Maidens of the Kaleidoscope

~Hakurei Shrine~ => Rika and Nitori's Garage Experiments => Topic started by: Johnny Walker on May 23, 2009, 10:35:03 AM

Title: Walking Scripts (A miracle - will not happen -)
Post by: Johnny Walker on May 23, 2009, 10:35:03 AM
05/08/2011 Update:

A miracle (will not happen)
A boss fight with certain miracle witch. Download both files.
1- Version 1.01 - Download from BulletForge (21.01MB) (http://bulletforge.org/u/johnny-walker/p/a-miracle-will-not-happen/v/101/archive)
2- Version 1.02 - Difficulties Fix (781B) (http://bulletforge.org/u/johnny-walker/p/a-miracle-will-not-happen/v/101-102/archive)

 
Older scripts:

Player Scripts:
- Yuka Kazami (Mystic Square) (http://www.mediafire.com/?dgmzlcyhynj) <12/15/09 UPDATE>
- Mima (Mystic Square) (http://www.mediafire.com/?nmj1owiokt1) <If you got an error, try removing the space in (Mystic Square)>

- The Shot Replace Script. (http://www.mediafire.com/?ddjmdue1jm0) - Requiered to play the old Cirno and Tenshi scripts.

Vs Iku Nagae
A night encounter with our favourite oarfish girl.
- Download from BulletForge (6.8MB) (http://bulletforge.org/u/johnny-walker/p/vs-iku-nagae/v/10)
- Replay - Normal - By Vappie/Yui Takenaba - Part 1 (http://www.youtube.com/watch?v=k1qgaxUNRZQ)
- Replay - Normal - By Vappie/Yui Takenaba - Part 2 (http://www.youtube.com/watch?v=7SqPaImQ6F0)
- Replay - Lunatic - By Naut (http://www.youtube.com/watch?v=gdrlQ-MbPkE&fmt=22)


Cirno's Playground Version 1.53. (Old Cirno script update: You DON'T need the previous version).
Download link:
1 - Cirno's Playground V1.53 (8.12 MB). (http://www.mediafire.com/?d4zjzdcddx4)
More details in the readme.
2 - Cirno's Playground Fix (3.78 KB). (http://www.mediafire.com/?znqcxlmmn0n) <--- Download this if you don't see any bullet.

A visit to Yumemi Okazaki.
- A visit to Yumemi Okazaki V1.0. (5.22 MB). (http://www.mediafire.com/?2idnvtzzdtu)
- A visit to Yumemi - Replay by WhiteBlueShingyoku (http://www.youtube.com/watch?v=D37k3YmPHho)

The Grimoire of Alice:
Download Link:
1 - The Grimoire of Alice. (13 MB) (http://www.mediafire.com/?m1udtmijjen) <--Download this
Credits on the readme.
2 - The Grimoire of Alice 1.02 Update. (57 KB) (http://www.mediafire.com/?imdzinwyjmr) <---Then This (refixed link)
3 - The Grimoire of Alice  1.03 Update (4.48 KB) (http://www.mediafire.com/?iynozgtmmhh) <---- Pointnorm fix (12/13/09)
Changes on the readme.
4 - UltraHD replay - By Naut (http://www.youtube.com/watch?v=us3angPh_Qg&fmt=22)


Beato accidentaly fell in Gensokyo:
- Beatrice - The Golden Witch V1.0 (9.04 MB) (http://www.mediafire.com/download.php?wvebsvoevyg) - Helepolis Shot Replacer Included
- Path Fix (http://www.mediafire.com/?k563p2vk3k8yr99) - For those who have that BGControl.txt error
- Kisekae's Normal Replay (http://www.youtube.com/watch?v=yPRz7cVi9ZM)
- Naut's Lunatic Replay (http://www.youtube.com/watch?v=Q-7Xe-nQehA&fmt=22) 

Tenshi is jealous because she doesn't have a danmaku game:
- Tenshi MiniStage V.1.0 (10.88 MB) (http://www.mediafire.com/?ytz20nj21jt) - 8 Non-spellcards + 11 Spellcards + a short stage + Three difficulties.
- Tenshi MiniStage Update 1.0 -> 1.1 (117 KB) (http://www.mediafire.com/?ehboicmz0u9) - Contains some fixes and bullet changes.
- Tenshi MiniStage Video Part 1 by Drake (http://www.youtube.com/watch?v=R2sm9joVeJM&fmt=22)
- Tenshi MiniStage Video Part 2 by Drake (http://www.youtube.com/watch?v=n_BNhkbQBjk&fmt=22)

Cirno's Playground V1.0:
- Cirno - Normal + Batch (7.54 MB) (http://www.mediafire.com/?z4jc1nixqf4) - Contains 8 Spellcards & non-Spellcards and extra data.
- Cirno - Lunatic (17.7 KB) (http://www.mediafire.com/?ycmrx4zcg3h) - Contains 9 Spellcards & 7 non-spellcards.
- Cirno Lunatic+ Replay By Courtesy of Naut (http://www.youtube.com/watch?v=r9w1wkxGR7Q&fmt=18)


Contest Entries:

- Akyu's Daily Pray @ Bulletforge.org (4.6MB) (http://bulletforge.org/u/johnny-walker/p/akyus-daily-pray-contest-5-entry/v/102) | Contest number 5: "Who are these people?".



Title: Re: Walking Scripts
Post by: Achii on May 23, 2009, 01:16:45 PM
Would totally check it out if only I have danmafuku *shakes fist*
Title: Re: Walking Scripts
Post by: Thaws on May 23, 2009, 02:48:13 PM
Your danmaku patterns are really beautiful!
I really liked the Frozen Vortex, Spinning Snowflake and the last spell.
I couldn't capture any of the spell cards except the last spell on my first try O_o.
Title: Re: Walking Scripts
Post by: Suikama on May 23, 2009, 02:49:28 PM
Holy shit man these are AMAZING. Every single attack is not only looks awesome but are fun to play as well and well balanced for the most part. Very well done =D
Title: Re: Walking Scripts
Post by: Halca on May 23, 2009, 03:09:38 PM
If Cirno went EX, those would be her spellcards...

It was hyper awesome! I loved the frozen frog spell card, that was the first time I saw something like that :D
I couldn't capture a single one XD
Title: Re: Walking Scripts
Post by: Johnny Walker on May 23, 2009, 06:36:46 PM
Thanks for your comments. The attacks aren't too complex for an Ex difficulty level. I consider it like an stage 4 or 5 boss.
In the Frozen Frog spellcard I tried to resemble a little frog using those green bullets, like the attack used by Suwako in the MoF Ex. I loved it the first time i've seen it.
Title: Re: Walking Scripts
Post by: Drake on May 23, 2009, 08:09:24 PM
Crackdown time~

1st non: great
2nd non: great
1st card: The blizzard bullets come in way too fast. Having them the same speed as everything else only causes distraction and it really put me off from this card because it's hard to read. It also has too much health for the amount of moving around Cirno does. asdf I end up spending at least a few bombs and a life on this.
3rd non: Good, but I'd like to see maybe two extra big bullets per line. Kind of easy.
2nd card: It's fine, but I would either take out the icicles or shorten the spread it gets. It becomes incredibly difficult to dodge at points. Or I can dodge near the top
4th non: great
3rd card: Very suspenseful and I love it, but I think I might create a bit or space inbetween the bubbles, or perhaps fire them at a larger angle, so the good part doesn't come only twice.
5th non: Very good, but I think the random scatter is putting me off. The layout pattern you give them is great; I'd like to see an actual danmaku pattern implemented that's just as interesting.
4th card: It's great, and you copied MoF's frogs pretty nicely. I like how you're pushed to the bottom, but the clutter is a bit too heavy. Maybe not. I'm on the border.
6th non: great
5th card: Holy jesus this so fucking beautiful. My only complaint is that the swirl is too fast to dodge very well. Maybe a bit less health and having the bubbles come more frequently. EDIT: I think there needs to be a bit more definition between the laser and it's delay. Sometimes I just run into it.
7th non: great
6th card: great
8th non: Ewewew. I seriously don't like this at all. Might be better if you had lines turning into whole lasers instead, you don't see anything coming at all, even if they're static.
7th card: Really good idea, but I pretty much broke it. You just stay in the upper-left for most of it. Try to balance the places where the giant disc ends up, have the circles appear maybe six frames sooner, and maybe even add the slightest bit of acceleration to the shrapnel.
Last: Very yes

All in all it's very good and pretty, but I find that
-Some patterns go way too fast to read
-Not really a problem, but because everything's blue (including the background), it gets a bit hard to see some things. Maybe darken the background a bit.
-Many patterns rely on distraction rather than simulatneous dodging. There's a fine line between them; be wary.
Title: Re: Walking Scripts
Post by: Johnny Walker on May 23, 2009, 09:56:27 PM
Thank you Drake for your feedback. I'm changing the scripts because you're right, the distraction factor is a bad friend sometimes in touhou, and I revised some other things.

Title: Re: Walking Scripts
Post by: Naut on May 23, 2009, 10:11:21 PM
First attack: Great
Second attack: Great
First spellcard: Great
Third attack: Great
Second spellcard: Great
Fourth attack: Great
Third spellcard: Great
Fifth attack: Great
Fourth spellcard: Great
Sixth attack: Great
Fifth spellcard: Great
Seventh attack: Great
Sixth spellcard: Great
Eighth attack: Didn't like very much, reminds me of Sanae's first SA spellcard, which I don't like either....
Seventh spellcard: Great
Eighth spellcard: I came

So uh... Yeah.

I think you should make a harder version, but these spells are difficult enough, I suppose. Considering I'd probably be the only one who would play the harder version, it's probably not worth the effort -- haha!

The script is really weird playing with a character that doesn't have homing shots, since Cirno moves around so much in many spellcards and noncard attacks, and it should be noted the seventh spellcard takes years to finish. There is also no enemy marker on any of the non-card attacks, so it's a pain in the ass for a forward shooting type (MARISA, REIMU_B) because if you're trying to micrododge near the bottom you usually can't see Cirno at all. The health on some of the spellcards could be adjusted as well I suppose, particularly the first spellcard, which takes a long time for any character to beat.

With the exception of the aforementioned issues, this script is great. The danmaku is fucking sweet and fun as balls to play, and the script is pretty uniform in difficulty (with a few minor exceptions). Hope to see more from you in the near future!
Title: Re: Walking Scripts
Post by: Johnny Walker on May 24, 2009, 04:28:43 AM
Well, I managed to balance the difficulty on the scripts. I've changed a little some patterns and fixed some other things.

Cirno Lunatic Released

The difficulty has been reduced a little, so now is easier to play some cards.

@Naut: You want a Lunatic version isn't it? Ok, I will make a lunatic version. Muahaha.
Title: Re: Walking Scripts (Lunatic Cirno Released)
Post by: Naut on May 24, 2009, 04:53:32 PM
It's perfect.

I mean... I'm... I... Holy shit.

It's perfect!
Title: Re: Walking Scripts (Lunatic Cirno Released)
Post by: Drake on May 24, 2009, 06:34:08 PM
Hahaha, oh god. I got to Sharp Stalagmites, and pretty much went

"Oh lol he said stalagmites. I guess he meant Stalacites."

Get behind an icicle

"FUCK"

Trapped Inside a Crytal Cage was EXACTLY what I was looking for. Holy this is incredible. Viddin this up.

Damn it I got to the last second of Mt.Everest :(

JESUS I CAPTURED UNEXPECTED GUEST
Title: Re: Walking Scripts (Lunatic Cirno Released)
Post by: Naut on May 24, 2009, 06:43:45 PM
Haha, my video came out to 1.72 GB. 7:50 doesn't translate well into 1080HD. I have a non-HD that's 170MB, it's still HQ... Anyways, Drake can have this to vid.


Lunatic almost seems like Hard mode now... You can get away with making it harder methinks. I can get through it consistantly without losing anymore than one life, if not less. So uh... Please?
Title: Re: Walking Scripts (Lunatic Cirno Released)
Post by: Johnny Walker on May 24, 2009, 08:38:03 PM
That difficulty is the far I can go without exaggerate.. I guess.

The results of remaking the v/h lazer non-card were... that spellcard. I love it.


Maybe in the future I'll tweak my Nitori or Chen practice scripts.
Title: Re: Walking Scripts (Lunatic Cirno Released)
Post by: Johnny Walker on May 25, 2009, 08:24:37 AM
Haha, my video came out to 1.72 GB. 7:50 doesn't translate well into 1080HD. I have a non-HD that's 170MB, it's still HQ... Anyways, Drake can have this to vid.


Lunatic almost seems like Hard mode now... You can get away with making it harder methinks. I can get through it consistantly without losing anymore than one life, if not less. So uh... Please?

Well, Changed some things to make the Lunatic version more lunatic.


Download link:
http://www.mediafire.com/?bg1e0sxt2xo (http://www.mediafire.com/?bg1e0sxt2xo)
Title: Re: Walking Scripts (Lunatic Cirno Released)
Post by: Suikama on May 25, 2009, 09:26:43 PM
Well, Changed some things to make the Lunatic version more lunatic.


Download link:
http://www.mediafire.com/?bg1e0sxt2xo (http://www.mediafire.com/?bg1e0sxt2xo)
Holy FFFFFFFF ಥ_ಥ
Title: Re: Walking Scripts (Lunatic+ Cirno Released)
Post by: Drake on May 26, 2009, 12:35:39 AM
I had to continue at Icicle Hell. This is great.

I came at Frozen Vortex of High Speed. Love it so much.
I actually captured Cryo-Froggy.
Paper Snowflake is FFFFFFUUUUUUCCCCCKKKKKKKK but still humanly possible
Captured Frostbite.
Continued at Diamond Cage.
Frozen Star MkII is fuckwin.
I died at the first ten seconds of Mt.Everest L so yeah
Title: Re: Walking Scripts (Lunatic+ Cirno Released)
Post by: Johnny Walker on May 26, 2009, 12:43:25 AM
I had to continue at Icicle Hell. This is great.

I came at Frozen Vortex of High Speed. Love it so much.
I actually captured Cryo-Froggy.
Paper Snowflake is FFFFFFUUUUUUCCCCCKKKKKKKK but still humanly possible
Captured Frostbite.
Continued at Diamond Cage.
Frozen Star MkII is fuckwin.

I've lost at the second non-spellcard. I suck so bad...
It's all Naut's fault. He isn't a human being!

I died at the first ten seconds of Mt.Everest L so yeah

Damn. Forgot to change the name of that Card.
Title: Re: Walking Scripts (Lunatic+ Cirno Released)
Post by: Naut on May 26, 2009, 12:48:12 AM
HahahahaHAhAhAhhAAhHAHAHAHAHAHAHAHAHAH!

THIS IS AWESOME!

http://www.youtube.com/watch?v=r9w1wkxGR7Q&fmt=18

No HD because the file is too large...
Title: Re: Walking Scripts (Lunatic+ Cirno Released)
Post by: Johnny Walker on May 26, 2009, 05:18:57 PM
Oh god. Once again: You're not human!
That's a really impressive replay for that difficulty, and WITHOUT continues!
Title: Re: Walking Scripts (Lunatic+ Cirno Released)
Post by: Stuffman on May 26, 2009, 11:12:22 PM
Frickin' hell, Naut.

Anyway the danmaku is really impressive to look at at that difficulty level, nice visual composition along with playability.
Title: Re: Walking Scripts (Lunatic+ Cirno Released)
Post by: Achii on May 27, 2009, 10:02:20 AM
Naut you are a monster.
Also that last spellcard is fffffffffffff

Title: Re: Walking Scripts (Tenshi MiniStage Released)
Post by: Johnny Walker on July 02, 2009, 08:56:24 PM
- Added a new script. Refer to the first post
Title: Re: Walking Scripts (Tenshi MiniStage Released)
Post by: Suikama on July 02, 2009, 09:53:44 PM
Holy shit man you're amazing at this ಥ_ಥ

One glitch I noticed is that Tenshi doesn't seem to give point itmes when you play her in the full stage lol. Also the white bullets are really hard to see when you use ReimuA lol
Title: Re: Walking Scripts (Tenshi MiniStage Released)
Post by: Drake on July 02, 2009, 10:24:41 PM
I'm really impressed with this. Playing the shit out of it and upping a replay, fo sho.
The hypotrochoids thing was <3333 and then later I thought it wouldn't get any better, but that epic bezier-looking thing just blew me away. Massive props.
Title: Re: Walking Scripts (Tenshi MiniStage Released)
Post by: Naut on July 02, 2009, 10:27:03 PM
This is sex. You are amazing.

No, really.

Hrm.... Some spells take too long to capture and others take no time at all. Some that stood out are Iku's Dragon Fish "Dragon Temple of Swimming Bullets", which isn't long enough, and Tenshi's Earth and Heaven Sign "Protection Need", which, conversely, takes a really long time to capture. I know it is supposed to take a while, but currently it is a bit excessive. Other notes: Perhaps you should make Tenshi's rock familiars take 0 bomb damage, because I have a mad lust to bomb whenever the screen is filled with boulders (and it works like a charm). Her movement patterns also make her incredibly difficult to kill while using a forward shooting type (everything but REIMU_A), which isn't exactly a concern due to the fact that you can't see any of the bullets close to you when using REIMU_A, so I suppose it balances off. However, it does add imaginary difficulty, so try to avoid this kind of thing in the future. Both issues, I mean.

Otherwise... Uh...

Sex.


PleasekeepmakingscriptsohGodpleasepleasepleasethankyou
Title: Re: Walking Scripts (Tenshi MiniStage Released)
Post by: Suikama on July 02, 2009, 10:38:16 PM
Quote
JohnnyWalker-
 Drinking all the way...
Everything makes sense now.
Title: Re: Walking Scripts (Tenshi MiniStage Released)
Post by: Zengar Zombolt on July 02, 2009, 10:50:59 PM
I swear I just had downloaded the Cirno script.
Ok, let's revise it. (Normal)
The stage is OK, but that last enemy could use a little more health.
Iku's nonspells are not too difficult but not too easy, either.
Dragon Temple keeps you on your toes, at least until you learn the pattern. Still, me likes.
As for Tenshi's nonspells...
1)Pretty good.
2)Or I'm naughty, or there's some phallic imagery on this one.
3)Has either too much health or too little time. Still, it resembles Tenshi's battle pretty well.
4)The rocks could break when they reach the bottom. Still, I like the execution on this one, I kinda feel there are too little bullets.
5)I didn't see that coming, GJ.
6)Also loved how you managed it.
7)I swear this shit is made of neon or something. Beautiful attack.
8)Nevar enuff neon.

And for the spellcards themselves...
Even if Little Piece of Earth is good, the rocks don't do much to it,
Heaven's Fall is also a beautiful spellcard to see.
As for Meteorological intervention, that damn laser that follows you always catches me.
Knockin' on Heaven's Door is also a nice card (And a great song).
Halo... wow, Halo. The colors man, it's a trip!
Overseeing felt kinda too easy. Maybe more bullets from Tenshi?
Now, World Creation Press... IT'S BROROCK. I don't need to say more.
Heavenly Flower is another beautiful colorfest.
Protection Need (Or is it Heed? Danmakufu's font is too damn bold) has a funny Arkanoid feel to it.
Authority of Non-Perception is just awesome. I came houses of bricks.
And SWR oh all Humankind is also beautiful to see and play (Didn't see the spark coming, heh).

Also, the Sprites are also awesome, and the backgrounds as well.
Oh, and in b4 LuNautic-
OH WAIT
NAUT DIDN'T ASK FOR MORE
WHAT IS HAPPENING TO THE WORLD?
Title: Re: Walking Scripts (Tenshi MiniStage Released)
Post by: Naut on July 02, 2009, 11:31:36 PM
Oh, and in b4 LuNautic-
OH WAIT
NAUT DIDN'T ASK FOR MORE
WHAT IS HAPPENING TO THE WORLD?

Considering I've already 1cc'd the lunatic version, I'm tempted to pop the question... But I'll hold back for now. Gotta have some mercy. Plus I wanna see Drake's replay.
Title: Re: Walking Scripts (Tenshi MiniStage Released)
Post by: Zengar Zombolt on July 02, 2009, 11:40:11 PM
hold back for now
Gotta have some mercy.
Naut

(http://i242.photobucket.com/albums/ff149/cassarenas/ZengarFFFFUUUUUUU.png)
Does not compute!
Title: Re: Walking Scripts (Tenshi MiniStage Released)
Post by: Drake on July 03, 2009, 01:54:58 AM
Done. I guess I'll just record ASAP.
Title: Re: Walking Scripts (Tenshi MiniStage Released)
Post by: Naut on July 03, 2009, 03:19:48 AM
Ooo, hard mode. Interesting thing is that the replay appears valid for all three scripts, it just desyncs on Normal and Lunatic, heh. Nice replay.
Title: Re: Walking Scripts (Tenshi MiniStage Released)
Post by: Drake on July 03, 2009, 04:08:44 AM
asdf hahaha

12 minutes means a nono for Youtube. Gonna have to split it.
Title: Re: Walking Scripts (Tenshi MiniStage Released)
Post by: Johnny Walker on July 03, 2009, 11:52:07 AM
Thanks for your replies

@Suikama
One glitch I noticed is that Tenshi doesn't seem to give point itmes when you play her in the full stage lol. Also the white bullets are really hard to see when you use ReimuA lol

Are you sure? That didn't happen to me. And yes, the alpha of the bullets + ReimuA's shots make it worse. I think is a danmakufu problem. I can't imagine "Trauma in the Glimmering Depths",Kappa's Great Illusionary Waterfall", or others with the same style well played in danmakufu :s.

@Naut
Hrm.... Some spells take too long to capture and others take no time at all. Some that stood out are Iku's Dragon Fish "Dragon Temple of Swimming Bullets", which isn't long enough

You're right. Need to fix some attacks (noncards and spellcards). But I created "Dragon Temple of blah blah.. thinking in sakuya's last card in EoSD, just before you head to Remi, and/or orins' "Blazing Wheel", trying to make it fast to clear it, but a little difficult to capture it.

and Tenshi's Earth and Heaven Sign "Protection Need", which, conversely, takes a really long time to capture. I know it is supposed to take a while, but currently it is a bit excessive. Other notes: Perhaps you should make Tenshi's rock familiars take 0 bomb damage.

That SpellCard was a pain. I've changed it 1000 times, but I loved it.
Forgot the 0 damage for the rocks... didn't put that for testing purposes u_u.

Her movement patterns also make her incredibly difficult to kill while using a forward shooting type (everything but REIMU_A), which isn't exactly a concern due to the fact that you can't see any of the bullets close to you when using REIMU_A, so I suppose it balances off. However, it does add imaginary difficulty, so try to avoid this kind of thing in the future. Both issues, I mean.

The movements are a real headache for me >_<. I need more experience on that. And.. for the white bullets, the same that I said to suikama.

@The sword that cleaves evil
Thanks for your review.. I will try to change some little things to make it better.

Quote
2)Or I'm naughty, or there's some phallic imagery on this one.
Oh God! I've never seen that card in that way! ROFL!

@Drake
I'm really impressed with this. Playing the shit out of it and upping a replay, fo sho.
The hypotrochoids thing was <3333 and then later I thought it wouldn't get any better, but that epic bezier-looking thing just blew me away. Massive props.
Thanks for the replay :P. Hypotrochoids... I think Touhou is for Hypotrochofilic people(?). Made those attacks based on Komeji Satori's Noncards.

-------

Fix. Overwrite:
- Tenshi MiniStage Update 1.0 -> 1.1 (http://www.mediafire.com/?ehboicmz0u9) - Contains some fixes and bullet changes.

------
Title: Re: Walking Scripts (Tenshi MiniStage v1.1 Released)
Post by: DgBarca on July 03, 2009, 04:34:56 PM
I can't find the Shot Replace Script...
Strange, it seems easy to find...
Title: Re: Walking Scripts (Tenshi MiniStage v1.1 Released)
Post by: Drake on July 03, 2009, 07:55:50 PM
http://barneyzhenspages.googlepages.com/shot_replace.zip (http://barneyzhenspages.googlepages.com/shot_replace.zip)

EDIT: Video up.
http://www.youtube.com/watch?v=R2sm9joVeJM&fmt=22 (http://www.youtube.com/watch?v=R2sm9joVeJM&fmt=22)
http://www.youtube.com/watch?v=n_BNhkbQBjk&fmt=22 (http://www.youtube.com/watch?v=n_BNhkbQBjk&fmt=22)
Title: Re: Walking Scripts (Tenshi MiniStage v1.1 Released)
Post by: Johnny Walker on July 04, 2009, 08:08:11 AM
http://barneyzhenspages.googlepages.com/shot_replace.zip (http://barneyzhenspages.googlepages.com/shot_replace.zip)

EDIT: Video up.
http://www.youtube.com/watch?v=R2sm9joVeJM&fmt=22 (http://www.youtube.com/watch?v=R2sm9joVeJM&fmt=22)
http://www.youtube.com/watch?v=n_BNhkbQBjk&fmt=22 (http://www.youtube.com/watch?v=n_BNhkbQBjk&fmt=22)

Oh very beautiful HD. Nice replay. Thank you!
Title: Re: Walking Scripts (Tenshi MiniStage v1.1 Released)
Post by: Iryan on July 04, 2009, 01:22:54 PM
Well well...

First off, your script is, aesthetically speaking, gorgeous! It is incredibly beautiful and defenitely looks like what danmaku Tenshi (and Iku) would use.
The stage portion is just... awesome. The Tenshi battle is good, but there are a few problems I think.


1. Many of the spellcards that drop point items on normal don't drop them on hard (I didn't check for lunatic). Also in hard mode, the music doesn't change for the final part of the battle, or it didn't for me, at least. You might want to fix this.

2. The hitboxes of the large rocks are... not really possible to perceive well enough in the game. Sadly I don't know how to fix this problem, though.


Overall, well done.
Title: Re: Walking Scripts (Tenshi MiniStage v1.1 Released)
Post by: Naut on July 04, 2009, 02:06:43 PM
2. The hitboxes of the large rocks are... not really possible to perceive well enough in the game. Sadly I don't know how to fix this problem, though.

Create the rocks as object bullets, set collision to player as false, and then in its while statement, use manual hitbox detection:

if(GetPlayerX<=Obj_GetX(obj) + 20 && GetPlayerX >= Obj_GetX(obj) - 20 && GetPOlayerY <= Obj_GetY(obj) + 30 && GetPlayerY >= Obj_GetY(obj) - 30){
KILL PLAYER.
}
Title: Re: Walking Scripts (Golden Witch 1.0 released)
Post by: Johnny Walker on August 19, 2009, 12:37:09 PM
- Added New Script -
Refer to the first post:
http://www.shrinemaiden.org/forum/index.php?topic=476.0 (http://www.shrinemaiden.org/forum/index.php?topic=476.0)

Title: Re: Walking Scripts (Golden Witch 1.0 released)
Post by: Suikama on August 19, 2009, 02:07:38 PM
OH SHIT

PLAYING THIS RIGHT FUCKING NOW
Title: Re: Walking Scripts (Golden Witch 1.0 released)
Post by: Primula on August 19, 2009, 02:10:38 PM
My god yes more!
Title: Re: Walking Scripts (Golden Witch 1.0 released)
Post by: Suikama on August 19, 2009, 03:19:01 PM
Alright played through Normal. Seems pretty well balanced except for her last spell which is ARG BULLETS COME FROM BEHIND OUT OF MY SIGHT. (which killed my 1cc derp)

Alright some actual CC stuff. Some of her spellcards don't really give you enough time to collect the point items before they start firing, and on other other hand some attacks have a bit of a large delay between the "charging" sound effect and actually firing the bullets, which is a bit anticlimatic.

But yeah it's awesome. Backgrounds and stuff are especially top notch.

Also lol dialogue
Title: Re: Walking Scripts (Golden Witch 1.0 released)
Post by: Primula on August 19, 2009, 03:42:30 PM
Currently, I'll be editing the dialogue before giving the script a go. By the way:
Code: [Select]
TextOut( "\c[RED]Reimu: D: \n \c[PURPLE]Yukari: D:" );

Win.
Title: Re: Walking Scripts (Golden Witch 1.0 released)
Post by: Zengar Zombolt on August 19, 2009, 04:10:32 PM
At LONG LAST YOU RELEASED IT
Review when I finish downloading.
Title: Re: Walking Scripts (Golden Witch 1.0 released)
Post by: Suikama on August 19, 2009, 04:50:14 PM
Also the problem with giving Reimu red text is not everything she says is the truth :V
Title: Re: Walking Scripts (Golden Witch 1.0 released)
Post by: Johnny Walker on August 19, 2009, 04:58:17 PM
Feedback is precious. So expect an update.


Also the problem with giving Reimu red text is not everything she says is the truth :V
lol

Anyone tested lunatic mode?
Title: Re: Walking Scripts (Golden Witch 1.0 released)
Post by: Zengar Zombolt on August 19, 2009, 05:04:54 PM
It's... beautiful! The butterfly bullets make it even better. It's also very fun to play.
Also, I didn't find any of the problems with point items... Maybe because I was playing with Marisa?
(PS: Marisa having Beatrice as her slave is the best idea ever. Period.)
Anyone tested lunatic mode?
inb4Naut.
Title: Re: Walking Scripts (Golden Witch 1.0 released)
Post by: Primula on August 19, 2009, 05:06:47 PM
By the way, why is there the filelist? Was it needed to run the script?
Title: Re: Walking Scripts (Golden Witch 1.0 released)
Post by: Zengar Zombolt on August 19, 2009, 05:21:40 PM
By the way, why is there the filelist? Was it needed to run the script?
It's Hele's shotdata, so yeah.
Title: Re: Walking Scripts (Golden Witch 1.0 released)
Post by: Johnny Walker on August 19, 2009, 05:37:34 PM
By the way, why is there the filelist? Was it needed to run the script?

Oh. That must not be there. I've got lots of files, images and practice scripts in the 'walkerscript' folder and some files has similar names, so i've done a list to check everything is ok before the upload. But i forgot to delete it from the rar.
Title: Re: Walking Scripts (Golden Witch 1.0 released)
Post by: Primula on August 19, 2009, 06:07:14 PM
Oh
Title: Re: Walking Scripts (Golden Witch 1.0 released)
Post by: Naut on August 27, 2009, 03:38:42 AM
This script is delicious. Lots of fun to play and the danmaku is awesome. I only really have three problems with it:


Otherwise this is easily one of the most enjoyable scripts I've ever played. I hope to see much more from you (soon!!!)!

Oh yeah, I mentioned a video.
http://www.youtube.com/watch?v=Q-7Xe-nQehA&fmt=22
Title: Re: Walking Scripts (Golden Witch 1.0 released)
Post by: Johnny Walker on August 27, 2009, 03:38:14 PM
  • The hitbox on the "fire bullets" in Magic Sign "Open Pentagram" is annoyingly inconsistant and a bitch to dodge, though this isn't really your fault.
Maybe they're my fault. I modified the first version of  Helepolis' shotdata to do this. I will try to fix this problem using guide lines.

Quote
  • The last non-spell is pretty much impossible when the orange butterflies start to mesh, or you get extremely lucky.
Writting down...

Quote
  • Too easy, lol. Even though in the video I completely suck up a storm, I still found the script as a whole either fairly easy (Mistery "Perfect Closed Room", Furniture "Siestas") or rediculusly nerve-racking (Golden Witch "Path to the Golden Land" and Summon "Shoulder War Towers"). The rest of the spells could probably be more difficult.

That's because you are a Naut >_>.
I'm fixing the last spell trying different options. I will upload a little update soon.

Quote
Oh yeah, I mentioned a video.
http://www.youtube.com/watch?v=Q-7Xe-nQehA&fmt=22

The replay looks very nice at HD and... lol! Game Over at 00!
(I want that sanae! D:)

Thank you, Naut, for your comments.
Title: Re: Walking Scripts (Golden Witch 1.0 released)
Post by: Helepolis on August 27, 2009, 04:36:29 PM
I seen this before and I have to say, I love the way you pay attention to details and flashy effects. The butterfly ( Yuyuko style !! ) is very superb done. But those old danmakufu sounds =P Oh well I guess the beauty covers it for the loss.
Title: Re: Walking Scripts (New Script Released)
Post by: Johnny Walker on December 01, 2009, 02:30:43 PM
HiperNecroBumping for new release

Click:
http://www.shrinemaiden.org/forum/index.php?topic=476.msg15780#msg15780 (http://www.shrinemaiden.org/forum/index.php?topic=476.msg15780#msg15780)
Title: Re: Walking Scripts (New Script Released)
Post by: KomeijiKoishi on December 01, 2009, 03:47:53 PM
Uhm, is Mima supposed not to shoot?
Because she isn't capable of doing so.

EDIT: And I don't seem to have FuncCutIn.txt, therefore fighting Alice isn't possible.
Title: Re: Walking Scripts (New Script Released)
Post by: Johnny Walker on December 01, 2009, 04:14:31 PM
Uhm, is Mima supposed not to shoot?
Because she isn't capable of doing so.

EDIT: And I don't seem to have FuncCutIn.txt, therefore fighting Alice isn't possible.


what? oww. I'll fix that in a while... -_-
Title: Re: Walking Scripts (New Script Released)
Post by: Stuffman on December 01, 2009, 04:27:35 PM
Also Yuka's bomb doesn't seem to have any visual effect.

This looks amazing from what's there so far, though.
Title: Re: Walking Scripts (New Script Released)
Post by: Johnny Walker on December 01, 2009, 05:05:57 PM
Thanks for pointing those horrible errors I've commited. -.-

Note to myself: I WILL NOT RELEASE ANYTHING IN A HURRY.

Go to the first post and download the quick fix please.

Sorry for the incovencience.
Title: Re: Walking Scripts (New Script Released)
Post by: Helepolis on December 01, 2009, 05:13:52 PM
Thanks for pointing those horrible errors I've commited. -.-

Note to myself: I WILL NOT RELEASE ANYTHING IN A HURRY.

Go to the first post and download the quick fix please.

Sorry for the incovencience.

FAINARU MASUTA SUPAAAAARKUUUU


Don't worry, we all make those mistakes time to time. I am curious as I didn't download it yet ( no time to do so anyway atm XD ) So I'll wait till the fixed version is upped.
Title: Re: Walking Scripts (New Script Released)
Post by: Lawence Codye on December 01, 2009, 05:55:04 PM
The fix is up...sorry don't know or care what's going on there, but I am downloading that new release as I speak...& the fix of course...be back with feedback...
Title: Re: Walking Scripts (New Script Released)
Post by: Primula on December 01, 2009, 10:27:59 PM
Hooray for honorable mention!
Title: Re: Walking Scripts (New Script Released)
Post by: Suikama on December 02, 2009, 04:50:34 AM
Quote
Please 1cc me
Okay

/me goes and beats Alice

Well that wasn't so har

Quote
FINAL FORM LOL

Fuck.


In anycase you've done it again. You've crafted both a beautiful and finely tuned script in terms of pretty much EVERYTHING. The graphics, the details, mechanics, and most of all design! I gotta say you have the most ZUN-like patterns out of anyone on this board, without actually copying his attacks directly. Not only are they well designed (oh man that clone card :D) and well balanced, but the colour and bullet choice is one that even ZUN would be proud of. That is one thing a lot of other scripts lack, but you have down at ZUN-like levels.

My ONLY gripe is her shockwave-like attack during her final two spells. Not only are they both survival cards (derp), but they seem to have hitboxes before they even spawn. It took me several lives (and my 1cc >_>) to figure out that they did in fact give a warning but it was quite suttle and difficult to see among the sea of yellow created by other bullets. I could barely react to them even though the spell was running at 30 fps (my memory is low okay :V).

So yeah a huge GJ to you. You've manged to outdo yourself again! (you should totally join the Ijiyatsu team :V)

Also too many survival cards :V
Title: Re: Walking Scripts (New Script Released)
Post by: Zengar Zombolt on December 02, 2009, 04:57:31 AM
Everything Suikama said. Add to that a good job on the item script, and well, everything.
PS: Did you intend to add EX-Level spellcard Armor? It doesn't seem to work.
Title: Re: Walking Scripts (New Script Released)
Post by: Suikama on December 02, 2009, 05:00:35 AM
Everything Suikama said. Add to that a good job on the item script, and well, everything.
PS: Did you intend to add EX-Level spellcard Armor? It doesn't seem to work.
I think that yellow barrier just shows how long your bomb lasts.
Title: Re: Walking Scripts (New Script Released)
Post by: Drake on December 02, 2009, 05:42:07 AM
Usual HOLY GREAT JOB WHAT IS THIS. I loved the Mystical Records-esque cards you put in, especially. All around just amazing.

I'm going to be totally honest, I got to her 2nd's first non-card, dodged the cheato lasers the way you would in MS and screamed OH YOU BITCH out loud. Hahaha.

Points that need improving:
-Choice in music (while it's Grimoire of Alice, I didn't really like the arrange)
-Not your fault, but the hitboxes of the oval Eirin bullets and the glowing bullets are too big.
-Dialogue is obviously not your strong point lol (or not focused upon, which is understandable)
-Yuka and Mima, while fine on the stage, are absolutely terrible at Alice.
-More lives and only one continue allowed? Lower the threshold for obtaining lives, I think.

But jesus wow. You continue to amaze me. Patterns are excellent and even the ones that weren't copied were very ZUN-like. Super kudos.
Disregarding Suikama, I am actually asking you if you'd want to design patterns when the time comes, for Ijiyatsu. Would you be interested? Even if it's only a few, your skills would be greatly appreciated.
Title: Re: Walking Scripts (New Script Released)
Post by: Suikama on December 02, 2009, 05:55:17 AM
Disregarding Suikama
Thanks :V
Title: Re: Walking Scripts (New Script Released)
Post by: Lawence Codye on December 02, 2009, 09:54:58 AM
The stage looks fantastic...the texture, colors, enemies, boss, danmaku, background(especially this) & Yuka & Mima all look outstanding...couldn't even clear the stage though(this is because I'm a bit rusty though to be honest)...ironic thing is that I lost both my continues by time I saw that one attack I never get past in MS...the one with the danmaku imitating flapping wings which I hate so much...can't wait to see more in the future...
Title: Re: Walking Scripts (New Script Released)
Post by: Johnny Walker on December 02, 2009, 08:53:22 PM
@Helepolis
<Hugs him while crying with a bottle in the hand...>


@Hizengar Byakuren
Yes, it was removed before the upload, but the effect is nice, so i keep it.


@Vappie
You saved me from spriting a new Marisa. Now, give me a Sanae D: .


@Drake

Moar cheato-lasers in phantasm version.

- Music : I liked the stage song. It?s calm and fits well the stage. And for the boss song... It was a pain. It was difficult to find a beautiful version of "Grimoire of Alice" that fits the game.
 I almost used an Umineko bgm.

- Dialogue: You're totally right. In both reasons (do you remember yukari+beato dialogue?). -_-

- Players: I learned almost all safespots in the spellcards with all the chars, so It was difficult for me to test that. Thanks for pointing that.

- Lives: Download the 1.2 update =P

As for the Ijiyatsu offer, I think i'm not prepared yet for a big project like that. I need to polish my skills a little more before that.


@Lawence Codye
That is one of my favourite patterns in the games.

-----

Well, now the news:
Click on the link below to download the 1.02 update.
http://www.mediafire.com/?oqwzjmdgxjj (http://www.mediafire.com/?oqwzjmdgxjj)

Refer to the first post for details.

------
I want to include Sanae as playable here :V
Title: Re: Walking Scripts (Alice 1.02 Released)
Post by: Helepolis on December 02, 2009, 08:58:12 PM
Downloading, because I like Walker's attention to detail and therefor need to see this.


Edit:

/me takes off his charismatic hat. 

There is a time when a true man has to approve another being great. It is your spotlight for sure. Seriously, I loved how you mutated the draw types of the bullets to make them appear different. A true expert at work here. I can only comment on the look and feel of the game instead of the actual danmaku.

The patterns and colours and effects being used for stage, attacks and everything is just strong. Good job.



And speaking of Ijiyatsu. I think Drake meant more like helping out with programming a few patterns for like fairies or spellcards as the actual game is already in the make ( well library is ).
Title: Re: Walking Scripts (Alice 1.02 Released)
Post by: Prime 2.0 on December 02, 2009, 11:50:58 PM
Well this is odd, I downloaded your Cirno script and neither of them have a plural or stage entry for the whole fight; closest I found was "spells only".

EDIT:

The Alice in Wonderland script crashed after Alice's first nonspell ended.

(http://img40.imageshack.us/img40/4829/loliceerror.png)

Similarly, the no-stage phantasm script(is there a phantasm script with a stage?) crashes immediately giving this error:

(http://img258.imageshack.us/img258/4276/phantasmerror.png)

Lastly, Mima's dialogue with Alice has a spot that needs a linebreak (http://img163.imageshack.us/img163/2848/linebreakneeded.png).
But for that matter, that piece of dialogue could be better written as
I knew this day would come,
so I've studied a lot.

My gripes with errors messages and English aside, I love how you worked in the card soldiers, and I also really liked how you were able to work in the Dream mechanic. The kamikaze dolls were cool, too. Some of the aimed shot areas were unfair the first time around; how was I supposed to know that they would come from behind like that? XD

Just something to note about the errors, though; I currently have all of the scripts from this topic installed, just in case that might have something to do with it.
Title: Re: Walking Scripts (Alice 1.02 Released)
Post by: Johnny Walker on December 03, 2009, 02:40:09 PM
I hate me. Thanks Prime.

I fixed those things. Now, the script should work perfectly. (fixed some typos too)
Title: Re: Walking Scripts (Alice 1.02 - refixed -_-)
Post by: Nimble on December 03, 2009, 07:47:00 PM
Really cool. Grimoire of Alice got me everything from the start.

Stage, effect, pattern, system they are cool. Except this version of the Grimoire of Alice theme, but it still ok.

Great Job.

//--------------------------------------------------

I try 1cc (extra) with special cheat mode 749mhz PC >:D
I retry after die twice from back-doll in first play.

Ok her beloved doll got me once and finally the master.....

What!?

Ok! bring it on! 1 more life left!



Alice-san, playing with fire is not good for your doll too. Use something like bubble instea....

/me was burn in shame

run out of coin message : I hate glowing fireball :'(
Title: Re: Walking Scripts (Alice 1.02 - refixed -_-)
Post by: Suikama on December 13, 2009, 04:43:28 AM
Well I tried out 1.02 and oddly enough when I collected 200 point items I did not get any extra lives and the counter was still at XXX/200.

I died both quickly and horribly ._.
Title: Re: Walking Scripts (Alice 1.03 - pointnorm fix)
Post by: Johnny Walker on December 13, 2009, 06:49:56 AM
Well I tried out 1.02 and oddly enough when I collected 200 point items I did not get any extra lives and the counter was still at XXX/200.

I died both quickly and horribly ._.
Thanks Suikama for your feedback. I love you.

Version 1.03 update (4.48 KB) (http://www.mediafire.com/?iynozgtmmhh)
Title: Re: Walking Scripts (Alice 1.03 - pointnorm fix)
Post by: Blargel on December 15, 2009, 04:20:20 AM
Finally got around to looking at some more scripts from other people. The difficulty of these scripts is a bit above my level but still pretty fun to play. Cirno was great. Tenshi's rock bullets were kinda weird. Beato was hard. Alice is wtfhard. However the quality of all the danmaku and effects is top-notch.

One thing I wanna nitpick about is the Yuka player. She was the char I picked for Alice and boy was that a bad idea. I dunno if it was intentional or not, but her focused attack is horrendously weak. I thought at first that Alice had way too much health until I realized that if I played unfocused, the attacks actually ended much more quickly. Which wasn't until like 10 attacks in. And playing unfocused against those sort of attacks is nothing short of suicide. Also, Yuka's hitbox felt way too huge. I didn't take a look at what you set the size to, but I was getting hit when I thought I was safe. I'll have to try this again with one of the default characters later.
Title: Re: Walking Scripts (Alice 1.03 - pointnorm fix)
Post by: Johnny Walker on December 15, 2009, 05:53:06 AM
Many Thanks Blargel for your feedback and for writing those awesome tutorials.

I updated Yuka player (the hitbox of the tiny green bullet was HUGE). You can download it from the first post.
Also, I uploaded a short script based on Yumemi Okazaki. Enjoy.

Go To The First Post (http://www.shrinemaiden.org/forum/index.php?topic=476.0)
Title: Re: Walking Scripts (Visiting Yumemi)
Post by: Iryan on December 15, 2009, 02:35:14 PM
Well, what can I say? The danmaku is fun, difficult without feeling cheap. Nothing outstandingly awesome, but very enjoyable nontheless.
The crosses look great and the presentation in general is very good. I would've preferred the original Strawberry Crisis, but this will do fine, lest you get a STOP JOHNNY WALKER!, eh?  :V

I think I might decide to play this now and again in the future, which is more than one can say from most scripts.

Good job.

d-(?_^)
Title: Re: Walking Scripts (Visiting Yumemi)
Post by: Lawence Codye on December 15, 2009, 05:12:32 PM
downloading updated Yuka player...considering I agreed completely with Blargel...glad it was fixed...oh, & the other new script...
Title: Re: Walking Scripts (Visiting Yumemi)
Post by: Suikama on December 15, 2009, 07:21:03 PM
Damn that last spell was intense dood :V
Title: Re: Walking Scripts (Visiting Yumemi)
Post by: Blargel on January 01, 2010, 10:38:06 PM
So uhhhh, I 1cced Alice. With the most dps person allowed: Marisa B. Bomb spam yay.
Only reason I was able to pull this off was because Alice isn't immune to bombs. Which I think is weird because she grows that orange shield thing when you bomb and I thought it was going to negate the damage. Oh well.

EDIT: Wait... I think it desyncs. Fuck me. =_=
EDIT: Reattached a good replay. Did worse than the desynced one, but hey I 1cced it still. :D
Title: Re: Walking Scripts (Visiting Yumemi)
Post by: Johnny Walker on January 01, 2010, 11:52:37 PM

Congratulations :P
I took out the damage reduction because it made Alice way too hard, but i forgot to take the effect out.
Title: Re: Walking Scripts (Visiting Yumemi)
Post by: Blargel on January 02, 2010, 12:10:43 AM
Since I went through the stage a few more times for a replay that didn't desync, I thought I might as well share some things that I thought could be improved upon.

First off, the Shanghai Doll midboss is ridiculous. Not only did you make it a survival, she tosses what looks like solid walls of red right off the bat, though I managed to squeeze through it a few times.

Second, while most of your nonspells are pretty well balanced and actually dodgable, I have a few bones to pick with you about some of those spellcards. Her third spell, for example, is just ridiculous. Try as I might, I couldn't figure out any way to capture it so I resorted to bombing it right away. The fourth spell, I finally realized you were supposed to go up and down to capture it instead of left and right. After I 1cced it twice now.

The two final spellcards, which you named Forbidden Magic, are so drastically different in difficulty. The second part is so much easier than the first, but the first is so bullshit hard. The main thing that made it hard was that a lot of the bullets were traveling a bit too fast. The last section in the first half could stand to slow down the rotation of the bullets a bit 'cause I was always being raped by the rotating arrowheads while trying to wait for the orange blasts to pass by. Also, the orange blast's tail has a strange hitbox. I kept getting caught by them when I was sure the darn blast passed by already.

Finally, playing as a straight shot type, I'd like to say that Alice certainly loves to make it hard to stay directly in front of her. Either she's moving around like crazy, forcing me to stream to the side while running the opposite way I'm heading, or putting up a huge amount of bullets and forcing me to focus on dodging in the same area while running from me. You might want to come up with a movement function that moves bosses in the general vertical position of the player rather than just pure random movement.

P.S. My last post has an updated replay that doesn't freaking desync. >_<
Title: Re: Walking Scripts (Visiting Yumemi)
Post by: Lawence Codye on January 02, 2010, 12:22:24 AM
I agree with Blargel...though I actually got to the first Forbidden Magic spell & lost inebiletely...that's as far as I got & no replay cause the stage took a continue & a life from me prior to the boss fight...mostly due to the midbosses...& also the only character I did well overall on this script with was Yuka...but my best run was with Mima ??? ... as hard as it was...guess I'll try 1cc it myself sometime tomorrow...
Title: Re: Walking Scripts (Visiting Yumemi)
Post by: Johnny Walker on January 02, 2010, 01:04:27 AM
Thanks for your posts.

I'll watch your replay warmly later, Blargel. I can't at this moment.
First off, the Shanghai Doll midboss is ridiculous. Not only did you make it a survival, she tosses what looks like solid walls of red right off the bat, though I managed to squeeze through it a few times.

-I liked the idea of a shangai for midboss (It replaced the jack of the original version). I'll check her patterns.

Second, while most of your nonspells are pretty well balanced and actually dodgable, I have a few bones to pick with you about some of those spellcards. Her third spell, for example, is just ridiculous. Try as I might, I couldn't figure out any way to capture it so I resorted to bombing it right away. The fourth spell, I finally realized you were supposed to go up and down to capture it instead of left and right. After I 1cced it twice now.
-All cards are beatable (sorry for the hardest ones. I will check that too). The "Mind Breaker" card is VERY easy once you figure it how to beat it.

The two final spellcards, which you named Forbidden Magic, are so drastically different in difficulty. The second part is so much easier than the first, but the first is so bullshit hard. The main thing that made it hard was that a lot of the bullets were traveling a bit too fast. The last section in the first half could stand to slow down the rotation of the bullets a bit 'cause I was always being raped by the rotating arrowheads while trying to wait for the orange blasts to pass by. Also, the orange blast's tail has a strange hitbox. I kept getting caught by them when I was sure the darn blast passed by already.
-As for the "Forbidden" cards, I tried to imitate the last spells of Mystic Records in Mystical Chain. I will touch the code to make them more balanced.

Finally, playing as a straight shot type, I'd like to say that Alice certainly loves to make it hard to stay directly in front of her. Either she's moving around like crazy, forcing me to stream to the side while running the opposite way I'm heading, or putting up a huge amount of bullets and forcing me to focus on dodging in the same area while running from me. You might want to come up with a movement function that moves bosses in the general vertical position of the player rather than just pure random movement.


-Movement... Movement. That's my karma. Seriously. I played my releases a few days ago and I've got this problem in lots of spellcards. I'm redoing the Cirno script and i have changed almost all "SetMovePositionRandom01()"  to "SetMovePosition02()" because she moves in a shitty way in the entire script.

I agree with Blargel...though I actually got to the first Forbidden Magic spell & lost inebiletely...that's as far as I got & no replay cause the stage took a continue & a life from me prior to the boss fight...mostly due to the midbosses...& also the only character I did well overall on this script with was Yuka...but my best run was with Mima ??? ... as hard as it was...guess I'll try 1cc it myself sometime tomorrow...
-As I said before, I will check the "Forbidden" spells and Shangai script to balance them :P.


I will release an update for the Cirno Script and for Alice in a few days. Very Thanks for the feedback.
Title: Re: Walking Scripts (Visiting Yumemi)
Post by: Blargel on January 02, 2010, 09:32:52 AM
The "Mind Breaker" card is VERY easy once you figure it how to beat it.

I beat it. :P
You're right that IS easy, but so unintuitive. Maybe this is just my opinion, but spellcards are supposed to be able to be figured out within the first or second playthrough. That one took me like 309284 tries. Maybe I should've practiced the single attacks before attempting 309284  stage runs. :V

I'm gonna attempt a better run someday. Alice is strangely addictive to fight. :P
Title: Re: Walking Scripts (Visiting Yumemi)
Post by: Nobu on January 03, 2010, 09:33:50 AM
Wooow, that Yumemi script makes me happy I jumped into playing Danmakufu. So amazing! I think any Yumemi fan would be pleased.

I'm not a player of hard mode but damn that last survival card was epic and ridiculous. I honestly think if Yumemi didn't whoop my ass that hard, I wouldn't have thought this script gave her justice. ^_^


*EDIT* Now that I've had the chance to play/watch the other scripts, all I can say is wow. Seriously. There's really too much awesome wrapped up in these scripts to comment on in any kind of short, manageable way. You are simply awesome \o/
Title: Re: Walking Scripts (Visiting Yumemi)
Post by: Johnny Walker on January 03, 2010, 10:43:39 PM
Yumemi was made in a few days appling only basic functions to the scripts. She has a nice difficulty balance. I love that Script too.

Now I'm updating some of my scripts.

Cirno is cosplaying...
(http://i675.photobucket.com/albums/vv112/JohnnyWalker-/snapshot006b.jpg)

Does that count as a fan-made sprite?
Title: Re: Walking Scripts (Cirno's Playground 1.53 UPDATE)
Post by: Johnny Walker on January 12, 2010, 10:11:34 PM
Bumping...

I uploaded a cleaner and updated version of my Cirno script.

Go to the First Post (http://www.shrinemaiden.org/forum/index.php?topic=476.0)

I will check the other scripts too.
Title: Re: Walking Scripts (Cirno's Playground 1.53 UPDATE)
Post by: Primula on January 13, 2010, 01:10:29 PM
I don't think the bullets are showing up...
Title: Re: Walking Scripts (Cirno's Playground 1.53 UPDATE)
Post by: Johnny Walker on January 13, 2010, 03:53:04 PM
Thank you Vappie. It was a very little mistake with the shot replace. Fixing it...

Download This (http://www.mediafire.com/?znqcxlmmn0n)
Title: Re: Walking Scripts (Cirno's Playground 1.53 UPDATE)
Post by: Primula on January 13, 2010, 10:10:45 PM
Thank you! :D
Edit: I beat normal mode with a Suwako player!
Title: Re: Walking Scripts (Cirno's Playground 1.53 UPDATE)
Post by: Suikama on January 14, 2010, 03:47:51 AM
You are seriously getting better at this

Also WATERMELLON SHOTS >:3


Cleared Lunatic  8)
Title: Re: Walking Scripts (Cirno's Playground 1.53 UPDATE)
Post by: Silent Harmony on January 14, 2010, 07:44:57 AM
Walker, you are awesome!


Normal 2cc w/ Sanae Player (probably could've been closer to 1 if I didn't die w/ bombs so much).

Card for card a vast improvement over the previous Cirno script. Easier to see. No more bullshit cards (original Cold Trauma). Most importantly, fun as hell.

Being an Easy/ Normal player, I'd argue it's a little too easy for a Normal, especially the survival. But since there's no Easy, I'll take it. =)


I'll have more feedback later (maybe tomorrow).
Title: Re: Walking Scripts (Cirno's Playground 1.53 UPDATE)
Post by: Jaimers on January 14, 2010, 10:36:29 PM
Downloaded your Alice in Wonderland script because it immediately appealed to me, seeing as I'm a bit of an expert (http://www.youtube.com/watch?v=FFDXkbCGgb4) at EX Alice. (http://www.youtube.com/watch?v=_Qjs79QV3fs)

I was blown away, absolutely amazing.
I love the style and atmosphere of the stage and Alice is a lot of fun, love the throwbacks to the PC98 attacks.
1cc'd it on my second attempt. For some reason I can't control Mima or Yuka AT ALL, this is probably just me though, I seem to have a completely wrong idea of where their hitboxes are suppose to be at.
Wanted to try Phantasm, but it gives me a script error with every shottype. :(
Is there any way to fix this?

I'll go through your other scripts eventually, in the meantime, I'll just leave my replay here.
Title: Re: Walking Scripts (Cirno's Playground 1.53 UPDATE)
Post by: Johnny Walker on January 16, 2010, 12:16:50 AM
Thanks for your feedback!


Wanted to try Phantasm, but it gives me a script error with every shottype. :(
Is there any way to fix this?

Can you tell me what kind of error? a screenshot would be nice.

holy crap my keyboard just broken
some keys are acting really, really weird :/
Title: Re: Walking Scripts (Cirno's Playground 1.53 UPDATE)
Post by: Jaimers on January 16, 2010, 12:25:34 PM
(http://img44.imageshack.us/img44/2107/54824531.th.jpg) (http://img44.imageshack.us/i/54824531.jpg/)

There seems to be a file missing? 
I did all the steps on the first post. ???
Title: Re: Walking Scripts (Cirno's Playground 1.53 UPDATE)
Post by: Jaimers on January 18, 2010, 10:14:56 PM
Okay, I fixed the phantasm script. Made a StageF3.txt in order to run the script.
I've never worked with danmakufu or scripting before, so I'm pretty proud I managed to do this on my own.  :D
Even though it was mostly copy-pasting. ;^^

Managed to 1cc it. It has a pretty nice difficulty to it.
Things that I've noticed:
- Mystic Sign "Mysterious Oriental Dream"
  The red bullets come back on the screen even after they have left the bottom. I believe this is a bug, as it does not happen in spellpractice.
- Magic Sign "Mind Breaker"
  I have no idea. I'm missing something here, that's for sure.
- The Reimu clone fires bullets before she even has placed the barrier on her second form. This is kind of a cheap shot.
- The first Forbidden Magic card.
I swear to God, this thing is the embodiment of clipdeath. A suggestion I would like to make is to make the gaps on the first phase a bit larger to compensate for the bullshit bullets which have hitboxes the size of their entire sprite. WTF at the last phase.
The second card is kindergarten level compared to the first one.

Really nice job on this!
Got anything above LuNAUTic level?  :V
Title: Re: Walking Scripts (Cirno's Playground 1.53 UPDATE)
Post by: Naut on February 10, 2010, 03:50:21 AM
S'really hard to keep track of people that post Danmakufu videos on youtube nowadays.

Beato normal run: http://www.youtube.com/watch?v=yPRz7cVi9ZM

Played by Kisekae
Title: Re: Walking Scripts (Vs Iku Nagae V1.0)
Post by: Johnny Walker on June 10, 2010, 03:49:09 PM
S'really hard to keep track of people that post Danmakufu videos on youtube nowadays.

Beato normal run: http://www.youtube.com/watch?v=yPRz7cVi9ZM

Played by Kisekae
Oh god, I never saw your post, Naut. Sorry, and thanks for the info. :getdown:



Well... NecroBump for updates.

New Iku Boss Battle in the First post (http://www.shrinemaiden.org/forum/index.php?topic=476.msg15780#msg15780)
Title: Re: Walking Scripts (Vs Iku Nagae V1.0)
Post by: Nobu on June 10, 2010, 04:04:25 PM
Aw man, why'd you have to post your script right when I'm walking into work? ;_; Really looking forward to this when I get home.
Title: Re: Walking Scripts (Vs Iku Nagae V1.0)
Post by: Suikama on June 10, 2010, 05:22:58 PM
Johnny wins the "Sexiest beast in all the lands" award

Best curvy lasers ever :*

Also failed Normal but then 1cced Hard :derp:
Title: Re: Walking Scripts (Vs Iku Nagae V1.0)
Post by: Helepolis on June 10, 2010, 05:57:01 PM
You really keep pushing the graphical effects to the limits, aren't you Walker? How am I suppose to compete with this?

I don't judge scripts internally much, but you could perhaps shorten the actual delay between card switching / attacks. I think I counted two or more seconds on some attacks. But that could be just me.

Good job as usual.
Title: Re: Walking Scripts (Vs Iku Nagae V1.0)
Post by: Primula on June 10, 2010, 06:06:45 PM
Bummer, I was inches away from getting a perfect replay. You are one awesome dude.

Now if you'll excuse me: " サタデーナイトフィーバー!!"
Title: Re: Walking Scripts (Vs Iku Nagae V1.0)
Post by: Iryan on June 10, 2010, 06:11:51 PM
I simulteneously feel and do not feel the need to say something about this script, so have a smiley instead.

 :dragonforce:
Title: Re: Walking Scripts (Vs Iku Nagae V1.0)
Post by: Johnny Walker on June 10, 2010, 06:15:05 PM
Also failed Normal but then 1cced Hard :derp:

Oh God, You sure are suikama  :D

You really keep pushing the graphical effects to the limits, aren't you Walker? How am I suppose to compete with this?

I don't judge scripts internally much, but you could perhaps shorten the actual delay between card switching / attacks. I think I counted two or more seconds on some attacks. But that could be just me.

Good job as usual.

This script is some sort of practice for future scripts. Sadly, the objects effects cosumes too much procesing power. I hope mkm fix this in the next danmakufu release.
And yes, you're right hele. Too much delay, but it is a minor problem I think.

Bummer, I was inches away from getting a perfect replay. You are one awesome dude.
Oh, thank you!

Now if you'll excuse me: " サタデーナイトフィーバー!!"
Oh f*ck yeah! For you too!
-I can't read japanese-


I simulteneously feel and do not feel the need to say something about this script, so have a smiley instead.

 :dragonforce:
Oh, thanks Iryan. I'll take it.
Title: Re: Walking Scripts (Vs Iku Nagae V1.0)
Post by: Primula on June 10, 2010, 09:01:23 PM
I did it! \^o^/ 

The normal mode replay will be here in several minutes~

Edit: I lied, it took like half an hour to upload those replays.

Part 1: http://www.youtube.com/watch?v=k1qgaxUNRZQ
Part 2: http://www.youtube.com/watch?v=7SqPaImQ6F0
Title: Re: Walking Scripts (Vs Iku Nagae V1.0)
Post by: Naut on June 10, 2010, 11:30:32 PM
Great script, your scripts are so beautiful!  As Hele said, there seems to be a large "down time" between cards, which is a bit annoying. Also, is it just me, or did this one seem a bit easier than usual :V

Want a lunatic replay on the toob?
Title: Re: Walking Scripts (Vs Iku Nagae V1.0)
Post by: Johnny Walker on June 10, 2010, 11:39:44 PM
I did it! \^o^/ 

The normal mode replay will be here in several minutes~

Edit: I lied, it took like half an hour to upload those replays.

Part 1: http://www.youtube.com/watch?v=k1qgaxUNRZQ
Part 2: http://www.youtube.com/watch?v=7SqPaImQ6F0

I watched the part 1 (going to part 2). Looks like you got low fps. If you have low fps, you can comment the "particle" function inside the "vsiku.txt" files. Thanks for the replays. :P

Warning - while you were typing a new reply has been posted. You may wish to review your post.


Great script, your scripts are so beautiful!  As Hele said, there seems to be a large "down time" between cards, which is a bit annoying. Also, is it just me, or did this one seem a bit easier than usual :V

Want a lunatic replay on the toob?

You defeated my lunatic Iku? You... You...!!  A tube replay will be great. ( the beato script got near 500 downloads because of your tube lol, I owe you some money).
Title: Re: Walking Scripts (Vs Iku Nagae V1.0)
Post by: Furienify on June 11, 2010, 01:19:12 AM
Dunno what versions you're all playing, but at least for me the delays between attacks are possibly a tad short on Normal mode.

That said: oh god :parsee: @ your danmakufu ability. The graphics are gorgeous too, you're a real artist.
Title: Re: Walking Scripts (Vs Iku Nagae V1.0)
Post by: Johnny Walker on June 11, 2010, 01:37:29 AM
Dunno what versions you're all playing, but at least for me the delays between attacks are possibly a tad short on Normal mode.

That said: oh god :parsee: @ your danmakufu ability. The graphics are gorgeous too, you're a real artist.

Thanks for your words, but I think you are exaggerating. Remember, Zun is the artist. I just 'borrowed' some material from his work and.. you know the rest. There are some REAL artist here, like this (http://www.shrinemaiden.org/forum/index.php?action=profile;u=204) or  this (http://www.shrinemaiden.org/forum/index.php?action=profile;u=1516).
Title: Re: Walking Scripts (Vs Iku Nagae V1.0)
Post by: Primula on June 11, 2010, 01:37:58 AM
I watched the part 1 (going to part 2). Looks like you got low fps. If you have low fps, you can comment the "particle" function inside the "vsiku.txt" files. Thanks for the replays. :P

I see. ^^;  Oh and no problem, Mr. Walker.
Title: Re: Walking Scripts (Vs Iku Nagae V1.0)
Post by: Naut on June 11, 2010, 02:45:22 AM
Lunatic replay of Iku Nagae. (http://www.youtube.com/watch?v=gdrlQ-MbPkE&fmt=22)

Your Alice script isn't on youtube yet, is it?
Title: Re: Walking Scripts (Vs Iku Nagae V1.0)
Post by: Primula on June 11, 2010, 02:53:36 AM
Probably not.
Title: Re: Walking Scripts (Vs Iku Nagae V1.0)
Post by: Johnny Walker on June 11, 2010, 05:02:31 AM
Lunatic replay of Iku Nagae. (http://www.youtube.com/watch?v=gdrlQ-MbPkE&fmt=22)

Your Alice script isn't on youtube yet, is it?

I only found this (http://www.youtube.com/watch?v=wxQVU3E-7NQ)
Title: Re: Walking Scripts (Vs Iku Nagae V1.0)
Post by: Naut on June 12, 2010, 12:57:42 AM
Your Alice script isn't on youtube yet, is it?
Probably not.
I only found *short random video*

Welp, let's fix that. (http://www.youtube.com/watch?v=us3angPh_Qg&fmt=22)
Title: Re: Walking Scripts (Vs Iku Nagae V1.0)
Post by: Johnny Walker on June 12, 2010, 03:29:35 AM
Welp, let's fix that. (http://www.youtube.com/watch?v=us3angPh_Qg&fmt=22)

God Bless your replays, Naut.
Title: Re: Walking Scripts TGoA
Post by: Kyaksa on June 15, 2010, 07:26:24 PM
D; I can't plkay the TGoA Because of this: BGcontrol.txt what does it mean?!
Title: Re: Walking Scripts TGoA
Post by: Johnny Walker on June 15, 2010, 07:57:47 PM
D; I can't plkay the TGoA Because of this: BGcontrol.txt what does it mean?!

Do you followed the steps when downloading? Can you show me the entire error message?
Title: Re: Walking Scripts (Vs Iku Nagae V1.0)
Post by: Kyaksa on June 18, 2010, 05:48:28 PM
I read the readme... but it only has cedits and the full is this:

[D:   h_dnhscriptWalkerScriptTheGrimoireOfAliceBgControl.txt]
Title: Re: Walking Scripts (Vs Iku Nagae V1.0)
Post by: Johnny Walker on June 18, 2010, 08:05:33 PM
06/10/2010 Update:

The Grimoire of Alice:
Download Link:
1 - The Grimoire of Alice. (13 MB) (http://www.mediafire.com/?m1udtmijjen) <--Download this
Credits on the readme.
2 - The Grimoire of Alice 1.02 Update. (57 KB) (http://www.mediafire.com/?imdzinwyjmr) <---Then This
3 - The Grimoire of Alice  1.03 Update (4.48 KB) (http://www.mediafire.com/?iynozgtmmhh) <---- And this.
Changes on the readme.


If you follow these steps, you should be playing (almost) without any problem.

Anyway, download the attached file.

Title: Re: Walking Scripts (Vs Iku Nagae V1.0)
Post by: Kyaksa on June 19, 2010, 11:09:52 AM
Quote
06/10/2010 Update:

The Grimoire of Alice:
Download Link:
1 - The Grimoire of Alice. (13 MB) <--Download this
Credits on the readme.
2 - The Grimoire of Alice 1.02 Update. (57 KB) <---Then This
3 - The Grimoire of Alice  1.03 Update (4.48 KB) <---- And this.
Changes on the readme.



If you follow these steps, you should be playing (almost) without any problem.

Anyway, download the attached file.



Doesn't help... I did it, redid it and added the BgControl... but it still gives me the same problem >.<!!!
Title: Re: Walking Scripts (Vs Iku Nagae V1.0)
Post by: Johnny Walker on June 19, 2010, 02:22:30 PM
Screenshot of the error message?
Title: Re: Walking Scripts (Vs Iku Nagae V1.0)
Post by: Kyaksa on June 24, 2010, 09:31:55 AM
I'd attached it... : It's exactly how I told you >.< But I must of failed in something Like the noob I am.
Title: Re: Walking Scripts (Vs Iku Nagae V1.0)
Post by: Johnny Walker on June 24, 2010, 10:45:11 AM
Here is the base folder for the Alice script (no music/images).

Download and replace your old folder:
http://www.mediafire.com/?y2zmz3f2zot (http://www.mediafire.com/?y2zmz3f2zot)

Hope it helps.
Title: Re: Walking Scripts (Vs Iku Nagae V1.0)
Post by: Kyaksa on June 24, 2010, 05:12:12 PM
 :getdown: :o :o :o :o :o :o :o :o

D: I feel a wrath of an angry god with a thousand suns DX

It just won't work with me *shrugs* Thanks for the help anyway.
Title: Re: Walking Scripts (Vs Iku Nagae V1.0)
Post by: Aznshadow on June 25, 2010, 04:44:34 AM
I'm new to this and i downloaded the walker scripts to Beatrice - The Golden Witch and I don't know what a script directory is. I just extracted to my Desktop so.... yeah what is a script directory ^^;;?
Title: Re: Walking Scripts (Vs Iku Nagae V1.0)
Post by: Chronojet ⚙ Dragon on June 25, 2010, 05:01:28 AM
I'm new to this and i downloaded the walker scripts to Beatrice - The Golden Witch and I don't know what a script directory is. I just extracted to my Desktop so.... yeah what is a script directory ^^;;?

OK so you have this folder called "th_dnh" in it, which contains Touhou Danmakufu and everything that it runs on.
There's a folder named "script", that's the script directory. You put all your scripts there.

... Did I explain it clearly enough...? :ohdear:
Title: Re: Walking Scripts (Vs Iku Nagae V1.0)
Post by: Johnny Walker on June 25, 2010, 07:21:04 AM
I'm new to this and i downloaded the walker scripts to Beatrice - The Golden Witch and I don't know what a script directory is. I just extracted to my Desktop so.... yeah what is a script directory ^^;;?


You need to run it with Danmakufu. If you haven't downloaded it yet, you can do it from here (http://www.geocities.co.jp/SiliconValley-Oakland/9951/products/th_dnh.zip), then, extract the script you desire in the "script" folder of danmakufu.
You will need AppLocale too. (http://www.shrinemaiden.org/forum/index.php?topic=4138.0)

You may want to read THIS (http://www.shrinemaiden.org/forum/index.php?topic=6181.0) if you are new at this.

Welcome to Rika's (and Nitori) garage ! :P

You explained it well mewkyuu ;)
Title: Re: Walking Scripts (Vs Iku Nagae V1.0)
Post by: Kyaksa on June 25, 2010, 12:03:25 PM
Quote
You need to run it with Danmakufu. If you haven't downloaded it yet, you can do it from here, then, extract the script you desire in the "script" folder of danmakufu.
You will need AppLocale too.

You may want to read THIS if you are new at this.

This is mostly true but if S/he's a Vista User it won't work unless she changes her Vista Ammister's Locale System, because Applocale won't work for Vista (and maybe Windows 7) and most important thing DX which took me after a year and half having Danmakufu is going on Proprieties and making it that you are the amminster (My computer's Italian But this what most of it is) of that program DX Or it will not work!
Title: Re: Walking Scripts (Vs Iku Nagae V1.0)
Post by: Sejha on August 20, 2010, 02:22:46 AM
Oh my, necrobumping, how rotten of me!

Anyway, on topic.

I had a few problems loading the files correctly, it wasn't until I opened your scripts and realised you never used a CSD command that I fixed the problem, I had to rearange my script folder completely! For shame Mr. Walker!

That said, I LOVED your Cirno script, it was absolutely wonderous.
Paper Snowflake was so perfectly wonderfully beautiful.
It could be a bit harder though. Then again, changing it might ruin it's beauty, and in the end the spellcard that is more beautiful always wins.

Anything new from you will be much appreciated. Your scripts are wonderful!
Title: Re: Walking Scripts (Vs Iku Nagae V1.0)
Post by: Johnny Walker on August 20, 2010, 03:21:39 AM
Oh my, necrobumping, how rotten of me!

Anyway, on topic.

I had a few problems loading the files correctly, it wasn't until I opened your scripts and realised you never used a CSD command that I fixed the problem, I had to rearange my script folder completely! For shame Mr. Walker!

That said, I LOVED your Cirno script, it was absolutely wonderous.
Paper Snowflake was so perfectly wonderfully beautiful.
It could be a bit harder though. Then again, changing it might ruin it's beauty, and in the end the spellcard that is more beautiful always wins.

Anything new from you will be much appreciated. Your scripts are wonderful!

Thanks for playing and enjoying my scrips, and sorry for the CSD issues u_u *shame*. My first three scripts were my learning scripts, so they are very messy, and I didn't noticed the importance of that command at that time. I love Cirno, I don't know why, but I love her, and I really enjoyed coding her script, and re-mixing the second version.

I have an on-hold-project featuring Bern-chan from umineko and a few more chars. I can't finish it because I'm very busy at work. Hope I can finish it in a few months.

Sorry if you can't understand me well, english isn't my native language + I'm really sleepy :P
Title: Re: Walking Scripts (Vs Iku Nagae V1.0)
Post by: Kyaksa on August 20, 2010, 02:37:54 PM
Quote
I have an on-hold-project featuring Bern-chan from umineko and a few more chars. I can't finish it because I'm very busy at work. Hope I can finish it in a few months

please, please, please, please, please --- Let there be Erika 8D I love her... and she really went out with a bang ;D
Title: Re: Walking Scripts (A miracle - will not happen -)
Post by: Johnny Walker on May 08, 2011, 06:14:31 PM
Wah, I forgot to bump this thread. (sorry for necrobumping , btw)

Anyway, I completed my Bern script a while ago. Looks like I zipped the wrong folder, so I'm releasing a little fix. I have updated the first page with the links. I hope you enjoy it, MotK. Maybe in a future, i will complete her last words.

Feedback is always welcome!


Sorry Treasurance, but your video is showing the normal mode >_<.
Ignore the madoka stuff in the files.


Edit: Fixed fix link.
Title: Re: Walking Scripts (A miracle - will not happen -)
Post by: Chronojet ⚙ Dragon on May 08, 2011, 06:28:15 PM
Nothing much changed in v1.02. Unless I'm missing something....

Well, a lot of the attacks are either too hard, not hard enough, too fast or too slow for the player character I use on other people's scripts. I think that basically sums up everything I thought off.
Title: Re: Walking Scripts (A miracle - will not happen -)
Post by: Johnny Walker on May 08, 2011, 06:54:25 PM
Nothing much changed in v1.02. Unless I'm missing something....

Well, a lot of the attacks are either too hard, not hard enough, too fast or too slow for the player character I use on other people's scripts. I think that basically sums up everything I thought off.
Thanks for playing Mewkyuu!.
I fixed a little issue in Hard @ 1.02. I 1cc'd normal at the second attempt, probably because I already know the tricks. Hard was a hard way: 1cc'd it once from the stage script, but I cleared all attacks individually at least twice.
Maybe I should tune down Normal, rename the actual Normal to Hard, and change the actual Hard to Lunatic.
Title: Re: Walking Scripts (A miracle - will not happen -)
Post by: Drake on May 08, 2011, 09:46:46 PM
No, it's about fine. There's a difference between playing a full game on "Normal" and a long boss script on "Normal"; for the most part even though the skill quantifier people see as "Normal" goes by full games, generally a single script should be more difficult to accommodate the short length. In any case, this is good.

as is "holy shit this is so good"
Title: Re: Walking Scripts (A miracle - will not happen -)
Post by: Mr. Blue on May 10, 2011, 11:27:36 PM
2- Version 1.02 - Difficulties Fix (781B) (http://bulletforge.org/u/johnny-walker/p/a-miracle-will-not-happen/v/101-102/archive)
(http://i609.photobucket.com/albums/tt176/stickmanmugen/error-1.png?t=1305069941)
 ??? Uhh...... could you maybe do something about this?
Title: Re: Walking Scripts (A miracle - will not happen -)
Post by: Drake on May 10, 2011, 11:54:45 PM
It's possible Windows doesn't like periods in zip filenames? Change the name to BernChan1_02.zip.

Also go get WinRAR or 7zip or something.
Title: Re: Walking Scripts (A miracle - will not happen -)
Post by: Mr. Blue on May 11, 2011, 12:00:28 AM
Nope. I've tried taking out the period and the file still refuses to open... :(
I don't think that there's anything I can do, the problem must be the file.
Title: Re: Walking Scripts (A miracle - will not happen -)
Post by: Johnny Walker on May 11, 2011, 12:03:38 AM
(http://i609.photobucket.com/albums/tt176/stickmanmugen/error-1.png?t=1305069941)
 ??? Uhh...... could you maybe do something about this?

Oh my... i zipped it. Didn't noticed that. I usually work with .rar files. I will re-upload it if Drake's suggestion does not work.

Ok, re-uploading .rar version

Done. Try again, Mr. Blue.
Title: Re: Walking Scripts (A miracle - will not happen -)
Post by: Mr. Blue on May 11, 2011, 12:18:29 AM
K, it's working now, thank you. ;)
You said that this is a difficulty modification right, but... exactly what is different?
Title: Re: Walking Scripts (A miracle - will not happen -)
Post by: Johnny Walker on May 11, 2011, 12:21:45 AM
K, it's working now, thank you. ;)
You said that this is a difficulty modification right, but... exactly what is different?

You can play Hard in Hard mode  :V. It's such a shameful mistake.
Title: Re: Walking Scripts (A miracle - will not happen -)
Post by: Mr. Blue on May 11, 2011, 12:24:59 AM
Ok.
Hard mode? Oh God, I thought I already WAS playing on hard mode... D: :V lol
Title: Re: Walking Scripts (A miracle - will not happen -)
Post by: Hyouga Kazu on May 14, 2011, 08:46:54 PM
Those graphics you used for Bern were just... divine!
Your drawing skills are great. Great work on this one.
Title: Re: Walking Scripts (A miracle - will not happen -)
Post by: Ginko on May 17, 2011, 12:49:32 AM
Hello Johnny !

What's your general policy about sharing your ressources ? I just played your Vs Iku script and I found the sprite/ lightning shot fantastic, plus I'm beginning at Danmakufu so I need graphics for the shots, etc.

So, are you sharing your sprites, shots or tasks ? I've been working with them but I won't release anything if it bothers you.

Thanks.
Title: Re: Walking Scripts (A miracle - will not happen -)
Post by: Johnny Walker on May 17, 2011, 02:54:12 AM
Hello Johnny !

What's your general policy about sharing your ressources ? I just played your Vs Iku script and I found the sprite/ lightning shot fantastic, plus I'm beginning at Danmakufu so I need graphics for the shots, etc.

So, are you sharing your sprites, shots or tasks ? I've been working with them but I won't release anything if it bothers you.

Thanks.


The Iku sprite was made by the man who drew the CtC ones (Nyagakiya?) and the lightning shots were ripped from SWR. Feel free to use whatever you want, but check the credits in the 'readmes' because I use some resources from other people (Hele's cutin, Blargel's anim script...). Oh, also check the effects library for more info, there are some functions created by me, and other from various famous scripts.
Title: Re: Walking Scripts (A miracle - will not happen -)
Post by: Zodiac on November 02, 2011, 12:46:08 AM
Hello ~! Johhny Walker ! I really like your Bernkastel script ^_^