If they were very concerned, then they would not give MAP for Sanae.

She has a lower HP for this spell card.
On a Hard she will be enough for about two strong attacks under the Fury. And you can give her a kick from Reimu.

Yeah, Fury works, but you also have to consider that you might not have enough SP at this point, so it all comes down to planning the final assault.  It is still pretty easy to die if you just charge in and fail to break the bar in a turn.  The trouble is that auto-focus will eat SP away, which is most of the challenge for Sanae.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Phasm on August 01, 2017, 07:50:58 AM
On the topic of unit's is there like a list of each character's strenghs and weaknesses? I know obvious ones like Keine and Nitori being tanks and Dai being a healer but thats about it... even Cirno and especially the 3 Fairies since they do so little damage it makes me wonder at their usefulness since i could invest in using other people for missions other than the fairies that are not named Daiyousei.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Nikkanoffun on August 01, 2017, 08:57:26 AM
Yeah, Fury works, but you also have to consider that you might not have enough SP at this point, so it all comes down to planning the final assault.  It is still pretty easy to die if you just charge in and fail to break the bar in a turn.  The trouble is that auto-focus will eat SP away, which is most of the challenge for Sanae.

Even Moko is able to survive the hit from Summon Takeminakata, if he is not critical.
Just use the bonuses of the shrine.
Marisa and Alisa may have problems with the hitting chances (especially when Sanae uses Focus), Cirno somewhat alleviates this problem.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: LazorPagoda on August 01, 2017, 09:49:58 AM
On the topic of unit's is there like a list of each character's strenghs and weaknesses? I know obvious ones like Keine and Nitori being tanks and Dai being a healer but thats about it... even Cirno and especially the 3 Fairies since they do so little damage it makes me wonder at their usefulness since i could invest in using other people for missions other than the fairies that are not named Daiyousei.

There isn't really a list ad you can use anyone with upgrades and not be punished for it unless your on Lunatic. Typically, some upgrades in their core needed attributes are needed and then that's it. In later games, late game 3 and 4, 5 upgrades in each stat is generally good for beating the game.

There isn't really a tier list, but Nitori just kinda is mediocre compared to other tanks, but in 4 she gets Double image and a very strong finisher so it evens out. Keine is one of your better tanks, and she gets very strong dps as well. Meiling is like God tier tank, she is super durable and can deal good damage as well. Elly is Meiling but weaker. Rumia is a deceptively weak unit who is rather strong defensively, and can deal good damage and is very cheap to field. She is one of the better cheap units so keep that in mind. Cirno and the 3 fairies are rather weak, but Cirno can get some good dps with her valor, and is very good for baiting. Dai is healer #1 and you should remember that always. The rest of the characters are veey obvious as to their worth, so I'm not gonna say anything about them here.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: nyttyn on August 02, 2017, 05:37:55 PM
basically everyone but kurumi is at least usable on non-lunatic difficulties.

and even kurumi can kinda be patched up with WP.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Nook on August 02, 2017, 05:44:30 PM
Kurumi is definitely better than Nitori
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Phasm on August 02, 2017, 07:24:34 PM
The 3 fairies must have some redeeming feature, it just feels odd that they are so weak...
What is a "real type" because i have seen that word a lot... and how many "types" are there? I assume that these "types" could be used to group certain characters on what should be upgraded.

About Kurumi though she is very frail, i find one of her spirit abilities to be very useful ( the one which grants Gain on an allied unit ) it made my Reimu go from lvl 19-21 just before Sanae.
On an unrelated note, how HARD is Yukari? Because Flandre was something to say the least from what i remember and if i am having trouble in the earlygame...

Also Defense vs Evasion what is your overall opinion? When should i start prioratizing Evasion characters like Aya ( i assume she has a lot of evasion ) over characters with Defense like Keine?
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Libra on August 02, 2017, 09:53:53 PM
There are generally 2 types of units, Reals and Supers:

Real units are focused on dodging attacks, they have high mobility, evasion and accuracy but low HP, armor and defense; they also tend to have more movement than supers. Reimu or Sanae would be examples of reals. For upgrades you generally just need to focus in increasing their mobility and MP.

Supers are focused on tanking attacks, their stats are basically the opposite, focusing in high armor and HP but low mobility; they tend to have expensive but very powerul finishers. Keine or Meiling would be supers. For upgrades they need armor, HP and MP.

Not all units fit exactly into those 2 types so it's more of a general reference, a unit that is somewhat inbetween would be Youmuu who is more of a Real but also has high armor allowing her to tank a few hits as well.

The 3 fairies are weak but cheap to deploy, their S size plus their friendship allows them to get significant boosts to their evasion and all 3 of them have defensive spirit commands so they are generally better used to distract enemies, they can also be used to proc Support Attacks off a stronger unit.

There's no particular reason to only focus on characters with high evasion or characters with high defense, you can generally use whoever you want (again, unless you're on lunatic). There are a few units that are on the weaker side like Aya in Mystic and
Remilia and Suika
  in Eternal but even then as long as you give them a few upgrades/skills they work just fine.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Nikkanoffun on August 02, 2017, 09:59:04 PM
Kurumi is definitely better than Nitori

If you play the Marisa rout, you can't leave these characters in any case.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: LazorPagoda on August 02, 2017, 11:03:25 PM
Suika is actually strong if you patch up her b rank in air ( yume gives her an a rank normally so she's strong there) Remi is just mediocre. Yukari is a puzzle boss, and her damage wont 1hit anyone until later on in the fight, so not too hard. Nitori is strong when she's in a team with Hina. Also Daiyousei and like 3 othe characters have cheer so Kurumi is really just bad overall. The 3 fairies get a huge upgrade before the netherworld portion of the game, so look forward for that.

Edit -> don't prioritize one type of unit, support defend is invaluable on all difficulties. Use a mix of dodgers and tanks
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Nikkanoffun on August 02, 2017, 11:23:05 PM
Suika is actually strong if you patch up her b rank in air ( yume gives her an a rank normally so she's strong there)

Suika is in any case strong, B-rank in the air only means -10% armor of accuracy and evasion (which in fact is not important, since she S-size)
If you look at it from the standpoint of fighting bosses - it's the character around which the attack is to be built (a huge amount of MP + the ability to make an LL-size ... in the future it is added by LLL and 激闘 which gives 144% of the damage from critical attacks)
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: c l e a r on August 03, 2017, 03:42:13 AM
Please, Kurumi is actually quite helpful on Lunatic, plugging them to stop Guard and Evading.  Passing through Makura's Indian Amulet without needing to push more than 3 Fury Charged hits is really good on resources.  She only has like 18,000 HP even on Lunatic. it is so free with Kurumi.

She also gets Hope (期待), which rounds her up very nicely, since the final phase charges her up to give even more 50 SP refills to people, which is really good to give to hitter to throw at Makura during her thicc final phase, and as I said before, anything on hard/challenge and above can kill you if you manage to empty out on resources.

For Hard and above, it is important to build teams with Dodge/Tank composition more than friendship bonuses.  Every boss in the game has Strike, and does not care if you are dodgy or not.  There are more hipster builds like using Rare abilities like Hide (Yukari, Nue, Koishi, Rumia, Sunny) to avoid not getting targeted during the opponent's turn.  It's quite an important trick for Yorihime's Take-mikazuchi, since her AI usually targets the Ship with the 350% accuracy overflow and then it sinks; or in the 4th Game, where Yumeko just use Attack Again and ignore Support Defend on the 2nd hit.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Nikkanoffun on August 03, 2017, 08:17:40 AM
Please, Kurumi is actually quite helpful on Lunatic, plugging them to stop Guard and Evading.  Passing through Makura's Indian Amulet without needing to push more than 3 Fury Charged hits is really good on resources.  She only has like 18,000 HP even on Lunatic. it is so free with Kurumi.

Or you can just use skill Yumeko (+1000 damage with critical) since it does not decrease in anyway.
Similar skill Shiki, but it is weaker (+500 damage)

It is to try to put them together, it will be 1500х2 at both critical?
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: c l e a r on August 03, 2017, 08:53:54 PM
Or you can just use skill Yumeko (+1000 damage with critical) since it does not decrease in anyway.
Similar skill Shiki, but it is weaker (+500 damage)

It is to try to put them together, it will be 1500х2 at both critical?

Indian Amulet Guard mode probably takes off more than just 1500 each hit though.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Nikkanoffun on August 03, 2017, 11:26:10 PM
Indian Amulet Guard mode probably takes off more than just 1500 each hit though.

In general, this 2-3k without this skill. I had enough (Shinki+Yumeko) FPM + 4 assist + reactivation (since I moved them to the boss) and she lose her Hp bar on Hard.
Shinki made only one critical of the three, Yumeko did everything (I just chose attack with the highest chance of crit, the base damage was not important in this case)
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: LazorPagoda on August 04, 2017, 06:44:26 AM
Also kisumes 7 support defends are no joke, and seem downright godly. Speaking of Indian amulet,  I didn't bother with fielding kurumi, and took my time with the spell on normal, but I guess hard mode you can't do that then.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: c l e a r on August 06, 2017, 12:29:33 AM
Also kisumes 7 support defends are no joke, and seem downright godly. Speaking of Indian amulet,  I didn't bother with fielding kurumi, and took my time with the spell on normal, but I guess hard mode you can't do that then.

Honestly, I'm not sure, but if this game retains Guard/Evade AI from the previous games on Lunatic, I don't care what you people say, I am packing Kurumi.
I saved most of my FPM on Great Dream, where I have to bum rush.  At least she cannot hurt you in Great Dream though, she tends to keep targeting my Eirin over and over, so her unit bypass is only a problem on Turn 1 of the spell.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Libra on August 06, 2017, 02:42:52 AM
 Well, in previous games (at the very least on hard mode) the AI only evaded/defended if your unit was out of range or your attack would kill them, however,  this didn't take into acount support attacks or attacks from your backrow character so you could cheese the AI by using an attack that left them at just enough HP for the support attack to finish them, not sure if it still works that way though.

 Kurumi actually seems pretty decent in Dream, she's still trash at combat but now she has a bunch of useful support spirits (ex: Attune), and if I'm not wrong also gets a new PS that let's her cast Strike and Flash on any ally unit twice per stage which is pretty good.

 Btw is Hard/Challenge a reasonable difficulty for a carryover save in Hard from Eternal, or should I go just for Hard/Standard and leave Challenge for New Game+?
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Nikkanoffun on August 06, 2017, 03:44:18 PM
Btw is Hard/Challenge a reasonable difficulty for a carryover save in Hard from Eternal, or should I go just for Hard/Standard and leave Challenge for New Game+?

I think that Challenge makes sense on NG + (if you do not have full updates to try to get through Lunatic) or as a final fight.
Otherwise, you get more threatening enemies in exchange for more points, which in no way will help you. Bonus points are simply not proportional to the updates of the opponent.
Of course I mean Hard.

On Normal, you can try. This would be very interesting for the first game, if the AI is more aggressively tuned (I'm nervous that on the Hard some enemies ignore 0%).
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Libra on August 07, 2017, 01:26:24 AM
 I just beat Tenshi on Hard/Challenge and I think I'll stick with the standard difficulty, mainly because I feel the WPs that involve turn restrictions are too unforgiving with how high the enemies stats get on Challenge ( for a first time playthrough anyway).
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: LazorPagoda on August 07, 2017, 01:31:44 AM
Hard/challenge is pretty much Lunatic. I guess Kurumi is more usefull in this game, but I never use her because I choose way too many 3.5s and I never have enough room.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: c l e a r on August 07, 2017, 05:22:34 AM
I just beat Tenshi on Hard/Challenge and I think I'll stick with the standard difficulty, mainly because I feel the WPs that involve turn restrictions are too unforgiving with how high the enemies stats get on Challenge ( for a first time playthrough anyway).

Doing that mode here is like trying to piss off Yorihime in the first run of the 3rd game, don't.
It should not stop you from trying it later on though, it's quite fun.

All turn restrictions based WP in third game and on is easily done with Yukari Ship Warp combo.  The only exception is Koishi's stage, where Komachi with Infinite Range PS and Yuyuko with Insta-Death PS is needed.

Hard/challenge is pretty much Lunatic. I guess Kurumi is more usefull in this game, but I never use her because I choose way too many 3.5s and I never have enough room.

I think Lunatic has just slightly more upgrades than Hard/Challenge, but all the AI goes completely crossed as I stated. 

Kappas, and King Demon Eye casts Faith on bosses, it is not so much a problem for Shikeiki Stage.
However, it is a problem for Shinki Stage for sure, since all 4 of those bastards has their -1000 HP Field, and even after you deal with all those bats, Yumeko, 4 Eyes, there is still the one that she spawns from Demon's Gospel.  I think with some sort of one turn break plan, you can work around it.  But to be honest, everything that comes before Shinki is much harder than Shinki herself.  Hell, I am almost sure that the Eyes can full heal the bats if they are rear death.

Also, I wonder if the Sheeps in the defend Eientei Stage have triple move, or may be it is reserved for the late game white sheeps in the dream world and over.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: LazorPagoda on August 08, 2017, 03:23:01 AM
Tribute stage done, I kinda used the catfish as an exp pi?ata. Marisa with the Shinki book, mp fub and I think the reactor has about 600 mp, and all of it goes straight to damage. On the Makura spell that switches hp and mp, you can totally use Marisa to kill it in about 1 hit. You'll just miss out on danmaku powe maximum for the final phase.

EDIT: she did around 44k there, and I had to use Mima to trigger a FPM, otherwise the catfish was going to defend.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Nikkanoffun on August 08, 2017, 10:26:47 PM
35-40k average damage from Marisa (I was going through Hit and Away or not + 20% close range damage) However, Reimu still shows more stable damage.
I seriously thought that would remove + 20% close range damage it in favor of Morale (this gives 10% damage and 15% crit chance at the 2lvl, but it does not only work when SHE attacks) they should have included the work of this skill in any case...
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: LazorPagoda on August 09, 2017, 01:40:35 AM
35-40k average damage from Marisa (I was going through Hit and Away or not + 20% close range damage) However, Reimu still shows more stable damage.
I seriously thought that would remove + 20% close range damage it in favor of Morale (this gives 10% damage and 15% crit chance at the 2lvl, but it does not only work when SHE attacks) they should have included the work of this skill in any case...

Wait, does Morale actually give those stats? If so, I might need to tack that onto people more often.

I am so not looking forward to Yuuka, as her bull is just not fun. I might just disintegrate one of her phases with Marisa and call it a day.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Nikkanoffun on August 09, 2017, 08:21:27 AM
Wait, does Morale actually give those stats? If so, I might need to tack that onto people more often.

It gives +20 statistics of the shoot and melee, which is approximately equal +10% final damage.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: c l e a r on August 09, 2017, 11:58:28 PM
Wait, does Morale actually give those stats? If so, I might need to tack that onto people more often.

I am so not looking forward to Yuuka, as her bull is just not fun. I might just disintegrate one of her phases with Marisa and call it a day.

Double Spark is easy once you figure out the trick to beating it.
Although, I really would like to see a way to make the middle clone Yuuka the final one to take down, as it is closest to the main crew and she is in the air, which makes the fight a hell lot more easier.

(https://puu.sh/x6c8l/512d279f6f.jpg)
New Impossible Request "Suwako's Hat"   :V

EDIT: So it turns out Meeko (Dreaming)'s "Do Youkai Sheep dream of Gensokyo?" nukes twice, may be I just forgot about it.  The challenge that I did not bother to do last time, and tried to do it here, is to get the WP, and somehow survive the incoming spell while I capture it.  Two ways of this working is, since she does not have HP Regen anymore, I can put her to absolute lowest health, and try to capture it on her last turn before it expires.  Or, I should test if tempering with a bomb on Meeko screws with her AI so that she only does it once.  It worked for Tenshi on Lunatic in the demo, so may be it will work here?

Nope she just flips her shit and everything dies anyways, fuck.  So what this means is, in order to get the WP, AND survive, is to clear the WP requirement on Turn 2 of Infinite Sheep, and set up so Meeko nearly spell breaks, so I can bum rush the MAP.  Man, do I really have to bust out all my MAPs just to win this again?

(https://puu.sh/x6PHz/91a369d304.jpg)
Probably the only Map where the infinite range is very helpful.

(https://puu.sh/x6XA3/d4eab552fb.png)
wew mom, can you give me some of that HP?  This might be 120,000 HP on Lunatic.
To give you an idea how absurd Native Faith's Pinnacle (with waifu unit of course) and Danamaku Power MAX are, my team pushed an additional 96,000 HP from the MAP spell before on the same turn.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Nikkanoffun on August 11, 2017, 12:15:22 AM
Nope she just flips her shit and everything dies anyways, fuck.  So what this means is, in order to get the WP, AND survive, is to clear the WP requirement on Turn 2 of Infinite Sheep, and set up so Meeko nearly spell breaks, so I can bum rush the MAP.  Man, do I really have to bust out all my MAPs just to win this again?

What for? Your units must be able to kill one opponent for their turn (Sanae can destroy respawn White Sheep with MAP attacks).
I did not even use Suvako ... in general this chapter is more about the fact that you have to pull up those who are definitely needed in the next chapter. Almost all of whom I took wanted to take level up and PP.

Although, for some reason at the time of the enemy phase, the script hangs up if you shoot down all sheep. So I had to save one.

In any case, yes, you need two complete phases, if you make a mistake and break its spell card at the at the end of your phase - you definitely get its MAP attack if you want to execute the WP.

I'm not sure that Yorihime or Toyohime can kill White Sheep with their MAP attack.
Yorihime has too weak base damage, Toyohime does not have a Hot Blood or Soul.
Mystia could make adjustments, but who uses she?

It is also very interesting, what Satori is capable of if she copies Last Word Yukari or Сombo attack Reimu and Marisa.
+50% damage power is really tempting (I used it on Yuuka without access to Hot Blood, she made Final Spark stronger than Marisa)
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: c l e a r on August 11, 2017, 03:01:47 AM
What for? Your units must be able to kill one opponent for their turn (Sanae can destroy respawn White Sheep with MAP attacks).
I did not even use Suvako ... in general this chapter is more about the fact that you have to pull up those who are definitely needed in the next chapter. Almost all of whom I took wanted to take level up and PP.

She would probably be used for the sake of that extra buffer damage on Lunatic.

Quote
Although, for some reason at the time of the enemy phase, the script hangs up if you shoot down all sheep. So I had to save one.

In any case, yes, you need two complete phases, if you make a mistake and break its spell card at the at the end of your phase - you definitely get its MAP attack if you want to execute the WP.
That happened to me, all you have to do is engage combat with Meeko and her danmaku will reset again.

I just MAX Spark'd her MAP phase down and nail her twice with Parasee support twice, and then since everyone that remain does crits and has S-Tier Terrain, I blew her away on the same turn.

Quote
I'm not sure that Yorihime or Toyohime can kill White Sheep with their MAP attack.
Yorihime has too weak base damage, Toyohime does not have a Hot Blood or Soul.
Mystia could make adjustments, but who uses she?

Toyohime is just used in the beginning with a dance spam to 150 Morale. shoot a Triumph powered Ideon Gun.  Resupply and Enable, do it again.  Next turn, do 1 more to kill the red sheep.
Move to the northern line, do the same as before.  With enough Extend L2s and Cookies to act as buffer for later on, all save a single black sheep is gone by Turn 4.

As for Yorihime, I shot off a Soul Amaterasu off 5 White Sheeps, use enable, Amaterasu again.  At least Meeko was in range, so she took a nice chuck of damage.
FMW making it so that these charge damages cannot get a crit makes these spirits really bad, but still has to be used in Lunatic.

Quote
It is also very interesting, what Satori is capable of if she copies Last Word Yukari or Сombo attack Reimu and Marisa.
+50% damage power is really tempting (I used it on Yuuka without access to Hot Blood, she made Final Spark stronger than Marisa)

Is it that good I wonder, I guess I should try it since I plan to use Satori again in the final fight as my Attune SP pool.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: LazorPagoda on August 11, 2017, 04:48:49 AM
Yorihimes base damage isn't that low, it's pretty strong from what I've seen. Toyohime has pretty solid base damage, about the same base on her finisher as Yuyuko, so its not that bad. Satori can get some very high numbers on her recollections, with how the weapon upgrades and other things factor in. Kinda makes me wanna see how a max Satori will do
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Nikkanoffun on August 11, 2017, 08:58:29 AM
Looking through the Japanese Wiki, I noticed a rather interesting moment with assist attack http://wikiwiki.jp/gensyou/?%C6%C3%BC%EC%B5%BB%C7%BD%A1%A6%CC%B4#r65a8d40.
I think consider Ran as the best assistant, since she has the ability to give her + 30% damage from assist and support attack. If you equip with her Onishirasama and give she 2lvl assist attack , she must do 110% damage, ao with her skill of actually will give her 140% final damage from assist?

UPD:

It's time for a new patch:
The second attack Shikieiki *ギルティ・オワ・ノットギルティ* now takes the correct shoting stat.
Skill point for the chapter *Nightmare Gensokyo* changed from *Destroy 35 nightmares in 10 turns* on *Destroy 30 nightmares in 12 turns * ... Strangely, but it was quite real by the 9th turns even Hard.
Bosses no longer use 直撃 against neighbor blocks with support defense (?) from Hard.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: TresserT on August 14, 2017, 09:28:16 PM
WAIT: This is the wrong topic wtf??? Someone please delete this post.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: c l e a r on August 15, 2017, 02:10:50 AM
It's time for a new patch:
The second attack Shikieiki *ギルティ・オワ・ノットギルティ* now takes the correct shoting stat.
Skill point for the chapter *Nightmare Gensokyo* changed from *Destroy 35 nightmares in 10 turns* on *Destroy 30 nightmares in 12 turns * ... Strangely, but it was quite real by the 9th turns even Hard.
Bosses no longer use 直撃 against neighbor blocks with support defense (?) from Hard.

I was thinking of making Shikieki into Waifu unit on my lunatic run, and the only thing that was holding me back was how stupid was "Guilty or Not Guilty" is her only decent post movement, but it was Melee for some dumb reason, I guess I'll try her out now.

10 Turns extend to 12 turns, as well as letting 5 more boss Nightmares go, which is probably Shiki, Yuyuko, Toyohime, Eirin, and may be Kanako does make the skill point a lot more easier.  Bosses no longer using Fury against neighboring Support Defend sounds... easy.  May be now they set it another way, and cast Fury when they see a team member has it?  lol

Full Change/Fix Log:
【Addition/Changes】
・Replaced some terms in Gensokyo Glossary from Library
・Add warning message to remind when practices are not executed

【Bug Fix】
・Stage 58: Fix on Meeko may some time spawn on top of a Black Sheep
・Human Village Stage: Fixed how sometimes the bonus WP cannot be obtained (?)
・Stage 62: Fix on Shikieki may not increase her "Lecture" count when facing another unit.
・Stage 62: Shikeiki will not trigger her "Cleansed Crystal Judgment" Special Skill on a bomb attack.
・Stage 68: Fixed odd bugs during "Mother God of Makai"
・Stage 73: Kaguya (Nightmare) will no longer crash the game if you turn animations on.
・Stage 74: Fixed incorrect placement due to grid size.
・Stage 74: Prismrivers Sisters will no longer teleport during Event 2nd Player Phase.
・Stage 75: Fixed Bug where Ammo does not replenish during Event in 5th Player Phase.
・Fixed Bug where units that rejoined in the beginning of FMW4 in a new game +, where they cannot be upgraded. (?)
・FPM now allows a cover attack from the adjacent unit, even though if the cover attack unit was part of the FPM is part of the Combination Attack.
・"Transform" or "Revived" Characters Abilities now works properly
・Fixed a bug where you cannot "Combine" or "Separate" in Bind Danmaku (Meeko, Koishi or Nightmare Eirin)
・Fixed improper PP inheritance in a New Game +
・You can now hit pass 255 Status with PP training
・Fixed a bug where all of Satori's Recollection MP cost becoming 0 in a counter attack.
・Nazrin (Regular) gains special lines during "Greatest Treasure (Combo Attack)"
・Fixed a bug with Okuu's Nuclear Gauge.
・Fixed a bug with Support Attack Reduction.
・Dai-chan's "Battlefield's Tears" no longer reduces SP.
・Fixed Pachy's "Great Unmoving Library", where she gets hit and away, even when she already moved.
・Nitori's Gensokyo Mechanic's boosted accuracy rates now shows up blue as intended.
・Toyohime's "Linking the Earth and the Sea" Fixed incorrect placement due to grid size.
・Fix on some damage altering Seishins do not fizzle after it was used.
・Any units riding in the ship will have all their special abilities activated if their condition is achieved (Gotta test with Yuyuko)
・Mercy now should work while in a Support Attack.
・Fixed the cost Bug with Shirasama
・Fixed Eternal Yonder's bug where it can be re-activated if you used Combine and Seperate.
・Fixed a bug with Vengeful Spirit R where the effect is not shown properly when shot down (?)
・Various other text fixes, and danmaku info.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: MQJinx on August 15, 2017, 03:08:33 AM
Any way to defeat Yuuka in Medicine's chapter? Never tried it before.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Nikkanoffun on August 15, 2017, 09:08:27 PM
Any way to defeat Yuuka in Medicine's chapter? Never tried it before.

Well, you just lower her Power to 100 with the MAP Lunasa.
Flandre with little support will easily complete this fight.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: c l e a r on August 15, 2017, 09:11:12 PM
Yuuka pretty much sits and watches, but she does cast Drive on Turn 3 EP.  Is that a one-time thing?
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Nikkanoffun on August 15, 2017, 09:20:58 PM
Yuuka pretty much sits and watches, but she does cast Drive on Turn 3 EP.  Is that a one-time thing?

I think she just makes it clear that now she will use it.

Anyway:
1) she use ド根性・鉄壁・必中・気迫 if at the beginning of her turn she does not have full HP
2) if her HP down below 20% in Hard.

If you still have not tried, she will only counterattack.

UPD:
In chapter 10 she is still the most absurd.
It really tires, spend ~200 turns to that Marisa got 18lvl, access the Hot Blood and could do ~10000НР damage.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: c l e a r on August 16, 2017, 12:48:00 AM
I think she just makes it clear that now she will use it.

Anyway:
1) she use ド根性・鉄壁・必中・気迫 if at the beginning of her turn she does not have full HP
2) if her HP down below 20% in Hard.

If you still have not tried, she will only counterattack.

UPD:
In chapter 10 she is still the most absurd.
It really tires, spend ~200 turns to that Marisa got 18lvl, access the Hot Blood and could do ~10000НР damage.

That's simple then, just sit there, Lunasa spam, stick a dynamite in it and just FPM the last hit just in case.  Does she at least leave though?

and yeah, the reward for beating Yuuka in FMW E is just for a Sunflower, which I'm not sure it is that much worth, although, being able to use Sunflower in FMW P is pretty good.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Nikkanoffun on August 16, 2017, 07:58:07 AM
That's simple then, just sit there, Lunasa spam, stick a dynamite in it and just FPM the last hit just in case.  Does she at least leave though?

No, she still uses ド根性・鉄壁・必中・気迫 and will stay.
Theoretically, you can receive a reward while you can lower her HP to 0. But I doubt that this is possible more than one, maximum two times.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: c l e a r on August 19, 2017, 12:31:25 AM
So I finally know more about Makura's cast patterns, it's Strike/Alert/Fury, and Focus/Snipe/Adapt.  Not sure what Lunatic will add to the mix :/

What do I do during the 3 cards though?
Abyss of Chaos: MAP is still 1-5, she will use her MAP if there is more than 2 on Hard (1 on Lunatic) in range.  However, sitting outside of the range is not pretty, cause those inverse fields are up.  If I punch through this, I have to sit in...
Indian Amulet: I forgot to set No Guard on Kurumi, so I have to bomb, but I doubt sitting through this is even possible.  I think the spell prioritize using the MAP, so I bet she just does it spell 3 times.  If I punch through this, I must sit in...
Descending Sacred Beast: She does her MAP on the 3rd move, the spider danmaku is huge, and I don't think I can sit through this either.

I think the only option is to get her in to Strike/Alert/Fury, and move away from the inverse fields on the turn Makura changes, and punch through 3 cards?
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Nikkanoffun on August 19, 2017, 07:56:55 PM
Descending Sacred Beast: She does her MAP on the 3rd move, the spider danmaku is huge, and I don't think I can sit through this either.

I chose this card to receive MAP, she used it twice (but now you have the opportunity to lose character from the graze damage when use 不屈)
In any case, her damage is not as dangerous as it might seem.

On Hard, you can quite easily get through these cards in one phase, using the FPM.
夢顕「形成す恐怖」
悪夢「混沌の淵」
夢符「インディアンアミュレット」
獏符「渡来の聖獣」

But the fact is that you still need to activate 夢喰「スイートドリーム」 at the beginning of you phase.

UPD: Although, I do not think that you need to use FPM on the Amulet, most of the damage can be supported by Yumeko.
Shinky's barrier field is also quite relevant.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: c l e a r on August 20, 2017, 04:20:18 AM
I chose this card to receive MAP, she used it twice (but now you have the opportunity to lose character from the graze damage when use 不屈)
In any case, her damage is not as dangerous as it might seem.

On Hard, you can quite easily get through these cards in one phase, using the FPM.
夢顕「形成す恐怖」
悪夢「混沌の淵」
夢符「インディアンアミュレット」
獏符「渡来の聖獣」

But the fact is that you still need to activate 夢喰「スイートドリーム」 at the beginning of you phase.

UPD: Although, I do not think that you need to use FPM on the Amulet, most of the damage can be supported by Yumeko.
Shinky's barrier field is also quite relevant.

I am already using the field extensively, I'll just use Kurumi since I am lazy.
Does Yukari's "Border of Dreams and Bonds" only work once?  Or does it apply the entire stage, even during the refills in the end card?
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: LazorPagoda on August 20, 2017, 04:24:19 AM
Because of how the final phase restores all ammo, mp and fpm, I think it's safe to blow as much mp, ammo and fpm on the cards before, just not things like fantasy Nature and danmaku power max
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Nikkanoffun on August 20, 2017, 01:41:28 PM
Does Yukari's "Border of Dreams and Bonds" only work once?  Or does it apply the entire stage, even during the refills in the end card?

I just checked, the status does not disappear after the phase change.
I used this skill only during the event, but obviously you can make this fight even easier.

Because of how the final phase restores all ammo, mp and fpm, I think it's safe to blow as much mp, ammo and fpm on the cards before, just not things like fantasy Nature and danmaku power max

This makes a repeat fight with her very easy, but we want to save the intrigue for the first time?)
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: c l e a r on August 21, 2017, 12:33:34 AM
Since Challenge is basically Lunatic, I chose to just sit on "Appearing Terror" just to collect bombs and take it easy.

I now tried to use the continue file from before, she pretty much has it her way on "Abyss of Chaos" if any weaker units are on those inverse spaces.  May be just moving them away will help. I can try.

As I said, I am almost sure that she uses Indian Amulet MAP thrice if the spell is active.  Unless the Spell is actually like Kaguya's Robe of the Fire Rat where she just sits until the 4th turn when it wears off, and then she MAPs.  I'll try to find out, Okay, she does just sits there until the Turn timer on the danmaku wears out, this makes it much, much easier.

Although the issue is still needing to trigger "Sweet Dream" on the first move on your own turn so then you can run around the 5 turns...  I guess Kaguya Grit PS + tanks up front is the only real safe way to do it.

EDIT: So I beat the game twice on Hard, and Lunatic is still locked for me.  Dang.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Totalheartsboy on August 31, 2017, 07:47:06 PM
SInce the new update, is there dialogue between the characters and the final boss ??? ?
Also, Gensokyo Nightmare in Lunatic is way crazy... Nightmare Nue and Nightmare Koishi are probably the most annoying enemies in that chapter  ::)
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: c l e a r on September 01, 2017, 04:40:38 AM
SInce the new update, is there dialogue between the characters and the final boss ??? ?
Also, Gensokyo Nightmare in Lunatic is way crazy... Nightmare Nue and Nightmare Koishi are probably the most annoying enemies in that chapter  ::)

I had to use a Waifu Unit and drop Nightmare Okuu turn 1 on Hard/Challenge (about 2000 HP Difference), which all I can access for now.  I cannot stress how it is over as soon as her Predict L2 turns on, which gives her evasion that you cannot bypass using strike, cause on their turn 1 Yuyuko will spam Rouse.   

It is not possible to touch Okuu Turn 2 also, because she is just hides in Koishi's Anti-Strike field and on that turn, Nue auto-casts Confuse.  Okuu then will continue to hide the whole way until she makes a beeline for my main forces and blow everyone away with a Strike+Valor Mega Flare MAP. 

Pretty much had to charge the Waifu unit with Focus, Lyrica's Accuracy buff, and Mystia's Songs to make it remotely possible.
Before the time extension granted by the latest patch, I had also used unconventional methods, like Suwako + Yukari.  Suwako buries underground, ignores the danmaku penalties, go over to where Byakuren's party is, and then the next turn, have Yukari warp Sanae and Yorihime over and MAP the whole crew.

Also, since Lunatic flat out refuses to unlock for me on FMW4.  Someone needs to tell me where to hack the values so I can just get it to work.  OR, I can go all the way back to FMW1 and (finally) do what I wanted to do for a long time and play Lunatic for the whole game.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Totalheartsboy on September 01, 2017, 05:48:25 AM
I had to use a Waifu Unit and drop Nightmare Okuu turn 1 on Hard/Challenge (about 2000 HP Difference), which all I can access for now.  I cannot stress how it is over as soon as her Predict L2 turns on, which gives her evasion that you cannot bypass using strike, cause on their turn 1 Yuyuko will spam Rouse.   

It is not possible to touch Okuu Turn 2 also, because she is just hides in Koishi's Anti-Strike field and on that turn, Nue auto-casts Confuse.  Okuu then will continue to hide the whole way until she makes a beeline for my main forces and blow everyone away with a Strike+Valor Mega Flare MAP. 

Pretty much had to charge the Waifu unit with Focus, Lyrica's Accuracy buff, and Mystia's Songs to make it remotely possible.
Before the time extension granted by the latest patch, I had also used unconventional methods, like Suwako + Yukari.  Suwako buries underground, ignores the danmaku penalties, go over to where Byakuren's party is, and then the next turn, have Yukari warp Sanae and Yorihime over and MAP the whole crew.

Also, since Lunatic flat out refuses to unlock for me on FMW4.  Someone needs to tell me where to hack the values so I can just get it to work.  OR, I can go all the way back to FMW1 and (finally) do what I wanted to do for a long time and play Lunatic for the whole game.

That's what i did and it worked. Free Lunatic on FMW4. Just a word... EVERY BOSS HAS DOUBLE MOVEMENT! and some that are very special triple movement...
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Libra on September 01, 2017, 12:37:17 PM
Does Okuu get that much extra evasion/mobility in challenge or is it because of Nue's Confuse? I'm playing in hard/experienced and my fully upgraded Reimu with 7 WP levels was able to get about an 80% on her even with Predict activated.

 I just decided to kill Nue on the first turn with Marisa, reduce Okuu's power as much as possible at the end of my first turn (because otherwise she blasts half of my team with her MAP once she gets an extra action) and kill Okuu by the end of my second turn.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: c l e a r on September 01, 2017, 11:17:56 PM
Does Okuu get that much extra evasion/mobility in challenge or is it because of Nue's Confuse? I'm playing in hard/experienced and my fully upgraded Reimu with 7 WP levels was able to get about an 80% on her even with Predict activated.

 I just decided to kill Nue on the first turn with Marisa, reduce Okuu's power as much as possible at the end of my first turn (because otherwise she blasts half of my team with her MAP once she gets an extra action) and kill Okuu by the end of my second turn.

She just gets her Perceive L2 turned on if let her have a turn. turning her power down might be okay, since Okuu does not move unless her power is at 120 (?) so she would be away from Koishi for a turn.  She will dive back in though next turn, since she still has double move.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Libra on September 02, 2017, 01:09:56 AM
She just gets her Perceive L2 turned on if let her have a turn. turning her power down might be okay, since Okuu does not move unless her power is at 120 (?) so she would be away from Koishi for a turn.  She will dive back in though next turn, since she still has double move.

 Okuu doesn't have Double Move as far as I know, she has the PS Berserk Okuu had where she gets another move (2 on lunatic) and a massive increase in hit rates once she gets past 150 power; I attacked her with Reimu on my first turn and as long as she didn't hit 150 power on her turn she would not move and  just attack Reimu (otherwise she would move right next to her and shoot her MAP northwards and then use her second turn to attack her), once I got to turn 2 she was low enough from Reimu's 2 attacks to die to a Fantasy Seal. In my case, Koishi didn't move either and just stood there attacking Reimu with Phylosophy of a Hatred Person.

 You could always bomb Koishi's field as well. Remilia has a bomb I believe, she has Double Move and will dive right into your team so just kill her and then Bomb Koishi's field to one round Okuu.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: c l e a r on September 02, 2017, 03:27:44 PM
Okuu doesn't have Double Move as far as I know, she has the PS Berserk Okuu had where she gets another move (2 on lunatic) and a massive increase in hit rates once she gets past 150 power; I attacked her with Reimu on my first turn and as long as she didn't hit 150 power on her turn she would not move and  just attack Reimu (otherwise she would move right next to her and shoot her MAP northwards and then use her second turn to attack her), once I got to turn 2 she was low enough from Reimu's 2 attacks to die to a Fantasy Seal. In my case, Koishi didn't move either and just stood there attacking Reimu with Phylosophy of a Hatred Person.

 You could always bomb Koishi's field as well. Remilia has a bomb I believe, she has Double Move and will dive right into your team so just kill her and then Bomb Koishi's field to one round Okuu.

On Hard and above, she moves first turn, no matter what.  At least in the last patch, not sure now.
Also, standing out there with waifu Reimu is not really savory since it tends to attract Remillia and attack you while anti-strike is up.

Point is, you have to go out of your way to take care of the team in the south.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Libra on September 02, 2017, 05:12:51 PM
On Hard and above, she moves first turn, no matter what.  At least in the last patch, not sure now.
Also, standing out there with waifu Reimu is not really savory since it tends to attract Remillia and attack you while anti-strike is up.

Point is, you have to go out of your way to take care of the team in the south.

 I'm playing in Hard/Experienced in 1.1.3 and she doesn't always move, she'll move if there isn't anyone she can attack in range or, if she needs to move to attack someone but if there's someone  she can attack without moving she may, or may not move (i'm guessing it depends on a lot of factors). In my case, parking Reimu inside her shooting range caused her to just stay put.
 Remilia always goes north for the 9-team for me since she can easily reach them with Gungnir, she just attacked Daiyousei twice ( the AI loves attacking Dai and Mystia even if they have Flash+several layers of support defend on them  :V )

 
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: c l e a r on September 02, 2017, 06:07:23 PM
I'm playing in Hard/Experienced in 1.1.3 and she doesn't always move, she'll move if there isn't anyone she can attack in range or, if she needs to move to attack someone but if there's someone  she can attack without moving she may, or may not move (i'm guessing it depends on a lot of factors). In my case, parking Reimu inside her shooting range caused her to just stay put.
 Remilia always goes north for the 9-team for me since she can easily reach them with Gungnir, she just attacked Daiyousei twice ( the AI loves attacking Dai and Mystia even if they have Flash+several layers of support defend on them  :V )

May be they changed the AI pattern again on Hard, I remember the early patches, she just sit there for a turn, but on the 2nd play through, she just makes a beeline for me turn 1 even though I am like way back.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Libra on September 02, 2017, 08:25:44 PM
May be they changed the AI pattern again on Hard, I remember the early patches, she just sit there for a turn, but on the 2nd play through, she just makes a beeline for me turn 1 even though I am like way back.

 She'll always move if there's no one close enough she can attack them without moving, but if you put a character close enough she may choose to just attack her without moving. Also, I'm not 100% sure, but I believe she will only use her MAP once she hits 150 power and activates her PS.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: c l e a r on September 03, 2017, 04:15:40 AM
That's what i did and it worked. Free Lunatic on FMW4. Just a word... EVERY BOSS HAS DOUBLE MOVEMENT! and some that are very special triple movement...

Actually, now that I thought about it.  Is it possible that you can give me a Quick Save on the first stage on Lunatic?  May be I can load it somehow.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Totalheartsboy on September 03, 2017, 09:58:00 PM
Actually, now that I thought about it.  Is it possible that you can give me a Quick Save on the first stage on Lunatic?  May be I can load it somehow.
Stage 56 of FMW4, you mean?
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: LazorPagoda on September 04, 2017, 05:17:27 AM
Back from a long  teak from this game, and I'm not sure why your game isn't unlocking, but I'm sure things will work out soon. For gensokyo nightmare, is support defense blocks or stuff like that a good strategy on Lunatic and all that? I'm not sure if all the bosses have fury. Meeko is just a big jerk, she has alot of hp, and she does decent damage too. Killed Reimu on 3 of my runs with her map, and I just resorted to having her hide behind Suika all chapter. Yuuka is also a jerk, on her double spark, the main sparks once, mabye twice ok n harder difficulties, but her clones just blindly shoot downwards, adding to the wierd spam. There isn't even anyone downwards, they still blast, not even aiming towards my army.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Libra on September 04, 2017, 02:50:56 PM
Back from a long  teak from this game, and I'm not sure why your game isn't unlocking, but I'm sure things will work out soon. For gensokyo nightmare, is support defense blocks or stuff like that a good strategy on Lunatic and all that? I'm not sure if all the bosses have fury. Meeko is just a big jerk, she has alot of hp, and she does decent damage too. Killed Reimu on 3 of my runs with her map, and I just resorted to having her hide behind Suika all chapter. Yuuka is also a jerk, on her double spark, the main sparks once, mabye twice ok n harder difficulties, but her clones just blindly shoot downwards, adding to the wierd spam. There isn't even anyone downwards, they still blast, not even aiming towards my army.

 Actually, do bosses even use Fury anymore? Before they would only use it if the support defender is not in a pair with the target they're attacking (aka they're adjacent to them) but that got patched out in 1.1.3 and I haven't seen bosses ever use Fury since (except for Makura).

 In Gensokyo Nightmare, the biggest threats are Nue for Confuse/Noise and Utsuho because of her massive range Hot Blood MAP and the fact she moves early (Yorihime's MAP is also very dangerous because of her danmaku but she doesn't start moving till turn 6 or 7 as long as you don't get too close).

 I think Yuuka might be bugged or something, after I finished Double Spark, during her next 3 spellcards she would sometimes waste her first turn shooting her MAP downwards even though there wasn't anyone there (just like her clones basically).
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: c l e a r on September 04, 2017, 05:24:09 PM
Stage 56 of FMW4, you mean?

yes.  on the deploy screen in the middle of the mission.

Actually, do bosses even use Fury anymore? Before they would only use it if the support defender is not in a pair with the target they're attacking (aka they're adjacent to them) but that got patched out in 1.1.3 and I haven't seen bosses ever use Fury since (except for Makura).

 In Gensokyo Nightmare, the biggest threats are Nue for Confuse/Noise and Utsuho because of her massive range Hot Blood MAP and the fact she moves early (Yorihime's MAP is also very dangerous because of her danmaku but she doesn't start moving till turn 6 or 7 as long as you don't get too close).

 I think Yuuka might be bugged or something, after I finished Double Spark, during her next 3 spellcards she would sometimes waste her first turn shooting her MAP downwards even though there wasn't anyone there (just like her clones basically).

Above has confirmed that bosses no longer cast Fury on their own.  Makura is probably the only example cause her cast sets are always the same.

Yuuka is not bugged.  Yuka's AI always uses one of her turns on a MAP.  She also always cast Valor to it, but never Strike with it. , it is only a problem during the first 2 phases, when she can aim the old Master Spark MAP.  However, afterwards, Double Spark always shoots downwards.  The idea is that to get the WP, you would have to rush your faster units to reach Yuuka, only for those to be left behind to get caught up in the MAP.  Obviously, like most Speed capture bonuses in FMW, it is completely trivial if you just warp your whole ship there.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: LazorPagoda on September 09, 2017, 11:52:47 PM
Hard mode Makura is a jerk. Double maps killed Sanae and Kogasa before I even got to her 2nd spell. Indian Amulet doesn't seem to use her map, which is quite wierd. Sweet Dream is actually not that bad, all I need are people with long range. She can't even kill anyone in that phase, so it's kinds a big old whatever.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: c l e a r on September 10, 2017, 03:02:10 AM
Hard mode Makura is a jerk. Double maps killed Sanae and Kogasa before I even got to her 2nd spell. Indian Amulet doesn't seem to use her map, which is quite wierd. Sweet Dream is actually not that bad, all I need are people with long range. She can't even kill anyone in that phase, so it's kinds a big old whatever.

Don't get into her MAP Range at all, save a single unit to get used to Lunatic (On hard, she maps if there are more than 2 units in range, Lunatic is more than 1)  I did my fight with Makura mostly on far range. 

Indian Amulet is completely free with Kurumi, but not necessary, it just makes it so that it is possible to sink Makura's next card a little more. 
The safest way is just cast Alert with your evasion units, Fury pass her danmaku damage debuff during Indian Amulet.  Move Kaguya last, and have her use the Shell PS to cast Grit off everyone in front.  If you really want to be super safe, summon 2 (3 on Lunatic) Alice Dolls before doing the Shell PS.  There is almost no way to have anyone die in that set up during the turn you pass over to her using her MAP that turn.  She will take the first few of her moves hitting a doll having Grit on, and then MAPing anyone in range that will just either miss or take just 10 damage.

I learn my lesson the hard way during Sweet Dream, some of my units are locked in place, but the best thing to do actually is use both Elly and Yaname movement locking PS for the 4 turns (both of them can do it twice), so she does not mess with my attack placements too badly.

It's a good thing that they took Guard off her final card where she casts everything, otherwise, it is just a shitshow.
Kogasa's Surprise, Daunt Spam, and Disturb makes surviving the final MAP attacks very easy.  Things may still die due to shit luck however.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Nikkanoffun on September 11, 2017, 10:01:25 PM
In chapter 66 there is a hidden "bonus",
if Shou and Nazrin reach the mark on the map before the appearance Ship (by default - the sixth phase of player), they throw one cell back, and the marked cell is blocked by the Magic Insect (roughly speaking, it has double stats for Armor, HP, Mobility, Attack Power and Accuracy) It additionally carries part for 10,000 points.
His appearance speeds up the reinforcements trigger for +1, Shou and Nazrin can reach the mark on the second turn, and theoretically you can cause a maximum of three such insects, since they will appear every time.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: dark36 on September 14, 2017, 08:38:30 PM
man doing Shinki's stage on hard made me appreciate a lot the fact that i can just time out her attacks and how Mokou doesnt care about staying at low hp. so i decided to just finish dumping my wp on Mokou and i am trying to decide what do i chose for her the mp regen, the sp regen and the extra damage are all too tempting to me.   
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: DImentioK on September 21, 2017, 04:05:28 AM
Hi there, I'm having some issues with GST You, and I was wondering if anyone could help. On Chapter 33, after the last turn of Resurrection Butterfly, immediately after Yukari's first dialogue box, the game goes into a soft lock state, i.e Yukari, Ran, Chen and the other fodder enemies which are supposed to appear do not appear. I initially ran into the issue when running the game with wine on OSX, however I still encounter it after running it on Windows 10. I suspect this has something to do with my save file/game data.  I'm running version 1.0.6.1 of You which came pre-patched with the english translation. My quicksave (turn 3 of RB) can be found here https://ufile.io/pajsj. I would appreciate it if someone could attempt to replicate the softlock/send me the intermission save file if you don't encounter the bug. Thanks.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: c l e a r on September 21, 2017, 08:10:03 PM
Hi there, I'm having some issues with GST You, and I was wondering if anyone could help. On Chapter 33, after the last turn of Resurrection Butterfly, immediately after Yukari's first dialogue box, the game goes into a soft lock state, i.e Yukari, Ran, Chen and the other fodder enemies which are supposed to appear do not appear. I initially ran into the issue when running the game with wine on OSX, however I still encounter it after running it on Windows 10. I suspect this has something to do with my save file/game data.  I'm running version 1.0.6.1 of You which came pre-patched with the english translation. My quicksave (turn 3 of RB) can be found here https://ufile.io/pajsj. I would appreciate it if someone could attempt to replicate the softlock/send me the intermission save file if you don't encounter the bug. Thanks.

iirc, this is a problem with the trasnlation patch.  I was playing on JP and had no problems.
If you can get a copy of GST You in Japanese and play it normally, I'm sure it will get pass it.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: DImentioK on September 21, 2017, 11:51:46 PM
Thanks for responding to my query. I did as you said and tried running a JP version of the game. The game version is ver1.0.0 . The game loads and displays the title screen okay when I ran the executable. I then tried loading my ver1.0.6.3 save file and it failed to load. I assume this is because the save files are not forward compatible.

Okay, so I then tried to apply the official sanbondo patch for v1.0.0 -> v1.2.0, i.e. https://www.axfc.net/u/3734046.zip (https://www.axfc.net/u/3734046.zip) . When I run the patch executable, I am required to select a directory. I selected the "data" folder in the Gensou Shoujo Taisen You game folder. The two progress bars filled up successfully, and this repeated twice for 1.0.4 -> 1.0.8 and 1.0.8 -> 1.2.0.
However, when I ran gsw02.exe, the game still appears to be version ver1.0.0. What did I do wrongly in applying the update patch?

EDIT: Nevermind, the save files ARE "forward compatible". Since my quicksave didn't work, I redid the chapter and managed to get past the end dialogue. Thanks!
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: articneet on September 28, 2017, 02:29:47 AM
Does anyone know how to fast forward the dialogue?

EDIT: Oh, it's S+W.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Libra on October 01, 2017, 01:41:49 AM
Does anyone know how to fast forward the dialogue?
In Kou you could do so by pressing the "triangle" button (default "S" in keyboard), in later games for whatever reason it doesn't work anymore though you can just entirely skip all the dialogue by pressing START (default "Enter" in keyboard).

 Btw, for those interested, the new 1.1.4.1 patch unlocked the Lunatic dfficulty.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: nyttyn on October 05, 2017, 11:26:23 PM
I really wish FMW 4 NG+ let you have all units from the start, even though it breaks the story.

You barely get to play with some of the new units and you only get
Yuuka
for two whole maps, one of which is a speedbump chapter.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: dawnbomb on October 06, 2017, 09:11:09 AM
so does the latest game have a gameplay patch yet? been away quite awhile. holding off on starting the 4 game series till i can play them all at once.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: seki108 on October 30, 2017, 08:13:42 AM
Can someone tell me how I'm supposed to be patching these games to the latest version?  Every time I try with the latest/correct patch and run it with Locale Emulator, it either fails or the bars fill up to 100% (which I assume means it worked).  In either case, whenever I open the game, it doesn't update to the correct version and any bugs associated with that version is still there.   For example, with You, using the base game and updating with '100 to 120' patch changes nothing despite all the progress bars being filled in the patching process. 

This has happened with both Kou and You.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Nikkanoffun on November 22, 2017, 12:24:08 AM
I recently completed the re-passage of the game on patch 1.1.4 (Hard)
Here are some changes:


Chapter 65 and 66 - you no longer lose 10% of the MP from the forefront characters each turn.
Chapter 66 - the event with MAP attack Sanae now passes automatically (well, it was too good)
Chapter 72 - The catfish was significantly weakened (now the battle is rather boring ...), now its fields are simply cut by half of the HP characters in the forefront (at the beginning of activation and at the beginning of each turn) and immobilize them when the HP threshold is reached.
Chapter 73 - Byakuren and Mima lost their field statuses and were reduced from square to rhombic (-20% damage to Byakuren and -65% damage from shooting attacks Mima now only on the Lunatic)
Moko is resurrected 4 -> 1 time
Kaguya Blocks 6 -> 4 attacks each turn
Rabbits stopped activation field
Tenshi no longer has access to the seishins
Chapter 75 - 1 spell card Yuuka not only nullifies the effect of all defensive seishines (不屈, 閃き, 鉄壁, 集中), and also blocks the effect of seishin to increases your damage (熱血, 捨て身, ,激闘, 魂)
2 spell card will restore the downed clones at the beginning of each turn (Yuuka's position is chosen randomly?)
Chapter 77 - Makura received two additional seishins patterns (直撃→順応→集中 + 必中→不屈→激闘 + 手加減→集中→気迫 + 必中→閃き→狙撃), the nightmares called up by her spell card now have the same set of skills and seishins. In the final spell card, her HP is lowered from 450k to 350k.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: seki108 on November 26, 2017, 04:40:09 PM
What does Patchouli's friendship level with Marisa become if you choose her in Stage 29M?  Akurasu's friendship chart only indicates it increases from base 1, not how many levels it increases.

On that note, it seems that the friendship chart there hasn't been updated with any new friendships from Dream, since I'm assuming some of the obvious candidates would get friendship bonuses. 
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Libra on November 26, 2017, 08:51:59 PM
 It increases in one level, so it becomes level 2.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: seki108 on December 03, 2017, 07:37:13 AM
It increases in one level, so it becomes level 2.
Thank you for confirming.  Some comments I found suggested more, but this is more consistent with the other friendship increases.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: c l e a r on December 10, 2017, 04:47:44 AM
idk, but I still cannot unlock lunatic.
play through 3 times, and still cannot unlock it.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: seki108 on December 23, 2017, 08:06:16 AM
Out of curiosity, is Shotgunning a good investment on the new Marisa in Ei?  It seems like it would go well with Malice Canon (at times) and makes Blazing Star a great finisher.

I already spent wasted PP on being indecisive about MP Save or Predict 1 (on top of buying P-Hit, Will Limit Break, and Belief 1), so I'm trying not to waste more PP.  If Shotgunning is more useful, which skill should be replaced?
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Libra on December 23, 2017, 01:49:17 PM
  It's not necessarily bad but I wouldn't call it very good either, it helps when dealing against regular enemies, but against bosses Marisa generally relies more on staying away and using Final Spark.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: IIe4eNiIIIe on December 23, 2017, 05:20:14 PM
So, I have a problem with playing You. Whenever I launch the game, all the japanese text is missing (there's only blank spaces instead of it). Overall everything works without any issues, but when I try to use a Spirit spell, the game just freezes. Can anyone help me with this problem?
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Arcvasti on December 23, 2017, 05:21:52 PM
You've got to play with Japanese locale on for spirits to work properly, since the translation is incomplete.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: IIe4eNiIIIe on December 23, 2017, 05:25:53 PM
You've got to play with Japanese locale on for spirits to work properly, since the translation is incomplete.
What do i do? I already tried launching the game with AppLocale on japanese, but it results in an error
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Arcvasti on December 23, 2017, 08:22:20 PM
What do i do? I already tried launching the game with AppLocale on japanese, but it results in an error

Maybe try a different locale switching program? Or, if the error mentions missing .dls files, then this thread (https://www.shrinemaiden.org/forum/index.php/topic,20501.0.html) might be helpful in resolving it.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: IIe4eNiIIIe on December 24, 2017, 06:14:18 AM
Maybe try a different locale switching program? Or, if the error mentions missing .dls files, then this thread (https://www.shrinemaiden.org/forum/index.php/topic,20501.0.html) might be helpful in resolving it.
Ok, using a different program helped. Thanks a lot
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Nikkanoffun on December 26, 2017, 06:58:42 AM
If I correctly understood the messages on Twitter - Sanbondo plan to release an extra chapter. Maybe this is a hint of a new series? Previously, they did not exclude the possibility, after being shown Doremi controlling sheep.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Slayernice on January 05, 2018, 07:27:15 PM
I don't really know why, but I think I'm doing something wrong when updating the games. It still says the same version no matter how many time I try, is there a guide to update them?
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: seki108 on January 07, 2018, 02:01:22 PM
I don't really know why, but I think I'm doing something wrong when updating the games. It still says the same version no matter how many time I try, is there a guide to update them?

While I can't help, I had the same problem patching the first two games.  The third and fourth patched fine.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Slayernice on January 07, 2018, 08:57:37 PM
While I can't help, I had the same problem patching the first two games.  The third and fourth patched fine.

Oh man, I had no troubles for the first 2 actually lmao
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Nyxnyx on January 19, 2018, 06:33:51 PM
I'm playing the NG+ on hard after finishing normal challenger for 2 runs. I have tons of cash and PP and should be fine, with many units get lots of PP put into accuracy and evasion. About 5 stages in.  Why is it so frustrating? I seem to regularly miss 95%+ hits and the enemy hits me on a 1% for about 3 times already. Freaking 1%. Is there any change in the formula or something since things seems to be super unfair and even hitting normal enemies is extremely hard when you're not reimu. Unless it's 100% or 0% I can never be sure of the outcome.
Anyone without strike will never be able to hit boss if I don't bring someone with attune if the boss cast focus.

And this isn't even Lunatic. This difficulty curve is sort of extreme and I don't even know what hit me. Also the enemy's pilot stat doesn't really seem to be all that high either. Where is this evasiveness coming from?
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: seki108 on January 28, 2018, 02:21:18 AM
I have a quick question about the new difficulty sub-options (Basic, Standard, and Challenger??) that were added in Dream.

I believe earlier in the thread, it was mentioned that Hard difficulty--Standard-- was comparable to the Hard difficulty of the past 3 games (and bosses no longer start using spirits) , whereas Hard--challenger-- was comparable to Lunatic including using spirits (just with Hard difficulty's resource acquisition percentages).  Is this still true in the current patch, since there have many changes by now and Akurasu isn't up to date?
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Libra on January 28, 2018, 08:26:38 AM
 I'm pretty sure bosses still use Spirits in Hard-Standard, you need to lower it to Basic to stop them from doing so. Hard-Challenge is basically Lunatic stat-wise, the main differences between Hard-Challenge and Lunatic is that in the latter certain mob enemies start using spirits, almost every boss gets Double Action, and all bosses who already had it get Triple Action; certain spellcard effects are also boosted accordingly. Note that the sub-options have no effect when playing on Lunatic.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: c l e a r on February 01, 2018, 06:15:06 PM
I believe the difficulty just comes from the raw stats of the weapons alone, notice how all the boss weapons has crazy accuracy modifiers?

Also, if anyone got a save that has access to lunatic, can you please post it up somehow so I can play it?  cause mine will not unlock.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: seki108 on February 03, 2018, 10:58:25 PM
Wow, the Horai Doll + Yuyuko  early morale (power) boost was certainly nerfed for this last game, though I definitely understand the reasoning. 
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: c l e a r on February 08, 2018, 12:25:16 AM
Wow, the Horai Doll + Yuyuko  early morale (power) boost was certainly nerfed for this last game, though I definitely understand the reasoning.

It still works pretty good, still means about a full SP refill for Yuyuko.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: seki108 on February 11, 2018, 02:24:59 PM
It still works pretty good, still means about a full SP refill for Yuyuko.

The Horai dolls have less SP than they did in the last stage of FMW 3.  They each seem to lack 35-40 SP compared to then, which still comes out to one extra morale boost from Yuyuko----just not much more SP to spare this time around.   At least the bug where new dolls spawned with 0 SP (if summoned after one was destroyed) was fixed in the last one.



Also, I updated the friendship list on Akurasu based on the changes and new characters listed on Page 16.  Are they still the same in the current patch of Dream as they were in that patch?
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: c l e a r on February 13, 2018, 02:37:14 AM
The Horai dolls have less SP than they did in the last stage of FMW 3.  They each seem to lack 35-40 SP compared to then, which still comes out to one extra morale boost from Yuyuko----just not much more SP to spare this time around.   At least the bug where new dolls spawned with 0 SP (if summoned after one was destroyed) was fixed in the last one.

Also, I updated the friendship list on Akurasu based on the changes and new characters listed on Page 16.  Are they still the same in the current patch of Dream as they were in that patch?

It still sufficient for the combo to still be effective.
It's a shame that Mokou crashing for Yuyu to eat free SP is not as viable anymore since bosses are much beefy.  Also, Mokou auto dies to Yumeko card 1, so that is not pleasant in my book, kek.

Shanghai dolls remain the most effective distractions up to the final stage of the game still.  During Arriving Sacred Beast, spawn 2 or 3 dolls, use Kaguya's global grit skill and watch the entire enemy phase do 10 damage the whole way, and only 2 dolls die.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: seki108 on February 13, 2018, 11:11:40 PM
It still sufficient for the combo to still be effective.
It's a shame that Mokou crashing for Yuyu to eat free SP is not as viable anymore since bosses are much beefy.  Also, Mokou auto dies to Yumeko card 1, so that is not pleasant in my book, kek.

Shanghai dolls remain the most effective distractions up to the final stage of the game still.  During Arriving Sacred Beast, spawn 2 or 3 dolls, use Kaguya's global grit skill and watch the entire enemy phase do 10 damage the whole way, and only 2 dolls die.

Thanks for the tip, though it will be quite a while till I get to the last stage to try it out.


Edit:  Hey, I'm finally up to 10 posts.  Time to pick a profile pic.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: seki108 on February 20, 2018, 09:15:12 AM
Any tips you can give about facing the Makai bugs (7000 HP from Hard-basic) in stage 65?  Or just 65 in general?


I didn't see anything about double posting in the forum rules, so I assume it's alright if it's on-topic.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: dark36 on February 20, 2018, 10:51:55 AM
give the keystone that you get from beating tenshi to your best attacker so that they can ignore the barriers. also use attacks with barrier pierce like malice cannon and most finishers.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: c l e a r on February 24, 2018, 01:55:49 AM
Any tips you can give about facing the Makai bugs (7000 HP from Hard-basic) in stage 65?  Or just 65 in general?


I didn't see anything about double posting in the forum rules, so I assume it's alright if it's on-topic.

What makai bugs, I just warp my whole party to beat Yumeko in 5 turns. :v

But yeah, any shield piercing move works on them.

The recent V1.2.0 patch only released in C93 is apparently a rehash of the Yorihime Moon saga, this time with Yume Mechanics, and you have every recruitable character.  You can piss off Yorihime as usual, but this time, in addition to boosted stats, she also go to Level 99, AND gains Yumeko's Double Attack (再攻撃L1), meaning she become her own cover attack, and that is hella scary cause you cannot Support Defend that shit.  During the Moon chase, Toyohime joins in for the fun, and shoots her Ideon Gun, fun stuff.  Hope they release the patch for everyone soon.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: seki108 on February 24, 2018, 02:47:22 PM
What makai bugs, I just warp my whole party to beat Yumeko in 5 turns. :v

But yeah, any shield piercing move works on them.

The recent V1.2.0 patch only released in C93 is apparently a rehash of the Yorihime Moon saga, this time with Yume Mechanics, and you have every recruitable character.  You can piss off Yorihime as usual, but this time, in addition to boosted stats, she also go to Level 99, AND gains Yumeko's Double Attack (再攻撃L1), meaning she become her own cover attack, and that is hella scary cause you cannot Support Defend that shit.  During the Moon chase, Toyohime joins in for the fun, and shoots her Ideon Gun, fun stuff.  Hope they release the patch for everyone soon.

I sent Flan with the rock down to hold off most of those bugs (since she can actually damage them good even at low morale).  They would have been hell if they swarmed my main force along with Yumeko.  She pretty much reaching my units by turn two and forced me to use both Kaguya's Grit PS and Nue's confusion to have everyone survive that turn.  Had to completely ignore the second spell card, but everything else went smoothly and I finished by turn 6.

That sounds like it will be interesting, if it releases.  Scary, but interesting.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: c l e a r on February 24, 2018, 11:50:26 PM
I sent Flan with the rock down to hold off most of those bugs (since she can actually damage them good even at low morale).  They would have been hell if they swarmed my main force along with Yumeko.  She pretty much reaching my units by turn two and forced me to use both Kaguya's Grit PS and Nue's confusion to have everyone survive that turn.  Had to completely ignore the second spell card, but everything else went smoothly and I finished by turn 6.

That sounds like it will be interesting, if it releases.  Scary, but interesting.

With any map with Yukari and Aya at disposal, and if the Skill Point does not require me do anything odd (mostly for speed), I ignore most of the mobs, and do any morale boosting on my own (Hourai Crash + Yuyuko Dance, and Meirin Sister MAP Morale boost), then I shove everyone onto the ship, and warp straight to the boss.  In Yume, I do this for Meeko 1, Koishi, Yumeko, Catfish, Nightmare, and Yuuka.  Ship Warping has a niche is, if combo'd with Yukari's Hide command,  if there is no other units very near the opponent, they will not turn on their initial danmaku fields.  This is very apparently with Catfish, as his initial field has a huge demerit on stats.  It also makes positioning against Yuuka much easier cause she still uses the old Master Spark MAP on approach.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: seki108 on February 25, 2018, 03:06:06 AM
With any map with Yukari and Aya at disposal, and if the Skill Point does not require me do anything odd (mostly for speed), I ignore most of the mobs, and do any morale boosting on my own (Hourai Crash + Yuyuko Dance, and Meirin Sister MAP Morale boost), then I shove everyone onto the ship, and warp straight to the boss.  In Yume, I do this for Meeko 1, Koishi, Yumeko, Catfish, Nightmare, and Yuuka.  Ship Warping has a niche is, if combo'd with Yukari's Hide command,  if there is no other units very near the opponent, they will not turn on their initial danmaku fields.  This is very apparently with Catfish, as his initial field has a huge demerit on stats.  It also makes positioning against Yuuka much easier cause she still uses the old Master Spark MAP on approach.

I did use successfully use that strategy against Satori for the skill point, since I got tired of timed missions with danmaku fields as the main deterrent gimmick back when I couldn't beat Letty's stage with the skill point back in FMW 2 (after 4 separate attempts).   I just wanted to move on to the new units in FMW 4 at that point (just like I only wanted to get to the new units in FMW 3 after MOF's storyline concluded in 2------I was too impatient for Letty's skill point).  Only skill point I've missed so far......dammit Letty.     

(Yeah, I'm using "skill point' here, since calling both the extra requirement and the reward "WP points" gets a bit confusing to write about)




On the topic of the exclusive patch with revised Moon saga for FMW 3, is that related to the new stage they were apparently working (that you mentioned last page) or is that another thing entirely?
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: c l e a r on February 25, 2018, 12:19:33 PM
I did use successfully use that strategy against Satori for the skill point, since I got tired of timed missions with danmaku fields as the main deterrent gimmick back when I couldn't beat Letty's stage with the skill point back in FMW 2 (after 4 separate attempts).   I just wanted to move on to the new units in FMW 4 at that point (just like I only wanted to get to the new units in FMW 3 after MOF's storyline concluded in 2------I was too impatient for Letty's skill point).  Only skill point I've missed so far......dammit Letty.     

(Yeah, I'm using "skill point' here, since calling both the extra requirement and the reward "WP points" gets a bit confusing to write about)




On the topic of the exclusive patch with revised Moon saga for FMW 3, is that related to the new stage they were apparently working (that you mentioned last page) or is that another thing entirely?

It is an entire new series of extra stages on Yume, 3 Extra stages, from 47-49.  The difference is on 48, Yorihime has the boosts as I mentioned.  On 49, Toyohime joins in the fight, and if you remember how long that stage is (and as well as Toyohime's infinite range MAP), you will know how well that will go.  Toyohime will also cast her spell card in an event, where she will warp anyone in the danmaku field towards her when they end their action for the turn.  Her MAP will also strengthen to 5 squares wide in the duration of the spell.

However, you are allowed to deploy 80 cost for both the latter stages, as well as having 20 teams, so it gives room for creative combos.

EDIT: There is a hotpatch to unlock Lunatic until the special patch is available for everyone... a couple things I noticed.
The "Good" Fury AI is on Lunatic.  Wriggle tried to waste my Reimu hugging the ship which has Support Defend.
There are some oddities with them casting on Lunatic as well, Rumia seem to piss all of her SP on Hide for the first 2 turns...

I'm going for a no load full game Lunatic Clear, so every time I fail the 1st stage (both Flandre and Murasa died to a coin flip), I have to restart the whole thing again to upgrading everyone again.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: seki108 on February 28, 2018, 08:45:17 AM
It is an entire new series of extra stages on Yume, 3 Extra stages, from 47-49.  The difference is on 48, Yorihime has the boosts as I mentioned.  On 49, Toyohime joins in the fight, and if you remember how long that stage is (and as well as Toyohime's infinite range MAP), you will know how well that will go.  Toyohime will also cast her spell card in an event, where she will warp anyone in the danmaku field towards her when they end their action for the turn.  Her MAP will also strengthen to 5 squares wide in the duration of the spell.

However, you are allowed to deploy 80 cost for both the latter stages, as well as having 20 teams, so it gives room for creative combos.

EDIT: There is a hotpatch to unlock Lunatic until the special patch is available for everyone... a couple things I noticed.
The "Good" Fury AI is on Lunatic.  Wriggle tried to waste my Reimu hugging the ship which has Support Defend.
There are some oddities with them casting on Lunatic as well, Rumia seem to piss all of her SP on Hide for the first 2 turns...

I'm going for a no load full game Lunatic Clear, so every time I fail the 1st stage (both Flandre and Murasa died to a coin flip), I have to restart the whole thing again to upgrading everyone again.

Is the new patch the 'owabi.zip' on their blog or is it somewhere else?  I didn't find it on either site that hosts the other patches or their Twitter.   I'm not sure why I want to download it, since I'm likely never going to put myself through that, but I'd like to have it.         Edit: Nope, Owabi.zip was three MP3's from the game, plus one other


Edit 2Sorry for the topic shift but: On Shinki's stage, is it worth taking down any of the bigger mooks at all or just advancing toward Shinki once the bats can't swarm you?  Yes, I can consider the Yukari/Aya strategy, but I'd rather try finishing the one I've started though I'm about at the point of starting over because of some things I forgot to do before starting the stage.

It's enough taking care of the bats (though Byakuren and Nue can each solo their sections) and holding off Yumeko until you can regroup, but the danmaku from the big Ghosts and Evil Eyes makes them just enough of a hassle consider downing----maybe after taking down Yumeko but before Shinki.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: c l e a r on March 01, 2018, 05:12:34 PM
Is the new patch the 'owabi.zip' on their blog or is it somewhere else?  I didn't find it on either site that hosts the other patches or their Twitter.   I'm not sure why I want to download it, since I'm likely never going to put myself through that, but I'd like to have it.         Edit: Nope, Owabi.zip was three MP3's from the game, plus one other


Edit 2Sorry for the topic shift but: On Shinki's stage, is it worth taking down any of the bigger mooks at all or just advancing toward Shinki once the bats can't swarm you?  Yes, I can consider the Yukari/Aya strategy, but I'd rather try finishing the one I've started though I'm about at the point of starting over because of some things I forgot to do before starting the stage.

It's enough taking care of the bats (though Byakuren and Nue can each solo their sections) and holding off Yumeko until you can regroup, but the danmaku from the big Ghosts and Evil Eyes makes them just enough of a hassle consider downing----maybe after taking down Yumeko but before Shinki.

The giant evil eyes are a massive pain in the ass, and you cannot auto-death them with Yuyuko.  I actually recommend auto death passive on the 2 of the 4 big doofy ghosts since they have massive stats on Lunatic, and it will really save you the hassle of dealing with them.  I actually go clear out everything on Hard Challenge, just cause bats can, and will ruin plays, and you can always turtle and recover just before dealing with Shinki.  This is why I am thinking of using Waifu Kurumi, since infinite SP is a huge boon on Lunatic.

By the way, V1.21 is now officially out.
(http://puu.sh/zyor4/8458f45a32.jpg)
Accuracy... what are those?  (Hard Challenge Mode Yorihime)
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: seki108 on March 03, 2018, 04:44:03 AM
Well, had to give up on the skill point for that stage outright.  I couldn't get through the meatgrinder of the first part (bulky mooks, bats, and Yumeko) without expending too many resources to even survive the first turn of Shinki's third spell card.........and this is on the easiest Hard mode.   Why anyone thought Eiki Shiki or Shinki spamming MAPS for both of their attacks during certain Spells was good gameplay decision is beyond me.   

Not upgrading most of the bars beyond 5 (except MP) doesn't work quiet as well for this game.     
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: c l e a r on March 04, 2018, 02:23:54 AM
Well, had to give up on the skill point for that stage outright.  I couldn't get through the meatgrinder of the first part (bulky mooks, bats, and Yumeko) without expending too many resources to even survive the first turn of Shinki's third spell card.........and this is on the easiest Hard mode.   Why anyone thought Eiki Shiki or Shinki spamming MAPS for both of their attacks during certain Spells was good gameplay decision is beyond me.   

Not upgrading most of the bars beyond 5 (except MP) doesn't work quiet as well for this game.     

Most of the time, you don't want to sit through any MAP phase.  Planning ahead, and using Alice dolls as distraction.  Eiki's MAP is very easy to avoid, save until her HP is at critical during "Bar of the Ten Kings", give the turn back to her, have your turn, take down "Last Judgment" right there, then Bomb in the middle of the forces to avoid her MAP during her final spell, no maps taken.

Shinki, on the other hand, is much harder.  Divine Lance is always her opener MAP until El Kanab (3rd Spell MAP), it has weird hitboxes, but it never kills since Shinki auto-casts Mercy.   On hard, it is possible to spawn a doll near Shinki, Divine Lance does not kill the doll, and she will always aim at Hourai Doll with her 2nd move.  It is the same way to avoid El Kanab (much more powerful and wider range), put Demon's Recitation to critical health, and break El Kanab at once.  Shinki will not use MAPs after she calls her final card.

For both of them, you can just use Kaguya's Grit PS to avoid a deadly MAP.  The Hide Command can also be used to save evasion units that got hit that does not have support defend.

You will find it such a nice way to cheese MAPs late game though since you got way more toys.  There is just so much options, but the way is pretty much, don't give them a turn on MAPs that will kill you.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: seki108 on March 04, 2018, 03:28:44 AM
Most of the time, you don't want to sit through any MAP phase.  Planning ahead, and using Alice dolls as distraction.  Eiki's MAP is very easy to avoid, save until her HP is at critical during "Bar of the Ten Kings", give the turn back to her, have your turn, take down "Last Judgment" right there, then Bomb in the middle of the forces to avoid her MAP during her final spell, no maps taken.

Shinki, on the other hand, is much harder.  Divine Lance is always her opener MAP until El Kanab (3rd Spell MAP), it has weird hitboxes, but it never kills since Shinki auto-casts Mercy.   On hard, it is possible to spawn a doll near Shinki, Divine Lance does not kill the doll, and she will always aim at Hourai Doll with her 2nd move.  It is the same way to avoid El Kanab (much more powerful and wider range), put Demon's Recitation to critical health, and break El Kanab at once.  Shinki will not use MAPs after she calls her final card.

For both of them, you can just use Kaguya's Grit PS to avoid a deadly MAP.  The Hide Command can also be used to save evasion units that got hit that does not have support defend.

You will find it such a nice way to cheese MAPs late game though since you got way more toys.  There is just so much options, but the way is pretty much, don't give them a turn on MAPs that will kill you.

That's pretty much what I did to avoid Eiki's two MAP wallop, though it took me by surprise the first time........especially since she powered up the first with Hot Blood.  I just wanted to note she use both moves for her MAPS at a certain point, since it just caught me so off guard that it's pretty ingrained in my memory.  It was fairly easy to counter, for the reasons you stated

I was going to use the Kaguya Invincible trick for any MAPs on Stage 68, but I had to use it to survive the first half of the stage............   It was a learning experience, overall.  Next time I do the stage, I'll probably be able to prepare better, first of which would be more weapon upgrades for the units I bring.   I keep forgetting this series is a good bit harder than any SRW game I've played and upgrading a bit beyond 4 for the weapon bars won't make the game boring........like I accidentally turned W into especially since it's so easy to begin with

Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: seki108 on March 06, 2018, 01:51:17 AM
While I am a bit off from trying the revised SSiB stages, I do want to ask ahead of time:  You don't have to fill out the entire scenario chart to unlock it, do you?  Even the stages from FMW 3 didn't transfer to the scenario chart in FMW4, though it looks like it's supposed to (all the music seemed to, but nothing in the library).
I ran the 1.2.1 changelog through a translator, and (naturally) the translation are a bit odd but it mentions the scenario chart in what looks to be the new bonus stages.


Also, out of curiosity, do you actually get to keep the SSiB trio as playable units during those chapters (and get to fight them with themselves)?  I kind of don't want to ask to keep it as a surprise, but I have to ask.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: c l e a r on March 06, 2018, 03:35:32 AM
While I am a bit off from trying the revised SSiB stages, I do want to ask ahead of time:  You don't have to fill out the entire scenario chart to unlock it, do you?  Even the stages from FMW 3 didn't transfer to the scenario chart in FMW4, though it looks like it's supposed to (all the music seemed to, but nothing in the library).
I ran the 1.2.1 changelog through a translator, and (naturally) the translation are a bit odd but it mentions the scenario chart in what looks to be the new bonus stages.


Also, out of curiosity, do you actually get to keep the SSiB trio as playable units during those chapters (and get to fight them with themselves)?  I kind of don't want to ask to keep it as a surprise, but I have to ask.

You cannot use any file that on a loop play through, it has to be a first playthrough, or transferred up from Ei.  No need to play every scenario up to this point, just clear the game.

The plot is pretty much: post game, Makura became curious about our adventures, so she sent everyone into a crazy dream to repeat the SSiB chapter, so she can see.
 They treated themselves as visitors from another world.  Eirin actually comes out to say hi to Yorihime, but like all 2hu situations, it is "shoot first, ask questions later".  Instead of talking down to Yorihime, Tenshi and Yuugi boasted about taking down a worthy opponent, and the Yorihime from our world agrees, and says that this is a good chance to test her strength.  She even has unique lines while engaging Yorihime of this world.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: seki108 on March 30, 2018, 03:20:33 AM
So there is a translation patch for the last game now?  A partial one at least for the spell card effects.  At least I won't have to ask stuff about the last three stages assuming it works as intended
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Battler on March 31, 2018, 02:39:44 AM
If you notice anything buggy or off, feel free to mention it (preferably in screenshot form). We're still working on it.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: RegalStar on April 13, 2018, 04:26:07 AM
Does anyone have fully cleared system saves for the use of transfer in E (and perferably P/I as well)? I sort of want to get started with P immediately, but I don't want to miss out on the bonus from having cleared the other two routes and I'd much rather save them for when I want to replay the whole series again instead of blowing through them on Easy right now.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: c l e a r on April 22, 2018, 03:28:27 AM
I'm very busy these days, but I am working on a Lunatic save from the ground up, so I can fight Bonus Yorihime on Lunatic, cause game does not allow loop plays on FMW D to go to bonus stages.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: HorizonStream on June 11, 2018, 03:35:48 PM
So, I created an account just for this, I don't know if anyone will see it or read it, but.

I am having trouble with Nue the first time you encounter her in Yume, whenever I knock her down to her second Spell Card, and she uses it, it just freezes, the game doesn't freeze itself, it just stops running, the music is still playing, but I am unable to move anyone. I tried updating the game, but it doesn't work and just gives me an error, any help?
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: MQJinx on August 25, 2018, 07:05:24 PM
Any way to defeat the special Makai bugs in Chapter 67 that spawn when Shou and Nazrin reach the goal early?
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: RegalStar on August 26, 2018, 01:51:08 PM
Hit them really hard
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: seki108 on September 05, 2018, 11:29:06 PM
Just curious:  If you start a "new game +" as Marisa, will she keep any of the added friendship bonuses with Alice, Nitori, and Patchi from the first run (if you transferred a Marisa save through all 4 games)?    There was probably a better way to word that, but I hope the jist of it came through.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Nyxnyx on December 01, 2018, 11:33:25 AM
Sanbondo seems to be making a new game, according to his twitter.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Libra on December 01, 2018, 01:09:05 PM
They're working on a complete version of GST, a compilation of all 4 games.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Eilaris on December 01, 2018, 03:26:44 PM
It looks like it's a compilation of all four games in Dream's engine, yeah.

EDIT: Actually, it looks like there's updates to the engine even from Dream - it has native widescreen now, for one.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Nyxnyx on December 01, 2018, 04:32:49 PM
Now THAT's like a Dream come true.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: seki108 on December 04, 2018, 01:27:23 AM
Hopefully they'll do some animation touchups for some of the older characters, mainly Sakuya and base Keine.   Also, as much as Alice is loaded with attacks already, I'm still a bit miffed that she didn't get an attack with the Goliath Doll.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Raikaria on December 04, 2018, 04:46:07 PM
They're working on a complete version of GST, a compilation of all 4 games.

Wonder how Scarlet would function on that, with the mechanical changes it has.

Also the Sakuya bonus story.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: seki108 on December 07, 2018, 07:00:18 AM
Wonder how Scarlet would function on that, with the mechanical changes it has.

Also the Sakuya bonus story.


To quote Nyttyn from the Dream translation LP thread (not exactly an answer, but related to your speculation)


Quote
nah there's probably a lot of work to be done. They can reuse a lot of the assets, true, but even so - assuming that they just do a conservative "okay you can play all four games, no further bells and whistles," they have to port over every single stage into their new engine, decide how the new skills and balance changes are going to be handled on the leveling curve, fix the early game economy (because you get a MECTRIC fuckton more resources suddenly going from chapter 15 to 16 onward), re-balance games 1 and 2 around the different skills, fix all the various glitches, make the old bosses play nicely with the new systems accumulated over the years, figure out how NG+ will be implemented, rebalance games 1-3 around their new difficulty sliders.

Then, there's varying degrees more work they could put on themselves. From updating art assets, to updating attack animations, to new songs, to a NG+ all characters (which would require revisiting the growth curve of every single character), to playable Meeko and Makura, to bonus post-game chapters or challenges, and to re-writing the plot a bit to fix old stuff that doesn't work so well.

Perhaps they could even put in Playable Akyuu (HINT HINT SANBONDO)

Since we don't know how far they're going with this it's kind of hard to speculate how much work there is, but at minimum there's a LOT of work to be done still. It might seem as simple as "hey just port all the chapters of 1 to 3 over to 4," but even that's more complicated than it seems.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Nikkanoffun on December 08, 2018, 04:13:08 AM
This will definitely take a lot of time, since they need to redraw all attack animations, as the game will a widescreen format.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: seki108 on February 09, 2019, 09:13:33 PM
It seems from Sanbondo's latest tweet (below) that the 'Complete' version will use the newer SP mechanics introduced in Super Robot Wars Z3 (and tweaked since then?).  That can certainly change things up, though I don't have firsthand experience to know how that balances out in modern SRW games.

https://twitter.com/sanbondo/status/1094108568528183296
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Nikkanoffun on February 10, 2019, 01:46:18 AM
It seems from Sanbondo's latest tweet (below) that the 'Complete' version will use the newer SP mechanics introduced in Super Robot Wars Z3 (and tweaked since then?).  That can certainly change things up, though I don't have firsthand experience to know how that balances out in modern SRW games.

https://twitter.com/sanbondo/status/1094108568528183296

I didn?t understand a bit about what you ... I noticed only a free slot under the seishins, which can mean the presence of twin seishins, from the mechanics of Original Generation series.

Although I just noticed that they do not have full SP in the start ... this is about 58~60% for all. In Z3, units started at 50%.
This is a strange decision, given their dislike for the SP-regeneration. And on the Hard, question about SP is rather painful.

UPD: The screenshot shows that in the upper left corner, Sanae has +10 opposite SP. With this, it turns out that they have 50% at the start.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: seki108 on February 10, 2019, 02:05:48 PM
I didn?t understand a bit about what you ... I noticed only a free slot under the seishins, which can mean the presence of twin seishins, from the mechanics of Original Generation series.

Although I just noticed that they do not have full SP in the start ... this is about 58~60% for all. In Z3, units started at 50%.
This is a strange decision, given their dislike for the SP-regeneration. And on the Hard, question about SP is rather painful.

UPD: The screenshot shows that in the upper left corner, Sanae has +10 opposite SP. With this, it turns out that they have 50% at the start.


Starting at only a certain percentage of SP certainly would take the bite out of SP regen's OP-ness, especially only a 5 SP per turn regen.  Even Extend Lv 2 only restores a third of a unit's total, so it can't be easily recovered that way.........assuming they keep the Extend skill unchanged from Dream.   

I've read some of the newer games also use some kind of 'Tension' mechanic for SP restoration, but I haven't looked into it further than a thread or two on gamefqs from Z3.  I think it's been tweaked since then, since some PVs of newer games mentioned it, iirc.......or maybe I'm recalling wrong.


Having OG's twin seishins may be interesting, though personally I've never been much of a fan.  To me, it would also be interesting, if they re-balance the game so that enemies will spawn in two person teams as well,  at least on higher difficulties.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: RegalStar on February 17, 2019, 02:44:25 AM
All four characters shown in the screenshot have exactly 50%+10 SP, so that's probably the amount of SP regeneration per turn - if such a thing exists
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: HertzDevil on August 17, 2019, 11:09:39 AM
Just got to stage 56 of Complete Box where the victory condition doesn't work in Ver. 1.0.2.1 (http://www.sanbondo.net/bbs/read.cgi?list=tree&no=5682&top=5648) (Ver. 1.0.3 has been released as I write this post), and I also managed to extract all the asset files this time (same storage format as FMW4, different data formats). The main differences in Complete Box are:

And now, the more specific differences I noticed:

And finally, inside the asset files are
playable versions of Meeko and Makura, their personal skills, and what appear to be 5 stages planned for a new Meeko's route, with no associated dialog data yet
.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Nikkanoffun on August 18, 2019, 07:41:51 PM
I suspect that the Sakuya route will be added later, and will immediately after the Scarlet incident (as new EX chapters)
Сomplit Box is actually not quite ready yet, there are a lot of errors and unrealized content (they wrote that even for "Ei" there is something that has not been added now)

I think that A-rank for the night in all the characters - most likely a bug. They can take off B-rank with Keine / Youmu. But doing it to everyone is very strange.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Libra on August 19, 2019, 04:50:39 AM
It seems that Akyuu can now be a playable unit in Reimu's route only, you need to have her reach the flowers in chapter 4R, by doing this event, later on the game (chapter 50), you'll get a choice for Akyuu to remain on the ship or to try danmaku battles, choosing the latter will have her become a playable unit.

On the other hand, it seems Lily Black is now a Marisa route exclusive, you no longer get her by default, instead, you need to trigger 2 events in stages 38M and 46. I'm not 100% sure about it, but it seems that in 38M you need to have Lily step on the trap where Usagi is held to trigger some dialogue, and in stage 46 you need to have Lily defeat an enemy (which will also trigger some dialogue).
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: HertzDevil on August 19, 2019, 03:34:59 PM
Stopping at S64 this time because in Version 1.0.3 Koishi retains her Marisa route S29 stats when she rejoins.

They have added cut-ins to the strongest weapons for units that never received one in previous games. Those units are: Akyuu, Aya, Daiyousei, Elly, Fairies of Light, Hina, Koakuma, Kurumi, Letty, Lily White / Black, Minoriko + Shizuha (Super Aki Sisters Kick, not the Kai version), Momiji, Nitori, Ran, Rei'sen assault form (Bayonet Strike), Suika, Tewi, Yamame, Yuugi, and Yumeko.

Also, enemies never perform critical hits; even Hina and Eirin's danmaku effects have been altered so that they never have the critical hit guarantees.

It seems that Akyuu can now be a playable unit in Reimu's route only, you need to have her reach the flowers in chapter 4R, by doing this event, later on the game (chapter 50), you'll get a choice for Akyuu to remain on the ship or to try danmaku battles, choosing the latter will have her become a playable unit.
After looking further this seems to be the case. Now that she is indeed playable, here are her personal skills:

There are also playable versions of
Giant Catfish and Hisoutensoku ZERO (the version with the "Winkysoft-era" animations previously used by the enemy variant)
in the data files; they have no battle dialogs, so it is likely they are unfinished at this point. (
Giant Catfish also receives friendship bonuses from the playable version of Meeko.
)
On the other hand, it seems Lily Black is now a Marisa route exclusive, you no longer get her by default, instead, you need to trigger 2 events in stages 38M and 46. I'm not 100% sure about it, but it seems that in 38M you need to have Lily step on the trap where Usagi is held to trigger some dialogue, and in stage 46 you need to have Lily defeat an enemy (which will also trigger some dialogue).
She needs to defeat an enemy on both stages. That's it.

I suspect that the Sakuya route will be added later, and will immediately after the Scarlet incident (as new EX chapters)
Сomplit Box is actually not quite ready yet, there are a lot of errors and unrealized content (they wrote that even for "Ei" there is something that has not been added now)

I think that A-rank for the night in all the characters - most likely a bug. They can take off B-rank with Keine / Youmu. But doing it to everyone is very strange.
Unlikely, since according to the game files everyone did receive A or S.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Nikkanoffun on August 19, 2019, 09:17:57 PM
Unlikely, since according to the game files everyone did receive A or S.

Then it just breaks the concept of the night chapters, it is strange to me how, for example, Sunny can have an A-rank for the night.

On the other hand, it seems Lily Black is now a Marisa route exclusive,

so unfair...  :V
I?m sadden, but I think it?s always logical to have someone who will be exclusive on another route.

Also, enemies never perform critical hits;

 :V

I have feeling that someone complained too much about the difficulty of the game ... and in this way they went to strange measures to reduce difficulty in general.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: HertzDevil on August 20, 2019, 04:40:16 AM
Reimu and Marisa's old forms (with the new MAP weapons) are unlocked only if each unit has 100 kills respectively at the end of S55.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Nikkanoffun on August 20, 2019, 09:24:49 PM
Although, I checked night ranks in all characters, and it turned out everyone who has a rank below A is the characters from Kou  :V (at the same time, Youmu originally had A... In CB her second attack was 1-4 range (instead of 2-4))
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Libra on August 22, 2019, 07:12:21 AM
Some additional changes to PSes and stuff I noticed:

-Enemy info is now shown by default, Scan is thus reworked and now instead makes a scanned enemy receive 5% more damage and deal 5% less damage for a turn, unlike debuffs, this effect carries over even if the enemy declares a new spellcard. Nazrin thus also lost her "auto-scan everyone" skill, though she eventually gets a PS that let's her use Scan on all enemies at once once per stage (doesn't seem that useful, really).
-Keine's Amaterasu got changed to being a Melee attack. Hakutaku Keine was also boosted to S rank on Night, not exactly a big buff, but nice nonetheless.
-Since SP regen is now a common thing, Shinki's SP regen is no longer limited to the first few turns of a chapter, she simply regens an extra 10 SP per turn forever (25 extra if she's given the appropiate PS), Shinki also got a new PS that gives whoever is paired with her 25% HP and MP regen each turn, which is nice.
-Yumeko now also retains her Re-Attack PS when she joins you (can S.Attack herself if above 130 power); Sakuya's Time Paradox was also reworked and no longer has a Skill requirement, simply requiring her to be above 130 power to S.Attack herself.
-Utsuho got the Heat Gauge increase of her attacks reduced, her MAP is now 140 (down from 160), and her other two attacks are 25 and 45 (down from 40 and 80 respectively). She also got 2 new PSes, one reduces Heat Gauge use, allowing her to use her strongest attacks significantly more times (15 and 25 heat respectively, 110 heat for her MAP); the other one increases the range of her MAP attack. Sun Reactor also got reworked, instead of giving you 50 more max power, it simply grants you +20% more damage.
-Both of Suika's size increasing PSes got one additional use per chapter now.
-The HP regen PSes of the 3 fairies got buffed a bit (30% regen for Sunny/Luna, 20% for Star). This means Sunny can reach 40% regen when combined with her natural HP regen (S), which makes the combined 3 fairies even tankier.
-Eiki's "round damage up to the nearest 1000 and accuracy rates to the nearest 10" got reworked, now it simply makes Eiki deal a fixed 5000 damage with her attacks no matter what during one turn (2 uses per chapter and doesn't work against enemies with Special Resistance). Honestly it seems pretty useless.
-Byakuren got a new PS that gives her +1 movement and +2 range to all her weapons when in Super Human form.
-Tenshi got a new PS that let's her cast Assail for free up to two times per chapter. Her skill that reduces Iron Wall's cost also got slightly nerfed to 15 SP cost instead of 10, probably to account for the SP regen.
-Reisen's last PS (the one that allows her to drink Elixirs for extra stats) got buffed, instead of +7 to all stats it's now +10 to all stats per use (so it's +30 now instead of +21 to all stats).
-Yuyuko's Death Butterfly PS (ie instantly kills mooks) now goes up to level 3, giving her up to 3 uses instead of a fixed 2.
-Satori got a new PS that makes her Attune affect both units in a pair.
-Parsee got a new PS that let's her cast Accel and Yell on her pair, two uses per stage.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Totalheartsboy on August 28, 2019, 08:57:12 PM
What's the difference between Normal and Normal+?
Cuz Normal+ is giving me some random vibes...
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: HertzDevil on August 28, 2019, 09:33:06 PM
Normal+ is the old Normal, and Normal is the old Easy, although even on Normal+ they toned down things a bit towards the end (e.g. Red Sheep no longer has Thick Wool, Utsuho (Nightmare) doesn't keep her personal skill from S55).

Edit: Cleared Marisa route on Normal+. (https://twitter.com/HertzDevil/status/1166931551495413762) You get 10,000,000 extra gold, 100 WP, 100 PP, and the game clear item if you load the clear data, but cannot proceed. Once they add clear bonuses to the game I am going to do Marisa on Hard with the same save file.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Nikkanoffun on August 30, 2019, 10:02:43 AM
Normal+ is the old Normal, and Normal is the old Easy, although even on Normal+ they toned down things a bit towards the end (e.g. Red Sheep no longer has Thick Wool, Utsuho (Nightmare) doesn't keep her personal skill from S55).

But before the middle game (Hard) this became a little difficul ... I want to mention Kanako (especially her final spellcard, is virtually impossible to beat without a bomb) and Yuyuko, who became damn tough, Yukari became easier against her background (especially without the possibility do critical).
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Nyxnyx on September 11, 2019, 01:20:55 PM
IMO the real reason the game much easier is SP regen, makes every chapter in the game winnable with enough time. In the base games on higher difficulties if your reimu?s dead and your supers ran out of SP against a real boss it?s time to restart. Although, it does make some time limit chapters harder cuz no yuyuko rally spam. Some chapter still requires good tactics tho. Namely the Yukari and Okuu. I?d say those are the 2 most difficult chapters in the game.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: seki108 on September 12, 2019, 12:37:53 AM
IMO the real reason the game much easier is SP regen, makes every chapter in the game winnable with enough time. In the base games on higher difficulties if your reimu?s dead and your supers ran out of SP against a real boss it?s time to restart. Although, it does make some time limit chapters harder cuz no yuyuko rally spam. Some chapter still requires good tactics tho. Namely the Yukari and Okuu. I?d say those are the 2 most difficult chapters in the game.

Reading Akurasu, it seems most of the skill points/battle mastery/ ex missions are still the same.  SRW skill points have almost always been more time focused, even after the games switched to the new SP system.  Since FMW switches that formula to barely any time focused objectives, it would make sense that some difficulty is lost because of SP regen.   

Wouldn't rally spam still be somewhat viable first turn with the new Lunar Magatama effect, combined with the usual doll kamikaze?  I can't really test it myself, but it seems like getting off 2 or 3 early Rallies would still be possible......though the morale boosting items seems to be buffed too if Akurasu's lists are accurate.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Nikkanoffun on September 12, 2019, 12:49:47 AM
Now I got to "Yume" ... and it seems to me that there is clearly some kind of confusion with the balance in the game.
I just express my general impressions:

General point SP-regen and more resources (although there are some problems with PP) of course significantly accelerated game but Hit/Evasion formula was actually taken from "Yume" which makes enemies ~ 20% more accurate (you must use seyshiny and of course all the bosses are now have a good chance of hitting Reimu) they also adjusted bosses from the "Mystic" and "Scarlet" (with some exceptions)

There are also three points:
1) Barrier now work in graze (it is absolutely useless, and eat a huge amount of MP on Reimu, Sanae, Cirno)
2) Enemies do not make critical (I don?t even know how to explain it)
3) The Direct Hit now has no effect on the danmaku (and this is a serious moment ... now you can?t get through the game without bombs)

And now in parts:

1) Scarlet - here almost everything is on the level, but Flan is frankly weak (even Remilia looks impressive), even the status of the final spell card does not help (when her HP in red, attacks less than the 3000 base damage cease to deal damage, although Fantasy Sell still does ~ 1500 damage) and I think 50k(100k in bless) from reward to this spell is too much.

2) Mystic - basically, also on the level (although they removed the blocking skill from Tengu... why?).
Kanako - Reimu doesn't deploy automatically, and it even seemed to me that Сost is less than in the battle with Flan (Suwako, frankly does not represent anything) on the final spell card, when her HP becomes in the area of 5-6k, she stops taking damage from any attacks (Master Spark with the 6th update does in the area ~800 damage, Fantasy Sell ~200) ... either you bomb it, or you can?t do anything. After using the bomb, Fantasy Sell did 3200 damage +2500 from the bomb.

Ran and Chen - You start at 100 power and 50% + 10SP ... they are the only bosses who have not received new skills. (and it?s funny to me that Ran cannot make critical even to Rumia on the final spell) And yes, I want to note that Now calculating the chance of hitting also takes into account the chance of a Bunshin, that is getting me crazy, I just can?t understand the real hit-rate chance.

Youmu - received HP from Lunatic and Bunshin, now it?s not bad compared to the original battle.

Yuyuko ? for now was the hardest boss in the whole game (seriously!) The only one who made me think about battle tactics (since she catches almost all attacks on the shield)

Yukari - just up damage on the last three spellcards(and a little bit of HP), at least Super Type can no longer impunity hit her. In the original, all the difficulty was at the start, where you had to deal with Chen Ran Zenki and Goki before Yukari entered the battle, while you could not spend a lot of SP. Now there is no such problem. She also does not make critical ... which is absurd, given that she has two skills that increase this chance.

3) Eternal now is the most disappointing chapter in terms of difficulty, as soon as you get the FPM ... you just do an average of 20k damage (with support), which is absolutely destructive for the bosses of this part, because for some reason they remained on the old characteristics (or even weakened) which is funny, all the bosses to this point are slightly improved. So in fact, the issue of spending SP does not even arise.

Kaguya - I don?t understand how the second spell card (-40% damage, and normal HP) differs from the third (half HP + barrier + def only) ... barrier is now useless since you have a break barrier status .

Yorihime - it's just ... disappointment, I even forgot that she is on the battlefield, her status of -3 mov range now only works on unfocused movement (like in EX chapter). In general, the battle ended in two phases, and I think that now it is at the Eirin-battle-level.
Ha~Ha And I don't even know if this is a bug https://funkyimg.com/i/2WVRZ.png

Kisume - a status of -70% damage cannot be avoided without a bomb (and there is only one bomb)

Parsee and Yuugi - I was funny when for some reason you now need to mov on the bridge and create a traffic jam. Parsee has become a little bit lighter, Yuugi is surprisingly strong, although her Knockout is no longer terrible, since Direct Hit no longer bypasses defensive seishins.

Yatagarasu Utsuho - this fight was absurd, but not because of the difficult, but because of other nuances: I took Reisen + Kaguya to hold her (and not Eirin + Kaguya) and Reisen constantly dying due to Bunshin activation (I note this happened on almost every boss) as well as Chirno, throughout the game she caught fatal damage with grazing in most of her HP instead the grit effect in boss battle.
I started the fight with 16kHP on non-spell (I forgot that she does MAP) and in one turn I reached the middle of HP of her final spell card, I still have 4 FPM + Reimu (who got it again, but didn?t even use the first one) I gave the turn to Utsuho , she restored 20% of HP (due to a bug she did not lose the old effects) and when her HP was close to 10k, she also stopped taking any damage, of course, because this fight is designed for use the correct chain attacks by Direct Hit whose effect is now not working .... so I had to use a bomb.
And it even seems to me, at this fight that it was appropriate https://funkyimg.com/i/2WVRY.png

To be honest, I don?t understand why now the game has become so easy? (It was Hard, I not transfer data) you either playfully defeat the enemy, but as soon as it comes to the status who blocking your damage, you can do nothing about it and must use the bomb. I honestly loved no-bomb run...

PS: If not for the accuracy bonus in Lunatic, I think now I would start the game on this difficulty ......

Wouldn't rally spam still be somewhat viable first turn with the new Lunar Magatama effect, combined with the usual doll kamikaze?  I can't really test it myself, but it seems like getting off 2 or 3 early Rallies would still be possible......though the morale boosting items seems to be buffed too if Akurasu's lists are accurate.

Now there is no additional power bonus at the start (50 down target or top 1 ace)
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: HertzDevil on September 12, 2019, 02:40:57 AM
Wouldn't rally spam still be somewhat viable first turn with the new Lunar Magatama effect, combined with the usual doll kamikaze?  I can't really test it myself, but it seems like getting off 2 or 3 early Rallies would still be possible......though the morale boosting items seems to be buffed too if Akurasu's lists are accurate.

You don't need the Magatama at all, here is how I did it in the lategame:
With some extra work you could get Mystia to 120 Power (required for Howl of the Horned Owl (MAP)) during 1PP even on S74.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Libra on September 12, 2019, 03:29:19 AM
If you really want to Rally spam, it's a good idea to deploy Nitori for her PS that increases the effect of items by 50%, with that and Yuyuko using the PS that doubles healing item effectiveness, the Rose Cookies will restore 300 SP to Yuyuko (150 for Sakuya's Tea). Yuyuko can then further equip the Mystic Memory to reduce Rally's cost.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Nikkanoffun on October 04, 2019, 11:36:20 PM
I finished the ?Dream? stage, and now I can say that Hard in CB most rather comparable to Normal in the original games. It was especially a pity to see that Meko lost almost 40kHP in her last three spellcards. And I think that SP regeneration is too much for this game, although I also noticed that they removed SP growth curve, and now at ~70-80lvl your characters have ~20SP more than in the original.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: MQJinx on October 06, 2019, 09:27:01 PM
Any way to beat Yuuka in the CB version of Chapter 60? My units didn't deal enough to finish her in one go and she casts Guts, Yell, and Wall every turn instead of only once like in the original.
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Libra on October 07, 2019, 07:22:03 AM
Any way to beat Yuuka in the CB version of Chapter 60? My units didn't deal enough to finish her in one go and she casts Guts, Yell, and Wall every turn instead of only once like in the original.
She always casted them on enemy phase 7, and then every player phase afterwards, that's not new to CB. You basically need to defeat her within 7 turns, since that's the only time frame she's realistically beatable. She'll also use them when she drops below 20% HP or smt, so keep that in mind too. I'd say defeating her really depends on whether you invested a decent bunch on the units you get,I personally mostly relied on Flandre, since she can easily deal a lot of the necessary damage: https://cdn.discordapp.com/attachments/505604816391897089/612755845528420420/unknown.png
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: seki108 on October 23, 2019, 11:45:58 PM
Has anyone else experienced this bug?  In 1.0.6 (and now still in 1.0.7), Hot Blood doesn't affect the main unit if a sub pilot casts it.  It's happened with the Primsriver Sisters (Merlin), Palaquin Ship with Murasa as captain (Rnnosuke),  Ichirin  (Unzan), and the Three Fairies of Light (Star when using Assault).  I'm assuming this is a bug and not an intended nerf.   
Title: Re: Gensou Shoujo Taisen You, Ei, Yume - Gameplay Translation into deep Dreams
Post by: Libra on October 24, 2019, 09:31:55 AM
Has anyone else experienced this bug?  In 1.0.6 (and now still in 1.0.7), Hot Blood doesn't affect the main unit if a sub pilot casts it.  It's happened with the Primsriver Sisters (Merlin), Palaquin Ship with Murasa as captain (Rnnosuke),  Ichirin  (Unzan), and the Three Fairies of Light (Star when using Assault).  I'm assuming this is a bug and not an intended nerf.   
Yeah, that bug has been there for a while.