Thanks for the feedback. I just went to compare the different different drum types, and while the Analog Set doesn't work nearly as well, the snares for the Electric Set are pretty close to the original, but only the snares alone. Since drums have been the hardest thing to nail so far, I'll probably either spend extra time on them for the next one (and perhaps try different drum parts on different channels) or simply do "Luna Dial" where I know I have the correct drum patch. For the string type, the Orchestra strings are much, much easier to manipulate sound-wise than the synth strings, but I could rework them for my next experiment. Though, in hindsight, I guess I could've upped the modulation a tad more (current settings are +15 modulation at a rate of +3 with +7 delay, but after rehearing it, I realize I could've pushed it to about +20). As for the volume of the strings, I think it could be just production techniques: to get the sound down, I had to listen to the original a bazillion times, and each time, those strings kept popping out whenever the volume of my strings were too low. Perhaps listening too closely to each song is why I was sensitive to the modulation at +15 when it could heard better after a rest at +20. Next time, I'll probably take a break in production so I can let my ears rest.A good tip for music production: once you finish a work and find it okay right afterwards, wait a day or two before going back to it again. You will often find little (sometimes major) quirks to fix this way. Repeat for several days, a week, etc.
A good tip for music production: once you finish a work and find it okay right afterwards, wait a day or two before going back to it again. You will often find little (sometimes major) quirks to fix this way. Repeat for several days, a week, etc.
Luna Dial and Lunate Elf are too easy since we already know which drum patch to use :V
Argh, I'm itching to remix the MIDIs now (likely in Logic and its massive software instrument library after some tweaks and/or with a bunch of MIDI VSTis and soundfonts once freaking Sonar arrives)....
I'm going to put a sticky note on my workspace about that. "Think it's good enough now? Just wait a few days!"Good thinking. Sometimes I do this with works I didn't touch in years and find some strange and crazy stuff in them.
Although I'm dedicating this project to the TTS-1, I've had a breakthrough in my experiment with "Paradise - Deep Mountain" by using the Roland Groovesynth (which you'll also be getting in a few days). Unlike the TTS-1, it uses the format of multiple snares as opposed to just a main and an electronic snare, so I can get the drum parts near-perfect. I could have the first loop of the video be with just the TTS-1, and then the second loop have some Roland Groovesynth sounds.Sounds like fun. As for the loops, it's a good idea.
I'll just comment on your work for UN Owen.
The String Ensembles sounds too soft, so is the Distortion Guitar. I don't know if it is what you intended, but I just wanted to point it out.
Also, the Drawbar organ at the chorus is unbalanced with the Square. The Drawbar organ makes good harmonics with the Square wave, making that nice high-pitched sound.
Sorry if I sound so nitpicky, but you music is pretty good. :)
Nitpicky is good: it's how I can fix things. I wasn't even aware there was a drawbar organ in there.Another example of the drawbar is in Necrofantasia, with a similar application as in U. N. Owen.
I think it's official: once I'm done with one or two more experiments, I'll revisit U.N. Owen (unless someone else can remake it before I can on a similar midi table).
There are no organs in necrofantasia. Use Saw Waves instead.Really? IIRC the MIDIs had Drawbar Organs put in, and they played in conjunction with two other Sawtooth wave tracks to serve as the melody.
I have tried tweaking Necrofantasia on the Hyper Canvas but it is hard to get the organ right. I'd suggest that one, but any work goes.
Now to make that crazy DaiZUNke Senouwatari-style GG/BlazBlue/Touhou crossover remix....
I guess suggesting Patch 17 of the THfont soundfont is out of the question? :PWell, THFont is out of the question due to its bugginess (for the OP). In my case, it's due to having about 20 other SoundFonts and 4-5 VSTis loaded as well, leaving little memory for THFont (I blame 32-bit programming).
It's what I used in my remix of U.N Owen, and it turned out nicely and close to the original version. It's a bit messy to use though.
(I don't like double-posting, but this wouldn't fit with my previous post....)
Finally got Sonar X1 Essential today and installing it under Win7 x64. After it finishes (and VSTi compatibility is tested), I may also be able to contribute to said project or start off another one entirely (Logic remixes perhaps?)
Thanks for the technical info! Already liking how the user interface is similar to the Logic one.
The VSTis didn't work under 7, so it's back to XP and <3GB RAM (even though I have 8GB installed 32-bit Windows can't recognize over 3.5GB, and that's with 4GB installed)....
And as for Logic remixing, I tend to do this with some of my works anyway (just with the massive library of stock instruments), so it shouldn't be a problem.
Now to test audio fidelity (WDM vs. ASIO4ALL), and then the TTS-1 with Mokou's MIDI.
And as for mastering I intend to do that in Logic after bouncing all the tracks to individual 192kHz 32-bit channels (provided Sonar will let me) :P
EDIT: Holy moly that's quite accurate. Quick question though - where's the Transpose Track option? It'll make it all the easier to get the right pitch if I'm using the official MIDIs....
While it does sound somewhat accurate, my primary issue now is that sometimes the MIDI tracks will default to ZUN's MIDI settings even after deleting the events in Event Manager. This happens when I try to play it again after stopping it.
Oh, and is there an on-screen keyboard mode? I don't want to have to plug in my LPK25 or Keyrig just to play with notes....
...and I noticed that I'll still have to manually adjust MIDI settings via SysEx for my Yamaha VSTis which don't have a decent interface to toy configurations with. Damnit.
Classic case of the midi channels defaulting to the banks set up by Zun. To clear it, go into the Track Inspector (the shortcut key is "i"), click on the midi track you want to stay put, and set the Bank to none (or ---) and the patch to none. This is what I meant earlier by "unlink all the patches".Ah, I get it now. It was up the whole time too on the left part of the screen, derp.
Not that I'm aware of, but the piano roll is all you really need. It should be under the "Views" menu.I really use the OSK for previewing instruments. I have things against piano rolls (and the lag I get from dragging notes doesn't help either).
I'm a bit fuzzy on the details for this one. Which VSTis?S-YXG50 and SGP2 (converted S-YXG2006LE from MidRadio Player 7). The former has a lacking interface (can't set instruments from the VST interface) while the latter doesn't have any interface to work with and a hard-set 32-note polyphony limit (I just run 4 iterations to get around this). So to adjust instruments on said VSTis I have to do them from the DAW (but not all support this) or through SysEx messages.
Have you ever thought about doing Inanimate Dream, Or Gensokyo Past and Present ~ Flower Land? If not, I'm requesting it now :V
Yeah, unfortunately ZUN stopped including MIDI options after the PoFV demo, so Yuuka's theme can't be ripped out (it isn't even included).I've experimented with other songs, and it seems like this is all done with MIDI parameters. If it was edited outside then it wouldn't be quite as accurate....
By the way, I've been a fan since you started, and really you've done an excellent job so far. Does your end product come out simply as a MIDI file using TTS-1 as a canvas, or do you do pitch editing and such outside the MIDI data? I have an SD-20, so it'd be neat to see how a proper MIDI sounds on it.
Yeah, unfortunately ZUN stopped including MIDI options after the PoFV demo, so Yuuka's theme can't be ripped out (it isn't even included).
By the way, I've been a fan since you started, and really you've done an excellent job so far. Does your end product come out simply as a MIDI file using TTS-1 as a canvas, or do you do pitch editing and such outside the MIDI data? I have an SD-20, so it'd be neat to see how a proper MIDI sounds on it.
er i know how to play midis off my own machineAh.
I was just asking if it would be possible to get the same volume/etc clarity just by plugging in the midi Spaz recreates.
First, thanks for listening so far. Second, not a single sound was edited outside the midi data except for the mastering, which simply tightens everything up and boosts the signal. If I have to correct the pitch of an instrument or the track, I just change it on the TTS-1 itself. If I have to transpose something, I'll just edit the midi data. None of the songs were edited after the final mastering. (Perhaps for my next remake, I'll record some of the sound design.)I know a few record their DAWs processing the music as the video, so that can be an option.
With the right tweaking, you'll get the same results I've been getting. After all, that is the point of all this.
er i know how to play midis off my own machine
I was just asking if it would be possible to get the same volume/etc clarity just by plugging in the midi Spaz recreates.
NIce drumset! Catch is that although it is a VSTi/DXi, it is apparently hardcoded so that it only works with Cubase, leaving both me and Spaztique (Sonar users) out in the dark.
Now that you mention it... yeah, it doesn't seem to work on anything but Cubase. :VIndeed...but we are a bit closer at finding ZUN's PCB drumkits! Plus since he's a Cubase user, the LM7 is plausible.
Well, that sucks.
On the other hand, given how similar the drums sound to the Logic defaults...I guess I could use those instead. As for Spaz, well....
Flying through a bamboo forest? Bad idea.Crazy accurate piano~!
Flying through a bamboo forest at night? Really bad idea.
Flying through a bamboo forest at night while fighting off scores of fairies? Really really bad idea.
Flying through a bamboo forest at night while fighting off scores of fairies while pumping "Retribution for Eternal Night ~ Imperishable Night" (http://www.youtube.com/watch?v=D7tk-v-3MoU)? Let's rock!
The new remake is up, and with new production tactics! Read the annotations to find out what I did. Let me know what you think of them.
Considering how expensive Cubase is, you're probably better off saving for a real SD-90 instead. (^^;;Definitely the SD-90 over Cubase in my case ^^'. It'll get part of my MIDI work over to Logic as I intend to do.
About the Mariachi Tp, assuming the patch in the Roland Fantom is the same as the one in the SR-JV80-18 expansion board...
It's not newer or older than the Romantic Tp, they are actually both available in the SR-JV80-18 (as well as in the SD-90, which was released a year later). I think they even use the same waveforms (Tp RomanticA/B/C), so you could probably make a Romantic Tp patch for the Fantom.
As for the opening synth in Retribution for the Eternal Night, someone on a japanese board suggested that it might be a custom Synth1 (http://www.kvraudio.com/db/214) pad.
It may have been asked before, but does anybody have an idea on what ZUN uses for his Distortion and Overdriven guitars? I can never seem to get the right sound..
spaz you missed a day ALL OF MY HATE
No but seriously this is actually pretty good. Can I make a request? If so, Kids Festival ~ Innocent Treasures. Because ya know these songs are amazing and I'm sure you can do it
Do you still take requests?
Ooh, okay then. Can I please request for Retrospective Kyoto? :3
Cat! *TING* She's a kitty cat! And she can dance dance dance. She can dance dance dance!Nicely done! BTW happy belated birthday :toot:
Of course, I'm referring to a certain two-tailed feline by the name of Chen (often spelled in all caps with several e's), and this week, she's got not one, but TWO songs remade (one for each tail/one extra for missing the deadline): "The Fantastic Legend Of Tohno" (http://www.youtube.com/watch?v=2H9bhyTXqA4) and "Diao Ye Zong ~ Withered Lead" (http://www.youtube.com/watch?v=3JT4wU4Bs44). It's two Chen songs for the zero the price!
Of course, I'm referring to a certain two-tailed feline by the name of Chen (often spelled in all caps with several e's), and this week, she's got not one, but TWO songs remade (one for each tail/one extra for missing the deadline): "The Fantastic Legend Of Tohno" (http://www.youtube.com/watch?v=2H9bhyTXqA4) and "Diao Ye Zong ~ Withered Lead" (http://www.youtube.com/watch?v=3JT4wU4Bs44). It's two Chen songs for the zero the price!
Bad news: It's another one of those busy weeks.Ah, and I actually made a working prototype of that one! Though the initial pianos aren't quite there yet.
Good news: I'm releasing "The Capital Of Flowers In The Sky" AND the secret tenth (or rather, what was supposed to be the tenth) song on the same day.
Better news: Everybody do the Rumia! Stretch out your arms like you invented the decimal system and get killed by Marisa! I'm also doing "Soul As A Red As A Ground Cherry" to make up for the lateness!
Ah, and I actually made a working prototype of that one! Though the initial pianos aren't quite there yet.
Maybe we'll get adoubletriple (yep, both Sonar and Logic but expect the latter version to be the better of the two) shot of "Is that so?" next week :3 (or maybe not on time. Too much Minecraft fun :V)
EDIT: Also requesting Cinderella Cage (http://www.youtube.com/watch?v=4bOia1EgdQA) because I've done a Logic version (http://www.shrinemaiden.org/forum/index.php/topic,9692.0.html), and it'd be nice to hear a comparison.
Hmmm... Since doing the original songs will take a bit longer than the midis, I'll accept the request alongside the others (since I seem to be pretty okay a juggling multiple songs now).WHOA, NICE.
Also, first song of the day, the tenth upload: "???" (http://www.youtube.com/watch?v=k_hBgus7ISM) Enjoy!
WHOA, NICE.
I tried to do this song in TTS-1 but never got the main square waves and stuff down properly.
Commenting time:
The last part's squares (around 2:23) are a bit bright for both game and MA versions. In my version I replaced the square with a modified Wire Lead to better match the warmer and fuzzy aspects of the tone (but it was still a bit strong).
It would be a good bit easier to retry in Logic (ha, apply Exciter effect to Square Lead in EXS24 - that bright tone is almost out of the way! >:D)
Oh, and is there a way to bounce audio by channel with Sonar and the TTS-1? It'd be useful since I tend to do mixing in Logic and it's hard enough to learn one set of AUs (Logic does not natively take VSTs) for compression, effects, etc. It'd be a nusiance to do this in Sonar IMO before exporting to Logic for post-production.
Dear Mr. EP,:o :o :o
This letter is to confirm that you have received your order of:
-One (1) copy of "Soul As Red As A Ground Cherry" (http://www.youtube.com/watch?v=i0gZ4EUcVf4)
-One (1) friendly laid down gauntlet to see you outdo this in Logic.
Sincerely,
SpazEX: We deliver.
Next up, "Capital City Of Flowers In The Sky", and THEN I'll get to "Kagome Kagome ~ Cinderella Cage".
Amazing work there, EP. Hell, with the massive delay on my end, you've pretty much taken the mantle at the moment.Thanks! I guess I'll be off to convert those XG MIDIs too....
Though, upon closer inspection of the .cwp file, I do have some notes you can use in the future...Oh hey, it works with Sonar 8!
-Looking at the Synth rack, it seems you have two instances of the TTS-1 going. Nothing wrong with that, but my self-imposed rule is to limit it to one. Though, this clearly shows us what two instances of the TTS-1 can do.Not very well for the latter. As for my reasons, the Fretless Bass and Analog Kit (both custom additions, kind of) pushed the polyphony just above 128, and I'm not a big fan of note cutoff. Also I wanted to test how to use mulitple devices + outputs rather quickly.
-As far as I can tell, none of the outputs seem to follow a particular pattern. Generally, I keep the main instruments on output 1, drums on output 2, bass on output 3, and anything else needing compression/effects on output 4.I exported each track to audio (96kHz 32bit) first, imported them into a new CWP (which I could make for download but it's far too large), and then did the effects through trial, error, and lots of audio dropouts even with ASIO (damn you hard drives and dual-core CPUs). As for the no pattern outputs, it was only done for the sake of rapid bouncing, and not for organization.
-There isn't a mixing bus for post-processing effects, which is critical for mastering. As I've mentioned in my commentaries, my chain is (in generalized terms)...The other CWP I mentioned with a few effects (namely #2 and a bit of #3 albeit with different ratio) but this was for mixing purposes and dealt with the bounced audio (and exported the resulting video/MP3) and not the MIDI data itself. I normally don't do this, but being a first try...well, it'll do, despite the long detour.
1. An equalizer with a highpass at 37 hz to cut off the muddy bass noises.
2. Light reverb.
3. Compression (3:1) to make the quiet sounds louder and louder sounds settle in the mix.
4. A stereofying plugin to widen the stereo sounds (UpStereo by QuikQuak is my go-to, and it's free)
5. A hard limiter to bring out peek performance in the sound. Boost11 comes with many versions of Sonar (and you can't get any harder a limiter than this), but the Aradaz Maximizer is a good freeware alternative (which I'm using for the Yuyuko Sketch thing I'm making since it's slowly than Boost11).
Other than that, it's perfect. It's so perfect, in fact, all I had to do was add a mixing bus and the above effects chain to make a mastered version. I could send you the .wav of the version I mastered, or you could try to make this yourself by adding a bus (go to Console or Track View, look for the buses, right click and choose "Add Bus"), then set all of your TTS-1 outputs to "Bus 1" or whatever you name it. Then, just add the above effects.Sweet, I'll try that. Though it seems that I was limited to MIDI effects in the FX hub thing on my MIDI tracks...or I wasn't looking hard enough (and my laptop's piss-low screen resolution doesn't help that).
Depending on where I'll be processing the audio, I may use 4 TTS-1s (1 channel per output) next time.
I exported each track to audio (96kHz 32bit) first, imported them into a new CWP (which I could make for download but it's far too large), and then did the effects through trial, error, and lots of audio dropouts even with ASIO (damn you hard drives and dual-core CPUs). As for the no pattern outputs, it was only done for the sake of rapid bouncing, and not for organization.
But overall I'm not terribly familiar with Sonar's way of putting effects yet. A bit similar to Logic (drag-and-drop to sends), but interface is quite different. Too used to Apple's Compressor and Space Designer AUs....
Sweet, I'll try that. Though it seems that I was limited to MIDI effects in the FX hub thing on my MIDI tracks...or I wasn't looking hard enough (and my laptop's piss-low screen resolution doesn't help that).
Four may be a bit excessive if only two can make near-perfect results....yeah, but each channel gets its own output! :V
I actually use the MME drivers. I know somebody will tell me to use the WDM or ASIO drivers, but MME seems the most stable for me and I don't really hear a sound difference.Hm, I had issues with MME on Win7 and XP. For Windows I swear by ASIO (big ASIO4ALL user) due to it being the most similar to Apple's Core Audio (ultra low-latency API - even on integrated boards!).
Since I already have my mastering chain, I tend to master everything in real-time.Ah. I do that too on my desktop and its quad-core 8-thread CPU, but my laptop, which is only 2-core 4-thread, chokes with that. Plus it has a traditional HDD while my desktop cruises on SSDs.
You can't put effects on midi date channels because that's all they are: just data. Each midi channels sends data to the vst, and then that vst outputs it to one of the four outputs, creating the sounds you hear. The sounds can then be applied with different effects./me facepalms self for forgetting what MIDI messages were again
If you're in need of any more vsts or plugins, swing by KRV Audio (http://www.kvraudio.com/), which has a library of freeware plugins.
Luckilly, I'm 90% done with Border Of Life, and to hold you over until then, here's a little experiment I ran on The_EP!'s remake of "Shanghai Alice Of Meiji 17" (http://www.youtube.com/watch?v=jTjflJBKqNM) Enjoy!Nice demonstration of before-and-after mixing!
Nice demonstration of before-and-after mixing!
Still learning how to use Sonar's mixing plugins over here while not playing with Logic or Minecraft.
I'm aware you used the CWP I sent you, but the MP3 version IMO would've been a better fit.
Also, I would've just put down EP (nickname) or apr0396 (YT name) instead of The_EP. Just saying :P
I'd also put a full MP3 of the mixed version up, which I'll link to on my original as well.
As in "upload a fully mixed version to Youtube"? Or "upload the mp3s to a file host"?Both would be nice - plus the MP3 can be linked in video description.
Wabbits?! WABBITS?! I'M GOING MAD!!! (http://www.youtube.com/watch?v=7eUamEHXoWo&t=6m26s)OK, you win this one vs. my quickly made version.
Well, Mr. Fudd, there's an explanation for that: looking at a moon rabbit directly in the eyes can induce lunacy, so take care when assaulting the House of Eternity/Eientei by following these precautions:
1. Avert your eyes; preferably at the swarm of bullets heading towards you.
2. Work in pairs when assaulting the building.
3. Listen to some kickass music like "Cinderella Cage ~ Kagome Kagome" (http://www.youtube.com/watch?v=5AqBL6FRHYI).
snip
If you buy Virtual Guitarist you should be able to get any of IN's songs right in less than a hour, even if you aren't familiar with Special 2's pads. IN's midis are actually pretty close to the originals in terms of instrumentation and settings.Yeah, that is, if there's an AU version available....
Yeah, that is, if there's an AU version available....
THFont isn't the best reference, naturally. :V