Maidens of the Kaleidoscope

~Hakurei Shrine~ => Help Me, Eirin! => Topic started by: Pesco on December 26, 2012, 07:07:36 AM

Title: Labyrinth of Touhou 9F
Post by: Pesco on December 26, 2012, 07:07:36 AM
Thread 1 (http://www.shrinemaiden.org/forum/index.php?topic=4187.0)
Thread 2 (http://www.shrinemaiden.org/forum/index.php?topic=4614.0)
Thread 3 (http://www.shrinemaiden.org/forum/index.php?topic=5049.0)
Thread 4 (http://www.shrinemaiden.org/forum/index.php?topic=6229.0)
Thread 5 (http://www.shrinemaiden.org/forum/index.php/topic,6744.0.html)
Thread 6 (http://www.shrinemaiden.org/forum/index.php/topic,7188.0.html)
Thread 7 (http://www.shrinemaiden.org/forum/index.php/topic,9136.0.html)
Thread 8 (http://www.shrinemaiden.org/forum/index.php/topic,11564.0.html)

English wiki (http://en.touhouwiki.net/wiki/Labyrinth_of_Touhou)
Japanese wiki (http://www19.atwiki.jp/th_maze/)
2.04 download (http://www.mediafire.com/?mzdgl54mxmi)
2.06B download (http://www.megaupload.com/?d=DA1DGQZC)
NG+ save file (http://www.shrinemaiden.org/forum/index.php?action=dlattach;topic=7188.0;attach=15055) For 3.01
NG+ save file with all BP pre-set (http://www.shrinemaiden.org/forum/index.php/topic,11564.msg842455.html#msg842455) For 3.01
Cheat table for use with Cheat Engine. (http://www.shrinemaiden.org/forum/index.php?topic=6229.msg356800#msg356800)(Cheat list ver: 8th June 2010)
Cheat Table for Special Disc on WinXP (http://www.shrinemaiden.org/forum/index.php?topic=6229.msg377088#msg377088) (Cheat list ver: 8th June 2010)
Suggested builds for characters (http://www.shrinemaiden.org/forum/index.php/topic,7188.msg589521.html#msg589521)
Offline database (http://www.mediafire.com/?w5jig4q58hlmy3z)

Image packs
Squidtentacle's pack (http://www.mediafire.com/?l61o19nxqt82j)
chirpy's pack (http://www.mediafire.com/?pc8dovp81cj8u8z)
Pandaology's pack (http://www.mediafire.com/?pdk5l7dc8vy9z)

Labyrith of Touhou 2 information posts

Quote from: kevodanh
-Translation (currently) :
   -http://www.shrinemaiden.org/forum/index.php/topic,13990.msg984423.html#msg984423 (http://www.shrinemaiden.org/forum/index.php/topic,13990.msg984423.html#msg984423)(kuilfrayt)
   -http://www.shrinemaiden.org/forum/index.php/topic,13990.msg982350.html#msg982350 (http://www.shrinemaiden.org/forum/index.php/topic,13990.msg982350.html#msg982350)(RegalStar)
-Information on the percentages on the right : http://www.shrinemaiden.org/forum/index.php/topic,13990.msg981434.html#msg981434 (http://www.shrinemaiden.org/forum/index.php/topic,13990.msg981434.html#msg981434)
-Wiki : http://en.touhouwiki.net/wiki/Labyrinth_of_Touhou_2 (http://en.touhouwiki.net/wiki/Labyrinth_of_Touhou_2) (needs some polishing)
-Developer's site: http://www.geocities.jp/aaa_3peso/ (http://www.geocities.jp/aaa_3peso/)
-Main page: http://www.geocities.jp/aaa_3peso/THL2/top.htm (http://www.geocities.jp/aaa_3peso/THL2/top.htm)
-More insight on the game's evasion system: http://www.shrinemaiden.org/forum/index.php/topic,13990.msg975579.html#msg975579 (http://www.shrinemaiden.org/forum/index.php/topic,13990.msg975579.html#msg975579)
-There are a total of 13 characters in the current demo , with Yukari and Yuyuko confirmed as playable. For more WMG , go to: http://www.shrinemaiden.org/forum/index.php/topic,13990.msg980384.html#msg980384 (http://www.shrinemaiden.org/forum/index.php/topic,13990.msg980384.html#msg980384)
-Latest demo is 0.121

Let me know if there are other links you guys want in here.
Title: Re: Labyrinth of Touhou 9F
Post by: koakoa on December 26, 2012, 06:20:51 PM
Woo, another floor granted to us by the mystic powers of LoT2~

That said, any info about this going to be at C83, or must we wait more so?
Title: Re: Labyrinth of Touhou 9F
Post by: Pesco on December 26, 2012, 06:23:36 PM
C84 looks more likely. Can't complain with a demo version at C83 if possible.
Title: Re: Labyrinth of Touhou 9F
Post by: koakoa on December 26, 2012, 06:35:55 PM
It'd be too much of a tease to release infos about it, and not have a demo at c83.
Title: Re: Labyrinth of Touhou 9F
Post by: qazmlpok on December 26, 2012, 08:32:49 PM
It'd be too much of a tease to release infos about it, and not have a demo at c83.
From what I was told, no demo is ready. He has considered making a demo and releasing it to get feedback, but decided against it for now at least. He probably won't sell a demo at all and will just put it up on his site for free; I believe that's how both LoT and AK worked. There probably will be a demo eventually, but there's no hint as to when that'll be just yet.

As for links, I think a link to his blog and/or an announcement for LoT2 would be nice.
Title: Re: Labyrinth of Touhou 9F
Post by: Eilaris on December 27, 2012, 03:15:17 AM
As for links, I think a link to his blog and/or an announcement for LoT2 would be nice.

Agreed there, also, the 2.06B patch link is dead (and probably unnecessary at this point).  Maybe replace it with a 3.01 patch link?
Title: Re: Labyrinth of Touhou 9F
Post by: Tsalop on December 28, 2012, 08:21:58 AM
Can not wait to see LoT2 demo...
Title: Re: Labyrinth of Touhou 9F
Post by: koakoa on December 28, 2012, 10:29:09 PM
None of us can.

That said, was there any translation or overview of the information they posted so far?
Title: Re: Labyrinth of Touhou 9F
Post by: Fishin on December 30, 2012, 02:09:58 AM
Never thought it would end up getting a sequel after so long, wasn't the developer suffering delays with some other unrelated project?  Really looking forward to the demo though.
Title: Re: Labyrinth of Touhou 9F
Post by: Ikari on December 30, 2012, 02:48:29 AM
Do you guys think he'll try to bring EVA back?

I hope not Dx
Title: Re: Labyrinth of Touhou 9F
Post by: Validon98 on December 30, 2012, 02:51:15 AM
I'm happy with EVA being useless. It lets me focus on buffing the stats characters are best at.
Also, just beat Nitori and Reisen. Woot, Floors 10-12! I've heard they're annoying. Very annoying.
Title: Re: Labyrinth of Touhou 9F
Post by: Ikari on December 30, 2012, 02:56:19 AM
I'm happy with EVA being useless. It lets me focus on buffing the stats characters are best at.
Also, just beat Nitori and Reisen. Woot, Floors 10-12! I've heard they're annoying. Very annoying.

Oh yeah, no EVA completely prevents any "oops you missed'' bullshit, especially since god knows this game simply LIVES on nukes.

Oh and I'm sure you'll have LOTS of fun on floor 10-12.

Hint: IT'S HEEEEEEEEEEELLLLLLLLLLLL.
Title: Re: Labyrinth of Touhou 9F
Post by: Serela on December 30, 2012, 03:43:48 AM
Well, whether or not Arcanum Knights has Eva I think would be a good indicator. However, I think if it does come back, it'd probably be in a manner that isn't how it was originally implemented in ThLaby; aka, the worst kind of scaling ever.

You can't give characters steady increases in EVA in a game where ACC is a flat, unchanging number! It would have been okay if EVA had been like a status resist kind of thing on your characters; however, in the end, the game is probably just best without it. The issue is a lot of attacks that were meant to be nice because of high accuracy became horrible. (Hi Sakuya's perfect-accuracy hit attack that's reallllly expensive for it's degree of power and her SP, hi Sanae's useless EVA debuff)
Title: Re: Labyrinth of Touhou 9F
Post by: Validon98 on December 30, 2012, 03:47:44 AM
Quote
Hint: IT'S HEEEEEEEEEEELLLLLLLLLLLL.

I got that fact when I saw that there's both a huge maze (go using three maps at once to see what the hell I'm doing) and there's enemies that no longer die to a single Asteroid Belt and hurt like crazy. This'll take a while...
It seems that in every Touhou RPG I'm playing, I've gotten to that "hell" part.
Title: Re: Labyrinth of Touhou 9F
Post by: Zil on December 30, 2012, 04:02:27 AM
You can't give characters steady increases in EVA in a game where ACC is a flat, unchanging number!
My impression of how it was supposed to work was the enemy's evade stat would always be within a certain range, with the value just depending on the type of enemy rather than the floor/level/etc. So it's fine that your own accuracy is unchanging, since the enemies aren't getting any higher evade either.

Then it would be different when the roles were reversed. Enemies keep getting more accurate, but your own evade keeps improving as well. And maybe the stat gets used in some weird way, kind of like speed.

Still, I'm not really sure why it would be made that way, and not have it the same between enemies and players. If you do know how it was actually going to be used then maybe I'm just wrong.
Title: Re: Labyrinth of Touhou 9F
Post by: Ikari on December 30, 2012, 04:13:53 AM
(Hi Sakuya's perfect-accuracy hit attack that's reallllly expensive for it's degree of power and her SP, hi Sanae's useless EVA debuff)

Eeeexactly.

Also Chen. It's a freaking MIRACLE she manages to be an Ok character in the end where her main advantage is a stat that isn't used, isn't it?
Title: Re: Labyrinth of Touhou 9F
Post by: Serela on December 30, 2012, 04:17:53 AM
Ikari:The thing is, her super fast attack was also INCREDIBLY inaccurate. She traded one thing for another.

Anyway, at Zil; your attacks have a flat accuracy as shown in their descriptions; assuming 100 is the base, and then they get +30, or -20, etc. Enemies, of course, have a flat evasion stat; they don't level up or anything.

Your OWN characters, on the other hand, gain evasion just like any other stat, and it continually goes up. That's okay at first, but eventually it starts getting... too high. There is no accuracy stat, so the enemies cannot get more accurate. That can only be done by outright giving them new, more accurate skills; and even then, that'd be impossible to do effectively in this kind of system while keeping evasion/accuracy not terribly broken in some fashion.
Title: Re: Labyrinth of Touhou 9F
Post by: qazmlpok on December 30, 2012, 04:35:06 AM
Well, whether or not Arcanum Knights has Eva I think would be a good indicator. However, I think if it does come back, it'd probably be in a manner that isn't how it was originally implemented in ThLaby; aka, the worst kind of scaling ever.

You can't give characters steady increases in EVA in a game where ACC is a flat, unchanging number! It would have been okay if EVA had been like a status resist kind of thing on your characters; however, in the end, the game is probably just best without it. The issue is a lot of attacks that were meant to be nice because of high accuracy became horrible. (Hi Sakuya's perfect-accuracy hit attack that's reallllly expensive for it's degree of power and her SP, hi Sanae's useless EVA debuff)

I've only played a tiny bit of AK, but it does have evasion. It isn't pure hit/miss though; you have misses, chips, criticals, etc. I have no idea how this plays out with leveling and high level monsters or anything, as I only did a few battles in the first area.

Someone could try looking at the LoT2 screenshots and see if they contain the kanji for evasion (or accuracy). If it's there, that should mean it'll be present.
Title: Re: Labyrinth of Touhou 9F
Post by: Pesco on December 30, 2012, 09:56:18 AM
Google translate gives 向上心 as ambition. Might just be like a boost to exp gain. No accuracy or evasion from the rest of the stuff visible.

From AK: 命中 - accuracy, 抵抗 - resistance, 器用 - weapon proficiency as I'm reading the kanji, 敏捷 - agility, but since there is already an AGI stat this may be evasion. Attack, defense, magic and mind are stock standard and the same as LoT.
Title: Re: Labyrinth of Touhou 9F
Post by: RegalStar on January 01, 2013, 05:48:07 AM
器用 is generally Dexterity.
Title: Re: Labyrinth of Touhou 9F
Post by: Eilaris on January 01, 2013, 06:45:11 PM
Ikari:The thing is, her super fast attack was also INCREDIBLY inaccurate. She traded one thing for another.

Anyway, at Zil; your attacks have a flat accuracy as shown in their descriptions; assuming 100 is the base, and then they get +30, or -20, etc. Enemies, of course, have a flat evasion stat; they don't level up or anything.

Your OWN characters, on the other hand, gain evasion just like any other stat, and it continually goes up. That's okay at first, but eventually it starts getting... too high. There is no accuracy stat, so the enemies cannot get more accurate. That can only be done by outright giving them new, more accurate skills; and even then, that'd be impossible to do effectively in this kind of system while keeping evasion/accuracy not terribly broken in some fashion.

I should probably play LoT 1.00 for giggles sometime.  Would I be right in guessing that typical expected levels for some lategame bosses end up being lower because you start evading everything? :P
Title: Re: Labyrinth of Touhou 9F
Post by: Serela on January 02, 2013, 12:02:47 AM
I honestly don't know, there's not much precedent for anyone playing that version; in english, at least.

If you can even manage to FIND it, I'd love to hear about a playthrough on that.
Title: Re: Labyrinth of Touhou 9F
Post by: Validon98 on January 04, 2013, 11:10:08 PM
Eientei Trio, whyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy...
Every time I kill Kaguya, Eirin IMMEDIATELY, and I mean IMMEDIATELY uses Astronomical Entombing.
And whoever thought the "try to keep Kaguya paralyzed so that she can be offed before she uses Buddha Stone Bowl" strategy worked apparently didn't look at her PAR stat. It's 24. 24. How am I expected to paralyze her? Damn that fight. No matter what Touhou RPG it is, the Eientei fight is always a bitch.
Title: Re: Labyrinth of Touhou 9F
Post by: Serela on January 04, 2013, 11:16:29 PM
Royal Flare spam gets their health going down roughly evenly (considering their max health), and killing them as close to the same time is fairly ideal. Killing Eirin first if Kaguya first is not working could be tried as well; in either case, you'd be able to start debuffing freely if you did.

Keep in mind she only Bhudda Bowls if there are more then three total debuffs; you can use some Icicle Fall to nerf speed on one or two of them meanwhile.
Title: Re: Labyrinth of Touhou 9F
Post by: Validon98 on January 04, 2013, 11:53:48 PM
Well, your advice came a little too late, Serela. I got them. About damn time, too...  :toot:
At least besides for going back for Tenshi, I'm done with that horrible fail-safe lock maze. Never again.
Title: Re: Labyrinth of Touhou 9F
Post by: Raikaria on January 06, 2013, 01:28:20 PM
OK, well, I've finally getting this back on my laptop after the crash which wiped all of my files, includeing LoT, in the middle of a 3 man draft run of the game.

Is anyone up for a Draft Run of LoT, since I'd rather finish what I effectively started.

How does the Draft Work?

- Played on New Game +, so all characters can be *used* from the start [Some can't really due to SP, bear that in mind!]
- Since there are 40 characters in the game, each player will get 12 characters, totaling 36. The remaining 4 will be characters no-one can select, with one being an agreed ban between the players [2-1 majority] and then each player bans 1 character from the pool. The bans could be used to lock out something you don't think you'd get but someone else wants, or it could be used to lock out something you don't want under any circumstance!
- Order will be decided viva RNG.

- Order of picking is 1st -> 2nd -> 3rd -> 3rd -> 2nd -> 1st repeat. The bans are 1st -> 2nd -> 3rd, with the group ban being before anything else

Why is this fun? It's a challenge! You may get to use only certain characters you wish to use. You may be planning someone on your team, that someone snatches away, making you use new plans. You may have to use characters you've not given a chance before.

If two other people are interested, I can sort out a chatroom where we can do the draft.
Title: Re: Labyrinth of Touhou 9F
Post by: Pesco on January 06, 2013, 05:14:24 PM
Buggrit reminding me that my draft run is still incomplete. I think I last left off at 13F.
Title: Re: Labyrinth of Touhou 9F
Post by: Raikaria on January 06, 2013, 05:59:50 PM
Buggrit reminding me that my draft run is still incomplete. I think I last left off at 13F.

Whoops. Didn't want to do that :3
Title: Re: Labyrinth of Touhou 9F
Post by: Kanoe on January 06, 2013, 11:09:34 PM
The draft sounds interesting. Though if I did it, I would ban things to make everyone's lives more miserable.  :blush:

So what will keep track of this? Does it matter or is just something we say we do then just play and occasionally give an update?

Might take part if just to have something to play besides the stuff I record for Let's Plays. XD
Title: Re: Labyrinth of Touhou 9F
Post by: Raikaria on January 06, 2013, 11:16:40 PM
The draft sounds interesting. Though if I did it, I would ban things to make everyone's lives more miserable.  :blush:

So what will keep track of this? Does it matter or is just something we say we do then just play and occasionally give an update?

Might take part if just to have something to play besides the stuff I record for Let's Plays. XD

In the draft me, Pesco, and Para did, I believe the bans were Nitori, Meiling, Iku, and someone else. We basically just banned the OP stuff.

We play, give updates, and say what we find hard, what characters turn out good, and such and such.  It's a fun challenge, a change, and a reason to think up other tactics for taking out bosses with a character pool you usually wouldn't have, both in limitations and in abilities.

We can also look at things like gametime needed, levels required to clear, ect. Just to see which team turns out best. Of course, this is mostly just for fun, not an actual competition. The whole idea of the draft is to force people to use oddball teams and think of different tactics for certain encounters.

I believe I ended up with a lot of nukes, and DPS [I had things like Aya and some decent attackers] but few buffs [I had Sanae and Aya for buffs, as well as Remi/Tenshi's self buffs]

It's also interesting to see what characters people value.
Title: Re: Labyrinth of Touhou 9F
Post by: Kanoe on January 06, 2013, 11:22:13 PM
I can give it a shot though grinding for WINNER may very well kill me. I may record the boss fights as well but none of the exploring junk (already have a Let's Play with all that).


Edit: Or I would be interested if my New Game+ would stop bugging out on me. For some reason, it gives some of the later characters a bunch of starting Exp.

Edit Edit: Ok repatching seems to work, reapplying the english patch. It is such a weird bug. It actually fixed itself towards the end of my Let's Play but then today it did it again. Oh well
Title: Re: Labyrinth of Touhou 9F
Post by: Parallaxal on January 07, 2013, 01:36:49 AM
I believe drafting helped me learn more about the game. I found that I would draft based on archetypes (sort of like how I draft in MtG). I do prefer a more heavy nuking and switching strategy, but it really depends on what enablers I get (like Kaguya, Yukari, Keine, etc.). That's why I prioritize enablers ahead of damage dealers, since you can always just fill in with whatever damage dealers are left behind. Most of them are kinda interchangeable to a point.

I wrote a big post on my own draft strategy (http://www.shrinemaiden.org/forum/index.php/topic,11564.msg842453.html#msg842453) in the previous thread.

When we last did the draft, our bans were Meiling, Iku, Nitori, and Renko. I picked Renko for our last ban not because she's totally OP, but because she's too binary - either she makes a boss battle trivially easy, or contributes next to nothing. The other 3 are totally OP, though.

Btw, don't be afraid to use Keine, Sakuya, or Wriggle as your slot 1 tank! I found them effective enough for the main game at the very least, especially if you can pick up a buffer like Minoriko.
Title: Re: Labyrinth of Touhou 9F
Post by: Kanoe on January 07, 2013, 01:59:40 AM
Sounds fun. I'm for it if there is room.  :blush:

There are still 18 characters I have not beaten WINNER with. XD
Title: Re: Labyrinth of Touhou 9F
Post by: Tangrelle on January 07, 2013, 04:55:38 AM
I'd be good for it, as well, provided it hasn't been picked up already. I have a lot of free time for the next couple weeks and this would probably give me incentive to actually get through the darn game, anyway :'D

Just gotta dig out some art for my poor portraits <3
Title: Re: Labyrinth of Touhou 9F
Post by: Raikaria on January 07, 2013, 08:41:33 AM
I'll be able to sort this out when you're both online then. We can probobly do the draft in this chatroom:

http://webchat.ppirc.net/?channels=MotKTown (http://webchat.ppirc.net/?channels=MotKTown)

Although I don't know how to work the bot which me, Para and Pesco used, I can just use a word document to keep track of stuff.

Failing that I can make a quicktopic or something, which would obviously take longer to sort something out, but if timezones are an issue...

On a side note; has anyone tried combining Mystia's Mysterious Song with Utusho's Uncontained Nuclear Reaction? Turning the debuffs Utusho inflicts on herself into Defense Buffs seems useful. I guess if you throw someone like Aya in so Utusho can ramp up faster, Utusho suddenly isn't as horrible as she's usually made out to be.
Title: Re: Labyrinth of Touhou 9F
Post by: Kanoe on January 07, 2013, 12:58:45 PM
It is still my winter break and I just woke up today so I will try to be on all day.

As for Mystia and Utsuho, the buff would help but probably not enough to make her endure much more damage than usual.
Title: Re: Labyrinth of Touhou 9F
Post by: Serela on January 07, 2013, 02:15:27 PM
By the time you have Utsuho, you're probably spamming the hell out of party-wide DEF/MND buffs in bosses anyway, so it doesn't end up making a difference. You would normally have the def/mnd buff already anyway.

In a NG+ it'd work out better since early on you definitely can't spam those, but on the other hand, Utsuho's spells are REALLY GODDAMN EXPENSIVE in ng+.
Title: Re: Labyrinth of Touhou 9F
Post by: RegalStar on January 07, 2013, 03:45:32 PM
I kind of wanted to join too but I guess I'm already too late  :ohdear:
Title: Re: Labyrinth of Touhou 9F
Post by: Kanoe on January 07, 2013, 03:53:07 PM
Well, hopefully everyone can meet. *nods nods*

Or you can join us and play as the four banned characters.  :3
Title: Re: Labyrinth of Touhou 9F
Post by: Raikaria on January 07, 2013, 04:02:46 PM
Well, hopefully everyone can meet. *nods nods*

Or you can join us and play as the four banned characters.  :3

There is nothing stopping you from playing with one of the three character sets we make, or attempting to arrange your own draft with some other people.
Title: Re: Labyrinth of Touhou 9F
Post by: Raikaria on January 07, 2013, 06:48:46 PM
Here's how the Draft went:

We agreed to ban Meiling, before we rolled.

Tang got the highest score, then me, then Kanoe. We banned Nitori, Iku and Rinnosuke in that order

Bans: Meiling, Nitori, Iku, Rinnosuke

The pick order was then Tang -> Me -> Kan x2 -> Tang, repeat

Our parties ended up like this; in the order of being picked:

Tangrelle: Keine, Sanae, Remi, Wriggle, Mystia, Chen, Sukia, Alice, Mokou, Marisa, Maribel, Utusho

Me: Tenshi, Reimu, Aya, Reisen, Renko, Komachi, Kaguya, Rin, Youmu, Rumia, Eirin, Kanako

Kanoe: Minoriko, Yukari, Ran, Sakuya, Shikieiki, Yuugi, Patchouli, Yuuka, Suwako, Yuyuko, Flandre, Cirno

===

When it came to me, my gameplan was to secure heals, and tanking ability, with a focus on debuffing as well. Admittedly I wanted Keine first for the flexibility, but didn't get her. However, between Reisen and Renko, I have great control and debuffs. Aya allows for high DPS with Youmu, or speeding up someone else.

I'm probobly going to be running an more offensive Komachi, since I have Tenshi, and tankier Eirin. Between Aya and Youmu, I should have the capability of dealing high DPS, although I lack fast offensive buffing, this is counteracted by fast debuffing with Renko/Reisen.

I also have a lack of real nukes, my strongest nuke being Hourai Barrage. I'm almost certainly going to be using Kaguya with a full MAG build.

Between Reimu, Eirin and Rumia, my team has real staying power. Shame I couldn't get PSN inflicter to win over time better, but whatever.

i picked up Youmu/Aya for a very specific reason. I'll be building Youmu with a fair about of durability, so she can be a slot 2/3 character, while dealing solid DPS, and using her high focus regeneration if she runs out. Aya can speed-boost Youmu quickly, to let her tear apart her foes. I can pull off a similar move with Komachi as well, giving me two tanky characters who can deal decent DPS, while Tenshi sits in slot 1.
Title: Re: Labyrinth of Touhou 9F
Post by: RegalStar on January 07, 2013, 07:08:32 PM
Well, unless a couple more people shows interest in drafting with me in the next few hours, I'll just steal Tang's team and go through with it.

I don't know what the original game plan of the team is, but I will likely try to play it DPS like, since the attackers all have their share of low to medium delay moves. Lack of healing is a concern, though, since I don't think Sanae can keep up all by herself like Minoriko can, since I can't work on her healing prowess, durability and speed all at once. The team certainly isn't lacking in durability though, so I might be able to get away with making use of switching to heal as well. I'm not really familiar with 12 party member clears either so I'll have to get used to that as well. Tang's team doesn't look to be the easiest to work with, but the strategies I'd use for both Kanoe's team (stall and buff with Ran, then burst) or Rai's team (control the field with status while attacking at leisure) are both something I already tried, so I want to do something different this time.
Title: Re: Labyrinth of Touhou 9F
Post by: Kanoe on January 07, 2013, 07:10:59 PM
You made a few mistake sin my list Rai. Two people are listed with Alice and Utsuho. XD

And the order was Tang -> Rai -> Kanoe x2 -> Rai then repeat to avoid any confusion.

Here are mine in order...

Minoriko
Yukari
Ran
Sakuya
Shikieiki
Yuugi
Patchouli
Yuuka
Suwako
Yuyuko
Flandre
Cirno

As for strategy... Umm... I hate Rinnosuke so he got banned. I wanted to try and get characters I never used or at least beaten the game all the way through with before.

Despite this, I picked Minoriko as I know with her healing I would be able to pull something off. Then I went straight for reliable buffs (along with some instant turns from Yukari). By then, all the usual tanks had been taken so I kept going towards buffs before grabbing some DPS I never used before.

Though I tried to avoid taking people I used before, Rai and Tang seemed to the same characters for some reason (Suwako and Flandre). The rest was just characters I never done a full playthrough with and ensuring I get Patch for some elemental variety.

So this is what I have. A nice healer with great buffers (or at least great once I get SP) and some decent Magic, Physical, and piercing DPS with a pinch of status effects and speed buff and debuff. My biggest weakness is a lack of proper tank which will be left to Sakuya and Yuugi most likely.
Title: Re: Labyrinth of Touhou 9F
Post by: Tangrelle on January 07, 2013, 07:28:22 PM
Tangrelle: Keine, Sanae, Remi, Wriggle, Mystia, Chen, Sukia, Alice, Mokou, Marisa, Maribel, Utusho
So this is me guys hi!

After the bans, I know I wanted Keine because I have the art where she is the little thing and it is so cute and eeeheehee <3 Although seriously, I find her solid and really like her. After that I had to go with Sanae or else I'd be left with no heals at all since the rest were taken by the time they rolled around. Since she can heal status and whatnot, I figured I may as well grab Remi while I'm at it, who can serve as a veritable tank.

After that I also grabbed Wriggle because I figured I'd need her poison and taking ability, and also took Mystia because of her paralysis and general amazingness overall!

Chen was next with Suika. I took Chen because I needed someone fast and Aya was already gone, so I didn't want to risk lacking a quick character for nasty speedy trash. Suika was in a similar vein, for her self buff and the speed debuff. At this point I pretty much took away almost all status healing options from Rai and Kanoe, incidentally.

At that point I went with Alice and Mokou next for a mix of debuffs and magic damage. Nothing too special, I just like them. Then Marisa and Maribel would round out my magical roster along with debuffs.

And then I was saddled with Utsuho.

My team essentially looks like a bunch of self-buff characters who are tankier than most. I have one healer, so I'm going to need it! Utsuho, at the least, I can use to tank Flowing Hellfires or something. I'm only annoyed at her existence because I already picked two prominent fire mages beforehand, so she's just kind of there! She can clear trash or something, I figure! The team together has a couple nifty tricks like Mystia's debuffswitch along with Suika's selfbuff that'll make her faster with Mystia, and Sanae can finish up Maribel's selfbuff as well!

It'll be tricky, but I'll try to keep you posted!
Title: Re: Labyrinth of Touhou 9F
Post by: Kanoe on January 07, 2013, 07:35:13 PM
Oh yeah... I don't think I have any way to remove status effects. Oops...  :ohdear:
Title: Re: Labyrinth of Touhou 9F
Post by: RegalStar on January 07, 2013, 07:44:56 PM
Oh yeah... I don't think I have any way to remove status effects. Oops...  :ohdear:

Well Yuuka can halve them for what it's worth.
Title: Re: Labyrinth of Touhou 9F
Post by: Kanoe on January 07, 2013, 07:48:33 PM
I will probably end up farming the Wriggle bugs for the Para rings at the very least.

Looking through the stats, most have pretty decent resistance right out the gate which is good at least. With the rings, I will just have to worry about some Silence during some of the boss fights.
Title: Re: Labyrinth of Touhou 9F
Post by: Parallaxal on January 07, 2013, 09:32:46 PM
I've never really felt a huge need for status removal spells. On any run, I pretty much always end up with enough resistance rings dropped by random enemies. And there are enough good random items that tangentially provide resistance as well, especially against PAR.
Title: Re: Labyrinth of Touhou 9F
Post by: Raikaria on January 07, 2013, 09:49:15 PM
I did my favorite trick, forgetting where the Chen boss fight spawned and running headfirst into it with a squad of Lv 2's and 3's.

Luckily, I had Komachi who just DTH'ed her.

Here's hoping I don't have the item/SP reset bug I had when I did this thing before. I'll be able to find out when I reach Youmu.
Title: Re: Labyrinth of Touhou 9F
Post by: Kanoe on January 07, 2013, 09:59:05 PM
Yeah, status effects is more just a beginning of the game issue.

Yeah, I recorded showing off all three draft groups then went and beat up Chen and Meiling at level 1-2. Yuyuko took care of them both.

But, I wanted the Unwavering Will and forgot to save so I ended up fighting both bosses again and got both their drops. Ball of Lightning is nothing special but better than nothing and Unwavering Will.. well i need all the HP, Def, Mind I can get. *nods nods*

Not sure when to fight the secret boss in Floor 1 but I can come back there later.
Title: Re: Labyrinth of Touhou 9F
Post by: Hanzo K. on January 07, 2013, 10:02:57 PM
You probably already know this, but you definitely want good SPI Resist for that guy. Mind too.
Title: Re: Labyrinth of Touhou 9F
Post by: Raikaria on January 07, 2013, 10:15:23 PM
I went and fought Meiling at Lv 4~5, this time not using Komachi at all.

The fight was actually surprisingly long. Not hard at all, just long, because I couldn't nuke Meiling down enough before she healed herself. [Kanako fell just short, Meiling healed about 1980], so I basically had to kill Meiling twice.

Still, my team was equally immovable, and Eirin actually got the killing blow.

Also the only debuff that stuck the whole fight was a MND drop from Discarder.

Also, I've not actually spent any SP yet, since I recall a bug where when I recruited Cirno when I already had her before, any items she held were removed and lost, and all her SP levels were reset.

Obviously that's pretty painful for, say, Kaguya, if I invest a lot of SP...
Title: Re: Labyrinth of Touhou 9F
Post by: Kanoe on January 07, 2013, 11:02:03 PM
Well I don't spend skillpoints until I absolutely have to in the beginning.

I can test if there is a bug by giving Cirno an Eva item and see what happens. Should be taking her out soon enough.

Did have a weird bug in my save though. Two items in the Plus Disc are listed in my item list. It shows I have zero amounts of the two items but they are still showing on my list for some reason instead of as ???.

Since it shows I don't actually have the items, it should be fine.
Title: Re: Labyrinth of Touhou 9F
Post by: RegalStar on January 07, 2013, 11:13:53 PM
You guys should use the BP-preset save in the first post =P Unless you want to change BP yourself.
Title: Re: Labyrinth of Touhou 9F
Post by: Kanoe on January 07, 2013, 11:26:47 PM
I forgot about BP.

I was going just grind it anyway (kill level one monsters or something). It doesn't take too long. Or is that not allowed?  :blush:
Title: Re: Labyrinth of Touhou 9F
Post by: Raikaria on January 08, 2013, 12:03:43 AM
I used the pre-BP save, it was apparently an error with patching to 3.01.

Anyway, no bugs this game, gave Youmu a few SP and she didn't lose them on re-recruitment.

Speaking of, Youmu put up a fight, probobly because I hadn't really spent SP, and partially because she managed to snipe down Reisen early on, using her two big moves in tandem, making keeping the debuffs I applied early on her difficult. I was only Reimu Lv 11 at the time too.

I just wound up using Narrow Confines in a hope to debuff some more, and it procced death on both halves <_< You'd think a half-ghost would resist death. I dislike cheesing fights,

Also, despite going full MAG, Kaguya isn't hitting all that hard right now, especially compared to others. Maybe that's just because I don't have the SP for Barrage yet, however.
Title: Re: Labyrinth of Touhou 9F
Post by: Kanoe on January 08, 2013, 12:11:00 AM
Yeah, mine is not a pre-BP. I will just grind the BP later on to avoid overgrinding.

And with Cirno, I equiped her with a Eva item and when I recruited her, she lost it (completely gone from inventory as well). So maybe it is just with Cirno and not anyone else?

Right now, Ran and Yukari actually do pretty good damage since not having any Skillpoints is not an issue.


Edit: Ok so I just picked up Minoriko after I got Cirno and she did not get reset. So it may just be Cirno with the bug. Cirno lost all her gear and her level was reset back to 1.
Title: Re: Labyrinth of Touhou 9F
Post by: RegalStar on January 08, 2013, 12:58:07 AM
Yeah, I keep on running into this problem with her too, but not anyone else.

Edit: OK, got past the first two floors with Tang's team. Meiling and Chen didn't give me any problems. I had some pretty good luck with status against the 2F floors; Alice laughed at Cirno's 15 debuff resistance and landed three ATK downs in a row, which really helped. Against Youmu, I landed a lot of ATK debuffs too through her 8 debuff resistnace (though Suika had sigifnicantly less luck trying to land SPD debuffs), which helped a LOT. Mystia landing PAR every time also helped, since it gave Mari, and Chen time to safely switch in and do their stuff. I also didn't see Karmic Wind even once in phase 2, which helped too.

I'm not really looking forward to Alice fight though. Aside from Throwing Atlas, I don't really see anything that might be sufficiently powerful to break through Healing Light's defenses (and I may have to use Suika's SP to debuff SPD instead, to minimize the turns magical Light can get). I might also have some problem taking and recovering from Little Legion since I only got Sanae, so I might just have to hope for PAR or for she to just not use Little Legion a lot or something.
Title: Re: Labyrinth of Touhou 9F
Post by: Starxsword on January 08, 2013, 08:55:44 AM
Some of these teams look rough.

Komachi and Eirin are in the same team, but not planning to go HP Komachi?

Yuuka could be a pretty good tank. Her damage is kind of lack luster, so she could be used as a support/tank.

Utsuho just looks bad on paper, but hey, see how that goes.
Title: Re: Labyrinth of Touhou 9F
Post by: Raikaria on January 08, 2013, 09:17:44 AM
Some of these teams look rough.

Komachi and Eirin are in the same team, but not planning to go HP Komachi?

Yuuka could be a pretty good tank. Her damage is kind of lack luster, so she could be used as a support/tank.

Utsuho just looks bad on paper, but hey, see how that goes.

HP/Atk hybrid. I need some extra DPS, due to all the support characters I have, but likewise, I don't need pure HP because I have Tenshi, and most defense ignoring attacks have no issue being eaten by Komachi even without investment in her HP.

It's like I'm going to invest in Youmu's HP and DEF somewhat, because I want her able to stick around in slot 2. Kanako is probobly going to get a fair amount of bulk too.

I'm not really looking forward to Alice fight though. Aside from Throwing Atlas, I don't really see anything that might be sufficiently powerful to break through Healing Light's defenses (and I may have to use Suika's SP to debuff SPD instead, to minimize the turns magical Light can get). I might also have some problem taking and recovering from Little Legion since I only got Sanae, so I might just have to hope for PAR or for she to just not use Little Legion a lot or something.

Wriggle can inflict PSN on all parts of the Alice fight, if I recall correctly, which overloads Healing Light [She can't heal all four], and also whittles down Alice herself.

Remi, even if you're going tank, does good damage with Gungir spam throughout this fight.

Between those two it shouldn't take too long to kill Healing Light.

---

Rumia was easy, but annoying. I actually fought her early, Reimu Lv 14 [The wiki suggests 25+!], before I had fully explored F3. The only loss was when she decided to snipe Reisen with a Moonlight Ray. I could tell when it was nearing the end, because she jst started spaming Demarkation every. single. turn. And getting hge debuffs on everyone. Luckily I had Rumia to remove them.

Also Youmu hit over 3k with a single blow, albeit, with Rumia debuffed by Renko, and herself buffed by Stone Bowl.

I also got the Ring of Faith drop from her.
Title: Re: Labyrinth of Touhou 9F
Post by: Hinacle on January 08, 2013, 10:02:42 AM
Is it possible to extract the attack animations from this game?
Title: Re: Labyrinth of Touhou 9F
Post by: Kanoe on January 08, 2013, 01:17:08 PM
Farmed up a Para ring from Floor 1. Took out Youmu with Instant Death and got the Blade drop. Was going to farm another ring on Floor 2 but I screwed up and accidently saved instead of load.

On Floor 3, I immediately took the west stairs thinking it would get me away from the fast Tengu. It did but there are Harpies on Floor 4. So I have not fought Rumia just yet.

Currently farming for a Para ring on Floor 4 before going to fight Ifrit. Think two rings will be enough to hold me over.

Edit: Well I took out all the dolls and bug on Floor 4 but there is no sign of Ifrit. I better not have some other bug now. T.T

I fought Rumia (around level 15-18 or so). She was a bit tougher as I could not Instant Kill her. I was pretty sloppy in the fight and Rumia spent nearly the entire battle spamming Demarcation (she used Moonlight Ray and Dark Side of the Moon once each). I should have used Cirno much sooner to keep her slowed. But I endured and only lost one character in the fight. My low SP is making it difficult to keep up the pressure since all my moves are so expensive. Also got the Faith Ring.

Double Edit: So Ifrit does not appear on the map until after you find the Sigil. Neat.  :wat:
Title: Re: Labyrinth of Touhou 9F
Post by: RegalStar on January 08, 2013, 03:17:58 PM
Reimu Lv 14 [The wiki suggests 25+!]

You must be reading from wikia. No one is updating the LoT section on there any more, and before that someone went and upped all the level recommendations to crazy levels (probably in an attempt to troll). Read the guides on en.touhouwiki.net instead.
Title: Re: Labyrinth of Touhou 9F
Post by: Kanoe on January 08, 2013, 03:38:57 PM
Well the Alice fight was interesting to say the least. One of the first things that happened was Patchouli getting Silenced.  :ohdear:

So I was forced to wittle down each doll one at a time instead of softening them all up with Royal Flare. I was swapping Sakuya, Yuugi, Shikieiki, Yukari, and Ran as various tanks throughout the battle while Minoriko healed and buffed as best as she could.

I think Flandre made everything possible towards the end. 5k damage Starbow Break *drools*.

Levels were a bit low due to most of my characters being slow levelers. Majority of the party was level 17 with a few 18s and Cirno being at 20.

Neat fight though my only gripe was not being able to remove Silence and my Framerate dropping while trying to record it with Fraps.

Will do some grinding at Level 4 then try to get the Forbidden Tablet drop.

Edit: Took alot of tries (and failed attempts) but I finally got the tablet. I have to say, Silence and Paralysis is killing me. They take so long to wear off.  :blush:
Title: Re: Labyrinth of Touhou 9F
Post by: Raikaria on January 08, 2013, 06:24:37 PM
You must be reading from wikia. No one is updating the LoT section on there any more, and before that someone went and upped all the level recommendations to crazy levels (probably in an attempt to troll). Read the guides on en.touhouwiki.net instead.

I think it's actually more people found better tactics, and how broken Iku/Nitori are was discovered.
Title: Re: Labyrinth of Touhou 9F
Post by: RegalStar on January 08, 2013, 07:15:12 PM
I think it's actually more people found better tactics, and how broken Iku/Nitori are was discovered.

Even when we still used wikia, the recommended level was always around 16-18. Someone went and specifically turned up the level requirement on every boss during the two wikis drama period.
Title: Re: Labyrinth of Touhou 9F
Post by: Tangrelle on January 08, 2013, 08:05:34 PM
I have to say, Silence and Paralysis is killing me. They take so long to wear off.  :blush:
Huh, I don't seem to be finding that a problem at all!  :3

Heheh, joking aside, I don't usually have all the time in the world to play, so I just beat Meiling. Should finish floor 1 shortly and see how far I can get within the next half hour. The team is interesting, to say the least! I decided to split my three tanks into three roles for now. Wriggle gets Mind, Keine gets Defense, and Remi is a mix of HP and Attack. I'm not really outputting a lot of damage, per se, but I haven't felt very much in danger either so far. Of course, this is only floor 1.

And Utsuho actually put in a lot of work for me! She spammed Uncontainable Nuclear Reaction once! ...And then did nothing. I really like her resists though, and she does instakill trash for me. ...Once.

EDIT: Went into Chen at level 6 and she was hard because I was stupid ;.; Plan was for Remi to use her self-buff and then Sanae to heal the negative effects. I wasn't looking, give her Miracle Fruits instead, and I lost Remilia off the bat. In the end I outraced her with my own Chen anyway, and got the Lightning Ball.
Title: Re: Labyrinth of Touhou 9F
Post by: Kanoe on January 08, 2013, 08:42:49 PM
Hmph! Well I did get alot of Silence and Para rings soon after. Luckily not too many bosses are about status effects in the beginning, just grinding Alice for the Tablet was hell.

St. Elmo's Fire kinda kicked my butt. Was hard to cycle in characters for an attack and get them out in time to avoid the Spirit spells. But at least I got the drop that increases TP. I definitely need more TP.

I do not look forward to fighting Yuugi. Well off to Level 6!

I also got alot of Blades from the knights in Level 5. I think I have 3 or 4 of them now.
Title: Re: Labyrinth of Touhou 9F
Post by: Raikaria on January 08, 2013, 08:54:10 PM
Well, I just destroyed the Ifrit.

No, I did not use Komachi. I just destroyed it by tanking Hellfires with Eirin, Reimu, Rin, Kaguya and Tenshi, before swapping in Renko to Galaxy Stop, Youmu to DPS, and Kanako to CLD nuke. Eirin also made use of her own CLD element attack, Mercury Sea. Kanako was dealing over 5k per hit, and Eirin over 2k. While Youmu was also dishing out high damage.

Dead shortly after the 2nd Hellfire. No losses. Props to Tenshi taking 0 damage from Ifrit's attacks... because Tenshi.

Gonna finish off Floor 4 exploration, then kill the last doll, go back for the Pegs, then fight Alice.

EDIT: Also beat up Malice and got the Zodiac stone from it. Love how it gives 0 EXP [Although 2000 Skillpoints]
Title: Re: Labyrinth of Touhou 9F
Post by: Kanoe on January 08, 2013, 09:46:09 PM
Thanks for reminding me about Malice!

I just defeated St. Elmo's Fire with the three Pressures then went and defeated Malice.

Once again, pretty sloppy fight with St. Elmo. Flandre simply said screw it and Lavaetein them all then got blown away with Spirit damage. But with so many Mind characters, I could just tank the Spirit Winds and gradually take Elmo down. Got the drop again too.  :D
Title: Re: Labyrinth of Touhou 9F
Post by: RegalStar on January 09, 2013, 05:23:22 AM
Explored most of 3F and 4F, and fought Ifrit. I just realized that Okuu in fact has 290+ FIR affinity even without any gears, a fact that will likely become VERY handy against the foes (her defenses are also actually rather decent when she isn't actively weakening them with UNR). Too bad her fire attacks are useless against Ifrit and I have nowhere near the MaxSP needed to cast Giga Flare, which would have been resisted and will be resisted by the foes anyways). Will fight Rumia and Alice tomorrow.
Title: Re: Labyrinth of Touhou 9F
Post by: Starxsword on January 09, 2013, 05:56:22 AM
Quote
And Utsuho actually put in a lot of work for me! She spammed Uncontainable Nuclear Reaction once! ...And then did nothing. I really like her resists though, and she does instakill trash for me. ...Once.

Heh, that sounds like Youmu early game. Nuke... and wait.

@Ifrit: I guess Flan and Okuu would tank Ifrit pretty well considering their crazy affinities to fire.
Title: Re: Labyrinth of Touhou 9F
Post by: Kanoe on January 09, 2013, 06:12:25 AM
Sounds like most of my party. lol

Hitting Floor 7, I finally started spending skillpoints as I needed to prepare for Tam's Foe. My party was about level 28 and 29 (Cept Cirno who was in the 30s already). Flowing Hellfire being composite, I actually had plenty of characters who could take it (though I still sacrificed Cirno to the first one). Yuugi and Sakuya took hits like champions and I was easily doing 10k damage with Eiki and Flandre and even did like 14k with Yuyuko's Flawless Nirvana.

I then remembered that I had not fought Yuugi yet so went back and fought her around the same level plus one. Yuugi tanked Yuugi's hits and even Cirno survived a hit from her. Cirno lowered her speed and then Suwako para locked her. It was a quick fight and got the Lion Heart first try.

Went on to Level 8 and thought 'hey, let's hear what Sanae has to say'. Being New Game+, I already had the character requirement to trigger Sanae's Foe and died. Lost the Cloak of the Bat I found too. T.T

Just finished off the Komachi Spirits. Rather easy when two of my characters start out immune to Instant Death.

And on the topic of Fire resist. Flan can take Sanae's Foe Hellfire just barely. XD
Title: Re: Labyrinth of Touhou 9F
Post by: Starxsword on January 09, 2013, 07:44:31 AM
Quote
Went on to Level 8 and thought 'hey, let's hear what Sanae has to say'. Being New Game+, I already had the character requirement to trigger Sanae's Foe and died. Lost the Cloak of the Bat I found too. T.T

Woah, that's interesting. Something I need to remember if I play New Game+.
Title: Re: Labyrinth of Touhou 9F
Post by: Raikaria on January 09, 2013, 09:52:43 AM
Beat up Alice.

Three times.

No drop, and since each fight was taking a good 10 mins+, I just stopped bothering farming for it.

Rumia was actually my most critical member early on in the fight, due to Dark Side of the Moon ignoreing the DEF that Healing Light had, and hitting for about 1k. Also Demarkation in case she stacked debuffs. That and Komachi's Narrow Confines inflicting everything, and Kaguya occasionally fireing off a Hourai Barrage.

My lack of offensive buffs outside of Charge and Buddah's Bowl [Well and GPE] is starting to become noticeable. Although I can offset the downside of Charge with prior Aya speedboosts, and using it while active guages are already somewhat low.

That said, boss fights will be longer when you take a tanky team that focuses on debuffing and winning slowly, with few nukes.

Although Charge is a stupidly strong buff, 70%.
Title: Re: Labyrinth of Touhou 9F
Post by: Serela on January 09, 2013, 02:04:01 PM
Charge is pretty powerful before you can easily spam the buffs from other characters. If you don't actually have Iku/Keine or Reimu/Yukari then Charge is actually something you'd probably use a significant amount. This is ontop of having Galaxy Stop and Debilitate which wreck bosses you can hit with PAR/debuffs (Getting -50% atk/mag is normally pretty hard and it's over 3 times longer PAR then Suwako with chance of spd down -50% included), and held back only by Renko's SP, making her a character you'd actually want to pile recovery % gear on.

There's a -very- good reason Renko was banned previously :V Charge isn't OP and does give people without aforementioned characters a chance to get in on big buffing action, but with her other moves it's just silly.
Title: Re: Labyrinth of Touhou 9F
Post by: RegalStar on January 09, 2013, 04:24:41 PM
Rumia and Alice down. Rumia cast nothing except Dark Side of the Moon, which although is far more dangerous than Moonlight Ray spam, was fine by me since I only fear Darmacation. As for Alice, I lost some members due to Alice using Little Legion as soon as I take out Healing Light, but Suika landed that SPD debuff before getting hit, and Mystia also landed PAR near the end of the fight, so Alice didn't take even a single turn alone (at that point all my party members' HP were down enough that a Little Legion would mean game over). Then again my attempts to debuff Alice's MAG with Mokou and Mari was basically in vain (they kept on hitting ATK but no MAG), so I guess that balances out.
Title: Re: Labyrinth of Touhou 9F
Post by: Kanoe on January 09, 2013, 04:28:00 PM
Just took out Suwako (had to beat her four more times to get the robes to drop). Average level was about 33-34.

Sakuya was main tank throughout the battle. Gave her Nature resist and gave Yuugi Cold resist to act as a backup tank. Ran has decent enough SP and regen to actually get off a few Party atk/mag buffs.

Did screw up in getting Flandre killed before doing anything with her which slowed down the whole process. But, it was very easy to keep up with the damage as long as Suwako did not target the back members with physical attacks. Her AoE phase was mostly a joke with Yukari, Ran, and Patchouli.

I suppose I will say hello to Nitori next.

Edit: Nitori down. Was a bit tense as I completely failed in counting turns and threw away alot of my DPS to Nitori's various area effects. Was a bit surprised the Patchouli could take a hit from Extending arm. Yuugi could easily take the Megawatt Gun. It was just a matter of swapping in damage dealers and healers and hope no area attacks come my way.

No drop but I don't want it anyway.

Double Edit: Took down Reisen and got the Getitup V. Cirno could easily keep the minions Paralyzed without killing them. Reisen's magic did not really hurt at all. It got a little annoying when the three minions were all casters and did nothing but Magic Drain. Overall, was not too bad.

Now to endure the Floor 10-12 randoms. No longer can I just Forbidden Fruit my way through random encounters.  :ohdear:
Title: Re: Labyrinth of Touhou 9F
Post by: RegalStar on January 09, 2013, 11:19:26 PM
No longer can I just Forbidden Fruit my way through random encounters.  :ohdear:

Then just Laevatein through them  :V
Title: Re: Labyrinth of Touhou 9F
Post by: Kanoe on January 09, 2013, 11:35:46 PM
Of course, but I can only use that once as opposed to twice. XD
Title: Re: Labyrinth of Touhou 9F
Post by: RegalStar on January 10, 2013, 12:11:47 AM
I just noticed that 5F's map is almost rotational symmetric. Mind = blown.
Title: Re: Labyrinth of Touhou 9F
Post by: Parallaxal on January 10, 2013, 01:45:38 AM
I dunno, there's just something about symmetrical maps that make me feel all giddy. As much as I want to hate 17F, I am still compelled to fully map it every time I play just so I could pull up the map and appreciate its symmetry.
Title: Re: Labyrinth of Touhou 9F
Post by: Kanoe on January 10, 2013, 05:16:29 AM
Just defeated Tenshi. Average level was about 45.

So right off the bat, I lost Yukari so that made buffing a bit more difficult but Minoriko did that and healing wonderfully. Forgot how hard Tenshi can hit in boss form.

Lacking any defense debuffs (besides Shikieiki's Wandering Sin), I had to focus on buffing up my party as much as possible before striking. So I spent the entire first phase with Yuugi, Sakuya, Cirno, and Minoriko holding the line with tanking, heals, defense buffs, and speed buffs/debuffs. When Ran had enough SP, I swap her in and do Banquet of the 12 General Gods. This only gives 15% to those no in the front lines but it was 15% that did not go away until brought to the front. So I just kept stacking them until I was ready.

Funny enough, I caused Tenshi to Focus and go into the next phase purely with Yuugi's Irremovable Shackles poison damage. So that gave me a nice head start to burst the rest of Tenshi's HP away. Yuyuko and Cirno bought me plenty of time with Speed debuffs and chipping away at Tenshi's turn meter too.
Title: Re: Labyrinth of Touhou 9F
Post by: RegalStar on January 10, 2013, 05:45:52 AM
Both St. Elmo's Flames down. They were kind of a chore since Chen and Remi had to do most of the damage for me, and on the second battle I forgot Sanae ran out of SP before going ahead and using curse  :V It didn't have much damage capacity, though, so I could still outslug it with ease. Now to explore the rest of 6F, then move on to 7F and figure out a strategy for Tam's Foe since I dont' think Sanae can keep up with the healing by herself.
Title: Re: Labyrinth of Touhou 9F
Post by: Pesco on January 10, 2013, 05:56:03 AM
As much as I want to hate 17F, I am still compelled to fully map it every time I play just so I could pull up the map and appreciate its symmetry.

Same here. Go everywhere and see everything.

Where did you get your new av btw? I totes want one (with a Tewi equivalent)
Title: Re: Labyrinth of Touhou 9F
Post by: Parallaxal on January 10, 2013, 07:39:38 AM
Where did you get your new av btw? I totes want one (with a Tewi equivalent)

I just found it randomly while browsing MtG fanart. I also found moe personifications of all the Ravnica guilds. Simic-tan is the best.
Title: Re: Labyrinth of Touhou 9F
Post by: Raikaria on January 10, 2013, 12:02:25 PM
I dunno, there's just something about symmetrical maps that make me feel all giddy. As much as I want to hate 17F, I am still compelled to fully map it every time I play just so I could pull up the map and appreciate its symmetry.

I full map stuff for all the loot and maximal EXP :V

I'm still wandering Floor 5. Not got as much time to play as the other two, it seems. I'm almost done on F5 however.
Title: Re: Labyrinth of Touhou 9F
Post by: Pesco on January 10, 2013, 12:19:22 PM
I just found it randomly while browsing MtG fanart. I also found moe personifications of all the Ravnica guilds. Simic-tan is the best.

Link pl0x :D. And enough derail from me.
Title: Re: Labyrinth of Touhou 9F
Post by: Kanoe on January 10, 2013, 03:20:32 PM
Defeated Sanae's Foe. Not much to say about it. Think you are supposed to defeat it before Tenshi so I may have been a bit over leveled for it.

With Flandre, Shikieiki, and Patchouli doing around 20k damage each, it did not take long to burn away its 200k hp.

Now to finish with the sealed chamber puzzle and work towards Eientei.

Edit: Just defeated Eientei. With so many Mind tanks in my party, it was cake. Patchouli did most of the work then I blitzed the last of it with my single target spells. Average level was about 47-48 (pretty much have alot of 45s and 46s with a couple of 50+s). Oh and got some Sunglasses too.

Oh and Sakuya speed buffs are yummy! Zoom! :getdown:
Title: Re: Labyrinth of Touhou 9F
Post by: Tangrelle on January 11, 2013, 04:35:42 PM
Whoopeeee I beat Cirno

Hahah, a bit more than that! Cirno was pretty easy with the amount of fire nukes I have, Youmu was the problem. Not in killing, but the damn drop took the past few days to, well, drop! And I am obsessive about drops.

Just beat Rumia, which was a pretty interesting fight! My MVPs were Mystia, Maribel, and Utsuho, surprisingly! Mystia did her thing and I loved flipping Rumia's Demarcation back at her with Mysterious Song, Maribel had the Spirit damages and kind of debuffed, and Utsuho actually was a fairly stable slot 1/2 tank for me when things got shaky! Her about 200 Mystic resistance helped a lot, as well as her very very high stat debuff resists, too! ...Too bad her other resists are disgustingly low. Still! It was pretty interesting to want her.

Edit: Ran into Ifrit whoops. He only killed Maribel with the opening Hellfire but that still royally sucked. Overcame him since taking the fires afterwards were easy enough with Okuu and Mokou
Title: Re: Labyrinth of Touhou 9F
Post by: Raikaria on January 11, 2013, 05:56:13 PM
Beat up St.Elmo's Fire for the first time, which was basically 'Throw things at it while Youmu charges and uses Eternity because that's my only way to actually hurt this thing other than Cat's Walk'. I won pretty quickly, but Rumia got OHKO'ed by a Wind of Souls, and I recall someone else did too, but can't recall who it was. I got the drop first try.

I don't understand how Hourai Barrage only hit 900. Guess it has a very high resistance to it's element, but for a skill that was hitting 6.5k's before all the recent level ups to only hit 900... how high is St.Elmo's resists ._.

On Floor 6 now, and I've hit Reimu Lv 25. Even though Aya and Komachi's trashclearing is starting to weaken, Rin and Reimu are picking up, as is Reisen, and, surprisingly, Kaguya, who can now use FRR multiple times before a break. I can easily kill Pressures in one round. Except that one time when I had Reimu/Renko/Rumia/Reisen. In which case I just Galaxy Stopped it.

Also Komachi has almost 2.5k HP already, despite me not even going full HP.
Title: Re: Labyrinth of Touhou 9F
Post by: Kanoe on January 11, 2013, 06:32:00 PM
St. Elmo's Fire has 500 resist to all elements. Yeah, I fumbled a bit in that fight trying to think of non elemental attacks to use on it.

Finished Floor 13. Usually, I grind on this floor a bit but without Chen or Aya to take out the faster enemies, it was too annoying. So now I am on Floor 14 which is painful to say the least. Flandre can clear most of it but it usually takes more than just Lavaetein at this point.

Just took out Evil Forge at around 54-55. Was a pure caster boss against my Mind tanks, easy peasy.  :3

Sunday, I will upload a few videos of my battles. Will do a few videos every Sunday until I finish. My first video will have commentary about the draft but the rest of the fights are without me speaking.
Title: Re: Labyrinth of Touhou 9F
Post by: RegalStar on January 11, 2013, 08:45:55 PM
Yuugi and Tam's Foe down. Yuugi gave me no trouble at all since Maribel just buffed up and demolished her (CQB did 8k on first hit!), but Tam's foe was, predictably, very painful, since Sanae simply can't heal fast enough to keep up, and Keine (one of my designated tanks) died after a tackle on 5th turn. I had to take a risk after the 3rd hellfire and let only two party members stand for the next turn because only Remi survived it, but Suika's SPD debuff earlier and Mystia's PAR later bought me enough time to bring it down with the combined effort of poison, Chen, Maribel, and a Master Spark.

So far, all the bosses I've brought down were done so by swtiching around everyone to preserve health while DPSing, and rather than fighting wars of attrition (like I'm used to) they were all battles of "kill before party wiped first", since Sanae has so much trouble keeping up with healing (I threw a lot of SKP on her so she has no problem healing away most of the damage right now, but she just can't heal fast enough with 25% post-use delay instead of 50%). This shouldn't work too badly for most bosses, but the foes, Nitori, Flandre, Rinnosuke, and probably Great Press too will likely give me a lot of trouble.
Title: Re: Labyrinth of Touhou 9F
Post by: Serela on January 12, 2013, 12:30:07 AM
So far, all the bosses I've brought down were done so by swtiching around everyone to preserve health while DPSing, and rather than fighting wars of attrition (like I'm used to) they were all battles of "kill before party wiped first"
Back when the english patch was recently released for Plus Disk, people doing stuff like this normally was pretty common, so it does work out! (At first, using mostly ATK or MAG based growths on just about everyone minus Meiling/Tenshi was about par for the course, Iku was considered useless, and Minoriko was seen as far inferior to Sanae, etc. Tanking is hard, yo D:)

It's different, but still fun in a different way. Ooop, downhill battles...

You'll start having to grind a good bit for the required bosses later in if you can't build up some kind of defensive front, though. There's a reason recommended levels on the wikia (not wiki) are drastically higher then what anyone would recommend these days.
Title: Re: Labyrinth of Touhou 9F
Post by: Kanoe on January 12, 2013, 03:38:54 AM
Danmaku is about power...  :3

Just defeated Hill Gigas. Suwako para lock for the win.

I find Floor 15 randoms much easier to deal with than Floor 14. Cirno makes up for Patch's lack of speed by paralyzing everyone then finishing things up with Royal Flare. *nods nods*

Yuyuko has been pulling her weight as well with her instant death attacks.

Will need to grind for BP soons. Oh well, gives me an excuse to grind some extra exp. Having so many slow levelers does hinder me a bit.

Edit: Triomagen down. Had to fight them twice to get the Star to drop. Rather easy. Sakuya speed buffs plus Ran and Yukari buffs with Patch in fourth slot equals win. Also some swapping in of Shikieiki, Flandre, and Suwako of course with the occasional Minoriko heal.
Title: Re: Labyrinth of Touhou 9F
Post by: RegalStar on January 12, 2013, 05:29:09 AM
Suwako down. Wow, that was hard. Her spells are really weak and have like next to no DEF/MND piercing, but with her 1280ATK/1300MAG and my lack of ability to buff she still just demolishes me. My roster barley sit through one cycle of two forms, and starting from that Mishaguji-sama they just started dropping left and right. It doesn't help that she has rather good status resist either; Luckily her physical form is all single target attacks so I ended up just throwing a sacrifice for Croaking Frog, and killed her before she can take a turn in her second magic phase (which would've just wiped me in one non magic-drain move I'm sure).

Nitori I'll just wait until after Reisen.
Title: Re: Labyrinth of Touhou 9F
Post by: Starxsword on January 12, 2013, 07:03:05 AM
From the way it sounds, your teams looks like it is made of paper or something.

Quote
Will need to grind for BP soons. Oh well, gives me an excuse to grind some extra exp. Having so many slow levelers does hinder me a bit.

The good news is that some of them can take a hit.
Title: Re: Labyrinth of Touhou 9F
Post by: RegalStar on January 12, 2013, 02:08:21 PM
Well, my team doesn't have a primary tank, and outside of Sanae (who's my only healer) no one is capable of buffing teammate's MND. I do have a whole bunch of generally bulky characters, but without defensive buffs it's more that "they can take a hit or two before dying" as "they can sit out there and comfortably tank for a while".
Title: Re: Labyrinth of Touhou 9F
Post by: Serela on January 12, 2013, 03:28:48 PM
Remi with all DEF levelups should be your best tank option statwise... and ontop of that, she can buff herself (including her MND) so that makes her far and away the golden choice for the Meiling stand-in.

Of course, the rest of your party will still have survival issues, ESPECIALLY due to the difficulty buffing :T At least you have Keine's def buff for -something- (And she's a great slot 2 candidate), but...
Title: Re: Labyrinth of Touhou 9F
Post by: RegalStar on January 12, 2013, 10:35:44 PM
Reisen and Nitori down. A couple of people died to Reisen's summons near the end because I want the getitup V, so I couldn't use poison moth more than three times (because of the PSN effect), but Reisen herself didn't kill anyone. Seriously. I didn't even change anyone's equip for this boss fight and her Mind Starmine didn't even kill a single character. Nitori was also going swimmingly until I mistimed and Remi died to a railgun, but at that point her health is really low so I just started switching in attackers and nuke and she died before my party got wiped. Oh and I'm saving Sanae's Foe for after Tenshi, and before Eientei.
Title: Re: Labyrinth of Touhou 9F
Post by: Rukoto on January 12, 2013, 11:02:00 PM
After an absurd amount of procrastinating and putting this task off, I finally did it. I beat the last obstacle on 30F that was standing between me and starting a NG+.
I'm winner. Props to Suwako for the finishing nuke at 2 TP and ***WINNER*** for not using his medicine of life or time stop; cleared at Reimu 567.

And did I really take two years to beat this game? Wow! Now to figure out what I can do to spice up a NG+ run. I definitely didn't have a concrete party of 12 in my play-through. Actually, what would a party of the 12 generally least effective characters in this game look like?
Title: Re: Labyrinth of Touhou 9F
Post by: Serela on January 12, 2013, 11:15:47 PM
Actually, what would a party of the 12 generally least effective characters in this game look like?
While there's some characters that can be agreed on as lower tier (Utsuho hands down, for example, and Mokou isn't that bad but SO many people do her job better), a lot of it is a matter of whether or not they synergize together. Almost all the characters are at least good enough to be realistically viable; how much your team can work with eachother is a bigger factor. Also whether or not you have core defensive features like how much you're able to buff, what debuffs/par skills you have avaliable, etc.
Title: Re: Labyrinth of Touhou 9F
Post by: Kanoe on January 12, 2013, 11:26:49 PM
Alright, I BP farmed for all the characters that needed them. I just used three of them and Flandre and just kept Lavaetein twice then leaving and coming back on Floor 15. It took a bit but it did get me some much needed exp and skill points (Plus alot of item drops).

Yuyuko down. Reimu level 74 (with only 80% exp due to her not being in party). Did a bit of Paralyze but I did not really need it when Flandre, Patch, Eiki, and Suwako hit for 50k each.

Took down Mokou after that. Not much to say, I have alot of Mind tanks so soaking even the composite attacks was not too bad. When she did Resurection, I did Yukari's Spiriting Away and immediately finished the battle.

Then I went right into fighting Kaguya's Foe. This was a bit rougher cause I decided to not bother equiping Fire Affinity gear. Barely survived the Hellfire but I managed to paralyze it twice. I just DPS raced him and won. Sakuya went down towards the end so I just left Cirno in the first slot while I kept swapping in more damage dealers.

Will either do Orin or Great Stamp next.

Edit: Took care of Orin and Great Stamp. Orin was pretty straight forward but Great Stamp was a bit rough. Luckily I managed to Paralock it towards the end.

Was going to give Flandre a shot but forgot I need more BP with Patch and Sakuya. T.T
Title: Re: Labyrinth of Touhou 9F
Post by: Rukoto on January 13, 2013, 03:58:41 AM
I decided to go with a random list of 12 characters from a random number generator, although I went and banned Meiling, Nitori, Renko and Iku from the list first. I got these characters in this order:
Minoriko, Remilia, Kanako, Marisa, Maribel, Eirin, Tenshi, Cirno, Rinnousuke, Orin, Ran, and Sanae. It looks like I've got a manageable party to roll with; Minoriko, Sanae, and Eirin can all pass out some form of healing to an extent, Ran and Sanae can hand out buffs (so can Kourin, but only once), and Marisa and Kanako have some nuking utility. I know too well that Remi can be a great tank, and Tenshi was pretty solid in handling Baal Avatar, so I'm sure she'll be fine too. I've never used Maribel before though :V
Title: Re: Labyrinth of Touhou 9F
Post by: Serela on January 13, 2013, 04:46:56 AM
Actually a really solid team. Sanae can cure status effects when you still actually need that and has some degree of buffing, but really, Minoriko takes the cake as the support unit, as her support with careful use can carry the team through even without Reimu. But thankfully, your best two tanks have self-buffs, which is very good. Then you have Cirno for speed debuff, Maribel with offense debuffs, Ran to be overall great, etc.

Eirin is tanky with terrible damage and a terrible heal and she's slow, but, at least she's tanky.

Offense is actually a little more of a worry. Maribel has self-buff for offense which is good, because you won't be able to get offensive buffs well in this party; and she can try to land debuffs at the same time. Kanako can hit the multitudes of CLD-weak bosses that you normally can't do a lot against, though. This is a party that's going to have some issues in midgame because it's half characters that are really for supporting, and you don't normally start using that much for support until late in. Not only that, but your offense characters mostly use a lot of SP for their not-weak skills...

It's a solid team that covers all the bases of what you want (apart from not being as solid on the buffing front as you'd like, and strange offense layout), but it'll have some speed bumps. Getting through random battles for long excursions will be problematic at some points!
Title: Re: Labyrinth of Touhou 9F
Post by: Rukoto on January 13, 2013, 06:17:56 AM
So I've explored all of 1F (except for fighting malice). Clearing out trash on this floor has been pretty easy if I rotate out my attackers as I explore. Meiling wasn't an interesting battle, but Chen killed off Tenshi after self buffing with kimontokou. At least with Sanae, Remi can do a curse without getting herself neutered on the spot. I've noticed that Kanako and Eirin have very similar stat growths as well. And yeah, I'm gonna dread those fights where I can't master spark or blazing wheel my way through.

EDIT since nobody else has posted yet: While exploring 2F I came across that gap that you need Cirno to cross. I managed to get across even though I haven't fought Cirno yet :V (probably because she's in my party)
Title: Re: Labyrinth of Touhou 9F
Post by: Raikaria on January 13, 2013, 11:43:49 AM
Eirin is tanky with terrible damage and a terrible heal and she's slow, but, at least she's tanky.

That's something I really don't get, why people bash on Eirin so much. With a MAG build, she's a very effective trashcleaner, with two all target    306.25% MAG - 87.5% T.MND  formula spells, only costing 60 SP. One of them is also CLD element, which is one of the better ones in the game, in general, due to a large number of fire-based enemies.

And Eirin's heal isn't bad on any character with a high HP stat, and allows you to focus your points on these characters into their HP instead of their DEF and MND. For example, Sakuya has an A rank in HP, but only a B and C in DEF and MND, so if you're going for a tanky, supportive Sakuya, building HP and having Eirin as a healer is the best course. Meiling actually makes a good HP-based tank too, especially with her low MND stat.

In fact, many characters have a good HP stat and one defense, but a poor second defense. All of these characters are candidates for a Slot 2 tank with a build focusing on their HP, which Eirin is the best character suited for healing.

Maybe after this draft run I'll do a run based around getting the most out of Eirin.

EDIT: Stumbled upon St.Elmo's Round 2, and beat it up effortlessly.
Title: Re: Labyrinth of Touhou 9F
Post by: Serela on January 13, 2013, 03:28:57 PM
It's because in practice, a MAG build Eirin actually does abominably bad damage in comparison to everyone else. 300% is actually really low. Notice how most others gets 400~500% on their trashclearing skills? Her MAG stat isn't as high as it might seem by her growth either, due to her sluggish level rate.

And no, you can't try to logic me out of this, because this isn't from numbercrunching alone, it's from actual use of her.

She'll be able to stand up to other character's NORMAL trashclearing damage if she's hitting a WEAKNESS, which is a testament to how bleh her damage is. The main appeal of them is supposed to be their offense stat debuffs, but of course, these don't usually land on things you want them to, and since she's so slow she's not exactly the best for a debuff tactic on a boss (Although since she's kinda tanky it'd work okay I guess; probably the best way to use her, albiet still bleh)

She gets better after she can spam Astronomical Entombing, but that's late plus disk, and then she's just a worse version of Yuyuko, who is much better for spamming an expensive SPI nuke.

As well, with her lvlup rate, her defensive stats aren't quite as good as they might look at first glance (Although a defensive build makes her a decent tank, for sure). But, her heal is incredibly slow, and very lackluster because Minoriko can fullheal, Sanae should be able to at least mostly heal most characters, and later in the game even Reimu can nearly fullheal; while Eirin's will never get better.

------------------------------

Going for HP builds over def/mnd builds on characters is a REALLY bad idea. They'll take far more damage from attacks, and the result will not be anywhere near helpful ever, apart from trying to make Meiling able to take Last Judgment. This game uses subtraction formulas, so on tanks, DEF/MND is the way to go. Even Komachi is much better off going for an offense build, because there's not a lot to gain from doing HP growth on her (And she's actually a decent attacker)

Not only that, but Minoriko should be able to heal far more then Eirin even on HP-build Komachi. So. You'd be way better off not using Eirin even for HP build tanks (which are still a very bad idea), not to mention that Minoriko's heal is far faster and she's much tankier MND-wise, and possesses a useful buff as well, and is very cheap (Comes in great handiness for the couple Djinn Storm using bosses)
Title: Re: Labyrinth of Touhou 9F
Post by: Raikaria on January 13, 2013, 04:33:49 PM
Aw, well, that's a downer, although for Minoriko/Sanae/Reimu to be healing that much they need a MAG build, which reduces their own durability. All three of them also have other things they want to be doing. Minoriko wants to throw out defense buffs, Sanae wants to throw out buffs, and Reimu wants to use GHB. Eirin... doesn't have much else she has to do.

The overheal from HE is also pretty nice, albeit situational, as Eirin doesn't 'waste' healing. Also I don't recall Minoriko being able to heal anywhere near 1,250 at this point, which is what Eirin can manage on Komachi.

I was just plain wrong about the trashclearing.

Eirin's healing doesn't improve, percentage-wise, but all the characters get more HP, so she heals more as the game goes on, like the others. In addition, Eirin doesn't have to invest in her own magic stat to heal at maximum potential. Eirin can build purely tanky and heals just as well as she would otherwise, unlike Minoriko, who has to chose between being able to actually take a hit, and being able to heal.
Title: Re: Labyrinth of Touhou 9F
Post by: Pesco on January 13, 2013, 05:03:38 PM
I'm sure Minoriko heals just fine and dandy without any effort in her MAG. Which means she can be full built MND tank and still do her job.

Quote
Eirin's healing doesn't improve, percentage-wise, but all the characters get more HP, so she heals more as the game goes on

Spot the logic error here. No, seriously there is something wrong with your understanding of maths if you don't realise how wrong this claim is.
Title: Re: Labyrinth of Touhou 9F
Post by: Sakurei on January 13, 2013, 05:33:26 PM
I think he mean it in absolute numbers. she'll also heal 50% of the max HP, but she heals more in numbers for a youmu with 500k HP than for a patchy with 5000. of course, that said eirin is fucking terrible for anything that doesn't have high HP like meiling, komachi, youmu or yuugi. _absolutely_terrible_. which also means she won't find much use in healing in general. because only few charactes have high enough HP for eirin's heal to matter

I never had any problems with minoriko's heal. even my meiling would be near-full again after getting downed to <10% with just one heal, and she was my character with most HP at the time. if yours isn't satisfactory, you're doing something so wrong, I can't even tell you what it is.
Title: Re: Labyrinth of Touhou 9F
Post by: Serela on January 13, 2013, 05:38:12 PM
Aw, well, that's a downer, although for Minoriko/Sanae/Reimu to be healing that much they need a MAG build, which reduces their own durability. All three of them also have other things they want to be doing. Minoriko wants to throw out defense buffs, Sanae wants to throw out buffs, and Reimu wants to use GHB. Eirin... doesn't have much else she has to do.
Sanae might because I honestly haven't tested her, but Minoriko definitely doesn't, and Reimu either catches up in Plus or gets MAG buffed in the maingame to fullheal since she can't spam her heal yet anyway.

Yeah, they have other things they want to do... because they're actually good for other things too. Eirin isn't. That's a big downside for EIRIN, not them. (Eirin can debuff offenses, so this isn't entirely true, but plenty of other characters can too, without being useless for anything else)

Quote
The overheal from HE is also pretty nice, albeit situational, as Eirin doesn't 'waste' healing.
It goes away the moment you use a multi-target heal or get tinked by any move (even if it does 0 damage), so the overheal almost never really ends up being helpful.

Quote
Eirin's healing doesn't improve, percentage-wise, but all the characters get more HP, so she heals more as the game goes on, like the others. In addition, Eirin doesn't have to invest in her own magic stat to heal at maximum potential. Eirin can build purely tanky and heals just as well as she would otherwise, unlike Minoriko, who has to chose between being able to actually take a hit, and being able to heal.
As Pesco said, this is just wrong. Your MAG growth will outpace HP growth. This is why Rumia becomes a good healer in plus; her heal is pathetic in the normal game, but due to scaling, it gets waaaaay better later. As well, I've done full playthroughs with Minoriko from the moment I got her into late plus (where I just didn't need another healer anymore), and with a full MND build she easily fullhealed pretty much everyone for the whole game, and even on Komachi, while it might not've fullhealed without a buff, it's close enough that it really doesn't matter. Eirin's heal will heal "more", but only in direct numbers; it will still be only 50%, and everyone elses heals will be growing more and more in their percentage healing amount. A percentage amount that, even for MND build Sanae, should be higher then 50% for anyone without very high HP as soon as you can get her. (Although quite honestly, a MND build Sanae will probably need MAG buffs to heal adequately)

About the cut by Sakurei: as shown by his example, even on characters like Meiling/Youmu/Yuugi a mnd-build minoriko will pretty much full heal. Even on an HP build Komachi (an ATK build is much better anyway), you should be able to easily heal more then 50% with someone else.
Title: Re: Labyrinth of Touhou 9F
Post by: Kanoe on January 14, 2013, 01:55:44 AM
Well I ended up grinding BP using Patch and Sakuya until Flandre decided to fight me. This made me a bit overleveled for the fight. Also explored Floor 16 while trying to get BP.

Sakuya, Yukari, Ran, and Yuugi easily took Flandre's attacks. She got off one Forbidden Fruit then Suwako got a lucky Paralyze and I immediately finished her off before she could get off another attack.

Congrats go to Yuyuko for breaking 100k damage on a boss fight with her Flawless Nirvana.


Edit: As promised, I uploaded the first batch of videos for today. Will do more every Sunday. You can see how sloppy I was for most of the bosses. Also, I only speak in the first video so don't worry about hearing my voice.  :blush:

http://www.youtube.com/watch?v=-MticweBtOE&list=PL8WLbOJxSgUXFZgln8tcP38uiHqAPN5MU
Title: Re: Labyrinth of Touhou 9F
Post by: Rukoto on January 14, 2013, 06:04:30 AM
I managed to clear all of 2F. I almost got swept by the first Peg Insect fight; paralysis power actually OHKO'd Marisa who I was planning to have use master spark (good thing it only has 2k hp). Cirno was a pretty basic battle of attrition, although Youmu was a different story entirely. I got killed on my first attempt, but then I realized she has almost no DBF resistance, so I beat her the second time pretty handily by making good use of Cirno / Maribel / Eirin. Unfortunately when I re-recruited Cirno she got reset to level 1 and lost all of her skillpoints.
Title: Re: Labyrinth of Touhou 9F
Post by: Eilaris on January 14, 2013, 02:06:12 PM
Sanae might because I honestly haven't tested her, but Minoriko definitely doesn't, and Reimu either catches up in Plus or gets MAG buffed in the maingame to fullheal since she can't spam her heal yet anyway.

Sanae needs some MAG investment for full heals, yeah.  Probably not full, but she's an okay trash cleaner anyway, so might as well IMO.

(Though really, I could do to learn a lot more about effective stat building in this game.)
Title: Re: Labyrinth of Touhou 9F
Post by: Raikaria on January 14, 2013, 07:51:34 PM
Beat up Tam's Foe with a surprising amount of difficulty, since I didn't have enough characters who could comfortably take Flowing Hellfires. Half my party was KO'ed by the end [Oddly enough Renko of all characters took a Flowing Hellfire, when I've been investing her pure SPD for quick debuffing and switching, because Renko will never be a tank, she then used Charge, and got hit by a Tackle... or was it Slash, right afterwards.]

Still, Kanako basically got off enough CLD nukes to win the fight. Especially when Renko gave her a buff.

What made the fight hard is that I thought Kaguya, with her high MND and natural resistance, could take the first F.H.

I was wrong, and lost access to Hourai Barrage from the word go, giving me one less precious nuke to use. [I have few nukers]

I'm Reimu Lv 31 now, and tottering around Floor 8. I seem to recall everything I see saying the randoms spike here, but I'm still clearing them instantly.

Speaking of, Reimu/Youmu/Rin/Kaguya is awesome at trashsweeping. All of them have enough SP, or recovery, and speed, to sweep the trash. I've managed to grab two ATK/Rec blades for Youmu as well from Floor 7 drops. All four also have rather high TP, although Kaguya does have the White Immortal's Sake to give her a small boost in that department.

Also bumped into Nitori. She only got two moves, as she happened to show up when I had a almost full SP Reimu, Kaguya and Youmu, who promptly tore her apart.
Title: Re: Labyrinth of Touhou 9F
Post by: Parallaxal on January 14, 2013, 09:07:03 PM
I actually thought floor 8 was one of the easiest floors, as far as trash mobs go. There are no speedy enemies on that floor (pretty rare by this point in the game), and most things still die in one spell. The only possible exceptions are the uber-slow and vulnerable fat zombie thingies (so they just take two hits, big deal), and the magic orbs with really high MND (but terrible DEF).
Title: Re: Labyrinth of Touhou 9F
Post by: Raikaria on January 14, 2013, 09:29:05 PM
I can't seem to find anything suitiable for recording/uploading videos, everything I find that's free is choppy.

That said, if there's enough interest, I might stream some random exploration, and, of course, bosses. In fact, if I recall, you can save your streams on Livestream too, so that could make up for my Youtube deficiency.
Title: Re: Labyrinth of Touhou 9F
Post by: I have no name on January 14, 2013, 10:57:24 PM
I can't seem to find anything suitiable for recording/uploading videos, everything I find that's free is choppy.

That said, if there's enough interest, I might stream some random exploration, and, of course, bosses. In fact, if I recall, you can save your streams on Livestream too, so that could make up for my Youtube deficiency.
=D
SCFH DSF (http://koitsu.wordpress.com/2009/09/12/how-to-install-and-use-scfh-dsf/) to set the target and VirtualDub (http://virtualdub.org/) for recording works perfectly fine and is 100% free.  It's what I use because nothing else could record stably.
Title: Re: Labyrinth of Touhou 9F
Post by: Hanzo K. on January 14, 2013, 11:13:54 PM
I've actually found that Camstudio works pretty well for me. There's a smidge of choppiness, but it's entirely game-dependant.
Title: Re: Labyrinth of Touhou 9F
Post by: Validon98 on January 14, 2013, 11:40:43 PM
=D
SCFH DSF (http://koitsu.wordpress.com/2009/09/12/how-to-install-and-use-scfh-dsf/) to set the target and VirtualDub (http://virtualdub.org/) for recording works perfectly fine and is 100% free.  It's what I use because nothing else could record stably.

Uh, I just tried to make that work, and SCFH DSF doesn't recognize VirtualDub. Does it not work on Windows 7?

EDIT: Never mind, got it. I hope this works better than Bandicam does...

SECOND EDIT: Curse you lack of Stereo Mix option!
Title: Re: Labyrinth of Touhou 9F
Post by: Kanoe on January 15, 2013, 12:05:35 AM
I use Fraps and Windows Movie Maker to record and render. Fraps is not free though.  :blush:

Sadly, Fraps does not pick up Sengoku Gensokyo or I would record that too.
Title: Re: Labyrinth of Touhou 9F
Post by: SirChaotick on January 15, 2013, 06:01:29 AM
The lone person who's playing the game without drafts signing in.

I forgot about this game for a while. Again. I can't believe myself, it's so much fun...
At any rate, I got past 7F, 8F and 9F. Crazy teleporter batshit going on but beyond that, rather easy. I also managed to recruit Komachi, Suwako and Nitori. They all seem pretty awesome.

Currently two goals: recruit Sanae (her regular event on 8F turned into a boss battle against Sanae's Foe for some reason, so I suspect that's how you recruit her) and figure out what the hell is going on with these blue, red and green switches.

I have also discovered the joys of the charagraph folder. Awesome feature.
Title: Re: Labyrinth of Touhou 9F
Post by: Rukoto on January 15, 2013, 06:13:32 AM
Mapped out all of 3F and 4F, and my team at Minoriko (not running Reimu after all) lv18 got laid out nicely twice in a row by Alice. Before that though, I got whipped once by Rumia; I didn't expect her at all the first time, she wasn't much easier the 2nd time round with only Sanae to cure debuffs from Demarcation. I also didn't prepare for Ifrit when I ran into it either; I lost Cirno to the opening Hellfire, although Kanako was my saviour in that battle with 8k CLD nukes. I probably need to get a level or two before I can safely beat Alice.

EDIT: Okay Alice is down. It's sure hard to fight her when most of your attackers can't attack more than once without running out of SP ;_; (although I had more than enough debuffers to make magical light useless).
Title: Re: Labyrinth of Touhou 9F
Post by: RegalStar on January 15, 2013, 06:18:33 AM
I think I am, and will remain to be, the only person who knows about the charograph folder and is not doing a thing to change it.
Title: Re: Labyrinth of Touhou 9F
Post by: Raikaria on January 15, 2013, 10:13:00 AM
The lone person who's playing the game without drafts signing in.

I forgot about this game for a while. Again. I can't believe myself, it's so much fun...
At any rate, I got past 7F, 8F and 9F. Crazy teleporter batshit going on but beyond that, rather easy. I also managed to recruit Komachi, Suwako and Nitori. They all seem pretty awesome.

Currently two goals: recruit Sanae (her regular event on 8F turned into a boss battle against Sanae's Foe for some reason, so I suspect that's how you recruit her) and figure out what the hell is going on with these blue, red and green switches.

I have also discovered the joys of the charagraph folder. Awesome feature.

Sanae's event turns into a boss fight when you have over 20 characters, and, like other conditional events that can trigger bosses, they do not change to boss symbols.

Of course, in NG+... that's automatic.
Title: Re: Labyrinth of Touhou 9F
Post by: RegalStar on January 15, 2013, 08:51:07 PM
Celluloid unlocked.
Title: Re: Labyrinth of Touhou 9F
Post by: Kanoe on January 16, 2013, 04:40:18 PM
Yukari down. Went straight to her after Flandre (already had Floor 16 fully explored).

I spent the beginning with just Sakuya, Yukari, Ran (or Minoriko for healing), and Patchouli for the first phase. Patch gradually did nearly 200k damage in Silent Selenes then I simply debuffed Yukari's speed with Cirno while buffing everyone with Ran. Once ready, I swapped in Suwako, Shikieiki, and Flandre in and hit her with all I got then did Yukari's Spiriting Away and gave a second helping. Dead Yukari without hitting a single phase.

Blitzing was really my only option as being without SP from Djinn Storm would have been horrible combined with the fact I have no real debuffers besides Cirno's Speed Debuffs. So did what I did with Tenshi, powered up and fired away all at the same time. Reimu level 83 (at 80% exp).

Now to just repeat the process to get the Gran Grimoire.
Title: Re: Labyrinth of Touhou 9F
Post by: Tangrelle on January 16, 2013, 06:51:17 PM
So uh yeah I'm slow as all getout

It's mostly because Alice won't drop her stuff, however, which is very frustrating!

When and where would I be able to find her drop if I just decide to kill her and move on?

EDIT: Oop nevermind I got it right after I made this post
Title: Re: Labyrinth of Touhou 9F
Post by: Kanoe on January 16, 2013, 07:26:02 PM
Floor 7 has one in a chest. Also, I think there is like a less than 1% chance of it dropping of some monster along the way up.

Just finished Floor 17. Now to deal with another annoying floor.
Title: Re: Labyrinth of Touhou 9F
Post by: Raikaria on January 16, 2013, 07:30:12 PM
Three Calamitious Spirits Down, each one pulled some real stuff out.

1st one: Bumped into it on accident, it DTH'ed Reimu turn 1.

2nd one: DTH'ed both Tenshi and Komachi

3rd one: DTH'ed Youmu Turn 1, leaving my main way of damaging it dead.
Title: Re: Labyrinth of Touhou 9F
Post by: RegalStar on January 16, 2013, 08:14:17 PM
Hmm, the "BP-preset" save doesn't have give Youmu enough BP, it seems. Someone may want to change that. I'm going to fiddle around with CE for my file.
Title: Re: Labyrinth of Touhou 9F
Post by: Pesco on January 16, 2013, 08:28:29 PM
It shouldn't be off by much. I think :ohdear:. Only maybe 100 or so.
Title: Re: Labyrinth of Touhou 9F
Post by: RegalStar on January 17, 2013, 12:50:52 AM
Failsafe locks released and Sanae's Foe defeated (quite easy because I am quite overlevelled for this part). Tenshi is next.

EDIT: Tenshi down too. That went surprisingly well despite that Mystia got sniped by Sword of Rapture on turn 1, and I don't know what I even did to make her just focus three times and not do violent motherland. Probably Wriggle's poison or something. Anyways with Suika and three characters capable of debuffing her ATK to pieces, she didn't do much damage to me at all after the first few turns.

EDIT 2: Eientei down. I actually got wiped once because Eirin refused to be PAR'd and started spamming Astronomical Entombing back to back, and Suika was taken out early so I couldn't SPD debuff her (having no single target speed buff is quite a drag). Second time around she was PAR locked and taken out easily, and there were no losses. I even got two out of three drops (Sunglasses and Getitup V), so I think I'll just be satisfied with that and forget about the Star of Elendil.
Title: Re: Labyrinth of Touhou 9F
Post by: Kanoe on January 17, 2013, 04:21:18 AM
Well I made Tenshi Focus once with just pure Poison damage from Yuugi. With Wriggle's even better poisons, it may be enough to drain her hp to the next Focus stage. Poison ignores all that fancy defenses Tenshi has.
Title: Re: Labyrinth of Touhou 9F
Post by: Rukoto on January 18, 2013, 06:00:07 AM
Explored all of 5F / 6F and part way through with the lovely 7F. Got almost wiped out on my first encounter with St. Elmo's Fire (walked right through the spring and into the boss :V), 2nd encounter was far easier though. Also fought Yuugi and beat her on the first try; I definitely have a nice line-up of magicians in my team. All in all, I'm really enjoying using randomized teams like this.

I remember beating Tenshi the first time through Wriggle's poison. I think she's one of the few bosses that can be easily dismantled through poison damage alone.
Title: Re: Labyrinth of Touhou 9F
Post by: SirChaotick on January 18, 2013, 06:52:48 AM
Progress is being made!
I finally figured out the 10F-12F puzzle thingy while
-Finding Tenshi and beating her up with all her butterflies. It was pretty easy to par-lock her: she didn't get off a single attack.
-Beating the Eientei trio handily on the second attempt. Eirin managed to get off some crazy nuke that left only Komachi in the front row but I managed it in the end. Maybe I was a bit overlevelled from all that walking around.
-Finding Flandre twice.

I'm now on 13F. From the memos I found these crystals seem to be some kind of binary system, eg. 1=1, 2=2, 3=4, 4=8 and so on. I've located 14F twice but got my progress sweeped both times by some ridiculous random spawn and a move called ether flare or something. At least I know where it's at.
Title: Re: Labyrinth of Touhou 9F
Post by: Raikaria on January 18, 2013, 01:48:06 PM
If anyone cares and would like to watch me stumble through Floor 8 while attempting to avoid death by Sanae's Foe and Suwako, I'll be streaming myself playing the Draft Run of LoT for a few hours:

http://www.livestream.com/raistadium
Title: Re: Labyrinth of Touhou 9F
Post by: Parallaxal on January 18, 2013, 04:03:49 PM
Personally, I just leave the frozen frog at the end of F7 unpicked until after I've finished F8, to prevent Suwako from ambushing me by accident while exploring F8. The frog on F7 feels like the most easily accessible, and the easiest one for me to remember to avoid as well.
Title: Re: Labyrinth of Touhou 9F
Post by: Raikaria on January 18, 2013, 04:23:31 PM
I forgot to do that.

Anyway, cleared F8, then beat Yuugi, who was hilariously easy, although she did [bearly] OHKO Tenshi with Three Steps, she died right after. I for the drop first time.

Then I cleared Floor 9, beat Reisen, got the Getitup V thanks to Renko/Komachi Paraspam, then beat Suwako, who was a nightmare because she kept inflicting PAR so I'm not even gonna bother farming her drop.

Can't beat Nitori yet. Can't get Tenshi to live the second shot. Nor can I beat Sanae's Foe.

In general tanking fire proves to be an issue for me.

EDIT: My dinner is done, and I've decided I'll play more LoT and stream again; it can be found here: http://www.livestream.com/raistadium

Also streams are recorded, so you can watch what you missed.
Title: Re: Labyrinth of Touhou 9F
Post by: RegalStar on January 18, 2013, 05:57:17 PM
For Nitori, you might have better success having Komachi tank instead. Railgun factors in very little defense, so HP stat is more important in defending it than DEF is. Switch Tenshi back in to tank her other attacks. You can also arrange to have some other people like Youmu or Renko to be able to survive a shot in case of emergencies.
Title: Re: Labyrinth of Touhou 9F
Post by: Tangrelle on January 18, 2013, 06:36:29 PM
Whooo I hit floor 7 so far

Sort of starting to get a good feel of my party, anyway! It's getting more manageable for me despite the lack of heals. Although it appears my first random encounter in floor 7 is Nitori off the bat, which caught me off guard! Time to get on that.
Title: Re: Labyrinth of Touhou 9F
Post by: Raikaria on January 18, 2013, 07:17:15 PM
Got to the Floor 12 relay point.

Currently Rumia Lv 46. Cats are a pain because they like to DTH Reimu which forces me back to Gensokyo instantly.

Could probobly go back and beat Nitori now, but whatever.

Also Hades Rings are dropping like they're going out of fashion. I have like, 12 of them.
Title: Re: Labyrinth of Touhou 9F
Post by: Rukoto on January 18, 2013, 08:05:14 PM
Although it appears my first random encounter in floor 7 is Nitori off the bat, which caught me off guard! Time to get on that.

Hey that happened to me too :V Thankfully she's pretty easy, though.

I found the two switches to get to the 8F stairs, so I went to challenge Tam's foe at Minoriko 29 and... I won! Tenshi was very useful for surviving flowing hellfires, as well as taking nothing from tackle with a boosted defence. Pretty sure Cirno did the bulk of the damage in this fight (Kanako might have, had she not gotten killed by a tackle). I got Maribel's debuffs to stick occasionally, but sadly Cirno's SPD debuff never procced. Guess I should explore the rest of 7F before heading onto 8F.

EDIT: I went to fight my first battle in 8F. It wasn't Nitori, darn.
Title: Re: Labyrinth of Touhou 9F
Post by: RegalStar on January 18, 2013, 09:41:46 PM
13F explored. Now for the dreaded 14F... I'm gonna explore the floor first, then do the sigil guardians, Yuyuko and Mokou. Orin I think I will save for after I explore 15F; I don't like fighting her because she's too damn fast.
Title: Re: Labyrinth of Touhou 9F
Post by: Raikaria on January 18, 2013, 10:29:00 PM
Oh, since I have some time, I'll explain what I'm doing with my characters and how they're doing:

Reimu - Full defensive, DEF and MND. Reimu is still doing high damage in random encounters, and I'm generally giving her the ALL STAT+ equipment, such as the Getitup V. She's used for everything right now, really.

Youmu - Another of the trashclearing comp, Youmu is going mostly ATK, although she's got a bit of investment into her speed and durability, since she is my main DPS. She has the largest ATK items I can find, which also give REC.

Kaguya - Another of the trashsweepers, due to her having some TP and Magic items, and her high damage. Kaguya is being built as a pure MAG nuker, and, when in bosses, is Hourai spamming.

Rin - Being built pure ATK, Rin is mainly used for trashcleaning, however, in boss fights, she inflicts PSN. Giving her the composite items.

Aya - Pretty much used for trashcleaning, and buffing Youmu's speed in boss fights, Aya is being built ATK/Speed hybrid, and his holding basic ATK and SPD items.

Komachi - Fallen off completely in trashsweeping now, but is a good secondary DPS, tank and debuffer in boss fights. She gets the HP up items, and is getting HP/ATK stats.

Reisen - Occasionally used in trashsweeps, but, with her pure MAG build, and itemset, is mainly used for spamming Discarder in boss fights, for debuffs and good damage, especially against FIR weak foes. Not got enough SP for GPE spam yet.

Eirin - Mostly used for healing Komachi, Youmu, or herself, and as a secondary tank. She is focused mainly in MND, but has some HP and DEF. All her items give MND.

Tenshi - Tank. Tank. Tank. Defensive items everywhere. First slot tank, that's the basic thing with her.

Renko - Only shows up for boss fights, but is the keystone of the team when she does show up, because of her heavy debuffs, PAR, and, most importantly, the only group offense buff I have, Charge. She started with SPD stats, but now she has enough, and is getting MND. She actually is least priority for items, because she dosen't want to tank or deal damage.

Rumia - Now only shows up in boss fights for supplementary healing. Might be useful later against certain mobs with stupid high defenses. Rumia just isn't that good until high levels.

Kanako - Pure Magic, and not doing too much. Her damage is... surprisingly low unless it's against FIR foes, and she just... dosen't seem to be doing much.
Title: Re: Labyrinth of Touhou 9F
Post by: Serela on January 18, 2013, 11:06:39 PM
Yeah, Kanako is really lackluster except against CLD weak bosses. But it's pretty high against those. She's not very tanky in reality because her HP is pretty low, despite her okay defensive stats. Her SP costs hurt a lot in the main game, preventing you from even being able to use her good attacks much...

SP+ or Rec% items on Renko is good so that she can use her skills more. She really doesn't need anything else. (Using levelup bonuses on SP is still a terrible idea) These items are also really unpopular to give to people normally, so there should be some nice ones for her.

Komachi isn't much of a debuffer because Avici only hits SPD and stats that do nothing when debuffed. And it's only a small speed debuff. It's pretty much just for PAR; Orin's poison is the same strength. Her nuke is nice, though.

Rumia is slightly better if you Charge her and then switch her out immediately to keep her mag buffed up when you need the heal. But, this doesn't heal a notable amount until at -least- the final boss. At least Moonlight Ray is an okay single-target attack and DSotM is kinda useful in 15~16f if you seriously pump her MAG so she can sufficiently damage the relevant enemies. She's pretty terrible past earlygame until you hit Plus, though, really...
Title: Re: Labyrinth of Touhou 9F
Post by: Kanoe on January 19, 2013, 12:09:46 AM
I suppose I should do something similar...

Sakuya: Main tank and speed buffer. She can provide a little assistance in trash clearing

Yuugi: Backup tank. I relied heavily on her high HP and Def in the early game and now she is kinda just there. In boss fights, I usually use her to apply poison or to take a hit.

Minoriko: Building Mind and is my only healer. She can also buff if necessary.

Yukari: Second slot tank and Def/Mnd party buffer. Also Yukari's Spiriting Away is *drools*

Ran: Third slot tanky buffer. Buffs everyone's Atk/Mag

Patchouli: Magic Nuke and trash clearer if the monsters are slow enough or Cirno manages to hold them back long enough.

Cirno: Build her Defense though I suppose Mind would have been better. She is just there to debuff Speed and to try to Paralyze trash mobs for Patch and other slow characters.

Yuyuko: Helps out in trash clearing, she is a little faster than Patch. Also a really good Spirit nuke obviously.

Shikieiki: Single target piercing nuke.

Yuuka: Master Spark and the occasional Nature nuke. She does not do much in the later floors sadly.

Suwako: Single target physical nukes and Paralyze. I usually balance her between physical and magical when leveling her but I went full Atk this run to see how it goes. So she is great for bosses but not as good in trash clearing.

Flandre: Awesome single target nuke and is my main trash clearer for fast mobs that can't be slowed or paralyzed. But if Lavaetein or Forbidden Fruit fails to kill them... I am in trouble.

Funny enough, bosses are not too bad for me. I think in hindsight, I should have considered Yuuka as a possible tank due to her high growth (but she does have slow leveling... hmm). My biggest issue is a severe lack in sweeping ability. I rely heavily on Flandre and if she fails, it can get messy fast (I even wiped once because of it). Patchouli and Yuyuko can do well but only if they can survive through the faster monsters' attacks. Floor 17 and 18 have been painful to explore because of this.
Title: Re: Labyrinth of Touhou 9F
Post by: RegalStar on January 19, 2013, 01:25:37 AM
I'll do this too I guess.

Marisa: She kills trash with Asteroid Belt (and occasionally Earth Light Ray) and Master Spark bosses, optionally using concentrate to build her MAG beforehand. Yeah. Is there any other way to use her? If there is I'm not aware of them. She's one of my main trash clearers due to having a lot of SP, though Asteroid Belt's power is kind of petering out lately and Mystia is gradually taking over that role.

Remilia: She does primary tanking for me most of the time and I build her defenses mostly. Due to Curse she's my first go-to person for taking damage. She's so damn fast though which kind of hinders my switching around, but as I rely on DPS more than burst nuking it's not that big of a handicap. Low SPI affinity is occasionally a thorn in the side as well but that's it.

Chen: Switches in when the boss isn't doing anything for a while and hits stuff. Also kills fast and frail things before they can do stuff to my party in random encounters. Yeah. Again, if there's another way to use Chen I'm not aware of them. She really does do a lot of damage, but I have to be extra careful about taking hits with her which is kind of annoying.

Alice: A general use damager. She's my primary attacker against any boss not resistant to FIR (and there are a lot of bosses that are weak to it), and assists trash clearing too (although her speed is kind of underaverage in my party). She really isn't excelling in any area, but her single target damage is really good and she doesn't fall over too easily either, so she's pretty reliable.

Wriggle: She has the best unbuffed defensive stats in my party, but lacks the ability to raise them by herself like Remi does. I use her as a backup tank when I need two of them or when Remi needs to be pulled out to perserve health. The nice thing about her is that she really isn't weak to anything; her status resistances are consistently good, and her affinity weaknesses are easily patched up with a Holy Mist Robe. She took most of the hits against Eientei for me, and I suspect I'll get more mileage out of her than Remi against Yuyuko too (since Remi's natural SPI affinity is low).

Sanae: I gave her more SKP than anyone else in my party in an effort to make her decent. She had a lot of SP issues early on, but now she can stay in a bit more comfortably and throw out heals more reliably as well. Had to give her some MAG investments to make sure her heal actually delivers, but mostly I've been still building her up for MND. Her heal is flat out worse than Minoriko's for me, as I perfer to pre-emptively protect against status than to heal it away, and with her being the only healer in my team she sadly has little time to throw out Miracle Fruit, although I do like it when I do manage to use it on someone.

Mokou: She's one of my trash clearers, and an auxillary hit taker against bosses as well. Mostly she takes a similar role in my party as Alice does, but she sacrifices a little bit of damage for more hit taking power and speed (against trash). Yeah, her damage looks kind of lackluster at first, but FIR is an excellent element to hit things with, so in reality she still holds up pretty easily.

Suika: Occasionally I have her help out on trash clearing, but she's really kind of terrible at it. Against bosses I ended up using her more to try and debuff SPD than to hit things with Throwing Atlas, but she does a pretty good job at it to be honest. She also has the best magic taking power without buffs in my party, which is helpful occasionally.

Maribel: She occaisonally helps out on trash clearing as well, but her skill costs are too prohibitive. She's excellent against bosses, though, due to self-buff and CQB having small delay and fairly low SP cost, as well as debuffing ability. Too bad SPI is a rather bad element against bosses (it's excellent against mobs though, but then her SP...). Her WND nuke did a lot of damage on Tenshi, so I imagine it will come in handy against Triomagen and Rinnosuke's NTR form as well.

Utsuho: I try to find some safe time for her to launch a couple of uncontrolled nuclear reaction, bring her back out to recover SP, then back out again to nuke stuff. At least, that's my plan, but what end up happening usually is that the boss gets taken down before Okuu gets enough SP back to do anything due to her terrible SP recovery rate. Giga Flare could've been handy against Tenshi, I guess, but I kind of forgot to use her and ended up doing fine anyways. I've put on the Holy Win I found recently on her to try and rectify her recovery issues, so I'll see how well that works aftewards, I guess.

Mystia: Hands down THE best trash clearer in the game. Midnight Chorus Master's power is unreal, and while 80 SP was kind of expensive early game, I can fire off two of them now. Against bosses I tend to try my luck with PAR most of the time, and mysterious song also got used a few times early on before I got the gears to inoculate against status. She's the only PAR user in my team, so that alone give her a lot of screentime on my team. I don't use Ill-Starred Dive much though, since I already have Chen for non-elemental DPS.

Keine: I built her for DEF and to take hits occasionally, and she also buff things in my party. Lack of MND buff continues to cause sorrow for my team, but for the stats that she can buff, she's pretty reliable now that she has the SP to use them more than a couple of times. Her offensive buff is also occasionally helpful in trash clearing, although with 88 SP cost I can't use it a lot.

EDIT: Since I can't find it anywhere, I went and derived the formula to calculate the SKP needed to reach next skill level: floor(floor(1.25x^2+1.25x)*coefficient), where x is the current skill level and coefficient is an independent value for each character's each stat. The eight characters in the first page have the following coefficients (I'll do the rest tomorrow):

Char   HP   SP   TP   ATK   DEF   MAG   MND   SPD   EVA   FIR   CLD   WND   NTR   MYS   SPI
Reimu   1.2   1   55   1   2   1.1   0.95   2   2   4.5   4.5   4.5   4.5   12   3
Marisa   1.8   1   51   2.4   2.2   0.8   1.1   1.5   1   5   5   5   5   3.8   10
Remilia   1.2   1.5   45   0.78   1.1   1.8   1.8   2   2.4   4   4   4   4   10   12
Sakuya   1.04   1.04   40   1.04   1.8   1.04   1.8   2   1.32   6   6   6   6   6   6
Patchy   2.8   0.8   66   3.6   3   0.8   0.8   2.88   2.88   3.8   3.8   3.8   3.8   3.8   3.8
Chen   1.28   0.8   35   0.98   1.4   3   2.4   0.6   0.6   7   7   7   7   5.5   5.5
Meiling   0.88   2.4   35   1   0.9   3   1   2.6   1.4   4.5   4.5   4.5   4.5   4.5   4.5
Cirno   1.2   1.2   40   1.2   1.2   1.2   1.2   1.2   1.2   9   2.8   3.8   3.8   7   7

I don't know how helpful this is, but hey.
Title: Re: Labyrinth of Touhou 9F
Post by: Rukoto on January 19, 2013, 05:21:01 AM
Might as well pitch in with my party as well; I'm currently right before the Reisen fight, I've also beaten Suwako but not Nitori.

Marisa: Full-MAG build for maximum Master Sparkage. My prima-donna trash cleaner at this point in the game; Orin doesn't have enough SP to spam Blazing Wheel for extended periods of time. I'm just hoping Marisa will be able to keep going strong throughout the entire game.

Remilia: At first I focussed on ATK because I wanted a source of non-elemental physical damage, but I've found that she's been occupied switching people in and out, and cursing up her defences (she's properly inoculated against PSN and PAR now) to get much time to attack. I've been focussing on improving her rather weak MYS and SPI affinities with recent level-up bonuses, which I believe will help her out no matter which way I ultimately end up using her. She can still assist in clearing out trash at this point.

Cirno: Since my team first appeared to be weak on offense, I went with a pure ATK build on her. I've since been disproved on my team's offensive might, so I'm not too sure what to do with her right now. At least she's helpful in clearing out trash like this!

Minoriko: A pure MND build Minoriko is the best way to go with her; she's my primary healer. Thanks to Sanae's assistance, she can through out her defensive buff more frequently. I've been using a lot of level-up bonuses to patch up her weak FIR and CLD affinities, though.

Sanae: Primarily MND build since I already got Minoriko to cover the bulk of healing (and Eirin in a pinch, I suppose). Sanae has been important in the early game for clearing away nasty ailments and debuffs, which is important when I don't have the equipment to properly protect myself against ailments and debuffs yet. She's had some SP issues at the beginning, but she's mostly over them now. She hasn't had much time to throw out Miracle Fruits yet, but I'm hoping she'll eventually be able to do so.

Ran: Pure support build because I really need the ATK and DEF buffs she provides. She's been pretty good at surviving, but she's still a bit restriced by her SP pool still. Also a suprisingly capable trash cleaner with no offensive level-up bonuses.

Eirin: A bit of defensive investment, and everything else in MAG. So far I've found spamming Galaxy in a Pot the best thing to be doing with her, its damage has proven to be fairly good so far. I haven't been very impressed with Astronomical Entombing, but Galaxy in a Pot looks like it has a better damage formula if you play her as a stay-in attacker. I don't really bother with Hourai Elixir at all.

Tenshi: DEF/MND tank and dedicated switcher. She's become very helpful in switching in and out my attackers and healers. I'd say she has excellent synergy with some of the key members of my team. Aside from SIL protection, she's properly inoculated against the negative effects of State of Enlightenment, which can keep her alive through a tough segment of a boss battle quite nicely.

Orin: She starts off slow in more ways than one. She's been showing improvements over time in her trash clearing and boss-killing abilities, which is a good thing. I'm doing an ATK-focus build with her here to provide my team with my ONLY source of FIR damage (and yet I have two CLD attackers, go figure).

Rinnousuke: He's had a light ATk investment, but much like Remilia, I've been leaning on him to tank hits for the team, and help switch my other members in and out of the fray. He definitely starts out with SP and TP issues, and only just now he has enough SP to use World Shaking Military Rule. It's a shame it basically drains all of his SP at this point, since he'd love to follow it up with Scarlet Gold Sword spam. Like Remilia, I don't really know what my final build will be for him, although I'm definitely going to continue to invest in his bulk so he can survive on the field after using his all-out buff.

Maribel: Prmarily MAG build with a light investment into MND. She's started off with horrendous SP issues which impede her still, but now that she can apply her self buff consecutively, she's become a solid addition to the team, being albe to both dish out and endure damage. She's probably one of my new favourite characters; I can't wait for her to eventually get over her SP issues.

Kanako: Pure MAG build because I didn't want her CLD nuke to go to waste. Without defensive investment she's frailer than  she looks on paper, and she's still dogged by SP issues compounded by a relatively slow SP regeneration rate, but her offensive utility is much appreciated. Even against bosses retardant to CLD, she also provides my team with my only WND nuke (she was hitting Suwako for 14k after being fully buffed in MAG), and she even has a non-elemental physical spell, which I will also lack on my team should I make both Remilia and Rinnousuke purely defensive.

EDIT: Struggled past Reisen and got her drop. Sure is hard when I can't use Marisa or Orin...
Title: Re: Labyrinth of Touhou 9F
Post by: Serela on January 19, 2013, 07:16:44 AM
Quote
EDIT: Struggled past Reisen and got her drop. Sure is hard when I can't use Marisa or Orin...
Because Reisen is weak to SPI, Vengeful Cannibal Spirit likely woulda actually still been pretty strong on her.
Title: Re: Labyrinth of Touhou 9F
Post by: Pesco on January 19, 2013, 07:37:42 AM
EDIT: Since I can't find it anywhere, I went and derived the formula to calculate the SKP needed to reach next skill level: floor(floor(1.25x^2+1.25x)*coefficient), where x is the current skill level and coefficient is an independent value for each character's each stat. The eight characters in the first page have the following coefficients (I'll do the rest tomorrow):

Char   HP   SP   TP   ATK   DEF   MAG   MND   SPD   EVA   FIR   CLD   WND   NTR   MYS   SPI
Reimu   1.2   1   55   1   2   1.1   0.95   2   2   4.5   4.5   4.5   4.5   12   3
Marisa   1.8   1   51   2.4   2.2   0.8   1.1   1.5   1   5   5   5   5   3.8   10
Remilia   1.2   1.5   45   0.78   1.1   1.8   1.8   2   2.4   4   4   4   4   10   12
Sakuya   1.04   1.04   40   1.04   1.8   1.04   1.8   2   1.32   6   6   6   6   6   6
Patchy   2.8   0.8   66   3.6   3   0.8   0.8   2.88   2.88   3.8   3.8   3.8   3.8   3.8   3.8
Chen   1.28   0.8   35   0.98   1.4   3   2.4   0.6   0.6   7   7   7   7   5.5   5.5
Meiling   0.88   2.4   35   1   0.9   3   1   2.6   1.4   4.5   4.5   4.5   4.5   4.5   4.5
Cirno   1.2   1.2   40   1.2   1.2   1.2   1.2   1.2   1.2   9   2.8   3.8   3.8   7   7

I don't know how helpful this is, but hey.

I posted the general formula for this in one of the previous threads. The SKP cost relation to a character's stat rating (those numbers on the wiki) is a linear relation. I plotted a graph with the skill level vs cost in Excel and got it to show me the equation.
Title: Re: Labyrinth of Touhou 9F
Post by: Raikaria on January 19, 2013, 09:01:54 AM
I plan to be doing a marathon run today, because I wanna get past F12 and I don't recall how long that can take from the F12 relay.

I won't be recording this stream due to the length, however.

EDIT: Change of plan we intend to go out so not streaming today, till least after dinner

EDIT 2: Seems the Flandre and Tenshi events are not triggering, but I'm not too fussed about that, but, as an aside, I've beaten Nitori and Sanae's foe.

I've tried Eientei, but I'm finding a big issue.

My team is centric around debuffs... and guess what triggers Buddah's Bowl...

I got wiped out by Kaguya deciding 'You know what, Reisen and Eirin should be killing you too' and using Magic Drain on Renko, before she promptly decided to focus, get a 35k heal from Eirin, then OHKO everyone.
Title: Re: Labyrinth of Touhou 9F
Post by: RegalStar on January 19, 2013, 02:14:57 PM
Full list of character SKP cost coefficients:

Char   HP   SP   TP   ATK   DEF   MAG   MND   SPD   EVA   FIR   CLD   WND   NTR   MYS   SPI
Reimu   1.2   1   55   1   2   1.1   0.95   2   2   4.5   4.5   4.5   4.5   12   3
Marisa   1.8   1   51   2.4   2.2   0.8   1.1   1.5   1   5   5   5   5   3.8   10
Remilia   1.2   1.5   45   0.78   1.1   1.8   1.8   2   2.4   4   4   4   4   10   12
Sakuya   1.04   1.04   40   1.04   1.8   1.04   1.8   2   1.32   6   6   6   6   6   6
Patchy   2.8   0.8   66   3.6   3   0.8   0.8   2.88   2.88   3.8   3.8   3.8   3.8   3.8   3.8
Chen   1.28   0.8   35   0.98   1.4   3   2.4   0.6   0.6   7   7   7   7   5.5   5.5
Meiling   0.88   2.4   35   1   0.9   3   1   2.6   1.4   4.5   4.5   4.5   4.5   4.5   4.5
Cirno   1.2   1.2   40   1.2   1.2   1.2   1.2   1.2   1.2   9   2.8   3.8   3.8   7   7
Minoriko   1.4   1   45   3   1   1   1   3   3   8   10   3.2   2.8   3.8   3.8
Youmu   0.9   1.2   60   1   1   2.6   3   1.8   2.4   5.5   5.5   5.5   5.5   4   4
Alice   1.2   1   45   1.5   2.3   1   1   2   2   5   5   5   5   5   5
Rumia   2   1.5   40   2   2.3   1.1   1.1   3   1.6   5.5   5.5   5.5   5.5   2.8   10
Wriggle   1.2   1.6   48   1.5   1.5   1.5   1.5   1.5   1.5   9   9   3.8   3.8   5   5
Yuugi   0.9   2   55   0.9   0.9   3   2   2   2   4   8   4   8   4   8
Aya   1.6   1.2   50   0.9   2   1.8   1.6   1.2   1.5   5   5   3   5   7.5   7.5
Iku   1.5   1.5   60   1.8   2   1.2   1   1.8   1.8   5.5   5.5   3   5   5.5   5.5
Komachi   1   2   50   1.1   1.2   2   1.2   2   2   6   6   6   6   4   3
Suwako   1.4   1.2   56   1.1   1.8   1.1   1.32   2   2   7   3   6   3   4.5   4.5
Sanae   2   1   62   3   2.4   1   1.28   1.6   3   4   4   4   4   4   4
Nitori   1.6   1.1   62   1.2   2.4   2   1.12   1.4   0.2   6.5   3   4.2   3   4.5   4.5
Ran   1.36   1.2   40   1.2   1.4   0.9   1.2   1.3   1.4   4.2   4.2   4.2   4.2   7   2.8
Reisen   1.28   1.28   50   2   1.4   1.2   1   1.2   1.2   4   4   5.5   5.5   3   8
Eirin   1.6   1.2   66   2   1.2   1.2   1.2   1.6   3   4.2   4.2   4.2   4.2   4.8   3.8
Tenshi   1   1.4   55   1.14   0.88   1.6   0.98   1.8   3   4.5   4.8   8   2.8   4   3.6
Mokou   1.44   1.44   55   2.4   1.56   1.12   1.44   1.32   1.32   2.8   8.8   7.4   4   4   4
Flandre   0.9   2.2   70   1   2.2   1   2   1.2   1.4   2   12.8   9   9   9   9
Orin   2   1   62   1.1   2.4   1   1.28   1.6   3   4   4   4   4   4   4
Kaguya   2   1   62   3   2.4   1   1.28   1.6   3   4   4   4   4   4   4
Suika   1.4   1.68   62   1   1.68   3   1.28   1.5   3   8   4   4   4   4   8
Yuyuko   2   1   62   3   2.4   1   1.28   1.6   3   4   4   4   4   4   4
Yukari   2   1   62   3   2.4   1   1.28   2.5   3   4   4   4   4   4   4
Rinnosuke   1   1   90   1   1   1   1   1   3   4   4   4   4   4   4
Renko   1.32   1.32   80   1.88   1.5   1.88   1.5   2   3   4   4   4   4   4   4
Maribel   1.4   1.2   72   1.6   1.8   1.2   1.2   2   3   4   4   4   4   4   4
Utsuho   1.5   1.5   75   1.8   1.6   1   1.2   2   3   3   4   4   4   4   4
Kanako   1.4   1.4   80   1.4   1.4   1   1.12   2.4   3   5.5   3   3   3   7   3
Yuuka   1.4   1.4   80   1.4   1.4   1   1.12   2.4   3   5.5   3   3   3   7   3
Mystia   1.68   1.4   60   1.1   1.2   1.4   1.12   2.4   3   5.5   5   3   3   6   5
Keine   1.2   1.2   68   1.1   1.2   2   1.32   2   3   5.5   5.5   5.5   5.5   5.5   5.5
Eiki   1.4   1.8   80   1.1   1.8   1.1   1.28   2.4   3   5.5   5   5   5   6   4

There's a weird error with the 4.2s in Nitori's WND affinity and Ran/Eirin's first four affinities; every 3rd and 4th level (out of 4 level cycle) cost 1 less SKP than my formula gives (for example, raising Nitori's WND affinity from 3 to 4 costs 62 SKP, but my formula says it should cost 63). I'm going to assume that it's due to some kind of rounding error as no other value gives this oddity.
Title: Re: Labyrinth of Touhou 9F
Post by: I have no name on January 19, 2013, 02:33:42 PM
Code: [Select]
Char HP SP TP ATK DEF MAG MND SPD EVA FIR CLD WND NTR MYS SPI
Reimu 1.2 1 55 1 2 1.1 0.95 2 2 4.5 4.5 4.5 4.5 12 3
Marisa 1.8 1 51 2.4 2.2 0.8 1.1 1.5 1 5 5 5 5 3.8 10
Remilia 1.2 1.5 45 0.78 1.1 1.8 1.8 2 2.4 4 4 4 4 10 12
Sakuya 1.04 1.04 40 1.04 1.8 1.04 1.8 2 1.32 6 6 6 6 6 6
Patchy 2.8 0.8 66 3.6 3 0.8 0.8 2.88 2.88 3.8 3.8 3.8 3.8 3.8 3.8
Chen 1.28 0.8 35 0.98 1.4 3 2.4 0.6 0.6 7 7 7 7 5.5 5.5
Meiling 0.88 2.4 35 1 0.9 3 1 2.6 1.4 4.5 4.5 4.5 4.5 4.5 4.5
Cirno 1.2 1.2 40 1.2 1.2 1.2 1.2 1.2 1.2 9 2.8 3.8 3.8 7 7
Minoriko1.4 1 45 3 1 1 1 3 3 8 10 3.2 2.8 3.8 3.8
Youmu 0.9 1.2 60 1 1 2.6 3 1.8 2.4 5.5 5.5 5.5 5.5 4 4
Alice 1.2 1 45 1.5 2.3 1 1 2 2 5 5 5 5 5 5
Rumia 2 1.5 40 2 2.3 1.1 1.1 3 1.6 5.5 5.5 5.5 5.5 2.8 10
Wriggle 1.2 1.6 48 1.5 1.5 1.5 1.5 1.5 1.5 9 9 3.8 3.8 5 5
Yuugi 0.9 2 55 0.9 0.9 3 2 2 2 4 8 4 8 4 8
Aya 1.6 1.2 50 0.9 2 1.8 1.6 1.2 1.5 5 5 3 5 7.5 7.5
Iku 1.5 1.5 60 1.8 2 1.2 1 1.8 1.8 5.5 5.5 3 5 5.5 5.5
Komachi 1 2 50 1.1 1.2 2 1.2 2 2 6 6 6 6 4 3
Suwako 1.4 1.2 56 1.1 1.8 1.1 1.32 2 2 7 3 6 3 4.5 4.5
Sanae 2 1 62 3 2.4 1 1.28 1.6 3 4 4 4 4 4 4
Nitori 1.6 1.1 62 1.2 2.4 2 1.12 1.4 0.2 6.5 3 4.2 3 4.5 4.5
Ran 1.36 1.2 40 1.2 1.4 0.9 1.2 1.3 1.4 4.2 4.2 4.2 4.2 7 2.8
Reisen 1.28 1.28 50 2 1.4 1.2 1 1.2 1.2 4 4 5.5 5.5 3 8
Eirin 1.6 1.2 66 2 1.2 1.2 1.2 1.6 3 4.2 4.2 4.2 4.2 4.8 3.8
Tenshi 1 1.4 55 1.14 0.88 1.6 0.98 1.8 3 4.5 4.8 8 2.8 4 3.6
Mokou 1.44 1.44 55 2.4 1.56 1.12 1.44 1.32 1.32 2.8 8.8 7.4 4 4 4
Flandre 0.9 2.2 70 1 2.2 1 2 1.2 1.4 2 12.8 9 9 9 9
Orin 2 1 62 1.1 2.4 1 1.28 1.6 3 4 4 4 4 4 4
Kaguya 2 1 62 3 2.4 1 1.28 1.6 3 4 4 4 4 4 4
Suika 1.4 1.68 62 1 1.68 3 1.28 1.5 3 8 4 4 4 4 8
Yuyuko 2 1 62 3 2.4 1 1.28 1.6 3 4 4 4 4 4 4
Yukari 2 1 62 3 2.4 1 1.28 2.5 3 4 4 4 4 4 4
Rinosuke1 1 90 1 1 1 1 1 3 4 4 4 4 4 4
Renko 1.32 1.32 80 1.88 1.5 1.88 1.5 2 3 4 4 4 4 4 4
Maribel 1.4 1.2 72 1.6 1.8 1.2 1.2 2 3 4 4 4 4 4 4
Utsuho 1.5 1.5 75 1.8 1.6 1 1.2 2 3 3 4 4 4 4 4
Kanako 1.4 1.4 80 1.4 1.4 1 1.12 2.4 3 5.5 3 3 3 7 3
Yuuka 1.4 1.4 80 1.4 1.4 1 1.12 2.4 3 5.5 3 3 3 7 3
Mystia 1.68 1.4 60 1.1 1.2 1.4 1.12 2.4 3 5.5 5 3 3 6 5
Keine 1.2 1.2 68 1.1 1.2 2 1.32 2 3 5.5 5.5 5.5 5.5 5.5 5.5
Eiki 1.4 1.8 80 1.1 1.8 1.1 1.28 2.4 3 5.5 5 5 5 6 4
Now in easier to read/parse format!  (widen window size if it doesn't all fit in one line) ("Rinosuke" is the most natural shortening of Rinnosuke to make it fit within one tab)
Title: Re: Labyrinth of Touhou 9F
Post by: Zil on January 19, 2013, 07:20:57 PM
"Rinosuke" is the most natural shortening of Rinnosuke to make it fit within one tab
You mean MANosuke, right?

That's pretty interesting though, especially how it doesn't always sync up with the default growth rate / starting value. And look how easy it is to boost Remi's attack, while most of the heavy hitters have a 1 there.
Title: Re: Labyrinth of Touhou 9F
Post by: Raikaria on January 19, 2013, 07:25:09 PM
You mean MANosuke, right?

That's pretty interesting though, especially how it doesn't always sync up with the default growth rate / starting value. And look how easy it is to boost Remi's attack, while most of the heavy hitters have a 1 there.

Remilia actually has one of the highest attack growths in the game, the 2nd best.

Although her SP requirements being the lowest is probobly because of her level-up rate dampening her stat growths somewhat.

On another note, I'm going to be running a parallel game, using things I've not tried fully before. The main thing I want to see is how effective I can make MAG Yukari, using Shikigami+. Of course this means using Ran and Chen.

Other things I want to give a proper run with include:

MAG/SPD Sanae
Main Tank Eirin [Abusing her ability to selfheal with Hourai Elixir, excellent elemental resists, and her naturally high HP stat. I'm thinking a self-sustaining Komachi with actual defense stats]
Mokou [Never used her]
Sakuya [I always go with Aya for speedbuffing. Always.]
Title: Re: Labyrinth of Touhou 9F
Post by: Serela on January 19, 2013, 08:19:12 PM
MAG/SPD Sanae
Main Tank Eirin [Abusing her ability to selfheal with Hourai Elixir, excellent elemental resists, and her naturally high HP stat. I'm thinking a self-sustaining Komachi with actual defense stats]
Mokou [Never used her]
Sakuya [I always go with Aya for speedbuffing. Always.]
MAG Sanae should be able to roughly fullheal most characters (Not the major HP ones like Meiling), and does okay random battle damage. But, really, MND with a magic buff on her for her heal works out better so she can take hits (also makes it possible for her to maybe use some miracle fruits)

I always find it impossible to not compare her to the faster, cheaper, stronger-healing, tankier Minoriko though, because you generally should not need the status/debuff cure on Sanae's Heal, and Miracle Fruits is bad since it's slow when considering there's faaar easier ways to buff up people's stats.

Mokou is okay, but underwhelming. Neither of her defensive stats are good enough to make her better then a different average non-glass attacker, and neither Fujiyama Volcano's formula nor her MAG are that great; plus the former is kind of expensive. She's fine, but... she's kind of like a shitty version of Alice.
No, seriously. Alice (who carries a slightly better level rate) has only a little less HP, the same DEF growth, much better MND, and a FIR nuke that's about as strong as Fujiyama Volcano except much cheaper with a much larger SP pool; and actual good random battle skills unlike Mokou. She even carries the offensive debuffs like Mokou does. The main issue with Mokou is her job is completely done better by so many other characters.

Sakuya, built offensively, can do okay with Killing Doll (only okay) in combination with her speed buffs to speed her up, assuming you're running Iku to keep her ATK buff up (Otherwise Killing Doll does very bad damage, but Iku is the best anyway). Built defensively, she should actually make a pretty good tank, with speed buffs to help her switching capability and support the party overall.

Yukari, built offensively, is terrible. No, really. Shikigami+ is a powerful nuke... IF both Ran and Chen are out when she casts it. If even one isn't, it's power drops SEVERELY. Her other attacks suffer from weak formulas and her MAG stat being less impressive then it might seem due to sluggish leveling. Due to her stellar support skills, it's far better to build her as a tank, which is a position she excels at. Even if you really wanted to nuke with her anyway, you have to fill three of your active slots (one with a party member made of glass) for it to be good, and if one of them (*Cough*chen) dies then the power drops even more, since there's a small boost if they're in your inactive party. Other nukers can do as much or more damage then an optimal Shikigami+ without having to fulfill any awkward conditions.

Noooow for Eirin. It's super, super weird that you're comparing her to Komachi o_O Eirin's HP is... average. The growth is slightly above average, but since her leveling rate is very slow, it's actually not. Her defensive stats will, in play, be about identical to Remilia with a similar build, except flip her DEF/MND and keep in mind she doesn't have the self-buff to keep them high, and about a quarter lower HP. She's still a nice tank, of course, but Hourai Elixir is really underwhelming. Even a different heal, or a buff, wipes out the bonus HP; and it's a pretty weak heal in comparison to any of the other healer options. 50% of someone's health is a number you'd be very disappointed to see from someone else's heal (Unless maybe it was on Komachi, which a proper healer should STILL heal more then Eirin), bar a MT one... which should still do better then that assuming that you should have some buffage on Reimu to make her heal a lot.

eirin is also slow and has high delay skills, when switching is one of a tank's critical jobs
Title: Re: Labyrinth of Touhou 9F
Post by: Raikaria on January 19, 2013, 09:01:49 PM
MAG Sanae should be able to roughly fullheal most characters (Not the major HP ones like Meiling), and does okay random battle damage. But, really, MND with a magic buff on her for her heal works out better so she can take hits (also makes it possible for her to maybe use some miracle fruits)

I always find it impossible to not compare her to the faster, cheaper, stronger-healing, tankier Minoriko though, because you generally should not need the status/debuff cure on Sanae's Heal, and Miracle Fruits is bad since it's slow when considering there's faaar easier ways to buff up people's stats.

Mokou is okay, but underwhelming. Neither of her defensive stats are good enough to make her better then a different average non-glass attacker, and neither Fujiyama Volcano's formula nor her MAG are that great; plus the former is kind of expensive. She's fine, but... she's kind of like a shitty version of Alice.
No, seriously. Alice (who carries a slightly better level rate) has only a little less HP, the same DEF growth, much better MND, and a FIR nuke that's about as strong as Fujiyama Volcano except much cheaper with a much larger SP pool; and actual good random battle skills unlike Mokou. She even carries the offensive debuffs like Mokou does. The main issue with Mokou is her job is completely done better by so many other characters.

Sakuya, built offensively, can do okay with Killing Doll (only okay) in combination with her speed buffs to speed her up, assuming you're running Iku to keep her ATK buff up (Otherwise Killing Doll does very bad damage, but Iku is the best anyway). Built defensively, she should actually make a pretty good tank, with speed buffs to help her switching capability and support the party overall.

Yukari, built offensively, is terrible. No, really. Shikigami+ is a powerful nuke... IF both Ran and Chen are out when she casts it. If even one isn't, it's power drops SEVERELY. Her other attacks suffer from weak formulas and her MAG stat being less impressive then it might seem due to sluggish leveling. Due to her stellar support skills, it's far better to build her as a tank, which is a position she excels at. Even if you really wanted to nuke with her anyway, you have to fill three of your active slots (one with a party member made of glass) for it to be good, and if one of them (*Cough*chen) dies then the power drops even more, since there's a small boost if they're in your inactive party. Other nukers can do as much or more damage then an optimal Shikigami+ without having to fulfill any awkward conditions.

Noooow for Eirin. It's super, super weird that you're comparing her to Komachi o_O Eirin's HP is... average. The growth is slightly above average, but since her leveling rate is very slow, it's actually not. Her defensive stats will, in play, be about identical to Remilia with a similar build, except flip her DEF/MND and keep in mind she doesn't have the self-buff to keep them high, and about a quarter lower HP. She's still a nice tank, of course, but Hourai Elixir is really underwhelming. Even a different heal, or a buff, wipes out the bonus HP; and it's a pretty weak heal in comparison to any of the other healer options. 50% of someone's health is a number you'd be very disappointed to see from someone else's heal (Unless maybe it was on Komachi, which a proper healer should STILL heal more then Eirin), bar a MT one... which should still do better then that assuming that you should have some buffage on Reimu to make her heal a lot.

eirin is also slow and has high delay skills, when switching is one of a tank's critical jobs

Well I'm just testing things out in this run, mainly for fun.

Although Eirin won't be attacking with a full tank build in the first place. Besides, the main reason I'm intrigued with Tank Eirin is that, unlike other tanks, barring Meiling, she's self-sufficient. She doesn't need someone else to throw a heal at her, she can heal herself if need be. And while her overall defenses may be similar to Remilia when you factor in her level rate [Which is only very slightly slower than Remi], she has far better elemental resistances. [Second only to Kaguya, who is in no way a tank]

I guess likening her to Meiling is better than Komachi, since both can self-heal, although Meiling's MND will never be anywhere near Eirin's.
Title: Re: Labyrinth of Touhou 9F
Post by: Serela on January 19, 2013, 10:24:32 PM
Quote
Besides, the main reason I'm intrigued with Tank Eirin is that, unlike other tanks, barring Meiling, she's self-sufficient. She doesn't need someone else to throw a heal at her, she can heal herself if need be
The issue is, Meiling is so vastly superior for this. Her heal is much stronger, much faster, and much cheaper; plus it's on a character with vastly superior HP, DEF, and better SPD. Meiling even has incredibly good affinities as well; nearly as good as Eirin in everything but SPI.

Of course, it's for fun and all, but main-tank Eirin just isn't very effective in practice :V I'd personally rather try out main tank Sakuya, who is like an inbetween of Meiling and Eirin defensive stat wise in all areas. Many non-frail characters in a DEF build will have superior (or at least comparable) def/hp to Eirin though, but with different side-usefulness. Wriggle would, I think.

Ran would be greatly superior, for that matter.

I think Eirin would have an issue of going down in a single shot to major physicals. DEF Build yukari (something I have lots of experience with and has the same def growth and similar hp/level growth as Eirin) barely survives major physical nukes to the face in slot two. This is sufficient because slot two and since non-severe physicals are no issue (Most physicals to worry about are row attacks where slot 2 is fine; the rest are leftside priority single targets that Eirin would barely make the cut for in slot one), but in boss fights where you have to worry about this, Eirin would fall over and you'd be out a main tank, which wrecks things.
Title: Re: Labyrinth of Touhou 9F
Post by: Raikaria on January 19, 2013, 11:00:14 PM
Actually, Meiling and Eirin have identical defense [46 with a 9 growth], although Meiling's faster leveling rate makes her have higher.

And Eirin is faster, she has an 8 growth while Meiling has a 7. Admittedly levels help Meiling out somewhat on that issue, I'm not sure who is practically faster once levels are factored.

I don't usually see Colorful heal more than half of Meiling's own HP, even half is beyond her when she's unbuffed. 120+120 is still paltry with her horrendous ATK and MAG, and huge HP. Meiling has a huge HP stat. Even in videos against **WINNER** I don't see Meiling heal massive amounts.

Maybe it's just my determination to find something Eirin is actually good at. Unlike Utusho... who is pretty much unsalvageable.
Title: Re: Labyrinth of Touhou 9F
Post by: Hanzo K. on January 19, 2013, 11:03:12 PM
To be fair to Hong though, she's somewhere between Eirin and Tenshi in style. She's supposed to be reducing the incoming damage as much as possible via a combination of high DEF, the proper gear, and adequately-upgraded affinities. If she's built right, she'll be nullifying most incoming damage, which will allow her to use colorful to better effect.


EDIT: Incidentally, when i was playing the other night, experimenting and the like, I somehow got some sort of C++ Runtime error. I had already beaten Cirno and Youmu without saving, made it to 4F to trigger the Alice run-in at the beginning, and it spat out that error while I was exploring the rest of 2F.
If it helps, I was on my experimenting file that I had a friend help CE up max SKP.
In hindsight, I should've screencapped it. It booted back up just fine, but I lost my progress.

In addition, I stuck some of that experimental SKP into Yuuka, just enough to bring her up to par with everyone else, and she ended up with 11 or so unassigned levelups. This ended up rocketing her MAG to around 1.8k, and her HP was around 4.5k
As Family Guy so perfectly said it, "Damn Nature! You Scary!"
Title: Re: Labyrinth of Touhou 9F
Post by: qazmlpok on January 19, 2013, 11:52:19 PM
I don't usually see Colorful heal more than half of Meiling's own HP, even half is beyond her when she's unbuffed. 120+120 is still paltry with her horrendous ATK and MAG, and huge HP. Meiling has a huge HP stat. Even in videos against **WINNER** I don't see Meiling heal massive amounts.

My Meiling has 580558 HP, and healed herself for 355k with colorful rain. Of course, this is with 2 Machine God Lucifiers and a rhodendron dress, so her attack stats are pretty high.

The important thing is that Meiling's heal becomes stronger if she's buffed, while Eirin's doesn't. I'm pretty sure I've had her fully heal herself before.
Title: Re: Labyrinth of Touhou 9F
Post by: Serela on January 20, 2013, 12:06:35 AM
Meiling's heal has much lower delay. This is very relevant because your main tank is NOT getting switched out much. And they should be able to switch members often, which Eirin with her high delay skills cannot manage if she casts anything.

Their speed probably is roughly even due to the level difference, but Eirin's high delay skills in comparison to Meiling's makes her far slower. Hourai Elixir also has a steep mp cost for a lot of the main game duration. With her much lower max hp and defense, she'll have to be healed more as well.

Quote
Actually, Meiling and Eirin have identical defense [46 with a 9 growth], although Meiling's faster leveling rate makes her have higher.
The effect of the leveling rate difference is very significant; Meiling has a large DEF advantage after you get far enough into the game for scaling to properly set in. Her HP is similarly far higher due to that plus having a higher base growth as well.



Unfortunately, Eirin is mostly unsalvagable as well. She can kind of work in Plus as a tanky nuker with Entombing spam, but Yuyuko is far superior for this role. She's able to tank, but the additional benefits she brings to the table are inferior to what other tanks can bring, mostly because Hourai Elixir is absolute trash compared to other heals.
Title: Re: Labyrinth of Touhou 9F
Post by: Kanoe on January 20, 2013, 12:13:47 AM
Yeah... During the draft, I was expecting Eirin to be one of the last picks. I never used Utsuho but at least she has some nuking ability.

I suppose you can just use Eirin as an emergency tank, swap her in if your second slot or main tank are in poor shape and can't get a heal in time. But I suppose being used as bait is not really a suitable role as any useless (or underused) character can act as a free decoy.

Her Hourai Elixir can be used to help deal with Shikieiki's nuke but that is serious late game and a rather specific role.
Title: Re: Labyrinth of Touhou 9F
Post by: Serela on January 20, 2013, 12:31:23 AM
Her Hourai Elixir can be used to help deal with Shikieiki's nuke but that is serious late game and a rather specific role.
It's hard even so, as it doesn't take effect if you are at full HP and the boost instantly goes away if you use any other heal, buff, or get hit by any skill. Hourai Elixir's ability to boost your hp beyond max is nigh-ignorable because it doesn't stick. If Shikieiki at least gave warning before Last Judgment maybe, but iirc it's random...
Title: Re: Labyrinth of Touhou 9F
Post by: I have no name on January 20, 2013, 12:39:03 AM
Last Judgement comes every 4th turn.

I don't remember if she opens with it or if it's 4th in her attack pattern, so I'll assume the latter.

random attack-random attack-random attack*-LAST JUDGEMENT*

When she drops below half HP, she has a chance of focusing and then unleashing Bar of the Ten Kings next turn.  However, she cannot focus on either of the starred moves, as Last Judgement takes priority.  So she's much easier to beat if you count HP and attack cycle and knock her below half health on a nuking round after her second random attack.
Title: Re: Labyrinth of Touhou 9F
Post by: Rukoto on January 20, 2013, 12:54:57 AM
Because Reisen is weak to SPI, Vengeful Cannibal Spirit likely woulda actually still been pretty strong on her.

Wish I remembered that...

Anyways, I kind of struggled past Eientei at Mino 48. Died quite a few times before, but on my successful run only Eirin (you don't say :V) got killed. I threw in some heavy skillpoint investment into Cirno's defenses so she could survive at least 1 attack, she was crucial for keeping Kaggy's and Eirin's SPD debuffed, and for spreading PAR as well (which saved me from eating an Entombing from Eirin at the end as well). My biggest problem was the distribution of my attackers: I can easily deal big damage to Kaguya; Maribel can deal up to 21k with her WND nuke (I was left spamming Liberated Abilities, I couldn't use her SPI nukes while Kaguya was alive for a good reason), Kanako breaks well over 10k on Kaggy with an unbuffed Wind God as well. Although Eirin is weak to FIR, Orin's Blazing Wheel didn't do that much more damage to her than Kaguya. Tenshi was wonderful for taking minimal damage from most attacks, and removing Reisen's buffs with Sword of Rapture. Rinnousuke's Military Rule, as well as Cirno's lucky PAR procs, gave Orin enough time to finish off Eirin after I killed off Kaguya. Marisa would ahve been more helpful if I get her MAG buffed sometime in the battle.

Last Judgement comes every 4th turn.

I don't remember if she opens with it or if it's 4th in her attack pattern, so I'll assume the latter.

Sounds about right, I'm pretty darn sure she doesn't open with it.
Title: Re: Labyrinth of Touhou 9F
Post by: Serela on January 20, 2013, 01:00:28 AM
Quote
If HP is less than 50% and Turn Counter/5 returns a remainder of 3 or less, 20% chance of using "Focus"
not quite at half hp immediate, but

This is annoying because it's really just not getting unlucky.
Title: Re: Labyrinth of Touhou 9F
Post by: RegalStar on January 20, 2013, 04:19:59 AM
Killed all the 14F bosses except Orin. Having no effective MND buffs really make these magic spamming bosses suck. Triomagen kept on sniping my attackers with Slash too; probably would have lost if she didn't also spam Weakening Prayer instead of healing herself. Had to fight Yuyuko twice because she kept on PSNing all my party members the first time (you really don't appreciate how dangerous Strange Mist can be until you play a party where nearly everyone has to be relied on to take a hit or two). Will do Mokou a bit later; I don't want to deal with rearrange my party's equipments right now.
Title: Re: Labyrinth of Touhou 9F
Post by: Raikaria on January 20, 2013, 11:01:57 AM
OK, my current status on the Eientei fight is this:

I'm reliant on getting Galaxy Stop PAR's on Kaguya, otherwise she spams BSB to insane levels. Also, after she has been killed, my debuffs stick.

However, if I kill Kaguya, Eirin starts to spam Astronomical every single turn without fail. I know killing Kaguya allows her to use it whenever, but she's used it three times in a row [My Komachi lives two due to a +128 resist item and her HP]

If I ignore Kaguya, then I lose anyway from her using Stone Bowl ad infintum, as Eirin and Reisen are PAR locked by Galaxy Stop, which will always inflict SPD Down on all three, and she eventually just buffs all three of the group to maximum stats, including speed, and we get ripped apart.

So, basically:

I need to constantly stick PAR on Kaguya while taking down Eirin, and weakening Kaguya, while also keeping Renko alive.
I need to kill Eirin first and wound Kaguya heavily, when I have a severe lack of nukes [I only have Youmu, Kanako and Kaguya]
I need to make sure Kaguya doesn't spam Bowl, which is hard because half my team inflicts debuffs, including my PAR users [Bar Reimu]

Ultimately this turns into a luck based battle of sticking PAR, otherwise Kaguya goes mental with buffs, meaning I have to kill her before she gets out of hand, and then Eirin starts to spam AE.


All the while keeping Renko alive and with enough SP to PAR, while also timing the PAR well enough that they never get a turn.

On the bright side I don't need to worry about Reisen spamming debuffs. She is always PAR'ed by Renko.

I'm at Reimu Lv 50, so right in the middle of the suggested 45-55 range.

Next to fights that have debuff immunity [Rinno], this fight was the one I knew I'd have issues with.

EDIT:
Beat Eientei and got the Getitup V.

Basically, Kaguya died first, but before she could get too many buffs off, and I focused on holding Eirin/Reisen down for as long as I could, while counteracting their buffs with debuffs.

Eirin managed to get off one, heavily debuffed, Entombeing, which I had Komachi, speedbuffed and out ready to soak it and swap others in.

One of the keys to the fight was using Reimu for PAR. I basically opened with Aya buffing her own, then Reimu's speed, and then keeping Reimu at increased speed for the whole fight, so she could PAR spam when Renko failed.

Reisen never even got to act. Poor, poor useless rabbit.

Also the post-battle chat, especially with the 'recruitment' part, is hilarious. Kaguya dosen't want to be a NEET, but when Eirin places the NEET trap she can't resist the oranges.

Oh and 'Be sure to come back when you reach floor 16 for my recruitment event'
'Stop fabricating events princess.'
Title: Re: Labyrinth of Touhou 9F
Post by: Kanoe on January 20, 2013, 03:47:13 PM
It's Sunday that means... More videos!

http://www.youtube.com/watch?v=XVT0kTBTp08 (Tam's Foe and Yuugi)

http://www.youtube.com/watch?v=rbixrwiiAC8 (Suwako)

http://www.youtube.com/watch?v=hFqwTGRngAE (Nitori)

As for progress, been busy so have not done anything at Floor 18 yet.
Title: Re: Labyrinth of Touhou 9F
Post by: RegalStar on January 20, 2013, 07:08:29 PM
Mokou down. I messed up on my first try and debuffed her SPD first, and got my ranks wrecked by full power Tsukis (not fighting the battle with Maribel down, thank you). Second time I debuffed her ATK and MAG a bit first before using bean bag, and then took it easy and focused on debuffs over damage, only attacking once in a while (Chen, Maribel and Mystia did the majority of damage for me). After resurrection I managed to get three characters to take a turn before she unleashed Fujiyama Volcano, so Chen, Maribel and Okuu went in and dealt about 40k damage to her. After volcano I switched in Marisa and sparked her for 57k damage, so that's that. A very by the book victory with no surprises.
Title: Re: Labyrinth of Touhou 9F
Post by: Rukoto on January 21, 2013, 12:57:52 AM
Buddha Stone Bowl problems

I realize this a little late, but, Kaguya only uses her party buff when there's a minimum of 3 stat debuffs between her party. For example, it's fine to have Cirno land Icicle Fall's SPD debuffs on two of the girls, but if you used her Perfect Freeze to debuff Eientei's SPD all at once then that would trigger Kaggy's buff.
Title: Re: Labyrinth of Touhou 9F
Post by: Raikaria on January 21, 2013, 07:46:31 AM
I realize this a little late, but, Kaguya only uses her party buff when there's a minimum of 3 stat debuffs between her party. For example, it's fine to have Cirno land Icicle Fall's SPD debuffs on two of the girls, but if you used her Perfect Freeze to debuff Eientei's SPD all at once then that would trigger Kaggy's buff.

I know.

Unfortunately my team's focus is debuffs, and my main PAR is Renko's Galaxy Stop, which, due to Eientei's 0 debuff resistance, will always apply 3 lots of SPD down.

Then throw in Reisen, Eirin, Rin and Komachi.

Kinda hard to not debuff when half your team debuffs.

Despite this, I wasn't dreading Eientei anywhere near as much as 'Lol Debuff Immunity' Rinnosuke. That basically means I have to find a window to use Charge against Rinno, or I just end up using Reisen for primary damage. That's how few offense buffs I have.

For that matter the last phase of the final boss is immune to [new] debuffs and status too.
Title: Re: Labyrinth of Touhou 9F
Post by: Serela on January 21, 2013, 02:45:34 PM
On the final boss it's very, very easy to just grind up more so you can beat her face in regardless. Although, it's not really all hopeless either; just because you have debuffs doesn't mean you're doomed if you don't actually land them. Tenshi can also hope to dispel the final boss' last phase buffs, which is about as good as debuffing in that case.

Rinnosuke is pretty fine as long as you have a good defensive base. His attacks aren't terribly threatening if buffs are kept up and you keep tanks in the first two slots at all times (TBH I almost always had the third slot filled with someone at least alrightly durable), and by switching in people to hit weaknesses, you shouldn't have big issues hurting him either. Reimu will be able to more regularly use her support skills at that point in the game, too.

It'll take longer for sure, though, due to your offensive buff issues. Just have to be careful that your ideal hitters for each phase aren't dying.
Title: Re: Labyrinth of Touhou 9F
Post by: Rukoto on January 22, 2013, 06:18:09 AM
Explored all of 13F, and moved onto 14F. It didn't take me long to run right into Evil Forge without a team protected against ailments (Cry of Anguish pretty much neutered half of my team). Thankfully Rinnousuke was protected enough to get off Military Rule, and Remilia was fully protected against ailments, so she ended up doing most of the work that battle with Rinno. Cirno got off one lucky SPD down and PAR, which helped out as well, she could also get decent damage in with Diamond Blizzard as well. Sanae got PAR'd on the opening Cry of Anguish, so she couldn't heal anyone else from ailments. Minoriko was doing fine til she got nuked by Ether Flare. Ran helped with buffs, and then got some decent damage in with Ozuno after I lost both Sanae and Minoriko. Eirin was still around though, so she got to throw an Elixir at Rinno. Yay.
Title: Re: Labyrinth of Touhou 9F
Post by: Raikaria on January 22, 2013, 04:55:48 PM
I hate Floor 13 with all it's backtracking and Spiral Divers...
Title: Re: Labyrinth of Touhou 9F
Post by: Kanoe on January 22, 2013, 07:22:03 PM
About a third of the way through Floor 18. It is pure pain for my party. I think Rinnosuke might be easier than the randoms at this rate. X.X
Title: Re: Labyrinth of Touhou 9F
Post by: Rukoto on January 23, 2013, 02:12:45 AM
Beat up Yuyuko at Mino 61. I was definitely a bit underlevel, only Marisa, Remilia, and Kanako did any significant damage (Rinnousuke didn't get much opportunity to attack). Marisa did the bulk of the damage with 40-60k Sparks, Remilia was definitely second with her Gungnirs, while Kanako got some decent mileage out of Misayama. Cirno did get a SPD debuff in, which helped a bit. Mino managed to stay alive the whole battle and keep a portion of the team alive until the end. Still need to find Triomagen, and I guess I can look out for those knights as well.

EDIT: Beat Triomagen with surprising difficulty, Maribel got sniped out by slash in slot 3, Orin also suffered an identical fate. As a result, Kanako did the bulk of the damage with Wind God, with Remilia, Marisa, and Rinnousuke getting in their own licks when they could.
Title: Re: Labyrinth of Touhou 9F
Post by: Kanoe on January 24, 2013, 12:16:05 AM
*falls over* Floor 18 and Rinnosuke down. Honestly, going through Floor 18 was more painful than the boss. I was extremely limited on my way to sweep the encounters without losing people or losing all my SP so I had to start from the beginning of the one way maze many times (plus the many times the maze led me back to the beginning too). Was Reimu level 92-93 (at 80% exp) by the time I reached Rinnosuke. Anywho...

This battle was one that everyone participated in. I generally do not like this fight as my horrible luck makes Rinnosuke spam Heavenly Demise all the time (it was his first two attacks in fact).

Sakuya: Main tank, swapper, and speed buffer

Yukari: Second slot tank and defense buffer. She did start running out of SP towards the end though.

Ran: Third slot attack buffer. I would swap her out once she runs out of SP.

Cirno: Bait. She actually took a Heavenly Demise which surprised me.

Shikieiki and Flandre: Neutral damage dealers. They helped get through the first phase and any phase I was lacking elemental damage in.

Yuugi: I used her to tank some hits though she did some good damage with Knock Out in Three Steps

Minoriko: Healer and buffer

Suwako: Blew away the electric form then died soon after. He was rather fast and it was hard to swap her in.

Yuuka: Helped with teh electric form and Master Sparked the spirit form.

Yuyuko: Blew away the mystic form and kinda helped with a few other forms when I was lacking SP.

Patchouli: Helped in the first phase but her lack of speed eventually got her caught in a paralysis during the electric form. She died before it could wear off.

Just two floors to go now. Whew.
Title: Re: Labyrinth of Touhou 9F
Post by: Rukoto on January 24, 2013, 01:21:38 AM
Oops, I think I forgot about Sanae's foe for too long. It died in 6 attacks :V

I also managed to beat up Mokou at Mino 64. Cirno was quite handy for doing good damage while keeping Mokou's SPD down, and Maribel kept her other stats low. Enduring an inevitable Volcano was a bit tough, but swapping in Marisa + Kanako sealed the deal in the end.

EDIT: Impressively enough, by loading Marisa with MAG-boosting gear, she can one-shot the Blackenmels with Asteriod Belt, which I though I'd struggle to kill upon first reaching this floor.
Title: Re: Labyrinth of Touhou 9F
Post by: Validon98 on January 24, 2013, 02:32:51 AM
When I first heard of Blackenmels, I pretty much thought "This is going to suck, there's going to be a bunch of enemies I can't defeat..."
Then I one-shot the ones I ran across with Asteroid Belt right off the bat. And I haven't even killed the Evil Forge  yet (I'm laaaaaaaaaaazy...).
Suffice to say, they don't really frighten me. At all. Those Wraith palette swaps, however... yeah.

EdIT: Never mind, Evil Forge is down. I really don't want to try to get all those battle points for the Yuyuko and Orin thing right now, though.
Title: Re: Labyrinth of Touhou 9F
Post by: Raikaria on January 24, 2013, 05:29:47 PM
Oh great I accidentally saved over my draft run hnnnnnnnnngk.

[I was taking a break from F13 and went on my experimental stuff run]

Well, I guess I just gotta give info about how this bunch of misfits go.

Once I can be asked to replay F1-13 again.
Title: Re: Labyrinth of Touhou 9F
Post by: Kanoe on January 24, 2013, 05:46:30 PM
Awww!  :(

*sniffles*
Title: Re: Labyrinth of Touhou 9F
Post by: Raikaria on January 24, 2013, 06:29:00 PM
I had a better idea of something to do, I'll RNG 12 characters...

(http://i407.photobucket.com/albums/pp152/Allosawyou/1p81%20Emerald/proof1_zps5ab0903e.png)(http://i407.photobucket.com/albums/pp152/Allosawyou/1p81%20Emerald/proof2_zps32050043.png)

Now, if we take the first 12 numbers, and discount duplicates, and put them into the character order , going Reimu- Marisa - Remi, not Reimu- Remi - Patchy, we get:

Marisa, Renko, Yuuka, Keine, Ran, Rumia, Youmu, Aya, Minoriko, Maribel, Kaguya, Suwako

... Interesting. I have buffs [Ran and Keine!], utility, and healing, but there is no real tank. Keine is about as close as I get, and she's hardly a slot 1 tank.

Since I have Marisa, and Suwako for NTR damage, I might actually build Yuuka for Slot 2 tanking. She does have a good HP and very good DEF stat, even if her MND is somewhat average, and her leveling is slow, it's better than anyone else. Tank Ran also seems to be on the cards.

Main damage would be Youmu, Kaguya, Suwako and Marisa, it seems.

How would you suggest building a Slot1 Tank Keine? [I don't exactly have other options for a Slot 1 tank here]
Title: Re: Labyrinth of Touhou 9F
Post by: Tangrelle on January 24, 2013, 06:37:40 PM
I'd just throw all my points into defense, but that's just me. It's worked out pretty well so far for me doing that and she doesn't fold to mind either despite it.
Title: Re: Labyrinth of Touhou 9F
Post by: Serela on January 24, 2013, 06:58:49 PM
DEF build Ran is a good tank, yes. Not what I'd ever consider for slot 1, but... Keine isn't, either. For a party like this, you'd need it.

If you've ever used Yukari as a tank, Ran basically has slightly better stats then her in all areas. (Or maybe her HP was way better too, it's been awhile)
Title: Re: Labyrinth of Touhou 9F
Post by: Raikaria on January 24, 2013, 07:18:29 PM
DEF build Ran is a good tank, yes. Not what I'd ever consider for slot 1, but... Keine isn't, either. For a party like this, you'd need it.

If you've ever used Yukari as a tank, Ran basically has slightly better stats then her in all areas. (Or maybe her HP was way better too, it's been awhile)

Ran's growths are:

110 (14) HP
41 ( 8 ) DEF
51 (10) MND

Yukari has:
110 (14) HP
49  ( 9) DEF
61 (12) MND

So Yukari has the same HP and better in both defenses.

However, Ran levels faster, with a 116 difficulty compared to 140...

Not sure how the defenses pan out with level rate involved, but I guess Ran has more HP.
Title: Re: Labyrinth of Touhou 9F
Post by: RegalStar on January 24, 2013, 09:04:35 PM
Assuming 20 million exp, Ran would be at level 63 and Yukari would be at level 59, so their uninvested base stats for HP/DEF/MND would be 2797/1202/1503 and 2526/1226/1635 respectively. So yeah, Ran has more HP and Yukari has more MND (on DEF, since Ran has 4 more level up bonus, if you invest them for DEF they would be nearly equal). However, the other thing is that Yukari costs way more SKP to raise her HP and DEF, and actually slight more SKP to raise her MND as well. If you throw in SKP based on skill level numbers only it would make no difference, but if you're like me and throw in SKP in proportion to the cost needed to level up a stat, Ran's defense would come out to be superior.
Title: Re: Labyrinth of Touhou 9F
Post by: Tangrelle on January 24, 2013, 09:21:13 PM
Just beat out Suwako, grabbing the Mist Robes magically. She was rather nervewracking, but Fujiyama Volcano did a number on her, as well as Return Inanimateness! Now to go down to the next floor whoohoo.
Title: Re: Labyrinth of Touhou 9F
Post by: Serela on January 24, 2013, 09:32:31 PM
RegalStar has the right of it; with scaling setting in (including SKP because it's not as if you won't use that), their def/mnd are very similar, with Ran having an advantage somewhat in DEF. I had them both in my party on Winner (on my third game run) with theoretically similar amounts of exp after considering proration depending on use, and Ran was slightly superior in MND as well. And, of course, HP is pretty important on a tank...

Ran is really great for random sweeping and for boss nuking with either a weakness or En No Ozuno, but when you need a tank, you need a tank, and she does have buffs to use while she does it (and good speed for switches), so she's pretty much fabulous no matter what you set her up for.

After a couple of runs of the game, considering I'm slightly obsessive about tracking stuff like this, one gets a pretty good innate feeling on how stats actually turn out from the effect of levelup modifiers.  :V
Title: Re: Labyrinth of Touhou 9F
Post by: Kanoe on January 24, 2013, 10:09:34 PM
Sakuya does alright as a tank but her good speed is both a strength and a weakness. Yeah, she swaps and take actions faster but she eats up defense buffs like they are candy (due to taking more actions in a shorter time) which forces Yukari to cast buffs more often. Also if I buff everyone's speed, that eats up all her action bar and leaves her unable to swap for a bit.
Title: Re: Labyrinth of Touhou 9F
Post by: Joeyscraggy on January 25, 2013, 11:45:00 PM
Umm, hi, I just registered to ask about a bug.
I collected every single Aya's note, but for some reason, when I talk to her, the game doesn't let me recruit her. I checked a lot of times already at the note's locations and there's no mistake. I'm already on floor 13 and no Aya. What can I do?

EDIT: same thing happened with Suika Recruit, I have explored every single tile of all the floors containing jar shards, and there's nothing where they're supposed to be, meaning that I already collected them.
Title: Re: Labyrinth of Touhou 9F
Post by: Rukoto on January 26, 2013, 12:54:40 AM
Was exploring 15F and ran smack dab into Hill Gigas. Cirno tries to paralyse with Diamond Blizzard, it fails, and then she gets one-shotted by Rasetsu Fist. With my only means of inflicting PAR dead, the boss is free to attack, sniping off my main attackers in slot two or 3, and even one-hit killing even my tanks with Thousand Handed Kanon. Thankfully Marisa wasn't sniped, as she shaved off 170k HP with just two Sparks. Due to the majority of my attackers getting sniped off, the remaining HP was shaved off by Orin, Ran, and Eirin (it was that bad, but Galaxy in a Pot was doing around 15k a hit). Given that people were basically dying in one hit when the boss used either of its defense ignoring skills, Sanae got the chance to use Miracle Fruit. I've yet to tacke the other bosses on this floor (I sure hope I don't run into them like this though).

EDIT: Okay I've explored the entire floor, at Mino 69 and I'm getting wrecked by Great Stamp. Also Kaggy's Foe one-shots me with Hellfire. Guess I'll be exploring 16F next.
Title: Re: Labyrinth of Touhou 9F
Post by: Kanoe on January 26, 2013, 03:32:57 AM
After the hell that was Floor 18 randoms, I said screw Floor 19 and went to Floor 20 to begin final boss grinding. Got a few drops, a bunch of levels, and am now going through Floor 19. Have found three of the four seal bosses and will probably record fighting them all back to back since I am already overleveled for them.

The grinding help ALOT for dealing with the Floor 19 randoms. They are not as bad since majority of the enemies can be Paralyzed with Cirno thankfully so I could actually use slower sweepers like Patchouli.
Title: Re: Labyrinth of Touhou 9F
Post by: Teshlun on January 26, 2013, 08:29:38 PM
Much like Raikaria, I've decided to try an RNG selected team. After cutting out duplicates (They really wanted Rin, Flandre, and Eiki to be in the team) I'm left with:

Reimu, Sakuya, Minoriko, Rumia, Aya, Flandre, Rin, Yukari, Kanako, Yuuka, Keine, Eiki.

Seems like a solid enough setup, though I'm worried about the early game SP costs. There's a lot of expensive attacks with this setup, and most people have low SP recovery rates. I guess we'll see how it goes.
Title: Re: Labyrinth of Touhou 9F
Post by: Kanoe on January 27, 2013, 02:14:14 AM
And done!

Beat Maribel at Reimu level 131 (at 80% exp due not using her in party). Might have gotten away with a few levels lower. The battle was rather straightforward with Yukari and Ran buffs. Sakuya did was as a tank and gave speed buffs in the beginning to help get through the phases quickly. By the time it was time to kill all the minions, everyone cept a few members had 100% atk/mag buffs going so it was easy to sweep the field.

The difficulty came when Mari in the final phase opened with her self buff and proceeded to shred even my tanks. Yukari getting Deathed was really unexpected but Minoriko and Ran held the line while I tried to swap in attacks as quickly as possible to finish the battle.

Overall, a decent party for bosses cept against Alice in the early game (due to lack of resistances and status removal). The biggest flaw was not having very reliable sweepers for randoms towards the end. I relied heavily on Flandre to sweep enemies with Lavaetien. When it got to the point where that was not enough, I was forced to rely on Cirno's group paralyze spell but that was unreliable at best until about Floor 19. I never dreaded random encounters until I was doing them with this party. I had powerful spells to sweep with but most were too slow to act before taking serious damage from things like Tengu, Harpies, or those super fast drill things.

Spending your skill points in the beginning on getting Sakuya, Yukari, and Ran up to decent tanks is key. With that, you have room to breathe while you buff and prepare your attacks for offense.

I have to say, Cirno was rather impressive. She was not really a main tank but I built her for Defense and equiped her with Speed gear. She was good as a temp swap in when someone needed to take a hit and her Speed debuff is great if you can get it to connect.

Grinding for BP kinda made me overleveled for some of the boss fights but not too many of them. In the end, I had to grind more to ensure I survived randoms more than Maribel herself oddly enough.

Enjoyed the draft and hope to try another in the future perhaps. Will continue posting videos on Sundays until I am out of videos to post.  :D
Title: Re: Labyrinth of Touhou 9F
Post by: Zil on January 27, 2013, 02:31:01 AM
Umm, hi, I just registered to ask about a bug.
I collected every single Aya's note, but for some reason, when I talk to her, the game doesn't let me recruit her. I checked a lot of times already at the note's locations and there's no mistake. I'm already on floor 13 and no Aya. What can I do?

EDIT: same thing happened with Suika Recruit, I have explored every single tile of all the floors containing jar shards, and there's nothing where they're supposed to be, meaning that I already collected them.
My only guess would be to make sure you're getting your information from the right wiki, assuming you used of them. http://en.touhouwiki.net/wiki/Touhou_Wiki

The other one might be missing some locations, and in general shouldn't be trusted. Otherwise I don't know what to tell you.
Title: Re: Labyrinth of Touhou 9F
Post by: Serela on January 27, 2013, 03:02:32 AM
Suika must be talked to twice, even if you have all the shards before you meet her.

For Aya, all I can say is you must have missed one...
Title: Re: Labyrinth of Touhou 9F
Post by: RegalStar on January 27, 2013, 03:14:53 AM
The newspaper piece on 3F is very easily missed. Try checking there?
Title: Re: Labyrinth of Touhou 9F
Post by: Ghaleon on January 27, 2013, 03:17:20 AM
Im guessing one was missed by that bloodstained seal
Title: Re: Labyrinth of Touhou 9F
Post by: Kanoe on January 27, 2013, 03:49:08 AM
I missed that one during my playthrough too.  :ohdear:
Title: Re: Labyrinth of Touhou 9F
Post by: Ikari on January 28, 2013, 12:21:24 AM
I don't think I've ever had a real Suwako boss battle. EVER. I have a hard time finding patience to look for all frozen frogs and almost always end up forgetting about it until floor 12, right as I'm about to fight Moon Team. I end up going back, finding the last one, fighting her while massively overpowered and beating her in 2-3 attacks.

Just for fun, to everyone out there, who are your top 3 of the bosses that gave you the most troubles? Here's mine;

Edit: Oh silly me, I could have given reasons as well.
3) Nitori: Yeah, Megawatt gun. Enough said ._.
2) Rinnosuke: Stop changing forms, STOP IT.
1) Moon Team: I had a hard time not killing them too fast and causing a party wipe with Eirin/Kaguya, or too slow and dying while all 3 of them are at low health.
Title: Re: Labyrinth of Touhou 9F
Post by: Raikaria on January 28, 2013, 12:31:06 AM
3] Nitori - Annoying Megawatt gun...
2] Eientei - I like debuffs. They turn it against me.
1] Rinnosuke - I likem debuffs. He's IMMUNE.
Title: Re: Labyrinth of Touhou 9F
Post by: Zil on January 28, 2013, 12:37:34 AM
1 - Eintei group
2 - Merry Berry
3 - uh... Alice maybe

From hardest to easiest that is. I dunno if you guys were going backwards or what. Maybe I'd put Meribel over Eintei. Mainly it's the bosses that take the most strategy to beat. Most of the others succumb to a big slugathon pretty easily and took only one or two tries.
Title: Re: Labyrinth of Touhou 9F
Post by: Validon98 on January 28, 2013, 01:09:28 AM
Oh crap, I haven't played enough of this game to actually have a good opinion. From what I have fought...

1- Eientei. Pretty much for the same reason as Raikaria.
2- Nitori. No wonder Megawatt Gun is so damn useful while she's in your party.
3- Sanae's Foe. I really hate that line of bosses, but Sanae's Foe... just damn.

Probably Rinnosuke's going to be the one up on that list eventually. Or Yukari or Maribel. I've heard some pretty bad things about them.
Title: Re: Labyrinth of Touhou 9F
Post by: Ikari on January 28, 2013, 01:30:24 AM
Probably Rinnosuke's going to be the one up on that list eventually. Or Yukari or Maribel. I've heard some pretty bad things about them.

Yukari and Maribel are pretty hard if unprepared, but actually easy once you find a good strategy and pattern. Those 2 are by far the most fun boss battles I've had in this game.

Rinnosuke is... insanely frustrating. To me at least. You pretty much have to prepare yourself for some sort of 6 bosses all at once. They each use different elements and status effects, so you can't take a 12 characters team that will crush a single elements/attack pattern.
Title: Re: Labyrinth of Touhou 9F
Post by: RegalStar on January 28, 2013, 02:23:11 AM
1. Baal Avatar. I don't overlevel and overpower him, and his second phase gets too strong and too fast real soon. It becomes really annoyingly hectic.
2. Flandre. She's hella strong, hits hard from both spectrums, doesn't have much of a pattern and really doesn't give you a break with any of her moves (as in, has mid-low delay on everything bar laevatein). Utsuho at least has the courtesy of not going batshit insane on you until you remove 1 million HP from her, while Flandre just kind of demolishes you from the get go, and you have to do it for the whole battle unlike Rinnosuke (which becomes tame as a kitten relatively for most of the fight after you remove the first 360k HP). Luckily I can just skip her until 16F or something.
3. Maribel. See Flandre basically, except she only is dangerous in her last phase - which is still pretty damn long.

I do not find Nitori's megawatt gun much of a problem at all. If anything Extending Arms is more of a danger in that fight because it's a MT physical attack, and unlike Youmu and Alice, she's fast enough that you can't just dodge it.
Title: Re: Labyrinth of Touhou 9F
Post by: Joeyscraggy on January 28, 2013, 02:48:04 AM
Ok, thanks a lot. Had to slam my head against a table, because I couldn't see the freaking path to the note on 3F. I just assumed those triangle-like rooms were the same every time and didn't see the extra path.
As for Suika, I recruited her already, Thanks for the help, and hope someday I can join you on a NG+ challenge :D
Title: Re: Labyrinth of Touhou 9F
Post by: Rukoto on January 28, 2013, 06:54:17 AM
I'm kind of surprised that nobody mentioned ***WINNER*** for hardest boss given how much you have to grind for him :V
Him aside, I distinctly remember being troubled with Baal Avatar, and I remember Yukari being a big hassle for me as well.


That said, I finally beat Great Stamp at Mino 70. I'm tempted to rank this guy as 3rd hardest boss for me at the moment.

EDIT: I beat up Orin now. Rinnousuke was unfortunately not protected against SIL (likewise Cirno) and Sanae died early, so he didn't get to do anything. Ran also was low on SP for most of the fight, since I used her to help clear out the prior knights. Kudos to Tenshi and Remi for being awesome tanks, as well as Kanako and Maribel for dealing the bulk of the damage. Mino kept the team alive as per usual.
Title: Re: Labyrinth of Touhou 9F
Post by: Ikari on January 28, 2013, 07:38:19 AM
I'm kind of surprised that nobody mentioned ***WINNER*** for hardest boss given how much you have to grind for him :V

Yeah, that's why I don't count him :V He isn't hard because he has good skills and a puzzle-like attacking pattern, but because you gotta grind like fuck to survive for a round. It's boring, it's plain, and he's the only boss I had no intention on fighting seriously >_> (But I totally used cheat engine on Rinnosuke to hit so hard, the damage became negative.)
Title: Re: Labyrinth of Touhou 9F
Post by: Pandaology on January 28, 2013, 08:47:09 AM
I would actually have to say my hardest boss was Yuyuko cause I kept walking into her unprepared and would loose and entire floor of grinding  :(
In terms of difficulty though it would have to be Eintei cause its just luck to a certain degree, most of the other bosses were strategy or praying they would die before me (even those that are sorta luck, Cough cough, Rinnosuke)
Title: Re: Labyrinth of Touhou 9F
Post by: Kanoe on January 28, 2013, 02:41:53 PM
Well it varies with party so I will just say the toughest bosses I had for the draft run.

1. Alice: Alot of status effects during a phase with little to no status resist gear and no means of removing the effects. Running out of SP was another issue.
 
2. Rinnosuke: World Shaking Military Rule, World Shaking Military Rule, World Shaking Military Rule, World Shaking Military Rule, World Shaking Military Rule, World Shaking Military Rule, ...

3. Nitori: Very fast Multitarget Physical Attacks.


For those who care, here is another batch of videos. I upped the amount I upload on Sundays to five videos to get through them a bit faster.

http://www.youtube.com/watch?v=ASEnCd1hyro (Reisen)
http://www.youtube.com/watch?v=b_KJi4p_ntU (Tenshi)
http://www.youtube.com/watch?v=Kc7tZ-pgu6M (Sanae's Foe)
http://www.youtube.com/watch?v=yVxvDlRbhOg (Eientei)
http://www.youtube.com/watch?v=yNcfujqDhdU (Evil Forge)

Enjoy!
Title: Re: Labyrinth of Touhou 9F
Post by: SirChaotick on January 28, 2013, 07:53:31 PM
Toiling around, still without drafts, still without actually knowing what's ahead of me. It's taking me a lot of willpower to not read this thread ungh

Since last time I:
-Figured out a bunch of codes on 13F. There's probably a lot of valuable treasure in there that requires this or that number but I got a bit tired after twelve or so goes. Did find another of those Lion King's Souls though
-Explored F14 fully. Found Suika and recruited her. Found Yuyuko, which wiped the floor with me. Also found a random boss called "Evil Forge", which I wiped the floor with in turn. Finally, found a weird recolored siamese of Alice's dolls called Triomagen. It wasn't pretty.
-Explored most of F15(curse the blackenmels). Found another random boss, looked like Ifrit, but it was stunlocked to death without difficulty. Also some crazy mecha golem version of Pressure, Great Stamp. It wiped out the entire party at once with some "Earthquake" move on its first turn, so I guess that's for later...
-Entered F16, but haven't done anything much there so far.
-Together with that, I went back to Kaguya for her joining event, which appears to be a battle with Mokou. I've figured out that I'm not supposed to debuff her, like the Eientei trio, but at some point she casts "Resurrection", which is invariably followed by using some nuke which kills everything dead.  :D

So I guess the next objective is to beat up all those bosses. Hard work.
Title: Re: Labyrinth of Touhou 9F
Post by: qazmlpok on January 29, 2013, 01:40:53 AM
3peso's blog updated with some more screenshots. Judging by the character levels, I'm assuming that Rinnosuke is a starting character. Momiji might be too, or maybe a first level boss.

http://i.imgur.com/fJtoc2c.jpg

I'm pretty sure that the rest of the blog post is unrelated to labyrinth of touhou.
Title: Re: Labyrinth of Touhou 9F
Post by: Rukoto on January 29, 2013, 01:58:16 AM
Toiling around, still without drafts, still without actually knowing what's ahead of me. It's taking me a lot of willpower to not read this thread ungh

So I guess the next objective is to beat up all those bosses. Hard work.
Wow, I can't imagine how it feels like playing this game blind :V

3peso's blog updated with some more screenshots. Judging by the character levels, I'm assuming that Rinnosuke is a starting character. Momiji might be too, or maybe a first level boss.

http://i.imgur.com/fJtoc2c.jpg

I'm pretty sure that the rest of the blog post is unrelated to labyrinth of touhou.
Artwork's looking a lot prettier. The early Momiji / Rinnousuke is an interesting coincidence as well.

On the topic of my play through, I've explored a bit more of 16F, and handily beat up Kaguya's Foe, around half of my character's didn't even see action, Kanako basically covered most of the damage. I also kind of struggled past Flandre, mostly due to hax like 4th slot Starbow, hunting Tenshi with Slash Dive, etc. Again, Kanako did the bulk of the damage, with Maribel supplementing most of what was left to deal as well as dealing the finishing blow. Kaggy's Foe beat at Mino 74 and Flan down at Mino 75.
Title: Re: Labyrinth of Touhou 9F
Post by: Serela on January 29, 2013, 02:04:14 AM
Oh god so hype for ThLaby2 aaaaaa
Title: Re: Labyrinth of Touhou 9F
Post by: Ghaleon on January 29, 2013, 02:25:02 AM
Hes making another touhou game!? Oh mah gawd! Im still dying to try that non touhou errant knights or whatever it was called.
Hardest bosses? Tough to say since the results were quite diff each playthru. Cootiesuke however was quite easy for me every time though =p.

Everything on floor 30 is also just too hard to judge since you dont really know what is level appropriate, and what isnt, so ill leave em out.

My first playthru, the hardest boss bar none was
1: baal avatar. Bear in mind nobody knew he gained power with each demon slashin dance back then though.
2: yukari, she is a whole diff ball game if you don know how her phases+djinn storms work.
3: umm... Cosmic? I neve bothered with debuffs by this point in the game since every time i tried them they NEVER worked.

If i tried to average out the difficulty of each boss on future playthrus, its kinda hard to say.
1: baal avatar, hes easier now but he still poops on my defensive buids/strategies..
2: eiki, i refuse to use komachi for one fight and mo matter how much i focus on china's hp and give her super muscle wtf they called, she still gets 1shot... So this fight is more like another dps race before things turn into chaos.
3: i forget, maybe egloboloblobbablobababoblas? Every time i look at its stats and movesets i think its just another chumpy seal boss, but last couple times i remeber it putting ip quite a figh anyway.
Title: Re: Labyrinth of Touhou 9F
Post by: Validon98 on January 29, 2013, 02:34:42 AM
3peso's blog updated with some more screenshots. Judging by the character levels, I'm assuming that Rinnosuke is a starting character. Momiji might be too, or maybe a first level boss.

http://i.imgur.com/fJtoc2c.jpg

I'm pretty sure that the rest of the blog post is unrelated to labyrinth of touhou.

That looks amazing so far! Excitement~!  :getdown:
Title: Re: Labyrinth of Touhou 9F
Post by: Ikari on January 29, 2013, 05:44:25 AM
3peso's blog updated with some more screenshots. Judging by the character levels, I'm assuming that Rinnosuke is a starting character. Momiji might be too, or maybe a first level boss.

http://i.imgur.com/fJtoc2c.jpg

I'm pretty sure that the rest of the blog post is unrelated to labyrinth of touhou.

I-It's... BEEYOOTEEFOOL.

This game, I shall marry it when it'll be released.
Title: Re: Labyrinth of Touhou 9F
Post by: Raikaria on January 29, 2013, 01:56:17 PM
It could be NG+, in fact, seeing Marisa[?] hitting those Kedamas for 8888 damage at Lv 1...

Is that Keine as the 4th character? Can't tell, no hat  :V [It is, when I found the image again]

Also: Form Change? I guess that's just swapping with the backline, but weird choice of words.

Didn't think Momiji was confirmed by the earlier image. Cool. Although that gives me the feeling no Youmu. They kinda do the same thing. [EDIT: Found the image, Momiji was there]

Newcomers are gonna be like 'WTH is Rinno so strongk?'

Also, Rinno has 16 TP. He got 8 times more durable!

Wonder how many other characters from the later set of games will be in this [MoF->]. We know Parsee's in.
Title: Re: Labyrinth of Touhou 9F
Post by: Serela on January 29, 2013, 04:01:16 PM
Youmu is popular so she very well may still be in. Her and Momiji's only similarities are just kind of "attacks with a sword", so, I don't think that sets her out. But hey, we'll see!
Title: Re: Labyrinth of Touhou 9F
Post by: Hanzo K. on January 29, 2013, 05:11:13 PM
Momiji also canonically has a Shield, so I think we'll either see a Cover mechanic, or a self-targeted DEF buff. At best, a party-wide one.
Title: Re: Labyrinth of Touhou 9F
Post by: Ghaleon on January 29, 2013, 11:03:03 PM
I uhh, notice that those mobs are all being hit by 8888...Either the spell is like dat blowfish move in ff where it always does 1000 (only 8888), or this game got rid of the random + or - 10% thing...Which I kinda like, though admittedly that wouldn't be a very important change.

It occured to me last night though that I'm a bit nervous about the music. Touhou labyrinth had super amazing wtf great music. But I did NOT like the "touhou" replacement tracks found on the special disk. So I'm not sure if I want this new one to feature Touhou music, or have the dev's own stuff. I love a good Touhou remix, but not if they're less awsome as was the case in the first laby. But possibly he'll make it as awsome AND touhou mixes!!! I can't handle the suspense, someone hold me! *cries*.
Title: Re: Labyrinth of Touhou 9F
Post by: qazmlpok on January 29, 2013, 11:42:07 PM
I uhh, notice that those mobs are all being hit by 8888...Either the spell is like dat blowfish move in ff where it always does 1000 (only 8888), or this game got rid of the random + or - 10% thing...Which I kinda like, though admittedly that wouldn't be a very important change.

It occured to me last night though that I'm a bit nervous about the music. Touhou labyrinth had super amazing wtf great music. But I did NOT like the "touhou" replacement tracks found on the special disk. So I'm not sure if I want this new one to feature Touhou music, or have the dev's own stuff. I love a good Touhou remix, but not if they're less awsome as was the case in the first laby. But possibly he'll make it as awsome AND touhou mixes!!! I can't handle the suspense, someone hold me! *cries*.
I think a more likely explanation of the 8888 damage is that he hasn't actually implemented Marisa's damage formulas yet, and she just automatically does 8888 damage.

Also, the original music used in Touhou Labyrinth was just free music he picked up off the internet. Even Rinnosuke's theme. I believe that's why it was used in cosmic break (http://www.youtube.com/watch?feature=player_detailpage&v=t0qzNX_uM3k#t=369s) as well. The Special Disk music, however, I believe was specifically made for thLabyrinth. So I'd say it's most likely that the same people will be doing all the music for thLaby2.
Title: Re: Labyrinth of Touhou 9F
Post by: Ghaleon on January 30, 2013, 01:35:35 AM
I know some of the music in the original laby was free music (for example I recognize some early boss music like Youmu's as the same stuff found in Hollow world of god) but all of it? really? even Maribel's theme? wuuut.

I really like alot of the stage exploration songs too, speaking of which, some of them did sound suspiciously touhou-esque to begin with (like the first teleport floor).

About the damage formulas not implimented yet, I was kinda thinking they'd just be unfinished though I can't for the life of me figure out why I forgot to mention that too. Personally though I'm hoping + or - 10% got dumped, but I wont be disappointed if it isn't, it's really not a big deal.

One thing I'd love to see is hit% and evasion to become factors, and I don't mean in this stupid 100% hit, 100% miss thing. But more like, you use a spell, and it hits 20 times, so it rolls hit or miss 20 times and adds them up. This way the damage is still REASONABLY consistant, but yet hit/miss would become important (I prefer this kind of variation over a flat no-reason +- 10%...because this way you can gear/spec for it if you like).

I think that's one of the reasons why he dumped evasion in the first game, because fact is 100% hit or miss ratios are just dumb in rpgs, you need to soften the effects somehow, but still make them very important. Another solution is making hit-evasion manipulate a miss->barely hit->minor hit->hit->good hit->Critical hit->zomgwtfpwnt formula.

So yeah, what exactly do you guys want change between THLaby 1 and 2?
-My biggest want is hit/evasion to be in, but softened/extened into more than just hit and miss.

-Naturally, having as much (all) of the cast as possible would also be a big plus, playable of course =P.

-Oh, and I'd LOOOVE it if it had a sengoku-rance style newgame+ system where you get a score at the end of the game. Beat it in less moves (lower level I guess?), get certain optionals, etc, get a higher score. The higher your score, the more NG+ bonuses you can unlock, giving you an advantage for your next playthru, where you should get a higher score and and... you get the picture.
Title: Re: Labyrinth of Touhou 9F
Post by: Pandaology on January 30, 2013, 05:17:19 AM
No Iron maze, nuff said,

On the positive side though, it would have to be more bosses, cause roaming the floors was fun, but the best part of the game was the really tense boss fights.
Title: Re: Labyrinth of Touhou 9F
Post by: Ikari on January 30, 2013, 06:12:05 AM
I personally hope there won't be any EVA/HIT thing going on in there. Luck-based things such as this makes the battles way more randomly easy/hard, and kinda takes away the feeling I had when playing LoT and beating a boss; "Wow, I actually beat that with strategy and grinding... *weeps a tear of join*" Aside from that, the animations and character's avatars look fantastic. I still kinda hope we'll be able to replace them like the first game, I thought it was genius.

No Iron maze, nuff said,

A part of me wants to scream yes so loud it'll make everyone's ears bleed, but another part of me was sooo satisfied when finishing the damn thing that I can't help but WANT hard as hell floors and rage-inducing mazes.
Title: Re: Labyrinth of Touhou 9F
Post by: Ghaleon on January 30, 2013, 06:29:27 AM
Well hit/miss formulas dont really demand luck when the effects are softer like i said but i can respect that others wouldnt like it anyway.

About iron maze, i rather liked it. But that reminds me of the floor i didnt like: dat damn fake binary floor with addresses which dont even make any damn sense. Its definately a "mist use guide" floor if you wanna 100% it, the clues just werent enough even after you know exactly how it works. Unless you tried all 128 addresses manually, which would be stupid and boring.

A minor gripe too. More bosses would be welcome but i think its safe to say more everything is good. That reminds me though that it would be nice to not have to take 1 step at a time for first timers to avoid bumping into a boss you arent prepared for. I mean dying cuz of a strategic mistake is one thing, but dying and having to reset because you like to move faster than a snail in a straigh corridor? Bleh.

I hope the buff system stays, thlaby has the best rpg buff system ive ever seen imo.
I think some more unique spells like sword of rapture, yuyu's meter chowing moves, etc would be nice too.
Title: Re: Labyrinth of Touhou 9F
Post by: Ikari on January 30, 2013, 06:46:56 AM
Yeah, I guess softening it would make it work better. I usually have terrible, terrible luck with anything that isn't a 100% chance of x.

Don't get me started on the binary floor. Giving better explanations would've made it less of a "Yeah, just use a guide" thing, and it felt like a mindless switch-on-and-off chore.

I died and ragequitted so many times because I ran into a boss I REALLY wasn't prepared for that I started to get paranoid, and it kinda became part of the game experience. Still, I think bosses should be seen from at least two tiles away instead of one. Keeps the paranoia feeling of bumping into a boss, but isn't as ''OOPS, SUDDENLY, DEATH''.

I agree the buff/debuff system was fantastic. Absolutely adored it.

And finally, 100 % with you there; more special things would be nice. Maybe not TOO much, as the game had a certain charm with its simplicity.
Title: Re: Labyrinth of Touhou 9F
Post by: Pandaology on January 30, 2013, 06:59:55 AM
Eh, my biggest gripe with the Iron maze was even once you had figured it out, you had to tramp everywhere, so many unnecessary battles.
The Binnary floor was cool but annoying. I would definitely say there should have been a better hint towards the theme, I would laugh if they had explained it in the opening conversation.

I half want a 40 floor game or something like that, but it would just be so much Stuff. Good stuff but just too much stuff, I've already spent a good 80 hours in this game. I think 160 hours would just suck, and the worst bit is I know I would do it.  :derp:
Title: Re: Labyrinth of Touhou 9F
Post by: Gesh86 on January 30, 2013, 09:17:09 AM
What I'd like from LoT2, aside from my favourite characters being playable, is a dungeon editor.  It would be amazing to create and edit your own maps, events and encounters and export them to other players. But I don't think it'll happen. It'd probably be really ridiculous to program such a function (we're still talking about a Doujin developer here).

As for more realistic demands, it'd be nice if the game felt more complete in it's earliest incarnation.  NG+, the selling of excess equipment, the ability to force random encounters, just all that stuff that 2.06 or Special Disk brought with. They've done it before, so there's no reason not to implement such neat, sometimes convenient additions from the start.

I'm another person of the tiny minority that really enjoyed the iron maze. 10F-12F feels more end-gamey than anything else in the game. Floors like that need to be in it!

Don't get me started on the binary floor. Giving better explanations would've made it less of a "Yeah, just use a guide" thing, and it felt like a mindless switch-on-and-off chore.

I say no to that as well! And 17F maybe. There's no reason to make a floor confusing for the sake of confusion, but have it completely barren to make it ultimately unrewarding. As much as 7F is a shocker for being so early in the game, it does it right.
Title: Re: Labyrinth of Touhou 9F
Post by: Ghaleon on January 30, 2013, 09:32:36 AM
hmm, map editor, that WOULD be sexy woudln't it?
I never actually made a real game...just a sad boring porfolio demonstration that I really don't want to talk about. But I do know some programming, and tbh, I don't think making a map editor would actually be very hard. IMO the hardest part of programming games was really just the whole interface with the operating system/Direct3d thing. Believe it or not but DirectSound was obscenely more complicated than 3d modeling and such (though that was also a bigger pain than gameplay-oriented stuff, which isn't really an issue for most doujin games anyway).

But yeah, I forget most of the DirectSound stuff that I learned, but it was a nightmare, a map editor? I think I could have done that relatively easily.
Title: Re: Labyrinth of Touhou 9F
Post by: Validon98 on January 30, 2013, 09:48:23 PM
So, I went back to playing Labyrinth of Touhou, braved the horror that was Floor 15 (I honestly don't like it when it forces you to waste TP and SP just GETTING to the boss), and had a very close fight with the Hill Gigas. It killed Suwako first turn, which nulled all PAR options except for Reimu, and then barely managed to finish it off. I made a mad dash with the remainder of my party to the Floor 16 relay, went back to Gensokyo to heal, returned to Floor 16, and then got wiped by Gold Sorceresses.
Did I mention I forgot to save after doing all that?

 :colonveeplusalpha:
Title: Re: Labyrinth of Touhou 9F
Post by: Ikari on January 31, 2013, 12:50:16 AM
Gold Sorceresses.

got wiped

forgot to save

You have no idea how much I can relate to that. So. So. So. Much.
Title: Re: Labyrinth of Touhou 9F
Post by: Ghaleon on January 31, 2013, 01:01:26 AM
There is a Perfectly concise and eloquent way to convey my reaction to hearing that story:
"owned"

Lol sorry it had to be said.

I havent been keeping up to date with these boards for awhile, has there been any new developments on modding the game?
Title: Re: Labyrinth of Touhou 9F
Post by: koakoa on January 31, 2013, 02:00:53 AM
I'm personally hoping for a more difficult version of the Iron Maze in LoT2.

Huge fan of what it was, but would love to get even more out of it.
Title: Re: Labyrinth of Touhou 9F
Post by: Ghaleon on January 31, 2013, 02:41:21 AM
Imo the battle music change in the middle really makes the diff. If they have a bigger harder one, a mid-maze musi change should be done again.
Title: Re: Labyrinth of Touhou 9F
Post by: GuyYouMetOnline on February 01, 2013, 05:40:46 AM
I actually liked the Iron Maze section, especially the second half (the part that requires you to turn all three switches on to get to).

7F and 17F are fine in theory, but in practice, they're not so good. I have no problem with teleport mazes, as long as the game provides some way to keep track of which teleport leads where. After I use a teleported, there should be something on the map to indicate where it leads (labeling, color-coding, whatever).

13F I didn't really like, either, simply because you're going at the 'puzzle' pretty much blind, with very little idea of what total value you're aiming for (in contrast with the Iron Maze, where you know as soon as you un into a switch door which switch controls it and which position it needs to be in). Yeah, there are some hints scattered around, but most of them are pretty damn vague, and all of them require the same blindly stumbling around to even find.


That being said, though, if you want to see really bad dungeon floors, look at 26F and 28F of the first Etrian Odyssey. 26F is almost entirely pitfall traps that dump you into 27F in an area where you can't go down further; you have to go back up to 26F and start again, as only by finding the one right path can you actually move on. Oh, and did I mention that unlike earlier pitfall traps, these ones have no visual clues (previous pitfall tiles are off-color), so the only way to find one is by stepping on it? So yeah, it's basically the trial-and-error from hell. And then 28F is the teleport maze from hell. The game does let you label tiles, so you can mark where teleports go, but guess what? There are like four times more teleports than the max number of notes you can place, and that's WAY the hell more teleports than LoT's two teleport mazes put together. And they're often one-way. Oh, and did I mention that even if you try every single one, you STILL can't move on, because they threw in fake walls just to be extra-dickish?

So yeah.
Title: Re: Labyrinth of Touhou 9F
Post by: Serela on February 01, 2013, 04:25:53 PM
I think 7F is perfectly fine, but 17F has the issue that there's not a single piece of treasure or events or anything. It's just kinda... well, there's no reward for exploration past the obvious goal to reach the next floor.
Title: Re: Labyrinth of Touhou 9F
Post by: Ghaleon on February 01, 2013, 05:10:26 PM
Its Pretty justified since you can just change party members by going to town but one thing about 17f is that its near impossible to safely kill trash including those crystal things if your lineup doesnt include aoe physical dps.

I kept hearing people talk about how hard 17f trash was and i just didnt get it. But i had aya (and sakuya) in my first playthru, yuugi and chen in my 2nd, kanako and someone in my 3rd. But my 4th... Nobody had multitarget phys damage, and those crystals WRECKED me =p. like, gold sorceresses were pussycats in comparison.

But yeah, fake un-intuitive binary floor is the only one i really really want gone (in a cold deep dark hole)
Title: Re: Labyrinth of Touhou 9F
Post by: Serela on February 01, 2013, 06:20:07 PM
Yeah, I never got the 17F random hate either. I always beat them all up without much of an issue.
Title: Re: Labyrinth of Touhou 9F
Post by: Sakurei on February 01, 2013, 06:32:48 PM
I never get it, either. I always run away without issue :V
Title: Re: Labyrinth of Touhou 9F
Post by: Mr. Sacchi on February 01, 2013, 11:38:44 PM
So I just killed the Flame Tyrant, Reimu at level... 216, I think, can't bother to go check.

I've reached the point where literally everything my characters have is worth 5k SKP to level up, everything, including speed, HP, SP, TP, Defense, Mind, main offensive stat and all elemental resistances, and that's for all 12 members of my party.

What the hell do I do with my SKP now?  :(

Regardless, I think next up would be the 21F sigil guardian, yes? If so, any tips? I can't use iku to tank because she's a MND tank, not a DEF tank, at the same time, the only ones who can take as much of a beating as she can are Yukari (Slow as molasses) and Reimu (Not risking my main healer.)

There's also Komachi but I'd need to keep bringing Minoriko out to keep up with her massive HP pool.

What pains me the most is the fact that I'm only 1 floor away from having to deal with the Hibachi Twins and Maribel V.2, this is gonna suck, especially the latter.
Title: Re: Labyrinth of Touhou 9F
Post by: Ghaleon on February 01, 2013, 11:49:30 PM
Welp, not using china is a major setback. Not using her is kinda like decidin to play with a less than full party in other rpgs or something. Baal avatar without china, remi, tenshi, etc? Lool. Komachi would be terrible to use though for that fight.

As for skillpoints, 5k sp is really not much, once you hit floor 27 youll regularly get 40-130ksp from one fight, and they arent even hard fights so yeah.
Title: Re: Labyrinth of Touhou 9F
Post by: GuyYouMetOnline on February 02, 2013, 03:12:48 AM
The Liliths are a special case, though, each one giving I think 92,000 skill points. you won't get that kind of skp anymore once you move on to 28F. But yeah, as far into the game as you are, 5K for a skill point level up isn't that much.
Title: Re: Labyrinth of Touhou 9F
Post by: Parallaxal on February 02, 2013, 06:04:16 AM
At your level, the Hibachi twins should be a piece of cake. I usually defeat them somewhere around levels 160-180ish.
Title: Re: Labyrinth of Touhou 9F
Post by: Mr. Sacchi on February 02, 2013, 06:22:18 AM
Oh, I'm sorry, I forgot to include my full party.

Meiling / Iku / Ran / Mystia / Nitori / Suwako / Komachi / Flandre / Yukari / Reimu / Kaguya / Minoriko

What I meant up there is that I know Meiling can take the punishment all day, but Iku can't, and I feel safer with two tanks in the first 2 slots.
Title: Re: Labyrinth of Touhou 9F
Post by: Serela on February 02, 2013, 03:29:42 PM
Ran or Yukari with def builds are great in the second slot, but I imagine neither of yours have that. They might still be better then Iku, though. I generally have her in the third slot spamming offense buffs and switches unless the boss is all magic. Switch spam with high delay nukes is magical.

Minoriko's use starts to fall off in Plus Disk since Reimu and Yukari can spam their party buff and Reimu's heal as much as you like. You might consider taking in someone better for second slot tanking. (Unless you'd like to wait for Keine, or take on Rumia to help supplement Reimu's heal; as long as she has a MAG buff on her and a little MAG pampering, in plus disk her heal is actually pretty good)
Title: Re: Labyrinth of Touhou 9F
Post by: Validon98 on February 02, 2013, 10:12:50 PM
Ugh, I FINALLY motivated myself to beat the Hill Gigas again to reopen the staircase to Floor 16 again. It went a lot better this time (read: he only got Hand Kannon off as well as his opening move, and I kept him paralyzed for pretty much the whole battle). And I actually saved. Not repeating THAT again.
Title: Re: Labyrinth of Touhou 9F
Post by: Mr. Sacchi on February 02, 2013, 11:38:04 PM
Ran or Yukari with def builds are great in the second slot, but I imagine neither of yours have that. They might still be better then Iku, though. I generally have her in the third slot spamming offense buffs and switches unless the boss is all magic. Switch spam with high delay nukes is magical.

Ran is more magical and spd for the sheer utility in boss fights and sheer power in floor thrash.

As for Yukari, I've been building her purely tanky, actually, she was actually able to survive the Flame Tyrants opening move (Flame Blast. It's no Flowing Hellfire but hey, he has 60k MAG) with just about 200 FIR Affinity.
Title: Re: Labyrinth of Touhou 9F
Post by: Ghaleon on February 03, 2013, 02:10:19 AM
I prefer tank building ran myself, especially if I lacked someone like remi to slot 2 tank but yeah looks like youre stuck with yukari. She should be a bit better than stats suggest anyway since she can keep her defense buffs high with her version of hakurei barrier ( part of the reason remi owns for slot 2 too, her buff isnt just attack, but makes her defenses even better than china, she still not as good though for 1st slot since no self heal, and china hopefully gets some def buffs from raymoo or something too).
Title: Re: Labyrinth of Touhou 9F
Post by: Rukoto on February 03, 2013, 07:19:23 AM
It's been a while since I've had a chance to play. I've explored all of 16F and just beat up Yukari at Mino 75. Maribel got ganked early on by Insect Nest, so she wasn't able to provide debuffs for the battle. Cirno, however, managed to stay alive to keep Yukari's SPD down while Orin kept her DEF down so that  she, Remilia ,and Rinno could get some decent damage off on Yukari. Thanks to Cirno, Marisa could regenerate her sp between Djinn Storms pretty quickly and thus Marisa did the bulk of the damage this fight. Since I kept Yukari's SPD in the negatives, she did use HyperActive Flying Object quite a bit, so towards the end I was saccing whoever was in the front slot that I didn't need. Overall, the battle went a lot smoother than I anticipated it to be, although her last phase was definitely a bit hairy.

EDIT: Explored 17F, Battle Angels and Gold Knights can go die in a fire uuuu
Title: Re: Labyrinth of Touhou 9F
Post by: The Krve on February 03, 2013, 12:42:09 PM
If you check the developer's site , they are working on Labyrinth 2 .
http://www.geocities.jp/aaa_3peso/ (http://www.geocities.jp/aaa_3peso/)
Title: Re: Labyrinth of Touhou 9F
Post by: Serela on February 03, 2013, 03:38:25 PM
If you check the thread, we've talked about that a lot :V

You're also at least the second person to do this (except last time was even worse because we had -just- been posting about it) so now it's even more amusing.
Title: Re: Labyrinth of Touhou 9F
Post by: The Krve on February 03, 2013, 04:16:33 PM
Wow , silly me . Thanks for the notification .
Title: Re: Labyrinth of Touhou 9F
Post by: Kanoe on February 03, 2013, 04:46:44 PM
Another Sunday, more videos of my Draft run. Here ya go.

Hill Gigas - http://www.youtube.com/watch?v=has-HM__r5Y&list=PL8WLbOJxSgUXFZgln8tcP38uiHqAPN5MU&index=12
Triomagen - http://www.youtube.com/watch?v=23Q0Qp6UhjI&list=PL8WLbOJxSgUXFZgln8tcP38uiHqAPN5MU
Yuyuko - http://www.youtube.com/watch?v=A48wZPwU3vo&list=PL8WLbOJxSgUXFZgln8tcP38uiHqAPN5MU
Mokou - http://www.youtube.com/watch?v=xushVasj4BM&list=PL8WLbOJxSgUXFZgln8tcP38uiHqAPN5MU
Kaguya's Foe - http://www.youtube.com/watch?v=UiEl4YOqHlY&list=PL8WLbOJxSgUXFZgln8tcP38uiHqAPN5MU

At this rate, I should have the rest up in two weeks. Yay!
Title: Re: Labyrinth of Touhou 9F
Post by: Hinacle on February 04, 2013, 07:07:24 AM
I dunno if anyone has mention this but "Gensokyo and the Heaven-Piercing Great Tree" is the title of LoT2.

Credit goes to Sungho for translating that for me.
Title: Re: Labyrinth of Touhou 9F
Post by: Shin Rokuren on February 04, 2013, 10:15:56 AM
If you check the developer's site , they are working on Labyrinth 2 .
http://www.geocities.jp/aaa_3peso/ (http://www.geocities.jp/aaa_3peso/)

This is awesome news!
Title: Re: Labyrinth of Touhou 9F
Post by: Validon98 on February 04, 2013, 12:01:54 PM
I dunno if anyone has mention this but "Gensokyo and the Heaven-Piercing Great Tree" is the title of LoT2.

Credit goes to Sungho for translating that for me.

Oh, I asked on Pooshlmer (why I still do I have no idea) about that and didn't get much of a response besides "great tree." The only part I could translate myself was Gensokyo...
I wonder if this Great Tree is where the dungeon is this time. If so, it's like Fushigi no Gensokyo all over again.
Title: Re: Labyrinth of Touhou 9F
Post by: Raikaria on February 04, 2013, 02:09:29 PM
Great Tree makes me think of Yggdrasil.
Title: Re: Labyrinth of Touhou 9F
Post by: Serela on February 04, 2013, 03:08:24 PM
Well, yeah, all the great trees are generally World Tree/Yggdrasil.
Title: Re: Labyrinth of Touhou 9F
Post by: Parallaxal on February 04, 2013, 06:36:23 PM
So what you're saying is that this is going to be even more like Etrian Odyssey? Specifically, the 2nd one?

I see nothing wrong with that.
Title: Re: Labyrinth of Touhou 9F
Post by: Serela on February 04, 2013, 07:43:01 PM
Etrian 3 is about a great tree too. Dunno as much about 1 and 4.
Title: Re: Labyrinth of Touhou 9F
Post by: Ikari on February 04, 2013, 09:07:03 PM
A great tree in an RPG? Sounds horribly clich?.

...Which is something I absolutely love.  :*
Title: Re: Labyrinth of Touhou 9F
Post by: Parallaxal on February 04, 2013, 09:57:49 PM
Etrian 3 is about a great tree too. Dunno as much about 1 and 4.

Every EO game had a great tree named Yggdrasil in it, but EO2 had pretty much the entire game take place in the tree itself (except the 5th stratum, but that's a spoiler like always). Thus, it's what I think of first and foremost when I think of a great tree dungeon game.
Title: Re: Labyrinth of Touhou 9F
Post by: SirChaotick on February 06, 2013, 12:26:45 PM
Alright, so I beat Yuyuko! It was a pretty hard battle and I was running on my last bar of characters, but nonetheless satisfactory.
I also managed to get that Siamese fusion of Alice's dolls down.

I really want to beat up some more bosses now, but they seem kind of out of reach. Orin appeared and I chased her about the floor, but examining her boss battle it frankly seems harder than Yuyuko's even discounting all the Knights of the Round. Blech.
The Great Stamp thing can go two ways for me right now: either I try debuffs and it instantly kills everything, or I don't debuff in which case it instantly kills anything not buffed. Even when buffed anything but a tank still dies.
Also found Flandre but I'm not even bothering to try yet.

Looks like it's more exploring 16F for me then
Title: Re: Labyrinth of Touhou 9F
Post by: qazmlpok on February 06, 2013, 01:36:53 PM
More screenshots.

http://i.imgur.com/mbDuSew.jpg

I think he's talking about Kasen directly below this screenshot, but I'm pretty sure all of these spellcards are Reimu's.

華扇ちゃんのあだ名が淫ピで固定されつつある現状 なぜなのか
if someone wants to decode that. Everything else in the blog post is definitely unrelated.
Title: Re: Labyrinth of Touhou 9F
Post by: Serela on February 06, 2013, 02:55:28 PM
More screenshots.

http://i.imgur.com/mbDuSew.jpg

I think he's talking about Kasen directly below this screenshot, but I'm pretty sure all of these spellcards are Reimu's.
I dunno, it might just be graphic showoff with a test party. I wouldn't trust these spellcards belong to anyone actually on the team there. Upper Right looks -very- much like it's Karakasa Surprising Slash (...flash? iunno) when you consider there's more lasers in the other direction in the backround. Bottom left is full of cherry blossoms so it's likely a Yuyuko skill. Upper left could maybe be Slash of Eternity but apart from the first two skills I mentioned the rest could be anything.

Edit:Actually I guess the upper right might be... what was Keine's Last Word? Emperor of the East?

In any case, their names are in the screenshots in the upper left. If anyone can either read a lil japanese or hell, just try to match them up with a spellcard moonrune set on the wiki.

edit more:kogasa softconfirmed because that is indeed Karakasa's Surprising Whateveritwas
Title: Re: Labyrinth of Touhou 9F
Post by: qazmlpok on February 06, 2013, 03:11:29 PM
I dunno, it might just be graphic showoff with a test party. I wouldn't trust these spellcards belong to anyone actually on the team there. Upper Right looks -very- much like it's Karakasa Surprising Slash (...flash? iunno) when you consider there's more lasers in the other direction in the backround. Bottom left is full of cherry blossoms so it's likely a Yuyuko skill. Upper left could maybe be Slash of Eternity but apart from the first two skills I mentioned the rest could be anything.

I hadn't thought of that. And checking the previous spellcard screenshot, which is blatantly a Marisa spell, it still says "Reimu" at the top-left.

Cherry blossoms aren't restricted to Yuyuko though; Youmu used them in the first game with her last skill. Actually, did Yuyuko use them at all? I remember butterflies but not cherry blossoms.
Title: Re: Labyrinth of Touhou 9F
Post by: Serela on February 06, 2013, 03:57:33 PM
Youmu did use them, but this animation doesn't really look like it'd be a Youmu style skill
Title: Re: Labyrinth of Touhou 9F
Post by: Raikaria on February 06, 2013, 04:10:54 PM
edit more:kogasa softconfirmed because that is indeed Karakasa's Surprising Whateveritwas

I want this game so much more now.

I don't care how good or bad Kogasa is.

Also obligatory 'surprised' statement.
Title: Re: Labyrinth of Touhou 9F
Post by: Deranged on February 06, 2013, 04:44:54 PM
Top Left: Slash of Eternity
Top Right: Karakasa's Surprising Flash
Bottom Left: Flashing Cherry Blossoms
Bottom Right: God's Slash of Karma Wind

That line from 3peso is just him "wondering" why 淫ピ has become a popular nickname for Kasen.

(As far as I can tell, 淫ピ literally means "lewd/loose pink", or more colloquially, "pink-haired slut". Kasen having one of the highest r18 to all-ages ratios amongst the Touhou characters on pixiv possibly justifies it)
Title: Re: Labyrinth of Touhou 9F
Post by: qazmlpok on February 06, 2013, 04:53:24 PM
Top Left: Slash of Eternity
Top Right: Karakasa's Surprising Flash
Bottom Left: Flashing Cherry Blossoms
Bottom Right: God's Slash of Karma Wind

That line from 3peso is just him "wondering" why 淫ピ has become a popular nickname for Kasen.

(As far as I can tell, 淫ピ literally means "lewd/loose pink", or more colloquially, "pink-haired slut". Kasen having one of the highest r18 to all-ages ratios amongst the Touhou characters on pixiv possibly justifies it)

Thanks Deranged. So that's Youmu and Kogasa confirmed, in addition to the title image lineup. Are the first spellcard screenshot (http://i.imgur.com/fJtoc2c.jpg) both Marisa? The left one is Asteroid Belt, but I couldn't match the right with my non-existent Japanese skills.

Will you be interested in translating the game when it comes out?
Title: Re: Labyrinth of Touhou 9F
Post by: Pesco on February 06, 2013, 05:31:35 PM
Asteroid Belt on the left. The one on the right looks like a Reimu spellcard
Title: Re: Labyrinth of Touhou 9F
Post by: RegalStar on February 06, 2013, 09:41:56 PM
That's just Yin-Yang Orb.
Title: Re: Labyrinth of Touhou 9F
Post by: Hinacle on February 07, 2013, 06:05:26 AM
I like how it shows you the element by the skill name.
Title: Re: Labyrinth of Touhou 9F
Post by: DarkAtma on February 08, 2013, 12:53:13 AM
Who is better overall at junk battles,boss,heal,support overall? Reimu or minoriko?
Title: Re: Labyrinth of Touhou 9F
Post by: qazmlpok on February 08, 2013, 01:22:20 AM
Who is better overall at junk battles,boss,heal,support overall? Reimu or minoriko?
Reimu is far superior with random mobs. Fantasy Seal does good damage for a decent portion of the game, and Evil Sealing Circle's paralysis is frequently useful.  Reimu is usually the better healer, I'd say, since she can heal everyone, but it's really situational. If the boss uses a lot of multi target attacks, Reimu is definitely better. If the boss uses strong single-target attacks, Minoriko. Same with defensive buffs; Reimu does everyone, Minoriko is single target. Typically buffing everyone is better.
Title: Re: Labyrinth of Touhou 9F
Post by: Parallaxal on February 08, 2013, 02:38:24 AM
Depends on your style. Minoriko's heals are typically stronger and you don't really need party-wide buffs if you only ever have maybe 2 characters staying in full-time with everyone else rotating in and out. Due to her relatively low delays and effective MND tank build, Minoriko is also much better at staying in and performing strategic switches in addition to the healing and buffs she provides.

I actually personally prefer Minoriko over Reimu just because I'm so used to the play style that she enables. It helps that she reaches her top effectiveness for boss fights almost immediately when you get her, while Reimu needs a lot of SP before she truly shines. Reimu does always remain more useful than Minoriko for random battles, though.
Title: Re: Labyrinth of Touhou 9F
Post by: Rukoto on February 08, 2013, 06:12:00 AM
Speaking of defence buffs, I really wish I had a reliable source of DEF buffs that wasn't already preoccupied with doing something else for the fight against Rinno :V I had to get to Mino 98 before my characters were naturally bulky enough to survive his first form, and still have enough vitality to plow through the rest of the battle. Tenshi was unfornately force fed a Rasetsu Fist early on in the match, which made survival difficult. Hell, I had Rinno use Military Rule in order to squeeze by the first phase. He then goes to WND form, which was the toughest of his elemetal forms for me due to my lack of NTR attacks and the generally annoying attacks he's got in that form. Second up was his CLD form, which died promptly to 2 Blazing Wheels. Third was his SPI form, which succumbed to a Master Spark and a followup Suiga from Kana. Next was his MYS form, which wasn't quite as bad as his WND form, but he was probably the 2nd hardest of his elemental forms. His NTR form came 5th, but he didn't get much attacks thanks to Kana's Wind God and Mari's HFO. His FIR form was taken out last as it's his least threatening form by far. Because I had Ran focus on buffing the offences of my party (which did leave me with no Defence buffs except for self-buffs bar the early Military Rule), I was well prepared to nuke out his Final Form, with Remi comfortably surviving attacks to switch in fresh nukers.

EDIT: Oops it looks like I forgot to level up Remi, Marisa, and Cirno with 300k's worth of exp before the fight :derp:
Title: Re: Labyrinth of Touhou 9F
Post by: Pandaology on February 08, 2013, 07:51:31 AM
I prefer Minoriko as all of Reimu's heals takes so long, and I always feel torn between attacking, buffing, or healing (Not necessarily a bad thing). Personally find that Reimu helps parties have more healing or more buffs, but is unable to fill the role all by herself, but she's always nice to have as she can do pretty much anything. In a random battle, unless its one of the enemies with crazy def, Reimu is the way to go though, but I tend to use both of them if I can, using Reimu to let someone else recharge. It really is up to playstyle though (and party).
Title: Re: Labyrinth of Touhou 9F
Post by: Ghaleon on February 08, 2013, 08:15:12 AM
Pretty much everything everyone said about the reimu/mino thing is spot on. But I should state that there's a bigger difference between the healing styles than just group and single. With reimu, she's not really what you could call a full time healer. They're just too slow and too expensive sp-wise. She's more of a quick emergency heal up when everyone needs one suddenly switch out kinda healer (though her def buffs make her needed for more often than just switch in, heal, switch out). Having Reimu actually stay out and maintain a group thru boss nukes just doesn't work unless you're over level, or the boss is weak or something. Mino on the other hand generally CAN maintain a group thru most bosses most of the time while staying out. because her heals are so much faster, and so much bigger (to a single target). You can swap her out for reimu or something for an emergency group heal if the boss suddenly uses a nasty aoe or something, but her in combination with reimu makes the perfect "keep the whole party up" team imo.
Title: Re: Labyrinth of Touhou 9F
Post by: DarkAtma on February 08, 2013, 01:14:19 PM
here is my current setup

Meiling     HP/Def         Tank
Orin           Atk/speed  Trash cleaner
Marisa       Atk/speed  Trash cleaner
Kaguya      Mag             Trash cleaner/Boss nuker
Renko         Speed        Boss buffer/debuffer
Yuugi          Atk/def      Trash clean,Boss nuker
Flandre      Atk/speed  Boss nuker
Minoriko   Mind/Mag  Healer/Magic tanker
Utsuho       MAG            Getting the sp to make her spells work  :V
Komachi    ATK /HP       trash cleaner/boss nuker

Now gonna replace kanako with MAG patchouli, i feel kanako was a letdown generally
Replacing yuuka with MAG reimu, i just cant make yuuka work for me  :ohdear:
I dont know if its a good idea to replace minoriko with ATK suwako  :wat:

Currently at floor 7 with meiling lv27

Title: Re: Labyrinth of Touhou 9F
Post by: Sakurei on February 08, 2013, 02:35:51 PM
uhm, I have 18 winner kills by now and reimu is still the only healer I need :V

I generally agree that minoriko has more usefulness in terms of healing, but that's in the main game and early post game! once you hit floor 26 or something, I found out that (my) reimu could do the healer job all on her own with a MAG build. the SP won't matter by then unless you drag out the fight _real_ bad. I don'T know man. my current team consists of 9 attackers, Ran, mystia and Reimu. and it owns the Winner hard. I don't think you're giving Reimu enough credit for what she does in the post game. all of your underestimate her. and with the exception of Aya, nobody is faster than Reimu either. she outspeeds even mystia.
Title: Re: Labyrinth of Touhou 9F
Post by: Serela on February 08, 2013, 02:50:02 PM
In Plus Disk, Reimu is all the healer you need, yeah. SP is -not- and issue once your level catches up to what it should be, and delay, you just switch her. You might consider having Rumia so that you can instantly switch in ANOTHER heal or have backup if Reimu dies, but Minoriko's single targets just become obsolete. Granted, I also had Yukari def-build second slot tank for def/mnd buffsupport >_>
Title: Re: Labyrinth of Touhou 9F
Post by: Raikaria on February 08, 2013, 04:11:34 PM
For the main game, Minoriko tends to be better, at least, for a stay-in full-time healer. You'd want to use Reimu mainly for GHB or an emergency AoE heal.

However, in Plus, Reimu gets faster and faster, so the delay becomes less of an issue. Bosses start using obscene AoE nukes that Mino [Or, for that matter, Sanae/Eirin] won't be able to heal you from, whie the massive % equips, and numbers in general, will make HGB, and even Demarkation, heal stupid amounts. SP becomes less of a problem too.

Basically, in the main game, the best healer is Minoriko in general, but in Plus, especially as you get later, Reimu and Rumia overtake her. I'd say Sanae does too, since she can buff herself for bigger heals and more speed beforehand too.
Title: Re: Labyrinth of Touhou 9F
Post by: Serela on February 08, 2013, 10:22:13 PM
Sanae doesn't because Miracle Fruits is slow (Delay-wise) and spd buffs drop off in Plus Disk. It's far faster to just use Iku and reimu/yukari buffs. And Reimu can fullheal in plus as well so it doesn't matter how much the singletarget heal does (Except for the real high HP characters, but it's still sufficient)
Title: Re: Labyrinth of Touhou 9F
Post by: Ikari on February 08, 2013, 11:53:16 PM
Surprised no one pointed out what Minoriko does to Yukari and Maribel.

Yukari/Maribel: Djinn's Storm!
Whole Party: OH NOEZ! DX
Minoriko: HAHAHAHA SCREW YOU *Heals anyway*

No seriously her spells are so insanely cheap it's almost unbelievable.
Title: Re: Labyrinth of Touhou 9F
Post by: Serela on February 09, 2013, 12:09:47 AM
Yeah, Minoriko is REALLY good for those two situations.

Minoriko is super fabulous in maingame in general, really.
Title: Re: Labyrinth of Touhou 9F
Post by: Deranged on February 09, 2013, 12:26:29 AM
Thanks Deranged. So that's Youmu and Kogasa confirmed, in addition to the title image lineup. Are the first spellcard screenshot (http://i.imgur.com/fJtoc2c.jpg) both Marisa? The left one is Asteroid Belt, but I couldn't match the right with my non-existent Japanese skills.

Will you be interested in translating the game when it comes out?

If time permits, yes.
Title: Re: Labyrinth of Touhou 9F
Post by: Ikari on February 09, 2013, 12:28:55 AM
Yeah, Minoriko is REALLY good for those two situations.

Minoriko is super fabulous in maingame in general, really.

Yep, without her, I wouldn't have survived those two battles.

I love how I've fought Mokou 3 times and every time, won in the exact same way.

1) Fight until she goes batshit insane
2) Everyone dies but Tenshi
3) Apply defense self-buff
4) Start using her cheap one target damage spell repeatedly
5) ???
6) Profit.
Title: Re: Labyrinth of Touhou 9F
Post by: The Krve on February 09, 2013, 10:44:21 AM
About Reimu , which build would suit her best ?
Her damage is kind lackluster .
Title: Re: Labyrinth of Touhou 9F
Post by: Raikaria on February 09, 2013, 12:51:45 PM
About Reimu , which build would suit her best ?
Her damage is kind lackluster .

That's a myth, Reimu's trashclearing, except against mobs with a particularly high DEF or MND, is actually brilliant, seeing as Fantasy Seal is 400%+400%. In bosses her damage is low, but that's when she should be spamming GHB and EB anyway.

Either you go pure MAG to up your heal's power, and that of Fantasy Seal for trashsweeping, or you go tanky to stay in longer and set buffs up easier. Or even be somewhat of a [Slot 2] tank with GHB.
Title: Re: Labyrinth of Touhou 9F
Post by: Serela on February 09, 2013, 01:38:48 PM
Reimu's fantasy seal in randoms isn't all that great even if you do a mag build on her (Which I did on my first play)

And her heal REALLY doesn't need a mag build on her either

Go for MND. Really.
Title: Re: Labyrinth of Touhou 9F
Post by: DarkAtma on February 09, 2013, 04:24:59 PM
Defeated eientei trio at reimu 47  :V

Renko really snaps the boss battles in half: Galaxy stop+Starbow break+royal flare+evil sealing circle spam= good game
Title: Re: Labyrinth of Touhou 9F
Post by: Maribel Hearn on February 10, 2013, 12:02:25 AM
I've recently started a New Game+ run with the following team:

Reimu 15
Meiling 14
Yuugi 13
Nitori 14
Ran 13
Kaguya 13
Suika 13
Yukari 13
Rinnosuke 12
Renko 14
Maribel 14
Kanako 13

Beating all bosses underlevelled and not using any other characters than these is my goal. I didn't aim for a good team at all; just some characters I like to use and a balanced number of nukers, walls and supporters. I'm currently trying to beat Alice with these levels, and it's really tricky. I got very far one time, only Alice left, but she had to use Little Legion... TWICE IN A ROW. T_T
Title: Re: Labyrinth of Touhou 9F
Post by: Rukoto on February 10, 2013, 08:47:18 AM
Been exploring 19F a bit, Truth-Seeing Eyes are tough nuts to crack. I'm using some odd combination of Rinno, Cirno, Orin, and Kanako to beat them down. So far, of the 19F bosses, I have...

Rainbow Phoenix: Took a bit of time for me to set up, but once I was ready the battle was smooth sailing. No deaths.

Great Intellect: Stupidly easy boss if you have Remilia in your team. That is all (no deaths again).

I haven't found Cosmic or Genocider yet, hopefully the former won't be too bad :V

EDIT: Found Genocider. Easy fight, although I did lose Remi to Kanon and Cirno to a Demon-Slashing Dance.
EDIT The 2nd: Found Cosmic, who was a bit of a pain. Tenshi failed on removing his first Jutsu, although he followed it up with Shooting Star. Unfortunately, after that he spammed Dual Colourful Light for the next two turns which killed off four of my party members. I give my thanks to Cirno's Icicle Fall for making this battle bearable.
Title: Re: Labyrinth of Touhou 9F
Post by: Kanoe on February 11, 2013, 01:54:01 AM
Here are a few more videos of the draft play through. The last of it will be put up next week. Think I am the only one still doing the draft in my group.  :blush:

Orin + Knights: http://www.youtube.com/watch?v=6c0s-lCfJJ4&list=PL8WLbOJxSgUXFZgln8tcP38uiHqAPN5MU&index=17

Great Stamp: http://www.youtube.com/watch?v=75EpBRtZu20&list=PL8WLbOJxSgUXFZgln8tcP38uiHqAPN5MU

Flandre: http://www.youtube.com/watch?v=cegdKWNblwI&list=PL8WLbOJxSgUXFZgln8tcP38uiHqAPN5MU

Enjoy!
Title: Re: Labyrinth of Touhou 9F
Post by: Rukoto on February 11, 2013, 07:19:01 AM
Okay, I beat the main game at Mino 126! I wasn't quite expecting to win, but this fight went pretty smoothly, all in all. Overall, I'd say I had some of best characters available to me for this fight as the battle gives you a ton of time to prepare for the coming onslaught that is her final form (and whatever minion that gets a chance to go berserk). I was planning to kill Igmaruji / Amnesieri first and save Toruastory for last, but spamming Blazing Wheel had the exact opposite effect :derp: However, I apparently did enough damage to the other two to kill them both soon after without getting Djinn Stormed or Scourged. Nobody died by the time I got to the final phase, although Mari had a habit of Magic Draining Tenshi / Rinno / Remi / Mino a lot. I got off Military Rule as soon as Rinno had enough SP to do so, and he managed to stay alive throughout most of her final phase. I did see a few deaths, but thanks to Ran being able to use Holy Boards more frequently I was able to keep people's defences boosted which helped immensely in stomaching her assault.
Anyways, here's how I thought of the team I used in this playthrough, and how eager I'd be to use each one again.

Marisa: Standard pure MAG build. She makes for a great early game trash cleaner, but is impeded in doing so later on due to MYS resistance becoming commonplace among lategame trash. Still, Master Spark is amazing on any boss that doesn't have over 200 MYS affinity or is flat-out immune to magic. I've used her before and I would use again, although most certainly with an offensive core as she can't kill everything by herself.

Remilia: Started with a balance between ATK and DEF, but went purely defensive with several levelup bonuses in her MYS and SPI affinities as my other attackers got their SP pool built up. Remilia is amazing at taking hits and dishing them back out when its unsafe to switch in your frailer attackers. Her drawbacks are her rather expensive MND, MYS and SPI skillpoint costs, as well as low PSN, PAR, and DBF resistances. Other than that she's quite solid. I've loved utility in my first playthrough and my opinion hasn't changed on her at all.

Cirno: Pure ATK build. I was a bit wary of using her, but with a team with few trashcleaners, pure ATK Cirno was quite helpful in providing a small source of physical multitarget damage as well as multitarget CLD damage, but her ability to inflict SPD debuffs and a weak PAR are both appreciated when they can work. As a progressed through the game, I couldn't help but feel a spark of glee if the next boss I was going to fight was vulnerable to debuffs. However, for bosses like Rinnousuke where the boss is immune to both debuffs and PAR, Cirno is a dead weight. I've come to appreciate both her and debuffing this playthrough and I wouldn't mind using her again.

Minoriko: Pure MND build, but with several early levelup bonuses used to patch up her subpar FIR and CLD affinities. I was wondering if I'd be able enough to keep my team alive without any party-wide healing, and indeed I did, thanks to Mino. Dirt cheap SP costs let her work her magic right from the get-go, which is great for both early game and post SP-draining skills. She's pretty damn bulky as well from the magic side, made even better by cheap skillpoint costs for both MND and DEF. Being backed up by both Sanae and Eirin for heal duty as well was pretty sweet too, although I would be comfortable with her as my sole medic on a future team.

Sanae: Had minor MAG investment at the beginning, but then I switched to pure MND since she was near overhealing with MAG investment. Even when going pure MND Sanae is frailer than Mino, which is unfortunate given the higher delays on both Sanae's buff and heal. Unlike Mino, however, Sane can cure ailments with her heal and boost offensive stats with her buff, which are two things she can take advantage of in certain boss fights. That said, she saw the field much less than Mino because she was frailer, usually being siwtched in to provide emergency healing. It wasn't until the final battle that she could make use of Miracle Fruit, even. Her skillpoint costs are a lot more expensive overall too. I'd use her again but definitely not as a primary medic.

Ran: Heavy DEF investment with mild MND investment. Even without any MAG Ran proved helpful in clearing out early to midgame floor trash, and her party wide buffs are the only ones I can use more than once in a fight. Because of this, she was invaluable for providing what my team lacked, altough she wasn't as tanky as I'd like for someone so useful to be, as well as the fact her SP costs are pretty high. Still, I'd definitely use her again in any sort of party.

Eirin: Started off with pure MAG, but slid towards defensive as the game progressed. She's kind of on and off for me, and definitely the least useful of my team.  While a MAG build helped kill those early game bosses that laugh at elemental attacks, her offensive utility quickly fell out for me. She remained useless throughout most of the game right until I started investing solely into her defenses and got some real ailment gear to spread around. After that, she could do a job of a bulky healer willing to switch into attacks that neither Mino nor Sanae can stomach. Ultimately I guess that made her into a statistically inferior Meiling, but given how much of a defensive prodigy Meiling is that's still a good achievement. If I were to use her again, I'd definitely make her purely defensive, with someone like Ran as well to defences which aren't quite high enough without buffing, preferably with someone else tasked with the job of primary medic as Hourai Elixir is second-rate at best.

Tenshi: DEF / MND split. Tenshi is a pretty clear-cut character in her ability to take goose eggs from some of the fiercest of attacks from bosses. Unfortunately, attacks that ignore her wonderful defences quickly take her out, which prevents her from being invincible in boss fights. Sword of Rapture offers decent utility outside of her tanking role, but it is somewhat unreliable. I'd use her again but not as my only 1st-slot tank due to her low HP issues.

Orin: Pure ATK. Hands down the best trash cleaner in my group and a solid source of damage against bosses. As her SP pool builds up she gets better and better at dealing damage to both floor trash and bosses alike. She probably was one of my largest sources of damage in the final boss fight. Unfortunately, she doesn't shine without ATK / MAG buffs which is something my team didn't provide much of, although when she did have those buffs she did quite a number. Would use again, although with hopefully a more consistent offense buffer.

Rinnousuke: Light ATK investment, with the bulk of levelups split between DEF and MND. The third member of my 1st/2nd slot defensive core, Rinno provided for this team to rely on as well as a much-needed offensive buff in Military Rule, even if it is single-use. He started off the slowest of my 3 walls, he couldn't make full use of Military Rule until about floor 15 or so. That buff was an ace in the hole, so to speak, and complimented well with Ran's weaker party wide buffs. Against shorter boss fights like the Sigil Guardians, he's an amazing asset to have. I'd use him again, but with defensive support as he usually doesn't last in real boss fights.

Maribel: Pure MAG. Maribel was pretty all right in the end. Her selfbuff is swell, but her SP costs are ludicrous. Her lower stats made her not as impressive as others when she's got 100% buffs in everything, but given my team layout that is rarely the case anyway. Still, she provided some nice offensive support, with her quadruple border debuff SPI nuke thing, and HFO as a useful WND nuke given the surprising number bosses and enemies vulnerable to it. She's a bit of a dead weight early on, but gets better as her SP pool grows her into a self-sufficient attacker. I'd use her again, with a team that hopefully has a relatively good early game.

Kanako: Pure MAG. Simply put, Kanako surprised me, she exceeded my expectations of her by far. The offensive utility she brought to this team was incredible. Suiga had obvious applications as a CLD nuke but that wasn't all she was great for. Wind God proved itself to be a solid WND nuke against the handful of bosses weak to it. Even Misayama Hunting Ritual was handy, given how starved this team is for physical damage :V Unfortunately she suffers from massive SP costs and low base SP regeneration. There's also the fact her CLD and WND nukes factor in a large portion of the enemy's MND, which makes their damage peter off quickly against high MND bosses. Still, I'm more than willing to use her again in future playthroughs.

Overall, as odd as this team looks, it held up surprisingly well. Not sure if I'll go onto plus disk with this group at all.
Oh by the way CAUTION LONG PO-- oh wait it's over

EDIT: Went and beat up EVD. All hail Tenshi and her taking 0's from Light Wings, allowing her to switch Marisa in and out to Spark :V
Title: Re: Labyrinth of Touhou 9F
Post by: bobbobson on February 12, 2013, 03:12:42 PM
Hello peoples.  I started up LoT again after I heard number 2 was announced, and since I never actually beat it.  I've been using some Sayori art pack for my charagraph character art, and they're really nice.  But, I don't necessarily like all the arts the same, so I made some alternative ones for some characters.  Anyway, here, I've made Sayori alternate character arts for Alice, Aya, Cirno, Marisa, and Youmu:

http://www.mediafire.com/?oo614kj77vma2

This is the first time I've used the Gimp to edit anything, so it was also a learning experience for me.  Esp. since I had to fix Marisa's hat a bit in the image I used.

Edit: I added Patchouli and Yuugi (w/guitar).
Edit 2: Also added alternates for Suwako, Sanae, Sakuya, and Reimu.
Title: Re: Labyrinth of Touhou 9F
Post by: DarkAtma on February 13, 2013, 12:53:59 AM
Just noticed you can literally skip F16 by exploiting the teleport bug  :V, however fighting yukari without heavy grinding is suicidal, so i will just explore it more and prepare for mokou/kaguya foe/Triomagen/yuyuko/orin/heavy stamp/yukari 

Currently at 16F Meiling 56 (heavily underleveled i guess)

Now gonna find missing iku and farm tenshi for her drop

EDIT

Found cirno while looking for 2F butterly  :V i trought cirno didnt came at NG+
Title: Re: Labyrinth of Touhou 9F
Post by: Rukoto on February 13, 2013, 01:58:37 AM
Since my last playthrough was quite a blast, I decided to give another random team playthrough a shot, with Meiling/Iku/Nitori/Renko banned once again. This time, I was dealt:
Mystia, Wriggle, Rinnousuke, Eirin, Rumia, Utsuho, Aya, Kanako, Suwako, Keine, Tenshi, Flandre.

Oh boy. I'll see if I can tackle some more postgame stuff with my previous random team as well.
Title: Re: Labyrinth of Touhou 9F
Post by: Serela on February 13, 2013, 02:11:45 AM
Healing limited to coming from Eirin (Rumia doesn't count) and no way to get mind buffs on Not-Tenshi (Rinnosuke doesn't count)... bosses would basically be brick walls the farther you got :/
Title: Re: Labyrinth of Touhou 9F
Post by: Sakurei on February 13, 2013, 03:41:43 AM
additionally to what serela said, you'll also have problems fighting certain bosses outside of defense, but offense, too.  first of all: you don't have any strong non-elemental attacks. I found them to be highly useful and important. going into post-game without them is garuanteed to make you fail. secondly wriggle becomes kind of useless in post-game due to the massive speed. her poison doesn't have much time to work so at some point she'll become dead weight. Your only FIR nuke (FIR being possibly the most important element in post game) is laevantein which is hard to use, to say the least. additionally to that, suwako has to do the job of two people. paralyzing the enemy and her work as a nuker. That's not too much of a problem in my eyes, though.

have fun taking on eiki on F26. you don't have a character that possibly has a chance of surviving last judgement. I don't think you can do the post game without massive overgrinding.
Title: Re: Labyrinth of Touhou 9F
Post by: I have no name on February 13, 2013, 04:09:46 AM
Wriggle could pull primary tank duty, relegating Keine to secondary tank.
Also, Starbow Break is a powerul non-elemental attack.
Title: Re: Labyrinth of Touhou 9F
Post by: Rukoto on February 13, 2013, 04:28:28 AM
I haven't even done plus disc with my first random team yet so I'm not particularly concerned about plus disc when doing a run-through with a random team (although I have beaten the plus disc once). As pointed out I'm really vulnerable to  magic, but I do have more than enough attack power (too much, actually). Even for non-elemental attacks, aside from Starbow Break, I have Ill-Starred Dive, Misayama Hunting Ritual (not the best but it definitely helps), and Scarlet Gold Sword (still hurts the relevant bosses with a defensive build, which I'm definitely doing). Technically Utsuho has two FIR spells as well, but their formulas don't look very impressive. Generally speaking PAR doesn't proc for me on anything with positive PAR resistance so I don't generally rely on it for bosses. That's not to say  that this won't take a lot of willpower to work with, though.
Title: Re: Labyrinth of Touhou 9F
Post by: Sakurei on February 13, 2013, 05:25:38 AM
starbow break is not as powerful as slash of eternity, megawatt or last judgement. even with Flandre's high ATK. plus the fact that he can't heal Flandre means he won't be able to use it more thn 3 times. If he can kill the boss with that, fine. unless of course he rsisks Flandre being out there with 1 HP all the time.
wriggle as primary tank is subpar compared to those who actually are tanks. like remilia, meiling. Komachi and tenshi both do their things better than wriggle. wriggle does well as a secondray, but not too much as a primary. really not.

the non-elemental types you are stating are weak and won't do shit against high-def bosses such as tenshi, yukari or the doll alice has that heals :V . I left out Okuu entirely because I don't regard her as someone who does well outside of floortrash. but you seem to know yourself, so well...good luck :V

Title: Re: Labyrinth of Touhou 9F
Post by: Ikari on February 13, 2013, 05:48:36 AM
starbow break is not as powerful as slash of eternity, megawatt or last judgement. even with Flandre's high ATK. plus the fact that he can't heal Flandre means he won't be able to use it more thn 3 times.

That's a silly thing to say, considering Starbow Break does insane damage and doesn't have massive delay, which is great combined with Flandre's great speed. While Last Judgement is pretty much as good as a Non-Elemental is going to get (Hey, completely ignores everything!), the other non-elemental nukes are pretty much boss-limited.

Flandre can't die by using Starbow Break and any hit will pretty much one-shot her anyway, so it really doesn't matter at all if she uses it 10 times in a row without healing. Besides, after 3 times, you should have wiped random encounters, and/or switched Flandie out during boss battles.
Title: Re: Labyrinth of Touhou 9F
Post by: Starxsword on February 13, 2013, 10:28:09 AM
Uh, Flandre can most definitely survive a hit if she isn't hurt by Star Bow Break. Her HP growth is pretty good and her defense is decent, not great, but good enough.
Title: Re: Labyrinth of Touhou 9F
Post by: Eilaris on February 13, 2013, 10:42:31 AM
Just noticed you can literally skip F16 by exploiting the teleport bug  :V, however fighting yukari without heavy grinding is suicidal, so i will just explore it more and prepare for mokou/kaguya foe/Triomagen/yuyuko/orin/heavy stamp/yukari 

Currently at 16F Meiling 56 (heavily underleveled i guess)

Now gonna find missing iku and farm tenshi for her drop

EDIT

Found cirno while looking for 2F butterly  :V i trought cirno didnt came at NG+

Teleport bug?
Title: Re: Labyrinth of Touhou 9F
Post by: DarkAtma on February 13, 2013, 12:56:51 PM
The bug basically is, find one of those orbs/seals that send you backwards when you step on them, before stepping on them press the opposite direction, if timed correctly  you will enter it facing backwards, them the seal will send you forward instead of back ,to skip yukari, do the bug on the first sealed circle, them go to the circle up, do the bug again and you should be out of map boundaries, them just walk to the stairs and skip the floor+yukari to fight later  :derp:


(http://i265.photobucket.com/albums/ii237/matrix8000/cdn19atwikiimgcom_zpsebd1abb3.png)
Title: Re: Labyrinth of Touhou 9F
Post by: Serela on February 13, 2013, 02:22:25 PM
Quote
Uh, Flandre can most definitely survive a hit if she isn't hurt by Star Bow Break.
Except she's going to be significantly hurt by it for pretty much the entire time, so.

Ruukoto actually isn't lacking in the durability department, anyway. He's got Tenshi, Keine, Wriggle, Eirin, and Rinnosuke. The issue is just his ability to BUFF UP his tanks, and that he has none of the passable healers. (Eirin barely counts, she's sluggish and her heal is horrible in comparison to any of the others)

Not really lacking in non-elemental attacks either. Sure, he doesn't have any of the huge nukes for it, but he's got lots of characters who generally use a non-elemental attack as their main offense on bosses (Mystia, Rinnosuke, Flandre) And having full elemental coverage for boss weaknesses isn't that important, in addition to the fact that he's got good attacks for all but FIR and SPI anyway.

And it's not that bad to just go through Shiki with no one able to take Last Judgment.
Title: Re: Labyrinth of Touhou 9F
Post by: DarkAtma on February 13, 2013, 03:17:02 PM
That moment when you think everything is lost and you decide to just use some skill and it kills the boss (earthlight ray Vs yuyuko  :3) Only marisa survived

(http://i265.photobucket.com/albums/ii237/matrix8000/phew_zpsdd6de36b.png)


Title: Re: Labyrinth of Touhou 9F
Post by: Parallaxal on February 14, 2013, 05:08:28 AM
I never really find myself ever having to heal Flandre after Starbow Break, because honestly I don't expect her to survive even at full HP (even if she is capable of surviving, I just don't expect it). But that's okay, because I treat her just like I do Nitori or some other fragile nuker, and I'm careful enough to ensure they're never out when the boss gets a turn.

And in practice, Starbow Break is actually easily comparable to Slash of Eternity in power. I know because I ran both Youmu and Flandre in my previous draft run, built them both with full ATK level ups, gave them equal ATK skill point levels, and equipped them with comparable equipment (Youmu actually had a little more +ATK%). I just tried out both of them against random 20F mobs, and their damage was nearly identical every time.
Title: Re: Labyrinth of Touhou 9F
Post by: Pandaology on February 14, 2013, 06:38:11 AM
Flandre can tank almost any kind of Fire damage, but she's really kinda weak otherwise, but as Parallaxal said you really don't want someone like her hit anyways. I have found though that she can take a hit from some of the basic attacks, but you really have to watch out for elemental attacks (of whatever nature she's weak too, and she has a lot of them), they WILL destroy her.
Title: Re: Labyrinth of Touhou 9F
Post by: Serela on February 14, 2013, 02:20:33 PM
In Plus, where you can fix affinities easily, Flan's elemental weaknesses aren't so bad. But it's kind of irrelevant, since Starbow Break has her almost perpetually at low HP. You just have to treat her like any of your other glass cannons, with an exception that she can likely take a hit when you're switching her in for the first time.
Title: Re: Labyrinth of Touhou 9F
Post by: Rukoto on February 14, 2013, 09:33:12 PM
Cleared up 1F with my new team. Meiling was easy as per usual, but Chen was a bit annoying given that Eirin can't even use Hourai Elixir more than once without running out of SP. Thankfully I could make use of Tenshi's high DEF when backed by Keine's party-wide DEF buff to soften the blows a bit. About Starbow Break, at this point in the game it does no more than 1/5 of Flan's hp, so she can probably survive Chen's row attack if you stick Flan near the back. Also explored 2F a bit and Mystia is doing pretty darn well at early game trash clearing in spite of her SP costs due to her high SPD and fast SP regeneration. Actually, this team has a lot of capable trash cleaners from the looks of it so far...

EDIT: Got myself swept by peg insect at Wriggle 7. Got my revenge at Wriggle 9.
Title: Re: Labyrinth of Touhou 9F
Post by: Starxsword on February 15, 2013, 06:00:40 AM
Quote
In Plus, where you can fix affinities easily, Flan's elemental weaknesses aren't so bad. But it's kind of irrelevant, since Starbow Break has her almost perpetually at low HP. You just have to treat her like any of your other glass cannons, with an exception that she can likely take a hit when you're switching her in for the first time.

Yeah, prior to Plus disk, her affinities are an issue, it is just that Starbow Break makes it so that she pretty much dies afterwards.
However, you can safely switch her in if she is at full life, even if a fairly strong attack is coming. She will likely survive it, because her HP growth is pretty high. Kind of like Youmu will likely survive any attack throw at her at full life. Except Youmu doesn't suffer from Flandre's Starbow Break backlash damage.
Title: Re: Labyrinth of Touhou 9F
Post by: Rukoto on February 17, 2013, 01:23:45 AM
Okay I beat up Cirno at Wriggle 9. Tenshi took minimal damage from Cirno's attacks, allowing her to stay on the field for the entire battle. Rinnousuke also took hits pretty okay although he got PAR'd a lot. Thankfully Mystia could cure PAR and also reverse any SPD debuffs too. Suwako's natural CLD and PAR resistances made switching her in an easy feat, and she did solid damage with croaking frog. And oh god why are Utsuho's attacks absolutely atrocious even Eirin outdamages her without MAG investment ;_;

EDIT: Beat up Youmu at Wriggle 11, thank god for Keine being able to buff DEF and Tenshi for being an amazing damage sponge, as well as Mystia for being a cleric along with Eirin.
Title: Re: Labyrinth of Touhou 9F
Post by: Serela on February 17, 2013, 01:40:24 AM
Hell's Tokamak has an okay formula. And by that I mean it's kind of like using Little Legion with Alice, or other standard trash clear moves >_> Uncontained Reaction is only for the mag buff, it's power is -pathetic-. And Giga Flare is just for mnd ignore.

She's terrible even in Plus, using her earlier means you're further crippled by SP costs...
Title: Re: Labyrinth of Touhou 9F
Post by: Rukoto on February 17, 2013, 10:55:03 AM
Explored all of 3F outside of the area blocked by the sigil. I had a surprisingly easy victory against Rumia at Wriggle 14, she didn't even use Demarcation once! If only all boss battles could go so smoothly with this team :V
Title: Re: Labyrinth of Touhou 9F
Post by: DarkAtma on February 17, 2013, 11:06:26 PM
Whats the recommended level for rinnosuke? currently grinding at 12F and 15F thrash  :V
Title: Re: Labyrinth of Touhou 9F
Post by: Kanoe on February 18, 2013, 02:57:02 AM
And here is the last of it. Had fun trying out other characters in the roster. Maybe I will do it again in the future.

Yukari: http://www.youtube.com/watch?v=MvZKMCKDxHQ&list=PL8WLbOJxSgUXFZgln8tcP38uiHqAPN5MU&index=20
Rinnosuke: http://www.youtube.com/watch?v=6q57e4R4nUs&list=PL8WLbOJxSgUXFZgln8tcP38uiHqAPN5MU
Floor 19 Bosses: http://www.youtube.com/watch?v=-cywPyRHYSc&list=PL8WLbOJxSgUXFZgln8tcP38uiHqAPN5MU
Maribel: http://www.youtube.com/watch?v=_WY8nHmU5hw&list=PL8WLbOJxSgUXFZgln8tcP38uiHqAPN5MU

Enjoy!
Title: Re: Labyrinth of Touhou 9F
Post by: LadyScarlet on February 18, 2013, 04:51:57 AM
Is there an all-Sayori CharaGraph set available for download? Because I want to make one of my own, but don't want my effort to be for nothing. Here is an example of Sayori's art and potentially my WIP:
(http://oi46.tinypic.com/x3e4r5.jpg)
Title: Re: Labyrinth of Touhou 9F
Post by: Rukoto on February 18, 2013, 07:27:55 AM
Whats the recommended level for rinnosuke? currently grinding at 12F and 15F thrash  :V
The Wiki says 90+, but if you don't make liberal use of defensive buffs on your team (or defensive investment), you may need to grind up to level 100 to topple him. The hardest part of the fight is getting past his first form without taking any major collateral damage, imo. By the way, why are you grinding at 12/15F? Isn't the exp a little slow by the time you've hit 18F?

As for my game, I cleared all of 4F, with a rather easy battle against Ifrit thanks to Okuu and Flandre for being amazing FIR tanks, and Kanako for shaving off almost a third of the boss' HP in one attack. Alice was also much smoother than I anticipated, but I have been enlightened that a core of Wriggle / Mystia / Suwako craps all over her team with PSN and PAR. With the extra investment of bulk I've given my walls, weathering her team's attacks wasn't an issue for me. I suppose the fact that Alice didn't pull Little Legion at all nor Healing Light spamming Weakening Prayer helped me out as well.
Title: Re: Labyrinth of Touhou 9F
Post by: bobbobson on February 18, 2013, 08:23:26 AM
Is there an all-Sayori CharaGraph set available for download?

Yeah, here's what I've been using:
http://www.mediafire.com/?04zo5xbv3gxsi7b
I didn't make them; I assume they were made by someone on Pooshlmer.  It includes all of the characters except
Renko, Maribel, or Rinnosuke
, since Sayori has not drawn those characters AFAIK.

I've also been making some alternate Sayori portraits to replace some of the ones I didn't like as much.  I've done alternates for Alice, Aya, Chen (lol), Cirno, Marisa, Patchouli, Reimu, Remilia, Sakuya (2 versions), Sanae, Suwako, Tenshi, Youmu, and Yuugi.
http://www.mediafire.com/?oo614kj77vma2

Here's a couple of the ones I made that I like:
(http://i46.tinypic.com/2q3rjx5.png)(http://i50.tinypic.com/2qcdv6t.png)

Of course, if you've made some alternates also, I'd love to have them.
Title: Re: Labyrinth of Touhou 9F
Post by: Ghaleon on February 18, 2013, 10:03:36 AM
Pretty much EVERY boss is done best (as in lowest possible experience gained) utilizing "liberal defensive buffs" or something to that effect...Except maybe yukari, baal avatar, and...cosmic? Depending on which how efficient your enemy offensive debuffs are (which are really indirect defensive buffs). Eiki favors offensive builds too but defense buffs/builds or not, it's an offensive favored fight if you aren't overleveled if you don't have a komachi tank. I tried a hp-build china tank for like...um...no skill points spent except on china's hp for effing 7 floors straight run, and she STILL got 1shot by you know what...I'd call it komachi only material at that point.
Title: Re: Labyrinth of Touhou 9F
Post by: Rukoto on February 18, 2013, 10:21:43 AM
Well, with Rinnousuke's flat out immunity to negative status and high DEF/MND influence in his attacks it's particularly helpful to have them for that battle since there's absolutely no other alternatives to soften his blows otherwise. Most bosses prior to him usually have some other weaknesses you can prey on to make the fight much easier, or just have far easier strategies to play around. Not to say buffing your own defences is ineffective by any means, though.

That aside, I've gone and explored all of 5F and the first half of 6F, beating both St. Elmo's Fires handily. Haven't done enough battles to fight Yuugi yet, but I can't see her being a difficult opponent with the team I have.
Title: Re: Labyrinth of Touhou 9F
Post by: I have no name on February 18, 2013, 10:35:39 AM
Seeing the post about the Yukari skip, it sort of rekindled my interest from a while ago in planning/doing a segmented speedrun of this game.  Back when I originally considered it, I couldn't come up with any feasible ways to actually, you know, beat the game.  But I'm pretty sure I've managed to devise a team that can probably beat Rinnosuke with levels as low as the low 80s, with none of the characters in it taking very long to pick up either.
Meiling/Komachi/Reimu/Nitori/Youmu/Suwako/Patchy/Remilia/Iku/Marisa/Yukari/Ran
Additionally I have actually strategies for every other forced fight in the game that are basically guaranteed to work, except maybe for Maribel, but that just requires dodging Djinn Storm and the self-buff.

I have terse notes written up through Eientei now, I'll keep iterating and trying to refine the strategies a little better before beginning.  I'll post the Excel file I have here if anyone wants to see it.
Title: Re: Labyrinth of Touhou 9F
Post by: Serela on February 18, 2013, 04:07:01 PM
Well, you could do a segmented run that is very fast in comparison to a normal playthrough. But iirc there was a TAS and it was still like 18 hours. That's like half the time a normal run by a skilled, knowledgeable player would be. But it's still like, an -entire- day, with a little sleep lost as well after factoring in bathroom/eat times.  So obviously it wouldn't be live speedrun viable, at least not in the traditional meaning :V

Anyway the same skip trick would help in bypassing 10~12f shenanigans. I haven't thought too hard but you can probably bypass like, 10 to 13f almost entirely. Reisen isn't that hard and you can skip Eientei/Yukari, so... Tam's Foe, Rinnosuke, Maribel to worry about? (You could pick yukari up after doing some 20f grinding to get op) Maribel is just a matter of "how much grinding on 20F are you okay with", because you can level up fast enough there that it's not a huge issue, even if you're really low level to start.

If you did NG+ in terms of starting with all characters, that'd help shave off some time. You'd be able to skip Cirno's boss fight, have Kanako's actual CLD nuke for Tam's Foe, have Tenshi to maybe help cheese some bosses, Iku/Keine offense buffs sooner, etc. Obviously, this would be a thing to do, but it's just that it's already soooo looong in the first place. :T
Title: Re: Labyrinth of Touhou 9F
Post by: LadyScarlet on February 18, 2013, 06:30:32 PM
Yeah, here's what I've been using:
http://www.mediafire.com/?04zo5xbv3gxsi7b
I didn't make them; I assume they were made by someone on Pooshlmer.  It includes all of the characters except
Renko, Maribel, or Rinnosuke
, since Sayori has not drawn those characters AFAIK.

I've also been making some alternate Sayori portraits to replace some of the ones I didn't like as much.  I've done alternates for Alice, Aya, Chen (lol), Cirno, Marisa, Patchouli, Reimu, Remilia, Sakuya (2 versions), Sanae, Suwako, Tenshi, Youmu, and Yuugi.
http://www.mediafire.com/?oo614kj77vma2

Here's a couple of the ones I made that I like:
(http://i46.tinypic.com/2q3rjx5.png)(http://i50.tinypic.com/2qcdv6t.png)

Of course, if you've made some alternates also, I'd love to have them.
I have indeed made some alternates. Have some previews of all my alts, plus a Mediafire download link:
http://www.mediafire.com/?26hayklf97cdmoq
(http://img26.imageshack.us/img26/1574/remiliastand.png) (http://img707.imageshack.us/img707/2690/flandrestand.png)
(http://img51.imageshack.us/img51/2884/sakuyastand.png) (http://img823.imageshack.us/img823/5540/meirinstand.png)
(http://img13.imageshack.us/img13/4300/yuukastand.png) (http://img9.imageshack.us/img9/9827/keinestand.png)
Title: Re: Labyrinth of Touhou 9F
Post by: I have no name on February 18, 2013, 07:29:29 PM
Well, you could do a segmented run that is very fast in comparison to a normal playthrough. But iirc there was a TAS and it was still like 18 hours. That's like half the time a normal run by a skilled, knowledgeable player would be. But it's still like, an -entire- day, with a little sleep lost as well after factoring in bathroom/eat times.  So obviously it wouldn't be live speedrun viable, at least not in the traditional meaning :V
I thought the RTA was 18 hours and the TA (segmented) was something like 15.
I'll have to mess around with 10-12F, but I think Eientei are blocking stairs, unless I can get OOB in a good place.  I have no plans to use Reisen or Eirin anywhere anyway, so skipping Eientei would be really useful.
Tam's Foe is a non-issue-just Iku-buff Cirno and spam Perfect Freeze and nuke with other stuff :V

Additionally Rinnosuke got a lot of theorycrafting to come up with the team mentioned in my last post, pretty sure if I get through his first phase the battle should be able to fall relatively easily (due to having buffs up and being able to abuse elemental nukes).
Maribel I'm not too worried about either due to chip damage during the kill the summons phase-just need a bit of luck to get through the last phase  :V
Title: Re: Labyrinth of Touhou 9F
Post by: SuccinctAndPunchy on February 19, 2013, 01:19:27 AM
I thought the RTA was 18 hours and the TA (segmented) was something like 15.

I hear plenty of talk about a TAS of this game, any links that can be provided? I want to see how much the game can be pushed with infinite RNG manipulation.
Title: Re: Labyrinth of Touhou 9F
Post by: Serela on February 19, 2013, 01:59:05 AM
I've only heard talk myself. I dunno where to find it, and I haven't felt like copypasting moonrunes on Nico :V
Title: Re: Labyrinth of Touhou 9F
Post by: koakoa on February 19, 2013, 06:19:28 AM
Yeah, the idea of a joint TAS effort or segmented run is pretty exciting to work out and think about.
Title: Re: Labyrinth of Touhou 9F
Post by: I have no name on February 20, 2013, 12:52:48 AM
Ok, so after getting some backed up save files from a friend (thanks DarkDespair5) I've been able to test Eientei/Yukari skips.
The verdict is that you can change Reimu's direction on the Fail-Safe Lock tile, but it ejects you to the same tile regardless, not the opposite direction.  Additionally you can skip through any color gates, but you cannot get OOB and walk straight to the 13F stairs with them (if someone can prove me wrong that'd be great, but I tried about a 100 times and there's no way my timing was off as I got the skip through 3 times in a row).
Yukari skip works 100%.  It requires 2 frame perfect direction switches in a row, in addition to some good encounter luck on 17F to reach the 18F relay point.  But hey, it worked.  I wonder how many other triggers could be skipped like this?
Title: Re: Labyrinth of Touhou 9F
Post by: Rukoto on February 20, 2013, 10:00:57 AM
Explored the remained of 6F, as well as all of 7F and 8F. Tam's Foe was a rather easy fight thanks to Military Rule + Kanako. The Calamitious Souls also went down without much issue. Suwako at Wriggle 35 was a different beast, however. I made the mistake of choosing to use Military Rule on Mystia, who was only hitting 5K at 80% ATK. However, I did use the buff on Rumia, which amplified her healing abilities to survivable levels. Eirin helped out with a bit of tanking, as well as healing up people with Hourai Elixir. Utsuho did a sizeable amount of damage for once, although I'm guessing the bulk of my damage was from Wriggle's Poison. My Suwako was also very handy in landing about 3 or 4 par procs on the enemy Suwako (which if I didn't land them I would have most certainly have lost). Flan did a nice chunk of damage while she lived, but I let her get exposed to Froggy Braves the Elements, which promptly killed her. Tenshi got decimated by the first Croaking Frog, so it was actually up to Keine to tank 1st slot, on which she did an excellent job. Rinnousuke also endured the entire battle in slot 2, tossing Gold Swords whenever he had enough SP to do so.  Aya didn't see too much action this fight, and I think Kanako was essentially foddered to one of Suwako's attacks. Although I had almost lost, I could have come into the fight better prepared as well.
Title: Re: Labyrinth of Touhou 9F
Post by: LadyScarlet on February 21, 2013, 03:09:24 AM
I found this great picture on Zerochan that had lots of character portraits in Alphes style on a white background. Therefore, I'm working on an alternate set of Alphes charagraphs. Here is a preview of my work:
(http://i50.tinypic.com/2jfc5zt.png)

BTW, how exactly do you TAS an RPG? Speeding up the framerate?
Title: Re: Labyrinth of Touhou 9F
Post by: I have no name on February 21, 2013, 03:11:44 AM
BTW, how exactly do you TAS an RPG? Speeding up the framerate?
By planning ahead a lot, using savestates to force the perfect (or best possible) luck to push through the game as quickly as possible, usually meaning while underleveled.
For PC games this can be accomplished through the program Hourglass-not that I expect to see one for this game pretty much ever due to the level of RNG manipulation that'd be required to make a decent TAS, as well as the level of planning to push through as quickly as possible.
Title: Re: Labyrinth of Touhou 9F
Post by: RNG on February 21, 2013, 03:49:06 AM
TASing only uses commands that the player can normally enter in-game, albeit with lots of slowdown and frame advance to make precise inputs easier. So speeding up the framerate is right out.

There's a really funny TAS of Earthbound (http://www.youtube.com/watch?v=hIfBVV0a2iE), oddly enough.
Title: Re: Labyrinth of Touhou 9F
Post by: DarkAtma on February 21, 2013, 12:54:00 PM
Finally beated rinnosuke at reimu lv100, Now my important question: should i stick grinding at 18F or try to tacket lv20 trash? i heard it gives good exp, or try lv19 junk first?
Title: Re: Labyrinth of Touhou 9F
Post by: Serela on February 21, 2013, 01:04:21 PM
20F randoms are like minibosses and give similarly high exp/skp. It's drastically higher then what you get from earlier floors. It's also a lot tougher, but the payout is high enough that it's fine if you're going back to gensokyo every few battles.
Title: Re: Labyrinth of Touhou 9F
Post by: DarkAtma on February 21, 2013, 04:56:51 PM
Defeated genocider and great intelect at first try, now rising kaguya MND to withstand rainbow dragon attacks them gonna try cosmic

EDIT

Phoenix down  :3
Title: Re: Labyrinth of Touhou 9F
Post by: I have no name on February 21, 2013, 10:32:55 PM
20F randoms are like minibosses and give similarly high exp/skp. It's drastically higher then what you get from earlier floors. It's also a lot tougher, but the payout is high enough that it's fine if you're going back to gensokyo every few battles.
Exa Grains, Raijin's Expenditures, Executioners and Blue Comet SPT Ancient Soldiers are not completely immune to death.  None of them resist SPI either so Komachi can be a useful nuke against them  :V

and before you tell me "lolnope" I've gotten Scythe that Chooses the Dead to kill a Raijin's Expenditure  :V
Title: Re: Labyrinth of Touhou 9F
Post by: Scarlet_Meister on February 21, 2013, 11:11:02 PM
After reaching floor 20 and grinding for a bit (got 2 'Flower Blade Kikuryusei' and absolutely love those ^.^) I decided to just spend my saved skill points to boost some characters to max for the fun of it. Tried Remilia with Speed first (which I got to ~750...), but wasnt that impressed; so next I buffed Attack on my favourite nuke, Suwako and headed out to test her!
Cause lots of attack calls for lots of HP,
Mari
seemed like a good choice (thought I'd loose just like my last attempt, which was paralyzing and killing her before the summonings :) ). I won though...
So now I'm sitting with Suwako at LVL 216 Attack, spent a little more than 4.5 million skill points on it and don't really want to challenge the final boss again... I hope the next bosses don't have lots of Nature/Mystic resistance :/

The damage is quite gorgeous though^^ Got it up to 480k with 70% buffs, at LVL 137
Title: Re: Labyrinth of Touhou 9F
Post by: DarkAtma on February 21, 2013, 11:49:44 PM
After reaching floor 20 and grinding for a bit (got 2 'Flower Blade Kikuryusei' and absolutely love those ^.^) I decided to just spend my saved skill points to boost some characters to max for the fun of it. Tried Remilia with Speed first (which I got to ~750...), but wasnt that impressed; so next I buffed Attack on my favourite nuke, Suwako and headed out to test her!
Cause lots of attack calls for lots of HP,
Mari
seemed like a good choice (thought I'd loose just like my last attempt, which was paralyzing and killing her before the summonings :) ). I won though...
So now I'm sitting with Suwako at LVL 216 Attack, spent a little more than 4.5 million skill points on it and don't really want to challenge the final boss again... I hope the next bosses don't have lots of Nature/Mystic resistance :/

The damage is quite gorgeous though^^ Got it up to 480k with 70% buffs, at LVL 137

wow i should really grind for maribel (defeated cosmic and finally reached her  :V) fun thing unlike above is that the character with the most high skp level is kaguya with 80 MND, everyone else got at least 40+ levels on their important stats, upon trying maribel i only reached her 2nd summon and got party wiped by black hole later  :colonveeplusalpha:

Team that i am pretty sure i wont change
Reimu 104
Meiling 103
Marisa 97
Remilia 88
Yuugi 95
Aya 95
Komachi 94
Flandre 92
Orin 98
Kaguya 95
Renko 101
Utsuho 91

(after15F i just decided screw it and turned random encounters off to hunt treasures and explore fast i just turn them on when i feel like i grinding  :3)
Title: Re: Labyrinth of Touhou 9F
Post by: LadyScarlet on February 22, 2013, 12:18:36 AM
(after15F i just decided screw it and turned random encounters off to hunt treasures and explore fast i just turn them on when i feel like i grinding  :3)
How do you turn off the random encounters? Atashi de honto baka, I know.
Title: Re: Labyrinth of Touhou 9F
Post by: DarkAtma on February 22, 2013, 12:36:26 AM
How do you turn off the random encounters? Atashi de honto baka, I know.

This is the random encounter adress i am using with cheat engine, just put 0 and freeze it 00181580
Title: Re: Labyrinth of Touhou 9F
Post by: I have no name on February 22, 2013, 01:00:20 AM
This is the random encounter adress i am using with cheat engine, just put 0 and freeze it 00181580
I might as well throw in that this varies by OS, for me the address is 00171580.
Title: Re: Labyrinth of Touhou 9F
Post by: DarkAtma on February 22, 2013, 04:12:10 PM
Ok this is BS, i brought maribel down to her last minion (the psysical one) and starting plowing sparks and starbow breaks at her, and she didnt die after all my firepower, she ended killing all my party  :(, Whats maribel hp if you left one of her minions alive?
Title: Re: Labyrinth of Touhou 9F
Post by: Eilaris on February 22, 2013, 08:09:06 PM
Final boss HP is weird.  It starts out at 103.5 million (yes, that's not a typo).  On her first action after falling below 103 million, she summons the Shredding Amnisieri and shifts to her second phase.  On her first action after falling below 102.5 million, she summons Aria-singing Toruastory and shifts to her third phase.  On her first action after falling below 102 million, she summons Staring Igmaruji, and then her HP is set to exactly 2 million and she shifts to her fourth phase.  Until she shifts to fourth phase, her HP is checked every time she takes an action, and if it is below (500000 * number of enemies) it is reset to that.

The answer to your question as such is 2 million, I think.
Title: Re: Labyrinth of Touhou 9F
Post by: DarkAtma on February 22, 2013, 09:48:21 PM
YESSSSS~ Finally defeated maribel  :V, locked Maribel and right summon in galaxy stop par lock, them proceed to nuke maribel with master spark+peerless wind god and spear the gunghir and finish off the remaining summon, only casualties were kaguya,flandre and orin  :D, Now to look around for the extra goodies  :3
Title: Re: Labyrinth of Touhou 9F
Post by: Rukoto on February 22, 2013, 11:37:19 PM
Congrats! If you have any intentions of doing plus disc material then you still have a lot in store for you.

As for me, I explored all of 9F, and thrashed Reisen at Wriggle 38. I didn't expect things to go so smoothly, but I guess Wriggle's poison is a miracle maker indeed (no casualties!). However, fighting Nitori at Wriggle 39 wasn't quite as smooth, with quite a few casualties throughout the battle. I had Flan specced to take her cannon nuke, but I continued to fail to count the turn she'd use it on, so that plan didn't really go through. However, my team had enough fire power to knock her over before she did the same to me. Next up is the iron maze, which shouldn't be very bad considering that this team is blessed with solid trash cleaners.
Title: Re: Labyrinth of Touhou 9F
Post by: blabla1994 on February 22, 2013, 11:44:29 PM
So, this is my first serious attempt at this game. I've screwed around a bit with it before, but I'm actually making an attempt to beat this game without doing something like Cheat Engineing EXP advancement to attempt to solo the game.

Does my party seem like it would work for the entirety of the game?

Rinnosuke, Maribel, Flandre, Komachi, Tenshi, Shikieiki, Eirin, Youmu, Rumia, Marisa, Reimu, Yukari.
Title: Re: Labyrinth of Touhou 9F
Post by: I have no name on February 23, 2013, 12:03:25 AM
Rinnosuke, Maribel, Flandre, Komachi, Tenshi, Shikieiki, Eirin, Youmu, Rumia, Marisa, Reimu, Yukari.
Tanks: Tenshi, maybe Komachi.  Would need upkeep, and Eirin fails in that regard.
Healers: Reimu.  Eirin can't do this well, and Reimu's heal is expensive early game.  Rumia can be late game.
Nukes: Shikieiki, if you have the SP to spend.  Youmu and Marisa otherwise.  Also Flan.  Rumia can be late game.
Enablers/Buffers: Yukari, Reimu, RInnosuke.  He can do some damage with Scarlet Gold Sword too.
Debuffers: Eirin can, but it's not great.  Likewise for Shikieiki, at 240 SP cost O_O.  not really an issue though.
Status: Komachi inflicts DTH.  I see a lack of PSN/PAR outside Evil Sealing Circle, which isn't really a problem but could make your life a bit harder.
Status Recovery: IIRC, none in this party.  Could be a bit of a problem.
Elemental Coverage: Fire, Spirit, Mystic, Wind.  Not much cold/nature, which could pose a problem against Yukari, but you have Youmu so Flashing Cherry Blossoms.

I would remove Rumia and Eirin and add in Meiling and Mystia, assuming you have plus disc characters.  Meiling is an outright better tank than Tenshi (though Tenshi has her moments, especially when she takes 0 from everything), and can self heal and heal statuses.  Mystia can also heal statuses, is really really fast (amazing for randoms), has good PAR and good damage.  If you do not have Plus Disc characters.  I would also probably add Suwako in to replace Tenshi or Komachi as tanking is kind of already taken and you won't need all 3 of them, and Suwako adds a powerful NTR attack for the Yukari fight and a very good PAR effect.

Though beating the game with the party you chose is possible, it'd result in some unnecessary pain with the lack of status healing (unless Rumia can do it, she might be able to, but I think it's just debuff removal), and the lack of early game healing.  Also any party using late game characters will have SP issues for a long while.  It could work, but would work a lot better with a few changes.
Title: Re: Labyrinth of Touhou 9F
Post by: Ghaleon on February 23, 2013, 12:11:32 AM
That party isnt what id call a perfectly balanced party but it absolutely could clear the entire game without unreasonable leveling.
Title: Re: Labyrinth of Touhou 9F
Post by: blabla1994 on February 23, 2013, 12:12:57 AM
Yeah, the whole status thing was a probablem I hadn't foreseen, largely because I thought Rumia would be able to clear them. :V

I was smacked in the face with this fact upon fighting Youmu. I lost like half my party to poison.

I'm definitely going to add either Meiling or Mystia, just poison alone gave me way to much trouble.

It was really annoying, the earlier boss fights were no trouble. I just droped both Yukari and Reimu's barriers and cycled in and out my damage dealers while nothing could scratch my tanks. Then Youmu happened. :(
Title: Re: Labyrinth of Touhou 9F
Post by: Ghaleon on February 23, 2013, 12:16:56 AM
Youmu's poison if done early is a pretty much "you lose situation" regardless. But yeah if youre willin to dump someone for china itll make your party way better... China is just too important in this game imo... She even functions as a good healer for squishy characters like patchy/kaggy/etc
Title: Re: Labyrinth of Touhou 9F
Post by: Sakurei on February 23, 2013, 12:24:44 AM
> remove rumia

you are insane. rumia's the best MYS nuke you can get. it doesn't drain all the SP you have and its formular is fantastic. investing a few skillpoints in magic to outwight her not-too-great magic growth and you're set. fuck master spark.

replace marisa. she's really fucking useless against anything that's not weak to MYS. also replace eirin and tenshi/komachi (either or). for marisa, you'll want suwako for PAR and for her NTR nuke. for eirin, get yourself a status healer or a cheap healer healer. for status healing, you'll want either meiling or mystia. both are fantastic. if you use meiling, fuck komachi and tenshi and use meiling as your only tank. you don't need 2.
now, assuming you take mystia, you have 1 spot free now that you have put away tenshi or komachi. you might want to get someone who has a fire attack that doesn't drain the active gauge of everyone else. Personally, I recommend reisen. Not only can she buff herself extremely well once she has the SP, but her fire attack also debuffs kind of everything. so it's very useful. if you don't want to use reisen for whatever reason, you can also choose to take orin (she's also a great trash cleaner) or Alice. Alice would probably be more preferable seeing how you have nobody who can buff ATK and MAG at the same time (or buff it at all, really). rinnosuke doesn't count because he can only use it once.

now, if you choose to take meiling, then you should have one more space. I definitely say get iku. best offensive buffer in the game. with her, composite attackers like Flandre and Orin become much much stronger. best you can do. ther eis noone more useful when it comes to that. you can build her on MND and you also have a fantastic MND tank, which is always useful
Title: Re: Labyrinth of Touhou 9F
Post by: blabla1994 on February 23, 2013, 12:26:58 AM
I Eventually decided to use Meiling, But since I agreed that 3 tanks was a bit overkill, I also removed Komachi, and Eirin with her as she was the only reason I brought her. Should I also add in Mystia? Or should I do something like Suwako for a better PAR, or Mino/Sanae for a better heal?

[Edit] Yeah, Marisa was rather underwhelming. I think I will replace her.
Title: Re: Labyrinth of Touhou 9F
Post by: I have no name on February 23, 2013, 12:49:03 AM
Take Mystia.
Title: Re: Labyrinth of Touhou 9F
Post by: Ghaleon on February 23, 2013, 03:11:21 AM
I didnt really wanna decide other people's parties when they arent absolutely incapable of clearing the game without massive overleveling. But that said i must state that i disagree about rumia/marisa. Thing is some characters, with some moves, tend to scale oddly. Rumia for example, is indeed quite powerful with moonlight ray *if* your level is above average. However if you strive to clear everything at as low a level of possible, her spell ends up being underwhelming.

Marisa is the opposite really, master spark effectively plows thru defenses so mich that even i youre under level it wont get reduced much (unless mystic resistance). As someone who enjoys trying to clear stuff at as low a level as possible marisa is a very powerful character since shes basically the only character in the game that can contribute meaningful dps without havin to be in the front 4 for very much at all (once master spark becomes actually affordable that is).

But regarding mystia's par, by the time full screen paralize becomes that important, you move fast enough that par'd enemies are offen dead before it wears off no matter how short.
Title: Re: Labyrinth of Touhou 9F
Post by: blabla1994 on February 23, 2013, 03:28:51 AM
I've beaten Baal in Disgaea. I like grinding. :V

I consider it one of my greatest achievements that I managed too get the overflow error where your attack loops back down to 1.
Title: Re: Labyrinth of Touhou 9F
Post by: Zil on February 23, 2013, 04:28:24 AM
Personally, I think that if it's your first time playing the game, you should start with the default characters.

But anyway, any team with Reimu and Meiling is basically set. Unless you go out of your way to make as bad a team as possible, you can beat the game pretty handily.
Title: Re: Labyrinth of Touhou 9F
Post by: blabla1994 on February 23, 2013, 10:10:49 AM
Welp, Alice gave me way less trouble then Youmu did. Largely because I had access to Paralysis through Mystia, and Shikieki had enough SP to actually use Last Judgement. Being able to say "hahano" to all of Healing Light's protection through Tenshi/Last Judgement meant she went down quickly. After that, continued spam of paralysis and barriers from Reimu/Yukari ensured that nothing much happened from the enemy side.

It also might be just pure luck because none of Alice's status effects took hold on me. :V
Title: Re: Labyrinth of Touhou 9F
Post by: DarkAtma on February 23, 2013, 03:03:43 PM
Bumped into suwako V2 and defeated her, went to try my luck agaisnt the bloodstained boss with the freaking long name and won,now gonna hunt the rest of V2 bosses and after that i will explore the 21F, Whats the recommended level for boss rush? due to maribel waiting at the end ( only missing great question mask drop), currently at reimu 129

EDIT
Centureas beast was a dissapointment  :V i think i broke it......
Title: Re: Labyrinth of Touhou 9F
Post by: Raikaria on February 25, 2013, 12:30:42 AM
EDIT
Centureas beast was a dissapointment  :V i think i broke it......

It's supposed to be a disappointment compared to the others.
Title: Re: Labyrinth of Touhou 9F
Post by: Ghaleon on February 25, 2013, 03:08:04 AM
Yeah it is a bit of a chumpy boss... Until v2, v2 is another story.
Title: Re: Labyrinth of Touhou 9F
Post by: Rukoto on February 25, 2013, 09:51:38 AM
Decided to switch gears to team Minoriko, the team that last beat up Maribel. First I beat up Beast of Centaurea without any difficulty, and then moved on to try out some of the V2 bosses (only managed Chen and Reisen V2, the other did too much damage). I then went to try boss rush, but ran into considerable TP issues, which isn't terribly suprising given this team's issues with trash cleaning endurance. I grinded up to Mino 135 for my next try, which got me all the way to Maribel with an almost TP dead party. I got her down to her last phase, and then: Overflowing Unnatural Power -> Hypderdimension Flying Object -> Djinn Storm -> Hyperdimension Flying Object. She ends up using HFO a lot in the fight and suffice to say, I didn't win.

Dejected by my horrible luck, I grind up another 10 levels to Mino 145. This time, I reach Mari with a rather TP healthy party (partly in thanks to adding more SKP levels into TP, and partly in being 10 levels more powerful). I got her down to her final form with little problem again. However, she happens to follow her self buff with HFO yet again, which spectacularly one-shots a 100% DEF-buffed Tenshi for around 14.5k damage in slot one yet again. I switch Remi into slot one to replace the fallen tank, only for Mari to whip out another HFO, one-shotting Remi yet again. It's now up to Ran to take up the 1st slot tank role, and thankfully she doesn't use HFO again for the rest of the battle, so I eventually take her down. I've never had such issues with the Boss Rush before, nevermind Maribel.

I then resumed grinding 20F to fill out the items on the first 10 pages. While grinding, I found: 1 Karen Device (yay), 2 Armads, and 1 Divine Spirit Barrier. Still need the Flower Blade and Scourge.

EDIT: Beat all the V2 bosses and all Blood Seal bosses. I still need to find the last two 20F drops, but I can go explore 21F now! Hibachi was taken out at Mino 166, Bloody Papa maybe a level or few higher, and Dual Hibachi at Mino 180. Bloody Papa was surprisingly easy given that both Tenshi's Sword of Rapture and Maribel's debuffing attacks failed to reduce his magic even once during the fight. However, Cirno's SPD debuffs worked perfectly to slow him down enough so that Remi and Rinnousuke could plow through his HP. Hibachi was a bit more challenging with Needle Parade being a death knell for poor Mino, but aside from that not that bad. Dual Hibachi was quite a pain, however. It was only after several attempts that I finally defeated them. It was still a very close battle, though. I started by wearing down some HP on Hibachi 2 while buffing the stats of my characters with Rinnousuke and Ran. Once my team was all buffed up, I dealt about 900k HP on Hibachi 1 before switching my focus back to eliminate Hibachi 2. Marisa gets to fire off a quick 300k Spark and switches out before Hibachi 1 gets a chance to attack. Ran switches in to shave off 60k with Fox-Tanuki (Kanako and Mari already died, unfortunately), and then Hibachi 1 launches a Needle Parade, leaving Tenshi and Remi in the front two slots with Marisa and 3 death fodder in the back line. Before getting a chance to switch Marisa in for another attack, Hibachi followed up with its Washing Machine, wiping out Remi. Tenshi then fell to a Kanon after switching Marisa in, who finished the battle with a 200k Spark.
Title: Re: Labyrinth of Touhou 9F
Post by: LadyScarlet on March 03, 2013, 09:20:55 PM
So, how's the TAS going? Or is LoT pretty much dead? /I think it's the latter, despite me having just gotten to 3F on my first run
Title: Re: Labyrinth of Touhou 9F
Post by: Zil on March 03, 2013, 10:04:23 PM
Nonsense. This thread can never die...

Also I don't think anyone was actually doing a TAS for this game, as it would be too much work, unless I missed some part of the conversation.
Title: Re: Labyrinth of Touhou 9F
Post by: I have no name on March 03, 2013, 10:09:01 PM
I'm pretty sure there was never a TAS?  I'm still going to do a segmented run eventually (all real time, with saves and reloads though).
The game's not dead, just inactive.
Title: Re: Labyrinth of Touhou 9F
Post by: bobbobson on March 03, 2013, 10:31:51 PM
For convenience sake, I put the Sayori charagraphs I've made in a single zip, since I'm pretty much done making them.  Enjoy.

http://www.mediafire.com/download.php?cg2881ost4ncmn6 (http://www.mediafire.com/download.php?cg2881ost4ncmn6)

And just to repost
Original pack: http://www.mediafire.com/download.php?04zo5xbv3gxsi7b (http://www.mediafire.com/download.php?04zo5xbv3gxsi7b)
My folder: http://www.mediafire.com/?oo614kj77vma2 (http://www.mediafire.com/?oo614kj77vma2)
Title: Re: Labyrinth of Touhou 9F
Post by: Sakurei on March 03, 2013, 10:47:38 PM
I will only be satisfied once someone makes a ke-ta charagraph pack. he only drew like 5 characters that are in the game, though. but ke-ta art best art
Title: Re: Labyrinth of Touhou 9F
Post by: LadyScarlet on March 04, 2013, 02:02:12 AM
Well, it's not much, but I've compiled an entirely different set of Alphes CharaGraphs. Okay, two of them are the same as the last one, but these are in higher quality. I like my new set a lot more than the previous set. What do you think?
Download:
http://www.mediafire.com/?yqyrlzw96l9g0l4

Previews:
(http://i47.tinypic.com/124y3kn.png)

(http://i50.tinypic.com/2jfc5zt.jpg)
Title: Re: Labyrinth of Touhou 9F
Post by: Serela on March 04, 2013, 03:08:28 AM
oh my god a minoriko
Title: Re: Labyrinth of Touhou 9F
Post by: Rukoto on March 04, 2013, 04:04:45 AM
oh god the other Alphes Mino looks much more like it's Shizu in Mino's clothes when I look at this one

I've made a fair bit of progress with team Mino, I've just reached 24F now. I've collected the first 100 items, beaten boss rush V2, and I've taken out Celestial Bright Demon and Baal Avatar at Mino 217. Unfortunately, at Mino 220 I'm getting crushed HARD by Mari V2. The best run I've had so far went something like this: all of Mari's summons are out, Tetragrammaton refueses to use Rankain at all and so I can't hurt it at all which forces me to kill off the two wings first.  Of course, he's now at 500 SPD and now I have to bide my time, waiting for him to use Rankain so I can actually start damaging him. He finally does so, but only just after using DJinn Storm to drain my party. Orin's poison shaved off a bit of the damage I had to do, but what's left of my party at this time (heck, Mino got DTH'd by a Flux with her 30 DTH resist) pretty much has no SP. Now, Mari decides it'd be funny to cast Djinn Storm about every 3 turns on average in her final form, so I can't even build up enough SP to do any kind of damage or buff up my defenses which leads me into a slow and painful end. Subsequent runs are no better, as they mostly involve Tetragrammaton doing Djinn Storm spam and Mari tossing out a lot of Magic Drains. Is this only bad luck or am I not supposed to be fighting her at this level either aaaaaaaaaahhhhhhhhhhgggggggggghhhhhhhhhhh

Gonna explore 24F in the meantime :|

EDIT: Demon King's Armour can go die in a fire too
Title: Re: Labyrinth of Touhou 9F
Post by: Serela on March 04, 2013, 04:11:13 AM
I think I usually fought her 10~15 levels later then that. Also always had Kaggy to help with killing the Tetragrammaton...
Title: Re: Labyrinth of Touhou 9F
Post by: Parallaxal on March 04, 2013, 06:00:11 AM
Minoriko <3

Nice work.
Title: Re: Labyrinth of Touhou 9F
Post by: Rukoto on March 04, 2013, 06:43:37 AM
Alright, after some training and pumping of elemental affinities, I went for a rematch against Mari V2 at Mino 226 and... won without anyone dying. Yeah. Tetragrammaton started up Rankain at a good time, allowing me to kill it off first (no Djinn Storms!), and Mari used Magic Drain only once and didn't even use Djinn Storm at all either. She used her self-buff in her final form several times, but Tenshi removed her ATK / MAG buffs every time, so she wasn't really able to do any real damage to me. Overall, a stupidly smooth battle, kind of how my first fight with Mari V1 was with this team.

I also had an amusing fight against Flame Tyrant, or as amusing as it can get before you make the conscious
ly insane
decision to not PAR-lock it. I specced Remi with gear to boost her FIR affinity to 479 and she takes around 27k damage from the opening Hellfire. The rest of my opening party died of course, but Remi has more than enough time to switch in Cirno to land some PAR, and then switch in Rinno and Kanako to get the boss dead fast. I switch Remi out for Sanae to pass out some Fruits, and I kind of turn my brain off for a bit, not noticing that Cirno failed to proc PAR enough times that the boss actually gets another attack in. Had it chosen Hellfire, I'm pretty sure that would have been a full party wipe right there, but I still won in the end :V

EDIT: Took out Agastobrauma at Mino 229. Had to give up on my first attempt because my debuffs wouldn't stick and it kept spamming Strengthen Jutsu faster then I could negate them and Cirno's SPD debuffs didn't want to stick. Second time around was much smoother, with debuffs proccing much more often, and the boss not spamming Strengthen Jutsu. Still a very long and tedious fight though...
Title: Re: Labyrinth of Touhou 9F
Post by: SirChaotick on March 04, 2013, 04:37:51 PM
Blind player, making his next progress report.

No, eff it. I just did 17F and I am not touching this game nor this thread for the next week. My willpower is spent. Any more and I'll combust.
Title: Re: Labyrinth of Touhou 9F
Post by: LadyScarlet on March 05, 2013, 03:51:00 AM
I plan to do some livestreaming of this game and a few others at my friend's birthday party on Saturday. I'll let you guys know where the stream is and what time it is when it gets closer.
Title: Re: Labyrinth of Touhou 9F
Post by: Rukoto on March 05, 2013, 06:36:02 AM
Alright, Yuuka down at Mino 248! This was one very interesting fight, as Yuuka's high MND and MYS resistance cut down on Marisa's and Mari's potential DPS by quite a bit. Although Orin and Kana can hit Yuuka's weaknesses, their spells both factor in a large portion of Yuuka's MND, so their damage peters off quickly if their offenses aren't buffed up. Given the team I have, this becomes a pretty big problem for me, as Orin and Kana are the only two of my main attackers who can do any serious damage to Yuuka (A full powered 100% MAG Spark from Marisa falls short of 700k iirc). Against other bosses, I wouldn't care too much if it took a while to kill them off, but I can't take my time with Yuuka or I'll get outstalled by Gensokyo's Reflowering. This forces me to keep Orin active and attacking as much as possible as she's the only one who can dish out damage fast enough to wear out Yuuka, and this in turn forces ran to spam her offensive buff to keep Orin's offenses at a passable level. Things get even more interesting when Yuuka is brought down into focus range. Even with Ran spamming her offensive buff, she can't keep Orin at max magic, so taking out Yuuka's 2.5m HP before she fires off her spark is absurdly difficult, so I instead pumped Remi's hp to 63k and boosted her MYS affinity to 547. This alone isn't quite enough (as with this setup I figured Yuuka's Spark would deal about 63k to Remi), so
I also had Eirin throw a Hourai Elixir at Remi so that she'd have enough HP to survive. For once Eirin saved my bacon :V
. After surviving a Spark, I have more than enough time to finish off Yuuka. I should also note that Remi did a lot of damage too, her Gungnirs were hitting for 200k, which is almost half of what a fully-buffed Kana hits with Suiga.

Next up: grinding EXP / SKP to get Remi's HP over 80k in order to have a Last Judgement sponge.
Title: Re: Labyrinth of Touhou 9F
Post by: SirChaotick on March 05, 2013, 08:37:36 AM
Alright, I'm somewhat recovered from exploring 17F and 18F. Let's just list what I accomplished since my last report, which was like two months ago? I don't remember.
-Beat Mokou up. Turns out however that that is not in fact the joining event for Kaguya, only for Mokou. When I returned though there was another of those Foe things. Beat that one up too, then Kaguya joined. She's awesome.
-Beat Orin up. It went surprisingly smoothly once I actually tried.
-Beat up the Great Stamp. That one was also pretty easy after all. The feaer factor was apparently the greatest challenge.
-Beat Yukari up. That one was legitimately difficult. I'm not sure what level you're supposed to be. I beat her at Reimu level 69, but it took lots of tries to not get Objective Bordered 4 times in a row.
-Fully explored F15-F18. I'm still bleeding.

I'm now at Reimu level 74 (I think?) and have Flandre and Rinnosuke available. Kourin seems pretty much infeasible at this moment and Flandre is just a luckfest to not get Laevateined when Meiling isn't out. I guess it's grinding time.
Title: Re: Labyrinth of Touhou 9F
Post by: I have no name on March 05, 2013, 04:08:24 PM
I took down Rinnosuke with Reimu at level 100, and that seems to be the average (my friends playing through did it a few levels lower, I could have won at 96ish but didn't feel like dealing with the extra luck), and a few people seemed surprised I did it that low.  You're level 74, the segmented speedrun I'm planning I'm hoping to win at level 80, to give an idea of how underleveled you are for that fight.
For Flandre, why would Meiling not be out  :V  You should be able to take her right now actually.
Title: Re: Labyrinth of Touhou 9F
Post by: Parallaxal on March 05, 2013, 06:18:44 PM
I'm usually comfortable challenging Rinnosuke by level 90. I've beaten him in the upper 80's before. However, 74 is definitely way too low for me to attempt. Really now, the hardest part is just getting past his first form without losing too many party members. After that, proper affinity/ailment resistance makes it easy enough to withstand his elemental forms. Then you just bum-rush his final form (only 200k HP) with strong, preferably non-elemental attacks.
Title: Re: Labyrinth of Touhou 9F
Post by: Rukoto on March 05, 2013, 11:28:16 PM
Alright, Eiki down at Mino 255. It turns out that pumping Remi's HP up to 83k wasn't enough (doesn't Eiki only have 20k attack?), so I ultimately wasn't able to tank Last Judgement at all. Thankfully (or perhaps not), only a few people in the team were needed to take on the Yama, so I had plenty of people I could sacrifice to Last Judgement. For tanking I needed only Tenshi and Rinno, Mino as my sole healer, and Ran to buff up stats. Sanae was used to keep Orin buffed up, and Marisa, Rinno, and Orin were my sole damage dealers. Anyone not mentioned served no purpose in this fight other than to be foddered to Last Judgement. I had to fight her twice though, on the first round I lost to Bar of 10 Kings, and the second time I won, just after I sacced Sanae to the sixth Judgement.
Title: Re: Labyrinth of Touhou 9F
Post by: I have no name on March 05, 2013, 11:34:58 PM
There's damage variance, I've seen Last Judgement do 72,000 all the way up to 88,000.    The boss Last Judgment formula is 400% ATK from 20,000 attack stat, so that means the damage variance is +/- 10%.  83k HP would be enough to survive about 2/3s of all Last Judgments if at full health...but keeping someone at full can be a bit tricky.
...
That's really something I should know, but hey, now I can work out exactly how much each attack can/can't do  :V
Title: Re: Labyrinth of Touhou 9F
Post by: Validon98 on March 06, 2013, 01:52:19 AM
I swear, I have to play this again. I just checked, and I'm at Reimu 64 (highest right now is Chen 66, but I don't use her much, whereas Reimu never left my original party). Still have to do Floor 16. And get Yuyuko and Orin. And Mokou. And beat Triomagen. And Great Stamp. And eventually Yukari. That'll be fun.  :V
So much to do...
Title: Re: Labyrinth of Touhou 9F
Post by: DarkAtma on March 08, 2013, 01:54:11 AM
Defeated bloody papa and hibachi, also rumia and cirno V2, and finally completed boss rush, do need to beat maribel again for the "All item" star to register?  :V
Title: Re: Labyrinth of Touhou 9F
Post by: Parallaxal on March 08, 2013, 02:31:06 AM
Yes, I believe some of the Stars may not register until after clearing the final boss again. Just as long as you're sure you have every item.
Title: Re: Labyrinth of Touhou 9F
Post by: Rukoto on March 08, 2013, 03:20:54 AM
First 100 item star tends to not register until you beat up the final boss again, it happened for team Mino as well. Speaking of team Mino, I'm sitting at Mino 268 and I keep getting obliterated by Okuu;  she just won't stop using Uncontained Nuclear Reaction!
Title: Re: Labyrinth of Touhou 9F
Post by: qazmlpok on March 10, 2013, 02:39:05 PM
Touhou Labyrinth 2 really-early-testing-build posted on his blog.

Mediafire mirror:

http://www.mediafire.com/download.php?858y476qaexmcsr

Quote
・1Fをうろつく事が出来ます。
 ・BGM、SEがまだありません。
 ・一部画像が仮のまんまです。
 ・未実装部分がちょいちょいあります


 皆さんのPCでちゃんと動くのかどうかの確認と、
 ガッツリと本編部分を作り始める前に「メニューのここはこうした方がいい」等の意見をお聞きしたくて
 動作確認版など出してみました。多分2時間弱で終わると思います。

 バグ報告やご意見ご感想等などお待ちしておりまうす

1F only, no sound, please submit any bug reports if you find problems, some stuff isn't implemented. That's what google is saying.

It's certainly a lot more polished looking than Laby1. I'd say it's pretty similar to Arcanum Knights, from what little I've seen of that. Which also means MENUS MENUS MENUS, none of which I can read. Starting party is Reimu, Marisa, Rinnosuke (clothed), and Keine.

I cheated and opened up img1.dxa. This is a list of characters that have portrait names. I doubt they're all in this demo (haven't checked):

Akyuu, Alice, Aya, Chen, Cirno,
Eiki, Eirin, Flandre, Hijiri,
Hina, Iku, Kaguya, Kanako, Kasen,
Keine, Kogasa, Komachi, Kourin, Maribel,
Marisa, Meirin, Minoriko, Mokou, Momiji,
Mystia, Nazrin, Nitori, Parsee, Patchouli,
Ran, Reimu, Reisen, Remilia, Renko, Rin,
Rumia, Sakuya, Sanae, Satori, Suika,
Suwako, Tensi, Utsuho, Wriggle, Youmu,
Yukari, Yuugi, Yuuka, Yuyuko

(Not all of these have actual portraits. Utsuho, for example, is an alphes image rip. Most are just the Reimu picture with the intended girl's name written on it, e.g. Remilia (http://i.imgur.com/KLjcjFF.png))

Additionally, that's 49 characters. The site had estimated 20 or so. I can't say for certain that they'll all appear in-game
Title: Re: Labyrinth of Touhou 9F
Post by: Validon98 on March 10, 2013, 06:00:48 PM
Well, I took a look at this, and this is what I could gleam so far:

Some of the locations are the same as before. The Hakurei Shrine does the same thing (though it appears it has additional leveling options). The Magic Library does the same thing (and actually shows you how much you gain in stats when you choose to level them). Kourindou replaces the SDM. Nitori's place is where you get your passives, I think. I don't know where you get actives. Keine's place... I have no clue. There's obviously the eponymous Heaven-Piercing Tree as the Another Space/dungeon for this game. And Akyu's house does the same thing. For any things that require buying, like the skills from Nitori, you use Skill Points like before. I don't think I missed anything in terms of that.

As for the dungeon, Reimu moves SLOWLY. That's kind of annoying. You have a mini-map at the top and all bosses and events are visible, but nothing else but what you've already explored. That's actually pretty nice, in my opinion. Encounter rate works the same, I think.

As for battles, you have the usual Attack and Magic. Form Change is, well, Switch. Concentrate is Focus. Escape is the same. There are five slots for enemies on the screen, which I believe is the same as Arcanum Knights (though I haven't played that, so I'm not sure). You can actually see the HP and MP of all of your enemies in addition to the ATB bar (I'm just going to call it that, considering I've played a lot of Final Fantasy ^^;), so that's nice. It seems the ATB bar has a value capping at 10000, with that meaning you have your turn. I guess that's how it worked in the last game, but I don't know.

Stats are mainly the same, except there's two new elements I don't know about and a LOT more status resistances. Also, Evasion actually works in this game. Keep that in mind.

That's about all I can tell. If you guys find anything out I missed (like what exactly you do at Keine's, for instance) don't forget to add it here.
Title: Re: Labyrinth of Touhou 9F
Post by: LadyScarlet on March 10, 2013, 07:32:11 PM
I'll be doing a livestream of the first game in two minutes. Here's the link to my channel:
http://www.twitch.tv/heartfulremi (http://www.twitch.tv/heartfulremi)
Title: Re: Labyrinth of Touhou 9F
Post by: RegalStar on March 10, 2013, 09:22:19 PM
Assorted notes:

Town menu

Hakurei Shrine - Level up characters, distribute level-up points, use special items
Great Library - Spend money to buy parameter levels. You can also reset skill points (not parameter levels!) and level-up bonus.
Human Village - Change party members and unequip them. You can "register" party setups now, which can be handy I guess
Nitori's Shop - Buy equipments and sell stuffs
Keine's School - View bestiary and achievements. Achievements will give you rewards when you accomplish them.
Tree - Enter Dungeon
Akyu's House - Save/Load

Main Menu
Status - view status
Equipments - Equip stuff. There are two types of equipments it seems, "main equip" which you can equip one of and "support equip" which you can equip three of. You can only access this menu in town.
Items - View stuff. There are more things than equipments now; you can also find ingredients for whatever use they're supposed to have.
Return to Gensokyo - Self-explanatory.
Formation - Self-explanatory.
Skills - Learn skills. You can invest in passive skills as well as level up your spell cards, although in this trial version some passive skills are unavailable. You start with 3 skill points and get one on each level-up. Only accessible in town.
Rest - Expend TP to recover MP.
Options - Set options.

Elements:
FIR, CLD, WND, NTR, MYS, SPI, (Dark/Nether), (Physical?)

Status:
PSN, PAR, (Heavy?), (Shock - this one is an "instant status" like DTH, and damages ABP), (Fear), SIL, DTH, DBF

Spells and Skills:

Reimu

Skills
HP Boost
MP Boost
Magic Boost
Main Character - Reimu: When a party member is KO'd, (Slvl * 6)% chance to increase all stats. Can activate even when Reimu is in reserve.
Grand Incantation: After using Focus, next attack's damage will be multiplied by (1.6 + slvl * 0.4).
Hakurei Guardian: At the end of battle, (slvl * 33)% chance to restore 1 MP to all four active members.
Final Prayer: When character is KO'd, restore (slvl * 50)% HP to all other active members
Armored Yin-yang Orb: When skill holder is active, all active members receive less damage from SPI attacks.
Youkai Buster: When skill holder is active, all youkai-class enemies receive more damage. Multiple skill holders have cumulative effect.
Motivated Heart: Skill holder receives (slvl * 10)% more experience. Only takes effect when in party (active or reserve). Does not stack with "Hands-on experience", but does stack with all other modifying skills.
Hands-on Experience: Skill holder receives (slvl * 25)% more experience. Only takes effect when in active party at end of battle. Does not stack with "Motivating Heart", but does stack with all other modifying skills.

Spells
Yin-Yang Orb: Single-target SPI composite attack. Level up gives PAR effect.
Fantasy Seal: Multi-target SPI composite attack.
Exorcising Border: Multi-target healing.
Great Hakurei Border: Multi-target DEF/MND buff.

Marisa

Skills
MP Boost
Magic Boost
Agility Boost
Malice Cannon: Skill holder's SPD increases by (slvl * 15)% when Alice is active.
Main character - Marisa: When five characters are KO'd while Marisa is active, Every turn MP is recovered by (slvl) and ATK, DEF, MAG, MND, AGI increase by (slvl*10%).
(No idea what this means): When attacking, pierce enemy elemental affinity and status affinity.
(No idea what this means): Increase damage and damage variance.
(Something about guts?): Speeds up recovery from debuffs and statii.
Magic training: When skill holder is active, increase MYS damage output for all active members.
Motivated Heart: Skill holder receives (slvl * 10)% more experience. Only takes effect when in party (active or reserve). Does not stack with "Hands-on experience", but does stack with all other modifying skills.
Hands-on Experience: Skill holder receives (slvl * 25)% more experience. Only takes effect when in active party at end of battle.

Spells
Magic Missile: Single-target MYS magic attack.
Asteroid Belt: Multi-target MYS magic attack.
Master Spark: Multi-target MYS attack. Expend all MP to do huge damage.
Concentrate: Self-target MAG buff.

Rinnosuke

Skills
HP High Boost
MP High Boost
ATK High Boost
DEF High Boost
MAG High Boost
MND High Boost
Gensokyo's Item Shop Owner: Increase item drop rate by (slvl * 4)%.
Eagle-eyed Shop Owner's Saga: Increase money drop rate by (slvl * 2)%.
Effective Formation Change: When skill holder performs a formation change to swap a reserve member into active party, that member's ATB will be set at 7500 + slvl * 800.
Knowledge of Weird Creatures: When skill holder is active, increase damage to all strange enemies (it's a species) for all active members. Multiple active skill holders do not stack.
ATK Debuff when moving: When skill holder receives a turn, inflict (slvl * 4)% ATK debuff to all enemies.
MAG debuff when moving: When skill holder receives a turn, inflict (slvl * 4)% MAG debuff to all enemies.
Motivated Heart: Skill holder receives (slvl * 10)% more experience. Only takes effect when in party (active or reserve). Does not stack with "Hands-on experience", but does stack with all other modifying skills.
Hands-on Experience: Skill holder receives (slvl * 25)% more experience. Only takes effect when in active party at end of battle.

Spells:
First Aid: Single-target healing. Also removes PSN and Fear. Level up removes more statii.
Battle Command: Single-target all-stat buff.

Keine:

Skills:
MP Boost
LP Boost (actually TP)
Magic Boost
Together with Mokou: When Mokou is active, skill holder's ATK and MAG increase by (slvl * 15)%.
Organized Formation: When skill holder is active and a Formation command is performed, all characters involved (switcher and the two switched characters) will all recover 1 MP.
Firm Defense: When receiving damage form enemy, DEF and MND are buffed by (slvl * 5)%.
Teacher's Command: When skill holder receives a turn, all active members receive (slvl * 6)% MND buff.
Historian's Teaching Whip: All party members receive 8% more exp. Only takes effect if skill holder is in party of 12.
Motivated Heart: Skill holder receives (slvl * 10)% more experience. Only takes effect when in party (active or reserve). Does not stack with "Hands-on experience", but does stack with all other modifying skills.
Hands-on Experience: Skill holder receives (slvl * 25)% more experience. Only takes effect when in active party at end of battle.

Spells:
Old History: Multi-target DRK magic attack. Uses MAG and targets DEF.
New History: Multi-target SPI magic attack.
Three Treasures - Sword: Multi-target ATK/MAG buff.
Three Treasures - Mirror: Multi-target DEF/MND buff.

Momiji:

Skills:
HP Boost
ATK Boost
DEF Boost
Ability to sense thousand miles away: When skill holder is active, all active members' accuracy increase by (slvl * 25)%.
Tengu's Watchful Eye: When skill holder is active, all flying object enemies recieve more damage. Does not stack with other similar skills.
Accelerate: When skill holder receives a turn, skill holder receives
10% SPD buff.
Eye that perceives nature: When skill holder attacks or is attacked by an enemy with status buffs, damage is calculated as if enemy's buffs are non-existant.
Instant Attack: When skill holder performs Formation to swap a character from reserve to front row, that character's ATB is set to 10000.
Motivated Heart: Skill holder receives (slvl * 10)% more experience. Only takes effect when in party (active or reserve). Does not stack with "Hands-on experience", but does stack with all other modifying skills.
Hands-on Experience: Skill holder receives (slvl * 25)% more experience. Only takes effect when in active party at end of battle.

Spells:
Rabies Bite: Single-target PHY attack.
Expelee's Canaan: Multi-target WND attack.


Accomplishments:
#1: Win 100 battles (but this one gets activated for no reason for me anyways)
#2: Win 1000 battles
#3: Win 10000 battles
#4: Flee from 100 battles (This one is named "the secret of Joestar family". I'm going to assume that people who watch JoJo will find hilarity in it.)
#5: Get wiped out 1 times (this achievement specifically states that getting wiped out will only send your party back to gensokyo instead of delivering a game over)
#6: Get wiped out 12 times
#7: Playtime exceeds 3 hours
#8: Playtime exceeds 15 hours
#9: Playtime exceeds 50 hours
#10: Playtime exceeds 200 hours
#11: Collect 10 types of main equipments
#12: Collect 20 types of main equipments
#13: Collect 36 types of main equipments
#14: Collect 20 copies of an item
#15: Collect 99 copies of an item
#16: Possess over 50000 gold
#17: Possess over 300000 gold
#18: Possess over 3000000 gold
#19: Battle over 50 times in one dungeon trip
#20: Flee from over 50 battles in one dungeon trip
#21: Fully map out at least three floors
#22: Fully map out at least ten floors
#23: Level up parameters at least 255 times
#24: Level up parameters at least 5000 times
#25: Obtain "Awakening Stone"
#26: Obtain 15 "Awakening Stones"
#27: Defeat an FOE

There are nothing more after it.
Title: Re: Labyrinth of Touhou 9F
Post by: Raikaria on March 10, 2013, 10:40:35 PM

Rinnosuke


Spells:
First Aid: Single-target healing. Also removes PSN and Fear. Level up removes more statii.
Battle Command: Single-target all-stat buff.
Died a little inside now Rinno's become nothing but a dedicated healer and a buffer.

What happened to MANosuke?
Title: Re: Labyrinth of Touhou 9F
Post by: RegalStar on March 11, 2013, 01:40:43 AM
I'm pretty sure that someone mentioned that you can learn more skills in this game.

Also Rinnosuke had his Ama-no-whatever stolen apparently, so understandably he can't use that.
Title: Re: Labyrinth of Touhou 9F
Post by: Rukoto on March 11, 2013, 03:38:07 AM
I think I cleared out what I can of 1F. I noticed that the 1F randoms started off much stronger than in the first game, although by the time I had this floor mapped out they were much less threatening. Thoughts on characters and bosses as follows:

Characters:
Reimu: She seems to be a lot like she was in the first game. Not much to really say here other than her support spells are as useful, and expensive (so far), as ever.

Marisa: Like Reimu, Marisa doesn't seem too different than before; she's the same black mage as before.

Rinnousuke: He's modestly bulky, and his heal spell is weak but has a much lower delay than Reimu's.  I didn't really use his single-target buff much since I needed him to keep healing against boss fights.

Keine: Physically bulkiest member of your starting four, her to attack spells are nice for clearing randoms, and her party buffs are useful in boss battles. She seems pretty solid so far.
Momiji: Definitely the physical tank of the team so far, with a single target attack that does respectable damage. Her multi-target WND attack is nice for killing weak enemies as well.

Kogasa: From what I can tell she appears to be a physical attacker, with a multi-target, a single target, and a row attack in her arsenal. Her single target attack is that dark/nether element (same type as Keine's Old History), and does nice damage while possibly inflicting a stat down. As an attacker, she's got much better HP and DEF than Marisa, but has a lower MND stat (although I haven't seen any of the bosses use magic on me). Didn't really use her other two attacks but iirc one of them is CLD and the other is NTR.

Youmu: Another physical attacker like Kogasa, she's got more HP/ATK/DEF but has less MND. She's got two single target attacks and two multi-target attacks (probably the same ones from the last game, as she has one multi-target that is WND and the other is NTR). Didn't really get to use her since I recruited her after the last boss I could fight in this floor.
Bosses:
Chen: You don't actually fight her here, but rather a group of 5 random enemies you can find on this floor. Easy battle.

Squirrel with Kogasa's Umbrella (don't know it's actual name): The boss often starts off by summoning a full party of those 2F squirrels while instantly maxing out their ATB gauges. If you kill off its minions it can just resummon them again with full ATB gaugues if it wants to. Otherwise, it can attack one person for solid damage and potentially inflict stun. With stun draining the HP and ATB guauge of its target, I found this boss somewhat difficult to survive, although it wasn't very durable itself.

Youmu: She's a higher level than the last two boss fights, but I didn't find her to be the toughest. She has both single and multi-target physical attacks, although none of them seem to carry any additional effects with them. She does have one party-wide nuke that she focuses for, but it hasn't one-shotted anyone in my party (it might if you don't make use of defense buffs).
Overall was pretty fun. One thing I did notice was that I was able to heal a character over their max HP (not sure if this is intentional),
and that you can talk with a floating kanji on 1F (I think that's supposed to be Aya)
. Hitting the 2F stairs seems to lead to a credits screen, which will then take you back to the title screen.

On another note, in LoT1, I finally took out Utsuho at Mino 281. Aside from the odd chance that Sword of Rapture actually worked, Utsuho basically stayed above 40% MAG the entire fight :| I also felled Kedamagrammaton at Mino 280 without issue, Marisa and Kourin were my only real sources of damage, and weathering its Rankain is really easy with SPI affinity, as well as Tenshi (who only takes 4 digit damage with MND buffs). Also explored all of 28F and 29F as well. Sitting at Mino 312 and debating if I should continue further past the other V2 bosses on the 21F, or go back to team Wriggle right now.
Title: Re: Labyrinth of Touhou 9F
Post by: Shin Rokuren on March 11, 2013, 05:39:31 PM
Glad to see that there's a more diverse stat system. But I really did wished that Keine would be different, as in having more than the usual 2 multi hitters and buffs, from the first game. Ahh wells.
Title: Re: Labyrinth of Touhou 9F
Post by: Fishin on March 12, 2013, 07:12:49 AM
Joining at the very start instead of halfway through the expansion when she's entirely outclassed is a pretty big difference, and I wonder if she might get more spells later (she only has two of the three treasures, but then again it doesn't seem like anyone has over 4 spells right now).  Either way she's already mountains more useful than she was in the original labyrinth.

Not really sure what would be the best translation for 真 as an element, my first thought was vacuum or null.  Speaking of which, Reimu's spells are listed as Spirit elemental, but there's no spirit element on the elemental resistances page, where it used to be was replaced with the kanji for heaven.  Not sure what's going on there.
Title: Re: Labyrinth of Touhou 9F
Post by: Ikari on March 12, 2013, 04:25:09 PM
Played the demo, and I'm seriously wondering; Is there no markers on the maps for events you found but are still there? That's pretty much the scariest thing to me; I'll have to use my MEMORY. NOOOOOOOOO.

Aside from that, the game is pretty nice, especially with the gorgeous new graphics.

Man, Rinnosuke is useless.
Title: Re: Labyrinth of Touhou 9F
Post by: Rukoto on March 12, 2013, 05:16:27 PM
Oh yeah, I forgot about the whole events not being marked on the map, it'd be nice to have those locations marked out on the map. As for Keine, she's already a lot better with her two ATK and MAG buffs consolidated into one spell, and her DEF buff from before now buffing MND as well. The latter spell was very handy for the boss battles. As for Rinnousuke, for me he at least doesn't keel over to two physical attacks like Reimu, and his healing spell is really short in delay (post-use gauge is like 7000), so he can stay on the field for longer periods of time than she can. Although, it is true that his heal doesn't heal a very large portion of HP in one cast, perhaps the low delay will help it scale nicely as the game progresses (like Rumia's Demarcation in LoT1). Another nice thing about boss battles is that if you lose to a boss, you can choose to refight it immediately, or just get sent back to Gensokyo (which doesn't appear to wipe your progress).

I also decided to head back to Team Wriggle on LoT1, I've found the R/G/B switches to turn on for the Iron Maze, I next have to get myself to the 12F checkpoint.
Title: Re: Labyrinth of Touhou 9F
Post by: Pesco on March 12, 2013, 05:31:24 PM
Rinnosuke is the new Meiling-with-nerfs?
Title: Re: Labyrinth of Touhou 9F
Post by: Serela on March 12, 2013, 05:42:53 PM
Seems about right, Pesco. His passives all look very nice for the job, though. And I imagine his High Boost stat increase passives help him fill into the Meiling role.
Title: Re: Labyrinth of Touhou 9F
Post by: Raikaria on March 12, 2013, 06:47:16 PM
Rinnosuke is the new Meiling-with-nerfs?

Seems like it, except he has a single-target buff, no attacks at all, and no self-heal.

Although for all we know he might find his thingy again at a point in the game and go back to being MANosuke.

Makes me wonder why he's coming along when he was considered dead weight before he revealed his MAN mode before in LoT1, if he's lost it now.
Title: Re: Labyrinth of Touhou 9F
Post by: Ghaleon on March 12, 2013, 08:01:32 PM
About that, maybe lot 2 isnt actually a sequel story-wise? Sooo, maybe nobody ever called him dead weight in lot2's universe.

Also, about evasion working, do some attacks have multiple hits now? Or is it just a flat 100% hit or 100% miss situation (please gawd no).

And achievements that reward you! Nice. I hate pointless achievements but i love ones that actually have value.
Title: Re: Labyrinth of Touhou 9F
Post by: Pesco on March 12, 2013, 08:10:56 PM
From experience in AK, multi hit attacks have separate hits/miss for each one.
Title: Re: Labyrinth of Touhou 9F
Post by: Sakurei on March 12, 2013, 08:41:31 PM
the fact that evasion works now already makes the game unplayable. lot1 was only good because strong moves like nitori's gun didn't miss the whole fucking time. now you will have to wither away with low damage high accuracy moves and hope the boss doesn't just wipe you out in 3 hits.
Title: Re: Labyrinth of Touhou 9F
Post by: Ghaleon on March 12, 2013, 09:02:40 PM
Oh please, evasion systems when normalized via multi hit or hit severity systems work great. If anything they even add depth to strategy. Evasion/accuracy is only dumb when things only have 1 chance to hit (though 2-3 hits can be bad too if thats standard).

Anyway, im curious, qaz, have you been/are you interested in maybe eventually working on patching AK? I suspect not until lot2 if lot2 is planned but just curious. If not i wont bish =p
Title: Re: Labyrinth of Touhou 9F
Post by: Pesco on March 12, 2013, 09:24:14 PM
You're also forgetting that you benefit from evasion too. Chen would have been harder to hit and her attacks miss more often to balance it out.

I had volunteered to try do a functional translation of skill and item names in AK but real life hasn't been kind to me in terms of free time. Sorry to say but I don't think I can deliver when I've just gotten myself a new job (among other things).
Title: Re: Labyrinth of Touhou 9F
Post by: Ghaleon on March 12, 2013, 09:41:28 PM
You can hax games too pesco? I asked qaz since hes the only guy i know of who has successfully hacked various games =p.
Or did you just mean paper translate.
Title: Re: Labyrinth of Touhou 9F
Post by: Pesco on March 12, 2013, 09:49:08 PM
I paper translate and he hax. Qaz said if someone would do the translation he'd patch it in.
Title: Re: Labyrinth of Touhou 9F
Post by: Ghaleon on March 12, 2013, 09:50:56 PM
I paper translate and he hax. Qaz said if someone would do the translation he'd patch it in.

Ahh cool thanks.
Title: Re: Labyrinth of Touhou 9F
Post by: Serela on March 12, 2013, 10:13:07 PM
About "QQ Evasion Works", they took it out in LoT1 on purpose because it was bad. They've made another game like this since LoT1 that did have it and they're putting it in again, they probably have it balanced in a way where it isn't something terrible.

Tons of RPGs have evasion and it works out fine.
Title: Re: Labyrinth of Touhou 9F
Post by: Ghaleon on March 12, 2013, 10:27:05 PM
FF1 had it, and that game is adored, and in pretty sure its not cuz of the 4 magical orb storyline, orchestral music, or eye popping visuals.
Title: Re: Labyrinth of Touhou 9F
Post by: Raikaria on March 12, 2013, 11:20:15 PM
About "QQ Evasion Works", they took it out in LoT1 on purpose because it was bad. They've made another game like this since LoT1 that did have it and they're putting it in again, they probably have it balanced in a way where it isn't something terrible.

Tons of RPGs have evasion and it works out fine.

Didn't they take it out because it was broken and bugged as well?
Title: Re: Labyrinth of Touhou 9F
Post by: Serela on March 12, 2013, 11:23:49 PM
They broke it themselves, and that's the extent to which they "took it out". They never did any more then that because it's still there, you can still waste levelups and SKP bonuses and equipment and buffs/debuffs on it.
Title: Re: Labyrinth of Touhou 9F
Post by: Ghaleon on March 12, 2013, 11:28:03 PM
Didn't they take it out because it was broken and bugged as well?

I dunno myself by its broken simply by DESIGN to have straight up full on hits and misses in a game FULL of bosses with "hurr ill one shot you unless you power nuke my last 20% health" desperation phases.
Title: Re: Labyrinth of Touhou 9F
Post by: Nerv-Faktor on March 13, 2013, 11:12:37 AM
I've never taken Cirno that far into the game, but now I'm planning to keep her in my party for an entire playthrough and I'm wondering:
Is there a way to build Cirno that doesn't make her useless in the later parts of the game?

She has no damage, no survivability and no relevant buffs.
Her multitarget PAR ability coupled with decent speed is good for random encounters, but other characters can do that too in addition to other things.
Her SPD debuff is great for some bosses, but she seems completely useless once you encounter enemies with high DBF resistance.
Just by looking at the numbers she seems terrible. Is there a way to make her viable on the plus disk floors? Or does she only look bad on paper and is actually much better in practice?
Title: Re: Labyrinth of Touhou 9F
Post by: Pesco on March 13, 2013, 12:07:13 PM
Cirno can be flatout regarded as low-mid tier. Early on her damage is passable. Midgame you want her to be fast enough to PAR or debuff. Endgame and beyond, if her defenses are high enough, her tankbuff can let her be slot 2 (as was the case in my Team (9) run). But basically just from this you can see she takes a different build at the various stages of the game. At best I'd say give build her for speeduntil 18F and then switch to defenses.
Title: Re: Labyrinth of Touhou 9F
Post by: Ghaleon on March 13, 2013, 03:57:56 PM
I forget but arent most her attacks composite too? Thats another big minus =p
Title: Re: Labyrinth of Touhou 9F
Post by: Serela on March 13, 2013, 05:42:33 PM
Pesco, Cirno's stats are too low to ever consider her as bulky in a normal game ^^; Team (9) run isn't a very good portrayal of how they work in normal play. Besides, by the endgame you can use buffs to have everyone at high def/mnd buffage all the time in bosses, so it wouldn't make up for her bad stats.

Cirno has been tried out as a serious damage dealer by Parallaxal. Against cld-weak bosses, with proper buffing up, she did... okay-ish damage. Enough to compare to any normal non-great attacker trying to beat up the boss. This only makes her not-useless for damage against the LARGE amount of cld-weak bosses, it doesn't justify actually using her. :T

Icicle Fall is the fastest way to try to repeatedly inflict a high SPD debuff, but that's not anywhere near enough to justify using her. I pulled her out for Agastrobauma as a joke and dumped the 200-ish levels she had in HP so she'd be able to take one hit. It worked out very well for Icicle Fall spamming that battle, but it was still mostly a joke.

Cirno is good until you have better ways to inflict the PAR/SPD-down. I can't seriously recommend to use her past Yukari, although she still has some degree of applicability to paralyzing random enemies quickly.

Title: Re: Labyrinth of Touhou 9F
Post by: Raikaria on March 13, 2013, 05:45:52 PM
I forget but arent most her attacks composite too? Thats another big minus =p

People always focus on the downside of Composite, it suffers if either defense is high, but they always forget the benefit:

Composite spells benefit from both ATK and MAG boosts *Cough, Stickleback*, and both DEF/MND drops. A composite spell gains more from most offense buffs in the game than normal spells, and a lot more from pretty much every major debuffing spell [Eg: Discarder]

Composite is less reliable, but it has upsides as well as downsides, unless fighting something with absurd MND or DEF. The best-case scenario for Composite is better than the best-case for single type, while the worst-case is also worse.

There's a reason no composite attacker has offensive selfbuffs.
Title: Re: Labyrinth of Touhou 9F
Post by: Nerv-Faktor on March 13, 2013, 06:11:15 PM
The Team ⑨ run was with only 4 characters, so Cirno ended up with 3 times as many skillpoints as she'll get in my playthrough, right?
If that's the case I doubt that my Cirno will become tanky enough to survive in slot 2 on the plusdisk floors.
I'll probably end up replacing her again once I get to the higher floors. Mystia would be the obvious choice since she basically does the same things better, but I don't want to take her again.
Title: Re: Labyrinth of Touhou 9F
Post by: Serela on March 13, 2013, 06:41:53 PM
Cirno's attacks being composite isn't exactly a bad thing, but they still just plain don't measure up, either way. Buffing her up just makes them get to the degree of "kind of okay-ish" in a boss fight.
Title: Re: Labyrinth of Touhou 9F
Post by: Pesco on March 13, 2013, 06:57:19 PM
Given the choice to buff Cirno's attack or another attacker's power, not-Cirno is simply the better choice.
Title: Re: Labyrinth of Touhou 9F
Post by: Rukoto on March 13, 2013, 07:26:26 PM
I used a pure ATK Cirno in Team Mino, which has explored up to 30F. She's been useful in clearing randoms, and I haven't noticed her requiring any level up bonuses in speed to outpace some of the faster randoms you could reasonably expect to outspeed when exploring (her SKP cost in speed isn't too expensive either).  That being said, I imagine Mystia does this job better overall. In terms of bosses, I found her falling out in usefulness during the Plus Disc bosses, although she was pretty nice during the maingame boss fights for her speed debuffing capacity.
Title: Re: Labyrinth of Touhou 9F
Post by: Ghaleon on March 13, 2013, 08:18:53 PM
People always focus on the downside of Composite, it suffers if either defense is high, but they always forget the benefit:

Composite spells benefit from both ATK and MAG boosts *Cough, Stickleback*, and both DEF/MND drops. A composite spell gains more from most offense buffs in the game than normal spells, and a lot more from pretty much every major debuffing spell [Eg: Discarder]

Composite is less reliable, but it has upsides as well as downsides, unless fighting something with absurd MND or DEF. The best-case scenario for Composite is better than the best-case for single type, while the worst-case is also worse.

There's a reason no composite attacker has offensive selfbuffs.

Not really sure what kinda logic you use to determine this.
1: composite spells benefit from buffs LESS than non composite attacks, because you need to buff BOTH atk, AND mag to gain the same amount of benefit an equally powerful non-composite spell would have gotten.
I mean compare a spell that gets 200% magic power and 200% physical power, and one that's just 400% magic power. buffing both stats equally will benefit both spells equally, the composite spell does NOT gain more benefit.

2: composite spells benefit from debuffs more, therefore it's better in that situation? err...
Think of it like a scale where one extreme is defense ignore (ignores both defenses), the middle is a regular spell which is defended by one stat.. on the far end is composite, which is mitigated by 2 diff stats.

That said, when you debuff a target's defense, do regular spells suddenly become *better* than equally powerful defense ignore spells? No they do not, debuffing their defense merely makes the NEGATIVE aspect of a regular spell (negative compared to a defense ignore) suck less. Composite spells simply have 2 different "flaws" that can potentially suck less.
Composite, in of itself, is simply a bad thing. Though they can be made good as a spell overall still by having a kickass formula/stats.. Cirno's stats and formulas on the other hand, are not kick ass, and even if they were, her spells would STILL be better as non composite than composite.
Title: Re: Labyrinth of Touhou 9F
Post by: ExPorygon on March 14, 2013, 12:05:34 AM
Just found out that there's a demo that was just released for Labyrinth of Touhou 2!!

Edit: I see that you guys already know, I'm an idiot.

My first thoughts:

Finally a visible health bar!!
Party members apparently don't leave the party when knocked out?
Graphics look amazing! Way better than the previous game.
Title: Re: Labyrinth of Touhou 9F
Post by: Shoryu Reppa on March 14, 2013, 03:05:40 PM
So I'm playing through the game right now and having trouble with the final boss. My team is Komachi/Meiling/Tenshi/Ran/Reimu/Kaguya/Patchouli/Nitori/Suwako/Marisa/Kourin/Youmu

I can get past the minions fine with my damage dealers dealing at least 120K a shot after being buffed by Ran but then she uses overflowing unnatural power and slaughters me. How do I get past this?
Title: Re: Labyrinth of Touhou 9F
Post by: Ghaleon on March 14, 2013, 03:54:34 PM
Theres no real way around it. I assume you are keeping defense buffs up with reimu? On a freshly def buffed party without squishies out, only hyperactive flying object should really rape after her buff. Her other spells may hurt but they shouldnt be absolutely overwhelming. I forget what level appropriate was for that point. Reimu 130-140ish i think?
Title: Re: Labyrinth of Touhou 9F
Post by: Rukoto on March 14, 2013, 05:46:25 PM
As Ghaleon already said, there's no defined pattern for her final phase: the only thing that's guaranteed when you fell all of her minions is that she will immediately cast her self-buff on her next turn. Everything that follows from her is randomly selected from her vast pool of moves she can use in her final form. Looking at your party, you could try using Tenshi's Sword of Rapture, which has a 40% chance of removing any buffs on the target (the chance is calculated on each boosted stat individually). If you get lucky enough with it, you can remove the most dangerous effects of her self-buffing efforts in one turn. It's no guarantee, but it does increase your chances of survival. Saving Kourin's self-buff for a well-timed use in the final phase might also be useful as well, as WSMR can be used to renew both offensive buffs on nukers and Reimu's heals, as well as the defensive buffs on your main tanks, especially the ones who can't buff their defence on their own, like Meiling and Kourin if you use him like that. Ultimately, the more time you spend in her final phase, the more chances she'll get to pull off a devastating string of attacks that you won't be able to recover from.

As for level recommendation, I got a bit lucky with team Mino, clearing the final boss at Mino 126 (which is about Reimu 125). You'd have to be somewhat lucky to take her out before level 130, but I can't imagine anything beyond bad luck stopping you from taking her out by level 140.
Title: Re: Labyrinth of Touhou 9F
Post by: Shoryu Reppa on March 14, 2013, 08:05:04 PM
So it looks like i'm gonna have to grind more. I'm at Reimu 121. And should I change up my team or is it fine, I have everyone but Suika (I really don't feel like doing this fetch quest to get her right now)
Title: Re: Labyrinth of Touhou 9F
Post by: I have no name on March 14, 2013, 09:18:48 PM
I wish I was recording that fight...
Anyway, I just beat ***WINNER*** with a party of Rinnosuke, Yukari, Ran, Reimu, Youmu, Meiling, Komachi, Shikieiki, Nitori, Kaguya, Flandre and Marisa.  I lost Rinnosuke, Shikieiki and Youmu first phase; Shikieiki was a bad switch into Dragons Flame, Youmu was either her or Reimu going to die and Rinnosuke is a sacrifice after firing off a WSMR.
I lost Marisa to a bad switch a bit later, as my only loss of the second phase.
He then opened up his third phase with his 30,000,000 HP heal, then healed another 8,000,000 immediately after.  This meant I had about 66 million HP to plow through in his final phase-a daunting task.  I thought I had lost, but obviously against this guy you don't give up.  Yukari did fall to 130 HP at one point though, which scared me a lot to see.
Komachi got destroyed by a 450,000 damage attack a bit later, I thought 440,000 HP was enough to survive anything in the second slot but he has a move powerful enough.
Yukari got sniped, then Ran got sniped, but I kept on with my stall strats utilizing Meiling and her self-heal.  Reimu got killed by a Light Arrow with bad damage luck but it wasn't an issue, I was past the point of needing area heals anyway (though she kept Meiling alive at one point)
That left me with Meiling for tanking, and Kaguya Flandre and Nitori in reserve.  I took a risk switching Flan in before the Reimusnipe happened (literally right before, but Reimu was at full health so I thought nothing could kill her), and he used Wand of Dragons Flame which obviously Flan can tank.
My strategy for the rest of the fight was Meiling stall, switching in Nitori every chance I got and attacking.  After a while,he just randomly died, without ever using Time Stop, with 1 HP Restoring Medicine left, and only 1 Lightspeed Movement used.
The best part is, I GOT HIS DROP TOO!  That means I got every single Plus Disc drop first try except for the first one, which I got second fight.

Clear time is 87:52.  a half a week of playing LoT, literally, got me to this point.  Of course, there's 2 other savefiles with about 6 hours on them, the time I spent on game over runs (including a 40 minute ***WINNER*** attempt I streamed), the time I spent mapping...so I'll just call it 4 days.
That was a game well spent.  Now back to taking detailed notes on the game for that segmented speedrun  :V
Title: Re: Labyrinth of Touhou 9F
Post by: Ghaleon on March 14, 2013, 11:05:19 PM
Dont forget you have to grind 20f anyway to complete item listing for a star to proceed.

edit: people who are playing the belpha demo thing for labyrinth 2, does it have music? How is it so far? And also, does it look like there are more or less special spells that do more than just affect stats or dish/heal damage. For example, yuyu's action gauge reduction effect, Tenshi's sword of rapture, kaggy/yukari/cootie-suke's action bar filler, flan's awful side effects, etc.
Title: Re: Labyrinth of Touhou 9F
Post by: Rukoto on March 15, 2013, 06:22:17 AM
I finally progress further with Team Wriggle, clearing the entire Iron Maze! I took out Sanae's Foe at Wriggle 49 without issue, and thrashed Eientei at Wriggle 51. With Moreya's Iron Rings Reisen was a non-issue, and with the extra SKP investments in MND, Tenshi was taking 0's from all of their attacks unbuffed. Anyone else I relied on taking hits didn't take much damage either, so the fight was quite bearable given I have no MND buffs outside of WSMR. Also took out Tenshi at Wriggle 52, Wriggle's PSN cuts down this fight rather well.
Title: Re: Labyrinth of Touhou 9F
Post by: Nerv-Faktor on March 15, 2013, 08:06:24 AM
So it looks like i'm gonna have to grind more. I'm at Reimu 121. And should I change up my team or is it fine, I have everyone but Suika (I really don't feel like doing this fetch quest to get her right now)

You will have to do Suika's quest if you want to continue to the plus disk floors.
Your team looks fine, that's mostly a matter of preference anyway, as long as you have characters to fulfill the basic roles, like at least one character who can survive and slot 1, etc.


cootie-suke's action bar filler

I haven't used him in quite some time, but I'm pretty sure only Yukari and Kaguya can do that. Is there something I don't know about his skills?
Title: Re: Labyrinth of Touhou 9F
Post by: Ghaleon on March 15, 2013, 10:14:40 AM
Isnt his one time use megabuff a bar filler too?
Title: Re: Labyrinth of Touhou 9F
Post by: Nerv-Faktor on March 15, 2013, 10:24:54 AM
Isnt his one time use megabuff a bar filler too?

No, it only buffs stats. Imagine what kind of stuff you could do with Yukari, Kaguya and Rinnosuke in the same team if it filled up all bars.
WSMR is kind of gimmicky anyway, in my opinion. I rarely found a situation where it's truly useful. When a boss enters his final desperation phase after a long battle, all of my characters are usually buffed up anyway, so I don't need it then. And if I use it on the first turn to immediately get up my defenses his TP instantly drop to 0 and I have him locked in his slot until he dies or the battle ends, that's a pretty big drawback for my playstyle.
It's very useful for some bosses that can be brought down in a single turn with special tactics, like Bloody Papa, but otherwise I prefer Remilia over him in 95% of the games bossfights, at least she can actually be switched and also deals a bit more damage and is a bit tankier.
Title: Re: Labyrinth of Touhou 9F
Post by: Gesh86 on March 15, 2013, 12:49:26 PM
Does it have music?

Nope. But that's not really a problem. The fascination for me right now comes from experimenting with it, feeling a bit like a pioneer. It feels very incomplete so far

Quote
How is it so far?

Despite the incompleteness and the occasional oddity (the dryad-thingies hurting their own allies?), the two boss battles available feel right. I love everything about the graphics. They're sooooo much nicer. Of course those don't make a game, but it's still a plus if it makes the predecessor look comparably primitive.

Quote
And also, does it look like there are more or less special spells that do more than just affect stats or dish/heal damage. For example, yuyu's action gauge reduction effect[...]

Not really. At the end of 1F in LoT1, you only had characters that you could consider more generic in their abilities, too. But if you look at the translation for the character's perks on thread page 14, it does seem like most characters will have something unusual going for them. Reimu randomly healing on loss of a character, Momiji's presence alone boosting accuracy. I think it's aiming for a lot of depth.
There actually seems to be an ailment now that acts a little bit like the ATB-reducing skills. In the first real boss fight, I noticed my Momiji constantly having her ATB halved, so often that she would be almost stun-locked. I think she was afflicted by something. It was hard to tell because I still have to get used to the game's interface. So many little symbols, showing buffs and debuffs, the attack names  (that I can't read) and elements popping up in the upper left corner rather than at whoever uses them, it's not easy.
Title: Re: Labyrinth of Touhou 9F
Post by: Ghaleon on March 15, 2013, 03:50:17 PM
No, it only buffs stats. Imagine what kind of stuff you could do with Yukari, Kaguya and Rinnosuke in the same team if it filled up all bars.
WSMR is kind of gimmicky anyway, in my opinion. I rarely found a situation where it's truly useful. When a boss enters his final desperation phase after a long battle, all of my characters are usually buffed up anyway, so I don't need it then. And if I use it on the first turn to immediately get up my defenses his TP instantly drop to 0 and I have him locked in his slot until he dies or the battle ends, that's a pretty big drawback for my playstyle.
It's very useful for some bosses that can be brought down in a single turn with special tactics, like Bloody Papa, but otherwise I prefer Remilia over him in 95% of the games bossfights, at least she can actually be switched and also deals a bit more damage and is a bit tankier.

Well 3 bar fillers at once would probably do less than youd think since neither yukari or rinnosuke can really do anything significant other than the spells mentioned. Kaggy and the 4th would be the only contribution, and that 4th is probably a tank more than a nuke.

As for the use of thy spell, youre talking to the choir, i never liked cootiesuke myself but i know many others swear by him. Indeed, remilia is one of my fave chars. Spear dps is actually very potent given her speed, its non element nature, and her constant buffs, which also buffs her defenses, so shes actually tankier than china most of the time except for lack of self heal. To me remilia is almost as no brainer a slot 2 tank as china is slot 1.

Thanks for the input gesh, i beard about the passive things and forgot, but yeah that aline suggests extra effects will be more common =)

Title: Re: Labyrinth of Touhou 9F
Post by: I have no name on March 15, 2013, 06:40:25 PM
My opening move in my ***WINNER*** attempts was WSMR to get max buffs instantly.

Anyways, I figured out why the "back push events" (Iron Maze, near Yukari) only let you go through walls sometimes-the direction you end up facing must also be a legal move.  So trying to move into a wall means you'll fail, but trying to move backwards will put you on the other side...even if it's through a wall.  It doesn't seem possible to OOB on 12F via this, however, but the switch puzzle can be completely bypassed :V
Title: Re: Labyrinth of Touhou 9F
Post by: Rukoto on March 15, 2013, 07:07:08 PM
One thing I did with Team Mino for quite a few bosses was to open with Rinno and Ran, kicking off the fight with a WSMR to get an early advantage, and then have Ran buff the offenses of my reserve team in the meantime.  I built him defensively, so he's able to last the entire battle against most bosses.

There actually seems to be an ailment now that acts a little bit like the ATB-reducing skills. In the first real boss fight, I noticed my Momiji constantly having her ATB halved, so often that she would be almost stun-locked. I think she was afflicted by something. It was hard to tell because I still have to get used to the game's interface. So many little symbols, showing buffs and debuffs, the attack names  (that I can't read) and elements popping up in the upper left corner rather than at whoever uses them, it's not easy.
Yeah, there is an ailment , Shock  (as RegalStar has called it), that drops the ATB of the person inflicted with it. I found an equip on the 1F to protect from Shock (but I can't read the name of it at all), and I gave it to Momiji as she didn't have a particularly high resistance to it, and that paid off rather well in that boss fight. Meanwhile, Keine in slot 2 was getting afflicted by Shock a bunch of times when the boss decided to pick on her, which probably was one issue I had with the fight. Admittedly, the flow of attacks in general are pretty darn fast, which makes it hard to get more information on the attacks if you don't understand Japanese well enough (like me).
Title: Re: Labyrinth of Touhou 9F
Post by: Serela on March 15, 2013, 10:52:56 PM
some other random notes from skimming pooshlmer that I didn't see get noted here

MP increases -very- slowly (like one point after you level up 11 times) and cannot be leveled up by skill points (apart from a character having an Increase MP passive skill)

Evasion seems hard-set, although equipment can probably boost it later. Non-increasing evasion seems like an obvious choice to make if the accuracy system wasn't completely revamped, so that's not surprising.

And oh god it looks so pretty. So hype.
Title: Re: Labyrinth of Touhou 9F
Post by: Fishin on March 16, 2013, 04:58:48 AM
tbh I'm a little concerned about Rinnosuke's long-term usefulness in 2, his buff spell starts at 8% to all stats on a single character and increases by 1% per skill level with 66% gauge (for reference, both of Keine's support spells buff the entire party for 19% on two stats with 66% gauge, and Reimu's partywide def/mnd buff is 33% with 45% gauge) so it seems pretty useless, and his heal isn't very strong either.  EDIT: those numbers are a little low since the only way to see the numerical value of buffs a character has is when you take their turn, so by that point the buffs have already worn off a bit.  Really hope that'll be fixed by the time the game is out.

though on the upside, with the character reset feature you could respec his skills for increased money/item drops vs battle skills back and forth, so that's cool.  His ability to switch characters in with 83 or 91% gauge instead of the normal 75% might be pretty strong too, I guess it's hard to say at this point.

also as far as the stat boosters on the skills page go, on MP it simply says "boosts maximum MP" but on other stats (which are available varies with the character; Reimu has Magic and HP, Marisa has Magic and Speed, Rinnosuke has everything) it says "Boosts base <stat>", and with some cheat engine testing for extra Skill Points it seems like the Skill Point boosts also increase the boosts you get from the Library, and presumably from equipment too.  Makes sense since Skill Points seem like a very limited resource in this game (Money is what you use now for both upgrading your characters at the Magic Library and buying items from Nitori).

As far as visuals go the art is great but the bloom effect is kind of weird.  At some points it's noticeable but not that bad, like http://i.imgur.com/DEASdVf.jpg, but at others like http://i.imgur.com/hnZViB3.jpg it's really distracting.  Hopefully that gets reduced or removed.
Title: Re: Labyrinth of Touhou 9F
Post by: Gesh86 on March 16, 2013, 07:56:38 AM
As far as visuals go the art is great but the bloom effect is kind of weird.  At some points it's noticeable but not that bad, like http://i.imgur.com/DEASdVf.jpg, but at others like http://i.imgur.com/hnZViB3.jpg it's really distracting.  Hopefully that gets reduced or removed.

I'm not exactly sure what you mean with bloom effect, but if it's that strange brightness-filter that makes everyone's skin shine like a lightbulb, you can turn it off. It works both from the title screen's option menu as well as ingame, and the game really does look better without it. Such a strange decision to have it active as a default...
Title: Re: Labyrinth of Touhou 9F
Post by: Fishin on March 16, 2013, 08:49:07 AM
Oh, you're right.  I was thinking the selection for it in options was for battle animations.
Title: Re: Labyrinth of Touhou 9F
Post by: Nerv-Faktor on March 16, 2013, 10:07:53 AM
As far as visuals go the art is great but the bloom effect is kind of weird.  At some points it's noticeable but not that bad, like http://i.imgur.com/DEASdVf.jpg, but at others like http://i.imgur.com/hnZViB3.jpg it's really distracting.  Hopefully that gets reduced or removed.

Holy shit, the characters actually look good now.
That's great, to enjoy LoT1 it was almost a requirement to replace the entire charagraph folder.
Title: Re: Labyrinth of Touhou 9F
Post by: I have no name on March 16, 2013, 07:37:45 PM
That's great, to enjoy LoT1 it was almost a requirement to replace the entire charagraph folder.
>Implying you can't enjoy a game with bad graphics
I didn't put in a charagraph until the postgame.  The plus disc part of the postgame.  (More specifically, somewhere between Rinnosuke and Flame Tyrant but I remember I had default for the boss rush)
Title: Re: Labyrinth of Touhou 9F
Post by: RegalStar on March 16, 2013, 08:13:16 PM
That's great, to enjoy LoT1 it was almost a requirement to replace the entire charagraph folder.

You guys are too spoiled by graphics
Title: Re: Labyrinth of Touhou 9F
Post by: Ghaleon on March 16, 2013, 08:55:21 PM
Nice graphics are nice but I'm more concerned about the bgm. ThLaby spoiled us with some amazing music, but the special disk versions weren't up to snuff imo.

As for cootie-suke's late game viability, can't say myself but 8% to all stats may be great depending on what "all" is. Does that include evasion/accuracy, which supposedly isn't possible to boost so easily? How about sp recovery during focus/switch? how about resistances? Etc, I haven't played but if "all" featured stats that otherwise are left untouched most of the time it's probably quite a spiffy spell...And yeah switching faster is guud... How tanky is he?
Title: Re: Labyrinth of Touhou 9F
Post by: Serela on March 17, 2013, 05:32:37 AM
His High Boost passives may bolster his long-term tankiness, and ability to debuff offensive stats every turn and switch people in with high bar are very useful tank abilities. His heal probably scales up over time like Rumia's did in ThLaby1, as well.

It's realistic to consider at some point you might get his magic thing back and be able to grab new skills.
Title: Re: Labyrinth of Touhou 9F
Post by: Nerv-Faktor on March 17, 2013, 10:03:31 AM
>Implying you can't enjoy a game with bad graphics
You guys are too spoiled by graphics

Dont get me wrong, the first time I completed the game I played with the default charagraph folder too, and I loved it, otherwise I wouldn't have returned to the game.
But now I don't see a reason to not replace the folder. It takes a few minutes at most and some of the games original artwork barely looks like the character it's supposed to depict.

Nice graphics are nice but I'm more concerned about the bgm. ThLaby spoiled us with some amazing music, but the special disk versions weren't up to snuff imo.

When the special disk came around, I was a bit disappointed to see that you couldn't switch or replace the BGMs as easily as the character potraits. I really liked some of the bgms from the original game and some from the special disk. It would've been great to have those in 2 separate folders, so you could overwrite files and mix the bgms as you want. 
Title: Re: Labyrinth of Touhou 9F
Post by: Fishin on March 17, 2013, 11:07:38 AM
On the subject of stats Rinnosuke doesn't look too hot either.  With all characters at lv 5 and no equipment or bonuses:

reimu:
hp: 144
str: 77
def: 59
mag: 87
mnd: 93
spd: 104
eva: 8

marisa:
hp: 110
str: 31
def: 49
mag: 123
mnd: 113
spd: 105
eva: 40

keine:
hp: 168
str: 69
def: 77
mag: 105
mnd: 71
spd: 104
eva: 12

rinnosuke:
hp: 159
str: 69
def: 69
mag: 69
mnd: 69
spd: 103
eva: 4

momiji:
hp: 170 (this might be a point or two off)
str: 95
def: 102
mag: 25
mnd: 68
spd: 104
eva: 24

kogasa:
hp: 144
str: 93
def: 90
mag: 43
mnd: 54
spd: 103
eva: 10

youmu:
hp: 196
str: 128
def: 91
mag: 25
mnd: 47
spd: 104
eva: 20


but I dunno, I guess we'll have to see how the spells/stats/skills of other supporter characters stack up.  also it seems like characters do level differently, Reimu was a level ahead of everyone else at one point without any exp-altering skills being involved.
Title: Re: Labyrinth of Touhou 9F
Post by: Validon98 on March 17, 2013, 05:39:28 PM
When the special disk came around, I was a bit disappointed to see that you couldn't switch or replace the BGMs as easily as the character potraits. I really liked some of the bgms from the original game and some from the special disk. It would've been great to have those in 2 separate folders, so you could overwrite files and mix the bgms as you want.

That I agree with. I liked a lot of songs from both groups. Some of the songs from the original group were great songs, but as battle themes... eh. The theme for Rinnosuke should have been the final boss theme, not the one that ended up being the final boss theme. The special disk fixed some of that in most cases, but there were times when I prefer the original songs to the special disk songs. Not in all cases, though (the special disk Boss 2 and Bloodstained Seal, anyone?).
Title: Re: Labyrinth of Touhou 9F
Post by: Ikari on March 17, 2013, 06:41:58 PM
Been playing the demo for a while, and man, I can't wait for it to get out.

Speaking of the demo, I kinda have two really stupid questions, and I feel terribly dumb. How do you unlock Kogasa/Youmu?
Title: Re: Labyrinth of Touhou 9F
Post by: Ghaleon on March 17, 2013, 07:22:51 PM
Bwaa, the final boss music is perfect! Its epic, nostalgic, relatively long, and has a girly sound befitting Maribel.
Title: Re: Labyrinth of Touhou 9F
Post by: Fishin on March 17, 2013, 07:25:28 PM
To get Kogasa you talk to her, fight a squirrel holding her umbrella who has a lv 3 boss marker on the map, then take the umbrella to Nitori with the Ingredient items Insect Husk and some sort of leaf thing which are both found in treasure chests somewhere and she'll repair it for some money, then you take it to Kogasa and she joins.

For Youmu you talk to her, get an event where you find her sword, then go back to the original location and fight her.

also since I was curious and Regalstar didn't do them, some sloppy translations of Kogasa/Youmu's stuff:



kogasa's spells:
Karakasa Surprising Flash: fear, impact, and small damage to all enemies, nature elemental
A Rainy Night's Ghost Story: single target, inflicts fear and lowers mind, vacuum/dark/whatever elemental
Lightly Falling Large Raindrops: row targeting, cold elemental

kogasa's skills:
-LP Boost (2 points per level, max lv 5)
-Attack Boost (2 points, max lv 5)
-Evasion Boost (2 points, max lv 5)
-all attacks inflict fear, attacks that inflict fear already have their effect increased (10 points, max lv 1)
-regenerate HP on focus, and regenerate HP at double speed when in back row (5 points, max lv 1)
-not sure on this one, reduces damage from specific types of enemies depending on how many type of that enemy there are as well as decreasing the status resistance of enemies on attack or something (15 points, max lv 1)
-restores <skill level> mp every time kogasa takes damage (5 points, max lv 2)
-restores <skill level> mp every time kogasa attacks an enemy affected by fear, and increases all her stats by <skill level> x 10% (6 points, max lv 2)
-Motivated Heart (5 points, max lv 2)
-Hands-on Experience (5 points, max lv 2)

youmu's spells:
seem to be pretty much the exact same as the last game.  The last two are missing descriptions so they might have new effects or whatever.

youmu's skills:
-HP Boost (2 points, max lv 5)
-Attack Boost (2 points, max lv 5)
-Defense Boost (2 points, max lv 5)
-Restores 12% of max HP every time Youmu takes action (10 points, max lv 1)
-Bonus damage to ghosts, doesn't stack with additional skill-holders (5 points, max lv 2)
-Whenever Youmu's attack/mag is debuffed, it's changed to a buff and damage is calculated (I assume this just means she takes regular damage if the thing that debuffs her also does damage) (7 points, max lv 1)
-Increases MP regained by focus by <skill level>*2 (4 points, max lv 3)
-Whenever Youmu takes a turn and her MP is full, all stats boosted by <skill level>*6 (5 points, max lv 2)
-When HP is less than (20 + <skill level>*2)%, increases all stats by 25% (5 points, max lv 2)
-Motivated Heart (5 points, max lv 2)
-Hands-on Experience (5 points, max lv 2)

Pity ITH doesn't work properly on the game, it would be much easier to deal with if that was the case.
Title: Re: Labyrinth of Touhou 9F
Post by: Rukoto on March 17, 2013, 07:33:40 PM
I was about to mention how to recruit Kogasa and Youmu, but I've been beaten to the punch (although I didn't know you needed certain items to repair Kogasa's umbrella and I didn't notice that Youmu lost her sword either, for that matter). Minor correction though on Youmu, her last two spells are multi targeting.
Title: Re: Labyrinth of Touhou 9F
Post by: Raikaria on March 17, 2013, 07:38:45 PM
What does 'Fear' do?
Title: Re: Labyrinth of Touhou 9F
Post by: LadyScarlet on March 17, 2013, 07:41:57 PM
I wonder if we'll be able to change character portraits in the full game. Don't get me wrong-- these look good, but sometimes a little variety is good.
Title: Re: Labyrinth of Touhou 9F
Post by: Fishin on March 17, 2013, 08:02:41 PM
Oh yeah, one more thing is that Row attacks now just can target either all enemies in the front row or back row of an enemy's lineup instead of the reduced damage per enemy hit like the last game.

Minor correction though on Youmu, her last two spells are multi targeting.
Huh, so they are.  Text says single target but I guess that happened a bunch in the last game too.

What does 'Fear' do?
No idea, there's still not a manual or anything.
Title: Re: Labyrinth of Touhou 9F
Post by: Ikari on March 18, 2013, 12:45:12 AM
Someone definitely needs to do a wiki page for LoT 2. It's getting way too confusing to know what is what, especially with the fact it's in japanese.
Title: Re: Labyrinth of Touhou 9F
Post by: Serela on March 18, 2013, 01:31:25 AM
If you bring her three of the HP+3 main equipment, you're supposed to be able to recruit Rumia, too.
Title: Re: Labyrinth of Touhou 9F
Post by: Ghaleon on March 18, 2013, 09:44:19 AM
Ive been out of the touhou loop for sometime before recently. But Zun is still all "no knline purchases" right? Im just wondering cuz itd sure be nice to just paypal/dlsite thlabh 2 instead of the old comiket supplier+snailmail routine. When its released i mean.
Title: Re: Labyrinth of Touhou 9F
Post by: qazmlpok on March 18, 2013, 12:15:50 PM
The Special Disk is still on melonbooks.com (the digital site) and Japanese dlsite. It seems that it was removed from eng dlsite at some point, though.

But yeah, you'll probably be able to buy it easily from melonbooks when it's out. They don't seem to restrict foreign purchases at all, and you can sign up with your pixiv account.
Title: Re: Labyrinth of Touhou 9F
Post by: Nerv-Faktor on March 18, 2013, 04:12:52 PM
Would it even matter what ZUN thinks about online purchases?
I mean this is a doujin game, ZUN is not involved. A lot of other non-official touhou stuff is available for online purchase too, so why would this be an exception?
Title: Re: Labyrinth of Touhou 9F
Post by: Ghaleon on March 18, 2013, 07:12:24 PM
Would it even matter what ZUN thinks about online purchases?
I mean this is a doujin game, ZUN is not involved. A lot of other non-official touhou stuff is available for online purchase too, so why would this be an exception?

Of course he isnt involved, but i still distinctly recall him asking that people NOT sell their products featuring Touhou via the net... That was kinda his term for permission to use his IP, why? No clue. If thats respected or or ignored i cant say but there was a big enough discussion about it that this wouldn't be some weird one time exception im sure.

Anyway thanks nameless fairy =p
Title: Re: Labyrinth of Touhou 9F
Post by: SuccinctAndPunchy on March 18, 2013, 09:19:43 PM
Of course he isnt involved, but i still distinctly recall him asking that people NOT sell their products featuring Touhou via the net... That was kinda his term for permission to use his IP, why? No clue. If thats respected or or ignored

I'm fairly sure they tend to honour that kind of unwritten agreement. To clarify, I don't think ZUN is against ordering physical copies via the net, I think he's against digital distribution for games that use his IP.

Judging by the fact I can't find a single Touhou fangame available for digital purchase, I'm going to assume the japanese respect his decision.
Title: Re: Labyrinth of Touhou 9F
Post by: Ghaleon on March 18, 2013, 09:26:03 PM
I'm fairly sure they tend to honour that kind of unwritten agreement. To clarify, I don't think ZUN is against ordering physical copies via the net, I think he's against digital distribution for games that use his IP.

Judging by the fact I can't find a single Touhou fangame available for digital purchase, I'm going to assume the japanese respect his decision.

That's what I thought... I was just hoping he has changed his mind since my 1yearish hiatus ='(. It would be easy enough to look but I get scared browsing webpages in languages I don't understand which include cash charging and stuff =P.
Title: Re: Labyrinth of Touhou 9F
Post by: qazmlpok on March 18, 2013, 09:42:44 PM
I'm fairly sure they tend to honour that kind of unwritten agreement. To clarify, I don't think ZUN is against ordering physical copies via the net, I think he's against digital distribution for games that use his IP.

Judging by the fact I can't find a single Touhou fangame available for digital purchase, I'm going to assume the japanese respect his decision.

http://www.melonbooks.com/index.php?main_page=search&cond=eyJ3b3JkcyI6eyJrZXl3b3JkIjoiXHU2NzcxXHU2NWI5In0sImZpbHRlcnMiOlsiZmVtYWxlIiwiYm9vayIsIm11c2ljIiwibW92aWUiLCJzeW91Z3lvdSIsInBhcHlsZXNzIiwiYWR1bHQiXX0%3D&page=1&order=release&sort=desc&query=%E6%9D%B1%E6%96%B9&tab=keyword&filter=1

No, there's a bunch of them. And this is just melonbooks; other shops like gyutto and dlsite will have a lot of overlapping stock, but probably have a few that are exclusive to them.
Title: Re: Labyrinth of Touhou 9F
Post by: Rukoto on March 18, 2013, 09:44:29 PM
If you bring her three of the HP+3 main equipment, you're supposed to be able to recruit Rumia, too.
Just managed to recruit her, and indeed she does require 3 of those hp+3 main gears. It works if you have exactly 3 of them, too, it just means you won't have any of them after recruiting her. From a first glance, she has the same 3 spells as before, and appears to be magically inclined as she was in the last game, while leveling at the same speed Reimu does. One problem: Her spells aren't doing any damage at all (they do 1 damage if I'm lucky). She can do regular damage with her basic attacks, so I'm guessing her spells don't have actual damage formulas implemented or something. Furthermore, her spells are all single target spells, even though Demarcation mentions something about HP. Also, her actual spell costs don't match the costs in the description either :V
Title: Re: Labyrinth of Touhou 9F
Post by: Serela on March 19, 2013, 12:37:50 AM
So Rumia is not even properly implemented :V Amusing.
Title: Re: Labyrinth of Touhou 9F
Post by: SirChaotick on March 19, 2013, 05:52:54 AM
Blind player signing up again...

I beat Flandre very satisfyingly, at Reimu lv73. Only Komachi and Reimu were alive at the end, and I had to end it with a Fantasy Seal. Quite close.

Rinnosuke on the other hand... I don't like it one bit. I've grinded everyone up twenty levels since Flandre and my chances seem to be no better than they were back then. My success is seemingly entirely determined by how often he decides to cast Start of Heavenly Demise.
I've managed to make him cast something called "Form Shift", which makes him sparkle in a different colour, and it seems some of his attacks shift to elemental ones then. Doesn't stop him from casting Scarlet Gold Sword or Start of Heavenly Demise though.

Is there something I'm missing here or is this just a luckfest?
Title: Re: Labyrinth of Touhou 9F
Post by: I have no name on March 19, 2013, 06:07:17 AM
Is there something I'm missing here or is this just a luckfest?
Yes and yes.
I'll spoiler the battle info so you only see what you want to see, just know that I beat him at level 100 on my first playthrough.

Start of Heavenly Demise is
a composite attack.  Have Reimu buff for her opening move and it's easily survivable.
.
Form Shift means that
he has switched into on of his elemental forms.  He has one for each element and it's weak to the opposite element.  He has an uber move in each elemental phase that happens at a scripted point, and if you don't kill it fast enough he switches to another and starts healing that form.
When he uses Form Shift back to his initial form (will happen eventually)
you've almost won, you just have to deal with a form that has 150 affinity in every element, only uses Scarlet Gold Sword and Start of Heavenly Demise IN ADDITION TO
World Shaking Military Rule, a buff on every attacking and defensive stat.
So yes, luck is the defining factor in this fight but there is a bit more to it than at first glance.

Tai slash
It's Iai Slash :P
Title: Re: Labyrinth of Touhou 9F
Post by: Ghaleon on March 19, 2013, 08:31:32 AM
May I ask HOW you got to him at level 70ish? That seems really low.. like.. I was reimu 91 IIRC in my last playthru and that was with NO GRINDING AT ALL...though I did make sure I explored every floor completely for loot and..well, just cuz I like my maps to be nice and finished looking.. Have you not been doing that? Are you running from fights? I just dun get how you can be so low.

But anyway that move should actually be one of his weakest (though it would be strong at such a hilariously low level), and should only be a threat if he opens up with it on his first move (before you can def buff). Personally I find Tai slash and ratsetsu fist to be his 2 annoying moves, the former worse in general, but the latter making you need to be absolutely sure you always have at least a certain amount of health.
Title: Re: Labyrinth of Touhou 9F
Post by: Fishin on March 19, 2013, 10:34:19 AM
The item you need to recruit Rumia (Manga Meat) says it gives you HP regen rate +3, not HP +3.  Not sure what that exactly means (3% of max HP per tick when in the back row, maybe?  Anything else I can think of like +3% to healing received seems pretty weak for an item you can only equip one of).  Anyways, according to the descriptions at least, Rumia's spells all do the exact same things they did in the first game, except that Dark Side of the Moon (and Demarcation for whatever reason) are now Dark while Moonlight Ray is still Mystic.  Her skills:

-MP Boost
-Magic Boost
-Mind Boost
-Boost all stats of everyone else on your front line by (SLv*12) if your front line is Rumia, Cirno, Wriggle, and Mystia
-Reduces Dark damage taken by party if Rumia is on the front line
-Increases damage against humans if Rumia is on the front line, does not stack
-Allows Rumia to ignore defenses entirely against enemies with extremely high defenses
-Decreases the rate at which the encounter rate counter increases by (SLv*10 + SLv*2) (and yes, that's really what the formula says).  Stacks with other skills but caps at 75% reduction.
-Motivated Heart
-Hands-on Experience

lv 5 stats:
hp: 112
str: 40
def: 49
mag: 86
mnd: 71
spd: 103
eva: 32

good to see that Team Baka runs are a reality.  All her unique skills cost 5 and the max lv on all of them is 2 so I'm guessing that's incomplete.

On another note, it seems like the regular stat boost skills give a little less than 1.5% a level at the cost of 2 skill points, max lv 5 (remember that this boosts their base stat, so bonuses from library, level-ups, and equipment will benefit from this too).  Rinnosuke's High Boosts, however, cost 6 points per level with a max lv of 5, but give roughly a 13% boost per level for STR/MAG and 8% for DEF/MND.
Title: Re: Labyrinth of Touhou 9F
Post by: Nerv-Faktor on March 19, 2013, 11:10:52 AM
Is there something I'm missing here or is this just a luckfest?

Iirc, both Scarlet Gold Sword and Start of Heavenly Demise are composite attacks, so characters with both high DEF and MND shouldn't take much damage at all after a defensive buff. Always have a character like Tenshi, Meiling or Remilia in front, Remilia should be able to tank it even if she was built for ATK. Characters with one absurdly high defensive stat, like Patchouli with her astronomical MND, should also survive those attacks after getting a buff from Reimu or Yukari.
According to the wiki you need around 15.000 combined defenses to take 0 damage from Start of Heavenly Demise. That probably sounds high at first, but you should be able to keep a +50% defensive buff on Tenshi active without much trouble, reducing the combined DEF+MND requirement to ~10.000. Remilia shouldn't have trouble to keep herself close to 100% defensive buffs with her selfbuff, reducing the required DEF+MND even further.
You probably won't reach those combined values with Meiling, but it's not like you need to take 0 damage from it, just reduce it as much as possible.
Adjust your equipment! Items that boost both DEF and MND ,like the Robe of Twilight, are very useful here.
If you can you should also switch empty slots in before he gets a turn, in case you already lost characters in the battle.

I like to play an offensive strategy against Rinnosuke, then take a bit of time to buff up when he enters one of his weaker elemental forms (iirc the fire form is pretty harmless), and then just try to blast through his forms as fast as possible.  Try to have someone with non elemental attacks buffed up for his final form, it's probably the most dangerous one. If he buffs himself with WSMR in this phase and then uses Start of Heavenly Demise it'll probably be over for you, so destroy the final form as soon as possible. Nitori is, as always, probably the best to end it as fast as possible here, since her Megawatt Linear Gun is just broken.
Title: Re: Labyrinth of Touhou 9F
Post by: Serela on March 19, 2013, 12:06:48 PM
Yeah, figured ThLaby2 Rinno's stats were gonna be like that. Maxing any of his High Boosts set his stats up at 100~ish for the defenses (at lv7 scale) and like 120~130 for offense stats. Obviously the offense stats wouldn't be terribly useful unless (until?) he gets his item back, but at least one of them might power up his heal move, and 65% stronger heal from boost max sounds nice.

also general rumia fanboyism etc
Title: Re: Labyrinth of Touhou 9F
Post by: Ghaleon on March 19, 2013, 03:45:48 PM
Im hoping we get some hatate in thlaby2, im a total sucker for long twintails and shes still not in any fangame i e played qq. I wonder what kinda character people would see her as statistic-wise.
Title: Re: Labyrinth of Touhou 9F
Post by: qazmlpok on March 19, 2013, 03:47:29 PM
Another update posted to his blog. It has a screenshot of Kogasa and a floor map (http://i.imgur.com/DLrY01h.jpg), as well as a huge block of text that looks like bug fixes he's made since posting the pre-alpha.

One of them is "I was a bit faster movement speed dungeon.", for those that complained of Reimu's movement speed.

Some others;
If you hit the weak point of the enemy, the damage has to be represented in red.
Even when changing formations, capacity changes and abnormalities in a state of the selected character is now visible again. (Someone had mentioned that you can't see buffs until the character's turn; that's fixed now)
Background color and the border of the conversation, right side is bright, the characters were so hard to read, I dropped the brightness on the right side.
Rumia trick performance bug (I'm guessing Rumia actually works now)

and finally,
Next came to play until about 3F 
May issue in the trial version also snap decision.

Im hoping we get some hatate in thlaby2, im a total sucker for long twintails and shes still not in any fangame i e played qq. I wonder what kinda character people would see her as statistic-wise.
Sorry; she wasn't in the list of characters I dumped. I don't think it's very likely that more will be added.
Title: Re: Labyrinth of Touhou 9F
Post by: Ikari on March 19, 2013, 03:55:25 PM
AAAAAAAAAAAAAAAAH YESSSSSSSSSSSSS.

Sorry, but movement speed and map pointers were the two things this game lacked horribly. My joy knows no bound(aries).

To be honest, Kogasa? Keine? Rumia? Hell yeah, awesome character roster so far. It's nice to see "weaker" characters put in the game, kinda like the first LoT did. Anyway, this is looking really good. I can't wait for it to come out.
Title: Re: Labyrinth of Touhou 9F
Post by: Ghaleon on March 19, 2013, 03:59:55 PM
Nouuuuu, hatate ='(.
I thought that character dump was just a list of those done so far not a planned list on release =(.
Kogasa is cool yes, and yeah id love to see some of the less game implimented characters too like hina, parsee, spider girl (i can never remember her name), etc. i left out the ones laby1 had already name dump included or not.
Title: Re: Labyrinth of Touhou 9F
Post by: qazmlpok on March 19, 2013, 04:11:58 PM
Nouuuuu, hatate ='(.
I thought that character dump was just a list of those done so far not a planned list on release =(.
Kogasa is cool yes, and yeah id love to see some of the less game implimented characters too like hina, parsee, spider girl (i can never remember her name), etc. i left out the ones laby1 had already name dump included or not.

Well, I'm honestly not entirely sure what that name dump is. It's just a list of character image files I took from the archive. Some of the characters have <Name>_L, _S, and _SS images, while others are just _L. I assume that this means that some of the characters are just intended to be used for story purposes, but Akyuu is actually one of the girls with an _S portrait, which you should only see in battle. I guess Akyuu could appear in combat, but it seems kinda odd for her to show up and not, say, Reisen.

Again, this is just from what I took from the archive. I can't guarantee that he won't add on to it, but he has a ton of characters in there already that are just placeholders, so it would be strange for him to add more.

also, Yamame.
Title: Re: Labyrinth of Touhou 9F
Post by: Rukoto on March 19, 2013, 05:24:29 PM
-Allows Rumia to ignore defenses entirely against enemies with extremely high defenses
I wonder what 'extremely high defenses' is going to translate into. Would this be relative to her attacking stats? Her level?

Nice to hear about some bug fixes as well. One thing that might not have been mentioned that was bothering me was the direction Reimu moves with each arrow key in relation to the direction she faces. If I recall correctly, she's facing down and to the right of the map onscreen, but pressing the down key moves her down and to the left. It'd be nice the direction she faces was in sync with how she moves.
Title: Re: Labyrinth of Touhou 9F
Post by: Raikaria on March 19, 2013, 05:58:12 PM
good to see that Team Baka runs are a reality.  All her unique skills cost 5 and the max lv on all of them is 2 so I'm guessing that's incomplete.

They were in NG+ of LoT2. So far we only know Rumia is in, and I guess you can probobly count Kogasa as Team ⑨ since she's pretty goofy and childish as well, but we don't know about Wriggle, Mysti and Cirno yet. [Although the odds that Cirno is NOT in are slim to none]

To be honest, Kogasa? Keine? Rumia? Hell yeah, awesome character roster so far. It's nice to see "weaker" characters put in the game, kinda like the first LoT did. Anyway, this is looking really good. I can't wait for it to come out.

Wasn't aware that Kogasa and Keine were considered 'weaker' characters when both are Extra Stage Midbosses. Especially Keine, who technically can erase someone from existence.
Title: Re: Labyrinth of Touhou 9F
Post by: Pesco on March 19, 2013, 06:18:58 PM
Game stage placement means nothing about power levels. As do canon characterisation power level discussions meaning nothing about power levels. If we're talking power levels in LoT2, that's fine. Any other power level discussion gets nuked by site rules.
Title: Re: Labyrinth of Touhou 9F
Post by: Ghaleon on March 19, 2013, 07:08:24 PM
Game stage placement means nothing about power levels. As do canon characterisation power level discussions meaning nothing about power levels. If we're talking power levels in LoT2, that's fine. Any other power level discussion gets nuked by site rules.

Really? I dont remember that being a rule, not that i mind cuz those debates are dum-buh. Regardless though, some characters have a really strong presence in fangames (like china and cirno), while others not somuch (minoruke, wriggle, etc). Its really cool how Lot1 included so many characters you generally dont see as playable in other fangames =).
Title: Re: Labyrinth of Touhou 9F
Post by: Nerv-Faktor on March 19, 2013, 09:49:47 PM
when both are Extra Stage Midbosses
I think it's almost universally agreed upon that stage placement doesn't mean anything, like Pesco already said. I mean, Yuyuko is both a stage 6 and stage 1 boss. Yuugi is a stage 3 boss and certainly not weak at all.


But back on topic:
So Rumia seems to have the same kit as in LoT1?
What about Marisa, Reimu and Youmu?

Are the returning characters almost the same as they were in LoT1 or is Rumia an exception and the other ones got redesigned?
Also, is EVA already implemented and working in the demo?
Title: Re: Labyrinth of Touhou 9F
Post by: Serela on March 19, 2013, 11:37:52 PM
Marisa and Reimu's skills  (and others) are already covered in-depth a few pages back in the thread, as well as their passive abilities. (They're mostly the same as ThLaby1 with some small differences)

this is the post (Rumia and Kogasa, as well as Youmu's passives, are later in the thread) http://www.shrinemaiden.org/forum/index.php/topic,13990.msg954889.html#msg954889

Raikaria:They're in, because Rumia has a passive ability whose description says it activates when they're in the party.
Title: Re: Labyrinth of Touhou 9F
Post by: Fishin on March 20, 2013, 03:34:11 AM
All the returning characters except Keine are almost identical to their labyrinth 1 selves (Rinnosuke is not Mannosuke so he doesn't count).  The max number of spells seems to have gone down from five to four but I don't mind, I can't think of a single character in the first game that had 5 spells that I used all of regularly.  Changes to the demo look good, aside from what was already mentioned, bloom effect is reduced and apparently more controllable, options actually save instead of resetting after you close the game, and you can skip that annoying stage name that pops up for a couple seconds whenever you enter the dungeon.  Also I love different font color upon hitting a weakness (it was awesome when it glowed blue in DoD).

Speaking of returning characters, the ones from the list posted earlier (which doesn't guarantee them a spot in the game) that weren't in the first game are Byakuren, Hina, Kasen, Nazrin, Parsee, and Satori, plus Kogasa and Momiji.  I was hoping for Koishi and/or Nue myself but it looks like a solid lineup.

I wonder what 'extremely high defenses' is going to translate into. Would this be relative to her attacking stats? Her level?

Relative to the rest of the enemy's stats, or it's level I would assume.  It might just be those who effectively have infinity in one defensive stat like Bloody Papa, it would be interesting to see those as regular enemies.
Title: Re: Labyrinth of Touhou 9F
Post by: Ghaleon on March 20, 2013, 04:37:23 AM
Iirc the floating gem things on 17f in thl1 had nearly inlenetrable magic defense
Title: Re: Labyrinth of Touhou 9F
Post by: Nerv-Faktor on March 20, 2013, 09:11:31 AM
All the returning characters except Keine are almost identical to their labyrinth 1 selves (Rinnosuke is not Mannosuke so he doesn't count).

Well, I hope Remilia at least gets a new spell.
Something like a mediocre row target attack would be fine. A single target attack with better formula than Gungnir would probably be too good if she retains her high stats, but I'd really like something that makes her decent on random encounters.
Title: Re: Labyrinth of Touhou 9F
Post by: Ghaleon on March 20, 2013, 09:27:11 AM
Contrary to many opinions, I find Remi to be a super amazing character in laby1. Sure she doesn't do anything unique, nor are her numbers really high. But by golly, she's like ALWAYS my mvp or 2nd mvp in like every boss fight in terms of sustained damage, and if not, she did the majority of the switch botting, while tanking...She's pretty much the only fast switcher in the game that can take a 2nd slot hit, or 2, or 3, or 4. A new spell? Well I wouldn't complain, but I'd rather her keep her previous ownage in her way than get a new spell and lose anything =)

Laby2 is totally hijacking dis thread =P
Title: Re: Labyrinth of Touhou 9F
Post by: Nerv-Faktor on March 20, 2013, 10:29:42 AM
Contrary to many opinions, I find Remi to be a super amazing character in laby1. Sure she doesn't do anything unique, nor are her numbers really high. But by golly, she's like ALWAYS my mvp or 2nd mvp in like every boss fight in terms of sustained damage, and if not, she did the majority of the switch botting, while tanking...She's pretty much the only fast switcher in the game that can take a 2nd slot hit, or 2, or 3, or 4. A new spell? Well I wouldn't complain, but I'd rather her keep her previous ownage in her way than get a new spell and lose anything =)

Laby2 is totally hijacking dis thread =P

I agree, Remilia is a great character for bossfights. Curse of Vlad Tepes is insane on her, she has some of the highest (maybe even the highest?) overall stats in the game and Curse is spammable and cheap.
But on random encounters she's pretty much only useful for sniping one of the faster enemies before it gets its turn, she's also the only character with just 2 spells.
Title: Re: Labyrinth of Touhou 9F
Post by: I have no name on March 20, 2013, 09:14:37 PM
Funnily enough Withhelde and I were talking a bit and for a speedrun Remilia's tanky damaging/switching isn't as good as Sakuya/Ran's tanky buffing.

I figure I should link the thread I made on SDA (https://forum.speeddemosarchive.com/post/labyrinth_of_touhou.html) for this game.  I'm totally serious about this segmented run, put 11 tries into the first segment last night (it's hard to spam tries at because it's half text mashing...)
Title: Re: Labyrinth of Touhou 9F
Post by: Ghaleon on March 21, 2013, 03:07:01 AM
Yeah i cant say i try to challenge myself via speed. Just by no grinding (or grindinf as little as possible for maribel/30f). Bu while i love ran in this game, and rhink she makes a super important character... I just never was able to make her tanky enough to survive slot two for very long like i could remi (at my lower level requirement). I mean she COULD, especially with healing support, but itd be pretty nerve wracking for fights with powerful row attack physicals like baal avatar, or yugu's flying swallow whatever. Plus iirc there are a couple bosses who can ratsetsu fist slot 2, not just1, but maybe my memory fails me and im just mistaking it for steel slashers, triple slashes, utsuho's op dives.
Title: Re: Labyrinth of Touhou 9F
Post by: Serela on March 21, 2013, 03:29:50 AM
If you build Ran with DEF levelups, she's second slot material for sure.
Title: Re: Labyrinth of Touhou 9F
Post by: I have no name on March 21, 2013, 03:31:28 AM
I'm only going through Maribel in the speedrun anyway so Baal Avatar, swallow thing and Utsuho are non-issues :V
Rinnosuke would be the biggest pain for that strategy but he's a pain no matter what.  I can just manipulate no Rasetsu Fists in the first phase anyway.
Title: Re: Labyrinth of Touhou 9F
Post by: Nerv-Faktor on March 21, 2013, 09:40:24 AM
Quoting your post on SDA:
Need to decide how to spend levelups though.
Reimu-MAG
Marisa-MAG
Remilia-ATK?
Sakuya-DEF
Patchy-MAG
That's what I think so far.

Remilia should definitely be built for ATK. Even with no level up points spent in DEF at all, she can still comfortably take slot 2 even on the plusdisk floors. If you're doing a speedrun, you should obviously aim to end battles as fast as possible, so more damage is preferable. Also Remilia's damage is far from pitiful and I don't know how Withhelde has built and used her to make her deadweight past Eientei.  Adding up the damage of all the spears Remilia throws over the course of a bossfights sometimes yields impressive numbers.
But if you aim for pure speed in bossfights, Ran will at some point probably overtake her for this purpose, as buffing every character, even the ones in the backrows, really provides a lot of damage. However, her buff costs 110 SP, so she'll run out of SP after just a few uses in the main game. Also if you're using Iku (and you should for a speedrun) your main nukers will always be buffed to near 100% anyway, so that lessens the value of Ran's buff too.
Sakuya seems like a great idea, since more turns naturally makes the battle faster too, but Lunar Clock is pretty expensive too. She'll recover the SP fast due to her speedbuffs if you switch her out, but then you need another character who can take slot 2 while she's out anyway.

Also, I'm not sure about Rinnosuke. Are you taking him just for WSMR? I don't think it's that useful in the Maribel bossfight since the first phase she barely does damage at all and gives you plenty of time to buff up while simultaneously damaging her. And Maribel is the only real boss left after recruiting him in your playthrough. Without WSMR he's just a gimped Remilia and the same things that apply to her apply to him, but he lacks the selfbuff, has terrible recovery% and has way higher SP cost on his main attack
Title: Re: Labyrinth of Touhou 9F
Post by: Ghaleon on March 21, 2013, 09:47:14 AM
in a speedrun yeah I don't see why not. But def-build remi is also a very viable build otherwise....Sigh you guys are making me wanna play dis again.
Title: Re: Labyrinth of Touhou 9F
Post by: Nerv-Faktor on March 21, 2013, 09:49:08 AM
in a speedrun yeah I don't see why not. But def-build remi is also a very viable build otherwise....Sigh you guys are making me wanna play dis again.

Def Remi is more of a slot 1 character for me. Her damage really falls short later if she's not built for ATK.
Title: Re: Labyrinth of Touhou 9F
Post by: Ghaleon on March 21, 2013, 09:52:33 AM
I've done both, multiple times, was still respectable. It wasn't like its damage got hit by more than half due to boss defense scaling.. it actually only went up by about 30% or so.
Thing is I like playing defensively, and often make many characters have mnd or def instead of atk/mag...This is actually a good thing if you wanna tackle bosses at as low a level as possible, it just takes longer is all (though some trash is more of a pain)...

It does however make baal avatar harder though, simply cuz the increased defenses don't outweigh baal's increased attack over time =(

Edit: zomg i just thought of a great ng+ feature for taohow laby 2:
A kind of boss "score attack" mode where you can set arbitrary amounts of exp for everyone (equal), skillpoints to assign (as you see fir unless they are auto distributed to each member in 2, dunno, if so, equal), abd gold to spend (and assign prices to whatever items that may be treasure, not shop only).

Then you can face off against a boss without going thru the game, at whatever level and such you want. Then people can have "tournament"s or whatever to see who can beat whocher at the lowest levels/cash possible.

Dat'd be sooo cool... Competative turn based rpg.
Title: Re: Labyrinth of Touhou 9F
Post by: I have no name on March 21, 2013, 10:38:29 AM
I'll probably link the boss fights for my speedrun here when I beat them, but for now have the first segment :V
39 tries to get this thing (http://www.youtube.com/watch?v=tb4gGlCRSEA)
I promise I would spam this thread with this stuff and keep it mostly in the SDA thread but will combine videos into probably by floor sections for easy viewing and stuff.
I know it could be a bit faster bit this was hard enough to get and my luck was only average  :ohdear:
Title: Re: Labyrinth of Touhou 9F
Post by: Fishin on March 21, 2013, 11:25:41 AM
I've always built Remi for defense.  To me her main role is a self-buffing tank who also happens to have high speed so you can switch often and can also do semi-respectable chip damage if you don't need a switch when her turn comes up.  Rinnosuke is similar but actually usable in random battles since he has multi-target attacks, though he's slightly less durable/slower and his buff spell has an entirely different use.

Also when I was talking about there being a vacuum/null elemental in Labyrinth 2 a couple pages ago, it's because I was misreading 冥 as 真.  It's definitely supposed to be Dark or Nether.
Title: Re: Labyrinth of Touhou 9F
Post by: Ikari on March 21, 2013, 12:54:17 PM
I've always used Remi as a first tanky character, and then as the game went on, focused on her attack. She's pretty decent; Not heavenly, as she's painfully crippling in random encounters, but actually pretty good in boss battles. Decent damage, good resistance and low delays make her a good, consistent attacker than can stay out on the field.
Title: Re: Labyrinth of Touhou 9F
Post by: Validon98 on March 21, 2013, 01:07:44 PM
I think I've been using my Remilia wrong, then. She's practically ALWAYS in my party, especially for randoms. >.<
Speaking of which, what characters are good for randoms? I figure Marisa, Nitori (somewhat), and Ran are, but who else?
Title: Re: Labyrinth of Touhou 9F
Post by: Ikari on March 21, 2013, 01:25:00 PM
I think I've been using my Remilia wrong, then. She's practically ALWAYS in my party, especially for randoms. >.<
Speaking of which, what characters are good for randoms? I figure Marisa, Nitori (somewhat), and Ran are, but who else?

I traditionally keep Suwako around, as she's a good mix of all-targetting spells and single target nukes. (For those pesky strong enemies sometime!) I like using Alice too, as she's pretty cost-damage efficient, though she slowly gets less useful as time goes on. Komachi is by far my favorite tank when it comes to random encounters; Not only does her Scythe that Chooses the Dead a great nuke against strong enemies, and her Confines of Avicci can, if you're lucky, cause absolute havoc in a random enemies group. Plus, her row CLD attack has an okay DTH effect too. Basically, 25 % of the time, Komachi may just wipe the entire enemy team, and 50 % of the time, cripple it greatly. Plus, high health means shrugging off those pesky defense-piercing attacks.

Flandre is really good to me too, as I'm terribly impatient. If you're in the mood, you can also use slow, powerful nukers (Patchy, Yuyuko, Kaguya) along with Aya using her speed buff. Usually, unless you stumble on fast enemies, the turns should go Aya -> Nuker. Royal Flare / Saigyouji Flawless Nirvanna / Hourai Jewel should all be renamed "You win", really. This method is better for farming, though, due to the large cost of those spells.
Title: Re: Labyrinth of Touhou 9F
Post by: Nerv-Faktor on March 21, 2013, 01:40:11 PM
I think I've been using my Remilia wrong, then. She's practically ALWAYS in my party, especially for randoms. >.<
Speaking of which, what characters are good for randoms? I figure Marisa, Nitori (somewhat), and Ran are, but who else?

Remilia has her uses against randoms. She's very fast and will be one of the first characters that outspeed and kill those annoying Strategists on the plusdisk floors.
But generally you want characters with strong multitarget nukes that act before the enemies do. Or a combination of a fast character with a group PAR effect, like Mystia, and a slow nuker who can then follow up, like Yuyuko.
Title: Re: Labyrinth of Touhou 9F
Post by: Parallaxal on March 21, 2013, 02:33:16 PM
Aside from those mentioned, I've found Orin to be extremely effective at clearing random enemies. Blazing Wheel is second only to Laveatein in terms of damage formula for a composite spell, and fire is fine element to sweep trash mobs with. Former Hell's Needle Hill may not have as high of an ATK multiplier, but its defense piercing properties make it strong enough to take out those high defense enemies that typically have low health anyway (I was using it to one-shot those crabs on 27F while level grinding). And she's one of the fastest characters with a good level up rate to boot. She can probably easily outdamage anyone that's faster than her, against groups of enemies, at any rate. If memory serves, Orin is beaten only by Chen, Aya, Mystia, and possibly Cirno in speed.

Other strong group clearers include Youmu (if you have time to abuse her Focus mechanic against weaker enemies for sustain), Alice (cheap spells, multi-target and non-elemental), and Kaguya (good elemental coverage, ignores defenses entirely).
Title: Re: Labyrinth of Touhou 9F
Post by: Ikari on March 21, 2013, 02:47:07 PM
Points to Parallaxal, Orin is indeed a great character. I was actually quite surprised; She didn't seem particularly stellar on paper, but in practice, she's actually pretty great. Blazing Wheel is really powerful, and most of her spells have their uses. Plus, Orin's pretty fast, so yeah, she's a very good choice for random encounters.

Youmu is actually rather mediocre, depending on what you encounter. Most multi-target attacks are magic, and thus don't fare too well against magic enemies; That's where Youmu becomes terribly useful... And terribly awful. Her MND is so horrible, she won't be able to get any decent magic assault to the face, so abusing her focus may be much harder on floors with many magic enemies.
Title: Re: Labyrinth of Touhou 9F
Post by: Validon98 on March 21, 2013, 03:10:12 PM
Well, I never really use Youmu. Orin... I've yet to get her, actually. Looks like I have to build up Youmu, Rumia, and Chen's battle points. >.>
I didn't think Komachi was that useful for randoms... well, I guess I AM at that part where everything kills you if you don't kill it faster/neutralize it somehow. Ugh, I've got so much to do before fighting Yukari it's not even funny. But thanks for the advice. That'll hopefully make exploration and grinding a bit easier for now.
Title: Re: Labyrinth of Touhou 9F
Post by: Ikari on March 21, 2013, 03:14:59 PM
Orin is annoying to get ^^; Her battle is more of a survival match, but here's a tip; She isn't THAT strong by herself, so bringing a few powerful nukers (Patchy, Yuyuko, etc) and spamming their mega nuke to end any of those knights battles in one turn works fine to keep everyone else at top shape.

Speaking of neutralizing, once you get Renko, nothing else will ever matter. If I could marry Galaxy Stop, I would. I would do it several times in a row. Maybe even do a polygamy thing with Debilitate.
Title: Re: Labyrinth of Touhou 9F
Post by: Ghaleon on March 21, 2013, 04:04:34 PM
Reimu is great for trash too since her par is respectably quick, and lasts rather long for a multitarget.

But mystia is imo one of the best. Very fast, very strong area damage (with a tiny par!), and a weaker, longer par (good spell but not used often cuz her nuke+tiny par is just amazing). Plus her single target nuke is fast and ok for damage so you can often use that first on a tough cookie to soften them before the big aoe nuke.

The rest were mentioned i think.
Title: Re: Labyrinth of Touhou 9F
Post by: Rukoto on March 21, 2013, 05:28:21 PM
Cirno's Diamond Blizzard is a cheap way to land both multitarget physical CLD damage and a weak party-wide PAR at the same time, which makes her a pretty nice trash cleaner when used in conjunction with characters that love the PAR support. I'm actually a bit surprised at how many enemies in late plus disc have a PAR resist of 0 (granted, there's still a lot of them with double digit PAR resistance). There's also Icicle Fall and Perfect Freeze, which also see use against certain randoms from time to time as well.

Marisa is an interesting trash cleaner because all of her spells are MND influenced and of the MYS element. As one approaches the late game, and well throughout the plus disc, many enemies will be packing high MND, a high MYS affinity, or even both. However, against enemies not packing either of these, Earthlight Ray / Asteroid Belt will rip them a new one pretty fast. Master Spark, at the expense of all her SP, can be used to one-off most randoms. Thankfully, her main trash clearing spells are very low in cost, and she also has pretty decent TP as well. Lastly, she's also pretty fast. She sits at the same SPD growth as Orin, and in exchange for a slightly slower level up speed, Marisa has a slightly cheaper SKP cost for SPD than Orin does.
Title: Re: Labyrinth of Touhou 9F
Post by: Validon98 on March 21, 2013, 07:33:24 PM
I know about Renko, but I'm still pre-Plus Disk. Same for Mystia (I've heard so much about her amazing power that I don't really ever need or want to hear it again). Reimu I know about, but for some reason I completely forget that Evil Sealing Circle=PAR lock on enemies. Marisa I know of course (she's been my random encounter ace since day one, but of course she's starting to show age). Cirno I can't really see myself using much anymore, but oh well. I want to work on getting the characters I've missed. I'll just be clearing trash on floor 1 with Chen's Phoenix Spread Wings with all the other people who are necessary to get the battle points for until I've done 100 battles (1 battle=2 battle points per person). Then I'll get Yuyuko and Orin. ^^;

EDIT: Yuyuko wasn't working out right. I kept failing over and over. So I went to get Mokou instead. Beat her at Chen 67. That wasn't really difficult, although I was a bit worried when she hit her "spam Fujiyama Volcano" phase. Good thing I decided NOT to pull Marisa out until Mokou used Fujiyama Volcano once. Now to grind up the battle points necessary to fight Kaguya's Foe and get Kaguya!
Title: Re: Labyrinth of Touhou 9F
Post by: Ghaleon on March 23, 2013, 12:17:06 AM
Cirno's Diamond Blizzard is a cheap way to land both multitarget physical CLD damage and a weak party-wide PAR at the same time, which makes her a pretty nice trash cleaner when used in conjunction with characters that love the PAR support. I'm actually a bit surprised at how many enemies in late plus disc have a PAR resist of 0 (granted, there's still a lot of them with double digit PAR resistance). There's also Icicle Fall and Perfect Freeze, which also see use against certain randoms from time to time as well.

Marisa is an interesting trash cleaner because all of her spells are MND influenced and of the MYS element. As one approaches the late game, and well throughout the plus disc, many enemies will be packing high MND, a high MYS affinity, or even both. However, against enemies not packing either of these, Earthlight Ray / Asteroid Belt will rip them a new one pretty fast. Master Spark, at the expense of all her SP, can be used to one-off most randoms. Thankfully, her main trash clearing spells are very low in cost, and she also has pretty decent TP as well. Lastly, she's also pretty fast. She sits at the same SPD growth as Orin, and in exchange for a slightly slower level up speed, Marisa has a slightly cheaper SKP cost for SPD than Orin does.

Actually marisa is relatively good against high mnd trash (I mean, compared to other mag nukers. obviously a aoe physical is more ideal but those are less common, if you don't really have any...) because asteroid belt is actually pretty proficient at piercing mnd compared to other solid spammy aoe magic nukes.
Title: Re: Labyrinth of Touhou 9F
Post by: Validon98 on March 23, 2013, 02:29:07 AM
That's why I've always liked using Marisa. Although, for F16 a party of Komachi (as my "tank"), Remilia (to soften up tougher enemies, although she's mostly useless), Nitori (Physical AoE) and Patchouli (Magical AoE) is actually working for most encounters.
Also, finally beat Yuyuko at Chen 68 (I only use Chen as a placemarker for levels. I don't really use her in battle)! In the end, only Iku, Tenshi, and Nitori remained. If Nitori's last attack didn't kill Yuyuko, I would've probably lost right then and there. These close battles scare me sometimes.
Title: Re: Labyrinth of Touhou 9F
Post by: Ikari on March 23, 2013, 02:31:27 AM
From Mokou and beyond, I never ever won a battle in a different way than this;

Only Tenshi left, with little life, not enough to use her buff.

Me: Meh, screw it. *Uses her single target attack*
*Kills the boss*
Me: Holy fuck.

You'd think I'd get used to it after all the victories that ended that way. Still makes me squeal.
Title: Re: Labyrinth of Touhou 9F
Post by: Ghaleon on March 23, 2013, 02:38:14 AM
From Mokou and beyond, I never ever won a battle in a different way than this;

Only Tenshi left, with little life, not enough to use her buff.

Me: Meh, screw it. *Uses her single target attack*
*Kills the boss*
Me: Holy fuck.

You'd think I'd get used to it after all the victories that ended that way. Still makes me squeal.

I get that alot on my first times playing various rpgs. Whats funny is nothing like that EVER happens in rpgs where bosses have isible healthbars =p. not just the lack of surprise, but the whole opportunity never happens at all.
Title: Re: Labyrinth of Touhou 9F
Post by: Zil on March 23, 2013, 03:45:26 AM
I got that with Meiling a few times. (Never used Tenshi.)

My personal favorite instance of this, however, was against the Starman Deluxe in Earthbound. I wasn't expecting it to know PSI Starstorm, and so everyone but Jeff was killed almost immediately. Then Jeff just soloed the whole fight using basically nothing but the hungry hp sucker. The lesser enemies that the boss called in actually kept me alive. T'was pretty hilarious.
Title: Re: Labyrinth of Touhou 9F
Post by: Gesh86 on March 23, 2013, 10:33:58 AM
For anyone who is interested in the LoT2-trial, but is bothered by it's unfinished-ness, I have made a little video-thingy: http://youtu.be/1k2vEKSPAxw (http://youtu.be/1k2vEKSPAxw)

It's the Youmu battle with music and sounds mostly taken from Labyrinth 1, including some annotated commentary giving my thoughts and strategies for that encounter and the game.
Title: Re: Labyrinth of Touhou 9F
Post by: DarkAtma on March 23, 2013, 08:16:26 PM
Currently at 25F with chen lv193, Defeated hibachi twins V1 and all bosses V2 except maribel, I tried celestial demon and got wiped, decided to try flame tyrant to see how badly i would do and i won in the most stupid possible way  :V, started battle with my bossing team Meiling,remilia,Reimu,kaguya, All of them except meiling got wiped by the first hellfire, switched renko in and spamed galaxy stop, kept the tyrant par locked the whole battle while flandre,chen,aya,orin,komachi,marisa,utsuho chipped all its Hp slowly, and i got its drop to boot :3, Also should i keep grinding at 20F or i should move somewhere else?

EDIT

I tried to equip the black ocarina to meiling and she would have 557 Fire resist, wasnt the cap 500?
Title: Re: Labyrinth of Touhou 9F
Post by: qazmlpok on March 23, 2013, 08:50:19 PM
Currently at 25F with chen lv193, Defeated hibachi twins V1 and all bosses V2 except maribel, I tried celestial demon and got wiped, decided to try flame tyrant to see how badly i would do and i won in the most stupid possible way  :V, started battle with my bossing team Meiling,remilia,Reimu,kaguya, All of them except meiling got wiped by the first hellfire, switched renko in and spamed galaxy stop, kept the tyrant par locked the whole battle while flandre,chen,aya,orin,komachi,marisa,utsuho chipped all its Hp slowly, and i got its drop to boot :3, Also should i keep grinding at 20F or i should move somewhere else?

EDIT

I tried to equip the black ocarina to meiling and she would have 557 Fire resist, wasnt the cap 500?

I believe the resistance cap is just 65535. It is definitely not 500, as most of my characters have more than that from having 3 machine god lucifers equipped. Increasing resistance past 500 isn't very practical due to diminishing returns, but it is certainly possible.
Title: Re: Labyrinth of Touhou 9F
Post by: Ghaleon on March 23, 2013, 09:38:15 PM
Increasing resist from 200 to 400 is just as significant as 100 to 200, then 400 to 800, etc...
And most people intentionally par lock foame tyrant, dont expect that to work on any other boss though except that 2 phase robot bloody seal v2 boss... Its immune to par in phase 2 but phase 1 isnt (you have to damage like 50x more hp though that way). Don do it though, flame tyrant is mostly design, the other one is kinda exploitish and its be a damn shame to miss how rapetastic that boss is for your first time.
Title: Re: Labyrinth of Touhou 9F
Post by: DarkAtma on March 23, 2013, 10:59:14 PM
Where i am supposed to grind? Every boss i face is nuking me: Baal avatar,celestial demon,utsuho, bloody papa V2, Wich one i need to beat to progress to the 26F?

EDIT

 Finally defeated baal avatar, landed two lucky par with galaxy stop, now to what level i should grind for the celestial demon & agastrobrauma?
Title: Re: Labyrinth of Touhou 9F
Post by: Parallaxal on March 24, 2013, 02:56:27 AM
I personally think Celestial Bright Demon is a little easier than Baal Avatar, actually. He's more annoying than truly dangerous, what with his frustrating multi-target SP drain spell that he likes to cast. He does have a lot of HP, though. Either way, I think you should go for him next.

Honestly now, grinding on the 20th floor is still fine even that far into the Plus Disk. The real treasure trove of grinding is 27F (for the Lilliths), but until then 20F is decent for the ease of the battles and the nice rare drops.
Title: Re: Labyrinth of Touhou 9F
Post by: Serela on March 24, 2013, 04:20:54 AM
Celestial Bright Demon is annoying with his status effects and draining. But his attacks aren't terribly powerful themselves, from what I remember. (At a proper level, of course. If you could beat Baal, though...) Like, Meiling can literally just solo him focus/heal/mountainbreaker spamming, at a reliable amount. So, just make sure to bunker down. Perhaps prepare for your front line to be regularly SP drained >_> SP recovery gear isn't -completely- useless...
Title: Re: Labyrinth of Touhou 9F
Post by: I have no name on March 24, 2013, 04:27:24 AM
SP recovery gear is good, especially on Marisa. My WINNER equips on her could use Master Spark then focus, and immediately fire off another Spark.  Not that that's ever useful because of its formula.

Also, I corrupted part of the game's temporary memory space by going OOB on 11F and stepping above the 0 coordinate.  This had the effect of overwriting the entire bottom row of the map with one way left tiles.  I couldn't step back into the map, but I could see it from the map screen.
Title: Re: Labyrinth of Touhou 9F
Post by: DarkAtma on March 24, 2013, 01:16:24 PM
Celestial demon defeated, Only agastrobruma remains, However by looking at its script in the database he is supposed to use djinn storm first turn, but he just doesnt do it, its my game bugged or something?  :V
Title: Re: Labyrinth of Touhou 9F
Post by: Serela on March 24, 2013, 02:32:54 PM
Yeah he doesn't actually have it for whatever reason.
Title: Re: Labyrinth of Touhou 9F
Post by: DarkAtma on March 24, 2013, 03:19:39 PM
Defeating agastrobruma with a final lucky starbow break, after picking all the loot i am off to 26F, them i noticed i must beat eiki to get to 27F to farm liliths  :colonveeplusalpha:  Highest hp char is meiling with 55k and komachi with 56k, i guess its grind time!
Title: Re: Labyrinth of Touhou 9F
Post by: Ghaleon on March 24, 2013, 04:27:08 PM
How does your komachi have barely more than china?

Anyway, you dont really need to. I just get 1shot by her thing like a baws and try to kill her before i lose too many peeps to it.
Title: Re: Labyrinth of Touhou 9F
Post by: DarkAtma on March 24, 2013, 04:54:15 PM
Because i have pumped pure HP into meiling and Pure atk into komachi in levelups

Meiling
(http://i265.photobucket.com/albums/ii237/matrix8000/meiling1_zpsa88fbcc5.png)
Decided to swap komachi atk gear for Hp gear to see the result wich choice its better?
(http://i265.photobucket.com/albums/ii237/matrix8000/komachi1_zps75f3fbfd.png)
(http://i265.photobucket.com/albums/ii237/matrix8000/komachi2_zpsb13237bb.png)
Title: Re: Labyrinth of Touhou 9F
Post by: SuccinctAndPunchy on March 24, 2013, 06:41:49 PM
For anyone who is interested in the LoT2-trial, but is bothered by it's unfinished-ness, I have made a little video-thingy: http://youtu.be/1k2vEKSPAxw (http://youtu.be/1k2vEKSPAxw)

Posting to let you know I appreciate the effort put into making this watchable.

Wanted to take a punt at the demo but I can't read Japanese, so thanks man.
Title: Re: Labyrinth of Touhou 9F
Post by: DarkAtma on March 25, 2013, 12:56:06 AM
kills reimu with judgement, next turn focuses, the characters in the picture are the only survivors after the battle
(http://i265.photobucket.com/albums/ii237/matrix8000/Eikidefeated_zps38b88d9b.png)
Title: Re: Labyrinth of Touhou 9F
Post by: Parallaxal on March 25, 2013, 03:48:40 AM
Nice work. Getting the drop after a close battle is such a sweet feeling.
Title: Re: Labyrinth of Touhou 9F
Post by: FantomFang on April 03, 2013, 02:21:45 AM
I decided to start playing this game again recently (good timing too, now that I see all the news about LoT2), and wanted to see if you all could help me resolve a small issue with my game. Namely, some text that is untranslated (some of which may not have been stored as text, if I guess correctly, and may have been part of images). Specifically, the Battle Finished! text, the text in the top left/bottom left when exploring, and the labels for the 5 locations in gensokyo (sdm, akyu's, dungeon, etc.). Is there an updated patch I should be using to fix these minor things, as I've noticed in others screenshots that these things have been translated.

Also, since I was replaying it again, decided to completely empty the charagraph and replace with a unified character set (aside from those who werent included) from the touhou pocket wars set. Fun playing again with a ton of different illustrations. Also, kind of funny that I'm choosing to play this again rather than play EO4 haha.
Title: Re: Labyrinth of Touhou 9F
Post by: qazmlpok on April 03, 2013, 03:22:12 AM
The patch didn't apply to the img.dxa and img2.dxa files. If you run it again on a fresh install it might work.
Title: Re: Labyrinth of Touhou 9F
Post by: FantomFang on April 03, 2013, 04:19:36 AM
The patch didn't apply to the img.dxa and img2.dxa files. If you run it again on a fresh install it might work.

Did a fresh install and re-patched, and it worked beautifully. They were such minor issues, but its nice to see them gone now. Who knows why the english patch didn't take on the img.dxa and img2.dxa files originally.
Title: Re: Labyrinth of Touhou 9F
Post by: DarkAtma on April 04, 2013, 02:03:50 PM
Kedagramaton, yuuka kazami and utsuho defeated, Grinding on 27F for the bloodstained bosses V2 and 30F minibosses, So far i have been grinding there alot and i havent found a single guntharg drop from the black knights

-Current setup until finishing game
Meiling
Reimu
Marisa
Orin
Yuuka
Utsuho
Kaguya
Yukari
Kanako (gonna give her a second chance to try her potential)
Renko
Chen
Flandre

Current level Chen 311
Title: Re: Labyrinth of Touhou 9F
Post by: Ghaleon on April 05, 2013, 07:42:59 AM
double hibachi V2 may be frusterating since it seems all your physical nukes are squishtastic.
Title: Re: Labyrinth of Touhou 9F
Post by: DarkAtma on April 05, 2013, 01:23:49 PM
Seems like kanako is as bad as ever, The possible people to replace her that i have used trought the run sometimes are Eiki, Komachi, Yuugi or nitori, Eiki and nitori did alot agaisnt okuu with judgement+waterfall, Yuugi I ditched her around Floor 19 but did great in all the boss battles, and Komachi just did alot agaisnt SPI weak enemies and tanking eiki boss judgement, Overall i think i am replacing kanako and putting yuugi back in, that makes my team lack WND and CLD nukers, and having mostly fire nukers, But with kaguya stone bowl and yukari spiring away support i think i can manage it,Eiki is also a strong option to her non elemental piercing move and with her HP she can take a hit or two before switching out

Replaced kanako with yuugi And chen with Eiki, lets see how it goes
Title: Re: Labyrinth of Touhou 9F
Post by: Serela on April 05, 2013, 03:30:56 PM
This far in you don't need to worry about elemental coverage. Heck, they're irritating as hell to use against  the Serpent of Chaos.

Nitori is probably your best bet out of those because Megawatt is insane. Yuugi could maybe be chosen because this late in, you can afford to pump affinities with skillpoints; suddenly, Yuugi becomes MASTER TANK with AWESOME NUKING at the same time. Komachi does have the gimmick of nuker that can reliably take a hit or two in the field.

Eiki is uninteresting because Nitori does her nonelemental nuke better. Unless you wanted to try spamming her debuff attack in a MAG build...
Title: Re: Labyrinth of Touhou 9F
Post by: Parallaxal on April 05, 2013, 03:56:06 PM
I'm kinda surprised Utsuho wasn't replaced first, actually. I've always found Kanako far more useful than Utsuho.
Title: Re: Labyrinth of Touhou 9F
Post by: ExPorygon on April 05, 2013, 04:21:38 PM
Hello!

Don't know if any of you remember me but I'm continuing my draft run (and Let's Play) of Labyrinth of Touhou and will hopefully be uploading more frequently in the future.

I started a new thread for all my Let's Play things here (http://www.shrinemaiden.org/forum/index.php/topic,14558.0.html), so check that out if you want to see my progress. I've currently made it past Alice with a rather interesting battle.
Title: Re: Labyrinth of Touhou 9F
Post by: DarkAtma on April 06, 2013, 10:51:16 PM
i have watchef paraxal v2.06 videos and its not just meiling or youmu animations missing,also noticed yuuka reflowering and alice dolls on boss have missing animations,so has anybody found a way to fix them? EDIT; i remember someone replied to this question but didnt provided a fix,sorry for asking such things again, here is a para vid for reference http://m.youtube.com/#/watch?v=T5JVDlp1bWM&feature=relmfu    notice dolls buffing and yuuka healing spells
Title: Re: Labyrinth of Touhou 9F
Post by: qazmlpok on April 06, 2013, 11:15:54 PM
i have watchef paraxal v2.06 videos and its not just meiling or youmu animations missing,also noticed yuuka reflowering and alice dolls on boss have missing animations,so has anybody found a way to fix them? EDIT; i remember someone replied to this question but didnt provided a fix,sorry for asking such things again, here is a para vid for reference http://m.youtube.com/#/watch?v=T5JVDlp1bWM&feature=relmfu    notice dolls buffing and yuuka healing spells

The Alice graphic there is the exact same one used by Youmu, so it's fixed with Youmu's as well. Do you have a video for Yuuka's?

I've fixed the graphic issues for Youmu and Meiling (and thus also Alice's one there), but I'm not going to release anything unless I can get a fix for the missing Plus-disk playerboss sounds (Yuuka, Okuu, Eiki). I've tried doing it myself, but the amount of assembly hacking necessary for this is beyond me.
Title: Re: Labyrinth of Touhou 9F
Post by: DarkAtma on April 07, 2013, 12:34:11 AM
The Alice graphic there is the exact same one used by Youmu, so it's fixed with Youmu's as well. Do you have a video for Yuuka's?

I've fixed the graphic issues for Youmu and Meiling (and thus also Alice's one there), but I'm not going to release anything unless I can get a fix for the missing Plus-disk playerboss sounds (Yuuka, Okuu, Eiki). I've tried doing it myself, but the amount of assembly hacking necessary for this is beyond me.

I believe yuuka one is on the video too when she uses her recovery spell, the circle below her petal flowers, i believe its the same as meiling
Title: Re: Labyrinth of Touhou 9F
Post by: qazmlpok on April 07, 2013, 12:54:34 AM
I believe yuuka one is on the video too when she uses her recovery spell, the circle below her petal flowers, i believe its the same as meiling
oh, I didn't notice that was an NG+ game. Yeah, that's fixed too.
Title: Re: Labyrinth of Touhou 9F
Post by: DarkAtma on April 07, 2013, 01:00:54 AM
oh, I didn't notice that was an NG+ game. Yeah, that's fixed too.

What program i require so maybe i can figure out myself to brute force fix the animations?  :getdown:

EDIT

Defeated Master wings of light blah blah V2, Still i havent gotten a gungtar drop from the black knighs, who has gotten one from those to confirm its not bugged?
Title: Re: Labyrinth of Touhou 9F
Post by: LadyScarlet on April 07, 2013, 03:48:49 AM
Currently working on Version 2 of my Alphes CharaGraph set! Here's a preview of what's to come!

(http://i45.tinypic.com/a0kjsk.jpg)
Title: Re: Labyrinth of Touhou 9F
Post by: I have no name on April 07, 2013, 05:23:07 AM
Defeated Master wings of light blah blah V2, Still i havent gotten a gungtar drop from the black knighs, who has gotten one from those to confirm its not bugged?
I just tried for about a half hour but did not get one, but in theory it's a 1% drop so I'm not surprised I didn't get any.  I have at least 4 in my inventory however, so I must have gotten some drops from Black Knights.
Title: Re: Labyrinth of Touhou 9F
Post by: Rukoto on April 07, 2013, 10:18:09 AM
Black Knights should definitely be dropping Gurthangs. You're probably just a little unlucky.
Title: Re: Labyrinth of Touhou 9F
Post by: DarkAtma on April 07, 2013, 02:12:50 PM
finally got 1 gungthar, need 2-3 more for flandre who currently has 200k+ atk
Title: Re: Labyrinth of Touhou 9F
Post by: Serela on April 07, 2013, 02:16:36 PM
The drop rate is incredibly low (0.977%) , it's just that you fight so many while farming 27f you're likely to eventually get one. I was insanely lucky and got two in one battle and another the next battle, somehow. By the time I fought Winner I had more then I could use and sold several. That being said they're pretty much the best equipment for an ATK-based glass cannon (along with one of something that boosts both ATK and PAR resist for Iku buffs), unless it's Chen/Aya in which case you could consider something that also boosts SPD.

Title: Re: Labyrinth of Touhou 9F
Post by: DarkAtma on April 07, 2013, 09:57:57 PM
After farming ZUN hats for an hour or so, and leveling to reimu lv386 i managed to defeat bloody papaV2 and himachi-sama V2, Only centureas beast V2 remaining in the way.

EDIT
All bloodstained V2 defeated
(http://i265.photobucket.com/albums/ii237/matrix8000/Beastdefeated_zpse027322b.png)
Title: Re: Labyrinth of Touhou 9F
Post by: Ghaleon on April 09, 2013, 09:34:36 AM
Eiki is uninteresting because Nitori does her nonelemental nuke better. Unless you wanted to try spamming her debuff attack in a MAG build...

I just noticed this.
Thing with Eiki is since her nuke ignores defense, you don't actually lose much by not having an atk-build.. I make her mnd build and she has a powerful defense ignore nuke, AND she's pretty tanky for magic damage...Her natural resistances are also really something else sooo unlike nitori, you can intentionally rotate her into the back 2 slots against virtually any boss and count on her to survive the most powerful of non party-wipe nukes except for maybe needle parade, or something like that.

And I wouldn't say kanako is bad really.. her damage is just never really amazing, but she's pretty durable...She's kinda like what reimu would be like if she had nukes instead of support spells. Would I suggest her in a "power" group? No, but I wouldn't really make funny faces at people mentioning her either....She IS a pretty boring character though IMO.

And yeah worrying about elemental spread is pretty useless in this game, cold and wind are really unimportant anyway, along with Nature, which I can't really remember being useful for anything in particular but Yukari.

Seriously that group is fine, not what I'd say the best possible one, maybe not even close, but I'd say it's wayyy closer to perfect than unplayable. Like I said the only thing I noticed is a lack of non-squishy physical nukes. Though that isn't probably going to be much of an issue since you seem to have alot of defense ignoring nukes, and some offensive supporters like yukari and kaggy...Though you prob use kaggy for her defense ignore nukes too. I prefer stone bowl myself =P. Stone bowl+eiki nuke/nitori nuke/yugi 3ko is about as strong as barrage, and it comes with a cool buff, and it has less delay, and it allows me for yet another mnd build with little to no downside (even without mag barrage effectively ruins trash)
Title: Re: Labyrinth of Touhou 9F
Post by: Raikaria on April 09, 2013, 09:50:53 AM
I just noticed this.
Thing with Eiki is since her nuke ignores defense, you don't actually lose much by not having an atk-build.

Uh, it's a 666% multiplier. You lose quite a lot of damage.
Title: Re: Labyrinth of Touhou 9F
Post by: Serela on April 09, 2013, 10:50:44 AM
I don't think there's any character seriously worth using for attacking if you focus on a defense stat. You start losing too much damage potential in comparison to switch-in switch-out glass cannons.

As you get into later Plus though, full offense builds still have some pretty tanky people, though.

Mid/late Plus Disk, moderately durable people like Alice and Yuyuko are your "mind tanky nukers" when in a full MAG build. I used them both personally this way and it worked wonderfully, except against the couple of plus-disk bosses who resist SPI in Yuyuko's case >_>; (This includes Serpent of Chaos who is -never- vulnerable to WND or SPI) Alice I basically never took out of my party after I got her, Yuyuko I switched in at like 27F. (After you defeat Eiki any time is fine; unlike Alice she deals full glass cannon-tier nuke damage but she's got other downsides like SPI-only and high sp cost nuke even for plus)

Considering in late plus you can start affording to really pump up affinities, 600~800 affinity can replace the MND stat, making high-def/hp low-mnd nukers like Yuugi and Youmu suddenly become extremely tanky (Or just make any nuker with good HP become able to take the back row) Some Plus Disk equipment will boost affinities by huge amounts which can help with this.
Title: Re: Labyrinth of Touhou 9F
Post by: Ghaleon on April 09, 2013, 04:05:09 PM
Uh, it's a 666% multiplier. You lose quite a lot of damage.

Somehow i just knew someone was gonna say that.

Its defense ignore though...basically there is no defense threshold it worries about.

For example, attacks with terrible defense piercing qualities gain more from higher atk buffs and stats because unaided, alot of its potential damage gets "soaked" by the enemy's defense, so if you double the attack on a spell which may BARELY penetrate defenses, its damage will in fact multiply by a huge amount like 10, or even 100x more damage.

If you double the attack on a defense ignore attack however, its damage will only double. Im not saying atk is bad on eiki, im just sayin that she loses a lot less for not having her level up bonuses invested in it than than say someone like chen, aya, kanako, etc.
Title: Re: Labyrinth of Touhou 9F
Post by: DarkAtma on April 09, 2013, 11:22:31 PM
How much is patchy usefullness post-game? currently farming rinnosuke/yukari/Yuuka/okuu V3 for their drops, Alice and mokou are too much of a problem to handle for me

EDIT

Question if this is possible: its possible to reset a character level using cheat engine or other tool? Like if i screwed someone build or something
Title: Re: Labyrinth of Touhou 9F
Post by: Serela on April 10, 2013, 01:03:06 AM
If you're already fighting v3s, you should probably just keep your current party members. SKP loss and less exp due to not being in the active party hurts bringing anyone new in, so unless it was a really big upgrade...

That being said, Patch should be a nigh-magic-immune (when fighting at the proper levels for the enemy) nuker with low enough delay to stay in and keep going. That should be pretty nice for endgame.

You can reset their levels, yes. I've done it, although I've forgotten the correct way to go about it. I think it had to do with not cheat engine, but copying over files between save folders and then cheat engine-ing the character's EXP back. Don't ask me on the specifics.
Title: Re: Labyrinth of Touhou 9F
Post by: Ikari on April 10, 2013, 02:04:20 AM
Patchy never really lost her usefulness to me.

At first, she just kinda wipes every random encounter with Royal Flare.

Later on, with high defenses boss that aren't in groups / Weak to fire (Past Alice, basically), her silent selene is a godly boss nuke.

At around Eientei and beyond, your Patchy should be able to take spells in the face like they were a breeze.

Beyond that, it's kind of a mix of all three. (I'm talking about end-game here)
Title: Re: Labyrinth of Touhou 9F
Post by: Ghaleon on April 10, 2013, 03:16:52 AM
I agree patchy is always useful just about but i actually found her to be minda hard to use right at the level 20-21 gap... Like so many o the v2 bosses bave arrow rain, or seem more lrone to usin single target physicals to the back, and the bloody seal bosses offen have stuff like needle parade or whatever... But yeah after that bit she should be pretty iseful again.

Another big plus is how cheap her nukes are. So those djinn storm/destroy magic bosses down really neuter her for very long at all.
Title: Re: Labyrinth of Touhou 9F
Post by: Pesco on April 10, 2013, 07:27:01 AM
All the stat details can be adjusted with cheat engine. Character level, stat level, stat base value, stat bonus percentage and even what they've got equipped. The only problem is that you have to know what the base value back at level 1 was. I've never documented it but I know there's a lot of stuff that won't change even if you just change their character level stat. The EXP/SKP refund just takes a bit of maths. A character's levelup rating is directly proportional to how many points they need. Again, nothing really researched on this in terms of exact figures.
Title: Re: Labyrinth of Touhou 9F
Post by: I have no name on April 10, 2013, 11:48:00 AM
Continuing my draft run from ages ago, I defeated Tam's Foe and Yuugi back to back at Reimu level 28.  Tam's Foe was a close fight-Reimu had 50 HP left and no one else was alive when I Fantasy Sealed it to death.

Also I got a Fragment of Soul and Cloak of the Bat from the same 8F encounter, then this happened.
[attach=1]
Title: Re: Labyrinth of Touhou 9F
Post by: DarkAtma on April 10, 2013, 01:33:04 PM
Whatever i kill Rinnosuke,eientei,yuuka,nitori or yukari V3 and dont get their drop, my motivation drops, and i dont wanna use cheat engine to get drops, i have only used it so far to prevent random encounters and explore floors  :V, Replaced some party members, hopefully this will be my last definite team

Meiling
Remilia
Flandre
Sakuya
Patchouli
Renko
Yukari
Reimu
Marisa
Yuugi
Utsuho
Orin
Title: Re: Labyrinth of Touhou 9F
Post by: I have no name on April 10, 2013, 01:38:15 PM
I'm a little surprised to not see Nitori on that list.  Endgame she hits the hardest of everyone.  I'd probably remove Renko actually-you're past the point where debuffs/PAR are really that effective.  Debilitate would only have about a 53% chance to do anything at all to WINNER, Galaxy Stop a mere 15%.  Charge! is flat out ineffective since you need your turns ASAP, Ran can buff the team a lot faster.

Also as much as I love Utsuho as a character and did use her with moderate success...there's better characters to fill that slot.
Title: Re: Labyrinth of Touhou 9F
Post by: DarkAtma on April 10, 2013, 01:52:43 PM
I'm a little surprised to not see Nitori on that list.  Endgame she hits the hardest of everyone.  I'd probably remove Renko actually-you're past the point where debuffs/PAR are really that effective.  Debilitate would only have about a 53% chance to do anything at all to WINNER, Galaxy Stop a mere 15%.  Charge! is flat out ineffective since you need your turns ASAP, Ran can buff the team a lot faster.

Also as much as I love Utsuho as a character and did use her with moderate success...there's better characters to fill that slot.

I honestly prefer to use characters i like and not for how Op they are, but thats just my opinion, Yes maybe iku and nitori be staple in any team, but i dont like them at all...
Could probably replace yukari back with kaguya.....because patchouli already fills the MND tanker role
Title: Re: Labyrinth of Touhou 9F
Post by: I have no name on April 10, 2013, 01:56:38 PM
I honestly prefer to use characters i like and not for how Op they are, but thats just my opinion, Yes maybe iku and nitori be staple in any team, but i dont like them at all...
There's a reason Youmu has never left my party  :V
and honestly as good as Iku is I've never really used her.  But the thing is against WINNER you need damage fast and Nitori for me was doing a million more than the next highest nuke in Flandre.  A million extra damage a hit. (4.2 vs 3.4, but it's around a million).
Title: Re: Labyrinth of Touhou 9F
Post by: Serela on April 10, 2013, 02:14:21 PM
IHNN:Actually, spamming Galaxy Stop hoping to do something isn't as terrible as you might think. The PAR lasts for so long that you can just go nuts attacking for awhile. This is pretty great when you have low-delay nukers around. (If you were insane and wanted to do really high WINNER kill counts, proccing it would probably be an "I win" button as the length of PAR is extended further from speed proration. But the WINNER fight is waaaaay too boring.)

It's probably way better to try for it by spamming an actual decent attack with PAR, though, like Mystia.
Title: Re: Labyrinth of Touhou 9F
Post by: qazmlpok on April 10, 2013, 02:16:34 PM
Whatever i kill Rinnosuke,eientei,yuuka,nitori or yukari V3 and dont get their drop, my motivation drops, and i dont wanna use cheat engine to get drops, i have only used it so far to prevent random encounters and explore floors  :V, Replaced some party members, hopefully this will be my last definite team

Meiling
Remilia
Flandre
Sakuya
Patchouli
Renko
Yukari
Reimu
Marisa
Yuugi
Utsuho
Orin

Really? Rinnosuke, Yuuka, and Eientei are really easy in my experience. Yuuka is barely even stronger than her initial appearance, and Rinnosuke is practically bugged and can be easily taken out on his second or third form. Yukari can be taken out in her first form if you paralyze her or just hit hard enough as well - and yes, you can get the drops if you beat them before the final form.

For your party, I'd personally recommend ditching Sakuya unless you like her. If you're using her to buff speed, you're at the point in the game where speed buffs matter very little. I ran the numbers for this a while back, and you can find them here: http://en.touhouwiki.net/wiki/Talk:Labyrinth_of_Touhou/Gameplay . The greatly diminishing returns from the speed stat make increasing your speed have very little impact, unless you exceed a threshold.

For example, if you have a speed stat of 300, it will take you 40 ticks to fill up at atb bar completely. A +100% speed buff would give 600 speed, which would take 28 ticks to fill up the bar. That's getting a turn in 70% of the time, rather than the expected 50% of the time.

Flandre is great for grinding, but since she can't really oneshot anything on 30F, she isn't very practical. She's amazing if you want to get a lot of skillpoints on 27F, but I find her to be too impractical to use on 30F.

Personally, I'd take those 2 slots and switch in Youmu and Nitori. Both can do very good non-elemental damage.
Title: Re: Labyrinth of Touhou 9F
Post by: DarkAtma on April 10, 2013, 02:31:01 PM
Yes i admit those 3 are easy as pie, However just now i had a bad experience with yukari spaming dual colorfull light and almost wiping me, Okuu almost killed me and meiling had to solo her, and mokou its just stupid with the 800k heal per turn, alice is bearable but long, Eientei is only easy because kaguya is missing rainbow danamaku and their spells their low damage overrall now
Title: Re: Labyrinth of Touhou 9F
Post by: qazmlpok on April 10, 2013, 03:37:01 PM
Another update on 3peso's blog. No new trial, just a new feature.

It would appear that LoT2 is going to have FOEs.

EDIT - and Cirno is in the screenshot, so she's confirmed as playable.
Title: Re: Labyrinth of Touhou 9F
Post by: Ghaleon on April 10, 2013, 03:42:06 PM
Nice! I love it when rpg games have a stable form of "elite" monsters. By stable i mean something you can reliably fight more than once (assuming they eventually respawn).
Title: Re: Labyrinth of Touhou 9F
Post by: Sakurei on April 10, 2013, 03:46:21 PM
Flandre is amazing on f30, what are you talking about. manipulate equipment her so she's the slowest, I lead with Youmu/Nitori/Eiki/Flandre and they kill everything outside of bosses on the floor before they even get a turn (bar those that outspeed me anyway like chen or that have some phases you have to go through first like mokou or rinnosuke) don't spread lies like that.

with that said, there is no "bad party" there are only unoptimized parties and the ones that have everything in mind you need. I did several testruns with fucked up parties (I have too much freetime :V) all over the place. such as nukers only-party, 4-tank party-party, no buffs-party. Hell, I even once had a party without any healers or massive damage dealers (I had people like okuu, mokou and cirno as damage dealers) and shit like that. all of them beat the maingame without many problems. of course, plus game is a different story, but nobody is doing parties like that. everyone will have a mix of tanks, buffers, healers and nukers/trashcleaners.
now, to DarkAtma's party: my personal opinion is that you don't need a tank outside of special fights (Flandre, Rinnosuke, Okuu, Eiki), but everyone is always like "NEED TWO TANKS :V" and I don't understand why. I agree that meiling is a fantastic character, but if people decide against her, why use a tank at all? I've beaten the winner 14 times now, and all of them were done with Youmu as my damage soaker, with Reimu in second slot. neither of those are actual tanks like Komachi, Meiling or Tenshi. please someone explain to me why you're all over the characters that are tanks before anything else (outside of meiling). My optimal party would have like half nukers to cover every element :V i'd say my ideal party goes something along the lines of

1. Reimu
2. Youmu
3. Nitori
4. Eiki
5. Iku
6. Suwako
7. Minoriko
8. Kaguya
9. Rumia
10. Renko
11. Suika
12. -any powerful fire nuker- I usually choose alice or patchouli. Flandre is really hard to use, but definitely the strongest girl there is.

I like to have coverage. the only reall powerful CLD nuke is kanako's CLD attack, but kanako is so average in everything else, so I like to replace her with any other character. coverage is something you don't need against the winner (powerful non-elemental attacks are the best for him), but certainly while you grind! and you just have too much fire in your team. Flandre, Orin, Yuugi, (okuu and patchouli), and you basically have no coverage outside of it, aside from patchouli's other spells, giga flare and marisa (who is, by the way, completely useless against anything not weak to MYS). I know you chose your team according to how much you like the characters, but a team like that would require more grinding than actually necessary to defeat the final bosses. especially the serpent of chaos is going to be a pain in the ass on every not-fire-weak turn. it's gonna kick your butt badly.think about who feels most useless (or who you like least, really) and replace them with someone who can give you extra coverage or someone with a powerful non-elemental nuke (youmu, nitori, eiki)
Title: Re: Labyrinth of Touhou 9F
Post by: Validon98 on April 10, 2013, 03:52:49 PM
Another update on 3peso's blog. No new trial, just a new feature.

It would appear that LoT2 is going to have FOEs.

Oh god. I can already see the mass party wipes.
Title: Re: Labyrinth of Touhou 9F
Post by: DarkAtma on April 10, 2013, 04:02:22 PM
Smart and 100% accurate

Thats my problem, i like every one of them as much as the other, i cant just replace a character i like  :V

EDIT

Finally i am starting to get drops: Got a Rhino dress from yuuka and a extinction cannon from mokou
(http://i265.photobucket.com/albums/ii237/matrix8000/itemget_zpseaa7273c.png)
Title: Re: Labyrinth of Touhou 9F
Post by: Ghaleon on April 10, 2013, 07:00:30 PM
Preeeeetttyy sure winner's flame wand attack or whatever should wtfbbq 1shot youmu unless youre way overlevel.

And flan cant come close to doing enough damage to burst down v3s unless you're pretty much done needing to even grind anyway.
Title: Re: Labyrinth of Touhou 9F
Post by: I have no name on April 10, 2013, 07:25:12 PM
Preeeeetttyy sure winner's flame wand attack or whatever should wtfbbq 1shot youmu unless youre way overlevel.
A good 400 fire affinity has her surviving it handily.

Well, probably helped that Youmu was in my party the entire game and I used her as a Flowing Hellfire tank so she already had boosted FIR/HP...but even still she took Wand of Dragon's Flame just as well as Keine did.
Title: Re: Labyrinth of Touhou 9F
Post by: Sakurei on April 10, 2013, 07:29:58 PM
preeeeeeeeeeeeeeeettttttttttyyyyyy sure that my 800 affinity makes her survive that thing twice. since I defeated winner 14 times, he's twice as strong as he started out, so as IHNN said, 400 makes her tank it quite well. if you buff up reimu well enough now, you won't need to swap out either of them ever. (unless you're unlucky and reimu gets hit by that super powerful single target attack he has. zang-something. I think your average reimu wouldn't survive it)
Title: Re: Labyrinth of Touhou 9F
Post by: Parallaxal on April 10, 2013, 07:33:14 PM
FOE! FOE! FOE!

They were quite possibly the defining mechanic of Etrian Odyssey, so I'm excited to see them announced for LoT2. They serve as meat walls, puzzles, battle challenges, rare loot sources, and grinding fodder all wrapped up in one package.

Come to think of it, I wouldn't mind seeing some form of EO's conditional drop mechanic too. It'll make elemental and status coverage a more relevant thing to have on your team, and if implemented well it can justify raising certain drop rates so that you're not quite as at the mercy of the RNG.
Title: Re: Labyrinth of Touhou 9F
Post by: Ghaleon on April 10, 2013, 07:45:57 PM
I'm pretty sure I've had everyone at 400+ aff by that point but even if I didn't, that still doesn't explain how non-tank characters can possibly survive non-elemental power nukes without being overlevel...and I don't mean the ones that even tanks aren't meant to survive like last judgement (komachi is really the only one who could there, China... I've tried pounding ALL MY SKP from floors 21+ into JUST her hp and she STILL croaked to it). Heck, even the elemental ones are going to get you unless you overspend sp on ALL your affinities, which I doubt. I mean the points come from somewhere, and you just can't have them ALL at like twice as high as what is normal without severely gimping virtually everything else.

I always wondered if you beat the game 14 times, or if you just did it once or twice and did the winner repeat 14 times...the latter does not represent normal playthru of the rest of the game at all. Of COURSE flan is going to be way more useful grinding 30f trash if you're grinding POST winner. But if you're still not even at that point yet, she really can't 1roundko the trash there.
Title: Re: Labyrinth of Touhou 9F
Post by: I have no name on April 10, 2013, 08:15:11 PM
I'm pretty sure I've had everyone at 400+ aff by that point but even if I didn't, that still doesn't explain how non-tank characters can possibly survive non-elemental power nukes without being overlevel...and I don't mean the ones that even tanks aren't meant to survive like last judgement (komachi is really the only one who could there, China... I've tried pounding ALL MY SKP from floors 21+ into JUST her hp and she STILL croaked to it).
My Meiling easily survived Last Judgment.  I tried Komachi tanking it at first but couldn't keep her health up.  Just pile on Arturos Gems/other HP items to make up the difference.
Heck, even the elemental ones are going to get you unless you overspend sp on ALL your affinities, which I doubt. I mean the points come from somewhere, and you just can't have them ALL at like twice as high as what is normal without severely gimping virtually everything else.
Items that boost affinities for the win.  Buff everyone to 200-300ish and use items to cover the rest.  Komachi will have naturally high affinities from getting SKP to that instead of defenses.
I always wondered if you beat the game 14 times, or if you just did it once or twice and did the winner repeat 14 times...the latter does not represent normal playthru of the rest of the game at all. Of COURSE flan is going to be way more useful grinding 30f trash if you're grinding POST winner. But if you're still not even at that point yet, she really can't 1roundko the trash there.
Nitori+Flan+Youmu+Yukari=1 round on every encounter pretty much after dual Hibachi/Serpent of Chaos.


Endgame HP  becomes more important-any character with a lot of HP can take any of WINNER's hits except Zantetsuken on Komachi for it's defense factoring.  WINNER has no non-elemental magic attacks IIRC, so MND becomes less important than the corresponding affinities.  That's why Youmu is an effective tank here, because she has a lot of HP.  Tenshi falls flat on her face here due to lack of HP, and Komachi really shines because WINNER cares not about your defenses.
Title: Re: Labyrinth of Touhou 9F
Post by: Sakurei on April 10, 2013, 09:49:26 PM
I beat the winner 14 times on one save, but I beat the games several times on other saves, so uhh, yeah. I have been doing the Youmu/eiki/nitori/Flandre setup for a LONG time now.

for winner: what IHNN said about the winner fight.
Title: Re: Labyrinth of Touhou 9F
Post by: DarkAtma on April 11, 2013, 02:49:34 PM
Defeated serpent of chaos, Should i Reload save to get its drop or kill winner first so it respawns and get a stronger party to make the farming easier?
Title: Re: Labyrinth of Touhou 9F
Post by: I have no name on April 11, 2013, 02:50:53 PM
In that case I would cheat engine in what it drops-finding the memory address isn't too hard at all.
Though it was a cool fight and a re-fight isn't a terrible idea, WINNER is still a long way off.

edit: though I got a 1 in a billion run of good RNG in the Plus Disc and got every boss drop first fight except for one of the early ones.  Utsuho, Yuuka, Shikieiki, Kedamagrammton, Flame Tyrant, Agastobrauma, Baal Avatar, Celestial Bright Demon, Serpent of Chaos, Dual Hibachi V2, and best of all WINNER's drop after a 45 minute fight.  (missed on of the struckthrough drops, don't remember which)
Title: Re: Labyrinth of Touhou 9F
Post by: DarkAtma on April 11, 2013, 03:14:23 PM
I will just put a machine god lucifer in my inventory and keep looking for rinnosuke V3 exoskeleton, Alice Necronomicon,Okuu cannon, Yuuka dress and eientei trio Egg drop, finally got 1 inmortal school badge

IMO those 3 final bosses drop should be 100%, they arent exactly easy or short the first time  :V

EDIT

Just buffed marisa spark to the trillions and Kill negative healed it, AND IT DROPPED THE THING =.=
Title: Re: Labyrinth of Touhou 9F
Post by: Parallaxal on April 11, 2013, 04:29:16 PM
See, random drops like that are exactly why I'd love to see conditional drops as a mechanic for LoT2, just like they were in Etrian Odyssey.

In EO, they could get away with really high drop rates on certain rare items because you needed to kill enemies in specific ways. For example, there could be an enemy with very high fire resistance, but if you managed to kill it with a fire-elemental attack, then it'll drop something with a really high drop rate. Most regular enemies had conditional drop rates around 50-90%, while bosses had 100% conditional drop rates. Making additional hoops to jump through justified the higher drop rates, because some of those hoops were pretty tough to jump through. It also rewarded you for diversifying your party to satisfy the many different conditional drop requirements, such as using specific elements, status effects (kill when poisoned/paralyzed/whatever), speeds (kill before enemy gets a turn), and more.
Title: Re: Labyrinth of Touhou 9F
Post by: Ghaleon on April 11, 2013, 08:10:17 PM
Yeah rare drop rates is always stupid unless the rare drop is from something relatively common, and even then it shouldn't be something absolutely "omg I must have", but just a treat like an elixir or some kinda consumable (the non perm stat raising kind) IMO.

As for SoC... I thought it's a kinda fun boss too but I don't know why everyone says WINNER is boring...SoC is like a watered down WINNER to me.  Problem with SoC is that it has 3 phases, but the first phase is really just pointless because it's so weak and feeble that it's just a timesink more than an actual threat. Phase 2 IIRC was also a culprit like that. I think it had one or two threatening nukes that you had to watch out for (arrow rain?) but aside from that, it was just a worse time sink cuz you basically just had to not have patchy/kaggy out for that phase in case arrow rain and that just makes it longer. Then the real fight happens in phase 3 only.

At least with Winner, the gaps in power between each phase were way smaller, mostly because he still used phase 1 and 2 attacks during 3. Plus he has a larger variety of spells with different effects and stuff that alone were kinda interesting. As for his heals, he has a finite amount of them, (only 1 of the mega heals on a first clear iirc), and even if he uses a couple small heals, and a mega heal, the fight doesn't last THAT much longer than SoC because by then you're like 200 levels higher and your damage output more than makes up for the extra health! I just don't get it. WINNER was at least a threat for me from start to finish.
Title: Re: Labyrinth of Touhou 9F
Post by: Serela on April 11, 2013, 10:30:09 PM
By the time you decide to stop grinding and fight WINNER, he's probably just an endurance fight with little actual threat apart from some of the final phase skills.

That, or he murders you, obviously, but.

If you're smart you've pumped up your tanks (and probably a tanky nuker or two) enough that when you're managing to survive against him he isn't a big threat. The fight is too long (And not wimpy for most of it like SoC is) to be able to win if you're actually in danger, and if you aren't, it's just a long endurance run that isn't very interesting. You have the SP and durability to just drag it out and that's what you do.

In SoC you're probably fighting where the late phases are -really scary- and you aren't godly pumped up on key characters.
Title: Re: Labyrinth of Touhou 9F
Post by: Ghaleon on April 11, 2013, 11:04:59 PM
I dunno, when I did winner last he was an actual threat from start to finish so was entertaining the entire way thru. I think I was reimu 550?
Title: Re: Labyrinth of Touhou 9F
Post by: Serela on April 11, 2013, 11:10:30 PM
At Reimu 550 with proper affinities and Ran spamming DEF/MND buff for literally every single turn she can in the battle it should be an easy, practically risk-less win (Aside from phase 3 shenanigans with the scarier moves, but there's a decent chance to finish the fight without ever seeing the scarier third phase moves)

I imagine if you don't do that with Ran though (Keeps party perpetually at like 70%+ def/mnd, usually a good chunk higher) it's a lot different of a story, plus the matter of affinities.
Title: Re: Labyrinth of Touhou 9F
Post by: DarkAtma on April 16, 2013, 01:17:38 PM
The instant magic hibachi used dual funeral machine once and killed everyone cept meiling ( did 200k to her) i started to panic and spam flandre praying for it to not use it again and got the item first time to boot  :3 Now for the final grinding agaisnt WINNER

(http://i265.photobucket.com/albums/ii237/matrix8000/Hibachidefeated_zpsf718483a.png)
Title: Re: Labyrinth of Touhou 9F
Post by: Serela on April 16, 2013, 04:49:13 PM
That's lucky, Physical Reactor is a crazy good item. Almost 300 bonus to all affinities can let you get like 800-ish on all affinities for someone, turning them into a magic tank even if their mind is rock bottom.
Title: Re: Labyrinth of Touhou 9F
Post by: LadyScarlet on April 19, 2013, 11:26:42 PM
In addition to reviving the thread, Version 2 of my Alphes CharaGraph set has been released! I found out the artist for most of my portraits, kaoru, has a website (http://gensoukyou.1000.tv/) where you can download variations of his/her images. Naturally, I took the chance to revamp the old portraits with better-looking ones. Since kaoru also drew lots of alternate outfits for characters, I added some of those too. Here's a preview:
(http://i37.tinypic.com/r0b3uo.png)
In short, this version has better-rendered portraits and lots of alternate portraits to choose from.
Here's the DL link:
http://www.mediafire.com/?r78b57svfizbe1q

I'm kind of ashamed for contributing character portraits so late into the game's lifespan. But you know what? It doesn't really matter.  :V
Title: Re: Labyrinth of Touhou 9F
Post by: Validon98 on April 20, 2013, 12:17:36 AM
Whoa, thanks! I had no idea that the artist for all of these images had a website that has every single one of them on there. Just... wow.
Title: Re: Labyrinth of Touhou 9F
Post by: I have no name on April 20, 2013, 12:18:26 AM
Good games never die!
and this is a great game.
Title: Re: Labyrinth of Touhou 9F
Post by: Serela on April 20, 2013, 12:57:28 AM
Yeah! I'm really excited to see how the second will turn out. It's a drastic step up in terms of aesthetics (It looks so modern and touched-up) and looks to have much more in terms of depth by taking some pages from Etrian Odyssey, whilst still being very much Touhou Labyrinth.
Title: Re: Labyrinth of Touhou 9F
Post by: Parallaxal on April 20, 2013, 03:09:58 AM
Hey now, just because a new game has come out doesn't mean no one ever plays the old ones again. I still pick up Etrian Odyssey 2 and 3 from time to time, and have even been considering playing EO1 again.

And new portraits are always welcome.
Title: Re: Labyrinth of Touhou 9F
Post by: Serela on April 20, 2013, 02:47:26 PM
Oh, certainly! I'll probably replay ThLaby1 yet again eventually, too.

I think EO1 is just too outdated for me, though >.o And horribly broken. I watched a stream and it was just... okay, so all bosses and FOEs do single digit damage except for maybe the superbosses because Immunize+Defender is crazy unbalanced, and combat is super slug speed.

EO2 though I might play through eventually. Unlike EO3 I haven't watched someone else play the whole thing already which makes that harder for me to finish (I got to stratum 4 and petered off)
Title: Re: Labyrinth of Touhou 9F
Post by: DarkAtma on April 22, 2013, 10:40:14 PM
Whats the general Opinion or usefullness of mystia?
Title: Re: Labyrinth of Touhou 9F
Post by: I have no name on April 22, 2013, 10:45:03 PM
Whats the general Opinion or usefullness of mystia?
One of the best characters in the game, works well with any team.  Fast, solid damage, Mysterious Song is a ++ and Posionous Moth's Dark Dance has target all paralysis almost on PAR with Suwako.
Title: Re: Labyrinth of Touhou 9F
Post by: Parallaxal on April 22, 2013, 11:16:55 PM
Mystia is a top tier character and one of our bans for draft mode, so yeah. Only thing holding her back is late join time in a normal game. In a New Game +, she's an all-star.

Her fast leveling rate combined with decent stat growths make for a fast attacker who can still take a hit or two. Ill-starred Dive has an above-average damage formula for its low delay. She has the second-strongest multi-target paralysis spell in the game with Dark Moth's Dance, and Midnight Chorus Master has a nuke-level damage formula, mitigated only by her slightly below average attack power. Mysterious Song rounds her out with exceptional utility on a semi-unique effect. Add to all that her incredible status resistances, and you've got a fast and easy-to-use powerhouse.
Title: Re: Labyrinth of Touhou 9F
Post by: Fishin on April 23, 2013, 03:06:35 AM
New blog post but it's just rambling, nothing relevant to Labyrinth 2.

While unimpressive in boss fights (unless you need someone to cure status, especially debuffs) Mystia is amazing in random battles thanks to a very fast, reasonably strong paralysis + poison spell.
Title: Re: Labyrinth of Touhou 9F
Post by: Serela on April 23, 2013, 02:18:58 PM
And Mystia is still alright in boss battles (Whether attacking while trying to land PAR or just using her somewhat spammable Ill-Starred Dive, since Mystia isn't exactly durable but should be able to take a hit)
Title: Re: Labyrinth of Touhou 9F
Post by: DarkAtma on April 23, 2013, 09:23:56 PM
Finally collected every item in the item except winner drop, after a day of grinding a got a nice amount of Inmortal school badges and rhedoheron dresses and around 1-3 of each egg, necronomicon and exoskeleton and 1 psycho gun, And lastly Testing to see if its better to replace orin with Shanghai alice or not        EDIT: its a tie between yuyuko,rinnosuke,alice,yuuka,yukari and mokou to grab the last slot,any ideas deciding?

Ended up picking yuyuko due to her great nuke and low delay after using it,  plus her MND tank capabilities
Title: Re: Labyrinth of Touhou 9F
Post by: Ghaleon on April 26, 2013, 09:25:03 PM
Mystia is a top tier character and one of our bans for draft mode, so yeah. Only thing holding her back is late join time in a normal game. In a New Game +, she's an all-star.

Her fast leveling rate combined with decent stat growths make for a fast attacker who can still take a hit or two. Ill-starred Dive has an above-average damage formula for its low delay. She has the second-strongest multi-target paralysis spell in the game with Dark Moth's Dance, and Midnight Chorus Master has a nuke-level damage formula, mitigated only by her slightly below average attack power. Mysterious Song rounds her out with exceptional utility on a semi-unique effect. Add to all that her incredible status resistances, and you've got a fast and easy-to-use powerhouse.

Wait wut.. what is this "draft mode" you speak of.. you're not talking about that speedplay effort are you?
Title: Re: Labyrinth of Touhou 9F
Post by: I have no name on April 27, 2013, 12:03:25 AM
Wait wut.. what is this "draft mode" you speak of.. you're not talking about that speedplay effort are you?
The draft teams were a fun idea where 3 people take turns picking characters (the best few get banned) and play through the game using only the 12 characters they picked.

In the draft I was a part of Mystia was my first pick and she's proven, alongside main tank Keine, to be MVP.  and Utsuho isn't useless either.
Title: Re: Labyrinth of Touhou 9F
Post by: Ghaleon on April 28, 2013, 04:13:43 AM
The draft teams were a fun idea where 3 people take turns picking characters (the best few get banned) and play through the game using only the 12 characters they picked.

In the draft I was a part of Mystia was my first pick and she's proven, alongside main tank Keine, to be MVP.  and Utsuho isn't useless either.

Except mystia is banned so? I mean did people not know she was pretty op then? Everyone here knew she was as far as I can remember?
So uhh. 3 people pick 4 characters each and all 3 have to play those chosen characters? or does one person pick 12 for player 2, who picks 12 for player 3... or?
Title: Re: Labyrinth of Touhou 9F
Post by: Mr. Sacchi on April 28, 2013, 04:37:36 AM
As far as I understood, everybody decides four people to be banned (I think the normal is Meiling/Iku/Nitori/Renko, with one of them being replaced by mystia somewhere) and then people decide which 12 are going to be their party.

I should do that sometime, once I get my access to LoT back, though the loss of my Plus-Disk save file kinda took my will to play this away.
Title: Re: Labyrinth of Touhou 9F
Post by: I have no name on April 28, 2013, 05:04:46 AM
As far as I understood, everybody decides four people to be banned (I think the normal is Meiling/Iku/Nitori/Renko, with one of them being replaced by mystia somewhere) and then people decide which 12 are going to be their party.
Pretty much.  Ban the OP characters, and from there the remaining 36 are drafted.  (or in the case of the draft I was part of, everyone got Reimu so no one got screwed and 6 characters were banned-Mystia was debated but overall left in)  It's pretty interesting, though the team I got has a lot of nuking power and survivability, it's almost too easy >_>
Title: Re: Labyrinth of Touhou 9F
Post by: DarkAtma on April 29, 2013, 12:02:58 AM
Noticed another flaw in the database, Yukari V3 dropped a imortal school badge even before using a single djinn storm, so that means you can go nuts on her instead of stall until she uses barrier change twice for the drop
Title: Re: Labyrinth of Touhou 9F
Post by: qazmlpok on April 29, 2013, 12:19:44 AM
Noticed another flaw in the database, Yukari V3 dropped a imortal school badge even before using a single djinn storm, so that means you can go nuts on her instead of stall until she uses barrier change twice for the drop

Same with Rinnosuke, if you weren't aware.
Title: Re: Labyrinth of Touhou 9F
Post by: DarkAtma on April 29, 2013, 12:45:01 AM
Talking about easy battle, Renko PAR locked winner to death, while marisa,flandre and kaguya spamed their nukes on his face, Now i have finally finished the game for first time  :toot: Estimated time about 85+ Hours and 5700+ battles, now to cheese that winner drop so i have completed my item list
(http://i265.photobucket.com/albums/ii237/matrix8000/Winnerdefeated_zpse502a010.png) (http://s265.photobucket.com/user/matrix8000/media/Winnerdefeated_zpse502a010.png.html)
Title: Re: Labyrinth of Touhou 9F
Post by: I have no name on April 29, 2013, 12:53:09 AM
What level is that party  ???
My Meiling had 170k less HP...
Title: Re: Labyrinth of Touhou 9F
Post by: DarkAtma on April 29, 2013, 12:54:21 AM
Meiling Lv615 with Full hp build?  :3

EDIT

I will leave a save file with the game beaten already (i already cheated one regalia in my inventory) if anybody is interested at playing at the last floor or making a NG+ with all items/characters
Title: Re: Labyrinth of Touhou 9F
Post by: I have no name on April 29, 2013, 12:58:21 AM
Ah, my Meiling was level 5xx, I beat WINNER with Reimu at level 600 :V

I also didn't ever use PAR or debuffing in my fight :3
Title: Re: Labyrinth of Touhou 9F
Post by: DarkAtma on April 29, 2013, 12:59:52 AM
I honestly didnt expected to even inflict PAR on him due to his high resist, Man i felt like i wasted my time hunting for rare drops for several days  :V, Next time i will do it without galaxy stop
Title: Re: Labyrinth of Touhou 9F
Post by: zygol69 on April 29, 2013, 01:24:22 PM
I have a problem with Nitori.
Of course I encountered her on 7F while walking in there, but by some stupid mistake and panic I rushed the "Escape" button, because I thought she will nuke me HARD and I just wanted to go sightseeing. Later while playing I had an event with her in he southwest part of the level without beating her. I've just beaten Reisen and visit 7F from time to time for random fights - is it still possible for me to meet Nitori or did the event with her seal away that opportunity?

EDIT: ok, I randomly went to 8F and encountered her as the first foe. xD
Title: Re: Labyrinth of Touhou 9F
Post by: I have no name on April 29, 2013, 08:31:58 PM
The way Nitori works is to unlock her boss fight on 9F, you have to encounter her on 7F, trigger the event with her on 7F, encounter her on 8F, trigger the event with her on 8F.  If you don't beat her when you randomly encounter her, you miss out on the (random) fight permanently.

Not defeating the 7F fight only denies you a Polymer Liqui (DEF +30%) item.
Title: Re: Labyrinth of Touhou 9F
Post by: Yaffyfan on May 02, 2013, 01:43:58 PM
Who do you think are the "Least used" or "Least helpful" characters? I want to try running through the game only using them, no grinding up to floor 20.
Title: Re: Labyrinth of Touhou 9F
Post by: Serela on May 02, 2013, 03:45:13 PM
Mokou and Utsuho for sure. Also Eirin. After that it's harder because the border between useful and useless depends on who else is in your team and whether you're at early, mid, or postgame.

I think you'd care more about "Terrible in maingame" characters here, which would include Rumia, Yuyuko, Aya, Sakuya is kind of alright but it's not like there's 12 horrible people anyway so there you go. Sanae is the terrible healer in comparison to Minoriko (You need -a- healer)

I guess Maribel, Kanako, and Yuuka are all kind of eh in comparison to the other, better choices you could be making (Plus restricted a lot in maingame by their sp costs designed for postgame; Maribel/Yuuka each have an acceptably low cost skill to compensate at least).

At that point you need just one more member, which honestly should be Reimu so you don't get murdered. Might consider swapping one or two other members for Keine as a decent tank and atk/mag buffer, Suika is an alright character but I don't think she ever really gets used because there's stronger options once everyone started using Iku, or just anyone who could be a nice tank but isn't Meiling or Tenshi.
Title: Re: Labyrinth of Touhou 9F
Post by: I have no name on May 02, 2013, 04:12:19 PM
I made a list a bit ago ranking the characters from most useful to least useful, a lot were really close but my bottom twelve were:
Orin Sanae Wriggle Cirno
Chen Maribel Tenshi Eirin
Kanako Yuuka Mokou Utsuho
A lot of these are here just because they're outclassed by someone else, like Sanae is outclassed by Reimu and Minoriko, Chen is outclassed by Mystia etc.  Wriggle, Tenshi and Eirin look like the first slotters in that team.
Title: Re: Labyrinth of Touhou 9F
Post by: Ikari on May 02, 2013, 06:59:19 PM
I made a list a bit ago ranking the characters from most useful to least useful, a lot were really close but my bottom twelve were:
Tenshi

I don't know if I played the game wrong or something, but Tenshi was in my top 5 of "I will never ever ever let you go" team members. I know she's outclassed by Komachi in a few ways, but in a general way, Tenshi is a far better choice for bosses; Not a whole lot of them tend to use defense piercing moves, and those who do may sometime rarely use them at all. Plus, she's insanely easy to heal; And that's only if you forgot to turn on her self-buff, because if you didn't, she won't get damage higher than single, maybe double digits.
All in all, Tenshi is an angel sent from the heaven called "OP World".
Title: Re: Labyrinth of Touhou 9F
Post by: I have no name on May 02, 2013, 07:08:30 PM
I don't know if I played the game wrong or something, but Tenshi was in my top 5 of "I will never ever ever let you go" team members. I know she's outclassed by Komachi in a few ways, but in a general way, Tenshi is a far better choice for bosses; Not a whole lot of them tend to use defense piercing moves, and those who do may sometime rarely use them at all. Plus, she's insanely easy to heal; And that's only if you forgot to turn on her self-buff, because if you didn't, she won't get damage higher than single, maybe double digits.
All in all, Tenshi is an angel sent from the heaven called "OP World".
Defense piercing/ignoring moves say hi.
Besides, she's severely severely outclassed by Meiling and has next to no damage output.  She's situationally useful, but outside of those situations I found her to be dead weight.  Meiling also has next to no damage output, but heals herself AND can cure statuses.  Tenshi has that Sword of Rapture thing that randomly removes enemy buffs but it's a crapshoot.
Title: Re: Labyrinth of Touhou 9F
Post by: Raikaria on May 02, 2013, 07:18:21 PM
On the topic of drafts, if there's enough interest I'm willing to organize one, especially considering I'm yet to actually finish a draft due to save errors and such plaugeing me.

All that is required is three people who want to be involved [Well, two, since I can be in], and us to be on the chatroom at the same time.

If I recall the chatroom has a D6 option, which lets us decide a pick order, which proceeds like a pendulum.

1 - 2 - 3 - 3 - 2 - 1 - 1 - 2 ect.

And the bans are usually:
1 ban everyone agrees on [Usually Meiling/Iku]
1 bans
2 bans
3 bans

Really bans can work two ways. You can either ban the best options, or ban the worst so you don't have to take them :V

On the topic of character use:
Some characters are pretty awful early, but blossom later. Rumia is a great example, she's pretty awful early, but Demarkation scales up.
Some characters are better early than late [Cirno], usually because resists rise.
Some characters are just good all the time :V
Title: Re: Labyrinth of Touhou 9F
Post by: I have no name on May 02, 2013, 07:22:54 PM
I would totally do that if I wasn't still in the middle of one with a really good drafted team...
Title: Re: Labyrinth of Touhou 9F
Post by: Raikaria on May 02, 2013, 07:25:20 PM
It was mainly due to interest indicated a few posts back when you mentioned a draft before.
Title: Re: Labyrinth of Touhou 9F
Post by: I have no name on May 02, 2013, 07:27:49 PM
Yeah, I figured  :V

Draft runs are fun though, even if depending on who you get some fights become super easy, like Nitori went from "HOW DO YOU WIN THIS FIGHT OTHER THAN EXTENDING ARM LUCK" to "lol 20k Return Inanimateness knockout blow"...yeah I underestimated how useful Alice was in my first playthrough.
Title: Re: Labyrinth of Touhou 9F
Post by: Ikari on May 02, 2013, 07:31:36 PM
Defense piercing/ignoring moves say hi.

Hence the "better for bosses" thing. Komachi is by far the best tank for random encounters, while Meiling is... Kind of bad. Not Tenshi-bad but still.

Besides, she's severely severely outclassed by Meiling and has next to no damage output.  She's situationally useful, but outside of those situations I found her to be dead weight.  Meiling also has next to no damage output, but heals herself AND can cure statuses.  Tenshi has that Sword of Rapture thing that randomly removes enemy buffs but it's a crapshoot.

I'll give you that she's outclassed by Meiling, on quite a few aspects. (However, I actually think Meiling and Tenshi go great together, though; Meiling's heal is... Let's face it, a bit on the weak side, but with Tenshi's low-health, it becomes a viable solution. (Plus it can heal the bad effects of her self-buff, but I'm one of those guys who uses them as advantages))

Tenshi is basically an iron wall. While she is a deadweight, she's a neigh immortal deadweight. I can count on my hands the number of times I used any of her 3 other spells during the game, because she's useless on that point; She's much better on supporting the party indirectly. A hit on Tenshi is basically like the boss used up his turn to do nothing. Other tanks will either require healing soon, or immediately. It was a nice break to have one character would could stay alive for a whole fight.

Basically, I'm not trying to say Tenshi is the best for everyone, but she fits the turtle-like playstyle wonderfully. The top 5 was a personal thing; In the end, her real position would be around mid-low tier, IMO. I don't think she has her place in a "Most useless characters" team, or at least, to be ranked without a special mention among other people like Wriggle, Cirno, Mokou, Eirin, etc.
Title: Re: Labyrinth of Touhou 9F
Post by: Raikaria on May 02, 2013, 07:39:24 PM
Just sayin, when do you use Meiling for damage either? Most 1st slot tanks mainly do the switching.

If you're using Tenshi you can just use a high HP character for the bosses with Def-Ignoreing attacks, like Remi or Komachi, or, even better, invest somewhat in Tenshi's HP and/or elemental affinities. It's not like Tenshi dosen't shrug off most non-def ignoreing attacks anyway.
Title: Re: Labyrinth of Touhou 9F
Post by: I have no name on May 02, 2013, 07:41:30 PM
I'll give you that she's outclassed by Meiling, on quite a few aspects. (However, I actually think Meiling and Tenshi go great together, though; Meiling's heal is... Let's face it, a bit on the weak side, but with Tenshi's low-health, it becomes a viable solution. (Plus it can heal the bad effects of her self-buff, but I'm one of those guys who uses them as advantages))
I meant Colorful Rain for Meiling on bosses, which is far from weak.  Healer is useful for status healing and rarely patchcing someone up who needs a bit more HP.  That and switching nukes in and out is more effective from a tank slot, which Meiling does excellently.  Tenshi sitting there paralyzed forever taking 0 isn't doing much switching now is she :V
Title: Re: Labyrinth of Touhou 9F
Post by: Raikaria on May 02, 2013, 07:42:52 PM
I meant Colorful Rain for Meiling on bosses, which is far from weak.  Healer is useful for status healing and rarely patchcing someone up who needs a bit more HP.  That and switching nukes in and out is more effective from a tank slot, which Meiling does excellently.  Tenshi sitting there paralyzed forever taking 0 isn't doing much switching now is she :V

I don't like Para'ed Tenshi personally :/

But yeah I value Tenshi highly, and just take a backup with high HP, usually Remi/Komachi.
Title: Re: Labyrinth of Touhou 9F
Post by: Ikari on May 02, 2013, 07:54:48 PM
I meant Colorful Rain for Meiling on bosses, which is far from weak.

Derp. Forgot Colorful Rain.

That and switching nukes in and out is more effective from a tank slot, which Meiling does excellently.  Tenshi sitting there paralyzed forever taking 0 isn't doing much switching now is she :V

Meiling is too fast to my liking, though. Thanks to Tenshi's speed, you can actually send Patchy out (Or any slow character, really), have her cast a spell, and then switch her back in; Something Meiling can't do without getting a turn before Patchy, resetting her action bar.

I don't like Para'ed Tenshi personally :/

But yeah I value Tenshi highly, and just take a backup with high HP, usually Remi/Komachi.

All of that too.

And finally, as my last point, Tenshi does a fine job as a tank, and saying she's outclassed by Meiling isn't saying much anyway; Meiling is amazing.
Title: Re: Labyrinth of Touhou 9F
Post by: SirChaotick on May 02, 2013, 08:49:29 PM
I... haven't quite yet seen a situation in which Tenshi is even viable. I can see she's pretty much only intended to be a brick wall, and not much beyond that. The issue right now seems to be that... well, her stats simply don't seem to be good enough. Of course, her defences are better than anyone else's, but they still don't really seem to be able to actually keep attacks away from her frankly horrid HP (for a tank anyway).
I'm currently (still) getting pulverized by Rinnosuke, so I'm not sure if she's any better beyond that point, but I've tried her a lot before that (on most of the boss battles I got stuck on) and still. Perhaps I'm spoiled by Meiling, but practically every other tanky character I have consistently outlives her. Which is sad because I really like the concept.
Title: Re: Labyrinth of Touhou 9F
Post by: Ghaleon on May 02, 2013, 09:34:46 PM
yeah if you're going for a "as low a level as possible" run or whatever... It doesn't take defense ignore attacks to 1shot tenshi unfortunately. And defense ignore attacks just become all but expected for each boss once you reach post game.

On a first playthru where you typically have your levels higher than you ordinarily would otherwise, she seems alot more useful.

I'd be willing to do the draft thing but I should probably be overlooked because
1: I have to afk with little warning at times... I'll be able to say for sure if there's a date set I guess?
2: my strategies for this game are more turtle-esque than nuke esque. So my opinions tend to be rather different. For example I'd gladly take ran over iku =P. I mean Iku is great for an instant gratifying powerful nuke with just about anyone yes. But I really only care about post game for balance since most of the pre-post isn't too challenging once you're familiar with the game. And in post game ran can quite effectively keep an entire team topped up at 100% (oh yeah, and bosses tend to live long enough to actually do that before they're already 90% dead). This way you don't ahve to worry about timing iku's buff to occur before the character gets to nuke. In addition, you can def buff them really high too before taking lengthy precautions to avoid risk eating a nuke to the face before dat def buff (which is the case with other def buffers).
3: Not sure if it matters but my general gaming free time isn't quite as high nowdays as it used to be, so it'll prob take me months to finish a run if anyone cares.
Title: Re: Labyrinth of Touhou 9F
Post by: Raikaria on May 02, 2013, 10:05:01 PM
@ 1 - Don't even know if there's enough interest yet. Can't say a date :P

@ 2 - Odds you'll get exactly what you want are always slim

@ 3 - Dosen't matter. The aim is to get you to use new combos and characters you wouldn't normally, in abnormal ways. [For example, someone had to use Tank Yuugi once because they had no real tank] Dosen't matter how long it takes, it's not a race. Maybe the only competition would be to see who can reach what milestone at the lowest level of [Insert Characters of same rough EXP bracket here].
Title: Re: Labyrinth of Touhou 9F
Post by: Ghaleon on May 02, 2013, 10:50:57 PM
@ 1 - Don't even know if there's enough interest yet. Can't say a date :P

@ 2 - Odds you'll get exactly what you want are always slim

@ 3 - Dosen't matter. The aim is to get you to use new combos and characters you wouldn't normally, in abnormal ways. [For example, someone had to use Tank Yuugi once because they had no real tank] Dosen't matter how long it takes, it's not a race. Maybe the only competition would be to see who can reach what milestone at the lowest level of [Insert Characters of same rough EXP bracket here].

1: yeah I mean I'm just saying my ability to commit to such a meeting is not going to be so hot.
2: That's kind of the point though. I'm more worried that my opinions on what should be excluded or whatever will be different...Which is also the point of having more than one person I guess, but maybe TOO different (to the point that you guys will think you're better off picking up some drunk off the street) =P.
3: Yeah, the whole milestone low level thing is actually exactly what I want =) *drools*.
Title: Re: Labyrinth of Touhou 9F
Post by: Ikari on May 03, 2013, 12:58:43 AM
I... haven't quite yet seen a situation in which Tenshi is even viable.

As much as I am aware what I will say isn't remotely close to a strong argument, Tenshi against Mokou is gold. She just kinda tanks Fujiyama Volcano without losing much health, and gets out a nuker for them to get a turn. That's how I beat most bosses anyway.
Title: Re: Labyrinth of Touhou 9F
Post by: Raikaria on May 03, 2013, 01:59:13 AM
Bosses also tend to have two types of doomsday nuke. One is an AoE one, the other is a 'Target First Slot kill them' one.

Unless it ignores defense outright, Tenshi laughs at the latter.

If Defense Ignoreing attacks make Tenshi worthless, that must make Komachi the best tank in the game by default since she has tons of HP! Don't exaggerate Tenshi's weakness to Defense-pericing, they are not everywhere, they are not used every turn, and Tenshi's HP is by no means the worst in the game in the first place.

It's just her Achilles Heel, or else she would literally take 0 against everything in the game, especially buffed.

Let us not forget Tenshi's Elemental Resists are also pretty solid, among the game's bests in a weighted total [I think only Patch, Rinno, Kanako, Keine, Eiki and Kaguya are better, 4 of those will not be tanks in the first place], so she only really needs to worry about Non-Elemental Pricing Attacks. Which are very few and far between. I know Eiki has one.
Title: Re: Labyrinth of Touhou 9F
Post by: Ghaleon on May 03, 2013, 02:14:35 AM
That logic isn't really solid tbh. Problem is after 20f, the amount of defense ignore nukes becomes more common, and they are NOT neccesarily a form of "doomsday" nuke, but are just random abilities in that boss' arsenal. Which is worse because you can NOT predict when they will come, they just happen, and result in a dead tenshi, possibly right at the start of a fight!

Furthermore, they are NOT the most threatening thing those bosses may neccesarily have (if your tank isn't tenshi), making the "komachi must therefore be the best" argument based on essentially nothing..

Last, as I mentioned, she's better if you're on a first playthru, or are otherwise above minimumish levels. Because even nukes that do NOT ignore defense that have relatively piercing formulas can 1shot her. When I played for example, even when she was def buffs, some strong bosses (dual laser whatever) nuke for instance would generally own her face. Flying swallow whatever also did the trick, as did a buffed up...fantastic flying object attack or whatever it is that maribel uses on occasion.

Those attacks are generally very dangerous regardless who your main tank is it's true. But I just find that you can generally count on "tanky" characters to at least survive them with high hp, but tenshi has a habit of looking like a tank taking 0s one second, then the next she's flat out DEAD from full hp..from a NON doomsday nuke. It's just a matter of reliability, which is an important aspect for a first slot tank imo.

Plus yeah, there's the issue of her not really being good for her spells. Sword of rapture would be great if it worked ever, but I literally never had that damn spell work with the stats I wanted it to a single time in my entire playthru.
Title: Re: Labyrinth of Touhou 9F
Post by: Serela on May 03, 2013, 02:31:21 AM
Tenshi is capable of taking next to zero from even the nukes of many bosses in the game. But then there's also many bosses where you can't use her well because it has some move that is quite likely to one-shot her. A tank that could fall down at full hp+high buffs to a single attack at any turn, that's not safe. (I have no idea how she works out in practice during postgame, I have not used her then and other characters cannot give a good comparison for her situation)

In any case, she definitely wouldn't belong in a "worst characters in the game" list. Orin shouldn't either because Blazing Wheel is great for randoms and actually a pretty good boss nuke as well that gets surprisingly good numbers after Ikubuffs, and she's not glassy in MND (even if not exactly durable). Cat's Walk can be situationally good for some turn management. Wriggle -definitely- shouldn't because she's suuuuper amazing until late maingame, and really you can keep using her until postgame perfectly fine (Poison falls off entirely after beating the final boss though, Wriggle becomes 100% useless). Cirno is also pretty great until you hit midgame and get better options for her PAR/debuffs, but she's not very good at all after you get other characters for it, so that's a fair point.

I don't see how Mystia outranks Chen. Chen's lightning speed and self-buff makes her shine in maingame gloriously. Nothing can equal the damage I have her pulling off on bosses midgame. She falls off some in postgame since speed doesn't scale so well and she starts dying in one hit to -everything-, wheras before she can often take one hit. Mystia... has a different area of expertise? She's not glassy nor hyperfast nor can she self-buff. She's certainly great, and a good replacement after you get Plus, but.
Title: Re: Labyrinth of Touhou 9F
Post by: I have no name on May 03, 2013, 02:35:16 AM
I don't see how Mystia outranks Chen. Chen's lightning speed and self-buff makes her shine in maingame gloriously. Nothing can equal the damage I have her pulling off on bosses midgame. She falls off some in postgame since speed doesn't scale so well and she starts dying in one hit to -everything-, wheras before she can often take one hit. Mystia... has a different area of expertise? She's not glassy nor hyperfast nor can she self-buff. She's certainly great, and a good replacement after you get Plus, but.
In my draft run I have both Mystia and Chen.  Mystia is being overall much much better.
Title: Re: Labyrinth of Touhou 9F
Post by: Raikaria on May 03, 2013, 02:37:48 AM
Yeah the issue is I've never personally got far in postgame :V
Title: Re: Labyrinth of Touhou 9F
Post by: Serela on May 03, 2013, 02:37:54 AM
Depends how you use them. I'd never be able to use Mystia in a boss fight the way I use Chen. AKA, switch in, nuke until she needs to switch -herself- out (Not using someone else to switch her out), leave, along with selfbuffing whenever necessary because essentially no cooldown.

Man, Chen attacking constantly against Maribel's first few phases is like unleashing atomic nukes on her. (And she can get in a lot of time after any high delay boss attacks or if you land PAR)

Mystia's certainly better for random battles, but that's not the part of the game you should base a team around, of course. She has alright boss damage too, but nothing particularly special...
Title: Re: Labyrinth of Touhou 9F
Post by: SirChaotick on May 03, 2013, 05:20:27 AM
Well, obviously I'm doing something wrong then because my Tenshi is far from able to "laugh" at front character nukes - if she can hold it back, my other tanks can do so just as well, regardless of whether the attack is defence piercing. And I am on my first playthrough, which probably means I'm at a pretty high level.
Oh well, to each their own. Maybe other people got her better gear or something. What do I know.
Title: Re: Labyrinth of Touhou 9F
Post by: Ghaleon on May 03, 2013, 10:07:03 AM
kinda off topic but eh.. somtimes people talk about Etrian oddyssey in this thread, or other dungeon crawlers. and just recently I became aware of some kinda VN dungeon crawler that looks quite interesting to me. I'm wondering if anybody else has tried it and has opinions.
It's called Yumina the Ethereal. supposedly way back in 2010, JAST announced it was going to localize it. Then they said "it's coming out soon" in 2011 and have been accepting pre-orders for 40 bucks..
Well not only is it still not out, but over half their website's tabs are completely greyed out (only ones that work are "home", and "images...or was it story?").

My brain is telling me to just forget about it, cuz if they were going to release it ever, they probably would have done so by now, or at least SAID something about it by now (even duke nukem forever had news updates after 2 years of its supposed near releases =P). But I want to try it so bad because I love dungeon crawlers.. and I also have been dying to motivate myself to trying a VN style game again.. glaskjgasljk.

But seriously.. who encourages people to pre-order for 40 bucks and have nothing to say/show/announce regarding it 2 years later? How sleezy is that?
Anyway I don't mean to side-track or anything, I'm just wanting to know what fellow touhou laby fans think of this game if they tried it =).
Title: Re: Labyrinth of Touhou 9F
Post by: Starxsword on May 03, 2013, 11:32:07 AM
Quote
Well, obviously I'm doing something wrong then because my Tenshi is far from able to "laugh" at front character nukes - if she can hold it back, my other tanks can do so just as well, regardless of whether the attack is defence piercing. And I am on my first playthrough, which probably means I'm at a pretty high level.
Oh well, to each their own. Maybe other people got her better gear or something. What do I know.

Are you by any chance leveling up her Attack or something? She can most definitely tank pretty much everything. Of course, she won't able to tank Rinnosuke's first form, because Reiatsu Fist, but then again, not that many characters can tank that. Being defense ignoring and all that good stuff, only characters with HP can take that. However, After Rinnosuke's first form, you should be safe using Tenshi from then on. This is assuming that you have been leveling up either her Defense or her Mind.

Also characters you do not use level slower and therefore are weaker. They gain 80% xp instead of 100% xp.
Title: Re: Labyrinth of Touhou 9F
Post by: Raikaria on May 03, 2013, 02:03:39 PM
Which is why when I use Tenshi I often carry a high-hp character for those situations. [EG: Komachi, Remilia]

I've had Tenshi survive Eientei's doomsday nukes with over half her HP, without being fully buffed, and with Eientei being buffed [My team was debuff-based, even most of my actual attacks had debuffs attached, so Kaguya would literally spam Stone Bowl. Literally the only way to win was Galaxy Stop and pray to PAR-lock Kaguya because I had Renko]
Title: Re: Labyrinth of Touhou 9F
Post by: SirChaotick on May 03, 2013, 04:13:40 PM
Are you by any chance leveling up her Attack or something? She can most definitely tank pretty much everything. Of course, she won't able to tank Rinnosuke's first form, because Reiatsu Fist, but then again, not that many characters can tank that. Being defense ignoring and all that good stuff, only characters with HP can take that. However, After Rinnosuke's first form, you should be safe using Tenshi from then on. This is assuming that you have been leveling up either her Defense or her Mind.

Also characters you do not use level slower and therefore are weaker. They gain 80% xp instead of 100% xp.
I know enough to not level up anything but her defences ever.
Tenshi is about the same level as my other characters - I cycle them out periodically when grinding to compensate for the difference in experience. Of course, there are characters that are of higher level than her, but I'm pretty sure some characters need less experience for level ups regardless.
Also, to be clear, I'm not just speaking from my experience with Rinnosuke - that'd be a pretty stupid way to test a character with her design. I'm talking just about all of the boss fights I've seen, piercing attacks or not.

I guess I'll never get it? I don't know, I keep hearing all these anecdotes so I'm sure people have found plenty of merit in her. Just not sure... how.
Title: Re: Labyrinth of Touhou 9F
Post by: Rukoto on May 03, 2013, 05:34:24 PM
Have you been keeping her SKP levels in her defenses high? I've found that keeping considerable SKP investment in her defenses helps a lot in her tanking ability. The set of equips you're running on her might be making a difference as well. I've only done one plus disc run with Tenshi in the party and she's done fairly well so far, but I also had Remi and Rinno as alternate primary tanks to fall back on. For example, she's been my best way to tank past Baal Avatar (taking 0's from anything he can muster with DEF buffs active), and she can deal with most bosses reasonably well in Plus Disc (although I haven't fought the V2 bloodstained bosses or anything on 30F yet), although I do remember her falling flat against a MAG-buffed Utsuho and Uncontained Nuclear Reaction / Giga Flare in general.
Title: Re: Labyrinth of Touhou 9F
Post by: SirChaotick on May 03, 2013, 05:51:55 PM
Have you been keeping her SKP levels in her defenses high? I've found that keeping considerable SKP investment in her defenses helps a lot in her tanking ability. The set of equips you're running on her might be making a difference as well. I've only done one plus disc run with Tenshi in the party and she's done fairly well so far, but I also had Remi and Rinno as alternate primary tanks to fall back on. For example, she's been my best way to tank past Baal Avatar (taking 0's from anything he can muster with DEF buffs active), and she can deal with most bosses reasonably well in Plus Disc (although I haven't fought the V2 bloodstained bosses or anything on 30F yet), although I do remember her falling flat against a MAG-buffed Utsuho and Uncontained Nuclear Reaction / Giga Flare in general.
I have. In fact, she has the highest SKP defence levels of all of my characters.
Title: Re: Labyrinth of Touhou 9F
Post by: Validon98 on May 03, 2013, 06:37:36 PM
I finally went back to this in order to flip that last switch preventing me from beating Yukari. Then I tried fighting Yukari to see how bad it would be.
I lasted maybe three of Yukari's turns? Yeah, I'm going to have to grind for a couple hours. Fun times.
Title: Re: Labyrinth of Touhou 9F
Post by: Starxsword on May 04, 2013, 10:07:55 AM
Quote
Tenshi is about the same level as my other characters - I cycle them out periodically when grinding to compensate for the difference in experience. Of course, there are characters that are of higher level than her, but I'm pretty sure some characters need less experience for level ups regardless.
Also, to be clear, I'm not just speaking from my experience with Rinnosuke - that'd be a pretty stupid way to test a character with her design. I'm talking just about all of the boss fights I've seen, piercing attacks or not.

Different characters have different level up speed. Depending on your party, Tenshi should either be higher or lower level than them. For example, Tenshi should be several levels higher than Yukari or Remilia, but several levels lower than Reimu. I am unsure what the gap should be by the time you reach Rinnosuke, but an estimation would be a percentage of sorts. So if Tenshi is level 140, Yukari should be level 110 or somewhere around there. Reimu or Meiling, of course, would be higher level than both of them.

I am unsure why you have having trouble using Tenshi as a tank then. She should be solid, especially since this is not post game.
Title: Re: Labyrinth of Touhou 9F
Post by: SirChaotick on May 04, 2013, 12:07:19 PM
Different characters have different level up speed. Depending on your party, Tenshi should either be higher or lower level than them. For example, Tenshi should be several levels higher than Yukari or Remilia, but several levels lower than Reimu. I am unsure what the gap should be by the time you reach Rinnosuke, but an estimation would be a percentage of sorts. So if Tenshi is level 140, Yukari should be level 110 or somewhere around there. Reimu or Meiling, of course, would be higher level than both of them.

I am unsure why you have having trouble using Tenshi as a tank then. She should be solid, especially since this is not post game.

Yeah, sounds about right. Yukari's 81, Reimu's 97 and Tenshi 88. Although the differences are smaller than I'd think from looking at the wiki's level up difficulties.
Title: Re: Labyrinth of Touhou 9F
Post by: Zil on May 04, 2013, 02:36:43 PM
She's very all-or-nothing. She's either taking no damage at all or dying instantly. Personally, when I used her, I found her to not be durable enough as well, but overall party level is going to make a significant difference. I don't know about you, but I generally tried to keep my team as low a level as possible while still exploring everything. But if somebody's grinding for bosses and reaching higher levels, especially if they're using, say, a draft team with lots of weaker characters, she probably ends up a much more potent character.

That, and as someone who was just trying her out to see how well she works, you've probably invested less skill points in her than someone who knows they're going all the way with her. She'll be lower level as well, etc. All of that matters more than you'd expect, since as I mentioned she's a character who needs to stay just above a certain threshold of invincibility. A bit to weak and she's suddenly crap.
Title: Re: Labyrinth of Touhou 9F
Post by: Raikaria on May 04, 2013, 03:18:27 PM
Well, I'm in the mood to try and actually complete some kinda of self-imposed semi-challenge run without getting some save error or blooper where I erase the save file by accident somehow. [Or a Virus on my laptop which forces me to wipe the entire thing]


If there are people interested in a draft run, I'll organize said run, probobly in about 5 or 6 hours. If not, I'll do something I tried before, and RNG some numbers, and decide a party of 12 that way. [Which involves generating numbers from 1-40 on RNG.org or a similar RNG [I just use RNG.org because I can pluck multiple at once], and applying those numbers to characters. Reimu = 1, Marisa = 2, Remilia = 3 and so on]

If I recall last time I tried that the closest thing I had to a real tank was Ran.
Title: Re: Labyrinth of Touhou 9F
Post by: Ghaleon on May 04, 2013, 03:42:18 PM
Yeah, sounds about right. Yukari's 81, Reimu's 97 and Tenshi 88. Although the differences are smaller than I'd think from looking at the wiki's level up difficulties.

Thats cuz the level up ratio on the wiki is telling you their differences assuming equal level, but they are t equal for very long. Soo, naturally reimu's level 97 is going to be alot more than 90% of yukari's 81's 140%.. Reimu's 81 was that ratio but her 82 was more, and her 83 even more, etc.
Title: Re: Labyrinth of Touhou 9F
Post by: Raikaria on May 04, 2013, 09:16:09 PM
OK, I found a better mass RNG which can create unique numbers at once!

So, let's see what 12 numbers I made...

10 14 25 3 19 22 7 18 36 12 1 21

So that's...
10- Youmu
14 - Yuugi
25 - Mokou
3 - Remilia
19 - Sanae
22 - Reisen
7 - Meiling
18 - Suwako
36 - Kanako
12- Rumia
1 - Reimu
21 - Ran

Well, on one side, I got Meiling, Reimu, and Ran.

On the other hand I lack any *real* magic nukes. Kanako and Mokou don't really cut it. I have physical damage from Youmu and Yuugi.

I also lack great trashclearing [I guess I can go full MAG Sanae and make use of Guest Stars, and a more offensive Ran build], and speed buffs.
Title: Re: Labyrinth of Touhou 9F
Post by: LadyScarlet on May 04, 2013, 09:26:54 PM
Hey, Reisen has an AMAZING debuff and Suwako has an outstanding paralysis nuke only trumped by Mystia; can't complain about that  :V

Plus, you got the entire Moriya crew!
Title: Re: Labyrinth of Touhou 9F
Post by: Starxsword on May 04, 2013, 11:42:51 PM
Quote
I also lack great trashclearing [I guess I can go full MAG Sanae and make use of Guest Stars, and a more offensive Ran build], and speed buffs.

You might want to build Suwako for trash clearing then. None of the others look like they are very good for trash clearing. Youmu can can clear, but that's late game where she has the SP to start using her nukes.
Title: Re: Labyrinth of Touhou 9F
Post by: Raikaria on May 04, 2013, 11:48:02 PM
A trashclearing Suwako is an option, but her natural growths are pretty good.

I just realized that the fast enemy types are going to be a complete nightmare, as I lack any fast characters.
Title: Re: Labyrinth of Touhou 9F
Post by: Ghaleon on May 05, 2013, 12:12:53 AM
Remi's fast... Granted she can only scrag one at a time but it still helps =p.
Honestly that makeup is better than id expect a random to be.
Title: Re: Labyrinth of Touhou 9F
Post by: Raikaria on May 05, 2013, 12:46:24 AM
Remi's fast... Granted she can only scrag one at a time but it still helps =p.
Honestly that makeup is better than id expect a random to be.

You're randoming 12/40. The odds that at least someone good will slip through [Like Meiling, Iku, Reimu, Minoriko, ect] are pretty high. I got quite a few, but this is balanced out by the fact I've got a severe lack of speed and trashclear, as well as magic nukers. Mokou/Kanako are not exactly great, and Suwako's nuke is physical, when I have two other physical nukers.
Title: Re: Labyrinth of Touhou 9F
Post by: Serela on May 05, 2013, 01:55:42 AM
I think people pay more attention to the balance of physical/magical nukers sometimes then is actually important.

There's a pretty small number of battles where it actually matters (Yuyuko, a couple random enemies), and even then Double Hibachi is the only one where it's seriously something to pay attention to. And the bosses where it matters at all are all fights you can get away with just fighting later when you're overleveled.

You've got enough of the powerful "team core" members, along with other quite useful people, that... really, you shouldn't have a lot more issue then a normal party run. It'll be more irritating in some randoms and several of your members are pretty SP-costly to deal any good damage, but it's a very good draw for randomized.
Title: Re: Labyrinth of Touhou 9F
Post by: Validon98 on May 05, 2013, 02:06:52 AM
Okay, I'm just wondering: How much do you really need to grind up for Yukari? Because my party is sitting somewhere between levels 60 and 70 and Floor 16 is a bitch to grind on (I can kill everything with the exception of those freaking ghosts with the PAR effect and those dark elemental guys) and it takes pretty much forever to gain any levels. At this point, I'm about ready to give up this game, because I can't stand the randoms anymore.
Title: Re: Labyrinth of Touhou 9F
Post by: Serela on May 05, 2013, 02:23:35 AM
It's better to grind on one of the lower floors, really. EXP difference is really small and the battles go a lot faster.

Reimu level is the one people pay attention to more. Beating Yukari would be somewhere in Reimu 70s probably.

Main thing to keep in mind is Yukari has like, 0 debuff resist. Lay them oooon. And when she's about to form shift, you can nuke the hell out of her before your sp gets drained off, as you know her next two moves will be harmless.

She's weak to NTR, but unless you're using Suwako, this probably isn't very significant.
Title: Re: Labyrinth of Touhou 9F
Post by: Validon98 on May 05, 2013, 02:39:04 AM
Okay, yeah, grinding is a lot more smooth on F15. No more enemies slamming me with paralysis, poison, and occasionally silence. I even turned off battle animations so grinding goes even faster.
My Reimu's 69 right now, I think. I don't think that's enough for Yukari, though (considering the one time I tried to see how screwed I would be, I got Discarder off once before losing almost all of my party to her insanely fast attacks. She's FAST).
Title: Re: Labyrinth of Touhou 9F
Post by: Ghaleon on May 05, 2013, 02:56:27 AM
Yukari stomped me hard on my first playthru and made my jaw drop when everyone else said she was easy.
Then i found cootiesuke to be a complete pushover and made my jaw drop when everyone said he was crazy hard... Looking forward to seeing what you think about him =p.
Title: Re: Labyrinth of Touhou 9F
Post by: Validon98 on May 05, 2013, 03:09:56 AM
I have to get to him first, though. Of course, it sounds like he's hard with the whole elemental form thing, but I haven't actually fought him or seen the fight, so... yeah.
Also, Remilia has finally been supplanted by someone else on my title screen! By whom? Meiling. Yep. For some reason, I'm using her as my front slot person while grinding, even though I was using Komachi earlier (because Helbemares on F16 dislike Instant Death... most of the time). Not that it really matters who is in my front slot right now, because the only things on F15 that can actually get a turn in are the tengu people, but unless they do Slash Dive they aren't a threat (plus I'm pretty much almost able to completely outspeed them at this point due to all the grinding).
Title: Re: Labyrinth of Touhou 9F
Post by: Serela on May 05, 2013, 04:30:09 AM
(considering the one time I tried to see how screwed I would be, I got Discarder off once before losing almost all of my party to her insanely fast attacks. She's FAST).
Yeah, I liked having Cirno for immediate full speed debuff on Yukari, actually. >>
Title: Re: Labyrinth of Touhou 9F
Post by: Ghaleon on May 05, 2013, 07:15:08 AM
yeah that's true... yukari is def a boss that kinda benefits from the player not sticking with 12 characters at all time more than most bosses (unless your 12 is already good for her).. when I fought her, I didn't have ANY good debuffers...or suwako... speed (and mag) debuffing her really really helps. even if your debuffer is behind in levels and skp, they can really contribute....At that point though I gave up with debuffs because of too many previous bosses resisting my attempts.
Title: Re: Labyrinth of Touhou 9F
Post by: Validon98 on May 05, 2013, 01:49:30 PM
I'm perfectly aware of the fact that Yukari has 0 debuff resistance, hence why I have Reisen for Discarder. Hopefully I can get a third Blue Saber for her so she can have 12% more SP recovery. I'm already swimming in the various F15 drops (like Rings of Hades, Crystal Orbs, and Explode Monkey Lord DXs). I should really sell some of those for extra SKP.
My Reimu is now level 78, by the way. So, she's jumped 9 levels since yesterday. I think I'm getting to the point where I can take on Yukari, but I'm going to grind out a few more levels before then. I simply just fight on F15 until I get 50000 SKP, then level everyone and distribute SKP, then repeat. Every run levels everyone at least once (sometimes twice) and gives a few drops. It's definitely better than the horrors of F16.
Title: Re: Labyrinth of Touhou 9F
Post by: SirChaotick on May 05, 2013, 02:57:42 PM
I'm perfectly aware of the fact that Yukari has 0 debuff resistance, hence why I have Reisen for Discarder. Hopefully I can get a third Blue Saber for her so she can have 12% more SP recovery. I'm already swimming in the various F15 drops (like Rings of Hades, Crystal Orbs, and Explode Monkey Lord DXs). I should really sell some of those for extra SKP.
My Reimu is now level 78, by the way. So, she's jumped 9 levels since yesterday. I think I'm getting to the point where I can take on Yukari, but I'm going to grind out a few more levels before then. I simply just fight on F15 until I get 50000 SKP, then level everyone and distribute SKP, then repeat. Every run levels everyone at least once (sometimes twice) and gives a few drops. It's definitely better than the horrors of F16.
That seems about fine. I seem to remember having Reimu level 73 when I beat her, and I'm pretty much a newbie as well, so it should be feasible to strike her down at your level. Although it did take several tries.
Title: Re: Labyrinth of Touhou 9F
Post by: Validon98 on May 05, 2013, 03:52:23 PM
And she's done. That was somewhat intense, but I got through it without losing anyone except Iku, I think (she's supposed to have a really good MND, so how the hell did she die so easily???). But whatever the case, it's time to move on to Floor 17! Woo!
Also, I find it funny that some people think that once she uses IN Quadruple Barrier in her third form, it's all over for you. I just kept piling on the Discarders and Narrow Confines of Avicis to bring her back down to size.
EDIT: So basically, Floor 17 is just something you rush through? Okay then. I'll just get through this quickly and head for Floor 18 as soon as possible.
Title: Re: Labyrinth of Touhou 9F
Post by: DarkAtma on May 05, 2013, 05:55:08 PM
Anybody knows why my NG+ Gets corrupted? Like characters start with exp or broken aff, why does this happen? I had to download a clean NG+ (Plus BP done) for my game, otherwise i would be abit screwed

I am thinking of doing the game again Now surely without changing characters mid run and the same build via level up

Meiling-HP
Reimu-MAG
Marisa-MAG
Kaguya-MAG
Utsuho_MAG
Renko-SPD
Suika-ATK
Yuugi-ATK
Aya-ATK
Flandre-ATK
Komachi-ATK
Ran-MAG
Title: Re: Labyrinth of Touhou 9F
Post by: Ghaleon on May 05, 2013, 06:25:50 PM
Ahh yes, yet another person who thinks def stats are useless =/.
Mag reimu is silly, hp china when you have a komachi is also questionable, i suggest defensive ran too but her complsite attack CAN be good, though doesnt it benefit from mag more? I forget.

I suggest defensive renko too.
Title: Re: Labyrinth of Touhou 9F
Post by: DarkAtma on May 05, 2013, 06:48:18 PM
Ahh yes, yet another person who thinks def stats are useless =/.
Mag reimu is silly, hp china when you have a komachi is also questionable, i suggest defensive ran too but her complsite attack CAN be good, though doesnt it benefit from mag more? I forget.

I suggest defensive renko too.

Well thats for what SKP are for, dump into them what you cant on level up  :V And SPD renko is what allowed me to par lock winner to death
Title: Re: Labyrinth of Touhou 9F
Post by: Validon98 on May 05, 2013, 06:57:08 PM
SKP is also used to boost the stats that you boost from level ups. Honestly, an HP built Meiling through "active" level up boosts and DEF only raised by the "natural" level up boosts and SKP is not as good as a DEF built Meiling. I might not have played as long as you, but I understand leveling mechanics and builds. >.>
Title: Re: Labyrinth of Touhou 9F
Post by: DarkAtma on May 05, 2013, 07:04:28 PM
SKP is also used to boost the stats that you boost from level ups. Honestly, an HP built Meiling through "active" level up boosts and DEF only raised by the "natural" level up boosts and SKP is not as good as a DEF built Meiling. I might not have played as long as you, but I understand leveling mechanics and builds. >.>

I honestly prefer Hp meiling over her Def due to the number of def ignoring moves on plus disk
Title: Re: Labyrinth of Touhou 9F
Post by: Validon98 on May 05, 2013, 07:05:30 PM
I honestly prefer Hp meiling over her Def due to the number of def ignoring moves on plus disk

That's what Komachi is for. :P
Title: Re: Labyrinth of Touhou 9F
Post by: DarkAtma on May 05, 2013, 07:20:07 PM
That's what Komachi is for. :P

To stop arguing I also prefer atk Komachi  :3
Title: Re: Labyrinth of Touhou 9F
Post by: Serela on May 06, 2013, 02:34:22 AM
HP Komachi is really pointless unless you're purely bringing her in for a Last Judgment tank or seriously do not care about any of her offense moves because you're gonna dump her or something

But anyway, "that's why skp is for" isn't really a valid answer. You're gonna use SKP on those no matter which stat you put levelup bonuses into, the point is that you want lots of SKP -and- your levelup bonuses on them :P

Reimu's heal is perfectly fine in a MND build (And her attacks still aren't much good in a MAG build, I did that on my first playthrough). You at least have a decent reason for a Meiling hp build, even though I'd still recommend DEF. Renko can go either way because she doesn't really need to stay out in boss fights a whole lot of the time.

Also Ran's composite attack is ~*~amazing~*~
Title: Re: Labyrinth of Touhou 9F
Post by: Ghaleon on May 06, 2013, 05:23:47 AM
Also Ran's composite attack is ~*~amazing~*~

Yes it is...but spending level up points into attack is just shooting yourself in the foot... if you want an attack ran use magic.. not only does that buff her other spells too, but it buffs her composite attack just as much as atk does... In fact, it would buff it MORE becuase the formula uses both atk and mag equally, and ran naturally has higher mag, so upping her mag% via level up bonuses is only going to contribute more to the overall formula.
Title: Re: Labyrinth of Touhou 9F
Post by: Serela on May 06, 2013, 08:32:39 PM
his post said MAG on Ran at the time of my response and I never said anything about raising Attack over Magic, so o:
Title: Re: Labyrinth of Touhou 9F
Post by: Ghaleon on May 06, 2013, 09:11:35 PM
his post said MAG on Ran at the time of my response and I never said anything about raising Attack over Magic, so o:

*looks up*.. word.. I could have SWORN it said atk, and it doesn't say post edit. My derp, sorry.
Title: Re: Labyrinth of Touhou 9F
Post by: Validon98 on May 06, 2013, 10:26:06 PM
I would have posted this earlier if it weren't for the fact that my school now suddenly blocks MoTK. V_V
I decided instead of going straight for beating Floor 18, I would go back and beat up the bosses I missed and recruit some of the characters I didn't do before. Triomagen was a pushover, but then I got to Flandre... THAT was something. I was down to only Komachi as a damage-dealer (all of my other nukers were dead). Komachi and Flandre both had their gauges filled, but Komachi went first. I got off a Scythe That Chooses the Dead... and beat Flandre. THAT was too close for comfort. But regardless, I have Flandre now! Hopefully this will make grinding F18 easier.
Title: Re: Labyrinth of Touhou 9F
Post by: Ghaleon on May 07, 2013, 12:08:49 AM
I didn't even know Triomagen was skippable.
Title: Re: Labyrinth of Touhou 9F
Post by: Validon98 on May 07, 2013, 12:17:14 AM
I didn't even know Triomagen was skippable.

It's only required if you want some treasure and Flandre. In fact, Great Stamp is also skippable.
Title: Re: Labyrinth of Touhou 9F
Post by: Raikaria on May 07, 2013, 12:46:27 PM
It's only required if you want some treasure and Flandre. In fact, Great Stamp is also skippable.

Which means it's required to access +Disc content.
Title: Re: Labyrinth of Touhou 9F
Post by: I have no name on May 07, 2013, 01:53:31 PM
Not sure where I should put this, if anywhere (maybe Akyuu's idk but it's relevant to this game only) but in somewhere around 10-11 hours I'm going to be streaming a speedrun attempt for this game.  We'll see how it goes, going from New Game to Maribel defeated as quickly as I can -without- gratuitous save abuse to manipulate things (like the segmented run I'm still working on albeit slower) will be an interesting experience.

If you're interested I'll be live here (http://www.twitch.tv/ihavenonamesda) probably around 9 PM EST.



Oh, and if that's entirely off topic the draft run I took part in is right before the Iron Maze, I don't want to proceed into it yet since I don't remember when I'm supposed to fight Sanae's Foe and don't want to end up overleveled (Reimu is level 38 at the moment-should I be considering taking on Sanae's Foe now?)
Title: Re: Labyrinth of Touhou 9F
Post by: Serela on May 07, 2013, 02:22:31 PM
Which means it's required to access +Disc content.
By this point, the "optional" bosses are painfully easy anyway.
Title: Re: Labyrinth of Touhou 9F
Post by: Validon98 on May 07, 2013, 07:17:31 PM
By this point, the "optional" bosses are painfully easy anyway.

Haha, yeah. I think at this point even though Great Stamp gave me trouble before, I should be able to cream it. I mean, I am Reimu 89 right now. I still don't think this is enough to take care of Rinnosuke (I haven't even really explored F18 yet, just used it for grinding), but I'm getting to that point. I think.
Also, even though I've been afraid of exploring the actual dungeon for treasure, I have a plan. That plan is to stick Chen in my party, load up on TP boosting items, and run like hell. It's kind of pointless to try to maintain a fighting party when I've been using said fighting party to grind (and said fighting party relies completely on Thundercloud Stickleback+Lavaetein, which only allows 1-2 battles per run, so... yeah).
Title: Re: Labyrinth of Touhou 9F
Post by: Ghaleon on May 07, 2013, 08:22:14 PM
I just explore and the "Grinding" happens as a sideeffect...I thought that's what everyone does until they brickwall at a boss.
As for cootiesuke, he wasn't that hard for me. Just be aware that his very first phase is his most dangerous (other than the last, which is only a problem if he buffs). I forget the name, but that nuke he does also seems very powerful at the start, but it's composite, so reimu defensive buffs nerf its damage dramatically. Just hope he doesn't do that move right at the very beginning since that will happen before anyone moves.  After that, the only threats should be ratsetsu fist and Iai slash, neither of which are really scary by themselves so much as hope he doesn't spam them =P.
Title: Re: Labyrinth of Touhou 9F
Post by: DarkAtma on May 07, 2013, 09:31:50 PM
how good is cirno? i need a water character to fit the motif :3
Title: Re: Labyrinth of Touhou 9F
Post by: Ghaleon on May 07, 2013, 11:32:49 PM
Not good... Shes squishy, all her attacks are composite... And not strong to boot.
Shes pretty much only good for fast aoe trash paring, which reimu seems fast enough for, and mysia is simply better at. And boss spd debuffing, which is great when it works, but many resist so yeah.
Title: Re: Labyrinth of Touhou 9F
Post by: Nerv-Faktor on May 08, 2013, 11:00:11 AM
Does anyone know the keystring DXAdecode needs to decode the .dxa files of LoT?
Or any other simple method to edit the game files and extract bgm.dxa and img.dxa?

I'm mainly trying to change the bgm filenames so I can create a mix of some bgms I like from the original game and take the rest from the special disk instead of having to choose one or the other.
Title: Re: Labyrinth of Touhou 9F
Post by: I have no name on May 08, 2013, 01:20:12 PM
speedrun attempt for this game.  We'll see how it goes
and Eientei wrecked me.  Repeatedly.  It's been so long since I played that part I wasted an hour running around the Iron Maze, then couldn't work out a way to defeat Eientei.  So...how are you supposed to beat them without PAR-hax, again?
Title: Re: Labyrinth of Touhou 9F
Post by: DarkAtma on May 08, 2013, 02:18:08 PM
Spam AOE nukes until kaguya or eirin dies, kill the other quickly and finish off reisen
Title: Re: Labyrinth of Touhou 9F
Post by: Serela on May 09, 2013, 02:30:56 AM
Why wouldn't you have par spam anyway

Although, yes, you have to kill the other ASAP once you beat one, and you'd want to be using AoE mostly. Their differing stats make out Royal Flare to damage them proportionately, for example, but whatever you have. You certainly can't tank the nuke in a speedrun setting, I imagine.
Title: Re: Labyrinth of Touhou 9F
Post by: Validon98 on May 09, 2013, 02:34:31 AM
Man, Eientei was so long ago for me... Serela's right, though. If you kill either Eirin or Kaguya, kill the other one or you'll get nuked.
As for me I went back and grabbed all of the treasures I missed on F15-F18, beat Great Stamp, and I'm grinding BP so I can fight Kaguya's Foe. After that, I just need to take care of Orin and I think I'll be ready for Rinnosuke (I'm at Reimu 90 right now, so... yeah)!
Title: Re: Labyrinth of Touhou 9F
Post by: I have no name on May 09, 2013, 03:20:07 AM
Why wouldn't you have par spam anyway

Although, yes, you have to kill the other ASAP once you beat one, and you'd want to be using AoE mostly. Their differing stats make out Royal Flare to damage them proportionately, for example, but whatever you have. You certainly can't tank the nuke in a speedrun setting, I imagine.
Implying you can PAR lock them the entire fight.
I even brought Cirno back and did try to PAR spam, but Eirin and Kaguya are too resistant for it to be reliable.  My main problem was surviving their attacks (3 AoE moves on my party wrecked it and my only choice was to bring in Komachi to spam Narrow Confines and pray for PAR lock on Kaguya).  Patchy was nuking very effectively until she inevitably got combo-ed to death.
Funnily enough Hourai barrage/Astronomical Entombing are survivable if Meiling or Komachi has a Zodiac Stone equipped.  Conveniently there's 2 available to be picked up before the fight, 3 if you count the Disgusting Malice drop.  I know this because I had one attempt where Kaguya used Hourai Barrage and it dealt 2.2k to Meiling, who had 3.5k HP.  I was able to take out Eirin on one attempt, but then I got wiped by Mind Starmine+Fire Rats Robe.
Title: Re: Labyrinth of Touhou 9F
Post by: Ghaleon on May 09, 2013, 08:17:01 AM
the par is meant for reisen, notsomuch the other 2. If you par them, cool, but certainly don't count on it.
Also narrow confines debuffs stats doesn't it? I forget... Generally doing that is bad on entei cuz unlocks kaggy's stone bowl move which is uncool.
Title: Re: Labyrinth of Touhou 9F
Post by: Serela on May 09, 2013, 02:17:58 PM
Yeah, you can't use Narrow Confines. Is it even a good idea to bother unlocking Komachi in a speedrun?

Cirno has a different helpfulness in Icicle Fall, in any case. They all have zero debuff resistance. You can inflict SPD -50% on two of them, and at this point in the game it should actually cut their speed in half (As opposed to later where it's a lot less then half in effect)

You can't use it on all of them or you start getting Stone Bowl spam, of course.
Title: Re: Labyrinth of Touhou 9F
Post by: I have no name on May 09, 2013, 03:15:55 PM
I only started using Narrow Confines when I kneww if I -didn't- get ultra lucky with PAR spam I'd lost anyway, so it was trying to make a bad situation better by almost definitely hastening my demise.

I completely forgot about Icicle Fall.  This has given me a new strategy idea that I will totally work into the next attempt...which will also coe after I make more maps and stuff.  Flying blind past 16F in terms of where to go would really start to suck, and not knowing where anything was slowed me down a lot (especially on the Failsafe Locks, have an hour to save there on my partial splits lol)
Title: Re: Labyrinth of Touhou 9F
Post by: chirpy13 on May 10, 2013, 09:24:18 PM
Something I just noticed a minute ago, some 7F enemies are dying when they shouldn't and not dying when they should.  These guys in particular (http://i.imgur.com/FAkX9We.png).  They have 1000 HP according to the bestiary in the database folder and Ran's usually hitting in the 950-1050 range on them, sometimes killing them with hits under under 1000 and sometimes not killing them with hits over.  Biggest difference I've seen is a non-kill at 1053 damage.  Is there some mechanic that randomly sets enemy HP within a certain range (maybe up to +-10%) when the battle starts or something?
Title: Re: Labyrinth of Touhou 9F
Post by: I have no name on May 10, 2013, 09:27:17 PM
That might be it, I've had Ice Elementals on 2F survive a 400+ damage but die to a 393 Royal Flare.  I thought it was just the displayed damage value sometimes was incorrect.
Title: Re: Labyrinth of Touhou 9F
Post by: Serela on May 10, 2013, 09:32:30 PM
I've heard that the displayed damage differing -slightly- from actual damage is a known glitch.
Title: Re: Labyrinth of Touhou 9F
Post by: Validon98 on May 10, 2013, 11:47:52 PM
I've heard that the displayed damage differing -slightly- from actual damage is a known glitch.

It's not "slightly." It's a variance up to 10% higher or lower than the displayed damage.
Also, I've beaten every single boss I could before Rinnosuke. I haven't checked Reimu's level, but I think it's like 92 or 93 or something. I'll keep grinding a bit on Floor 18 before taking down Rinnosuke. This is going to suck.
EDIT: Oh my god. How the hell do you do this? Just... gah. Kourin is a bastard. I've only been able to get him to a different form once. ONCE. How high of a level do you have to be to reasonably take him on?
Title: Re: Labyrinth of Touhou 9F
Post by: Raikaria on May 11, 2013, 01:27:25 AM
Totally depends on your party.

He's completely immune to debuffs, which is a pain.
Title: Re: Labyrinth of Touhou 9F
Post by: Validon98 on May 11, 2013, 01:28:24 AM
Totally depends on your party.

He's completely immune to debuffs, which is a pain.

I know he's immune to debuffs, but, uh... define "totally depends on your party." This is a normal run, so I have every character you can get before him.
Title: Re: Labyrinth of Touhou 9F
Post by: Zil on May 11, 2013, 01:49:41 AM
Isn't he like really weak? I recall him doing all 0's, all the time. Keep you're defense buffs high I guess. He also inflicts some ailments but you should be mostly immune by now, I should think.
Title: Re: Labyrinth of Touhou 9F
Post by: Raikaria on May 11, 2013, 01:52:48 AM
I know he's immune to debuffs, but, uh... define "totally depends on your party." This is a normal run, so I have every character you can get before him.

Well, aside from characters with debuffs having issues:

You need the potential to quickly get down his no-elemental forms, as these are the most dangerous, they are effectively a damage race
You need good elemental resists
You need a variety of elemental damage to take advantage of his shifting weaknesses
Strong buffs are always a plus
You need a bit of luck that he dosen't use his most dangerous attacks.

Tenshi can have issues because he has a strong Def-Ignore nuke.

I guess it's better for you to post who you are using.
Title: Re: Labyrinth of Touhou 9F
Post by: Validon98 on May 11, 2013, 01:58:43 AM
Uh... for damage I've been going with Nitori, Suwako, Suika, Yuugi, Patchy, and Marisa. The thing is they all freaking die in the first form, and of course it's REALLY hard to pull them out there because then a Start of Heavenly Demise will come out of nowhere and fuck me over. For tanks I've used Meiling and Tenshi, but then I scraped Tenshi for Komachi. Not sure if that's the best plan. I also have Reimu for defensive buffs, Minoriko for healing (though I assume she's useless), Iku and Ran for buffing... and that's pretty much it. It's the best party I honestly have. Of course, I don't think being at Reimu 92 is enough, huh?
Also, he's NOT weak, Zil. How long was it since you last fought him?
Title: Re: Labyrinth of Touhou 9F
Post by: Zil on May 11, 2013, 02:14:42 AM
Over a year probably.

But I'm sure I'm remembering right. Start of Heavenly demise always did 0, (cause it's composite, IIRC). I beat him the first time I ran into him, and I'm certain I wasn't overleveled or anything, since I never did any grinding.

I mean, my team was extremely defense oriented (which is ideal IMO). Reimu and Yukari with MND builds, using the defensive buffs. Meiling and Remilia, both DEF builds. The only character I lost in that fight was Patchouli, IIRC.

I remember a discussion about Rinnosuke coming up some time ago and a number of people also said Heavenly Demise should do no damage. I think his biggest threat is the fist thing that ignores defense.
Title: Re: Labyrinth of Touhou 9F
Post by: Validon98 on May 11, 2013, 02:18:50 AM
I mean, my team was extremely defense oriented (which is ideal IMO).

Uh... my team isn't besides the usual tanks. I mean, I have started putting a lot of level up bonuses into stuff like Reimu's MND and everything... but the only ones who can survive a Start of Heavily Demise are Meiling and Tenshi. Everyone else sort of just dies.
EDIT: Just tried again, and Reimu can BARELY survive one. Still not everyone, though.
Title: Re: Labyrinth of Touhou 9F
Post by: Zil on May 11, 2013, 02:30:43 AM
Trying to remember my team, I think it was:

MND Reimu
MND Yukari
MAG Alice
MND Kaguya
MND Ran (probably)
MAG Patchy
DEF Meiling
DEF Remilia
DEF Sakuya
SPD Cirno
ATK Nitori
ATK(?) Suwako (probably)

I think my first move in every boss fight was double defense buffs with Reimu and Yukari.

Not to say that's the "best" team or anything. Pretty sure it's what I had though. At some point I ditched Ran or someone for Mokou out of sheer waifuism but I think it was after I beat the game.
Title: Re: Labyrinth of Touhou 9F
Post by: Ghaleon on May 11, 2013, 04:26:15 AM
Use defense buffs from reimu, after you do, it should be like his weakest move (that's the one I was talkinga bout earlier which pawns your face if he casts it right at the start, but once you got def buffs it's weak)... For example, patchy should take no damage from it after a def buff or two.
Title: Re: Labyrinth of Touhou 9F
Post by: Serela on May 11, 2013, 04:43:13 AM
First form is definitely scariest by a long shot. You make it through that one and suddenly he's far less scary. Well, and the final, I guess.

Also Minoriko is fabulous assuming she's in a mind build. -So tanky-. She only falls off in Plus Disk because Reimu has the sp to spam her skills indiscriminately and her heal should sufficiently heal almost anyone at that point.
Title: Re: Labyrinth of Touhou 9F
Post by: Validon98 on May 11, 2013, 04:46:30 AM
Okay, I grinded up a bit (Reimu is at 98, I think?), and I started using Yukari as well. Yeah, Start of Heavenly Demise does nothing now. Of course, it gets REALLY annoying when he silences people and paralyzes them in his Cold and Wind forms respectively... *sigh* Time to reorganize my equipment again.
Title: Re: Labyrinth of Touhou 9F
Post by: SirChaotick on May 11, 2013, 05:38:51 AM
Start of Heavenly Demise does nothing
Start of Heavenly demise always did 0
Use defense buffs from reimu, after you do, it should be like his weakest move

How?! How, I ask of you, HOW!!!
I am Reimu level 100, I refuse to grind any higher, and that thing tramples me every single time! Sure, when I've got everyone's defences buffed with like 80% it's completely neutered, but that's not exactly a luxury I can afford when I also have healing to do, let alone actually lay a hit on the guy!

I guess I'll go and list my team:
-Reimu (duh)
-Meiling (re-duh)
-Nitori (triple duh)
-Remilia (comparatively fast and durable)
-Suika (can take a hit, wind nuke)
-Kaguya (spirit nuke, versatile)
-Minoriko (amazing healing, people tell me she's a good mind tank)
-Suwako (nature nuke, also only cold attack worth the trouble)
-Komachi (aggressive tank)
-Patchouli (all of the elements)
-Ran (pretty beefy, pretty much my strongest attacker)
-Iku (sweet buff for Ran, people tell me she's a good mind tank, is a good mind tank)

Not sure how to improve on this - maybe switch Suika in for Yukari or something, but that's about all I can think of. Enlighten me, MotK, and forgive me, for I know not what I do.
Title: Re: Labyrinth of Touhou 9F
Post by: I have no name on May 11, 2013, 05:43:43 AM
My party was Meiling-Remilia-Youmu-Reimu opening party (Youmu can be a tanky nuke), with Patchy, Marisa, Suika, Komachi, Yukari, Ran, Kaguya and Sanae in reserve.  My strategy for the start was Curse of Tepes+defense buff+Slash of Eternity, and then attackattackattacksurvive.  That's really all there is to the fight, there's billion teams that can work really well, you just have to find what ends up working for you.

I would like to note that in my team though I had 8 characters capable of taking hits unbuffed-only Patchy, Marisa, Kaguya and Sanae would insta-die.

I am seriously looking forward to this in my draft run.
Title: Re: Labyrinth of Touhou 9F
Post by: Zil on May 11, 2013, 06:13:17 AM
Not sure how to improve on this - maybe switch Suika in for Yukari or something, but that's about all I can think of. Enlighten me, MotK, and forgive me, for I know not what I do.
I think not using Yukari is questionable in general, but yeah, you should probably add her for this fight at least. Keep your defense boosted over 50% at all times. Also, I think if you've buffed someone's speed to 100% and throw them into the back, they recover their energy super fast, so you can afford to keep using the buffs. Maybe. I always thought Sakuya was great but people here seem to hate her so maybe I'm wrong about that.

I'm not really sure what the appeal of Suika is supposed to be. Any dedicated damage dealer is playing second fiddle to Nitori, and as far as I'm aware she brings no special effects to the table.

But really just use Yukari. There's no reason to pass up that defense buff and "take two turns in a row" thing.
Title: Re: Labyrinth of Touhou 9F
Post by: SirChaotick on May 11, 2013, 06:19:43 AM
I'm not really sure what the appeal of Suika is supposed to be. Any dedicated damage dealer is playing second fiddle to Nitori, and as far as I'm aware she brings no special effects to the table.

But really just use Yukari. There's no reason to pass up that defense buff and "take two turns in a row" thing.
Well, she doubles as a pretty good 2nd slot.
Still, I will switch her out for Yukari and see if that works better.
Title: Re: Labyrinth of Touhou 9F
Post by: Ghaleon on May 11, 2013, 07:47:08 AM
How?! How, I ask of you, HOW!!!
I am Reimu level 100, I refuse to grind any higher, and that thing tramples me every single time! Sure, when I've got everyone's defences buffed with like 80% it's completely neutered, but that's not exactly a luxury I can afford when I also have healing to do, let alone actually lay a hit on the guy!
Eh, I guess I remember based on my typical def builds.
I DID have a recording of myself doing the fight on my one run I was super aggressive party (just to experiment with, I did a game like that). You can see me do cootie-suke at reimu 92 in it.
http://www.youtube.com/watch?v=FY2wHrgnFpw

Even though I have aggressive specs on everyone, start of heavenly demise is still not THAT nasty a spell after the defense buffs roll in (as you can see in my playthru I like defense buffs lol, even with my offensive builds, I'm still pretty defense-buff obsessed).
Title: Re: Labyrinth of Touhou 9F
Post by: SirChaotick on May 11, 2013, 08:10:29 AM
Eh, I guess I remember based on my typical def builds.
I DID have a recording of myself doing the fight on my one run I was super aggressive party (just to experiment with, I did a game like that). You can see me do cootie-suke at reimu 92 in it.
http://www.youtube.com/watch?v=FY2wHrgnFpw

Even though I have aggressive specs on everyone, start of heavenly demise is still not THAT nasty a spell after the defense buffs roll in (as you can see in my playthru I like defense buffs lol, even with my offensive builds, I'm still pretty defense-buff obsessed).
I don't get it. I really don't get it. I've tried several times with almost literally that party, that level, and got my ass handed to me. And it goes so smoothly. So smoothly. Why aren't they dying. WHY AREN'T THEY DYING. THEY'RE SUPPOSED TO BE DYING. OUT OF SP. PARALYZED. GRAARGH.

Guess what, though, I have a file with Reimu level 91, so I can set back my overleveling somewhat. I'll go at it at that level and see if he's really that easy.

edit: HE ISN'T
SOMEONE KILL ME PLEASE
Title: Re: Labyrinth of Touhou 9F
Post by: Ghaleon on May 11, 2013, 09:31:57 AM
Well are your skillpoints invested in defense as much? I make a point of showing all my stats at the start of the vid.
My super offensive builds was really just levelup bonuses all goong into offense (except for china, raymoo, and kaggy cuz i think kaggy's bowl move is besteresterest), but i normally keep my skillpoints between attack and defense pretty even (i measure based on skp till next upgrade, not the actual skill levels). Naturally i dont blow much skp on patchy's defense, yuugi's mnd, etc, but i dont neglect them either.
Title: Re: Labyrinth of Touhou 9F
Post by: SirChaotick on May 11, 2013, 09:45:45 AM
Well are your skillpoints invested in defense as much? I make a point of showing all my stats at the start of the vid.
My super offensive builds was really just levelup bonuses all goong into offense (except for china, raymoo, and kaggy cuz i think kaggy's bowl move is besteresterest), but i normally keep my skillpoints between attack and defense pretty even (i measure based on skp till next upgrade, not the actual skill levels). Naturally i dont blow much skp on patchy's defense, yuugi's mnd, etc, but i dont neglect them either.
Your stats seem about the same, except for a couple. Your Remilia and Meiling seem to be way better than mine on all categories somehow. The Ran's more defence-oriented than mine, my Suwako has balanced ATK and MAG and your Kaguya is obviously more geared towards mind. Still, it isn't really significant.
As for skillpoints... yep, sounds about right. I upgrade Patchy's defence as well from time to time, as well as other pretty much useless categories on other characters, when they've become obscenely cheap.
Then again a lot depends on dick moves I guess. Ran getting Rasetsu Fisted and dieing right out of the gate, stuff like that.
I'll just have to persevere.
Title: Re: Labyrinth of Touhou 9F
Post by: Pesco on May 11, 2013, 09:53:06 AM
Final area of difference is what your team's equipped with. The big items available to you are either from chests (which everyone has) or drops (you won't have if you weren't lucky). Most offensive gear can be patched up via normal drops. So do you have all the defensive drops and who are they on?
Title: Re: Labyrinth of Touhou 9F
Post by: Starxsword on May 11, 2013, 10:11:29 AM
Quote
Your stats seem about the same, except for a couple. Your Remilia and Meiling seem to be way better than mine on all categories somehow. The Ran's more defence-oriented than mine, my Suwako has balanced ATK and MAG and your Kaguya is obviously more geared towards mind. Still, it isn't really significant.

There has got to be a difference if you are taking damage and he is not. As far as I can tell, Start of Heavenly Demise does no damage most of the time. For his non-elemental form, the scariest thing is Reiatsu Fist, then I think Mystic Form might be kind of scary, but I don't remember.
Title: Re: Labyrinth of Touhou 9F
Post by: SirChaotick on May 11, 2013, 11:20:55 AM
There has got to be a difference if you are taking damage and he is not. As far as I can tell, Start of Heavenly Demise does no damage most of the time. For his non-elemental form, the scariest thing is Reiatsu Fist, then I think Mystic Form might be kind of scary, but I don't remember.
I know there has to be and I can't find it! Either that or I'm just unlucky and get suckerpunched when my defences are down. Which accounts for like 80% of my fails.
Final area of difference is what your team's equipped with. The big items available to you are either from chests (which everyone has) or drops (you won't have if you weren't lucky). Most offensive gear can be patched up via normal drops. So do you have all the defensive drops and who are they on?
I am positive I have all the chests, at the very least. Most of the good stuff is on Meiling (Pailsen Files, Shuttle Body, Power Dragon Scalemail) because she's the best at self-sustainability. The rest doesn't really have a lot of dedicated defence items since I simply don't have enough of them.
You just gave me an idea, though - maybe there's some good stuff left on some of the characters I'm not using. I'll go and see.

Still... after all number-crunching, I think the thing I need most is a good bit of luck. I'll just suck it up and ram into him over and over.
Title: Re: Labyrinth of Touhou 9F
Post by: Raikaria on May 11, 2013, 12:08:07 PM
I agree that due to the damage race nature of this battle at times, and the use of non-elemental attacks, Remilia is one of the better tanks to be using here.

I guess another option if putting up a copy of your save file, so someone else can try on it, and tell you their opinion better.

Of course you could just be unlucky.
Title: Re: Labyrinth of Touhou 9F
Post by: Serela on May 11, 2013, 02:41:03 PM
For who asked, the application of Suika is that she has a SPD debuff, decent MND for taking a hit, and most importantly in that she self-buffs her own ATK. (The spd debuff is resistable)

However, since her damage isn't as good as just having Iku buff a better attacker, she's not usually a best choice in practice.
Title: Re: Labyrinth of Touhou 9F
Post by: Validon98 on May 11, 2013, 02:44:35 PM
However, since her damage isn't as good as just having Iku buff a better attacker, she's not usually a best choice in practice.

I'll have to remember that myself. I guess in my case I can throw either Aya or Sakuya in there instead of Suika for speed buffs. I haven't built Sakuya as a tank (or Remilia, for that matter), which means that Sakuya could only be out there for about five seconds before being wasted by Rinnosuke. Fun times.
Title: Re: Labyrinth of Touhou 9F
Post by: Serela on May 11, 2013, 03:33:15 PM
Aya isn't very good for speed buffing IMO. She's not good until she serves as Chen 2.0 in Plus Disk with her higher MP pool to spam Peerless Wind God with Ikubuffs.

I'd keep Suika until after Rinno, as you already have her in your party, since her WND nuke can help waste his ntr form.
Title: Re: Labyrinth of Touhou 9F
Post by: Raikaria on May 12, 2013, 12:15:12 PM
Aya isn't very good for speed buffing IMO. She's not good until she serves as Chen 2.0 in Plus Disk with her higher MP pool to spam Peerless Wind God with Ikubuffs.

I'd keep Suika until after Rinno, as you already have her in your party, since her WND nuke can help waste his ntr form.

Does that make Mytsia Chen 3.0?
Title: Re: Labyrinth of Touhou 9F
Post by: Serela on May 12, 2013, 01:14:47 PM
I have no idea why people keep comparing Chen to Mystia when

they don't do the same fucking thing at all

Mystia is a great character, and not a bad idea at all to replace Chen with because Chen falls off some in postgame (Not that she's -bad- to keep using), but they really don't have similar uses. Unless you mean using Chen's row attack in randoms regularly? But who cares, the point is boss battles, where Chen's point is self-buff and high speed combined with super low delay Idaten. Ill-Starred Fall has nice delay but it's nowhere near good enough to use her like Chen, who can come in, buff herself up, hit the boss three times, and switch herself out before the boss moves.

Aya is Chen 2.0 because her SPD self-buff on Peerless Wind God allows her, even in postgame's speed proration, to achieve Chen-tier rape speed... and while she does need Iku buffing her, the resulting damage is very high, even worth using against WND-resistant bosses. Which is good because Plus likes those for some goddamn reason @_@ Which also hurts Maribel, whom also really could use not being hurt like that, but oh well.

I used Aya all the way through Winner (starting early in postgame after she had SP, definitely not in maingame, ew) to great effect. When Nitori -exists-, being able to say "to great effect" is pretty significant.
Title: Re: Labyrinth of Touhou 9F
Post by: Ghaleon on May 12, 2013, 01:25:47 PM
Im starting to get the shakes from lack of new taohow laby 2 news qq.
Title: Re: Labyrinth of Touhou 9F
Post by: Raikaria on May 12, 2013, 01:57:50 PM
I used Aya all the way through Winner (starting early in postgame after she had SP, definitely not in maingame, ew) to great effect. When Nitori -exists-, being able to say "to great effect" is pretty significant.

One stays in and attacks, the other has to swap out every time. One's sustained DPS the other is more burst. They're not really that compareable.

[Also so much resists fire too.]
Title: Re: Labyrinth of Touhou 9F
Post by: Serela on May 12, 2013, 02:13:54 PM
Fire? Megawatt isn't fire, it's non-elemental.

Aya does have some degree of durability, but it's not a good idea to leave her out to take hits. Her MND is pretty low and her HP isn't good either, a good magic attack can wipe her out if you haven't pumped her affinities yet. In maingame, Chen can tend to take one hit too, anyway (which doesn't happen in Plus until affinity pumping) so it's about the same. She does have enough durability you can risk leaving her out every now and then for the good reward, but that's a small bonus that just contributes further to being 2.0.

Nitori can take a magic hit about as well as Aya anyway :V Oh, but right, her delay is too high to bother.

tl;dr both good
Title: Re: Labyrinth of Touhou 9F
Post by: Raikaria on May 12, 2013, 09:39:38 PM
Odd. I recall it be...

Oh wait isn't the boss version Fire? I recall stacking Fire resistance and reducing the damage significantly and it having red text. Idk, been a while since I've faced Nitori, and even longer since I've -used- Nitori.
Title: Re: Labyrinth of Touhou 9F
Post by: Ghaleon on May 12, 2013, 09:45:31 PM
Ueah boss version is fire. I cant remember but i think the description was one of the innacurate ones that stat fire too when it was not. Dunno if that was fixed or not.
Title: Re: Labyrinth of Touhou 9F
Post by: Validon98 on May 12, 2013, 09:54:38 PM
The description for the skill wasn't changed, but it's non-elemental. Then again, the ACC stuff wasn't taken out even after EVA broke, so I guess it used to be Fire elemental as a usable skill.
Title: Re: Labyrinth of Touhou 9F
Post by: RegalStar on May 13, 2013, 01:10:38 AM
Boss Megawatt is FIR while player Megawatt is non. And yes, it used to be FIR but was changed to non-elemental a long, long time ago (something like v1.03).
Title: Re: Labyrinth of Touhou 9F
Post by: Validon98 on May 13, 2013, 09:15:12 PM
Well, I finally beat Rinnosuke at Reimu 101. Yes, I overgrinded. Even then, the fight was difficult, but I managed to not lose any of my nukers until the final phase. Even though he got off World Shaking Military Rule, I still got him. That's over, at the very least. Meanwhile, I've started the process of F20 grinding so that I can overgrind for the entire rest of the main game. I love how the experience and skill point rates are WAY higher than on F18. Even though I still have to use World Shaking Military Rule + Starbow Break + Hourai Barrage + Yukari's Spiriting Away + Hourai Barrage + Scarlet Gold Sword (if Kaguya didn't kill the enemy by then) + Lavaetein, it's still a lot better than F18's grinding. There's only two groups that I've seen that I can't kill reliably, but I'll be able to kill them soon enough (I'm already at Reimu 106).
EDIT: At Reimu 118. I still haven't killed the four F19 bosses at all. Bliss, thy name is overgrinding. :3
Also, at one point, Flandre had 6666 HP. I found that funny. ^^;
Title: Re: Labyrinth of Touhou 9F
Post by: Ghaleon on May 15, 2013, 09:57:50 AM
So uhh, I just got to 17f on my current playthru. And while the floor has always been pretty tough, it never was "MUST RUN AWAY" tough for me...however this playthru, the floor is stomping me so hard. Them golden knights, I just can't kill them or paralyze them (consistently) before they move, and they CONTINUALLY double slash my back rows or 2-team steel slasher my front (which nobody in my party can survive, tanks included). blah... I remember last playthru nothing caused me grief but those stupid gems with like 500quadrillion mnd and 0 def..They were nasty because I lacked physical aoe attackers.

That said I have youmu in this playthru, and while she's not really impressing me more than I expected, I never really noticed just how good her nature aoe is at piercing defense, came in handy for those helbelmares. Yukari was particularly easy for me this playthru, go figure... I wonder if cootiesuke will magically be crazy hard for me for a change.
Title: Re: Labyrinth of Touhou 9F
Post by: Ghaleon on May 16, 2013, 08:33:47 AM
double poast cuz.
Cootiesuke beat at reimu 87 yay. Lost kaggy and reimu, though for some reason I forgot I had mino to heal halfway thru lol. I was even thinking "oh carp oh carp I need heals" and never used her after heerrp.

Despite my defensive build, due to my low levels, my defenses weren't really any better than my last all-offense group =P... Plus everyone's hp was quite a bit less. I think I'll upload it eventually, I gotta re-find my damn video editing software though qq.

edit: I uploaded a vid of it just cuz people seem to like this boss.
http://www.youtube.com/watch?v=ndQFYkpnOUY
Title: Re: Labyrinth of Touhou 9F
Post by: Eilaris on May 18, 2013, 12:54:19 PM
Mmm, since it's quite clear that the prevailing wisdom these days is to build most characters defensively with levelup stats, I'm curious.

Is there some kind of cutoff point that one should look for in a character's stats or growths beyond which a conclusion can be made that their defenses aren't worth boosting and one should focus on their offenses instead?  How much of it depends on the composition of the rest of your party, in NG+ situations?
Title: Re: Labyrinth of Touhou 9F
Post by: Serela on May 18, 2013, 01:42:29 PM
It depends on what you want to use the characters for, really.

You could take someone who's normally used as a glass cannon, and if they have a decently low delay nuke, you could try doing a defensive build on them to have a tanky nuker. That's not really done, so I don't know how well it'd work out.

The thing is, most characters used offensively would kind of suck if you didn't do an offense build on them. And a lot of characters used offensively are better to just switch in, nuke, switch out, so their defenses really don't matter.

And then there's already characters who are tanky nukers -with- offenses boosted only (Like Alice, who is very durable late maingame/plus disk)

Really, when it comes to characters you're actually using TO ATTACK, offense builds are pretty much universal. But there's some merit in a mixed build on an attacker. Patchouli can become seriously ridiculous vs. magic, and a surprising amount of bosses have little to no physical attacks.
Title: Re: Labyrinth of Touhou 9F
Post by: MewMewHeart on May 18, 2013, 03:46:56 PM
My thoughts/story on fighting Eientei for the third time:

Funny... thing to mention... last year and I wanted to keep quiet about this but, I somehow bypassed Kaguya's nuke phase on my 3rd playthrough of LoT due to Suwako getting a PAR off on Kaguya, after I killed Eirin during the Eientei fight, which saved me when I killed Eirin with a strategy I call "HELP ME Eirin" which involves poisoning/paring Reisen then poisoning Erin. Then proceeded to pepper Eirin, Kaguya, and Reisen with nukes but, here's the thing don't use poison on Kaguya just keep hitting her with single targeting or nukes spells until you feel she's gonna go down along with Eirin THEN poison her but, keep Reisen locked with Suwako's PAR or anyone who can Par and reapply the poison too if it wears off as long as you can although a few hits on them helps too but, don't kill Reisen during the commotion.  Also, love the fact that Tenshi and Meiling were tanking while it gave me time to pull out Ran to buff anyone or have Sanae to come in and buff/heal along with Reimu, while sometimes Aya or Sakuya used their speed buffs. Yuugi, Patchouli, and Nitori go to town on Kaguya.

I had Komachi in reserve to just let her soak in the buffs my Ran was throwing out until Kaguya was gone, which was during my first and second playthroughs  I usually knockout Kaguya but, on my third playthrough... I was shocked I took out Eirin with my idea. Then I used my buffed up Yuugi to Knockout Kaguya who used focus which was during I think by the time Erin healed Reisen for the who knows how many time, but, it didn't help so I used Suwako's Iron Rings to stop Kaguya which managed to land PAR status on her by some miracle,  then switched her with Yuugi to use Irremoveable Shackles, but it wasn't enough even though Eirin died after healing who had Kaguya took damage from my nukes and poisons so, fearing for the worse I tried to prepare myself but, then a miracle happened she used Swallow's Cowrie Shell instead of Hourai Barrage.

My comment was "HOLY CRAP it's a miracle!" which gave me a chance to switch in Patchouli who already was buffed and finished her off with Silent Selene, from then on I just had to deal with near death experiences from Reisen's attacks and her Mind Stormie which made my Komachi so, happy that I  just killed Reisen with Scythe that Chooses Death.

TLDR version: "Sometimes, it's good to balance out your party with the essential stuff if you want to kill annoyances. Namely the Eientei crew although I love them to death... THEY ARE ANNOYING TO FIGHT."  :V

I just felt like telling my story, of managing to do something achievable although maybe some people already did it too.  :ohdear:
Title: Re: Labyrinth of Touhou 9F
Post by: RegalStar on May 19, 2013, 01:11:32 AM
Having some defense may be helpful to characters who have low delay attacks. For characters who are running around using very high delay attacks, raising their defense is pointless. I mean, look at Nitori - her defenses are not that bad, and she has camouflage to self-buff defense, but nobody would even think about raising her defenses with level-up points because railgun is the only attack she will use in boss fights ever, and with 0 post-use gauge there's no point in keeping her in after a shot.
Title: Re: Labyrinth of Touhou 9F
Post by: MewMewHeart on May 19, 2013, 10:30:11 PM
Having some defense may be helpful to characters who have low delay attacks. For characters who are running around using very high delay attacks, raising their defense is pointless. I mean, look at Nitori - her defenses are not that bad, and she has camouflage to self-buff defense, but nobody would even think about raising her defenses with level-up points because railgun is the only attack she will use in boss fights ever, and with 0 post-use gauge there's no point in keeping her in after a shot.
That's why I usually have my tanks switch out my nukes who have no atb after using a very their most powerful attacks or by some luck I have Kaguya in to use Buddha's Stone Bowl to let the nuker go again while one tank in solt one (usually Meiling or Komachi) switch out Kaguya, then I usually have Rinnosuke or Tenshi, switch out the nuke for someone else in the 4th solt to buff up.

Right now though... I need to grind up to do the second round Bloodstain bosses I'm only able to take out Light Wings and probably Habachi although I probably need to do some more thinking on my options.
Title: Re: Labyrinth of Touhou 9F
Post by: Starxsword on May 20, 2013, 02:45:24 AM
Quote
Mmm, since it's quite clear that the prevailing wisdom these days is to build most characters defensively with levelup stats, I'm curious.

I would say it kind of depends on the character. If your character has a good damage formula and decent growths, then favoring an offensive build on her is good. If your character is composite, favoring an offensive build is almost always bad, because you are really only getting half of your level up bonuses.
Title: Re: Labyrinth of Touhou 9F
Post by: RegalStar on May 20, 2013, 03:08:02 AM
I would say it kind of depends on the character. If your character has a good damage formula and decent growths, then favoring an offensive build on her is good. If your character is composite, favoring an offensive build is almost always bad, because you are really only getting half of your level up bonuses.

IIRC Reimu is the ONLY character in the game whose offensive spells are all composite. Every other character with composite offensive spells also have single spectrum attacks, so they tend to focus on what their single spectrum attacks need, and some of them can actually end up doing great damage with their composite attacks. Orin's Blazing Wheel, Flan's Laevatein, and Ran's Soaring En No Ozuno (if you build her for attacking over support) are all great damage dealers, and of course they will use their single spectrum attacks quite often as well (well maybe not Orin so much), so they do still get great returns from offensive builds. Even for Reimu, the problem is not so much that she doesn't get good returns due to attacks being composite as that her attacks just fall flat on too many things, and her support options are just so good that you want to use her for support instead of attack.
Title: Re: Labyrinth of Touhou 9F
Post by: Serela on May 20, 2013, 04:15:23 AM
Quote
If your character is composite, favoring an offensive build is almost always bad, because you are really only getting half of your level up bonuses.
Uh, no...?

Like, good composite nukes still need all that investment. The damage still takes a big hit without the levelup bonuses.

Then again, the good composite nukers, Ran and Orin, can also realistically be tanky... Ran is actually kind of tanky in pure offense already.

Also, Orin does get some use out of Needle Hell. Random enemies with high MND or FIR resist!
Title: Re: Labyrinth of Touhou 9F
Post by: Ghaleon on May 20, 2013, 04:38:09 AM
I always thought of myself preferring defense builds on characters who have at least one fairly decent defensive stat to upgrade, but the "uses attacks that empty most of the action bar" theory is actually surprisingly accurate for me. There are obvious exceptions (raymoo), but yeah...that pretty much sums it up.

I tried using yuugi as a defense character once...but it just was not reliable. Her weakness to mnd attacks seemed to be more debilitating to her than patchy's weakness to defense-related attacks. Probably because there are few true aoe physical attacks, and the row based ones don't really threaten her unusually lots if she's in the back. Meanwhile, yuugi takes absolutely catastrophic hits from simple "wind of ____" spells! Which tons of bosses have (or worse). I think bad luck had something to do with it though, it's like every time I counted on yuugi to tank a few hits, that boss with 4 physical attacks and 1 magical attacks always chose the wrong damn one =P.
Title: Re: Labyrinth of Touhou 9F
Post by: Serela on May 20, 2013, 04:56:55 AM
Yuugi has Meiling-tier defense with no DEF levelups, if you can fix her mnd by severely pumping her affinities you can do an offense build and she'll be a first slot tank that wrecks face.

But that's for like... end of postgame.
Title: Re: Labyrinth of Touhou 9F
Post by: Ghaleon on May 20, 2013, 04:13:34 PM
I hope touhou laby2 has much more cast not just for the obvious reasons of more = better or whatnot. But one thing i find laby lacks is a choice of which character to use for specific tasks. For example renko and reisen are really the only two debuff everything characters.  Cirno and renko are the only two potent speed debuffers (i think, iirc suika's spd debuff wasnt particularly potent? Could be wrong). Kanako is the only viable cld nuker. Raymoo is the only viable aoe healsr for 90% of the game, etc.

I find myself wanting renko's debuffing ability without neccesarily it being aoe, without her gamebreaking par (if boss is t immune i just dont use it cuz if it lands the boss is pretty much iwin button'd, which isnt fun). Perhaps a potent debuffer who only does 1 or 2 stats at a time, but in return has some combat potential, or a better buff than charge (so good on paper but the self-damage effect is just too risky imo).

Or it would be nice to have a good tank without some super huge weakness other than china. I mean other people can tank too but minimal level running is practically balanced on if you have china. There should be other tanks of her calibre too imo. Because i dont think shes actually op, if she was people wouldnt qq that this game was a geindfest when they use her. I disagree that the game is but I mean china is t exactly such a big crutch that she makes the game simple without overleveling.

I know this game is WAY better in this catagory than the vast majority already, but i just think its still one of the obvious directions that it can continue to improve further in.
Title: Re: Labyrinth of Touhou 9F
Post by: Pesco on May 20, 2013, 04:19:05 PM
Fix evasion too. Make everyone rage when their damage race nuke misses :V
Title: Re: Labyrinth of Touhou 9F
Post by: Ghaleon on May 20, 2013, 04:26:07 PM
Evasion being "fixed" would eliminate the whole "miss" display. To make evasion work in an rpg you softwn its results so instead of just hit or miss you make everything hit multiple times, with some potentially missing (and all extremely unlikely unless gimmick fight or something). Or you have a range of hits like nick, glance, hit, crit, mortal crit, etc.

That said i really want that too. Evasion/hit actually adds depth and NOT dumb amounts of luck when done properly.
I cant imaging evasion working well without a seperate hit stat too though.
Title: Re: Labyrinth of Touhou 9F
Post by: qazmlpok on May 20, 2013, 04:32:33 PM
Presumably, Laby2 is going to take after Arcanum Knights, which uses a "miss / nick / hit / critical" system. A better hit stat will therefore not just hit more often, but do more damage as you get better damage modifiers.

Having only played like 10 minutes of Arcanum Knights, however, I can't say much on how it actually works.
Title: Re: Labyrinth of Touhou 9F
Post by: Starxsword on May 21, 2013, 09:29:07 AM
Quote
Uh, no...?

Like, good composite nukes still need all that investment. The damage still takes a big hit without the levelup bonuses.

Then again, the good composite nukers, Ran and Orin, can also realistically be tanky... Ran is actually kind of tanky in pure offense already.

Also, Orin does get some use out of Needle Hell. Random enemies with high MND or FIR resist!

I say that because it is not worth it. Each level up spent gives you half the return, because the attack not only takes MAG, but also the ATK stat. Let's pretend 500 levels. You put 500 levels in MAG, this means you get a boost of +1000% bonus to your base MAG. Which is really nice and all, but you composite attack only takes HALF of that bonus, as you aren't getting any level up boosts on ATK stat.

For example, compare it to someone with just ATK. You level 500 level ups in ATK, that's +1000% bonus to base ATK. You get the FULL bonus of the levels ups you spent, as your skill only uses ATK as its damage.

This is also why even Flandre's Laevateinn isn't as impressive as it could be, because it uses MAG and ATK, instead of just pure ATK. Your level 500 Flandre missed out on 500 level ups of MAG. That is of course assuming you are putting all your points in ATK, which I don't see why you wouldn't for Flandre.
Title: Re: Labyrinth of Touhou 9F
Post by: Ghaleon on May 21, 2013, 10:10:49 AM
Pretty sure that was already understood. What you're missing though is all the good composite attacks  still have multipliers compareable to non composite attacks for BOTH atk and mag.

Its hard to explain so ill just type some easy numbers, im texting on a phone though, might have a typo or two.
Character 1 has 100 atk and who cares mag, they have a nuke which does 400% atk - 100% enemy def (lets pretend 300). Nuke does 100 damage

Character 2 has 100 atk and 50 mag (most composite attackers have uneven stats even if the formula is even)
Their attack formula is 400% atk + 400% mag - (100% edef + 100emnd). Enemy has 200mnd incidently.
Char 2 nuke = 400 + 200 - (300 + 200) = 100 damage

Now both characters magically get 50 level up bonuses without the level ups! They both spend it all on attack. Putting it at 200
Char 1 nuke = 200*400% - 300 = 500 damage. Holy zounds it quintupled

Char 2 nuke = (200*400%) + (50*400%) - (300+200) = 800 + 200 - 500 = 500 damage!

So... Despite the fact character 2 is only improving half of their formula, the actual benefit is still the same.

The areas that affect how much level up bonuses improve damage are simply the character's stats, and how much their formula uses that stat.
Title: Re: Labyrinth of Touhou 9F
Post by: Validon98 on May 21, 2013, 07:27:05 PM
So, after a bunch of grinding up (Reimu's at 129), I decided that instead of going after Maribel, I'd go after the first Bloodstained Seal boss with the really long name I don't remember. I just barely beat it before it got off another Final Danmaku which would have surely killed Tenshi and Nitori. Talk about close. ^^;
That fight's gotten me up to Reimu 130. Is that generally enough for the fight against Maribel, or should I take on the second Bloodstained Seal fight first?
Title: Re: Labyrinth of Touhou 9F
Post by: Ghaleon on May 21, 2013, 08:45:12 PM
So, after a bunch of grinding up (Reimu's at 129), I decided that instead of going after Maribel, I'd go after the first Bloodstained Seal boss with the really long name I don't remember. I just barely beat it before it got off another Final Danmaku which would have surely killed Tenshi and Nitori. Talk about close. ^^;
That fight's gotten me up to Reimu 130. Is that generally enough for the fight against Maribel, or should I take on the second Bloodstained Seal fight first?

I think Reimu 129 is fine, but it's been awhile so not sure. I'm currently at 19f on my current playthru so if you're done for today and tomorrow maybe I'll catch up and see?
Anyway I have a similar question. What exactly is the levelranged suggested for winner since the one on the wiki is apparently way high. And by suggested I mean "minimum"ish, not a "first timers should be comfy at ____" range.
Title: Re: Labyrinth of Touhou 9F
Post by: RegalStar on May 21, 2013, 09:37:48 PM
So, after a bunch of grinding up (Reimu's at 129), I decided that instead of going after Maribel, I'd go after the first Bloodstained Seal boss with the really long name I don't remember. I just barely beat it before it got off another Final Danmaku which would have surely killed Tenshi and Nitori. Talk about close. ^^;
That fight's gotten me up to Reimu 130. Is that generally enough for the fight against Maribel, or should I take on the second Bloodstained Seal fight first?

The Roflcopter? That thing's ver1 is the easiest one of the bloodsealed seal boss as long as you have some way of doing 200k damage quickly.
Title: Re: Labyrinth of Touhou 9F
Post by: I have no name on May 21, 2013, 10:54:58 PM
The Roflcopter? That thing's ver1 is the easiest one of the bloodsealed seal boss as long as you have some way of doing 200k damage quickly.
Master Light Wings EVD is on the first floor, Beast of Centaurea is on the 6th floor and is the one you're thinking of.
Title: Re: Labyrinth of Touhou 9F
Post by: RegalStar on May 21, 2013, 11:52:43 PM
I hope touhou laby2 has much more cast not just for the obvious reasons of more = better or whatnot. But one thing i find laby lacks is a choice of which character to use for specific tasks. For example renko and reisen are really the only two debuff everything characters.  Cirno and renko are the only two potent speed debuffers (i think, iirc suika's spd debuff wasnt particularly potent? Could be wrong). Kanako is the only viable cld nuker. Raymoo is the only viable aoe healsr for 90% of the game, etc.

I find myself wanting renko's debuffing ability without neccesarily it being aoe, without her gamebreaking par (if boss is t immune i just dont use it cuz if it lands the boss is pretty much iwin button'd, which isnt fun). Perhaps a potent debuffer who only does 1 or 2 stats at a time, but in return has some combat potential, or a better buff than charge (so good on paper but the self-damage effect is just too risky imo).

Or it would be nice to have a good tank without some super huge weakness other than china. I mean other people can tank too but minimal level running is practically balanced on if you have china. There should be other tanks of her calibre too imo. Because i dont think shes actually op, if she was people wouldnt qq that this game was a geindfest when they use her. I disagree that the game is but I mean china is t exactly such a big crutch that she makes the game simple without overleveling.

I know this game is WAY better in this catagory than the vast majority already, but i just think its still one of the obvious directions that it can continue to improve further in.

Suika's speed debuff is actually quite potent - 40% to all. Komachi can also do a decent job at speed debuffing.

The thing with tanks is that it's just difficult to design multiple "good tank" characters while giving them some sort of interesting distinction, all while keeping things balanced. The only way to make multiple choices for tanks while keeping things interesting is to give them all flaws so none of them are so perfect like Meiling is.
Title: Re: Labyrinth of Touhou 9F
Post by: Validon98 on May 22, 2013, 12:24:06 AM
Master Light Wings EVD is on the first floor, Beast of Centaurea is on the 6th floor and is the one you're thinking of.

Yeah, the first one isn't that bad, but Final Danmaku is a bitch, so its a damage race that is easy to screw up (I got lucky, to a degree). I read about the second one on the wiki and practically laughed because it seemed much more of an easy fight. I know I can beat it now, and I probably should before taking on Maribel.
Title: Re: Labyrinth of Touhou 9F
Post by: Fishin on May 22, 2013, 01:53:19 AM
Laby2 blog post, main thing is that there's going to be an updated trial version at Reitaisai on 5/26 that goes up to 3F.

other notes:
-instead of having 3-4 different sets of stat-boosting skills for different characters, all characters will probably have all of the stat-boosting skills.  The wording on what comes afterwards is kind of odd, at first I thought he was saying that he set it up like that because people will probably only invest in stat boosts a certain way anyways, but the picture shows a Marisa with several stat boost skills (including MND) marked unobtainable so idk.
-consumable items that boost skill points for a character are planned, though they'll be quite rare
-after beating a boss, you'll always get some sort of growth item
-if you beat a boss at a low level, you get additional MP/TP/Skill Point boosting items
-you can now lower your levels at the Hakurei Shrine
Title: Re: Labyrinth of Touhou 9F
Post by: Ghaleon on May 22, 2013, 02:52:32 AM
Zomgomgomgogogo! Squeeeeee!
That is all spectacugrand!

edit:
Just remembered.. someone else once suggested something that they wanted it to have that I thought was actually better than what I myself brainstormed: Map editor.. plzplzplz
Title: Re: Labyrinth of Touhou 9F
Post by: Starxsword on May 22, 2013, 08:31:16 AM
Quote
Pretty sure that was already understood. What you're missing though is all the good composite attacks  still have multipliers compareable to non composite attacks for BOTH atk and mag.

I don't think composite attacks have damage formulas as good as non-composite ones, at least if we only talk about just 1 part of it. The best composite attack, Laevateinn, has a formula of 4.5x ATK and 4.5x MAG. The others have formulas of 4x ATK and 4x MAG, which is amazing, if you count both stats, ATK and MAG. Since that adds up to 9x and 8x overall.

Comparatively speaking, the non-composite formulas start at 5x(Patchouli's and several others) and generally go up from there. Youmu's being 7.5x. Suwako's being close to 8x. Of course, Nitori's insane 10x and Yuyuko's really high 9x.

So when you have say 500 level ups(I think you get 2% per level up you put, it could be 3%, I don't remember) in ATK, you have something like 7.5 x 11 x base stat for damage.
Compared to (4.5 x 11 x base stat) + (4.5 x base stat) for damage in case of composite attacks.
Of course it doesn't work exactly this way, since there are level ups and skill points, but this is just over generalizing it.
Title: Re: Labyrinth of Touhou 9F
Post by: Ghaleon on May 22, 2013, 08:51:16 AM
I did not say to compare good composite attacks to SUPER BEST GLASS CANNON attacks. So that last point is pretty moot.
"good" composite attacks you were quoting were ran's (which has a low delay, so comparing it to ones you list which practically empty the action bar completely is pretty unfair), and orin's (not low delay, but not bad either, couple that with her relatively high speed though and it's pretty fast).

Ran is like the 5th ish tanky character in the game, with some of hte best support in the game, soo.. expecting her composite nuke to compare to that of a glass cannon is pretty silly. Orin (whom I btw never really thought of as a great character, just putting it out there), is by no means squishy, but not tanky either, has decent defensive stats, and good speed...

I didn't argue that composite attacks are good, In fact, I probably think they suck more than you. However if you ARE using them for whatever reason, investing in your composite attacker's attack stat is NOT going to reward you less than a non-composite attacker, THAT is what my point was.
Title: Re: Labyrinth of Touhou 9F
Post by: Validon98 on May 22, 2013, 07:12:41 PM
So, after three tries, I finally beat the Beast of Centaurea. Three tries. Three tries. The first two were ended pretty much as soon as "Hahaha! What's wrong?" showed up. >.>
And then I tried taking on Maribel. Things started well, I got to the point where all three of the minions were summoned with minimal casualties... and then my laptop crashed.  :colonveeplusalpha:
Title: Re: Labyrinth of Touhou 9F
Post by: RegalStar on May 23, 2013, 01:32:18 AM
Maribel's minion phase is a cinch compared to her OUP berserked phase. Don't let your guard down.
Title: Re: Labyrinth of Touhou 9F
Post by: qazmlpok on May 29, 2013, 12:58:24 PM
New Labyrinth of Touhou demo released on his site. This should be the same as what was released at R10, and should have up to 3F. There was a mention about some huge bug with save data, but I think this version should have that fixed. Maybe someone that can actually read could confirm this.

The links on his blog seem to be getting hammered, so here's a mediafire mirror:   http://www.mediafire.com/?9l59dl5vkdm4x8v

The list of character portraits inside img1 hasn't changed at all, although there's more actually portraits now. Aya isn't just Reimu with the word "Aya" written on her anymore.

If we assume that only characters with all three portrait types (x_L.png, x_S.png, x_SS.png) will appear in game, the list of playable characters is probably:

Akyuu
Alice
Aya
Chen
Cirno
Hina
Kaguya
Kasen
Keine
Kogasa
Komachi
Kourin
Marisa
Minoriko
Mokou
Momiji
Mystia
Nazrin
Nitori
Parsee
Patchouli
Reimu
Rin
Rumia
Satori
Tensi
Utsuho
Wriggle
Youmu
Yuugi

Pretty sure this includes everyone playable already, although Akyuu is kinda odd in this list.

(Edit: Added mf link above)
Title: Re: Labyrinth of Touhou 9F
Post by: Ghaleon on May 30, 2013, 06:53:03 PM
I expect that list to grow since i don't see any sdm characters other than patchy. There is no sanae either. Not that I'm complaining about it per say, just that it is odd he'd make nearly the entire sdm cast playable from the start/floor 1, then not have them at all in the next. And sanae... Shes just one of those characters you would expect to see in any fan game with such a large cast.

Unless you just mean for this demo?
Thats a huge list for 3 floors though dang.
Title: Re: Labyrinth of Touhou 9F
Post by: Sahgren on May 30, 2013, 07:04:46 PM
Thanks for the link.

That is an amazing step up in the art from the first game. I don't feel like I'd be required to insert my own art anymore.
Title: Re: Labyrinth of Touhou 9F
Post by: qazmlpok on May 30, 2013, 07:13:12 PM
I expect that list to grow since i don't see any sdm characters other than patchy. There is no sanae either. Not that I'm complaining about it per say, just that it is odd he'd make nearly the entire sdm cast playable from the start/floor 1, then not have them at all in the next. And sanae... Shes just one of those characters you would expect to see in any fan game with such a large cast.

Unless you just mean for this demo?
Thats a huge list for 3 floors though dang.
No, that is what I expect to be the roster for the full game. It is conjecture, but I'd say it's pretty likely to be accurate.
Title: Re: Labyrinth of Touhou 9F
Post by: Gesh86 on May 30, 2013, 09:48:26 PM
Just beat the new demo and there's an...unusual boss-fight in it that really pleasantly surprised me. Don't want to spoil it and take that moment away, but I hope there's going to be more things like that in the final version.

To anyone who is also playing: I think I'm missing a character and I'm really curious as to who it may be (Mystia or Wriggle are my best guesses). At Kourindo, she'd be in the slot to the left of Parsee. Is that character recruitable in the demo? If so, how do you get her?
Title: Re: Labyrinth of Touhou 9F
Post by: Rukoto on May 30, 2013, 09:51:10 PM
I'm pleasantly surprised that there's music in this demo now. Also,
I found Remilia and her sketchy portrait

EDIT: And good music, at that.
Title: Re: Labyrinth of Touhou 9F
Post by: Ghaleon on May 31, 2013, 01:36:20 AM
Are the tracks Touhou remixes or unrelated like the original tracks like dark a liar, the floor tracks, etc? Yes I know some are generic library sings liek the Youmu boss fight but some were unique and amazing =).
Title: Re: Labyrinth of Touhou 9F
Post by: Sahgren on May 31, 2013, 04:04:18 AM
I ended up getting stuck at the floor 3 boss. I know I should just grind, but I'm lazy since it's a demo.

A question: How do you recruit
Parsee
and
Rumia
? There are others I haven't been able to recruit either, but those two annoy me since they appear early.

Are the tracks Touhou remixes or unrelated like the original tracks like dark a liar, the floor tracks, etc? Yes I know some are generic library sings liek the Youmu boss fight but some were unique and amazing =).

I'm pretty certain they're Touhou remixes for the most part. A lot of them sound really familiar.
Title: Re: Labyrinth of Touhou 9F
Post by: Rukoto on May 31, 2013, 04:49:36 AM
A question: How do you recruit
Parsee
and
Rumia
? There are others I haven't been able to recruit either, but those two annoy me since they appear early.
You need to bring
Rumia
3 of the Manga Meats (according to Fishin), which can be identified by the HP + 3 (regen, was it?). No clue about
Parsee
, however.

Also, so far I'd have to say the FOE track is my favourite.

Speaking of Rumia, who the hell thought it was a good idea to give Demarcation a hit rate?
Title: Re: Labyrinth of Touhou 9F
Post by: Gesh86 on May 31, 2013, 08:18:43 AM

A question: How do you recruit
Parsee
?


She joined me the first time I went to her with a full party of 12. Unless I'm missing someone, you'll have that many characters right after beating the 3F boss.
Title: Re: Labyrinth of Touhou 9F
Post by: Serela on May 31, 2013, 02:18:02 PM
Speaking of Rumia, who the hell thought it was a good idea to give Demarcation a hit rate?
Their previous (Non-touhou) game had a similar issue that got fixed, so hopefully...

Although I have to wonder about an elemental healing spell. It'd be interesting if character resist had a reverse effect, though. (More of the appropriate resist making it heal more) As long as resist doesn't make it heal LESS though, s'fine.

What ARE the numbers like, anyway? I haven't gotten around to the demo and she was bork'd in the last one.
Title: Re: Labyrinth of Touhou 9F
Post by: Rukoto on May 31, 2013, 06:33:52 PM
Well, with Reimu doing a fully defensive build (157 MAG, assuming her heal is pure MAG-based), she heals for about 100 to the party with ~3300 ATB gauge post-use. Rumia, with a full MAG build (again, assuming pure MAG like before, which she has 305), heals for about the same with around ~4500 ATB post-use. It definitely heals for a lot more this time around, but the accuracy is annoying. I haven't noticed Reimu missing at all, and her healing spell is elemental as well.

EDIT:
help how do I save myself from instant death
Title: Re: Labyrinth of Touhou 9F
Post by: Validon98 on May 31, 2013, 07:35:46 PM
Oh boy, do I have questions about LoT2 (I' not going to ask about Maribel in LoT1 right now even though she's kicking my ass because I know it's somewhat of a luck thing). Two things:

(http://i.imgur.com/rZpIy2O.jpg)

What are those percentages on the right? I have absolutely no idea what they do.

(http://i.imgur.com/g8sjVK5.jpg)

What does any of this do? I understand they upgrade stuff, but I don't know what it all does, particularly the thing I have highlighted and the thing below it (everyone has it and they translate to "Ambition" and "Combat Experience," if my text hooker is right), but I don't understand any of it. Help?
Title: Re: Labyrinth of Touhou 9F
Post by: Rukoto on May 31, 2013, 08:07:52 PM
There were some translations done on this stuff earlier in the topic (page 14), but that was for the first demo.
Title: Re: Labyrinth of Touhou 9F
Post by: qazmlpok on May 31, 2013, 09:17:33 PM
Actually, would anyone be interested in working on an image patch for the demo? I'd need a translator and an image editor for the graphic files, but I can post them if there's interested volunteers.

I'd rather not start work on the text yet, since even if the text doesn't change the positioning will, but the images will probably remain the same until the final release.
Title: Re: Labyrinth of Touhou 9F
Post by: Ghaleon on May 31, 2013, 10:43:32 PM
I cant but ill just throw in the obvious and say any work done in that department will most likely be useable for the full version when its out =).
Title: Re: Labyrinth of Touhou 9F
Post by: Validon98 on May 31, 2013, 11:01:11 PM
Uh... that translation page didn't give anything about the results screen stuff. Seriously, what is all of that stuff on the right? It seems to go up if you keep winning battles in a row without leaving the dungeon, but other that that I don't know what they do.
Title: Re: Labyrinth of Touhou 9F
Post by: The Krve on June 01, 2013, 03:46:10 AM
I would guess that is the bonus drop rate and extra experience . Feel free to correct me.
And ahhh , such soothing music.
Title: Re: Labyrinth of Touhou 9F
Post by: Ghaleon on June 01, 2013, 04:47:47 AM
Ahh, about the music... does it start where it left off after a battle? That was a downer with laby1. You couldn't really appreciate the entire tracks in-game because each battle would reset the stage exploration music, which are often 2-4 minutes, while the time it takes to get into a battle was more like 10-20 seconds.
Title: Re: Labyrinth of Touhou 9F
Post by: Fishin on June 01, 2013, 07:03:19 AM
agh, none of my save files from the first demo are working (the blog post says that all files except the first one shouldn't transfer, but even that doesn't work for me).  I'll have to try it on my laptop later.

What are those percentages on the right? I have absolutely no idea what they do.

What does any of this do? I understand they upgrade stuff, but I don't know what it all does, particularly the thing I have highlighted and the thing below it (everyone has it and they translate to "Ambition" and "Combat Experience," if my text hooker is right), but I don't understand any of it. Help?
EXP bonus, money bonus, and drop bonus respectively

There should be translations of what the skills do and whatnot on pages 14 and 16, mostly 14.  What text hooker are you using, though?  ITH dropped tons of characters randomly for me.
Title: Re: Labyrinth of Touhou 9F
Post by: The Krve on June 01, 2013, 08:24:09 AM
How do you get out of the 1st floor again ?
I have explored every corner and all that's left is Parsee and that icy rock ( which I can't do anything to )
Edit: NVM , I pressed the wrong button.
Title: Re: Labyrinth of Touhou 9F
Post by: qazmlpok on June 01, 2013, 02:36:56 PM
0.12 patch posted for the trial. Just a change to the exe

My best guess of the change log from google translate:

Fixed a bug where you'd create an item and not actually get it
Fixed bug where saying "No" to a prompt still does it
Fixed a bug where boss information wouldn't show up in the encyclopedia
Something incomprehensible: "May not tampered or toying subtly the performance of friend or foe"
Other misc fixes


I might be getting the 2nd one wrong as well. Might just be "If you choose not to do something, it didn't tell you that you didn't do it".
Title: Re: Labyrinth of Touhou 9F
Post by: RegalStar on June 01, 2013, 03:11:21 PM
Actually, would anyone be interested in working on an image patch for the demo? I'd need a translator and an image editor for the graphic files, but I can post them if there's interested volunteers.

I'd rather not start work on the text yet, since even if the text doesn't change the positioning will, but the images will probably remain the same until the final release.

I can probably handle anything that isn't in-game script.
Title: Re: Labyrinth of Touhou 9F
Post by: qazmlpok on June 01, 2013, 03:39:07 PM
I can probably handle anything that isn't in-game script.

Awesome, thanks.

http://www.mediafire.com/download/qc6k0z6zo6z2v3r/

Here's the images. This should be everything with Japanese text, including stuff like the Attack/Spell/form change menu options that have both English and Japanese text. I have no opinion as to whether those should be left alone or changed to just English. This also includes the floor titles up to 6F. I'm assuming that's as far as he's gotten.

A lot of the text is white text on a transparent background, so don't be surprised if a lot of them look blank.

Still going to need a volunteer for the image editing, but for the most part it's just purely typesetting and not redrawing or cleaning anything.
Title: Re: Labyrinth of Touhou 9F
Post by: Fishin on June 01, 2013, 08:10:39 PM
Huh, I can't get my old save files working, even on my laptop (though new ones work fine).  Does anyone have a save file around the end of 1F that they wouldn't mind uploading?
Title: Re: Labyrinth of Touhou 9F
Post by: The Krve on June 02, 2013, 01:12:44 PM
0.121 patch is online.
Fixed some bugs. Pretty sure Motivated Heart and Hands-on Experience work properly now.
Bad news is the guy is increasing poison damage that allies receive.
Title: Re: Labyrinth of Touhou 9F
Post by: Sahgren on June 02, 2013, 05:22:39 PM
0.121 patch is online.
Fixed some bugs. Pretty sure Motivated Heart and Hands-on Experience work properly now.
Bad news is the guy is increasing poison damage that allies receive.

Does he mention by how much? It makes the game harder, but I will admit that I didn't much notice (or care) when one of my characters got poisoned.
Title: Re: Labyrinth of Touhou 9F
Post by: Tiamat on June 02, 2013, 07:28:41 PM
Hmm... I wonder what other peoples' opinions on that roster are. Personally, while I find it a noble enough idea that they decided to get lots of representation from as many different "groups" as possible, overall I find the roster very... unexciting for the simple fact that you'll end up with some kind of rainbow pimp gang no matter who you bring into your party. For example, if you're trying to make an SDM themed group, you can't. There's only Patchouli. If you're trying to make a Moriya themed group, you can't. There's only... er, nothing. If you're trying to make an Eientei themed group, you can't. There's only Kaguya (though you can at least make a Kaguya Mokou Keine group, I suppose).  If you're trying to make a Myouren group, you can't. There's only Nazrin. No Yakumo team is possible, or hell, even an Oni team since Suika's not there. I guess you can make a "mostly finished" Satori family team (but no Koishi) or something.

But mostly, in the end, while there is at least one character from every "group" in the roster (...with the exception of Moriya, hehehehe), you'll end up with a disparate party of Patchouli teamed up with Nazrin teamed up with Kaguya teamed up with Komachi and kinda thinking these girls interacting with each other is something straight out of a ridiculously random fanfic.

But maybe that's just me. Dunno how others would feel.
Title: Re: Labyrinth of Touhou 9F
Post by: Ghaleon on June 02, 2013, 09:46:44 PM
Maybe but it wouldnt really be cool if you could have a sdm crew and nothing else... I say that as an sdm fanboi btw, and yes i realize the first game had this... It was glorious =p. but yeah, non sdm fans got kinda jipped in that regard.

In any case i think more period would be better, but recognize that the roster size is already very good so im not gonna complain with it.
Title: Re: Labyrinth of Touhou 9F
Post by: Gesh86 on June 02, 2013, 10:01:16 PM
Hmm... I wonder what other peoples' opinions on that roster are.

Skipping my 100th fanboyish fit over Hina being included, I'm a little surprised many of the LoT1-cast have been kept. I'm always hoping for a sequel to be very distinguishable from the predecessor in content (but not dropping in quality of course). Apparently Nise Eikoku Shinshidan wants the game to seem familiar to players of the first, would explain the many returners. I can live with that, though, as I've seen a good bunch of things I like from the demo.
That aside, who I'm really missing are Ten Desires characters. There is an alarming lack of those and a Miyako-Seiga bossfight would have been so fitting for this kind of game. They would have been a great duo of a warrior and a mage. And all the synergy-effects they could have had as characters...
Title: Re: Labyrinth of Touhou 9F
Post by: Tiamat on June 03, 2013, 12:04:14 AM
Maybe but it wouldnt really be cool if you could have a sdm crew and nothing else... I say that as an sdm fanboi btw, and yes i realize the first game had this... It was glorious =p. but yeah, non sdm fans got kinda jipped in that regard.

Eientei fans could make a nearly full Eientei team (minus Tewi) and Moriya fans could make a Sanae Kanako Suwako team. You could also have a Yakumo family team (and it'd even affect one of Yukari's attacks). And er... I guess Team 9, but I think most of Team 9 returned here, anyways, for some reason.

Honestly I think it would have been better if the roster ditched more of the old characters to make a full team of new characters possible instead of this strange mishmash they have at the moment if it had to do with "the old characters got enough time in the spotlight already". Though I believe at the time of development, Ten Desires hadn't come out yet which means that would basically just entail having a mostly full Myouren cast, I suppose.
Title: Re: Labyrinth of Touhou 9F
Post by: Sahgren on June 03, 2013, 12:34:23 AM
If that's the complete list, then I feel like it's a little too small in general. I don't mind having a team that doesn't make much sense, but I think that a lot of people will be disappointed that they couldn't play as their favorite character. As is, it seems to hit a lot of the more popular characters, but at the same time not enough of them for if they're just aiming for whom is most popular.

I also agree with the surprise at how many characters are returning from the first game. From what I've seen in the demo, the returning characters aren't all that different  from how they were before (aside from Rinnosuke... Poor Rinnosuke), so it gives off a "more of the same" feeling.
Title: Re: Labyrinth of Touhou 9F
Post by: qazmlpok on June 03, 2013, 01:05:28 AM
Actually, someone pointed out that there's an achievement for recruiting 36, I think it was, characters. My list is only 30, so presumably 6 more characters will get added. That, or my assumption about the _ss portrait is just wrong, as there's a lot more characters in the file that don't have one.
Title: Re: Labyrinth of Touhou 9F
Post by: Ghaleon on June 03, 2013, 02:05:35 AM
that's good to hear, I'm a bit choked about no SDM.
Btw, remi was great in laby1. Her only fault was lack of variety of spells to use, but that wasn't unbalanced in any way, she was a very good character IMO. Most people don't think she's as great as I do sure, but  few people seem to think she's less than average still.

Also, I too was pleased to see Hina. Back when Touhou pocketwars Evo was doing the vote for character thing, Hina was my choice, and I didn't have to think about it for a second.
Title: Re: Labyrinth of Touhou 9F
Post by: Rukoto on June 03, 2013, 04:57:11 PM
Also, if you played the demo all the way through, you would have run into a certain event on 3F
where you fight a boss with the assistance of both Yukari and Yuyuko (yes, you take control of them, and they have a full set of spells),
which may further suggest that that current image group isn't the final roster of playable characters. On top of that, there's quite a few people you run into with rough portraits through the three floors, and I'm pretty sure none of them are in that list.
Title: Re: Labyrinth of Touhou 9F
Post by: Ghaleon on June 03, 2013, 07:46:20 PM
Also, if you played the demo all the way through, you would have run into a certain event on 3F
where you fight a boss with the assistance of both Yukari and Yuyuko (yes, you take control of them, and they have a full set of spells),
which may further suggest that that current image group isn't the final roster of playable characters. On top of that, there's quite a few people you run into with rough portraits through the three floors, and I'm pretty sure none of them are in that list.

Ok thats it, full cast or bust! =p.

Id like to see hatate though, poor girl is nearly forgotten in the game world, and her twintails are just too delicious qq.
Title: Re: Labyrinth of Touhou 9F
Post by: Hinacle on June 04, 2013, 12:11:25 AM
Ok thats it, full cast or bust! =p.

Id like to see hatate though, poor girl is nearly forgotten in the game world, and her twintails are just too delicious qq.

She is in TPW2!

Also is has there been any other news regarding a demo or any news at all?
Title: Re: Labyrinth of Touhou 9F
Post by: Serela on June 04, 2013, 12:27:00 AM
Well considering they just released a new demo of ThLaby2 at Reitaisai...

Uh, apart from that though, no, as far as I'm aware.

Title: Re: Labyrinth of Touhou 9F
Post by: RegalStar on June 04, 2013, 02:29:38 AM
Image translations: http://puu.sh/36lJI
Title: Re: Labyrinth of Touhou 9F
Post by: Earthsiege on June 05, 2013, 05:22:22 PM
I'm gonna get the ball rolling on a wiki page. If anyone wants to help out or compile known info for easier recording, knock thyselves out. A lot of what I'll have here is guesswork and gleaning, so feel free to fix anything I mess up on or misinterpret.
Title: Re: Labyrinth of Touhou 9F
Post by: Kuilfrayt on June 08, 2013, 02:30:11 AM
So, I've been having fun transcribing menus and the likes for LoTH2, put some (very) basic translations to know a bit what the heck I'm doing while playing, as well as transcribing the story itself. I wish I could translate it by myself, but seeing as my japanese is, well, lacking, I don't trust myself that much in it. But, if anyone would be interested to have all that story in text format, since ITH doesn't seem to want to cooperate with the game, I can share the file, or if you just want it to know a bit how to work your way around the game. Either way, it's making me practice my reading so, it's not all wasted effort. Otherwise, I can always put it on the wiki if you guys make one.

Also, do I really see at choice2 between Mokou and Kaguya? I can already feel my heart weeping at the decision T_T
Title: Re: Labyrinth of Touhou 9F
Post by: notverycreative on June 08, 2013, 07:33:28 AM
There's a SECOND one? Crap. Geez, and I only just started on the first. Messed around a bit to get a feel for the game and then went and got the "full cast level 1" save from the top of the thread.

What's the cap on the stuff you spend skill points on? Does it only go up to level 10, or is it something like 99 or 999?
Title: Re: Labyrinth of Touhou 9F
Post by: The Krve on June 08, 2013, 08:32:41 AM
There's a SECOND one? Crap. Geez, and I only just started on the first. Messed around a bit to get a feel for the game and then went and got the "full cast level 1" save from the top of the thread.

What's the cap on the stuff you spend skill points on? Does it only go up to level 10, or is it something like 99 or 999?
There isn't a cap.
If there is , you won't be reaching it, ever. It goes past level 999 and by then you'll need like more than 1m3 SKP per level,
Title: Re: Labyrinth of Touhou 9F
Post by: The Krve on June 08, 2013, 01:00:20 PM
Also, anyone knows who made Lab's music ?
I've heard them in a lot of games (mostly in fangames, doujin games , once in Cosmic Break). I really like his style but I can't really track him down.
Edit: nvm
http://www.rengoku-teien.com/ (http://www.rengoku-teien.com/)
The circle is relatively obscure outside of Japan , so you won't find all of their works on youtube or other popular sites.
Title: Re: Labyrinth of Touhou 9F
Post by: Serela on June 08, 2013, 02:22:37 PM
There isn't a cap.
If there is , you won't be reaching it, ever. It goes past level 999 and by then you'll need like more than 1m3 SKP per level,
I was confused why you were saying this until I realized you were talking about, uh... "parameter" levels. It's kind of confusing to call them skill points now that characters have skill points used for leveling up actual skills, too. >.o

This is going to be a thing in conversations. :T
Title: Re: Labyrinth of Touhou 9F
Post by: RegalStar on June 08, 2013, 04:01:10 PM
So, I've been having fun transcribing menus and the likes for LoTH2, put some (very) basic translations to know a bit what the heck I'm doing while playing, as well as transcribing the story itself. I wish I could translate it by myself, but seeing as my japanese is, well, lacking, I don't trust myself that much in it. But, if anyone would be interested to have all that story in text format, since ITH doesn't seem to want to cooperate with the game, I can share the file, or if you just want it to know a bit how to work your way around the game. Either way, it's making me practice my reading so, it's not all wasted effort. Otherwise, I can always put it on the wiki if you guys make one.

Also, do I really see at choice2 between Mokou and Kaguya? I can already feel my heart weeping at the decision T_T

I don't have confidence translating the actual story script, but I can probably translate all the menu texts, if you have them.
Title: Re: Labyrinth of Touhou 9F
Post by: DarkAtma on June 09, 2013, 07:18:06 PM
who is considered the "best best" offensive character in the game? Imo are eiki with her piercing move, nitori with her gun and rinnosuke with world shaking military rule
Title: Re: Labyrinth of Touhou 9F
Post by: Ghaleon on June 09, 2013, 07:39:36 PM
Def not cootiesuke.

Nitori is prob the best in non-situational damage (except for phys immune enemies)
Flan prob best dps for non-switching using starbrow... But good luck keeping her alive if you intend to spam it: note her levi is also highest for group burst unless fire resist.

Mystia prob the best for non situational fast-casting no-sideeffect group burst.
Title: Re: Labyrinth of Touhou 9F
Post by: Serela on June 09, 2013, 11:28:16 PM
mystia is probably best for general random battles because she has strong PAR on nice attacks, but she's certainly not the best for damage overall

Nitori is hands-down the best for bosses in most situations, they overbuffed her nuke

Honestly for non-switching scenarios, if you have someone out who can keep her ATK buffed, Aya I feel is certainly the best. However, she doesn't have the SP until a little into Plus to really do this, and a lot of Plus Disk bosses have WND resist, so... (Yet, even the ones with only like 150 WND resist, Aya is still a worthy attacker whose damage will compare to other murder options)

sooo that kinda takes Aya down a notch, but she's pretty underappreciated
Title: Re: Labyrinth of Touhou 9F
Post by: Kuilfrayt on June 10, 2013, 01:47:22 AM
 
I don't have confidence translating the actual story script, but I can probably translate all the menu texts, if you have them.

Well, I've done most of the menus already, but if there's anything that you don't see on my files that could use translations go ahead and have fun, I know items and some achievements, as well as parameters in the Magic Library and Hakurei Shrine I haven't done. (and story)

And for anyone else interested, the file will have 2 docs, one with menus and story stuff, the other with all skills of the thirteen available characters in the second demo, working on the spells currently. I've put both the japanese transcriptions and the english translations, so feel free to correct what sounds wrong, I'm still not that great at it, but it should give a readable descriptions for skills.

http://www.mediafire.com/download/mdss5daj8oxgktm/loth2_translationstuff.rar

Credits on the skills to you Regalstar for Reimu, Marisa, Keine and Rinnosuke, and Fishin for Rumia, Kogasa and Youmu
Title: Re: Labyrinth of Touhou 9F
Post by: RegalStar on June 10, 2013, 11:16:35 AM
Some corrections from your character data:

貫通攻撃 ?Piercing Attack:
   防御能力が極端に高い敵に攻撃する場合、
   防御能力を無視してある程度のダメージが確実に通るようになる。
   (Against enemies with extremely high defenses, some defense-ignoring damage will still go through.)

嫉妬心を操る程度の能力 ? Ability to Manipulate Jealousy:
   敵味方に能力低下状態のキャラが多ければ多いほど、スキル取得者の能力が上昇   する。
   For every unit (ally or enemy) under the effect of debuffs, the skill holder's abilities will increase.

Also, I was hoping that a Chinese translation patch for LoT2 can be done as well. I can handle all the translations (if there are thing I can't translate, I can get help from people), but I am hoping that the actual patch itself can be put together here along with the English patch.
Title: Re: Labyrinth of Touhou 9F
Post by: qazmlpok on June 10, 2013, 12:18:03 PM
Chinese translation patch for LoT2

Hmm. I don't know if that'd work with the exe as-is. LoT1 at least uses Shift-JIS encoding, and I honestly don't know enough to know how well that'd handle chinese characters, but I imagine there'd be some difficulties. I also have no idea how to change the encoding either. My text-replacement tool would probably work, but I can't guarantee it.

Did anyone ever make a Chinese translation for LoT1?
Title: Re: Labyrinth of Touhou 9F
Post by: RegalStar on June 10, 2013, 08:27:04 PM
Hmm. I don't know if that'd work with the exe as-is. LoT1 at least uses Shift-JIS encoding, and I honestly don't know enough to know how well that'd handle chinese characters, but I imagine there'd be some difficulties. I also have no idea how to change the encoding either. My text-replacement tool would probably work, but I can't guarantee it.

Did anyone ever make a Chinese translation for LoT1?

No. LoT1 is almost unknown in Chinese crowd after about half a year, and I'm hoping that LoT2 avoids the same fate.
Title: Re: Labyrinth of Touhou 9F
Post by: Validon98 on June 11, 2013, 06:59:31 PM
It was down to pretty much only Suwako. If I switched someone in, most likely both Suwako and the new character would die. If I didn't, then my only chance would have been to get off another Croaking Frog Eaten by Snake. So I took the risk and got it off one last time.
Maribel fell.
The only thing I managed to get out was, "Holy..."
In other words, I FINALLY beat Maribel at Reimu 151! I already went ahead and recruited Mystia and collected the other treasure on F20 like the Genocide Cannon and whatnot. I'm just two items away from the 100 item star: That sword dropped by the Genocider and the Great Question Mask. And I know about the Version 2 bosses and the Bloodstained Seal and the Boss Rush and all of that. So much more left to do. But hey, I finally did it.

EDIT: Oh hey, by the way, I'm utterly confused with what to do with LoT2. I beat Youmu, I have Kogasa and Momiji, but what the hell do I do with Rumia, Parsee, or the block of ice?
SECOND EDIT: Ah, scratch the ice. I had to just have had beaten Youmu.
Title: Re: Labyrinth of Touhou 9F
Post by: Sahgren on June 11, 2013, 11:54:30 PM
For Rumia:
You need to bring Rumia 3 of the Manga Meats (according to Fishin), which can be identified by the HP + 3 (regen, was it?). No clue about Parsee, however.

Speaking of Rumia, who the hell thought it was a good idea to give Demarcation a hit rate?
If you really want Rumia, you can buy Manga Meats from Nitori's shop.

For Parsee:
She joined me the first time I went to her with a full party of 12. Unless I'm missing someone, you'll have that many characters right after beating the 3F boss.

Edit: Removed spoiler tags. The demo has been out long enough for them to not make much sense anymore.
Title: Re: Labyrinth of Touhou 9F
Post by: Validon98 on June 12, 2013, 12:14:54 AM
Ah, I bought the wrong items then (I thought it was the HP +12% ones, not the HP regen +3 ones). I'll have to grind up the gold again later.
On another note, I just beat Hibachi at Reimu 159. Holy crap, Hibachi moves FAST. I'm not really looking forward to Bloody Papa or the Twin Hibachi.
Title: Re: Labyrinth of Touhou 9F
Post by: The Krve on June 12, 2013, 08:56:39 AM
Anyone got any clue what Parsee is ?
Some kind of MND tank that shrugs off status effect and capable of inflicting status as well ?
And what's up with her 4th spell ? I can't seem to do damages with it.
Title: Re: Labyrinth of Touhou 9F
Post by: Pesco on June 12, 2013, 09:45:49 AM
I should link some of the posts with LoT2 info in the OP. If someone can be so kind as to gather them up for me :)
Title: Re: Labyrinth of Touhou 9F
Post by: The Krve on June 12, 2013, 10:20:26 AM
I should link some of the posts with LoT2 info in the OP. If someone can be so kind as to gather them up for me :)
-Translation (currently) :
   -http://www.shrinemaiden.org/forum/index.php/topic,13990.msg984423.html#msg984423 (http://www.shrinemaiden.org/forum/index.php/topic,13990.msg984423.html#msg984423)(kuilfrayt)
   -http://www.shrinemaiden.org/forum/index.php/topic,13990.msg982350.html#msg982350 (http://www.shrinemaiden.org/forum/index.php/topic,13990.msg982350.html#msg982350)(RegalStar)
-Information on the percentages on the right : http://www.shrinemaiden.org/forum/index.php/topic,13990.msg981434.html#msg981434 (http://www.shrinemaiden.org/forum/index.php/topic,13990.msg981434.html#msg981434)
-Wiki : http://en.touhouwiki.net/wiki/Labyrinth_of_Touhou_2 (http://en.touhouwiki.net/wiki/Labyrinth_of_Touhou_2) (needs some polishing)
-Developer's site: http://www.geocities.jp/aaa_3peso/ (http://www.geocities.jp/aaa_3peso/)
-Main page: http://www.geocities.jp/aaa_3peso/THL2/top.htm (http://www.geocities.jp/aaa_3peso/THL2/top.htm)
-More insight on the game's evasion system: http://www.shrinemaiden.org/forum/index.php/topic,13990.msg975579.html#msg975579 (http://www.shrinemaiden.org/forum/index.php/topic,13990.msg975579.html#msg975579)
-There are a total of 13 characters in the current demo , with Yukari and Yuyuko confirmed as playable. For more WMG , go to: http://www.shrinemaiden.org/forum/index.php/topic,13990.msg980384.html#msg980384 (http://www.shrinemaiden.org/forum/index.php/topic,13990.msg980384.html#msg980384)
-Latest demo is 0.121 and the poison damage will make you cry.
Aaaaand that's all I've got.


Title: Re: Labyrinth of Touhou 9F
Post by: qazmlpok on June 12, 2013, 12:15:55 PM
Ripped menu images for any kind image editors that are willing to help me make a quick partial patch: http://www.shrinemaiden.org/forum/index.php/topic,13990.msg981537.html#msg981537
Title: Re: Labyrinth of Touhou 9F
Post by: Pesco on June 12, 2013, 02:33:09 PM
OP updated with those posts thanks.
Title: Re: Labyrinth of Touhou 9F
Post by: RegalStar on June 12, 2013, 10:12:28 PM
I thought about it and text replacement should work to create a patch in Chinese, as long as the opener uses Chinese locale and it doesn't cause any weird crashing errors.
Title: Re: Labyrinth of Touhou 9F
Post by: The Krve on June 13, 2013, 01:07:25 AM
qazmlpok, if you are reading this, that means I may have found our image editor. Now I can't be sure about the quality since I barely know her skills and Photoshop, but it's better than nothing.
Any priorities she should take sight on ? Give us some notes.
Title: Re: Labyrinth of Touhou 9F
Post by: qazmlpok on June 13, 2013, 01:35:11 AM
qazmlpok, if you are reading this, that means I may have found our image editor. Now I can't be sure about the quality since I barely know her skills and Photoshop, but it's better than nothing.
Any priorities she should take sight on ? Give us some notes.

Priority is to do everything at once.

I don't think the image editing will be too hard, as I don't think any of the images require any difficult cleaning. I think the biggest hurdle is just type setting and finding appropriate fonts/sizes that look nice. But I know nothing, so I can't really comment.

Just send me everything once it's done and I'll post an updated img.dxa. Thanks.
Title: Re: Labyrinth of Touhou 9F
Post by: Ikari on June 13, 2013, 02:03:19 AM
How exactly do I get Kogasa again? I do remember beating the boss and getting her umbrella fixed at Nitori's last time, but in this version, when I present her the umbrella, I get a broken scene and don't get it back repaired. Am I missing materials or something?
Title: Re: Labyrinth of Touhou 9F
Post by: Sahgren on June 13, 2013, 05:30:32 AM
It may be a bug. I went to Nitori and she repaired it for me. That, or there really is a material cost now that I don't know about due to me not being able to read Japanese.
Title: Re: Labyrinth of Touhou 9F
Post by: CF7 on June 13, 2013, 08:25:00 AM
Finally decided to register here after lurking around for ~5 years. Finished my first run of original LoT. Beaten Mari at Reimu 140. She was one of the hardest bosses i faced. First attempt i left eye mob last and it just kept spamming Djinn Storm over and over and i was pretty much screwed. Beat her on second try. And when she went into her OUP berserk phase i was down to Yukari, Rino, Reimu, Tenshi, Marisa and Nitori. She used Djinn Storm right after OUP and it was slugfest with occasional sparking and occasional megawatts. When last spark hit her i was like [...], and then "omg omg omg".

Gave LoT2 a try despite not speaking japanese at all.
It may be a bug. I went to Nitori and she repaired it for me. That, or there really is a material cost now that I don't know about due to me not being able to read Japanese.
Actually there is some sort of material cost. For me it was like this. Got umbrella from squirrel. Went to Nitori. She said something (i don't speak japanese) and then she gave me back a broken umbrella. I went back to first floor to explore some more. Got some skill points, got some drops from mobs there. Then went back to Nitori. She said something again, but this time there was number 30 in that she said and then she gave me repaired umbrella. So my guess is that it's 30 SKP only or 30 SKP and something else.
Title: Re: Labyrinth of Touhou 9F
Post by: Ikari on June 13, 2013, 11:57:16 AM
I'm fairly sure there's a material need now, considering how I have more than 30 SKP ;~;

Even worse, I kind of explored all of 1F and got every treasure on it. The hypothesis that I have, though, is that...
I kind of sold all items I have to buy Rumia's manga meat, so...
Title: Re: Labyrinth of Touhou 9F
Post by: The Krve on June 13, 2013, 02:12:02 PM
Bad news boss. The one I've found have some personal matters and won't be staying with us. We have to find someone else.
*sigh* Fucking hell. At least the stuffs in the images are easy to figure out on your own.
Title: Re: Labyrinth of Touhou 9F
Post by: Gesh86 on June 13, 2013, 06:08:19 PM
Since people seemed to be surprisingly interested in the last one, I've made another LoT2-bossvideo, this time against Kaguya. (http://www.youtube.com/watch?v=TpaQa2wWn_Q) Just like the one against Youmu, it has sound-effects edited in and some strategy in the annotations.
Title: Re: Labyrinth of Touhou 9F
Post by: RegalStar on June 13, 2013, 09:19:44 PM
I'm fairly sure there's a material need now, considering how I have more than 30 SKP ;~;

Even worse, I kind of explored all of 1F and got every treasure on it. The hypothesis that I have, though, is that...
I kind of sold all items I have to buy Rumia's manga meat, so...

Try posting screenshots of what Nitori is saying to you. I'll try to figure out what she wants from you.
Title: Re: Labyrinth of Touhou 9F
Post by: Ikari on June 14, 2013, 03:52:35 AM
Try posting screenshots of what Nitori is saying to you. I'll try to figure out what she wants from you.

Aww, I really appreciate the offer!

Problem is, she doesn't say anything anymore; I just come and go in her shop without any dialogues whatsoever. Maybe it required an item that can only be found once in the demo, and I blew my chance...  Oopsie.
Title: Re: Labyrinth of Touhou 9F
Post by: qazmlpok on June 14, 2013, 12:01:49 PM
Perhaps it says somewhere on the Japanese wiki?

http://www54.atwiki.jp/thlabyroth2/
Title: Re: Labyrinth of Touhou 9F
Post by: Serela on June 14, 2013, 02:32:31 PM
Problem is, she doesn't say anything anymore; I just come and go in her shop without any dialogues whatsoever. Maybe it required an item that can only be found once in the demo, and I blew my chance...
That'd be silly.

It's probably some monster drop that might be annoying to farm back up, though.
Title: Re: Labyrinth of Touhou 9F
Post by: Sungho on June 14, 2013, 03:53:27 PM
Nitori will ask for one 昆虫の外骨格, one 大樹の葉っぱ, and 120 sen.
And then she says it will take about 30 more minutes to finish, and basically tells you to just spend your time as you see fit.
And then she will give you the fixed umbrella.

For me, the three scenes happened straight in a row when I played the game for around 45 minutes,
so I guess you just have to reach 30 minutes of gameplay time.
Title: Re: Labyrinth of Touhou 9F
Post by: Ikari on June 14, 2013, 04:34:45 PM
Nitori will ask for one 昆虫の外骨格, one 大樹の葉っぱ, and 120 sen.
And then she says it will take about 30 more minutes to finish, and basically tells you to just spend your time as you see fit.
And then she will give you the fixed umbrella.

For me, the three scenes happened straight in a row when I played the game for around 45 minutes,
so I guess you just have to reach 30 minutes of gameplay time.

Thanks a lot! I'll go check it out.

That'd be silly.

It's probably some monster drop that might be annoying to farm back up, though.

Of course, I didn't *actually* think Kogasa's recruitment was a perma-miss thing, but maaaybe, just maaaybe in the demo, the drop isn't given correctly. I'll go hunt for it anyway.
Title: Re: Labyrinth of Touhou 9F
Post by: CF7 on June 15, 2013, 03:03:26 PM
So i beat Mari and now hunting 2.0 bosses. They're not too hard, but then i met Pudding. And i kinda go splat everytime i fight her. Reimu is at 160. What reasonable level is needed for her?
Title: Re: Labyrinth of Touhou 9F
Post by: Ghaleon on June 15, 2013, 08:21:51 PM
Who the heck is pudding?
Title: Re: Labyrinth of Touhou 9F
Post by: MewMewHeart on June 15, 2013, 08:24:23 PM
Who the heck is pudding?
I think he/she means Flandre, that's the only name that comes to my mind.
Title: Re: Labyrinth of Touhou 9F
Post by: Ghaleon on June 15, 2013, 10:03:33 PM
ahh yeah, durr, dunno how I didn't see that.

Anyway I really can't remember the level ranges for those bosses but iirc flan, yukari and...eintei? I forget...were the 3 hardest.
Title: Re: Labyrinth of Touhou 9F
Post by: MewMewHeart on June 15, 2013, 10:36:42 PM
Yukari is easy if you use Parallaxal's Safe Mode Strategy especially if you use buffers and heavy hitters.  I won't lie though, she can be a pain even with said strategy you might have to switch up plans to stomp her if someone important gets killed.

Eientei: As much as I'm a fan of them... :colonveeplusalpha:

Flandre: Pretty much make use of what you got; buffs, heals, hitters, tanks, and knowledge of when she's going to use Forbidden Fruit and Laevateinn.

This is my two cents of experience going up against them.
Title: Re: Labyrinth of Touhou 9F
Post by: Hawk on June 15, 2013, 11:38:49 PM
Does anyone know what causes FOEs to respawn in Labyrinth 2?

And does anyone have a translation of
Chen's
skills?  The wiki is only missing hers.
Title: Re: Labyrinth of Touhou 9F
Post by: Kuilfrayt on June 16, 2013, 02:05:26 AM
For FOEs, the respawn is most likely based on in-game time, but don't quote me on that.

For
Chen
, it should be up very soon, just didn't bother putting it up yet

Also, updating my sheets with Spells Description (not all of them are done, since I wasn't sure on what they meant, but spell descriptions are mostly just flavor stuff, nothing very important) on the Character Specifics and all events on 1F are transcribed on the main doc (except
Mystia
, didn't reach that yet with the game I use just to write the events). Unless someone has already started it, I will do some basic translation on the smaller parts of the story and system message, don't expect the entire introduction, that's a bit much for me for now.

http://www.mediafire.com/download/aqa6bencff8cg80/lot2translationstuff.rar
Title: Re: Labyrinth of Touhou 9F
Post by: DarkAtma on June 16, 2013, 11:42:09 PM
Has anybody ever tried a MAG iku?
Title: Re: Labyrinth of Touhou 9F
Post by: Serela on June 17, 2013, 01:09:17 AM
Has anybody ever tried a MAG iku?
It's terrible, why would you?

She isn't an incredible magic tank anymore, and none of her attacks are very good.

All she wants to is buff other people offensively, a MAG build really doesn't change that; it only makes her a little better in randoms since Iku tends to go after all the attackers anyway.
Title: Re: Labyrinth of Touhou 9F
Post by: Hawk on June 17, 2013, 03:09:25 AM
For FOEs, the respawn is most likely based on in-game time, but don't quote me on that.

For
Chen
, it should be up very soon, just didn't bother putting it up yet

Also, updating my sheets with Spells Description (not all of them are done, since I wasn't sure on what they meant, but spell descriptions are mostly just flavor stuff, nothing very important) on the Character Specifics and all events on 1F are transcribed on the main doc (except
Mystia
, didn't reach that yet with the game I use just to write the events). Unless someone has already started it, I will do some basic translation on the smaller parts of the story and system message, don't expect the entire introduction, that's a bit much for me for now.

http://www.mediafire.com/download/aqa6bencff8cg80/lot2translationstuff.rar

Thanks.

Two translation notes:

For Rumia's Ability to Manipulate Darkness, why list it as "(SLv*10 + SLv*2)" instead of just "SLv*12"?

For Youmu's Last Moment's Latent Energy, you have "(20 + SLv * 2)%" written, when it should be "(20 + SLv * 20)%".

Is there any way to get more chest keys in the demo, or do you just have to choose 2 to not get?
Title: Re: Labyrinth of Touhou 9F
Post by: Kuilfrayt on June 17, 2013, 09:21:26 PM
For
Youmu's Last Moment Latent Energy
, that's me making a typo.
For
Rumia's Ability to Manipulate Darkness
, it was actually written that way in the first demo, and we forgot to change it after they made the change in the second demo.

If there's anything else anyone can see that's wrong or could be changed for a better translation, just post it here and I'll put it in next time I update the files on mediafire.

Also, SDM crew going on a picnic, why am I not surprised by that?
Title: Re: Labyrinth of Touhou 9F
Post by: DarkAtma on June 18, 2013, 12:36:28 AM
Has anybody found a way to edit lab1 files? like for example trying to add enemy attacks into the characters or changing their growts rates to buff/nerf certain ones......
Title: Re: Labyrinth of Touhou 9F
Post by: qazmlpok on June 18, 2013, 01:12:38 AM
Has anybody found a way to edit lab1 files? like for example trying to add enemy attacks into the characters or changing their growts rates to buff/nerf certain ones......
There are no "files", per se. Everything is built into the exe itself. Everything. Dialogue, for example, is done by calling a function with the two optional visible sprites and four lines of dialogue to display. Multiple windows are shown by just calling this function over and over again. While it's not impossible to change stuff, it's going to be so difficult that I can't recommend trying.

With how poorly done a lot of the stuff in the game seems to be, I'm amazed that it works at all.
Title: Re: Labyrinth of Touhou 9F
Post by: Hawk on June 18, 2013, 02:02:24 PM
So since I can't stop thinking about Labyrinth since I found out about the sequel, I decided to try an idea that someone else in this thread had: random party!

So I wrote a quick C++ program to determine my party, and it turned out to be:

Marisa
Alice
Rumia
Aya
Tenshi
Flandre
Yuyuko
Kaguya
Maribel
Utsuho
Mystia
Shikieiki

I just beat Alice, and it hasn't been too bad so far.  Youmu has been by far the hardest due to no Reimu defensive buffs.

Lots of late game characters that have SP problems initially.  In addition, I'm forcing myself to not DTH any bosses before I would've gotten Komachi, which means that Shikieiki literally couldn't do anything to bosses for the first 3 floors for fear of DTHing them.

My only heal is Rumia, so that'll be...fun.  My team is abysmal at buffing, but fairly good at debuffing, which has been very helpful so far.  Mystia was a godsend, and Maribel's turning out to be very useful.

My sweeping team is Aya, Alice, Mystia, and Marisa.  Aya's already starting to fall off, sadly, and she'll likely stay that way until I have tons of SP.

I've gotten to 30F in previous games, but I've never beaten it, so we'll see how far I can get with this team.
Title: Re: Labyrinth of Touhou 9F
Post by: Ghaleon on June 18, 2013, 04:26:10 PM
That team has a severe lack of physical defense... I cant imagine it beating stuff like hibachi twins/baal avatar, etc at any kind o reasonable level. Tenshi should prove to be actually good since toull be forced to overlevel im sure, enough for her to survive defense ignores.
Title: Re: Labyrinth of Touhou 9F
Post by: I have no name on June 18, 2013, 04:45:08 PM
Rumia
Kaguya
Utsuho
Shikieiki
You have every defense ignoring move in the game  :V
Title: Re: Labyrinth of Touhou 9F
Post by: RegalStar on June 18, 2013, 09:52:34 PM
You have every defense ignoring move in the game  :V

Nah; it's missing Renko's Galaxy Stop.
Title: Re: Labyrinth of Touhou 9F
Post by: I have no name on June 18, 2013, 09:59:44 PM
Nah; it's missing Renko's Galaxy Stop.
Renko hardly counts in that department, but fine.  I think of that move as purely a PAR/SPD debuff anyway.
Title: Re: Labyrinth of Touhou 9F
Post by: Ikari on June 19, 2013, 03:12:10 AM
Renko hardly counts in that department, but fine.  I think of that move as purely a PAR/SPD debuff anyway.

You mean there's other ways to see it...?

But seriously, Renko hurts your team more than she hurts your opponent, so no one should encourage her MAG stats to begin with.
Title: Re: Labyrinth of Touhou 9F
Post by: RegalStar on June 19, 2013, 04:17:19 AM
I was nitpicking. Don't take it so seriously.
Title: Re: Labyrinth of Touhou 9F
Post by: The Krve on June 19, 2013, 10:14:27 AM
Once in a while I managed to stop being a lazy ass and be productive for once.  :V
Here's my work on the battle images folder.
http://www.mediafire.com/download/xx8vccti4x4xnza/THE_FRUITS.rar (http://www.mediafire.com/download/xx8vccti4x4xnza/THE_FRUITS.rar)
Tell me if anything offends you.
That's it for now.
Edited:check later post

Title: Re: Labyrinth of Touhou 9F
Post by: Hawk on June 19, 2013, 11:34:50 AM
Made it to the end of 7F.

St. Elmo's Fire was harder than normal due to the lack of, well, Youmu.  Mystia and Flan were the champs.

Took Yuugi down at around avg level 26 or so.  It was at this point I realized I don't have a single CLD element attack in my party.  KO in 3 Steps did more than 3 times Tenshi's max health with State of Enlightenment on, so the end of the battle was a super scramble to nuke as fast as possible.

And now I'm stuck on Tam's Foe (as if you couldn't have predicted that).  The feature (bug?) where he'll move onto his next ability in sequence if he happens to choose an invalid target is infuriating.  I'm pretty sure I'm close to beating him, it's just a matter of grinding out a bit more fire affinity.

Once in a while I managed to stop being a lazy ass and be productive for once.  :V
Here's my work on the battle images folder.
http://www.mediafire.com/download/xx8vccti4x4xnza/THE_FRUITS.rar (http://www.mediafire.com/download/xx8vccti4x4xnza/THE_FRUITS.rar)
Tell me if anything offends you qazmlpok.
That's it for now.

How about instead of "Cons battles won", it just says "Battle Streak"?
Title: Re: Labyrinth of Touhou 9F
Post by: The Krve on June 19, 2013, 12:19:03 PM
It's done then.
http://www.mediafire.com/download/1u075hywn6brz0d/THE_FRUITS.rar (http://www.mediafire.com/download/1u075hywn6brz0d/THE_FRUITS.rar)
Title: Re: Labyrinth of Touhou 9F
Post by: The Krve on June 20, 2013, 02:44:53 AM
Anyone can tell what's the difference between MenuBar and MenuBar2 ? From what I can tell only MenuBar2 is being used in-game.
I'll just leave MenuBar alone otherwise.
Title: Re: Labyrinth of Touhou 9F
Post by: qazmlpok on June 20, 2013, 02:58:54 AM
Anyone can tell what's the difference between MenuBar and MenuBar2 ? From what I can tell only MenuBar2 is being used in-game.
I'll just leave MenuBar alone otherwise.

I highly recommend doing both, since it's likely that MenuBar is just being used in a non-obvious spot.

I'm working on getting these images inserted into the game so I can see what they look like. Turns out I forgot to update my repacker to work with directories. Oops.
Title: Re: Labyrinth of Touhou 9F
Post by: The Krve on June 20, 2013, 03:13:53 AM
I would , but RegalStar's translation for MenuBar is too vague for me to use, especially "Change Equip"   "Equipments"    "Items".
Title: Re: Labyrinth of Touhou 9F
Post by: The Krve on June 20, 2013, 01:34:17 PM
Menu folder done.
http://www.mediafire.com/download/5o4fa62be8of970/THE_FRUITS_v0.2.rar (http://www.mediafire.com/download/5o4fa62be8of970/THE_FRUITS_v0.2.rar)
As stated before , I'll leave MenuBar2 alone until a better translation comes up.
About Inspect_Icon0,1,2,3 , I resort to using subtitles because cleaning those images is beyond my capabilities .
Edit: For the images that I cannot clean up without breaking the image's quality , I'll go for subtitles - quick, dirty, efficient.
If anyone disagree, just say something

Title: Re: Labyrinth of Touhou 9F
Post by: Hawk on June 20, 2013, 01:56:22 PM
All required and optional content (barring bloodstained seals, naturally) done up to the Eientei fight.

So, I've learned two new things about this game this run, since I've been using the wiki.

1. I had no idea that the Disgusting Malice fight existed.
2. I now know why I could never get Reisen's Getitup V drop before.

Getting Reisen's drop was surprisingly difficult since the fight is normally so trivial.  If I didn't get lucky with paralysis, my entire team could repeatedly get mana drained.

Suwako ended up being much more difficult than I remember.  I decided it wasn't worth it and just came back 5 or so levels later.

The same thing, but for Nitori.  Getting Tenshi into a good spot to take megawatts was key.  Thankfully she's weak to fire, which I have *plenty* of.

The 10F-12F were fairly par for the course, although I got severe pangs of homesickness for better days with good old Chen, who could outspeed the Demon-Faced Tops.  I'm sorry, Aya, you're just not good enough...

If, when looking at my team, you thought "I bet the Tenshi fight will be trivial," you'd be right!  Her actions were: Sword of Rapture (killing Aya), Focus, Focus, dead.  It was actually a fairly long fight, but Mystia remains as pro as ever, keeping her paralyzed and poisoned.

Sometime during the giant maze, I went back and took out Sanae's Foe, which, surprisingly, activates immediately in NG+ instead of waiting for you to pseudo-recruit 20 actual characters.

I can confirm that the NG+ BP save in the thread OP does not have enough BP for Youmu's Yuyuko event.  However, I can also confirm that she is at most 24 BP away, which is exactly the amount you'll get if you fight with her in your front line until she goes home (her base TP is 12), so it's a fairly simple endeavor.

So now I'm at Eientei.  Looking at the Battle Data, it looks like there isn't actually much danger to killing Reisen?  Kaguya's and Eirin's berserk states are tied to each other, and Reisen's is tied to Eirin's, so it seems like the character I've always killed last before should in fact be the one I kill first...?

Kaguya (mine) finally has enough SP to cast Hourai Barrage twice, but she still has no legitimate targets for Buddha's Stone Bowl.  I guess I'm just waiting for Shikieiki to have enough SP to cast Last Judgment twice in a row.  Mystia is still the queen of trash battles, and Yuyuko and Utsuho remain...useless for now. :/
Title: Re: Labyrinth of Touhou 9F
Post by: Rukoto on June 21, 2013, 03:56:06 AM
The idea behind leaving Reisen for last is that she has practically no PAR resist and can be simply PAR-locked, letting you focus on the other two in the meantime. Also, Reisen's nuke is far weaker if I'm not mistaken. I'm not sure if anything happens if you kill Reisen first, but there's probably no special reactions from the other two. And yeah in a NG+ with characters unlocked you can fight Sanae's Foe immediately; that's probably caused a few game overs for some people.
Title: Re: Labyrinth of Touhou 9F
Post by: Hawk on June 21, 2013, 04:33:51 AM
Well, it ended up being key for me, since with Reisen gone, Alice could debuff Eirin's and Kaguya's MAG without procing Buddha's Stone Bowl, which let me survive the inevitable Astronomical Entombing.

No Sunglasses, but oh well.
Title: Re: Labyrinth of Touhou 9F
Post by: MewMewHeart on June 21, 2013, 04:36:49 AM
Well, it ended up being key for me, since with Reisen gone, Alice could debuff Eirin's and Kaguya's MAG without procing Buddha's Stone Bowl, which let me survive the inevitable Astronomical Entombing.

No Sunglasses, but oh well.
Hold on... I didn't know killing Reisen first would allow you to debuff spam Eirin and Kaguya. That would of saved me a great amount of time for my Komachi.
Title: Re: Labyrinth of Touhou 9F
Post by: Starxsword on June 21, 2013, 05:02:03 AM
You aren't allowed to. I believe Kaguya will do her Buddha's Stone Bowl if you have 3 debuffs on. He probably means the limit of 3 debuffs is gone now, so with 2 characters, you can have 1 debuff on both of them.
Title: Re: Labyrinth of Touhou 9F
Post by: MewMewHeart on June 21, 2013, 05:23:16 AM
You aren't allowed to. I believe Kaguya will do her Buddha's Stone Bowl if you have 3 debuffs on. He probably means the limit of 3 debuffs is gone now, so with 2 characters, you can have 1 debuff on both of them.
AH, that makes sense big time.
Title: Re: Labyrinth of Touhou 9F
Post by: Raikaria on June 21, 2013, 07:42:31 AM
You aren't allowed to. I believe Kaguya will do her Buddha's Stone Bowl if you have 3 debuffs on. He probably means the limit of 3 debuffs is gone now, so with 2 characters, you can have 1 debuff on both of them.

And trust me, if you're doing a NG+ run and are stuck with, say, Renko, Reisen, Eirin, and basically every AoE Debuffer, this match comes down to 'PAR-lock Kaguya or lose'.

Also don't use Alice this fight if you have her.
Title: Re: Labyrinth of Touhou 9F
Post by: The Krve on June 21, 2013, 10:37:01 AM
Party Folder done.
http://www.mediafire.com/download/gqu5dj6tb6s5rqt/THE_FRUITS_v0.3.rar (http://www.mediafire.com/download/gqu5dj6tb6s5rqt/THE_FRUITS_v0.3.rar)
Title: Re: Labyrinth of Touhou 9F
Post by: The Krve on June 21, 2013, 12:17:28 PM
This is where I'll stop I think.
At best, I'll work on the System folder, but I'm definitely NOT touching the Town folder as I cannot clean them up with my skills.
Good luck gentlemen.
(http://img521.imageshack.us/img521/7844/v3w0.jpg)
Title: Re: Labyrinth of Touhou 9F
Post by: Hawk on June 21, 2013, 04:45:53 PM
13F is still the worst floor in the game and should've been removed.

Beat Evil Forge on 14F and left everything else for later.

Random battles are hitting the point where everyone has to pitch in or I game over every few steps.  This of course means I have far less SP over time.  Getting to the Hill Gigas involved blowing a bunch of skill points to Aya's TP and running away from everything.  The battle itself was easy due to PAR (Mystia is goddess queen).

Surprisingly had a really good first try versus Great Stamp.  What's kind of funny is that, apart from Shikieiki, my team doesn't even have a speed debuff, so I don't need to worry about that.  I got a good deal of damage done via PAR locking, and I think I'm pretty close to a victory.

I'm pretty much just bumrushing my way through 16F at this point.  I still have tons of bosses on the lower floors before I attempt Yukari: Mokou, Kaguya's Foe, Triomagen, Yuyuko, Orin, Great Stamp, and Flandre, so I've got my work cut out for me.

Kaguya and Yuyuko have started taking part in trash battles recently.  They still don't have enough SP to be regulars, though.  Aya's damage has been getting more and more pitiful, Utsuho is still mostly useless, and Mystia remains the best.

This is where I'll stop I think.
At best, I'll work on the System folder, but I'm definitely NOT touching the Town folder as I cannot clean them up with my skills.
Good luck gentlemen.
(http://img521.imageshack.us/img521/7844/v3w0.jpg)


Status_LExplain0.png uses "PSN" for Poison.
ResistIcon_Conclusion.png uses "POI" for Poison.
Title: Re: Labyrinth of Touhou 9F
Post by: I have no name on June 21, 2013, 05:21:46 PM
13F is still the worst floor in the game and should've been removed.
I actually like 13F.  I gained a lot of appreciation for how it works while mapping it-if you go straight into the teleporter and follow the notes you see, it actually leads you through most of the floor and the stairs-no guesswork required!

17F on the other had is a piece of crap with no bosses, no treasure, no events, just blind running around in a teleporter maze where one wrong steps sends you alllll the way back.
Title: Re: Labyrinth of Touhou 9F
Post by: CF7 on June 21, 2013, 07:21:40 PM
13F is still the worst floor in the game and should've been removed.
Heh. Wasn't too hard for me for some reason...
I'm feeling like i hit pretty much same thing on floor 25. Random encounters there are pain in the ass. Elgoma Customs outspeed anyone and then hit with huge whirlwind. Dark Kedamas have ridiculous amount of hp. Earthshakers have defences through the roof and my sweeping party of Mystia, Orin, Nitori and Suwako have kinda hard time with them. And don't even start on those annoying strategists...
Title: Re: Labyrinth of Touhou 9F
Post by: The Krve on June 22, 2013, 12:51:46 AM
Status_LExplain0.png uses "PSN" for Poison.
ResistIcon_Conclusion.png uses "POI" for Poison.
Fixed lol.
http://www.mediafire.com/download/ykrspcsult1p7dc/THE_FRUITS_v0.3.rar (http://www.mediafire.com/download/ykrspcsult1p7dc/THE_FRUITS_v0.3.rar)

Title: Re: Labyrinth of Touhou 9F
Post by: Kuilfrayt on June 22, 2013, 01:35:35 AM
Alright, one more update

The main file should now have every dialogue events in the demo transcribed, I've put on some of them the conditions that unlocks the event (if I was able to find it)
(still not sure about how to get Minoriko, I think it's tied up with the bush on 3F before Komachi and the FOE, but I can't be sure. I do know that having Minoriko removes it, so yea...)

I've also added some corrections on the characters' files (not much), but I've added
Yuyuko and Yukari
spells to the doc, not like it do much, but hey, it's that done. Also, the MP cost of the spell's description are different from when you choose the spell on the attack menu. I haven't really checked which one was the correct value.

There's also a new doc with some "basic" translation for a few part, I'm slowly getting there. Parts translated include
Part of Rumia's events
Almost all of Momiji's event
Part of Parsee's Event
Part of Kogasa's Event
About half of Cirno's event on 1F
Ice block event
Almost all of Chen's 1F event
SDM event

http://www.mediafire.com/download/rz398b0d344rod3/loth2translationstuffupdated.rar

Also, just to know, when they use アンタ, and  アンタ達, do they mean you(single)/you(group) like with あなた? Not that used with katakana
(I get annoyed when they replace normal hiragana words with katakana)
Title: Re: Labyrinth of Touhou 9F
Post by: The Krve on June 22, 2013, 02:03:05 AM
BTW, qazmlpok, how does the process of getting those images into the game work ?
You repack the images and replace it, or you have 'manually' place the images into the correct position ?
Title: Re: Labyrinth of Touhou 9F
Post by: qazmlpok on June 22, 2013, 02:46:14 AM
BTW, qazmlpok, how does the process of getting those images into the game work ?
You repack the images and replace it, or you have 'manually' place the images into the correct position ?

I have a program that reads in the img1.dxa file and extracts all of the contents. That's how I posted those images already. That part works.

Then I take the files you send me, replace them in the extract, and run the rebuild script to recreate the img1.dxa file with the new images.

The last part still isn't working. I think I'm close, but it's not working in game and it's driving me crazy. Once it does work, though, it's a very simple process
Title: Re: Labyrinth of Touhou 9F
Post by: The Krve on June 22, 2013, 03:54:53 AM
I have a program that reads in the img1.dxa file and extracts all of the contents. That's how I posted those images already. That part works.

Then I take the files you send me, replace them in the extract, and run the rebuild script to recreate the img1.dxa file with the new images.

The last part still isn't working. I think I'm close, but it's not working in game and it's driving me crazy. Once it does work, though, it's a very simple process
Is it because of my images or is this just a faulty program on your part ?
I'm not trying to offend you, but if my images isn't working in game for some reason, then I may have derped, HARD.
I may have to start all over again just to find a solution,
Title: Re: Labyrinth of Touhou 9F
Post by: Hawk on June 22, 2013, 04:03:14 AM
The main file should now have every dialogue events in the demo transcribed, I've put on some of them the conditions that unlocks the event (if I was able to find it)
(still not sure about how to get Minoriko, I think it's tied up with the bush on 3F before Komachi and the FOE, but I can't be sure. I do know that having Minoriko removes it, so yea...)

So, I've been doing a playthrough to try and figure out more specifics on unlock conditions.

Youmu: You must have seen the Cirno event tile in the east of 1F before the event tile will become a boss tile.
Minoriko: I tested her event after every other event, and she finally unlocked after I beat the Alice Doll.  I don't know if that's the full requirement or if it's just the final part.  I have a sneaking suspicion you also need to find the Kuzu 1 and Kuzu 2 events.
Also, I'm fairly certain that the bush leading up to Komachi is removed from the Yukari/Yuyuko event boss fight.
Title: Re: Labyrinth of Touhou 9F
Post by: The Krve on June 22, 2013, 07:20:06 AM
System folder done.
http://www.mediafire.com/download/d1r34sth6uipn1p/THE_FRUITS_v0.4.rar (http://www.mediafire.com/download/d1r34sth6uipn1p/THE_FRUITS_v0.4.rar)
Cleaning Choice_No is like cleaning Satan's kitchen.
Title: Re: Labyrinth of Touhou 9F
Post by: qazmlpok on June 22, 2013, 12:34:40 PM
Is it because of my images or is this just a faulty program on your part ?
I'm not trying to offend you, but if my images isn't working in game for some reason, then I may have derped, HARD.
I may have to start all over again just to find a solution,

No. Entirely my fault. I'm using the original images to test with, not yours.
Title: Re: Labyrinth of Touhou 9F
Post by: The Krve on June 22, 2013, 12:53:16 PM
No. Entirely my fault. I'm using the original images to test with, not yours.
Good.
http://www.mediafire.com/download/pdpf2h6gd62f1d9/THE_FRUITS_v0.4.5.rar (http://www.mediafire.com/download/pdpf2h6gd62f1d9/THE_FRUITS_v0.4.5.rar)
NOW WITH BETTER POSITIONING ON RESULT08,09,10,11  :flowerpower:
Jokes aside though, when I said I'm not touching the Town folder, I lied.
Hope you guys like stylized subtitles, because that's what I'm going to use in most of it.
Example: (http://img713.imageshack.us/img713/6581/6p3i.png)
Don't worry about it much. I'll make sure it matches the style of the original as much as possible ( not just white words with black shadows :colonveeplusalpha: ).
Again, if anyone is offended by something, just speak up.

Title: Re: Labyrinth of Touhou 9F
Post by: Xarizzar on June 22, 2013, 01:52:15 PM
Hmm. So I guess these are actually for possible patches to be released for the demo? Interesting.

By the way, is there any way to play this game on Fullscreen? I have tried Alt + Enter, but it is not working.
Title: Re: Labyrinth of Touhou 9F
Post by: endlessdusk on June 22, 2013, 05:03:06 PM
I have a problem with New Game+, guys. Some of my girls started with a bunch of exp instead of 0. For example, Minoriko starts with 3586 exp instead of 0 even though I had yet to enter the dungeon.

I did read THIS POST (https://www.shrinemaiden.org/forum/index.php/topic,13990.msg933016.html#msg933016) but the solution did not work on mine. I could not find any other solutions on the internet other than using the cheat engine (which I do not know how to use) and set the extra exp values to 0 .

Help would be much appreciated. Thank you.
Title: Re: Labyrinth of Touhou 9F
Post by: qazmlpok on June 22, 2013, 05:12:51 PM
Hmm. So I guess these are actually for possible patches to be released for the demo? Interesting.

I'm only working on a patch for the images. Other people are working on text translations, but I have no intention of doing that myself. I can explain how to do it to anyone interested, but I'm not doing it myself. All of the work will need to be redone whenever a new version is released.

As for the town images, those subtitles honestly don't seem useful, at all. I feel that they'd be too hard to read in-game. I recommend just seeing if you can find someone to clean those images for you. The demo images should be applicable for the final version, but those subtitles definitely aren't good enough for that.


EDIT: Okay, I can't get this crap to work. If anyone wants to volunteer their expertise of the DXLib directory structure, feel free. The C++ source code is available on their site. I have other stuff I need to do, so I'm not going to touch this again for a while without assistance.
Title: Re: Labyrinth of Touhou 9F
Post by: Xarizzar on June 22, 2013, 06:04:03 PM
I'm actually fine with the images you translated. As for the text, well I can try hex editing it, but that would need a table. The only way for me to create a table is by testing. And when I ask people how they do all these translations and stuff, all I get is that they're using their own programs/programs they created and I don't really know how they made them. Although I'm just starting to get into "hot stuff" like these.
Title: Re: Labyrinth of Touhou 9F
Post by: Hawk on June 22, 2013, 08:15:03 PM
EDIT: Okay, I can't get this crap to work. If anyone wants to volunteer their expertise of the DXLib directory structure, feel free. The C++ source code is available on their site. I have other stuff I need to do, so I'm not going to touch this again for a while without assistance.

Can you link the source you have so far?
Title: Re: Labyrinth of Touhou 9F
Post by: qazmlpok on June 22, 2013, 08:41:58 PM
Can you link the source you have so far?

This is one of those things I prefer to keep private, honestly. If you're familiar enough with Python to take a look at it, PM me and I'll send you a copy.
Title: Re: Labyrinth of Touhou 9F
Post by: Xarizzar on June 22, 2013, 08:45:43 PM
That's what I meant when programmers are keeping it to themselves. I do not mean to offend, but out of curiosity, could you please tell me why? Sorry if I offended.
Title: Re: Labyrinth of Touhou 9F
Post by: The Krve on June 23, 2013, 12:51:49 AM
As for the town images, those subtitles honestly don't seem useful, at all. I feel that they'd be too hard to read in-game. I recommend just seeing if you can find someone to clean those images for you. The demo images should be applicable for the final version, but those subtitles definitely aren't good enough for that.
I've just realized I had used the worst image to represent my ideal  :V.
What I meant is this :
(http://img13.imageshack.us/img13/1277/frn.png)
Good enough for you ?
Title: Re: Labyrinth of Touhou 9F
Post by: Xarizzar on June 23, 2013, 12:55:30 AM
Sure, why not? :P I'm fine with it. In fact it's cool how both Japanese and English are there. Now if only I could run the game in Fullscreen Mode...

EDIT: I just noticed that post wasn't meant for me.
Title: Re: Labyrinth of Touhou 9F
Post by: Ghaleon on June 23, 2013, 01:53:35 AM
That's what I meant when programmers are keeping it to themselves. I do not mean to offend, but out of curiosity, could you please tell me why? Sorry if I offended.

I can't say myself but one possibility is that they don't want to release any translation patch progress publicly before game release because sometimes the dev intentionally breaks the process of the patch in between translation patch and fullgame release. As long as things are kept private...
Title: Re: Labyrinth of Touhou 9F
Post by: The Krve on June 23, 2013, 03:35:20 AM
All Akyuu_Other, LocationName, and Base_LNB done.
http://www.mediafire.com/download/h0t9dbbnw8fjh69/ (http://www.mediafire.com/download/h0t9dbbnw8fjh69/)
Now proceeding to work on the rest and turn all of my Arials into Comic Sans  :derp:.
Sure, why not? :P I'm fine with it. In fact it's cool how both Japanese and English are there. Now if only I could run the game in Fullscreen Mode...

EDIT: I just noticed that post wasn't meant for me.
Chill, I ask everyone's opinion on this.
Title: Re: Labyrinth of Touhou 9F
Post by: Hawk on June 23, 2013, 07:34:52 AM
That's what I meant when programmers are keeping it to themselves. I do not mean to offend, but out of curiosity, could you please tell me why? Sorry if I offended.

Well, in the professional world, your source is your lifeblood--it's one of the most important artifacts and it could be devastating if it got leaked.  It's like...most artists don't link to their PSDs, even if they distribute the rasterized file freely.

In this particular instance, I don't quite understand, but that's okay. :)

In other news, I beat Triomagen, and...that's about it.  I'm trying to decide whether it's better to grind on 15F or 16F, since while 16F gives me about twice the rewards, the battles are far longer and more dangerous.
Title: Re: Labyrinth of Touhou 9F
Post by: CF7 on June 23, 2013, 09:03:26 AM
In other news, I beat Triomagen, and...that's about it.  I'm trying to decide whether it's better to grind on 15F or 16F, since while 16F gives me about twice the rewards, the battles are far longer and more dangerous.
If you have recruited Orin then grind on 16. Most of the enemies are weak to fire and her Blazing Wheel will pretty much murder anything there. And she's quite fast too.


Also i need some help with Yuuka fight. Her HP is stated to be 16 mil on the wiki and 15 mil in the database. Also in db it says that hp is actually 115 mil, but it's set to 2,5 mil once she reaches 102,5 mil hp. I'm pretty sure i did ~20 mil damage to her, but she didn't die. Either she somehow heals and it's not shown or there's some sort of bug there. Or she actually sets her HP to 2,5 mil only when she uses focus? Because when i fought her she never used focus and, well, everyone died in the end...
Title: Re: Labyrinth of Touhou 9F
Post by: Xarizzar on June 23, 2013, 11:42:01 AM
Well, in the professional world, your source is your lifeblood--it's one of the most important artifacts and it could be devastating if it got leaked.  It's like...most artists don't link to their PSDs, even if they distribute the rasterized file freely.
Oh. Well now I kind of understand. Although I'm gonna learn myself how to do these things. It's painful wanting a patch and not being able to help it's developing.
Title: Re: Labyrinth of Touhou 9F
Post by: Hawk on June 23, 2013, 12:02:06 PM
If you have recruited Orin then grind on 16. Most of the enemies are weak to fire and her Blazing Wheel will pretty much murder anything there. And she's quite fast too.

Ah, I'm doing a random party run, and the party I rolled was:

Marisa
Alice
Rumia
Aya
Tenshi
Flandre
Yuyuko
Kaguya
Maribel
Utsuho
Mystia
Shikieiki

So no Orin.

Also i need some help with Yuuka fight. Her HP is stated to be 16 mil on the wiki and 15 mil in the database. Also in db it says that hp is actually 115 mil, but it's set to 2,5 mil once she reaches 102,5 mil hp. I'm pretty sure i did ~20 mil damage to her, but she didn't die. Either she somehow heals and it's not shown or there's some sort of bug there. Or she actually sets her HP to 2,5 mil only when she uses focus? Because when i fought her she never used focus and, well, everyone died in the end...

Gensokyo's Reflowering heals Yuuka for 15 million health.
Title: Re: Labyrinth of Touhou 9F
Post by: The Krve on June 23, 2013, 12:51:26 PM
Aaah .... Seems like there is some kind of subclass system in LOT2.
I discovered it when editing Lib_ST10. From what I can tell, by using the 'Stone of Awakening', you can change a character's subclass.
Whatever it is, even if it's not implemented yet, sounds pretty cool.
I'll leave it alone until it is implemented then.
Title: Re: Labyrinth of Touhou 9F
Post by: I have no name on June 23, 2013, 03:22:29 PM
Also i need some help with Yuuka fight. Her HP is stated to be 16 mil on the wiki and 15 mil in the database. Also in db it says that hp is actually 115 mil, but it's set to 2,5 mil once she reaches 102,5 mil hp. I'm pretty sure i did ~20 mil damage to her, but she didn't die. Either she somehow heals and it's not shown or there's some sort of bug there. Or she actually sets her HP to 2,5 mil only when she uses focus? Because when i fought her she never used focus and, well, everyone died in the end...
I trust the database over the wiki.  From my experiences with the game events don't trigger until the boss has a turn, so my assumption is if Yuuka's HP is below 102,500,000 then on her next turn it becomes 2,500,000...and odds are that turn is going to be a Master Spark.  Implementing it that way pretty much forces you take one, though if you count her HP and rush her from 5,000,000 down below 2,500,000 you can probably kill her after a focus but before the Spark itself.
Title: Re: Labyrinth of Touhou 9F
Post by: Eilaris on June 23, 2013, 07:25:57 PM
All Akyuu_Other, LocationName, and Base_LNB done.
http://www.mediafire.com/download/h0t9dbbnw8fjh69/ (http://www.mediafire.com/download/h0t9dbbnw8fjh69/)
Now proceeding to work on the rest and turn all of my Arials into Comic Sans  :derp:.Chill, I ask everyone's opinion on this.

Mm, given that a fair amount of the in-game text that's not Japanese already (numbers, some of the big headings) use Tahoma, why not use it in most places for consistency?  (When something fancier isn't appropriate, in other words)
Title: Re: Labyrinth of Touhou 9F
Post by: The Krve on June 24, 2013, 03:36:50 AM
Mm, given that a fair amount of the in-game text that's not Japanese already (numbers, some of the big headings) use Tahoma, why not use it in most places for consistency?  (When something fancier isn't appropriate, in other words)
Will do. There are some places where Comic Sans looks too fat to look good.  :getdown:
http://www.mediafire.com/download/k5d6qycgxv1tqfm/ (http://www.mediafire.com/download/k5d6qycgxv1tqfm/)
   - Lib_ST6 and Vil_Other8 is left behind because they are not implemented yet.
   - BTW, qazmlpok, the images you gave me, it's missing something : the species indicator at Keine's School - the one that you see when you access the bestiary. Don't get me wrong, but I don't think Scl_KindName is related to it ( Scl_KindName is vertical, while the one I'm talking about is horizontal ) .

Edit: I'm outta gas. The images are ready to be deployed anyway so I'm taking a break  :V :V :V :V :V
If you can confirm that the species indicator are indeed missing from the original raws you provided, send those images to me so I can work.
Title: Re: Labyrinth of Touhou 9F
Post by: Kuilfrayt on June 24, 2013, 05:44:44 AM
Quick update. I've added a new doc with all the items I was able to find, whether they are from random battles or the shop, names are translated, but not their description (other than the stats increased on main+sub equipment, cause that wasn't too hard to find >.>) Also, small summary on the special items that can be used in the Hakurei Shrine. For the person who was asking earlier, I'm not sure on all the ways you can get keys but they are rewards from some achievements (No. 2 and 56 gives one)

Also, added a new event to the transcribe doc.
Second event with Suika, doesn't do much, she just takes your item and run off to another floor, but hey, that's one more found. You can get that event by buying the item that cost 6000 SP in Nitori's Shop under Buying -> Main Equipment, I wasn't able to translate the name but it looked like Sake Sake Sake (and more sake), so I kinda made the connection there)

I will do another doc with all the achievements I can get my hands on and then I'll proceed to translate stuff.

http://www.mediafire.com/?tgctr056mdzgisz

If you have any items I'm missing, or like always, any better translation for name, post it here.

And to finish, goddamn, when I first played it, I skipped through everything, now that I actually have to transcribe stuff, I realized how much text there actually is in the game, getting me dizzy >.<
Title: Re: Labyrinth of Touhou 9F
Post by: Xarizzar on June 24, 2013, 05:49:25 PM
Sorry if I'm missing something, but is there actually a way to put these stuff into the game? Shouldn't we extract them first?
Title: Re: Labyrinth of Touhou 9F
Post by: qazmlpok on June 24, 2013, 06:22:16 PM
I can provide a text dump of the exe if you want it. Probably easier than transcribing stuff, but it will include a ton of irrelevant crap and it's usually pretty out of order, even if you sort it.
Title: Re: Labyrinth of Touhou 9F
Post by: Hawk on June 24, 2013, 06:27:19 PM
Yukari ended up being easier than expected, due to Maribel's and Shiki's debuffing power.  I also got lucky in that she didn't cast Prayer of Purification once.  Average level was around 74.

Just beat Rinnosuke, around level 93.  It was probably the least skillful way to beat him.

Step 1: Throw out a bunch of nukers with some sacrifices (Utsuho/Maribel/Yuyuko) out in front.  Kill his first form without him bullshitting you.  This requires prayer and luck.
Step 2: Keep Tenshi in the front with the other three spots EMPTY (or filled with sacrifices).
Step 3: Tank everything for the rest of the battle, only swapping people in when they can get in a shot without Rinnosuke killing them.
Step 4: When there's only one form left, swap Marisa in and out to Concentrate a bunch.
Step 5: AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAKILLITKILLITKILLIT

Fire form is the most deadly, as it could still reliably damage Tenshi.
Mystic form is next up, because a poorly timed Magic Drain could be the end of the run.
Wind and Nature can sometimes do damage to Tenshi, but it's rare enough that it's not a big deal.
Spirit and Cold are lulz.

Before this run, I considered Rinnosuke the hardest boss, at least in the main game.  My opinion as of yet has not changed.
Title: Re: Labyrinth of Touhou 9F
Post by: Pesco on June 24, 2013, 07:22:46 PM
General consensus was fire form being the easiest since it's just damage with no side effects.
Title: Re: Labyrinth of Touhou 9F
Post by: Kuilfrayt on June 24, 2013, 07:45:31 PM
Yea, that's the thing, I'm using ITH to help myself, but most of the time, you just get jumbled stuff out of it, at least you get most of the kanjis, but the more text there is, the more messed up it gets. And anyway, I would transcribe it just for myself to help me translate so it's not like I'm wasting it.

I can see with the text dump if it can be of any help
Title: Re: Labyrinth of Touhou 9F
Post by: Hawk on June 24, 2013, 07:47:49 PM
General consensus was fire form being the easiest since it's just damage with no side effects.

Sorry, I meant for my silly strategy, not in general.  My Tenshi was immune to all status ailments, so damage and mana burn were the only worries.

In other news, Genocider and Cosmic down.  Genocider's such a joke.  Cosmic has low enough HP that you can just burst it down without really caring about strategy, although I did try and fail several times to Sword of Rapture Strength Jutsu.
Title: Re: Labyrinth of Touhou 9F
Post by: CF7 on June 24, 2013, 08:09:35 PM
Beaten Eiki. Reached floor 27. Enemies are so much easier than on previous floor it's not even funny. Liliths give 92k skill points per kill. They should have placed a huge sign reading "GRIND HERE" just by the stairs. :getdown:
Title: Re: Labyrinth of Touhou 9F
Post by: Kuilfrayt on June 24, 2013, 10:08:52 PM
Well, found something else.
On Nitori's Menu, 3rd option, create 10 items, doesn't matter what it is. You'll get a cutscene and Nitori will join you
Title: Re: Labyrinth of Touhou 9F
Post by: DarkAtma on June 24, 2013, 10:54:45 PM
Ok i am starting another NG+ with 12 locked characters and i want your opinions, i will post what build i used last time to (par lock) beating winner, it will be blank if i didnt used the character before
                 Build last run      Build New run
Meiling        HP                  Full DEF, them pump HP in plus disk?
Reimu           MAG            I keep hearing Full MND, doesnt that make her heal weak?
Marisa          MAG                MAG again
Kaguya         MAG                MAG again
Utsuho         MAG               MAG again
Yuugi            ATK                   ATK again
Youmu          -                         I guess ATK
Mokou          -                          I cant decide if full MAG, Full HP, Or mix of everything =/
Renko          SPD                   Tied between SPD or MND
Aya              -                          ATK i guess
Flandre         ATK                   ATK again
Mystia          -                          ATK i guess
Title: Re: Labyrinth of Touhou 9F
Post by: The Krve on June 25, 2013, 12:48:59 AM
Well, found something else.
On Nitori's Menu, 3rd option, create 10 items, doesn't matter what it is. You'll get a cutscene and Nitori will join you
Gj comrade  8)
(http://img703.imageshack.us/img703/8889/5aha.png)
Nitori actually got some changes. Megawatt got replaced by Super Scope 3D and Camouflage got replaced by a self-buff that has a low delay.
Her passive skills, surprisingly, doesn't have ATK boost and as you can see, SS3D SP consumption is HUGE.
Not sure about the accuracy of her skills though.
Title: Re: Labyrinth of Touhou 9F
Post by: Kuilfrayt on June 25, 2013, 01:21:09 AM
I'll be updating the wiki again once I have everything translated about her so we can know a bit more about her skills and spells. Also, there was an achievement to make 10 items that was tied to that event too, and I've also seen another ach for putting 255 points in 1 parameters at the Magic Library, maybe that'll give us Patchouli? Just throwing that out there, I don't have enough money yet on my game to test it now, so if anyone wants to try and see what may come of it

Scratch that, I've just check something with the first demo, and if you look on the Human Village to switch your party, there's a limited amount of character slots, it was 8 on the first demo, and it's 14 now, so I guess this is all the character's we'll get to play. Other than that, how many character was there on the first game? With the achievements now, I'm guessing we'll have 48 (there's ach to get 12, 24, 36, and all characters, so following that logic...)
Title: Re: Labyrinth of Touhou 9F
Post by: Kuilfrayt on June 25, 2013, 01:55:16 AM
Well, didnt take as long as I thought to do eh

Nitori:

Skills (in order from top to bottom)
DEF Boost - Defense Increase.
MND Boost - MND Increase.
Attribute Boost - All Attributes Increase.
Motivated Heart - Skill holder receives (SLv * 10)% more experience. Only takes effect when in party    (active or reserve). Does not stack with "Hands-on experience", but does stack with all other modifying skills.
Hands-on Experience - Skill holder receives (SLv * 25)% more experience. Only takes effect when in active party    at end of battle. Does not stack with "Motivating Heart", but does stack with all other modifying skills.
Maintenance - The bonus on Main and Sub Equipment that the skill holder is wearing are doubled.
Ability to Manipulate Water - When the skill user is on the front line, CLD damage dealt is increased for all characters on the front line.
Kappa?s Ecology Observation - Damage against Aquatic creatures is increased if the skill holder is on the front line. The bonus doesn?t stack with similar effects.
Overheating - If the skill holder has used an offensive ability, on the next turn, their next ability will cost 1 more MP and do 15% more damage. Adds the special Status ?Overheating?. This bonus will stay and stack as long as the skill holder is on the front line. The effect will disappear when the skill holder retreats to the reserve. (Status appears like a buff saying オーバーヒート Lv X)
Cooling Down - If the skill holder concentrates with full HP, the amount of MP recovered by the action is increases by (1 + SLv) times.

Spells
Kappa's Great Illusionary Waterfall
Cost 4 MP   Multi-target: CLD Attribute   Direct Attack
CLD spell that targets all enemies.
Description says it has a chance to lower enemies DEF and is good against strong DEF enemies, but from what I?ve seen, it can inflict SIL, so I?m not sure about this.

Exteeeending Aaaaarm
Cost 4 MP   Multi-target: NTR Attribute   Direct Attack
NTR spell that targets all enemies.
The spell has no special effect, but has good damage and usefulness all around.

Super Scope 3D
Cost 16 MP   Single-target: PHYS Attribute   Direct Attack
Superweapon (?)
Very strong damage against a single enemy, but comes with a very high MP consumption and very long delay.

Portable Versatile Machine
Cost 2 MP   Self-target: PHYS Attribute   Helpful Spell
Universal machine that fits in the palm of a hand. Immediately creates a small item to help with the fight. Raises all stats by a small amount. (+12%, +5% per skill points)
Title: Re: Labyrinth of Touhou 9F
Post by: Rukoto on June 25, 2013, 02:59:22 AM
I guess that explains the extra character slot, nice find!
Title: Re: Labyrinth of Touhou 9F
Post by: Kuilfrayt on June 26, 2013, 03:12:52 AM
Found the conditions to get Suika:
Achievement 51 - Heavy Drinker
Conditions: Buy 3 kinds of Refined Sake
Reward: Your friend that loves sake might join you

So, Nitori will sell more items as time goes on. The 6000 one in Main Equipment is the first one for the achievement.

Other than that, Battle Points are still there, Subclasses are a thing (you need 10 Stones of Awakening to unlock them), and there's something called Key of Reincarnation which is probably tied to Tomes of Reincarnation (that are used to reset parameters), maybe it's used to unlock reset completly? It's saying I have the achievement, but probably a bug, so I can't check it out.

If someone wants to create a page on the wiki for achievements, I'll put what I have on there.
Title: Re: Labyrinth of Touhou 9F
Post by: Kuilfrayt on June 26, 2013, 10:06:35 PM
and I've also seen another ach for putting 255 points in 1 parameters at the Magic Library, maybe that'll give us Patchouli?

Pretty sure this is confirmed now, the reward on the achievement says "Patchy might come talk with you" (do we normally use Patchy or Patchu in english for her nickname, I can't remember)

I'll be filling up the achievement page this evening.
Title: Re: Labyrinth of Touhou 9F
Post by: The Krve on June 27, 2013, 01:14:48 AM
Jesus Christ qazmlpok, you fix that program of yours yet ?  :V :V :V :V :V
You should had checked back when I handed you the first image batch.
Title: Re: Labyrinth of Touhou 9F
Post by: qazmlpok on June 27, 2013, 01:40:50 AM
Jesus Christ qazmlpok, you fix that program of yours yet ?  :V :V :V :V :V
You should had checked back when I handed you the first image batch.

I forgot that it didn't work in the first place. Had I remembered that, I would've started on it sooner.

No, it's not fixed. I did fix the issue I was having, but it still isn't working and now I have absolutely no idea why. I'm trying to replicate the original time data - which I'm positive isn't the actual problem, I just want it done - but that isn't working for directories. I'm making some dumb mistake and I can't see what. So I'm sick of it again.
Title: Re: Labyrinth of Touhou 9F
Post by: The Krve on June 27, 2013, 01:56:33 AM
I forgot that it didn't work in the first place. Had I remembered that, I would've started on it sooner.

No, it's not fixed. I did fix the issue I was having, but it still isn't working and now I have absolutely no idea why. I'm trying to replicate the original time data - which I'm positive isn't the actual problem, I just want it done - but that isn't working for directories. I'm making some dumb mistake and I can't see what. So I'm sick of it again.
Wait, so how the hell did you get the raws you provided me if it didn't work in the first place ?
Only the extract function is working, maybe ?
Title: Re: Labyrinth of Touhou 9F
Post by: qazmlpok on June 27, 2013, 01:58:19 AM
Wait, so how the hell did you get the raws you provided me if it didn't work in the first place ?
Only the extract function is working, maybe ?

Extract works.

Rebuild works for the first LoT (or did, anyway; I probably broke it)

Rebuild does not work for the second LoT.
Title: Re: Labyrinth of Touhou 9F
Post by: The Krve on June 27, 2013, 02:03:16 AM
Extract works.

Rebuild works for the first LoT (or did, anyway; I probably broke it)

Rebuild does not work for the second LoT.
WELL SHIT.
Tell you what, why don't you contact your source for more details regarding your problem, or simply ask an expert?
Works wonders for me.
Title: Re: Labyrinth of Touhou 9F
Post by: qazmlpok on June 27, 2013, 02:09:22 AM
WELL SHIT.
Tell you what, why don't you contact your source for more details regarding your problem, or simply ask an expert?
Works wonders for me.

What source? I don't have a source, nor do I know any experts.

I did ask for help. I didn't get much.
Title: Re: Labyrinth of Touhou 9F
Post by: The Krve on June 27, 2013, 02:18:22 AM
THEN FIND ONE.
It's not too hard to find a guy who is good at python at this time.
Sorry if I'm rushing you too hard, but you're the head of the project here my friend.
Title: Re: Labyrinth of Touhou 9F
Post by: qazmlpok on June 27, 2013, 02:24:34 AM
THEN FIND ONE.
It's not too hard to find a guy who is good at python at this time.
Sorry if I'm rushing you too hard, but you're the head of the project here my friend.

I'm good at python. That's not the problem. The problem is that I'm not good at DxLib. That, and DxLib is moronic.
Title: Re: Labyrinth of Touhou 9F
Post by: The Krve on June 27, 2013, 02:30:25 AM
I'm good at python. That's not the problem. The problem is that I'm not good at DxLib. That, and DxLib is moronic.
Well that's a dead end then  :V
From what I know not much people know about DxLib.
Sorry for nudging you boss .
Title: Re: Labyrinth of Touhou 9F
Post by: Tiamat on June 28, 2013, 03:04:34 PM
Is it confirmed that Suika will be obtainable then? (or could that actually be how you get Yuugi or something?). Since Suika wasn't on the original list on page 27 of this thread and all, I think... (apologies if I'm late)
Title: Re: Labyrinth of Touhou 9F
Post by: Kuilfrayt on June 28, 2013, 09:32:12 PM
Well I'm pretty sure the list on page 27 isn't complete. From the achievement, I could see that there's more than 36 characters available, while the list only has 30 characters. So seeing as it's an event with Suika, I would put my money on it being part of her recruitement event.

I can't confirm anything yet, since the event doesn't say anything about it, but that's just my intuition.
Title: Re: Labyrinth of Touhou 9F
Post by: qazmlpok on June 28, 2013, 10:43:10 PM
Maybe I'll just post the entire Chara folder and let people drawn their own conclusions.

http://www.mediafire.com/?6ff3kf9gxh185fc

The list on page 27 is those with 3 types of portraits: _L (what you see when speaking), _S (used for in-battle display), and _SS (Actually, I have no idea where this is used. I thought it was on the LvUp screens, but that's still the _S image, just incorrectly drawn).
Title: Re: Labyrinth of Touhou 9F
Post by: Kuilfrayt on June 29, 2013, 01:23:27 AM
Well, thats 49 characters, and imo I don't see how Akyu could be a fighting character, so with all that, it goes in line with what the achievement are set too

Well, that removes most surprises from it, but tbh most of them were already obvious
Title: Re: Labyrinth of Touhou 9F
Post by: Starxsword on June 29, 2013, 05:08:35 AM
If Renko and Maribel can be a fighting character in Labyrinth of Touhou 1, then so can Akyuu. We actually don't know much about Akyuu, other than her being fairly healthy.
Title: Re: Labyrinth of Touhou 9F
Post by: Kirin no Sora on July 01, 2013, 01:34:38 AM
True enough. I would think that they would use some of the info from her profile, though...

http://en.touhouwiki.net/wiki/Hieda_no_Akyuu (http://en.touhouwiki.net/wiki/Hieda_no_Akyuu)
Title: Re: Labyrinth of Touhou 9F
Post by: Kuilfrayt on July 01, 2013, 07:20:50 PM
http://www.mediafire.com/download/i29pk9n83dhc9kb/loth2translation%2Bachievements.rar

Updated files with achievements, and almost every events in 1F are translated, I'm missing Aya and Cirno's event (most of it at least), and some part of other events are left blanks because I'm not sure what they would mean, but for the most part, you can understand the overall discussion between characters.
Title: Re: Labyrinth of Touhou 9F
Post by: CF7 on July 01, 2013, 08:03:14 PM
Made it to floor 30. Reimu is at 320. So far i've been able to beat Meiling, Rumia, Tenshi, Nitori, Yuugi, Yuuka, Reisen solo, Suwako and Eeintei Trio. Chen completely wrecks my team every time i encounter her.

Not sure if i want to grind ~200+ levels for Winner. And if i decide to grind, is it better at 27 for more skill points, or 29 for more exp?
Might as well download all characters save and start some sort of challenge run. Thinking about doing random run, or maybe something like using characters appearing only in stages 1-3.
So the team will be
Rumia, Cirno, Meiling, Chen, Alice, Wriggle, Mystia, Keine, Minoriko, Nitori, Yuugi, And i guess Yuyuko since she's stage 1 boss in TD. :V
Title: Re: Labyrinth of Touhou 9F
Post by: Starxsword on July 02, 2013, 05:42:52 AM
Quote
True enough. I would think that they would use some of the info from her profile, though...

http://en.touhouwiki.net/wiki/Hieda_no_Akyuu

Wow, looking at her profile, I realized I have never read Memorizable Gensokyo. I didn't even know that it was a comic. Time to start reading it. Thanks for that.
Title: Re: Labyrinth of Touhou 9F
Post by: Kirin no Sora on July 03, 2013, 02:38:24 AM
You're welcome. I'm glad to of helped you out as such, however unexpected as it may be.

Title: Re: Labyrinth of Touhou 9F
Post by: qazmlpok on July 03, 2013, 03:00:26 AM
Okay, FINALLY got it to work.

http://i.imgur.com/GPjl1LY.jpg
http://i.imgur.com/inpDrzs.png

Here's the archive file. Just drop it into the thLabyrinth folder and overwrite the existing one. There's no patching needed, since this is a publicly available demo.
http://www.mediafire.com/?gaii0fy2a3jk0dc

Again, this is just modifying images. Most of the menus are still text and remain unmodified.

This is using the images from:
http://www.mediafire.com/download/k5d6qycgxv1tqfm/THE_FRUITS_v0.6.rar
Title: Re: Labyrinth of Touhou 9F
Post by: GuZidi on July 03, 2013, 09:11:28 AM
This looks like a fun game. :O
Title: Re: Labyrinth of Touhou 9F
Post by: The Krve on July 04, 2013, 02:02:35 AM
Okay, FINALLY got it to work.

http://i.imgur.com/GPjl1LY.jpg
http://i.imgur.com/inpDrzs.png

Here's the archive file. Just drop it into the thLabyrinth folder and overwrite the existing one. There's no patching needed, since this is a publicly available demo.
http://www.mediafire.com/?hw18py52yca9jfm

Again, this is just modifying images. Most of the menus are still text and remain unmodified.

This is using the images from:
http://www.mediafire.com/download/pdpf2h6gd62f1d9/THE_FRUITS_v0.4.5.rar
Good shit.
Now do it with http://www.mediafire.com/download/k5d6qycgxv1tqfm/THE_FRUITS_v0.6.rar
I'll start working again very shortly. Don't wanna get rusty.
Title: Re: Labyrinth of Touhou 9F
Post by: qazmlpok on July 04, 2013, 02:23:40 AM
Done.

http://www.mediafire.com/?gaii0fy2a3jk0dc

You really need to work on your cleaning, though. You should learn to use the clone stamp, at least. It'll probably be enough to handle most of the gradients. They seem to mostly only go in one direction, and clone stamp is really good for those. As I've said, these are fine for the demo, but not for the final version.

And are you seriously using comic sans for this?

On the subject of the final version, it appears to be confirmed for C84 (mid august).
http://shop.melonbooks.co.jp/shop/sp_213001013702_niseeikoku_meikyu2.php
Title: Re: Labyrinth of Touhou 9F
Post by: The Krve on July 04, 2013, 03:12:01 AM
And are you seriously using comic sans for this?
Kind sir, I'm a one with a simple mind.
If you want to use another font, just say it.
I just use Comic Sans because it's efficient and looks better than Arial.

Say, does the game accept images that have different resolution from the original?
I can do something with it if it does.
Title: Re: Labyrinth of Touhou 9F
Post by: qazmlpok on July 04, 2013, 03:44:06 PM
No. I have no idea what will happen if you try using larger images, but I'm sure it won't work out well. Leave them at the original size.

I don't have font recommendations. One of the reasons I don't do image editing myself is because I have very little sense of what looks good. Comic sans, however, is a terrible choice for just about any situation.

I believe the key to finding a good font is to experiment. Play around and look for something that looks good, or even something that resembles the styling of the original text.
Title: Re: Labyrinth of Touhou 9F
Post by: Xarizzar on July 04, 2013, 03:51:14 PM
Oh wow, this looks awesome, even with Comic Sans(at least for me). I can't do anything to help, and I'm sorry for that. The least I can do is happily accept this awesome work. Thank you :D

Also, about the final version, you mean the full version is going to be released mid-august with Touhou 14? I wonder if there are going to be any expansions like LoT1 :)
Title: Re: Labyrinth of Touhou 9F
Post by: Ghaleon on July 04, 2013, 04:06:53 PM
Full release in just a month!?!? Oh godohgodohgodohgod.

I just hope the translation efforts dont hit a brick wall like with fushigi.
Title: Re: Labyrinth of Touhou 9F
Post by: The Krve on July 05, 2013, 12:37:16 AM
Since your tool works now, would you mind if I could use it?
I can experiment, adjust little things and test it without bothering you if I have it.
If you agree, PM me.
Title: Re: Labyrinth of Touhou 9F
Post by: The Krve on July 05, 2013, 07:28:14 AM
Do we have anyway to put text translation into the game right now ?
Since we have the extractor now, that is our only problem.
Title: Re: Labyrinth of Touhou 9F
Post by: qazmlpok on July 05, 2013, 12:00:06 PM
Yes. However, unlike images, the text insertion will not carry over easily to the full version, so I'm not doing anything for this trial. Especially since it seems to be coming out in a little over a month.

On that note, every single patch will probably break it as well, so starting translations as soon as the game comes out isn't a great idea either.
Title: Re: Labyrinth of Touhou 9F
Post by: Xarizzar on July 05, 2013, 01:16:39 PM
Yeah, that would probably be a bad idea and a waste of time. By the way, I made a video of me playing that trial with the translated stuff. Mind me uploading it to YT?

(By the way, for some reason the attacks don't have any Sound Effects in this trial(ver 0.121)... I dunno if it's supposed to be that way)
Title: Re: Labyrinth of Touhou 9F
Post by: Ghaleon on July 05, 2013, 03:49:36 PM
If you upload it im sure youll get heaps of people begging for early/partial releases.
Title: Re: Labyrinth of Touhou 9F
Post by: Xarizzar on July 05, 2013, 04:03:53 PM
I don't really mind with that. I'll basically try to do what I can in the description, and of course, I'll include a link to this topic. But because there will be impatient people out there, this is why I am asking qazmlpok and The Krve if I can upload it...
Title: Re: Labyrinth of Touhou 9F
Post by: qazmlpok on July 05, 2013, 04:24:50 PM
If you mean just the img1.dxa file I posted, then go ahead. It was posted publicly.
Title: Re: Labyrinth of Touhou 9F
Post by: Xarizzar on July 05, 2013, 07:04:23 PM
So yeah, I have started uploading the video. I included a disclaimer in the description.

"DISCLAIMER: I did not make this Touhou RPG fangame, nor did I do the translations. Credit goes to ZUN(Team Shanghai Alice) for making the official Touhou series, to 偽英国紳士団 for the production and to 十誤一会 for "charagraphic" which probably means, character graphics, which probably means character design. For the translation, credit goes to qazmlpok(also known as Bane, as seen from the Maidens of Kaleidoscope forums), who extracted and inserted the images, and The Krve(Also known as Kev, as seen from the Maidens of Kaleidoscope forums), who edited the images, adding English text to them."

If there is anything I should correct, please tell me. Thank you for your time.

EDIT: Here is the link to the video. http://www.youtube.com/watch?v=ltqkY2xIwDQ
Title: Re: Labyrinth of Touhou 9F
Post by: Hawk on July 06, 2013, 11:43:41 AM
Well, apart from flying to an interview and getting sick for a few days, I've made good progress on Laby.

To give a quick rundown of events:

1. Maribel wasn't too bad.
2. Grinding for items for the star was annoying as hell.
3. I hit the typical walls for postgame: one at 24f when I had to beat all the sigil guardians, one at 25f when I had to beat Shikieiki, one at Kedamagrammatamallamamama, and I just hit the mother of all walls: 30f.
4. Baal avatar wasn't as bad as I thought, considering my lack of Defense-oriented characters.  I realized that, apart from Tenshi, my highest Def character was Utsuho.  That was pretty disheartening.
5. The Game Database says Agastobrauma uses Djinn Storm on his first turn; he doesn't.
6. Random Djinn Storm usage is a pox on this game.  Scripted use that you can prepare for is fine, but when Kedamagrammatamallamamamaobama djinn storms you twice in a row at the beginning of a fight, you might as well just his Esc and try again.
7. Shikieiki was when I really started pumping affinities with skill points.  She has a wide variety of various super damaging multi target elemental attacks.
8. I put off Yuka until I completely outclassed her.
9. I STILL haven't beaten Utsuho.

So now I'm grinding on 27f, since Flandre can one-shot every possible enemy party with Lavaetein.  I get about 5,000,000 exp per trip, which nets me between 3 and 4 levels per character.  Only non-30f things left are all four 21f bloodstained seal bosses and Utsuho.  I can't touch either of them currently.  In my old save, beat Utsuho, and I believe I beat all 4 bloodstained seal bosses, but I still couldn't reliably take down 30f encounters.  I guess we'll see if I can beat WINNER before TL2 comes out.
Title: Re: Labyrinth of Touhou 9F
Post by: Xarizzar on July 06, 2013, 12:26:06 PM
I guess we'll see if I can beat WINNER before TL2 comes out.
Good luck, my brother, you're going to need it ._. I was level 550-640 and I beat him. There is a way you can make this battle kind of easy, however the battle will be long and you might slightly need to rely on luck.
Title: Re: Labyrinth of Touhou 9F
Post by: CF7 on July 06, 2013, 08:54:59 PM
Yay. Beaten all Bloodstained Seal Bosses 2.0 Reimu is at 403. That weird helicopter thing was a lot of fun. All that's left are floor 30 bosses. Was able to beat most of enemies there except Mokou (for some reason can't kill her fast enough after she uses Ressurection).
Upd. Reimu is at 426.
Title: Re: Labyrinth of Touhou 9F
Post by: Ghaleon on July 07, 2013, 02:19:12 AM
Hurr? Rinnosuke is one of the easiest... Not suwako easy but pretty up there.

Just hit for like 2m and game over iirc.

Htf you beat chen!? She was the hardest iirc.
Title: Re: Labyrinth of Touhou 9F
Post by: CF7 on July 07, 2013, 07:10:14 AM
Htf you beat chen!? She was the hardest iirc.
Flight of Idaten hits leftmost character most of the time until she starts using Kimontoku or w/e that selfbuff is called. After Tenshi uses State of Enlightment Flight of Idaten hits her for 0. Main problem was that Tenshi needs to survive the beginning of the fight since she's quite slow. Had to throw some healing on her before she got a turn. Then just switched in some heavy hitter like Nitori with Kaguya bowling her and Yukari spiriting everyone afterwards. Tenshi swaps Yukari with someone else and it's usually enough if i get lucky and Chen's not oneshotting someone with Flight of Idaten.
Title: Re: Labyrinth of Touhou 9F
Post by: Starxsword on July 07, 2013, 09:12:42 AM
Quote
Htf you beat chen!? She was the hardest iirc.

Beating Chen is highly dependant on your defense. If you have 2 characters with defense level ups, then you can probably just take her buffed hits all day.
But yeah, Rinnosuke should be the easiest. You hit so hard by then that you start skipping his forms.
Title: Re: Labyrinth of Touhou 9F
Post by: Ghaleon on July 07, 2013, 07:17:09 PM
Eh, i always always always have lots of defense... Though no tenshi. But yeah my china is always full defense, and iirc chen still smokes her faster than reimu can say haku-china dies-barrier.

That and i recall her row attack being uses about as often as flight.
Title: Re: Labyrinth of Touhou 9F
Post by: Starxsword on July 07, 2013, 09:01:50 PM
Which is kind of why you need 2 people with full defense builds. One isn't enough, because slot 2 is still a fairly common slot to get hit in and her row attack still hurts quite a bit in slot 2. Row attack also isn't too bad if your characters are in slot 3 and 4, the damage gets halved or something every character the row attack passes by.

It doesn't necessarily have to have Meiling and Tenshi. It could be Yuugi, Remilia, or anyone with pretty good defense growths. But you do need level ups in defense, because if Chen gets to the threshold where she can hurt you without buffing, you die, it is as simple as that. That is because once buffed, you won't be able to handle the damage.
Title: Re: Labyrinth of Touhou 9F
Post by: Ghaleon on July 08, 2013, 03:48:25 PM
Umm, you realize you're telling this to the one person everyone thinks uses TOO much defense and over alues remi in slot 2 right? =p.
Title: Re: Labyrinth of Touhou 9F
Post by: CF7 on July 08, 2013, 05:27:19 PM
Gridning on floor 30. Reimu is at 448. Beaten all random enemies. So far got 5 Miogaruna's Scales, 1 Rhododendron Dress and 1 Egg. Tried Hibachi Twins, got wiped. Bugged Rinnosuke is bugged. It seems that he only has 10 mil hp. Or rather 5 mil for his non elemental form and 5 more mil for his 1 elemental form. After that he just uses form destruction non stop, and dies to single hit to any remaining forms.
Title: Re: Labyrinth of Touhou 9F
Post by: Starxsword on July 09, 2013, 05:32:56 AM
Quote
Umm, you realize you're telling this to the one person everyone thinks uses TOO much defense and over alues remi in slot 2 right? =p.

Well, a lot of people use Mind builds and Defense builds aren't all that important until Plus Disk, so I mentioned this.

Quote
Bugged Rinnosuke is bugged. It seems that he only has 10 mil hp. Or rather 5 mil for his non elemental form and 5 more mil for his 1 elemental form. After that he just uses form destruction non stop, and dies to single hit to any remaining forms.

I don't think its because he is bugged. It is mainly because you are doing too much damage and the damage is carrying over or something. This is also why Rinnosuke is probably the easiest level 30 boss. If you can't beat him, then well, good luck with the others.
Title: Re: Labyrinth of Touhou 9F
Post by: Hawk on July 09, 2013, 04:08:29 PM
All four bloodstained seal v2's down.

So now I'm in a sort of optimization pickle.  I have three different choices for grinding.

27f: Amazing skill points and bad exp
29f: Bad skill points and good exp
30f: Good exp, good skill points, good drops, but slow as hell

Almost all of my 30f battles revolve around Shikieiki being Buddha'd by Kaguya over and over again, doing redonk damage very quickly.  A lot of the easier battles are now easy to the point of repeated grindability: Suwako, Rumia, Nitori, Solo Reisen, Yuka (why is Yuka so easy!?) etc.  The only battle I've never beaten is Utsuho, surprise surprise.

Rinnosuke is totally buggy, though.  There's no question about that.

Why is Utsuho (the teammate, not the boss) so bad?  Self-debuffing, poor equations, and poor post-delays just add up to...underwhelming.  Maybe I'm just spoiled by Kaguya being like the best mage ever.
Title: Re: Labyrinth of Touhou 9F
Post by: Parallaxal on July 10, 2013, 04:07:30 PM
It's not just you, Utsuho really is underwhelming. I feel like they heavily nerfed the damage formula for Giga Flare because people thought multi-target MND-ignoring nuke was going to be too strong, but then we had that with Kaguya by accident anyway.
Title: Re: Labyrinth of Touhou 9F
Post by: Serela on July 11, 2013, 03:19:42 PM
Utsuho is terrible because she has no strong attack. Every time I've seen someone argue otherwise they're only talking about random battles, which... is not something you bring in a character for. :T
Title: Re: Labyrinth of Touhou 9F
Post by: The Krve on July 12, 2013, 01:53:50 AM
What should I do now guys ?
I'm out of ideals. Polish up the images maybe ?
Title: Re: Labyrinth of Touhou 9F
Post by: Pesco on July 12, 2013, 05:56:57 AM
When in doubt, grind more :D
Title: Re: Labyrinth of Touhou 9F
Post by: Starxsword on July 12, 2013, 07:36:28 AM
Quote
Utsuho is terrible because she has no strong attack. Every time I've seen someone argue otherwise they're only talking about random battles, which... is not something you bring in a character for. :T

Flan, when it comes to farming.
Title: Re: Labyrinth of Touhou 9F
Post by: Hawk on July 12, 2013, 11:26:20 AM
Okay, quick question...

The wiki says the Hibachis and the Serpent of Chaos respawn after killing WINNER.  If you kill them again, do you need to kill WINNER again for them to respawn?

I guess I'm just wondering how much I need to prepare myself for reloading in order to guarantee Machine God Lucifer drops.
Title: Re: Labyrinth of Touhou 9F
Post by: qazmlpok on July 12, 2013, 11:38:27 AM
Okay, quick question...

The wiki says the Hibachis and the Serpent of Chaos respawn after killing WINNER.  If you kill them again, do you need to kill WINNER again for them to respawn?

I guess I'm just wondering how much I need to prepare myself for reloading in order to guarantee Machine God Lucifer drops.

No. defeat WINNER once and they'll respawn any number of times. You need to save and reload the game to get them to reappear, though.
Title: Re: Labyrinth of Touhou 9F
Post by: Hawk on July 12, 2013, 02:17:54 PM
Well, I beat the Hibachi twins and the Serpent of Chaos.

Winner...annihilated me.

Not looking forward to grinding out a hundred more levels. :/

I'm really excited that TL2 seems to have a lot of ways to improve your grinding capabilities, between character skills, staying in the dungeon longer, and global money/exp bonuses.
Title: Re: Labyrinth of Touhou 9F
Post by: CF7 on July 12, 2013, 04:10:15 PM
Well, I beat the Hibachi twins and the Serpent of Chaos.

Winner...annihilated me.

Not looking forward to grinding out a hundred more levels. :/
Pretty much the same.
After Hibachi 2 spammed Djinn Storm 3 fights in a row i decided that i'd rather eat a lot of damaging physicals than deal with this BDS. Actually it's weird how wiki says that you should leave Hibachi 2 alive considering 2 Mastersparks that deal tons of damage and all that. It's much easier to burn Hibachi 1 down,
Title: Re: Labyrinth of Touhou 9F
Post by: Hawk on July 12, 2013, 04:32:59 PM
Not for me.  As annoying as Djinn Storm was, the absolutely critical thing was making sure Tenshi didn't die.  Tenshi could 0-damage everything Hibachi 2 threw at her, but Hibachi 1 has Rasetsu Fist (dangerous) and Thousand Hand Kannon (game over).

As far as damage goes, Flan and Shikieiki brought it down very quickly, and Kaguya could survive Hibachi 2 to Buddha Shikieiki due to Mind.
Title: Re: Labyrinth of Touhou 9F
Post by: qazmlpok on July 15, 2013, 01:26:24 PM
thLaby 2 version 0.200 posted on his blog.

The uploader seems to be overloaded, so here's a mediafire mirror.
http://www.mediafire.com/download/68v6crwkqsbzlgb


I have no idea what's changed. The blog only mentions a "slight" increase to the number of playable characters. Presumably there's more floors as well. Haven't had time to check it out yet.

Save data from the previous trial should carry over.

Updated Chara folder. Looks like there's a lot more _ss images now, so my earlier playable character estimates have changed.
http://www.mediafire.com/?om7w8jqj4absdkn
Title: Re: Labyrinth of Touhou 9F
Post by: Tiamat on July 15, 2013, 02:38:23 PM
Does it have any new art added to the character art file? :P
Title: Re: Labyrinth of Touhou 9F
Post by: Hawk on July 15, 2013, 04:23:23 PM
Confirmed new demo characters (just what I've gotten so far, there are most likely more):

Nazrin
Wriggle
Aya
Mokou

Note concerning Mokou: I got her in an event involving her and Kaguya arguing.  I was candidly button mashing through the text, and suddenly there was an option, which I chose the default of.  Kaguya left and Mokou joined my party.  My guess is that you're choosing one of their sides, and one will join you then, and the other later.

I'm also pretty sure Hina is available, but I'm as of yet unable to beat her boss fight.  Orin also seems likely, and Mystia's still hanging out on 1F.

I'd really like someone to translate Nazrin's moves.  She has 3 single target abilities that all cost 3MP and don't seem to do much damage or have other effects, but I'm sure there must be a reason to use her.
Title: Re: Labyrinth of Touhou 9F
Post by: CF7 on July 15, 2013, 06:18:48 PM
Yay, they added Reimu dungeion floating animation. On serious note
Blurry 4th floor hurts my eyes. But new enviroment and new mellow music is nice.
Title: Re: Labyrinth of Touhou 9F
Post by: Pesco on July 15, 2013, 06:48:40 PM
New thread (http://www.shrinemaiden.org/forum/index.php/topic,15170.0.html) for continues