Maidens of the Kaleidoscope
~Hakurei Shrine~ => Rika and Nitori's Garage Experiments => Topic started by: 0xodbs02 on July 29, 2018, 02:33:42 PM
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(https://i.imgur.com/F5k8vSB.png)
This is an unofficial port of the game 東方怪綺談~ Mystic Square to windows. It faithfully reproduces almost all features of the original PC98 version.
I'm not original owner of this project, but I luckily found this thing and am going to finish this project.
New features in this ported version
- Fix a number of bugs in the PC98 version
- Uses float instead of int where necessary, increasing accuracy
- Support MIDI
- Practice Mode
- Replay Mode
- Support Hitbox(Practice Mode Only)
Not completed features in this ported version
- Some Options(Like Slow Mode)
- Play Result Screen
- Staff Roll
Trial Version(Contains some bug): https://github.com/Wintiger0222/uth05win/releases/tag/v0.5.2-trial.0.1
Current build(v0.5.3):https://github.com/Wintiger0222/uth05win/releases/tag/v0.5.3
I don't have gift of gab, so if you have more good idea or know what I should not to do in this introduction, please let me know.
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Does this port still happen to have that super nerfed Yumeko on Lunatic? What about the sound quality, is that any better? Has the skill verdict been implemented yet? Are stages 2 and 3 still like the Chinese port (not the same as the original games). Just some simple things I'm wondering before I am able to downloaded it back at home :)
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Does this port still happen to have that super nerfed Yumeko on Lunatic? What about the sound quality, is that any better? Has the skill verdict been implemented yet? Are stages 2 and 3 still like the Chinese port (not the same as the original games). Just some simple things I'm wondering before I am able to downloaded it back at home :)
I didn't know that stage 2 and 3 is not same with original game, if you tell me more, I'll try to fix that.
And this is extension of the Chinese port, what you thinking.
So bugs of chinese port still contained, sorry
(https://i.imgur.com/uEjxXra.png)
And Skill Verdict Screen is implemented although not completed.
Death, Bomb Used, Slowdown, Focus and complecation calculation is not implemented yet, but soon It will be.
Sound Quility, well... support midi but just that
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Alright... interesting, I'll check it out as soon as I can. Yeah stage 2 (not 100% sure) and stage 3 have only have marginal differences from the original, just an enemy or two that don't shoot bullets. It's good to see that the skill verdict is being worked on right now . Also I'm assuming there's been a reduction of input lag as well?
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Alright... interesting, I'll check it out as soon as I can. Yeah stage 2 (not 100% sure) and stage 3 have only have marginal differences from the original, just an enemy or two that don't shoot bullets. It's good to see that the skill verdict is being worked on right now . Also I'm assuming there's been a reduction of input lag as well?
Okay, I found them in stage 3. Not one or two, perhaps ten.
Also, they not only don't shoot bullet, but also have no hit judgement.(just have charater's bullet hit judgement.)
So although you collide with them, you will not die, if you didn't die by other bullets.
I don't know why they are happen, so fixing this would take some time.
And input lag, can't be reduced.
Because of accuracy, original code get one input per one frame, in PC98 version's speed.
And I think it would be not good to fix this.
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I mean yeah, there's always gonna be at least 1 frame of input lag due to the player acceleration, but it's a lot more smooth to play compared to playing it on an emulator which adds a bit more of input lag. Also just played it and got what I expected, pretty cool so far dude :)