Maidens of the Kaleidoscope

~Beyond the Border~ => Akyu's Arcade => Topic started by: Parallaxal on January 07, 2011, 01:13:13 AM

Title: 999: Nine Hours, Nine Persons, Nine Doors
Post by: Parallaxal on January 07, 2011, 01:13:13 AM
It's only been a week or so since I tried playing it, but I just had to make a thread for what's probably the best video game I've seen in the past year or so.

(http://i55.tinypic.com/oic2a0.jpg)

Nine Hours, Nine Persons, Nine Doors (often referred to as just 999) is a DS game that has just recently been released in English. It's a survival horror game that's primarily a point-and-click adventure visual novel (sort of like the Ace Attorney series) with puzzles to solve (think Professor Layton). It's made by Chunsoft and localized by Aksys, plus its author is also known for writing Ever17. Since its release, it has received unanimous praise from critics and gamers alike. However, it's still not very well-known due to its small initial release, so I feel it needs the attention that it deserves.

Character Trailer (http://www.youtube.com/watch?v=DIZ4W-VfFQ4)
Launch Trailer (http://www.youtube.com/watch?v=lI07AbDGTSE)

The gameplay is solid, with puzzles that are quite intuitive in hindsight. I don't think I've ever been required to make any weird leaps of logic to figure out how to use an item or discover where to look (no pixel hunting!). The puzzles draw from an eclectic mix of subjects, such as mathematics, chemistry, history, literature, and more; however, everything you need is provided to you, so long as you look carefully. But as sound as the gameplay is, the real gem in this game is the story. I have never been as engrossed in a video game's story as I have here; it's just that good.

The game follows a 21-year-old college student named Junpei, who was kidnapped one from his apartment one night. He wakes up to find himself on board what looks to be a replica of the Titanic, and eventually meets eight other people who went through the same circumstances as he. A mysterious voice comes on over the ship's loudspeakers and informs them all that they have been selected to participate in something called the "Nonary Game", and each person has been given a bracelet (numbered 1-9) that's the key to solving the puzzles within the game. The bracelets come with a detonator, though, and breaking the rules of the game will cost the person their life. The ship will sink in 9 hours, so the participants must work together to find a way to escape. Which areas of the ship to explore, and which characters Junpei is willing to trust, are all up to the player to decide.

This game is rated M (a rarity for the DS) for the intense violence that may or may not result depending on the choices you make, as the danger of Junpei's situation will feel very real. While the images in the game tend to show discretion with the gorier scenes, the writing does not shy away from describing in grisly detail the demise of any unfortunate person. The game has several different story branches and endings (as much as 90% of the story and gameplay can be drastically different on any given playthrough), and there are very real consequences for your decisions. In other words, if your favorite character dies, it's all your fault and you should feel bad. However, the game does let you skip through dialogue that you've seen before, and it greys out decision choices that you've made prior, so subsequent playthroughs aren't that time-consuming or difficult to navigate. And trust me, you WILL want to replay this game.

The writing in this game is absolutely top-notch, which is important given how story-intensive the game is. Each of the characters may seem like trite stereotypes at first, but every single character is far more complex than they appear. During the puzzles and story sequences, you'll get countless opportunities to interact with them and hear what they have to say, which really fleshes them out and makes them seem more like people than video game characters. The excellent writing does a good job of making you care for them, so much so that their potential deaths will leave you anxious to play again just for a chance to save them. At its core, it's the characters that really carry this game, and I'm willing to bet you'll find at least some favorites among them.

Lastly, I just want to say that I've recently unlocked the game's true canonical ending, and I must declare that the final puzzle felt more epic to me than any final boss battle of any video game I've ever played. The build-up and execution of it was just phenominal.

Anyway, hopefully I've accomplished my mission of getting people interested in checking out this game. If you're curious about it, I recommend trying out the free playable demo of the game at the official website (http://www.aksysgames.com/999/pages/demo). It's definitely the most satisfying game I've played in a very long time, and I hope you guys would agree.

If anyone wants to discuss the game's intricate story and other things with me, I'd love to do so! However, I have to emphasize the use of spoiler tags, because a story-driven game like this can really be ruined for people who are sensitive about such issues.
Title: Re: 999: Nine Hours, Nine Persons, Nine Doors
Post by: Suikama on January 07, 2011, 02:16:34 AM
In short this game is  :* :* :* :* :* :* :* :* :* :* :* :* :* :* :* :* :* :*
Title: Re: 999: Nine Hours, Nine Persons, Nine Doors
Post by: Aoshi-shi on January 07, 2011, 02:30:30 AM
Hmm, this sounds really interesting.

I might want to check this game out.
Title: Re: 999: Nine Hours, Nine Persons, Nine Doors
Post by: Garlyle on January 07, 2011, 03:47:44 AM
I did not read a word in this thread, for good reason: It's only polite to black-bar talk about this game like a CIA document 8D

Also I haven't played it yet because my copies have not yet come in, but... I -do- have a kickass metal watch.
Title: Re: 999: Nine Hours, Nine Persons, Nine Doors
Post by: Suikama on January 07, 2011, 03:52:48 AM
The gameplay is solid, with puzzles that are quite intuitive in hindsight. I don't think I've ever been required to make any weird leaps of logic to figure out how to use an item or discover where to look (no pixel hunting!).
Except for that goddamn rusted knife in that tiny ass box
Title: Re: 999: Nine Hours, Nine Persons, Nine Doors
Post by: Herasy on January 09, 2011, 10:03:58 AM
Be prepared for the biggest mindfuck if you plan on getting the best ending to this game.
Title: Re: 999: Nine Hours, Nine Persons, Nine Doors
Post by: Sana on January 09, 2011, 08:21:04 PM
I've played this game through 3 times, and I got bad ends every time. :<
Title: Re: 999: Nine Hours, Nine Persons, Nine Doors
Post by: Suikama on January 09, 2011, 08:36:50 PM
The true end is actually kinda difficult to get to without a guide as it not only requires unlocking, but specific choices to get (while almost every other path is decided just on door choices).
Title: Re: 999: Nine Hours, Nine Persons, Nine Doors
Post by: Parallaxal on January 10, 2011, 02:56:26 AM
The path to the Safe and True endings seemed arbitrary to me at first, but after thinking long and hard about them, I noticed that the correct paths had something very unique and significant about them that wasn't true for any of the incorrect door paths. It's really quite cool in hindsight, I think. I'll try to explain it without any story spoilers (just which doors lead to which paths and which characters are available for each door), but just in case:

It occurred to me that the Safe and True ending paths are the only paths where Junpei will work with every single other participant (other than the 9th Man) to solve the puzzle rooms. The only exception is if you didn't click the safe but still pick the correct doors for the Safe ending (which gets you the Knife ending, I think). However, if we go by just the numbered doors, then there is no combination that could let you work with all seven other characters and not lead to either the Safe or True ending. Observe:

Sub Ending:
You have to pick Door #2 as your third door to get this ending. It's impossible to work with Ace for any of the first two sets of doors, as the only times he joins you are for Door #1 and #6. If you pick Door #2, you can never work with Ace for any of the puzzles.

Coffin Ending:
If you go down Doors #4, #7, and #1, before getting the Safe ending, you never work with Snake.

Knife Ending:
This is the bad end for the Safe path, so you have to pick Door #6 as your third door to get this ending, but if you didn't pick the correct choices for the Safe ending beforehand (Door #5 and #8), then you miss out on working with someone. If you picked #4 and #8, you never get to work with Seven or Snake. If you picked #5 and #7, you miss out on teaming up with Lotus. If you did #4 and #7, you also miss working with Snake.

Axe Ending:
This is the bad end for the True path, and requires that you pick Door #1 as your third door. If you didn't pick Door #5 as your first door, you miss out on working with Snake. However, if you worked with Snake for Door #5, then you never get to partner up with Santa and June, because neither is available for Door #7 and #8, and you're stuck with #1 as your third door if you want this ending.

Safe Ending:
Ace (#6), Snake (#5), Santa (#6), Clover (#8), June (#6), Seven (#5), Lotus (#8). Interestingly enough, for the Safe path, you end up working with everyone for exactly one numbered door.

True Ending:
Ace (#1), Snake (#9), Santa (#4), Clover (#7, #1, #9), June (#4), Seven (#7, #9), Lotus (#4). I find it amusing that Clover gets by far the most screentime for this path.

So if I'm not incorrect, then it looks like it's impossible to pick the "wrong" set of doors and still end up working with everyone at least once. This might be just one more hint that the game throws at you to help you pick the correct doors.
Title: Re: 999: Nine Hours, Nine Persons, Nine Doors
Post by: Suikama on January 10, 2011, 03:09:41 AM
Wow nice find. I remember being consious of something like that during my first few runs but then when trying for the coffin end I didn't get to it because I didn't say the right thing to Seven at one point (it seemed so arbitrary too...) so I went screw it walkthrough time :V

Be prepared for the biggest mindfuck if you plan on getting the best ending to this game.
Especially if you're bad at sudoku :V
Title: Re: 999: Nine Hours, Nine Persons, Nine Doors
Post by: Sect on January 14, 2011, 12:11:50 PM
On my second playthrough (after getting the Axe ending D: ), and I gotta say, all the characters are fucking geniuses except Nine
who kinda died quickly
, even the ones you wouldn't expect, like Seven and Asuka June.
Title: Re: 999: Nine Hours, Nine Persons, Nine Doors
Post by: TakuTaku on January 14, 2011, 12:45:17 PM
Oh la la~

Definitely putting this on my to-play list
Title: Re: 999: Nine Hours, Nine Persons, Nine Doors
Post by: Sect on January 14, 2011, 02:31:42 PM
Oh la la~

Definitely putting this on my to-play list
Yeah, it's very much worth it: cool puzzles without being too much of a headache, and the story unfolds in a very interesting way.

Just got the sub ending (I'm on a boat, mother fucka!).
Seven
felt it necessary to drop some heavy duty bombs on me.
Title: Re: 999: Nine Hours, Nine Persons, Nine Doors
Post by: Sect on January 15, 2011, 11:16:25 AM
Some of the endings are tricky to get, because not only do they depend on rooms you go into, but who and what you talk about, as well. For instance, I was having the hardest time trying to get the Coffin ending until
I talked to Seven about ice-9, who then told me about Alice the mummy
.

EDIT: Anyways, I'm about to try to get the final two endings, but I have a horrible, sinking suspicion as to what's going on, and how the situation will be resolved.
All the playthroughs are canonical: Clover mentioned that the experiment involved trying to have two groups solve the nonary puzzles via the cell telepathy. The coffin ending ends with Clover, Junpei, and Seven left behind, and someone trapped inside a coffin with a combination lock that no one has the combination to. Clover believes that Snake's still alive (likely because he has a fake arm, which runs against what Junpei saw). There's still the safe inside the room behind Door 5. Santa had a sudden and inexplicable change of character.

So, in the aptly named Safe ending, we'll find out what's in the safe, which will likely be the combination to the coffin that someone (probably Snake) is trapped in. That information will, somehow, be transferred to the minds of at least Junpei and Santa. Santa realizes that Snake's in the coffin, but can't really figure out a good reason to try to leave behind the correct people, so he uses the gun to force everybody in two groups. Snake will then get free and join Seven, Clover, and Junpei to form a team with a number of 9. Both doors will lead to the library where Alice is.

That, at least, is my theory. It'll be interesting to see if it holds up, because even I can see that there's major flaws with it.

EDITEDIT: Now, since I'm thinking of it, I might as well share my other theory, about how Junpei and June are connected to the entire thing.
Everybody but those two, Nine, and Ace have revealed ties to the ship or experiments: Seven was a cop investigating, Lotus's daughters were experimentees, Santa, Clover, and Snake were all also experimentees. My gut feeling is that Nine was one of the researchers involved with the experiment, and Ace is either also one of the researchers, or somehow connected to Zero himself (I was initially pegging him as BEING Zero, but a few things lead me to think that he's not). Now, Junpei said that he read an article where 16 children were kidnapped and returned, and Seven and Clover both claimed that one of the children died. However, Clover also said that there were 18 test subjects. So, I think that Junpei is a test subject, and has selective amnesia. June, however, I have two differing theories on: she is either another of the test subjects, or she's the test subject that died, and was replaced by... Alice.

... I know that last one sounds pretty stupid, and I don't really have anything backing me up other than Clover being interrupted when she was about to reveal the name of the dead girl (which I think is Asuka).
Title: Re: 999: Nine Hours, Nine Persons, Nine Doors
Post by: Suikama on January 16, 2011, 08:06:58 PM
I wonder why Clover is so popular when she
killed Junpei for pretty much no reason. It's one thing to kill the others out of paranoia, but then to after that she went on a total Yandere streak. I kinda wish they had a bonus scene for that end where she duels Ace.

Maybe it's cause June is already taken :derp:


SFOAHIF)A(FJ)(FJKSDFOPDKD@#K#_

I JUST REALIZED THE SIGNIFICANCE OF THE FINAL PUZZLE

Sudoku has 9 columns, 9 rows, 9 numbers, 9 boxes

HOW DID I NOT REALIZE THIS BEFOREHAND :getdown:
Title: Re: 999: Nine Hours, Nine Persons, Nine Doors
Post by: LHCling on January 16, 2011, 08:23:42 PM
I wonder why Clover is so popular when she
killed Junpei for pretty much no reason. It's one thing to kill the others out of paranoia, but then to after that she went on a total Yandere streak.
MAINDO BUREEKU Clover is also hawt cute hawt.
I kinda wish they had a bonus scene for that end where she duels Ace.
Not possible as by that point Ace would've (spoiler of some larger degree)
killed Lotus at that point
and (safe ending spoiler)
gotten through door 9 with the 9 bracelet currently in his possession. 1+8+9=(ry
.
Maybe it's cause June is already taken :derp:
so jelus :3c

Ninja EDIT: gj  o 3o
Title: Re: 999: Nine Hours, Nine Persons, Nine Doors
Post by: Suikama on January 16, 2011, 08:27:55 PM
Also here's the best scene in the game :3 (http://www.youtube.com/watch?v=JHzMrA_44Mg&feature=related)
Title: Re: 999: Nine Hours, Nine Persons, Nine Doors
Post by: JT on January 16, 2011, 08:43:16 PM
I wonder why Clover is so popular when she
killed Junpei for pretty much no reason. It's one thing to kill the others out of paranoia, but then to after that she went on a total Yandere streak. I kinda wish they had a bonus scene for that end where she duels Ace.

Maybe it's cause June is already taken :derp:

Here's the problem I had with that ending:
How do they expect me to believe that a tiny Asian girl took down Junpei, from the front, with an axe? A fire axe is a terrible melee weapon, even on someone who has the strength to swing it properly. That's not even to mention the entire group of people who took the elevator, including Seven, who's like three times her size and presumably has police training.

Clover is also hawt cute hawt.
Agreed. :smug:
Title: Re: 999: Nine Hours, Nine Persons, Nine Doors
Post by: Suikama on January 16, 2011, 08:48:10 PM
Here's the problem I had with that ending:
How do they expect me to believe that a tiny Asian girl took down Junpei, from the front, with an axe? A fire axe is a terrible melee weapon, even on someone who has the strength to swing it properly. That's not even to mention the entire group of people who took the elevator, including Seven, who's like three times her size and presumably has police training.

Agreed. :smug:
Well if you remember for Junpei
he was pretty much mesmerized by her sexy yandere face :V. As for the others, I'm guessing she attacked Seven first from behind, and then maybe Santa and June just gave up since saving everyone was now impossible.

Or she's just a beast :V


And Akane is so adorabubble.
Title: Re: 999: Nine Hours, Nine Persons, Nine Doors
Post by: JT on January 16, 2011, 09:22:54 PM
OK, I'll buy that she was able to kill Junpei, but the idea that Santa and June let her kill them doesn't add up. 3+4+5+6=18, which gives a digital root of 9. We'll also throw Ace and Lotus in there, since nobody knows yet that Lotus is dead and Ace is crazy -- that just brings us back to 9 again. There's no reason why they can't still save everybody who's still alive. All they would have to do is take out Clover and take her bracelet... or (cough) restrain her. :derp:
Title: Re: 999: Nine Hours, Nine Persons, Nine Doors
Post by: Suikama on January 16, 2011, 09:32:07 PM
OK, I'll buy that she was able to kill Junpei, but the idea that Santa and June let her kill them doesn't add up. 3+4+5+6=18, which gives a digital root of 9. We'll also throw Ace and Lotus in there, since nobody knows yet that Lotus is dead and Ace is crazy -- that just brings us back to 9 again. There's no reason why they can't still save everybody who's still alive. All they would have to do is take out Clover and take her bracelet... or (cough) restrain her. :derp:
Well Seven was the one who saved Santa and tried to save Akane so I doubt they wanted an end where he dies
Title: Re: 999: Nine Hours, Nine Persons, Nine Doors
Post by: Furienify on January 16, 2011, 10:12:04 PM
Man, this game's writing is top-notch.

I can't really see Clover taking out Seven, unless she hit him from behind in the neck or somewhere really lucky on the spine. Normally he would have been prepared for that, but he's got amnesia and probably doesn't remember most of his self-defense lessons aside from what's instinctual.

All that aside, my favourite scenes in the game always seem to involve Lotus. Stripperific, well-read computer-savvy mom? Awesome. Towards the end of it all, June started to get really grating, making Lotus seem so much more fleshed out in comparison.

Erm. Pun not intended. :colonveeplusalpha:
Title: Re: 999: Nine Hours, Nine Persons, Nine Doors
Post by: JT on January 16, 2011, 11:30:03 PM
Well Seven was the one who saved Santa and tried to save Akane so I doubt they wanted an end where he dies
Wouldn't he already be dead at that point anyway if Clover had axed him first? I'm not really following you.

Also:
or (cough) restrain her

[nsfw]http://img801.imageshack.us/img801/1218/wipg.png[/nsfw]

:derp: :derp: :derp:
Title: Re: 999: Nine Hours, Nine Persons, Nine Doors
Post by: Suikama on January 16, 2011, 11:40:44 PM
Wouldn't he already be dead at that point anyway if Clover had axed him first? I'm not really following you.
I meant Santa and Akane would not want a future without Seven so they just gave up on that world once Seven gets axed.

[nsfw]http://img801.imageshack.us/img801/1218/wipg.png[/nsfw]

:derp: :derp: :derp:
This works too :3
Title: Re: 999: Nine Hours, Nine Persons, Nine Doors
Post by: JT on January 16, 2011, 11:52:12 PM
I meant Santa and Akane would not want a future without Seven so they just gave up on that world once Seven gets axed.
Ohhhh, alright. Yeah, guess that works.
Title: Re: 999: Nine Hours, Nine Persons, Nine Doors
Post by: Mr. Sacchi on January 16, 2011, 11:56:56 PM
I'm feeling too lazy to check, so I'm just gonna ask.

Is this game made by Atlus? It really looks like the kind of game Atlus makes.
Title: Re: 999: Nine Hours, Nine Persons, Nine Doors
Post by: Suikama on January 17, 2011, 12:09:45 AM
I'm feeling too lazy to check, so I'm just gonna ask.

Is this game made by Atlus? It really looks like the kind of game Atlus makes.
Read the OP silly :V
Title: Re: 999: Nine Hours, Nine Persons, Nine Doors
Post by: Mr. Sacchi on January 17, 2011, 12:11:27 AM
Read the OP silly :V

Quote
It's made by Chunsoft and localized by Aksys, plus its author is also known for writing Ever17.

I Seriously, need, sleep.
Title: Re: 999: Nine Hours, Nine Persons, Nine Doors
Post by: FinnKaenbyou on January 17, 2011, 12:13:35 AM
Oh sweet, a 999 thread. Played through this game a couple of weeks back, including going through the whole true-end in one long sleep-deprived run. Here's my outlook of how things turned out.

OK, so the first Nonary Game 9 years ago was legitimate, but Akane never died. The game starts, per se, during her time in the incinerator, when she taps into her powers and basically starts predicting and manipulating the future. Up until the last segment of the true end, the game is Akane examining all the possible routes and paths that would lead, finally, to Junpei giving her the answer to the Sudoku 9 years in the future.

The failed endings - especially the Safe ending - are the result of failures on Akane's part. Failing to take into account Clover's psychotic nature, failing to predict Ace turning rogue, and so on. Eventually it turns out that to bring around the solution she has to literally send Junpei information he shouldn't know - the code for the watch in the True end that gets Snake out of the coffin.

Anyway, with all that out the way, Akane escapes, reunites with Aoi, everyone gets off the ship alive. Only there's one problem - they need to close the time loop by putting Junpei through all that crap again 9 years in the future. And no matter how badass June and Santa are, they're not going to just convince Ace to hand over Building Q for their use.

So here's the main gist of my theory:
The entire second game is faked, and the only person not in on it is Junpei. Think Ever17, minus all the 4D madness.

Think about it. Why does everyone conveniently have a story to tell about the morphogenetic field? Worst of all, Lotus - the woman who at one point in the True Ending starts screaming about not knowing what the hell is going on - gives Junpei JUST the right information. The experiment from Sheldrake, for one, and more decisively the explanation on prosopagnosia which leads to him solving the murders in the Safe ending.

The deaths of the 3 members of Cradle were faked. Think about it - except for Junpei's deaths in the bad ends, at no point in the entire game is a murder committed onscreen. The most obvious hint to this is the death of the Ninth Man - he was apparently blown up by the detonator in his bracelet, but after the escape in the True End Junpei notes there were no detonators in the watches. Even in the Safe ending, when Snake gets shot half a dozen times, he doesn't die until he's conveniently out of sight. The Cradle Pharmaceutical company has been convinced to repent for its sins, but in order to make things work Ace has to play the bad guy again. So he does, and damn convincingly.

As for Alice? A myth, quite simply. The ending shot is a hallucination of June [remember, these people have been up all night fighting for their lives for 9 hours with no rest or food or sleep or anything, and they're driving in a stuffed up car in a Nevada desert]. Note that there was no mention from anyone that they'd seen Alice, just that SOMETHING was there.

At least, that's my say. In other less Wall-Of-Text notes, Seven needs more appreciation because he is fucking awesome. If there was a spinoff where he and Snake teamed up to fight crime I would buy the box set before it was even fucking released.

Also, to anyone who's finished the game: Watch the previews. Pay close attention to what doors are shown. Slam your head into the wall when you realise the game was showing you how to get the best endings the whole fucking time.
Title: Re: 999: Nine Hours, Nine Persons, Nine Doors
Post by: Suikama on January 17, 2011, 12:43:03 AM
Also, to anyone who's finished the game: Watch the previews. Pay close attention to what doors are shown. Slam your head into the wall when you realise the game was showing you how to get the best endings the whole fucking time.
In fact the preview cutscenes even show spoilers
such as Ace being the culprit.

Also that theory is pretty solid. In fact you could probably extend it and even say
Seven faked losing his memories so he had an excuse for not recognizing Ace immediately. The only thing is if that was true I don't see why they wouldn't reveal it to the reader at the end.

About Alice, I get the feeling they just threw her at the end for the lulz, but the thing that makes me think otherwise is the fact that Seven smiles right before they met her, as if he knew. Maybe Alice was pulling a lot of strings during the second game?
Title: Re: 999: Nine Hours, Nine Persons, Nine Doors
Post by: FinnKaenbyou on January 17, 2011, 12:59:30 AM
In fact you could probably extend it and even say
Seven faked losing his memories so he had an excuse for not recognizing Ace immediately. The only thing is if that was true I don't see why they wouldn't reveal it to the reader at the end.
I interpret that more as
Seven just smiling to himself knowing he'd done his job right and knowing that now Junpei was figuring the truth out. Note that we see him smiling just after Junpei realises his statement about Akane dying 9 years ago was a lie.
Title: Re: 999: Nine Hours, Nine Persons, Nine Doors
Post by: Suikama on January 17, 2011, 01:35:32 AM
I interpret that more as
Seven just smiling to himself knowing he'd done his job right and knowing that now Junpei was figuring the truth out. Note that we see him smiling just after Junpei realises his statement about Akane dying 9 years ago was a lie.
Oh true that.
Title: Re: 999: Nine Hours, Nine Persons, Nine Doors
Post by: Suikama on January 17, 2011, 03:49:31 AM
Also, to anyone who's finished the game: Watch the previews. Pay close attention to what doors are shown. Slam your head into the wall when you realise the game was showing you how to get the best endings the whole fucking time.
Wait a minute, I think each preview is only showing the doors of the path you just beat, so it's not really a clue.

Preview one iirc is from coffin end and shows 471. Preview two is safe end and shows 586.
Title: Re: 999: Nine Hours, Nine Persons, Nine Doors
Post by: Furienify on January 17, 2011, 08:55:32 AM
So here's the main gist of my theory:
The entire second game is faked, and the only person not in on it is Junpei. Think Ever17, minus all the 4D madness.

I just got done finishing the True End and your post has been bugging me for awhile, so I feel like posting my own spin on things.
I don't think it's all fake. I can't really explain the morphic field/time loop heebie jeebies but I can at least poke at what I think is wrong.


Quote
Think about it. Why does everyone conveniently have a story to tell about the morphogenetic field? Worst of all, Lotus - the woman who at one point in the True Ending starts screaming about not knowing what the hell is going on - gives Junpei JUST the right information. The experiment from Sheldrake, for one, and more decisively the explanation on prosopagnosia which leads to him solving the murders in the Safe ending.
Everyone has some sort of angle for knowing about the morphogenetic field, Ice-9 and related topics. Lotus is a rather unusual case, I'll admit, doubling up with Sheldrake's Experiment and prosopagnosia, but I wouldn't call it fake. Consider:

o In the Safe Ending she mentions that she used to work in Cybersecurity. There's no surprise that she'd just be well-read or have an eccentric interest in the occult/obscure.
o Her children were also abducted for the Nonary Game. Simple investigation along the line of Seven's would reveal that they want to the same Cradle Pharmaceutical-sponsored hospital (she would be certain of this as the mother); and that both of them would undergo the Ganzfield Test as it would likely (not guaranteed, all things considered) be in their medical records. There's many places one could branch out from there, especially considering that's not a typical medical test.
o Even if she's screaming in the True End, that's not really an indicator of anything. Between the heat of the moment and stress, unless you've experienced morphogenic transfer yourself you probably wouldn't be able to recognize it happening to someone else. Doubly accounts for why she has no idea what happened 9 years ago, beyond her children going missing.


Quote
The deaths of the 3 members of Cradle were faked. Think about it - except for Junpei's deaths in the bad ends, at no point in the entire game is a murder committed onscreen. The most obvious hint to this is the death of the Ninth Man - he was apparently blown up by the detonator in his bracelet, but after the escape in the True End Junpei notes there were no detonators in the watches. Even in the Safe ending, when Snake gets shot half a dozen times, he doesn't die until he's conveniently out of sight. The Cradle Pharmaceutical company has been convinced to repent for its sins, but in order to make things work Ace has to play the bad guy again. So he does, and damn convincingly.

As for Alice? A myth, quite simply. The ending shot is a hallucination of June [remember, these people have been up all night fighting for their lives for 9 hours with no rest or food or sleep or anything, and they're driving in a stuffed up car in a Nevada desert]. Note that there was no mention from anyone that they'd seen Alice, just that SOMETHING was there.

It's either a ridiculously elaborate fake or not a fake at all. I don't see how they would be able to covertly stage that. We see Door 5 open, there is nothing inside, the 9th Man goes in, we hear a boom, we see a corpse. Further investigation of the area reveals nothing - however, I'll grant that there were several locked doors in that same corridor. It's hard to prove or disprove but it's a bit of a copout.

WRT to Alice: Santa and June escaped from the Q Building first, right? At least, the ending gives us that impression. Junpei and the gang were following their tracks when they run into Alice. If I had to guess, Alice was probably somewhere inside their SUV. Her coffin falls out at some point, thaws/melts and Junpei comes across her while they're following. But that clashes with another idea, namely:

The reason why Junpei didn't find any detonators is because the related mechanisms were somehow constructed with Ice-9, which begins melting over 92 (near there) degrees Fahrenheit. Like, say, the transition from an underground bunker up into the scorching heat of a Nevada desert. When Junpei assumes that no detonator exists (hell, the parts would be so minute that they probably wouldn't notice moisture anyways!) he probably won't investigate the whereabouts of the bomb in his intestine, which would likely break down over a day or two. Now, on the other hand, don't ask me to explain how Ice-9-based detonators are engineered.  :V

Title: Re: 999: Nine Hours, Nine Persons, Nine Doors
Post by: Sect on January 17, 2011, 05:23:30 PM
Actually, here's something to consider:

There were no detonators in Junpei's, Seven's, Lotus's, Snake's, and Clover's bracelets. I'd put good money that the only ones who had bombs planted in them were Nine and Ace, because those two were the only ones that Santa and June wouldn't mind getting themselves dead (plus, Santa and June had Ace figured out the entire time, knowing exactly the type of things that Ace would do).
Title: Re: 999: Nine Hours, Nine Persons, Nine Doors
Post by: Mr. Sacchi on January 17, 2011, 09:14:53 PM
I have a question peoplez, it's just to clarify something:

It was Clover who killed Junpei on the Knife ending, right?
Title: Re: 999: Nine Hours, Nine Persons, Nine Doors
Post by: Suikama on January 17, 2011, 09:21:45 PM
I have a question peoplez, it's just to clarify something:

It was Clover who killed Junpei on the Knife ending, right?
Nope
Title: Re: 999: Nine Hours, Nine Persons, Nine Doors
Post by: LHCling on January 17, 2011, 09:25:29 PM
It was Clover who killed Junpei on the Knife ending, right?
N.

Actually, here's something to consider:

There were no detonators in Junpei's, Seven's, Lotus's, Snake's, and Clover's bracelets. I'd put good money that the only ones who had bombs planted in them were Nine and Ace, because those two were the only ones that Santa and June wouldn't mind getting themselves dead (plus, Santa and June had Ace figured out the entire time, knowing exactly the type of things that Ace would do).
Don't forget
"Guy X" a.k.a. Fake-Snake
.
Title: Re: 999: Nine Hours, Nine Persons, Nine Doors
Post by: Mr. Sacchi on January 17, 2011, 10:22:44 PM
Hm, interesting. whoever it was I'm sure I'll find out sooner or later.

But here's a question I've been wanting to ask. Is it worth going for the
Coffin Ending
? I've heard it's just a
Dummy Ending for the True Ending
Title: Re: 999: Nine Hours, Nine Persons, Nine Doors
Post by: Sect on January 18, 2011, 01:29:55 PM
Hm, interesting. whoever it was I'm sure I'll find out sooner or later.

But here's a question I've been wanting to ask. Is it worth going for the
Coffin Ending
? I've heard it's just a
Dummy Ending for the True Ending
I thought that it was necessary to see it to get the Safe ending, which is absolutely necessary to see the True Ending, but I might be mistaken...
Title: Re: 999: Nine Hours, Nine Persons, Nine Doors
Post by: JT on January 18, 2011, 09:37:29 PM
Hm, interesting. whoever it was I'm sure I'll find out sooner or later.

But here's a question I've been wanting to ask. Is it worth going for the
Coffin Ending
? I've heard it's just a
Dummy Ending for the True Ending

Nope. Nothing different happens, it just cuts off at a certain point and says "To Be Continued." If you get the True Ending first, then the icon for both endings will appear on the save screen.
Title: Re: 999: Nine Hours, Nine Persons, Nine Doors
Post by: Sect on January 18, 2011, 09:59:34 PM
All right, listen to JT, not me.

Though, don't you think it's a bit more dramatic to get the Coffin ending, then Safe, then True? ... No? Just me? All right.
Title: Re: 999: Nine Hours, Nine Persons, Nine Doors
Post by: Mr. Sacchi on January 20, 2011, 06:51:49 AM
All right, listen to JT, not me.

Though, don't you think it's a bit more dramatic to get the Coffin ending, then Safe, then True? ... No? Just me? All right.

I'm pretty sure that's how the game is supposed to go, when you think about it.

The only criteria to get one of the bad endings is to go through one of the doors. Door 1 =
Axe Ending
Door 2 =
Sub Ending
(Which I'm still trying to figure out why the other two say "Bad End" when this says "The End... Or is it?", Hell, this one shows the credits, the others don't >_>'') and Door 6 =
Knife Ending

And then there's 2 bajillion secret Criteria full of GUIDE DANG IT on it to get either the Coffin Ending or the Safe Ending, but here's the thing.

Unlocking the Coffin Ending unlocks preview B, which shows how to get the Safe Ending, and by getting the Safe Ending, you unlock preview A, which shows you how to get the True Ending. Pretty much saying that's how the game is supposed to be played.

Moar questions time though.

1- The Knife Ending: Was it
Hongou/Ace
that
killed Junpei/Lotus? Or was it someone else?

2- Sub Ending: WHO THE FUCK
KILLED EVERYBODY?
???

3- Any specific reason why the final puzzle
is upside-down?

4- How did
Alice get back to life? I've seen the other posts but there's something on the ending that seems odd to me >_>''
Title: Re: 999: Nine Hours, Nine Persons, Nine Doors
Post by: JT on January 20, 2011, 08:32:06 AM
Moar questions time though.

1- The Knife Ending: Was it
Hongou/Ace
that
killed Junpei/Lotus? Or was it someone else?

2- Sub Ending: WHO THE FUCK
KILLED EVERYBODY?
???

3- Any specific reason why the final puzzle
is upside-down?

4- How did
Alice get back to life? I've seen the other posts but there's something on the ending that seems odd to me >_>''

1.
I think it was Ace. It would make sense that he would go after Lotus specifically, since 1+8+9 (remember, he had the 9th Man's bracelet) = 18, which gives a digital root of 9.

2.
Again, pretty sure it was Ace. I guess he was just playing dead?

3.
The bottom screen is Akane's point of view, while the top screen is Junpei's. You're actually playing as Akane through the entire game, transmitting the solutions to the puzzles to Junpei 9 years in the future. The only exception to this is the final puzzle, where Junpei is transmitting the solution to Akane. You flip your DS so that the touch screen is on top. Make sense?

4. You mean at the very end? I'm pretty sure it doesn't actually mean anything. It's just a little joke.
Title: Re: 999: Nine Hours, Nine Persons, Nine Doors
Post by: Mr. Sacchi on January 20, 2011, 08:53:45 AM
3.
The bottom screen is Akane's point of view, while the top screen is Junpei's. You're actually playing as Akane through the entire game, transmitting the solutions to the puzzles to Junpei 9 years in the future. The only exception to this is the final puzzle, where Junpei is transmitting the solution to Akane. You flip your DS so that the touch screen is on top. Make sense?

... That's some serious mindfuck.
Title: Re: 999: Nine Hours, Nine Persons, Nine Doors
Post by: LHCling on January 20, 2011, 08:56:44 AM
1.
I think it was Ace. It would make sense that he would go after Lotus specifically, since 1+8+9 (remember, he had the 9th Man's bracelet) = 18, which gives a digital root of 9.

2.
Again, pretty sure it was Ace. I guess he was just playing dead?
For 1,
Ace, in addition to being the person in possession of the 9 bracelet, is the only person to have a knife, courtesy of the 9th man
... If you reeeeally want to take it a step further
Ace also has possession of the revolver, see Safe Ending
. Not that that has any relevance to any of the mentioned, but still  :u

For 2,
note that Lotus' bracelet is gone. "Again"  :V

Door 2 =
Sub Ending
(Which I'm still trying to figure out why the other two say "Bad End" when this says "The End... Or is it?", Hell, this one shows the credits, the others don't >_>'')
I believe that it's because Junpei doesn't see who his murderer is, leaving you well, on a cliffhanger. You most likely wouldn't at that point either.

Cut: Well, yeah  BV
Title: Re: 999: Nine Hours, Nine Persons, Nine Doors
Post by: Mr. Sacchi on January 20, 2011, 09:19:49 AM
Hongou, go die.

Also, something I just read that seriously adds to the midfuck in this game.

Courtesy of Parallaxal (Found this on a youtube video, a comment of his)

Quote
So...this game was released on Nov. 16th? Huh, I never noticed...

Nov = 11th month

Released on 11/16...

What's the digital root of 1116?
Title: Re: 999: Nine Hours, Nine Persons, Nine Doors
Post by: Parallaxal on January 20, 2011, 08:04:11 PM
Regarding the Axe ending discussion from earlier:
Clover taking down Seven, Santa, and June becomes a bit more believable once you realise she probably took them down separately. The first puzzle room behind door #2 is the confinement room, where Seven would suggest that they split up. While Clover probably couldn't take them all down at once, killing them one at a time may be more believable.
Title: Re: 999: Nine Hours, Nine Persons, Nine Doors
Post by: Suikama on February 02, 2011, 01:53:57 AM
Whoa, the reviews on this game have dropped quite a bit a of late. :ohdear:
Title: Re: 999: Nine Hours, Nine Persons, Nine Doors
Post by: Azure Lazuline on February 08, 2011, 11:54:30 AM
I've been playing this game recently, and it's one of the most well-written stories I've ever read. Although I've beaten it 3 times so far, each ending just got more depressing than the last. However, I think I know how to get a good ending, and I knew it before last playthrough, but I just screwed up.
You have to go through doors that lead you to a Digital Root of 9, correct?
I forgot to take the last one into account, so I just took random paths, and then died. At least I have a pretty good idea of who the bad guys are now, though.
Title: Re: 999: Nine Hours, Nine Persons, Nine Doors
Post by: Sect on February 09, 2011, 04:38:26 PM
I've been playing this game recently, and it's one of the most well-written stories I've ever read. Although I've beaten it 3 times so far, each ending just got more depressing than the last. However, I think I know how to get a good ending, and I knew it before last playthrough, but I just screwed up.
You have to go through doors that lead you to a Digital Root of 9, correct?
I forgot to take the last one into account, so I just took random paths, and then died. At least I have a pretty good idea of who the bad guys are now, though.
I'm pretty sure that you don't know who the bad guys are, yet. Anyways, you've gotten the Sub ending, right? You should have also got a promo video with it: the clue for one of the paths you'll need to take is in there. Of course, the other important part is getting the right conversations (which really isn't very hard).
Title: Re: 999: Nine Hours, Nine Persons, Nine Doors
Post by: Azure Lazuline on February 09, 2011, 05:27:09 PM
I've gotten
Knife, Axe, and Sub
endings so far. I figure that there's still a ton of story I don't know about yet, but t least I know that my favorite characters are probably the ones that are evil. I've also noticed some suspicious things that haven't been used yet, like the
safe in the music room that was never opened
, with 7 leaving the door open to get back to it, and the recurring theme of
telepathy (both human and chemical)
that has been mentioned about five times so far but never had any story relevance. I want to figure out all the endings on my own unless one of them is so obscure that it's impossible to stumble upon, since reading spoilers or "how-to"s for this type of game is completely missing the point in my opinion.

As a side note, Locke's Socks is very interesting to think about.
Title: Re: 999: Nine Hours, Nine Persons, Nine Doors
Post by: Parallaxal on February 09, 2011, 06:35:30 PM
Isn't the promo video only unlocked from the
Coffin or Safe
endings?
Title: Re: 999: Nine Hours, Nine Persons, Nine Doors
Post by: Sect on February 09, 2011, 07:20:58 PM
Isn't the promo video only unlocked from the
Coffin or Safe
endings?
I thought there was two of them: one from the Sub ending and one from the
Coffin
ending. Am I wrong...?
Title: Re: 999: Nine Hours, Nine Persons, Nine Doors
Post by: Parallaxal on February 09, 2011, 10:05:46 PM
Sub ending shouldn't get you a trailer video. It's the [spoiler[Safe[/spoiler] ending that does.
Title: Re: 999: Nine Hours, Nine Persons, Nine Doors
Post by: Garlyle on February 12, 2011, 12:05:59 AM
Just stopping in to say I finally got this game today!

And that I won't be back in this topic until I've beaten it because [spoilers]spoilers errywhere[/spoiler]
Title: Re: 999: Nine Hours, Nine Persons, Nine Doors
Post by: Azure Lazuline on February 15, 2011, 09:17:49 PM
Got every ending now. All I have to say is... wow. Just wow. Things got super crazy by the end, but I figured out the vast majority of it before it actually happened, although there were some things that I don't think anybody could predict. Well, unless that whole theory is true... which I somewhat believe, although not quite to the extent that the game makes it.

The most intriguing part about the game, I think, is how it would only work as a game. The "true end" path would not have nearly as much impact if it were a book or movie, and the two screens are used excellently during it. Huge props to the writers and the design team, and whatever genius mathematician made everything work out as flawlessly as it did.


Although I don't think it matters by this point in the topic, if anyone is even a little interested in text adventures and hasn't tried this, you need to.
Title: Re: 999: Nine Hours, Nine Persons, Nine Doors
Post by: Sect on February 15, 2011, 09:24:42 PM
With a story this complex, no, a movie or a book couldn't replicate it, not with their constraints. A television series possibly could (Baccano!, for instance, had an interesting plot that you got piece by piece, and they had even gave you the ending first thing!), and I have read a preteen book based on the "Ghostwriter" franchise that was pretty clever (the book was written in two prespectives, a brother and a sister writing in their own journals, but one prespective was written on the other side of the book. The conclusion was in between the two minibooks. Part of the solution of the story was the fact that the reader was in fact a spirit who can read any written word, and was able to relay information between the brother and sister).
Title: Re: 999: Nine Hours, Nine Persons, Nine Doors
Post by: Garlyle on February 17, 2011, 03:41:00 AM
Okay, done.

...After going through The answers section on the site (http://www.aksysgames.com/999/) there actually aren't that many things I'm confused on. 
There are one or two things I'm mad about, mind you - "Junpei doesn't reunite with Akane and Aoi" being the main one
.  Heck, I think I might be a little underwhelmed now that I think about it mostly due to Crazy Hyping by a friend of mine.  It's still good, but... as awesome as the plot twist at the end should have been,
June somehow managed to be obvious the entire time to me
Title: Re: 999: Nine Hours, Nine Persons, Nine Doors
Post by: Suikama on February 17, 2011, 03:49:19 AM
One or two I'm mad about, mind you - "Junpei doesn't reunite with Akane and Aoi" being the main one
ಥ__ಥ


edit: Holy shit the ninth man is
DARTH VADER

Aahahahaha question 70
Title: Re: 999: Nine Hours, Nine Persons, Nine Doors
Post by: Azure Lazuline on February 18, 2011, 12:09:22 AM
Sudden realization why the last door is the way it is.
What language was the game originally written in? And what is "9"?
Title: Re: 999: Nine Hours, Nine Persons, Nine Doors
Post by: Suikama on February 18, 2011, 01:38:12 AM
Sudden realization why the last door is the way it is.
What language was the game originally written in? And what is "9"?
Nice catch

It's japanese, so 9 = kyuu = Q oh snap :V
Title: Re: 999: Nine Hours, Nine Persons, Nine Doors
Post by: Parallaxal on February 18, 2011, 03:05:38 AM
There are one or two things I'm mad about, mind you - "Junpei doesn't reunite with Akane and Aoi" being the main one
.

If it makes you guys feel any better, in context that line was likely made tongue-and-cheek, so don't take it so literally.
Title: Re: 999: Nine Hours, Nine Persons, Nine Doors
Post by: lumber_of_the_beast on February 19, 2011, 07:07:09 PM
Saw all six endings while my internet was out.

Here's something cute I noticed: Akane's fevers kick up when
Junpei is about to or has already made a choice that takes him away from the True End. Her fever now is a sign of burning to death nine years ago.

Aaaaaand a bunch of questions.

Junpei dismissed Snake's idea that Santa was Zero and that June's bracelet was upside down because that would mean there were two 9 bracelets, and that would mean... what, exactly?

What does Alice have to do with anything? The whole Ice-9 side plot is irrelevant to the story, since it contains no information on morphogenetic fields. Also, how did she get from the Gigantic to Nevada, and how did Hongou not find her on the Gigantic? And how did the herb get in the coffin?

What was the storage room on C-deck for? You can see it on the map, but I don't remember ever visiting it.

When he got captured nine years ago, Seven woke up in one of the cells. By the time he escaped, the Nonary Game was almost done. Was he just going to be left to drown when the Gigantic sank? If so, why capture him at all?

How did Ace not get splattered with blood when he killed Musashidou? The axe is clearly shown, and just as clearly covered in drops of blood.
Title: Re: 999: Nine Hours, Nine Persons, Nine Doors
Post by: Suikama on February 19, 2011, 07:21:03 PM
What does Alice have to do with anything? The whole Ice-9 side plot is irrelevant to the story, since it contains no information on morphogenetic fields. Also, how did she get from the Gigantic to Nevada, and how did Hongou not find her on the Gigantic? And how did the herb get in the coffin?
Supposedly how Ice-9 happens is that water 'communicates' through morphogenetic fields, which is why all ice changed freezing temperature desipte there being no physical contacts
Title: Re: 999: Nine Hours, Nine Persons, Nine Doors
Post by: TakuTaku on February 20, 2011, 12:44:08 AM
Sudden realization why the last door is the way it is.
What language was the game originally written in? And what is "9"?

I thought I wasn't the only one bothered by this.
Title: Re: 999: Nine Hours, Nine Persons, Nine Doors
Post by: Garlyle on February 20, 2011, 12:48:00 AM
Lumber: Go read the answers page at the 999 official website - things like your observation are mentioned there, plus answers to some of your questions like
that was not Alice in the Nevada desert - you just thought that was her 'cause it was how everyone else imagined she'd be like.