>Go towards Reimu and help her up.
>"Whats wrong, Reimu?"
> It is like it was back then. Glass underfoot. The sound of knives.
Don't look down.> And a terrible wind, blowing away the world's colour, with Reimu at the centre.
> "How can there be so much and nobody notices?" she says, her eyes darting, "burn the effigy, throw the spear-"
> Foist bag o'goods on Reimu. Drag by hand away from market.
> "C'mon. We're going."
> The closer you get to her, the worse the terrible wind gets, and you feel it rushing through you and it begins to
change you.
>
Young adventurer. Replaced. Now
orphaned as a child.> You grit your teeth and toss the sack into Reimu's arms. You catch her attention.
>
Friendly and outgoing. Replaced. Now
dependent and aggressive.> Your vision blurry, you grab her hand. Your grip is far stronger than it needs to be, and you know your fingers are digging into her skin, but the contact keeps you
real.
>
Part-time thief. Replaced. Now
compulsive kleptomaniac.> You realise your vision is blurred from the tears. Yet you keep going, no longer with a proper destination in mind, just keep moving,
keep moving, and the wind follows you.
> Time passes.
> The sharp sting of cold water wakes you up and it is all around you and rushing into your mouth and you thrash around and hit your ankle on a rock and finally come to your senses.
> You, Marisa, are still you. But it is so
cold being you, and you do not know if it is the water or something
deeper.
> You reorient yourself and stand up. The water comes up to your waist. You are in a pool of mountain water, caused to form by a hand-built dam of rocks that redirects flow from a little river nearby. All around is forest, but through the trees you can make out the colours of shrine buildings. Reimu is sitting in the pool across from you, her eyes unfocused. Both of you are undressed.
> "Get back in the water," a voice says from behind you, "I am about to start."
> You recognise the voice - it is Key and Mountain. You must have made it to the shrine, after all.