First, try to learn to gradually pay more attention with each stage. Stage 1 is usually laid-back and good for warmup, but in stage 2 things start to actually get dangerous. No need to concentrate with all your might, but keep your eyes open. I mean, you keep dying there, what better motivation do you need to pay more attention?
Second, if you tend to die in the same places, pay some additional attention there.
Also, use Stage Practice if you don't already. Try to give the early stages a few runs. Can you do a perfect stage run? Do you fail in the same spots? It's a useful tool even if you don't use it regularly.
Last, but not least, even if you fail early on, don't quit. One life lost isn't the end of a run, even if it was early on. Actually, it can jolt you back into shape instead, and you might even do better than usual after that. Just teach yourself not to give up easily. You'd fail the first few times, but you can learn that if you keep going despite the mistakes.
Personally, I have no problem paying just enough attention all the time nowadays. Not to say I never make mistakes, but I'm always ready to bomb if things don't look like they're going my way. And even when things are totally bad, there's always something you can learn from a run and do better next time. Mind you, I wasn't like that when I just started.
I'm not really focused
Maybe this is a problem of my not switching up games that often. Probably 95% of my Touhou gameplay is Imperishable Night. I think that might be hurting my game in a few ways at this point. I have noticed this problem pretty much regardless of game, but I think it's the worst with IN.
That's a fair point. I have two major bad habits in Touhou, holding out on bombs because I think maybe I can dodge something I should be bombing and quitting as soon as I die in a stupid place. I've been kind of working on both, but I can do more.
Or - this may seem really weird now - you could have something on that would actually be diverting your attention like a movie or such.I really like listening to videos or podcasts of people talking about stuff while I play. Listening to the original game BGM gets boring very quickly, even just listening to your own music wont keep your attention for more than an hour or so. Example of stuff I listen to while playing:
Strangely enough it helps me to have something to ignore to get a better focus on what I'm doing.
What I'm trying to convey is that you should really just try to get to the end no matter what and to stop thinking about resources once you leave the part of the game you are comfortable with.
It really is just an issue of taking the loss and carrying on.
DDC that takes baiting you to the auto-collect line to the max.
Any tips on beating Orin?
I can whip Remilia on Hard losing only 3 lives but apparently i cannot beat Orin on Normal with 6.
Any hints that i can use? I have no problem with "Spleen Eater" and most of the time i can perform "Zombie Fairy" aswell, but "Cats Walk" and all the non-spellcard attacks leave me using a lot of bombs and losing a lot of lives.
Help?
Is the hitbox of bubbles in EoSD larger than other games?
How does IN scoring work? Can someone please explain the system to me? I have actually no idea what I'm doing and there's just things everywhere
I think you don't hold focus and you get score, something like that.Unless you want to supergraze.
So are the semi-bubbles (the big bullets on Meister for example).
V If someone would be nice enough to explain how score works in EoSD I would be happy as well.
Yes. So are the knives'.Sakuya and Sukuna taught me that I can't play with knives because their hitbox is strange. :P
Any tips for Nue's second and forth spellcards in UFO extra? Every blue thing in UFO is bad :P
Sakuya and Sukuna taught me that I can't play with knives because their hitbox is strange. :P
Same. Also Kanako and Seiga and Miko and aaaaaaa...!
What would be the correct way to approach the ring fairies from EoSD's 6th stage? Whenever I do it, one of two things happen: either I successfully get through that portion, or some fairy crashes into me while I'l waiting for the stupid bullets to pass byWhat I do is sit in the lower left corner and stream the rings (they're all aimed at you) slightly to the right-the fairies on the left are killed by your shots and any that come flying at you from the right can be dealt with by switching "lanes" over to the left and possibly up.
Kanako's knives are actually quite forgiving imo. Idk about Miko's though.
I'm trying to 1cc DDC Hard with MarisaB, because I don't like to unfocus to collect power items. Which moments are the best to benefit from her bomb?
Nonspells that shoot a ton of bullets (or high numbers of bullets that aren't spells). You can easily farm tons of resources because it turns bullets into items. It doesn't turn spell bullets into items though.Well, I know about that. Problem is that most of the time I can't reach the PoC to gather power items due to the short(?) invisibility time. For example, I want to gather resources by converting Sekibanki's nonspells into resources - but I can't gather most, if not all of them, because it will leave me vulnerable to unconverted barrage at PoC's location.
Keine's 3 spellcards are included, and I like to think that they're among the easiest spells to capture, so there's 3.or we could throw in Mokou's lulzy 5th spell, Honest Man's Death
Forget about Mokou's first spell, I believe a lot of people struggling with the stage have problems capturing it for some reason, but I would like to encourage trying to capture the 2nd and third spell, seeing how you can route the 2nd spell, and the third one is really easy. That makes 5 captured.
Personally, I also like to think of xu-fu as an auto-capture, since you can handle that spell the same way every time too. So 6 now, which leaves you with 6 spellcards left.
This is just me, but I suggest going for fujiyama volcano here. Mokou has plenty of easy spells, but this one can be handled in a similar manner every time, thus upping the concistency. And then you have 7. Congratz
I am currently trying to 1CC Touhou 3 on Lunatic with Reimu. I can get past first six opponents, but almost always I fail at Mima. Are there any tips how to defeat her? Tips on how to deal with opponents on Lunatic in general will be also appreciated.Here are two things to keep in mind, if you aren't already. Mima's EX attacks bounce three times, and their color changes each time. Blue > green > yellow > red. The important thing to remember, essentially, is that the red ones will not bounce. Any other color will.
death-bombingThis is the problem.
I'm having severe problems with death-bombing in EoSD. It's causing a lot of rage against Patchy (extra).
Do you have to tap the bomb button as soon as you die, or like a second before?
Or, am I simply having technical issues?
- Reflecting attacks - enemy explosions in range of small white bullets or fireballs will destroy them, giving you spell points and sending fireballs towards the opponent.Thank you very much. Now more things make sense in this game for me.
- I think blue fireballs are reflected small bullets, and red fireballs are reflected fireballs.
- The spell points give you free spell/boss attacks, supposedly at certain values, though it seems inconsistent. It is possible to reflect-cancel a boss by reflecting enough to send a boss to the opponent's side, since only one boss can exist at a time.
- No idea about the normal attacks since I haven't played the game enough-- from reflecting fireballs I think? Bosses can also summon them sometimes. Zil could probably give a better explanation.
(or what is the proper name of the super attack thing when you don't have bombs?).People around here tend to call them "hypers." I don't know what the official term is, or if there even is one. At the very least don't call them EX attacks since that's what the character specific bullets are (Reimu's yin-yangs, Marisa's lasers, etc.)
- I think blue fireballs are reflected small bullets, and red fireballs are reflected fireballs.Not completely true. The red ones are indeed reflected blue ones, though the blues don't necessarily come from pellets, and pellets don't necessarily become blue fire. I'm not sure what the exact triggers for these things are.
- The spell points give you free spell/boss attacks, supposedly at certain values, though it seems inconsistent. It is possible to reflect-cancel a boss by reflecting enough to send a boss to the opponent's side, since only one boss can exist at a time.The bosses are triggered at 51,200. Boss panics (boss with spell at the same time) at 300,000. However, if your opponent already summoned a boss, it takes 102,400 to reverse it, and (if I'm not mistaken) each successive reversal adds 51,200 to the requirement.
- No idea about the normal attacks since I haven't played the game enough-- from reflecting fireballs I think? Bosses can also summon them sometimes. Zil could probably give a better explanation.These (EX attacks) are most easily triggered by reflecting fireballs, but they can come from anything else in a big enough combo as well.
The 5th and 6th waves (5 rings) are the same only mirrored-I find the 5th wave easier from the left (again, moving there after the rings spawn) and the 6th from the right side, as all I have to do is move up through the bullet rings.
To keep time points from spawning during grazing, you can unfocus and shoot between waves, lowering the human/youkai gauge and keeping it away from over 80%, when the time points would spawn.
The bosses are triggered at 51,200. Boss panics (boss with spell at the same time) at 300,000. However, if your opponent already summoned a boss, it takes 102,400 to reverse it, and (if I'm not mistaken) each successive reversal adds 51,200 to the requirement.Oh, my...that's even more complicated than I thought.
These (EX attacks) are most easily triggered by reflecting fireballs, but they can come from anything else in a big enough combo as well.Sometimes, I specifically target bunch of fireballs, destroy them, but nothing happens. Or maybe I don't notice that.
This game is like roulette - I don't like it: almost nothing depends on your skill and everything depends on a simple luck.Gonna stop you right there-in roulette, a bad spin means you lose, no questions asked. In PoDD, a bad roll of the RNG means you have to dodge something crazier than usual-not an outright loss. Yes, it's a very random game, but it's by no means straight up bad luck=fail.
Gonna stop you right there-in roulette, a bad spin means you lose, no questions asked. In PoDD, a bad roll of the RNG means you have to dodge something crazier than usual-not an outright loss. Yes, it's a very random game, but it's by no means straight up bad luck=fail.I am disagree, because this game operates pretty much like roulette, at least on higher difficulties. What kind of skill can save me from enemy who keep summoning boss several times in a row? Or create boss attack + Level 3 attack in the middle of the swarm of the enemies? And let's not start with enemies themselves who pretty much die only when they feel like it.
Sometimes, I specifically target bunch of fireballs, destroy them, but nothing happens. Or maybe I don't notice that.You need to reflect them in an explosion from an enemy. Just shooting them on your own does almost nothing.
In your opinion - what a better way to play this game on Lunatic: waiting for the bosses to expire on their own or actively trying to kill them?Normally you should try to kill them, but Reimu's charge attack is so weak that's often not an option for her. Still, trying to trigger a boss reversal is better than waiting for them to go away.
This game is like roulette - I don't like it: almost nothing depends on your skill and everything depends on a simple luck.There is only one attack in this game which consistently reaches a level I would call humanly impossible, and that's one of Yumemi's 5 attacks. Otherwise everything is avoidable with good misdirection and reflexes. If you find you are often trapped then it's because you don't know what you're doing and are making foolish decisions. In fact, you've already admitted to that much. It's the reason you're in this thread.
Second: Start vertically aligned with her in the bottom third of the screen. Wait until she fired her two waves of bubbles, go left. Wait till two waves of bubbles have been fired, go right. Wait till two waves of bubbles have been fired, go below her. Repeat. Don't panic, the projectiles coming from below spread really fast but usually make you feel uneasy (at least for me and some others I know. Bullets from below are iffy.)Basically you move (counter) clockwise, try to let the familiars gather in one place to create some space.
Sixth: Like Ran's listen for the sounds of the lasers switching, get close for red, go far for blue.
Seventh: You either stay low and just dodge it or you hug Yukari between the waves. The second method is only usable with high dmg characters, as it becomes too fast rather quick otherwise.
Eight: Chen had a completely fixed pattern, Ran is in a way aimed at you. When she is at the left she will move to the top to your vertical position, then move down aimed at you then go to the right side to your horizontal position. Then she will reverse and then repeat.
Ninth: Like Rans, but 45? turned
Tenth & Eleventh: There are enough guides around for that and I almost timed out "Boundary of Life and Death" and bombed three of "Danmaku Bounded Field"'s waves, so I shouldn't give advice about that I guess.
I've been practicing Extra on DDC lately...
I really need help for Parsee with Marisa/Patchouli. Plz help!!For Parsee's nons, try not to move too much (the rings are slightly aimed).
Best strategy for Luna Clock and Secret Maid Skill? I suck at thoseLuna Clock is best dealt by misdirecting it like in LunarWingCloud's video, it will take a while though unless your dodging skill is good enough to do it in normal way. As for Marionette, misdirecting won't help much especially on higher difficulties so good luck on that.
They're spell cards on Stage 5 from EoSD
I'm subhuman. I take it there's no way to fix that?If you keep lamenting how suck/bad/subhuman you are, yes.
I have been doing EoSD nonstop since I unlocked it and I have a good strategy for all of the cards I can get to except for 2I think this is the most no-dodge method for Royal Flare. http://youtu.be/7BeNaUMYVOY?t=2m2s
Those 2 are Royal Flare and Maze of Love.
Maze of Love- I don't even know :V. This card is a runender for me right now as I have no idea what to do during it. Is it better to circle around or just stay at the bottom and dodge?
Royal Flare- I usually either bomb or lose a life on this card.I know there is a pattern to it but I don't actually know what it is. I survived the whole pattern of the card once but I haven't been able to do it again.
Please help me with these two cards because they are the main obstacles that are preventing me from getting further in the extra stage.
I think this is the most no-dodge method for Royal Flare. http://youtu.be/7BeNaUMYVOY?t=2m2shttps://www.youtube.com/watch?v=3E94EYSaYoE
https://www.youtube.com/watch?v=3E94EYSaYoEdisgusting pixel precise method that only works with one shot thanks for the work :V
Unlock Day 6
Ok so having come back from a several month hiatus of playing Touhou actively has caused me to notice that regardless of game and character use, when I need to do pixel precise movements, just simply tapping Arrow key instead causes me to move several pixels at a time, and this happens regardless of what keyboard I use and it makes it near impossible to avoid deaths that really shouldn't happen otherwise and was wondering if anyone would possibly know what might be causing it?
10-2 is basically just a reaction test. What worked for me was staying close to her for the round bullets and then dashing away for the lasers. There's a kind-of-sorta-not-really safe spot a little to the left of below of her where the lasers rarely spawn.Omg, sankyu! <3 Actually, I have quite some final day spellcards captured before - so this card is certainly not the easiest for me.
But it certainly is a little bit luck based, especially considering how long the card takes in relation to a lot of others. Just keep at it, it's one of the easier ones from the final day. d:
10-5 is evil.
This way you'll only have to dodge the projectiles that come from the orb. Know that these are aimed at you.I'm not sure if the initial shot is aimed, but I do know that the entire barrage is not-it picks a starting direction and spirals around, just like Marisa's shots.
In the 2nd wave wait 2 seconds before porting.What do you mean? Normally I rely on luck in the 2nd wave by doing the same method as for the 1st wave. 3rd wave is evil micrododging. I still have no idea how to do the 4th wave, IHNN and Jaimers' video are confusing.
Guys, how do I do 4-3 and 4-6? :VAbuse doll sub on the first for massive damage, I've been shown a replay of killing it in 2 waves with a lot of luck-I killed it in 4 waves, since I approached the dodging in a more consistent manner (dodging on the side the butterflies first spawn on).
I've been trying to beat Fairy Wars' extra, and I always end up losing at least three lives to Marisa's third spell. I've gotten past it once, but I'd like to have at least some clue on how to survive it better.That attack is actually one of her easiest. See video (https://www.youtube.com/watch?v=ztOGvd-mv30#t=05m58s).
Errr... how would one do Patchouli on EOSD, R-B? (I mean an attack-by-attack guide -shrug-)
I'm trying to get a default-resources 1cc, and she is probably the worst run-ender. -sigh-
That, and clip-derps :colonveeplusalpha:
Cheers.
(EDIT: Difficulty is hard, if you need to know)
Alternative files (covering more/different games than the ones linked by the OP) available here:
http://www.geocities.jp/dana13sai/ssg/ssg.htm
http://touhou.nu/wp/touhou/tools/
Out of curiosity, is it possible to, for example, remove the Ten Desires PIV cap using this tool?
I have decided on playing a bit of the Extra of DDC, and reach Raiko at 5th try, which isn't bad for me, I still find hard to beat the whole stage and Tsukumo sisters, I could capture Raiko's 1st spell, and lost my last life at the 2nd one.Reimu A (almost) trivializes stage portion even in higher difficulties. Marisa B's OP bomb allows you to get TONS of lives especially during Raiko's non-spells (useless during spells). If you're not used to gimmicky characters like her though, I recommend you to watch Karisa's DDC perfect Extra with Reimu A (https://www.youtube.com/watch?v=5kR-d7y9YCQ) since it's apparently possible to get max lives without Marisa B before facing Raiko, though capturing both of Tsukumo sisters' spell cards seem to be almost mandatory - whom 2nd spell card actually requires good reflex. For their non-spell, kill Benben first before Yatsuhashi since the former's pattern is more difficult. Their first spell card is IMO pure bullet reading and making small movements. As for Raiko's 2nd, gunshot Raiko until she fires the third wave of bullets (I find it easier if you stay at the bottom for that part). Practice, practice all the spells in spell card practice mode until you become consistent with them.
Can someone help me?
Remember Ran doesn't have a hitbox during the spellcard, so don't be afraid of touching her.Tough she recovers it instantly after the spell ends, so look out for where you finish her.
Can anyone tell me their strategy for Satori's Ceiling of Kananuji card?You dodge and take pictures. That's the only trick. Once your reading ability gets good enough you can recover from missed shots, but for now, you're probably going to need to grind attempts until you get lucky.
Also, what about strategies for the DS Extra scenes?
There is no way (as far as I know). But if you are having difficulty reacting to them, try starting higher up on the screen, and moving down with them for a bit until you feel comfortable going into the gap. This method will keep the green bullets in your (literal in-game) field of vision earlier, giving you more time to react (compared to hugging the bottom).
I personally never bothered learning it for 1ccs though. For 1ccs, my tactic was to learn enough of Kanako such that you make it to VoWG at maximum power (Source of Rains gives you 2 power so if you finish that attack with at least 2 power you'll be at full damage for VoWG, you may want to suicide just before ending Source of Rains) then dodge for the first 20 seconds or so since the attack is easier for roughly that long.Try not to bomb during this since the attack will continue to become harder but you won''t be able to deal damage since Kanako becomes invincible during a bomb. After that, it becomes bombspam and you need to avoid wasting bombs. I'd bomb if it looked like going through a line of amulets was the only option. Also, try to stay under Kanako to maximise damage; full power Reimu B can get through about half of the lifebar in those first ~20 seconds if you don't bomb.
It would be helpful for us if you named the scenes you are missing. I can say some random scenes but that won't help you if you already have that scene cleared. Very imprecise question there.
(9-7) You dodge and take pictures. That's the only trick. Once your reading ability gets good enough you can recover from missed shots, but for now, you're probably going to need to grind attempts until you get lucky.9-2 is just charge and then focused circle, cancel the green hearts. Then unfocused circle, repeat.
EX-2: Try to cancel as many familiars as possible with each shot, and charge close to Marisa.
EX-3: Dodge the bullets in charge, take pictures.
EX-4: I find it easiest to stay about 3 "circles" down, and stay in focused speed and just move with the flow, stopping only to dash back across under. Take pictures outside the "circles" though.
EX-5: Cancel 4 familiars with the first shot of each wave. Spiral around Marisa and try to dodge. Probably the hardest EX stage.
EX-6: Take a photo as soon as the explosion is about to hit you from Sanae's side, and then just charge and shoot 3 more. It's a bit tricky, but this is the most consistent way I've found.
EX-7: Dodge Reimu, cancel the rings. She always orbits clockwise.
EX-8: Kind of hard to explain in words, so here's a replay (http://replays.gensokyou.org/download.php?id=34004). Note that I tap shift before taking a shot-this auto-aligns the camera towards Marisa.
12-1 is as simple as move right, move left, move right, move left in charge speed, taking pictures.I can't complete this, I only end up with 2 shots left.
- How do I do this (http://www.youtube.com/watch?v=-c3kkok74cQ)? Always died because colliding with orin.
Arf's secret technique videos aren't for general play lolOh I just wondering about that, that's actually not my real question. I thought that method is not that hard until I realized orin collides with me and I died. Well ignore that question then (but I still hope somebody answers that :))
And just wondering, how do I do this (http://www.youtube.com/watch?v=-c3kkok74cQ)? Always died because colliding with orin.It's explained in the video description. The trick is stupidly tight to be done on a full run, and the nonspell is fairly easy to dodge at the bottom so I would advice against it.
Sorry if this changes the topic, but I need some help on SA Hard now, I always never can dodge these (I'm using Reimu A):Thanks :)
- Kisume's Spellcard, and Yamame's Last Spellcard
- Parsee's Last Spellcard and Midboss Nonspell
- Yugi's Second Nonspell, Wind Blowing Down (bubbles), and the nonspell after that
- Orin's Stage 4 first nonspell, Satori First and Second Nonspells
- Whole Stage 5 (because I'm really bad at stage 5)
- Youkai Blazing Wheel, Okuu's First Spellcard (Always getting trapped), and Okuu's Second and Fourth Nonspells
I am really bad at stage 5, I must say stage 5 is harder than stage 6.
There is no way (as far as I know). But if you are having difficulty reacting to them, try starting higher up on the screen, and moving down with them for a bit until you feel comfortable going into the gap. This method will keep the green bullets in your (literal in-game) field of vision earlier, giving you more time to react (compared to hugging the bottom).
Is bomb spamming good for SA?Yes. (http://replays.gensokyou.org/download.php?id=21714)
Yes. (http://replays.gensokyou.org/download.php?id=21714)
What approaches are there for Hollow Giant "Woo"? I find circling around Mokou (http://replays.gensokyou.org/download.php?id=34088) works best for me, but it means less time actually shooting her, so I'm afraid characters that aren't as big monsters up close as Yuyuko might have a harder time. I have quite some trouble surviving enough laps even with her, despite the fact that there are less bullets flying around if you do it right.pls (http://replays.gensokyou.org/download.php?id=34091) strm (http://replays.gensokyou.org/download.php?id=34092)
Speaking of which, same about Fujiyama Volcano. I prefer going around Mokou (http://replays.gensokyou.org/download.php?id=34089), but actually shooting her might prove troublesome with other characters. I just hope I'm not missing something easy or obvious for these two attacks.
not sure if wrong thread but i played tohou IN on easy and it stopped on stage 4. this normal?
If it crashed, you want to make a thread here. (https://www.shrinemaiden.org/forum/index.php/board,8.0.html)
You can avoid much actual dodging outside of boss-fights by arranging the options on one side of you.
Since this covers a little bit more than a third of the screen like this you can take out most of what's coming if you know where it is going to come from.
Other than that it really is just either getting used to the options following you around or ignoring them. You could "practice" this by playing TD as Youmu as well, if that helps.
With all of Marisa's Shottypes, ReimuB & SakuyaB you can start streaming it from one side to another. To do so just go by hearing. Wheneveryou hear the sound of a bubble going off move a little. It takes some practice but then it's basically failsafe.
I don't know if the remaining shot-types have enough damage for that. Ran stays in your range most of the time and I never had to care for hitting her, even with Marisa's narrow shots.
How would I capture Rans first spell card in PCB extra? I don't even know where to start with it :V.
My guess is that I have to misdirect the bubbles but like I said before, I dont know
How would I capture Rans first spell card in PCB extra? I don't even know where to start with it :V.I prefer to start just slightly off center (but still close enough to be hitting Ran before she starts moving) and then slowly stream toward the far corner. I've done this with every shot type, and it's never given me any trouble. Just make sure you watch the incoming waves to see if you actually need to move; once Ran starts speeding up, you'll be able to hold your position for 2 or sometimes 3 waves in a row before the targeting of the incoming waves adjusts to your position. As long as you don't move more than necessary, the attack should end well before you're in danger of running out of room.
My guess is that I have to misdirect the bubbles but like I said before, I dont know
Returning to my silly attempt at 1CCing PCB on Hard I'm having tons of trouble with Youmu, specifically with her first non-spellcard. I'm learning how to misdirect the cloud of bullets but sometimes she spawns a huge pattern with a ridicolous ammount of bullets and they are really really dense and I'd like to know why she do that even before learning how to cope with it? I've never seen the "hard versione" in the replays I've got. :\Youmu's boss opener is always considerably more elaborate than her midboss versions of the same attack. Try to misdirect the first wave so you don't have to deal with the two waves overlapping. (On Lunatic, the higher bullet speed allows you to misdirect both of them, but I don't think that's possible on Hard.)
Thanks for all the help everyone! But now I have another 2 questions to ask.
1. Rans second spell has too many bullets for me :V. Theres bullets comng from the sides , from ran,and from diagonal angles. So how would I capture/ survive this card.
2. Rans 4th. I know you can pass through the lines of green(?) bullets if your lucky. But is that what your supposed to do for the whole card and to capture it?
Not sure where else to put this...I can't really comment too much, but Fantastic Danmaku Festival does give me as much trouble learning hard mode as PCB and IN did for me (only things I can compare to). However, I find myself spamming bombs more compared to those two. I'm still learning hard myself. I think someone compared the patterns to fireworks in the Fantastic Danmaku Festival thread, and that feels like an accurate description to describe some of the patterns.
But how does Fantastic Danmaku Festival compare to the main games on hard mode?
In touhou SWR/Hisou, after selecting a character i can change palettes, but also i see a small Kanji and there are 4 options, does changing these do anything? I recall a red,green,white and a black circle with red kanji, what do they do to the gameplay of my character?
A small thing I wonder about. In PC-98 games, are there any drastic pattern changes between difficulties, like how in many Windows games some spellcards are entirely different, or is it just a simple "more bullets" fare? I can't quite remember any instances of the former, if there are any.I think that was introduced with the spell card system (it seems particularly common in EoSD compared to other games, and almost entirely fades out by SA onward). So no, not in the PC-98 games.
In touhou SWR/Hisou, after selecting a character i can change palettes, but also i see a small Kanji and there are 4 options, does changing these do anything? I recall a red,green,white and a black circle with red kanji, what do they do to the gameplay of my character?
I couldn't read the Kanji myself to tell you what they all mean, though, but those are just decks as far as I can tell. No apparent difference between them aside from the cards you set in them.This comes a little late, and is not really relevant to gameplay, but still....
Sakuya A definitely offers a number of advantages for survival, a lot of which cater to newbies. Her unfocused shot has a huge spread, her homing shot further removes the need to memorize patterns, and she gets 4 fairly strong bombs per life. Also, if you're really new to Touhou and you haven't gotten used to releasing the focus button to make short, quick dashes, Sakuya's high focused speed can actually help you at times, since with it, you can still move around the screen fast enough without unfocusing. (I know that's how I felt toward it when I was still learning the ropes.) I ended up using Sakuya A for my first 1cc's on each difficulty in PCB; by the time I was going for my first Lunatic 1cc, I had learned the patterns well enough that I preferred to use Reimu B most of the time, but I still fell back on Sakuya A for the 1cc because of her sheer bombing power.
The problem I have with Sakuya A is that her bombing power is pretty much the only major advantage she offers for a player who's actually learned the game's attack patterns. If you're trying to capture spell cards, her high focused speed and below-average damage output will tend to drag you down (with the exception of a few patterns where the homing compensates). She's also not quite as great for the Extra and Phantasm stages, since her bombs don't give you free passes on the spell cards and her low damage output makes the boss's fifth spell card take much longer.
Overall, I would say Sakuya A is useful for getting 1cc's even for more advanced players, but as you learn the patterns, you'll be better able to use the forward-focus shot types, which is why many players end up switching to Reimu B, Marisa A, or Sakuya B.
when I reach Mokou I have 1 life and 0-2 bombs most of the timeBomb as often as possible, if you're focusing on survival. The Border Team's longer deathbomb window will help with this.
Now I know about the last death fairy's safe spot on the lower left corner using Boundary TeamI didn't know about that. I'll try that later.
'Deathless "Xu Fu's Dimension"This is a strange card with strange hitboxes. You have to both stream the red rice, and dodge the amulets.
'Future "Next History of Phantasm"'.This is the exact same as Keine's first card, but the red bullets are bigger, and the blue bullets are slower.
Any tips you guys have to clear the Extra stage of Imperishable Night?Save and watch your own replays. You might see patterns that would be difficult to spot in-game. Take note of enemies that aim at you vs those that don't.
I'm learning to score MoF Lunatic (I use Marisa-C) and I can think of two patterns I don't really understand, no matter how much I watch other players do them. Does anyone have some tips for Nitori's "Trauma in the Glimmering Depths" (http://en.touhouwiki.net/wiki/Mountain_of_Faith/Spell_Cards/Stage_3#Spell_Card_34) and Kanako's opener? Thanks.
I'm fighting with Merlin.I have no tips for Merlin, but on the Sisters' first combined card, try to get the red Sister to come up after Merlin.
For Trauma in glimmering depths, try to lure Nitori to the left first, so she goes to the right the second time, If you're not used to arranging your options yet, reset them slightly to the left, plus that attack is mostly memo, so if you find a way to do it you can do it every time. Kanako's opener unfortunately has no trick to it, you just have to read it. this could be useful too (https://www.shrinemaiden.org/forum/index.php/topic,16888.0.html)Thanks! I'll be using that patch.
Um, any tips for PCB normal? First 3 stages are easy for me, but stage 4 is there where I start to bomb everything. I play as Sakuya, so I'm fighting with Merlin. Any tips for her/Youmu/Yuyuko? I'm still fairly new player.Try to hit Lyrica the most on the Prismrivers' first spell card; this will cause her to attack next and I find her to be the easiest to dodge. I'm not sure what specific advice to give, but I would suggest watching some replays from gensokyo.org or youtube. Youmu's patterns can look tricky but a lot of them are just well-disguised stream patterns and she repeats a lot of the same stuff.
Um, any tips for PCB normal? First 3 stages are easy for me, but stage 4 is there where I start to bomb everything. I play as Sakuya, so I'm fighting with Merlin. Any tips for her/Youmu/Yuyuko? I'm still fairly new player.
Um, any tips for PCB normal? First 3 stages are easy for me, but stage 4 is there where I start to bomb everything. I play as Sakuya, so I'm fighting with Merlin. Any tips for her/Youmu/Yuyuko? I'm still fairly new player.For Merlin's opener, you'll want to start in a corner and stream across the screen for each cycle. Merlins fires the lasers twice during each cycle, so you'll want to move to the middle to dodge the first time and then to the opposite corner to dodge the second time. This way, you'll only have to worry about the red bullets, which shouldn't be too bad on Normal difficulty, as shown here (https://www.youtube.com/watch?v=5wEkcB2nKe4). (On higher difficulties, there are many more red bullets, which makes it a lot harder; see this (https://www.youtube.com/watch?v=pfK6K5VN_t8) video for comparison.)
Sakuya A or B? The difference is pretty important I think.
If I remember correctly, Yuyuko's opener is easier to deal with if you lead her to the right at the start (except on Lunatic, where left is easier). It can be memorized, so just make sure to practice it.
Lost Soul's Village doesn't really have a trick, but since you're using Sakuya A, it should go down pretty quickly anyway. Just make sure you don't forget which side you have to move toward to dodge the laser fan on each wave.
For the second non-spell, start in a corner and slowly stream across the screen, only moving to dodge the bubbles. Sakuya A should end the attack with plenty of time to spare.
Deadly Dance is pretty tricky; it's another streaming attack, but you have to plan when you want to turn around carefully or you'll get trapped. The rings of butterfly bullets look worse than they really are; your main focus should be on the bubbles. Sometimes, the bubbles in a volley are spaced out enough that you can dash between them if you're unfocused, but for your first 1cc, it's probably not worth it. Don't hesitate to bomb if you feel trapped.
The third non-spell is probably Yuyuko's hardest, but once again, Sakuya A makes it quite a bit easier. Stay in the center at the start and then make your way over to a corner when the daggers start closing in on you. You can stay in the corner for quite a while before the daggers start to threaten you again, and Sakuya A will be dealing damage to Yuyuko the whole time, so this shouldn't be too bad.
Flowery Soul is all about planning out a route and repeating it. I prefer to start in the middle, then move up and to the side, and from there, keep going down to the middle and back up on the other side. The blue bullets form safe lanes in places, so make sure to take advantage of them. As long as you don't panic, it should be doable.
The fourth and final non-spell is by far the easiest. Use slight movements to dodge the aimed arrows, keep an eye on the green butterflies, and don't fall asleep.
Repository of Hirokawa is probably Yuyuko's easiest spell card, and Sakuya A only makes it easier. Stay at the side when she fires the butterfly net, then slowly stream to the middle as she fires the aimed butterflies. After she fires the fourth volley of aimed butterflies, make a break for the opposite side of the screen (don't be afraid to unfocus to dash) and repeat from the other side. Other shot types have to work to stay under Yuyuko more during the streaming portion in order to capture the card (as opposed to timing it out), but with Sakuya A, you can ignore Yuyuko's position and still get the capture with plenty of time to spare.
Now we get to the really tough stuff. Sumizome Perfect Blossom is another big streaming attack, but it lasts a really long time and you have to watch out for all the falling cherry blossom bullets, which only grow more numerous with time. I prefer to wait in the middle for Yuyuko to fire the first wave of aimed butterflies, then quickly move to the side and start streaming back toward the middle, but no matter what you do, you're going to have to change directions several times before the card ends. Try to wait until right after Yuyuko has fired an aimed wave at you and then quickly move a fair distance to the side so you'll have room to turn around. Also, note that the aimed waves of butterflies come in two orientations, each mirror images of each other, and they alternate between the two. You'll have to move slightly differently depending on the orientation to get out of the way while still streaming in the same direction, so be mindful of that. For your first 1cc, if you feel trapped, it's always best to play it safe, so don't feel bad if you have to bomb multiple times to get through this. Just remember that after this card comes...
Resurrection Butterfly. All of the difficulty here comes from the red butterfly waves, which you pretty much just have to practice reading until you get a good feel for dodging them. If you're really struggling with that, you can try moving further up the screen and dodging through the waves before they unfold, but it's usually not necessary on Hard or lower. Do be careful not to move too far to the side, or you'll find yourself running into lasers. This is the very last attack in the game, so don't be afraid to bomb every red butterfly wave until you run out of bombs. As you do so, you'll continue to collect cherry, which often means you'll get at least one border during the attack, granting you a free pass on even more waves. If I recall correctly, there are 9 red butterfly waves in all, so if you reach this attack with an extra life and a bomb or two in store, you're in good shape. Just make sure you don't let any bombs go to waste!
And second, how do I capture Blazing Wheel (Orin's Stage 6 midboss spell) using Reimu C? It seems like if I don't bomb, the timer always runs out slightly before Orin's health does, even if I'm at full power. By the time I get there in a full run, I'm inevitably hurting for resources, so having to choose between sacrificing power before the crows section or missing out on the life piece (assuming I don't mess up) isn't exactly ideal.
The thing with ReimuC (and all shots really) is that your main shot gets weaker as you get more options, that's why you can't capture the card at full power, for ReimuC in particular, you can only capture it on 0-2 power, if you have 3 or 4 power, bomb.You can still capture Blazing Wheel with 3 or 4 Power iirc, it's just that the timer comes down to less than 5 seconds if you keep unfocusing. Do your best to stay focused for as long as possible at the start of the card, that way you can deal some extra damage.
I haven't tried this myself, but a long time ago I was told you can do this card a bit above the bottom of the screen, high enough where you don't have to unfocus to keep up with the lanes. If someone has a replay or video of that, that would be helpful.So you were right. (http://replays.gensokyou.org/download.php?id=35264) I think the timing is a little too strict, though.
So you were right. (http://replays.gensokyou.org/download.php?id=35264) I think the timing is a little too strict, though.
For Virtue of Wind God (Hard, I'm not good enough for Lunatic lol), how do you get past the part where there's 3 or so amulet walls on top of each other? Later in the card these pop up a lot and I can't find any way around them, even after watching a bunch of replays. If there's just one I can dodge through it, but when they stack up it seems rather impossible.For VoWG, you just have to look ahead and all around and aggressively push into those openings. Further in, you might have to dodge through the wider amulet walls while positioned between the denser ones, which is tricky.
Also, is there any pattern to Kuzui Clear Water? It seems sometimes the knife bursts have huge gaps in them, and other times they cross with only tiny gaps to dodge through.
How the heck do you dodge the butterfly clusterfuck that is ISC 4-3? I'm trying to go for a no-item clear.
I wanted to know if anyone had any real tips on cracking open UFOs? For some reason, I always end up losing them and they fly away with my precious powerups! I can't keep track of the UFO at the top of the screen and the bullets that pop up, especially at stage 4 and onward.
Raiko's second spellcard
No idea where else to ask this, so... what does LNN mean?Lunatic no miss no bomb with another "no X" in several games.
Not sure if this is the right place to ask for scoring help (I remember a thread specifically for scoring but can't find it) but oh well.It was here (https://www.shrinemaiden.org/forum/index.php/topic,16175.0.html), though the thread wasn't used for much.
I have no idea how to capture any of Patchouli's spells in EoSD extra or Flandre's "Cranberry Trap".Patchys first and last spell are just read'n'dodge, so you gotta practice to beat them. Her second spell is completely static, so you gotta find a route (either by yourself or by watching others play). With Cranberry Trap I actually dont know how much rng/aimed/static parts there are to it, i usually just try to read'n'dodge it aswell (there may be a better way, I haven't put much effort into EoSD extra)
@Cream Soda: Those sound like some pretty tough advice for someone who's struggling with normal :OThey wanted a critique. *shrug*
(Oh, and you also do more damage when focused for most shot-types, so that's another good thing.)Only ReimuA. It's a very slight difference with MarisaC. ReimuB will do slightly more damage unfocused and MarisaA will do a lot more damage (see here (https://www.shrinemaiden.org/forum/index.php/topic,181.msg2965.html#msg2965)).
I don't know; from what I see, you're pretty good at impromptu tight squeezes for someone who plays at Normal.Not really, but even if it were true, you shouldn't be doing "impromptu tight squeezes" unless you're below 1 power and you failed to read the pattern. Also, don't settle for mediocrity. Just because Normal is simple, that doesn't mean you shouldn't try to get better.
That said, try to get a feel for your hitbox by just looking at the bullets you shoot - it will help you see ahead of your character, even if just slightly.You should primarily be looking at the enemy patterns. You'll easily know where yours are.
Most people will tell you NOT to stick to the bottom. There is, however, a BIG advantage to sticking to an edge, and that is in precision dodging. In Touhou, your character's movement speed is the same for both horizontal/vertical and diagonal directions. That means if you are at the bottom edge and keep pressing down, you will move left and right at half the speed of usual - this applies to both focused and non-focused.There is rarely, if ever, a good time to do this on Normal mode. Even on Lunatic, there are relatively few places in any Touhou game where this is helpful.
"Should" is a bad word here - I barely understood streaming even when clearing EoSD Extra."Should" is a good word. If you're playing any danmaku game at all and you don't understand streaming, you're making things much harder than they need to be. This is very basic stuff; it's literally the very first point in the beginner advice thread (https://www.shrinemaiden.org/forum/index.php/topic,8241.0.html) on this board.
For now, just try moving a little bit at a time from one side to the other, and bomb when you get stuck - normal shouldn't have too many that force you onto the wall.Don't do this. It's a great, and unnecessary, way to waste your bombs.
Finally, practicing. Don't practice. Yes, don't practice.This is terrible advice that you should never give to anyone. If you don't practice, you are making your life harder.
Rather, play. PLAY. You can do stage practices and stuff, but have fun. This isn't some Piano Competition that you have to play in front of 3 judges from the Paris Conservatory of Music or something.Disciplined practice can still be fun and will also probably improve your experience with Touhou.
-Midboss. 1st pattern: I think you're doing the right thing, so just remember to stay focused.They weren't doing the right thing here, because they were getting hit.
3rd pattern: This is a very difficult card for the Normal level, so feel free to bomb here :DStage practice is there for a reason. It's better to learn how to dodge it, in case you actually have to.
-2nd spell: Another spell that's ridiculously difficult at the Normal level. I compared it to Lunatic, and there isn't a whole ton of difference other than more frequent direction changing >A>;; (I may be wrong)You are wrong. On Lunatic, there are about four times as many bubbles, and they come from both sides instead of just one.
-3rd non-spell: If you stay in the middle, the yellows off the wall will crush you. Therefore, direct the blues to the sides and go back and forth.I believe the best way to do this is to treat it like the second midboss pattern, but to do it near the side (not *too* close) and a safe distance away from the bottom.
It's better to learn how to dodge it, in case you actually have to.
which makes me think you're only looking at your character.
I've managed to clear PCB with ReimuA using continues, and now I'm trying to go for the 1cc. The main problems I have are in stage 5 and 6 (stage 4 to a lesser extent). I'll try to post replays so that I can get critique, but right now, I'd like some tips for Yommu's nonspell pattern (the one she does three times). Does anyone have any advice?You can misdirect the first wave of the stage 5 patterns upward (be careful to move out of the way quickly so you aren't cornered), so you don't need to worry about the first two waves overlapping. Don't try this on the stage 6 nonspell though-- that one's aimed constantly instead of just once.
I've managed to clear PCB with ReimuA using continues, and now I'm trying to go for the 1cc. The main problems I have are in stage 5 and 6 (stage 4 to a lesser extent). I'll try to post replays so that I can get critique, but right now, I'd like some tips for Yommu's nonspell pattern (the one she does three times). Does anyone have any advice?
http://replays.gensokyou.org/download.php?id=36038 (http://replays.gensokyou.org/download.php?id=36038)This is better, but still needs some practice. I suggest going into stage practice and timing out the patterns that give you trouble, until you find a good method. If you can't find one, you can grab a good replay and copy it. The only specific advice I can think of is: on Yuugi's second midboss pattern, you're moving too much, which makes a mess. It's better to stay in front of her and only make the small dodges you need.
http://replays.gensokyou.org/download.php?id=36038 (http://replays.gensokyou.org/download.php?id=36038)
Though, in all seriousness: 6 years and no normal 1cc either shows massive laziness, or just completely wrong way of playing. Giving them a pat on the shoulder at this point is ridiculous and doesn't help. Also if a beginning enthusiast is scared away by people telling other people what they are doing wrong, then I highly doubt those people would stay for very long in the first play.
being casual and staying casual is fine, but that doesn't mean that you can't critique them when they are asking for it.
http://replays.gensokyou.org/download.php?id=36038 (http://replays.gensokyou.org/download.php?id=36038)
That's what I was able to do with two-and-a-half hours of replaying the same stage. My brain hurts.
I must be psychic - had a feeling it would be you who would reply lol
And why is being lazy with a game so bad? I thought you were the one who told me to "grow at my own pace" before.
It's a GAME, come on - if he's been playing on and off for whatever reasons, those reasons are probably better than excuses to keep playing a game lol
By all means, if he asked for critique you CAN definitely give him some - like I said before, others can't control your actions. But I also said you can't control others' reactions either, and it's very possible for that reaction to go haywire beyond your control.
I watched your replay, and the biggest mistake is using Marisa in Subterranean Animism, and not only that, but MarisaC.How much is Aya paying you? :D
Try ReimuC instead. She's pretty much perfect. Yeah, that's right, the best shot type in the game; she's super fast, has the smallest hitbox, best accomplice, strongest bomb, biggest range, highest scoring potential, and is ofcourse the most FUN! Nothing is impossible with ReimuC, you can even hug the walls/ceiling/Yuugi instead of the bottom of the screen and it will work! Don't miss out on the most fun you could ever hope for in a touhou game, switch to ReimuC right now and the next credit might just be a 1cc!
In all these replays, I tried not to bomb. I can get through the stage itself easily, but the main problem is Yommu, both as a midboss and as a boss. My main problem is "200 Yojana in 1 Slash". With the other cards, I at least know how to get through them, but I can't figure out how to get past this without bombing. Any tips or critique?One replay would be enough in my opinion, buuuut anyway. On that pattern you keep failing, you seem to get hit on the seam between the blue-and-yellow wave and the green-and-brown wave. You probably need to move past this seam as soon as you seen an opening. For "200 Yoajana in 1 Slash," a lot of people like to stay near one of the corners, which may be helpful. I notice that you get killed a lot by "Karmic Punishment of the Idle and Unfocused" and "Five Signs of the Dying Deva," which might have a lot to do with the slowdown-toggling gimmick. I remember trying to set myself up for an easy dodge during the slow parts and then staying in mostly the same place when the speed changes, making the necessary wiggles. I can't give really good advice on Youmu, though, since I rarely play PCB anymore. It seems like you know how to get through this stage mostly and just make a lot of mechanical dodging failures, which should happen less the more you practice. I'm sure there's someone here who can give better advice on the spells.
How much is Aya paying you? :D(shhh~)
How much is Aya paying you? :DKnowing Aya? It's more likely a threat to publish some scandal (real or made up).
Also, if it's bombs you're concerned about, Marisa-A could work too - the duration is shorter and the area is smaller, but you get double in quantity :PWhile I personally find MarisaA interesting to use, I'd definitely not recommend her at this point. Not only are there the usual issues with Marisa's speed/hitbox (quite relevant in SA's bullet density), but MarisaA encourages unfocusing against bosses whenever it's safe-- a bad idea for someone still learning to stream.
@Karisa:OK, that was strange. It was trying to link to a nonsensical "http://Unless you're a TASer (http://Unless you're a TASer)". I wonder if that came from submitting the post from my phone? I don't normally try to add links that way.
Umm... I think your "Unless you're a TASer" link is broken or something. Nothing happens when I try to click on it.
Also it's not actually double bombs-- MarisaA takes 12 power items per bomb while others take 20. The bombs are also pretty much only for the brief invulnerability, with almost no pattern clearing (though if used at close range they actually deal significant damage-- you'd have to plan ahead to use them like that though).
I'm inclined to say that as your goals become more difficult and reach higher levels, your precision will improve naturally and trying to force the issue might just distract you from practicing other things just as important that you are not good at yet.I guess you're right about this ; just playing games as usual might be the best way to do it.
The 90fps stuff was mainly because I remember someone (Naut maybe ?) advocating this was a really good way to improve lots of "transferable skills", but I'm still not sure what to make of it.
So I'm working towards a 1cc of SA on normal, and the one attack that keeps draining my lives before Utsuho is Orin's "Mountain of a Former Hell" spellcard ( I think that's what it was called? The second to last one ). My main problem is that I find it really hard to predict where the circles of spirits are headed, and get hit by those all the time. Am I missing something, or do I just need to work on my reaction?I think spirit circles are static. I dodge them by going repeatedly into two spots. First, I dodge the ones that come in your way, then I head back were the first circle was. Repeat until spellcard is finished. And don't get killed by purple bullets :V
Gah, darn Orin. Finally nearly no-deathed the stage and boss, but then this spellcard comes up.
I think spirit circles are static. I dodge them by going repeatedly into two spots. First, I dodge the ones that come in your way, then I head back were the first circle was. Repeat until spellcard is finished. And don't get killed by purple bullets :V
I assume I didn't notice this before because I haven't practiced ghost wheels much on any difficulty. I just bomb it. :VOn Easy they're actually aimed around you, so you can just ignore them entirely.
I need help against Sakuya and Remilia in EoSD.Are there any specific spellcards/nonspells you have problem with? Or just battles as a whole?
Are there any specific spellcards/nonspells you have problem with? Or just battles as a whole?Everything troubles me sometimes. Except Sakuya's final spellcard. Pretty easy to capture.
Her second one is probably her hardest, as now knives fly all over the place. I don't have any tips sadly, because I usually bomb it.Assuming this is the second boss spell: get close to her (not too close) and misdirect to the side before the time freeze. Then move down and out of the way. For the first boss spell, it's probably best to stay near the bottom and make horizontal dodges. The last one, you can avoid on Normal by waiting for the time freeze a small distance away from her and going right and then above the knives. On higher difficulties, you just have to dodge while trying to stay between the seams in the knife wall.
Eternal Meek is just random spam. Nothing much to say about it.If you're feeling brave, you can learn a safespot on Sakuya's right side, right next to her.
Alright thanks for the tips. I keep having problems with Scarlet Shoot and Scarlet Netherworld... and Patchouli's nonspells...Patchouli's nonspell is weird, but there's a trick to it. Note how the second set of lasers will push you to the right/left side of the screen? Stay on that side of the screen. When the second set of lasers reappears, let the lasers "push" you to the other side. Stay on that side of the screen, rinse and repeat.
Patchouli's nonspell is weird, but there's a trick to it. Note how the second set of lasers will push you to the right/left side of the screen? Stay on that side of the screen. When the second set of lasers reappears, let the lasers "push" you to the other side. Stay on that side of the screen, rinse and repeat.I just beat the game with MarisaA (it seems I'm pretty good with Marisa and terrible with Reimu...)
I'm quite aware of that, it's just that sometimes I can dodge all the lines of bullets successfully and other times I died, usually from the third green line of bullets :V So yeah :VWhat are you expecting us to do about inconsistencies in your play? The explained method is definitely consistent, so if you still die you have to practice. You won't improve just from asking how to get good
What are you expecting us to do about inconsistencies in your play? The explained method is definitely consistent, so if you still die you have to practice. You won't improve just from asking how to get good
Just played again. Lost at Kanako's final spell!!! F*** MoF.It's not THAT hard :V
On Easy they're actually aimed around you, so you can just ignore them entirely.
...granted, I bomb them all the time on Easy since it's worth so much to spawnpoint-graze all four at once. (Strangely, only their edges are grazeable, not their center.)
Scarlet Meister. What do? I typically try to misdirect between the two sides but that typically just gets me walled on the second or third barrage :l
this is going to sound moronic but when you summon a ufo does the multiplier only affect the point items that the ufo collected or does it permanently affect the value of point items?It just affects only the items it's collected. So, for example, let's say you summon a blue UFO, and then you let it absorb enough items so that it's "full". At that point, destroying it before it escapes will multiply the value of the items it had collected by 8, but it doesn't actually change the current point item value. You would just get 8x the points of the items it had absorbed and that's it. (However, collecting a UFO token while there is a summoned UFO present will increase the point item value by 1000, but that's not related to the multiplier or any absorbed items.)
I've been practising Kanako... Still losing 5 lives...
Need help on her spellcards...
Bomb. No, seriously, bomb.
Misdirecting is the way to deal with this card, but it's still very hard dodging and you have to dodge around 5 waves total
On Easy they're actually aimed around you, so you can just ignore them entirely.Older post, but if you haven't noticed by now, the wheels are actually a handful of spirits in a circle that just spin around really really fast, hence why the "edge" is the dangerous part.
...granted, I bomb them all the time on Easy since it's worth so much to spawnpoint-graze all four at once. (Strangely, only their edges are grazeable, not their center.)
How do you deal with Yoshika`s irritating ability to heal herself during a Spell Card? I mean, playing as Youmu in TD on Lunatic is a death sentence.
Any tips for Prism Concerto?I'm assuming from the name that you're referring to the Normal (or Easy) version of the Prismrivers' second-to-last spellcard.
How do you do Brilliant Dragon Bullet consistently?Number 1 thing is don't try to dodge stuff at the bottom unless you really have to. Stay higher up and try to dodge as many of the round bullets as you can before the lasers reach you. It's still recommended that you try to keep track of where the lasers are going as well - the sound when Kaguya fires each wave is pretty distinctive. Here's a demonstration (http://replays.gensokyou.org/download.php?id=36894).
It took me 35 attempts to capture in practice :V
I know the lasers are static... but I'm not sure how helpful it would be to memorize the way they come down because the random rainbow bullets means you have to move to a variety of places, and while the direction is aimed at you the corona when it reaches you would vary by the distance between you and Kaguya.
Little help with Eirin's non-spell and Galaxy in a pot plz. Always lose 1 life on eachIf you're talking about her midboss nonspell, it's quite easy when you figure it out. Stream it while being focus (It shouldn't be to hard. Bullets are very slow) and move through crisscrossing bullets. Unfocus while in corner and restream.
I'm assuming from the name that you're referring to the Normal (or Easy) version of the Prismrivers' second-to-last spellcard.Thank you! I finally captured this card! :D
Generally speaking, your best bet is to stay in one of the bottom corners, right at the edge of the "cone" in which the sisters can redirect the bullets straight down. This will keep you fairly safe during the first part of each cycle, but be on your guard during the second part, since the bullets will approach you both vertically and horizontally. Usually, if you can survive one cycle, you'll be able to capture the card before having to deal with the hard part a second time.
Also, Three Strikes at Midnight... Tried 30 times no capture...
Here's a replay of stage 3 if you want (http://replays.gensokyou.org/download.php?id=37024)
the Marisa tactic MrL1193 mentioned also works with ReimuB.
1st midboss nonspell: dodge up and down for the red & blue waves, dodge up & down for the green wave, and dodge back to the middle of the screen during the yellow wave.
What are the minimum requirements for unlocking Mystical Power Plant's Extra?Yes. Cleared it on Easy with ReimuA and got the Extra unlocked.
I've cleared it with ReimuB on Normal, but I want to know if I could do it on Easy.
Yes. Cleared it on Easy with ReimuA and got the Extra unlocked.
Is there some kind of trick to capturing Kogasa's Guerrilla Typhoon, or is it supposed to be really fast reactionary dodging? I usually either end up bomb spamming that card or dying, and I'd like to be able to save as many resources for fighting Nue as possible.
Do you guys have any tips for capturing Sun Sign "Royal Flare" ? Trying to clear EoSD Extra.
Either bomb, or there is a temporary safe spot at the very bottom very slightly left from the center - if you use Marisa-A at full power, you can finish before it disappears. Or you could do what the elitists say - watch replays and bash your head against a brick wall. Pick your preference.
Either bomb, or there is a temporary safe spot at the very bottom very slightly left from the center - if you use Marisa-A at full power, you can finish before it disappears. Or you could do what the elitists say - watch replays and bash your head against a brick wall. Pick your preference.
Either bomb, or there is a temporary safe spot at the very bottom very slightly left from the center - if you use Marisa-A at full power, you can finish before it disappears. Or you could do what the elitists say - watch replays and bash your head against a brick wall. Pick your preference.I'm sorry, but Sakurei's reply was anything but elitist, the reason it might come across as dismissing it's because it is actually a very easy pattern that's always the same and, well, because he doesn't try to appear nice to everyone.
Doremy. Second non-spell. Lunatic. Help.
What's the best way of doing Cirno's opener? I think you know specifically what I mean. The shotgun part.
(Also, Killing Doll is a shameless Clusterfuck. So is Scarlet Gensokyo.)
Misdirect the first shotgun, sidestep the 2nd and 3rd (they're wide enough for that to be viable and the centre of the shotgun is aimed at you) (https://youtu.be/M3ZQcxFcejI?t=10s). Be sure to set that sidestep up in such a way that the ring of circle bullets from the first wave doesn't hit you.
No mention of Scarlet Meister and whatever Remilia's 3rd spell is? :derp:
Doremy. Second non-spell. Lunatic. Help.
Why am I finding Stage 3 harder then Stage 4 on EoSD Lunatic?
I'm much better at the stage portion it-self after practicing it, but I'm horrible at Meiling :V
I tried watching replays, but Normal PCB 1CCs for Marisa seem rather scarce. Especially decent ones, most are literally just "watch me fail Stages 4 and 5 really badly then absoultely luck out in Stage 6", which I can't use to learn squat.
most are literally just "watch me fail Stages 4 and 5 really badly then absolutely luck out in Stage 6", which I can't use to learn squat.
Thank your for taking your time to explain it.
Ah, it's been a while since I played Touhou...And now I can see why. >_>;; I need to get my skills back in shape.
One hurdle I've had recently is Kogasa's last spell card in UFO on Easy. I keep dying on it because I can't keep track of the bullets from either Kogasa herself, or those amulets. And yes, I made the mistake of shooting her party balls once. :fail:
That card is actually harder on Easy than on Normal lol
Also, does anyone know a way to do the bit after Midboss Seiga on Lunatic TD Stage 4 as Reimu (the aimed spirit shots before roflminifairy spam) without a bomb? :V
Eeer... um... aaah... what?I think there was something about how some of the bullets move slower on Easy and linger on the screen longer, making it hard to swap sides of the screen.
I mean, it's a hard card difficulty relative I guess, but... compared to the normal version?
It looks nowhere near as difficult...
Also, does anyone know a way to do the bit after Midboss Seiga on Lunatic TD Stage 4 as Reimu (the aimed spirit shots before roflminifairy spam) without a bomb? :V+1 to above post but for the aimed bit before the spam, what I do is stop the spirits/ghosts from spawning by stalling on Seiga's midboss spell a little. There's a point in the song you can listen for to know when to kill it.
Kogasa's final spell is indeed harder in Easy than in Normal. Hell, I'd argue it's tougher than the Hard variant, as well.
ZUN is pretty weird with spell cards and non-spells in the games sometimes, especially in MoF:
-Aya's first spell being tougher in Normal than in Hard
-Kanako's first spell and second non spell being tougher in Normal than in both Hard and Lunatic
-Sanae's first non spell being tougher in Hard than in Lunatic
-The infamous Easy!Mountain of Faith
And so on XD
No mention of Miracle of Otensui on easy? :P
Speaking of, Sakuraji in Flames seems to be easier on Lunatic than on Hard.
Same for Storm Day.
Also, how does DDC Hard/Lunatic compare to the other hard/lunatic modes?
Yeah, Otensui is another one that's pretty crazy on Easy. Way harder to approach than in the other three difficulties, imo.
Names fail me. XD Which game are those two spells in again?
DDC Hard is definitely one of the tougher Hard modes in the series (I'd say out of the windows games, third to SA and UFO). As for Lunatic, I've heard it's a force to be reckoned with.
First of all, it's -80%/+80% (or -30%/+30% for Youmu), not -100%/100%. Also, grazing only gives you time when a boss is present, even if you're beyond +80%.I didn't notice it was 80% since, well, I can't keep my eye on that bar all the time... And yes, I'm playing on Normal.
Anyway, I think you missed the way familiars give time. If you defeat an enemy (or boss phase) while some of its familiars are still on screen, all of them give time orbs (and any bullets touching those familiars also give time orbs), regardless of where the gauge is.
So you may want to focus at some points, since human shots can destroy familiars directly while youkai shots can't. Also, it's worth waiting before you shoot some enemies, since some spawn more familiars over time. Try watching a scoring replay.
Edit:
Here's a random stage 3 Normal run (I assume you're playing Normal?) I just did using Marisa/Alice, where I reached more than 13.5k time by Keine's Last Spell. This is without particular effort to score (like supergrazing or dodging denser patterns unfocused).
http://replays.gensokyou.org/download.php?id=37448
So basically if you can gain around 2/3 of the time I did (a bit more if you can't perfect the stage, since spell captures give time and dying/deathbombing loses time), you'll get the Last Spell. Try it out in stage practice.
Another question is... what exactly does the time change at all, really? I do understand that, if you're too late by Stage 6, you automatically get the bad ending, but I never knew exactly how late, and I think I was only too late once (back when I used to play on Hard but didn't aim for 1CCs).Do you mean the clock? Outside of FinalB, it determines the number of continues you have, since continuing adds 30 minutes. If you fail all 5 time requirements, it'll be 4am by stage 6, meaning you'd have 1 continue. (The game never lets you continue in FinalB though, regardless of the time-- you get the bad ending immediately if you run out of lives. If you need to unlock FinalB for stage practice, you can download a score.dat or clear with max starting lives.)
Stage 5: I'd need to learn how to fight Reisen in the first place to set a benchmark, right?! ;o3o As of now I have no idea how to dodge any of her attacks, spells or nonspells, but I guess I'll figure out after I spend someweekstime playing her stage.
Also, not sure if the 'no miss no bomb stage 3' is simply you being good at Keine, or grinding runs until you do.I'm able to pull it off, yeah, just not consistently enough for my liking, so I'll practice it a bit.
Keine is a fair bit harder than Alice on normal, so if you are grinding attempts until the NMNB stage 3, you might not want to. IN is a fair bit more forgiving than PCB, you'll be fine as long as you don't lose like 2 lives at Keine.
If you are good at Keine though that you can do it consistently, then that's actually pretty impressive.
Now, some IN specific tips.I see, thanks for the tips, I'll try to folow them.
If at all possible, use single bombs over double bombs.
This is especially important for the Malice team.
Alice's bombs are pure crap and you shouldn't use them. They're both the weakest bombs in the game - and Alice's double bomb actually has a slightly lower average damage then her normal bomb!
Marisa's bombs, on the otherhand, are both powerful. It's just that Final Spark does only 200 or so more damage then her normal bomb, Master Spark (1800 vs 1600). Really not a big enough jump to be worth 2 bombs, especially when the normal Master Spark in IN is still essentially a 'this spellcard dies' button.
By the way, there is a glitch where if you rapidly focus and unfocus, both Alice and Marisa's shots hit. This makes the Malice Team have higher damage than any other IN shot-type.
This is much less broken then it sounds, their range is still really low, they still move fast, and you need to factor rapidly focusing and unfocusing into it.
I'd recommend using it, and so will practically everyone else. Even if you use it, the magic team is still the hardest group to 1cc with.
Keep going, you got PCB. You'll get this game easily.Oe, many thanks! I just need to find time to practice more. So far, it's been 28 tries to 1CC EOSD, 38 to 1CC PCB, 9 to 1CC PoFV, and 32 to 1CC 10D
EDIT: Not gonna double post so I'm just gonna edit this one. I hope you read this...
Well, well. For whatever reason, there doesn't seem to be a SINGLE run where I don't accidentally run into a bullet or misjudge one's hitbox, seriously! It's getting annoying!
And depending on the what happens over the next couple of weeks, I won't be playing that much Touhou, sadly. I have a really, really busy life, nowadays, and sadly I can't spend a lot of time gaming!
I tried out the Delicious Malicious Malice canon. It works well! I just need to use it more efficiently.
I've finished most of my schoolwork. ...But then I wrecked my right foot. Shit. I've been playing TH12 in my notebook instead, since I can't exactly go far. I'll play TH8 once my foot recovers.why am I saying foot, I wrecked my ankle.
Anyway, what do the UFOs do, really?
Anyway, what do the UFOs do, really?
Bring about pain, death, and doom upon the player(?) *shot*I can see how, now...
So... anyone got tips for the original Touhou? I'm having one hell of a tough time trying to NOT die in it. Some gameplay for reference. (https://www.youtube.com/watch?v=d2Ac2SenoyI&feature=youtu.be)Ah, I'd like some, too. I tried it out a few weeks ago and it was... different?
So... anyone got tips for the original Touhou? I'm having one hell of a tough time trying to NOT die in it. Some gameplay for reference. (https://www.youtube.com/watch?v=d2Ac2SenoyI&feature=youtu.be)Bombs are very powerful in stage portions, and you gain one every time you die. Also, extends are every 400,000 points (unlimited!)-- try not to waste them by being at full lives, since you don't get the bomb from dying. (The cap is 6 lives and 5 bombs.)
Bombs are very powerful in stage portions, and you gain one every time you die. Also, extends are every 400,000 points (unlimited!)-- try not to waste them by being at full lives, since you don't get the bomb from dying. (The cap is 6 lives and 5 bombs.)
Combining those two, bombing for lives is possible, and can trivialize the stages if done well. If the orb isn't obstructed at the start of a stage, it'll land near the left edge-- if you slide it left from there, then immediately bomb, it should bounce off you during the bomb, chaining most of the tiles in the stage for an extra life or two.
(Meanwhile, if the orb starts by going into a teleporter, you can simply bomb right away, though teleporter randomness means you likely won't get as good a chain.)
Oh, and sliding gives you the best control over the orb, since it always moves in the same trajectory. So against stationary bosses, you can slide repeatedly to bounce the orb into them over and over (suiciding when needed, since bombing the stages gives plenty of lives, and the bosses can be pretty cheap if you actually try to dodge them).
Note that bombing bosses deals 1 damage only if you have no remaining lives, so it's better to save bombs against bosses until you have either 5 bombs or no lives, whichever comes first.
I hope this helps.
bombing isn't good
Thank you very much! I was in the same mindset that I had with the other Touhou games that bombing isn't good, I suppose that's different. I'll keep these in mind when I attempt to play the game.I think you were in the mindset that dying isn't good, actually. Which is normal in most of the games, but HRtP is different.
In Mountain of Faith, when you use Marisa B (Piercing Type), if your power level is 3.00 - 3.95, when you attack a midboss or boss unfocused, their health bar rapidly drops down. Because of this, the opponent is usually defeated before a single bullet even reaches Marisa. Some fans consider this cheating.Source (http://touhou.wikia.com/wiki/Marisa_Kirisame/Fun_Facts).
Note that bombing bosses deals 1 damage only if you have no remaining lives, so it's better to save bombs against bosses until you have either 5 bombs or no lives, whichever comes first.Actually, unless I'm mistaken, bombing bosses when you're on your life in HRtP deals 2 damage to them, not 1.
For Touhou 12, is aiming to get as many lives as possible with Marisa any good instead of bombs?In terms of numbers, you need 4 life pieces per extend (2 UFOs) and 3 bomb pieces per bomb (you get 4 bombs per 3 UFOs). Take it up to 6 UFOs, you can either have 3 extends or 8 bombs. The extends option gives you 6 bombs and 3 screen clears via dying (though the power losses kind of make this a bad thing). It's mostly personal preference, if you were to use every bomb before dying then you'd want to get exclusively green UFOs. Personally, I always went for red until stage 6. On stage 6, if I was 1 UFO away from an extend I would get that extend then spend the rest of the stage getting bombs to spam on Byakuren. I guess in general, you should get lives early on and get bombs (and 1 red UFO if required) on stage 6. When you switch from reds to greens is up to you, I'd suggest switching on either stage 5 or stage 6 though.
Analyzing my 1CC of 10D (https://www.youtube.com/watch?v=hjVg_8Q83tU), which, sure, was 2 years ago so it might not be the best reference, you can see I get plenty of bombs, but to be honest, I'm not sure if they did me any good, so since I have the option to choose what I'll get in TH12, I wonder if investing on lives is a better idea.
EDIT:Source (http://en.touhouwiki.net/wiki/Marisa_Kirisame/Fun_Facts).Erm, I don't understand how this relates to the UFO situation (or if it was even supposed to) but that bug still works in MoF unless you use the fix that the vync patch lets you use.
So, can I do this or can I not?
Erm, I don't understand how this relates to the UFO situation (or if it was even supposed to) but that bug still works in MoF unless you use the fix that the vync patch lets you use.I'm currently playing IN, MOF and UFO, and that question was directed at MOF. Still, thanks for answering.
Okay, okay, thanks for evertyhing!
Just...I'm currently playing IN, MOF and UFO, and that question was directed at MOF. Still, thanks for answering.
@Cat: "gitgud" *shot*
(I'm assuming you're playing on Lunatic)
the stage. I'm waaay too inconsistent with it as it is on Lunatic...
It's usually easiest to stay near the middle during the kunai lines, unless you memorize how and where the diagonals fall. You can also kill some of the kunai fairies in the middle to try and give yourself some more room.
Honestly, I'd recommend against using MarisaBugged. I won't judge you for it, but it does cheapen the achievement for the player - and you managed PCB, you can certaintly manage MoF with a normal shot-type with some effort, given MoF on normal is easier than PCB is on normal.After I recover, I'm gonna experiment with it and see how broken it is. If I do see that it's really broken, then I'll probably avoid it.
O-O-oh, okay. (https://www.youtube.com/watch?v=cOqd3qdZsQA)Yeah, I heard it was a misplaced decimal point so that laser actually deals 10x the damage it should :x
As a programmer, I seriosuly wonder how ZUN let a bug this big and this blatant slip on by. Maybe actually testing your shit before releasing it is old fashioned?
Maybe he actually knows how to play meaning he would barely spend any time at 3.00 power and never notice something is off!?Well, he probably doesn't test the games by just playing Loonie mode and destroying it like it's nothing. ...Well, I hope he doesn't test it like that, that'd be pretty freaking irresponsible :V
I decided to try out Marisa Bugged to see it in action myself...
My reaction (https://www.youtube.com/watch?v=-dJolYw8tnk).
Anyway, yeah, it breaks the entire game. Anyway, quick question about MOF: Do the bombs deal any damage towards enemies? I used plenty, but I really didn't notice them killing fairies on their own.
Completely unrelated to the above, does Shou have some logic to her movement during "Aura of Justice"? I feel like she's constantly moving away from me which makes dealing damage a pain because of how restrictive the attack is.Random. Many boss patterns in UFO (and others) have random movement, it's just really obvious in things like Aura of Justice and Sinkable Vortex.
Unlike most games, these bombs get the same nonspell damage multiplier as your shots do so they're really good for killing nonspells.I thought bomb damage was only weakened in the EoSD to IN engine, not in the MoF+ engine?
Hmmm...Just go for a legit 1cc instead of abusing a bug for a 1LC without challenge
Honestly, Marisa Bugged is so broken, and makes the game so easy, I'll aim for a 1LC with all spells captured instead, because that genuinely feels doable. I'll just have to, yunno, stop running into bullets all the time.
Yeah, I was already an extremely aggressive player, but with this glitch, for whatever reason I get massively aggressive, so I do end up running into bullets a lot, heh -\(o3o)/- I think I need to give myself a hint: Stop being so suicidal.
Just go for a legit 1cc instead of abusing a bug for a 1LC without challengeI will do so, at a later date,but for now, I'm just gonna mess around with this for a bit of fun o3o After I heal my ankle, I'll try to do it on my computer with Marisa A instead.
I did get to Mountain of Faith, though.
Damn, that gives Red Magic and Resurrection Butterfly a run for their money. How long does it last, and... how to you dodge it properly o3o
Actually, the most "cheating" shot type in MoF without actually cheating like Cho-Marisa is Reimu-A.
Her homing amulets are so strong in this game, if you use it right you don't even have to dodge half the stages lol
That explains why my friend 1ccd MOF so quickly
I just think it's sad that sometimes, choosing Marisa almost seems like choosing the hardest character.
IN: Besides Marisa/Alice, Yuyuko's shot, which is used whenever you focus, has less than spectacular damage in exchange for spread.
MoF: Not accounting for the glitch, ReimuB is the best in my opinion.
SA: MarisaB's shot switching ability is of situational use, since it's too easy to inadvertently switch shots. MarisaA has the hardest Stage 2.
UFO: SanaeB is better than A.
TD: Besides Youmu, I actually think Marisa is the worst shot type.
DDC: Both Marisa shot types are horrible. Marisa B at least gets points for the Magic Absorber.
Have you seen how MarisaC trivialises the stages?
It's the strongest legit shot type in MoF for bosses after that, too. ReimuB is good, but I don't see how you can think it's better than MarisaC.
It's just something to get used too...
Also, the spread would probably help for a lot of the stage 2 stage portion.
You could just time out her second spellcard since it's piss easy if you don't shoot the clone.
So I don't see how she has the hardest stage 2.
When you end a last spell in IN, are any point items dropped? Want to know if I'm supposed to rush into the PoC after I end a last spell... :derp:Umm... If I recall correctly, I don't think Last Spells drop point items upon their completion, so you shouldn't have to worry about that. But, just to be sure, just pay close attention when you finish off Last Spells to see if point items appear.
When you end a last spell in IN, are any point items dropped? Want to know if I'm supposed to rush into the PoC after I end a last spell... :derp:It seems I missed this earlier somehow. I suspect you've checked this for yourself by now, but for anyone wondering-- IN Last Spells don't drop point items. Regular final spells do drop point items, though, which is relevant for Kaguya and Easy mode.
Ah, also, I haven't really paid attention, but after you defeat the boss' last spell, if you have enough time points to trigger Last Word, the boss will drop point and power items, which doesn't normally happen. Capturing the Last Word spell doesn't make 'em drop any more of them, though.Actually, whether or not you have enough time points for the Last Spell, you will still get items from the boss's final regular spell after you complete it. I just tested this on stage 2 on Normal, and I defeated Mystia's final regular spell with too few time points to trigger the Last Spell, and I still got 14 point items from it. (I watched my point item counter rise from 116 to 130 when I finished off that spell.)
This is with Marisa, btw, dunno about Reimu. Also, after you capture their last spell, they only drop like 4 point items and 2 power items, or something like that, so it's not like they drop too much.
IN Last Spells don't drop regular point items (though Marisa's drops small itemsI didn't see any on Marisa's ??? Maybe I just missed it because replays speed up right as that attack ends because of the dialogue
Sorry about that. I rechecked and Marisa's Last Spell does not drop items. It's actually that her final normal spell drops small items instead of large items (which isn't relevant to your original question, but it's what I was thinking of).IN Last Spells don't drop regular point items (though Marisa's drops small itemsI didn't see any on Marisa's ??? Maybe I just missed it because replays speed up right as that attack ends because of the dialogue
I want to know something: How viable the Malice cannon truly is? Also, how fast are you supposed to tap the focus button to get it to work the best?
... It depends.Holding focus for slightly less than a second, releasing it for a bit and then repeating the process seemed to be working, some bosses seemed to get taken down really fast with that. And yes, of course it's not good to use it when you actually need to dodge something o3o
Malice Cannon will kill familiars and bosses faster then any other shot-type, but spam-tapping shift can be something to get used to.
Don't use Malice Cannon when you actually have to dodge - just focus and dodge as Alice.
Magic Team is still the hardest team to clear with, but it's viable - it's mainly knowing when to move it.
As for speed... slower then you might think. Max damage is just long enough for Alice's lasers to not fade, so you get the max extra damage from Marisa's frost shots in.
Vertical boss movement is random. You're at her mercy.Aww... :(
If Mystia moves right, the shots are aimed at you, if she moves left they're away from you. I also believe that the second wave she shots when she moves is aimed at a certain angle to the first one; and the first one is aimed in relation to your position (dependent on which way she moved), so it's possible to dodge the first one when it was aimed at you, but get hit by the second because the angle in relation to the first wave happened to be where you were going. At least that's what I felt when I was practicing it.I understood that, but unless I'm reading it wrong (very possible :V) it doesn't explain the first 4 shots since she hasn't moved yet. It also doesn't seem to depend on which way she would move since those first 4 seem to always be aimed no matter what side of her I'm on. This post (https://www.shrinemaiden.org/forum/index.php/topic,57.msg1079559.html#msg1079559) has 2 videos, the first link is what happens in other people's replays and the second link is what I get. I'm doing this in spell practice if that matters ???
If any of that makes any sense to you. w
This is an odd help request, but it's something that doesn't deserve its own thread imo and I wasn't sure where else to post it.
It's been established that Windows 10 breaks fullscreen in Touhou 6 through 9.5. Fortunately, it was discovered that the DX8 to DX9 converter (http://en.touhouwiki.net/wiki/Game_Tools_and_Modifications#DX8_to_DX9_converter) restored fullscreen function in those games.
On my Windows 10 setup, EoSD + DX8 converter + vpatch feels like it has ~1 frame more input latency than EoSD + vpatch on Windows 8.1.
Can someone with Windows 7/8 and vpatch confirm whether the DX8 converter adds input latency? Or is it just a Windows 10 quirk?
So basically, misdirect them, wait for her to move because from what I've seen she only ever moves once in BoLaD, and then move to the safespot.Yukari moves based on whether you're to the left or right of her (like many bosses in PCB to SA). Unlike most bosses that move towards you, though, Yukari stops moving if you're both close enough to the edge of the screen (instead of moving slightly in the other direction and/or vertically). The same applies to Ran's equivalent spell in Extra.
Windows 10
Kind of unrelated, but I hear Windows 10 has some pretty iffy privacy regulations that you have to agree to in the Terms of Service.lol yep. Already did my research, turned all the intrusive stuff off, and I now have an awesome Windows OS.
Best of luck to you - maybe you should ask Reimu for some protection amulets lol ;P
I have a question for LLK:
If you finish the game on Pointdevice Mode, does it unlock all the stages for Practice Mode?
Should you use Pointdevice mode for LoLK?
However, it kinda gets outclassed by Practice Mode once you do unlock the stages because if you want to practice actually clearing an attack, Pointdevice saves the game after clearing it just once, forcing you to go all the way back to Stage 1 if you want to try it again. Restarting an individual stage in Practice is much faster.I think you can back up your score.dat so that you restart from the specific pattern in Pointdevice? Still annoying, but it'd be an alternative to replaying the stage every time.
help i can't get past clownpiece's final spellcard onCircle around the edge of the screen, counter-clockwise, so that you stay away from the moons (it's too dangerous to go between the moons). Also, it's a survival spell, so you have to time it out anyway.easymode, what's the trick to it? is moving up and down enough? I survived longer going mostly left right and a little bit of up and down but since I'm moving all the time i can't take her hp down and have to resort to timeout
help i can't get past clownpiece's final spellcard onIf you mean Striped Abyss (second-to-last): try to stay in the middle to shoot her when it's safe, and move to the sides when the lasers extend. Always go to the side where the first set of lasers (the downward-moving ones) comes out, since those ones will stop firing first.easymode, what's the trick to it? is moving up and down enough? I survived longer going mostly left right and a little bit of up and down but since I'm moving all the time i can't take her hp down and have to resort to timeout
I think you can back up your score.dat so that you restart from the specific pattern in Pointdevice? Still annoying, but it'd be an alternative to replaying the stage every time.You can, on the "autosave" folder inside the game folder, just copy the save#_#.dat somewhere else and paste it back there when needed. There's a way to make the game "portable" through .bat files so it isn't as tedious to navigate through folders
Guys, I'm trying to make my little friend here get back into Touhou, and I want to know:
From EOSD to LLK, which games allow you to play the entire game on Easy, and which will allow you to unlock the Extra Stage once you 1cc it on that difficulty?
I know in Touhou 6 you can only play up to Stage 5 on Easy, but I've heard that's the only one that does that.
Guys, I'm trying to make my little friend here get back into Touhou, and I want to know:PCB, IN, DDC, and LoLK are the ones that allow you to unlock Extra by playing on Easy, I think.
From EOSD to LLK, which games allow you to play the entire game on Easy, and which will allow you to unlock the Extra Stage once you 1cc it on that difficulty?
I know in Touhou 6 you can only play up to Stage 5 on Easy, but I've heard that's the only one that does that.
considering that it's STILL the current hardest 1cc in the series from the looks of it (If LOLK is harder correct me)
Goddamn it Byakuren you so difficult :colonveeplusalpha:
How can I get those annoying arse UFOs without crashing into bullets or have them cahnge colour at the last frame? Seriously, this is getting ridiculous.
So...Took me a while to find this again: LFS practice patch (http://www.mediafire.com/download/idgu6mlydf2vj06/th12.dat)
Legendary Flying Saucer. What do? ???
UFO lunatic is definitely the last thing on my list of 'to dos' at the moment, considering that it's STILL the current hardest 1cc in the series from the looks of it (If LOLK is harder correct me), but that doesn't change the fact I lose 4 lives to this attack alone. :fail:
I know I'm terrible at it, but... I just don't know where to begin to get better.
Goddamn it Byakuren you so difficult :colonveeplusalpha:
Also how does The Last Comer and Mystical Power Plant compare to the canon touhou games, difficulty-wise, on hard and lunatic?
Is Hecatia's moon impact spell even possible to capture?I'm sure it is. I haven't yet, but I've only faced it 2-3 times so far. The first thing I think of with this attack is "herd the moons together", so you don't have to make too many misdirections within a very small time frame. It's still a good deal of macro-dodging to do alongside micro-dodging the stars, but because the moons are aimed, you should be able to plan some sort of route for them, though I can't yet speak to what an "ideal" route would look like.
I hate Clownpiece. Fighting against her on Normal and am dying constantly dying at Fake Apollo. Easily captured on Easy; anyone got tips? I usually just trail behind the moons but they start shooting bullets a lot faster at the T-20s mark.
Hello. I'm Torri.
I may be considered a new member here..even though I've been around here before not logged in.
I am looking for information on how the Cherry system in Touhou 7 affects scores. I think I have read some information somewhere about it doing something, I'm not quite sure though.
If you don't get hit during the entirety of a border you get a score bonus of ~10x your cherrymax + an extra 50000 cherry max.Actually, I think not getting hit during a border adds 10,000 to Cherry Max, not 50,000.
Pink items incrase your cherry max by 2000 by default and increase depending on the number you capture - not sure about the exact number.
Is there an english patch for Riverbed Soul Saver? If not, what are all the shot types? (Also just noticed that there's auto bomb, probably won't use it)Validon98 was working on a patch (https://www.shrinemaiden.org/forum/index.php?topic=17407.0) back in February, although since the game still isn't fully translated
Reimu-A: Homing Amulet, same as in EoSD and PCB. Super mode adds a spread of non-homing amulets to each side.
Reimu-B: Persuasion Needle. Super mode adds a more powerful column of needles some distance in front.
Reimu-C: A buzzsaw some distance in front, plus a homing amulet when focused that acts like DDC's purification rod. Super mode is three buzzsaws that home in on enemies.
Bombs are Fantasy Seal (regular) and Quadruple Barrier (super).
Marisa-A: Illusion Laser. Super mode is a spread of lasers that's narrow when unfocused and wide when focused.
Marisa-B: Magic Missile. Super mode is a powerful barrage that locks on to any enemies hit by your regular shot.
Marisa-C: Super Short Wave from UFO, now with a useful rear shot when focused. Super mode is a bunch of crystals spinning around Marisa's immediate vicinity.
Bombs are Stardust Reverie (regular) and Master Spark (super).
Futo-A: Arrow bullets that spread when unfocused and aim at nearby enemies when focused, sort of like PCB's Sakuya-A. Super mode is a laser fan that gets wider and more powerful as you charge it up.
Futo-B: Pressing the shot key places Tojiko at your current position, who then fires straight forward. Super mode allows Tojiko to move and target enemies on her own.
Futo-C: Circular field around Futo when unfocused, long tornado that can be aimed like SA's Reimu-C when focused. The focused tornado will auto-collect items. Super mode slows down any bullets that contact the tornado.
Regular bomb (Oomonoimi's Dinner) summons a spiral of bullets across the whole screen, super bomb (Sun Goddess's Sacrifice) is a more powerful version of the same.
Thanks, but how do I unlock Futo? (and Extra)
Thanks, but how do I unlock Futo? (and Extra)
Futo should be available from the start if you're using an up-to-date version of the game. Here's the most recent version (http://www1.axfc.net/u/3402547?key=mrkn_03_rss) (warning for NSFW banner ads) and here's the patch to fix the Phantasm stage's Spell Practice bugs (http://th-jss.cocolog-nifty.com/blog/files/thrsspatch_ver1.02b.zip).
What I wish to understand is... how is IN the easiest game when I beat Touhou 9 on Normal on my first try ???Different players have different experiences. Some players are better at reaction-based dodging; some are better at planning strategies. (Also, games like PoFV often aren't ranked among the main games' difficulty due to the different play style.)
Different players have different experiences. Some players are better at reaction-based dodging; some are better at planning strategies. (Also, games like PoFV often aren't ranked among the main games' difficulty due to the different play style.)
And trying to avoid bombing in the main games won't help you 1cc. If you'd prefer to go for a run without bombs, go ahead, but don't be surprised when it makes the game far more difficult than for players who use bombs.
Hi Im stuck on Junko's spell card (4th) on pointdevice normal mode with Sanae. Does anyone have any tips or strategies to beating this?It's literally micro-dodging.
I ended up using my last bomb on it but i need 1 more spell piece to get another bomb and im on the survival card which im kind of struggling in. but hopefully ill be able to beat it and have a bomb for the last spell. Does anyone have an a good strategy for the survival?
Girls can be good at games, too.
It just strikes me as unnecessary disrespect. Saku-chan being good at Touhou does not make her a boy.Right.
Aright whats the best way to beat junkos final spell on normal? i have one bomb left with sanae.That one's unfortunately pure dodging (heh), just do your best and use your bomb when you feel you need it most
It just strikes me as unnecessary disrespect. Saku-chan being good at Touhou does not make her a boy.
Going for the Lunatic EoSD 1cc-- is there any strategy for Sylphae Horn High Level or The World besides "dodge harder?" :V
In all my years playing Touhou, I'm pretty sure I've never, ever captured Slyphae.
How is one supposed to do Jade of the Horrid River?You have to look at each wave, estimate if you have space at the bottom, and shunt up or down the screen depending on if you do as seen here https://youtu.be/5Eh11q5B_Ds?t=5m47s
(https://pbs.twimg.com/media/CYRGzKdUsAA6GAy.png)"震えない (https://twitter.com/himajin_9/status/685750889018068992)" (Not trembling)
When visiting twitter, i found this image:"震えない (https://twitter.com/himajin_9/status/685750889018068992)" (Not trembling)I tested it, and it does. But you have to be extremly precise later on. Move too slow, or to fast, and you'll die.
Mind you, it has literally just one re-tweet. Currently i'm not playing LoLK, but does this strategy work?
Any tips with Utsuho? I finally beat Rin and got destroyed. Lost my final life in Mega Flare.
How the FUCK do you get through Lunatic Merlin's opener in PCB? The rest of the fight is easy as hell, but I end up losing like two lives or three bombs on a damn midspell every time.
How the FUCK do you get through Lunatic Merlin's opener in PCB? The rest of the fight is easy as hell, but I end up losing like two lives or three bombs on a damn midspell every time.
You play a different char and damage Merlin most during Noisy Ensemble :dealwithit:
You do realize that this isn't helpful to him in any way whatsoever, right? I think it would be preferable for everyone if you didn't post when you have nothing to say that will benefit the person asking the question. There is a time and place for shitposting but the help-thread isn't it.
I`d also like to ask something kinda different.It's definitely wise. Anything and everything that you can use to help you memorize a sequence of attacks is fair game, especially when you're just starting to learn a stage/boss.
Is it wise to use audio cues (Or is it queues?) as a tool to help you on stuff like predicting the next set of enemies or the next wave of bullets a spellcard will use?
Sorry if this is a stupid question. It`s cause i`ve actually been using this method as a helping hand when dealing with timed stuff.
Cat, Loli// Because surely anybody with a sense of humor would take that as serious advice.
Besides, I thought that's what you elitists love doing, but I guess Mirror Move is super effective *shrug*
Any tips for capturing Scarlet Meister, Remilla's super crazy barrage attack in EOSD?
@Loli: Denial. Sure, whatever you say.
And I see you agree that you're an elitist. Glad you at least know what you are.
Also, what does Slowdown mean exactly?
Excuse me for the doublepost, but I have some more questions.
How did you upload your replay? I'd like to upload some of my replays so anyone could pinpoint where do they think I'm doing it the wrong way.
gensokyo.org doesn't support any games beyond Ten Desires.
Actually gensokyo.org supports DDC replays, just in an awkward fashion: you upload them in the Ten Desires section. And preferably specify it as being a DDC replay in the description.They never even finished adding support for TD, which was released in 2011. (It doesn't support Overdrive replays normally, unless you manually modify the replay file to change the text "O.D." to "Overdrive".) They also stopped responding to emails around that time, apparently.
Still kind of annoying given DDC came out back in 2013.
So i'm doing EoSD Extra Reimu B, and i've reached a halt on the Maze of Love Spellcard.
Any tips on how to get through the passages fast enough with a safe strat ?
So i'm doing EoSD Extra Reimu B, and i've reached a halt on the Maze of Love Spellcard.
Any tips on how to get through the passages fast enough with a safe strat ?
Also, is there a problem in playing with a Windowed Fullscreen ?
Sorry for double post. :ohdear:
(I know Lavastein is the easiest)
Windowed Fullscreen? Is that even possible?I`m using the 640x480 resolution mode option when i play it, because i can`t play on Fullscreen and all, so it goes on a sort of Windowed Fullscreen.
Would anyone mind listing Flandre`s Spellcards from easiest to hardest ?
Ripple spell (what the heck is QED?) : borderline lol and Fuck YouQED means Quod Erat Demonstrandum, which means a statement used as end of proof.
Q.E.D. "Ripples of 495 Years" 17/133 13%
Forbidden Barrage "Starbow Break" 137/245 56%
Taboo "Four of a Kind" 222/340 65%
Taboo "Maze of Love" 188/294 64%
Forbidden Barrage "Counter Clock" 123/187 66%
Secret "And Then Will There Be None?" 84/164 51%
Taboo "Cranberry Trap" 199/398 50%
Taboo "Kagome, Kagome" 206/316 65%
Forbidden Barrage "Catadioptric" 149/214 70%
Taboo "L?vatein" 315/356 88%
And for completeness:
Moon Sign "Silent Selene" 453/720 63%
Sun Sign "Royal Flare" 369/690 53%
Five Elements Sign "Philosopher's Stone" 177/479 37% (I would rank this in a tier above Starbow Break)
Oh, thanks.I'd like to think that the lasers appear in a fixed height (if someone can prove me wrong here please confirm this), and for safety, you should get through the barrages of stars before the lasers appear. Mostly stay at the center because staying at the bottom means no escape.
By the way, any tips on capturing Clownpiece's 2nd spell on Normal? I have captured almost all of her spell (in Pointdevice, that is :V) except that one.
I'm finally coming here because LoLK is making me want to throw my computer out the nearest window. I'm stuck on the *last spell card of the damn game.*
Somebody, anyone, tell me a trick to beating "Purely Bullet Hell" with *one bomb.* Not two. One. Tell me there's a safe spot or some easier strategy than 'twitch until you win.' Please. Please. I just can't deal with the blue rings.
Would anyone mind listing Flandre`s Spellcards from easiest to hardest ? (I know Lavastein is the easiest)
I kinda want to evaluate myself.
Also, is there a problem in playing with a Windowed Fullscreen ?
Sorry for double post. :ohdear:
If you're desperate and extremely cheap there's a static safespot on Starbow Break you can use. (https://youtu.be/4T-WMpfbOzE?t=6m33s)My Ethicstech Skilltree make me immune to temptation from cheap tricks like that.
Cheap tricks are Touhou's bread and butter. Learn to love them. :3NEVER ! I WILL NOT FALTER.
Bloody hell. Okay, I guess Junko really is just going to take me forever. I've spent about 4 hours on her last card.Then so be it, it doesn't matter how long it takes, once you get it you'll feel so much better, everyone hits a roadblock at some time. Don't give up and give it your all, after all you seem to be a LOT better than me. :D
NEVER ! I WILL NOT FALTER.There's no rule against using a good trick. Why do something just because it's harder?
Hellsinker.
And I frown upon shitposts. Cool it.
... in all seriousness,
IN, PCB, MoF, DDC and to a degree TD (it's easy) are games you might find fun.
Well, I've not played for weeks again... Yes, I am the one trying to beat f***ing Remilia's Fitful Nightmare without items. Over the internet, I found some nice video that offered concrete tips on how to circle, but using the Yin Yang sub instead and doing two turns. But the second turn is almost impossible, and you need Remilia to move to the left -it's random. In any case, after seeing that video I finally got to complete the first turn many times using the Yin Yang sub... Now I'm thinking of trying with the doll sub again, but I do really need advice. Someone here provided me with his/her replay on the spell card, and I think I got better thanks to it. I've a replay of mine here: mega:///#!NhJ2jTSZ!6mNW0dv5_gvlaLCmDRDRZolwanM5m3sj9KImUV4KX_w (http://mega:///#!NhJ2jTSZ!6mNW0dv5_gvlaLCmDRDRZolwanM5m3sj9KImUV4KX_w), and I would need someone to pinpoint me if I need to move more to the left, or if I'm in the correct position but I've to shoot there for more time... something. I just want to know how to damage her enough :( Thanks in advance!!From what I've heard the Yin Yang Orb sub item is actually bugged - it only reduces your hitbox's size against lasers, not other bullets like Remi's knives. Having a visually smaller hitbox can help you position yourself better, but otherwise it doesn't offer any tangible benefit. However, that also means you're completing the first turn more often with Seija's usual hitbox size, which I'd definitely call progress. ;)
I don't know if this is the right thread or if anyone asked this before, but I don't really have time to check right now.
I realised that I need a break from EoSD, so I'd like to play a different Touhou game. I'm not really sure which one though, so I'd like to get some opinions from the people here. Which Touhou game did you find the most interesting/fun/whatever? Which one should I try?
From what I've heard the Yin Yang Orb sub item is actually bugged - it only reduces your hitbox's size against lasers, not other bullets like Remi's knives. Having a visually smaller hitbox can help you position yourself better, but otherwise it doesn't offer any tangible benefit. However, that also means you're completing the first turn more often with Seija's usual hitbox size, which I'd definitely call progress. ;)
I can't view the replay until later, but I will say that the best way to approach this card is in fact to complete it before the second loop really gets going. Circling around a second time is just not reliable at all, as you've already seen. Unfortunately, no matter what you do you're gonna need a bit of luck in the sense that the knives don't continuously force you away from whatever spot you're trying to damage Remi from. It's something you'll end up having to grind for over multiple runs, and not for the best of reasons either, but it definitely can be done, and with your improved ability to do the first loop, all it should take is one good run to pull it off.
I think DDC and UFO are the most fun, because they focus less on memorizing elaborate patterns and more on reflexes. It takes a lot of skill to beat any Touhou game, but PCB and IN are very memorization-heavy. I feel like every run of DDC or UFO is different. UFO is significantly harder than most Touhou games though, so keep that in mind.
I think DDC and UFO are the most fun, because they focus less on memorizing elaborate patterns and more on reflexes.
Isn`t there a way to just play the spellcards i need to train in EoSD ? It`s annoying to have to go through the whole stage to train Maze of Love, Starbow Break and Royal Flare and fail on them.As far as I know, there isn't a way to practice like that in EoSD. As for Royal Flare, it is static so you can watch a capture and copy what they do, and Reimu has the same hitbox size as Marisa in this game, so be extra careful
Also, Royal Flare, i can`t seem to squeeze my tiny Reimu Hitbox through on the second wave, any tips ?
Isn`t there a way to just play the spellcards i need to train in EoSD ? It`s annoying to have to go through the whole stage to train Maze of Love, Starbow Break and Royal Flare and fail on them.
Also, Royal Flare, i can`t seem to squeeze my tiny Reimu Hitbox through on the second wave, any tips ?
midspells
But didn`t Windows 10 remove applocale support or something like that ? Wouldn`t that mean i`d have to change the system locale ?
...You mean nonspells, right?
From what I know, you can only rely on hax reading skill (well, not so hax, but kinda). IIRC the lazors are static, the only difficult thing is the rng balls that come after the lazors I think...
By the way, how do you capture MostValuablebullshit Vajra?
...You mean nonspells, right?
As for Shou's nons, the first non isn't too bad, but the second non is just...bullshit. The best thing to do is watch the lasers and hope you don't get screwed over.
Last I checked, I asked for help with dodging, not with semantic nitpicking :V
him not being sure what you mean
I'm sorry TableCloth :(
Getting consistent at this spell takes some time, but it isn't bad at all once you get the hang of it.
Ok, i have locale emulator, now how do i use SpoilerAL ? I can`t understand anything of the interface. Requesting assistance. :ohdear:
Sorry for double post.
I finally got an Extra on my list of accomplishments, so i guess this makes me an actual Touhou Player rather than a wannabe ?
I started doing PCB now, and i`m getting beat up quite a bit on Stage 5 and 6 losing 2-3 lives on each, i guess this is normal since i came from another game ?
Is there anything i should know about this game that EoSD didn`t have ?
How does the Cherry Mechanic work ? When do the Borders appear ?
What exactly is Sakuya focused around ? Is she the go-to-choice for Scoring (Since she starts with 4 bombs and a larger graze area) ?
Will it be harder or easier than EoSD ?
Are the hitboxes as infuriating as EoSD or did ZUN fix it ? (Knifes........)
Nolegs basically covered that, but grazing during borders does not increase your Cherry+; it increases your Cherry and CherryMax. There is no way to increase Cherry+ when a border is already active-- it'll last 9 seconds regardless.
How does the Cherry Mechanic work ? When do the Borders appear ?The three numbers in the lower-left are:
Cherry+
Cherry / CherryMax
What exactly is Sakuya focused around ? Is she the go-to-choice for Scoring (Since she starts with 4 bombs and a larger graze area) ?Well, there are 2 Sakuya shots, so there's not just "Sakuya". They don't have much in common besides the 4 bombs per life.
And i just found out that you can autocollect at the top without full power by Focusing. :VThat's IN, not PCB.
EoSD: Does anyone have a good strategy for capturing mid-Sakuya's spellcard in stage 5? It's especially as ReimuB that I find it quite troublesome.Try staying under where Sakuya stops on the left or right. The bullets are aimed, so it's easier if you don't try to follow her.
Is there any tips for Hina's first spellcard (the midboss spell)? It's the only of her spells that I have problems to capture x:
Don't try to pass more than 2 waves of bullets at the same time 'cause the holes in them get weird past 2 waves at once.Thanks c:
usually 2 waves will mean one from the top and one from the side, see it as a grid and place yourself in the holes of the grid, you'll be fine with that. :D
I recently started playing SWR again and I can't get past Reimu's 2nd spell on Marisa's story. There are so many orbs bouncing around that it's nearly impossible to successfully attack in middle of them (Marisa's attacks seem really slow...), and even if I do manage to do that, it most likely either hits the orbs or misses Reimu. How can I get past this attack?I'm not sure what difficulty you are playing on (or how much that affects anything) but I've just tested on Lunatic and spamming lasers from the opposite side of the screen from Reimu seems to be the answer. There appears to be a short period of time right after the new wave of orbs is released where the old ones disappear and the new ones are yet to bounce and that should be taken advantage of. Generally my strategy for SWR story mode is to spam the best C move you can (in Marisa's case, Her 5[C] and her laser) and pray that you don't die. Luckily SWR is more forgiving than IaMP, but then again, I'm no fighting game expert :P
So does anyone have a video or replay or tips for Yukari's "Boundary of Humans and Youkai" (The first survival card). I'm sure it's just memorization, so this will be helpful.If you don't mind a shameless plug (https://youtu.be/TJ8CbGep5vo?t=51m25s) lol.
How long does it usually take to get a first Lunatic 1cc? I started playing Touhou about 6 months ago and I still can't 1cc EoSD Lunatic. :ohdear:That is a ?-Factor, since it changes among players, ex: some players get their first 1CC normal in just a week or two, others take a month (me), others take two.
6 months would be unnaturally quick. I've been playing for 15 (admittedly, I kind of stopped for a while and then came back) and haven't 1cced Hard yet (though I am close).
I finally got to final B in IN yesterday with Sakuya and Remilia, but I died a minute into the stage, and the game ended. I wanna retry today, so could I have some tips for when I'm up to the final stage? Thanks.
Having trouble with LoLK. I managed to get help for Doremy's boss, but I'm having a lot of trouble with Sagume, non-spells and spell cards. Can someone help me out with Sagume please?Which difficulty? If it's on Normal, then I think I can help a little.
The first and second nonspell is literally 'git gud', although the latter is easier. The third nonspell can be done easily by moving only towards one horizontal direction for each wave of laser.
so I'm trying to clear LoLK on Normal with Sanae. My main problem at the moment, is Clownpiece. I need a lot of help with pretty much all of her attacks, besides her third spellcard.
So after a bit of a break from touhou i have come back trying to 1cc normal EOSD. Ive been pushing myself by playing on hard and managed to get to stage 4. One thing i noticed is that using Reimu A seems to be very slow with beating a spellcard to the point where id bomb twice for both spell and nonspell. Is there another character that would be easiest to clear with?
IIRC, she is the go-to for score i think
Okay, so I'm probably about to sound really dumb, but meh lol.Are you talking about the final spell card, or the last spell? If it's the final card, IIRC it's just streaming little stars while watching for where lasers will spawn. I could be horribly wrong though since it's been a while since I last played IN.
I really need help on how to do Marisa's last spellcard on Normal, in Imperishable Night.
I was trying to do a no bombs run of IN normal, and I died so many times on this spell, it's actually embarrassing.
I've tried watching replays and stuff, and I'm using spell practice a lot, but I still can't get the hang of it.
I can deal with everything else that Marisa has, except this one spell. So uh, yeah.
Thanks in advance~
Are you talking about the final spell card, or the last spell? If it's the final card, IIRC it's just streaming little stars while watching for where lasers will spawn. I could be horribly wrong though since it's been a while since I last played IN.Marisa's final regular spell is trivial streaming on all difficulties except Normal. On Normal there are 3-way stars that require significantly more effort to stream. (Did ZUN mix up the difficulties on this pattern?)
I use a slightly different approach on this spellcard at Normal difficulty - I try to get completely out of the way of the aimed 'three-lane' stars, and only worry about the lasers and the other stars. Typically, the 'other' stars come in four rings per attack wave, and I find that predicting their trajectory is not too difficult - dodging them seems to require small taps to the left and right. The main thing (for me at least) is not getting hit by the lasers when dodging the 'other' stars, but I find this is limited to one or two waves where my dodging and the lasers firing occur concurrently.
I find trying to stay a good distance from the bottom of the screen helps with this.
Here's a replay of this method with the spellcard timed out: http://replays.gensokyou.org/download.php?id=41204
Ok so i still havent beat EOSD but i have a replay and could use some advice on what im doing wrong and what to improve.. Almost every run seems to end at remillias non or first spell http://replays.gensokyou.org/download.php?id=41215Maybe is because they (Remillia's first non spell and spell) made it look like the screen is filled with bullets and that makes some players, especially ones that are not that good yet, panic especially if they likely because aren't that good, have lost most of their resources on the previous stages; so to get past them one should try to not panic to do so is fundamental to know and be able to confidently exploit the fact that "bubble" bullet type are much smaller than they appear to be, also for these particular attacks I think is better to focus more on the zone of the screen around your character and there to focus more on the zones without bullets than the bullets themselfs
Maybe is because they (Remillia's first non spell and spell) made it look like the screen is filled with bullets and that makes some players, especially ones that are not that good yet, panic especially if they likely because aren't that good, have lost most of their resources on the previous stages; so to get past them one should try to not panic to do so is fundamental to know and be able to confidently exploit the fact that "bubble" bullet type are much smaller than they appear to be, also for these particular attacks I think is better to focus more on the zone of the screen around your character and there to focus more on the zones without bullets than the bullets themselfsThat is only partially right. EoSD has MASSIVE hitboxes. It's only true in the other games that the hitboxes are smaller than they look.
That is only partially right. EoSD has MASSIVE hitboxes. It's only true in the other games that the hitboxes are smaller than they look.From experience the bubble bullets are only solid in the black area and the big bullets of the first spellcard are a little bit smaller than they look like to be but yes EoSD bullets may be slighty bigger than those of the other games (though in my opinion not so much)
Well based on my practice remillia isnt the problem herself its the lack of rescources. I figured out that i need at least 3 lives maybe 2 to beat her i know most of her spells otherwise i just bomb mostly till her last spell. problem is most of my runs im entering the stage with no rescources even though i use 5 starting lives option
Meanwhile, over on the other half of Stage 4, I'm not sure how to approach Fantasy Seal "Concentrate".It's a streaming attack. The bullets rush forward once, then aim at you. For the first rush, either be far enough away that you don't have to move, or slide over a little. For the slower second rush, move over as soon as the last set begins moving. If you wind up against the wall, make a bigger second move and then wander in between the bullets back to center. On Normal Mode, don't get so caught up in watching the aimed bullets that you get a white bullet in the face.
I didn't feel like making a new topic for this, because my question is quite simple, but how do i install the black label patch for Touhou 15?Isn't that a more Tech Support kind of thing ?
Isn't that a more Tech Support kind of thing ?
I didn't feel like making a new topic for this, because my question is quite simple, but how do i install the black label patch for Touhou 15?This is the only thing I can find related to it. (http://tieba.baidu.com/p/3977581282)
Now I'm a bit stuck with Yukari's 10-5. I'm getting better at waves 3 and 4 (the first one is easy), but the second one gives me nightmares. I know there are supposed to be some safespots somewhere, but I don't know exactly where. I seem to get past it when I place myself somewhere around the left corner, staying still until the wave passes. But I can't do it consistently. And without consistency, I'll never be able to beat it without items.
So, please help me Eirin! :V Where do I actually have to move to avoid the second wave?
I dont know if this is the right thread for this but what is a good game for a first time no bombs 1cc on normal mode. Preferably windows era. I tend to play better when i dont have bombs in stock so i thought id give this kind of thing a try.MoF or SA, you get full power all the way and get plenty of room for error in both games too, lives wise.
What I'd do is align yourself with one of the waves (I use red), then sit still and pray that the blue wave doesn't hit you either. You can think of it as a safespot with a very low consistency rate, I suppose.
If you do intend on no-item-ing this run, you should aim to maximize damage during the first three waves (use the doll sub and stay below Yukari). You should be able to finish her off just before the killer wave ruins your day a second time.
Once you're familiar with the remaining waves, it's down to grinding for that perfect run where the second wave decides to be nice. Good luck.
I dont know if this is the right thread for this but what is a good game for a first time no bombs 1cc on normal mode. Preferably windows era. I tend to play better when i dont have bombs in stock so i thought id give this kind of thing a try.
For TD im assuming that would include no trance correct? Hmmm That might be really fun! TD is probably one of if not my favorite games.No trance included would be NBNT, not just NB.
No trance included would be NBNT, not just NB.
Months ago you helped me with Impossible Spell Card's 10-4, Remilia's Fitful Nightmare. And I already captured it (yaaay).
Yeah, but I made it without using the Doll sub, since I just couldn't damage her enough with it so as to finish her before the second round started. So I ended up using the Yin-Yang sub to focus more on her real hitbox, and I completed two rounds that way.Hmm interesting. I want to see this replay because I didn't think that it was even possible without using the doll sub-item.
If you want, I can send you my replay and give you any advices I remember. It was only half a year ago that I did it.
Yaaay! I completed Yukari's 10-5, thanks for the advice! At the end, I could tell when the second wave was avoidable by staying still. Knowing it was really luck-based and there was no perfect safespot did help a lot! :D
Now only 5 more to end...
I could do with some help on Sakuya's spellcards in EoSD. I can't help feeling these would get a lot easier if I could work out the tricks to them.Same. Like for example lunar clock and marrionette.
10-7 is grindy, but there's not much trick to it apart from getting the RNG to like you.
Soorry for the doublepost, but here I've uploaded a recent replay of Miko's 10-7: http://threplays.appspot.com/replay_files/5714902542974976 (http://threplays.appspot.com/replay_files/5714902542974976).I noticed on like half the waves you aren't sitting on the correct shotgun spot which means you aren't doing the optimal amount of damage. You need to be at that sweet spot distance or else not all the waves will be able to hit. Don't go too far down and collide into the boss though. That's never helpful.
I defeated her after being hit twice o three times with the Substitute Jiz? as main, but it was near the end. I would like to receive advice on how to damage her more. I've seen a video in Youtube where the player finishes her around the second 64. Maybe I'm not making proper use of the doll sub bug? If I'd damaged her more, maybe I'd have captured the spell card already. I'd like to better myself in that regard before attempting it again.
Anyway, DarkPermafrost was right, it's not that difficult. Remilia's 10-4 is far worse :V
this is a really broad question, but how do you score in DDC? It's my favorite game in the series, but I'm not sure how to get good scores.
this is a really broad question, but how do you score in DDC? It's my favorite game in the series, but I'm not sure how to get good scores.DDC scoring is primarily a combination of canceling bullets for PIV, item collection bonuses, and spell bonuses.
How many points does a life give you in MoF easy?
Clear Bonus
Unlike previous games in the series, there are no clear bonuses for stages 1-5. At the end of stage 6 or Extra, the player is awarded a sizable score bonus, which is calculated as follows according to the manual:
Easy: (Lives in Stock * 20 million) + (Power * 200,000) + (Faith * 100) points.
Normal: (Lives in Stock * 25 million) + (Power * 200,000) + (Faith * 100) points.
Hard: (Lives in Stock * 35 million) + (Power * 400,000) + (Faith * 100) points.
Lunatic: (Lives in Stock * 40 million) + (Power * 600,000) + (Faith * 100) points.
Extra: (Lives in Stock * 40 million) + (Power * 800,000) + (Faith * 100) points.
Power uses the first two digits of your power. So if you have 4.25 power, you'll use 42 for the value.
Lunasa is allot easier then then Lyrica, the only reason I went for her was because a video guide said she was the easiest.Maybe the video you saw was a higher difficulty? The Prismrivers use different solo spells on Hard/Lunatic; Lyrica's is the easiest of those.
Maybe the video you saw was a higher difficulty? The Prismrivers use different solo spells on Hard/Lunatic; Lyrica's is the easiest of those.
This might sound like a stupid question but I heard from a friend that if you don't play 14.3 for a few days or something you can unlock days without having to beat levels from the previous day. Is that true?No it isn't.
Any advice for handling Kagerou's midboss spellcard, or her last spellcard as a boss? I'm using MarisaB on Lunatic, my strategy for both boils down to "bomb the shit out of her and hope she dies before you do, then mine Stage 4 for all the lives you just lost."You have to misdirect the first wave to a top corner then misdirect the second to the other side, and then have them go side>center>other side>etc. You have a little bit of time before a wave reaches you when Kagerou howls another wave at you, so you can sort of misdirect every two waves.
Any advice on getting the Eternal Meek safespot (lunatic)? Or should I not bother?
So if you stop holding z with the winter sub-options, all but one of the options stop shooting. But I noticed that the one option seems to get brighter, and sometimes instead of a spinning diamond it turns into a spinning star. I can't tell if it's just my imagination or not. Do you actually do less damage that way?This was discovered back in the demo too. People used to think that "all but one of the subs stops shooting" was a bug, but recently Riri confirmed we've had it backwards the whole time - it's actually "more than one of the subs is firing" that's the bug. You do indeed do less damage, but to be fair, having only one laser fire was the intended thing to begin with.
Is there a reliable way to do Dupion Barrier? I keep getting cheap-shotted by yellow balls spawning on my hitbox.Yes - just hug Okina's head (there's enough space there to not be hit by the green bullets), and make small movements to dodge the incoming balls.
Is there a reliable way to do Dupion Barrier? I keep getting cheap-shotted by yellow balls spawning on my hitbox.Being at the very bottom of the screen should help you avoid the yellow shots. Release when the green bullets are coming at your way.