Maidens of the Kaleidoscope

~Beyond the Border~ => Akyu's Arcade => Topic started by: theshirn on November 12, 2013, 05:06:10 PM

Title: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: theshirn on November 12, 2013, 05:06:10 PM
Quote
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post in thread to be added eventually

last thread (http://www.shrinemaiden.org/forum/index.php/topic,15380.0.html)

s4 is coming
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on November 12, 2013, 05:46:15 PM
People were kicking up a stink about the re-naming of Shurelia's [Rightfully so!] so Riot are doing this:

(http://forums.na.leagueoflegends.com/board/attachment.php?attachmentid=825819&d=1384238253)

Change name from Icon of the Sun Disk to Shurima's Reverie [Also again suggesting a Shurima update at some point; as the main site does heavily when you look at champions like Cass and Skarner being listed as Shuriman.]
Added a lore thing; similar to the Ionian Boots; stating Shurelia. [Same with Philo Stone/Pebble]

Also if you search 'Shurelia' in the item box it will still bring up this item.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: triangles on November 12, 2013, 06:04:01 PM
Now where's the Spooky Ghost's official renaming at  :colbert:
Also I don't get what's going on in the link title this time around I don't see any Teemos  ??? ???
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: hyorinryu on November 12, 2013, 06:24:54 PM
Now where's the Spooky Ghost's official renaming at  :colbert:
Also I don't get what's going on in the link title this time around I don't see any Teemos  ??? ???

I think it was supposed to be bronze 5 matches, but since ranked is disabled, he can't do it right now.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: theshirn on November 12, 2013, 06:40:00 PM
my favorite thing I've seen on saltyteemo so far is a Vlad who goes all-in and I'm like "why is he not popping Tides of Blood" and then I realize he's maxed pool instead, whoops
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Keychain on November 12, 2013, 06:56:55 PM
Why are they renaming Shurelia's anyway? Just because she's no longer a Riot employee?
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on November 12, 2013, 07:29:48 PM
Why are they renaming Shurelia's anyway? Just because she's no longer a Riot employee?

Because they want each of the gold items for supports linked to a region. There's the Sheild of Targon; Shard of TrueIce [Frejlord]; and this.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Keychain on November 12, 2013, 08:55:14 PM
Because they want each of the gold items for supports linked to a region. There's the Sheild of Targon; Shard of TrueIce [Frejlord]; and this.

Oh okay, I guess that makes sense.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Ryuu on November 12, 2013, 11:09:22 PM
re: the last thread

if you are laning when behind and you build defense, in most cases you will just get more behind

i mean there are definite exceptions(nasus and cdr)

the argument is basically if you build defense, they can usually still bully you and kill you anyway. if you build offense, you lose lane just as much as you did before, except now if your team shows up to gank, you actually have damage output
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on November 13, 2013, 12:42:14 AM
Yes; but Nocturne wasn't laneing against the Riven. Nor was Gangplank; for that matter. It was midlane Riven. And this was at the end of a 40 min game where no-one had armor except me [Leona]. [Ninja Tabis as only armor item Nocturne doesn't count]

And the Riven had LW/BC; so she was basically dealing True Damage to the guys who refused to build armor.

And their team had a Tristana. So yeah. Totally no need to build any armor items at all.

Edit:

Watching some SaltyTeemo; this is gold. So much Hurricane. So much Double Deathcap. One chat had some gems:

'they need to be slapped by a densely wet hand'

and this gem I'm stealing and sigging:
'Don't argue with stupid people; they will drag you down to their level and beat you with experience'.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: hyorinryu on November 13, 2013, 04:31:14 AM

and this gem I'm stealing and sigging:
'Don't argue with stupid people; they will drag you down to their level and beat you with experience'.

You've never heard that one before?
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: theshirn on November 13, 2013, 05:14:40 AM
aaaaaaaaaggggggghhhhhh (http://www.youtube.com/watch?v=lpwVGkgbqFo)
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Chaore on November 13, 2013, 06:17:38 AM
aaaaaaaaaggggggghhhhhh (http://www.youtube.com/watch?v=lpwVGkgbqFo)

bun.exe has started laughing hysterically

please restart bun.exe
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: GetgoingXP on November 13, 2013, 09:49:17 AM
People were kicking up a stink about the re-naming of Shurelia's [Rightfully so!] so Riot are doing this:

(http://forums.na.leagueoflegends.com/board/attachment.php?attachmentid=825819&d=1384238253) (http://hackerbot.net/mmo/league-of-legends-lol)

Change name from Icon of the Sun Disk to Shurima's Reverie [Also again suggesting a Shurima update at some point; as the main site does heavily when you look at champions like Cass and Skarner being listed as Shuriman.]
Added a lore thing; similar to the Ionian Boots; stating Shurelia. [Same with Philo Stone/Pebble]

Also if you search 'Shurelia' in the item box it will still bring up this item.

I have actually never used this item... i guess the last few updated made it crappy :(
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Ryuu on November 13, 2013, 10:16:44 AM
i forgot to take a picture of this myself but

THE TRYHARD FORCE

(http://i.imgur.com/I0226Pk.jpg)
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: theshirn on November 13, 2013, 02:30:48 PM
i forgot to take a picture of this myself but

THE TRYHARD FORCE

(http://i.imgur.com/I0226Pk.jpg)
double wota teamcomp

60% spellvamp morg op
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Think Komachi with a Rifle on November 13, 2013, 03:40:12 PM
I have actually never used this item... i guess the last few updated made it crappy :(
It was a near essential buy on most supports late game, due to the active. Mitigated at high level play due to wards  being that OP.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Cadmas on November 13, 2013, 03:51:19 PM
Still is pretty much the only support item you'll be building b/c its from a pholistone.

As in your game went on for 40 minutes and you got the gold and ruby sightstone already.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Suikama on November 13, 2013, 04:15:02 PM
for season 4 you cant even build it if you dont start philo though

and most supports probably want the emblem because it gives a ton of gold if you always execute the cannon minion and gives the most useful stats for trading/fighting (HP and HP5)


if you're in a farm lane though the new philo does give quite a bit


meanwhile kages is kinda eh because it doesnt give as many useful stats and pickpocket passive without any hp or hp5 seems like a losing combination. I guess it's mainly for full offense supports like annie and nidalee since it acts as a mini doran's ring and gives gold for harass instead of farming. No HP though means it's really a risky pickhue.


i'm kinda split on the trinket right now though

i thought sweeping with be the best at first as it's the oracles replacement, but it only lasts for a really short amount of time and has a really long cooldown at early levels so really you can only kill one or two wards with it in lane
but on top of that because supports want to start GP10 now or else they will fall way behind, you can only start with 1-2 wards (mostly 1 because with 2 you get 0 pots), so starting sweeping lens will deny yourself a lot of vision especially if your ADC is too busy farming to use their ward trinket

on the other having a warding totem at first seems like a waste when combined with sightstone (since you can only have 3 wards), but it has several advantages over sweeping lens
1. you get constant wards even during lane. if your ad carry goes a warding totem as well, you can have one area constantly warded or alternate between two areas. unlike sightstone the warding totem has unlimited charges so right from the get go you will always have wards
2. when you hit level 9 you can upgrade it to drop vision wards so it does not conflict with sightstone at all and instead compliments it nicely. also it give you the ward clearing effects of the sweeping lens with

on the other other hand in lane sweeping lens can be used to negate the effect of the warding totem (well not completely because of the cooldown differences)
it can also be used to quickly clear a brush for a gank or maintain bot brush dominance, although they can just sacrifice their ward totem and they drop their real ward in late and the CD is so long you wont be able to clear it so you're better off just buying a vision ward
but when you hit level 9 and fully upgrade it then it becomes a full on oracles for 10 seconds every 90 seconds while the vision totem gives you only one vision ward every 3 minutes

both trinkets will let you clear baron for wards but only the sweeping one will let you clear early dragons
however in that case the jungler should be the one who gets it as they can also check if their buffs are warded

the ward totem is likely the safer and more practical choice as not only do you get constant early wards and thus have to spend less on wards early and dont have to frantically rush sightstone, you also get vision abilities at level 9 so you dont really miss out on that


and cv trinket is lol
also it has a short range and a longer cooldown than the actual cv
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Cadmas on November 13, 2013, 05:18:09 PM
I doubt adcs are going to have much consideration for which minions the support ends up killing and just try to keep them all.

Executioner's doesn't look very solo queue friendly.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Mr. Sacchi on November 13, 2013, 05:19:59 PM
It does execute anything below 200HP though, most ADCs don't really do 200 damage on a single attack aside from ults during the laning phase.

Which means that, yeah, they might not really let you have the minions, but you can still take the cannon minion anyway and still give him extra gold. Win-Win.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Suikama on November 13, 2013, 05:24:41 PM
yeah pretty much you get to out execute your carry even if they're a butt

also it has a pretty clear visual effect with two floating coins around the support showing they can share two cs so the adc will easily know if that last hit was a share or a steal
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Cadmas on November 13, 2013, 05:25:17 PM
It does execute anything below 200HP though, most ADCs don't really do 200 damage on a single attack aside from ults during the laning phase.

Which means that, yeah, they might not really let you have the minions, but you can still take the cannon minion anyway and still give him extra gold. Win-Win.

How does the execute even work? Is it based on AAs or like a click pick smite thing?
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Suikama on November 13, 2013, 05:36:12 PM
your auto attack will auto kill a minion if it has 200 hp or less

also another fun thing about the emblem is once you have bought the full upgrade + ruby sightstone you get 760 HP which is equal to exactly 2 giants belts :V

then you just build either ninja tabi or merc treads depending on what resist you need and you will tank like a top laner

actually since chalice gives MR you might as well get ninja tabi


on the other hand if you build shurelyassun disk + ionian boots then with masteries you get the full 40% CDR so it's great for supports that really want to chill away from battle


and uh with kages you get 50 AP :/ but at least the active is much better now (it's now basically a frozen fist slow that slows harder and you can cast on things)
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Suikama on November 13, 2013, 06:41:49 PM
also speaking of items the new support core is probably going to look something like GP10, sightstone, boots, chalice (since mikaels is cheap now and MR is hard to get for supports otherwise)

and the full build now is probably going to be something like Full gold item, Ruby sightstone, boots, Mikaels, Locket (not cheap but good for lategame and gives needed tankiness for philo and kage paths), and finally either OHMWRECKER (cheaper and good for philo path because it gives HP and for kages path because it gives HP+AP) or Zeke's (for emblem path because it gives CDR which you otherwise kinda lack and MORE HP + lifesteal for everyone) or you could build whatever the fuck you want because the game is probably over at this point


for the emblem path, you might as well grab Zekes for CDR as the final item because at that point you'll already have 1060 HP, 45 armor, 60 MR, 35 HP5, 12 MP5 + chalice passive, and 10+5% CDR. Either that or you can grab a real tank item like Randulins, spirit visage, or warmogs but that late into the game the ADC will just melt you regardless of what you get. Okay actually Spirit visage might be the best choice because it also gives 20% CDR and additional HP, HP5, and MR. If you don't care about CDR thought then just grab OHMWRECKER to help those inhibitor pushes. The AP is kinda w/e but hey more HP and dat active.

for the philo path, after you get aegis, sell ionian boots for ninja tabi before upgrading to locket or else you go over the 40% CDR limit, or you might as well get ninja tabi from the start. or just go ohmwrecker and forget upgrading to locket until there's nothing else to buy. In the end with 5 items you get 660 HP, 45 armor (with tabi, 20 without), 60 MR, 20 HP5, 27MP5 + chalice passive, and 35% CDR (or 40% with ionian at the cost of armor). So you gain CDR and MP5 at the cost of HP and HP5, so it's for squishy ranged supports like Janna/Soraka. You probably also want to upgrade your sightstone to ruby sightstone asap for that extra HP whereas the emblem path can hold off on it for a bit.

finally the kage's path is kinda weird. if you build it like the other paths then you basically lose out on everything (CDR, HP, HP5, AND MP5) for uh 50 AP :/. However since it was likely made for unconventional AP supports like Annie, then you have the option of forgetting the utility based items and going full pseudo AP using Kage's to supply you with gold instead of farming. So then after getting Shard of True Ice, Sightstone, and lol Sorc Shoes, you can grab Morellos + distortion boots for CDR letting you land more flash tibbers. Then you can get the rylai's + lyandrys combo for burning tanks especially for supports with multi hitting spells like Zyra, or go full pain mode with Deathcap + void staff, or get abyssal + ohmwrecker for team support.

at least the kage's path is way better than before. It now gives much more gold and early mp5, while before you had to sit on an abyssal tome if you got behind and then fall behind even more.


oh man emblem/Targon's is everything i could have asked for in a support item though:HP, HP5, AND you get to help your AD cs
also the other two support passives you actually get mini version of from masteries (pickpocket and non-cs)
which means with Targon's and masteries you get:
1.5GP10 from masteries
3GP10 from runes (but actually i dont think you even really need these anymore, might as well get all HP and just become an unmovable monster in lane with 164 +3% EXTRA HP AT LEVEL 1. That's a 632 HP level 1 Sona or a 718 HP LEVEL 1 NUNU. But of course you can still roll with em and have EVEN MORE GOLD)
1gold per ally cs
3 gold per 5 pickpocket (which is actually stronger than beginning kage's which is only 4 per 10 ie.2 per 5) OR 15 gold per assist (rake em in leona~$$)
and 2 cs per minute


in other news, the garen passive mastery currently doesn't actually work :/


oh man i can see how madlife broke the game now. if you could have all 3 gp10 it would be insane, and they synergize perfectly. Kage's passive potentially can give an insane amount of gold but you need hp, which you can get from targon's. Then after the enemy recalls/dies you get passive gold from philo and targon's and you rake in as much money as a full team of bankplanks.

actually it would be funny to run kage's soraka so while your enemies ignore your bananas as they seem to do nothing, in truth you are getting MAD FUCKING GOLD
8GP10 per enemy x2
+ 3GP5 per enemy x2
+ 5GP10 runes
+1.5GP10 masteries
+4GP10 from kages
= 38.5GP10 = 231 GOLD PER MINUTE THAT'S FUCKING PERFECT FARM SOLO LANE GOLD RIGHT THERE
it actually works well for annie too since her AA range is so large
of course in practice this is impossible but the potential is there
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Widermelonz on November 13, 2013, 11:37:48 PM
Just a quick personal comment about philo stone: I used to buy philo stone everytime I played support and most of the time I'd do okay against average silver elo matches. But somewhat recently, since about 2 months ago, I've frequently just ignore the item entirely while I'm supporting and my average winrate increased dramatically during this time, and now I'm constantly matched with plats and diamonds and sometimes stomping them. I don't know what this means, but hey it's working out for me.

*shrug*
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Suikama on November 14, 2013, 12:04:44 AM
that's cause philo got nerfed a while back so the stats it gives are pathetic, and the gold it gives only makes up for all the wards you have to buy for not having a sightstone yet


okay in practice perfect kage poking is literally impossible because of recalling and either losing OR winning the lane :V

however it still does have the best passive gp5 stat in the game now as philo only gives 2 and baby philo gives 0

realistically and roughly though they will all give around the same amount of gold (which is 300-400 by 10 minutes)
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Ryuu on November 14, 2013, 01:25:35 AM
that and shurelya's being the only support item worth buying anymore
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Suikama on November 14, 2013, 01:35:52 AM
sightstone -> boots -> shurelyas
YAY MY BUILD IS DONE

but for s4:
1. supports no longer need to buy wards + oracles (except for a few wards early game)
2. better gp10s

the first thing has the biggest impact though since right now the standard support build costs a mere 4.6k gold but they usually have 7k gold in a 30 min game which means like over 2k goes just into buy wards + oracles
now that gold will go into items + more gold from masteries mean supports can actually build an item or two outside of the core
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: triangles on November 14, 2013, 03:02:08 AM
So let me tell you, tuning into the saltyteemo streams makes me feel so much better about my play :*
Never have I seen as many Hurricanes as boots on a team!  Also the smack talk from the bottom of the barrel is a thing of beauty, double so if it's from someone who was clearly carried to a silver/gold border. 
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Suikama on November 14, 2013, 03:13:43 AM
Okay so the gold you get from Philo is actually pretty crazy. It gives 2GP10 + roughly 7 GP10 if you soak up every minion for a total of 9GP10, although for some reason when i tested it, its been giving 1 more gold than what's written per missed cs so it's more like 9GP10 for a total of 11GP10 :o. You won't always be in lane to soak up every cs, but late game you can just soak up the big cash when someone clears a humongous wave. Also you don't get the full brunt of the GP10 until you upgrade it once so for early early game you only get about 5GP10, which is still pretty good considering the old philo stone was 5GP10 at it's best.
With 3GP10 runes and 1.5GP10 masteries, you can upgrade your baby philo into a philo after the 4:30 mark, and that's not even including the other gold masteries or any potential cs or assist/kills you may get. So basically guaranteed on your first back unless you get shit on super hard.

Assuming you always get the cannon or melee minions with the targon passive, the item gives roughly 8-9GP10 and that increases as minion bounty increases. This is pretty easy to pull off since the 200 HP exceute is pretty strong so even if you suck at last hitting like me its still easy to get. Even if you only get casters it's still equal to 4.66GP10 and it rises as the game goes on an minions are worth more. This item also has the advantage of giving the most gold right away for early game since the other items need to be upgraded once to get the full gold generation power.

Kages give 4GP10 + anywhere from 0-16GP10 :V, but its likely to be on the lower end in a real game. from lolbots testing i've gotten roughly 3-5GP10 from poking. If you're really aggressive early game though you can grab a fair amount of gold and then quickly start buying real items to stomp with. Funny enough you will get more gold if the jungler comes and tries to push your tower down 3v2 :V Also if your aas are weaker so you dont force the enemy out of lane :V


Now all these extra gold and new build paths opens up the possibility of more unconventional supports. AP supports that people loved to spam before like Lux and Annie can grab Kages and can potentially pull in enough gold to have a decent build if they can play well even without kill stealing everything. Weird comps like lee sin panth botlane dunk combo can try both getting targons so they can share cs between the two inbetween dunks and they also enjoy the hp regen a lot. And even Teemo can get kages and... uh... er actually no nevermind forget that >_>
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Mr. Sacchi on November 14, 2013, 05:13:14 AM
Question: Are we actually getting new items aside from support stuff? Or are supports getting all the love?

Because I seriously havewn't seen a single change that wasn't directed at supports or junglers, aside from masteries and generic stuff like that.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Keychain on November 14, 2013, 06:25:16 AM
Question: Are we actually getting new items aside from support stuff? Or are supports getting all the love?

Because I seriously havewn't seen a single change that wasn't directed at supports or junglers, aside from masteries and generic stuff like that.

Other than a lot of new item icons for various items, I think that's it.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Garlyle on November 14, 2013, 10:20:44 AM
I think the majority is aimed at Supports and Junglers this time, yes.

There's some tweaks to other items though that may be used by other lanes or roles (Last Whisper and Void Staff are supposed to become penetration only applicable to bonus Armor/MR so they're more of an actual counter) but nothing too huge?
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on November 14, 2013, 01:03:14 PM
Other than a lot of new item icons for various items, I think that's it.

This was basically true of S3 as well; and it kinda failed at it's goal. A few items got reworked and became usable [See: Black Cleaver] but there wasn't really anything NEW; except Twin Shadows for someone like TF.

Anyway; I've been thinking a bit about the new jungle. Both the effects of the increased gold flow; the smite changes; and the visibility changes.

Aside from the obvious; like: 'Evelynn will be the goddess of ganks' and 'Shyvana is going to get nerfed pretty quickly'; I've been thinking about champions you don't really think of as junglers now; who could be good in the jungle with the S3 changes.

===
Akali - Her clear isn't slow. She has both AoE [E] and single target [Q]; although I'm not an Akali expert, or even a player, so idk if it's better to level Q or E first. [I know you go Q-E-?-W; and W is debatable on jungle Akali]

The increased gold/XP already helps Akali a lot; because she is an assassin who needs to snowball. She also has sustain from her passive; and not needing mana helps too.

However; Akali doesn't care too much about visibility when she is Level 6. In fact; if she knows where wards are; she can use her W to make them give less early warning as well. This is the case because while most junglers have 1 dash; if any; thus making it very difficult to gank characters with mobility; especially if they see you coming; Akali at Level 6 can have up to THREE dashes; and Flash.

In fact; if Akali gets a kill/assist with her gank; she can then roam and gank another lane quite easily; or return to farming until she has three charges again. The threat of a roaming; always MiA Akali is comparable to the difference in threat a midlane Evelynn would have. If Eve is mid you know where she is; if she vanishes you have to put your guard up; but if she is JUNGLE; then she's always MiA; which puts huge map pressure. The same is true of Akali.

Basically:
More gold = Yay for Akali
3 800 range dashes = she dosen't really care about you perma-warding
More gold + Being one of the better gankers under warded conditions due to 3 dashes = more snowball
More snowball = This is why you play Akali anyway

Fiora
- OK; so she's not great in lane; and she needs a load of gold. Oh wait the jungle actually gives gold now and Fiora can clear pretty fast with her sheer AA damage and Wriggles is literally a godsend for her.

And her Lv 6 ganks are actually a threat; since Blade Waltz Rank 1's single-target damage before the ratio is 320; but since you'll have at least 15 bonus AD from your W; that makes it really 356 base damage; and that's before runes; masteries and items as well as the damage from Lunge [0.6 Bonus AD per hit] or autoattacks.

Seriously; people who claim Fiora has no burst; you're wrong. Fiora's Lv 6 is one of the highest damage Lv 6's in the entire game.

In fact Fiora's pre-6 ganks are not bad either. She can gap close from up to 1,200 range away with Q [Minion -> Champion] and then use Burst of Speed + Red Buff to stick pretty well. Certainly better than Shyvana, Warwick, or Udyr.

Kayle
- OK; I play this a bit already. Kayle needs items; and mainly clears through AA's, and scales with attack speed, so Wriggles is a great item on her with the changes.

Combine this with three things:
1: Kayle is a ranged ganker; something which is very rare
2: Intervention makes Kayle the best towediver in the game bar Tryndamere; and it's only better since she can give it to whoever she's helping instead [Which; ironically; could be a Tryndamere]
3: Kayle has a ranged slow and a haste+heal.

And her ganks are actually pretty decent. Her clear is fast too after she has a couple of levels.

Jinx - As it is Jinx is completely broken right now; including in the jungle. And she's gonna get even more stupid.

Wriggles + Pow-Pow = AHAHAHAHAAHAHAHAHAHAHAHAHA. 100 damage per hit; stupid AS; and 40% extra gold? Ladies and Gentlemen; meet THE powerfarmer of the jungle. And it's a CARRY. I fully expect Jinx to be able to surpass the gold she gets in a solo lane in the jungle.

But wait; it gets worse. Jinx can apply a 30~70% slow which also reveals you [So you can't brush juke] from 1,500 range. She can literally gank you from off the screen. 30% is all she really needs because of her E; freeing her up to max Q for speedfarming with 130% bonus AS + Wriggles. Wards don't help when Jinx can C.C you almost as soon as they see her.

Speaking of E; did I mention she can then follow up this 1,500 range 30% slow by laying down a 1.5 second AoE snare in your escape path; so you either have to walk around and get shot; or get snared and die?

And did I mention she has a gobal ult which is an execute? She doesn't even have to leave the jungle to gank you!

Jinx jungle is going to be completely obnoxious.

In fact; if they do not change Jinx before the S4 patch; I will be maining Jinx jungle.

Speaking of ADC's in the jungle:

Twitch:

Farms slower than Jinx but still worships the Wriggle's. But can bypass wards completely with Ambush. And being able to bypass wards when everyone has free wards? Kinda a big deal.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Mr. Sacchi on November 14, 2013, 02:16:24 PM
Wriggle's isn't really all that good as it is right now though. It gives almost zero combat stats and is only really good for the jungle itself, which means that you'll need a second item to do SOMETHING in midgame teamfights while everyone else at that point should have 2 items while you just have one.

Wriggle's would only start being really good after it pays for itself, but you would need to farm up 4500 gold to have the 40% bonus pay for the entirety of wriggle's. And that's purely from jungle monsters. Even now the jungle doesn't exactly give an astronomical amount of gold either so it would take a pretty long time of pure farming to justify a wriggle's. Once you consider the fact that during that time:

-Your team will have no ganks.
-Your teammates will be ganked.
-You can be very easily invaded.
-And after midgame starts the jungle is of the entire team and not just the jungler's. (This combined with the fact that you actually have to farm up and buy wriggle's and stuff.)

Combine every single factor and suddenly wriggle's just doesn't sound all that good anymore. Even if the game somehow becomes a farmfest after the clusterfuck of everythinghappeningatonce that Season 3 was, it will still take a pretty long time to justify a wriggle's.

Also, they changed Youmu's icon and it now no longer looks like Hakurouken nor Roukanken, and doesn't even really look like a Katana so RIP most of the touhou reference ;_;
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Cadmas on November 14, 2013, 02:16:36 PM
My brother is jungling poppy in gold 3.

http://www.lolking.net/summoner/na/22190108#history
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on November 14, 2013, 02:41:40 PM
Wriggle's isn't really all that good as it is right now though. It gives almost zero combat stats and is only really good for the jungle itself, which means that you'll need a second item to do SOMETHING in midgame teamfights while everyone else at that point should have 2 items while you just have one.

Wriggle's would only start being really good after it pays for itself, but you would need to farm up 4500 gold to have the 40% bonus pay for the entirety of wriggle's. And that's purely from jungle monsters. Even now the jungle doesn't exactly give an astronomical amount of gold either so it would take a pretty long time of pure farming to justify a wriggle's. Once you consider the fact that during that time:

-Your team will have no ganks.
-Your teammates will be ganked.
-You can be very easily invaded.
-And after midgame starts the jungle is of the entire team and not just the jungler's. (This combined with the fact that you actually have to farm up and buy wriggle's and stuff.)

Combine every single factor and suddenly wriggle's just doesn't sound all that good anymore. Even if the game somehow becomes a farmfest after the clusterfuck of everythinghappeningatonce that Season 3 was, it will still take a pretty long time to justify a wriggle's.

Firstly; you sell Wriggles later. You only actually need to farm up 1/4 of Wriggle's cost to break even.  Bear in mind it gives an exponential increase in goldflow. More AS amplified the passive extra damage. The extra damage speeds up the clear. The sped-up clear is enhanced by the 40% extra gold flow. So don't just look at the 40% extra gold from the passive; but also the increased GPM from the simple fact that you're clearing BUTTLOADS faster.

Secondly; armor + AS is hardly 'no combat stats'; especially with the combat stats of other jungle items reduced.

Thirdly; ganking is going to be a lot harder with everyone having Trinket Wards. Combined with the increased goldflow from the jungle and mobility creep in general; and farming the jungle is going to be a lot more feasable. Ganking junglers; unless they are Rammus/Shaco/Eve/Twitch/Nocturne; won't have anywhere near the same impact as before; simply because you can always see them coming! [Yes there's a 1 min downtime but you place the ward when your side is pushing; you can go back during the 1 min downtime; and that's 1 min out of 3; and the jungler can't be everywhere in that 1 min]

Fourthly; the jungle isn't supposed to belong to everyone else; especially if you get more gold than the rest of your team for farming it. It's better resource allocation to give the gold to the guy who gets 40% extra than the guy who doesn't. Hell; even Blue Buff is being changed to be less attractive to midlaners. [Athenes gives 20% CDR; Blue is only 10].

Finally; let's compare this to lane gold:

Large camps usually give ~50 gold on average; especially when you count the Wright. So that's just over the average 2 minions will give you. Maybe 2.5; depending on how early the game is.

There are 4 large camps every 50 seconds; so that's ~200 gold; a little more counting the small camps.

With perfect CS'ing; there are 12 creeps a minuite; which will give not too much more than 200 gold.

With Wriggle's 40% boost to gold from monsters it is perfectly possible for junglers gold flows to actually be greater than that of laners if they are doing full clears. You argue about invasions; but the thing is; many invade junglers will be per-ocupided... farming their own jungles.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: gammaraptor on November 14, 2013, 02:47:42 PM
Been a while since I last posted here, managed to get to Silver I at end of season, I hit my promo series 5 times but lost, so I ran out of time to hit Gold, still pretty satisfied with myself considering that I was sitting in Silver V  3 weeks ago. Never thought I'd do this but I'm probably going to main support now, I had 99 games played as leona out of around 300, around 57% winrate.

Anyways, pretty excited for next season support, face of the mountain or whatever it's called looks like it was seriously made for leona, Health, CDR, and gold income. Dare I say it's almost as good as HoG?
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Garlyle on November 14, 2013, 03:36:38 PM
Quote
This was basically true of S3 as well; and it kinda failed at it's goal. A few items got reworked and became usable [See: Black Cleaver] but there wasn't really anything NEW; except Twin Shadows for someone like TF.
Sightstones, Liandry's Torment, Muramana & Seraph's Embrace, Statikk Shiv, Ravenous Hydra, Blade of the Ruined King, Boots Enchantments, Machete & Spirit Stones - just to name the ones that we do see with some level of common; Twin Shadows, Runaan's Hurricane, Shard of True Ice, Mikhael's Crucible, Ohmwrecker, Runic Bulwark (now gone again), Banner of Command, Mercurial Scimitar, Zephyr for less-frequently seen ones.  Nevermind items that barely resembled their original existance like Sword of the Divine or Eleisa's Miracle, or items removed such as Force of Nature, Regrowth Pendant, and Heart of Gold.

I'm not pretending all of the item changes or new items were all fantastic/successful, but the s3 preseason was like running a wrecking ball through the game's inventory that left extremely little without at least noticable changes.  S4's item changes, though significant in three specific areas (Gold gen items revamped, Trinkets, and Jungling items), are definitely very much more focused in their targetting instead of wider scope changes.


On another note: I watched a 70 minute game on Salty Teemos this morning while at work, in which an Ezreal built, in order - Trinity Force, Boots, Rabaddon's, another Rabaddon's, Zeke's, Archangel's Staff, sold Zeke's for Lich Bane, sold boots for Bloodthirster, and then sold the Lich Bane for another Rabaddon's.

Bronze V is a special kind of what.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: gammaraptor on November 14, 2013, 03:58:05 PM
Sightstones, Liandry's Torment, Muramana & Seraph's Embrace, Statikk Shiv, Ravenous Hydra, Blade of the Ruined King, Boots Enchantments, Machete & Spirit Stones - just to name the ones that we do see with some level of common; Twin Shadows, Runaan's Hurricane, Shard of True Ice, Mikhael's Crucible, Ohmwrecker, Runic Bulwark (now gone again), Banner of Command, Mercurial Scimitar, Zephyr for less-frequently seen ones.  Nevermind items that barely resembled their original existance like Sword of the Divine or Eleisa's Miracle, or items removed such as Force of Nature, Regrowth Pendant, and Heart of Gold.

I'm not pretending all of the item changes or new items were all fantastic/successful, but the s3 preseason was like running a wrecking ball through the game's inventory that left extremely little without at least noticable changes.  S4's item changes, though significant in three specific areas (Gold gen items revamped, Trinkets, and Jungling items), are definitely very much more focused in their targetting instead of wider scope changes.

Yeah, S3 changed a lot about the game, gp5 meta in general died, tear items created blue build, and the new black cleaver (league of cleaversssss) along botrk created the monster known as Zed and hence the assassin meta. Homeguard created a bunch of hilarity around rammus, and made defending and map mobility a lot easier. Bulwark (RIP) and cdr items created CDR junglers.

I'm kinda excited as to how they're trying to make supports not have to be overburdened with wards and near zero income, but I will for sure miss dropping tons of wards, and now low elo and ranked in general will be plagued with lack of vision because I bet people will still not buy wards and blame the support
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: theshirn on November 14, 2013, 03:59:36 PM
The best part about saltyteemo is that there are almost always at least two hurricanes per game and at least three people without boots.

e: even better when they're on the same person
(http://i.imgur.com/r74f8d6.png)
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Suikama on November 14, 2013, 04:30:22 PM
>3 hurricane poppy
>still has 7 kills

(http://i.imgur.com/yiQ5UcH.png)
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on November 14, 2013, 05:56:50 PM
I'm addicted to SaltyTeemo. It's like drugs watching people this bad and how they win/throw/fail to achieve anything for 30 mins.

Also I saw the 3 Hurricane Poppy too.

Also something I've noticed at this level:

You're lucky to see more than 2 durability items per team.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: theshirn on November 14, 2013, 07:14:25 PM
now yi and this guy can duel honorably with their hanzo steel (http://na.leagueoflegends.com/en/news/champions-skins/champion-preview/sword-without-sheath)
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Cadmas on November 14, 2013, 08:00:03 PM
Finally another Samurai.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on November 14, 2013, 08:27:09 PM
now yi and this guy can duel honorably with their hanzo steel (http://na.leagueoflegends.com/en/news/champions-skins/champion-preview/sword-without-sheath)

I find it interesting that everyone is expecting it to be the guy that the brother is talking about the not the narrator himself.

But yeah would you look at that ANOTHER EVIL IONIAN MAYBE.

We only had the last three Ionians being evil [Varus; Syndra; Zed] to show the dark side of Ionia. Can't we have another... Ionian Ionian?

At this rate we're gonna have more Evil Ionians than Evil Zaunites.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: hyorinryu on November 14, 2013, 09:35:52 PM
I dunno if I would count Varus as evil. He seems more "tragic hero" to me.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on November 14, 2013, 10:14:49 PM
I dunno if I would count Varus as evil. He seems more "tragic hero" to me.

Well it's only a mater of time until he is... whatever the evil in the pit is.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Cadmas on November 14, 2013, 10:15:53 PM
Maybe then he'll be cool.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Suikama on November 14, 2013, 10:20:30 PM
but until then he's lulu's son
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on November 14, 2013, 10:52:38 PM
(http://i.imgur.com/F83fz22.png)

Fiddlesticks:

'SCREW THE RULES I'M 262 ELO'
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Garlyle on November 15, 2013, 03:54:41 AM
(http://i.imgur.com/F83fz22.png)

Fiddlesticks:

'SCREW THE RULES I'M 262 ELO'
One boot per foot
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: theshirn on November 15, 2013, 04:13:44 AM
so I just killed an annie after losing an ARAM

um
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Widermelonz on November 15, 2013, 08:05:06 AM
(http://i.imgur.com/xe0yPuS.jpg)

I totally forgot Zeke's Herald exists, I'm such a scrub.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Cadmas on November 15, 2013, 11:52:32 AM
You lost cause all didn't take teleport >: 3
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Suikama on November 15, 2013, 02:27:37 PM
(http://i.imgur.com/xe0yPuS.jpg)

I totally forgot Zeke's Herald exists, I'm such a scrub.
imo support ashe should just max CDR and mana regen to spam arrows and slows because there's no way you'll ever be doing damage. Normal Ashe with farm's damage sucks so without farm you won't be hurting shit with your autos.

but yeah zekes would have been good for that teamcomp :V
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Garlyle on November 15, 2013, 03:25:01 PM
Literally just won my team an ARAM game by being Udyr because I pushed right through the enemy team and they were like "eh it's just udyr" and while a big 5v4 erupted in midlane I trashed their nexus

 :3
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Cadmas on November 15, 2013, 05:56:16 PM
Normal Ashe with farm's damage sucks so without farm you won't be hurting shit with your autos.

I think you're thinking of ezeal. Ashe's aa's tend to 3-shot people late game.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Suikama on November 15, 2013, 06:03:52 PM
every champ in the game can deal a ton of damage with IE+PD+BT+LW

ashe's base damage though sucks because she has no passive buffs at all aside from one free crit

maybe if you rush IE with support ashe you can hurt things but its kiiinda expensive :V
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: triangles on November 15, 2013, 07:22:08 PM
So tell me, people who know what they are doing in this game, why I am starting to see quite a few Shen supports?  Is this a real thing, or someone in blind pick mad they were the last loaded in and got stuck supporting?  They're actually buying wards too most of the time, which was surprising.

On the other hand, I learned just how beautiful throwing the Fiddlefear or the Fiddlecrow to stop the Stand Unite channeling over and over again can be.
CAW CAW CAW
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Cadmas on November 15, 2013, 07:48:18 PM
Well its not the Koreans. OGN is going on right now.

So far top picks and bans have been renekton, lucian, olaf, elise, annie, syndra, shyvana, and nidalee.

Not a single Shen ban or pick. Must be a NA thing.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Suikama on November 15, 2013, 08:11:55 PM
watch annie get nerfed in s4 as the changes are going to make her even stronger at supporting

and morello hates strong supports
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on November 15, 2013, 08:16:26 PM
Well its not the Koreans. OGN is going on right now.

So far top picks and bans have been renekton, lucian, olaf, elise, annie, syndra, shyvana, and nidalee.

Not a single Shen ban or pick. Must be a NA thing.

Shen was something like 95% pick/ban at worlds and that had a lot of Koreans.

Including the finals.

Something probobly changed with the playstyle that makes Shen's splitpush less important; probobly the focus on earlygame became even stronger.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Cadmas on November 15, 2013, 11:15:48 PM
Well my bother just saw a shen support in gold there. top and mid both took teleport.

It's shit if you ask us cause he just ripped it apart with udyr, hes going with the korean jungle olaf now.

Also side pushing top lane is still stupid.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Suikama on November 16, 2013, 02:40:42 AM
http://www.youtube.com/watch?v=-C8e7kTj-7I Preseason time~

no more get inhibitor win game

Quote
Face of the Mountain
Now grants 375 Health (down from 400)
Now also grants 10% Cooldown Reduction
Interesting. I said before the only thing the Targon/Face of the Mountain path lacked was CDR and then BAM HP was traded for CDR.

It's possible that after building GP10 and Sightstones supports can now get whatever the hell they want. I was thinking before to just grab the supporty items like Mikeals since they're cheap but since gold is significantly increased Supports might be able to get real items

On the other hand this might make AP carry supports legit to the point where all other supports are obsolete :/

annie pls
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Cadmas on November 16, 2013, 03:50:46 AM
Rule of thumb, if anyone in plat or diamond tells you something isn't OP they are wrong.

If riot balanced around high level play Jax would still be dodging towers and TF would still have a global teleport on a short CD that rooted enemies with a gold card that could stun whole teams.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Suikama on November 16, 2013, 07:25:39 PM
oh boy support annie

10/0/20 for 10%CDR and 19AP with spellthief's edge at level 1

get frostfang, blue sightstone and boots early game (1760 gold) and then dont upgrade them because it's 1100 gold for just 30 AP, 3MP5, and the active or 600 gold for 180HP and an extra ward charge

instead forget support items BUILD REAL AP


actually i'm not sure if spellthief's edge is worth it at all because the gold it gives sucks unless you're crazy good at poking and the stats it gives are also pretty poor. I mean I guess it's supposed to be like a mini double doran's ring that gives no HP and less AP for gold but the gold it gives isn't that much compared to the others unless you start stealing farm :V. Problem with the pickpocket passive is either you play passively and poke all day for gold which kinda ruins the point of picking an AP support and opens you up to being jumped on, or you play aggressive and either kill them and force them out of lane, which then nullifies your own passive and you might as well have ancient coin.

also ancient coin scales well throughout the game since there will always be minions and even when everyone is clustered mid trying to engage you still get gold from all the minions that die. spellthief's edge will fall behind in gold if there is ever a lull in fighting activity.
And they fixed ancient coin so it gives only 2 gold but nomad's medallion still gives 5 lol
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Ryuu on November 18, 2013, 02:08:19 AM
So tell me, people who know what they are doing in this game, why I am starting to see quite a few Shen supports?  Is this a real thing, or someone in blind pick mad they were the last loaded in and got stuck supporting?  They're actually buying wards too most of the time, which was surprising.

On the other hand, I learned just how beautiful throwing the Fiddlefear or the Fiddlecrow to stop the Stand Unite channeling over and over again can be.
CAW CAW CAW

shen support is one of those okay but wonky things that people are doing now because it's preseason and no one gives a fuck anymore

Shen was something like 95% pick/ban at worlds and that had a lot of Koreans.

Including the finals.

Something probobly changed with the playstyle that makes Shen's splitpush less important; probobly the focus on earlygame became even stronger.

um shen was a high pick/ban at worlds because of his top lane, not his support.

nothing has changed yet. people are just fucking around a lot. dyrus was just playing ad nami on his stream or some shit and then a bunch of people copied it for a day

On the other hand this might make AP carry supports legit to the point where all other supports are obsolete :/

annie pls

i don't think this will be an issue(*when everything settles, anyway)

ideally these changes should create a space for both support supports and the more fringe ap supports like fiddle and annie(though tbh annie and fiddle probably both need nerfed(fiddle could actually just use a gameplay passover in general). the normal supports will bring a lot more utility overall with their shiny new scaling, but annie and fiddle can fuck bitches up. i can definitely see the support role requiring a little more thought in regards to team synergy than before--a team with a ton of inherent utility might do better with an annie than a sona, but a team with a lot of assassins would probably enjoy leona or lulu over fiddlesticks

Rule of thumb, if anyone in plat or diamond tells you something isn't OP they are wrong.

If riot balanced around high level play Jax would still be dodging towers and TF would still have a global teleport on a short CD that rooted enemies with a gold card that could stun whole teams.


soraka isn't op

actually i'm not sure if spellthief's edge is worth it at all because the gold it gives sucks unless you're crazy good at poking and the stats it gives are also pretty poor. I mean I guess it's supposed to be like a mini double doran's ring that gives no HP and less AP for gold but the gold it gives isn't that much compared to the others unless you start stealing farm :V. Problem with the pickpocket passive is either you play passively and poke all day for gold which kinda ruins the point of picking an AP support and opens you up to being jumped on, or you play aggressive and either kill them and force them out of lane, which then nullifies your own passive and you might as well have ancient coin.

i think they're going to have to add the "with auto or spell" part to the base item instead of just the upgrade. hitting with spells every 10s isn't so painful for a lot of champions, but autoing can be. it might just need some old fashioned gp10 on it, though, because mid/late game you aren't going to be accumulating much cash at all
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Suikama on November 18, 2013, 02:18:00 AM
Well it's actually the item with the most old fashion GP10: 4GP10 vs philo 2GP10 and emblem 0GP10

But since the philo passive is really well... passive, it's pretty much another GP10 and since 6-7 minions spawn every 30 seconds it amounts to 4GP10 earlygame and 8GP10 (10GP10 right now cause it's bugged) later

Also another painful thing about kages is the no CS requirement. Although its obviously necessary so AP mids wont get it, sometimes when you poke with a spell like Sona Q then AA, if the Q just happens to kill a minion then you no longer get gold. Also you do still get gold from the bandit passive though and that one works every 5 seconds and has no anti-cs requirement, so I feel like as far as poke gold goes it's good enough and then you might as well get philo or emblem (cant remember all the new names pls) for real gold

Also targon/emblem/relic shield benefits your ad the most as it helps them cs AND heals them which is why i think it will be the standard

meanwhile the garen passive mastery STILL doesnt work

rito pls, if this goes live then everyone might as well run 30-0-0 or 0-0-30 cause the defense tree is worthless

lol the philo tooltip says AND calculates that you get 2 gold per minions but you actually get 3 rito pls


okay so uh im not sure if this is yet another bug or intended but frostfang counts spells and autoattacks as separate, as in if you attack + Q with sona you get 16 GOLD

so with soraka a 5 man Q = 40 gold rofl
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Mr. Sacchi on November 18, 2013, 05:32:08 AM
I'm just gonna link this here because as much of an A-Hole that stonewall is, he knows his jungle well and we've been giving too much emphasis on the support changes in this thread. (http://www.youtube.com/watch?v=cdruNEtHnMk)
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Suikama on November 18, 2013, 06:04:45 AM
and we've been giving too much emphasis on the support changes in this thread. (http://www.youtube.com/watch?v=cdruNEtHnMk)
pshh, what on earth are you talking about :derp:
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Ryuu on November 18, 2013, 06:43:49 AM
I'm just gonna link this here because as much of an A-Hole that stonewall is, he knows his jungle well and we've been giving too much emphasis on the support changes in this thread. (http://www.youtube.com/watch?v=cdruNEtHnMk)

i'm only a few minutes into this so far but it's already full of a ton of bullshit so i'm gonna rewind and point out the shit i see

he's only partially correct by laners dictating jungle flow. powerful jungle players have the ability to dictate jungle flow as well on a game to game basis. there have been junglers who were overpowered as shit and dictated the entire game.

>"utility junglers who sit on their thumbs" this line really highlights his "i hate having to do anything but farm" attitude that permeates through this video

he keeps making dumb mistakes fighting camps and leaving monsters alive to hit him more for free before killing them and it's bothering the shit out of me

he does a full clear and the video says "OH LOOK THEY HAVE ABOUT THE SAME AMOUNT OF GOLD" when he doesn't have any of the items specifically made to increase gold gain yet. he's trying really hard to bait people into thinking that he's right here

he also starts complaining that gank junglers create pressure and force farmers to leave the jungle(this is after him saying that the reason farm jungles suck are because of laners btw), but that's exactly what's supposed to happen. gankers have always 100% beat farmers. he's essentially complaining that he can't afk pve farm for 20m. he seems really mad that riot expects people to actually *gasp* play the game. only afk farming jungle SHOULD be weak, even for farming junglers, because it's really terrible for game health otherwise.

"when you have a wriggle's lantern, they have a bf sword!!!" lmao

>"mindlessly farming junglers" >"shyvana" LMAO WHAT

there's a lot of catastrophizing in this. he makes up a bunch of worst case scenarios and cries and cries about them without talking about any positive scenarios for comparison.

he's right about the increased game speed and farming junglers being counterintuitive(from his point of view), but imo a "farming" jungle like yi should still gank lanes. a farming jungler's lack of inherent cc or super high burst damage means that they have to pick ganks much more carefully, but the reward for pulling off that gank correctly would be rather great. he sounds very mad that he can't afk for 10m like in season 1

he tries to compare wriggles and ancient golem, but he fails to provide any real stats or reasoning behind anything. it's basically just "hey, i'm right, believe me"

he complains about yi having early sustain issues when yi has meditate. he's not leveling meditate to attempt to increase clear speed, but he'd probably have better results putting one early point in it, using it once, and then clearing. you'd want it in a real game anyway so you can stay topped off in case of invades. he's also forgetting that many champions have yet to be rebalanced for the new jungle. his sustain problems could be totally fixed by riot going "oh yi, here's 2 more base armor" for example

"THE NEW JUNGLE IS SO BAD, WATCH ME DIE IN THIS CLIP" *takes  two unnecessary autos from small golem and spends time moving instead of autoing letting big golem hit him for free 3 times*

exp might be an issue but that is easily fixed


overall i'm not gonna say he's entirely right or wrong. i will, however, say that he's being an idiot and this video is a shitty way to make an argument or statement about anything. it is literally forum bitching in video form and barely constructive in any sense
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on November 18, 2013, 11:25:48 AM
Also he wasn't exactly clearing efficiently. He would go past the already re-spawned Wolves to go to the Wright. Last I checked wouldn't clearing Wolves -> Wright be faster; especially as you can move as you fight the wolves to get closer to the Wright in the first place? All that seems to be doing is delaying his levels ect by 10 seconds for no reason.

I pay a lot of attention to RoG; but Stonewall infuriates me. A lot of the time he has clearly no idea what he is talking about.

For example; from his most recent list:
This one (http://www.reignofgaming.net/tier-lists/jungle-tier-list/26062-jungle-tier-list-jinx-era)

Amumu - Damage - Mixed
How is he not classed as 'Sustained' while Cassio; Elise; Eve and even FIDDLESTICKS are ._. Amumu's *burst* isn't exactly burst.

Cho'Gath - Damage - Burst
Let's forget Vorpal Spikes exist; eh?

Zyra - Damage - Burst
Plants? The fact her Q has such a short C/D?

Sion [In a Magic Damage list] - Damage - Mixed
Where is AP Sion's sustained damage coming from then?

Also some gems like:

Apparently Trundle's C.C is Above Average! This is the same rating given to MAOKAI. Let's bear in mind Trundle has NO HARD C.C AT ALL. Made even more hilarious in the 'support jungler' list; where this rating is shared with characters like Lulu and Karma. Which is outright hilarious.

Apparently Aatrox's C.C is 'Superb'. Again; Maokai is listed as 'Above Average'. So is Malphite. And Galio. Last I checked an easily dodgeable tiny AoE knockup and a skillshot slow isn't 'superb' C.C; especially compared to the likes of Maokai.

Again on Aatrox's C.C; apparently he's still 'Superb' compared to characters like Wukong. In fact; apparently Volibear and Udyr's C.C is better than Wukong's Cyclone! Just what.

This is just a few things that stood out to me; but you can clearly see either a complete lack of knowledge or outright favoritism [Example: Aatrox being listed as 'Superb' C.C. Stonewall really likes Aatrox.]

Also in his final list; while including Ezreal; he completely ignores Twitch.

Sometimes he knows what he's talking about. I agree with him on Jungle Jinx; for example. But man does he come out with nonsense sometimes.

Once I pointed out some of the blatant errors in his past lists to him [I believe it was about Trundle's C.C] and his reply was roughly 'You're an asshole'. So he's not exactly open to criticism or very mature either.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Cadmas on November 18, 2013, 12:09:09 PM
That always happens to me when I state things like X champ is going to be nerfed.

Then people say stupid shit like, counter pick him, gank him, X champ falls off late game, X champ has no teamfight, Just CC them.

Riot doesn't nerf weak champs that nobody is playing so why is it crazy to suggest nerfs to a champ that clearly everybody is abusing for any reason.

Even really strong champs have their weaknesses, but when their strengths outweigh those weaknesses and the matches become pick X/Y champ or lose then things are problem.

~

As for stonewall. It's really hard to take what he says with any confidence. He is wrong often and most of what he is trying to say is that what Riot are doing and what they are saying aren't matching up.

But at this point its speculation and kinda pointless unless tested in a real game environment.

Which is mostly why I only watch the Koreans for 'the next OP.'

And then people say stupid shit like "the Korean Meta favors." Bullshit. The Korean Meta, NA meta, Euro meta. Same shit. All of them have the same champ balance patches.

So what works in High level Korean tournament play will work in NA/EURO Solo Queue when its based around a single set of really strong champs reigning over all the other champs.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on November 18, 2013, 12:12:37 PM
Well every server has different strengths; so the metas are not the same.

I point to Lissandra. She was pretty much ignored everywhere except EU. Then EU showed what she could do. Lucian is big in the way the Koreans play right now; but I don't think he'd do very well in the EU scene because the midlaners are so strong and would explode him.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Cadmas on November 18, 2013, 12:29:49 PM
I think its more of EU trying to be what korea is and innovate. The whole reason we play the way we do now was b/c of EU in season 1,

but EU might like to do a 50 minute farm fest and the Koreans might want to do a 3 minute 4 man gank on top and at that time its when we see those differences in styles meet,
but one is going to trump the other based on the way the game works.

Then NA just copies w/e wins tournaments all the way from challenger to bronze.

If Lissandra would have won the whole world champ or was being used at OGN she would be everywhere in NA.

She had a moment of whoo that was cool lets all play Lissandra top lane with teleport, but once fnatic lost it went away.

If you list any non-meta champ as strong over here. People just say you're crazy and then list off the 100 reason why X champ is shit. Much of it is seeing to believing.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on November 18, 2013, 12:49:14 PM
Except like comps; different playstyles have strengths and weaknesses [If the game is paced right. Atm is isn't and global objectives snowball too much]. It's like the poke comp loses to hard engage and burst; while the hard engage+Burst comp loses to 'League of Bruisers' who just outlast you; while 'League of Bruisers' loses to poke because they can't catch them.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Cadmas on November 18, 2013, 01:06:17 PM
Yes, but when one of those styles has a champ or few that can beat those weaknesses b/c of a ridiculous laning phase.

Then everything gravities towards that and that style becomes dominate until balance changes happen to once again shift those polarities.

The trick is finding those champs to break the game with.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on November 18, 2013, 02:59:12 PM
Yes, but when one of those styles has a champ or few that can beat those weaknesses b/c of a ridiculous laning phase.

Then everything gravities towards that and that style becomes dominate until balance changes happen to once again shift those polarities.

The trick is finding those champs to break the game with.

And Atm that champion seems to be Nidalee.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Mr. Sacchi on November 18, 2013, 03:58:04 PM
Somehow, I thought the video was iffy 3 minutes in.

I've known stonewall is a dick for a while, and like, how he's rarely actually 100% right, I wanted to get some reactions (Especially from ryuu and Raikaria) posting this here, got what I wanted :V

Overall I never read his lists and frankly I don't care for tier lists, they are 100% sure to be biased (Like what Raikaria pointed out, for example. Btw, yes, Stonewall loves Aatrox to death), this video, however, is a good way to summarize jungle changes and point out theoretical weaknesses in the new wriggle's, as Raikaria has already pointed out when I said that, however, these weaknesses aren't inherently all that bad, I just don't think 40% gold is enough to make up for the loss of combat stats (Armor is purely defensive and hardly worth it if you're against an AP jungler, for example, and isn't Attack Speed only supposed to be actually *good* late game?) at the same time, wriggle's is far from being useless, hell, it gives you a free ward in a world where everybody's gotta help with vision. That's gotta count for something.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on November 18, 2013, 04:15:05 PM
Except AP junglers are not the most common sheep in the pen. Especially those of the invading variety. Nunu is an AP Invader and is far more likely to run away if you encounter him than fight you... and Mundo mainly does Magic Damage... uh that's about it. I guess Udyr does a fair bit of magic damage and Shyvana is more 50/50. And most invaders are more likly to just go Wriggles and farm their own jungles in the first place.

Trust me; I'm looking forward to the changes [I'm pretty sure the patch is gonna be tomorrow night or even tonight. Nothing on the PBE has changed for a few days now; there's the Preseason site; ect]. I'm gonna be trying things out for MYSELF and seeing what works and what does not; especially for the way I play the jungle.

Not listening to the opinions of other people. I'll decide for myself in the end. I have a habit of being right about these things. I remember Hecarim catching on MONTHS after I was insisting he was strong. And Hydra is so common now months after I said it was good.

Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Garlyle on November 18, 2013, 08:28:39 PM
well this can't possibly be good (http://instagram.com/p/gwdkE0SPhZ/#)
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on November 18, 2013, 08:51:44 PM
> You are going inactive in 5 days

So EUW's been borked for almost a month now? Sure enough the random things that seem like lag like creeps hanging around ect still happens despite it reading 40~50 ping.

Also I ended up in something I consider a rough matchup; AP Maokai [Enemy] vs Lux [Me]. I didn't do badly.

Considering I was involved in over 50% of the entire team's kills; had only the 3rd most deaths [As a squishy Lux].

On the other hand out 2/9 Jax...
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Suikama on November 18, 2013, 09:05:03 PM
well this can't possibly be good (http://instagram.com/p/gwdkE0SPhZ/#)
wait so Yasuo is the new champ? I thought it was the brother...
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Aba Matindesu! on November 18, 2013, 09:53:13 PM
They'll probably come one after the other a la Darius/Draven.

And I figured Yasuo would be the new Fiora/Yi. We'll see what happens next, though.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Garlyle on November 19, 2013, 12:24:38 AM
wait so Yasuo is the new champ? I thought it was the brother...
Yasuo is the brother.  Yone was the sister's name.

Point is, either that is a short-ass cooldown spell or it's repeatable or something because that's a lot of Q
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Mr. Sacchi on November 19, 2013, 03:01:53 AM
I noticed a distinct lack of W there, and the distinct lack of any mention of a passive.

I'll take a wild guess and say that whatever his passive is it won't be anything damage related and his W is either pure utility or another passive.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Ryuu on November 19, 2013, 03:33:26 AM
I noticed a distinct lack of W there, and the distinct lack of any mention of a passive.

I'll take a wild guess and say that whatever his passive is it won't be anything damage related and his W is either pure utility or another passive.

his passive could also be something that is just assumed

akali, brand, corki, fiddlesticks, gangplank, etc etc. all have passives that increase their offensive power without specific gameplay involved
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Suikama on November 19, 2013, 02:04:43 PM
watching faker play riven is like someone added a GunZ the duel character into lol

like seriously how do you move like that (http://www.youtube.com/watch?v=FMho9WnrS-w)
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: gammaraptor on November 19, 2013, 03:05:00 PM
Anyone interested in playing on a 5v5 Ranked team? Silver I player here, I don't mind playing with anyone, I'm fine with any skill level, I can play basically any role depending on what you guys are more comfortable with (minus jungle)

Timezone GMT -7. I'm on a lot so it's not an issue finding time too much (yet). Want to get some games in before finals (and season 4). Anyone interested should just post here or add me.

IGN: pmAkemiHomura
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: hyorinryu on November 19, 2013, 03:27:51 PM
Anyone interested in playing on a 5v5 Ranked team? Silver I player here, I don't mind playing with anyone, I'm fine with any skill level, I can play basically any role depending on what you guys are more comfortable with (minus jungle)

Timezone GMT -7. I'm on a lot so it's not an issue finding time too much (yet). Want to get some games in before finals (and season 4). Anyone interested should just post here or add me.

IGN: pmAkemiHomura

I'll play with you. I'm silver 1 too, though I might have just lucked in to it because of placements.
IGN: StrawberryDragon

We actually do have a ranked team somewhere, but we don't seem to use it much.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Cadmas on November 19, 2013, 07:37:23 PM
http://www.reddit.com/r/leagueoflegends/comments/1qzhow/howto_teemo_jungle_diamond_1_teemo_main/
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Suikama on November 19, 2013, 07:59:23 PM
Exhaust was nerfed and Heal is now targeted and gives you both a movespeed boost and has lower cooldown

Combined with buffed Cleanse (it has knockback rofl), nerfed early ignite, and Targon sustain, botlane is pretty much going to never die during laning phase

All hail Vayne


also garen passive mastery STILL doesnt work

definitely have to test it once it goes live just in case riot fucks up kinda like how the extra minion damage mastery didnt work at all at the beginning of season 3


also now that revive and clarity are gone from SR, CV is clearly the worst summoner spell

ghost is better and teleport was buffed for going back to lane but now gets screwed over by interrupts
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on November 19, 2013, 08:07:00 PM
also now that revive and clarity are gone from SR, CV is clearly the worst summoner spell

Especially with CV Trinket and everyone having free 2 min wards that last 2 mins from Lv 9. [So 5 wards on the map in most cases since FREE WARDS is generally better than everything else]

I'd have said CV was the worst summoner spell before the removal of Revive/Clarity. At least those two did something and had niche uses for combat; like Revive/Teleport or Revive on someone with a Global/Near Global Teleport [Shen]. Even Clairvoyance could save your life.

CV? You randomly click a point on the map where you think the enemy MIIIIGHT be. You know if they are there or not. That's it. You effectively only have 1 summoner for combat purposes. At least Clarity saves mana champions when they are OOM and may in a rare occasion save a life or cause a kill. CV? Is an outright waste of a slot. Especially if you're warding. [AND OH LOOK TRINKETS]

CV is just bad in every way. And it's getting even worse in S4 to the point I'm literally slack-jawed that Riot are not removing it as well.

Oh; and it's not being changed. At all. Despite this quote:

'Clairvoyance, Barrier and Flash will be unchanged, but we?re tweaking the following summoner spells to make picking non-standard spells a reasonable choice and to open up even more playstyle options before the game begins.'

The changes make CV an even more unreasonable choice.

Also the EUW site dosen't say what the new summoner spells do; like there is no mention of the knockback on Cleanse. It gives the old effects. Can someone list the changes? [Smite's new numbers are listed {Didn't Riot buff Smite to 1,000 at Lv 18 because of Nunu and Cho'Gath? LOL 720 max Smite.} and I don't know if Ignite changed]
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Suikama on November 19, 2013, 08:09:16 PM
maybe they're hoping for another cv bait strat :V (http://www.youtube.com/watch?v=dMNTTmzTk78)


Ghost
Cooldown rescaled to 180/160/140/120 from 180
Now grants 15% 20% Multiplicative Movement Speed from 27% Additive Movement Speed
Grants 75% Multiplicative Movement Speed in the first second

i wonder if ghost will replace ignite now i mean nasus already spams ghost in the toplane but now ignite is even weaker and ghost is even stronger maybe even more will want it


also things that keep ADC alive now:
Barrier/Knockback Cleanse
Flash
Heal and movespeed boost
Targon passive heal
Dorans + lifesteal quints + feast sustain
Having a mini doran shield if they put any points in def
Support's actual abilities

then lategame:
Face of the Mountain Shield
Mikeals cleanse
Locket shield
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Cadmas on November 19, 2013, 08:18:38 PM
Ghost buffs. Olaf is creaming himself.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Suikama on November 19, 2013, 08:23:32 PM
LEAVE NOTHING BEHIND

the initial activation is the real crazy part. 75% movespeed boost? holy shit that's almost double shurelyas or master yi's ult

and it's multiplicative which means stacking speed boosts will be insane

gotta go fast


also if it applies multiplicative to itself then it's actually 110% boost with the 20% underneath? I'm kinda doubting it works that way

it does get lower cooldown too damn

i guess it kinda counteracts what i said about ADC for lategame

oh boy speed creep
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Cadmas on November 19, 2013, 08:25:41 PM
Watch how fast eve goes with her 70% speed buff and this. It better not stack or holy shit. gotta go fast.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Suikama on November 19, 2013, 08:27:49 PM
oh right eve's w is already uh...

70%

so 197.5% bonus speed together

faster than a max speed rammus (165%)



on the other hand though there is no more ghost mastery so early game its a nerf from 35% to 20% speed

well it would be if it werent for dat 75% burst
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on November 19, 2013, 09:04:33 PM
Watch how fast eve goes with her 70% speed buff and this. It better not stack or holy shit. gotta go fast.

Zilean/Rammus/HECARIM are even faster and the latter is literally spewing rainbows from his Arcade skin's mouth.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Ryuu on November 19, 2013, 10:24:27 PM
watching faker play riven is like someone added a GunZ the duel character into lol

like seriously how do you move like that (http://www.youtube.com/watch?v=FMho9WnrS-w)

a lot of bugs in the playback software, looks like
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Aba Matindesu! on November 20, 2013, 04:41:42 AM
perennial rants:

ever played a game where you take the nexus down to 10% and still lose

yeah

whoop
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Widermelonz on November 20, 2013, 04:59:08 AM
Anyone interested in playing on a 5v5 Ranked team? Silver I player here, I don't mind playing with anyone, I'm fine with any skill level, I can play basically any role depending on what you guys are more comfortable with (minus jungle)

Timezone GMT -7. I'm on a lot so it's not an issue finding time too much (yet). Want to get some games in before finals (and season 4). Anyone interested should just post here or add me.

IGN: pmAkemiHomura

I'm down for some games. I didn't play solo/duo ranked during season 3, but I'm somewhere around silver level.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: triangles on November 20, 2013, 03:45:24 PM
I'd be up for team shenanigans (user name taterbox) I'm not very good at the game but oh well.

Speaking of: I want to start playing top lane more since I'm discovering I tend to do well when I'm on Quinn - her kit clicks with me, and I feel she's better 1v1 than 2v2 in bot lane - but if I'm going to be the asshole who smashes TOP TOP TOP in champ select (or winds up high in the pick order) I should have a backup in the off chance she's taken or I get a glass cannon jungler and we need someone to tank some hits.  Problem is, due to aforementioned being bad at this game I have next to no experience at any melee characters (I recall someone in here saying that it takes more skill to play melee way back when so I avoided it :V) who should I try out?  I have like 11k IP somehow but I can also pop on the PBE to try someone.

Also patch is coming out tomorrow morning, better get drawing ward dongs at the nexus out of your system while you can folks  :derp:
What changes are/aren't making it in this time, does anyone know?
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Suikama on November 20, 2013, 04:57:50 PM
hmm

so since the new jungle items only start giving extra gold when they're completed, I wonder if it's actually more worth the jungler's time goldwise to just start with a support item, take double buffs, and then just camp a lane for gold and possible ganks

i mean in season 3 top level play people already did this, but now junglers can do the same thing but get more gold now

especially if targons can stack with other targons, then you can just have a 5v1 lane where everyone gets perfect cs from all the targons
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: gammaraptor on November 20, 2013, 05:05:52 PM
I'd be up for team shenanigans (user name taterbox) I'm not very good at the game but oh well.

Speaking of: I want to start playing top lane more since I'm discovering I tend to do well when I'm on Quinn - her kit clicks with me, and I feel she's better 1v1 than 2v2 in bot lane - but if I'm going to be the asshole who smashes TOP TOP TOP in champ select (or winds up high in the pick order) I should have a backup in the off chance she's taken or I get a glass cannon jungler and we need someone to tank some hits.  Problem is, due to aforementioned being bad at this game I have next to no experience at any melee characters (I recall someone in here saying that it takes more skill to play melee way back when so I avoided it :V) who should I try out?  I have like 11k IP somehow but I can also pop on the PBE to try someone.

Also patch is coming out tomorrow morning, better get drawing ward dongs at the nexus out of your system while you can folks  :derp:
What changes are/aren't making it in this time, does anyone know?

Quinn is really fun, she destroys a lot of tops in lane because even with a gap closer they can't touch her, and outrades with blind. She can just vault away and you can completely harass/zone them out. She also works as adc with a decent support although I don't really like it that much anymore.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Ryuu on November 20, 2013, 09:53:42 PM
i could maybe join that aforementioned team and be the super good star player B)
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Esifex on November 20, 2013, 10:16:12 PM
Why does everyone trash on CV so much? It's obviously not a carry summoner spell - I've gotten some OUTSTANDING use with it as support, especially if you actually take the time to make an Eleisa's and let it poof. The reduced CD on CV combined with the Utility summoner spell improvements means you get I think a 28 second CD on it. Lasting 8 seconds, that's essentially every 20 seconds you get a mini-ward. That's PLENTY of visibility if someone needs some extra sight while pushing, checking Dragon or Baron, or peeking into the jungle to see if you can spot someone moving from lane to lane. Additionally, with the Utility upgrade, anyone you spot gets the Revealed debuff, meaning you can throw it on someone while they're visible and negate stealth for 8 seconds, or prevent them from brush diving to break the rADC's autoattacks.

It's not 100% 'ban/pick' like Flash/Ignite, no. But I've gotten a hell of a lot of GREAT use with it - and not just for my lane, but for the entire team, because shame on you if you're not watching the entire minimap when you're supporting - combined with Ghost.
Keep an eye out and you won't need your Get Out Of Fuck-ups Free card that is Flash; pop a fall-back ping and run like hell, get behind safety, recall, buy more wards, ????, profit.

[Edit] Also if you lost sight of the enemy jungler, and you don't have a ward in the nearest river brush to where he was, then hey, 8 seconds of safety for whomever might need it.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Suikama on November 20, 2013, 10:29:08 PM
i totally forgot about the lingering mastery

especially since it doesnt exist in season 4

which means CV is technically getting nerfed rofl riot pls


also i think eleisa's miracle got nerfed too


Quote
The following items have been removed from the game:
Eleisa's Miracle
YEP IT GOT SO NERFED TO HARD ITS DEAD
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Suikama on November 20, 2013, 10:36:44 PM
Quote
Q - Javelin Toss
Now calculates damage based on where the Javelin was initially cast rather than where Nidalee is when the Javelin hits the target
are you fucking serious is that how it worked before

no wonder hit and run nidalee was so strong
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Mr. Sacchi on November 20, 2013, 10:42:08 PM
are you fucking serious is that how it worked before

no wonder hit and run nidalee was so strong

Something tells me you aren't big on Siv then, that's literally said 15 seconds into his nid guide. (http://www.youtube.com/watch?v=a0o_gZ9mwT4)
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Suikama on November 20, 2013, 10:48:33 PM
derp


also im not really buying the whole 'now if you buy ap for supports they scale with utility!' thing because of the fact that numberwise they nerfed all support utility spells and made it so that if you have 100 AP then it's only as strong as it was before and it only gets better once you pass 100 or in some cases 200 AP

hmmm...... so I could get a deathcap on my janna to make her slow scale as much as S3 janna or i could get it on annie and kill everyone hmmmmm
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on November 20, 2013, 10:53:28 PM
Why does everyone trash on CV so much? It's obviously not a carry summoner spell - I've gotten some OUTSTANDING use with it as support, especially if you actually take the time to make an Eleisa's and let it poof. The reduced CD on CV combined with the Utility summoner spell improvements means you get I think a 28 second CD on it. Lasting 8 seconds, that's essentially every 20 seconds you get a mini-ward. That's PLENTY of visibility if someone needs some extra sight while pushing, checking Dragon or Baron, or peeking into the jungle to see if you can spot someone moving from lane to lane. Additionally, with the Utility upgrade, anyone you spot gets the Revealed debuff, meaning you can throw it on someone while they're visible and negate stealth for 8 seconds, or prevent them from brush diving to break the rADC's autoattacks.


[Edit] Also if you lost sight of the enemy jungler, and you don't have a ward in the nearest river brush to where he was, then hey, 8 seconds of safety for whomever might need it.

1: You lose any exchanges with CV. If the enemy support has Ignite/Exhaust; you lose the all-in. Full stop. Taking CV may as well be saying 'Every 3 mins if you play your cards right you get a free kill or two'. This makes CV an outright liabilty.

2: CV can very, very easily result in nothing. You use it to check vision of an area you don't have vision. And see nothing there. Good job! You still have no idea where their jungler is or where that player is hiding!

If you're using it to reveal stealth; pinks and oracles exist and you can still take an actually useful summoner.

And Miracle is so bad it's getting removed outright now.

I honestly do not understand at all how CV is not getting removed. There's an item to replace it. A FREE item. It's almost useless and easily the worst summoner spell. And with the removal of the summoner spell masteries; it can't inflict the Revealed Debuff anymore [Since the spell was not changed] so CV has been NERFED.

It's like Riot wants a summoner spell existing for exclusive use by trolls.

As for supports scaleing with Utility; Lulu's changes to her utility scaling are pretty much streight buffs. Glitterlance is an outright buff. Whimsy equals out at a mere 50 AP; and her passive equals at 160 Lv 18; making Solo Lane Lulu more dumb. The ulti change got reverted.

I honestly haven't looked much at the others. The supports I play are Lulu; Zyra and Leona. Two of them are not changing.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Mr. Sacchi on November 20, 2013, 10:54:19 PM
Janna is gonna be absolutely broken with deathcap now, ridiculous waveclear, ridiculous utility, ridiculous disengage.

Annie and Nidalee are going to be two really good supports though... Lissandra too, if she also gets the "scaling utility" thing.

Leona's stuns don't scale do they? Otherwise I'm gonna do AP Leona and stunlock the enemy adc for 12 years.

And please tell me fiddle's fear doesn't scale.

Please.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on November 20, 2013, 11:10:40 PM
Janna is gonna be absolutely broken with deathcap now, ridiculous waveclear, ridiculous utility, ridiculous disengage.

Actually since the base on her nado got hit and she needs a 4 second charge for the nado to reach old damage levels it's a straight nerf.

Also:

 Context: Defending against a split pusher is extremely taxing and ultimately unrewarding. We've made this change to help teams defending against extended periods of split pushing. A successful split push needs to do more than inflict light damage to the tower over time.

    Inhibitor turrets gain 15 Health Regen per 5 seconds


THANK THE LORD.

===

 Minion Death Spree Reduction

Context: Single-minded pushing and proxy farming are fairly destructive methods of playing the game, mostly due to the fact that those champions are not accurately valued for their participation in the game.

    Every 1000 gold earned from minions / monsters reduces your death spree by 1 death


I'm sure the reds said they had no issue with this; but I'm OK with this change.

===

 Bounty Adjustments

Context: Echoing our above change with early death timers being too punishing at the early game, we've adjusted gold income to better match how games flow.

    Kills are worth 60% of the base reward at 2 minutes, scaling to 100% at 4 minutes
    Assists are worth 50% of the kill value before 20 minutes and then they linearly increase up to 80% at 35 minutes

Assist Bonus Gold

Context: We're adding an additional reward to players who get a lot of assists. We want these players to feel their contributions to fights, even if they have few opportunities to pick up kills.

    If players have 2 more assists than kills they earn 30 additional Gold per assist
        Additional assists increase this bonus by 15 Gold, capping at 60 Gold
        This gold cannot be more than the original value of the kill


HOLY ASSIST GOLD BATMAN.

So a 1-assisted kill past 35 mins on a champion with 60 gold assist bonus = 300 gold per assist; assuming no streaks. Aka; the assist is worth equal to the kill.

Not sure if the bonus increase is capped at 60 or the total bonus.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Suikama on November 20, 2013, 11:15:09 PM
Janna is gonna be absolutely broken with deathcap now, ridiculous waveclear, ridiculous utility, ridiculous disengage.

Annie and Nidalee are going to be two really good supports though... Lissandra too, if she also gets the "scaling utility" thing.

Leona's stuns don't scale do they? Otherwise I'm gonna do AP Leona and stunlock the enemy adc for 12 years.

And please tell me fiddle's fear doesn't scale.

Please.
its mostly only slows are being scaled and only in value not duration

Actually since the base on her nado got hit and she needs a 4 second charge for the nado to reach old damage levels it's a straight nerf.

Also:

 Context: Defending against a split pusher is extremely taxing and ultimately unrewarding. We've made this change to help teams defending against extended periods of split pushing. A successful split push needs to do more than inflict light damage to the tower over time.

    Inhibitor turrets gain 15 Health Regen per 5 seconds


THANK THE LORD.

===

 Minion Death Spree Reduction

Context: Single-minded pushing and proxy farming are fairly destructive methods of playing the game, mostly due to the fact that those champions are not accurately valued for their participation in the game.

    Every 1000 gold earned from minions / monsters reduces your death spree by 1 death


I'm sure the reds said they had no issue with this; but I'm OK with this change.

===

 Bounty Adjustments

Context: Echoing our above change with early death timers being too punishing at the early game, we've adjusted gold income to better match how games flow.

    Kills are worth 60% of the base reward at 2 minutes, scaling to 100% at 4 minutes
    Assists are worth 50% of the kill value before 20 minutes and then they linearly increase up to 80% at 35 minutes

Assist Bonus Gold

Context: We're adding an additional reward to players who get a lot of assists. We want these players to feel their contributions to fights, even if they have few opportunities to pick up kills.

    If players have 2 more assists than kills they earn 30 additional Gold per assist
        Additional assists increase this bonus by 15 Gold, capping at 60 Gold
        This gold cannot be more than the original value of the kill


HOLY ASSIST GOLD BATMAN.
finally about time splitpushing got a nerf

> Assists are worth 50% of the kill value before 20 minutes and then they linearly increase up to 80% at 35 minutes
rofl oh mannnnn


>Added a 0.02 Ability Power ratio to the damage reduction of Power Chord - Diminuendo
if only Sona had Veigar's Q, then if you farm up 4000 AP her power chord W will have 100% damage reduction :getdown:


okay so i checked pbe and the turret regen occurs EVEN WHILE BEING ATTACKED so solo splitpushing inhib is really fucking hard now
okay its not that hard but you need to have a pretty big minion wave backing you


also i got 100 AP on Sona and gained %4 speed boost from E so
Quote
E - Song of Celerity
Active speed boost now scales at +1% movement speed per 50 Ability Power (0.02 AP Ratio)
Active speed boost changed to 4 / 6 / 8 / 10 / 12% (+0.02 Ability Power) (from a flat 6 / 8 / 10 / 12 / 14%)
is actually 0.04 AP not 0.02 AP at least on PBE for some reason

i'll try other supports now

on the other hand there is no scaling on the W power chord so maybe riot just changed their mind for the actual release
but it is nicer this way cause then with just kage's final form you have enough AP to match your old values

janna's numbers seem to be correct

and soraka and taric got totally shafted in terms of numbers
well soraka is okay because she can potentially heal a lot more with her new and improved passive + 50 armor on her W at level 1 rofl and she can low its cooldown with Q spam

taric though...
Quote
attacks reduce the cooldown of all abilities by 2 seconds
OH BO
Quote
After casting a spell... Passive empowered attacks reduce the cooldown of all abilities by 2 seconds
:/
okay actually that's 6 seconds off with a full combo i guessss
but only a 2 second gain on his stun because nerfs


okay philo numbers are fixed so it's only 2/4 gold per minion for real

Quote
Turrets
Context: Turrets gave equal amounts of global gold when destroyed, despite outer turrets being that's lane's objective. While some of this is beneficial, we don't believe a lane should lose simply because another lane lost their outer turret too early.

Outer turrets now grant 100 global gold per player and 150 gold split among the players who participate in destroying the turret
Inner turrets now grant 125 global gold per player and 100 gold split among the players who participate in destroying the turret
Inhibitor turrets now grant 175 global gold per player
wait but now if you just shit on your lane in a 1v1 and take the turret you actually get MORE gold than before (250 now vs 150 before) and the global reduction isnt by that much


Quote
Crest of the Ancient Golem ('Blue Buff')
Cooldown Reduction reduced to 10% (from 20%)
oh shit

midlaners are gonna feel the difference on that one

Quote
Players can switch their trinkets at the store at any time by selling their trinket, but this puts the new trinket on a 180 second cooldown.
oh

okay then pretty much everyone is gonna want to start warding totem
because both scrying orb and sweeping lens just suck before they are fully upgraded
then once you hit level 9 you can trade the totem for whatever
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Schezo on November 21, 2013, 12:40:02 AM
I'd like to give a shout out to rito for forcing me to go cup of fail almost every game mid now.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Suikama on November 21, 2013, 12:43:49 AM
Quote
Vision wards have infinite duration
oh wat

guess that makes sense since they're fully visible

but it maaay open up some sort of tricky strat where you drop it in a blind spot and get pernament vision of a certain area but it never gets seen

like maybe there's an awkward spot near baron to drop it or something
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Mr. Sacchi on November 21, 2013, 12:46:02 AM
If that ever happens and it becomes popular enough (Koreans, I'm looking at you), then Riot is going to fix it pretty quick, hell it might be enough for a Hotfix.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Ryuu on November 21, 2013, 12:47:01 AM
vision wards are going to be stupid

for a 300g team investment(blue buff, red buff, wraith bush) you are super protected from jungle invades for the entirety of the laning phase.

it will take multiple invades for most junglers to even wipe out a pink ward without endangering themselves(except shyvana who can just wipe it and leave because 3 hp in like a second)

even if they can wipe the ward, though, they still have to leave the buff because of impending collapse on them




also mikael's will be op as fuck and must buy every game now
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Suikama on November 21, 2013, 12:48:27 AM
jungle is the new shit role

also mikeals is really nice in theory, but as i have found in practice, if your reflexes/ping suck then it's useless :derp:

well okay it does heal as well

technically speaking athene's is a lot more gold efficient but it has no active ability


oh yeah since apparently supports are 'expected' to all build AP now, OHMWRECKER is looking kinda good :V

But Frost Queen's Claim is the least gold efficient and Face of the Mountain is the most of the three gp10s so yeah Relic Shield start all the way


i just realized the blue buff nerf is most likely targeted at Rivens and Zeds taking blue buff purely for CDR
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Aba Matindesu! on November 21, 2013, 01:01:38 AM
Or if you outright forget to use items, like me :colonveeplusalpha:

Re: CV bashing
You don't take it for mid->late game, obviously. Why are people (well, just one person in this thread so far, really) talking about it in the context of teamfights?

Yes, it is rather irrelevant now because of the support changes, but before season 4, it could very well have been used to save on wards and rush core support items, or even used for hilarious mind games (see: scare tactics, CV bait). It's no Exhaust, Barrier or Ignite, but it's not "OMFG NOT VIABLE!!1!1!!!1 REPORT FUCKING NOOB TROLL PLZ!1!1!111! RITO PLZ BAN!!!1!1" either. Theoretically, just like being a ward bitch instead of building for sustain, CV could (have) be(en) something for higher-level players to take advantage of.

with that being said, i haven't run cv in a while, but it worked okay then. also blah shut up silver v scrub plz uninstall etc.

e: hey patch 3.14 yay
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Suikama on November 21, 2013, 01:07:09 AM
CV is for non aggressive lanes

at high elo they dont exist but before i was level 30 i used CV all the time just fine (well it was before it was nerfed too but) because everyone just does w/e in lane instead of trying to trade damage and cs


oh yeah with all the support changes riot completely forgot about alistar

and i did too
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: theshirn on November 21, 2013, 01:26:05 AM
it will take multiple invades for most junglers to even wipe out a pink ward without endangering themselves(except shyvana who can just wipe it and leave because 3 hp in like a second)
well vision wards have 5 hp now, what do you say to that mister smartyplats!
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Ryuu on November 21, 2013, 01:29:14 AM
well vision wards have 5 hp now, what do you say to that mister smartyplats!

that in the time it'd take anyone else to auto down 5 hp, shyvana can take that 5 hp and already be half way out of your jungle
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Suikama on November 21, 2013, 01:36:25 AM
oh yeah today is the last day you can run Clarity Revive :V
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Mr. Sacchi on November 21, 2013, 01:39:42 AM
oh yeah today is the last day you can run Clarity Revive :V

Which is why I didn't play today, friend of mine said he'd be doing Revive/Teleport Karthus all day.

He did, I watched one of his games, he's a really, really, really bad player that got carried to gold.

It was painful.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Suikama on November 21, 2013, 01:45:05 AM
also be ready for annie tommorrow

annie, zyra, and fiddles
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Ryuu on November 21, 2013, 01:46:27 AM
too bad for them that soraka might be decent again
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Suikama on November 21, 2013, 01:54:49 AM
yeah lategame soraka with max Q and W is gonna spam heals like holy shit. all she could do before was 1 heal per teamfight but now you can heal more if you spam buttons like a wow healer.

meanwhile lulu already got so many nerfs and bam more nerfs
they just took shit away from her
AP on her W? lol nope lets just take that away FOR NO REASON
you want something in return? nah

Sona is pretty much always there for the Ult so really she isn't that much different. E gave such little speed before that the slight reduction no one will notice. Heal is less lategame but that wasn't really noticable either. although Lich Bane potentially can hit really hard with power chords since they scale with AP now, but IMO now there's even more reason to just get HP, CDR, and mana on Sona so you can spam spells and ults


but regardless Annie is certainly gonna be FotM now
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Ryuu on November 21, 2013, 02:03:41 AM
removal of ap on lulu w was because it created weird decision making conflicts with the rest of her kit

it would be less clear what she should do at any given moment. should she polymorph an enemy or should she buff her ap for the extra slow? should she buff the carry with her w or herself to increase the pix damage? how does the w work with itself on her? does the increased movespeed apply before or after the bonus ap? etc. etc.

it makes her kit and decision process a billion times less messy by just removing it
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Suikama on November 21, 2013, 02:08:09 AM
oh right it's on the same spell as polymorph

and i dont think there's ever a reason not to polymorph except when out of combat

but it did help make dragon/baron clears a little faster
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Ryuu on November 21, 2013, 02:09:04 AM
back when i played lulu i almost never used w with the ap in consideration

it was needless power allotment imo. if she ends up being weak, now they have more strength debt to work with
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Suikama on November 21, 2013, 02:15:55 AM
strength debt
you say that like morello knows what it means :V

but even if they do rebuff these guys, it wont be for a while, and until then annie and friends will have set up a nice treehouse in botlane

and also its more likely that annie will get nerfed rather than the other supports get buffs
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Ryuu on November 21, 2013, 02:26:43 AM
annie's needed nerfed for like ever though
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Suikama on November 21, 2013, 02:29:55 AM
fiddle's fear too

at least make it so fear isnt so random
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: theshirn on November 21, 2013, 02:32:03 AM
annie and friends
RYUU WHERE IS THIS
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Suikama on November 21, 2013, 02:38:00 AM
man when riot initially said 'utility scaling' i though oh shit stuns that scale with AP!?

but no of course not, long stuns only belong to AP champs like annie and fiddles


omg im laughing so hard (http://www.youtube.com/watch?v=UmsmBPGggEI)


okay so originally i was thinking that the inspiration mastery was kinda meh, especially since they nerfed it from 15xp10 to 10xp10, so just 1xp per second while with someone that's a higher level, which is equivalent to nidalee's hidden passive

but in the patch notes it says that both level xp is reduced and "Lane Minions are no longer worth more experience based on game time", so a wave of minions will always give around 270 exp

so this mastery potentially gives 1 wave of exp every 4.5 minutes, and in 20 minutes it gives 1200 xp which can mean a whole level of difference

its mostly to help prevent falling way behind like if you get killed twice in lane and then come in 2-3 levels down, you can catch up faster while they snowball ahead slower

and most notably it can help you hit level 6 before your opponent which can be crucial for getting a kill

also if you're with AD nidalee then it's 20xp10 rofl
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Aba Matindesu! on November 21, 2013, 03:49:49 AM
RYUU WHERE IS THIS
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Suikama on November 21, 2013, 04:09:23 AM
oh shit ward trinket is also a huge Lee Sin and Kat buff

free dashes always

and Jax

because he really needed more buffs


also with Annie support if you go 21/0/9 you forgo some gold gen for tons of damage.

or 6/5/19 or 10/0/20 to get 10% CDR at level 1 and still have the same gold gen at the cost of HP and block
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Ryuu on November 21, 2013, 04:19:05 AM
RYUU WHERE IS THIS

i don't have enough brain juice to play high elo league and do analysis papers and analyze everything i play and write annie : (
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Widermelonz on November 21, 2013, 04:57:59 AM
Just played my first ever ranked solo q game, just to see how it is. Everyone was either bronze or unranked and two seconds in everyone shouted for their roles, and I ended up with mid (my worst role). I let them have their role and I picked kha mid while the enemy chose an annoying swain mid + vi jungle combo. I utterly DESTROYED mid despite that and roamed everywhere and my KDA was I think 12/2/4 by about 20 minutes as well as having the most CS, but the team score/gold was overall pretty even. I even pressured lanes and took out 3 towers  and secured 2 dragons due to my roaming advantage. My teammates were all super nice and listened to me when I gave them suggestions on what to do, where to go, what to buy, etc. Unfortunately, none of them knew how to control their spacing or how to press the advantage and siege a turret (correctly). When teamfights broke out they facemashed autos against a Jax and danced around inside enemy fiddle's ult. We eventually lost an inhib which lead to us losing the game. The game ended with friendly GGs by both sides. I did everything that I could, but it still wasn't enough. The bronze elo hell struggle is real. Oh well, I guess I should feel lucky that everyone was super nice for once

*shrug*
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: theshirn on November 21, 2013, 05:09:41 AM
i don't have enough brain juice to play high elo league and do analysis papers and analyze everything i play and write annie : (
PRIORITIZE
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on November 21, 2013, 07:27:01 AM
meanwhile lulu already got so many nerfs and bam more nerfs
they just took shit away from her
AP on her W? lol nope lets just take that away FOR NO REASON
you want something in return? nah

Wat.

The Glitterlance changes isn't something in return?

The bigger shields?

Lulu changes are a straight buff IMO; and as I said previously; solo lane Lulu is going to be even more unbearable to play against than it is now. Especially toplane Lulu with a Nashor rush [Picking up an early Chalice as well because mana], because between runes; masteries and items, getting 160 AP isn't hard to even out your passive, and Lulu vs most bruisers goes like this:

You wanna try and get to me? GLITTERLANCED
You wanna try and hit me? SHEILDS
You wanna all-in me? ULT
You wanna not do any of the above? POKEPOKEPOKEPOKEPOKE
You're someone like Renekton or Riven? POLYMORPH
You're trying to gank me? GLITTERLANCE AND WHIMSY AND ULT FAT CHANCE

Seriously to get a favorable trade with a toplane Lulu you have to actually get to her through her Glitterlance spamming; then wait out Poly; then break through her now 0.7 AP ratio shield. FUN TIMES.

Also I have a huge list of supports and junglers I want to try. [And not supports in some cases]

Sadly I do not have the IP for Jinx yet. I just hope I don't need to change runepages too much.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Garlyle on November 21, 2013, 12:00:00 PM
Oh god so much going on for Preseason...  But all I can think of is "how much of this stuff is going to end up in the Howling Abyss?"  All I care about is that now Nidalee doesn't max spear damage every single fucking time she throws one in ARAM

Clairvoyance is arguably nerfed currently because the trinket now exists that does the exact same thing.

I'm down for Ranked 5s but I'm never actually online to play them so uh there's that.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Cadmas on November 21, 2013, 01:58:46 PM
Setting up masteries. The worst part of any preseason change.

I have little idea of which to choose. Other than 21/9 stuff.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Suikama on November 21, 2013, 02:08:08 PM
Oh god so much going on for Preseason...  But all I can think of is "how much of this stuff is going to end up in the Howling Abyss?"  All I care about is that now Nidalee doesn't max spear damage every single fucking time she throws one in ARAM

Clairvoyance is arguably nerfed currently because the trinket now exists that does the exact same thing.

I'm down for Ranked 5s but I'm never actually online to play them so uh there's that.
well at the trinket is disabled atm

because riot literally coded it as a minion rofl

Setting up masteries. The worst part of any preseason change.

I have little idea of which to choose. Other than 21/9 stuff.
21/9 is fine
AP: http://preseason.na.leagueoflegends.com/en/masteries.html#9Kh1GUdl.16jfKXd00.691rK.MlCGUa00
AD: http://preseason.na.leagueoflegends.com/en/masteries.html#14Sa8FHMT.4dtFafaae.0.0
Support: http://preseason.na.leagueoflegends.com/en/masteries.html#0.3Cvo_ae.ByCI.PFaflhk0
then adjust as necessary
im not sure about tanks yet though because i gotta check if rito fixed the defense mastery bug
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Cadmas on November 21, 2013, 02:24:23 PM
Guess people arn't liking that double-edge sword mastery much.

A lot of these Offensive specs suck for the jungle since they only apply to champs.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Suikama on November 21, 2013, 02:36:06 PM
well its completely useless for ADC trading since there's no net gain in damage so its actually just 1 point put into nothing
and there are better things to use those points on

e: oh right no summoner spell changes yet so revive lives on
also cv trinket isnt disabled so i guess they fixed it

know what they didn't fix? The Perseverance mastery
so the defense tree is actually looking pretty shitty right now


oh shit, so the scout mastery works ONLY FOR TRINKETS
so its garbage
ALSO IT DOESNT EVEN WORK ROFL RITO WHYwait
nevermind i had the wrong mastery page rofl
the distance increase is definitely noticeable but yeah trinkets only
AMAZING FOR WARD DASHERS LIKE LEE SIN THOUGH HOLY FUCK THIS IS LIKE A FLASH DISTANCE BUFF
holy shit it's actually about the same distance as lee sin's W
same goes for kat and jax, with the mastery you can do max range jumps


okay so uh Perseverance DOES work
but it doesn't actually give HP5, its a purely invisible buff
i was always looking at my HP5 before but then i looked at my HP bar and at low hp it just JUMPS up every 5 second
so yeah its pretty good :derp:

ahaha the regen on garen now is just insane
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Aba Matindesu! on November 21, 2013, 04:40:35 PM
Does this (http://preseason.na.leagueoflegends.com/en/masteries.html#739unBMW.IqCjnt.3ZgsEQn80.0) look good for AP junglers?
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on November 21, 2013, 04:50:43 PM
Played 9 [Well 8 and a half since once was a 4v5 that ended before 20] games today (http://www.lolking.net/summoner/euw/29039054#history)

So here's a thought-dump:

1: Nasus is stupid. Literally every game had a Nasus and the game revolved around putting him down or him going out of control. This is literally League of Nasus right now. Games where there was a Nasus mirror the better Nasus won the entire game. Example; the Vlad game; where Nasus was very quickly taking 1/4 of my HP with a single Q.

2: Vladimir is pretty good with new WotA; despite the mana regen. It's cheapness is great; and CDR is a godsend. Just... can't stop Nasus farming.

3: Lulu support gotta go fast

4: Nocturne is pretty good; although I had a pretty bad start with him. He actually gets enough gold to have both durabilty and damage at the same time; which he never had before.

5: Kayle support kinda works. Helps I got stupid fed and became a normal Kayle with Shurelia's and Sightstone though.

6: Toplane Lulu makes people cry. I made a Tryndamere hurt so bad he laneswapped with an Ahri. IK died to the Ahri twice; once due to her showing up and catching me off-guard at middle HP; and again due to a horribly played 1v1 which involved missed Glitterlances; sheilding a creep; and mistiming my flash over her charm for the lasthit so I flashed INTO the Charm [Ahri lived with 30 hp despite all these misplays].

When I 1v1'ed Ahri and didn't screw up she all chatted 'So OP.' So yeah; I made a Tryndamere run for mommy and an Ahri cry. With Lulu top.

7: Xin Zhao is a man. I had literally Murphy's Law earlygame; but then got 2 500 gold shutdowns at once; and because I had been arming; suddenly became THE JUGGERNAUGHT. I went to that score from 0/5/1.

8: Hecarim is alright. The real problem in the Hecarim game is SHYVANA IS COMPLETELY BROKEN and the team kinda fed and failed hard. I mean it about Shyvana too.

9: Rengar is pretty good too. I'm just not great at him in the later parts of the game; and the enemy duo botlane Nasus despite being Lv 4 while I was 6 [And killed him] ended up with a cubic buttload of farm; while ours; which was toplane didn't even get half of his; despite me killing Riven for FB. We lost because of the Nasus difference.

10: Loads of people seem to be playing Vi. Not impressed by Vis so far.

11: Seen 1 Nidalee [Mid] who stomped; and 1 Nidalee [Support] who sucked hard and got 4 shot by my Xin despite winning lane pretty well.

12: I don't get how Jungle Mantheon got so fed with fre wards everywhere in the Nocturne game. However it leaves me hopeful yet for Maokai and Pantheon himself.

13: New Taric deals too much damage with his combo. Vayne was losing like 70% of her HP.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Cadmas on November 21, 2013, 05:06:20 PM
I swear if I have to fight one more Garen/Hecarim combo as Teemo. Nobody plays Hecarim expect when I'm Teemo.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: triangles on November 21, 2013, 05:08:56 PM
Supports get so much money :*
And with the ward trinket people actually are putting that sucker down  :o

Just won a game that was 4v5 from minute 4, the other team was So Mad Bro in all chat, teamwork OP indeed. 
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Think Komachi with a Rifle on November 21, 2013, 05:18:08 PM
experimenting with "new"supports.
Had a game where I carried as support vlad. The CS stealing trinket looks seriously broken, so much sustain. Support Zacmight also work well but don't have him.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Garlyle on November 21, 2013, 05:30:55 PM
ARAM impact notes:
-Nidalee is no longer bullshit.  She can still do a lot of damage but she's not ALWAYS doing a lot of damage.  Sona and Soraka don't feel as nonsense now either.
-Trinekt dont exit
-Gold Gen items (Brace/Stone/Pick) do exist.  The pick is beautiful for any poke-based spellcasters; I actually got great use from the Brace as an ADC (!?!?!), and of course pebble is fantastic as anyone because HP/5 and MP/5 are just great.  They pay for themselves surprisingly fast.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Cadmas on November 21, 2013, 06:37:07 PM
experimenting with "new"supports.
Had a game where I carried as support vlad. The CS stealing trinket looks seriously broken, so much sustain. Support Zacmight also work well but don't have him.

I'm just seeing Morgana.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Suikama on November 21, 2013, 07:25:23 PM
1: Nasus is stupid. Literally every game had a Nasus and the game revolved around putting him down or him going out of control. This is literally League of Nasus right now. Games where there was a Nasus mirror the better Nasus won the entire game. Example; the Vlad game; where Nasus was very quickly taking 1/4 of my HP with a single Q.
(http://i.imgur.com/Bi2abM6.jpg)
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on November 21, 2013, 07:26:43 PM
(http://i.imgur.com/Bi2abM6.jpg)

Basically every game is this. Usually I dislike the Doge meme thing but this sums it up perfectly.

Edit:

Went to Salty Teemo.

It's good to see even when you shove a free item that give free wards in the face of Bronzies they still don't take them. And if they do take it they don't USE it.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Cadmas on November 21, 2013, 08:28:28 PM
3:3 I cant get past stupid promos. I'm done for the day.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Suikama on November 21, 2013, 08:53:36 PM
wait so

face of the mountain has more HP, more HP5, same CDR, AND is cheaper than Locket at just the cost of resists and auras?

damn this item is good
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on November 21, 2013, 10:16:28 PM
MEANWHILE; IN BRONZE 5:

(http://i.imgur.com/H6b45nS.png)
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Suikama on November 21, 2013, 10:29:32 PM
MEANWHILE; IN BRONZE 5:

(http://i.imgur.com/H6b45nS.png)

>this item is only fo-
YOU CANT TELL ME WHAT TO DO
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on November 21, 2013, 10:32:11 PM
Clearly Fiora aspires to be a ranged champion so she can duel even better.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Suikama on November 21, 2013, 10:35:31 PM
Fiora with ranged swords...

sounds like Vergil
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: triangles on November 21, 2013, 10:49:29 PM
I just tuned in and there were 5 wards on the map.  Why, that's equal to the number of players who had boots at the 20 minute mark!
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Suikama on November 22, 2013, 12:06:44 AM
so with AP runes, 9/0/21 masteries, and spellthief start, Sona starts with 38 AP at level one

40 damage level 1 power chords lol

you're squishy as fuck though :derp:


still nice that there is a more legit choice between tanky or AP builds now
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Sahgren on November 22, 2013, 02:18:43 AM
Really happy with the support changes; it's nice being able to buy items. Though it's going to take a bit to get used to not being able to carpet the entire map in wards by myself anymore.

I'm not really noticing the jungle changes. It seems better for me to gank constantly than to attempt to farm.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Aba Matindesu! on November 22, 2013, 02:48:21 AM
hype train initiate (http://na.leagueoflegends.com/en/news/champions-skins/champion-reveal/yasuo-unforgiven-revealed)

Not such a bad kit, actually. Reminds me of pony.

Quote
The wall blocks all enemy projectiles.
CAITLYYYYYYYYYYYYYNNNNNNNN

Quote
Tears streamed down Yasuo's face as his brother passed in his arms.
Yasuo buried Yone under the rising sun, but could take no time to mourn. Others would be after him before long. His brother's revelation had given Yasuo newfound purpose; he now had the clue that would lead to the true killer.

YONE
, NOOOOOOOOOOOOOOOOOOOOO
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Suikama on November 22, 2013, 03:17:45 AM
YONE
, NOOOOOOOOOOOOOOOOOOOOO
WELL THAT EXPLAINS IT

;____;


also support hiemer HURTS

i killed him 1v1 but then his turret got revenge because THEY HURT SO MUCH
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: triangles on November 22, 2013, 03:20:29 AM
There's no rank decay in this preseason period right?
I mean, I guess I can throw something in Saturday morning but I'd rather not while I'm still trying to figure out all the new shiny buttons we get.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: theshirn on November 22, 2013, 03:21:59 AM
wind technique, eh

why hello there riven
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Garlyle on November 22, 2013, 04:15:27 AM
wind technique, eh

why hello there riven
that's not janna
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Ryuu on November 22, 2013, 06:33:27 AM
i hope you guys really like taric jungle camping/laning with vayne top with nidalee mid and a heal support bot with another adc

i hope this gets nerfed into the ground asap
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: gammaraptor on November 22, 2013, 06:51:37 AM
Riot needs to fix the Relic Shield item, it's way too good compared to the other gold generation items imo. In fact I abused it on ADC to give my support more gold while she had a Medallion, and she had like 17k gold endgame.  I just went GP support bot with relic shield, and got avarice blade. By the 30 minute mark, the passive gold between spoils, parley, and avarice it gave me was around 3k, and by 38 minutes I had near full build, 3/4/18, endgame 15.1k gold.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Ryuu on November 22, 2013, 06:53:56 AM
double targon is really op
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Ryuu on November 22, 2013, 07:31:45 AM
we just did that comp i bitched about

with quadruple targon

we won before 20m
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Mr. Sacchi on November 22, 2013, 07:59:13 AM
Think I'm gonna run double targon's with my duo q partner today, then.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Ryuu on November 22, 2013, 08:23:05 AM
(http://i.imgur.com/srUB1Ze.jpg)
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Mr. Sacchi on November 22, 2013, 09:06:21 AM
Ryuu, please take some time off of your busy schedule to explain to me why exactly building double relic shield on adc/support is broken.

I can't simply take information at face value.

(PS: This is actually a question that extends to everyone)
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Garlyle on November 22, 2013, 09:45:55 AM
Ryuu, please take some time off of your busy schedule to explain to me why exactly building double relic shield on adc/support is broken.

I can't simply take information at face value.

(PS: This is actually a question that extends to everyone)
Every minute, the support and ADC add 4.5-5 minions worth of additional gold between them (That is, for the record, a lot).  They also have significantly more survivability (Max HP, HP/5, and the heals on its effect activating), and to a lesser degree, wave clear is enhanced because of the way the active works.  Even for the initial investment, if two people have it, they will pay off the item in a handful of minutes in the amount they help each other.

Some top-tier players (including TSM apparently) are looking into a 2-1-2 lane setup using double braces on the dual lanes and saying it's better than having a jungler.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Ryuu on November 22, 2013, 09:49:58 AM
Ryuu, please take some time off of your busy schedule to explain to me why exactly building double relic shield on adc/support is broken.

I can't simply take information at face value.

(PS: This is actually a question that extends to everyone)

it's already cost efficient without the passives

the sustain it gives is retarded amazing

it makes last hitting baby easy

it has the highest equivalent gp10 out of any of the items rn when used in pairs

and stuff

Every minute, the support and ADC add 4.5-5 minions worth of additional gold between them (That is, for the record, a lot).  They also have significantly more survivability (Max HP, HP/5, and the heals on its effect activating), and to a lesser degree, wave clear is enhanced because of the way the active works.  Even for the initial investment, if two people have it, they will pay off the item in a handful of minutes in the amount they help each other.

Some top-tier players (including TSM apparently) are looking into a 2-1-2 lane setup using double braces on the dual lanes and saying it's better than having a jungler.

it basically is rn

you basically take a utility jungler or support and give them targon and smite. when it's safe they can leave to go farm a jungle camp or grab a buff or whatever, then come back and continue ruining your day top

i just did 1-3-1 with some friends and it worked exceptionally well(except for when they got cocky and super threw and we lost). the 3 had 3 targons of course
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on November 22, 2013, 12:17:45 PM
Some top-tier players (including TSM apparently) are looking into a 2-1-2 lane setup using double braces on the dual lanes and saying it's better than having a jungler.

Yep; cutting XP gain; an entire source of goldflow and map pressure and objective control is better than having a jungler.

... Well if that's true it says how dumb trinkets are.

As for Relic Sheild surely it sets about your build too much to be seen as a positive. Especially since it's sell value is reduced because it's a gold item. I get you're not going full face of the mountain; but still.

Although I do think it is important to note that unless you plan to all-in; there is absolutely no reason to start Doran's Blade now that you can start Longsword+3 Pots.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Ryuu on November 22, 2013, 12:37:08 PM
Yep; cutting XP gain; an entire source of goldflow and map pressure and objective control is better than having a jungler.

... Well if that's true it says how dumb trinkets are.

As for Relic Sheild surely it sets about your build too much to be seen as a positive. Especially since it's sell value is reduced because it's a gold item. I get you're not going full face of the mountain; but still.

Although I do think it is important to note that unless you plan to all-in; there is absolutely no reason to start Doran's Blade now that you can start Longsword+3 Pots.

everyone but the support(and mid who never buys one) just hangs onto relic shield for basically the entire game until they need the slot

it doesn't matter that the sell back price is really bad, because at that point it's not uncommon for people to be reaching 1k gold shared each

not to mention the intense pressure you put on top lane, basically cutting out the top laner from the game if the jungler doesn't come and turn it into a (losing) duo lane.

also it's not a trinket haw haw haw

also also even if you go all in, it's still better to buy targon because the insane gold sharing value throughout the game

also also also i believe all of those semicolons were improper uses
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on November 22, 2013, 02:45:14 PM
No my point about the trinket is the effect Trinkets is the effect they have on the jungler's ability to apply map pressure due to the increased vision. Which greatly reduces the value of a jungler.

Also tried the Double Brace strat with two botlanes with my brother; Nami+Trist [We did OK; but we kinda kept getting 4 man ganked with no mia's because the rest of the team fed]; and then Sivir + Annie.

I had a BF Sword at 7 minutes in the Sivir/Annie game. I had a full build worth about 21k [I had to buy a Mercurial due to a fed Malzahar; as well as an IE last item] at 40.

I don't think you get enough gold to justify duo top; not in the slightest; but it's certainly stupid botlane; especially with characters such as Annie. [Annie had a full build of cheap items at 30 mins because she didn't expect THIS MUCH MONEY; so proceeded to start selling cheaper items for more expensive ones]

But the amount of gold isn't more than what a farming jungler would be getting. Effectively the support gets 2 creeps per wave; or 4 per min. About 100 gold. A farming jungler doing full clears every 50 seconds with a Wriggles gets more gold every minute than a laner achieving perfect CS.

Plus a lot of your argument of merit for duo top is it would shut out the enemy top. But that's not true; because such a strat would be easily seen coming by the lack of a jungler. Pick a jungler such as Nautilus with really strong C.C who likes the new jungle [Nautilus loves new Golem; and even Wriggles with Titan's Wrath] and you can shut down the 2 enemy laners; since you'll have more levels and Nautilus will be far richer than the 'support'.

Toplaners have been dealing with 2v1's all season. Never seemed to shut down Renekton and co. I've seen 2v1's backfire quite a lot too; thanks to junglers and the fact 2v1's naturally shove.

Or you just take a character who's more utility and won't die easily while still getting SOME farm [Lulu and Janna come to mind here; especially as they can go Shurelia's path] and put them top; and pick a jungler like Shyvana and go nuts; get more gold than the laners; and outscale that way.

EDIT:

GUYS A STAR JUST APPEARED ON MY GAME SELECT SCREEN AND THIS APPEARED

(http://i.imgur.com/dtO70ux.jpg)
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Cadmas on November 22, 2013, 03:21:37 PM
Boy I go to sleep and we're already in the league of black cleavers.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Suikama on November 22, 2013, 04:53:42 PM
the other thing about targon is it's pretty much max strength gold wise from level 1. upgrading it doesn't really give much more so even if you don't need it you can just start targon and build real items right after

the other gp10s and the new jungle items take a while before they start giving gold, but by then any targon lane would already be ahead and can start stomping

its basically like the best dorans item ever


also for SOME REASON riot made it so clearing double buffs WILL NOT LET YOU HIT LEVEL 3

so yeah jungle sucks


(http://i.imgur.com/s00QhuS.png)
yep
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on November 22, 2013, 05:21:41 PM
You'll be upgrading Coin a LOT sooner than 10 mins into the game though; especially as it doubles the passive gold.

Saying 5 mins is generous.

Also do you know a joke I made about the new jungle?

As a single target jungle; I go Blue -> Wright -> Red

(http://www.mapsofworld.com/images/world-countries-flags/france-flag.gif)

It's the French Route.

Clearly you must always start with this route if you are for some reason playing Jungle Fiora.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Cadmas on November 22, 2013, 05:25:36 PM
Welp our support rage quit 5 minutes in. GG another promo.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Suikama on November 22, 2013, 05:37:34 PM
You'll be upgrading Coin a LOT sooner than 10 mins into the game though; especially as it doubles the passive gold.

Saying 5 mins is generous.

Also do you know a joke I made about the new jungle?

As a single target jungle; I go Blue -> Wright -> Red

(http://www.mapsofworld.com/images/world-countries-flags/france-flag.gif)

It's the French Route.

Clearly you must always start with this route if you are for some reason playing Jungle Fiora.
lol copied pokemon gg rito
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on November 22, 2013, 06:19:59 PM
So; you know how I said Wriggles is god for farming and all?

Well; in All 4 One we got Kah'Zix. I went jungle.

I casually looked at my Lizard Spirit and saw I had given me almost 1,000 gold.

Also we've had:

5 Katarinas [Us] v 5 Tristanas Katarinas won
5 Ezreals [Us] v 5 Ziggs Ziggs won what turned out a base race
5 Lulus[Us]  v 5 Shacos VERY EASY WIN FOR THE LULUS

Also all through that Kah game we had one guy crying over how Teemos would be more fun.

I'm sorry; but rightclicking is more fun than all the stuff you do with Kah'Zix? Especially with leaping over the Lux skillshots? WAT
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Cadmas on November 22, 2013, 07:01:25 PM
Had to win a 4v5 to get into promo once again. Here we go, try number 5.

Welp 1st game. Total team of ass bags. I say support then the guy above me starts going INVADE over and over again and locks in blitz.
Then asks if I want to be blitz and I say no b/c blitz is shit so I go eve jungle. We invade and blitz misses a point blank grab on a unmoving malz.
Then goes to bot lane to fed along with Graves, Brand tries to help bot with me but every time it turns into about 3 deaths with graves walking away with full hp.
Our top laner gets pissed and yells at everyone. Brand gets pissed and everyone reports everybody.

Promos are the devil.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Suikama on November 22, 2013, 07:13:20 PM
rofl so targon's passive stacks with hydra

so if you can one hit the wave then everyone gets cs for just oneall your current targon charges
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Schezo on November 22, 2013, 08:24:44 PM

Promos are the devil.
Pretty much. When I lost streaked into Silver V it took me like 3 promos to get out but I found silver IV worse for some reason as it took 7 or 8 promos to get to silver III after that its a lot easier just that low silver is annoying to get out of.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Aba Matindesu! on November 22, 2013, 08:27:09 PM
Tried double shield/brace botlane. Full build in 15 minutes.

god why
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Cadmas on November 22, 2013, 08:32:57 PM
Pretty much. When I lost streaked into Silver V it took me like 3 promos to get out but I found silver IV worse for some reason as it took 7 or 8 promos to get to silver III after that its a lot easier just that low silver is annoying to get out of.

Welp just lost again. You just get the teammates from hell.

Path with Teleport just destroyed bot and top.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Suikama on November 22, 2013, 08:39:00 PM
okay new taric is actually kinda cool

stun -> auto -> ult -> auto -> shatter -> auto -> heal -> auto ->OH BOY STUN IS BACK UP


rofl all of these targons
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Ryuu on November 22, 2013, 10:55:35 PM
okay new taric is actually kinda cool

stun -> auto -> ult -> auto -> shatter -> auto -> heal -> auto ->OH BOY STUN IS BACK UP


rofl all of these targons

jungle/top taric is stupid and mean
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Suikama on November 22, 2013, 11:28:34 PM
i can just imagine morello standing on a mountain face somewhere yelling "I WARNED YOU ALL ABOUT SUPPORTS"
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on November 23, 2013, 12:02:46 AM
Have I told you about how dumb Lulu lane is now yet? I'm sure I have. Might have been elsewhere where I inspired a small horde of Lane Lulu players who asked me for advice on it.

Anyway:

(http://i.imgur.com/cccBi3W.png)

MUNDO TOO STRONG FOR YOU

I almost got a Penta but some scumbag stole it.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Suikama on November 23, 2013, 12:52:29 AM
Targon nerfs from 30 second to 60 second recharge instead of making it so it wont stack with itself or something else reasonable thanks rito

guess it will be back to philostone eventually


oh wait nevermind this is relic shield only not to targon though

so basically it doesnt help much

i guess it helps in that you cant just get it and sit on it without upgrading it and also makes it weaker earlygame in line with the other support items but eh i dunno
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on November 23, 2013, 01:10:56 AM
Targon nerfs from 30 second to 60 second recharge instead of making it so it wont stack with itself or something else reasonable thanks rito

guess it will be back to philostone eventually


oh wait nevermind this is relic shield only not to targon though

so basically it doesnt help much

It means you have to invest more gold for the full return; which makes it far less appealing and reduces the early snowballing effect quite drastically.#

===

Listened to Yasou's voicefiles recently uploaded to the PBE. He has special intereactions with Ninjas; Yi and... Riven?

Who he seems to particularly hate.

Then you read his lore. The Elder was killed by a Wind Technique.

Riven's Ultimate after she reforges her blade?

Wind Slash.

Three guesses who killed the elder which wound up making Yasou an outcast.

Makes you wonder what else Riven did in Noxus' name before Singed went chemical weapons on Ionia. After all; Varus apparently hates Riven in particular as well.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Ryuu on November 23, 2013, 01:25:22 AM
varus has no real care about riven moreso than any other noxian

he just doesn't give a crap about her quest for redeption
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Suikama on November 23, 2013, 01:28:32 AM
Quote from: Yasuo
wuju? no i would not
look at this sassy motherfucker
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Cadmas on November 23, 2013, 01:30:51 AM
Those attack sounds. Now I have another champ to shout things while I play. HAKKKKKKUUUUUUUUUUUUUUUU!
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: hyorinryu on November 23, 2013, 01:54:35 AM
Can we play "Be a Man" for him too, or will it stay just a Xin thing?
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Suikama on November 23, 2013, 02:20:32 AM
so i was looking at yasuo's VA's page and
Quote
Fire Emblem: Awakening - Inigo
omg pls

Quote
Skullgirls - Leviathan
okay thats why he sounded so immediately familar
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: hyorinryu on November 23, 2013, 02:27:36 AM
Skullgirls - Leviathan

Day One Buy. That's the snake guy right?
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Suikama on November 23, 2013, 02:29:04 AM
Day One Buy. That's the snake guy right?
yeah it's Squiggly's snake
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Chaore on November 23, 2013, 05:08:58 AM
so what i've gotten from all this yasuo talk is ship him and riven madly

gotcha
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Mr. Sacchi on November 23, 2013, 05:13:00 AM
I'm personally more partial to shipping him and Xin.

In other news, holy crap looks like Yasuo is somebody I can finally justify buying Youmuu's on.

Considering the only touhou character I love more than Youmu is Miko, ghostblade is officially a mainstay in my build from now on :V

Melee ADCs don't really work out too much though, so aside from Youmuu's I'm guessing I'll have to build warmog's and other tanky stuff, which is a shame.

Also, he's going to be really, really weak by himself, but fuck me he's going to be AWESOME in teams built specifically for him. I can already see how much damage he'll deal with that knockup extension by simply having a zyra on his side, let alone someone like wukong top, or a jungle cho.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: hyorinryu on November 23, 2013, 06:46:46 AM
Zyra/Yasuo lane with dual Targons incoming?
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Mr. Sacchi on November 23, 2013, 07:01:09 AM
I could totally see that happening, actually. The targon would give him really good sustain which would help his early game, and having a support zyra by his side would only make it better. Probably not in bot lane though, better at top.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Garlyle on November 23, 2013, 08:11:19 AM
>Get into queue for OfA
>One person hates Mundo that the rest of the team picked
>Enemy summoner leaves at last moment though, back in queue
>Four of us still together, MUNDO ALL OVER
>Person that refused to Mundo is on enemy team
>Mundo vs Fiddlesticks
>They surrender at 20

that was
beautiful

EDIT: I'm not entirely sure Singed poison actually stacks between multiple people - the icon only shows up once, but I can't be sure.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Mr. Sacchi on November 23, 2013, 09:29:01 AM
Singed's poison is just normal poison, isn't it? I mean, I'm not even sure if singed/teemo/cassi poison stacks, and even if they do, it's pretty likely that Riot overlooked that little detail and made it so that you can't stack multiple instances of singed poison because technically the game interprets everything as "singed poison" so :derp:

(This is the newbie programmer in me talking, if there's any actual programmer here please don't hit me.)
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Ryuu on November 23, 2013, 09:39:51 AM
idk about all for one singed poisons, but teemo, singed and cassiopeia poisons are all the same. they stack on different debuffs, of course(toxic shot will not override noxious blast damage), but for purposes of cassiopeia's e, any of those poisons count
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Mr. Sacchi on November 23, 2013, 10:13:14 AM
And since we're speaking mechanics, here's a reign of gaming post that contains details of what Yasuo's W blocks (http://www.reignofgaming.net/news/26547-tons-of-new-info-on-yasuo-regarding-feedback-on)

Remember that something that is blocked is literally destroyed and nullified.

A few highlights are:

Ahri's everything.
Nautilus and Sejuani's ultimate.
Jinx/Draven/Ezreal/Corki/Graves/Ashe ultimates. (With the added effect that it also stops literally everything these guys do with the exception of Jinx mines.)
All forms of hooks, including Leona's E and Amumu's Q.
Lulu's polymorph and Thresh's Lantern mid-flight.
Baron's normal attacks.

Holy shit no wonder the cooldown on this thing is so long.

And also, I believe that link also states that Yasuo is the first actual Melee ADC in the game that actually wants to teamfight (I think Riot classifies Aatrox/Fiora/Yi as bruisers and Tryndamere as a splitpusher). I don't know I'm sleepy and I just kinda skimmed through the article.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Garlyle on November 23, 2013, 10:21:50 AM
five blitz is the most terrifying thing in the history of ever
welcome to get rocket grabbed and EXPLODE

(which is why we were the blitz)
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on November 23, 2013, 01:46:46 PM
We played 5 Jarvans.

We played against 5 Dongers.

DUNKIN' DONGERS.

Also 5 Jarvans has so much hilarity; because you can flag and drag to ANYONE'S FLAG.

Thus some poor Donger got Omni-Dunked from 1 flag and 5 Jarvans coming from different directions. We didn't actually ult but it's still a dunk when you get knocked up 5 times. We even just ran off between drags like we were flying through him :V

And yes; we did 5 ult a group of dongers. CHAOS DUNK.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Suikama on November 23, 2013, 05:09:44 PM
this champ tho (https://www.youtube.com/watch?v=hwcDhmTzMXI)

wow he's weak as shit at early levels :V


okay so most of the time you dont want to fight someone if they have a big wave of minions

for this guy its the complete opposite

dont fuck with him if you have minions around :V


holy fuck i almost soloed baron with just a shiv and an IE, no life steal at all!

his wind shield BLOCKS BARON ATTACKS


his knockup is a bit tricky to charge earlygame but if you just pair him with alistar...
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: hyorinryu on November 23, 2013, 10:45:29 PM
You know, considering their logic for accusing Yasuo of murder, how did they miss Riven? Wasn't she a celebrity before the Singed incident?
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Suikama on November 23, 2013, 10:47:09 PM
iirc she was just a really good soldier
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Ryuu on November 23, 2013, 10:56:28 PM
she was basically a prodigy at fighting things and also commanded her own unit iirc, but that was about it.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: hyorinryu on November 23, 2013, 11:06:11 PM
Oh, I see. Looking at the lore now. It was the "poster child of the Noxian spirit" that made me think that.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Mr. Sacchi on November 23, 2013, 11:51:59 PM
I don't remember Riven's Lore exactly, but how would they know that Riven knew Wind Arts? I mean, even the players seem to forget the second cast of her ultimate is called wind slash.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Suikama on November 23, 2013, 11:57:49 PM
lore aside, this guy is kinda a super easy mode faceroller

his R is automatic, his E is a targeted dash, and his Q is an AOE around him when he dashes, so in teamfights you literally can just mash R and wait for someone else to initate. If they do then you will automatically teleport and and then you put down W and then just mash EQEQEQEQ as hard as you can until everyone dies. no skill shots or even orb walking required and every third slash will even knockup CC. plus the W wall makes you immune to damage from both AD and AP carries and support CCs that are ranged

he's like AP Yi except the alpha strike is done manually :V

he can't do shit early game but all you need are IE+PD and he's an instant teamfight monster

also he at least gets a shield that's easy to charge up (walk in circles) and W wall to block damage as he farms

and once you hit level 6 you can fight at any time because the Q tornado is pretty much a janna tornado that lets you instantly teleport to them
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: theshirn on November 24, 2013, 02:08:55 AM
Wait, Liam O'Brien voices Yasuo?

DAY ONE BUY.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Garlyle on November 24, 2013, 02:11:24 AM
>Five Cassiopeia
>"Hey what are we doing? 2-1-2?"
>"Nah let's all mid"
>k
>k
>k

that poor solo veigar his team never came to help him
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: hyorinryu on November 24, 2013, 06:57:38 AM
I don't know why all for one is on SR. All Teemo on Howling Abyss was the most fun I've had in a while.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: theshirn on November 24, 2013, 07:14:46 AM
played one on HA, we were Ezreals, they were Teemos

a Teemo shooting gallery

it's

it's everything I ever wanted :*
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on November 24, 2013, 12:34:25 PM
I don't know why all for one is on SR. All Teemo on Howling Abyss was the most fun I've had in a while.

Because then Ziggs would be five times more broken then he already is in this gamemode. At least Sr gives people who wanna play 5 melees a fighting chance.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Suikama on November 24, 2013, 07:25:37 PM
so edward's back and gambit is just eating everyone alive
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on November 24, 2013, 11:25:41 PM
so edward's back and gambit is just eating everyone alive

Wait when did the eating everyone alive happen I wasn't aware they were even playing.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Aba Matindesu! on November 24, 2013, 11:27:57 PM
IEM Cologne, presumably.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on November 24, 2013, 11:29:36 PM
Yeah just saw the end of C9 v GG on a re-run.

Oh look EU's beating NA again.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Aba Matindesu! on November 24, 2013, 11:38:39 PM
Wabu and Taki featured ohbby

rito plz
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Suikama on November 25, 2013, 08:51:34 PM
man yasuo feels like everything Yi should have been

the unstoppable dunking machine

Quote
Relic Shield's execute will not proc on ranged attacks
welp

support taric/leona erry day
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Dormio Ergo Sum on November 25, 2013, 09:58:51 PM
welp

support taric/leona erry day
But if you just last hit properly instead of relying on the execute it's still exactly the same.
I think the actual more relevant nerf is the increased time it takes to build up a charge on the item.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Suikama on November 25, 2013, 10:07:54 PM
>implying i can last hit
;-;
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Aba Matindesu! on November 25, 2013, 10:11:17 PM
The execute won't proc which means you can last hit indefinitely? :V
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on November 25, 2013, 10:16:22 PM
The execute won't proc which means you can last hit indefinitely? :V

The goldshare will probobly trigger the proc.

And while the execute change is certainly a nerf; the real nerf is the cooldown change; which was DRASTICALLY needed considering the other gold items gave half the gold at the first stage; and; as I said before; to get 1 creep per wave shared is an even greater goldsink for the ADC; one they are less likely to invest into at the star of a game.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Sahgren on November 25, 2013, 10:29:26 PM
The execute change is actually a fairly big nerf too. Double Targons outpushed everything other than an opposing double Targons. Some of the pros were complaining that Targons would keep you pinned under your tower while they were getting easy, gold generating last hits.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Suikama on November 26, 2013, 12:53:52 AM
DAT NEW LULU SKIN

PIX TURNS INTO A FLYING PORO
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: CrowCakes on November 26, 2013, 10:02:21 AM
Could I be added to the list of nicks? My NA IGN is GoingBotLane, while my PH IGN is OhDear.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on November 26, 2013, 11:13:29 AM
DAT NEW LULU SKIN

PIX TURNS INTO A FLYING PORO

Do you have any idea how hard it is for me to resist this?

It's funny because the guys I usually premade with all have different Lulu skins. [My bother has Dragon Tamer; I have Wicked; and another freind has Dragon Tamer; while the final Lulu player has none]
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: hyorinryu on November 26, 2013, 01:25:41 PM
Do you have any idea how hard it is for me to resist this?

It's funny because the guys I usually premade with all have different Lulu skins. [My bother has Dragon Tamer; I have Wicked; and another freind has Dragon Tamer; while the final Lulu player has none]

You should gift the final Lulu player the Winter one. "Merry Christmas," you'll say.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Suikama on November 26, 2013, 07:01:48 PM
welp ready your wallets

AND WELCOME TO THE LEAGUE OF GAMBLING (http://na.leagueoflegends.com/node/8999)
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Suikama on November 26, 2013, 07:29:03 PM
Quote
Muse Sona    975    December 15, 2013
WAIT

THATS NOT SILENT NIGHT SONA

NO SALE RIOT

NO SALE


seriously it's christmas WHERES THE CHRISTMAS SONA SKIN RIOT


haha nevermind im a moron
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Garlyle on November 26, 2013, 08:20:26 PM
welp ready your wallets

AND WELCOME TO THE LEAGUE OF GAMBLING (http://na.leagueoflegends.com/node/8999)
fuck fuck fuck fuck fuck fuck fuck fuck

and it's steam sale season too soon

fuck
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raitaki on November 26, 2013, 08:26:45 PM
fuck fuck fuck fuck fuck fuck fuck fuck

and it's steam sale season too soon

fuck
let's share steem accounts
i'll buy the skins
you buy the gaems
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on November 26, 2013, 09:49:17 PM
Snow Storm Sivir has a PBE model and files; and Snow Day Singed is confirmed.

I could use with a Sivir skin. Even if there's like 4 nerfs on the PBE for her.

Plus I'm throwing a damn SNOWFLAKE
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: hyorinryu on November 26, 2013, 11:08:50 PM
I played a game, and since I was going duo bot, my friend and I went dual relics. Enemy Lucien was calling us immoral and unethical. Is this a thing? The unethical part anyway.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Sahgren on November 26, 2013, 11:14:01 PM
It's an option in the game. He's just being whiny.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: hyorinryu on November 26, 2013, 11:16:57 PM
It's an option in the game. He's just being whiny.

That's pretty much what I said. We killed them 3 minutes in, so I'm pretty sure starting with dblades would have done the same thing.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on November 26, 2013, 11:53:29 PM
That's pretty much what I said. We killed them 3 minutes in, so I'm pretty sure starting with dblades would have done the same thing.

Using the optimal strategy is not immoral. In fact; belittling your foes by going easy on them is arguably worse.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Aba Matindesu! on November 27, 2013, 02:07:25 AM
Reminds me of wallshooting in S4 League or using the bar in DDR. It's freaking there, literally anyone can access/use it, people should stop whining about it.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Suikama on November 27, 2013, 03:03:44 AM
holy shit taric's winrate spiked up like 7%

and sona's dropped like 3% because she gets destroyed by him ;_;
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on November 27, 2013, 12:29:05 PM
Relic getting hotfixed.

As well as the Wriggles/Machette/Spirit Stone/Mandreds changes .

Edit:

Don't play Janna in 1 for All. She works on paper but you get idiots who can't Janna to save their lves and somehow go 0/9/0 in a 1v1 midlane against Fizz; despite the fact they can just towerhug and nado the wave and should go 0/0/0 <_<
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: triangles on November 27, 2013, 08:25:15 PM
Some thoughts I've had from playing games over the past week or so:

- 5man Gangplank and Sona in OFA is as beautiful as I ever could have imagined  :3  Brand was nuts, I had no idea what I was doing I was just hitting buttons and things were dying except we were against Mundo so that eventually ended poorly for us. I watched MJP have an absolutely hilarious Urgot VS Lux game where his team's 5th was DCing on and off (mostly off) the entire game.  The Luxes were pretty mad when the realized they lost a 5v4 to a OMG TROLL PICK :V  Any other champs I should make a beeline for?

- Played a game with a plat Nasus on the other team (my games usually peak out around Silver 3 when there's no duo queue shenanigans) and whoaboy.  I've never ever been as scared of a Nasus before because DAT Q.  When you know how to farm it, IT HURTS :(  Now I see what the big fuss is about.  Of course, I went right out and bought him after that, hey it also goes into my "quest to learn more top laners" so there you go.
- Support Lulu hooray  :*  I never got back into the groove with her after the mana nerfs, since she is The Best Character this broke my heart.  But now that I can grab a chalice early on and the new Frost Fang meshing so well with ~the queen of poke~ I don't feel as much of a liability in the League of Lifesteal and I'm really digging her once again.  Of course, my team was mad that I was 6/2 and how dare the support get kills when she can actually grab AP.  I'mma going to grab me a Nashor's/Lichbane next time ohoho.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Ryuu on November 27, 2013, 09:51:43 PM
idk exactly how he's gonna end up after the preseason dust settles, but atm nasus is just ridiculous because his passive + lifesteal quints = no one can outdamage your sustain ever. and also wither is broken


also i'd personally get a deathcap on lulu(and most traditional supports) because of her shield. more ap = higher shield, which also scales off of allied resists etc etc., so you get a really cost effective item out of it. imo deathcap might be a must buy(or at least a very good buy) on any support who has a heal or shield
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: triangles on November 27, 2013, 10:25:56 PM
Oh yeah, I totally grabbed one.  What an age we live in when Lulu gets another silly hat :*
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Esifex on November 27, 2013, 10:45:52 PM
Ryuu, why isn't your forum avatar the smug/disappointed Annie from the 'Preseason is here!' banner on the main splash of the client?
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on November 27, 2013, 11:52:14 PM
Lulu

    Help, Pix [ E ] - Pix now shields from 80/120/160/200/240 damage (up from 60/105/150/195/240)
    Wild Growth [ R ] - Mana cost is now 100 (down from 150)


Why. Buff. Lulu.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Suikama on November 27, 2013, 11:57:46 PM
because someone said she was the new irelia and morello wants to prove them wrong :derp:
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Ryuu on November 27, 2013, 11:59:34 PM
Ryuu, why isn't your forum avatar the smug/disappointed Annie from the 'Preseason is here!' banner on the main splash of the client?

because i'm too lazy to make a forum avatar for motk because motk has different rules than every other forum i've ever gone to
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Suikama on November 28, 2013, 02:55:36 AM
okay so because the Perseverance mastery is ridiculous in power compared to every other mastery, its probably best to give up a bit of utility for the eternal life sustain. Bandit/wanderer/inspiration/scavenger are all pretty meh and dont give actual combat stats or sustain so really what you give up is CDR for a lot of tankiness (armor/garen passive) by going 0/17/13 (http://preseason.na.leagueoflegends.com/en/masteries.html#0.3Cvo_fN.MzlhGsro.Mzlb7r00)

still trying to figure out whats really optimal and this build is obviously better for people like taric than annie

annie support might as well go 21/9/0 and kill everyone :derp:
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Suikama on November 28, 2013, 03:47:37 AM
tried ap sona

getting kills is hilarious but you're wayy too squishy so its kinda eh

also farming is impossible :<


rofl wtf nasus is ridiculous i'm so damn strong even though i suck and cant last hit for shit i still get all the kills in teamfights and never die

still lost though but i had a full build despite having no clue what i was doing
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Esifex on November 28, 2013, 05:08:44 AM
rofl wtf nasus is ridiculous i'm so damn strong even though i suck and cant last hit for shit i still get all the kills in teamfights and never die

still lost though but i had a full build despite having no clue what i was doing
Try Nasus'ing when your jungler decides to just join you in lane and start sniping all your kills instead of letting you farm - CS or champion kills otherwise. Shit sucks when you're squishy as hell and at a gold disadvantage come 30 minutes in.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Ryuu on November 28, 2013, 05:19:10 AM
Try Nasus'ing when your jungler decides to just join you in lane and start sniping all your kills instead of letting you farm - CS or champion kills otherwise. Shit sucks when you're squishy as hell and at a gold disadvantage come 30 minutes in.

nasus should still be okay there because of q farm and essentially being nasus

nasus doesn't need kills

also jungle going top lane was the targon meta so that should have happened anyway
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Esifex on November 28, 2013, 01:17:19 PM
He didn't have a Targon, though, and I mean he was sniping my CS. Hard to execute minions with a farmed Siphoning Strike when your Siphoning Strike hasn't Siphoned :(
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Cadmas on November 28, 2013, 03:56:45 PM
I just ban nasus whenever I'm 1st pick. I still don't get why my other team captains don't. Nasus is in literary every game.

Even without the lifesteal runes his sustain is still stupid. I'd almost kill him duels but then he would just go to hitting the minions and be full health in no time at all.

If I run a sustain farm lane with the likes of cho'gath, warwick, or shen and never die and keep up in farm. I still lose because of his stacks.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Widermelonz on November 28, 2013, 06:55:05 PM
I've had plenty of games as the dog where I'd get facerolled in lane, but we'd win anyways because all I have to do is just ghost+dive backline everytime.

Also, croc top with dog jungle is super mean but so so much fun.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Cadmas on November 29, 2013, 03:29:38 AM
WCG stream so laggy coming out of China.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on November 29, 2013, 11:37:51 AM
OK; let's get some Mystery Skins!

> Wildfire Zyra

> Hates Wildfire Zyra
> Has Haunted Zyra

FFFFFFFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU

> Bandit Sivir
> Wants the new Sivir Skin

FFFFFFFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU

At least they were for champions I play.

> Demolisher Nunu

I'm actually OK with this.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: triangles on November 30, 2013, 04:02:08 PM
I put in a ticket asking if they'd remove Alistar and Poppy from my account since I absolutely hate them but got them as a turbo newbie and all I do it reroll them in ARAM and risk getting ~mystery skinned~ with them and they did.   Hahahaha I didn't think it'd actually work!

So with that I roll the ~mystery skin~ machine and got me Mafia Miss Fortune hell yeah best skin for the ADC (bot lane at least, don't worry Quinn ilu top lane) I'm digging the most at the moment  :V
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on November 30, 2013, 05:56:40 PM
Meanwhile I get Bilgewater Swain [Have Tyrant] and Royal Guard Fiora [Have Headmistress] and Big Bad Warwick [Warwick sucks]
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Schezo on November 30, 2013, 07:37:23 PM
Thank you Lollipoppy for punishing me with a Noxus Poppy mystery gift after I have already bought you.  On the other hand I got Infernal susaN so that makes up for it. :toot:
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Ryuu on December 01, 2013, 02:46:25 AM
man i want angry cerberus susan and i don't even play top
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: hyorinryu on December 02, 2013, 08:32:20 PM
I just found out that Infernal Nasus does the Snoop Dog thing. I kinda want it now.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Suikama on December 02, 2013, 09:40:28 PM
(http://i.imgur.com/sreJ1vP.gif)(http://i.imgur.com/1r67NPq.gif)(http://i.imgur.com/sreJ1vP.gif)
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on December 02, 2013, 11:14:07 PM
I just found out that Infernal Nasus does the Snoop Dog thing. I kinda want it now.

Man you guys are slow. I've known about it almost as long as the skin's been on the PBE...

And even then how long as it been live now?
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: hyorinryu on December 02, 2013, 11:20:27 PM
Man you guys are slow. I've known about it almost as long as the skin's been on the PBE...

And even then how long as it been live now?

I never really looked at it. "Badass" don't interest me. I've never seen people do it on live.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on December 02, 2013, 11:59:32 PM
I never really looked at it. "Badass" don't interest me. I've never seen people do it on live.

But I think it even had a picture of it in the announcement post :/

Meh; I get it. But I'm the sort of guy who looks at all the new skins. [Which is ironic because I have a rather small amount for someone who's been playing almost 2 years now]
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: EyeMtheStron9est on December 03, 2013, 02:55:23 AM
>Not looking up every dance and emoticon for people you don't care about.
>Not watching a show that you think looks bad to see if they make references in it.
>Not playing games you don't like for the easter egg in it.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on December 03, 2013, 05:52:24 PM
>Not looking up every dance and emoticon for people you don't care about.
>Not watching a show that you think looks bad to see if they make references in it.
>Not playing games you don't like for the easter egg in it.

I'm someone who looks for references so I look at new skins and stuff. I also play a LOT of champions.

Edit: Fiddle fear getting nerfed.
Rammus taunt getting nered.
Janna below a 50% winrate
Lulu somehow below 45% despite the fact I think she got straight buffed. [That said Lulu is one of the hardest champions in the game to play well due to her skills effects on different targets and things like Glitterlance Trickshots]
No Annie nerfs despite the fact she is clearly pushing around 'traditional supports' and Riot said they would be 'aggressive' if this was the case.

Highest weekly ranked winrates according to LolKing:

Sivir - 57.58% [Has PBE nerfs]
Rammus - 56.62% [Has PBE nerfs]
Taric - 56.01% [Has PBE nerfs]
Amumu - 55.52%
Ziggs - 54.56%
Leona - 53.51%; and picked a buttload
Wukong - 53.35%
Fiddlesticks - 53.07% [PBE nerfs]
Teemo - 53.06%
Sejuani - 52.82%

Don't like all those 53%+ winrates...

Lowest:

Urgot - 42.83% [Riot says he's getting reworked at some point]
Alistar - 44.24%  [Riot has also mentioned recently a possible Cow rework]
Lulu - 44.68% [I still do not understand]
Vayne - 44.82% with 23% pickrate :V
Garen - 44.93%
Zed - 44.95%
LeBlanc - 45.49%
Veigar - 45.77%
Ryze - 45.83%
Lissandra - 45.88%

So; besides Lulu, Vayne and Garen; the usual suspects down here. The champions who either got over-nerfed due to being toxic [Ali jungle; Urgot; Ryze to a lesser degree]; and ones who are hard to play. [Lissandra; Zed]

That said I welcome upcoming Lulu buffs with open arms.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Ryuu on December 04, 2013, 11:47:11 AM
lulu has a low winrate right now because while she's good, the "viable" supports are amazing

taric and leona in particular shit all over lulu. annie and fiddle also give her hard lanes.

imo annie nerfs shouldn't be considered right yet. her primary role at mid is still at an average spot, and her being a good support is really just a symptom of all the traditional supports getting nerfed so hard over and over and over. if annie still remains as a super great pick after the traditional supports settle in, then they should consider nerfing her. probably her base AD and her E cd
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on December 04, 2013, 04:17:42 PM
taric and leona in particular shit all over lulu. annie and fiddle also give her hard lanes.

Disagree with Taric. A good Lulu should never be in range of Dazzle; and if the AD is Dazzled Glitterlance and Whimsy ensures no follow-up. If anything Lulu should have a favorable matchup against Taric.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Sahgren on December 04, 2013, 06:10:23 PM
I think Lulu is there with Zed in that she's harder to play well than expected. Knowing when it's better to shield damage than harass and speed up an ally than polymorph an opponent takes a lot of situational awareness and game experience that most people don't have. She's freakin' awesome at anti-assassination and peeling, but there are better options for everything else.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on December 04, 2013, 07:23:21 PM
I think Lulu is there with Zed in that she's harder to play well than expected. Knowing when it's better to shield damage than harass and speed up an ally than polymorph an opponent takes a lot of situational awareness and game experience that most people don't have. She's freakin' awesome at anti-assassination and peeling, but there are better options for everything else.

She's also the best support for following up or assiting an initiator. Someone dives in; and you give them Wild Growth. She beats Leona and Sona in this regard because her C.C is a knockup; not a stun which is reduced by Tenacity. You get the initiator in range with your E as well, and you can Glitterlance for an 80% slow after the Wild Growth as well.

Me and my usual gang affectionately also call Lulu 'Lulu - Saver of butts' because she is hands down the best support to do that; except *maybe* Janna. Lulu can get people out of situations any other champion wouldn't.

Of course; I consider myself a pretty good Lulu player. Kinda had her as my main/2nd main support since release. I'm modest about my ability with most champions; but I'll claim I'm a pretty damn good Lulu; Zyra; Maokai or Sejuani player.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Ryuu on December 04, 2013, 09:58:24 PM
Disagree with Taric. A good Lulu should never be in range of Dazzle; and if the AD is Dazzled Glitterlance and Whimsy ensures no follow-up. If anything Lulu should have a favorable matchup against Taric.

except taric's power currently is so overwhelming, that all a lulu-based lane can do is just walk away from him. he might not be able to dazzle, but he still gets his lane free cs because of the massive threat he generates

that and if he DOES get a dazzle off on lulu, she's basically dead.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Joveus Molai on December 05, 2013, 02:41:52 AM
Hello everyone, I dipped my toes into LoL...almost a year ago now? and recently thanks to Husky's vids LoL has caught my interests again.

Are there any good guides you'd recommend for new players? I have theoretical knowledge of some of the basics (last hitting, the difference between Tanks, Support, ADC, APC, and Junglers and what they do, etc.) but that's pretty much it. Is there a good, safe place where I can learn? Please keep in mind that I've basically never played a MOBA before.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: hyorinryu on December 05, 2013, 03:36:34 AM
If you don't know a champ, Solomid has good guides. We advise against going to Mobafire. I don't know about lolpro, but I heard decent things about them.

Feel free to add any of us. There's a list at the start of the thread. I think a fair amount on the list don't play LoL anymore though, or don't post about it at least.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Ryuu on December 05, 2013, 03:37:36 AM
also a lot of the guides are outdated now because the very recent season 4 changes
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Esifex on December 05, 2013, 04:10:18 AM
It'll be tempting to spam bot games (Co-op vs. AI) but remember that while the bots can provide a challenge, it's mostly through their perfect timing and skill coordination, not their unpredictability or unorthodox tactics. Spend too long in botfights and you learn how to game their AI; learn standard routes they take through the jungle, exactly how much damage you'll be able to deal without forcing them from lane (setting up an all-in kill after your cooldowns are up, for example), and you'll think it's safe to easily bait without much risk.

None of those habits will help in a PvP match. You should really only use botfights to learn what your skills or items do, and what order you should focus on getting them in.

I learned the hard way that it's easy to win, but hard to learn in botfights. I've been summoner lvl 30 since before Season 3 started, but I've only just recently hit 100 pvp wins, because I never learned to think like opposing players, and thus was never confident in matches. Confidence goes a good way towards winning a lane, and in turn, matches.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Joveus Molai on December 05, 2013, 04:18:34 AM
Speaking of winning lanes, I have a question on lanes:

The usual assignment of champions to lanes in Summoner's Rift seems to be: ADC + Support bottom, with Tank/APC on top or mid, and Jungler, well, in the Jungle.

Is there a reason why ADC + Support usually aren't on top or middle instead? Is it because of top lane's proximity to Baron, or some other factor? Why is the ADC + Support pair usually assigned to bottom lane?

Also: what's a good hero for learning the game? I have an eye towards Ashe, but are there any others?
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Sahgren on December 05, 2013, 04:30:26 AM
Is there a reason why ADC + Support usually aren't on top or middle instead? Is it because of top lane's proximity to Baron, or some other factor? Why is the ADC + Support pair usually assigned to bottom lane?

Also: what's a good hero for learning the game? I have an eye towards Ashe, but are there any others?

It's largely for Dragon control. Dragon spawns a good 10 minutes earlier than Baron and gives a pretty large amount of gold to the entire team. Having more people down there definitely helps. You don't throw the two people in mid (outside of a coordinated team strat) since mid is the shortest lane, and thus the safest to have someone fragile alone in.

I also believe that Garen and Annie are both fairly good for learning the game with.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: hyorinryu on December 05, 2013, 04:35:30 AM
Speaking of winning lanes, I have a question on lanes:

The usual assignment of champions to lanes in Summoner's Rift seems to be: ADC + Support bottom, with Tank/APC on top or mid, and Jungler, well, in the Jungle.

Is there a reason why ADC + Support usually aren't on top or middle instead? Is it because of top lane's proximity to Baron, or some other factor? Why is the ADC + Support pair usually assigned to bottom lane?

Also: what's a good hero for learning the game? I have an eye towards Ashe, but are there any others?

Bot lane is closer to dragon, which is a lot easier to kill than baron. If you force the opposing to bot lane to leave, you can easily take it and be back in lane before anything important happens. Baron requires a bit more effort.

As for good heroes, Ashe is good. Just about all the 450s are, except for Poppy. In particular, I suggest Annie, Garen, and Tristana. The last one you can get for free by liking their facebook.
I would also suggest Sona, Janna, and Tryndamere. Though they're a tad more expensive.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Ryuu on December 05, 2013, 04:47:31 AM
mages(or other bursty champions like assassins) go mid in part of the reasons already stated, and also because it gives them access to both lanes. champions that go mid usually have both hard cc and high burst(or a lot of one or the other), so they're great champions to go and gank a side lane. being mid gives them access to both lanes, giving them more opportunities to have a larger impact on the game.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: gammaraptor on December 05, 2013, 07:02:30 AM
Recently managed to hit Gold V. Taric is seriously outrageous though, I'm 7/1 with him and I still haven't lost after the rework. With a frozen heart and spirit visage you're so strong that no one can kill you without getting slaughtered by your allies. Even if they try, your clutch heals with 0/30/0 masteries and the second wind /sv, you heal for so much.
 
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Mr. Sacchi on December 05, 2013, 12:03:39 PM
Let's not forget that mid laners scale primarily out of levels and not out of items (Though they also scale with items, obviously enough) and since mid is the shortest lane, it gets its minions faster, hence, faster exp, faster levels, faster power gain.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on December 05, 2013, 02:43:01 PM
Bot lane is closer to dragon, which is a lot easier to kill than baron. If you force the opposing to bot lane to leave, you can easily take it and be back in lane before anything important happens. Baron requires a bit more effort.

As for good heroes, Ashe is good. Just about all the 450s are, except for Poppy. In particular, I suggest Annie, Garen, and Tristana. The last one you can get for free by liking their facebook.
I would also suggest Sona, Janna, and Tryndamere. Though they're a tad more expensive.

As an extension to the 'learning the game' thing; don't try and jungle early levels; you kinda need runes and masteries to jungle well; especially after the jungle got rougher.
Some champions CAN jungle at low levels; but they are a lot slower; and take more damage.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Esifex on December 09, 2013, 05:42:28 AM
What would convince a team to go full-squishies with pretty much only the support capable of peeling? @.@
C'mon, I'm trying to get MORE confident in PVP matchs, not less.

Kayle, Evelynn, Veigar, Tristana, and me as Nami. Does Veogar count as a peeler? I assume he'd prefer to use his stun to set up his combo.

Vs. Mundo, Jax, Taric, Jinx, and Kha'zix. 13/38 by 18 minutes. Stop trying to 1v1 the Jinx, Trist, wait for back up please.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Ryuu on December 09, 2013, 07:57:52 AM
PUNCH FIRST

(http://i.imgur.com/jZ1yuAZ.jpg)

ASK QUESTIONS WHILE PUNCHING
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Esifex on December 09, 2013, 01:16:26 PM
Ryuu
Ryuu stahp
Y u no share kills instead of hog half of team score
Y u no team player
Y u carry so hard Ryuu
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on December 09, 2013, 02:12:54 PM
So; I got to cover my tracks about Darius jungle actually being good now in the way I really would not want to do so.

- In ranked
- I pick Darius toplane into Nasus
- Ally picks Udyr in the next round of picks and we assume he's jungle.
- He dosen't take smite; and proceeds to run top and into the top T1 as what can only be amounted to a 'top or feed' message; seeing as he stopped when I said 'I'll just jungle then.' Didn't stop him actually feeding; of course.
- After he has like 7 deaths top [And 1 kill stolen on Lee]; he outright says he will feed mid; and does so; running inbetween the MidT1 and T2 twice.
- He tries to steal blue buff from our midlaner multiple times
- He refuses to group up; or when he does 'group' he proceeds to run into a turret or away from fights that start at full HP

So; yeah; I wound up being Smiteless Darius Jungle against a Lee Sin. Who I proceeded to kill multiple times and set behind. At the end of the lane phase I was 4/0/4 with Smiteless Darius Jungle with a troll on the team. We actually almost won the game in what amounted to a 4v6; but then we got overpowered.

It says something when the enemy team outright said 'We didn't deserve to win that one' and 'Darius and Kah didn't deserve Udyr'.

I legitimately think Darius is pretty good right now. Especially if you build a Triforce; which mitigates his 'Gets kited' issues because he gets speed off his Q from his passive and Phage; and the Triforce speed itself, and then Tenacity and the 21 point ability in Defense. It also plays to Darius' strengths; Triforce is good for extended fights on characters who can continue to proc it; and Darius can do just that with his W, and is suited to a long; drawn-out slugfest with Bleed ticks and his R building power and Crippleing getting more and more CDR.

Also I'm bad at bunnyhopping; but I was the one charged with killing Nasus and keeping him off Jinx; and he did always die to bleed or Ignite afterwards. I DID however get one Double-Dunk off. And then Hopped on Thresh because I was about to die and he had like 3 stacks from Q's and was the only one near.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Ryuu on December 09, 2013, 09:49:39 PM
pretty much anyone who can build triforce is a lot stronger than they used to be, but things like top lane nasus and jungle vi are just kind of shutting out other picks. darius is okay imo but he could really use a balance shift to allow him to come into his own again

Ryuu
Ryuu stahp
Y u no share kills instead of hog half of team score
Y u no team player
Y u carry so hard Ryuu

triforce on vi explodes her damage so much so i just ended up killing everyone(also that picture was of MAH FIRST PENTAKILL but i missed the message because i was freaking out irl)
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on December 09, 2013, 10:19:29 PM
I seriously don't understand why I never really am impressed by any Vi I see; and I don't feel like I achieve much with Vi.

And I will always say that her Pre-6 is hardly better than Warwick. Her early clear is bad and her early cooldowns are high and her pre-6 C.C and sticking power is horrible. [She has to Q to get in and then it's on C/D forever]. She certainly scales pretty well because her cooldowns get shorter with ranks while she gets more damage and she builds tank and CDR but her early really turns me off her; especially as I play an earlygame focused jungle; aiming for early advantage. That and her % HP scales off the enemy's HP ofc.

I've seen even fewer Vis in S4. Everyone's playing Udyr/Shyvana/Lee Sin right now in my games. All three of which struggle if they bump into Darius; because they all like their attackspeed not getting ripped apart.

Also as a side note doesn't Vi get completely dumped on by Darius anyway because of the AS slow on Crippling Strike?

But yeah I'm still in the 'I THINK this is good' phase. Good dosen't mean 'The best pick evar' either. I just think Darius is under-rated right now; especially with the current popular toplane picks.

That said I don't think Vi ever really picked up much steam in EU. We were too busy with Xin and Voli and Elise.

Just like I tried Aatrox today cause free; and felt... underwhelmed. I'd heard hype about Aatrox jungle but his early just puts me off so badly. I like to extert influence as early as possible. I don't want to need Lv 6 or need items or need to ramp up. I want to get my lanes fed ASAP to get the snowball rolling; or shut down the enemy jungler ASAP. That's just my jungle style; and I think that's why junglers like Vi and Aatrox have never really appealed to me.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Ryuu on December 09, 2013, 10:41:25 PM
when you play vi, do you max e or q? e seems like the natural route, but q is actually a lot better(you will only get one guaranteed e per gank, and the extra mobility is amazing). it's a mistake i see a ton of vi players make--if you haven't given q max first a try, i'd highly recommend giving it a few games.

also aspd slows don't really effect vi that much because her E is an auto reset. with two stacks of e, she can quickly get her own aspd buff with q-auto-e and then stave off whatever slow remains by using her last e charge to reset the auto again.

also also i feel like vi shouldn't rush tankiness anymore. the increased gold gain in the jungle/passively actually makes damage items more viable. i've been experimenting with lizard elder(instead of ancient golem) and triforce and i've been having great success.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on December 09, 2013, 10:51:38 PM
I go Q first; although I take Q at Lv 3.

But I never really liked junglers who build damage too much. Never really caught onto Lee or Jarvan either. I'm an old School S2 Tank jungler.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: hyorinryu on December 09, 2013, 11:02:46 PM
I go Q first; although I take Q at Lv 3.

But I never really liked junglers who build damage too much. Never really caught onto Lee or Jarvan either. I'm an old School S2 Tank jungler.

I take E, then Q, and lvl 2 gank. Ganking is much easier when people are lvl 1, since most people get their escapes at lvl 2. I'll smite the first buff, gank, then smite the 2nd buff.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on December 09, 2013, 11:05:34 PM
If you Lv 2 gank that is like holding up a massive sign to the enemy jungler 'HEY TAKE MY OTHER BUFF'.

Especially since after a lv 2 all-in gank you'll probobly have taken a fair amount of damage from creep aggro alone. Not to mention before the 4 min mark kills are worth less.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Ryuu on December 09, 2013, 11:16:06 PM
i was "ehhh" about building damage, but then i started half healthing carries with q-auto while still being reasonably tanky so i was okay with it after that

also imo on vi you should always do a thing at level 2 now. her level 2 ganks are so potent and going eq barely slows her clear time. i invade or gank a lane at 2 basically every game and very frequently get something worthwhile out of it

If you Lv 2 gank that is like holding up a massive sign to the enemy jungler 'HEY TAKE MY OTHER BUFF'.

Especially since after a lv 2 all-in gank you'll probobly have taken a fair amount of damage from creep aggro alone. Not to mention before the 4 min mark kills are worth less.

pre-4m ganks are still worth a lot in the exp advantage you get imo. however, level 2 ganks are actually rarely about kills, they're more about getting the enemy flash. because of this, it's easy to go and punch someone in the face, force them to flash, and then just go to your other buff. this will remove a lot of pressure from that lane and could save a countered lane from dying or help an advantageous lane score a kill later on.

though it does depend on who the enemy jungler is and who you're ganking in particular
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: hyorinryu on December 10, 2013, 12:16:59 AM
It doesn't take that much time to level-2 gank though, especially when your target is midlane. If you lose your other buff, they like made a b-line to your buff and you probably weren't going to get it anyway. Though, if I'm up against Udyr or Shyvana, I'll gank anyway because those assholes are probably waiting to kill me at my 2nd buff anyway.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on December 10, 2013, 12:22:29 AM
It doesn't take that much time to level-2 gank though, especially when your target is midlane. If you lose your other buff, they like made a b-line to your buff and you probably weren't going to get it anyway. Though, if I'm up against Udyr or Shyvana, I'll gank anyway because those assholes are probably waiting to kill me at my 2nd buff anyway.

What I do when I'm against Udyr or Shyvana is just start at the buff I normally wouldn't. Then laugh as they waste their time. Bear in mind I play stuff that says to these guys 'INVADE ME AT RED'.

Edit: Played some late night games. I didn't realize the minor change to Olaf made him so stupid again. Not that I'm complaining that Olaf is back. I LOVED playing Olaf. I basically had a Shen running for his mommy and literally almost 2v1'ed Shen and Aatrox [Shen died because he engaged a bit early so I finished him before he could taunt and shield again. Then Aatrox lived with like 20hp. And this was BEFORE I finished my Triforce.]
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Mr. Sacchi on December 10, 2013, 05:05:14 PM
Guys, I was told that Lucian was really strong right now which makes me think "wait what wasn't he considered underpowered like a patch ago what did they change".

So I came to you with this question, why are people saying he's so strong? srsly  ???
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Suikama on December 10, 2013, 05:14:41 PM
he was glitched before where his Q cost double mana and it took forever for riot to fix it

also people learned that his ult is useless for fighting and to just stick with his skills

dat passive too stronk
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Mr. Sacchi on December 10, 2013, 05:28:34 PM
I only use his ult whenever I need to kite ASAP, chase down opponents, can't afford to get too close to a teamfight (but can't afford to stay out of it either) and right at the beginning of engages in the case where I build a Black Cleaver so I can proc everything immediately.

My main usage of the ult though, is protecting towers, clearing one wave quickly can make the difference between losing a tower and defending it.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Sahgren on December 10, 2013, 06:16:03 PM
They also hadn't programmed his Q correctly so it would always miss if the opponent was moving.

Edit: So apparently Quinn has a massive amount of burst post level 6 if you're marked. Lesson learned.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Ryuu on December 11, 2013, 06:00:16 AM
quinn is really good now that all-in supports are a thing again
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on December 11, 2013, 10:31:36 AM
Guys, I was told that Lucian was really strong right now which makes me think "wait what wasn't he considered underpowered like a patch ago what did they change".

So I came to you with this question, why are people saying he's so strong? srsly  ???

It's the current style of the metagame; which is focused on early aggression and pushing; as well as the midgame.

Lucian is a strong laner; he always was and was designed to be such. He can take down towers quickly with Lightslinger as well as waves as well.
Lucian is a strong midgame carry courtesy of Lightslinger combined with Trinity Force.
Lucian's lategame is bad [550 range; no steroid; not that much mobility. His lategame is like Ashe/Caitlyn without the extra range/Arrow] but that should never come into effect ideally; or if it does he's already significantly ahead of the enemy carry so it's mitigated.

The same holds true for Sivir; by the way. She is an early/mid game carry; but if it actually gets to lategame against a Sivir; she usually loses because she scales godawfully due to a combination of her range and her awful base Attackspeed. [1.18 AS at 18 with a PD is hilariously bad]

Watch a high level game and tell me how often games finish beyond 30 and 35 mins. What the item thresholds are [3/4 items? More? Less?] Because if Lucian/Sivir get past 40 mins that's where they really start to have their poor scaling hurt.

Also I think the fact that popular AD's scale badly into the lategame is a factor [But obviously not the whole reason. Q on towers and Spirit Fire is big too] in Nasus' popularity; because Nasus scales well into the lategame and Wither makes up for the AD scaleing difference.

I am fairly confident if the game was no so mid-game oriented atm; that we would see a lot less Lucian and Sivir.

Also Taric and Annie and Fiddle being dumb makes aggressive; bursty botlaners really strong too. That's a big factor. Annie + Sivir or Lucian is an easy 100-0; same with Taric. It ain't just Sivir and Lucian but also the amplifying effects of Annie and Taric and Fiddle.

quinn is really good now that all-in supports are a thing again

No she's not. She's OK in lane; always was. However Quinn's problem is that her design is a flawed concept; and her R button becomes a suicide button; leaving her with no ultimate unless she is using it for map mobility. [And if Quinn is off splitpushing odds are by the time she ults there she's too late anyway]. In a teamfight Vault is risky at best; and suicidal at worst due to it's mechanics. You are at the mercy of the RNG of your passive for your steroid and you get a big target saying 'QUINN WANTS TO HIT YOU'. And her average range and lack of a reliable steroid makes a pretty awful teamfighter.

Quinn's hella fun and I'd play her like anything. If she actually worked. I actually brought Quinn and played her a bit; but ended up refunding her because while she was fun; she's just bad. And no amount of buffs will fix the fact that her design is outright flawed and for all intents and purposes her ultimate is a suicide button past 25 mins. The only reason she isn't stupidly low in winrate is because of toplane Quinn bullying melees to the point it dosen't matter if Quinn explodes because the enemy bruiser is useless.

Also Taric/Annie/Fiddle with well-timed stuns can destroy a Quinn; since during Vault she stops wherever she was when stunned. Which can be point blank range. [Or usually is closer than her max range; and closer than where she could like to be if stunned]

In other news:

http://league.thealliance.gg/

Froggen and Wickd have left EG. No longer can I call EG 'Froggen's team'.

What I find interesting is that despite having 2 members of EG; and EG still having the majority; they claim to have EG's spot in the LCS.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Ryuu on December 11, 2013, 10:58:20 AM
except quinn is really good because she basically doesn't need peel for most bruisers because she has tons of it on her own, so your team can destroy their backline while she just lolololols

you can't pick her into any comp or against any comp, but when she's good, she's really really really good.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Mr. Sacchi on December 11, 2013, 01:42:24 PM
I tried out top Lane quinn and I found that playing her as a Valor Assassin ends up being really good.

Trinity, Shiv and a Bloodthirster gives me enough burst damage that a simple R > E > AA > Q > AA > R is enough to 100-0 most squishies.

Plus, she shits on top laners.

And, Raikaria, what the hell do you mean Lucian has "not that much mobility"? Trinity Force is a mainstay item in his build and that already gives him tons of it, and he's probably gonna be building either a shiv or a PD which already gives him even more mobility. Add to that the fact that his R procs his W and his E's very existence and you got one hell of a mobile champion. I seriously do not feel ANY lack of mobility coming from him, and he's my go-to ADC whenever Vayne's banned. (And here in High Silver, that's pretty likely.)
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on December 11, 2013, 02:49:33 PM
I mean compared to say; an Ezreal getting CDR on his blink or a Tristana who gets resets or Graves' Quickdraw getting C/D refunded every autoattack while it also dashes the same amount. Or Vayne's tumble which is on a far shorter C/D. Or Sivir's massive speed from On the Hunt. Or Corki's Valkirie which has a longer range.

Lucian isn't played for his supposed mobility. [Which isn't much compared to several other ADC's; in fact he is one of the least mobile with a single 475 range dash and a speedboost tied to a debuff which is a weaker boost than what Sivir gets]. He's played for his strong lane phase; single-target burst and tower pushing.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Widermelonz on December 12, 2013, 12:09:15 AM
Lucian is pretty damn mobile, considering that his is common items give him huge mobility (as Sacchi mentioned). Sure, he's may not played for his mobility, but it sure as hell is one of his strong assets. I think only ez, vayne, sivir, and maybe corki and trist are more mobile than him. All the other ADCs' "mobility tools" just aren't enough to match lucian's overall useful mobility.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Mr. Sacchi on December 12, 2013, 01:24:05 AM
Let's not forget his W procs give him BASE movspd and Trinity and Shiv/PD passively gives him % movspd, sure, dimishing returns and all, but hey, his movspd is nothing short of huge.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on December 12, 2013, 06:48:03 AM
Lucian is pretty damn mobile, considering that his is common items give him huge mobility (as Sacchi mentioned). Sure, he's may not played for his mobility, but it sure as hell is one of his strong assets. I think only ez, vayne, sivir, and maybe corki and trist are more mobile than him. All the other ADCs' "mobility tools" just aren't enough to match lucian's overall useful mobility.

I don't think there's an argument that a 900 range 14 sec C/D reset on kill/assist dash is more mobility than a 475 range 10 second C/D dash that probobly will not reset due to the mechanics of it [The Culling] Tristana is certainly more mobile than Lucian. And that's before you account for her 'reverse mobility' in her ultimate.

Corki is closer at 800 range 14 C/D but 475 range per 10 is less 'Distance per Second' than 800 per 14. Even Caitlyn is only slightly less mobile than Lucian [400 per 10].

And the argument of items giving him more mobility isn't an argument about Lucian being mobile. Items don't mean that Lucian himself is mobile. You can build those items on anyone. [Indeed; Graves usually builds Shiv for example]

And I re-iterate that Graves is more/as mobile than Lucian due to the mechanics of Quickdraw; although Graves is heavily gated by mana. [I also seem to recall Quickdraw's reduction being 2 per champion hit. But the wiki dosen't say so.] Graves' Quickdraw also effectively scales with his Attackspeed. [Or Hurricane. Which is hilarious but bad. It's funny all the little Hurricane synergies no-one knows about. I blame SaltyTeemo.]

But it really annoys me that Lucian is often called a 'mobile carry' when he's hardly in the top half of mobility.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Suikama on December 12, 2013, 08:27:39 AM
he's mobile cause he's the only ADC that can run from the doge
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Ryuu on December 12, 2013, 09:50:59 AM
i've seen lucians escape from so much stupid shit just by walking away because his movespeed bonus gets so high with triforce and w
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on December 12, 2013, 10:09:24 AM
he's mobile cause he's the only ADC that can run from the doge

Tristana; Corki; Graves; Ezreal; Caitlyn. Any AD with the ability to hop over walls really. Bonus points to Tristana because she can Rocket Jump + R if need be.

i've seen lucians escape from so much stupid shit just by walking away because his movespeed bonus gets so high with triforce and w

That applies to anyone else :/ The only upside to 'walks off into the sunset' senarios Lucian has is he can remove a slow. But as I say to this: Sivir can prevent a slow or a stun in the first place; gets more MS from her passive the Lucian does from Blaze; has her ultimate and usually builds Shiv.

A champion is not mobile because they build + MS items. The champion is mobile based on their kit; not their build. If mobility is item-dependent it's not mobility of the champion. I could do that build on Warwick and he'd be almost as mobile as Lucian. Ezreal can EASILY go Shiv and Triforce, and will be far more mobile than Lucian in doing so.

Lucian's key is not his mobility. Other champions do that better. It is his single-target burst; lane harass; and his tower-pushing power, all of which are important in the current metagame. He has a strong early and midgame; and that's what the compeititive scene is based around right now.

Everyone else just sheeps a scene that dosen't even apply that well to SoloQ cause 2v1 lanes and such. [This annoys me so much when people say 'THIS ISN'T VIABLE BECAUSE PRO'S DON'T USE IT IN TOURNEYS.' or 'YOU'RE NOT PICKING WHAT XYZ USED YOU TROLL' when the pro scene is an entirely different beast to SoloQ.]

===

Also what the hell is up with all these AP Shacos? I ran into a toplane AP Shaco who was completely useless yesterday; and then my brother decided to play Jungle Ap Shaco despite me urgeing him not to do so and was also useless despite early kills [That happened before he had any real AP; mind you!].

AP Shaco is a godawful build that isn't even good where it originated; ARAM, as a desperate attempt to make Shaco are least usable there, [He still shouldn't be; but most ARAM players are dumb as bricks and facecheck the brushes against a Shaco and walk into 5 AP Shaco boxes]

AP Shaco is not a good build in any way; shape or form. You're even worse in the jungle and by the time you get DFG or Lichbane you're irrelevant.

If I see any more AP Shacos on SR I will likly report them for trolling because that build is just garbage and you are basically playing a 4v5.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Ryuu on December 12, 2013, 10:19:57 AM
The champion is mobile based on their kit; not their build.

you mean the massive movespeed steroid on his w? that's on his kit. he literally gets another set of boots 2 when he procs the mark. which is then further improved by triforce, an item core to his build. not to mention how easy it is to get a relentless pursuit reset

lucian is a slippery fuck. ez and trist can jump away, but if i'm playing someone who can just jump after them(vi) then it's no big deal. lucian, however, can dash away and then kite with what is essentially another set of boots that no one else in the match has for up to 8 seconds.

you are VASTLY underestimating the power of just straight movespeed. a large part of the reason lucian is so good right now is because so few bruisers can actually stick to him.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on December 12, 2013, 10:47:42 AM
Except Sivir's passive gives more movespeed. So surely if movespeed was the reason; Sivir would be the pick.

And also it doesn't matter how fast you move; a slow is still gonna let you get stuck to; and slows are more than common enough that removing one is unlikly to remove everything the enemy team has. Hell; Randuin's Omen is a great example of that; as are AoE slows like Void Ooze and Mega Adheshive.

There's a reason why Flash is standard and not Ghost. You are vastly over-estimating the power of raw movement speed.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Ryuu on December 12, 2013, 10:49:20 AM
sivir doesn't have a low cd dash and an ult that lets her auto while moving that also resets said dash
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on December 12, 2013, 10:51:19 AM
sivir doesn't have a low cd dash and an ult that lets her auto while moving that also resets said dash

The Culling is also regarded as among the worst ultimates in the entire game and is often outright ingored outside of poke or an attempt to finish off a longer-range target. Hence why Culling resets are hardly reliable.

And an 80% AS boost on Richochet + Sivir's passive + the MS boost from On the Hunt and Sivir may as well be attacking while moving.

Honestly I'd say the best thing about Relentless is that it removes slows; not the dash. If you dashed 475 with a slow on you in most cases you would still be caught up with. But then again; with the Sivir argument: Spellsheild.

That said Sivir *is* broken right now. It makes sense that she's pretty much better.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Ryuu on December 12, 2013, 10:54:13 AM
i've never seen anyone who actually understands how the culling works call it bad

the ability to auto attack and simultaneously move is probably one of the strongest things in the game
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on December 12, 2013, 11:12:08 AM
i've never seen anyone who actually understands how the culling works call it bad

the ability to auto attack and simultaneously move is probably one of the strongest things in the game

Except you're not auto-attacking. It's a spell. Auto-attacks carry on-hit effects and can critical strike; and apply lifesteal. Auto-attacks are not blocked by other units. Auto-attacks are dodged by Jax's Counterstrke and parried by Fiora's Riposte. The Culling is in no way an auto-attack. It does none of these things. Clearly you are the one who does not understand how the ability works if you are calling it auto-attacking.

And the ability is easily evaded by simply moving to either side; taking a mere fraction of the damage; if any at all due to the projectile flight time. Meanwhile Lucian has to be careful of where he is going to line up damage because he is paper. And all during this time he is not casting his other abilities and auto-attacking to make use of his passive and Trinity Force and his burst.

And it's a channel so any hard C.C stops it.

It's OK for backpedaling; but a smart enemy will just make you pop the ult in a defensive manner like that; then step to the side and laugh as you zoned yourself. Or continue to close the gap by moving in a diagonal fashion as Lucian attempts to line up the shots but can't due to the flight time. It's low C/D is also good for seige senarios; but it is easily evaded.

Frankly the main use I've seen for it in high level play is mowing down a creep wave so you might get 1 or 2 extra shots on a tower in a seige. Great Ultimate right there.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Ryuu on December 12, 2013, 11:23:26 AM
you sure do take every word said very literally. it's not a literal auto attack, no, but the purpose of the spell is to allow him to "auto attack" while moving. that's literally the phraseology used by the person who designed him, and other members of riot staff in red posts. it's meant to allow him to simulate auto attacking while remaining fully mobile, allowing him to kite and chase with greater ease

also the main use i've seen for it in high level play is kiting the shit out of me(lol i can say this now) with his massive free movespeed. i have to literally use all of my abilities to keep up with him and kill him before he can hurt anyone else. if he gets any peel from his team it's basically game over for me unless my ult is up. conversely, i never have this problem with sivir. sticking to sivir is pretty easy, it's just a matter of popping her stupid spellshield with the right ability. unlike lucian that can chunk a ton of health and then run away while doing damage
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Mr. Sacchi on December 12, 2013, 12:04:52 PM
Considering how much I love using Lucian, I can say with confidence I'm one of the few people who know that, though The Culling IS a bad ultimate, it is, by no means, useless.

The sheer kiting potential it gives you by using it right after a W... Hell, I've escaped scot free after a warwick and a fricking ZAC jumped me. A suppression and TWO knockups, with further slows nullified by my E and further damage nullified by sheer kiting thanks to PD, Trinity and W procs with my ultimate.

Sure, I only survived the initial burst because BC + Trinity makes me a lot tankier than most ADCs but you get the idea.

Sure, movement speed isn't ABSOLUTELY FENOMENAL and the ABSURDLY GODLY STAT, but it *is* one of the strongest stats in the game to EVER have. Why do you think boots are such important items, and champions with high movspd are so few? Lucian even has 330 movspd, 5 points higher than pretty much any ADC not called Vayne (I seriously cannot remember another adc with 330 base movspd besides Vayne) and he can easily get 370 from his W without any movspd items, that's more than Vayne can say until level 6!

He's by far one of the most mobile ADCs out there, give me just a little bit of peel, I barely require any peel whatsoever when playing him, especially when my opponents rely on slows. I seriously went 20/0/21 on an hour-long match once because the opposing team had nothing but slows + Zac (And aside from the two short knockups, ZAC pretty much only has slows). I kept myself alive purely by dodging with high movspd, removing any slows they put on me and kiting the shit out of them with WR.

And raikaria, you keep saying that Lucian will always miss his ultimate and whatnot, you seem to forget that most bruisers require to be POINT-BLANK to hit him. Unless you're one of the guys playing at Saltyteemo, I think it's pretty hard to miss a point-blank The Culling, and the damage on a full-hit The Culling (By no means hard to get when your opponent HAS to chase you down) is quite scary. I took over 50% of ZAC's health with a full channel of The Culling in the aforementioned hour-long game.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Ryuu on December 12, 2013, 12:17:58 PM
as a support/jungle main, i fucking hate w + the culling*

*edit: unless i'm vi, then i don't care
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on December 12, 2013, 12:28:33 PM
Well; besides the Lucian point [My point isn't even his R. It's he's picked for his Q/W/Passive burst and tower pushing :/]; I just went 5/0/17 in a ranked game as Seju.

Feels good stealing a jungle Riven's red buff as Sejuani because she tried to gank bot when the buffs spawned.

I still got boar skills.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Ryuu on December 12, 2013, 12:32:17 PM
lucian is only picked for those things in regards to lane, and it's very true that he's good at those things

but compared to other champions good at bursting and bullying lane, he's also exceptionally damaging and slippery in team fights

those two things together is what makes him such a top pick rn
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Aba Matindesu! on December 12, 2013, 11:25:45 PM
Everyone else just sheeps a scene that dosen't even apply that well to SoloQ cause 2v1 lanes and such. [This annoys me so much when people say 'THIS ISN'T VIABLE BECAUSE PRO'S DON'T USE IT IN TOURNEYS.' or 'YOU'RE NOT PICKING WHAT XYZ USED YOU TROLL' when the pro scene is an entirely different beast to SoloQ.]
tbqh this is what i sometimes imagined you did, but apparently it isn't, so... sorry :V

i'm surprised there hasn't been a jinx comparison thus far but that's probably because we're looking at easier dashes, isn't it
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: theshirn on December 13, 2013, 12:54:56 AM
PATCH NOTES (http://na.leagueoflegends.com/node/9366)
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Suikama on December 13, 2013, 01:17:38 AM
...at this point i think sona might be the only champion in the game that still has an increasing mana cost ult >_>

i'm pretty sure that's she's the only support this is true for since pretty much every single other support recently got their ults reduced to 100 flat mana
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Cadmas on December 13, 2013, 02:09:16 AM
Fid fear and rammus taunt nerfed. I'd never though I'd see the day.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Suikama on December 13, 2013, 02:13:13 AM
rip fiddle support

long live annie
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: EyeMtheStron9est on December 13, 2013, 06:41:35 AM
https://riftch.at/

Try using this if you can to make your team be able to communicate in random games.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on December 13, 2013, 09:56:32 AM
tbqh this is what i sometimes imagined you did, but apparently it isn't, so... sorry :V

No I'm always complaining why isn't XYZ picked at high levels? Like Maokai.

Only time I complain about what other people pick is dumb stuff like AP Shaco toplane that just doesn't work. Or picking a 4th physical damage-dealer against a team with Taric giving us only a Lulu for magic damage.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Ryuu on December 13, 2013, 10:07:08 AM
No I'm always complaining why isn't XYZ picked at high levels? Like Maokai.

but then when someone tries to explain why you just go "no no no no no" so
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on December 13, 2013, 11:06:09 AM
That's the point of complaining.

And half the time I'm right and a champion does become popular anyway. Like I called Kayle OP long before she actually picked up.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: EyeMtheStron9est on December 13, 2013, 12:16:09 PM
I didn't read nearly all of it but Lucian was considered 'bad' because no one knew how to use him overall.
Many people would play him like a truly standard ADC which preferred to stand in fights and such.

Now people for whatever reason are staying farther back and only going in with the double hit proc or spacing with ultimate.
His ultimate truly does great things if you aren't bad. Many times it has won fights or dealt a large helping into that because of 'free auto attacking' for so many hits compared to the enemy adc who can't come close due to an assasin.

This is largely amplified by Rengar being picked frequently.
Lucian can space out the enemy easier than almost every other ADC while the other options are almost required to be in Rengar's range.
Also Lucian can hit Rengar with the ultimate too.
So Lucian beats Rengar often and is actually wonderful with him as well.

I don't watch LCS or any other tournament or big name streams but that's a great thing that has changed in the top spectrum of ranked.
Of course as always "pros did it so now it's good" applies to everything so a LARGE margin of games involve Rengar bans or picks for whatever reason.

Which I'm thrilled about due to it being a 100% free lane for Rumble.


Forgive the way I'm writing this or if it doesn't make any sense. Feel free to ask for clarification because I know how you guys are being nitpicky often over dumb shit like calling Lucian's ult an auto attack when it is in essence close to the same dps.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Aba Matindesu! on December 13, 2013, 10:20:07 PM
people are still bashing on ap skarner toplane for whatever reason

i tried it in ranked a long while back and got counterpicked by jax and my team was like "should've dodged when i saw ap skarner top"... clearly that's not the case though since i've had a fair bit of success with him in most of my matches

so now i ask, is there a way to not lose lane to jax as skarner or do i have to reserve him for 4th/last pick?
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Cadmas on December 14, 2013, 12:01:11 AM
If you're fighting a jax there basically isn't a way to not lose other than be better.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Ryuu on December 14, 2013, 01:46:59 AM
or play someone who does damage primarily via spells and not auto attacks lol
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Mr. Sacchi on December 14, 2013, 01:48:39 AM
Somebody who can kite really well and gives zero fucks about stuns with a low cd escape is also good.

So pretty much, pick lucian. :V
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Aba Matindesu! on December 14, 2013, 03:46:17 AM
If you're fighting a jax there basically isn't a way to not lose other than be better.
yeah being of equal skill just didn't cut it for me ;_; i crie evrytim

or play someone who does damage primarily via spells and not auto attacks lol

Quote
ap skarner

Somebody who can kite really well and gives zero fucks about stuns with a low cd escape is also good.

So pretty much, dodge. :V
FTFY I don't own Lucian... yet. :C

Well, all of this was a fairly long time ago anyway so I guess things have changed since then (namely Jax getting better and Skarner's kit rework remaining in development hell even after pre-S4 hit). Do I really have no recourse but to get better sit here crying about the RP I spent on him?
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Cadmas on December 14, 2013, 04:31:47 AM
Guan Yu skin for Tryndamere. Oh man.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: hyorinryu on December 14, 2013, 04:47:16 AM
What about Rumble? He does that stuff too. I think Kennen should be okay as well.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Ryuu on December 14, 2013, 05:20:35 AM
ap skarner should poop on jax what with the forever slows and most damage not being from auto attacks

but then again he doesn't get the effect from his passive if jax is counterstriking iirc so hm
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Aba Matindesu! on December 14, 2013, 09:52:28 AM
there's also the fact that skarner basically needs to stick to jax for the permaslows and god forbid anyone should ever stick to jax
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Garlyle on December 14, 2013, 06:02:04 PM
Support Zilean during the league prelims.  Actual support Zilean in highest level competitive.  Being played against Dignitas (who got absolutely trashed).

Damn.

EDIT: Zilean Ban afterwards ahahahahaahaha oh my goooood
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Suikama on December 14, 2013, 06:11:16 PM
Support Zilean during the league prelims.  Actual support Zilean in highest level competitive.  Being played against Dignitas (who got absolutely trashed).

Damn.

EDIT: Zilean Ban afterwards ahahahahaahaha oh my goooood
http://www.youtube.com/watch?v=PjSXjc6tkUY

rofl and theyre getting stomped again already

froggen vs scarra not even close


looks like the culling is getting renamed to the massaging
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Suikama on December 14, 2013, 06:49:43 PM
oh my god get disrepescted


looks like the one thing the rest of the world learned something from the na scene

is how to troll
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Garlyle on December 14, 2013, 06:50:47 PM
oh my god get disrepescted


looks like the one thing the rest of the world learned something from the na scene

is how to troll
I was laughing so freaking hard at that oh my god

that was beautiful

Alliance are my new favourite team

(For those who missed it: Alliance took down the nexus turrets, then surrounded Dignitas' fountain and started dancing at them and just toying back and forth with Dignitas in their base.  Dignitas seemed to take it well, including having members dancing right back at them.  Basically disrespect but the crowd was losing their shit)

EDIT: video (http://www.youtube.com/watch?v=ttf0WfJ1la8)
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Suikama on December 14, 2013, 09:13:34 PM
>tons of adc nerfs

>league of bruisers yayyy
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Sahgren on December 14, 2013, 09:37:06 PM
I like to think of it more as the world not revolving entirely around ADCs anymore.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Ryuu on December 14, 2013, 09:37:30 PM
imo this league of bruisers is really mostly caused by defense tree being so fucking dumb
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on December 14, 2013, 09:46:15 PM
That and supports; the main C.C providers; which is the main way of locking down squishies; not explodeing in 2 shots.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Suikama on December 14, 2013, 10:00:10 PM
MUNDO GOES WHERE HE PLEASES

because hes completely ridiculous right now
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on December 14, 2013, 10:08:12 PM
Mundo is not the problem.

The defense tree giving massive regen based on HP is the problem. Mundo got 0 changes at all. He's not even jungleing; it's toplane. Mundo just happens to be the best champion to abuse said %HP regen in the Defense tree. I imagine toplane Volibear is pretty dumb too atm.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Ryuu on December 14, 2013, 10:12:04 PM
yeah but mundo has a better volibear passive on a shorter cooldown + his own passive
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Kingault on December 15, 2013, 03:16:25 AM
Hm, to refund Renekton to save the IPs for Runes(only level 17), or to get Yasuo, whom I will probably suck at playing as?
Or I could get Mundo and abuse this HP thing... Nah.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: triangles on December 15, 2013, 04:08:56 AM
Did you not like Renekton or you want the IP?  If it's the latter, I wouldn't cause the T1 runes are a good bang for your IPbuck as you buy the T3 as you can afford them cause hot damn they are pricey.  As for Yasuo, in 2-3 weeks he'll be free remember so you can try him out and won't risk having to refund another dude you don't like :V
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Aba Matindesu! on December 15, 2013, 04:31:29 AM
MUNDO GOES WHERE HE PLEASES

because hes completely ridiculous right now
wasn't he always
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Ryuu on December 15, 2013, 05:22:38 AM
renekton is pretty stupid rn so in terms of strength he's worth keeping

but if you're not having fun with him then maybe get him refunded. though idk you keep champions forever so if you end up changing your mind you have him
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: EyeMtheStron9est on December 15, 2013, 06:24:31 AM
Just keep him because you'll eventually get him again with ip.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on December 15, 2013, 10:21:05 AM
As a side note; if TSM don't beat Lemondogs I fear NA may lose 5-0 in this battle of the Atlantic; because that is the match I feel NA has the best shot at.

CLG isn't strong and hasn't been for ages and has a heavily changed roster. I think Alt has the edge there. Of these 3 games I think this is the most likly NA win except TSMvLD though. They did take a game off Fnatic at IEM.
Gambit will demolish Vulcun; Gambit is on form and has Edward back. Gambit 2-0'ed Fnatic at IEM.
We all know what happened last time C9 faced Fnatic. For a more recent event; see IEM where they lost 2-0 to Gambit; who are ranked lower.

A 5-0 defeat for NA would never stop being heard about. I can imagine both GD's if that actually happens. [Hell 4-1 is pretty bad too]

I do find the scoreing system incredibly stupid however. It is entirely possible to win when you win 2 games but lose 3. All the games should have equal weight. As it is whoever wins the 3 point game automatically wins if one of their teams wins even one 2 point game; rendering the 1 pointers nothing more than a sideshow.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: hyorinryu on December 15, 2013, 04:51:50 PM
TSM pls


On another note, Yasuo has a 36% winrate. How is it at the higher Elos? I heard he's pretty powerful there.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Iryan on December 15, 2013, 05:12:01 PM
So... trying to get back into the game after a few months of nigh-inactivity...

Overall, it seems like they made it easier for supports to get a decent gold income, but forced the (non-tank) supports to build AP else they will be less effective in what they do, meaning that the changes' primary effect is that non-tank supports become weaker and non-conventional AP supports become stronger (hello Annie). Am I wrong here?

Also, have to play the game at absolute lowest graphics settings now, including no shadows, vertical sync etc, else my laptop overheats. Hmmm...  :derp:
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: hyorinryu on December 15, 2013, 05:19:27 PM

Also, have to play the game at absolute lowest graphics settings now, including no shadows, vertical sync etc, else my laptop overheats. Hmmm...  :derp:

Okay, I thought that was just me. Had that problem a few weeks back. Got a fan and everything.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Esifex on December 15, 2013, 05:43:26 PM
I dunno. We just came out of a game where I was support Nami, and at around 18~24 minutes I was half our teams deaths (at 5). We still won by a 38v20 advantage and a 5-0 surrender vote from the other team, and by then I had earned as many assists as the entire enemy team had kills.

Mundo, Swain, Poppy, Caitlyn, and myself on Nami. Aside from the time I accidentally sniped a kill by bouncing my heal off Swain, I did pretty well, going so far as to just outright buy a Zhonya's. Never actually had the reason to use it in combat though because then we started stomping hard.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on December 15, 2013, 06:43:33 PM
TSM pls


On another note, Yasuo has a 36% winrate. How is it at the higher Elos? I heard he's pretty powerful there.

I've not heard anything on that matter. But I do like to point out this is the lowest release winrate since Syndra; who remained with an awful winrate until she received multiple massive buffs and other midlaners got heavy nerfs. And Syndra is harder to use than Yasuo. Which suggests Yasuo is pretty weak.

And yeah TSM stomping what amounts to an amateur team that's not been together long. I did not expect otherwise.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Cadmas on December 15, 2013, 06:46:52 PM
On another note, Yasuo has a 36% winrate. How is it at the higher Elos? I heard he's pretty powerful there.

Not surprising. This guy looks to have a ridiculously high mastery level. I'm sure he'll be more op than release lee sin once he settles in.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Ryuu on December 15, 2013, 06:52:27 PM
it's less his power level and more that he has some significant bugs right now. the most egregious example being that if an allied riven knocks up a champion with her q, if yasuo attempts to ult, his ult will go on cd and he'll be immobile for 3 seconds

incidentally i heard the pbe was really great at doing their jobs since riot kicked out everyone
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Kingault on December 15, 2013, 06:57:44 PM
Did you not like Renekton or you want the IP?  If it's the latter, I wouldn't cause the T1 runes are a good bang for your IPbuck as you buy the T3 as you can afford them cause hot damn they are pricey.  As for Yasuo, in 2-3 weeks he'll be free remember so you can try him out and won't risk having to refund another dude you don't like :V
Eh, both.  I guess I prefer Warwick/Xin Zhao/etc's playstyle, and I stink at tracking my fury.

And about Yasuo, derp. The fact that I didn't wait until the 1st week cost went down adds to the injury.
Oh well.

Anyway, Yasuo. Played some bot matches. Fun, but I need to use E more, and more E and Q combos. That and I need to practice my aim with Q.
If it turns out that I can't get used to his playstyle, then I'll probably waste my last refund on him.
Not like I plan on buying any skins or anything.
Meh.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: EyeMtheStron9est on December 16, 2013, 01:34:15 AM
http://www.youtube.com/watch?v=S-u22rxM5S8
[YASUO]
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Kingault on December 16, 2013, 04:34:46 AM
Well, I'm inspired.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Ryuu on December 16, 2013, 05:49:21 AM
i can't wait for his bug fixes and probable buffs that he might not even need
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on December 16, 2013, 10:41:16 AM
If Yasuo's winrates were in the low 40's; I'd agree it's his difficulty.

But they're not. They're 36~35%.

That's the levels of Syndra on release [Well; maybe 1.0.0.148 Syndra. I think release Syndra was like 32~30%]; and I do not see any way that Yasuo is more difficult than Syndra. Which puts less of the winrate on difficulty in comparison to Syndra.

To reach a 48% winrate from her release; Syndra has required:

V1.0.0.148:

     Dark Sphere
        Damage increased to 70/110/150/190/230 from 60/100/140/180/220.
        Ability power ratio increased to 0.6 from 0.5.
        Mana cost reduced to 40/50/60/70/80 from 50/60/70/80/90.
     Scatter the Weak
        Range increased to 650 from 600.
        Missile speed increased to 2500 from 2000.
        Improved sphere stun detection when a sphere is first knocked away.
     Force of Will
        Throw Range increased to 950 from 900.
     Unleashed Power
        Ability power ratio per sphere increased to 0.2 from 0.15.

Massive damage buffs. Massive range buffs. This is arguably the biggest buff ever.

V1.0.0.150:

     Force of Will
        Now grabs nearest Dark Sphere in range if no valid target selected.
        Grab time reduced to 0.25 seconds from 0.33.
        Throw commands given during the grab time now execute immediately after the grab finishes.
        Fixed a bug where minions/Dark Spheres being pulled could get stuck on terrain.
     Scatter the Weak
        Dark Spheres that have nearly finished casting will now get knocked back once they arrive.
        Fixed a bug where units hit by both Scatter the Weak and an affected Dark Sphere would be knocked back but not stunned.
     Unleashed Power
        Spell shields will now only block a single sphere rather than the entire spell.
        Now also pulls in spheres cast just before the start of Unleashed Power.
        Fixed a bug where Unleashed Power would go on cooldown if the target died before the cast animation completed.

Bug fixes and heavy QoL changes to make her easier to play. Also the interaction with Spell Shields is actually a pretty large buff.

V1.0.0.154:

     Transcendent
        Now increases range on  Unleashed Power by 75 at max rank.
     Scatter the Weak:
        Cooldown reduced to 18/16.5/15/13.5/12 seconds from 18/17/16/15/14.

This is another pretty major buff.

V3.13:

     Scatter the Weak
        Range increased to 700 from 650.
        Dark Spheres display a small triangle that points directly away from Syndra (similar to the triangle that points to Orianna's ball), indicating the direction the sphere will move in if she uses Scatter the Weak.
        Dark Sphere stun detection should now be more accurate.
     Unleashed Power
        Now tracks how many Dark Spheres are active with a counter on top of the skill's icon.

A more minor buff; but still a buff

And this is before you factor in that Syndra has also benefited from champions such as Ahri/Zed/Fizz/Diana getting nerfed.

If Yasuo's winrates are comparable with release Syndra; it's more than difficulty and bugs which is why he's low. Since he is not as buggy as release Syndra; nor as difficult to play.

If his winrates are comparable with Release Syndra; he is underpowered as well as difficult and possibly buggy.

Hell; I saw a Xerath rip him apart in midlane. An immoble champion who struggles heavily against mobile champions. And Yasuo being able to dash pretty much as much as he wants makes him easily something that SHOULD destroy Xerath.

I'm not saying he needs massive buffs; but the comparison with Syndra makes me certain he is underpowered.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Cadmas on December 16, 2013, 11:15:20 AM
I'll wait to see once his bugs get fixed and people stop rushing Static shiv on him.

There's no way he wont be broken at some point with that treasure chest amount of abilities.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Ryuu on December 16, 2013, 11:29:06 AM
considering the multitudes of situations where yasuo should be able to use his ult and is unable, as well as the riven(who is very popular rn) bug that causes him to lose his ult and become immobilized for 3 seconds, i'd say that no definite opinion could be formed without bug fixes
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on December 16, 2013, 12:10:30 PM
I'll wait to see once his bugs get fixed and people stop rushing Static shiv on him.

There's no way he wont be broken at some point with that treasure chest amount of abilities.

Syndra's not exactly much less complex/diverse.

I can't help but compare his situation to Syndra. And Syndra also got major bugfixes too. I have not seen a Yasuo be successful at all. In any way. I see no reason to pick him over Tryndamere or Jax either who are far safer champions. Especially Tryndamere with his Crit-focus like Yasuo.

And you shouldn't be running a Riven and a Yasuo on the same team anyway. Yasuo and Riven are both awful junglers; Yasuo is not a good mid; and Riven is more like a niche counterpick to characters such as Fizz. Not to mention the fact Armor Hard counters them. Besides; the fact that Last Breath is activating on Knockbacks as well as Knockups [Such as Draven's Stand Aside] as far as I am concerned is also a bug. It works both ways.

And yes; building Shiv first on Yasuo is horrible. OK; you're critting 50% of the time for say; 100 AD. So that's an average of 160 per attack. [Actually less since Yasuo has a penalty on his crits. I think it's -10% total crit damage so he would average 152 damage per swing]

I could have just gone BT and be averaging 170~200 depending on stacks. And my skills scale on AD. And I have sustain.

Admittedly Yasuo is swinging faster with Shiv; but he has no sustain; and Shiv's passive shock is most useful when there are multiple enemies. Not to mention Shiv's AS doesn't scale the damage of his skills. Your damage is also not reliant on RNG.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Ryuu on December 16, 2013, 12:18:12 PM
riven is actually a pretty good jungler from what i can tell rn but her lane is just too strong to give up. she's also barely a counterpick. a good riven can go into mid and beat most of the champions there with a few exceptions like lux or anyone else who can farm from a mile away, though it is true that she does really excel against specific champions



on an unrelated note whenever i play with my not-bad friends we keep getting diamond 1s in our normals who try super hard and ugh rip fun

Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Cadmas on December 16, 2013, 12:34:30 PM
I don't have any hope for his jungle. The having to build 3 stacks for his whirlwind to ult is too much, to do so would have to require a tower dive and your flash just for an ult.

In fact, people are citing that his Q and the needed knock up is a major flaw in his kit.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: theshirn on December 16, 2013, 04:10:28 PM
on an unrelated note whenever i play with my not-bad friends we keep getting diamond 1s in our normals who try super hard and ugh rip fun
obv this means you should play with me and this will not be an issue
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Aba Matindesu! on December 16, 2013, 05:52:17 PM
obv this means you should play with me and this will not be an issue
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: triangles on December 16, 2013, 06:11:43 PM
obv this means you should play with me and this will not be an issue
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: gammaraptor on December 16, 2013, 07:04:08 PM

on an unrelated note whenever i play with my not-bad friends we keep getting diamond 1s in our normals who try super hard and ugh rip fun

Actually I want to stop playing normals because when I do, I get matched with Plats/Diamonds (I'm only Gold V) because I always get thrown into group queues and my Normal MMR is abnormally high I guess.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on December 16, 2013, 08:24:54 PM
Quote
Kassadin

    Null Sphere [ Q ] - Now deals 80/100/120/140/160 damage (down from 80/115/150/185/220 compared to last PBE patch)
    Nether Blade [ W ] - Passive no longer restores mana.
    Nether Blade [ W ] - Passive now deals 30/45/60/75/90 (+0.4) bonus magic damage
    Nether Blade [ W ] - Active no longer causes he basic attacks to deal an additional 30/45/60/75/90 (+0.3) magic damage.
    Nether Blade [ W ] - Active now charges the Nether Blade for his NEXT basic attack (changed from 'for 5 seconds' compared to last PBE patch)
    Nether Blade [ W ] - Active now doubles the Nether Blade's Passive damage to 60/90/120/150/180 (+0.8 )
    Nether Blade [ W ] - Active now restores 20/25/30/35/40 Mana
    Nether Blade [ W ] - Active's Mana restore triples to 60/75/90/105/120 against champions
    Nether Blade [ W ] - Cost is removed
    Nether Blade [ W ] - Cooldown is now 9/8/7/6/5 (down from 12 compared to last PBE patch)
    Force Pulse [ E ] - Now deals 80/110/140/170/200 damage (down from 80/130/180/230/280 damage compared to last PBE patch)

Riot plz no.

At Lv 18 Kassadin has:

Lost 140 damage from Q+E; but gained 90 [+0.6] on his W; and 0.1 on every autoattack.

As a result; disregarding following autoattacks; Kassadin needs only 300 AP to break even at Lv 18.

Something which he will attain a lot easier than before; because he now has a obscene amount of lasthitting power [Free permanent 30+0.4 AP at Lv 1? No more bad earlygame farming issues.]; and early fighting power due to stupidly powerful autoattacks.

Due to said increase in farming; as well as the fact that early ranks of Q/E are less nerfed; Kassadin has a far stronger earlygame than before.

A far stronger earlygame than before will cause Kassadin to snowball easier; more often; and faster.

Which means by the time he's reached Lv 18 he will be hitting even harder than he does now because he'll be over 300 AP easily.

Riot plz. Why is it every time you try and nerf Kassadin you actually BUFF him?
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Cadmas on December 16, 2013, 09:24:38 PM
Looks as if riot is trying to reward skilled gameplay more. I approve for the most part. I'd rather his laning phase be more than just press Q until you reach 6.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Sahgren on December 16, 2013, 09:38:56 PM
Which means by the time he's reached Lv 18 he will be hitting even harder than he does now because he'll be over 300 AP easily.

Riot plz. Why is it every time you try and nerf Kassadin you actually BUFF him?

Everyone hates Kass as is because of his early-mid game dominance and snowball potential, not his late game potential. Remember that they did this same thing to Akali, reduced base numbers in return for better scaling, and that drove her from complaint worth to a high-risk high-reward pick.

Come to think of it, they're hurting him more than Akali. Now he's forced to stick around and stab people rather than just R > Q > E > Walk Away to achieve the same damage. Which is more likely to get his squishy butt murdered in a team fight.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on December 16, 2013, 10:41:47 PM
Everyone hates Kass as is because of his early-mid game dominance and snowball potential, not his late game potential. Remember that they did this same thing to Akali, reduced base numbers in return for better scaling, and that drove her from complaint worth to a high-risk high-reward pick.

Come to think of it, they're hurting him more than Akali. Now he's forced to stick around and stab people rather than just R > Q > E > Walk Away to achieve the same damage. Which is more likely to get his squishy butt murdered in a team fight.

Except his earlygame is better. So he snowballs easier.

And no everyone hates Kassadin for his cleanup as well. His teamfights are pretty scary what with the AoE slow and the massive silence and the 'blink out of nowhere and instajib your carry and you can't stop me lolololo'.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Ryuu on December 16, 2013, 10:47:09 PM
obv this means you should play with me and this will not be an issue



oh gee golly gosh i feel popular

Actually I want to stop playing normals because when I do, I get matched with Plats/Diamonds (I'm only Gold V) because I always get thrown into group queues and my Normal MMR is abnormally high I guess.


isn't it frustrating rofl

sometimes you just wanna practice a role you suck at or do something dumb and fun but then you end up matched against diamonds tryharding for a win and it's just like ughhghghghghhh

i've had to try harder in some of these normals than i have to in ranked

words

kassadin's early game is pretty massively nerfed. he has to actually sit there and auto you to continue to do damage in lane rather than just faceroll his combo and take most of your health for no return trade. having to auto means that there's time for the silence to wear off and the enemy mid laner to punch him in the face back

also promoting a melee champion to last hit with his auto attacks instead of spells is also a nerf because now he has to walk into range to last hit more often

Except his earlygame is better. So he snowballs easier.

being forced to remain in fights longer to continue to do damage is a nerf lmao
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Aba Matindesu! on December 16, 2013, 11:30:56 PM
remember when kass was meant to be an autoattack dependent not-so-AP assassin-ish thingy

well
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: EyeMtheStron9est on December 17, 2013, 12:30:34 AM
He was meant to be anti-mage/eul from dota.

Also I'm reading it and they moved 140 damage to his melee range but didn't reduce his early game so overall it's not -too- bad.
Late game 140 damage doesn't mean too much imo overall but he has a lot more aa damage with w.

I feel people will either a) neglect his aa abilities because people tend to do that if they are an ap champion or b) play him like an auto attacking guy and save porting for running.

I feel it's a buff overall because he isn't losing much but gaining quite a bit.

I can be wrong though. Just build tankier a bit or get some attack speed?

EDIT)) I am not sure if the 15/15 damage removal will make him weaker. He has more options technically now which is always better imo but we'll see how it is when he is out. 30 damage does build up when you can push it out every 5-10 seconds but ehh.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Ryuu on December 17, 2013, 06:05:14 AM
NIP should change their team name to "press buttons randomly"
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on December 17, 2013, 09:14:37 PM
Riven nerfs on the PBE:


    Broken Wings [ Q ] - 1st and 2nd Use: Now deals 10/30/50/70/90 damage (down from 30/55/80/105/130 compared to last PBE patch)
    Broken Wings [ Q ] - 3rd Use: Now deals 10/30/50/70/90 damage (down from 30/55/80/105/130 compared to last PBE patch)
    Broken Wings [ Q ] - All three uses now scale with 0.4 TOTAL AD (changed from 0.7 BONUS AD )
    Valor [ E ] - Damage blocking duration is now 1.5 seconds (down from 2.5 compared to last PBE patch)


This feels like overkill to me.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Patorikku on December 17, 2013, 09:27:37 PM
Riven nerfs on the PBE:


    Broken Wings [ Q ] - 1st and 2nd Use: Now deals 10/30/50/70/90 damage (down from 30/55/80/105/130 compared to last PBE patch)
    Broken Wings [ Q ] - 3rd Use: Now deals 10/30/50/70/90 damage (down from 30/55/80/105/130 compared to last PBE patch)
    Broken Wings [ Q ] - All three uses now scale with 0.4 TOTAL AD (changed from 0.7 BONUS AD )
    Valor [ E ] - Damage blocking duration is now 1.5 seconds (down from 2.5 compared to last PBE patch)


This feels like overkill to me.
And Riven was never played again, holy shiet.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on December 17, 2013, 09:35:28 PM
I think her earlygame damage isn't far off [But is lower and gets worse with ranks] due to the TOTAL AD ratio; but her lategame damage will be a lot less; and Valor lasting less time hurts her late too.

Also Nasus and Shyvana are getting nerfed. Nasus down to a 500 range Wither and losing his extra casting range in R; and Shyvana just some minor reductions in base numbers on Burnout and Flame Breath; mainly aimed at early ranks. [Flame's the same at Rank 5; Burnout is only 5 weaker per tick]
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Aba Matindesu! on December 17, 2013, 09:38:48 PM
faker what have you done
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on December 17, 2013, 09:44:13 PM
This isn't just because Faker played her mid. I think this has been coming for a while. Riven mid isn't even that scary IMO. Easily hard countered by an hourglass [Armor + Hourglass the R] or anyone with a silence [LeBlanc/Kassadin]. Or a stun [Loads of mids]. Or a snare [Like Ryze].

She's a good pick against most assassins because they lack hard c.c to shut her down; and good ranged harass. Hence why I mentioned not long ago 'She's a counterpick to Fizz'.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Ryuu on December 17, 2013, 10:29:12 PM
riot made a boo boo forever ago when they nerfed maxing w on riven
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: gammaraptor on December 17, 2013, 11:13:26 PM
Everyone hates Kass as is because of his early-mid game dominance and snowball potential, not his late game potential. Remember that they did this same thing to Akali, reduced base numbers in return for better scaling, and that drove her from complaint worth to a high-risk high-reward pick.

Come to think of it, they're hurting him more than Akali. Now he's forced to stick around and stab people rather than just R > Q > E > Walk Away to achieve the same damage. Which is more likely to get his squishy butt murdered in a team fight.

Basically this, the issue with Kassadin was that he was too safe because he had a built in flash every 6 seconds. so they added an element of risk to him. Riot basically wants to make assassins like that, although they have to be careful because otherwise they'll just ruin champions.

Akali right now is still in a mediocre spot in the meta and a bit of a niche pick, coming from an Akali main here you don't want to pick her all the time, because chances are if you're facing a high CC team if they're decent you're screwed, no matter how good of an Akali player you are and how much you abuse shroud. You can't just straight up build damage and faceroll people like you used to, actually I've transitioned to building her a lot more tanky a bit like how I built her in season 2. (Rylas/Zhonyas/Lich Bane, insert revolver somewhere here) You still have a lot of vision advantage with vision changes in Season 4, and if you manage to survive you'll do your job. If they focus you, you'll have enough HP and resistances with shroud to get away and hopefully dive their carries or have your team lawnmower them. Akali still does a butt ton of damage with 400 ap and a lich bane, deathcap isn't even necessary anymore (unless your're crazy fed).

I still miss the old days though where her damage output was higher, but I think that's she's a fair and balanced champion (as much as people like to cry Akali OP, any champ is op if you play them right.) I've had enough experience with her that I can still play her at my level.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Aba Matindesu! on December 18, 2013, 12:14:15 AM
I was (sort of) kidding about the Faker thing, but yeah, Riven fit pretty much any role even after her nerf a while back. RIP Riven, it certainly wasn't. :V
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on December 19, 2013, 10:15:13 AM
Right I;ve seen all I needed to with Yasuo.

Lost a 4v5 because of one. Their toplaner went AFK meaning our Yasuo had 100% freefarm. [Their jungler did not go top. In fact we were practically 3v2 botlane and our instant-locking jungler didn't help.]

Despite having 100% freefarm and 0 jungle pressure put on him; Yasuo was still completely useless; in fact; an outright liabilty in fights; ended the game with less gold than me [The support] and the game may as well have been 4v4. [Except it may as well have been 3v4 when you account for the useless Karthus who also insta-locked]

He's flashy but that's it.

Oh and the guy using him was Platinum. So I assume he was reasonably skilled in terms of general game mechanics and skillshots.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Ryuu on December 19, 2013, 12:26:37 PM
plat doesn't mean shit when it comes to being good at certain things

i am plat but i am basically a bronze adc for example
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on December 19, 2013, 12:49:30 PM
plat doesn't mean shit when it comes to being good at certain things

i am plat but i am basically a bronze adc for example

It should mean you have basic mechanics down at least and be able to roll face in most normal games when you are given complete freefarm.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Aba Matindesu! on December 19, 2013, 10:22:09 PM
It should mean you have basic mechanics down at least and be able to roll face in most normal games when you are given complete freefarm.

Yes, but alas,

should
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Ryuu on December 19, 2013, 10:29:24 PM
but that says nothing towards what their habits and such are

for example, part of the reason i suck at adc is because my main roles are jungle and support. as such, i never cs, i spend most of my time diving the enemy team, and i tend to do damage primarily through spells and not auto attacks. as such my play habits tend towards things that would result in an adc not doing much damage and then dying. it's very likely the yasuo doesn't play that role

additionally yasuo is a little weird in my knowledge. it took some of the best players i know a few matches to get used to his abilities and be able to cs well
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Aba Matindesu! on December 19, 2013, 10:48:34 PM
related (http://www.youtube.com/watch?v=ywC7xdS-43s)
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on December 19, 2013, 10:52:00 PM
Eh if Yi wrecks in normals just by rightclicking I'd say Yasuo should be capable of doing so uncontested in a 4v5 in the hands of a Platinum player.

Also every game I've played the team with Yasuo loses.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Aba Matindesu! on December 19, 2013, 10:57:00 PM
i've had yasuos carry, or at worst not get kills but somehow be the best anyway because all the other lanes (including mine) got stomped

i did absolutely destroy a yasuo with ap skarner with barely any effort though, so...
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Ryuu on December 19, 2013, 11:15:20 PM
Eh if Yi wrecks in normals just by rightclicking I'd say Yasuo should be capable of doing so uncontested in a 4v5 in the hands of a Platinum player.

Also every game I've played the team with Yasuo loses.

yasuo is spell based. yi isn't.

yasuo has no real attack steroid besides free crit. yi has free ad and aspd and move speed. yi is designed to work well around right clicking, yasuo is designed to work around his spell use. you cannot juke yi's primary form of damage. yi is not incredibly buggy or in a state of balance flux. yi has no complicated mechanics, whereas yasuo does. yi does not rely on knockups to apply his highest burst spell, nor does he require said spell to get his primary damage steroid.

i could keep going
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: triangles on December 20, 2013, 02:47:29 AM
I was just in an intermediate bot game with the other players level 18, 21, 27, and 6.
Lesson learned - don't use bot games to play around with support builds because you realize what is going on too late to carry people who literally do not know what they are doing against Annie Bot and Zilean Bot :(
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Esifex on December 20, 2013, 05:02:04 AM
A group of folks pulled me into a bot game with them while they were only like, level 8 or so. They didn't realize that Intermediate bots have masteries, runes, and summoner spells, most of which they didn't have unlocked for themselves.

TRYHARD CARRYMODE KAYLE ENGAAAAAGE

ps is Snowdown Lulu released yet I want it so bad
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Sahgren on December 20, 2013, 05:08:21 AM
A group of folks pulled me into a bot game with them while they were only like, level 8 or so. They didn't realize that Intermediate bots have masteries, runes, and summoner spells, most of which they didn't have unlocked for themselves.

TRYHARD CARRYMODE KAYLE ENGAAAAAGE

ps is Snowdown Lulu released yet I want it so bad

The winter skins were released onto the live servers a couple hours ago.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Schezo on December 20, 2013, 05:08:37 AM
ah ow riot please my wallet.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: ActionDan on December 20, 2013, 07:40:18 AM
showdown mode is dumb
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Ryuu on December 20, 2013, 07:51:17 AM
the 100 cs rule basically ruins the mode imo

there are so many good power farm champions that can just ignore gameplay and win automatically

lol ap nasus
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on December 20, 2013, 08:13:25 AM
showdown mode is dumb

Of course it is. 1v1 is stupid. I won;t be playing it at all. Well maybe 1 game for the icon.

Also:


    Null Sphere [ Q ] - Now deals 60/80/100/120/140 damage (down from 80/100/120/140/160 compared to last PBE patch)
    Nether Blade [ W ] - Passive now deals 20/35/50/65/80 damage (down from 30/45/60/75/90 compared to last PBE Patch)
    Nether Blade [ W ] - Passive now scales with 0.5*AP (up from 0.4*AP compared to last PBE Patch)
    Nether Blade [ W ] - Active now doubles Passive's damage to 40/70/100/130/160 (down from 60/90/120/150/180 compared to last PBE patch)
    Nether Blade [ W ] - Active: Doubling Passive's damage now scales with 1*AP (up from 0.8*AP compared to last PBE patch)
    Nether Blade [ W ] - Active now restores 5 % of Kassadin's maximum Mana (changed from 20/25/30/35/40 Mana compared to last PBE patch)
    Nether Blade [ W ] - Active: Mana restore doubles to 1*Mana against champions (changed from 'Mana restore triples to 60/75/90/105/120 against champions' compared to last PBE patch)

Riot seems to have heard me. Now they are actually nerfing Kassadin and not making his earlygame stupid.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Garlyle on December 20, 2013, 06:19:36 PM
Snowdown Showdown mode

more like

let me teach you that Karma exists is a thing to be feared
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: triangles on December 20, 2013, 06:26:16 PM
^^^ that too.  Karma (maybe anyone) doesn't work very well when you have 2x-3x ping at your parents' house though...

I am having more fun with the Showdown mode than I anticipated  :V
It's actually giving me some confidence at my playing abilities  :o :o :o
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Garlyle on December 20, 2013, 07:06:35 PM
so this happened and I'm still screaming (https://24.media.tumblr.com/75a2713f4b7f2159e51e5d9d7c33be65/tumblr_my4cw45COi1r8hguio1_1280.png)
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Sahgren on December 20, 2013, 08:41:06 PM
You get to play some fairly rare matchups in Showdown. Just did Morde vs Olaf.
MORDEKAISER ES NUMERO UNO!
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: hyorinryu on December 20, 2013, 10:34:19 PM
Man, I can only win Showdown through cheese. Whenever I use someone that actually cares about mana, I lose.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Cadmas on December 20, 2013, 11:58:11 PM
I need to do another mystery skin trade.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Mr. Sacchi on December 21, 2013, 01:25:28 AM
So, ideas popped up in my head, how stupid do they sound?

Note that all of this is supposed to go into an ADC's kit.

- Passive gives Attack Speed and Movement Speed based on how many champions are close to the ADC, Attack Speed bonus is diminished by half for every enemy after the first (So like, 10%, 15%, 17,5%, etc.)
- Manaless, uses a resource that is pretty much corki's missiles on 3 out of his 4 abilities.
- Ability that targets either a location or an enemy and jumps towards the target, costs 1/4 of his total resource bar. If jumping to target location the ability shoots backwards (towards where he was), if jumping to target enemy then it fires at the target.
- Targeted slow with no cost.
- High-Damage skillshot that costs half of his resource bar and deals high damage in an area that's around the same as jinx's mines.
- Ultimate that for 6 seconds breaks the passive's diminishing returns, immediately gives him his full resource bar upon activated and gives him unlimited resource for 1 second. Can be reactivated to send a skillshot global ultimate that costs his full resource bar and deals damage over a wide area (say, a bit bigger than Maokai's ult), but the ability has a channel time.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Ryuu on December 21, 2013, 03:58:21 AM
a manaless adc wouldn't work imo because one of the main balancing points of adc is their high mana cost spells early on being a major decision of cs vs harass. manaless would erase that decision and they would have to be incredibly weak early on(and therefore a bad pick) to balance out how much free farm they could get
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Mr. Sacchi on December 21, 2013, 04:27:20 AM
Well, the idea is that his Q would be either incredibly hard to hit or would put you in a really bad position if used simply to harrass. His W (only costless ability) would have really bad damage despite having a slow (10 + 0,7 total AD at level 1) and his E would have a super high cost (Half his resource bar, something which would take literally a minute to refill at early levels, and would leave him without an escape).

How does that sound?

(And yes, I love making champion kits even if they'll never make it into the game at all.)
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Ryuu on December 21, 2013, 05:17:16 AM
it sounds like i can't exactly brain what you're thinking rofl
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Mr. Sacchi on December 21, 2013, 07:09:36 AM
Alright, lemme put the kit I have written down here.

Passive: Champion is manaless, but his abilities cost cannonballs, champion reloads one cannonball every 10/8/6 seconds and he can store up to 12 cannonballs. He also gains 10%/15%/20% Attack Speed and 2% Movement Speed for every nearby enemy champion. Attack Speed bonus is halved for every enemy after the first. (Levels 1/8/15)

Q: Target either a location or an enemy champion, and jump a 400 unit range to your target. During the jump, you shoot two shots which deal 15/30/45/60/75 (+0,4 Bonus AD) each. The shots are fired behind you if you targeted a location, but towards your target if you targetted an enemy champion. Costs 3 cannonballs.

W: No cost ability, deals 10/20/30/40/50 +0,7Total AD to target enemy and slows them for 20/25/30/35/40%.

E: Shoots 6 pallets at target location, each pallet explodem upon colliding with an enemy champion or reaching the target location, dealing 20/35/50/75/90 + 0,5AP Magic Damage, every pallet that deals damage to the same target after the first will deal only 30% damage. Costs 6 cannonballs, range and targetting pretty much the same as Jinx's grenades.

R: Immediately replenishes all cannonballs and gives you unlimited cannonballs for one second. For the next 6 seconds, your passive attack speed no longer gives diminishing returns after the first champion and you can activate Quantum Ballista.

Quantum Ballista: Global nuke, range around the same as maokai's ult, deals 300/400/500 +1AP +20% of target's current health. 2 second Channel time, costs 12 cannonballs.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: EyeMtheStron9est on December 22, 2013, 03:43:56 PM
Maybe this should be a thread in itself.
"Suggests for Playable Characters in MOBAs" or whatever.

Your slow should for sure cost at -least- one ammo. I see it costing 2~4.Your E costs too much in comparison by far even with my suggestion as it's sort of like grave's spread and his doesn't take up nearly half his mana bar. Or it shouldn't if it does.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on December 22, 2013, 07:25:57 PM
Here comes the Final Battle of the Atalntic.

Will NA 'win' in points value [4-5] but go 2-3 overall meaning no-one can really say anything [EU won more games; NA wins on a bad score system]; or will Fnatic repeat Worlds and EU win 4-1 and 7-2?

---

Edit: Looks like NA 2 EU 3; and NA 5 EU 4. I guess this is the best outcome the community could ask for; since neither side can really flame the other.

Also; was I the only one to see XPeke pull an Ocelote with his Orianna? He used Shockwave with the ball on himself and hit no-one. Casters didn't mention it or anything. Chat didn't say anything. But I sure noticed it.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: hyorinryu on December 22, 2013, 08:47:43 PM
Here comes the Final Battle of the Atalntic.

Will NA 'win' in points value [4-5] but go 2-3 overall meaning no-one can really say anything [EU won more games; NA wins on a bad score system]; or will Fnatic repeat Worlds and EU win 4-1 and 7-2?

---

Edit: Looks like NA 2 EU 3; and NA 5 EU 4. I guess this is the best outcome the community could ask for; since neither side can really flame the other.

Also; was I the only one to see XPeke pull an Ocelote with his Orianna? He used Shockwave with the ball on himself and hit no-one. Casters didn't mention it or anything. Chat didn't say anything. But I sure noticed it.

Heheh. Even pros do it sometimes. Honestly, I think the person getting balled should assume of the responsibility too. Orianna's not the only one who can control the whole range thing.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on December 22, 2013, 08:49:33 PM
Heheh. Even pros do it sometimes. Honestly, I think the person getting balled should assume of the responsibility too. Orianna's not the only one who can control the whole range thing.

No the ball was on himself. This was a little different actually:

What Ocelote likes to do is back out of range of where he placed the ball then press R.
Peke was in close range; put the ball on himself and whiffed.

Still EU mids like to do embarrassing Ori whiffs. I don't see whiffs like this from any other region.

C9 won 2-0. So the horrible scoring system bites EU in the rear; but; as I said before; can either side really claim victory? EU won 3 games but lost on points. NA won less games but won on points
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Esifex on December 22, 2013, 11:33:40 PM
Lots of kills but shitty teamwork can still cost you a game. Ranking on points vs wins is sort of a checks-and-balances thing, to me. So yeah, sure, they may not have won as many games but might've shown better play, thus earning more points. Haven't you ever won with like a 3:1 score ratio, advantage opponents? Teamwork OP, after all.

also winter wonder lulu get awwwww yiss

bought RP when they announced it, almost spent it before they released it
clever riot
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on December 23, 2013, 09:27:05 PM
The ultimate combination for 2v2 Showdown is Pantheon/Leona.

Moreso in the hands of two brothers who both love playing those characters.

You can 100-0 at lv 1.
You can 100-0 at lv 2.
You can 100-0 at Lv 3.

You stunlock; you gapclose; you can dove [Pantheon passive]; and you have flashes too.

No escape.

No mercy.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Patorikku on December 23, 2013, 09:47:27 PM
The ultimate combination for 2v2 Showdown is Pantheon/Leona.

Moreso in the hands of two brothers who both love playing those characters.

You can 100-0 at lv 1.
You can 100-0 at lv 2.
You can 100-0 at Lv 3.

You stunlock; you gapclose; you can dove [Pantheon passive]; and you have flashes too.

No escape.

No mercy.
This possibility horrifies me. This also seems like a terror in the bot lane I never wish to face.

On that note, what other lore-intertwined champs would make for good 2v2 terrors? Draven/Darius seems like a good possibility for early game destruction, but I haven't tested anything on that, so...
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on December 23, 2013, 09:55:17 PM
This possibility horrifies me. This also seems like a terror in the bot lane I never wish to face.

On that note, what other lore-intertwined champs would make for good 2v2 terrors? Draven/Darius seems like a good possibility for early game destruction, but I haven't tested anything on that, so...

Ashe/Tryndamere for the big early crits and the permaslow from Ashe entices me.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Schezo on December 25, 2013, 02:10:46 AM
I'm so glad this mystery gift gives me nothing but poppy skins.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: triangles on December 25, 2013, 03:57:33 AM
And THAT is exactly why I opened a ticket asking them to delete her from my account (it worked!)
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Aba Matindesu! on December 26, 2013, 12:49:02 AM
Zed x Syndra seemed like a good idea but we got outpoked early on in a match... out of maybe 5.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Esifex on December 26, 2013, 05:35:18 AM
Someone buy Reindeer Kog'maw

I just got Silent Night Sona, I want to sing Deck The Halls in lane
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Chaore on December 26, 2013, 06:55:14 AM
Someone buy Reindeer Kog'maw

I just got Silent Night Sona, I want to sing Deck The Halls in lane

BUT YOU'RE MUTE
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: triangles on December 26, 2013, 07:07:44 PM
Yo it's got Silent in the skin title so it's still valid.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Ryuu on December 26, 2013, 09:01:24 PM
Yo it's got Silent in the skin title so it's still valid.

how did i never notice this
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on December 26, 2013, 09:03:32 PM
You know Showdown is showing me just how bad I am at 1v1 laneing.

Of course; 1v1 laneing is actually a very small part of League; and League is not a 1v1 game. 1v1 laneing is even less important to me than most since I main Jungle first and Support second.

That and I don't really play most of the champions who are early lane bullies; and thus suited to this mode. And those I do play I don't play in that fashion. As I frequently say; when I play Renekton I'll go 0/2/0 in lane; but have so much CS and end the game something like 4/4/15.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Chaore on December 26, 2013, 10:58:04 PM
so i broke a rule about rp spending but on the other hand I now have winter wonder lulu and it was christmas giftcard money so yeah
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Esifex on December 26, 2013, 11:05:20 PM
Winter Wonder Lulu is amazing why would you NOT want it

Shit that means I have two Christmas-y themed skins and I'm so not festive ever

BAH HUMBUG
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: theshirn on December 27, 2013, 12:32:11 AM
ffs someone buy me silent night sona I want her so bad but I'm still unemployed ;_;
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Chaore on December 27, 2013, 07:39:16 AM
Winter Wonder Lulu is amazing why would you NOT want it

Shit that means I have two Christmas-y themed skins and I'm so not festive ever

BAH HUMBUG

because i didn't have lulu :v
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Cadmas on December 27, 2013, 10:08:06 AM
This is for Triangles.

Sorry to say I found someone else for mystery skin, so I won't be needing another. Maybe we can do one for lunar revel.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: triangles on December 27, 2013, 05:05:23 PM
how did i never notice this
I thought that was the joke all along...?

because i didn't have lulu :v
You broke a rule to correct a mistake this is acceptable.  Welcome to the bestest character and adorable skin club my friend :3

This is for Triangles.

Sorry to say I found someone else for mystery skin, so I won't be needing another. Maybe we can do one for lunar revel.
No worries, I was rarely on the past few weeks so I expected to have missed you :V
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Yukarin on December 28, 2013, 10:43:07 AM
so tell me why shyvana's stupid powerful right now

ryuu pls
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Aba Matindesu! on December 28, 2013, 10:53:40 AM
yeah it's like she was never that useful unless played by someone who mains her and now it's like anyone can 1v1 jax with her
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Chaore on December 28, 2013, 11:34:47 AM
You broke a rule to correct a mistake this is acceptable.  Welcome to the bestest character and adorable skin club my friend :3

She is pretty fun (and the skins rad). My ability to league is missing forever though.

Playing her and then going to dota was a mistake though (good thing i was drow and didn't really need that mana).
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Ryuu on December 28, 2013, 08:54:41 PM
so tell me why shyvana's stupid powerful right now

ryuu pls

she gets a lot of good free damage with her w and q. her new e is also pretty good, but she just never shone through in s3 due to the dominant picks at the time. also her ult change a while ago was super super good. she also gets a decent amount of free stats from her passive and she works really well with the new defense tree. also her new e gives her a sort of akali-mark lane bully effect. previously, the armor shred was kind of whatever because she could only get a q off with it maybe and burnout was magic damage. now she only needs to get one auto off to chunk off a bit of extra health. also being able to harass through minions is really good. she can also hold her own against the popular top laners very well.

essentially people finally noticed that shyvana was really good and then s4 was basically a massive buff to her overall.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: theshirn on December 28, 2013, 10:34:25 PM
no one was supposed to fall for that

you know who you are and I'm super mad at you also grateful >:( :)
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Chaore on December 29, 2013, 03:18:26 AM
Also, I still have some spare christmas money. Anyone want MYSTERY SKIN TRADES~
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on December 29, 2013, 10:15:38 AM
she gets a lot of good free damage with her w and q. her new e is also pretty good, but she just never shone through in s3 due to the dominant picks at the time. also her ult change a while ago was super super good. she also gets a decent amount of free stats from her passive and she works really well with the new defense tree. also her new e gives her a sort of akali-mark lane bully effect. previously, the armor shred was kind of whatever because she could only get a q off with it maybe and burnout was magic damage. now she only needs to get one auto off to chunk off a bit of extra health. also being able to harass through minions is really good. she can also hold her own against the popular top laners very well.

essentially people finally noticed that shyvana was really good and then s4 was basically a massive buff to her overall.

Basically this. Her base damage is too high; she gets massive amounts of free armor and the new defense tree is 2 gud. [Also why Mundo is broken. All the healing boosts and % healing on that tree on MUNDO. Perseverance is effectively like 300 HP/5 on that guy lategame.]

On another topic; I actually won lane as Renekton in a ranked game. What I USUALLY do is go like 0/2 but keep up in CS and then go like 4/4/20.

Winning lane as Renekton translated into me getting Triple Kills with relative ease. One teamfight in particular I started by zoning Veigar and forceing him to go around the baron//mid brush and wall the long way [We were fighting in that corner of the jungle by blue buff] and then I jumped back in to get them off our AD; noticed I was absolutely destroying Corki; and got a triple kill.

Turns out Hydra+BC+LW Renekton DOES A LOT OF DAMAGE. [I also had Sunfire and Spirit Visage]
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: EyeMtheStron9est on December 30, 2013, 02:55:01 AM
Against shyvanna I think you guys should get MR.
Also go rumble without flash. Take Ex Ign.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Sahgren on December 30, 2013, 05:22:37 AM
Freakin' A Rengar is a stupid champ. I'm starting to understand why Bjergson says that he has 0 counterplay after 6. Unavoidable long range gap closer from stealth, no skill shots, and both assassination potential and sustained damage thanks to his Q.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on December 30, 2013, 09:27:07 AM
Against shyvanna I think you guys should get MR.
Also go rumble without flash. Take Ex Ign.

On most damage charts I see for Shyvana it's about 50/50.

Also if you go flashless Rumble you die as soon as the enemy jungler pokes his head anywhere near.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Ryuu on December 30, 2013, 09:48:23 AM
On most damage charts I see for Shyvana it's about 50/50.

Also if you go flashless Rumble you die as soon as the enemy jungler pokes his head anywhere near.

itt a stuck-in-gold-v euw player tries to tell a diamond-every-season-formerly-rank-1-in-NA player how to play
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on December 30, 2013, 11:21:27 AM
itt a stuck-in-gold-v euw player tries to tell a diamond-every-season-formerly-rank-1-in-NA player how to play

Well Rumble has no escape and without flash he just dies as soon as he gets ganked. That's common sense. Especially against someone like Vi or Elise who has hard C.C. Sure it may do good against Shyvana 1v1 but as soon as you are ganked; or Exhaust is down for that matter; you lose. Even then; without Flash you have 0 kill potential once Shyvana is Lv 6; since when you Exhaust her she'll just Dragon Form away. [And without Exhaust you lose the 1v1]

I am highly skeptical of that matchup; or at least taking Exhaust in it. Rumble can certainly win; especially with some assistance from a gank with Double Harpoons to slow Shyvana down; but I don't think Exhaust is the right way; especially when the most popular junglers right now will sit on your face all day if you do not have Flash on a champion with no escape. You will die literally every time that Vi has her Ultimate. Unless you can explain how a flashless Rumble survives a Lv 6 Shyvana + Vi Ult.

And it's worse with an Elise who can Rappel-Cocoon and doesn't need 6.

I'd agree about 'stuck in Gold V' but 1: I don't see being at the rank that reflects my skill as an insult; 2: Ability with the game =/= knowledge of the game someone can know what is going on but not be able to implement it [Book smarts] and someone can be good by instinct but not really know the inner workings. That's why some players don't make calls despite being good. 3: I don't make much serious attempt to play ranked.

And damage charts is just an observation.


On a totally unrelated note; this is what happens when I have a decent botlane with Lulu:

(http://i.imgur.com/OQhEUNs.png)

I kinda 1v1'ed their Zed at one point; chasing him halfway across the map to kill him with a Glitterlance Trickshot. The Zed's reaction was priceless.

Also I never considered how potent a combination Ashe/Lulu is. Glitterlance = EZ Arrow. Glitterlance + Frost Shots = Yeah you're not escaping. Arrow + Whimsy = STUNNED FOREVER.

Also I have no clue why I am seeing so many Fioras recently. Although as soon as I saw the loading screen I said to my bro [The Jungle Yorick] 'Fiora beats Tryndamere help Tryndamere'. She beat Tryndamere in lane and got fed and my brother didn't really help him dismissing 'Feedora'. Que me joking about how it was 'Fedora' instead.

Not that it mattered much since I made her a squirrel and we killed her. [Didn't stop her getting a Quadra Kill when Tryndamere spun off during a fight and decided to solo Baron instead of fighting.]

Also it took like 10 games against them but I finally lost to a Yasuo.

Although the Yasuo was 2/12/9 in a 41 min game; so it was certainly not his doing. Still of the opinion Yasuo is a worthless champion because I am yet to see a single Yasuo not feed, and the winrate I have observed for Yasuo is like; 10%.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Widermelonz on December 30, 2013, 12:02:20 PM
My overall opinion is that he's "okay". He's not that spectacular but there are times when he's good, but he's not that bad either. I've seen plenty of terrible Yasuos, but I've seen some good ones too. I have a friend that plays Yasuo quite a lot, and I play with him/spectate his games frequently and his Yasuo contributes a lot. He's high-plat so he's not THAT good, he just knows how to use him correctly. He thinks Yasuo is super good, but I think otherwise.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Ryuu on December 30, 2013, 10:26:31 PM
I'd agree about 'stuck in Gold V' but 1: I don't see being at the rank that reflects my skill as an insult; 2: Ability with the game =/= knowledge of the game someone can know what is going on but not be able to implement it [Book smarts] and someone can be good by instinct but not really know the inner workings. That's why some players don't make calls despite being good. 3: I don't make much serious attempt to play ranked.

well idk about you, but i personally don't try to tell my betters how to play esp when they've been doing it for a long time with great success and hit rank 1 doing it because if they're doing something considered "bad" and get that high doing it, they obviously know something i don't.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on December 30, 2013, 10:56:29 PM
But you forget I am a stubborn; bull-headed idiot who's also asking for more information in his own special way. I play Rumble myself; and I don't understand how that matchup works in Rumble's favor without flash to escape ganks from the likes of Elise and Vi. I can certainly see Shyvana losing 1v1 exchanges with Exhaust/Ignite; especially since a lot of her damage is reliant on AA's. The main issues I see is when Exhaust is down; and when the jungler comes. As a jungler and Rumble player I can say from my experience that Flashless Rumbles are easy gank victims most of the time.

And considering Eym mainly played Mid Rumble if I recall I doubt he hit Rank 1 playing Exhaust Flash-less Rumble vs the current state of Shyvana.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: EyeMtheStron9est on December 30, 2013, 11:41:13 PM
I actually usually play top, not mid.
I play both positions effectively lucky enough for me though.

I'm totally up for people suggesting changes in gameplay or asking why i do what I do and I suggest you ask 'why' to everything always forever.
I for one always can debate flash as not being good on rumble, katarina, wukong and most other champs that need no flash and the only answer back to me ends up being "See you in LCS" but I'm in the military so I can't -be- in the LCS.

The reason I don't take flash on him period is that his kit has a large slow, a ghostlike boost as well as a barrier.
This is technically two summoners that escape (although weaker) in a -short- cooldown.
The 40% slow that goes up to 95% about is icing on the cake.
On top of that at level 6 and on (You mentioning six) opens up for your ultimate to allow you to get a double kill 'easily' if you play it right.

 650 (+ 150% AP) + 292.5 (+ 150% AP) on the  Q and R alone (yes with full duration, but you can knock  few hundred down if you insist).
20 + (5 ? level) (+ 25% AP) on your auto attacks if you play it right giving at least one before you die.
70 about from each aa.
87.5  (+ 50% AP) for each harpoon (You will hit about 1 or maybe none but I generally hit one on each).


995 HP on shyvanna.
875 HP on Elise.
930 HP + 62 (+50% AP) via shield on Rumble.

Assume the style you play in will have shyvanna at about 3/4 hp so 750 or so HP will show that even flat damage without the large amounts of ap bonus you can get will allow you to actually kill her while you get attacked.
Stick in exhaust forcing shyvanna to effectively not be there for a few seconds as well as stuck in your ult and on top of that it will force her to stay on your ult.

Now you may say she jumped on you after you ulted and then I'll counteract and say she shouldn't be that close to hit you while not using dragon form at that stage of the game.



Also even if she -is- 50/50 damage, the majority of her 'real' damage in laning phase should and will be from burnout and during ganks or if she uses it like an idiot from her ult.
On top of that, if we bias this game on elise being the jungler you should be having magic resist anyway.


__
Now for the actual 'why' are you okay being camped and eventually (probably) getting killed.

I'll start off with saying, "Where is my jungler then?". I mean, if they have elise coming top 9 times, why can't my lee sin be going to dragon, mid (which is an on the way easy gank to accomplish) and bottom (which has vastly more impact than ganking top).
You being camped means they are busy all the way top giving your jungle time to be busy with free dragons, bot lane and counter jungling.

"If you get ganked a lot then you will lose 1v1!"
Not quite, you have many options.
One is sitting back and farming under tower to regain footing.
Another is to roam (not very far) and just ult mid from long range (or bot if you are mid).

Or you can just kill your enemy by using the exhaust/ignite combo still, forcing them to sit in your ult or making them flash/ult out.
If they ult out, you are doing it wrong and wasted ex/ign. You should be hitting them with (2) harpoons and -then- ulting them. Not Busting out exhaust and expecting shyv to not just get out with a short cd spell.
the 'right way' to do it will make them flash out of your ex/ign/ult combo. If that happens it's totally fine.
Why?
Your cooldowns on ex/ign are -dramatically- shorter than flash.
If you make them back or burn flash good. You'll just do it again when they have flash at halfway cool down and kill them then. This also applies to me using ex/ign on katarina to pin them in my ultimate.

Then add in the fact that they are still having trouble top against you they will beg for more ganks. Exhaust doesn't scale down negatively and ignite makes people panic often so it's considered a threat.
This will go back to my first point about forcing the enemy jungle to go all the way top allowing your bot lane to be gank free potentially and having your jungler free to roam easier.

The last part is even if you are 0/999 you will still have a HUGE aoe slow, a strong as hell rylai (or not if you don't take it for w/e reason) 90% slow on harpoons and of course the 3 second aoe slow with 6 second cooldown flamespitter.
Add on top of that the fact you can exhaust someone like shyvanna who is chasing your adc (and of course aoe slowing literally every enemy easily) and you have someone who in fact.

Wants to be camped.
Doesn't need items besides -maybe- rylais.
Is a threat 0/999 so is always viable in a fight.
Generally wins 1v1 in lane phase or at least denies the enemy of cs dramatically if played right even if camped.

My way is NOT about being 11/0/5.
My way is about shutting down not only my lane enemy but forcing the enemy jungle to waste a large amount of time.
A good game is 9/9/9. A stomp is 11/0/5.
I call it being "Hyper Aggressive".


EDIT)) Sorry if the post is long, feel free to ask for more detail in whatever you want. I love to talk about stuff that interests me like 'meta strats' or whatever.

EDIT2)) Also I should add that if someone jumps a wall against Rumble you can hit them very easily with flamespitter, harpoon and of course your ultimate.
 http://www.youtube.com/watch?v=i3g9oYttpF4 for an example overall. Go to 13:05-14:10
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: hyorinryu on December 31, 2013, 07:54:06 AM
I tried Rumble against Shyvana. The biggest problems I had were related to sustain and pushing. How do you deal with that? Also, I've been using a combination of the stuff from Zakkers guide and what you say, though I know that those are two different Rumble styles. With how you play, do you play passive until lvl 3/4 like in Zakkers guide, or does having exhaust and ignite enable earlier aggression.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on December 31, 2013, 08:47:33 AM
My way is NOT about being 11/0/5.
My way is about shutting down not only my lane enemy but forcing the enemy jungle to waste a large amount of time.
A good game is 9/9/9. A stomp is 11/0/5.
I call it being "Hyper Aggressive".

Oh I know it's not about the K/D/A. I'm a support/jungle main. I play Initiators. The amount of times I have to say to people being dumb and trying to pin the loss on a support who is 0/4; while ignoring the 20 is too high. I never play Rumble expecting a great K/D/A; because you are a rather low-mobility short-range damage dealer.

I didn't think of it from the perspective of reliving jungle pressure. Although I'd argue Rumble isn't very effective without durability in a teamfight and that he needs more than just RCS. He might not need completed second items; but he probobly needs at least an Armguard + Negatron from my experiences. [Which turn into Abyssal and Hourglass]

That said when I play Rumble I always end up having to be the primary tank because people use any excuse to go damage carry jungler.

Also I don't think assuming an Elise/Vi jungler is that much of a stretch these days. [Although if I was jungleing against a Rumble toplane with a Shyv toplane I'd probobly choose Maokai but that's just me]
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Suikama on December 31, 2013, 04:14:31 PM
omg silent night sona we are finally together <3


and also draven ward :v
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: EyeMtheStron9est on December 31, 2013, 04:36:47 PM
If you use Q correctly you should be getting free hits on shyvanna since level 2 and onwards. Use harpoon if she comes in close.
You can win trades drastically at level 4 and on.

Maokai is not a good jungle pick overall atm due to having much better junglers as options. He's good, but the more common picks are picked due to having the same abilities sort of but being much more effective with them.
Vi > Mao > WW for example is a general idea.
They all have attributes to them that are good in their own right but vi is much more versatile and can fit many more builds, team-comps and positions optimally than say ww can.

Zakkers used to be heavily defensive minded due to him having a strong emotional bond with the character (personal reasons) so he does not play -at all- like me because he feels sad at rumble's death.
I on the other hand will dive a tower while ahead to kill the enemy to deny them 5 cs almost always.

Armguard I get on my first back almost always.
Negatron is not expensive at all and you can also get that on your first back if you desire.
Armguard being a better choice because it gives armor and ap so it's much more flexible as well as defending not only from AD champs but creeps and towers as well.


It 100% relieves jungle pressure. Where do you think he's not being when he is in your lane for 15 waves?
Where is your jungler for those 15 waves?

If the answer is the guy camping a 0/5 rumble worth little gold is outshining your jungler then the answer is you have a terrible jungler.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on December 31, 2013, 09:49:24 PM
Well this was a glorious moment.

I am support Leona. We are ahead; and the enemy goes for a desperation baron. Morgana is taking blue buff and getting ready to b [We are blue side]; but I ping for assistance and she follows me. I trusted this Morgana; because she had been playing excellently all game.

We show at Baron as I put a 2nd ward down [The one already there about to expire; they didn't clear it]. Naturally; the entire enemy team barrels at us as soon as they see it's only two.

I Shurelias and we back out; Morg Black Sheilding a BC hook.

At the precise moment they turn to go back to Baron; Morg lands a snare on the Blitzcrank; and then puddles him. I notice this [I was booking it] and throw a casual ultimate at the Blitzcrank; which hits about half a second after he is released from the snare.

The poor Blitzcrank then dies by melting in the acid puddle.

Then the rest of the team arrived; we took Baron; killed them as they failed to stop us; and won.

It's just the way that I put my faith in this Morgana; knowing we could stop Baron together; succeeded; and won the game off that. And it was all with a single simple 'Assist Me' ping on Baron.

The power of the ping man. The power of the freaking ping. Moments like that restore my faith a little.
====

Also another [personal] great moment that game was when we were chasing their Akali. She flashed over the wall. I throw a blind ulti with a good idea where she would be.

I hit four of their team; who were trying to ambush us as we came around the corner. Needless to say;; that leads to therm getting teamwiped.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Widermelonz on January 01, 2014, 12:37:26 AM
doing baron when they're behind, enemy positions unknown, baron vision unknown. and still engaging in teamfights with baron debuff and one person down.

damn i'd like to go against that team.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Mr. Sacchi on January 01, 2014, 12:46:26 AM
Doing baron while you're behind isn't a bad idea, actually, it's actually kind of stupid when you're ahead. If you suceed at getting baron while behind, you might just win yourself the game (or at least buy a few more minutes to try and get back in the game), if you don't manage you lose, but if you don't do it at all you fail anyway.

It's the exact opposite when you're ahead though, if you get it, you win, if you don't do anything, you win, but if the enemy team ganks you at baron, that might just lose you the game.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Trickysticks on January 01, 2014, 05:29:18 AM
Doing baron is the enemy team slowly surrounding mine and me wondering why the heck we're doing baron.

And then we die horribly and the blame game begins  :V.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: hyorinryu on January 01, 2014, 07:07:32 AM
A lot of times, I just say screw Baron. If I get an inhib, I say b and take another one.

Though Baron dancing until the minions reach the double turrets isn't a bad idea either.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Mr. Sacchi on January 01, 2014, 09:33:26 AM
Doing baron is always a bad idea unless the entire enemy team is dead(In which case, you could probably go for an inhib, so I normally don't get baron unless we don't have enough pushing power to get an inhib at that point in the game), however, it's even more stupid for the winning team to do it, that's my point. :V
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on January 01, 2014, 09:58:24 AM
doing baron when they're behind, enemy positions unknown, baron vision unknown. and still engaging in teamfights with baron debuff and one person down.

damn i'd like to go against that team.

As I said; it was a desperation play; and most of your team was low after pushing so they assumed we all went back.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Ryuu on January 01, 2014, 11:07:16 PM
baron calls without the entire enemy team being dead almost never work until you get up to like plat/diamond

and even then they only work occasionally
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: EyeMtheStron9est on January 01, 2014, 11:09:08 PM
Baron shouldn't be attacked like ever. It only invites chances to fall behind.
This is why the team that is behind should probably pick off one or two (hopefully smite guy) and try to baron when the enemy has the guard down.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Aba Matindesu! on January 02, 2014, 02:47:21 AM
The exception would probably when you can speedclear Baron with champs like Cass and Nunu, though actually picking them in a comp brings with it other concerns :ohdear:
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Patorikku on January 02, 2014, 06:10:49 AM
Ugh, I'm only now trying to figure out how to properly build Kennen for this season because I saw the mastery trees earlier and said "welp nope." I'm recalling why I said that very vividly right now: spellvamp is now quite conflicting to get for him for one reason or another.

So y'know how Kennen uses energy and therefore casts spells and stays in lane for ages, especially with spellvamp on him? Yeah... Only tree with spellvamp is the support tree, and it doesn't offer quite as much to him as it did season 3, especially since that AD nerf he had a while back. Will of the Ancients also got CDR, which is not bad, but also mana regen and lost the aura that boosted up another 30 AP, so it kinda feels like there are better investments to increase Kennen's game, despite the godly stature spellvamp used to provide.

I mean, it's not RIP Kennen, but poor kid's in need of some buff attention at this point. Or I just need to alter my playstyle to accommodate for lack of spellvamp.

In other news, I desperately miss my college's connection. Playing in one of the comp labs ran smooth as butter ~  :V
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Suikama on January 03, 2014, 02:38:07 AM
behold madlife's long lost brother badlife (http://www.youtube.com/watch?v=A_dMq9HiDQ8)
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Trickysticks on January 03, 2014, 12:54:23 PM
Ryze should do mana damage because he builds mana right  :V
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: EyeMtheStron9est on January 04, 2014, 05:44:22 AM
edit
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: gammaraptor on January 09, 2014, 01:17:28 AM
Started playing Varus again, it feels so satisfying to snipe people with q's oh man

But he's pretty good considering I'm terrible at playing any adc that has a built-in escape, but insane at anyone that doesn't.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: theshirn on January 09, 2014, 02:01:42 AM
varus you say

(http://i.imgur.com/yiKEqUZ.jpg)
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Suikama on January 09, 2014, 02:16:41 AM
holy shit

nerf pickaxe
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on January 09, 2014, 09:50:49 PM
Lemondogs are removed from the EU 2014 LCS Spring Season for failure to submit satisfactory paperwork.

Wow. That is hilarious.

 A qualifier for the open 8th LCS spot with the three teams that lost in the Promotion matches (Ninjas in Pyjamas, Meet Your Makers, and SUPA HOT CREW XD) will be held.

I really; really hope that one of the EU pro teams is not seriously called 'SUPA HOT CREW XD'
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: hyorinryu on January 09, 2014, 10:04:15 PM
Lemondogs are removed from the EU 2014 LCS Spring Season for failure to submit satisfactory paperwork.

Wow. That is hilarious.

 A qualifier for the open 8th LCS spot with the three teams that lost in the Promotion matches (Ninjas in Pyjamas, Meet Your Makers, and SUPA HOT CREW XD) will be held.

I really; really hope that one of the EU pro teams is not seriously called 'SUPA HOT CREW XD'

Do you know why that happened? Also, don't jinx it. It's bad enough that they keep calling that one guy "expession." Dude said it was a typo.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: triangles on January 09, 2014, 10:32:11 PM
I really; really hope that one of the EU pro teams is not seriously called 'SUPA HOT CREW XD'
No way that is the best possible name in the history of names.

Also guys I miss showdown, I was not able to play for the last few days of it :(  Not only was is fast to get in and out, when you play 1v1 you don't have to deal with anyone bitching and I had a 100% win rate with my homegirl Quinn. Any plans to bring it back, maybe permanently with ~Magma Chamber~?
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on January 09, 2014, 10:47:27 PM
Do you know why that happened? Also, don't jinx it. It's bad enough that they keep calling that one guy "expession." Dude said it was a typo.

No official statement by Riot; but it's on Leaugepedia; and Nick Allen's Twitter. And Nick Allen is the E-Sports Director. So that's pretty much as confirmed as it gets.

https://twitter.com/RiotNickAllen/status/421063132077780993
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: hyorinryu on January 10, 2014, 11:52:27 PM
What an annoying ARAM.
4 zhonyas + Kayle + Zilean

Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Think Komachi with a Rifle on January 11, 2014, 09:16:45 AM
Watching GPL: TPA running lulu "adc"
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on January 11, 2014, 12:49:18 PM
Watching GPL: TPA running lulu "adc"

Let me know how that works out; and by 'ADC' is it AP Lulu with a Nashor's Tooth or is it on-hit Lulu like a Teemo or is it actually AD Lulu?
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Suikama on January 11, 2014, 06:17:13 PM
NiP in peace (https://twitter.com/RiotDeman/status/422040687610036224)

Quote
NIP = Not In Promotions

I really; really hope that one of the EU pro teams is not seriously called 'SUPA HOT CREW XD'
TOO LATE
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: hyorinryu on January 11, 2014, 06:45:31 PM

TOO LATE

He jinxed it.

Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Think Komachi with a Rifle on January 12, 2014, 12:27:06 AM
Let me know how that works out; and by 'ADC' is it AP Lulu with a Nashor's Tooth or is it on-hit Lulu like a Teemo or is it actually AD Lulu?
pure AP, w/lichbane: 80% slows with 70% speedboost.
lost due to game going to 50 minutes with enemy having Dr Mundo and a godly baron steal: Gragas and Nunu got smitestolen. didn't watch the rest of the series too busy laughing at that match being so crazy.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on January 12, 2014, 12:31:18 AM
pure AP, w/lichbane: 80% slows with 70% speedboost.
lost due to game going to 50 minutes with enemy having Dr Mundo and a godly baron steal: Gragas and Nunu got smitestolen. didn't watch the rest of the series too busy laughing at that match being so crazy.

Wat.

And yeah generally a game going 50 mins when the enemy team has Mundo and you have no ADC DPS won't end well.

Although of all AP's besides Karthus/Cass and maybe Orianna Lulu has the highest DPS because passive.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Ryuu on January 14, 2014, 02:50:46 AM
s4 starts tomorrow gasp
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on January 14, 2014, 11:46:57 AM
s4 starts tomorrow gasp

Not a surprise. LCS starts this week. So that's the 4th competitive season.

Just like Pre-Season 4 happened after the S3 finals but before the S4 LCS.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Ryuu on January 14, 2014, 12:36:42 PM
i mean season 4 lcs literally starts tomorrow

literally

patch is the day after lol
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Suikama on January 14, 2014, 04:26:38 PM
1 hour left until hype
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Aba Matindesu! on January 14, 2014, 08:27:00 PM
CW vs ALL was absolutely beautiful  :munch:
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on January 14, 2014, 08:30:48 PM
Hype trains have a habit of crashing. First C9 at worlds; now Alliance here.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Garlyle on January 14, 2014, 08:32:01 PM
CW vs ALL was absolutely beautiful  :munch:
"Look guys, it's Froggen and Froggen's team they're totally awesome and will kick ass see 80% of people think they'll win LOOK AT FROGGEN LOOK AT HOW MUCH HE COULD DO"

totally didn't see that coming
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Suikama on January 14, 2014, 08:33:50 PM
the thresh plays today :v
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on January 14, 2014, 08:35:03 PM
I counted at least 4 ultimate whiffs by Alliance during that game. [Explosive Cask didn't do anything/ anything notable 3 times. Box whiffed at LEAST once]

The casters only pointed out two; and I'm not counting the questionable Ultimate by Cait on the full HP Elise in my 4; or the Vi diving 5 miles ahead 3v1 into a T3 and almost dying.

On the other hand Intervention on point. Big time.

Also Alliance's jungler was on CW. He just lost to CW. How must that feel?
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Garlyle on January 14, 2014, 08:40:50 PM
On the other hand Intervention on point. Big time.
Those uses of intervention were beautiful.  Eating entire combos and multiple ults.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on January 14, 2014, 08:46:57 PM
I can react like that on Kayle ultis on MYSELF but not other people.

And that's only because I quickbind Self-Ult with Kayle and Lulu and such to spacebar.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Suikama on January 14, 2014, 08:54:29 PM
Fucking Nunu
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Schezo on January 14, 2014, 08:55:42 PM
u wot m8

What do you do about your camera button then?  I'm constantly pressing and holding space to center it.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Suikama on January 14, 2014, 09:12:16 PM
wow that malphite panth combo jesus

everyone just melted
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on January 14, 2014, 09:12:19 PM
u wot m8

What do you do about your camera button then?  I'm constantly pressing and holding space to center it.

I don't have a center camera button. I don't really find myself needing to lock the camera to zoom.

Also THAT CHAOS DUNK.

[I am happy seeing Pantheon doing so well. Even if not jungle Mantheon]
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Suikama on January 14, 2014, 09:20:50 PM
AND AGAIN

CHAOS DUNKKKKKKK
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Garlyle on January 14, 2014, 09:29:53 PM
Homeguard Teleport Unstoppable Force

nyooooooooomGETWRECKED
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: hyorinryu on January 14, 2014, 10:12:07 PM
Trying out team builder on PBE. It's interesting.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on January 14, 2014, 10:30:04 PM
We have the Ward cheers!

Froggen's secret anti-Jinx strat was Gragas. For the 2nd time today Froggen fails on Gragas. Don't worry Froggen; Aniva's getting buffed; you can go back to the bird.

Jinx is clearly fair and balanced. Both Vayne and her were on 4 items; and it was pretty clear who was dealing more damage. [Spoilers: It wasn't the known queen of lategame]
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Suikama on January 14, 2014, 10:32:51 PM
welp i'm 0-4 on guessing the winning team so far

this is why i dont bet
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on January 14, 2014, 10:52:09 PM
4.1 notes out.

R.I.P Riven.

 Spirit of the Ancient Golem

    Now gives 8% of damage dealt to monsters as health and 4% as mana (half effect for area of effect spells)
    No longer has health or mana regen


MAOKAI/AMAMU/HECARIM/SKARNER WILL NO LONGER BE OOM FOREVER

I mean when I Akali jungle I become immortal after Wraith; so this is a good thing for caster-junglers; be they tanks or actual casters.

 W ? Spirit of Dread

    Amount healed now correctly matches the tooltip at 20% across all ranks (from 10/15/20/25/30%)


I thought something was off here.

Thank goodness they dropped the Kassadin changes that were ultimately a major buff.

===
GAMBIT LIVIN UP TO THEIR NAME AGAIN.

Reddit is already saying RIP SoloQ
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Suikama on January 14, 2014, 11:36:02 PM
Anivia buffs

maybe we'll finally get to see Froggen's final form


every time i see alex on kha he goes like 10/x

also dat darien teleport into the enemy fountain at the end rofl
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on January 14, 2014, 11:43:41 PM
Gambit played Warwick top and Kennen support.

It worked.

BRACE YOUR REARS; THE SHEEP ARE COMING.


Also EU brings out all the new stuff.

Watch NA play the same old same old with maybe additional Yasuo.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Aba Matindesu! on January 15, 2014, 12:43:40 AM
I'm actually surprised Kennen support hasn't been played more, but with the nerf to his Marks' duration so long ago, Riot definitely killed it.

...except for Gambit, apparently, although picking Zyra into K6 probably had something to do with it.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Cadmas on January 15, 2014, 01:23:39 AM
Surprised it took so long for the competitive scene to pick up Warwick. He's been terrorizing NA gold since before the preseason started.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on January 15, 2014, 12:54:53 PM
The image here is interesting: Is that Nashor?!

http://promo.euw.leagueoflegends.com/en/2014-season/#/beyond-the-game

Also:

We?re pushing the bundaries of LoL for the 2014 Season. Get ready.

GG Riot.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: triangles on January 15, 2014, 02:29:35 PM
Nami
R ? Tidal Wave
Now goes on cooldown when it finishes casting, instead of when it begins casting
If Nami dies while casting Tidal Wave, it will no longer go on cooldown

OH SWEET HOLY EVERYTHING YESSSSSSSS.
That was the worst feeling ever and I am ecstatic it's changed.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on January 15, 2014, 03:50:17 PM
I played Toplane Gragas.

I picked Gragas toplane because we had the following:

Blitzcrank/Vayne/Ahri/Vi

Not really that much to protect the Vayne; but likewise I had faith Vayne would get fed because lul Blitzcrank. So I went Gragas.

I had a rough lane because Teemo. Until I got enough AP under my belt to just farm safely.

But aside from that [And even then I did alright in lane] my plan worked. Vayne got fed; Caitlyn got dived; I got 4/5 man ultis knocking Cait/Teemo/Nidalee into our team and Thresh/Sejuani away. Blitzcrank landed da hooks too. They couldn't dive Vayne because if they tried GRAGAS ULTI. They couldn't poke with Nidalee because BC+Vi+Gragas+Ahri = fights start easily.

Also two of my kills were barrel snipes. :D

Toplane Gragas is amusing. Not necessarily great; but amusing. Especially when you picked him specifically for your MASTER PLAN and your MASTER PLAN worked. [BARREL TO DEFEND THAT VAYNE].

My team actually reacted more with curiosity when I picked Gragas toplane. And then they were impressed when they asked if there was a particular reason I went Grag and explained 'Well you guys can all dive in and I can save my ulti to keep Vayne safe'. Which is a change because I expected at least one person to rage.

That game felt good. I didn't do great but it still felt good. and I'm really happy about it for some reason.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Suikama on January 15, 2014, 07:08:24 PM
RIP Alliance
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Aba Matindesu! on January 15, 2014, 07:16:28 PM
We hardly birded ye.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on January 15, 2014, 07:49:52 PM
I take it from that that Alliance lost again?

Because I missed the game because of my Bloodbowl game.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Suikama on January 15, 2014, 07:53:06 PM
they lost to supa hot crew of all teams

and fnatic is back on top


BUT SINCE C9 BEAT FNATIC THAT MEANS NA > ALL OF EU Kappa
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on January 15, 2014, 08:02:51 PM
Oh would you look at that Rekkles is stupid/0/stupid on Jinx for the 3rd time in a row.

FAIR AND BALANCED CHAMPION

And as for C9 > Fnatic; it means C9>EU. Not NA>EU. The 3-1 of the remaining sets says otherwise.

Also seriously start banning Jinx away from Rekkles.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Suikama on January 15, 2014, 08:09:37 PM
"I'll take them from behind" - Xpeke

always with the backdoor
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on January 15, 2014, 08:14:10 PM
26-0-20 across 3 games.

Also Rekkles agrees with me; Jinx is by far the most broken AD right now.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Suikama on January 15, 2014, 08:41:41 PM
uh

did anyone else see that lee bug

im guessing it was a spectator mode bug cause no one said anything about it...
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Ryuu on January 15, 2014, 10:47:09 PM
The image here is interesting: Is that Nashor?!

http://promo.euw.leagueoflegends.com/en/2014-season/#/beyond-the-game

Also:

We?re pushing the bundaries of LoL for the 2014 Season. Get ready.

GG Riot.

they have to push bundaries and not boundaries because otherwise yukari would get antsy

ha ha ha i made a toohoo joke

also yes that is nashor, the same from the twist of fate video. they've been planning on changing his visual design for a while now

Blitzcrank/Vayne/Ahri/Vi

this is a peeltacular team as it is. ahri charm, blitz grab and e, vayne's own e, vi ult and q

all the team would need is a little direction of "x peel for vayne"
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Aba Matindesu! on January 15, 2014, 10:55:35 PM
26-0-20 across 3 games.

Riot probably regrets wasting resources on a death animation for her right now.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Suikama on January 15, 2014, 11:08:08 PM
(http://fat.gfycat.com/MassiveUniqueIaerismetalmark.gif)


>see gangplank PBE changes

finally a gp buf-

>NERF

wat
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Ryuu on January 15, 2014, 11:42:45 PM
the gp change is a tooltip fix, the duration has always been 6 seconds


also yeah that's a bug that happens with spectator mode when it momentarily dips in connection with the game iirc.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on January 15, 2014, 11:57:58 PM
All the team would need is a little direction of "x peel for vayne"

Which is exactly why I picked Gragas. Let's face it 'Toplaner' and 'Peel' are not synonymous. Except maybe Kennen. I picked Gragas for three reasons:
1: Explosive Cask
2: I am pretty safe and can farm regardless of matchup
3: General base damages and utility [Ie: Body Slam slow]

I'll be frank; the only reason I am Gold is my strategic analysis and my ability and willingness to do what the team requires. I'm not good mechanically. My reactions are somewhat slow; and I'm plain unlucky when it comes to judgement 'I'll gank toplane OMG THE ENEMY JUNGLER IS IN THE LANE BRUSH' *dies*

If it wasn't for my knowledge of the game and my happiness to be a cog in the machine rather than a gloryhog; I'd certainly be Silver. Low Silver. Maybe even Bronze.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: hyorinryu on January 16, 2014, 04:31:42 AM
For some reason I like building banner of command on people. I know it's probably not the best, but I really like it. I tried it on Ahri, it help me get a turret or two. Then I tried it on Fizz. Didn't work as well there.

It's a nice source of cooldown reduction.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Ryuu on January 16, 2014, 04:33:54 AM
For some reason I like building banner of command on people. I know it's probably not the best, but I really like it. I tried it on Ahri, it help me get a turret or two. Then I tried it on Fizz. Didn't work as well there.

It's a nice source of cooldown reduction.

so are things like athene's and dfg
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: hyorinryu on January 16, 2014, 04:40:37 AM
so are things like athene's and dfg

True. It was me mostly messing around since I didn't really know what to build. Maybe I would have won those games if I had Athenes. Didn't deathfire grasp lose some of it's cooldown reduction though?
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Ryuu on January 16, 2014, 06:47:19 AM
it still has cdr and is quite core for ahri currently
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Aba Matindesu! on January 16, 2014, 08:09:52 AM
Leblanc too; you can never have too many Rs (or enough Rs for that matter), and you could definitely use the active's leverage considering her middling scaling.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on January 16, 2014, 09:45:59 AM
so are things like athene's and dfg

They all have different uses however.

Banner is 80 AP; 20 CDR; and it's passive/active. It costs 2400
DFG is 120 AP; 10 CDR; and it's active. It costs 3100
Grail is 60 AP; 40MR; 15 MP/5; and 20 CDR; as well as the passives. It costs 2600

In most cases Grail is the best [It is the only item of the three to be gold-efficient on base stats alone; although DFG and Banner are VERY close].

Banner is particularly good on manaless champions; or Zyra; Elise; Heimerdinger and Malazhar who can use the passive. Champions such as Mordekaiser and Vladimir would probobly take Banner over DFG because they really love CDR because it not only increases their damage but also their sustain. It is also a good item to get while behind because it gives good stats but is cheap. Also it's good for push strats. The minion aggro amp can also be deceptively powerful in lane.

Grail should be the default choice.

DFG is the choice for AP assassins like LeBlanc and Ahri. It can also be taken in an AP heavy team since it increases all magic damage. If you have like Rumble Top and Amumu Jungle and Annie Support; a DFG is probobly a very good choice.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Ryuu on January 16, 2014, 12:28:03 PM
the default choice is really champion dependent. on ahri, i'd be more keen to a double dorans-dfg start than anything with chalice. imo chalice is a "i'm going to lose this lane" buy for a lot of mids. except, like, ziggs, because ziggs is an asshole. also, dfg is gold effecient by default because of the active. according to the wiki, you only need to reach 168g of value for it to be effective, which ends up being just blasting someone in the face with it on a lot of champions. for the squishier ones with less base hp, you easily make up the gold value and then some by continuing to hit them in the face.

it's also not just useful on assassins. burst casters like annie also make great use of it. it is also arguably very good on dps mages like vlad and cassiopeia(though there are other items competing for that slot that are better in most situations like liandry's)


i would basically never buy banner in any situation. minions are too weak and die too easily. it might have a certain niche slot for champions like heimer and elise, but currently the other ap items available are just too attractive and totally elbow the item out. you'll also generally push faster and harder getting items core to your champion than banner. just buying core ap items will let you kill the creep faster and do similar damage to the turret(unless you have a cannon/promoted creep available, in which case banner is handily superior). also without banner, you have the option to just not push if it's not opportune. once you get banner, you are in push-mode for the rest of the game, which isn't always a good thing.

there's basically a whole host of problems with the item. minions are too weak overall and die really fast in team fights, so the item's passive/active has almost no effect there. it is also easily weakened by drawing fights away from a lane(ie dragon/baron, the two areas where most fights in the game occur). because of this, you're drawn to only push lanes with it and become a split pusher. however, ap champions typically make poor splitters because they can't take turrets as fast as AD champions, and they also generally have more difficulty getting away from a collapse or 1v1ing a champion coming to defend. the item sits in an incredibly awkward spot that ends up with very specific champions only kind of wanting it, but since it provides no consistent way to deal with enemy champions, it's a bad buy the grand majority of the time. i actually can't think of a single situation where i'd want to buy this item over something like lichbane. lichbane serves to help an ap carry take towers much, much faster, but also works on champions so the gold value isn't instantly lost as soon as the jungle and river objectives become contested.

basically banner sucks, don't buy it
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Garlyle on January 16, 2014, 12:53:15 PM
somehow Morellonomicon has been forgotten in this discussion of "what can I get with 20% CDR".  To which I note: Compared to Banner, it's 5 less AP, but 200g less, plus you get mana regen and the Greivous Wounds passive, which can be much more significant.  It's also easier to build (cheaper components).

Banner's fighting for a pretty hotly contested slot is its central issue - the 20% CDR slot on casters (building more than one is wasted due to the whole 5% in your mastery thing) - and Athene's or Morello's are just straight up better in basically every case, so it all depends on how much you value that really unique passive.  Which Heimer or Zyra etc. do but that's about it.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on January 16, 2014, 01:03:15 PM
Which is why I said Banner is good on manaless and the pet characters. Banner is a lot better than Athenes and DFG on Vladimir [Although a case can be made for Morello]. Mordekaisers that are more Tank/DPS rather than 'YOU ASPLODE' would prefer Banner to DFG as well because of the mechanics of Mordekaiser's sheild.

Morello/Athenes are pretty interchangable based on the game and exactly how much regen you need.

[Also it's kinda a big deal for Malzahar too; especially since with CDR he can have multiple voidlings which then attack his R target]

Banner is niche; of course; but discounting it completely is bad.

And is additional pushing really an issue on champions like Heimerdinger; Morderkaiser; Vladimir and Malazahar? Who are champions who push all day anyway?
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: triangles on January 16, 2014, 01:23:28 PM
Maybe I would have won those games if I had Athenes.
You forgot who you were playing with so probably not enough to carry my heavy butt out of the sewer :V :V

I think I need to really focus on playing on the alt account so I can relearn how to play this game properly, and rewatch the LoL University videos so I can be slightly better at clicking buttons and shooting mans and shooting towers :V
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on January 16, 2014, 06:54:26 PM
And now we have a support Galio.

Crazy Europeans.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: hyorinryu on January 16, 2014, 07:05:58 PM
You forgot who you were playing with so probably not enough to carry my heavy butt out of the sewer :V :V

I think I need to really focus on playing on the alt account so I can relearn how to play this game properly, and rewatch the LoL University videos so I can be slightly better at clicking buttons and shooting mans and shooting towers :V

Nah. It's wasn't just the banner do be honest. My mechanics are just realllllly bad. Like, if any of guys were watching that game you would have cried. Ahri game was okay, though I could have hit the Orb a bit more that I did. The Fizz game though, that was just LOL. I hit a grand total of 4 ults that game. Still managed to kill Ashe a few times though.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Suikama on January 16, 2014, 07:56:42 PM
Quote
Finally time for Yasuo

Although he's vs xpeke so hmm

wow dat facecheck

rofl AD tank gragas incoming

0 points put in q


so why are pros picking leblanc again

because all i see is leblanc being leblanc (either you get ahead or feed horribly)


RIP Fnatic's perfect bot lane KDA

all hail Meteos :V


also tank gragas is legit :V
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on January 16, 2014, 08:10:47 PM
rofl AD tank gragas incoming

0 points put in q

That is what I planned to do when I Top Grag'ed. Slam the creep wave for harass and farm and then whack them with empowered AA's and DR.

But Teemo says NOPE.

Also I played top Grag before it was cool.  :colbert:
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Suikama on January 16, 2014, 08:13:47 PM
At least no one will ever play Teemo in LCS

well except regi :V


lol that yasuo splitpush

shoulda played master yi instead :smug:


man renekton is still ridiculous
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on January 16, 2014, 08:25:52 PM
Well when you are against 100% physical damage and stack a buttload of armor... and they are too thick to buy LW or BC...

On the other hand Peke needs an hourglass.

Also not only does Lulu now have an Omen; Caitlyn is building one.

Oh would you look at that despite starting 2/0 pretty early Yasuo ended 3/6 and got locked down every teamfight. Called it.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Suikama on January 17, 2014, 12:10:11 AM
0-4
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on January 17, 2014, 12:11:43 AM
They could have ended it when they killed Mundo and Gragas so easily.

They got the inhib and still had 40 seconds of 3v5...
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Ryuu on January 17, 2014, 01:08:12 AM
somehow Morellonomicon has been forgotten in this discussion of "what can I get with 20% CDR".  To which I note: Compared to Banner, it's 5 less AP, but 200g less, plus you get mana regen and the Greivous Wounds passive, which can be much more significant.  It's also easier to build (cheaper components).

Banner's fighting for a pretty hotly contested slot is its central issue - the 20% CDR slot on casters (building more than one is wasted due to the whole 5% in your mastery thing) - and Athene's or Morello's are just straight up better in basically every case, so it all depends on how much you value that really unique passive.  Which Heimer or Zyra etc. do but that's about it.

i forgot about it because it was like 7AM when i started that post rofl

it's good that you mention it, though, because morello's is actually one of THE items that just guarantees that no one will buy banner. due to the fact that pet based champions tend to have sustained damage, it's better for them to get morello's(when compared to banner) as the sustained damage allows them to keep constant uptime on grievous wounds.

Banner is a lot better than Athenes and DFG on Vladimir [Although a case can be made for Morello].

vlad doesn't actually really buy cdr items for the most part currently. though he wouldn't want morello's anyway because the mp5 is wasted gold. if he was going to get a ap/cdr item, it would definitely be dfg.

Quote
Mordekaisers that are more Tank/DPS rather than 'YOU ASPLODE' would prefer Banner to DFG as well because of the mechanics of Mordekaiser's sheild.


uh actually in this argument, if mordekaiser HAD to buy one of these items, it would be dfg. his shield is generated based off of the damage HE does, so amplified damage from dfg = more shield. a lot of pro-recommended builds also include dfg. banner of command also has no effect on mordekaiser's clone.

Quote
Morello/Athenes are pretty interchangable based on the game and exactly how much regen you need.

no they aren't, actually. athene's competes for the starting lane item slot, and the offense/defense item slot. morellos competes for the utility item slot. it's not uncommon to see both of these items built together.

Quote
[Also it's kinda a big deal for Malzahar too; especially since with CDR he can have multiple voidlings which then attack his R target]

getting double voidling into spell combo into r is something that almost never happens. malz is better off getting more reliable items for more reliable situations. dfg would provide more damage output, as the range is actually longer than malz's ult range. this ensures that if he is commiting enough for his ult, he can also commit a dfg blast to increase his damage output. the nature of his damage being stacked on dots also makes morellos an attractive choice.

Quote
Banner is niche; of course; but discounting it completely is bad.

it's not niche, it's bad. consistency and control are too valuable to give up. you can always rely on every other ap item, but you can't always rely on banner. once you buy banner, there is no not pushing your lane. that makes it harder for you to farm, and harder for you to stay safe from ganks.

Quote
And is additional pushing really an issue on champions like Heimerdinger; Morderkaiser; Vladimir and Malazahar? Who are champions who push all day anyway?

yes. all of these champions push deliberately but not constantly. they always have the option to just auto attack and hold the lane steady when they know there is danger of an enemy gank.  they can let the lane pull towards them if they need money. buying banner removes every option other than pushing. it also doesn't help you against other players. good players are already not going to fight you in your creep, but even moreso after you buy a banner. all it can help you do consistently is push turrets, but there are already better items for that, that can also provide benefit away from lane. like sunfire cape or lichbane.

You forgot who you were playing with so probably not enough to carry my heavy butt out of the sewer :V :V

I think I need to really focus on playing on the alt account so I can relearn how to play this game properly, and rewatch the LoL University videos so I can be slightly better at clicking buttons and shooting mans and shooting towers :V

imo the best way to reacclimate yourself to the game would be to just stick with your regular account and play a champion who is an old favorite for a few games, regardless if they are good or not. it's what i did with annie or kat every time i took a break from the game and it worked for me pretty well

And now we have a support Galio.

Crazy Europeans.

which match is this, i need to watch it later

i've been saying support galio has potential since the preseason information was released.

Nah. It's wasn't just the banner do be honest. My mechanics are just realllllly bad. Like, if any of guys were watching that game you would have cried. Ahri game was okay, though I could have hit the Orb a bit more that I did. The Fizz game though, that was just LOL. I hit a grand total of 4 ults that game. Still managed to kill Ashe a few times though.

i should start speccing these games so i can quietly giggle to myself and also maybe post advice in the future

maybe even play in the games, but then again every time i play with casual friends they end up against hyper tryhard plat teams for some reason and it's just not fun for anyone
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on January 17, 2014, 01:50:25 AM
vlad doesn't actually really buy cdr items for the most part currently. though he wouldn't want morello's anyway because the mp5 is wasted gold. if he was going to get a ap/cdr item, it would definitely be dfg.
===

which match is this, i need to watch it later

i've been saying support galio has potential since the preseason information was released.


Only point I'm gonna bother to argue; Vladimir loves CDR. More CDR = more spells = more healing;  more bonus damage when Hemoplauge pops; and pooling more often. However; I recall now that Vlad usually gets CDR Boots + Visage which is 35%; +masteries.

It was SK v SHC. SK picked support Galio and won.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Suikama on January 17, 2014, 01:53:11 AM
now though visage is only 10% CDR so even CDR boots + visage + masteries is only 30%

if you get blue buff then its 40%
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Ryuu on January 17, 2014, 02:13:33 AM
Only point I'm gonna bother to argue; Vladimir loves CDR. More CDR = more spells = more healing;  more bonus damage when Hemoplauge pops; and pooling more often. However; I recall now that Vlad usually gets CDR Boots + Visage which is 35%; +masteries.

when it comes to people who build a champion i don't play/see very often, i am going to trust the opinions of the people who literally get paid to play the game over you

and what i'm seeing from them are full ap builds, the only cdr coming from wota and/or spirit visage. many builds do not include sv(notably c9 balls). a great deal of the guides don't even upgrade revolver until the end, if at all.

so vlad, apparently, does not love cdr as much as you seem to think, as pros and high level vlad players don't even bother maxing it out.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on January 17, 2014, 11:54:47 AM
I forgot WotA gives CDR now. Despite building it on Vladimir.

And you say they build 1 CDR item. I say 1 CDR item and boots + 5% masteries. That's not a big difference...

Anyway; I'll be using this post as a placement match log:

Match 1 -
Vi - 2-0-3
Team:
Vi; Renekton; Thresh; Corki; Syndra [Blue Side]
Caitlyn; Lee Sin; Rengar; Heimerdinger; Leona [Purple Side]

Bans:
Blue: Jinx; Kassadin; Dr.Mundo
Purple: Shyvana; Elise [? I forgot this exact ban]; Riven

I didn't actually do that much in this game. All the lanes were push8ing most of the time and they got fed on their own accord. I cleaned up and got a couple of ganks/saves off however. Renekton in particular baited out a towerdive from Rengar/Lee Sin and they both died [Although Renekton died too to Ignite]. Still; I didn't die; I turned up where I needed to be [Although one particularly annoying moment I turned up literally 1 autoattack late to save Syndra]. We pushed down 3 towers and were pushing down the T2 mid when the enemy Lee sin ragequit at 17 mins. Because it was like; 15-3 the score. They surrendered at 20.

Oddly enough I was first pick. While the middle 3 picks were silvers; Syndra was Platinum.

Match 2
Lucian: 4-0-1
Picks:
Blue: Tristana; Kayle; Soraka; Dr.Mundo; Amumu
Purple: Morderkaiser; Lee Sin; Shyvana; Thresh; Lucian
Bans:
Kassadin; Riven; [Forgot]
Fizz; [Forgot]

Despite me saying multiple times in champselect to not let me AD; I end up having to play AD and busting out my as of yet untested in ranked Lucian. [In fact; I'm busting out a lot of my preseason practice champions].

Dr.Mundo is AFK the whole game; and we stomp botlane HARD. As in; Soraka hit Lv 6 at 12 mins hard.

So yeah; another 20 min victory.

Game 3:
Lulu - 0/3/4
Blue Bans: Jinx/Shy/Mundo
Purple Bans: Kass/Rengar/Vi

Blue Team: Jarvan/Annie/Kah'Zix/Thresh/Caitlyn
Purple Team: Lulu/Elise/Ezreal/Morgana/Malphite

We got stomped. Kinda knew things were bad when the Elise instantly locked in and said nothing despite the guy who ended up playing Ezreal wanting jungle and saying so.

Ezreal sucked; Elise sucked; and somehow I had more gold than Malphite who couldn't CS but was alright I guess. Morgana was pretty good.

We surrendered at 20; hopelessly behind.

Game 4:
4/7/13 Leona

Blue: Wukong/Caitlyn/Morderkaiser/Alistar/Jarvan
Purple: Jinx/Leona/Kayle/Nasus/Garen

Bans:
B: Kassadin/Mundo/Shyvana
P: Eve/Riven/Fizz

EUW goes EUW at the start of the game and literally everyone disocnnects.

After that blip; everything is fine. Botlane was awesome because Alistar is a cool pick against Leona; but Jinx is broken. However; Garen and Kayle make the call to laneswap; and Garen gets fed off Mordekaiser; and later Wukong who swaps to mid as well.

Garen ends the game 14/2/9 and was the deciding factor in the game; however; the game was still somewhat even until I made a call.

JARVAN AND ALI ARE BOT DO NASH!

We got a free Nashor and then killed 4 of them as they were coming through the jungle to contest as I Shurelia'ed the team and pressed R. Then we got an Inihb; then we won. :D

Game 5:

2/12/13 Ahri

Blue Picks: Graves; Garen; Leona; Ahri; Mundo
Purple Picks: Tristana; Nasus; Gragas; Kah'Zix; Thresh

Blue Bans: Kassadin; Shyvana; Evelynn
Purple Bans: Yasuo; Annie; Riven

Somehow I'm mid.

Anyway; the team has a rough earlygame in general; and the jungle Kah'Zix gets fed to hell and back. However; despite going 0/3 because of camping and general bad skirmishes; I then get the 500g shutdown on Kah; and I'm staying level in CS with Grag.

Then we have a good 5v5 teamfight; where despite getting focused and blown up by Kah'Zix; I get everything off and Kah dies; who has pretty much all of their kills. Graves gets fed.

This is the pattern for the rest of the game. Garen would zone as many as he could from Graves; and I would go in and cause what havok I could to bait Kah'Zix onto me instead of Graves. I was perfectly happy to trade my life for Kah'Zix's; especially as this kept Graves safe and I had got off a lot of AoE damage with my spell rotations as I ran from Kah. He kept diving onto me and dying; despite this losing the fights.

Basically; I transitioned from a bad earlygame into more of a bait/distraction for Graves; where I would just throw my AoE down and then drag Kah'Zix into a position where he would die. I didn't get many kills at all [Both were on Kah] and my assists were not that high because I died so fast in teamfights that assist timers wore off [Except; again; Kah'Zix].

Sometimes you gotta take the deaths for the team. And seeing as I am by no means a mid expert; I feel like I actually did better than my score lets on.

Also my team didn't rage at me because they figured out what I was actually doing and how me dying for Graves' sake was causing us to win the teamfights. Kah'Zix honestly threw the game for their team. He should have jumped on Graves; not the bait that was Ahri again and again and again.

Game 5.5

2-5-9 Mundo; LOSS PREVENTED

Blue Bans: Leona/Nasus/Fizz
Purple Bans: Kassadin/Shyvana/Annie

Blue: Thresh/Vi/Lux/Mundo/Caitlyn
Purple: Kah'Zix/Alistar/Aatrox/Renekton/Lucian

We were doing alright; then I go to splitpush top while the rest of the team go Dragon.

All 5 come after me and it takes them like 40 seconds to kill me.

Meanwhile; instead of using that time and their position to go and take the bottom lane inhib; the team decides 'LETS GO ALL THE WAY ACROSS THE MAP AND FIGHT 4V5'.

Yeah that worked.

Luckily Loss Prevented got activated for some reason.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Garlyle on January 17, 2014, 01:10:01 PM
I am genuinely considering playing Ranked this season as nothing but Karma in whatever location I go.

Is this a bad idea?  Y/Y
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on January 17, 2014, 01:53:02 PM
Do you care about your rank Y/N?
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Garlyle on January 17, 2014, 02:37:15 PM
Do you care about your rank Y/N?
Not even slightly
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on January 17, 2014, 03:03:39 PM
Then do it if you wanna.

Also this kinda leaked:

http://www.reignofgaming.net/forums/league-of-legends/general-discussions/52951-new-champion-leak
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: triangles on January 17, 2014, 04:14:28 PM
LASERS
AWW YEAH

(I would be horrible at this champion but still LASERS)
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Cadmas on January 17, 2014, 07:28:55 PM
Oh so it is a new champ. I thought it was a malz skin someone made.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Suikama on January 17, 2014, 08:29:02 PM
welp its time

FOR teemoSATAN
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Aba Matindesu! on January 17, 2014, 09:30:07 PM
the sheep will turn into hamsters
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Ryuu on January 17, 2014, 11:15:59 PM
I am genuinely considering playing Ranked this season as nothing but Karma in whatever location I go.

Is this a bad idea?  Y/Y

a friend of mine in plat plays karma top/mid/support quite well

she's strong as fuck
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on January 18, 2014, 12:12:43 AM
*Comes back from meal*

*Teemo ban*

WHAT THE HELL DID I MISS.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: hyorinryu on January 18, 2014, 12:17:05 AM
*Comes back from meal*

*Teemo ban*

WHAT THE HELL DID I MISS.
k

C9 brought out Teemo against TSM and won.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on January 18, 2014, 12:32:24 AM
We had Crazy Europeans and Crazy Russians [Are Gambit in Asia or Europe technically?]. Now we have Crazy Americans.

Seems like this is the 'C9 stomps everyone show' again. We'll see if they get stupid ahead or if it's close like Fnatic.

Phreak: Sorry I love Teemo whenever I start talking about him I talk fast and start gushing.
'So what would happen if they made a Teemo skin that dropped Trinity Forces on the ground'
Phreak: 'I wouldn't even be able to cast.'
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: hyorinryu on January 18, 2014, 02:26:59 AM
Why can't I go mid without getting dumpstered in to oblivion?
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Schezo on January 18, 2014, 02:38:08 AM
6-4 in placements and I get Silver III Morgana's Ravagers.  Thought I would stay Silver I since that's where I ended last season but the game has other plans. 
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on January 18, 2014, 02:01:29 PM
Ranked disabled.

My placements say 8 out of 10 but 1 was a Loss Prevented so it's really 7 out of 9 since the L.P dosen't count as a win or a loss.

EUW ranked down again btw.

Anyway; Game 6 was a Lulu game. I was supporting a Platinum Ezreal; and we were against Leona/Draven.

We actually stomped them early. We killed Leona and we forced Draven back twice before level 6. However; then Vi got a great gank that gave Draven; who hadn't died; a double kill. Also Vi was Lv 7 at 8 mins so ._.

From there the lane started to snowball back towards Draven/Leona; especially with more Vi ganks. However; we were close enough to remain very relevant in teamfights. And our Fizz got particually fed.

As in; 'Fizz gets a Pentakill' fed. [And Lulu gets a Penta Assist]

This was my first time supporting a Platinum AD; and he seemed pretty impressed by me. Maybe my Lulu skills are nearing Plat level? [I consider Lulu my most mechanically solid support]

We won; putting me at 5/6 placement games that counted won.

===
Game 7 I was playing Rumble toplane against Trundle. I didn't know the matchup; but I picked Rumble because I thought Trundle cannot get out of my R easily; and we had a Lee Sin mid [So we needed AP]; and a Warwick jungle [Who could hold Trundle in my R]

I almost killed Trundle at Lv 4; but he got away just; came back and killed me by about 50 HP. Then I got towerdived by the enemy Vi with her R which I fully expected to happen at some point during the game. However; despite Warwick not ult-ganking top for that wombo combo once; Lee Sin got really fed against a Gragas; and came top and got me a return kill on Trundle. We then swapped lanes since Gragas was shut down and Lee could handle Trundle; as well as the fact I would be more useful with my R at Dragon.

Then we 0 for 5 at Dragon and get the Dragon as well because Rumble R against a pretty immobile team; when your team has a Nami bubble and Warwick ulti as well. In fact Rumble running at you in general with a Sivir and an Nami on the team. GOOD LUCK GETTING OUT OF FLAMESPITTER.

In the end I went 5/4/10; getting two double kills in teamfights as my AoE ramped up against a team who really only had Ezreal [And kinda Vi but Warwick ulted her every TF to stop her ulting on Sivir; and then she melted in my R as she was held completely still in it] who had a way to quickly jump out of my R.

I'm perfectly happy to say Rumble is a good pick when people can hold people in your ultimate. It's just when everyone jumps out of it instantly or your team cannot hold them still that Rumble is bad. It's kinda like Yasuo and knockups.

6/7 wins. 1 loss; 1 Loss Forgiven [Which is neither a W or a L]

Two more games to go until my '9-match placement' is over. 8-1-1 the dream? This placement is going far better than my S3 placements [5/5] which put me back in low Gold like I was in the preseason.

I can only wonder where I'm going now.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: triangles on January 18, 2014, 02:40:55 PM
6-4 in placements and I get Silver III Morgana's Ravagers.  Thought I would stay Silver I since that's where I ended last season but the game has other plans. 
It seems most people are getting bumped down a notch or two ( or more) from where they ended with the reset.

Since I promised my husband we'd do our placements together and he's currently Bronze III.... Salty Teemo stream here we come!  I look forward to the land where my team will have more Hurricanes than boots purchased  :V
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on January 18, 2014, 04:04:42 PM
Well now I'm 6-1-2 [2 being loss prevented]

EDIT:

Apparently the reset is very harsh. Because I just went 7 W 1 L 2 Loss Prevented and got:

(http://i.imgur.com/sJCUJ6e.png)

Right back to where I started.

Well I should rise if I keep up this 70% winrate.

Right?

RIGHT?
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: triangles on January 18, 2014, 10:57:18 PM
Any tips for last hitting?  I'm stuck at home tonight and I figure I'll need the practice for when I'm clawing my way out of Bronze VIII.
I'm doing the a solo custom game no abilities no items other than starting gear and taking whatever runes/masteries I'd normally rock if it was a real game.... but my numbers are simply atrocious, I tried one shot on 4 characters, and I couldn't break 80 even on an AD character :ohdear:
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Sahgren on January 18, 2014, 11:12:18 PM
The simplest thing, if you're not already doing it, is to see which of the opposing minions is taking the most damage and click on it ahead of time. That way you can double check their health against how much damage you deal with each auto.

Pay attention to the ranged minion auto attacks. As you get more used to how much damage minions deal per hit you can time your hits to land right as their attacks drop the opposing minion into last hit range.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Suikama on January 19, 2014, 12:36:00 AM
"I got cumshot in 7" (http://www.youtube.com/watch?v=bM5V1fK18VM&feature=youtu.be)

thanks Meteos i will never see elise's cocoon the same way again
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Cadmas on January 19, 2014, 02:38:42 AM
Well now I'm 6-1-2 [2 being loss prevented]

EDIT:

Apparently the reset is very harsh. Because I just went 7 W 1 L 2 Loss Prevented and got:

(http://i.imgur.com/sJCUJ6e.png)

Right back to where I started.

Well I should rise if I keep up this 70% winrate.

Right?

RIGHT?

Watching my brother play in gold. I have to say its the shitest rank there is.

"I got cumshot in 7" (http://www.youtube.com/watch?v=bM5V1fK18VM&feature=youtu.be)

thanks Meteos i will never see elise's cocoon the same way again

Yep, Meteos saying what we all were thinking.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Ryuu on January 19, 2014, 02:59:45 AM
i was so happy when my mmr got out of gold
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Aba Matindesu! on January 19, 2014, 03:24:29 AM
"I got cumshot in 7" (http://www.youtube.com/watch?v=bM5V1fK18VM&feature=youtu.be)

thanks Meteos i will never see elise's cocoon the same way again

I always thought those were silly voiceovers :ohdear:
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Mr. Sacchi on January 19, 2014, 08:47:22 AM
Amazing, these resets seem to be really screwed up, a friend was in Gold III, lost about half his matches and got placed in Silver V, which is relatively fine, but not when one guy who was Bronze V loses all ten matches and gets placed in Silver V.

Or another who was in Silver I, won 9 matches and got placed in Bronze III with -13 points.

This system is bonkers and I'm so glad I'm not playing ranked anymore.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Think Komachi with a Rifle on January 19, 2014, 05:34:55 PM
Amazing, these resets seem to be really screwed up, a friend was in Gold III, lost about half his matches and got placed in Silver V, which is relatively fine, but not when one guy who was Bronze V loses all ten matches and gets placed in Silver V.

Or another who was in Silver I, won 9 matches and got placed in Bronze III with -13 points.

This system is bonkers and I'm so glad I'm not playing ranked anymore.
the league to MMR mismatches happen mostly on 3 cases:
case 1, you lose a game when in division V or just after a promo when you can't get demoted.
case 2, you get really, really unlucky in promo series.
case 3, diamond I clamping

If you got rid of the promo series and protection against demotion (so any loss taking you to bellow 0 lp gets you demoted)  it would work fine. With non diamond I clamping removed, it will be even less accurate. (division/LP will mean nothing except for diamond I LP).
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on January 19, 2014, 08:27:20 PM
APHROMOO MAXIMUM SWAG MODE.

Other than that move it was a boring game. The crowd BOOED partially.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Suikama on January 19, 2014, 10:08:00 PM
what just happened


so now dig > c9 > fnatic

but alliance > dig, eu > alliance, and fnatic > eu

so alliance > dig > c9 > fnatic > eu > alliance

WE'VE GONE FULL CIRCLE


oh god Krepolife pls have mercy
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Garlyle on January 19, 2014, 10:57:29 PM
dat Leblanc Damage(tm)
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on January 19, 2014, 11:51:55 PM
what just happened


so now dig > c9 > fnatic

but alliance > dig, eu > alliance, and fnatic > eu

so alliance > dig > c9 > fnatic > eu > alliance

WE'VE GONE FULL CIRCLE


oh god Krepolife pls have mercy

Or just everyone except Allience got better since last month.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: hyorinryu on January 20, 2014, 02:06:35 AM
what just happened



This did.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Aba Matindesu! on January 20, 2014, 03:54:56 AM
Gonna do placements. IT BEGINS

Game 1:
Karma/Caitlyn vs Leona/Vayne, 1/7/21, loss. Can't really comment on this one because everything's a blur. Every lane lost, then we started winning teamfights and took an inhibitor because our teamcomp had a decent midgame. However, because Trynd and Vayne are just unfair, we lost the last teamfight and got pushed all the way to nexus.

Game 2:
Miss Fortune/Nami vs Ezreal/Thresh, 20/10/20, win. Didn't learn much because laning phase was a stompfest. I only died as many times as I did because we'd initiate teamfights in the weirdest of positions. Definitely have room to improve myself there.

Game 3:
Karma vs Nidalee, 11/3/14, win. Laning was a stomp because Nidalee would use her spears to farm instead of poking. Our support Lux dc'd for the first 10 minutes but managed to catch up. Only the enemy Vayne ever got fed (vs Ashe). Some room to improve in terms of mantra usage.

Game 4:
Karma/Caitlyn vs Sona/Jinx, 1/5/12, win. Harassed like mad and almost overextended, but things were fine in the end because the enemy Volibear was too busy babysitting top and only ganked once while our Udyr ganked (read: towerdove) about thrice in laning phase.

Game 5:
Lulu/Jinx vs Leona/Ez, 2/9/13, loss. We won lane hard, but everyone else was counterpicked into oblivion (LB vs Gragas, Rengar vs Cho). Might have won otherwise, considering how long we stalled.

I really wish I could analyze my games better. Time to install LoLreplay?
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Think Komachi with a Rifle on January 20, 2014, 08:37:49 AM
Gonna do placements. IT BEGINS

I really wish I could analyze my games better. Time to install LoLreplay?
it's a good idea, not sure it can replay games on current patch yet.

My current strat is pick Sona, max  Q or W depending on matchup/ how the lane is going.
Try to poke/ zone as hard as I humanly can.

Going almost full AP, only taking a sightstone to ward.
so coin + pink+ totem (my current favourite support start, just defensively pink your own jungle)-> better coin-> sightstone + lens-> athenes-> sorcs-> lichbane-> deathcap (insert talisman somewhere, depending when the big  fights start, and ruby sightstone if I need more tank)
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Ryuu on January 20, 2014, 08:49:59 AM
whatever they did to matchmaker when ranked reset has completely demolished my ability to play with my friends at all

riot pls
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Aba Matindesu! on January 20, 2014, 08:49:01 PM
6-4, Bronze 2, thanks obama.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on January 20, 2014, 10:00:25 PM
I've had nothing but silly games today. With not one proper botlane on my team once.

But this one takes the cake because I bust out the toplane Hecarim because I'd had enough of the AP Shacos Botlane and the support Nidalees.

(http://i.imgur.com/N6dc6BR.png)

You have no idea what this teamcomp is; do you?

Nasus Mid
Hecarim Top
Yorick Jungle
Vladimir 'Carry'
Leona Support

Somehow I got a solokill on the Tryndamere. In fact I kicked his rear around the lane and only died in lane to a towerdive where I killed their jungle Kah'Zix and almost took Tryndamere with me as well. [The other death was LeBlanc blasting me in a teamfight before I had MR]

But the particually funny moments happened when I teleported.

Usually; the giveaway for a teleport is that the ward appears; right?

So what happens when you teleport to a ward that is revealed by a Sweeping Lens and is 1 hit away from death? Tristana and Kah'Zix run around confused for a few moments before they realise the increaseing swirl. Then they run for their lives and get murdered because Hecarim with Homeguard; E and R came out of nowhere.

The particually hilarious moment happened near the end of the game; where the team was doing Baron; and I was waiting at base. Leona throws a ward over baron wall; and Kah'Zix is there. He immediately uses his Sweeping Lens.

And I start to teleport before he even hits it.

He instantly knew what was up and leapt away evidently thinking 'NOT THIS AGAIN' but he still got murdered. So did the Tryndamere waiting in the brush near the red buff to back him up.

Then LeBlanc showed up and tried to finish me; but I did the most glorious juke ever.

Purple Side Red buff; that multi-path section leading down towards red; up towards Doublegolems and towards that weird little brush heading to purple base.

I press E and run towards the little brush; before flashing over the corner to Double Golems and running away.

Juking a Le Blanc has a feeling of poetic justice.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Ryuu on January 20, 2014, 10:37:20 PM
ugh i hope i win enough placements to be put into gold

going through silver takes so much time
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: theshirn on January 21, 2014, 05:08:52 AM
dignitas :3 (http://www.youtube.com/watch?v=JSh4xyXfvj8)
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Widermelonz on January 21, 2014, 11:48:09 AM
I was 4-1 in placements against golds yesterday. Now i'm 5-5 and in silver. My teammates were terrible, my enemies were terrible, I was terrible, this game is terrible. I hate this game.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Cadmas on January 21, 2014, 01:59:00 PM
dignitas :3 (http://www.youtube.com/watch?v=JSh4xyXfvj8)

"I hate this fucking game."

Imaqtpie is my hero.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Schezo on January 21, 2014, 05:41:28 PM
lmao. I love dig
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Aba Matindesu! on January 21, 2014, 06:20:18 PM
dig is what mineski would be if they qualify for next worlds and win something
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Think Komachi with a Rifle on January 21, 2014, 07:15:54 PM
6w-3l-1lf
Bronze V (again), I was in Bronze IV.
Time to get learning some more snowbally champs.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Ryuu on January 21, 2014, 11:30:52 PM
honestly if you're in bronze v, you'd be better off hardcore learning general things about the game--good cs, good trading mechanics, general decision making--rather than learning new champions
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Think Komachi with a Rifle on January 22, 2014, 09:58:31 AM
honestly if you're in bronze v, you'd be better off hardcore learning general things about the game--good cs, good trading mechanics, general decision making--rather than learning new champions
No I have all of that, I just lack  adcs and jungles I "click" with.
 "Elo hell" defiantly exists down here 2-3 afkers in a single game isn't unusual.
 Winning lane is fine, but if your jungler then goes solo into the lane you won and feeds them it's fairly hard to deal with.
Hard to deal with the no one ever building tank or to counter the enemies comp problem too.

also bronzies can't teamfight, they always perfer to go for 5v5s when they are behind (rather than try to get picks, about half don't understand what splitpushing is and will flame the one guy actually getting objectives  while they engage a 4v5 instead of just giving up an already lost tower/ dragon.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Ryuu on January 22, 2014, 10:10:01 AM
i've played in bronze v, as ad carry(easily my worst role by far) and solo carried games

i've carried games as support soraka

i don't mean to be insulting, but if you are in bronze v you are definitely missing at least one but probably many core game skills
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Schezo on January 22, 2014, 10:12:38 AM
Damn playing Nasus is a fucking curse.  Every time I get him it's a 4v5 on my team.  I only pick him so I don't have to fuck with the other team having one not shut down but doesn't matter when I got the ol' numbers disadvantage.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on January 22, 2014, 10:29:28 AM
honestly if you're in bronze v, you'd be better off hardcore learning general things about the game--good cs, good trading mechanics, general decision making--rather than learning new champions

But when I was Bronze I got out after I learnt Maokai :/

That said; I wasn't like Bronze V levels of Bronze. My lowest ELO was like; 995.

From my time I Bronze my advice is this:

The biggest power is Bronze is the ability to feed other idiots. Because when it's idiots v idiots the ones who have snowballed thanks to you force-feeding them are going to win.

Even the biggest idiot can capitalize on a Maokai jumping on someone and then knocking them back + slow. Any moron can deal damage; not anyone can enable the damage to happen.

This includes fight initiation; which is why Amumu/Malphite are Bronze bans!

Learn to Jungle or Support. The amount of people even decent at either in Bronze is far lower than all the kids who cry for mid and top wanting to carry. Yet Supports and Junglers are the ones who GET OTHER PEOPLE FED; and start the fights in most cases; which simply is something Bronze players completely lack. [90% of Bronzies will KS whenever possible because they think only they can carry.]

That and the map awareness you build from both roles can easily serve you into Silver. There's a reason I rose from Bronze to Gold basically only playing Maokai Jungle and Supports. [It's also the reason I stalled at Gold; because my other roles were not up to the skill level and I wouldn't always get junngle/support; especially since at Gold other people can actually play those roles too]
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Think Komachi with a Rifle on January 22, 2014, 10:50:49 AM
i've played in bronze v, as ad carry(easily my worst role by far) and solo carried games

i've carried games as support soraka

i don't mean to be insulting, but if you are in bronze v you are definitely missing at least one but probably many core game skills

getting over 30 lp for wins, so it thinks I'm too low.
I play engage supports mostly, still annoying when your 5 man sona Ulti is met by your 4 dudes just standing there, then going in 1 by one after it wears off and dying.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Ryuu on January 22, 2014, 10:59:36 AM
if you're a support main, play like annie and build ap/support and just carry on your own

enabling only works to a degree
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Think Komachi with a Rifle on January 22, 2014, 11:09:18 AM
if you're a support main, play like annie and build ap/support and just carry on your own

enabling only works to a degree
Sona works as she can be used as a sustain support or a poke support. So she can adapt to how the lane is going, Annie pigeon holes you.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Ryuu on January 22, 2014, 12:17:24 PM
solo queue pigeon holes you
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Think Komachi with a Rifle on January 22, 2014, 12:26:11 PM
solo queue pigeon holes you
not in Bronze V, normal meta contains a tank, my last game had a jungle sion who was going full AD carry.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Garlyle on January 22, 2014, 12:27:00 PM
not in Bronze V, normal meta contains a tank, my last game had a jungle sion who was going full AD carry.
so clearly the answer is to build yourself as a tank no matter what role you were starting in

I play too many ARAMs yes this is legitimate answer in ARAMs
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Mr. Sacchi on January 22, 2014, 01:20:18 PM
This reminds me of my last ARAM, 5-man premade against 4 ADCs, 3 of them were hypercarries (Vayne/Kog'maw/Tristana) and the last one was Ezreal, the final member of their team was alistar, I believe.

We got stomped to hell and back for the entire game, we literally lost all towers and inhibitor before we got a single hit in theirs,
we only won because of my miracle luck hooks as Thresh and building pretty much entirely aura items
.

This was back in October, though, I kinda want to ARAM again.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on January 22, 2014, 03:36:05 PM
> Is firstpick Purple
> Enemy firstpicks Vi
> Wanted Vi
> Goes Nocturne

> Vi didn't take Smite
> Steals Baron
> Wins game because of that + Vi initiating a '4v4' while teleportless mundo was on the other side of the map and I had my R so just ulted in. [Well we didn't win from that fight but we outscaled them after that because we had Nasus and Kog'Maw]

THAT'LL TEACH YA NOT TO TAKE WHO I WANNA JUNGLE WITH.

Also + 27 LP. That's more than I used to get~

I don;t Nocturne much; but if I recall I've only lost like 1 Nocturne game in ranked ever...

And despite having 3.6k HP; ~150 MR and Armor; and there being a Kog'Maw on the enemy team; me diving Ashe kept forcing Vi to ulti me; and the enemy team to focus me. The final fight I was the only one on my team to die. [That said I did have Omen; Lizard Elder; BotRK and Mallet; so Ashe was basically useless while I was on her and she had no way of stopping my E.]

What is it that makes me always the focus D:
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Aba Matindesu! on January 22, 2014, 06:46:05 PM
Made it to Bronze 1 the other day and I'm now preparing myself for #theclimb from 38 LP (three losses in a row from 71LP).

The last game before I called it quits for the night (more like mornight; it was 2AM) I got my teeth kicked in as Riven vs Aatrox. Not that the game could've been salvaged between our Vayne raging at our support Lux 5 minutes in, the jungle Fiddykun trying and failing to calm them down, and the mid Galio (who was doing well until everyone and their mother ganked mid thrice) ragequit.

In that respect, I think I should master a new toplane champion just in case I don't get mid or support. Karma works, but it's only a matter of time before the sheep catch on. So the question is, who do I get (with 4800 IP)? Renekton (incoming nerfs), Kennen (marks nerfed into oblivion), Swain, Trundle (who I can't play to save my life), Jarvan (<), Irelia (<), or Vayne?
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Schezo on January 22, 2014, 09:25:37 PM
Swain is a great pick vs melee top since his kit lets him kite them to oblivion 

I guess because I started Kenny after the mark nerfs I still find him bonkers top lane.  If you run him 28/2/0 the struggle is so real for your opponent.

I also recommend wukong since its a free lane if you master trading stance and can cs which with Tiamat is super easy to farm top and then run and take jungle.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Aba Matindesu! on January 22, 2014, 09:35:26 PM
28-2-0? This interests me greatly. TELL ME MORE.

e: never mind, found it. Kennen it is :3
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Think Komachi with a Rifle on January 22, 2014, 09:44:12 PM
In that respect, I think I should master a new toplane champion just in case I don't get mid or support. Karma works, but it's only a matter of time before the sheep catch on. So the question is, who do I get (with 4800 IP)? Renekton (incoming nerfs), Kennen (marks nerfed into oblivion), Swain, Trundle (who I can't play to save my life), Jarvan (<), Irelia (<), or Vayne?
As ever what's in the roster already.
Teemo SATAN is always good to know
They're nerfing Renekton, I thought he was who all other toplanes were balanced against?!


I've been trying to learn the dark art of Poppy.
Although Rumble and Dr Mundo appear to do well vs everything currently (except xin zhao, and I guess wukong (rarely seen)).
Taric sadly fared badly with rework and is no longer godly at toplane :( ,still viable vs AD heavy comps though (armour is harder to stack than mana alongside actually good stats).

Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on January 23, 2014, 07:23:40 PM
> Last second swap to Mordekaiser

Casters: [The one who's not talking already* WHOOOOA!
*slight pause*
Both: HUEHUEHUE
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Suikama on January 23, 2014, 08:13:49 PM
morde es #1
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on January 23, 2014, 08:35:16 PM
Found this on the LolReddit; pretty appropriate:

(http://i.imgur.com/4QQAfOm.gif)

Also M gets punished for Aranea's ragequit.

And now we have Karma and Kassadino. And Talon.

Casters: 'Talon hard counters Kassadin'

No he doesn't. At any distance except between 700 [Cuthtroat range] and 650 [Null Sphere range] Kassadin wins.

50 range where Talon beats Kassadin. That's like; half a Teemo. And even if you do get that magical 50 range; you have 1 second before you get silenced.

And even if you are killing Kassadin in that 1 second; Kassadin roams far; far better; so will just snowball other lanes.

Talon beating Kassadin is a myth.

Also aside from Shen; who is more like 0 damage; M is ALL physical. And two of them fall off hard [Pantheon and Talon] and the AD isn't exactly a hypercarry [Lucian]

Edit: Case in point: Talon cuththroats in; ults... and Kassadin is no longer silenced and blinks out so Talon's R does almost nothing.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Suikama on January 23, 2014, 10:21:04 PM
OH MY GOD GAMBIT

THIS FUCKING GAME

THE DODGES

THE 1 HP TEAMFIGHTS

EDWARD SOLOING THE AD CARRY 1v1


OH MY GOD THEY EVEN ENDED THE GAME RIGHT ON 42:00 ARE YOU SERIOUS
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on January 23, 2014, 10:29:20 PM
The hero LeBlanc clone as well.

Also even by Edward's standards; he is re-defining 'Support Carry'.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Widermelonz on January 24, 2014, 01:47:01 AM
Talon beating Kassadin is a myth.

I've shitted on every Kassadin from all tiers (except challenger, not yet) when I play as Talon. If kass survives talon's all-ins then either a) kass was near full health b) kass built super tanky c) kass zhonya'd d) kass had a level advantage e) talon got cockblocked.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Suikama on January 24, 2014, 02:03:58 AM
I don't think that guy in the LCS really plays Talon cause he would only ever trade with ability poke and never auto attacked Kassadin for the bleed passive
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on January 24, 2014, 10:55:05 AM
I've shitted on every Kassadin from all tiers (except challenger, not yet) when I play as Talon. If kass survives talon's all-ins then either a) kass was near full health b) kass built super tanky c) kass zhonya'd d) kass had a level advantage e) talon got cockblocked.

Well every time I see a Talon claim he counters Kassadin he loses.

And it was shown by basic mechanics in the game near the start.

Kassadin was near full HP; but the exchange ended with him around 60% [Although Talon did not Ignite]. Talon also went down to like 60%; but blew his R.
Kassadin only had Armguard
They were both Lv 6
The only thing that cockblocked Talon was Riftwalk.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Ryuu on January 24, 2014, 12:25:46 PM
(http://i.imgur.com/jIt0H1o.png)

i've converted to the dark side
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on January 24, 2014, 12:43:16 PM
What is this magic trick that lets you go mid so often in normals?
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Ryuu on January 24, 2014, 12:49:26 PM
What is this magic trick that lets you go mid so often in normals?

"please"

the last two were support tho
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on January 24, 2014, 12:52:29 PM
"please"

the last two were support tho

That works in NA? Don't here.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Think Komachi with a Rifle on January 24, 2014, 12:53:04 PM
"please"

the last two were support tho
how does that work in the 1/4 of a second before someone insta locks
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Ryuu on January 24, 2014, 01:20:45 PM
idk i just click on my champion and type "[lane] please". if someone else picks the same role i talk it out with them and change accordingly.

or i draft and just give them a preference order.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on January 24, 2014, 04:31:13 PM
(http://i.imgur.com/SgUbJZn.png)

Apparently I should consider actually buying Thresh instead of staying away from him.

This is me on Thresh when I don't own him and have played him like 3 times ever.

The amount of baiting and outsmarting I did was hilarious [Oh you think I'm out of position? NOPE BOX + DARK PASSAGE LOLOLOLO ENJOY]; but not as funny as when one teamfight started when Vi jumped on our LB; I Q'ed Vi; pulled in; Boxed... and the entire enemy team ran right into it and basically got butchered by a LB Distortion + Riven Wind Slash + Jinx Rocket.

Also I kinda got Jinx 3 early kills by landing 3 great hooks in a row.

Now excuse me while I throw people who claim Thresh is a difficult champion to play out of the window.

Also; if Eym is around; can you post what you think of Rumble mid in the current meta of Gragas and Assassins everywhere? A discussion came up somewhere else and rather than just blather on about Rumble's Ultimate being useless against Gragas and Kah'Zix; I think it's probobly a good idea I ask the guy who plays Rumble mid a fair bit about this.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Mr. Sacchi on January 24, 2014, 05:32:54 PM
> PC died, picks up mom's laptop to do something.
> Friends call me for LoL, I say meh might as well.
> Zero coordination thanks to the lack of skype.
> Pick up Diana because haven't played with her in absolutely forever.
> 16/2/x

Someone explain how I ALWAYS carry when I play with my friends? It has even become a running gag: "Sacchi carry us, pls."

Of course, when I DON'T carry my team falls apart, or it tends to.

Also, BR servers have been extremely unstable, one second, works fine, the other, 10 disconnects. Right now, for example, writing this as I'm 7/4 in a Riven game where I'm pretty much carrying, not because of good play on my part, mind you, but good itemization, enemy team is entirely physical (Ezreal/Kha'Zix/Rengar/Yasuo/Malphite) so after finishing my core build (Ionian Boots and Hydra) I did a Frozen Heart, no HP items whatsoever, turns out, team fight where rengar AND kha'zix focus me? I get out almost full health, of course, the kha is stupid because I had taken half his health away before the teamfight and my ult execute + syndra's Q left him with 1 HP, I killed him with random hydra AoE, lol.

Early game was terrible though, I got dunked by Kha at level 1 because I thought I had enough damage to take him (hint: I didn't) and I should've waited level 2, however, dunked him another 3 times before his Rengar buddy (ha ha) finally came in to gank and they wiped me off because I had no armor at that point.

Then it was a slugfest between me and Kha that eventually ended with me being in a position prime for towerdiving and kha not exactly much better health, Rengar comes from behind, jumps on me while in stealth, I get enough forewarning thanks to lol true sight from the tower, W stun, flash away, then Wukong comes in and though he dies, I manage to pick up both Kha and Rengar and Hydra keeps me alive to push down the tower. I love Riven.

The game went to shit after that though, we got a Loss Prevented.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Aba Matindesu! on January 24, 2014, 05:43:55 PM
That works in NA? Don't here.

It works in Gold+ NA. Of course everyone below has both victim and superiority complex so they will insist on being selfish pricks, even when someone else's lane is clearly countered.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on January 24, 2014, 07:18:33 PM
It works in Gold+ NA. Of course everyone below has both victim and superiority complex so they will insist on being selfish pricks, even when someone else's lane is clearly countered.

Gold+ doesn't matter much in Normals; which Ryu's games were :V
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Aba Matindesu! on January 24, 2014, 07:20:50 PM
Gold+ doesn't matter much in Normals; which Ryu's games were :V
Exactly. More likely to cooperate and everything, right?
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Schezo on January 24, 2014, 07:52:04 PM
Gold+ doesn't matter much in Normals; which Ryu's games were :V
?  Normals still have MMR proportional to rank ratings if you do good there so it does?
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on January 24, 2014, 09:16:16 PM
Yeah but you don't know your normal MMR.

Also; can someone please explain how a LeBlanc; who has a silence; a decent range dash; and a snare; can manage to die 10 times in 21 mins [so 19 of game time; there was no lv1 fights] to a Riven; who is all melee?

Without 'intentionally feeding'.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Aba Matindesu! on January 24, 2014, 09:28:29 PM
It's entirely possible if she gets ganked. Otherwise, yeah, I really don't see how; it's not like LB could get stunned if she backed out immediately after Q -> W.

Of course, there's also the possibility of the Riven being able to read the Leblanc and dove the moment she Q'd, but that's unlikely.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Think Komachi with a Rifle on January 24, 2014, 09:47:36 PM
Yeah but you don't know your normal MMR.

Also; can someone please explain how a LeBlanc; who has a silence; a decent range dash; and a snare; can manage to die 10 times in 21 mins [so 19 of game time; there was no lv1 fights] to a Riven; who is all melee?

Without 'intentionally feeding'.
uses the "dash" for harass, gets stunned by riven.
Riven R should also just hard counter LBs passive.

It would be very easy to end up on a death streak if riven got fed enough to tower dive her.
Having been there as the 0-10 guy it's often better to keep dying but try to keep csing and defend the tower, by that point you're worth less than a siege minion and will hardly be feeding, the tower is worth 10 times as much gold as you are.  More important is to bail with your build and totally stop building damage (getting a kill in this situation is really bad, as it will reset the death streak)

This is actually what normally happens to LB if she doesn't get a kill of two and start snowballing, she falls off super hard.

I've seen an intentional feeder twice (one was on ARAM), the build is alacrity boots of swiftness, and 5 zeals.

Also I think Riot may have partially reset normal MMR, or be using a different algorithm, I'm getting really odd normals currently. 
So she could have just been horribly mismatched.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on January 24, 2014, 10:00:00 PM
uses the "dash" for harass, gets stunned by riven.

Not ten times

Riven R should also just hard counter LBs passive.
And LB Q->R should hard counter Riven's everything. Silenced Riven can't do much

It would be very easy to end up on a death streak if riven got fed enough to tower dive her.

Q+R; Snare; Distortion? Nope. Not easy.
Having been there as the 0-10 guy it's often better to keep dying but try to keep csing and defend the tower
She wasn't 0-10; she traded 2 kills on dives so her bountry reset

This is actually what normally happens to LB if she doesn't get a kill of two and start snowballing, she falls off super hard.

On another hand; I call top. No-one objects. I go Warwick.

Someone else then locks Nasus.

So I end up playing 'Carry' Warwick; with Teleport; botlane.

And it somehow works.

Said Nasus literally said nothing the entire game [and pre-game] by the way.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Aba Matindesu! on January 24, 2014, 11:33:40 PM
Silver 5 get! (again)

I wonder what the future holds. Tempted to master Leona or buy Thresh because they're fotm, but I feel like I should stick to my guns and play Sona/Soraka/Karma when I don't get mid.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on January 24, 2014, 11:51:37 PM
Now we know what the purpose of the HEXAKILL! announcement added to the game was.

New featured game type: 6v6; called Hexakill.

6v6 seems interesting; since it likely necessitates 2 duo lanes [Unless you start seeing freaky stuff like Trilanes or a permament roamer or something]

But I don't see too many people wanting to play it because 2 duo lanes probobly means 2 supports. And 95% of people won't want to support.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Schezo on January 25, 2014, 12:07:56 AM
People want to support more than adc now.

Thresh has always been loaded as shit because of how much utility he has.  He's with Elise being more than flavor of the month, just flavor of the year.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Ryuu on January 25, 2014, 12:19:29 AM
Also; if Eym is around; can you post what you think of Rumble mid in the current meta of Gragas and Assassins everywhere? A discussion came up somewhere else and rather than just blather on about Rumble's Ultimate being useless against Gragas and Kah'Zix; I think it's probobly a good idea I ask the guy who plays Rumble mid a fair bit about this.

i'm not eyem but the largest problem with it is that just about every assassin has a "press a single button and get out of rumble's ultimate" spell. otherwise i think rumble could probably bully them pretty effectively. you would need a source of burst from somewhere else on your team tho

Yeah but you don't know your normal MMR.

you can lolnexus yourself and get a somewhat accurate assessment

my normal mmr is actually incredibly low rn due to playing with a hyper bronze friend and losing like 30 games in a row. the people in my games were silver-gold

Quote
Also; can someone please explain how a LeBlanc; who has a silence; a decent range dash; and a snare; can manage to die 10 times in 21 mins [so 19 of game time; there was no lv1 fights] to a Riven; who is all melee?

because riven has this little thing called "level 1 fight" and then "snowballing"
People want to support more than adc now.

Thresh has always been loaded as shit because of how much utility he has.  He's with Elise being more than flavor of the month, just flavor of the year.

i hate thresh and thresh culture

lantern makes lcs so fucking boring
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: hyorinryu on January 25, 2014, 12:25:39 AM

i hate thresh and thresh culture

lantern makes lcs so fucking boring


I like Thresh though :( I do so much better with him than Annie or Leona.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Suikama on January 25, 2014, 12:31:28 AM
i'm not eyem but the largest problem with it is that just about every assassin has a "press a single button and get out of rumble's ultimate" spell. otherwise i think rumble could probably bully them pretty effectively. you would need a source of burst from somewhere else on your team tho

you can lolnexus yourself and get a somewhat accurate assessment

my normal mmr is actually incredibly low rn due to playing with a hyper bronze friend and losing like 30 games in a row. the people in my games were silver-gold

because riven has this little thing called "level 1 fight" and then "snowballing"
i hate thresh and thresh culture

lantern makes lcs so fucking boring
remember when lantern had counterplay

and then riot removed it
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Widermelonz on January 25, 2014, 12:48:15 AM
I just played jungle malph against an extremely heavy AD team (jax/vi/zed/cait/blitz). Our yasuo top kept crying "muh q did nothing" and kept feeding jax, even when i went top a few times to give him some breathing room. I snowballed our bot and mid with several successful ganks and both mid and bot tower were down pretty fast. But sadly, my teammates (except for nami) were all derpy as fuck so we lost the game.

Our yasuo: "wtf why can't i do damage to this jax?"
Our kha (with only a bt and regular boots at one point): hurr durr "what do i build as kha lol xD."
Our jinx: herp derp buildin a banshee's veil
Our nami was somewhat decent, except several times she'd ult for no reason at all.

My teammates sucked, the enemy team sucked. I fucking hate silver.

people claim Thresh is a difficult champion to play
hahahahahahaha i never knew people said this

This is actually what normally happens to LB if she doesn't get a kill of two and start snowballing, she falls off super hard.

This is true. I also want to add, for example if i'm playing as riven/zed/kha i need to shut down LB hard early and make her my bitch before she gets her power item (i.e. zhonya's). If both of us just farm all day early, i feel she still has the potential to make an impact later on even if she's something like 1/2/1 by midgame.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Schezo on January 25, 2014, 01:54:07 AM
Leblanc doesn't really fall off until later unless you also can't farm.  You should be keeping even if not greater cs than your lane opponent even if you don't manage to kill them.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Ryuu on January 25, 2014, 02:27:27 AM
i'm not even sure how bad leblanc "falls off" anymore.

BACK IN THE DAY assassins were scarce and GA was a common buy on basically everybody. this basically meant that the only viable assassin was, like, akali due to her innate spellvamp(which was a ton stronger back then), lower cds and own synergy with GA. leblanc could stomp early very hard, but once GAs started coming out she couldn't complete her job anymore due to her longer CDs and heavy reliance on her ult. this basically created the "leblanc sucks late" preconception that people still have.

after the fall of GA, assassins became THE THING again. however, when this finally happened, assassins were more plentiful. ahri, zed, kha'zix and rengar, nocturne, shaco, talon and so on and so on were all in really great spots, but they all also brought something better than leblanc. ahri had great mobility, and aoe damage on top of being able to pop a single target. zed, talon, kha'zix and rengar all brought physical damage, allowing them to continue doing consistent damage after their burst. shaco brought great 1v1 and split push, as well as a monstrous early game. nocturne filled a weird tank/assassin role where he killed his target slowly but surely throughout the duration of his fear.

basically every other assassin in the class brought something more to the table than leblanc. now everyone has been nerfed repeatedly, and leblanc is suddenly standing ahead of  the crowd. people still think that she doesn't scale well into late game due to past preconceptions, but i have to disagree entirely. she can easily shut down a large number of popular mid champions, and then she can transition to removing the ADC from fights in mid game. and due to the current power curve of ADCs, they can no longer pause a build for GA and remain relevant through that section of the game. stopping offensive builds for defense now greatly hurt ADCs. if the adc stops their build for defense, leblanc can transition to bursting the enemy front line. it's unlikely she'll kill them(unless she's really ahead), but trashing their health bar makes it incredibly difficult for the front line to do their job. they can't harass the enemy adc when they're suddenly missing 75% of their health and are at risk of dying to a crit. and since, if leblanc has been doing well, her adc has no risk of dying from other sources of damage so they will have been continuing on their offensive build and should be fully capable of executing the front line immediately.

the more i think about it, the more options i see for leblanc in just about every situation now. she'll probably cause a resurgence of GA and the recent SV nerfs + her(and katarina's) rising popularity will probably cause a rise of banshee's popularity too.




...i should probably clean this post up and post it on the actual league boards huh
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Aba Matindesu! on January 25, 2014, 04:12:34 AM
not before a new Annie and Friends, you don't

also if the enemy carries counter with GA, won't they technically be somewhat less useful in the meantime, allowing good lbs (and their teams) to close?
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Ryuu on January 25, 2014, 04:43:04 AM
not before a new Annie and Friends, you don't

also if the enemy carries counter with GA, won't they technically be somewhat less useful in the meantime, allowing good lbs (and their teams) to close?

pretty much. if anyone stops to get a GA before 6th item(which also, back in the day, was a common 4th item), they put a hard stop on their power curve for several minutes. this allows lb to assassinate other targets in teamfights and give her team a greater advantage anyway. it's only when multiple GAs on squishies get bought that lb has problems, but those problems are mainly things you'll find in solo queue. in a game with communication, the lb player can easily say "i'm not going to assassinate the GAs, i'm going to assassinate this front line champion" and work in tandem with her adc to eliminate the front line before it can have an effect.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Suikama on January 25, 2014, 05:08:39 PM
wow SK T1 is now 18-0 in OGN and the only team to win two of them in a row (or two of them period)

they are just unstoppable
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on January 25, 2014, 07:17:15 PM
So I'm messing around in ARAM.

Roll Lulu.

Get enough AP to make W give 60% speed.

We have a Garen.

I also have Lulu R.

There is also an allied Kayle.

THE SPINNING GAREN SPEED. NO ESCAPE.

THIS IS GAREN'S FINAL FORM.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: hyorinryu on January 25, 2014, 10:58:28 PM
So I'm messing around in ARAM.

Roll Lulu.

Get enough AP to make W give 60% speed.

We have a Garen.

I also have Lulu R.

There is also an allied Kayle.

THE SPINNING GAREN SPEED. NO ESCAPE.

THIS IS GAREN'S FINAL FORM.

Whenever I get Garen I just hide in a bush and for some reason someone always facechecks it.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: theshirn on January 26, 2014, 12:51:43 AM
not before a new Annie and Friends, you don't
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Mr. Sacchi on January 26, 2014, 08:36:57 AM
Anybody have any idea what's the current meta? Aside from Shyvana and Mundo and Olaf top/jungle being the absolute god-tier of stupidness thanks to the defense tree, I mean.

I've heard Gragas and Ziggs are common right now, as well as LB and Kass, which would make me guess that the mid lane meta is Poky Burst champs, which would explain the increase in Yasuo's since a Good Yasuo pretty much says "LOLNOPE" to these champions, which would also explain the increase in Wukongs since Yasuo needs someone else with a reliable knockup to actually be useful.

Still, wanna hear from people who actually know how this game works.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Aba Matindesu! on January 26, 2014, 09:00:51 AM
Malphite and Janna are in interesting spots right now, particularly where Yasuo is concerned. Malphite in particular seems to have fallen off because of Wukong.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Schezo on January 26, 2014, 09:11:22 AM
Malphite is fine for Yasuo synergy.  Janna is in a pretty bad spot right now just because of how you have to be tanky to not get 100-0'd in bot lane right now.  You could run thresh and get the same crap for synergy with Yasuo except be broken utility at the same time.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Mr. Sacchi on January 26, 2014, 10:50:47 AM
On an unrelated note, I have just witnessed a beautiful thing, a Fiora walk alone in a team of Ahri, Kha'zix, Jax, Blitz and Jinx at half health, the entire enemy team at full health...

...And get a Pentakill.

Saltyteemo, the place where one goes to see wonders.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Ryuu on January 26, 2014, 11:00:49 AM
Anybody have any idea what's the current meta?

IT'S FUKKEN BORING

Quote
Aside from Shyvana and Mundo and Olaf top/jungle being the absolute god-tier of stupidness thanks to the defense tree, I mean.

I've heard Gragas and Ziggs are common right now, as well as LB and Kass, which would make me guess that the mid lane meta is Poky Burst champs, which would explain the increase in Yasuo's since a Good Yasuo pretty much says "LOLNOPE" to these champions, which would also explain the increase in Wukongs since Yasuo needs someone else with a reliable knockup to actually be useful.

Still, wanna hear from people who actually know how this game works.

basically because of how retarded tanky everyone is and thresh being picked in like every fucking game, it's better to siege turrets than go to outright kill someone. w max lb, ziggs, and gragas all have amazing wave clear to siege or stall. ziggs is real good at tower poke and teamfight burst, gragas can start a fight as soon as someone gets out of position, and lb can instantly kill(something very important in shitter thresh meta) someone as soon as they get too close to their own turret and escape without taking a hit.

increase in yasuo is just because yasuo is really fucking good, can also waveclear and start fights, and his ad lets him just shit on objectives. in my experience he's not really proficient against assassin's specifically in lane, as it's basically just "auto him, wait for shield to expire, kill/zone him" from the assassin's perspective. yasuo can also split or stall depending on what he wants. he can also go top. he's a real aggressive and versatile pick.

wukong picks are increasing in part because of yasuo's popularity, but mainly because he's really good against elise(not actually specificly sure on the why here, just the unanimous opinion i hear) and can go even against vi while being a potentially larger teamfight threat.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Think Komachi with a Rifle on January 26, 2014, 12:13:57 PM
Anybody have any idea what's the current meta? Aside from Shyvana and Mundo and Olaf top/jungle being the absolute god-tier of stupidness thanks to the defense tree, I mean.

I've heard Gragas and Ziggs are common right now, as well as LB and Kass, which would make me guess that the mid lane meta is Poky Burst champs, which would explain the increase in Yasuo's since a Good Yasuo pretty much says "LOLNOPE" to these champions, which would also explain the increase in Wukongs since Yasuo needs someone else with a reliable knockup to actually be useful.

Still, wanna hear from people who actually know how this game works.
Post nerfs it's more just Mundo top as top tier, next up being Shyvana (yasuo synergy), Renekton and Trundle(due to countering the others, and yasuo synergy).

Mid is LB, Kass, Gragas, Ziggs , Yasuo and Riven.  With LB, Kass and Yasuo pick or ban.
Bot lane is Jinx, Lucian, Caitlyn, Sivr, Leona, Annie, Thresh, Sona and Lulu.

Not sure on Junglers, Vi and Olaf the only big ones(not already listed as a mid or toplane)
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on January 26, 2014, 06:45:33 PM
Bot lane is:

Annie/Leona/Thresh because they either didn't get nerfed or got buffed [Leona] in the S4 patch; and because of Jinx.

Jinx because she is hilariously broken

Lucian because he's the only AD with half a chance to counter Jinx's burst with his own and synergises well with the OP supports [Leona/Annie/Thresh]

Caitlyn because she has enough range to stay AWAY from the absurd kill potential of Jinx and whatever OP aggro support is against her.

Basically everything botlane revolves around Jinx being completely stupid.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: triangles on January 27, 2014, 12:10:33 AM
So I'm rewatching some of the Leaguecraft university videos, and he's saying in the first one bronze should be able to 100 last hits/ 10 min in an empty game.  I'm using the tips posted previously mentioned and I'm still topping out 75-85  :( I get into trouble with more than one minion getting low at a time, or just misclicking too. 

Anything else I should be trying?  Husband wants to start out ranked adventures soon, but I'm afraid I'm just a liability at anything other than support if I can't even hit minimum bronze town numbers.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on January 27, 2014, 12:12:16 AM
So I'm rewatching some of the Leaguecraft university videos, and he's saying in the first one bronze should be able to 100 last hits/ 10 min in an empty game.

100/10 mins is pretty difficult; especially if the minions feel particularly annoying; or you are using a champion with a less than great AA animation. It's actually easier in a game with other people so you don't get a MASSIVE creepwave build up and steal all the lasthits with 10 caster minion bolts at once.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Ryuu on January 27, 2014, 12:32:14 AM
i have difficulty with that figure too, so i just jungle or play assholes like leblanc and kat and win via decision making and mechanics

edit: like last night i played a game where i had something like 60 cs at 10m. but my enemy kayle only had 35 cs because i was killing her so much so it worked out
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Garlyle on January 27, 2014, 12:46:16 AM
So I'm rewatching some of the Leaguecraft university videos, and he's saying in the first one bronze should be able to 100 last hits/ 10 min in an empty game. 
Bah.  How well you can CS in an empty game is pretty irrelevant.

I mean, hell.  Look at many LCS games - you'll see them hitting around 80 CS by ten minutes.  That's championship level players.

besides in Bronze you'll likely see many players - and not just supports/junglers - failing to rack up 100CS over an entire game
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: theshirn on January 27, 2014, 01:57:39 AM
I am routinely terrible at cs and make up for it by killing dudes.  My average cs with Rumble, my best champion, is something like 120, it's absolutely terrible.  If I learned to cs I could probably hit plat. :V
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Esifex on January 27, 2014, 02:02:10 AM
Ability to last hit has more to do with knowing how much damage you deal to the minions versus how much health they have and how fast your animation goes. 'A good bronze should hit 100 in 10 minutes' does nothing to help you learn the naunces of whatever champion you're trying to learn; just practice, get used to your champions windup time, how fast your projectiles fly, and honestly, if absolutely necessary, knowing when you're safe enough and have enough resources to use a skill to land a minion kill.

As support Nami I can shove cs down my allies' throat by weakening the casters with Aqua Prison. Is that good? It pushes the lane. Hopefully I won't be doing that willy-nilly, because *mana* and *area denial via enemies knowing my stun is off cd*, but if the situation is ideal - post kill, or sending lane opponents to recall and thus pushing the tower to deny cs - then hopefully the adc will be smart enough to capitolize on the weakened minions and scoop up cs. '100cs in 10' doesn't teach you to take situational opportunities like that into account. Learn the champs, get a feel for the flow of your lane, figure out when you're safe to push or blow some mana on cs (planning to recall after that wave anyways for example), and your cs ought to go up. Or just play Cho or Morgana and shove minion waves to their turret and farm with impunity.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Ryuu on January 27, 2014, 02:06:27 AM
As support Nami I can shove cs down my allies' throat by weakening the casters with Aqua Prison.

just.... just use your auto attacks : (
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Esifex on January 27, 2014, 02:13:13 AM
... I do that too. Just takes longer than a single prison. Since prison is a one-point wonder during the laning phase, it doesn't hurt the minions so much. Autos follow.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: hyorinryu on January 27, 2014, 02:36:18 AM
... I do that too. Just takes longer than a single prison. Since prison is a one-point wonder during the laning phase, it doesn't hurt the minions so much. Autos follow.

But if your prison is down, you're probably going to lose trades.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Esifex on January 27, 2014, 04:27:39 AM
Is that good? It pushes the lane. Hopefully I won't be doing that willy-nilly, because *mana* and *area denial via enemies knowing my stun is off cd*, but if the situation is ideal - post kill, or sending lane opponents to recall and thus pushing the tower to deny cs

... I know, thus the caveat of getting comfortable with you're given champ to know when you can do that.

resists urge to point out your/you're typo because *librarian*
goes full fedora by pointing out typoes in debate
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Think Komachi with a Rifle on January 27, 2014, 11:55:14 AM
So I'm rewatching some of the Leaguecraft university videos, and he's saying in the first one bronze should be able to 100 last hits/ 10 min in an empty game.  I'm using the tips posted previously mentioned and I'm still topping out 75-85  :( I get into trouble with more than one minion getting low at a time, or just misclicking too. 

Anything else I should be trying?  Husband wants to start out ranked adventures soon, but I'm afraid I'm just a liability at anything other than support if I can't even hit minimum bronze town numbers.
The figure should be 180 at 18 minutes , think it's about 86 at 10  (the none for the first two minutes thing messes up the ten per minute for early game).
100 would need you to be taking wraiths.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: triangles on January 27, 2014, 10:44:15 PM
Thanks everyone.
I'm guessing the logic is if I can get 100/10min in a vacuum, I can get 100-x in a real game for a reasonable amount of CS since I can in theory , otherwise I'm swinging more like 100-3x.
Also I'm not as good as the rest of you so I'm not making it up in kills :V

On the other hand, I think I take the classic mantra of "you are terrible at this game, every death is because you screwed up" too far and beat myself up for the slightest mistake akin to ragers in game.  Probably not so good to be so far on the opposite side of the ego line.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: theshirn on January 27, 2014, 11:23:52 PM
triangles, here's the best way I found to look at it.

It's not that people are necessarily wrong when they say things like "you are terrible" when you die; it's that everyone - and I mean quite literally everyone - until you hit mid-plat at least; everyone is terrible.  Don't brush off their criticism because you think you're good; down that path lies Dunning-Kruger.  Instead, acknowledge that you make mistakes, and take comfort in the fact that so do they, and so does everyone.  Don't shrug them off because you're good, shrug them off because they're awful terrible doodooheads, and if you work at getting better at the game in any conscious way, you're already a better player than 90% of League's playerbase, no questions asked.

Also have fun god damn it and use /ignore liberally :V
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Ryuu on January 27, 2014, 11:34:11 PM
based on my experiences in plat, everyone is still terrible

based on my experience playing against diamonds, everyone is still terrible
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on January 28, 2014, 12:44:39 AM
The figure should be 180 at 18 minutes

If you are realistically doing nothing but farming for that long you've probobly lost the game; unless you are Nasus.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Aba Matindesu! on January 28, 2014, 01:05:33 AM
based on my experiences in plat, everyone is still terrible

based on my experience playing against diamonds, everyone is still terrible

ergo league is terrible and it sucks and we should feel bad for liking it

but it is sinfully succulent
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Ryuu on January 28, 2014, 01:33:36 AM
terribleness is relative
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Aba Matindesu! on January 28, 2014, 02:12:27 AM
- Doublelift 201x
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: triangles on January 28, 2014, 03:16:38 AM
I started doing Tribunal again.  This is making me feel better because I can see just how dumb these ragers are and they also have no clue what they are babbling about 95% of the time.

On the other hand, I did my first ranked and I was absolutely The Worst.  3/6 with pitiful CS (I didn't even hit 100 until maybe 25min in) I didn't trade well with Jinx at all and I was a full item if not two behind her the entire game, I netted the wrong direction and would lose myself in teamfights and get kicked by Lee and the final score was like 8/40.  About the only thing I did right was die the least on my team :(

Oh well.  I think I'm just going to demand Lulu forever because even if I suck, at least I am turning people into snowmen.

edit: I think the whole "you and everyone else are terrible" is backfiring on me and making me feel worse instead of keeping my (non-existent) ego in check :V
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Think Komachi with a Rifle on January 28, 2014, 11:06:24 AM
If you are realistically doing nothing but farming for that long you've probobly lost the game; unless you are Nasus.
Ori would be the classic example of an if they roam, just keep farming mid. Most adcs should still be farming for 20 minutes unless they win lane, that's about what their core builds cost.

Of course most teams have someone who ends up out of position and therefore feeds, but if everyone plays cautiously 20 mins is about what laning should take.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Ryuu on January 28, 2014, 11:17:26 AM
just pick le bonk and farm champions

i routinely win games with only like 90 cs lol
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: hyorinryu on January 28, 2014, 01:21:51 PM
I started doing Tribunal again.  This is making me feel better because I can see just how dumb these ragers are and they also have no clue what they are babbling about 95% of the time.

On the other hand, I did my first ranked and I was absolutely The Worst.  3/6 with pitiful CS (I didn't even hit 100 until maybe 25min in) I didn't trade well with Jinx at all and I was a full item if not two behind her the entire game, I netted the wrong direction and would lose myself in teamfights and get kicked by Lee and the final score was like 8/40.  About the only thing I did right was die the least on my team :(

Oh well.  I think I'm just going to demand Lulu forever because even if I suck, at least I am turning people into snowmen.

edit: I think the whole "you and everyone else are terrible" is backfiring on me and making me feel worse instead of keeping my (non-existent) ego in check :V

Don't worry. Jinx is OP. That's supposed to happen.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Esifex on January 28, 2014, 01:31:13 PM
Don't worry. Jinx is OP. That's supposed to happen.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on January 29, 2014, 01:12:52 PM
Well a Jinx just kinda 3v1's a Leona; Renekton and Tristana.

And won.

Without being redonkulously fed already.

Yep. Balanced champion.

Also; I now know my LP gains a little better:

Wins - +27 [Give or take]
Loss: -14 [Give or take]

THIS IS A GOOD SIGN.

===

Also my loss with with Lulu. We actually were winning our botlane until Jungle Wukong showed up. And then we got perma-camped because our top and midlane were losing. Mid redeemed himself; top and jungle did not.

Regardless the midlaner and jungler were actually calling to honor me and the AD because we were still trying hard and doing OK.

This always happens when I play Lulu :/ [Also I was tempted to Soraka since our team had Jayce+Gragas+Jinx. Then they went Leona and I went NOPE]
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Garlyle on January 29, 2014, 01:29:21 PM
Well a Jinx just kinda 3v1's a Leona; Renekton and Tristana.

And won.

Without being redonkulously fed already.

Yep. Balanced champion.
I was Jinx in an ARAM yesterday morning.  BotRK + Sanguine, Last Whisper, Furor Zerker's, and then Spirit Visage and Thornmail to round it off.
I pissed off the enemy team so much because literally none of them could 1v1 me and even when they 3v1'd me it took them several seconds.
It was kinda great 8D
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on January 29, 2014, 02:09:58 PM
Well I jst got reminded why I dislike Vi.

I got killed at Lv 3 because my toplaner was a blind idiot who didn't come to help me while I was in the tribrush 5 steps from her; while the enemy toplaner; who was further away; did.

From there I'm useless and keep dying and end the game horribly behind and 0/10/4.

The negative snowball on Vi is why I hated her.

Also IDK why I was in a game with mostly Plats.

Also we had a guy on our team who literally won 19 games in a row with kayle mid.

Did our firstpick let him mid?

OF COURSE NOT XERATH WITH FULL AD RUNES.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: theshirn on January 29, 2014, 11:51:14 PM
I was Jinx in an ARAM yesterday morning.  BotRK + Sanguine, Last Whisper, Furor Zerker's, and then Spirit Visage and Thornmail to round it off.
I pissed off the enemy team so much because literally none of them could 1v1 me and even when they 3v1'd me it took them several seconds.
It was kinda great 8D
Yesterday I had one of the best ARAMs I've ever played.

I was Leona.

I waded into the enemy team nonstop, laughing and screaming my head off.  Max cdr 6 item Leona is ungodly hilarious.  Multiple times my friend who I was playing with kept shouting "SHIM WHAT ARE YOU DOING WHY ARE YOU STILL ALIVE" while I soloed their Vlad or Anivia (or just took on both at once).  I ended up with almost as much damage dealt to enemy champions as our Fiddlesticks, just by sitting on people's faces smashing them with my light shields and burning with Sunfire Cape while they flailed ineffectually at my 4k+health and 250/250 resists.

God it was hilarious.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on January 30, 2014, 02:36:31 AM
Hey guys.

They're nerfing Perseverance.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Mr. Sacchi on January 30, 2014, 07:25:28 PM
So for the -5 people who care, I'm probably gonna be doing my placements now, I just did two (though completely forgot to comment, especially because I gotta leave in 5 minutes) but I'll be posting about them in my little LoL Blog.

Link, for the -5 people who care. (http://ramblinglolplayer.tumblr.com/)

tl;dr about the two matches: I lost, both times, first as jinx then as vayne, my fault, team was raging, my support had little peel in the first game and not enough in the second (not his fault, duo q partner, he's actually pretty good, etc etc)

CARDBOARD VII HERE I COME
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Aba Matindesu! on January 30, 2014, 11:30:21 PM
Had a friend who went 1-9 in placements and ended up B4, so all is not lost ;A;
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Mr. Sacchi on January 31, 2014, 04:46:07 AM
Day one of placements: 5 games, 4 losses, 1 win.

Last one was actually due to a Riven that fed a top lane Garen (and by fed, I mean REALLY FED) and called me and my duo q partner absolute idiots because he picked LeBlanc support... and had the highest gold of our team, topping even me.

Yep.

Unfortunately I only wrote in the blog about game 3 because it was the only decent game we had, the others were pretty much "Everyone Else In The Team Raging > We Lose Due To That"

Cardboard VII, here I come.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Aba Matindesu! on January 31, 2014, 05:05:28 PM
it's pretty much what happens in silver v so there's hardly a diff--

oh wait you made it to silver 2 last season, bastard :C
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Schezo on January 31, 2014, 07:05:30 PM
I'm gold now I get to play with the best players right???

Jesus.  Climbing out of silver is just a test of time more so than anything else.  I got to silver I last season but lost the promo matches that "mattered" so no promotions for me then. 
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: hyorinryu on January 31, 2014, 09:43:27 PM
I should join in on the fun with ranked too. It feels like too much work though. Ill probably procrastinate until the end of the season again.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Suikama on January 31, 2014, 09:48:19 PM
how many times now has gambit given up an instant first blood to fnatic

e: okay that was pretty awesome

(http://i.imgur.com/MAag776.jpg)
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on January 31, 2014, 11:24:37 PM
Gambit now not only mass GA's but Bansees'.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Aba Matindesu! on February 01, 2014, 12:41:01 AM
All in the same item slot too.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on February 01, 2014, 12:52:08 AM
They should edit their tops so they are wearing GA's as armor.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Garlyle on February 01, 2014, 05:53:18 AM
Went with a bunch of newer, lower ELO friends into premade Summoner's Rift.

8/1/8 Jungle Mundo before they unanimously surrendered at 20

stomps are entertaining sometimes
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on February 02, 2014, 01:07:25 AM
Watching DTG v Curse Acadamy.

Clearly the casters are a bit bored with the stomp occuring, because they start talking about Trinity Force.

With Phreak. Who starts going on about Trinity Force facts, and how if the game is about to end he'll B; sell all his items and buy as many Triforces as he can.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Aba Matindesu! on February 05, 2014, 01:59:10 AM
(https://fbcdn-sphotos-a-a.akamaihd.net/hphotos-ak-ash3/t1/1655885_10203362584531736_854971085_n.jpg)

not actually applicable to me (right now) but i figured this would strike a chord elsewhere

e: relevant (http://www.reddit.com/r/leagueoflegends/comments/1x13xv/promo_series_skipping/)
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Suikama on February 05, 2014, 02:41:45 AM
looks like elo hell is real :V
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Schezo on February 05, 2014, 05:55:28 AM
I got every single annie skin and I only bought frankentibbers.  Jesus Fucking Christ mystery gift.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Esifex on February 05, 2014, 06:00:57 AM
You have Annie in Wonderland? Gogo support Naut/Annie lane, BioShock references
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Schezo on February 05, 2014, 06:19:51 AM
You have Annie in Wonderland? Gogo support Naut/Annie lane, BioShock references
yeah...  Time to bust out the ad annie.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Mr. Sacchi on February 05, 2014, 06:26:20 AM
Also, I've been meaning to ask, is there any other server out there having problems with the Drop Hack? (Essentially a 3rd party program that makes every player in the match drop from the game immediately and erases the game's very existence from archives, which essentially allows players to have nothing but wins.)

Because it has been a major, MAJOR problem in the BR server, I've had to deal with exactly that in my last 3 matches, which were going to be guaranteed wins for me, pretty much denying me anything but a 1-9 score in placements (My score is currently 1-7, partially due to drop hacks, partially due to server issues, partially to plain bad play).

It's sapping all my motivation to keep playing :/
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Schezo on February 05, 2014, 06:50:51 AM
if that drop hack is really taking the wins you're supposed to be getting then that sucks.  Everyone has from a 45-60% win rate and if you just keep getting suck with just your losses that's really demotivating.  You can send in a support ticket or see if Riot has said anything about it if it's an issue?
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Mr. Sacchi on February 05, 2014, 06:55:44 AM
That's the problem, I've been trying to get more information on official stances by riot on the issue and the only thing I've managed to learn so far is that the Drop Hack is actually something that has been around since at least September of 2012, apparently, Riot managed to take care of it for a while, but it's apparently back and I can't find anything regarding official statements to the present cases of the program.

What is worse is that googling the damn thing gives you 20 bajillion results of how to use it and about 5 saying anything else about it, of which 2 are people claiming it doesn't actually exist and another 2 are simple complains.

The worst part of everything is I can't prove the existence of the hack because it wipes the match's existence from the archive, sending a ticket to Riot is about as much as I can do, I guess.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on February 05, 2014, 08:48:46 AM
Also, I've been meaning to ask, is there any other server out there having problems with the Drop Hack? (Essentially a 3rd party program that makes every player in the match drop from the game immediately and erases the game's very existence from archives, which essentially allows players to have nothing but wins.)

Because it has been a major, MAJOR problem in the BR server, I've had to deal with exactly that in my last 3 matches, which were going to be guaranteed wins for me, pretty much denying me anything but a 1-9 score in placements (My score is currently 1-7, partially due to drop hacks, partially due to server issues, partially to plain bad play).

It's sapping all my motivation to keep playing :/

Used to be a major thing. Had a game dropped myself on EU about a year ago.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Garlyle on February 05, 2014, 11:04:33 AM
The only hack I know of working at the moment is the BotRK bullcrap (Someone found a way to put a 0CD BotRK active on call, so they can spam it on you the moment you get too close and you die).  Generally Riot's been really good at banning people who've used such exploits.

But yeah, if you're seeing Drop Hack again, pass it onto Riot and that's really the best I can give you >:
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on February 05, 2014, 01:26:11 PM
The only hack I know of working at the moment is the BotRK bullcrap (Someone found a way to put a 0CD BotRK active on call, so they can spam it on you the moment you get too close and you die).  Generally Riot's been really good at banning people who've used such exploits.

But yeah, if you're seeing Drop Hack again, pass it onto Riot and that's really the best I can give you >:

Nope that's been fixed [And apparently it was an exploit]
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Garlyle on February 05, 2014, 05:25:19 PM
How to lose a game you were winning: Let Katarina go nuclear

My boyfriend's sitting in Bronze I, and I, not one to be outdone, have decided to run facefirst into my placements.  I'm still getting former silvers on my team as of the second game so I can't be doing that bad, right?  Anyway, one won, then lost one so far.  Team tried to blame the loss for the first on me picking Mid Karma, then I pointed out I had was actually on par with the rest of the team in performance and they shut up.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Aba Matindesu! on February 05, 2014, 10:36:48 PM
Team tried to blame the loss for the first on me picking Mid Karma, then I pointed out I had was actually on par with the rest of the team in performance and they shut up.

Yeah, show 'em who's boss, they don't know jack squat about how awesome mid Karma is.

(tangential note: with supports getting more gold now, old Karma would be a much better support :C)
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on February 05, 2014, 11:30:25 PM
Yeah, show 'em who's boss, they don't know jack squat about how awesome mid Karma is.

(tangential note: with supports getting more gold now, old Karma would be a much better support :C)

But still inferior to new Karma.

Trust me, Karma was like my 4th champion. I had old Karma for like a year. Old Karma was a pretty awful support. Not having the key thing that does not require items to scale, C.C, was awful.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Mr. Sacchi on February 05, 2014, 11:49:48 PM
40% aoe slow with an equally strong and aoe speed buff is apparently "no cc"

Seriously, old Karma might as well be overpowered in Season 4, her "lack of CC" is easily mitigated by the sheer fact that she could create a wall of DO NOT PASS between her and her target, which could be either her own ADC (Which would help IMMENSELY in ganks, even a 20% movspd boost is nothing to sneeze at) or the initiator (creating a wall between the enemy and her ADC).

Then there's the shield with broken scaling and AoE nuke FOR MASSIVE HARRASS and peel in teamfights (and to a lesser extent, cs denial), and then there's the heal, which is just about the only "bad" thing she had, and yet a heal that scales with missing health is essentially what Soraka has right now, plus the heal would also scale with Karma's own missing health thanks to Inner Fire, allowing her to heal her and her wounded teammate to deal with harrass-heavy lanes. And all of that doesn't even take into consideration the damage that Heavenly Wave did.

Plus, she was the game's best baiter by far, you had to be stupid to towerdive a good Karma with anything short of an Alistar Knockup. Her only (ONLY) problem was the need for AP and CDR, which is hardly a problem in Season 4, because she could just do a Shurelya's, Ionian Boots, Ruby Sightstone and then a fucking deathcap, or just about any other AP heavy item, hell, she could even get sorcs shoes and get an Athene's for the CDR to get even more AP and actual mana sustain. She would essentially be what support annie and LB are right now: a back-up midlaner, and might even be on the radar for some nerfs down the line because I can't see how she WOULDN'T be overpowered in Season 4.

As much as I love new Karma, I miss the old Karma so much, I don't think I've ever used the classic skin since the re-release.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Garlyle on February 06, 2014, 07:30:53 AM
The movement speed boost in practice wasn't as beautiful as it sounded theoretically because of how incredibly awkward it was to do anything with deliberately beyond the initially selected target.  She still brings amazing harassment, and fantastic engage/disengage, which is both more likely to actually work the way you want it to and more relevant to teams overall.  The only thing I still miss from the old Karma is Mantra'd Shield because holy crap did that skill feel awesome.

That aside, I realised today I have a problem (http://www.elophant.com/league-of-legends/summoner/na/26860854/skins) and will not fix said problem any time soon
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Schezo on February 06, 2014, 07:44:07 AM
gotta get all them Ezreal skins hi five.

I'm both tempted and terrified to run this.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Garlyle on February 06, 2014, 07:51:11 AM
gotta get all them Ezreal skins hi five.
damn right he is my waifu husbando I will be buying Striker when it's on limited rerelease later this year that much is for sure.

Someday I'd like to have a skin for every champ but that would require every champ to have a good skin

also yes do iiiiiit
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Schezo on February 06, 2014, 07:58:57 AM
Quote
damn right he is my waifu husbando I will be buying Striker when it's on limited rerelease later this year that much is for sure.
amen to all that right there.

I tried and it won't update my skins or whatever but I counted 58~ hmmmm. gee I think I too have a problem. 
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Garlyle on February 06, 2014, 05:40:15 PM
Q: how do I stop my teammates from dying
A: Karma's shields can be cast through walls

I counted five individual occasions in this latest game as Karma Mid where I shielded people literally moments before they would have died from something and they got out alive.

game two of the morning: Mundo Jungle.  Trash start.  0/5/3 because their Shaco showed up at EVERY GODDAMN GANK.  Turned it around into 12/7/17 somehow and carried my team with more than 1k more gold than anyone else on the team.  ????

LWWW so far in placements.  This could be a good thing.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Suikama on February 06, 2014, 07:02:01 PM
lcs level thresh (http://www.youtube.com/watch?v=aNaAzTK-4rQ)

oh man the upsets

so many upsets
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Cirnobyl on February 06, 2014, 07:13:52 PM
Rumble against anyone but a few would be the same matchup overall.
Get E,W,Q,Q,Q,R. R>Q>E>W.
__
~Gragas~
Against gragas don't go against him until level 4. If he dashes into you hit the Shield->exhaust/ignite and harpoon->flame->harpoon on him.
If you have your ult then use it after the first harpoon hits while he's still exhausted.
He should flash away usually and this is when you should follow up with a second harpoon hit.
This will refresh your slow and staxck the two harpoons together allowing you to hit a second flamespitter on him at the cost of much less damage taken than what you put out to him.

Use W to block out his barrels and try to shoot him with E. If he drinks hit him with Q.

__
~Darius~
Last hit with E if you can. When your E does damage start using it on him and last hit.
To damage him, you will be using Q to make ONE TICK pop up. When the ONE TICK pops up BACK OFF because he has no punish for that.
The idea is to hit him once with it like that and then walk away and walk back on him hitting him again. I usually get 2-4 ticks off from q per use by doing this.

If you get pulled in then the best option is to use your entire skill set to overheat/ult/ex+ign/right click overheat.

Hourglass last time I used it does not set his ult on cd but it will cancel it making him lose about 3/4 seconds of active fighting time while your Q or ult is still working it's magic. If he backs off your ult then it should give you time and room to actually escape making you win out in a trade.
__
~Assassins~
Generally I actually go e,q,q,w against them. TF, Katarina, Zed all have little kill potential early IMO and I start the beat down early on these people.
Just apply the severe pressure and you will win heavily almost all the time if it's done right.

__
~Leblanc/Singed~
Buy a negatron cloak asap and if you can't afford it go with merc tread path.
You do not need merc tread but if you can't do anything else grab it.
This will make them do next to no damage for most of the lane phase and allow you to heavily punish them.

W will absorb entire spells as it usually does and early game it can even block out a one-two combo from lb.
Burn them down, make them have no mana then make them back.

If you have a good amount of AP (ap mid, jungle ap) people and you are top against singed feel free to actually pick up wota for your allies. This will enable you to heal more than the damage you take from him making him almost entirely ignorable.



__
Once you feel you can win trades, force trades. Always. If you can't win a trade, poke them down with E or Q until you can.

_____________________________________________________________________

If you haven't completed your provisionals(?) then try to hold off on doing them. I -want- to help you all out in winning them. If you don't like playing with me after one round then it's totally fine and we don't have to do it.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on February 06, 2014, 07:21:19 PM
Can Alliance only play on even-numbered weeks or something?
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Aba Matindesu! on February 06, 2014, 07:33:32 PM
Q: how do I stop my teammates from dying
A: Karma's shields can be cast through walls
Q: how do I disengage if my support didn't buy talisman
A: Mantra -> shield

karma swag all day errday

LWWW so far in placements.  This could be a good thing.
6-4 is a likely scenario, but do your best all the same :V
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Suikama on February 06, 2014, 07:42:00 PM
(http://i.imgur.com/sFRxPSx.gif)

Riot you fucked up :V :V :V
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on February 06, 2014, 07:49:57 PM
(http://i.imgur.com/sFRxPSx.gif)

Riot you fucked up :V :V :V

Clearly Riot are the 90%
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Mr. Sacchi on February 06, 2014, 08:38:34 PM
Q: how do I disengage if my support didn't buy talisman
A: Mantra -> shield

Mantra shield + Talisman = You are SO not engaging us.

Alternatively: You are SO not disengaging this
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on February 06, 2014, 09:30:09 PM
Alex Ich is now playing the midlane Lulu.

Suddenly you hear the bleating of sheep all over the world.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Suikama on February 06, 2014, 09:37:42 PM
aaand he just 1v1ed kayle what

e: dat pix range
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Ryuu on February 06, 2014, 10:14:45 PM
i mean i guess lulu can always just transmogulate kayle whenever she tries to do anything. it also lets her disable kayle through her ult without wasting damage
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on February 06, 2014, 10:22:02 PM
i mean i guess lulu can always just transmogulate kayle whenever she tries to do anything. it also lets her disable kayle through her ult without wasting damage

Also if Kayle Ultimates Lulu can just Glitterlance Kayle and go 'I'M OUTTA HERE BE BACK IN 4 SECONDS WITH ANOTHER GLITTERLANCE!'

Kinda hard for Kayle to burst Lulu through Wild Growth and Help;Pix! as well.

Also everyone else is like :0 at the Lulu Glitterlance max range. As an avid player of Lulu, I'm just like 'Yeah I knew that was coming. I'll be impressed when he hits someone ELSE with the tip of the Pix-lance to kill THEM'.

He's a better Lulu than EDward
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: triangles on February 07, 2014, 02:13:52 AM
Guys how do I Leona I bought her since I had a bunch of IP and she's supposed to be easy modo OP support but all I did was die a lot :(
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Suikama on February 07, 2014, 02:18:59 AM
Guys how do I Leona I bought her since I had a bunch of IP and she's supposed to be easy modo OP support but all I did was die a lot :(
http://www.youtube.com/watch?v=aSHvzZy1YZA
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: theshirn on February 07, 2014, 04:42:38 AM
Guys how do I Leona I bought her since I had a bunch of IP and she's supposed to be easy modo OP support but all I did was die a lot :(
play ARAM, all-in nonstop and tank everything forever and laugh and laugh and laugh
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Schezo on February 07, 2014, 05:46:09 AM
http://www.youtube.com/watch?v=aSHvzZy1YZA
http://www.youtube.com/watch?v=y6bWcmK-w_M
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Ryuu on February 07, 2014, 10:04:16 AM
Guys how do I Leona I bought her since I had a bunch of IP and she's supposed to be easy modo OP support but all I did was die a lot :(

your adc needs to be aggressive and not suck at the game

if that is true then you basically just hit level 2 first and engage and win every lane
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: triangles on February 07, 2014, 11:17:16 AM
 I was with an Ez who admitted it was his weakest ADC and he died level 1 before I even got all the way into lane from helping jungler leash since no one else went so yeah we most certainly did not get level 2 first.  That would be why I died when I tried emulating that video?

I'll try her again when I am less demoralized but worst case I have another tanky jerk I can reroll for I guess.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Smashy on February 07, 2014, 03:51:54 PM
Leona/Ez works (Arcane Shift=easy all-in on any Zenith Blades you hit) but Leona's pretty dependent on hitting a good timing, like level 2 before the other side, level 3 when you have your full combo, or level 6 when you have ult.  There's a reason why purple-side Leona was non-existent during season 3 LCS until they changed around the monster spawn times.

Obviously, when your ADC dies level 1 this makes it pretty hard to do anything  :V
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Garlyle on February 07, 2014, 04:13:05 PM
Arcane Shifting into a Leona engage does work, but you'd better be going for the kill, as you're opening yourself up to counterengage once those stuns wear off and you'll be lacking your escape.  Of course you're plenty capable of softening them up with Qs/Ws prior to that, but yeah.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Widermelonz on February 07, 2014, 10:56:45 PM
Remind your ADC about Leona's passive. The damage from it is HUUUUUUUGE.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Suikama on February 07, 2014, 11:23:38 PM
lcs level thresh (http://www.youtube.com/watch?v=aNaAzTK-4rQ)

oh man the upsets

so many upsets
and again

well then again this IS EU LCS :V
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Aba Matindesu! on February 08, 2014, 02:19:52 AM
the curse of 90%
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Mr. Sacchi on February 08, 2014, 07:44:31 PM
Managed to finish my placements 2-8 with a beautiful Thresh game where I went 2/1/30.

Bronze I.

*sigh*
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on February 08, 2014, 08:48:14 PM
And now for something completely sugar-coated and different:

https://www.youtube.com/watch?v=mcxxKM-ryOE
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Suikama on February 08, 2014, 08:52:19 PM
madlemon pls have mercy

those hooks oh man

holy shit he's playing insane right now

did madlife's ghost posess him

c9 is just so fucking good at teamfighting i dont even
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: hyorinryu on February 10, 2014, 07:07:39 AM
Why are Ziggs and Gragas my most hated midlaners right now? Well actually, I've always hated Gragas, but Ziggs is new.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Aba Matindesu! on February 10, 2014, 07:09:07 AM
Why are Ziggs and Gragas my most hated midlaners right now? Well actually, I've always hated Gragas, but Ziggs is new.

because towers are more important than ever and

such waveclear
wow
ziggse plse
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Schezo on February 10, 2014, 08:14:45 AM
God.  Why does Kassadin have to be the last person I'm trying to kill for a penta?  Game...
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Mr. Sacchi on February 10, 2014, 10:05:48 PM
because towers are more important than ever and

such waveclear
wow
ziggse plse

At least his pushing is getting nerfed next patch.

Patch notes are already out on euw btw, Skarner and Xerath reworks are here, some visual changes, nerfs and buffs to Kayle, nothing particularly impressive.

Oh, and Ashe's E is getting buffed.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on February 10, 2014, 11:05:45 PM
And by 'Ashe's E is getting buffed' you mean 'You will never want to level it past 1 ever and it's possibly the most pointless 2~5 skill points in the whole game'.

I mean it's a nice bonus but it provides nothing that a ward doesn't. And really the gold gain is weaker lategame.

I dunno if I like this change or not. I mean it's basically giving Ashe a free Ancient Coin if she's getting perfect CS.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Mr. Sacchi on February 10, 2014, 11:17:52 PM
Let me rephrase that.

"Ashe's E is no longer useless."
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on February 10, 2014, 11:24:53 PM
I never thought it useless before. It was good for scouting objectives. [Although Quinn's Heightened Senses was basically it on steroids]

The worst skill in the game was Skarner's Fracture. There's a reason why no-one even leveled it until 13.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: theshirn on February 10, 2014, 11:50:06 PM
rumble nerfs, gg riot, never playing your crappy game again
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: hyorinryu on February 11, 2014, 12:03:23 AM
rumble nerfs, gg riot, never playing your crappy game again

Don't like the new flames?
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: gammaraptor on February 11, 2014, 12:52:00 AM
So I basically have stopped focusing on a single position and playing everything again.

On another note, I recently have started playing more unconventional things, like jungle ahri and support jinx. The first one actually worked out you can barely manage to clear and post-6 it's good, almost on the level of diana ganks. Support jinx is also really strong in lane if you get her with caitlyn in lane you basically win.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Aba Matindesu! on February 11, 2014, 01:41:01 AM
I never thought it useless before. It was good for scouting objectives. [Although Quinn's Heightened Senses was basically it on steroids]

The worst skill in the game was Skarner's Fracture. There's a reason why no-one even leveled it until 13.

Unless you were AP Skarner master race ;)
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Think Komachi with a Rifle on February 11, 2014, 02:23:02 PM
I never thought it useless before. It was good for scouting objectives. [Although Quinn's Heightened Senses was basically it on steroids]

The worst skill in the game was Skarner's Fracture. There's a reason why no-one even leveled it until 13.
You could play ashe by maxing E first, getting avarice blade and farming for 20mins to turn full hardcarry. Having near 50% extra cs gold really adds up.

Toplane AP Skarner says hi (although he possibly deserves being nerfed out of existence).
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on February 11, 2014, 04:12:03 PM
You could play ashe by maxing E first, getting avarice blade and farming for 20mins to turn full hardcarry. Having near 50% extra cs gold really adds up.

Toplane AP Skarner says hi (although he possibly deserves being nerfed out of existence).


No, if you play Ashe like that you get brutally murdered and killed by anyone with half a brain and get no farm at all, because you cannot fight anyone, have no sustain, no mobilty, no poke, no kite and have no damage. Or you get murdered by a Jinx, who frankly doesn't need to use her brain to explode an Ashe maxing E first and probobly can do it by accident.

Also toplane AP Skarner wasn't exactly much of a thing.

Annoyingly my brother swears by maxing E as jungle Skarner and building AP. Then I saw him playing it today. He went Spirit Stone -> Tear -> Catalyst and complained the rework was bad because he was almost dying in the jungle.

FACEPALM.

My feelings on Skarner's old E can be summed up by a situation I saw on Oddone's stream not too long ago:

Enemy flashes on about 30 HP
Oddone gains a level from a creep dying.
He levels E, flashes and uses it for the kill.
GUYS I FINALLY FOUND A USE FOR THIS THING.

On the other hand I like new Xerath. Unlike new Skarner, which seems like a case of 'You cannot kill what is already dead' [Aka: From bad to bad], Xerath is awesome.

Also I'm getting to the point where I almost have 5 digit IP. Vel'Koz cannot come sooner.

====

Vel'Koz revealed. I'm happy with him, but I find some things amusing:


Passive: Organic Deconstruction

Vel?Koz?s abilities Deconstruct those they strike. After being hit three times by his abilities, minions, monsters and enemy champions are Deconstructed and suffer bonus true damage. Enemies lose their Deconstruction stacks by avoiding Vel?Koz?s attacks for a short while.

Wait a second where have I seen this before?

(http://static3.wikia.nocookie.net/__cb20110511114405/leagueoflegends/images/9/9b/Silver_Bolts.jpg)

Silver Bolts

Passive: Consecutive attacks and abilities mark Vayne's target with silver rings. The third consecutive attack or spell against the same target will consume the rings, dealing true damage equal to a flat amount plus a percentage of the target's maximum health.

Also:

E: Tectonic Disruption

After a brief delay Vel?Koz disrupts a nearby area, damaging and launching all enemies caught into the air. Enemies hit that are close to Vel?Koz are also knocked back slightly.

I'm sure this looks familar...

(http://static2.wikia.nocookie.net/__cb20090716025651/leagueoflegends/images/8/8b/Rupture.jpg)

Active: Cho'Gath stomps his foot, causing the ground to tremble at the target location for 0.625 seconds. Afterwards, spikes erupt from the ground knocking up all enemies in a 175-radius area for 1 seconds and dealing magic damage. Targets hit are slowed by 60% for 1.5 seconds after landing.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: hyorinryu on February 11, 2014, 08:12:43 PM
Seeing how Vel'koz doesn't seem to lose stacks by attacking multiple targets, I think the move is more easily compared to Vi than Vayne.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on February 11, 2014, 08:14:23 PM
Seeing how Vel'koz doesn't seem to lose stacks by attacking multiple targets, I think the move is more easily compared to Vi than Vayne.

Well when your abilities are AoE of course you can't lose stacks on target change.

Edit:

I'm Amumu.
Enemy jungler is Kah'Zix.

I say before 1 min 'Top, mid, be ready to help me at red if Kah'Zix is there'
I go to red and spot Kah'Zix. I back off and watch him taking red, while pinging him.
No response.
I say in chat he's here come help easy FB
No response.
So I go in and smite my red away [Because there's no way I'm LETTING him take my red, and there's no way I'm invadeing his jungle as Amumu]. Kah jumps on me and kills me, running away at 200 HP
Still No response.

I ping him saying 'EASY KILL HE'S LOW'
STILL NO RESPONSE.

Sorry, when you guys do that to me, you shouldn't be surprised when I don't gank your lanes. Top was at least a man about it, but mid cried like a baby, especially when I smited the 2nd blue.

Which by the way was being contested by Kah'Zix so I'd have had to smite it regardless.

Sorry, but when you ignore me for like 15 seconds asking for help, then let me die, and then ignore the easiest kill ever, literally served onto a platter, when you were fortold that this would happen? Yeah. No jungler is gonna help you if you screw them over.

That game was the epitomy of 'Everyone vs the Jungler'.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Ryuu on February 12, 2014, 12:02:32 AM
blah blah blah ability similarities

welcome to like over a month ago

though this is hardly the first set of abilities with similarity to other abilities in the game and is really not worth complaining about
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on February 12, 2014, 12:17:11 AM
We didn't fully know what his kit did back then, and we didn't know the passive.

Yeah there's similar but man Rupture is literally the same. And it's even still a Void champ.

On another topic:

(http://i.imgur.com/CGH7Z5f.png)

SaltyTeemo delivers. Game included 4 Deathcap Lux and 3 Hydra Varus.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Schezo on February 12, 2014, 07:15:33 AM
Mass chaos breaks out in a teamfight.  I'm Ezreal kiting the Wukong backwards and we lose 3 teammates, when suddenly our Pantheon gets an instant pentakill.  After we won I saw the Pantheon disabled due to bug.  gg rito
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on February 12, 2014, 12:39:32 PM
Mass chaos breaks out in a teamfight.  I'm Ezreal kiting the Wukong backwards and we lose 3 teammates, when suddenly our Pantheon gets an instant pentakill.  After we won I saw the Pantheon disabled due to bug.  gg rito

2 gud. How must that feel? Get penta, see it's a bug.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: EyeMtheStron9est on February 12, 2014, 09:40:06 PM
Skarner is gone and dead~~~~~~~~~~

Haven't played RUmble yet. Anyone wanna do placements?
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Aba Matindesu! on February 12, 2014, 11:40:47 PM
rumble still hella gud

I weep again for AP Skarner, you were the one who inspired me to try him :'C
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on February 13, 2014, 12:40:03 AM
Skarner is gone and dead~~~~~~~~~~

Haven't played RUmble yet. Anyone wanna do placements?

Where have you been the last year? He's been dead forever. At least this Skarner can be buffed without becoming an unstoppable inescapable god

Be sure to tell me how mid Rumble works out in the meta of Gragas and LeBlanc and other mobile burst champions, especially with no more impact damage on R. I anticipate not well. I'd place with you but I'm EUW.

Top Rumble can't really do much to Mundo/Shyvana/Renekton, but Top Rumble is more there for his R and Q in teamfights than winning lane.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Ryuu on February 13, 2014, 01:41:36 AM
Where have you been the last year? He's been dead forever. At least this Skarner can be buffed without becoming an unstoppable inescapable god

Be sure to tell me how mid Rumble works out in the meta of Gragas and LeBlanc and other mobile burst champions, especially with no more impact damage on R. I anticipate not well. I'd place with you but I'm EUW.

Top Rumble can't really do much to Mundo/Shyvana/Renekton, but Top Rumble is more there for his R and Q in teamfights than winning lane.

ap skarner was king and i'm surprised he didn't catch on. i would have played the shit out of him had i owned skarner

rumble is pretty strong right now too
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: EyeMtheStron9est on February 13, 2014, 02:24:50 AM
AP skarner was really legit in lane.  "Shut up and Trust This"

Rumble can beat those besides -maybe- mundo easily most of the time. It might be just for me though.
Gragas was always a hard enemy but he's easy enough to beat in lane. It's later on in 5v5 that gragas is really great for.
Lb is easily stopped imo if you can grab a negatron cloak. She's almost negated from it.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Ryuu on February 13, 2014, 06:28:23 AM
that and rumble can trade with lb like constantly whereas she has to wait 15s for her long cd w to combo off her q to trade
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on February 13, 2014, 01:16:20 PM
that and rumble can trade with lb like constantly whereas she has to wait 15s for her long cd w to combo off her q to trade

But dosen't LeBlanc usually sit back out of Flamespitter range? I can't see how Rumble should ever be in the range of LeBlanc where he can trade. Flamespitter has 600 range, Sigil is 700. Harpoons have 850 but there's a creepwave blocking most good shots and LeBlanc isn't easy to hit skillshots on.

And I thought LeBlancs leveled W since the Ultimate change, where they don't need to level Q for the fill mimic damage, so they can level W for additional mobility + waveclear and farming ability, which was something LeBlanc lacked. Or was it alternate W and Q. I dunno I'm not a great LB, all I know is they were using W for waveclear most of the time I saw them and the cooldowns were certainly not 18 seconds.

tl;dr: I don't know this matchup so I'm just looking at numbers and don't see how Rumble has any way of winning. [Or even really surviving the lane. If you rush Negatron she'll just shove with W then go roam since you have 0 damage to counterpush and Flamespitter deals 50% to creeps making it inherently worse than most midlane waveclears for pushing]

===

Plays Annie support
Lands 3 man Tibbers on 3 people bunches up who get brutally slaughtered by Twitch
Proceeds to outdo that by baiting the enemy to our mid tower thinking it's just me when our team waits just behind out of vision. Drops 4 man Tibbers. Activates Medallion. Laugh manically.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: hyorinryu on February 13, 2014, 07:13:21 PM
But dosen't LeBlanc usually sit back out of Flamespitter range? I can't see how Rumble should ever be in the range of LeBlanc where he can trade. Flamespitter has 600 range, Sigil is 700. Harpoons have 850 but there's a creepwave blocking most good shots and LeBlanc isn't easy to hit skillshots on.

And I thought LeBlancs leveled W since the Ultimate change, where they don't need to level Q for the fill mimic damage, so they can level W for additional mobility + waveclear and farming ability, which was something LeBlanc lacked. Or was it alternate W and Q. I dunno I'm not a great LB, all I know is they were using W for waveclear most of the time I saw them and the cooldowns were certainly not 18 seconds.

tl;dr: I don't know this matchup so I'm just looking at numbers and don't see how Rumble has any way of winning. [Or even really surviving the lane. If you rush Negatron she'll just shove with W then go roam since you have 0 damage to counterpush and Flamespitter deals 50% to creeps making it inherently worse than most midlane waveclears for pushing]

===

Plays Annie support
Lands 3 man Tibbers on 3 people bunches up who get brutally slaughtered by Twitch
Proceeds to outdo that by baiting the enemy to our mid tower thinking it's just me when our team waits just behind out of vision. Drops 4 man Tibbers. Activates Medallion. Laugh manically.

I imagine Rumble would just sit in front of the creep wave.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Aba Matindesu! on February 13, 2014, 07:26:40 PM
I had a hard time laning vs Renekton as Rumble, but then again my runes/masteries weren't 100% optimized and mr. crocs here was running 0/30/0 masteries

i never got any kills ever but at least ganks went well so

And I thought LeBlancs leveled W since the Ultimate change, where they don't need to level Q for the fill mimic damage, so they can level W for additional mobility + waveclear and farming ability, which was something LeBlanc lacked. Or was it alternate W and Q. I dunno I'm not a great LB, all I know is they were using W for waveclear most of the time I saw them and the cooldowns were certainly not 18 seconds.

tl;dr: I don't know this matchup so I'm just looking at numbers and don't see how Rumble has any way of winning. [Or even really surviving the lane. If you rush Negatron she'll just shove with W then go roam since you have 0 damage to counterpush and Flamespitter deals 50% to creeps making it inherently worse than most midlane waveclears for pushing]
Most of the time, I level Q out of habit but I'm pretty sure I've been alternating skill levels lately. IMO W shouldn't be used for waveclear unless absolutely necessary or if mana bar is full; LB farms champs, not minions, and should always be on the lookout for burst opportunities, which running out of mana deprives you of. If you start Doran's Ring and CS with your autoattacks, you should have enough sustain in lane to buy Blasting Wand or Chalice on your first back without being significantly behind in gold in the first place.

back to Rumble: if he didn't die before 6~8, then he's won vs LB. How would a mantle + pots start play out, btw?
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Think Komachi with a Rifle on February 13, 2014, 08:07:58 PM
back to Rumble: if he didn't die before 6~8, then he's won vs LB. How would a mantle + pots start play out, btw?
Worse than a shield start, you can't do anything with the mantle so may as well get the (HP+ regen) sustain instead.
you just wait for the early negatron cloak, you can easily push out the lane and back for it.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Suikama on February 13, 2014, 09:16:20 PM
oh boy the return of froggenanivia :3

lol nvm
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Schezo on February 13, 2014, 09:46:59 PM
i never got any kills ever but at least ganks went well so
Most of the time, I level Q out of habit but I'm pretty sure I've been alternating skill levels lately. IMO W shouldn't be used for waveclear unless absolutely necessary or if mana bar is full; LB farms champs, not minions, and should always be on the lookout for burst opportunities, which running out of mana deprives you of. If you start Doran's Ring and CS with your autoattacks, you should have enough sustain in lane to buy Blasting Wand or Chalice on your first back without being significantly behind in gold in the first place.
Chalice and Blasting wand are terrible first items on LB since her core is Double dorans/Haunting Guise >> Sorc shoes >> dfg  You don't need a blasting wand until 20+ minutes in for your deathcap/voidstaff and shouldn't be buying chalice on lb ever really, unless they were like 4 ap.  Even then you'd have to get dfg dcap and void first. 
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on February 14, 2014, 12:58:12 AM
oh boy the return of froggenanivia :3

lol nvm

Froggeniva did fine.

His team...
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Garlyle on February 14, 2014, 10:35:52 AM
Hexakill's coming on the 20th

I'm not looking forward to the clusterfuck that will be champ select, but otherwise it should be a blast.  Spent the last couple hours debating possible setups with my boyfriend - the most interesting so far being 2-2-2 lanes, with each lane having a main laner and a support/jungler hybrid that takes the two camps closest to their respective lanes whenever they're up and backs up their laner when those aren't available.

the catch will be getting four other people to agree and figure out champ combos that could do this.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: triangles on February 14, 2014, 01:19:17 PM
Valentine's Day at the anglehouse
(http://i.imgur.com/McUBmiu.jpg)
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on February 14, 2014, 01:32:10 PM
Baron is Purple -shot-
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: triangles on February 14, 2014, 01:56:47 PM
Lizard is Red
Golem is Blue
Baron is Purple
I won't throw at it for you <3
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Aba Matindesu! on February 14, 2014, 03:15:42 PM
Lizard is Red
Golem is Blue
There ain't nothing
Fed Yasuo can't do

Chalice and Blasting wand are terrible first items on LB since her core is Double dorans/Haunting Guise >> Sorc shoes >> dfg  You don't need a blasting wand until 20+ minutes in for your deathcap/voidstaff and shouldn't be buying chalice on lb ever really, unless they were like 4 ap.  Even then you'd have to get dfg dcap and void first. 
o h

that explains a lot about the time i rushed dfg, actually
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on February 14, 2014, 04:02:10 PM
Lizard is Red
Golem is Blue
There ain't nothing
Fed Yasuo can't do

*Gets stunned*
*Explodes*

Seriously, it's not that hard. Hell, snares do a number on him, he can't dash around and generate flow.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Aba Matindesu! on February 14, 2014, 04:39:54 PM
HAY GUISE JUST DODGE THE SPEARS

For the record, the only time I've lost as Leona with my current setup in recent memory was against... you guessed it, a fed Yasuo. I'll let that sink in for a bit.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Suikama on February 14, 2014, 06:10:45 PM
0-5 fnatic

welp
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Ryuu on February 15, 2014, 12:42:05 AM
But dosen't LeBlanc usually sit back out of Flamespitter range? I can't see how Rumble should ever be in the range of LeBlanc where he can trade. Flamespitter has 600 range, Sigil is 700. Harpoons have 850 but there's a creepwave blocking most good shots and LeBlanc isn't easy to hit skillshots on.

and then rumble can just sit in/in front of the creep wave and zone her

Quote
And I thought LeBlancs leveled W since the Ultimate change, where they don't need to level Q for the fill mimic damage, so they can level W for additional mobility + waveclear and farming ability, which was something LeBlanc lacked. Or was it alternate W and Q. I dunno I'm not a great LB, all I know is they were using W for waveclear most of the time I saw them and the cooldowns were certainly not 18 seconds.

w max lb is really only a thing in lcs. q max lb gives you more kill potential but w max gives you perfect wave clear(and with a little cdr, you can clear every wave as it arrives with your ult and miss no cs). in solo queue games, it's better to go for kill potential and snipe the people who are inevitably going to be out of position or roaming where they shouldn't.

Quote
tl;dr: I don't know this matchup so I'm just looking at numbers and don't see how Rumble has any way of winning. [Or even really surviving the lane. If you rush Negatron she'll just shove with W then go roam since you have 0 damage to counterpush and Flamespitter deals 50% to creeps making it inherently worse than most midlane waveclears for pushing]

uh lmao rumble pushes just fine. this is like saying "garen sucks at pushing because judgement does reduced damage to creep"

If you start Doran's Ring and CS with your autoattacks, you should have enough sustain in lane to buy Blasting Wand or Chalice on your first back without being significantly behind in gold in the first place.

well you shouldn't be sustaining in lane as lb as you can kill like half the mid lane cast at level 2. level 1 should be harassing them with your q while autoing creep at a constant to get 2 first, then level w and qw ignite combo and auto them until they die. chalice is also a massive waste on lb as she has really low base hp and buying defense over damage during her overwhelming early game is just asking to lose.

Worse than a shield start, you can't do anything with the mantle so may as well get the (HP+ regen) sustain instead.
you just wait for the early negatron cloak, you can easily push out the lane and back for it.

yeah basically in any situation where you'd want a mantle start, a shield start is better in every way. the regen is just too good.

Chalice and Blasting wand are terrible first items on LB since her core is Double dorans/Haunting Guise >> Sorc shoes >> dfg  You don't need a blasting wand until 20+ minutes in for your deathcap/voidstaff and shouldn't be buying chalice on lb ever really, unless they were like 4 ap.  Even then you'd have to get dfg dcap and void first. 

i don't ever buy guise on lb, personally. liandry's is poopy on her and it holds the dfg back for too long.

i typically go: dorans pots start -> doran's boots 1 -> sorc shoes(if ahead and planning on ganking)/fiendish codex(if not ahead/not ganking) -> the other thing i didn't buy back there -> dfg

then after that, if i'm super super super ahead i'll buy a deathcap. if i'm not, or the enemy front line is also ahead or itemizing against me somehow, i'll go void.

but essentially you want the dfg asap, because it lets you 100-0 basically anybody opening you up to gank, assassinate your lane and push, or sit in a random bush in the jungle and kill whoever walks by.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Schezo on February 15, 2014, 07:44:54 AM
I think haunting guise can be good on LB because of the hp and extra pen if you decide not to go double dorans.  Of course my experience with this is from back when dorans ring didn't let you start pots so starting just ring was suicide, ring start is probably the best for 90% of the matchups now.  If you go ring might as well get the second one.  I still think you need at least double dorans or HG for hp so you don't get 100-0'd by the other mid laners burst. 
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Garlyle on February 15, 2014, 09:43:27 AM
Well, Liandry's might be eh for Leblanc (if not just eh in general, honestly), but don't forget that haunting guise is still a fairly potent item on its own.   There's a number of players (even in competitive) I've seen build guise and just leave it for quite a while.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Schezo on February 15, 2014, 05:45:36 PM
You never upgrade liandrys on lb
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on February 15, 2014, 07:44:25 PM
You don't upgrade Guise on LeBlanc. If you build Haunting Guise in the first place, which you probobly shouldn't since you need to get that DFG ASAP, you sell it when you reach 6 items and buy a Void Staff/Deathcap/Hourglass/GA/Whatever.

Liandry's is a complete waste of money on LeBlanc. It's easily the worst AP item you can build on her, discounting tank items that give a little bit of AP [Gauntlet]. Even OhmWrecker is better on LB because that at least helps her towerdive <_<

===

Silly casters.

CLG is 14 kills
C9 is 4

'NOBODY has done this to Cloud9 before!'

Uh... what was Fnatic v Cloud9 Game 3 at worlds? C9 had... uh... 2 kills and Fnatic almost had 30?

Hardly the first time someone has stomped C9 before, or had a huge kill lead.

But man is it nice to see an actual UPSET in NA. Dosen't happen that often...
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Smashy on February 15, 2014, 08:59:56 PM
Riot hired Michael Cole.  Expect some Vintage Froggen on the next Anivia pick.

Clearly.

Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Suikama on February 15, 2014, 09:04:19 PM
CLGGGGG
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on February 15, 2014, 09:05:09 PM
Hey look what happens when CLG does something that's not 'protect Doublelift on a hypercarry'.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Suikama on February 15, 2014, 09:09:17 PM
they also finally got dexter

unless he played earlier and i missed it
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Ryuu on February 15, 2014, 09:23:54 PM
I think haunting guise can be good on LB because of the hp and extra pen if you decide not to go double dorans.  Of course my experience with this is from back when dorans ring didn't let you start pots so starting just ring was suicide, ring start is probably the best for 90% of the matchups now.  If you go ring might as well get the second one.  I still think you need at least double dorans or HG for hp so you don't get 100-0'd by the other mid laners burst.

you can avoid being 100-0'd by their burst by being leblanc and doing it better than them. you can literally facetank a lot of people's spells(like a full non-ult ahri combo for example) and STILL do more damage than them. and then kill them

guise is a waste imo, or at least a losing lane item. the insane power spike you get from dfg for midgame is not worth putting off.

Well, Liandry's might be eh for Leblanc (if not just eh in general, honestly), but don't forget that haunting guise is still a fairly potent item on its own.   There's a number of players (even in competitive) I've seen build guise and just leave it for quite a while.

it's a p bad fit on lb but liandry's is underrated on the whole imo. additionally, competitive play and solo queue play are two completely different things. if i was talking about playing lb in a tournament, i'd recommend haunting guise and w max. but in solo queue, q max and dfg is generally the way to go imo
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on February 15, 2014, 10:56:06 PM
Jax vs Sivir, Thresh and Pantheon.

Jax almost killed all three of them.

God I missed watching a farmed Jax.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Suikama on February 15, 2014, 11:02:34 PM
WHO WANTS A PIECE OF THE CHAMP
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on February 15, 2014, 11:03:32 PM
Jax reminding people why he's the Champ.

Also not even Ult.

And the best sound in the game, Jax on a tower.

'We did it we won a game Woohoo!'
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: EyeMtheStron9est on February 16, 2014, 01:48:03 AM
[5:44:32 PM] nintendood: TEAM COAST WON A GAME
[5:44:39 PM] nintendood: AMA
[5:44:58 PM] ryan "sonyguy3": WOW
[5:45:00 PM] ryan "sonyguy3": SUCH WOW
[5:45:02 PM] ryan "sonyguy3": MUCH COOL
[5:45:08 PM] Keira "Macduffer" Kozlowski: How did it feel to win a game?
[5:45:13 PM] Keira "Macduffer" Kozlowski: (^:
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on February 16, 2014, 06:38:29 AM
Coast will draw Jax bans now. Calling it.

Also nice to see the tower changes are allowing champions that suck 2v1, like Jax, to be played again in comp.

===
Edit:

Oh god I just played toplane Elise against the most hilariously bad Shyvana ever. As in, she would randomly ult and try to fight me every time it was up. At one point she missed her ult, flew into the tower, got Cocooned and died. I was at full HP when she tried this. She was half. Just... what would make you think this would ever be a good idea? Especially since I could have Rappelled the Dragon's Descent anyway for the same result. Or Rappelled under the tower.

And despite me being able to 2v1 we still lost because our MF decided it was a good idea to splitpush top. While the enemy had Baron. We threw hard. We had their Nexus Turrets down [And would have won outright had Wukong not gone top, so it's also his fault]
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Aba Matindesu! on February 16, 2014, 12:32:39 PM
Lately, I've been feeling all sorts of crazy about theorycrafting derp comps, could you guys help me sort out the (de)merits of the following?

LeBlanc/Leona bot, MF mid, Pantheon jungle, Shyv/Renek/Mundo top
Irelia/Soraka bot, Vayne top, <???>
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Suikama on February 16, 2014, 10:09:25 PM
dignitas get hooked over the wall at baron

#theclassic
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: EyeMtheStron9est on February 16, 2014, 10:43:13 PM
I didn't really read any of the conversation about rumble v leblanc.
I'll say that if you get negatron cloak (which is part of an item you almost always get anyway) you auto win lane. The moment you -do- get it you cut her damage by more than half it feels like. Your shield can eat her entire combo early game god damn etc.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on February 17, 2014, 08:18:03 PM
So for the first time in like a million years I got to play midlane, so I played a champion I brought months ago to learn but never got to because lol Raikaria getting to play midlane.

So I played Lissandra. I won lane, and basically carried the game. Not in terms of killing everyone, but controlling the fights. Not that I didn't do damage. As I say, any idiot can deal damage, but not any idiot can enable them to do damage. Lissandra is one of a very select group of midlaners who can initiate. [And is probobly the only one who can without Flash]
 
We were losing, top was even and just died to a 5 man, and bot lost hard. Then I came from a funky angle with my claw, and EWR'ed 4 people at once, which then allowed Thresh to pile in and Box, Jinx to ulti, and Tryndamere to do his... thing.

Also I outplayed a Lee Sin so hard at the end of the game:

Lee hits a Q. I'm at their inhibitor just after doing another Claw combo to get 2 people killed [Lee escaped, I hit 3].
I have claw back up, so throw it over the wall. Lee flies towards me, I claw over the wall to the rest of my team [Who were backing off. I just decided to get the last hit on the inhib and claw out]
Snare. Hourglass so I won't die because I'm low, Lee dies.

In fact in general Lissandra can destroy a Lee Sin who's attempting to jump on her. Between her claw to juke Q's, and Ring of Frost if he does close in...

I forgot how much I loved playing Lissandra, because of the sheer level of control, disruption and plays she can do.

Also a little trick I love doing is coming from an angle, like over a wall, to jump into a group of people distracted and clustered so they won't see the claw. Like, they're chasing someone, and see neither me nor the claw marker until it's too late...

===

https://www.youtube.com/watch?v=9dax7l7HWa4

Apparently Vel'Koz can jungle. Note this video is:
A: without a leash
B: Not the route junglers usually take now [Blue->Wolves->Red -> Lv 3].

So he won't 'almost die' usually.

The range on his E. Wow.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Cadmas on February 19, 2014, 11:32:55 AM
Quote

Teemo

    Noxious Trap ( R ) total AP ratio reduced to .4 from .8

Rip based Teemo
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on February 19, 2014, 12:43:04 PM
Rip based Teemo

So they're finally caveing to the whineing the Oracles being removed was a 'massive' buff to Teemo despite:
- His winrates staying level
- Oracles not helping in most situations anyway. It didn't help with Brush Shrooms since you would need to enter the brush anyway, and it didn't help with shrooms at objective entrances, since those should be pinked anyway.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Widermelonz on February 19, 2014, 03:29:00 PM
So they're finally caveing to the whineing the Oracles being removed was a 'massive' buff to Teemo despite:
- His winrates staying level
- Oracles not helping in most situations anyway. It didn't help with Brush Shrooms since you would need to enter the brush anyway, and it didn't help with shrooms at objective entrances, since those should be pinked anyway.

Another huge factor is that pink wards are now visible and have a placing limit, making it a costly investment during the laning phase and also difficult to manage enough coverage outside of laning. Combine this with the removal of oracles, shrooms become one hell of a nuisance. And personally, just oracles helps a whole lot. On non-summoner's rift maps, lightbringers/hextechsweepers are common rush items against teemo.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: triangles on February 19, 2014, 04:07:43 PM
Yah down here in scrub tier previously when going up against a Teemo I or someone else would grab oracles, it did help + multiple pink wards. 

I haven't gotten a chance to play much recently, but it seems like every other game in the past 2 weeks husbando plays there is a Kayle support now, who usually is terrible.  Is she the new "I don't wanna support" support ala Nidalee or something?

Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Esifex on February 19, 2014, 06:08:07 PM
Kayle has a heal (actually a speed buff with some health tacked on) and her ult grants invulnerability. You could CLAIM that she could be played support, but you'd just be wasting a slot on your team doing that. She's better as an attacker.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Aba Matindesu! on February 19, 2014, 07:14:47 PM
The underlying theory is that now there's more focus on her heal and her ult is free, she's more viable as a support.

She is, but that doesn't guarantee that the people playing her aren't terrible.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Schezo on February 19, 2014, 07:29:14 PM
Which is odd to my since you can play almost any mid laner bot as support as long as they have hard cc but at least some cc and you know how to actually play the champion.  I don't see Kayle as their best mid laner to play as apc 2.0.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on February 19, 2014, 09:02:50 PM
Another huge factor is that pink wards are now visible and have a placing limit, making it a costly investment during the laning phase and also difficult to manage enough coverage outside of laning. Combine this with the removal of oracles, shrooms become one hell of a nuisance. And personally, just oracles helps a whole lot. On non-summoner's rift maps, lightbringers/hextechsweepers are common rush items against teemo.

Teemo has to hit the wards 5 times.

Teemo is paper.

Just kill him. If you are about the Pink it's probobly in a contested objective anyway, like Baron, and if you can't respond to Teemo hitting a pink ward 5 times in an attempt to regain control of Baron while it's up, you're probobly doing something wrong.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Ryuu on February 19, 2014, 09:42:12 PM
So they're finally caveing to the whineing the Oracles being removed was a 'massive' buff to Teemo despite:
- His winrates staying level
- Oracles not helping in most situations anyway. It didn't help with Brush Shrooms since you would need to enter the brush anyway, and it didn't help with shrooms at objective entrances, since those should be pinked anyway.

um oracles and old pink wards were really integral to fighting against a teemo team. pink bushes and oracles open areas. oracles helped in like basically every situation. i can't even comprehend how you would think otherwise. it was literally a must-buy vs a teemo especially.

Yah down here in scrub tier previously when going up against a Teemo I or someone else would grab oracles, it did help + multiple pink wards. 

I haven't gotten a chance to play much recently, but it seems like every other game in the past 2 weeks husbando plays there is a Kayle support now, who usually is terrible.  Is she the new "I don't wanna support" support ala Nidalee or something?



i think someone played support kayle in lcs or something so now people think it's a thing

Teemo has to hit the wards 5 times.

Teemo is paper.

yeah and teemo is also A-grade lane harass and tends to push lanes incredibly hard early on due to the amount of auto harass he does and the impact damage of his e on creep. if you try to pink his shrooms in laning phase, he'll just kick your ass until he has a massive wave at turret and then go and kill it while you're forced to farm. you can't guarantee you'd even be anywhere around when he does go for the pink anyway.

Quote
Just kill him.

"just cc him" -general discussion 2009-2014

Quote
If you are about the Pink it's probobly in a contested objective anyway, like Baron, and if you can't respond to Teemo hitting a pink ward 5 times in an attempt to regain control of Baron while it's up, you're probobly doing something wrong.

this is a really narrowsighted way of seeing things. i can think of hundreds of reasons why a team--winning or losing--might have to back off from a pink warded area and give up the control of it temporarily. also you have this, to be frank, incredibly stupid assumption that teemo would always be taking the pink by himself. it's not uncommon to see 2-3 people tearing down a pink after mid game. also, teemo basically always builds a ton of aspd, so he's able to get 5 hits out on a pink rather quickly anyway.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Suikama on February 19, 2014, 09:48:19 PM
also teemo can just like

not put his mushrooms where the ward is
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Aba Matindesu! on February 20, 2014, 01:58:34 AM
Just a little jerk back to the topic of Leblanc before we continue: I'd argue that building chalice on LB would be fine if you absolutely value being able to do anything after 2 spell rotations. By the time you get back to base again, you get to buy a codex and how the game flows from there can decide whether you want DFG or Athene's. Once you get one, rush the other. Thoughts?

(e: little note, this was a much bigger issue before her rework made Mimic free, so feel free to crunch numbers and call me out on old habits die hard syndrome)
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Ryuu on February 20, 2014, 07:26:56 AM
if you get two spell rotations, two people should be dead or disabled. it's fine being oom after that since that's a pretty hefty contribution



also i forgot how FUCKING GOOD it feels to just hard carry ranked both in play and in calls
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on February 20, 2014, 04:21:46 PM
I actually remembered to do so Tribuneral today.

And it quickly, after I completed the 8th case, became horrendously apparent that it is HORRIBLY backlogged.

Over 85% of games I saw in my cases from that point [57 games] were from November or earlier.

Over 65% were from October or earlier.

I even had 2 cases from AUGUST.

How many games from 2014 did I have?

ONE. And it was the 3rd of January.

Wow. Just wow. I think we need that carrot back Riot if it's suddenly taking over 4 months to punish people.

Also, a red posted and confirmed Hexakill is due at 6pm GMT. I can only hope that people are not complete morons and do double jungle. That is the worst possible thing you can do, splitting the jungle, which is already a poor role, in two.

The things I can see working is:
- Double Relic toplane [But not characters like Jax. Characters who don't need tons of items]. Or a support toplane + more carry-based bruiser/tank. Hell, support + Hecarim as an example, a usually weak laner.
- Trilane bot [AD's scale with items. Supports in general don't need levels and items and both can go coin]
- Dedicated roamer [Alistar/Taric/Some support] + hard farming carry jungler

Duo mid isn't good since AP characters generally need levels, which means EXP, which means a solo lane. But it's better than Double Jungle.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Garlyle on February 20, 2014, 04:55:33 PM
The crazy strat me and my buddy want to try (which I don't remember if I ever brought up) was three solo laners and triple 'junglers' - each of them taking the two camps adjacent to a lane when available, and otherwise sticking around to be support to the main laner.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on February 20, 2014, 05:07:36 PM
The crazy strat me and my buddy want to try (which I don't remember if I ever brought up) was three solo laners and triple 'junglers' - each of them taking the two camps adjacent to a lane when available, and otherwise sticking around to be support to the main laner.

Yeah there's stuff like that too I guess. I'm just talking about in terms of actual lane setup.

Although the fact you'd be leaving bot 2v1 somewhat often would not be a pleasant thing.

Also; I anticipate AoE champions are going to be a lot stronger. More targets to hit. Meanwhile assassins? Well, 5v6 isn't as tilted odds as 4v5, and the odds you're getting out of 5 people is a lot worse than getting out of 4.

Edit: Right on time.

Edit2:
QUADRA KILL! [As AP Maokai]
OK WHERE'S THE OTHER 2?

*Boitlane splitpushing*
SCUMBAGGUS
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Aba Matindesu! on February 22, 2014, 10:14:12 PM
CST xPeke tybg

lichbane ahri/leblanc incoming, you heard it here first guys
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Garlyle on February 22, 2014, 10:20:23 PM
CST xPeke tybg

lichbane ahri/leblanc incoming, you heard it here first guys
"94% of people think TSM will win" they said, so here's Coast stomping them in a brilliant endgame play (http://www.youtube.com/watch?v=sAoPJAngrqY)
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Suikama on February 22, 2014, 10:26:41 PM
dat hype tho
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Cadmas on February 22, 2014, 10:28:41 PM
Losing in style.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Aba Matindesu! on February 22, 2014, 10:28:55 PM
curse of the 90 strikes again

has no one learned? at all?

e: curse firstpicks leblanc, here we go

LB NO LONGER 100% WINRATE, GO HOME EVERYONE

e2 don't wanna bump for barely related content:

hey look two (http://www.reddit.com/r/leagueoflegends/comments/1yv49p/after_1700_games_of_frostbuttnightbutt_i_finally/cfo21e9) instances (http://www.reddit.com/r/leagueoflegends/comments/1yv49p/after_1700_games_of_frostbuttnightbutt_i_finally/cfo3bfb) of MotK peepz mentions in a frontpage reddit thread, we 2hu in leg nao?
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Suikama on February 26, 2014, 03:24:36 AM
After seeing the Vel'Koz champion spotlight this is more relevant than ever (http://www.youtube.com/watch?v=dp8TxAMVZyY)
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Ryuu on February 26, 2014, 05:33:19 AM
instances (http://www.reddit.com/r/leagueoflegends/comments/1yv49p/after_1700_games_of_frostbuttnightbutt_i_finally/cfo3bfb)

this poster is a friend of mine irl, so that's how he knows eyem
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Garlyle on February 26, 2014, 07:04:24 AM
raise your dongers D.I.N.G.R.s (http://na.leagueoflegends.com/en/page/lab-report-reinventing-revered-inventor)
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on February 26, 2014, 10:59:23 AM
Am I the only one who thinks Vel'Koz is better as a support due to his moderate AP scaleings, ability to harass through creepwaves, slow, C.C, and great CDR scaleing, combined with his low mobility making him explode if full AP?

Also Ashe+Vel'Koz = You die instantly if an Arrow or E hits you at Lv 6. Botlanes rarely have much MR and LFDR is 500 base damage before the passive is accounted for at Rank 1. LFDR on it's own comes close with the passive to 100-0'ing softer supports like Sona.

I laughed when I saw the suggestion of DFG on Vel'Koz. Yep, let's use a short-range single-target active on a long-ranged AoE caster. Totally a good idea. [Hint: Torment is great on AoE casters. Especially those with slows.]

> Play ranked game
> Know I'm jungle
> Botlane locks Nami+Sivir

Que evil grin as I lock Hecarim.

We won, of course. Strong engage is the best thing in SoloQ, and you don't get much stronger than a Sivir-Ulted team with a Hecarim leading the charge and a Tidal Wave after.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Widermelonz on February 26, 2014, 04:12:14 PM
Am I the only one who thinks Vel'Koz is better as a support due to his moderate AP scaleings, ability to harass through creepwaves, slow, C.C, and great CDR scaleing, combined with his low mobility making him explode if full AP?

Syndra fits all those descriptions pretty well, but Syndra is kinda meh as a support and is much more useful mid.

e: same with ziggs, viktor, and xerath, though the exception is that they have just a little more AP scaling.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on February 26, 2014, 07:26:56 PM
Syndra fits all those descriptions pretty well, but Syndra is kinda meh as a support and is much more useful mid.

e: same with ziggs, viktor, and xerath, though the exception is that they have just a little more AP scaling.

Syndra's a lot shorter range when it comes to her minion-free harass. Her damage also falls off pretty hard without items.And she telegraphs her moves more than any other champion.

Ziggs steals FAR too much CS

Viktor's stun is easily evaded and really short range

Xerath can function as a support and you see it now and then, but he also has a bad habit of stealing a lot of CS.

With the way Vel'Koz's Fisson Blast works, he can harass without pushing the wave quite easily. He dosen't telegraph his stun like Syndra does with her positioning and the orbs, and it's longer range than Viktor. And none of them have True Damage.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Garlyle on February 26, 2014, 08:21:06 PM
Viktor's stun is easily evaded and really short range
Gravity Augment.  You'd want it anyway as a support probably because mana, mana regen, and 10% CDR; the additional cast range is also very significant and allows him to easily place it right on top of any ADC without even necessarily getting in range to be attacked.  You may also be stunning minions, reducing damage taken by your carry for attracting minion aggro.  And yes, they can get out of it easy.  Thing is, they have to get out.  Either they spend time running, blow mana on an escape (cait's net, etc), or eat a stun to the face.  All of that is advantageous.  I think it also sort of gets around Sivir's spellshield; she just has an extra .5s to get out, I think?  (Actually I'm not 100% sure)

Not that I'm saying Viktor Support is the greatest idea ever, but... I find myself suddenly tempted to test it out in normals.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Esifex on February 26, 2014, 08:59:03 PM
I also feel like not enough people know you can Scatter the Dark Spheres while they're still forming. You can pop Syndras cueball pretty quick, and the peel potential from Scatter is pretty good, too
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on February 26, 2014, 09:25:50 PM
Gravity Augment. 

Which is 1,000 gold you are getting where earlygame where while you should be buying Sightstone Talisman and boots?
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: EyeMtheStron9est on February 26, 2014, 10:03:09 PM
>Sightstone

There is your problem right there! We have trinkets for that!
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Suikama on February 26, 2014, 10:04:38 PM
dont supports still use sightstone so that they can use the red trinket?

well i guess if your an ap support in solo queue then you might as well go full yolo
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: EyeMtheStron9est on February 26, 2014, 10:12:28 PM
You're totally right on the sightstone letting you use the red trinket.
However, when i do support rumble or katarina I don't take the stone and I build as normal haha.
I would say you should do the same as any actual 'ap carry' champ.

I could be wrong but it works great for me. The focus of it should be to kill your lane enemy and if you can't do that then you blew it.
At which point, then why are you even playing that ap champ as a support? THAT in itself would be the fault of this, not the build overall but the player skill or possibly the champion itself not being good enough to do that with.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Aba Matindesu! on February 26, 2014, 10:25:33 PM
support katarina

if you're the guy who made elementz show his true colors for like, the nth time, mad respect :V
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: EyeMtheStron9est on February 26, 2014, 10:30:16 PM
I did play against him a few times on katarina and he got kind of beat up by it.
He once marked Katarina as "the worst champion" so if someone tells me Elementz is on the enemy team I generally will go out of my way to pick katarina.

No idea if this was -that- time you meant but I take exhaust/ignite on her (as well as on Rumble) if that helps out.

Lucian Notes:
http://forums.na.leagueoflegends.com/board/showthread.php?t=4032663

Some (small) Free Money:
http://forums.na.leagueoflegends.com/board/showthread.php?t=4309413

I doubt this applies to anyone but it's me pointing out things someone did wrong via match history alone. If anyone else wants me to suggest stuff to them too I'd be cool doing so:
http://forums.na.leagueoflegends.com/board/showthread.php?p=45446905#post45446905
http://forums.na.leagueoflegends.com/board/showthread.php?p=45448921&posted=1#post45448921

((Sorry for some of the links, I'm at work and I can't send it to myself for reasons))
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on February 27, 2014, 01:44:22 PM
New Frost Queen line is stupid on Lulu.

Auto EQ = 40% of Lucian's HP at around lv 8 and 30 gold.

You have another heavy slow too. It's like a 2nd Glitterlance. Which makes for even more saving of butts. [Managed to turn around a 4 man towerdive into a Triple Kill for Vayne and a 4th kill for Gragas who showed up late, in part due to FQC ing them as they flashed to try and get us. Good 4 seconds between that and Glitterlance of just kiting]

I'd certainly pick Frost line in games where I'd be playing more of a poke/kite role than initiate support on Lulu. I'd LOVE to pick it up on Zyra [Nidalee traps triggered it so Zyra plants should too] but Zyra's plants would probobly disable it by killing a random creep. [That and Zyra is less mobile than Lulu]

Greatly looking foward to playing some AoE junglers like Hecarim, Sejuani and Maokai to see how much getting 6%/3% regens is better than 4%/2%, which adds up quickly when you're doing AoE.

... This patch is like a love song to my favorite champions and playstyles.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Mr. Sacchi on February 27, 2014, 03:59:05 PM
I don't readily agree to the nerfs to the Targon/Shurima support itemline but I'm actually quite happy with the Freljord ones.

And the nerfs to the Jungle items wasn't nearly as bad as I thought it would be, so I guess we'll have to see.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on February 27, 2014, 04:11:36 PM
Personally I'd say Targon was buffed. Instead of healing for like, 10 damage per execute it's 50 on both characters, and 50+1% of your HP as Face. The active is also better than before, as it scales off the target's AD/AP instead of HP, and the shield tends to be larger.

And Talisman NEEDED the nerf. It was broken. When the hybrid and safe, 0 risk option has the best gold income, the best active, and the best mana regen [Higher than the Frost Claim which is for MAGES] it's pretty obviously OP.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Garlyle on February 27, 2014, 04:27:17 PM
The Frost Queen's line is frequently thought of as the Mage's option, but it was meant for any harassment support moreso than the 'for mages' option.  Also, if you maximized its opportnities to proc, it has the highest potential gold gain of any of the support items - but that was really hard before these changes.

You'll still see a lot of favouritism for talisman because of its active on the third stage, but I can see Frost Claim getting a lot more usage, and Relic's niche use is now better at it, so yeah.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on February 27, 2014, 08:59:26 PM
Manamune Aatrox G[ambit] G[aming]
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Suikama on February 27, 2014, 09:04:34 PM
wait so uh has every single team beat fnatic now
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on February 27, 2014, 09:18:13 PM
wait so uh has every single team beat fnatic now

I dunno I missed the Fnatic game. Did they lose again?
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Suikama on February 27, 2014, 09:20:31 PM
they lost vs alliance :getdown:

also as a result of that loss (https://twitter.com/RiotMorello/status/436702170180616192)
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on February 27, 2014, 09:39:24 PM
they lost vs alliance :getdown:

also as a result of that loss (https://twitter.com/RiotMorello/status/436702170180616192)

Irelia eh?

Good to see Morello being in on the joke. Get o the case of Jinx and Thresh and Gragas who are more overloaded Morello plz.

Nocturne to counter Pantheon is genius. Pantheon cannot extended range stun someone during mandrop IF HE CAN'T SEE THEM.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: hyorinryu on February 27, 2014, 11:29:45 PM
Irelia eh?

Good to see Morello being in on the joke. Get o the case of Jinx and Thresh and Gragas who are more overloaded Morello plz.

Nocturne to counter Pantheon is genius. Pantheon cannot extended range stun someone during mandrop IF HE CAN'T SEE THEM.

I thought Riot guys were always great sports, with Phreak talking about jungling Lulu in the spotlight and Morello changing his title to nerf master suck town at one point.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Garlyle on February 27, 2014, 11:47:42 PM
I thought Riot guys were always great sports, with Phreak talking about jungling Lulu in the spotlight and Morello changing his title to nerf master suck town at one point.
Also apparently they've taken to referring to their eCommerce director Hippalus as "Hippalu$" because they find the intended insult so hilariously incorrect that it's just funny to them.  See also a legitimate picture of their senior concept artist (http://25.media.tumblr.com/1e6d9bc4f2d13964399c4fdfadf1aa18/tumblr_n1592skOzN1r8hguio1_500.jpg).

Sounds like I have some LCS games to catch up on tho
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Aba Matindesu! on February 28, 2014, 06:23:05 AM
FQC is absolutely ridiculous on Sona. I don't even.

MY BABY IS BAAAAAAAAAAACK
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Suikama on February 28, 2014, 06:26:43 PM
raise your what? (http://images.wikia.com/leagueoflegends/images/d/d3/Heimerdinger.attack11.ogg)
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Schezo on February 28, 2014, 06:36:38 PM
raise your what? (http://images.wikia.com/leagueoflegends/images/d/d3/Heimerdinger.attack11.ogg)
my sides
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Suikama on February 28, 2014, 07:00:02 PM
oh look its gambit losing to fnatic what a surprise
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on February 28, 2014, 09:37:51 PM
raise your what? (http://images.wikia.com/leagueoflegends/images/d/d3/Heimerdinger.attack11.ogg)

I particually love how this is an attack quote.

Someone shouts 'RAISE YOUR DONGERS'
Heimer hits them and says 'Raise your WHAT?!'

Of course this is, imo, secondary to the fact he now has a raising arm on his head that shoots stuff called D.I.N.G.E.R, which is, after all, only one letter from D.O.N.G.E.R. And I'm sorry but there's no reason Riot would have done that except as a Donger meme reference.

QTPie would be proud.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Schezo on March 01, 2014, 01:12:41 AM
What are thoughts on using new tear for Ezreal again?
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Think Komachi with a Rifle on March 01, 2014, 01:34:37 AM
What are thoughts on using new tear for Ezreal again?
blue ez was killed by the SotEL nerf not by the tear nerf.  He didn't have trouble stacking it, but there's no mid game item to make up for not getting the BF sword item early.
Guess you should go for bilgewater cutlass for the item made of many long swords slot. Unless you want a brutaliser you'll just have to sell later.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: hyorinryu on March 01, 2014, 03:58:55 AM
blue ez was killed by the SotEL nerf not by the tear nerf.  He didn't have trouble stacking it, but there's no mid game item to make up for not getting the BF sword item early.
Guess you should go for bilgewater cutlass for the item made of many long swords slot. Unless you want a brutaliser you'll just have to sell later.

I don' think it killed him, he just replaced it with BT.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on March 01, 2014, 08:50:49 AM
blue ez was killed by the SotEL nerf not by the tear nerf.  He didn't have trouble stacking it, but there's no mid game item to make up for not getting the BF sword item early.
Guess you should go for bilgewater cutlass for the item made of many long swords slot. Unless you want a brutaliser you'll just have to sell later.

Except now it does the same damage as before and procs on physical damage only.

Which Ezreal's Q is.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Think Komachi with a Rifle on March 01, 2014, 03:04:34 PM
Except now it does the same damage as before and procs on physical damage only.

Which Ezreal's Q is.
his W E and R are magic though.

Spirit stone got nerfed as well, so it's no longer good in lane  as a mana/sustain item.
SotEL now just grants 5AD over brutaliser + the passive. 
I'm thinking brutaliser + even earlier tear is the way to go.  maybe + an extra faerie charm

BT is 1200 gold more (almost 2k over brutaliser), build path is crap, and it doesn't grant CDR or mana regen (the things ez rushed SotEL for).
It was an option for 6th item with BotRK. But you're just deaying the core of IBG, muramana, CDR cap.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on March 01, 2014, 08:18:41 PM
So, uh, apparently TSM has Regi today for some reason.

Watch them lose and Regi lose his lane hard. They were average in NA last season with Regi, and the caliber has only risen while Regi has not been playing at this level so is probobly even worse compared to the competition now than before.

Meaning Oddone will have to camp mid for Regi to go even, and that leaves the enemy jungler free to camp Dyrus...
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Suikama on March 01, 2014, 08:21:20 PM
i think bjerg wants to visit his family at home or something

i think tsm is well aware they might be throwing away a few games with this but at least it's now when it matters the least

Also we are all hype for the return of blue cards
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on March 01, 2014, 09:09:26 PM
XSmithe is constantly involved in shenanigans this game.

Kassadin rework on the PBE; I like the look of it but something scares me.

Passive loses bonus AS on being hit, but gains ignores movement collison
Q no longer silences. Instead it interuppts channels, and gives Kassadin a sheild equal to 0.7 Mana
W gives autoattacks 30/45/60/75/90 (+0.3*Mana) as a passive. As an active the next autoattack deals  24/33/42/51/60 bonus magic damage and restores 8/11/14/17/20 % of his missing Mana. This mana bonus is triples against champions, so Kassadin can regain 60% of his mana in a single autoattack. It also now costs 0 mana
E is the same
R R scales with 0.1 mana now, and dosen't ramp damage.

Here's the problem.

Kassadin's base mana at Lv 18 = 275 + [45*18]
Rod of Ages fully stacked = 650
Lichbane = 250
Total Mana [Without Seraph's!]: 1,985

0.7 of this is 1,389.5

1.4 K SHEILDS EVERY 9 ~ 5.4 SECONDS. SEEMS BALANCED RIOT.

But what; there's more.

1,985 * 0.3 = 595.5 damage oer autoattaclk [+90 = 685.5]

SEEMS BALANCED RIOT. [And this dosen't factor in the active bonus or Lichbane!]

Seriously, why is it every time Riot attempts to balance Kassadin they make him WORSE?!

I like the Q change. I like the mana scaleing.

BUT DAMN IS THIS STUPIDLY HIGH.

===

Apparently Kassadin's causing the PBE to crash now and his numbers are all over the place.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Garlyle on March 01, 2014, 11:26:09 PM
Everything we know of the Kassadin rework has yet to be confirmed in game because of the crashes, so there's that.

Also the numbers are from Reign of Gaming and they're kinda notorious for just getting it by datamining tooltips, which oftentimes is completely off from what the actual numbers are like, so there's that.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on March 01, 2014, 11:34:55 PM
Which is why I added the disclaimer after the crashes happened.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Aba Matindesu! on March 02, 2014, 12:44:18 AM
aw spook ecksdiji

crucible leona OP
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Garlyle on March 02, 2014, 02:43:24 AM
"no this is mine thank you" (http://www.youtube.com/watch?v=ZQP1IoQacow#t=30m50s)
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: EyeMtheStron9est on March 02, 2014, 11:46:11 PM
"Rumble still okay." (http://puu.sh/7gBqG.jpg)
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on March 03, 2014, 12:10:06 AM
"Rumble still okay." (http://puu.sh/7gBqG.jpg)

But was this mid or top? [And who was the 1/9 game against?]
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: EyeMtheStron9est on March 03, 2014, 05:33:27 AM
But was this mid or top? [And who was the 1/9 game against?]

The 1/9 was against specifically jungle and top ganking me a lot.
Usually I can survive it and win but it was against Gragas I believe.

My entire team did exceptionally poorly leading to no recovery being available.


EDIT)) Just beat Voyboy's lee sin and ended the game at about 20/7/15

http://puu.sh/7hdLX.jpg
http://puu.sh/7gBqG.jpg
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Mr. Sacchi on March 03, 2014, 12:45:04 PM
Eyem, stahp, you're making me feel like a very bad player.

Ah, and I tried that Lucian build, works like a charm, much better than my previous Trinity rush. Also, it has Ghostblade and Zephyr, what's not to love?
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: EyeMtheStron9est on March 03, 2014, 09:22:37 PM
Rumble Music: https://www.youtube.com/watch?v=EyS3weMlxLA&list=FLHpc5T3GN0sL6Fu9yvznCDw&index=6

I think I'm actually going to make a playlist for him though.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on March 03, 2014, 09:38:40 PM
I find full AP Vel'Koz rather underwhelming.

CDR and Pen, on the other hand... he becomes a poke machine.

Also my theory about there not being the huge of a difference between AP Vel and Support Vel is right. His ratios are honestly not good enough to justify full AP, especially since you get more from building CDR on him anyway, which you would build as a support.

Evenmoreso since he is a sitting duck and gets exploded as a priority target if he's the midlaner, but as a support, he tends to go overlooked.

I got a load of music for specific champions, but they're pretty predictable and standard. I actually use this for Rumble tho, because he's in a mech:
https://www.youtube.com/watch?v=enC6oPmIoAU
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: EyeMtheStron9est on March 03, 2014, 10:37:39 PM
I got a load of music for specific champions, but they're pretty predictable and standard. I actually use this for Rumble tho, because he's in a mech:
https://www.youtube.com/watch?v=enC6oPmIoAU

I was looking for this song in particular but I forgot how to youtube search. Thank you.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: theshirn on March 04, 2014, 12:45:47 AM
Rumble Music: https://www.youtube.com/watch?v=EyS3weMlxLA&list=FLHpc5T3GN0sL6Fu9yvznCDw&index=6

I think I'm actually going to make a playlist for him though.
This is relevant to my interests.  I need to play SR more, though, I guess. :V
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: EyeMtheStron9est on March 04, 2014, 05:41:29 AM
http://www.youtube.com/playlist?list=PLyYZHEfLvNr38B31ug5ZzAXWgqlYU7RXK
Okay this is it I guess why not?
If you guys have more suggestions feel free to lmk or something.

Also, you should make a playlist for yourself everyone. : )
(I know there are 3 versions of one song but it's not completed yet and Idc, I love it?)
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: hyorinryu on March 04, 2014, 01:48:18 PM
I like to use this (http://www.youtube.com/watch?v=nendMLrpI-s) for Rumble playing.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on March 04, 2014, 01:51:45 PM
EUW is on fire.

Again.

The game crashed twice while I was attempting to load in, and our Thresh had the same problem.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Aba Matindesu! on March 04, 2014, 11:47:07 PM
I'll be working on a Sona playlist myself but I'm not sure what to put in and in what order.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: theshirn on March 04, 2014, 11:50:57 PM
Just rolled a 5 adc team in ARAM (Jinx, Draven, Ashe, MF, Graves).

Welp.

e: trip report: they had amumu, sejuani, morgana, lux, trundle

needless to say

yeah
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on March 05, 2014, 12:35:06 AM
Can people stop picking Vayne every time I play Vel'Koz support? The two don't work together.

Also can people start first-time picking Vayne whenever I play Vel'Koz support? It's not fun having an AD at 20 CS in 10 mins and the enemy Draven having 80 because my AD is completely incompetant. At 15 mins I just quit bot calling Vayne a lost cause and roamed.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Aba Matindesu! on March 05, 2014, 12:37:34 AM
and here i thought the shenanigans stopped at silver

no point climbing then wasn't this iterated by ryuu before idr
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on March 05, 2014, 12:46:11 AM
Shenanigans never stop. Ever.

Especially in Normals.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Mr. Sacchi on March 05, 2014, 02:30:35 PM
Look Raikaria, I'll just have to say, the last time I played with a Full AP Vel'Koz on my team he was melting the enemy team like a frickin Katarina.

He bursted down a full tank Jarvan with one full spell rotation. If that's not a lot of damage, I dunno what is.

And by "bursted down" I mean EWQR and the Jarvan was dead before the E knockup was even over.

This was at 50 minutes with everyone full build, btw.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Aba Matindesu! on March 05, 2014, 08:01:14 PM
When did SK drop ocelote? They seem to be doing much better without him :V
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Suikama on March 05, 2014, 09:23:14 PM
how 2 win lcs

(http://i.imgur.com/1u2geYD.png)


e: omg that combo
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on March 05, 2014, 10:03:04 PM
Apparently Rumble stomps on Yasuo.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: EyeMtheStron9est on March 06, 2014, 12:37:05 AM
Apparently Rumble stomps on Yasuo.

He stomps on everyone.
Ask me for a matchup and I can tell you how to win and why.

EDIT)) Gragas and a few other champs are harder, but rumble still can beat them all if played correctly.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on March 06, 2014, 12:57:00 AM
I have difficulty with some matchps, but I know I'm not as good of a Rumble player. I also don't play midlane Rumble [I can't get away with that in EU Gold level. It's not like people care that I know some very very high level player on NA who mains it].

I have difficulty with Shyvana, but I've not actually had that matchup since her nerfs. Characters who are particularly mobile are also issues, such as Udyr, although this is more 'I can't kill them'. Jax is also annying, since his Counterstrike reduces the damage of Flamespitter and Equaliser while active, and then he can leap-stun me, and he also has his ultimate, but I don't outright lose to him until 6+.

Nasus' sustain and Wither can also be annoying and lead to me being outscaled. Wither is also very annoying when I'm ganked because well... Rumble has relatively low mobility. But Nasus is more a deal of don't over-extend while attempting to zone him.

But yeah, I really did not expect to stomp Yasuo. Especially since this is actually my 2nd time directly laneing against Yasuo [I don't often play mid/top...]. However, Flamespitter would tickle him and activate his passive, I'd wait for the barrier to fade, and then go aggro. Wind Wall didn't stop Flamespitter as it's not a projectile, it's an AoE, and Yasuo would then be chased away from dash targets giving me a clear shot for Harpoons. [This is also something I'm generally working on, createing situations I can take advantage of later and forceing the foe to do something that don't want to which I can capitalise on. Basically, thinking a step ahead.]

Got to the point I could trade a kill on the enemy jungler in a 2v1 situation.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: hyorinryu on March 06, 2014, 01:10:07 AM
He stomps on everyone.
Ask me for a matchup and I can tell you how to win and why.

EDIT)) Gragas and a few other champs are harder, but rumble still can beat them all if played correctly.

Jax and Lulu please. Mainly Jax. Lulu was a pain, but she was more managable once I bought a negatron. If only I didn't throw so hard.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: EyeMtheStron9est on March 06, 2014, 02:21:25 AM
Jax-Ignore reduced damage, don't get all hosed up over their stuff. Just focus on you doing your combinations and all that correctly. This applies to EVERY MATCHUP.

Shyvana-Harpoon to last hit, use second one to aim at her if you can't cs. At level 4 start hitting her with flames and if she runs at you -at all- shoot a harpoon at her and backoff. You should be doing trades where you take literally ZERO damage.

Nasus-Overheat or whatever just like any matchup. WHen he withers you, walk away and hit him inbetween the cd of your aa animation. It's easy to deal with if you can know your aa timing for him.

Yasuo gets beat easily. Your flames and ult still hit him while he ults. Ex/ign hurts him. He's easy.


Lulu-e,w,q,q always unless she is bad. Press W before going close and Q. If she transforms you then your flames will still hurt her. SHield takes the edge of of her. Walk horizontally from her and her beams will miss you (sometimes) while pix is on you.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Aba Matindesu! on March 06, 2014, 07:55:01 AM
He stomps on everyone.
Ask me for a matchup and I can tell you how to win and why.

EDIT)) Gragas and a few other champs are harder, but rumble still can beat them all if played correctly.
Garen, Renekton, and Pantheon please. Especially Renekton. I still have nightmares.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Ryuu on March 06, 2014, 09:32:40 AM
(http://i.imgur.com/QEzVhaY.jpg)

eyem carried me for once

and was nice enough to give me all the kills bot : )
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: EyeMtheStron9est on March 06, 2014, 09:35:27 AM
Garen, Renekton, and Pantheon please. Especially Renekton. I still have nightmares.


Garen = Shyvana. After you get Armband (WHich is like always the first item) you can stand in Garen's spin and punch him in the face while overheated and win trades usually. Not optimal but if he's faster than you it's better than running while taking damage pointlessly.

Renekton = Armband fight. Get it and you win. If you see him dash hit that q and w asap. Harpoon him while he walks to you and do it again before it wears off while he runs. Follow him and hit him with a second blast of flames. Easy trades here.

Panth = Don't even need armband asap before you can win. Hit W when you see a spear come at you. Use flames on him at level 3.
Spear is negated by W.
Use W to hit flames on him.
Use flames on him and answer spear with W.
If he stuns you should be facing him if you are playing right while your flames are out making him lose the trade.
As soon as you can walk out of stun move perpendicular to him to get out of poking move asap.
Easiest fight next to tf if you play it right.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Garlyle on March 06, 2014, 09:52:58 AM
I keep forgetting there's an motk channel on the league client

I really need to play games with you guys sometime.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Ryuu on March 06, 2014, 10:02:26 AM
i only really play at night and the room is generally empty then : (
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on March 06, 2014, 12:18:38 PM
EUW teambuilder up?

Time to see them queuetimes for midlane. [I'll probobly pick each role screenshot the Q time and then back out]

Edit: Estimated Wait times don't show D:

Top bruiser says short.
Apparently mid is 'Very Short'
Jungle is apparently short
Support changed based on Fiddlesticks [Long] or Lulu [Short], meaning it takes into account popularity of the champion...
AD turns into very short.

Edit: Vel'Koz support game with a Graves. Won lane against Annie/Cait, even turning around lv 6 Flash Tibbers, but lost becauseTryndamere toplane went 1/8 against Riven and I had more gold than top and mid.

Currently queueing as Assassin Vi mid, something I've wanted to try for a LONG time. Even if you can't kill the mid you can Q E the wave and run botlane for an R gank.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Think Komachi with a Rifle on March 06, 2014, 06:30:26 PM
enjoying teambuilder so much.
Won as a Sona + 4 adcs all mid, so much fun.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on March 06, 2014, 08:13:43 PM
Time waited for a jungler: 20 mins

Premade swaps to jungle. I'm support.

Took about 1 min.

In that game I had a good Vel'Koz support game for once. Lane didn't go so well because Ashe wasn't that great in lane and messed up at lv 6 and didn't arrow, but then we hit the midgame. Also there was a VERY close exchange where only Leona survived with literally 10HP.

And we decimated them. Bonus points since we had a Lux mid and a Zac Jungle.

One particular crowning moment of awesome was when Zac was caught out by Vayne, Leona and Orianna. He's walking away, and lures all three of them towards me at the blue side of the bottom Tribrush, ready to fire. They all get knocked up by my E, from the other side of said Tribrush, all get hit by QWW because they are so bunched, and then I fire my laser.

At this point they give up chasing Zac and RUN FOR THEIR LIVES because they just got completely decimated. Two of them die because of an Ashe arrow afterwards and a Lux ultimate.

The damage Vel'Koz puts out with Frost Queen, Athenes and Haunting Guise alone is absurd. Endgame I had Torment and could have finished my Crystal Scepter too.

In the postgame, my damage dealt to champions was 2nd highest, after our Teemo.

I kept under-estimateing my damage however and kept taking kills in teamfights,  usually with the 2nd tick of my W proccing my passive. That said there were times when it was my range that was NEEDED to secure the kill, for example, a retreating Vayne/Rumble.

Edit: Apparently the reds confirmed Lissandra is actually BLIND.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Garlyle on March 06, 2014, 08:44:53 PM
Edit: Apparently the reds confirmed Lissandra is actually BLIND. First disabled champion right there! [Unless you count Sona being mute]
or, y'know, this (http://gameinfo.na.leagueoflegends.com/en/game-info/champions/leesin/)

EDIT: I'm really glad you realised your mistake in the few moments it took me to make this post
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Think Komachi with a Rifle on March 06, 2014, 08:47:20 PM
or, y'know, this (http://gameinfo.na.leagueoflegends.com/en/game-info/champions/leesin/)

EDIT: I'm really glad you realised your mistake in the few moments it took me to make this post
Or the whole incidents of Cassiopeia and Urgot losing their legs
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on March 06, 2014, 09:25:06 PM
I wouldn't count being a snake or undead 'disabled' parsey.

And Sona is easy to overlook seeing as when you play her she speaks viva telepathy.

But honestly I just played Lissandra and looked at her movement animation and suddenly it made a lot of sense how she puts her hands out when moving as if unsure. Also that explains why she didn't kill Quinn in the 5th log. SHE COULDN'T FIND HER.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: hyorinryu on March 06, 2014, 09:39:16 PM
Does Swain needing a cane count?
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on March 06, 2014, 09:42:53 PM
Well we don't even know if Swain is *alive* or if he's just a puppet for the crow or something [Read his lore] and his dance shows he hardly needs it. Let alone the fact that he walks without any sign of a limp in Tyrant, which is canon.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: EyeMtheStron9est on March 06, 2014, 10:10:52 PM
Veigar has mental issues due to seclusion. That might count?
Teemo has mild issues so he's able to kill without empathy for the fallen.
Fiddlesticks I believe was a summoner that went crazy with power or something. I guess no skin or him losing his entire body maybe something + crazy.
Mundo replaced his entire body with parts I think? Or did they redo his lore?
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Ryuu on March 06, 2014, 11:02:04 PM
Fiddlesticks I believe was a summoner that went crazy with power or something. I guess no skin or him losing his entire body maybe something + crazy.

i think it was more implied that fiddlesticks was something that summoner created and/or summoned and lost control of

Quote
Mundo replaced his entire body with parts I think? Or did they redo his lore?

mundo is just hopped up on magic fantasy land steroids that turned him into purple hulk
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on March 06, 2014, 11:37:51 PM
Mundo replaced his entire body with parts I think? Or did they redo his lore?

That's Viktor.

On a topic not that long ago: CHAMPION MUSIC

Singed [R.I.P] (https://www.youtube.com/watch?v=sTSA_sWGM44)
Xin Zhao (https://www.youtube.com/watch?v=ZSS5dEeMX64)
Nasus (https://www.youtube.com/watch?v=Qkuu0Lwb5EM)
Vi [Durr] (https://www.youtube.com/watch?v=IBphxrYgJOg)
Mordekaiser (https://www.youtube.com/watch?v=2PxkJf7FycY)
Rumble [Already posted this] (https://www.youtube.com/watch?v=enC6oPmIoAU)
Vel'Koz [Mainly for the Japanese, and for the 'Look into my evil eyes' line] (https://www.youtube.com/watch?v=A1A8LX3ttjw)
Teemo (https://www.youtube.com/watch?v=ngM1qTEZUes)
Cho'Gath (https://www.youtube.com/watch?v=0QiTlwndnPI)
Lulu [Because happy] (https://www.youtube.com/watch?v=k6HrmfyshVE)
Hecarim (https://www.youtube.com/watch?v=z9D71pQaTnc)
Udyr [Replace Baloo with Udyr :D] (https://www.youtube.com/watch?v=9ogQ0uge06o)
Vladimir (https://www.youtube.com/watch?v=IKbKOC2QNgg)
Maokai [Blame his Shadow Isles Retcon and the fact I use the Haunted Skin] (https://www.youtube.com/watch?v=0smPNpVHOH8)

I'm sure there's others, and there's also some champions I play a lot that I've not yet found something that really gets me into the zone for them yet. Like Lissandra, Sejuani and Zyra.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Mr. Sacchi on March 06, 2014, 11:45:32 PM
Speaking of fiddles and lore, do we know yet why fiddles, noc and shaco are marked as buddies in riot's site?
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Suikama on March 06, 2014, 11:50:57 PM
fearbros
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Aba Matindesu! on March 07, 2014, 03:34:08 AM
Thanks for the advice, did decent-ish vs Garen. Sadly, our botlane shittalked both our mid and our jungler the entire game for no reason at all, so you can imagine where that went.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: EyeMtheStron9est on March 07, 2014, 06:19:13 AM
Thanks for the advice, did decent-ish vs Garen. Sadly, our botlane shittalked both our mid and our jungler the entire game for no reason at all, so you can imagine where that went.

Want to practice at all?
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on March 07, 2014, 08:26:12 AM
Speaking of fiddles and lore, do we know yet why fiddles, noc and shaco are marked as buddies in riot's site?

Presumably, they all come from the same place.

Nightmares.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Aba Matindesu! on March 07, 2014, 05:26:48 PM
Want to practice at all?
Sounds like a plan. Is Surrender Button OP still a thing?
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Ryuu on March 07, 2014, 10:43:23 PM
i need a smurf so i can play with you guys without dragging you up to asshole tryhard land
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Mr. Sacchi on March 07, 2014, 10:58:08 PM
I need to not be in Brazil so I can play with you guys without having horrible ping.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Suikama on March 07, 2014, 11:32:31 PM
>DIG winning like 10-3 vs CLG
>i go eat dinner
>come back
>dignitossed

i shouldnt be surprised but dammit dig
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: hyorinryu on March 08, 2014, 12:18:37 AM
I need to not be in Brazil so I can play with you guys without having horrible ping.

Hmm... I know a dude from Brazil that plays on the NA server. He doesn't seem to have too many issues.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Mr. Sacchi on March 08, 2014, 12:21:28 AM
I only have about 200 ping on NA but the problem is I'm too used to my 10-15 ping on BR, and jumping between such widely different pings isn't healthy for my play.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Widermelonz on March 08, 2014, 01:34:30 AM
Since i got stuck in low-mmr land, I've recently started playing solo ranked with the mentality of "fuck everyone i don't trust any of you, i'm playing to save my own ass and mine only". I went on a 11 game win streak. Then last night i played a few ranked 5s with some friends so i had to switch back to teamwork-mentality. Then i went back on solo ranked and lost my match :(
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: EyeMtheStron9est on March 08, 2014, 01:44:27 AM
Sounds like a plan. Is Surrender Button OP still a thing?
I don't even know what that is. : (

Since i got stuck in low-mmr land, I've recently started playing solo ranked with the mentality of "fuck everyone i don't trust any of you, i'm playing to save my own ass and mine only". I went on a 11 game win streak. Then last night i played a few ranked 5s with some friends so i had to switch back to teamwork-mentality. Then i went back on solo ranked and lost my match :(
That's a sad truth right there.
It's terrible that when you play with actual good players some people STILL do this and make me die when we shouldn't have and even cause the game to result in a loss.
Know your players.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Mr. Sacchi on March 08, 2014, 02:32:08 AM
Is it a bad thing that I -always- default to teamwork mentality?
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Aba Matindesu! on March 08, 2014, 03:29:21 AM
Is it a bad thing that I -always- default to teamwork mentality?
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Ryuu on March 08, 2014, 03:34:27 AM
Is it a bad thing that I -always- default to teamwork mentality?
in terms of solo queue, only sometimes

imo it's way easier to win if your team is working together and positive-minded, but there are definitely situations where you just need to /ignore all and put on your carry pants
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Mr. Sacchi on March 08, 2014, 03:53:43 AM
And of course, those are also the times where you're playing someone like Leona.

Which is why I refuse to play any support that is not able to become a full-blown AP Carry if needbe nowadays.

Or AD Carry, as is the case with Thresh.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Think Komachi with a Rifle on March 08, 2014, 12:08:06 PM
And of course, those are also the times where you're playing someone like Leona.

Which is why I refuse to play any support that is not able to become a full-blown AP Carry if needbe nowadays.

Or AD Carry, as is the case with Thresh.
good thing Annie and Morgana are FotM. Also new spelltheifs helps a lot, easily racking up a needlessly large rod in bonus gold.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on March 08, 2014, 02:51:53 PM
Spelltheif is bliss on Lulu by the way.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: EyeMtheStron9est on March 08, 2014, 06:14:39 PM
I think I go armguard against singed every time now :')
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: triangles on March 09, 2014, 12:04:26 AM
So I finally have more than 40-50min at a time to play also no more being stupid sick/stupid computer issues (but now Riot server issues :V) what did I miss in the past 6 weeks?

Quickly looking it seems Spellthief's Edge doesn't suck?  Lulu mid is a thing?  She's going to get nerfed to the ground even for support isn't she  :ohdear:
Also Team Builder beta coming soon oh boy oh boy
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on March 09, 2014, 12:12:51 AM
So I finally have more than 40-50min at a time to play also no more being stupid sick/stupid computer issues (but now Riot server issues :V) what did I miss in the past 6 weeks?

Quickly looking it seems Spellthief's Edge doesn't suck?  Lulu mid is a thing?  She's going to get nerfed to the ground even for support isn't she  :ohdear:
Also Team Builder beta coming soon oh boy oh boy

No they're killing Lichbane because it's caused one too many issues after the TF, Fizz and Kayle nerfs.

The gold income items are actually balanced now. Coin dosen't have the best regen, the best gold and the best active anymore, and Spelltheif, being the caster option, actually gives CDR now!
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: ActionDan on March 09, 2014, 12:23:54 AM
I play this game again now.

I really like velkoz.  first new champ I've bought in a year
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: triangles on March 09, 2014, 02:28:54 AM
Yeah so I don't understand how Velkoz works, all I know are HOLY CRAP LASERS AT RIGHT ANGLES AHHH
I mean, all the games I played tonight we did good but this too is something I missed.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Suikama on March 09, 2014, 02:32:50 AM
Yeah so I don't understand how Velkoz works, all I know are HOLY CRAP LASERS AT RIGHT ANGLES AHHH
you gotta brush up on your math (http://www.youtube.com/watch?v=dp8TxAMVZyY)
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on March 09, 2014, 10:55:17 AM
Yeah so I don't understand how Velkoz works, all I know are HOLY CRAP LASERS AT RIGHT ANGLES AHHH
I mean, all the games I played tonight we did good but this too is something I missed.

Projectiles at right angles. Not lasers.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Think Komachi with a Rifle on March 09, 2014, 12:14:08 PM
No they're killing Lichbane because it's caused one too many issues after the TF, Fizz and Kayle nerfs.

The gold income items are actually balanced now. Coin dosen't have the best regen, the best gold and the best active anymore, and Spelltheif, being the caster option, actually gives CDR now!
It's not the CDR that made it viable it's the building up 3 stacks of passive per 30s instead of 1 per 10s+ the mana  regen (the pros are all selling it lategame in favor of talisman, for the active and higher CDR). Combine that with things like morgana W and you can actually use the passive effectively.
Either way the buff is huge and means poke supports can go far  more AP carry-ish.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on March 09, 2014, 06:43:39 PM
It's not the CDR that made it viable it's the building up 3 stacks of passive per 30s instead of 1 per 10s+ the mana  regen (the pros are all selling it lategame in favor of talisman, for the active and higher CDR). Combine that with things like morgana W and you can actually use the passive effectively.
Either way the buff is huge and means poke supports can go far  more AP carry-ish.

Of course the goldgen change helps. Which is why I said before Talisman had 'The best stats, active and gold generation'. Despite the fact you had to do nothing for said gold generation.

I'm just pointing out it was silly that the item lacked CDR when it was supposed to be the 'caster' option. It was also silly that Talisman gave MORE mana regeneration. [Now it gives the same when maxed, but Talisman does need an extra fairy charm so it's fair. Coin and Amulet gave more than Edge and Frostfang.]

I don't sell it for Talisman later in the game for everyone. For example when I'm playing Vel'Koz support I'm generally not in a team that wants to rush in. Generally it's a poke team or something. So I'll keep the Frost Queen to enhance my poke slightly, while also giving an extra peeling tool, and also giving me rather high gold generation still so I can transition into more durabilty+damage. Sometimes you don't want to speed the entire team up, sometimes you just want to slow down that one guy who's diving your carry, and for SINGLE TARGET situations, Frostfang's slow is better than Talisman's haste is.

Of course, Frostfang can't compare when you're speeding up the entire team at once to chase or something, but I'm fine with that. Especially since a good Vel'Koz Q can slow 3 people anyway. He's ALREADY good at enableing the team to chase.

Also Frostfang is nice when you're a pushing support like Lulu, because when fully upgraded the goldgen dosen't get stopped by lasthitting, so you can happily spam Glitterlances in a seige and shove/countershove. But on Lulu I see it as more situational.

On any other support I would certainly replace it for Talisman lategame.

Easily the best champions for Spelltheif are Lulu and Vel'Koz IMO. I don't personally like Morgana support, because whenever I play it, I have to stay far enough back that my binds are easily dodged, and then I'm useless. [And as you might have seen yesterday, Morgana does not shut down Leona. Not one bit. Leona just swaps targets and kills whoever you DIDN'T shield and you're left going: 'welp'.] It's not a comfort pick for me in any way, shape or form. I prefer harassing supports.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: hyorinryu on March 09, 2014, 07:05:23 PM
I would think that if there's anyone who wouldn't swap out frostfang for talisman, it would be Sona because she already has:
Sustain
Low cooldown harass
spammable mini Shurelyas
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on March 09, 2014, 10:09:47 PM
True, but Sona's Q may decide to wants to lasthit a minion and rid you of goldgen.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: hyorinryu on March 09, 2014, 10:23:06 PM
True, but Sona's Q may decide to wants to lasthit a minion and rid you of goldgen.


It might happen, but it only lasts 12 seconds. I think it can be avoided if you're careful.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Schezo on March 10, 2014, 12:29:16 AM
Mystery gift :*
(http://i.imgur.com/aumf5uD.png)
Finally all of the Ezreal belongs to me the endless and golden witch Beatrice
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Garlyle on March 10, 2014, 12:46:07 AM
Mystery gift :*
(http://i.imgur.com/aumf5uD.png)
Finally all of the Ezreal belongs to me the endless and golden witch Beatrice
ENVY

EDIT: Maintenance shortly, assumedly to turn on Team Builder beta!
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Aba Matindesu! on March 11, 2014, 05:47:42 PM
Until we get a female martial artist champ, I think Lee Sin players would appreciate these (https://www.youtube.com/watch?v=y6MeMFQqbtc) two (https://www.youtube.com/watch?v=qkDtSGwpC34) tracks in their playlists.

On Teambuilder: Pretty great, though waiting for a support (unless you plan to play support yourself, of course) is horrendous. Far, far less toxicity on the part of your teammates, offset in that it did come at the cost of the server AND the clients going kablooey.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Garlyle on March 11, 2014, 06:18:45 PM
I'm playing Gangplank Support.

I haven't had any issues getting into queues as a result :3c

(Spoiler it's going amazingly)
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on March 11, 2014, 07:09:23 PM
Until we get a female martial artist champ, I think Lee Sin players would appreciate these (https://www.youtube.com/watch?v=y6MeMFQqbtc) two (https://www.youtube.com/watch?v=qkDtSGwpC34) tracks in their playlists.

On Teambuilder: Pretty great, though waiting for a support (unless you plan to play support yourself, of course) is horrendous. Far, far less toxicity on the part of your teammates, offset in that it did come at the cost of the server AND the clients going kablooey.

In EUW it was the junglers who were non-existant.

And who didn't see queue time disparities.

Also, what blatant trolls have you seen? I saw botlane Marksman Mundo.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: hyorinryu on March 11, 2014, 07:22:27 PM
In EUW it was the junglers who were non-existant.

And who didn't see queue time disparities.

Also, what blatant trolls have you seen? I saw botlane Marksman Mundo.

Most things were looking for support, but I saw support Kassadin.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on March 11, 2014, 07:44:40 PM
Most things were looking for support, but I saw support Kassadin.

Well that's one way to get around his bad farming in lane, slap a goldgen item on him, harass with Q's and then roam when you hit 6.

[Not saying support Kassadin is a thing ever. But it's better than ADC Mundo.]
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: triangles on March 11, 2014, 08:57:07 PM
I've played 3 games, and they were all held up waiting for jungle (though for 2 of those I was support so :V)  Got to see jungle Vayne, Nidalee, and I want to say Vel'Koz all pass by,  On the other hand, my game today was up against "marksman" and "support" Heimer and Teemo.  I guess it's easier to just call yourself one of those if you want the chance to do a kill lane and wait for a team that's cool with that.

We tried to get a game in last night, but people were dodging we think after seeing MJP's top Urgot selection :ohdear:  It's somewhat legit, and I'd rather put Urgot going bruiser asshole in a solo lane than bottom with anyone not named Soraka.  We'll try again tonight so ~who knows~

Seriously I can't wait for this to stay forever.  Even when we get whooped in a teamfight or things aren't looking so good, since everyone's playing who/where they want to it's one less aggravation factor to get salty over "omg u shuld have let me mid"

Man this is giving me flashbacks to when I played WoW "LF2M CC and heals H-MgT PST"
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on March 11, 2014, 09:07:13 PM
We tried to get a game in last night, but people were dodging we think after seeing MJP's top Urgot selection :ohdear:  It's somewhat legit, and I'd rather put Urgot going bruiser asshole in a solo lane than bottom with anyone not named Soraka.  We'll try again tonight so ~who knows~

Join the club. Urgot is a bruiser ANYWAY, not an ADC.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Garlyle on March 11, 2014, 11:11:52 PM
Final support GP tally: 6 wins, 3 losses (5/2 if you don't count games which were 5v3s due to people never connecting)

It was fun times.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: theshirn on March 11, 2014, 11:24:15 PM
I had a support Irelia in one game, but it was a 5v4 so it's hard to say much about it.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: theshirn on March 11, 2014, 11:38:15 PM
god almighty (https://www.youtube.com/watch?v=KVIj1t5duP8)
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Suikama on March 11, 2014, 11:45:20 PM
god almighty (https://www.youtube.com/watch?v=KVIj1t5duP8)
he pulled this off in the LCS too :V
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raitaki on March 12, 2014, 12:28:07 AM
> Decide to do my placements after god knows how long
> Teemo never connected
> Malzahar grabbed smite and jacked jungle from Singed last minute
> mfw playing mid with support masteries as Lissandra vs Kat
> Vayne somehow got 12 kills, and proceeds to crap on the fact that we were winning teamfights and splitpush top, repeatedly dies to zhonya Kat
> Not loss prevented

i am so fucking done
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Suikama on March 12, 2014, 01:18:51 AM
> Teemo never connected
> playing Hearthstone just earlier
> my opponent's name was Teemo
I found him
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Ryuu on March 12, 2014, 02:33:42 AM
> playing Hearthstone just earlier
> my opponent's name was Teemo
I found him

i played against him and wrecked him iirc

also threshprince


edit: raikaria how do you pronounce your name, me and eyem are arguing about it
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on March 12, 2014, 10:01:06 AM
i played against him and wrecked him iirc

also threshprince


edit: raikaria how do you pronounce your name, me and eyem are arguing about it

Rai-Ka-Ree-Ah
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Ryuu on March 12, 2014, 10:34:07 AM
Rai-Ka-Ree-Ah

I FUKKEN TOLD YOU EYEM
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on March 12, 2014, 12:52:23 PM
On a side note, just played Sona in the first time in forever.

1/0/15, landing every R and Flash R, getting Vayne fed against a Caitlyn. They surrendered when I purchased a Talisman and an Ageis in the same back, and already had a Crucible.

This was just past 20 mins in.

On a side side note; I just got Viktor at last. I like playing Viktor on freeweeks and like to think myself as pretty solid on him. Main thing I like about him is Gravity Well. and the impact of his R in a teamfight.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: hyorinryu on March 12, 2014, 01:53:48 PM
On a side note, just played Sona in the first time in forever.

1/0/15, landing every R and Flash R, getting Vayne fed against a Caitlyn. They surrendered when I purchased a Talisman and an Ageis in the same back, and already had a Crucible.

This was just past 20 mins in.

On a side side note; I just got Viktor at last. I like playing Viktor on freeweeks and like to think myself as pretty solid on him. Main thing I like about him is Gravity Well. and the impact of his R in a teamfight.

When you're fed, get a fist. It's really fun. Let me 1v1 the jungle Pantheon.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: triangles on March 12, 2014, 04:34:57 PM
Hahaha laning against Singed with a Lee Sin jungler as Quinn is hilarious.  Where will I land after a vault?  ~nobody knows~  Except wait I know it's always where it would be least useful for me to wind up :V

Team Builder matchmaking is funny.  That last game had more people under 30 than not, some were definitely leveling another account and some were very much legit level 20-something.  Maybe it was getting desperate for a match because I was playing an "off-meta" champ but still.  If nothing else, I hope I taught at least one of them rookies that you do not want to pick a 1v1 fight with Quinn, and you REALLY don't want to if she's got a 4 level advantage  :ohdear:
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on March 13, 2014, 12:06:41 AM
Waaaait a second.

Why were you and Eym having a discussion about how to pronounce my name anyway?

I can only be assured that you were speaking good things about me. Or at least not being mean if you were saying bad things.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: EyeMtheStron9est on March 13, 2014, 12:24:40 AM
Waaaait a second.

Why were you and Eym having a discussion about how to pronounce my name anyway?

I can only be assured that you were speaking good things about me. Or at least not being mean if you were saying bad things.

I was comparing you and a co-worker.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Ryuu on March 13, 2014, 12:27:18 AM
Waaaait a second.

Why were you and Eym having a discussion about how to pronounce my name anyway?

I can only be assured that you were speaking good things about me. Or at least not being mean if you were saying bad things.

i was playing with eyem last night and he was streaming. hideki started watching

so i was like "oh no now i gotta back up all my shit talk on the forums"

then he mentioned you and i forget what he said because he pronounced your name something like "raicurry" and i was like wat
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on March 13, 2014, 12:30:03 AM
I don't really class anything Eym says here as 'shittalk' tho.

I am not petty enough to class opinions and statements I do not understand or agree with as such. Especially when it comes to Eym talking about Rumble since I full well know Eym is a better Rumble player than I am. [Although I still hold that The Equalizer is one of the worst 1v1 ultimates in the entire game since the loss of impact damage, against any champion with mobility. It's godly in teamfights, of course. Always has been. And I still feel the loss of impact damage lowered Rumble's skill ceiling.]

I mean I'm good enough on Rumble that I don't ever horribly lose lane and just transition into teamfights if I do fall slightly behind in lane, and I consider him a comfort pick, but he's not exactly what I'd call my 'main' either. [Seeing as I main junglers and supports]

Trust me when I say nothing anyone says here even really bothers me. I've seen much, much less civil people when I disagree with others. [And ironically I'm usually backed up against those sorts of people.]
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Widermelonz on March 13, 2014, 12:41:16 AM
i don't know how to deal with xin charging my ass when i play rumble, help
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Ryuu on March 13, 2014, 12:43:46 AM
i don't know how to deal with xin charging my ass when i play rumble, help

idk what eyem would do but i'm pretty sure you can get away by using your w after he charges and pegging him with e
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: EyeMtheStron9est on March 13, 2014, 01:31:39 AM
i'm  sure you can get away by using your w after he charges and pegging him with e

Eym

[ And I still feel the loss of impact damage lowered Rumble's skill ceiling.]
It changed it. It used to be based on initial aim which is actually overall easier than the current 'have to hit skillshots and lead his ult up correctly especially against people that can jump off'.
The other one was MUCH easier imo.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Aba Matindesu! on March 13, 2014, 04:06:16 AM
hey raikaria

it begins (https://twitter.com/insideKLoL/statuses/443019669943754752)
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: theshirn on March 13, 2014, 04:13:38 AM
idk what eyem would do but i'm pretty sure you can get away by using your w after he charges and pegging him with e
with good reaction time, yes

a good xin will pop q and hit a minion once first

good xins hurt :(
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Ryuu on March 13, 2014, 04:29:00 AM
with good reaction time, yes

a good xin will pop q and hit a minion once first

good xins hurt :(

if he activates his q and attacks minions first then back off? you can at least force him to engage in your own creep, restricting his mobility and increasing his damage taken
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on March 13, 2014, 08:29:03 AM
It changed it. It used to be based on initial aim which is actually overall easier than the current 'have to hit skillshots and lead his ult up correctly especially against people that can jump off'.
The other one was MUCH easier imo.

The way I see it the new one is less easy. The new one you onlt have to position to be as biug os an obstruction as possible.

The old one you had to position to hit people AND to be a good AoE DoT.

Basically one of the objectives was removed.

hey raikaria

it begins (https://twitter.com/insideKLoL/statuses/443019669943754752)

Let it be known I played support Vel'Koz before the Koreans.

Edit:

My S4 Lulu record hasn't been looking so hot. Let's remedy that.

(http://i.imgur.com/5Q7PUal.png)

I accidentally burst heal harder than a Soraka with my Lulu.
Also I accidentally had a competant team with Lulu. That's not supposed to happen in ranked.
Strangely enough the midlane was our AP Maokai v Nidalee. Maokai won.

Also hilariously Yi tried to gank bot twice pre-6. Blowing Ghost.

Being Lulu, I just pressed Q and went 'lolno'.

You know the enemy team is fed up with Lulu when they chase her halfway across the map and ty to focus her down first in a teamfight. One particularly funny moment was a literal half-map chase by a Darius where I kept stopping and waiting for him because he's so hilariously easy to kite.

===

And it is with sadness that I feel I have to post this:
http://www.reddit.com/r/leagueoflegends/comments/209ogj/league_scandal_must_read_source_by_former_pro_adc/

Korea is subject to match-fixing. When the whistle was blown some player attempted suicide.

Edit: And of course, the matchmaking gods githeth, the matchmaking gods taketh away, as I have a firstpick Talon mid who somehow feeds a pre-6 Morgana, a Rengar who forces Kennen from AP top to AD bot, giving us a full AD team against a Dr.Mundo, and a Trundle Jungle who chases a Vayne under botlane towers TWICE to suicide to her [And we were winning bot hard!], and seemed to only know how to go fowards and charge at the enemy.

I think that's the most reports I've written for a while, Talon feeding, Rengar refusing to communicate, and Trundle feeding...

And yet despite this I end 2/4/11. *Sigh*. My biggest mistake? NOT DODGEING after the Rengar pick.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: EyeMtheStron9est on March 13, 2014, 05:11:09 PM
Rye-kah-rhea
Oh  yes.

You should have listened to piccolo at champ select after you saw that you had 4/5 ad champions.

I greatly miss team builder. I only got 4 games in about but it was on demand Katarina mid.
I didn't bother trying to on demand a Kata support as that isn't close to normal for people oddly enough.
My katarina is back up in power again though I feel.

Also, if you are afraid of your enemy (mainly cus oh no challenger! Oh they are well known!) you are putting yourself down and making yourself play worse if not dramatically so.
I had a team that was 7/0 and we lost against 3 'good' teams because people's mindsets were not there when they saw who we were against.
Obviously everyone should be hyped to win at all times anyway. Even in champ select it sounds a bit bored and uncaring.
Sad d:
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Garlyle on March 13, 2014, 05:21:06 PM
I greatly miss team builder. I only got 4 games in about but it was on demand Katarina mid.
I didn't bother trying to on demand a Kata support as that isn't close to normal for people oddly enough.
I ran nine straight games as Gangplank Support in team builder.  People were surprisingly okay with it; this might just be because since Support (and Jungle) were the roles everyone was usually waiting on, they were willing to take what they can get.

Support Katarina sounds like the most horrifying thing and you are a monster
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on March 13, 2014, 05:29:26 PM
You should have listened to piccolo at champ select after you saw that you had 4/5 ad champions.

I greatly miss team builder. I only got 4 games in about but it was on demand Katarina mid.

https://www.youtube.com/watch?v=dgyk71VRoUE - Somethind I should learn in Champselect

Also I miss teambuilder, because I'm too kind to spam in chat 1,000 times mid, so I can't ever get to really practise my top/mid, or even jungle half the time. For example, I got Viktor. I still haven't got to PLAY Viktor.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Aba Matindesu! on March 13, 2014, 11:10:15 PM
Still trying to do intermediate/advanced Riven cancels, failing hard. Maybe I'll stick to Irelia and Rumble after moving up, but my mediocre Riven's doing nicely down here, so...

I have a firstpick Talon mid who somehow feeds a pre-6 Morgana, a Rengar who forces Kennen from AP top to AD bot, giving us a full AD team against a Dr.Mundo, and a Trundle Jungle who chases a Vayne under botlane towers TWICE to suicide to her [And we were winning bot hard!], and seemed to only know how to go fowards and charge at the enemy.

I think that's the most reports I've written for a while
idk it looks like only rengar would be report-worthy imo, and maybe trundle if you're absolutely sure he was just there to feed her

Support Katarina sounds like the most horrifying thing and you are a monster
elementz approves of this message
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on March 14, 2014, 12:05:45 AM
idk it looks like only rengar would be report-worthy imo, and maybe trundle if you're absolutely sure he was just there to feed her

Running under a tower to die needlessly once is a mistake. Perhaps you over-estimated your dive potential. Doing the exact same thing twice is outright feeding. 'Fool me once; shame on you. Fool me twice shame on me'. And this isn't counting the times when he would rush like a bull into 4/5 people alone and die, and I don't even know if he ended up doing the same top or mid.

I mean I'd understand that stupidity in Bronze level games, but Gold?

Talon managed to die 4 times solo to Morgana before his blue re-spawned [3 of these before she even had R]. And then spent the rest of the game threatening to feed more because Trundle didn't give the 0/4 Talon blue. I was botlane so didn't see HOW this happened, but I didn't see their jungler there. Generally just threatening to feed is bad enough, and is generally a sign of a toxic player.

I don't even understand how Talon gets killed by Morgana without Ultimate 1v1 3 times. Heck, binds shouldn't even be easy to land because he's melee and therefor should be close to the creep line; and his own creeps.

As I said, I should have dodged as soon as champselect fell apart and Rengar locked regardless of Kennen. The only sane man in that game was probobly Kennen, not me.

But people ignoreing what the rest of the team is doing in champselect, suicide under towers and threatening/actually feeding? Yeah those are all pretty bad things. What I found worst was Talon acting like a spoilt brat and threatening to feed more however. Worse than Rengar who at least did... acceptably with his lock-in.

===
Also I finally got to play Viktor midlane!

> Wild Kassadin appears
> I get ganked lv 3
> Kassadin slinks off while I'm hiding under tower, I didn't see where he went, and I'm like, 30%
> Ping he's missing
> FIRST BLOOD
> Kassadin isn't even Lv 4 and now has FB and Doublebuffs

Best part is literally the only time the jungler showed up bot or mid was to push and take CS. And yet despite this he had the most deaths. With top having the 2nd most.

And despite me being against a fed Kassadin who got free doublebuffs lv 4, and by the end of the game had a 20 stack Majai's and literally could 100-0 anyone I did the best on my team by far.

And despite having like, half the deaths of anyone else on the team at the time, the jungler who gave Kassadin FB+Doublebuffs and never ganked a Kassadin pre-6, accuses me of feeding him.

I always forget the level of stupidity of many players in this game.

I won the moral victory however. Just before we lost, I killed Kassadin.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: theshirn on March 14, 2014, 12:14:51 AM
No, that sounds like a pretty typical game.  I report people who are either complete asshats or intentionally wrecking a game; people doing stupid dives or playing poorly is no cause for a report.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Raikaria on March 14, 2014, 12:21:22 AM
No, that sounds like a pretty typical game.  I report people who are either complete asshats or intentionally wrecking a game; people doing stupid dives or playing poorly is no cause for a report.

Well Talon was being a pain in the butt rageing and threatening to feed. That's why I reported him. Not the baffling way he managed to die. Threatening to Intentionally Feed is as bad as Intentionally Feeding in my books. If not worse, because you are using the potential to ruin a game as a weapon to act like a spoilt brat and get your way.

Personally I class doing the exact same stupid thing that just got you killed multiple times as feeding. I mean you are intentionally repeating an action that fed the enemy team. Fits the definition. Either that or you are a blockhead who refuses to learn from your mistakes. How many times must you attempt to towerdive this Vayne before you stop giving her kills Trundle? If it didn't work when she had a Cutlass what on earth makes you think it'll work now she has a BotRK?
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Ryuu on March 14, 2014, 01:16:28 AM
she's a higher level so she has more stats to steal with his ult then duh
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Widermelonz on March 14, 2014, 01:34:14 AM
a blockhead who refuses to learn from your mistakes

welcome to league of legends, i'm pretty sure that >95% of all LoL players fit this definition.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Aba Matindesu! on March 14, 2014, 02:27:54 AM
Well Talon was being a pain in the butt rageing and threatening to feed. That's why I reported him. Not the baffling way he managed to die. Threatening to Intentionally Feed is as bad as Intentionally Feeding in my books. If not worse, because you are using the potential to ruin a game as a weapon to act like a spoilt brat and get your way.

Personally I class doing the exact same stupid thing that just got you killed multiple times as feeding. I mean you are intentionally repeating an action that fed the enemy team. Fits the definition. Either that or you are a blockhead who refuses to learn from your mistakes. How many times must you attempt to towerdive this Vayne before you stop giving her kills Trundle? If it didn't work when she had a Cutlass what on earth makes you think it'll work now she has a BotRK?
mmm, there it is, details. now it looks more like talon is definitely reportable, rengar as much, and trundle... well, is he really ranked gold? there's still the chance that you got matched with someone with much lower mmr ;;
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Schezo on March 14, 2014, 02:32:07 AM
plz. Gold has people who make decisions worse than bronze players.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Ryuu on March 14, 2014, 02:40:55 AM
plz. Gold has people who make decisions worse than bronze players.

[10:29:02 PM] Smitty: the first time i went and ganked he just like ignored it even when i said i was coming and when i almost died he was like "dude you can't gank without jst telling me"
[10:29:24 PM] Smitty: because he was busy bitching instead of listening
[10:32:03 PM] Smitty: when i say he ignored it i mean literally spent a spell on creep while i was sitting in the brush about to walk out
[10:33:39 PM] Ryuu: is he like
[10:33:39 PM] Ryuu: bronze
[10:33:46 PM] Smitty: nope. gold.
[10:33:54 PM] Ryuu: fucking laffo
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Mr. Sacchi on March 14, 2014, 02:45:36 AM
tbh I think everyone in the Bronze V - Gold I range is absolutely stupid (me included, I'm about mid-silver)

And I say this because I have a friend that main Ahri and does not even land a single charm in his life and is still Gold IV, oh, and he says he's better than me because I'm Bronze I despite the fact that my placements were fucked 6541651891261456 times over thanks to third party programs.

And he refuses any form of advice, and comes up with the shittiest ideas ever (He says it would be completely okay if Vayne's Ultimate had No Cost as a response to the No Cost buffs to Kog'maw and tristana on the PBE and I'm like wat), he also says he's a better Ahri then me "because I main Diana and he mains Ahri" despite the fact that I, you know, can actually land my charms.

And then there's that Silver I "friend" who mains Fiora and insists she's broken and who also at the same time says that "building tanky is no longer worth it" despite the fact that Mundo, Shyvana and the Dog were like completely broken until like one patch ago and Mundo is still broken and he used one instance to justify this and in that instance he was against a pre-nerf Riven who had 5 kills over him.

And he thinks Jax is OP because he lost a 1v1 against him despite being ahead... As Fiora.

So yeah, I'm pretty sure most players are complete shitheads, gold or not.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Dormio Ergo Sum on March 14, 2014, 03:27:06 AM
It doesn't really matter what level of matchmaking you are at, you will get the toxic players everywhere.
I have no idea why anyone would think that skill level correlates to how a player behaves.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Ryuu on March 14, 2014, 03:29:56 AM
It doesn't really matter what level of matchmaking you are at, you will get the toxic players everywhere.
I have no idea why anyone would think that skill level correlates to how a player behaves.

leavers keep me in bronze
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Dormio Ergo Sum on March 14, 2014, 03:32:29 AM
I really love the shit my friends say sometimes.

"I wish the RNG would break me free from this elo hell." (Bronze I, 2000+ games of LoL played, I don't think it's the RNG at that point buddy)
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Dormio Ergo Sum on March 14, 2014, 03:34:26 AM
But I mean, in DotA, I'm pretty high up there on the matchmaking scale and still players can be retarded enough that it feels like I'm playing against bots.
In League it was the same when I was getting matched in Oce challenger games.
The game doesn't change regardless of where your MMR is sitting.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Ryuu on March 14, 2014, 03:42:58 AM
Oce challenger

omg do you know carloy
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Cadmas on March 14, 2014, 03:47:23 AM
Mostly why I stopped caring about rank. There ain't no rainbow at the end of the mud road.

But I've mainly quit the game all together out of boredom. 

Also if you wanna piss someone off say X champ beats Y champ.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: Dormio Ergo Sum on March 14, 2014, 03:48:33 AM
@Ryuu: Nein. Although I think I have played against someone with that name once or twice a while back.
Also, there should be like a new topic or something.
Title: Re: League of Legends Thread XIII: http://www.twitch.tv/saltyteemo
Post by: theshirn on March 14, 2014, 03:55:15 AM
agh shut up you horrible nerds