By the way, does GFW have the "secret" boss rush feature as well? I've been wanting to fight Marisa for a while, but the stage portion is a huge turn-off (PCB stage 4 * 10) and I don't feel like learning it.
Unfortunately the boss-rush feature only exists in games that have a spell practice mode of some kind. I haven't looked into IN, but there
could be one for that game (or rather, a way of stringing all spellcards together). The other games though, I'm not sure if it'd be possible without just modifying the stage scripts to only contain the bosses. I suppose there's a counter of some kind used to track the player's progress through a stage - maybe some way of initializing it to the value it takes when the boss shows up would work.
Hmm... Maybe I'll look into this a little later on. I've been low on inspiration for something assembly-related to work on lately.
And yeah. Maybe I'm just not all that good with GFW but this is the only extra stage I haven't beaten or almost beaten yet.
I'm usually too worn down by the stage itself to get much practice in against Marisa, if I even reach her in the first place...