Ooooookay, now that I've beaten it I can provide some better feedback.
First non: Really fast, very very simple. You pretty much stay still for the whole thing, and it seems like complete filler. If you did actually have to dodge this stuff, the bullets are way too fast.
Chasing Two Rabbits: This is an alright card in concept, but after a bit of wiggling you figure out the only thing you need to do is stay in front of Tewi to not die. This is where I notice you start using the deathtrap of completely random movement, and the extraordinarily high health bars (seriously it takes forever). In addition, if the card wasn't so simple, the bullets are once again too fast.
Second non: COMPLETELY RANDOM FAST BULLETS EVERYWHERE WITH COMPLETELY RANDOM MOVEMENT. No. This is one of the harder patterns, but it's a 'bad' hard. Especially if you're looking for Extra difficulty; alongside the patterns up to now it's a complete kick in the crotch. In addition, since Tewi's movement is completely random, you'll have her on one edge of the stage and then zip over to the other side. You can't hit her. It's bad.
Jewelled Rabbit: At first I thought this card was just really bullshitty until I realized the lasers were aimed away from you. Then it just became a U-stream game. Bullet speeds are slightly better, but again if the card was more than a gimmick, you might want to slow down a tad.
Third non: Quite a bit higher than Extra difficulty, and it is pretty much just random bullets flying around everywhere which by convention is really lazy and usually comes with bad design, but this was one of your better noncards, I guess.
Legend Duper: Gimmick to the max. The main dangers here are three things: knife hitboxes being stupidly undefined (not your fault I guess), you staying under Tewi too long, and the card taking goddamn forever to beat. In other words, the only dangers are completely miscellaneous things and have nothing to do with the pattern. Which is bad. Also, if you're at the top Tewi when you beat the card, you will probably die immediately afterwards because Tewi tackles again and fires bullets right away. You need breaks for these things.
Fourth non: Better than the second, good bullet speeds except for the ones that are like 0.02 speed that you keep at the top. Once again, Tewi moves around completely randomly and she will either let you off easy, or buttrape you with walls and have the pattern take forever. This is not a good balance... but it's funner than some of the others.
Flawless Cage: WHY DO YOU DO THIS THIS IS PROBABLY YOUR BEST CARD DESIGN BUT YOU RUIN IT COMPLETELY BY GIVING IT A 60 SECOND TIMER AND MAKING IT A SURVIVAL AND USING FLAME BULLETS OF WHICH YOU CAN'T SEE WHERE THEY'RE GOING AND THEIR HITBOXES ARE FREAKING HUGE BECAUSE OF THE SHOTSHEET SO IT RAPIDLY TURNED FROM AWESOME DESIGN INTO TOTAL BULLSHIT.
Fifth non: This is the same as the first. You pretty much stay still for the whole pattern. It's static and Tewi pretty much moves with you. Blah.
Four Leaves: Good card. I'm a bit disappointed that most of the screen is filled by the green bullets, and that once again it takes forever to kill, but otherwise after all's said and done this is your best card.
Sixth non: Walls. Everywhere. Knives have undefined hitboxes. Random movement. No. Bad. No.
Shark Eats the Rabbit: Really really boring, and really really long. I'm not sure why you put this card at the end when it's so easy. Might be better if you left some trailing bullets, or stopped Tewi's movement from being totally random and annoying, but I dunno. Didn't like it much, felt pretty tacked-on.
Chasing Two Rabbits (again lol): If you're at the bottom of the screen and Tewi is on the side when you end the previous, you will die. Everything starts as soon as the card begins, which makes walls. And even then, you went through all the trouble of making this card and all you have to do is stay underneath Tewi for a while. At least the bullet speed for the bubbles that you actually have to dodge is ok, unless you added more bullets in.
Ways of a Trickster 1: Boring random knives. I wish the upper pattern would do something.
Ways of a Trickster 2: There is exactly one hard part, which is when you go over the top and you have to switch sides to dodge on. Also as an aesthetics thing, it would look much nicer if the knife circle weren't all random. But it isn't a problem.
Ways of a Trickster 3: Random knives everywhere. If anything this should have been the sixth noncard. But just the same, knife spam everywhere = not good.
Ways of a Trickster 4: I like where you were going with this, but really you just tap right as you go across the screen (and above etc). There is zero danger unless you get lazy, which is really disappointing for the finale. And for 60 seconds?
Liar Game: left right left right left right... It looks cool though, and I couldn't find any safespots. You could have done better with this.
Overall, as this is your first full script, going to have to rate this 7/10. A lot of mistakes you made were beginner mistakes, and unlike what I said before, most are excusable. Inexcusable mistakes would be Noncard 6 and how you raped Flawless Cage over when it could have been great. Otherwise, as Naut said, I did end up playing enough to 1cc; even if it was mainly to critique, I guess it counts for something. I look forward to seeing you get better.
Also I never want to listen to that arrange of Kagome Kagome ever again.