Maidens of the Kaleidoscope

~Hakurei Shrine~ => Help Me, Eirin! => Topic started by: Karisa on March 12, 2014, 04:45:42 AM

Title: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Karisa on March 12, 2014, 04:45:42 AM
Ask your gameplay questions here!

The "Spell Card Help" thread has always been for any sort of gameplay questions for as long as I've been here, but a recent discussion came up about how the title was misleading. Since there don't seem to be any objections, I've decided to go ahead and create the next thread early, with a more accurate title.

Previous thread: http://www.shrinemaiden.org/forum/index.php/topic,14197.0.html
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: commandercool on March 17, 2014, 02:39:45 PM
I was going to start a thread about this, but I'll just stick it here and save space.

I've been finding lately that when I sit down to play Touhou my session ends up getting cut short by my inability to deal with the difficulty shift that inevitably happens at some point in every game. Usually I'm barely paying attention through the first couple of stages, then because I'm not really focused on what I'm doing I die to something stupid at the end of stage 2 or in stage 3. I'm aware of this problem, but I can't really focus on the early stages even if I try, especially after a couple of unsuccessful attempts.

How do you deal with this, and do you have any advice on how I should deal with it? Is this even a problem other people have? I swear I have died to Sekibanki's last couple of spells more than anything else in DDC because my attention drifts, and this has been causing me to play even less lately than I usually do. I wish I could play the first couple of stages on Lunatic just so I have to pay attention, then scale back to Hard or Normal once things get appropriately difficult.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Yookie on March 17, 2014, 04:32:50 PM
I think I know what you mean and had that myself in some form.
For me there are two things that solved this which would be to either set yourself an artificial difficulty increase for the first couple of stages like going for a high score which usually involves taking risks, planning a route etc. . That should keep you on your toes.
Or - this may seem really weird now - you could have something on that would actually be diverting your attention like a movie or such.
Strangely enough it helps me to have something to ignore to get a better focus on what I'm doing.

Otherwise there would only be left to really go up in the difficulty or switch up the game every so often. (Or play Great Fairy Wars, that one only has 3 stages. :V)
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: commandercool on March 17, 2014, 04:50:58 PM
Maybe this is a problem of my not switching up games that often. Probably 95% of my Touhou gameplay is Imperishable Night. I think that might be hurting my game in a few ways at this point. I have noticed this problem pretty much regardless of game, but I think it's the worst with IN.

Having something on in the background it kind of counter to how I currently play Touhou. I usually put on my headphones, turn out all of the lights, and try to focus on the game. I'll try having something secondary on, but I play all of my media on my laptop, which I also using for games. I'll work something out and see what happens, anyway.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: CyberAngel on March 17, 2014, 07:27:40 PM
First, try to learn to gradually pay more attention with each stage. Stage 1 is usually laid-back and good for warmup, but in stage 2 things start to actually get dangerous. No need to concentrate with all your might, but keep your eyes open. I mean, you keep dying there, what better motivation do you need to pay more attention?

Second, if you tend to die in the same places, pay some additional attention there. Also, use Stage Practice if you don't already. Try to give the early stages a few runs. Can you do a perfect stage run? Do you fail in the same spots? It's a useful tool even if you don't use it regularly.

Last, but not least, even if you fail early on, don't quit. One life lost isn't the end of a run, even if it was early on. Actually, it can jolt you back into shape instead, and you might even do better than usual after that. Just teach yourself not to give up easily. You'd fail the first few times, but you can learn that if you keep going despite the mistakes.

Personally, I have no problem paying just enough attention all the time nowadays. Not to say I never make mistakes, but I'm always ready to bomb if things don't look like they're going my way. And even when things are totally bad, there's always something you can learn from a run and do better next time. Mind you, I wasn't like that when I just started.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: commandercool on March 17, 2014, 10:07:36 PM
First, try to learn to gradually pay more attention with each stage. Stage 1 is usually laid-back and good for warmup, but in stage 2 things start to actually get dangerous. No need to concentrate with all your might, but keep your eyes open. I mean, you keep dying there, what better motivation do you need to pay more attention?

If it was that easy I wouldn't be having this problem. This is a case where even if I set out to pay close attention it never works out that way because my mind drifts during the nothing parts of the stage, even if I'm actively trying not to.

Second, if you tend to die in the same places, pay some additional attention there.

It's not usually the same parts. Often just stray simple bullets somewhere that I don't see because I'm not really looking.

Also, use Stage Practice if you don't already. Try to give the early stages a few runs. Can you do a perfect stage run? Do you fail in the same spots? It's a useful tool even if you don't use it regularly.

I can reliably perfect these stages in theory, I don't think stage practice is what I need here.

Last, but not least, even if you fail early on, don't quit. One life lost isn't the end of a run, even if it was early on. Actually, it can jolt you back into shape instead, and you might even do better than usual after that. Just teach yourself not to give up easily. You'd fail the first few times, but you can learn that if you keep going despite the mistakes.

That's a fair point. I have two major bad habits in Touhou, holding out on bombs because I think maybe I can dodge something I should be bombing and quitting as soon as I die in a stupid place. I've been kind of working on both, but I can do more.

Personally, I have no problem paying just enough attention all the time nowadays. Not to say I never make mistakes, but I'm always ready to bomb if things don't look like they're going my way. And even when things are totally bad, there's always something you can learn from a run and do better next time. Mind you, I wasn't like that when I just started.

I think that's why this is so frustrating, I can usually learn something from any failure, but in this case all I'm learning over and over is "Pay more attention", which I already know I'm supposed to be doing.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Sakurei on March 17, 2014, 10:27:03 PM
Why are you not paying attention in stage 1? It's like the 2nd or 3rd hardest stage on lunatic. It's even higher ranked on lower difficulties. What is wrong with you?

Practice stage 1 until you play it on auto-pilot and don't need to play attention anymore. Ezpz
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Oh on March 17, 2014, 10:50:00 PM
I'm not really focused

Hold shift for focused movement.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: CyberAngel on March 17, 2014, 11:03:13 PM
Maybe this is a problem of my not switching up games that often. Probably 95% of my Touhou gameplay is Imperishable Night. I think that might be hurting my game in a few ways at this point. I have noticed this problem pretty much regardless of game, but I think it's the worst with IN.

You know, switching games might be a pretty good idea. Like, stop playing IN and get deeper into other games. Then get back to IN after some time. You'd be on your toes at first because you'd have forgotten the stages a bit by then. This might teach you just how much attention you need to stay safe. I'm not talking about conscious learning, mind you, there's quite a number of things you can naturally learn on a reflex level.

That's a fair point. I have two major bad habits in Touhou, holding out on bombs because I think maybe I can dodge something I should be bombing and quitting as soon as I die in a stupid place. I've been kind of working on both, but I can do more.

For the former, try no-bomb runs, preferably in Stage Practice (you can allow to make more mistakes there), then prepare to bomb where you died in actual runs. For the latter, try to soldier on through each run. Will be frustrating at first, but will grow into a good habit of never giving up.

Anyway, good luck.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Karisa on March 18, 2014, 04:09:50 AM
I agree, switching games and coming back later can be pretty effective.

I think this is also what initially encouraged me to learn the scoring systems-- trying to gain more point item value than a survival run made the early stages more complex, which helped maintain my attention when playing. (And even after learning that, there's always comparing end-of-stage-1/2 PIV to previous runs to see if you've improved.)
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: cactu on March 19, 2014, 08:22:15 AM
Or - this may seem really weird now - you could have something on that would actually be diverting your attention like a movie or such.
Strangely enough it helps me to have something to ignore to get a better focus on what I'm doing.
I really like listening to videos or podcasts of people talking about stuff while I play. Listening to the original game BGM gets boring very quickly, even just listening to your own music wont keep your attention for more than an hour or so. Example of stuff I listen to while playing:

Joe Rogan Podcast #310 - Neil deGrasse Tyson (Astrophysicist) (https://www.youtube.com/watch?v=2Qoa2jU1NVI)
Vsauce videos (https://www.youtube.com/user/Vsauce)
Gimmeaflakeman/Gimmeabrakeman's videos (I like the long ones) (https://www.youtube.com/user/gimmeaflakeman)
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Youmu on March 21, 2014, 10:13:20 AM
How the hell do you beat this attack? There seems to be absolutely no way to find the safespot, and at the end of the attack there is absolutely no way to get close enough to take a picture safely.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: I have no name on March 21, 2014, 10:19:56 AM
First, we have a dedicated thread for asking for help with any aspect of gameplay here (http://www.shrinemaiden.org/forum/index.php/topic,16581.0.html).

Second, the lasers move quite slowly and give ample time to read them coming-though if you have trouble, I'd suggest moving off to one side to face each spawn point separately.
Finally, there is enough time to move up, even in the last shots-but you don't even need to, since Aya can move the camera up and take a successful photo from even the bottom of the screen.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Youmu on March 21, 2014, 10:22:41 AM
Yeah, but if I dodge the lasers that way, there is no space to dodge the kunai in time.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: I have no name on March 21, 2014, 10:34:48 AM
The space between the lasers is small, sure, but there is more than enough room to sidestep any arrowheads that would pass through the section of the grid you're in.  I just spent some time messing with the scene and was able to go through the arrow wave from right next to a laser spawn point, and from right in front of Keine.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Youmu on March 21, 2014, 10:36:22 AM
There isn't enough time for me to find the safespot. I suck. :(
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: CyberAngel on March 21, 2014, 11:19:18 AM
I remember I had problems with this one when I just started as well. Just stay in center, predict where two lasers will intersect and position yourself right below that point. Though if you have problem with that or dodging arrowheads, you need a better reading and moving ability. In that case, just skip it for now and play some other games until you get some more 1cc's. Don't think you can do everything from the get-go, there is such thing as "general STG skill" that you need to have as well.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Youmu on March 21, 2014, 11:24:38 AM
Well, I don't have that, so I guess I just suck and there's no hope for getting better. :(
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: I have no name on March 21, 2014, 11:28:45 AM
When I started out I couldn't clear -easy- on any game.  I saw your post over in the accomplishments thread that you cleared a normal mode, so you've clearly made some improvement.  Just keep playing and you'll keep improving-I didn't start out able to handily 1cc IN lunatic (last time I played it I died 4 times, 2 of which were derp deaths on Stage 2!), it took practice and just time playing the game to get there.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: commandercool on March 25, 2014, 04:07:21 PM
Switching up games helped a lot with the problem I was having (I have this running trend with Touhou where I play one game for months, then as soon as I switch to a different one my first attempt significantly outscores my old best run on that game, then diminishing returns and other problems cause me to switch again), but now I have another things I want to address.

I've noticed that when I die on something stupid after a certain point in the game (I've had this come up several times lately on EoSD stage 4) that one mistake snowballs into a bunch more mistakes and makes me lose. I can't recover from the error for some reason and keep doing dumb things. I don't really know why this is or how to handle it.

I've tried pausing the game and taking a break to re-gain control, but for whatever reason sometimes this doesn't work and I blow three or four lives on the remainder of the stage. Is this a problem anyone else has, or is it just me? Part of it might be that once I get behind on resources I start subconsciously trying to conserve the rest and withholding bombs I should be using, but that doesn't account for dying consistently to easy stuff I don't usually have trouble with. It's obviously a psychological/confidence problem, but I haven't really figured out what it is exactly or how to deal with it.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Yookie on March 25, 2014, 04:23:36 PM
Taking a break mid run really doesn't help is what I've experienced. Just disrupts the flow.
A hit disrupting the performance of the rest of the run is something I know of as well.
It is mostly stages four and five where mistakes happen. The first three are easy enough to get them to near perfection.
Stage portions of four and five differ from game to game in how difficult they are and can really drag you down (PCB for example is rather easy in that regard, TD is ruthless) but almost all stage five bosses are rather gimmicky and tend to take more lives/bombs than the final since that is usually rather simple patterns at their core.
Best example for that would be Orin and Okuu.
What I'm trying to convey is that you should really just try to get to the end no matter what and to stop thinking about resources once you leave the part of the game you are comfortable with.
It really is just an issue of taking the loss and carrying on.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: I have no name on March 25, 2014, 05:30:28 PM
It all depends on how seriously I'm taking that run.

Random credit of SA lunatic: waste a bunch of bombs all over the place, die once in the first 3 stages, die 3 times on Stage 4, die 3 times on Stage 5, realize I have a shot at 1ccing and almost choke but don't.
Random credit of TD lunatic: bomb 4 times on Kyouko, die twice on Stage 3, don't die on Stages 4 or 5, trainwreck on Stage 6 but clear anyway (with 4 deaths to Miko)
Super Serious lunatic no bomb attempt of MoF: 4 deaths to Stage 3 (run is dead) 1 death to Stage 4 (run is alive!) 3 to Stage 5 (all dumb)

Eventually you learn to not get attached to any specific run so there's no additional weight from the mistake, but a death still breaks the flow, snaps you out of focus and can definitely snowball into more.  If you catch yourself thinking more about how well/poorly you're playing, it's definitely better to pause, step back, and clear your mind.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: SirSlarty on March 26, 2014, 02:45:08 AM
What I'm trying to convey is that you should really just try to get to the end no matter what and to stop thinking about resources once you leave the part of the game you are comfortable with.
It really is just an issue of taking the loss and carrying on.

This. Thiiiiiiiiis! The bolded thing I just read helped a lot.

While playing UFO, I'm so hung up on the next UFO combo that I completely forget where the bullets are. I'm so focused on getting those UFO's that I get distracted by them. (So distracted that I noticed they have a smiley fave on the top portion of the UFO.)
UFO Stage 4 N has been giving me so many problems that I just finally gave up and ignored those happy, bouncing UFOs. Died once in the stage and once on one of Murasa's spellcards AND finally captured her survival card in a single practice run. Which is a personal accomplishment for me.

So, yeah. That small bit of advice helped even if it was unintentional. Woo!  :V
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Yookie on March 26, 2014, 04:08:52 PM
How nice that my advice was of use.

This is especially true in the newer games of the series. UFO with its UFOs (they really look kinda cute with their smiley face), TD with its spirits (this is actually more of a routing thing, but eh they're still tempting without Trance)
and especially DDC that takes baiting you to the auto-collect line to the max.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: SirSlarty on March 26, 2014, 04:26:26 PM
DDC that takes baiting you to the auto-collect line to the max.

Resource collection in DDC is kinda fun, actually. I am a collecting fiend when it comes to DDC. I get a ton of bombs and go "look at all my bombs wow!" (And then die to something stupid and lose them all.)

Random advice: Don't play SA for hours on end and switch to another game and wonder why the items aren't auto-collecting when you graze.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Yookie on March 26, 2014, 04:37:32 PM
It is fun, that is right. And really enjoyable to enter stage 3 or 4 with ALL of the bombs. That's why (coupled with the fact that losing all bombs on death is a thing again) DDC is best when it comes to killing you like that. :V
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: redlakitu on March 31, 2014, 08:08:25 PM
I am making preparations for IN Easy scoreruns using solo Marisa and while things are looking promising in general, there's still one thing I can't quite handle: namely, Reimu's first midboss nonspell. While normally rather trivial, this nonspell becomes surprisingly difficult when solo human characters, definitely one of the most difficult Easy patterns in the series. I'm unable to capture it with any consistency. My current way of dealing with it involves a planned bomb, but that's obviously less than optimal. So what do I do? Is there any way to minimize the threat?
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Inadequate on March 31, 2014, 09:11:52 PM
It works about the same way every time if you keep following the same movement pattern, varying a bit depending on Reimu's vertical position on the screen. Once you find a path that works for you, stick to it. (unless you want to maximize the amount of time you can milk off the familiars, in which case you should hone the route until satisfied - the less you shoot the boss herself, the better)
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: CyberAngel on March 31, 2014, 10:07:42 PM
Ah, yes. THAT place. It actually does have something of a pattern. Reimu always throws her orbs the same way. At first it will be safest on the left side, then on the right side, then it repeats after the long pause. Start from the far left and try to get to the right side through the orbs. Don't rely on Marisa's firepower to clear them, there are too many of them and they're too fast. The hardest part is to hammer it into your head that you must focus on just dodging them at all costs since they're pure hitboxes. Nothing impossible, though. You may refer to Sakuya solo runs for this as well, she has the same problem.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Simon150999 on April 05, 2014, 02:51:48 PM
Any tips on beating Orin?
I can whip Remilia on Hard losing only 3 lives but apparently i cannot beat Orin on Normal with 6.
Any hints that i can use? I have no problem with "Spleen Eater" and most of the time i can perform "Zombie Fairy" aswell, but "Cats Walk" and all the non-spellcard attacks leave me using a lot of bombs and losing a lot of lives.
Help?
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Karisa on April 10, 2014, 04:48:52 AM
Any tips on beating Orin?
I can whip Remilia on Hard losing only 3 lives but apparently i cannot beat Orin on Normal with 6.
Any hints that i can use? I have no problem with "Spleen Eater" and most of the time i can perform "Zombie Fairy" aswell, but "Cats Walk" and all the non-spellcard attacks leave me using a lot of bombs and losing a lot of lives.
Help?

Most of Orin's patterns are about learning to dodge dense patterns, I think. She's quite difficult for a Normal mode boss.

- 1st midboss nonspell: This one tests your ability to move at specific speeds. You may need to briefly unfocus or move diagonally at times to follow the lanes properly, depending on your positioning.
- 2nd midboss nonspell: You need to read the moving bullets, not the stationary ones. I'm not sure how to explain it.
- Cat's Walk: Follow Orin around to deal as much damage as possible (she starts by moving left the first wave, right the second), then return to the center (to deal more damage to her when she's stationary) and dodge the waves one at a time whenever you can. If you see a wave you don't think you can dodge, bomb it-- it'll clear all the other waves too. Depending on your power you may have to dodge(/bomb) one or two sets of waves before her health depletes.

- 1st boss nonspell: You can trivialize this by staying right above Orin-- she won't spawn bullets on top of you. She moves after the 4th/6th/8th/etc waves, though, so make sure to move a tiny bit up so she doesn't ram into you (but then, if you see she's moving downward instead, move close to her again so she doesn't get to fire bullets). This also allows you to deal a bit of extra damage at the start of Zombie Fairy, and lure the fairies up at the start, making that spell easier.
- 2nd boss nonspell: This one can also be trivialized, this time by staying right below Orin. Tap down once when the spirits on the side explode, then tap up once so Orin won't spawn any bullets above you, and repeat.
- 3rd boss nonspell: This one can be tricky. It can help to remember that the bullets are in set patterns moving in the same direction as the spirits that fired them (though the direction the spirits travel is random). Try to dodge one angle of bullets at a time, and don't be afraid to bomb if you feel cornered.

- 3rd boss spell: The ghost wheels are aimed at you when you hear the sound of them firing-- they're actually aimed slightly to the right of your position, so you need to move less distance left than right to dodge them. Try to move out of their way as soon as you can, since you have to dodge through a field of dense bullets in the process. Again, don't be afraid to bomb.
If you use a bomb on this spell, note that you can misdirect a set of ghost wheels by going above Orin (be careful you don't do this late enough in a bomb that your bomb runs out before you can retreat to safety, though).
- 4th boss spell: The best strategy I've found for this is going up through Orin (she has no collision hitbox) until the fairies approach, luring the fairies to a top corner while dodging the bubbles, backtracking along the sides without shooting, and repeating by going to the other top corner. For a first 1cc, though? I recommend just bombing it when the fairies approach, since it's very easy to die here. If I recall correctly, if you stay on top of Orin throughout the bomb, ReimuA should deal enough damage to finish it off before the fairies revive...?

Here's a replay to demonstrate this, anyway, since descriptions can be hard to understand at times. I deliberately used a weaker shot type since 4 power ReimuA is actually quite strong (but I wouldn't expect you to be at 4 power all the time in a 1cc-- with SA's power system you get plenty of bombs in stage 5).
http://replays.gensokyou.org/download.php?id=32777
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: LunarWingCloud on April 10, 2014, 06:30:23 AM
Personally for Orin's first spellcard, I don't even attempt to capture it. If you're not worried about losing 1 heart piece, try just timing it out. The bulk of the trickier bullets come from the exploding fairies. At the very least, try to make sure you get them away from you before firing at Orin. But me, I just time the attack out.

If you don't mind putting up with commentary from me and some friends, 19:30 of this video (https://www.youtube.com/watch?v=U8Qlsf0cD1c&list=PLiwcJytrvtA3wlr6tDsb9HpR9mXshCKki&index=6) is the start of my Orin fight and how I handle it. I'm no expert on any Touhou game myself but maybe it'll help.

As a heads up though that fight was not my best, I can typically dodge all her noncards flawlessly and her first spellcard I usually time out without any casualties. That 1cc was somehow done when I wasn't even at the top of my game, IMO.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Karisa on April 10, 2014, 07:01:04 AM
I think the first spell is easier if you've been using the safespot for the nonspell before it, since being above Orin means you can easily lure the fairies upward at the start, meaning their bullets are farther away from you.

(By the way, you can add #t=19m30  to the end of the video url to link directly to 19:30 in the video.)
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Szayelaporro Granz on April 11, 2014, 02:23:30 PM
Is the hitbox of bubbles in EoSD larger than other games?
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Jirachi on April 11, 2014, 02:49:20 PM
Is the hitbox of bubbles in EoSD larger than other games?

Yes. So are the knives'.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: cactu on April 11, 2014, 06:55:27 PM
So are the semi-bubbles (the big bullets on Meister for example).

V If someone would be nice enough to explain how score works in EoSD I would be happy as well.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Sakurei on April 11, 2014, 06:57:54 PM
How does IN scoring work? Can someone please explain the system to me? I have actually no idea what I'm doing and there's just things everywhere
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Oh on April 11, 2014, 07:11:52 PM
How does IN scoring work? Can someone please explain the system to me? I have actually no idea what I'm doing and there's just things everywhere

I think you don't hold focus and you get score, something like that.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Szayelaporro Granz on April 11, 2014, 07:16:06 PM
I think you don't hold focus and you get score, something like that.
Unless you want to supergraze.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Sakurei on April 11, 2014, 07:28:48 PM
So are the semi-bubbles (the big bullets on Meister for example).

V If someone would be nice enough to explain how score works in EoSD I would be happy as well.

You sit in the corner and bomb everything that has a lot of bullets. Easy 600m

Thanks denpa and yomihime. That will help w
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Kaze_Senshi on April 12, 2014, 03:37:45 AM
Any tips for Nue's second and forth spellcards in UFO extra? Every blue thing in UFO is bad :P


Yes. So are the knives'.
Sakuya and Sukuna taught me that I can't play with knives because their hitbox is strange. :P
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Jirachi on April 12, 2014, 05:06:49 AM
Any tips for Nue's second and forth spellcards in UFO extra? Every blue thing in UFO is bad :P

It depends on what shot you're playing as. SanaeB pretty much trivializes the 2nd while MarisaA trivializes the 4th. The safe way to do the 2nd is going to either side you hit most the UFOs and be going to the middle as you've misdirected them and is streaming the bubbles. The fourth you start killing the UFOs until Nue block them with her hitbox so you shot her instead; the UFO's themselves have static movement so once you learn their pattern you shouldn't get hit by them.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: SirSlarty on April 12, 2014, 05:20:13 AM
Sakuya and Sukuna taught me that I can't play with knives because their hitbox is strange. :P

Same. Also Kanako and Seiga and Miko and aaaaaaa...!
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Jirachi on April 12, 2014, 02:44:05 PM
Same. Also Kanako and Seiga and Miko and aaaaaaa...!

Kanako's knives are actually quite forgiving imo. Idk about Miko's though.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: ElvenRed on April 13, 2014, 03:49:00 AM
What would be the correct way to approach the ring fairies from EoSD's 6th stage? Whenever I do it, one of two things happen: either I successfully get through that portion, or some fairy crashes into me while I'l waiting for the stupid bullets to pass by
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: I have no name on April 13, 2014, 03:53:47 AM
What would be the correct way to approach the ring fairies from EoSD's 6th stage? Whenever I do it, one of two things happen: either I successfully get through that portion, or some fairy crashes into me while I'l waiting for the stupid bullets to pass by
What I do is sit in the lower left corner and stream the rings (they're all aimed at you) slightly to the right-the fairies on the left are killed by your shots and any that come flying at you from the right can be dealt with by switching "lanes" over to the left and possibly up.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: SirSlarty on April 13, 2014, 03:57:43 AM
Kanako's knives are actually quite forgiving imo. Idk about Miko's though.

Just practiced MoF stage 6 a bit and you know what, I think they are. Any knife danmaku still scare me, though. I have a hair trigger on that bomb button whenever knife danmaku show up.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: LunarWingCloud on April 13, 2014, 04:44:29 AM
Knife danmaku isn't too bad... unless it's barely spaced apart like MIKO'S OR SUKUNA'S... T_T At least Miko and Sukuna's knives follow a very easy-to-read pattern, but still. Especially when knife danmaku moves really fast, it gets a bit scary. Like Max Rank Sakuya.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Szayelaporro Granz on April 13, 2014, 09:15:37 AM
I'm trying to 1cc DDC Hard with MarisaB, because I don't like to unfocus to collect power items. Which moments are the best to benefit from her bomb?
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: ☆ Hinalyte on April 13, 2014, 04:18:39 PM
I am at a loss on directions... >_>

So I managed to beat Mokou (which got me in surprise), but I didn't unlocked the final spell on her Spell Practice. When I looked at the requirement, it said that I'd need to capture 7 spell cards on my extra run while clearing the stage? And with that which are the easiest spellcards to capture along on this road?
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Sakurei on April 13, 2014, 05:05:32 PM
Keine's 3 spellcards are included, and I like to think that they're among the easiest spells to capture, so there's 3.

Forget about Mokou's first spell, I believe a lot of people struggling with the stage have problems capturing it for some reason, but I would like to encourage trying to capture the 2nd and third spell, seeing how you can route the 2nd spell, and the third one is really easy. That makes 5 captured.
Personally, I also like to think of xu-fu as an auto-capture, since you can handle that spell the same way every time too. So 6 now, which leaves you with 6 spellcards left.

This is just me, but I suggest going for fujiyama volcano here. Mokou has plenty of easy spells, but this one can be handled in a similar manner every time, thus upping the concistency. And then you have 7. Congratz

Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Mesarthim on April 13, 2014, 06:11:52 PM
I'm trying to 1cc DDC Hard with MarisaB, because I don't like to unfocus to collect power items. Which moments are the best to benefit from her bomb?

Nonspells that shoot a ton of bullets (or high numbers of bullets that aren't spells). You can easily farm tons of resources because it turns bullets into items. It doesn't turn spell bullets into items though.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Szayelaporro Granz on April 13, 2014, 07:44:05 PM
Nonspells that shoot a ton of bullets (or high numbers of bullets that aren't spells). You can easily farm tons of resources because it turns bullets into items. It doesn't turn spell bullets into items though.
Well, I know about that. Problem is that most of the time I can't reach the PoC to gather power items due to the short(?) invisibility time. For example, I want to gather resources by converting Sekibanki's nonspells into resources - but I can't gather most, if not all of them, because it will leave me vulnerable to unconverted barrage at PoC's location.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Ranko Hoshino on April 13, 2014, 09:10:12 PM
Keine's 3 spellcards are included, and I like to think that they're among the easiest spells to capture, so there's 3.

Forget about Mokou's first spell, I believe a lot of people struggling with the stage have problems capturing it for some reason, but I would like to encourage trying to capture the 2nd and third spell, seeing how you can route the 2nd spell, and the third one is really easy. That makes 5 captured.
Personally, I also like to think of xu-fu as an auto-capture, since you can handle that spell the same way every time too. So 6 now, which leaves you with 6 spellcards left.

This is just me, but I suggest going for fujiyama volcano here. Mokou has plenty of easy spells, but this one can be handled in a similar manner every time, thus upping the concistency. And then you have 7. Congratz
or we could throw in Mokou's lulzy 5th spell, Honest Man's Death
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Limian on April 13, 2014, 09:54:55 PM
Seconding Honest Man's Death over Fujiyama Volcano in particular, as I find the execution of that easier to screw up than most of her other spells due to its chaotic all-over-the-screen nature. Hourai Doll also worth learning, both because it's a last resort if you've only capped 6 spells so far and because it's not that difficult. Phoenix Tail can be a lifesaver because you can capture it on the fly without learning any routes, but it's probably a bit too random if you want absolute consistency.  Personally I'd go for Keine's three and Mokou's 2nd-5th + Hourai Doll, which is 8 spells so you have some leeway.

Oh, and just in case you haven't already, learn routes. It makes spells like Woo and Fujiyama Volcano manageable (whether or not you want to capture it) and other spells like Keine's first and last pretty much trivial. There are plenty of replays and videos around if you don't know how to tackle them. Given that you've cleared already you probably already have routes for some of them but just making sure.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Hainiryuun on April 14, 2014, 01:08:43 AM
Yeah, Honest Man's Death is way easier to learn than Fujiyama Volcano (which, personally, I think is Mokou's hardest spellcard). Tap right 3 times, Tap left 3 times, Tap Right 3 times, Tap Left 3 times, spell card captured.

Keine's 3 + Moku's 2-5 is definitely the easiest route to 7 imo.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: I have no name on April 14, 2014, 01:30:29 AM
It might be the easiest 7, but I'd suggest planning for up to 9 captures, to give a little room for error.  Fujiyama Volcano is incredibly intimidating, but it's not that difficult once you learn a route for it.  Personally, Woo and Hourai Doll are the 2 I'd add, but those are cards that played to my strengths at the time, and indeed I captured both of those in my Imperishable Shooting unlock.  Woo plays similar-ish to Fujiyama Volcano, though easier to dodge (and more random).  Hourai Doll isn't too bad either, as it's just circling and dodging random+aimed bullets.  Again, figure out what spells you're best at, plan to capture more than 7 and you'll unlock the card easily enough.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: ☆ Hinalyte on April 15, 2014, 08:45:12 PM
Thanks for the advices! It gave me encouragement to capture Keine's spellcards. I've managed to capture this spellcards on my run:

Past "Ancient History"
Reincarnation "Returning-Bridge Ichijo"
Future "The Next History Of Phantasm"
Immortal "Fire Bird -Flying Phoenix-"
Fujiwara "Flaw of Forgiving Shrine"
Forgiveness "Honest Man's Death"
"Possessed by Phoenix"

I messed up on Xu Fu's Dimension and Phoenix Tail, so yeah >_>. Also Woo and Fujiyama Volcano is asdfghjklshgjkksls so that's a no. I'm somewhat lucky to capture her survival spellcard, I guess the second phase is the hard thing there. And with that I unlocked "Imperishable Shooting"!

#yay
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: CrimsonSumac on April 15, 2014, 10:50:25 PM
I am currently trying to 1CC Touhou 3 on Lunatic with Reimu. I can get past first six opponents, but almost always I fail at Mima. Are there any tips how to defeat her? Tips on how to deal with opponents on Lunatic in general will be also appreciated.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: ElvenRed on April 16, 2014, 02:56:29 AM
So today after 108 tries I finally managed to capture Imperishable Shooting on divine blessing aka spell practice mode.
You guys are probably sick of answering about this card but I still want to ask a few things about it
-> the third wave, with the three overlapping circles - is there some logic to how the 'stars' point out? I usually get a really nice pattern where I can enter each circle at a time, but sometimes I get this extremely obnoxious layout where I basically need to enter the purple and blue circles at the same time (which usually doesn't end well);
-> the two waves with the many circles that expand at the same time - is there a trick to it? Some video suggested going through the sides, which did help, but I basically need to navigate that blind since not only the bullets are on top of the hitbox and character, but the stupid little clocks you get from grazing seem to be too, and I don't get enough time to get through comfortably, so I tried memorizing some movement scheme to get through, two taps to both sides while going up seemed to work a few times, but really I'm not in the mood anymore to keep going through the stuff before to figure something out right now lol
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: I have no name on April 16, 2014, 03:20:27 AM
The 3rd wave (with the 3 circles), I believe is somewhat dependent on your position-I sit in the center when they spawn and then dash to the left corner, which allows me to take on each ring individually.

The 5th and 6th waves (5 rings) are the same only mirrored-I find the 5th wave easier from the left (again, moving there after the rings spawn) and the 6th from the right side, as all I have to do is move up through the bullet rings.

To keep time points from spawning during grazing, you can unfocus and shoot between waves, lowering the human/youkai gauge and keeping it away from over 80%, when the time points would spawn.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Zil on April 16, 2014, 04:14:06 AM
I am currently trying to 1CC Touhou 3 on Lunatic with Reimu. I can get past first six opponents, but almost always I fail at Mima. Are there any tips how to defeat her? Tips on how to deal with opponents on Lunatic in general will be also appreciated.
Here are two things to keep in mind, if you aren't already. Mima's EX attacks bounce three times, and their color changes each time. Blue > green > yellow > red. The important thing to remember, essentially, is that the red ones will not bounce. Any other color will.
The other thing is that her aimed boss attack (the only one with no pellet bullets in it) can be easily dodged by simply tapping slowly. The boss itself gives no indication that it's about to use this attack before it does it, and so it can be hard to react to immediately. What I suggest is that you just assume that's the move she's going to use whenever she's about to attack, and be ready to tap dodge it. It helps if you have a feel for the timing between attacks.

There's also some fairly basic but extremely important things, that I'll mention just in case. Never use level 2 or 3 spells. Neither have any chance of hitting the AI, and on top of that the level 2 may be reflected back at you. Save your energy for calling bosses, and only do that to repel the enemy bosses. Otherwise just save it. When you're out of bombs, stop calling bosses as well and just use the energy for hypers (i.e. pressing the bomb button when your gauge is full).

And I guess I can link you some of my past ramblings. Maybe I should cobble together some kind of strategy guide someday.
http://www.shrinemaiden.org/forum/index.php/topic,14197.msg946510.html#msg946510
http://www.shrinemaiden.org/forum/index.php/topic,14197.msg947230.html#msg947230
http://www.shrinemaiden.org/forum/index.php/topic,14197.msg948307.html#msg948307

-

Imperishable Shooting: If I recall correctly, all of the spell's behavior is controlled by your position, with no random elements. If the rings overlap in a bad way, try starting them in a different spot.

And an easier way to avoid getting time orbs when you graze is to just use a solo human.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Snakebite969 on April 16, 2014, 02:16:24 PM
I'm having severe problems with death-bombing in EoSD. It's causing a lot of rage against Patchy (extra).
Do you have to tap the bomb button as soon as you die, or like a second before?

Or, am I simply having technical issues?
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: I have no name on April 16, 2014, 02:21:20 PM
death-bombing
This is the problem.

Outside of Imperishable Night (and MoF scoring) you should never, NEVER rely on deathbombs.  Always be looking ahead and try to bomb before the bullet hits you-hearing the death sound but having a bomb goes off means you just barely got the bomb off in time, and it was a good use of one too.

The exact window for a deathbomb, outside of IN, is smaller than human reaction time.  Just putting that out there too   :V
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Jirachi on April 16, 2014, 02:26:25 PM
I'm having severe problems with death-bombing in EoSD. It's causing a lot of rage against Patchy (extra).
Do you have to tap the bomb button as soon as you die, or like a second before?

Or, am I simply having technical issues?

The window is 0.1s. So deathbomb works but you have to know you are going to die, and it'll give you a bit of extra time (which you can actually rely a bit on after you get used to it). But "bombing by reflex after getting hit and triggering the deathbomb doesn't exist outside of PCB with Reimu and IN. I also read that the deathbomb window in EoSD gets smaller every successful deathbomb but idk if it's true.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: CrimsonSumac on April 16, 2014, 09:20:53 PM
Thank you for advices. I've read them, but I still have couple of questions.

I am generally trying to defeat bosses by surviving long enough, till they die on their own. I don't use Level 4 attack, because usually I don't have enough time to built up meter again for the Extra attack (or what is the proper name of the super attack thing when you don't have bombs?). I can defeat everyone with this strategy, save Yumemi (I don't know about her because I have fought her only once on 1CC attempt) and Mima. She is simply refuses to die. The worst thing about it: I die, when she have only one hit left. Her orbs is not a problem for me, but her...endurance is. No matter what I do, I run out of bombs and EX attack, when she only lost half of her health (if any at all). Guess, I will try more.

Anyway, now can I ask you couple of questions about this game mechanics? I've read about it on TouhouWiki, but I think I was lost in some terms and the like.

What does it mean "to reflect attacks"?
What are those big red and blue fireballs?
And why Bosses and Gauge attacks sometimes appear seemingly at random?
I guess it have something to do with shooting a lot of stuff coming at you, but I am not sure, since sometimes I shoot a whole bunch of fireballs and nothing happens, sometimes, it works and deletes "boss avatar". Honestly, I am completely lost in how does this thing work.
And how trigger normal attacks on enemy screen (like creating yin-yang orbs, e.t.c.).

I will very appreciate, if you be able to tell me how does this work.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Karisa on April 16, 2014, 09:27:48 PM
- Reflecting attacks - enemy explosions in range of small white bullets or fireballs will destroy them, giving you spell points and sending fireballs towards the opponent.
- I think blue fireballs are reflected small bullets, and red fireballs are reflected fireballs.
- The spell points give you free spell/boss attacks, supposedly at certain values, though it seems inconsistent. It is possible to reflect-cancel a boss by reflecting enough to send a boss to the opponent's side, since only one boss can exist at a time.
- No idea about the normal attacks since I haven't played the game enough-- from reflecting fireballs I think? Bosses can also summon them sometimes. Zil could probably give a better explanation.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: CrimsonSumac on April 16, 2014, 10:05:07 PM
Quote
- Reflecting attacks - enemy explosions in range of small white bullets or fireballs will destroy them, giving you spell points and sending fireballs towards the opponent.
- I think blue fireballs are reflected small bullets, and red fireballs are reflected fireballs.
- The spell points give you free spell/boss attacks, supposedly at certain values, though it seems inconsistent. It is possible to reflect-cancel a boss by reflecting enough to send a boss to the opponent's side, since only one boss can exist at a time.
- No idea about the normal attacks since I haven't played the game enough-- from reflecting fireballs I think? Bosses can also summon them sometimes. Zil could probably give a better explanation.
Thank you very much. Now more things make sense in this game for me.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Zil on April 17, 2014, 12:52:41 AM
I think I assumed you were more familiar with the game than you actually are. :v

Anyway, PoDD terminology is a headache.
(or what is the proper name of the super attack thing when you don't have bombs?).
People around here tend to call them "hypers." I don't know what the official term is, or if there even is one. At the very least don't call them EX attacks since that's what the character specific bullets are (Reimu's yin-yangs, Marisa's lasers, etc.)
- I think blue fireballs are reflected small bullets, and red fireballs are reflected fireballs.
Not completely true. The red ones are indeed reflected blue ones, though the blues don't necessarily come from pellets, and pellets don't necessarily become blue fire. I'm not sure what the exact triggers for these things are.
Quote
- The spell points give you free spell/boss attacks, supposedly at certain values, though it seems inconsistent. It is possible to reflect-cancel a boss by reflecting enough to send a boss to the opponent's side, since only one boss can exist at a time.
The bosses are triggered at 51,200. Boss panics (boss with spell at the same time) at 300,000. However, if your opponent already summoned a boss, it takes 102,400 to reverse it, and (if I'm not mistaken) each successive reversal adds 51,200 to the requirement.
Quote
- No idea about the normal attacks since I haven't played the game enough-- from reflecting fireballs I think? Bosses can also summon them sometimes. Zil could probably give a better explanation.
These (EX attacks) are most easily triggered by reflecting fireballs, but they can come from anything else in a big enough combo as well.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: ElvenRed on April 17, 2014, 03:20:21 AM
The 5th and 6th waves (5 rings) are the same only mirrored-I find the 5th wave easier from the left (again, moving there after the rings spawn) and the 6th from the right side, as all I have to do is move up through the bullet rings.

To keep time points from spawning during grazing, you can unfocus and shoot between waves, lowering the human/youkai gauge and keeping it away from over 80%, when the time points would spawn.

That worked wonders! Thank you very much
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: CrimsonSumac on April 17, 2014, 04:10:30 PM
Quote
The bosses are triggered at 51,200. Boss panics (boss with spell at the same time) at 300,000. However, if your opponent already summoned a boss, it takes 102,400 to reverse it, and (if I'm not mistaken) each successive reversal adds 51,200 to the requirement.
Oh, my...that's even more complicated than I thought.

Quote
These (EX attacks) are most easily triggered by reflecting fireballs, but they can come from anything else in a big enough combo as well.
Sometimes, I specifically target bunch of fireballs, destroy them, but nothing happens. Or maybe I don't notice that.

In your opinion - what a better way to play this game on Lunatic: waiting for the bosses to expire on their own or actively trying to kill them?

This game is like roulette - I don't like it: almost nothing depends on your skill and everything depends on a simple luck.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: I have no name on April 17, 2014, 04:16:51 PM
This game is like roulette - I don't like it: almost nothing depends on your skill and everything depends on a simple luck.
Gonna stop you right there-in roulette, a bad spin means you lose, no questions asked.  In PoDD, a bad roll of the RNG means you have to dodge something crazier than usual-not an outright loss.  Yes, it's a very random game, but it's by no means straight up bad luck=fail.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Szayelaporro Granz on April 17, 2014, 04:55:16 PM
After reading accomplishment thread, it gives me an urge to play PoDD again. Do I need to keep the same mindset as PoFV when playing PoDD? Because Yumemi is so mean that she doesn't let me get a 1cc on Normal while I'm rather close at beating Lunatic with Eiki (might change player because Reimu as final boss feels harder than Eiki, maybe that's just me).
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: CrimsonSumac on April 17, 2014, 08:06:40 PM
Quote
Gonna stop you right there-in roulette, a bad spin means you lose, no questions asked.  In PoDD, a bad roll of the RNG means you have to dodge something crazier than usual-not an outright loss.  Yes, it's a very random game, but it's by no means straight up bad luck=fail.
I am disagree, because this game operates pretty much like roulette, at least on higher difficulties. What kind of skill can save me from enemy who keep summoning boss several times in a row? Or create boss attack + Level 3 attack in the middle of the swarm of the enemies? And let's not start with enemies themselves who pretty much die only when they feel like it.
This is not about skill - this is about luck. And endurance. But you need a lot of luck to survive long enough.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: chum on April 17, 2014, 09:13:15 PM
Master the ancient skill of x
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Zil on April 18, 2014, 03:47:24 AM
Sometimes, I specifically target bunch of fireballs, destroy them, but nothing happens. Or maybe I don't notice that.
You need to reflect them in an explosion from an enemy. Just shooting them on your own does almost nothing.
Quote
In your opinion - what a better way to play this game on Lunatic: waiting for the bosses to expire on their own or actively trying to kill them?
Normally you should try to kill them, but Reimu's charge attack is so weak that's often not an option for her. Still, trying to trigger a boss reversal is better than waiting for them to go away.
Quote
This game is like roulette - I don't like it: almost nothing depends on your skill and everything depends on a simple luck.
There is only one attack in this game which consistently reaches a level I would call humanly impossible, and that's one of Yumemi's 5 attacks. Otherwise everything is avoidable with good misdirection and reflexes. If you find you are often trapped then it's because you don't know what you're doing and are making foolish decisions. In fact, you've already admitted to that much. It's the reason you're in this thread.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Szayelaporro Granz on April 20, 2014, 08:42:29 AM
Can I repeat my gameplay problem again? I can't 1cc PoDD Normal (mostly stuck at Yumemi) while I can clear PoFV Lunatic just fine. Do I need different playing mindset or is the gameplay mechanics and difficulty simply far too different? Is there any tips?
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Sakurei on April 20, 2014, 08:58:33 AM
Practice PoDD on lunatic in match mode.

The reason why a lot of people crash at Yumemi on lower difficulties is because the fights get faster as they go on. This is usually only a problem on Yumemi however. The fight speeding up is rather jarring and reaches lunatic levels in the last minute or two as far as I know. Practicing on lunatic won't make this "what the fuck why is it so fast" effect go away, but it will alleviate it.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Szayelaporro Granz on April 20, 2014, 09:17:20 AM
Get faster? I thought it's true for PoFV as well, so what do you mean by that? And do I need to practice against Yumemi?
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Sakurei on April 20, 2014, 09:35:02 AM
It's true for PoFV as well, but what I mean is that the enemies have more health (they start out as mostly green/reds and turn lunatic health), the bullets become as fast (or nearly as fast) as they do on lunatic. And if you didn't know: Every bullet on lunatic is infused with lightning speed. It's far more extreme than it is in PoFV. PoFV timers are also shorter than in PoDD.

And yes, as I said this is mostly something that occurs against Yumemi due to the really long fight. Chiyuri to an extent too. I suggest practicing those 2 and maybe you stage 7 boss. It shouldn't be a problem on the early stages.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Szayelaporro Granz on April 20, 2014, 09:58:53 AM
Thanks, but I discover another problem. Since you can only bomb twice, PoDD seems to have much more emphasis on dodging as in later stages there will be a lot of nigh-undodgeable patterns (especially Yumemi). Is this only matter of practice?

Who's the easiest character to play with?
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Sakurei on April 20, 2014, 10:28:20 AM
The only thing in PoDD that is consistently impossible to dodge is Yumemi's cloud of death. Not sure if that is the case on normal too, but at least that's the case on lunatic. If you're unlucky it's possible to get a combination that is nigh impossible as well, but generally speaking that isn't the case. it's mostly a matter of practice and luck (as in hope Yumemi doesn't cloud of death you half the time). Aside from that there're hypers after you've used your bomb which are in theory limitless. Your best bet if you just want to clear is try to stir up as little shit as you can and just let the timer run down. Sometimes things will escalate on its own, but that's what you have bombs for. But to clear, you definitely have to get used to Yumemi's patterns in particular.

Yumemi is the strongest character. She has good speed, a powerful charge attack that gets rid of bosses in 2 hits and decent charge speed as well as a powerful boss. Followed by Reimu (shit charge attack) and Rikako (shit charge speed).
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Szayelaporro Granz on April 20, 2014, 10:45:55 AM
Thanks, but I forget to ask; I don't see timer anywhere and I don't know how to activate hyper. You see, I have very little experience with PoDD.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Sakurei on April 20, 2014, 11:28:47 AM
You don't see the timer.

Hyper is when you have no bombs left, a full charge and then press X. You'll turn incinvible for some time with a stronger shot and sometimes faster movement speed.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Szayelaporro Granz on April 20, 2014, 11:47:48 AM
When the timer finished, is it a guaranteed win? How long does it take approximately for each stage?
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Sakurei on April 20, 2014, 11:56:44 AM
Timers are iffy in PoDD. Stage 1 is roughly 1:30 minutes with 10 seconds being added to to the clock until stage 6. Stage 7 is roughly 3, stage 8 is roughly 4 and Yumemi takes roughly 5 minutes.

And no, sometimes the AI can die late. Or early. There are no guaranteed wins
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: ☆ Hinalyte on April 20, 2014, 03:54:06 PM
Hey, gotta drop-by to ask for tips on Yukari's spellcards because I always use a bomb after like 5 spellcards (the one where you have to circle on her is really gjfdglkdfjl).

also Yukari's spellcards are easier compared to Ran
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Yookie on April 20, 2014, 04:11:08 PM
Some are easier, that is true.
First one: Instead of doing constant, slow streaming from on side to the other wait until all the green, slower projectiles finished aiming at you, then go after Yukari. Or do it Ran style, but that usually ends in timeout.

Second: Start vertically aligned with her in the bottom third of the screen. Wait until she fired her two waves of bubbles, go left. Wait till two waves of bubbles have been fired, go right. Wait till two waves of bubbles have been fired, go below her. Repeat. Don't panic, the projectiles coming from below spread really fast but usually make you feel uneasy (at least for me and some others I know. Bullets from below are iffy.)

Third: Stay below her and watch for openings to dodge the aimed bullets. Unless you get completely unlucky there are always openings.

Fourth: Exactly like Ran's (Didn't even know there are straight lasers until I watched my replay. :V)

Fifth: Direct her from left side to right. Stay below her until right before she fires her aimed shots. The lasers are irrelevant that way, may require some practice to get the timing but it is really lenient.

Sixth: Like Ran's listen for the sounds of the lasers switching, get close for red, go far for blue.

Seventh: You either stay low and just dodge it or you hug Yukari between the waves. The second method is only usable with high dmg characters, as it becomes too fast rather quick otherwise.

Eight: Chen had a completely fixed pattern, Ran is in a way aimed at you. When she is at the left she will move to the top to your vertical position, then move down aimed at you then go to the right side to your horizontal position. Then she will reverse and then repeat.

Ninth: Like Rans, but 45? turned

Tenth & Eleventh: There are enough guides around for that and I almost timed out "Boundary of Life and Death" and bombed three of "Danmaku Bounded Field"'s waves, so I shouldn't give advice about that I guess.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Szayelaporro Granz on April 20, 2014, 05:08:38 PM
Second: Start vertically aligned with her in the bottom third of the screen. Wait until she fired her two waves of bubbles, go left. Wait till two waves of bubbles have been fired, go right. Wait till two waves of bubbles have been fired, go below her. Repeat. Don't panic, the projectiles coming from below spread really fast but usually make you feel uneasy (at least for me and some others I know. Bullets from below are iffy.)

Sixth: Like Ran's listen for the sounds of the lasers switching, get close for red, go far for blue.

Seventh: You either stay low and just dodge it or you hug Yukari between the waves. The second method is only usable with high dmg characters, as it becomes too fast rather quick otherwise.

Eight: Chen had a completely fixed pattern, Ran is in a way aimed at you. When she is at the left she will move to the top to your vertical position, then move down aimed at you then go to the right side to your horizontal position. Then she will reverse and then repeat.

Ninth: Like Rans, but 45? turned

Tenth & Eleventh: There are enough guides around for that and I almost timed out "Boundary of Life and Death" and bombed three of "Danmaku Bounded Field"'s waves, so I shouldn't give advice about that I guess.
Basically you move (counter) clockwise, try to let the familiars gather in one place to create some space.

Beware that when it's blue, the butterflies can move backwards even after they left the screen.

It's pure dodging, good luck!

Unlike Chen, you can capture it by purely dodging at the very bottom.

Note that your position at the beginning will affect where the cage will move, so try to memorize it.

There is a safespot in this card. You have to lure Yukari to either side until she reaches a point where she won't move any further (any Phantasm video should have this IMO). Move as little as possible there, if not Yukari may move again and it will screw the bullet pattern. For some reason this method doesn't always create a perfect safespot, so sometimes you may have to dodge a few waves and breeze through the other while praying that it won't reach 30 second mark where she will shoot focused butterflies and destroying the safespot.

The pattern is fully static and it becomes a joke when you know the safespots. If you have Yukari's LW in IN, I strongly recommend you to practice there. This video together with its annotation (https://www.youtube.com/watch?v=QFtjBka9iAA#t=543) should be a good guide.

Good luck! :)
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: ElvenRed on April 23, 2014, 04:07:45 PM
Another one you guys are already sick of answering;
I've been practicing Extra on DDC lately (really enjoy the music!), got some of the spellcards that I have unlocked on practice down, but still looking for some info;
Midboss second spellcard -> What's the best way to approach this? I already learned my lesson that hugging the bottom is a no-no. I've practiced attacking both girls, both are terrifying, but I have a bit more success rate staying below the one that shoots blue bullets (the ricocheting waves get larger gaps on that side of the screen, it seems), below the one that shoots the red bullets I usually get killed by a red bullet coming from the right which I did not notice until it was too late and I was dodging some other wave;

Raiko's first spell -> I'm almost giving up on Sakuya. I 1cc'd at work with her real quick just to unlock extra, but I'm considering 1cc'ing with someone else. Her stupid knives slow down the barrels, into which I ram while doding the bullets, which results in a dead Sakuya and an angry me;
I'm not sure on the number of the spells here, so I'll just give a description;
The one where she shoots spirits at the side of the screen, is there an easier way to doing it other than dodging the downward spirits, dodging the bullets coming from the left and praying the ones from the right and the rising red bullets don't wall you in? Despite that, I still seem to have a good success rate on this one;
The earthquake one, I have no clue how I've been clearing it but I have, I'd still just bomb it if I can (if only Raiko would take damage... D: ), any tips would be appreciated, still...

I already got the one with the cannons down, and haven't unlocked past that here so I won't ask about those (I think I have up to the survival unlocked at home, though)
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Yookie on April 23, 2014, 05:47:48 PM
The midboss spell switches between which projectiles get reflected after some time. It really is rather tricky. You can start below the left one (can't remember if that's benben or yatsuhashi) since her bullets don't get reflected first and with a high dmg shot type you only have you dodge about halve of her reflect phase. The thing with this spell is that their positions in spell practice are closer together, more in the middle which makes the spell much easier so you can't really practice it that way.
You can switch sides once they switch who reflects but that takes time and in the end you lose out on quite a lot of enemies after them (and as such items that give you item-boni).
You'll have to learn to read how the projectiles get reflected before they reach the edge of the screen and act accordingly.

I'm not sure how Saku's knives are aimed in Raiko's first spell. If they are aimed directly at Raiko then it should be ok. But either way you can close in on the barrel with the skull and shoot it down in no-focus, since those don't release bullets on getting destroyed but on reaching the bottom of the screen.

Her second spell is rather simple if you align yourself with the first wave that comes from the top. Stay horizontally middled and when she throws out the spirits pick one and stick follow it to the lower quarter of the screen. You'll have to see it to get it to work but there is quite a large gap and by following one of the ghosts you can align yourself with the red bullets that spawn from below.

The fourth one is partly random. The shaking is purely for show as you probably have guessed and the way the projectiles spread is not fixed. The thing is that there is enough space to pass through the waves even if they were not to spread out so position yourself accordingly and the screen shaking won't matter.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Mero on April 23, 2014, 06:05:11 PM
I've been practicing Extra on DDC lately...

For the midboss second spell, I too find easier to attack Yatsuhashi (the one on the right), but other than that it's just read and dodge. The thing really with this card is that it's actually pretty durable, the capture reward it's really nice (4 pieces plus the item bonus) but feel free to bomb it, twice even.

Raiko's first can be pretty tricky if you go all out and have bad luck, try to stop shooting and go between the barrels so they don't break.

The spirits spell, it's just dodging, keep practicing it.

The quake one it's also just dodging, the bullets go in a straight line so read ahead so that when the screen shakes you don't have to move as much, if at all.

for other shottype options you can try with Reimu (either one works) or, if you don't mind spamming them, MarisaB's bombs can get 2~ lives from Raiko's nons
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: I have no name on April 23, 2014, 06:18:36 PM
I'm going to agree with GMeroK on Joururi World-it's easier to attack Yatsuhashi.  I've tried both and while they're both manageable, due to the bullet spiral direction the overlaps are much kinder on the right.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Limian on April 23, 2014, 06:50:18 PM
Are you dodging her second spell (the one with the spirits) in the center? That might be your problem. While it might seem counterintuitive at first, I find it easier to dodge the third wave (the one with bullets coming from the right, bottom and left) near the bottom middle, in the lane between the two bottommost lines of bullets coming from the left. When you're there, the Vs from the bottom are still fairly small and slow, so you really have more room and time to react to them than you might think, and you can dodge all the bullets from each direction one-by-one (or V-by-V, whatever).

Also for her fourth spell (the shaking one), sometimes the waves can get really close to the bottom without dispelling which I think is the fault of Sakuya's knives, but it could happen to other shots as well. When that happens, don't be afraid to go to the sides instead because going between the bullets can be pretty nasty and stressful (and clippy). Otherwise, that spell has been covered by previous posters.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Koog on April 23, 2014, 10:49:31 PM
Any tips on losing less lives against Parsee with Marisa/Patchouli?
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: ElvenRed on April 24, 2014, 02:14:16 AM
Thanks for all the help!
I was wrong, at home I have up to the next spellcard unlocked, now I remember it clear as day: I saw those curvy lasers and was like "Nope" (actually, they ain't so bad after a few runs on practice). The survival I only saw on video

For the second midboss spell, this is the best I can do on a lucky day: http://replays.gensokyou.org/download.php?id=32982 (I must be dense, or there is no option to upload DDC replays on replays.gensokyo.org)
If the two red waves coming from the left are too close together (it happens sometimes), that's it, I'm done :D
I'll just mark it off as auto-bomb when I next go through the whole stage

About Raiko's first spell, I have found out what is up with the knives - they'll automatically target raiko, but if they touch a drum (either while travelling towards Raiko or while hovering behind Sakuya, which is what causes my previous issue), they seem to stick to the drum and slow it down. Luckily, unfocused shot does a pretty good job at quickly exploding the drums and turning the screen into a mess, so I'll need to learn to dose both shots if I wish to finish Raiko with SakuyaA. Can you actually go through the drums? I shall test that out (EDIT - http://replays.gensokyou.org/download.php?id=32983 holy hell it works! I'll be doing it this way from now on xD)

Someone mentioned that on practice the Tsukumo sisters are close together, and that the skull drum does not explode into bullets, is that something that was changed in a patch? I haven't been keeping up with the updates, my game is still on 1.00b, the girls are on opposite sides of the screen and the skull drum explodes into bullets wether by reaching the bottom or by being shot down

It seems I had the right idea for the spirits one, just need to have a bit more confidence in myself - I'm usually scared that while aligning myself to avoid the side waves, the red bullets from the bottom will catch up to me and say hi before I notice lol

The quake still scares me, while it is shaking it's a bit hard to see so I get scared of running into something or misjuding my position, I always try to find the place where a bullet zooms way ahead of the one to it's side so I can slip by behind it, but that is not always readily available D: The thing about positioning inbetween the bullets is worth a shot, at least until they start overlapping a bit

Any tips I should read regarding the next one, with the curvy lasers/thunder and light balls? It doesn't seem that bad, certainly not as bad as TORAMARU SHOU'S.... damn those curvy lasers...

I'll keep on practicing these until I'm confident to play through again and unlock a few others (some of those nons are pretty crazy, though, wish they were on spell practice too)
I dislike ReimuA, that stupid broom thing of hers keeps on falling off of the enemies and doing negligible damage, and sometimes getting it back on is just not an option for me. There was once that I was particularly lucky on that blasted midboss spell, that the pattern actually changed twice (and, of course, I died just before finishing it)

I want to clear this extra but I can't even do UFO on Normal lols
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Karisa on April 24, 2014, 02:25:58 AM
It seems replays.gensokyo.org was never updated to include DDC compatibility. At least it still sort of works since DDC replays seem to use the same format as TD replays.

Also, I think the two most prominent DDC spell practice inconsistencies (Tsukumo midboss placement and Shinmyoumaru's missing bowl) were fixed in the v1.00b patch. TD's were never fixed though: Miko is still much lower in her final spell in full runs/stage practice than in spell practice.

As for Raiko's curvy lightning, ARF says it's static in her 8th spell, but I'm not sure whether that also applies to her 5th (I never played the stage enough to test for myself).
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Yookie on April 24, 2014, 04:29:05 AM
Yeah, the positioning of the Sisters in spellpractice had been fixed with the 1.00b update. I was just doing this stage before this patch and was still remembering it with the pre-patch state.
And yes, the skull drum does not not explode into bullets when you shoot it. (I was playing MarisaB and just didn't care about the drums at all, shot them all and just dodged whatever they spat out so maybe that is why I was thinking that.) So sorry for the misinformation.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: cactu on April 24, 2014, 07:08:27 PM
Does anyone have the cheat engine address for timestop in EoSD?

/edit nvm found it, it's 00412DD1 shown as hexadecimal, changing the value from EB to 75
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Koog on April 24, 2014, 10:53:01 PM
I really need help for Parsee with Marisa/Patchouli. Plz help!!
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Mero on April 24, 2014, 11:16:37 PM
I really need help for Parsee with Marisa/Patchouli. Plz help!!
For Parsee's nons, try not to move too much (the rings are slightly aimed).
For the 1st spell, you can make use of the formations to circle around Parsee.
For the 2nd stay on Fire formation, and be careful if you stop shooting and unfocus to switch sides, you might switch formations by accident when shooting again and attack the fake Parsee with the Water formation (everything is aimed so don't move too much).
On her last you can also circle around Parsee, but it might be better to just stay at the bottom and misdirect the waves (pay attention to the "charge" sounds).

Also remember the bomb deals a lot of damage if used point-blank.

Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: LunarWingCloud on April 29, 2014, 03:41:01 AM
I would like help with something: Fujiwara no Mokou. I can get to her with a good stock of lives, but I have some trouble with a few of her spellcards.

Namely being ALL of them from Honest Man's Death onward. Well, almost all of them.

Forgiveness "Honest Man's Death": I DON'T have a problem with the laser. Actually, my issue is the lines of bullets going downward. I keep getting hit on those when trying to cross over the laser.
Hollow Giant "Woo": I try to go up over Mokou to help make it easier to avoid the attack, but by the time I go back down she's turned the bottom of the screen into a clusterfuck.
Everlasting "Phoenix's Tail": No problems here, no help needed. ^^
Hourai "South Wind, Clear Sky -Fujiyama Volcano": Holy shit I don't even know where to begin with this one. Let's just chalk up 'everything'.
"Possessed by Phoenix": Also have no idea how to dodge this one either.

That's as far as I've gotten was her survival card. I'm using Reimu/Yukari.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: I have no name on April 29, 2014, 03:52:18 AM
https://www.youtube.com/watch?v=TuH8o4s1jQQ
This is a pacifist run of Mokou I did a while back-all the spells you mentioned having trouble with are timed out flawlessly here.

Honest Man's Death, the trick is to move towards the direction the laser will next come from-this way you aren't looking for a gap at the same time the laser is coming.
Woo...I guess drop down slower to direct more bullets offscreen?
Fujiyama Volcano is kind of hard to explain, so I'd just reference the video for this one.
Possessed by Phoenix, well, it's self-explanatory XD
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: LunarWingCloud on April 29, 2014, 04:17:49 AM
I'll take a look at that, thanks. I'm hoping to beat Mokou soon so I'll have all the EX Bosses from 6-8 and 10 beaten. Then I can try Raiko since she's the next one I have decent progress on.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: LunarWingCloud on April 29, 2014, 06:34:56 AM
After watching your replay it helped a lot! I made it to Mokou's last mandatory spellcard (Hourai Doll), so maybe I'll be able to clear it soon. ^^ Honest Man's Death is actually a lot easier than I expected, I guess I was just moving too much. Fujiyama Volcano and Woo are still pretty tough but at least I have a good idea on how to get through it. :V
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: ☆ Hinalyte on April 29, 2014, 12:25:54 PM
Hmm, any tips on Kanako's third and fourth spell on Normal? I usually bomb on it but I think learning how to capture it would be a nice move for my future runs...
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Karisa on April 29, 2014, 06:36:39 PM
Kanako's 3rd: This spell is quite difficult for Normal in my opinion. The knives are aimed based on your position. Once the knives start moving, there's a gap at the far left/right of the knife wave. You can either go through this gap, or around the edge of the knife wave entirely. Either way, you need to quickly squeeze through the large round bullets on the way.

(I've heard of an alternate strategy involving misdirecting the knives to one side, so you don't need to go as far upward to dodge the knives, but if so you'll almost never be under Kanako, so the spell will take longer.)

Kanako's 4th: The general strategy involves streaming the rice bullets back and forth, dashing diagonally near the corners to open a large enough gap to switch direction, while dodging the red/purple arrows. There are multiple specific strategies, though. For the Normal version (note: the Easy version is different), I try to switch directions before every arrow wave, to avoid having to dodge a set of arrows in the corner while trying to change directions.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: ThunderTheRyou on April 29, 2014, 10:49:32 PM
Best strategy for Luna Clock and Secret Maid Skill? I suck at those
They're spell cards on Stage 5 from EoSD
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: LunarWingCloud on April 29, 2014, 11:51:28 PM
Luna Clock is tough and I captured it once, the basic idea is start on one side and sweep to the other, but I messed up badly. This is a video of my run of Stage 5 on a 1cc I did, I mess up a few times but I show the gist of how to handle Marionette and Clock Corpse.

https://www.youtube.com/watch?v=lRqygvlyFyA
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Szayelaporro Granz on April 30, 2014, 11:20:57 AM
Best strategy for Luna Clock and Secret Maid Skill? I suck at those
They're spell cards on Stage 5 from EoSD
Luna Clock is best dealt by misdirecting it like in LunarWingCloud's video, it will take a while though unless your dodging skill is good enough to do it in normal way. As for Marionette, misdirecting won't help much especially on higher difficulties so good luck on that.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Youmu on April 30, 2014, 01:57:34 PM
I'm subhuman. I take it there's no way to fix that?
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Szayelaporro Granz on April 30, 2014, 04:42:27 PM
I'm subhuman. I take it there's no way to fix that?
If you keep lamenting how suck/bad/subhuman you are, yes.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: CrimsonSumac on May 03, 2014, 11:53:10 PM
And it's done. Touhou 03 1cc'd on Lunatic. Mima and Yumemi were not able to persist after a month of continous tries and tortures. Now, I finally can move on the normal Touhou games, where victor decided by the skill, not luck.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Yookie on May 07, 2014, 12:43:09 PM
Is there a special trick to Marisa's "Unsealed Magic - Open Universe" in GFW?
I've captured it once but i guess that was pure luck. At the moment I'm trying it by just freezing whenever I can to be able to move unfocused to dodge the orbs while staying in the lower third of the screen.
I guess it could be easier staying closer to Marisa since the orbs are not as fast there but I haven't had any good results with that.
It's the only thing that makes me unable to get the no-miss no-bomb (aside from the fact that I'm a little shaky on Blazing Star) and before I continue to run into a brick wall I'd like some insight on that.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: KingofBaka on May 07, 2014, 11:48:40 PM
I have been doing EoSD nonstop since I unlocked it and I have a good strategy for all of the cards I can get to except for 2
Those 2 are Royal Flare and Maze of Love.
Maze of Love- I don't even know :V. This card is a runender for me right now as I have no idea what to do during it. Is it better to circle around or just stay at the bottom and dodge?

Royal Flare- I usually either bomb or lose a life on this card.I know there is a pattern to it but I don't actually know what it is. I survived the whole pattern of the card once but I haven't been able to do it again.

Please help me with these two cards because they are the main obstacles that are preventing me from getting further in the extra stage.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: I have no name on May 08, 2014, 12:17:39 AM
Maze of Love, when I circle I capture it every time and when I've tried micrododging I've never captured it.  It can take a bit of getting used to the pattern of how to circle, especially when the direction shifts, but it's nowhere near as hard as it looks.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: LunarWingCloud on May 08, 2014, 01:06:08 AM
I'm the opposite, I've never been able to capture it trying to circle it, but I've captured it about 3 times micrododging.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: cactu on May 08, 2014, 07:01:30 AM
I have been doing EoSD nonstop since I unlocked it and I have a good strategy for all of the cards I can get to except for 2
Those 2 are Royal Flare and Maze of Love.
Maze of Love- I don't even know :V. This card is a runender for me right now as I have no idea what to do during it. Is it better to circle around or just stay at the bottom and dodge?

Royal Flare- I usually either bomb or lose a life on this card.I know there is a pattern to it but I don't actually know what it is. I survived the whole pattern of the card once but I haven't been able to do it again.

Please help me with these two cards because they are the main obstacles that are preventing me from getting further in the extra stage.
I think this is the most no-dodge method for Royal Flare. http://youtu.be/7BeNaUMYVOY?t=2m2s
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: chirpy13 on May 08, 2014, 12:11:29 PM
I think this is the most no-dodge method for Royal Flare. http://youtu.be/7BeNaUMYVOY?t=2m2s
https://www.youtube.com/watch?v=3E94EYSaYoE
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: cactu on May 08, 2014, 12:22:43 PM
https://www.youtube.com/watch?v=3E94EYSaYoE
disgusting pixel precise method that only works with one shot thanks for the work  :V
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Failure McFailFace on May 11, 2014, 11:22:50 AM
Alright, now that Impossible Spellcard is released, I've been playing it, and I can't get any item into the secondary slot. How do you do this?
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Inadequate on May 11, 2014, 02:57:12 PM
Unlock Day 6
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Failure McFailFace on May 11, 2014, 03:04:20 PM
Unlock Day 6

Oh god.

Welp, time to play for the next 6 hours then


Edit: Got there, having trouble on Raiko's last card
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: chirpy13 on May 11, 2014, 06:07:08 PM
Is 4-3 even possible to cap without items?  At this point I've pretty much resigned myself to trying to time it out since I can't stay under Yuyuko long enough to cap it.  I had it down to 29 seconds with her bar barely half done once, but considering over 1/4 of her bar comes off before the first wave has to be dodged... yeah.  That's 1/4 in 35 seconds, which means I'd need roughly 70 more.  Sitting on her head doesn't seem much better either but maybe with super good RNG?  I dunno.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Failure McFailFace on May 11, 2014, 09:26:51 PM
Don't take my word for it, but if you have insane reaction times, or you are good at going though dense danmaku backwards, then you're going to be fine.


Me though, I used the umbrella to warp to the bottom of the screen at the place where the bullets make a circular empty space.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: ElDestructoe on May 11, 2014, 09:50:44 PM
I got her down to 12 seconds with almost no life once, but then I hit a bullet. It's definitely possible.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Zork787 on May 12, 2014, 03:46:08 PM
Ok so having come back from a several month hiatus of playing Touhou actively has caused me to notice that regardless of game and character use, when I need to do pixel precise movements, just simply tapping Arrow key instead causes me to move several pixels at a time, and this happens regardless of what keyboard I use and it makes it near impossible to avoid deaths that really shouldn't happen otherwise and was wondering if anyone would possibly know what might be causing it?
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Rei on May 12, 2014, 04:04:23 PM
Ok so having come back from a several month hiatus of playing Touhou actively has caused me to notice that regardless of game and character use, when I need to do pixel precise movements, just simply tapping Arrow key instead causes me to move several pixels at a time, and this happens regardless of what keyboard I use and it makes it near impossible to avoid deaths that really shouldn't happen otherwise and was wondering if anyone would possibly know what might be causing it?

Try to move diagonally. If you're at the bottom of the screen, hold Down while moving. That's what I do.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: I have no name on May 12, 2014, 04:41:24 PM
Ok, is there some trick to dodging ISC 8-7 (Sukuna's turbo knives) or can I just not read bullets fast enough.  It's too long to luck through like I did some earlier scenes itemless.

I also backed down on 8-6 but I know I can do that one it's just a matter of focusing long enough.
Haven't touched stages 9 or 10 yet, only missing the above 2 for itemless clears.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Serela on May 12, 2014, 04:48:12 PM
I don't have those IHNN, but how in the world did you manage 5-2? Do you have the replay?

edit:nevermind it's not as evil as I thought, just a pain
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Szayelaporro Granz on May 17, 2014, 12:09:35 AM
I'm trying to capture 10-7 (ISC) with Bomb/Fabric or Camera/Substitute (sub doesn't really matter, as long as I can use it to survive until I capture it) by destroying as many red orbs before the laser spawned. I managed to reduce Miko's health my 3/4 with former item, but is it possible to capture it with this method? I don't have the reflex of a Lunatic player, so maybe I should come back later <.<
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Oh on May 17, 2014, 03:47:56 AM
Don't watch if you want to figure out 10-7 yourself. (https://www.youtube.com/watch?v=l2BisJcMhFA)
I didn't even have the item maxed, just noticed.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Szayelaporro Granz on May 17, 2014, 08:01:41 PM
No problem, it actually works!

I'm having a problem with 10-8, how do I lure Remi? ???
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Zil on May 17, 2014, 10:34:58 PM
You mean 10-9, I take it. This replay should be easy to copy, with whatever sub item you want.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Yukaris Glove on May 27, 2014, 05:31:23 PM
... I didn't know a new T?h? game came out!! D: Impossible Spell Card, huh?

Anyway, I did come here to ask for help... with that: http://www.mediafire.com/download/vcstgnf0vjxvtvi/th14_18.rpy (http://www.mediafire.com/download/vcstgnf0vjxvtvi/th14_18.rpy)

It's a replay of me beating Benben Tsukumo third spell card on lunatic. I was trying something different to find safer ways to beat it, when, somehow, I got the lasers to desync, making the spell card waaay easier. But I just don't get why it happened, and I want to learn to make it happen so I can consistently capture this spell card. Any ideas? I doubt I've discovered something new  :V
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Szayelaporro Granz on May 29, 2014, 08:35:40 PM
Am I the only person who thinks 10-2 is hard? The bullets are fast and if it only forms small gap I'll be doomed for sure :( Also, is 10-5 entirely luck-based (especially the 2nd wave)?
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Yookie on May 29, 2014, 09:49:11 PM
10-2 is basically just a reaction test. What worked for me was staying close to her for the round bullets and then dashing away for the lasers. There's a kind-of-sorta-not-really safe spot a little to the left of below of her where the lasers rarely spawn.
But it certainly is a little bit luck based, especially considering how long the card takes in relation to a lot of others. Just keep at it, it's one of the easier ones from the final day. d:

10-5 is evil.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Szayelaporro Granz on May 29, 2014, 10:17:38 PM
10-2 is basically just a reaction test. What worked for me was staying close to her for the round bullets and then dashing away for the lasers. There's a kind-of-sorta-not-really safe spot a little to the left of below of her where the lasers rarely spawn.
But it certainly is a little bit luck based, especially considering how long the card takes in relation to a lot of others. Just keep at it, it's one of the easier ones from the final day. d:

10-5 is evil.
Omg, sankyu! <3 Actually, I have quite some final day spellcards captured before - so this card is certainly not the easiest for me.

:(
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Yukaris Glove on June 05, 2014, 09:44:47 PM
Ok, I'll word it another way:

Could someone please give me advice on a way to reliably capture Benben Tsukumo's third spell card on lunatic? Its name is "Music Sign "Double Score"".

I could also use help for Seija's first (Reverse Sign "Evil in the Mirror") and second (Reverse Sign "Overturning All Under Heaven") spell cards on lunatic, specially the first one, but Benben's is my priority.

Thanks in advance.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Helix ⑨ on June 07, 2014, 10:44:09 PM
Wait 10-5 isn't that hard? I got it in 21 tries. only started playing today and got 2 of the last day cards so far.

Just use the yin-yang orb and move it to a safe location. In the 2nd wave wait 2 seconds before porting. You should get it with 6-7 uses.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Baron_Blade on June 08, 2014, 12:18:46 PM
I've been trying to beat Fairy Wars' extra, and I always end up losing at least three lives to Marisa's third spell. I've gotten past it once, but I'd like to have at least some clue on how to survive it better.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Yookie on June 08, 2014, 12:39:17 PM
You won't get to damage Marisa directly much or at all, it's done mostly via freeze damage.

Start a little to the side under Marisa, wait for the orb to come after you and go to the other side in a wide arc leading upwards. This gives you an opportunity to move closer to Marisa and freeze right as she start firing her faster red stars.
Move back under her as the orb retracts, close in while you charge your freeze on the orb and freeze again while she fires the red stars.
Repeat until dead.

This way you'll only have to dodge the projectiles that come from the orb. Know that these are aimed at you.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: I have no name on June 08, 2014, 12:42:18 PM
This way you'll only have to dodge the projectiles that come from the orb. Know that these are aimed at you.
I'm not sure if the initial shot is aimed, but I do know that the entire barrage is not-it picks a starting direction and spirals around, just like Marisa's shots.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Szayelaporro Granz on June 08, 2014, 06:43:40 PM
In the 2nd wave wait 2 seconds before porting.
What do you mean? Normally I rely on luck in the 2nd wave by doing the same method as for the 1st wave. 3rd wave is evil micrododging. I still have no idea how to do the 4th wave, IHNN and Jaimers' video are confusing.

Guys, how do I do 4-3 and 4-6? :V
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: I have no name on June 08, 2014, 10:47:31 PM
10-5 no item is micro, micro with RNG, super micro, dodge in a corner, micro, dies.
With an item you can use a substitute jizo on the first 4 waves (or dodge the first and blast through waves 2-4) and just clear it easily.

Guys, how do I do 4-3 and 4-6? :V
Abuse doll sub on the first for massive damage, I've been shown a replay of killing it in 2 waves with a lot of luck-I killed it in 4 waves, since I approached the dodging in a more consistent manner (dodging on the side the butterflies first spawn on).
4-6 is pretty nasty, you can either flail, read it or do what Serela discovered and move down as they approach.  I haven't personally done this (did a combo of flail and read), but I heard it works.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Quukii on June 09, 2014, 02:16:05 AM
I've been trying to beat Fairy Wars' extra, and I always end up losing at least three lives to Marisa's third spell. I've gotten past it once, but I'd like to have at least some clue on how to survive it better.
That attack is actually one of her easiest. See video (https://www.youtube.com/watch?v=ztOGvd-mv30#t=05m58s).
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Nolegs the Cat on June 12, 2014, 07:39:24 AM
Errr... how would one do Patchouli on EOSD, R-B? (I mean an attack-by-attack guide -shrug-)
I'm trying to get a default-resources 1cc, and she is probably the worst run-ender. -sigh-
That, and clip-derps  :colonveeplusalpha:
Cheers.
(EDIT: Difficulty is hard, if you need to know)
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Sakurei on June 16, 2014, 08:58:21 AM
Does anyone have any useful tips for Mokou's fifth spellcard's supergraze? My eyes can't focus for 70 fucking seconds on something like that. I stop being able to read that shit after 30-40 seconds at best. I get that it's a timing based thing, but I also haven't been able to keep up the rhythm for long enough. Is there anything I can do to not be bad at it/improve my chances at improving at it? Other than "git gud" w

Any tip is appreciated. Tfw you can't even stream for a minute ;;


Errr... how would one do Patchouli on EOSD, R-B? (I mean an attack-by-attack guide -shrug-)
I'm trying to get a default-resources 1cc, and she is probably the worst run-ender. -sigh-
That, and clip-derps  :colonveeplusalpha:
Cheers.
(EDIT: Difficulty is hard, if you need to know)

ReimuB's Patchouli has a lot of spellcard that require you to dodge. This may sound obvious, but what I mean is that all her spellcards are more or less requiring you to just read and dodge them. Bury in Lake can screw you over with RNG, so prepare a bomb if you have to. Same for Emerald Megalith. The others aren't so difficult that you couldn't handle them about half the time if you practice them enough. Her two nonspells are streaming. I forgot in which direction the lasers start rotating, but basically you slowly stream in the same direction and the laser that last spawned. The hitbox of the lasers disappear when they reach the middle and start to fade out, so you can (and have to) switch directions then. The bullets should miss you just fine if you do it like that. As far as I know.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Szayelaporro Granz on June 17, 2014, 06:30:54 PM
So there's no real tips (no offense for those who helped me) for 10-5 after all, just super micro dodge. I will come back in a year or so. Below are no item clear questions...

5-2 seems to be hellish streaming, just how fast do I need to misdirect the streaming arrows? The stray bullets are the real problem.
Can a mere Hard mode player (barely) like me capture 7-4? I don't seem to have the reflex needed for this spell card.
How does one do 8-6? Is it just circling below Mamizou? Looks an easier-said-than-done kind of spellcard.
I have watched a replay for 9-1 no item clear and I still don't understand how it works in practice.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Failure McFailFace on June 17, 2014, 11:57:40 PM
is there any good way to do 10-7 (???) (Remilia's 2nd card)? I try doing the same thing as Mokou's "Immorality's Reckless Sacrifice," but it fails to work.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: I have no name on June 18, 2014, 12:00:43 AM
I'm assuming you mean 10-9.

And yes, there is. (https://www.youtube.com/watch?v=lQyoPaXhLTM)  Gap umbrella is OP man   :V
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Reiko on June 21, 2014, 05:09:54 PM
Quick question for the PoDD experts here :
Is throwing level 2 spells a good idea for survival ?

I would have said "no" myself, but looking at one of Zil's replays (in which he does this in a no-miss run), it seems that more bullets means more fireballs, which means you have an easier time quickly summonning boss attacks with spellpoints.
Then again, it's Zil, so I don't know if this strategy is standard or "don't try-this-at-home" ?

(I'm using Kotohime most of the time, Lunatic difficulty)
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Sakurei on June 21, 2014, 05:18:53 PM
No. It's purely scoring. If you want to just live, save you charge for level 4 reversals. You will never want to use a level 2 for survival. There is literally no benefit to it.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Reiko on June 22, 2014, 06:57:46 PM
That makes sense.
Thanks Saku !
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Star King on June 27, 2014, 05:12:33 PM
Does anybody have SpoilerAL SSG that has SA codes?

I want to be able to set my power at the start of a practice stage (for scoring practice). That's basically all I need. This thread (http://"http://www.shrinemaiden.org/forum/index.php/topic,15294.msg1004389.html#msg1004389") only goes up to MoF.

There was this:

Alternative files (covering more/different games than the ones linked by the OP) available here:

http://www.geocities.jp/dana13sai/ssg/ssg.htm
http://touhou.nu/wp/touhou/tools/

Out of curiosity, is it possible to, for example, remove the Ten Desires PIV cap using this tool?

but this set is kinda worse and as far as I can tell you can't set your power, you can only lock it at max.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Oh on June 27, 2014, 05:26:30 PM
I use cheat engine, with http://www.mediafire.com/download/zf4u7wcr5ickr45/thtables.rar
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Karisa on June 27, 2014, 08:24:30 PM
Cheat Engine won't auto-set your power when restarting the stage, though, if that's what you're looking for.
(Edit: Hotkeys? I'll have to look into that.)

Anyway, those are Chirpy13's th10-th13 tables, aren't they? If anyone's interested, I've created a set of cheat tables (https://dl.dropbox.com/u/39195749/thct-karisa.zip) that expands on Chirpy's a bit and includes files for th14, th06, and th128.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Oh on June 27, 2014, 10:51:21 PM
You can set up a hot-key that changes the value. I don't think pressing it once every time you start a stage would be much of a hassle.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: jonny11890 on July 07, 2014, 03:27:34 AM
Alright, so I just got Ten Desires and I've been playing it for about a week now. I'm playing on normal and getting better as I play, to the point where I'm consistently capturing spell cards that I couldn't capture before. Non-spells can be a bit of a problem from time to time, but overall I'm finding patterns and learning new and interesting things. However, I'm running into a huge problem with the stage 3 boss, Miyako. Her first non-spell is pretty intense, but I can usually make my way through with no real issues. Then comes her first spell: Recovery - Heal By Desire. I have no end of problems with this card. It hates me.
Here's my big issue with it: inconsistency. It's up to the RNG to determine where those blue shots are going to go. If you get a good pattern that's easy to dodge, streaming the red bullets when they show up is a breeze. But if those blue bullets make you have to move around too much, the red ones become an absolute nightmare to get past.
To add to the truly painful nature of the card, destroying the familiars causes Miyako to heal, and if you try to fight unfocused as Reimu, the amulets will go for the familiars. I've captured the spell a few times in-game, so I was able to play with it in spell practice and I've tried it a lot. I've practiced that one spell something like 150 times (the counter stops at 99+) and I've only captured it 20% of the time. All the other spells I've practiced, I was able to find some kind of trick to completing, but that one spell is pretty much the bane of my existence. I wouldn't mind having to stream like a mad person and get shots in wherever I could if it weren't for the stupid 30 second time limit for the spell.
All in all, I hate this spell and would love it if someone could give me some kind of advice on how I can capture the stupid thing with any sort of consistency.
Thank you in advance!
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Mero on July 07, 2014, 05:03:02 AM
Well, the general strategy for that card is to start in the center close to Yoshika (not too close or she will shoot her Hard/Lunatic jellybean bullets), stream down, dash to the bottom to make a space, go to one side without shooting and stream horizontally. Also, unless you're Youmu, you don't want too shoot unfocused, ever.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: jonny11890 on July 07, 2014, 01:38:50 PM
Yeah I guess it just takes lots of practice. I've had the most luck just sitting below her until the red bullets start and just streaming straight down. I can usually take her out before I even hit the bottom of the screen. Once again, my biggest complaint with that spell is the RNG.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: I have no name on July 07, 2014, 02:36:15 PM
It's somewhat random, sure, but not the kind of random that can't be reacted to-it always leaves an easy way out in this card, some other heavily random cards don't always give you that luxury.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Koog on July 10, 2014, 12:46:42 AM
I have decided on playing a bit of the Extra of DDC, and reach Raiko at 5th try, which isn't bad for me, I still find hard to beat the whole stage and Tsukumo sisters, I could capture Raiko's 1st spell, and lost my last life at the 2nd one.
Can someone help me?
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Szayelaporro Granz on July 10, 2014, 04:29:55 PM
I have decided on playing a bit of the Extra of DDC, and reach Raiko at 5th try, which isn't bad for me, I still find hard to beat the whole stage and Tsukumo sisters, I could capture Raiko's 1st spell, and lost my last life at the 2nd one.
Can someone help me?
Reimu A (almost) trivializes stage portion even in higher difficulties. Marisa B's OP bomb allows you to get TONS of lives especially during Raiko's non-spells (useless during spells). If you're not used to gimmicky characters like her though, I recommend you to watch Karisa's DDC perfect Extra with Reimu A (https://www.youtube.com/watch?v=5kR-d7y9YCQ) since it's apparently possible to get max lives without Marisa B before facing Raiko, though capturing both of Tsukumo sisters' spell cards seem to be almost mandatory - whom 2nd spell card actually requires good reflex. For their non-spell, kill Benben first before Yatsuhashi since the former's pattern is more difficult. Their first spell card is IMO pure bullet reading and making small movements. As for Raiko's 2nd, gunshot Raiko until she fires the third wave of bullets (I find it easier if you stay at the bottom for that part). Practice, practice all  the spells in spell card practice mode until you become consistent with them.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Karisa on July 11, 2014, 04:58:57 AM
Finishing off both Tsukumo sisters at the same time in their nonspell is needed for one of the 2.0s actually (you won't get enough items if you PoC one at a time). Though I wouldn't recommend it for survival-- if you feel like getting it, just stay between them and bomb. You'll lose the two bomb parts from capturing the nonspell, but it'll also defeat them faster, meaning you'll encounter more post-midboss enemies to PoC to partly make up for it.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Sandwich!! on July 16, 2014, 06:17:26 AM
I've been trying to beat PCB's Extra Stage, and I normally do very well until I get to Princess Tenko, which always happens to destroy most of my lives. It's not that I want to, but the one time I got past it I timed it out. Dodging isn't my biggest concern, but actually shooting Ran is. What are some tips to follow for this spell card?
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Sakurei on July 16, 2014, 08:33:51 AM
I don't know how you're luring her, but all you're supposed to do is stay in midscreen and lure her from the left to the right and vice versa. Make sure she shoots the blob on balls downwards and not to the side. Watching a replay of someone do it properly would trivialize it for the most part.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Ghost on July 16, 2014, 08:42:45 AM
^that
It's really difficult for a while, then you learn the pattern moving back and forwards after a few tries, then it's pretty easy.

Remember Ran doesn't have a hitbox during the spellcard, so don't be afraid of touching her.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Mero on July 16, 2014, 06:23:20 PM
Remember Ran doesn't have a hitbox during the spellcard, so don't be afraid of touching her.
Tough she recovers it instantly after the spell ends, so look out for where you finish her.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Yookie on July 16, 2014, 07:09:08 PM
Is there a reliable way to tell where the green bullets in "Midnight Chorus Master" go?
They're not aimed directly at you from what I can tell and the only indicator as to how they are going to approach seems to be Mystia's position but that doesn't help all that much.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Star King on July 16, 2014, 07:16:40 PM
There is no way (as far as I know). But if you are having difficulty reacting to them, try starting higher up on the screen, and moving down with them for a bit until you feel comfortable going into the gap. This method will keep the green bullets in your (literal in-game) field of vision earlier, giving you more time to react (compared to hugging the bottom).
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Failure McFailFace on July 16, 2014, 09:55:54 PM
Can anyone tell me their strategy for Satori's Ceiling of Kananuji card?

Also, what about strategies for the DS Extra scenes?
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: I have no name on July 16, 2014, 10:27:47 PM
Can anyone tell me their strategy for Satori's Ceiling of Kananuji card?

Also, what about strategies for the DS Extra scenes?
You dodge and take pictures.  That's the only trick.  Once your reading ability gets good enough you can recover from missed shots, but for now, you're probably going to need to grind attempts until you get lucky.

EX-1: Go around the first huge talisman and take a picture of it and Reimu.  Lure the second talisman towards one edge of the screen, charge next to it, run around the third and take a picture of the third.  Repeat the process.
EX-2: Try to cancel as many familiars as possible with each shot, and charge close to Marisa.
EX-3: Dodge the bullets in charge, take pictures.
EX-4: I find it easiest to stay about 3 "circles" down, and stay in focused speed and just move with the flow, stopping only to dash back across under.  Take pictures outside the "circles" though.
EX-5: Cancel 4 familiars with the first shot of each wave.  Spiral around Marisa and try to dodge.  Probably the hardest EX stage.
EX-6: Take a photo as soon as the explosion is about to hit you from Sanae's side, and then just charge and shoot 3 more.  It's a bit tricky, but this is the most consistent way I've found.
EX-7: Dodge Reimu, cancel the rings.  She always orbits clockwise.
EX-8: Kind of hard to explain in words, so here's a replay (http://replays.gensokyou.org/download.php?id=34004). Note that I tap shift before taking a shot-this auto-aligns the camera towards Marisa.
EX-9: Dodge left, dodge right, cancel the 8th wave with a photo.  Not too bad, just long.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Yookie on July 17, 2014, 07:05:27 AM
There is no way (as far as I know). But if you are having difficulty reacting to them, try starting higher up on the screen, and moving down with them for a bit until you feel comfortable going into the gap. This method will keep the green bullets in your (literal in-game) field of vision earlier, giving you more time to react (compared to hugging the bottom).


I've tried that now and can only really stay up there for the first wave before it forces me to move down.
But they ares lower higher up there, so it did bring me something at least.
In the end I've already captured this spell in Spell Practice a long time ago and for playing through the story it doesn't really bother me all that much to not capture it.
I was just wondering about this after seeing this spell for so often.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: KirisameMar_113 on July 19, 2014, 08:52:53 AM
Sorry if this has been asked before, I'm new to this forum. Can anyone give some tips to at least beat Divine Virtue of Wind God (hard)? It seems like normal for first couple seconds, but after 30-45 seconds, the pattern become hard and I can't seem to find a way to dodge, like they are coming that form intersection that almost impossible to dodge.

Thanks :)
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Mr Jovial on July 19, 2014, 09:34:52 AM
Each colour of amulets is a static pattern that's aimed randomly. Because you have multiple static patterns aimed differently you can't memorise it like most static patterns. If you're desperate to capture it, you need to practice it a lot and eventually you'll start seeing the same patterns and you'll get better at dodging through the lines of amulets rather than going around them.

I personally never bothered learning it for 1ccs though. For 1ccs, my tactic was to learn enough of Kanako such that you make it to VoWG at maximum power (Source of Rains gives you 2 power so if you finish that attack with at least 2 power you'll be at full damage for VoWG, you may want to suicide just before ending Source of Rains) then dodge for the first 20 seconds or so since the attack is easier for roughly that long.Try not to bomb during this since the attack will continue to become harder but you won''t be able to deal damage since Kanako becomes invincible during a bomb. After that, it becomes bombspam and you need to avoid wasting bombs. I'd bomb if it looked like going through a line of amulets was the only option. Also, try to stay under Kanako to maximise damage; full power Reimu B can get through about half of the lifebar in those first ~20 seconds if you don't bomb.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: KirisameMar_113 on July 19, 2014, 10:19:36 AM
I personally never bothered learning it for 1ccs though. For 1ccs, my tactic was to learn enough of Kanako such that you make it to VoWG at maximum power (Source of Rains gives you 2 power so if you finish that attack with at least 2 power you'll be at full damage for VoWG, you may want to suicide just before ending Source of Rains) then dodge for the first 20 seconds or so since the attack is easier for roughly that long.Try not to bomb during this since the attack will continue to become harder but you won''t be able to deal damage since Kanako becomes invincible during a bomb. After that, it becomes bombspam and you need to avoid wasting bombs. I'd bomb if it looked like going through a line of amulets was the only option. Also, try to stay under Kanako to maximise damage; full power Reimu B can get through about half of the lifebar in those first ~20 seconds if you don't bomb.

Just tried your tips and died 5 times on that spellcard (with Reimu B). I need to learn this spell because I often reach this spellcard with only one life or none when doing an attempt of 1cc, this spellcard always kills me. That's why I asked tips to at least beat this spell with one or no deaths. When Kanako's health goes down by half, everything is getting hard and it forces me to dodge 4 parallel amulets, even there is a gap to dodge, it's really hard, bomb spam also seems doesn't really helps. And also getting right under Kanako is really not possible because I always dodged everything to the sides. Oh and I like to play with Reimu A more than Reimu B (I'm not going for score, or anything, just a 1cc). Thanks for your advice by the way.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Mr Jovial on July 19, 2014, 05:43:29 PM
Like I said, not much else you can do except practice it a ton and get better at it. 5 deaths is worrying though, I don't think I ever did that badly. My only other advice would be to practice using the VoWG + PWG patch (not sure if it works on hard difficulty) (https://www.shrinemaiden.org/forum/index.php/topic,16888.0.html) or learn other attacks in the game. IMO, MoF is a very easy game that becomes moderately difficult because of VoWG. Most 1ccers will spend 2 lives and 7+ bombs on it; it's easy to reach VoWG, I used to have about 4 replays of failed 1ccs that ended on it, but getting through it is tricky. Its also the only reason I started using Reimu B over Reimu A. You should be reaching VoWG with at least 1 extend (preferably more). I'd suggest playing through VoWG until you can do it with 2 or fewer deaths then practice the rest of the game until you can reach VoWG with a couple of lives. Most people who capture VoWG (or even clear it without dying) are either doing scoreruns, no bomb runs or NMNB runs. Personally, I consider this a typical VoWG attempt on a 1cc (4:40 for VoWG, time thing in the URL isn't working for me) (http://youtu.be/-9cyPPjVwDI?t=4m41s).

The only other thing that might help you is posting a replay or two of VoWG attempts somewhere (eg gensokyo.org (http://replays.gensokyou.org/)) so that I (and anyone else who wants to help) can see how you're doing it.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: KirisameMar_113 on July 20, 2014, 09:36:31 AM
Done 10 attempts on VoWG (9 Hard, 1 Lunatic) using the VoWG+PWG Practice:
https://www.dropbox.com/s/v6cf2kkybncp26h/VoWG.zip (https://www.dropbox.com/s/v6cf2kkybncp26h/VoWG.zip)

I still have problems passing through the 4 parallel amulets (blue or light blue ones). And also I don't think that I could do this in the real run, because I always reach VoWG with around 3.00 power, and its actually 0.6 times weaker than what I did in that replays, and mostly on my last life (3.00 power and last life).
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: I have no name on July 20, 2014, 11:01:16 AM
5 power does nothing but give you a free bomb-no damage increase from 4 to 5.  The actual power boost with ReimuA is also pretty minimal-4/5 power is noticeable, but 0-3 pwoer is about the same damage, just harder to hit with- at 6/7s of full power damage.  VoWG is one of those cards-you just have to learn when to go for a macrododge around the cards, and when to go for a micrododge through the cards.  It's a perfect final challenge for the game, though-just keep at it and you'll get the clear eventually!
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Mr Jovial on July 20, 2014, 12:09:22 PM
Looked through the first 3 replays and the lunatic one, from the times on the replays, these look like regular attempts and they're really well done. Honestly, at this point you're good enough at VoWG and you just need to practice the rest of the game until you can get to VoWG with a spare life and that's not difficult at all, especially when a lot of 1ccers need to make it to VoWG with 2 or more spare lives to even stand a chance. To be honest, that lunatic attempt is on par/better than what most lunatic 1ccers would get. If you're really insistent on a no death VoWG in a 1cc, I'd suggest practicing going through the parallel amulets. Whenever you see that you can go through them in a practice run, go through them even if you could go round. It'll give you a bit of practice for when you don't have an option but to go through. Though I'd still strongly recommend learning the rest of the game. Can't help you much with VoWG anymore, but there might be other attacks worth learning in other stages; where do you frequently die in a 1cc attempt outside of VoWG?
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: KirisameMar_113 on July 21, 2014, 12:47:45 AM
From my last 1cc attempt, I died on:
- Right after Momiji
- Aya's 3rd Nonspell
- Stage 5 Opening
- Sanae's second last spellcard
- Stage 6 Opening
- Unremembered Crop (Kanako's Second Spellcard)
- Kanako's Last Nonspell
- Source of Rains
- VoWG

But mostly I always died on Aya's second spellcard, Right after Momiji, Sanae's Second Last Spellcard, Unremembered Crop, Bubble thing phase on Kanako's Last Nonspell, Source of Rains, and VoWG. I think I should do another attempt on this.

EDIT: dunno why I always died on Minoriko's First Spellcard and Hina's Midboss Spellcard, almost break a mug because of my mad.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Mr Jovial on July 21, 2014, 08:28:16 AM
Those deaths sound like fairly normal places except for Kanako's last spell. You shouldn't really be dying to consecutive attacks like that. Source of Rains is difficult, fair enough. But dying to it and the nonspell before it isn't good. Bubble phase is aimed so if you were to learn the movements that someone else does (copy them from a replay, a lunatic replay will probably work too), you should have no problem with it. Also keep in mind bubbles are a lot smaller than they look, pretty much the only part that will kill you is the coloured centre part. Also, if you die in the first 2 stages, restart. If you die on stage 3, strongly consider restarting. You only get 9 lives in MoF so it's best not to waste them.

Personally, I'd bomb Hina's midboss card. You can do it but the rest of the stage until Hina is easy and you'll probably be back at full power by the time you reach her at the end of the stage. The medium sized circle bullets are aimed in Minoriko's first, remember that when you're dodging through the lines. Other than that, good luck. You should have this clear soon since you're far better at VoWG than you need to be and with minimal stupid deaths, you'll clear easily.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: KirisameMar_113 on July 21, 2014, 09:47:24 AM
I think I'm not really n a good health today, like danmaku makes me dizzy (I think I should do this again when I'm better). But actually I could clear this if I just don't die stupidly. This morning I spent 20 minutes on first two stages, mostly died on Minoriko's first spell and Hina's bad luck spell. And the best attempt I did was until source of rains (Aya's last spellcard killed me stupidly when I changed rows from blue arrow thing bullets). If I can reach Kanako with 3 or 4 lives and 5 power, I should be able to complete clear this game. Also, is it a good idea to practice stages in lunatic and play the game in hard? Oh and unremembered crop is very hard for me, like if the bullet touches a bit of the hitbox, I died.

Btw, I also have a problem with Seija Stage 6 second nonspell.

Edit: wait, 9 lives? isn't it 6? (4 from score, 2 from nitori and sanae)
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Mr Jovial on July 21, 2014, 11:22:23 AM
Unremembered Crop is very clipdeathy. It's a risk to attempt it in a 1cc since it's a pain to tell if you're going to get hit or not and that leads to wasted bombs. It might help to know that if you stay at the bottom of the screen and hold down then you move left and right more slowly which might help give you the precision you need.

Seija's non can be done with very little movement. Find a spot where you can stay still and move when necessary. Here's an example, look at 1:34 onwards. (https://www.youtube.com/watch?v=TrnzRI-WM7I&feature=youtu.be&t=1m34s)

It's 9 lives if you count the starting 3.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Failure McFailFace on July 21, 2014, 09:00:01 PM
I only have 1 more level in DS's EX and 4 more levels in total to unlock Hatate.

Which scenes do you recommend? I have everything up to the Ichirin/Murasa level, then it gets more and more scattered.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Sakurei on July 21, 2014, 09:35:30 PM
It would be helpful for us if you named the scenes you are missing. I can say some random scenes but that won't help you if you already have that scene cleared. Very imprecise question there.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Failure McFailFace on July 21, 2014, 09:59:01 PM
It would be helpful for us if you named the scenes you are missing. I can say some random scenes but that won't help you if you already have that scene cleared. Very imprecise question there.

6-3, 6-8, 7-1, 7-3, 7-7, 8-2 to 8-8, 9-1, 9-2, 9-4, 9-6 to 9-8, 10-1, 10-2, 10-4 to 10-8, 11-2, 11-3, 11-5 to 11-8, 12-1 to 12-4, 12-6 to 12-8, and EX-2 to 8.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: I have no name on July 21, 2014, 10:16:43 PM
(9-7) You dodge and take pictures.  That's the only trick.  Once your reading ability gets good enough you can recover from missed shots, but for now, you're probably going to need to grind attempts until you get lucky.

EX-2: Try to cancel as many familiars as possible with each shot, and charge close to Marisa.
EX-3: Dodge the bullets in charge, take pictures.
EX-4: I find it easiest to stay about 3 "circles" down, and stay in focused speed and just move with the flow, stopping only to dash back across under.  Take pictures outside the "circles" though.
EX-5: Cancel 4 familiars with the first shot of each wave.  Spiral around Marisa and try to dodge.  Probably the hardest EX stage.
EX-6: Take a photo as soon as the explosion is about to hit you from Sanae's side, and then just charge and shoot 3 more.  It's a bit tricky, but this is the most consistent way I've found.
EX-7: Dodge Reimu, cancel the rings.  She always orbits clockwise.
EX-8: Kind of hard to explain in words, so here's a replay (http://replays.gensokyou.org/download.php?id=34004). Note that I tap shift before taking a shot-this auto-aligns the camera towards Marisa.
9-2 is just charge and then focused circle, cancel the green hearts.  Then unfocused circle, repeat.
10-1 is very easy, just dash off to the side when the red bullets spawn and take a picture, then charge up and repeat.
12-1 is as simple as move right, move left, move right, move left in charge speed, taking pictures.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Failure McFailFace on July 22, 2014, 02:19:45 AM
12-1 is as simple as move right, move left, move right, move left in charge speed, taking pictures.
I can't complete this, I only end up with 2 shots left.

Do you have any other suggestions?
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: I have no name on July 22, 2014, 02:33:37 AM
This is the best way to do it. (http://youtu.be/6TGRj4zFCqA?t=41m37s).

I actually could not clear the scene until I saw a replay while working on DSDQ, now I never fail it in speedrun attempts.
The video linked could potentially be used for other scenes as well, though in many cases the strategy used is harder than another approach, though sometimes it's the only one worth using (6-3 and 6-8 come to mind).
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Failure McFailFace on July 22, 2014, 08:08:21 PM
Alright, I got the Spoiler stage and completed all of Aya's scenes and Hatate's first scene. (Hatate is hard to use!)

Any advice for Spoiler-6 to Spoiler-9?
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Yookie on July 22, 2014, 09:12:21 PM
Those scenes are interesting to beat with Aya once you've cleared them with Hata. You really feel how slow she charges in comparison.

S-6:  Stay away until she made her photo, dash in, take photo, dash out, repeat.
        There is not much strategy involved in this one since you absolutely cannot evade her frame if you are too close to her.

S-7: Move into a corner, wait until she starts moving to you and take a photo once you meet her in the middle of the screen, repeat.

S-8: Like that drunken Orin; kinda. Take a photo, dash past her. Until she changes direction you should have your charge ready.
       Watch out for the flip.

S-9: Dodge. Stay close to her.


Imho Hatate is somewhat cheezy. :V She trivializes most scenes. (Only a few are harder with her)
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: KirisameMar_113 on July 22, 2014, 10:51:02 PM
Sorry if this changes the topic, but I need some help on SA Hard now, I always never can dodge these (I'm using Reimu A):
- Kisume's Spellcard, and Yamame's Last Spellcard
- Parsee's Last Spellcard and Midboss Nonspell
- Yugi's Second Nonspell, Wind Blowing Down (bubbles), and the nonspell after that
- Orin's Stage 4 first nonspell, Satori First and Second Nonspells
- Whole Stage 5 (because I'm really bad at stage 5)
- Youkai Blazing Wheel, Okuu's First Spellcard (Always getting trapped), and Okuu's Second and Fourth Nonspells

I am really bad at stage 5, I must say stage 5 is harder than stage 6. Thanks :)
(Oh and for MoF, I give up and used Marisa B, I will go back to it with Reimu A sometime)

And just wondering, how do I do this (http://www.youtube.com/watch?v=-c3kkok74cQ)? Always died because colliding with orin.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Oh on July 23, 2014, 04:26:17 AM
- How do I do this (http://www.youtube.com/watch?v=-c3kkok74cQ)? Always died because colliding with orin.

I don't think you're supposed to do that...
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Drake on July 23, 2014, 04:44:15 AM
Arf's secret technique videos aren't for general play lol
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: KirisameMar_113 on July 23, 2014, 05:00:39 AM
Arf's secret technique videos aren't for general play lol
Oh I just wondering about that, that's actually not my real question. I thought that method is not that hard until I realized orin collides with me and I died. Well ignore that question then (but I still hope somebody answers that :))
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Inadequate on July 23, 2014, 10:45:15 AM
And just wondering, how do I do this (http://www.youtube.com/watch?v=-c3kkok74cQ)? Always died because colliding with orin.
It's explained in the video description. The trick is stupidly tight to be done on a full run, and the nonspell is fairly easy to dodge at the bottom so I would advice against it.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: KirisameMar_113 on July 23, 2014, 11:06:40 AM
Okay forget that question (I didn't see that there's an explanation in the desc, well for me dodging at the bottom is hard, and I thought that doing that trick is easier), now please help me, here are my questions (again):
Sorry if this changes the topic, but I need some help on SA Hard now, I always never can dodge these (I'm using Reimu A):
- Kisume's Spellcard, and Yamame's Last Spellcard
- Parsee's Last Spellcard and Midboss Nonspell
- Yugi's Second Nonspell, Wind Blowing Down (bubbles), and the nonspell after that
- Orin's Stage 4 first nonspell, Satori First and Second Nonspells
- Whole Stage 5 (because I'm really bad at stage 5)
- Youkai Blazing Wheel, Okuu's First Spellcard (Always getting trapped), and Okuu's Second and Fourth Nonspells

I am really bad at stage 5, I must say stage 5 is harder than stage 6.
Thanks :)
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Mr Jovial on July 24, 2014, 09:11:01 PM
Kisume's spellcard: Dodge the balls, remember you can warp across the screen. Avoid the fat lasers.
Yamame's last: Fast dodging.
Parsee's mid: Misdirect the aimed bullets then dodge through some lines. Misdirection is not very big, you're going too far if Reimu's focused shots stop hitting Parsee.
Parsee's last: Misdirect the aimed things. Predict when they'll fire and move accordingly.
Yugi's 2nd: If this is midboss non, stream the aimed stuff and dodge the rest. If it's the end boss non, destroy some yin yang orbs unfocused and dodge.
Wind: Dodge, bubbles are smaller than they look.
Yugi's post wind non: Stream like in the video.
Orin's non: Make small circles.
Satori's 1st/2nd: Tight dodges that can be memorised. Might help to know that holding down while at the bottom of the screen then moving horizontally means you move slower.
Stage 5: Idk lol. You need to be more specific anyway...
Blazing Wheel: Left right repeat.
Okuu's 1st: Force 2 suns to aim at the same position, dodge the small bullets while moving around the suns.
Okuu's nons: Aimed bubbles, you can go around the lines on the 2nd and 3rd set of lines of each wave. The 1st set has to be dodged but has wider gaps on one side of the screen, starting on the left then alternating.

If anything doesn't make sense (Okuu's nons probably don't) then look at Nindel's LNN. (http://youtu.be/lFsztaUqUk8) For the most part, hard has the same patterns as lunatic just toned down a bit. Sorry about being vague but it's a pretty big list of tuff and I'm lazy + not too knowledgeable about SA outside of Stage 4 and 6.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Mero on July 25, 2014, 12:24:07 AM
For the most part, what Jovial already said is true, but to add some details:
-Kisume follows you, so you can lure her to one side and finish her without restreaming/gapping
-Yamame's last is static, so find a reliable way of doing it, and do it everytime
-for Parsee's last, pay attention to the "charge" sounds to misdirect her attacks
-for Yugi's post-Wind non, don't PoC, ever. you can go to the bottom right corner to misdirect the bullets and collect the items
-Satori's nons are also static, I suggest you use the "Enemy" marker at the bottom to help your positioning

here's some replays of stages 5 & 6
A little note on Stage 5, depending on how comfortable you feel with them, you can time down Orin's midboss nons to reduce the popcorn section.
On stage 6, you can actually do midboss Orin without unfocusing, but the timing can be a little bit strict. Also, if you have a bomb handy, use it halfway through the card (around the 10th wave) and you'll finish it when the bomb goes off.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Karisa on July 25, 2014, 01:25:28 AM
For Parsee's midboss nonspell, there's also a way to sort-of-safespot the first few seconds by staying close to Parsee-- all you need to dodge is a few aimed bullets from below. It's used in Nindel's video. (It won't work at low power, but since this is only stage 2 it shouldn't take that much practice to reach it with higher power.)

Also both of Yuugi's laser nonspells are memorizable, so you can learn a safe spot for each color-- the blue lasers in her 2nd midboss pattern are static based on her position (and the red lasers are aimed), and both types of laser in her last boss nonspell are position-static.

And Orin's stage 6 midboss spell is all about moving precisely. I found it easier to unfocus to move then briefly focus before reversing. If you need practice, anyway, it helps that it's near the start of the stage on your way to Utsuho (continue-spam there if you haven't unlocked stage 6 for stage practice).
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: KirisameMar_113 on July 25, 2014, 12:33:47 PM
- I have no really much problem anymore in stage 1 since I can retry if I died in that stage :p
- Parsee's last spell is not that hard after 3 misdirects, I can't handle those bullets anymore (practice maybe?)
- I need help on Yugi boss first nonspell too, its actually too tight to dodge.
- Sorry for stage 4 I mean orin's second nonspell (not the beginning one)
- For Stage 5 I need help on first orin nonspell, cat walk (have problems for dodging), orin second and third spellcard
- Actually I'm just afraid if I hit the bullets when I do unfocused moves, kinda surprising if it happens.

And I have another two questions:
- Is bomb spamming good for SA?
- Which type of bullets that are safe to pass in between them (when they are tight)?

Thank you very much for your tips and help, especially that okuu second and last nonspell :p wish me luck on this hard 1cc.
I actually have done 2cc on hard (continued in stage 6).
(sorry if I am too noobish, because I feel that I keep become noob by asking stupid questions and replied things stupidly)
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: CyberAngel on July 25, 2014, 12:58:30 PM
There is no way (as far as I know). But if you are having difficulty reacting to them, try starting higher up on the screen, and moving down with them for a bit until you feel comfortable going into the gap. This method will keep the green bullets in your (literal in-game) field of vision earlier, giving you more time to react (compared to hugging the bottom).

I know I'm horribly late, but I took note of this and got to try it just now, and it sure beats staying down and praying nothing flies your way, even though you need some training to learn how to do it properly.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Mr Jovial on July 25, 2014, 01:04:46 PM
- Stage 1 stuff: Ok.
- Parsee's last: When you're not misdirecting the aimed things, focus all of Reimu's needles onto Parsee. If  you do and you're at 4.00 power then you shouldn't need to dodge for very long at the end.
- Yugi's 1st: Not sure on this one.
- S4 Orin's 2nd: At full power, do what is done in the video. Start about centre of the screen then stream downwards. If you do this, you should end the nonspell before the blues reach you (though you need to keep dealing damage to Orin throughout). If not at full power, destroy the fireballs since they spawn the blue balls. Also keep in mind that Orin will instantly start the next wave if all the fireballs are destroyed before they explode. A badly timed bomb will cause problems since the AoE will normally destroy all of the fireballs.
-Stage 5 stuff: Again, not sure.
-Blazing Wheel: Guess its worth practicing your unfocused movement then.

-Bomb spam in SA is less powerful than in MoF because you only go up to 4 power rather than 5 and they deal less damage. It's still advised to spam bombs though, especially outside of bosses because you'll often break even on power/profit power, especially since Reimu A's bomb is fairly powerful.
-I'd probably say that bubbles and amulets are easy to pass between. If you've got tight gaps with anything else (excluding Satori's nonspells which are always tight) then you might want to bomb. I might be forgetting some though. General rule of thumb is that its easier for bigger bullets, though the big exception to this are Okuu's suns; you can just about get your entire hitbox covered by the opaque part of the graphic (ie, ignore the glow) but any deeper and you're probably dead.

EDIT: A question of my own, any tips for LFS? I know about the LFS patch and how you stop shooting for the first wave of light purple amulets before the reds show up, but I'm struggling with the last few waves. Can't seem to handle the purples + reds onwards.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Inadequate on July 26, 2014, 03:50:50 AM
Is bomb spamming good for SA?
Yes. (http://replays.gensokyou.org/download.php?id=21714)
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Failure McFailFace on July 27, 2014, 02:53:37 AM
Yes. (http://replays.gensokyou.org/download.php?id=21714)

H-How??

Wh-why???

What is this sorcery???  :V
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Oh on July 27, 2014, 03:26:36 AM
It's called a route.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: MrL1193 on July 28, 2014, 10:15:43 AM
Any tips on capturing Utsuho's Blazing Star on Hard/Lunatic without the safe line method? The way the rotating suns pass each other makes dodging a lot more awkward than on Normal and it's really throwing me off.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: CyberAngel on July 28, 2014, 09:04:06 PM
What approaches are there for Hollow Giant "Woo"? I find circling around Mokou (http://replays.gensokyou.org/download.php?id=34088) works best for me, but it means less time actually shooting her, so I'm afraid characters that aren't as big monsters up close as Yuyuko might have a harder time. I have quite some trouble surviving enough laps even with her, despite the fact that there are less bullets flying around if you do it right.

Speaking of which, same about Fujiyama Volcano. I prefer going around Mokou (http://replays.gensokyou.org/download.php?id=34089), but actually shooting her might prove troublesome with other characters. I just hope I'm not missing something easy or obvious for these two attacks.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Inadequate on July 28, 2014, 10:26:13 PM
For Woo, the spin-around strategy is the most efficient one. You can also misdirect the streams to the sides, but it's a bit redundant as the pattern gets more difficult and you can do just as much damage by hanging on top of her. Yuyuko should be strong enough to finish it in one spin (http://replays.gensokyou.org/download.php?id=34090). There's some misdirection and prolonging if you want to maximize the on-screen familiars and the cancel bonus, but I wouldn't worry about that for now.

For Volcano, I think most people just do the U-turn method, so perhaps it's easier. I only ever learned to spin myself, it's not that bad. (but loses some graze) Going around the boss is easier if she is on the middle of the screen when you start going on top of her, so learn to make the correct movements (the boss will follow you). The attack will also not drop point-items unless you cancel it at a point where there are 20 or less active familiars on the screen.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: chirpy13 on July 28, 2014, 10:26:40 PM
What approaches are there for Hollow Giant "Woo"? I find circling around Mokou (http://replays.gensokyou.org/download.php?id=34088) works best for me, but it means less time actually shooting her, so I'm afraid characters that aren't as big monsters up close as Yuyuko might have a harder time. I have quite some trouble surviving enough laps even with her, despite the fact that there are less bullets flying around if you do it right.

Speaking of which, same about Fujiyama Volcano. I prefer going around Mokou (http://replays.gensokyou.org/download.php?id=34089), but actually shooting her might prove troublesome with other characters. I just hope I'm not missing something easy or obvious for these two attacks.
pls (http://replays.gensokyou.org/download.php?id=34091) strm (http://replays.gensokyou.org/download.php?id=34092)
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: pokemon123 on July 29, 2014, 03:48:52 AM
not sure if wrong thread but i played tohou IN on easy and it stopped on stage 4. this normal?
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Shimatora on July 29, 2014, 08:00:17 AM
not sure if wrong thread but i played tohou IN on easy and it stopped on stage 4. this normal?

If it crashed, you want to make a thread here. (https://www.shrinemaiden.org/forum/index.php/board,8.0.html)
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: SirSlarty on July 29, 2014, 12:54:43 PM
Any general tips on how to utilize MarisaA in Mountain of Faith (normal) better?

I've 1cc'd MoF on Normal with all the other shot types but for the life of me, I can't consistently play MarisaA.

I find the trailing options that shoot the stars very distracting so I position then under Marisa's sprite to hide them (also to make a more forward shot). Unfocusing causes my eyes to lose track of Maria's hitbox when the options start trailing her. I get hit in a lot of really dumb places like a stray bullet I didn't see because of the options covering the bullet.

Usual place I get hit:
Begining of stage 2 where Hina flies back and forth.
Nitori's Cucumber spell card.
All of stage 4, especially Aya's spell cards.
Whenever Kanako uses dagger danmaku.

Maybe I've answered my own question (don't get distracted by the options, dummy!) but I was wondering if anyone has some advice beyond that.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Yookie on July 29, 2014, 01:34:44 PM
You can avoid much actual dodging outside of boss-fights by arranging the options on one side of you.
Since this covers a little bit more than a third of the screen like this you can take out most of what's coming if you know where it is going to come from.
Other than that it really is just either getting used to the options following you around or ignoring them. You could "practice" this by playing TD as Youmu as well, if that helps.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Mr Jovial on July 29, 2014, 01:46:07 PM
Just to make sure, there are no fancy tricks for Byakuren's Good Omen (1st spellcard) on lunatic right? It's just very difficult dodging and luck, right? Please tell me I'm wrong this attack is soul crushing :<
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Noobzor on July 29, 2014, 02:12:03 PM
This trick (http://youtu.be/Tk2dk9g8VMY) will help you killing it faster with SanaeB but won't save you from a bit of dodging.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: pokemon123 on July 29, 2014, 05:11:32 PM
If it crashed, you want to make a thread here. (https://www.shrinemaiden.org/forum/index.php/board,8.0.html)

no i found out  it's because i got the clock to 5:00 am. thanks for the help though.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: CyberAngel on July 29, 2014, 05:31:34 PM
Thanks for the answers. I think I'll stick to my current strats.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: SirSlarty on July 29, 2014, 07:20:52 PM
You can avoid much actual dodging outside of boss-fights by arranging the options on one side of you.
Since this covers a little bit more than a third of the screen like this you can take out most of what's coming if you know where it is going to come from.
Other than that it really is just either getting used to the options following you around or ignoring them. You could "practice" this by playing TD as Youmu as well, if that helps.

TD Youmu gives me the same issues as MoF MarisaA but it's not as bad seeing how they don't lock during focus.
I'll try to string the options to the side or just plain ignore them and see if that improves my gameplay.

One would think I'd be used to trailing options after having playing Gradius for years.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Mr.Magic on August 21, 2014, 05:11:53 PM
Can you help me for UFO, like what UFO's to get each stage to get maximum resources, Stage 3 Ichirin and  The stage portions?
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Cream Soda on August 21, 2014, 09:46:52 PM
There are enough tokens that you can plan your own UFO routes, and if you mess up your route, there is usually room to improvise, especially on the lower difficulties. If you're a beginner, you'll probably want to always summon red UFOs for the life pieces. Technically you'll get about 33% more bombs with green ones, but it's less efficient if you die with bombs in stock. There are places where (especially on higher difficulties) you'll want to break a UFO just to clear the screen, like the two yin yang ball spams in stage 3. If you're struggling, you can learn a lot of things by watching other people's replays.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: KingofBaka on August 23, 2014, 01:01:17 PM
Only 1 question this time and it is about MoF
Heaven's Stream "Miracle of Otensui" - How would I dodge this? I am thinking that you have to stream the bullets and then when you get close to the edge of the screen,misdirect the bullets and go into the gap that appears but I want to know for sure.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Cream Soda on August 23, 2014, 02:50:22 PM
That is the idea (see here (https://www.youtube.com/watch?v=35dFirfOR-c)). The hard part is keeping up with the red and purple fish bullets.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: BB on August 26, 2014, 08:13:03 PM
On Kaguya's final spell (I'm talking specifically Hard mode here but it probably applies to all difficulties) I notice it takes a long time for her HP to start falling. Is this because she has protection for a long time or does her HP just extend past the bar?

Or to put it another way, when streaming side to side I try to stall in the middle for as long as possible to maximise damage to her, but is there any point doing this early on if her HP isn't dropping?
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: ふねん1 on August 26, 2014, 08:45:15 PM
Kaguya has armor until about 48 seconds left, so whatever you do before then doesn't matter, as long as it doesn't get you killed. :V
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Karisa on August 26, 2014, 09:42:31 PM
Actually, I think you can damage the familiars before that?

It probably isn't practical on Hard/Lunatic when the mesh rainbows are there from the start, though.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Yookie on August 26, 2014, 09:56:21 PM
You can take out the familiars from the start and it is possible on Hard to get rid of one or even two, depending on the Shottype.
But the practicability of that is definitely questionable. It also doesn't really damage Kaguya.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: BB on August 26, 2014, 10:56:40 PM
You can damage the familiars, it's pretty much necessary when playing Marisa Solo for that one Last Word, but as border team in Hard mode I don't want to stay unfocused for long enough to manage it x_x Good to know I can just focus on dodging for the first minute though, thanks for that. I can 1CC all the way up to that spell, so it's the final hurdle!
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: microfolk on August 28, 2014, 05:01:30 PM
First post here and I'm asking for help how shameless of me.
But I'm having a really really hard time dealing with the first non-spell card of Merlin in PCB Hard (I'm using Sakuya B). If I'm understanding correctly the curvy lasers are aimed just around your hitbox and the arrows shot are easily avoided by just tapping in one direction but then she starts spamming bullets and I don't really know how to manage all this? Should I flail around the screen trying to stay as far as possible from her targeted shots? Is there a trick or a safe spot? Should I spam bombs like there is no tomorrow?
But then when I bomb with Sakuya B my damage output seems to sinks pretty horribly I think it's intended to balance the huge invincibility period but still...

Also I'm still trying to figure how to move around during Subtle Melody "Repository of Hirokawa -Phantom Spirit-" (Yuyuko's second to last spellcard), I can't understand if there is a simple way to switch direction after a blue-bullet outburst, I find they are always too dense to pass amongst them safely.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: KingofBaka on September 03, 2014, 10:33:17 AM
How would I capture Rans first spell card in PCB extra? I don't even know where to start with it  :V.
My guess is that I have to misdirect the bubbles but like I said before, I dont know
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Yookie on September 03, 2014, 10:38:08 AM
With all of Marisa's Shottypes, ReimuB & SakuyaB you can start streaming it from one side to another. To do so just go by hearing. Wheneveryou hear the sound of a bubble going off move a little. It takes some practice but then it's basically failsafe.

I don't know if the remaining shot-types have enough damage for that. Ran stays in your range most of the time and I never had to care for hitting her, even with Marisa's narrow shots.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Failure McFailFace on September 03, 2014, 10:46:20 AM
With all of Marisa's Shottypes, ReimuB & SakuyaB you can start streaming it from one side to another. To do so just go by hearing. Wheneveryou hear the sound of a bubble going off move a little. It takes some practice but then it's basically failsafe.

I don't know if the remaining shot-types have enough damage for that. Ran stays in your range most of the time and I never had to care for hitting her, even with Marisa's narrow shots.

I've done this with both ReimuA and SakuyaA, and it always works. Probably because they're homing.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: microfolk on September 03, 2014, 08:22:09 PM
How would I capture Rans first spell card in PCB extra? I don't even know where to start with it  :V.
My guess is that I have to misdirect the bubbles but like I said before, I dont know

Stay still and tap left or right when the bubble explodes into the diamond-shaped cloud of bullets and see how they all pass besides you grazing your hitbox. It looks far more impressive than it actually is, you just have to don't lose your composure when the bullets count start escalating it's always horizontal micrododging.
If you want to end it quickly with non-homing shot types it could prove more difficult but when even with Reimu B I've never had many problems ignoring Ran and focusing on dodging.

Returning to my silly attempt at 1CCing PCB on Hard I'm having tons of trouble with Youmu, specifically with her first non-spellcard.  I'm learning how to misdirect the cloud of bullets but sometimes she spawns a huge pattern with a ridicolous ammount of bullets and they are really really dense and I'd like to know why she do that even before learning how to cope with it? I've never seen the "hard versione" in the replays I've got. :\
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: MrL1193 on September 05, 2014, 10:11:45 PM
How would I capture Rans first spell card in PCB extra? I don't even know where to start with it  :V.
My guess is that I have to misdirect the bubbles but like I said before, I dont know
I prefer to start just slightly off center (but still close enough to be hitting Ran before she starts moving) and then slowly stream toward the far corner. I've done this with every shot type, and it's never given me any trouble. Just make sure you watch the incoming waves to see if you actually need to move; once Ran starts speeding up, you'll be able to hold your position for 2 or sometimes 3 waves in a row before the targeting of the incoming waves adjusts to your position. As long as you don't move more than necessary, the attack should end well before you're in danger of running out of room.

Returning to my silly attempt at 1CCing PCB on Hard I'm having tons of trouble with Youmu, specifically with her first non-spellcard.  I'm learning how to misdirect the cloud of bullets but sometimes she spawns a huge pattern with a ridicolous ammount of bullets and they are really really dense and I'd like to know why she do that even before learning how to cope with it? I've never seen the "hard versione" in the replays I've got. :\
Youmu's boss opener is always considerably more elaborate than her midboss versions of the same attack. Try to misdirect the first wave so you don't have to deal with the two waves overlapping. (On Lunatic, the higher bullet speed allows you to misdirect both of them, but I don't think that's possible on Hard.)
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Nolegs the Cat on September 08, 2014, 08:20:04 AM
Not sure where else to put this...
But how does Fantastic Danmaku Festival compare to the main games on hard mode?
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: KingofBaka on September 08, 2014, 10:17:59 AM
Thanks for all the help everyone! But now I have another  2 questions to ask.
1. Rans second spell  has too many bullets for me :V. Theres bullets comng from the sides , from ran,and from diagonal angles. So how would I capture/ survive this card.
2. Rans 4th. I know you can pass through the lines of green(?) bullets if your lucky. But is that what your supposed to do for the whole card and to capture it?
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: t_prinny on September 08, 2014, 11:49:52 AM
Thanks for all the help everyone! But now I have another  2 questions to ask.
1. Rans second spell  has too many bullets for me :V. Theres bullets comng from the sides , from ran,and from diagonal angles. So how would I capture/ survive this card.
2. Rans 4th. I know you can pass through the lines of green(?) bullets if your lucky. But is that what your supposed to do for the whole card and to capture it?

For Ran's second spellcard, its generally safe to dodge it from the bottom right corner. I've had some success pulling the dodges off after seeing some runs pull off their dodges in that corner. I have no comments for Charming Siege since I tend to panic bomb this one. I think the idea is that you are supposed to follow the pocket you are in while dodging all the bubble bullets.

Not sure where else to put this...
But how does Fantastic Danmaku Festival compare to the main games on hard mode?
I can't really comment too much, but Fantastic Danmaku Festival does give me as much trouble learning hard mode as PCB and IN did for me (only things I can compare to). However, I find myself spamming bombs more compared to those two. I'm still learning hard myself. I think someone compared the patterns to fireworks in the Fantastic Danmaku Festival thread, and that feels like an accurate description to describe some of the patterns.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: microfolk on September 08, 2014, 11:05:03 PM
I'm playing DDC on Normal, using Marisa B (and avoiding bomb spamming to gather a ludicrous amount of resources, I find this shoot types really funny regardless of how broken its bomb is)

The sixth stage is giving me headaches, starting with Seija's second non-spell. Is there a pattern or a trick or something or is just raw dodging? And if it's the latter is the attack doable and I'm just too scared of the crossing bullets or is it really a little bit too difficult for its difficulty level?

And then there is Sukuna. God I hate Sukuna.
The first non-spell is trivial, then there is Inchling Path which I admit I haven't really tried to understand too well, but I should misdirect the green bullets in order to clean the path between the circles right? Is it possible to do it so without ever passing between two white pellets or sometimes it's just inevitable?
The second non-spell is also trivial though I have to stay focused during the pellets shower but it's ok.
Grow Even Bigger! is not really that difficult but I'd like to know where the hitboxes of the bullets are: for the bubbles I gues they the entire circle? What about the heart-shaped ones?
I'm still trying to figure how to deal with the third non-spell, I usually die when Sukuna moves from the bottom right side of the screen to the bottom left one but it shouldn't be too hard once I learn how to do it. Shining Needle Sword is stupid and I hate it but I understood how it works, now it's just a matter of not to panick and don't loose my cool, so unless there is a super cool trick that completely trivializes it I should be good.
The fourth non-spell is cool and fun and destroys me but it's just dodging I guess. Then there is You Grow Bigger which is one of the worst spellcard of the entire series in my opinion. I'm coming from 30 minutes grinding it on spell practice and I think I've got it down, though sometimes I still die when there are like ~5 seconds left. I tried using Reimoo and the smaller hitbox really helps a lot, but it's just a stupid and unfun card all around. Or maybe I'm just frustrated, I don't know.
Attack on Dwarf is super fun and really easy, though I've seen a couple of replays where the player managed to freeze the homing bullets near Sukuna, I'll try to study how they do that.
Hop-o'-My-Thumb Seven... I guess it's just dodging? I tried swaying left and right, passing trough a ring of kunais and then moving to the center, avoid some group of bullets and then going to the other sides and repeating all of this, it seems like it allows me to spread the glowing bullets but I don't really know if it really works or if it's just a matter of dodging??
So basically I'd like to know how to tackle the entire fight ahahaha.


Oh, and what about the penultimate Spellcard of Stage 4B, Heian's Reverberation.
I just don't know? WHAT SHOULD I DO
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: ILikeBulletZ on September 11, 2014, 06:20:21 AM
OK, so... hi there, long time lurker presenting himself!.. :)


I was just wondering if someone has some idea on how to No-Item THIS Scene from ISC, because...



(http://s21.postimg.org/h8f39988n/F_A_I_L.png)


I evidently don't.


That's 1,000 attempts down the drain... disappointing...

I simply don't see how it is possible to do this without praying to the RNG... I try and keep trying, but its getting a bit tiresome by now- I just don't see how it is possible to consistently dodge the barrage of Arrow Bullets, and I HAVE tried everything I could think off; I already shotgun the boss with Doll Sub, I already tried to use the Tengu Camera Sub to see if it helps misdirecting the arrows (It kind of does, but it does less damage than Doll Sub so its useless), but it just doesn't works!... what is worse, the best attempt had the boss with like 25% HP left, it wasn't even that close...


If someone has a tip or two, other than get insanely lucky with the RNG, I could really (REALLY) use it!

(Hope this was posted on the right section).
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: CyberAngel on September 23, 2014, 07:24:25 PM
A small thing I wonder about. In PC-98 games, are there any drastic pattern changes between difficulties, like how in many Windows games some spellcards are entirely different, or is it just a simple "more bullets" fare? I can't quite remember any instances of the former, if there are any.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: DarkAtma on September 23, 2014, 08:33:14 PM
In touhou SWR/Hisou, after selecting a character i can change palettes, but also i see a small Kanji and there are 4 options, does changing these do anything? I recall a red,green,white and a black circle with red kanji, what do they do to the gameplay of my character?
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Rei Scarlette on September 23, 2014, 09:24:44 PM
In touhou SWR/Hisou, after selecting a character i can change palettes, but also i see a small Kanji and there are 4 options, does changing these do anything? I recall a red,green,white and a black circle with red kanji, what do they do to the gameplay of my character?

(Looking at soku here; I would assume it works somewhat the same in Hisouten, though it's possible there are some differences as I don't SWR) You can create four different decks of cards for each character. You've got a greenish one, a reddish one, a blueish one, and a yellowish one. There's also the red circled one which I want to say is probably random deck.

I couldn't read the Kanji myself to tell you what they all mean, though, but those are just decks as far as I can tell. No apparent difference between them aside from the cards you set in them.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Karisa on September 23, 2014, 10:22:15 PM
A small thing I wonder about. In PC-98 games, are there any drastic pattern changes between difficulties, like how in many Windows games some spellcards are entirely different, or is it just a simple "more bullets" fare? I can't quite remember any instances of the former, if there are any.
I think that was introduced with the spell card system (it seems particularly common in EoSD compared to other games, and almost entirely fades out by SA onward). So no, not in the PC-98 games.

The PC-98 difficulty differences seem more formulaic actually-- single aimed bullets become 2 or 3, enemies that didn't fire anything start firing randomly timed aimed bullets, things like that. There's relatively less difference between the difficulties; SoEW's bosses don't even change between Hard and Lunatic.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Nolegs the Cat on September 24, 2014, 06:03:42 AM
Mainly curiosity, I guess, but...
People have said PCB SakuyaA is a terrible shot type.
Uh... why? it has decently powerful homing, and the bombs are decent and she gets 4, too.... seems to be overall decent; aside from scoring.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Yookie on September 24, 2014, 06:20:44 AM
Depending on who "People" exactly is the reason may well be scoring.
But it also happens more often than not that it locks onto the wrong enemy during stages (particularly Stage 2 between the first and second meeting with Alice) and you end up in front of your target shooting at something else.
It's more of an inconvenience than anything else though.
And the damage is only decent when comparing to ReimuA (who has next to no damage anyway).

Judging shottypes in these games is highly subjective.
I myself tend to call Reimu in general terrible which only stems from the fact that to me she is annoyingly slow, like MarisaB in UFO and if I pick Reimu in MoF it's C-type so there's that.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: microfolk on September 24, 2014, 10:50:39 AM
My problem with Sakuya A is that she's just too good from a casual perspective.
With her I've got my first 1cc on Normal and my first Extra clear but then when I tried approaching these goals with both Reimu B and Sakuya B I had to learn pretty much everything from scratch.
With Sakuya A you've just got to dodge bullets and wait for the knives to take down whichever fairy\boss they are locked to, and when the situation is too dangerous then no problem, just use a bomb since you've got shittons of them. I would say that it teaches bad habits but since I'm still a fairly inexperienced player it's more than a hunch than anything.
It's the same thing for Border Team in IN I think.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Yookie on September 24, 2014, 01:36:15 PM
I personally never really had a problem with tracking and staying below the boss to shoot her so Homing Types always disappoint me with their lack of damage. :V
I guess Homing Types are kinda tailored towards newer players since it takes away the burden of concentrating on the boss's position and following it and that's fine.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: iPetalchaser on September 24, 2014, 10:07:43 PM
In touhou SWR/Hisou, after selecting a character i can change palettes, but also i see a small Kanji and there are 4 options, does changing these do anything? I recall a red,green,white and a black circle with red kanji, what do they do to the gameplay of my character?
I couldn't read the Kanji myself to tell you what they all mean, though, but those are just decks as far as I can tell. No apparent difference between them aside from the cards you set in them.
This comes a little late, and is not really relevant to gameplay, but still....
Now, these icons are from Shinkirou, but the ones in Hisoutensoku are the same.

(http://i.imgur.com/YFYfWVV.png)

The four Kanji that represent the four decks are 喜, 怒, 哀, 楽 , read together as "Kidoairaku", and meaning "Emotions"
Individually, they represent the four emotions (http://otamajakusi.files.wordpress.com/2010/03/kidoairaku.gif), somewhat similar to the old medicinal concept of "four humours" that was used in the west.

喜 : Ki, 'Delight'
怒 : Ika , 'Anger'
哀 : Ai, 'Sorrow
楽 : Raku , 'Humour, Ease'

What i find really lovable is that if you play as Kokoro in Shinkirou, her Religious Alignment chances as she experiences one of the first three (can't take it eajy in a fight, yuu~!) emotions with each of her special moves, with Delight being Taoism, Anger being Buddhism, and Sorrow being Shintoism.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: MrL1193 on September 25, 2014, 02:27:18 AM
Sakuya A definitely offers a number of advantages for survival, a lot of which cater to newbies. Her unfocused shot has a huge spread, her homing shot further removes the need to memorize patterns, and she gets 4 fairly strong bombs per life. Also, if you're really new to Touhou and you haven't gotten used to releasing the focus button to make short, quick dashes, Sakuya's high focused speed can actually help you at times, since with it, you can still move around the screen fast enough without unfocusing. (I know that's how I felt toward it when I was still learning the ropes.) I ended up using Sakuya A for my first 1cc's on each difficulty in PCB; by the time I was going for my first Lunatic 1cc, I had learned the patterns well enough that I preferred to use Reimu B most of the time, but I still fell back on Sakuya A for the 1cc because of her sheer bombing power.

The problem I have with Sakuya A is that her bombing power is pretty much the only major advantage she offers for a player who's actually learned the game's attack patterns. If you're trying to capture spell cards, her high focused speed and below-average damage output will tend to drag you down (with the exception of a few patterns where the homing compensates). She's also not quite as great for the Extra and Phantasm stages, since her bombs don't give you free passes on the spell cards and her low damage output makes the boss's fifth spell card take much longer.

Overall, I would say Sakuya A is useful for getting 1cc's even for more advanced players, but as you learn the patterns, you'll be better able to use the forward-focus shot types, which is why many players end up switching to Reimu B, Marisa A, or Sakuya B.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: ILikeBulletZ on September 25, 2014, 09:21:55 AM
Sakuya A definitely offers a number of advantages for survival, a lot of which cater to newbies. Her unfocused shot has a huge spread, her homing shot further removes the need to memorize patterns, and she gets 4 fairly strong bombs per life. Also, if you're really new to Touhou and you haven't gotten used to releasing the focus button to make short, quick dashes, Sakuya's high focused speed can actually help you at times, since with it, you can still move around the screen fast enough without unfocusing. (I know that's how I felt toward it when I was still learning the ropes.) I ended up using Sakuya A for my first 1cc's on each difficulty in PCB; by the time I was going for my first Lunatic 1cc, I had learned the patterns well enough that I preferred to use Reimu B most of the time, but I still fell back on Sakuya A for the 1cc because of her sheer bombing power.

The problem I have with Sakuya A is that her bombing power is pretty much the only major advantage she offers for a player who's actually learned the game's attack patterns. If you're trying to capture spell cards, her high focused speed and below-average damage output will tend to drag you down (with the exception of a few patterns where the homing compensates). She's also not quite as great for the Extra and Phantasm stages, since her bombs don't give you free passes on the spell cards and her low damage output makes the boss's fifth spell card take much longer.

Overall, I would say Sakuya A is useful for getting 1cc's even for more advanced players, but as you learn the patterns, you'll be better able to use the forward-focus shot types, which is why many players end up switching to Reimu B, Marisa A, or Sakuya B.

Spot on.


SakuyA is very newbie friendly. I know from personal experience since it was with her with whom I got my first PCB 1cc Easy (And since PCB was my very first Touhou, my first 1cc ever back when I started to get into Touhou.

I think shes designed that way on purpose. I mean, when you are REALLY new, you look at the character selection screen, and you go "um, this one has 4 bombs while the others get 1 or 2 less per life... yep".

For a newbie, she is the obvious choice. At least I remember I did that when I first played :P

After the Easy, Normal, Extra and Phantasm clears, I deciced to give another shotype a go... Then ReimuB, and my first Lunatic 1cc happened...

I think the game is actually harder as SakuyA now, because she is just that weak. Also she might have 4 bombs per life but the crappy cherry gain somewhat compensates for that.

In short: VERY newbie friendly character, but has no potential to be usefull when the player has a certain amount of experience and skills playing the game (Namely, getting the patterns memorized and getting under the boss at least 70% of the time).

That begin said, at least SakuyA is usefull for newbies/newcomers to Touhou. What has ReimuA to offer to us? unless I got it wrong, she is an even WEAKER version of SakuyA, for both Newbies and Experienced players...
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: MrL1193 on September 26, 2014, 03:50:55 AM
Reimu A has true homing shots, unlike Sakuya A's "aimed" shots, which means they're guaranteed to hit their target no matter where it is, even if it's moving across the screen. Reimu A also puts some of her firepower into a straight shot, which also helps her avoid mishaps during stages. Against bosses, she takes longer on each attack, but she doesn't have to put up with Sakuya's squirrelly focused movement and she has a smaller hit box and longer death bomb window.

I'm not really sure Reimu A is better for newbies than Sakuya A, but Reimu's defensive characteristics make it seem like she was intended to be the default newbie character. (Even Reimu B has elements of this, as she's generally the most forgiving of the forward focus shot types.)

Personally, I don't really like using Reimu A because of how long it takes to take down bosses, but on the occasions when I have used her, I've often surprised myself with how well I do. (For instance, I've only ever captured Charming Siege once, and that one time was with Reimu A.) Thus, I don't think I'd consider her awful in terms of practicality--I just don't find her very fun to use.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Python on September 29, 2014, 05:03:24 PM
I'm not sure if there's already a thread for that or if I'm not supposed to make one and if so, please tell me. :)

Now uh, I cleared IN on Easy (and got up to stage 4 on Normal without continuing), but that's really it. Now I've heard there are people who cleared the Extra stage before
even clearing Normal mode, so  I gave it a shot...and my response to that is: WTFEXTRA. The stage wrecks me, I can capture Keine's second card with luck, when I reach
Mokou I have 1 life and 0-2 bombs most of the time and the farthest I ever got was 'Deathless "Xu Fu's Dimension"', which is a pretty ridiculous card IMO.

Now I know about the last death fairy's safe spot on the lower left corner using Boundary Team, but that doesn't really help. I have attempted the stage with Boundary Team
and got to 'Deathless "Xu Fu's Dimension"', I have not tried it with Magic Team, I tried it with Scarlet Team and got to the last death fairy and using the Underworld Team
I have gotten to 'Future "Next History of Phantasm"'.

Any tips you guys have to clear the Extra stage of Imperishable Night?
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Failure McFailFace on September 29, 2014, 06:58:25 PM
I haven't my self, but I can give a few tips.

when I reach Mokou I have 1 life and 0-2 bombs most of the time
Bomb as often as possible, if you're focusing on survival. The Border Team's longer deathbomb window will help with this.

Quote
Now I know about the last death fairy's safe spot on the lower left corner using Boundary Team
I didn't know about that. I'll try that later.

Quote
'Deathless "Xu Fu's Dimension"
This is a strange card with strange hitboxes. You have to both stream the red rice, and dodge the amulets.
Because the card's sprite is much bigger than the actual hitbox, you have to start a little off to the left or right, going as far down as you can, and just slowly stream. Make sure you're in a gap in the cards when they move forwards.

Quote
'Future "Next History of Phantasm"'.
This is the exact same as Keine's first card, but the red bullets are bigger, and the blue bullets are slower.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: ILikeBulletZ on September 29, 2014, 07:08:11 PM
Ugh...

I am no expert at that extra stage myself, but unless you REALLY want to do it...

I personally would aim for a Normal clear before Extra... its simply too much of a big jump skill wise... Even if you literally somehow memorized everything, it would still be hard as hell simply because you lack practice.

Even if you have to use more default lives than the default to clear Normal, that would be better, IMHO.

I cant see who had the idea of clearing Extra before Normal. I know I tried to do that with PCB back when I started to play Touhou, and it didn't went well... I though Ran was like the ultimate videogame challenge or something back then, when nowadays I can do the whole thing with maybe using 2 or 3 bombs, lol...

For mokou you would probably want to reach there with 3 lives minimum... first practice the stage by heart, then go for the boss herself.

Bomb ASAP and with no doubt. Unless you have only ONE bomb, don't try to death bomb on purpose.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: microfolk on September 29, 2014, 10:30:18 PM
The stage part is fairly simple once you've learned how to do it, watch some good replays and practice a lot, there aren't really any difficult dodge with the exception of the death fairy if you don't use the safespot and even that it's not that difficult. There is no reason to waste bombs on the stage part when you need them so much against Mokou, and since in IN deathbombing uses two bombs instead of one you'll burn through your bombs REALLY quickly.
Keine is really really easy once you know how to deal with her: the first and last spell cards are just positioning yourself in a good spot when she begins shooting and then streaming, the second it's a little bit more complicated since you've got to move quickly but you just have to predict where the gaps will form and misdirect the big bubbles.
Regarding Mokou I don't know... Most of her spell cards become trivial when you know their secret, and Xu Fu's Dimension is the easiest one: move to the bottom of the screen, tap up and then the blue amulets won't touch you anymore, you've got to stream the red bullets and avoid the red amulets (learn their timing).
The most difficult spell cards in my opinion are Tsuki no Iwakasa's Curse (the first one), Fujiyama Volcano which is manageable if you know where to move but it's still too easy to mess things up and Hourai Doll. And let's not talk about the non-spell cards the last one is absolutely brutal.
All in all I think you'll be better off clearing Normal Mode before Extra, or at least play it 'till you'll feel more confident on your dodging skills and develop some good bombing habits (as I stated before using death bombing in IN isn't really optimal it's far better to use just a bomb even when you're not really gonna die, in the long run it may save you some bombs to use on the last non-spell cards or during Hourai Doll for example).

And all of these opinions come from a person who cleared IN's Extra just once so I'm no authority here, please prove me wrong if I said some stupid things.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: shockdude on September 29, 2014, 11:06:37 PM
Any tips you guys have to clear the Extra stage of Imperishable Night?
Save and watch your own replays. You might see patterns that would be difficult to spot in-game. Take note of enemies that aim at you vs those that don't.
Memorize the enemy spawns.
Use spell practice. Make note of the spells that you can capture vs. those that you need to bomb.
Watch videos of other people beating the stage. If you want to avoid spoiling yourself, simply watch up to the point that you've reached in-game.
As usual, bomb anything that is an immediate threat.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Cream Soda on September 30, 2014, 12:05:23 PM
I'm learning to score MoF Lunatic (I use Marisa-C) and I can think of two patterns I don't really understand, no matter how much I watch other players do them. Does anyone have some tips for Nitori's "Trauma in the Glimmering Depths" (http://en.touhouwiki.net/wiki/Mountain_of_Faith/Spell_Cards/Stage_3#Spell_Card_34) and Kanako's opener? Thanks.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: LunaWillow on September 30, 2014, 01:28:24 PM
Um, any tips for PCB normal? First 3 stages are easy for me, but stage 4 is there where I start to bomb everything. I play as Sakuya, so I'm fighting with Merlin. Any tips for her/Youmu/Yuyuko? I'm still fairly new player.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Mero on September 30, 2014, 05:31:12 PM
I'm learning to score MoF Lunatic (I use Marisa-C) and I can think of two patterns I don't really understand, no matter how much I watch other players do them. Does anyone have some tips for Nitori's "Trauma in the Glimmering Depths" (http://en.touhouwiki.net/wiki/Mountain_of_Faith/Spell_Cards/Stage_3#Spell_Card_34) and Kanako's opener? Thanks.

For Trauma in glimmering depths, try to lure Nitori to the left first, so she goes to the right the second time, If you're not used to arranging your options yet, reset them slightly to the left, plus that attack is mostly memo, so if you find a way to do it you can do it every time. Kanako's opener unfortunately has no trick to it, you just have to read it.  this could be useful too (https://www.shrinemaiden.org/forum/index.php/topic,16888.0.html)
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Failure McFailFace on September 30, 2014, 05:34:18 PM
I'm fighting with Merlin.
I have no tips for Merlin, but on the Sisters' first combined card, try to get the red Sister to come up after Merlin.
Her nonspells are mostly streaming.

Also, use stage practice as much as possible to memorize the patterns.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Cream Soda on September 30, 2014, 07:39:27 PM
For Trauma in glimmering depths, try to lure Nitori to the left first, so she goes to the right the second time, If you're not used to arranging your options yet, reset them slightly to the left, plus that attack is mostly memo, so if you find a way to do it you can do it every time. Kanako's opener unfortunately has no trick to it, you just have to read it.  this could be useful too (https://www.shrinemaiden.org/forum/index.php/topic,16888.0.html)
Thanks! I'll be using that patch.
Um, any tips for PCB normal? First 3 stages are easy for me, but stage 4 is there where I start to bomb everything. I play as Sakuya, so I'm fighting with Merlin. Any tips for her/Youmu/Yuyuko? I'm still fairly new player.
Try to hit Lyrica the most on the Prismrivers' first spell card; this will cause her to attack next and I find her to be the easiest to dodge. I'm not sure what specific advice to give, but I would suggest watching some replays from gensokyo.org or youtube. Youmu's patterns can look tricky but a lot of them are just well-disguised stream patterns and she repeats a lot of the same stuff.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: microfolk on October 01, 2014, 12:08:58 AM
Um, any tips for PCB normal? First 3 stages are easy for me, but stage 4 is there where I start to bomb everything. I play as Sakuya, so I'm fighting with Merlin. Any tips for her/Youmu/Yuyuko? I'm still fairly new player.

Sakuya A or B? The difference is pretty important I think.
The fourth stage is 80% streaming so you've got to play the stage again and again in practice mode and watch some videos\replays, note how the player is moving and where they put themselves between waves and try to replicate them. Misdirecting Lily initial bullets and learning how to do the death fairy before the boss fight is also pretty important I think.
For Merlin opening non-spellcard just... bomb. Even twice if you need it.  That pattern is far more difficult than it should be, at least in Normal and Hard, and if you go back a couple of pages you can see I was asking help for that while I was aiming for an Hard 1cc. Since then I got it but I still don't know of any good way for dealing with this attack, so bomb it like there is no tomorrow and forget about it.
After that try to go for Lyrica for the second part of the fight as was said by Cream Soda, she's the easiest sister by far.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: MrL1193 on October 01, 2014, 12:43:27 AM
Um, any tips for PCB normal? First 3 stages are easy for me, but stage 4 is there where I start to bomb everything. I play as Sakuya, so I'm fighting with Merlin. Any tips for her/Youmu/Yuyuko? I'm still fairly new player.
For Merlin's opener, you'll want to start in a corner and stream across the screen for each cycle. Merlins fires the lasers twice during each cycle, so you'll want to move to the middle to dodge the first time and then to the opposite corner to dodge the second time. This way, you'll only have to worry about the red bullets, which shouldn't be too bad on Normal difficulty, as shown here (https://www.youtube.com/watch?v=5wEkcB2nKe4). (On higher difficulties, there are many more red bullets, which makes it a lot harder; see this (https://www.youtube.com/watch?v=pfK6K5VN_t8) video for comparison.)

I actually would recommend that you NOT target Lyrica during the sisters' first spell card; while it's true that she's the easiest sister on Hard and Lunatic, I actually find her to be the most difficult sister on Normal due to her solo spell card. Merlin also has a relatively easy non-spell and a tricky spell card, so most players I've seen go for Lunasa instead.

Here's an old Sakuya A Perfect Stage 4 Normal replay (http://replays.gensokyou.org/replays/th07/th7_udM301.rpy) of mine, if it helps.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: LunaWillow on October 01, 2014, 06:54:06 AM
Thanks for all your tips, I'm going to try them for sure.

Sakuya A or B? The difference is pretty important I think.

Sakuya A.
I tried with every sister and Lyrica has easiest nonspell, but her spell card is pretty tricky.  Lunasa's spell card is tricky as well, Merlin's seems pretty easy.
I haven't practice Youmu too much, I think I know how to beat her nonspells and spell cards, but she's still nasty.
Also, can you help me with Yuyuko? She's pretty hard.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: MrL1193 on October 02, 2014, 06:14:20 AM
If I remember correctly, Yuyuko's opener is easier to deal with if you lead her to the right at the start (except on Lunatic, where left is easier). It can be memorized, so just make sure to practice it.

Lost Soul's Village doesn't really have a trick, but since you're using Sakuya A, it should go down pretty quickly anyway. Just make sure you don't forget which side you have to move toward to dodge the laser fan on each wave.

For the second non-spell, start in a corner and slowly stream across the screen, only moving to dodge the bubbles. Sakuya A should end the attack with plenty of time to spare.

Deadly Dance is pretty tricky; it's another streaming attack, but you have to plan when you want to turn around carefully or you'll get trapped. The rings of butterfly bullets look worse than they really are; your main focus should be on the bubbles. Sometimes, the bubbles in a volley are spaced out enough that you can dash between them if you're unfocused, but for your first 1cc, it's probably not worth it. Don't hesitate to bomb if you feel trapped.

The third non-spell is probably Yuyuko's hardest, but once again, Sakuya A makes it quite a bit easier. Stay in the center at the start and then make your way over to a corner when the daggers start closing in on you. You can stay in the corner for quite a while before the daggers start to threaten you again, and Sakuya A will be dealing damage to Yuyuko the whole time, so this shouldn't be too bad.

Flowery Soul is all about planning out a route and repeating it. I prefer to start in the middle, then move up and to the side, and from there, keep going down to the middle and back up on the other side. The blue bullets form safe lanes in places, so make sure to take advantage of them. As long as you don't panic, it should be doable.

The fourth and final non-spell is by far the easiest. Use slight movements to dodge the aimed arrows, keep an eye on the green butterflies, and don't fall asleep.

Repository of Hirokawa is probably Yuyuko's easiest spell card, and Sakuya A only makes it easier. Stay at the side when she fires the butterfly net, then slowly stream to the middle as she fires the aimed butterflies. After she fires the fourth volley of aimed butterflies, make a break for the opposite side of the screen (don't be afraid to unfocus to dash) and repeat from the other side. Other shot types have to work to stay under Yuyuko more during the streaming portion in order to capture the card (as opposed to timing it out), but with Sakuya A, you can ignore Yuyuko's position and still get the capture with plenty of time to spare.

Now we get to the really tough stuff. Sumizome Perfect Blossom is another big streaming attack, but it lasts a really long time and you have to watch out for all the falling cherry blossom bullets, which only grow more numerous with time. I prefer to wait in the middle for Yuyuko to fire the first wave of aimed butterflies, then quickly move to the side and start streaming back toward the middle, but no matter what you do, you're going to have to change directions several times before the card ends. Try to wait until right after Yuyuko has fired an aimed wave at you and then quickly move a fair distance to the side so you'll have room to turn around. Also, note that the aimed waves of butterflies come in two orientations, each mirror images of each other, and they alternate between the two. You'll have to move slightly differently depending on the orientation to get out of the way while still streaming in the same direction, so be mindful of that. For your first 1cc, if you feel trapped, it's always best to play it safe, so don't feel bad if you have to bomb multiple times to get through this. Just remember that after this card comes...

Resurrection Butterfly. All of the difficulty here comes from the red butterfly waves, which you pretty much just have to practice reading until you get a good feel for dodging them. If you're really struggling with that, you can try moving further up the screen and dodging through the waves before they unfold, but it's usually not necessary on Hard or lower. Do be careful not to move too far to the side, or you'll find yourself running into lasers. This is the very last attack in the game, so don't be afraid to bomb every red butterfly wave until you run out of bombs. As you do so, you'll continue to collect cherry, which often means you'll get at least one border during the attack, granting you a free pass on even more waves. If I recall correctly, there are 9 red butterfly waves in all, so if you reach this attack with an extra life and a bomb or two in store, you're in good shape. Just make sure you don't let any bombs go to waste!
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: LunaWillow on October 02, 2014, 03:08:18 PM
If I remember correctly, Yuyuko's opener is easier to deal with if you lead her to the right at the start (except on Lunatic, where left is easier). It can be memorized, so just make sure to practice it.

Lost Soul's Village doesn't really have a trick, but since you're using Sakuya A, it should go down pretty quickly anyway. Just make sure you don't forget which side you have to move toward to dodge the laser fan on each wave.

For the second non-spell, start in a corner and slowly stream across the screen, only moving to dodge the bubbles. Sakuya A should end the attack with plenty of time to spare.

Deadly Dance is pretty tricky; it's another streaming attack, but you have to plan when you want to turn around carefully or you'll get trapped. The rings of butterfly bullets look worse than they really are; your main focus should be on the bubbles. Sometimes, the bubbles in a volley are spaced out enough that you can dash between them if you're unfocused, but for your first 1cc, it's probably not worth it. Don't hesitate to bomb if you feel trapped.

The third non-spell is probably Yuyuko's hardest, but once again, Sakuya A makes it quite a bit easier. Stay in the center at the start and then make your way over to a corner when the daggers start closing in on you. You can stay in the corner for quite a while before the daggers start to threaten you again, and Sakuya A will be dealing damage to Yuyuko the whole time, so this shouldn't be too bad.

Flowery Soul is all about planning out a route and repeating it. I prefer to start in the middle, then move up and to the side, and from there, keep going down to the middle and back up on the other side. The blue bullets form safe lanes in places, so make sure to take advantage of them. As long as you don't panic, it should be doable.

The fourth and final non-spell is by far the easiest. Use slight movements to dodge the aimed arrows, keep an eye on the green butterflies, and don't fall asleep.

Repository of Hirokawa is probably Yuyuko's easiest spell card, and Sakuya A only makes it easier. Stay at the side when she fires the butterfly net, then slowly stream to the middle as she fires the aimed butterflies. After she fires the fourth volley of aimed butterflies, make a break for the opposite side of the screen (don't be afraid to unfocus to dash) and repeat from the other side. Other shot types have to work to stay under Yuyuko more during the streaming portion in order to capture the card (as opposed to timing it out), but with Sakuya A, you can ignore Yuyuko's position and still get the capture with plenty of time to spare.

Now we get to the really tough stuff. Sumizome Perfect Blossom is another big streaming attack, but it lasts a really long time and you have to watch out for all the falling cherry blossom bullets, which only grow more numerous with time. I prefer to wait in the middle for Yuyuko to fire the first wave of aimed butterflies, then quickly move to the side and start streaming back toward the middle, but no matter what you do, you're going to have to change directions several times before the card ends. Try to wait until right after Yuyuko has fired an aimed wave at you and then quickly move a fair distance to the side so you'll have room to turn around. Also, note that the aimed waves of butterflies come in two orientations, each mirror images of each other, and they alternate between the two. You'll have to move slightly differently depending on the orientation to get out of the way while still streaming in the same direction, so be mindful of that. For your first 1cc, if you feel trapped, it's always best to play it safe, so don't feel bad if you have to bomb multiple times to get through this. Just remember that after this card comes...

Resurrection Butterfly. All of the difficulty here comes from the red butterfly waves, which you pretty much just have to practice reading until you get a good feel for dodging them. If you're really struggling with that, you can try moving further up the screen and dodging through the waves before they unfold, but it's usually not necessary on Hard or lower. Do be careful not to move too far to the side, or you'll find yourself running into lasers. This is the very last attack in the game, so don't be afraid to bomb every red butterfly wave until you run out of bombs. As you do so, you'll continue to collect cherry, which often means you'll get at least one border during the attack, granting you a free pass on even more waves. If I recall correctly, there are 9 red butterfly waves in all, so if you reach this attack with an extra life and a bomb or two in store, you're in good shape. Just make sure you don't let any bombs go to waste!

Wow, thank you very much! You helped a lot.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: MrL1193 on November 19, 2014, 08:14:51 AM
I've been practicing for a Lunatic 1cc of SA lately. I'm learning, bit by bit, but I still have a couple questions:

First, could someone please explain to me how the Terrifying Hypnotism strategy in this video (https://www.youtube.com/watch?v=m6TNEy_IV4Y&#t=8m28s) works? The spell has been giving me a lot of trouble, so I'd appreciate knowing any alternate strategies.

And second, how do I capture Blazing Wheel (Orin's Stage 6 midboss spell) using Reimu C? It seems like if I don't bomb, the timer always runs out slightly before Orin's health does, even if I'm at full power. By the time I get there in a full run, I'm inevitably hurting for resources, so having to choose between sacrificing power before the crows section or missing out on the life piece (assuming I don't mess up) isn't exactly ideal.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Mesarthim on November 19, 2014, 05:49:32 PM
And second, how do I capture Blazing Wheel (Orin's Stage 6 midboss spell) using Reimu C? It seems like if I don't bomb, the timer always runs out slightly before Orin's health does, even if I'm at full power. By the time I get there in a full run, I'm inevitably hurting for resources, so having to choose between sacrificing power before the crows section or missing out on the life piece (assuming I don't mess up) isn't exactly ideal.

I think I asked this a long time ago and I think the answer is paraphrased as "It's just as you see it." Unfocused you cannot keep your options aimed upward, an annoyance I am very familiar with since I use Reimu C. Your choices are basically risk it no bomb to see if it clears in the last few seconds or bomb it for the life shard guaranteed.

As for terrifying hypnotism in that video, the player is basically streaming across in a lane, else you would be having to move left and right very fast as the bullets come.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Mero on November 19, 2014, 07:53:58 PM
The thing with ReimuC (and all shots really) is that your main shot gets weaker as you get more options, that's why you can't capture the card at full power, for ReimuC in particular, you can only capture it on 0-2 power, if you have 3 or 4 power, bomb.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: ふねん1 on November 19, 2014, 09:32:34 PM
The thing with ReimuC (and all shots really) is that your main shot gets weaker as you get more options, that's why you can't capture the card at full power, for ReimuC in particular, you can only capture it on 0-2 power, if you have 3 or 4 power, bomb.
You can still capture Blazing Wheel with 3 or 4 Power iirc, it's just that the timer comes down to less than 5 seconds if you keep unfocusing. Do your best to stay focused for as long as possible at the start of the card, that way you can deal some extra damage.

I haven't tried this myself, but a long time ago I was told you can do this card a bit above the bottom of the screen, high enough where you don't have to unfocus to keep up with the lanes.  If someone has a replay or video of that, that would be helpful.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Mero on November 20, 2014, 01:12:59 AM
I haven't tried this myself, but a long time ago I was told you can do this card a bit above the bottom of the screen, high enough where you don't have to unfocus to keep up with the lanes.  If someone has a replay or video of that, that would be helpful.
So you were right. (http://replays.gensokyou.org/download.php?id=35264) I think the timing is a little too strict, though.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: MrL1193 on November 20, 2014, 03:43:47 AM
Hm, that's interesting. While playing other difficulties, I always did feel like staying higher up kept the lanes narrower, but I thought it was just my imagination. Is the timing stricter than capturing the Hard version in the normal position (only slightly above the very bottom) without unfocusing? I can at least do that consistently enough (with Reimu A, anyway) that I didn't bother learning the unfocused method until I faced the attack on Lunatic.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Mero on November 20, 2014, 05:03:46 AM
It is stricter I find, but it could be just me using a method I'm not used to, so maybe you can get consistent at it. Still, this seems useful just for ReimuC, A and B can do fine with the regular way, and I don't think Marisa can do this.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Mesarthim on November 20, 2014, 07:07:26 AM
So you were right. (http://replays.gensokyou.org/download.php?id=35264) I think the timing is a little too strict, though.

The more you know. I feel like I'd screw that up really easy though.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Karisa on November 20, 2014, 10:40:02 PM
By the way, Orin drops 2 power when defeated. So if you have 3+ power you can bomb the spell for free (and even get more points in the process from extra post-midboss enemies).
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: delicioussouls on December 12, 2014, 02:55:27 PM
For Virtue of Wind God (Hard, I'm not good enough for Lunatic lol), how do you get past the part where there's 3 or so amulet walls on top of each other? Later in the card these pop up a lot and I can't find any way around them, even after watching a bunch of replays. If there's just one I can dodge through it, but when they stack up it seems rather impossible.

Also, is there any pattern to Kuzui Clear Water? It seems sometimes the knife bursts have huge gaps in them, and other times they cross with only tiny gaps to dodge through.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: MTSranger on December 15, 2014, 08:56:35 AM
How the heck do you dodge the butterfly clusterfuck that is ISC 4-3? I'm trying to go for a no-item clear.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Cream Soda on December 15, 2014, 11:26:59 AM
For Virtue of Wind God (Hard, I'm not good enough for Lunatic lol), how do you get past the part where there's 3 or so amulet walls on top of each other? Later in the card these pop up a lot and I can't find any way around them, even after watching a bunch of replays. If there's just one I can dodge through it, but when they stack up it seems rather impossible.

Also, is there any pattern to Kuzui Clear Water? It seems sometimes the knife bursts have huge gaps in them, and other times they cross with only tiny gaps to dodge through.
For VoWG, you just have to look ahead and all around and aggressively push into those openings. Further in, you might have to dodge through the wider amulet walls while positioned between the denser ones, which is tricky.

The knife spell card seems unpredictable to me. I think it's just raw dodging ability.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: ILikeBulletZ on December 15, 2014, 07:27:04 PM
How the heck do you dodge the butterfly clusterfuck that is ISC 4-3? I'm trying to go for a no-item clear.


Pray to the RNG...

Sorry but unless I am missing something, its pretty much luck based.


Also, be sure to use the Doll-Sub and sit on top of Yuyuko. If done correctly and with good luck, you should end that luckfest of an scene right before the 3rd wave of butterflies reaches you!

EDIT:

https://www.youtube.com/watch?v=5EIQVCHSHwM

This video has the player doing the exact same thing I did for this scene, except it took a few more waves than just 3...

But the general strategy is the same.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: MTSranger on December 15, 2014, 10:11:32 PM
Thanks... I wonder when I will ever clear it then. I just suck so bad at reading things from below.

OTOH, 9-1 seems to have some sort of weird strategy that I see everyone using but I can't figure it out. What is it?
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: ILikeBulletZ on December 15, 2014, 11:34:32 PM
9-1 is a puzzle based spell a la Extra Stage Spell Cards...

Ugh, its kinda hard to explain with words (And English isn't my home language so it makes it even harder to explain), but it basically consists of "Rising" (Hence spell card name) towards Kanako at the moment she summons the lasers/bullets at the top...

Probably should watch a video for this one...

Believe me, even with knowing the trick, the timing for it to work is rather small IMO.

Its the hardest day 9 scene for a reason!


BTW do you plan to No Item the whole game? If so, you should be aware than all days have 1 particular tricky scene to No Item that is WAY harder to No Item than the other scenes from these days.

IMO, the hardest scenes per day:

Day 4: 4-6 is hellish. But its actually rather easy when compared to the others...

Day 5: 5-2... Hardest scene to No Item in the ENTIRE GAME, IMO. Enough said. If you can pull this one off, you will probably be able to do all others.

Day 6: 6-5 Mainly because its a RNG tests due to these lasers :/

Day 7: 7-4 Actually somewhat easier than the others.

Day 8: 8-6... Well its just hard and also somewhat luck based.

Day 9: Already stated in this very same post :P

Day 10: 10-4, of course! (But hey, it is actually fun to do!...)



All of this is based on my personal experience and its of course my opinion... maybe you find another scene harder than those in these days, but quite honestly, the difference in difficulty is fairly noticeable...

And finally, if you DONT intend to No Item the entire game, then ignore this post I guess xD
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: MTSranger on December 16, 2014, 12:20:57 AM
I don't think I'll be able to no-item the whole game, but I'm already at 61/75 scenes cleared no-item (with 25 hours of play time) and I hope to get a few more before reaching my limit...

I actually figured out some sort of trick for 4-6 (namely, dodge 1 criss cross, and then stream downward for the rest, works 70% of the time), so it wasn't that bad (still took 120 attempts); for me 4-3 seems to be a lot worse.

I'm missing these scenes:
4-3
5-2, 5-5
6-5
7-4
8-6
9-1
10-2, 10-3, 10-4, 10-5, 10-6, 10-7, 10-9

They all seem particularly hard :(
Maybe I'll do 10-9, but idk......

EDIT: wooo got 9-5 (155 tries, luck shit) and 9-2 (331 tries wtf am I just bad at dodging)
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: ILikeBulletZ on December 16, 2014, 07:59:13 PM
Heh, you are in pretty much the exact same position I was a month ago or so-

With 60ish/75 scenes No Item in 20ish hours... I also said to myself I was just going to keep clearing until I felt like I was done with the game, but I ended up No Clearing the entire game anyway because it was just so fun to do! (Except for Scene 5-2, F*** YOU 5-2!!!!!!!!!!!)....

Oh anyway...

That's great!...

And the list you have made happens to have nearly all of those I mentioned in my previous post as well! So it must mean something...


Anyway, if you do want any tips on those, I can always try to help if you want!...

 
Except on stuff such as 5-2. Someone who has died 4,800+ times  trying to No Item clear that scene probably shouldn't give tips to others about it :P
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: divinefrog on December 18, 2014, 08:51:36 PM
I wanted to know if anyone had any real tips on cracking open UFOs? For some reason, I always end up losing them and they fly away with my precious powerups! I can't keep track of the UFO at the top of the screen and the bullets that pop up, especially at stage 4 and onward.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Mero on December 18, 2014, 09:12:54 PM
I wanted to know if anyone had any real tips on cracking open UFOs? For some reason, I always end up losing them and they fly away with my precious powerups! I can't keep track of the UFO at the top of the screen and the bullets that pop up, especially at stage 4 and onward.

Well, other than using bombs on them, there's not much you can do if they're getting away. You don't really need to keep track of the UFOs, when you summon them, they stay on the center of the screen for about 3 seconds, then they fly to align with you, and stay there until their timer runs out and they fly off, so keep that timing in mind to damage, or even lure them somewhere you can shoot them safely
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Koog on December 21, 2014, 06:53:24 AM
Reached Raiko without losing lives and also beat Parsee :D. Now I need tips on Raiko's second spellcard and Yuugi (whole non-spells and spellcards).
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Mesarthim on December 22, 2014, 04:23:27 AM
Raiko's second spellcard

Personally I just pay more attention to the arrowed bullet waves than the red bullets, though there's really only one spot in the spell that warrants help and I know exactly when that is. Try focusing on the arrowed waves first and then squeeze through the red bullets. If you don't pay attention to the arrowed bullet waves chances are you'll be hit unsuspectingly. Perhaps staying lower might make that part easier provided you avoid both the vertical and horizontal waves.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Monothemeerp on December 22, 2014, 10:52:17 AM
No idea where else to ask this, so... what does LNN mean?
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Szayelaporro Granz on December 22, 2014, 11:09:50 AM
No idea where else to ask this, so... what does LNN mean?
Lunatic no miss no bomb with another "no X" in several games.

PCB: No border break
IN: No last spell failure
UFO: No UFO summon (with one exception, see LNN thread)
TD: No trance
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Koog on December 23, 2014, 06:39:25 AM
Forget Yuugi now. I beat her (still having problems with her first and final non-spell. Rest was easy. Now, Satori's final spellcard with ReimuSuika gave me huge problems (Lost all 3 lives against that).

EDIT: MarisaNitori got me to stage 5, but at the cost of bombing hard on the previous stage.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Mr Jovial on December 29, 2014, 12:46:32 PM
Is there any strategy to the green phase in Imperishable Shooting or is it just a matter of dodging?
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Sakurei on December 29, 2014, 02:49:57 PM
IS is aimed, so the gaps will always appear in the same spots if you're in the same place. Not only that, but the gaps always appear in the same position relative to each other (regardless of where they appear). AND not only that, but you have to make like 3 small movements to dodge the green wave. Step 1, start between 2 of the lanes; there's the first, big ass gap. Tap left

(http://abload.de/img/unbenanntoku80.png)

Step two: After the bullets to your right have passed you, tap right, you should be here now:

(http://abload.de/img/unbenannt1nhu1v.png)

Step 3: Tap left into the gap, they'll align with each other so you only have to move up from here.

The pattern is of course easiest when you're in the middle, since then you only have to move up instead of diagonally in the end, but it's not the move difficult wave.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Mr Jovial on December 29, 2014, 07:12:12 PM
Oh wow, that's quite the detailed answer you gave me, thanks! even though I'm survival scrubbing for NMNB so I would've been okay with "it's a static pattern that's aimed"
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Pakken11 on January 04, 2015, 11:21:58 AM
Question: What are the movement speed statistics of the three chars in UFO? Are they analogous to PCB? Or Sanae is different from Sakuya?
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Karisa on January 04, 2015, 12:00:18 PM
Arcorann has this useful list (http://en.touhouwiki.net/wiki/User:Arcorann/Character_Speeds) for comparing movement speeds.

Notably, from MoF onward, almost everyone is standardized to an unfocused speed of 4.5 (5 for Marisa) and a focused speed of 2.

Meanwhile, EoSD to IN use unfocused speeds of 4 and 5 (meaning Reimu and others are slower than in MoF+), and variable focused speeds (Sakuya being relatively fast focused).
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Mr Jovial on January 15, 2015, 01:01:47 PM
Not sure if this is the right place to ask for scoring help (I remember a thread specifically for scoring but can't find it) but oh well.
This thing:
(http://i57.tinypic.com/2m7x0qr.png)
There are 2 of these fairies that appear on Stage 2 and they both give about 2k time points each but I can't figure out a reliable position for cancelling them properly with Netherworld Team. It's mainly a problem of finding the correct height in time to start shooting it. Anyone know a way to find the right height for it (and timing for that height I suppose :V)?
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Choco Beam on January 15, 2015, 01:51:12 PM
Ok, this what I do. Sorry for the rough pic, I'm a lazy sloth.
(http://oi57.tinypic.com/4t4z05.jpg)
1. Line up your touhou to the 2nd from the top Kanji on the right side.
2. Line up your touhou just to the left side of the fairy.
3. As soon as the fairy shoots the round bullets, start shooting and tap left.
4. Instant 2k orb every time.

That's what works for me. Try it out and experiment. Also, maybe It's just me, but there's a subtle difference on the timing  for the 2nd fairy. It dies a tiny bit faster than the first one, though it might just be my imagination.

Edit: Replay demonstration (http://replays.gensokyou.org/download.php?id=35934)
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Karisa on January 15, 2015, 02:11:22 PM
Not sure if this is the right place to ask for scoring help (I remember a thread specifically for scoring but can't find it) but oh well.
It was here (https://www.shrinemaiden.org/forum/index.php/topic,16175.0.html), though the thread wasn't used for much.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Uruwi on January 19, 2015, 08:30:51 AM
I have no idea how to capture any of Patchouli's spells in EoSD extra or Flandre's "Cranberry Trap".
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Nameschonvergeben on January 19, 2015, 10:02:06 AM
I have no idea how to capture any of Patchouli's spells in EoSD extra or Flandre's "Cranberry Trap".
Patchys first and last spell are just read'n'dodge, so you gotta practice to beat them. Her second spell is completely static, so you gotta find a route (either by yourself or by watching others play). With Cranberry Trap I actually dont know how much rng/aimed/static parts there are to it, i usually just try to read'n'dodge it aswell (there may be a better way, I haven't put much effort into EoSD extra)
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Cream Soda on January 19, 2015, 05:36:29 PM
I believe the pink bullets always aim for the center and the blue bullets always aim for you. You will probably want to stay in the middle, below the pink bullets, and go up and down to avoid the blue ones.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Mr Jovial on January 22, 2015, 06:37:37 PM
I need more scoring help  :qq:

Is there a way to time the outwards movement (where you move out from the centre and start streaming the bubbles) on "Half Past 4" (Kaguya's 4th last spell). I can get into the spot but getting out of it seems...inconsistent at best.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Choco Beam on January 23, 2015, 12:23:32 AM
Just use the sound when you graze bullets.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Sakurei on January 23, 2015, 08:08:14 AM
There are several cues, actually and I'm sure everyone uses a different one. As far as I can tell there are three different things you can do. The first being audio, like Aizo said, the graze sound can serve as the cue to know when you have to move. Another cue is to look as what the bullets look like when you have to move, so a visual cue. For those two I think watching a replay will also help, but for the third one, which is something I do, you gotta practice. That is, practice until you get to the point where you just "feel" when you have to move. That worked best for me, but it probably takes longest to build consistency with it. I believe something different works for everyone, so I suggest trying out going by audio or visual and if neither are awful just practice it into oblivion until you develop a feel for it. Playing by intuition, not knowledge, is strong, yo.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: maibpenrai on January 25, 2015, 12:22:34 AM
Hi. First post, I guess.

Six years spent trying to 1cc any game on Normal and here I am still struggling.

More to the point, Stage 3 in Subterranean Animism keeps kicking my ass. I managed to unlock it in stage practice by credit feeding, but I'd like to be able to get past it in actual play. I did four runs in stage practice and uploaded them, so could anybody peep them and tell me what keeps fucking me up? Maybe I can get some insight as to why I still suck so hard while I'm at it.

http://replays.gensokyou.org/download.php?id=36019 (http://replays.gensokyou.org/download.php?id=36019)
http://replays.gensokyou.org/download.php?id=36020 (http://replays.gensokyou.org/download.php?id=36020)
http://replays.gensokyou.org/download.php?id=36021 (http://replays.gensokyou.org/download.php?id=36021)
http://replays.gensokyou.org/download.php?id=36022 (http://replays.gensokyou.org/download.php?id=36022)
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Cream Soda on January 25, 2015, 02:19:28 PM
One replay (your best work) would have been better, but here we go.

-Your movements are too jerky and you probably aren't using the focus button enough. You run into a lot of things this way. Focus mode is much better for dodging. Unfocusing is only good for a quick, fast change in location that would be too slow if you focused... or if there weren't things all around you, but in this stage, there are. If you move less and more deliberately, it's easier to control what's happening. See Yuugi's aimed clusters in particular.

-You often dodge in the wrong direction because you didn't properly read the pattern. You die in places where it would have been easy to read ahead or even to pre-emptively bomb, which makes me think you're only looking at your character. You need to look ahead as much as possible so you know how the lasers or whatever else are going to move. See: Yuugi's lasers, Yuugi's mid-spell, Yuugi's bubble spell. This also means looking sideways or backward so you don't run into things when you're dodging.

-Another problem you have with the aforementioned three things is that you stick too closely to the bottom, maybe because you're nervous about getting hit. For those patterns, you might need to be willing to move up just a bit more, otherwise it's easier to get trapped against the bottom of the screen.

-The aimed blue bullets at the beginning are a basic "streaming" pattern that you should know how to handle. You'll want to move slowly to one side (probably focused), keeping the bullets on one side of you, and then when you need to change direction, make a big jerk (probably unfocused) to the side to create the gap you need.

-This problem could solve itself with the above points, but I'll mention it here anyway, just in case: bombing. In a regular survival run like this, you should always bomb if you aren't positive you can dodge. Taking the risk is not worth it and new players tend to lose a lot of lives because they push their luck this way. If you're never sure you can dodge, you need to improve your pattern-reading and/or you need to practice the stage more.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Pakken11 on January 25, 2015, 05:17:12 PM
@Cream Soda: Those sound like some pretty tough advice for someone who's struggling with normal :O
Dunno, if it were me I would probably be crying in a corner somewhere cause I would be feeling too noobish, but that's just me :P

@maibpenrai: I started SA 2 months before I got my first EoSD Lunatic 1cc (5 Lives), and I remember being very shocked at Normal Stage 5 the first time I saw it lol
Even at Normal, SA pours some pretty ridiculous patterns onto the screen >A>;; So I commend you on trying to get your first Normal 1cc with that game *tips hat*
Cream Soda already said quite a bit, so I'm just gonna try and word it better :P

-Focusing: The rule of thumb is, "Stay focused for bosses," (or just when things are tight in general) even if it feels awkward to move so slowly all the time.
Just try it - you might be surprised :) (Oh, and you also do more damage when focused for most shot-types, so that's another good thing.)
-Reading: I don't know; from what I see, you're pretty good at impromptu tight squeezes for someone who plays at Normal. That said, try to get a feel for your hitbox by just looking at the bullets you shoot - it will help you see ahead of your character, even if just slightly.
-Sticking to the bottom: Most people will tell you NOT to stick to the bottom. There is, however, a BIG advantage to sticking to an edge, and that is in precision dodging. In Touhou, your character's movement speed is the same for both horizontal/vertical and diagonal directions. That means if you are at the bottom edge and keep pressing down, you will move left and right at half the speed of usual - this applies to both focused and non-focused.
For extremely dense patterns, try giving that method a try. (Just make sure to look left and right for horizontal bullets, and move up just enough to dodge them  ;) )
-Streaming: "Should" is a bad word here - I barely understood streaming even when clearing EoSD Extra. :blush: The concept is very simple: for aimed bullets, you only have to move just enough to dodge them, and it makes life so much easier :D (It's when you get stuck to the wall that's difficult ._.;; ) For now, just try moving a little bit at a time from one side to the other, and bomb when you get stuck - normal shouldn't have too many that force you onto the wall.
-Bombing: I came up with this saying :D - "It's better to waste bombs than to die with them." If you got bombs, and the bullet spamming is too hard for you, by all means BOMBSPAM >8DDD

Finally, practicing. Don't practice. Yes, don't practice. Rather, play. PLAY.  You can do stage practices and stuff, but have fun. This isn't some Piano Competition that you have to play in front of 3 judges from the Paris Conservatory of Music or something. (...I know that analogy makes no sense whatsoever *hides*) If you're getting fed up with the game, well, quit and play something else for a while!! I find that games like this are about cooldown - you know, taking a break at the right time to let things settle and simmer :P

....whew. That was a rather long-winded general advice lol
Below I'm gonna say a few things specifically about the stage, so you can just skip them if you're like me and want to continue figuring things out by yourself :)

-The beginning blue circles are aimed at you, and so are the rice bullets from the red and blue fairies on each side. Start on one side and move towards the other.
-Make sure you stay focused for the lasers, and the blue circles do the same thing as those in the beginning of the stage.
-Midboss. 1st pattern: I think you're doing the right thing, so just remember to stay focused. 2nd pattern: The blues are aimed at you, and a portion of them bounce off the walls to become yellow. Therefore, don't move too much while the blues are firing, and concentrate on the yellows. 3rd pattern: This is a very difficult card for the Normal level, so feel free to bomb here :D
-After the midboss, the red&blue fairies are the same as the beginning, as well as the blue circles.
The big circles are also determined by your position, so move cautiously.
-The lasers can be difficult to see because of the big circles, so feel free to bomb if you need to.

Boss:
-Remember, stay focused.
-1st spell: Don't stay too close to the boss, or the rings may snipe you.
-2nd non-spell: Once the red lines appear, don't try to cross them, even if they aren't activated.
-2nd spell: Another spell that's ridiculously difficult at the Normal level. I compared it to Lunatic, and there isn't a whole ton of difference other than more frequent direction changing >A>;; (I may be wrong) In any case, another place you can expect to bomb a lot.
-3rd non-spell: If you stay in the middle, the yellows off the wall will crush you. Therefore, direct the blues to the sides and go back and forth.
(You did this properly on the last replay, I think)
-3rd spell: I think you got this one as well, but just in case, it's 1-2-go up and-3. Don't be afraid to use that space between the 2nd set of bullets.

....aaand you're amazing if you read all that :D :D :D

Hope you beat up Yuugi for me this time :P
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Cream Soda on January 25, 2015, 10:46:57 PM
@Cream Soda: Those sound like some pretty tough advice for someone who's struggling with normal :O
They wanted a critique. *shrug*
Quote
(Oh, and you also do more damage when focused for most shot-types, so that's another good thing.)
Only ReimuA. It's a very slight difference with MarisaC. ReimuB will do slightly more damage unfocused and MarisaA will do a lot more damage (see here (https://www.shrinemaiden.org/forum/index.php/topic,181.msg2965.html#msg2965)).
Quote
I don't know; from what I see, you're pretty good at impromptu tight squeezes for someone who plays at Normal.
Not really, but even if it were true, you shouldn't be doing "impromptu tight squeezes" unless you're below 1 power and you failed to read the pattern. Also, don't settle for mediocrity. Just because Normal is simple, that doesn't mean you shouldn't try to get better.
Quote
That said, try to get a feel for your hitbox by just looking at the bullets you shoot - it will help you see ahead of your character, even if just slightly.
You should primarily be looking at the enemy patterns. You'll easily know where yours are.
Quote
Most people will tell you NOT to stick to the bottom. There is, however, a BIG advantage to sticking to an edge, and that is in precision dodging. In Touhou, your character's movement speed is the same for both horizontal/vertical and diagonal directions. That means if you are at the bottom edge and keep pressing down, you will move left and right at half the speed of usual - this applies to both focused and non-focused.
There is rarely, if ever, a good time to do this on Normal mode. Even on Lunatic, there are relatively few places in any Touhou game where this is helpful.
Quote
"Should" is a bad word here - I barely understood streaming even when clearing EoSD Extra.
"Should" is a good word. If you're playing any danmaku game at all and you don't understand streaming, you're making things much harder than they need to be. This is very basic stuff; it's literally the very first point in the beginner advice thread (https://www.shrinemaiden.org/forum/index.php/topic,8241.0.html) on this board.
Quote
For now, just try moving a little bit at a time from one side to the other, and bomb when you get stuck - normal shouldn't have too many that force you onto the wall.
Don't do this. It's a great, and unnecessary, way to waste your bombs.
Quote
Finally, practicing. Don't practice. Yes, don't practice.
This is terrible advice that you should never give to anyone. If you don't practice, you are making your life harder.
Quote
Rather, play. PLAY.  You can do stage practices and stuff, but have fun. This isn't some Piano Competition that you have to play in front of 3 judges from the Paris Conservatory of Music or something.
Disciplined practice can still be fun and will also probably improve your experience with Touhou.
Quote
-Midboss. 1st pattern: I think you're doing the right thing, so just remember to stay focused.
They weren't doing the right thing here, because they were getting hit.
Quote
3rd pattern: This is a very difficult card for the Normal level, so feel free to bomb here :D
Stage practice is there for a reason. It's better to learn how to dodge it, in case you actually have to.
Quote
-2nd spell: Another spell that's ridiculously difficult at the Normal level. I compared it to Lunatic, and there isn't a whole ton of difference other than more frequent direction changing >A>;; (I may be wrong)
You are wrong. On Lunatic, there are about four times as many bubbles, and they come from both sides instead of just one.
Quote
-3rd non-spell: If you stay in the middle, the yellows off the wall will crush you. Therefore, direct the blues to the sides and go back and forth.
I believe the best way to do this is to treat it like the second midboss pattern, but to do it near the side (not *too* close) and a safe distance away from the bottom.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Arkylos on January 25, 2015, 11:19:51 PM
I've managed to clear PCB with ReimuA using continues, and now I'm trying to go for the 1cc. The main problems I have are in stage 5 and 6 (stage 4 to a lesser extent). I'll try to post replays so that I can get critique, but right now, I'd like some tips for Yommu's nonspell pattern (the one she does three times). Does anyone have any advice?
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: maibpenrai on January 26, 2015, 01:00:19 AM
http://replays.gensokyou.org/download.php?id=36038 (http://replays.gensokyou.org/download.php?id=36038)

That's what I was able to do with two-and-a-half hours of replaying the same stage. My brain hurts.

It's better to learn how to dodge it, in case you actually have to.

To be honest, even after banging my head against the wall, I couldn't figure out how to read that. It seemed like I did better squeezing down at the bottom of the screen, although I only managed to survive maybe a second longer at most. Every other time... Well, it's as you see in the replay there. Honestly, I don't know whether to blame bad reading or shit reflexes for that. (Incidentally, I think there's at least one 'duh' moment in this replay where I just stare at a bullet as it hits me, sigh.)

Also, thanks for the specifics on the stage, Pakken. Pretty helpful stuff to know, even if I have a bugger of a time putting it in action.

Edit: One other thing.

which makes me think you're only looking at your character.

Actually, I'm usually not looking at my character. One big problem that I have is that I have a way of seeing bullets but not... being able to not move directly into them, if that makes any sense. (God, the more I think about it, the more these games make me feel slow in the head.)

@Karisa: No problem. I saw it before it went away.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Karisa on January 26, 2015, 01:13:37 AM
I've managed to clear PCB with ReimuA using continues, and now I'm trying to go for the 1cc. The main problems I have are in stage 5 and 6 (stage 4 to a lesser extent). I'll try to post replays so that I can get critique, but right now, I'd like some tips for Yommu's nonspell pattern (the one she does three times). Does anyone have any advice?
You can misdirect the first wave of the stage 5 patterns upward (be careful to move out of the way quickly so you aren't cornered), so you don't need to worry about the first two waves overlapping. Don't try this on the stage 6 nonspell though-- that one's aimed constantly instead of just once.

---

@maibpenrai:
If you were wondering where my post went-- I'd typed up a response to your earlier replay, but apparently you posted a new replay while I was typing a response.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Uruwi on January 26, 2015, 01:49:09 AM
I've managed to clear PCB with ReimuA using continues, and now I'm trying to go for the 1cc. The main problems I have are in stage 5 and 6 (stage 4 to a lesser extent). I'll try to post replays so that I can get critique, but right now, I'd like some tips for Yommu's nonspell pattern (the one she does three times). Does anyone have any advice?

Use SakuyaA (unless you've 1cced with her already).
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Cream Soda on January 26, 2015, 01:57:14 AM
http://replays.gensokyou.org/download.php?id=36038 (http://replays.gensokyou.org/download.php?id=36038)
This is better, but still needs some practice. I suggest going into stage practice and timing out the patterns that give you trouble, until you find a good method. If you can't find one, you can grab a good replay and copy it. The only specific advice I can think of is: on Yuugi's second midboss pattern, you're moving too much, which makes a mess. It's better to stay in front of her and only make the small dodges you need.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Karisa on January 26, 2015, 02:05:35 AM
http://replays.gensokyou.org/download.php?id=36038 (http://replays.gensokyou.org/download.php?id=36038)

I'd like to add a recommendation that you not auto-collect after Yuugi's 2nd spell, since that causes the nonspell's bullets to become very chaotic, and if you have to bomb you lose more power than you gain. Instead, stay near the side, like you're already doing later in the nonspell-- but try to stay on that side the whole time, without returning to the center.

Also, Yuugi's 2nd nonspell is static based on her position, so once you learn a strategy you can use it for every wave. (Note that the waves may vary depending on which enemies you shoot.)
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Arkylos on January 26, 2015, 03:14:51 AM
Alright, I've got three replays for stage 5 here:
http://replays.gensokyou.org/download.php?id=36042 (http://replays.gensokyou.org/download.php?id=36042)
http://replays.gensokyou.org/download.php?id=36043 (http://replays.gensokyou.org/download.php?id=36043)
http://replays.gensokyou.org/download.php?id=36044 (http://replays.gensokyou.org/download.php?id=36044)

In all these replays, I tried not to bomb. I can get through the stage itself easily, but the main problem is Yommu, both as a midboss and as a boss. My main problem is "200 Yojana in 1 Slash". With the other cards, I at least know how to get through them, but I can't figure out how to get past this without bombing. Any tips or critique?
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Pakken11 on January 26, 2015, 12:24:50 PM
@Cream Soda: I'm afraid it's people like you who scare beginning enthusiasts away. At least, that's what happened when I tried your method.
Believe it or not, some people DO play casually and actually enjoy staying there. Assuming that everyone doesn't want to settle for mediocrity on what should be a leisurely past-time is NOT the proper way to console someone's frustration and encourage him/her to keep going, not to mention your tone wasn't the most socially welcoming one either.
Look, the guy is trying to go for a 1cc and is frustrated. When someone is frustrated in real life, I'm pretty sure a pat on the shoulder (or something of the like) is the first thing you do, not point out all the stuff they are doing wrong and shove it in their face.

@maibpenrai: No problem. Please feel free to ask for help whenever :)

@Arkylos: For Yojana, try not to follow Youmu around too much. Also, where the bubbles fall is always the same, so if you can memorize that you only need to worry about the tiny broken up bullets. That said, it IS easily Youmu's most difficult spell to capture (at least on Lunatic), so maybe you could plan ahead to break a border or bomb for that pattern.
Also, I'm surprised you didn't mention Youmu's first non-spells (the high density ones). I find those the most annoying :P
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Sakurei on January 26, 2015, 01:41:29 PM
Though, in all seriousness: 6 years and no normal 1cc either shows massive laziness, or just completely wrong way of playing. Giving them a pat on the shoulder at this point is ridiculous and doesn't help. Also if a beginning enthusiast is scared away by people telling other people what they are doing wrong, then I highly doubt those people would stay for very long in the first play.
being casual and staying casual is fine, but that doesn't mean that you can't critique them when they are asking for it.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Pakken11 on January 26, 2015, 02:58:37 PM
Though, in all seriousness: 6 years and no normal 1cc either shows massive laziness, or just completely wrong way of playing. Giving them a pat on the shoulder at this point is ridiculous and doesn't help. Also if a beginning enthusiast is scared away by people telling other people what they are doing wrong, then I highly doubt those people would stay for very long in the first play.
being casual and staying casual is fine, but that doesn't mean that you can't critique them when they are asking for it.

I must be psychic - had a feeling it would be you who would reply lol

And why is being lazy with a game so bad? I thought you were the one who told me to "grow at my own pace" before.
It's a GAME, come on - if he's been playing on and off for whatever reasons, those reasons are probably better than excuses to keep playing a game lol

By all means, if he asked for critique you CAN definitely give him some - like I said before, others can't control your actions. But I also said you can't control others' reactions either, and it's very possible for that reaction to go haywire beyond your control.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: ARF on January 26, 2015, 03:16:30 PM
http://replays.gensokyou.org/download.php?id=36038 (http://replays.gensokyou.org/download.php?id=36038)

That's what I was able to do with two-and-a-half hours of replaying the same stage. My brain hurts.

I watched your replay, and the biggest mistake is using Marisa in Subterranean Animism, and not only that, but MarisaC.

Try ReimuC instead. She's pretty much perfect. Yeah, that's right, the best shot type in the game; she's super fast, has the smallest hitbox, best accomplice, strongest bomb, biggest range, highest scoring potential, and is ofcourse the most FUN! Nothing is impossible with ReimuC, you can even hug the walls/ceiling/Yuugi instead of the bottom of the screen and it will work! Don't miss out on the most fun you could ever hope for in a touhou game, switch to ReimuC right now and the next credit might just be a 1cc!
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Nameschonvergeben on January 26, 2015, 03:27:09 PM
I must be psychic - had a feeling it would be you who would reply lol

And why is being lazy with a game so bad? I thought you were the one who told me to "grow at my own pace" before.
It's a GAME, come on - if he's been playing on and off for whatever reasons, those reasons are probably better than excuses to keep playing a game lol

By all means, if he asked for critique you CAN definitely give him some - like I said before, others can't control your actions. But I also said you can't control others' reactions either, and it's very possible for that reaction to go haywire beyond your control.

I think the point here was, that while a pat on the back might be good for players that try really hard and take their losses more seriously, the lazy players need exactly the opposite so they dont feel confirmation for their lazy ways.


I watched your replay, and the biggest mistake is using Marisa in Subterranean Animism, and not only that, but MarisaC.

Try ReimuC instead. She's pretty much perfect. Yeah, that's right, the best shot type in the game; she's super fast, has the smallest hitbox, best accomplice, strongest bomb, biggest range, highest scoring potential, and is ofcourse the most FUN! Nothing is impossible with ReimuC, you can even hug the walls/ceiling/Yuugi instead of the bottom of the screen and it will work! Don't miss out on the most fun you could ever hope for in a touhou game, switch to ReimuC right now and the next credit might just be a 1cc!
How much is Aya paying you?  :D
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Cream Soda on January 26, 2015, 05:35:37 PM
In all these replays, I tried not to bomb. I can get through the stage itself easily, but the main problem is Yommu, both as a midboss and as a boss. My main problem is "200 Yojana in 1 Slash". With the other cards, I at least know how to get through them, but I can't figure out how to get past this without bombing. Any tips or critique?
One replay would be enough in my opinion, buuuut anyway. On that pattern you keep failing, you seem to get hit on the seam between the blue-and-yellow wave and the green-and-brown wave. You probably need to move past this seam as soon as you seen an opening. For "200 Yoajana in 1 Slash," a lot of people like to stay near one of the corners, which may be helpful. I notice that you get killed a lot by "Karmic Punishment of the Idle and Unfocused" and "Five Signs of the Dying Deva," which might have a lot to do with the slowdown-toggling gimmick. I remember trying to set myself up for an easy dodge during the slow parts and then staying in mostly the same place when the speed changes, making the necessary wiggles. I can't give really good advice on Youmu, though, since I rarely play PCB anymore. It seems like you know how to get through this stage mostly and just make a lot of mechanical dodging failures, which should happen less the more you practice. I'm sure there's someone here who can give better advice on the spells.
How much is Aya paying you?  :D
(shhh~)
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: maibpenrai on January 26, 2015, 07:28:27 PM
@Pakken, Sakurei: In all fairness, I haven't played regularly in all that time, so I'm not surprised when someone says I lack practise. Mostly I just look for advice on correcting any hideously stupid things I'm doing (short of "commit sudoku and be reborn with better reflexes/pattern recognition"). So, yeah, I can take critique where it's given. (Not that I don't appreciate it being pointed out when I might be doing something right, if anything.) I can see both ends of the argument, though.

@ARF: Eh, I've used Reimu before, but I kind of like the way MarisaC's bomb works, so I stick with her.

Edit:

@Pakken: I don't play MarisaA a whole lot because this is how it typically ends with her: http://replays.gensokyou.org/download.php?id=36058 (http://replays.gensokyou.org/download.php?id=36058)

Best of four runs because I was even more brain-dead for the others, if you can believe it.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Pakken11 on January 26, 2015, 11:31:31 PM
@maib: Ok then. I'm just afraid of accidentally trampling on people's feelings, you know :D
Also, if it's bombs you're concerned about, Marisa-A could work too - the duration is shorter and the area is smaller, but you get double in quantity :P
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: MrL1193 on January 27, 2015, 02:56:38 AM
@Arkylos: I know you said you knew how to handle Youmu's other spells, but it still seems to me like you don't quite have the method down yet. Brute Sword "Karmic Punishment" and Human Sword "Delusion of Enlightenment" shouldn't be killing you nearly as often as they did in those replays.

For Brute Sword, you want to move about halfway across the screen, away from Youmu, just before the slowdown begins. I know it's tempting to stay under Youmu as long as possible so you can do more damage, but the risk just isn't worth it--especially since Reimu A doesn't do that much more damage while under the boss anyway. You also should be more prepared to use unfocused dashes to get away from stray bullets once you make it through the bulk of the attack, but that's just something that comes with practice, I suppose.

Your streaming on Human Sword (the penultimate spell card) is rather haphazard. You can start your streaming considerably farther to the left than you did in those replays. Trust me, even though you don't start off directly under Youmu, you will deal more damage in the end (especially with Reimu A). You're also moving across the screen much faster than you need to, almost as if you're deathly afraid of the aimed bullets. If you stream slowly enough, you should be able to end the attack before having to change directions, which will make things much easier. Try using some vertical movement to dodge the aimed bullets when Youmu fires them at an angle; it will save horizontal space and allow you to hold out longer. Beyond that, just stay calm and you should be able to capture the card consistently.

Also, for Youmu's openers, I would strongly recommend that you misdirect the initial waves by waiting above Youmu before she starts attacking, especially for the boss opener. For the midboss opener, you'll have to move down under her fairly quickly to avoid having bullets spawn on you when she starts the attack, but I'd still say it's worth it. Besides avoiding the initial wave entirely, you'll also ensure that the first and second waves won't overlap, which seemed to cause you quite a lot of trouble in those replays.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Karisa on January 27, 2015, 08:02:16 PM
How much is Aya paying you?  :D
Knowing Aya? It's more likely a threat to publish some scandal (real or made up).

Though honestly ReimuC has the most powerful bomb, if you like to use bombs to skip patterns. ReimuC's shot isn't very strong though, and you have to be careful not to trigger her super-speed by accident. (Also, she's one of the worst for score. Unless you're a TASer. (https://www.youtube.com/watch?v=eY6KWgqEEcY))

Also, if it's bombs you're concerned about, Marisa-A could work too - the duration is shorter and the area is smaller, but you get double in quantity :P
While I personally find MarisaA interesting to use, I'd definitely not recommend her at this point. Not only are there the usual issues with Marisa's speed/hitbox (quite relevant in SA's bullet density), but MarisaA encourages unfocusing against bosses whenever it's safe-- a bad idea for someone still learning to stream.

Also it's not actually double bombs-- MarisaA takes 12 power items per bomb while others take 20. The bombs are also pretty much only for the brief invulnerability, with almost no pattern clearing (though if used at close range they actually deal significant damage-- you'd have to plan ahead to use them like that though).
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: SomeGuy712x on January 28, 2015, 01:06:00 AM
@Karisa:
Umm... I think your "Unless you're a TASer" link is broken or something. Nothing happens when I try to click on it.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Karisa on January 28, 2015, 07:30:28 AM
@Karisa:
Umm... I think your "Unless you're a TASer" link is broken or something. Nothing happens when I try to click on it.
OK, that was strange. It was trying to link to a nonsensical "http://Unless you're a TASer (http://Unless you're a TASer)". I wonder if that came from submitting the post from my phone? I don't normally try to add links that way.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Arkylos on January 29, 2015, 01:47:47 AM
I'm doing much better on stage 5 after some practice, but stage 6 is absolutely murdering me. After she pulls out the fan, everything goes downhill from there. Any general tips for Yuyuko?
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: commandercool on January 29, 2015, 04:08:12 AM
Are fangame questions fair play in this thread? I can start a new thread if we want to keep this one main series only.

Anyway, in Shoot Shoot Nitori does anyone know how to get Keine to drop a unique item (like Suwako's hat, Flan's robot, etc)? I'm assuming she has one because every other boss does and there seems to be a slot in the item room for her to have one, but the usual tactic of "hang out really close to the boss when they're about to explode" has yet to yield one. Is there something special you have to do to get it, or does she just not have anything?
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Pakken11 on January 29, 2015, 10:30:40 AM
Also it's not actually double bombs-- MarisaA takes 12 power items per bomb while others take 20. The bombs are also pretty much only for the brief invulnerability, with almost no pattern clearing (though if used at close range they actually deal significant damage-- you'd have to plan ahead to use them like that though).

I meant actual stocking - like, with other characters you can only stock 4 tries, but with her you can stock 8.
And yeah, I would personally take 8 brief moments of invincibility over 4 long ones, but I guess that's just my play style :P
(And you actually deal quite a bit of damage if you bomb and no-focus shoot at the same time, but I can see how that can be difficult to use efficiently as well)
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Sakurei on January 29, 2015, 11:52:48 AM
Yuyuko is a lot about memorization and strategies and less about dodging. Watch a replay and learn how to approach every pattern. Some of them can be handled in exactly the same way every time.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Koog on February 03, 2015, 08:56:31 AM
I need help with Raiko 3rd and 5th spells. Especially the third. That eats all the lives I get with MarisaB.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Cream Soda on February 03, 2015, 11:02:49 PM
The method I like to use for "Three Strikes at Midnight" is to get in front of Raiko, move to the side when the drum in the middle fires, get on top of its bullets and still stay under Raiko, and then when the third wave of bullets comes (two of the drums will fire horizontally), move downward , dodging through the previous wave of bullets. If you remain under Raiko, you should finish the spell before you have to dodge again.

For "Den-Den Daiko," I like to stay at the bottom, directly under Raiko, and dodge the curvy lasers vertically, which I believe is safer than doing it horizontally. The yellow bullets move slowly enough that you can adjust your position slightly to avoid them.

You're using MarisaB so even if you lose 8 lives on the same spell, you can get them back almost as fast~!
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Ozzter on February 06, 2015, 07:48:14 AM
I'm having a bit of trouble while practicing stage 3 of DDC, hard difficulty. For the most part, I can get through most of the stage and Kagerou's spells, but her midboss spell and second boss spell keep draining all my lives. When I spell practiced them, I only capture them on what seems like luck. I can't seem to find a pattern, but I'm assuming it isn't as random as it seems?
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Reiko on February 13, 2015, 10:46:23 PM
Any advice on how to improve precision ? (that is, accurate character control)
I'm kind of tired of randomly flying into bullets during patterns I can read.
I've tried practicing fast random patterns (mostly VoWG, and stuff in PoFV) and setting games' speed to 90fps a bit, but it didn't seem to help.

(I hope this question has its place in this topic, even though it's very general...)
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Sakurei on February 14, 2015, 07:01:55 AM
The logical approach would be to practice attacks that require precision movement. There is, however, more than one type of precision I find. There's things like Hourai Jewel or Honest Man's Death which require you to just tap at proper (very small) length consistently. On the other hand, there are attacks that require precision with unfocused movement and stopping at the right place such as Xu-fu. Then there is precision with circular movement like Imperishable Shooting. There are obviously also attacks with more than one of those. Ex-Keine's second spell card for example requires very precise movement circularly as well as proper tap movement lengths, if you want to do it well.

Basically, supergrazing requires character control and if you want to improve your precision, learning some would help, probably. There are of course other things that require character control to be done properly, such as cancels in Imperishable Night or some positioning in games like SA and EoSD. However, nothing will be a guaranteed improvement. Skill often doesn't transfer, not to mention character speeds are different between the games, unless you play Reimu/Marisa in every game. There is also the thing that even if you can do the grazing, it doesn't mean you're doing them well, which again would not help much; but doing them well requires time and practice that may not be worth the time you are investing.
I'm inclined to say that as your goals become more difficult and reach higher levels, your precision will improve naturally and trying to force the issue might just distract you from practicing other things just as important that you are not good at yet. But if you do want to try the grazing bullshit I'm spouting here, then PCB and IN are probably the best games for that. A lot of variety in those two.

PS: setting games to 90 fps isn't helping because the character also moves 50% faster, so when you go back you still don't really move the way you want.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Reiko on February 15, 2015, 03:57:04 PM
Thanks for the reply, Sakurei.
The 90fps stuff was mainly because I remember someone (Naut maybe ?) advocating this was a really good way to improve lots of "transferable skills", but I'm still not sure what to make of it.

I'm inclined to say that as your goals become more difficult and reach higher levels, your precision will improve naturally and trying to force the issue might just distract you from practicing other things just as important that you are not good at yet.
I guess you're right about this ; just playing games as usual might be the best way to do it.
I don't find supergrazing motivating, since I usually don't care about scoring, but there are some good ideas about which attacks to practice, so thanks for that.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Romantique Tp on February 16, 2015, 12:56:59 AM
The 90fps stuff was mainly because I remember someone (Naut maybe ?) advocating this was a really good way to improve lots of "transferable skills", but I'm still not sure what to make of it.

Playing at 90 fps is similar to practicing on Lunatic or Hard with the intent of beating the game on a lower difficulty, it's a brute force way to improve your reaction times and bullet reading skills, and it also helps you stop panic bombing. These are all skills that will make you better at shmups in general, not just Touhou.

As for you accuracy issues, it's possible that your monitor is a bit laggy.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Mr Jovial on February 23, 2015, 07:36:57 PM
Any tips for "Vengeful Cat Spirit's Erratic Step"? I can end it fast enough to only need to dodge one wave but I can't seem to survive it for that one wave very often (my capture rate is roughly 1/10 and most captures are due to extreme luck where I just happen to dodge stuff unintentionally). If it matters, I'm using Marisa A and I'm practicing with the boss rush patch.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: ふねん1 on February 23, 2015, 10:55:44 PM
I don't think there's too much to Catwalk beyond the dodging you mentioned. I think what helps make it so tough is that because the bullets come from multiple directions, each set may end up keeping your attention long enough to prevent you from reading the next set of bullets before they're right on top of you. While I need to spend more time with the attack myself to see if this would work (I haven't played it in a long time), my main advice would be to keep your vision as wide as possible so you don't get caught by surprise. Back when I was going for a full perfect run of the stage, I had managed to get my capture rate up to about 1/3, getting more used to it with all the retries I had to do lol. You're definitely capable of doing the same, just keep at it, and best of luck.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Ozzter on February 25, 2015, 07:19:05 AM
So I'm working towards a 1cc of SA on normal, and the one attack that keeps draining my lives before Utsuho is Orin's "Mountain of a Former Hell" spellcard ( I think that's what it was called? The second to last one ). My main problem is that I find it really hard to predict where the circles of spirits are headed, and get hit by those all the time. Am I missing something, or do I just need to work on my reaction?
Gah, darn Orin. Finally nearly no-deathed the stage and boss, but then this spellcard comes up. 
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: LunaWillow on February 25, 2015, 09:01:03 AM
So I'm working towards a 1cc of SA on normal, and the one attack that keeps draining my lives before Utsuho is Orin's "Mountain of a Former Hell" spellcard ( I think that's what it was called? The second to last one ). My main problem is that I find it really hard to predict where the circles of spirits are headed, and get hit by those all the time. Am I missing something, or do I just need to work on my reaction?
Gah, darn Orin. Finally nearly no-deathed the stage and boss, but then this spellcard comes up. 
I think spirit circles are static. I dodge them by going repeatedly into two spots. First, I dodge the ones that come in your way, then I head back were the first circle was. Repeat until spellcard is finished. And don't get killed by purple bullets :V
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Aeteas on February 25, 2015, 09:32:33 AM
I think spirit circles are static. I dodge them by going repeatedly into two spots. First, I dodge the ones that come in your way, then I head back were the first circle was. Repeat until spellcard is finished. And don't get killed by purple bullets :V

They're actually aimed directly at you. They don't seem like it because they're slow, so you've probably moved away a bit by the time they reach you. The method you mentioned seems more or less correct though.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: MrL1193 on February 25, 2015, 10:18:51 AM
The ghost wheels aren't quite aimed directly at you--they're actually aimed slightly to your right. They're also aimed when you hear the sound, which might be a bit earlier than you expect, so that could also throw you off.

In a way, the attack is not unlike Utsuho's first spell in that you have to micrododge through dense clouds of small stuff as you work your way around large aimed stuff. Just keep in mind that it's harder to move right than it is to move left and plan accordingly.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Aeteas on February 25, 2015, 02:44:23 PM
I just did some testing, and you're correct that it goes a bit to the right. I think the angle is calculated so that if the ghost wheels came from the center of Orin, they would be aimed directly at you. But they actually spawn from Orin's hand, which is to the upper right, so the wheels end up a bit to the right. In practice, given the size of the wheels and all the other things you have to dodge, it's about the same as if they were aimed slightly to the right of you.

I assume I didn't notice this before because I haven't practiced ghost wheels much on any difficulty. I just bomb it.  :V
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Ozzter on February 25, 2015, 03:00:02 PM
Ah, I think I'm moving a bit much then between each wave. Thanks for the help!
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Karisa on February 26, 2015, 04:36:36 PM
I assume I didn't notice this before because I haven't practiced ghost wheels much on any difficulty. I just bomb it.  :V
On Easy they're actually aimed around you, so you can just ignore them entirely.

...granted, I bomb them all the time on Easy since it's worth so much to spawnpoint-graze all four at once. (Strangely, only their edges are grazeable, not their center.)
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: applehoraceton on March 01, 2015, 10:42:21 PM
Does anybody know the requirements to unlock Unseen Area 3 for practice in Phantasmagoria Trues? The wiki says just to reach it in both Standard and Advanced, but that doesn't seem to have worked.

alternatively is there a straightforward way to force-unlock it
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Koog on March 06, 2015, 10:27:30 PM
I need help against Sakuya and Remilia in EoSD.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: LunaWillow on March 06, 2015, 10:51:51 PM
I need help against Sakuya and Remilia in EoSD.
Are there any specific spellcards/nonspells you have problem with? Or just battles as a whole?
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Koog on March 07, 2015, 05:27:06 AM
Are there any specific spellcards/nonspells you have problem with? Or just battles as a whole?
Everything troubles me sometimes. Except Sakuya's final spellcard. Pretty easy to capture.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: LunaWillow on March 07, 2015, 09:06:29 AM
Sakuya's spellcards aren't all that hard. Especially her first one, in which knives are mostly aimed at you. Dodge a little to the right/left, wait for next set of knives, repeat until she dies. Her second one is probably her hardest, as now knives fly all over the place. I don't have any tips sadly, because I usually bomb it. Her nonspells are all about bullets reflecting from walls. Not too hard if you can read them properly. Her midboss nonspells however can easily wall you, especially one from stage 6 as kunai's move much faster and I don't think it's possible to go between them. Eternal Meek is just random spam. Nothing much to say about it.

As for Remilia, her opener isn't too hard. Move into gaps and watch out for bubbles. Bullets have weird hitboxes in this game. Her first spellcard is her easiest. Gaps between lasers are very big and bullets move slowly so you shouldn't have problems with it. Her second nonspell can catch you of guard. Bullets are very fast and spread a little bit. Always be ready to bomb. "Scarlet Netherworld" can be troublesome. There's one thing that makes it easier - if you dodged one set of crisscrossing bullets you dodged them all. Always remember it, don't panic, prepare to bomb. Nothing much to her next nonspell, other than that it prevent you from collecting point items and thus getting full power if you died. Nonspell itself is just line of knives that can be easily dodged. "Curse of Vlad Tepes" for some reason always gets me. Best way to do it is to stay at the bottom of the screen and dodge what comes in your way. Next nonspell is set of three repeating patterns and Remilia cannot be hit when attacking. Random flying rice-like bullets, aimed bullets, aimed fireballs. Only rice is dangerous and can catch you of guard. "Scarlet Shot" is her second nonspell all over again, but this time the pattern is a little bit diffrent. Every shot is aimed at you. I don't have to much to say, I always bomb it. And finally, "Red Magic". It's similar to Curse of Vlad Tepes, but throws bubbles that bounce off the walls . Stay near the middle of the screen and dodge what comes in your way. Be prepared to bomb.

I hope my advices will help you.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Cream Soda on March 07, 2015, 02:29:28 PM
Her second one is probably her hardest, as now knives fly all over the place. I don't have any tips sadly, because I usually bomb it.
Assuming this is the second boss spell: get close to her (not too close) and misdirect to the side before the time freeze. Then move down and out of the way. For the first boss spell, it's probably best to stay near the bottom and make horizontal dodges. The last one, you can avoid on Normal by waiting for the time freeze a small distance away from her and going right and then above the knives. On higher difficulties, you just have to dodge while trying to stay between the seams in the knife wall.
Quote
Eternal Meek is just random spam. Nothing much to say about it.
If you're feeling brave, you can learn a safespot on Sakuya's right side, right next to her.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Koog on March 16, 2015, 10:38:37 PM
Alright thanks for the tips. I keep having problems with Scarlet Shoot and Scarlet Netherworld... and Patchouli's nonspells...
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: shockdude on March 16, 2015, 11:27:54 PM
Alright thanks for the tips. I keep having problems with Scarlet Shoot and Scarlet Netherworld... and Patchouli's nonspells...
Patchouli's nonspell is weird, but there's a trick to it. Note how the second set of lasers will push you to the right/left side of the screen? Stay on that side of the screen. When the second set of lasers reappears, let the lasers "push" you to the other side. Stay on that side of the screen, rinse and repeat.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Koog on March 16, 2015, 11:30:22 PM
Patchouli's nonspell is weird, but there's a trick to it. Note how the second set of lasers will push you to the right/left side of the screen? Stay on that side of the screen. When the second set of lasers reappears, let the lasers "push" you to the other side. Stay on that side of the screen, rinse and repeat.
I just beat the game with MarisaA (it seems I'm pretty good with Marisa and terrible with Reimu...)
I'll try this later with Reimu.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: applehoraceton on April 04, 2015, 03:59:26 PM
Update for other PT players: from a review of the code, it looks like reaching an area's *boss* in each mode it's available in unlocks the area for practice. It's neither sufficient to simply reach the stage, nor is it necessary to actually beat the boss.

Also, the game's menu code is easily modified to allow any stage to be practiced.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: superkawaii☆pandora-chan♥ on April 05, 2015, 03:18:16 AM
I'm playing MoF right now and I'm having trouble of consistently go through this (https://youtu.be/7S53lNMV2m0?t=175) part  :ohdear: Sometimes I get through unscathed, other times I got hit. So can anyone help me with this  ???
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Cream Soda on April 05, 2015, 02:27:21 PM
One line of bullets in each exploding ring is aimed at you. If you're just doing survival, you can stay near the left and slowly move downward so you dodge the rings, hit the enemies, and collect the items. After the rings, you can either memorize where the enemies appear  and shoot them, or just misdirect/stream their shots.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: superkawaii☆pandora-chan♥ on April 05, 2015, 11:31:42 PM
I'm quite aware of that, it's just that sometimes I can dodge all the lines of bullets successfully and other times I died, usually from the third green line of bullets  :V So yeah  :V
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Nameschonvergeben on April 07, 2015, 05:29:43 AM
I'm quite aware of that, it's just that sometimes I can dodge all the lines of bullets successfully and other times I died, usually from the third green line of bullets  :V So yeah  :V
What are you expecting us to do about inconsistencies in your play? The explained method is definitely consistent, so if you still die you have to practice. You won't improve just from asking how to get good
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Pakken11 on April 07, 2015, 07:40:22 AM
What are you expecting us to do about inconsistencies in your play? The explained method is definitely consistent, so if you still die you have to practice. You won't improve just from asking how to get good

Ain't that quite the mean reply :/

Are you playing it on Lunatic? If not, start from bottom left and very slowly (while focused, tap right with the sound of each shot) move towards the right. Bomb when you reach the end, and with the correct timing you should be able to kill the final yellow fairy that gives a full 1.00 power, getting back your bomb.

If you ARE playing on Lunatic, start the same way but you'll need to turn once the crystal bullets start. What I usually do is count about four crystal shots, dash diagonally towards above the bottom right corner, then start moving the other way. Once again, you can time a bomb for safety and get it back.

...or you could just memorize the spawn points like the video lol ._.;;
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: superkawaii☆pandora-chan♥ on April 08, 2015, 02:35:52 AM
Thanks, both of you  :)

@Nameschonvergeben: Nothing, really. Just to see if there's any tricks to get through that part more consistent, or even safer alternatives for that situation, that's all  ;)

@Pakken11: Thanks for the alternatives  :)
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Koog on April 10, 2015, 03:53:11 PM
I need help for Reimu in general in IN.
And Sanae in MoF for her first and third spell.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Sakurei on April 10, 2015, 04:11:47 PM
For Reimu: Post a replay so we can see if your strategies are bad of if you just can't dodge

For Sanae's attacks: The former is completely static. Look at a replay and copy movement. The latter always opens the same and then may change slightly depending on your movement, but it would be static if her movement was the same every time. Memorize how the stars unfold.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Koog on April 10, 2015, 04:43:50 PM
Just played again. Lost at Kanako's final spell!!! F*** MoF.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: LunaWillow on April 10, 2015, 05:14:14 PM
Just played again. Lost at Kanako's final spell!!! F*** MoF.
It's not THAT hard :V
I usually lost one life/bomb one time in here. Rarely capture. No idea how to explain it. Just... Feel da bullets!
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Nolegs the Cat on April 10, 2015, 09:47:18 PM
On Easy they're actually aimed around you, so you can just ignore them entirely.

...granted, I bomb them all the time on Easy since it's worth so much to spawnpoint-graze all four at once. (Strangely, only their edges are grazeable, not their center.)

That's because only their outsides actually have a hitbox.
I know this because in one of my SA normal 1ccs I went inside one of them without dying. I then proceeded to fly to the side in a panic and die like a fool. :V
Replay here (http://replays.gensokyou.org/replays/th11/th11_udLs03.rpy) if you want to see it.

Anyway... Scarlet Meister. What do? I typically try to misdirect between the two sides but that typically just gets me walled on the second or third barrage :l
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Mero on April 11, 2015, 12:07:31 AM
Scarlet Meister. What do? I typically try to misdirect between the two sides but that typically just gets me walled on the second or third barrage :l

Bomb. No, seriously, bomb.
Misdirecting is the way to deal with this card, but it's still very hard dodging and you have to dodge around 5 waves total
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: pokemon123 on April 11, 2015, 02:10:31 AM
this is going to sound moronic but when you summon a ufo does the multiplier only affect the point items that the ufo collected or does it permanently  affect the value of point items?
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: SomeGuy712x on April 11, 2015, 03:29:49 AM
this is going to sound moronic but when you summon a ufo does the multiplier only affect the point items that the ufo collected or does it permanently  affect the value of point items?
It just affects only the items it's collected. So, for example, let's say you summon a blue UFO, and then you let it absorb enough items so that it's "full". At that point, destroying it before it escapes will multiply the value of the items it had collected by 8, but it doesn't actually change the current point item value. You would just get 8x the points of the items it had absorbed and that's it. (However, collecting a UFO token while there is a summoned UFO present will increase the point item value by 1000, but that's not related to the multiplier or any absorbed items.)
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Koog on April 11, 2015, 03:31:33 AM
I've been practising Kanako... Still losing 5 lives...
Need help on her spellcards...
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Valar on April 11, 2015, 08:45:49 AM
I've been practising Kanako... Still losing 5 lives...
Need help on her spellcards...

I think you need to practice mixing focused and unfocused dodging. There are some good spells for that in games with spell practice mode. Try to capture: Sukuna's "Attack on Dwarf" and some Miko's and Reimu's cards. Worked for me)
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Pakken11 on April 11, 2015, 09:20:32 AM
Bomb. No, seriously, bomb.
Misdirecting is the way to deal with this card, but it's still very hard dodging and you have to dodge around 5 waves total

This. Especially if it's Lunatic.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Drake on April 11, 2015, 12:22:57 PM
On Easy they're actually aimed around you, so you can just ignore them entirely.

...granted, I bomb them all the time on Easy since it's worth so much to spawnpoint-graze all four at once. (Strangely, only their edges are grazeable, not their center.)
Older post, but if you haven't noticed by now, the wheels are actually a handful of spirits in a circle that just spin around really really fast, hence why the "edge" is the dangerous part.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Mikuru on April 11, 2015, 09:56:31 PM
Any tips for Prism Concerto?
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: SerB18 on April 11, 2015, 11:54:31 PM
How do you deal with Yoshika`s irritating ability to heal herself during a Spell Card? I mean, playing as Youmu in TD on Lunatic is a death sentence.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Nolegs the Cat on April 12, 2015, 12:10:28 AM
How do you deal with Yoshika`s irritating ability to heal herself during a Spell Card? I mean, playing as Youmu in TD on Lunatic is a death sentence.

Heal by Desire - everything is aimed except the rings Yoshika fires. Just stream it while dodging the rings.

Score Desire Eater - trying to capture it is far more trouble then it's worth. Just stick near the back and time it out, dodging each wave as it comes and it's not that hard.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: MrL1193 on April 12, 2015, 06:20:16 AM
Any tips for Prism Concerto?
I'm assuming from the name that you're referring to the Normal (or Easy) version of the Prismrivers' second-to-last spellcard.

Generally speaking, your best bet is to stay in one of the bottom corners, right at the edge of the "cone" in which the sisters can redirect the bullets straight down. This will keep you fairly safe during the first part of each cycle, but be on your guard during the second part, since the bullets will approach you both vertically and horizontally. Usually, if you can survive one cycle, you'll be able to capture the card before having to deal with the hard part a second time.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Nolegs the Cat on April 18, 2015, 02:07:30 AM
How do you do Brilliant Dragon Bullet consistently?
It took me 35 attempts to capture in practice :V

I know the lasers are static... but I'm not sure how helpful it would be to memorize the way they come down because the random rainbow bullets means you have to move to a variety of places, and while the direction is aimed at you the corona when it reaches you would vary by the distance between you and Kaguya.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: ふねん1 on April 18, 2015, 03:12:44 AM
How do you do Brilliant Dragon Bullet consistently?
It took me 35 attempts to capture in practice :V

I know the lasers are static... but I'm not sure how helpful it would be to memorize the way they come down because the random rainbow bullets means you have to move to a variety of places, and while the direction is aimed at you the corona when it reaches you would vary by the distance between you and Kaguya.
Number 1 thing is don't try to dodge stuff at the bottom unless you really have to. Stay higher up and try to dodge as many of the round bullets as you can before the lasers reach you. It's still recommended that you try to keep track of where the lasers are going as well - the sound when Kaguya fires each wave is pretty distinctive. Here's a demonstration (http://replays.gensokyou.org/download.php?id=36894).
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Mr Jovial on April 18, 2015, 10:43:33 AM
Knowing the static nature of the lasers is actually kind of useful. Obviously it's aimed (the red arrow on this picture):
(http://i61.tinypic.com/wu5wr8.png)
The useful part is that the biggest gaps in the lasers are on either side of wherever the lasers were aimed (just to the left and right of the red arrow on the picture). Ideally, you should go through those gaps since you do have a little bit of room to move in those making it harder to get trapped. That said, you shouldn't force yourself through those gaps since it might be safer to use another gap. That, and as Funen advised, you can go around lots of the regular bullets before the lasers reach you. Keep an eye out for thick clusters of bullets too, it's not difficult to get trapped.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Koog on April 18, 2015, 05:56:04 PM
Little help with Eirin's non-spell and Galaxy in a pot plz. Always lose 1 life on each
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: LunaWillow on April 18, 2015, 07:27:21 PM
Little help with Eirin's non-spell and Galaxy in a pot plz. Always lose 1 life on each
If you're talking about her midboss nonspell, it's quite easy when you figure it out. Stream it while being focus (It shouldn't be to hard. Bullets are very slow) and move through crisscrossing bullets. Unfocus while in corner and restream.

For Galaxy in the Pot: I usually start at the bottom of the screen and move up trough the gaps between lines of bullets, while watching things coming from my back. She should be dead in three cycles (I tested it only on Reimu/Yukari though). Replay showcasing this method here. (http://replays.gensokyou.org/download.php?id=36902)
I tried other methods, like doing the same but starting under Eirin and going down but this method works the best for me, although there probably is a better one that I'm not aware of.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Karisa on April 18, 2015, 07:58:32 PM
There's a way to trivialize Galaxy in a Pot-- stay in the lower corner of the screen. The familiars on the bottom and side will despawn before they can shoot anything, so you only have to dodge bullets from 2 directions (and you can stream them back and forth). It does take a while though.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Reiko on April 19, 2015, 09:30:07 AM
Is there a reliable way to dodge Reimu's lv.2 and lv.3 attacks in PoDD ?
Seems to me that half of the time you have to tap-dodge left, and tap-dodge right the other half of the time...so I usually get hit half of the time.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Nolegs the Cat on April 19, 2015, 10:23:07 AM
What's the best way to tackle Black Magic "Event Horizon"?

Circle around with it or just micro-dodge at the center?
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Choco Beam on April 19, 2015, 04:12:14 PM
Bottom center. Finishes the spellcard faster.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Mikuru on April 20, 2015, 12:07:00 AM
I'm assuming from the name that you're referring to the Normal (or Easy) version of the Prismrivers' second-to-last spellcard.

Generally speaking, your best bet is to stay in one of the bottom corners, right at the edge of the "cone" in which the sisters can redirect the bullets straight down. This will keep you fairly safe during the first part of each cycle, but be on your guard during the second part, since the bullets will approach you both vertically and horizontally. Usually, if you can survive one cycle, you'll be able to capture the card before having to deal with the hard part a second time.
Thank you! I finally captured this card! :D
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Uruwi on April 20, 2015, 12:34:24 AM
Mamizou's 7th spell?

I managed it with Sanae after 114 tries, but I'm looking for a more reliable method to capture it.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Nolegs the Cat on April 23, 2015, 03:40:30 AM
My next lunatic aim is PCB and EOSD lunatics. I have a question - I'm using ReimuB at the moment and I'm used to it's style of play but I'm wondering if I should learn to use SakuyaB. I know she's the best shot type for scoring, how about survival?

Also.... PCB stage 4 and stage 5. I intend to make a route for massive point-items. :toot:
But is it worth it for any of the other stages?

And also, what's the best shot type for survival in EOSD? currently use ReimuB.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Mero on April 23, 2015, 04:04:46 AM
SakuyaB is okay for survival I think, even if they don't deal much damage, she still has 4 bombs per life (useful for collecting items too), her main shot has decent power and cherry building, and it can hit two places at the same time (this is very useful in the stage 6's spam). It's more a thing of how comfortable you are with Sakuya's odd movement speeds and Merlin's opening nonspells.

For EoSD, a lot of people go with ReimuA because she has arguably the easiest Patchouli fight (the hardest being MarisaA's), but ReimuB is a very solid shottype, at shotgun range, she deals the most damage out of all shots, though she has the (on average) weakest bomb of the four.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Uruwi on April 23, 2015, 08:36:15 AM
As GMK says, SakuyaB is okay, but in my opinion SakuyaA is an even better shot type for survival because of the quasi-homing shots that are still powerful enough.

My first normal EoSD 1cc was also with ReimuA. The Patchouli fight is easy, but the shots are lacking in power. (ReimuB, like MarisaA, has a difficult Patchouli fight.)
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: MrL1193 on April 23, 2015, 05:38:47 PM
Sakuya B is at least more forgiving than either of Marisa's shot types, but I wouldn't really say she's better than Reimu B for survival. They're pretty close in power, but it takes significantly more effort to use Sakuya B well, and her weird movement speeds can make precision dodging tough.

Honestly, I would recommend Sakuya A for the easiest clear, but not so much for the homing (though it does make Merlin's opener more manageable). Rather, Sakuya A's greatest strength is her bombing power. Her focused bomb deals quite a lot of damage to bosses, and with 4 bombs per life, you'll have plenty of them to work with.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Karisa on April 23, 2015, 07:57:25 PM
A note about PCB SakuyaA-- she does have the downside of a very low cherry+ rate (from her low unfocused damage), which could be relevant if you're the sort of player who border breaks for survival, or even with collecting stage portion point items for extends.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: LunaWillow on April 23, 2015, 08:09:44 PM
SakuyaA is the best. A lil' bit of homing, decent damage, four bombs per life just speak for themselves. Even so, she has some minuses, like high focus speed (that's a trait of both Sakuya's actually) Merlin fight (depending on your personal taste she may or may not be hardest Prismriver) and - as mentioned before - low cherry+ rate. Still, she's my main in this game I really recommend her for survival.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Koog on April 26, 2015, 09:08:37 PM
Still can't beat Den Den Daiko with MarisaB. I reach that spell with 2 lives and almost always have to bomb...

Also, Three Strikes at Midnight... Tried 30 times no capture...
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Uruwi on April 27, 2015, 03:28:19 AM
Also, Three Strikes at Midnight... Tried 30 times no capture...

Try using the gaps between the drums and the glowy bullets right after the former set fires.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Nolegs the Cat on April 29, 2015, 10:29:26 AM
Alice Margatroid. Oh dear oh dear, Alice Margatroid. Where do I begin?

... First and foremost, her midboss nonspells. I cannot do them, at all.
The first one I can usually do the first 2 waves and then it's just bomb spam.
The second one is so dense and so fast....

Short of just memorising them is there some way to do them consistently?

And then the boss fight. Her nonspells aren't that bad. The first one is somewhat luck based but not too bad, the second one might as well not exist, and the third one is more clippy then anything.... except, that is, the red arrow/ball waves in it. Should I go through the small bullets and Crystal Walls or move with them?

As for her spellcards...

Orleans Dolls is static but ultimately pure dodging. Nothing here to say beyond 'get gud' really.

Any way to make her 'charming siege from all sides (hurr durr)', that is, Chalk-White Russian Dolls, easier?

I have a weird relationship with Kyoto Dolls but it's much easier then the other spellcards. Except Maiden's Bunraku I guess but that still screws me over due to RNG occasionally even if it is easy...

As for Hanged Hourai Dolls, should I misdirect or just dodge inside the shitstorm?

Alice is the main reason I cannot 1cc PCB lunatic and the current bane of my existence.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: shockdude on April 29, 2015, 04:11:39 PM
I haven't properly attempted to 1CC PCB Lunatic yet, though I have played through Lunatic a few times in the past.
I just did Stage 3 practice with SakuyaB, and for me Alice doesn't seem terrible in that she doesn't seem to need any specific tricks or strats to beat, just dodging skill. While I do need to practice the boss fight, I was able to pass the midboss nonspells.

1st midboss nonspell: dodge up and down for the red & blue waves, dodge up & down for the green wave, and dodge back to the middle of the screen during the yellow wave.
2nd midboss nonspell: This attack basically tells players "don't move towards where other bullets are moving." Move as little as possible, and focus on getting past the nonspell before the bullet density ramps up.

Chalk White Russian Dolls: The dolls are placed to push you to one side of the screen so that you get wrecked when they spawn on the other side. What I do is simply get pushed to one side and then somehow get back to the middle asap.
Hanged Hourai Dolls: I haven't had enough experience with this spellcard, though imo I think it'd be possible to do it without misdirection.

Just do a bunch of stage practice for the midboss nonspells.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: MrL1193 on April 29, 2015, 11:22:05 PM
My usual strategy for Chalk-White Russian Dolls is to stay relatively high up for most of it, since the bullet clumps are easier to dodge when they first form. The dolls will tend to push you back and forth between the sides, but as long as you don't sit still for too long, you should be fine. I find this to be Alice's easiest attack by far (not counting the "nonspell" that precedes it).

For Hanged Hourai Dolls, misdirection can work for homing shots, but since you're using Reimu B, you probably would be better off just shooting Alice and dodging as best you can.

I can't say much about the rest because I feel pretty much the same way you do about Alice. :V I do seem to remember that one of Marisa's shot types (probably the Christmas trees one) can trivialize Maiden's Bunraku by destroying some of the dolls before they fire, but I guess that's not too helpful for your purposes.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Mero on April 30, 2015, 01:12:29 AM
Here's a replay of stage 3 if you want  (http://replays.gensokyou.org/download.php?id=37024)
Alice's first midboss non can be dodged similarly every time, the orientation of the waves can change but it's always the same pattern. For the first stage portion you want to move in big U-shapes to misdirect the fairies' shots, and maybe PoC some items (there aren't many point items here so it's not a big deal to miss item drops). The second midboss non is static relative to Alice's position, it is memorization so it can be done exactly the same every time.

For Maiden's Bunraku (and all of Alice's spells really) you want to dodge as high as possible, to give you more room to dodge and so the red bullets don't wall you, the Marisa tactic MrL1193 mentioned also works with ReimuB. It 's not necessary, but planning a border for the end of the spell helps with collecting items on the next section, and so you don't have to bomb to not get hit, since it is a pretty messy section. For her boss fight, keep in mind her dolls drop items when you clear an attack with them on the screen (that's how I got a border for the first spell), and again, being higher up the screen can help with your dodging
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Nolegs the Cat on April 30, 2015, 04:03:41 AM
Here's a replay of stage 3 if you want  (http://replays.gensokyou.org/download.php?id=37024)
the Marisa tactic MrL1193 mentioned also works with ReimuB.

Given it's the tactic I use, yes I know that :V

Quote from: shockdude
1st midboss nonspell: dodge up and down for the red & blue waves, dodge up & down for the green wave, and dodge back to the middle of the screen during the yellow wave.

Holy shit that helps a lot... I can consistently capture it.
Thanks!
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Failure McFailFace on May 03, 2015, 12:49:29 AM
What are the minimum requirements for unlocking Mystical Power Plant's Extra?

I've cleared it with ReimuB on Normal, but I want to know if I could do it on Easy.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Koog on May 03, 2015, 01:28:30 AM
What are the minimum requirements for unlocking Mystical Power Plant's Extra?

I've cleared it with ReimuB on Normal, but I want to know if I could do it on Easy.
Yes. Cleared it on Easy with ReimuA and got the Extra unlocked.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Failure McFailFace on May 03, 2015, 01:31:06 AM
Yes. Cleared it on Easy with ReimuA and got the Extra unlocked.

All right, thanks!
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Ozzter on May 03, 2015, 09:14:08 AM
Is there some kind of trick to capturing Kogasa's Guerrilla Typhoon, or is it supposed to be really fast reactionary dodging? I usually either end up bomb spamming that card or dying, and I'd like to be able to save as many resources for fighting Nue as possible.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Failure McFailFace on May 03, 2015, 02:16:54 PM
Is there some kind of trick to capturing Kogasa's Guerrilla Typhoon, or is it supposed to be really fast reactionary dodging? I usually either end up bomb spamming that card or dying, and I'd like to be able to save as many resources for fighting Nue as possible.

As far as I know, stay as far down as possible to get the larger gaps. Kogasa also spams them from top to bottom, so you could take advantage of that.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Karisa on May 03, 2015, 09:37:11 PM
If you can't make it through a gap right away, you can retreat to the right to extend your reaction time, while actively moving left between waves so you don't get cornered against the right wall. For the same reason, I'd recommend against what bigyihsuan said (if you're at the bottom of the screen you can't retreat downward).

It's one of the more difficult spellcards in the stage though, in terms of dodging ability required, so I wouldn't be surprised if you have to spend a bomb on it in a first clear.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Agent17 on May 07, 2015, 06:35:11 PM
Do you guys have any tips for capturing Sun Sign "Royal Flare" ? Trying to clear EoSD Extra.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Sakurei on May 07, 2015, 08:18:53 PM
Yeah, watch a replay. There are probably 100 on gensokyo. It's a static pattern
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Nolegs the Cat on May 09, 2015, 12:46:15 PM
Not really asking for help since I almost never fail it, and this is simple curiosity...
But how random is Letty's final spellcard on lunatic, "Table Turning", and her final spellcard on hard "Undulation Ray"?
I'm fairly sure Undulation Ray is completely static like Flower Wither Away, but... I think Table Turning's lasers change from run to run.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Sakurei on May 09, 2015, 01:20:23 PM
It's static.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Aeteas on May 09, 2015, 02:43:01 PM
There's one point in Letty's spellcard where she moves left or right depending on your position, so there are two possible static patterns. That might be change you're seeing.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: WodofGar on May 10, 2015, 03:46:21 AM
Anybody got any tips for the extra boss of SoEW? Rika has been pummeling me in the butt with her stupid bouncy balls and random bullet patterns.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Pakken11 on May 13, 2015, 05:09:56 PM
Do you guys have any tips for capturing Sun Sign "Royal Flare" ? Trying to clear EoSD Extra.

Either bomb, or there is a temporary safe spot at the very bottom very slightly left from the center - if you use Marisa-A at full power, you can finish before it disappears. Or you could do what the elitists say - watch replays and bash your head against a brick wall. Pick your preference.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Koog on May 13, 2015, 07:15:58 PM
Any tip for Doremy's non-spells and her final spell??

I'm having lots of trouble with them...
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Sakurei on May 13, 2015, 07:29:03 PM
Either bomb, or there is a temporary safe spot at the very bottom very slightly left from the center - if you use Marisa-A at full power, you can finish before it disappears. Or you could do what the elitists say - watch replays and bash your head against a brick wall. Pick your preference.

There is nothing elitist about the smartest way of handling the attack, especially since it is the same every time. it certainly would be a brick wall if there weren't any replays. Figuring out a path on your own can be tough. But watching 2 or 3 for reference shows how simple the attack actually is. Stop giving bad advice please
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: WodofGar on May 13, 2015, 09:16:42 PM
Either bomb, or there is a temporary safe spot at the very bottom very slightly left from the center - if you use Marisa-A at full power, you can finish before it disappears. Or you could do what the elitists say - watch replays and bash your head against a brick wall. Pick your preference.

I pick safespots, because "Icicle Fall"ing it hurts less than being set on fire, put out, and then skewered by metal, jewels, and moonbeams.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Mero on May 13, 2015, 11:08:10 PM
Either bomb, or there is a temporary safe spot at the very bottom very slightly left from the center - if you use Marisa-A at full power, you can finish before it disappears. Or you could do what the elitists say - watch replays and bash your head against a brick wall. Pick your preference.
I'm sorry, but Sakurei's reply was anything but elitist, the reason it might come across as dismissing it's because it is actually a very easy pattern that's always the same and, well, because he doesn't try to appear nice to everyone.

I'd say there are far worse things you'd want your bombs for, and a lot of people would like their solution be transferable across shottypes, so I will say for this particular case that watching a replay IS the best advice you can give.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Nolegs the Cat on May 15, 2015, 07:26:33 AM
How does DDC hard/lunatic compare to the other game's hard/lunatic modes?
DDC is probably the game I've played the least, and when I get around with it, I'll probably have done the other games first. But I might want to do it before certain... other games. Points towards SA, UFO and TD
Yes, I know TD is easy but I dislike the trance system immensly

EDIT: Holy shit, I forgot how fun VoWG is.


Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Cream Soda on May 17, 2015, 03:29:12 AM
Sakurei is a girl! Also yeah, there's no reason not to learn a reliable route through a static pattern.  Why make danmaku harder for yourself? Even if Sakurei words things a little brusquely, she's posting here to generously make people's lives easier so they have more fun.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Nolegs the Cat on May 20, 2015, 09:38:13 AM
So...

Night with Overly Bright Guest Stars. Beyond the obvious 'git gud' or memorising the lasers, is there a way to do it consistently?

Same with Moses Miracle.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Reiko on May 20, 2015, 05:33:20 PM
Moses Miracle is basically streaming : stream to one side while reading the knives ahead, and change direction to avoid getting trapped in the blue stuff on the sides.
The other one is memo ; routes for this one usually involve moving in a small square-ish shape in the bottom center of the screen (to finish it as quickly as possible). I'd advise watching a replay if you really want to get it down.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Koog on May 22, 2015, 10:50:02 PM
Doremy. Second non-spell. Lunatic. Help.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Nolegs the Cat on May 23, 2015, 06:18:07 AM
Doremy. Second non-spell. Lunatic. Help.

I know Doremi's nonspells have at least some sort of randomness beyond movement, but there is to my knowledge an overlying pattern. I suppose you could play it a lot to get a feel to that pattern, in a similar vein to VoWG. Sorry if that isn't much help...

So. EoSD Lunatic. While I haven't finished with MoF yet, I think I don't want to get stuck on just one game...

What's the best way of doing Cirno's opener? I think you know specifically what I mean. The shotgun part.

Also, I need to learn stage 3 :V
Something I'll get with practice, admittedly.
Anyway to make Meiling's last nonspell any less cheap, though?

(Also, Killing Doll is a shameless Clusterfuck. So is Scarlet Gensokyo.)
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Pakken11 on May 23, 2015, 09:40:58 AM
Yareyare. Did I even mention S of Sakurei in my reply? Cause I so wanted to have anything to do with her in the first place? But I guess the guilty dog always barks first.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Mr Jovial on May 23, 2015, 10:33:19 AM
What's the best way of doing Cirno's opener? I think you know specifically what I mean. The shotgun part.

Misdirect the first shotgun, sidestep the 2nd and 3rd (they're wide enough for that to be viable and the centre of the shotgun is aimed at you) (https://youtu.be/M3ZQcxFcejI?t=10s). Be sure to set that sidestep up in such a way that the ring of circle bullets from the first wave doesn't hit you.

(Also, Killing Doll is a shameless Clusterfuck. So is Scarlet Gensokyo.)

No mention of Scarlet Meister and whatever Remilia's 3rd spell is?  :derp:
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Nolegs the Cat on May 23, 2015, 11:39:43 PM
Misdirect the first shotgun, sidestep the 2nd and 3rd (they're wide enough for that to be viable and the centre of the shotgun is aimed at you) (https://youtu.be/M3ZQcxFcejI?t=10s). Be sure to set that sidestep up in such a way that the ring of circle bullets from the first wave doesn't hit you.

I knew that's how you did it, just didn't really know how to execute it. Thanks, Jovial!

No mention of Scarlet Meister and whatever Remilia's 3rd spell is?  :derp:

You might as well mention the Books, then. :derp:
Also, Remi's third card is called 'God Art "Vampire Illusion"'.
And honestly, while probably the most difficult on a second-by-second basis, Scarlet Meister doesn't have the 'ZOMFG BULLETS EVERYWHERE' vibe that Scarlet Gensokyo, Killing Doll, or the Books have. Neither does Vampire Illusion, to a degree.

Is it good to be down low for Forest Blaze (One of Patchy's cards) or up high?
It looks like a relatively easy capture.
So does Agni Shrine High Level, but still.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Naut on May 24, 2015, 05:54:57 AM
Doremy. Second non-spell. Lunatic. Help.

Most of the trouble I find is the clumped up big balls, which can be avoided in a fairly straightforward manner, then it's just worrying about the little popcorn bullets after that.

http://i.imgur.com/MbQQ4ds.jpg (image taken from Jaimers' doremy nmnb run at 0:45 (https://www.youtube.com/watch?v=LvcmwK2nHe4))

So this is essentially wave one in a nutshell. In the left image, the idea is to be where the green arrow is since the walls will be appearing where the red arrow is. The wave of bullets approaching (right image) shows that the wall will be coming at you where it was safe last time (green arrow), so you just need to move to the red arrow area. Wave two is the reverse and should probably be easier to dodge cause the walls occur at the start of the wave instead of the end, but the general strategy is the same. Wave three is just wave one again, four is two again, etc. Repeats like this. The popcorn bullets can just be dodged after you pass through the wave of big bullets, don't worry about them until after you've spotted the clear path through the big ones.

I keep thinking you mean her first non which I find significantly harder personally, and have no real strategy for doing :V
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Nolegs the Cat on May 25, 2015, 04:41:02 AM
Why am I finding Stage 3 harder then Stage 4 on EoSD Lunatic?

I'm much better at the stage portion it-self after practicing it, but I'm horrible at Meiling :V
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Pakken11 on May 25, 2015, 11:05:18 AM
Why am I finding Stage 3 harder then Stage 4 on EoSD Lunatic?

I'm much better at the stage portion it-self after practicing it, but I'm horrible at Meiling :V

Meiling's 2nd Card is actually her hardest pattern I feel like, then Colorful Rain and Typhoon can both give you issues depending on rank & what the game feels like. And then there's her 3rd non-spell, which is much like Yamame's first non-spell on Lunatic regarding ridiculousness lol
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: FamilyTeam on May 28, 2015, 02:27:05 AM
I need some serious help with, welp, pretty much the entire second half of PCB on Normal. I've had to replay Stages 1-3 so much I can recite them from memory, but it seems that, after Lily White, my performance drops down significantly. This is what I'm aiming for:
STAGE 1: Perfect
STAGE 2: Perfect
STAGE 3: Perfect
STAGE 4: Using 3 bombs at maximum, using just one is preferred.
STAGE 5: Losing 3 lives at maximum, losing one (or none but it ain't gonna happen) is preferred
FINAL STAGE: I don't care how good or bad I go here, just so long I get the damn 1cc in the end.
I tried watching replays, but Normal PCB 1CCs for Marisa seem rather scarce. Especially decent ones, most are literally just "watch me fail Stages 4 and 5 really badly then absoultely luck out in Stage 6", which I can't use to learn squat.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Nolegs the Cat on May 29, 2015, 01:12:47 AM
I tried watching replays, but Normal PCB 1CCs for Marisa seem rather scarce. Especially decent ones, most are literally just "watch me fail Stages 4 and 5 really badly then absoultely luck out in Stage 6", which I can't use to learn squat.

most are literally just "watch me fail Stages 4 and 5 really badly then absolutely luck out in Stage 6", which I can't use to learn squat.

Of course if you simply look up normal 1ccs you'll find that sort of thing, especially for first normal 1ccs.

I don't get the failure of stage 5... except to Youmu, anyway.
But PCB stage 4's stage portion is weird in that if you don't understand it most of it is really hard but once you understand it, literally only four points of it aren't piss easy. It's mainly positioning. Especially on normal, where one of said four parts is piss easy (fairies right before the death fairy) because the arrow spread is absent.
You'll want to look up stage perfects on normal, lunatic 1ccs and the like. If you want tactics, don't look up the bare minimum.

Here's a few examples:
A PCB Lunatic 1cc, show-casing my route for stage 4 (http://replays.gensokyou.org/download.php?id=37163)
Jaimer's perfect run of PCB Stage 4 Lunatic with Marisa (https://www.youtube.com/watch?v=FU4J4HW6RQQ)
Perfect PCB stage 5 lunatic (https://www.youtube.com/watch?v=NJ6PhaebfHU)
Perfect PCB stage 6 lunatic (https://www.youtube.com/watch?v=Fsp0ESbQoCs)
A whole lot of perfect lunatic stage practices for PCB, including many for stage 4 I'd imagine. (http://replays.gensokyou.org/index.php?u=&g=7&p=&t=1&d=4&c=1&ch=40)

The only thing for the stage portion that's the best for lunatic that ISN'T what is the best on normal is the "aimed shot/arrow rings" fairies right before the death fairy. On normal, they just have the aimed shots. So just stream it slowly at the bottom of the screen for an easy time.

Also, Lily will teleport above where the red arrowheads from her previous barrage aims at, or at your position when she finishes her teleport - I'm not 100% sure.
Move very little during the first phase/third phase/odd phases of her non spell to damage her fairly quickly.
Each wave is rotated based of your position relative to it. You can memorize a safe path if you so wish.

For Resurrection Butterfly... for a first 1cc, don't risk dodging it - just bomb the red waves, hopefully in fashion that gets you a decent amount of the dropping point items.
Milk borders for all it's worth - dodge until it's about to run out, and if you survive until then, pop the border. This goes more so for Resurrection Butterfly because it's so late and the wave-based nature of the attack, but is useful in general. You can pop borders by pressing the bomb button.
Shooting unfocused will get you ~10x more cherry then shooting focused. This means much more borders, which is very helpful for survival.
Just don't be suicidal about it.

The black-haired Prismriver Sister is probably the easiest one on normal, if only because she has the easiest second solo spellcard of the three.

Marisa-B's non-directional Laser does ridiculous damage if you move on top of a boss. Master Spark will also kill most spellcards alone, if only because it lasts for a long time. You can essentially use them to 'instant kill' spell cards you don't like.
Marisa-A's unfocused bomb does nearly 3 times as much damage as her focused bomb's highest possible damage value at point-blank. Due to Marisa's already high damage, you can use it in a similar sense.
Some attacks I recommend doing this to are Yuyuko's second and third spell cards - they normally take a while to die, one planned bomb is better then 2 - 3 ones spent for a low possibility of capturing it. Also good for many of Youmu's spellcards. Marisa can't do so as well as the others though, due to only having one bomb.
Use bombs. Especially for Marisa, who only gets two - you cannot afford to waste any.

Stage 6 spam portion - bomb it. Helps you get point items - and thus, more lives -  because it auto-gathers enough P to hopefully get you full power, kills many enemies, and Marisa has fairly long bombs too.

For stage 5's stage portion... learn it, really. Try to kill things ASAP, and learn when you can and cannot PoC safely - the extra life or two you can gain from it will help a ton, trust me.

For the 'aimed barrage' fairies right before Lily, they don't shoot anything but slow, easy green arrow rings if you don't shoot.

For Repository of Hirokawa, there's a safe-spot in the butterfly arrays about 40% of the way up on the screen. It's there regardless of difficulty, on both edges of the screen When the aimed shots come, move a very small amount for each shot then dash to the other side of the screen for an easy capture or timeout.

Thank your for taking your time to explain it.

It's what we're here for, isn't it? :)
You're welcome. Now go get that 1cc :V
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: FamilyTeam on May 29, 2015, 01:42:02 AM
Woah, long post. Thank your for taking your time to explain it. I always liked Marisa B simply because the Master Spark and the Non-Directional Laser are absolutely ridiculous things.
I'll try to follow that advice next time I play the game. I forgot that you could end the border prematurely by pressing the bomb button until recently. D'oh.
So basically, this is what I should be doing:
-Shooting unfocused more often so I can abuse borders;
-Try to exploit safe spots in the second half of Stage 4;
-Don't get cocky with Stage 5;
-Don't be shy about bombing on Yuyuko, especially during Resurrection Butterfly.
The Master Spark is so ridiculous that, even if you only have 2 lives left during R. Butterfly, that means 4 potential Master Sparks, and that means you're guaranteed atleast 20 seconds of safety, I presume. Yeah, it makes sense. If you mix in a border or two, there, that could open up a lot more possibilties. I'll try playing it right now, see what I can accomplish.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Third Eye Lem on June 10, 2015, 09:56:44 PM
Ah, it's been a while since I played Touhou...And now I can see why. >_>;; I need to get my skills back in shape.

One hurdle I've had recently is Kogasa's last spell card in UFO on Easy. I keep dying on it because I can't keep track of the bullets from either Kogasa herself, or those amulets. And yes, I made the mistake of shooting her party balls once. :fail:
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Pakken11 on June 11, 2015, 10:28:13 AM
Ah, it's been a while since I played Touhou...And now I can see why. >_>;; I need to get my skills back in shape.

One hurdle I've had recently is Kogasa's last spell card in UFO on Easy. I keep dying on it because I can't keep track of the bullets from either Kogasa herself, or those amulets. And yes, I made the mistake of shooting her party balls once. :fail:

That card is actually harder on Easy than on Normal lol

The arrow bullets are aimed at you, so if you use streaming techniques (on EASY? ikr >A>) you can focus more on the amulets.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Nolegs the Cat on June 12, 2015, 12:11:57 PM
That card is actually harder on Easy than on Normal lol

Eeer... um... aaah... what?

I mean, it's a hard card difficulty relative I guess, but... compared to the normal version?
It looks nowhere near as difficult...

Also, does anyone know a way to do the bit after Midboss Seiga on Lunatic TD Stage 4 as Reimu (the aimed spirit shots before roflminifairy spam) without a bomb? :V
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Sakurei on June 12, 2015, 02:27:18 PM
Also, does anyone know a way to do the bit after Midboss Seiga on Lunatic TD Stage 4 as Reimu (the aimed spirit shots before roflminifairy spam) without a bomb? :V

The easiest way is probably doing it unfocused why staying somewhere mid-height on the far left or far right (whichever side you're more comfortable with. It's left for me). Your main shot will kill the fairies spawning over you, and the homing will do some damage to the ones from the other side. It'll still be fairly difficult to dodge, but it's manageable. Staying at the bottom corner is no good though, because there's more bullets, so it's important to be a bit higher! I wouldn't really advice for dodging it unless you're doing LNBNT or something though.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Electric Tengu on June 12, 2015, 10:27:22 PM
Eeer... um... aaah... what?

I mean, it's a hard card difficulty relative I guess, but... compared to the normal version?
It looks nowhere near as difficult...
I think there was something about how some of the bullets move slower on Easy and linger on the screen longer, making it hard to swap sides of the screen.
Also, does anyone know a way to do the bit after Midboss Seiga on Lunatic TD Stage 4 as Reimu (the aimed spirit shots before roflminifairy spam) without a bomb? :V
+1 to above post but for the aimed bit before the spam, what I do is stop the spirits/ghosts from spawning by stalling on Seiga's midboss spell a little. There's a point in the song you can listen for to know when to kill it.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: ZM on June 12, 2015, 11:56:16 PM
Kogasa's final spell is indeed harder in Easy than in Normal. Hell, I'd argue it's tougher than the Hard variant, as well.

ZUN is pretty weird with spell cards and non-spells in the games sometimes, especially in MoF:
-Aya's first spell being tougher in Normal than in Hard
-Kanako's first spell and second non spell being tougher in Normal than in both Hard and Lunatic
-Sanae's first non spell being tougher in Hard than in Lunatic
-The infamous Easy!Mountain of Faith

And so on XD
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Nolegs the Cat on June 13, 2015, 12:49:54 AM
Kogasa's final spell is indeed harder in Easy than in Normal. Hell, I'd argue it's tougher than the Hard variant, as well.

ZUN is pretty weird with spell cards and non-spells in the games sometimes, especially in MoF:
-Aya's first spell being tougher in Normal than in Hard
-Kanako's first spell and second non spell being tougher in Normal than in both Hard and Lunatic
-Sanae's first non spell being tougher in Hard than in Lunatic
-The infamous Easy!Mountain of Faith

And so on XD

No mention of Miracle of Otensui on easy? :P

Speaking of, Sakuraji in Flames seems to be easier on Lunatic than on Hard.
Same for Storm Day.

Also, how does DDC Hard/Lunatic compare to the other hard/lunatic modes?
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: ZM on June 13, 2015, 01:05:28 AM
No mention of Miracle of Otensui on easy? :P

Speaking of, Sakuraji in Flames seems to be easier on Lunatic than on Hard.
Same for Storm Day.

Also, how does DDC Hard/Lunatic compare to the other hard/lunatic modes?

Yeah, Otensui is another one that's pretty crazy on Easy. Way harder to approach than in the other three difficulties, imo.

Names fail me. XD Which game are those two spells in again?

DDC Hard is definitely one of the tougher Hard modes in the series (I'd say out of the windows games, third to SA and UFO). As for Lunatic, I've heard it's a force to be reckoned with.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Uruwi on June 13, 2015, 01:17:26 AM
Yeah, Otensui is another one that's pretty crazy on Easy. Way harder to approach than in the other three difficulties, imo.

Names fail me. XD Which game are those two spells in again?

DDC Hard is definitely one of the tougher Hard modes in the series (I'd say out of the windows games, third to SA and UFO). As for Lunatic, I've heard it's a force to be reckoned with.

The first is from TD Stage 5. I'm not sure about the second.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: ZM on June 13, 2015, 01:33:25 AM
Ah, Futo's penultimate. I always thought it was pretty easy on Hard.

And aha, Storm Day is Aya's second spell. Yeah, it's tougher on Hard than on Lunatic, as well.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: FamilyTeam on June 14, 2015, 12:20:57 AM
So, people, although I've been playing Imperishable Night for nearly 2 years, now, only now I'm trying to put real effort into 1CCing it, and only now I'm trying to understand how the time mechanic works.
...So how does it? I've figured if you fire for too long unfocused, once the bar in the bottom reaches 100% and turns purple-ish blue, killed enemies will start giving you time points, but if you fire too long focused, then once the bar at the bottom reaches 100% and turns orange-ish red, grazing gives you time points. You only get those points if you stick to one extreme... but look at this situation here:
If I finish Stage 1 without focusing once, I finish it with about 8400 (this is all with Marisa/Alice, btw), which is more than double of what you need;
but if I finish Stage 2 without focusing once, then I finish it with about 8100 average, and seeing how that Stage demands 7200, it's just *barely* more than enough;
and of course, there's no way I can no-focus the entirety Stage 3, so I can't meet the required time there.
Is there something I'm missing? Is there a strategy to atleasy semi-reliably always meet the required time?
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Karisa on June 14, 2015, 12:28:31 AM
First of all, it's -80%/+80% (or -30%/+30% for Youmu), not -100%/100%. Also, grazing only gives you time when a boss is present, even if you're beyond +80%.

Anyway, I think you missed the way familiars give time. If you defeat an enemy (or boss phase) while some of its familiars are still on screen, all of the familiars give time orbs (and any bullets touching those familiars also give time orbs), regardless of where the gauge is.

So you may want to focus at some points, since human shots can destroy familiars directly while youkai shots can't. Also, it's worth waiting before you shoot some enemies, since some spawn more familiars over time. Try watching a scoring replay.

Edit:
Here's a random stage 3 Normal run (I assume you're playing Normal?) I just did using Marisa/Alice, where I reached more than 13.5k time by Keine's Last Spell. This is without particular effort to score (like supergrazing or dodging denser patterns unfocused).
http://replays.gensokyou.org/download.php?id=37448

So basically if you can gain around 2/3 of the time I did (a bit more if you can't perfect the stage, since spell captures give time and dying/deathbombing loses time), you'll get the Last Spell. Try it out in stage practice.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: FamilyTeam on June 14, 2015, 01:35:38 AM
First of all, it's -80%/+80% (or -30%/+30% for Youmu), not -100%/100%. Also, grazing only gives you time when a boss is present, even if you're beyond +80%.

Anyway, I think you missed the way familiars give time. If you defeat an enemy (or boss phase) while some of its familiars are still on screen, all of them give time orbs (and any bullets touching those familiars also give time orbs), regardless of where the gauge is.

So you may want to focus at some points, since human shots can destroy familiars directly while youkai shots can't. Also, it's worth waiting before you shoot some enemies, since some spawn more familiars over time. Try watching a scoring replay.

Edit:
Here's a random stage 3 Normal run (I assume you're playing Normal?) I just did using Marisa/Alice, where I reached more than 13.5k time by Keine's Last Spell. This is without particular effort to score (like supergrazing or dodging denser patterns unfocused).
http://replays.gensokyou.org/download.php?id=37448

So basically if you can gain around 2/3 of the time I did (a bit more if you can't perfect the stage, since spell captures give time and dying/deathbombing loses time), you'll get the Last Spell. Try it out in stage practice.
I didn't notice it was 80% since, well, I can't keep my eye on that bar all the time...  And yes, I'm playing on Normal.
I read what you said and didn't get it at first... but then I watched the replay, and I think I get it! Thanks for going through the trouble of doing that replay.
Another question is... what exactly does the time change at all, really? I do understand that, if you're too late by Stage 6, you automatically get the bad ending, but I never knew exactly how late, and I think I was only too late once (back when I used to play on Hard but didn't aim for 1CCs).
Again, thanks for going through the trouble of explaining it for me.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Karisa on June 14, 2015, 02:41:18 AM
Another question is... what exactly does the time change at all, really? I do understand that, if you're too late by Stage 6, you automatically get the bad ending, but I never knew exactly how late, and I think I was only too late once (back when I used to play on Hard but didn't aim for 1CCs).
Do you mean the clock? Outside of FinalB, it determines the number of continues you have, since continuing adds 30 minutes. If you fail all 5 time requirements, it'll be 4am by stage 6, meaning you'd have 1 continue. (The game never lets you continue in FinalB though, regardless of the time-- you get the bad ending immediately if you run out of lives. If you need to unlock FinalB for stage practice, you can download a score.dat or clear with max starting lives.)

In FinalB, it's used for unlocking Kaguya's five Last Spells. If you fail any of Kaguya's Last Spells, time is added to the clock (http://en.touhouwiki.net/wiki/Imperishable_Night/Gameplay#The_Time_System), and if it reaches 5:00am, the game ends immediately (it still counts as cleared).

If you mean the time orbs, aside from the requirement to unlock Last Spells, they increase your point item value, increase spell bonuses during spellcards, and are worth a substantial amount of points themselves. Scoring almost entirely revolves around time orbs (though remaining resources and graze count still contribute).

All this is irrelevant for 1ccs if you're not going for score or spell captures.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: FamilyTeam on June 14, 2015, 03:13:23 AM
Ah, okay. Thanks again for taking your time to respond. I think I might aim something like...
Stage 1: Perfect (no bombs, no lives, Clock only advances 30 min)
Stage 2: Perfect (no bombs, no lives, Clock only advances 30 min)
Stage 3: Perfect (no bombs, no lives, Clock only advances 30 min)
Stage 4: 1 life maximum, using however many bombs I need. I don't care if I get enough time points or not.
Stage 5: I'd need to learn how to fight Reisen in the first place to set a benchmark, right?! ;o3o As of now I have no idea how to dodge any of her attacks, spells or nonspells, but I guess I'll figure out after I spend some weeks time playing her stage.
Stage 6: I'll do whatever, as long as I finish it ;o3o
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Sakurei on June 14, 2015, 04:17:22 AM
It's worth noting that using a regular bomb does not decrease your time at all. Only death bombs do. So if you're not sure if you'll get hit or not, it's probably better to bomb.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Nolegs the Cat on June 14, 2015, 07:39:09 AM
Stage 5: I'd need to learn how to fight Reisen in the first place to set a benchmark, right?! ;o3o As of now I have no idea how to dodge any of her attacks, spells or nonspells, but I guess I'll figure out after I spend some weeks time playing her stage.

It probably isn't a good idea to bash your head against the wall. Yes, some routes or the ideas for some attacks require you to play them to be understood, but Reisen really isn't like that.

Here is a perfect IN stage 5 run replay I got like half a year ago. (http://replays.gensokyou.org/download.php?id=37118)
It shows how to do all of her spellcards, as well as a good way to do the stage. That being said, you need to do at least decently to even hope of hitting the time bonus. Not everything that works here will work for the Magic Team (particularly for Reisen's first spellcard).
For the stage, you'll just want to kill everything ASAP. Bomb Reisen's Penultimate, it's harder then it looks, even if it isn't that difficult.

Now, some IN specific tips.
If at all possible, use single bombs over double bombs.
This is especially important for the Malice team.
Alice's bombs are pure crap and you shouldn't use them. They're both the weakest bombs in the game - and Alice's double bomb actually has a slightly lower average damage then her normal bomb!
Marisa's bombs, on the otherhand, are both powerful. It's just that Final Spark does only 200 or so more damage then her normal bomb, Master Spark (1800 vs 1600). Really not a big enough jump to be worth 2 bombs, especially when the normal Master Spark in IN is still essentially a 'this spellcard dies' button.

By the way, there is a glitch where if you rapidly focus and unfocus, both Alice and Marisa's shots hit. This makes the Malice Team have higher damage than any other IN shot-type.
This is much less broken then it sounds, their range is still really low, they still move fast, and you need to factor rapidly focusing and unfocusing into it.
I'd recommend using it, and so will practically everyone else. Even if you use it, the magic team is still the hardest group to 1cc with.

Also, not sure if the 'no miss no bomb stage 3' is simply you being good at Keine, or grinding runs until you do.
Keine is a fair bit harder than Alice on normal, so if you are grinding attempts until the NMNB stage 3, you might not want to. IN is a fair bit more forgiving than PCB, you'll be fine as long as you don't lose like 2 lives at Keine.
If you are good at Keine though that you can do it consistently, then that's actually pretty impressive.

And now, replays, replays! (https://www.youtube.com/playlist?list=PLegvVwmfKri_k4jjwrKL9GV2J8fkVbt5T)
I just linked probably the best Malice Team run on normal or above I can find....
Basically, it's a normal 1cc from a player with a play-style you'll appreciate.
He rarely bombs, prefering to find out how to do things and accepting deaths as they are. He goes over tactics and the like in his videos, and how to do things from a Malice-team perspective. The annotations are the real star here, I think you'll find them very helpful.

Also Lunatic stage perfects and the like (http://replays.gensokyou.org/index.php?u=&g=8&p=&t=--&d=4&ch=40) and Magic Team Lunatic replays. (http://replays.gensokyou.org/index.php?u=&g=8&p=Marisa+%26+Alice&t=--&d=4&ch=0)

If you need help with specific attacks, just ask!

Keep going, you got PCB. You'll get this game easily.

(Malidex's PCB-SA shot-type analysis thread, if you're curious as to where I got the bomb data from or want to know more) (https://www.shrinemaiden.org/forum/index.php/topic,181.0.html)


Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: FamilyTeam on June 14, 2015, 11:51:02 AM
Also, not sure if the 'no miss no bomb stage 3' is simply you being good at Keine, or grinding runs until you do.
Keine is a fair bit harder than Alice on normal, so if you are grinding attempts until the NMNB stage 3, you might not want to. IN is a fair bit more forgiving than PCB, you'll be fine as long as you don't lose like 2 lives at Keine.
If you are good at Keine though that you can do it consistently, then that's actually pretty impressive.
I'm able to pull it off, yeah, just not consistently enough for my liking, so I'll practice it a bit.

Now, some IN specific tips.
If at all possible, use single bombs over double bombs.
This is especially important for the Malice team.
Alice's bombs are pure crap and you shouldn't use them. They're both the weakest bombs in the game - and Alice's double bomb actually has a slightly lower average damage then her normal bomb!
Marisa's bombs, on the otherhand, are both powerful. It's just that Final Spark does only 200 or so more damage then her normal bomb, Master Spark (1800 vs 1600). Really not a big enough jump to be worth 2 bombs, especially when the normal Master Spark in IN is still essentially a 'this spellcard dies' button.

By the way, there is a glitch where if you rapidly focus and unfocus, both Alice and Marisa's shots hit. This makes the Malice Team have higher damage than any other IN shot-type.
This is much less broken then it sounds, their range is still really low, they still move fast, and you need to factor rapidly focusing and unfocusing into it.
I'd recommend using it, and so will practically everyone else. Even if you use it, the magic team is still the hardest group to 1cc with.
I see, thanks for the tips, I'll try to folow them. Why is Marisa always the hardest character to do 1ccs? Grr, Zun! ?3?

Keep going, you got PCB. You'll get this game easily.
Oe, many thanks! I just need to find time to practice more. So far, it's been 28 tries to 1CC EOSD, 38 to 1CC PCB, 9 to 1CC PoFV,  and 32 to 1CC 10D funny considering I find that one the easiest. I blame Toyosatomimi.


EDIT: Not gonna double post so I'm just gonna edit this one. I hope you read this...
Well, well. For whatever reason, there doesn't seem to be a SINGLE run where I don't accidentally run into a bullet or misjudge one's hitbox, seriously! It's getting annoying!
And depending on the what happens over the next couple of weeks, I won't be playing that much Touhou, sadly. I have a really, really busy life, nowadays, and sadly I can't spend a lot of time gaming!
I tried out the Delicious Malicious Malice canon. It works well! I just need to use it more efficiently.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Nolegs the Cat on June 18, 2015, 06:06:12 AM
EDIT: Not gonna double post so I'm just gonna edit this one. I hope you read this...
Well, well. For whatever reason, there doesn't seem to be a SINGLE run where I don't accidentally run into a bullet or misjudge one's hitbox, seriously! It's getting annoying!
And depending on the what happens over the next couple of weeks, I won't be playing that much Touhou, sadly. I have a really, really busy life, nowadays, and sadly I can't spend a lot of time gaming!
I tried out the Delicious Malicious Malice canon. It works well! I just need to use it more efficiently.

Aaah... Clip Deaths. The bane of pretty much every touhou Player.

Do try to avoid dodges that involve judging hitboxes unless it's absolutely neccesary. There's only two attacks in IN normal where it's an important factor, and most people don't even fight Eirin, the boss that *has* said attacks! (Eirin's third nonspell, spellcard right before it)

In pretty much every other case, just try to avoid it. It's risky.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: FamilyTeam on June 20, 2015, 03:10:50 PM
I've finished most of my schoolwork. ...But then I wrecked my right foot. Shit. I've been playing TH12 in my notebook instead, since I can't exactly go far. I'll play TH8 once my foot recovers. why am I saying foot, I wrecked my ankle.
Anyway, what do the UFOs do, really?
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Uruwi on June 20, 2015, 03:24:33 PM
I've finished most of my schoolwork. ...But then I wrecked my right foot. Shit. I've been playing TH12 in my notebook instead, since I can't exactly go far. I'll play TH8 once my foot recovers. why am I saying foot, I wrecked my ankle.
Anyway, what do the UFOs do, really?

Resources.

Spawn red UFOs for lives, and greens for bombs.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Pakken11 on June 20, 2015, 11:53:45 PM
Anyway, what do the UFOs do, really?

Bring about pain, death, and doom upon the player(?) *shot*
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: FamilyTeam on June 21, 2015, 12:15:40 AM
Bring about pain, death, and doom upon the player(?) *shot*
I can see how, now...
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: SpeedySPCFan on June 21, 2015, 03:21:49 PM
So... anyone got tips for the original Touhou? I'm having one hell of a tough time trying to NOT die in it. Some gameplay for reference. (https://www.youtube.com/watch?v=d2Ac2SenoyI&feature=youtu.be)
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: FamilyTeam on June 21, 2015, 04:12:16 PM
So... anyone got tips for the original Touhou? I'm having one hell of a tough time trying to NOT die in it. Some gameplay for reference. (https://www.youtube.com/watch?v=d2Ac2SenoyI&feature=youtu.be)
Ah, I'd like some, too. I tried it out a few weeks ago and it was... different?
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Karisa on June 21, 2015, 09:21:18 PM
So... anyone got tips for the original Touhou? I'm having one hell of a tough time trying to NOT die in it. Some gameplay for reference. (https://www.youtube.com/watch?v=d2Ac2SenoyI&feature=youtu.be)
Bombs are very powerful in stage portions, and you gain one every time you die. Also, extends are every 400,000 points (unlimited!)-- try not to waste them by being at full lives, since you don't get the bomb from dying. (The cap is 6 lives and 5 bombs.)

Combining those two, bombing for lives is possible, and can trivialize the stages if done well. If the orb isn't obstructed at the start of a stage, it'll land near the left edge-- if you slide it left from there, then immediately bomb, it should bounce off you during the bomb, chaining most of the tiles in the stage for an extra life or two.

(Meanwhile, if the orb starts by going into a teleporter, you can simply bomb right away, though teleporter randomness means you likely won't get as good a chain.)

Oh, and sliding gives you the best control over the orb, since it always moves in the same trajectory. So against stationary bosses, you can slide repeatedly to bounce the orb into them over and over (suiciding when needed, since bombing the stages gives plenty of lives, and the bosses can be pretty cheap if you actually try to dodge them).

Note that bombing bosses deals 1 damage only if you have no remaining lives, so it's better to save bombs against bosses until you have either 5 bombs or no lives, whichever comes first.

I hope this helps.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: SpeedySPCFan on June 21, 2015, 11:39:07 PM
Bombs are very powerful in stage portions, and you gain one every time you die. Also, extends are every 400,000 points (unlimited!)-- try not to waste them by being at full lives, since you don't get the bomb from dying. (The cap is 6 lives and 5 bombs.)

Combining those two, bombing for lives is possible, and can trivialize the stages if done well. If the orb isn't obstructed at the start of a stage, it'll land near the left edge-- if you slide it left from there, then immediately bomb, it should bounce off you during the bomb, chaining most of the tiles in the stage for an extra life or two.

(Meanwhile, if the orb starts by going into a teleporter, you can simply bomb right away, though teleporter randomness means you likely won't get as good a chain.)

Oh, and sliding gives you the best control over the orb, since it always moves in the same trajectory. So against stationary bosses, you can slide repeatedly to bounce the orb into them over and over (suiciding when needed, since bombing the stages gives plenty of lives, and the bosses can be pretty cheap if you actually try to dodge them).

Note that bombing bosses deals 1 damage only if you have no remaining lives, so it's better to save bombs against bosses until you have either 5 bombs or no lives, whichever comes first.

I hope this helps.

Thank you very much! I was in the same mindset that I had with the other Touhou games that bombing isn't good, I suppose that's different. I'll keep these in mind when I attempt to play the game.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Nolegs the Cat on June 22, 2015, 05:20:03 AM
bombing isn't good

Erm...
What?

No, no no. Unless you're going for a no bomb clear don't get into that mentality.
It may sound like you'd improve better, but it'd just serve to prevent you from doing the later parts of the game unless you're already more than good enough to 1cc that game on said difficulty as it is.
Which prevents you from pushing yourself and improving, for the most part.
Just use stage practice...

Erm, so. EoSD stage 3.
Not Meiling, the stage. I'm waaay too inconsistent with it as it is on Lunatic...
Ignoring the Midboss (randumb nonspell and nothing to the spellcard beyond 'gitgud'), anyone know any good routes for the second half of the stage?
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Karisa on June 22, 2015, 06:43:20 AM
Thank you very much! I was in the same mindset that I had with the other Touhou games that bombing isn't good, I suppose that's different. I'll keep these in mind when I attempt to play the game.
I think you were in the mindset that dying isn't good, actually. Which is normal in most of the games, but HRtP is different.

HRtP is one of the only games in the series where dying can be better than bombing at times-- there's no direct benefit to using up your bombs before dying (unless you're at the bomb cap), and unlimited extends mean you can recover your lives by bombing stages.

In the rest of the series (aside from GFW), since your bombs are either reset by dying (in most) or restored if below 2-3 (in MoF to TD), using up all bombs before dying is better for survival.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Pakken11 on June 22, 2015, 10:14:45 AM
@Cat: "gitgud" *shot*

(I'm assuming you're playing on Lunatic)

It's usually easiest to stay near the middle during the kunai lines, unless you memorize how and where the diagonals fall. You can also kill some of the kunai fairies in the middle to try and give yourself some more room.
Also, try to kill the "circle-spawners" as much as possible to lessen the RNG-ness - they're usually the issue for me due to kunai lines restricting movement (the circles can wall you if you're unlucky).
The spinners(?) are the same as the beginning of the stage, so just stream them. If you're bold enough you can try turning when you get to the edge, but beware of the slower trailing kunai wave.
Then finally, kill one of the circle spawners, then move to the middle. There should be space with two lines of kunai on each side - if you're fast enough/high power enough/proper character you should be able to kill at least one of the kunai fairies to make some more space.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: FamilyTeam on June 22, 2015, 10:49:45 AM
For Touhou 12, is aiming to get as many lives as possible with Marisa any good instead of bombs?
Analyzing my 1CC of 10D (https://www.youtube.com/watch?v=hjVg_8Q83tU), which, sure, was 2 years ago so it might not be the best reference, you can see I get plenty of bombs, but to be honest, I'm not sure if they did me any good, so since I have the option to choose what I'll get in TH12, I wonder if investing on lives is a better idea.

EDIT:
Quote
In Mountain of Faith, when you use Marisa B (Piercing Type), if your power level is 3.00 - 3.95, when you attack a midboss or boss unfocused, their health bar rapidly drops down. Because of this, the opponent is usually defeated before a single bullet even reaches Marisa. Some fans consider this cheating.
Source (http://touhou.wikia.com/wiki/Marisa_Kirisame/Fun_Facts).
So, can I do this or can I not?
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: SomeGuy712x on June 22, 2015, 05:59:53 PM
Note that bombing bosses deals 1 damage only if you have no remaining lives, so it's better to save bombs against bosses until you have either 5 bombs or no lives, whichever comes first.
Actually, unless I'm mistaken, bombing bosses when you're on your life in HRtP deals 2 damage to them, not 1.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Mr Jovial on June 22, 2015, 07:35:44 PM
For Touhou 12, is aiming to get as many lives as possible with Marisa any good instead of bombs?
Analyzing my 1CC of 10D (https://www.youtube.com/watch?v=hjVg_8Q83tU), which, sure, was 2 years ago so it might not be the best reference, you can see I get plenty of bombs, but to be honest, I'm not sure if they did me any good, so since I have the option to choose what I'll get in TH12, I wonder if investing on lives is a better idea.
In terms of numbers, you need 4 life pieces per extend (2 UFOs) and 3 bomb pieces per bomb (you get 4 bombs per 3 UFOs). Take it up to 6 UFOs, you can either have 3 extends or 8 bombs. The extends option gives you 6 bombs and 3 screen clears via dying (though the power losses kind of make this a bad thing). It's mostly personal preference, if you were to use every bomb before dying then you'd want to get exclusively green UFOs. Personally, I always went for red until stage 6. On stage 6, if I was 1 UFO away from an extend I would get that extend then spend the rest of the stage getting bombs to spam on Byakuren. I guess in general, you should get lives early on and get bombs (and 1 red UFO if required) on stage 6. When you switch from reds to greens is up to you, I'd suggest switching on either stage 5 or stage 6 though.
EDIT:Source (http://en.touhouwiki.net/wiki/Marisa_Kirisame/Fun_Facts).
So, can I do this or can I not?
Erm, I don't understand how this relates to the UFO situation (or if it was even supposed to) but that bug still works in MoF unless you use the fix that the vync patch lets you use.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: FamilyTeam on June 22, 2015, 08:02:57 PM
Okay, okay, thanks for evertyhing!
Just...
Erm, I don't understand how this relates to the UFO situation (or if it was even supposed to) but that bug still works in MoF unless you use the fix that the vync patch lets you use.
I'm currently playing IN, MOF and UFO, and that question was directed at MOF. Still, thanks for answering.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Nolegs the Cat on June 23, 2015, 08:19:50 AM
Okay, okay, thanks for evertyhing!
Just...I'm currently playing IN, MOF and UFO, and that question was directed at MOF. Still, thanks for answering.

Honestly, I'd recommend against using MarisaBugged. I won't judge you for it, but it does cheapen the achievement for the player - and you managed PCB, you can certaintly manage MoF with a normal shot-type with some effort, given MoF on normal is easier than PCB is on normal.

And if you need help, you can always ask us! :)

By the way, the only laser to actually experience the glitch is the middle laser. The outer ones do normal damage.

@Cat: "gitgud" *shot*

*lowers gun* :P

(I'm assuming you're playing on Lunatic)

the stage. I'm waaay too inconsistent with it as it is on Lunatic...

:V

It's usually easiest to stay near the middle during the kunai lines, unless you memorize how and where the diagonals fall. You can also kill some of the kunai fairies in the middle to try and give yourself some more room.

Hmm... noted. Thanks! :3

I assume by 'spinner' you mean the spinning things that throw the aimed Kunai circles, but what do you mean by 'circle spawners'?
The same spinning enemies? the enemies that shoot the random white bullets near the end of the stage?
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: FamilyTeam on June 23, 2015, 02:14:00 PM
Honestly, I'd recommend against using MarisaBugged. I won't judge you for it, but it does cheapen the achievement for the player - and you managed PCB, you can certaintly manage MoF with a normal shot-type with some effort, given MoF on normal is easier than PCB is on normal.
After I recover, I'm gonna experiment with it and see how broken it is. If I do see that it's really broken, then I'll probably avoid it.

O-O-oh, okay. (https://www.youtube.com/watch?v=cOqd3qdZsQA)
As a programmer, I seriosuly wonder how ZUN let a bug this big and this blatant slip on by. Maybe actually testing your shit before releasing it is old fashioned?
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Mr Jovial on June 23, 2015, 03:00:08 PM
O-O-oh, okay. (https://www.youtube.com/watch?v=cOqd3qdZsQA)
Yeah, I heard it was a misplaced decimal point so that laser actually deals 10x the damage it should :x

EDIT:
Completely unrelated to the above, does Shou have some logic to her movement during "Aura of Justice"? I feel like she's constantly moving away from me which makes dealing damage a pain because of how restrictive the attack is.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Romantique Tp on June 23, 2015, 04:09:40 PM
As a programmer, I seriosuly wonder how ZUN let a bug this big and this blatant slip on by. Maybe actually testing your shit before releasing it is old fashioned?

Maybe he actually knows how to play meaning he would barely spend any time at 3.00 power and never notice something is off!?
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: FamilyTeam on June 23, 2015, 04:40:41 PM
Maybe he actually knows how to play meaning he would barely spend any time at 3.00 power and never notice something is off!?
Well, he probably doesn't test the games by just playing Loonie mode and destroying it like it's nothing. ...Well, I hope he doesn't test it like that, that'd be pretty freaking irresponsible  :V
I wonder what was his reaction after the community found out about this...
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Pakken11 on June 23, 2015, 09:54:52 PM
@Cat: Yeah, the white circles. Spinner = aimed kunai.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: FamilyTeam on June 25, 2015, 11:55:04 PM
I decided to try out Marisa Bugged to see it in action myself...
My reaction (https://www.youtube.com/watch?v=-dJolYw8tnk).
Anyway, yeah, it breaks the entire game. Anyway, quick question about MOF: Do the bombs deal any damage towards enemies? I used plenty, but I really didn't notice them killing fairies on their own.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Nolegs the Cat on June 26, 2015, 12:26:17 AM
I decided to try out Marisa Bugged to see it in action myself...
My reaction (https://www.youtube.com/watch?v=-dJolYw8tnk).
Anyway, yeah, it breaks the entire game. Anyway, quick question about MOF: Do the bombs deal any damage towards enemies? I used plenty, but I really didn't notice them killing fairies on their own.

Yes, they do deal damage to enemies. A fair amount of it, actually. 680 - ~1100 for Marisa, 650 - 830 for Reimu.
Min damage is the sphere not overlapping with an enemy at all (so using it in the top right corner pretty much), top is the enemy being in the bomb sphere the entire time.
Unlike most games, these bombs get the same nonspell damage multiplier as your shots do so they're really good for killing nonspells.
Overall, fairly powerful bombs.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: FamilyTeam on June 26, 2015, 12:48:34 AM
Woah, thanks, man! Thanks for always being helpful!
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Drake on June 26, 2015, 05:21:26 AM
Completely unrelated to the above, does Shou have some logic to her movement during "Aura of Justice"? I feel like she's constantly moving away from me which makes dealing damage a pain because of how restrictive the attack is.
Random. Many boss patterns in UFO (and others) have random movement, it's just really obvious in things like Aura of Justice and Sinkable Vortex.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Karisa on June 26, 2015, 05:26:03 AM
Unlike most games, these bombs get the same nonspell damage multiplier as your shots do so they're really good for killing nonspells.
I thought bomb damage was only weakened in the EoSD to IN engine, not in the MoF+ engine?

Also, in MoF onwards, you can shoot normally during most bombs (while you frequently can't with EoSD to IN's bombs). So they're worth more damage overall than just the direct bomb damage. MoF bombs are quite powerful overall, enough to skip most boss patterns with a single bomb.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: FamilyTeam on June 26, 2015, 02:09:33 PM
Hmmm...
Honestly, Marisa Bugged is so broken, and makes the game so easy, I'll aim for a 1LC with all spells captured instead, because that genuinely feels doable. I'll just have to, yunno, stop running into bullets all the time.
Yeah, I was already an extremely aggressive player, but with this glitch, for whatever reason I get massively aggressive, so I do end up running into bullets a lot, heh -\(o3o)/- I think I need to give myself a hint: Stop being so suicidal.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Nameschonvergeben on June 26, 2015, 03:32:04 PM
Hmmm...
Honestly, Marisa Bugged is so broken, and makes the game so easy, I'll aim for a 1LC with all spells captured instead, because that genuinely feels doable. I'll just have to, yunno, stop running into bullets all the time.
Yeah, I was already an extremely aggressive player, but with this glitch, for whatever reason I get massively aggressive, so I do end up running into bullets a lot, heh -\(o3o)/- I think I need to give myself a hint: Stop being so suicidal.
Just go for a legit 1cc instead of abusing a bug for a 1LC without challenge
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: FamilyTeam on June 26, 2015, 03:59:05 PM
Just go for a legit 1cc instead of abusing a bug for a 1LC without challenge
I will do so, at a later date,but for now, I'm just gonna mess around with this for a bit of fun o3o After I heal my ankle, I'll try to do it on my computer with Marisa A instead.

EDIT: Played the game the farthest I could using the glitch. No I didn't finish it, it's extremely hard to dodge anything when you have to play the game balancing a notebook in your chest  and also using a controller. It was very hard not to run into everything onscreen and impossible to dodge any of the spells that required precision. I did get to Mountain of Faith, though.
Damn, that gives Red Magic and Resurrection Butterfly a run for their money. How long does it last, and... how to you dodge it properly o3o
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Nolegs the Cat on June 27, 2015, 01:01:59 AM
I did get to Mountain of Faith, though.
Damn, that gives Red Magic and Resurrection Butterfly a run for their money. How long does it last, and... how to you dodge it properly o3o

...It's hard to explain, really.
Mountain of Faith is one of those attacks you get better at the more you play. The more you play, the more sense you get for the overall pattern, and the more you'll be able to judge where will be safe and where it won't be safe.

Watch a replay of 1cc on normal of a shot-type of your choice (I'd recommend MarisaB without abusing the bug, actually... Vsync fixes it outright, and it's not difficult to not abuse it - and it's much much less finnicky than MarisaA or MarisaC), because in MoF (and only in MoF) that will unlock all the stages for practice.
If you want to get better at Mountain of Faith, there's only really one thing you can do - play it a bunch.
Even so, try to get to it with a few lives at the end of your 1cc attempts :P
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: FamilyTeam on June 27, 2015, 01:14:18 AM
Thanks a bunch! I'm just abusing the glitch out of curiosity and fun and because, like I said before, precision dodging is impossible when you're balancing the computer you're playing on in your chest and also to unlock all the stages for practice and to get a feel of the spell cards.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Pakken11 on June 27, 2015, 11:45:30 PM
Actually, the most "cheating" shot type in MoF without actually cheating like Cho-Marisa is Reimu-A.
Her homing amulets are so strong in this game, if you use it right you don't even have to dodge half the stages lol
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: FamilyTeam on June 28, 2015, 12:27:34 AM
Actually, the most "cheating" shot type in MoF without actually cheating like Cho-Marisa is Reimu-A.
Her homing amulets are so strong in this game, if you use it right you don't even have to dodge half the stages lol
That explains why my friend 1ccd MOF so quickly
That's nice to know, but MARISA FOREVER!!!
(http://safebooru.org//images/1455/8ab895cde16c98d10166f1d927b1e4385af2771e.jpg?1524029)
Playing Touhou is a lot more fun when you like who you're playing as ^3^
I just think it's sad that sometimes, choosing Marisa almost seems like choosing the hardest character.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: shockdude on June 28, 2015, 01:14:02 AM
The VSyncPatch (http://en.touhouwiki.net/wiki/Game_Tools_and_Modifications#Vsync_Patches) has an option to fix the MarisaB bug in MoF. However, replays saved will only replay properly if the VSyncPatch MarisaB fix is active, and will desync without VSyncPatch.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Nolegs the Cat on June 28, 2015, 02:15:55 AM
That explains why my friend 1ccd MOF so quickly
I just think it's sad that sometimes, choosing Marisa almost seems like choosing the hardest character.

EoSD shot types are roughly balanced.

The worst shot-type in PCB is actually ReimuA - her homing does such hilariously low damage, half or less than half of any other shot-types, and her bombs do piss damage and are only up for a second or so...

Worst shot-type in IN is arguably Sakuya/Alice Solo shots, but Malice Team is the hardest team shot type.

ReimuC in MoF is definitely the worst MoF shot, it does such low damage - similar to PCB ReimuA - without at least the guarantee of hitting something.
Oh, and MarisaC is the best shot-type in MoF if you can use it well, just putting that out there :V

SA: Okay, okay. Marisa in SA has some bad shots.
But really, the only decent one is ReimuA... but ReimuC has powerful bombs I guess, and Patchouli Marisa has good shots for the stages.

UFO: MarisaB is the worst shot I think..?
Though the bomb not killing UFOs can help for auto-collection -shrug-

TD: ... I actually don't know what the worst shot in TD is. Youmu gets points for being very hard to use, but beyond that... maybe Sanae?

DDC: Sakuya-B is the worst shot-type... which, considering her last 2 shot-types (PCB SakuyaA OP for survival, PCB SakuyaB best scoring shot) is suprising.
It's actually the best scoring shot though, so I guess that counts for something.

The worst shot type is for a decent chunk of the games actually not Marisa.

And as a lover of MoF ReimuA, yay for absolute cheesiness?
... I've been using it for so long I don't know how to do the stages without it :V



Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Pakken11 on June 28, 2015, 03:48:28 AM
@Cat: MoF Reimu-C is actually nice for training - fun fact, she was my 2nd legit MoF Lunatic 1cc after Reimu-A. I think it was the confidence for abusing bombs since I do the same damage whether I'm at 5.0 or 1.0 ROFL
And yeah, Marisa-C can be used just like Reimu-A if you memorize the stages, and it does ridiculous damage during bosses - only shot-type that I captured VoWG Lunatic on lol #pureluck

I actually like Marisa-A best in SA, but that's because I like the 8 short cheat-deaths lol

And I had to abandon Marisa for Sanae-A in UFO because, well, it's UFO - and Marisa-B's main issue is the overly short bomb immunity, which lets you run into things even before all the flashing has disappeared.

TD would probably be Sanae, since her focused shot has a nasty habit of circling around bosses.

And I don't know if DDC Luna 1cc with Sakuya-B or UFO Luna 1cc with Marisa-B would be harder lol
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Uruwi on June 30, 2015, 06:08:23 AM
EoSD: MarisaB is particularly finnicky for both survival and score. ReimuB has the most difficult Patchy fight IMO.
PCB: Agreed that ReimuA isn't good.
IN: Besides Marisa/Alice, Yuyuko's shot, which is used whenever you focus, has less than spectacular damage in exchange for spread.
MoF: Not accounting for the glitch, ReimuB is the best in my opinion.
SA: MarisaB's shot switching ability is of situational use, since it's too easy to inadvertently switch shots. MarisaA has the hardest Stage 2.
UFO: SanaeB is better than A.
TD: Besides Youmu, I actually think Marisa is the worst shot type.
DDC: Both Marisa shot types are horrible. Marisa B at least gets points for the Magic Absorber.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Nolegs the Cat on June 30, 2015, 07:10:13 AM
IN: Besides Marisa/Alice, Yuyuko's shot, which is used whenever you focus, has less than spectacular damage in exchange for spread.

Yuyuko solo? okay, fine. She trivilized the stages but isn't that great for the bosses.
But with Youmu, her one weakness can be covered - Yuyuko for the stages, Youmu when possible to zerg down bosses.
Hard to use, yes, but not bad.

MoF: Not accounting for the glitch, ReimuB is the best in my opinion.

Have you seen how MarisaC trivialises the stages?
It's the strongest legit shot type in MoF for bosses after that, too. ReimuB is good, but I don't see how you can think it's better than MarisaC.

Also I think that Reimu's homing is really really powerful in MoF, and that it makes the stages muuuch easier for the most part. Add to the fact you'll be using bombs to cheese the hard stuff regardless, I think it's an easier 1cc than ReimuB.

SA: MarisaB's shot switching ability is of situational use, since it's too easy to inadvertently switch shots. MarisaA has the hardest Stage 2.

It's just something to get used too...
Also, the spread would probably help for a lot of the stage 2 stage portion.
You could just time out her second spellcard since it's piss easy if you don't shoot the clone.
So I don't see how she has the hardest stage 2.

UFO: SanaeB is better than A.

... I never said it wasn't?

TD: Besides Youmu, I actually think Marisa is the worst shot type.

There's a lot of patterns in TD where her fat hitbox doesn't make that much of a difference and her high firepower lets her take down the games many big fairies in the stages faster.
Difficult to use compared to Reimu, yes, but not the worst. In fact, I'd say if you could use her properly she's probably BETTER than Reimu in this game - it's just homing etc. makes Reimu the easiest 1cc.
Same for Youmu. Very very hard to use but when used properly, very powerful. Probably the best shot type in TD.

DDC: Both Marisa shot types are horrible. Marisa B at least gets points for the Magic Absorber.

And? SakuyaB is still worse than those, somehow.
Also if you really want to use it that way, Magic Absorber CAN be used to absolutely break the game. :V
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Pakken11 on June 30, 2015, 07:54:19 AM
@Fluffy: Cat said a lot already, but a couple things:

I prefer Sanae-A just because it's easier to kill UFOs when you want it where you want it. Many people disagree, I still found the homing easier than spread.

And you definitely haven't played DDC on Lunatic - Marisa-B pretty much makes resources EX-NIHILO rofl
I've actually had runs where I had 3 lives after Kagerou, then got up to 7 by Yatsuhashi  :V
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Uruwi on June 30, 2015, 09:43:45 AM
Have you seen how MarisaC trivialises the stages?
It's the strongest legit shot type in MoF for bosses after that, too. ReimuB is good, but I don't see how you can think it's better than MarisaC.

I've actually never tried MarisaC, so I was speaking from my own experience.

Quote
It's just something to get used too...
Also, the spread would probably help for a lot of the stage 2 stage portion.
You could just time out her second spellcard since it's piss easy if you don't shoot the clone.
So I don't see how she has the hardest stage 2.

But you don't get the life piece for timing out spells.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Pakken11 on July 03, 2015, 01:47:30 AM
With the Red-Blue card, you just do unfocused and stop shooting much earlier than you think. Easy.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Koog on July 11, 2015, 01:13:58 AM
So, just beat Kaguya.

I need many, many, many tips for Rin in general. All non-spells, all spells. PLZ HELP!!
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Pakken11 on July 11, 2015, 07:06:53 AM
The corpse cat?

1st non - focus more on the black stars than on the icicles. Or you could cheese it by staying near her hand and not dodging anything apparently lol

1st spell - if you use a spread shot you can just seal the zombies, but if you're Reimu-A then you will have to do the spinning thing around her. It might be wise to just stop shooting at certain points. Also, spinning clockwise is much easier since the blue wave does the same.

2nd non - don't stay at the bottom, but somewhere in the middle. The side spirits' bullets are aimed, so try not to shoot them beforehand and thus mess up your timing.

2nd spell - depends on the difficulty, and I actually find it one of her more annoying cards (easy to attempt and die). Don't stay too close to Orin or you'll crash into her. Try to get out of the "wheel" as early as possible to minimize collision with next wave/trapping yourself.

3rd non - her most dangerous non. Stay between two columns and watch for the diagonal criss-crossing bullets, then sidestep. The trick is to not panic and move too early. Focus on getting used to the timing of sidestepping.

3rd spell - bomb. No seriously, anything above Normal is just not worth attempting at 1cc level, especially if your bomb is short-ranged. The Lunatic version, as well as Cat Walk Lunatic, is generally thought to be some of the hardest cards to capture.

4th spell - similar to the first card. I usually just bomb it (very low health), but I believe the red bubbles are aimed at you iirc.

/UnhelpfulExplanations (I'm sorry ._.;; )
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Mr Jovial on July 11, 2015, 02:20:47 PM
When you end a last spell in IN, are any point items dropped? Want to know if I'm supposed to rush into the PoC after I end a last spell... :derp:
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: SomeGuy712x on July 11, 2015, 07:57:10 PM
When you end a last spell in IN, are any point items dropped? Want to know if I'm supposed to rush into the PoC after I end a last spell... :derp:
Umm... If I recall correctly, I don't think Last Spells drop point items upon their completion, so you shouldn't have to worry about that. But, just to be sure, just pay close attention when you finish off Last Spells to see if point items appear.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: FamilyTeam on July 22, 2015, 05:11:30 PM
Hey everyone.
In my quest to get a IN Normal 1CC, I realised that Stage 6 with Malice is a bit hard. Is there are sort of hidden strategy to do it? (Final B)
EDIT: I tried to 1CC it, but even though this run was REALLY bad, I still nearly got it. (http://replays.gensokyou.org/download.php?id=37768) I got a bunch of deaths with bombs in stock, a bunch of overshot dodges and a ton of unnecessary bombing, yet I only game overed pretty much 60% into Rainbow Danmaku, which atleast I think it's the last spell in the game.
I actually did *really* well at Kaguya, I'm actually schocked at how easy she is. It's been a while since I fought her.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Petroesjka on July 22, 2015, 09:55:48 PM
I can't, for the life of me, figure out how to navigate fluently when Seija (DDC Stage 5) inverts the controls/screen. Any tips?
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: FamilyTeam on July 22, 2015, 10:12:51 PM
I know it's probably cheating, but there is a combination of keys that inverts your screen in Windows. I wonder if that works in games?...  :derp:
Probably doesn't work, don't try it.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Karisa on July 23, 2015, 07:57:57 AM
When you end a last spell in IN, are any point items dropped? Want to know if I'm supposed to rush into the PoC after I end a last spell... :derp:
It seems I missed this earlier somehow. I suspect you've checked this for yourself by now, but for anyone wondering-- IN Last Spells don't drop point items. Regular final spells do drop point items, though, which is relevant for Kaguya and Easy mode.

Edit: I thought Marisa's Last Spell dropped small point items, but it doesn't.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: FamilyTeam on July 23, 2015, 03:27:18 PM
Ah, also, I haven't really paid attention, but after you defeat the boss' last spell, if you have enough time points to trigger Last Word, the boss will drop point and power items, which doesn't normally happen. Capturing the Last Word spell doesn't make 'em drop any more of them, though.
This is with Marisa, btw, dunno about Reimu. Also, after you capture their last spell, they only drop like 4 point items and 2 power items, or something like that, so it's not like they drop too much.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: SomeGuy712x on July 23, 2015, 05:52:46 PM
Ah, also, I haven't really paid attention, but after you defeat the boss' last spell, if you have enough time points to trigger Last Word, the boss will drop point and power items, which doesn't normally happen. Capturing the Last Word spell doesn't make 'em drop any more of them, though.
This is with Marisa, btw, dunno about Reimu. Also, after you capture their last spell, they only drop like 4 point items and 2 power items, or something like that, so it's not like they drop too much.
Actually, whether or not you have enough time points for the Last Spell, you will still get items from the boss's final regular spell after you complete it. I just tested this on stage 2 on Normal, and I defeated Mystia's final regular spell with too few time points to trigger the Last Spell, and I still got 14 point items from it. (I watched my point item counter rise from 116 to 130 when I finished off that spell.)
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: FamilyTeam on July 23, 2015, 06:00:34 PM
Good to know. You know in the past games, the bosses didn't drop anything after the last spell, and I assumed it was the same here.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Mr Jovial on July 28, 2015, 12:03:16 PM
IN Last Spells don't drop regular point items (though Marisa's drops small items
I didn't see any on Marisa's ??? Maybe I just missed it because replays speed up right as that attack ends because of the dialogue
Anyway I have another question. I'm trying to learn the scoring method for Mystia's "midboss" spell (Howl of the Horned Owl, the one where you dance around circle around Mystia a lot) but after her second movement she seems to always be at the top of the screen and I need to go quite high to get through a gap (marked with the green arrow, yes it's a terrible picture). Is there a way to get Mystia to move down on that second movement or am I at the mercy of RNG?
(http://i59.tinypic.com/vy720x.jpg)
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Sakurei on July 28, 2015, 06:56:06 PM
Vertical boss movement is random. You're at her mercy.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Karisa on July 28, 2015, 07:45:52 PM
IN Last Spells don't drop regular point items (though Marisa's drops small items
I didn't see any on Marisa's ??? Maybe I just missed it because replays speed up right as that attack ends because of the dialogue
Sorry about that. I rechecked and Marisa's Last Spell does not drop items. It's actually that her final normal spell drops small items instead of large items (which isn't relevant to your original question, but it's what I was thinking of).
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: FamilyTeam on July 28, 2015, 11:59:42 PM
I want to know something: How viable the Malice cannon truly is? Also, how fast are you supposed to tap the focus button to get it to work the best?
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Nolegs the Cat on July 29, 2015, 02:06:42 AM
I want to know something: How viable the Malice cannon truly is? Also, how fast are you supposed to tap the focus button to get it to work the best?

... It depends.

Malice Cannon will kill familiars and bosses faster then any other shot-type, but spam-tapping shift can be something to get used to.

Don't use Malice Cannon when you actually have to dodge - just focus and dodge as Alice.

Magic Team is still the hardest team to clear with, but it's viable - it's mainly knowing when to move it.

As for speed... slower then you might think. Max damage is just long enough for Alice's lasers to not fade, so you get the max extra damage from Marisa's frost shots in.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: FamilyTeam on July 29, 2015, 12:02:03 PM
... It depends.

Malice Cannon will kill familiars and bosses faster then any other shot-type, but spam-tapping shift can be something to get used to.

Don't use Malice Cannon when you actually have to dodge - just focus and dodge as Alice.

Magic Team is still the hardest team to clear with, but it's viable - it's mainly knowing when to move it.

As for speed... slower then you might think. Max damage is just long enough for Alice's lasers to not fade, so you get the max extra damage from Marisa's frost shots in.
Holding focus for slightly less than a second, releasing it for a bit and then repeating the process seemed to be working, some bosses seemed to get taken down really fast with that. And yes, of course it's not good to use it when you actually need to dodge something o3o
For whatever reason, I was able to use it on Kaguya of all bosses with good results.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Mr Jovial on July 29, 2015, 12:12:34 PM
Vertical boss movement is random. You're at her mercy.
Aww... :(
Another question though. On Mystia's final spell (not her last spell, the final regular spell) what dictates how Mystia will fire those red "shotguns" before she's moved? Replays have her firing away from the player but I always have them aimed at me....I can do the rest of the attack alright but those first 4 "shotguns" are confusing me...all I can find is this (https://www.shrinemaiden.org/forum/index.php/topic,57.msg1079369.html#msg1079369) but that doesn't seem to explain it O_o
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Sakurei on July 29, 2015, 01:12:17 PM
If Mystia moves right, the shots are aimed at you, if she moves left they're away from you. I also believe that the second wave she shots when she moves is aimed at a certain angle to the first one; and the first one is aimed in relation to your position (dependent on which way she moved), so it's possible to dodge the first one when it was aimed at you, but get hit by the second because the angle in relation to the first wave happened to be where you were going. At least that's what I felt when I was practicing it.

If any of that makes any sense to you. w
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Mr Jovial on July 29, 2015, 02:59:26 PM
If Mystia moves right, the shots are aimed at you, if she moves left they're away from you. I also believe that the second wave she shots when she moves is aimed at a certain angle to the first one; and the first one is aimed in relation to your position (dependent on which way she moved), so it's possible to dodge the first one when it was aimed at you, but get hit by the second because the angle in relation to the first wave happened to be where you were going. At least that's what I felt when I was practicing it.

If any of that makes any sense to you. w
I understood that, but unless I'm reading it wrong (very possible :V) it doesn't explain the first 4 shots since she hasn't moved yet. It also doesn't seem to depend on which way she would move since those first 4 seem to always be aimed no matter what side of her I'm on. This post (https://www.shrinemaiden.org/forum/index.php/topic,57.msg1079559.html#msg1079559) has 2 videos, the first link is what happens in other people's replays and the second link is what I get. I'm doing this in spell practice if that matters ???
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Sakurei on July 29, 2015, 03:48:40 PM
The beginning of the attack behaves differently for some reason in spell practice than it does otherwise. In runs, or practice runs, she aims the first waves away from you, in spell practice, she aims that at you (or was it vice-versa?). I don't know why, though. Presumably for the same reason that Miko is differently positioned for her final spell, or why some spells have more/less health in practice than in runs. If you were to go into practice mode, go through stage 2 and then face the last spell, the beginning would behave as it does in the replays you have watched. It's a dumb attack.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: shockdude on August 01, 2015, 05:26:55 PM
This is an odd help request, but it's something that doesn't deserve its own thread imo and I wasn't sure where else to post it.

It's been established that Windows 10 breaks fullscreen in Touhou 6 through 9.5. Fortunately, it was discovered that the DX8 to DX9 converter (http://en.touhouwiki.net/wiki/Game_Tools_and_Modifications#DX8_to_DX9_converter) restored fullscreen function in those games.

On my Windows 10 setup, EoSD + DX8 converter + vpatch feels like it has ~1 frame more input latency than EoSD + vpatch on Windows 8.1.
Can someone with Windows 7/8 and vpatch confirm whether the DX8 converter adds input latency? Or is it just a Windows 10 quirk?

Edit: Tried EoSD again and it seems fine now. The input lag probably had to do with my laptop being in power-saver mode or a placebo or something. It's pretty inconsequential in any case, so w/e.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Nolegs the Cat on August 02, 2015, 02:51:07 AM
This is an odd help request, but it's something that doesn't deserve its own thread imo and I wasn't sure where else to post it.

It's been established that Windows 10 breaks fullscreen in Touhou 6 through 9.5. Fortunately, it was discovered that the DX8 to DX9 converter (http://en.touhouwiki.net/wiki/Game_Tools_and_Modifications#DX8_to_DX9_converter) restored fullscreen function in those games.

On my Windows 10 setup, EoSD + DX8 converter + vpatch feels like it has ~1 frame more input latency than EoSD + vpatch on Windows 8.1.
Can someone with Windows 7/8 and vpatch confirm whether the DX8 converter adds input latency? Or is it just a Windows 10 quirk?

You should probably post it here. (https://www.shrinemaiden.org/forum/index.php/topic,18715.0.html) It's a thread about how Windows 10 breaks Touhou games that aren't MoF and above.

And as for me, I'm not getting any noticable higher input lag from EoSD... -shrug-
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: AstralFox on August 02, 2015, 08:30:52 AM
Hi, can anyone explain the safespot trick on Boundary of Life and Death? I've captured the spell several times with the trick, but my failures way outnumber my successes. Most of my captures don't even have a full safespot, I still have to wiggle a bit.

Using SakuyaA, I keep to Yukari's left until the third wave starts (the red bubbles), and then I try to find a safespot just left of the boss marker -- it's the only place I've ever found a safespot, and it's what I've seen on YouTube and in replays. However, the bubbles usually go through there, forcing me far left of Yukari, which makes it harder to dodge and I've never found a safespot there. Am I doing something wrong? How do you guys do it? (If I could find the right place to be relative to Yukari when the bubbles start, I think I could misdirect them, only I'm gotten inconsistent results doing that.)

Also, I read that the last few waves of bullets aren't aimed at you, and that if you stay still they go around you, but that isn't always the case for me. Sometimes the yellow/blue orbs aim right at me when neither Yukari or I moved, and once the fast butterflies did the same. And even when we're absolutely still, sometimes the orbs or the diamond bullets (first wave) will randomly shift and hit me in my safespot. Does anyone else get these problems? :(

Finally, is the spell entirely static according to your and Yukari's positions, and can someone actually safespot it every time? Is this trick even a safespot, or just a way to minimize dodging?

Any help would be great :)
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Nolegs the Cat on August 02, 2015, 08:32:26 PM
I think two of the specific waves - Arrowheads, and the bubbles - are aimed depending on your original angle to her when she starts firing them.
So basically, misdirect them, wait for her to move because from what I've seen she only ever moves once in BoLaD, and then move to the safespot.
That's all I know, I've barely played the extra stages - can't say specifically where to misdirect them, but that's how the safespot works.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Karisa on August 03, 2015, 08:41:37 PM
So basically, misdirect them, wait for her to move because from what I've seen she only ever moves once in BoLaD, and then move to the safespot.
Yukari moves based on whether you're to the left or right of her (like many bosses in PCB to SA). Unlike most bosses that move towards you, though, Yukari stops moving if you're both close enough to the edge of the screen (instead of moving slightly in the other direction and/or vertically). The same applies to Ran's equivalent spell in Extra.

@AstralFox The fast aimed butterflies are the timeout phase-- you have to finish the spell before the timer reaches 30 seconds. (Only Yukari has these butterflies; Ran's version just launches all 6 normal waves at 30 seconds if any haven't appeared yet.)
I can't help with the safespot, unfortunately.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Pakken11 on August 04, 2015, 04:41:44 AM
Windows 10

Kind of unrelated, but I hear Windows 10 has some pretty iffy privacy regulations that you have to agree to in the Terms of Service.

Best of luck to you - maybe you should ask Reimu for some protection amulets lol ;P
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: shockdude on August 04, 2015, 03:28:44 PM
Kind of unrelated, but I hear Windows 10 has some pretty iffy privacy regulations that you have to agree to in the Terms of Service.

Best of luck to you - maybe you should ask Reimu for some protection amulets lol ;P
lol yep. Already did my research, turned all the intrusive stuff off, and I now have an awesome Windows OS.
Would highly recommend to users who are comfortable with tweaking settings or are otherwise comfortable with "personalized experiences."

OT: I'm finding myself in some sort of Touhou limbo, in which I haven't been playing much and my progression hasn't improved when I have. Do any of you have advice on how to move forward? My current goals are EoSD Lunatic 1CC, UFO Extra, and DDC Extra.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Sakurei on August 04, 2015, 05:53:52 PM
Of course you won't improve when you don't play much. Touhou isn't an RPG where you can make progress if you sessions are weeks apart. Play more, and use the time you play to practice properly (i.e don't just stubbornly do credits when you have issues with a lot of parts in the game).
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: FamilyTeam on August 14, 2015, 11:39:34 AM
Ehehe,
ehehe,
ohoho,
whose idea was it to make Touhou 15 that hard? Zun's?
For God's sake, Normal is what I'd expect Hard to be on the other games, and I've played plenty of Hard before to say that!
Bloody Seiran is kicking my arse! The Stage 1 boss! I keep getting trapped! I swear this game is not Marisa friendly, especially because Marisa's laser seems to do piss damage.
So, do you guys have any hints on how to not get trapped by Seiran?...
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Uruwi on August 14, 2015, 09:13:45 PM
Any tips for Clownpiece? Especially her cheap lasers.

edit: replay
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: FamilyTeam on August 16, 2015, 11:29:29 PM
I have a question for LLK:
If you finish the game on Pointdevice Mode, does it unlock all the stages for Practice Mode?
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Kaze_Senshi on August 17, 2015, 12:12:55 AM
I have a question for LLK:
If you finish the game on Pointdevice Mode, does it unlock all the stages for Practice Mode?

yeap
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Lollipop on August 17, 2015, 10:57:14 PM
Should you use Pointdevice mode for LoLK? 
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Tengukami on August 17, 2015, 11:11:45 PM
Should you use Pointdevice mode for LoLK?

Are you sure you meant to post this question in this thread? Because this seems like a matter of opinion rather than a request for help with a spellcard, stage, boss or whatever.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: ふねん1 on August 17, 2015, 11:20:39 PM
Considering that you literally cannot lose (as in, "game over") in Pointdevice Mode without giving up yourself, it's indeed the best way to unlock all the stages and for when you feel like playing through the game without worrying about dying. However, it kinda gets outclassed by Practice Mode once you do unlock the stages because if you want to practice actually clearing an attack, Pointdevice saves the game after clearing it just once, forcing you to go all the way back to Stage 1 if you want to try it again. Restarting an individual stage in Practice is much faster.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: pasu on August 18, 2015, 08:24:41 AM
help i can't get past clownpiece's final spellcard on
    easy
mode, what's the trick to it? is moving up and down enough? I survived longer going mostly left right and a little bit of up and down but since I'm moving all the time i can't take her hp down and have to resort to timeout
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Karisa on August 18, 2015, 08:40:23 AM
However, it kinda gets outclassed by Practice Mode once you do unlock the stages because if you want to practice actually clearing an attack, Pointdevice saves the game after clearing it just once, forcing you to go all the way back to Stage 1 if you want to try it again. Restarting an individual stage in Practice is much faster.
I think you can back up your score.dat so that you restart from the specific pattern in Pointdevice? Still annoying, but it'd be an alternative to replaying the stage every time.

help i can't get past clownpiece's final spellcard on
    easy
mode, what's the trick to it? is moving up and down enough? I survived longer going mostly left right and a little bit of up and down but since I'm moving all the time i can't take her hp down and have to resort to timeout
Circle around the edge of the screen, counter-clockwise, so that you stay away from the moons (it's too dangerous to go between the moons). Also, it's a survival spell, so you have to time it out anyway.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: gilde on August 18, 2015, 09:02:09 AM
help i can't get past clownpiece's final spellcard on
    easy
mode, what's the trick to it? is moving up and down enough? I survived longer going mostly left right and a little bit of up and down but since I'm moving all the time i can't take her hp down and have to resort to timeout
If you mean Striped Abyss (second-to-last): try to stay in the middle to shoot her when it's safe, and move to the sides when the lasers extend. Always go to the side where the first set of  lasers (the downward-moving ones) comes out, since those ones will stop firing first.

If you mean Fake Apollo, it's supposed to be a timeout card. I've had the best results circling around the screen; going close behind the moons gives you more leeway when you need to slow down and dodge through the bullets.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: pasu on August 18, 2015, 09:52:57 AM
Yeah, Striped Abyss. Do the bars actually move downward or only sideways but look like theyre moving downward due to an optical illusion? They're just too fast for me to react quick enough  :ohdear:

I spent 40 retries on fake apollo(?)... and that was the one with only one moon the single moon spellcard

edit: just cleared striped abyss with 48 ish retries time for fake apollo

edit2: is there a pattern to the circling of the three moons? clownpiece cleared! 10 tries on fake apollo the tips really helped!

edit3:  having much trouble on「震え凍える星」Trembling, Shivering Star, i keep dodging into a bullet or.. dodging into a bullet. I can make it thought halfway of the spellcard until I have to tap left and right and pray i dont hit a bullet (which i of course do) GAME CLEARED  :toot: :toot:
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Mero on August 18, 2015, 09:30:36 PM
I think you can back up your score.dat so that you restart from the specific pattern in Pointdevice? Still annoying, but it'd be an alternative to replaying the stage every time.
You can, on the "autosave" folder inside the game folder, just copy the save#_#.dat somewhere else and paste it back there when needed. There's a way to make the game "portable" through .bat files so it isn't as tedious to navigate through folders
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: FamilyTeam on August 18, 2015, 11:51:18 PM
Sweet tips for people playing on Pointdevice mode.
(https://fbcdn-sphotos-e-a.akamaihd.net/hphotos-ak-xtf1/v/t1.0-9/11259508_1653916581520701_1468679777809623967_n.png?oh=424922655bf968aa9fe16ad6c3d48266&oe=563A9ABF&__gda__=1451097623_9b3ae186ea32a0ec06683c6294eb3ebf)
I get the feeling Pointdevice mode is soon gonna be as ridiculed as Easy modo, I feel
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Lollipop on August 21, 2015, 10:22:45 PM
This was my first attempt at MoF Extra.

Does anyone have any tips?

http://replays.gensokyou.org/download.php?id=38020
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: FamilyTeam on August 23, 2015, 05:12:06 PM
Guys, I'm trying to make my little friend here get back into Touhou, and I want to know:
From EOSD to LLK, which games allow you to play the entire game on Easy, and which will allow you to unlock the Extra Stage once you 1cc it on that difficulty?
I know in Touhou 6 you can only play up to Stage 5 on Easy, but I've heard that's the only one that does that.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: CelestialFire on August 23, 2015, 05:16:16 PM
Guys, I'm trying to make my little friend here get back into Touhou, and I want to know:
From EOSD to LLK, which games allow you to play the entire game on Easy, and which will allow you to unlock the Extra Stage once you 1cc it on that difficulty?
I know in Touhou 6 you can only play up to Stage 5 on Easy, but I've heard that's the only one that does that.

IN and PCB.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Lollipop on August 23, 2015, 05:19:06 PM
All touhou games after EoSD allow you to play the whole game on Easy, but only PCB, IN and DDC (to my knowledge) unlock extra for 1ccing easy. But the extra stages are pretty tough, so I don't think your friend will be able to beat them, if he plays on easy.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: SomeGuy712x on August 23, 2015, 05:29:59 PM
Guys, I'm trying to make my little friend here get back into Touhou, and I want to know:
From EOSD to LLK, which games allow you to play the entire game on Easy, and which will allow you to unlock the Extra Stage once you 1cc it on that difficulty?
I know in Touhou 6 you can only play up to Stage 5 on Easy, but I've heard that's the only one that does that.
PCB, IN, DDC, and LoLK are the ones that allow you to unlock Extra by playing on Easy, I think.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: FamilyTeam on August 23, 2015, 05:43:14 PM
Hmm, thanks, guys, I appreciate it. I know the Extra stages are veru rough but that probably won't stop him from trying.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Sakurei on August 23, 2015, 05:44:12 PM
SoEW, MS, PCB, IN, PoFV, GFW, DDC and LoLK unlock the extra stage by playing easy mode. The others only unlock for normal or higher.

PoDD doesn't have one.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Nolegs the Cat on August 24, 2015, 12:00:20 PM
So...
Legendary Flying Saucer. What do? ???
UFO lunatic is definitely the last thing on my list of 'to dos' at the moment, considering that it's STILL the current hardest 1cc in the series from the looks of it (If LOLK is harder correct me), but that doesn't change the fact I lose 4 lives to this attack alone. :fail:
I know I'm terrible at it, but... I just don't know where to begin to get better.

Goddamn it Byakuren you so difficult :colonveeplusalpha:

Also how does The Last Comer and Mystical Power Plant compare to the canon touhou games, difficulty-wise, on hard and lunatic?

EDIT: Goddamn it I keep forgetting PoDD :V
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Sakurei on August 24, 2015, 01:51:34 PM
considering that it's STILL the current hardest 1cc in the series from the looks of it (If LOLK is harder correct me)

Goddamn it Byakuren you so difficult :colonveeplusalpha:

I've said many times that PoDD is the hardest and even if LoLK was harder (In all likelihood it's not due to abundant amount of lives), PoDD would, for the most part, still be more difficult. It will always and forever be PoDD, regardless of how difficult ZUN makes the patterns, because the harder the patterns, the more lives you get.

As for your question: LFS is difficult if you approach it blindly (as you will have noticed), but fortunately it's micro-memo. It's possible for the attack to be the same every time assuming you make the same movements. Of course, that is unrealistic, but having a path will mean the pattern is at the very least similar every time you play it. Alternatively you can try and get used to how the bullets curve in DS at a high photo count (like take 6 photos and then see how long you can live). I'm pretty sure the UFO version is denser, but it will help you get used to the unusual path the bullets take.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: SomeGuy712x on August 24, 2015, 10:42:58 PM
I don't know where the proper place to post about this is, but I found what I assume is a glitch in LoLK:

In the Extra Stage, the game doesn't do a "chapter finish" tally for the non-spell of Junko's following Hecatia's spell card that has the three bouncing moons. I noticed this one one of my attempts where said spell card kinda wrecked me, bringing me down to my last life, but I noticed I was at 4 life pieces during the following non-spell, so I figured I'd at least get an extra life upon completion of that non-spell. However, when the non-spell finished, it didn't do the usual "chapter finish" thing, even though it reset my chapter graze value, and I didn't get the expected 1-up. And, I was so distracted by the fact that I didn't get the 1-up, that I let myself get killed by the very next spell card, which I usually have little trouble with, resulting in my game ending.

I've attached the replay of that game where I got gypped out of that expected life part that I needed.

Also, another glitch I noticed: The game doesn't make the usual 1-up sound effect when you grab the 1-up that Extra mid-boss Doremy Sweet drops if you capture her last spell, but that's a very minor detail which doesn't affect gameplay.

Also, what's a good way for me to handle that spell card with the three bouncing moons without losing a lot of resources?
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: FamilyTeam on August 24, 2015, 11:14:07 PM
How can I get those annoying arse UFOs without crashing into bullets or have them cahnge colour at the last frame? Seriously, this is getting ridiculous.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Lollipop on August 24, 2015, 11:31:55 PM
IKR they will literally turn another colour a second before I get it and it's VERY annoying. My recommendation is to always be close to the UFOs, as long as that doesn't risk your death.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: ZM on August 25, 2015, 12:49:46 AM
How can I get those annoying arse UFOs without crashing into bullets or have them cahnge colour at the last frame? Seriously, this is getting ridiculous.

It's something you'll just have to get adapted to, my friend. The UFO system will soon get jammed into your head the more you play, and routes will soon be memorized.

But for now: do NOT be greedy. If you're greedy, silly deaths will ensue and you'll feel nothing but frustation. Focus on dodging and only get UFOs when the coast is clear.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Mero on August 25, 2015, 01:49:07 AM
So...
Legendary Flying Saucer. What do? ???
UFO lunatic is definitely the last thing on my list of 'to dos' at the moment, considering that it's STILL the current hardest 1cc in the series from the looks of it (If LOLK is harder correct me), but that doesn't change the fact I lose 4 lives to this attack alone. :fail:
I know I'm terrible at it, but... I just don't know where to begin to get better.

Goddamn it Byakuren you so difficult :colonveeplusalpha:

Also how does The Last Comer and Mystical Power Plant compare to the canon touhou games, difficulty-wise, on hard and lunatic?
Took me a while to find this again: LFS practice patch (http://www.mediafire.com/download/idgu6mlydf2vj06/th12.dat)
This basically skips everything on Stage 6 to let you do LFS exclusively (you will still start with only 2 power, though)

Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: ChronaSE on August 25, 2015, 02:19:02 AM
Is Hecatia's moon impact spell even possible to capture?
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: ふねん1 on August 25, 2015, 02:59:51 AM
Is Hecatia's moon impact spell even possible to capture?
I'm sure it is. I haven't yet, but I've only faced it 2-3 times so far. The first thing I think of with this attack is "herd the moons together", so you don't have to make too many misdirections within a very small time frame. It's still a good deal of macro-dodging to do alongside micro-dodging the stars, but because the moons are aimed, you should be able to plan some sort of route for them, though I can't yet speak to what an "ideal" route would look like.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: ☆ Hinalyte on August 25, 2015, 04:11:46 AM
Hecatia's 4th spellcard. Otherworld "Hell's Non-Ideal Danmaku" - the one with red bullets that sway too much.

Any tips for the first phase? The gaps doesn't seem to be big enough and the way bullets sway drives me into the corner. The second phase of it doesn't seem to be hard though.

Also Lunatic Impact is just fuck. lol

edit: Got the idea on how to do Hecatia's 4th spellcard thanks to Karisa's replay, and seems that in Lunatic Impact, you have to move counter-clockwise?
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Nolegs the Cat on August 25, 2015, 08:03:11 AM
Umn...
No matter what I do in TLC, I can't unlock the stages for practice.
I even cleared lunatic (with continues :fail:) but even THEN it didn't unlock the stages for practice...
So how do you unlock stages for practice in TLC?

And if possible, could someone post a scorefile with all the stages unlocked for practice on lunatic with Sakuya?

Also, Michel and Iesua have such awesome fights :P
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Seiryuu on August 26, 2015, 04:30:41 AM
I hate Clownpiece. Fighting against her on Normal and am dying constantly dying at Fake Apollo. Easily captured on Easy; anyone got tips? I usually just trail behind the moons but they start shooting bullets a lot faster at the T-20s mark.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Mesarthim on August 26, 2015, 06:31:22 AM
I hate Clownpiece. Fighting against her on Normal and am dying constantly dying at Fake Apollo. Easily captured on Easy; anyone got tips? I usually just trail behind the moons but they start shooting bullets a lot faster at the T-20s mark.

Just follow them from behind in the same direction, counterclockwise around the edge. Here's my  normal playthrough as an example (had to do a new run to unlock the last stages since I only play hard or above) in the attachments. Forgot how tame some stuff is when you play on lower difficulties.

Kinda weird how Clownpiece's spells feel harder on normal than hard (save for the side swiping laser spell, not too good at the fire spell yet).
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Torri on August 27, 2015, 01:34:10 PM
Hello. I'm Torri.
I may be considered a new member here..even though I've been around here before not logged in.
I am looking for information on how the Cherry system in Touhou 7 affects scores. I think I have read some information somewhere about it doing something, I'm not quite sure though.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Nolegs the Cat on August 27, 2015, 11:48:27 PM
Hello. I'm Torri.
I may be considered a new member here..even though I've been around here before not logged in.
I am looking for information on how the Cherry system in Touhou 7 affects scores. I think I have read some information somewhere about it doing something, I'm not quite sure though.

Basically, shoot unfocused when possible to get cherry - ~10x as much as focusing, 50000 cherry = border
Graze unfocused during borders to increase your cherry max, which is the max value your score can increase to. Grazing focused increases your cherry max by far less.
If you don't get hit during the entirety of a border you get a score bonus of ~10x your cherrymax + an extra 50000 cherry max.
Pink items incrase your cherry max by 2000 by default and increase depending on the number you capture - not sure about the exact number.

Aim to get borders during particulatly dense sections where you can graze a lot.

Read the wiki next time (http://en.touhouwiki.net/wiki/Perfect_Cherry_Blossom/Strategy/General) :P
Follow the link for advanced tactics and more specific info.
To anyone that actually plays for score in PCB, if I made any errors, feel free to correct them.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: FamilyTeam on August 28, 2015, 12:13:02 AM
I heard somewhere that grazing unfocused helps you get more borders, is that true?
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: SomeGuy712x on August 28, 2015, 12:39:34 AM
If you don't get hit during the entirety of a border you get a score bonus of ~10x your cherrymax + an extra 50000 cherry max.
Pink items incrase your cherry max by 2000 by default and increase depending on the number you capture - not sure about the exact number.
Actually, I think not getting hit during a border adds 10,000 to Cherry Max, not 50,000.
Also, I think the pink cherry items increase your Cherry+ and current (not max) Cherry value by 1000, plus an additional 100 for each spell card you've captured in the current game so far, up to the Cherry Max value. If you're already at Cherry Max, then each pink item adds up to 50,000 to your score, depending on how high up on the screen you grab them, like with point items. (If I'm wrong about any of this, feel free to correct me.)
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Karisa on August 28, 2015, 02:36:38 AM
@SomeGuy712x Sounds right to me.
@Torri, Nolegs the Cat -- I recommend reading the wiki's gameplay pages (http://en.touhouwiki.net/wiki/Perfect_Cherry_Blossom/Gameplay). I wouldn't trust the wiki's strategy pages though (unless anyone's been updating them since I checked them years ago-- I concluded then that most of the pages needed a complete rewrite by an experienced scorer for that game).

---

There's also one important aspect that hasn't been mentioned yet-- the Cherry (not Cherry+) value. Cherry is the value that directly affects your score-- it's the value point items will be if collected at maximum value (near the top of the screen, or during a border), determines the reward for timing out borders (10x Cherry), and determines how much spellcard bonuses increase by grazing (http://en.touhouwiki.net/wiki/Perfect_Cherry_Blossom/Gameplay#Spell_Card_Bonus).

Anything that increases your Cherry+ (shooting enemies especially unfocused shooting, collecting cherry items, canceled bullets) will also increase your Cherry, but only up to your CherryMax, why is why increasing CherryMax is even more important. CherryMax only increases during borders, by grazing (+80 unfocused, +30 focused) or timing out a border (+10,000).

---

If you're interested in trying out PCB scoring, I'd recommend starting by going for as many borders as possible (shoot unfocused for more Cherry+, stop shooting bosses during borders since you can't gain cherry+ then) while dying/bombing as little as you can to avoid Cherry reduction.

More advanced scoring involves planning out all the borders you get in the game to maximize the graze you get during them (since the CherryMax from border-grazing specific attacks can be worth more than short-term losses)-- this includes shooting focused or letting cherry items drop to delay borders, or intentional bombs to convert bullets to Cherry+ for earlier borders.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Torri on August 30, 2015, 01:57:21 AM
Sorry, I tend to be dumb sometimes..I'll try the Wiki.
I'll try what you said also.
Thank you to all those who responded.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Lollipop on September 01, 2015, 02:37:48 AM
Is there an english patch for Riverbed Soul Saver? If not, what are all the shot types? (Also just noticed that there's auto bomb, probably won't use it)
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: gilde on September 01, 2015, 03:23:58 AM
Is there an english patch for Riverbed Soul Saver? If not, what are all the shot types? (Also just noticed that there's auto bomb, probably won't use it)
Validon98 was working on a patch (https://www.shrinemaiden.org/forum/index.php?topic=17407.0) back in February, although since the game still isn't fully translated (which is, uh, my fault for not getting around to it), it's only partial right now.

Shot types:
Quote
Reimu-A: Homing Amulet, same as in EoSD and PCB. Super mode adds a spread of non-homing amulets to each side.
Reimu-B: Persuasion Needle. Super mode adds a more powerful column of needles some distance in front.
Reimu-C: A buzzsaw some distance in front, plus a homing amulet when focused that acts like DDC's purification rod. Super mode is three buzzsaws that home in on enemies.
Bombs are Fantasy Seal (regular) and Quadruple Barrier (super).

Marisa-A: Illusion Laser. Super mode is a spread of lasers that's narrow when unfocused and wide when focused.
Marisa-B: Magic Missile. Super mode is a powerful barrage that locks on to any enemies hit by your regular shot.
Marisa-C: Super Short Wave from UFO, now with a useful rear shot when focused. Super mode is a bunch of crystals spinning around Marisa's immediate vicinity.
Bombs are Stardust Reverie (regular) and Master Spark (super).

Futo-A: Arrow bullets that spread when unfocused and aim at nearby enemies when focused, sort of like PCB's Sakuya-A. Super mode is a laser fan that gets wider and more powerful as you charge it up.
Futo-B: Pressing the shot key places Tojiko at your current position, who then fires straight forward. Super mode allows Tojiko to move and target enemies on her own.
Futo-C: Circular field around Futo when unfocused, long tornado that can be aimed like SA's Reimu-C when focused. The focused tornado will auto-collect items. Super mode slows down any bullets that contact the tornado.
Regular bomb (Oomonoimi's Dinner) summons a spiral of bullets across the whole screen, super bomb (Sun Goddess's Sacrifice) is a more powerful version of the same.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Lollipop on September 01, 2015, 04:10:09 AM
Thanks, but how do I unlock Futo? (and Extra)
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Nolegs the Cat on September 01, 2015, 04:54:07 AM
Thanks, but how do I unlock Futo? (and Extra)

You don't need to unlock Futo.

And extra? like most games - 1cc normal and up. Maybe even easy too, don't know.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: gilde on September 01, 2015, 05:14:14 AM
Thanks, but how do I unlock Futo? (and Extra)

Futo should be available from the start if you're using an up-to-date version of the game. Here's the most recent version (http://www1.axfc.net/u/3402547?key=mrkn_03_rss) (warning for NSFW banner ads) and here's the patch to fix the Phantasm stage's Spell Practice bugs (http://th-jss.cocolog-nifty.com/blog/files/thrsspatch_ver1.02b.zip).
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: seth666c on September 01, 2015, 11:58:05 AM
hello i have recently started playing touhou labyrinth 2 and reached the 5th floor and i want to fight mokou and one of the recommended characters is aya. i defeated more than 30 enemies (32 or so with bosses included) but can't find aya to recruit her

also i go to the little flower event for wriggle but the bosses won't appear on map  or are they random encounters?
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Lollipop on September 01, 2015, 06:25:29 PM
Futo should be available from the start if you're using an up-to-date version of the game. Here's the most recent version (http://www1.axfc.net/u/3402547?key=mrkn_03_rss) (warning for NSFW banner ads) and here's the patch to fix the Phantasm stage's Spell Practice bugs (http://th-jss.cocolog-nifty.com/blog/files/thrsspatch_ver1.02b.zip).

kay thanks.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Van on September 26, 2015, 04:41:40 PM
There is something I feel like I'm missing. I apologise if the following post sounds frustrated.

So... God, I don't know who and why first named Imperishable Night the easiest Touhou game. For me, compared to EoSD and PCB, the difficulty on Normal seems insane. Stage 3 is already getting tight, but by Stage 4 (Marisa) you're forced to do only pixel perfect dodging, and Stage 5's Reisen makes it worse by requiring a reaction time I don't even have. I still haven't gotten to Stage 6 even with seven lives; I can only guess that it's probably nothing like Normal difficulty at that point. I've never been stuck dying on Stage 3 in any other game, for any length of time.

So after much practice I managed to beat Stages 1-3 with no deaths and all the last spells captured, Stage 5 with only 0-1 deaths (fail the Last Spell every time though), Stage 4 with a few deaths every time but acceptable I guess, and was ready to attempt to unlock Stage 6 for practice mode when I had to take a break from Touhou for two days. Now upon coming back, it feels like my danmaku skill has decayed completely, and I'm back to being stuck dying several times on Stage 3.

What I wish to understand is... how is IN the easiest game when I beat Touhou 9 on Normal on my first try ???

Is there a trick to this? If it's bombing every spell card, I'd rather avoid it if I can help it.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Karisa on September 26, 2015, 06:59:10 PM
What I wish to understand is... how is IN the easiest game when I beat Touhou 9 on Normal on my first try ???
Different players have different experiences. Some players are better at reaction-based dodging; some are better at planning strategies. (Also, games like PoFV often aren't ranked among the main games' difficulty due to the different play style.)

And trying to avoid bombing in the main games won't help you 1cc. If you'd prefer to go for a run without bombs, go ahead, but don't be surprised when it makes the game far more difficult than for players who use bombs.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Van on September 26, 2015, 09:55:26 PM
Different players have different experiences. Some players are better at reaction-based dodging; some are better at planning strategies. (Also, games like PoFV often aren't ranked among the main games' difficulty due to the different play style.)

And trying to avoid bombing in the main games won't help you 1cc. If you'd prefer to go for a run without bombs, go ahead, but don't be surprised when it makes the game far more difficult than for players who use bombs.

IN seems to be considerably difficult without bombs then.

I've given a go to using bombs, however. That just made everything uncannily easy for me. I didn't even bother to watch the ending, even though it is a cherished moment for me. :(

Thanks, now I hold no misconceptions about IN.  ;)
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Catmusica on October 05, 2015, 01:11:38 AM
Hi Im stuck on Junko's spell card (4th)  on pointdevice normal mode with Sanae. Does anyone have any tips or strategies to beating this?
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: ☆ Hinalyte on October 07, 2015, 03:06:50 PM
Hi Im stuck on Junko's spell card (4th)  on pointdevice normal mode with Sanae. Does anyone have any tips or strategies to beating this?
It's literally micro-dodging.

Do you have any bombs though? Because capturing the spells after that will be challenging.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Catmusica on October 08, 2015, 09:42:58 PM
I ended up using my last bomb on it but i need 1 more spell piece to get another bomb and im on the survival card which im kind of struggling in. but hopefully ill be able to beat it and have a bomb for the last spell. Does anyone have an a good strategy for the survival?
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Nolegs the Cat on October 08, 2015, 10:57:31 PM
I ended up using my last bomb on it but i need 1 more spell piece to get another bomb and im on the survival card which im kind of struggling in. but hopefully ill be able to beat it and have a bomb for the last spell. Does anyone have an a good strategy for the survival?

The basic idea is to move in a square.
See Jaimers demonstrate it here. (https://youtu.be/9D6fj5AUmnM?t=33m57s)
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Lollipop on October 09, 2015, 10:32:27 PM
What do you guys think is the easiest extra? I've unlocked them all except for PoFV and GFW.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: ふねん1 on October 09, 2015, 11:58:49 PM
Among the Windows games at least, I'd say either IN or TD. IN's Extra is particularly prone to memorization, which will ease the burden a lot once you start to learn stuff. On the other hand, TD's Extra arguably has fewer "hard" attacks but relies a bit more on dodging skill. Plus TD has Trances as extra resources. Kinda different in styles, so feel free to pick one based on what you want to play against.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Lollipop on October 10, 2015, 02:31:08 AM
Anyone got any tips for Mokou? (Or just IN Extra in general) I've been able to make it to "Possessed By Phoenix", and I use Border Team.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: ZellBell on October 10, 2015, 04:00:36 AM
I found IN Extra one of the earliest to get the hang of, too, due to the fact that I love spell practice and would just spent ages grinding spellcards instead of doing 'real' runs. Some of the attacks could become reliable passes as long as you've memorised and practiced them enough, which just leaves you to worry about having enough resources for Mokou's non-spells and final spell.  :V So resource management! I don't really know what spellcards you've got beef with so I can't give any advice there.

It'll be best to practice Keine's first and third spells and get a working path so you don't use too many resources before the boss, but her second can be unforgiving so a bomb's okay there if unfortunate accidents happen. The stage I'd say is overall one of the easier ones, especially since the IN life/deathbomb system is so forgiving, but always best to try and keep the deaths minimal (0-1). For the death fairy just before Mokou, losing the final 1-up from dying or bombing on it is heartbreaking so I'd suggest the blindspot at the very bottom-leftmost corner when trying to clear.

With enough spell practice you can almost always pass Mokou's first five spells without incident, and that'll be a great boon since the last five are much easier to screw up on than the first five. If you can capture some of the the more stable spellcards reliably (Especially Flying Phoenix, Flaw of Forgiving Shrine, Xu Fu's Dimension, Honest Man's Death), then it'll make the last half much less stressful since the lives and bombs leave enough breathing space to do the last spell blind   :yukkuri: Just don't panic and move in a small square while streaming and it'll die sooner or later
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: SomeGuy712x on October 10, 2015, 04:37:53 AM
DDC's Extra Stage can be pretty easy to clear with Marisa B, since you can gain so many lives with her bomb, especially on Raiko's non-spells.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Sakurei on October 10, 2015, 11:18:36 AM
I assume you can do the stage portion without losing 4 lives. The only thing to keep in mind for the last fairy is that if you're invincible when it dies (either from a bomb or death) it will drop a bomb and not a 1-up. So make sure to either bomb in the beginning or just not die. It's very simple left/right movement anyway (or, if you're scared of muh density, the safespot in the left corner).
Keine's first and third spell cards are essentially static, due to the fact that the bullets are a mix of static/aimed; and it's not a very difficult pattern to navigate in either case. The second spell isn't very difficult to just capture either, but it may require some practice. The easiest height is probably somewhere in the middle of the ball at the top and the bottom. With some practice you should be able to reliably capture that one too.

Now for Mokou: Iwakasa, Flying Phoenix, Forgiving Shrine, Xu-fu, Honest Man's Death, Fujiyama Vulcano and Hourai Doll are all really easy if you know how to approach them. The main problem I've seen people have is that they have no idea what they are doing, flailing around and then chain dying on Fujiyama. For Iwakasa, Fujiyama and Hourai Doll in particular I suggest looking at someone better than you and how they've handled the attack. There's likely a few good enough replays on Gensokyo.org for that. Now then, you will still need a general approach to some other attacks, like Flying Phoenix and Woo. This is a very easy, but reliable approach to Flying Phoenix (https://youtu.be/oRrbuDMM1y0?t=6m44s). The movement can be repeated until the spell times out, but with Border team it won't take much longer than with Youmu. This is something you can practice in spell practice until you get it down. Woo is much harder because it's quite random to boot. Most people misdirect Mokou's aimed shots by going above her (again, a replay how this is done will help), and it's likely the easiest way. Phoenix tail is just dodging, so get used to how the hitbox on the small fire balls works and then good luck. Possessed by Phoenix is not a very difficult survival spell generally. It has 4 phases; both the third and fourth are very easy to approach and dodge, so I will concentrate on phase one and two: Phase one, you will want to minimize the amount of dodging you have to do. This is done best by always sticking to a wall. In the video I just linked, you can see that done. I stick to the wall to have as many bullets as possible leave the screen, and I have to dodge much less that I would if I stuck to the middle or something. Phase two has 2 approaches: One is to micro-tap it. Personally, I find that one easier, but most people disagree because they're not good at small, repeated tapping. The other approach is to go in circles and misdirect the arrowheads that was. The phase lasts for a while and you'll have to be careful not to trap yourself circling them. You should try out both strategies and see which you suits you more.

Now, I left out some spells (meaning Forgiving Shrine, xu-fu, HMD), but that's because they're easy. I assume you can capture those after a bit of practice.

The non spells are a bit more threatening I guess, but the harder ones are just random dodging, and you have to get used to that. The last one is very difficult, so just bomb that. 6 and 7 are also tough, so you could bomb those as well.

Overall, IN extra is a fairly easy extra to clear, due to the many lives you get, as well as IN's large death bomb window (which you shouldn't rely on!). the main problem people seem to have is being unprepared for some attacks, as it is very easy to get 4-5 times on Fujiyama if you don't know how to deal with the attack.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Lollipop on October 10, 2015, 05:34:37 PM
Thanks for the advice, but Mokou is still really damn hard! I think I'll just play Pokemon instead.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Uruwi on October 10, 2015, 07:21:40 PM
Any tips for Jun's final spellcard in EMS?
And Shou's midboss spell.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Pakken11 on October 12, 2015, 12:10:24 PM
Did something happen to Sakurei? He's such a nice person now lol

And I agree on the Pokemon - just stay away from meta :D (I find that even harder lol)
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Cream Soda on October 12, 2015, 12:21:17 PM
Sakurei is a girl! Girls can be good at games, too.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Pakken11 on October 13, 2015, 10:53:08 AM
Girls can be good at games, too.

And that has anything to do with my reply because...
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Cream Soda on October 13, 2015, 01:06:18 PM
It just strikes me as unnecessary disrespect. Saku-chan being good at Touhou does not make her a boy.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Catmusica on October 13, 2015, 09:55:51 PM
Aright whats the best way to beat junkos final spell on normal? i have one bomb left with sanae.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Mero on October 13, 2015, 10:25:53 PM
It just strikes me as unnecessary disrespect. Saku-chan being good at Touhou does not make her a boy.
Right.

Aright whats the best way to beat junkos final spell on normal? i have one bomb left with sanae.
That one's unfortunately pure dodging (heh), just do your best and use your bomb when you feel you need it most
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Catmusica on October 13, 2015, 11:31:33 PM
Dangit i can get up all the way up to the third form of junkos last spell but then the blue bullets kill me. Im trying to wait to bomb till the fourth part so i can just bomb through it and not even have to worry about it but the third part just destroys me everytime
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Pakken11 on October 14, 2015, 11:09:35 AM
It just strikes me as unnecessary disrespect. Saku-chan being good at Touhou does not make her a boy.

Because that connection was definitely what I implied. Stretch out a finger, hand gets bitten off. Is that what you're doing here?
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Shimatora on October 15, 2015, 02:43:37 AM
Let's get back on topic, shall we?
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: BB on October 27, 2015, 12:34:02 AM
I'm playing LoLK on Hard as Sanae and, holy baloney, I've never done anything like this before. I'm somehow coping but I'm stumped on Sagume's Shining Coronation spell. There just doesn't seem to be a way to hit her as Sanae- the enemies come so thick and fast that her shot just can't kill them quickly enough to open her up. It lasts far too long to be a survival spell and if I try to treat it like one I just get dizzy. What's the plan!?
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: ふねん1 on October 27, 2015, 12:56:32 AM
Shining Coronation has safespots around Sagume (https://youtu.be/9D6fj5AUmnM?t=18m50s) - the orbs don't have hitboxes until they fully come in from the background. Sitting above Sagume is even recommended for scoring purposes, though any spot will do for survival, and of course other characters can shoot normally at the bottom of the screen.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: BB on October 27, 2015, 01:15:34 AM
...I'm so mad.

Thanks for the help!
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Koog on November 01, 2015, 10:11:09 PM
I'd like some tips for Junko's 1st spell card in Extra and Hell's non Ideal Danmaku. Also some help on Hecatia's first yellow non-spell would be great.
Thanks in advance!!
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: ふねん1 on November 01, 2015, 10:48:12 PM
Junko's first Extra spell basically involves circling around her, though you need to keep in mind the really slow bullets that stay close to her - stream as slowly as possible to mitigate this.

Hell's Non-Ideal Danmaku is completely static. For the odd-number waves, there's an open spot that starts a bit below and to the right of Hecatia and moves left - you might want to watch a replay or Youtube video to see how this works. For the even-number waves, stay at the bottom and dash left through the openings when you feel like you're getting pushed too far to the right. After enough attempts, the swerving motions of the bullets shouldn't be so disorienting as well.

Both of Hecatia's yellow nonspells play exactly the same, and both are "follow the lanes" at their core. The third and fourth waves are a tiny bit tricky because they start out with much smaller motions - think Mamizou's fourth and fifth nonspells from TD Extra. Other than that, just make sure you don't enter a lane that runs up right against a wall.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Mr Jovial on December 18, 2015, 02:42:50 PM
wow ok it's been like 7 weeks since anyone posted here...

Anyway. In IN, is there any known size difference for a boss's contact hitbox (the one that kills you if you move into it) between spell practice and the main game? It feels like on Mystia's Song of the Night Sparrow, I can get close and graze the central bullet no problem in spell practice, but it kills me quite often doing it in the main game (or story mode or whatever it's called :V). Might just be coincidence but it's getting mildly annoying  :ohdear:
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Sen on December 22, 2015, 03:56:43 AM
Going for the Lunatic EoSD 1cc-- is there any strategy for Sylphae Horn High Level or The World besides "dodge harder?"  :V
In all my years playing Touhou, I'm pretty sure I've never, ever captured Slyphae.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Nolegs the Cat on December 22, 2015, 06:19:24 AM
Going for the Lunatic EoSD 1cc-- is there any strategy for Sylphae Horn High Level or The World besides "dodge harder?"  :V
In all my years playing Touhou, I'm pretty sure I've never, ever captured Slyphae.

ZA WARUDO!! can be misdirected.

Either stand up close to her, or near the sides, then go down to bottom middle - most of the spam will be aimed away from you in both cases. I personally find just being up high close to her easier.

No such luck for Slyphae Horn high level though, unfortunately.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Sen on December 22, 2015, 10:20:48 PM
Thanks! That actually helped a bunch.

...now how on Earth do you capture Scarlet Meister  :V
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Pakken11 on December 23, 2015, 12:39:15 AM
You do it on Hard and cross your fingers  :dealwithit:
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Mikuru on January 11, 2016, 02:59:26 AM
How is one supposed to do Jade of the Horrid River?
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Lollipop on January 11, 2016, 03:11:28 AM
How is one supposed to do Jade of the Horrid River?
You have to look at each wave, estimate if you have space at the bottom, and shunt up or down the screen depending on if you do as seen here https://youtu.be/5Eh11q5B_Ds?t=5m47s
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Maple on January 11, 2016, 11:53:24 AM
When visiting twitter, i found this image:
Quote
(https://pbs.twimg.com/media/CYRGzKdUsAA6GAy.png)
"震えない (https://twitter.com/himajin_9/status/685750889018068992)" (Not trembling)
Mind you, it has literally just one re-tweet. Currently i'm not playing LoLK, but does this strategy work?
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: LunaWillow on January 11, 2016, 06:48:05 PM
When visiting twitter, i found this image:"震えない (https://twitter.com/himajin_9/status/685750889018068992)" (Not trembling)
Mind you, it has literally just one re-tweet. Currently i'm not playing LoLK, but does this strategy work?
I tested it, and it does. But you have to be extremly precise later on. Move too slow, or to fast, and you'll die.
I forgot how stupid Junko is
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Koog on January 11, 2016, 07:21:39 PM
Any tips with Utsuho? I finally beat Rin and got destroyed. Lost my final life in Mega Flare.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Krompy on January 12, 2016, 03:18:14 PM
Any tips with Utsuho? I finally beat Rin and got destroyed. Lost my final life in Mega Flare.

Megaflare is pure RNG, so you need to pratice.
The first spell too, but try to allign the suns to create openings easy of reach to you.
There's also that clip safespot between the suns on the ten evil suns.
For the 2 suns at the top and bottom, it's easier to dodge at the sides and not the middle, and utsuho will somewhat stay over you.
The last spell card and the non-spells are like megaflare, pratice until the RNG can't get you down.

You should probably be able to find tips in a replay too : https://www.youtube.com/watch?v=BQLIaZUOnBU
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Drake on January 12, 2016, 03:34:46 PM
One thing with Mega Flare and its variants is that the blue bullets are often more of a killer due to how they'll hide inside the explosions and pop out unexpectedly. On Normal you'll basically always have a clear path through the explosions, so once you get comfortable with how to approach dodging the explosions, spotting the blue bullets is the only difficult part.

It's also a pattern that's easier if you can stay higher up on the screen to give yourself room to dodge downwards, but that kind of advice might be too difficult to execute for Normal players.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Sen on January 12, 2016, 06:16:08 PM
How the FUCK do you get through Lunatic Merlin's opener in PCB? The rest of the fight is easy as hell, but I end up losing like two lives or three bombs on a damn midspell every time.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Pakken11 on January 13, 2016, 01:06:15 AM
How the FUCK do you get through Lunatic Merlin's opener in PCB? The rest of the fight is easy as hell, but I end up losing like two lives or three bombs on a damn midspell every time.

You play a different char and damage Merlin most during Noisy Ensemble  :dealwithit:
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Sakurei on January 13, 2016, 03:57:33 AM
How the FUCK do you get through Lunatic Merlin's opener in PCB? The rest of the fight is easy as hell, but I end up losing like two lives or three bombs on a damn midspell every time.

The non spell is aimed at you for the most part so the easiest way to deal with it is to route it out. It might help if you look at a NMNB of either Sakuya shot or even a scoring replay to see how they handle the attack (although I think SakuyaB might be bombing it, idk). Just winging the attack is incredibly difficult and I don't think anyone actually does that. It's a very difficult opener even then though. it will probably take you some practice to get used to it.

You play a different char and damage Merlin most during Noisy Ensemble  :dealwithit:

You do realize that this isn't helpful to him in any way whatsoever, right? I think it would be preferable for everyone if you didn't post when you have nothing to say that will benefit the person asking the question. There is a time and place for shitposting but the help-thread isn't it.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: AstralFox on January 13, 2016, 05:08:14 AM
Do you have the PCB Boss Practice patch (https://www.shrinemaiden.org/forum/index.php/topic,17142.html)? It's really useful if you want to practice that attack.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Nolegs the Cat on January 13, 2016, 05:30:03 AM
You do realize that this isn't helpful to him in any way whatsoever, right? I think it would be preferable for everyone if you didn't post when you have nothing to say that will benefit the person asking the question. There is a time and place for shitposting but the help-thread isn't it.

Besides it's not like any of the Prismriver openers are easy, either.
It's just the other two it's easier to know when you've screwed yourself and bomb (even if they ARE both easier than Merlin's opener, the average lunatic player probaby wouldn't be able to do any of them with any consistency) - so really it'll just transfer some bombs from one attack to another, which just highlights how unhelpful the advice is.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: MrDoomBringer on January 20, 2016, 11:57:06 AM
Hi, newbie here.

I have a problem. Whenever I play the game, I always do stupid mistakes. I'm always like "Woah, how the hell did I hit that?" I feel like a complete idiot and usually give up when I do a mistake like that. I have 1cc'd EoSD on Normal about 10 times now and there wasn't a single run I would be happy with.

Also, I started playing Imperishable Night recently and I really like the Spell Card Practice. But the problem is that I can easily capture most of the spells in practice, but fail miserably when doing a normal run. No matter how many times I've done it in practice, it's like I completely forget how to do it when it actually matters.

I feel like I can never complete anything on a harder difficulty or clear any extra stages if I don't get rid of these two problems. Any idea how can I fix them? Or is it just a matter of playing the game till they disappear themselves?
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: dosboot on January 20, 2016, 04:50:32 PM
First off, don't give up.  Your first time progressing from Normal to Hard is going to involve just as much growth as your first time playing Touhou.  When I was at that stage, I was still learning new mental and physical tricks to improve my playing ability.  And although you may think you know how to devise new strategies based on each new detail/mechanic you learn about a spell card, this was an area that I felt got much deeper than I initially predicted.

I can only speak for myself, but I've literally never been happy with my 'current' 1cc before attempting to learn the next difficulty level.  Like you, I would want to become more skillful at normal 1ccs (especially more consistent at the stuff I know I can do) before I would want to attempt hard (1cc or no), but that's not the way it ever ends up.  I mean, there is a benefit from playing normal some more after your first 1cc, but after ten 1ccs there won't be as much.  I recommend playing both Hard and Extra before you think you are ready for them.  That's always how I feel when I do them, and its always what gets me to improve from normal.

Extra especially shouldn't be overlooked.  I think the focus on cards and not stages is better for improving the fundamentals, and Extra cards are better than regular cards for this too (at least I think so).

There are several reasons why you might be able to clear cards during practice but not during live runs.  You definitely aren't alone here.  The solution though is to do stage practice.  It could be you need to practice the live concentration and/or getting used to being in a poor situation at the start of the card.  It could be that you need to practice "cold" clears, where you don't have chance to warm up against the card.  There's also the reality that unless you clear rates are 95-99%, then an entire stage is often going to have misses.  Using stage practice you can figure out which cards are worth bombing with very liberal bombing discipline.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Nolegs the Cat on January 22, 2016, 09:25:52 AM
So anyone know how to edit power in MoF with SpoilerAL?

Couldn't think of anywhere else to put this.

Speaking of SpoilerAL, using double bullet density + firing each pattern twice cheats on lunatic results in some funny bullshit.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Monarda on January 24, 2016, 11:35:31 PM
I`d also like to ask something kinda different.
Is it wise to use audio cues (Or is it queues?) as a tool to help you on stuff like predicting the next set of enemies or the next wave of bullets a spellcard will use?
Sorry if this is a stupid question. It`s cause i`ve actually been using this method as a helping hand when dealing with timed stuff.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: ふねん1 on January 24, 2016, 11:44:45 PM
I`d also like to ask something kinda different.
Is it wise to use audio cues (Or is it queues?) as a tool to help you on stuff like predicting the next set of enemies or the next wave of bullets a spellcard will use?
Sorry if this is a stupid question. It`s cause i`ve actually been using this method as a helping hand when dealing with timed stuff.
It's definitely wise. Anything and everything that you can use to help you memorize a sequence of attacks is fair game, especially when you're just starting to learn a stage/boss.

And it is "cues" btw.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Pakken11 on January 26, 2016, 09:18:36 AM
Cat, Loli// Because surely anybody with a sense of humor would take that as serious advice.

Besides, I thought that's what you elitists love doing, but I guess Mirror Move is super effective *shrug*
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Sakurei on January 26, 2016, 10:29:03 AM
Cat, Loli// Because surely anybody with a sense of humor would take that as serious advice.

Besides, I thought that's what you elitists love doing, but I guess Mirror Move is super effective *shrug*

As I said, there is a time and place for shit posting like that but this isn't the right thread. If it had been another thread (say the blogging thread) with the shit post it really wouldn't matter. People here post because they want to get help, not to be told that they're using the wrong shot type. This really has got nothing to do with mirroring what we do because it's not.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: dosboot on January 26, 2016, 02:23:41 PM
Any tips for capturing Scarlet Meister, Remilla's super crazy barrage attack in EOSD?
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Nolegs the Cat on January 26, 2016, 09:50:39 PM
Any tips for capturing Scarlet Meister, Remilla's super crazy barrage attack in EOSD?

The initial part of each wave is aimed at you and then she alternates firing the rest of it left, behind her than right, and right, behind her than left.
Basically you'll want to move to where each wave ends because it's less dense: start at the left first, move right, then move left, and so on. It's pure dodging beyond that though.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Pakken11 on January 27, 2016, 12:40:57 AM
@Loli: Denial. Sure, whatever you say.

And I see you agree that you're an elitist. Glad you at least know what you are.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Monarda on January 27, 2016, 01:38:56 AM
Hey again, i'm here to actually leave a small tip if someone needs it, when facing high speed bullet spellcards (Such as Sakuya's Eternal Meek) it helps to focus not on the quantity of bullets coming, just on their path, maintain your visual focus more in front of your character to get a quicker note of  where the bullet will go and buy you more time, i don't know if this really is of help but it really aided me, making my Eternal Meek Capture Rate go from 30% to 65% (it's still RNG and i hate it)
Hope this helps. (^-^)
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Shimatora on January 27, 2016, 11:31:55 AM
@Loli: Denial. Sure, whatever you say.

And I see you agree that you're an elitist. Glad you at least know what you are.

Pakken, let's drop this "elitist this, elitist that" shitposting, it's helping absolutely no one.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Helepolis on January 27, 2016, 03:53:38 PM
While chit-chat or small talk is ok, we don't need the hateful or indirect trollish/aggressive stance here.

@Pakken11, please consider your post before hitting the 'post' button. A time-out has been given for the user to help him/her out.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Cream Soda on January 28, 2016, 05:37:23 PM
Considering she just landed a world record, you guys should be grateful she's even taking time out of her day to offer help.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Monarda on January 30, 2016, 03:15:45 AM
So i`ve changed from a 1366x768 monitor to a 1920x1080 one and i did this 1cc Normal run attempt here as a test, can you guys point out stuff i can refine (aside from the obvious panic bombs and the greedy moves), i was a bit out of shape on Stage 4.
http://replays.gensokyou.org/download.php?id=39367 (http://replays.gensokyou.org/download.php?id=39367)

I also have here my first 1cc Normal on the 1366x768 for comparison:
http://replays.gensokyou.org/download.php?id=39369 (http://replays.gensokyou.org/download.php?id=39369)

Also, what does Slowdown mean exactly?
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Nolegs the Cat on January 30, 2016, 03:50:55 AM
Also, what does Slowdown mean exactly?

Basically it's how slowed down your game is. The lower the average framerate, (usually 60), the higher slowdown % your run would have.
Spikes of low FPS won't really effect it very much - resulting in very low slowdown %s, even if the framerate for certain parts drop to like 30 FPS. But if it's consistently 40 FPS over large portions of the game, it'll be noted in the slowdown %.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Monarda on January 30, 2016, 02:02:29 PM
Thanks that is pretty helpful, so i had a pratically unoticeable slowdown of 0.35%, that is a good sign that 32-bit OSs don't affect Touhou.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Yukaris Glove on February 06, 2016, 02:31:02 PM
Ok, I'm desperate.

I started playing ISC a year ago. Since I found it so easy to beat with items, I tried to clear all the scenes without using items (even no sub-items when I could). But now I'm stuck. I got stuck around may and I haven't played a lot since...

Yeah, it's f***ing Remilia's Fitful Nightmare.

I've already seen many videos, and I get that I've to use the wide-shot bug for sure (decoy doll sub-item) and try to damage her as much as possible before the infernal loop begins. I also get that, for achieving that, I need to shoot her with 3 or 4 or my "shots streams". My problem is that I don't know exactly how I've to do it to damage her as much as other people do. I already get her to middle health, but I know I need a little more. I need to understand exactly how I've to do it in order to hit her with most of my shots streams.

And then there is the "infernal loop". I've rarely crossed over her head, that's often as far as I reach. Concrete advise on this would also help me a lot.

Thanks in advance!!  :)
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: ふねん1 on February 06, 2016, 04:13:21 PM
You actually want to hit Remilia with as many as 5 of your streams if you can, not just 3 or 4. I'll use my no-item clear (http://score.royalflare.net/th143/replay143/th143_ud04ba.rpy) as another example. Look at where I sit under Remilia, specifically, just below and to the side of her. Obviously the knives will force you to keep moving, so you shouldn't get too crazy about staying in that spot, but you still want to do this as much as possible. I recommend being to her left since you'll get a few more potshots in while the loop is bringing you around.

And speaking of the loop, turn on the Substitute Jizo main item (main, not sub). Yes, I know you said you're going for a no-item clear, but that's not the point. What you want to do is keep the attack going even if you do get hit, so you can practice the later portions of the loop as well - move back into a lane should you get hit and keep moving along with it. Trust me, you'll get better at the loop a lot faster by being able to practice these later parts at all, and not just when you've no-missed the rest of the attack until then. And once you do survive without getting hit, then the Substitute Jizo won't have been used and it counts as a no-item clear anyway. Hope that all helps. Keep at it, and good luck!
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Yukaris Glove on February 06, 2016, 07:46:30 PM
Oh well, I did count them as four, but yeah, I meant all of them.

I've already tried using the Substitute Jiz? to practice before, but I find it difficult to concentrate once I've been hit once :(  Going to download your replay just now. Thanks for your help, but specially, thank you for your encouragement! By now, I've thought a lot of times that maybe I could never do it.

EDIT: Tried with Substitute Jiz?. It really is better, even when I doesn't concenctrate as much after being hit :)
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Yukaris Glove on February 09, 2016, 05:25:15 PM
Excuse me for the doublepost, but I have some more questions.

How did you upload your replay? I'd like to upload some of my replays so anyone could pinpoint where do they think I'm doing it the wrong way.

I still have problems damaging Remilia enough -thought I'm slowly getting better at this, thanks to Funen's replay and advices-, but most of all, I just don't know how I've to do it to cross over Remilia's head!!! :(
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: CelestialFire on February 10, 2016, 02:18:53 AM
Excuse me for the doublepost, but I have some more questions.

How did you upload your replay? I'd like to upload some of my replays so anyone could pinpoint where do they think I'm doing it the wrong way.

http://replays.gensokyou.org/ (http://replays.gensokyou.org/) There's an upload button, and you can see other replays too.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: ふねん1 on February 10, 2016, 03:24:59 AM
The site I used is Royalflare (http://score.royalflare.net/). Iirc, gensokyo.org doesn't support any games beyond Ten Desires.

And don't feel too bad about not getting over Remilia's head. That's arguably the toughest part because the moves you need to make have to be very precise and fast. It's hard to describe exactly what that pace is though, you kinda have to get a feel for it yourself. Keep in mind you can also use friction along the top if you need to, but I don't think I ended up using it too much (slowed me down too much).
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Nolegs the Cat on February 10, 2016, 08:22:07 AM
gensokyo.org doesn't support any games beyond Ten Desires.

Actually gensokyo.org supports DDC replays, just in an awkward fashion: you upload them in the Ten Desires section. And preferably specify it as being a DDC replay in the description.

Still kind of annoying given DDC came out back in 2013.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Yukaris Glove on February 10, 2016, 07:29:52 PM
I don't get how Royalflare works, so... I ended up using Mega  :D  Here: https://mega.nz/#!NhJ2jTSZ!6mNW0dv5_gvlaLCmDRDRZolwanM5m3sj9KImUV4KX_w (https://mega.nz/#!NhJ2jTSZ!6mNW0dv5_gvlaLCmDRDRZolwanM5m3sj9KImUV4KX_w)

That's as far as I've ever got. It was a few minutes ago. I suppose I've to be a bit more on the left to damage her even more?
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Cream Soda on February 13, 2016, 12:06:12 PM
Best in the West accepts replays from DDC onward. Gensokyo has been completely abandoned.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Karisa on February 13, 2016, 09:29:51 PM
Actually gensokyo.org supports DDC replays, just in an awkward fashion: you upload them in the Ten Desires section. And preferably specify it as being a DDC replay in the description.

Still kind of annoying given DDC came out back in 2013.
They never even finished adding support for TD, which was released in 2011. (It doesn't support Overdrive replays normally, unless you manually modify the replay file to change the text "O.D." to "Overdrive".) They also stopped responding to emails around that time, apparently.

I just use MotK post attachments for the recent games (though note that people who aren't members of MotK won't be able to download attachments).
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Monarda on February 16, 2016, 01:28:09 AM
So i'm doing EoSD Extra Reimu B, and i've reached a halt on the Maze of Love Spellcard.
Any tips on how to get through the passages fast enough with a safe strat ?
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Nolegs the Cat on February 16, 2016, 07:16:55 AM
So i'm doing EoSD Extra Reimu B, and i've reached a halt on the Maze of Love Spellcard.
Any tips on how to get through the passages fast enough with a safe strat ?

Spin Sign "Spin Spin and the Girl"

Fangame references aside, the idea is to circle around Flandre. (https://www.youtube.com/watch?v=fEQWQq6mnhM)

It's much easier than going yolo at the bottom.
I don't play extra stages... at all, so that's really all I can help you with. Sorry.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: dosboot on February 17, 2016, 02:12:37 PM
So i'm doing EoSD Extra Reimu B, and i've reached a halt on the Maze of Love Spellcard.
Any tips on how to get through the passages fast enough with a safe strat ?

I mainly remember having to move faster as you go around and around:
    . speed 1: start of blue wave
    . speed 2: ~3 o'clock on blue wave
    . speed 3: ~3 o'clock on red wave
    . speed 2 (?): 2nd blue wave (it is usually over soon after this starts)

I'm not completely certain if the speed actually changes.   I guess falling behind could be a product of how I played, but I am fairly sure you do have to move faster.

as Reimu, my mental plan was to move at the corresponding speeds:
    speed 1 = focused speed, non-continuous movement with pauses
    speed 2 = focused speed, much more continuous movement
    speed 3 = bursts of unfocused speed
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Monarda on February 17, 2016, 10:26:10 PM
Thanks ! This will help alot !
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Monarda on February 20, 2016, 06:33:16 PM
Would anyone mind listing Flandre`s Spellcards from easiest to hardest ? (I know Lavastein is the easiest)
I kinda want to evaluate myself.
Also, is there a problem in playing with a Windowed Fullscreen ?
Sorry for double post. :ohdear:
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Lollipop on February 20, 2016, 06:45:26 PM
Also, is there a problem in playing with a Windowed Fullscreen ?
Sorry for double post. :ohdear:

Windowed Fullscreen? Is that even possible?

(I know Lavastein is the easiest)

For you, maybe. That's still really hard for me (but all of them are hard)
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Monarda on February 20, 2016, 06:56:44 PM
Windowed Fullscreen? Is that even possible?
I`m using the 640x480 resolution mode option when i play it, because i can`t play on Fullscreen and all, so it goes on a sort of Windowed Fullscreen.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: TableCloth on February 21, 2016, 01:10:33 AM
Would anyone mind listing Flandre`s Spellcards from easiest to hardest ?

Hmm... Personally:

Cranberry Trap: "Fuck you"
Laevateinn: a little easier
Four of a kind: quite easy
Dat horror spellcard which I forgot the name: kind of forget  :derp:
Maze of love: Fuuu-
Starbow Break: phew
Cata-something: FUUU-
Clock spell: RAEP TIME!
Dat Agatha Christie reference: Earlier phase is quite difficult. The later part is difficult
Ripple spell (what the heck is QED?) : borderline lol and Fuck You
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Monarda on February 21, 2016, 02:06:52 AM
Ripple spell (what the heck is QED?) : borderline lol and Fuck You
QED means Quod Erat Demonstrandum, which means a statement used as end of proof.
And the fourth Spellcard is Kagome Kagome , which for me is pretty ok, same with Cranberry Trap.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: TableCloth on February 21, 2016, 10:33:44 AM
Oh, thanks.

By the way, any tips on capturing Clownpiece's 2nd spell on Normal? I have captured almost all of her spell (in Pointdevice, that is :V) except that one.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: dosboot on February 21, 2016, 11:57:08 PM
Here is my EoSD Extra ranking, into tiers from hardest to easiest for me.  I didn't sort them within tiers.  It's been about 8 months since I've played Extra, so my memory isn't so great on separating the two big middle tiers but after much thought I'm happy with this. 

For fun, I added my spellcard records but I don't think they are accurate because they include your "learning phase".  Most of my time playing Extra was completing no miss + full spellcard capture runs (I ended up with 3 total, and many more that were a hair away... *shakes fist at QED*).

Code: [Select]
Q.E.D. "Ripples of 495 Years"              17/133    13%
                                         
Forbidden Barrage "Starbow Break"          137/245   56%
                                         
Taboo "Four of a Kind"                     222/340   65%
Taboo "Maze of Love"                       188/294   64%
Forbidden Barrage "Counter Clock"          123/187   66%
Secret "And Then Will There Be None?"      84/164    51%
                                         
Taboo "Cranberry Trap"                     199/398   50%
Taboo "Kagome, Kagome"                     206/316   65%
Forbidden Barrage "Catadioptric"           149/214   70%
                                         
Taboo "L?vatein"                           315/356   88%
                                         
And for completeness:                     
Moon Sign "Silent Selene"                  453/720   63%
Sun Sign "Royal Flare"                     369/690   53%
Five Elements Sign "Philosopher's Stone"   177/479   37% (I would rank this in a tier above Starbow Break)

I rank Cranberry Trap very low, but I do remember how difficult it was at first compared to everything else.  Once I made a breakthrough learning it though I felt it became easy very quickly.  Cranberry trap is probably the most memorable part of learning EoSD extra actually.  It comes so early in the boss fight and my experience with it was much more of a step function than any other card.

Sun Sign "Royal Flare" is an oddity, because when I was going for deathless runs if I would ever get a death early in the stage then I would continue onward until Royal Flare and do timeout practice.  I looooved that card.  It feels like a survival card that was not meant to be.  Ah well.  That's also probably why I bombed Silent Selene so many times, since I was impatient and I knew the run was over.  When not going for timeout, I would rank Royal Flare in a tier between L?vatein and Catadioptric.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: ☆ Hinalyte on February 22, 2016, 12:29:55 PM
Oh, thanks.

By the way, any tips on capturing Clownpiece's 2nd spell on Normal? I have captured almost all of her spell (in Pointdevice, that is :V) except that one.
I'd like to think that the lasers appear in a fixed height (if someone can prove me wrong here please confirm this), and for safety, you should get through the barrages of stars before the lasers appear. Mostly stay at the center because staying at the bottom means no escape.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Alcoraiden on February 28, 2016, 08:34:40 PM
I'm finally coming here because LoLK is making me want to throw my computer out the nearest window. I'm stuck on the *last spell card of the damn game.*

Somebody, anyone, tell me a trick to beating "Purely Bullet Hell" with *one bomb.* Not two. One. Tell me there's a safe spot or some easier strategy than 'twitch until you win.' Please. Please. I just can't deal with the blue rings.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Nolegs the Cat on February 28, 2016, 09:56:46 PM
I'm finally coming here because LoLK is making me want to throw my computer out the nearest window. I'm stuck on the *last spell card of the damn game.*

Somebody, anyone, tell me a trick to beating "Purely Bullet Hell" with *one bomb.* Not two. One. Tell me there's a safe spot or some easier strategy than 'twitch until you win.' Please. Please. I just can't deal with the blue rings.

Try to not use your bomb until phase 4.

I'm sorry, but a Pristine Danmaku Hell/Pure Bullet Hell is nothing but 'twitch until you win' in the end. No safespot or anything, the spellcard is nearly completely random.

Just keep trucking on, you'll get it eventually! But that's all I think anyone can say.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: ふねん1 on February 28, 2016, 10:12:37 PM
Unfortunately there isn't a whole lot of "strategy" to Junko's final outside of having fast reading skills. The most advice I can give is try not to cross two blue rings at once, though I wouldn't recommend going too far out of your way to do that because of all the other bullets flying around.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Sen on February 28, 2016, 11:38:55 PM
Would anyone mind listing Flandre`s Spellcards from easiest to hardest ? (I know Lavastein is the easiest)
I kinda want to evaluate myself.
Also, is there a problem in playing with a Windowed Fullscreen ?
Sorry for double post. :ohdear:

I absolutely adore EoSD Extra, so I'm happy to help!
My personal ranking for Flandre's spellcards are, from easiest to hardest:

Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Monarda on February 28, 2016, 11:53:19 PM
This will help, although i consider Starbow Break to be pretty easy IF Flandre doesn`t more too much, there`s enough time for me to process the bullets speed.
And i`m using Reimu B, cause it clicks better for me.

Also...... NAMUSAN ! (And why such a cute Byakuren is holding such sign  ?!? This bugs me.)
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Mr Jovial on February 29, 2016, 12:05:21 AM
If you're desperate and extremely cheap there's a static safespot on Starbow Break you can use. (https://youtu.be/4T-WMpfbOzE?t=6m33s)
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Monarda on February 29, 2016, 12:49:09 AM
If you're desperate and extremely cheap there's a static safespot on Starbow Break you can use. (https://youtu.be/4T-WMpfbOzE?t=6m33s)
My Ethicstech Skilltree make me immune to temptation from cheap tricks like that.
And i`m not having much trouble with it.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Cream Soda on February 29, 2016, 02:44:46 PM
Cheap tricks are Touhou's bread and butter. Learn to love them. :3
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Alcoraiden on March 01, 2016, 12:57:28 AM
Bloody hell. Okay, I guess Junko really is just going to take me forever. I've spent about 4 hours on her last card.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Monarda on March 01, 2016, 08:46:40 AM
Cheap tricks are Touhou's bread and butter. Learn to love them. :3
NEVER ! I WILL NOT FALTER.

Bloody hell. Okay, I guess Junko really is just going to take me forever. I've spent about 4 hours on her last card.
Then so be it, it doesn't matter how long it takes, once you get it you'll feel so much better, everyone hits a roadblock at some time. Don't give up and give it your all, after all you seem to be a LOT better than me. :D
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Cream Soda on March 01, 2016, 03:01:45 PM
NEVER ! I WILL NOT FALTER.
There's no rule against using a good trick. Why do something just because it's harder?
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Monarda on March 01, 2016, 05:49:01 PM
I never said i won't use good tricks, i said that i would never use cheap ones, for example, i'll use tricks that make stuff manageable, not ones that allow me to plain skip a chunk of a stage or a whole spellcard, like Mr. Jovial showed (Pesky Freaking Slippery Prankster, stop messing with the Hakurei Shrine and stuff !).
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: MrDoomBringer on March 01, 2016, 06:41:21 PM
I don't know if this is the right thread or if anyone asked this before, but I don't really have time to check right now.

I realised that I need a break from EoSD, so I'd like to play a different Touhou game. I'm not really sure which one though, so I'd like to get some opinions from the people here. Which Touhou game did you find the most interesting/fun/whatever? Which one should I try?
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Nameschonvergeben on March 01, 2016, 09:17:51 PM
IN
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Nolegs the Cat on March 01, 2016, 09:42:06 PM
Try PoDD, it's easy! (not)
Or SoEW! It's the best game!

... in all seriousness,
IN, PCB, MoF, DDC and to a degree TD (it's easy) are games you might find fun.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Mikuru on March 01, 2016, 09:50:33 PM
My favourites are MoF and PCB.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Cream Soda on March 01, 2016, 10:38:25 PM
Hellsinker.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Kilgamayan on March 02, 2016, 01:06:18 AM
Hellsinker.

And I frown upon shitposts.  Cool it.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: TableCloth on March 02, 2016, 01:26:34 AM
LoLK, because Reisen

As well as PCB, IN, and SA because Yukari
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: MrDoomBringer on March 02, 2016, 02:09:39 PM
Thanks for the tips. I guess I will take a closer look at IN for now.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Yukaris Glove on March 02, 2016, 05:05:10 PM
Quote
... in all seriousness,
IN, PCB, MoF, DDC and to a degree TD (it's easy) are games you might find fun.

Oh, do you think DDC is easy or just fun?

Well, I've not played for weeks again... Yes, I am the one trying to beat f***ing Remilia's Fitful Nightmare without items. Over the internet, I found some nice video that offered concrete tips on how to circle, but using the Yin Yang sub instead and doing two turns. But the second turn is almost impossible, and you need Remilia to move to the left -it's random. In any case, after seeing that video I finally got to complete the first turn many times using the Yin Yang sub... Now I'm thinking of trying with the doll sub again, but I do really need advice. Someone here provided me with his/her replay on the spell card, and I think I got better thanks to it. I've a replay of mine here: mega:///#!NhJ2jTSZ!6mNW0dv5_gvlaLCmDRDRZolwanM5m3sj9KImUV4KX_w (http://mega:///#!NhJ2jTSZ!6mNW0dv5_gvlaLCmDRDRZolwanM5m3sj9KImUV4KX_w), and I would need someone to pinpoint me if I need to move more to the left, or if I'm in the correct position but I've to shoot there for more time... something. I just want to know how to damage her enough  :(  Thanks in advance!!
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: ふねん1 on March 02, 2016, 05:42:34 PM
Well, I've not played for weeks again... Yes, I am the one trying to beat f***ing Remilia's Fitful Nightmare without items. Over the internet, I found some nice video that offered concrete tips on how to circle, but using the Yin Yang sub instead and doing two turns. But the second turn is almost impossible, and you need Remilia to move to the left -it's random. In any case, after seeing that video I finally got to complete the first turn many times using the Yin Yang sub... Now I'm thinking of trying with the doll sub again, but I do really need advice. Someone here provided me with his/her replay on the spell card, and I think I got better thanks to it. I've a replay of mine here: mega:///#!NhJ2jTSZ!6mNW0dv5_gvlaLCmDRDRZolwanM5m3sj9KImUV4KX_w (http://mega:///#!NhJ2jTSZ!6mNW0dv5_gvlaLCmDRDRZolwanM5m3sj9KImUV4KX_w), and I would need someone to pinpoint me if I need to move more to the left, or if I'm in the correct position but I've to shoot there for more time... something. I just want to know how to damage her enough  :(  Thanks in advance!!
From what I've heard the Yin Yang Orb sub item is actually bugged - it only reduces your hitbox's size against lasers, not other bullets like Remi's knives. Having a visually smaller hitbox can help you position yourself better, but otherwise it doesn't offer any tangible benefit. However, that also means you're completing the first turn more often with Seija's usual hitbox size, which I'd definitely call progress. ;)

I can't view the replay until later, but I will say that the best way to approach this card is in fact to complete it before the second loop really gets going. Circling around a second time is just not reliable at all, as you've already seen. Unfortunately, no matter what you do you're gonna need a bit of luck in the sense that the knives don't continuously force you away from whatever spot you're trying to damage Remi from. It's something you'll end up having to grind for over multiple runs, and not for the best of reasons either, but it definitely can be done, and with your improved ability to do the first loop, all it should take is one good run to pull it off.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Sen on March 02, 2016, 06:17:59 PM
I don't know if this is the right thread or if anyone asked this before, but I don't really have time to check right now.

I realised that I need a break from EoSD, so I'd like to play a different Touhou game. I'm not really sure which one though, so I'd like to get some opinions from the people here. Which Touhou game did you find the most interesting/fun/whatever? Which one should I try?

I think DDC and UFO are the most fun, because they focus less on memorizing elaborate patterns and more on reflexes. It takes a lot of skill to beat any Touhou game, but PCB and IN are very memorization-heavy. I feel like every run of DDC or UFO is different. UFO is significantly harder than most Touhou games though, so keep that in mind.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Yukaris Glove on March 02, 2016, 08:10:23 PM
Quote
From what I've heard the Yin Yang Orb sub item is actually bugged - it only reduces your hitbox's size against lasers, not other bullets like Remi's knives. Having a visually smaller hitbox can help you position yourself better, but otherwise it doesn't offer any tangible benefit. However, that also means you're completing the first turn more often with Seija's usual hitbox size, which I'd definitely call progress. ;)

I can't view the replay until later, but I will say that the best way to approach this card is in fact to complete it before the second loop really gets going. Circling around a second time is just not reliable at all, as you've already seen. Unfortunately, no matter what you do you're gonna need a bit of luck in the sense that the knives don't continuously force you away from whatever spot you're trying to damage Remi from. It's something you'll end up having to grind for over multiple runs, and not for the best of reasons either, but it definitely can be done, and with your improved ability to do the first loop, all it should take is one good run to pull it off.

Ah, I remember reading that about the Yin Yang sub once too, thanks!

And well, I've lost a bit of practice, I'd try playing at least half an hour a day so I keep improving.... I don't want to move to anything else until I beat that, otherwise I won't do it... Damn it Remilia!

Anyway, I'll appreciate opinions on the attempt I've uploaded  :)

Quote
I think DDC and UFO are the most fun, because they focus less on memorizing elaborate patterns and more on reflexes. It takes a lot of skill to beat any Touhou game, but PCB and IN are very memorization-heavy. I feel like every run of DDC or UFO is different. UFO is significantly harder than most Touhou games though, so keep that in mind.

Back when I played more, DDC was my first attempt at doing a lunatic 1cc, and I found it to be one of the most difficult games pattern-wise, if not the most (at least until LoLK came out). But the extra life and bomb pieces you're able to get really help, so when I memorized some routes it got a lot easier. That's why I focused more on trying to beat the patterns without using bombs, and I really enjoyed it. Maybe I'm better at reaction-based dodging than planning  :)  Remilia's Fitful Nightmare is another case entirely, of course...
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: TableCloth on March 04, 2016, 08:27:18 AM
Quote
I think DDC and UFO are the most fun, because they focus less on memorizing elaborate patterns and more on reflexes.

Actually, UFO isn't much of a reflex since you also need to route the UFO carefully. EoSD on the other hand...

That being said, whenever I play using MarisaB in SA, each time I reached Parsee's first spell, I always started with water shot before changing to metal shot when I got stuck at the upper half of the screen. However, this force me to get VERY close to Parsee, and increase the possibility of getting picchun'ed by unexpected annoying green bullet. I tried to use earth shot and wood shot sometimes, but both doesn't seem to do much against her (earth shot force me to get lower too early at times, while wood shot simply doesn't work against her mobility)

Does anyone know a better way to defeat Parsee using Marisa B without having to resort to a risky route?
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Monarda on March 06, 2016, 06:21:25 AM
Isn`t there a way to just play the spellcards i need to train in EoSD ? It`s annoying to have to go through the whole stage to train Maze of Love, Starbow Break and Royal Flare and fail on them.
Also, Royal Flare, i can`t seem to squeeze my tiny Reimu Hitbox through on the second wave, any tips ?
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Mero on March 06, 2016, 07:15:43 AM
Isn`t there a way to just play the spellcards i need to train in EoSD ? It`s annoying to have to go through the whole stage to train Maze of Love, Starbow Break and Royal Flare and fail on them.
Also, Royal Flare, i can`t seem to squeeze my tiny Reimu Hitbox through on the second wave, any tips ?
As far as I know, there isn't a way to practice like that in EoSD. As for Royal Flare, it is static so you can watch a capture and copy what they do, and Reimu has the same hitbox size as Marisa in this game, so be extra careful
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Sakurei on March 06, 2016, 10:21:34 AM
Isn`t there a way to just play the spellcards i need to train in EoSD ? It`s annoying to have to go through the whole stage to train Maze of Love, Starbow Break and Royal Flare and fail on them.
Also, Royal Flare, i can`t seem to squeeze my tiny Reimu Hitbox through on the second wave, any tips ?

There's a SpoilerAl script that allows you to practice individual spells by 4.6. You need to SpoilerAL with Japanese applocale. The script also has a midboss and boss rush.

Should be this one https://www.mediafire.com/?cygn3e4y0e82h6r
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Monarda on March 06, 2016, 05:26:20 PM
But didn`t Windows 10 remove applocale support or something like that ? Wouldn`t that mean i`d have to change the system locale ?
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Sen on March 07, 2016, 05:11:22 AM
Is there a trick to dodging Shou's midspells that I've been missing for the last seven years? Her cards are no problem, but my strategy for her first two midspells consists of "pray" and "bomb."

(jesus, UFO came out seven years ago?)
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: TableCloth on March 07, 2016, 01:03:16 PM
Quote
midspells

...You mean nonspells, right?

From what I know, you can only rely on hax reading skill (well, not so hax, but kinda). IIRC the lazors are static, the only difficult thing is the rng balls that come after the lazors I think...

By the way, how do you capture Most Valuable bullshit Vajra?
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: dosboot on March 07, 2016, 03:22:37 PM
But didn`t Windows 10 remove applocale support or something like that ? Wouldn`t that mean i`d have to change the system locale ?

I hear that Locale Emulator (https://github.com/xupefei/Locale-Emulator) is the go-to solution for Windows 10 users.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: ZM on March 07, 2016, 06:02:15 PM
...You mean nonspells, right?

From what I know, you can only rely on hax reading skill (well, not so hax, but kinda). IIRC the lazors are static, the only difficult thing is the rng balls that come after the lazors I think...

By the way, how do you capture Most Valuable bullshit Vajra?

The bullets she fires are always static while the lasers are always aimed. Basically just circle around the screen and deal as much damage as you can to Shou every time you're under her. Getting consistent at this spell takes some time, but it isn't bad at all once you get the hang of it.

As for Shou's nons, the first non isn't too bad, but the second non is just...bullshit. The best thing to do is watch the lasers and hope you don't get screwed over.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Sen on March 07, 2016, 07:35:27 PM
...You mean nonspells, right?

EDIT: I'm a jerk.

As for Shou's nons, the first non isn't too bad, but the second non is just...bullshit. The best thing to do is watch the lasers and hope you don't get screwed over.

So it really just comes down to reading and luck? Bleh. At least I can rack up a shit ton of bombs in Stage 6.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Sakurei on March 07, 2016, 08:16:13 PM
Last I checked, I asked for help with dodging, not with semantic nitpicking :V

No need to be so condescending about him not being sure what you mean when you use a term to you just made up when everyone else says/types something else when they mean the same thing. Not to mention he tried to answer you question too, even if he wasn't sure.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Sen on March 08, 2016, 02:29:45 PM
him not being sure what you mean

Oh. Oh.
From the way his message was worded, I thought he was mocking me for saying something different. I've seen a lot of different terms used for "non-spellcard patterns," including "midspell," "noncard," and "nonspells." It never occurred to me that he was just asking for clarification.

I'm sorry TableCloth :(

(enough shitposting from me, moving back on topic)
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Karisa on March 08, 2016, 04:39:34 PM
"Midspell" sounds to me like midboss spell. Except that Shou isn't a midboss at all, much less one of the rare midbosses with multiple midboss spells, hence the conclusion that maybe you meant nonspells/noncards.

(And Sakurei, no need to be condescending about someone else being condescending.)

Anyway, let's get back on topic.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Monarda on March 08, 2016, 11:19:19 PM
Ok, i have locale emulator, now how do i use SpoilerAL ? I can`t understand anything of the interface. Requesting assistance. :ohdear:
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: TableCloth on March 10, 2016, 07:19:24 AM
Quote
I'm sorry TableCloth :(

Apology accepted.

Quote
Getting consistent at this spell takes some time, but it isn't bad at all once you get the hang of it.

Being consistent in touhou is what I'm really bad at, tho XD. Other than Normal mode Lilies of Murderous Intent, at least.
Which is why I never capable of beating Lunatic eventhough it's been a year since I first played Touhou lol.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: dosboot on March 10, 2016, 09:48:25 PM
Ok, i have locale emulator, now how do i use SpoilerAL ? I can`t understand anything of the interface. Requesting assistance. :ohdear:

Check the images in this thread: https://www.reddit.com/r/touhou/comments/3ejp3h/guide_using_spoileral_for_efficient_practice/

spoilerAL only works if the .exe has the Japanese name, but you can rename the english .exe and it seems to work just fine.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Monarda on March 12, 2016, 07:32:35 PM
Yay it worked, i almost captured Royal Flare, it`s a progress, never had much chance to actually train the spellcard.
This will be veru useful training Maze of Love, Starbow Break and the Clock one.

Edit: I have started capturing Starbow Break.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Monarda on March 20, 2016, 04:33:11 AM
Sorry for double post.
I finally got an Extra on my list of accomplishments, so i guess this makes me an actual Touhou Player rather than a wannabe ?
I started doing PCB now, and i`m getting beat up quite a bit on Stage 5 and 6 losing 2-3 lives on each, i guess this is normal since i came from another game ?

And to the doubts:
Is there anything i should know about this game that EoSD didn`t have ? (Besides this Cherry Border thingy.)
How does the Cherry Mechanic work ? When do the Borders appear ?
What exactly is Sakuya focused around ? Is she the go-to-choice for Scoring (Since she starts with 4 bombs and a larger graze area) ?
Will it be harder or easier than EoSD ?
Are the hitboxes as infuriating as EoSD or did ZUN fix it ? (Knifes........)
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Nolegs the Cat on March 20, 2016, 07:20:11 AM
Sorry for double post.
I finally got an Extra on my list of accomplishments, so i guess this makes me an actual Touhou Player rather than a wannabe ?
I started doing PCB now, and i`m getting beat up quite a bit on Stage 5 and 6 losing 2-3 lives on each, i guess this is normal since i came from another game ?

Congratulations on the extra clear! :)

You may want to just edit in the future instead of double posting. Just a tip.

Is there anything i should know about this game that EoSD didn`t have ?

Well you get lives at amounts of point items rather than pure score amounts I guess.
Oh, and stage practice starts you with max lives, rather than 2 lives/3 bombs, and it's been that way ever since. Thank god. (and you can save replays of stage practice without patching it)

How does the Cherry Mechanic work ? When do the Borders appear ?

Borders appear when you have 50000 Cherry+, which is the top number of the 3 numbers on the bottom. The one that isn't in the hundreds of thousands.
You get Cherry+ by:
Shooting (10x unfocused than focused - don't be suicidal about it, focus when you actually need to dodge)
Cancelling bullets (small Cherry items)
And big/small Cherry items.

You increase your cherrymax by grazing during a border and if you get hit during a border you won't die but the border will end immediately. If you survive until the end of a border you get 10k Cherrymax and also a score bonus of 10 x your Cherrymax or your Cherry/point item value - not 100% sure what one this is.
You can use borders to dodge for as long as you can then cancel it at the end to sort of cheese attacks. Think of it like a flash bomb.

What exactly is Sakuya focused around ? Is she the go-to-choice for Scoring (Since she starts with 4 bombs and a larger graze area) ?

Sakuya is based around screen coverage with moderate damage in various ways - homing, aimed shots, and weaker bombs you can spam.
SakuyaA is arguably the best survival shot, SakuyaB is by far the best scoring shot, though not for the 4 bombs so much though it contributes.
But I'd say don't worry about scoring for now. It's a lot harder than survival.

Will it be harder or easier than EoSD ?

Easier.

Are the hitboxes as infuriating as EoSD or did ZUN fix it ? (Knifes........)

No, he toned down the hitboxes of the most annoying bullets - Knives, Bubbles and the weird medium bullets. The only one I've really had it bad with are Bubbles though. Knives still have weird hitboxes in later games though.

I wish you luck on your quest to 1cc PCB!

Quote
Nolegs basically covered that, but grazing during borders does not increase your Cherry+; it increases your Cherry and CherryMax. There is no way to increase Cherry+ when a border is already active-- it'll last 9 seconds regardless.

You saw nothing Karisa :V
Yeah I meant CheryMax. Le Derp.
Didn't know it increased your Cherry, too, though.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Karisa on March 20, 2016, 11:07:34 PM
How does the Cherry Mechanic work ? When do the Borders appear ?
The three numbers in the lower-left are:
Quote
Cherry+
Cherry / CherryMax

Cherry+ is the only relevant one for survival, activating a Supernatural Border when it reaches 50,000. It increases by shooting unfocused, collecting cherry items (1000 + 100 per spell captured), and canceled bullets (a small amount in stages 1-5, a much larger amount in stage 6/Extra/Phantasm).

Nolegs basically covered that, but grazing during borders does not increase your Cherry+; it increases your Cherry and CherryMax. There is no way to increase Cherry+ when a border is already active-- it'll last 9 seconds regardless.

Borders auto-collect items (which can help gain more lives if timed well-- there are extends at 1000 and 1200 point items that not everyone reaches), or you can break them for a screen clear, by getting hit or pressing the bomb button. Since Cherry+ increases mainly by shooting unfocused, it can be useful to shoot bosses unfocused at the start of their attacks, when it's safe.

Cherry is the game's point item value (and also determines how many points grazing adds to spell bonuses). It increases whenever you gain Cherry+ or CherryMax, but only up to your CherryMax. Cherry decreases significantly when you die or bomb.

CherryMax increases by timing out borders (+10,000) or by grazing during borders (+80 unfocused, +30 focused).

See also the PCB gameplay wiki page (http://en.touhouwiki.net/wiki/Perfect_Cherry_Blossom/Gameplay#Cherry_System).

What exactly is Sakuya focused around ? Is she the go-to-choice for Scoring (Since she starts with 4 bombs and a larger graze area) ?
Well, there are 2 Sakuya shots, so there's not just "Sakuya". They don't have much in common besides the 4 bombs per life.

SakuyaA is popular among newer players for her focused homing and 4 bombs per life, but has a weak unfocused shot with an extremely low cherry+ gain (you'll time out some patterns if you try to shoot unfocused for cherry+) so you'd rarely get borders. Meanwhile, SakuyaB is an aimable shot, which can be tricky to use at first but has high power and coverage if you can aim it properly.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Monarda on March 20, 2016, 11:37:43 PM
Thanks guys ! For now i will stick to filling people with Reimu`s needles, but i`ll try knifes too later.

And i just found out that you can autocollect at the top without full power by Focusing. :V
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Boomer on March 21, 2016, 03:35:32 AM
EoSD: Does anyone have a good strategy for capturing mid-Sakuya's spellcard in stage 5?  It's especially as ReimuB that I find it quite troublesome.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Karisa on March 21, 2016, 11:01:36 AM
And i just found out that you can autocollect at the top without full power by Focusing. :V
That's IN, not PCB.

EoSD: Does anyone have a good strategy for capturing mid-Sakuya's spellcard in stage 5?  It's especially as ReimuB that I find it quite troublesome.
Try staying under where Sakuya stops on the left or right. The bullets are aimed, so it's easier if you don't try to follow her.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Sonne on March 21, 2016, 02:51:02 PM
Is there any tips for Hina's first spellcard (the midboss spell)? It's the only of her spells that I have problems to capture x:
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Krompy on March 21, 2016, 03:47:24 PM
Is there any tips for Hina's first spellcard (the midboss spell)? It's the only of her spells that I have problems to capture x:

Don't try to pass more than  2 waves of bullets at the same time 'cause the holes in them get weird past 2 waves at once.
usually 2 waves will mean one from the top and one from the side, see it as a grid and place yourself in the holes of the grid, you'll be fine with that.  :D
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Sonne on March 21, 2016, 11:29:29 PM
Don't try to pass more than  2 waves of bullets at the same time 'cause the holes in them get weird past 2 waves at once.
usually 2 waves will mean one from the top and one from the side, see it as a grid and place yourself in the holes of the grid, you'll be fine with that.  :D
Thanks c:
On hard I have problem because each wave counts like 2 Dx
When the later grid comes it's like 3 or 4 waves D:
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Sen on March 22, 2016, 03:19:55 PM
Any tips on beating Kagerou in DDC Stage 3 Lunatic? Specifically her midboss spellcard and her last boss spellcard...but frankly, I'm hopeless with all of them. Playing as MarisaB. My strategy for her midboss spellcard is sitting in front of her, bombing, and hoping I can drain her HP before her the invincibility runs out.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: ふねん1 on March 22, 2016, 03:48:36 PM
While I play as ReimuB, who has a bit of homing to help her out, my approaches to those attacks should work with MarisaB as well. Kagerou's midboss spell is arguably the hardest attack in the stage even when you know how to do it, so don't feel too bad about it. This replay (http://replay.royalflare.net/replay/th14_udz452.rpy) shows my approach. What I like to do is misdirect her first wave to the left, then her second wave down and to the right, roughly where the fewest bullets from the first wave are. After that, I try to have Kagerou aim two waves at roughly the same spot each time, and from there go back and forth between the center and one of the corners. Again, it's still very hard, but this has given me the best results. If you still want to use a bomb, you can misdirect a few waves this way at the start first so the bomb's invincibility will last you longer. Her last spell requires moving around the screen a lot no matter who you're playing as, but a lack of homing probably does hurt here a bit more than usual. Dodging before she goes to the bottom corners primarily involves making sure you don't box yourself in. Once she does go to the bottom, I'm generally the most comfortable dodging the remaining red bullets up towards the middle along one of the sides, though you should be prepared to go a bit higher or lower depending on the pattern. I also recommend circling above Kagerou to get through the purple rings - you can slip through them below her, but it's very risky because of how close the bullets will still be down there. Also keep in mind that Kagerou takes longer to start the odd-numbered waves than the even-numbered ones, so once she finishes her second/fourth/etc. wave, you want to move back under Kagerou to damage her as much as possible before she moves again (especially important with Marisa). Hope that all helps.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Monarda on April 06, 2016, 10:08:12 PM
I know i vowed to learn PCB Extra by myself (Got a Route for the Stage Part kinda planned), but i just need to know.

I can`t seem to get Ran`s First Spellcard right, it`s just such a mess i can`t see how to avoid a cluster of bullets spawning so close of me.
Yukari`s Version is much more doable for me from what i could see in Fpurin`s video, someone please enlighten me as to how the hell to do that pattern ?
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Karisa on April 06, 2016, 10:43:02 PM
Start at one side, and stream it very slowly (tap once per wave of bullets).

Ran's first spell is one of those intimidating-looking Extra spells that's trivial when you know the trick.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Monarda on April 06, 2016, 11:19:30 PM
Wait, it`s that simple ? Wow, it might be hard at the start to get the spawn rhythm right, but i guess i can do it.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: SusiKette on April 18, 2016, 08:45:10 AM
I recently started playing SWR again and I can't get past Reimu's 2nd spell on Marisa's story. There are so many orbs bouncing around that it's nearly impossible to successfully attack in middle of them (Marisa's attacks seem really slow...), and even if I do manage to do that, it most likely either hits the orbs or misses Reimu. How can I get past this attack?
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Monarda on May 01, 2016, 01:44:28 PM
So does anyone have a video or replay or tips for Yukari's "Boundary of Humans and Youkai" (The first survival card). I'm sure it's just memorization, so this will be helpful.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: ZoomyTsugumi on May 01, 2016, 02:29:07 PM
Generally the idea is to move through the bullet criss-crosses one stream at a time, because doing two streams at once can be weird to time unless you're experienced. IIRC there are two paths the laser circle will move starting from the middle, I'm not sure what decides which path (placement maybe?), but with enough replaying you can get a feel for it. But if you really wanna learn the movement pattern preemptively, just take a look at a video and try and copy the movements a bit. Once you know roughly where the circle will go you can use tricks like not fully dodging through all streams so that you can cut back through the opposite way faster.

The last phase however is really really weird, and even I struggle a bit with it sometimes. It's really just tight dodging that gets tighter and tighter, if you aren't good at it you aren't good at it, only practice can help with that one.

I recently started playing SWR again and I can't get past Reimu's 2nd spell on Marisa's story. There are so many orbs bouncing around that it's nearly impossible to successfully attack in middle of them (Marisa's attacks seem really slow...), and even if I do manage to do that, it most likely either hits the orbs or misses Reimu. How can I get past this attack?
I'm not sure what difficulty you are playing on (or how much that affects anything) but I've just tested on Lunatic and spamming lasers from the opposite side of the screen from Reimu seems to be the answer. There appears to be a short period of time right after the new wave of orbs is released where the old ones disappear and the new ones are yet to bounce and that should be taken advantage of. Generally my strategy for SWR story mode is to spam the best C move you can (in Marisa's case, Her 5[C] and her laser) and pray that you don't die. Luckily SWR is more forgiving than IaMP, but then again, I'm no fighting game expert :P
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: ふねん1 on May 01, 2016, 02:48:32 PM
So does anyone have a video or replay or tips for Yukari's "Boundary of Humans and Youkai" (The first survival card). I'm sure it's just memorization, so this will be helpful.
If you don't mind a shameless plug (https://youtu.be/TJ8CbGep5vo?t=51m25s) lol.

Zoomy already got most of the general points down. And yes, where the laser wheel goes at the start is based on your position. As for the last phase, it looks tighter than it really is. As shown in my video, you can move slightly into the glowing spots at the ends of the lasers and still not get hit. You don't want to rely on that per se, but it can help.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: MrDoomBringer on May 02, 2016, 11:37:14 AM
How long does it usually take to get a first Lunatic 1cc? I started playing Touhou about 6 months ago and I still can't 1cc EoSD Lunatic. :ohdear:
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Mikuru on May 02, 2016, 11:43:59 AM
6 months would be unnaturally quick. I've been playing for 15 (admittedly, I kind of stopped for a while and then came back) and haven't 1cced Hard yet (though I am close).
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Monarda on May 02, 2016, 11:46:18 AM
How long does it usually take to get a first Lunatic 1cc? I started playing Touhou about 6 months ago and I still can't 1cc EoSD Lunatic. :ohdear:
That is a ?-Factor, since it changes among players, ex: some players get their first 1CC normal in just a week or two, others take a month (me), others take two.

There's is also the amount of time your input on it, the problems you're having (streaming issues, can't figure out a pattern, can't create a proper stage route, etc.) and the character you're using along with the shot type.

I'd say don't worry about it and just do your best, watch some videos, think of new strats, you're bound to hit gold if you do that.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Sakurei on May 02, 2016, 12:53:26 PM
6 months would be unnaturally quick. I've been playing for 15 (admittedly, I kind of stopped for a while and then came back) and haven't 1cced Hard yet (though I am close).

It's not unnaturally quick at all. With the right mindset, methods and input, getting your first lunatic clears within half a year is perfectly possible. I know a player who started in November 2013 and has a handful of world records now. Similarly, there's some players I know who have got an LNB and barely played for a year or so. A lot of it is the overall approach to the games, since on the flip side you can have "played" for six or seven years and still have trouble with easy mode clears.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: ふねん1 on May 02, 2016, 02:35:44 PM
I got my first two Lunatic 1ccs on back-to-back days less than 6 months after starting, and that was despite having a pretty bad mentality at the time. There are a bunch of things that can go into it, as others have mentioned already. But you don't want to get caught up in what are arbitrary numbers - however long it happens is however long it happens. Put in the work and you'll get it done.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: ZoomyTsugumi on May 02, 2016, 03:23:45 PM
It took me 3-4 years to get my first Lunatic 1cc (TD) and then at least another year to get the next one (MoF or SA, i don't remember). Only now am I really able to consistently 1cc Lunatics (7 years of play). However, let it be known that I still have not 1cced TD again since the first time, oops.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: MrDoomBringer on May 04, 2016, 04:58:24 AM
Thanks for the replies. School takes most of my free time so I don't play too much. I play when I get a chance and when I feel like it, so it is pretty random. :D

For example: I play for 1 hour on Sunday, then I don't play for 2 weeks, then I play 2 hours on Saturday and Sunday, then I don't play for 3 days, then I play for 2 hours on Wednesday, Thursday and Friday etc.

I got my first Hard 1cc on 28th February and my first Extra clear on 23rd March, so considering my free time, my goal was to do a Lunatic 1cc before the end of June. I don't know if that will be possible, though. :(
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: AmericanFairy on June 08, 2016, 05:11:47 PM
I finally got to final B in IN yesterday with Sakuya and Remilia, but I died a minute into the stage, and the game ended. I wanna retry today, so could I have some tips for when I'm up to the final stage? Thanks.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Monarda on June 14, 2016, 01:49:21 PM
I finally got to final B in IN yesterday with Sakuya and Remilia, but I died a minute into the stage, and the game ended. I wanna retry today, so could I have some tips for when I'm up to the final stage? Thanks.

Well i don't have/play IN, so i can't help you much, but have a look and see how many times you bomb on your run, this can give you an idea of how effectively you're bombing, you could also just see a replay of someone else or a youtube video in order to learn new strats.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: AmericanFairy on June 20, 2016, 04:37:59 PM
Right... so I've died twice on Kaguya before I can get to her final spellcards, but I have a really good feeling about this one. If you die on any of her final spells, will it be like Eirin where you can still get a normal or good ending? Or do you just get a bad ending if you fail on Kaguya's finals? I really need help on this. I need some tips too. Thanks!
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Karisa on June 20, 2016, 04:53:05 PM
Depends on what you count as "final". Kaguya has 4 nonspells and 5 regular spells. After the fifth, you've cleared.

The remaining 5 spells after the music changes are Last Spells, which are just for a scoring bonus. Getting hit on a Last Spell will never kill you, but Kaguya's Last Spells will advance the clock if you fail (if it reaches 5am she stops giving Last Spells, but you're still considered to have 1cc-ed).
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: AmericanFairy on July 01, 2016, 04:38:01 PM
Having trouble with LoLK. I managed to get help for Doremy's boss, but I'm having a lot of trouble with Sagume, non-spells and spell cards. Can someone help me out with Sagume please?
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: TableCloth on July 03, 2016, 09:45:28 PM
Having trouble with LoLK. I managed to get help for Doremy's boss, but I'm having a lot of trouble with Sagume, non-spells and spell cards. Can someone help me out with Sagume please?
Which difficulty? If it's on Normal, then I think I can help a little.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Neptune on July 04, 2016, 04:16:50 AM
hi!

this has probably been posted/asked before, but anyways..

so I'm trying to clear LoLK on Normal with Sanae. My main problem at the moment, is Clownpiece. I need a lot of help with pretty much all of her attacks, besides her third spellcard.

I feel really stupid that I can't do any of these, but oh well
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: TableCloth on July 06, 2016, 02:24:39 PM

so I'm trying to clear LoLK on Normal with Sanae. My main problem at the moment, is Clownpiece. I need a lot of help with pretty much all of her attacks, besides her third spellcard.

The first and second nonspell is literally 'git gud', although the latter is easier. The third nonspell can be done easily by moving only towards one horizontal direction for each wave of laser.

The first spell is quite tricky. You must have a correct routing while also dodging the random stars. Avoid getting into cluttered stars and always ready to tap/release the focus button quickly for macrododging. The routing is very complicated, you have to learn it yourself.

I never captured the second spell lol, but I always start it right under Clownpiece's foot for maximum grazing. Since you use Sanae, you might as well try to dodge the first two wave before spam your bomb.

How do you do the third spell with Reisen? ;_;

Sanae should be able to trivialize the fourh spell since she has homing focused and powerful unfocused. Move in horizontal '8' while focused, but get ready to unfocus should the laser almost sandwich you.

The fifth spell is pure routing, and should be the easiest among all spells.

Hope that helps. (And yes, that third spell question is a legit question)
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Mero on July 06, 2016, 04:02:25 PM
For the 2nd spell you can move in big U shapes to misdirect the stars (though this usually times out rather than capture)

The 3rd one is tricky, you have to slow the bullets from the middle of the screen, but just a little bit, then back down and then go through the gap the normal bullets leave, check out Jaimers's stage perfect video, it's on Lunatic,but that spell doesn't change very much. I don't know if Reisen can microtap like Marisa, but I guess it doesn't hurt to try it once
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Catmusica on August 02, 2016, 06:09:35 PM
So after a bit of a break from touhou i have come back trying to 1cc normal EOSD.  Ive been pushing myself by playing on hard and managed to get to stage 4. One thing i noticed is that using Reimu A seems to be very slow with beating a spellcard to the point where id bomb twice for both spell and nonspell. Is there another character that would be easiest to clear with?
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Monarda on August 02, 2016, 06:29:44 PM
So after a bit of a break from touhou i have come back trying to 1cc normal EOSD.  Ive been pushing myself by playing on hard and managed to get to stage 4. One thing i noticed is that using Reimu A seems to be very slow with beating a spellcard to the point where id bomb twice for both spell and nonspell. Is there another character that would be easiest to clear with?

Well, Reimu A is the easiest to focus on staying alive yes, but it also suffers from a weak DPS compared to Reimu B and Marisa, although she has a strong bomb too

I'd say try Reimu B a bit then, she has a mich betfer DPS but a weaker bomb that is more focused on point collection, or if you wanna mix it up try Marisa A for the highest DPS in the game.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Catmusica on August 02, 2016, 07:10:12 PM
Is marisa b  any good anymore? I remember her master spark being really good for some reason
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Monarda on August 02, 2016, 07:39:00 PM
IIRC, she is the go-to for score i think, the laser pierces enemies, but isn't continuous and her bomb is the strongest and lasts the longest of the bunch.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Catmusica on August 02, 2016, 07:55:11 PM
I guess ill stick to reimu a then  especially since she makes patchy stage easier. is there much of a difference between normal and hard? im literally only playing hard to make normal easier for 1cc. Sorry for all the questions
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Monarda on August 02, 2016, 08:21:39 PM
Yes, more spellcards and most of the bosses will have different patterns from normal, Patchouli's spellcards also change depending on your character and shot type.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Sakurei on August 02, 2016, 11:20:20 PM
IIRC, she is the go-to for score i think

ReimuB has a higher world record score on every difficulty except extra. The go-to for score is clearly ReimuB, then.

Also, ReimuB has the highest damage output in the game while shotgunning. MarisaA deals more damage from a distance though.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Monarda on August 03, 2016, 12:00:28 AM
Oh i see, thanks for the clear up, i`m nothing much either.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Catmusica on August 03, 2016, 09:36:27 AM
I'm guessing I should go with Marisa a then? I'm not too worried about score I just want to clear the game. I'm having trouble with reimu a and my guess that would be because as the timer goes down the spell gets harder? I remember that happening with the other games. Other then that I know the patterns but I keep running into bullets on accident trying to get items. Anyways should I go for Marisa a or reimu b? Or is reimu a still the best bet?
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Monarda on August 03, 2016, 10:26:46 AM
Honestly, just try all of them and choose the one that feels the best for you.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Catmusica on August 05, 2016, 06:06:06 PM
ok so after trying every character ive gotten furthest with marisa a that i have in awhile. i think i have figured out my problem: i keep bombing too much. And as dumb as it seems i tend to use 2-3 bombs on cirno alone... as for the rest of the game i know all the spellcard patterns after at stage 3-6  that i remember from 2 years ago watching replays  but sakuyas stage is harder than her as the boss for me lol. but mostly i feel i might be bombing too much. maybe if i uploaded a replay of my next run it would help to see what im doing wrong?
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Monarda on August 05, 2016, 06:18:39 PM
Hmm....

Why don't you try out stage practice with a No Bombing style ? Also, do you know how to stream ?
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Catmusica on August 05, 2016, 06:42:55 PM
Oh yea i know how to stream. After beating legacy of lunatic kingdom on pointdevice and MoF. But i guess those would be obvious to know how to stream? anyways i guess i could try no bombs on practice mode. i havent really figured out where to stream in eosd but have noticed a few places where if i simply move my chararcter i get lucky and not get it. Are alot of paterns in eosd aimed at you. if so will simply moving your character to a a different position help? i think thats what streaming is. I feel like i should know this stuff after playing touhou for 5 years xd
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Monarda on August 05, 2016, 07:45:02 PM
Oh then it's just a routing issue.

I recommend studying where the enemy waves start at, that way you can kill it faster and lower the amount of danmaku in the screen, use other replays if you can too.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Chill Observer on August 21, 2016, 10:24:31 PM
No-bombs practice mode is a good way to learn, unless you also want to learn how to plan your bombs. No-miss is also something nice to go for if you are bomb-planning as well.
Of course, no-bombs no-miss is ideal, but I wouldn't expect you to be at that level yet.

Aimed patterns are always aimed at your hitbox's current position the moment they are fired.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Neptune on August 22, 2016, 01:19:39 AM
Okay, so I'm probably about to sound really dumb, but meh lol.

I really need help on how to do Marisa's last spellcard on Normal, in Imperishable Night.

I was trying to do a no bombs run of IN normal, and I died so many times on this spell, it's actually embarrassing.

I've tried watching replays and stuff, and I'm using spell practice  a lot, but I still can't get the hang of it.

I can deal with everything else that Marisa has, except this one spell. So uh, yeah.

Thanks in advance~
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Chill Observer on August 22, 2016, 02:59:36 AM
Okay, so I'm probably about to sound really dumb, but meh lol.

I really need help on how to do Marisa's last spellcard on Normal, in Imperishable Night.

I was trying to do a no bombs run of IN normal, and I died so many times on this spell, it's actually embarrassing.

I've tried watching replays and stuff, and I'm using spell practice  a lot, but I still can't get the hang of it.

I can deal with everything else that Marisa has, except this one spell. So uh, yeah.

Thanks in advance~
Are you talking about the final spell card, or the last spell? If it's the final card, IIRC it's just streaming little stars while watching for where lasers will spawn. I could be horribly wrong though since it's been a while since I last played IN.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Karisa on August 22, 2016, 03:24:44 AM
Are you talking about the final spell card, or the last spell? If it's the final card, IIRC it's just streaming little stars while watching for where lasers will spawn. I could be horribly wrong though since it's been a while since I last played IN.
Marisa's final regular spell is trivial streaming on all difficulties except Normal. On Normal there are 3-way stars that require significantly more effort to stream. (Did ZUN mix up the difficulties on this pattern?)
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Sakurei on August 22, 2016, 06:11:00 AM
This isn't really significant since I wouldn't advise anyone to do it, but you can just tap stream that spell at the bottom on normal as well. But since you're between the stars, you need RNG to be kind and not spawn a laser in your direction.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: amalgam on August 22, 2016, 12:56:23 PM
I use a slightly different approach on this spellcard at Normal difficulty - I try to get completely out of the way of the aimed 'three-lane' stars, and only worry about the lasers and the other stars. Typically, the 'other' stars come in four rings per attack wave, and I find that predicting their trajectory is not too difficult - dodging them seems to require small taps to the left and right. The main thing (for me at least) is not getting hit by the lasers when dodging the 'other' stars, but I find this is limited to one or two waves where my dodging and the lasers firing occur concurrently.

I find trying to stay a good distance from the bottom of the screen helps with this.

Here's a replay of this method with the spellcard timed out: http://replays.gensokyou.org/download.php?id=41204
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Mikuru on August 23, 2016, 07:31:54 PM
Meanwhile, over on the other half of Stage 4, I'm not sure how to approach Fantasy Seal "Concentrate".
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Neptune on August 23, 2016, 07:44:13 PM
I use a slightly different approach on this spellcard at Normal difficulty - I try to get completely out of the way of the aimed 'three-lane' stars, and only worry about the lasers and the other stars. Typically, the 'other' stars come in four rings per attack wave, and I find that predicting their trajectory is not too difficult - dodging them seems to require small taps to the left and right. The main thing (for me at least) is not getting hit by the lasers when dodging the 'other' stars, but I find this is limited to one or two waves where my dodging and the lasers firing occur concurrently.

I find trying to stay a good distance from the bottom of the screen helps with this.

Here's a replay of this method with the spellcard timed out: http://replays.gensokyou.org/download.php?id=41204

ahh, thanks!! I will definitely try this~
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Catmusica on August 23, 2016, 09:07:00 PM
Ok so i still havent beat EOSD but i have a replay and could use some advice on what im doing wrong and what to improve.. Almost every run seems to end at remillias non or first spell http://replays.gensokyou.org/download.php?id=41215
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: R.P. on August 23, 2016, 09:37:22 PM
Ok so i still havent beat EOSD but i have a replay and could use some advice on what im doing wrong and what to improve.. Almost every run seems to end at remillias non or first spell http://replays.gensokyou.org/download.php?id=41215
Maybe is because they (Remillia's first non spell and spell) made it look like the screen is filled with bullets and that makes some players, especially ones that are not that good yet, panic especially if they likely because aren't that good, have lost most of their resources on the previous stages; so to get past them one should try to not panic to do so is fundamental to know and be able to confidently exploit the fact that "bubble" bullet type are much smaller than they appear to be, also for these particular attacks I think is better to focus more on the zone of the screen around your character and there to focus more on the zones without bullets than the bullets themselfs
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Chill Observer on August 23, 2016, 11:30:48 PM
Maybe is because they (Remillia's first non spell and spell) made it look like the screen is filled with bullets and that makes some players, especially ones that are not that good yet, panic especially if they likely because aren't that good, have lost most of their resources on the previous stages; so to get past them one should try to not panic to do so is fundamental to know and be able to confidently exploit the fact that "bubble" bullet type are much smaller than they appear to be, also for these particular attacks I think is better to focus more on the zone of the screen around your character and there to focus more on the zones without bullets than the bullets themselfs
That is only partially right. EoSD has MASSIVE hitboxes. It's only true in the other games that the hitboxes are smaller than they look.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Catmusica on August 23, 2016, 11:52:07 PM
Well based on my practice remillia isnt the problem herself its the lack of rescources. I figured out that i need at least 3 lives maybe 2 to beat her i know most of her spells otherwise i just bomb mostly till her last spell. problem is most of my runs im entering the stage with no rescources even though i use 5 starting lives option
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: R.P. on August 24, 2016, 12:38:10 AM
That is only partially right. EoSD has MASSIVE hitboxes. It's only true in the other games that the hitboxes are smaller than they look.
From experience the bubble bullets are only solid in the black area and the big bullets of the first spellcard are a little bit smaller than they look like to be but yes EoSD bullets may be slighty bigger than those of the other games (though in my opinion not so much)

Well based on my practice remillia isnt the problem herself its the lack of rescources. I figured out that i need at least 3 lives maybe 2 to beat her i know most of her spells otherwise i just bomb mostly till her last spell. problem is most of my runs im entering the stage with no rescources even though i use 5 starting lives option

I suggest practicing Sakuya and Patchouli more as you have said Remillia is not so hard if you have resources
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: ?q on August 24, 2016, 10:59:07 AM
Meanwhile, over on the other half of Stage 4, I'm not sure how to approach Fantasy Seal "Concentrate".
It's a streaming attack.  The bullets rush forward once, then aim at you.  For the first rush, either be far enough away that you don't have to move, or slide over a little.  For the slower second rush, move over as soon as the last set begins moving.  If you wind up against the wall, make a bigger second move and then wander in between the bullets back to center.  On Normal Mode, don't get so caught up in watching the aimed bullets that you get a white bullet in the face.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Lollipop on August 24, 2016, 06:55:04 PM
I didn't feel like making a new topic for this, because my question is quite simple, but how do i install the black label patch for Touhou 15?
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: R.P. on August 24, 2016, 07:01:41 PM
I didn't feel like making a new topic for this, because my question is quite simple, but how do i install the black label patch for Touhou 15?
Isn't that a more Tech Support kind of thing ?
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Lollipop on August 24, 2016, 07:13:50 PM
Isn't that a more Tech Support kind of thing ?

Like i said, I didn't want to make a new topic.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Chill Observer on August 25, 2016, 08:10:28 AM
I didn't feel like making a new topic for this, because my question is quite simple, but how do i install the black label patch for Touhou 15?
This is the only thing I can find related to it. (http://tieba.baidu.com/p/3977581282)
You should ask Zig about this, he played Black Label recently.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Yukaris Glove on September 12, 2016, 07:07:28 PM
Ook. Like always, I keep coming and going from playing T?h?, and now I'm at it again :D

Months ago you helped me with Impossible Spell Card's 10-4, Remilia's Fitful Nightmare. And I already captured it (yaaay).

Now I'm a bit stuck with Yukari's 10-5. I'm getting better at waves 3 and 4 (the first one is easy), but the second one gives me nightmares. I know there are supposed to be some safespots somewhere, but I don't know exactly where. I seem to get past it when I place myself somewhere around the left corner, staying still until the wave passes. But I can't do it consistently. And without consistency, I'll never be able to beat it without items.

So, please help me Eirin!  :V   Where do I actually have to move to avoid the second wave?

Thanks a lot in advance  :)
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Catmusica on September 13, 2016, 01:42:44 AM
I dont know if this is the right thread for this but what is a good game for a first time no bombs 1cc on normal mode. Preferably windows era. I tend to play better when i dont have bombs in stock so i thought id give this kind of thing a try.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: DarkPermafrost on September 13, 2016, 03:12:11 AM
Now I'm a bit stuck with Yukari's 10-5. I'm getting better at waves 3 and 4 (the first one is easy), but the second one gives me nightmares. I know there are supposed to be some safespots somewhere, but I don't know exactly where. I seem to get past it when I place myself somewhere around the left corner, staying still until the wave passes. But I can't do it consistently. And without consistency, I'll never be able to beat it without items.

So, please help me Eirin!  :V   Where do I actually have to move to avoid the second wave?

Oh, nice, going for a no-item run of 10-5? Unfortunately, I don't think there's a consistent way of getting through the second wave (not to my knowledge, at least; I'm pretty sure it's random).

What I'd do is align yourself with one of the waves (I use red), then sit still and pray that the blue wave doesn't hit you either. You can think of it as a safespot with a very low consistency rate, I suppose.

If you do intend on no-item-ing this run, you should aim to maximize damage during the first three waves (use the doll sub and stay below Yukari). You should be able to finish her off just before the killer wave ruins your day a second time.

Once you're familiar with the remaining waves, it's down to grinding for that perfect run where the second wave decides to be nice. Good luck.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Chill Observer on September 13, 2016, 05:09:05 AM
I dont know if this is the right thread for this but what is a good game for a first time no bombs 1cc on normal mode. Preferably windows era. I tend to play better when i dont have bombs in stock so i thought id give this kind of thing a try.
MoF or SA, you get full power all the way and get plenty of room for error in both games too, lives wise.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Yukaris Glove on September 13, 2016, 06:49:29 AM
Quote
What I'd do is align yourself with one of the waves (I use red), then sit still and pray that the blue wave doesn't hit you either. You can think of it as a safespot with a very low consistency rate, I suppose.

Oh yeah, I supposed it could be something like that... thanks!

Quote
If you do intend on no-item-ing this run, you should aim to maximize damage during the first three waves (use the doll sub and stay below Yukari). You should be able to finish her off just before the killer wave ruins your day a second time.

Thing is, I've already completed almost all of the game without even using sub-items. I use the Jiz? Substitute as my main, so I can practice till I don't get hit, and when I get hit I don't use the invincibility frames to go shoot Yukari, And even then, I always have time to deplete her health bar just when she's starting to form the second wave again  :D

Quote
Once you're familiar with the remaining waves, it's down to grinding for that perfect run where the second wave decides to be nice. Good luck.

Alrighty then! I'll focus on perfecting the remaining waves. Thanks a lot  :)

Quote
I dont know if this is the right thread for this but what is a good game for a first time no bombs 1cc on normal mode. Preferably windows era. I tend to play better when i dont have bombs in stock so i thought id give this kind of thing a try.

Well, I would personally go for PCB, IN or TD. Simply because I think they're by far the easiest games in the series. Yes, Ten Desires always keeps you low in lives (it's difficult to get extra lives as far as I recall) but it's an unbelievably easy game in my opinion.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Catmusica on September 13, 2016, 11:17:53 AM
For TD im assuming that would include no trance correct? Hmmm That might be really fun! TD is probably one of if not my favorite games.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Chill Observer on September 13, 2016, 11:35:04 AM
For TD im assuming that would include no trance correct? Hmmm That might be really fun! TD is probably one of if not my favorite games.
No trance included would be NBNT, not just NB.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Yukaris Glove on September 13, 2016, 02:31:47 PM
Quote
No trance included would be NBNT, not just NB.

^This.

And trance doesn't make that much of a difference if you've not collected enought of "whatever-you-had-to-collect" (I don't remember).

I'm glad to see someone so excited at the prospect of facing new personal challenges  :3
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: DarkPermafrost on September 13, 2016, 02:53:48 PM
Months ago you helped me with Impossible Spell Card's 10-4, Remilia's Fitful Nightmare. And I already captured it (yaaay).

Hang on, you've... no-itemed 10-4? Wow. That's, like, the only one I have left for a while now, so I'm not very motivated to grind on it.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Yukaris Glove on September 13, 2016, 06:51:36 PM
Yeah, but I made it without using the Doll sub, since I just couldn't damage her enough with it so as to finish her before the second round started. So I ended up using the Yin-Yang sub to focus more on her real hitbox, and I completed two rounds that way.

If you want, I can send you my replay and give you any advices I remember. It was only half a year ago that I did it.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Chill Observer on September 13, 2016, 07:27:33 PM
Yeah, but I made it without using the Doll sub, since I just couldn't damage her enough with it so as to finish her before the second round started. So I ended up using the Yin-Yang sub to focus more on her real hitbox, and I completed two rounds that way.

If you want, I can send you my replay and give you any advices I remember. It was only half a year ago that I did it.
Hmm interesting. I want to see this replay because I didn't think that it was even possible without using the doll sub-item.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Yukaris Glove on September 15, 2016, 08:54:44 PM
Yaaay! I completed Yukari's 10-5, thanks for the advice! At the end, I could tell when the second wave was avoidable by staying still. Knowing it was really luck-based and there was no perfect safespot did help a lot!  :D

Now only 5 more to end...
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: DarkPermafrost on September 16, 2016, 02:48:55 PM
Yaaay! I completed Yukari's 10-5, thanks for the advice! At the end, I could tell when the second wave was avoidable by staying still. Knowing it was really luck-based and there was no perfect safespot did help a lot!  :D

Now only 5 more to end...

Well done.

The rest of the scenes shouldn't give you much trouble... 10-8 and 10-10 are a joke, 10-6 and 10-9 can be routed. 10-7 is grindy, but there's not much trick to it apart from getting the RNG to like you.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Mikuru on September 16, 2016, 08:18:47 PM
I could do with some help on Sakuya's spellcards in EoSD. I can't help feeling these would get a lot easier if I could work out the tricks to them.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Catmusica on September 16, 2016, 09:26:50 PM
I could do with some help on Sakuya's spellcards in EoSD. I can't help feeling these would get a lot easier if I could work out the tricks to them.
Same. Like for example lunar clock and marrionette.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Catmusica on September 17, 2016, 04:35:53 PM
So im trying to get another clear on lolk normal pointdevice with reisen. (last time i cleared with Sanae and just bombed anything i had a hard time with) Anyways how the heck do capture doremy's "Ultramarine Lunatic Dream"? Im 3 pieces away from max bombs but im trying to save them for clownpiece and junko.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Yukaris Glove on September 17, 2016, 08:29:07 PM
Quote
10-7 is grindy, but there's not much trick to it apart from getting the RNG to like you.

Well, I'm trying that one right now. But I find it pretty pretty difficult for now. I haven't tried it much, since I don't have a lot of time these days. And soon I'm going to have even less time  :V

Byakuren's 10-6 was fairly easy though. I captured it in half an hour when I decided to use a subitem  :V
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Yukaris Glove on September 18, 2016, 07:04:40 AM
Soorry for the doublepost, but here I've uploaded a recent replay of Miko's 10-7: http://threplays.appspot.com/replay_files/5714902542974976 (http://threplays.appspot.com/replay_files/5714902542974976).

I defeated her after being hit twice o three times with the Substitute Jiz? as main, but it was near the end. I would like to receive advice on how to damage her more. I've seen a video in Youtube where the player finishes her around the second 64. Maybe I'm not making proper use of the doll sub bug? If I'd damaged her more, maybe I'd have captured the spell card already. I'd like to better myself in that regard before attempting it again.

Anyway, DarkPermafrost was right, it's not that difficult. Remilia's 10-4 is far worse  :V
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Chill Observer on September 18, 2016, 07:30:28 AM
Soorry for the doublepost, but here I've uploaded a recent replay of Miko's 10-7: http://threplays.appspot.com/replay_files/5714902542974976 (http://threplays.appspot.com/replay_files/5714902542974976).

I defeated her after being hit twice o three times with the Substitute Jiz? as main, but it was near the end. I would like to receive advice on how to damage her more. I've seen a video in Youtube where the player finishes her around the second 64. Maybe I'm not making proper use of the doll sub bug? If I'd damaged her more, maybe I'd have captured the spell card already. I'd like to better myself in that regard before attempting it again.

Anyway, DarkPermafrost was right, it's not that difficult. Remilia's 10-4 is far worse  :V
I noticed on like half the waves you aren't sitting on the correct shotgun spot which means you aren't doing the optimal amount of damage. You need to be at that sweet spot distance or else not all the waves will be able to hit. Don't go too far down and collide into the boss though. That's never helpful.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Lollipop on September 18, 2016, 09:39:26 PM
this is a really broad question, but how do you score in DDC? It's my favorite game in the series, but I'm not sure how to get good scores.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: FleetingGaze on September 18, 2016, 11:42:24 PM
this is a really broad question, but how do you score in DDC? It's my favorite game in the series, but I'm not sure how to get good scores.

From what I've seen, DDC scoring is essentially maximizing item collection at the PoC and increasing the value of point items by bombing certain spells/nonspells. Sekibanki's nonspells are really good for graze + PIV gain and Stage 4's midboss section also stands out as a good opportunity. MarisaB and SakuyaB are very good scoring choices, although one is laughable broken and the other is pathetically weak.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Karisa on September 19, 2016, 01:55:05 AM
this is a really broad question, but how do you score in DDC? It's my favorite game in the series, but I'm not sure how to get good scores.
DDC scoring is primarily a combination of canceling bullets for PIV, item collection bonuses, and spell bonuses.

Point item value is increased almost entirely by canceling bullets-- graze is a minor factor, but not a high priority. (SakuyaB also gains extra PIV by shooting focused.) There are two ways to cancel bullets: finishing off patterns, or bombing stage portion/nonspell bullets. SakuyaB can also bomb-cancel spells for PIV, but other characters can't. Try not to finish off patterns with a bomb, since then you lose the manual cancel at the end.

Items are worth an additional bonus (0.5 at 20+ items to 2.0 at 60+ items) and a bomb part if you auto-collect at least 20 items at once. The best possible bonus is 2.0, from auto-collecting at least 60 items, which also gives a guaranteed life part (you also get a life part every 5th bomb part). So plan out the stages to collect as many 2.0s as you can. Since auto-collecting with a bomb still gives the bonus, it's worth bombing for 2.0s since it gives more score and a life part back.

Spell bonuses are rather high in DDC, so stay under the boss during spells as much as possible. ReimuA and SakuyaA also have advanced ways to improve damage (ReimuA: centering the gohei on the boss is more damaging, and shift-tapping adds slightly more damage on top of that; SakuyaA: if you can safely position yourself directly under the boss and shift-tap, the knife explosions overlap for ridiculously high damage). It's often worth losing some spell bonus to wait for a better PIV cancel, though, especially in the earlier parts of the game.

Also keep in mind that additional enemies spawn if you defeat a midboss (except in stage 6) especially quickly, so sometimes there's a trade-off between PIV farming and additional items (for score/extra resources).

As for the clear bonus, it's mostly relevant in Easy and Extra. In Extra you get 40 million per life and 4m per bomb; in the main game you only get 10m per life and 3m per bomb. On Easy it's worth finishing with 8 lives and as many bombs as possible for the 90m+ bonus, but on higher difficulties it's often more profitable to spend your lives bombing for PIV and 2.0s earlier in the game. (Don't bomb for PIV in stage 6, though, since there aren't enough remaining point items.)

Anyway, I recommend watching some scoring replays to see it in action-- try downloading some from Royalflare/th14 (http://score.royalflare.net/th14/levelchar14.html) for your preferred difficulty/shot type. I also have videos of the overall Lunatic SakuyaB world record (https://www.youtube.com/watch?v=A45Y5pulmUc) and my old Easy ReimuA 873m (https://www.youtube.com/watch?v=oQeIANMDNw0), if you'd prefer watching something you can rewind.

If this entire post seems like too much to keep track of, focus on the three goals I listed at the top first. Feel free to ask if you have any additional questions.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Lollipop on October 02, 2016, 10:39:58 PM
How many points does a life give you in MoF easy?
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Chill Observer on October 02, 2016, 10:54:59 PM
How many points does a life give you in MoF easy?
Quote
Clear Bonus

Unlike previous games in the series, there are no clear bonuses for stages 1-5. At the end of stage 6 or Extra, the player is awarded a sizable score bonus, which is calculated as follows according to the manual:

Easy:    (Lives in Stock * 20 million) + (Power * 200,000) + (Faith * 100) points.
Normal:  (Lives in Stock * 25 million) + (Power * 200,000) + (Faith * 100) points.
Hard:    (Lives in Stock * 35 million) + (Power * 400,000) + (Faith * 100) points.
Lunatic: (Lives in Stock * 40 million) + (Power * 600,000) + (Faith * 100) points.
Extra:   (Lives in Stock * 40 million) + (Power * 800,000) + (Faith * 100) points.

Power uses the first two digits of your power. So if you have 4.25 power, you'll use 42 for the value.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: DeterminedGamer on October 25, 2016, 06:17:42 PM
Not sure whether this belongs on the Touhou Gameplay Help Thread or not but I'll post it here.

I started playing Touhou about a month ago and still class myself as as a noob. I started with PCB then I had a go of SA and EOSD. I eventually settled with trying to 1cc PCB on normal.

My main struggle is pretty much all of stage 5, especially Youmu

My best run: http://replays.gensokyou.org/download.php?id=41800

This is my first post so I apologize if this isn't the right place.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Mikuru on October 27, 2016, 10:38:19 PM
Your biggest problem is that you aren't getting enough point items. You only just reached the 450 extend, but you should aim to get the 800 and 1000 extends as well, which would give you plenty of resources for Yuyuko. Stage 5 is your weakest stage, so use stage practice and memorise where the enemies come from. If you kill them all quickly, you can stay near the top and keep POCing.

Another place where you missed a lot of point items is the vertically shooting fairies just after Lily White. If you stay just to the side of under them, you can kill them quickly, then POC after every second one.

Start "Phantom Dinning" in the middle so as to damage Lunasa most, then you get her solo spellcard instead of Lyrica's. On Easy and Normal she is the easiest of the three.

Youmu's nonspells can be misdirected by positioning yourself above her during the dialogue, then going down just before she starts firing.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: DeterminedGamer on October 30, 2016, 09:11:48 PM
Thanks for your help mikuru! I've been putting what you said to practice and It's working well, I still make dumb errors but my recent run (which unfortunately ended at the primsriver sisters) had me get to the prismriver sisters with more lives and bombs then usual.

Lunasa is allot easier then then Lyrica, the only reason I went for her was because a video guide said she was the easiest. I still slip up on Lunasa's spellcard but some practice should fix that.

Also, thanks for that tip with Youmu, I didn't know you could misdirect her nonspells. They are so much easier to dodge that way. Reminds me of chen's opening nonspell, the shotgun of green balls, I dodge through it but would it be safer to go around them?

there are still moments in the game I have trouble with, like dodging through things unfocused without a visible hitbox, bullets going in a crisscross pattern and bullets coming in diagonally.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Karisa on October 31, 2016, 08:00:12 AM
Lunasa is allot easier then then Lyrica, the only reason I went for her was because a video guide said she was the easiest.
Maybe the video you saw was a higher difficulty? The Prismrivers use different solo spells on Hard/Lunatic; Lyrica's is the easiest of those.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: DeterminedGamer on October 31, 2016, 05:40:41 PM
Maybe the video you saw was a higher difficulty? The Prismrivers use different solo spells on Hard/Lunatic; Lyrica's is the easiest of those.

No, it was definitely a normal run guide, he did bomb through lyrica's spellcard though. he also didn't teach me to misdirect youmu's nonspells. it was a good guide apart from those points, I wouldn't have learned to stream most of stage 4 otherwise.

I do wish I practiced more often, I could have gotten a 1cc by now if I played more regularly.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Chill Observer on November 01, 2016, 12:36:01 AM
Whichever Prismriver you decide to fight is up to preference, really. I'm weird so I stick with the Prismriver the character starts out with (i.e. if I play Sakuya, I always damage Merlin the most).

Generally, however, you want to go after Lunasa in E/N and Lyrica in H/L. Although, I would say Lunasa is still the easiest on Hard if you know how to cheese her spellcard; just stand right in front of her and avoid a few rings of bullets.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Superteletubbies64 on November 13, 2016, 10:11:51 AM
This might sound like a stupid question but I heard from a friend that if you don't play 14.3 for a few days or something you can unlock days without having to beat levels from the previous day. Is that true?
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: RB on November 13, 2016, 03:02:44 PM
This might sound like a stupid question but I heard from a friend that if you don't play 14.3 for a few days or something you can unlock days without having to beat levels from the previous day. Is that true?
No it isn't.
You have to clear 4 scenes on the previous day to unlock the next one.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Superteletubbies64 on November 13, 2016, 07:19:16 PM
I'm stuck at 5-1 of 14.3. I just can't avoid those bullets at such high speed even if I have 3 extra lives. The invinicbility time is way too short. The furthest I could get was 1/3rth of raiko's health. I tried about 25 times and I'm afraid I can't advance into the game anymore. Any strategies? The wiki doesn't have a description for most spellcards from day 4 or 5 onwards

Edit: nvm, I beat it after 100 or so tries :D
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Sen on December 14, 2016, 07:58:44 PM
Any advice for handling Kagerou's midboss spellcard, or her last spellcard as a boss? I'm using MarisaB on Lunatic, my strategy for both boils down to "bomb the shit out of her and hope she dies before you do, then mine Stage 4 for all the lives you just lost."
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Mero on December 15, 2016, 12:58:52 AM
Any advice for handling Kagerou's midboss spellcard, or her last spellcard as a boss? I'm using MarisaB on Lunatic, my strategy for both boils down to "bomb the shit out of her and hope she dies before you do, then mine Stage 4 for all the lives you just lost."
You have to misdirect the first wave to a top corner then misdirect the second to the other side, and then have them go side>center>other side>etc. You have a little bit of time before a wave reaches you when Kagerou howls another wave at you, so you can sort of misdirect every two waves.

For her final, there's not much you can do other than just force yourself to stay below her, you can stay on the right side of the screen when she does her dashes and then take advantage of her deleting the red fireballs to rush below her, and dodge the purple rings as they cross, if you manage to follow her all the time, it should go down in two waves at full power. You can also dodge the red fireballs at the top of the screen and dodge the purple rings individually, I find it a lot safer, but as MariB you won't get to damage Kagerou much.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Karisa on December 15, 2016, 09:11:30 AM
I can't help with capturing the spell, but for survival, unless you're doing a no-bombs run (or full spell capture or similar), you should probably be bombing the midboss spell anyway-- there are so many enemies immediately after that you make up for it with extra 2.0 bonuses.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Onion on December 18, 2016, 06:37:02 AM
Ok. This is going to sound really, really embarrassing. How do I dodge this:
Embodiment of Scarlet Devil. Marisa B. Normal. Ice Sign [Icicle Fall].
Yep. I can sometimes get through it, by crazily moving across the entire screen, left and right and back again, but never consistently.
Also, for her big ol' yellow bullets, I know they're aimed, but when are they aimed? I feel that if I knew their exact timing, I could just stand right in front of her.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Mikuru on December 18, 2016, 03:49:28 PM
I'm sure there are different ways to do it. What I do is stay in the middle, go up through two waves of yellow bullets, then to the side through the blue wave, then over the top of the blue wave and get back to the middle again.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: N3komare on January 02, 2017, 08:34:03 PM
Hey there, at first, hello everyone on this forum
, just found today while searching for how to play pofv with friend but...meh, some tutorial on wikis aren't really useful and any new way are just unknown to me.

Also just some question: I just unlocked Mystia(OPOP) and Cirno though...struggling with character like Youmu or Sakuya (when playing them)
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Yukaris Glove on May 29, 2017, 01:20:06 PM
I see this thread has not been touched in months... I hope there is no problem posting on it, knowing its nature.

Thing is I'm trying to clear LoLK's extra. And damn, how much I miss spell practice! Even so, everything would be ok if not for Hecatia's Moon "Lunatic Impact", the one where she launches three moons chasing after you. I always lose like six bombs and two lifes there. I'm a bit desperate, since I would have probably beaten the stage by now if not for it  :ohdear:

Do any of you have any advice for me on it? Thanks in advance!
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: RB on May 29, 2017, 04:19:27 PM
I don't really have any routes or strategies for Lunatic Impact myself (although you could ask Zigzagwolf or Yatsuzume on how to deal with it) as usually I just try to dodge by instinct although I can link you a thread where you can download a spell practice patch for LoLK (https://www.shrinemaiden.org/forum/index.php/topic,18847.msg1210487.html#msg1210487).

v1.00a download in case v1.00b doesn't work (http://www.mediafire.com/file/50gy831cp3kacfu/th15.dat)
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Yukaris Glove on May 30, 2017, 07:51:37 PM
Well, thanks, I suppose I've to try the patch if I want to clear it faster  :(
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Skyler on June 10, 2017, 11:41:09 PM
Any advice on getting the Eternal Meek safespot (lunatic)? Or should I not bother?
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Lollipop on June 11, 2017, 03:10:31 AM
Any advice on getting the Eternal Meek safespot (lunatic)? Or should I not bother?

If you use the original japanese version of the game, if you stand in-between the opening bracket and the thing that looks like an i, that's where you need to be horizontally. As for the vertical positon, just move to the middle of sakuya's sprite.

If you're running it on english tough beans
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: TresserT on August 14, 2017, 10:04:12 PM
So if you stop holding z with the winter sub-options, all but one of the options stop shooting. But I noticed that the one option seems to get brighter, and sometimes instead of a spinning diamond it turns into a spinning star. I can't tell if it's just my imagination or not. Do you actually do less damage that way?
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: ふねん1 on August 15, 2017, 12:15:36 AM
So if you stop holding z with the winter sub-options, all but one of the options stop shooting. But I noticed that the one option seems to get brighter, and sometimes instead of a spinning diamond it turns into a spinning star. I can't tell if it's just my imagination or not. Do you actually do less damage that way?
This was discovered back in the demo too. People used to think that "all but one of the subs stops shooting" was a bug, but recently Riri confirmed we've had it backwards the whole time - it's actually "more than one of the subs is firing" that's the bug. You do indeed do less damage, but to be fair, having only one laser fire was the intended thing to begin with.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: TresserT on August 15, 2017, 12:55:10 AM
Wait, are you saying you do less damage if you have more than one option firing? I'm kind of confused...

If I have that backwards and you're supposed to only have 1 weaker option firing at a time... that's kind of weird. If that's how it is, do more options do anything for you, aside from better releases?
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: ふねん1 on August 15, 2017, 02:01:32 PM
I mean you do less damage with only that one laser compared to when multiple lasers are firing. However, a higher season gauge does still increase the amount of damage that one laser does as well, as you'd expect. The only wonky thing about Winter subs is them firing multiple lasers when you get a new sub, which goes away whenever you stop shooting (this is also forced whenever dialogue appears).
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: TresserT on August 15, 2017, 05:13:32 PM
Oooh, okay. So additional options increase your one laser's damage slightly. Then there's a bug that causes multiple lasers to fire. Thank you.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Mikuru on September 04, 2017, 10:20:58 PM
Is there a reliable way to do Dupion Barrier? I keep getting cheap-shotted by yellow balls spawning on my hitbox.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: niektory on September 04, 2017, 11:05:49 PM
Is there a reliable way to do Dupion Barrier? I keep getting cheap-shotted by yellow balls spawning on my hitbox.
Yes - just hug Okina's head (there's enough space there to not be hit by the green bullets), and make small movements to dodge the incoming balls.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Seiryuu on September 07, 2017, 06:08:26 AM
I've been trying out TH 16 and there's an attack phase, without fail where I will always need to bomb/release.

Satono's signature attack phase. The amulets curve at an angle that seem virtually impossible to dodge before the purple balls even come out. Advice is greatly appreciated because it's seriously pissing me off.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: ☆ Hinalyte on September 17, 2017, 06:33:45 AM
Is there a reliable way to do Dupion Barrier? I keep getting cheap-shotted by yellow balls spawning on my hitbox.
Being at the very bottom of the screen should help you avoid the yellow shots. Release when the green bullets are coming at your way.
Title: Re: Touhou Gameplay Help Thread #7 - Not just for spell card help after all
Post by: Failure McFailFace on September 19, 2017, 03:49:33 AM
Been playing LoLK recently.

How do you get past Clownpiece's Red Rings of Death? After dealing with her first non, first card, second non, and second card for at least 200 tries, I'm mentally fried as to what to do for RRoD.

EDIT: I've managed to get through that AND the rest of Clownpiece's spells. Now to finish the game...

EDIT #2: Does anyone have an Extra-unlocked scorefile for HSiFS on all types? I haven't found one anywhere.