Doo doo doo... Good stuff. I'm not a big fan of the bullet graphic and background combination. The background hides bullets so well, especially since they're going transparent half the time anyway, it's quite easy to get disoriented (thinking again, this is probably something you could pass off as "mission completed") and adds a really odd level of difficulty to the scripts. It's like "oh, this isn't that bad. Actually, it's pretty tame. So why do I keep dying!?" In any case, don't take it as a major fault. Still looks pretty. Also, the lasers you made for the last spellcard are quite badass, however rediculusly hard to dodge they are (where do they start, where do they end, oh shit I'm on top of one how did this happen I don't even).
As for your Cirno player script (I only downloaded and played v2), I find it extremely distracting that Cirno herself isn't actually shooting anything, only her delayed familiars. Even if she shot bullets that did little to no damage I would feel comfortable with her, but right now it's just such an odd feeling seeing my bullets getting shot a second after I get somewhere. I also don't like seeing my aimed unfocused shots passing by the enemy unless I'm at the bottom of the screen. S'givin' be bad joojoo vibes, mang. That said, I still enjoy playing as her, but in the back of my mind these things slowly taunt me...
Overall I like these scripts, but these odd feelings are lurking everywhere!