We should play this game like this more often..., Should I just remind ppl to move pming or something...? Otherwise there is fairly hard to make all the people to come up with a "better" plan just moving on their own...
I'd like to avoid having one person ultimately decide things like that, because that means that somebody might get accidentally shafted in what they actually wanted to do. That's the point of having you all control a different person: if somebody REALLY wants to do something, they don't HAVE to listen to anyone - just like in the field of battle. Anyhow...
> Alice to O8, attack 16
> Cirno to N8, kill 16 with hatchet
> Sanae to M8
> Tenshi to M9, attack 17
> Youmu kill 17
> Rumia to O10
> Meiling to M10
> Nazrin to N7
> Byakuren to P9, heal Youmu
> Kogasa and Kourin stay put
Alice Attacks: Hit for 11 Damage
Alice's Status: 10/17HP, 58EXP, Fire Left: 24
Enemy 16's Status: 1/23HP
Cirno Attacks: Hit for 1 Damage
Enemy 16 dies!Cirno's Status: 17/18HP, 100 -> 46EXP, Hatchet Left: 44
Level up!!!Cirno, LV 6 Trainee
HP: 18 --+1--> 19
STR: 5 --+1--> 6
MAG: 0 --------> 0
DEF: 3 --+1--> 4
RES: 2 --------> 2
SPD: 5 --------> 5
SKL: 2 --------> 2
LUK: 2 --------> 2
Tenshi Attacks: Hit for 7 Damage
Enemy 17 Attacks: Hit for 2 Damage
Enemy 17 Attacks: Hit for 2 Damage
Tenshi's Status: 20/24HP, 21EXP, Iron Lance Left: 30
Enemy 17's Status: 4/21HP
Youmu Attacks: Hit for 4 Damage
Enemy 17 Dies!Youmu's Status: 9/17HP, 82EXP, Iron Sword Left: 28
Byakuren's Status: 65EXP, Heal Left: 14
Youmu's Status: 17/17HP
Byakuren's Staff level has increased to DENEMY PHASEEnemy 9's HP raises from 20 to 23.
Enemy 13 -> L7, Attack NazrinEnemy 13 Attacks: Miss! (by 3% there~)
Nazrin's Status: 42EXP
Enemy 14 -> K10, attack MeilingEnemy 14 Attacks: Hit for 8 Damage
Meiling's Status: 17/25HP, 6EXP
Enemy 6 -> L8, Attack SanaeEnemy 6 Attacks: Miss!
Sanae Attacks: Hit for 5 Damage
Sanae Attacks: Hit for 5 Damage
Sanae's Status: 22/22HP, 100 -> 8EXP, Iron Sword Left: 28 (Edit here: Didn't update Sanae's EXP in my notes last time)
Enemy 6's Status: 16/26HP
Level up!!!Sanae, LV4 Cavalier
HP: 22 --------> 22
STR: 8 --------> 8
MAG: 2 --------> 2
DEF: 6 --+1--> 7
RES: 4 -------> 4
SPD: 6 -------> 6
SKL: 8 --+1--> 9
LUK: 4 -------> 4
(Also had to edit in this levelup due to EXP wrongness. Sorry ^^;)
Enemy 7 -> L9, Attack TenshiEnemy 7 Attacks: Hit for 3 Damage
Tenshi Attacks: Hit for 5 Damage
Tenshi's Status: 17/24HP, 26EXP, Iron Lance Left: 29
Enemy 7's Status: 20/25HP
Enemy 8 -> L10, Attack MeilingEnemy 8's Attack: Hit for 9 Damage
Meiling's Attack: Hit for 13 Damage
Meiling's Status: 8/25HP, 19EXP, Iron Axe Left: 27
Enemy 8's Status: 13/26HP
Enemy 19 -> D14
Enemy 20 -> E14
Enemy 21 -> E15
All other Enemies -> WaitPLAYER PHASENow lets actually key in our moves people, although I do realize a lot of you did discuss, just discussing forever doesn't get anywhere either. Healthy balance.