Maidens of the Kaleidoscope

~Beyond the Border~ => Akyu's Arcade => Topic started by: Helepolis on October 01, 2017, 04:47:13 PM

Title: NieR:Automata - Gameplay, discussion, help
Post by: Helepolis on October 01, 2017, 04:47:13 PM
I am not familiar with the games before NieR:Automata nor their combined plots. I know I got educated on IRC by several people. However, I feel too dumb to say something sensible about the plot. What I can say is that NieR:Automata captured my heart (and mind) fully. It has been seriously a long time ago I've played a game which I fully enjoyed and try to beat until the very last quest or completion %.

(https://i.imgur.com/3D0BnhM.jpg)

Genre: Action RPG
Series: Drakengard
Platforms: Microsoft Windows (Steam store) & Playstation 4
Mode: Single Player

About the game
In the year 11945 AD alien invaders attack planet earth with their forces. They create fierce machines, programmed to do one thing: defeat the enemy. Humans have no choice and are forced to abandon their planet by fleeing to the moon. From there they create highly intelligent and capable battle androids to counter the alien invader's machine forces. A large human-made station near the moon, called "The Bunker" is used to launch missions. The war further escalates, causing the planet to become a dangerous place to live. The humans, desperate to claim back their planet, do not intend to give up at all. With the android forces they created, they fight and fight. All for the Glory of Mankind.

You take the role as one of the female battle androids, codenamed YoRHa No. 2 Model B (or simply 2B). Along with your supportive male sidekick, YoRHa No. 9 Model S (simplified 9S), you set out on various missions to weaken the enemy forces and reclaim back what was once a beautiful planet. NieR:Automata takes you through a well thought out story line, where excitement, happiness, anger and sadness are mixed and emotions dance around like leaves in the wind.

Game play
One of the typical things for most Action RPGs is the hack and slash element and character leveling. While playing the story line, you encounter NPCs or enemies granting you experience and resources to further upgrade your combat abilities. At first, NieR:Automata might come over as overwhelming, especially the many menus and possibilities, but they are well written and explained. Gradually you will understand and learn all the details of the game and thus becoming more skilled.

The game knows four difficulties: Easy, Normal, Hard and Very Hard. The Easy mode has supportive features which makes the game quite newbie friendly, such as auto-evasion, assistance in weapon usage and so on. The difficulty can be tweaked while playing and if you're really uncomfortable with Action RPGs, then starting with Easy mode might not be a bad idea. Normal mode pretty much has the best balance for enjoying both the story and combat. If you're looking for slightly more challenge, you can opt in for Hard mode. The major difference between Hard and Normal is that "target locking" is unavailable and forces the player to manually target things. This can be a little challenging in the beginning if you're not used to the controls. Additionally enemies are slightly tougher and your character will suffer more damage than usual. Finally, for the true hardcore players there is a Very Hard mode. In this mode, practically any thing will instant kill you. No matter what hit you, or how it hit you: You die. So if you're a person who tosses their controller or abuses the keyboard/mouse, then consider sticking with Hard or lower. Otherwise, feel free to try out.

During game play, you will notice a small floating robot with arms near 2B and 9S. These are tactical support units called Pod and provide intelligence, advise, weapon fire and special abilities. Without spoiling too much, the relationship between an Android and its Pod is quite special and during the game you will enjoy this.
Title: Re: NieR:Automata - Gameplay, discussion, help (spoilers should be marked)
Post by: Leon゠Helsing on October 01, 2017, 04:52:54 PM
I'll just drop this (https://www.youtube.com/watch?v=26TIDdGjd0M) here then.
(For context, that's not a bug, that's when Emil has some rare items and is buying your items for x1.5 of the usual value.)
Title: Re: NieR:Automata - Gameplay, discussion, help (spoilers should be marked)
Post by: Helepolis on October 01, 2017, 04:56:09 PM
Help requested. My current progress is at 17/26 endings and 57/60 quests. Also lots of missing fish, weapons, skills and such, but those aren't my focus yet. My current focus is on completing all quests so I can worry about the remaining endings. My current progress: https://twitter.com/HelepolisH/status/914391727452147712

I am wondering if anybody has completed all quests. If yes, please read the following spoiler and answer me "Yea, you're on the right track" or "No, that/those have nothing to do".


Warning Warning Warning - Below contains major spoilers for pretty much "end game". Do not read if you're nowhere near the same quest progress
The last three quests for me are marked for 9S for the last four chapters: Meat Box, Soul Box, God Box and The Tower. So it is certain I need to play as 9S. However, I have absolutely no idea about these three quests. Here is what I found so far:
- Guessing that one of those three quests is actually completing 4s, by finding all enemies for him.
- There is a sleeping resistance member near the crates area at City Ruins Centre. Roof top. The fat dude who was trapped in "Sorting Trouble 3 mission". He is sleeping near the crate. Could be a quest?
- If I enter the giant tower (God Box) and exit again, suddenly a Zombie Clown is standing outside. He isn't there at first. I did some fishing near him but nothing special happened.
- I found 2B's flight vessel near the Soul Box (which is at Flooded City Ruins. Though don't think this has anything to do with the quests.

The above are clear "leads" I found. But I also know that:
- There are those Apologising Machines blocking Elevators. I found all three of them, though I have no clue about these. Guessing they have nothing to do with the three quests.
- I am unfortunately spoiled by the fact that those giant stone Emil heads in the Desert is a battle I yet have to trigger. I've been trying to talk to Emil at different occasions, but nothing changes yet.
- I did complete Emil's Memories so I have access to his "home" deep underground

Finally some minor thoughts, unrelated to the quests (Guess):
- I've fully explored (I think) the factory. It was very dark and found the locked doors which 9S needs to hack (with 2B you pass these on the first play). Was unable to grab 1 chest which is being blocked by a broken staircase. Tried many things like double/jumping under through and even using Pod: Missile.
- I've explored the Copied City as 9S, the Adam fight location has endless machines. Just like Adam's fight location in Desert Housing Complex. Don't think anything interesting is here aside farming for items/money.


I am not in need for guides, Google or Wiki. I prefer the above to be verified with "true/false" or similar but without actually spoiling me.
Title: Re: NieR:Automata - Gameplay, discussion, help (spoilers should be marked)
Post by: Pesco on October 01, 2017, 05:18:39 PM
There's only 1 achievement in the game that matters and I will be disappointed if you don't get it.
Title: Re: NieR:Automata - Gameplay, discussion, help (spoilers should be marked)
Post by: Helepolis on October 01, 2017, 05:25:11 PM
There's only 1 achievement in the game that matters and I will be disappointed if you don't get it.
If you mean peeking up 2B's skirt. I already have that one.
Title: Re: NieR:Automata - Gameplay, discussion, help (spoilers should be marked)
Post by: Ionasal kkll Solciel on October 02, 2017, 01:35:43 AM
Help requested. My current progress is at 17/26 endings and 57/60 quests. Also lots of missing fish, weapons, skills and such, but those aren't my focus yet. My current focus is on completing all quests so I can worry about the remaining endings. My current progress: https://twitter.com/HelepolisH/status/914391727452147712

I am wondering if anybody has completed all quests. If yes, please read the following spoiler and answer me "Yea, you're on the right track" or "No, that/those have nothing to do".

For quests:
- Yes.
- Yes.
- No.
- No.

Leads:
- No.
- Yes.
- Yes.

Thoughts:
- If that's the chest I'm thinking of, Yes.
- No.
Title: Re: NieR:Automata - Gameplay, discussion, help
Post by: Helepolis on October 02, 2017, 07:45:55 AM
Thanks for the help Solciel. Then I guess I am on the right track for 2 of the 3 missing quests. I'll be trying harder tonight.

Regarding one of the quests:
I am guessing also that I will never be able to complete 4S' quest without encountering the giant Emil heads as they will technically count as an enemy. Boy, this game is sure hard
Title: Re: NieR:Automata - Gameplay, discussion, help
Post by: Ionasal kkll Solciel on October 03, 2017, 02:30:00 AM
Now, I know you said you don't want hints, but check out the Chapter Select when you have time. It'll let you know who you need to play as in order to get certain quests active, and when you can access them. I know I missed a couple of 2B only quests on my first run.
Title: Re: NieR:Automata - Gameplay, discussion, help
Post by: Helepolis on October 03, 2017, 11:46:58 AM
That is exactly what I am doing. For example, I got to Chapter Select and if I select "Meat Box". It says I am missing one quest. Upon unfolding the paragraphs, I keep scrolling down until the quest counter for the characters shows 4/5. The first paragraph in that chapter shows 4/4 for 9S and then for the next one it shows 4/5. I assume this is the moment to play the chapter and seek out the quest, right?
Title: Re: NieR:Automata - Gameplay, discussion, help
Post by: Helepolis on October 14, 2017, 08:36:11 PM
After struggling for for 3 weeks almost,  I have completed all side quests. However, it was entirely achieved by my self. I decided to discuss my progress with a RL person I know (who was at same progress) and looked up 1 hint. This is what happened (MEGA SPOILER WARNING, do not read unless you have at least all main endings, even then it is still a major spoiler because getting all 60 quests is quite fun:

Discussing the case with that person gave me some viable information on reading the Chapter Select statistics. I was reading it wrong the whole time. The last two chapters were showing 1/2 for 9S, making me thing there was a quest on each chapter. But this isn't true. Those numbers are duplicates. The actual quest that I was following and had to complete was 4S' quest and Emil.

@ Ionasal kkll Solcie
Not entirely as an excuse on my side, but saying 'Yes' to the sleeping NPC at the crates me really think it was a quest. But it wasn't. He has nothing to do with it past Sorting Trouble 3. This I discovered after checking my quest status with that RL person, as he had 58/60 and I had 57/60.

Back to what happened:
After learning how to read and interpret the Quest counter, I jumped back a few chapters. The quest I was missing was "Lost Equipment" which the Commander had assigned me to find at the Abandoned Factory. I did pick up that, but forgot to give it at the Bunker to her. FML maximum! So that was quest 57!

Remaining the last two quests which one is surely Emil and other is surely 4S. And I had a feeling that you needed Emil first to complete 4S' quest. And it was true. However, I tried and tried to find Emil's quest. Struggling for days, revisiting almost every single place and corner of the world I couldn't find it. I decided to look up a hint to see what happens past "Emil's Memory"

The spoiler hint was talking about a specific area I would've honestly never ever guess. Not at this point of the game, because I was so lost and frustrated. I remember at some point I was thinking of attempting that one place. Anyway, without spoiling too much within spoilers: I manage to get the final two quests and completed 60/60. It was quite thrilling.
Title: Re: NieR:Automata - Gameplay, discussion, help
Post by: Third Eye Lem on December 26, 2017, 09:35:36 AM
Sorry for bumping this thread, but I just got Nier: Automata for Christmas and I've been looking forward to it for ages. I'm in the Desert area now, but I got an in-game email saying I could backtrack to the factory and retrieve my original body. Is this a good idea, or should I be at a higher level before doing so?
Title: Re: NieR:Automata - Gameplay, discussion, help
Post by: Helepolis on December 26, 2017, 01:49:51 PM
Sorry for bumping this thread, but I just got Nier: Automata for Christmas and I've been looking forward to it for ages. I'm in the Desert area now, but I got an in-game email saying I could backtrack to the factory and retrieve my original body. Is this a good idea, or should I be at a higher level before doing so?
Your choice. Don't be afraid to try out things. NieR Automata in the beginning isn't punishing or difficult. The game has a good learning curve and progressive difficulty (imo).
Title: Re: NieR:Automata - Gameplay, discussion, help
Post by: Sect on December 27, 2017, 07:42:57 AM
Sorry for bumping this thread, but I just got Nier: Automata for Christmas and I've been looking forward to it for ages. I'm in the Desert area now, but I got an in-game email saying I could backtrack to the factory and retrieve my original body. Is this a good idea, or should I be at a higher level before doing so?
Yes, you should do this. You get a good reward and there?s no worry of being in an area too powerful for you. Though, it?s not urgent, and you should finish what you?re in the desert for first.
Title: Re: NieR:Automata - Gameplay, discussion, help
Post by: Third Eye Lem on December 27, 2017, 09:09:39 AM
Yes, you should do this. You get a good reward and there?s no worry of being in an area too powerful for you. Though, it?s not urgent, and you should finish what you?re in the desert for first.
Too bad, I went ahead and did it. ^^;; Wasn't that long of a walk (or dash, in my case).

Also can I say the City Ruins music is beautifully melancholic? Like wow, I wasn't expecting that in the first zone.
Title: Re: NieR:Automata - Gameplay, discussion, help
Post by: Helepolis on January 03, 2018, 07:34:15 PM
You're going to enjoy every bit of the BGM in this game wherever you go.
Title: Re: NieR:Automata - Gameplay, discussion, help
Post by: Third Eye Lem on January 03, 2018, 08:22:48 PM
You're going to enjoy every bit of the BGM in this game wherever you go.
So far, that is very true. I'm not like, bubbling up with emotion or anything, but the soundtrack so far does evoke thoughts of introspection and "why am I here again?"

Speaking of going there and back again, I went to the very back of the factory level, to the spot where that wheel digger's corpse lay. I look behind the wheel and all I find is a chest with some random materials in it. You'd think there'd be something significant back here, but the only other areas I can think of to backtrack to are a locked chest midway through the level (just before a shortcut bridge), and a locked door with a red light. Am I supposed to come back here further in the story, or is there something else I can get here now?
Title: Re: NieR:Automata - Gameplay, discussion, help
Post by: Think Komachi with a Rifle on January 03, 2018, 08:41:23 PM
So far, that is very true. I'm not like, bubbling up with emotion or anything, but the soundtrack so far does evoke thoughts of introspection and "why am I here again?"

Speaking of going there and back again, I went to the very back of the factory level, to the spot where that wheel digger's corpse lay. I look behind the wheel and all I find is a chest with some random materials in it. You'd think there'd be something significant back here, but the only other areas I can think of to backtrack to are a locked chest midway through the level (just before a shortcut bridge), and a locked door with a red light. Am I supposed to come back here further in the story, or is there something else I can get here now?
You do come back later
Become as Gods.Become as Gods. Become as Gods. Become as Gods. Become as Gods.
The pier out the front has your gear from the first boss fight at the end, for now that's it.
Title: Re: NieR:Automata - Gameplay, discussion, help
Post by: Helepolis on January 03, 2018, 09:30:42 PM
Third Eye Lem, pro tip: (pure my advice) if you want to avoid any spoilers: You shouldn't ask whether you will or will not revisit a specific place in the future. Answering these questions, which Rifle just did, is in my opinion spoilers.

Reporting your progress is no problem. But I won't answer any of your findings or questions unless you're really really stuck. (Which is in my opinion impossible in the beginning).

But if you don't mind any of this or don't see them as spoilers then I will be happy to answer them.
Title: Re: NieR:Automata - Gameplay, discussion, help
Post by: Third Eye Lem on January 03, 2018, 11:13:41 PM
Third Eye Lem, pro tip: (pure my advice) if you want to avoid any spoilers: You shouldn't ask whether you will or will not revisit a specific place in the future. Answering these questions, which Rifle just did, is in my opinion spoilers.

Reporting your progress is no problem. But I won't answer any of your findings or questions unless you're really really stuck. (Which is in my opinion impossible in the beginning).

But if you don't mind any of this or don't see them as spoilers then I will be happy to answer them.
The spoiler itself was kind of cryptic anyways, so it's not a huge deal, but I will keep that in mind. ;)

That said, I did progress a little bit, but I'm having a bit of a hard time reaching a possible quest...
Machine Examination 1. Am I supposed to shoot or knock the head off? I don't see an O button prompt any time I get close to it.
Title: Re: NieR:Automata - Gameplay, discussion, help
Post by: Ionasal kkll Solciel on January 04, 2018, 02:28:17 AM
The spoiler itself was kind of cryptic anyways, so it's not a huge deal, but I will keep that in mind. ;)

That said, I did progress a little bit, but I'm having a bit of a hard time reaching a possible quest...
Machine Examination 1. Am I supposed to shoot or knock the head off? I don't see an O button prompt any time I get close to it.
You'll need to be on ground level to talk to it. Look for a large rock in front.
Title: Re: NieR:Automata - Gameplay, discussion, help
Post by: Helepolis on January 04, 2018, 09:08:50 AM
This isn't a spoiler but more like game mechanic thing: Interacting with NPC/objects often requires no enemies to be nearby.
Title: Re: NieR:Automata - Gameplay, discussion, help
Post by: Third Eye Lem on January 05, 2018, 08:25:32 AM
This isn't a spoiler but more like game mechanic thing: Interacting with NPC/objects often requires no enemies to be nearby.
Makes sense.

Also, I progressed a bit more and unlocked Fast Travel. Why does this have to be locked at the start ;w; I'm afraid I'll miss out on sidequests if I just make a beeline right for it in the next playthrough...
Title: Re: NieR:Automata - Gameplay, discussion, help
Post by: Helepolis on January 05, 2018, 09:59:02 AM
Story wise it makes sense that Fast Travel was not available.  :V
Title: Re: NieR:Automata - Gameplay, discussion, help
Post by: Third Eye Lem on January 06, 2018, 07:24:36 PM
Now I remember something I wanted to ask: has anyone here Fused Chips? How should I get the most out of them? I know there's a guide on GameFAQs but I'm having a little bit of trouble trying to understand it.
Title: Re: NieR:Automata - Gameplay, discussion, help
Post by: Your Everyday NEET on January 07, 2018, 05:35:45 AM
You combine 2 chips with the same type and level to upgrade them. The slot for the combined chip would be approximately 1st chip cost + 2nd chip cost divided by 2. Gold rarity chip usually is very cost efficient. Combine those instead.

Chips normally goes up to +6. A certain legendary chip master can get it to +8. I don't know where it is though.
Title: Re: NieR:Automata - Gameplay, discussion, help
Post by: Third Eye Lem on January 11, 2018, 04:01:20 AM
Thanks for the info. I'm still trying to feel out what works for me. I really like regaining health from hitting things and the auto-regen during downtime, though I also like having auto-item just out of sheer laziness...What I could use is a bit more attack power, so the Offensive Heal can be more effective. Guess I'll need to do some chip grinding at some point.
Title: Re: NieR:Automata - Gameplay, discussion, help
Post by: commandercool on January 20, 2018, 03:50:03 PM
Been playing this a bit over the last week. I'm
about to fight Eve after that weird robot cult factory cul de sac
.

Am I supposed to know who that bizarre severed head guy is? Is that something from the first game?
Title: Re: NieR:Automata - Gameplay, discussion, help
Post by: Ionasal kkll Solciel on January 21, 2018, 02:59:32 AM
Severed head guy is, in fact, a returnee from the original NieR. You don't particularly need to know anything about him, but later he'll set up shop around the City Ruins with three different store lists depending on where you stop him.
Title: Re: NieR:Automata - Gameplay, discussion, help
Post by: commandercool on January 22, 2018, 01:40:34 AM
So I finished my first playthrough and didn't really like it. There's plenty of neat stuff in the game but it's badly padded out by filler, the difficulty curve is bizarre, the color palette is ugly to look at most of the time, and I found the ending to be really unsatisfying.

That said
I'm enjoying the second go-around as 9S much more than I thought I would. It should be heinous that a game with this much backtracking is making me do everything AGAIN but the extra little details are really interesting, 9S' playstyle is different enough, and I'm moving through things MUCH faster this time. Just beat the opera singer robot in the amusement park and all the extra backstory was neat.
For all of the stuff I don't like about the game, and there is quite a lot of it, I definitely want to keep playing it so it must be doing more stuff right than it's doing wrong.
Title: Re: NieR:Automata - Gameplay, discussion, help
Post by: Think Komachi with a Rifle on January 22, 2018, 02:27:07 PM
So I finished my first playthrough and didn't really like it. There's plenty of neat stuff in the game but it's badly padded out by filler, the difficulty curve is bizarre, the color palette is ugly to look at most of the time, and I found the ending to be really unsatisfying.
Everything being washed out colour wise is a style decision from the original NieR.
The game definitely wants you to question yourself. Quests making you feel "why did I waste my time doing this" is often their intent. NieR was very much
"doing side-quests will make you feel worse"
Title: Re: NieR:Automata - Gameplay, discussion, help
Post by: commandercool on January 22, 2018, 02:46:45 PM
I'm not even considering side quests when I say the game feels padded. I ain't got time for those.

That said, now I'm curious to see if there's a payoff to the pointless-feeling story beats the second time around.

And I get that making everything washed out is an aesthetic decision. But it's still bad to look at.
Title: Re: NieR:Automata - Gameplay, discussion, help
Post by: Third Eye Lem on January 23, 2018, 08:12:49 AM
And I get that making everything washed out is an aesthetic decision. But it's still bad to look at.
I dunno, the game does have some colorful areas...But you're right, the drab colors reflect the state of the world.

As for my progress, I too am on 57/60 quests.
A2 has a lot of quests with a very small window to work on them...I hope i get them all this time, the only ones aside from that I'm missing are Emil's Determination and the Recon quest with 4S. I'm surprised this game doesn't make you fish on top of all that...I find it rather endearing to use your pod as a makeshift lure. :3c
Title: Re: NieR:Automata - Gameplay, discussion, help
Post by: Helepolis on January 27, 2018, 08:55:58 AM
That said, now I'm curious to see if there's a payoff to the pointless-feeling story beats the second time around.
Sounds to me that NieR:Automata isn't your type of game. Storywise and gameplay wise. So with this attitude, you're not going to enjoy it further regardless of what you do or say.
Title: Re: NieR:Automata - Gameplay, discussion, help
Post by: commandercool on January 27, 2018, 01:54:04 PM
Yeah, I don't think it's my type of game at all. I've been sick this week so I haven't put a ton of time into it the last few days, but my experience has pretty consistently been 20% "wow that's neat" and 80% "well, fuck this".

It's been a frustrating game for me and I'm not sure how much of that is the game trying to frustrate me on purpose toward some strange end, how much is me not liking this genre, and how much is the game being more ambitious than it can really pull off.

I still intend to finish the major story beats since it seems to be playing much much faster the second time through and this will feel like a waste of time if I don't, but I'm certainly not going for 100% completion. And I feel like what I'm getting is a seriously mixed bag at best.
Title: Re: NieR:Automata - Gameplay, discussion, help
Post by: commandercool on January 30, 2018, 05:18:38 PM
Alright, finished
the 9S campaign. I enjoyed it a lot more than the 2B campaign, although it's bizarre that the ending is exactly the same and basically jumps back to 2B's POV.

Started the third campaign last night and found the difficulty spike to be crazy. Or maybe I've just forgotten how to effectively play as 2B.
Title: Re: NieR:Automata - Gameplay, discussion, help
Post by: Ionasal kkll Solciel on January 31, 2018, 02:39:59 AM
Not really that bizarre.
It's literally the same story from another viewpoint
, after all.

That part is quite a bit of a difficulty spike, though some would say the difficulty stems from certain... other segments of that section instead.
Title: Re: NieR:Automata - Gameplay, discussion, help
Post by: commandercool on January 31, 2018, 02:51:32 AM
Not really that bizarre.
It's literally the same story from another viewpoint
, after all.

Right, but it breaks from that viewpoint right at the end. You play as 9S and see everything colored through his POV, but at the veeeeery end 2B becomes the POV again and you see 9S in the machine network through her again exactly as you saw it the first time. Suddenly it's not the same story from another viewpoint, it's the same story from the same viewpoint. I think that's weird.
Title: Re: NieR:Automata - Gameplay, discussion, help
Post by: Helepolis on January 31, 2018, 05:58:08 AM
Right, but it breaks from that viewpoint right at the end. You play as 9S and see everything colored through his POV, but at the veeeeery end 2B becomes the POV again and you see 9S in the machine network through her again exactly as you saw it the first time. Suddenly it's not the same story from another viewpoint, it's the same story from the same viewpoint. I think that's weird.
If you're at that thought then continue to play is my advise.
Title: Re: NieR:Automata - Gameplay, discussion, help
Post by: commandercool on February 03, 2018, 01:39:59 AM
Am I doing the
sand worm boss fight
wrong?
Short of just constantly running away and chipping it down with ranged attacks over like literally half an hour I can't figure out what I'm supposed to do. If I get close to its segments when they drop to the ground I die in a split second. Sometimes I can get lucky and take out a few segments but that doesn't really seem to make it any easier, they all concentrate fire on you when you're on the ground to such a ridiculous degree that you can't even tell what's happening, much less deal with it. The projectile shield sooort of helps but it's so brief that most of the time I die near-instantly the moment it goes down after getting in just a few low-damage attacks.
Am I missing something here?
Title: Re: NieR:Automata - Gameplay, discussion, help
Post by: Ionasal kkll Solciel on February 03, 2018, 04:35:06 AM
Am I doing the
sand worm boss fight
wrong?
Short of just constantly running away and chipping it down with ranged attacks over like literally half an hour I can't figure out what I'm supposed to do. If I get close to its segments when they drop to the ground I die in a split second. Sometimes I can get lucky and take out a few segments but that doesn't really seem to make it any easier, they all concentrate fire on you when you're on the ground to such a ridiculous degree that you can't even tell what's happening, much less deal with it. The projectile shield sooort of helps but it's so brief that most of the time I die near-instantly the moment it goes down after getting in just a few low-damage attacks.
Am I missing something here?
Darude is a difficult terrain condition to be in, to be sure, but my suggestion would be to find defense-increasing chips. Even though the Pod advises you about Berserk Mode at the beginning of the battle, don't use it. It does drain your health while in use.

If you have the Pod Program that creates shockwaves along the ground, use that and multi-charge it if you have at least one other Pod. Also try to isolate one of the segments at a time and focus it down.
Title: Re: NieR:Automata - Gameplay, discussion, help
Post by: commandercool on February 03, 2018, 05:28:59 AM
What's multi-charge? I just got a second pod literally moments ago so maybe I don't understand the mechanics yet.
Title: Re: NieR:Automata - Gameplay, discussion, help
Post by: Ionasal kkll Solciel on February 03, 2018, 09:16:06 AM
What's multi-charge? I just got a second pod literally moments ago so maybe I don't understand the mechanics yet.
Just keep holding down the Pod Program button until the second pod shows up, then release to do a more powerful attack; For example, Hammer gets... more hammers, Spear gets additional attack vectors, and so on.
It's not a thing you'd figure out unless you played around with the game's mechanics, like
the Pod co-op aerial maneuvers.
Title: Re: NieR:Automata - Gameplay, discussion, help
Post by: commandercool on February 03, 2018, 02:38:48 PM
Yeah I definitely don't know about those either.
Title: Re: NieR:Automata - Gameplay, discussion, help
Post by: commandercool on February 03, 2018, 05:10:34 PM
Charged spear trivializes that fight. Alright, required boss fights dependent on secret mechanics, cool...
Title: Re: NieR:Automata - Gameplay, discussion, help
Post by: Your Everyday NEET on February 04, 2018, 06:13:38 AM
Charged Spear is ridiculously effective against large and wide target.
One of the optional pods can be gathered somewhere in the (very large) desert, and the other one can be found by fishing it in Flooded City. Getting all 3 pods will unlock level 3 secondary attack.

Geez, how do you get so much trouble against that boss. Did you neglect the sidequests?
Title: Re: NieR:Automata - Gameplay, discussion, help
Post by: commandercool on February 04, 2018, 06:25:44 AM
Yeah, I've barely done any. I've been around ten levels lower than the enemies for basically the entire game. And I assume my items are not as optimized as they would be if I wanted to do side quests.
Title: Re: NieR:Automata - Gameplay, discussion, help
Post by: commandercool on February 06, 2018, 06:24:00 PM
Alright, I got
the A2 ending for the third campaign. I feel like I'm eternally in "not sure if twenty minutes left or ten hours left" hell with this game.

Maybe I just don't understand this because I haven't seen the true end yet, but it's also possible I missed something misunderstood something. Who created the Council Of Humanity? Did the machines make it? Or did some androids? And why do the machines want to destroy the archive on the moon? What do they care if it's there or not? Did A2 just assume that's what the tower was for and it actually isn't? I don't remember it ever being concretely established that that actually was the plan.
Title: Re: NieR:Automata - Gameplay, discussion, help
Post by: Your Everyday NEET on February 07, 2018, 05:47:08 AM
You're also 20 minutes away from 9S' ending and the True Ending. But the True Ending requires you to be really dang good at Bullet Hell,
I think it's equivalent of Lunatic Touhou. My brother and I are decently good at Bullet Hell but NOT at Lunatic level of good. So, no True Ending for us.

Yorha was created first before Council of Humanity and their propaganda.  You know, to give them something to fight for. The machines kinda scrapped their plan to blow the moon and convert the tower into an ark to fly them to the space, hoping that they can find another planet to live seeing as their relationship with the android is not exactly the best.
Title: Re: NieR:Automata - Gameplay, discussion, help
Post by: Ionasal kkll Solciel on February 07, 2018, 07:44:32 AM
You're also 20 minutes away from 9S' ending and the True Ending. But the True Ending requires you to be really dang good at Bullet Hell,
I think it's equivalent of Lunatic Touhou. My brother and I are decently good at Bullet Hell but NOT at Lunatic level of good. So, no True Ending for us.
Uh...
you just need an internet connection and some patience and a willingness to accept that you can't do it yourself.
It's not really as difficult as many make it seem to be.
Title: Re: NieR:Automata - Gameplay, discussion, help
Post by: commandercool on February 08, 2018, 03:01:54 AM
Hmm, "Dress Module", huh? What does that do?

Oh... For when the game is too easy and you want to be really really distracted while playing, I guess? Goodness.
Title: Re: NieR:Automata - Gameplay, discussion, help
Post by: Think Komachi with a Rifle on February 08, 2018, 09:10:14 PM
Alright, I got
the A2 ending for the third campaign. I feel like I'm eternally in "not sure if twenty minutes left or ten hours left" hell with this game.

Maybe I just don't understand this because I haven't seen the true end yet, but it's also possible I missed something misunderstood something. Who created the Council Of Humanity? Did the machines make it? Or did some androids? And why do the machines want to destroy the archive on the moon? What do they care if it's there or not? Did A2 just assume that's what the tower was for and it actually isn't? I don't remember it ever being concretely established that that actually was the plan.

spoilers for original NieR
the player character, through lack of knowledge results in the original plan to save humanity from white chlorination syndrome (following the true end of Drakenguard 1) Project Gestalt failing. Every real human soul dies. Then the aliens invade and Emil fights them.

Automata as I understood it:
Project YorHa is a cover up operation for the fact the humans are all dead. The remaining data for Project Gestalt alongside the "council of humanity" (propaganda broadcast bot) is sent to the moon. The YorHa androids (made using salvaged alien tech) are then to escalate the war in order to cover this all up, and for more propaganda. They are designed to fail and taking out themselves and anyone else who knows too much with them.
There was a reason the tutorial mission goes so wrong and is so damn hard, everyone was supposed to be killed. Your true mission has always been finish the cover up and then kill all the other members of YorHa.
Title: Re: NieR:Automata - Gameplay, discussion, help
Post by: commandercool on February 08, 2018, 09:44:49 PM
Yeah I get that, but I don't understand who's in charge of any of it. By whose orders? Maybe that's part of the true ending and I just need to finish the game before I try to figure it out.
Title: Re: NieR:Automata - Gameplay, discussion, help
Post by: commandercool on February 12, 2018, 04:27:37 AM
I've been going back through and cleaning up sidequests now that I'm overleveled and have the chips to navigate everything quickly. Most of them are frustratingly boring to play through, but the lore and character bits are interesting and worth the slog I guess. I appreciate that there's a lot of hand-holding via the minimap telling me exactly where to go when to clear all of them, because this would be awful if there wasn't.

There's a red quest icon at the factory in some of the earlier chapters as 9S that I can't figure out for the life of me. It's where the Virtuous Treaty used to be, is this some kind of leftover from that or am I missing something else?

Meanwhile Emil is so cute, I want to hug him and he's just a skeletonface monsterhead. I didn't realize that his song had understandable lyrics at first, but when I noticed it did I was preeeetty excited.  :D

Edit: I erroneously said "early chapters as 2B" at first when I meant 9S. Not sure if that makes a difference but I imagine it does.
Title: Re: NieR:Automata - Gameplay, discussion, help
Post by: Helepolis on February 12, 2018, 08:16:50 AM
@ NEET, I spoiler tagged your post about pods. That was an extreme spoiler you should not carelessly post imo.


Yeah I get that, but I don't understand who's in charge of any of it. By whose orders? Maybe that's part of the true ending and I just need to finish the game before I try to figure it out.
If you complete the game fully then you'll understand somewhat. If not, return to The Bunker Shrine Maiden forums and we'll explain.

About that creature's song:
Emil's song has three phases. Random gibberish, actual lyrics, humming

Edit:
About that one boss:
The crawling sand monster I really had no problems with at all. Entering Bersker mode and spamming full heals was the way for me to go. I definitely got the "Invincible-for-x-seconds-when-hit" chip which is godly for recovering in tight combat such as this. Also lots of combat evasive maneuvers help you dodge the laser or bullets. Used 0 Pod attacks to defeat it.
Title: Re: NieR:Automata - Gameplay, discussion, help
Post by: commandercool on February 12, 2018, 01:56:50 PM
Oh shit, I just had another realization about 9S and the degree to which he does and doesn't know that the
machines are sapient.

So when playing as him we realize that it seems to be after hacking Simone that he starts to have doubts about whether or not "everything they say is just noise". But in the opening moments of his story we see him spying on that machine trying to wake up its brother with buckets of oil, and I couldn't reconcile how he didn't make the connection sooner after seemingly having seen things like that many times.

He's clearly in denial for quite a while since accepting that the machines are capable of thought reflects terribly on him and his people, so I figured it was just that. I just remembered though, he loses his memory of that scene at the beginning. He doesn't remember all that time he spent spying on them. And we know he's not exactly judicious about maintenance, so that information probably wasn't backed up anywhere going back quite a while.

This is probably something everyone but me figured out a lot faster and it doesn't really change anything, he's still got a lot of denial and self-delusion going on that could explain it either way, but I thought it was neat when I realized just now.

Edit: The number of times I've been in the middle of some somber super-serious story beat like confronting the YoRHa E-Type in the ruins or killing Pascal with A2 and then Emil zips by during the dialogue and is like

BUY
THINGS
NOW
OR
YOU
WILL
CRY
ALL
NIGHT

is... well, it's several times. He knows how to read a mood.  :D
Title: Re: NieR:Automata - Gameplay, discussion, help
Post by: commandercool on February 15, 2018, 04:09:05 AM
So I found the deep cave and what I assume is Emil's house, but the door at the very end is locked. I can't figure out how to open it. I'm playing as 9S on chapter 15. Did I do something wrong?
Title: Re: NieR:Automata - Gameplay, discussion, help
Post by: Ionasal kkll Solciel on February 15, 2018, 06:00:51 AM
So I found the deep cave and what I assume is Emil's house, but the door at the very end is locked. I can't figure out how to open it. I'm playing as 9S on chapter 15. Did I do something wrong?
He has to tell you about it first, and then you cannot use Chapter Select at any point before you finish that adventure, or you'll need to talk to him again.
Title: Re: NieR:Automata - Gameplay, discussion, help
Post by: commandercool on February 17, 2018, 03:04:26 AM
Finally sat down to get ending E. It's absolutely incredible. Genuinely one of the most moving experiences I've ever had playing a video game. I think the only thing that even comes close is the first time I finished Touhou 7.

I didn't delete my save data, I was honestly going to but I realized I have to see the other endings first. I'm not quite ready to be finished with this game yet, but maybe that's a mistake. I think deleting my data and walking away now would be a pretty satisfying experience.
Title: Re: NieR:Automata - Gameplay, discussion, help
Post by: Ionasal kkll Solciel on February 17, 2018, 06:07:09 AM
There's definitely at least one or two things you still should go and see.
Title: Re: NieR:Automata - Gameplay, discussion, help
Post by: commandercool on February 18, 2018, 04:59:58 AM
So I'm trying to
fight Emil at his house and I can't seem to damage him at all. Hacking seems to do nothing, all of my attacks do either 0 or 1 damage, and he can kill me cleanly in two hits. Am I doing something wrong? I'm level 67, am I just supposed to grind for hours and hours before I can even attempt this? Is it a scripted fight where I just have to survive? I don't really know what I'm doing here.
Title: Re: NieR:Automata - Gameplay, discussion, help
Post by: Third Eye Lem on February 18, 2018, 05:26:49 AM
So I'm trying to
fight Emil at his house and I can't seem to damage him at all. Hacking seems to do nothing, all of my attacks do either 0 or 1 damage, and he can kill me cleanly in two hits. Am I doing something wrong? I'm level 67, am I just supposed to grind for hours and hours before I can even attempt this? Is it a scripted fight where I just have to survive? I don't really know what I'm doing here.
You can actually grind quickly by equipping as many +EXP chips as possible, and
hacking the bunny statue in the amusement park. I never tried it myself, but you can reach level 99 much faster than just by killing enemies.
Title: Re: NieR:Automata - Gameplay, discussion, help
Post by: commandercool on February 18, 2018, 06:01:49 AM
So it is just underleveling then? I don't need a special item to damage him or anything?

Didn't realize you could re-fight the statue. It took me *forever* to get it to move the first time. Like a solid five minutes of spamming attacks and charged specials at him. I assume that's based on dealing a certain amount of damage and therefore gets quicker over time? Or does it just always take that long?
Title: Re: NieR:Automata - Gameplay, discussion, help
Post by: Helepolis on February 18, 2018, 07:45:07 AM
So I'm trying to
fight Emil at his house and I can't seem to damage him at all. Hacking seems to do nothing, all of my attacks do either 0 or 1 damage, and he can kill me cleanly in two hits. Am I doing something wrong? I'm level 67, am I just supposed to grind for hours and hours before I can even attempt this? Is it a scripted fight where I just have to survive? I don't really know what I'm doing here.

No, you don't need to be high level. I defeated him around same level as well. If you're playing Hard mode, he will one-shot you regardless of the equipment you carry. If you really want to beat him on Hard, you need to grind. Otherwise if you want to go for the story experience, switch to Normal. Warning: He can still 2-3 shot you depending on the attacks.

Weapons
Your weapon of choice should be Spear of the Usurper. This one has Critical Up and is very overpowered. Secondary can be Fang of the Twins. High damage, crit up. Make sure both your weapons are level 4. You need maximum damage. If you don't have Fang of the Twins, you should definitely go for Usurper. If you don't have that one either then prepare for effort and raging because it is going to be a long fight.
If you have 2B as partner, equip her with best damage/crit weapons as well.

Pod
Machine gun pod with spears skill or laser. Ditch the protection and such.

Chips
- Must have chip: Anti Chain Damag. 2s one is minimum unless you're extremely fast with your responses to heal up. His attack where he spams his faces as bouncing balls will wreck you and you need the invincibility time to heal up.
- Very important chip: Continous combo. While you evade, you don't want to break your combo.
- Important chips: Critical rate, increased weapon damage, increased melee defense, 

Tactics
- I didn't hack him. Melee/pod attack only.
- Spam all L potions that boost your stats, i.e.: Defence up etc. These are cheap to buy so stock them up
- Use the machine gun Pod non-stop. Your pod should never stop firing, except when you use Pod skill.
- Make sure you always execute evasive skill where you potentially "get hit" (The button you press where you turn translucent and negate damage while doing fancy acrobatics). This is something you need to master fully.
- Emil's faces as projectiles which bounce -> Use Pod fire and evade until projectiles disappear. Melee attacking is impossible because he drives around too much and he will easily kill you.
- Large laser where he spins -> Attack and evade + use Pod
- Regular drive around and halts momentarily -> Attack + pod
- Dazed -> Attack + pod
- Always be at full health! ALWAYS. Stock up 99 of full/large heals.

Whenever your Pod laser is cooled down -> spam skill. If you have 3 pods, charge up all three. The damage is really good.
Patience is the key. Time your attacks and monitor Emil's attacks. Back off when you notice you failed a combo or he is suddenly going crazy.

Good luck.
Title: Re: NieR:Automata - Gameplay, discussion, help
Post by: commandercool on February 22, 2018, 03:33:57 AM
So I spent forever grinding for New Bolts in the amusement park and ended up killing the rabbit a few times in the process, which cranked my level up to 78 in no time and resulted in me being overprepared for Emil. I completely wrecked him, even without being able to get the materials to make Spear Of The Usurper Level 4 (I found one New Bolt after like an hour of clearing the amusement park entrance over and over).

I feel so bad about bullying poor Emil! Much worse than I feel about butchering heaps and heaps of harmless clown machines who just want to party.

So how do I get Emil to change shop inventories? I've seen him with chips and low-level materials, but my understanding is that he has a high-level materials inventory too, right? I've tried everything I could think of but haven't been able to get him to offer it to me. I need a bunch of Meteorite Shards and some other odds and ends to finish all my weapons.
Title: Re: NieR:Automata - Gameplay, discussion, help
Post by: Ionasal kkll Solciel on February 22, 2018, 04:23:15 AM
I believe it depends on where you encounter him. There's a slight variance, though, so sometimes you still won't get the right inventory even in the right spot.
Title: Re: NieR:Automata - Gameplay, discussion, help
Post by: commandercool on February 24, 2018, 03:47:47 PM
(https://imgur.com/QJhRCIA.png)

So this is my car now.

So this is my life now.

Every day is great! When! You're! Meeeee!
Title: Re: NieR:Automata - Gameplay, discussion, help
Post by: Third Eye Lem on February 24, 2018, 07:40:17 PM
I think you mean
"Every Day's Great When You're Emile" sung with the Junes jingle.

That said, as interesting as Emile is, he's nor my favorite character. Give me a Pascal or YoRHA sticker any day. ;)
Title: Re: NieR:Automata - Gameplay, discussion, help
Post by: commandercool on February 25, 2018, 03:21:56 AM
Alright, so I'm trying to wrap up the loose ends and I think I must be doing something wrong.

After I beat Emil in the cave he didn't acknowledge that anything had happened next time I talked to him. He still had the "Hell in a handbasket" dialogue. He also won't budge from directly in front of the entrance to the desert. He'll drive around a little bit, but he never leaves that corner and his inventory never changes from chips. I've tried transporting, running around, leaving my game idling, and exiting the game and re-entering and he won't move or change his wares.

I tried moving to a different chapter and that reset his dialogue completely back to his very first lines. No acknowledgment that I've been to his house or fought him or anything, still won't move around very much, still won't change his inventory. Does anyone know what's going on here? Did I need to do something specific to "turn in" the battle with him? Is there a reason he's hanging out exclusively by the desert entrance? I feel like I can't really move forward until I get this worked out and nothing I try is working.

Edit: Okay, so I eventually got him to move and change inventories. He only seems able to move away from the desert in some chapters or something? It's all very unclear and confusing. And now I have basically no money left to actually upgrade the weapons after buying all of the materials...

Edit edit: Wait, is the dinosaur machine in the forest near the end of the game Shin Gojira? It's got the spine lasers and the flamerthrower breath and everything. Coincidence or timely reference?
Title: Re: NieR:Automata - Gameplay, discussion, help
Post by: Ionasal kkll Solciel on February 25, 2018, 05:08:25 AM
On Emil:

Upgrade all of the game's weapons to level 4. Good luck with the Simple Gadgets.

On the last paragraph: Yes. That is totally a reference to that.
Title: Re: NieR:Automata - Gameplay, discussion, help
Post by: commandercool on February 26, 2018, 01:15:08 AM
Alright, so I got all of my weapons completely upgraded. Do I need all pods maxed out as well to finish the Emil quest? My Pod C is still at base level and I'm trying to fill out my unit data to get turn in the recon quest and get the gadgets I need to upgrade the pod, but grinding for rare unit spawns is the most tedious shit ever and I haven't even started on the really atrociously low ones yet.

I know about the ending in the second Emil fight that you can only get before you beat him. Is there anything else I need to do or should know about?
Title: Re: NieR:Automata - Gameplay, discussion, help
Post by: Ionasal kkll Solciel on February 26, 2018, 07:48:09 AM
Question 1: I don't believe it's necessary for those, but I already had mine maxed, so I don't know for sure. (Also, that enemy you're talking about counts for the bestiary - er, mechiary? Either way, it'll help for that quest.)

Question 2: No.
Title: Re: NieR:Automata - Gameplay, discussion, help
Post by: commandercool on March 01, 2018, 10:50:38 PM
You've probably already seen this, but just in case...

https://m.youtube.com/watch?v=L-XtMNYHsZc
Title: Re: NieR:Automata - Gameplay, discussion, help
Post by: commandercool on March 06, 2018, 01:47:01 AM
Alright, I
finished Emil's Determination. It was a complete cake walk given that I'm probably overleveled at this point (88) even though my chips are crappy and not optimized at all. Poor guy... Want to hug.

Well, time to check off all the endings and mop up the remaining achievements I guess.
Title: Re: NieR:Automata - Gameplay, discussion, help
Post by: Helepolis on March 06, 2018, 07:22:12 AM
Game becomes extremely easy ye when you're high level. Even though the level of the mobs scale, they are one-shot material. Though that is fine imo if you want to go for all the achievements and such otherwise it becomes a drag.

Title: Re: NieR:Automata - Gameplay, discussion, help
Post by: commandercool on March 06, 2018, 12:37:56 PM
The scaling feels weird, I just naturally ended up at that level in the process of
getting all the weapons upgraded
. I never even really had EXP chips equipped or anything.
Title: Re: NieR:Automata - Gameplay, discussion, help
Post by: Helepolis on March 07, 2018, 05:03:47 PM
Me neither. Exp chips didn't seem significant enough for me. What I did do was equip drop increase chips. Because that way you'll be rolling in money very fast and upgrades are ez.
Title: Re: NieR:Automata - Gameplay, discussion, help
Post by: commandercool on March 07, 2018, 05:35:01 PM
Yeah, I actually had a serious money deficit when upgrading my weapons at times. Grinding a certain infinite spawn point for twenty minutes fixed that and gave me tons of upgrade materials I was looking for though, so once I read about that it wasn't an issue.
Title: Re: NieR:Automata - Gameplay, discussion, help
Post by: Helepolis on March 07, 2018, 07:16:16 PM
Ye those spawn points are great for fast moni. Also I practically sold all chips which didn't had the diamond on them.
Title: Re: NieR:Automata - Gameplay, discussion, help
Post by: commandercool on March 11, 2018, 06:18:51 AM
Alright, I'm 100% complete. Got the platinum trophy, got the absolute final ending. This game is really a roller coaster. I didn't like it at all for the first route, thought it was only okay for the second route, and by the end of the third I was convinced that it's among the best games of all time. If that's not a crazy ride I don't know what is.