It's often said that's it's your fault when you die. I don't doubt that, it certainly happens enough to prove it. However, do these people ever take into account those attacks that actually wall you in randomly?
SA Stage 5 Hard, still trying to perfect it. I loosen my standards, if you can call them that, for playing this level, so I play through the whole thing to practice Orin, no matter if I die beforehand. After several playthroughs, I magically manage to perfect the stage again. Let's see how Orin goes. Perfect through 3rd nonspell, pulling off a clutch dodge midway. Perfect through Ghost Wheels of all things, finally recapturing it. Then Small Demon's Revival. Start off standard, go up left, hang near top, then go down a bit and wait to see what the bubbles have in store.
The fairies fired a completely solid wall of bubbles. And when I say it's solid, I mean they left literally no space for me to move through, they were spaced that well. It covered about a bubble's length left of center (mid-screen) to just shy of the right wall at the start, trapping me in the lower-right corner (the general area, if you can picture it). So I decide to wait a split second to see if it opens up somewhere, because I have no choice. It doesn't, and I die.
Now perhaps you can understand why I've been saying "randomness sucks" all this time (extreme randomness, anyway). Because it has potential to completely nullify any and all displays of skill, leaving the player at the mercy of a fucking random number generator. It's often the player's fault when he/she dies, but you tell me, how is anyone supposed to have seen a wall like that coming beforehand? Last I checked, no one here is clairvoyant. Bombing is out of the question, this is an attempt at a perfect run. And the way this card's supposed to be handled left me in no position to try outrunning the wall itself, never mind how much of the screen it already covered. The game left me no chance whatsoever. Even in other Touhou games this comes to mind - Remilia is a perfect example. It's because there's a decent chance of certain attacks throwing impossible walls that makes things much harder than they should be.
Sorry for ranting, but I had to get this off my chest.