Maidens of the Kaleidoscope

~Hakurei Shrine~ => Rika and Nitori's Garage Experiments => Topic started by: Tsalop on August 06, 2011, 04:41:25 PM

Title: Disappearing Scarlet Fantasy
Post by: Tsalop on August 06, 2011, 04:41:25 PM
Updated: 06.11.2011

So I decided to start working on this one...
All material posted here (graphics) you can use in your own projects (you can also
use the sprites I made from my earlier projects like Voile and Youmu game).

I'll add concept art and more sprites here as soon as I get some more work done.
Till then... Long post about things I have planned for the game.

Story:
Lately there have been numerous reports of fairies disappearing from the Forest of Magic.
As Reimu and Marisa are still in Makai, Satsuki Rin decides to investigate this incident.

Levels:
Here is the list of the levels, little explanation about their backdrop and bosses.
Shottype differences are separated with '/'

1: Rough beginning (morning)
Fairies have been spirited away. Who is behind this evil deed?

Enemies:
Normal fairies and kedamas, also the spirits seen in LLS...

Boss:
Mid:  1st stage midboss from MS.
Main: Hijikata Kiriko (Kamaitachi aka. sickle weasel)

Background:
Flowerfield (yellow?)... Light clouds.

2: Forest trail (evening / day)
Searching trough the abandoned parts of the forest.
Maybe the culprit returns to the crime scene...

Enemies:
Darker fairies and black orbs from LLS, also ghosts from PC-98.

Boss:
Mid:  Nameless midboss youkai from SoEW.
Main: Shiroyama Enma  (kitsune)

Background:
Grass and dirt on floor, trees on sides of the screen.
Colors depend on the time of the day.

3: Ghost house
House that was once filled with joy and laughter,
only empty notes echo trough these hallways...

Enemies:
Ghost and fairies wearing black or white.
Maybe the black orbs aswell.

Boss:
Mid:  ghost flute / ghost harp
Main: Layla Prismriver

Background:
Lots of dark color... Wooden floor, cobwebs and broken furniture.

4: Youkai of the day / night
Only when the sun rises / set, they come out.
Maybe they have the answer for this mystery.

Enemies:
Day:   Kedamas, birds and lighter fairies.
Night: Black orbs, bats and darker fairies.

Boss:
Mid+Main: Crimson Sky / Scarlet Moon

Background:
During day the background is filled with clouds...
During nighttime the background is darker forest.

Also during day, the top of the screen is hidden
by white "light" and during night player can see
only parts of the screen.

5: Lost (day)
In the depths of the forest,
searching for the trail that were hidden...

Enemies:
Normal fairies, kedamas and spirits.

Boss:
Mid:  Nameless midboss fairy from LLs
Main: Shikoku Hikari (tanuki)

Background:
Similar to the 2nd level...

6: Dance of the dragons (evening)
A western styled manor has appeared near the frozen
lake... The search is drawing to a close.

Enemies:
Before Cirno: Lighter fairies and kedamas.
After Cirno:  Maid fairies, bats.

Boss:
Mid:  Cirno (?)
Main: Hong Meiling

Background:
Icy lake and dense mist. Mist will have scarlet hue.

EX: Returning dream (night)
Eventhough the mystery has been solved,
there is still a long journey home...

Enemies:
Ghost, bats and black orbs...

Boss:
Mid:  Doomsday fairy
Main: Reimu Hakurei / Marisa Kirisame

Background:
Another nighttime level with limited field of vision.
This time in the flowerfield.

Gameplay:
Gameplay will be similar to the PC-98 era games with some features from EoSD...
POC will only work if player has full power and players shot selection will have effect
on the levels. Collecting flower-bonus will work as a modifier for the final score.

Shot types:
Wind sign:
Bullets spread to small sector (some of the home towards enemies).
If focusing, all bullets will home (NOTE: larger hitbox)...
Flower sign:
Bullets are fast and deal more damage. If focusing, bullets will pierce enemies (half damage).
(NOTE: smaller hitbox)...

Other:

(http://fc00.deviantart.net/fs71/f/2011/217/5/e/satsuki_rin_by_tsalop-d43f1p8.png)(http://fc08.deviantart.net/fs70/f/2011/229/b/4/bullets_by_tsalop-d46wsnt.png)
Rins complete sprites and bullets...
(http://fc07.deviantart.net/fs70/f/2011/220/7/b/more_fairies_by_tsalop-d45g24v.png)
Normal fairies...
(http://fc05.deviantart.net/fs71/f/2011/226/0/c/fairy_concept_by_tsalop-d469v7b.png)
Larger fairies...
(http://fc01.deviantart.net/fs71/f/2011/265/a/8/small_fries_by_tsalop-d4alhdw.png)
Small fries...
(http://fc06.deviantart.net/fs71/f/2011/230/6/3/nameless_midboss_from_ms_by_tsalop-d4718qz.png)(http://fc00.deviantart.net/fs71/f/2011/235/2/4/nameless_midboss_youkai_by_tsalop-d47clbn.png)
1st level midboss (originally from Mystic Square) and 2nd level midboss
 (originally from Story of Eastern Wonderland)...

Concept art:
(http://th00.deviantart.net/fs71/150/f/2011/219/8/8/hijikata_kiriko_by_tsalop-d45rzgw.jpg) (http://fc05.deviantart.net/fs71/f/2011/219/8/8/hijikata_kiriko_by_tsalop-d45rzgw.jpg)(http://th08.deviantart.net/fs70/150/f/2011/239/f/8/layla_prismriver_by_tsalop-d480nke.jpg) (http://fc07.deviantart.net/fs70/f/2011/239/f/8/layla_prismriver_by_tsalop-d480nke.jpg)(http://th01.deviantart.net/fs70/150/f/2011/310/e/b/crimson_sky_sketch_by_tsalop-d4fbbiy.jpg) (http://fc08.deviantart.net/fs70/f/2011/310/e/b/crimson_sky_sketch_by_tsalop-d4fbbiy.jpg)

Hijikata Kiriko, Layla Prismriver and Crimson Sky.

(http://th08.deviantart.net/fs71/150/f/2011/277/1/3/title_screen_by_tsalop-d4bsnj0.png) (http://fc06.deviantart.net/fs71/f/2011/277/1/3/title_screen_by_tsalop-d4bsnj0.png)(http://th00.deviantart.net/fs70/150/f/2011/263/8/7/main_frame_by_tsalop-d4ae85p.png) (http://fc08.deviantart.net/fs70/f/2011/263/8/7/main_frame_by_tsalop-d4ae85p.png)
Title and main screen
Title: Re: Satsuki Rin themed game (no name yet)...
Post by: Mеа on August 06, 2011, 09:52:20 PM
This might be off topic, but who is Satsuki Rin?
I know she was the mystery character in EoSD, but who is she as far as fanbase is concerned?
Title: Re: Satsuki Rin themed game (no name yet)...
Post by: Helepolis on August 06, 2011, 10:49:42 PM
This might be off topic, but who is Satsuki Rin?
I know she was the mystery character in EoSD, but who is she as far as fanbase is concerned?

http://en.touhouwiki.net/wiki/Rin_Satsuki

Edit:
Basically, nobody knows. I mean, we don't even have sprites of her "appearance." (unlike Koakuma who was initially fan-arted based on her sprites) People who drew fanart mostly judge from her name/that picture on the wiki. Her fan-art is extremely low and not much people care about her (except the curious detective ones).

Title: Re: Satsuki Rin themed game (no name yet)...
Post by: Tsalop on August 07, 2011, 09:15:22 AM
Basically, nobody knows. I mean, we don't even have sprites of her "appearance." (unlike Koakuma who was initially fan-arted based on her sprites) People who drew fanart mostly judge from her name/that picture on the wiki. Her fan-art is extremely low and not much people care about her (except the curious detective ones).

And that makes her such an interesting character...
It is a quite challenge to make a game about her as there is basically no real info (except the attack types and image).
Title: Re: Satsuki Rin themed game (no name yet)...
Post by: Mеа on August 07, 2011, 01:20:54 PM
And that makes her such an interesting character...
It is a quite challenge to make a game about her as there is basically no real info (except the attack types and image).

Pfft. Yeah, because this is definitely a problem for the fanbase. (ex: Momiji, Daiyousei, Koakuma, etc etc.)
Still, I'm surprised she isn't a widely known character.
Title: Re: Satsuki Rin themed game (no name yet)...
Post by: Tsalop on August 07, 2011, 09:31:38 PM
(http://th00.deviantart.net/fs71/150/f/2011/219/8/8/hijikata_kiriko_by_tsalop-d45rzgw.jpg) (http://fc05.deviantart.net/fs71/f/2011/219/8/8/hijikata_kiriko_by_tsalop-d45rzgw.jpg)
Some concept art for Hijikata Kiriko (I know... Its full of anatomical errors).
Title: Re: Satsuki Rin themed game (no name yet)...
Post by: Cass on August 07, 2011, 10:12:23 PM
Ahh, I wish I saw this before I posted in Touhou game ideas.  :ohdear: I feel like I'm spamming now!
Ahem~ Don't mind me dropping this here... http://safebooru.org/index.php?page=post&s=view&id=635399 (http://safebooru.org/index.php?page=post&s=view&id=635399)
By the way, I love your drawings of the sprite for Rin! Can't wait to play the game when you finish it.
Title: Re: Satsuki Rin themed game (no name yet)...
Post by: Tsalop on August 08, 2011, 06:20:21 PM
Updated the first post with all of the smaller fairies...
Title: Re: Satsuki Rin themed game (no name yet)...
Post by: Beef Owl on August 08, 2011, 06:36:20 PM
I'm really liking the sprites, especially Rin, but the fairies' color palettes look a little dark imo
Title: Re: Satsuki Rin themed game (no name yet)...
Post by: Tsalop on August 08, 2011, 07:06:17 PM
I'm really liking the sprites, especially Rin, but the fairies' color palettes look a little dark imo
Hehe... Of course.
Fairies are darker to fit the "dark" atmosphere of the game.
Title: Re: Satsuki Rin themed game (no name yet)...
Post by: Beef Owl on August 08, 2011, 09:32:27 PM
"dark" atmosphere of the game.

Eheh, I guess I should've picked that up from the first post  :derp: But then again even when Touhou games are "dark" the colors still tend to be bright.

I was thinking about it in a danmaku-visibility sort of way, as in the bright objects stand out from the darker backgrounds in most Touhou games. But if everything is darker than that's all fine and dandy :V

Also, how are you designing Layla? (if I recall correctly she has no official art either, right?)

Title: Re: Satsuki Rin themed game (no name yet)...
Post by: Tsalop on August 09, 2011, 05:45:54 AM
I was thinking about it in a danmaku-visibility sort of way, as in the bright objects stand out from the darker backgrounds in most Touhou games. But if everything is darker than that's all fine and dandy :V
That is true... Hmm. Need to check this thing again after I have all the backgrounds done.

Also, how are you designing Layla? (if I recall correctly she has no official art either, right?)

Well... I fandom depicts her with long green hair and (most of the time) purple clothing, so I think I use those colors.
The dress itself will be similar to the ones the rest of the Prismriver sisters wear...
Title: Re: Satsuki Rin themed game (no name yet)...
Post by: Beef Owl on August 09, 2011, 09:28:06 AM
Well... I fandom depicts her with long green hair and (most of the time) purple clothing, so I think I use those colors.
The dress itself will be similar to the ones the rest of the Prismriver sisters wear...

Ah, you're using that one- I was about to say that if you hadn't decided yet I'm awfully partial to this (http://safebooru.org/index.php?page=post&s=view&id=71306) design, but I guess the purple one is best because that's the more accepted one it seem :V
Title: Re: Satsuki Rin themed game (no name yet)...
Post by: Tsalop on August 09, 2011, 10:38:42 AM
Ah, you're using that one- I was about to say that if you hadn't decided yet I'm awfully partial to this (http://safebooru.org/index.php?page=post&s=view&id=71306) design, but I guess the purple one is best because that's the more accepted one it seem :V
That looks like an interesting design... Well, I try to make my own version of Layla this weekend
(currently working on the larger fairies).
Title: Re: Satsuki Rin themed game (no name yet)...
Post by: Sonae on August 11, 2011, 08:33:00 PM
What did you use to make the sprites? You're character image seems to be hand drawn by my observations. Also wondering if you've gotten progress on any of your backgrounds yet.
Title: Re: Satsuki Rin themed game (no name yet)...
Post by: Tsalop on August 12, 2011, 04:16:21 AM
I always use MS-Paint for my sprite work... For that concept art, I used SAI.
I haven't yet worked on the background as I am doing the sprites first.
Title: Re: Satsuki Rin themed game (no name yet)...
Post by: Tsalop on August 13, 2011, 12:39:27 PM
I think it is time to update what is going on...
Currently I am working on a program that I can use to test different
bullet patterns before adding them to actual game.

Also I finished the larger fairies... Posting them tomorrow (some adjusting needed)..
Title: Re: Satsuki Rin themed game (no name yet)...
Post by: Tsalop on August 14, 2011, 08:44:05 PM
Added the larger fairies.
Title: Re: Satsuki Rin themed game (no name yet)...
Post by: KFCbbQ on August 15, 2011, 10:47:47 AM
I don't know how you managed to do all the sprite work using MS-Paint but they seem to be working out very well.
Title: Re: Satsuki Rin themed game (no name yet)...
Post by: Tsalop on August 17, 2011, 08:57:10 AM
I don't know how you managed to do all the sprite work using MS-Paint but they seem to be working out very well.
Well, I started out by making Wolfenstein/Doom mods... Unfortunately MS-Paint is only good graphic editor to make
sprites,  walls, etc... for those games.

Okay... Now for the update. I finally found out how to fix a rather awful bug that has been
around for a long time.

The Youmu game only had round bullets as rotating the bullets didn't work right (eventhough
some of the angles were correct  but rest of them were just mirrored).

I noticed that if I subtract the given angle from 360 and then rotate the bullet, all the angles are correct.
Somehow I have a feeling that I should have noticed this earlier.
Title: Re: Satsuki Rin themed game (no name yet)...
Post by: Tsalop on August 17, 2011, 07:59:10 PM
Added bullet sprites to the first post...
I used black background this time to make the purple colored bullets to stand out.
Title: Re: Satsuki Rin themed game (no name yet)...
Post by: Tsalop on August 18, 2011, 08:57:44 PM
Added 1st level midboss  to the first post...
Title: Re: Satsuki Rin themed game (no name yet)...
Post by: Tsalop on August 21, 2011, 05:32:05 PM
(http://fc03.deviantart.net/fs71/f/2011/233/a/4/nameless_midboss_youkai_by_tsalop-d47clbn.png)
Unfinished version of the unknown midboss youkai... Adding the finished version next week.
Title: Re: Disappearing Scarlet Fantasy
Post by: Beef Owl on August 21, 2011, 05:41:35 PM
I've gotta say, I'm really impressed by these sprites- I can draw, but making sprites like these is something I really admire, because I've tried and failed so many times to get into making sprites. The midbosses in particular look fantastic
Title: Re: Disappearing Scarlet Fantasy
Post by: Tsalop on August 23, 2011, 07:07:13 PM
Added 2nd level midboss...
Hope I got time to finish Laylas concept art this week.
Title: Re: Disappearing Scarlet Fantasy
Post by: Tsalop on August 27, 2011, 08:17:42 PM
(http://fc07.deviantart.net/fs70/f/2011/239/f/8/layla_prismriver_by_tsalop-d480nke.jpg)
Here is some concept art for Layla (again with bad body proportions)...

Some explanation:
I wanted her to look as plain as possible, as we are talking about forgotten person slowly fading away...
I added ghostly tail to underline the fact she has deceased long time ago (of course I could have drawn
her legs, but that would have made her too humane).

Color of the buttons in her dress and the spirits floating around her (look at the symbols in them) are direct
reference to the other Prismrivers. 

---

And she is not holding a wand... That is a broken conducting baton.
Title: Re: Disappearing Scarlet Fantasy
Post by: Mimachiro on August 27, 2011, 10:55:22 PM
I like the references to the other Prismrivers in her design. It's one of the best concepts for Layla I've seen.
Title: Re: Disappearing Scarlet Fantasy
Post by: Tsalop on August 28, 2011, 02:06:18 PM
Thanks for the feedback...
Title: Re: Disappearing Scarlet Fantasy
Post by: Tsalop on September 01, 2011, 05:21:13 PM
Okay... Time to update this thing.
I have been writing the dialogues for the past week.
Now I try to get the concept art of Shiroyama Enma done this weekend...
Title: Re: Disappearing Scarlet Fantasy
Post by: Sonae on September 03, 2011, 02:51:19 AM
Dialogue sample?

Also why not collect your concept art in the first post too?
Title: Re: Disappearing Scarlet Fantasy
Post by: Tsalop on September 03, 2011, 06:38:47 AM
Yes.. I should do that.
Title: Re: Disappearing Scarlet Fantasy
Post by: Tsalop on September 20, 2011, 03:03:24 PM
Okay... Time to update this one.
(http://th00.deviantart.net/fs70/150/f/2011/263/8/7/main_frame_by_tsalop-d4ae85p.png) (http://fc08.deviantart.net/fs70/f/2011/263/8/7/main_frame_by_tsalop-d4ae85p.png)
Main screen. Also added bats to the first post

First I need  to apologize. After reading the fan game ideas, I got an idea for a card game
of my own and got carried away with it (I'll post it later to the "fan game ideas"-thread).

Anyway, I started to work on this again, and now I have few questions:

1. When grazing, instead of spawning particles should there be bluish shadow under Rin.
2. Instead of time based levels, should levels be HP based...
In otherwords levels do not last for a fixed time. Instead the amount of enemies destroyed
will affect the level progression.
3. If 2. was a good idea, should there be par-times. Completing level faster than given time gives you bonus.
4.  Should destroying enemy destroy the bullet it spawned aswell.

and
E: Should the levels be hardcoded or scriptable (well this is only usefull if someone wants
to mod the game after it is finished - currently irrelevant though).



Title: Re: Disappearing Scarlet Fantasy
Post by: Mimachiro on September 20, 2011, 11:10:42 PM
1. That's up to you, though having a glow would be different; have to see it in action to say if it's different good or different bad
2. Making it HP based would provide a unique challenge; forcing the player to both dodge and hit targets, not just dodge; would make pacifist runs impossible, though
3. If you can make par times, I think it would work out, but it would have to be balanced with grazing scores in a way to prompt the player to find how long they should hang around and when should they start blasting for maximum points
4. No, the bullets should stay, unless there's a special pattern that would work better with the bullets disappearing
E. Depends on if you're making a unique engine or not. If you are, then scriptable; if not, hardcoded.
Title: Re: Disappearing Scarlet Fantasy
Post by: Tsalop on September 21, 2011, 08:53:48 AM
Thanks for the reply...
1. That's up to you, though having a glow would be different; have to see it in action to say if it's different good or different bad

I will make a mockup for this one later today.

3. If you can make par times, I think it would work out, but it would have to be balanced with grazing scores in a way to prompt the player to find how long they should hang around and when should they start blasting for maximum points

Well, I have though this, and I came up with few solutions:
- Amount of the bonus gained from grazing depends on the used level time
(e.g: you beat the level in minute -> graze * 1000, you beat the level in 10 minutes -> graze * 1).
- You can graze only for a certain amount of time... After the par-time is reached, grazing won't gain
you extra points (or you can still graze, but the total will be halved).
- By grazing you can extend the level time a bit (freezing the time)  or
- Grazing affects the level HP. The more you have grazed, the faster the levels HP will drop...

And then a wild idea:
If you graze enough, you will activate supernatural border where all the points collected will be doubled.
Of course the use of this would be limited: if the level has lasted for too long, you can not activate the border anymore.
Grazing itself is not quite rewarding... Only graze * 10.

4. No, the bullets should stay, unless there's a special pattern that would work better with the bullets disappearing

Okay...
Well, originally I though we would have these special enemies that do not escape.
But  using this in spellcards sounds an interesting idea.

E. Depends on if you're making a unique engine or not. If you are, then scriptable; if not, hardcoded.

Hmm... Eventually yes.
Title: Re: Disappearing Scarlet Fantasy
Post by: Mimachiro on September 21, 2011, 09:55:27 AM
Well, I have though this, and I came up with few solutions:
- Amount of the bonus gained from grazing depends on the used level time
(e.g: you beat the level in minute -> graze * 1000, you beat the level in 10 minutes -> graze * 1).
- You can graze only for a certain amount of time... After the par-time is reached, grazing won't gain
you extra points (or you can still graze, but the total will be halved).
- By grazing you can extend the level time a bit (freezing the time)  or
- Grazing affects the level HP. The more you have grazed, the faster the levels HP will drop...

And then a wild idea:
If you graze enough, you will activate supernatural border where all the points collected will be doubled.
Of course the use of this would be limited: if the level has lasted for too long, you can not activate the border anymore.
Grazing itself is not quite rewarding... Only graze * 10.
That sounds like it would work. I like all the ideas you have; I bolded my favorite. I like the idea of grazing to freeze the time, and help increase the bonus in the end.
Title: Re: Disappearing Scarlet Fantasy
Post by: Tsalop on September 21, 2011, 10:13:53 AM
That sounds like it would work. I like all the ideas you have; I bolded my favorite. I like the idea of grazing to freeze the time, and help increase the bonus in the end.
Thanks for the feedback.

Here is the mock-ups:
(https://lh3.googleusercontent.com/-4OmqoLM3jiA/Tnm5W7LeChI/AAAAAAAAAFo/9QxoiIssJI8/s128/m3.gif)(https://lh6.googleusercontent.com/-rtIqd3vyRO4/Tnm5Wtfm2eI/AAAAAAAAAFg/oACF3IWAngw/s128/m1.gif)(https://lh5.googleusercontent.com/-7aonGVNcDbg/Tnm5Wye40KI/AAAAAAAAAFk/RCtGdqB_krI/s128/m2.gif)

Personally I like the first one.
Title: Re: Disappearing Scarlet Fantasy
Post by: Mimachiro on September 21, 2011, 10:20:03 AM
Agreed, first one is the best one.
Title: Re: Disappearing Scarlet Fantasy
Post by: Tsalop on September 21, 2011, 10:24:57 AM
Agreed, first one is the best one.
Now the big question... Would this work (if accompanied by the sfx),
or should I stay with the little purple/blue sparks?
Title: Re: Disappearing Scarlet Fantasy
Post by: Savory on September 21, 2011, 07:51:50 PM
The final boss is an interesting choice.  :3
Title: Re: Disappearing Scarlet Fantasy
Post by: Tsalop on September 21, 2011, 08:48:29 PM
The final boss is an interesting choice.  :3
Hehe... The very reason to make this game (?)...
Title: Re: Disappearing Scarlet Fantasy
Post by: Mimachiro on September 21, 2011, 11:15:09 PM
Now the big question... Would this work (if accompanied by the sfx),
or should I stay with the little purple/blue sparks?
Maybe if the sfx were tweaked a little, but they would still work.
Title: Re: Disappearing Scarlet Fantasy
Post by: Tsalop on September 22, 2011, 06:53:23 PM
Added the smaller fries to the first post...
Also here is a link to the Deviantart-folder where I upload all the art for this game:
http://tsalop.deviantart.com/gallery/32754469
Title: Re: Disappearing Scarlet Fantasy
Post by: Tsalop on September 23, 2011, 08:39:37 PM
Okay... Quick update: Statetypes for bullets and enemies!

This is something that I should have done long ago.
Now all the bullets and enemies have different states: moving, waiting, fleeing, etc...
This allows better control for the enemy types but also for creating bullet patterns.

I start posting actual screenshots after I get some background textures done.
Title: Re: Disappearing Scarlet Fantasy
Post by: Tsalop on October 05, 2011, 04:37:44 PM
Okay, time to update this...

I have now finished controls, menus, bonus-items and players basic functions,
and I also created a better way to save scores to a file:

Now the game stores 10 best entries for each difficulty settings, but also for each shottype...
Beating the game in Normal or higher, will unlock the Extra for that shottype only.

I have also worked on better bullet creation routines:
Originally I only had one spawning function with lots of attributes (braindead idea, but it
worked as all the bullet patterns were preset), but now for each different bullet pattern
there is a specific function:

e.g. bullet that moves to a position X is simply: create(amt,pos,[speed],[type],[color],[ptr]);
where "ptr" tells what to do after reaching that position.

Of course there is still the original spawning function is still used,
Each of the specific funtions call this parent function when creating bullets.

Title: Re: Disappearing Scarlet Fantasy
Post by: KFCbbQ on October 29, 2011, 11:19:03 AM
How's it going bro? From your previous updates it seems the game is gradually coming close to completion. Encountered any roadblocks/progression? Keep us informed!
Title: Re: Disappearing Scarlet Fantasy
Post by: Tsalop on October 31, 2011, 04:54:34 PM
How's it going bro? From your previous updates it seems the game is gradually coming close to completion. Encountered any roadblocks/progression? Keep us informed!

So time for a quick update.

Not much has happened lately, because I have been busy writing my bachelor's thesis.
Yesterday I sent the first finished version to my supervising teacher.

But yes, I am working on this project (I am posting more concept art and hopefully first real screenshots
this weekend), currently I am still experimenting with the bullets.
Title: Re: Disappearing Scarlet Fantasy
Post by: Mimachiro on October 31, 2011, 10:56:09 PM
Sounds good, thanks for the update, and good luck with you thesis.
Title: Re: Disappearing Scarlet Fantasy
Post by: Tsalop on November 06, 2011, 07:51:17 PM
(http://fc08.deviantart.net/fs70/f/2011/310/e/b/crimson_sky_sketch_by_tsalop-d4fbbiy.jpg)

Here is a quick sketch for Crimson Sky...
I cropped part of the image away as I am not sure if I change her clothes to more frilly ones.

Crimson Sky is a greater fairy similar to Cirno and Dai... Her special ability is mimicking birds noises.
Title: Re: Disappearing Scarlet Fantasy
Post by: Mimachiro on November 06, 2011, 09:53:53 PM
I like her left eye :3
Title: Re: Disappearing Scarlet Fantasy
Post by: KaiserKnuckle on November 08, 2011, 01:31:45 AM
Quote
Boss:
Mid:  Cirno (?)
Main: Hong Meiling

 :o
Title: Re: Disappearing Scarlet Fantasy
Post by: Sonae on November 17, 2011, 03:47:44 AM
Got Any spellcards yet?
Title: Re: Disappearing Scarlet Fantasy
Post by: Satorin on November 17, 2011, 12:08:02 PM
effing nice.
Title: Re: Disappearing Scarlet Fantasy
Post by: Tsalop on November 18, 2011, 08:20:11 AM
Okay... Time to update.
Yesterday I presented my thesis (audience was speechless, so I am not sure how it went),
so it is time to start working on this with more effort.

I have some test spellcards and I am thinking of sending some of them to YouTube later
(if I find a screencam-software that doesn't cause such a high FPS drop).

Also:
(http://th02.deviantart.net/fs71/150/f/2011/321/9/8/winterheart_mainmenu_by_tsalop-d4gisas.png) (http://fc07.deviantart.net/fs71/f/2011/321/9/8/winterheart_mainmenu_by_tsalop-d4gisas.png)(http://th06.deviantart.net/fs71/150/f/2011/321/4/5/winterheart_ingame_by_tsalop-d4gis6r.png) (http://fc06.deviantart.net/fs71/f/2011/321/4/5/winterheart_ingame_by_tsalop-d4gis6r.png)

Some new (actually old) screenshots from Winterheart. The layout of the game screen might change in the newer
versions, but we see that one later (Just for comparing, here is the CoolBasic version (http://tsalop.deviantart.com/#/d4d3r91)).
Title: Re: Disappearing Scarlet Fantasy
Post by: Tsalop on December 19, 2011, 08:14:25 AM
Okay... Time to update this thing.

As some of you might know, I have been working on better Danmaku system.
Here is the current status:

Working:
- Shooting in angles,
- Shooting towards target,
- Shooting towards player,
- Shooting in circles,
- Shooting circles,
- Accelerating bullets,
- Bullets wait before moving

Todo:
- "Reflowering "bullets,
- Wriggling bullets,
- Hakurei style bullets (circles that start moving the top first),
- LAZERS!


Title: Re: Disappearing Scarlet Fantasy
Post by: Yukari-Chan on December 19, 2011, 12:31:19 PM
Nice!
I can't wait to play this game!
Title: Re: Disappearing Scarlet Fantasy
Post by: Tsalop on December 19, 2011, 01:13:24 PM
Nice!
I can't wait to play this game!
Thanks... I try to get a demo of some sort done in New Years Eve...
Title: Re: Disappearing Scarlet Fantasy
Post by: Yukari-Chan on December 19, 2011, 06:44:46 PM
It'd obviously be slow if you work by yourself. Maybe you could just use ZUN fairies ( Is it okay? I don't know. Just give him credit and 10000000000 yen). It would save you more effort from spriting ( How do you even sprite in MS paint. It's impossible for me!)
Title: Re: Disappearing Scarlet Fantasy
Post by: Chronojet ⚙ Dragon on December 19, 2011, 06:54:59 PM
Well, we aren't the Japanese ZUN-resource Nazis.

You should only use ZUN resources as placeholders. For now, just keep them. When you finally get a good graphics creator, you need to replace the sprites.
Title: Re: Disappearing Scarlet Fantasy
Post by: Tsalop on December 19, 2011, 06:56:23 PM
It'd obviously be slow if you work by yourself. Maybe you could just use ZUN fairies ( Is it okay? I don't know. Just give him credit and 10000000000 yen). It would save you more effort from spriting
Yeah, but then again, I would like to do as much as possible by myself (yeah, I have no musical talent, so "borrowing
the audio-files from other sources)...

Then again, I have all the sprites done (except bosses... Wait, that sounds familiar)... Only real problem is the danmaku-engine.
The one I made for Voile, Winterheart and Perfect Youmu, can not be even called as one as basically all bullet patterns were
about shooting random amount of bullets to random direction...

The current engine I am working, should allow creating actual danmaku batterns with all those fancy tricks, like Reisens
disappearing bullets or Kasodanis bouncing bullets...

( How do you even sprite in MS paint. It's impossible for me!)
Well, I believe it is all about the things you are used to. I have used MS-Paint for my sprite work as long I have made Wolfenstein
mods (nearly 14 years now)... Still I am far away from This (safeboore-link) (http://safebooru.org/index.php?page=post&s=list&tags=muyue_mitsudou).
Title: Re: Disappearing Scarlet Fantasy
Post by: Tsalop on December 19, 2011, 06:57:47 PM
Well, we aren't the Japanese ZUN-resource Nazis.

You should only use ZUN resources as placeholders. For now, just keep them. When you finally get a good graphics creator, you need to replace the sprites.
Well, I couldn't agree more.
Title: Re: Disappearing Scarlet Fantasy
Post by: Yukari-Chan on December 19, 2011, 07:01:57 PM
Did you put rand_int(Fucking Number to this,Lets fucking round spam)! If it's rand int, it is random directions with the given number. Did you put 0 to (damn danmakufu greatest angle )?
Title: Re: Disappearing Scarlet Fantasy
Post by: Tsalop on December 19, 2011, 07:09:36 PM
Did you put rand_int(Fucking Number to this,Lets fucking round spam)! If it's rand int, it is random directions with the given number. Did you put 0 to (damn danmakufu greatest angle )?

Just to make sure, I am not using danmakufu...
Basically my old engine worked like this:

Spawn(PointF point, int amount Double angle = 90, int blt_color = 0, int blt_tpe = 0){
              for(int bid= 0; bid < amount; bid++) create(point, angle, blt_color, blt_tpe);
}

Title: Re: Disappearing Scarlet Fantasy
Post by: Yukari-Chan on December 19, 2011, 07:12:01 PM
Oh... ( Slams head on wall ) guess I'll go curse at the living room...
Title: Re: Disappearing Scarlet Fantasy
Post by: Chester-low on December 20, 2011, 08:15:01 PM
Hi
For me, in RaNGE, you are really the braver! And I don't understand why this topic is not more active...
If you need help in graphisme (artwork, design,background, what you want) or musics I'm here!

And, before I go out, I want to know if you are a programmer or a informatic studient ? And what you use to make your games.
Title: Re: Disappearing Scarlet Fantasy
Post by: Tsalop on December 20, 2011, 09:30:15 PM
Hi
For me, in RaNGE, you are really the braver! And I don't understand why this topic is not more active...
If you need help in graphisme (artwork, design,background, what you want) or musics I'm here!
Well, I am actively working on this project myself... Even though I do not give updates as often as I should,
this project is progressing fine.

I thank you for your offer, and if there is need for your help - I am sure to contact you.

And, before I go out, I want to know if you are a programmer or a informatic studient ? And what you use to make your games.
Infact both... You can say that I am a self-learned programmer and because my interest in
computers and programming - I started studying media- & information technology (I will graduate
from University of Applied Sciences next year).

Currently I am doing games with C# and SDL, but I have worked with C++ and Python as well...


Title: Re: Disappearing Scarlet Fantasy
Post by: Tsalop on December 22, 2011, 11:26:21 PM
Here (http://www.youtube.com/watch?v=VNxH5RWH9IQ) is the first video of my new danmaku engine...
NOTE: Bullets aren't as fast as they appear in the video...