Maidens of the Kaleidoscope

~Hakurei Shrine~ => Help Me, Eirin! => Topic started by: J.O.B on September 17, 2011, 11:48:49 AM

Title: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: J.O.B on September 17, 2011, 11:48:49 AM
Previous Thread (http://www.shrinemaiden.org/forum/index.php/topic,6504.0.html)
Just making it before the other one gets locked :3

Fire away!
Also feel free to suggest a new name if wanted.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Chronojet ⚙ Dragon on September 17, 2011, 01:34:50 PM
Just a sec, looking through files to get a replay of TD Stage 4. Need help with it!
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: J.O.B on September 17, 2011, 01:42:34 PM
You seem to have most of it down pretty well. The only thing I would say is just to practice a bit more on the latter parts of the stage and a bit on the Seiga battle too.
Also I would switch the first trance and bomb so you bomb where you tranced and vice versa. That way you will get the green bomb spirits for double value and get more bombs in the long run.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Skyler on September 17, 2011, 11:45:59 PM
So what's the method for Merlin's solo card?
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: MTSranger on September 18, 2011, 04:44:52 AM
Ghost Clifford
Just stream and make a dash to change directions when the bullets kind of stop moving.
Almost everything is like aimed and so it's not as scary as it looks.

A terrible replay:
http://replays.gensokyou.org/download.php?id=15971

(which I also happen to capture Lunasa's 2 openers by some fluke)
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Elysia on September 20, 2011, 03:15:08 AM
Okay so I just tried to pacify Kanako on Normal. I wound up dying to her third nonspell.

FOUR TIMES.

So yeah, I think I need help with that one. My perfect Kanako run beats it before it becomes a threat, but my perfect Kanako run involves me actually shooting. All the other pacifist deaths I've had are just clip and derp.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Thanuris on September 20, 2011, 04:37:29 AM
Okay so I just tried to pacify Kanako on Normal. I wound up dying to her third nonspell.

FOUR TIMES.

So yeah, I think I need help with that one. My perfect Kanako run beats it before it becomes a threat, but my perfect Kanako run involves me actually shooting. All the other pacifist deaths I've had are just clip and derp.

look at this replay (http://replays.gensokyou.org/download.php?id=15993), do you dodge it from the bottom? because i don't think that you can survive it if the blue walls fully expand
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Elysia on September 20, 2011, 05:29:39 PM
look at this replay (http://replays.gensokyou.org/download.php?id=15993), do you dodge it from the bottom? because i don't think that you can survive it if the blue walls fully expand
Thanks, that was really helpful!

Now to return the favor: I noticed you seemed to have trouble with Misayama, so I recommend this replay (http://replays.gensokyou.org/download.php?id=15723). It's the perfect Kanako run I mentioned before, which contains a timeout of Misayama on the grounds of "I felt like it". I don't think I've ever had a problem with that card since I started using that method.

Oh right, before I forget: anyone know how to do Miko's fourth nonspell, with the knives?
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Thanuris on September 20, 2011, 06:18:47 PM
oh i do know how to handle it but thanks anyway! (in the replay i kind of derped because i just wanted to show you the nonspell  :D)
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Arcengal on September 20, 2011, 11:53:57 PM
Oh right, before I forget: anyone know how to do Miko's fourth nonspell, with the knives?

You just read and dodge. The red wave is easy, the blue is a wee bit more tricky because 99% of the time you have to go vertically as well.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Paper Conan on September 21, 2011, 12:06:08 AM
How do I not get shot down 4 times at Nue's Red UFOs of Rage?
Suddenly, my body can't physically dodge that spellcard anymore.  :derp:
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: I have no name on September 21, 2011, 01:47:14 AM
How do I not get shot down 4 times at Nue's Red UFOs of Rage?
Suddenly, my body can't physically dodge that spellcard anymore.  :derp:
Use SanaeB, be at 4 power, stay under Nue then stream up and to a side in a curving motion.

At least, that's how I did it when I cleared UFO extra.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Thaws on September 21, 2011, 02:30:33 AM
How do I not get shot down 4 times at Nue's Red UFOs of Rage?
Suddenly, my body can't physically dodge that spellcard anymore.  :derp:

If you're not using SanaeB, then you can do it like this:

For clockwise motion waves, start from the right, and vice versa.
Follow one of the red UFOs heading downwards and kill it.
Stay in it's now cleared path and stream the rest of the bullets.
Stay under Nue to damage her until the next wave begins and repeat.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Elysia on September 21, 2011, 04:35:48 PM
CATWALK.

My current method for dealing with Catwalk is timing out the nonspell before it so I don't have to face it. This method can be summed up in the following manner: -clip-
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: ふねん1 on September 21, 2011, 04:59:24 PM
CATWALK.

My current method for dealing with Catwalk is timing out the nonspell before it so I don't have to face it. This method can be summed up in the following manner: -clip-
There isn't really much you can do for the Catwalk, other than make sure you shoot at Orin as much as possible before you have to face anything. But it really just comes down to your dodging skill. Use it as practice (and it's pretty good practice) if you're going for a capture, but in a full run you instead might want to time a bomb around the first wave.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Vanhaomena on September 21, 2011, 05:31:14 PM
Can you make lunatic Scarlet Meister any less horrifying with some misdirecting tricks, if just for the first wave? Avoiding the huge bunch of solid bullet in the middle is intuitive, but I'm clueless beyond that.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: MTSranger on September 21, 2011, 10:42:29 PM
Can you make lunatic Scarlet Meister any less horrifying with some misdirecting tricks, if just for the first wave? Avoiding the huge bunch of solid bullet in the middle is intuitive, but I'm clueless beyond that.

Start at far left, middle height until all the middle wall have been shot aimed to you, then move back.
After that, go to right side to misdirect the wall of the next wave. Continue alternating this way and shoot Remillia if it's convenient.

Here is a video (not by me):
http://www.youtube.com/watch?v=LgPffmr2pbs
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Skyler on September 21, 2011, 10:44:27 PM
Can you make lunatic Scarlet Meister any less horrifying with some misdirecting tricks, if just for the first wave? Avoiding the huge bunch of solid bullet in the middle is intuitive, but I'm clueless beyond that.

Never captured the Lunatic version, but I'm pretty sure the strategy is basically the same as Hard, but harder (lolofcourse).

The most simple way I know is to plant yourself on the right, and as she's firing at you dash to the left so multiple waves don't overlap. The Lunatic version is pretty dense though so you face the problem of getting out of the bullet walls before Remilia fires off the next wave. Then just dash to the right after the second wave is fired and repeat. If you were looking for something else then just ignore this. (I don't play on Lunatic that much anyway.)

edit: Darnit, too slow xD Ah well.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Arcengal on September 21, 2011, 10:52:07 PM
CATWALK.

My current method for dealing with Catwalk is timing out the nonspell before it so I don't have to face it. This method can be summed up in the following manner: -clip-

You miss out on life pieces though. Just bomb it.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: I have no name on September 22, 2011, 12:54:23 PM
CATWALK.

My current method for dealing with Catwalk is timing out the nonspell before it so I don't have to face it. This method can be summed up in the following manner: -clip-

Assuming you're using on normal mode, stay under Orin as she moves from side to side, and right before she leaves the screen, go right below her so the final ring spawns around you instead of mostly on top of you, then dodge everything inside that ring.  It's a hard spell and in actual attempts I suggest you bomb it (I have 2 captures, 7 deaths and 10 bombs to it with ReimuA, the deaths are from when I tried to capture it in Stage Practice and from no bomb attempts)
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Puffy on September 22, 2011, 05:43:57 PM
Satori's Final Spellcard? Any tips for safespotting this, i kept trying (usually underneath her) and just kills my lives trying to supergraze it for score, i've managed to safespot it at times but it takes a few lives to find the perfect place to safespot
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: XephyrEnigma on September 22, 2011, 05:54:06 PM
Satori's Final Spellcard? Any tips for safespotting this, i kept trying (usually underneath her) and just kills my lives trying to supergraze it for score, i've managed to safespot it at times but it takes a few lives to find the perfect place to safespot

there are six of those, which one? :V
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Chaotic Phoenixma on September 22, 2011, 05:57:22 PM
Well, the only one that can be safespotted from those is Border of Wave and Particle.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: I have no name on September 22, 2011, 07:32:37 PM
Satori's Final Spellcard? Any tips for safespotting this, i kept trying (usually underneath her) and just kills my lives trying to supergraze it for score, i've managed to safespot it at times but it takes a few lives to find the perfect place to safespot
If you don't care about the capture bonus, you could use a bomb to get into position, which is what I did when I cleared hard mode.
DOdging it isn't that bad on normal.
From my experiences, the safespot is below and to the right of Satori, so that your hitbox is just inside the bullet blur spawn field thing.  Just be careful you aren't TOO close, or Satori's slight movement after the battle ends will kill you.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Puffy on September 23, 2011, 02:59:08 PM
I see! Sorry that i didn't say the spell card   :3

I think i got the hang of it, what I have no name said, slightly easier than before, gonna practice more! Thanks.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Skyler on September 27, 2011, 08:18:57 PM
Anyone got a route that works for the first half of "And Then Will There Be None?"?
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zil on September 27, 2011, 10:22:27 PM
For Flandre's survival card, I find moving in a big counterclockwise square works.

Now the reason I came here: How the hell do I dodge Shinki's homing yellow lasers on Lunatic.  ???
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: I have no name on September 28, 2011, 11:50:59 AM
I honestly have no idea how to avoid the lasers on normal, but Baity timed them out on lunatic here: http://www.youtube.com/watch?v=lfJXMfW8aJw

Is there any 'easy' way to avoid ANYTHING Mima has in SoEW?  My 1cc of that game bombed every time Mima started shooting bullets that would come remotely close.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: ark on October 02, 2011, 07:18:03 AM
Anyone have a reliable way to do Moriya's Iron Rings? It's ruining about half my runs right now.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Jaimers on October 02, 2011, 08:46:17 AM
Is there any 'easy' way to avoid ANYTHING Mima has in SoEW?  My 1cc of that game bombed every time Mima started shooting bullets that would come remotely close.

Mima always cycles through her attacks in a set pattern. Memorize what comes next and memorize the way to dodge them.
Demonstration. (http://www.youtube.com/watch?v=WZIqhw7d2pY)

Anyone have a reliable way to do Moriya's Iron Rings? It's ruining about half my runs right now.

Stop at the bottom center and top center for as long as you can and circle counter-clockwise around Suwako.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: TAKE IT CACODEMON!! on October 02, 2011, 07:48:50 PM
Is there any real way to attack Seiga directly instead of having to blast through Yoshika? Getting the extra kunai off me helps, but it wastes valuable time, and I HATE it when she respawns and reblocks my attacks.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zengeku on October 02, 2011, 08:15:55 PM
Keep an eye out for where she is and move under her. Its my experience that Yoshika is much less mobile than Seiga is so just go somewhere where Yoshika isn't.
Oh and on the first card you can remove 25% of Seiga's health before it even begins by going behind Yoshika's back. Do be ready to move out of their way when they start attacking though.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: MTSranger on October 03, 2011, 12:27:22 AM
Is there any real way to attack Seiga directly instead of having to blast through Yoshika? Getting the extra kunai off me helps, but it wastes valuable time, and I HATE it when she respawns and reblocks my attacks.
For the nonspells it's hit and miss for me, cuz I have trouble dodging through the stupid kunai.
When it's possible, I just run to where Seiga is and shoot her as long as possible.

1st spell - yeah, you can stay above Yoshika for a little while. Otherwise, just don't shoot when you are under Yoshika or smthing.
Reimu's homing also tends to hit Yoshika in that card, so don't unfocus thinking you can hit Seiga from the corner lol.
Besides, in lunatic Yoshika spits out some pretty annoying blast of bullets when she respawns, so don't kill her in that card.

2nd spell - I dunno, I always blast through Yoshika and hope for the best.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: I have no name on October 03, 2011, 03:59:35 AM
HOW do you do Sanae's first spell on hard mode.  I just tried to capture it (and her 2 star spells, which I screwed up stupidly but will probably get during attempts at that one), and die to it THREE times, shooting the entire time.
Also, is there any way to take the edge off of Tengu's Fall Wind?
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zengeku on October 03, 2011, 08:24:42 AM
Replay (http://replays.gensokyou.org/download.php?id=16168)

This video contains a capture. Its really simple compared to the Lunatic version which is also fairly simple. The laser pattern in the background is static while the bullets are aimed for you. On Hard the there aren't that many bullets and they come at you very slowly so you should be able to deal with this card easily if you just memorize a few key positions that you can copy straight out of my replay.

You probably don't want to copy anything else from that replay though since Sanae went like shit. And since that little stunt in the opening part is needlessly risky.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zil on October 03, 2011, 09:59:57 AM
Assuming Tengu's Fall Wind is the same thing as Storm Day on Lunatic, I find that moving closer to the corners of the screen makes it a little easier. Just keep moving back under Aya to damage her after you dodge the bullet waves.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: I have no name on October 03, 2011, 01:54:23 PM
The laser pattern in the background is static while the bullets are aimed for you.
You probably don't want to copy anything else from that replay though since Sanae went like shit. And since that little stunt in the opening part is needlessly risky.
Yay, memo cards are AWESOME! </sarcasm>  I have the rest of the stage down, and I know when to bomb to make it easier.  It's just that one spell destroys me..

Assuming Tengu's Fall Wind is the same thing as Storm Day on Lunatic, I find that moving closer to the corners of the screen makes it a little easier. Just keep moving back under Aya to damage her after you dodge the bullet waves.
Or abuse ReimuA's homing shots/MarisaC's frostthrowers.

Thanks for the tips!

EDIT: Got Tengu's Fall Wind in an actual 1cc attempt.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zengeku on October 03, 2011, 07:47:24 PM
Yay, memo cards are AWESOME! </sarcasm>  I have the rest of the stage down, and I know when to bomb to make it easier.  It's just that one spell destroys me..
Or abuse ReimuA's homing shots/MarisaC's frostthrowers.

Yeah well, I don't like memo cards either but the hard version is very forgiving with the memorization. The Lunatic version is more tricky though still possible to do by simply reading it. Its a lot easier to just learn a path though. And more consistent as well.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Magepigeon on October 11, 2011, 03:13:41 AM
I'm having tons of trouble with Fox-Tanuki Youkai Laser. I understand how it works, but I always get trapped because the lasers feel so random. Is there a suggested pattern to go in?
Also, would ReimuA or B be better for extra, overall?
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: I have no name on October 11, 2011, 03:37:22 AM
SakuyaA is best overall for PCB extra IMO.

For the spell, the trick I use is to go below and to the left of Ran (at about a 45 degree angle), then go under her when the lasers are fired, but go as far right as I can.  Then as the next batch is fired I traverse back to the left.  Repeat until explosion.

Alternatively dodge everything near the bottom and go through the laser bases, but this is far riskier and looks less cool.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: ふねん1 on October 11, 2011, 04:20:14 AM
I'm having tons of trouble with Fox-Tanuki Youkai Laser. I understand how it works, but I always get trapped because the lasers feel so random. Is there a suggested pattern to go in?
Watch how I do it here. (http://www.youtube.com/watch?v=YnwC5gNWA0I#t=5m29s) Place yourself halfway up the screen and stay under Ran until you hear the first shots fired, then move left or right to follow Ran (remember that you can control which way she goes). You still have plenty of time to react to the lasers when you perform it like this.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Skyler on October 11, 2011, 03:55:48 PM
I'm having tons of trouble with Fox-Tanuki Youkai Laser. I understand how it works, but I always get trapped because the lasers feel so random. Is there a suggested pattern to go in?
Also, would ReimuA or B be better for extra, overall?

I personally go up to her and move to the left or right when I hear the bursts being fired. She'll follow you and the lasers will always be in a set path so you can slip through the gaps when she fires the next burst. Make sure you're under her when she fires the big bursts or I'm pretty sure the lasers will go weird and diagonal. edit: Or just watch Funen's replay.
My best Extra run was with Reimu B but Reimu A has homing which is useful. I don't recommend Sakuya A because of Princess Tenko.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Elysia on October 11, 2011, 08:34:39 PM
Is there a way to make Yuugi's last nonspell any easier? Those yellow bullets from the sides eat so many of my bombs it's not funny.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zengeku on October 11, 2011, 08:53:25 PM
You didn't post a difficulty so I'll just assume you are a man and are playing at the highest. Okay. The one thing you need to keep in mind here is: Avoid to large movements and stay under Yuugi as much as possible. If you are at full power you can kill the attack very quickly. The blue stuff is aimed at you so simply stream to avoid that and keep a look out for the yellow bullets. Most of the time they don't become a threat when I play the attack but sometimes it does. If nothing else, it shouldn't take you anything more than one bomb to kill it.

http://replays.gensokyou.org/download.php?id=16346

This replay contains a timeout attempt. I messed up at the end but it should demonstrate how to handle the attack since it will be over long before that timer runs out.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: チソウ タイゼン on October 12, 2011, 02:23:36 AM
Please help me!
There's this annoying person up ahead in orange, and she has this one attack called "Genetics of the Subconscious?"
No matter how much I shoot her, I always lose by time-out!
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: MTSranger on October 12, 2011, 03:01:28 AM
Please help me!
There's this annoying person up ahead in orange, and she has this one attack called "Genetics of the Subconscious?"
No matter how much I shoot her, I always lose by time-out!
Who are you using and are you sure you are using a good path?
I had this trouble for a while, then I figured out paths to let me keep shooting her.
Mainly, for me, when she moves towards you the first time, I stay mid left so that I can shoot her for some time as she moves straight down. The circling around the screen next set of waves is kind of unavoidable for me, but I try to finish it quickly so I can go shoot her.

You can also see this:
http://www.youtube.com/watch?v=hvzZvFLvMgU
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: チソウ タイゼン on October 12, 2011, 03:17:16 AM
Needles Reimu, you know, like everyone else.

>paths


What
*watches video*
>"...4th wave, Koishi charges at you"
What

Thanks for the video
I might capture it knowing this :)
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Skyler on October 13, 2011, 12:43:37 AM
Someone please help me with Yukari's first two cards. .___________.


Curse of Dreams and Reality: I know that there are two ways to do this and I'd like to try the micro-streaming way that works a bit like Ran's version instead of the long streaming that involves more dodging, but both of them screw me up and I'm not sure what I'm doing wrong. I would post a replay but I'm having trouble finding the folder soo.....


Balance of Motion and Silence: I've seen a billion ways to do this card, I've tried all of them and none of them work for me. So either I just suck at this or I'm doing it wrong.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Thanuris on October 13, 2011, 01:42:23 AM
Balance of Motion and Silence: move all the time in a clockwise fashion, it isn't hard unless you stop moving or get scared
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: I have no name on October 13, 2011, 02:49:51 AM
ok, so I applied a bunch of the ultra patches, and have decided to see how far into Double Spoiler I can get.
So, is there any way to do the ultra versions of:
2-4, 2-6
anything from 4

I haven't gotten 3-5 or 3-6 yet because I haven't felt like trying them repeatedly because they're kind of boring.

On the non-patched stuff, how do you do Sanae's last spell on lunatic?  It seems like it should be easy but I can't seem to get it.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: MTSranger on October 13, 2011, 04:14:01 AM
On the non-patched stuff, how do you do Sanae's last spell on lunatic?  It seems like it should be easy but I can't seem to get it.
Don't stare far away from your characters, cuz of the weird angles that the bullets come from.
Basically, you sit in one of the spaces in the rice bullets, and move left/right as the gap kind of shifts to one direction.
When the white large bullets come, you decide which side of it you sit in, and go for it.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: ark on October 13, 2011, 07:56:27 PM
On the non-patched stuff, how do you do Sanae's last spell on lunatic?  It seems like it should be easy but I can't seem to get it.
Video (http://www.youtube.com/watch?v=aw-QXb9Z-D0#t=223s). It just right left right left, really.

(Please don't use that video as a reference for Guest Stars because that capture was just luck.)
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Archin on October 23, 2011, 06:33:21 PM
Mokou's Card (Forgiveness "Honest Man's Death") I don't usually have trouble with this card but I don't exactly understand it. I know the bullets are fixed onto the player but the laser confuses me. Sometimes it doesn't kill me and sometimes it does. From playing around, I believe the laser doesn't hit you if you move once it crosses you.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zengeku on October 23, 2011, 06:37:11 PM
The laser doesn't activate before it reaches the point you are when it spawns. Just move towards it and you'll be fine.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zil on October 28, 2011, 04:23:17 AM
So I've timed out every overdrive in TD except the stage two one (the echo demo thing). Honestly, this seems to me like "just sit tight and hope everything misses." (Which worked well enough when going for a capture). Is it really astronomically difficult, or am I missing the trick?

EDIT: While some kind of advice would still be cool, I've managed the time-out already, and I'll never go near that spell again.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Puffy on November 06, 2011, 12:36:24 PM
Touhou 6, Cirno's 1st Non spell able to be safespotted on lunatic?
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: MTSranger on November 06, 2011, 06:06:49 PM
Touhou 6, Cirno's 1st Non spell able to be safespotted on lunatic?
Yes, cirno shotgun can be safespotted. Just place your hitbox right above cirno's head during conversation.
However, you'll only be able to safespot the first wave because then she moves around and shoot stuff aimed at you.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zil on November 06, 2011, 06:38:20 PM
Touhou 6, Cirno's 1st Non spell able to be safespotted on lunatic?
You can dodge that by just moving microscopically anyway, since it's aimed right at you.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Elysia on November 06, 2011, 07:43:58 PM
Okay, so I've captured all pre-Stage 10 scenes in Shoot the Bullet bar four of them. I was hoping for some advice on the four I don't have.

Scene 5-5
Scene 6-8
Scene 7-1
Scene 9-2

Thanks in advance.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Thanuris on November 06, 2011, 08:17:15 PM
9-2 is pretty easy

Start at the right of Kaguya, start charging the camera, and move slowly macrododging the whole bullet group in a U shape around the screen, once you reach the other side, take a picture and repeat from the left.

I have no idea why are you failing 6-8, are you getting killed by the bullets or the slash? Just take a picture after the bullets start spawning and move to the other side, for the last picture just go to the top and start charging and when Youmu goes to slash you just take a picture of her.

7-1 pink knives are always the same i think, just remember where you need to position yourself (i think that it was below Sakuya)

5-5 is just dodging and timing the pictures right i guess
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zil on November 06, 2011, 08:23:53 PM
Okay, so I've captured all pre-Stage 10 scenes in Shoot the Bullet bar four of them. I was hoping for some advice on the four I don't have.

Scene 5-5
Scene 6-8
Scene 7-1
Scene 9-2

Thanks in advance.
5-5 was the first scene that really stumped me. I don't think there's much of a trick, just move in a giant circle and take pictures right when she releases the next wave of bullets.
6-8 I don't remember very well. Try not to get walled, and think of how you would dodge if the attack were vertical instead of horizontal.
7-1 is pretty simple if you do it right. Fot the first blue part, I seem to recall being far away is a good thing or something (no need to stay under the boss)
9-2 I actually have a technique for this one ;) Start in the upper corner, and loop all the way down across the bottom of the screen, and into the other upper corner. From there take the picture. The idea is that she's aiming the bullets in your general direction, and that pictures are much easy to take when you're alongside the boss, due to the landscape orientaion.

I have replays of those last two that might be useful
stage 7 - http://www.youtube.com/watch?v=GZg1OwCDVDE
stage 9 - http://www.youtube.com/watch?v=-FLJcLoCnRg
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Elysia on November 06, 2011, 09:36:05 PM
Wow, thanks, that was fast!

6-8 and 7-1 get. Still haven't worked out a clear path for 9-2, but I think I can manage it with a bit of practice.

Screw you 5-5, I'd rather get back to attempting Bar of the Ten Kings. (I know how to do that one, it's just a matter of execution.)
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Puffy on November 07, 2011, 05:54:47 PM
Wow, thanks, that was fast!

6-8 and 7-1 get. Still haven't worked out a clear path for 9-2, but I think I can manage it with a bit of practice.

Screw you 5-5, I'd rather get back to attempting Bar of the Ten Kings. (I know how to do that one, it's just a matter of execution.)

9-2 is pure dodging (http://replays.gensokyou.org/download.php?id=16816)
5-5 is somewhat circling (http://replays.gensokyou.org/download.php?id=16817)
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zil on November 10, 2011, 04:01:31 AM
Supposedly there is some kind of safe spot for Kogasa's Parasol Star Memories on Lunatic. Can anyone tell me just where that is?
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: I have no name on November 10, 2011, 08:21:32 AM
Right below Kogasa, about foot level on the boss sprite for the hitbox of your character I think.
Using SanaeB (at least on hard, don't take my word on this for lunatic) at full power is an easy capture though.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zengeku on November 10, 2011, 09:18:23 AM
Right below Kogasa, about foot level on the boss sprite for the hitbox of your character I think.
Using SanaeB (at least on hard, don't take my word on this for lunatic) at full power is an easy capture though.

Same thing for Lunatic if you are at full power. I think MarisaA is somewhat the same too but I haven't used her for a very long time so I don't really remember.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zil on November 10, 2011, 10:32:34 PM
Speaking of Sanae B, should I be using her rather than Reimu? Her non-Reimu-sized hitbox really annoys me, but it seems like lots of people use her anyway. I realize her shots tend to trivialize the stage elements, but that's not really neccessary, and I feel like Reimu is better for bosses.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: I have no name on November 10, 2011, 10:39:00 PM
My first clears of UFO on each difficulty were with the following shot types:
Easy (to get a feel for the UFO mechanic): SanaeB
Normal: MarisaA (first attempt with her ever too, one of most random clears)
Hard: SanaeB
Lunatic: no.  just no.
Extra: SanaeB, did it again recently with ReimuA

It really comes down to personal preference, obviously I prefer SanaeB, who can outdamage ReimuA when shotgunning.

On the topic of UFO, is there any way to make Flying Fantastica easier?  It's the one spell I lack consistency on (to the point of 0 captures, despite trying to get it) in the Byakuren battle, which I'm trying to perfect.  I can do everything else consistently aside from the 3rd NS, 3rd spell and 4th NS.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Elysia on November 11, 2011, 12:34:49 AM
How do I do StB EX-6 (Five Colored Turtles)? I tried micrododging it, but that seems impossible, I've only gotten two pictures once (and that was dumb luck).
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: ark on November 11, 2011, 12:53:13 AM
Speaking of Sanae B, should I be using her rather than Reimu? Her non-Reimu-sized hitbox really annoys me, but it seems like lots of people use her anyway. I realize her shots tend to trivialize the stage elements, but that's not really neccessary, and I feel like Reimu is better for bosses.
If you don't have much trouble with the stages, go with ReimuA. She is better for bosses (more damage). Especially for The Boss.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zil on November 11, 2011, 01:00:51 AM
How do I do StB EX-6 (Five Colored Turtles)? I tried micrododging it, but that seems impossible, I've only gotten two pictures once (and that was dumb luck).
It's actually a static pattern that is aimed at you. It takes some semi-complex streaming along with memorization. I've a got a replay here - http://www.youtube.com/watch?v=G-Vm8sVTctA
I wish I could say something other than "do what I did," but I'm afraid that's the best I got. At least you can study the pattern and find your own way through maybe. (The spell in question starts at 4:26 I think)
If you don't have much trouble with the stages, go with ReimuA. She is better for bosses (more damage). Especially for The Boss.
Okay, that's what I thought, but I wanted to make sure, thanks.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: I have no name on November 13, 2011, 06:20:03 AM
On the topic of UFO, is there any way to make Flying Fantastica easier?
Since it never got answered.

Also, Dragon's Necklace.  I'm tired of having Kaguya attempts end on it every time, any tricks for it?
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zil on November 13, 2011, 06:39:11 AM
I once saw a safespot for Dragon's Necklace in a Youtube vid. It seems you can just jam yourself in the upper left corner and it won't hit you. I'm not sure if the video was Lunatic or not though. I've never tried it myself, though I imagine it results in a timeout rather than a capture.

EDIT: I just tried it out and it does not work on Normal and Easy. For Hard and Lunatic it works but is not reliable at all. Reimu's homing amulets, and Ran now that it occurs to me, can of course hit Kaguya while you're up there, but like I said, it's not a reliable trick.

EDIT 2: You said "Dragon's Necklace," so I assume that means the Normal incarnation of the spell. If that is the case, then I think I've cooked up a pretty reliable way to abuse that spell 8) I don't want to type it all right here for potentially no reason, so uh... just confirm if you meant Normal mode or not.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Skyler on November 14, 2011, 01:25:40 AM
All of these are on PCB Hard.
Alice's midboss nonspell always gets me. The one leading to her spellcard, not when she comes in right as the stage starts.
Her first boss nonspell, too. Is there any reliable way to dodge the white bullets? Oh, and Chalk-White Russian Dolls.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zil on November 14, 2011, 02:21:28 AM
All of these are on PCB Hard.
Alice's midboss nonspell always gets me. The one leading to her spellcard, not when she comes in right as the stage starts.
Her first boss nonspell, too. Is there any reliable way to dodge the white bullets? Oh, and Chalk-White Russian Dolls.
The mid-boss nonspell is static. so just memorize a way to dodge it. Sometimes she might move differently, but if you do the same thing every time, she should too.
The boss nonspell is easier if you move to the edge of the screen. Doing that basically halves the number of bullets coming at you, since the dolls that go off the edge don't shoot.
For Chalk White Russian Dolls, stay away from the bottom of the screen. The higher up you are, the better. Personally, the way only that spell ever gets me is if I accidentally collide with Alice herself, so... yeah.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: I have no name on November 14, 2011, 02:41:43 AM
I once saw a safespot for Dragon's Necklace in a Youtube vid. It seems you can just jam yourself in the upper left corner and it won't hit you. I'm not sure if the video was Lunatic or not though. I've never tried it myself, though I imagine it results in a timeout rather than a capture.

EDIT: I just tried it out and it does not work on Normal and Easy. For Hard and Lunatic it works but is not reliable at all. Reimu's homing amulets, and Ran now that it occurs to me, can of course hit Kaguya while you're up there, but like I said, it's not a reliable trick.

EDIT 2: You said "Dragon's Necklace," so I assume that means the Normal incarnation of the spell. If that is the case, then I think I've cooked up a pretty reliable way to abuse that spell 8) I don't want to type it all right here for potentially no reason, so uh... just confirm if you meant Normal mode or not.
Yes, I meant normal mode.  In addition to Reimu and Yukari, Youmu and Remilia can also damage Kaguya from the blindpot on lunatic (in fact, I used Youmu to capture it from there)  I'm interested in hearing this strategy, I'm sick of this card ending attempts before they really begin.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zil on November 14, 2011, 03:10:26 AM
Dragon's Necklace
Alright. I find this to be much easier than doing it normally, but it's pretty funky, so you'll still want to practice it I think. These here replays demonstrate the trick...

http://replays.gensokyou.org/download.php?id=16921
http://replays.gensokyou.org/download.php?id=16922
http://replays.gensokyou.org/download.php?id=16923

What you do is move up over the first wave of bullets, landing right in front of Kaguya. Stay there for a bit then move over, still near the top of the screen. She should shoot two laser blobs now, otherwise you moved too early, so you'll want to learn the timing, or just count the number of waves. The round bullets should just be falling down, the laser needles should be spread out, so it's easy to dodge them near the top corner. After dodging the needles, move back towards Kaguya and slip past her. It's very easy to go over her, but under works too if she creates a laser blob over her head, and you'll be doing more damage. If she walls both over and under, then dodge the needles like before, though she shouldn't do that, since she never does a "double shot" twice in a row. After that, slip past her. You want to keep doing that so she doesn't get too close to you and back you against the wall.
Doing it like this lets you take advantage of the general safe-spot right in front of Kaguya, and makes the circle bullets irrelevent. All in all, it's still not "trivial," but it's definatley much easier, especially with practice. I recommend watching those replays, because this is pretty hard to describe. Hope this helps!
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: I have no name on November 14, 2011, 06:10:50 AM
I couldn't get that method to work, but I did find a good strat for the first 4-5 laser sets.  In-stage though I was never in position for it.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Seppo Hovi on November 14, 2011, 08:06:26 AM
I did some Kaguya's cards on normal not too long ago, since I found out that I had forgotten how to do most of them.

Dragons Necklace actually is able to be tricked with some horizontal movement, but I do find the easiest way to dodge the card in the middle.

However, here's me meddling around the lasers horizontally.
http://replays.gensokyou.org/download.php?id=16505
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Luna Scarlet on November 16, 2011, 04:50:07 PM
Hi hi~
can anyone give me advices how to pass through each and every spellcards and non-spellcards of kanako normal mode, pls...
i dont have a efficient way on beating her...
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: I have no name on November 16, 2011, 05:21:16 PM
http://www.youtube.com/watch?v=9pZiuC2vMsI
A perfect run of Kanako on normal I did.
The first nonspell is just reading and dodging.
The first spell I have a strategy for, start off to the left, stream to the left edge of the lasers, dash to the right, stream leftward until you're at the right edge of the gap between the lasers, dash left, repeat.
The second nonspell is streaming, ReimuA and MarisaC can do it without streamturning
The second spell is twitch dodging
The 3rd nonspell I have no idea how to do consistently, counterclockwise circles around midscreen seems to work.
The 3rd spell I penetrate the metal bullets then dash up to alternating sides to avoid the knives
The 4th nonspell is 3 types of streaming
The 4th spell is more streaming, I hate this one.
Mountain of Faith is ridiculously fun and you just dodge the card waves, it's tricky until you get the hang of it, at which point it becomes easy.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: LeviLamprey on November 17, 2011, 06:03:40 AM
Umm, could I please get advice on Kogasa's spellcard series beginning on 'Forgotten UMbrella Night's Train' and continuing up to its H/L equivalent? I have yet to cap it with out bombing. I've gotten very close with Sanae-B and Reimu-A, but not all the way.
Also, all these replays are incredibly helpful for general spell review (and to watch Lunatic players :>), and I appreciate all the amazing examples people are churning out/looking for to help others.
*watches Dragon Bullet*
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zil on November 17, 2011, 07:27:14 AM
Kogasa's last spell
If you think of the areas covered in blue amulets as "triangles of unsafety" and just avoid them entirely, it's pretty easy to handle on Normal. When the umbrellas (I think that's what they are?) appear from the top of the screen, they shoot amulets downward, so you'll want to move away from them. If the umbrellas appear from the bottom, then they shoot upward, so you shouldn't get hit by them as long as you stay near the bottom of the screen. Often you get a situation where they're moving up on the left and down on the right. In that case stay close to the bottom of the upward moving ones and you should be safe. It's fairly simple once you see the pattern. On Hard and Lunatic, you get horizontal tunnels that you're forced to move through. The strategy shouldn't change much on Hard, but on Lunatic you can't really avoid the amulets entirely, since they fan out more. You'll actually have to do some dodging, and I find that moving midway up the screen can help. I'm not too familiar with Lunatic UFO though, so I can't offer great advice for that one.

These are timeouts of the spell on Normal and Hard. I could've taken the time to do it on Lunatic, but I don't think watching a replay of that would be any more helpful than seeing the Hard version, (and I really didn't feel like trying that stage over and over for a timeout. :D)
Timeout Normal (http://replays.gensokyou.org/download.php?id=16982)
Timeout Hard (http://replays.gensokyou.org/download.php?id=16983)
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Elysia on November 19, 2011, 10:42:06 AM
I just tried to pacifist MoF Extra, and reached Kanako's second spellcard on my first attempt without getting hit, only to realize "hey wait a minute my normal method relies on getting its health down before it becomes dangerous" - and sure enough that card faced me with the Game Over screen.

So, yeah, any advice for pacifying this one?
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: ARF on November 19, 2011, 11:51:53 AM
I just tried to pacifist MoF Extra, and reached Kanako's second spellcard on my first attempt without getting hit, only to realize "hey wait a minute my normal method relies on getting its health down before it becomes dangerous" - and sure enough that card faced me with the Game Over screen.

So, yeah, any advice for pacifying this one?

It's just vertical streaming (http://replays.gensokyou.org/download.php?id=14169). Make sure you're at the center of the screen, tap slowly upwards for the first wave and then tap down for the second, repeat until timer reaches 0. Good luck in your pacifist endeavours, pacifist is probably the coolest way to play the game!  :)
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: J.O.B on November 19, 2011, 01:45:18 PM
You don't even have to tap, just run up and down when it goes grey.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: GuppyForce on November 19, 2011, 06:07:54 PM
Or you can go in circles, with one circle for 3 sets of bullets.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zil on November 20, 2011, 07:13:34 PM
Does anyone have a good path for "Night with Overly Bright Guest Stars" on Lunatic. I really don't feel like figuring it out myself. :P
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zengeku on November 20, 2011, 07:29:24 PM
This one is good. http://www.youtube.com/watch?v=SjL1jYOHTSs
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zil on November 20, 2011, 09:22:49 PM
Somehow I knew Zengeku would provide the replay. Many thanks; Now I can perfect that silly stage. :derp:
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zengeku on November 20, 2011, 09:41:39 PM
Of course you did. I'm the only nice person around here after all.  :D
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Elysia on November 21, 2011, 02:36:20 AM
Is there any way to make Boundary of Life and Death any easier? It seems like the additional waves aren't static, but I can't figure out how they work.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zil on November 21, 2011, 03:40:41 AM
I know there's a safespot, but I'm not sure how to make it work. If you don't want to cheat like that, it's basically just reading and dodging. I try not move too much if I don't have to, and stay in a spot where the bubbles won't be aimed at me.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: nintendonut888 on November 23, 2011, 05:08:30 AM
/me takes a deep breath

Hah...I never thought I would finally ask, but I simply must if I hope to ever exorcise these demons entirely and eliminate the compulsion to perfect bosses forever.

How do you do the safespot for Border of Life and Death? I've seen it done and even did it accidentally once, but I haven't the foggiest how to do it. I hate safespots that ruin cards more than anything, but this card is simply too difficult - I've only ever captured it legitimately once, and without the safespot I cannot hope to ever perfect Yukari even by chance.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zil on November 23, 2011, 05:48:38 AM
I don't think this card should be too difficult for someone who's perfected nearly every other boss (Scarlet Meister wtf!) I believe that once she adds a wave, it continues to shoot the same way every time, so you can kind of "memorize" it as you go. Personaly, I find, for some mysterious reason, that whenever I do this spell I am reminded of one of those old Simon Says things, where it lists a combination of colors and you have to push buttons in the right order (Or even a Bop-It, if you know what that is). Even without the safe spot, you just keep repeating the same pattern of movement to dodge it, and with each new wave, you incorporate another movement into your pattern. And like I said earlier, stand where the bubbles won't be aimed at you. (I'm wondering why I didn't go into detail in my previous post about this spell...)
As for the safe spot, I hope someone else does explain it, because I'd like to know it myself. :D
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: nintendonut888 on November 23, 2011, 06:00:06 AM
Just because I've perfected so many bosses doesn't mean I'm invincible. ;^^ I'm just as susceptible to a difficult spell card as anyone else.

And well, I figured that, even if I never consciously thought about it. The problem is of course that Yukari keeps moving.

Also, there's the issue that I'm simply not that experienced with Yukari's fight. Due to it being very long and not the most interesting of fights, I haven't even played the stage 50 times since beating it for the first time. Also, this card is simply very hard. I tried it now and could not do it once it came to the last phase. X(

Still...other than that very unappealing aspect of length, the only two spell cards that really stand in my way of perfecting her are BoLaD and Double Death Butterfly. But I really don't want to practice spam a fourteen minute stage. ;>_> I hope I can be content just to know the method.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: ARF on November 23, 2011, 06:34:47 AM
I watched the WR replays and did BoLaD like that without thinking too much about it. The safespot felt pretty intuitive to me.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Thanuris on November 23, 2011, 01:46:41 PM
Moving very little worked for me, if i see that Yukari moves to another place i just stay where i was and hope that she comes back (the last phase finishes too fast, i don't think that i have ever died to it, blue balls are the biggest problem imo)

Or you can use Sakuya A  :V

DBDB is just practice, i'm sure that you will understand it after two or three runs of the stage
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zengeku on November 23, 2011, 02:11:33 PM
Still...other than that very unappealing aspect of length, the only two spell cards that really stand in my way of perfecting her are BoLaD and Double Death Butterfly.

I understand what you are saying but really, do you desire a perfect Yukari run where you cheatspot one of the only threatening attacks? Would you really consider that a true perfect run? Just go for the perfect fight casually. You'll get it eventually.

Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: GuppyForce on November 23, 2011, 02:28:54 PM
Whoohoo! Took a break from trying to beat Flandre and ragequitting lunatic TD (to unlock overdrives for my laptop) and decided to try PCB. On a whim I decided to do extra with a non-homing shot (Reimu B, which, according to my history, I have NEVER reached Ran before) to see if I could clear Ran a second time.

It was one of my worst stage playthroughs (THREE DEATHS), but definitely my best ever boss playthrough. Perfect Ran battle all the way (take that Charming Seige) to Ultimate Buddhist, which I derped to the laser. The only part I was disappointed with was Kokkuri-San's Contract, which I can never seem to do well in. I'm really close to capturing Unilateral Contract and Descent of Izuna Gongen too, only a few tries more. Izuna Gongen could have been a capture too had I not bombed for safety.

Replay here: http://replays.gensokyou.org/download.php?id=17099

EDIT: I've also just discovered the awesomeness of The Grimorie of Alice. Both versions. They now hold 2nd and maybe 1st place on my favourite Touhou music list

EDIT2: SHIT THIS IS IN THE WRONG THREAD
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: nintendonut888 on November 23, 2011, 04:20:48 PM
I understand what you are saying but really, do you desire a perfect Yukari run where you cheatspot one of the only threatening attacks? Would you really consider that a true perfect run? Just go for the perfect fight casually. You'll get it eventually.

No, I want this perfect over and done with. :V I don't really like Yukari's fight, so I don't really care for my normal ethics. Note how I've said I've captured BoLaD once.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zengeku on November 23, 2011, 04:35:15 PM
No, I want this perfect over and done with. :V I don't really like Yukari's fight, so I don't really care for my normal ethics. Note how I've said I've captured BoLaD once.

Alright. I don't blame you at all. I'm the same really, Mokou and Flandre. Good luck working out your safespot.  ;)
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: nintendonut888 on November 23, 2011, 05:07:29 PM
Well, watching a world record replay didn't help; the guy didn't even use the safespot. :wat: Well, until I learn this safespot, at least I can be free of the burden of trying to perfect Yukari. It'd just be a waste of time.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Skyler on November 23, 2011, 05:14:08 PM
I don't know if this helps but I saw in one video that you need to "stay on the left side and misdirect the white bullets and butterflies" or something like that. I'll see if I can find the video.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: nintendonut888 on November 23, 2011, 08:12:43 PM
I accidentally did the safespot by starting on Yukari's left. However, upon trying again it turned out to be a fluke. That seems to be part of the safespot, but it doesn't help me unless I know how to do it 100% of the time. :\ You say you know of a video though?
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zil on November 23, 2011, 08:44:07 PM
I did it accidentaly once. If you want to see that replay I suppose I could upload it. Maybe seeing several replays would reveal the trick?
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: nintendonut888 on November 23, 2011, 08:47:56 PM
Possibly. I'll take any help I can get, so please upload. :D
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Skyler on November 23, 2011, 08:52:52 PM
This one. (http://www.youtube.com/watch?v=QFtjBka9iAA&feature=related) 7:48 is when BoLaD starts.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zil on November 23, 2011, 09:04:14 PM
My own replay. This was a no-focus run, if you're wondering why I don't focus. :derp: - Replay (http://replays.gensokyou.org/download.php?id=17101)

I also found a Youtube video - Youtube video (http://www.youtube.com/watch?v=A4LiGyyHy0U)

For DDB, I know of a trick where you utilize the brief moment of invincbility after a border to dodge the first wave. Technically you are neither dying, bombing, or border breaking, so maybe you'd count that in a prefect run. You go through a solid wall of bullets though.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: nintendonut888 on November 23, 2011, 09:34:41 PM
Hmm, I didn't know Jaimers had cracked it. In that case, I shall take my question directly to him, since he seems to know more about the card than I do (I didn't even know there was a part of the card to misdirect. ???) Thanks for your help guys. o/
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zil on November 23, 2011, 10:09:31 PM
Hmm, I didn't know Jaimers had cracked it. In that case, I shall take my question directly to him, since he seems to know more about the card than I do (I didn't even know there was a part of the card to misdirect. ???) Thanks for your help guys. o/
If you find the answer could you post it here? I'd really like to know as well. :D I guess I could ask Jaimers too though.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: GuppyForce on November 27, 2011, 03:17:46 PM
Sorry for the spam but...

Royal Flare - Would you recommend going into the second wave from the left or staying put near the centre?

Cranberry Trap - I don't understand this one. Is there any strategy for it?

Kagome, Kagome - I've got a pretty decent capture rate on this, but is there any pattern to the bubbles?

Maze of Love - I guess this is just practice, managed one circle but still having trouble

Counter Clock - The 2nd wave is kinda fast...

Stradivarius (Hard) - I know I should be going for Lyrica, but am I supposed to go to the top for every wave for this or dodge at the bottom?

Hydro Camouflage (Hard) - All of Nitori's stuff is hard but this one is just...

Kizui Clear Water - I'm slowly getting the hang of this, but when two waves come at once...

Ancestors - Captured first time, never again, but I'm slowly getting it. Should I dodge the 1st/3rd wave slightly to the right or top of the middle bottom?

Superego - I've captured Release of the Id once, but this one is just terror. :(

BoWaP (Hard) - Normal mode was fine, hard is wtf. Guess this is another practice card

Guerrilla Typhoon - Hate this, another practice card?

Karakasa's Surprising Slash - Any tips other than reaction/blindspot? Captured one of the first few times and never again

Undefined Darkness - Nue is easy all the way till here, then I die. (Except Red UFO, but I figured that before and just need to remember it)

The huge amount of skill based spells here just makes me want to facepalm at everyone who thinks Touhou is all memorisation. Also, I did pretty well on Virtue of Wind God (Hard), then Kanako got to low health. Does it get harder then, because it seems very much more wall-happy? Finally, I just learnt the importance of rank in PCB, hard mode looks easier than normal sometimes because of this (Like Lily's opener)
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zengeku on November 27, 2011, 04:00:24 PM
Hydro Camouflage (Hard) - All of Nitori's stuff is hard but this one is just...

Its pretty tough yes but it becomes more manageable when you have your approach down. What I usually do is find the largest possible area between the straight lines and focus all my attention on the blue bullets. Not much trick tbh, practice the pattern until you find an approach that works for you.

Quote
Ancestors - Captured first time, never again, but I'm slowly getting it. Should I dodge the 1st/3rd wave slightly to the right or top of the middle bottom?

Stick close to her for the first wave of lasers, then go down to the bottom. Stream the bullets and move back to the middle. Repeat until you win.

Quote
BoWaP (Hard) - Normal mode was fine, hard is wtf. Guess this is another practice card

Its static afaik so you can just memorize the pattern until you can read it.
Would provide help with more cards but I'm a little pressed on time right now. Will post about the others when I get home if no one has done so before that.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: ふねん1 on November 27, 2011, 05:39:16 PM
Responses in bold:

Sorry for the spam but...
Hey don't worry, we're here to help. :V

Royal Flare - Would you recommend going into the second wave from the left or staying put near the centre?
First off, which character are you playing as? MarisaA and ReimuB can end the card really quickly by staying pretty much in the center. ReimuB naturally takes a bit longer, but she can dodge through the first two waves something like this (http://www.youtube.com/watch?v=OzFCRDgclkk#t=1m48s). It is a static attack, so if you feel more comfortable going somewhere else, learn that spot instead. Unfortunately I don't know much of the card past that, so I'd ask someone else.

Cranberry Trap - I don't understand this one. Is there any strategy for it?
The pink waves are aimed at the center of the screen, while the blue ones are aimed at you. Use some vertical streaming to make sure you can stay under Flandre as she moves.

Kagome, Kagome - I've got a pretty decent capture rate on this, but is there any pattern to the bubbles?
I believe it goes like this: first pair, both bubbles aimed away from you; second and third pairs, first aimed away, second aimed at you (she fires three bubbles as part of that one).

Maze of Love - I guess this is just practice, managed one circle but still having trouble
Yep, pretty much. Completely static again.

Counter Clock - The 2nd wave is kinda fast...
It's all aimed. Get to the bottom-right corner quickly and dodge there, keeping in mind that it is in fact aimed.

Stradivarius (Hard) - I know I should be going for Lyrica, but am I supposed to go to the top for every wave for this or dodge at the bottom?
Honestly I've never played this card before, though a quick video search seems to show a safespot by Lunasa if you feel like using it. All the same, just pick Lyrica. :V

Hydro Camouflage (Hard) - All of Nitori's stuff is hard but this one is just...
Yeah, reading the fast glowing bullets was tough for me too, though after the first couple of waves or so I would get more used to it. Remember to stay in as open an area as possible so you can avoid the rows of white bullets afterwards.

Kizui Clear Water - I'm slowly getting the hang of this, but when two waves come at once...
If you're that uncomfortable dodging two at once, simply move through one of them earlier than the other.

Ancestors - Captured first time, never again, but I'm slowly getting it. Should I dodge the 1st/3rd wave slightly to the right or top of the middle bottom?
Just as Zengeku said, pretty much. You can do either approach, really.

Superego - I've captured Release of the Id once, but this one is just terror. :(
These two cards act like true opposites of each other, including the approaches you need to capture them. Release of the Id is best handled relatively close to Koishi (where the hearts are moving pretty much diagonally), while Superego should be dealt with near the bottom of the screen (same reasoning as Release).

BoWaP (Hard) - Normal mode was fine, hard is wtf. Guess this is another practice card
Zengeku beat me to it, but yes, learn it. An interesting tidbit for the future is that for the Lunatic version, even though the bullets appear to be moving faster, it's otherwise the exact same pattern as the Hard version. Even more incentive to study it now, I guess.

Guerrilla Typhoon - Hate this, another practice card?
This one is a dodging card, so yeah, keep at it until you find something that helps you go through each wave consistently.

Karakasa's Surprising Slash - Any tips other than reaction/blindspot? Captured one of the first few times and never again
Something I like to do when each wave is almost about to activate is to get in between two lasers and move with the space in between them as they go to a stop. It helps mitigate the "reaction" aspect of this attack.

Undefined Darkness - Nue is easy all the way till here, then I die. (Except Red UFO, but I figured that before and just need to remember it)
The best way to tackle this card is to misdirect Nue to another position near the top of the screen. For instance, if she starts near the top-right, move to her left, then go back under her when she moves. Then go to her right for the next wave. Do this around 4-5 times (depending on which character you are), then just stay under Nue until the card ends.

The huge amount of skill based spells here just makes me want to facepalm at everyone who thinks Touhou is all memorisation. Also, I did pretty well on Virtue of Wind God (Hard), then Kanako got to low health. Does it get harder then, because it seems very much more wall-happy? Finally, I just learnt the importance of rank in PCB, hard mode looks easier than normal sometimes because of this (Like Lily's opener)
Who thinks that, honestly? As for VoWG, the card gets more difficult with time, not with lower health. I guess it only looks that way since the amulet walls only start overlapping on Hard by the time you would bring Kanako down to low health. And rank differences are almost nonexistent in PCB - the only place you'll see a difference IIRC is Lyrica's opener at max rank. Lily's opener is actually another memo attack, aimed red arrowheads amidst a set pattern of white bullets.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zil on November 27, 2011, 09:29:39 PM
Guerrilla Typhoon - Hate this, another practice card?

Karakasa's Surprising Slash - Any tips other than reaction/blindspot? Captured one of the first few times and never again

Undefined Darkness - Nue is easy all the way till here, then I die. (Except Red UFO, but I figured that before and just need to remember it)
The advice for these was great so far. I don't mean to just throw my videos around willy-nilly, but this (http://www.youtube.com/watch?v=WWTbl1RmTkc) should showcase some good ways to dodge these cards, especially Guerrilla Typhoon and Undefined Darkness.
As for VoWG getting harder with time as you inflict damage, I'm pretty sure it doesn't, though the potential of each wave to be abnormally difficult it considerable. After a set time, it does get harder.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zengeku on November 27, 2011, 09:40:09 PM
What Funen meant was that it gets harder once a set amount of time has passed which is around 50 seconds on Hard and 20 on Lunatic iirc. It doesn't get harder from there.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zil on November 27, 2011, 09:50:28 PM
Oops, :V I didn't mean to sound like I was disagreeing with him. Yeah there's a certain point were it changes, but there is no steady increase like with some other cards, and it has nothing to do with damage, which is what I should have said.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: MTSranger on November 29, 2011, 12:17:36 AM
I don't know much about Royal Flare either, beyond what's needed for a capture.
Basically I figured out a way (after ~100 tries, around 2 years ago...) to survive the first 2 waves with 1 precise movement.
That way it works for all characters because Reimu A is the slowest in killing it and she only goes a bit into the third wave.
I dunno about other people, but for me it is pretty consistent (90%+ capture rate).

See here:
http://www.shrinemaiden.org/forum/index.php/topic,6504.msg392132.html#msg392132
Old terribad replay (that demonstrates the point): http://replays.gensokyou.org/download.php?id=9624
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: LeviLamprey on December 01, 2011, 02:27:22 PM
>shamelessly farms all the advice given to others on annoying spells

It's a little tardy, but thanks a heap Zil! I was panicking in Normal and even Easy on this card because I just didn't know the pattern, but this should really help. The replays'll be useful too~~~
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Skyler on December 04, 2011, 04:17:54 AM
Is there a reliable way to do Yuyuko's final card (not RB) on Normal? I understand that it's streaming but it's...weird.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zengeku on December 04, 2011, 01:20:46 PM
The are aimed elements but there is more to it than simply streaming. You'll need to take in larger portions of the screen and look for the most safe locations to position yourself. Although, if memory serves, the card is pretty tough for a Normal mode 'final card' so don't be ashamed if you have to bomb it. As far as capturing it goes, i can't really give any advice beyond practice it and get better. :)
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Elysia on December 04, 2011, 11:33:09 PM
Nitori's first boss card on Hard (not the midboss one). I cannot seem to figure out how to move with the waves.

Also Hina's last card on Hard. Is it just micrododging luckshit, or is there actually a trick that I'm missing?
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zil on December 04, 2011, 11:39:25 PM
Nitori's first boss card on Hard (not the midboss one). I cannot seem to figure out how to move with the waves.

Also Hina's last card on Hard. Is it just micrododging luckshit, or is there actually a trick that I'm missing?
Nitori's card is Trauma in the Glimmering Depths right? That's completely static. Just use a safespot. Here's a practice run where I perfected the battle. - Replay (http://replays.gensokyou.org/download.php?id=17252)
That replay is Lunatic, but it works the same way. I just go into the "valley" created by the curving bullets. There are probobly other safespots too. The card doesn't normally last longer than one wave, but I guess seeing three waves just makes it clearer what you should do.
Hina's last card is just dodging I think, but it is by no means luck.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: ふねん1 on December 05, 2011, 12:02:51 AM
For Diluvial Mere, you'll want to stay above or below either the crest or trough of the waves. Those are the "safespots" as some call them, and that's where you'll want to stream the aimed bullets. Be sure to leave yourself enough room to stream them though - it's easier on Hard since the waves are all lined up symmetrically (unlike in Lunatic where they crisscross) and you can stream diagonally between the waves if you absolutely had to (not recommended of course).

Exiled Doll is dodging, but it's hardly "luckshit". Read the blue pellets well in advance to make sure they're not moving straight at you, and of course don't be afraid to move up if that happens to be where the biggest space is.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: MTSranger on December 05, 2011, 01:25:52 AM
I need help with Ten Evil Stars... are you supposed to stay at the safe spot and move horizontally?
Also, when Subterranean Sun speeds up, I quickly lose control and have to bomb spam and die. ???
As well, Orin's midboss opener seems particularly risky for me to dodge...

Now, I can get to stage 5 consistently, but gah I slip too many times in the previous stages to stupid deaths...
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zil on December 05, 2011, 01:45:14 AM
Ten Evil Stars - Yes, stay a the safespot and just move horizontally. If you move too far left or right you'll get hit, so stay under Utsuho.
For Orin's midboss opener, I usually try to dodge through the walls rather than follow the paths (on Lunatic, which I believe is the difficulty you're talking about). EDIT: Ignore this
Subterranean Sun is basically just dodging. One "trick" I use on that spell is to move a bit to the right or left, and allow the gravity to pull me back to center while backing up. That way the rate at which you move left and right is consant and very slow, and you freely adjust your vertical position as neccesary. Sorry if that's confusing, it's hard to describe.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: ふねん1 on December 05, 2011, 01:59:33 AM
I need help with Ten Evil Stars... are you supposed to stay at the safe spot and move horizontally?
Also, when Subterranean Sun speeds up, I quickly lose control and have to bomb spam and die. ???
As well, Orin's midboss opener seems particularly risky for me to dodge...
Yes.

I recommend making sure that all motions you make to dodge stuff during SS be diagonal, that way you can worry about getting your positioning right without constantly worrying about being pulled too close to Utsuho. The red bullets are predictable enough that even short-term memory from facing the same pattern during the slower sections beforehand should help you out there. Learning precisely how to control your movements with that gravity effect still takes a bit of getting used to, so don't sweat it too much.

The way you worded that concerns me. I hope you're not trying to sit at the bottom or something. You have to follow the lanes as they swing about, ideally halfway between Orin and the bottom so you can actually keep up with them. Fake-edit: Now Zil apparently states he does it like that. Trust me, that's definitely not how you approach that attack.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zil on December 05, 2011, 02:15:45 AM
Fake-edit: Now Zil apparently states he does it like that. Trust me, that's definitely not how you approach that attack.
Sorry, I've always found it easier that way, because you only have to go through 3 or 4 walls and it ends very quickly. But if that's how you were doing it and it wasn't working then do as Funen said, and definitely don't sit at the bottom in that case.

EDIT: Well that was an epic fail on my part. For some reason I recalled doing that on Lunatic, but not Hard, when it is of course the other way around. On Lunatic it is a very bad idea to try to go through the walls, so for sure go along the paths. Now I feel like a fool. :derp:
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: MTSranger on December 05, 2011, 04:30:40 AM
Thanks!! Now I'm a couple of steps closer to a lunatic 1cc.
I should slap myself for the "risky" approach to Orin's midboss opener (either going through walls or swinging wildly cuz of staying at the bottom in the beginning) - dunno why I've never thought of going up to the middle :V
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: BT on December 05, 2011, 02:49:29 PM
Man, I would have gotten a perfect Normal Orin decades ago if it wasn't for motherflippin ghost wheels. I know there's a trick to it. I know the trick. And yet, it is STILL beyond me.

I might as well need all the tips you guys can muster; I don't like my 0/21 record so far...!
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: ふねん1 on December 05, 2011, 03:25:19 PM
You mean how the wheels are aimed at you? That's part of it, but learning how often Orin spawns those wheels is just as crucial. When you know when she's about to fire an new set of wheels, keep track of your own position so you know how far over to move. You should only need 2 or 3 rough spots to move between as you do this.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Puffy on December 06, 2011, 06:56:06 PM
Hourai Jewel on Lunatic level?

I can't remember how to do it, but it seemed so doable on hard mode lol, i just found out i was pretty bad at doing it, but all other cards were fine, but i just got so lost doing it, any tips?
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: I have no name on December 06, 2011, 07:16:20 PM
Hourai Jewel on Lunatic level?

I can't remember how to do it, but it seemed so doable on hard mode lol, i just found out i was pretty bad at doing it, but all other cards were fine, but i just got so lost doing it, any tips?
I just memorized which gaps to dash through. Here's (http://replays.gensokyou.org/download.php?id=17272) a replay.

Also, I've never seen anyone else do the opening the way I do it.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Critz on December 06, 2011, 07:38:59 PM
Anybody willing to check my TD replay and tell me how the hell could I improve enough to beat it? Now that it's taking longer than freaking Koishi, I'm pretty worried  :ohdear:.
Everything after 3rd nonspell will just not let me through without a goddamn bomb / trance or two. The worst offenders at the moment are Scrolls of Frolicking Animals (should I stream the dogs or jump between Mamizou's horizontal position and the bottom?), Wild Deserted Island (despite tackling this shit for a few hundred times in spell practice, I would never ever attempt to capture it when not bombless, and the only thing that makes it possible to even pass that card is hugging the bottom and looking directly to my left / right, hoping that I'm away enough of their ambigious hitboxes and can slip through), Pseudo-Exorcism of the Stupid Shrine Maiden (need an absolutely easiest way, so the amulets won't wall me when I try to find the path through the frogs), and the goddamn survival, but I believe there is no better alternative than jumping half screen up and down every wave and hope to fit between hitboxes.

http://replays.gensokyou.org/download.php?id=17273 (http://replays.gensokyou.org/download.php?id=17273)
Not my best game, but close. I once forgot to save in rage after managing to reach the final phase of Pompokolin, but that's due to insane luck on Reimu clone card, and I would like to rather clear the fight thanks to my abilities than dumb luck.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: I have no name on December 06, 2011, 08:04:06 PM
The 5th spell isn't too bad, just dodge everything.  I just got it in one try with no specific strategy, but I'd say use a trance on this in a clear attempt.

Tanooki's Monstrous School is pretty easy with the right strategy, I stay unfocused and run along the bottom, moving up through the gaps as the stick figures shoot, then moving back across the screen, kind of in a bowtie pattern.  The very edges of the screen are safe, so don't worry about the stick figures ramming you.

There is no trick to Wild Deserted Island.

For Pseudo-Exorcism of the Stupid Shrine Maiden, have 2 replays I made to help out a friend a bit ago. http://replays.gensokyou.org/download.php?id=17275
http://replays.gensokyou.org/download.php?id=17276

There is no trick to the survival short of moving up and down on the later phases and hoping the dogs give you a gap.
Have a replay though: http://replays.gensokyou.org/download.php?id=17277
This was my 8th try at the spell in practice.

The last spell took me some 60 tries to capture once, so have a replay of my successful attempt: http://replays.gensokyou.org/download.php?id=17278

For the nonspells, the 4th and 5th are streaming, sort of like Kogasa's nonspells only with less movement (Kogasa's 2nd on hard is the best analogue), the 6th and 7th are streaming throgh a path where there's stuff on the path, don't be afraid to bomb these.  The 8th is left  right right through the 'lane', then right left left through it next wave.  I always bomb this.

Hope this helps!
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Puffy on December 06, 2011, 09:53:31 PM
I just memorized which gaps to dash through. Here's (http://replays.gensokyou.org/download.php?id=17272) a replay.

Also, I've never seen anyone else do the opening the way I do it.

The opening is straightforward (using your method is easier as the next round is perhaps made it a tad easy).

However, i think the replay isn't enough, even if i keep trying and over and over, history is 0/130 lol...Perhaps an explanation,

I can feel the pattern to this, but its when i try to crossover, i somewhat get trapped in the bullets i was streaming, maybe not enough space for crossover? (then again, if i do move away from the bullets i am streaming from, i'd most likely run into the static bullets)

Replay (http://replays.gensokyou.org/download.php?id=17282)
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: I have no name on December 06, 2011, 10:03:32 PM
The opening is straightforward (using your method is easier as the next round is perhaps made it a tad easy).

However, i think the replay isn't enough, even if i keep trying and over and over, history is 0/130 lol...Perhaps an explanation,

I can feel the pattern to this, but its when i try to crossover, i somewhat get trapped in the bullets i was streaming, maybe not enough space for crossover? (then again, if i do move away from the bullets i am streaming from, i'd most likely run into the static bullets)

Replay (http://replays.gensokyou.org/download.php?id=17282)
I can't really explain what I do, although you dash through the same set of color gaps every wave.  I always go through the last 'large' gap the first rightward stream, then on the 3rd and 5th turns (also streaming right pre-turn) I go through the smaller gap with an unfocused dash.  I don't remember which gap I stream-turn through on the leftward moving, but it's the same one every time.  Also, listen for when the sound effect chain stops, because it means the 'curtain' has fully aimed itself at you, and there's a small wait period before the next one.

Beyond that it's memorization and attempt spam.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: ふねん1 on December 06, 2011, 10:18:35 PM
Anybody willing to check my TD replay and tell me how the hell could I improve enough to beat it?

http://replays.gensokyou.org/download.php?id=17273 (http://replays.gensokyou.org/download.php?id=17273)

I have a replay (http://replays.gensokyou.org/download.php?id=17280) of my own. It doesn't include everything you're asking for though, since I messed up Mamizou's 8th and 10th cards stupidly. I'll cover all the other stuff you didn't capture.

Amphibian Danmaku really shouldn't be that hard. You just sit under Mamizou and dodge as needed. Obviously you move away from the frogs if they plant themselves too close to you, but other than that it should be simple.

Fifth nonspell is a lot like the fourth really. The only difference is that each wave is split into two halves, and they can be rotated differently, so it's not just a straight path like the fourth nonspell was. Read where this second half sets itself up and adjust accordingly. That's all there is to it.

I tend to make relatively large vertical movements during Frolicking Animals, if only to ensure the dogs don't curve into me. I think you were trying to rush things in your replay, and that's why you died there.

Despite the different layout of the sixth and seventh nonspells compared to the rest, it still follows the "move one way, then the other" theme of the ones before. You probably don't have to make those short unfocused movements I do, I only did that since I haven't played Mamizou a whole lot myself and am not "perfectly" comfortable with them yet.

You seemed to have the general idea for doing Tanuki's Monstrous School before you used those bombs. It's just a matter of keeping it up for multiple waves, making a sort of "infinity sign" shape as you go.

Yeah, you'll want to stay near the bottom of the screen for Wild Deserted Island. That way you won't end up getting distracted by lots of animaku traveling below you and you can focus on the ones you actually need to dodge.

It looked like you knew what to do for the eighth nonspell too, so I have no idea why you bombed there. Just tap left and right in each lane as it steadily shifts over.

That's pretty much how you deal with the survival too, misdirect the birds away from the center and then read for gaps in between the dogs.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Elysia on December 08, 2011, 09:30:56 AM
If there's one thing playing as ReimuB in SA Normal has taught me, it's that I have no clue how to do Throwing Mt. Togakushi.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zengeku on December 08, 2011, 10:06:51 AM
The spread is aimed at you so consider it a form of streaming. I don't recall anything about the Normal version but i'm sure the same rules applies as for the Lunatic version except slower so make sure to misdirect the spread.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zil on December 08, 2011, 10:05:48 PM
Yeah, it's all about misdrection. Try to see the path you're going to use to get out of the way the instant she actually fires, and dodge the whole mass of bullets. It's good if you can get her to shoot off to the side, so you can keep returning to the middle.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: ARF on December 08, 2011, 10:29:07 PM
If there's one thing playing as ReimuB in SA Normal has taught me, it's that I have no clue how to do Throwing Mt. Togakushi.

I have a replay (http://replays.gensokyou.org/download.php?id=13484) with a timeout online, if you want to see how it works.

And here's a replay (http://replays.gensokyou.org/download.php?id=13463) with a capture.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: MTSranger on December 10, 2011, 02:13:02 AM
Best Stage 5 so far (2 deaths, normally it's 3+): http://replays.gensokyou.org/download.php?id=17330
Need help:
Zombie Fairies - bomb land... 4 power = 1-2 bombs, 2-3 power = 1-3 bombs, 1 power or less = death.
Spleen Eater - I'm timing it out NDNB all the time now... how to capture?
3rd non-card - I've seriously lost the ability to do this for some reason.
Ghost Wheels - I still don't get the way they are aimed.
Last card - ??? I know I'm supposed to lead the fairies to the top, but have trouble circling back down.

Some help with Parsee's first nonspell and last card would be good as well... I dislike having to bomb it.
Funny how I've perfected stage 1 and stage 3 (just now!), but not stage 2, which is considered the easiest of them.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zil on December 10, 2011, 02:34:11 AM
but not stage 2, which is considered the easiest of them.
Just how is stage 2 supposed to be easier than stage 1? I'm not too familiar with most of Orin, but for Parsee's nonspell, isn't it just random dodging? It takes some needle-threading, but I don't think there are any tricks.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: J.O.B on December 10, 2011, 03:41:54 AM
I need help with Murasa's second card and her third nonspell. Also I can't get the four corners strategy right on her survival.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zil on December 10, 2011, 04:36:35 AM
I need help with Murasa's second card and her third nonspell. Also I can't get the four corners strategy right on her survival.
I think all of her nonspells are static, so you can just memorize it. For the vortex spell, you want to stay under Murasa. If you can guess predict where she's going to go, then try to get there first so she stops right above you and doesn't give you diagonal bullets. Can't say about the corners thing because I've never done it. I just wing it.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: ふねん1 on December 10, 2011, 04:43:53 AM
Best Stage 5 so far (2 deaths, normally it's 3+): http://replays.gensokyou.org/download.php?id=17330
Need help:
Zombie Fairies - bomb land... 4 power = 1-2 bombs, 2-3 power = 1-3 bombs, 1 power or less = death.
Spleen Eater - I'm timing it out NDNB all the time now... how to capture?
3rd non-card - I've seriously lost the ability to do this for some reason.
Ghost Wheels - I still don't get the way they are aimed.
Last card - ??? I know I'm supposed to lead the fairies to the top, but have trouble circling back down.

Some help with Parsee's first nonspell and last card would be good as well... I dislike having to bomb it.
Funny how I've perfected stage 1 and stage 3 (just now!), but not stage 2, which is considered the easiest of them.
I'll critique the whole replay instead of just the things you listed.

I suppose not shooing during the stage opener (and closer) comes down to preference, so I won't comment on that.

You had me worried a bit when you started to drift toward the bottom during the midboss opener. Generally you'll want to stay about halfway between Orin and the bottom when following the lanes, only moving down slightly if you need more room to transition between lanes when heading right (basically when the attacks switches between the slower set of lanes to the faster set).

Perhaps hard to tell if you were reading the second nonspell ahead of time - you did head toward the more open space to the right, though you're arguably better off trying to stay under Orin as much as possible. That way you won't have to face too much of the future waves where you can't exactly "read ahead" and must react to everything.

You're supposed to follow Orin around during the Catwalk. It requires full unfocused movement, but the sooner you can end this card the better. I don't blame you for bombing where you did though. You would have survived, but a dodge like that can be difficult to see coming even with extensive experience on that card.

You got kinda lucky that there weren't many pellets on the other side of the screen when you gapped that first time. Considering how dense the pellet hell gets, you'll want to avoid gapping at all costs. It's also better to stream this one from right to left since it will set you up for the next section.

Here's where I noticed something present in the rest of the replay: you seemed to be a bit too unwilling to leave the bottom of the screen. That bomb after the second gap in the post-pellet hell section was unnecessary - you could have gone up and around those shots with a light tap. Sure it looks tight, but Reimu is tailor-made to fit through those kinds of small spaces. You can also get a head-start at reading where the green bullets are spreading while Reimu is still in her gapping animation, since you can't really control her during that time anyway.

Sure that safespot is there on boss-Orin's opener, though I'll argue that it's not necessary outside of scoreruns. The attack is supposed to make you face bullets of two speeds, but generally you won't face a whole lot of blue pellets for that design to come into play much. It's more a matter of not psyching yourself into ramming them stupidly while fitting through the lanes.

ReimuA is one of those few characters who can, with some finagling, sit directly under Orin for a good deal of her first card and simply plow through the zombie fairies. However, she can really only do this when at 3.xx Power or above, so conserving your Power beforehand (i.e. not bombing too much) is crucial. What you'll want to do is sit under Orin at the start, before the fairies appear, and then just before they do, dash to the very top of the screen so that the fairies follow you higher up. Once Orin starts shooting, circle back around to her right and back to the bottom, then dodge any bullets you face. A visual demonstration might help, so take a look at this video (http://www.youtube.com/watch?v=sb6r2rL6PIs&t=3m22s) if you're still confused.

Just like with Orin's opener, the lanes in the second nonspell don't spawn within a certain radius around your character. You can actually take advantage of that to make this attack really easy. Sit really close below Orin, as in "looking up her skirt" close, and when the lanes spawn you'll see no bullets above you whatsoever (well, no bullets that will move down toward you). From there it's a matter of tapping down lightly to avoid the aimed shots from the wisps. Just remember to move back up close to Orin before the next wave starts.

For one, entering the second spell with a lot of Power helps to avoid a time-out. Granted, it's still possible to capture this at no Power if you're good enough at following Orin (example, pondeS does this frequently in his scoreruns), but that's beside the point. As long as you have enough Power, you won't have to change anything you're doing. Though I will mention that you seemed to drift left as time went on. It didn't hurt you this time, though you'll definitely want to make sure you don't run into the wall while you do this and run out of room.

The third nonspell is a randomly-oriented static pattern, so you can either practice it a lot or take a look at other people's replays and study how to approach the dangerous spots of each wave. It looked like you understood how to get past the crisscrossing bullets near the end of each wave (you went slightly to the left/right of where they crossed), and judging from your post I'm wiling to bet it's a confidence problem on your part. You're on the right track though, just keep playing it and you'll get more comfortable.

The Ghost Wheels are aimed right at you (though I'm under the impression it's slightly to the right of your hitbox, but close enough). They fire at set intervals, and their trajectories are determined the instant you hear that whirring sound. Their traveling speed also allows for two waves to be aimed at the exact same spot before you even have to move. From a horizontal standpoint, they're also spaced the same way every time. Avoiding the wheels really takes some of the same strategies you'd use for normal streaming - once two waves have been fired, move left or right in between the wheels. The catch is of course dodging the smaller bullets while managing the wheels. You'll want to make sure you know exactly where you are when each wave is spawned, so you know how far you'll need to move every two waves. I'll point again to that video of mine I linked to above for a demonstration. This approach is still easier said than done, but don't let it bring you down - it's by far Orin's hardest attack, and it can give even experienced players trouble.

Like with Orin's first card, it's best to enter Small Demon's Revival with as much Power as possible. You'll want to bring the zombie fairies up a bit more to the left than where you did in your replay, then circle around steadily, ideally going back under Orin by the time the fairies send out their thickest set of bubbles. Try to sit under her for as long as possible, and don't be afraid to circle around a second time if the fairies get close again. Don't go too slowly when you do this by the way, lest the fairies will find some way to wall you. You can see in my video that I almost bite it because I hesitated on the second go-around and was forced to dodge bubbles along the side of the screen. You'd do well to avoid getting trapped like that.

Yeah, like Zil said Parsee's opener takes some precision, even with Reimu. The pattern is randomly oriented and becomes a bit distorted when Parsee moves around, but the attack presents a similar setup each wave. Her last card is best dealt with a repeating process of "misdirect shots to the side, dash back under her". Alternate the sides you misdirect to, and provided you're at near full Power, ReimuA can end this card before you have to do much dodging at all.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: J.O.B on December 10, 2011, 06:55:15 AM
I think all of her nonspells are static, so you can just memorize it. For the vortex spell, you want to stay under Murasa. If you can guess predict where she's going to go, then try to get there first so she stops right above you and doesn't give you diagonal bullets. Can't say about the corners thing because I've never done it. I just wing it.
I see. I knew her nonspells are static but I can't seem to find a path on the third spell.

Also Parsee's opener is not randomly oriented at all. Just try moving left or right when she fires them and it lines up perfecly.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zil on December 10, 2011, 07:17:40 AM
Also Parsee's opener is not randomly oriented at all. Just try moving left or right when she fires them and it lines up perfecly.
The nonspell? That's definately randomly oriented. You can't stream it if that's what you're saying. The spell is another story.
I see. I knew her nonspells are static but I can't seem to find a path on the third spell.
By "third spell" you meant third nonspell right? Just keep playing it, and time it out each time. You'll get a "feel" for it without actually memorizing it, which is probobly better anyway. Personally I find using static paths in general can screw me up if forget one slight movement or something.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: J.O.B on December 10, 2011, 07:19:19 AM
I'm pretty sure the nonspell is definitely not randomly oriented. Or at least you can make it not randomly oriented. I swear whenever I move left or right when she fires it make a nice path to go through.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zil on December 10, 2011, 07:25:35 AM
Well that's true. She doesn't aim it but you can usually do that with the first wave. I assume Kanon was having difficulty with the second wave though, which isn't nearly as "black and white" as the first.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: J.O.B on December 10, 2011, 07:51:55 AM
I just tried it, and it works for all waves.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: TraceTheKriken on December 10, 2011, 02:24:04 PM
I need help with the Extra Stage of Touhou 6.
Here Is video from my best try so far:

http://www.youtube.com/watch?v=5TgvPSILIbI&list=UUD-BN_9ePC_msHhutNfV6rw&feature=plcp

if you have anything that would help me, please reply ;)
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: ふねん1 on December 10, 2011, 05:25:44 PM
I need help with the Extra Stage of Touhou 6.
Here Is video from my best try so far:

http://www.youtube.com/watch?v=5TgvPSILIbI&list=UUD-BN_9ePC_msHhutNfV6rw&feature=plcp

if you have anything that would help me, please reply ;)
First off, I hope that slowdown only came up when you were recording this. Because if it's that slow during an actual run, most wouldn't consider it legit.

You should be trying to collect more Power items at the start. Stream a few shots to the right, then turn back to the left and restart the stream underneath all those items.

Royal Flare is a static pattern. ReimuA will have to go through more of this pattern than other shottypes, but if you learn where it's safest to go, you can perform the same movements each time without fail.

You really shouldn't need a bomb for the books. It looks hectic, but since there are aimed shots buried in there you can misdirect them away from where you feel like dodging the rest. Though if you're gonna use a bomb, I would use it a bit later than where you did, namely once the last set of books fully appears.

Don't know why you were trying to fit through that space in Cranberry Trap. Aside from the fact that you should be trying to stay under Flandre as much as possible (she moved to the left before), keep in mind that the blue bullets are aimed right at you. You can have them head towards one spot away from Flandre then move over where it's more spacious.

Nasty death on Four of a Kind. Don't know if you thought the bullet would pass your hitbox, but generally you want to keep yourself farther away than that. Don't risk grazing any bullets like that unless you're really familiar with where their hitboxes (and yours) are. You also panicked too much with the bombs right after. The metal-fatigue bullets in EoSD have bigger hitboxes than in future games, but they're no bigger than the sprites. Just sidestep them.

Don't feel like you have to stay 100% unfocused during Maze of Love - you're bound to repeatedly overshoot where you want to go, like what happened in this run. Use whatever combination of focused and unfocused movement will get you through this attack (it's also static, so learn where the holes are and circle Flandre appropriately).
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zil on December 10, 2011, 09:54:45 PM
Youtube wont let me watch the video, but I'll still say two things. With Reimu A, it is possible to end Maze of Love while directly over Flandre. If you do that she'll move up and kill you instantly, so watch out if the spell's about to end. If you want to be cheesy, you can safespot the next spell. I don't know if you got that far though.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Yukari-Chan on December 10, 2011, 11:17:28 PM
Placeholder sign?

I've got one but I don't think it's all that great.

Placeholder sign "Undefined  Fantasy Object "
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Chronojet ⚙ Dragon on December 10, 2011, 11:23:57 PM
You missed the point.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zil on December 11, 2011, 01:31:55 AM
Big Time
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: TraceTheKriken on December 11, 2011, 04:03:27 PM
First off, I hope that slowdown only came up when you were recording this. Because if it's that slow during an actual run, most wouldn't consider it legit.

Yeah it was because of the recording

You should be trying to collect more Power items at the start. Stream a few shots to the right, then turn back to the left and restart the stream underneath all those items.

That's best way for me, I just care about that I get FP mode before Patchouli

Royal Flare is a static pattern. ReimuA will have to go through more of this pattern than other shottypes, but if you learn where it's safest to go, you can perform the same movements each time without fail.

I sometimes use bomb there, I used the bomb because I didn't want to risk anything. But I can sometimes survive through the first wave of bullets.

You really shouldn't need a bomb for the books. It looks hectic, but since there are aimed shots buried in there you can misdirect them away from where you feel like dodging the rest. Though if you're gonna use a bomb, I would use it a bit later than where you did, namely once the last set of books fully appears.

I know, I used the bomb too early, I tought those were the last books

Don't know why you were trying to fit through that space in Cranberry Trap. Aside from the fact that you should be trying to stay under Flandre as much as possible (she moved to the left before), keep in mind that the blue bullets are aimed right at you. You can have them head towards one spot away from Flandre then move over where it's more spacious.

I don't really have any tactic for cranberry trap, I just try to survive.

Nasty death on Four of a Kind. Don't know if you thought the bullet would pass your hitbox, but generally you want to keep yourself farther away than that. Don't risk grazing any bullets like that unless you're really familiar with where their hitboxes (and yours) are. You also panicked too much with the bombs right after. The metal-fatigue bullets in EoSD have bigger hitboxes than in future games, but they're no bigger than the sprites. Just sidestep them.

I died there because I didn't see the bullet coming, I was trying to look for good safe place to navigate.

Don't feel like you have to stay 100% unfocused during Maze of Love - you're bound to repeatedly overshoot where you want to go, like what happened in this run. Use whatever combination of focused and unfocused movement will get you through this attack (it's also static, so learn where the holes are and circle Flandre appropriately).

How about this:
go near the holes unfocused and go through them focused
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Critz on December 12, 2011, 01:02:49 AM
http://replays.gensokyou.org/download.php?id=17356 (http://replays.gensokyou.org/download.php?id=17356)
All my love. Thanks for your tips :3. Still, kind of a dumb luck, but at least after clearing it I won't be raging so much and possibly develop a better error margin for future runs somehow.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: DelichiousApple on December 12, 2011, 07:45:49 PM
Well, I'm trying to 1CC EoSD on Normal with MarisaB. Everything's fine until I reach Patchouli...
Any solid strategy for "Rage Trilithon" and "Metal Fatigue"?

Btw, how do I capture "Scarlet Netherworld"? Those fast bullets confuse me.  :V
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: I have no name on December 12, 2011, 08:20:20 PM
Well, I'm trying to 1CC EoSD on Normal with MarisaB. Everything's fine until I reach Patchouli...
Any solid strategy for "Rage Trilithon" and "Metal Fatigue"?

Btw, how do I capture "Scarlet Netherworld"? Those fast bullets confuse me.  :V
Rage Trilithon is pretty easy, just stay under Patchy and dodge whatever comes your way.  Large movements should be avoided unless they're necesary.
Metal Fatigue I dodged in the lower left corner, moving up through gaps as they appeared.  I'd suggest Master Sparking this.
Scarlet Netherworld is a spell I bombed every 1cc run, and in most practice runs too until very recently.  I suggest another Master Spark, but if you have none then get in a 'lane' between the fast bullets and dodge the crisscrossing ones there.  The sides of the screen are generally safer.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: DelichiousApple on December 12, 2011, 09:07:48 PM
Rage Trilithon is pretty easy, just stay under Patchy and dodge whatever comes your way.  Large movements should be avoided unless they're necesary.
Metal Fatigue I dodged in the lower left corner, moving up through gaps as they appeared.  I'd suggest Master Sparking this.
Scarlet Netherworld is a spell I bombed every 1cc run, and in most practice runs too until very recently.  I suggest another Master Spark, but if you have none then get in a 'lane' between the fast bullets and dodge the crisscrossing ones there.  The sides of the screen are generally safer.

Thanks and which character do you think is overall the best and has an easier Patchy?  :wat:
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Elysia on December 13, 2011, 12:11:55 AM
All right, two attempts at Flandre later and no progress. If anything I feel like I'm getting worse. So I figure I may as well ask, since I think I can do this if I just work out the problem spots.

By far the biggest problem is Patchouli. If I use three bombs on Patchouli, I consider it a good run. Enough said, really.

After that, the next biggest problem spot is Catadioptric. It seems to be static, but I have no idea where to go and the fact that I haven't worked out EoSD hitboxes yet isn't helping.

Finally, there's Cranberry Trap. I've caught it once, but it was dumb luck. Usually I end up wasting a bomb here.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zil on December 13, 2011, 12:34:13 AM
Thanks and which character do you think is overall the best and has an easier Patchy?  :wat:
I'm pretty sure Reimu A gets the easiest Patchy fight, and is probobly your best choice in general. Homing amulets make the stages easy, strong bomb for when bombs are needed, and Reimu sized hitbox and manageable movement speed. She;s the only type I ever use anyway, which may be why I have no idea what people are talking about when they say "metal fatigue bullet."

@Malkyrian - I generally dodge Catadioptric in the lower right corner. It's not completely static but it nearly is. Cranberry Trap is static (with aimed bullets), but I think there are better ways than the way I do it. Royal Flare is also static, so you can memorize that too. Here's a video I have just for the hell of it, but I haven't even watched this in months, so I don't know how helpful it'll be. (It's a no-focus run too) - http://www.youtube.com/watch?v=_B0TlVFU3XY
EDIT: Yuck. I wonder why I ever uploaded that. Oh well.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Chaotic Phoenixma on December 13, 2011, 01:08:25 AM
Remilia has Metal Fatigue Bullets on some of her attacks too.

ReimuA and MarisaB have relatively easy Patchy fights. EoSD doesn't have hitbox size differences, so no Reimubox stuff like in later games, so pick whatever you like. I found Reimu too slow, which is why I used Marisa in EoSD. But some people find Marisa too fast and would use Reimu.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zil on December 13, 2011, 01:14:15 AM
Remilia has Metal Fatigue Bullets on some of her attacks too.

ReimuA and MarisaB have relatively easy Patchy fights. EoSD doesn't have hitbox size differences, so no Reimubox stuff like in later games, so pick whatever you like. I found Reimu too slow, which is why I used Marisa in EoSD. But some people find Marisa too fast and would use Reimu.
Please tell me then, which ones are the Metal Fatigue Bullets? This keeps bothering me.
Also, I thought Reimu was doing the hitbox thing since PC-98. Guess I was wrong.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Chaotic Phoenixma on December 13, 2011, 02:42:02 AM
It started in PCB but wasn't a problem unless you picked Marisa. It was starting with IN that the nonReimu shots were getting hitbox screwed.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zengeku on December 13, 2011, 09:21:30 AM
Please tell me then, which ones are the Metal Fatigue Bullets? This keeps bothering me.

This kind of bullet; http://en.touhouwiki.net/images/9/95/Th06SC19.jpg
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: DelichiousApple on December 13, 2011, 01:55:23 PM
Man, I'll give up on doing an EoSD 1CC... I'm doing too much stupid mistakes (dying on Meiling's first non-spell, Rainbow Wind Chime ect..)
I'll try MoF instead... I got to Sanae with four lives but I didn't  know how to do "Daytime Guest Stars"
Btw, is her second-to-last spell just dodging and "God's Wind" just "right, left, right ,left"?

Any advice for "God's Rice Porridge" and "Miracle of Otensui" too?  :V
Thanks.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zil on December 13, 2011, 08:45:15 PM
Her second to last spell is static, but if you just try to read it on the spot, it shouldn't be too bad either. Her last spell is indeed nothing more than right, left, right, left, etc.
This kind of bullet; http://en.touhouwiki.net/images/9/95/Th06SC19.jpg
So that's what they are. ;)
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: I have no name on December 13, 2011, 09:32:18 PM
Man, I'll give up on doing an EoSD 1CC... I'm doing too much stupid mistakes (dying on Meiling's first non-spell, Rainbow Wind Chime ect..)
I'll try MoF instead... I got to Sanae with four lives but I didn't  know how to do "Daytime Guest Stars"
Btw, is her second-to-last spell just dodging and "God's Wind" just "right, left, right ,left"?

Any advice for "God's Rice Porridge" and "Miracle of Otensui" too?  :V
Thanks.
no bomb run I did with a perfect stage 5 (and thus, Sanae: warning, this was my first capture of her first spell): http://www.youtube.com/watch?v=iW9j_vifBLY      Sanae starts about 15:20 in.
Perfect Kanako normal: http://www.youtube.com/watch?v=9pZiuC2vMsI
Specifically for Rice Porridge, the big bullets and small bullets have the same hitboxes, so the small ones are very clippy.  Avoid going between them when they aim towards each other whenever possible.
and Miracle of Otensui is a royal pain, just do what I do in that video and also in this one: http://www.youtube.com/watch?v=MldRSvpBWmc
Remember that 2 bombs blows it away and Kanako drops 2.3 power after it, so if you have 4.7 or higher you can double bomb it and still have full power for Mountain of Faith.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Marisa Kirisame on December 15, 2011, 02:41:02 AM
All right, two attempts at Flandre later and no progress. If anything I feel like I'm getting worse. So I figure I may as well ask, since I think I can do this if I just work out the problem spots.

By far the biggest problem is Patchouli. If I use three bombs on Patchouli, I consider it a good run. Enough said, really.

After that, the next biggest problem spot is Catadioptric. It seems to be static, but I have no idea where to go and the fact that I haven't worked out EoSD hitboxes yet isn't helping.

Finally, there's Cranberry Trap. I've caught it once, but it was dumb luck. Usually I end up wasting a bomb here.

PAtchy cards will possibly go as follows with Reimu A:

SIlent Selene: Try to shot gun her as much as possible before the bullet waves finally come down to you, do bomb if necessary.

Royal Flare" Marisa A has if easy here as she only has to survive the first wave of bullets. This one involves a lot of shotgunning and with Reimu A just a lot of pur dodging once you know the patterns.

Philosophers stone. The red and green are aimed in your general area while the blue are pointed directly at your hit box. Hit Patchy as much as possible before the card gets hectic and dodge about the bottom middle for the rest.

Now for teh Flandre.

Cranberry Trap There is actually a pretty static pattern to this one, it just goes on a lot longer with reimu A because of where the homing amulets go. THe patterns is near middle, pass the purple ones slightly near the middle and wait for the blue to start coming form the bottom, go through the gap and sit on the bottom where the blue will miss oyu coming from the top and the subsequent pueple shots coming form the bottom on the next wave will miss you entirely. Go up through the blue after the purple passes and hit flan as much as possible adn the proceed to repeat the same strategy.

With Cadiotropic, near the bottom right side of the screen is your best bet as  it is a little less intense there.

I do hope this helps =)
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Marisa Kirisame on December 15, 2011, 02:42:43 AM
I got a problem in Touhou 11 Subterranean Animism and I am sure you guys get this one a lot but here goes:



I can't beat Koishi Komeiji's Depth: Genetics of the Subconscious for the life of me. please help me. (there is no particular part of the card that troubles me, it is the whole thing).
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Marisa Kirisame on December 15, 2011, 02:48:35 AM
Remilia has Metal Fatigue Bullets on some of her attacks too.

ReimuA and MarisaB have relatively easy Patchy fights. EoSD doesn't have hitbox size differences, so no Reimubox stuff like in later games, so pick whatever you like. I found Reimu too slow, which is why I used Marisa in EoSD. But some people find Marisa too fast and would use Reimu.

Someitmes you need the extra power too which is why Marisa is glorious for most of the games. Given it takes a while to control her speed and her shots got royally screwed in Touhou 11, she is a good character with one fo the game's most powerful bombs. (depending which shot type you chose). Marisa is the only reason I was able to beat Flandre because I would blated PAtchy's royal flare liek it didn't exist. =)

The thing I have notice is that is some of the games there is always that one awkward shot type. It happens though and we live with it. =)
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: nintendonut888 on December 15, 2011, 02:55:42 AM
Alright, I'm not going to run away anymore! Byakuren is the last boss in the series I have yet to perfect, but I need some expert help here to pull it off.

Byakuren's first spell card, "Nirvanha's Cloudy Way in Purple." I cannot for the life of me figure out this spell card. I almost never capture it, and more often die twice to it. For anyone who does know the secret, please tell me. orz

Also, Byakuren's second non-spell is similarly run-stopping. Is there a pattern of movement that makes this attack easier to handle?

I ask humbly. This could be the end of my "curse" forever! Help me break it! >_<
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Marisa Kirisame on December 15, 2011, 03:08:04 AM
Alright, I'm not going to run away anymore! Byakuren is the last boss in the series I have yet to perfect, but I need some expert help here to pull it off.

Byakuren's first spell card, "Nirvanha's Cloudy Way in Purple." I cannot for the life of me figure out this spell card. I almost never capture it, and more often die twice to it. For anyone who does know the secret, please tell me. orz

Also, Byakuren's second non-spell is similarly run-stopping. Is there a pattern of movement that makes this attack easier to handle?

I ask humbly. This could be the end of my "curse" forever! Help me break it! >_<

While I can not help with Nirvahna I can help with her second non-spell. The lasers and the glowing bullets right? When the cross of the laser begins slide quickly to either the right of left (depending on your relatic position on the screen) into a stream of the bullets and follw them until the lasers re-target you continue this pattern until she beigns Makai Butterfly =D
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: nintendonut888 on December 15, 2011, 03:23:55 AM
I don't mean this in a condenscending way, but are you talking about the lunatic version of this attack? The lunatic version changes it up so much from the normal or even hard version that it may as well be an entirely different attack. If you do mean lunatic though, what do you mean "follow them?" :O I move left and right, yeah, but the way that they are targeted makes them very hard to read, especially when you have to pay attention to the lasers as well.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Drake on December 15, 2011, 03:28:25 AM
I can't beat Koishi Komeiji's Depth: Genetics of the Subconscious for the life of me. please help me. (there is no particular part of the card that troubles me, it is the whole thing).
Once you know the rhythm of the card it's just dodging. There isn't any trick or anything, but many people find it hard to keep up with the rhythm and dodging. That is, until the eventual epiphany that everyone goes through after which it becomes super easy. Just watch a replay to figure out where to go.

Byakuren's first spell card, "Nirvanha's Cloudy Way in Purple." I cannot for the life of me figure out this spell card. I almost never capture it, and more often die twice to it. For anyone who does know the secret, please tell me. orz
You're at the mercy of the RNG; the entire card changes every time you play. There are a bunch of difficult sets, an ok one and there's one easy set. The ok and easy ones are pretty easy to spot because you barely have to dodge anything. There really isn't a particularly easy method to tackling it though, sometime you move though two lanes, some others you back up.

Also, Byakuren's second non-spell is similarly run-stopping. Is there a pattern of movement that makes this attack easier to handle?
Again, it's pretty RNG-based. Rather, the one laser that randomly skews off from the rest is what kills people. There's no reliable way of fixing that because of the overall time when lasers are on the screen. You probably already do it, but basically the best method is making a big U shape across the screen. You shoot Byakuren at the start, zip to the left before the lasers start and slowly trot over to the right side, hoping that no lasers happen to aim way over there. The actual bullets aren't that bad when there aren't lasers in the way (assuming you crossed the screen smoothly; the whole barrage is pre-aimed).
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zil on December 15, 2011, 03:29:45 AM
The nonspell is absolutely beyond my understanding. For Nirvana, what I usually do is try to keep my eyes as far upscreen as I can and try to see a column of safety through the dimond-like bullets. For the slanting walls of circles, I try to move horizontally as little as possible, and pass through them from the left side to the right, moving vertically as neccessary to avoid horizontal movement. That's the best I got. :V
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Marisa Kirisame on December 15, 2011, 03:30:55 AM
I don't mean this in a condenscending way, but are you talking about the lunatic version of this attack? The lunatic version changes it up so much from the normal or even hard version that it may as well be an entirely different attack. If you do mean lunatic though, what do you mean "follow them?" :O I move left and right, yeah, but the way that they are targeted makes them very hard to read, especially when you have to pay attention to the lasers as well.

I sincerely apologize. I didn't know the RNG began to hate the player on it's lunatic version. I wish I could help.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zil on December 15, 2011, 03:46:36 AM
Wait I think I got it! (unless this is what you're already doing)
http://replays.gensokyou.org/download.php?id=17419
It's poorly excecuted in that replay, but I recommend watching it. The idea is to misdirect the entire attack, and a nice lane opens up to change direction. I bungle it horribly, but I think this a semi-decent way of doing it. I'll try to get a better example up.

EDIT: This may actually force you to time out the nonspell, unless you're Reimu B or something.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Marisa Kirisame on December 15, 2011, 04:37:12 AM
Thanks for the Genetics help. I wasn't able to cap it but I still burnt through less lives than normal to do so. I also unfortnately had to time-out Subterranean Rose..
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: nintendonut888 on December 15, 2011, 06:26:44 AM
I sincerely apologize. I didn't know the RNG began to hate the player on it's lunatic version. I wish I could help.

No prob'. I just wanted to make sure we were both on the same page. In case you're wondering, the difference is that instead of one set of triple lasers, Byakuren fires five waves of triple lasers in quick succession.

Anyway, I think I've got both attacks decently now. It's hard to explain, but after studying a replay it feels like something clicked in my head for Cloudy Way. I'm still not as consistent as I want to be, but I can finally fail at the rest of Byakuren on occasion.

Amazingly, I don't think I need help for the rest of Byakuren. All that's left is...to beat her. It may not happen today (well, definitely not today), maybe not tomorrow, maybe not by the end of the year, but mark my words: I will win this. 8)
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zil on December 15, 2011, 11:18:36 AM
So does anyone have a way to do stage 3 in UFO (Lunatic mode)? The end seems impossible to me, but I'm sure there's a trick to it. A way to do it without relying on Sanae B would be ideal.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Lepetit89 on December 15, 2011, 12:12:23 PM
There you go, went through one run just now.

http://replays.gensokyou.org/download.php?id=17427 (http://replays.gensokyou.org/download.php?id=17427).

I put a LOT of thought into this stage (Midboss Spellcard is currently at 350+ attempts), especially the part at the end. The last wave is the real problem since the entire ordeal is one giant conflict between summoning a UFO and getting yourself killed. I could not figure out a viable way to summon a UFO amidst all the fairies and shooting it down. If I tried to, I would get killed. If I took my time, the UFO would run off by itself, which is why the last wave is your only shot at shooting it down, or rather, not shooting it down, you have to time it so Ichirin's appearance destroys it.

For that reason, you can only collect the UFO the last big fairy drops to finish the UFO if you want to get the most out of it. However, that's where the problem becomes even more complicated. If you were to, say, go to the right-hand side, dodging the first wave of fairies at that point by being above them, you would auto-collect the items the big fairy dropped, resulting in you being unable to collect enough items for a full Bomb most of the time. Granted, you would survive, but you'd miss out on a bomb. You cannot safely get to the right-hand side without auto-collecting the items, at least I couldn't figure out a way.

In this run, I went for the left-hand side. This option is the best I could figure out to accomplish survival while summoning a UFO AND collecting everything it can offer to me without using a single bomb at any point. The advantage of this route is that you can avoid auto-collecting the items, allowing you to fill the UFO in time. Timing is crucial here, you have to absorb the first waves of bullets coming from the right-hand side by summoning the UFO at the right time so the bullets disappear.

This brings several problems with it.
1) the green UFO dropped by the fairiy does not go to the left all the time. If it goes to the right, this option goes down the drain since you might as well be jumping right into the mouth of whatever those giants mouths in the desert of Tatooine are.
2) the timing is difficult and if you move too quickly, you'll be caught just a few milliseconds before the end, as displayed in the replay.

Eventually, I came to accept that I can either

a) Screw the UFO and just survive everything by going to the right-hand side at the end, slowly making my way towards the left, which is more viable than vice-versa because the first wave comes from the right-hand side, thus ensuring my survival without bombs,
b) summon the UFO, go for the left-hand side, slowly making my way to the right-hand side while praying to whoever is listening to me that the fairies won't be too bullet-happy or
c) summon the UFO regardless of where it goes, use a bomb, slowly make my way to whatever side I'm not on,

then have Ichirin destroy the UFO and collect whatever I want to collect.

For 1CC-attempts, I use option c), it's the safest and most efficient option since the last Bomb-part allows me to finish a bomb. In the replay, you can see b), it also displays why b) is NOT 100% safe.

On that note, 1CC-attempts are nearly identical to this replay. I only start into the stage with one red UFO, which is why I opt for a multicoloured one instead. I also pick up the red UFO last to accurately simulate the colour-transition of the UFO succeeding the destruction of the big one. Accurate simulations are also why I don't fill it entirely.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zil on December 15, 2011, 12:41:35 PM
Thank you, this is extremely helpfull! Hopefully I can get it to work with SanaeA. It takes her a while to destroy the big fairies, but the circling technique should work.

And now I've just remembered another thing I meant to ask about before. What controls whether or not the UFO from the fairy right before midboss Nazrin in stage 1 leaves the screen during her spell or bounces back down. It seems like taking down the nonspell as quickly as possible makes it more likely to stay onscreen, but I don't see why that should even make a difference.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Lepetit89 on December 15, 2011, 01:06:03 PM
Thank you, this is extremely helpfull! Hopefully I can get it to work with SanaeA. It takes her a while to destroy the big fairies, but the circling technique should work.

And now I've just remembered another thing I meant to ask about before. What controls whether or not the UFO from the fairy right before midboss Nazrin in stage 1 leaves the screen during her spell or bounces back down. It seems like taking down the nonspell as quickly as possible makes it more likely to stay onscreen, but I don't see why that should even make a difference.

Not sure, but I think that would actually make the difference since UFOs stay on-screen only for a certain amount of time. If you take down the NS-pattern quickly, then the UFO will also be on-screen during the Spellcard as long as it's within its timelimit. If you exceed that timelimit by taking too long for the NS-Pattern, then it should be gone.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zengeku on December 15, 2011, 02:17:05 PM
So does anyone have a way to do stage 3 in UFO (Lunatic mode)? The end seems impossible to me, but I'm sure there's a trick to it. A way to do it without relying on Sanae B would be ideal.

Heh. I guess anyone will find this part impossible at one point. But really, get that circling under your skin and it will be really easy to pull off. Regardless of character. (Not entirely sure about the Marisa's or ReimuB but I don't see why they should be problematic.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zil on December 15, 2011, 02:33:50 PM
Not sure, but I think that would actually make the difference since UFOs stay on-screen only for a certain amount of time. If you take down the NS-pattern quickly, then the UFO will also be on-screen during the Spellcard as long as it's within its timelimit. If you exceed that timelimit by taking too long for the NS-Pattern, then it should be gone.
It actually appears that the time it stays on-screen is variable. It follows the same path, ending up in the upper right part of the screen. From there it may continue up and leave, or it may bounce back down. What I meant about the nonspell is that it looks like ending the nonspell quickly makes the UFO turn back down and thus stay on the screen longer than it otherwise would.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Lepetit89 on December 15, 2011, 03:32:45 PM
That's strange actually, never knew the time varied, only inconsistencies I have noticed seem to be results of a lot of random factors which I cannot quite put my finger on but reproduce. For instance, the UFOs Nazrin drops. If I finish her off with 1 green UFO in stock, the blue one winds up on the right-hand side, with 2 green UFOs in stock, they switch positions.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Elysia on December 17, 2011, 03:59:35 AM
So I just attempted (unsuccessfully) to no-focus clear MoF extra. Could someone who knows what they're doing take a look at my run, and see if they can spot anything I'm doing wrong, or a way to improve? I came fairly close, but I'm not quite confident about my ability to take Mishaguji-sama no-focus and I'd like to have more resources than I would have had I not stupidly died at Suwa War.

http://replays.gensokyou.org/download.php?id=17462

EDIT: Apart from bombing the hell out of Long Leg. That card feels like it exists to screw over no-focus runs.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: I have no name on December 17, 2011, 04:37:47 AM
So I just attempted (unsuccessfully) to no-focus clear MoF extra. Could someone who knows what they're doing take a look at my run, and see if they can spot anything I'm doing wrong, or a way to improve? I came fairly close, but I'm not quite confident about my ability to take Mishaguji-sama no-focus and I'd like to have more resources than I would have had I not stupidly died at Suwa War.

http://replays.gensokyou.org/download.php?id=17462

EDIT: Apart from bombing the hell out of Long Leg. That card feels like it exists to screw over no-focus runs.
Alright, I've cleared this without focus once, I'll look at your replay now.
You're clearly a lot better at the stage than I am.
Long Arm and Long Leg, be a little lower, and with the right bomb timing the bomb will cancel out 2 of the full blue rings.  3 bombs used instead of 4+death.  I'd probably just bomb the following nonspell if I were to do it again.
Jade of the Horrid River seemed to go pretty badly, I'd suggest moving downwards with smaller taps, not moving at the bottom until half the bullets redirected, then dashing upwards through the closing gap.
Be more aggressive with the PoC after spells.  That Snake Eats the Coraking Frog death was avoidable.  Obviously don't rush going into the streaming ones.
DON'T LET THE POWER FALL because Froggy braves the Elements drops .8 power, and a death leaves you with 3.2.
Fun fact: My Suwa War history is better than my Red Frog history.  Stay up high in general, the replay I linked to uses only 1 bomb on that spell.
Hope this helps.

Also, here's my replay for reference: http://replays.gensokyou.org/download.php?id=16074
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zil on December 17, 2011, 05:53:05 AM
Apart from bombing the hell out of Long Leg. That card feels like it exists to screw over no-focus runs.
I've tried this a few times before and I think it is generally possible to capture this card. If you are slightly to the side of Suwako (very slightly), you can dodge by moving vertically. Basically back up until nothings coming straight toward you. Also the odds of a bullet being aimed at you is fairly low anyway.

For the fun of it I went and did a no focus run - http://replays.gensokyou.org/download.php?id=17463
I think long leg killed me. Yeah, I'd bomb that if you're not sure if you can survive. One death to croaking frog, and every other extra life (3 or something) to seven trees and stones.
I used ReimuA, but not I'm sure if that's better. Sure makes the stage part easier though.
If I finish her off with 1 green UFO in stock, the blue one winds up on the right-hand side, with 2 green UFOs in stock, they switch positions.
After playing a few more times it seems to me like she releases the red UFO on the side you are on, though there could be several factors which effect it.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: I have no name on December 17, 2011, 05:14:08 PM
I used ReimuA, but not I'm sure if that's better. Sure makes the stage part easier though.
I did some testing a while ago between ReimuA and ReimuB unfocused and found ReimuB to have slightly higher damage-but ReimuA has a much more consistent damage output.  doing a no focus normal run with each of them, I did better with ReimuA despite doing hers first.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zil on December 19, 2011, 09:20:08 AM
J.O.B asked about Murasa's third nonspell a while ago, and I don't think he got an answer, so here's a replay with a timeout of the attack. - http://replays.gensokyou.org/download.php?id=17524

The way I do it is to spot that pair of pink bullets that kind of stand out, and go just to the left of them. From there everything else seems to just go past you, though some slight movements may be needed depending on your position. Sometimes I go between the pink bullets because I'm spacing out or something, but going to the left is easier I think.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zengeku on December 19, 2011, 10:24:53 AM
The best way to do that attack is hope that Murasa doesn't act like a jackass. Or mix it up with bullets from the last spell.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Lepetit89 on December 19, 2011, 11:01:28 AM
J.O.B asked about Murasa's third nonspell a while ago, and I don't think he got an answer, so here's a replay with a timeout of the attack. - http://replays.gensokyou.org/download.php?id=17524

Seems like he got banned for whatever reason, but that looks pretty cool, I never even considered touching that pattern because I deemed it waaay too risky. Certainly hate it when the patterns gets mixed up with bullets from the previous Spellcard, though.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Skyler on December 19, 2011, 05:04:29 PM
I don't think I've ever survived the first wave of Lunatic "Young Demon Lord". Can someone help?
I still don't understand "Balance of Motion and Silence" either.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Puffy on December 19, 2011, 06:24:44 PM
Young demon lord depends on where your positioned, because you could weave right through the waves.

Balance of motion and silence, you could go bottom left/right corner and just move horizontally to the end, then go up to circle it. this is what i do, its not really in a circling manner but it goes in circles. (http://replays.gensokyou.org/download.php?id=17531)
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: nintendonut888 on December 19, 2011, 06:47:04 PM
I don't think I've ever survived the first wave of Lunatic "Young Demon Lord". Can someone help?

There are two basic formations of lasers: One that creates a diamond shape, and one that creates a shape that can be best described as a coffin. This is apt, because dodging the bullets is much harder in between the thin, curved coffin-shaped lasers than in the much wider diamond-shaped formation. What you want to do is to duck into the diamond-shaped formations whenever possible (even if it means not being under Remilia), and dodge as best you can. Try and hug the bottom of the screen. This gives the bullets more time to spread out.

Another thing that is good to know are the peculiar properties of EoSD lasers. Basically, as soon as a laser begin to disappear, their hitbox leaves entirely. This means that if you are absolutely stuck, no bombs or nothing, try waiting out the bullets and dodge through the lasers. If you time it correctly, you will seemingly go right them and survive, because their hitbox no longer exists.

Hope that helps. ^.^
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: MTSranger on December 19, 2011, 11:29:03 PM
I'll chip in as well
First, take a look at this:
(http://i39.tinypic.com/15qoox1.png)

You can see that Reimu is standing in a "coffin" shaped space that is much smaller than the "diamond" space to the left.
Now, this is not necessarily a bad decision, as the position of the metal fatigue bullets make the coffin space very safe.
The important thing is:
1. Do NOT stand in the coffin space right under Remillia if she has moved down the screen (i.e. to her vertical position in her first wave); you probably would have to squeeze through very small gaps between the laser and the bullets. It's okay if it were a diamond space though.
2. Standing in a diamond space may be a bad idea if you will be too far up the screen
3. Don't stand in the triangular space near the bottom unless you have to (i.e. ran out of time to move and got stuck).

The next step is reading ahead to see where in the laser space you should stand in <-- you have very little time for this.
Sometimes, this is hard, as both sides have very narrow gaps (in which case you probably picked the wrong laser space to stand in, but too late), in which case only experience can help you.

As seen in the next picture, you should NOT stand on the right side of the coffin space or else you are walled.
Similarly, if you were standing in the diamond space, you should slightly right and brace yourself to go between metal fatigue bullets.
(Alternatively, stand near the middle of the space and go to the gap between the metal fatigue and the bubble).

(http://i44.tinypic.com/2aig3ug.jpg)

Since we have read correctly, we are now ready to go through the bullets.

(http://i39.tinypic.com/a10l5c.jpg)

Here, the bullets have spread out and the obvious paths are visible.
When you are dodging, try to take notice of the spaces. There are generally 3 types of spaces:
1. bubble-bubble
2. bubble-metal fatigue bullet
3. between two metal fatigue bullets

#1 is generally the safest, and #2 can be either safe or really dangerous (say, if the 2 bullets overlap).
#3 requires some precision and make sure you LOOK AT your hitbox, cuz the trajectory of the bullet can confuse you and make you misread.

The deaths in this spell card usually are:
1. ***** misread the gap / movement mistake as you are going through and get clipped by bubble or metal fatigue bullets *****
2. did not read the gap in time and get walled as you back up to the bottom of the screen OR misread where you should've stood in the space, causing you to hit the laser as you try to move around the bullets
3. get stuck in the small triangular spaces near the bottom <-- this is usually not lethal since Remillia will be far up the screen for this to happen, so the bullets are more spread out, allowing you to have some wiggle room to get through at least the first wave most of the time (the only situation where there is a high risk of clip death is if a bubble and a very nearby - as in overlapping - metal fatigue bullet both go through the space).

The clip deaths usually happen when you are trying to dodge a dense wave (as in, all gaps are pretty risky) inside a "coffin" space. This happens especially when Remillia moves down, causing the laser spaces to be smaller (cuz they get cut of by the bottom of screen) and the bullets to be closer together. Be ULTRA careful when you have to get through a small space and FOCUS (look at) your hitbox.

Lastly, don't be afraid to change lanes when you dodge the bubbles (i.e. say, you were dodging on the very very left side of the "space" in the laser, and then the gap is too small, you can back up and move around to the right side of the "space" instead)
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zil on December 20, 2011, 12:48:36 AM
I think you can actually do Yukari's spell with only horizontal movement if you quickly zip to the other side of the screen once you pass the middle. It's like streaming and turning. I know Gil pulled it off in his no vertical run. Granted, he's Gil, but I've managed it myself and I think it's easier than circling back over.
For Remilia's definately watch out for when she moves down, because the bullets can reach you before the lasers dissappear unless you move out from under her. I believe the diamonds are usually better than the coffins, as Donut said, because the the bullets are randomly oriented with respect to the lasers, and diamonds give you more room.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Elysia on December 21, 2011, 01:18:51 AM
Phantom of the Grand Guignol. How do?

Only Last Word I've unlocked but not capped, thanks to recent caps of Fantasy Heaven and Tree Ocean of Hourai.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zil on December 21, 2011, 01:49:43 AM
It's completely static. You can do all vertical movement to dodge it, until the streaming. After that move back to the center. The second wave is not identical to the first, and may require horizontal movement.
I've got an old replay - http://www.youtube.com/watch?v=9OO7ZB279Bw
It starts about 3 minutes into the video.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: I have no name on December 21, 2011, 02:57:02 AM
Phantom of the Grand Guignol. How do?

Only Last Word I've unlocked but not capped, thanks to recent caps of Fantasy Heaven and Tree Ocean of Hourai.
Memorization.
It took me a half hour of grinding the spell to capture, then one of my friends captured it randomly in one try by moving randomly >.>
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: BT on December 21, 2011, 03:19:57 PM
Yeah, that's enough. Way too many great runs, including one No Deaths, tarnished single-handedly by this card alone in the time span of... too little time.

Genetics. Evil. Help???
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: MTSranger on December 21, 2011, 06:20:59 PM
Genetics
Koishi moves towards you on every 4th movement (she moves toward you after the "charge" sound). Use this to your advantage.
First, keep shooting her as much as possible,

The first time she aims to you, she will be at the top right corner of the screen (I think...). Misdirect her to the very left of the screen, half way (or 1/3 of way) above the bottom of the screen. This way you have time to shoot before she goes to the very bottom.

The second time she aims toward you, you (and she) will be at the bottom right of the screen, so, before you get hit by her, you move left and circle clockwise around the screen (go to the very top of the screen to give yourself space!). By the time you are done, she will be at top left corner, and you will have some free time to shoot her before she moves again.

Now, rince and repeat.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Lord Scalgon on December 21, 2011, 08:08:07 PM
Currently trying to perfect SA Stage 1 Lunatic...but the problem is Yamame's 1st non-card.  I tried to follow Drayen's way of dodging, but I end up dying every single time.  What's the best way to get past it?

(I can do everything else, however, even her cards.)
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: MTSranger on December 21, 2011, 09:54:25 PM
Yamame's opener only tries to BS you when she moves down, so if you simply want a perfect, you could just play a couple of times and get lucky enough that she moves up on the first wave (around 30% of the time from my experience).

If you wish to dodge her opener when she moves down, then as soon as the bullets are aimed, get the heck out of there to the far left or far right side. Timing is critical here, as you need to make sure the 2 aimed waves are aimed near the center while your character is out of the way to the side of the screen (i.e. you can't simply unfocus dash really far right on the moment - you have to stay in the region for a split second more). I'm sure other people can give more pointers on this.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zil on December 21, 2011, 10:18:56 PM
Yamame's opener only tries to BS you when she moves down, so if you simply want a perfect, you could just play a couple of times and get lucky enough that she moves up on the first wave (around 30% of the time from my experience).

If you wish to dodge her opener when she moves down, then as soon as the bullets are aimed, get the heck out of there to the far left or far right side. Timing is critical here, as you need to make sure the 2 aimed waves are aimed near the center while your character is out of the way to the side of the screen (i.e. you can't simply unfocus dash really far right on the moment - you have to stay in the region for a split second more). I'm sure other people can give more pointers on this.
This is essentially the way to do it, as far as I am aware. Also do your best to stay under her. What kills you in this attack is bullets reaching the bottom and then aiming at you horizontally, and being right under her helps prevent this as well as ending the attack as quickly as possible. If all else fails then repeatedly trying until you get lucky is a viable option. ;)
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: ふねん1 on December 22, 2011, 05:03:04 AM
Currently trying to perfect SA Stage 1 Lunatic...but the problem is Yamame's 1st non-card.  I tried to follow Drayen's way of dodging, but I end up dying every single time.  What's the best way to get past it?
I don't know what Drayen's way of dodging is, but for when she moves down and causes bullets to hug the very bottom of the screen, you can simply go up and over them while streaming the rest. It looks something like this (http://www.youtube.com/watch?v=VQR3L5H9M2w&t=1m57s) when done. You actually don't have to move as far as he did, you can do it using whatever normal streaming speeds you use. The only real concern is that you need to be under (or close to under) Yamame should she move down, otherwise the way the bullets are aimed you can end up with a bunch of bullets hugging the bottom instead of one or two. Not that that's impossible itself though, it's more like an unwanted complication.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Lord Scalgon on December 22, 2011, 05:28:49 AM
Damn...seems confusing (at first), but I'll try to nail it down whenever I have the chance.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Puffy on December 22, 2011, 01:45:18 PM
Byakuren's opener on hard/lunatic level? I just can't seem to grasp it, i am clueless. Though i managed to survive one wave and then a death, that was not needed there!
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Lepetit89 on December 22, 2011, 02:10:36 PM
Just go for a side without small bullets; for the first wave, it's always on the right, after that it's the left etc. . Just make sure to prepare accordingly if Byakuren is on a far side; for instance, if you need to go left and Byakuren's on the far left, you'll have to enter the flow a bit further to the right or you'll probably hit the edge of the screen.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: I have no name on December 22, 2011, 08:08:08 PM
Alright, even though I've done this a thousand times already perfectly, failing it three times in a row shows that I got lucky a lot.

How do you consistently do the post-Kanako part of Mountain of Faith extra stage with ReimuB?  I take out the faith star fairies as they spawn, take out the right card fairy then work my way to the left side to shoot down the other, leaving room to move further left for when the wallfairies show up.  However, the wallfairies have ended up killing me every time recently and I don't want to waste attempts on getting frustrated without a more consistent method for that part.  Aside from the spam from all sides midway through the stage, it's the only part I'm not consistent at until Froggy Braves the Elements.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: nintendonut888 on December 22, 2011, 08:20:35 PM
Ah yes, the green wall fairies. Lucky for you, there's a simple solution to this. See, the fairies come quickly, but there is a noticeable pause between when the fairies coming from one side end and the fairies from the other side start coming. During this half second pause, move up and change directions.

Since I'm bad at explaining, this (http://replays.gensokyou.org/download.php?id=17579) should help better. Also, try and ignore the hilarious death on the spot before Kanako - I think that's the first time I have ever died on that spot. ;^^
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: チソウ タイゼン on December 22, 2011, 08:32:14 PM
SA Extra, latter half, line of Blue Dressed Fairies shooting initally aimed bullets that scatter everywhere, faster version.
I can deal with the slow version but the faster one I have no idea how to do.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: I have no name on December 22, 2011, 08:35:47 PM
I noticed sometimes I'd end up about midscreen moving left and right spawnkilling most of them, but other times I'd get trapped.
Apparently the trick is reversing immediately, so right, right + loop around, alternate sides.

SA Extra, latter half, line of Blue Dressed Fairies shooting initally aimed bullets that scatter everywhere, faster version.
I can deal with the slow version but the faster one I have no idea how to do.
I got that part in my ReimuC extra clear (http://replays.gensokyou.org/download.php?id=17581)
I just treated it like any other streaming part.  Hope this helps.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: MTSranger on December 22, 2011, 09:48:18 PM
SA Extra, latter half, line of Blue Dressed Fairies shooting initally aimed bullets that scatter everywhere, faster version.
I can deal with the slow version but the faster one I have no idea how to do.
The one right after Sanae? You can simply circle counterclockwise around the screen - completely trivializes it.
When Sanae dies, move to the top right of the screen, and then along the top to top left, and then go down to the bottom.
At the bottom you stream to the right and after killing all fairies coming from the right side, go to top right again.
I think you circle twice and it's done.

Video: http://www.youtube.com/watch?v=rRhg81Xv5Is&t=3m23s
Replay: http://replays.gensokyou.org/download.php?id=17584

* EDIT: I can see why it won't work for ReimuC (unfocus movement all the way!) - if you are using her, than stream it normally.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: I have no name on December 22, 2011, 10:50:31 PM
* EDIT: I can see why it won't work for ReimuC (unfocus movement all the way!) - if you are using her, than stream it normally.
I didn't know about the circling method, but it would work for ReimuC-all that would need to be done would be keep shooting.
Also that run I posted is sloppy because it was my first run of the stage in months.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zil on December 22, 2011, 11:39:05 PM
http://replays.gensokyou.org/download.php?id=17587
It can be done without circling. This replay is ancient, so don't use it for any other tricks. (Unless they look actually good or something. Also there's a slight chance I uploaded the wrong one.)
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zengeku on December 28, 2011, 03:34:59 AM
Is there any tricks to Iku's first scene in Double Spoiler? Not that I need it myself but i have a friend trying to clear the scene and he's stuck with the notion that its luck-based. So is there anything to it beyond simply reading the lasers fast?
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: I have no name on December 28, 2011, 03:54:56 AM
Is there any tricks to Iku's first scene in Double Spoiler? Not that I need it myself but i have a friend trying to clear the scene and he's stuck with the notion that its luck-based. So is there anything to it beyond simply reading the lasers fast?
Iku aims the lasers where you were, so misdirecting the clusters is a viable tactic.

But what am I saying, I still haven't cleared this scene yet (because it's stupid and unfun)
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zengeku on December 28, 2011, 04:05:43 AM
Where you were when exactly? Its simple to think that the card has some aimed elements about it but sometimes it'll just do something completely unexpected. I can account for that but my friend isn't as trained in dodging fast lasers as I am. Not that I'm in any way consistent at it.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: I have no name on December 28, 2011, 04:07:36 AM
Where you were when exactly? Its simple to think that the card has some aimed elements about it but sometimes it'll just do something completely unexpected. I can account for that but my friend isn't as trained in dodging fast lasers as I am. Not that I'm in any way consistent at it.
When you hear the shutter sound the laser cluster locks on to your location at the sound.
The annoying part is the second wave, keeping track of where it'll go is a pain, also, the aimed around clusters.

This replay demonstrates my strategy.
So close...
http://replays.gensokyou.org/download.php?id=17708
No laser reading was done over the course of that btw.

OK, figured it out completely.
You want to be in the part of the pattern you were in at the sound when the lasers go outwards.


A capture of this will go nicely with the info in the post.
http://replays.gensokyou.org/download.php?id=17709
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zil on December 28, 2011, 06:20:40 AM
Well here's my age old replay - http://replays.gensokyou.org/download.php?id=17713
I distinctly remember this was the only stage 10 scene I could do when I first played DS, and I'm pretty sure it's little more than streaming. Is it just this one that he can't do, or every scene from that set?
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Skyler on December 28, 2011, 05:56:21 PM
I can't do "Earth Light Ray" on Normal at all. Also Loafing Sign "Idling Wave" and Omoikane's Device (normal).
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zengeku on December 28, 2011, 06:29:35 PM
Earth Light Ray combines three elements. A very 'undense' spread, a dense aimed cluster and lasers from below. You'll want to misdirect the aimed cluster and dodge the spread. It shouldn't be too hard to do if you just make an effort to misdirect the bullets out of your way.

As for Idling Wave, dodge the bullets and don't get hit. I really don't know what to tell you. Use spell practice to get the pattern down. It might feel a little odd at first but with practice it should become easy.

Omoikane's Device should just be a matter of very accurate tapping and not much else. There isn't some magic trick you can use to prevent yourself from stupidly crashing into stuff other than getting better at microtapping. The Normal version is very forgiving. Practice the Lunatic version until you can do that. Then the Normal version shouldn't pose an issue.

EDIT:

Oh and thanks to I have no name for clearing that out. I never realized that before clearing it. After 300 shots. :D My friend hadn't the slightest chance to figure that out since I had him play without sound so I could play Uncharted undisturbed. :V Thanks for clearing that up.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Elysia on December 28, 2011, 08:07:29 PM
For reference I went and timed out all three cards: Idling Wave (http://replays.gensokyou.org/download.php?id=17722), Omoikane's Device (http://replays.gensokyou.org/download.php?id=17723), Earth Light Ray (http://replays.gensokyou.org/download.php?id=17724). The latter was even done no-focus.

For Earth Light Ray, the circular waves of stars are completely static, so it gets much easier once you learn where those are. I typically think of it sort of like lanes divided by where the lasers roughly are, direct the aimed stars to one lane, and then dodge to the one next to it that's still closest to the center (you don't want to have the aimed stars going off to the side since avoiding that requires fast micrododging, as shown in the replay). The problem is that the lasers aren't static; as far as I can tell they're random, so you may get luckscrewed on this one.

Idling Wave is Reisen's hardest spellcard. I usually bomb it during serious 1CC attempts, to be honest. If you want to capture it, pick a corner (I use lower right), rush there when the bullets dispel, then dodge the ring horizontal to your corner, then vertical, then diagonal. The next wave should start spreading while you're in the process of dodging the diagonal ring, so you get to the center and repeat the process. It helps a little to know there's a safespot a little above the "Enemy" marker for the first wave only, so you only have to dodge 2 rings instead of 3 on that one.

The trick to Omoikane's Device is to stay close to the familiar. Counterintuitive, perhaps, but if you get too far away you need to go a lot faster through the pellets, and since the gaps are fairly small that makes it a lot more likely that you'll make a mistake.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: I have no name on December 28, 2011, 09:04:02 PM
What's the single dumbest scene in DS?
9-7.
Is there any trick to it beyond dodge and pray you don't get an impossible wall thrown at you?
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: MTSranger on December 28, 2011, 09:37:27 PM
FUCK how do I capture Imperishable Shooting? 0/361 this is absolutely pathetic. My record on Fantasy heaven is way less.
Not only does the second last phase gives you way too little time to dodge,
but the final phase is fucking BS like how do I dodge all that green stuff in less than 0.5 second and move up?
Seriously, I find micrododging in VoWG much easier than this stupid micromovement crap.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: ふねん1 on December 28, 2011, 11:09:22 PM
FUCK how do I capture Imperishable Shooting? 0/361 this is absolutely pathetic. My record on Fantasy heaven is way less.
Not only does the second last phase gives you way too little time to dodge,
but the final phase is fucking BS like how do I dodge all that green stuff in less than 0.5 second and move up?
Seriously, I find micrododging in VoWG much easier than this stupid micromovement crap.
I don't have the time to describe the whole card, but here's a link (http://www.youtube.com/watch?v=Fxmgw29FdOM) with quick hints for each phase. Hope it helps well enough.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: I have no name on December 28, 2011, 11:09:48 PM
Oh, there's another phase after the greens  :V
I have no clue how to do the greens, I've gotten to them twice, my first time captured and my second time was in stage and I failed.

I have the replay lying around somewhere, but someone else who's better at it should probably give advice for the greens.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zil on December 28, 2011, 11:52:10 PM
For the waves before green, make sure you're standing at the bottom center because it's aimed (and thus static, I believe). If you move left after she shoots there should be a mostly vertical path through the bullets to get inside. Move beck down and she does it again, but this time move right. (You can dodge both of those waves by standing right on top of Mokou, but that's cheating and harder anyway.) The green wave is also aimed, so stand at the bottom center and stay there. The bullets should come right at you and with some short left and right movements, they all go past you, and you can just go up to the center the screen. Then the last wave I usually go into one of the corners. She shoots some bullets that won't even reach you if you're in the corner, and then a bunch of bullets which move in different directions, and may be static. Just dodge that and you win. EDIT No I remebered it wrong. You go past that wave completely and just dodge the red one. Funen does it the right way in that video. (Which I should have watched before typing all of this :V)
DS 9-7 is pure stupidity as far as I can tell. You only need three pictures, so just keep trying until you win.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: MTSranger on December 29, 2011, 12:19:13 AM
Thanks!

Ok, captured that damn stupid thing after grinding another 20 times and finally passing those rings before the green phase
History is now 1/383. Evidently, I still can't do that 5th phase with any reliability at all.
Yeah, that green phase was simply sit at bottom center and move as little as possible - I was moving way too much.
The last phase was very easy with Funen's way of sitting still until almost the end and then dodge red stuff - got it on first try.

Now, at 221/222 spells captured, only Hourai Jewel remains!
That is still at 0/153, so... ??? Just memorize movement and misdirect the moment the shooting sound stops?
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: I have no name on December 29, 2011, 01:50:26 AM
I'd suggest memorizing which gaps to dash through.
http://replays.gensokyou.org/download.php?id=17272
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Skyler on December 29, 2011, 02:47:46 AM
Alright, I have Idling Wave and Earth Light Ray captured now. The latter still screws me over a lot (my capture involved panicking and running through a wall) and I still haven't captured Omoikane's Device but I'll just keep trying, I guess.
But now I'm stuck on Extra, specifically Iwakasa's Curse. How do you move around the red knives and go through the gaps at the same time?
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: I have no name on December 29, 2011, 02:49:31 AM
Stay below Mokou for 2 knife redirections, loop around under the knives then.
It helps to focus only on one type of bullet at a time.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zil on December 29, 2011, 03:16:45 AM
When you loop around go to the right and wait there for a bit, then you can move back to the left inside a row of knives. I have a timeout in this video - http://www.youtube.com/watch?v=bDG1gpJCW7w
What I did in that video is completely different from how I would normally capture it, but notice how when I'm on the right side of the screen there are "rows" between the knives as the knives move horizontally. Move left through those and she should die shortly after, but you can repeat it all if necessary. (I guess they're swords not knives, whatever.)
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Skyler on December 29, 2011, 04:00:40 AM
I'll try. I'm using the Netherworld team but I tried with the Border team and captured the card twice. That doesn't really help when I'm playing with a different team though, so...meh. I keep getting stuck between the knives/swords and the green bullets.

Also 42 faliures on "End of Imperishable Night -Half to Midnight-" and no capture yet is just...ugh. Can someone help me out on this one?
I'm posting way too much here
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: I have no name on December 29, 2011, 05:07:26 AM
I don't know which last spell or difficulty that is so I'm assuming lunatic and all of them. (strats are the same)
1st one: Just stream it up and down
2nd one: Try to find a gap in the bullets, dodge the first 2 rows you've dodged the wave, then move to another spot to dodge the bubble
3rd one: Watch one set of bullets at a time, dash unfocused through the gap.  Alternate colors.
4th one: I hate this one, stream around the bottom half of the screen in a U shape, starting on the left wall midway up.  Avoid the highspeed bullets
5th one: read and dodge.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zodiac on December 29, 2011, 05:20:30 AM
4th one: I hate this one, stream around the bottom half of the screen in a U shape, starting on the left wall midway up.  Avoid the highspeed bullets
stay at center of Kaguya's hitbox and focused (for more graze and time orbs) listen to bullets sound and go down to bottom of the screen in correct timing~!
http://www.youtube.com/watch?feature=player_detailpage&v=9xolGthWybg#t=266s
P.S. Sorry about my bad English ,sir ~ !
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: I have no name on December 29, 2011, 05:29:26 AM
stay at center of Kaguya's hitbox and focused (for more graze and time orbs) listen to bullets sound and go down to bottom of the screen in correct timing~!
http://www.youtube.com/watch?feature=player_detailpage&v=9xolGthWybg#t=266s
P.S. Sorry about my bad English ,sir ~ !
I've tried that, but for a normal capture it's not worth trying to get the precise spot.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: nintendonut888 on December 29, 2011, 05:17:34 PM
Kaguya's fourth last spell? This one's all about moving as slowly as you can. A nice little trick is that you can hide in the lower-left edge of the screen and the first three waves (before the bubble bullets) will all miss you. After that, try and move as slowly as you can from left to right (or right to left, I imagine either would work). Try and move only one "lane" at a time. Since the bubble bullets are aimed and won't be a bother so long as you are moving, try to take your attention off of them and focus entirely on where the blue lanes are being aimed. If you do this perfectly you'll time it out by the time you reach the other side of the screen, but if not, either crawl up the side or try and frantically switch directions to misdirect the bubble bullets until it times out.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: MTSranger on December 30, 2011, 07:14:06 AM
LLS Extra...
Gengetsu's 2nd last phase - I can't read the first wave for some reason... ???
Also, dunno if it's me or smthing, but LLS bullets seem so much faster and jumpier than Windows games that I have lots of trouble just reading them; the flashy background doesn't help either.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Elysia on December 30, 2011, 03:35:16 PM
Alright, since I can't seem to figure it out...any advice for that section in SA stage 5 on normal immediately after midboss Orin? Even if by some miracle I manage a capture of Cat Walk (which I have done, but it's probably my worst card in any Touhou, something like 2/65) I die to the pellets and then die again to the orbs with the aimed spread. That section is the sole reason I haven't perfected SA Stage 5 on Normal. I've already perfected Orin twice (once if failing Cat Walk makes the second one not count).
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zodiac on December 30, 2011, 04:14:58 PM
Alright, since I can't seem to figure it out...any advice for that section in SA stage 5 on normal immediately after midboss Orin? Even if by some miracle I manage a capture of Cat Walk (which I have done, but it's probably my worst card in any Touhou, something like 2/65) I die to the pellets and then die again to the orbs with the aimed spread. That section is the sole reason I haven't perfected SA Stage 5 on Normal. I've already perfected Orin twice (once if failing Cat Walk makes the second one not count).
SA stage 5 normal mode isn't too hard . I'm sure you can do it soon ~! :D
Good luck with your practice  :)
PS. This is some of my perfect run replay http://replays.gensokyou.org/download.php?id=17553
Hope this help!  :3
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: I have no name on December 30, 2011, 04:34:28 PM
ok...there's 2 approaches for that part of the stage.

First approach, may be considered cheap: almost time out both nonspells to 'eat' that part of the stage.

Second approach, after Cat's walk, grab the stuff and head to the bottom corner, stream the aimed stuff along the bottom slowly avoiding the pellets.  Once the 'walls' start showing up, run to the corner then start streaming back towards the other corner, then attempt to streamturn.  This is probably the hardest part of the stage, other then maybe Cat's Walk.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zil on December 30, 2011, 04:44:40 PM
SA stage 5 normal mode isn't too hard . I'm sure you can do it soon ~! :D
Good luck with your practice  :)
That's hardly advice. :]

@Malkyrian You want to stream those aimed bullets from the orbs in a way that also let's you destroy the orbs as soon as they appear, or at least before they reach the bottom of the screen. They appear in the same places every time, so learning a good path makes it much easier. I don't really know how to do it myself, but you could probably figure out a path or watch some replays. I'm pretty sure you want to start on the left though, so try to end the pellet section on left side. As for how to deal with the pellets, you just gotta dodge them while streaming the revenge bullets from the spirits. Unfocusing when possible may help kill more of them.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zodiac on December 30, 2011, 04:49:55 PM
That's hardly advice. :]

 :blush:
I want to help ,but My bad English makes me can't advice so much . heheheh  :D
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Skyler on December 30, 2011, 06:36:15 PM
I really have no idea how to do Fantasy Seal -Blink- (normal). Is it a survival card? I can't seem to do any damage to Reimu.
I'm using Marisa by the way. I'm trying to unlock Fantasy Heaven.
Also if anyone has any strategy for the green criss-crossing bullets in Hourai Elixir then please tell me.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: I have no name on December 30, 2011, 06:53:22 PM
I really have no idea how to do Fantasy Seal -Blink- (normal). Is it a survival card? I can't seem to do any damage to Reimu.
I'm using Marisa by the way. I'm trying to unlock Fantasy Heaven.
Also if anyone has any strategy for the green criss-crossing bullets in Hourai Elixir then please tell me.
I was confused when I first captured Blink, Reimu takes next to no damage for the first 30 seconds of the card, then will have her health drained in a couple seconds of shooting.Best advice I can give is stream and try to keep track of where Reimu is going.

Criss-crossing bullets are evil, I always dodge them down in the corner so half of them are heading straight down.  It also gives the bullets more time to spread out.
Here's what not to do (done by a friend): http://www.youtube.com/watch?v=lNciTze8Y80
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zil on December 30, 2011, 07:20:11 PM
Fantasy Seal -Blink-
Yeah, she won't take damage until a certain point. Also, the key to capturing that card is, in my opinion, knowing that Reimu charges directly at you when she fires the aimed purple circles. Try to align yourself so you can stream the amulets and Reimu's bullets in the same movement. Usually you want to move over just a bit, then stream along a path parallel to Reimu's, so make that line the same as the one you'd use to dodge the amulets as well. (Try to make Reimu go horizontally, basically.)
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zodiac on December 30, 2011, 07:36:45 PM
Quote
Fantasy Seal -Blink- (normal).
http://replays.gensokyou.org/download.php?id=17758
first 25-30 secs no damage on Reimu ? I'm not sure but shoot and dodge until you captured it :D
(purple bullets are aimed and I'm not sure that Reimu still has hitbox in this spell or not.  be careful! )

Quote
Also if anyone has any strategy for the green criss-crossing bullets in Hourai Elixir then please tell me.
http://www.youtube.com/watch?v=eLzoaAVIyAo&feature=player_detailpage#t=71s

go down at bottom right or left and dodge (bullets will be slower and easier to dodge.)
this is the best and safe way in my opinion .  ;)
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Skyler on December 30, 2011, 08:21:16 PM
Thanks for the advice on Fantasy Seal everyone; I finally captured it!
Now only Hourai Elixir is left.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Esper on January 01, 2012, 02:22:26 AM
How the crap do you capture Maze of Love with Marisa A (EoSD Extra)? I always keep getting knicked on the Clockwise phase and losing my last life.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: nintendonut888 on January 01, 2012, 02:24:12 AM
One thing you don't want to let happen in Maze of Love is to get pushed any farther than you have to. Marisa's speed makes this easier to handle than with Reimu, but you still need to be comfortable with your hitbox position. Also, if you're gutsy, you can head down after the first wave and do some micrododging to end the card quickly. It's risky, but it's effective!
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: I have no name on January 01, 2012, 05:58:25 AM
How the crap do you capture Maze of Love with Marisa A (EoSD Extra)? I always keep getting knicked on the Clockwise phase and losing my last life.
I always do it by way of gap appears-->line up with gap, and can capture it fairly consistently, even no focus.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: I have no name on January 02, 2012, 08:19:25 AM
Sorry for double posting, but now I need help with some things as opposed to helping.

I want a full Double Spoiler clear across Aya and Hatate, the scenes I'm missing are:
8-1, 8-4, 8-6, 8-7, 8-8
9-1, 9-3, 9-4, 9-7 ( I know this one is utter BS)
10-4, 10-8
11-2, 11-5, 11-7
12-1, 12-2, 12-3, 12-4, 12-6, 12-7
EX-1, EX-5, EX-7, EX-9
Help with any of these would be appreciated, although I've come close on a few of these, on most I'm completely stuck.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zil on January 02, 2012, 09:14:59 AM
http://www.youtube.com/watch?v=3R1PjiXOK8Q&feature=youtu.be - Stage 11
http://www.youtube.com/watch?v=-UHuhEOE6ac - Stage 12
http://www.youtube.com/watch?v=rhEaSVNNubg - EX Stage

I've got those two stages on my channel, with the time each scene starts in the video description. (Might upload Stage 11 just for the heck of it.)
I'll get some actual advice written here after I look them over:

8-4 ~ Watch out for her ramming into you after the picture is taken, and try to take the pictures right when she makes a new sun.
8-6 ~ There's a specific pattern that works very well. I found that every other picture would be used for defense, and try to get two suns when you take the defensive picture. Also stay out of the middle. Keep the suns on the edge.
8-7 ~ Take a pic the instant she fires, hopefully near the center of the screen, then run to the side she's moving away from. It's quite like something Aya did in StB during Eiki's last scene.

9-1 ~ Memorize the first part I guess. Don't be afraid to take many defensive pictures in the later phases just to gain some ground.
9-3 ~ A funny one. Notice where it will be safe to stand, then work your way to that spot. DO NOT rush there immediately or the aimed bombs will just make it unsafe and you'll have nowhere to go. Not sure if you can take a pic the instant they explode on top of you to save yourself.
9-4 ~ It seems to follow some kind of pattern(?). I think the DNA seems to follow Koishi or something. All I really know is look out for when she tries to smash into you, and then really get the hell away from her. (Far away)
9-7 ~ Just laugh at it, because it's laughing at you.

10-8 ~ Stay as close to Iku as you can, and take photos as rapidly as possible. It's much easier with Hatate.

12-2 ~ Try to play it safe and take out the clone immediately, I recommend seeing what I did in the vid.
12-3 ~ You need to take pictures at very precise moments to avoid being screwed over.
12-4 ~ Get familiar with what the pattern becomes as the scene proresses. Shouldn't be too tough, I don't think.
12-6 ~ Keep your eyes focused up near Nue, and don't worry too much about the blue bullets. I tried to think of myself as aiming for the spaces rather than dodging the lasers.
12-7 ~ Maybe it's good to let the rectangle shrink before taking a picture so you don't get swords, though personally I didn't do that at all. I know you should stay close to Byakuren though.

EX-1 ~ Very easy if you take pictures at the right time. Just check the vid for one way to do it. You wanna use the giant amulets to clear the bullets, then clear the amulet yourself while also getting Reimu in the shot.
EX-7 ~ Reimu aims herself at you, and the walls she comes from follow a clockwise pattern, so you can predict her easily. Just sidestep and recenter. Her amulets come from the point on the wall she appeared from, so keeping everything centered is very helpful. (Also, a slight diagonal movement in any direction will invariably evade her, but it looks more badass to do what I did.)
EX-9 ~ Well, it's super easy. Just do what I did I guess.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: MTSranger on January 02, 2012, 10:58:42 PM
UFO lunatic here I come!!
Stage 3
- Ichirin's 2nd nonspell takes excessively long time to die for some reason, or else I wouldn't have such a high death rate to it...
- Ichirin's 2nd spell - any tricks? I can't survive more than 2 waves
(I still have yet to figure out circling the last part, but I'm sure some replay-watching and grinding would get me through that)

Stage 4
- I keep dying to midboss Nue...
- How to dodge the wave of pink rice bullets right after Nue? I get walled 70% of the time.
- Murasa's 2nd spell - I get screwed if Murasa moves to the wrong side of the screen and send diagonal bullets to cross with vertical ones... what am I supposed to do?
- Murasa's 3rd nonspell - autobomb ??? Especially sometimes leftover bullets come from behind everything else and snipe you!
- Murasa's 3rd spell - this takes excessively long time to die... like I've timed it down to 5 seconds before, but never captured
I think I've got the survival figured out... still ain't no easy spell though.

Right now, on best conditions, stage 3 = net lost of 2 lives, stage 4 = net gain of 1 life. Not very satisfied but... *sigh*
Will grind stage 2 later - I realized I have to have net gain of several lives here to have any chance of 1cc.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Esper on January 02, 2012, 11:08:04 PM
I always do it by way of gap appears-->line up with gap, and can capture it fairly consistently, even no focus.

I know. I meant, how do you make Marisa handle correctly so that you CAN line up with them? I always either smash into a damn wall or get smashed by one of the red bullets.

One thing you don't want to let happen in Maze of Love is to get pushed any farther than you have to. Marisa's speed makes this easier to handle than with Reimu, but you still need to be comfortable with your hitbox position. Also, if you're gutsy, you can head down after the first wave and do some micrododging to end the card quickly. It's risky, but it's effective!

I will try that.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: I have no name on January 02, 2012, 11:56:34 PM
I know. I meant, how do you make Marisa handle correctly so that you CAN line up with them? I always either smash into a damn wall or get smashed by one of the red bullets.
Here's the key: lately I've been using Reimu.  I generally stay slightly beyond where the just-fired bullets stop, and then move to the next gap.  Beyond that I found this spell really intuitive and capture it every time I try the circle method and die every time I try the 'uber' method.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: The Greatest Dog on January 03, 2012, 12:20:47 AM
Okay. Really.
I've always had trouble with Green UFOs, even at normal speed, but this is ridiculous. Not even a single capture at 90FPS.
It always seems like "Okay, I choose this lane - oh, no, all the bullets happen to be going down here."

Is there any lane in particular that I should try to be in? I've tried the ones on the ends of the screen, and the second ones from the edge, but it's always the same micrododging bull.
Or, rather, is there any trick to killing UFOs with SanaeB at 3 power?
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: MTSranger on January 03, 2012, 01:57:27 AM
Okay. Really.
I've always had trouble with Green UFOs, even at normal speed, but this is ridiculous. Not even a single capture at 90FPS.
It always seems like "Okay, I choose this lane - oh, no, all the bullets happen to be going down here."

Is there any lane in particular that I should try to be in? I've tried the ones on the ends of the screen, and the second ones from the edge, but it's always the same micrododging bull.
Or, rather, is there any trick to killing UFOs with SanaeB at 3 power?
I usually stay at the either end of the screen, cuz those lanes have the least amount of bullets.
The second ones from the edge have more bullets than the ones at the very end.
To end it faster, shoot Nue while the laser is not active (may be difficult to do at 90FPS since you then have to dash through bullets).
It's kinda hard to kill UFOs quick enough to make a difference, even at 4.00 power.
You can try staying really close to the laser, that'll kill one of them, but I don't know if it will make the card easier.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zil on January 03, 2012, 08:22:10 AM
@Kanon Here's a near-perfect replay of stage 4 (one death to Murasa's 3rd spell) http://replays.gensokyou.org/download.php?id=17839

I also uploaded a timeout of her 3rd nonspell earlier in this thread. It's simple if you just do the same thing every time, but Murasa can screw you over with bullets from the previous spell, so be ready to bomb it. Capturing Nue's pattern is all-important, since if you live she gives you an extra life, and if you die or bomb she gives you a bomb. It's basically static though so just keep practicing it.
I'm not sure which wave of pink bullets you mean. The one's immediately after Nue are static so just do the same thing every time. The one's right before Murasa are easier if you can kill the fairies before they shoot, but you should be summoning UFOs like crazy right there anyway.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Marisa Kirisame on January 03, 2012, 03:44:43 PM
WEll only two more Ex stages left before I have them all done. 12 and 13.

12: I am using Reimu A (Or which ever one the needles are)
no...just no.... The stage is rather hectic but my eyes are good enough to guage where the safe spots are in Kogasa's second card. The last part of the stage before Nue also beggs for bombing. *even when the Ufo appearance is there, there is still too much residiual.* As for UFOs, I spam the green ones consistently with 1 red so I can gian a Life during the fight with Nue, but that is unfortunately the second probelm....


Nue Houjuu:

I can do the NS just fine, all of them.

!st spell, caped consistenly.

2nd spell....will come back to.....

3rd spell. I noticed recently there is a small and slgith color difference in the snakes she shoots. This has thankfully given me some forsight in the spell and makes capping it much easier than before.

4th spell: I cap this on and off. I just don't know which Blue ones to consistently take out while dodging the lasers.

5tth spell: Can cap consistently unless I just  completel derp my movements

6th spell: I can cap consistently if I keep and eye on my surroundings

7th spell: I see this as clear it fast or ELSE! It gets way to fast in later parts of it and I just try to shot gun her as much as possibly early on.

8th spell: Only been here once. got killed in the second wave by moving red bullets whilst trying to avoid the huge laser/pill thing I don't know an effective way to get though it so, again, help would be most appreciated.

9th: never been there but form what I have seen of in in videos, it shoudn't be too hard to get through (except maybe her RNG wave on that one).

Now back ot the 2nd spell: Very appropraitely named. RAGE. I always end up timing this out if I don't die and other than that die a LOT. THis card is the bane of my existence when attempting to beat Nue. The Red UFOs come out again too fast so I can't get much of a hit in on Nue before having to run again. There has got to be some way to do that one. This is where I really need the help.

It should also be dually noted that I have seen the vids on youtube and what not. but they are not helping my situation.

Again, I would love any help that can eb given here.

Thanks ahead of time,
Flandre Scarlet
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zengeku on January 03, 2012, 04:02:40 PM
The second spell is a pretty simple card with no random elements. The bullets are aimed so you'll want to make it through the UFO's and start shooting Nue so you won't get it timed out. Watch replays. Trust me, its pretty simple when you understand it.

Also, you might wanna switch to SanaeB. She breaks all the UFO related cards.

EDIT: Okay, since ZUN is an idiot I can't access ReimuA's Extra Stage to give you a demonstration. Despite having cleared the game with ReimuA across all difficulties. Can you say glitch?
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zil on January 03, 2012, 04:07:34 PM
I feel like I'm posting too much in thid thread. :derp:

Here's a perfect run of the stage, with no UFOs - http://www.youtube.com/watch?v=WWTbl1RmTkc (I know you said replays aren't helping but some of those spots you mentioned are trivial when approached correctly)

It's got advice and annotations and such, but I'll say some stuff here too:

-At the part with blue orbs on the sides and a fairy in the middle, if you kill the fairy more will appear, and eventually they start dropping UFOs once you kill enough, so you may want to bomb them or something.
Red UFO Invasion - Start each wave off to the side (I think the right side for the first wave, then alternate) and destroy a UFO. Then take said UFO's place and move under Nue. Most of the aimed bullets will go off to the side and you'll have lots of time right under the boss. (And Sanae just nukes this card to hell)
Blue UFO Invasion - One of the harder ones, so a bomb isn't the end of the world. You want to destroy the UFOs that will go underneath you. The ones going up and to the sides can be left alone.
Undefined Darkness - I don't know if you're already doing this, but right before she moves you can go right beside her so she stays at the top of the screen. You should basically be shooting her the entire time. It's hard to describe but I imagine seeing it done would actually help.
Survival second phase - alternate between the same two rows, and shift to other side each time so you don't get hit by the blobs. The bullets that become lasers do static little pattern when they move, the second wave of them being aimed for the gaps in the first.
Snake spell - I don't know what you mean about a color difference, but in case you didn't know, the second group of snakes will aim for the gaps in the first one, so can dodge by just standing where one of the first ones went in that wave. (Kind of a "lightning won't strike the same place twice" thing.)
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Marisa Kirisame on January 03, 2012, 04:19:31 PM
I feel like I'm posting too much in thid thread. :derp:

Here's a perfect run of the stage, with no UFOs - http://www.youtube.com/watch?v=WWTbl1RmTkc (I know you said replays aren't helping but some of those spots you mentioned are trivial when approached correctly)

It's got advice and annotations and such, but I'll say some stuff here too:

-At the part with blue orbs on the sides and a fairy in the middle, if you kill the fairy more will appear, and eventually they start dropping UFOs once you kill enough, so you may want to bomb them or something.
Red UFO Invasion - Start each wave off to the side (I think the right side for the first wave, then alternate) and destroy a UFO. Then take said UFO's place and move under Nue. Most of the aimed bullets will go off to the side and you'll have lots of time right under the boss. (And Sanae just nukes this card to hell)
Blue UFO Invasion - One of the harder ones, so a bomb isn't the end of the world. You want to destroy the UFOs that will go underneath you. The ones going up and to the sides can be left alone.
Undefined Darkness - I don't know if you're already doing this, but right before she moves you can go right beside her so she stays at the top of the screen. You should basically be shooting her the entire time. It's hard to describe but I imagine seeing it done would actually help.
Survival second phase - alternate between the same two rows, and shift to other side each time so you don't get hit by the blobs. The bullets that become lasers do static little pattern when they move, the second wave of them being aimed for the gaps in the first.
Snake spell - I don't know what you mean about a color difference, but in case you didn't know, the second group of snakes will aim for the gaps in the first one, so can dodge by just standing where one of the first ones went in that wave. (Kind of a "lightning won't strike the same place twice" thing.)

Red, I'll try that.

for the fairys, I tend to have to bomb that area anyway.

Blue. I alwyas get the immediate ones but miss the late ones that go under. I'll focus a bit more on them.

Undefined Darkness: didn't know that could be done. I'll try that next Ime I get there.

Survival. I will try and get used to that. It may take a couple of runs but I think I can do that.

Snakes. yeah if you look closely, there is a VERY slight diference in the color of the green on them. The darker ones move down the lighter ones curl back then come down.


I still need Aid with Kogasa 2nd spell and the RIanbow UFOs in terms of coments on here. I'll alos check out the replay you linked and see if that renders any aid.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: I have no name on January 03, 2012, 05:15:41 PM
This hasn't been mentioned yet, but you shouldn't be getting 1 red UFO during the stage part, you should aim for 2, giving a life.  Nue drops life pieces after her first 4 spells, giving another life.  Beyond hat as many greens as you can is probably your bets bet, grabbing 2 green UFOs nets 4 bombs because Nue drops 4/3 bomb pieces after her 5th through 8th spells.

Kogasa's second spell is pretty difficult, I've only captured it once, but I find the dodging easiest midscreen to the left of Kogasa mostly unfocused.
Rainbow UFO's I think I also captured once, just read and dodge and bomb if you sense a wall approaching.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zil on January 03, 2012, 06:02:22 PM
For Rainbow UFOs, I just noticed that two UFOs appear on the left and one on the right. Then the next wave has two on the right and one on the left, and so on. You might use that if you're bent on killing as many UFOs as you can. (Though personally I prefer to focus on Nue herself.)
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: I have no name on January 05, 2012, 02:06:26 AM
Alright, Ten Desires lunatic critique time...I've figured out what I need to do for the first 3 stages.
I'm attaching 2 replays, one where I get past Stage 2 on a decent run (#24) (the replay shows what I do for Stage 1, with a minor mistake on Yuyuko involving when I trance, and also shows my current Stage 2 plan ends with 2 bombs).  I end the run early because of 'I hit C but oops not really and bad timing' and fail dodge on Kogasa.

The second replay (#23) is Stage 3 in practice, which is exactly what I plan to do with a couple of changes/adjustments:
I'm going to trance Kogasa's spell instead of bomb it.
I'm going to trance Yoshika's second spell instead of die to it. (because I'll get trance after Kogasa, and not die before then)
I'm not going to die to the last nonspell.
I'm not going to bomb Yoshika's last spell.

Added my current Stage 4 plan, remember that I only have 5/8 of a bomb going in.  Stuff that happens that shouldn't:
I will hopefully dodge that last spam before the end of the stage and not have to waste a bomb.
I hope to not bomb Seiga's opener, but I doubt I will.
I hope to capture Seiga's first spell, but I doubt I will.  If I have a bomb it will be used here.
I will not die after the bomb to the second spell.
I will hopefully capture the last spell, leaving me with 0 bombs and 1 death to the stage, or 2 deaths and 2 bombs coming out.  4/8 bomb pieces, wasn't keeping track of life pieces.

Adding Stage 5 plan, changes: none to the stage (going off of the 1 death to Stage 4), enter Futo with 2/8 bomb pieces and 3 bombs.
I will use my trance on the 3rd nonspell instead of trying to dodge it.
I will bomb the third spell.
I will leave the stage with only 2 deaths thus far, and (assuming) 0 bomb pieces and 1 bomb.

Stage 6: (remember I'll have 2 bombs going into Miko, and hopefully 4-even 5 lives)
I will not attempt to dodge anything Miko has except for her opener, her 2nd spell and the first phase of her last spell unless I absolutely must (i.e. I have no bombs, like what happened on her 6th spell)  If I'm short on resources, I will attempt to dodge the first spell and the 4th spell as those are the 2 I feel I have the highest chance of success on.

Basically, HELP ME by checking if these stage plans are ok, I made most of them up on the spot and didn't really care about boss performance.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zil on January 05, 2012, 03:00:16 AM
Well I'm hardly an expert, but here's my opinion on Ten Desires.

Stage 1 - You can go into stage 2 with 6 pieces on lives and bombs. Don't collect the spirits from "Ghost Spot," just let them sit there. Deal as much damage as you can during the next spell, then trance right before the spirits from "Ghost Spot" disappear. You'll collect those spirits and finish off the current spell, giving you 6/8 on lives and bombs. Then just capture the last spell.

Stage 2 - Try to kill the midboss faster so you don't need a bomb to get the spirits. The nonspell isn't too hard so just stay in front of her.

Stage 3 - Trance a bit before those first spirit carrying fairies so the trance wears off in time to collect gray spirits immediately after. Capture Kogasa's nonspell as fast as you can. I'd say to inch your way to the right, and she should follow you and it ends quickly. Bomb the spell, which should fill your trance gauge, then back off and finish her off. Wait a bit then trigger the trance to collect the spirits from Kogasa and the fairies right after her.

Stage 4 - Nothing wrong with bombing the big spam at the end. It's quite difficult as Reimu. Seiga's first spell is a joke. Just don't shoot Yoshika and wait for Seiga to move out from behind her. If you're having trouble with that spell then you really need to practice it. The second spell is easy if you do it right. Keep killing Yoshika and shoot Seiga while she's down. When Yoshika reaches the bottom lure her up a bit then get back under her. If the last spell isn't easy then practice it until it is.

Stage 5 - Trance the first set of six spirit holding fairies, maybe bomb the next set, or just kill them. Make sure to collect as many gray spirits as possible. Bomb the midboss to hell to fill your trance gauge; it's very important to fill it before the end. For the big fairy spam, bomb the first wall of fairies but don't collect the spirits, just make sure to kill all of them. (If that can be done without a bomb than that works too.) Then trance when the next wall comes out to get all of the spirits from both fairy walls. This alone is worth 2 bombs and however many lives. I don't know what you're planning for Futo's first spell, but it's certainly harder than her third.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: I have no name on January 05, 2012, 03:13:06 AM
Stage 1 - You can go into stage 2 with 6 pieces on lives and bombs. Don't collect the spirits from "Ghost Spot," just let them sit there. Deal as much damage as you can during the next spell, then trance right before the spirits from "Ghost Spot" disappear. You'll collect those spirits and finish off the current spell, giving you 6/8 on lives and bombs. Then just capture the last spell.
This was the trance mistake I mentioned.
Stage 2 - Try to kill the midboss faster so you don't need a bomb to get the spirits. The nonspell isn't too hard so just stay in front of her.
That nonspell is impossible for me unless I do it outside the bounce lines.
Stage 3 - Trance a bit before those first spirit carrying fairies so the trance wears off in time to collect gray spirits immediately after. Capture Kogasa's nonspell as fast as you can. I'd say to inch your way to the right, and she should follow you and it ends quickly. Bomb the spell, which should fill your trance gauge, then back off and finish her off. Wait a bit then trigger the trance to collect the spirits from Kogasa and the fairies right after her.
I never remember those fairies are going to come, I'm really bad at Kogasa's nonspell (hence the bomb), and trancing Kogasa's spell will allow the spirits from the fairies after her to be put towards another trance while still collecting the life/bomb pieces in trance.
Stage 4 - Nothing wrong with bombing the big spam at the end. It's quite difficult as Reimu. Seiga's first spell is a joke. Just don't shoot Yoshika and wait for Seiga to move out from behind her. If you're having trouble with that spell then you really need to practice it. The second spell is easy if you do it right. Keep killing Yoshika and shoot Seiga while she's down. When Yoshika reaches the bottom lure her up a bit then get back under her. If the last spell isn't easy then practice it until it is.
I would have bombed the final wave of the spam, but if everything went according to plan I wouldn't have a bomb there (I was tracking how many bombs I would have as I did the stages)
A joke that I captured effortlessly once and can't seem to replicate except in Spell Practice.  Tongling Yoshika destroys me, even when I do that.  I'm pretty consistent at her last spell, despite what the replay shows.  I just wasn't caring at that point.
Stage 5 - Trance the first set of six spirit holding fairies, maybe bomb the next set, or just kill them. Make sure to collect as many gray spirits as possible. Bomb the midboss to hell to fill your trance gauge; it's very important to fill it before the end. For the big fairy spam, bomb the first wall of fairies but don't collect the spirits, just make sure to kill all of them. (If that can be done without a bomb than that works too.) Then trance when the next wall comes out to get all of the spirits from both fairy walls. This alone is worth 2 bombs and however many lives. I don't know what you're planning for Futo's first spell, but it's certainly harder than her third.
I would have bombed the first set of fairies and then trance-killed the second set at the end of the stage if I had a trance, and I'll expend a trance to Soga's nonspell before bombing her spell once to get some trance back.  As I didn't mention the first spell, I plan to do what I did in the replay, which means bomb it.

I have now written up the (adjusted) plan in notepad, for 2 reasons: to have people check it over for obvious flaws and to remind what to bomb/dodge/trance during the run (when I pause)


And now for something not Ten Desires-I've captured Charming Siege from All Sides once, by pure luck.  Is there any trick to it that makes it not randomly wall you?
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: MTSranger on January 05, 2012, 07:00:50 AM
I'll chip in as well. I'm no expert either though - only did enough to 1cc.
Stage 1 - yeah, basically do what Zil says. (on my run I opted to trance the midboss cuz I couldn't capture it consistently enough)

Stage 2 - yeah, kill midboss faster. I think you can still do it outside the bounce lines (that's what I did, and I didn't need a bomb to collect stuff after), but make sure you unfocus when you are at the edge to let homing add damage, and maybe, to be safe, dodge the very first wave inside the bounce lines.

Stage 3 - it's hard to do in practice mode, but in an actual run, since you carry over trance gauge from stage 2, you can trance the set of life-fairies before midboss Kogasa (make sure to trance right when the things come out, so that you can speed kill + have trance wear off to collect more spirits). Then, I think you should capture Kogasa's nonspell (really, just practice, the gap is big enough for Reimu to squeeze through) and then bomb Kogasa's spell to replenish trance (and kill it fast enough for extra fairies to show up).

Stage 4 - I don't see many problems here. If you have trouble dodging the midboss nonspell, during the stage, the trance before midboss can be activated a hair later to completely trivialize midboss's nonspell (sit where the bullets are fired so that when trance finish, all bullets are already fired and away from you). During boss, please please please capture the first spell and maybe last spell lol, cuz those are the easiest attacks. The nonspells and the 2nd spell you can bomb cuz imo they could be hard (I can't do them with any consistency at all).

Stage 5 - You are not collecting enough spirits. You can trance every single set of resource-fairies if you plan a route.
Replay: http://replays.gensokyou.org/download.php?id=17883

In the beginning, unfocus kill the semi-circle of spirits at shotgun range and then focus kill the big fairy, moving up asap to collect spirits. Do the same thing to the next set of spirits and big fairy. You should aim to kill almost all of that type of big fairies before they shoot more than 1-2 sets of bullets - this will drop more spirits and let you collect them, plus the fairies from the right side will drop a huge load of spirits letting you fill up trance gauge - you can only collect them if none of the big fairies are in the way.

Trance the first set of fairies - right when the come out. This will let the trance wear off when the laser-orbs come out, so that you can continue collecting spirits to trance again before midboss. Bomb the orbs if you have trouble killing and collecting spirits at the same time. You should be very close to full trance by the end of the laser-orbs.

If your trance gauge is NOT full, use 1 bomb and collect just enough spirits to get your trance gauge to full. Then, activate trance. The trance should carry almost all the way through the nonspell. This means you don't have to bomb the spell if you can capture it since you've already sped through half of the midboss fight, and thus you are almost guaranteed to have extra fairies after.

If you kill the midboss fast enough (by bombing the spell or trancing the nonspell), there will be some of those same big fairies again, which you can kill easily by shotgunning (which will be close enough to auto-collect spirits). Those fairies are important for getting to full trance gauge unless you are very good at collecting stuff from the circles of spirits that come after.

Lastly, you can kill the first wave of the end-stage fairies without bombing. This requires you to get to the left side of the screen _before_ any fairies come onto the screen. Try to aim and kill as fast as possible, moving through each fairy. When the 2nd wave come, activate trance, kill fairies on the right and left side before killing the one in the middle (or else some might run away, like in my replay).

Stage 6 - the latter half of the stage, you can activate trance a little bit later to maximize resource collection, provided that you can switch directions once. As for Miko...

Miko's 1st, 2nd, and 4th spell are easier than the rest. Get one or two of them to the level that you can capture consistently.
I think all three of them are relatively capturable, the 1st is really short - dodge 1 wave and you are done, the 2nd is just not getting blinded by those bright bullets, the 4th is just circling around the screen unfocused.

You can also consider capturing the knives if you feel confident.

For the last spell, there's a trick to avoid bombing when it switches phase.
Basically, you want it to switch phase when you aren't streaming a whole sheet of large round bullets, because otherwise you'll get screwed over as the phase-switch creates another sheet of bullets to stream. This means watching the health and stop shooting a little bit before the phase switches.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: I have no name on January 05, 2012, 07:17:24 AM
I will agree on the 1st, 2nd and 4th spells being the spells to go for captures of if I don't have the resources to bomb/trance everything, I somehow reactively deathbombed the 1st spell, I derped the 2nd due to being out of position, and I forgot how to do the 4th when I got to it that run.  I think the capture of her 6th though makes up for it (sad that it's the only one I could get)

I'm going to echo my plea for Charming Siege from All Sides and also add a few MoF lunatic spells: Hina's midboss one and Nitori's last one.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zil on January 05, 2012, 11:57:13 AM
For Nitori's last spell try to stay under her the entire time and slowly move over. She follows you so stand slightly off-center to lure her in the direction you are streaming. It should end before you reach the wall, just trust in Reimu's raw power.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Marisa Kirisame on January 05, 2012, 09:10:38 PM
I'm going to echo my plea for Charming Siege from All Sides and also add a few MoF lunatic spells: Hina's midboss one and Nitori's last one.
Charming Seige Form All Sides. That one is a bit of a pain but I found staying vertical helps the issue some. It's not so much random as it is a bit of a delayed aiming with the teal rice bullet siege. I've capped it a few times as various characters and this strategy has a pretty consistent working. =)
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: RegalStar on January 05, 2012, 10:51:49 PM
Test Slave. I don't get it. Marisa doesn't seem to get hurt at all even if I lure away that iron ball thingy, and I always get hit twice as well as ending up timing it out.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: ふねん1 on January 05, 2012, 11:18:49 PM
Don't forget that you can deal a lot more damage by freezing bullets close to Marisa on top of shooting her. You'll want to time your freezes for when the faster waves come out though (the charge will always be less than 100%, but long enough to get by if you get the right rhythm going). I can't view replays at the moment though, so I can't see or judge precisely how you're approaching this one.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zil on January 06, 2012, 12:39:32 AM
http://replays.gensokyou.org/download.php?id=17901
http://replays.gensokyou.org/download.php?id=17902
This is how I do it. (Two different replays, but they use the same technique.) Most of your damage comes from freezing Marisa. In fact, you could probably capture this without even shooting.

Marisa sends the slave at you, and you lure it to the left, then loop around the right side and shoot Marisa. When she shoots her own bullets, use the ice shield. Then back up and follow the slave as it moves back to Marisa. Again, when she starts shooting bullets of her own, use the ice shield, and hopefully you're close enough so that the ice reaches Marisa and damages her. Just repeat that pattern. You should never have to dodge the fast waves that Marisa fires, only the ones from the slave itself, and every freeze should reach and damage her, though if you can't get close enough there's no need rush up like a maniac.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: LeviLamprey on January 06, 2012, 04:56:16 AM
Hugely demanding and selfish post is go!
WHAT I NEED HELP WITH CURRENTLY:

Subterranean Animism Extra:
All of Koishi's spells

Imperishable Night Extra:
Keine's 3rd spell, all of Mokou's spells after the first three

Perfect Cherry Blossom (my derp game):
Merlin's two openers
Yuyuko's last 3 spells
(PCB for Easy/Normal, because I cannot fracking kill this woman on either difficulty, even though I have managed to get up to her in the 2 n00b difficulties)
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: MTSranger on January 06, 2012, 05:09:34 AM
SA extra: not gonna type stuff on every single thing out, so... have a youtube walk through:
Part 1 (stage portion): http://www.youtube.com/watch?v=rRhg81Xv5Is
Part 2 (first half of koishi): http://www.youtube.com/watch?v=3hvNhiGSGVk
Part 3 (2nd half of koishi): http://www.youtube.com/watch?v=hvzZvFLvMgU
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: I have no name on January 06, 2012, 05:12:55 AM
Hugely demanding and selfish post is go!
WHAT I NEED HELP WITH CURRENTLY:

Subterranean Animism Extra:
All of Koishi's spells

Imperishable Night Extra:
Keine's 3rd spell, all of Mokou's spells after the first three

Perfect Cherry Blossom (my derp game):
Merlin's two openers
Yuyuko's last 3 spells
(PCB for Easy/Normal, because I cannot fracking kill this woman on either difficulty, even though I have managed to get up to her in the 2 n00b difficulties)
Copied from other thread:
SA extra: 1st spell
Koishi's only real 'memorize what to do or die' spell.  Rise up with the lasers, stream the bullets and return to the center, then sit bottom center before repeating the pattern.
2nd spell: Stick to the bottom, only move when necessary.  Really really easy.
3rd spell+4th spell: Just dodge the hearts, nothing more to it.
5th spell: This one is really really fun, Every time you need to move from the outside in or the inside out, move perpendicular to Koishi to create a bullet gap to go through.
6th spell: dodge from not the center of the pattern.
7th spell: dodge.
8th spell: learn Koishi's movements, dodge.
9th spell: learn Koishi's movements, dodge.
Subterranean Rose: Remember which color just passed, and stay away from the other color.  Not too hard except nerves will set it, the 3rd phase is brutal but there's no timeout phase so a timeout is a viable option.

IN extra; Xu Fu's Dimension: Stick Ran on Mokou and move to the lower left area.  Stream slowly right, watching out for red cards.  Easy.
Honest Man's Death: also easy, when you hear the laser sound move towards it.  Remember where it will come from and be on the right side of the pellets to do so.
Woo: Deal some damage, move to the top right before Mokou moves right, dodge, stream around to the left and under, stay under Mokou under all circumstances for the remainder of the card.
Everlasting Phoenix Tail: dodge.
Fujiyama Volcano: There's a bunch of ways to do this, just use spell practice and figure out a path that works consistently for you.  he sequence is 1 volcano+ 1 ring, stream, 3 rings+3 volcanoes, stream, ring spam+volcanoes, stream, repeat last 2 indefinitely
Possessed by Phoenix: first phase, dodge, but leave a path, second phase, either circle carefully or stream very slowly down, third phase, run around the perimeter of the screen, final phase, similar to first.
Hourai Doll: circular streaming, with extra stuff.  Not hard.

PCB:
Merlin's openers...those are the laser ones right?  Second one is just streaming, I suggest bombing the first, but if you must dodge, small stream, jump to the other side, stream back a bit, repeat.
Yuyuko's last 3 spells:
Butterfly Volcano: lead it in a circle, dodge the rest of the stuff.
Repository of Hirowaka: memorize the safespots form the static pattern, stream slowly as you switch between 2.  The left and right edges are safe.
5th spell: dodge.
END OF GAME SURVIVAL: line up with a gap for the blues, either read and dodge the reds or go up and pass through the circle before they expand (what I do)  There are 11 waves of reds, so if you have the resources to die/bomb every wave of them I suggest you do for safety.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zil on January 06, 2012, 09:55:40 AM
Well... here I have no-focus timeouts of all of Mokou's spells, including Imperishable Shooting and her Last Word for the heck of it.
http://www.youtube.com/watch?v=bDG1gpJCW7w
http://www.youtube.com/watch?v=9beHGUgBhKY&feature=related

I did the final phase of Imperishable Shooting wrong, but you don't need to worry about that spell if you're just going for a clear.
-Phoenix Tail is easier on the edge of the screen.
-Don't do Possessed by Phoenix how I did it. For the waves with purple bullets, you should start at the top and gradually back up as little as possible. The one with explosions is even easier. I've heard the blue wave can be done like that but I've never managed it.
-What I did on her first spell is not neccessary for a normal capture.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Marisa Kirisame on January 06, 2012, 01:50:15 PM
Hugely demanding and selfish post is go!
WHAT I NEED HELP WITH CURRENTLY:

Subterranean Animism Extra:
All of Koishi's spells

Imperishable Night Extra:
Keine's 3rd spell, all of Mokou's spells after the first three

Perfect Cherry Blossom (my derp game):
Merlin's two openers
Yuyuko's last 3 spells
(PCB for Easy/Normal, because I cannot fracking kill this woman on either difficulty, even though I have managed to get up to her in the 2 n00b difficulties)

Keine's 3rd spell is all about streaming the same pattern conintuously. Start near the bottom middle (stay focused the whole time) as she begins shooting the rice bullets. You'll notice the middle area has 2 small walls being made. Slowly make your way from the left small wall as it falls over to the right side of the screen, watching your surroundings all the while. After her speed shots stop, set yourself back up and do this again until the spell breaks.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Skyler on January 06, 2012, 07:00:32 PM
Hugely demanding and selfish post is go!
WHAT I NEED HELP WITH CURRENTLY:

Subterranean Animism Extra:
All of Koishi's spells

Imperishable Night Extra:
Keine's 3rd spell, all of Mokou's spells after the first three

Perfect Cherry Blossom (my derp game):
Merlin's two openers
Yuyuko's last 3 spells
(PCB for Easy/Normal, because I cannot fracking kill this woman on either difficulty, even though I have managed to get up to her in the 2 n00b difficulties)

I had a ton of trouble with Yuyuko too. When you say 3 last spells I'm assuming you're counting Resurrection Butterfly.
Repository of Hirokawa: There are 3 main gaps in this one - in the middle and at the sides. What I do is I start in the middle gap (these are off the bottom), wait for her to start shooting the aimed butterflies and stream them right to the side gap. I manage to "herd" them into a clump so they're not spread out everywhere - if the latter happens then you'll have do more dodging than necessary.
Perfect Cherry Blossom of Suzomine: I hate this one. It's streaming but you have to be actively searching for clear spaces while making sure you don't get hit by the bubbles and butterflies. I've only captured this once (on Hard mode) and apparently it's one of the harder final cards so don't feel bad if you have to bomb.
Resurrection Butterfly: The red waves are the problem here and I find it easier to go a bit further up the screen to dodge them before they fully expand. There are I think 9 red waves in the whole thing. It seemed like a lot more while I was playing it.

For Merlin's first half of her nonspell I prefer to misdirect the lasers and aimed bullets to the corners. I struggle with this one too and it takes practice to get it down. Her second one can be annoying - I just twitch out of the laser's spawn point and try to keep an eye out for bullets from the previous waves. I don't face Merlin enough to know how her attacks work, so I don't know if this was useful or not.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Elysia on January 06, 2012, 10:49:48 PM
Okay, I'm aiming to perfect Ran. Yes, in utter seriousness. I can barely believe it either.

My biggest trouble spot is Charming Siege from All Sides. I don't think I can overstate my hatred for that card, and if I don't find some way of getting at least moderate consistency I most likely won't have the patience to go through with the perfect.

Almost as bad is Descent of Izuna Gongen, though. It being the last card doesn't particularly help that. I don't even mind safespotting it if that's what it takes, but I don't know how to do that.

Replay here (http://replays.gensokyou.org/download.php?id=17923), if that'd help. (Disregard my performance on Kokkuri-san's Contract, I'm usually much better at that one.)

EDIT: Should I use SakuyaB instead of ReimuB? I'm about equally good with both, and I'm honestly not set on the shottype for this.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: I have no name on January 07, 2012, 03:39:15 AM
Post that is exactly what I've been considering
Basically, what that said.
Charming Siege From All Sides and the nonspell immediately following are the only 2 parts of that stage I'm not consistent at.  If i were to get a consistent method for it, I'd go for the perfect, but as it is I have RAGE carried over from Suwako still due to not having a consistent method for Red Frog in Houei Era 4 (don't need help with this)
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: LeviLamprey on January 07, 2012, 06:16:03 AM
Ihavenoname: I just C+Ped all that to a document, thanks for posting all that! It takes me a long time to grasp patterns, unfortunately...
*opens games and starts practicing*
Woo and Honest Man are the two that I really struggle with~

Zil: Thankyou also~

Thanks, FLandre, I really just had problems with the slow bullets walling me, but that shouldn't be an issue now I know where to move~

Thankyou, Glimmer! I managed to finally capture Hirokawa and that damned Reflowering, though I think Repository of Hirokawa may have been luck since I'm honestly just permanently inept at some things (^^;;
The help is appreciated, maybe I can stop hating Yuyuko now and actually play PCB more often.

...wow, so much help, so quickly...
-in shock-
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zil on January 07, 2012, 12:53:05 PM
@Malkyrian: It looked like Ran just went nuts that time with Charming Seige. In general, I'd say stay as close to the top corner of the box as you can, and back up when you really have to. So if two are on top of each other, try to go around and over them, rather than backing up and going between them. Sometimes you may have to do some fast left-right zig-zag dodging when she does what she did in that replay. But yeah, the best I can say is to not try to go between bubbles if you can go around and over instead.
As for shot type, Reimu all the way. I wouldn't even consider Sakuya. I think she has lower firepower, ridiculous focused movement, and a big hitbox. Her advantage is lots of bombs and borders, but that's pointless in a perfect run.

@Levi: Did you do what No Name said for Honest Man? You shouldn't struggle with it after some practice. It's possibly the easiest card in the stage.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Skyler on January 07, 2012, 02:55:24 PM
Sakuya B is stronger than Reium B I think. However, I would still go with Reimu B because she's easier to handle and her slow unfocused movement doesn't bother me too much.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: I have no name on January 07, 2012, 04:48:31 PM
Sakuya B is stronger than Reium B I think. However, I would still go with Reimu B because she's easier to handle and her slow unfocused movement doesn't bother me too much.
Unfocused ReimuB > all other PCB shot types
ReimuB ~= SakuyaB
The damage for each of them is about equal, ReimuB kills off Yuyuko's first spell (standard hitbox, no fan) slightly faster then SakuyaB does when invincible, so it comes down to if you can handle the movement speed of Sakuya (I can) and if you can handle the aimed streams (I can't)
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Skyler on January 07, 2012, 05:01:20 PM
Unfocused ReimuB > all other PCB shot types
ReimuB ~= SakuyaB
The damage for each of them is about equal, ReimuB kills off Yuyuko's first spell (standard hitbox, no fan) slightly faster then SakuyaB does when invincible, so it comes down to if you can handle the movement speed of Sakuya (I can) and if you can handle the aimed streams (I can't)
I've always thought that Sakuya B was stronger because she finishes off Butterfly in the Zen Temple faster but that could just be to do with better spread.
I just don't use Sakuya at all because I'm not used to her movement speed.

Also do you have to choose Final B for unlocking Yuyuko's last word?
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zil on January 07, 2012, 06:33:47 PM
Also do you have to choose Final B for unlocking Yuyuko's last word?
That's the one that says to clear Lunatic right? You can choose Final A, and use as many continues as you want as well, so it's simple really. Yuyuko's is the coolest last word in my opinion.

Also, I checked the character analysis and apparantly Sakuya B is slightly stronger, but effectively identical, and the clumsiness of the of the character and shot type just doesn't make it worth it. Like if you unfocus, dash to the side, then refocus, you end up with half of your shots going sideways.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: I have no name on January 07, 2012, 07:35:52 PM
Also do you have to choose Final B for unlocking Yuyuko's last word?
Nope.  Although I've cleared Final B with all 4 teams, so it's not that bad-you don't even need to 1cc for Yuyuko's though.

Oh, forgot to add something-HOW DO YOU DO SANAE'S FIRST SPELL ON LUNATIC
Whenever I try it's clip after clip after clip due to lasers.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Marisa Kirisame on January 08, 2012, 03:11:10 AM

Woo and Honest Man are the two that I really struggle with~


You are quite welcome for th assistance. That one used to trip me up too until I slowedmylself down and took a long look at it in spell practice.

As for the amoutn of help, I was surprised myself when I first joined. the people here are good people and are willing to help those in need in the games =)

now for Honest man's and Woo.

I saw the strategy the other poster said but I am going to try and put it into detail like I did for keine.

Honest Man's Death: STAY AT THE BOTTOM. This spell is done easiest far away and under Mokou. IT may take a few tries to see but take a close look at the spell when in spell practice. You'll notice three things: 1) the center of those dark rice bullet waves has a bit of a delayed aim but will still be directed at you and the blue rice will never hit you, it is just for shrouding (unless you go crazy in the card and just fla out speed into it. XD). 2) There is a thin laser that sweeps about every 3 to 4 seconds across the bottom. going form right to left first and the opoosite second (this keeps repeating as long as the card goes on.). 3) and MOST important. The hit box on the sweeping laser that goes across the back is DELAYED. TO get thorugh this card, you need to moveminimally to keep the openings available in the dark rice bullets. When you see/hear the laser get behind its sweeping motion  (moving in focused towards the direction it will be coming from while dodign the dark rice bullets does this on it's own). As soon as the laser passes, change you direction to the opposite of where you were going. This will keep you near the middle under mokou and hurting her all the while doding that mind game of a laser in the back. I do hope this one helps you there. =)

Hollow Giant Woo: This one caused me problems for a long time but I have a decent strategy going on it now. Start this card near Mokou, firing as much as possible. When she fires out the lines of red, get out quickly and head to the left wall, going up as you do. She'll fire the purple lines going out of screen. Bare in mind the red lines are still exploding so be sure to keep your eyes open and dodge as you go. Stay in focused as you go across the top of the screen to the right wall. She'll being firing the four colored lines then. When she begins the light blue line, go through the gap at the top (or bototm since it will be below you at this point.) and make your way toward the center under her and begin heading toward the left wall to repeat the process. The big key is getting back in position while dodging the rice lines. Run this through in Spell Practice a few times until you get the hang of it. I hope you find this helpful. =)

Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zil on January 08, 2012, 04:26:24 AM
HOW DO YOU DO SANAE'S FIRST SPELL ON LUNATIC
You memorize it. It's the quintessence of that entire stage really. Just the least forgiving part.
Here's how I do it - http://www.youtube.com/watch?v=zN_WlyX4AuE
Zengeku also linked one of his videos earlier in the thread when I asked the same question. :derp: If you want to come up with your own path, a good way is to play a lower framerate and capture it, then just copy yourself at 60fps.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: I have no name on January 08, 2012, 04:44:07 AM
You memorize it.
That's what I was afraid of.
In that case, I can think of no redeeming qualities forit, and only 2 reasons for me to go for it-a full MoF capture set, and because I get to play Sanae's opener because that's fun as hell.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Marisa Kirisame on January 08, 2012, 09:21:34 AM
Back to the UFO Ex again....

I took the time to go through and beat Normal 1cc with Sanae B just because of Nue's 2nd card. I can blaze through her UFO cards no problem. (Rainbow is still a bit iffy sometimes.)

I can generally make to about this point with 2 lives remaining (don't ask as to why.....) then there is this:

Terror of Heiankyou

I can not follow this card for the life of me in game. I see how to do it in replays and such but this eats me before even the second wave really gets going. HALP?!?!?!?!?!?!?

Thank you ahead of time,
Flandre Scarlet.


P.S.: If it helps, I can upload my furthest replay so far to gensokyou.


EDIT: Here is the replay. I do fairly ok going Green, Red, Rainbow, Red and whatever last one is most readily available in my UFO (dunno if I follow my usual pattern in this one). But you'll see the big problem.

http://replays.gensokyou.org/download.php?id=17959
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Esper on January 08, 2012, 04:53:22 PM
I fucking hate UFO Stage 5. What do I do with most of those cards? It's not just the lightsaber one (The ones that follow you every few seconds), it's almost every single card. I wouldn't mind you repeating how you beat the green lightsabers of death, just please tell me how you do every other card.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zil on January 08, 2012, 05:54:00 PM
Bomb, bomb, bomb. But really, aside from the lightsaber one, her spells are pretty much straight up dodging. The last one is just random bullets everywhere, and is also probably the easiest. Stay at the bottom so bullets don't come at you from below. The first is somewhat predictable. Just practice it and get familiar with the kind of pattern it makes, but it boils down to raw dodging again. The second spell isn't too bad, but on Lunatic it tries to time out before you can kill it.  Shou puts a huge wall in front of herself, and then smaller walls form across the rest of the screen, so don't stay under her for too long, and try to stay as far up the screen as you can. If you aren't worried about timing it out, Shou seems to dislike moving into the edge, so if you hang out at the edge of the screen she won't bother you as much. You can also go straight through the walls if you have a good idea of the hitboxes. That, and everything else as well, is much easier as Reimu.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: I have no name on January 08, 2012, 05:59:43 PM
I fucking hate UFO Stage 5. What do I do with most of those cards? It's not just the lightsaber one (The ones that follow you every few seconds), it's almost every single card. I wouldn't mind you repeating how you beat the green lightsabers of death, just please tell me how you do every other card.
If you have 6 lives going into Shou that's enough to bomb everything once and have 2 lives for the final spell.
If not, practice, dodge, practice.  Her second is probably the easiest to capture if you need to get one.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: MTSranger on January 08, 2012, 06:47:43 PM
I fucking hate UFO Stage 5. What do I do with most of those cards? It's not just the lightsaber one (The ones that follow you every few seconds), it's almost every single card. I wouldn't mind you repeating how you beat the green lightsabers of death, just please tell me how you do every other card.
Most of them are raw dodging cards. Good luck. I still can't dodge Radiant Treasure Gun, for example.
On normal mode, they aren't too bad - especially the 2nd card doesn't try wall you like in lunatic.
You can summon quite a few green UFOs during the stage, if that helps.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: DelichiousApple on January 08, 2012, 06:50:52 PM
So, after 1CCing EoSD with MarisaB (Normal), I'm now trying to do it with ReimuB for Extra.
But there are some spells that bother me.

The first is Princess Undine; I know the lasers are aimed at you but I seem to always die when she fires the  wall of metal-fatigue bullets. Plus there are random blue "leftover" bullets... I just hate this spellcard. >_<

The next is Marionette; The first two waves are simple but I can't handle the third ones. And when I don't die, I time it out...

Then there is Scarlet Netherworld; No matter how much I try, I never understand how to handle this spellcard. I hate criss-crossing bullets. :\
I wish EoSD gave you more than 3 lives in Practice mode... :(
Btw, how does Remilia's second non-spell work? Does she just fire randomly?

Thanks~  :derp:
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: MTSranger on January 08, 2012, 07:23:46 PM
Princess Undine: it's a very difficult card, sometimes as hard as the lunatic version (Bury in the Lake). I recommend that you bomb it. If you really want to dodge it, try to move as little as possible, and move UP through the small-blue-bullet walls rather than waiting for it to wall you. The metal fatigue bullets actually aren't that hard if you don't move around wildly. You simply read it, and then dodge it (may require unfocus), and then STOP moving once you've dodged all the bullets cuz the aimed laser will come now.

Marionette: quite hard with Reimu, cuz you can't swing around the screen to misdirect the bullets. The thing to do is basically man it out at the bottom, dodging and shooting Sakuya as much as possible. At least you are using ReimuB, which means less dodging cuz she kills it faster. Also, rank can make this card very hard, so if you haven't died or bombed in a while, be prepared.

Scarlet Netherworld: I think you only have to dodge 1 wave of the criss-cross bullets. If you stand in the place where the first 2 bullets miss you, all the subsequent bullets will miss. Of course, the danger then comes from the vertical bullets. Don't psyche yourself into hitting them lol. Chances are they will just miss, and if they won't, you can simply just nudge a little bit.

Remillia's 2nd nonspell: aimed, spread, spread, aimed repeat I think.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zil on January 08, 2012, 07:30:27 PM
Remillia's 2nd nonspell: aimed, spread, spread I think.
It's aimed, spread, spread, aimed, then repeat. (I'm pretty sure) For the spread waves you can stand right over her head.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: MTSranger on January 08, 2012, 07:40:08 PM
It's aimed, spread, spread, aimed, then repeat. (I'm pretty sure) For the spread waves you can stand right over her head.
Yeah, my bad. Oops.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: I have no name on January 08, 2012, 08:05:39 PM
It's aimed, spread, spread, aimed, then repeat. (I'm pretty sure) For the spread waves you can stand right over her head.
Yes, but I've never needed to do this-not even on lunatic.  Anyone who does dodge it that way clearly is afraid of Scarlet Meister.  Neither one is THAT hard, 2nd nonspell is auto-capture on all difficulties and Scarlet Meister lunatic is a 1 bomb with ReimuA  :V

Marionette-YOU CAN SWING AROUND TO MISDIRECT THE BULLETS EVEN WITH REIMU

Scarlet Netherworld: dodge the straight shots, move up and down through the other stuff.  I've tried dodging one set and not moving and the next set hit me, so they aren't lined up perfectly.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Esper on January 08, 2012, 08:32:18 PM
I didn't know people found Undine hard. I just stream REALLY REALLY FUCKING SLOWLY and then whittle my way through the walls of blue bullets leftover.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: MTSranger on January 08, 2012, 09:15:16 PM
I didn't know people found Undine hard. I just stream REALLY REALLY FUCKING SLOWLY and then whittle my way through the walls of blue bullets leftover.
Yeah, but the metal fatigue bullets often don't play nice and force you to move around instead of simply streaming, which causes the next wave of lasers to leave less room for dodging and the blue bullets to screw up and form walls that you have to look out for. The metal fatigue bullets, in a bad formation, can also kill you quite easily.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Esper on January 08, 2012, 09:47:14 PM
Yeah, but the metal fatigue bullets often don't play nice and force you to move around instead of simply streaming, which causes the next wave of lasers to leave less room for dodging and the blue bullets to screw up and form walls that you have to look out for. The metal fatigue bullets, in a bad formation, can also kill you quite easily.

Let me repeat what I said.

I didn't know people found Undine hard. I just stream REALLY REALLY FUCKING SLOWLY and then whittle my way through the walls of blue bullets leftover.

I didn't know people found Undine hard.

Have I made my point? I did not say Metal Fatigue.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Vibri on January 08, 2012, 09:52:06 PM
He's referring to the bullet type (big, solid-color bullets with shitty hitboxes in EoSD,) not the spellcard. People call them metal fatigue bullets.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Esper on January 08, 2012, 09:57:07 PM
Oh. My bad. Sorry about that, it's that I recall a spell called Metal Fatigue in EoSD.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Marisa Kirisame on January 09, 2012, 01:56:59 PM
Back to the UFO Ex again....

I took the time to go through and beat Normal 1cc with Sanae B just because of Nue's 2nd card. I can blaze through her UFO cards no problem. (Rainbow is still a bit iffy sometimes.)

I can generally make to about this point with 2 lives remaining (don't ask as to why.....) then there is this:

Terror of Heiankyou

I can not follow this card for the life of me in game. I see how to do it in replays and such but this eats me before even the second wave really gets going. HALP?!?!?!?!?!?!?

Thank you ahead of time,
Flandre Scarlet.


P.S.: If it helps, I can upload my furthest replay so far to gensokyou.


EDIT: Here is the replay. I do fairly ok going Green, Red, Rainbow, Red and whatever last one is most readily available in my UFO (dunno if I follow my usual pattern in this one). But you'll see the big problem.

http://replays.gensokyou.org/download.php?id=17959


Ok asking this again, where am I going wrong on this? I know Kogasa still gives me minor troubles with her Guerilla Typhoon so I simply bomb it after enough hits. I'm using this UFO set up for the stage:

Green, Red, set up for green before Kogasa midboss, Green, Red, Green.

My real problem is certain aspects of Nue's fight, I don't know if it's somehting I am just not seeing or what but I deperately need help to stop derping on that so much (Her survival mostly when it comes to eating lives. I see what to do but there has to be a said static way to do so since I kinda crack under the pressure on this spell.). I don't know why but it seems her Green UFOs of Loyalty aren't very loyal to me and have hated me as of recent, is there some sort of trick to that card? (aside form not hugging the bottom which will wall you off shoudl you do that.) I have my farthest replay uploaded in the quote and would love to be able to say I only have 1 EX boss left to beat. (I have 12 and 13 right now. 12.8 if you want to count Marisa). I would love to have some help.

oh and thank you to Zil and I Have No Name for the help you gave with the other areas of Nue's fight I originally had a problem with.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Elysia on January 09, 2012, 04:42:21 PM
I just cannot do Philosopher's Stone at all. Halp?
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Marisa Kirisame on January 09, 2012, 06:06:41 PM
I just cannot do Philosopher's Stone at all. Halp?

The blue shots are the only ones aimed at you with actualy speed. The rest is really crossfire clutter. It's a good idea to start this one right up at her and make your way down as shot are beginning to be fired in order to break it faster. I's really a case of watch your surroundings and dodge the blue. be sure not to wall yourself off. =D
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Marisa Kirisame on January 10, 2012, 03:41:57 AM
Uhm... disregard my post asking for help with Nue. I finally beat her just now. =)
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: RegalStar on January 10, 2012, 04:25:45 PM
Can someone give me a replay of doing Ghost Clifford L (Merlin's individual card)? I'm trying to capture all cards with ReimuB on PCB and it's one of the last cards left. It looks like it's streaming but then it starts coming from odd directions, so I don't know where I'm supposed to stream them to.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Marisa Kirisame on January 10, 2012, 04:35:18 PM
The stage portion of the EX stage on TD. how? I know to shotgun the fairies coming from above in the beginning but the area after that before the Nue midboss eats me or a boms. then there is Nue's firs tmidboss card. I am clueless as to how to approach it consistently. any ideas?

and as a side note and I know it's shameful asking for help with anything in TD. Mamizous' first spell Primitive Danmaku Transfromation. The blue guys cut my excape routes off and I can never get close enough to Mamizou to end the card quickly. I need some help there.

Thanks ahead of time. =)
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zil on January 10, 2012, 04:46:35 PM
The fairies before Nue can be handled pretty easily by circling around them, as long as you're Reimu, and I really hope you are. Nue's first card is plain dodging. Just try to read ahead as far as you can. Mamizou's is just streaming, but it makes a big difference which direction you choose. I think you want to move against the blue guys, but I don't remember, so just try each one out. Also unfocus when you aren't under her to get her with homing. (What you said about "getting close enough" makes me fear that you are using Youmu, but please just be Reimu.)

EDIT: Nevermind, I confused her first and second. Yes, Nue's first is much easier if you get really close. In that case the replay does demonstrate pretty well what you should do. :derp:
http://www.youtube.com/watch?v=C2pzegs7Y-g

Here's a replay with a timeout of Nue's first card. I don't think it will help much because there's really no strategy, but maybe it'll give you an idea or something? -
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Elysia on January 10, 2012, 04:53:43 PM
First of all, there is no such thing as shame in Touhou.

For the opening fairies, just circle around them for a while, don't be afraid to use the top of the screen. And remember, if there's nothing but fairies shooting 4 streams as opposed to 3, you can stay perfectly still and not get hit.

For Nue, what I typically do is trance the first card just before the spirits the fairies drop disappear, which makes 6 life pieces and 1 full bomb if I also kill the card. That bomb is promptly spent on the second card, during which I hug Nue for spirits to spend on the end of the stage, and then I just capture the last card.

After that, pick a side and kill the fairies coming from that side to minimize the spam (if you're playing Reimu, being unfocused to pick off the other side helps). The fairies after the spam are probably the hardest segment of the stage portion; remember that it's center, right, left (and don't be afraid to bomb here). The second spam is easier I think, then you trance the big fairies because they drop a ton of life/bomb pieces.

As for Mamizou's first card: Start from the center and stream slowly to one side. Return to the center (this is the hardest part, just make sure to get through the bullets quickly) and stream to the other side. Repeat as necessary. Timeout of the card (http://replays.gensokyou.org/download.php?id=17084) if it'll help.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: RegalStar on January 10, 2012, 04:59:30 PM
 Here's another timeout of Mamizou's first card (http://replays.gensokyou.org/download.php?id=18014). Also her sixth card (http://replays.gensokyou.org/download.php?id=18015) If you're stuck on that in the future.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: DelichiousApple on January 10, 2012, 05:28:38 PM
I need halp with Dark Fazioli Performance.
I hate these criss-crossing patterns.

Also, any trick/advice for Youmu's non-spells and 200 Yojana in 1 Slash?
I hate Youmu too.

Btw, is there a pattern in Foggy London Dolls or is it just LOL RANDOM BULLETS?

Thanks~  :derp:
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zil on January 10, 2012, 05:33:35 PM
Not sure which is Foggy London Dolls because the names are all different, but all of her spells have some predictability to them. The first is static and randomly oriented, the second is mostly random but the dolls fire in a similar fashion each time, the third is completely static, the fourth is aimed and you can kind of cheat by macrododging the whole thing.

One of Youmu's nonspells, possibly the last one, is just VERY slow streaming. The one where everything misses and then she aims some swords at you.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: ARF on January 10, 2012, 05:38:05 PM
Maybe not the right topic to ask, but does anyone know how many bombs are available in SA?

I read somewhere that MoF has around 70 but SA has to have more bombs than that. Around 80? Maybe 90 for MarisaA?
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: DelichiousApple on January 10, 2012, 05:40:38 PM
Foggy London Dolls is the third one. Nice, it's static then!
Youmu's second non-spell with blue/red swords is easy, I have problems with the Stage 5 midboss one,  the first one during the boss battle and the Stage 6 midboss one.  :V
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zengeku on January 10, 2012, 05:54:30 PM
The Stage 6 midboss one shouldn't be terribly difficult since its a very simple pattern. Give it a few more runs and you'll probably start to understand it. As for the other versions of it; The pattern is afaik completely static but aimed at your position. That means you can dodge it with the somewhat same moves every time. You'll just have to take account for Youmu's position compared to yours.

Its a type of attack that becomes harmless with practice so you'll want to just practice it until you can do it consistently. Trust me, soon enough you'll wonder how they were ever hard. :)
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: RegalStar on January 10, 2012, 05:55:05 PM
For Youmu's midboss and first boss nonspell on stage 5, you can just redirect them. On easy/normal/hard, you can only redirect one wave by starting the fights above her, and you will have to dodge the second wave manually. For lunatic you can redirect both waves if you want. I'll go whip up a replay as example.

Stage 6 non-spell can't be redirected, but it's slow and easy to just dodge.

EDIT: Replay here (http://replays.gensokyou.org/download.php?id=18018). Please ignore everything else on the stage as I did really bad.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Marisa Kirisame on January 10, 2012, 06:01:38 PM
The fairies before Nue can be handled pretty easily by circling around them, as long as you're Reimu, and I really hope you are. Nue's first card is plain dodging. Just try to read ahead as far as you can. Mamizou's is just streaming, but it makes a big difference which direction you choose. I think you want to move against the blue guys, but I don't remember, so just try each one out. Also unfocus when you aren't under her to get her with homing. (What you said about "getting close enough" makes me fear that you are using Youmu, but please just be Reimu.)

EDIT: Nevermind, I confused her first and second. Yes, Nue's first is much easier if you get really close. In that case the replay does demonstrate pretty well what you should do. :derp:
http://www.youtube.com/watch?v=C2pzegs7Y-g

Here's a replay with a timeout of Nue's first card. I don't think it will help much because there's really no strategy, but maybe it'll give you an idea or something? -

No I'm Marisa and just unlocked with Youmu. Since a lot of these seem to fall back on Reimu, I'm going to unlock it with her realy fast.

I'll look through the replays you linked.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zil on January 10, 2012, 06:04:17 PM
For those other nonspells you can misdirect the first wave my standing over Youmu becuase they're aimed. I've never tried it so I don't know if it's actually as simple as that, and it might not work on the last one or something, so practice it a bit. I guess this was covered already :derp:
And as for Fazioli Performance, personally I always choose to fight Merlin becuase I think she's easiest, so you might want to just fight her instead.

And it seems someone actually asked about this card so... for me I just stream from left to right, then change direction, and that works.
Since you asked for a replay, here's one where I just captured it (and did laughably at everything else) - http://replays.gensokyou.org/download.php?id=18017
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Marisa Kirisame on January 10, 2012, 06:05:48 PM
First of all, there is no such thing as shame in Touhou.

For the opening fairies, just circle around them for a while, don't be afraid to use the top of the screen. And remember, if there's nothing but fairies shooting 4 streams as opposed to 3, you can stay perfectly still and not get hit.

For Nue, what I typically do is trance the first card just before the spirits the fairies drop disappear, which makes 6 life pieces and 1 full bomb if I also kill the card. That bomb is promptly spent on the second card, during which I hug Nue for spirits to spend on the end of the stage, and then I just capture the last card.

After that, pick a side and kill the fairies coming from that side to minimize the spam (if you're playing Reimu, being unfocused to pick off the other side helps). The fairies after the spam are probably the hardest segment of the stage portion; remember that it's center, right, left (and don't be afraid to bomb here). The second spam is easier I think, then you trance the big fairies because they drop a ton of life/bomb pieces.

As for Mamizou's first card: Start from the center and stream slowly to one side. Return to the center (this is the hardest part, just make sure to get through the bullets quickly) and stream to the other side. Repeat as necessary. Timeout of the card (http://replays.gensokyou.org/download.php?id=17084) if it'll help.

I know there is no shame in Touhou, it's just that TD is suposed to be considered one of the easier games so I was trying to avoid asking for help. Unfortunately that couldn't be helped. oh well. =)

The 4s won't hit you? that makes my life easier. =D

I'll look into the Mamizou replays. =D

And thanks guys. =)
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: LeviLamprey on January 10, 2012, 06:16:32 PM
Easy in Touhou is still hard in general!
And thanks for your very detailed help, Flandre, on Woo and Honest Man. Makes me wish spellcard practice was in every game...
Now, I'm capping every spell in IN with Youmu (I just saw Easy Hooting in the Night was 1/16, WTF :O) and I decided to skip over reimu and try marisa's hard/lunatic spells. After about 40 attempts I got Double Spark, and Shoot the Moon Lunatic in 4, BUT:

-Milky Way (Normal), Asteroid Belt (Hard/Lunatic): WHAT! Is there a set way to do this, because it's just plain cruel.
-Typhoon Laser Thingy (forget the name) on Hard/Lunatic: What do I do?
-Event Horizon: The familiars keep destroying Youmu where someone like Border Team can 1/2 tries cap this spell (I tried :B). What would the best way to avoid the familiars?
-Magicannon: Yeah. Fuck this. D:

Also, just out of curiosity, has anyone ever captured Life Spring Infinity? (I know they have, but...)
Because it and Dragon Bullet are just luck-based cruelty. D:

I'm also having trouble understanding exactly how Reisen's final spell 'cheat way' works with the blue ring.

Sorry I can't contribute anything back to people since I suck, but I was surprised Shoot the Moon was so easy. I've heard bad things about it, but Normal mode was harder than Lunatic.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: RegalStar on January 10, 2012, 06:25:55 PM
For Life Spring Infinity, you need to go up - like a character length distance away from Kaguya. The hard version is easier than the normal version IMHO.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Puffy on January 10, 2012, 06:48:17 PM
Advice on the Books(Massive wave of green bullets) just before Midboss in stage 4 on EoSD lunatic level?
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: RegalStar on January 10, 2012, 06:52:35 PM
Bomb or pray.

I don't think anyone actually tries to capture that if possible when still trying to beat the game.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Puffy on January 10, 2012, 07:09:57 PM
Bomb or pray.

I don't think anyone actually tries to capture that if possible when still trying to beat the game.

Yeah, i usually bomb it, but then i feel the need to bomb on Patchoulli more since i could potentially have more bombs, but not sure if it is actually worth the risk.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Marisa Kirisame on January 10, 2012, 07:27:48 PM
Easy in Touhou is still hard in general!
And thanks for your very detailed help, Flandre, on Woo and Honest Man. Makes me wish spellcard practice was in every game...
Now, I'm capping every spell in IN with Youmu (I just saw Easy Hooting in the Night was 1/16, WTF :O) and I decided to skip over reimu and try marisa's hard/lunatic spells. After about 40 attempts I got Double Spark, and Shoot the Moon Lunatic in 4, BUT:

-Milky Way (Normal), Asteroid Belt (Hard/Lunatic): WHAT! Is there a set way to do this, because it's just plain cruel.
-Typhoon Laser Thingy (forget the name) on Hard/Lunatic: What do I do?
-Event Horizon: The familiars keep destroying Youmu where someone like Border Team can 1/2 tries cap this spell (I tried :B). What would the best way to avoid the familiars?
-Magicannon: Yeah. Fuck this. D:

Also, just out of curiosity, has anyone ever captured Life Spring Infinity? (I know they have, but...)
Because it and Dragon Bullet are just luck-based cruelty. D:

I'm also having trouble understanding exactly how Reisen's final spell 'cheat way' works with the blue ring.

Sorry I can't contribute anything back to people since I suck, but I was surprised Shoot the Moon was so easy. I've heard bad things about it, but Normal mode was harder than Lunatic.

Ok here goes some more and You are quite welcome for before:

Milky Way/Asteroid Belt: No real specific gimick here. This set of card is about how well you can read your surroundings, paying attention to both above you and the sides. The big stars coming down are statci and that pattern never changes, you just need to keep tabs on the side bullets and not get walled off by stars.

Starlight Typhoon: Keep tot he bottom for the first two waves of lasers (start in the middle bottom actually.) (also going under the assumption you are using the Border team) Stay close to the laser coming from the left and very slowly make your way to the right, not being hit by the laser from the left. As soon as that laser disappears make your way back to the next left laser and do this strategy once more (It looks like the laser coming from the right will smack you in the first one but if you are close enough to the left one it won't.) after the second itme make your way just above the firing points for her lasers and keep your eyes open for the small stars coming down. The bigger stars being fired backwards have a specific timing. TIme you gap just right and dash through while avoiding the smaller stars. (leading the smaller stars, which are aimed directly at you, in this case is very helpful.)

Event Horizon: Actually a very easy cap if you are the border team. Stay in the very center bottom. Don't let the star shooting familiars going aroud freak you out. 99% of the time you will survive it all (unless it just flat out runs you over on the way down). THis card can actually be capped in the bottom center like that just keep and eye on your positioning relative to the ones planted around you and the ones coming down form above.

Magicannon: this spell is not as hard as it appears. It does, however, take a lot of unfocused movement. Start this above her evey time. When she is about to fire the laser, get right under her as fast as you can. the laser will disappear before it reaches you.head left (80% of the time she heads left after the first spark.) and watch out for the incoming stars and keep firing all the while. after two lines of stars pass you make your way (unfocused) to the upper right side of the screen. (be sure to make it out of the stars remianing as she's firing her laser the 2nd time. jump back again under her on the left side and listen carefully to the sounds in the game. when you hear the laser about to be fired, jump back to the right side again like you did in the 2nd firing. You'll want to stay in the upper right for a bit because after the 3rd laser, she'll jump over to the right side of the screen. Beign to make your way down right before her 4th laser fires, this will alleviate some of the pressure during this firing as she will have it aimed UP at where you were.Sit on the right wall dodging stars  right before the 5th firing and begin to run to the left side. the star dodging is a bit harder this time as the laser will be rather close  on your trail. once this laser goes away shotgun her as much as posisble. If you do all that she won't make it to a 6th laser. =) (Also I have various replayes of capping this with the border team, including her lunatic one, that i'd be more than happy to upload for you if it helps. Same of rht eother Mairsa cards you described)

Dragon Bullet: bottom center for the first shot and keep your eyes open on the paths of the multi colored bullets coming down. the lasers are such (at least from what I have played of it) that there is always a VERY small safe zone right under Kaguya.

Life Spring Infinity: This one isn't reall luck based as it is more or less like capping Milky way or Asteroid belt. There are only two differences: the lasers instead of huger stars and the red shot stars have a static pattern. They continually cross each other on the way up so time you jump through the gap appropriately and fast. She'll beign to set up the next wave rather quickly speed and good timing are essential.

Again. I'll upload any replay needed to help if that is asked for. =D
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Skyler on January 10, 2012, 07:46:03 PM
Any tips for Tree-Ocean of Hourai? This is the only last word where I feel like I'm going to spend ages of rage trying to cap it.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: RegalStar on January 10, 2012, 08:19:47 PM
Thank you Zil for your replay on Ghost Clifford. I have all the "hard" cards in PCB capped with ReimuB now - only ones left are Curse of Dream and Reality and a bunch of normal/easy cards.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Elysia on January 10, 2012, 08:27:34 PM
Any tips for Tree-Ocean of Hourai? This is the only last word where I feel like I'm going to spend ages of rage trying to cap it.
Once you learn how to manipulate the familiars, you can sort of ignore the pellets and focus purely on the circles. That makes it much easier to prevent getting overwhelmed trying to read the whole thing. Mainly you just move in sort of clockwise circles throughout the field around the familiars, starting from the lower left.

It's probably much easier to see it, so here (http://replays.gensokyou.org/download.php?id=18022) is a failed attempt of mine to time it out. I would have capped it if I'd been shooting, so you can probably just do what I did there.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Marisa Kirisame on January 10, 2012, 09:22:11 PM
Back again for more Mamizou. (Thanks Zil for the Nue help and thanks Malkyrian for the tech with Primate. Used a similar one for Tanuki's Monstrous school and it worked fine)

Foolish Miko( Or whatever the name of the one is where she turns into Reimu) is my problem. I just have no idea how to approach it. Alsdo the very last segments of Danmaku in Ten Transformations (the part where the little people spawn in). I'm at a loss there too.

Thanks ahead of time.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: ふねん1 on January 10, 2012, 10:47:49 PM
Mamizou makes the same movements during that card (the name is something like "Pseudo-Exorcism of the Stupid Shrine Maiden"), so you can learn roughly when you need to go above (and then back below) her. And of course the blue amulets are all aimed. I don't know if the frogs are placed in a controllable or predictable way, and I haven't played the card enough to tell either way. As for the end of the survival, it's a question of making sure you keep misdirecting the birds away from the very center. You have to read where the dogs go on the fly though. If you're gonna move horizontally to help fit between them, do it near the center and don't go very far.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zil on January 10, 2012, 11:21:34 PM
I don't think you can control where the frogs go. They're just what the red bullets turn into, while the blue ones become amulets.

Here's how I do the card. http://replays.gensokyou.org/download.php?id=18027

It works the same way every time as long as you're at 3 or 4 power, and you never have to dodge through blue amulets since you keep going in a circle. When you follow her to the right, be sure you don't go all the way to the edge unless you're sure you will kill her. Goes without saying, but unfocus as much as you can when you aren't under her. Because the amulets are slow, you don't need to keep moving to avoid them; you can focus, move over a bit, then unfocus while staying still.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Marisa Kirisame on January 11, 2012, 01:20:31 AM
I don't think you can control where the frogs go. They're just what the red bullets turn into, while the blue ones become amulets.

Here's how I do the card. http://replays.gensokyou.org/download.php?id=18027

It works the same way every time as long as you're at 3 or 4 power, and you never have to dodge through blue amulets since you keep going in a circle. When you follow her to the right, be sure you don't go all the way to the edge unless you're sure you will kill her. Goes without saying, but unfocus as much as you can when you aren't under her. Because the amulets are slow, you don't need to keep moving to avoid them; you can focus, move over a bit, then unfocus while staying still.

I'll look intot this replay strategy. I hope it helps (Just downloaded it).

Unfortunately, yet another problem has arisen. While I have the survival down good now, 7th Duel: Wild Dessert is eating me alive, I waste a portion of my bomb stock on this card. any suggestions?
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: RegalStar on January 11, 2012, 05:58:58 AM
I usually save my trance for this card, since it's annoying as hell to actually do for real, while none of the spells beforehand are too hard to either capture or bomb through.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Marisa Kirisame on January 11, 2012, 12:17:45 PM
I usually save my trance for this card, since it's annoying as hell to actually do for real, while none of the spells beforehand are too hard to either capture or bomb through.

Yeah I tought about it and ended up doing that before I saw this post this morning. I beat her for the first time that same run. (I didn't think it was gonna happen since I had 2 derp deaths early on in the fight. One on Primate, which I tend to cap consistently now, and one on Carnivorous which I ALWAYS cap...)

Now for stupid fun:

Stage portion for the GFW Extra. 

How...just how?
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zil on January 11, 2012, 01:18:24 PM
Freeze everything. You can even use one or two bombs and still be at the max for Marisa. If you want advice on every part that would take forever, so I'd just keep practicing and figure out the patterns.
Though I just remembered I already uploaded these two to show how to do one of Marisa's spells, so...
http://replays.gensokyou.org/download.php?id=17901
http://replays.gensokyou.org/download.php?id=17902
Two clears of the stage. One of them, I forget which, is actually a pretty darn good run, with just 2 or 3 deaths or something.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Marisa Kirisame on January 11, 2012, 01:53:50 PM
Freeze everything. You can even use one or two bombs and still be at the max for Marisa. If you want advice on every part that would take forever, so I'd just keep practicing and figure out the patterns.
Though I just remembered I already uploaded these two to show how to do one of Marisa's spells, so...
http://replays.gensokyou.org/download.php?id=17901
http://replays.gensokyou.org/download.php?id=17902
Two clears of the stage. One of them, I forget which, is actually a pretty darn good run, with just 2 or 3 deaths or something.

Well in terms of the stage it's really those Fairies like the ones you first encounter when the stage starts that kil my runs. any idead for those?

And thanks, I'll look at those two for Mari's spells. =D
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: ふねん1 on January 11, 2012, 02:25:10 PM
Those fairies do follow a set pattern, and if you can keep up with their locations well enough you don't even have to freeze anything. If you do feel stuck at any point, activate a freeze and don't move too far until you have a good idea of what's safe nearby. I only have this (http://www.youtube.com/watch?v=CAp8CLdUOsQ) as an example right now.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Marisa Kirisame on January 11, 2012, 03:57:43 PM
Those fairies do follow a set pattern, and if you can keep up with their locations well enough you don't even have to freeze anything. If you do feel stuck at any point, activate a freeze and don't move too far until you have a good idea of what's safe nearby. I only have this (http://www.youtube.com/watch?v=CAp8CLdUOsQ) as an example right now.

I see what you mean about those fairies. I'll give this a shot. =D
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Elysia on January 11, 2012, 06:21:06 PM
How do I safespot Descent of Izuna Gongen?
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Marisa Kirisame on January 11, 2012, 07:22:19 PM
How do I safespot Descent of Izuna Gongen?

I wasn't aware there was one. Sorry, wish I could help.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: I have no name on January 11, 2012, 08:41:47 PM
How do I safespot Descent of Izuna Gongen?
No clue, but in my no bomb run of the stage I think I accidentally did it.  link (http://www.youtube.com/watch?v=FPfzKoM-K9I)
Either way I can capture this fairly consistently.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: LeviLamprey on January 12, 2012, 07:12:10 AM
Thanks for even more help, FLandre, but unfortunately I'm capping all the spells with only Youmu, so I can't emply the strategy for Event Horizon D:.
Still, everything else is really useful!!!!
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: I have no name on January 12, 2012, 08:17:40 AM
Thanks for even more help, FLandre, but unfortunately I'm capping all the spells with only Youmu, so I can't emply the strategy for Event Horizon D:.
Still, everything else is really useful!!!!
I captured it with solo Youmu no focus to see if I could, all i can really say is wait for one familiar to pass by then move up towards where it was to dodge the next.  Blindsides are common, so don't get discouraged
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Seppo Hovi on January 12, 2012, 11:20:28 AM
Any tips for Tree-Ocean of Hourai? This is the only last word where I feel like I'm going to spend ages of rage trying to cap it.
Okay, I watched your newest replay. (http://replays.gensokyou.org/download.php?id=18050) I think your death was mostly due to panicking at the end, getting too excited about almost clearing the card.

There is a way to go around that, a way I think I used on my Youmu solo no-focus clear (I cannot remember if I used it or not, really). That is, starting from on top of the familiars instead from the bottom parts. In that way of starting the card, you should be positioned at the bottom when it all comes to a end. And, when you are at the bottom, you should have some room for panicked skipping around, misdirecting the bullets, and finishing the boss off with your Aimed shots.
http://replays.gensokyou.org/download.php?id=18065

Or, you can keep on doing the loop. (http://replays.gensokyou.org/download.php?id=18067)



For Event Horizon, I'd just stick on being under Marisa, moving slightly up when a familiar gets too near. And hoping for a capture. The card won't last long, so you don't have to worry much, just one wave to dodge, then it's over.
http://replays.gensokyou.org/download.php?id=18068

And for some reason, I'm having slowdown at school's computer.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Marisa Kirisame on January 12, 2012, 03:54:08 PM
Thanks for even more help, FLandre, but unfortunately I'm capping all the spells with only Youmu, so I can't emply the strategy for Event Horizon D:.
Still, everything else is really useful!!!!

No problem. I help where I can if I can (even if it's not entirely too much. I may not have the Lunatic 1cc notches under my belt like most of the people here but I can still do some things =D.

The startegy for event horizon doesn't change much with youmu here. The only difference is you simply need to keep and eye on your left or right (depending which side the familliars are coming from at the time.) Move slilghtly up and down accordingly.

Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: DelichiousApple on January 12, 2012, 07:59:06 PM
I've practiced PCB Stage 4 and 5 so much now, they're not  a problem anymore.
Any tips for Deadly Butterfly Dance and Sumizome Perfect Blossom, please? :>
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Skyler on January 13, 2012, 01:38:31 AM
Okay, I have no idea how to handle Total Purification.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zil on January 13, 2012, 02:06:07 AM
Okay, I have no idea how to handle Total Purification.
For my first capture I used Remilia solo because I actually felt like I needed more speed. The stationary familiars also help.
The pattern is not always oriented the same way, but it is actually static, so once you start to recognize the "phases" that it goes through and which parts of it will be safe, you can plan all of your moves ahead of time. I have a video of my first capture, but it was wild improvisation, so I doubt it would help any.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: I have no name on January 13, 2012, 02:25:21 AM
Okay, I have no idea how to handle Total Purification.
Pretty much just dodge towards one side then dodge towards the other, reversing every 2 bubble shots.
I used solo Yukari for my first capture of it so I could unfocus without losing constant damage without being hopelessly weak.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zodiac on January 13, 2012, 02:33:14 AM
Okay, I have no idea how to handle Total Purification.
try to dodge near by Keine . It maybe easier to dodge bubbles and wall bullets. :3
http://replays.gensokyou.org/download.php?id=18087
I used Border Team for my first capture . I find that scarlet team make this card lot easier !
Good luck!  :D
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: LeviLamprey on January 13, 2012, 11:52:56 AM
Marisa's spells...
All that remains is the Milky Way set...
I feel so happy!
Um, Reimu time!
Her hard and Lunatic versions of Fantasy Seal -Concentrate- (IDR the names)
And some help on Kogasa's Extra spells in UFO?

Oh God, I've asked for advice on like every spell in the world in this thread. ._.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Marisa Kirisame on January 13, 2012, 12:30:03 PM
Marisa's spells...
All that remains is the Milky Way set...
I feel so happy!
Um, Reimu time!
Her hard and Lunatic versions of Fantasy Seal -Concentrate- (IDR the names)
And some help on Kogasa's Extra spells in UFO?

Oh God, I've asked for advice on like every spell in the world in this thread. ._.

Ah good just rmember what I told you about Milky Way. (really tricky to actually apply since is requires your eyes to be everywhere at once.)

As for anything with Riemu's cards, you have got me at a total loss. sorry, I wish I could help there but....

I can do the Kogasa cards for midboss UFO Extra.

1st card: Very precise dodgin with the semi-awkward hitboxes of the huge raindrops. Staying under her is a good idea if you don't want to be in this card long but somewhat dangerous. The large raindrops that fall faster than the other alternat direction. One wave they'll come fomr the right, then the left and so on. Knowing this will somewhat help you prevent the makings of wall in this cards.

2nd Spell: Maybe you'll have better luck with this than I did since I can't forsee really fast shot paths well. It's a lot of switching between unfocused and focused dodging. VERY similar to Yugi's Storm on Mt. Ooe in SA (just faster). Again staying under Kogasa will vastly reduce how long you are in this card. Obvious openings can done in focus so you can maximize your damage. when you see walls coming, swithc to un-focused and make a run for an available opening, then regain your position under Kogasa and keep pumping her. I have historically always bombed this card after a bit of shooting to guarnetee that the bomb would break the card. There is absolutely no shame in doing so given what this is. (at least in my opinion anyway).

3rd Spell: Tricky at first but can be done once you know the trick. Staying right under her at the bottom of the screen is a very good idea to get out of here fast but here is how to do so without being lasered in the face. Look at the direction the spiining laser tracks are going before she fires. When they begin to slow down (right before she fires), beging to slowly move in the smae direction they are spinning in. this will aid your eyes in seeing the safe spot for when the lasers stop and lessen the amount of (if any then) sudden movements you'd have to make to dodge the lasers. =D

Hope this is at least helpful.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: DelichiousApple on January 13, 2012, 04:41:04 PM
I'm getting tired of fighting Yuyuko over and over... I still don't understand her second, fourth and fifth spells...
Maybe I should switch from ReimuB to SakuyaA because of the second non-spell...

Btw, how do you get in the center of the butterfly bomb in "Swallowtail Butterfly"?
Thankies. :P
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zil on January 13, 2012, 06:06:28 PM
Nothing in the world warrants switching from ReimuB to SakuyaA.
The second spell is streaming. You want to try to turn by going through the gaps in the stream of bubbles, though you can go through the wall as well, it's just harder. I usually start to the right side and stream left, then go right, etc.
The fourth is completely static, except for the aimed parts of course. There are "safespots" in the center and on the edges of the screen about halfway up, so just stream to each safespot consecutively. This should be a joke spell when you do it right. It's really just streaming.
Fifth I'm not too sure. Some parts are aimed... some aren't.
The second nonspell you just stream from one edge to the other. Literally just start all the way on way side and stream as slowly as you can. You damage Yuyuko when you hit the fan, so it'll end in time.
I have no idea how to get inside the butterfly bomb.

And here's a replay where I perfected up to the fifth spell. - http://replays.gensokyou.org/download.php?id=18100
I also got my ass kicked by the final spell. This was before I timed out SFN though. :derp:
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: I have no name on January 13, 2012, 06:30:15 PM
Nothing in the world warrants switching from ReimuB to SakuyaA.
To spite everyone who's said that I'm going to switch my perfect extra attempt shot type from ReimuB to SakuyaA.  :V
Maybe.

Also I only 1cced lunatic with SakuyaA-and not for lack of tries with ReimuB.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zengeku on January 13, 2012, 06:39:28 PM
Nothing in the world justifies switching from ReimuB to SakuyaA.

Fixed. HA HA HA! :trollface:

Or rather, its not recommendable if you are good at using ReimuB since her damage output is better. Rather than just streaming it, I prefer to hide under Yuyuko until she starts firing bubbles, then head off to a corner and move slowly towards Yuyuko and then stay there. She goes down faster that way. Demonstration of what I mean Here (http://replays.gensokyou.org/download.php?id=18101).

Also, those who are curious can check out the worst Yuyuko battle ever. Also featuring me failing easy things as well as things that just shouldn't have been failed. Also. Died twice on 80% Reflowering even though I normally find that to be easy. So yeah uhh, the replay shows how I like to do the 2nd non and its faster than streaming. And less 'risky' even. Don't take advice from anything else in the run though. It went so badly that I even lost to the midboss card.

EDIT: This strategy is about the 2nd non-spell. I found it that sometimes it doesn't quite die fast enough but with this strategy its a non-issue.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: I have no name on January 13, 2012, 06:51:22 PM
Or rather, its not recommendable if you are good at using ReimuB since her damage output is better.
(for extra)
Stage: advantage SakuyaA.  Considering I fail at this, it may be worth the switch.
Chen: advantage SakuyaA, due to Blue Oni Red Oni.  ReimuB has the advantage on the final spell, but that's easy.
Other stage: Still SakuyaA.  I fail this less, but ReimuB gives me issues at the spam-->streaming
nonspells(all): very slight advantage ReimuB, because of the 5th nonspell.  SakuyaA always hits though, which is why it's so slight.
1st spell: SakuyaA, because always hit.
2nd spell: tie.
3rd spell: advantage ReimuB, still not a threat.
4th spell: The bane of my existence.  advantage ReimuB, unless Ran plays BS, then SakuyaA  (a strategy for this that doesn't require any luck would still be appreciated)
5th spell: advantage ReimuB, although I capture it anyway.
6th spell: completely trivial.  ReimuB is faster, but it doesn't really matter.
7th spell: tie.
8th spell: tie.
9th spell: advantage ReimuB.  Probably Sakuya's biggest obstacle.
10th spell: easy easy easy.  tie.

So in general, ReimuB is better for bosses ,but in most cases I'll do just as well with Sakuya-and it keeps me from having to grind the stage as much.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zengeku on January 13, 2012, 07:04:32 PM
Quote
So in general, ReimuB is better for bosses ,but in most cases I'll do just as well with Sakuya-and it keeps me from having to grind the stage as much.

You can do what you want of course but there should be no grinding stage at all if you know what you are doing with ReimuB. If nothing else, it will make the stage portion more interesting because you have to put in a manual effort to hit the enemies. And even if you do miss once or twice, consider this. That extra loads you with lives. You shouldn't ever be restarting that stage unless you seriously fuck up or you are looking to clear extra for the first time and need all the lives you can get.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: DelichiousApple on January 13, 2012, 08:40:37 PM
I wanted to switch to SakuyaA because she ends Yuyuko's first spell much faster and I noticed you do more damage by hitting Yuyuko than by hitting the fan during the second non-spell. Homing knifes are cool.  :derp:

Wait, another problem shows up... I suck at Merlin's opener...
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Elysia on January 13, 2012, 08:42:42 PM
Okay, I give up. How do I do the last phase of Philosophy of a Hated Person?

The first phase is practically 100% and I know how to misdirect for the second, but the third gets me every single time.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zengeku on January 13, 2012, 08:46:40 PM
Merlins opener: Pretty damn tricky i gotta say. Also part of the reason I'd rather pick Reimu. I don't really have much advice to give since only Sakuya faces it.
Philosophy of Hated dude: Going for Koishi next perhabs? :)
The final phase is all about not getting squished. Try to remain as far from the edges of the screen as possible at all times. You'll have to move fast through the bullets and obviously avoid being close to the bullets when they explode. Its simple in theory but it might prove tricky to pull off.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zil on January 13, 2012, 08:58:23 PM
Fixed. HA HA HA! :trollface:
Wait. I feel like it still means the same thing.

Zengeku's right about the nonspell thing. Shoot her a bit in the middle then move. (Upon checking my replay I see that's actually what I did too. :derp:)

And how does Sakuya have the advantage on Red Oni Blue Oni? You should be under Chen the whole time right?
I feel like the homing alone is a pretty weak reason to put up with lower damage, a bigger hitbox, and faster movement. Granted those last two aren't going to screw you over as if this were SA or something, but it's not like they'd ever help you either.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Chaotic Phoenixma on January 13, 2012, 09:31:15 PM
I wanted to switch to SakuyaA because she ends Yuyuko's first spell much faster and I noticed you do more damage by hitting Yuyuko than by hitting the fan during the second non-spell. Homing knifes are cool.  :derp:

Wait, another problem shows up... I suck at Merlin's opener...

You're Sakuya. You can just bombspam it. It worked well enough for me with SakuyaB, so I'd imagine SakuyA would have better results.

To spite everyone who's said that I'm going to switch my perfect extra attempt shot type from ReimuB to SakuyaA.  :V
Maybe.

Also I only 1cced lunatic with SakuyaA-and not for lack of tries with ReimuB.

When I was trying to perfect a few of the extra stages(never got any, and not even just on the bosses either), I actually was using SakuyA for any Phantasm attempts. I never got past the stage part of that stage perfect with any other shottype.

Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: I have no name on January 13, 2012, 10:13:57 PM
You can do what you want of course but there should be no grinding stage at all if you know what you are doing with ReimuB. If nothing else, it will make the stage portion more interesting because you have to put in a manual effort to hit the enemies. And even if you do miss once or twice, consider this. That extra loads you with lives. You shouldn't ever be restarting that stage unless you seriously fuck up or you are looking to clear extra for the first time and need all the lives you can get.
If I die it's not a perfect run, I already cleared both PCB extras with all shot types.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zengeku on January 13, 2012, 10:32:03 PM
I was just talking in general. Really though, if you are pursuing a perfect run, i'd suggest you use ReimuB since she will make shorter work of some of Ran/Yukari's spells that would be tricky. The stage is easy to learn. Given the kind of accomplishments you have done, I have faith in you.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Esper on January 14, 2012, 01:05:36 AM
It depends on what you really think of as a pain.

If you think the stage is more painful than Ran/Yukari, by all means use SakuyaB. If you think the boss is more painful, use ReimuB.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: MTSranger on January 14, 2012, 01:21:44 AM
Wait. I feel like it still means the same thing.

Zengeku's right about the nonspell thing. Shoot her a bit in the middle then move. (Upon checking my replay I see that's actually what I did too. :derp:)

And how does Sakuya have the advantage on Red Oni Blue Oni? You should be under Chen the whole time right?
I feel like the homing alone is a pretty weak reason to put up with lower damage, a bigger hitbox, and faster movement. Granted those last two aren't going to screw you over as if this were SA or something, but it's not like they'd ever help you either.
Sakuya A makes Red Oni Blue Oni a huge joke. You don't even have to switch directions.
Go from up to down, then left to right, then it ends.

Oops remembered wrong.

Besides, I don't see THAT much difference in power.
The things going against SakuyaA is...
1. large hitbox 2. fast focus movement 3. her shot will miss bosses with tiny hitboxes (Alice, for example) 4. terrible cherry gain
#3 does not apply to extra because Ran and Yukari are both fairly fat.

From the shot analysis thread:
n:nn/0:13/0:19 ReimuB F Far
0:10/0:14/0:20 SakuyaA F
n:nn/0:23/0:24 ReimuA F Far
Reimu A is the one that's extremely weak imo.

I 1cc'd PCB lunatic with Sakuya A as well.
Didn't have to learn much cuz homing / super spread clears all the stage portions without much trouble.
Plus I also don't have to try to aim for the boss at all, and can dodge anywhere I want. The 4 bombs also helped bomb spamming.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: I have no name on January 14, 2012, 04:15:14 AM
If you think the stage is more painful than Ran/Yukari, by all means use SakuyaB. If you think the boss is more painful, use ReimuB.
STAGE IS WORSE
For Suwako, the problem was Jade of the Horrid River (have since timed out perfectly), Froggy Braves the Elements and the survivals.  ReimuB  made both of those easier at the cost of the stage, and it also eliminated a lot of the Long Arm and Long Leg difficulty and Mishaguji-sama I got to skip dodging the final phase, so I elected to use ReimuB and the stage was hell.
For Ran, nothing is really an issue with Sakuya for me aside from the survival's final phase that wasn't already hard for me with ReimuB.  I don't this taking too many tries.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: xForeverFanaticx on January 14, 2012, 02:17:32 PM
Sometimes, I wonder why I play SA all the time xD

I have a bit of trouble on a few spells here and there...

1) on the Stage 3 Midboss's Spell, I'm completely lost. I have absolutely no idea how to capture it.
2) Satori's first Yukari spellcard(the one with the butterflies). I understand it's sorta like Double Death Butterfly from PCB Phantasm(which I still can't capture xD), but it's just so much more filled with bullets >.<
3) That non-spell of the stage 3 boss where she shoots clumps of blue orbs in 4 directions and they bounce back as yellow (I know the midboss part has one too, but the boss's version is confusing for some reason ._.)

Oddly(IMO anyway), I can capture the spell right after Satori's first Yukari spellcard(easy streaming left and right, just annoying when I get clip-deaths), but I can't capture the first or the last one ._. (I get lazy and just bomb into the safespot usually *busted*)
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: ふねん1 on January 14, 2012, 03:29:47 PM
Sometimes, I wonder why I play SA all the time xD

I have a bit of trouble on a few spells here and there...

1) on the Stage 3 Midboss's Spell, I'm completely lost. I have absolutely no idea how to capture it.
2) Satori's first Yukari spellcard(the one with the butterflies). I understand it's sorta like Double Death Butterfly from PCB Phantasm(which I still can't capture xD), but it's just so much more filled with bullets >.<
3) That non-spell of the stage 3 boss where she shoots clumps of blue orbs in 4 directions and they bounce back as yellow (I know the midboss part has one too, but the boss's version is confusing for some reason ._.)

Oddly(IMO anyway), I can capture the spell right after Satori's first Yukari spellcard(easy streaming left and right, just annoying when I get clip-deaths), but I can't capture the first or the last one ._. (I get lazy and just bomb into the safespot usually *busted*)
Because it's that fun? :V

Each wave is static compared to Yuugi. Look for where it appears relatively safe each wave and remember where those spots are.

Yeah, Satori's DBDB is considerably harder than Yukari's version, so don't feel too bad about it. There's not a whole lot I can advise for this one except dodge.

You can stay about a third of the way up the screen during this nonspell and most of the bullets will pass below you.

You're referring to Border of Wave and Particle, right? That's also a static attack. It would help in the long run to memorize this (unless you plan on scoring whichever mode you're playing, then the safespot is the way to go).
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zil on January 15, 2012, 02:27:23 AM
Alright, I'm going to actually ask for help with this card. "Spleen Eater," or "Cannibal Spirit." Whatever the Lunatic version is. :derp:
I've never reached it at full power, though I have faced it with 3 several times, and it always starts to timeout. Orin just wont stay above me.

My question is, which lane am I supposed to go through, and should I start on the right or the left side of the screen? Or maybe go from up to down?
Or if that's not the problem then I don't know what is. >=V
So yeah, some help would be appreciated. If I can just capture this I'm sure I can 1-death the fight.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: ふねん1 on January 15, 2012, 02:41:38 AM
You should be keeping the wheels in the center of the screen every time. The Lunatic version runs fast enough that this is possible, unlike the lower difficulties. By staying near the center, Orin will move back and forth with you, so unless you're at like 0 Power you shouldn't be timing it out.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Lepetit89 on January 15, 2012, 10:29:57 AM
I found it helpful to stay close to Orin (not close enough to have her bump into you, though) so the spirits would spawn behind her, preventing them from acting like a shield. Since you only need to shoot one spirit (if any at all) for a viable gap to appear, you can just shoot one by moving to the side at the right time (the right time depends on where you want to escape, right/left). The most difficult part is not bumping into the streams from the previous wave while going through the newest ones I think.

http://www.youtube.com/watch?v=W6RUIt4PTgg#t=4m12s (http://www.youtube.com/watch?v=W6RUIt4PTgg#t=4m12s)

Explains this fairly well I think, once you've got it figured out, it's definitely one of the least threatening Spellcards she has.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zil on January 15, 2012, 05:02:31 PM
Alright. I've been drifting to the right with the way I've been doing it, but I'll try taking the lane used in that video, since it seems to keep everything centered. I'll end up drifting downward I believe, but it shouldn't be problem.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: MTSranger on January 15, 2012, 05:32:57 PM
I've captured it fairly well with 4.00 and with 3.xx power. At 2.xx or below I time out.
Just make sure you stay near the center. So if you are drifting to the right, take a lane more to the left, and vice versa.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Yukari-Chan on January 15, 2012, 06:37:15 PM
Does anyone know how to redirect Youmu's nonspell. They are just annoying >.>
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: チソウ タイゼン on January 15, 2012, 06:51:21 PM
>is aimed at you in general

>move to the upper-left corner
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: ふねん1 on January 15, 2012, 06:54:27 PM
It really shouldn't matter which lane you take for Vengeful Cannibal Spirit. No matter where you go, you'll want to dash back to where the center of the most recent explosion was before the next wheel spawns. When pulled off right, the formation of wheels will hardly appear to move (http://www.youtube.com/watch?v=sb6r2rL6PIs&t=3m51s).
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Yukari-Chan on January 15, 2012, 06:57:15 PM
Thanks Chisou Taizen.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: DelichiousApple on January 15, 2012, 07:06:56 PM
Youmu's nonspells: Go over her head or either top corners then rush back to the bottom.
It works for Stage 5 midoss, Stage 5 boss but NEVER do it for Stage 6 midboss or you'll get walled. *has bad souvenirs*

Edit: Ah, too late.  :derp:
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: DelichiousApple on January 15, 2012, 07:08:37 PM
nvm, clicked quote instead of modify...
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zil on January 15, 2012, 07:15:26 PM
It really shouldn't matter which lane you take for Vengeful Cannibal Spirit. No matter where you go, you'll want to dash back to where the center of the most recent explosion was before the next wheel spawns. When pulled off right, the formation of wheels will hardly appear to move (http://www.youtube.com/watch?v=sb6r2rL6PIs&t=3m51s).
Yes, I agree, which is actually why I was having trouble with the card. I normally do it just as you do in that video, but when I'm playing at 90fps (which I think I neglected to mention) it's hard to get back to the center in time, so I end up moving slowly (or quickly) across the screen. If I take a path that brings me under the explosion instead of to the right of it, I'll drift down instead of right, and capture it before I get walled at the bottom (in which case I could just start moving right anyway if I had to).
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Marisa Kirisame on January 15, 2012, 10:15:17 PM
I wish I could help Zil here with Vengeful Cannibal Spirit, but I do good just to make it through her stage in normal without having to continue. (Though I do cap Spleen Eater almost every time I face it.)

My issue falls to UFO normal (sadly). These I have brushed off as not too important but now I gotta ask for the sake of a MArisa 1cc run:

Murasa: Ghost Ship Sinker. I have no idea how to lead her effectively.

Shou: the obvious evil that is the spinning green laser of death. I don't even know how to approach this one. (I forget it's name by the way.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Yukari-Chan on January 15, 2012, 10:17:10 PM
Captain Murasa is the hardest 4th boss ever because she has one frickin' tough survival guard and her mighty ass anchor. Those droplets scare me a lot. 
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zengeku on January 16, 2012, 01:14:20 AM
Hmm...

Survival guard or card? Sticking close to the center usually helps.
The droplets aren't much more dangerous than other kinds of bullets.
I do not know which anchor card you refer to but as I read it, there is only one anchor which indicates its the first one. The anchor is aimed.  ;)

You should be a bit more specific about what you are asking help for.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Yukari-Chan on January 16, 2012, 02:42:32 AM
Harbor Sign "Ghost Ship's Port"
Ghost "Dipper Creeping Close"
Yeah.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zil on January 16, 2012, 03:16:22 AM
I wish I could help Zil here with Vengeful Cannibal Spirit, but I do good just to make it through her stage in normal without having to continue. (Though I do cap Spleen Eater almost every time I face it.)
Oh don't worry. I'm capping it every time now thanks to Funen and Petit. ;) It seems I can take whichever lane is most convenient now after practicing getting back to the center quickly. :derp:
Stage 5 may be the "easiest" stage in the game at this point. It takes very little effort to do as well as I possibly can. (Because actually trying to survive is no different from suicide).

For that green laser card, I honestly advise just bombing it. My experience with it on Lunatic is that it's just one of those points where a smart player and his bombs are soon parted. Of course, it may be that I too am missing the trick to it.
Also, which Marisa are you using? I've never used either but I think the spread type may be better than the laser type.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Marisa Kirisame on January 16, 2012, 04:12:45 AM
Oh don't worry. I'm capping it every time now thanks to Funen and Petit. ;) It seems I can take whichever lane is most convenient now after practicing getting back to the center quickly. :derp:
Stage 5 may be the "easiest" stage in the game at this point. It takes very little effort to do as well as I possibly can. (Because actually trying to survive is no different from suicide).

For that green laser card, I honestly advise just bombing it. My experience with it on Lunatic is that it's just one of those points where a smart player and his bombs are soon parted. Of course, it may be that I too am missing the trick to it.
Also, which Marisa are you using? I've never used either but I think the spread type may be better than the laser type.

yeah I just found out that Mairsa with Patchy makes the level part of stage 5 and Orin's first spell a joke on normal. =)  However, I am being eaten alive by Okuu's stage (not the level but the fight. I dispise her fly-by shot, among other things during that).

I wish there was a way to cap that card consistently. I still need assistance with Murasa's time out: Ghost Ship Sinker.


And I'm using lasers for the sake of a not-helish EX stage run. The pieces will prove much more beneificial in the long run when it comes to Nue and her UFO cards.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zil on January 16, 2012, 04:20:58 AM
For that fly-by shot, I've figured out a hella-cheap good way to do the first of those. It may work for the second as well on Normal mode.
Go though the bullets at the top of the screen before they fully materialize.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Marisa Kirisame on January 16, 2012, 04:31:56 AM
For that fly-by shot, I've figured out a hella-cheap good way to do the first of those. It may work for the second as well on Normal mode.
Go though the bullets at the top of the screen before they fully materialize.

...your kidding. Kinda like the hella-cheap way to do Starbow Break on Flandre's stage
by hiding under the letter "N" in Enemy up top
?
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zil on January 16, 2012, 04:47:03 AM
Not really. You can't just sit there. This replay (http://replays.gensokyou.org/download.php?id=18159) should demonstrate. (Watch at 90fps for the full effect!)
It works on Lunatic, and I can only imagine it gets easier on the lower difficulties. I kind of screwed it up, but you'll get the idea. Pass through the walls near the top, then slip back down to dodge the bubbles. Even as I'm typing this an alternative approach has occured to me, so maybe I can improve this further.

Here's another way (http://replays.gensokyou.org/download.php?id=18160) - I wasn't shooting for the first half so I timed it out, but it looks like you may just timeout no matter what. Still, if you don't mind missing the life piece, this is a very easy way to dodge it. (And you'll also see what happened when I tried to do it on the second fly-by nonspell.)
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Marisa Kirisame on January 16, 2012, 05:07:18 AM
Not really. You can't just sit there. This replay (http://replays.gensokyou.org/download.php?id=18159) should demonstrate. (Watch at 90fps for the full effect!)
It works on Lunatic, and I can only imagine it gets easier on the lower difficulties. I kind of screwed it up, but you'll get the idea. Pass through the walls near the top, then slip back down to dodge the bubbles. Even as I'm typing this an alternative approach has occured to me, so maybe I can improve this further.

AH I see now. If it helps any for the card I derp on constantly (the 1st and 2nd once's really.) I am using Marisa/Patchouli as my shot type. =) (makes stage 5 a joke along with Orin's 1st boss card. you don't have to circle her if you are that team.)
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Desu_Cake on January 16, 2012, 12:17:54 PM
Can anyone tell me a reliable way of dodging Shinki's yellow homing things? At the moment my strategy is fly in a random direction and pray it doesn't hit me/bomb constantly.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Marisa Kirisame on January 16, 2012, 08:58:06 PM
Ok, I've played long enough(close to 8 or 9 months in the series) and it's about time I finally go for it: my first Lunatic 1cc.

Doing this on IN.

Problem areas:

Keine: Three treasures- Country

Reisen: Mindblow (Red Eyes Hypnosis)
              Indolence: Mind Stopper.

Eirin: Galaxy in a Pot

Kaguya, haven't fought any of hers as of yet but I can imagine they are hell, I'll need help with her 2nd and 3rd nonspell as well as all her cards except Salamander Shield and Brilliant Dragon Bullet.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zil on January 16, 2012, 09:20:59 PM
The lasers. Here's Baity timing them out. http://www.youtube.com/watch?v=lfJXMfW8aJw
They are actually pretty easy when you do it right but it's something you just have to get the "feel" for.

Red Eyes Hypnosis - You can do that without even dodging anything really. Just keep backing up.
I did that when I played it at least. Here's the replay - http://replays.gensokyou.org/download.php?id=18170
If it looks like I did anything else right, then you can use that too I guess, but I had no idea what I was doing in this game. That's my first and only clear. :derp:
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zengeku on January 16, 2012, 09:27:34 PM
Country should be pretty easy. Easier than the Hard version. Just get yourself familiar with the pattern and you shouldn't have trouble.
Indolence Mind Stopper: Have a replay: http://replays.gensokyou.org/download.php?id=18172
Galaxy in a Pot: Have another replay: http://replays.gensokyou.org/download.php?id=18171

Galaxy in a Pot is really really easy once you realize how its aimed. Just look at the video and see how little you actually need to do. :)
Mind Stopper. The tricky part is when you position yourself next to the bullets at the bottom. I occasionally mess that up by moving into a bullet here. It could also be sort of tricky to make those dodges up through the bullets.

. Heh, I think Zil didn't just go and cover these while I was making the replays. :)
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Marisa Kirisame on January 16, 2012, 10:09:41 PM
The lasers. Here's Baity timing them out. http://www.youtube.com/watch?v=lfJXMfW8aJw
They are actually pretty easy when you do it right but it's something you just have to get the "feel" for.

Red Eyes Hypnosis - You can do that without even dodging anything really. Just keep backing up.
I did that when I played it at least. Here's the replay - http://replays.gensokyou.org/download.php?id=18170
If it looks like I did anything else right, then you can use that too I guess, but I had no idea what I was doing in this game. That's my first and only clear. :derp:

Country should be pretty easy. Easier than the Hard version. Just get yourself familiar with the pattern and you shouldn't have trouble.
Indolence Mind Stopper: Have a replay: http://replays.gensokyou.org/download.php?id=18172
Galaxy in a Pot: Have another replay: http://replays.gensokyou.org/download.php?id=18171

Galaxy in a Pot is really really easy once you realize how its aimed. Just look at the video and see how little you actually need to do. :)
Mind Stopper. The tricky part is when you position yourself next to the bullets at the bottom. I occasionally mess that up by moving into a bullet here. It could also be sort of tricky to make those dodges up through the bullets.

. Heh, I think Zil didn't just go and cover these while I was making the replays. :)

I see. These help quite a bit. I've been practicing one of the hardest stages/fights of the game (Marisa) and have noticed that I have to bomb the majority of her nonspells. I can cap all her spells but it's the non-spells that make me have 1 death when going through this stage.

Now I just gotta deal with Kaguya's stuff when I get there, I'll hope Zil's replay will help there. =D

I figured this would be a good game to do my first Lunatic 1cc since it is the only one I can do on hard 1cc and usually only use 1 continue on Lunatic anyways. =D
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zengeku on January 16, 2012, 10:23:30 PM
For Marisa, I'd recommend you look up the perfect run on my channel. It provides excellent advice for all those non-spells.
 :V

Wow. How shameless.  :D

Anyway, your first 1cc of Lunatic huh? Good luck with it.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Marisa Kirisame on January 16, 2012, 11:16:31 PM
For Marisa, I'd recommend you look up the perfect run on my channel. It provides excellent advice for all those non-spells.
 :V

Wow. How shameless.  :D

Anyway, your first 1cc of Lunatic huh? Good luck with it.

Thanks, saw the replays you gave and Zil's replay. YOu covered Indolence where he may have missed and I got the assistance I needed form that play to see how to deal with other problem areas. I'll still need to go look at the channel for the Marisa nonspell.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: ふねん1 on January 16, 2012, 11:56:45 PM
I got a few replays for Flandre.

Land Scheme "Three Sacred Treasures - Country" (http://replays.gensokyou.org/download.php?id=18173)
The pattern is relatively simple and repeats multiple times. The tail end of each wave tends to get a bit tight near the bottom, so if you want you can tackle it a bit higher up (as shown) where there's more room.

Visionary Wave "Mind Blowing" (http://replays.gensokyou.org/download.php?id=18174)
As others have mentioned, you can stay in a spot in the center and move down with it. However, the spot closest to Reisen is a bit small, and takes some measure of control to pull off consistently, but is arguably the most rewarding as you hardly have to move horizontally. If you want to be on the safe side, you can use the spot right below that, which is noticeably bigger but forces you through waves at an angle. I use both spaces in the replay so you can see the difference.

Indolence "Mind Stopper" (http://replays.gensokyou.org/download.php?id=18175)
On the first wave, stay in the center and wait for the bullets to stop, then duck to the open spot in the center below you. Make sure you get back up to the middle of the screen (preferably more to one side as well) before the aimed shots start firing from the corners, and don't move until the bullets stop again. When you go down from here on out, you'll have to stay slightly to one side and then fit through the rings as they expand. Then you repeat from here. The main issue is making sure the aimed bullets don't go where you want to dodge the rings.

I also have a perfect Stage 4B replay (http://replays.gensokyou.org/download.php?id=14268) if you want to see how something is done. Three of Marisa's nonspells are memo, though the second might warrant a bomb in a full run because of how tight everything is.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Hinacle on January 17, 2012, 12:42:59 AM
I need help on Kogasa's third spellcard, Nue in stage 6, and Futo's nice boat. :ohdear:
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Marisa Kirisame on January 17, 2012, 12:50:29 AM
ok I got country and what not down, along with Reisen's spells. Now it seems Keine's non-spells are eating me alive. any advice? (I have noticed no focus makes it less dense but still......)
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: ふねん1 on January 17, 2012, 01:04:21 AM
Destroy a few familiars during her nonspells as well. If you ask me, it's probably easier to stay focused since the bullets are slower then.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zengeku on January 17, 2012, 01:05:27 AM
Its pretty much the same pattern every time. I think it might actually be static but its been a long while since I played IN seriously so I can't exactly remember. Of course, being unfocused, or more accurately playing as a human character, you can destroy some of the familiars which means there is less bullets for you to worry about. Its basically one of those attacks that become pretty easy to do once you get familiar with their patterns.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Yukari-Chan on January 17, 2012, 01:11:15 AM
Can you destroy Kaguya's Familiars at her final card? Cause seriously, even in Normal mode, I fail at that fucking Neet's card.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zengeku on January 17, 2012, 01:15:58 AM
No. Those familiars have far too much health for you to possibly take them out. That final card is something you just have to memorize but still be ready to burn some bombs on. Or worse in case you forget how to do it.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Skyler on January 17, 2012, 01:17:19 AM
I've destroyed two or three before, but I'm not sure if you can do the same to all of them.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Yukari-Chan on January 17, 2012, 01:18:31 AM
Well now, Kaguya's Neeting power is average. Kaguya should be the Extra Boss >:\
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: MTSranger on January 17, 2012, 01:25:01 AM
Can you destroy Kaguya's Familiars at her final card? Cause seriously, even in Normal mode, I fail at that fucking Neet's card.
A few of Kaguya's familiars can be destroyed by MAlice cannon (or even just Marisa - but that'd take quite a bit of time).
On normal mode this is very doable and makes the card easier. On higher difficulties, you might as well just do it the regular way.

ok I got country and what not down, along with Reisen's spells. Now it seems Keine's non-spells are eating me alive. any advice? (I have noticed no focus makes it less dense but still......)
Keine's nonspells
Stay under her and destroy 4 familiars when unfocused - even Reimu can do that easily. Then, move out and dodge focused.
After you've destroyed some familiars, it becomes considerably easier.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Hinacle on January 17, 2012, 06:47:44 AM
Where is the safespot for Royal Flare in the extra stage of EoSD and what is a good way to do Maze of Love? :ohdear:
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zengeku on January 17, 2012, 10:25:02 AM
I dunno about Royal Flare. I don't think you are looking for a safespot as much as you are simply looking for a path to do it with. Look up a competent Extra run and you'll see a capture of it. I also think you can find a timeout of it on youtube somewhere.

As for Maze of Love, I recommend just sitting at the bottom while micrododging the bullets. That's the fastest approach. Its harder than do it like you are supposed to properly but it saves you from having to learn it. If you wanna learn it, you are supposed to circle around Flandre in a clockwise or counter-clockwise pattern though I don't recall in which order you have to do what. I have never done it though so I'll always just recommend micrododging it. (Oh and its not that bad really, its actually just timed taps to the side.)
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: かけふみ on January 17, 2012, 02:55:04 PM
Need to understand how Rin's 3rd spell, Needles of Yore (or something).

Mainly the white rings. I realize I have to focus a lot on the red bullets or I'll hit them by accident. So I need to predict how the 5 ghostly white rings are shot. Problem is I don't really know how it works.

I know the white rings are fired depending on my position, in which the 3rd ring is directly aimed at me, but not much else. Is there a time interval between when the direction of the rings are determined before they are shot? Or is the direction determined right as when the 1st of the 5 rings are shot? They always seem a little off from where I think they are.

Also does the size of the rings change from hard to lunatic?
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: I have no name on January 17, 2012, 03:43:48 PM
As for Maze of Love, I recommend just sitting at the bottom while micrododging the bullets. That's the fastest approach. Its harder than do it like you are supposed to properly but it saves you from having to learn it. If you wanna learn it, you are supposed to circle around Flandre in a clockwise or counter-clockwise pattern though I don't recall in which order you have to do what. I have never done it though so I'll always just recommend micrododging it. (Oh and its not that bad really, its actually just timed taps to the side.)
I'm going to come straight out and say DON'T SO THIS-micrododging it is next to impossible and circling around Flandre isn't very difficult.  You just go around clockwise for about 1 1/3 revolutions, jump back to below her and go counterclockwise for 1, repeat.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zil on January 17, 2012, 04:53:42 PM
I'm going to come straight out and say DON'T SO THIS-micrododging it is next to impossible and circling around Flandre isn't very difficult.  You just go around clockwise for about 1 1/3 revolutions, jump back to below her and go counterclockwise for 1, repeat.
I'll back this up. While the micrododging way isn't all that hard, I do recall that when I first played the stage many months ago I tried to micrododge and got ripped apart, while circling was pretty easy for me. Really, this card is asked about here more often than any other, and I think it's pretty straightforward. Just go in circles around Flandre. If you aren't good enough yet to read the micrododging, you'd have to memorize it, which just makes the deal a bit more taxing in my opinion.
And Royal Flare only has a "safespot" for MarisaA, in the sense that you end it before you have to move, but learn a path like Zengeku said, since it doesn't make sense to only be able to do it as one shot type.

Need to understand how Rin's 3rd spell, Needles of Yore (or something).
Well, on Lunatic the middle ring seems to be aimed a little to the right of your position. I know for a fact that this is different on Easy and Normal, so the targeting is probably different on hard too. I'd just go into practice mode, sit perfectly still, and see how it's aimed like that. Don't know about the size, but I don't think it's different. There's no time delay that I can see, though the rings are so slow they won't reach you before more waves are fired.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zengeku on January 17, 2012, 06:28:30 PM
Need to understand how Rin's 3rd spell, Needles of Yore (or something).

For Needles of Yore, sit still until wheels are approaching you. Then move to the side and sit there until two wheels (including the one you move out of the way from) have passed by you. At this point, as you said Kakefumi, the third wheel will be aimed at you. Then you just repeat until the card is dead.

I'm going to come straight out and say DON'T SO THIS-micrododging it is next to impossible and circling around Flandre isn't very difficult.  You just go around clockwise for about 1 1/3 revolutions, jump back to below her and go counterclockwise for 1, repeat.

Not impossible. I could do it pretty much consistently back when I was a Normal/Hard player. Of course, different people will find different approaches more preferable. I personally found circling Flandre to be more intimidating because you need unfocused movement to keep up with it as Reimu. (I think, don't quote me on it)
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Yukari-Chan on January 17, 2012, 10:54:27 PM
Found out a trick for Orin. You just need ReimuA and you can avoid some of her spells and nonspells with ease.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zengeku on January 17, 2012, 11:03:25 PM
Found out a trick for Orin. You just need ReimuA and you can avoid some of her spells and nonspells with ease.

This is actually pretty good advice for the entire game.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Yukari-Chan on January 17, 2012, 11:06:32 PM
Guess I'll share one :
Malicious Spirit "Spleen Eater"

First go on the side, she summons bullets surrounding you. Now, this is the trick, use ReimuA's special ability to go to the other side ot the screen where the bullets do not reach. Don't know if this can be done on Vengeful Cannibal Spirit but worth a try.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zil on January 17, 2012, 11:18:49 PM
No it doesn't work on Lunatic. Though ReimuA is easily the best shot type, yes. You wouldn't believe how much use you can get out of that teleport ability when you put your mind to it.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Yukari-Chan on January 17, 2012, 11:23:15 PM
Maybe it would work on hard mode? Just a little bit tougher. Never tried SA hard mode. Okuu scares me ;O;
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: ふねん1 on January 18, 2012, 12:09:58 AM
You don't really need to do that for Spleen Eater. Let the first wheel appear, then fit through a lane near the bottom or top (depending on whether you want to move left or right, respectively). Taking one of those lanes means you'll end up directly to the left or right of where you started when you get out, right when the next wheel spawns. Fit through the remnants of the lanes from the first wheel, then repeat the process going the other way. It looks vaguely like this (http://www.youtube.com/watch?v=grCWA_yrhKw&t=3m55s), if there's a whole lot of merit from watching a video from my really early days. :V

On Hard, you do essentially the same thing, except since the wheels spawn faster they'll end up along the same direction as whichever lane you take, unlike the Normal version. Example, you take the lane to your left, the next wheel will be to your left. You take the lane above you, as shown here (http://www.youtube.com/watch?v=UbU2U2KFIk0&t=3m56s), the next wheel will be above you.

I agree with one of Zil's points, but respectfully disagree with the other. ReimuA is without question the best shot type in SA, but there are not really a whole lot of places where gapping is all that useful. Think about it, every attack in the game (outside of the Recollection cards obviously) still needs to be reasonable for all the other shots, none of whom share ReimuA's ability. Even things like the post-pellet hell stream or Stage 6's long pre-Orin stream can be handled with standard crossovers. Sure, gapping helps during those attacks, and a few scoring tricks do call for gaps at certain spots, but overall the difference in how much it helps is not that great IMO.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: MTSranger on January 18, 2012, 12:35:54 AM
Where is the safespot for Royal Flare in the extra stage of EoSD and what is a good way to do Maze of Love? :ohdear:
There is a way to pass Maze of Love with Marisa B and with only 1 bomb, micrododging at the bottom.
It's probably not a good way unless you are just looking for a first clear in extra.
Basically, the blue round bullets are aimed, so stream it.
When the blue wall comes, you let it get on top of your character, then bomb.
The bomb lasts enough for the thing to switch to brown bullets, and it will end at the phase switch.
Then, simply stream the brown round bullets as well, and before the first wall reach you, you would end the card.
It's also better to learn precisely where the first gap you dodge is, in case you have to go through 1 wall.

As for Royal Flare, you CAN sort of safespot it with every single character (even Reimu A)
You have to be fairly precise in the safespot placement, and you have to make one precise tap downwards at some point.
See this post (includes replay as well):
http://www.shrinemaiden.org/forum/index.php/topic,6504.msg392132.html#msg392132
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: DelichiousApple on January 18, 2012, 01:50:58 PM
Err... I keep timing out most of Reimu's stuff...
I don't care about the non-spells, Fantasy Seal -Spread- and Evil Sealing Circle are what I truly need help with... :V

Also, Keine's final spellcard... how? T.T
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: ARF on January 18, 2012, 04:07:43 PM
IBUKI posted a new SA ReimuA Extra record (I know this isn't very spell card help related, but the score thread got locked).

How does one gather the balls to pull of the trick at the first wave of Miracle Fruit? It just looks insanely lucky, seeing things like that gives me hope that we will have people doing Midboss Nue's second spell from the top of the screen one day.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zil on January 18, 2012, 06:38:11 PM
ReimuA is without question the best shot type in SA, but there are not really a whole lot of places where gapping is all that useful. Think about it, every attack in the game (outside of the Recollection cards obviously) still needs to be reasonable for all the other shots, none of whom share ReimuA's ability. Even things like the post-pellet hell stream or Stage 6's long pre-Orin stream can be handled with standard crossovers. Sure, gapping helps during those attacks, and a few scoring tricks do call for gaps at certain spots, but overall the difference in how much it helps is not that great IMO.
Here are the places where it saves my ass at 90fps.

1) Trivialize Kisume's spellcard
2) Makes it very easy to collect every power item in stage 1 without doing any grazing or difficult stuff
3) Depends on her movement, but it can save me sometimes on Yamame's first nonspell
4) Makes it easier to get the power items from the enemies right before stage 2 boss without having to graze
5) Rarely needed, but can sometimes help with Parsee's first card
6) Can help with Yugi's blue and yellow nonspells, though that's only if you let them get out of hand in the first place
7) Basically meaningless, but after the bomb which I always use right before stage 3 boss, I can kill an extra orb that survived the bomb with the options that wrap around to the other side
8 - If I'm out of bombs, it be a last ditch attempt to dodge Orin's midboss thing in stage 4 when the spirits explode
9) That hectic streaming part with the wall of lasers right after is easier, and the lasers themselves are easily avoided
10) Can help with pellet hell in stage 5 if I'm out of bombs with nothing left to lose
11) Trivialize the streaming part as well as the kunai crows in stage 6

I never thought much of it before, but playing at 90fps I've come to see it as a godsend.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zil on January 20, 2012, 11:14:51 PM
Eh, double post, but I need to ask something.

Does anyone know if timing out spells or nonspells reduces rank in EoSD? If that were the case then it would actually be a good idea to time out the easy attacks just for rank reduction.  :wat:
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: ふねん1 on January 20, 2012, 11:28:53 PM
I believe timing out stuff in EoSD doesn't decrease rank. The wiki says it only goes down when you die, use a bomb, or let an item fall off the screen. Though since timing out stuff means you're lasting longer on them, and since rank does go up with survival time, then trying to time out attacks would end up increasing rank faster.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zil on January 21, 2012, 12:25:57 AM
Well that shoots down that idea. It seems dropping as many items as possible and grazing as little as possible is the way to go, which is perhaps even more ridiculous.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Raikaria on January 21, 2012, 12:56:10 AM
A few of Kaguya's familiars can be destroyed by MAlice cannon (or even just Marisa - but that'd take quite a bit of time).
On normal mode this is very doable and makes the card easier. On higher difficulties, you might as well just do it the regular way.
Keine's nonspells
Stay under her and destroy 4 familiars when unfocused - even Reimu can do that easily. Then, move out and dodge focused.
After you've destroyed some familiars, it becomes considerably easier.

[I know this is a few days ago, but might still be helpful]

Alice's shots don't effect Familiars, so that Malice Cannon is actually slower at destroying them than Marisa is solo.

Unless they do effect during the period where the beam is still existant and you're Marisa. In which case, it's probobly about the same pace, because some of Marisa's shots pass over whie the familars are invunerable.

Keine's nonspells are annoying:

Midboss: Focus on taking out the central familars first, and then the one at whichever side Keine moves to. After that, try and deal as much damage to Keine as you can, taking famailars is a bonus. Be ready to focus a couple of seconds after the second set spawns. Be ready to bomb if you can't kill her before the side familars spawned on the second wave turn enough to get you, because this can easily form a wall if Keine decides to shoot too. [Although you should have taken her out by then, unless you are using the Magic Team, and she moved in awkward ways]

1st Boss Nonspell: Get in the funnel under her [But not right under her, or she'll get you when she moves], to blow up some familars. Then you can take it focused [More bullets, but slower] or Unfocused [Less bullets but faster]. Pure dodgeing ability here...

2nd Boss Nonspell: The pattern is actually more defined and easier, because Keine stops shooting when she respawns her familars, and when she prepares. This gives you time to actually recover. The bullets also seem more spaced out and slower, but there are slightly more of them, provided you use the same tactics in taking out the familars as the 1st Nonspell.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: I have no name on January 21, 2012, 01:21:19 AM
[I know this is a few days ago, but might still be helpful]

Alice's shots don't effect Familiars, so that Malice Cannon is actually slower at destroying them than Marisa is solo.

Unless they do effect during the period where the beam is still existant and you're Marisa. In which case, it's probobly about the same pace, because some of Marisa's shots pass over whie the familars are invunerable.
If you stay as a human and then tap focus constantly then the familiars never switch to 'intangible' state.
The opposite is true as well, allows you to get Marisa's/Youmu's shots through familiars, and Alice's to hit them.  This is why Mokou's survival can be captured with Magic team by damage.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: MTSranger on January 21, 2012, 03:37:51 AM
If you stay as a human and then tap focus constantly then the familiars never switch to 'intangible' state.
The opposite is true as well, allows you to get Marisa's/Youmu's shots through familiars, and Alice's to hit them.  This is why Mokou's survival can be captured with Magic team by damage.
Exactly. You don't have to tap very often - just often enough that the laser stays on the screen most of the time.
Both Alice's laser and Marisa's shot will hit the familiar. The familiars won't go invincible unless you tap shift too long.
Just to prove the point, I went to ran some tests with Marisa vs. MAlice cannon.
Marisa - 20 s
MAlice - 15 s
This is the time it takes to kill the middle 3 familiars on normal mode, staying under Kaguya most of the time.
There is some obvious difference here.
You won't rly be able to kill the middle 3 familiars quickly on hard unless you MAlice cannon because the streams come earlier.
On normal mode though, there is fairly large amount of time for either one to kill the familliars.

MAlice cannon can even kill 2 more familiars before the lanes change to become harder to dodge.
I haven't been able to get it to kill the outer most ones though. Wonder how hard that is.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Byaaakuren on January 23, 2012, 08:54:59 AM
How exactly do I pro Ichirin's second and third non-cards? The ones where you can place yourself near her and rack up lots of graze.

EDIT: Also, Murasa's survival card :<
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: RegalStar on January 24, 2012, 06:51:46 PM
Can someone take my SA score file (http://www.mediafire.com/?9mqx6nom3rorvnv) and unlock stage 5/6 on Hard for ReimuA for me?
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Puffy on January 24, 2012, 08:24:30 PM
Here you go! Hard mode 1cc, ReimuA S5+S6 unlocked on your score.dat

Score File (http://www.mediafire.com/?fok9taguk33orwy)
Replay if you need it (http://replays.gensokyou.org/download.php?id=18339)

Took me 2 attempts, i think i broke my highscore here, than on my old score.dat o.o
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: RegalStar on January 24, 2012, 11:43:24 PM
Here you go! Hard mode 1cc, ReimuA S5+S6 unlocked on your score.dat

Score File (http://www.mediafire.com/?fok9taguk33orwy)
Replay if you need it (http://replays.gensokyou.org/download.php?id=18339)

Took me 2 attempts, i think i broke my highscore here, than on my old score.dat o.o

Thanks a lot!
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Skyler on January 26, 2012, 04:52:05 PM
Okay, I really need to know how to do the last wave of self-spawning bullets on Phantasm. I can't get to Yukari with 4 lives ever because of them and even though I've seen people do them just fine I've only been able to once or twice and I have no idea how.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: チソウ タイゼン on January 26, 2012, 05:06:43 PM
Rather than 3/4 down the screen like the Extra waves, those waves are solved by moving left and right in the middle, or 1/2, I guess.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: MMX on January 26, 2012, 05:37:51 PM
I need help on Kogasa's third spellcard, Nue in stage 6, and Futo's nice boat. :ohdear:
As for Futo's 1st spellcard (Iwafune whatever it is) i'm doing it like this:
1. On the first wave go to the left, doing as much damage as possible
2.  Squeeze through the droplets and quickly go to the right, but stop about 1/3 from the right. dont come close to edge Futo's hiding! Also dont hug the bottom, leave yourself some place to retire.
3. Dodge 2 waves of arrows and droplets consistently. Avoid dodging them at the same time.
4. Repeat #2 to the left (and then to the right again)
5. ?????
6. Profit!

The key here is not to pursuit Futo on the edges for dealing maximum damage, but to dodge the shit safely for as long as it needs. Here (http://replays.gensokyou.org/download.php?id=18367) is the replay. This is by far Futo's hardest card. I still cant capture it on lunatic :fail:
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Elysia on January 27, 2012, 09:38:08 AM
So I've been attempting SA Extra no-vertical a few times now, and I just got as far as the last phase of Philosophy, which makes me think that this might actually be possible.

Here is my replay of that (http://replays.gensokyou.org/download.php?id=18385); could a good player look at that and tell me if there's anything I could improve on? I get the feeling that even a few slight improvements could make a world of difference here.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Critz on January 27, 2012, 08:17:39 PM
Just a minor question that might bring me closer to a Hard 1cc: how many green and purple spirits can you get when not shooting the fairies but the ghosts only just before Miko. I saw as much as 3 and maybe there's more, but I can't kill all of the ghosts in that chaos.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: ふねん1 on January 27, 2012, 08:53:26 PM
From what I remember there are 14 green spirits and 4 purple spirits in that section.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Seppo Hovi on January 29, 2012, 03:56:49 PM
While this is not for strictly any specific Spell Card, I could use every possible bit of information.

I am planning on doing IN Normal NFDB, and I seem to horribly fail at several parts of the game. Partially due to sucking at Touhou, and partially due to the fact that I rarely play on normal and therefore I can't remember some of the spell cards really well.

Stage 1 (http://replays.gensokyou.org/download.php?id=18447) - I can manage this rather well, but I miss a ton of power- and point-items here.
Stage 2 (http://replays.gensokyou.org/download.php?id=18448) - Nothing special.
Stage 3 (http://replays.gensokyou.org/download.php?id=18449) - Nothing special either. Still missing point items.
Stage 4 (http://replays.gensokyou.org/download.php?id=18446) - I am not really focusing on collecting the point-items. Maybe I should plan a route for that, but I'm currently too lazy for that.
Stage 5 (http://replays.gensokyou.org/download.php?id=18450) - Normal Reisen is so different from the stuff I'm used to. However, she's not too hard either. Skip the stage portion here, I just decided to be silly.
Stage 6 (http://replays.gensokyou.org/download.php?id=18451) - This is far worse than I usually do, but I don't have time to play a better run at the moment.

Any advice would be appreciated.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Skyler on January 29, 2012, 11:19:01 PM
Rather than 3/4 down the screen like the Extra waves, those waves are solved by moving left and right in the middle, or 1/2, I guess.

I still can't get it right; I don't know how far to move for each wave.


More help needed for:
All of Marisa's attacks on Hard, especially her nonspells
The fairy/ies? at the start of IN stage 5
Fairies at the start of IN stage 6B
Reisen's first and second cards and her second nonspell.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zil on January 29, 2012, 11:59:58 PM
Is it ok to just collect a bunch of previous posts together like this? Anyway, here you go.
Red Eyes Hypnosis - You can do that without even dodging anything really. Just keep backing up.
I did that when I played it at least. Here's the replay - http://replays.gensokyou.org/download.php?id=18170
Indolence Mind Stopper: Have a replay: http://replays.gensokyou.org/download.php?id=18172
Mind Stopper. The tricky part is when you position yourself next to the bullets at the bottom. I occasionally mess that up by moving into a bullet here. It could also be sort of tricky to make those dodges up through the bullets.
Visionary Wave "Mind Blowing" (http://replays.gensokyou.org/download.php?id=18174)
As others have mentioned, you can stay in a spot in the center and move down with it. However, the spot closest to Reisen is a bit small, and takes some measure of control to pull off consistently, but is arguably the most rewarding as you hardly have to move horizontally. If you want to be on the safe side, you can use the spot right below that, which is noticeably bigger but forces you through waves at an angle. I use both spaces in the replay so you can see the difference.

Indolence "Mind Stopper" (http://replays.gensokyou.org/download.php?id=18175)
On the first wave, stay in the center and wait for the bullets to stop, then duck to the open spot in the center below you. Make sure you get back up to the middle of the screen (preferably more to one side as well) before the aimed shots start firing from the corners, and don't move until the bullets stop again. When you go down from here on out, you'll have to stay slightly to one side and then fit through the rings as they expand. Then you repeat from here. The main issue is making sure the aimed bullets don't go where you want to dodge the rings.

I also have a perfect Stage 4B replay (http://replays.gensokyou.org/download.php?id=14268) if you want to see how something is done. Three of Marisa's nonspells are memo, though the second might warrant a bomb in a full run because of how tight everything is.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: I have no name on January 30, 2012, 02:29:45 AM
I still can't get it right; I don't know how far to move for each wave.
I switch directions every sound effect, it generally works.  I dodge that part of the survival section here: http://www.youtube.com/watch?v=yK4soMHt2W4
(ignore the stupidity on the rest of that part, the relevant section is around 3:20)
More help needed for:
All of Marisa's attacks on Hard, especially her nonspells
The fairy/ies? at the start of IN stage 5
Fairies at the start of IN stage 6B
Reisen's first and second cards and her second nonspell.
Marisa on hard mode...there's nothing to her nonspells beyond read and dodge, Asteroid Belt is read and dodge, Event Horizon is stay under her and dodge, Starlight Typhoon is relatively easy if you dodge up in the corner (beware of fast stars), Double Spark is redirect and dodge, Shoot the Moon is streaming.
The Stage 5 fairy is pretty easy once you get the pattern, just dodge.
Stage 6 just bomb the opening.  trust me, it's not worth the risk.
2nd nonspell is also bomb for me.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Seppo Hovi on January 30, 2012, 08:04:20 AM
Thanks for the tips Zil.

Sadly, all the replays are for lunatic, and on Border Team.

Some of the tactics are rather useable, and e.g. I could try something new with Reisen's third card. Choosing some new lanes to slip trough, and stuff. So the lunatic routing might actually work. In most cases, however, it could lead me into doing some rather.. sad unnecessary movements that lead me into deaths.

If you happen to have a Perfect stage 4B normal on Youmu, I'd appreciate it, since the border team lunatic pathing doesn't really.. help that much.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zil on January 30, 2012, 09:28:57 AM
I don't really know anything about IN honestly. I've played it less than any other game in the series (I think I've cleared it 5 times in my life), and the only time I've used Youmu solo was that one scoring challenge on Easy. If there's a particular spell that you need help with though, I might randomly know a trick or something.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zengeku on January 30, 2012, 09:32:07 AM
http://replays.gensokyou.org/download.php?id=18468

This is perfect stage portion. (One rather risky move put into the stage. You'll just want to take it slowly there and stream. Most of the bullets should be aimed) Don't note how the Marisa fight is terrible with deaths on the 2nd and 4th spell.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Seppo Hovi on January 30, 2012, 09:45:07 AM
If you happen to have any tricks for any spells Kaguya has, apart from maybe the first one, I'd like to know them.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zengeku on January 30, 2012, 10:25:29 AM
If you are playing Youmu solo then you can easily take down the familiars in the 3rd spell completely neutralizing the card. Though I don't see this helping much as the card is pretty easy. Oh and if you head behind Kaguya during her second non-spell you can misdirect some of the blue bullets.

That's about what I know about her.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: I have no name on January 30, 2012, 11:36:51 AM
Stage 6 just bomb the opening.  trust me, it's not worth the risk.
I take this back: I can dodge it fairly consistently on hard (and even lunatic) from the lower left corner.

For Kaguya on normal, I found a decent method for de-lucking the opener, and beyond that I can't really think of anything else I know.
http://www.youtube.com/watch?v=-uu7xQBFewM shows it.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: ian on February 03, 2012, 07:03:04 AM
Are there any tips on dodging this on Normal? It kills me EVERY TIME
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Drake on February 03, 2012, 10:10:56 AM
You literally just plop yourself down between the lines and tap a few times left or right. Make sure you're between the lines first, they don't move or anything, you can even just look at one line and make sure you're right above or right below it. Then tap tap tap and the bullets all miss. Check the lines again, tap tap tap.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Esper on February 03, 2012, 08:45:49 PM
Oh my god even when I played EASY I could tell what to do on Normal. It is not that hard to go between lines. I play on Hard now. Have you SEEN Ooze Flooding on Hard? It's got CURVED ARRAYS OF BLUE FIREBALLS. CURVED. ARRAYS.

But yeah, what Drake said.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zil on February 03, 2012, 10:34:36 PM
CURVED ARRAYS OF BLUE FIREBALLS. CURVED. ARRAYS.
And the way you dodge it is exactly the same. :wat:
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: XephyrEnigma on February 03, 2012, 10:51:49 PM
Oh my god even when I played EASY I could tell what to do on Normal. It is not that hard to go between lines. I play on Hard now. Have you SEEN Ooze Flooding on Hard? It's got CURVED ARRAYS OF BLUE FIREBALLS. CURVED. ARRAYS.

But yeah, what Drake said.

Might want to word this better so you don't sound insulting next time.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: MMX on February 04, 2012, 04:21:25 PM
How to dodge the proper way 2nd and 4th Utsuho's nonspells? The ones where she flies left-right offscreen.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zengeku on February 04, 2012, 06:29:42 PM
For the first one, just follow right under Utsuho and it should take care of itself I think. It shouldn't be hard to do anyway. There is a trick to the other one though. Move in the opposite direction of Utsuho. That way you will have way less bullets to dodge. I found the attack tough to deal with before knowing this but after it was pointed out to me I never really failed it again.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: MMX on February 04, 2012, 06:39:24 PM
For the first one, just follow right under Utsuho and it should take care of itself I think. It shouldn't be hard to do anyway. There is a trick to the other one though. Move in the opposite direction of Utsuho. That way you will have way less bullets to dodge. I found the attack tough to deal with before knowing this but after it was pointed out to me I never really failed it again.
Thanx. I'll try it. This time i've dodged the first one standing mostly in center, and bombed the second one.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: xForeverFanaticx on February 05, 2012, 03:33:43 PM
Ack... Why did ZUN make Subterranean Animism so hard...?

Okay, I've basically got Stage 4 down pat (I'm playing as Marisa-B right now tho. No WAY am I gonna be able to capture BoWaP with Reimu-A without safespotting), but I'm still having a some troubles on stage 3 >~<

Namely, the nonspell that's basically an upgraded version of the midboss one (the blue spread that bounces back as yellow). I found that misdirecting them towards a lower corner helps a lot, but its tricky for me still. Any other way I can do it? and a visual might be helpful too ^^"

And after stage 4, I have no hope of beating stage 5 @@. Orin's tough. I think I can sort of do her first spell (although the one from the midboss is annoying too), but the non-spell right after Spleen Eater I don't know how at all. After all of that, her second last spell (Needle Mountain of a Former Hell) I can't do either >~<. I can't make out the rings until it's too late. Or am I doing it wrong? Then the last spell is basically like her first, just with more stuff(2 streams from her, different bullets from fairies, etc.), so no problem there.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zengeku on February 05, 2012, 05:35:43 PM
What difficulty are you playing?
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: MMX on February 05, 2012, 05:43:21 PM
He said "spleen eater" and "needle mountain of former hell" so i suppose it's normal (or easy lol). Well i have no problem surviving all stuff till Orin. I bomb that Yugi nonspell sometimes when i feel like i cant dodge it, and i capture only Terrible Souvenir, BoWaP and both nonspells of Satori, bombing the rest. As for Orin i just bomb'n'die till this hell ends, cause i havent practiced her at all. Same for Utsuho, In my first 1CC i've managed to die at the every of her spells even Fixed Star OTZ.

Briefly: first clear = bomb everything you cant dodge surely :)
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zengeku on February 05, 2012, 08:53:20 PM
Heh, well yeah I guess its Normal then. I'm just not very good at remembering spell names outside of things like VoWG and other memorable spell names.
Ehem. As for the things mister ForeverFanatic requested; I seriously don't know. My strategy for Lunatic is horribly inefficient here so have a look at this vid instead. http://www.youtube.com/watch?v=zYuS3Z2gEDA

As for those rings, I believe they are aimed for you. However, if she aimes two waves at you or only one I don't know.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zil on February 05, 2012, 10:21:07 PM
Are you using Marisa just to avoid BoWaP? That's pretty insane, I have to say.

Anyway, for Yuugi's nonspell sweep left and right a bit, but don't go overboard. Don't misdirect all the way into the corner. The only thing I have in the way of a "visual" would be, uh... this (http://www.youtube.com/watch?v=m6TNEy_IV4Y&feature=related). It's Lunatic but the idea should be the same.

The rings in Orin's spell are aimed with respect to your position, but that does not neccessarily mean they are aimed right at you. And only one wave at a time is aimed.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: xForeverFanaticx on February 05, 2012, 11:40:04 PM
Nah that's not why I'm using Marisa (it's actually cuz unlike what lots of other people are saying, I don't really like Reimu-A much at all ._." Not that she isn't a good shottype).

Still don't really understand Yuugi's non-spell... As for Orin, I see that I can be relatively safe near Orin (above her) for some nonspells ._. Eeeeh... need to study Needle Mountain more >~<

EDIT: eeehh... just looked at her again. Apparently she has a spiraling spread of stars on the first nonspell @@ Oh well that's the easy one~
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Tengukami on February 06, 2012, 01:54:22 AM
i suppose it's normal (or easy lol).

Pretty rich laughing at someone for playing Easy Mode when your advice is "bomb everything", don't you think? People play at different difficulties and this guy's asking for advice; no need to tease him about his difficulty level.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Yukari-Chan on February 06, 2012, 01:59:04 AM
BHISBVSOHFSBUSFGU8ISFUISHFSIVBUGFSUFSBFUSGVYDBSUFVYVS!

This is my tenth time dying on Sakuya's Misdirection. I'm playing Normal modo and she throws sucker punches at me! Any tips?
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: MMX on February 06, 2012, 02:11:44 AM
Pretty rich laughing at someone for playing Easy Mode when your advice is "bomb everything", don't you think? People play at different difficulties and this guy's asking for advice; no need to tease him about his difficulty level.
Oh sorry. I didnt mean i'm laughing. I was sure he plays normal, but noticed same spell names on easy and found it funny. xForeverFanaticx sorry if that hurted you :blush:
This is my tenth time dying on Sakuya's Misdirection. I'm playing Normal modo and she throws sucker punches at me! Any tips?
Sakuya's Misdirection on normal is just streaming. Sit at the bottom and tap-tap a little as she shoots from one place she spawns to another.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Star King on February 06, 2012, 04:55:57 AM
Resurrection Butterfly. On normal. And I'm not that bad of a player - I can beat EoSD on hard, at least. But I have some sort of stupid mental block with the curvy red butterflies where I can't read them at all - I would probably do nearly as well with my eyes closed. It's bad.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zil on February 06, 2012, 05:08:37 AM
Try to read the red butterflies before they start moving by looking midway up the screen. It's kind of like Eternal Meek; keep you eyes on the bullets rather than your hitbox. If you've unlocked SFN in IN that's a great way to practice it.
Also I think on Normal you can just go way up and move through the red rings before they even unfold.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: I have no name on February 06, 2012, 05:15:58 AM
Also I think on Normal you can just go way up and move through the red rings before they even unfold.
I do this on both normal and hard mode.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: MTSranger on February 06, 2012, 05:27:35 AM
Also I think on Normal you can just go way up and move through the red rings before they even unfold.
^ Yeah, this way is quite easy. On normal mode, there aren't even bubbles to thwart you.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: AJS on February 06, 2012, 05:14:37 PM
Also I think on Normal you can just go way up and move through the red rings before they even unfold.
I did that on Lunatic as well.  It's much easier than staying lower on the screen and dealing with the unfolding waves.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: xForeverFanaticx on February 06, 2012, 11:01:47 PM
:\ I still can't really get it... @@
Oh and I'm not offended in any way btw (I actually tried it out on easy a few times to see how it was on SA as well, and the difference there is much bigger IMO ._. Normal is too hard on SA)

Anyway, Orin's still deadly, Yuugi's Unnatural Phenomenon is also still killing me, although I notice that the twisting stream to your left is fairly safer at the bottom than the others :\ Capture it inconsistently.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zil on February 06, 2012, 11:06:27 PM
Unnatural Phenomenon is static, so try to do it the same way every time. Hopefully find a path that does not require full power to work.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: xForeverFanaticx on February 07, 2012, 12:39:20 AM
Eeeehhh... I think I got Unnatural Phenomenon now ^^ Don't know how to describe it tho.... :\

Stage 5 is still wiping me of my lives, although I managed to get to stage 6 with 1 life remaining (which I promptly lost just before Utsuho (stupid BoWaP-like fairies... And Marisa's large hitbox...) And I died on her first spellcard after bombing >~<

For the nonspell where Orin goes left and right, leaving spirits that shoot omnidirectional streams of blues, and then shoots her own wave of diamond bullets, should I stay close underneath her? This way removes the obstacle of the diamond bullets, so I'm guessing it's right or recommended :\
Is the nonspell after Spleen Eater related to your position? I can't seem to find a trick to it... Or is it just pure dodging? >~<

Yuugi's upgraded nonspell... I'm still directing to the corners ._."
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: MMX on February 07, 2012, 12:56:27 AM
Yuugi's upgraded nonspell... I'm still directing to the corners ._."
Here i found a good example (http://www.youtube.com/watch?feature=player_detailpage&v=yCOYrMgnNGE#t=506s) of how it works. It's lunatic, but you can see that yellow bursts are kinda "reflected" blue ones. So their movement depends on your position too i suppose ::)
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zil on February 07, 2012, 12:57:37 AM
Orin's second nonspell can be done by standing right under her, but you can also just stream at the bottom of the screen. The third nonspell is static though randomly oriented, so your position is irrelevent, but learning to recognize the pattern helps tremendously.

For those BoWaP things before Utsuho they drop enough power to completely restore a bomb, so if you're at full power you can just bomb them and still reach Utsuho at the same power. Also Orin's stage 6 spell drops at least 2.00, so you can safely bomb that too if needed. Just in case you aren't already doing this, MarisaB's bomb is best used right on top of the boss. If you know a spell is too hard to capture you can stand right in front of the boss and bomb as soon as the spell begins. Switch to wood element and stand on top of her so every shot hits and you'll do enough damage to end almost any spell instantly. Better than bombing at the bottom of the screen which does no damage. It's more of an offensive bomb than a defensive one. ;)
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Yukari-Chan on February 07, 2012, 12:59:16 AM
Hey people of HmE! Can someone tell me how to clear Philosopher Stone and Counter Clock? Having trouble and I almost 1cced Flandre till I died like, all my lives at Counter Clock.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zil on February 07, 2012, 01:08:58 AM
Counter Clock is pretty simple if you do it right, but it's hard to describe so here's a replay - http://www.youtube.com/watch?v=_B0TlVFU3XY
Basically you want to make sure you get to the right side quickly enough. That part towards the end of the spell when I move up in the center is actually not needed. If you're right at the bottom center the laser blades won't hit you.

For Philosopher's Stone I'd recommend staying in the middle and trying to use vertical movement. Some bullets are aimed so if you don't scramble around too much you don't have to worry about them. Having said that, this is still one of the hardest parts of the stage so you can afford to bomb it and still have adequate resources for the rest of the stage.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Yukari-Chan on February 07, 2012, 01:17:50 AM
Thanks Zil. I'll try that right now. By the way, you could use the safespot at the bottom for Royal Flare. Well, till the second royal Flare comes in. But anyway, thanks.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: xForeverFanaticx on February 07, 2012, 01:36:34 AM
Hmm... I shall have to study Orin's nonspells then... or rather, that one xD

The BoWaP fairies I'm actually fine with (I was just complaining to myself about a stupid little mistake ^^)

Orin's Stage 6 Spell I can do very consistently (normal mode one is easy for me :3)

Btw, I was looking at the thread that compares the damage of the different shottypes, and apparently if I'm at full power using only the top 2 option shots is stronger than using all 4? O.o Makes no sense... But it seems noticeable.

One more thing. I can't really tell, but is the last spell on stage 1 able to be apollo 13'd? Cuz the middle of the thing looks safe, but I can't tell if the remaining bullets pass right through the center or not o.o lol idk, just seeing if it could be grazed like that xD
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: MTSranger on February 07, 2012, 01:40:57 AM
Btw, I was looking at the thread that compares the damage of the different shottypes, and apparently if I'm at full power using only the top 2 option shots is stronger than using all 4? O.o Makes no sense... But it seems noticeable.

14.5/22.0 Aya F Close
12.0/18.0 Aya F Ontop (*2)

Doesn't that mean all 4 options on top is more powerful (less time taken to kill card) ?


One more thing. I can't really tell, but is the last spell on stage 1 able to be apollo 13'd? Cuz the middle of the thing looks safe, but I can't tell if the remaining bullets pass right through the center or not o.o lol idk, just seeing if it could be grazed like that xD
I just went and tried it. A whole wave of bullets return to the center, so imo can't safespot it.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: xForeverFanaticx on February 07, 2012, 01:59:27 AM
okay that's good to know. *cross off list* Oh and when I was talking about the shot, I actually meant Patchy-Wood. Sorry ^^
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zil on February 07, 2012, 02:12:40 AM
There is something weird about the wood element with Patchy, yeah. When at 4.00 you actually do more damage when only the front two options are hitting. 3.00 is the strongest though hitting with all three options, and it's naturally what you reduce to when using a bomb at 4.00, which is why you should shotgun the boss with wood element while the bomb is on top of them.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: xForeverFanaticx on February 07, 2012, 02:50:18 AM
Yeah that does seem weird... Well, I'll see what I can do with the bomb (probably gonna use that for Needle Mountain). I have to give up for the night (stupid strict computer stuff from family)

Hopefully I can find something helpful for some spells later on.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: I have no name on February 07, 2012, 03:10:34 AM
http://www.youtube.com/watch?v=M7VswsYfVAw
SA normal no bombs run I did, not that helpful for Stage 5 though.  outside of Stage 5 in that run I capture all boss spellcards except Utsuho's first.

http://www.youtube.com/watch?v=APsjVqwEu9Y
Perfect endboss Orin.

http://www.youtube.com/watch?v=OMs0fOYF87k
Perfect Stage 6. (better strats for Utsuho, ignore the stage strat: I was bored)
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Skyler on February 08, 2012, 11:14:56 PM
How do you dodge Reimu's familiars in her opener with a solo human? Is there some kind of safespot?
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zengeku on February 08, 2012, 11:43:51 PM
I don't think there is much you can do about that one really. I have made a run playing as Reimu solo so I don't know if her damage output is OP compared to some of those solo humans that actually go there but oh well. You can actually kill the ying yang orbs which can save you in a dangerous situation.

And uhmm... please excuse my otherwise sloppy playing. I'm not entirely sober.

http://replays.gensokyou.org/download.php?id=18678
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: xForeverFanaticx on February 09, 2012, 01:55:27 AM
Well great. I'm still dying on Orin, and now my friend's forcing me to only play SA until I beat it >~<

Any pointers on exactly where I should be positioned for the nonspell with the spirits and the blue diamond bullets wave?
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: MMX on February 09, 2012, 02:34:10 AM
Well great. I'm still dying on Orin, and now my friend's forcing me to only play SA until I beat it >~<

Any pointers on exactly where I should be positioned for the nonspell with the spirits and the blue diamond bullets wave?
Right below the Orin, so those bullets wont spawn around you. Then wait till ghosts explode and stream down a bit. Then go up under Orin and repeat.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: xForeverFanaticx on February 09, 2012, 02:36:34 AM
So... you're saying just below her, so that there are no blue diamond bullets spawning above you, right? and then stream downwards with the blue orbs from the spirits? Got it. I shall try that. ...Tomorrow night. Tonight I'm stuck with tons of science >~< Patchy please help me...
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Random on February 09, 2012, 03:00:05 AM
I don't think there is much you can do about that one really. I have made a run playing as Reimu solo so I don't know if her damage output is OP compared to some of those solo humans that actually go there but oh well. You can actually kill the ying yang orbs which can save you in a dangerous situation.

Both Marisa and Sakuya solo go to Reimu for stage 4. Marisa should outdamage Sakuya by quite a bit.

Damage output for humans should go Youmu>Marisa>Reimu>Sakuya assuming that you're getting every hit on the boss.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: MMX on February 09, 2012, 03:28:03 AM
So... you're saying just below her, so that there are no blue diamond bullets spawning above you, right? and then stream downwards with the blue orbs from the spirits? Got it. I shall try that. ...Tomorrow night. Tonight I'm stuck with tons of science >~< Patchy please help me...
Yeah, Just like this (http://www.youtube.com/watch?feature=player_profilepage&v=BI8tH892xwk#t=1320s). It's lunatic, but method is the same.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: I have no name on February 09, 2012, 11:07:17 AM
Ok...I can avoid everything in SA lunatic Stage 1 (except Yamame's opener, I'm auto-bombing that and nothing anyone says or does can change my mind), but I have NO CLUE how to get the power, even after watching replays.
Specifically, the very beginning (so my annoyance doesn't increase exponentially by retrying this part a million times to get it right) and the part of the stage between Kisume and Yamame.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zil on February 09, 2012, 11:16:16 AM
Just the power items? Assuming you're using ReimuA, I've got a pretty much fool-proof way of collecting them all without even having to graze.
http://www.youtube.com/watch?v=YovWQ0P5Rs8

That big fairy on the right after the second boulder should have been killed sooner but I moved away too soon. I think you can also get bonus power if you kill Kisume very quickly.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Puffy on February 09, 2012, 06:02:19 PM
Ok...I can avoid everything in SA lunatic Stage 1 (except Yamame's opener, I'm auto-bombing that and nothing anyone says or does can change my mind), but I have NO CLUE how to get the power, even after watching replays.
Specifically, the very beginning (so my annoyance doesn't increase exponentially by retrying this part a million times to get it right) and the part of the stage between Kisume and Yamame.

Not sure if you are willing to, but suicide at the very beginning when all red fairies appear and destroying the big fairy too, gains instant full power.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: xForeverFanaticx on February 10, 2012, 02:40:30 AM
Kay so I'm still having some troubles on Orin, but I understand how her attacks work now. Mostly.

First nonspell, I just stay around her hand to safespot it ^^
First spell, kinda troubled with it, but I circle clockwise to lure the fairies away, then dash in quickly underneath to deal all the damage I can to Orin.
Second nonspell, stay right below her in the middle to avoid the blue diamonds, stream down, come back up quickly. Works very well and easily.
Second spell, relatively easy. Can't really explain how it would go, but there's only one way, isn't there?
Third nonspell, I'm finally learning a bit. I see that when the bullets are shot the area that looks like it's "leading" is relatively safe until the next wave. Just find a spot to move around in, and dodge. Try to stay under Orin if possible, but keeping alive is my main concern.
Third spell, the rings of spirits or whatever still get me, I need to study their aim more (I know one's aimed at me, but I don't have good enough judgement about the space just between the 2 rings).
Last spell, I'm a huge mess on, I guess it's fairly similar to the first spell, only with tons more bullets. I'll probably bomb this one on sight.

And one little note, I've decided to get back to Reimu-A for awhile (I'll try to get through with her first, then use Marisa-B, since for me it's much harder with Marisa because of her speed and hitbox >~<).

Any tips on Rekindling of Dead Ashes? As well as Needle Mountain, of course. And am I doing Zombie Fairy correctly (well, there usually isn't a CORRECTLY, but there's usually a recommended path or strategy)?
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: MTSranger on February 10, 2012, 03:12:33 AM
Zombie Fairy: you can circle once and then use ReimuA's shot to plow through all the zombies and capture, provided you are at 3.xx to 4.00 power. Basically, in the beginning, go to the top of the screen to lead the fairies up, and then quickly come back down and dodge at the bottom.

Needle Mountain: if I remember correctly, the rings move slow enough that you can wait for 2 rings to be aimed at you before you move (and once you've moved, 2 rings will be aimed at your new location before you can move back). You can memorize which spots to sit in due to the aiming - that way you won't have to keep second-guessing where to go.

Rekindling of Dead Ashes: circle around the top, come back down and shoot. If you circle too slowly, you might get walled by bubbles. Also, when circling, you might want to spend more time near the top left of the screen than elsewhere. Don't be afraid to circle a second time if the fairies come back down close again.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: xForeverFanaticx on February 11, 2012, 01:37:31 AM
I see... I'll go try that right now ^^

Something I find really aggravating is that today I was playing, had my best run of SA ever (ended up on stage 5 with 7.xx lives, stage 6 with 5 or 6), and then some random younger people who just don't appreciate Touhou began to piss me off and ruined me in the very last spell... T.T

EDIT: OMG YESSSS~

I just beat it on the run directly after I posted this ._." Had 6 lives by stage 6, and thank the GODS I didn't have one less. Cuz I was drawn in so forcefully at the end that I ended up with 0 extra lives o.o"

Now, I shall begin practising spells on Normal more intently since I have access to them all on Reimu-A. A few questions:

In Hell and Heaven Meltdown, is there a specific spot that's recommended to stay around? Probably the 2 sides, since there's the most space in them? And I guess the whole spell's dependant on your positioning? Or is it partially dependant? And I know that Okuu moves randomly(or semi-randomly, maybe).

For Okuu's opening spell, am I supposed to wait til the nuke bullets are shot, then move to the slower moving one on the either side, and when the next set is shot, move back to the middle quickly, dodging the blue bullets? Rinse, repeat?

Her non-spells are actually more simple than Orin's ._.

Fixed Star... I always panic at some point because I'm scared of the nuke bullets' hitboxes. I'm fairly certain of the safe area where I can do reasonable amounts of horizontal movement only and capture the card. But, as I said, I panic >~<

Mega Flare's pretty much random, so there's no helping that really (although I've also got it down pat pretty much ^^)

I'm noticing that the bullets in Hell's Artificial Sun have smaller hitboxes? Or is it just me? Because I seem to be able to graze bullets (especially the tiny dot bullets) much more closely without dying.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: MTSranger on February 11, 2012, 05:56:54 AM
Hell and Heaven Meltdown: I think Utsuho will try to move toward you every so often, so just stay on one of the sides and dodge. On normal mode, staying in the middle isn't that bad though.

Nuclear Fusion: the suns are aimed, so just alternately between directing them to the side and directing them down the middle. You do have to unfocus horizontally at times though, cuz the spaces are kinda tight and you have to move quickly.

Fixed star: just stay in the safebox and horizontal movement. You can move quite a bit before you get too far and get hit, especially on normal mode, where the suns don't even touch each other.

Hell's Artificial Sun: you *can* squeeze through pretty small gaps, although I wouldn't rely on it unless absolutely necessary.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zil on February 11, 2012, 12:03:28 PM
Hell and Heaven meltdown is not aimed at all. Also Utsuho should try to follow you, though when she's close she'll overshoot and move past you. It doesn't really matter; just ignore her completely and focus on dodging.
I guess it's a matter of preference, but I'd say to dodge in the middle since the bullets will be vertical there. Moving to the edge gives you a bit more room, but then you get diagonal bullets from two directions. It's different on Lunatic, where they are normally diagonal and moving over makes them vertical.

And yeah, the bullets in Sub Sun have smaller hitboxes than they normally would.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Skyler on February 11, 2012, 12:26:28 PM
EoSD stage 3 Lunatic. Not Meiling, just the stage after the midboss. I'm assuming there are safespots you can use for the diagonal kunais, but where are they?
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zil on February 11, 2012, 02:57:43 PM
On the very last wave you can shoot the fairies in the upper corner and then sit at the top. For everything else I think the middle is safest. Even if you're safe from the static kunai the aimed things and random circles are the real threat, and you don't want to be in some awkward position to deal with them.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Koishi Komeiji on February 11, 2012, 03:25:27 PM
Any Help for Sanae's Midboss Spell? I keep dying on the small red bullets.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: xForeverFanaticx on February 11, 2012, 07:36:31 PM
Soo... I'm kinda stuck on Hell and Heaven Meltdown... x.x I can't quite do it no matter where I am, and I end up bombing it to survive.

Also, the drawing force of Artificial Sun is the same on you as on the bullets, right? So if you're being drawn completely vertically, a bullet behind you would not scrape up and hit you? o.O

Getting slightly better at Needle Mountain, although I hate the spirals of diamond bullets and how messy they end up >~< makes me wanna squeeze through tiny openings.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: MTSranger on February 11, 2012, 08:28:30 PM
Soo... I'm kinda stuck on Hell and Heaven Meltdown... x.x I can't quite do it no matter where I am, and I end up bombing it to survive.
It's one of those cards where either you can or you can't. Nothing much more than just keep practicing.
I hated it and had to quadruple bomb it back when I was clearing normal.
For my lunatic 1cc run, I still quadruple bombed it.

Also, the drawing force of Artificial Sun is the same on you as on the bullets, right? So if you're being drawn completely vertically, a bullet behind you would not scrape up and hit you? o.O
Unless you get sucked in dangerously close to the middle, where all the bullets converge, you shouldn't get hit.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Marisa Kirisame on February 14, 2012, 02:17:23 AM
Getting eaten alive in Marine Benefit. Stage 5 boss to be exact. (I don't even know what stage 6 looks like) Help please?
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: MMX on February 14, 2012, 03:19:00 AM
Getting eaten alive in Marine Benefit. Stage 5 boss to be exact. (I don't even know what stage 6 looks like) Help please?
Wich difficulty? I've played only normal and found most of Yaobi's stuff doable. Though i've bombspammed her last spell with bubbles.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Marisa Kirisame on February 14, 2012, 03:38:28 AM
Wich difficulty? I've played only normal and found most of Yaobi's stuff doable. Though i've bombspammed her last spell with bubbles.

Normal. The last Bubble Spell is BS (ate my last three lives, even with bomb spam.)

Edit: I am using Reimu A (or which ever one is Needle Reimu.)
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: MTSranger on February 14, 2012, 04:04:56 AM
Megumi Yaobi

1st noncard
Don't move far away from her, or else the bullets start to move in weird directions

Trickle Sign "Dance of Tears"
Stay on the left side and make sure to read the metal fatigue bullets correctly. Moving vertically helps avoid getting walled.

2nd nonspell
Move with her, or else death.

Yaobi Style Dance "Dance of the Moon"
I have NO idea how to do this. My strategy is to survive the first wave by dodging gaps under me, and then bomb her down.

3rd nonspell
I recommend bombing this one, or be really good at reading those bullets that change direction every second when you circle around the screen.

Famous Alcohol "Noblesse Cider"
She goes left to right, right to left, repeat, etc. Follow her and it ends very quickly.

"The Eight Million Laughing Gods" (i.e. annoying bubble card)
Memorize a path for the first part. For me, I stay at the bottom center bubble. It's up, down, left, right, middle.
Then, it's circling around her in increasing radius, and you might want to bomb if you lose track.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: チソウ タイゼン on February 14, 2012, 09:07:03 PM
Seventh Duel ~ Wild Deserted Island

In terms of difficulty... it's like, Mamizou's brick wall surrounding several pebbles that represent the rest of her attacks.

Someone please help me, this is the third time I've lost here.

I run to one side to try to space out when I have to weave through the dogs and birds and then die because the wave on the other side has started already.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: BT on February 14, 2012, 09:36:05 PM
I find the dogs easier to navigate through so I usually charge to the direction they're coming from, getting farther away from the incoming birds at the same time. Rinse and repeat.

I don't know if there's much else to it. Learn the hitboxes and ~dodge~.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zil on February 14, 2012, 09:47:00 PM
I find it easiest to stay in the middle, which also ends it sooner. Going left and right is distracting for me. If you've got her overdrive that's a great way to practice. Also, staying near the bottom is actually a good idea.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Marisa Kirisame on February 15, 2012, 01:43:09 AM
Seventh Duel ~ Wild Deserted Island

In terms of difficulty... it's like, Mamizou's brick wall surrounding several pebbles that represent the rest of her attacks.

Someone please help me, this is the third time I've lost here.

I run to one side to try to space out when I have to weave through the dogs and birds and then die because the wave on the other side has started already.

I have trouble with this card myself. I found it best to try and have Trance ready when this card hits and just trance it.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Elysia on February 15, 2012, 04:11:49 AM
Getting eaten alive in Marine Benefit. Stage 5 boss to be exact. (I don't even know what stage 6 looks like) Help please?
Sorry if I'm a little late responding to this one, but here you go (http://www.youtube.com/watch?v=MyMFGbw51qc). That's a perfect run against Megumi. Watching replays can really help.

If you need more specific help:

Nonspells in general: Arrow always faces you, bullets head the way the arrow is facing, starting from the boss.
Red nonspell: Stay under Megumi and keep a good distance from the danmaku just in case she moves unexpectedly.
First spell: Pick a side, either left or right, and stick to it. Read ahead, there's almost always room. The bubble tries to center on you, so you should be fine as long as you don't try to dash across the screen or something.
Green nonspell: Again, pick a side and stick to it. Yes, this means diagonal dodging, but there's loads of room. I find trying to follow Megumi here is asking for clipdeath.
Second spell: Stay just above the bottom center, dodging is painfully obvious from there.
Blue nonspell: See that X button? Yeah, about that...
Third spell: On Normal there are no gaps between bubbles, so just stay in the middle row and ignore the bubble movement. Bullets are aimed.
Survival: Practice, practice, practice. Pure memorization. The most likely thing to kill you is overshooting the bubble when it stops at the 29 second mark, so bomb at roughly a second before that if you aren't confident.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: I have no name on February 15, 2012, 06:47:26 PM
DS 8-4, 8-6, 8-7 and 8-8.
HOW DO YOU DO THEM THEY SEEM IMPOSSIBLE well, 8-4 and 8-6 do anyway
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Puffy on February 15, 2012, 07:14:02 PM
DS 8-4, 8-6, 8-7 and 8-8.
HOW DO YOU DO THEM THEY SEEM IMPOSSIBLE well, 8-4 and 8-6 do anyway

8-4 is going in squares, i haven't done it in ages but here have a look:

Replay (http://replays.gensokyou.org/download.php?id=18866) I hope you can see the pattern to this.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: touhoumaniac on February 15, 2012, 07:20:51 PM
DS 8-4, 8-6, 8-7 and 8-8.
HOW DO YOU DO THEM THEY SEEM IMPOSSIBLE well, 8-4 and 8-6 do anyway
http://replays.gensokyou.org/index.php?u=&g=125&p=&t=--&d=--&ch=0&order=type&sort=ASC&pg=12 (http://replays.gensokyou.org/index.php?u=&g=125&p=&t=--&d=--&ch=0&order=type&sort=ASC&pg=12)

There are probably successful replays for all of them.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: I have no name on February 15, 2012, 10:01:08 PM
I've seen how they're done but I don't get it, I get it better with words anyway.
I'll try squares for 8-4, any tricks for getting the photos?
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Nekomata-chan on February 15, 2012, 10:28:44 PM
Any quick tips for Remilia's Scarlet Gensokyo? I was able to clear it twice, and now I can't. All my methods fail.

Any help or tips are appreciated!
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Puffy on February 15, 2012, 10:56:58 PM
I've seen how they're done but I don't get it, I get it better with words anyway.
I'll try squares for 8-4, any tricks for getting the photos?

right at the start, charge-up get to 100% ASAP, and right before utsuho hits you, you can take an easy first picture there.

Since taking pictures brings her to an immediate halt,  go right (possibly wait there for like a split second and charge up or whatever), when you hear that sound of her charging up, run for your life and go up, then left, then down (while going down you're gonna need to dodge some bullets). After that, she charges at you again and you can take another picture right there.

Rinse and repeat,  I felt rather creative so i drew it out for you! (http://i.imgur.com/DzRiY.jpg)

C means Possible charge up and wait
C means Charge up about here
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zil on February 15, 2012, 11:16:45 PM
If I recall correctly, she doesn't always stop when you take a picture and she can fly right into you if you don't watch out. It happened to me several times at least.
Any quick tips for Remilia's Scarlet Gensokyo? I was able to clear it twice, and now I can't. All my methods fail.

Any help or tips are appreciated!
If you're not at full power going into Scarlet Meister and you know you're going to bomb it anyway, you can avoid the power items from the previous spell and pick up the ones from Scarlet Meister to cancel the first wave of Scarlet Gensokyo. She won't renew it immediately as if you had used a bomb. As for actual strategy I have no idea. It's a pretty random spell altogether.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: MMX on February 15, 2012, 11:26:28 PM
As for actual strategy I have no idea. It's a pretty random spell altogether.
Just dont go high off the bottom, dodge small bullets, watch out for every third dense wave of bubbles and pray you dont get walled and Remilia will be mostly right above you :ohdear:
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: OtakuGray on February 15, 2012, 11:28:46 PM
Been trying to get past Cirno on EoSD on normal mode and I don't know what it is about those spell cards but I can't seem to avoid them no matter what I do... I can avoid everything else but when it comes to Cirno I always lose all my lives. Anybody know some helpful tips with dodging her bullets? I'd like to avoid using bombs for that battle :/

Heres my replay:

http://www.youtube.com/watch?v=hwimt5QfW2A&feature=channel_video_title

I'm noticing that once her spells start up, I...basically start walking straight into her attacks like a doofus LOL
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: I have no name on February 15, 2012, 11:29:24 PM
Just dont go high off the bottom, dodge small bullets, watch out for every third dense wave of bubbles and pray you dont get walled and Remilia will be mostly right above you :ohdear:
When I captured it pretty much yeah.
Although the dense wave is every 4th, and I dodged as high as a third of the way up the screen at points.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: MMX on February 16, 2012, 12:07:30 AM
Been trying to get past Cirno on EoSD on normal mode and I don't know what it is about those spell cards but I can't seem to avoid them no matter what I do... I can avoid everything else but when it comes to Cirno I always lose all my lives. Anybody know some helpful tips with dodging her bullets? I'd like to avoid using bombs for that battle :/

Heres my replay:

http://www.youtube.com/watch?v=hwimt5QfW2A&feature=channel_video_title

I'm noticing that once her spells start up, I...basically start walking straight into her attacks like a doofus LOL
Oh gosh. Man, first you need to watch out for bullets incoming your way and where're you going. Second - learn when it's better to focus and when not. I mean if you wanna dodge through first waves of Cirno's opener - use focused movements, but if you wanna misdirect it (cause it's aimed at you) - use unfocused and go to the sides. As for icicle fall you can either dodge through the falling icicles or go closer to Cirno where there are only yellow to avoid. Both methods work well, but latter needs some practice.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Chuckolator on February 16, 2012, 12:19:01 AM
I need help on pretty much everything Shou except her second and last spellcards, on Hard. I'm still amazed I managed to unlock stage 5 practice.

Murasa is so much easier.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Byaaakuren on February 16, 2012, 03:12:27 AM
Been trying to get past Cirno on EoSD on normal mode and I don't know what it is about those spell cards but I can't seem to avoid them no matter what I do... I can avoid everything else but when it comes to Cirno I always lose all my lives. Anybody know some helpful tips with dodging her bullets? I'd like to avoid using bombs for that battle :/

Heres my replay:

http://www.youtube.com/watch?v=hwimt5QfW2A&feature=channel_video_title

I'm noticing that once her spells start up, I...basically start walking straight into her attacks like a doofus LOL


This is what I did ages back against Cirno (http://replays.gensokyou.org/download.php?id=15088)
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Jq1790 on February 16, 2012, 03:30:47 AM
Third spell: On Normal there are no gaps between bubbles, so just stay in the middle row and ignore the bubble movement. Bullets are aimed.
...I dunno, maybe I'm just unlucky or something's amiss, but there IS a tiny gap between them.  Believe me, I'd know, having died almost everytime I made it that far to that very fact.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Elysia on February 16, 2012, 04:35:46 AM
...I dunno, maybe I'm just unlucky or something's amiss, but there IS a tiny gap between them.  Believe me, I'd know, having died almost everytime I made it that far to that very fact.
That is really weird. Are you maybe playing an older version? I don't think I've ever once died that way in that card, at least on Normal. There are definitely gaps on Hard and I'd be very surprised if there weren't any on Lunatic, but I'm looking at my perfect Normal run video and seeing tons of overlap.

I guess you could dodge in ways that minimize bubble crossings, but if you're having that kind of trouble I'd say just bomb it.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Goldom on February 17, 2012, 05:25:46 AM
How do I capture Strange Art "Misdirection" (Normal) with Marisa?

I have no problem surviving it, and capture it every time with Reimu, but with Marisa it always times out before I can finish it. Right now I'm just streaming both parts in one direction, then back the next round. That works fine with homing shots, but I don't spend enough time hitting her with Marisa's narrower aim. All attempts to stay under more often result in a mess of bullets.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zil on February 17, 2012, 06:06:46 AM
Stay at the edge of the screen, under where she stops moving.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Goldom on February 17, 2012, 06:19:38 AM
Yeah, that did it, with 8s to spare. Thanks!
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Piranha on February 17, 2012, 01:27:12 PM
I'm currently trying to clear EoSD Extra, and I have a few questions about the stage part:

1.Are the death fairy and the fairies right before it static or not?(I think they're static, but I'd rather know it for sure...)

2.Any tips on Patchy? I know the safespot on Royal Flare, but not a good route through the rest of the card...

and about Flandre: I know you can microdge Maze of Love or go round in circles, but I can't do any of it yet...The bubbles kill me every time I try to micrododge...
I also know how do dodge most of the other cards, I just need practice there, especially Cranberry Trap, because the capture in this replay was my first.

Replay (http://www.replays.gensokyo.org/download.php?id=18892)

Oh, and
Been trying to get past Cirno on EoSD on normal mode and I don't know what it is about those spell cards but I can't seem to avoid them no matter what I do... I can avoid everything else but when it comes to Cirno I always lose all my lives. Anybody know some helpful tips with dodging her bullets? I'd like to avoid using bombs for that battle :/

Heres my replay:

http://www.youtube.com/watch?v=hwimt5QfW2A&feature=channel_video_title

I'm noticing that once her spells start up, I...basically start walking straight into her attacks like a doofus LOL

This (http://www.replays.gensokyo.org/download.php?id=18786) is how I did it.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zil on February 17, 2012, 01:37:38 PM
None of the fairies are static.

For Patchy, try to shotgun her before the spells get going, especially Silent Selene. For Philosopher's Stone, try to stay in the middle and move vertically to dodge things. Patchy doesn't move so you have to stay under her. Also keep track of which bullets are aimed.

Cranberry Trap is hard to describe so here's a replay. http://www.youtube.com/watch?v=_B0TlVFU3XY
I also captured Royal Flare in that run, but my path may not be "the" way to do it. (It works for me every time though.)
And if I screwed anything else up then it may have been because I was doing it wrong, so don't just assume I always knew what I was doing.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Piranha on February 17, 2012, 02:15:14 PM
Thanks for the advice!

I've also seen that way of capturing Royal Flare in other replays too, it seems pretty popular.
None of the fairies are static.
:qq:

Edit: I captured Royal Flare just now! :3
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Marisa Kirisame on February 17, 2012, 02:41:18 PM
Sorry if I'm a little late responding to this one, but here you go (http://www.youtube.com/watch?v=MyMFGbw51qc). That's a perfect run against Megumi. Watching replays can really help.

If you need more specific help:

Nonspells in general: Arrow always faces you, bullets head the way the arrow is facing, starting from the boss.
Red nonspell: Stay under Megumi and keep a good distance from the danmaku just in case she moves unexpectedly.
First spell: Pick a side, either left or right, and stick to it. Read ahead, there's almost always room. The bubble tries to center on you, so you should be fine as long as you don't try to dash across the screen or something.
Green nonspell: Again, pick a side and stick to it. Yes, this means diagonal dodging, but there's loads of room. I find trying to follow Megumi here is asking for clipdeath.
Second spell: Stay just above the bottom center, dodging is painfully obvious from there.
Blue nonspell: See that X button? Yeah, about that...
Third spell: On Normal there are no gaps between bubbles, so just stay in the middle row and ignore the bubble movement. Bullets are aimed.
Survival: Practice, practice, practice. Pure memorization. The most likely thing to kill you is overshooting the bubble when it stops at the 29 second mark, so bomb at roughly a second before that if you aren't confident.

haha. I figured you would have a say in that post at some point Malkyrian. I have this unlocked in stage practice (although I think the deaths are somehow tunred off there) with...wel...Sanae C. I'll keep things in mind for the green non-spell and the time marker on Eight Million Laughing Gods. Maybe I can find at feesable way to not bomb the blue spell if at all possible. I'll tell you if I do.

Also.....
wtf is up with the final spell on normal? The bubble completely disintigrated and left me to die 3 times (in one run)..
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: I have no name on February 17, 2012, 02:44:27 PM
right at the start, charge-up get to 100% ASAP, and right before utsuho hits you, you can take an easy first picture there.

Since taking pictures brings her to an immediate halt,  go right (possibly wait there for like a split second and charge up or whatever), when you hear that sound of her charging up, run for your life and go up, then left, then down (while going down you're gonna need to dodge some bullets). After that, she charges at you again and you can take another picture right there.

Rinse and repeat,  I felt rather creative so i drew it out for you! (http://i.imgur.com/DzRiY.jpg)

C means Possible charge up and wait
C means Charge up about here

This was incredibly helpful and I got 8-4 in about 5 tries after this, thanks.
Anything on 8-6 through 8-8 though?
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: MMX on February 17, 2012, 03:02:39 PM
I'm currently trying to clear EoSD Extra, and I have a few questions about the stage part:

1.Are the death fairy and the fairies right before it static or not?(I think they're static, but I'd rather know it for sure...)

2.Any tips on Patchy? I know the safespot on Royal Flare, but not a good route through the rest of the card...

and about Flandre: I know you can microdge Maze of Love or go round in circles, but I can't do any of it yet...The bubbles kill me every time I try to micrododge...
I also know how do dodge most of the other cards, I just need practice there, especially Cranberry Trap, because the capture in this replay was my first.
Death fairy isn't static. Just try to be at open places when she throws a wall at you and that's it. Fairies before seem to be static, but if you use Full power trick - who cares.

I know safespot works well only with Marisa A and only if you position yourself exactly under Patchy. With any other character you need to make at least some moves or capture it the proper way.

I still havent captured MoL in any way, but i've noticed, ReimuB's fast shots can damage her while afterbomb time, so it can be neutered with two bombs. However this doesnt work with Marisa and her slow shots.

Cranberry Trap is easy once you get the trick. Purple bullets are static, blue - aimed at you. Start from the middle of the screen and slowly dodge down, then try to get up and repeat, adjusting your position against Flandre and avoiding bullets coming from behind. The less you worry and avoid repid movements the better it go.

Also.....
wtf is up with the final spell on normal? The bubble completely disintigrated and left me to die 3 times (in one run)..
There's some glitch with those bubbles while playing with Sanae, Malkyrian mentioned. Get ready for Mikoto's final spell :ohdear: Or wait... Are you talking about it?
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: MTSranger on February 17, 2012, 05:22:35 PM
Royal Flare
If you choose to safespot it with any character other than Marisa A,
you need to position yourself accurately and make ONE precise movement downwards. (http://www.shrinemaiden.org/forum/index.php/topic,6504.msg392132.html#msg392132)
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Nekomata-chan on February 17, 2012, 05:50:37 PM
One strategy I also found with Royal Flare is, for the first wave, go straight to the left, a little bit up, to the right and then down. Rinse and repeat.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Marisa Kirisame on February 17, 2012, 06:55:42 PM
Wish me luck Malkyrian. I'm going into Megumi's stage with a 8/0 count with Reimu A (did one with Reimu B ealier but got clipped at the 27 second mark on Eight Million Laughing Gods.)

And thank you for the earlier help. it aided me a lot.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Piranha on February 17, 2012, 09:42:36 PM
Thanks for the help, I can do the stage part(including Royal Flare) and everything up to Maze of Love pretty consistently now. Should not take too long for the rest >:(
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: I have no name on February 17, 2012, 10:44:25 PM
Ok, I know I captured every MoF lunatic spell, but there are still 2 nonspells I can not do: Momiji's and Kanako's opener.
Any tips for those?
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: MTSranger on February 17, 2012, 11:00:23 PM
Kanako's opener
There is a sort of pattern to it. Dunno how to explain, but you kinda see it when you concentrate and read.
As in, Kanako fires bullets from 2 different places and they criss cross each other, and each wave of bullets is offset a little bit, so you can sit in one place, then, as the gap starts to close up, you cross some bullets into nearby safe places.

I'm not sure about momiji - something about moving to a place where you aren't walled by metal fatigue bullets, then dodge.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zil on February 17, 2012, 11:59:56 PM
Yeah, extreme concentration is what it takes for Kanako's thing. It's not much about reflexes and microtapping, just pure reading. I find it's also one of the worst things ever at killing you after you've captured it.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Puffy on February 18, 2012, 12:12:59 PM
This was incredibly helpful and I got 8-4 in about 5 tries after this, thanks.
Anything on 8-6 through 8-8 though?

for 8-8, the "dipper"(looks like the constellation "The Big Dipper") is aimed at you, usually the last 2 or 3 overlaps you, so watch out for that. First picture is easy, when you start charge up(but not too much otherwise it'll be too late) go near the point where the "dip" turns to a straight line you should be at 100% by then, and take a picture, as a result you take a pic of utsuho and remove the dip leaving you with 2-3 balls left that follow you, which can be simply dodged.

Figure 1 (http://imgur.com/URGAY) (LMAO url imgur.com/URGAY)                       

on figure 1
is you, and the path to take
grey - those small bullets that come out from the suns
Area of picture to be taken
Utsuho
Direction of blue bullets
C=Charge up

The next bit, is a bit hard to explain, let the next wave of dipper home at you, and while they are the sun with the Spinning Bullets should intersect the dipper at some point and when they do take the picture there, so you remove the dipper and that sun. You should get about 55% back, then after charge up then position yourself like in figure 1 or something close, then take picture, rinse and repeat. Don't worry to take your time and compromise.

Replay (http://replays.gensokyou.org/download.php?id=18900)

for 8-6, i haven't really completed it but i've gotten close, i'm just not motivated to complete it, well not even motivated to play touhou that much, but i've did one just now and got to the final picture and died.

You can easily take a first picture (switch to vertical shot mode) and take a picture while she is sending the sun out at the very start, go right, and she'll throw a sun towards that side then go to the very left, she should throw  a sun in the middle then to the very left, try to take a picture of the middle sun and the sun at the very left and possibly utsuho, to remove both suns and grab a picture, if it fails but you grab both suns,  head towards left/right to misdirect the suns and take a picture of utsuho. repeat and good luck.

Replay (http://replays.gensokyou.org/download.php?id=18901)

Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zil on February 18, 2012, 12:46:44 PM
Will fancy diagrams be the future of spellcard advice!?

DS self-destructed at some point so I can't make new replays and I certainly can't draw so I just went and uploaded this.
http://www.youtube.com/watch?v=ei1yG2IeMd8&feature=youtu.be

-Fall of Great Stars has a very precise pattern that you can follow which makes it much easier. You want to take defensive shots at the right times and also make sure that the photos of the boss also clear away the right number of stars.

-For the Cat Walk thing you want time the photo perfectly to cancel a wave right after she shoots, then hide on the side she's moving away from. Always take your pictures when she's in the center.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Nekomata-chan on February 18, 2012, 09:56:07 PM
Will fancy diagrams be the future of spellcard advice!?
I already use them to describe spellcards to friends who don't care or even know what Touhou is.

-For the Cat Walk thing you want time the photo perfectly to cancel a wave right after she shoots, then hide on the side she's moving away from. Always take your pictures when she's in the center.
So that's how you do it!! Been freaking over that particular card for a few weeks, thanks for alleviating my stress.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: fondue on February 19, 2012, 10:47:41 AM
(Okay, i'm gonna sound stupider than cirno...) I'sa need help with Meilings last semi-spellcard in Shoot The Bullet. The "Colourful Flip"Fluttering Petals and Falling Leaves"" One. To be honest, I find it harder than Seamless Ceiling Of Kinkaku-ji. :P
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: fondue on February 19, 2012, 10:55:11 AM
Oops, wrong post. Moderator please delete this message. (not the other one)
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: qno2 on February 19, 2012, 11:16:55 AM
Quote from: fonduemaster
I'sa need help with Meilings last semi-spellcard in Shoot The Bullet. The "Colourful Flip"Fluttering Petals and Falling Leaves
Hopefully this approach (http://replays.gensokyou.org/download.php?id=18920) will help you. Everything important is in the description.

That card was a nightmare for me too when I first played it, don't worry. :D


Might as well ask something myself: Nitori's midboss spellcard on lunatic. I'm probably overlooking something really obvious but I don't even know where I should look to get the necessary cues for dodging maneuvers.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zil on February 19, 2012, 11:37:11 AM
I don't think there's any great trick for Nitori's thing. I've seen it referred to as one of the hardest parts of the game. It does seem like once you survive the first wave the rest are much easier though.

I also had trouble with 5-5 when I first played against it.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: fondue on February 19, 2012, 11:49:44 AM
Might as well ask something myself: Nitori's midboss spellcard on lunatic. I'm probably overlooking something really obvious but I don't even know where I should look to get the necessary cues for dodging maneuvers.
I dunno. http://www.youtube.com/watch?v=ppxho9YyLUg might help you. On the first wave of suppositories bullets, go into the diamond gap (one of the larger ones maybe) where the blue water bullet looks like it's about to hit you. then when a water bullet comes flying at you, move to the widest point of the gabe then go either left or right. Just don't go into the gaps at the bottom of the stage.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zil on February 19, 2012, 12:25:54 PM
Whoever did that replay bombed the spell. How could it be helpful? ::)

Zengeku's got a timeout, at least - http://www.youtube.com/watch?v=WG74Xvx5JgQ
It still looks to me like there's no "easy" way to do it though.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: qno2 on February 19, 2012, 12:37:47 PM
I guess he meant the part before the bomb in regards to positioning, using his notes as a guide as to how the bomb could've been avoided. Though I was about to say that I do indeed know how to use bombs, in theory at least, but I don't always show it... all those wasted bombs. Makes you sad thinking about them.

Oh Zengeku, what would we do without you?  :V  I'll use it as reference, thanks.
Quote from: Zil
It still looks to me like there's no "easy" way to do it though.
If I can't get consistent at it I'll just autobomb in a serious run (it's not like stage 3 drains you out of ressources like 4) but as long as I'm planning to practice Nitori anyway I might as well try it.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zengeku on February 19, 2012, 01:49:02 PM
Oh Zengeku, what would we do without you?  :V 

You would all suffer tragic fates. As for that card, here's my strategy.

The straight white lines of bullets that cross over each other. Read them and figure out where the largest gaps will be.
Once you've found a nice big area to be in, be prepared to dodge the blue ones. These demands the most of your attention in this card but with practice, you'll probably find it pretty simple to read their trajectories.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: qno2 on February 19, 2012, 01:58:09 PM
I also found that whenever you see two blues together that are currently seperating about 3/4 on their way to the bottom it's pretty much a safe spot for long enough to get a grasp of what's happening (of course granted that no whites are approaching just there).Captured it after a few of "nearly there!" attempts and nearly perfected the stage just now (her final card got me, on her last pixels of health). Just the beginning of the grind I suppose, can't waste any power there with stage 4 approaching. *sigh*


Blasted, my keyboard tends to assume that I really want that button pressed even after letting go. Time to buy a new one before this ends in tragedy and frustration.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zengeku on February 19, 2012, 02:04:18 PM
I recommend trying to time it out. The cards timer lasts a lot longer than it takes to capture it so timing it out is really good practice.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: fondue on February 19, 2012, 02:04:39 PM
Whoever did that replay bombed the spell. How could it be helpful? ::)

Zengeku's got a timeout, at least - http://www.youtube.com/watch?v=WG74Xvx5JgQ
It still looks to me like there's no "easy" way to do it though.
Sorry~  :blush: Anyway, I was in a hurry, but that video was also there to remind me how to do the spell card, so I could kinda help.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Elysia on February 20, 2012, 05:43:08 AM
Anyone know how to do Reimu's stage 4 solo card in Marine Benefit? I think it's the only card I still haven't captured on Normal.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: MTSranger on February 20, 2012, 07:55:16 PM
Anyone know how to do Reimu's stage 4 solo card in Marine Benefit? I think it's the only card I still haven't captured on Normal.
I just circle clockwise carefully.
Tried to time it out but couldn't.
Besides, once you screw up, it gets kinda messy.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Hinacle on February 20, 2012, 08:21:44 PM
What do I do about the laser in Forgiveness "Honest Man's Death"
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: チソウ タイゼン on February 20, 2012, 08:22:18 PM
okay, but it'll sound stupid


cross it before it is active for about ten frames
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zengeku on February 20, 2012, 08:48:32 PM
I think your description is a bit too inaccurate.

It might be relevant to mention that the laser's hitbox activates when it reaches the spot that you were at when the sprite spawned. In other words, if the laser is coming in from the left, simply make sure to be located further to the left than you were when it spawned. Its really easy.

And yeah its dumb as fuck.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Elysia on February 21, 2012, 04:22:32 AM
How do I do Scarlet Netherworld? It really feels like it ought to be easy and yet I inevitably wind up dropping a bomb to it.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: I have no name on February 21, 2012, 05:13:37 AM
How do I do Scarlet Netherworld? It really feels like it ought to be easy and yet I inevitably wind up dropping a bomb to it.
Normal, hard or lunatic?

If normal, find a gap in the straight bullets and dodge the crossing ones vertically.
If hard, no clue.
If lunatic, Read the knives after they straighten and find a gap that won't have the knives.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: pineyappled on February 21, 2012, 05:58:03 AM
Could someone help me with Skyfish of Unknown Something?
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: MMX on February 21, 2012, 09:51:06 AM
Could someone help me with Skyfish of Unknown Something?
Dont stick to the bottom. Every time you see an open gap in the arrow streams - try to go up, but not too much. Watch out for faster arrows and always have some space behind you to retire if a tough cluster of them is coming your way. Though with a good level of reaction you can easily dodge this card novertical on the bottom, but it's risky.
How do I do Scarlet Netherworld? It really feels like it ought to be easy and yet I inevitably wind up dropping a bomb to it.
I've captured it only once (http://www.youtube.com/watch?feature=player_profilepage&v=F1tjFk5HjmM#t=117s) by some sheer magic, but i've noticed that if you go away from under Remilia it's much easier to dodge crossing bullets cause of lower density. You cant do much damage this way, so it could be only good for timing it out.
Normal, hard or lunatic?
On hard and lunatic it's called "Thousand needle mountain" and has completely another pattern.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Power on February 25, 2012, 12:36:10 AM
Mountain of Faith Aya's Survival card need help with it please.

<Tengukami> The next time you make a thread that belongs somewhere else, report the thread or PM a staff member, and we will merge or move it. Making duplicate posts just makes more work for us.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Elysia on February 25, 2012, 01:18:03 AM
Mountain of Faith Aya's Survival card need help with it please.
Lower left corner is the safest place to be. Worst case scenario, just bomb it. It's only 17 seconds (at least on Normal) so getting through it with 1 bomb is pretty easy, and it's Mountain of Faith, so it's not like 1 bomb's a huge loss anyway.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zil on February 25, 2012, 01:28:56 AM
You can also practice for it in Double Spoiler, which helps alot.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Random on February 25, 2012, 06:36:09 AM
You can also practice for it in Double Spoiler, which helps alot.

That card is SP-9, the final card in DS. It's also helpful to try to timeout Aya's last phase, since it's as, if not more dense than PWG.

How do I do Scarlet Netherworld? It really feels like it ought to be easy and yet I inevitably wind up dropping a bomb to it.

Try to read the bullets coming down vertically first, then dodge the diagonal bullets vertically. That way, you don't have to worry about the bullets coming down, and only at the bullets coming from the sides.

Does anyone know if Eternal Meek's safespot works on Normal or Hard? I've only seen it used on Lunatic. Either it only works on Lunatic, or I don't play EoSD enough.  :derp:

Edit: Yeah, it works on both.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zil on February 25, 2012, 06:57:30 AM
Where is this safespot on Lunatic? Though it pains me to do so, I may need to use it soon.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Thanuris on February 25, 2012, 06:59:09 AM
At the right of Sakuya.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: MTSranger on February 25, 2012, 06:11:00 PM
Yes, the safespot works on all difficulties.
You can sit in many places around Sakuya, but I think her right side is the most commonly used.
Basically you want to sit as close to her as possible without hitting her.
You have to be fairly precise.
I use the lines of the hexagon as a guide: the green spot is where your hitbox should be.

(http://i44.tinypic.com/6p94ow.png)

Keep in mind you only have around 1 second to position yourself, so it is a difficult one to pull off.
Plus, she moves during that 1 second to the top center of the screen, so you may have to adjust accordingly.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zil on February 25, 2012, 06:23:23 PM
I've been trying it out at 90fps and don't see myself being able to pull it off. A few times I was able to get there in time, but the nonspell is so hectic it makes nearly impossible. If I end up bombing right before the nonspell ends, and I've also stuck a piece of tape or something on the screen to mark the spot, then maybe I could get there during the bomb and capture the spell.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: MTSranger on February 25, 2012, 06:41:18 PM
90fps? Wow, good luck on that...
I can't even use the safespot reliably at 60fps. It's just too difficult for me to move into that exact spot that quickly.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: MMX on February 25, 2012, 07:20:00 PM
Yeah. That safespot is pretty unreliable even if you placed yourself right http://www.youtube.com/watch?v=JX0NK6kldUs&feature=player_detailpage#t=1642s :]
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Random on February 26, 2012, 04:45:02 AM
Eternal Meek at 90 FPS? No thanks. You could get a really easy pattern to dodge, but the card is pretty much random. Hell, even at 60 FPS, the card is damn fast. :/

I'd just bomb it.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zil on February 26, 2012, 04:42:48 PM
It's very rank dependent. I have actually captured it at low rank, but yeah it's an autobomb if I have any bombs to use on it.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: チソウ タイゼン on February 26, 2012, 05:11:47 PM
EHHHHHHHHH nitori's final lunatic
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: I have no name on February 26, 2012, 05:35:02 PM
EHHHHHHHHH nitori's final lunatic
Just do what i do in this replay.  That goes for basically the whole stage minus lame clipdeaths.

In word form, misdirect the dots away from under Nitori so you can damage her easier, dash away from the dots to get through the green pellets.

Bombing this is probably a smart plan in a 1cc.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Puffy on February 26, 2012, 06:05:25 PM
The fuck....SA stage 5 lunatic, is my worse enemy, any tips on Orin (midboss and boss)? And  stage 5 overall, because it is doing my head in by ruining my runs -.-
Thanks
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zil on February 26, 2012, 06:17:02 PM
The fuck....SA stage 5 lunatic, is my worse enemy, any tips on Orin (midboss and boss)? And  stage 5 overall, because it is doing my head in by ruining my runs -.-
Thanks
That's hard to say if you don't name a specific part.

Try to kill those orbs in the beginning in a specific order. You should take them out in the order they appear, for the most part.
The orbs after the midboss always appear from the same place, so a path there is good too.
You can safespot Orin's opener by sitting where the shuriken appear.
Stand over Orin a bit for her first spell, then loop around clockwise and just zerg through any fairies that get between you and the boss. If you stand on her head when you're over her you can hit her with your shots even before going under her. Just move up before the blue bullets appear or you won't be able to react.
I feel like everyone knows the trick for her next nonspell. Just stand right under her and stream down, then go back up.
The next spell should be easy. Just get back to the middle before the next ring spawns.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Puffy on February 26, 2012, 07:58:57 PM
Thanks for the tips!

The stage is fine now, its just Orin, especially her mid-boss spell card, and the one with the ghost wheels (maybe her final spell but i got the hang of it, the replay was full of bad luck on the final spell).

Replay (http://replays.gensokyou.org/download.php?id=19069)
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zil on February 26, 2012, 08:33:39 PM
Yeah, Cat's Walk is probably the hardest spell in the game, and the ghost wheels are tough.

You know that if you stop shooting at those two parts in the stage nothing will fire, right? The parts with the spirits flying past and the orb in center.
For her second nonspell you want to stand so close to Orin that no bullets spawn above you. Then make one small movement when the spirits explode and reposition under Orin again. I should have described that more clearly but I assumed you already knew it just because everyone seems to use it.
And you say you got the hang of her last spell, but it will only take one bomb to clear it if you stand under her the whole time and bomb right before something hits you, so you might want to do that just because you'll get the power back in stage 6. Also Orin herself has no hitbox in that spell, so you can stand on top of her to get some free shots in. The shuriken won't spawn just like in her opener.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Goldom on February 26, 2012, 08:50:22 PM
How do you deal with what I lovingly call the "Microsoft Paint lasers" in MS?

[attach=1] [attach=2]

Doing figure-8s gets me past about 4-5 of them, but then they catch up, and I'm forced to bomb (repeatedly, since they aren't cleared by bombing).
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: ARF on February 26, 2012, 09:14:15 PM
Has anyone ever managed (on Lunatic) to capture Youkai "Blazing Wheel" with Reimu C at full power? I can barely even get it to start humming, if that even. Is it (humanly) possible?
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: ふねん1 on February 26, 2012, 10:19:19 PM
Has anyone ever managed (on Lunatic) to capture Youkai "Blazing Wheel" with Reimu C at full power? I can barely even get it to start humming, if that even. Is it (humanly) possible?
It should be. You'll want to delay going unfocused for as long as possible, and even then you'll be brought down to less than 10 seconds, but it can be done.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: ARF on February 26, 2012, 10:58:53 PM
It should be. You'll want to delay going unfocused for as long as possible, and even then you'll be brought down to less than 10 seconds, but it can be done.

My best efforts are for naught, even when trying to shotgun with all four options hitting during the first second. I just can't keep focused long enough to deal enough damage.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zengeku on February 26, 2012, 11:28:01 PM
http://www.youtube.com/watch?v=IIvg9e1m4Pc

Bananamatic managed to capture the spell being fully focused. I'm sure that ReimuC would be able to take it down like that.  ;)
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: ARF on February 26, 2012, 11:52:20 PM
http://www.youtube.com/watch?v=IIvg9e1m4Pc

Bananamatic managed to capture the spell being fully focused. I'm sure that ReimuC would be able to take it down like that.  ;)

Wow, yeah, I didn't know it helped to stay off the bottom of the screen. Still can't do it though, I really suck at this  :(
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Marisa Kirisame on February 27, 2012, 02:27:23 AM
HALP?!?!?!?!

I'm still fighitng IN Lunatic and got really close recently. (Hourai Jewel). I need more consistency before that though. So here are my problem areas.

stage 1. bad luck by refusing to bomb at all. if i die or have to bomb on stage 1, I restart.

stage 2. just fine until Poisonous Moth's Scales. I am at a loss at any real tech for that. halp please?
-her 2nd nonspell eats me alive. either it's the metal fatigue shower that hits me or the BS set up of her green bullet waves.
-1st spell  doesn't like me when the red arrows come out, always clips me at least once, forcing a bomb.

stage 3:
KEINE!!!!!!!!!!!!!! *rage* I can deal with her nonspells just fine, it's not that. it's-
-Epehmerality 137: too....fast...... is there some way to misdirect the bullet waves the metal fatigue bullets spawn?
-her 3rd spell. just....f**k..... I am clueless there and needs help.
-4th spell. not so bad but I always managed to be clipped by a laser near the end. any advice for such a problem.

stage 4: not bad at all. I just need to figure out some consistency for Asteroid Belt.

Stage 5: no problems except Tewi. Any ideas for her 1st phase, which always kills me?

stage 6. here we go....

Opener to the stage: Oh FU- *dies*

I can do the rest of the stage ok but Eirin's non-spell is ludicrous but I can cap Galazy in a Pot. Can't explain that.

Kaguya. Her 2nd non-spell is a pain. Riemu can't pop the orbs fast enough to solve the issue without bombing, any ideas?

-the rest of her is ok except 2 cards.

-Life Spring infitiny: how the heck? I know to be up close to her from my hard mode exploit but I can't figure out her stars for the life of me, halp please?

Hourai Jewel: can die in a fire. I have a general streaming strat down for this card but turning around the second time makes me die every time. halp please?

I know this is a lot, but I am desperate, I wants my 1cc dang it. =D
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: I have no name on February 27, 2012, 04:11:31 AM
I'm still fighitng IN Lunatic and got really close recently. (Hourai Jewel). I need more consistency before that though. So here are my problem areas.
Huh.  I just re-cleared this with default lives, so I'll try to help.
http://replays.gensokyou.org/download.php?id=19038

Mystia...I can't help with her.  I'm atrocious against her.
Epheremality: There's no re-directing to be done (other than Keine's movement, she follows you), but try to shoot down minimum 2 familiars per wave.
3rd and 4th spells: captured in my replay.  Go between the gaps and I guess read and dodge, although the pattern for her last one is static/aimed.
Just bomb Asteroid Belt.  It's not worth going for in a 1cc run.
Tewi: Using Border Team, I found a consistent method to bomb her first part only once with no dodging, as seen in the replay.
Stage 6 opening: lower left corner is the easiest place to dodge from, again just bomb it.
Eirin's nonspell is stupid.  2 bombs there.
kaguya's second nonspell can be redirected, as demonstrated in the replay.  Just go off to her side and stay focused.
LSI: same as hard mode but with more stars.
Hourai Jewel: SPell practice, spell practce, spell practice.  Learn the gaps, or if you have 1 life in stock bomb at the edges of the screen.  Here's my only capture of it ever: http://replays.gensokyou.org/download.php?id=17272

Hope this helps!
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Random on February 27, 2012, 11:41:24 PM
If you're going for the 1cc, then yeah, bomb Asteroid Belt, Tewi's first attack, and Mystia's first card if you're really stuck on those.

Keine's lasers in her 4th spell are static, and the bullets are aimed.

Stage 6B's opener is mostly static. You can get rid of the first fairy quickly by starting on top of the youkai character on the phantom gauge, then tapping right until it's gone.

LSI pretty much has to be done right under Kaguya for Hard and Lunatic. Yeah, it's just the Hard version with another layer of stars. There are two gaps that form for a second, so go through those.

For Hourai Jewel, change the direction you're streaming in when the bullets aren't being aimed at you for a split second. Try to time it so that you don't get trapped by the orbs. http://replays.gensokyou.org/download.php?id=19089

As for Eirin's nonspell in 6B, it's pretty much learning the pattern. Nothing much to say there. http://www.youtube.com/watch?v=eWa_NCOrLC0 at 1:04.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Skyler on February 28, 2012, 12:22:57 AM
Lunatic Demacarnation, how do?
I don't like wasting a bomb on that card but I've only captured it about twice and it's really annoying.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zil on February 28, 2012, 12:40:36 AM
You stream the aimed things of course, basically just keep moving in one direction. Then look for two bullets that are moving apart in the expanding rings and zip through them. It's easier if you can go through the bullets sideways then straight up through them. It's really not that tough onve you get the hang of it. Just ignore those aimed bullets as you move in one direction and think of the attack as being only the criss-cross rings. Or if you're desperate repeatedly fight Reisen and Tewi in PoFV to get used to those kinds of thing.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Marisa Kirisame on February 28, 2012, 02:41:56 AM
Huh.  I just re-cleared this with default lives, so I'll try to help.
http://replays.gensokyou.org/download.php?id=19038

Mystia...I can't help with her.  I'm atrocious against her.
Epheremality: There's no re-directing to be done (other than Keine's movement, she follows you), but try to shoot down minimum 2 familiars per wave.
3rd and 4th spells: captured in my replay.  Go between the gaps and I guess read and dodge, although the pattern for her last one is static/aimed.
Just bomb Asteroid Belt.  It's not worth going for in a 1cc run.
Tewi: Using Border Team, I found a consistent method to bomb her first part only once with no dodging, as seen in the replay.
Stage 6 opening: lower left corner is the easiest place to dodge from, again just bomb it.
Eirin's nonspell is stupid.  2 bombs there.
kaguya's second nonspell can be redirected, as demonstrated in the replay.  Just go off to her side and stay focused.
LSI: same as hard mode but with more stars.
Hourai Jewel: SPell practice, spell practce, spell practice.  Learn the gaps, or if you have 1 life in stock bomb at the edges of the screen.  Here's my only capture of it ever: http://replays.gensokyou.org/download.php?id=17272

Hope this helps!

It does and I will be sure to use this for future plays but...

the reason I was wanting this has already passed. *goes to accomplishment thread now*

Also, I know I can cap Asteroid Belt, just not consistently.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Byaaakuren on February 28, 2012, 11:48:55 PM
Is there some way to capture Wizard Fox Thoughts on Ultra?
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Random on February 29, 2012, 09:00:40 AM
Is there some way to capture Wizard Fox Thoughts on Ultra?

By the looks of it, I don't think it's humanly possible to capture. Streaming doesn't work anymore. :ohdear:
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Marisa Kirisame on March 01, 2012, 12:15:18 AM
Working on a PErfect Moukou run. (well. at least an all card cap one, her last non-spell is BS.)

Fujiyama Volcano........can die in a fire *no pun intended*

Halp please??!?!?


Also, if you don't mind my asking, what is this "ultra" mode people keep talking about?
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Byaaakuren on March 01, 2012, 12:20:21 AM
Working on a PErfect Moukou run. (well. at least an all card cap one, her last non-spell is BS.)

Fujiyama Volcano........can die in a fire *no pun intended*

Halp please??!?!?

Ya (http://replays.gensokyou.org/download.php?id=14133)

Also, if you don't mind my asking, what is this "ultra" mode people keep talking about?

Twice the bullets, auto-death bomb (http://cheater.seesaa.net/category/9478192-1.html)
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Marisa Kirisame on March 01, 2012, 01:19:29 AM
Ya (http://replays.gensokyou.org/download.php?id=14133)

Twice the bullets, auto-death bomb (http://cheater.seesaa.net/category/9478192-1.html)

I do want this for 8. IT won't let me translate the page so could someone Drop box me the Ultra Modes for these games?
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Elysia on March 01, 2012, 01:55:00 AM
Fujiyama Volcano........can die in a fire *no pun intended*

Halp please??!?!?
My timeout vid of the card. (http://www.youtube.com/watch?v=6JtJ46Qnuso) Granted I make a minor mistake at the end but the method used there should easily cap it.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Marisa Kirisame on March 01, 2012, 02:58:30 AM
My timeout vid of the card. (http://www.youtube.com/watch?v=6JtJ46Qnuso) Granted I make a minor mistake at the end but the method used there should easily cap it.

Will keep that in mind when I play her next. (wanna make sure I can cap that and Moon Curse consistently before going for a perfect.

and just for a good luagh to anyone reading this, is there any stratgy for Mokou's last nonspell? (the speedy purple nonsense).
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zil on March 01, 2012, 12:08:02 PM
For the volcano card Malkyrian has the right idea the video. I'm not sure if it's possible to start above her in an actual run becuase it comes right after the rings of death, but you don't need to do that. The basic idea is when she shoots that lone explosion you want to get all the way to the other side, then stream back the way you came. Also at the points when you're up beside Mokou, some people choose to go over her and down the other side of the screen rather than streaming back down. Both work, so use whichever is easier.

There's nothing really predictable about the last nonspell (the rings of death), but hopefully you can clear it with just one bomb. Make sure you bomb as Reimu then because Yukari's bomb is lame. I happen to have a one-miss timeout, in case you think you can learn from it, and becuase I like showing off my videos. http://www.youtube.com/watch?v=cXM2QyQOlc8

It has very little health, so it's possible to just get lucky and capture it if you really want a "perfect" run. My advice would be then to stay directly under her as much you can to just end it quickly.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Marisa Kirisame on March 01, 2012, 03:15:42 PM
For the volcano card Malkyrian has the right idea the video. I'm not sure if it's possible to start above her in an actual run becuase it comes right after the rings of death, but you don't need to do that. The basic idea is when she shoots that lone explosion you want to get all the way to the other side, then stream back the way you came. Also at the points when you're up beside Mokou, some people choose to go over her and down the other side of the screen rather than streaming back down. Both work, so use whichever is easier.

There's nothing really predictable about the last nonspell (the rings of death), but hopefully you can clear it with just one bomb. Make sure you bomb as Reimu then because Yukari's bomb is lame. I happen to have a one-miss timeout, in case you think you can learn from it, and becuase I like showing off my videos. http://www.youtube.com/watch?v=cXM2QyQOlc8

It has very little health, so it's possible to just get lucky and capture it if you really want a "perfect" run. My advice would be then to stay directly under her as much you can to just end it quickly.

IN this case I hope for perfect in a loose sense. Tthe rings of death can die in a fire. I will elect to bomb them when it comes up but it shoudl be the only bomb I use in the run.


(not gonna count IS because it comes, technically, after the fight.)
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zil on March 01, 2012, 04:18:25 PM
 :( I'm sure you could capture Imperishable Shooting at the end if you practice it a bit. It's pretty much static.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Nekomata-chan on March 01, 2012, 04:46:54 PM
I'm sure you could capture Imperishable Shooting at the end if you practice it a bit. It's pretty much static.
Practice makes perfect.
I need so much more practice.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: BT on March 01, 2012, 05:16:23 PM
I think my IS record might be somewhere in the hundreds at the moment. Not one attempt made it past the first wave with 5 rings.

Why bomb the rings of death if you're doing a perfect? You shouldn't be worried about dying so you might as well try...
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Marisa Kirisame on March 01, 2012, 05:38:06 PM
I think my IS record might be somewhere in the hundreds at the moment. Not one attempt made it past the first wave with 5 rings.

Why bomb the rings of death if you're doing a perfect? You shouldn't be worried about dying so you might as well try...

I need to go review IS if I am gonna od that then.


As for the RIng of Death, because I have never ever gotten past them, or even relitively close to, without bombing them.

I fight this girl as a touhou warm-up, so it only make sense to try and perfect her. =D
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Chuckolator on March 03, 2012, 06:44:14 PM
Big Crunch and Open Universe seem to be Marisa's resident life/bomb dumps. Any tips?
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: MMX on March 03, 2012, 10:37:17 PM
Wtf is Orin's third nonspell? I see some pattern there, but still cant get it ???
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: xForeverFanaticx on March 03, 2012, 10:48:08 PM
Wtf is Orin's third nonspell? I see some pattern there, but still cant get it ???

EDIT: Assuming that you're talking about SA stage 5.

Basically, there are a certain number of wisps that she fires omnidirectionally, the angles of each are probably either random or relative to your position. Either way, you'll notice that the wisps shoot omnidirectional bullets while they themselves move outwards slowly. The way I deal with it is not to try to stay beneath Orin as much as possible, but rather to always position myself in the general path of a wisp (if that makes sense). The bullets there are much easier to dodge because you deal with them moving in one direction instead of 2 (you would be facing 2 if you were between the paths of 2 wisps, where the wider moving bullets converge from the 2 adjacent wisps).

To sum it up:

-Orin shoots wisps in all directions
-the wisps shoot the actual bullets
-stay near or at the bottom of the screen
-position yourself "in front of" or in the path of the wisp
-do NOT stay between the paths of 2 wisps
-don't worry about Orin's HP as much, it's fairly low IMO
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: MMX on March 04, 2012, 12:05:51 AM
EDIT: Assuming that you're talking about SA stage 5.
Yes. Her 3rd boss nonspell.
-position yourself "in front of" or in the path of the wisp
-do NOT stay between the paths of 2 wisps
-don't worry about Orin's HP as much, it's fairly low IMO
Err.. I still don't get it. Once i try to look wich way those "wisps" go, i miss some bullet coming my way and die :ohdear:
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zil on March 04, 2012, 12:31:16 AM
It's a static pattern but aimed randomly. It's kinda tough to memorize, but that's what you'll want to do. Personally I find (on Lunatic) that standing right between the paths of two wisps is easiest. (So as the wisps keep moving I will be at an equal distance from each.) That way you get diagonal bullets converging in front of you, and then you zip up between them once they cross. It's easier to see the symmetry of the pattern thet way. It may be very different on Normal, so just find and memorize a good path.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Random on March 04, 2012, 12:57:19 AM
I like going in the middle for Normal, but here's a replay with both for Normal:

http://www.replays.gensokyo.org/download.php?id=19190
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: xForeverFanaticx on March 04, 2012, 01:24:48 AM
Urgh I can't explain well xD

basically, the paths of the wisps (or rather, the direction they're going in is much easier to understand with this) can be seen from the bullets. They will fan out, and you should be able to see a few distinct points on the entire screen.

this picture should help:
(http://i39.tinypic.com/2yk17oh.jpg)

the dark green circles are where the wisps are located
the light green/yellow arrows are the paths of the wisps
the pink circles are the 3 blue bullets that I personally use to indicate the paths

I use those 3 bullets because IMO they're easily noticeable. Just look for the 3-point "head" of each path, and then you'll know the path's direction. Squeeze into it (or stay close to it but around it if you want) and dodge there.

I personally don't like dodging 2 diagonals by dashing up and down >~< The symmetry is a little hard to follow sometimes when you're between 2 paths, and it's on a bad angle :\

And don't worry, the wisps won't reach you. If you've seen replays and such, you'll notice they disappear shortly after spawning.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Esper on March 04, 2012, 01:50:14 AM
It's a static pattern but aimed randomly..

...GENIUS.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Kanade on March 04, 2012, 09:30:43 AM
Sorry to butt in but any tips for hard Ichirin's last spell card (forgot the name)? I just can't do it for some reason...
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Byaaakuren on March 04, 2012, 09:46:38 AM
Is Orin's Blazing Wheel doable without bombing on Ultra?
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zengeku on March 04, 2012, 09:48:17 AM
Sorry to butt in but any tips for hard Ichirin's last spell card (forgot the name)? I just can't do it for some reason...

The giant fists are aimed at your vertical position so you can misdirect them by moving up a bit when the fists are about to strike. Then you back down and dodge the lasers there. It isn't too terribly bad once you know this because it gives you better room to dodge the lasers.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: MMX on March 04, 2012, 09:49:36 AM
xForeverFanaticx Oh thanks. Last night i was tired and sleepy, and when i tried it today i've got the point. When i see a clusterfuck coming down i get closer to it and dodging the rest becomes easier. :)

Also i vote for "Needle Mountain" as one ofe the most successfull trollcards ever. I know, those ghost wheels are kinda aimed at player, but in some weird way. And i cant see the shit coming while focused on dodging slow pellets.

And one more question: Does Orin have a hitbox on her last spell? :wat:
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zil on March 04, 2012, 09:52:50 AM
Nope, no hitbox on the last spell. She we also stop shooting shuriken if you get close enough to the source.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Seppo Hovi on March 04, 2012, 12:52:56 PM
For the third nonspell, you can safespot it. Either in the middle of everything, on top of Orin, but I think it's rather hard to reach since the nonspell we're talking about starts right after the following Spell Card. For survival, I myself prefer just going in the middle of the bullets-stream-thingies. You don't have to really dodge anything, just look out for incoming bullets, and move if there are any. I'll take some images on the replay (http://replays.gensokyou.org/download.php?id=19197) here and edit them to this post in a sec.  (You probably shouldn't refer to my replay much for anything else, since it has somewhat horrible everything)

Ok, look. This nonspell tactic I use partially trusts on RNG. Here's what it could be if you had good RNG:
(http://i.imgur.com/AuthZ.png)

The waves of bullets are coming straight at you, or probably somewhere near you; no need to move much. The "pink arrow" points the way the spirits are going. You should get in the middle of that pink arrow; in the middle of the bullet paths. The bullets are all going to the ways the spirits are going, so you only need to move when you need to change streams.

Sometimes, however, our efforts get crushed by bad RNG, and the spirit streams are too far from you to get into. Then, you might actually have to dodge one or two bullet. Don't dodge them both simultaneously, it's hard and meant for people like Zil who like it hard (no, uhh, offense or puns intended). Or, at least if you have trouble reading bullets from several directions simultaneously, I wouldn't recommend it. Instead, I suggest going "into" the another stream again, but not as deep into it as you could go to be fully safe. You need to go to the outer reaches of it, and now you have some room to dodge into, if you're in the correct place. Good, since you're going to need that when the spirits get too near and the another stream's bullets get to your way. Dodge through them, it shouldn't be too hard since they're not too dense.
(http://i.imgur.com/9Itn8.png)

This was all really hard to explain with images. Urhg, hopefully the replay is more clear.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: LeviLamprey on March 04, 2012, 02:36:34 PM
Uhm.
Okuu's Normal cards and nonspells?
That is all. :P
Aside from Fixed Star, which is easy~
Please and thankyou in advance ;A:
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zengeku on March 04, 2012, 03:03:01 PM
The first spell. Know that the sunballs are aimed at you which should be pretty obvious. You'll then have to move back and forth around the balls while dodging the blue bullets. Its not exactly easy nor is there any tricks to really make it easier and its a pretty hard spell by Normal difficulty standards.

The 2nd spell you'll probably want to look for the huge explosions and try to predict ahead where the safe areas are going to be. Still, its much more about dodging than it is about no how.

The 4th spell. Its about paying attention to two directions at once. Position yourself in the center of the screen, under Utsuho between the two suns. Then dodge the bullets the best you can.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: LeviLamprey on March 04, 2012, 03:19:27 PM
Augh...
So it seems that she really is no strategy and all learning...
Just as I thought ;A;
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: MMX on March 04, 2012, 03:27:23 PM
Speaking of Okuu. I've heard that it matters wich way to stream bubbles on her 2nd and 4th nonspells. Is that so? :wat:
Also, i've just captured Hell's Artifical Sun in practice on my first try :D That was nothing too difficult, just be careful, dont panic or make stupid moves, and know that red bullets have very small hitboxes.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Elysia on March 04, 2012, 03:58:57 PM
Nitori on Lunatic. By that I mean every damn spellcard she has since every single one of them is an instant bomb, and in the case of her midboss card, it's TWO.

At least her nonspells are easy...
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: ふねん1 on March 04, 2012, 04:26:20 PM
Nitori on Lunatic. By that I mean every damn spellcard she has since every single one of them is an instant bomb, and in the case of her midboss card, it's TWO.

At least her nonspells are easy...
I'll reference Stage 3 of this replay (http://replays.gensokyou.org/download.php?id=18456) as a guide.

You shouldn't need two bombs on Hydro Camouflage. Wait until the bullets get closer to you, then deathbomb it. If you're looking for a capture, it's a case of staying in an open space between the rows of normal white bullets while reading the glowing blue ones. The ways the latter spread toward you are admittedly kind of awkward, so it takes getting used to.

Trauma in the Glittering Depths should be her easiest card. Look for where a nearby wave reaches a peak or trough, and stay just above or below that region. Leave yourself enough space to dodge the aimed bullets.

Kappa's Great Illusionary Waterfall is a dodging card. Try your best to find as open a space as possible, and if you find an opportunity to go up above the rest of the bullets, do so. To my eyes anyway, the "additive-blending" effect of the bullets isn't as egregious on this card as it is on some others elsewhere in Touhou, but I don't know how well you tend to see them.

Why ZUN decided to make Spin the Cephalic Plate a totally different attack from the lower difficulty versions is beyond me. This is a streaming attack at its core. Start off luring Nitori to the right, and once the first wheel spreads out, go through it and then dash all the way to the left of the screen. Stay above the bottom here so the pellets are misdirected away from where you'll be going. When the second wheel spreads, slip through that one and then go back under Nitori. Keep an eye out for any pellets that approach you here. If you're going to dodge them, make sure you won't have to go through another wheel at the same time. Move to a clearer space on either side of the screen whenever you need to do the latter.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zil on March 04, 2012, 04:39:36 PM
Okay, Okuu...

There may appear to be no strategy but there are some things you can take advantage of. Knowing that the suns are aimed on the first spell, you'll want to start out under her doing as much damage as you can, then quickly shift over a bit right before she fires the first sun. (The timing I use here is on Lunatic, but I assume it can be done on Normal.) If I recall correctly, you can use the fading "Caution!" warning to help get the timing. So you move over, misdirecting the first aimed sun, then go right back under her. Now she'll fire another sun at you of course. Stay under her for as long as you can, then move over just a bit to stall for time. As the edge of the sun she just aimed at you falls under the screen, use a bomb and stand directly under her again. Now what should happen is the bomb lasts just long enough to cancel out the next aimed sun and you can sit there shooting her for a good amount of time. Wait until the next sun is about to hit you and reapeat what you just did. If you bomb too early the second time you may need to misdirect the next wave after your bomb. (I realize on Lunatic she firs two suns so the timing's going to be different and you may need to learn different timings, but I assume it can only be easier with less suns to cancel.) Doing it like that should always take only two bombs and takes almost no dodging, just timing misdirections. This is the only video I have of myself doing it, and sorry I don't know how to link to a specific part in the video. There is a link to the beginning of stage 6 in the description though, and I think the spell starts at 16:00. http://www.youtube.com/watch?v=m6TNEy_IV4Y
Now for her second and fourth non-spells, there is indeed a good way to stream the bubbles as MMX mentioned. For the second one, stream the first wave of bubbles to the right and you will be on the safer side of the screen for when Okuu starts flying around. The next wave should be streamed to the left, and so on. For the fourth nonspell you use the same idea but the first wave is streamed left. If all that's too risky for you, you may try "abusing" those two nonspells like I did in that video. It's very difficult to describe so hopefully you get the idea from just seeing it.
The third nonspell should have a "safe" elevation, much like the spell after it, but it will not be the same as it is on Lunatic.

Nitori...

If you want to use only one bomb for the midboss spell, I have a trick for doing that every time. As you are streaming the fairies before she appears, quickly go to the side and rush up to the PoC just as Nitori arrives. Then quickly dash directly in front of her and sit there for a bit. The "bullet" bullets should loop around you completely, and the circular ones will wave around on top of Nitori before they shoot out. As soon as they do (if you wanna look pro you may time a death-bomb) bomb and start backing up. That bomb will be right on top of her to deal maximum damage, and you should deplete her health before you have to dodge anything else.
For the first boss spell, I try to look for the "valleys" being formed in the streams (the low points of a sine wave graph, if you will) and stand right in that spot, though a bit up to the left. When Nitori fires her aimed bullets, just stream a bit over to the right while staying in the safespot.

It looks like Funen just jumped in before me. I don't wanna delete what I wrote, but yeah, that's the idea there.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: xForeverFanaticx on March 05, 2012, 03:10:43 AM
*mumblemumble* can anyone describe how Cat's Walk works? I'm just wondering if the rings are semi-randomly generated at static points? Cuz I hate it... @@
On Normal mode btw.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zil on March 05, 2012, 03:21:35 AM
It's random, I think. If you're at full power and you follow her around and then stay in the middle while dodging you should only have to dodge one wave. But yes, it's random.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Chuckolator on March 05, 2012, 05:40:27 AM
What do we know about the Hanako-san in the Toilet bug? There has to be something that causes it, I doubt something like this can be completely random. Surprised there hasn't been a patch for it, actually. >_>

And I hate to bump, but
Big Crunch and Open Universe seem to be Marisa's resident life/bomb dumps. Any tips?
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: xForeverFanaticx on March 06, 2012, 09:03:49 PM
Suggestions or tips for a UFO run(normal for now, though I've cleared it already. Planning on using Sanae this time around)? I'm planning on going for the first red ufo, and then stock up on bombs in stage 1/2 and then lives from then on(except for some situations where I'll be mixing it around as improvisation, and in stage 6 where it's bombs all the way unless they're maxed)

btw, I've noticed that the life and bomb stocks max out at one more than they show . _ ." I can stock an extra bomb in regular runs I've noticed(as in I can use a bomb, and then it looks as if it's still full). ANd when I play in practice, I can die once without making a visible difference in my life stock on-screen. Is this normal? Cuz it doesn't seem so O.o

ANd yes, going for a hard run later on once I become more used to Murasa and Shou's cards @@
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zil on March 06, 2012, 09:45:42 PM
You can hold one more than the screen shows, yes.

Please don't tell me you are maxing out your bomb stock in a 1cc attempt. Only go for red UFOs. Within reason, of course. A green is better than nothing.
"Stocking up" on bombs doesn't make any sense, and if you are reaching the maximum something seriously strange is going on.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: xForeverFanaticx on March 06, 2012, 09:54:39 PM
oh nonononono
I get a reasonable amount (if around half-ish of the max, maybe 1 more or something(so around 5 total)? You start with 2/9 anyway), then lives. Is this okay? ALso, once I get more comfortable with the spells on normal, should I begin substituting greens for blues or reds for blues? I'm thinking greens aren't needed as much, provided that I actually bomb when I should xD.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Byaaakuren on March 06, 2012, 10:02:35 PM
oh nonononono
I get a reasonable amount (if around half-ish of the max, maybe 1 more or something(so around 5 total)? You start with 2/9 anyway), then lives. Is this okay? ALso, once I get more comfortable with the spells on normal, should I begin substituting greens for blues or reds for blues? I'm thinking greens aren't needed as much, provided that I actually bomb when I should xD.

UFO is a game that requires some sort of plan. For me, I found that going for only reds wasn't a great idea as I tend to clip stuff while chasing a blinking UFO before it turned blue. Instead, I decided to go into Practice and worked my way through the stage without relying on grabbing resources (mainly spamming Blues and Rainbows.) Took me a while to get my first Normal 1CC but I felt satisfied with my clear (even though I summoned more Reds than I wanted)
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: MMX on March 06, 2012, 10:37:09 PM
*mumblemumble* can anyone describe how Cat's Walk works? I'm just wondering if the rings are semi-randomly generated at static points? Cuz I hate it... @@
On Normal mode btw.
Looks like positions of rings are static, while the bullets in them have some random deviations. I do it like this (http://www.youtube.com/watch?feature=player_detailpage&v=giLs7TXFZ-c#t=84s) Chase Orin until she crosses the middle second time and stay there. Then dodge rings one by one. Try to look one ring ahead (once the bullets in it get blue it starts expanding). Don't panic and you'll be fine. Also it's possible to go to the left when first of 3 last rings starts expanding, wich makes dodging the rest easier, but it may be risky so look at how strong is this ring distorted. And if it does so, it's better to dodge in the middle. With Reimu A at full power you only need to dodge one wave of rings. Dunno about other shottypes.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: xForeverFanaticx on March 06, 2012, 11:17:10 PM
I see... Hmm I guess it sorta one of those cards where you just have to go with it because of the random placement of bullets in the static positions? So follow Orin til she is just about to leave the screen(in which case I'd stay in the middle rather than follow her to the edge)? Got it. I'll try that out later, once I get this annoying Geography stuff out of the way @@
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Goldom on March 06, 2012, 11:25:30 PM
Personally on UFO, I used to prioritize reds for survival, but have been doing much better going for greens and using them liberally. My best game so far in terms of lives left, I basically went 100% green for first 3 stages, then switched to red for most of the rest. Of course, there are some places where another color is basically the only choice. And then there's stage 4 with 20 UFOs bouncing around all day and no way to touch them =(
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: xForeverFanaticx on March 06, 2012, 11:30:09 PM
ikr, the ufo spam in stage 4 when theres the death fairies and the columns of bullets are just... ughhhh y u no let me get ufos? (>; ~ ;)>
But if you do manage to get them and destroy them, good for screen-clears~

And I usually get maxed out with bombs(or almost, maybe 1 or 2 left) by the end of stage 2 if I actually try for bombs the whole time. Dun needs stage 3 to get all bombs. I needs bombs FOR stage 3 (eeeeh. Overstatement. Just for the last spellcard maybe. I need help on the lasers from the eyes)
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zil on March 06, 2012, 11:51:29 PM
Bomb for UFOs in stage 4. You can't afford to miss those things.

Also, I really have to say that I think maxing out your bomb stock is insane. You're just begging to die with unused bombs unless you throw them at eveything with no attempt at dodging whatsoever. The advantage of having lives instead is that when you run out of bombs, you can attempt to capture things that might normally be somewhat risky. Instead of thinking of extra lives as lives, you can think of them as "auto-bombs." Once you're out of real bombs you can try to capture everything at no cost, because getting hit is sure to cost no more than that one life. That's why an extra life with no bombs is better than a bomb. If you're hit while you have the extra life, the extra life automatically protects you, so you just try to dodge. If you're hit with a bomb, it's lost, so you need to use them in advance. This is the primary reason why lives are better than bombs. Add in the fact that you get more total resources out of red UFOs in the first place and that seals the deal. Red is better than green. Period.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: I have no name on March 06, 2012, 11:55:22 PM
Bombs deal damage.
Deaths don't, in fact, they lower your damage by lowering your power.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zil on March 06, 2012, 11:59:31 PM
There shoudn't be many spells so difficult that they would kill you again after you already died. Deaths clear the screen and give you some free shots. For the true nightmares, such as some of Shou's stuff, you can simply plan to have a bomb for it. Even when collecting reds you still have more bombs than lives. Loss of power doesn't make much of a difference.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: MMX on March 07, 2012, 12:49:13 AM
Oh man. I never played UFO (and not planning to do it in near future) But i think doing a no-bombs run of it would be interesting :3 (And considering the ammounts of lives you can get it might be the easiest no-bombs ever)
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: BT on March 07, 2012, 12:50:03 AM
No, it wouldn't be the easiest no-bombs ever.

 :wat:
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: xForeverFanaticx on March 07, 2012, 12:56:53 AM
:\ I see your logic there Zil~ Thanks ^^

Can somebody explain Ichirin's last spell? I get that it's lasers from the eyes, and then the fists are on the same level as you are, so misdirect them. But I can't read the lasers well enough... @@

Also, I think I'd consider destroying UFOs the same as bombing if I were to ever try a no-bomb run.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: I have no name on March 07, 2012, 01:42:01 AM
No, it wouldn't be the easiest no-bombs ever.

 :wat:
It was a pretty easy one.
No, seriously.  I did it, died FOURTEEN times, but still 1cced...with 2 lives to spare.  and I could have probably gotten 1 more.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: MTSranger on March 07, 2012, 02:05:21 AM
If you're hit with a bomb, it's lost, so you need to use them in advance. This is the primary reason why lives are better than bombs. Add in the fact that you get more total resources out of red UFOs in the first place and that seals the deal. Red is better than green. Period.
There shoudn't be many spells so difficult that they would kill you again after you already died. Deaths clear the screen and give you some free shots. For the true nightmares, such as some of Shou's stuff, you can simply plan to have a bomb for it.
Well, maybe for you, cuz you actually can dodge the stuff for more than a few seconds. I've tried many times. I can't
On every one of Ichirin's cards I tend to die twice if I don't bomb, seriously!
Same for most of Murasa, and Shou, and even Kogasa, not to mention Byakuren.
Thus, how far I get actually depends deeply on how many cards I can bomb through.
6 red UFO = 3 lives = 6 bombs and 3 chance to dodge stuff
6 green UFO = 8 bombs.
Given that I can't clear a lot of the cards with 1 death, 3 lives simply means 6 bombs.
So, for example, I go for all green UFOs in stages 3, 5, 6 so that I can bomb my way through the boss in a 1cc run.
The red UFOs are there to protect against random deaths, otherwise I'll have no room for error.

Even when collecting reds you still have more bombs than lives. Loss of power doesn't make much of a difference.
SanaeB :V
Not everyone is good enough for ReimuA.
I completely fail stages with her, while I can actually do pretty well with SanaeB and collect lots of UFOs.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: xForeverFanaticx on March 07, 2012, 02:34:34 AM
Speaking of players and stuff, I can't seem to find a TH12 player shot/bomb analysis O: I'm hoping mainly for a shot analysis, cuz I want a few things cleared up.

Like I notice that shotgunning with SanaeB unfocused is stronger than focused, implying that the shot unfocused is stronger(probably, or the basic shot is weakened significantly), and also that SanaeA's focused shot isn't *too* much stronger than unfocused, implying that though the shots are faster and more plentiful, they are weaker as well(or, again, the basic shot is weakened).

About the life vs bombs... you need 5 life pieces to make 1 life...

okay here's a situation(yours from before):

3 Red UFOs = 6 life pieces = 1 life total at least = 3 bombs total at least
From that, you have 3 bombs and one chance to dodge stuff, as you say. Once you die, you gain another 2 bombs. That totals to... 3+1+2=6 screenclears/invincibilities.

3 Green UFOs = 3 Full bombs and 3 bomb pieces = 3 bombs + 6/5 bomb = total 4 bombs at least

that means that according to the uttermost basic data, if both situations began with 0 lives and 0 bombs, you would end with either 6 chances before game over or 4 chances before game over. However, that is given that you actually bomb when you should.

So, looking at this random thing I suddenly typed up, I realize myself that Red UFOs are more valuable in the long run IF you allow yourself a certain liberty of bombing. In the shorter run, green UFOs would be better, but they would go to waste with the extra bombs wasted with death. 1 life is basically equal to 3 chances of survival (2 bombs, one screen clear), while 1 bomb is just equal to... well, 1 bomb.

EDIT: by wasted bombs with death, I mean the 2 you'd gain from dying with 0 bombs in stock (or the 1 you'd gain from dying with 1).

About Ichirin's spells... do you know the "proper" way of capturing them?
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zil on March 07, 2012, 03:02:13 AM
I think you got your numbers wrong there. You need four fragments for a life and three for a bomb.

6 red UFOs = 12 fragments = 3 lives and the 6 bombs that come with them.
That's a total of 9 resources, 3 of which "take effect" automaticaly for you, meaning you don't risk unnecessary use, though they are not as strong.

6 green UFOs = 6 bombs and 6 fragments = 8 bombs
That's a total of 8 resources.

So it's like Kanon said, basically.

Then there's another factor which I forgot to mention:
If you fail to fill a red UFO, you get a life fragment, so the UFO's "output" is only half.
If you fail to fill a green UFO, you get a bomb fragment, which is a quarter of the ideal output.
So summoning a green and failing to fill it gives you crap, while I believe a red is still worth it even if you know you can't fill it, such as right before the boss appears.

I suppose that if you really die more than once to many spells, you'll want to collect greens. Hopefully practicing spells can remedy that but okay, I'll concent that bombs are fine. Plus SanaeB has lower shot damage than Reimu and a stronger/versatile bomb, so whatever then.

About Ichirin's spells.
First one - Just dodge and try to follow her.
Second one - Memorize where the first appear from. From there it's just a matter of avoiding the bullets while dealing with the fists.
Thirs one - Misdirect the fists and doge the lasers. There is a tiny point of safety between the fists which I find pretty easy to use, since you then don't have to worry about misdircting. Of course, you have to make sure no laser is going throught there.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: MTSranger on March 07, 2012, 03:04:45 AM
About the life vs bombs... you need 5 life pieces to make 1 life...
It's 4 pieces. Otherwise everybody will just go for all bombs.
We've had this discussion before. I'm not sure why there are still people thinking 5 pieces.

About Ichirin's spells... do you know the "proper" way of capturing them?
Of course! It's not that the way I'm approaching them is wrong. It's just that I'm not good enough :V
King Kraken Strike - dodge and pray. Seriously, even my VoWG capture rate is higher than this.
2nd card - go where the fist isn't obviously. Circle clockwise or counter clock wise depending on wave. I can't read those round glowy bullets that fast though (the fists are kinda fast, even if you stay really far away from them), and I tend to die because of that.
Lazors - dodge between the fists lol. Still, that doesn't mean you don't need to read lasers - and I fail at that. If I read the laser successfully, I will survive for a while, but since the spell has so much health, I eventually get killed by the red glowy bullets that build up. I've one-deathed this thing before, but that's only because of reading lasers correctly - something that I mess up often enough.

For a lot of those spells, I can 1-death if I'm lucky, but it doesn't happen often enough for me to trust red UFOs for them.
It's much safer imo, in a 1cc run, to just stock up a few bombs and bomb them away. I can now capture the nonspells anyways, so no worry.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: I have no name on March 07, 2012, 03:11:49 AM
I'm not sure why there are still people thinking 5 pieces.
SA life fragments are 5 to a life.  Honestly I thought the same was true for UFO for a while.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: xForeverFanaticx on March 07, 2012, 11:14:04 PM
Oh. I. seriously. never. realized. that. My bad ^^

Meh aaaanyway, I need help with Most Valuable Vajra. Yes, Shou. Urggggg. Damn spell has me praying every time.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zengeku on March 07, 2012, 11:22:42 PM
Most Valuable Vajra. The Normal version I assume? Well, notice that pentagram thing that follows your position? They indicate where the lasers will move. However, this information really isn't that relevant. I suggest sitting under Shou for as long as you can. Then as the green laser makes it closer, start circling around the screen (i don't remember if the circling direction is different on the EZ-Normal version) and keep an eye on the bullets fired by Shou.

Practice it more. Its one of those cards that seems insurmountable until you get the approach down.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Piranha on March 07, 2012, 11:56:06 PM
A few questions concerning Marisa(IN Normal):
Is Marisa's second nonspell static?
Any advice for Milky Way and Earth Light Ray?

 
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: I have no name on March 08, 2012, 12:04:12 AM
Marisa's second nonspell is static based on Marisa's position.
Milky way is just dodge.
Earth Light Ray...I'm horribly inconsistent at this.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: xForeverFanaticx on March 08, 2012, 12:25:39 AM
Earth Light Ray...I'm horribly inconsistent at this.

I hate the little aimed volley of stars she shoots at you @@ idk how it is on hard/lunatic, but it's annoying on Normal...

About Most Valuable Vajra. Yes normal version :)
Circling is clockwise on Normal. And is there a certain distance that's good between 2 pentagrams? This might be confusing to explain... What I mean basically is when the lasers home into your positions, is there a recommended distance to put between the 2 laser's positions? Cause the rotating of the lasers is hellish sometimes and sometimes easy due to the space between the lasers varying.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: I have no name on March 08, 2012, 01:02:30 AM
I hate the little aimed volley of stars she shoots at you @@ idk how it is on hard/lunatic, but it's annoying on Normal...

About Most Valuable Vajra. Yes normal version :)
Circling is clockwise on Normal. And is there a certain distance that's good between 2 pentagrams? This might be confusing to explain... What I mean basically is when the lasers home into your positions, is there a recommended distance to put between the 2 laser's positions? Cause the rotating of the lasers is hellish sometimes and sometimes easy due to the space between the lasers varying.
Hard/lunatic version is called shoot the moon and is entirely streaming.  Completely trivial.

Most Valuable Vajra I always just ran around the screen, not caring about damage except right at the start.  basically any bomb ends the attack though.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: xForeverFanaticx on March 08, 2012, 02:22:02 AM
God. So many lives. And I managed UFO Normal again :D

Only problem was with Most Valuable Vajra, Murasa's Survival Spell, and the fact that I didn't bomb as liberally towards the end (starting at St. Nikou's Air Scroll)

Other than that, it's was really good~ Captured a lot of spells that have been giving me trouble (and derped St Nikou's Air Scroll @@)
Almost captured Flying Fantastica, about 1 and a half cm of HP left and then I died. . _ . luckily, I started bombing again there.


EDIT:

AAAAAAHHHHHHH crap. ; ~ ; Died just near the end with both SanaeB and MarisaB...(yes, I like to vary my characters~ :3)

at least I almost survived that annoying nonspell where she circles the screen O: still hate it and the nonspell before it too @@

A few questions...

1) For Byakuren's first spellcard, it's safer to be directly below her rather than at an angle, right?
2) Star Maelstrom, better to do vertical caps, or horizontal caps?
3) St Nikou's Air Scroll. I understand it's static, right? I just can't seem to remember the correct spot that has the opening where I can squeeze out (it's probably about the size of a bullet, the opening I mean)... anybody care to help me with remembering?
4) Flying Fantastica. Do vertical most often, or just go with it as it comes? (as in, stay fairly underneath Byakuren, or just dodge for your life?)
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Puffy on March 09, 2012, 10:45:09 PM
Advice Scarlet Gensokyo on Lunatic? And Remi's non-spell where she fires bullets-bubbles-fireballs consecutively, the bubble part especially the others are capable enough, its just the bubbles, streaming left/right does no work like hard mode

Scarlet Gensokyo and Meister seems almost impossible without bombs because there's always that situation where you get walled with a massive storm of bullets.

 
1) For Byakuren's first spellcard, it's safer to be directly below her rather than at an angle, right?
2) Star Maelstrom, better to do vertical caps, or horizontal caps?
3) St Nikou's Air Scroll. I understand it's static, right? I just can't seem to remember the correct spot that has the opening where I can squeeze out (it's probably about the size of a bullet, the opening I mean)... anybody care to help me with remembering?
4) Flying Fantastica. Do vertical most often, or just go with it as it comes? (as in, stay fairly underneath Byakuren, or just dodge for your life?)

1) For normal, it is possible to stay under her, so that will work, and will not be difficult, but on higher difficulties (hard mode and beyond), angle is most preferable.
2) Imo, I generally i think horizontal for dodging stars and vertical for dodging lasers.
3) - Not sure.
4) Can't remember.

Here's a Replay (http://replays.gensokyou.org/download.php?id=19306) for Question 1 and 2.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: I have no name on March 09, 2012, 10:47:34 PM
Remilia's last nonspell, bubble phase:
Every time you hear the sound, tap the direction you're streaming in.  I find this easier if I'm hugging the bottom and holding down.
Scarlet Gensoyko...dodge.  Pray you don't get walled.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zil on March 09, 2012, 11:31:20 PM
1.) I don't see why you wouldn't just stay under her. On any difficulty moving over won't make much difference and you of course won't be hitting her as much.
2.) Both work. Personally I prefer all vertical because it ends faster. Try to choose a method and stick with it though. Don't dance around all over the place.
3.) I'm pretty sure it's not static.
4.) Again, don't fly around like crazy. Stay under Byakuren and use lots of vertical movement.

Remi's bubbles - Yeah, it's just streaming on any difficulty. Just practice a bit.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: BT on March 09, 2012, 11:39:24 PM
(About Remilia's nonspell:)

It seems different on Lunatic when it's not, simply because the streaming is a lot faster.

Like IHNN said, tap to each sound she makes. That seems to work. It's a pretty fast pace.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Byaaakuren on March 10, 2012, 12:12:19 AM
For Star Maelstrom, I find it easier to shotgun her at the beginning then do vertical movements to avoid the stars. The card usually ends very quickly for me
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: xForeverFanaticx on March 10, 2012, 10:15:33 PM
:\ well, I have a clear with one of each character (as in, 1 reimu, 1 marisa, 1 sanae). But I just can't damn do Kogasa's spells in Extra... @@ her first spell is pretty easy for me, but the others are plain annoying... Second spell I need to un focus for a lot of it, right? Try not to be pushed to a side? Third spell, I just can't predict or read fast enough at all... is the final placement of the lasers static to the origin of the lasers? Cuz if they are, I need to study and keep an eye on Kogasa more and more...
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zengeku on March 10, 2012, 10:19:11 PM
The second one is based around anticipating the paths of the bullets coming from the side which can prove tricky. Try to predict their paths as they come in on you and position youself in the spots offering the best chances. There aren't really any tricks to it afaik aside from getting better at it. Unfocused movements can work to your advantage if you spot a way to quickly move around a cluster of bullets instead of moving through them. And yeah, try not to get pushed to the side.

The third one is just a matter of reaction time but I can recommend following the lasers as they are stopping, making sure not to run straight into it as it turns on but stopping in the gap between the lasers. That approach made it easier for me back in the day.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: xForeverFanaticx on March 12, 2012, 12:57:20 AM
Blahhhh I don't think this is really too good of a thing to be doing... eeeeh w/e I'm just having fun with it, playing games here and there :3

Aaanyways, I'm in need of a few tips on Kanako's spells in MoF stage 6(after just barely 1CCing it just now).

EDIT: On Normal.

1) Rice Porridge or whatever it's called, the one that's extremely prone to clipdeaths >~< Is there a way to actually reduce the chances of clipdeathing, or is it pure dodging? TT.TT
2) Misayama Hunting Shrine Ritual. How are the red knives aimed? I know their aims are somehow relative to you, but they seem to spread out a LOT, and I panic too much to focus on dodging them at the side walls...
3) How does Kanako's opener work? Are the bullets' aims changing counterclockwise or something? Because I can stream it sort of in one direction, then I gotta dash back and stream again :\
4) Kanako's first spell. When I misdirect the blue amulets, should I misdirect them to the corners and gradually move upwards as I move back to the middle? Or just misdirect to the side and stay on the bottom edge sort of?


btw, I was using MarisaA :3
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Makai Butterfly on March 12, 2012, 01:23:33 AM
Blahhhh I don't think this is really too good of a thing to be doing... eeeeh w/e I'm just having fun with it, playing games here and there :3

Aaanyways, I'm in need of a few tips on Kanako's spells in MoF stage 6(after just barely 1CCing it just now).

EDIT: On Normal.

1) Rice Porridge or whatever it's called, the one that's extremely prone to clipdeaths >~< Is there a way to actually reduce the chances of clipdeathing, or is it pure dodging? TT.TT
2) Misayama Hunting Shrine Ritual. How are the red knives aimed? I know their aims are somehow relative to you, but they seem to spread out a LOT, and I panic too much to focus on dodging them at the side walls...
3) How does Kanako's opener work? Are the bullets' aims changing counterclockwise or something? Because I can stream it sort of in one direction, then I gotta dash back and stream again :\
4) Kanako's first spell. When I misdirect the blue amulets, should I misdirect them to the corners and gradually move upwards as I move back to the middle? Or just misdirect to the side and stay on the bottom edge sort of?


btw, I was using MarisaA :3

1.  Rice Porridge bullets are notoriously clippy because the hitbox is literally the entire bullet.  The best thing to do on that spell is look for the largest gap as soon as the transformation from jellybean to rice happens, possibly even before that.  The gap will begin to shrink because the rice bullets are always going at a slight diagonal, so tackle it like you would tackle Suwako's final spell (if you've played her yet) and either read diagonal trajectories or zip slightly up between the bullets each time.  If all else fails, call it an auto-bomb until you get better.  I often still do.

2.  This spell looks terrifying, but it's actually quite easy once you get the path down.  Kanako starts by releasing three or four rings of large blue balls.  Quickly find your way through all four while staying in the center to deal damage to Kanako.  Almost immediately, she will start releasing her knives.  Scoot yourself to the left or right (your choice) and you'll notice that she's also release another four rings of blue balls again.  Rather than dodging them at the bottom, start dodging them by going up the side of the screen.  As you are clearing the last one, make sure you let go of the focus key and the rest of the knives should just pass below you.  Now quickly dash back to the center and repeat.

3.  Kanako's opener doesn't appear to be entirely aimed.  The best way I've found to deal with it is to think of it like Reisen's opener and look for "lanes" that form vertically.  You'll start seeing them as you get better at it.

4.  This is her easiest spell by a long shot.  Start in the center and as soon as she moves, follow her to stay under her.  Usually it's just a little bit to the left or right.  Now, very slowly stream back toward the middle as the red pillars fall down next to you (make sure you give yourself enough room so that the thick part doesn't clip you) and then wait near the center until the pillars are gone.  Now, quickly release focus and dash a little to the side you are still streaming toward to create a "gap" in the blue amulets and then stream back toward the middle again.  Rinse and repeat.  There's really no need at all to go too far to the left or right.  It just gives you less time under Kanako and increases the time the spell's going to take to defeat.  This strategy works for all difficulties.

Check out Zengeku's strategy for those three spells on his YouTube (http://www.youtube.com/watch?v=1Xr_L48DY8M) video.



I really need a better strategy on Native God "Seven Stones and Seven Trees," Suwako's seven-pillar-jellybean spell.  From what I gather, it's best to dodge vertically and go up into the "cone" of jellybeans and then back out vertically so you don't run into a "tree" pillar.  Is that right?  I find myself lumping it into auto-bomb territory and I don't like that.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: xForeverFanaticx on March 12, 2012, 01:44:08 AM
God, he sure is confident with the hitboxes in Rice Porridge @@ Squeezing through each pair without any trouble @@

I'll be sure to try out Misayama Hunting Shrine Ritual soon.

Kanako's opener, I'm beginning to notice them :\

Judging from the video and from a bit of testing it myself, yes, it's much better!

Thank you!~ ^^
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: MMX on March 12, 2012, 01:54:48 AM
Misayama Hunting Shrine Ritual is easy (http://www.youtube.com/watch?v=ic9irVbmWMQ&feature=plcp&context=C440a016VDvjVQa1PpcFNZk3djhj0LxysDfilC2cUY2oB3ZyLHaTg%3D) :V
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: PapillonReel on March 12, 2012, 06:46:57 AM
Any advice for GFW's Ex stage? I've been banging my head against it on and off for the last few months and the furthest I've gotten is to Magic Bullet "Test Slave" (maybe Big Crunch - I think I might've bombed my way passed Test Slave at some point, but I don't really remember much about my earlier attempts). Here's a replay of one of my most recent attempts, (http://replays.gensokyou.org/download.php?id=19378) but a few issues I've been having in particular are:

1 - The second wave of fairies after Lily White and Daiyousei. Is there a pattern that can make squeezing between those fireballs easier? I figure you have to stream through this part, but the shots are wide enough that I usually end up panicking and botching it.
2 - The final wave of fairies before Marisa. Usually I can get into a pattern of weaving left and right to work through the swarm, but for some reason I keep getting caught in a weird spot when they show up.
3 - The backshots in Light Blast "Shoot the Little Moon". I haven't had as much practice with them as the normal bullets, so that spell ends up killing me with terrifying efficiency, to the point where I have to bomb my way through it most of the time. Having to coordinate between both the forward and backward shots is tough enough normally, but with waves of bullets this dense...

The biggest problem I'm having, however, is that I keep getting jittery once I hit the halfway point of the stage and start making really dumb mistakes (like, for example, messing up a charge and dying on Marisa's first card). Anyone have any tips on keeping calm? 90% of my deaths seem to be coming from nerves and lack of practice, and the fixing the latter can only do so much.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Chuckolator on March 12, 2012, 06:58:28 AM
For Shoot the Little Moon, I find I play it best to freeze every other wave of stars as they fall down, and as long as you're constantly shooting Marisa you should have enough freeze to take out most of your upward bullet threat until you have to do it again.

Can't help you on the other two, those are the ones I'm no good at either. >_>
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: PapillonReel on March 12, 2012, 08:37:50 AM
For Shoot the Little Moon, I find I play it best to freeze every other wave of stars as they fall down, and as long as you're constantly shooting Marisa you should have enough freeze to take out most of your upward bullet threat until you have to do it again.

Hmm... I think my biggest problem is that I keep letting myself get intimidated here - I've been going over my replay and yeah, freezing the stars that way seems like the right way to capture it. It shouldn't be that hard of a spell on its own, it's only if I could stop being a nervous mess while trying to capture it. :\
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zil on March 12, 2012, 12:56:20 PM
Don't be afraid to use a bomb or two during the stage since you'll get it back before Marisa and they increase your power.

Here are two runs I uploaded a while ago to demonstrate things or something. I forget which one is the better one though.

http://replays.gensokyou.org/download.php?id=17901
http://replays.gensokyou.org/download.php?id=17902

I think I knew what I was doing in most cases, though I had no clue for the survival so don't use that for help when you get there.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Random on March 13, 2012, 02:47:12 AM
Honest Man's Death supergrazing? Is it just timing your taps and changing your direction when the laser passes you?
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Piranha on March 13, 2012, 01:26:25 PM
How does Reisen's last nonspell(Normal) work? Is it aimed or random? I know it is somehow aimed,  but I just can't figure out a proper way to do it consistently...
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: チソウ タイゼン on March 16, 2012, 12:18:02 AM
these (http://replays.gensokyou.org/download.php?id=19448) replays (http://replays.gensokyou.org/download.php?id=19449)

Don't get to thinking that I've played this very much at all.

Lightly Falling Large Raindrops 08 / 10
Guerrilla Typhoon 02 / 10
Karakasa Surprising Slash 03 / 10

Peaceful Dark Clouds 03 / 05
Red UFOs of Rage 00 / 04
Mysterious Snake Show 03 / 03
Blue UFOs of Grief 03 / 03
Danmaku Chimaera 02 / 02
Green UFOs of Loyalty 00 / 02
Undefined Darkness 00 / 02

Rainbow UFOs of Terror 00 / 00
Nightmare of Heiankyou 00 / 00
Bow of Yorimasa Genzanmi 00 / 00



I'm eagerly looking forward to Undefined Darkness being the next Possessed by Phoenix for me >_>
(aka an insurmountable brick wall)
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: MMX on March 16, 2012, 12:22:35 AM
I like the way Zil did Undefined Darkness (http://www.youtube.com/watch?feature=player_detailpage&v=nGSkbnOob3s#t=329s) even at 90 fps >:D
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: チソウ タイゼン on March 16, 2012, 12:30:01 AM
I like the way Zil did Undefined Darkness (http://www.youtube.com/watch?feature=player_detailpage&v=nGSkbnOob3s#t=329s) even at 90 fps >:D

*headdesk

Moving on...
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zil on March 16, 2012, 01:21:36 AM
Your only problems seem to be Undefined Darkness, Red UFOs of Rage, and general UFO collecting.

As MMX pointed out, there's an easier way to do Undefined Darkness. :D
For Red UFO's you want to start on the side and stream to the center. Start on the right when the UFO's are spinning clockwise and left when they're spinning counterclockwise. Try to follow along underneath one so you destroy it and create a gap in the UFO wall.
The video MMX linked also has what I believe is a pretty damn good UFO chain, so you can draw from that if you want. I shouldn't have gone for another red UFO at the end though as it was not only impossible but wouldn't have even made a difference since I had no spare fragments at the end of the stage.

I also have a perfect run with annotations on my channel, but I ignored the UFOs completely so it probably wouldn't be very helpful.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: MTSranger on March 16, 2012, 05:19:59 AM
Ok, replay dump: http://replays.gensokyou.org/download.php?id=19454
This run reached Superhuman - by which point I was so nervous due to having 0/0 and derped on the 1st wave.
I know there are various mistakes:
stage 3 post Ichirin UFO chain fail - which leads to circling fail as I chase around for UFO pieces - result in lost of a few bombs (both from bombing to escape the wall and missing a green UFO).
stage 4 - dropping life pieces :V :V :V, also forgetting that I have a bomb in Murasa's 3rd spell
stage 5 - durrr why didn't I bomb the last part, also probably could've summoned 1 more green UFO, but god that section is hard.
stage 6 - suicide! hurray!  :colonveeplusalpha:

I'm asking if there are some other parts I should improve for a 1cc - or should I just keep trying to make less errors.
(i.e. can my current route get me to 1cc the game or is it too hard?)
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zil on March 16, 2012, 06:13:37 AM
I'm no expert on UFO (yet) so I can only say a few things. After you summoned the red UFO after Nazrin in stage 1, you could have used the green UFO to summon a... green UFO, then exit the stage with two reds or two greens, whichever you want to pick up. Also a you had a bomb in the section of stage 4 with 200 UFOs flying above you, and you ended up dying without using it. I'm assuming you forgot you had a bomb, and that means you made that mistake three times! Also, if you do end up at the end of stage 5 with no bombs, the best way I've found to survive is to stand at the bottom of one of the columns of enemies, then rush staight up alongside the column as the enemies begin to appear. Then dodge whetever crap happens to fire up at you. It works about 50% of the time as Reimu; Sanae is probably better at it.
And against Byakuren, you should never fail the butterfly spell. It's entirely static and a cakewalk once you memorize it, so even if you have to go through the whole stage to practice it, it's a spell you know you can master so the time spent will have been worth it. The nonspell rigt after is also static, though admittedly more difficult than stepping from safespot to safespot.
Now last and possibly least, you may as well learn a path through Murasa's third nonspell in case you're up against it without a bomb. I timed it out once just to demonstrate it, so here you go.
http://replays.gensokyou.org/download.php?id=17524

The way I do it is to spot that pair of pink bullets that kind of stand out, and go just to the left of them. From there everything else seems to just go past you, though some slight movements may be needed depending on your position. Sometimes I go between the pink bullets because I'm spacing out or something, but going to the left is easier I think.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Hinacle on March 17, 2012, 01:58:12 AM
Can someone help me on stage 5 for SA. http://replays.gensokyou.org/download.php?id=19472
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: pineyappled on March 17, 2012, 03:51:18 AM
Yuyuko's last spell. It's okay, but the crossy red waves get me every time.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: チソウ タイゼン on March 17, 2012, 06:41:17 AM
Crap, man, that was my best run of EoSD's extra stage yet.

But I'm still terrible.

I can get up to and through Starbow Break with little to no trouble at all.

And then Catadioptric starts.
Let's waste a bomb or two.

And then Counter Clock.
Go ahead and dump the rest of your extra lives because you have no idea how this works.
Also because you're a tard and you forgot to check whether or not you'd get caught by the tailend of a laser.

But then.

This run was record-setting. I have never gotten this far! I have only seen Catadioptric three times, and Counter Clock twice now.
A streaming nonspell, okay.

But what happened next?
I gazed upon Flandre's survival for the first time ever- and I was so lost as to actually say aloud,

Quote
What the fuck am I supposed to fucking do?

I looked at the timer with horror- it started at 72 seconds. I was about to cry.

I managed to wall myself into a corner with those asshole familiars continually spawning bullets into a wall literally so thick that it was literally impenetrable.

I ended up dying with a little over 50 seconds left on the clock.

*sigh
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: MMX on March 17, 2012, 09:48:05 AM
Can someone help me on stage 5 for SA. http://replays.gensokyou.org/download.php?id=19472
Oh man. I guess you have to work on your basic shmup skills first. Like actually dodging bullets, not wasting bombs in easy places, saving them for a really tough ones.
SA stage 5 is one of the hardest stages in all touhou even on normal. I've got a perfect run (http://www.youtube.com/watch?v=giLs7TXFZ-c) of it, look for what can you learn from it. But considering your problems it's better to bomb hard places like post-midboss streaming sections. Also those tywo places with an orb shooting circles and ghosts coming from sides could be survived without shooting at all, unless you wanna get some power. But if you decide to shoot ghosts - make a breaks in it, so you can stream their bullets back. Killing an orb is unnecessary unless you wanna get some extra items for score.

@Chisou Taizen:
Story of my life. Trying to no-bomb EoSD extra and ATWTBN? always stops me :ohdear: It's still the only extra spell i haven't captured yet.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Seppo Hovi on March 17, 2012, 10:23:39 AM
MMX, your perfect run is otherwise following a rather good survival route, but I think you should just do a little tap with the aimed spirits at the start and before Orin's bossmode, if you're playing for survival.

I also recommend to bomb the bullshit streaming. It sucks, just bomb it. Same goes with the popcorn part.

Also, with the aimed spirits, if you're at full power, don't shoot anything, just dodge the bullets with a single tap when they all are shot. If you're not at full power, focus on killing the red ones, since they drop power items, stream their bullets, and then stream the rest.


For Catadioptric, I think there are two approaches. I myself like just to cling to the left corner for all of the time, and dodge when it is time to do so, and wait peacefully for the card to stop, which will take a while, but at least the dodging is fairly simple. If you're going for a faster capture, then you can follow Flandre around, but it needs you to be more cautious with her bullet streams, and you will also need to do some fast-paced vertical-horizontal moving swaps. It might mess your head.

For Counter Clock, watch a replay. The said card is fully static, with the lasers moving always in a similar pattern. The red bullets are always either aimed at you, or misdirected from you, IIRC. (it's been a while since my last Flandre clear, so I might remember wrong...) Counter Clock will become a rather easy card to capture once you get into it, just like Cranberry Trap.

The first part of Flandre's surivival is about misdirecting the blue bullet streams. Hug walls, make them follow you to a different corner every time you do so. I myself remember just bombing here if I'm about to be walled, so I encourage you to do the same.
The second part of the survival follows the same pattern. You get differently working waves of different colors shot at you, from all directions. I personally think that it's easiest to be dodged in the bottom-middle-left, but some people disagree. I suggest you to watch a couple of replays/videos, and try the card yourself for a couple of times and go with what you feel like the best option. Also, try not to dodge through too many waves from several directions simultaneously, it might mess your head and result in you running into a bullet.

For Kinoko, I suggest you to open IN spell card 221, it's rather perfect practice for reflowering. The red waves are rather easy once you get used to them, believe me.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: MTSranger on March 17, 2012, 03:54:30 PM
Catadioptric
I dodge in the bottom right corner instead of bottom left, but essentially the same thing - play conservatively and dodge. The spread wave is best dodged below and to the right of the one that bounced off the right wall. The vertical waves I dodge to the right of all the waves.

Counter clock
1st wave - run to bottom left corner, start weave through red bullets to run back to center after lasers disappear
2nd wave - bottom right corner, you don't have to move back to center until all the fast red bullets pass I think.
3rd wave - sit on bottom center, and then tap once left or right

Reflowering
you can either practice the red wave until you can read them comfortably,
or go through them at the middle of the screen before they spread up
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: xForeverFanaticx on March 17, 2012, 04:40:05 PM
OH DEAR GOD. I'm wondering now why I even attempted to do that 90fps SA run... It is BRUTAL. Is there anything that'll help me with doing this? Other than practice and getting used to it, of course. I know that already~
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: I have no name on March 17, 2012, 04:54:45 PM
OH DEAR GOD. I'm wondering now why I even attempted to do that 90fps SA run... It is BRUTAL. Is there anything that'll help me with doing this? Other than practice and getting used to it, of course. I know that already~
There is one thing...bomb on bullet spawn points for massive damage.  Utsuho's first spell goes down in just 2.
Beyond that it really helps to have 1cced SA on hard before, and also at 90 FPS with a better shot type (ReimuC is more similar to the required playstyle than ReimuA)
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Byaaakuren on March 17, 2012, 10:06:24 PM
Can someone help me on stage 5 for SA. http://replays.gensokyou.org/download.php?id=19472

Learn to stream. Most of Stage 5 is streaming.

Cat's Walk, you need to learn where Orin goes and chase her while she spawns the bullets. Then go back to the center to dodge then repeat.

Zombie Fairy: You have the right idea of circling Orin, but start off by shotgunning her (above the Zombie Fairies) then circle around her.
Non-card 2: The bottom is not your best friend there. Stay in the center then go left, right, left, right until Orin goes into her next card.
Spleen Eater: Let the life piece come to you. Don't move everywhere. Be careful because the spirits can kill you.
Needle Mountain: The ghost wheels are aimed at your position.
Rekindling: Misdirect the Zombie Fairies, and note that Orin has no hitbox during this card
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: fondue on March 18, 2012, 12:12:37 PM
Hourai Doll.
I was on the last spellcard then it raped me.
IU was atually crying ;_;
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Makai Butterfly on March 18, 2012, 02:18:53 PM
Hourai Doll.
I was on the last spellcard then it raped me.
IU was atually crying ;_;

Assuming that this is a request on how to capture Hourai Doll, it's actually fairly easy albeit nerve-wracking.  Start about a third of the way up the screen in the center and as the lines of bullets start homing in on you, start microtapping in a clockwise circle so that they will always be just skirting by your hitbox and you can keep most of your firepower under Mokou the entire time.  Once the rings of yellow bullets start appearing, change your circling tactic just slightly so that instead of just microtapping, you also line yourself up vertically to be between two bullets at all times.  Your circling might get a little bit larger to accommodate this.  That's normal.  Finally, Mokou will start shooting lines of red aimed arrowheads at you.  Generally, these can be avoided by just continuing your usual circling pattern.  However, once you reach one of the horizontal sides of the circle, you'll probably have to scoot a little bit inward or outward to avoid an incoming red line.  If you're really daring, you can almost always squeeze between the red arrowheads and the yellow ring bullets given their fairly generous gaps.  Keep it up and you'll capture the spell after another rotation or two.  The most important thing to get used to in this spell is to pay close attention to the aimed red lines and the yellow rings.  Let your focus sort of ignore the spinning "snakes" of bullets that are always spawning.  As long as you keep up consistent movement, they'll never be a problem and won't require any attention.

This YouTube video (http://www.youtube.com/watch?v=W33uucLg8zI) has a decent example of what I mean.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Hinacle on March 21, 2012, 01:34:34 AM
Would someone be willing to evaluate my run?
http://replays.gensokyou.org/download.php?id=19651
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zil on March 21, 2012, 02:20:03 AM
Would someone be willing to evaluate my run?
http://replays.gensokyou.org/download.php?id=19651
You didn't utilize it in the run, so in case you didn't know, picking up purple and green spirits while in trance mode will double their value.
Also, stand on top of the boss when you use a bomb. You'll fill your trance much more that way.

Anyway, I made replay that has what I think is a decent path for that stage. - http://replays.gensokyou.org/download.php?id=19652

You'll want to memorize where the enemies enter the screen, since most of them can be killed before they get to shoot. It also gets you more trance, so you should have a full gauge when those six life/bomb fairies start to appear. Trance them to double the spirit value, then unfocus for the laser orbs. Reimu's homing should do most of the heavy lifting there. You likely won't have a full trance for the next group of six fairies, so you'll just have to kill them normally. Memorize where they appear, and you really just have to glide from left to right and you can take them down with ease. You dealt with Tojiko well enough, so no changes there, though if you kill her quickly enough you'll get "bonus" fairies which can complicate the next part a bit. If you're really gung ho about it, you can memorize when they will appear based on the bgm. As long you're ready for them, they can be dealt with just like the fairies in the beginning.
Then start on the left for the wisps and follow them along the bottom of the screen, moving to the right and then left again. Collect the gray spirits, you'll want to fill you're trance gauge soon, and then reposition yourself in the lower right. Then next wisps are the same, but they circle counter-clockwise. The third and fourth waves will kill you if you stay at the bottom, so move up and only worry about the ones near the top. The fourth wave shoots at you, but you can avoid it every time by looping up, left, and down, landing yourself in the lower left corner. The first two fairies will appear right above you, so shoot them down quickly, then move right to deal with next pair of fairies, and move over once more for the last two. Enter trance once you take them down (or a bit before; the timing is pretty forgiving) and shoot the three fairies that appear on the right. Then fly over and get the ones on the left. The fairy in the middle has no life or bomb pieces, so don't worry if you're trance wears off before you kill the last one.

Now for Futo you should have more bombs than you know what to do with. Her opener should be easy enough, but the boat spell is tough. I recommend a planned bomb for that, and if you do it like I did in the replay, one bomb is more than enough. Follow her to the left a bit, then loop right around the entire wall of bullets, getting back to the left side as soon as you can. When she appears again, follow her all the way to the right. You can't keep up if you stay focused, but you can shift back and forth as you follow her to put out a bit more damage. Once she flies off the right side there should be a big wall of bullets coming at you from the left. Bomb before they hit you and follow Futo to the left while using your invincibilty to stand on top of her and collect lots of spirits. If she's still alive, follow her to the right once more and the spell should end before you get trapped. I'd bomb the next nonspell as well, making sure to milk as much trance out of her as you can. Then capture or bomb the rest as needed, but make sure to use your trance. You'll refill it in stage 6, so there's no reason not to trance one of Futo's remaining attacks.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: MMX on March 21, 2012, 02:36:47 AM
Would someone be willing to evaluate my run?
http://replays.gensokyou.org/download.php?id=19651
Zil said all right. Futo could be almost entirely bomb'n'tranced due to generous fairies before her. But i can add a couple of tweaks for the stage:

1. Don't fire your trance right before first wave of charged fairies. Kill them normally leaving spirits floating, and go trance when first green spirit will be about to disappear. This way you'll get most of laser orb section going under trance too.

2. The last two circles of wisps could be easily survived from the bottom left corner. Sit there unfocused until the last ones begin to shoot aimed bullets and slowly go higher. This way you'll evade all the wisps and their bullets and kill the left two fairies very fast.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zil on March 21, 2012, 02:43:31 AM
2. The last two circles of wisps could be easily survived from the bottom left corner. Sit there unfocused until the last ones begin to shoot aimed bullets and slowly go higher. This way you'll evade all the wisps and their bullets and kill the left two fairies very fast.
Ha, I didn't know about that. It sounds like a much easier way to do it. :D
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Chalros22 on March 21, 2012, 02:51:47 AM

I looked at the timer with horror- it started at 72 seconds. I was about to cry.

I managed to wall myself into a corner with those asshole familiars continually spawning bullets into a wall literally so thick that it was literally impenetrable.

I've never captured ATWTBN but I think the first part is rather easy. I find if I start at the bottom, and then work around counter clockwise slowly enough, I only really have to make one even close to scary dodge towards the end of that phase. I almost always end up bombing for the part with the multicolored bullets especially the second red wave since I am stupid and always stay in the center. Here's a replay (http://replays.gensokyou.org/download.php?id=19653) if you want to see how I did it. This run was my first clear of the extra stage so you can imagine my reaction.

Hope it helps.


Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: MTSranger on March 21, 2012, 03:29:46 AM
Would someone be willing to evaluate my run?
http://replays.gensokyou.org/download.php?id=19651
Trance trance trance!
Well, granted it's normal mode, which means less spirits dropped.
On hard/lunatic, it's possible to trance every single resource fairy for maximum resource gain.

Anyways, my modified strategy for normal mode (the trance and bomb timings changed to accommodate less spirit gain):
Replay: http://replays.gensokyou.org/download.php?id=19657

Beginning section
- For the spirits + big fairy in the beginning, I recommend get up close unfocused to speedkill the spirits and then focus to speedkill the big fairy: this allows maximum gain in trance. There are 2 sets you have to deal with.
- Every single big fairy should be killed as soon as possible, preferably right in the face so that you can auto collect spirits
- your trance will fill up thanks to generous spirits coming from the fairies, which originate on the right side

First set of resource-wisps, then laser wisps, then 2nd set of resource wisps
- I recommend activate trance after the first 3 resource-carrying wisps so you can skip the lasers (the spirits from laser wisps won't be enough to fill up trance gauge anyways, cuz it's normal mode)
- ^ Make sure you speedkill those resource-wisps - memorize them as left, middle, right
- After the laser section, another 2 sets of 3 resource-wisps come. Speedkill them so you can collect resources

Tojiko is fine, do whatever you find easier. I recommend bombing one of the attacks (like the spell) for trance.

Post Tojiko big fairies (optional)
- If any big fairy appear due to killing Tojiko too fast, just speedkill them - get under them up close and focus, so you auto collect all spirits as well. In fact, the reason I recommend bombing the spell is so that these extra fairies appear and help fill up your trance gauge.
- The order is 1 down the middle, then 2 down left/right, then repeat. Which one starts depends on timing, but you should be able to recognize it quick enough to still be able to kill them really fast.

Circling Spirits
- You can collect quite a bit of spirits by following them in a circular motion inside the circle and killing them as they spawn. It's a bit difficult and you should only do it on the first few waves where they don't shoot bullets. Basically you have to memorize where the first spirit spawns and rush to it and draw a circle fairly close to the spirits.
- For the last wave, you simply sit somewhere in the middle until the bullets start to get close, then move up (no bullets coming from above because you kill spirits above as soon as they spawn), left, and down.
- If you find this method too difficult, you can use MMX's method of cheesing the whole thing out at the bottom left corner

Edit: see MMX's post below

6 resource-wisps coming in 3 sets of 2's (left, middle, right)
- Basically, after the spirits you should end up at bottom left corner to kill the first 2 wisps immediately, then, kill the middle 2, then kill the right 2. If your gauge is filled up, activate trance - near the end when you have / almost killed the last 2 wisps on the right.

The last wisp spam
- Trance here, or bomb if you can't trance - kill the ones on the left and right before killing the one in the middle.

I'm sure the others have explained Futo's attacks fairly well.
My replay has a perfect of that fight, so consult it if you wish.
Some bomb and trance is recommended though, unless you are really really sure you can pass the attacks without any hitches.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: MMX on March 21, 2012, 04:06:47 AM
Circling Spirits
- You can collect quite a bit of spirits by following them in a circular motion inside the circle and killing them as they spawn. It's a bit difficult and you should only do it on the first few waves where they don't shoot bullets. Basically you have to memorize where the first spirit spawns and rush to it and draw a circle fairly close to the spirits.
- For the last wave, you simply sit somewhere in the middle until the bullets start to get close, then move up (no bullets coming from above because you kill spirits above as soon as they spawn), left, and down.
- If you find this method too difficult, you can use MMX's method of cheesing the whole thing out at the bottom left corner
Nonono. You can collect a lot of grey spirits from those circles of ghosts. But don't follow them in circles, just shoot first two waves from the bottom. Left-right-left, gather spirits, right-left-right, gather again, go to the corner. And if you bomb or trance any of Tojiko attack and manage those extra fairies after her to appear, all these stuff can easily give you full trance even on normal. This was done on 90 fps (http://www.youtube.com/watch?feature=player_detailpage&v=pwc0W75Kg-c#t=742s) but shows the method i always use.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zil on March 21, 2012, 04:43:46 AM
I think being at the bottom instead of circling with them gets more use out of your homing shots. That's what they do in score runs, as I recall.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: MTSranger on March 21, 2012, 05:39:09 AM
Ah I see. Never knew that!
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: チソウ タイゼン on March 21, 2012, 05:53:36 PM
http://replays.gensokyou.org/download.php?id=19670

> the effing retarded aya, sanae performance
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Chalros22 on March 21, 2012, 08:48:40 PM
> the effing retarded aya, sanae performance

Not sure about Aya (replay desynced for stage 4 on my computer) but the Sanae fight looked like it went really well. Your only death was relatively silly and easily fixed.

As far as Aya goes on hard for me personally I usually capture 2 or all 3 of the nonspells. Her first spell isnt too bad, but I bomb if I get trapped. Tengu's Fall Wind is pretty much an autobomb when I play. Illusionary Dominance is hit or miss and her final is pretty much the same as on normal.

Looks like other than maybe Aya (which of course I didn't see) your biggest problem was with the spams in stage 6. If you have it unlocked for practice I suggest you try it out because the ring spawning fairies can be streamed (I usually start bottom right corner but I'm sure there are other ways) but if needed, bomb it, since you generally don't lose too much power for it with that many enemies on screen.

I would say plan to bomb a lot on Kanako (I usually do on her first and last nonspell, and also on rice porridge and Source of Rains) and hopefully you can get to VoWG with at least another life in stock to use for additional bombs if you need it.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: MTSranger on March 22, 2012, 02:32:57 AM
I wonder how much more is it possible to improve this score, and how:
http://replays.gensokyou.org/download.php?id=19692
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Random on March 23, 2012, 10:40:08 PM
I wonder how much more is it possible to improve this score, and how:
http://replays.gensokyou.org/download.php?id=19692

Stall the green UFO in the beginning so that you can get 100% after killing the first blue enemy after the first wave of fairies.
Try filling then killing the multi UFO before the space invader fairies come.
Avoid trying to use a bunch of UFOs and collect unnecessary UFO pieces. If you collect a UFO piece when a UFO is already activated, 1,000 is added to your point item value.

Edit: You can also bomb the second to last wave on Nue to get all the point items from the fairies, then collect the blue UFO.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: MTSranger on March 25, 2012, 09:04:31 AM
Stall the green UFO in the beginning so that you can get 100% after killing the first blue enemy after the first wave of fairies.
Try filling then killing the multi UFO before the space invader fairies come.
Avoid trying to use a bunch of UFOs and collect unnecessary UFO pieces. If you collect a UFO piece when a UFO is already activated, 1,000 is added to your point item value.

Edit: You can also bomb the second to last wave on Nue to get all the point items from the fairies, then collect the blue UFO.
Thanks! that was +50mil improvement
190mil: http://replays.gensokyou.org/download.php?id=19771
I think I can get another +6 mil if I didn't die stupidly during the stage and had to collect power from 2nd/4th waves in Nue, but sigh it's 2am and I'm kind of tired to retry again... stupid stupid UFO why do you always run away with 600 point items!!!
Anyways, that's still like 4m short of 200mil. I wonder if I can somehow squeeze it in.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Puffy on March 25, 2012, 07:18:41 PM
Any help on VoWG on Lunatic? Those walls are incredibly hard to dodge even when you know there path, its just the speed, that makes it abit difficult microing through the walls, else everything else is 'ok'.

Replay (http://replays.gensokyou.org/download.php?id=19786)
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Lepetit89 on March 25, 2012, 07:29:10 PM
Any help on VoWG on Lunatic? Those walls are incredibly hard to dodge even when you know there path, its just the speed, that makes it abit difficult microing through the walls, else everything else is 'ok'.

Replay (http://replays.gensokyou.org/download.php?id=19786)

Old post with some thoughts I had regarding VoWG without watching the particular replay:
Quote from: Lepetit89
Older post, but I'm currently struggling "a little" with this spellcard and analyzed a few of my runs and compared them to some Hard Mode Practice runs. While it's not exactly a tip, and I'm pretty sure this is actually common sense, I think this will allow me to finally get through this.

I tried getting through the spellcard using ressources, but wound up failing since the spellcard is designed to make you bomb every few seconds if you cannot handle it. When I then went to the toilet, the bitter taste of defeat fresh on my tongue, I remembered that the entire spellcard is on a timer. The difficulty increases as time passes, not as you deal damage.
I then did some tests and I'm pretty sure you're much better off going into this with, say, 1 life and 5.0 power than with 2 lives and 1.0 or 2.0 power.

Since Kanako will be invincible most of the time once she enters that blasted phase and forces you to bomb, you're much better off ditching a few bombs and dealing as much damage as you humanly can when she's not perma-invincible during the first 30-40 seconds.
During a test in Hard Mode, I brought her down to less than half of her last healthbar in 20 seconds. During my last Lunatic attempt, I started with 2,5 power and got to that point in ~35 seconds.

After her penultimate spellcard, Kanako drops 2.3 power levels worth of items. Since attack power maxes out at 4.0, you'll want to get through the penultimate spellcard with a powerlevel of at least 1.7 so you'll wind up at 4.0 . If that means suiciding once, then so be it.

Considering that I am personally not exactly in a mental state to pull off the riskier moves required to get through this spellcard when I'm about to get my first 1CC on Lunatic in this game, I think that this strategy will work out much better for me, so I'll try this next time.

Again, no idea if this is not a common strategy since it doesn't amount to much more than common sense, but I figured I might as well toss it in here since I remembered this post. Also, talking about Reimu-B here, some shottypes might not get as much benefit out of this as she does.


In addition to that, if you're forced into a situation in which you must deal with the Spellcard, you should try not to read too much right in the middle - more often than not, paths appear a bit further to the left or the right.

Edit: From what I can tell, you handled the entire stage and even VoWG quite well, you even got there with maximum damage output. VoWG is one of those "know how to deal with it or fail"-Spellcards, and from what I can tell, you already managed to deal with most of the latter parts of the Spellcard. Quite frankly, in your case, it seems to be more a matter of figuring it out before being deprived of all your Power. You managed to read most of it after a certain point - one Bomb earlier and you more than likely would have won. If you chalk that dodging up to luck, then you'll definitely need more of that, but I don't think you got lucky there, seeing how well you handled the entirety of the stage.

If you're not particularly intent on playing as Reimu-A, I'd definitely recommend switching to Reimu-B for more damage output, though.

If all else fails, more resources - you either know how to handle the Spellcard or you'll go through a lot of them. One mistake less in that run, be it on Kanako's last NS-Pattern or that early hit during VoWG or in any other stage for that matter, with your level of skill, you can get through VoWG. Only need enough backup in case something goes wrong, so just keep going at it.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Skyler on March 25, 2012, 09:01:16 PM
Mind Stopper on Lunatic?
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: MTSranger on March 25, 2012, 09:58:19 PM
For VoWG lunatic... I have a few suggestions (or options, I should say)
1. Play as Marisa C, put 4 frost throwers on the boss (by bombing), end the card in 30 seconds - before walls come.
2. Practice the heck out of VoWG. Unlock stage 6 practice if you haven't already (watching a replay will unlock it for you). Practice until you can dodge walls reliably. Because... if you can dodge VoWG, you can enter stage 6 with 0 lives and still beat it. I know I did it twice (Marisa C and Reimu B - granted they, esp Marisa C, end the card faster than others, but still).
3. Get there with 4 lives or more - you might lose all of them if you aren't good at VoWG, so #2 is still the better option.

As to things that might help you:
- There are 2 phases of VoWG - "nice" phase and "wall" phase
- On lunatic, "wall" phase starts after 30s (hard mode - 50s) - so unless you are Marisa C, you will have to face it.
- You can go through all blue and teal walls, but beware of dying to another wall right after.
- You can macrododge most of the walls, but sometimes macrododge involves going through extremely small gaps in addition to swinging unfocused around stuff, so in that case you might just want to stay put and micro through a wall.
- Bomb immediately if you ever get pushed to the corner (unless you have played it enough to know how to get back without dying)
- Try timing it out during stage practice - 150s of that spell each time will help you get good at wall dodging, etc

Mind Stopper
All I can say is make sure you get up to the middle rather quickly, after you make the dodge at the bottom.
I'm sure you know the method of staying in the middle, when bullets blur out, go to near the bottom to the right of the bullets in the middle, dodge those bullets, then dodge bullets above you as you go up.
Maybe others have some better pointers.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Chuckolator on March 26, 2012, 01:35:37 AM
Mind Stopper on Lunatic?
If you alternate direction every time (down and right, dodge, down and left, dodge) the aimed bullets are never an issue, and then you can just dodge the waves like normal. Seems to work for me.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: I have no name on March 26, 2012, 01:50:30 AM
If you alternate direction every time (down and right, dodge, down and left, dodge) the aimed bullets are never an issue, and then you can just dodge the waves like normal. Seems to work for me.
I always alternated between redirecting the aimed bullets to the top of the screen and to the bottom of the screen.  Took a while to capture but I did it.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Random on March 27, 2012, 01:10:29 AM
Question about the blue enemy spam after the few fairy waves right after Kogasa in UFO Extra. Will the sunflower fairies only drop UFOs if you kill them fast enough?
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zil on March 27, 2012, 01:25:29 AM
The ones that have UFOs won't appear until you kill three or four of them, but I'm pretty sure the ones that actully have a UFO would drop it regardless of long you took to kill them. I don't know for sure though.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Elysia on March 27, 2012, 02:04:31 AM
Okay, this is kind of an odd thing to post here, but I can't think of a better place for it so whatever.

I feel like I've just hit a wall in general, and that nothing I do seems to work. I can't get motivated to play, and when I do it seems like there's never anything worthwhile that gets done. It's like either it's too easy or too hard, and nothing really fits the level of being a challenge but an actually doable challenge.

Any advice for a player who's just plain hit a slump?
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Thanuris on March 27, 2012, 02:42:02 AM
Play the things that are too hard until they get easier, that's what i did  :V
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zil on March 27, 2012, 03:07:15 AM
Play PoFV or PoDD, or the photography games if you haven't already. Those are my favorites, at least.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Random on March 27, 2012, 03:11:06 AM
I'd recommend playing PoFV and PoD.D. You can't really memorize a path to get through the game, and it'll help with your overall dodging, since a lot of the danmaku is random.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Hinacle on March 28, 2012, 01:57:12 AM
For VoWG lunatic... I have a few suggestions (or options, I should say)
1. Play as Marisa C, put 4 frost throwers on the boss (by bombing), end the card in 30 seconds - before walls come.
2. Practice the heck out of VoWG. Unlock stage 6 practice if you haven't already (watching a replay will unlock it for you). Practice until you can dodge walls reliably. Because... if you can dodge VoWG, you can enter stage 6 with 0 lives and still beat it. I know I did it twice (Marisa C and Reimu B - granted they, esp Marisa C, end the card faster than others, but still).
3. Get there with 4 lives or more - you might lose all of them if you aren't good at VoWG, so #2 is still the better option.

As to things that might help you:
- There are 2 phases of VoWG - "nice" phase and "wall" phase
- On lunatic, "wall" phase starts after 30s (hard mode - 50s) - so unless you are Marisa C, you will have to face it.
- You can go through all blue and teal walls, but beware of dying to another wall right after.
- You can macrododge most of the walls, but sometimes macrododge involves going through extremely small gaps in addition to swinging unfocused around stuff, so in that case you might just want to stay put and micro through a wall.
- Bomb immediately if you ever get pushed to the corner (unless you have played it enough to know how to get back without dying)
- Try timing it out during stage practice - 150s of that spell each time will help you get good at wall dodging, etc

Is this advice good for normal?
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Chalros22 on March 28, 2012, 02:39:18 AM
Is this advice good for normal?

Yeah, but for the most part on normal the attack doesn't really wall too much (at least I've never seen it - maybe very late in the attack) so I've always been able to dodge between the sets of amulets, though you will probably have to unfocus to do some of the dodges toward the end of the lifebar.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: I have no name on March 28, 2012, 02:48:39 AM
Yeah, but for the most part on normal the attack doesn't really wall too much (at least I've never seen it - maybe very late in the attack) so I've always been able to dodge between the sets of amulets, though you will probably have to unfocus to do some of the dodges toward the end of the lifebar.
Mountain of Faith normal will NEVER wall you.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Random on March 28, 2012, 02:55:52 AM
Is this advice good for normal?

Normal's version usually has huge gaps that you should be able to go through pretty easily, but in the end, practice makes perfect ;)

Thanks! that was +50mil improvement
190mil: http://replays.gensokyou.org/download.php?id=19771
I think I can get another +6 mil if I didn't die stupidly during the stage and had to collect power from 2nd/4th waves in Nue, but sigh it's 2am and I'm kind of tired to retry again... stupid stupid UFO why do you always run away with 600 point items!!!
Anyways, that's still like 4m short of 200mil. I wonder if I can somehow squeeze it in.

You're welcome! I tried doing a run of this myself, and got 213 bil with nonspell milking - http://replays.gensokyou.org/download.php?id=19837

Grazing doesn't make too much of a difference, it's the UFO path before her which will have the bulk of the points. You can time when you kill the fairies in the beginning so that all the items fill up the green UFO to 99%, then kill the first blue enemy that appears after for the bomb.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Hinacle on March 28, 2012, 03:04:31 AM
- Esoterica "Gray Thaumaturgy"
- Wonder "Daytime Guest Stars"
- Preparation "Star Ritual to Call the Godly Winds"
Any advice? Particularly Esoterica.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Chalros22 on March 28, 2012, 03:19:43 AM
- Esoterica "Gray Thaumaturgy"
- Wonder "Daytime Guest Stars"
- Preparation "Star Ritual to Call the Godly Winds"
Any advice? Particularly Esoterica.

Gray Thaumaturgy: Every wave is exactly the same, so if you can dodge one wave you can dodge any of them, just be wary of clipdeath due to the clustered space.

Daytime Guest Stars: I alternate between two spots which are safe except for the aimed balls.

Star Ritual... : Same idea as Gray Thaumaturgy but the bullets are bigger so it seems more claustrophobic, the spaces to dodge through are about the same size though. Depending on power and shottype you should be able to dispel it by the end of the second wave (same goes for Gray Thaumaturgy). I usually end up finishing them both near the beginning of the second wave and I use ReimuB mostly but usually around full power.

Here's a Replay (http://replays.gensokyou.org/download.php?id=19838) of me (basically) perfecting Stage 5 normal. I died just before dispelling Star Ritual but if I remember right I think my keyboard didn't respond when I pressed the right arrow. Stage 5 isn't too bad once you get it down because a LOT of it is static.

The replay is ReimuA, since when I started I tended to rely on homing because I would stray towards the corners but now that I have more experience I usually use ReimuB for the additional power.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: MTSranger on March 28, 2012, 05:01:17 AM
Is this advice good for normal?
Normal "Mountain of Faith" doesn't wall you - macrododge everything.
It slowly speeds up though.

You're welcome! I tried doing a run of this myself, and got 213 bil with nonspell milking - http://replays.gensokyou.org/download.php?id=19837
lol shamelessly copying route. I'm now at 201mil.
Didn't save replay because there were 2 HURRR deaths on the nonspells.
Plus, I ate quite a few items while summoning the 700-item blue UFO - it ended up like 650 or smthing. *sigh*

Still not that consistent at Byakuren though.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Arcengal on March 29, 2012, 06:31:27 AM
Okay, this is kind of an odd thing to post here, but I can't think of a better place for it so whatever.

I feel like I've just hit a wall in general, and that nothing I do seems to work. I can't get motivated to play, and when I do it seems like there's never anything worthwhile that gets done. It's like either it's too easy or too hard, and nothing really fits the level of being a challenge but an actually doable challenge.

Any advice for a player who's just plain hit a slump?

Play other games, do some other fun things that aren't video game related (drawing or whatnot), give yourself a break from playing Touhou (or shooters in general) if you're not having fun.
You'll be back.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Hinacle on March 31, 2012, 05:10:45 PM
Which Prismriver sister is easier to fight on normal?
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Makai Butterfly on March 31, 2012, 05:19:19 PM
Most people seem to choose Lunasa, the black-dressed Sister that plays the violin, because her patterns are fairly generous and have some "down time" in them where dodging isn't involved.  If you have the stage unlocked and you're willing to invest a bit of time, I'd recommend using Stage Practice and testing out all three to see which one you prefer, though.  I like to spice it up and let the game randomly choose it by streaming all over the place during the pick-a-sister phase rather than focusing on one.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: MMX on March 31, 2012, 06:45:28 PM
Play the things that are too hard until they get easier, that's what i did  :V
Or find a ways to make too easy things harder. Like ultra or 90 fps normal runs. That's what i did :V
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: BT on March 31, 2012, 06:52:55 PM
^ (sort of)

Play your favorite game(s) at higher fps. 90fps SA Hard, 75fps MoF Lunaitc, etc.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Byaaakuren on March 31, 2012, 07:13:34 PM
Most people seem to choose Lunasa, the black-dressed Sister that plays the trumpet

She plays the violin :getdown:

Or find a ways to make too easy things harder. Like ultra or 90 fps normal runs. That's what i did :V

I say both are acceptable
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Hinacle on March 31, 2012, 09:13:58 PM
Youmu on normal keeps killing me. Any tips, and I need some for Yuyuko.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Byaaakuren on March 31, 2012, 09:50:32 PM
Youmu on normal keeps killing me. Any tips, and I need some for Yuyuko.

Here's a Youmu:
I could've perfected this but I didn't realize what I was doing in the beginning of Youmu (http://replays.gensokyou.org/download.php?id=19930) :V
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: チソウ タイゼン on April 05, 2012, 01:55:38 AM
There's a death fairy that spouts weird red gravity bullets in Stage 4 of Marine Benefit

How the eff does that work
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: MTSranger on April 05, 2012, 05:37:08 AM
There's a death fairy that spouts weird red gravity bullets in Stage 4 of Marine Benefit

How the eff does that work
The red bullets are aimed at your location.
If you stay put and don't move wildly, you will see the waves more easily.
Basically what you do is sit at the very bottom, and left/right/left/right/left/right.
Dodge right when the left side is walled and dodge left if the right side is walled.
Don't make big movements or else the pattern will screw up.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Dunamis Halberd on April 05, 2012, 01:23:25 PM
I want to ask something about PCB Youmu. I found her harder than Yuyuko ^^;
I can't really dodge bullets that come from two sides at once(which happens mostly in her nonspells).
And how do I survive her Spellcards?  Is there any exact safespot in it or something?

Ah, and is there any recommendation for me to improve myself?
I already played Touhou for about 5 months, and I've yet to 1cc any games.
I could manage to beat TH6-8 till the end in Normal Mode though.
TH10-TH13 is still too hard for me, despite the fact that I already played them for months(esp. Touhou 12, freakin' Ichirin and Unzan always prevent me from advancing to Stage 4). :V
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: I have no name on April 05, 2012, 01:26:20 PM
For Youmu's nonspells, don't try and go through both sides at once.  Alternate between going through the yellow and the green walls.
There are no safespots for her spells, but there are tricks to make them easier.  The last one is random dodging, but the one before it is a simple streaming spell, etc.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: fondue on April 05, 2012, 02:42:03 PM
Icicle fall on normal and up.
Not a joke.  :blush:
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Puffy on April 05, 2012, 02:56:41 PM
Icicle fall on normal and up.
Not a joke.  :blush:

Misdirect yellow bullets, then go to the opposite side and weave the blue blue ones (Normal mode only)

Hard mode + Luantic mode, is purely reading and dodging.

Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Chalros22 on April 05, 2012, 03:13:35 PM
TH13 is still too hard for me

First time I heard those words O.o
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: I have no name on April 05, 2012, 04:19:03 PM
Ok.
I don't care if I've 1cced EoSD lunatic twice now, I need help with it.
Specifically, Stage 3.  Not the boss, just the stage.  I can handle everything up to the midboss, put after that...I don't know what to do.  At all.  Any help given will be appreciated.

First time I heard those words O.o
TH13 lunatic is too hard.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Chalros22 on April 05, 2012, 04:37:07 PM
TH13 lunatic is too hard.

Oh, wasn't thinking you meant lunatic lol
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zil on April 05, 2012, 04:45:34 PM
Ah, and is there any recommendation for me to improve myself?
If you can provide a replay It would be easier to give you advice. These games are really like 90% strategy and 10% skill. If you mean you want to improve your raw dodging powers then really just play more, especially on higher difficulties, and don't just grind away at the same thing over and over. I guess it's like working out, in a sense. You need to exert yourself and try different things. Of course, my opinion is that you should do what's fun. Don't just play for the sake of getting better.

@people complaining about TD: Just bomb everything. >:I  You can fail every single spell in the game and still clear. The game actually rewards you for playing like that.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: BT on April 05, 2012, 04:49:37 PM
Ok.
I don't care if I've 1cced EoSD lunatic twice now, I need help with it.
Specifically, Stage 3.  Not the boss, just the stage.  I can handle everything up to the midboss, put after that...I don't know what to do.  At all.  Any help given will be appreciated.
The kunai are aimed at your general direction. If you "stream fast enough", or just, y'know, move out of the way gradually, you won't have to deal with them for the most part. Except for like once or twice, likely when "switching sides".

At the very end you pick a side, destroy the non-kunai fairy at that side and cower in that side's top corner.

There's a tricky spot with those kunai fairies and those non-kunai fairies a bit after the midboss. I usually waste a bomb there, but you should aim to (somehow) destroy one of the kunai fairies so you have more room to dodge the yellow balls + move out of the way from the upcoming kunai hell.

I'm pretty sure the replay of my Lunatic clear had the stage portion perfected.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zengeku on April 05, 2012, 06:43:33 PM
Oh, wasn't thinking you meant lunatic lol

Always assume Lunatic unless it is stated otherwise. ;)
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Chalros22 on April 05, 2012, 07:18:54 PM
Always assume Lunatic unless it is stated otherwise. ;)

<-- Doesn't play on Lunatic because too many bullets
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: MMX on April 05, 2012, 07:22:06 PM
Icicle fall on normal and up.
Not a joke.  :blush:
I do it by standing right below Cirno somewhere at the "Graze" label height and dodging yellow bullets (wich are aimed) while shotgunning her. Don't come too close or she will shot them at double rate. And as for icicles coming from the sides, if you keep the correct distance they most likely will miss you. But you can go a bit higher the moment icicles reach you, cause Cirno makes a pause in shooting yellow stuff at the same time. This way of doing Icicle Fall may seem a bit risky, but after some practice it works perfectly every time. See my latest replay (http://replays.gensokyou.org/download.php?id=20017) for it. This was kinda "scoring" run, so don't care about some crazy stuff i've done along the stages. I've perfected Cirno the way i usually do.
And on hard and lunatic this spell is replaced by Hail Storm wich is a completely different one.
TH13 lunatic is too hard.
No it's not  :P
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: MTSranger on April 06, 2012, 12:19:24 AM
@people complaining about TD: Just bomb everything. >:I  You can fail every single spell in the game and still clear. The game actually rewards you for playing like that.
I guess. Although you may laugh, but a lot of people (including me!) have trouble with *cough* Kyouko's nonspells, Yoshika's nonspells, Seiga's nonspells, and Miko's nonspells. That's more than 10 trance/bombs lol. Which means I actually have to *shock* capture a few very annoying cards.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Esper on April 06, 2012, 12:39:20 AM
There's a death fairy that spouts weird red gravity bullets in Stage 4 of Marine Benefit

How the eff does that work

Have you fought Yumemi in Mystic Square before? Dodge those bubbles like you dodge the pseudo-stream swords but with less stopping and more get the fuck out of the way.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Esper on April 06, 2012, 12:40:46 AM
I guess. Although you may laugh, but a lot of people (including me!) have trouble with *cough* Kyouko's nonspells, Yoshika's nonspells, Seiga's nonspells, and Miko's nonspells. That's more than 10 trance/bombs lol. Which means I actually have to *shock* capture a few very annoying cards.

You can't get two more lives in Lunatic? Also, even if you can't get a grand total of ten misses allowed, the trancing makes it forgiving compared to other lunatics.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: MTSranger on April 06, 2012, 12:46:34 AM
You can't get two more lives in Lunatic? Also, even if you can't get a grand total of ten misses allowed, the trancing makes it forgiving compared to other lunatics.
No I can't. 7 misses, maximum. I just can't get any more than that even though I know it's been done.
It's impossible to die 10 times and still clear (I think). The most I've seen is getting 7 extends for a total of 9 lives.

As for the trancing... Maybe if I plan a bomb route to get more trance for trance it'll actually be more forgiving.
Otherwise, if you just plan to bomb attacks that you aren't reliable on, then you often times will run out of bombs/trance.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Esper on April 06, 2012, 12:47:48 AM
No I can't. 7 misses, maximum. I just can't get any more than that even though I know it's been done.
It's impossible to die 10 times and still clear (I think). The most I've seen is getting 7 extends for a total of 9 lives.

Are you doing a no bombs run or something? You've got three fucking mistakes per life, it is not that clutching on your resources, and don't even count the trance out.

As for the trancing... Maybe if I plan a bomb route to get more trance for trance it'll actually be more forgiving.
Otherwise, if you just plan to bomb attacks that you aren't reliable on, then you often times will run out of bombs/trance.

It is better to run out of bombs and trance than it is to run out of lives. God damn, man. seven lives plus two bombs plus however many trances equals a number greater than twenty-one fucking mistakes. Ten of which can be used on your problem nonspells.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: MTSranger on April 06, 2012, 01:18:32 AM
Are you doing a no bombs run or something? You've got three fucking mistakes per life, it is not that clutching on your resources, and don't even count the trance out.

It is better to run out of bombs and trance than it is to run out of lives. God damn, man. seven lives plus two bombs plus however many trances equals a number greater than twenty-one fucking mistakes. Ten of which can be used on your problem nonspells.
That's exactly what I did for my TD lunatic 1cc.
I tranced 11 times, 10 of which were for resource-carrying fairies.
The only resource fairies that I didn't trance were 3 bomb pieces in stage 4 and 4 life pieces in stage 6.
I bombed 24 times - no deaths with bombs in stock.
I died 7 times.
I cleared 0/0 (and it was very close, I exited Guse Flash 0/0, and gained the 7th extend there).

Comparison to my 1cc in other games...

PCB lunatic 1cc:
10 deaths 30 bombs (quite a few deaths with bombs in stock, or else actually 44 bombs could be used for the 11 lives).

EoSD lunatic 1cc:
8 deaths 27 bombs (could have been 30 bombs but again, deaths with bombs in stock).

I wouldn't blame people for complaining that TD is harder due to a few less lives and bombs.
The only reason people are complaining that it's easy is because they've beaten UFO lolololol.
(Not saying that that's not a legitimate complaint. It sucks when the difficulty suddenly jumps back to leave you nothing to play with.)
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zil on April 06, 2012, 01:29:05 AM
As for the trancing... Maybe if I plan a bomb route to get more trance for trance it'll actually be more forgiving.
Ideally you should get at least one trance per life, and occasionally two or three. It's so much better to bomb a spell instantly then to almost capture it only to bomb right before it ends, since you'll get almost no trance that way. So yeah, a bomb route is a very good idea for that game. I'll agree that it's not the "easiest" game since it is less generous with resources, but a little planning goes a very long way toward compensating for that. It's kind of like UFO in that sense.
Have you fought Yumemi in Mystic Square before?
Yumemi was in Mystic Square? How sneaky of her. ::)
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Esper on April 06, 2012, 01:37:54 AM
Yumemi was in Mystic Square? How sneaky of her. ::)

WAIT

UM

I MEANT YUMEKO
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: チソウ タイゼン on April 06, 2012, 02:13:46 AM
Um, a lot of Otohime, actually :V

For people who know the spell card names:
Higher Self, Bulk Brane, ALL OF HER CYCLE BULLET NONSPELLS, Akashic Record, Gathering Void, and Future.

For people who don't know the spell card names:
Trippy-ass teleport bulets, sphere of motherfucking murder, all of her cycle bullet nonspells, the really fast orbital shit that looks way easier on youtube, complete bullshit survival card: mist edition, and lines of really fast glowing red bullets that usually force you into the side of the screen.

I really only cleared her because I got 11 lives to do so :V

And if you think this is bad wait until I begin marisa or sanae edition
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: MTSranger on April 06, 2012, 02:43:22 AM
Marine Benefits Extra Reimu...

Higher Self - sit right beside bubble bullet when it gets near (so it can jump over you), otherwise, dodge all the bullets as if they don't jump (trying to get them to jump over you is really risky).

Bulk Brane - 1. get into the sphere asap. 2. dodge in the middle.

Akashic Record - Um dodge horizontally where bullets are vertical lol. I don't know if there are any other tricks

Gathering Void -white-: dodge near corner. The jiggly wave of bullets change direction periodically, so you can predict when it will change direction and dodge accordingly. Also, you can kinda dodge them by reaction (they move in a certain way), if you manage to see them. They are still visible at the edge even near the end. However, it's pretty BS lol.

Future - dodge to the left of the beams. Once you start dodging too far to the right, you are kinda screwed.

Cycle nonspells
Generally, move UP through the waves rather than sitting still and waiting for it to pass you,
and also dodge high up the screen so you can back down if necessary.
1st - just move through it
2nd - move through it when it's not crossed
3rd - same as 1st, move through asap or be walled
4th - I dodge near the left side, up on the screen. Basically move up through 4 waves separately.
5th - easy. stay somewhat up the screen and try to move to a place where the first bullet will pass you. That's it!
6th - rotate with the pink gears. You kinda jump from gear to gear. There aren't many tricks to it
7th - easy. Don't get clipped though.
last - ride the gear thing to the left side as it moves through the bottom. Needs some time getting used to.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Makai Butterfly on April 06, 2012, 02:44:13 AM
Higher Self, Bulk Brane, ALL OF HER CYCLE BULLET NONSPELLS, Akashic Record, Gathering Void, and Future..

Higher Self  can be tricky the first time you encounter it, but essentially you have to think of it as a really low FPS spell.  The bullets are all expanding at a slow rate, but you only see every few frames of the movement, so plan ahead for where each bullet is going to be in a transition or two.  I usually find that starting on the lower right side while the left side "blooms" is a good way to begin and then quickly find a way into the now-open left side once the expanding rings give you enough space.  Finally, quickly get in position to deal with the expanding ring of red bubbles and place yourself in the white area around the edge of the bullets so that when they reappear they will be right behind you and you'll be safely in the other half of the white area.

Bulk Brain is the most attractive spell I've seen in ages and one of my favorites.  Start at the bottom of the bubble and wait for the "ball" to expand until it's about to reach you.  While it's expanding, start searching out where the two axis points are and make sure that one isn't heading your way.  Then slip into the rotating ball around the thinnest part of the hemisphere and stay about 2/3rds of the way down the ball as it spins.  Keep a keen eye on the two axes as you dodge the bullets of the sphere's wall and adjust yourself accordingly so that you don't get walled by the axis.

Akashic Record Player... yeah, I've got nothing for that.  It's just reading and I usually end up bombing (or multi-bombing) it myself.  However, it is the penultimate spell for gaining lives on Otohime 'safely,' so feel free to graze as much as you can once you get confident with it.

Gathering Void is pretty easy to fail.  Obviously, stay wherever the mist isn't until it covers the entire screen.  Even at 1 second left, you should have a very limited amount of transparency along the corners, so you should be able to spot oncoming bullets a split second before they arrive, but good luck!  It's like Nue on crack.

The Future card is all about predictive reading.  The lines of red bullets will always sway toward the direction that Otohime is moving toward.  If she's on the right and moving leftbound, they will also be going to the diagonal lower left.  When she's at a standstill, they will move just slightly left and then head down almost at a perfect vertical line.  If you feel yourself getting cornered, you can try dashing between two lines of red as long as there aren't amulets in the way on either side.  I don't recommend grazing the red lines because I've found it's easy to misjudge how much they will sway.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: BT on April 06, 2012, 08:27:10 AM
Lunatic Keine.

Everything. Seriously.

The only thing I can "handle", SOMETIMES, is her last.

I've learned to identify the balls in the first spell as ball clusters instead of balls, which helps, but I still can't keep up.

The second spell is static but ARGHHHH.

The third spell is stupid.

The nonspells SHOULDN'T be annoying but they're annoying anyway.

Help?
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zengeku on April 06, 2012, 10:50:41 AM
Okay. Lunatic Keine is a battle of knowledge more than anything else.

Ephemerality 137:
Okay, this card is pretty much all about dodging but if shoot the familiars before they spawn bullets, you can really make it easier on yourself. It is by far her hardest spell though and beyond knowing that you can kill familiars, there aren't really a lot to it other than dodging.

General Headquarters Crisis: This spell consists of a static pattern of arrowheads with the blue balls being aimed at you. You can memorize a path that works everytime but the rule of thumb i usually roll with is that the very center bottom of the screen is safe for the first 5 or so seconds and once I have to move from that position, i just start dodging. If you find that too hard though, you can just memorize it. I'll link a vid showcasing how i like to do it. Perfect Keine Lunatic (http://www.youtube.com/watch?v=tzJxs_AoQ7g)

Three Treasures Country: You really shouldn't need help with this one. It's just reading and dodging. Very simple. If you happen to have trouble with it, go into spell practice and give it a few more runs and it will without a doubt click with you.

Legend of Gensokyo: As far as I know, this card's lasers are static and can be memorized while the arrow heads are random. What you can do here is memorize the laser pattern and just dodge the rest, although I generally find it easier to just read n' dodge the entire thing. Do as you like on it. Practice it in spell practice also.

Future God's Realm: This card I can't offer too good advice on. For me, it's a read n' dodge card but I believe there might actually be some strategy to it. What I do is only move if I have to move. I keep an eye out on the lasers while only moving if a bullet is about to hit me. The lasers might be static but i'm not sure.

Hope this helps.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: BT on April 06, 2012, 10:58:14 AM
Admittedly, I knew most if not all of this already, but the video helps!

Three Treasures Country is easy but I always get caught off-guard by the kunai's weird movements. I guess some practice WILL fix that.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: MTSranger on April 06, 2012, 04:41:31 PM
I think the bullets are also static in Legends of Gensokyo...
I distinctly remember memorizing a very very exact path just to past it (that's how bad I was!).
I also did memorize a path for General Headquarters Crisis that works every time, so it can be done.
However, at some point after I got good enough to dodge by reading.
Keine is much more fun that way!
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Chaotic Phoenixma on April 06, 2012, 04:44:00 PM
Legend of Gensokyo's arrows are aimed. So it can be a memo card.

Same thing for God's Realm. Everything about it can be memorized.


And 3 treasures is pretty much dodging. It can also be safespotted for lots of graze. I think the actual pattern itself is static, but Keine's random up/down movements(you can control her left/right movement) are what gives it the seemingly random pattern as it'll affect how far down the screen the pattern has to move allowing some parts to be more open or less open..
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Esper on April 08, 2012, 01:15:06 AM
Oh come on, the ONE time I do good at the stage portion and most of the boss. This is definitely going in the help thread. (http://replays.gensokyou.org/download.php?id=20082)

What happened was I suddenly lost my mojo when I saw "Undefined Darkness" flash onscreen and my lives went with it. I bombed once and died multiple times. For shame, Jonathan.

I captured every spellcard before Green UFOs of Loyalty (I know how to do it, something always knicks me every time, be it a laser or a snake or a bullet.), excluding Kogasa and died to just the opening nonspell.

Then everything went downhill and I was making strategies for Undefined Darkness while playing it, which, if you've done something like that before, it is not fun.

TLDR: I had a good run with Extra, preemptively bombing two of Kogasa's cards because I hate that retarded umbrella (And I know how much it annoys Lepetit when I insult a fictional character, so I'm gonna keep doing this to Kogasa; I.E. She's my verbal punching bag.). I died to Nue's first nonspell, a death fairy post Kogasa, Green UFOs of Loyalty (And I know this card well enough, I just keep getting knicked by something because I keep forgetting where the snakes curve toward the lasers), and I captured Danmaku Chimaera for the first time. But then Undefined Darkness, also known as "Nue follows you around the screen, shooting semi-random bullets that are annoying to dodge while evading Nue because you get so scared", or "Mellowed-down Blazing Star", I died three or four times to it and bombed once like a moron. Once out of the eight plus bombs I had. FOR SHAAAAME.

TLDR the TLDR: I need help with Undefined Darkness.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: ふねん1 on April 08, 2012, 01:37:32 AM
TLDR the TLDR: I need help with Undefined Darkness.
Misdirect Nue to different spots on the top of the screen, like so (http://www.youtube.com/watch?v=Qf73pm1wYPc&feature=plcp&context=C4c9cc00VDvjVQa1PpcFPiV2_Z6kAxAdIAmlEyLNnud1rIecD55m4=&t=8m2s).
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Makai Butterfly on April 08, 2012, 01:38:38 AM
Edit: Funen beat me to it.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Esper on April 08, 2012, 01:48:19 AM
Misdirect Nue to different spots on the top of the screen, like so (http://www.youtube.com/watch?v=Qf73pm1wYPc&feature=plcp&context=C4c9cc00VDvjVQa1PpcFPiV2_Z6kAxAdIAmlEyLNnud1rIecD55m4=&t=8m2s).

I mean is there a specific pattern

Say, clockwise/counterclockwise?

EDIT: I. FEEL. STUPID.

Thank you, Fireproof.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: BT on April 08, 2012, 09:34:41 AM
Well, "perfect" Yoshika wasn't that hard. And by that I mean NBNDNTrance, but her first and last are timed out.

Is there a reliable way of NOT timing them out that doesn't include bombs/trances?
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zil on April 08, 2012, 10:04:54 AM
For the first one, start right in front of her (but not too close) and stream down. Then dash to the side to misdirect the bullets and stop shooting so you don't kill the wisps. Get back under and keep doing that. It should be pretty easy at full power.

For the final it depends on your power and the difficulty. On Lunatic you have to quickly get through the kunai and between the lasers before they start moving, then collect the spirits on one side of Yoshika. At full power you still nearly time it out, but you can afford to not collect the spirits once or twice. It might be possible to capture at 3.00 power, but you'd surely need to collect the spirits on every wave.

So basically, the first should never be timed out unless you have no power or something, but the last isn't worth the risk on Lunatic. It also gives you no life/bomb spirits anyway, so there's no reason to capture it from a survivalist perspective.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Skyler on April 08, 2012, 06:32:23 PM
Ages ago I complained about 1ccing IN on Hard with Reimu solo. Someone asked for a replay, and I finally have a decent one.

http://replays.gensokyou.org/download.php?id=20090

Any help would be appreciated.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zil on April 08, 2012, 07:12:21 PM
1.) Never ever deathbomb. Wherever you deathbombed or died in that run, plan to just bomb instead.
2.) You missed the last extend, and also picked up the one from Keine with a full life stock (you would have been better off suiciding then picking it up). Since you wasted resources in that run by deathbombing and that still happened, you know you can plan plenty of bombs and still reach full lives at that point. Maybe even bomb for items to ensure that you get the final extend. Also learn when it's safe to run to the POC. You missed a few chances in stage 2, for example.
3.) Practice stage 5. Bombing Tewi is reasonable, but nothing else should be trouble. It's all static.
4.) There's a better way to do Reisen's last spell. It's similar to her first (easier really). Just move up through the bullets and keep backing away when they reappear.
5.) Stop deathbombing. Especially against Kaguya. I almost feel like if you couldn't deathbomb in IN people would have an easier time clearing it.
6.) Less specific to IN. You seem to hug the bottom of the screen too much. At least it seemed that way to me. It's a bad habit, so try to get used to moving up to dodge things.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Skyler on April 08, 2012, 07:36:53 PM
1. I don't purposefully try to deathbomb. I try to bomb normally, but my reflexes suck so I end up getting hit and deathbombing instead. Just throwing that out there.

2. Yeah, I get pretty nervous when running to the POC, especially in IN which is a game I'm not very confident with yet. Missing the last extend was pretty annoying.

3. I despise stage 5. I'll try and practise it.

4. For some reason, that method with Reisen's last spell often kills me. I tried to do it in the beginning but forgot where the gap was, so I ended up doing it the other way.

5. Added to what I said earlier, most of the times when I deathbombed against Kaguya were accidental, aka I didn't expect to get hit and had to deathbomb to survive. When the fight started I told myself that deathbombing was a really bad idea, and then this happened, so... :V

6. Hugging the bottom of the screen is definitely something I need to work on, since I do it way too much. I just feel safer when I do it, and I don't like to push myself out of my comfort zone in Touhou because it makes me die more when trying to actually accomplish things.

Also, any advice for fighting Marisa? This was one of my better runs against her, and it didn't go too well.


Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: MTSranger on April 08, 2012, 08:06:46 PM
For Reisen's last spell.
Try to go above / inside the 2nd ring of bullets.
That one is surefire and as long as you can get in, there is lots of margin for error.
If the 2nd ring of blue bullets form some tight gaps that you are not confident, then go for very slightly above the 4th ring.

As for the POC thing, you even miss quite a few items from bosses! What's stopping you from POC'ing after Marisa's spells?
I would recommend one bomb in the first half of stage 3 to collect some items.

Imo Reimu's bomb is strong enough to clear many things.
Just plan which spells you want to bomb in addition to bombing when you are trapped.
I think Reimu can deathbomb with 1 bomb in stock - which means you should do that for more damage.
Also, you will need to time out Kaguya's last spell because Reimu is too weak - so be prepared for that.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Skyler on April 08, 2012, 08:25:49 PM
The reason I don't POC after Marisa's spells is because I'm scared of being caught at the top and being forced to bomb. It doesn't help that Marisa's fight is just scary to me in general.

Yeah, Reimu can deathbomb with one bomb in stock. I thought that was the same for everyone, but evidently not.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zil on April 08, 2012, 08:40:23 PM
The best way to avoid deathbombing is to know which spells you're going to bomb and just bombing them, so reflexes are no issue. I guess I should have said to just avoid reflex bombing in general. I know you're not trying to deathbomb.

Marisa went pretty well I'd say. She's the hardest boss in the game when you're solo Reimu, and there's no real way to make it easy. You should pretty much expect to bomb like crazy.

Altogether you're very close. Improve stage five a bit, get the last extend, use bombs slightly more effectively, and you've got the 1cc.

And anyone can deathbomb with a single bomb. Reimu just gets extra time like in PCB.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Puffy on April 08, 2012, 09:02:19 PM

Also, any advice for fighting Marisa? This was one of my better runs against her, and it didn't go too well.

Magic Astroid (http://replays.gensokyou.org/download.php?id=20094) is quite nasty, if you really want to dodge it go ahead, but i'd recommend just bombing it, but if you wanna dodge it, i'd say do one thing at a time, don't try and attempt to dodge the horizontal/vertical bullets at once, just do one, then move to the next and sometimes go with the flow of the giant stars in order to set your self up to dodge the smaller stars.

Event Horizon (http://replays.gensokyou.org/download.php?id=20095) Just lurk at the bottom for the first wave, its safe, if you know where to position yourself. Then the next waves just move up a little, it should be fairly obvious where bullets will spawn because of the direction of the familiar. Look at the replay.

Starlight Typhoon (http://replays.gensokyou.org/download.php?id=20096) Stream the smaller stars, and crossover (http://www.shrinemaiden.org/forum/index.php/topic,8241.0.html), shouldn't be a problem.

And for the other one, Double spark, just avoid the massive beam and dodge the stars, try not to get annoyed with the screen shaking.

Shoot the moon, stream yellow bullets avoid lasers, remember you can move over the lasers before they light up if that helps.

Generally: Get into a power stance and glue your eyes to the screen, and bomb this shit if it gets hard, even at the first 3 secs of the spell, know your limits, and be like fuck it for some spells. And that stage gives you plenty of like extra 2 bombs? So never ever be reckless, Keep calm and carry on.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: BT on April 08, 2012, 09:46:10 PM
Am I the only one with chronic difficulties with passing through the big stars in Starlight Typhoon?

I mean there is literally no reason for me to find this difficult but it still happens. In fact, in my latest Lunatic Marisa run, this is the only spellcard I didn't capture, which is a thing,

Asteroid Belt or whatever it's called is all about finding a series of repetitive horizontal movements to dodge the big stars (e.g. right right right left right right right left), then involve vertical movement to dodge the tiny stars. Challenging but doable.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Skyler on April 08, 2012, 11:15:53 PM
Oh yeah, I forgot to mention that I know how to do Starlight Typhoon and can capture it most of the time. I just screwed up badly in the replay.

When moving through the gaps in between the big stars, I tend to panic a bit, but it usually turns out fine.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Karisa on April 09, 2012, 05:25:06 AM
You can trivialize Starlight Typhoon by going to a top corner actually. None of the big stars can reach you, so you just need to stream the small stars (I find it works best to tap downward four times then move back up immediately after that). This can be done on both the Hard and Lunatic versions. See this video (http://www.youtube.com/watch?v=0F0R9otLSuo&t=15m33s).

Reimu's homing shots don't have enough power to capture it that way (Remilia, Yukari, and solo Youmu can capture it if you set up their familiar(s) correctly), but it works for survival.
Title: Help with Royal Flare Spell Card?
Post by: danyun on April 10, 2012, 08:29:41 PM
That spell card Royal Flare.....I hate it soooo much and always have to bomb it. What's a good way to capture it?
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zil on April 11, 2012, 12:33:45 AM
Ok.
I don't care if I've 1cced EoSD lunatic twice now, I need help with it.
Specifically, Stage 3.  Not the boss, just the stage.  I can handle everything up to the midboss, put after that...I don't know what to do.  At all.  Any help given will be appreciated.
This is kinda late, but I've just found a good way to do that part, so I guess I'll just go ahead and explain it. :derp: (Sorry of you've already figured it out.)

Just after Meiling runs away position yourself a bit to the left of the center. The fairies shoot kunai that are aimed at you as well as one the goes a bit to the left of that, which means it's safer to stream to the right. So the fairies shoot at you and you stream right, then the static fairies shoot those walls of kunai. You should finish the streaming just to the right of the the center wall, and the aimed bullets will have stopped. When the kunai are mostly off the screen move left a bit so you have more room to stream right again. The next wave is all aimed kunai and random circles. As long as you're streaming to the right, you can completely ignore the kunai and just dodge the circles while gradually moving over. You'll want to end this wave at a precise distance from the right edge (it's roughly on top of those yellow things in the background). Six fairies drop down and if you're positioned correctly you should instantly destroy the one on the far right. Quickly shift to the left while moving up as well to kill the next fairy, and finish with the two in the center, which you can shotgun if you moved up enough. Those four that you killed should all die before firing, and the kunai fairies that move in behind them should also die before shooting, which removes most of the walls from the center of the screen. Another wave of aimed ones will appear, so drop down to the bottom and stream to the right again. If you backed up straight down, you'll have more room to move right, but you'll have to dodge through kunai walls from whatever fairies you didn't kill before. If you go under the walls as you back up (which is what I prefer to do) you have less room to stream but no walls in front of you. There will be a few random circle bullets flying around, so dodge them while moving right. Once they've all left to can pretty much stream as slowly as you want towards the right edge of the screen until the aimed kunai stop. If you do reach the edge you can just start streaming up and you should be fine. Then a final wave of fairies appears and you just destroy the ones on the far right and wait in the upper right corner of the screen where nothing can hit you.

You can't save practice replays in EoSD but I'll probably upload a perfect stage run to youtube soon and you can see it there if my explanation made no sense. :V
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: BT on April 12, 2012, 10:39:57 AM
So, I know Yuugi's lasers (during all of Stage 3 Lunatic) can be memorized. Is there an easy signal/sign/thing that will help me here?

Also, her first nonspell. Hate hate hate hate. Is there any easy way of doing that?
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zengeku on April 12, 2012, 11:46:06 AM
I think I'm going to need a replay of yours to see what you are doing before I can tell you what you are doing wrong.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: BT on April 12, 2012, 12:07:32 PM
http://replays.gensokyou.org/download.php?id=20174

I think this showcases the 'trouble spots' accurately enough. Aside from the fact I usually derp on Yuugi's opener, or her midboss opener, but eh.

I usually bomb the last part of the stage. Twice, at that. I get around a bomb's worth of power back.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Lepetit89 on April 12, 2012, 02:22:47 PM
Bombing twice during the second half is a bit of a waste, you can just stream everything very, very slowly from the right-hand side of the screen to the opposite one. If you time the bomb correctly, you'll wind up gaining more Power than you lose.

http://www.youtube.com/watch?v=zOG0WcWU0PQ#t=1m15s (http://www.youtube.com/watch?v=zOG0WcWU0PQ#t=1m15s) Pretty much like here.

Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: BT on April 12, 2012, 02:33:52 PM
Nah, the streaming part isn't a problem, because it's, you know, streaming. I guess the laser part can be done with one bomb, though. (That's usually where I waste both of them. I knew it was a waste but meh.)

Is there a set movement for dodging the blue lasers @ the second nonspell? I have trouble with that one for whatever reason.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Lepetit89 on April 12, 2012, 02:47:43 PM
Watched your replay, let's see:

-Try to gain more items out of the initial onslaught of orbs when you first enter the stage. Shoot unfocused, find a good balance between hitting the maximum on the Graze-o-Meter and shooting the orbs.

-After that, stream more (though I'm fairly sure you do that anyway, just in case you don't since I can only assess what I've seen in your replay). For the orbs before Midboss Yuugi, you need a set order. Sometimes it's better to rush from one side to the other, sometimes it's better to slowly stream bullets there, taking down an orb in the middle along the way. You can figure out a path, I think I did it in the video I posted.

-Both the Midboss opener and the second NS-Pattern during the Boss Battle are kind of a do or die thing, though, from my experience, the lasers during the Midboss opener won't be anywhere near you most of the time; try to read it, but these two are definitely the patterns where you want to have your finger closer to your Bombs than elsewhere.

-Boss Battle opener is terrible, sometimes it works out, sometimes it doesn't, though I don't think you can entirely avoid having to dodge vertical streams horizontally. In general, you can shoot down more orbs before they launch bullets; of course, this is only viable during the first wave, but any room to breathe helps. Can't quite recall if it had something to do with your positioning either, been too long, though I don't think I managed to fully understand it anyway.

-Forget about the Power Items during the third NS-Pattern, just stay put at the bottom of the screen or you'll be unable to stream anything, which will definitely result in the loss of a Bomb. If you position yourself correctly, you can collect the items anyway.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zil on April 12, 2012, 04:28:48 PM
I think I have a reliable way to handle the the start of the stage here. http://www.youtube.com/watch?v=m6TNEy_IV4Y#t=4m10s

Midboss nonspell and the boss second nonspell are both static. I suggest unfocusing for the boss one to clear away more lasers. I always found her first boss nonspell to be very easy as well. You want to kind of "go with the flow" or something. You can pretty much do it the same way everytime. There's a very trivial way to do her last nonspell, but I forget how it works. I know Cactu had it in his no-bomb run if you feel like finding it.

Also, after you bomb the part before the boss, if you run up to the right elevation at the edge of the screen you will be safe from anything that survived the bomb. Yuugi's shots miss by default and the orbs always fire their horizontal lasers at a fixed height.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Puffy on April 13, 2012, 06:32:28 PM
Best way to handle Nazrin's final spell on lunatic? And advice on Stage 2 after midboss? It's so embarrassing to ask help for stages 1 and 2  :ohdear:

Thanks.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Lepetit89 on April 13, 2012, 06:48:51 PM
Nazrin's last Spellcard is static, so you'll want to pick a path that suits you best. In general, there are two things you'll want to consider: How safe a path is and at what time Nazrin is not being protected by the crystals. In other words, stay in the middle when she's not hiding. More than anything, try not to move too far ahead, bullets will spawn on top of you. The good news is, the card can be done moving only horizontally, so it's not too bad.
http://www.youtube.com/watch?v=U4BjAS8Vb-o#t=2m33s (http://www.youtube.com/watch?v=U4BjAS8Vb-o#t=2m33s) is an example of one path.

Stage 2 past the Midboss depends a lot on what UFOs you picked up during the part before Kogasa.
When I went through the Stage, I entered with 0 UFOs, went for multicolour first, then green and entered Kogasa with 2 green UFOs in stock. After the battle with Kogasa, I'd summon one green UFO immediately, fill it, then shoot it down along with ALL orbs - don't let any slip past you. The two huge fairies after that can be shot down immediately. If you follow this route, take care of the one on the left-hand side first. Pick up the UFOs when they turn green, summon the UFO, shoot down some orbs until the UFO is full. Once the huge fairies appear, launch a Bomb and pick up a red UFO following the destruction of the UFO. After that, just stream everything.

It's hard to give actual advice for UFO since a lot depends on which UFO route you're going for.
If it helps, this run didn't have any mistakes during the stage part, so it's probably better than lengthy descriptions since it features exactly what I wrote down above:
http://www.youtube.com/watch?v=psHgOcrDa-8 (http://www.youtube.com/watch?v=psHgOcrDa-8)
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Puffy on April 13, 2012, 07:13:39 PM
Pretty good strategies! from inspection, you make it seem easy especially for stage 2. Yeah, it i will need to learn to use ufo's properly, and not be too reckless in trying to get them.

But sometimes i feel like they sit there floating around and when they go past its not the colours i want. I'll mainly go for Red UFO's, and at certain parts pick the blue one/rainbow (prime examples are stage 3 and 4)
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zil on April 13, 2012, 10:03:48 PM
The UFO tokens follow static paths, so can find ways to take advantage of most of them. If they're the wrong colour as they go past, try destroying the enemy that drops it at a different time. Also there are more subtle things that you might not know, like the token dropped by a destroyed UFO starts on that UFO's colour, and Rainbow UFOs drop tokens that start on the same colour as the third token you picked up to summon the Rainbow UFO, etc.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Elysia on April 18, 2012, 10:19:50 PM
I need to work out which scenes aren't pure bullshit on 90FPS. I want to unlock Extra on this score.dat but I still have 11 captures to go.

List of scenes I have yet to clear:

5-5
6-1, 6-2, 6-6, 6-8
7-1, 7-2, 7-3
8-3, 8-4, 8-5, 8-6, 8-7
9-1, 9-2, 9-4
10-2, 10-3, 10-4, 10-5, 10-6, 10-8

Any suggestions?

EDIT: Cleared 10-2. That was hilariously easy, I don't know why I didn't get that ages ago.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Chuckolator on April 18, 2012, 11:04:23 PM
I need to work out which scenes aren't pure bullshit on 90FPS.

And Kinkaku-ji wasn't? >_>

6-6, 6-8, 7-3, 8-6, 10-2 don't seem all that hard to me on 60FPS, they shouldn't take too long for someone who can do 9-6.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zil on April 18, 2012, 11:26:36 PM
I just went and tried 6-1, 6-2, and 7-2. 6-1 was quite easy, though you just have to kind of hope she doesn't dance around right in your face. 6-2 was annoying. Only the last wave seemed hard, though you can just get lucky a few times if that's what it takes. 7-2 also seemed pretty easy, though as always, there's some luck involved. I can upload the replays if you want, but I'm assuming the strategies are apparent. I'll just mention that in 7-2 Remilia adds a row even if you miss, or take a picture before she transforms, which isn't immediately obvious.

I also attempted 6-6 but that was too hellish.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zengeku on April 19, 2012, 08:30:36 AM
Any suggestions?

Mokoturtles,mokoturtles,mokoturtles ~  :D
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Dunamis Halberd on April 21, 2012, 04:13:24 PM
My friend just 1cc'd Ten Desires. He still have some problems with Miko's Laser of Seventeen Articles though.
He also said that he couldn't do Miko's nonspell(the one with "Playtime's Over!") correctly.
So...any suggestions? Comment about his overall performance would also be appreciated.

Ah, and here's (http://replays.gensokyou.org/download.php?id=20376) his replay.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Elysia on April 22, 2012, 12:45:04 AM
My friend just 1cc'd Ten Desires. He still have some problems with Miko's Laser of Seventeen Articles though.
He also said that he couldn't do Miko's nonspell(the one with "Playtime's Over!") correctly.
So...any suggestions? Comment about his overall performance would also be appreciated.

Ah, and here's (http://replays.gensokyou.org/download.php?id=20376) his replay.
Maybe it's just me but I can't download the replay. I keep trying and keep getting a screen of gibberish where the download prompt should be. Re-uploading it might help.

For the nonspell, don't forget that you can move vertically, especially for the blue wave. For LoSA, try to get between lasers that have a lot of room between them.

Beyond that, though, there really isn't much to those two attacks other than "read and dodge". In a serious run, I usually bomb or trance them.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zil on April 22, 2012, 01:40:16 AM
I was able to download it. It was mostly fine aside from some strategic mistakes, and the Miko fight was a disaster.

In general, whenever you bomb, you should stand on top of the boss to absorb more spirits. He seemed to get kinda close to the boss then stop, so I don't if knew about it or what, but he should just stand on the boss.

He seemed to kill all of the spirit fairies first, then trance right before the spirits disappeared. There's really no point in that, he should trance as he kills the fairies, so they die faster and he can begin charging the next trance immediately. He also tranced in some bad places. In stage 2 he may as well have saved it for the fairies right before Kyouku if he isn't going to trance any of Kyouku's cards. In stage 3 he should have just saved it for the fairies after Kogasa.

At Yoshika's first spell, he should've stopped shooting when he went right so the wisps don't heal her. There was also no reason to bomb. It's better to time it out than bomb. The same applies for her last spell, which doesn't even give you anything for capturing it.

In stage 5 he should memorize where the enemies appear and kill them as soon as possible. He should've been able to charge another trance in the begginning but he let the fairies live too long. He probably should have bombed Tojiko's spell to be sure he didn't lose his trance before the end.

He tranced for no reason at the begginning of stage 6, and against Miko he should have bombed more. He lost five or six lives in a row without using any bombs, whereas you can simply bomb/trance every single thing and lose only one or two lives.

Laser of Seventeen Articles actually didn't seem to be much of problem for him. He just screwed up right before it ended.

Also he should be playing hard mode. He had only one death before stage 6, and four or five lives is enough to beat stage 6 on any difficulty without even looking at the screen.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: nicholashin on April 22, 2012, 07:36:05 AM
Lately I've been working on MoF stage 4 NORMAL since it kills me so much :(
I am having a lot of problems in both stage and the boss ><
How to do the "waterfall" parts? And momizi is just super hard, I can't even dodge it  :ohdear:
The part when three pellet-spam fairies, I have troubles get below the 2nd and 3rd ones so I have to bomb them = =
For Aya, non-spells are OK, I can do them :p
But the spells T_T
The first one always wall me even though I stand close to Aya to give more space -.-
The second one is OK, it is pretty fun and I have captured it before.
The third one....I actually captured it once, which surprised me, but not by any way consistent, it is "JUST DODGE" anyway...
And the final one is just.......I tried focus and unfocus movement through the rice bullet, but I always get killed =.=
In fact, I even have to continue on one PRACTICE run =.=
Thank you for your advice :)
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Seppo Hovi on April 22, 2012, 08:12:48 AM
You have the wrong approach. When playing MoF for survival, you don't dodge stuff. You bomb stuff.

Here's (http://replays.gensokyou.org/download.php?id=20386) a no-death stage 4-replay, where the only things dodged are the noncards.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zengeku on April 22, 2012, 08:49:10 AM
You have the wrong approach. When playing MoF for survival, you don't dodge stuff. You bomb stuff.

It depends on what you want really. If all you want is to be able to say that you cleared the game without continues then yes, you can bomb everything and clear the game without a hazzle. Drake demonstrated that very well once. But unless your goal is simply clearing the game to say that you've done it then I can't recommend that approach.

What you really should be doing is to capture everything that you can and give the hard stuff a proper chance. You shouldn't just bomb through it. Anyone can do that. My advice is that you should only bomb when you are about to get hit. Don't rely on planned bombs since just hitting a win-button is not going to make you improve.

Of course if something is providing a massive wall that kills with 100% consistency then there is no shame in bombing it. That's what they're there for. However, all i'm saying is that telling a person to bomb-spam his way through MoF isn't good advice.

@Nicholasshin.
Can we see a replay? I'm interested in seeing just how you handle Stage 4 so if you've got an average Stage 4 replay lying around or if you could make one, it would make helping you easier.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Buu on April 22, 2012, 05:51:41 PM
*asking for advice*
I don't know if I'm good enough to give advice but perhaps you can make some use of it.

When one of those waterfall parts come, stand on one side of the screen and slowly stream to the other, if you're about to hit either side or one of those light blue bullet waves, do a quick move into the direction you were streaming to and then stream to the other side. I'm not sure how exactly to explain it, you just gotta practice it. Though I can tell you that it doesn't always work for me either so if it comes down to it, bomb it away.

Momiji might be quite menacing on first glance but once you played her a few times, it's not that hard. Don't quote me on that but I think the patterns are static (at least the huge ball rings should be) so make sure that you're in the middle/more to the right when she appears as the first huge ring will fly to the bottom left; stream the fairies before accordingly. Otherwise it's basically just left-right-left-right while avoiding the small bullets. Don't squeeze yourself to the bottom of the screen, try to stay a bit more above so that you can retreat if you notice one of the gaps closing in. Dodge, go back up, look for the next gap, rinse and repeat. Bit of practice and she becomes easy.

The three fairies spawning the small star pellets I can't really help you with, that's pure dodging. Try to stay beneath one until you got rid of her and slowly move to the next one. Alternatively just shoot down the first one and stay in the middle.

Aya's spells on the other hand are a bit more difficult. Her first one seems to be way easier on Hard than Normal as you don't get walled that easily. Standing near her is a good idea, give yourself enough space to slowly move to the bottom if the path ahead is blocked so that you got enough time to look for another gap to fit through. Don't let yourself get walled to the bottom.

Her second one I have problems myself, heh. But you seem to have the hang of it so it's okay.

For the third one I'd advise you to hog the left bottom quarter of the screen. Kinda a bit more towards the middle of the screen so that you can - as always - retreat should there be too much raining down at once. Pure dodging too, keep at it!

For the last one, wait until the wall bullets close in on you, slip through them on either side, go through the horizontal pellet line and repeat the same over and over. Generally you don't want to dodge both waves at the same time so if possible, try to get through the pellets first and then the walls. You might want to move towards Aya to dodge through the pellets once the pattern gets a bit denser. Dodge the arrows, pellets, arrows, pellets and so on. Easy-peasy once you got it down. Going through the walls unfocused is what I do all the time but it's not needed as you're quick enough focused to slip through them too. Whatever floats your boat.

Also, as a survival player I'd advise against bombing through every spell. There's no fun in playing if you cheese yourself through the actual challenges. Learn the patterns, dodge and if you think you don't stand a chance, then you can still bomb. But don't be a lamer and cheat through everything. =P

Hope you could make some use of my methods. I'm not a pro myself but any help can do I suppose. :D
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Baiken on April 23, 2012, 10:48:44 PM
Dragon's Necklace, Normal.

Any pointers?
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Ridley 64 on April 23, 2012, 11:26:00 PM
Dragon's Necklace, Normal.

Any pointers?

Aggressive dodging (moving up when possible) really helps since it's easy to get walled by lasers and bullets if you stay at the bottom. Probably don't want to go too high up though, since the lasers are harder to read while they're overlapping. This might help. (http://replays.gensokyou.org/download.php?id=20426)
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Baiken on April 23, 2012, 11:36:11 PM
Aggressive dodging (moving up when possible) really helps since it's easy to get walled by lasers and bullets if you stay at the bottom. Probably don't want to go too high up though, since the lasers are harder to read while they're overlapping. This might help. (http://replays.gensokyou.org/download.php?id=20426)

Thanks, captured it (http://replays.gensokyou.org/download.php?id=20427) just two tries later.

I'd say that it was 50% luck involved though.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Makai Butterfly on April 24, 2012, 01:42:57 AM
I need help on Scarlet Netherworld aka Needle Hell.  I have serious trouble reading this spell even after facing it dozens of times.  The Lunatic version looks much easier to me for some reason (I'm sure it isn't).
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: チソウ タイゼン on April 24, 2012, 01:48:31 AM
Uuu~
Taizen Chisou Returns to Double Spoiler: This Time It's A Bunch Of Crap

And this is at 60FPS :fail:

Okay, so, here are some trouble spots:

All of stage five (except Electrified Nyuudou, which I never cleared in my old file [despite clearing every other one in my old file])
Most of stage four, such as all of Nitori's attacks (not Water Carpet) and Rabies Bite.
Japanese Poison Spider, and.... something else from stage three.

I'm wondering how the hell I got to stage eight last time :getdown:
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Chalros22 on April 24, 2012, 04:06:33 AM
I need help on Scarlet Netherworld aka Needle Hell.  I have serious trouble reading this spell even after facing it dozens of times.  The Lunatic version looks much easier to me for some reason (I'm sure it isn't).

Well, for me moving from normal to hard I found it easier to read due to the bullets forming more concrete "lanes" but harder to execute dodges due to overall higher bullet density. I don't think I ever saw Lunatic though but it's possible that it may be more defined than Hard.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: BT on April 24, 2012, 07:42:06 AM
Normal is hard because the needles are fast.

Lunatic is hard if you lose focus because the needles are slow enough but come from every direction. Also, knives.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Buu on April 24, 2012, 11:41:52 AM
Question about Apology "The Needles of Yore and the Vengeful Spirits in Pain" dafuq this name is long on lunatic.

Is there an easy way to clear this spell that doesn't involve hectic movement from one quarter of the screen to the other where I'm standing at when the ghost wheels appear? On Hard it's simple enough to wait for the sound when they spawn and then move the size of one of those wheels to the direction that offers more space while dodging the needles but on lunatic they're a tad faster and I can't read that quickly (it's difficult to see the wheels as is already).

I reckon seeing a few people doing it with barely moving in replays before, is there some trick to it?
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Puffy on April 24, 2012, 05:18:00 PM
Could anyone use MS paint and identify where the safespot for Ichirin's first non-spell is exactly? I keep getting close to it, somewhere under her right eye.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zengeku on April 24, 2012, 05:37:57 PM
Question about Apology "The Needles of Yore and the Vengeful Spirits in Pain" dafuq this name is long on lunatic.

The wheels are aimed in pairs of two. The first thing you'll want to do is to sit under Orin, then as she fires the first set of wheels, move out of their way. Then listen for the sound of wheels getting spawned. For every 2 waves of wheels fired, their aim is reset. Take that into account and move out of their way. When you know this, all you are left to worry about is the bullets that can be quite tricky to dodge at times but there is no trick there, you'll just have to dodge them.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zetzumarshen on April 24, 2012, 06:45:07 PM
Could anyone use MS paint and identify where the safespot for Ichirin's first non-spell is exactly? I keep getting close to it, somewhere under her right eye.
Note that I only have some experience in Lunatic and almost none in lower difficulty settings. Though from little experience in lower difficulty setting, the general location of safespot is still the same, but the size of it is larger substantially, making it somewhat safer and easier to milk graze.

(http://dl.dropbox.com/u/20195246/cutscene.PNG)
The cutscene safespot.
(http://dl.dropbox.com/u/20195246/sprite%20ichirin.png)
The Ichirin safespot.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Star King on April 24, 2012, 09:31:33 PM
I need help on Scarlet Netherworld aka Needle Hell.  I have serious trouble reading this spell even after facing it dozens of times.  The Lunatic version looks much easier to me for some reason (I'm sure it isn't).

If the first couple of needles of the criss-crossing ones miss all of them will if you don't move. So first go somewhere where the faster straight ones won't hit you (tons of room), then somewhere where the criss-crossing ones won't, rinse and repeat.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Elysia on April 24, 2012, 09:51:42 PM
Is there any trick to dodging the 6th and 7th waves of Bar of the Ten Kings?

When I did the card at 60 FPS I just read and dodged in the middle, but at 90 FPS I'd have to get stupidly lucky. I'm hoping there's some easier way of doing these, kind of like every other wave of the card.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Ridley 64 on April 24, 2012, 10:01:12 PM
Is there any trick to dodging the 6th and 7th waves of Bar of the Ten Kings?
There's this (http://www.youtube.com/watch?v=zHPriIOu9V8#t=0m45s). I was never able to do it this way, but it's a lot less random than dodging in the middle.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zil on April 24, 2012, 10:49:36 PM
This might be a bit safer. http://www.youtube.com/watch?v=Wt33jl176S8#t=2m20s

Stream the whole thing. No dodging needed. It works on the earlier waves too.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Lepetit89 on April 25, 2012, 05:14:48 AM
It's actually possible to stay and dodge in the middle? Wow, I think I only did that maybe three times before I figured it wasn't the safest way, especially having to do it twice in succession. Kind of  wanted that extra bit of safety with a minute's worth of photos before you even get to the difficult part.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Puffy on April 25, 2012, 09:04:41 PM
Note that I only have some experience in Lunatic and almost none in lower difficulty settings. Though from little experience in lower difficulty setting, the general location of safespot is still the same, but the size of it is larger substantially, making it somewhat safer and easier to milk graze.


Thanks for the help, its quite straight forward, maybe a bit difficult with others with bigger hitboxes. Now its just about timing and getting in position after she moves.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Chuckolator on April 25, 2012, 09:36:32 PM
Mystia's 2nd nonspell is the only thing stopping me from perfecting her. Any real strategy, or just destroy the familiars and hope you don't get completely walled by the green waves?
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zengeku on April 25, 2012, 10:33:13 PM
The green walls will never wall you. Just shoot the familiars and in case you miss a few, be prepared to dodge their bullets.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Ridley 64 on April 26, 2012, 01:46:08 AM
UFO Hard:
What's the best way to approach Shou's first three attacks? The main idea of all three is "a bunch of stuff flies at you at once," so I'm never sure where I'm supposed to be looking and end up dying on the first or second wave.

GFW Lunatic B1:
Is there a pattern to the blue bullets in Lily Black's second attack? I can barely see them sometimes, they're so fast  :ohdear:
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zengeku on April 26, 2012, 07:21:43 AM
UFO Hard:
What's the best way to approach Shou's first three attacks? The main idea of all three is "a bunch of stuff flies at you at once," so I'm never sure where I'm supposed to be looking and end up dying on the first or second wave.

GFW Lunatic B1:
Is there a pattern to the blue bullets in Lily Black's second attack? I can barely see them sometimes, they're so fast  :ohdear:

Don't you mean C1? B1 faces Daiyousei as a midboss in Stage 1, then Star in Stage 2 and Luna in Stage 3.
If you do mean C1, then you can watch this (http://). There isn't any pattern. You'll just have to read n' dodge.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Lepetit89 on April 26, 2012, 07:57:51 AM
Probably got Lily White and Lily Black mixed up since Lily White is the B1 stage 2 Midboss. The blue bullets in that one are, as far as I remember, at the very least not directional. While charging up, more often than not you're too slow to get away unless you focus 100%. It's one of the more annoying patterns, yes, but the high speed of the bullets and the length of the streams makes it easy to create a track of ice all the way up to Lily White from the bottom of the screen for massive damage. Just have a finger ready to bomb.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zengeku on April 26, 2012, 09:17:33 AM
Well yes, it seems you already know how to approach it.  ;)
The blue lines are completely random as far as I can tell so you'll just have to keep your wits about you. At least be happy that you are dealing with straight lines. They do come at you pretty fast though so keeping a bomb ready is probably not a dumb idea.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zil on April 26, 2012, 09:42:11 AM
I could've sworn that each of the new lines was aimed right between the previous ones.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zengeku on April 26, 2012, 09:51:31 AM
Maybe Zil is right. What I posted was only based on what I saw in that video. I rarely ever confirm those kinds of things unless I need to in order to get consistent. (Especially not in Great Fairy Wars where there isn't any practice options.)

Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Lepetit89 on April 26, 2012, 10:21:41 AM
Yes, he's right, seems like the streams can actually bend a little of Lily White moves mid-shooting, though, so you can still get hit if you move just one step for each wave.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Buu on April 26, 2012, 11:10:06 AM
UFO Hard:
What's the best way to approach Shou's first three attacks? The main idea of all three is "a bunch of stuff flies at you at once," so I'm never sure where I'm supposed to be looking and end up dying on the first or second wave.
Non-spells included?

I don't think there really is much to say about Shou other than read quickly and dodge accordingly. I'd probably just try to bomb them because honestly, fuck you (Shou). Her first spell is static I believe, so I guess you can kinda try to memorize a decent route through that rave party. Second spell is her easiest, what I do is stand in the second column kinda near her and slowly descend while avoiding her thrown balls. When the lasers disappear, quickly go back up to regain some breathing space. She's bound to fly above you so I wouldn't worry about not hitting her.

The Vajira lasers spell is what I call "luck". Try not to move too far from her so that the lasers don't jump all over the place (they aim for your position) and dodge the egg-bullets. Prepare for them to get real fast where you have to fit through a tiny spot while avoiding the bullets. I'd suggest bombing it because why not. Or at least try capping and if you think you can't handle it anymore, bomb it then.

Shou is kinda like the middle finger to UFO if you ask me. Every boss is manageable in their own way but Shou is like "nope" and rapes you with every dirty trick she has up her sleeve. =P
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zil on April 26, 2012, 01:53:37 PM
The first spell is not static. The Vajra lasers will always follow you the same way though so you can get that to the point where you at least know what's coming.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Ridley 64 on April 26, 2012, 10:06:40 PM
Probably got Lily White and Lily Black mixed up since Lily White is the B1 stage 2 Midboss.
Oops. I looked more carefully at a video of B1 and it is in fact Lily White. Guess I never noticed since she's covered in bullets the entire time :V It does seem like the blue lines kind of alternate though. I'll see if that helps next time.

Non-spells included?
I actually was including the non-spells there. I've captured her second card and have done the third non-spell twice, it's everything else that's the problem (except maybe the last card. That looks more doable, but I'd probably still bomb it out of safety anyway).
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Random on April 28, 2012, 01:46:35 AM
Not for spells, but...

Is there any way to manipulate how long a UFO stays on the screen? I've see its hitbox go out of the screen with its time at 0.9 seconds, 0.7 seconds, and 0.1 seconds. Or is it just random?
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zetzumarshen on April 28, 2012, 02:07:18 AM
Not for spells, but...

Is there any way to manipulate how long a UFO stays on the screen? I've see its hitbox go out of the screen with its time at 0.9 seconds, 0.7 seconds, and 0.1 seconds. Or is it just random?
No, there isn't anyway to manipulate that.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Karisa on April 28, 2012, 04:27:13 AM
I thought a UFO in the center of the screen would leave the screen earlier than if you lured it to one of the edges. Is that not actually the case?

Anyway, I have a question-- is there any pattern to the bullets near the start of Touhou 11 stage 4 (from the enemies Orin creates), or is it just random dodging? It seems aimed somehow, but streaming it doesn't seem to work...
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Random on April 28, 2012, 04:33:11 AM
I thought a UFO in the center of the screen would leave the screen earlier than if you lured it to one of the edges. Is that not actually the case?
Not from what I tried.

No, there isn't anyway to manipulate that.
Damn. :ohdear:
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zil on April 28, 2012, 05:00:59 AM
Anyway, I have a question-- is there any pattern to the bullets near the start of Touhou 11 stage 4 (from the enemies Orin creates), or is it just random dodging? It seems aimed somehow, but streaming it doesn't seem to work...
Streaming will work if you're slow enough, though back and forth movement is easier. Something like this. (http://www.youtube.com/watch?v=m6TNEy_IV4Y#t=6m43s)
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Dunamis Halberd on April 28, 2012, 01:41:58 PM
Can anyone rate my MoF replay?
I'm planning to 1cc it, but I seem to have trouble, particularly in Stage 4 and 6.
Even though I practically already spammed bombs when I was in pinch, I still died in Stage 6.

Detailed suggestion would be very appreciated.
Here's my replay: http://replays.gensokyou.org/download.php?id=20558

Thanks beforehand :)
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: ふねん1 on April 28, 2012, 02:30:06 PM
Anyway, I have a question-- is there any pattern to the bullets near the start of Touhou 11 stage 4 (from the enemies Orin creates), or is it just random dodging? It seems aimed somehow, but streaming it doesn't seem to work...
The bullets are aimed in a way, but simple streaming isn't as viable since the bullets are designed to spread out a little by the time they reach you. A long time ago, Krim showed me a way to avoid that problem: circling back and forth around the same spot. It looks something like this (http://www.youtube.com/watch?v=3o40BEiNOSs&t=0m20s).
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Makai Butterfly on April 28, 2012, 03:40:36 PM
Can anyone rate my MoF replay?
Detailed suggestion would be very appreciated.
Thanks beforehand :)

Here is my breakdown.  Most of it is just strategy-based, although I would highly recommend using the Faith system to your advantage to gain at least one more extra life before Stage 6 to help yourself out.

STAGE 01
 * As mentioned above, collect items as they're falling down rather than auto-collecting them unless it's pre-midboss or pre-boss.  Your faith counter will stay full and increase more if you don't feel the need to auto-collect as much.  It's a bit of a change from other games, but it will help keep your score high and give you quicker Extends.

STAGE 02
 * Pre-Midboss Hina Fairy Barrage - rather than slow-streaming them at the bottom, try looping around them completely.  Go along the side of the screen up to the top, go along the top, then down the other side of the screen.  All the bullets will miss you and you will auto-collect the green faith stars so you don't miss as many.  It saves a bomb too.
 * Boss Hina, Second Nonspell - This is an easy, static pattern with large gaps that essentially form diagonal lanes.  Spend a little time in stage practice to learn it.  You shouldn't ever need to bomb here.
 * Boss Hina, Final Spell - As the spell gets more chaotic, there should always be a gap somewhere near the middle, but I suppose this one is okay to bomb if necessary.

STAGE 03
 * Intro Fairies - Pick up their items slowly and stay on one side only so that most of the others don't die until they fly over you (this is mostly negated with Reimu A's homing amulets, of course).  It keeps your faith counter up and lowers your risk of running into bullets.
 * "Rumia" Fairies - As they create the wing-shaped arcs of bullets, don't bomb.  Just fine a path through them instead and focus on safety first, then picking up green stars second.  They are aimed at you too, so you can always use streaming to great effect.
 * Midboss Nitori Spell - Pay attention to the diagonal lines of blue bullets.  If you stay directly beneath where the center pair crisscross, you will always end up in a nice, open diamond  that gives you plenty of space to dodge the random red bullets without the risk of running into an incoming wall.
 * Wall Fairies - Try to stay near the middle as the lines of bullets fan out.  Going to one of the corners led to a bomb in your run, but honestly, dodging the bullets is an easy task.  They're slow and full of gaps.  Dodge the left ones first, then move right to dodge the other fairies walls.
 * Boss Nitori, Second Spell - These cascading blue orbs can be overwhelming at first, but the spell is actually fairly easy. Stay near the bottom for a while until it starts to draw close and use all that time to judge where the spell is least-dense.  Then just maneuver yourself through bullets going diagonally to the center left or center right to get through each wave the quickest.  If all else fails, bomb it like you did.  This spell is a forgivable bomb.
 * Boss Nitori, Third Nonspell - This is an unforgivable bomb.  This, like all of her nonspells, is a repeating zigzag.  Sit at the bottom and sway slightly right and left and macrododge the incoming orbs before the next set of zigzag lanes reaches you.  If you're consistently bombing this, you're doing something wrong.
 * Boss Nitori, Final Spell - I consider this attack okay to bomb in an emergency because she can really throw some unfair grids of lasers at you once in a while.  You did okay here, all things considered.

STAGE 04
 * First Waterfall - You should stream this section about one character's height above the bottom of the screen.  Once the aimed bullets start getting close, fall back to the bottom of the screen and stream to the other side before going back up to your original height.  This should allow you to misdirect-stream the aimed elements without needing a bomb.  Practice it a lot.  It's at the beginning of the stage, so there's no reason that you can't get away with some stage practice to iron it out.
 * Pre-Momiji Blue Fairies - Start your streaming from a corner rather than the center and work TOWARD the center so that you're lined up with Momiji when she appears and can avoid an immediate bomb.
 * Midboss Momiji - Technically this pattern is learnable and "easy" once you get the pattern.  She's often an auto-bomb for me, though, so I understand if you want to take that approach too.  You'll get the power back soon anyway.
 * Second Waterfall - Same as the first, but be ready to bomb because this one has tighter dodging and more aimed stuff.
 * Spam Fairies Post-Waterfalls - Slow-stream these guys along the bottom because the center blue orb of each barrage is aimed at you, so you can actually create nice lanes to dodge through by moving slowly in one direction rather than scattering them around.
 * Ravens - It is always more ideal to bomb their spam and then collect (or auto-collect during the bomb) back your power than it is to die by failed dodging.  Also, staying near the side of the screen puts you in less danger because you only have to read bullets from one side of the screen.
 * Boss Aya - Your Aya fight looks like most of mine, honestly.  Try to stay between rows of circle barrages to dodge her red bullet-circles easier.  It could save you a bomb.
 * Boss Aya, Survival Spell - If you're going to bomb it, try to dodge as long as possible and then bomb if you're about to get hit.  You may just get lucky and survive the entire attack.
 * Boss Aya, Final Spell - Learn the attack pattern, don't double or triple-bomb it if possible.  Dodge the sine-wave of arrowheads by always keeping yourself between rows of round bullets.  Only dodge horizontally when there are no round bullets to your sides.  It takes some practice though, but once you get the stategy down it's an easy spell.

STAGE 05
 * "Devil's Recitation" Fairies - Stream these halfway up the screen, not at the bottom.  Stay on the center-left and then slip through the pseudo-walls to the center-right once the aimed attacks start.  Fall back towards the bottom when you feel in danger and keep switching back and forth between the center left and center right and back again to misdirect the entire thing.
 * Midboss Sanae, Opener - Learn it.  Simple as that.  Very rarely, the pink bullets might wall you off, so that's okay to bomb, but it's rare.  Often, if you see an incoming pink diagonal wall, the bullets will actually have just enough space between them vertically that you can slip through the wall horizontally, so keep that in mind too.
 * Midboss Sanae, Spell - Gray Thamaturgy is clipdeath hell, so just bomb this if you're going for your first 1CC.  Then, once that's achieved, you can try to learn the spell honestly.  It's still more trouble than it's worth to me.
 * Boss Sanae, Opener - This pattern is static, so learn it.  As with her midboss opener, only bomb if you're about to be walled by the random stuff after the initial wave.
 * Boss Sanae, First Spell - Day Stars has three safepots close to each other in the center bottom of the screen.  One is the direct center bottom, the other two are just to the left or right of that.  It just takes one solid tap in either direction to reach them.  The orange shard bullets will just miss you if you do it right.  Once you learn the safespots, alternate between them as the aimed element starts closing in.  Easy easy spell.
 * Boss Sanae, Second Spell - Stream it slower and more deliberately.  You were moving around pretty wildly here.  Once the arc of the "waves" along the side allows you space to restream, make a quick movement in that direction to give yourself a gap to start restreaming back to the center.  Repeat as necessary in each direction.  Hold focus at all times except when you jump to one side to start your restreaming.
 * Boss Sanae, Third Spell - Bombs away!  I understand completely because this spell is the clipdeath of me.
 * Boss Sanae, Final Spell - If you always stay directly between two of the blue orbs at all times, as the spell starts to expand and the green "lanes" of bullets expand outward, you should never be in harms way.  The moment you stop centering yourself between green waves is the moment you have to bomb.  Try timing it out in practice to get a feel for what I mean.  It's an easy attack once mastered.

Stage 06
 * Spam Fairies - You can technically slow-streaming along the bottom of the screen to completely avoid all the ripple rings, but I tend to bomb this part too out of fear and greed to collect points, so I understand that tactic well.
 * Death Fairy - Just look for gaps and don't feel "married" to the center of the screen.  Dodge wherever there's an opening.
 * Kanako, First Spell - This spell is done with very slow streaming.  Start in the center and follow Kanako's horizontal movement once she makes her first movement.  Then just very slowly stream back to the middle, taking care to avoid the pillars as they come down.  By the time you get penned into the center, the blue amulets will still be aiming at your previous position for a moment, giving you time to start restreaming by lurching a little bit to the other side of the bottom and streaming back to the center again.  Try this youtube video (http://www.youtube.com/watch?v=1Xr_L48DY8M) if all else fails.  You honestly don't need to restream so far to the left or right.  Just moving a little bit in each direction before moving back toward the middle is fine.  It will just feel a bit more claustrophobic, but still safe.

Good luck!  That's all I can help you with at this point.  The rest of Kanako is in the video linked above, so use it as a guide and thank Zengeku for the footage. :)
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Elysia on April 28, 2012, 04:14:40 PM
Well crap, I write a long post of advice and Makai basically does one better.  :V

All I have to add to that is this:

In general, if you're using ReimuA, try to make sure your main shot hits the bosses. I noticed a lot of times where you relied exclusively on the homing shots to deal damage, which basically means the attacks take almost twice as long. That little Enemy marker at the bottom of the screen is really helpful in this regard.

I know this probably sounds weird, but capturing Hina's midboss spell was a mistake. The number of fairies that show up after the spell depends on how quickly you end it, and Hina drops a full bomb's worth of power items after the spell - so bombing here more than pays for itself in both power and faith, and you get extra points on top of that.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Chuckolator on April 28, 2012, 06:32:11 PM
The only thing really stopping me from perfecting TD stage 5 (Lunatic) are those seven fairies that appear at the same time right before Futo. How should I deal with them?
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zengeku on April 28, 2012, 06:41:52 PM
Not really. It's hard dodging but there isn't really any pattern to it.

You can see a demonstration of it here (http://www.youtube.com/watch?v=1mrwJMIL9TY&t=2m30s)

Generally, it's kill the middle fairy and then stick to one of the sides.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: チソウ タイゼン on April 28, 2012, 06:44:59 PM
Uuu~
Taizen Chisou Returns to Double Spoiler: This Time It's A Bunch Of Crap

And this is at 60FPS :fail:

Okay, so, here are some trouble spots:

All of stage five (except Electrified Nyuudou, which I never cleared in my old file [despite clearing every other one in my old file])
Most of stage four, such as all of Nitori's attacks (not Water Carpet) and Rabies Bite.
Japanese Poison Spider, and.... something else from stage three.

I'm wondering how the hell I got to stage eight last time :getdown:

you guyyyysss
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Jx31 on April 29, 2012, 02:57:20 PM
Hurr UFO hard mode question, how do I approach Kogasa's first spell card?  Is there something obivous with this attack that I haven't noticed?  The attack is flat out slaughtering me  :(.

I'm using RemuiB btw.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zil on April 29, 2012, 04:02:46 PM
Unless you use SanaeB, you'll pretty much to safespot it by standing on Kogasa's legs. Otherwise... yeah. Don't ask why the stage 2 boss has the hardest spell in the game.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: ふねん1 on April 29, 2012, 04:16:40 PM
Hurr UFO hard mode question, how do I approach Kogasa's first spell card?  Is there something obivous with this attack that I haven't noticed?  The attack is flat out slaughtering me  :(.

I'm using RemuiB btw.
From what I've heard, ReimuB sucks (relatively) at killing the parasols in that attack. Preventing said parasols from getting too close to you requires sweeping under them when they're still to one side, but it takes good maneuvering between the other bullets to do that. Other than suggesting you use a different shot, I'd say try to make sure the parasols don't get too close, just like I described. Be thankful you actually have the room on Hard to do it like that. :V

Unless you use SanaeB, you'll pretty much to safespot it by standing on Kogasa's legs. Otherwise... yeah. Don't ask why the stage 2 boss has the hardest spell in the game.
ReimuA and MarisaA are not that bad at PSM either. BaitySM was the one who did all the testing with that card ages ago, ask him about it.

And Greatest Treasure says hi.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Esper on April 29, 2012, 06:02:27 PM
Is Taizou chopped liver or something?

Electrified Nyuudou
Basically, try to predict where the lasers will go based on Unzan's position. It shouldn't be too hard.

I don't have anything else, I'm sorry, I don't remember most of the cards and I'm mentally attached to MoF Extra right now. Gotta break 700 million! :V
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: BT on April 29, 2012, 06:25:12 PM
I think the reason no one's answering is because those cards are kind of unmemorable. Like most of StB/DS, unfortunately.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Esper on April 29, 2012, 06:55:35 PM
I think the reason no one's answering is because those cards are kind of unmemorable. Like most of StB/DS, unfortunately.

There are aggressive fans of everything. SOMEONE will know how to do these cards off the top of their head.

But yeah, I see what you mean.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Chuckolator on April 29, 2012, 07:18:05 PM
4-1 and 4-7: Far shots, all the way.
4-3: Take your shot after the top ones start falling, less dodging.
4-4: If you're having trouble reading the waves your picture doesn't catch, use the split second it takes to take your picture to look at them and plan ahead. Remember, you don't have to do both sides at the same time.
5-2: I like to shoot the purple wave, it seems harder than the blue.
5-3: Take out the first and second fists with your shot, then do what Thanuris says below.
5-4 and 5-8: Try to take out as many anchors as you can, all the time. 5-8 especially, sometime's it's worth it to waste a shot to get rid of 2 or 3 anchors.

All I can remember off the top of my head, good luck. >_>
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Thanuris on April 29, 2012, 07:26:26 PM
5-2: take the photo on the purple wave, dodge the blue one
5-3: just swap sides, and if you can try to get a fist when you take the pictures
5-4: take the photo when murasa is shooting the anchors, if you can try to get some stuck anchors on the picture too
5-6: stay on the top of the screen and take the photo one or two movements before murasa goes to the bottom again
5-7: dodge the fists  :V
5-8: take the first picture on the lower right corner, and try to get 3 anchors in one shot, then do the same thing on the upper left corner, after that do not take more pictures until the anchors start shooting the green things, then you need to take a picture of the blue bullets that murasa shoots so you can dodge the green ones (or you can just go and take a picture of everything, as long as you survive it isn't important)

Rabies Bite is just photo timing and maybe some dodging  :V
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: BT on April 30, 2012, 04:45:58 PM
The UFO fairy before mid-Nazrin in Stage 1.

If you shoot it right before it goes away, the UFO will turn red right before Nazrin's midboss spell ends (ideally).

It usually winds up right below Nazrin, so you can catch it.

Sometimes, though, it ends up going above Nazrin making it completely inaccessible.

What causes this?

Nevermind. I thought it wasn't because I was at the wrong side of the fairy but apparently it is.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: チソウ タイゼン on April 30, 2012, 04:55:26 PM
I myself never get it to last until Nazrin leaves, so I don't know how you're doing this :V



@Topic

counter clock again please
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: BT on April 30, 2012, 04:57:05 PM
Shotgun as much as possible. :V

I'm using ReimuA so it should be easy with SanaeB even if you're wary of the card.

I'm pretty sure you can fully memorize Counter Clock. Aimed shots, static lasers.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Thanuris on April 30, 2012, 05:04:19 PM
Counter Clock: Left for the first wave, right for the second, stay on the middle and then move up for the third wave, repeat until dead. (the lasers won't touch you in the third wave if you are placed correctly)
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Buu on April 30, 2012, 07:26:11 PM
I myself never get it to last until Nazrin leaves, so I don't know how you're doing this :V



@Topic

counter clock again please
http://replays.gensokyou.org/download.php?id=20586

Basically what Thanuris said, except that shotgunning isn't really needed. The lasers are quite forgiving in terms of their hitbox so you're safe from them for like a second when they appear.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Esper on April 30, 2012, 10:43:45 PM
What the fuck am I doing wrong? (http://replays.gensokyou.org/download.php?id=20612)

I can't analyze my own replays for myself because remembering my flaws and how to fix them when I'm the one that made the tip.

The run does really well, and I leave Shou with a 2/0 ratio which is incredible for my standards.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: I have no name on May 01, 2012, 12:47:57 AM
I've captured it before but still I need some help.
How do you do Nitori's final card on lunatic?
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Chuckolator on May 01, 2012, 01:08:24 AM
I've captured it before but still I need some help.
How do you do Nitori's final card on lunatic?
Don't you just repeatedly switch between the far left and the far right? That works for me more than anything.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: I have no name on May 01, 2012, 01:14:46 AM
Don't you just repeatedly switch between the far left and the far right? That works for me more than anything.
but then I get no damage with ReimuB.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Chuckolator on May 01, 2012, 01:16:31 AM
Pause in the middle for a few seconds every time, maybe? I use ReimuB too, but it's been a while. >_>
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: nicholashin on May 01, 2012, 04:21:46 AM
How on earth I am supposed to do Boss Nitori's 2nd card and Boss Sanae 2nd to last card on normal :ohdear:
On every run I do, I always die or bomb, especially the latter that don't even last a wave :(
And Midboss Sanae card too  :(
Replays for reference:
http://replays.gensokyou.org/download.php?id=20618
http://replays.gensokyou.org/download.php?id=20619
Don't pay too much attention at the stage part as I was screwing around :3
Please give me some advices  :ohdear:
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: チソウ タイゼン on May 01, 2012, 04:24:31 AM
Illusionary Waterfall?
"Look for gaps" is the best I can say :V

Preparation for Divine Whatever?
Master the micro-tap. Train yourself to budge one pixel at a time.
And squeeze through the hitboxes with gusto.

Gray Thaumaturgy works the same way.



ALTERNATIVELY:

You're playing MoF, and you're not bombing like a normal person does.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: nicholashin on May 01, 2012, 04:56:55 AM
Illusionary Waterfall?
"Look for gaps" is the best I can say :V

Preparation for Divine Whatever?
Master the micro-tap. Train yourself to budge one pixel at a time.
And squeeze through the hitboxes with gusto.

Gray Thaumaturgy works the same way.



ALTERNATIVELY:

You're playing MoF, and you're not bombing like a normal person does.
I am DEFINITELY bombing, but I was trying to practise more so I somehow bomb less in stage practice  ::)
Which results in some stupid moves, I know  :ohdear:
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zil on May 01, 2012, 06:23:47 AM
Those Sanae spells are static. It takes some microtapping I think, but it's easy with practice.

Nitori's last spell is huge misdirection. The aimed part is slow, so you can linger under Nitori, then go all the way to one side, stay there for a bit, then return through the most spread out part in the bullets.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: cactu on May 01, 2012, 09:00:06 AM
http://replays.gensokyou.org/download.php?id=20623
how to improve my score?
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Elysia on May 02, 2012, 12:54:26 AM
Okay.

Full list of cards I have yet to cap:

5-5
7-2
8-4, 8-5, 8-7
10-4, 10-5, 10-6, 10-8
EX-1, EX-4, EX-6, EX-7, EX-8

I remember someone (I think Zil?) said a while back they capped 7-2 at 90 FPS but I can't figure out what I'm even supposed to be doing.

The others, I'm not sure if I don't know how to do them or if I just suck.

But really, any help at all I can get would be really great.

EDIT: Got 7-2, thanks Zil!
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zil on May 02, 2012, 01:03:53 AM
Yeah, 7-2 wasn't so bad. Here's the replay in case you want to see it. - http://replays.gensokyou.org/download.php?id=20636

She adds another line of bullets every time you take a picture, so ideally you only want to take one before she "appears." I started out above her, then just kept going in slow circles, taking a picture each time I got back to the top again. Considering how you've done so many others (which is pretty amazing, I have to say), I think this shouldn't be much trouble for you.

I'll look at those others too and see what can be done with them.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: xForeverFanaticx on May 03, 2012, 12:57:39 AM
Hey, can anyone give me a few tips on SA Extra?

I've got *most* of the stage portion down pat, but the fairies spawning green bubbles and the fairies that shoot the fast-moving diamond bullets are getting me (well, I can use Reimu-A's ability to break the blue fairies, but I'd like to know how to do it without that too).

Another thing would be Sanae's third card. It's streaming of some sort on a smaller scale, but how exactly to do it?

And then Id and Super-Ego I have no hope on (farthest I've gotten was Id). Ancestors just needs a bit of polishing to get it right each time, Danmaku Paranoia is easy, and yeah I die right after that. That, and the first few nonspells (except the opener) are really hectic for me >~<


Help...?
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Chalros22 on May 03, 2012, 02:56:33 AM
Hey, can anyone give me a few tips on SA Extra?

I've got *most* of the stage portion down pat, but the fairies spawning green bubbles and the fairies that shoot the fast-moving diamond bullets are getting me (well, I can use Reimu-A's ability to break the blue fairies, but I'd like to know how to do it without that too).

Another thing would be Sanae's third card. It's streaming of some sort on a smaller scale, but how exactly to do it?

And then Id and Super-Ego I have no hope on (farthest I've gotten was Id). Ancestors just needs a bit of polishing to get it right each time, Danmaku Paranoia is easy, and yeah I die right after that. That, and the first few nonspells (except the opener) are really hectic for me >~<


Help...?

The green bubble fairies can be killed fairly quickly at full power with ReimuA, and if you know the spawn locations they wont be able to shoot too much. Otherwise, they are all aimed so you can stream it if they start shooting a lot. The ones that shoot the fast diamond bullets can sort of be streamed but I never really figured out exactly how the bullets are aimed work so I usually end up bombing the wave after Sanae.

If you've played IN any recently, release of the Id is similar to Kaguya's 3rd last spell so you could use IN spell practice to get comfortable with crisscrossing streams. Super-ego is similar just in the opposite direction. I usually stay about halfway up the screen on either one because it's the most comfortable place for me to balance reading the streams and having space in between to dodge.

After that, Youkai polygraph is pretty easy though it may take a few tries to get it right, Rorscach is static (I think) but tough because it clips a lot. Embers of love is weird the first few times until you get used to having tons of reflecting stuff on screen. Genetics is genetics (I still havent captured it in like 30 attempts). Philosophy is a static survival and if you just want to clear you can just not shoot during the final spell because there is no timeout phase and leave it at the first or second phase (they are both pretty easy).
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Random on May 03, 2012, 10:49:30 PM
Another thing would be Sanae's third card. It's streaming of some sort on a smaller scale, but how exactly to do it?

Use the safespot Avoid streaming at the bottom of the screen. Be watchful for random bullets coming above you and from the sides, and don't be afraid to change your streaming direction early.

The green bubble fairies can be killed fairly quickly at full power with ReimuA, and if you know the spawn locations they wont be able to shoot too much. Otherwise, they are all aimed so you can stream it if they start shooting a lot.
What's weird about those bullets is that they're not aimed at you; they're aimed around you, so be extremely careful if you want to stream that part.

The ones that shoot the fast diamond bullets can sort of be streamed but I never really figured out exactly how the bullets are aimed work so I usually end up bombing the wave after Sanae.
The safest way to do it is to circle around the fairies. Sapz does it pretty well here. (http://www.youtube.com/watch?v=Pa9kEI5xslk#t=2m18s)

Embers of love is weird the first few times until you get used to having tons of reflecting stuff on screen. Genetics is genetics (I still havent captured it in like 30 attempts). Philosophy is a static survival and if you just want to clear you can just not shoot during the final spell because there is no timeout phase and leave it at the first or second phase (they are both pretty easy).
You might notice that Koishi fires her hearts in two different ways. First, they're aimed at you, and second, they go to the side of the screen. I find it easiest to stay under Koishi at the bottom of the screen whenever she aims them at you, so that you don't have as many hearts bouncing in random directions.

Genetics is genetics (I still havent captured it in like 30 attempts).
Whenever you hear a charging sound during Genetics, it means that Koishi will go to you. You can set up a path that Koishi will always follow.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: xForeverFanaticx on May 03, 2012, 11:58:12 PM
urrr... any tips for Koishi's nonspells? The cards are a bit more familiar to me now, but the nonspells still really set my heart racing >~<
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Elysia on May 04, 2012, 12:00:55 AM
How do I do the second phase of 10-8? Is there any way to tell where Aya's going to end up?

Also, 5-5 in general. Feels completely luck-based as it is, which is probably a sign I'm doing it wrong.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Buu on May 04, 2012, 12:23:31 AM
For Genetics there really isn't much to say apart from shoot the shit outta her while dodging the bullets until you get into the range where the bullets spawn at which point you should retreat. Stick to the bottom of the screen, if she's at the top and you hear the charging sound (the first time around she should be in the top right corner) quickly fly up to the left top; she will follow you and you can slowly descend while inflicting some serious damage until she reaches the bottom and everything repeats. At one point she will be at the bottom when she charges so you wanna just circle around her by flying up and down on the other side again. Use the enemy locator at the bottom of the screen to your advantage so you know where she is while dodging the rings so you don't have to look up all the way to the top and losing your focus. It's a really simple spell once you got used to it, just do it a few times.

There are three kinds of non-spells she has. The first ones are those pellet wall coming at you while rings form to the sides of you. Quick reading and dodging, no real trick there. The next one is where she shoots those walls from the top at you. That's also pure dodging, usually moving focused all the time works because you got enough breathing room, though at the last one with the huge purple egg bullets you wanna consider quick unfocused movements to get out of the tighter spaces. Last one are those pellet waterfalls with the huge bullets in the middle. Stick to the middle (that is underneath Koishi) so that the walls rain down in a straight motion. Lightly dodge the huge bullets but don't move too much or else you'll get nice curvy pellet waterfalls raining down on you. First one's not so bad but at the second one you wanna certainly stick to this method.

And yeah, for Sanae's third spell streaming at about a quarter above the bottom of the screen should suffice. Once you're about to reach either of the sides (just a little bit further than the middle of the screen) do a quick unfocused diagonally upwards move to the very end of the screen or at least close to it, and then stream to the other side from there. Of course all the random bullets raining about everywhere don't make this easy but it's a great spell to practice dense dodging on.

Keep at it, you'll have her in no time. ;)
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zil on May 04, 2012, 01:26:39 AM
This is how I did 5-5 at 90fps - http://replays.gensokyou.org/download.php?id=20767

My strategy was to guide her into the upper corners, slip out at the last second, then move in a big "U" across the bottom and into the other corner.

In 10-8, I'm assuming you mean the phase where she bounces back and forth across the screen. I don't think you can tell exactly where she will land, but the goal is to take a picture the instant she leaves the wall, then go to the top or bottom of the screen - whichever she's moving away from.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: I have no name on May 04, 2012, 06:15:49 PM
How do you get DS scene 12-6 replays to not glitch out partway through?
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Puffy on May 04, 2012, 06:37:37 PM
Any tips on successfully dodging the final red wave of midboss nue on stage 4?

I really cannot risk bombing and dodging is quite difficult all for that 1up.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: BT on May 04, 2012, 07:11:14 PM
It's static, or at least it seems like it since I capture it with very good consistency by using about the same route.

For the last wave I usually stay a bit in the middle, then go to the right and collect my reward. :V

Watch replays, I suppose.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Karisa on May 04, 2012, 09:04:24 PM
I think it's static, but varies a little because you can kill the enemies before they fire their bullets. So I suggest trying to kill as many of the enemies as you can.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Elysia on May 05, 2012, 03:58:04 AM
So, since I only have five scenes left to clear, I may as well ask for help on them.

For 10-6 and EX-6, I know I'm utterly clueless.

EX-4 and EX-7...I guess I have to memorize a path, pretty much? Don't really know where to start though...

8-7 just keeps clipping me and killing me with something from out of nowhere or having a bullet be in the worst place at the worst possible time.

Any advice at all on these cards would be really appreciated.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zil on May 05, 2012, 04:36:32 AM
http://replays.gensokyou.org/download.php?id=20812

That's how I did EX-7. Run in circles then take pictures. It's hard to describe after that. I really wouldn't try to memorize it though since her movement is pretty random.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Sungho on May 05, 2012, 04:37:14 AM
10-6 is a hard one.
Try to capture two intersecting waves plus the one on the far left. It should help a bit.

EX-6
Take a fake picture in front of Sanae when the blast starts.
Quickly get into the empty spot.
Take a real picture, and dodge the stray bullets.
Repeat.

EX-4
Very simple. Get into the lowest gap the blue ring bullets make, and just dodge horizontally.

EX-7
If you move in a clockwise fashion, you can concentrate just on the blue bullets.

8-7
One of the outermost bullet is always aimed at you.
If you move horizontally, it is unlikely that a fast bullet will kill you. (Expect for the last 2 shots)
Just take a picture of the cat when it shoots the bullets and go to the other side.
If this helps anything.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: I have no name on May 05, 2012, 04:39:30 AM
*stuff*
Wrong game  :V
He was referring to Shoot the Bullet.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Sungho on May 05, 2012, 06:17:42 AM
Wrong game  :V
He was referring to Shoot the Bullet.

I got so angry I just turned on Shoot the Bullet and beat EX-4 and EX-6 for the first time.

10-6
Just the ability to find gaps quickly in the bubbles. Practice is all I can say.

EX-6
Start from the middle-left and take a picture.
Than make your way down and right while charging full speed and following the gap between the outermost small bullet and the second outermost one.
You'll know where it is if you just move horizontally from the start.
Hopefully you'll be able to take the fifth picture before you reach the right side.

EX-4
Just static dodging.

EX-7
Suika makes 'lunging' motions, so you can try to misdirect her.
Just be careful to not make her appear outside the screen.
Suika appears about at 173, 150, 129. Hang in there.

8-7
Stream at the bottom and don't stop moving, especially at the latter half.
Go from far left to far right, and don't just take photos before you reach either edge.
At last photo Ran will be so fast she can collide with you if she comes at a steep angle, so try to move a bit more if she does.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: xForeverFanaticx on May 06, 2012, 01:01:12 AM
d'aaaaaah >~< Second game over to Subterranean Rose... it looks easier in videos... the rings circle much faster imo >~<

Any tips with the following?

1) Rorschach in Danmaku (the spaces are so tiny ><)

2) Genetics of the Subconscious (urrrr... My latest attempt has me timing out *most* of the spell, then I die to a stray bullet)

3) Philosophy of a Hated Person (I know it's a static survival, I can get past the first part, but then the yellow diagonals and the red squares confuse me and are too fast, respectively)

Oh and yeah, I got the nonspells down now ^^
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Chuckolator on May 06, 2012, 01:23:50 AM
1) Rorschach in Danmaku (the spaces are so tiny ><)
The major problem I had at first, that I didn't realize until I could capture it regularly, was that I was hugging the bottom. Don't be afraid to go up a bit if there are clear openings. If you're afraid of dodging a double wave, you can go to the side and dodge them one at a time as well. Pretty sure it's relatively static, so just keep at it and you'll get a feel for it eventually.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Chalros22 on May 06, 2012, 02:14:21 AM
3) Philosophy of a Hated Person (I know it's a static survival, I can get past the first part, but then the yellow diagonals and the red squares confuse me and are too fast, respectively)

my strategy for the yellow wave is to start in the top right, then move left as Koishi moves along the bottom. After you just need to get back across to the right (much harder since the bullet movement opposes this).

For the red wave, its better to do the majority of it unfocused since the waves are perfectly lined up and try to move in perfectly horizontal or vertical lines toward the bottom right, then follow the square you're in back to the top left and repeat. If you can always get to the bottom right most area you should survive the last trip to the top left without getting crushed

I'm pretty consistent getting to the red wave myself but I have trouble with the last 10 seconds or so.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: I have no name on May 07, 2012, 01:37:47 AM
DS 12-3, after the kunai part (where you're meant to take photos)
I've weaved through the kunai and gotten there with 2 photos twice, but can't figure this part out.  I want the 1-cycle capture.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zil on May 07, 2012, 01:58:00 AM
Stream up and down. You can't be too far away though. I start close to her, stream down, take a picture, stream up, then take a second picture.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: I have no name on May 07, 2012, 05:11:27 AM
I have this annoying inability to avoid the dark-blue --> green waves of Virtue of Wind God.
What's different about that set that makes it so much more annoyingly difficult?  I just did a 4DNB timeout and all 4 deaths were to that transition.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: ark on May 07, 2012, 08:35:23 AM
I hope this video puts to rest any arguing over the nature of midboss Nue's attacks in UFO.

http://www.youtube.com/watch?v=Majt6HSXEWg
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zil on May 07, 2012, 09:19:42 AM
The blue and green waves are kind of reflections of the cyan and red waves. For example, if Kanako positions the red "flower" in a certain way, it will always unfold the same way. The petals shrink inward, curl counterclockwise, then launch outward. The green flower is the same, except it curls clockwise. Since the pattern it makes as it spreads out is theoretically the same every time while not being perfectly symmetrical, that means there is a slight difference between the green and red waves. My guess is that you're favoring a certain path through the cyan and red waves (moving left, then dodging right, etc.) that doesn't work the same way when applied to the blue and green waves.
I hope this video puts to rest any arguing over the nature of midboss Nue's attacks in UFO.
Static.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: I have no name on May 07, 2012, 06:28:21 PM
The blue and green waves are kind of reflections of the cyan and red waves. For example, if Kanako positions the red "flower" in a certain way, it will always unfold the same way. The petals shrink inward, curl counterclockwise, then launch outward. The green flower is the same, except it curls clockwise. Since the pattern it makes as it spreads out is theoretically the same every time while not being perfectly symmetrical, that means there is a slight difference between the green and red waves. My guess is that you're favoring a certain path through the cyan and red waves (moving left, then dodging right, etc.) that doesn't work the same way when applied to the blue and green waves.
This...makes a lot of sense.  When given the option I dodge to the left.  So what I need to do is alternate between dodging left and dodging right and pray I don't get slammed by 4 converging walls.
I finally figured out Kanako's opener too (follow only the closest 2 or 3 rings, dodge those then re-position)
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Elysia on May 07, 2012, 10:23:26 PM
Anyone want to help me out with 10-6?

I have a method that gets me the first four shots (assuming I don't make mistakes, which means I'm only consistent with the first three) but I have no idea what to do from there.

I've uploaded a replay (http://replays.gensokyou.org/download.php?id=20924) showing the method in action. Haven't gotten that close to a fifth shot since then, usually I die like 2 seconds after the fourth. Any advice for how I should get the last two? (Or at least just the fifth.)
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Chuckolator on May 08, 2012, 01:48:54 AM
I seem to suck at all of Yuugi's nonspells, just had a run where I captured all four spellcards and died/bombed on all five of her nonspells. Second midboss was a derp, but the others are a crapshoot. Any tips?
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: BT on May 08, 2012, 07:11:13 PM
You can 'read' her laser nonspells in a way, but if you don't like them just bomb them. The midboss one is a lot easier than the boss one, though; the red lasers are aimed (or something) and the blue lasers aren't as threatening as the ones during the boss.

The first nonspell is clippy and horrible but you should be able to clear the yellow waves by going through ~1 yellow stream of bullets and the green waves by going through none (just by going to wherever they lead you to).
The third nonspell should be over after two 'waves' with full power, in which you avoid the first by going close and the second by... ending the nonspell. If you don't have enough power just bomb. There are plenty of ways to cheese this one, actually. You might want to consult replays.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Buu on May 08, 2012, 07:18:20 PM
I seem to suck at all of Yuugi's nonspells, just had a run where I captured all four spellcards and died/bombed on all five of her nonspells. Second midboss was a derp, but the others are a crapshoot. Any tips?
The first non-spell's blue rays are static, and so is the first wave of her fourth one. Invest some time in practice mode and look for a spot you can exploit everytime. The rest in her fourth non-spell is quick reading and dodging, unfortunately; though not as bad as the gaps are noticeable bigger.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: PapillonReel on May 08, 2012, 11:03:17 PM
So: EoSD's Extra stage. Any tips? This is what I've got so far (http://replays.gensokyou.org/download.php?id=20948) - Royal Flare and those books near the end of the stage are probably the biggest issues I'm having so far, so any tips there would really help.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Elysia on May 08, 2012, 11:58:46 PM
So: EoSD's Extra stage. Any tips? This is what I've got so far (http://replays.gensokyou.org/download.php?id=20948) - Royal Flare and those books near the end of the stage are probably the biggest issues I'm having so far, so any tips there would really help.
First of all, bombing more might be a good idea. All of your deaths were with bombs in stock, and that's what hurts more than anything else. You really, really don't need to capture everything. To give some perspective, my first successful EoSD Extra clear had one spell card bonus (Lavatein).

Second, those fairies that come before and after the books can be dealt with by very simple slow streaming. That bomb against the pre-books wave shouldn't have been necessary. Just focus on streaming the middle aimed pellets, the ones on the sides shouldn't hit you if you're moving slowly.

And finally, Kagome Kagome. Try to stay within the area Flandre allows you, stick to big gaps, and bomb if you have to.

Apart from that, you generally had the right idea for most things. Good luck!
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: PapillonReel on May 09, 2012, 12:28:21 AM
Yeah, the bomb-hoarding is... a very bad habit I need to break. That said, it's just so fun getting those spell card bonuses, but I guess they don't really matter if I don't actually make it to the end of the stage.  :V

In any case, thanks for the tips! The tip for the fairies should help me save a bomb or two. One last thing: is there any specific trick to the fairy before Patchouli, or is that pretty much a case of micrododge and hope for the best?
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: I have no name on May 09, 2012, 12:29:12 AM
You can read ahead to avoid the bigger walls and just dodge the rest.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: xForeverFanaticx on May 09, 2012, 12:43:30 AM
DAH. Fck. I need some more encouragement and help to actually stop hugging the wall in Rorschach... And I need to figure out a fairly good path to follow for Genetics.

On the up-side, I captured ID and Super Ego both on the same run relatively calmly~ ^^
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zengeku on May 09, 2012, 07:22:39 AM
Hmm... Well, Rorschach doesn't really have any tricks to it. It's just a dodging spell. My advice to you is to not hug walls at any time but to sit under Koishi the entire time and dodge as well as you can. Sometimes she will throw something that looks like a wall at you, then you must be quick and look at how the bullets are positioned further to the side and dodge there instead.

Genetics. The path that I use is stay under Koishi as much as possible and for situations where she comes down to you, go to the opposite corner. It's pretty easy to tell when she's coming down to you. You need to split your attention between constantly keeping an eye on her (which doesn't require much attention) and then focus the rest of your attention on dodging the bullets.

Both are pretty much just dodging but practice helps making them easier.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Puffy on May 10, 2012, 04:58:15 PM
Oh my God. Stage 5 Lunatic on UFO? Everything especially the boss and the stage itself.

This is actually the most hardest stage i've ever come across. Countless of continue's used on this section and yet i have not cleared it to unlock it.

Usually i tend to go for Red/Green UFO's. But sometimes go for rainbow and blue if there are non of the ones i need.

Thanks~
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: BT on May 10, 2012, 05:18:43 PM
Not much in the way of strategy here, really. Memorize the spawns of the big arrow fairies after the initial two fairies, then memorize the three static fairies and the orbs that come afterwards. Shou's first spell is static-ish (though imo if you want to unlock just bomb it). Everything else is dodgedodgedodge!
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Critz on May 11, 2012, 01:52:22 PM
Maybe not a danmaku question this time, but... Hot Jupiter Descent Model on Lunatic?
I want a 1cc, and the last time I've played, I had no spellcards left by the time I got to Okuu and got creamed despite having all lives left. I guess that the best way would saving a spellcard like 9 Syllable Stabs grid for it and I know it's Lunatic, but still, how in the fucking hell does one survive this (and I'm not even sure if grid SC would be enough, and if I try Forgotten Ritual for invulnerability, I will get raped the moment it ends)? The suns block bullets and prevent them from reaching Okuu and damaging her at all, and as soon as I have to land, it's either block and be crushed or fly down, graze through the suns for a second, then get raped...
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: SuccinctAndPunchy on May 11, 2012, 07:00:55 PM
Scene 5-5 in Double Spoiler.

Made it this far at 90FPS, but I just cannot figure out what the fuck with this one.

It's just random bullshit laser spam, what's the trick?
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: I have no name on May 11, 2012, 07:27:33 PM
Scene 5-5 in Double Spoiler.

Made it this far at 90FPS, but I just cannot figure out what the fuck with this one.

It's just random bullshit laser spam, what's the trick?
Dodge and get lucky.  That's how I did it at 90 FPS.  I suppose it's worse when Unzan is to the left, but it's not worth prolonging the card.
6-5 is equally bad when you get there, everything else is doable up to then.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: SuccinctAndPunchy on May 11, 2012, 09:46:35 PM
Dodge and get lucky.  That's how I did it at 90 FPS.  I suppose it's worse when Unzan is to the left, but it's not worth prolonging the card.
6-5 is equally bad when you get there, everything else is doable up to then.

So, no trick?

How dissapointing, most scenes have a trick. Or a method or whatever. I despise just pure reading at 90FPS. Especially where lasers get involved.

Shou is going to make me want to kill myself I'm calling it now.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: I have no name on May 12, 2012, 01:59:41 AM
Shou is going to make me want to kill myself I'm calling it now.
I have skipped 6-5, 7-1, 7-2 and 7-7, and I'm probably at this point going to just blitz my way to the extra stage, clear EX-6, EX-8 and EX-4 before clearing all of Spoiler.  That is my eventual goal.

and right now I want to know if Shou's position, or the way she fires her lasers in 7-1's final phase is at all predictable as to where the safespot will be.  I've gotten pretty good at predicting the beginning, but the 5 waves at the end I need to avoid are a crapshoot.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: xForeverFanaticx on May 14, 2012, 10:31:39 PM
Planning on getting back into PCB Hard. So I was wondering if there were any tricks or tips for a few cards I'm troubled with...

Revised Concerto Grosso (er, whatever it was called actually?). I feel like it's semi random and pure dodge. Is there a certain spot where I can deal relatively good damage while having ample space to dodge? Especially when the secondary lasers around the trio form.

Merlin(? The one that Sakuya's forced to face as a starter)'s opener attack. I *sort of* get the way the ghost lasers work... But I guess I need some practice on that.

Youmu's Flashing Slash Formation. Help...? The bullets are just so dense @@

Ageless Obsession H. Last wave or 2 that I face are pretty hectic.

Urrr.... what was it...? Oh right. Youmu's final spellcard.

Thanksh~ ^^"
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zil on May 14, 2012, 10:36:14 PM
With the Prismrivers you want to stand on the left. That way there will always be one in front of you and the bullets (on Lunatic at least) usually move vertically there.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Lord Scalgon on May 16, 2012, 04:18:37 AM
So I'm working on Level EX-8 in StB.

I can get past the first 8 waves...but how am I supposed to survive the 9th and 10th wave?  Is it just simply cliphax and praying that I don't get hit?  At least, that's all I can think of.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Ridley 64 on May 16, 2012, 05:47:41 AM
Merlin(? The one that Sakuya's forced to face as a starter)'s opener attack. I *sort of* get the way the ghost lasers work... But I guess I need some practice on that.

Youmu's Flashing Slash Formation. Help...? The bullets are just so dense @@

Ageless Obsession H. Last wave or 2 that I face are pretty hectic.

Urrr.... what was it...? Oh right. Youmu's final spellcard.

Thanksh~ ^^"
The ghost lasers are aimed at your position, so try to find an open horizontal path before they spawn so you can sidestep them.

I don't know of any trick to Flashing Slash Formation, other than to move up into openings to reduce the chance of getting walled at the bottom. Same goes for Youmu's final card.

I think Ageless Obsession is static, so you can experiment with each wave until you find a safe place or route.

So I'm working on Level EX-8 in StB.

I can get past the first 8 waves...but how am I supposed to survive the 9th and 10th wave?  Is it just simply cliphax and praying that I don't get hit?  At least, that's all I can think of.
You can use the first few waves to familiarize yourself with the various hitboxes, if that's a recurring issue. Aside from that, try to stay in the same "lane" if you can and remember that the camera has a considerable range. In this clear (volume warning) (http://www.youtube.com/watch?v=8FX8XIqgTHo#t=00m51s), the player only has to change lanes once and can reach the boss from very close to the bottom of the screen.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Ridley 64 on May 16, 2012, 05:52:53 AM
(oops, meant to modify. Delete?  :ohdear:)
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Ranko Hoshino on May 17, 2012, 12:08:46 AM
I'd like to get a Normal 1cc on IN at 90FPS. Would anyone be able to point me to any potentially helpful replays for that? I plan to use the Border Team for this.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: I have no name on May 17, 2012, 12:19:23 AM
Attached to this post is an old 90 FPS normal run I did with Ghost team.  (ud90FN)
I started with max lives and it's an old run, so I'm going to do it again now to help better.

...

and because it's fun.


EDIT:  ok, did the run, did surprisingly well, not dying until Kaguya.  22 spell captures, 3 deaths, 12 bombs, perfect first 2 stages.  Hope this helps.  If you have any trouble spots, just ask.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Dunamis Halberd on May 17, 2012, 03:33:37 AM
How to do the entirety of Stage 8 in DS?
Currently in Stage 12, and it's funny how I haven't cleared anything in Stage 8  :o
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Random on May 20, 2012, 12:37:20 AM
Anyone have a consistent route for Suwako's first survival card? It's when two Suwakos come out that I usually mess up badly.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: I have no name on May 20, 2012, 12:55:08 AM
I'd suggest referring to my perfect extra clear but I messed it up then so instead I'll point you to this: http://www.youtube.com/watch?v=EL9AlcNoL8I

If you get both Suwako's lined up on the same spot then it's actually pretty easy, just keep the pattern going as before.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zil on May 20, 2012, 01:06:01 AM
http://www.youtube.com/watch?v=YoxX4QS2Klg#t=4m12s

That seems to be a completely trivial way of doing it. You could probably just look up any superplay and find a good method, I should think.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: I have no name on May 20, 2012, 01:09:03 AM
oh, I have a question I forgot to mention.

In PoFV, is there any character that doesn't fight Komachi that is also not named Komachi?
Additionally, is there a character that fits those requirements that ALSO doesn't fight Sakuya in Stage 6?
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zil on May 20, 2012, 01:12:52 AM
Lyrica and Cirno fit the bill. There may be others.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Random on May 20, 2012, 01:14:21 AM
I'd suggest referring to my perfect extra clear but I messed it up then so instead I'll point you to this: http://www.youtube.com/watch?v=EL9AlcNoL8I

If you get both Suwako's lined up on the same spot then it's actually pretty easy, just keep the pattern going as before.
http://www.youtube.com/watch?v=YoxX4QS2Klg#t=4m12s

That seems to be a completely trivial way of doing it. You could probably just look up any superplay and find a good method, I should think.
Thank you both :)

oh, I have a question I forgot to mention.

In PoFV, is there any character that doesn't fight Komachi that is also not named Komachi?
Additionally, is there a character that fits those requirements that ALSO doesn't fight Sakuya in Stage 6?
You can find Yuuka in stage 8 with Lyrica and Cirno, but I don't know if you'll always find Sakuya in stage 6 given that. From my replays, it's always been Sakuya.

Ninja'd :derp:
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: I have no name on May 20, 2012, 01:21:22 AM
Cirno is annoying to use, as is Lyrica >.>
Apparently Mystia also works though, and she's not annoying to use, and she fights Sakuya in Stage 5 (not even always!)
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Ridley 64 on May 20, 2012, 03:00:24 AM
Is there anything I need to know about Seiga's non-spells (on Lunatic)? I apparently can't do any of them  :colonveeplusalpha:
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Chuckolator on May 20, 2012, 03:15:57 AM
Is there anything I need to know about Seiga's non-spells (on Lunatic)? I apparently can't do any of them  :colonveeplusalpha:
Nobody help this guy.

?

alright, fine.

Most of them are plain reading and dodging. Midboss nonspell, just get as far away from the scatter points as possible. First two nonspells are pretty similar, try to stay still as Seiga's firing the jellybeans and read the kunai. Third nonspell you can either dodge headon and end it quickly or stream it (and watch out for Yoshika), whichever way seems easier to you.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Lord Scalgon on May 20, 2012, 04:50:35 AM
You can use the first few waves to familiarize yourself with the various hitboxes, if that's a recurring issue. Aside from that, try to stay in the same "lane" if you can and remember that the camera has a considerable range. In this clear (volume warning) (http://www.youtube.com/watch?v=8FX8XIqgTHo#t=00m51s), the player only has to change lanes once and can reach the boss from very close to the bottom of the screen.

Finally got it, thanks!  I don't know why, but I seem to be doing EX scenes in the backward step...cleared EX-8, then EX-7, and now EX-6.  EX-5...on the other hand...I am so clueless on this one...I'm just not sure where I'm supposed to go after taking the first shot...
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Ridley 64 on May 20, 2012, 07:24:23 AM
Finally got it, thanks!  I don't know why, but I seem to be doing EX scenes in the backward step...cleared EX-8, then EX-7, and now EX-6.  EX-5...on the other hand...I am so clueless on this one...I'm just not sure where I'm supposed to go after taking the first shot...
You're welcome :) EX-5 is about following the paths of the bullets and not getting walled between two lanes, as seen here (http://www.youtube.com/watch?v=Q2svQ8XwpEo). Staying in the center when possible seems to help. Also, it looks like the direction of the shots (clockwise or counterclockwise) is based on your position relative to the boss.

Nobody help this guy.
:getdown:

I thought staying still during the jelly beans might help, but I wasn't sure. Moving away from the splitting point for the first non-spell seems obvious now, though I can usually afford to trance through it. I'll have to try streaming the last one.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: xForeverFanaticx on May 20, 2012, 03:18:31 PM
Does Yuyuko's last spellcard have invincibility when you bomb? Not Reflowering, but the one before that. I was unlocking Phantasm just now and noticed that I did a crapload of damage to Yuyuko with Marisa's bomb.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Elysia on May 20, 2012, 03:52:39 PM
Nope, it doesn't. I tested it a while back, and that attack is an exception to the "bomb immunity" rule of last attacks. (I guess because Resurrection Butterfly has a sort of bomb immunity, being a survival?)
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: xForeverFanaticx on May 20, 2012, 03:57:00 PM
Nope, it doesn't. I tested it a while back, and that attack is an exception to the "bomb immunity" rule of last attacks. (I guess because Resurrection Butterfly has a sort of bomb immunity, being a survival?)

Oh wow~ Well then, guess that people who can't capture that card will have an easier time with it (and then die to Resurrection Butterfly xD). I literally chopped off her remaining half a bar with Stardust Reverie . _ ." But that was on easy~ Anyway, I need some tips on Ran/Chen's midboss openers in Extra and Phantasm. The one with the aimed blue arrowheads, then the omnidirectional red diamonds. I can't seem to get it right when I'm weaved into the 2 waves of the red diamonds.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zil on May 20, 2012, 04:37:07 PM
Stand a bit to the side of the space you plan to go through, then move into it when she fires the aimed blue bullets.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: I have no name on May 22, 2012, 03:47:28 AM
Double Spoiler 10-8 and EX-5, 60 FPS, Aya help please.

They're all I have left to clear.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Ridley 64 on May 22, 2012, 04:22:34 AM
Double Spoiler 10-8 and EX-5, 60 FPS, Aya help please.

They're all I have left to clear.
10-8 was one of the trickiest ones for me. It helped me to stay relatively close to the boss and not towards the bottom of the screen. Although you have less time to react to things, the bullets move slowly and at less weird angles.

The basic idea of EX-5 is to clear the middle 3 familiars (and a 4th if you can) and stream around her. You have to be very aware of where the remaining familiars are, especially since they shoot bullets even when they're off-screen.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Hinacle on May 22, 2012, 04:28:31 AM
I need help on Fox-Tanuki Youkai Laser and Banquet of 12 General Gods.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Ridley 64 on May 22, 2012, 04:43:51 AM
I need help on Fox-Tanuki Youkai Laser and Banquet of 12 General Gods.

Here (http://www.youtube.com/watch?v=T_s2IqJI_uE#t=0m48s) are captures of both. Most of Youkai Laser can be misdirected, and Banquet is safest in the lower right corner of the screen. Youkai Laser probably wouldn't change much with different shot-types, although Banquet could be a bit more difficult with a forward type.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Jq1790 on May 22, 2012, 05:11:54 AM
Adding to Ridley 64's post, specifically about Banquet...

If you're using a forward shottype, it IS a bit trickier, but what you should do is start right under Ran, then move to the safe zone when the purple arrowheads start getting ready to close you out of making it over there.  Once that wave ends, just head back to the middle and shotgun the kitsune.  If you're at a decent Power rating, you should be able to finish the card before you need to go to the safe spot a second time, if I'm recalling right.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: xForeverFanaticx on May 22, 2012, 11:47:03 PM
Most of Youkai Laser can be misdirected

Urr... Isn't the easiest (and possibly the cheapest) way to misdirect to the upper corners? Or just plain above her, at an angle? Just learn the timings of her shots (as in, learn to move at the right time after her charge sound effect/animation, or else her aim will still follow you part-way) and the spell's pretty much redundant.

Misdirect to the upper left, quickly move out of ALL the lasers so you can misdirect to the upper right and also move out of all the lasers. Rinse, repeat. Homing shottypes (don't really recommend ReimuA still due to her weak homing. SakuyaA does better imo, even though her knives only aim upwards) work best, as you can get your shots in even at awkward non-straight angles.

Now, if only Yukari's Mesh of Light and Darkness could be done that way... xD kidding~ It's much more fun that Fox-Tanuki Laser, so I'll do it the normal way~

EDIT: Feel like I asked this before, but is St. Nikou's Air Scroll static? If not, how does it work? O.o"
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Lepetit89 on May 23, 2012, 12:44:01 PM
Speaking of Lasers and Yukari, is there any way not to be completely obliterated if you so much as get hit even once by the lasers in Yukari's penultimate Spellcard in IaMP? Unless I'm missing something completely obvious (and I must be, some basic command or whatever) this Spellcard screams "Bullshit" in all kinds of ways, seriously. I get hit, fall to the ground, I get up just in time to be hit by the next wave of lasers. Unless the timing changes for some reason or the lasers just so happen not to cover the ground, I'm hit again, which then repeats until my healthbar has been depleted completely.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: チソウ タイゼン on May 23, 2012, 09:01:14 PM
Uncaps plz

(http://i.imgur.com/2Oe1f.png)
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Chuckolator on May 23, 2012, 09:06:25 PM
Uncaps plz
Dodge more bullets.

What, you want more specific answers?

Hell Thrust: center, left, center, right, repeat.
Hook Combo: right and up, left and up, left and up, right and up, repeat.
Ghost Ship's Port: Anchors are aimed based on your position, try to be under her when she shoots so that she has a chance to move directly above you once you move.
Vajra: This one's tough, but staying close to the center means less tight spots, so try to do that when you can.

Can't help you on the other two, I'm still 0/~30 on those. >_>
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zil on May 23, 2012, 09:14:11 PM
PSM - safespot
Hell thrust - You can misdirect the first wave to the corner.
Shou's stuff - bomb
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: I have no name on May 24, 2012, 12:09:29 AM
Parasol Star Memories: Use SanaeB.  Be at 4 power.  Have easy capture.
Hell Thrust: use SanaeB.  shotgun the beginning.  have easy capture.
Murasa, Shou: basically just bombspam, you should capture Shou's second spell though, but don't be afraid to bomb everything else if you have one.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Ridley 64 on May 24, 2012, 12:32:18 AM
Made it all the way to Miko's final non-spell in TD Lunatic (http://replays.gensokyou.org/download.php?id=21372). Much closer than before, but still quite a ways to go. Here's a breakdown of the run:

Stage 1:
Didn't get enough spirits to trance the mid-boss. Didn't trance during the boss battle because I tend to not get enough before the next stage.
Stage 2:
Tranced the fairies after the blue-kunai enemies. Bombed the mid-spell because it keeps clipping me. Tranced too early at the end and missed the purple spirits.
Bombed both boss non-spells because.
Stage 3:
Bombed the mid-card, then bombed it again because she wouldn't get over here.
Tranced Poison Nail, then died on the next non-spell.  It's either one or the other.
Stage 4:
Bombed the mid-non-spell. Got walled by the spirits after the spell and bombed. Guess I should have stalled a bit on the spell first?
Bombed the last spam wave because. Tranced at the end, but missed the last two fairies.
Timed out the first card because that's easier than trying to keep track of Seiga's position, as well as the next non-spell because you can't stay under Seiga.
Died then bombed twice on Tongling Yoshika because it wouldn't die.
Died at last non-spell. Died at last spell. Kept going even though I had no chance of succeeding now.
Stage 5:
Bombed mid-non-spell because I messed it up. Tranced at the end.
Bombed first boss spell and the next non-spell because.
Died on Eighty Sake Cups >:(
Stage 6:
Tranced for bomb parts.
Bombed first non-spell, first spell, second non-spell, and third non-spell because.
Tranced Chaotic Dance.
Final death on last non-spell.

...so yeah, anything obvious I'm missing? Is there a better trance route that's not too much harder to use? What would be the easiest way to save on resources? Etc. A single mistake can mess up the rest of the run, so I want to make sure I have a sound plan before trying again :V


Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zil on May 24, 2012, 12:53:25 AM
Here's my own trance route, in case you want to check it. - http://replays.gensokyou.org/download.php?id=19496 (It's designed for being unable to dodge anything, so you may to change some parts.)

If you can't trance the midboss the you should at least bomb trance Yuyuko. Memorizing where the orbs appear in stage 2 and killing them instantly followed by grabbing a few spirits before the kunai spam should easily give you enough trance for when you need it.

If you trance at the right time in stage 4, you can get spirits and still use the trance to kill the midboss nonspell. Delay the spell for a while to avoid the wisps after it. Also don't time out the first card since you lose the spirits.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: xForeverFanaticx on May 24, 2012, 11:40:58 PM
Not exactly spellcard related help, but I'm posting it here for the sake of not creating an entire new thread.

For challenge runs such as 90 FPS or Pacifist, what exactly are the requirements for such a run?

Pacifist: Are you allowed to die, and if so, are you allowed to deathbomb/bomb?

No Death: Bombs are allowed, right?

No Bomb: Deaths are allowed right?

90 FPS: Everything's allowed, just run the game at 90 FPS, right?

anything else I'm missing?
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Random on May 24, 2012, 11:56:09 PM
I may be wrong myself, so don't think I'm completely right. Please correct me if there's something wrong.

Pacifist means that you never shoot and never bomb. No shooting means that you never shoot but you do bomb.
No death means that you never die. Bombs are allowed.
Deaths are allowed for no bombs
90 FPS is just running the game at 90 FPS. Anything's allowed.

A couple more:
No vert - you can't move up or down.
No focus - you never press the shift key.
Left side only - you can only stay on the left side of the screen.
Top half - you can only stay in the top half of the screen.

Game-specific stuff:
No trance - not pressing the trance key in TD
No ice - not bombing or using the regular ice attack in GFW
No double tapping - I think this is for either SoEW or PC98 only, but spamming the fire key makes you deal more damage rather than just holding the key. I've only seen Donut make one video with it, and I don't own PC98 games, so I have no idea if it applies to anything other than SoEW.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: ふねん1 on May 24, 2012, 11:56:47 PM
My responses in bold.

Pacifist: Are you allowed to die, and if so, are you allowed to deathbomb/bomb?
"No-death pacifist" would be pretty hardcore if the former were true, even more so if bombing wasn't allowed either. While I could be mistaken, I believe there's no set rule for bombing during pacifist runs. Some will argue pacifist only means "no shooting", others will say it means "no damaging anything with anything".

No Death: Bombs are allowed, right?
If they weren't, the requirement would end up being "perfect run", not simply "no-deaths".

No Bomb: Deaths are allowed right?
Same reasoning as for no-deaths.

90 FPS: Everything's allowed, just run the game at 90 FPS, right?
I don't see why not.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: I have no name on May 24, 2012, 11:59:28 PM
Pacifist: Are you allowed to die, and if so, are you allowed to deathbomb/bomb?
You can die, and bombing is fine I'd say.  Intent to bomb through a pattern pushes it though...(read: Mokou's rings of death)

Pacifist means that you never shoot and never bomb. No shooting means that you never shoot but you do bomb.
see I'm a bit more lax about it.  I say it's no big deal if you accidentally shoot in a pacifist run as long as it doesn't change how it'd have played out.  Also I see bombing as fine, but as I said, bombing repeatedly with intent to get through a pattern is pushing it.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zil on May 25, 2012, 02:23:05 AM
Doubletapping would apply only to SoEW, yeah.

Most stuff is just whatever you define it to be, really. Pacifist is the only that's really up in the air. And "perfect" really varies from person to person, and what their intent is. Personally I wouldn't want to use safespots in a "perfect" run, while other people wouldn't call someting perfect unless they optimized the scoring.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Karisa on May 25, 2012, 05:59:44 AM
Does anyone have any advice regarding Legendary Flying Saucer (for the purpose of finishing off a 1cc, not necessarily capturing)? The Lunatic version is giving me way more trouble than the lower difficulties did...
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Lepetit89 on May 25, 2012, 06:32:01 AM
Pretty much all you can do is to be good enough to dodge enough of it for whatever resources you have left to make up for the rest.

Byakuren has extreme damage resistance whenever you're invincible, whether it's because you used a Bomb or because you got hit. After using a Bomb, you "can" try to advance right behind a new wave of bullets, then slowly move downwards to squeeze out some damage free of danger, but I'd say it's quite likely you'll get hit due to the increased bullet density in Byakuren's direct proximity. What's more, once you reach the bottom of the screen, you'll more often than not have lost track of what's going on, so you'll either get hit or use another Bomb.

Your own invincibility frames are actually one of the most dangerous factors, I think. Even when you're invincible, you can't afford not to keep going along with the pattern or you'll just be in for a bad surprise once you're vulnerable again. Never stop reading the pattern, it's the one thing you cannot afford to do, invincible or not.

If I recall correctly, there was some kind of trick where you had to wait a little before making her switch to the next colour in order to decrease the overall difficulty, but I never looked into that, so I have no idea, though it seems like that's the only thing that comes close to a trick.
Before that, I'd definitely say practice it on lower difficulties, try to go for a time out, use DS 12-7, but if there's one Spellcard in the entire series where there are no cheap tricks, it's this one. Kanako comes close, but hell, at least you could go for maximum damage output and end it quickly - LFS is easily the most brutal final Spellcard.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: ふねん1 on May 25, 2012, 12:28:51 PM
If I recall correctly, there was some kind of trick where you had to wait a little before making her switch to the next colour in order to decrease the overall difficulty, but I never looked into that, so I have no idea, though it seems like that's the only thing that comes close to a trick.
You must be referring to the transition between the last two phases as ReimuA (possibly other shot types, not sure). If you don't stop shooting at all, the purple and red waves at the end of the card will be rotating in the same direction, creating a near wall of amulets near the bottom-center. Phar showed here (http://www.youtube.com/watch?v=nClqh5pGERo&t=5m18s) that by stopping your shooting until the second purple ring appears, the pattern becomes less complicated. Of course, you can also alleviate this problem by going a bit to the side (http://www.youtube.com/watch?v=hJps8LOuw18&t=5m40s) during the offending pattern.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Lepetit89 on May 25, 2012, 06:03:21 PM
Ooh, I see, so that's what it was. that particular part certainly is quite hard due to the walls. If I recall correctly, surviving that one usually did set me up with good enough of a flow to deal with the rest of the Spellcard, so decreasing the difficulty there sounds quite nifty, thanks for the explanation!
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Jx31 on May 29, 2012, 08:45:51 AM
Question for the posters here.  On the first wave of Lunatic Jeweled Pagoda "Radiant Treasure Gun"  which direction do you typically go when dodging?  I typically attempt to go left but I get blasted out of the sky every time and the right side seems even scarier.  I can't really tell though since I die when I try to go right as well lol.  I wanted to know how people felt about that since I can't really judge which side would be the easier dodge atm.

Also on the second non-spell, do I really have no choice but to wait for the lasers to straighten out and dodge+read on reaction?  Is there a pattern to it?  I couldn't really see one.

Edit:  Forgot to mention that I'm referring to the third wave onward for the second non-spell.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: BT on May 29, 2012, 09:28:18 PM
Any especially good / consistent Red UFO routes for Lunatic Stages 4 and 5?

I think that optimization there, even somewhat, would get me so much closer to that 1cc.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: MTSranger on May 29, 2012, 11:08:48 PM
Question for the posters here.  On the first wave of Lunatic Jeweled Pagoda "Radiant Treasure Gun"  which direction do you typically go when dodging?  I typically attempt to go left but I get blasted out of the sky every time and the right side seems even scarier.  I can't really tell though since I die when I try to go right as well lol.  I wanted to know how people felt about that since I can't really judge which side would be the easier dodge atm.
I usually go left to kill it asap since I don't want to dodge many waves of that damned thing.

Also on the second non-spell, do I really have no choice but to wait for the lasers to straighten out and dodge+read on reaction?  Is there a pattern to it?  I couldn't really see one.
Yup, you need supreme reaction speeds cuz the lasers are unreadable until they straighten out.
There is a relationship between the third wave of lasers and the white round bullets, but it's probably easier just to react to that too.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Jx31 on May 30, 2012, 05:00:21 AM
Yup, you need supreme reaction speeds cuz the lasers are unreadable until they straighten out.
There is a relationship between the third wave of lasers and the white round bullets, but it's probably easier just to react to that too.

That's just plain brutal lol, at least I know for certain now thanks.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zengeku on May 30, 2012, 01:59:50 PM
My approach is to predict where the gaps between the first set of lasers will be, then immediately thereafter focus on those coming in from the other side. Of course, the third wave they come in pretty much simultaneously so you'll just have to react for that. I don't know if this made any sense but if it does, try it. I've been able to capture it with some 85% consistency since I started approaching it like this. I capture it more than VoPB or RTG.  :V
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: I have no name on May 30, 2012, 10:53:25 PM
Shoot the Bullsh- I mean Bullet, 5-5.
This scene seems random and retarded, is there any trick other than fly around randomly?
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zil on May 30, 2012, 11:02:50 PM
This is how I did 5-5 at 90fps - http://replays.gensokyou.org/download.php?id=20767

My strategy was to guide her into the upper corners, slip out at the last second, then move in a big "U" across the bottom and into the other corner.

That's the best I got. Maybe Malkyrian knows more about it.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Elysia on May 31, 2012, 01:59:46 AM
Shoot the Bullsh- I mean Bullet, 5-5.
This scene seems random and retarded, is there any trick other than fly around randomly?
It's pretty much just stay as far away from Meiling as possible, and try to have enough charge to take a shot the moment she bursts while close to you. Not much else I can say, you're not alone in thinking the card is luckshit.

Here's a video of my clear (http://www.youtube.com/watch?v=UiCY0mqCmB8), if it'll help.

But yeah, that scene is one of the most obnoxious in the game (I won't give it the worst spot, because 10-6 is a thing). There is absolutely no shame in failing it a hundred+ times.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Jx31 on May 31, 2012, 07:34:05 AM
My approach is to predict where the gaps between the first set of lasers will be, then immediately thereafter focus on those coming in from the other side. Of course, the third wave they come in pretty much simultaneously so you'll just have to react for that. I don't know if this made any sense but if it does, try it. I've been able to capture it with some 85% consistency since I started approaching it like this. I capture it more than VoPB or RTG.  :V

Sorry, I made a mistake with my post when I requested help.  I forgot to mention that it was only the Third wave and anything after that was blowing me up.  Though, your and Kanon's post confirmed what I was fearing about the third wave+.  Guess I have to work on those reactions.

Sorry again : /
Title: Failing At ESoD... again
Post by: crystalgreatsword on June 01, 2012, 01:34:57 AM
That Stage 5... I can't seem to dodge the bulletspam that comes at the beginning. And if I do dodge it, all the other bulletspams get me. I'm talking about the white fairy bulletspam.

Also, Sakuya. I can't figure out her Illusion Image "Luna Clock" spell card. I try to read the direction that the green knives go, but I fly into another one when I dodge. >.>

Does anyone have hints that I might find useful?
This is on Normal, btw.

(Also, should I start saving my replays?)
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zil on June 01, 2012, 05:50:22 AM
For Luna Clock you want to move up before the knives appear. That way they appear near the top of the screen.

The beginning is really just random though note that the circle bullets are aimed at you.

There's also this (http://www.youtube.com/watch?v=Tq8JoCYrOWc#t=10m25s)
Title: Re: Failing At ESoD... again
Post by: Random on June 01, 2012, 05:54:34 AM
From saving your replays, you can see what you struggle in and make observations as to how you can beat a difficult attack. I recommend doing it.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Byaaakuren on June 01, 2012, 07:12:17 AM
Green UFO Invasion of Loyalty:
Are the rice bullets static or are they random?

Same can be asked for Rainbow UFO Invasion of Terror, I guess
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: BT on June 01, 2012, 08:00:03 AM
I'm under the impression
1) They aren't static in Green UFO Invasion, but aimed at your general position (so you can stay to one of her sides until right before the lasers shoot, then go under her).
2) They are static to the UFO's spawn points in Rainbow UFO Invasion.

I could be wrong, though.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: xForeverFanaticx on June 01, 2012, 03:22:03 PM
Eurrrrgh... Can somebody give me a few pointers for Kogasa's last spellcard in UFO Extra? The lasers are always on me... is there any possibility that the lasers are static to the spawn point?
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: I have no name on June 01, 2012, 03:42:56 PM
Maybe, but there is a trick to it.

What I do is read the direction the lasers are spinning, go the opposite direction, then once the lasers slow down enough to read I get in a gap and move with the lasers.

I've only captured this once out of facing it about 2 dozen times though, so maybe someone else has a better method.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Ranko Hoshino on June 01, 2012, 04:17:29 PM
I made it to Kaguya's first spell on Hard, so I feel that I could soon get my first Hard 1cc AND unlock Blazing Star.

Any advice would be appreciated. :ohdear:

http://replays.gensokyou.org/download.php?id=21572
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Esper on June 01, 2012, 04:54:10 PM
Embryo's Dream phase 2. (It's one of DS Koishi's attacks)

What the fuck do I do
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: I have no name on June 01, 2012, 06:38:14 PM
Embryo's Dream phase 2. (It's one of DS Koishi's attacks)

What the fuck do I do
I try to direct the first blue phase diagonally, then run around like an idiot until I can take 2 photos  :V
3rd phase, don't pull a me and die to the blue bullets, they curve.  Stay at the bottom but out of the way of the greens.
4th and final phase, dodge the lasers. Pray.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zengeku on June 01, 2012, 06:41:28 PM
Embryo's Dream phase 2. (It's one of DS Koishi's attacks)

What the fuck do I do

You move in a circle?
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Esper on June 01, 2012, 07:10:34 PM
You move in a circle?

It's not that simple. I tried doing that and it doesn't work.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zengeku on June 01, 2012, 07:27:02 PM
I have no clue about what gives you trouble. It's not even dodging. Try some more and you'll eventually find a way. Alternatively go look up replays and see how other players handle the thing.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Zil on June 01, 2012, 07:29:23 PM
You literally move in a big circle. Nothing else needed.
Title: Re: "Placeholder Sign [I can't think of a name]" (Spell Card Help Topic IV)
Post by: Esper on June 01, 2012, 07:33:27 PM
You literally move in a big circle. Nothing else needed.

I know but HOW would that work? Exactly what kind of- But-...

What the fuck.