Ohoh,"Touhou Subterannean Escape"! So to say "Rescue Undergrounder"Subterranean Escape!
A Touhou-Based game where spirits are escaping the underground depths, and it's up to our protagonists to figure out what's going on and to bring these spirits back.
Below are attached images of a stage with other characters drawn.
We are looking for composers willing to make music for the stages and boss scenes and testers to test out difficulties and bullet patterns (and extra artists/sprite makers). If interested, you can message me on here, or through discord: twizzy#0281
Please note: all images are not final. Most contain fillers and images found online and will be replaced later.
https://gyazo.com/db806022ece153ae3a45d1449a39b62b
https://gyazo.com/7dfbde47769a5653726db1f9a9bf9498
https://imgur.com/a/h6uU4Ji
https://imgur.com/a/mPjNB34
I hope, I might be useful for testing, but I seriously doubt in my artistic skills being helpful. What would be the best way to test them?All of Orin's Danmaku in her checkered pattern in your 1st screenshot are mostly-transparent on the Stained Yatagarasu Glass Window ,and I am assuming even more while playing,particulary so the Blue Arrowheads :sword!: :flowerpower: .
Oh, I know that it's not final version, but the checkered pattern looks inconsistent around the stained glass windows.(https://i.imgur.com/xtHeDvt.png)
All of Orin's Danmaku in her checkered pattern in your 1st screenshot are mostly-transparent,and nearly so while playing,on the Stained Yatagarasu Glass Windows,particulary so the Blue Arrowheads, in your playtesting( :sword!: :flowerpower: ).Do you mean trying to make bullet sprites for player, which will stand out on window-like background even with strong amount of alpha-channel?
I'm really sorry for such a protraction. Real life seriously reared it's ugly head. It actually should take so much less time for me, not more than a couple of hours.As far as I can see by a photo-frame,that looks better 8) than the previous one. Good Job :dragonforce: !
(https://i.imgur.com/Zu5lqF0.png)
This seems fitting quite well. While retaining similar to the current background pallet, this sprite could be seen even better with different dominating hues. Thus you might even wish to increase amount of alpha channel.
(https://i.imgur.com/gtHWZAh.png)