Maidens of the Kaleidoscope

~Hakurei Shrine~ => Alice's Art Atelier => Topic started by: Spaztique on March 29, 2011, 07:20:26 AM

Title: [Music] The Roland TTS-1 Remake Project
Post by: Spaztique on March 29, 2011, 07:20:26 AM
The short version: This is about me making near-perfect remakes of Touhou music with a simple midi softsynth to better understand how to remake ZUN's sounds. Links are below the backstory.

How it got started: My quest to make ZUN-style music led me here to find a few threads on ZUN's equipment and the Touhou Soundfont. I tried the soundfont, but it's a bit buggy whenever I use it. I did some research on the SD-90 and the Hyper Canvas to find they're both made by Roland, they're both discontinued, and that the Hyper Canvas is the predecessor to the Roland TTS-1, the midi table that comes packaged with all of Cakewalk's products. So, I tried running different songs through it to see what results came out, and while some sounds matched, others didn't. The breakthrough came when I encounted a corrupted midi file for "Reach For The Moon, Immortal Smoke", which missed a large chunk of midi data. So, I challenged myself to rebuild the entire song sound-for-sound. I posted the remake in the ZUN-style midi (http://www.shrinemaiden.org/forum/index.php/topic,8608.0.html) thread, but now I'm about to expand this to a one-song-a-week project.

How it works: I will take the original midi of the selected song and run it through the Roland TTS-1 by itself (with no other synths), remove a large chunk of the midi data (mostly the automation stuff so I can replace it with my own), and then fine tune all of the synth patches. Later, I'll upload tutorials on how to recreate the most common sounds. Based on your feedback, I'll find remedies to common sound problems in future experiments.

Current Songs
1. "Reach For The Moon, Immortal Smoke" (http://www.youtube.com/watch?v=IRDy7Rrtx4A) - Reconstructing sounds from a corrupt midi.
2. "U.N. Owen Was Her?" (http://www.youtube.com/watch?v=HyxuuxUW2ZM) - Reconstructing sounds from a standard midi.
3. "Paradise - Deep Mountain" (http://www.youtube.com/watch?v=W_GepMVVG9M) - Drums and plucked strings testing.
4. "Flight Of The Bamboo Cutter - Lunatic Princess" (http://www.youtube.com/watch?v=KKQFY8daAnw) - Layering test. (Suggested by GrumpyPhantom)
5. "Scarlet Beyond A Crimson Dream" (http://www.youtube.com/watch?v=WrBT3rnxf9I) - Something short due to being out of town.
6. "Retribution For The Eternal Night ~ Imperishable Night" (http://www.youtube.com/watch?v=D7tk-v-3MoU) - Equalization and mixing testing. (Suggested by GrumpyPhantom)
7. "Mystic Oriental Dream ~ Ancient Temple" (http://www.youtube.com/watch?v=680tqqvvZZw) - Multiple outputs testing.
8. "The Fantastic Legend Of Tohno" (http://www.youtube.com/watch?v=2H9bhyTXqA4) - Further multiple output testing
9.  "Diao Ye Zong ~ Withered Leaf" (http://www.youtube.com/watch?v=3JT4wU4Bs44) - Organic instrument testing.
10. "Necrofantasia ~ Magical Astronomy Version" (http://www.youtube.com/watch?v=k_hBgus7ISM) - Tenth remix/Synth testing.
11. "Soul As Red As A Ground Cherry" (http://www.youtube.com/watch?v=i0gZ4EUcVf4) - Analog drum testing/heavier compression testing.
11a. Guest Song: "Shanghai Alice Of Meiji 17" (http://www.youtube.com/watch?v=LxKjdoNt_PE) - EP's first major TTS-1 upload.
12. "Bloom Nobly, Cherry Blossoms of Sumizome ~ Border of Life" (http://www.youtube.com/watch?v=ceMKk7hjUkY)
13. "Cinderella Cage ~ Kagome Kagome" (http://www.youtube.com/watch?v=5AqBL6FRHYI)
14. "Capital City Of Flowers In The Sky" (http://www.youtube.com/watch?v=YdQRm44tdLI)
15. "Shanghai Teahouse ~ Chinese Tea" (http://www.youtube.com/watch?v=BalIlzd73Vg) - Multiband compression test.
16. "Septette For The Dead Princess" (http://www.youtube.com/watch?v=IAzyKo3DYCA) - Multiband compression on trumpets test.
17. "Crystallized Silver (http://www.youtube.com/watch?v=IEVgbCP0YVQ) - More Multiband compression on trumpets testing.
18. "Beloved Tomboyish Daughter" (http://www.youtube.com/watch?v=St5SJpD2wEs)

Still In Queue:
-"Gensokyo Past and Present ~ Flower Land" - A complete remake from scratch. (Suggested by Kips McKipzerson)
-"Retrospective Of Kyoto" - Another remake from scratch. (Suggested by Aoshi)
-"Beloved Tomboyish Daughter"
-"Crystallized Silver"

Tell me what you think, what improvements I should make, and what songs you'd like to hear next.
Title: Re: [Music] The Roland TTS-1 Remake Project
Post by: DX7.EP on March 29, 2011, 07:44:29 AM
Already listened to #1 back in the ZUN MIDI thread, and #2 is quite good again!

Commenting on the latter:
IMO an Analog Kit would fit better than the Room Kit, and the strings are a bit too strong (try a Synth Strings derivative with modulation).

As for later songs (anything PoFV Full version and later) I guess creating them from scratch is the only way to go (and that is a royal pain to do without some converter).

Waiting on my copy of Sonar X1 Essential to come in to contribute further....
Title: Re: [Music] The Roland TTS-1 Remake Project
Post by: Spaztique on March 29, 2011, 08:25:06 AM
Thanks for the feedback. I just went to compare the different different drum types, and while the Analog Set doesn't work nearly as well, the snares for the Electric Set are pretty close to the original, but only the snares alone. Since drums have been the hardest thing to nail so far, I'll probably either spend extra time on them for the next one (and perhaps try different drum parts on different channels) or simply do "Luna Dial" where I know I have the correct drum patch. For the string type, the Orchestra strings are much, much easier to manipulate sound-wise than the synth strings, but I could rework them for my next experiment. Though, in hindsight, I guess I could've upped the modulation a tad more (current settings are +15 modulation at a rate of +3 with +7 delay, but after rehearing it, I realize I could've pushed it to about +20). As for the volume of the strings, I think it could be just production techniques: to get the sound down, I had to listen to the original a bazillion times, and each time, those strings kept popping out whenever the volume of my strings were too low. Perhaps listening too closely to each song is why I was sensitive to the modulation at +15 when it could heard better after a rest at +20. Next time, I'll probably take a break in production so I can let my ears rest.
Title: Re: [Music] The Roland TTS-1 Remake Project
Post by: DX7.EP on March 29, 2011, 08:33:49 AM
Thanks for the feedback. I just went to compare the different different drum types, and while the Analog Set doesn't work nearly as well, the snares for the Electric Set are pretty close to the original, but only the snares alone. Since drums have been the hardest thing to nail so far, I'll probably either spend extra time on them for the next one (and perhaps try different drum parts on different channels) or simply do "Luna Dial" where I know I have the correct drum patch. For the string type, the Orchestra strings are much, much easier to manipulate sound-wise than the synth strings, but I could rework them for my next experiment. Though, in hindsight, I guess I could've upped the modulation a tad more (current settings are +15 modulation at a rate of +3 with +7 delay, but after rehearing it, I realize I could've pushed it to about +20). As for the volume of the strings, I think it could be just production techniques: to get the sound down, I had to listen to the original a bazillion times, and each time, those strings kept popping out whenever the volume of my strings were too low. Perhaps listening too closely to each song is why I was sensitive to the modulation at +15 when it could heard better after a rest at +20. Next time, I'll probably take a break in production so I can let my ears rest.
A good tip for music production: once you finish a work and find it okay right afterwards, wait a day or two before going back to it again. You will often find little (sometimes major) quirks to fix this way. Repeat for several days, a week, etc.

Luna Dial and Lunate Elf are too easy since we already know which drum patch to use :V

Argh, I'm itching to remix the MIDIs now (likely in Logic and its massive software instrument library after some tweaks and/or with a bunch of MIDI VSTis and soundfonts once freaking Sonar arrives)....
Title: Re: [Music] The Roland TTS-1 Remake Project
Post by: Spaztique on March 29, 2011, 09:22:42 AM
A good tip for music production: once you finish a work and find it okay right afterwards, wait a day or two before going back to it again. You will often find little (sometimes major) quirks to fix this way. Repeat for several days, a week, etc.

Luna Dial and Lunate Elf are too easy since we already know which drum patch to use :V

Argh, I'm itching to remix the MIDIs now (likely in Logic and its massive software instrument library after some tweaks and/or with a bunch of MIDI VSTis and soundfonts once freaking Sonar arrives)....

I'm going to put a sticky note on my workspace about that. "Think it's good enough now? Just wait a few days!"

Although I'm dedicating this project to the TTS-1, I've had a breakthrough in my experiment with "Paradise - Deep Mountain" by using the Roland Groovesynth (which you'll also be getting in a few days). Unlike the TTS-1, it uses the format of multiple snares as opposed to just a main and an electronic snare, so I can get the drum parts near-perfect. I could have the first loop of the video be with just the TTS-1, and then the second loop have some Roland Groovesynth sounds.

Edit: Just tried it on "Reach For The Moon, Immortal Smoke", and the Jazz set snares work perfectly. Everything else... eh... not so much... So, I tried removing all the TTS-1 snares and all the Groovesynth everything-else, and the combination makes me want to consider uploading a third version of that remake... or perhaps I should tell myself to save that for another experiment (like a "Reach For The Moon" remix made entirely of Groovesynths).
Title: Re: [Music] The Roland TTS-1 Remake Project
Post by: DX7.EP on March 29, 2011, 09:39:14 AM
I'm going to put a sticky note on my workspace about that. "Think it's good enough now? Just wait a few days!"
Good thinking. Sometimes I do this with works I didn't touch in years and find some strange and crazy stuff in them.

Quote
Although I'm dedicating this project to the TTS-1, I've had a breakthrough in my experiment with "Paradise - Deep Mountain" by using the Roland Groovesynth (which you'll also be getting in a few days). Unlike the TTS-1, it uses the format of multiple snares as opposed to just a main and an electronic snare, so I can get the drum parts near-perfect. I could have the first loop of the video be with just the TTS-1, and then the second loop have some Roland Groovesynth sounds.
Sounds like fun. As for the loops, it's a good idea.
I personally prefer hard-coding the comments into the video itself rather than using annotations (helps the direct downloader types).

On another note, some of the MIDIs play some interesting patches with the VSC-MP1 with the SC-88/Pro wavetable (notably Remilia's theme, where the drums are set to the Dance Set (#27).)

EDIT: I'd save the GrooveSynth version for a separate release, particularly if it soulnds noticeably different from the original TTS-1 mix. Now I really can't wait...why did I ask for standard shipping....
EDIT2: There is at least one forum user (KimikoMuffin, to be more specific) who has an actual SD-90 module. Granted, with that completely accurate versions can be made, but where's the fun in that? :D :V
Title: Re: [Music] The Roland TTS-1 Remake Project
Post by: Anunsew on March 30, 2011, 12:29:08 AM
I'll just comment on your work for UN Owen.

The String Ensembles sounds too soft, so is the Distortion Guitar. I don't know if it is what you intended, but I just wanted to point it out.
Also, the Drawbar organ at the chorus is unbalanced with the Square. The Drawbar organ makes good harmonics with the Square wave, making that nice high-pitched sound.

Sorry if I sound so nitpicky, but you music is pretty good. :)
Title: Re: [Music] The Roland TTS-1 Remake Project
Post by: Spaztique on March 30, 2011, 02:26:44 AM
I'll just comment on your work for UN Owen.

The String Ensembles sounds too soft, so is the Distortion Guitar. I don't know if it is what you intended, but I just wanted to point it out.
Also, the Drawbar organ at the chorus is unbalanced with the Square. The Drawbar organ makes good harmonics with the Square wave, making that nice high-pitched sound.

Sorry if I sound so nitpicky, but you music is pretty good. :)

Nitpicky is good: it's how I can fix things. I wasn't even aware there was a drawbar organ in there.

I think it's official: once I'm done with one or two more experiments, I'll revisit U.N. Owen (unless someone else can remake it before I can on a similar midi table).
Title: Re: [Music] The Roland TTS-1 Remake Project
Post by: DX7.EP on March 30, 2011, 02:50:39 AM
Nitpicky is good: it's how I can fix things. I wasn't even aware there was a drawbar organ in there.

I think it's official: once I'm done with one or two more experiments, I'll revisit U.N. Owen (unless someone else can remake it before I can on a similar midi table).
Another example of the drawbar is in Necrofantasia, with a similar application as in U. N. Owen.

I have tried tweaking Necrofantasia on the Hyper Canvas but it is hard to get the organ right. I'd suggest that one, but any work goes.

Now to make that crazy DaiZUNke Senouwatari-style GG/BlazBlue/Touhou crossover remix....
Title: Re: [Music] The Roland TTS-1 Remake Project
Post by: Romantique Tp on March 30, 2011, 03:28:16 AM
There are no organs in necrofantasia. Use Saw Waves instead.
Title: Re: [Music] The Roland TTS-1 Remake Project
Post by: DX7.EP on March 30, 2011, 04:24:11 AM
There are no organs in necrofantasia. Use Saw Waves instead.
Really? IIRC the MIDIs had Drawbar Organs put in, and they played in conjunction with two other Sawtooth wave tracks to serve as the melody.
Title: Re: [Music] The Roland TTS-1 Remake Project
Post by: Anunsew on March 30, 2011, 07:48:46 AM
I have tried tweaking Necrofantasia on the Hyper Canvas but it is hard to get the organ right. I'd suggest that one, but any work goes.
Now to make that crazy DaiZUNke Senouwatari-style GG/BlazBlue/Touhou crossover remix....

I guess suggesting Patch 17 of the THfont soundfont is out of the question? :P
It's what I used in my remix of U.N Owen, and it turned out nicely and close to the original version. It's a bit messy to use though.
Title: Re: [Music] The Roland TTS-1 Remake Project
Post by: DX7.EP on March 30, 2011, 12:08:22 PM
I guess suggesting Patch 17 of the THfont soundfont is out of the question? :P
It's what I used in my remix of U.N Owen, and it turned out nicely and close to the original version. It's a bit messy to use though.
Well, THFont is out of the question due to its bugginess (for the OP). In my case, it's due to having about 20 other SoundFonts and 4-5 VSTis loaded as well, leaving little memory for THFont (I blame 32-bit programming).
Title: Re: [Music] The Roland TTS-1 Remake Project
Post by: DX7.EP on March 30, 2011, 08:45:00 PM
(I don't like double-posting, but this wouldn't fit with my previous post....)

Finally got Sonar X1 Essential today and installing it under Win7 x64. After it finishes (and VSTi compatibility is tested), I may also be able to contribute to said project or start off another one entirely (Logic remixes perhaps?)
Title: Re: [Music] The Roland TTS-1 Remake Project
Post by: Spaztique on March 31, 2011, 02:57:15 AM
(I don't like double-posting, but this wouldn't fit with my previous post....)

Finally got Sonar X1 Essential today and installing it under Win7 x64. After it finishes (and VSTi compatibility is tested), I may also be able to contribute to said project or start off another one entirely (Logic remixes perhaps?)

First off, a Logic Remix project would be really awesome.

Second, if you have any problems with the midi resetting any changes made in the TTS-1, just remove a bulk of the non-note midi date. To remove any midi data from a track, just look for the midi Event List (in Sonar 7, it's under View) and remove all non-note events after playing the track once. Then, just unlink all of the patches. After that, feel free to add your own automation.

To test it all out (assuming your version of the midi works), here's the settings I have for "Reach For The Moon" without mastering (note: don't count the tracks not being used):
First track: Piano 2 st. with no changes. 120 volume, 0 chorus, 62 reverb.
Second Track: Slap Bass 1 with +8 bass. 100 volume, 0 chorus, 40 reverb.
Third Track: Piano 1 with no changes. 100 volume, 0 chorus, 51 reverb.
Fourth Track: Electric Piano 1 with no changes. 100 volume, 0 chorus, 40 reverb.
Fifth Track: Orchestra with no changes. 110 volume, 0 chorus, 40 reverb.
Sixth Track: Steel Guitar with no changes. 100 volume, 0 chorus, 40 reverb.
Seventh Track: Standard Set with +3 treble/mid/bass. 127 volume, 0 chorus, 118 reverb. Side Stick tuned down -1 coarse. Acoustic Snare tuned up +4 coarse, -35 fine. Electric Snare tuned up +1 coarse, +29 fine (but I have a remedy coming up for a better snare just below).
Eighth Track: Polysynth with no changes. 84 volume, 0 chorus, 64 reverb.
Ninth Track: Trumpet with +8 character, +3 bass, +5 mid, +10 treble, with vibrato at a rate of +3, +13 depth, and +9 delay. 121 volume, 0 chorus, 100 reverb.
Tenth Track: Saw Wave with +7 character, +7 resonance, and +9 treble. 104 volume, 0 chorus, 83 reverb.
Eleventh Track: Carillon with +18 character, +2 mid, +4 treble, and +22 release. 124 volume, 0 chorus, 127 reverb.
Twelfth Track:  Celesta with no changes. 94 volume, 0 chorus, 40 reverb.
Snare Fix: Make a new midi track, then got into the TTS-1 and set one of the channels to a new drum (in this case, the Power Set). Cut the Electronic Snare from the original drum kit and then paste it onto the new channel with the new snare and transpose it down by 2. For my test snare settings, I have it turned up by +5 coarse, -27 fine, with +8 bass, +7 mid, +9 treble, and a channel reverb level of 112 and volume of 107.
Master Settings: I upped the System Polyphony to 70 and overall Reverb Effect to 70.

For a mastering chain, here's what I'd recommend:
1. Sonitus FX EQ: Highpass at -37 hz to get rid of the muddier bass sounds.
2. Studioverb 2: To get a wider sound. Since I'm more of a PerfectSpace guy, experiment with it how you'd like.
3. UpStereo (http://quikquak.com/Prod_UpStereo.html): Optional, but free. Widens the sound (but it's best to keep it around 55% wideness), boosts the signal, and can give a bump to bass and treble.
4. Cakewalk's Dynamic's Processor: The Final Mix setting, but I'd keep the compressor ration at 4.0 and release at 242 ms. (This is a copy of what I use in Vintage Channel 64). For threshold, I have it at -20 for a more crisp sound, but this requires the recording input on the master channel at around -19.6 to -20.5. (If you did not pick a preset with a master channel, there should be something in the manual on how to make auxiliary channels for master channels).
5. Boost 11: The final peak limiter. If things are still coming in quiet, feel free to crank this up. My settings at +6.0 boost with an output limit of -1.3 db. If your final mix peaks at around -0.1 to -0.3 db, it shouldn't be noticeable, but if things begin to feel squashed, lower input boost. If you're peaking at +0.1 boost, the input volume needs to be turned down (this is another reason why I having recording inputs at low volumes).

Hope that helps you out, and have fun!
Title: Re: [Music] The Roland TTS-1 Remake Project
Post by: DX7.EP on March 31, 2011, 03:24:21 AM
Thanks for the technical info! Already liking how the user interface is similar to the Logic one.

The VSTis didn't work under 7, so it's back to XP and <3GB RAM (even though I have 8GB installed 32-bit Windows can't recognize over 3.5GB, and that's with 4GB installed)....

And as for Logic remixing, I tend to do this with some of my works anyway (just with the massive library of stock instruments), so it shouldn't be a problem.

Now to test audio fidelity (WDM vs. ASIO4ALL), and then the TTS-1 with Mokou's MIDI.

And as for mastering I intend to do that in Logic after bouncing all the tracks to individual 192kHz 32-bit channels (provided Sonar will let me) :P

EDIT: Holy moly that's quite accurate. Quick question though - where's the Transpose Track option? It'll make it all the easier to get the right pitch if I'm using the official MIDIs....
EDIT2: Tried with the official MIDI and even with the Event deletions the effects don't apply to every track. Strange.
Title: Re: [Music] The Roland TTS-1 Remake Project
Post by: Spaztique on March 31, 2011, 04:15:01 AM
Thanks for the technical info! Already liking how the user interface is similar to the Logic one.

The VSTis didn't work under 7, so it's back to XP and <3GB RAM (even though I have 8GB installed 32-bit Windows can't recognize over 3.5GB, and that's with 4GB installed)....

And as for Logic remixing, I tend to do this with some of my works anyway (just with the massive library of stock instruments), so it shouldn't be a problem.

Now to test audio fidelity (WDM vs. ASIO4ALL), and then the TTS-1 with Mokou's MIDI.

And as for mastering I intend to do that in Logic after bouncing all the tracks to individual 192kHz 32-bit channels (provided Sonar will let me) :P

EDIT: Holy moly that's quite accurate. Quick question though - where's the Transpose Track option? It'll make it all the easier to get the right pitch if I'm using the official MIDIs....

Transpose should be under the Process menu.

As for the mastering thing, there is audio bouncing, but I tend to apply all my effects to the main effects bus during production (I switch them on and off depending on what I'm listening for).
Title: Re: [Music] The Roland TTS-1 Remake Project
Post by: DX7.EP on March 31, 2011, 04:38:15 AM
Cool, that makes things easier. I was asking the audio bouncing thing since I heard some soundcards don't allow for certain export settings (and I'm on an integrated one, so....)

While it does sound somewhat accurate, my primary issue now is that sometimes the MIDI tracks will default to ZUN's MIDI settings even after deleting the events in Event Manager. This happens when I try to play it again after stopping it.

Oh, and is there an on-screen keyboard mode? I don't want to have to plug in my LPK25 or Keyrig just to play with notes....

...and I noticed that I'll still have to manually adjust MIDI settings via SysEx for my Yamaha VSTis which don't have a decent interface to toy configurations with. Damnit.
Title: Re: [Music] The Roland TTS-1 Remake Project
Post by: Spaztique on March 31, 2011, 05:49:49 AM
While it does sound somewhat accurate, my primary issue now is that sometimes the MIDI tracks will default to ZUN's MIDI settings even after deleting the events in Event Manager. This happens when I try to play it again after stopping it.

Classic case of the midi channels defaulting to the banks set up by Zun. To clear it, go into the Track Inspector (the shortcut key is "i"), click on the midi track you want to stay put, and set the Bank to none (or ---) and the patch to none. This is what I meant earlier by "unlink all the patches".

Quote
Oh, and is there an on-screen keyboard mode? I don't want to have to plug in my LPK25 or Keyrig just to play with notes....

Not that I'm aware of, but the piano roll is all you really need. It should be under the "Views" menu.

Quote
...and I noticed that I'll still have to manually adjust MIDI settings via SysEx for my Yamaha VSTis which don't have a decent interface to toy configurations with. Damnit.

I'm a bit fuzzy on the details for this one. Which VSTis?
Title: Re: [Music] The Roland TTS-1 Remake Project
Post by: DX7.EP on March 31, 2011, 06:11:52 AM
Classic case of the midi channels defaulting to the banks set up by Zun. To clear it, go into the Track Inspector (the shortcut key is "i"), click on the midi track you want to stay put, and set the Bank to none (or ---) and the patch to none. This is what I meant earlier by "unlink all the patches".
Ah, I get it now. It was up the whole time too on the left part of the screen, derp.

Quote
Not that I'm aware of, but the piano roll is all you really need. It should be under the "Views" menu.
I really use the OSK for previewing instruments. I have things against piano rolls (and the lag I get from dragging notes doesn't help either).

Quote
I'm a bit fuzzy on the details for this one. Which VSTis?
S-YXG50 and SGP2 (converted S-YXG2006LE from MidRadio Player 7). The former has a lacking interface (can't set instruments from the VST interface) while the latter doesn't have any interface to work with and a hard-set 32-note polyphony limit (I just run 4 iterations to get around this). So to adjust instruments on said VSTis I have to do them from the DAW (but not all support this) or through SysEx messages.

Haven't tested SoundFonts yet (using sfz+ VSTi to load them).
Also found out some interesting choices in Necrofantasia (or at least it defaulted to a Hammond Organ)...I'd investigate but I need some rest.
Title: Re: [Music] The Roland TTS-1 Remake Project
Post by: DX7.EP on April 01, 2011, 04:32:41 AM
More progress! This is so damn fun.

Have a somewhat decent version of Necrofantasia and a slightly better Oriental Dark Flight done. I think I figured out how to make the warmer pianos in some of the songs.

Also, I finally got the lousy VSTis in question (S-YXG50 and Edirol VSC-MP1) working under Win7 (under OpenMPT), meaning it's time for another uninstall and reinstall of Sonar, this time on 64bit Win7.
Title: Re: [Music] The Roland TTS-1 Remake Project
Post by: Spaztique on April 05, 2011, 04:00:43 AM
"Paradise ~ Deep Mountain" is done! Link's in the original post.

Also, EP, how's progress going on your end?
Title: Re: [Music] The Roland TTS-1 Remake Project
Post by: DX7.EP on April 05, 2011, 04:04:06 AM
Sonar works successfully on Win7 with all my VSTis in working order (though Super Quartet and Orchestral demand a reinstall, but they still work).

Created a meh Necrofantasia. The organs are very hard to get right.
Oriental Dark Flight is almost there, but the drums are off since SD-90 drums aren't used beyond PCB.
Also had a pretty good version of the EoSD Stage 1 theme (A Soul As Bright as a Red Cherry), but the beginning electric pianos and the bass punch aren't quite there yet.

I'm trying to spend time with these but of course I'm also busy with uni work.
Title: Re: [Music] The Roland TTS-1 Remake Project
Post by: Spaztique on April 06, 2011, 11:04:15 PM
Just started on Lunatic Princess under suggestion from GrumpyPhantom, and I've got everything but the trumpets and the synth nailed.  The trumpets are supposed to be layered to create a thicker sound, but it seems that a great bulk of the IN midi files I have are messed up, so I don't have any default volume levels. Wish me luck, folks!
Title: Re: [Music] The Roland TTS-1 Remake Project
Post by: DX7.EP on April 08, 2011, 03:57:44 PM
Yet more progress on Necrofantasia (nailed the last part's melody), and although I switched the organs to saw waves it is only marginally more effective.

New update on VSTis - S-YXG50 and SGP2 work fine...under GM mode >:(. The lack of a functional VST interface and Sonar's inability to force them to use XG patch banks (or at least manual MSB/LSB control over the patch browser) instead lead me to even more rage.
Title: Re: [Music] The Roland TTS-1 Remake Project *Updated Tuesdays*
Post by: Spaztique on April 12, 2011, 09:57:28 AM
Lunatic Princess (http://www.youtube.com/watch?v=KKQFY8daAnw) is now up! At first, it was the trumpets that scared me, but when it came down to the wire, it was the production/layering that really scared me.
Title: Re: [Music] The Roland TTS-1 Remake Project *Updated Tuesdays*
Post by: DX7.EP on April 12, 2011, 02:01:23 PM
Listened to both Lunatic Princess and Paradise ~ Deep Mountain, and I am very impressed! :D They sound great!

Necrofantasia would be going along well, but catch is that (1) it turns out GrooveSynth is not included or hidden somewhere in X1 (but GroovePlayer is...derp), and (2) my Win7 install has crashed for now, so I'm stuck with my less-complete Logic version (not quite accurate ATM).

As for the damned Yamaha VSTis, I've concluded it's time to work back on an XP VM, where I can at least use the S-YXG50 WDM softsynth and hope that Sonar picks it up and assigns it the XG patch bank. Of course, latency is a HUGE problem with VMs....
Title: Re: [Music] The Roland TTS-1 Remake Project *Updated Tuesdays*
Post by: Kips McKipzerson on April 12, 2011, 05:21:17 PM
Have you ever thought about doing Inanimate Dream, Or Gensokyo Past and Present ~ Flower Land? If not, I'm requesting it now :V
Title: Re: [Music] The Roland TTS-1 Remake Project *Updated Tuesdays*
Post by: Spaztique on April 13, 2011, 05:00:02 AM
Have you ever thought about doing Inanimate Dream, Or Gensokyo Past and Present ~ Flower Land? If not, I'm requesting it now :V

I take it somebody's a Yuka fan. Since I'm going out of town this weekend, I'll do Gensokyo Past and Present ~ Flower Land the week after this week.
Title: Re: [Music] The Roland TTS-1 Remake Project *Updated Tuesdays*
Post by: Kips McKipzerson on April 13, 2011, 05:01:08 AM
Fuck yeah.

also yeah i'm a pretty huge yuuka fan.
Title: Re: [Music] The Roland TTS-1...(and Logic?) Remake Project *Updated Tuesdays*
Post by: DX7.EP on April 13, 2011, 06:10:33 AM
Because Win7 computer fails miserably, I've opted to continue with History of the Moon (Eirin theme) via Logic, and put Necrofantasia and the rest on the side until the system is fixed.

Initial impression - damnit, Logic does not come with ANY solo brass or string instruments, just sections >:( . Time to bring on the Soundfonts (THFont likely). Plus the 12 used MIDI tracks are sometimes too much for my 2009 13" MacBook Pro's measly CPU to handle without chokes (time to get a new 17" with its quad core CPU).
Also, the TTS-1 is leagues easier to play with than the EXS24 sampler in Logic, which a ton of the preset patches use.

On the bright side, I get to learn this DAW very well, which will secure me to use this program more often in the future. As for Sonar, well, I consider it a step-up measure for MIDI-based work before actual hardware is involved.
Title: Re: [Music] The Roland TTS-1 Remake Project *Updated Tuesdays*
Post by: Spaztique on April 19, 2011, 08:47:39 AM
It's Tuesday, and that means uploading time! This week, I have what I consider my best remake yet: "Scarlet Beyond A Crimson Dream" (http://www.youtube.com/watch?v=WrBT3rnxf9I).
Title: Re: [Music] The Roland TTS-1 Remake Project *Updated Tuesdays*
Post by: Spaztique on April 27, 2011, 05:49:06 AM
Bad News: I absolutely cannot find or extract the midi for "Gensokyo Past and Present", which sucks because I really wanted to do a remake of that song.
Good News: I'll save that as my tenth remake, which I will do completely from scratch.
Also Good News: I got a jump-start on "Retribution For Eternal Night ~ Imperishable Night", and it will be out on time.
Title: Re: [Music] The Roland TTS-1 Remake Project *Updated Tuesdays*
Post by: Drake on April 27, 2011, 06:57:13 AM
Yeah, unfortunately ZUN stopped including MIDI options after the PoFV demo, so Yuuka's theme can't be ripped out (it isn't even included).

By the way, I've been a fan since you started, and really you've done an excellent job so far. Does your end product come out simply as a MIDI file using TTS-1 as a canvas, or do you do pitch editing and such outside the MIDI data? I have an SD-20, so it'd be neat to see how a proper MIDI sounds on it.
Title: Re: [Music] The Roland TTS-1 Remake Project *Updated Tuesdays*
Post by: DX7.EP on April 27, 2011, 07:11:16 AM
Yeah, unfortunately ZUN stopped including MIDI options after the PoFV demo, so Yuuka's theme can't be ripped out (it isn't even included).

By the way, I've been a fan since you started, and really you've done an excellent job so far. Does your end product come out simply as a MIDI file using TTS-1 as a canvas, or do you do pitch editing and such outside the MIDI data? I have an SD-20, so it'd be neat to see how a proper MIDI sounds on it.
I've experimented with other songs, and it seems like this is all done with MIDI parameters. If it was edited outside then it wouldn't be quite as accurate....
The end result, while mostly MIDI data, can be processed on the TTS-1 (along with other synths and patterns if placed) and bounced as audio.

Haven't gotten around to more of this due to RL stuff and VSTi conflicts.

As for playing MIDIs on the SD-20, IIRC it should be connected to the system and then using a MIDI device selector program (needed for Vista and 7 users) to select the SD-20. From there the MIDI can be played back on the synth module. Of course, if you have DAW software then importing the MIDI and setting the output synth for every track to the SD-20 works too.
Title: Re: [Music] The Roland TTS-1 Remake Project *Updated Tuesdays*
Post by: Drake on April 27, 2011, 07:45:27 AM
er i know how to play midis off my own machine
I was just asking if it would be possible to get the same volume/etc clarity just by plugging in the midi Spaz recreates.
Title: Re: [Music] The Roland TTS-1 Remake Project *Updated Tuesdays*
Post by: Spaztique on April 27, 2011, 07:51:28 AM
Yeah, unfortunately ZUN stopped including MIDI options after the PoFV demo, so Yuuka's theme can't be ripped out (it isn't even included).

By the way, I've been a fan since you started, and really you've done an excellent job so far. Does your end product come out simply as a MIDI file using TTS-1 as a canvas, or do you do pitch editing and such outside the MIDI data? I have an SD-20, so it'd be neat to see how a proper MIDI sounds on it.

First, thanks for listening so far. Second, not a single sound was edited outside the midi data except for the mastering, which simply tightens everything up and boosts the signal. If I have to correct the pitch of an instrument or the track, I just change it on the TTS-1 itself. If I have to transpose something, I'll just edit the midi data. None of the songs were edited after the final mastering. (Perhaps for my next remake, I'll record some of the sound design.)

With the right tweaking, you'll get the same results I've been getting. After all, that is the point of all this.

Title: Re: [Music] The Roland TTS-1 Remake Project *Updated Tuesdays*
Post by: DX7.EP on April 27, 2011, 04:14:15 PM
er i know how to play midis off my own machine
I was just asking if it would be possible to get the same volume/etc clarity just by plugging in the midi Spaz recreates.
Ah.

Assuming Spaztique's MIDIs were created after resetting the values (to keep the ZUN defaults from constantly overwriting custom TTS-1 settings), we'd have to set new default patches and parameters again in Sonar before exporting to MIDI or we'll get 16 Piano 1 tracks :o.

First, thanks for listening so far. Second, not a single sound was edited outside the midi data except for the mastering, which simply tightens everything up and boosts the signal. If I have to correct the pitch of an instrument or the track, I just change it on the TTS-1 itself. If I have to transpose something, I'll just edit the midi data. None of the songs were edited after the final mastering. (Perhaps for my next remake, I'll record some of the sound design.)

With the right tweaking, you'll get the same results I've been getting. After all, that is the point of all this.
I know a few record their DAWs processing the music as the video, so that can be an option.

It'd also be nice to have Sonar projects (Cakewalk users) and MIDIs (everyone else) bundled as well for the sake of other experimenters.
Title: Re: [Music] The Roland TTS-1 Remake Project *Updated Tuesdays*
Post by: Romantique Tp on April 27, 2011, 06:27:00 PM
er i know how to play midis off my own machine
I was just asking if it would be possible to get the same volume/etc clarity just by plugging in the midi Spaz recreates.

If he makes GM2 MIDIs available, then you could just playback the files and they would sound almost exactly like in the videos. There would be some differences here and there though, because the SD-20 has shitty hardware and a 64 voice polyphony limit.

If you know how to use SysEx, you can also make the MIDIs yourself by using the SD-20 Editor and a sequencer. You could actually make them sound far more accurate since you have access to the Solo preset set.
Title: Re: [Music] The Roland TTS-1 Remake Project *Updated Tuesdays*
Post by: Romantique Tp on April 30, 2011, 07:40:47 PM
naha
Title: Re: [Music] The Roland TTS-1 Remake Project *Updated Tuesdays*
Post by: Romantique Tp on May 01, 2011, 12:45:04 AM
Just get the real synth.

Title: Re: [Music] The Roland TTS-1 Remake Project *Updated Tuesdays*
Post by: DX7.EP on May 01, 2011, 01:11:50 AM
NIce drumset! Catch is that although it is a VSTi/DXi, it is apparently hardcoded so that it only works with Cubase, leaving both me and Spaztique (Sonar users) out in the dark.

On the other hand, given how similar the drums sound to the Logic defaults...I guess I could use those instead. As for Spaz, well....
Title: Re: [Music] The Roland TTS-1 Remake Project *Updated Tuesdays*
Post by: Romantique Tp on May 01, 2011, 01:23:56 AM
NIce drumset! Catch is that although it is a VSTi/DXi, it is apparently hardcoded so that it only works with Cubase, leaving both me and Spaztique (Sonar users) out in the dark.

Now that you mention it... yeah, it doesn't seem to work on anything but Cubase. :V
Well, that sucks.
Title: Re: [Music] The Roland TTS-1 Remake Project *Updated Tuesdays*
Post by: DX7.EP on May 01, 2011, 01:34:19 AM
Now that you mention it... yeah, it doesn't seem to work on anything but Cubase. :V
Well, that sucks.
Indeed...but we are a bit closer at finding ZUN's PCB drumkits! Plus since he's a Cubase user, the LM7 is plausible.
Title: Re: [Music] The Roland TTS-1 Remake Project *Updated Tuesdays*
Post by: Spaztique on May 01, 2011, 07:03:56 AM
Amazing remake, Bigode. Though, since that song is next on my queue, I guess I have no choice but to try and top that; with or without the amazing drums.

On the other hand, given how similar the drums sound to the Logic defaults...I guess I could use those instead. As for Spaz, well....

I could use another drum set/sampler if I were going for more than one VST, but I've been challenging myself to using only the TTS-1.
Title: Re: [Music] The Roland TTS-1 Remake Project *Updated Tuesdays*
Post by: Spaztique on May 04, 2011, 05:32:53 AM
Flying through a bamboo forest? Bad idea.
Flying through a bamboo forest at night? Really bad idea.
Flying through a bamboo forest at night while fighting off scores of fairies? Really really bad idea.
Flying through a bamboo forest at night while fighting off scores of fairies while pumping "Retribution for Eternal Night ~ Imperishable Night" (http://www.youtube.com/watch?v=D7tk-v-3MoU)? Let's rock!

The new remake is up, and with new production tactics! Read the annotations to find out what I did. Let me know what you think of them.
Title: Re: [Music] The Roland TTS-1 Remake Project *Updated Tuesdays*
Post by: DX7.EP on May 04, 2011, 05:48:11 AM
Flying through a bamboo forest? Bad idea.
Flying through a bamboo forest at night? Really bad idea.
Flying through a bamboo forest at night while fighting off scores of fairies? Really really bad idea.
Flying through a bamboo forest at night while fighting off scores of fairies while pumping "Retribution for Eternal Night ~ Imperishable Night" (http://www.youtube.com/watch?v=D7tk-v-3MoU)? Let's rock!

The new remake is up, and with new production tactics! Read the annotations to find out what I did. Let me know what you think of them.
Crazy accurate piano~!

Might give that recommended read a try.

EDIT: Plus annotations don't work if using the HTML5 viewer on Opera. Just saying...since I prefer hard-coded comments over annotations....
Title: Re: [Music] The Roland TTS-1 Remake Project *Updated Tuesdays*
Post by: Spaztique on May 04, 2011, 06:19:45 AM
I added an annotation transcript to the video for those unable to read the annotations. If anyone wants a transcript on the other videos, let me know here or post a comment on the video saying you want transcripts.
Title: Re: [Music] The Roland TTS-1 Remake Project *Updated Tuesdays*
Post by: DX7.EP on May 04, 2011, 07:06:11 AM
Thanks for that.

Interesting take on compression from that book, I must say. I know many of my own works had this conflicting problem, even with audio volume tweaking...this might be it!

As for the "find out what ZUN uses" part, I think we should soon migrate to Cubase as well since he uses that DAW. The TTS-1 (maybe, and if not there's still the Hyper Canvas) can be used there as well....
But in my case I think I'll stay with Sonar and Logic now that I have a DAW that will play with Windows MIDI softsynths (one thing Logic does not do, obviously).
Title: Re: [Music] The Roland TTS-1 Remake Project *Updated Tuesdays*
Post by: Romantique Tp on May 04, 2011, 06:43:48 PM
Considering how expensive Cubase is, you're probably better off saving for a real SD-90 instead. (^^;;

About the Mariachi Tp, assuming the patch in the Roland Fantom is the same as the one in the SR-JV80-18 expansion board...
It's not newer or older than the Romantic Tp, they are actually both available in the SR-JV80-18 (as well as in the SD-90, which was released a year later). I think they even use the same waveforms (Tp RomanticA/B/C), so you could probably make a Romantic Tp patch for the Fantom. edit: The Fantom waveform is different.

As for the opening synth in Retribution for the Eternal Night, someone on a japanese board suggested that it might be a custom Synth1 (http://www.kvraudio.com/db/214) pad.
Title: Re: [Music] The Roland TTS-1 Remake Project *Updated Tuesdays*
Post by: DX7.EP on May 04, 2011, 07:30:46 PM
Considering how expensive Cubase is, you're probably better off saving for a real SD-90 instead. (^^;;

About the Mariachi Tp, assuming the patch in the Roland Fantom is the same as the one in the SR-JV80-18 expansion board...
It's not newer or older than the Romantic Tp, they are actually both available in the SR-JV80-18 (as well as in the SD-90, which was released a year later). I think they even use the same waveforms (Tp RomanticA/B/C), so you could probably make a Romantic Tp patch for the Fantom.

As for the opening synth in Retribution for the Eternal Night, someone on a japanese board suggested that it might be a custom Synth1 (http://www.kvraudio.com/db/214) pad.
Definitely the SD-90 over Cubase in my case ^^'. It'll get part of my MIDI work over to Logic as I intend to do.

Synth1? Not surprised if that was used. As for the Fantom patches, this is a bit interesting.
Title: Re: [Music] The Roland TTS-1 Remake Project *Updated Tuesdays*
Post by: Spaztique on May 04, 2011, 09:06:29 PM
I absolutely love Synth1, and as I was trying to make that opening synth, I kept thinking, "This would be a zillion times easier in Synth1. Damn you self-imposed challenge!"

Also, anybody know of any good freeware software for desktop recording so I can record the next production session? I've been trying to use CamStudio, but it's unable to record system audio (I'd feed the output back into the microphone jack, but I don't have a 3.5mm to 3.5mm plug to do it).
Title: Re: [Music] The Roland TTS-1 Remake Project *Updated Tuesdays*
Post by: DX7.EP on May 05, 2011, 12:38:10 AM
I have the full version of FRAPS for that but that's not freeware (free version limits recording time, format, etc.).

Also seconding love for Synth1, as well as the similar Superwave P8 and VOPM.
Title: Re: [Music] The Roland TTS-1 Remake Project *Updated Tuesdays*
Post by: Spaztique on May 10, 2011, 08:48:57 AM
I kind of neglected last-minute work on "Mystic Oriental Dream ~ Ancient Temple" after getting caught up on my other project, Touhou (Air Combat Sim) Project, for so long. If the song is not up first thing tomorrow morning, it'll be done tomorrow night.

Speaking of which, if you make 3d models, check out the thread for the Touhou (Air Combat Sim) Project. The link is in my signature with updates as to what I'm doing next.
Title: Re: [Music] The Roland TTS-1 Remake Project *Updated Tuesdays*
Post by: Anunsew on May 10, 2011, 08:55:59 AM
It may have been asked before, but does anybody have an idea on what ZUN uses for his Distortion and Overdriven guitars? I can never seem to get the right sound..
Title: Re: [Music] The Roland TTS-1 Remake Project *Updated Tuesdays*
Post by: Romantique Tp on May 10, 2011, 03:51:22 PM
It may have been asked before, but does anybody have an idea on what ZUN uses for his Distortion and Overdriven guitars? I can never seem to get the right sound..

SD-90/80's guitar amp/distortion simulator MFX.
Title: Re: [Music] The Roland TTS-1 Remake Project *Updated Tuesdays*
Post by: Spaztique on May 11, 2011, 09:33:24 AM
Sorry for the lateness! Here's "Mystic Oriental Dream ~ Ancient Temple" (http://www.youtube.com/watch?v=680tqqvvZZw).
Title: Re: [Music] The Roland TTS-1 Remake Project *Updated Tuesdays*
Post by: Kips McKipzerson on May 11, 2011, 01:25:31 PM
spaz you missed a day ALL OF MY HATE

No but seriously this is actually pretty good. Can I make a request? If so, Kids Festival ~ Innocent Treasures. Because ya know these songs are amazing and I'm sure you can do it
Title: Re: [Music] The Roland TTS-1 Remake Project *Updated Tuesdays*
Post by: Spaztique on May 18, 2011, 01:44:57 AM
spaz you missed a day ALL OF MY HATE

No but seriously this is actually pretty good. Can I make a request? If so, Kids Festival ~ Innocent Treasures. Because ya know these songs are amazing and I'm sure you can do it

I'll save that one for a special occasion (particularly since it has accompanying lyrics *hint hint*).

Anyway, a few things came up this week, so "The Fantastic Legend Of Tohno" is going to be a bit late. (I'm tempted to take a break, but I don't want to mess up my regular schedule). I'll publish a little something extra to make up for it.
Title: Re: [Music] The Roland TTS-1 Remake Project *Updated Tuesdays*
Post by: Aoshi-shi on May 18, 2011, 01:51:37 AM
Do you still take requests?
Title: Re: [Music] The Roland TTS-1 Remake Project *Updated Tuesdays*
Post by: Spaztique on May 18, 2011, 03:20:38 AM
Do you still take requests?

Yep.
Title: Re: [Music] The Roland TTS-1 Remake Project *Updated Tuesdays*
Post by: Aoshi-shi on May 18, 2011, 03:34:52 AM
Ooh, okay then. Can I please request for Retrospective Kyoto?   :3
Title: Re: [Music] The Roland TTS-1 Remake Project *Updated Tuesdays*
Post by: Spaztique on May 18, 2011, 03:45:07 AM
Ooh, okay then. Can I please request for Retrospective Kyoto?   :3

Another one from scratch... It's going on the queue anyway!

Edit: To stay (at least aligned) on schedule, I'm postponing Capital City Of Flowers to the week after next week, since I'm having trouble with Fantastic Legend Of Tohno, but I promise I will add a bonus with it when I release it.

Edit 2: Just about done! "The Fantastic Legend Of Tohno" is about ready, but I'm also packing a surprise with it, which I'll finish when I get home from work. Let me just say, prepare for more Chen than you can handle!
Title: Re: [Music] The Roland TTS-1 Remake Project *Updated Tuesdays*
Post by: Spaztique on May 25, 2011, 05:36:49 AM
Cat! *TING* She's a kitty cat! And she can dance dance dance. She can dance dance dance!

Of course, I'm referring to a certain two-tailed feline by the name of Chen (often spelled in all caps with several e's), and this week, she's got not one, but TWO songs remade (one for each tail/one extra for missing the deadline): "The Fantastic Legend Of Tohno" (http://www.youtube.com/watch?v=2H9bhyTXqA4) and "Diao Ye Zong ~ Withered Lead" (http://www.youtube.com/watch?v=3JT4wU4Bs44). It's two Chen songs for the zero the price!

I guess that's going to make "Capital City Of Flowers In The Sky", the longest stage theme in Touhou (as far as I can tell), the official tenth remake, but for the tenth week, I got a HUGE surprise in store. Hint: It's not just my favorite boss theme, but I'm putting a special spin on it!
Title: Re: [Music] The Roland TTS-1 Remake Project *Updated Tuesdays*
Post by: DX7.EP on May 25, 2011, 06:34:36 AM
Cat! *TING* She's a kitty cat! And she can dance dance dance. She can dance dance dance!

Of course, I'm referring to a certain two-tailed feline by the name of Chen (often spelled in all caps with several e's), and this week, she's got not one, but TWO songs remade (one for each tail/one extra for missing the deadline): "The Fantastic Legend Of Tohno" (http://www.youtube.com/watch?v=2H9bhyTXqA4) and "Diao Ye Zong ~ Withered Lead" (http://www.youtube.com/watch?v=3JT4wU4Bs44). It's two Chen songs for the zero the price!
Nicely done! BTW happy belated birthday :toot:
I'd post my Necrofantasia make but computers are having issues ATM, plus I tried (but failed last-minute) to get a SD-20 for cheap.
Title: Re: [Music] The Roland TTS-1 Remake Project *Updated Tuesdays*
Post by: Anunsew on May 25, 2011, 06:51:00 AM
Of course, I'm referring to a certain two-tailed feline by the name of Chen (often spelled in all caps with several e's), and this week, she's got not one, but TWO songs remade (one for each tail/one extra for missing the deadline): "The Fantastic Legend Of Tohno" (http://www.youtube.com/watch?v=2H9bhyTXqA4) and "Diao Ye Zong ~ Withered Lead" (http://www.youtube.com/watch?v=3JT4wU4Bs44). It's two Chen songs for the zero the price!

Not a fan of Tohno, but it sounds great.

The Diao Ye Zong, however, is love. I absolutely loved the slow violins. :3
I maybe just being nitpicky, but the drumkit sounds a wee bit unnatural.

I'm kind of late in checking Scarlet Beyond A Crimson Dream (http://www.youtube.com/watch?v=WrBT3rnxf9I&feature=related) out, but I also liked how it turned out. My favorite menu theme. :3
It's the only menu theme that I can call 'alive'. :P
Title: Re: [Music] The Roland TTS-1 Remake Project *Updated Tuesdays*
Post by: Spaztique on June 01, 2011, 05:05:56 AM
Bad news: It's another one of those busy weeks.

Good news: I'm releasing "The Capital Of Flowers In The Sky" AND the secret tenth (or rather, what was supposed to be the tenth) song on the same day.

Better news: Everybody do the Rumia! Stretch out your arms like you invented the decimal system and get killed by Marisa! I'm also doing "Soul As A Red As A Ground Cherry" to make up for the lateness!
Title: Re: [Music] The Roland TTS-1 Remake Project *Updated Tuesdays*
Post by: DX7.EP on June 02, 2011, 05:38:14 AM
Bad news: It's another one of those busy weeks.

Good news: I'm releasing "The Capital Of Flowers In The Sky" AND the secret tenth (or rather, what was supposed to be the tenth) song on the same day.

Better news: Everybody do the Rumia! Stretch out your arms like you invented the decimal system and get killed by Marisa! I'm also doing "Soul As A Red As A Ground Cherry" to make up for the lateness!
Ah, and I actually made a working prototype of that one! Though the initial pianos aren't quite there yet.
Maybe we'll get a double triple (yep, both Sonar and Logic but expect the latter version to be the better of the two) shot of "Is that so?" next week :3 (or maybe not on time. Too much Minecraft fun :V)

EDIT: Also requesting Cinderella Cage (http://www.youtube.com/watch?v=4bOia1EgdQA) because I've done a Logic version (http://www.shrinemaiden.org/forum/index.php/topic,9692.0.html), and it'd be nice to hear a comparison.
Title: Re: [Music] The Roland TTS-1 Remake Project *Updated Tuesdays*
Post by: Spaztique on June 08, 2011, 08:48:20 AM
Ah, and I actually made a working prototype of that one! Though the initial pianos aren't quite there yet.
Maybe we'll get a double triple (yep, both Sonar and Logic but expect the latter version to be the better of the two) shot of "Is that so?" next week :3 (or maybe not on time. Too much Minecraft fun :V)

EDIT: Also requesting Cinderella Cage (http://www.youtube.com/watch?v=4bOia1EgdQA) because I've done a Logic version (http://www.shrinemaiden.org/forum/index.php/topic,9692.0.html), and it'd be nice to hear a comparison.

Hmmm... Since doing the original songs will take a bit longer than the midis, I'll accept the request alongside the others (since I seem to be pretty okay a juggling multiple songs now).

Also, I'll be uploading three songs today, and the first song of the day will also be my tenth remake: "???" (http://www.youtube.com/watch?v=k_hBgus7ISM) Enjoy!
Title: Re: [Music] The Roland TTS-1 Remake Project *Updated Tuesdays*
Post by: DX7.EP on June 08, 2011, 09:22:44 AM
Hmmm... Since doing the original songs will take a bit longer than the midis, I'll accept the request alongside the others (since I seem to be pretty okay a juggling multiple songs now).

Also, first song of the day, the tenth upload: "???" (http://www.youtube.com/watch?v=k_hBgus7ISM) Enjoy!
WHOA, NICE.

I tried to do this song in TTS-1 but never got the main square waves and stuff down properly.

Commenting time:
The last part's squares (around 2:23) are a bit bright for both game and MA versions. In my version I replaced the square with a modified Wire Lead to better match the warmer and fuzzy aspects of the tone (but it was still a bit strong).

It would be a good bit easier to retry in Logic (ha, apply Exciter effect to Square Lead in EXS24 - that bright tone is almost out of the way! >:D)

Oh, and is there a way to bounce audio by channel with Sonar and the TTS-1? It'd be useful since I tend to do mixing in Logic and it's hard enough to learn one set of AUs (Logic does not natively take VSTs) for compression, effects, etc. It'd be a nusiance to do this in Sonar IMO before exporting to Logic for post-production.
Title: Re: [Music] The Roland TTS-1 Remake Project *Updated Tuesdays*
Post by: Spaztique on June 08, 2011, 09:37:49 AM
WHOA, NICE.

I tried to do this song in TTS-1 but never got the main square waves and stuff down properly.

Actually, I'm using Delayed Leads, which are VERY manipulable as far as soundsculpting (if that is such a word) goes. For the lead, my settings are +37 cutoff, +21 resonance, +19 character, +2 attack, +44 decay, +16 release, +14 vibrato depth with +10 delay, and shifted up an octave.

Quote
Commenting time:
The last part's squares (around 2:23) are a bit bright for both game and MA versions. In my version I replaced the square with a modified Wire Lead to better match the warmer and fuzzy aspects of the tone (but it was still a bit strong).

That's strange. I could've sworn I had gotten them spot-on. Oh well. Close enough.

Quote
It would be a good bit easier to retry in Logic (ha, apply Exciter effect to Square Lead in EXS24 - that bright tone is almost out of the way! >:D)

Oh, and is there a way to bounce audio by channel with Sonar and the TTS-1? It'd be useful since I tend to do mixing in Logic and it's hard enough to learn one set of AUs (Logic does not natively take VSTs) for compression, effects, etc. It'd be a nusiance to do this in Sonar IMO before exporting to Logic for post-production.

As far as exporting goes, there are two options:
1. Exporting the track outputs. Go to Export, look for Source Category, and select Tracks. This will export the individual TTS-1 outputs. You can also Freeze the synth by right-clicking on the output and selecting Freeze, which exports a .wav file while saving the midi data so you can thaw the synth later and continue editing.
2. Exporting the individual tracks by simply Solo'ing each midi channel and exporting them. It's brute force, but it works.
Title: Re: [Music] The Roland TTS-1 Remake Project *Updated (around) Tuesdays*
Post by: Spaztique on June 15, 2011, 12:08:33 AM
Dear Mr. EP,

This letter is to confirm that you have received your order of:
-One (1) copy of "Soul As Red As A Ground Cherry" (http://www.youtube.com/watch?v=i0gZ4EUcVf4)
-One (1) friendly laid down gauntlet to see you outdo this in Logic.

Sincerely,
SpazEX: We deliver.

Next up, "Capital City Of Flowers In The Sky", and THEN I'll get to "Kagome Kagome ~ Cinderella Cage".
Title: Re: [Music] The Roland TTS-1 Remake Project *Updated (around) Tuesdays*
Post by: DX7.EP on June 15, 2011, 12:45:33 AM
Dear Mr. EP,

This letter is to confirm that you have received your order of:
-One (1) copy of "Soul As Red As A Ground Cherry" (http://www.youtube.com/watch?v=i0gZ4EUcVf4)
-One (1) friendly laid down gauntlet to see you outdo this in Logic.

Sincerely,
SpazEX: We deliver.

Next up, "Capital City Of Flowers In The Sky", and THEN I'll get to "Kagome Kagome ~ Cinderella Cage".
:o :o :o

That sounds so similar to my version in Sonar! Especially that EP Phase (tried changing it a bazillion times but this seems closest) and ZUNpet! Did you steal my file? (though the pianos weren't as bright and the bass was punchier on mine)

As for your competition, BRING IT ON. >:D No, not just for "who can best approximate ZUN" (in which case Sonar has a big lead), but this is all to better learn Logic and mixing in my case.

Finally got rtpMIDI working on my x201, so all its softsynths (minus VSC for some reason, and working on VSTi integration via VSTHost) can be used as slaves in Logic! AHAHAHAHAHA ~

EDIT: I did it already. And fixed up Cinderella Cage a bit. (http://www.shrinemaiden.org/forum/index.php/topic,9692.msg657847.html#msg657847)
Title: Re: [Music] The Roland TTS-1 Remake Project *Updated (around) Tuesdays*
Post by: DX7.EP on June 27, 2011, 08:57:27 PM
Surprise! Update! And it's been almost two weeks!

"...wait", you guys say! "You're not Spaztique ~"

...yes, EP has made an update to this project too! Logic seems to have crashed (along with OS X), leaving him with his x201, Win2k3, and Sonar X1! So when calculus review got too crazy one day in library, well, here goes nothing!

...but whose theme? Well, it's surprisingly fitting given that I hijacked this whilst snoozing on my own projects :derp: ... or not.
The answer is...

...wait, lemme get my paper out....

JAOOO ~ ! It's Hong Meiling's theme from EoSD (http://www.youtube.com/watch?v=LxKjdoNt_PE), put onto the TTS-1! :D :colonveeplusalpha:
(OK those of you expecting Kogasa can stop shooting me now)

I'll let you try this one as well. Not saying you should run and get Logic (and likely a Mac as well), though, since that'd be overkill (Logic alone - US$400-500, unless you go for the stupefied Express version).

Also got an SD-20 on its way. :V

EDIT: ...yeah, I probably should've brought my studio headphones while making this. Relied on cheap in-ear set whilst writing...and there's a few too many discrepancies.
Title: Re: [Music] The Roland TTS-1 Remake Project *Updated (around) Tuesdays*
Post by: Spaztique on June 28, 2011, 01:06:25 AM
Amazing work there, EP. Hell, with the massive delay on my end, you've pretty much taken the mantle at the moment.

Though, upon closer inspection of the .cwp file, I do have some notes you can use in the future...

-Looking at the Synth rack, it seems you have two instances of the TTS-1 going. Nothing wrong with that, but my self-imposed rule is to limit it to one. Though, this clearly shows us what two instances of the TTS-1 can do.
-As far as I can tell, none of the outputs seem to follow a particular pattern. Generally, I keep the main instruments on output 1, drums on output 2, bass on output 3, and anything else needing compression/effects on output 4.
-There isn't a mixing bus for post-processing effects, which is critical for mastering. As I've mentioned in my commentaries, my chain is (in generalized terms)...
1. An equalizer with a highpass at 37 hz to cut off the muddy bass noises.
2. Light reverb.
3. Compression (3:1) to make the quiet sounds louder and louder sounds settle in the mix.
4. A stereofying plugin to widen the stereo sounds (UpStereo by QuikQuak is my go-to, and it's free. My settings are 54.47 stereo widening, 0.0 db boost, around 25% air, 25% bass, and Loud off.)
5. A hard limiter to bring out peek performance in the sound. Boost11 comes with many versions of Sonar (and you can't get any harder a limiter than this), but the Aradaz Maximizer is a good freeware alternative (which I'm using for the Yuyuko Sketch thing I'm making since it's slowly than Boost11).

Other than that, it's perfect. It's so perfect, in fact, all I had to do was add a mixing bus and the above effects chain to make a mastered version. I could send you the .wav of the version I mastered, or you could try to make this yourself by adding a bus (go to Console or Track View, look for the buses, right click and choose "Add Bus"), then set all of your TTS-1 outputs to "Bus 1" or whatever you name it. Then, just add the above effects.
Title: Re: [Music] The Roland TTS-1 Remake Project *Updated (around) Tuesdays*
Post by: DX7.EP on June 28, 2011, 01:20:42 AM
Still trying to put annotations on the YT version....

Amazing work there, EP. Hell, with the massive delay on my end, you've pretty much taken the mantle at the moment.
Thanks! I guess I'll be off to convert those XG MIDIs too....

Quote
Though, upon closer inspection of the .cwp file, I do have some notes you can use in the future...
Oh hey, it works with Sonar 8!
...OK, I was expecting feedback, hence my upload of the CWP.

Quote
-Looking at the Synth rack, it seems you have two instances of the TTS-1 going. Nothing wrong with that, but my self-imposed rule is to limit it to one. Though, this clearly shows us what two instances of the TTS-1 can do.
Not very well for the latter. As for my reasons, the Fretless Bass and Analog Kit (both custom additions, kind of) pushed the polyphony just above 128, and I'm not a big fan of note cutoff. Also I wanted to test how to use mulitple devices + outputs rather quickly.
Depending on where I'll be processing the audio, I may use 4 TTS-1s (1 channel per output) next time.

Quote
-As far as I can tell, none of the outputs seem to follow a particular pattern. Generally, I keep the main instruments on output 1, drums on output 2, bass on output 3, and anything else needing compression/effects on output 4.
I exported each track to audio (96kHz 32bit) first, imported them into a new CWP (which I could make for download but it's far too large), and then did the effects through trial, error, and lots of audio dropouts even with ASIO (damn you hard drives and dual-core CPUs). As for the no pattern outputs, it was only done for the sake of rapid bouncing, and not for organization.

Quote
-There isn't a mixing bus for post-processing effects, which is critical for mastering. As I've mentioned in my commentaries, my chain is (in generalized terms)...
1. An equalizer with a highpass at 37 hz to cut off the muddy bass noises.
2. Light reverb.
3. Compression (3:1) to make the quiet sounds louder and louder sounds settle in the mix.
4. A stereofying plugin to widen the stereo sounds (UpStereo by QuikQuak is my go-to, and it's free)
5. A hard limiter to bring out peek performance in the sound. Boost11 comes with many versions of Sonar (and you can't get any harder a limiter than this), but the Aradaz Maximizer is a good freeware alternative (which I'm using for the Yuyuko Sketch thing I'm making since it's slowly than Boost11).
The other CWP I mentioned with a few effects (namely #2 and a bit of #3 albeit with different ratio) but this was for mixing purposes and dealt with the bounced audio (and exported the resulting video/MP3) and not the MIDI data itself. I normally don't do this, but being a first try...well, it'll do, despite the long detour.
Boost11 comes with X1, so I'll give that a try.

But overall I'm not terribly familiar with Sonar's way of putting effects yet. A bit similar to Logic (drag-and-drop to sends), but interface is quite different. Too used to Apple's Compressor and Space Designer AUs....

Quote
Other than that, it's perfect. It's so perfect, in fact, all I had to do was add a mixing bus and the above effects chain to make a mastered version. I could send you the .wav of the version I mastered, or you could try to make this yourself by adding a bus (go to Console or Track View, look for the buses, right click and choose "Add Bus"), then set all of your TTS-1 outputs to "Bus 1" or whatever you name it. Then, just add the above effects.
Sweet, I'll try that. Though it seems that I was limited to MIDI effects in the FX hub thing on my MIDI tracks...or I wasn't looking hard enough (and my laptop's piss-low screen resolution doesn't help that).
Title: Re: [Music] The Roland TTS-1 Remake Project *Updated (around) Tuesdays*
Post by: Spaztique on June 28, 2011, 01:40:29 AM
Depending on where I'll be processing the audio, I may use 4 TTS-1s (1 channel per output) next time.

Four may be a bit excessive if only two can make near-perfect results.

Quote
I exported each track to audio (96kHz 32bit) first, imported them into a new CWP (which I could make for download but it's far too large), and then did the effects through trial, error, and lots of audio dropouts even with ASIO (damn you hard drives and dual-core CPUs). As for the no pattern outputs, it was only done for the sake of rapid bouncing, and not for organization.

I actually use the MME drivers. I know somebody will tell me to use the WDM or ASIO drivers, but MME seems the most stable for me and I don't really hear a sound difference.

Since I already have my mastering chain, I tend to master everything in real-time.

Quote
But overall I'm not terribly familiar with Sonar's way of putting effects yet. A bit similar to Logic (drag-and-drop to sends), but interface is quite different. Too used to Apple's Compressor and Space Designer AUs....
Sweet, I'll try that. Though it seems that I was limited to MIDI effects in the FX hub thing on my MIDI tracks...or I wasn't looking hard enough (and my laptop's piss-low screen resolution doesn't help that).

You can't put effects on midi date channels because that's all they are: just data. Each midi channel sends data to the vst, and then that vst outputs it to one of the four outputs, creating the sounds you hear. The sounds can then be applied with different effects. After that, they are either sent to the main output or one of the effects buses for post-processing.

If you're in need of any more vsts or plugins, swing by KRV Audio (http://www.kvraudio.com/), which has a library of freeware plugins.
Title: Re: [Music] The Roland TTS-1 Remake Project *Updated (around) Tuesdays*
Post by: DX7.EP on June 28, 2011, 01:45:53 AM
Four may be a bit excessive if only two can make near-perfect results.
...yeah, but each channel gets its own output! :V

Quote
I actually use the MME drivers. I know somebody will tell me to use the WDM or ASIO drivers, but MME seems the most stable for me and I don't really hear a sound difference.
Hm, I had issues with MME on Win7 and XP. For Windows I swear by ASIO (big ASIO4ALL user) due to it being the most similar to Apple's Core Audio (ultra low-latency API - even on integrated boards!).

Quote
Since I already have my mastering chain, I tend to master everything in real-time.
Ah. I do that too on my desktop and its quad-core 8-thread CPU, but my laptop, which is only 2-core 4-thread, chokes with that. Plus it has a traditional HDD while my desktop cruises on SSDs.

Quote
You can't put effects on midi date channels because that's all they are: just data. Each midi channels sends data to the vst, and then that vst outputs it to one of the four outputs, creating the sounds you hear. The sounds can then be applied with different effects.

If you're in need of any more vsts or plugins, swing by KRV Audio (http://www.kvraudio.com/), which has a library of freeware plugins.
/me facepalms self for forgetting what MIDI messages were again
As for apply effects onto the outputs, well, that makes things a hell of a lot easier. Already knew about KVR Audio.
I'm used to VSTs but not in the serious pro-level music production environment (and Logic has zero support for them). Most of what I know about them are from experiments in Anvil, OpenMPT, VSTHost, and Sonar.

EDIT: Annotations up.
Title: Re: [Music] The Roland TTS-1 Remake Project *Updated (around) Tuesdays*
Post by: Spaztique on July 13, 2011, 01:30:21 AM
WEEKLY UPDATES!!!... Yeah. I know. (http://tvtropes.org/pmwiki/pmwiki.php/Main/ScheduleSlip) It was bound to happen at one point.

Luckilly, I'm 90% done with Border Of Life, and to hold you over until then, here's a little experiment I ran on EP!'s remake of "Shanghai Alice Of Meiji 17" (http://www.youtube.com/watch?v=jTjflJBKqNM) Enjoy!
Title: Re: [Music] The Roland TTS-1 Remake Project *Updated (around) Tuesdays*
Post by: DX7.EP on July 13, 2011, 01:40:50 AM
Luckilly, I'm 90% done with Border Of Life, and to hold you over until then, here's a little experiment I ran on The_EP!'s remake of "Shanghai Alice Of Meiji 17" (http://www.youtube.com/watch?v=jTjflJBKqNM) Enjoy!
Nice demonstration of before-and-after mixing!
Still learning how to use Sonar's mixing plugins over here while not playing with Logic or Minecraft.

I'm aware you used the CWP I sent you, but the MP3 version IMO would've been a better fit.

Also, I would've just put down EP (nickname) or apr0396 (YT name) instead of The_EP. Just saying :P

I'd also put a full MP3 of the mixed version up, which I'll link to on my original as well.
Title: Re: [Music] The Roland TTS-1 Remake Project *Updated (around) Tuesdays*
Post by: Spaztique on July 19, 2011, 03:28:42 AM
Nice demonstration of before-and-after mixing!
Still learning how to use Sonar's mixing plugins over here while not playing with Logic or Minecraft.

I'm aware you used the CWP I sent you, but the MP3 version IMO would've been a better fit.

Also, I would've just put down EP (nickname) or apr0396 (YT name) instead of The_EP. Just saying :P

I'd also put a full MP3 of the mixed version up, which I'll link to on my original as well.

As in "upload a fully mixed version to Youtube"? Or "upload the mp3s to a file host"?

Also, Yuyuko's busting out the big ol' fan to assault your ears with musical butterflies with "Bloom Nobly, Cherry Blossoms of Sumizome ~ Border Of Life" (http://www.youtube.com/watch?v=ceMKk7hjUkY)! Enjoy!
Title: Re: [Music] The Roland TTS-1 Remake Project *Updated (around) Tuesdays*
Post by: DX7.EP on July 19, 2011, 05:02:21 AM
As in "upload a fully mixed version to Youtube"? Or "upload the mp3s to a file host"?
Both would be nice - plus the MP3 can be linked in video description.

I'll have to take a listen to it later, but am busy with several things at once, one of which is a manual remake for this project, which was in turn delayed by upcoming uni work, Touhou GTA v1.6, Minecraft, and (worst of all) a HELL of a lot of fun with hardware synths (SD-20, MU1000 EX, SC-8850, and a SD-90's on the way).
Title: Re: [Music] The Roland TTS-1 Remake Project *Updated (around) Tuesdays*
Post by: Spaztique on August 10, 2011, 12:41:51 PM
Wabbits?! WABBITS?! I'M GOING MAD!!! (http://www.youtube.com/watch?v=7eUamEHXoWo&t=6m26s)

Well, Mr. Fudd, there's an explanation for that: looking at a moon rabbit directly in the eyes can induce lunacy, so take care when assaulting the House of Eternity/Eientei by following these precautions:
1. Avert your eyes; preferably at the swarm of bullets heading towards you.
2. Work in pairs when assaulting the building.
3. Listen to some kickass music like "Cinderella Cage ~ Kagome Kagome" (http://www.youtube.com/watch?v=5AqBL6FRHYI).
Title: Re: [Music] The Roland TTS-1 Remake Project *Updated (around) Tuesdays*
Post by: DX7.EP on August 10, 2011, 06:38:15 PM
Wabbits?! WABBITS?! I'M GOING MAD!!! (http://www.youtube.com/watch?v=7eUamEHXoWo&t=6m26s)

Well, Mr. Fudd, there's an explanation for that: looking at a moon rabbit directly in the eyes can induce lunacy, so take care when assaulting the House of Eternity/Eientei by following these precautions:
1. Avert your eyes; preferably at the swarm of bullets heading towards you.
2. Work in pairs when assaulting the building.
3. Listen to some kickass music like "Cinderella Cage ~ Kagome Kagome" (http://www.youtube.com/watch?v=5AqBL6FRHYI).
OK, you win this one vs. my quickly made version.
But I have my SD-90, MU1000, and SC-8850 (hardware synths - ZUN uses the first) ready to out-do this. Those Logic things were a warm-up and a test of EXS24's stock samples and presets. :smug:

I find the trumpets a bit too strong. Drowns everything else.

The beginning pads or arpeggiated guitars that were in the WAV versions are not easily noticeable. In ZUN's later works, they are defined by the Slow Strings. In the case of the guitars, that's where Virtual Guitarist and its arpeggiator were used instead of the SD-90.
Title: Re: [Music] The Roland TTS-1 Remake Project *Updated (around) Tuesdays*
Post by: Romantique Tp on August 11, 2011, 01:30:34 AM
snip

If you buy Virtual Guitarist you should be able to get any of IN's songs right in less than a hour, even if you aren't familiar with Special 2's pads. IN's midis are actually pretty close to the originals in terms of instrumentation and settings.

Oh yes, Virtual Guitarist. Good luck trying to emulate it (http://www.4shared.com/audio/b0SNCiF8/asdf_2.html).
Title: Re: [Music] The Roland TTS-1 Remake Project *Updated (around) Tuesdays*
Post by: DX7.EP on August 11, 2011, 02:31:54 AM
If you buy Virtual Guitarist you should be able to get any of IN's songs right in less than a hour, even if you aren't familiar with Special 2's pads. IN's midis are actually pretty close to the originals in terms of instrumentation and settings.
Yeah, that is, if there's an AU version available....
Title: Re: [Music] The Roland TTS-1 Remake Project *Updated (around) Tuesdays*
Post by: Romantique Tp on August 11, 2011, 03:05:19 AM
Yeah, that is, if there's an AU version available....

The original VG didn't have an AU version, but VG2 does. VG2 includes everything from VG1 and VG Electric Edition while adding some new stuff.

Overall, it's a nice instrument to have around.
Title: Re: [Music] The Roland TTS-1 Remake Project *Taking a break to make cartoons*
Post by: Spaztique on November 08, 2011, 03:26:01 PM
(http://img834.imageshack.us/img834/7761/spazishere.png)

I'm back and ready to get back to remaking, and I'm starting with an old remake I promised a long while ago, but never finished due to its length and complexity: "Capital City Of Flowers In The Sky (http://www.youtube.com/watch?v=YdQRm44tdLI). Enjoy!
Title: Re: [Music] The Roland TTS-1 Remake Project *It's back!*
Post by: DX7.EP on November 09, 2011, 02:54:06 AM
Nice to see this is back!
...*invoke terrible memories of PCB Stage 4...GAH THIS STAGE IS TOO LONG*

I have a bit of issue with the synth lead, which I feel has too much modulation.

I should try to complement this with Ghostly Ensemble. That is, if TTS-1 and/or Hyper Canvas under Win7 x64 decides to work again (otherwise I'll have to either use Win2k3 or use my SD-90's Classic Bank  and its editing tools to emulate this DXi).
Title: Re: [Music] The Roland TTS-1 Remake Project *It's back!*
Post by: Spaztique on January 03, 2012, 01:15:38 AM
Sorry for the wait again. My New Year's Resolution is to make more of these more often, and next up is Crystallized Silver, but first, EoSD's Stage 3 theme, "Shanghai Teahouse ~ Chinese Tea" (http://www.youtube.com/watch?v=BalIlzd73Vg)!
Title: Re: [Music] The Roland TTS-1 Remake Project *It's back!*
Post by: DX7.EP on January 03, 2012, 04:18:30 AM
YES YES YES MORE OF THIS STUFF and goddamnit TTS-1 and Hyper Canvas no longer work on my Win7 install, have to use Win2k3 for them now >:(

I'd say that the intro Orchestra have a bit too much waspy effect and attack, but other than that it's extremely faithful to the original.

Back to work for me too.
Title: Re: [Music] The Roland TTS-1 Remake Project *It's back!*
Post by: Chester-low on January 03, 2012, 09:59:24 PM
Hi
I really like your remakes with TTS-1 but I don't like the imitation-romantic trumpet...Exception in EoSD stage 1 theme

Hum...I 'm very interested in this logiciel and before I buy hyper canvas I want to know if there is an electronic-drum set. And I want to know if reeds are good and if there is somes ZUN's synth...
Title: Re: [Music] The Roland TTS-1 Remake Project *It's back!*
Post by: DX7.EP on January 03, 2012, 10:46:40 PM
The electronic drumset in Hyper Canvas is not very good, I'll say.

As for the reeds, ZUN does use Flute Vib. on the SD-90 (notably in MoF extra stage) but the reeds, generally speaking, are so-so.

Personally, Chester-low, I'd just save up for the real deal and constantly hunt on eBay for SD-80/90s. Most of the time they are in US$550-600 range, but every now and then better ones come around (bought mine in summer for under $200).
Title: Re: [Music] The Roland TTS-1 Remake Project *It's back!*
Post by: Romantique Tp on January 04, 2012, 01:36:26 AM
Hyper Canvas isn't worth the money on its own. It's mainly based on SD-90's Classical Set, which has patches that have (intentionally) basic programing. This set is very useful when used in conjunction with the Contemporary and Solo sets, but it was never meant to be used on its own. That's the problem with Hyper Canvas.

Quite a few patches had their samples replaced and sound different compared to their SD-90 version. Here's a list of them (http://pastebin.com/XuE4nJK5).
Title: Re: [Music] The Roland TTS-1 Remake Project *It's back!*
Post by: Chester-low on January 04, 2012, 12:16:07 PM
?kay I make a topic for that ( I don't want to flood on this topic)
Title: Re: [Music] The Roland TTS-1 Remake Project *It's back!*
Post by: Iris Eglantine on January 11, 2012, 03:16:27 AM
sup

http://youtu.be/An9hyw-zZYU

Abrupt registration aside, I've been looking into this topic of research a looooong while back. The SD90 was out of production for a while, so I'd probably have a hard time obtaining one of those. So I decided to lurk moar on the internets. My journey took me to Nico, where rumors of a THFont circulated. Supposedly, it emulated the SD90 quite well. But my Japanese isn't that great (read: terribad) so I wasn't able to get much after that. Some time later, THFont surfaces on the American side of the net.

"Use it with FL Studio," they said.

Tried it. Nope. Sounded terrible. Either this was a bad trolling attempt by the Nico folks or there was something wrong with the soundfont or the way I/thecommunity was using it. It sounded like an ordinary instrument set, aside from the Romantic TP. Even then, the vibrato and timbre sounded way off. So it couldn't be FL Studio.

A year or so passed, and then something happened. I can't really remember that far back, but I looked through various Japanese imageboards and found an updated version of the THFont, revision 9. I still had the same problem in FL Studio, so I concluded it was definitely a problem with how we were using the font. At this point my Japanese was a bit better (read: still pretty freaking bad) but at least I grasped the idea of subject-object-verb sentences. Then I noticed THFont.rar had a readme! With my trusty friend Denshi Jisho (a really great online kanji dictionary) I transliterated, and then interpreted the readme. With a few lines of code here and there, and then reverting the code changes because the original worked and I was being stupid again, I found out how the imitation SD90 worked.

The above video shows a MIDI copy of A Drunkard's Lemuria, then an original song by yosiyosi called Cosmo Ruin.
I did not compose the songs, I'm simply showing off that the MIDIs work fine with THFont.

EDIT: Reed Romance (UFO Trumpet) doesn't work for some reason. Apparently Japan's been stumped with this one too.

If this was Cynical Me a few years ago, I wouldn't release the soundfont, because well, people...here, video. http://www.youtube.com/watch?v=ByzUl39hSa8

But present-day Optimistic Me realizes the Touhou community is pretty awesome. So I decided to release the soundfont after all.

Just PM me, because I don't just want to leave it here for anyone.

also don't pm the youtube channel, it's this old channel me and a friend used to use ages ago for uploading things that are vaguely video game related
Title: Re: THFont Experimentation and Comparisons with SD-90
Post by: DX7.EP on January 11, 2012, 05:53:44 AM
Quite a response there! But it would fit better in its own thread.

I don't really like THFont - quite a lot of quirks and imbalances. To the untrained ear it's very hard to tell, and good arranges and original works can be done with it (see Anunsew's work, which is mostly THFont), but as with many soundfonts the instruments are quite cheap-sounding, lacking quite a few characteristics of the original instruments. I also own an actual SD-90, so patch-to-patch comparison affirms this.

Reed Romance is not a trumpet instrument at all. It is categorised as a saxophone - I believe it's a mix of Alto and Tenor saxes, with the Enhancer MFX added on. Therefore it's a layered sound, something that isn't that easy to emulate with a mere Soundfont.

I have sent a PM about the new version, so I can run investigation.
Title: Re: [Music] The Roland TTS-1 Remake Project *It's back!*
Post by: Spaztique on January 12, 2012, 06:23:35 AM
(Comments about the new Soundfont in the other thread (http://www.shrinemaiden.org/forum/index.php/topic,11778.msg773754.html#msg773754).)

Well, school's back on, and for some reason, it has an inverse effect on my workflow: "Crystallized Silver"/commentary annotations for "Shanghai Teahouse ~ Chinese Tea" will definitely be up by next Tuesday featuring a new method for designing the romantic tp patch!

Edit: Surprise remix coming Sunday the 15th, marking a special occasion.
Title: Re: [Music] The Roland TTS-1 Remake Project *It's back!*
Post by: Spaztique on January 15, 2012, 12:20:14 PM
To commemorate my first year in Gensokyo, here's "Septette For The Dead Princess" (http://www.youtube.com/watch?v=IAzyKo3DYCA)! Surprise surprise!  :P
Title: Re: [Music] The Roland TTS-1 Remake Project *It's back!*
Post by: DX7.EP on January 16, 2012, 12:30:11 AM
Whoa, that is...very nice! :o
A bit too much reverb though, and the pitch is a touch sharp. I think the trumpets and piano also have too much release. I'd also make a note about the bell sounds, but well, we have a few limits to deal with so those can slide. ^^

THFont isn't the best reference, naturally. :V
Title: Re: [Music] The Roland TTS-1 Remake Project *It's back!*
Post by: Spaztique on January 17, 2012, 10:15:26 PM
THFont isn't the best reference, naturally. :V

I use it as a starting point. I go off the game versions more than the font.

Also...

*BOOM BOOM* *CLAP!*
*BOOM BOOM* *CLAP!*
WE WILL, WE WILL
LETTY WHITEROCK YOU
With this spiffy remake of Crystallized Silver! (http://www.youtube.com/watch?v=IEVgbCP0YVQ) Enjoy!
Title: Re: [Music] The Roland TTS-1 Remake Project
Post by: Spaztique on January 31, 2012, 02:19:03 AM
It's the strongest remake: "Beloved Tomboyish Daughter (http://www.youtube.com/watch?v=St5SJpD2wEs)"! Heck yeah!
Title: Re: [Music] The Roland TTS-1 Remake Project
Post by: chema1994 on August 04, 2012, 07:40:42 PM
All your TTS-1 remakes are awesome!!!
Looking forward for more songs