Status effects were covered a while ago, yeah?
Though by definition, those are just the basic, logical ones; Anyone is free to make a skill that can inflict a different kind of state. I just wrote the general ones, like poison/death, paralysis, sleep, etc. The bread and butter, basically.
New Skills
For those interested, here's a new domain of skills.
Performance
Singing; Basically using your voice to sing and impress others. As simple as simple can be.
Dancing: Performing on a scene using dance and whatnot; Again, pretty simple!
Instrumental: It's about playing an instrument and whatnot; However, your character should specialize in a specific instrument, which also means that when playing an arguably similar instrument, your character should get a bit of the skill bonus. (But not in its totality).