Again, I'll be adjusting EXP values and whatnot later on. Enemies at Hakugyokurou probably won't give out NEARLY as much EXP as they do right now, but we'll see what happens when I get to it. I'm not too worried about it right now. But it is something to consider later on once the game is finished up.
The thing about Momiji is she has better physical resistances due to her specific shields than anyone else, IIRC. She almost always will take 50% damage from physicals, and with her Provoke/Sentinel, that makes her a prime tank against those types. Even moreso once I get Protect status updated to actually halve damage from physical attacks. Her MP pool isn't that great though, aye.
HP: Average
MP: Low
Attack: Average
Defense: Above average
Magic: Average
Speed: Above average
STARTING ENDING
LV: 12 99
HP: 527 7060
MP: 65 434
ATK: 72 675
DEF: 60 600
MAG: 43 345
SPD: 66 492
Critical Hit %: 10%
That's Momiji's stats from the ReadMe. Her HP is a bit lower than Reimu's, but she's got higher ATK, DEF, and SPD than Reimu. Her MAG and MP are significantly lower though (for the record, Level 99 Reimu has 710 MP). I think Momiji's weakest point, outside of low MP, is that she has no good AoEs until she gets Shin Zantetsu, and that attack is inaccurate too. She's good for if you want to gun down one target with elemental attacks, sure, but for attacking multiple things, she's not the character to turn to.
And yeah, Giant Mantis are really, really dangerous because of how powerful their Wind Sickle is. That's because Wind Sickle uses ATK for its damage, and those enemies have really high ATK by default.
Yeah, if I ever get the Perfect Memento done, then most of that will be in there. Speaking of which, is anyone interested in helping on that front? I need someone who'd be able to work with that. >_<
On that note, the entirety of beta6 got canned. Don't worry, you're actually not missing much. There was a lot of filler content that didn't need to be there, and what story stuff there was got moved to a dungeon that's like...2 dungeons ahead. The other story related thing is being turned into a sidequest for later on whenever I get to it. So instead of having 11 more dungeons to go, I have like....4-5 dungeons left for the main game. Almost there guys! In fact, True Pandaemonium is practically done already, and Palanquin Ship only has dialogue to do (because I don't know what other gimmick to do for that dungeon...I'm bad at puzzles!) Well, whenever I get done with Silent Shrine:
Some of you may remember this from AGES ago. I still have never finished this puzzle. Anyone want to take a crack at it? There's a switch that needs to be pressed in order to lower the spikes blocking the way forward, and it's in the right room. However, it's surrounded by a ring of the three colored blocks, so in order to get to it, you need to make it so that all of the blocks are off for you to get there. I'm thinking of having hidden passages between the rooms in order to make it more interesting and complex, but I'm not sure how to go about doing the puzzle. I might need to have the rooms a bit bigger too to handle it...