Maidens of the Kaleidoscope

~Hakurei Shrine~ => Help Me, Eirin! => Topic started by: Pesco on May 29, 2010, 08:14:14 AM

Title: Labyrinth of Touhou 4F
Post by: Pesco on May 29, 2010, 08:14:14 AM
I'll edit in the details and links of the old thread later.

Thread 1 (http://www.shrinemaiden.org/forum/index.php?topic=4187.0)
Thread 2 (http://www.shrinemaiden.org/forum/index.php?topic=4614.0)
Thread 3 (http://www.shrinemaiden.org/forum/index.php?topic=5049.0)

English wiki (http://touhou.wikia.com/wiki/Labyrinth_of_Touhou)
Japanese wiki (http://www19.atwiki.jp/th_maze/)
2.04 download (http://www.mediafire.com/?mzdgl54mxmi)
2.06B download (http://www.megaupload.com/?d=DA1DGQZC)
NG+ save file (http://www.shrinemaiden.org/forum/index.php?action=dlattach;topic=5049.0;attach=5054)
Cheat table (http://www.shrinemaiden.org/forum/index.php?topic=6229.msg356800#msg356800) for use with Cheat Engine. (Cheat list ver: 8th June 2010)
Cheat table for Special DisK (http://www.shrinemaiden.org/forum/index.php?topic=6229.msg377088#msg377088) (Cheat list ver: 5th July 2010)

Quote
You will still want patch 2.06 for choice moments if you choose to NG+ however. If you ever re-recruit someone that you already have (everyone with NG+), their level will drop back down to 1 upon recruitment...which isn't so bad because it keeps their exp so you just re-level up. However, it brings all their skill levels back down to 1 as well (no your skillpoints will not be reimbursed), in addition, any equipment that character was wearing when you re-recruited them will be deleted. eeek.

DO NOT use the 2.06B patch on your first playthru, it's not functional with the translation patch. The only purpose of this patch is to use New game +, which is unavailable in 2.04.
When starting a new game with new game+, the menu order from top to bottom is:
Carry over unlocked characters?
Carry over skillpoints? (will only carry initial 5 characters if first menu is no)
The last is carry over items.

I haven't new game+ed yet myself (will soon) so if there are other menu choices in between I don't know them, sorry >=(

Install order is:
game, plus disk, 2.4 patch (my plus disk cd is pre-2.4, yay , translation patch.
There is a patch 2.5 and (I think) 2.6. They offer features like new game +, buffed Nitori, and probably others. However as far as I understand, they do not work with the english patch since they are beta patches. Something you should know.. ANYWAY, in continuation with the last thread:

when discussing this game, there is some kind of house rule where you have to (spoiler) lolol some name here (/spoiler) names past floor 6ish in the game. Please try to remember that since some people actually seem to care. Of course, use square brackets not round ones to actually spoiler tag successfully.

Starting 6F with 9-squad. At this stage, we can declare Rumia useless for the team. With my 4x levelling rate, Mystia can probably solo the game with MCM. Wriggle meatshields okay enough and Cirno stays useful with normal investment.
Title: Re: Labyrinth of Touhou 4F
Post by: marina2 on May 29, 2010, 11:41:12 AM
Oh~ new thread.

Question
- How does the Battle Point count? Do each characters have their own Battle Points or share them together?  (I'm preparing to recruit
Kaguya
in the future)
- Do the enemies in this game have their own element that Strong/week with other element or they just have Elemental Affinities to reduce the damage from elements? or both

........................................................

I'm on 8th floor right now (~30+ hours of gameplay). I like the conversation in this game. Its full of reference and joke ^^ 

And...I heard that 30F boss need ~lv600 to defeat. I wonder how long before my character will get to that lv...
Title: Re: Labyrinth of Touhou 4F
Post by: Esoterica on May 29, 2010, 03:46:35 PM
Oh~ new thread.

Question
- How does the Battle Point count? Do each characters have their own Battle Points or share them together?  (I'm preparing to recruit
Kaguya
in the future)
- Do the enemies in this game have their own element that Strong/week with other element or they just have Elemental Affinities to reduce the damage from elements? or both

........................................................

I'm on 8th floor right now (~30+ hours of gameplay). I like the conversation in this game. Its full of reference and joke ^^ 

And...I heard that 30F boss need ~lv600 to defeat. I wonder how long before my character will get to that lv...
1. Each character gets a point for a battle they start in the active party in, and a point for each battle they finish.  So no, they aren't shared.
2. I'm not really sure what you're asking.  Enemies have elemental weaknesses and resistances just like you do.
Title: Re: Labyrinth of Touhou 4F
Post by: Serela on May 29, 2010, 03:56:18 PM
Quote
And...I heard that 30F boss need ~lv600 to defeat. I wonder how long before my character will get to that lv...
fyi, 21~30F are a bonus disk unrelated to the story. And unlike the main game, it's not as fun and a lot more grindy. You'd probably be reaching 30F around level 280~300... so... yeah. Getting from Endgame to 21F is a grindwall (although you've got a ton of V2 bosses to beat, at least), and then it's fairly balanced until 30F which is an INSANE grindwall.

Plenty of people just beat the game and stop there, without doing Plus Disk.

And @Pesco, yeah, with your increased leveling rate, Rumia's Demarcation is the only thing that might even be somewhat useful. And even then it's pretty situational (other then the meager party heal).
Title: Re: Labyrinth of Touhou 4F
Post by: Pesco on May 29, 2010, 04:10:23 PM
And @Pesco, yeah, with your increased leveling rate, Rumia's Demarcation is the only thing that might even be somewhat useful. And even then it's pretty situational (other then the meager party heal).

Nope, her heal is way too crappy to be useful. Just attrition it out with whoever you're fighting.
Title: Re: Labyrinth of Touhou 4F
Post by: Serela on May 29, 2010, 05:03:10 PM
Nope, her heal is way too crappy to be useful. Just attrition it out with whoever you're fighting.
I meant more the situational use of the PAR/Debuff healing. Against bosses that actually inflict those statuses a lot, it should be somewhat okay, especially since DEF/MND debuffs could murder you. The meager heal is pretty worthless though, yeah.
Title: Re: Labyrinth of Touhou 4F
Post by: Pesco on May 29, 2010, 05:32:17 PM
But Mysti does the same and turns them into buffs :V
Title: Re: Labyrinth of Touhou 4F
Post by: Serela on May 29, 2010, 05:33:28 PM
But Mysti does the same and turns them into buffs :V
But it only targets one person D:

...yeah, even in a 9 Team run, Rumia is nearly useless.
Title: Re: Labyrinth of Touhou 4F
Post by: RainfallYoshi on May 29, 2010, 05:56:02 PM
At  least Rumia is a consistent source of MYS damage? Maybe?
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on May 29, 2010, 07:50:33 PM
how long is the main game? :V
Title: Re: Labyrinth of Touhou 4F
Post by: Esoterica on May 29, 2010, 09:44:18 PM
how long is the main game? :V
I'm at 18F with 40 hours and took the time to explore each floor, so...

I dunno, probably depends on how long you spend on each floor. I'm guessing 50-60 hours for the main game, though I don't know what level you should be at for the final boss, so there's lots of room for variation.
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on May 30, 2010, 01:08:06 AM
Reached floor 7.
Well...fuck. :V
Title: Re: Labyrinth of Touhou 4F
Post by: Esoterica on May 30, 2010, 01:28:13 AM
Reached floor 7.
Well...fuck. :V
Worse than 10, 11, and 12 combined imo.
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on May 30, 2010, 01:48:21 AM
let me guess, and the boss is at the end and he's going to 1 hit my party
Title: Re: Labyrinth of Touhou 4F
Post by: LHCling on May 30, 2010, 01:56:17 AM
Possibly. Just saying.

Though, to be quite honest in my first playthrough I didn't see anything wrong. In my second playthrough where my characters are severely restricted (i.e. I'm using some crap here and there), it was a bit more of a challenge.
Title: Re: Labyrinth of Touhou 4F
Post by: Esoterica on May 30, 2010, 02:09:28 AM
let me guess, and the boss is at the end and he's going to 1 hit my party
... :V

Unrelated, is Cirno useful at all on higher floors?  I haven't leveled her since about 8F.
Title: Re: Labyrinth of Touhou 4F
Post by: LHCling on May 30, 2010, 02:12:07 AM
Her stat growth is terrible to the point that she becomes a mook roller / proc support, despite the slightly faster leveling rate. Only moderately useful at best in my opinion.
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on May 30, 2010, 02:26:39 AM
... :V

Unrelated, is Cirno useful at all on higher floors?  I haven't leveled her since about 8F.
I already dumped her along with Rumia, Wriggle and Chen :V
Title: Re: Labyrinth of Touhou 4F
Post by: The Greatest Dog on May 30, 2010, 02:28:00 AM
let me guess, and the boss is at the end and he's going to 1 hit my party
On the first turn (and every... fourth turn after?), if you're not prepared for massive fire damage...
So be prepared to drain skill points away on your best tanks for fire resistance.
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on May 30, 2010, 02:36:45 AM
Btw, is the F5 touhou supposed to 1 hit me all the time? I just let Iku buff Patchy and spammed Silent Selene for 10k, then I just threw decoys at her as she 1 hit almost everyone :V
Title: Re: Labyrinth of Touhou 4F
Post by: Esoterica on May 30, 2010, 02:53:48 AM
Her stat growth is terrible to the point that she becomes a mook roller / proc support, despite the slightly faster leveling rate. Only moderately useful at best in my opinion.
Good.  Just wanted to make sure I didn't make a mistake there. :V

@Banana: Hey, Chen's awesome.  She was a lifesaver against
Mokou
for me.

And yeah, 5F's supposed to be like that.
Title: Re: Labyrinth of Touhou 4F
Post by: LHCling on May 30, 2010, 02:57:26 AM
5F should really only be one-hitting you once she reaches critical phase. Speaking of, I was able to get through without losing anybody  :V

And yes, Chen is awesome.
Title: Re: Labyrinth of Touhou 4F
Post by: Serela on May 30, 2010, 04:32:16 AM
Chen shines more as you get farther in (although she doesn't scale in Plus-Disk), because she starts outspeeding everything ridiculously, and gets the SP to spam Kimontonkou and Flight of Idaten. She's the strongest person in the game for quite a while, IMO. Against a single target at least. That might be going a bit far, but regardless, she's great.

5F girl, you should have a buffed up Meiling sit in 1st slot to tank, that will help you out a lot.

Cirno is only good for PAR/SPD down, and has no other uses at all. She can be nice in random battles because of that, but after 12F boss, I really wouldn't keep her around. Overall increase in resistance to status affects, and her wimpy stats... plus other characters come in who can SPD-/PAR anyway.
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on May 31, 2010, 10:40:39 PM
How long does a single level on the extra disk take?
Title: Re: Labyrinth of Touhou 4F
Post by: Esoterica on June 01, 2010, 12:16:31 AM
plus other characters come in who can SPD- anyway.
Okay, next question: Who?  The wiki mentions that as well, but the only pre-plus disc character I can think of that can cause any significant speed-down is
Suika
, who is much better off spending her SP and turns on buff'n'nuke.  There's other assorted characters like
Reisen
and
Komachi
that have speed debuffs thrown in among other debuffs, but they're so weak that the SPD- itself isn't very noticeable.

I have no intention of putting Cirno in my team by the way, so don't say "if it bugs you that much just use Cirno". :V
Title: Re: Labyrinth of Touhou 4F
Post by: Earthsiege on June 01, 2010, 01:25:02 AM
Okay, next question: Who?  The wiki mentions that as well, but the only pre-plus disc character I can think of that can cause any significant speed-down is
Suika
, who is much better off spending her SP and turns on buff'n'nuke.  There's other assorted characters like
Reisen
and
Komachi
that have speed debuffs thrown in among other debuffs, but they're so weak that the SPD- itself isn't very noticeable.

I have no intention of putting Cirno in my team by the way, so don't say "if it bugs you that much just use Cirno". :V

Yukari
has one, but you get her late and she's better spent turnhaxing/buffing anyway. I guess even though
Komachi
et al have weak SPD debuffs, you get a whole bunch of debuffs at once.

I wonder if it's possible to change the potency of a character's buff/debuff effects.
Title: Re: Labyrinth of Touhou 4F
Post by: Serela on June 01, 2010, 01:33:49 AM
Huh... I guess you're right. Still, 14F gal
Suika
is very worth using in the main game, since Iku is the only character who can buff ATK/MAG and she isn't used by many people anyway. Against a boss significantly weak against debuffs (16F hinthint), having her use SPD down is almost more important then having her deal damage, although she can do both of course.

I'd rather just use
Suika
for SPD down then actually keep using Cirno, though. Unless it's for added challenge. After 12F boss, she's just not really useful enough; PARing mooks is nice, but Reimu can do that too (albeit slower), and will begin having the SP to do so often. I see why one might pull her out purely for the 16F boss, though. IMO, drop her after 12F triple boss, use Reimu for mook PAR (her regular damage will be getting kind of ehh anyway), pick up 14F gal for SPD-down and her other usefulness.

People that really love Cirno could probably continue to get mileage out of her for all of main-game, except for a much-needed replacement during the 18F/Final boss. I have to admit, her high speed growth and lvl-up rating helps make her the best person to be placing PAR or SPD-down on a group of enemies, even if she's made of glass and good for nothing else.

How long does a single level on the extra disk take?
If you mean floor, well, it depends on the floor! If you literally mean character level, you've gotta grind up to like 200 (you'll have a bunch of V2 bosses+Bloody Seals+Boss Rush to make this less boring) to get ready for 21F, then the natural encounters you face exploring each floor should accommodate the 10~ level ups you should get each floor to keep up with the enemies. Hitting 30F around lv300, where the game basically turns into "Grind until you can face the next 30F boss", of which there are three.

If you don't mind a more-then-decent bit of grinding, facing the first 30F boss (who is very epic-looking and sounds like a pretty cool fight, if I remember the bosses right), is sane. But actually beating the Plus-Disk Final requires doubling the level you were upon reaching the floor (aka hit lv600) which is... well, jeez.
Title: Re: Labyrinth of Touhou 4F
Post by: Esoterica on June 01, 2010, 01:37:30 AM
Huh... I guess you're right. Still, 14F gal
Suika
is very worth using in the main game, since Iku is the only character who can buff ATK/MAG and she isn't used by many people anyway. Against a boss significantly weak against debuffs (16F hinthint), having her use SPD down is almost more important then having her deal damage, although she can do both of course.

I'd rather just use
Suika
for SPD down then actually keep using Cirno, though. Unless it's for added challenge. After 12F boss, she's just not really useful enough; PARing mooks is nice, but Reimu can do that too (albeit slower), and will begin having the SP to do so often. I see why one might pull her out purely for the 16F boss, though. IMO, drop her after 12F triple boss, use Reimu for mook PAR (her regular damage will be getting kind of ehh anyway), pick up 14F gal for SPD-down and her other usefulness.

People that really love Cirno could probably continue to get mileage out of her for all of main-game, except for a much-needed replacement during the 18F/Final boss. I have to admit, her high speed growth and lvl-up rating helps make her the best person to be placing PAR or SPD-down on a group of enemies, even if she's made of glass and good for nothing else.
Yeah, more or less what I've been doing.  Like I said, Cirno lost her place in my party the instant I hit 13 characters, so I just wanted to make sure her rare role of potent SPD- and PAR wasn't something to overlook regardless of stat growth.
Title: Re: Labyrinth of Touhou 4F
Post by: Garlyle on June 01, 2010, 04:44:31 AM
Hey hey hey, don't hate on Cirno.  I'm at 18F and still using her regularly and I don't regret it at all.

Her damage potential and defenses are never huge, but that's not what she's there for.  Her speed is wicked fast, for one - having her around helps you run from dangerous encounters that could otherwise outspeed and steamroll your party later in the game.  And similarly, her spells are useful for their support effects - dropping enemies right down to -50%/-40% SPD is something other characters can't match (Any that do drop enemy speed only do so by less than half of that at a time), not to mention PAR continues to work on a fair number of things, so having someone who can paralyze an entire enemy group at a time is helpful.

Also she was my MVP against the 16F boss.  Not even joking.



As for F5's boss, it's completely possible to defeat her with her one-shotting your party.  I ended up doing it that way (Meiling fell really early), and still won - you just need to outspeed her in damage output.
Title: Re: Labyrinth of Touhou 4F
Post by: MysTeariousYukari on June 01, 2010, 03:03:16 PM
Doesn't the game have a severe lack of characters who have CLD-based attacks? That alone gives Cirno some value. I also prefer using Cirno over the other few CLD-attack users, I do not know why, but I like using her. Maybe it has something to do with me saying "you got pwned by the 9 ball" whenever she killed an enemy :V
Title: Re: Labyrinth of Touhou 4F
Post by: Pesco on June 01, 2010, 05:06:40 PM
Cirno is also the other composite attacker of choice if you don't use Reimu.
Title: Re: Labyrinth of Touhou 4F
Post by: Ghaleon on June 01, 2010, 06:09:50 PM
Cirno is also the other composite attacker of choice if you don't use Reimu.

composite attacks themselves are not a good thing though. They simply suffer from being gimp on both mega def, AND mega-mnd enemies. They formulas on the attacks typically do not feature the same multipliers that you would see on a non composite attack, and it's not possible to boost 2 attack satsuma the same amount you can boost 1.

15f girls multipliers are high but... Yeah duh.

Sakuya is an exception with her soul sculpture because that is pretty much half-composite, it's still a pretty bad move against bosses though.
Title: Re: Labyrinth of Touhou 4F
Post by: Pesco on June 01, 2010, 06:49:45 PM
If there's high def and mnd, take the gap in their elemental defenses.

Just found the address for time elapsed, it's a fixed one for anyone to use: 00121FD4
Total game time is given in seconds.
Title: Re: Labyrinth of Touhou 4F
Post by: Garlyle on June 01, 2010, 07:39:23 PM
Doesn't the game have a severe lack of characters who have CLD-based attacks? That alone gives Cirno some value. I also prefer using Cirno over the other few CLD-attack users, I do not know why, but I like using her. Maybe it has something to do with me saying "you got ⑨ed by the 9 ball" whenever she killed an enemy :V
Yeah, although to be honest, Cirno's not necessarily very good at the actual killing part.
Title: Re: Labyrinth of Touhou 4F
Post by: Ghaleon on June 01, 2010, 08:27:40 PM
Yeah, although to be honest, Cirno's not necessarily very good at the actual killing part.

She makes up for it by getting killed well, oh wait >=P, well at least she has the weakest resistance to the most common element in the game!

Nah seriously, the slow is great but..too many bosses are immune or resistant to it IMO. Seems that every boss that wasn't easy to begin with resisted it (sans 16F).
Title: Re: Labyrinth of Touhou 4F
Post by: MysTeariousYukari on June 01, 2010, 10:53:27 PM
Yeah, although to be honest, Cirno's not necessarily very good at the actual killing part.

I know, but I still prefer her. Also, since I forget, don't only 2-3 characters have CLD based attacks with one of them being in Plus Disk? That alone makes Cirno useful for those enemies weak to CLD. Sadly, even with that, I agree that Cirno isn't fantastic and could be so much better.

Side note, aren't some of the the enemies/bosses who are weak to CLD lacking in the Defensive department as well?
Title: Re: Labyrinth of Touhou 4F
Post by: Pesco on June 01, 2010, 10:58:47 PM
9 squad is around level 50 and got wiped by FH on 8F ::) I hadn't been boosting affinities much though.

Did the whole of 7F without a guide but the girl just isn't showing up. Am I too overlevelled to encounter her?
Title: Re: Labyrinth of Touhou 4F
Post by: MysTeariousYukari on June 01, 2010, 11:20:57 PM
9 squad is around level 50 and got wiped by FH on 8F ::) I hadn't been boosting affinities much though.

Did the whole of 7F without a guide but the girl just isn't showing up. Am I too overlevelled to encounter her?

> You mean the one who you fight in a random battle first,
Nitori
? If so, she only seems to show up in a certain part of the floor.
Title: Re: Labyrinth of Touhou 4F
Post by: Pesco on June 02, 2010, 06:21:12 PM
Where shall I hunt her?
Title: Re: Labyrinth of Touhou 4F
Post by: Ghaleon on June 02, 2010, 06:23:41 PM
> You mean the one who you fight in a random battle first,
Nitori
? If so, she only seems to show up in a certain part of the floor.

You sure about that?
Title: Re: Labyrinth of Touhou 4F
Post by: MysTeariousYukari on June 02, 2010, 07:41:59 PM
You sure about that?

I have spent 2 hours fighting in various parts of the floor to no avail, yet once I entered a battle in one part, it was her.

Where shall I hunt her?

You know the main section of the floor, the straight section going right down with branches going left and right? Go onto the left branch that goes in between the two rooms you have to warp into. Keep following the branch and just wander along it up and down, and Nitori should show up. That is the only place on 7F I have seen her, so either she has a low encounter rate and I got lucky when fighting over their, or she has a higher encounter rate in certain section/can only show up in certain sections of the floor.
I'd link an image, but I can't get it working properly right now.
Title: Re: Labyrinth of Touhou 4F
Post by: LHCling on June 02, 2010, 10:25:29 PM
I encountered her in the right branch of the floor during my second playthrough. Ergo, random. Not just that, but it was early in my exploration of the floor as well. Adding, my first playthrough has her showing up in the "main corridor". Ergo, I'm going to stick with random.

...RNG has a tendency to work coincidences~
Title: Re: Labyrinth of Touhou 4F
Post by: Pesco on June 02, 2010, 11:19:32 PM
Wish there was an address that let me fight her every encounter :<
Title: Re: Labyrinth of Touhou 4F
Post by: Ghaleon on June 02, 2010, 11:49:00 PM
Wish there was an address that let me fight her every encounter :<
wait... You're playing NG+ aren't you? She prob doesn't show up if she's in your party.
Title: Re: Labyrinth of Touhou 4F
Post by: Pesco on June 04, 2010, 11:04:43 PM
I haven't ditched the 9-squad run, but I want to do another one which I can play at work.

4 girls, they'll be the only ones I use for the entire game. Their leveling rate will be set to 50 or 75% this time and they will start with equipment that they must wear for the entire game. Name the 4 girls to use and what gear they start with. They can only have items from page 1 to 10 of the inventory and the prize from Boss Rush is not allowed. Bear in mind that their gear has to compensate for their resists for every situation. I'll look over suggestions in the morning.
Title: Re: Labyrinth of Touhou 4F
Post by: The Greatest Dog on June 04, 2010, 11:15:15 PM
I suggest Shiki is one of them. Maybe Mystia...
Hmm. There's a crap load of choices.
Title: Re: Labyrinth of Touhou 4F
Post by: Serela on June 04, 2010, 11:18:03 PM
I suggest Shiki is one of them. Maybe Mystia...
Hmm. There's a crap load of choices.
No, Shiki's spells cost WAAAAY too much SP for something like this. And he's already doing a 9 Team Run with Mystia, so...

Hmm... who to suggest...
Title: Re: Labyrinth of Touhou 4F
Post by: Earthsiege on June 04, 2010, 11:40:38 PM
Any 4? In that case...

Komachi (HP tank, debuffing)
Rinnosuke (offtank, physical damage dealer/one-time superbuff)
Sanae (healer, status curing/buffs)
Kaguya (defense ignoring, extra turn/stat buff)

As far as equipment, are we allowed more than one of each? If so, 12 Gold Cloths :P Seriously, load Slacker with affinity gear, give That Man all stat gear like Gold Cloth/Star of Elendil, give 2P all-stat gear with emphasis on SPD and defenses, and give Lunatic magic power gear.
Title: Re: Labyrinth of Touhou 4F
Post by: The Greatest Dog on June 04, 2010, 11:43:05 PM
What about
Suika
, then?
Yuugi, Suika, Kaguya, Eirin?

...
Title: Re: Labyrinth of Touhou 4F
Post by: Esoterica on June 04, 2010, 11:53:04 PM
Reisen
Cirno
Renko
Chen
:derp:
Title: Re: Labyrinth of Touhou 4F
Post by: Pesco on June 05, 2010, 05:36:22 AM
Stats and affinities can be bought. Resists can't. Also remember that if the team will have good enough resists to start with, I probably won't need a status healer.

I can pack any number of any allowed item for the run. If 12 Gold Cloths are what's good, then that's what I'll use.
Title: Re: Labyrinth of Touhou 4F
Post by: Ghaleon on June 05, 2010, 07:57:43 AM
Stats and affinities can be bought. Resists can't. Also remember that if the team will have good enough resists to start with, I probably won't need a status healer.

I can pack any number of any allowed item for the run. If 12 Gold Cloths are what's good, then that's what I'll use.

Gold clothes are pretty darn good. But I think you could get a better setup on someone like Yuyuko... At least I think it was yuyuko with godly resists to begin with. Some people really have it set in that area regardless though.
Title: Re: Labyrinth of Touhou 4F
Post by: Pesco on June 05, 2010, 08:26:15 AM
I looked up Gold Cloth and hurr OP much? The point of restricting the items was so that I don't use stuff like that. More sensible gear in the spirit of the challenge would be Shuttle Body or Star of Elendil.

The chars with the best base resists are Reimu, Wriggle,
Ran, Mystia and Kanako
. Give or take a few others with specialization. Ideally, I'd still take a tank/speed/healer/mage setup.

The usual tank options are all viable. Speed slot only has the one above as the best choice, unless you want to use Sakuya. Minoriko is the better healer, but her resists are subpar and you'll spend a lot boosting her fire and cold affs. Mage slot, oh man everyone is pretty bad in some way.
Title: Re: Labyrinth of Touhou 4F
Post by: Ghaleon on June 05, 2010, 08:39:21 AM
21f girl is a mageish character who doesn't really have a glaring weakpoint IMO... The first 21f girl, not the second.
Title: Re: Labyrinth of Touhou 4F
Post by: Pesco on June 05, 2010, 08:46:05 AM
Expensive spells are damn crippling.
Keine
looks awesome for this sort of stuff on review.
Title: Re: Labyrinth of Touhou 4F
Post by: IBakaChan on June 05, 2010, 01:33:42 PM
5F bitch.
I cannot beat herrrrrr :C

My front team was like... China, Sakuya, Aya, Patchy.
I dumped Youmu and Rumia in Gensokyo, thinking they were bad for the fight, but it actually went better for me the first time I crashed into her with all my chars at low SP, and without Aya and one of my nukers...  :V

Who should I have in my team to beat her?
Title: Re: Labyrinth of Touhou 4F
Post by: Pesco on June 05, 2010, 02:18:06 PM
She's the easiest fight IMO because you'll never lose more than 1 char at a time and always from the front slot first. A well built Meiling can survive the fight. Hit her with your best spells and she goes down before killing anyone.
Title: Re: Labyrinth of Touhou 4F
Post by: IBakaChan on June 05, 2010, 02:28:12 PM
She's the easiest fight IMO because you'll never lose more than 1 char at a time and always from the front slot first. A well built Meiling can survive the fight. Hit her with your best spells and she goes down before killing anyone.

So, just pump up Melings defense with some equipment and skillpoints and hope to god she doesn't get killed?

I will rely on Patchy n Marisa for this.

I'll return with the results.(If all else fails, I'll just go on my rage-level-grind trip just like with 4F bitch)
Title: Re: Labyrinth of Touhou 4F
Post by: IBakaChan on June 05, 2010, 03:08:01 PM
5F bitch is DOWN.

China got killed before she started raging with KO In 3 Steps, so I just started feeding out my less valuable characters(Aya, Rumia, Minoriko etc.) and spamming Silent Selene and Mastersparks.

Thank you Pesco! >w< Your advice was helpful~
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on June 05, 2010, 03:11:22 PM
I only beat her because I got the Forbidden Tablet on Patchy, so 50% buff+Silent Selene=10k damage :V
She destroyed my China without any problems :derp:
Title: Re: Labyrinth of Touhou 4F
Post by: LHCling on June 05, 2010, 03:17:12 PM
KO In 3 Steps
Do add spoiler tags to this (like so) as it definitely gives an indication as to who the boss is here.
Title: Re: Labyrinth of Touhou 4F
Post by: IBakaChan on June 05, 2010, 03:31:41 PM
Do add spoiler tags to this (like so) as it definitely gives an indication as to who the boss is here.

Sorry :< Didn't really think there...


Anyways, off to go hunt some EXP and equipment!
Title: Re: Labyrinth of Touhou 4F
Post by: Ghaleon on June 05, 2010, 03:39:53 PM
Expensive spells are damn crippling.
Keine
looks awesome for this sort of stuff on review.

whaaaa? Her spells aren't much cheaper, and truth be told they're flat out FEEBLE
Title: Re: Labyrinth of Touhou 4F
Post by: Pesco on June 05, 2010, 04:20:53 PM
Patchy's multis cost 30 and her big nukes cost 52. Spammable multis at 54 is far better than ones that cost 96 and up.
Kaguya
the other forerunner for mage slot.

My team preference is leaning
Tenshi / Mysti / Minoriko / Kaguya
The team might be too NTR based though. If I sub in Meiling, it might be more worthwhile to put
Suwako
in place of Minoriko to take out redundant healing.
Title: Re: Labyrinth of Touhou 4F
Post by: Serela on June 05, 2010, 06:10:44 PM
My team preference is leaning
Tenshi / Mysti / Minoriko / Kaguya
Might have a little trouble with your mage slot dying, in that setup; I'd pick Alice for your mage, since with the increased levelup speeds, her DEF/MND should actually be pretty sufficient. You can stick her in 3rd slot, and have Minoriko in the last one, which is good because she's important for buffing/healing your two damage dealers and you don't want her to die. Or maybe have
Mystia
in the third slot, because her defensive stats are worse then Alice's.

But yeah, if it came down to it, you could probably 10Fsolo any boss who doesn't have a DEF/MND ignoring attack. It'd just take forever :V
Title: Re: Labyrinth of Touhou 4F
Post by: IBakaChan on June 05, 2010, 06:57:42 PM
...Oh, snap.

I think I just arrived on floor HELL from what I've heard...

7F=Ridiculously hard?
Title: Re: Labyrinth of Touhou 4F
Post by: The Greatest Dog on June 05, 2010, 06:59:52 PM
...Oh, snap.

I think I just arrived on floor HELL from what I've heard...

7F=Ridiculously hard?

Not too hard. Long. And... be prepared for ownage from the boss.
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on June 05, 2010, 07:12:47 PM
Yeah, I'm there now.
Trial and error. Nothing else.
Title: Re: Labyrinth of Touhou 4F
Post by: IBakaChan on June 05, 2010, 07:15:13 PM
Not too hard. Long. And... be prepared for ownage from the boss.

... :V

Off to do some exploration+Grinding...

Also, what are your preffered teams?

Mine is probably something like China,
Yuugi
, Reimu/
Minoriko
, Marisa/Patchy.

EDIT: Well, at least the music is good. And grinding won't be so necesarry if I don't check the wiki...
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on June 05, 2010, 07:24:04 PM
Only on floor 7 so far, basically whoever has enough SP at the moment and isn't
Wriggle, Aya, Rumia, Chen or Cirno
Title: Re: Labyrinth of Touhou 4F
Post by: IBakaChan on June 05, 2010, 07:28:11 PM
I actually find
Cirno
quite useful for wiping away random encounters, when paired up with Sakuya or Marisa.
Otherwise I agree.
Wriggle
just isn't good for anything other than bosses weak to her power :V
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on June 05, 2010, 08:10:59 PM
I haven't found the 7F boss that hard - first time I died because I didn't expect the second big attack coming so soon, second time I didn't equip Reimu enough and she got 1 shot and won on the 3rd try.
Title: Re: Labyrinth of Touhou 4F
Post by: The Greatest Dog on June 05, 2010, 08:35:29 PM
Why do we need spoilers around Aya?
Anyways, I've been using her for quite a while, and aside from Chen, she's your only hope against tops on 10-12. Even then, the F12 tops can outspeed them but it's better than them getting 2 turns before everyone else. Especially when you encounter three of the tops at a time.
Title: Re: Labyrinth of Touhou 4F
Post by: IBakaChan on June 05, 2010, 08:46:45 PM
My only real problem with her is the fact that her attacks are all round 500 on random encounters.

I dunno why we have spoiler on her, I just don't want to risk anything :V
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on June 05, 2010, 09:03:16 PM
my logic: if it can't tank, buff attack/defense, heal or properly nuke, it sucks :V
Title: Re: Labyrinth of Touhou 4F
Post by: The Greatest Dog on June 05, 2010, 09:33:26 PM
She can get in, what, 50 bajillion of her last attack on bosses and then swap herself out before getting hit, which dealt around 7000~ for me (after a quite large amount of attack boosts from skill points). IIRC, I was able to use her second attack to clear virtually every enemy group on F7 in one blow...

And it also seems as though SP recovery while in the back is affected by speed, so I'mma throw that out there too.
Title: Re: Labyrinth of Touhou 4F
Post by: Esoterica on June 05, 2010, 10:27:33 PM
And it also seems as though SP recovery while in the back is affected by speed, so I'mma throw that out there too.
I'm pretty much positive  it is.  I can have Sakuya Za Warudo + Luna Dial, plop her in the back, and her SP's maxed out again in just a few turns.

Also, first post says spoilers aren't needed until past floor 6ish, and you see the character in question at the beginning of floor 2, so yeah.
Title: Re: Labyrinth of Touhou 4F
Post by: MysTeariousYukari on June 06, 2010, 06:07:21 AM
Also, first post says spoilers aren't needed until past floor 6ish, and you see the character in question at the beginning of floor 2, so yeah.

> So, by that logic
Yuugi
is not worthy of the spoiler tag.

> 7F is likly the first point you will actually need to grind to beat a boss. If not on 7F, then later. The boss has earned the hate of many a player, mostly over one, *1*, generic spell it has that happens to hurt like HELL
Fire
!
Title: Re: Labyrinth of Touhou 4F
Post by: Esoterica on June 06, 2010, 06:23:55 AM
> So, by that logic
Yuugi
is not worthy of the spoiler tag.

> 7F is likly the first point you will actually need to grind to beat a boss. If not on 7F, then later. The boss has earned the hate of many a player, mostly over one, *1*, generic spell it has that happens to hurt like HELL
Fire
!
Technically 7F's spell shouldn't need to be censored either, considering it's a generic spell used by other bosses as well (such as 15F).

Yes, I do know you were making a joke. :V
Title: Re: Labyrinth of Touhou 4F
Post by: IBakaChan on June 06, 2010, 07:21:28 AM
So... All characters on the first page of characters(Not counting the starter ones) on the wiki is safe to say?

...Has anyone found a good use for Alice? The only time she has helped me was kinda in the
Yuugi
battle :V Y'know, spam Holland Doll and hope to god the MND debuff hits, so she will be even more owned by MASTAH SPARK and Silent Selene.

Yuugi
on the other hand...
Pure awesome in my eyes :V
Title: Re: Labyrinth of Touhou 4F
Post by: IBakaChan on June 06, 2010, 07:32:46 AM
my logic: if it can't tank, buff attack/defense, heal or properly nuke, it sucks :V

Then I assume you haven't done this:
Pull out Aya, let her speed buff first herself, then everyone else TO THE EXTREME(!!) until her sp runs out. Put her back in and get out someone else who's more useful. SPD buffed China saved my ass a couple of times :V
Title: Re: Labyrinth of Touhou 4F
Post by: LHCling on June 06, 2010, 07:45:15 AM
Well, that's definitely one highlight of Alice, being able to debuff various stats (offensive and defensive ones). Some of her attacks have "strange" formulas, meaning that they can deal rather large amounts of damage, or deal something close to 0 depending on what enemy you use the attack on. Overall, I would say that she's a mixed bag of goodies capable of covering a lot of tasks, but isn't the best at doing them. With this she's good as a "support" unit of sorts (stacking debuffs for instance) or for dealing random encounters; her large SP growth should also mean that she can stay out and repeatedly debuff / roll mooks without needing to get switched out (later of course, when the SP increases per level up actually become notable). Possibly also filling the role of an attacker during boss fights while you switch your glass cannons out to recharge / prevent them from dying to a boss attack. Her stats are fairly well-rounded and she levels up rather quickly as well, meaning that her stats actually do keep up to a certain point (don't overdo it).
Title: Re: Labyrinth of Touhou 4F
Post by: Pesco on June 06, 2010, 07:59:24 AM
Alice is your single target FIR nuke mage, sometimes she's better than Patchy for it.
Title: Re: Labyrinth of Touhou 4F
Post by: Esoterica on June 06, 2010, 08:37:24 AM
Alice is your single target FIR nuke mage, sometimes she's better than Patchy for it.
This.  Return Inanimate is amazing.

Her debuffs, surprising durability for a nuker, and her ability to target either defensive stat make her rather useful for just about everything.
Title: Re: Labyrinth of Touhou 4F
Post by: IBakaChan on June 06, 2010, 09:07:44 AM
I had just explored pretty much all of 7F, AND beaten
Nitori
on random encounter, gotten some awesome DEF item for China and a Blade Cuisinart for Remi/
Yuugi
...
When those annoying lightningsballs that are faster than Patchy comes out and I'm like "Hurr, I gotta let Alice and Reimu focus for some SP" forgets that they have higher speed than Patchy and I get wiped out.

Time to redo...
Title: Re: Labyrinth of Touhou 4F
Post by: Pesco on June 06, 2010, 09:42:55 AM
The only things faster than you at that stage should be the swordfishes. The balls should die fairly easily to MYS attacks.
Title: Re: Labyrinth of Touhou 4F
Post by: IBakaChan on June 06, 2010, 10:38:39 AM
So Asteroid Belt should kill them? :V

By the by, I heard that
Yuka and Utsuho
were in the game.
Are they, and when do I get them? Also, thoughts on how useful they are if the exist.
Title: Re: Labyrinth of Touhou 4F
Post by: Earthsiege on June 06, 2010, 05:07:02 PM
Those two are in the grind-hell known as the Plus Disk, and both are optional (and fairly difficult, especially
Utsuho
, who was the last boss I beat before 30F).
Yuka
is a physically durable mage with a useful spread of spells;
Utsuho
is a pure nuker who buffs herself, hits hard, and dies fast.
Title: Re: Labyrinth of Touhou 4F
Post by: Esoterica on June 06, 2010, 05:41:30 PM
The only things faster than you at that stage should be the swordfishes. The balls should die fairly easily to MYS attacks.
This.  And those swordfish are annoying as hell.  Pack Aya and Chen into your team to deal with them if they're a problem.

Somewhat unrelated: Is it just me, or is Flashing Cherry Blossoms Youmu's best spell?  Thanks to its DEF piercing (25% of opponent's defense has to be the lowest of any spell beyond flat-out ignoring it) I've never seen God Slash outdamage it on non-wind weak trash,  and again the DEF piercing makes it usually do as much as (if not more than) Slash of Eternity on bosses.  Not to mention it only lowers her active bar to 40% as opposed to the 10% or 0% of her other spells, and having a nature element to it makes it devastating against nature-weak bosses (she was doing as much damage as
Suwako
to 16F per hit while getting more turns in).
Title: Re: Labyrinth of Touhou 4F
Post by: Serela on June 06, 2010, 05:45:56 PM
You should definitely use Chen anyway. She keeps getting better and better as she levels up; as far as main game (1~20F) goes, at least.
Title: Re: Labyrinth of Touhou 4F
Post by: IBakaChan on June 06, 2010, 06:35:53 PM
I think I prefer Aya... Or well, I'm not sure, but I'm using her mainly since Chen has NOTHING in terms of defense.

Taking a little break from LoT(Kinda like half an hour or something) before I go on a random encounter
'Nitori
hunt.
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on June 06, 2010, 07:31:00 PM
So I beat the F8 girl at lv32-38...underleveled? :V
And she seems rather useless.
Title: Re: Labyrinth of Touhou 4F
Post by: Esoterica on June 06, 2010, 07:38:18 PM
So I beat the F8 girl at lv32-38...underleveled? :V
And she seems rather useless.
Which 8F girl?

Both 8Fs are extremely good, one for being one of the best single target healers/buffers in the game, the other for having pretty much everything you could want offensively; debuffs, single and multi target attacks, physical and magical attacks, four different elemental spells, an extremely powerful single-target nuke (one of the strongest in the game), and the best PAR spell in the game as well.  Not to mention both her ATK and MAG are through the roof.
Title: Re: Labyrinth of Touhou 4F
Post by: Pesco on June 06, 2010, 07:42:33 PM
That's a low roof you've got there :V
Title: Re: Labyrinth of Touhou 4F
Post by: IBakaChan on June 06, 2010, 07:51:47 PM
*Gigglesnort*

Anyways, ffffff :getdown:
I hoped they would come in a little sooner and not be on the OMGHIGHLVLRECOMMENDED, I GOTTA GRIND OR ELSE I'LL GET OWNED-part of the game.

At least I have my beloved 5F bitch.
Title: Re: Labyrinth of Touhou 4F
Post by: Esoterica on June 06, 2010, 08:25:34 PM
That's a low roof you've got there :V
There's only two single-target healers, and the 8F healer is, in most circumstances, the better of the two.

...the other 8F character I exaggerated, but her PAR-inducing attack turns anything that can be paralyzed into easymodo, and she's the only damage dealer you need against the 16F boss.
Title: Re: Labyrinth of Touhou 4F
Post by: Ghaleon on June 06, 2010, 11:59:06 PM
There's only two single-target healers, and the 8F healer is, in most circumstances, the better of the two.

Actually she's the worse of the two. She's a better buffer/cleanser though.
The other character heals for more with less delay, and is noticeably less squishy against bosses with multi target spells. 8F girl was actually one of the most frequently 1shot characters in my entire party for my first playthru. Simple nuke alls like overgrowth, hellfire, ether flare, etc would ALWAYS pwn her...And I dumped her level ups into mnd too.
Title: Re: Labyrinth of Touhou 4F
Post by: Esoterica on June 07, 2010, 01:10:04 AM
Actually she's the worse of the two. She's a better buffer/cleanser though.
The other character heals for more with less delay, and is noticeably less squishy against bosses with multi target spells. 8F girl was actually one of the most frequently 1shot characters in my entire party for my first playthru. Simple nuke alls like overgrowth, hellfire, ether flare, etc would ALWAYS pwn her...And I dumped her level ups into mnd too.
I understand that Minoriko's got more potent healing and less delay, but there is no way she's more durable than 8F.  She rarely dies on me, whereas Minoriko gets eaten alive by even the weakest fire/water element attacks, or any physical attacks.  Not to mention 8F removes status ailments with her heal: extremely important if you don't have Meiling in your party.  Though less important, 8F also hits decently well and is great for eliminating trash, whereas Minoriko hits like an empty purse against everything.

That said, I still see 8F as the superior choice for the buff alone, though not by much.  If Minoriko didn't have such terrible defense/elemental resistances, there's a fairly good chance I'd use her instead and leave the buffing to characters like
Ran
.
Title: Re: Labyrinth of Touhou 4F
Post by: Pesco on June 07, 2010, 08:44:46 AM
If Minoriko has worse base speed, then their healing ability should be comparable at higher levels when the delay gap is smaller. For the equip-run, I don't expect to ever get hit by status ailments. Minoriko's heal should be sufficient. But, that will put more pressure on the rest of the team to deal damage while she's hitting for piddly stuff :/

Which team looks better?

Tenshi / Mysti / Reimu / Kaguya

Meiling / Mystia / Alice / Kaguya

Remilia / Mystia / Minoriko / Kaguya
Title: Re: Labyrinth of Touhou 4F
Post by: Esoterica on June 07, 2010, 12:11:39 PM
I'm gonna go with the first team.
Title: Re: Labyrinth of Touhou 4F
Post by: Garlyle on June 07, 2010, 05:04:51 PM
Your two healer choices both have their ups and downs, and every player seems to experience them a little differently.  I found that under the right conditions, Minoriko was surprisingly durable - but anything else and honestly I would've been better having a character who could actually deal out damage to just swap in for the wounded character, because she was knocked out way too easy.  Sanae I generally found to be the more durable overall, and even if her healing was slower, I found that most of the time I needed either of them, the boss was also slinging around status effect attacks, and I needed someone who could save Meiling if things went badly.  Alternatively, using her specifically to buff someone like Patchy or Yuugi up is great, due to the large variety of buffs provided.

Honestly I tend to get by pretty well with just Reimu for healing duty, but that's just me.

Also: The first team looks best purely due to Reimu's inclusion.  Gah, I want to say to put her into the second team but I'm not sure which of the four I'd drop.  Alternatively, take out the first team's tank for the second team's choice and I think that'd be great.
Title: Re: Labyrinth of Touhou 4F
Post by: Ghaleon on June 07, 2010, 07:05:36 PM
Seems like you're pretty set on speed and mage. There's one thing I would like to point out though... Your speed and mage are clearly your only two sources of DPS, but they aren't exactly what I consider an efficient combination. Your mage's best spell (IMO..at least it's the best when you don't NEED defense ignoring attacks, which you never ever do for bosses) is her buff/action guage filler. Your speed's best nuke has very little delay... so, yeah you do the math >=p.

Honestly I don't see why you should agonize over how good a party is regardless since you have to be ridiculously over level to beat the game with that party anyway. I mean just think about double hibachi. Your mage is *DEAD* when they needle parade (unless once again you're mega over level), that character is simply not designed to survive that kind of situation. Then you're literally fuxed with the physical immune one...

Edit: Although your mage's buff could be a lifesaver if you need your healer in party #1 to heal with any speed (it has huge delay after all).
Title: Re: Labyrinth of Touhou 4F
Post by: MysTeariousYukari on June 07, 2010, 08:49:46 PM
For a team and using characters in those teams, I'd say something like
Meiling, Remi, Reimu, Kaguya. But since that isn't an option, the 1st team. Tenshi does have the best/2nd best overall defenses but her HP is suck and her ATK isn't much to mention.

Any reason your not using 18F other then
it being a man?
Title: Re: Labyrinth of Touhou 4F
Post by: Pesco on June 07, 2010, 09:07:06 PM
Any reason your not using 18F other then
it being a man?

Not really...don't like his base levelup rate and upping TP is gonna cost me huge.

I got too set on using Patchy as my all purpose mage that I never really tried out the other players for that slot when I played. I'm taking your word about the current mage choice. I don't expect to be able to do all the blood seals or stars. If it's good enough to last me till 20F and end, it'll do.
Title: Re: Labyrinth of Touhou 4F
Post by: MysTeariousYukari on June 07, 2010, 09:34:40 PM
Kaguya is apperently good, but I have not tried her. Her MAG and spell formula's do look pretty good... but whether they actually are can only be seen in practice...

Have you considered recording you play, or at least the bosses? I'd love to see how you do with that party.
Title: Re: Labyrinth of Touhou 4F
Post by: Pesco on June 07, 2010, 09:55:57 PM
Don't have the facilities to record, unless you don't mind phonecam recordings, and I suck at getting the pictures in focus.
Title: Re: Labyrinth of Touhou 4F
Post by: Ghaleon on June 07, 2010, 10:20:51 PM
Kaguya is apperently good, but I have not tried her. Her MAG and spell formula's do look pretty good... but whether they actually are can only be seen in practice...

she is good. The thing is her buff has medium delay, buffs your target, and lets them move. so if you combine it with someone with a strong attack with large delay...it's basically your teams strongest nuke with 30% more power (cuz of the buff) and less delay >=p. She's only SLIGHTLY better at surviving physical attacks than patchy though, and while good against magic attacks, nobody comes close to patchy in that catagory really...
Title: Re: Labyrinth of Touhou 4F
Post by: Esoterica on June 07, 2010, 10:27:18 PM
Kaguya is apperently good, but I have not tried her. Her MAG and spell formula's do look pretty good... but whether they actually are can only be seen in practice...
She's definitely good.  I haven't used Patchy since I got her, and she was my only damage dealer against
Flandre
even though I was underleveled.
Title: Re: Labyrinth of Touhou 4F
Post by: Garlyle on June 08, 2010, 11:07:51 AM
She's definitely good.  I haven't used Patchy since I got her, and she was my only damage dealer against
Flandre
even though I was underleveled.
Well, yeah. 
Kaguya
's formulas don't factor in enemy defense.  Unfortunately, while you can count on them to damage everything, the one that actually does respectable damage is rather expensive (All of her stuff is), and while you can count on it to be damaging, I found that even that never really matched up to the damage that other characters were capable of, that did still have to go through defense.

Still, it's good to have her to take care of some of the low-HP, astronomical-DEF/MND enemies later on.

And have you considered a group using Yuugi as the tank?  I know that's an odd choice because she's got like no MND, but I've never seen a MND-targetting attack that you'd really want a tank for in the front slot, and your mage choice will be quite capable of tanking MND attacks anyway.  And for physical attacks, she's got some of the best HP and DEF of non-tanks.  The issue of course is in handling Composite attacks, but if you pumped DEF enough that wouldn't matter too much.  And you'd be adding a huge amount of physical damage potential, which you could take full advantage of via
Kaguya
's buff.
Title: Re: Labyrinth of Touhou 4F
Post by: Pesco on June 08, 2010, 11:35:39 AM
Sounds like a combo to me :V And I really like Yuugi anyway.
Title: Re: Labyrinth of Touhou 4F
Post by: Esoterica on June 08, 2010, 01:33:16 PM
Well, yeah. 
Kaguya
's formulas don't factor in enemy defense.  Unfortunately, while you can count on them to damage everything, the one that actually does respectable damage is rather expensive (All of her stuff is), and while you can count on it to be damaging, I found that even that never really matched up to the damage that other characters were capable of, that did still have to go through defense.
Really?  I haven't had a single character thus far match the damage of
Hourai Barrage
thus far.  Closest I've had was probably from 8F fighting 16F, and that was still behind by a good 30-40k damage.

EDIT: Wait, forgot 15F :V
Title: Re: Labyrinth of Touhou 4F
Post by: Drak on June 08, 2010, 02:17:34 PM
Heya. I just loaded my saved game, just to find out that all my characters' levels' are set to zero. Screenshot. (http://yfrog.com/0sbuglhp) Has anyone else encountered this bug? If so, is there any way to fix this out? This bug seems to affect only that particular save - if I start a new game, the levels and stats are as they should be.
Title: Re: Labyrinth of Touhou 4F
Post by: Ghaleon on June 08, 2010, 02:57:28 PM
I was thinking yuugi too but am not as confident she won't be totally rolled by stuff like flying insect's nest, or basic spell nukes like ether flare... I haven't really used her for awhile.
Title: Re: Labyrinth of Touhou 4F
Post by: Earthsiege on June 08, 2010, 04:21:12 PM
If you're using Yuugi as a tank (or at all, really) do what I did and send her affinities through the roof. She'll still get hammered by magic but even Ether Flare is a lot less dangerous with 300-ish MYS.
Title: Re: Labyrinth of Touhou 4F
Post by: Axel Ryman on June 08, 2010, 06:51:17 PM
Agh! I can never tell when a new thread is made!  :colonveeplusalpha:

I'll start with an old quote I should of answered but forgot.

Quote
If you're NG+-ing, there's very little reason to actively restrict yourself to one team, I suppose; especially since you have speed levelling.  Obviously you don't want to spend anything on characters you won't use, but if you can keep only about 18 characters levelled and stuff, the time you spend going through the levelup screen and party switches should be far less than the amount of time you spend fighting bosses with the proper teams versus a subpar team.

I want to spend as little time as possible switching characters, as well as visiting the shrine for leveling.(Until the later floors, where I can just do that all at once when necessary). I also want to barely train off floor trash and only get necessary exp from the bosses. So far I'm trying to pump skill points in TP, affinities, and just about all other stats as well(Mostly SP, SPD, and ATK/DEF/MAG/MND depending on the character) since I can just put 3 Machine God Lucifers on everyone and go through half the floors without leveling. Right now I just need choices that are fast, powerful, and can take a good deal of punishment when necessary. I don't want any Healing to be too big of a necessity to the point where I need to constantly play defensive for a bit. Maybe some here or there because I might not survive an attack, but that's it really.


For those who have no idea what I'm talking about(or just forgot), in the last thread I mentioned about speedrunning the game on NG+, so I'm looking for a 12 character team to just plow through the game in as little time as possible.


@Pesco: Is the SKP pool just 1 address or does it change when starting the game? Been trying to find it but no luck. Probably looking for the wrong value or something stupid from my end.
Title: Re: Labyrinth of Touhou 4F
Post by: Garlyle on June 08, 2010, 06:55:26 PM
Heya. I just loaded my saved game, just to find out that all my characters' levels' are set to zero. Screenshot. (http://yfrog.com/0sbuglhp) Has anyone else encountered this bug? If so, is there any way to fix this out? This bug seems to affect only that particular save - if I start a new game, the levels and stats are as they should be.
I've heard of this happening before, but unfortunately I don't know any way to fix it.  Sorry.

I was thinking yuugi too but am not as confident she won't be totally rolled by stuff like flying insect's nest, or basic spell nukes like ether flare... I haven't really used her for awhile.
Affinities definitely help, as was mentioned.  Either way, Yuugi's got really good HP.  Given that she should have a tonne of extra SKP to put into that from being a four-person-only game, along with extra levels anyway, she should be quite capable of handling those at least somewhat.  Plus you'll probably be buffing her up with
Kaguya's buff
anyway which will help out her MND at least somewhat.
Title: Re: Labyrinth of Touhou 4F
Post by: Pesco on June 08, 2010, 06:58:21 PM
SKP pool is a fixed address for every game on everyone's PC.
Title: Re: Labyrinth of Touhou 4F
Post by: Axel Ryman on June 08, 2010, 07:00:19 PM
SKP pool is a fixed address for every game on everyone's PC.

In that case I'm spending tonight looking for it.
Title: Re: Labyrinth of Touhou 4F
Post by: Pesco on June 08, 2010, 07:03:09 PM
Oh right, your cheat table doesn't have SKP pool on it :V

Lemme put up a revised version with extra addresses later.
Title: Re: Labyrinth of Touhou 4F
Post by: Axel Ryman on June 08, 2010, 07:04:26 PM
I'm surprised I even kept a copy of it. Maybe the updated one should be put in the first post for people who want to use it...nah.
Title: Re: Labyrinth of Touhou 4F
Post by: Pesco on June 08, 2010, 07:47:14 PM
Big favour: Who has a save file at just before they fight the 30F final boss for the first time? I want to hack his counter to add to the cheat table.
Title: Re: Labyrinth of Touhou 4F
Post by: Ghaleon on June 08, 2010, 07:49:02 PM
Big favour: Who has a save file at just before they fight the 30F final boss for the first time? I want to hack his counter to add to the cheat table.

uhh.. I might, not sure. I cheated after beating the first 30F boss to over level and mostly just see the final boss. Is that a problem? Anyway I'm not even sure I still have the save regardless, I'll check.
Title: Re: Labyrinth of Touhou 4F
Post by: Pesco on June 08, 2010, 07:52:52 PM
It'll help a lot if you know exactly what his counter should be at.
Title: Re: Labyrinth of Touhou 4F
Post by: Ghaleon on June 08, 2010, 07:55:42 PM
It'll help a lot if you know exactly what his counter should be at.

Pretty sure it's at 0
http://www.megaupload.com/?d=UY5AFA0K

I think it's 0 because I think if it's not at 0 you get a different dialogue. something like "thats his power, he never gives up, gets stronger, and fights again zomg!" But when I encounter him with this save I get a "WTF is this chump" dialogue.

sorry I'm not 100% sure on it, if it's not 0, it's at 1 >=P.
Title: Re: Labyrinth of Touhou 4F
Post by: Pesco on June 08, 2010, 08:41:58 PM
Found the address and updated the cheat table \o/. Killed him by buffing Marisa 1 million percent for a Master Spark that healed him for negative damage :V

Axel's base cheat table with all the items, SKP and EXP gain and Encounter rate. Added SKP pool, Battle Count, Time Elapsed and WINNER Count.

Edit: Equip-run go!
Team - Items
Yuugi - Lance of Geios, Shuttle Body, Pailsen Files
Mystia
- Shiva's Leather Boots, Flower Blade Kikuryusei, Karen Device
Reimu - Shuttle Body, Genocide Cannon, Gran Grimoire
Kaguya
- Ribbon, Dewprism, Gran Grimoire
Title: Re: Labyrinth of Touhou 4F
Post by: Inactive person on June 09, 2010, 10:48:15 PM
I don't see anyone mentioning this, so...

Labyrinth of Touhou Special Disk will come out in event Tora Matsuri which is in June 20th.

Some things that's changed in Special Disk that I know are:

BGMs replaced with Touhou/Etrian Odyssey Remixed stuff (You can also set it back to original BGMs)
Easier grinding around the end of the game
Ability to "sell" extra equips for skill points
Change in sprite of Reimu in Dungeon mode
Possibility of being able to change character arts with your own
Title: Re: Labyrinth of Touhou 4F
Post by: Ghaleon on June 09, 2010, 10:54:23 PM
Nice, I gotta get me that... Anybody know if this event is n-forza friendly?
Title: Re: Labyrinth of Touhou 4F
Post by: Inactive person on June 09, 2010, 11:17:19 PM
Nice, I gotta get me that... Anybody know if this event is n-forza friendly?

What do you mean by "n-forza friendly"?  Sorry, I know decent English, but I sometimes don't understand those kind of phrases ><

God, so hard to keep both Japanese and English in shape at the same time..
Title: Re: Labyrinth of Touhou 4F
Post by: The Greatest Dog on June 09, 2010, 11:18:46 PM
Found the address and updated the cheat table \o/. Killed him by buffing Marisa 1 million percent for a Master Spark that healed him for negative damage :V

Axel's base cheat table with all the items, SKP and EXP gain and Encounter rate. Added SKP pool, Battle Count, Time Elapsed and WINNER Count.

Alright, I know I'm gonna sound like an idiot, but how do you use the table to actually do anything?
Title: Re: Labyrinth of Touhou 4F
Post by: Axel Ryman on June 10, 2010, 12:01:54 AM
You need to use Cheat Engine with it and attach ti to LoT.
Title: Re: Labyrinth of Touhou 4F
Post by: MysTeariousYukari on June 10, 2010, 12:30:50 AM
N-forza is a user here, I believe he lives in Japan and if paid, will import various touhou things, including the games, fanon and canon.
Title: Re: Labyrinth of Touhou 4F
Post by: Ghaleon on June 10, 2010, 12:47:56 AM
Yeah, N-Forza is the forum's go-to guy for getting these things legally (not that the site has a go-to guy for getting em illegally >=P). But he's just a guy with his own time and schedule, so he sometimes isn't able to attend certain events or goto certain areas for our behalf. I would have asked him directly but I was on my phone when I asked so I could do the research and provide him with the links and info, which I'm going to do now >=)
Title: Re: Labyrinth of Touhou 4F
Post by: MysTeariousYukari on June 11, 2010, 02:37:03 AM
I finally got the game working on my comp, and despite having an old save that was on a friends comp, I'm gonna start fresh, then hack&slash(aka cheat) my way through the game, cause I think Labyrinth is worth it :D

Does anyone have any requests for me and my play?
Title: Re: Labyrinth of Touhou 4F
Post by: Earthsiege on June 11, 2010, 04:20:50 AM
How 'bout a random character game? Pick 12 characters at random and see if you can beat the game (meaning the first 20 floors, not the Grind Wall of China) with just those 12.
Title: Re: Labyrinth of Touhou 4F
Post by: Garlyle on June 11, 2010, 11:24:54 AM
Quote
> Get into the hole behind me three pesos
You can have absolute blue tan, I set aside for women like you!
I love trying to read 3peso's blog in Google Translate

Also: I really hope someone takes up the task of translating Arcanum Knights, because I know that he's been planning it for a while.  I don't (think?) it'll have any connection to Touhou (I'm fairly certain that any Touhou visuals you see right now are standins for new content, since the player character shown USED to be
Mannosuke
), but it looks really good as well right now.
Title: Re: Labyrinth of Touhou 4F
Post by: MysTeariousYukari on June 11, 2010, 11:43:51 AM
Omg... I'm trying to picture the in-game art for Patchy and Cirno being replaced with Ghaleon's and Garlyle's user pics... it's funny XD
Title: Re: Labyrinth of Touhou 4F
Post by: Gharlam on June 11, 2010, 02:30:26 PM
Looking forward to the special disk, also hoping for an extended english patch for that and 2.06 or something.

Also, for some reason the cheat engine doesn't work with the cheat table Pesco provided. I did some searches of my own and found different adresses, and none of the adresses listed in the table shows a value at all, anyone able to shed some light on this? Is the table for 2.06 or something like that?

Also, 10F saved my ass against the pain-train
Flan
by not taking damage from the repeated final attack of hers and throwing out a ridiculously weak attack now and then between rebuffing. T'was fun when she got paralyzed when rebuffing, taking about 10 or so of those attacks and still standing.
Title: Re: Labyrinth of Touhou 4F
Post by: Esoterica on June 11, 2010, 02:32:09 PM
Looking forward to the special disk, also hoping for an extended english patch for that and 2.06 or something.

Also, for some reason the cheat engine doesn't work with the cheat table Pesco provided. I did some searches of my own and found different adresses, and none of the adresses listed in the table shows a value at all, anyone able to shed some light on this? Is the table for 2.06 or something like that?

Also, 10F saved my ass against the pain-train
Flan
by not taking damage from the repeated final attack of hers and throwing out a ridiculously weak attack now and then between rebuffing. T'was fun when she got paralyzed when rebuffing, taking about 10 or so of those attacks and still standing.
That fight was funny.  Everyone would go down around her in a blaze of five-digit figures in damage, and she'd just get hit with  zeros. :V
Title: Re: Labyrinth of Touhou 4F
Post by: Gharlam on June 11, 2010, 02:50:11 PM
That fight was funny.  Everyone would go down around her in a blaze of five-digit figures in damage, and she'd just get hit with  zeros. :V

I found myself almost crying in despair when she blew up my party, only to have 10F standing there taking it repeatedly without as much as flinching, upon the sight of which I found hope and then boredom seeing as I almost had no increase to her attack stat, leaving her horribly crippled when trying to muster any kind of attack. Luckily, the pain-train didn't have much defense during the encounter, at least making it possible to kill her. Took me some 20 minutes or so. :]
Title: Re: Labyrinth of Touhou 4F
Post by: MysTeariousYukari on June 11, 2010, 03:40:32 PM
10Fs lack of any real offense or health hurts her in the end. But she is funny taking 0s from DEF/MND or Composite OMFGWTFHAX nukes that would floor anyone else that isn't named Meiling, or even Meiling :V Problem with 10F is her SP can't stand up to spending 128~ like every other turn, if she can even use it twice without needing to focus :V And that move is what allows her to take 0s from even the God Nukes.
Title: Re: Labyrinth of Touhou 4F
Post by: Pesco on June 11, 2010, 04:16:25 PM
Also, for some reason the cheat engine doesn't work with the cheat table Pesco provided. I did some searches of my own and found different adresses, and none of the adresses listed in the table shows a value at all, anyone able to shed some light on this? Is the table for 2.06 or something like that?

The cheat table was compiled in 2.04. Nobody really plays in 2.06 due to lack of translations and still buggy. I haven't tested anything in 2.06 myself.
Title: Re: Labyrinth of Touhou 4F
Post by: Esoterica on June 11, 2010, 04:46:04 PM
The cheat table was compiled in 2.04. Nobody really plays in 2.06 due to lack of translations and still buggy. I haven't tested anything in 2.06 myself.
I play in 2.06 :c

2.04's really laggy for me for some reason, while 2.06 always runs fast and smooth.  Plus, a certain 9F girl got buffed rather nicely.
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on June 11, 2010, 05:28:42 PM
F9 finished - ran into the mandatory boss by accident and beat her easily, then damage rushed the optional - just spammed fire moves hoping she won't wipe me out before I do.
Title: Re: Labyrinth of Touhou 4F
Post by: Gharlam on June 11, 2010, 05:35:08 PM
The cheat table was compiled in 2.04. Nobody really plays in 2.06 due to lack of translations and still buggy. I haven't tested anything in 2.06 myself.

Well I'm playing in 2.04 and have been since I started. What's so strange is that the adresses listed in the table a) doesn't work and b) aren't the same as those when I find one or two adresses of certain cheats that are listed.

What I'm afraid of is that I pulled some retard move and fucked myself over. Only logical conclusion for me at this point in time.

Also, 10F doesn't need to spam the buff so often if you have Reimu or 9F-mandatory spamming their DEF/MND buffs. Where I'm at now, I start with the buff to get her secured as she's my first-slot, then I spam 2 Hakurei Barriers and some 9F full-party DEF/MND buffs, then go from there, and usually just focus up 10F to max before I consider using it again.
Title: Re: Labyrinth of Touhou 4F
Post by: Ghaleon on June 11, 2010, 06:22:17 PM
That fight was funny.  Everyone would go down around her in a blaze of five-digit figures in damage, and she'd just get hit with  zeros. :V

Huh? I mean I know 10F girl is better at being hit for 0 than anybody, but she most DEFINATELY should not be taking 0s from THAT unless you're way over level or you spend like 4 characters' worth of skillpoints into her def stats (which would be cheap and boring).

My experience with her is that she is often 1-shot by abilities that typically 1shot everyone other than tanks. her Def and Mnd scale very well yes, but they don't reduce damage to 0 faster than China's hp increases beyond 0.. I mean for example, for every 10 more damage 10F girl absorbs from an attack, China will gain 20 more hp for example.

I mean if people like playing at high levels that's fine, but that's clearly not your normal situation IMO >=p.
Title: Re: Labyrinth of Touhou 4F
Post by: Pesco on June 11, 2010, 06:27:09 PM
100k buffs are so awesome :derp:
Title: Re: Labyrinth of Touhou 4F
Post by: Gharlam on June 11, 2010, 06:28:27 PM
Huh? I mean I know 10F girl is better at being hit for 0 than anybody, but she most DEFINATELY should not be taking 0s from THAT unless you're way over level or you spend like 4 characters' worth of skillpoints into her def stats (which would be cheap and boring).

My experience with her is that she is often 1-shot by abilities that typically 1shot everyone other than tanks. her Def and Mnd scale very well yes, but they don't reduce damage to 0 faster than China's hp increases beyond 0.. I mean for example, for every 10 more damage 10F girl absorbs from an attack, China will gain 20 more hp for example.

I mean if people like playing at high levels that's fine, but that's clearly not your normal situation IMO >=p.

Well, that'd be strange considering I've been underleveled more or less constantly. Got to 18F asshole only to realize that my Reimu was about 75-78, when the wiki says that recommended is 95+. Maybe Reimu was 80 or so, but still, I've been playing the game rather underleveled up to now, and said fuck it and started a NG+. I did however pump 10F full with DEF and MND, but it was still at the same levels I had given Patchy's MAG or Chen's ATK, which I think was lvl 45-50 or so. Speaking of Chen, she's a goddamn monster for damage output.
Title: Re: Labyrinth of Touhou 4F
Post by: Esoterica on June 11, 2010, 07:30:21 PM
Huh? I mean I know 10F girl is better at being hit for 0 than anybody, but she most DEFINATELY should not be taking 0s from THAT unless you're way over level or you spend like 4 characters' worth of skillpoints into her def stats (which would be cheap and boring).

My experience with her is that she is often 1-shot by abilities that typically 1shot everyone other than tanks. her Def and Mnd scale very well yes, but they don't reduce damage to 0 faster than China's hp increases beyond 0.. I mean for example, for every 10 more damage 10F girl absorbs from an attack, China will gain 20 more hp for example.

I mean if people like playing at high levels that's fine, but that's clearly not your normal situation IMO >=p.
Mid 60s for level, her defenses are better than you think.
Title: Re: Labyrinth of Touhou 4F
Post by: Serela on June 11, 2010, 07:34:22 PM
The fact that she'll be at 60~100% DEF/MND buffed most of the time during bosses makes a HUGE difference, she should take 0s (Or negligible damage, at least) from anything that isn't either a nuke or defense ignoring.
Title: Re: Labyrinth of Touhou 4F
Post by: Ghaleon on June 11, 2010, 08:41:32 PM
sorry, but I really call bs.
Conveniantly I'm right at that part of the game. Though I don't use 10f girl in this playthru. I used the cheat program to boost up her skillpoints so they all cost 2000 skillpoints to level, I also leveled 10f girl to 65, and gave her 3 robes of twilight (which is impossibly good gear on a normal playthru this early in the game)

I wanted to see how bad "the nuke" wasted her, but I didn't even live 1 second, the boss 1shot her with slash dive.. and you're telling me she'll survive the panic nuke? I'll try again...

Ok so she does. Yet she gets ⑨ed by other attacks of less power. But that doesn't say her Def/mnd is better than I expect (I already knew it was good, but it's not THAT good), it tells me 15F Girl's (as the boss) panic nuke itself has a screwball damage formula that's something like: 10X ((atk+mag) - (def + mnd)) instead of something like 2X (3atk + 3mnd) -.. etc.

It's just that I used 10F girl on my first playthru, and I actually leveld up her def and mind more than I leveld up anybody else's main stat, she was always the first to get those boosts. And she was hard to hurt yes, but she WOULD get damaged by many things, and sometimes even 1shot by things simple as an ether flare due to her terrible hp.

Title: Re: Labyrinth of Touhou 4F
Post by: Gharlam on June 11, 2010, 09:00:34 PM
sorry, but I really call bs.
Conveniantly I'm right at that part of the game. Though I don't use 10f girl in this playthru. I used the cheat program to boost up her skillpoints so they all cost 2000 skillpoints to level, I also leveled 10f girl to 65, and gave her 3 robes of twilight (which is impossibly good gear on a normal playthru this early in the game)

I wanted to see how bad "the nuke" wasted her, but I didn't even live 1 second, the boss 1shot her with slash dive.. and you're telling me she'll survive the panic nuke? I'll try again...

Ok so she does. Yet she gets ⑨ed by other attacks of less power. But that doesn't say her Def/mnd is better than I expect (I already knew it was good, but it's not THAT good), it tells me 15F Girl's (as the boss) panic nuke itself has a screwball damage formula that's something like: 10X ((atk+mag) - (def + mnd)) instead of something like 2X (3atk + 3mnd) -.. etc.

It's just that I used 10F girl on my first playthru, and I actually leveld up her def and mind more than I leveld up anybody else's main stat, she was always the first to get those boosts. And she was hard to hurt yes, but she WOULD get damaged by many things, and sometimes even 1shot by things simple as an ether flare due to her terrible hp.

Well, I haven't been in such a situation that 10F gets oneshotted in any way when she's at least halfway buffed. She does however get smeared up the walls in a bossfight's first turn, since she tends to be unbuffed for the first attack, but she almost always survives.
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on June 11, 2010, 09:22:28 PM
F10/11/12

fuckin switches, how do they work
Title: Re: Labyrinth of Touhou 4F
Post by: Serela on June 11, 2010, 09:26:21 PM
F10/11/12

fuckin switches, how do they work
This 3-floor puzzle can take a long time. It's definitely one of the more lengthy floors to do, second in :effort: only to 18F. That fact that it's three whole floors kinda makes up for it, though.

Basically, when a switch is ON, you can pass through colored barriers that are filled with light. When the switch is OFF, the colored barriers that look more empty may be walked through. And there are three different colors/switches, so... oh dear.
Title: Re: Labyrinth of Touhou 4F
Post by: Gharlam on June 11, 2010, 09:41:17 PM
F10/11/12

fuckin switches, how do they work

You'll be crying blood in the end, good sir. One part has you run for your money, so to speak, having a long-ass trek to push buttons left and right and up and down. Ha ha ha!

Sorry, feeling a bit sadistic, having cleared it myself. Also, fuckin magnets

Also, for those doing NG+ and not wanting to arse themselves with the first few bosses, just throw Slacker at them. They have almost no DTH resistance, it's quite funny actually. I've oneshotted China, Chen and Youmu so far thanks to slackah.
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on June 11, 2010, 09:51:53 PM
went for the second F8 girl

second attempt ever at the boss(first one was underleveled), almost no chars left, 1 turn before FH, used Yin-Yang Orb, 2500...and he died.
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on June 11, 2010, 09:55:37 PM
how long are the plus disk floors

also will the bonus disk work on 2.04?

EDIT: goddamnit doublepost
I should go to bed
Title: Re: Labyrinth of Touhou 4F
Post by: Serela on June 11, 2010, 09:57:44 PM
how long are the plus disk floors

also will the bonus disk work on 2.04?

EDIT: goddamnit doublepost
I should go to bed
Depends on the floor (28F is... ): ) , and yes.

Plus Disk isn't nearly as fun as the normal game.
Title: Re: Labyrinth of Touhou 4F
Post by: Earthsiege on June 11, 2010, 10:09:41 PM
Plus Disk basically goes something like "hmmhmm...knock out a few floors, grind a bunch...grind massively for 25F...dick around a while...oh look another grindwall...and another...last few floors...yay last floor AND I NEED TO BE 400 TO DO ANYTHING ON THIS FLOOR AND 500 FOR THE NEXT BOSSES AND 600 FOR THE LAST BOSS FUCK THIS THIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIINGggggggg.....*echo*"

I hope that special version or whatever they're calling it makes the Plus DIsk grindwalls more manageable. I like this game a lot but I'd rather do things like see the sun a few minutes a day than grind into next year.
Title: Re: Labyrinth of Touhou 4F
Post by: Inactive person on June 11, 2010, 11:06:02 PM
Plus Disk basically goes something like "hmmhmm...knock out a few floors, grind a bunch...grind massively for 25F...dick around a while...oh look another grindwall...and another...last few floors...yay last floor AND I NEED TO BE 400 TO DO ANYTHING ON THIS FLOOR AND 500 FOR THE NEXT BOSSES AND 600 FOR THE LAST BOSS FUCK THIS THIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIINGggggggg.....*echo*"

I hope that special version or whatever they're calling it makes the Plus DIsk grindwalls more manageable. I like this game a lot but I'd rather do things like see the sun a few minutes a day than grind into next year.

According to their main site, they will.
Also, what's recommended lvl for F15 girl?  My F10 girl with 100% def and mnd paralyzed in first slot kept getting so many hits..
Title: Re: Labyrinth of Touhou 4F
Post by: Ghaleon on June 12, 2010, 01:41:11 AM
I'm curious how badly the translation patch for 2.04 will get fuxed up with the special disk too. To be honest I really doubt I'm capable of updating the patch, but I might attempt it if the crew who patched the game don't do it.
Title: Re: Labyrinth of Touhou 4F
Post by: Inactive person on June 12, 2010, 04:10:27 AM
Am I the only one who's getting
Forbidden Fruit
spam from 15F?  She does it like 4 times in a row, random attack, and spam some more.
Title: Re: Labyrinth of Touhou 4F
Post by: Esoterica on June 12, 2010, 04:38:54 AM
Am I the only one who's getting
Forbidden Fruit
spam from 15F?  She does it like 4 times in a row, random attack, and spam some more.
She was more fond of one-shotting my tank with slash dive for me.
Title: Re: Labyrinth of Touhou 4F
Post by: Inactive person on June 12, 2010, 04:41:49 AM
She also loves to Slash Dive my Reimu in first 3 turns..  This will take a while.
Title: Re: Labyrinth of Touhou 4F
Post by: Esoterica on June 12, 2010, 04:45:56 AM
She also loves to Slash Dive my Reimu in first 3 turns..  This will take a while.
My strategy for the fight was pretty much this:

1. Have
Tenshi, Reimu, Ran, and Aya/Sakuya buffspam.  Don't bother healing.
2. After the first nuke, switch in
Sanae
and
Kaguya
3. Spam 
Miracle Fruit
on
Kaguya
, have
Kaguya
spam
Hourai Barrage
for 100k+ damage (assuming ~level 65)
4. Put
Sanae/Kaguya
in the reserve slots whenever you expect one of the composite nukes.  Watch as
Tenshi
takes 0 damage.

Rinse and repeat.
Title: Re: Labyrinth of Touhou 4F
Post by: Inactive person on June 12, 2010, 05:00:41 AM
Time to grind with
Sanae, Mokou, Reisen, and Eirin
to unlock
Kaguya
.
Title: Re: Labyrinth of Touhou 4F
Post by: MysTeariousYukari on June 12, 2010, 05:09:23 AM
> Ok... can anyone explain why the game goes uber slow whenever it tries loading(the screen shifting black, then shifting to something else, but for me it lags out before it shifts to the "something else") or I use something flashy/big/worth using like Master Spark?
Title: Re: Labyrinth of Touhou 4F
Post by: Esoterica on June 12, 2010, 05:10:55 AM
> Ok... can anyone explain why the game goes uber slow whenever it tries loading(the screen shifting black, then shifting to something else, but for me it lags out before it shifts to the "something else") or I use something flashy/big/worth using like Master Spark?
Like I said earlier, v2.04 lags like hell for me, but v2.06 runs just fine.
Title: Re: Labyrinth of Touhou 4F
Post by: IBakaChan on June 12, 2010, 01:09:53 PM
Mine only lags when I use Fantasy Seal(Right about the last 2 balls)...
MASTAH SPAAARK doesn't affect the game for me owo
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on June 12, 2010, 01:28:22 PM
what is BP and how is it required for recruiting characters
Title: Re: Labyrinth of Touhou 4F
Post by: Serela on June 12, 2010, 01:32:50 PM
what is BP and how is it required for recruiting characters
When you fight a battle, everyone in your active party when you start will gain 1 BP. Everyone in the party when you win will gain 1 BP.

I think one of those might affect all 12 people and not just the four in your party, but I don't really remember.

Whoever has the most BP will be the character on your Saves. That's the only thing it affects, other then a few characters/events that require having a minimum amount of BP on certain character(s).
Title: Re: Labyrinth of Touhou 4F
Post by: Axel Ryman on June 12, 2010, 01:37:04 PM
Nope only the 4 frontline members get the BP.
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on June 12, 2010, 01:49:33 PM
Looks like I'm going to miss some characters :V
Title: Re: Labyrinth of Touhou 4F
Post by: Serela on June 12, 2010, 01:55:14 PM
Well in that case, no need to keep asking questions about the Plus Disk content you'll never get to see :V
Title: Re: Labyrinth of Touhou 4F
Post by: IBakaChan on June 12, 2010, 02:01:07 PM
Has any of you had any trouble when you got the game?

I helped a friend of mine get it, but when we tried launching it it just goes "poof".
Well, it plays the music, and starts showing the pink background, but then the game just closes.

I tried everything that it told me to do, downloaded the required fonts, installed AppLocale, renamed the folders, moved it to diffrent harddrives... But it doesn't want to work!

Anyone who've had this problem?
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on June 12, 2010, 02:01:43 PM
I just wanted to see the Cave bosses anyways :V

and how to reach the f10 girl

all switches off and I don't feel like screwing around with 50 stairs at once

EDIT: forget that

also Beast of Centaurea=Pink Sweets

EDIT2: lol f10 girl

her big attack left only China alive, then I paralyzed her for a minute or so with 8f and pulled a 78% buff Master Spark
won on first attempt
Title: Re: Labyrinth of Touhou 4F
Post by: Gharlam on June 12, 2010, 04:26:01 PM
I just wanted to see the Cave bosses anyways :V

and how to reach the f10 girl

all switches off and I don't feel like screwing around with 50 stairs at once

EDIT: forget that

also Beast of Centaurea=Pink Sweets

EDIT2: Ha ha, old chap! f10 girl

her big attack left only China alive, then I paralyzed her for a minute or so with 8f and pulled a 78% buff Master Spark
won on first attempt

8F makes many bosses slightly too easy if one is lucky. Especially after loading her full with ATK to do some real decent damage, too. Also, make sure that if you use 10F on bosses that use Rasetsu Fist, have about 6500+ hp or a backup tank, and either Minoriko or
P2
ready to heal her should she survive. Haven't played beyond 18F before deciding to say fuck it and do a NG+ game, so I don't know how ill she'll fare beyond 20F. I feel cheap~.
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on June 12, 2010, 04:55:11 PM
lol floor 12

won by brainless nuking on second attempt
Title: Re: Labyrinth of Touhou 4F
Post by: Gharlam on June 12, 2010, 05:20:06 PM
Ha ha, old chap! floor 12

won by brainless nuking on second attempt

Jerk. I spent a few days worth of grinding and theorycrafting to get me past that. Kept crying blood over the panic-attacks near the end.

Having a bad habit of getting lucky like fuck and able to skip a lot of grinding that way, so I keep falling behind on levels and SKP.
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on June 12, 2010, 06:08:35 PM
never stopped to grind, just fought what I found along the way

F8 buff+Royal Flare=wtf damage
then I ran out of patchy juice so I put up whatever I had in reserve and won

most of the time I took little or no damage from attacks(except for F9 getting 1 shotted before she got a turn)
Title: Re: Labyrinth of Touhou 4F
Post by: Inactive person on June 12, 2010, 08:36:34 PM
Defeated
Kaguya's Foe
in first try.  I thought I was dead from the unexpected fire, but 8F somehow managed to survive, brought out Remilia, and the Gungnir managed to finished it off.  Now, to the 15F girl.
Title: Re: Labyrinth of Touhou 4F
Post by: IBakaChan on June 12, 2010, 09:00:03 PM
On what floors/How do you get
Eirin, Kaguya and Mokou
?
Title: Re: Labyrinth of Touhou 4F
Post by: Esoterica on June 12, 2010, 09:23:13 PM
Defeated
Kaguya's Foe
in first try.  I thought I was dead from the unexpected fire, but 8F somehow managed to survive, brought out Remilia, and the Gungnir managed to finished it off.  Now, to the 15F girl.
I lucked out on that fight; all I had left was 14F #3 and managed to finish it off with
Cat Walk
spam. :V
Title: Re: Labyrinth of Touhou 4F
Post by: Inactive person on June 12, 2010, 09:36:12 PM
On what floors/How do you get
Eirin, Kaguya and Mokou
?

You will get
Eirin (and Reisen)
after 12F boss fight, For
Kaguya
, first reach F16 and get 1000 Battle Point total with
Sanae, Eirin, Mokou, and Reisen
, that unlocks the battle against
Kaguya's Foe
.  Beat it and you'll get her.  Finally, for
Mokou
you just have to reach 14F.

Kaguya and Mokou
will be at the same spot as the 12F boss.

I lucked out on that fight; all I had left was 14F #2 and managed to finish it off with
Cat Walk
spam. :V

Most of my characters had 200+ fire resistance, so I only lost Patchouli at the very beginning (thought she could survive) and Youmu, 
Suika
and 9F girl from surprise attack.
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on June 12, 2010, 09:49:34 PM
How long does 1000 BP take? I have only 900 battles or so on floor 13 >.>
Title: Re: Labyrinth of Touhou 4F
Post by: Pesco on June 12, 2010, 09:52:41 PM
How long does 1000 BP take? I have only 900 battles or so on floor 13 >.>

125 battles with the 4 people in front row on 1F. Or learn2CheatEngine :3
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on June 12, 2010, 10:15:42 PM
true, this game is becoming an ass with the constant puzzles thrown at me
i'm more of a "rush to the boss, beat him down, go on" player...at F13, I just want to finish the game and go on.

how many lolmandatorypuzzle floors left?
Title: Re: Labyrinth of Touhou 4F
Post by: Pesco on June 12, 2010, 10:20:35 PM
IIRC there's some fun stuff on 13, 14, 16, 17,18, 19 and 20. 15 is pretty much the break. As in it breaks you. :3
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on June 12, 2010, 10:26:53 PM
wait
so I didn't take note of 13F switches and now I have to trial and error?

the enemies 1 hit Tenshi and I barely escape randoms with 1 character?
what the hell whoever developed this game
Title: Re: Labyrinth of Touhou 4F
Post by: Esoterica on June 12, 2010, 10:27:24 PM
19 and 20
oh hell
Title: Re: Labyrinth of Touhou 4F
Post by: Esoterica on June 12, 2010, 10:29:31 PM
wait
so I didn't take note of 13F switches and now I have to trial and error?

the enemies 1 hit Tenshi and I barely escape randoms with 1 character?
what the hell whoever developed this game
You should play Etrian Odyssey. :V
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on June 12, 2010, 10:33:18 PM
You should play Etrian Odyssey. :V
I'd rather take part in a real S/M session

EDIT: fuck this game
up to F12 no problems

F13 has rape randoms and more retarded puzzles
So I skip F13

F14:
ether flare
game over

random battle
everything outspeeds me
game over

labyrinth of touhou
more like chore of grind
Title: Re: Labyrinth of Touhou 4F
Post by: LHCling on June 12, 2010, 11:39:45 PM
F13 has rape randoms and more retarded puzzles
So I skip F13

F14:
ether flare
game over

random battle
everything outspeeds me
game over

labyrinth of touhou
more like chore of grind
No you just pulled it down upon yourself here  :V
Also pump speed a bit  :V :V
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on June 12, 2010, 11:47:29 PM
No you just pulled it down upon yourself here  :V
Also pump speed a bit  :V :V
I spent no points on speed lol

anyways I'm already bored
Title: Re: Labyrinth of Touhou 4F
Post by: Esoterica on June 12, 2010, 11:51:05 PM
I spent no points on speed Ha ha, old chap!
i found your other problem :V
Title: Re: Labyrinth of Touhou 4F
Post by: Inactive person on June 13, 2010, 12:29:13 AM
Finally managed to defeat
Flandre
Kaguya's Hourai Barrage
hitting 100k really helped me in this battle.  Now all I need is
Yukari
to complete my party.
Title: Re: Labyrinth of Touhou 4F
Post by: Esoterica on June 13, 2010, 12:37:05 AM
Finally managed to defeat
Flandre
Kaguya's Hourai Barrage
hitting 100k really helped me in this battle.  Now all I need is
Yukari
to complete my party.
Told you it helps a lot.. :V
Title: Re: Labyrinth of Touhou 4F
Post by: Inactive person on June 13, 2010, 12:47:05 AM
Told you it helps a lot.. :V

Yup.  Without her, I'm probably grinding at F16 right now.  :derp:
Title: Re: Labyrinth of Touhou 4F
Post by: Esoterica on June 13, 2010, 12:57:09 AM
Yup.  Without her, I'm probably grinding at F16 right now.  :derp:
16F's a pushover too if you use her, Youmu, and
Suwako
.  Their nature-element attacks will completely  destroy the boss, possibly before she even gets a turn. :V
Title: Re: Labyrinth of Touhou 4F
Post by: Inactive person on June 13, 2010, 01:11:47 AM
16F's a pushover too if you use her, Youmu, and
Suwako
.  Their nature-element attacks will completely  destroy the boss, possibly before she even gets a turn. :V

Time to add skill points  to
Suwako
.  I've only used her for trash killing purpose.  I never had the chance to see the full potential of her NTR attack.
Title: Re: Labyrinth of Touhou 4F
Post by: Serela on June 13, 2010, 01:23:45 AM
Time to add skill points  to
Suwako
.  I've only used her for trash killing purpose.  I never had the chance to see the full potential of her NTR attack.
'wako's PAR attack is also amazing. It lasts literally three times as long as every other PAR in the game save for Plus Disk characters, and actually deals nice damage at the same time too.
Title: Re: Labyrinth of Touhou 4F
Post by: LHCling on June 13, 2010, 01:31:16 AM
'wako's
>:|

Debuffing 16F-tan's stats works wonders, by the way.
Title: Re: Labyrinth of Touhou 4F
Post by: Esoterica on June 13, 2010, 01:38:38 AM
>:|

Debuffing 16F-tan's stats works wonders, by the way.
Last time I tried that she used some healing spell that also removed her debuffs. :c

Speed debuffs worked wonders though.
Title: Re: Labyrinth of Touhou 4F
Post by: Serela on June 13, 2010, 01:42:09 AM
Oh yeah, forgot to mention that. She has like no debuff resistance, so they'll ALWAYS hit. For the love of god, keep her MAG and SPD debuffed. Having Alice sit there doing 0 dmg to her while debuffing MAG is worth it, if you have to. Other then that, spam NTR nukes, and if you've got
Kaguya
, have her give the NTR nukers another turn. Bringing Iku to buff their ATK helps as well, and you can either give them a PAR resist item or have Meiling tanking to heal PAR.

Title: Re: Labyrinth of Touhou 4F
Post by: Garlyle on June 13, 2010, 02:21:30 AM
Quote
labyrinth of touhou
more like chore of grind
Banana you pussy I thought you were better than this.  I made it to F18 before ever having to grind.
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on June 13, 2010, 02:40:35 AM
Banana you pussy I thought you were better than this.  I made it to F18 before ever having to grind.
the fact that you HAVE to fight EVERYTHING pisses me off
grindan along the way is still grindan
Title: Re: Labyrinth of Touhou 4F
Post by: Inactive person on June 13, 2010, 03:35:01 AM
Helbelmares, Earthquakes, 11k damage to
Flandre
:V
Title: Re: Labyrinth of Touhou 4F
Post by: Rook on June 13, 2010, 03:46:33 AM
Hmm.  Mediafire seems down for me :( I'll try again later.

Is this game worth playing?  I got to about 16F of Etrian Odyssey 2 before getting bored.  How does Labyrinth compare?
Title: Re: Labyrinth of Touhou 4F
Post by: Esoterica on June 13, 2010, 03:51:37 AM
Hmm.  Mediafire seems down for me :( I'll try again later.

Is this game worth playing?  I got to about 16F of Etrian Odyssey 2 before getting bored.  How does Labyrinth compare?
You'll get to 20F in Labyrinth before deciding to say "fuck it".

unless your name is Bananamatic
Title: Re: Labyrinth of Touhou 4F
Post by: Serela on June 13, 2010, 03:52:49 AM
And since 20F is the final boss that's fine :V
Title: Re: Labyrinth of Touhou 4F
Post by: Inactive person on June 13, 2010, 03:57:22 AM
You'll get to 20F in Labyrinth before deciding to say "fuck it".

unless your name is Bananamatic

Maybe you won't this time, if that special disk really drops the grind wall in the second half like they promised.
Title: Re: Labyrinth of Touhou 4F
Post by: IBakaChan on June 13, 2010, 06:03:35 AM
Time to start playing this again.
Mainly for the purpose of
Utsuho and Yuka being in the PlusDisk section, Kaguya, Eirin and Mokou being not that far away, and the fact that I'm pretty much done with 7F(Which wasn't so hard with a little map beside me...)
Title: Re: Labyrinth of Touhou 4F
Post by: Ghaleon on June 13, 2010, 06:15:15 AM
true, this game is becoming an ass with the constant puzzles thrown at me
i'm more of a "rush to the boss, beat him down, go on" player...at F13, I just want to finish the game and go on.

how many lolmandatorypuzzle floors left?

IIRC, if 13F is that stupid fake-binary crap, that's the worst of them all IMO. After that there really isn't anything half as bad as it (or 10f-12f). I dunno wtf pesco is smoking listing all those other floors as puzzles. they're just mazes.. Except for 18F which is kind of a 1-way maze with a goback to start you took the wrong turn twist kind of deal...

Seriously though Pesco, how are those floors puzzles *boggle*.

Quote
the enemies 1 hit Tenshi and I barely escape randoms with 1 character?
what the hell whoever developed this game

Those fast-moving swordfish? Yeah they suck. They are my least fave trash in the game. There are other mobs with cheap things (blacknmels or whatever come to mind, or was it helbelmeres? I forget, one of them), but from this point on trash WILL be much harder. Personally I think that's what makes the game great. RPG games are too often completely pointless in terms of trash, no challege whatsoever. In laby I enjoy a good trash fight as much as a good boss fight in some games.

Quote
You should play Etrian Odyssey. :V

You know I played 1, and now I JUUUST reached the 4th zone in 2... I must say I prefer labyrinth much much more. Especially early game. It's pretty funny though, I just beat scylla with little difficulty, walk into 16F, try to take on one of those FOE turtles, it casts "fangs", and 1shots my entire party for 400+ damage (even my protector got 1shot). wut? I mean I know that FOES aren't really designed to be something you attack on purpose unless you're fairly high level, but I figure that a regular non-red foe 10 steps away from a stratum boss would be doable. but no. At least with laby when trash is brutal, it only 1 shots 1 character, or only does a huge nuke AFTER you get to do something to kill it/flee.

Quote
EDIT: fuck this game
up to F12 no problems

F13 has rape randoms and more retarded puzzles
So I skip F13

F14:
ether flare
game over

random battle
everything outspeeds me
game over

labyrinth of touhou
more like chore of grind

13F sucks. it's my least fave floor, I just cheat and use the wiki, you should too. Even when I do that it still sucks. The swordfish suck, the puzzle sucks, exploring is boring, and the encounter rate is annoyingly high. Stupid stupid floor.

14F is not easy but it should be doable. If you got 1shot by an ether flare the following is likely the cause:
1: You said you skipped 13F, which means you're probably below level, I don't know exactly what you mean by skip....You do not have to intentionally level up by 14F, but I rekon it hurts if you skip a floor.
2: Ether flare is actually the nastiest mnd-oriented generic spell in the game. Characters with high-mnd and decent hp (or maybe just high mnd like patch, it depends on her gear and skill levels though) should survive.  The thing is though at that point you really have to CHANGE YOUR PARTY FORMATION based on each floor, no more stock formations that you explore for every floor, you MUST re-balance your formation to accomodate for all the trash in that floor, is there an enemy that can rape your face? Find a party that can either survive it, or one that is capable of nuking that enemy right away.
3: Sometimes running away is the best option. See an enemy you can't handle? run. You should be able ot take it on when you're halfway past the floor...You really shouldn't have to though. But since this game has a 100% success rate on running, it's not a good idea to ignore it completely.

Quote
labyrinth of touhou
more like chore of grind
I never grinded until 16F on my first playthru, and that was before some facts were known about the boss, stat mechanics, etc. Some people who have played after the wiki got info got as far as 18F (who coincidently was easy as @%#@%#@ for me, might have been from the leveling I did for 16F though). Fact is you're playing wrong.

If you want an RPG to be easy, don't play this one, I think anybody could have told you that.

Quote
I spent no points on speed Ha ha, old chap!

That's like complaining that Dodonpachi is impossible because you refuse to push the up button.

Maybe you won't this time, if that special disk really drops the grind wall in the second half like they promised.

Man I'm so looking forward to seeing that.
I'm also interested in the new music selection. I really like the game's music, and I'd love to see moar form them. Those things alone make it well worth the cost it will be, but at the same time I expect they'll have something else that will make it even better. Screw the new portraits and junk. Boo.
Title: Re: Labyrinth of Touhou 4F
Post by: Garlyle on June 13, 2010, 07:36:49 AM
Quote
You know I played 1, and now I JUUUST reached the 4th zone in 2... I must say I prefer labyrinth much much more. Especially early game. It's pretty funny though, I just beat scylla with little difficulty, walk into 16F, try to take on one of those FOE turtles, it casts "fangs", and 1shots my entire party for 400+ damage (even my protector got 1shot). wut? I mean I know that FOES aren't really designed to be something you attack on purpose unless you're fairly high level, but I figure that a regular non-red foe 10 steps away from a stratum boss would be doable. but no. At least with laby when trash is brutal, it only 1 shots 1 character, or only does a huge nuke AFTER you get to do something to kill it/flee.
That's mostly because FOEs in EO1 were actually not threatening at all if you were handling your party right - hell I started deliberately seeking out FOE fights in the aftergame stratum because they were long fights where I could safely use Relaxing to walk out with more TP than I started the fight with, even after heailng and stuff.

In EO2, they wanted FOEs to actually be threats, so they are, in most cases, as challenging as the bosses of a given stratum, and no longer give EXP - only parts drops (Which can be used to make stuff far above your current power if you should succeed, mind).  The hardest boss, from what I remember, is actually an FOE that appears fairly regularly on the bonus stratum; not the superboss.  @_@

Ah, but I guess this isn't an EO discussion topic, is it?
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on June 13, 2010, 11:49:30 AM
so how high up should I level speed? so far no problems, but at F13 almost everything outspeeds me
Title: Re: Labyrinth of Touhou 4F
Post by: Gharlam on June 13, 2010, 12:02:31 PM
so how high up should I level speed? so far no problems, but at F13 almost everything outspeeds me

Can't quite remember what I had, but I do remember using Marisa and Reimu, and having them sped up like fuck, usually was enough to deal with most trash in one turn and they had enough speed to at least take a turn before the normal-speed enemies. If speedy enemies are a huge problem, try using chen to deal with them, if she has enough ATK for it.
Title: Re: Labyrinth of Touhou 4F
Post by: Serela on June 13, 2010, 12:10:18 PM
so how high up should I level speed? so far no problems, but at F13 almost everything outspeeds me
It really depends on the character. With Chen, for example, Atk and Spd are her most important stats, and should be leveled up with their SKP costs roughly equal. With Patch, since her spd growth is so terrible, the % bonus from SKP levels hardly amounts to anything, so you shouldn't put very many levels into it; although when it's comparatively cheap to level, you still should. Basically, the better a character's SPD growth is, the more helpful it'll be to put more levels into their SPD. That's how it works with all the stats, really.

Keep in mind boosting SPD makes a big difference at first, since having 200 SPD means you get to act TWICE as much as if you had 100 speed, and 300 means 2.5 times as much as having 100 SPD. After that the difference isn't as large (2.75x as fast at 400 SPD, etc), but still important for getting the first move in randoms.

Taking along a character with great SPD in your active party when you can is a great idea for this floor. If you can get one character to outspeed the swordfish (whether by equips and/or skillpoints in SPD) and can kill them before they move, you'll cut your losses considerably.
Title: Re: Labyrinth of Touhou 4F
Post by: LHCling on June 13, 2010, 12:12:58 PM
As a general rule, you pump speed into the MookRolling Team until 3-4 of them can outspeed most enemies in battle. The ones that you shouldn't really be outspeeding (unless you say, invest for some extra speed with Chen; which I do) are the really fast ones. So put simply, you pump SPD with SKP until you start outspeeding them  :V

Chen is fast enough to outspeed most if not all enemies, but the problem lies in actually clearing multiple enemies in the same encounter. Chen unfortunately, isn't exactly good at doing this as her only multi-target Spell is a Row type, meaning that the damage to the enemy team will vary based on their position. Of course, this usually means those pesky 1-2 enemies in the "back" end up surviving. Picking off 1, maybe 2 is done easily enough though.

Cut: I don't think it's even worth investing into Patchy's SPD. Then again, I don't use her so I could be wrong here  :V
Title: Re: Labyrinth of Touhou 4F
Post by: Serela on June 13, 2010, 12:22:43 PM
Oh, about Chen; you might consider giving her SP boosting equipment and having her just cast Kimontonkou (which lets her basically INSTANTLY move again) if she can't 0hko the desired targets. With her high SP recovery on focus/reserve, it's more affordable to do then you think.

I mean, such a strategy works wonders against bosses, I swear she has better DPS on the last few maingame floors then anyone else :derp:
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on June 13, 2010, 12:40:02 PM
how exactly does F13 work anyways
I activate 1,2 and 4(which should be 11) and get warped into a completely different place
Title: Re: Labyrinth of Touhou 4F
Post by: Serela on June 13, 2010, 12:44:58 PM
You might have one of the other switches still left on. They stay activated when you go to Gensokyo and such. Or perhaps where you were told 11 would go is just wrong, that happens sometimes. Although it's probably just a different switch accidentally left on.
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on June 13, 2010, 02:05:16 PM
halfway through F14, levels 50-57

and some people were 90-100 at F16
how much grinding am I going to have to do ;_;
Title: Re: Labyrinth of Touhou 4F
Post by: Serela on June 13, 2010, 02:09:09 PM
90 at 16F
what

Reimu lv80 is a rather high point to beat 16F boss at, you should beat her earlier then that, especially if you bring in NTR nukers, MAG/SPG debuffers, and
Kaguya
. Heck, 18F boss can be easily handled at Reimu lv95, aka can be done at a lower level then that.
Title: Re: Labyrinth of Touhou 4F
Post by: Esoterica on June 13, 2010, 02:54:51 PM
halfway through F14, levels 50-57

and some people were 90-100 at F16
how much grinding am I going to have to do ;_;
I've only got level 78 Reimu at 18F :V
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on June 13, 2010, 03:09:13 PM
14F miniboss is already a bit too hard
lv48-58

paralyzing it with the F7 debuff works well while I F8 buff Patchouli and spam Silent Selene, he uses Cry of Anguish, Patchouli gets completely disabled, so I try to tank it with 10F while doing hit/run with Chen, but at some point F10 gets paralyzed, poisoned and finished with 300 dmg ether flare(100% buff, 3,3k magic resistance, 350 SPI resistance)

should I just F8 paralyze spam it to death?
Title: Re: Labyrinth of Touhou 4F
Post by: Gharlam on June 13, 2010, 04:15:33 PM
14F miniboss is already a bit too hard
lv48-58

paralyzing it with the F7 debuff works well while I F8 buff Patchouli and spam Silent Selene, he uses Cry of Anguish, Patchouli gets completely disabled, so I try to tank it with 10F while doing hit/run with Chen, but at some point F10 gets paralyzed, poisoned and finished with 300 dmg ether flare(100% buff, 3,3k magic resistance, 350 SPI resistance)

should I just F8 paralyze spam it to death?

If your 8F has enough SP and ATK, go for it, cheap as hell if the boss is vulnerable to it but meh, whatever works. Also, a tip for such a strategy would be to bring Aya to speedbuff 8F so even if one PAR misses, you'll get a second chance at it. Worked very well for me on the floors before everyone got PAR and debuff immune, the pricks.
Title: Re: Labyrinth of Touhou 4F
Post by: Ghaleon on June 13, 2010, 04:52:59 PM
You should NOT ignore patchy's speed stat. It's just too useful a stat to ignore. Not only that but because  the 100 speed from 100-200 is as significant as  the 400 speed from 700-1100, investing in patchy's speed for 10 levels will actually net you nearly the same bar-filling increase as it would chen.

Regarding the swodfish... I personally never am able to outspeed AND kill them until I'm far into the floor, when Marisa starts to outspeed them if I gear her up right.
Title: Re: Labyrinth of Touhou 4F
Post by: Serela on June 13, 2010, 07:29:42 PM
Give 10F girl items to increase her status resistance, this makes her much more usable. There's a Ribbon on 13F, right? Use the wiki to grab that and throw it on her. Also, 8F Healer girl's heal will remove debuffs and status effects, so Patchouli being "completely disabled" doesn't mean she's useless. Unless completely disabled is codename for dead.

And yes, 8F Paralyze abuse is quite effective. Her PAR is 3 times stronger then Reimu/Cirno/16F's, and I think 7F's PAR is even weaker.
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on June 13, 2010, 07:58:34 PM
the problem is, 8F drops way too fast or she gets paralyzed/silenced along with Patchy :V
Title: Re: Labyrinth of Touhou 4F
Post by: MysTeariousYukari on June 13, 2010, 11:16:22 PM
Anyone who complains about grinding, go play a Nippon Ichi game, all of them involve mass grinding. Example, you might have a party of 40s-55s for the final boss of an NI game when you need 85s-100s, this is the point many people start using only 1-3 characters rather then 8-10, faster to grind(Exp is awarded upon killing an enemy, and only the person who got the kill gets the exp, in a SRPG). Then you need to go from that to 2500-3500 for the ultimate opponent. The variable in level is based on party and how many chars you will use.

Grinding 5-10 levels every few floors in thLabyrinth is not much in comparison.
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on June 13, 2010, 11:58:44 PM
looked at these games, dunno what is with all the disgaea hype
overcomplicated huge number filled grindish clusterfuck

if a game doesn't offer you a way to get around at lower levels with a proper strategy, it's automatically a horrible game tbh

fuck, it isn't a game, it's a gigantic time drain with zero fun
Title: Re: Labyrinth of Touhou 4F
Post by: MysTeariousYukari on June 14, 2010, 12:15:34 AM
looked at these games, dunno what is with all the disgaea hype
overcomplicated huge number filled grindish clusterfuck

if a game doesn't offer you a way to get around at lower levels with a proper strategy, it's automatically a horrible game tbh

fuck, it isn't a game, it's a gigantic time drain with zero fun

"huge numbers" is part of the reason people love it, along with the attacks being flashy, Marisa herself once said "Danmaku is all about power" and "it's not magic if it's not flashy"... now Disgaea isn't magic heavy like touhou, but the basics still apply. It's pretty nice for some people, to smack a demonic-penguin suit for multi-millions of damage while creating explosions comparable to a freakin Nuke!. The games also always give a method to deal with the massive grind, some better then others, and I'm certain that all of them provide a way to deal with the 50-100 grind, killings 99s(many NI games feature a glitch of sorts that makes Lv 99s gives the exp of enemies in the mid-upper 300s). The grind isn't outragous for the most part, but looking at the numbers, it seems insane and ridiculous.
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on June 14, 2010, 12:21:03 AM
why is it a "strategy" rpg when it REQUIRES grinding

it's just an offline MMO lol
Title: Re: Labyrinth of Touhou 4F
Post by: MysTeariousYukari on June 14, 2010, 12:31:20 AM
why is it a "strategy" rpg when it REQUIRES grinding

it's just an offline MMO Ha ha, old chap!

Requires, no. You can beat the final while in the 40-55 range, just grinding obviously helps when your foe is level 90. For the thousand range, thats post-game stuff, which is built on insane stats.

But on topic, I tired some more labyrinth and the game crashed due to freaking Master Spark! D:< I can't get anywhere without god mode lag D:<
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on June 14, 2010, 12:34:57 AM
is Master Spark all that good? it can't compare to Silent Selene and it can be used only once in a few turns

so basically, is Marisa just a mook roller?

Title: Re: Labyrinth of Touhou 4F
Post by: Serela on June 14, 2010, 12:39:17 AM
Master Spark is rape. If you use it right.

You're supposed to buff her MAG up 80~100% first, which she can do herself with Concentrate. This takes advantage of the MAG x 8 in the formula (most attacks have like ATK or MAG x2 or 2.5, with nukes being like x 3)

Plus, for every 180 SP Marisa has, the final damage is increased by 10%, up to a max of 200%.

And it only takes one turn. Then you can switch her out, and when she's recovered her SP, bring her out and she does it again.

Rape.

It's also nearly mandatory to finish off several bosses final phases.
Title: Re: Labyrinth of Touhou 4F
Post by: MysTeariousYukari on June 14, 2010, 02:09:13 AM
Master Spark can easily hit for a large chunk of a bosses HP if she has the MAG buff in place and full SP. Yes it means she can only use is now and then, but when she can it will WRECK the enemy. At about 14F-16F(I forget when), their is a boss that seems MYS-weak, Spark being capable of 160k~ damage to it without any special grinding. If you are "on par" for level and such that dmg with Spark is easily possilbe. Now it's use does scream "Last-Ditch Nuke" because that is what it does best, your biggest attack :P

The formula for the dmg on Spark is something like "2 x ((MAG x 8 ) - (T-MND / 2))"... Now, I am no Math expert, but that clearly has a lot of potential in it by that alone when one of the strongest nuke spells(other then Spark) is something like "3 x ((MAG x 3) - (T-MND / 2))" Then once you toss in the MAG buff she can use, 5k MAG on Marisa with a +80% buff on a target with 1k MND and no resist or weakness to MYS, you will see around 143k dmg(side note, Magic Missle would deal about 17k in the same example) and the SP modifier just boosts that even further...

If your tl:dr, it's basicly Master Spark = God Nuke.
Title: Re: Labyrinth of Touhou 4F
Post by: Ghaleon on June 14, 2010, 02:46:41 AM
Master spark is absolutely key really. At your point in the game, it is indeed pretty weak, but as you near the end, and as you progress into the plus disk, it basically makes Marisa a must-have character.  The thing about master spark is that it does more damage as you collect sp (to a cap of 1600 IIRC). So you basically just buff Marisa up, spark, and sit in the sidelines, until you have a good amount of SP again, at w hich point you spark again, repeat. What this does is it basically makes it so Marisa acts as a DPSER in your party without using up one of your 4 slots (for more than a couple turns). The amount of damage she does in those 1 or 2 turns of swapping is way over what anybody else can do in twice as much time.

That and it's pretty much mandatory for those "I'm at 20% health, and I casted focus, and I'll pwn your face if you don't kill me before my next move" bosses.
Title: Re: Labyrinth of Touhou 4F
Post by: MysTeariousYukari on June 14, 2010, 03:34:58 AM
That and it's pretty much mandatory for those "I'm at 20% health, and I casted focus, and I'll pwn your face if you don't kill me before my next move" bosses.

^ This. Sadly, more then a few bosses will do that, and not all of them are Plus Disk, I can name off three or four that are within the 1st 20 floors that will do this, or something like, Critical HP OMGWTFHAX Nukes.
Master Light Wings, an optional foe on 1F has Needle Parade as a standard move, and when you can 1st fight him, the start of 1F, it'll be hitting 12k+ easily, and his super move, when you actually are supposed to beat him, does like 15K~ to your party, who would be then taking 3-5k from Needle Parade. Master Light Wings only uses his super move when he is in Critical HP, and he will use it like it's his only move available, so you need to be ready to deal mass dps quickly.
SoYeah. (http://tvtropes.org/pmwiki/pmwiki.php/Main/SoYeah)
Title: Re: Labyrinth of Touhou 4F
Post by: Garlyle on June 14, 2010, 03:52:29 AM
why is it a "strategy" rpg when it REQUIRES grinding

it's just an offline MMO Ha ha, old chap!
You only grind in Disgaea for the aftergame stuff, where yeah, it's built on huge numbers.
The actual main game gives you all the tools necessary to complete the game with a party that's half the level of your opponents, if you're playing smart.
I know someone beat the main game in D1 using a solo Cleric without ever using the shops or repeating stages/doing any extra grinding/etc for chrissakes and that's utterly ridiculous.  Because Clerics are terrible unless they've at least got pupils they can learn offensive magic from...


Also: You should be able to take down 16F's boss at roughly level 60-maximum if you're using your party right, and 18F's boss at about 80-90 maximum.
...And if you can I really suggest doing so.  They're going to make you rage and be hard as heck, but they become awesomely rewarding battles when you actually pull it off.
Title: Re: Labyrinth of Touhou 4F
Post by: Inactive person on June 14, 2010, 06:04:38 AM
Finally completed the whole F16 map.  That took forever, since I die often from carelessness.  :V
Title: Re: Labyrinth of Touhou 4F
Post by: Garlyle on June 14, 2010, 06:52:28 AM
Finally completed the whole F16 map.  That took forever, since I die often from carelessness.  :V
Hahaha... that sounds familiar @_@

But it's a good idea to do so anyway.  That EXP will come in handy for you right about now XD
Title: Re: Labyrinth of Touhou 4F
Post by: MysTeariousYukari on June 14, 2010, 12:52:38 PM
Hahaha... that sounds familiar @_@

But it's a good idea to do so anyway.  That EXP will come in handy for you right about now XD

I hope you like
Suwako
cause she is very helpful/needed to win the fight 1st try.
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on June 14, 2010, 03:41:56 PM
reached 15F
everything takes wayyyyyyyyyyyyyy too long to kill
Title: Re: Labyrinth of Touhou 4F
Post by: Serela on June 14, 2010, 03:48:20 PM
15F is painful at first. After you spend a little time there, it becomes a lot more manageable.

The spirit-looking enemies are weak to SPI and FIR if I remember right. The jeweled shell stuff has either superhigh MND or DEF(both are still p.high), can't remember, but need to be taken out before they buff.  Then there's those things that are invincible to all but DEF-ignoring stuff and super strong attacks. Patch can handle them, as can Rumia, although whether it's actually worth taking Rumia along for 15F is debatable.
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on June 14, 2010, 04:22:04 PM
knights everywhere
goddamnit
Title: Re: Labyrinth of Touhou 4F
Post by: Earthsiege on June 14, 2010, 04:39:47 PM
15's pretty much where trash starts being serious business; you'll get into a pattern of the trash wiping the floor with you for 5 or so levels and then starts being manageable. Pretty soon you'll wonder why it ever gave you trouble (although certain trash, especially in the Plus Disk, is still very able to kick your ass even after you've leveled a while, so never take trash fights for granted).
Title: Re: Labyrinth of Touhou 4F
Post by: Inactive person on June 14, 2010, 04:48:11 PM
Best character for debuffing F16 boss?  (unrelated, I got the bottom of the page post 3 times in a row :V)
Title: Re: Labyrinth of Touhou 4F
Post by: MysTeariousYukari on June 14, 2010, 04:57:31 PM
If your de-buffing try
Reisen's Discarder and Komachi's Narrow Confines of Avici or w/e, Avici is great for increasing the damage you deal, Discarder for everything.
Title: Re: Labyrinth of Touhou 4F
Post by: Inactive person on June 14, 2010, 05:42:06 PM
Holy crap,
Yukari's
theme.  I could have won if she let
Suwako
have a turn.
Title: Re: Labyrinth of Touhou 4F
Post by: Inactive person on June 14, 2010, 06:00:32 PM
That was... Easy.  Defeated
Yukari
in second try.  Is level 81 Reimu overleveled?
Title: Re: Labyrinth of Touhou 4F
Post by: Pesco on June 14, 2010, 06:48:14 PM
81 looks about right
Title: Re: Labyrinth of Touhou 4F
Post by: Gharlam on June 14, 2010, 08:57:41 PM
Man, cheat engine is being quite bothersome. At first, the cheat table provided by Pesco showed ?? as values, and couldn't be changed, now most of them have numbers ranging from 70 to about 29660629 or so, in places they definitely shouldn't. Changing any of these numbers didn't help either, and yet again, finding the adress of one already listed showed a different adress for the same functionality stated.

What the balls?
Title: Re: Labyrinth of Touhou 4F
Post by: Pesco on June 14, 2010, 09:06:20 PM
Try this: Find one address and match the new address to the old one. All the cheat addresses should be offset by the same amount
Title: Re: Labyrinth of Touhou 4F
Post by: Inactive person on June 14, 2010, 09:41:09 PM
Is it good to skip 17F?  Or should I explore it
Title: Re: Labyrinth of Touhou 4F
Post by: Gharlam on June 14, 2010, 09:47:41 PM
Try this: Find one address and match the new address to the old one. All the cheat addresses should be offset by the same amount

Woah. Dicked around with CE looking for a clue as to what you suggested, having no experience with CE more than searching for adresses and well, I somehow did it when I had copied the adress for SKP after battle and then did some recalculation things when rightclicking the SKP after battle in the cheat table, and it had some numbers input already, and when I clicked OK, shit got real.

Or one could say that it started working properly. I don't know what the eff just happened, but I guess you used magic, Pesco, because that's the only conclusion I can come to. Thanks.

Is it good to skip 17F?  Or should I explore it

Well, it's a piece of shit floor, and I can say that I gtfo'd asap, but that backfired when 18F showed me a new definition of hell and pain, due to lack of levels. I don't know if I forgot any items so I don't know what I missed equipment-wise, but I definitely lost a lot of levels/SKP.
Title: Re: Labyrinth of Touhou 4F
Post by: Inactive person on June 14, 2010, 09:53:18 PM
Well, it's a piece of shit floor, and I can say that I gtfo'd asap, but that backfired when 18F showed me a new definition of hell and pain, due to lack of levels. I don't know if I forgot any items so I don't know what I missed equipment-wise, but I definitely lost a lot of levels/SKP.

That's what I'm going through atm :V time to go back to 17F
Title: Re: Labyrinth of Touhou 4F
Post by: Gharlam on June 14, 2010, 10:38:01 PM
Pesco, do you know if it's possible to speed-hack the game with CE? Been trying with the big button that says speedhack, but it seemingly does nothing, not unlike goggles.
Title: Re: Labyrinth of Touhou 4F
Post by: Garlyle on June 15, 2010, 08:49:52 AM
That was... Easy.  Defeated
Yukari
in second try.  Is level 81 Reimu overleveled?
Yeah, considering I took her down with my party at 55-60, if I remember right.

She's not that hard. 
All it takes is Cirno to debuff her SPD and she's helpless 8D

Also, honestly, skip F17.  It makes the start of F18 a bit worse, but honestly, I found F17's trash far more dangerous than F18's.  You just need to learn which enemies to run from (The knights and Gold Sorceresses in particular)

Title: Re: Labyrinth of Touhou 4F
Post by: Pesco on June 15, 2010, 10:19:05 AM
Pesco, do you know if it's possible to speed-hack the game with CE? Been trying with the big button that says speedhack, but it seemingly does nothing, not unlike goggles.

Why would you need to speedhack a turn based game? Anyways, check the speedhack box and then change the number that appears to what you want the normal speed multiplied by.
Title: Re: Labyrinth of Touhou 4F
Post by: Gharlam on June 15, 2010, 10:57:59 AM
Why would you need to speedhack a turn based game? Anyways, check the speedhack box and then change the number that appears to what you want the normal speed multiplied by.

Only due to the necessary mook-rolling when exploring would I want it. Well, I ain't noticing anything different at all, so if that's the only way to do it and should be working without any changes, then I'll just give up on that for now. Thanks anyway.
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on June 15, 2010, 03:48:37 PM
so if I can beat 16F at 55-60, how long will it take to get to lv120 or whatever for the final boss? Will it be an awfully long grind or does the EXP boost by a lot at some point?

EDIT: I beat the 14F bosses only thanks to paralyze spam and the 12F optional 2 shotted me.
Title: Re: Labyrinth of Touhou 4F
Post by: Ghaleon on June 15, 2010, 06:41:26 PM
so if I can beat 16F at 55-60, how long will it take to get to lv120 or whatever for the final boss? Will it be an awfully long grind or does the EXP boost by a lot at some point?

EDIT: I beat the 14F bosses only thanks to paralyze spam and the 12F optional 2 shotted me.

personally I think 50-60 for 16f boss is a mistake In memory. I can't be that low level for that boss if I TRY (short of simply not using exp I have). I'm pretty sure I'm about Reimu 70 by the time I reach that boss with no grinding.

But grinding for the final boss actually isn't so bad. 19f trash gives like 2x the exp of 18f trash I think. And 20f trash gives like 4x the exp of 19f trash. The final boss is a fairly long fight though so you may want to spend an hour grinding more than you have to because losing after 30mins of boss fighting is like failing your first 1cc on the final spell. It's worth it though because after the final boss, you get to do boss rush mode as well as version 2 of all the previous touhou bosses, in addition to 3 moar cave bosses.
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on June 15, 2010, 08:34:24 PM
how am I supposed to use the other chars
only patchy is capable of easily sweeping 14F trash

they either die too fast, don't do enough damage or both
Title: Re: Labyrinth of Touhou 4F
Post by: Serela on June 15, 2010, 09:17:00 PM
I just realized my previous 14F advice was actually for 15F. Whoops.

The Golems are pretty much the only 14F random enemy that isn't hit 100% by PAR. Use someone like Cirno or Raymoo to PAR everything. Use physical attacks on Manifested Knowledge and magical attacks on the Cancer (crabs). Sharks are weak to FIR, Lesser Demon is weak to MYS.

No wonder we don't have the cure for cancer, it's defeated by MAGIC
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on June 15, 2010, 09:56:05 PM
I meant 15F, sorry
got it confused myself :V
Title: Re: Labyrinth of Touhou 4F
Post by: Serela on June 15, 2010, 10:07:01 PM
If you use Minoriko, Falling Leaves of Madness almost completely ignores MND, that can help.

Other then that, not much advice other then use people with high damage potentials like Patch/Marisa/Yuugi etc. And PAR like Raymoooo.
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on June 15, 2010, 10:21:05 PM
Marisa doesn't seem to do all that well and Yuugi dies instantly to the magic spam from tengus and sorceresses.
So it's all Patchy :V
Title: Re: Labyrinth of Touhou 4F
Post by: Inactive person on June 15, 2010, 10:27:29 PM
That's weird.  Marisa's Asteroid Belt and 9F girl's first spell did pretty well for me in that floor.
Title: Re: Labyrinth of Touhou 4F
Post by: LHCling on June 15, 2010, 10:37:36 PM
Marisa doesn't seem to do all that well.
Stats. Now.

On that note, it could be the enemies having high Affinities but I've forgotten what comes around 15F+ so I can't really confirm it.
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on June 15, 2010, 10:44:46 PM
lv57, 4706 MAG, 46 skill levels in MAG
Title: Re: Labyrinth of Touhou 4F
Post by: LHCling on June 15, 2010, 10:54:50 PM
Checks out rather nicely, though I'm a tiny bit concerned about the Skill Level (for MAG) at that point in the game. It's minor, but still. Could just be me though.
I'll also assume that at every Lv Up you went for MAG  :V

...

Yeah I'd say that you were just going up against things that have high MYS Affinity.

Wriggle is awesome by the way  :V :V :V
Title: Re: Labyrinth of Touhou 4F
Post by: Ghaleon on June 15, 2010, 11:06:55 PM
lv57, 4706 MAG, 46 skill levels in MAG

You said you did no grinding right? If you're 57 with Marisa in 15F, It just confirms that being 60 with Reimu for the BOSS of 16F is probably a mistake in numbers.

Anyway I'm like 2/3 done 16F atm and my Marisa is 69 with 45 levels in MAG (I focus on it more when she becomes nothing more than a spark-spammer, but for now she's still more useful for other stuff) and 5500 magic.

Anyway Marisa is useful for 15F with the following IMO:
Sorceresses: These are chumps anyway who cares
Knights: She's especially poor against them because of their high mys resist
Tengu: She's pretty useful for these because she's one of the few characters capable of outspeeding them if you have a decent level and you don't neglect speed. She wont solo them, but combine her with another fast aoe nuker (who doesn't use wnd or spi elements) and you got them under control
Spectre: Oh god she sucks.
Dorf: Nothing special. Slower nukers probably fare better though, they don't really have any outstanding weaknesses or strengths.
Blackenmel: Marisa is very useful for these. You may dish out 0 damage with her against them when you first enter the floor, but before long asteroid belt and 2 or 1 shot them. Asteroid belt only, it has a better mnd piercing effect than magic missle and earthlight ray. If you're desperace you can concentrate before unleashing a asteroid belt, in which case it should definately 1shot them.
Crystal head: These are like dorfs pretty much. Basically you HAVE to use magic only, not physical, they are weaker to cold than any other element, but cold generally isn't very available, so Marisa is pretty average here.

so basically Marisa is great for the tengu and blackenmels, which are probably the biggest threats in the floor, and she's average for everything else but knights and spectres, knights she's poor at and spectres she's near-useless against.

She's great against the easiest miniboss on the floor hill gigas btw.
Title: Re: Labyrinth of Touhou 4F
Post by: Megayanma on June 16, 2010, 04:00:01 AM
http://i45.tinypic.com/20iid1i.png

I get this whenever I try to install the English patch to the 2.04 version available for download here.  Then whenever I open up the game and click "New Game', it results in a fatal error.

Oh, and I hid my name so I won't get CAVED.  :3
Title: Re: Labyrinth of Touhou 4F
Post by: IBakaChan on June 16, 2010, 08:32:23 AM
It can't find the file img.dxa/img.dxa.orig.

Check so you have both of those in the game-directory.
Title: Re: Labyrinth of Touhou 4F
Post by: Megayanma on June 16, 2010, 03:24:56 PM
After renaming some files (since the files needed were nowhere to be found), I re-downloaded the game to see if it would work without the patch.

http://i50.tinypic.com/2pyug41.jpg (http://i50.tinypic.com/2pyug41.jpg) occurred-the same fatal error as previously.
Title: Re: Labyrinth of Touhou 4F
Post by: Inactive person on June 16, 2010, 04:15:17 PM
My cousin fixed that error by installing Japanese Locale.  So I think you need Applocale.
Title: Re: Labyrinth of Touhou 4F
Post by: Megayanma on June 16, 2010, 04:18:14 PM
Good thing I use: *da da da daaaa!* Danmakufu!   :V

EDIT:  Buuuuuutt, it still gives me the same error. FUUUUU-
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on June 16, 2010, 10:17:33 PM
got to the F16 boss and well
back to grinding :V
Title: Re: Labyrinth of Touhou 4F
Post by: MysTeariousYukari on June 17, 2010, 01:54:00 AM
Ok, I had a decent run, less lag then norm, I fight Chen, games going great, then like an idiot, I used Fantasy Seal. Game stopped dead, frozen like it was in a block of ice... ;-; damnit...
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on June 17, 2010, 05:03:30 PM
F12 boss - resurrection, 1 shot before I can do anything
F15 optional - earthquake(the weaker one), entire party dies

what the fuck does this game want me to do

from what I've seen, I'll need 15 more levels for the F16 boss, the F18 boss will require 50 more levels and the final boss lv130+, which is 75 levels from where I currently am.

I've heard this is a 60+ hour game, and I'm at F16 with 22 hours - is the other 38 hours going to be mindless grinding?
Title: Re: Labyrinth of Touhou 4F
Post by: Serela on June 17, 2010, 05:09:26 PM
More like 46~60 hours.

Last time I heard, your Reimu was about lv65. You should be able to beat 12F and/or 14F optionals now. About that 1-shotter; as soon as she uses Resurrection, switch in Marisa for a MASTAR SPAAAAARK to 0hko her. Actually, just like, have Marisa use Concentrate twice at the start of the battle, and leave her in the back for the rest of it until Resurrection happens. If you use 8F Healer girl, use that buff too for some SPD boost. And Meiling should certainly be able to survive the 1-shot attack, esp. with some FIR resist gear, which is good because the boss will have massive delay afterwards for an easy Sparking.

18F boss... 50 more levels? Judging from your previous Reimu 65, that'd be ridiculously overlevelled. You can do him at Reimu lv90~96 for sure. And you should be able to beat 16F before Reimu lv80.

Don't even worry about the final boss, because 20F stuff gives ridiculous amounts of XP and SKP. You'll literally be leveling almost every single battle.
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on June 17, 2010, 05:18:46 PM
10 levels is still a fuckton in this game with the randoms taking that long

EDIT: is there a way to get 10x exp from battles with cheat engine
Title: Re: Labyrinth of Touhou 4F
Post by: MysTeariousYukari on June 17, 2010, 06:30:04 PM
EDIT: is there a way to get 10x exp from battles with cheat engine

Yes. You can control your gains to the point. Thier is an address for the Exp gained in a battle, find that and you can control it. You can make 1F randoms give 1,000,000 EXP rather then their 6-12-ish exp :V
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on June 17, 2010, 10:32:08 PM
jesus fucking christ F12 optional
master spark 65k, flight of idaten 9k, then I get completely wiped in one attack

brb grindan
Title: Re: Labyrinth of Touhou 4F
Post by: MysTeariousYukari on June 17, 2010, 11:31:28 PM
When 12F uses res or w/e, it has 80k~ HP left, so you were very close.
Title: Re: Labyrinth of Touhou 4F
Post by: Pesco on June 18, 2010, 12:02:16 PM
I hear problems with my cheat table. Use Axel's original one while I fix up another version. His link is on the top of page 32 in the third thread.
Title: Re: Labyrinth of Touhou 4F
Post by: Esoterica on June 18, 2010, 04:24:06 PM
jesus fucking christ F12 optional
master spark 65k, flight of idaten 9k, then I get completely wiped in one attack

brb grindan
Figure out when it uses resurrection (it was on Patch's 2nd turn for me), then nuke it with powerful single target nukes (I personally used  Silent Selene and
Megawatt Linear Gun
for about +100k).

On that note,
Nitori
is sorely underrated.  Why have Marisa dump her SP bar in one turn when spoiler-tan can keep spamming her 88SP nuke with an identical damage formula (sans potential 200% multiplier from using nearly 2000 SP for your attack)?  Speaking in terms of pre-plus disc, of course.
Title: Re: Labyrinth of Touhou 4F
Post by: Serela on June 18, 2010, 04:30:28 PM
Nitori
is great if you use 2.06. Otherwise her damage formula on her nuke is a LOT lower, and she's an "ehh" character. She's definitely pretty nice in 2.06, where yes, she does have a similar formula to Master Spark.
Title: Re: Labyrinth of Touhou 4F
Post by: Esoterica on June 18, 2010, 04:38:12 PM
Nitori
is great if you use 2.06.
Probably should've mentioned that, yeah.  She's pretty much garbage in 2.04 if you're using her for something other than trash.
Title: Re: Labyrinth of Touhou 4F
Post by: Pesco on June 18, 2010, 05:34:17 PM
How do I patch up to 2.06? Yes, I've never done it before.
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on June 18, 2010, 11:36:44 PM
ANY hack on muting the goddamn game in XP?

I'm seriously fucking annoyed by the repetitive music. Especially when you hit the F16 grindwall.
Title: Re: Labyrinth of Touhou 4F
Post by: Krimmydoodle on June 18, 2010, 11:46:55 PM
In the Labyrinth directory, find the sound files and move them somewhere else (or if you really don't care about the music, I guess you could delete them).  The game won't find the music, but it won't complain and will otherwise run as normal.
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on June 18, 2010, 11:49:06 PM
remove for grinding, put back in for bosses :V
Title: Re: Labyrinth of Touhou 4F
Post by: Ghaleon on June 19, 2010, 01:03:55 AM
Doubtful but I hope special disk makes it so it "remembers" where you are in the exploration track between battles. They are pretty good but are way longer than you can possibly hear without just sitting around doing nothing.
Title: Re: Labyrinth of Touhou 4F
Post by: Serela on June 19, 2010, 01:34:57 AM
How do I patch up to 2.06? Yes, I've never done it before.
Extract 2.06. Put all the stuff (Which, by the way, will not affect 2.04's ability to run exactly as it normally does) into your thLaby folder. Woopee!  :]

Also, I recommend renaming the exe to something else like "thLaby2.06.exe" before you put it in, so you can still use the 2.04 executable when you want to.
Title: Re: Labyrinth of Touhou 4F
Post by: Esoterica on June 19, 2010, 02:05:34 AM
Also, I recommend renaming the exe to something else like "thLaby2.06.exe" before you put it in, so you can still use the 2.04 executable when you want to.
Agreed, I have shortcuts for both 2.06 and 2.04 on my desktop.
Title: Re: Labyrinth of Touhou 4F
Post by: MysTeariousYukari on June 19, 2010, 02:23:45 AM
Agreed, I have shortcuts for both 2.06 and 2.04 on my desktop.

I did as well before my comp wipe ;-;
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on June 19, 2010, 02:22:47 PM
12F optional down in less than 4 minutes. lol
Title: Re: Labyrinth of Touhou 4F
Post by: MysTeariousYukari on June 19, 2010, 02:26:59 PM
12F optional down in less than 4 minutes. Ha ha, old chap!

Which one? Little Miss "EYE'M IMMORTAL!" or was it "Even in a boss fight. F.O.E."
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on June 19, 2010, 02:37:42 PM
the first one

just gave patchouli enough buffs to take her attacks and destroyed her with Silent Selene
Title: Re: Labyrinth of Touhou 4F
Post by: MysTeariousYukari on June 19, 2010, 02:54:14 PM
the first one

just gave patchouli enough buffs to take her attacks and destroyed her with Silent Selene

Great! Now you just need 1k LP or w/e between Eirin, Reisen, Mokou and Sanae. No clue why Sanae is involved >.> Once you have enough, I hope your ready for Flowing Hellfire >:D
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on June 19, 2010, 02:56:52 PM
how much BP is one fight?
Title: Re: Labyrinth of Touhou 4F
Post by: Serela on June 19, 2010, 02:58:03 PM
how much BP is one fight?
1 point for each of the 4 people who's in the party when you start, 1 more for each when you finish.

So you can get up to 8 BP per battle. Or you can hack one of their BP to 1000.
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on June 19, 2010, 02:59:09 PM
well, no 12F for me then :V
Title: Re: Labyrinth of Touhou 4F
Post by: MysTeariousYukari on June 19, 2010, 03:02:17 PM
Nah it's easy. Set the characters needed into your front 4, then start fighting on 1F. Also helps if you have been using one or two of the characters when they first became available, kills some of the effort. You can knock off the BP in 250 battle if you use all 4, and on 1F, 250 battles goes by FAST at levels for being on 12F
Title: Re: Labyrinth of Touhou 4F
Post by: Serela on June 19, 2010, 03:05:51 PM
250 is still a pretty long time... that sounds boring as hell.

It's better to just throw them into your front row party whenever you do any grinding. At the very least, if you actually use any of them normally, try to bring them into random battles constantly.
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on June 19, 2010, 03:13:03 PM
and how to make the game run in japanese locale

all I see is the font and blackness
Title: Re: Labyrinth of Touhou 4F
Post by: MysTeariousYukari on June 19, 2010, 03:22:48 PM
No matter what her stats say, or what anyone else says, Reisen is pretty damn good for dpsing trash and bosses, ingoring her buff. With it in boss fights, I laugh. I use the buff until she maxes out, then a spell like Discarder, then the buff, rinse repeat ad infinitum. For trash, Lunatic Red Eyes is my bread-and-butter. I think... Mokou is like the FF Ether or Elixir, AwesomeButImpractical, her moves are great, but the price tag, dear Yukari, the price tag. 60 for 3 of her cards and like 112 for her last.
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on June 19, 2010, 03:26:32 PM
wait, isn't it better to put the 4 girls to the front and grind on some easier floor which still gives exp? F13 are 1 shots, so why do F1?
Title: Re: Labyrinth of Touhou 4F
Post by: Serela on June 19, 2010, 03:30:00 PM
No matter what her stats say, or what anyone else says, Reisen is pretty damn good for dpsing trash and bosses, ingoring her buff. With it in boss fights, I laugh. I use the buff until she maxes out, then a spell like Discarder, then the buff, rinse repeat ad infinitum. For trash, Lunatic Red Eyes is my bread-and-butter. I think... Mokou is like the FF Ether or Elixir, AwesomeButImpractical, her moves are great, but the price tag, dear Yukari, the price tag. 60 for 3 of her cards and like 112 for her last.
Case A.Not enough SP to keep this up for a long amount of time. And then in plus disk, self-buffs don't make you special because everyone should be buffed all the time by someone like
Renko
anyway.
Case B.Her attacks really aren't anything special, and all the ones that are worth using are FIR element. She isn't bad, but she's definitely nothing above average, and even being just average is kinda ehh in this game. The SP really isn't a problem, except for the 112-cost spell.
Title: Re: Labyrinth of Touhou 4F
Post by: MysTeariousYukari on June 19, 2010, 04:28:46 PM
wait, isn't it better to put the 4 girls to the front and grind on some easier floor which still gives exp? F13 are 1 shots, so why do F1?

Because I forget the trash :V Basicly, put all 4 in, go to a floor you know that ALL of them will be able to OHKO the trash then go wild. Then better :V
Title: Re: Labyrinth of Touhou 4F
Post by: Esoterica on June 19, 2010, 06:25:34 PM
No matter what her stats say, or what anyone else says, Reisen is pretty damn good for dpsing trash and bosses, ingoring her buff. With it in boss fights, I laugh. I use the buff until she maxes out, then a spell like Discarder, then the buff, rinse repeat ad infinitum. For trash, Lunatic Red Eyes is my bread-and-butter. I think... Mokou is like the FF Ether or Elixir, AwesomeButImpractical, her moves are great, but the price tag, dear Yukari, the price tag. 60 for 3 of her cards and like 112 for her last.
I used her until I realized self-buff + <insert attack here> was doing less damage than Rumia non-buffed. :derp:
Title: Re: Labyrinth of Touhou 4F
Post by: Pesco on June 19, 2010, 08:16:41 PM
Just as I thought. Having 2.06 installed concurrent to 2.04 screws with the cheat tables. It messed with the addresses of character stats as far as I can tell.
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on June 19, 2010, 09:33:26 PM
so basically, can I freely switch to 2.06 for faster grinding, then back to 2.04 for bosses and exploration?
Title: Re: Labyrinth of Touhou 4F
Post by: Serela on June 19, 2010, 09:34:47 PM
2.06 has faster grinding?
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on June 19, 2010, 09:41:08 PM
The removed battle animations cut away a LOT of time. Trust me :V
Title: Re: Labyrinth of Touhou 4F
Post by: Pesco on June 19, 2010, 09:53:21 PM
9-squad starting 10-12F at average level of 65. Rolling dem mooks :V
Title: Re: Labyrinth of Touhou 4F
Post by: Ghaleon on June 20, 2010, 12:16:31 AM
Case A.Not enough SP to keep this up for a long amount of time. And then in plus disk, self-buffs don't make you special because everyone should be buffed all the time by someone like
Renko
anyway.
Case B.Her attacks really aren't anything special, and all the ones that are worth using are FIR element. She isn't bad, but she's definitely nothing above average, and even being just average is kinda ehh in this game. The SP really isn't a problem, except for the 112-cost spell.

I don't really agree. Your example is pretty much the ONLY person capable of keeping a full group buffed well, and even then it comes at a big cost (ap gauge emptied). Self buffs are important IMO, except for the particularly crummy ones like 9 F girls or whatever.

I still think you know who is poor though, even fully buffed, her poor stats combined with her even poorer attack formulas make her pretty bad IMO.
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on June 20, 2010, 12:21:49 AM
Got second F12 optional

So, purely magic or spend something on magic def?
Title: Re: Labyrinth of Touhou 4F
Post by: Ghaleon on June 20, 2010, 12:38:19 AM
Got second F12 optional

So, purely magic or spend something on magic def?

I always spend more points on main defensive stats than main offensive stats with all my characters excluding Marisa, and peopel who have virtually no defensive stats at all. Chen
Flan
.

It's up to you how much to spend, but it's pretty plain stupid to spend none at all.
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on June 20, 2010, 12:53:08 AM
lol F16 boss

Went in, accidentally used Mishaguji-Sama first, which gave me a stronger second strike though.
Then suddenly Djinn Storm, so I used Focus and put Suwako on the bench...another Djinn Storm? Thought she would use it continuously, so I focused some more, she used IN Quadruple Barrier and I thought that I caused some special counter and how screwed I am - then I used one more Croaking Frog...and she died.
Talk about an anticlimatic battle, I reduced her 3 form battle into a 1 form damage rush

I was really, really confused :V
Title: Re: Labyrinth of Touhou 4F
Post by: Ghaleon on June 20, 2010, 01:28:36 AM
Ha ha, old chap! F16 boss

Went in, accidentally used Mishaguji-Sama first, which gave me a stronger second strike though.
Then suddenly Djinn Storm, so I used Focus and put Suwako on the bench...another Djinn Storm? Thought she would use it continuously, so I focused some more, she used IN Quadruple Barrier and I thought that I caused some special counter and how screwed I am - then I used one more Croaking Frog...and she died.
Talk about an anticlimatic battle, I reduced her 3 form battle into a 1 form damage rush

I was really, really confused :V

Was the most difficult boss in the game for me lol. But I didn't use that character. F18 boss is one that gives people alot of trouble and I beat it on my first try without any grinding whatsoever  (after 16F boss that is) without breaking a sweat.

Djinn storm after 1 hit though? damn.
Title: Re: Labyrinth of Touhou 4F
Post by: Serela on June 20, 2010, 01:31:31 AM
Djinn storm after 1 hit though? damn.
Two Djinn Storms after one hit.

Suwako must have done like 400k damage. God.
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on June 20, 2010, 01:39:55 AM
if anyone wants to see, F16 boss spoiler obviously (http://www.youtube.com/watch?v=lXUWdPukJac)

Somehow it feels like I put way too much points into attack :V
I did just under 250k damage, then got 290k on the next turn thanks to F12.
One more shot was just enough to finish her off.
Title: Re: Labyrinth of Touhou 4F
Post by: MysTeariousYukari on June 20, 2010, 02:05:24 AM
I can't watch the video, apperently it's "private" whatever that means.
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on June 20, 2010, 02:22:44 AM
I can't watch the video, apperently it's "private" whatever that means.
Ugh, my bad :V
Should work now.

Anyways, anything noteworthy on F17? Heard stuff about how it should be skipped because F18 is actually easier.
Title: Re: Labyrinth of Touhou 4F
Post by: scherzo on June 20, 2010, 02:37:21 AM
Yukari
has 650k hp. Her first phase is till 400k, second is from 400k to 200k, and last is under 200k. You inadvertently got the damage timing so that you skipped her second phase.

There is nothing on 17F. I would skip it, though I wouldn't say 18F enemies are easier (I found the only reliable strategy at lvl 70 was a certain 15F character's god attack).

edited for spoilers
Title: Re: Labyrinth of Touhou 4F
Post by: MysTeariousYukari on June 20, 2010, 02:57:30 AM
Umm, spoiler much Topos? I thought the rules of thumb was spoiler-mark anything passed 5F or the 2nd character page.
Title: Re: Labyrinth of Touhou 4F
Post by: marina2 on June 20, 2010, 01:49:34 PM
What I like about 17F are those 3-color Angel conception random battles. They'e cute ^^ (but their skills are not so cute...)

By the way, 20F enemies Divine lighting (x3) + random spell combo is evil....  ,but I get used to it now.
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on June 20, 2010, 01:53:55 PM
18F is rape :V
Title: Re: Labyrinth of Touhou 4F
Post by: Dasher-Crash on June 20, 2010, 03:35:24 PM
Question:

How do I start the Flandre sidequest on floor 11?

An on a side note:

Where on earth do I go to change my display picture?
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on June 20, 2010, 04:18:55 PM
How exactly am I supposed to handle F18? The retarded bunnies destroy anyone with Arrow Rain, everything has way too much HP, speed, or defence.
Title: Re: Labyrinth of Touhou 4F
Post by: Dasher-Crash on June 20, 2010, 04:42:46 PM
Quote
How exactly am I supposed to handle F18? The retarded bunnies destroy anyone with Arrow Rain, everything has way too much HP, speed, or defence.


Yeah, it usually has this large a jump in difficulty. Like how it is from easy to normal.

Some suggestions are people like Ran, who can nuke fast, then follow up with a couple more multi-target attacks.

Try taking the bunnies out before they get to Arrow Rain.

Take down the enemies specifically: things with high speed generally do not have high health/defense/mind, so counter with a tank.
Title: Re: Labyrinth of Touhou 4F
Post by: Pesco on June 20, 2010, 04:44:22 PM
Spoiler tags on everyone you recruit after Yuugi kthnx. Like so
Code: [Select]
[spoiler]Tewi[/spoiler]
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on June 20, 2010, 04:50:46 PM
The problem is that I can't outspeed the bunnies with most characters, those who can don't have enough power to take them out and the skill points per fight seem really low.
I can't take more than 1-2 fights before I'm out of characters.

EDIT: They have over 50k HP...most fast chars do 15-20k at most.
Title: Re: Labyrinth of Touhou 4F
Post by: Serela on June 20, 2010, 04:59:59 PM
This is the point where Kimontonkou with Chen in random battles becomes pretty much required when you use her. Thankfully her rape speed and high SP recovery means she regains it very quickly. But yeah, Kimontonkou>Idaten Spam, using a stronger Phoenix w/e it was to finish off if needed... it can really take out some mean stuff fast. You'll be having a lot of trouble with 18F randoms.
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on June 20, 2010, 05:13:43 PM
Chen gets in one Phoenix before the bunnies attack.

Arrow Rain, Chen gets 1 shot.

And what the fuck is up with the Etherlites with ridiculous HP AND attack.
It would be cool if the game let me win a fight instead of barely escaping every single time.
The big guys are easy. The specters are way too easy.

The bunnies are way too fast, way too durable and overpowered, the Ethelites are just retarded, Nigguraths are too fast, have too much HP and Destroy Magic means an escape.

Is high 60s-mid 70s way too low for this floor? Do I have to waste several more days on the lower floors before I stand a chance?
Title: Re: Labyrinth of Touhou 4F
Post by: Anima Zero on June 20, 2010, 07:52:43 PM
Chen gets in one Phoenix before the bunnies attack.

Arrow Rain, Chen gets 1 shot.

And what the fuck is up with the Etherlites with ridiculous HP AND attack.
It would be cool if the game let me win a fight instead of barely escaping every single time.
The big guys are easy. The specters are way too easy.

The bunnies are way too fast, way too durable and overpowered, the Ethelites are just retarded, Nigguraths are too fast, have too much HP and Destroy Magic means an escape.

Is high 60s-mid 70s way too low for this floor? Do I have to waste several more days on the lower floors before I stand a chance?
Truthfully, I found 18F too random to do any grinding on.  Those bunnies being one of the big reasons.  Fast as heck, Arrow Rain pretty much wiping most anyone with a decently powerful party attack (Or Sniping them, that happens too), that sorta stuff.

Also...the Skill Point gain on this level seems bad compared to previous floors.

I think there were one, MAYBE two enemies that I could handle safely on 18F when I touched the floor for the first time.  Ended up running from everything as I mapped the floor out, then retreated to 17F to grind for the 18F boss.

Levels...I want to say that's where I was hovering around when I first touched down on 18F.  Ended up hitting...mid-upper 90s to very low 100s for the boss via 17F spammage.

The good news is once you get past 18F, getting XPs/Skill Points becomes much much easier.
Title: Re: Labyrinth of Touhou 4F
Post by: Pesco on June 20, 2010, 08:12:14 PM
Ah yes, I remember now. Someone said grind for 18F on 17F. The returns were much better and the game basically trolled you by giving you no obstacles on 17F so that you would skip it.
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on June 20, 2010, 08:41:10 PM
What are the red fairies supposed to do - it used God Press and did 20-30k to everyone
Title: Re: Labyrinth of Touhou 4F
Post by: Pesco on June 20, 2010, 09:11:28 PM
I found something rather interesting again while hacking numbers. The 3 addresses after a character's BP are their equipment slots. The value you set there will show them as having a corresponding item. This forced equipping won't give them the bonuses of the item, but you can use it to create the item. Unequipping will deduct the item's effect from your character's stats. Play it safe and just hack the item into your inventory rather.
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on June 20, 2010, 10:11:32 PM
Got the 15F optional.
One shotting has never felt better. And running out of SP in one attack has never felt worse :V
Title: Re: Labyrinth of Touhou 4F
Post by: 8lue Wizard on June 21, 2010, 09:48:32 AM
I found something rather interesting again while hacking numbers. The 3 addresses after a character's BP are their equipment slots. The value you set there will show them as having a corresponding item. This forced equipping won't give them the bonuses of the item, but you can use it to create the item. Unequipping will deduct the item's effect from your character's stats. Play it safe and just hack the item into your inventory rather.

Alternatively, giving them an item and then hacking the slot to empty would allow you to permanently increase their stats by that much, no?

...though that does make me wonder just what would happen if you reduced someone's SP recovery to negative. :ohdear:
Title: Re: Labyrinth of Touhou 4F
Post by: Anima Zero on June 21, 2010, 12:09:12 PM
What are the red fairies supposed to do - it used God Press and did 20-30k to everyone
Basically, if they get a turn and there are still enemies on the field, it can use a buff that boosts all enemies MND and DEF I believe, but more importantly, it fills up their bar instantly so they can do an attack.  Can be very deadly when used alongside some of the enemies on that floor.

If they're alone...well, you've seen what they can do the hard way.
Title: Re: Labyrinth of Touhou 4F
Post by: MysTeariousYukari on June 21, 2010, 12:45:10 PM
On 18F, the only option you should be picking is "Escape" while using a map to get to the end ASAP. The floor is BS to the extreme.

Please note the reccomended level for the 18F boss is something around 85+(low end levels) or so.
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on June 21, 2010, 01:16:43 PM
No problem now with 15F. 1 shots almost anything except for the slow guys.

And how to set the encounter rate in cheat engine?
Title: Re: Labyrinth of Touhou 4F
Post by: Garlyle on June 21, 2010, 08:07:21 PM
On 17F, the only option you should be picking is "Escape" while using a map to get to the end ASAP. The floor is BS to the extreme.
Fixed that for you.

I still found 18F to be way less bullcrap than 17F.  Yes, there's a couple things you want to avoid (Gold Sorceresses and the Knights I still didn't even want to pick a fight with when I was strong enough to take down the boss), but a lot of the stuff on that floor is significantly vulneurable to something.
Title: Re: Labyrinth of Touhou 4F
Post by: Ghaleon on June 21, 2010, 08:14:16 PM
Special disk has been out for 36 hours now, why hasn't it teleported into my hands yet. arrrgh.
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on June 21, 2010, 08:17:34 PM
Anyone got a 2.06 address for encounter rate?

EDIT: Found it myself: 00121AC0
Now turn off the battle animations and  :getdown:
Title: Re: Labyrinth of Touhou 4F
Post by: MysTeariousYukari on June 21, 2010, 10:16:24 PM
Fixed that for you.

I still found 18F to be way less bullcrap than 17F.  Yes, there's a couple things you want to avoid (Gold Sorceresses and the Knights I still didn't even want to pick a fight with when I was strong enough to take down the boss), but a lot of the stuff on that floor is significantly vulneurable to something.

I think I meant 18F. Didn't it have some weird tentacle beast-thingie that was WTF hard to hurt with SPI and MYS attacks, and had Destroy Magic?
The floor with the tons of 1-way paths, wasn't that 18F? If so, I meant 18F, stupid enemies and a stupid floor design, I think 17F was just annoying enemies.
Title: Re: Labyrinth of Touhou 4F
Post by: Esoterica on June 22, 2010, 02:17:43 AM
I think I meant 18F. Didn't it have some weird tentacle beast-thingie that was WTF hard to hurt with SPI and MYS attacks, and had Destroy Magic?
The floor with the tons of 1-way paths, wasn't that 18F? If so, I meant 18F, stupid enemies and a stupid floor design, I think 17F was just annoying enemies.
Yeah, you're right.

Kind of odd that the wiki says 18F's good for grinding because the exp's apparently way higher compared to 17F. :V
Title: Re: Labyrinth of Touhou 4F
Post by: MysTeariousYukari on June 22, 2010, 02:28:47 AM
> I think it's true, but then the problem of the trash being more annoying(for me) kicks in. Once I can handle the trash, it is definately good for exp, but until then, I would reccomend 16F or 17F, mainly cause i forget if 17Fs trash was BS or not.
Title: Re: Labyrinth of Touhou 4F
Post by: Garlyle on June 22, 2010, 04:09:55 AM
17F had the enemy who could buff its allies and restore their activate gauges instantly.
Also it was the giant teleporter maze (Read as: Even more annoying than F18's floor layout).

Soyeah.

And yes, F18 has the Shub-Niggurath and their Destroy Magic, which is a bit of a pain; but they're somewhat vulneurable to PAR and once you get a few levelups you can
Levaeteinn
them instantly.  The same move also takes care of the archers and the wisp enemies.  The blue gigas enemies are actually great for recovering SP because you can keep them in PAR and SPD Down lock (they have 0 resistance), and the black ones are a bit more of a pain but are far easier to actually kill (You just won't be able to lock them from moving, although I believe SPD debuffs still worked)
Title: Re: Labyrinth of Touhou 4F
Post by: Dasher-Crash on June 22, 2010, 03:51:28 PM
Question:

In the fight against Eientei, who do you take out first?
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on June 22, 2010, 04:32:34 PM
spoilers :V

I just went in with Royal Flare. And destroyed them all :V

Also, F18 beaten.
Most of the forms were practically served to the characters on the field or destroyed by Patchouli and the final one got off 2 turns.
Suwako dying slowed it down a lot(she does 130k a shot when buffed) and even though I lost Yukari, I pulled through without any huge problems. lol donut
Reimu lv100, everyone else 84-97

The Patchy/Sanae combo is awesome if you keep them alive :V
Title: Re: Labyrinth of Touhou 4F
Post by: gakpakeerror on June 22, 2010, 06:02:08 PM
Anyone got a 2.06 address for encounter rate?

EDIT: Found it myself: 00121AC0
Now turn off the battle animations and  :getdown:
I'm eternally grateful  :V
I've searched for it for around an hour which didn't give anything, just because my Scan range is default.

Anyway, for healing, which one is the best?
Sanae
or
Minoriko
?
And, how is an optimal team composed?
x healer, y attacker, z supporter or such?
Title: Re: Labyrinth of Touhou 4F
Post by: Esoterica on June 22, 2010, 06:02:31 PM
Question:

In the fight against Eientei, who do you take out first?
I've heard equal support for all three for various reasons, but like Banana said nuking them all at once works fine. :V  Specifically, you want
Kaguya and Eirin
to go down around the same time, because they'll easily wipe the party with the OMFGDANGER spells they get when the other dies.  The third you can take down whenever; I personally just spammed PAR and debuffs on her and saved her for last.

I'm eternally grateful  :V
I've searched for it for around an hour which didn't give anything, just because my Scan range is default.

Anyway, for healing, which one is the best?
Sanae
or
Minoriko
?
And, how is an optimal team composed?
x healer, y attacker, z supporter or such?
Minoriko's got better heals that delay her less, but her affinities are terrible and she gets floored by melee. 
Sanae
is more durable, can remove ailments, has an amazing buff, and can actually fight.  That all comes at the cost of her being considerably slower, having a slightly weaker heal, and burning through more SP.

In general, my lineup usually looks something like tank-support-healer/nuker-nuker.  Some people like putting "secondary tanks" in the second slot too.
Title: Re: Labyrinth of Touhou 4F
Post by: gakpakeerror on June 22, 2010, 06:23:31 PM
Minoriko's got better heals that delay her less, but her affinities are terrible and she gets floored by melee. 
Sanae
is more durable, can remove ailments, has an amazing buff, and can actually fight.  That all comes at the cost of her being considerably slower, having a slightly weaker heal, and burning through more SP.
Won't Minoriko's MND ignoring skills will do better on a boss fight? Never tried this, tough.

Quote
In general, my lineup usually looks something like tank-support-healer/nuker-nuker.  Some people like putting "secondary tanks" in the second slot too.

Sorry to make myself unclear, what I meant is, how should we pick the 12 characters?
Title: Re: Labyrinth of Touhou 4F
Post by: Esoterica on June 22, 2010, 06:25:18 PM
Won't Minoriko's MND ignoring skills will do better on a boss fight? Never tried this, tough.

Sorry to make myself unclear, what I meant is, how should we pick the 12 characters?
Her damage output is really pitiful.  If you want MND-ignoring spells, there are better choices, such as
Kaguya
.

...that's even less clear to me. :V  If you're asking what I think you are, I just make every one of the three rows out of the same lineup style as I described, minus one tank.
Title: Re: Labyrinth of Touhou 4F
Post by: Garlyle on June 22, 2010, 06:32:46 PM
Won't Minoriko's MND ignoring skills will do better on a boss fight? Never tried this, tough.
You'd think that, but her MAG is so low and the formula is so bad that... well, yeah, even if you're doing consistent damage, it's consistently low damage.

Quote
Sorry to make myself unclear, what I meant is, how should we pick the 12 characters?
That's up to you.  Really, it all depends on picking characters who will be useful for whatever you plan on doing - and yes, the farther you get in the game, the more your standard levelling team will usually be different from your boss team - and your boss team will probably change somewhat for each boss you face if you really want to take them on underlevelled.  Heck even your levelling/exploring team should be changing a bit based on the floor you're exploring.
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on June 22, 2010, 06:33:51 PM
Where is the better place to grind after 18F anyways? 19F is faster battles but some enemies are damn annoying while 20F gives easy to pick off single enemies with greater SP/XP rate(which was awful at 18F)

Also, the possibility of rare drops :V

And...how useful is 18F?
Title: Re: Labyrinth of Touhou 4F
Post by: Serela on June 22, 2010, 06:35:50 PM
Minoriko has better MND growth then Sanae, and a faster level up rate. This is worth noting. And about melee, Sanae's DEF is still pitiful. It's only a little less pitiful then Minoriko's :V

Minoriko's MND ignoring attack is okay in random battles against stuff either weak to NTR, or that tends to take 0 damage, especially since the alternative
Kaguya
isn't usually available until 16F or later. But you'll never use Minoriko OR Sanae for attacking in boss battles, except in an emergency, neither of them do great damage, and they have much better things to do.

@Banana, 19F is better then 18F. It should be easier, too. And 20F is by far better then 19F.

18F character has okay attacks, they're pretty usable, and defensive capabilities are nice. Better version of Remi, I suppose. But 18F has cooties. ):
Title: Re: Labyrinth of Touhou 4F
Post by: Garlyle on June 22, 2010, 06:40:34 PM
Where is the better place to grind after 18F anyways? 19F is faster battles but some enemies are damn annoying while 20F gives easy to pick off single enemies with greater SP/XP rate(which was awful at 18F)

Also, the possibility of rare drops :V

And...how useful is 18F?
Grind 19F at first, until you feel you can reliably handle 20F - the enemies on 20F tend to be WAY the hell more dangerous than 19F's, and so long as you're taking out 19F's monsters significantly faster, you're probably getting SP/XP faster.

Rinnosuke
has the highest overall stat growths in the game, excellent resistances and affinities, and the only setbacks are low TP and being the slowest to level.  Therefore, 18F is an awesomely balanced tank who's capable of dealing out some pretty significant damage and has the best singular buff in the game, minus the whole TP Drain side effect (Unless you're using the no-skill-animations glitchiness).  Of course, if you want 18F to continue to be able to do everything, you do need to make some investments SP/equipment wise to ensure survival after using that buff (You won't be able to switch out due to 0 TP!), but there's definitely reason to use 'em.
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on June 22, 2010, 06:48:03 PM
Hard to tell what is reliably - depending on F8, I can handle almost everything if paralysis connects. At the very least, I can reliably handle the knights.

Also what is with the glitch when the game randomly holds the up button after minimizing it for some time?
Title: Re: Labyrinth of Touhou 4F
Post by: gakpakeerror on June 22, 2010, 06:56:00 PM
thank you for your quick answers, and @Esoterica: yes, that's what I wanted to ask. :V
currently I'm at 18F and still grinding, Reimu is 92 now.
Title: Re: Labyrinth of Touhou 4F
Post by: Ghaleon on June 22, 2010, 07:22:49 PM
People keep saying that
Sanae
is more durable than Mino. but I totally disagree. She may have better def, but her much worse leveling speed makes it so her better def is really not significant. Mino on the other hand is *MUCH* better at surviving mnd-based attacks.
Sanae
on the other hand gets totally clobbered by any decent-powered multi-target mnd-based nuke. On almost EVERY boss fight in my first playthru, she got 1shot by some nuke or another, even WITH Reimu's defensive buffs.
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on June 22, 2010, 07:27:57 PM
Flower Blade Kikuryusei drop :V
Looks like an item made for F18...yeah, screw F19, I'm grinding here :3
Title: Re: Labyrinth of Touhou 4F
Post by: Ghaleon on June 22, 2010, 08:07:27 PM
Flower Blade Kikuryusei drop :V
Looks like an item made for F18...yeah, screw F19, I'm grinding here :3

Nice, that's my fave item on the floor, it's sooo good.
Everyone oogles at Scourge, but, I'd take +72% to 3 other used stats than a simple +20-40 to atk/mag ANY DAY.

My first 30F drop was armands...the ultimate in suck >=(
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on June 22, 2010, 08:16:24 PM
heh, I just learned how to take down the Raijins easily.
18F buff+F8 nuke+F12 optional buff. Doesn't even get a turn :V

I can take down most stuff in a turn or two with the buff, and returning back isn't really long either. Plus grinding is always more fun when there is a chance of great unique items.

EDIT: SCOURGE FUCK YEAH
Title: Re: Labyrinth of Touhou 4F
Post by: MysTeariousYukari on June 23, 2010, 01:30:50 AM
EDIT: SCOURGE FUCK YEAH

I am sorry but, you lucky son of a submariner! I didn't have that till I beat Final Boss and was grinding for Plus Disk!
Title: Re: Labyrinth of Touhou 4F
Post by: Pesco on June 23, 2010, 05:54:48 AM
I did about 100 encounters before saying screwit and hacking the items.

I'm going to be fairly bored at work today. I'll do some testing for the healers if I can.
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on June 23, 2010, 08:34:54 PM
What a lame final boss
Yeah, make me go through 10 minutes of stupidly easy, then buff yourself to ridiculous amounts and destroy my MP.

brb, grind
Title: Re: Labyrinth of Touhou 4F
Post by: MysTeariousYukari on June 23, 2010, 08:57:50 PM
What a lame final boss
Yeah, make me go through 10 minutes of stupidly easy, then buff yourself to ridiculous amounts and destroy my MP.

brb, grind

If you get lucky, Final Boss won't use the Buff or the MP Kill move, it's pure RNG madness. Hope you like Fire Emblem! >:D
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on June 23, 2010, 09:00:19 PM
If you get lucky, Final Boss won't use the Buff or the MP Kill move, it's pure RNG madness. Hope you like Fire Emblem! >:D

well, atleast now I can destroy F20 mobs easily+I have the circle so I can just use the encounter code :V
Title: Re: Labyrinth of Touhou 4F
Post by: MysTeariousYukari on June 23, 2010, 10:39:03 PM
> Who needs the encounter code and 20F?
> When you have... 1F and EXP manipulation! You can turn 10 exp into 10,000,000 exp if you wanted!

>_
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on June 23, 2010, 10:43:57 PM
feels more fair, just faster encounters

reimu lv144, trying again
Title: Re: Labyrinth of Touhou 4F
Post by: MysTeariousYukari on June 23, 2010, 10:49:36 PM
feels more fair, just faster encounters

reimu lv144, trying again

I thought the final battle was reccomended at Reimu 110.
Title: Re: Labyrinth of Touhou 4F
Post by: LHCling on June 23, 2010, 10:50:33 PM
Says 130-180.

I did mine at 120. 110 is really pushing it.
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on June 23, 2010, 10:52:58 PM
120? How exactly?
Title: Re: Labyrinth of Touhou 4F
Post by: MysTeariousYukari on June 23, 2010, 10:55:17 PM
The final phase is like all RNG, and that's also the hard part. Final might not use Djinn Storm or Super Buff at all, it might use Djinn Storm, Super buff twice, Djinn Storm then a big nuke, it's so random.
Title: Re: Labyrinth of Touhou 4F
Post by: LHCling on June 23, 2010, 10:57:21 PM
Sandbagging, chip down HP / Hit and Run with the cannons, then power through the last stretch without giving a damn for anybody getting KO'd.

For the record, I got buffed against twice in a row, took the hit (only 1 got KO'd, much to my surprise!) and kept pushing through. I generally build my team towards a more defensive setup than what most people here seem to be doing. Hence, I could take hits  :V
Title: Re: Labyrinth of Touhou 4F
Post by: MysTeariousYukari on June 23, 2010, 11:04:58 PM
Sandbagging, chip down HP / Hit and Run with the cannons, then power through the last stretch without giving a damn for anybody getting KO'd.

For the record, I got buffed against twice in a row, took the hit (only 1 got KO'd, much to my surprise!) and kept pushing through. I generally build my team towards a more defensive setup than what most people here seem to be doing. Hence, I could take hits  :V

Meanwhile, I only ever put Level Bonuses into Offensive stats, save for Meiling,
Tenshi, Rinnosuke and Renko
so I could just power through stuff. Really helps for dealing with certain bosses like 15F and 16F.
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on June 23, 2010, 11:18:25 PM
It's over :V

So...where do I grind for Hibachi now? And what levels do I need for the other 3 BS bosses?
Title: Re: Labyrinth of Touhou 4F
Post by: MysTeariousYukari on June 23, 2010, 11:49:20 PM
It's over :V

So...where do I grind for Hibachi now? And what levels do I need for the other 3 BS bosses?

If you mean the
Bloody Seals
, your pretty much ready.
Master Light Wings and Beast of Centurea were beatable before Maribel was. I'd leave a save for Master Light Wings though, he is so much fun to fight :3
Title: Re: Labyrinth of Touhou 4F
Post by: Garlyle on June 24, 2010, 12:26:54 AM
It's over :V

So...where do I grind for Hibachi now? And what levels do I need for the other 3 BS bosses?
20F.  The good news is that there's now all the Version 2 bosses, and the Boss Rush, and stuff like that to help break up the monotony as you go.  The final bloody seal boss is supposed to be for roughly level... 180-200 or something?  I don't know for sure.  Either way, you should be able to break up that monotony most of the way through by starting the Plus Disk areas around that level too.
Title: Re: Labyrinth of Touhou 4F
Post by: gakpakeerror on June 24, 2010, 06:12:12 AM
Scourge get on 2nd encounter with the Diamond Knight!!  :getdown:
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on June 26, 2010, 12:29:27 PM
Divine Barrier :V
Going to hack in the rest of the 1-10 page items most likely.
Title: Re: Labyrinth of Touhou 4F
Post by: gakpakeerror on June 26, 2010, 04:08:11 PM
Divine Barrier Get~

Killed the 1F Bloodstained Seal Boss.
I'm getting sick of "Oh no, I'm low on HP, here, take this nuke."  :fail:
Oh well.

Anyway, is there any easier way to kill The Nords (the three fairy fused into one at 20F) and Raijin Expenditure?

And, what's the role of
Rinnosuke
? Tank? Damage Dealer?
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on June 26, 2010, 04:48:56 PM
A tank which does damage :V

Norns - use 18F buff and your biggest nukes, wind seems to work well.
Raijin whatever - 8F nature nuke. 18F buff also helps. Or just run, as Armads suck anyways
Title: Re: Labyrinth of Touhou 4F
Post by: Anima Zero on June 26, 2010, 04:49:22 PM
Killed the 1F Bloodstained Seal Boss.
I'm getting sick of "Oh no, I'm low on HP, here, take this nuke."  :fail:
Oh well.
Yeah, Plus Disk content tends to fall within that area of kicking you in the pants (Or just does it outright whenever and screws you over).

Anyway, is there any easier way to kill The Nords (the three fairy fused into one at 20F) and Raijin Expenditure?
I can't remember what I did exactly.  Something usually along the line of 18F's buff and brute forcing them down to size.  Then again, Raijin's Expenditure had something against my
Flandre
because she would almost always get owned by one of its first round of lightning bolts...while being in the 4th slot the whole time.

And, what's the role of
Rinnosuke
? Tank? Damage Dealer?
18F can be both if you really wanted, though I believe 18F is more geared to doing tanking duties.  1st skill does some decent damage and ignores some of the enemy's DEF as well.  18F's other attacks aren't too shabby (One of them is a composite attack too I think, not sure).

Best skill is a buff that can be used as a panic button during tough fights.  Downside is that it drains all of 18F's TP so make sure 18F is ready to stay out for awhile when you fire it off.

The other downsides...lowest starting TP of any recruitable (2 or 3 I think) and highest exp requirements to level up (Not that huge of a deal truthfully).

I usually keep 18F in the 2nd slot.  Remi usually takes up the 1st slot just because I like her there with her 123k HP and all.

Should try to continue my 30F grinding here in the next few days or so.
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on June 26, 2010, 05:32:34 PM
I find Remi rather horrible and F18 was pretty much a direct upgrade of her.

And what am I supposed to do at lv150? Kill the v2s? Finish of the seals? Grind more?
Title: Re: Labyrinth of Touhou 4F
Post by: Serela on June 26, 2010, 05:41:44 PM
And what am I supposed to do at lv150? Kill the v2s? Finish of the seals? Grind more?
All three.

Basically, you should be going in this order.

"Can I beat any more of the Seal Bosses?" If the answer is no, then "Can I beat any more of the V2 bosses?" If the answer is no, then "Have I already beaten all of them?" If so, move on the plus disk. If not, grind moar.

And then Boss Rush is somewhere in there.
Title: Re: Labyrinth of Touhou 4F
Post by: MysTeariousYukari on June 26, 2010, 06:15:42 PM
Boss Rush should not be attempted until you feel that you can wreck any and every boss in the main story back-to-back. Final Boss included obviously :V
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on June 26, 2010, 09:35:45 PM
Blindly ran into the icon by accident and game overed on Genocider because of Destroy Magic spam.
Title: Re: Labyrinth of Touhou 4F
Post by: Ghaleon on June 26, 2010, 11:44:19 PM
I find Remi rather horrible and F18 was pretty much a direct upgrade of her.
I have no idea how/why you'd think that.

Remi has much better hp (given she levels faster too), better defense (equal but faster leveling), and pretty much equal mnd (1 point lower, but faster leveling offsets it). Her attack and speed are better as well. Granted, she doesn't have trash-killing moves (which nobody really brings up anyway so whatever), and I personally like her buff. f18's buff is obviously uber, but you can only use it once, so big whoop. Plus by 18F, boss fights are noticeably MUCH MUCH longer, so a 1-time use only buff really isn't all that IMO. Remi's self buff doesn't only increase her main nuke to outpace f18's nuke, but it also makes her an excellent tank if you use it for the defensive stats. F18 has the lower hp, as well as incapable of keeping the def stats buffed up, and worse yet, lower hp...don't even get me started on that sp recovery, it's terrible!

F18's elemental affinities are quite good though, I'll give it that.
Title: Re: Labyrinth of Touhou 4F
Post by: Garlyle on June 27, 2010, 02:33:07 AM
I have no idea how/why you'd think that.

Remi has much better hp (given she levels faster too), better defense (equal but faster leveling), and pretty much equal mnd (1 point lower, but faster leveling offsets it). Her attack and speed are better as well. Granted, she doesn't have trash-killing moves (which nobody really brings up anyway so whatever), and I personally like her buff. f18's buff is obviously uber, but you can only use it once, so big whoop. Plus by 18F, boss fights are noticeably MUCH MUCH longer, so a 1-time use only buff really isn't all that IMO. Remi's self buff doesn't only increase her main nuke to outpace f18's nuke, but it also makes her an excellent tank if you use it for the defensive stats. F18 has the lower hp, as well as incapable of keeping the def stats buffed up, and worse yet, lower hp...don't even get me started on that sp recovery, it's terrible!

F18's elemental affinities are quite good though, I'll give it that.
Honestly?  I took Remilia out of my party very early and never found myself ever saying "Hey, you know what would be useful for this point in time?  Remilia!" since.
Title: Re: Labyrinth of Touhou 4F
Post by: Dasher-Crash on June 27, 2010, 02:37:10 AM
I guess it's a matter of perspective. I decided that Wriggle was fine early on, but useless later as PSN does not drain enough HP to make a significant difference.
Title: Re: Labyrinth of Touhou 4F
Post by: Garlyle on June 27, 2010, 02:00:10 PM
I guess it's a matter of perspective. I decided that Wriggle was fine early on, but useless later as PSN does not drain enough HP to make a significant difference.
I'm still not sure if Wriggle's HP drain is actually significant enough or not.  I tried to numbercrunch it and what I came up with wasn't exactly impressive, but not as bad as one might think.
(On the other hand I -am- 100% certain that anything with more than 0 PSN resist would neuter it)

Back on the Remilia subject though,I know Remilia's not bad.  Like Youmu and Sakuya, I've seen them used by other players to very high effect.  It's just, I'm not particularly fond of any of the three of them, and I find that in most cases where I feel like I'd want to use one of them, I have an alternate choice or my team already provides alternate ways to do what they do.

To specify, I have a large amount of characters with party/ally buffing spells in the first place on my team when fighting bosses; so Remilia's advantage of being able to self-buff is less impressive, and since I carry characters that can buff attack, Remilia's attack power starts to fall behind other DPS-focused characters.  Plus I've got lots of characters who can tank MND attacks, so Remilia's good MND for a tank is significantly less crucial.  Long story short, I just find that any of the other Tank-type characters bring more to my party than Remilia does.
Title: Re: Labyrinth of Touhou 4F
Post by: Garlyle on June 28, 2010, 09:11:26 PM
(Nevermind me I hurr durr.

I should pay attention to where I post things ><!)
Title: Re: Labyrinth of Touhou 4F
Post by: Esoterica on June 29, 2010, 03:29:40 AM
I know someone beat the main game in D1 using a solo Cleric without ever using the shops or repeating stages/doing any extra grinding/etc for chrissakes and that's utterly ridiculous.  Because Clerics are terrible unless they've at least got pupils they can learn offensive magic from...
Really old off-topic reply, but this wouldn't happen to have been recorded, would it?

On-topic: I don't remember the last time I actually played this.  18F made me lose interest completely.
Title: Re: Labyrinth of Touhou 4F
Post by: Garlyle on June 29, 2010, 03:45:47 AM
Really old off-topic reply, but this wouldn't happen to have been recorded, would it?

On-topic: I don't remember the last time I actually played this.  18F made me lose interest completely.
Search the GameFAQs boards for the first Disgaea (PS2 version I think) for something about a Metal Gear challenge or something.

Also - I really need to get back into this.  I'm at 19F for chrissakes you'd think I could just get around to finishing it.
Title: Re: Labyrinth of Touhou 4F
Post by: Fishin on June 30, 2010, 09:28:38 AM
I stopped using Remilia for awhile midgame, but actually ended up bringing her back in for the later floors and plus disc.  Her durability is a huge boon, as later on attacks seem to get a lot more powerful (or maybe I'm just underleveled, like usual) and while her damage output isn't exceptional, it's decent enough and consistent since her attack is non elemental.  Unlike most tanky characters she's also really fast and makes a great switcher.
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on June 30, 2010, 09:47:17 AM
I found Remi's damage mediocre, even with the buff.

18F on the other hand outdamages her with her attack without buffs and has a good 1 shot buff.
Remi is useless just as much as 18F against random trash...18F also makes early 20F easy.

And then I broke 19F. Fun stuff :V
Title: Re: Labyrinth of Touhou 4F
Post by: Inactive person on June 30, 2010, 07:39:36 PM
Argh, I opened up the game  today to find my save file deleted.  Fortunately, I had the save file in my v2.06 folder to level up
Yukari
, so I wasn't that far back.  Time to re-explore 18F from scratch..
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on June 30, 2010, 10:54:52 PM
How to make this game run in applocale? Before that it worked without, but now I'm trying out the 3.01 patch which seems to force it and the screen except for the font is always black.
Title: Re: Labyrinth of Touhou 4F
Post by: Ghaleon on July 01, 2010, 12:43:14 AM
How to make this game run in applocale? Before that it worked without, but now I'm trying out the 3.01 patch which seems to force it and the screen except for the font is always black.

3.01?? You have the new special disk?
Title: Re: Labyrinth of Touhou 4F
Post by: gakpakeerror on July 01, 2010, 06:24:37 AM
3.01?? You have the new special disk?
new special disk = moar grinding?  :ohdear:
Title: Re: Labyrinth of Touhou 4F
Post by: Esoterica on July 01, 2010, 06:52:13 AM
new special disk = moar grinding?  :ohdear:
Less, actually.

...allegedly.
Title: Re: Labyrinth of Touhou 4F
Post by: Garlyle on July 01, 2010, 09:06:59 AM
3.01 patch is on 3Peso's blog (http://www.geocities.jp/aaa_3peso/)
I don't know if it applies the changes from Special Disk to a standard game (Admittedly, I expect so - except for the actual new content, like the alternate BGM set and stuff).

EDIT: You're also now aware that the game is officially a year old.
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on July 01, 2010, 09:52:12 AM
so how do you fix that black screen crap
Title: Re: Labyrinth of Touhou 4F
Post by: Garlyle on July 01, 2010, 09:59:44 AM
so how do you fix that black screen crap
From the sounds of it it's probably that 3.01 is looking for files that don't exist in the image data anymore.  I don't know, haven't tested 3.01 out myself yet.

Alternatively make sure your file path does not contain japanese characters.
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on July 01, 2010, 10:26:30 AM
Made sure 10 times already, it doesn't. But the error looks exactly the same...and it happens with all 3 versions with japanese locale.

EDIT: I fucking hate my real life name. Blocks applocale. But 3.01 still doesn't work.

Moved the entire folder to my other HD, but that one didn't accept it so I had to copy it directly into C:.
Title: Re: Labyrinth of Touhou 4F
Post by: Serela on July 01, 2010, 04:51:18 PM
I'm pretty sure the onsite download isn't the whole Special Disk. Especially since it's 3.01 and not 3.00. So you'll still have to get the Special Disk first, in order to use it.
Title: Re: Labyrinth of Touhou 4F
Post by: Ghaleon on July 01, 2010, 09:35:10 PM
I'm pretty sure the onsite download isn't the whole Special Disk. Especially since it's 3.01 and not 3.00. So you'll still have to get the Special Disk first, in order to use it.

LOL wut a tard, common sense is for sissies.

I think the solution is to hit your monitor.
Title: Re: Labyrinth of Touhou 4F
Post by: Serela on July 02, 2010, 02:53:38 PM
Reading Poolswimmer.
Quote
The most interesting thing I've seen Japanese do differently in this game is using Rumia for Plus Disk. Other than that, they pretty much use the same characters.
OH GOD YES, sounds like they may have buffed Rumia. Hopefully. Before this, she's only been an utter waste of art and programming effort; all the other characters are at least usable, even if unrecommended.

Quote
http://www.nicovideo.jp/watch/sm11200309

If that video is real then you can choose how many levels you want to level a character... much faster than clicking z all day...
Awesome. Plus Disk made it less bad by giving memory on which stat you boosted on levelup, but this makes it so mass leveling isn't a big deal at all.

EDIT:This might be the only thing they meant when it said "reduced grinding", by the way. :x


Also, here's a video of fighting 12F boss in Special Disk. http://www.nicovideo.jp/watch/sm11186700
FYI, the omgraep nukes didn't even get used, so if you knew about that whole "oh man they nerfed the difficulty a ton 12F nukes hardly hurt you " discussion, yeahno. I don't even know how that happened, unless someone mistook a regular attack for a supernuke.

Here's one of fighting 30F last boss. http://www.nicovideo.jp/watch/sm11163685
This shows the ability to switch your character our-...I just got some weird japanese virusthingy that tried to shut down my computer and played some words I can't understand. It closed everything except firefox because it asked me if I really wanted to close multiple tabs at once XD Well, keeping one thing from closing cancels shutdown, for you people who don't understand why I'm still typing. Anyway. Shows the ability to switch out your character artwork for other stuff, and two new songs. The other two videos also show one new song, each.

And YES, that is RUMIA you see him using for 30F boss. It really is. Demarcation seems to be healing a about 1.33x as much as Meiling's Healer (and a little less then half as much as Reimu's), and Moonlight Ray doing about 4/5th the damage of Youmu's Slash of Eternity. Well, her MAG apparently might be better. If her survival ability and/or speed have improved, she may be okay now.

Title: Re: Labyrinth of Touhou 4F
Post by: Xijiy on July 02, 2010, 04:16:42 PM
So I've explored all of the 1F and I can't get chen's boss battle to appear. It's weird since this is my second time through the game and the first time she appeared without a problem.  :ohdear:
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on July 02, 2010, 04:40:18 PM
have you triggered the other chen events?
Title: Re: Labyrinth of Touhou 4F
Post by: Xijiy on July 02, 2010, 04:53:26 PM
Yea I trigger the other two chen events. Plus I have the whole field explored and the only four ! marks left are the two of the bloody seal, the one for the melting light, and the one for the stairs.
Title: Re: Labyrinth of Touhou 4F
Post by: Ghaleon on July 03, 2010, 09:38:32 PM
Sorry if this is off topic, but what exactly is the posting etiquette for poosh? The Touhou labyrinth thread on there is getting on my nerves with the level of ignorance. I mean I don't mind people who don't know something, but it drives me nuts when they act like they know wtf they're talking about when they don't.

Quote
Unless both level and Wriggle's attack power is factored in poison damage, then you're still not going to be using it at later points.

I mean I dislike poison in this game too, but the complete lack of logic in that statement is infuriating! gahh.
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on July 03, 2010, 10:30:53 PM
poison wrecks your shit and does nothing vs enemies
Title: Re: Labyrinth of Touhou 4F
Post by: Pesco on July 03, 2010, 10:33:04 PM
Poison is for taking out mobs. Using it on bosses is a waste of time.
Title: Re: Labyrinth of Touhou 4F
Post by: Ghaleon on July 03, 2010, 10:54:21 PM
Poison is for taking out mobs. Using it on bosses is a waste of time.

You disgrace Tewi with such poor trolling =p
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on July 03, 2010, 11:25:47 PM
poison is a good excuse for using china
Title: Re: Labyrinth of Touhou 4F
Post by: Serela on July 03, 2010, 11:32:27 PM
poison is a good excuse for using china
As if you need an excuse to such a wonderful tank as her anyway

but yeah
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on July 03, 2010, 11:38:23 PM
As if you need an excuse to such a wonderful tank as her anyway

but yeah
just noticed how awful are the other tanks

7F has too much HP and the debuff loses usefulness after maingame, raymoo can't keep up with her
10F doesn't have enough defence funnily enough and rasetsu fist is a OHKO
also China can switch high delay glass cannons around, 10F is good at hogging space and doing absolutely fucking nothing
Title: Re: Labyrinth of Touhou 4F
Post by: Serela on July 03, 2010, 11:49:30 PM
It's worth noting that 7F is VIP for 26F boss. Only person who can survive the randomly timed first-slot nukes. Even if she has 0 skill levels in everything, dumping some into HP and bringing her in really makes the boss a lot easier.

Otherwise, she takes too much damage from pretty much everything, and brings nothing notable to the table except resistance to being 0hkoed(Which is offset by what I just said a second ago), DTH for randoms, and weakly-inflict-all-status-abnormalities attack. Emphasis on the "weakly", especially considering that she can't stay out long enough nor has the SP maingame to use it several times in a row. And starting at 18F, most bosses all have too much resistance for it to do anything.
Title: Re: Labyrinth of Touhou 4F
Post by: Ghaleon on July 04, 2010, 12:41:21 AM
Yeah, said it before. But this game needs more, and better balanced tanks.
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on July 04, 2010, 01:05:00 AM
First slot? 9F, 16F and Reimu have a lot of tanking potential too :V
Title: Re: Labyrinth of Touhou 4F
Post by: Garlyle on July 04, 2010, 02:23:06 PM
Oh god special disk
You can put in your own portraits
Asdfgh
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on July 04, 2010, 02:46:37 PM
to be honest:
1) new bgm sucks
2) I prefer the brohou portraits
3) eh...where does the grinding get easier? I'm at 21F boss and he doesn't seem any easier, nor do the enemies give more exp :V
4) Did the 20F battle BGM change to the 24+ one?

Also...selling stuff. 20F rares go for no more than 100-150k. Uniques go for more, boss rush mask for 5m. But what are the percentages on the selling screen?

edit edit edit

did the 20F droprate increase? 10 battles, second flower blade and third divine spirit barrier

EDIT EDIT EDIT
according to the chart, flower blade, scourge, divine barrier and armads are now  5% drops

farm away :V
Title: Re: Labyrinth of Touhou 4F
Post by: Ghaleon on July 04, 2010, 03:32:55 PM
You got the special disk?
Or is this via 3.01 patch without special disk?
Lol garlyle... That guy won't listen don't bother. I like how he assumes everyone actually counts damage dealt and knows exactly how many hp each boss has. Someone should have played before the wiki spoiled em rotten
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on July 04, 2010, 03:34:21 PM
3.01 doesn't work without the special disk, so... :V
Title: Re: Labyrinth of Touhou 4F
Post by: Serela on July 04, 2010, 03:37:16 PM
You got the special disk?
Or is this via 3.01 patch without special disk?
3.01 patch is for the special disk, and won't work without it.

About the "easier grinding", I think this actually just referred to the new ability to level up more then once at a time. Although if any grinding was changed, there's still the chance that 30F is no longer OLOLOL TIME TO GRIND 300 LEVELS FOR THE BOSS (literally)
Title: Re: Labyrinth of Touhou 4F
Post by: Pesco on July 04, 2010, 03:48:12 PM
We'll be needing new cheat tables I reckon.
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on July 04, 2010, 03:53:53 PM
encounter rate: 001315B8
Title: Re: Labyrinth of Touhou 4F
Post by: Serela on July 04, 2010, 07:44:49 PM
Also, Banana, about you disliking the new bgms; there's an option somewhere to use the old ones.

Don't ask me where, I'm still trying to get Special Disk :X
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on July 04, 2010, 08:01:11 PM
I know, just saying.

And the 21F boss is pissing me off.
I swear I was a hit or two off winning already several times.
Title: Re: Labyrinth of Touhou 4F
Post by: Ghaleon on July 04, 2010, 10:41:06 PM
I know, just saying.

And the 21F boss is pissing me off.
I swear I was a hit or two off winning already several times.

unless you cheated to level again most likely not, that boss is harder than the bosses up to level 25ish. Best to ignore it and do the next few floors. 22-26 isn't really poorly balanced either actually compared to 21 itself and 27+
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on July 04, 2010, 11:01:36 PM
Took him out with a lv211 Reimu. Gotta love Megawatt Linear Gun. :V

Also, never cheated except for making the encounter rate 200% when I needed to grind(15F made 18F grinding easy).
Simply removed pointless walking around which doesn't make stuff any more legit. Everyone should do this.
Title: Re: Labyrinth of Touhou 4F
Post by: Ghaleon on July 05, 2010, 01:22:49 AM
Took him out with a lv211 Reimu. Gotta love Megawatt Linear Gun. :V

Also, never cheated except for making the encounter rate 200% when I needed to grind(15F made 18F grinding easy).
Simply removed pointless walking around which doesn't make stuff any more legit. Everyone should do this.

211 sounds about right. IIRC I was 230ish. but that was my first playthru, with no Wiki up yet, and refusing to replace my team members with less useless ones after playting thru the whole game with them for so long (sakuya AND aya, Sanae AND minoruke, no glass cannon characters other than patchy, etc). Plus you got those bonus skillpoints for selling those items *want*. Having a defense oriented team on a boss that doubles its attack power every 4 turns is bad to >=P

wtf you doing on floor 21 still at that level though? IIRC I was wandering around in there at 160 or something, came across that boss, and was screaming mommy so hard my monitor shattered. Trying to kill burninator without knowing it's actually not immune to paralyze had the same effect >=P.

Encounter rate cheat sounds useful though.

edit: Does anybody know what the 3.01 patch does to 3.00?
Title: Re: Labyrinth of Touhou 4F
Post by: Serela on July 05, 2010, 02:30:28 AM
Quote
I was actually able to finish going through all the files today. Since I won't be around for about a week, here's what I have so far. This is largely untested, but everything seems to be working fine, and there were no fatal errors when I started the game at least. If you see any untranslated text, horribly aligned text, translations that are blatantly on the wrong text, please report them here so I can get to it when I return.
Back up the original executable, then replace it with this. That's all you need to do.
http://www.mediafire.com/?nozkkndjmud

Stuff I already know about:
The OK... and NG... menu items are untranslated.
The map names overflow horribly. I'm working on that.
No graphic translations. Too big to include them here anyways. No, you can't use the old files, don't even bother trying.

Enemy attacks and the TP expire messages are the most likely offenders for missing translations, since I had to overhaul both files completely.
Temporary Special Disk english patch. Not the final or even tested product, but it should be much better then japanese for people who can't read moonrunes (aka most of us).
Title: Re: Labyrinth of Touhou 4F
Post by: Earthsiege on July 05, 2010, 04:22:51 AM
Save files from 2.x seem to work fine with the Special Disc, at least I haven't seen any errors so far. Good to know, I guess.
Title: Re: Labyrinth of Touhou 4F
Post by: Ghaleon on July 05, 2010, 04:34:40 AM
Save files from 2.x seem to work fine with the Special Disc, at least I haven't seen any errors so far. Good to know, I guess.

I kind of want to finish my current game without it before trying with, just because it feels right to do so >=P.
Title: Re: Labyrinth of Touhou 4F
Post by: Serela on July 05, 2010, 04:38:09 AM
Also, for anyone who doesn't understand how to switch character art. You put a .png (Specifically asks for .png format) into the "CharaGraph" folder with the correct name, and the game will use it. The text file inside tells you the specifics, but I'll tell them here too.

You name the file -----_Stand.png for the big images (that show the whole character, goes on your save screen, etc), -----_SFace.png for the small face pictures (like in the Libary for using skill points), and -----_LFace.png for the bigger face pictures that you see during battle for everyone. ----- is where the character's name goes, and the text file will tell you which name to use; generally their first name, in English, but there's exceptions like Tenko, Undonge, and RIN (in caps). The _ is indeed part of the filename needed.

_SFace should be 50x50 pixels big, _LFace should be 104x112, and _Stand should be 300x360 pixels.

So for example, if I place Reimu_LFace.png, a .png image that is 104x112 pixels big, into the CharaGraph folder, then the game shall use said image for Reimu's in-party face pictures next time I load it.

I kind of want to finish my current game without it before trying with, just because it feels right to do so >=P.
Plus if anyone's stat gains changed (I'm looking at you, Rumia) then you'll need to do this to reap benefits. Speaking of this, if Pesco or some other person familiar with the game data could check Rumia's Special Disk stat gains with the ones on the wiki, that would be appreciated. There is no way Demarcation could possibly heal as much is it did in that video, without SOMETHING having been buffed; and Moonlight Ray, I don't believe would have been as strong in 2.04/6 as it was there. And if one of her stats was changed, it wouldn't be surprising if more of them were as well.

EDIT:Read that completely wrong somehow. Whatever :x
Title: Re: Labyrinth of Touhou 4F
Post by: Ghaleon on July 05, 2010, 04:57:56 AM
I hope they make it so if you NG+ and keep all the characters you unlock (but not their levels), that we don't have to manually fix all the @%#%#@ing stats again. Like how everyone in page 5 had the exact same debuff/elemental resistances.

As for Rumia, I didn't see the video so no comment. But every time I see people complain that Rumia sucks, I always think they just dump her before trying her. Or think she sucks cuz they're casting moonlight ray on someone with 500 mys resistance. Because despite not giving her amazing gear or whatever, I'd consistently see her moonlight ray shit for about the same damage as a silent selene from Patchy...And do it much faster.
Title: Re: Labyrinth of Touhou 4F
Post by: Serela on July 05, 2010, 05:06:44 AM
Rumia has a rock-bottom SPD growth, fyi. It's 6; Patch has 5. Most everyone has at least 8, I think. And while she's throwing around Silent Selene damage at first, she falls behind before long, to what other characters should be doing with their random-mob-killing multihits. Trust me. I really, really tried to use her on my first two playthroughs, and she just SUCKS.

Her speed is rock bottom. Her HP is pitiful. Her def sucks ass and her MND, while being decent (although certainly not great), amounts to nothing because of her pitiful HP. Demarcation heals almost nothing and rebuffing is often easier then undebuffing, especially since Rumia will likely die before she gets a Demarcation out. Her MND-ignore attack's damage also doesn't keep up, so even once you're fighting supertank enemies, it STILL hardly shines.

But in that video against 30F final boss, Demarcation healed half of what Reimu's heal did. Moonlight Ray did 4/5ths the damage of Youmu's single target nuke. I can't be POSITIVE about whether Ray could do that before (I really don't think so), but Demarcation is definitely better now.
Title: Re: Labyrinth of Touhou 4F
Post by: Ghaleon on July 05, 2010, 07:34:49 AM
I never said Rumia was good, just that her moonlight ray is powerful >=P. I really doubt they buffed it this patch but we'll see.

In other news I just pawnt 18F boss at Reimu 95. I Got to it without any grinding yet this playthru at 92, lost like 3 guys after only getting to move once, grinded a few levels, tried again, lost 15f glass cannon girl from a random gold sword, then 16f girl to a retsetsu fist on the first and second turn. I decided to screw it and play anyway just to see how it went...Man after that first phase the boss is a JOKE, pretty much the rest of the fight was nothing but 0's except for the occasional gold sword. I really don't see why people find it so hard. I rekon I could have done it much earlier level if I wasn't only 3 below to begin with, and if I wasn't intimidated by the bad start on my first attempt.

Maybe playing defensively is just unusually good for it, makes sense I suppose since it's a high endurance low dps fight.
Title: Re: Labyrinth of Touhou 4F
Post by: Garlyle on July 05, 2010, 08:09:50 AM
Special Disk inspired me to resume the grinding for 19F/20F.  First drop from 20F was a motherloving Scourge.

I'm very happy at the increased drop rates >8D
Title: Re: Labyrinth of Touhou 4F
Post by: Ghaleon on July 05, 2010, 08:16:00 AM
Special Disk inspired me to resume the grinding for 19F/20F.  First drop from 20F was a motherloving Scourge.

I'm very happy at the increased drop rates >8D

stfu and go back to WUCS.

No seriously, I just hit 19F on my 2nd playthru (2nd and a half really since I lost my real second playthru at floor 16ish), I want to play the special disk so bad but but...stuff.
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on July 05, 2010, 12:00:54 PM
The 22F boss is an equal dick.
Fuck Ultimate Light Cannon. And why does he get 4m HP over the previous floor boss?
Title: Re: Labyrinth of Touhou 4F
Post by: Garlyle on July 05, 2010, 01:42:12 PM
The 22F boss is an equal dick.
Fuck Ultimate Light Cannon. And why does he get 4m HP over the previous floor boss?
Because the Plus Disk bosses are apparently all over the place in terms of the order you're supposed to handle them in.
Title: Re: Labyrinth of Touhou 4F
Post by: Serela on July 05, 2010, 02:38:01 PM
22F boss doesn't have an attack that doubles it's attack power each time it's used, at least.

Actually, the first time I fought it, I did fairly well for awhile, and then once everyone else died, I actually sat there for an hour soloing with Meiling. At like Reimu lv210. And I won.

:3
Title: Re: Labyrinth of Touhou 4F
Post by: Ghaleon on July 05, 2010, 02:55:11 PM
22nd floor boss was snore-easy (but long) on my first playthru, compared to 21f boss that is.
Of course if I knew that it's attack power doubled... Crapping my pants sitting at 100% def on my dudes all the time even early in the fight because I just got plowed for over 200,000 Without knowing why in the last one doesn't help.
Title: Re: Labyrinth of Touhou 4F
Post by: Serela on July 05, 2010, 03:31:20 PM
The "FrameS" file in DataBase contains spell data for all the characters. We already KNOW the spell data anyway, but just thought I'd throw that out there. With google translate and the color-coded-to-element stuff to guide you, it's fairly easy to find who you're looking for in it.
Title: Re: Labyrinth of Touhou 4F
Post by: Garlyle on July 05, 2010, 04:41:34 PM
The "FrameS" file in DataBase contains spell data for all the characters. We already KNOW the spell data anyway, but just thought I'd throw that out there. With google translate and the color-coded-to-element stuff to guide you, it's fairly easy to find who you're looking for in it.
Oh god when I realised this was true I... nevermind.

I need to sit down and accord all of this and then the wiki can be crazy accurate for once.
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on July 05, 2010, 05:04:27 PM
playing in moon is fun

I have no idea what the items I get are and I'm too lazy to test it myself :V
Title: Re: Labyrinth of Touhou 4F
Post by: Serela on July 05, 2010, 05:09:07 PM
playing in moon is fun

I have no idea what the items I get are and I'm too lazy to test it myself :V
I already posted the temporary Special Disk english patch ;_;

Oh god when I realised this was true I... nevermind.

I need to sit down and accord all of this and then the wiki can be crazy accurate for once.
Other then some of the delay data, possibly some self buff numbers, and depending on whether Nitori's buffed Megawatt is wiki'd, I'm pretty sure the wiki already has all this, and correctly. If anything is different, that means it was probably actually changed; which I doubt has happened to anything (yes Demarcation has the same formula, if Rumia's MAG doesn't turn out buffed then wtf how did it heal so much in da vid)
Title: Re: Labyrinth of Touhou 4F
Post by: Pesco on July 05, 2010, 05:13:35 PM
Updated cheat table for Special Disk. All the items, exp and skp gain, skp pool, encounter rate, battle count and time elapsed. Also note that if the list does not appear to work for you, add 00010000 to the addresses. This is the difference between the address value I have and the one Banana gave.
Title: Re: Labyrinth of Touhou 4F
Post by: Serela on July 05, 2010, 05:44:03 PM
Gathering images to use as alternates for the game, and wondering; how do I take an image with a single-color backround and make it so it's transparent, so that I can use it for the game ;_;

stupid mspaint isn't useful for these things
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on July 05, 2010, 05:46:41 PM
F25 gave me a horrible vision of trollface enemies with 1 million speed which do nothing but spam Djinn Storm :V

seriously, them strategists
Title: Re: Labyrinth of Touhou 4F
Post by: Pesco on July 05, 2010, 05:59:12 PM
Gathering images to use as alternates for the game, and wondering; how do I take an image with a single-color backround and make it so it's transparent, so that I can use it for the game ;_;

stupid mspaint isn't useful for these things

Image pack when you're done pls :3
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on July 05, 2010, 06:38:08 PM
22F boss down.
now to relieve some stress on the 24F loser :V
Title: Re: Labyrinth of Touhou 4F
Post by: Ghaleon on July 05, 2010, 07:14:33 PM
playing in moon is fun

I have no idea what the items I get are and I'm too lazy to test it myself :V

+disk items are terrible until 30F. Except for ZUN hats. I'm pretty sure they'll say ZUN on it even in Japanese though >=p. I did get lucky though and got a necronomicon from the 24F boss, that's a 30F drop. It's like a gran grimoire on crack, and steroids, and speed, and after a workout.
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on July 05, 2010, 07:19:16 PM
+disk items are terrible until 30F. Except for ZUN hats. I'm pretty sure they'll say ZUN on it even in Japanese though >=p. I did get lucky though and got a necronomicon from the 24F boss, that's a 30F drop. It's like a gran grimoire on crack, and steroids, and speed, and after a workout.
*25F
Title: Re: Labyrinth of Touhou 4F
Post by: Garlyle on July 05, 2010, 07:46:34 PM
Gathering images to use as alternates for the game, and wondering; how do I take an image with a single-color backround and make it so it's transparent, so that I can use it for the game ;_;

stupid mspaint isn't useful for these things
You'll need something stronger than MSPaint, something which can actually handle alpha channels.
(I use GIMP but that's just me)
Title: Re: Labyrinth of Touhou 4F
Post by: Serela on July 05, 2010, 07:59:32 PM
Thanks for the comment Garlyle, we had an incident about it in IRC and I figured it out with GIMP :3

Making Alphes/Alphes-imitation artwork set for use in thLaby Special. I'm using imitation alphes when I can so that it's not something you've already been seeing in the fighters.  Also, I'd like the input from anyone who might want to use this when I'm done...

http://puu.sh/1X3 <--- Which Meiling for thLaby
http://puu.sh/1X8 <--- Which Sanae
http://puu.sh/1X9 <--- Which Suwako
http://puu.sh/1Xa <--- Which Remilia
http://puu.sh/1Xb <--- Which Komachi
http://puu.sh/1X0 <--- Which Aya

Also, feel free to suggest your own image for those above or for other characters, particularly Eirin/Nitori/Flandre, since they might benefit from a different image. As long as it fits in with the style okay.

Answer with something along the lines of "I prefer the Left/middle/right Charactername pic". 18F is not being replaced, by the way; unless someone really has a suitable image to suggest.

Also, slight problem.
<NeoSerela> Okay I need to find art for Minoriko, Renko, and Maribel
<NeoSerela> and this is the point where it's just lolbrowsearound
<NeoSerela> ):
<NeoSerela> Anyone got alphes-style art for them
<NeoSerela> or at least stuff with a single-color backround so I could use it

EDIT:Got a Renkorenkorenko. Thanks, Drake!
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on July 05, 2010, 08:55:50 PM
am I the only one sticking with the brohous? :V
Title: Re: Labyrinth of Touhou 4F
Post by: Serela on July 05, 2010, 09:01:06 PM
am I the only one sticking with the brohous? :V
after two playthroughs, some variations is nice :X

tbh, if I wasn't going to be stuck at my grandmothers house for the next few days, likely only with internet access through a 10+ year old computer, I probably wouldn't be playing through Special.

...oh my god I have to finish all these images before we leave tommorow. Oh, wait, I'll just burn the images and GIMP installer onto the CD with thLaby for my mom's laptop :D
Title: Re: Labyrinth of Touhou 4F
Post by: Ghaleon on July 05, 2010, 09:08:14 PM
Yeah I was thinking. Should we make a thread in the art section where people just upload their THLaby format character pics?
Title: Re: Labyrinth of Touhou 4F
Post by: Anima Zero on July 05, 2010, 09:25:44 PM
Guess I need to hunt down the Special Disk before I resume grinding in Plus Disk eh ;P?

Reimu's like...lv384 or something around that level right now
Title: Re: Labyrinth of Touhou 4F
Post by: Esoterica on July 05, 2010, 09:29:40 PM
Any news on 3.01 Rumia being buffed or not?
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on July 05, 2010, 11:27:58 PM
is the F25 boss a joke? Went in on my first attempt only knowing his name, sprite, HP and the fact that he uses Strengthen Jutsu and won.

It's supposed to be the hardest sigil guardian according to the wiki... :V
Title: Re: Labyrinth of Touhou 4F
Post by: Ghaleon on July 06, 2010, 12:23:25 AM
is the F25 boss a joke? Went in on my first attempt only knowing his name, sprite, HP and the fact that he uses Strengthen Jutsu and won.

It's supposed to be the hardest sigil guardian according to the wiki... :V

Is it burninator? I forget. Burninator was the hardest for me, everyone else seemed to realize it has absolutely no paralize resistance though, so it's piss easy if you simply paralize it.
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on July 06, 2010, 12:47:52 AM
golden skeleton with strengthen jutsu

also Ha ha, old chap! F26, like F18 all over

steamroll the previous boss
enter the new floor
everything outspeeds you, you run like a pussy searching for the exit

Ha ha, old chap! game balance.

EDIT:
26F boss requires leveling
26F boss blocks the way

WHY YOU DO THIS ;_;
Title: Re: Labyrinth of Touhou 4F
Post by: Serela on July 06, 2010, 01:08:17 AM
use komachi

I beat her at about Reimu lv250. It was quite the fight.

and she's weak to MYS, so 80% MAG buff Master Spark takes off like 1/5th of her HP
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on July 06, 2010, 01:15:46 AM
Why does he have so much HP compared to my chars ;_;(spoilers obviously) (http://www.youtube.com/watch?v=AQa097iOR8k)
I'm seriously wondering what did he do with his team, he uses completely different chars than I do, doesn't bother with 9F buffing...is he overleveled with a bad strategy, or should I just prepare for several "fun" hours of clicking?

seriously, my komachi has 1/2 the HP his does

is saying the name of a character that much of a spoiler? :V 99% of people in this thread are already a good way into the plus disk
Title: Re: Labyrinth of Touhou 4F
Post by: Serela on July 06, 2010, 01:23:11 AM
It's worth mentioning he didn't beat 18F till lv110+ and 20F until over level ONE FREAKING SEVENTY.

As I said, around Reimu lv250 :3
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on July 06, 2010, 01:27:32 AM
80% Linear Gun is 700k damage at lv195 :V
26F can't be that hard when he called the sigil guardians bullshit hard...
Title: Re: Labyrinth of Touhou 4F
Post by: Ghaleon on July 06, 2010, 01:29:35 AM
80% Linear Gun is 700k damage at lv195 :V
26F can't be that hard when he called the sigil guardians bullshit hard...

27F boss was seemingly bs hard, then I discovered Patchy was taking 0 from everything.. She pretty much solo'd it lawl.
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on July 06, 2010, 01:33:27 AM
Isn't 27F boss about piercing attacks?

18F+Reimu+Patchy/12F+26F

18F buffs, has /4 def attack
reimu heals
patchy has /4 def attack? wiki says /2 but silent selene seems to go through high defence quite often also 12F with complete defence ignoring
26F ignores defence

plus 27F is the big grindspot, so I'm planning to bs back on him :V
Title: Re: Labyrinth of Touhou 4F
Post by: Serela on July 06, 2010, 01:42:39 AM
Isn't 27F boss about piercing attacks?
no
it's about Patch taking 0 damage from all it's attacks, didn't you hear him :V

I actually stopped my second run of the game while exploring 27F so I haven't fought that. My first run basically ended after beating the final boss (I did a FEW V2s). My third, maybe I'll beat the whole thing for once? Then again I want to use people just because I like them, this run, and not for actual usefulness...

I'll probably get sorted out. Back to work on alphes image pack! About half of them have their _Stand.png done (these usually take less then a minute to convert into), and 9 Team+Minoriko have their LFace done, which takes a little more effort to do it well. Wriggle looks bad around the edges because her image was weird, everyone else is great. 18F+Mari won't have replacement art and Minoriko will only have a replacement LFace; and I'm not planning on doing SFaces because :effort:.

I'll probably do the rest of the _Stands before I sleep, and then upload it because I'm going out of town tommorow.
Title: Re: Labyrinth of Touhou 4F
Post by: Serela on July 06, 2010, 03:52:52 AM
Welp. I did all of them. As in, all the LFaces and Stands.

That took quite awhile ;_;

http://www.megaupload.com/?d=RWY9NIQN

Just copy this over the CharaGraph folder in your thLaby Special Disk, and next time it starts, boom.

Orin has some transparency issues; it would have taken a whole lot of effort to make that not happen, and she isn't a very good character anyway. Wriggle's picture was screwy too, I make her LFace less grainy, but at least hardly anyone uses her either. Minoriko has no _Stand, I'm sorry, the source image was filled with other stuff (in a fake-SWR game) and the LFace was all I could do. 18F and Mari are not included in this as I couldn't find any matching artwork for them.

Besides, 18F is creepy enough without a better picture.

Title: Re: Labyrinth of Touhou 4F
Post by: Fishin on July 06, 2010, 04:02:57 AM
Why does he have so much HP compared to my chars ;_;(spoilers obviously) (http://www.youtube.com/watch?v=AQa097iOR8k)
I'm guessing he's too lazy to pick level up bonuses and just clicks HP every time.  I just beat 26f boss, and while my characters were generally doing more damage (Marisa with fully boosted Master Spark did about 2m compared to his 1.4m or something), they all had less hp.  The weird thing was that my Komachi had around 120k hp (and I obviously put most of her bonuses into hp), while his had about 170k.

Also weird was that he had
Maribel
already, who I'm pretty sure is a much tougher boss fight than 26f.
Title: Re: Labyrinth of Touhou 4F
Post by: Serela on July 06, 2010, 04:04:40 AM
Also weird was that he had
Maribel
already, who I'm pretty sure is a much tougher boss fight than 26f.
Actually, it shouldn't be. Final Boss ver.2 has a recommended level of 230 or 220 or something. I had it beaten way before I got to 26F.
Title: Re: Labyrinth of Touhou 4F
Post by: Garlyle on July 06, 2010, 06:34:44 AM
Quote
and she isn't a very good character anyway.
Hey, hey.  I use Orin a lot when just travelling randomly.  Blazing Wheel does some startlingly high damage coming from a speedster.
Title: Re: Labyrinth of Touhou 4F
Post by: Esoterica on July 06, 2010, 06:51:49 AM
Hey, hey.  I use Orin a lot when just travelling randomly.  Blazing Wheel does some startlingly high damage coming from a speedster.
As of 18F I've still been using her for bosses, even.

...so unrelated, have we just decided to say fuck it when it comes to spoilers now or something? :V
Title: Re: Labyrinth of Touhou 4F
Post by: MysTeariousYukari on July 06, 2010, 07:06:33 AM
Ok, after my months-long rage at labyrinth, I start it up, again. God-Mode Lag kicks in, I'm angry again but fight on to Meiling. I Master Spark her(I carried stuff over from the previous run of course) game crashes and makes me cry ;-; Why is it lagging!? I only ONCE dealt with this before, and the comp had been on for several hours alreadt during the summer that time so that doesn't count worth crud, so why the lagging NOW for cry out loud! ;-;

Edit: Most spells will cause lag for me actually, save for concentration >.> What good will that do me, when everything else lags the game like crazy. It's WORSE then playing PCB on Slow Mode!(Thats what, turning the fps to 30 at bosses??)
Title: Re: Labyrinth of Touhou 4F
Post by: Garlyle on July 06, 2010, 07:25:03 AM
...so unrelated, have we just decided to say fuck it when it comes to spoilers now or something? :V
This is a good point.
Honestly, the only spoilers I'm really concerned about throwing at someone are the characters who actually have plot positions (
Yukari for where she's actually the boss because she's lead up to be the final boss, Rinnosuke for SURPRISE SAVIOR OF GENSOKYO, and especially Maribel and Renko which come out of nearly nowhere and don't appear until the end.  Even when I was seeing them on the JP wiki using the terribad autotranslations I was like "There is -no- way that that's Maribel and Renko.  It can't be" and then it was
)

Also, along with going through and doublechecking/simplifying the spell formulas, I've begun to wonder if I shouldn't rewrite the descriptions for characters in the Wiki.  The reason I'm saying this here?  You guys could probably contribute too.  I want it to cover the characters as they function at all points throughout the game and plus disk, and I haven't actually beaten everything yet, so...
Title: Re: Labyrinth of Touhou 4F
Post by: Pesco on July 06, 2010, 07:39:29 AM
I can't see where people have or haven't used spoiler tags when I'm phone posting. Typing out the tags screw with my predictive text too. Up to you guys, I don't really care.

Playing with spell animation off on Special Disk doesn't appear to change how long a fight goes for me but should deal with your lag problems.

9-squad took down 18F without breaking much of a sweat. Wriggle was getting hit for 3k SGS when her HP was 15k. Mystia's level at 143 and Wriggle at 136. Everyone had skill levels of 50+ to HP and their defences. Levelup bonuses went to affinities.
Title: Re: Labyrinth of Touhou 4F
Post by: Fishin on July 06, 2010, 08:36:13 AM
Quote
Actually, it shouldn't be. Final Boss ver.2 has a recommended level of 230 or 220 or something. I had it beaten way before I got to 26F.
Huh, you were right, I was able to win pretty easily.  I tried her at a lower level and lost before I even got to her final phase, so I guess I assumed there would be a bigger difficulty jump.


This is a good point.
Honestly, the only spoilers I'm really concerned about throwing at someone are the characters who actually have plot positions (
Yukari for where she's actually the boss because she's lead up to be the final boss, Rinnosuke for SURPRISE SAVIOR OF GENSOKYO, and especially Maribel and Renko which come out of nearly nowhere and don't appear until the end.  Even when I was seeing them on the JP wiki using the terribad autotranslations I was like "There is -no- way that that's Maribel and Renko.  It can't be" and then it was
)
pretty much this as far as spoilers go.  "<character> is in the game" isn't a big surprise most of the time.

Quote
Also, along with going through and doublechecking/simplifying the spell formulas, I've begun to wonder if I shouldn't rewrite the descriptions for characters in the Wiki.  The reason I'm saying this here?  You guys could probably contribute too.  I want it to cover the characters as they function at all points throughout the game and plus disk, and I haven't actually beaten everything yet, so...
Yeah, I've been doing some of this already (not a huge fan of the some of the current descriptions), but of course anyone else is free to work on it too.
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on July 06, 2010, 01:43:32 PM
eh
final boss V2
lost twice thanks to that head with 1m defence

third time prepared kaguya, 3 hits and the head died
final form, froggy, master spark, dead

Ha ha, old chap! game balance.

EDIT: 26F down
it was almost hilariously easy, she is incapable of doing any damage except for sweeping your attackers, charging her ultimate and pulling a party wipe
Title: Re: Labyrinth of Touhou 4F
Post by: Garlyle on July 07, 2010, 10:05:27 AM
Okay, so uh

http://touhou.wikia.com/wiki/Talk:Labyrinth_of_Touhou:_Characters_1

I put up new summaries for the first five characters so far.  Feel free to discuss it here, but I'd prefer it if you could leave any comments underneath of the actual summary.  It would be nice to have one uniform discussion going on about the subject, where everyone can see it.
Rather than having people going in and randomly rewriting it, I think it would be nice to consolidate multiple people's understanding of the characters into one and get a very thurough coverage that can -stay-.
Title: Re: Labyrinth of Touhou 4F
Post by: Serela on July 07, 2010, 01:13:39 PM
Reimu/Marisa/Sakuya look good.

With Patch, the end part where you say picking specific elements for best effect; well, actually, Silent Selene or Royal Flare is pretty much always the better choice for bosses. Silent Selene factoring in only /4th MND should be fixed in the formula, as well; it still says /2.

Princess Undine is almost equal to Selene for bosses weak to CLD, except for Selene's /4th mnd formula, and it's much better Delay which is great. Undine is the better choice for the two or three(!) early-game bosses weak to CLD, because of MP reasons. And I suppose against enemies weak against CLD because :multitarget:, but often you won't care enough about randoms to know if they're weak to CLD anyway.

Djinn Gust is 9 x (MAG - 2/MND) on something weak to wnd, which means whether it's better is situational due to MND. In Plus-Disk, where Patch's MAG should be massively overpowering, anything weak to WND might actually take really heavy damage to this; I know 27F, which takes forever to explore, has WND weak enemies. Someone should see if this can be useful in that case.

Satellite Himawari has a normal formula, just a little weaker. It might actually be a better choice in many situations against NTR-weak stuff. With 16Fs high mnd though, Selene is probably still a better choice against her, especially because better delay and Patchy's snailness; thought I should throw that out there, since that's the most notable NTR-weak enemy.

You should probably just stick to Selene for bosses, Flare for FIR-weak/multiple-bosses fights/randoms. But if you have specific knowledge on enemy weaknesses, or they're resistant to FIR, then you might get a little use out of the other spells for randoms. They're still mostly only good for conserving MP early game, though.


About Remi, I just thought it should be mentioned that with her great SPD, 50% delay on her attack, and ability to tank+damage, her damage output is a good bit better then the numbers suggest.
Title: Re: Labyrinth of Touhou 4F
Post by: MysTeariousYukari on July 07, 2010, 01:52:42 PM
About Remi, I just thought it should be mentioned that with her great SPD, 50% delay on her attack, and ability to tank+damage, her damage output is a good bit better then the numbers suggest.

^ This. Remi's greatest flaw in the end is Spear itselfs formu-*check touhou wiki* wait what!? That is a step up from what I remember, I thought it was 1.4 not 1.6 and 1.8 not 2.0, so if the current one is from Special Disk, then ^_^
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on July 07, 2010, 01:59:32 PM
So Spear was also buffed? Remi started sucking for me at F7.
Title: Re: Labyrinth of Touhou 4F
Post by: Serela on July 07, 2010, 02:13:56 PM
I don't think it's been buffed, I thought that was it's formula the whole time. The wiki history doesn't say it's been changed recently. Just saying, due to the frequency of her attacks compared to other characters, not needing to switch out, high SP recovery with low attack cost; her damage is better then what the raw damage from her attack deals. Frequency and ease of use means you get to attack a lot more then other characters, and she also has the self-buff, wheras Iku is the only attack stat buffer for most of the game.

Speaking of Iku, she's probably an underrated character. Kaggy, Ran, and Sanae are the only ones who can buff OTHER people's atk/mag if I remember right, two of which only do so by a small amount; not counting plus-disk characters. PAR can be avoided by resistance boosting items, Meiling, Sanae (who can also buff), and Rumia (who was either buffed, or possibly sucks less then we thought; either way, she might be more useful in an Iku setting). Iku has much better survivablity, speed, and attack viability then Sanae does. Speaking of such, what's the delay on Iku's atk/mag buff? Wiki doesn't list it. And last I remember, wiki's numbers for Iku's buff were also lower then the buff actually was.

Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on July 07, 2010, 02:30:22 PM
reached 27F
liliths are nice, but I'm starting to feel the level gap required already
so up to 29F the level increases required aren't too steep, but 30F suddenly requires 450-600?
Title: Re: Labyrinth of Touhou 4F
Post by: MysTeariousYukari on July 07, 2010, 02:32:39 PM
So Spear was also buffed? Remi started sucking for me at F7.

Banana, you do put mostall level bonuses in ATK for Remi right? Cause, for what I have seen, THAT is a make-or-break with some characters. Keeps character who seem weak, strong, for longer then you might have thought possible, like Remi all the way to the end of Plus Disk

I only put the bonus into a characters main offensive stat, and Remi was only falling behind at 30F, where she couldn't keep up with 15Fs single-target move or 26Fs single-target move in pure DPS. Remi was about as fast as 15F, maybe faster, and Remi was dealing like 900k or sumthing buffed, 15F and 26F were dealing 1.5 and 2.3(?) Million respectivly, both Un-buffed.
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on July 07, 2010, 02:39:21 PM
18F's slightly improved Spear copy is also kinda weak tbh and I put everything into atk

my party is usually like this

tank/dedicated switcher-reimu/9F/16F-reimu/9F/16F-16F/switching in attackers

makes cooldown time irrelevant, making remi suck even more
all you need for buffs are the 2 50% def/mnd ones and 9F, possibly 18F buff for an opening shot
Title: Re: Labyrinth of Touhou 4F
Post by: Serela on July 07, 2010, 02:56:45 PM
You should experiment using
Renko
, her party buff is a slightly weaker version of 18F's in exchange for halving party gauge (which isn't that bad, esp, since all your defenses are buffed up from it). The damage is really insignificant unless you're Patchy.

Also, Mystearica, that's how I used my levelup bonuses too. But then Baity comes around with a more defensive setup and just does so much better then everyone else... I mean, he beat the final boss at Reimu lv120 right? And with the way damage works in this game, it makes sense. On my Special-Disk play I think I'll go a bit more defensive.

Err, well, I'm at my grandma's house already (yay unsecured wireless connections), but the fact that I still have internet, and may be getting my own laptop while here, is discouraging me from starting :x It runs a little slow on mom's laptop, too...
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on July 07, 2010, 05:24:32 PM
27F clear

brb, grindan for a month

what's 28 and 29F like anyways?
Title: Re: Labyrinth of Touhou 4F
Post by: Ghaleon on July 07, 2010, 06:25:25 PM
Remi's spear has always been 1.6(2.0- /2def). And as I've been saying this whole time, she's damn good >=P. I actually put my levels into her def/mnd myself, and her attack is STILL good for its delay and her survivability. It might not do as much damage as 15f's nuke or 8f's nukes or whatever, but she does it faster, and she doesn't need to go home crying for mommy after a couple hits. If I'm in a fight where I win with only 1 or 2 characters alive, Remi WILL be one of them, despite being out for more of the fight than most people.

On my next playthru though I'm going to dump all her levels into attack for once (despite never really doing this for anybody except 15f girl and Marisa) just to see how much dps she can do if treated like a strict nuker.

I don't know if I already said this or not too, but for anybody who cares, the optimum amount of dps done when using both remi and Chen with their attacks and their self buff is 1 buff - 5 attacks - 1 buff, repeat. It's worth noting that 1 buff - 4 attacks is very close. You may want to go with that if you can afford the sp if you want to keep your def/mnd part of the buff high.
Title: Re: Labyrinth of Touhou 4F
Post by: Ghaleon on July 07, 2010, 06:30:24 PM
27F clear

brb, grindan for a month

what's 28 and 29F like anyways?

Pretty standard stuff, no bosses, new trash, nothing really nasty aside from yellow kings IIRC.
30F would be really fun if it didn't require such a high level for most of the trash. It's like 20F where every trash encounter is a super-trash of sorts. Some of them are so easy you can beat them right when you reach the floor (1 or 2), and one is so stupid hard that you can have your first two party members dead (even if it's china and remi) before even chen gets to move...at level 400.

Sorry for double post.. I never got a "new post has been made as you were making your post" thing.
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on July 07, 2010, 06:37:00 PM
yeah, 30F is V3s

why does 28 give such low exp though? it's not even worth fighting thanks to the amount of super fast crap and way too high HP
my guess is that 29f is exactly the same, then the game suddenly throws stuff 300 levels higher than me

seriously, what's the point and why so much grinding
why can't the game just cap your level at 350 and lower the difficulty

should I just rush F30 and try to beat something there? reimu is lv276 atm
Title: Re: Labyrinth of Touhou 4F
Post by: Ghaleon on July 07, 2010, 06:54:43 PM
yeah, 30F is V3s

why does 28 give such low exp though? it's not even worth fighting thanks to the amount of super fast crap and way too high HP
my guess is that 29f is exactly the same, then the game suddenly throws stuff 300 levels higher than me

seriously, what's the point and why so much grinding
why can't the game just cap your level at 350 and lower the difficulty

should I just rush F30 and try to beat something there? reimu is lv276 atm

Probably not.

Honestly if I were you I'd just quit at that point. Start a NG+ now or something if you like. I don't know if special disk makes that grind easier or better. But last time I played, it just wasn't worth it. The first boss in 30f was pretty fun though.

if you really want to try some of the trash
8f girl v3 is a joke, 12f trio is fairly easy too actually...But I think that was more to do with my defensive playstyle, they might wreck your face if you spent your stuff on atk/mag instead.
18f boss v3 is extremely easy, AND has the best drop.
9f boss is the last of the easier ones.

8f is by far the easiest of them all though, with 18f being 2nd probably.

the china and chen aren't easy at all, chen especially so.
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on July 07, 2010, 07:05:07 PM
are items all that important at this point? the skill point chests are laughable and most items are useless duplicates

rush to 30F, then grind at 27F I guess?
Title: Re: Labyrinth of Touhou 4F
Post by: Ghaleon on July 07, 2010, 07:13:15 PM
are items all that important at this point? the skill point chests are laughable and most items are useless duplicates

rush to 30F, then grind at 27F I guess?

Treasure chest items? I don't remember. I'm pretty sure 30F trash items were the only worthwhile ones though. Even then alot of those suck too.
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on July 07, 2010, 07:15:16 PM
29F still gives 200k exp at most
yeah, so much for the "easier grinding". I have no idea what kind of a retarded developer would make a such a massive level gap, then completely ignoring it in the further patches.
Title: Re: Labyrinth of Touhou 4F
Post by: Esoterica on July 07, 2010, 07:33:37 PM
And last I remember, wiki's numbers for Iku's buff were also lower then the buff actually was.
They are; it was a 72% buff last I checked (odd number, but whatever).
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on July 07, 2010, 07:41:44 PM
Guess I'll just hack in Uber Cirno and grind on F30 :V
Title: Re: Labyrinth of Touhou 4F
Post by: Ghaleon on July 08, 2010, 01:50:14 AM
welp, looking at the database that came with the special disk. Rumia's demarcation and moonlight ray have the exact same formula as before. Remilia's spear is also the same. I didn't think they buffed remi's spear, but I could have sworn it used to do noticeably less damage than magic missle and yinyang orb at level/floor 1, but now it isn't, but I'm not seeing it scale any faster (like it used to), word.
Title: Re: Labyrinth of Touhou 4F
Post by: gakpakeerror on July 08, 2010, 02:59:03 AM
can
Rinnosuke v2
died before it uses Composite Form?

I sparked it when it uses Spirit Form for 1m+ damage (Marisa was ~20% Mag around that time)
and it died.  :derp:

Screenshot: 80% MAG Spark. It's dissapearing.
http://img190.imageshack.us/img190/8554/sparku.png
Title: Re: Labyrinth of Touhou 4F
Post by: MysTeariousYukari on July 08, 2010, 04:06:21 AM
You should experiment using
Renko
, her party buff is a slightly weaker version of 18F's in exchange for halving party gauge (which isn't that bad, esp, since all your defenses are buffed up from it). The damage is really insignificant unless you're Patchy.

Isn't that buff like 75% per use? Definately nice, but a problem with that buff, you must also prevent her from having any MAG, can't put a bonus in, can't put in skill levels, otherwise your hurting yourself for more then needed(yes the damage is minor, but it can add up when the move is used constantly to keep the buff up). She is the only Non-Tank I put the levels into something other then her offensive stat, I give her SPD instead :P

Also, Mystearica, that's how I used my levelup bonuses too. But then Baity comes around with a more defensive setup and just does so much better then everyone else... I mean, he beat the final boss at Reimu lv120 right? And with the way damage works in this game, it makes sense. On my Special-Disk play I think I'll go a bit more defensive.
I can't stand being defensive in Video games in general unless it's needed or easy to do(guarding in DMC games), plus I barely avoided Finals worst moves by winning before they got used, during the point Final could use them :) I barely "grazed" my way through the Final, and I was like 160+ or something(I forget)
Title: Re: Labyrinth of Touhou 4F
Post by: Ghaleon on July 08, 2010, 04:11:59 AM
can
Rinnosuke v2
died before it uses Composite Form?

I sparked it when it uses Spirit Form for 1m+ damage (Marisa was ~20% Mag around that time)
and it died.  :derp:

Screenshot: 80% MAG Spark. It's dissapearing.
http://img190.imageshack.us/img190/8554/sparku.png

That boss is very easy as V2 >=)

Quote
Isn't that buff like 75% per use? Definately nice, but a problem with that buff, you must also prevent her from having any MAG, can't put a bonus in, can't put in skill levels, otherwise your hurting yourself for more then needed(yes the damage is minor, but it can add up when the move is used constantly to keep the buff up). She is the only Non-Tank I put the levels into something other then her offensive stat, I give her SPD instead :P

That's not really a drawback considering she has no nukes. Unless you count her spd/par debuff spell, which even if you DO put points into MAG, is about as useful for nuking as her attack command.

Why is it nobody likes putting level up bonuses in def stats though? whyyy....Oh you said why.
...
This nameless bonehead on poosh is really wigging me out. I like how "proof" consists of rigged screenshots hiding levels which are so clearly uneven.

Title: Re: Labyrinth of Touhou 4F
Post by: Esoterica on July 08, 2010, 05:34:13 AM
Also, Mystearica, that's how I used my levelup bonuses too. But then Baity comes around with a more defensive setup and just does so much better then everyone else... I mean, he beat the final boss at Reimu lv120 right? And with the way damage works in this game, it makes sense. On my Special-Disk play I think I'll go a bit more defensive.
There's a video series on youtube of a 40+ minute Mokou fight.

Just saying, defense works, but it takes forever. :V
Title: Re: Labyrinth of Touhou 4F
Post by: Ghaleon on July 08, 2010, 05:50:09 AM
There's a video series on youtube of a 40+ minute Mokou fight.

Just saying, defense works, but it takes forever. :V

It takes longer yes, but it enables you to do stuff at a lower level. So t hat's time saved from grinding at certain points. Or, you can grind to the same level, and that 40 min fight wouldn't be 40 mins (though it'd still be longer).

It also generally results in less failed attempts, which is conveniantly NOT recorded for  such fights >=)
Title: Re: Labyrinth of Touhou 4F
Post by: Garlyle on July 08, 2010, 07:39:22 AM
can
Rinnosuke v2
died before it uses Composite Form?

I sparked it when it uses Spirit Form for 1m+ damage (Marisa was ~20% Mag around that time)
and it died.  :derp:

Screenshot: 80% MAG Spark. It's dissapearing.
http://img190.imageshack.us/img190/8554/sparku.png
Yeah.
Each form of the original, for instance, has 1 million more HP than the forms actually need to trigger Form Destruction, as a 'buffer' to keep you from utterly destroying them.  If, in theory, you were to do about 1.4m damage to any of his forms, you would instantly kill it and end the battle.
I assume the same is true with later encounters, just with a bigger HP buffer


Also: To the person with the notes about Patchy's attacks, I tried to specify that choosing based on element was purely for the purpose of random enemy encounters, NOT for bosses, but I should have clarified that a bit.
Also also: You should really make those comments on the wiki if you can, just so that anyone else who stops by can see them.
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on July 08, 2010, 07:48:17 AM
There's a video series on youtube of a 40+ minute Mokou fight.

Just saying, defense works, but it takes forever. :V
And I beat her in less than 4 minutes :V
Title: Re: Labyrinth of Touhou 4F
Post by: Garlyle on July 08, 2010, 07:50:38 AM
Just saying, defense works, but it takes forever. :V
Yeah, but unfortunately it's sometimes the only way to handle stuff when underlevelled.
Title: Re: Labyrinth of Touhou 4F
Post by: Dasher-Crash on July 08, 2010, 07:52:02 AM
When fighting Eientei, is fighting with Reimu lvl 57 underleveled?
Title: Re: Labyrinth of Touhou 4F
Post by: Ghaleon on July 08, 2010, 07:53:59 AM
So uhh, getting the charagraph thing working is easier than I thought. I have one question though, I got working _stand graphics for certain characters, how exactly do you make sure you select an exact # of pixels using photoshop? so I can crop it? I mean I can blindly crop by hand using the crop tool, but I can't find where I can set the exact pixels, and position it accordingly (for better results).

Also, does anybody know the artist's name for TPWEVO pictures? Some characters in TLaby do not exist in TPWEVO, (china for example), and the artstyle clash is pretty significant.

TPWEVO's Remi/Flan pics aren't really satisfactory to me too, darrr.

Quote
When fighting Eientei, is fighting with Reimu lvl 57 underleveled?
No

If you're having trouble, paralize Reisen and don't worry about her. Don't debuff them, or kaggy goes LOLNO, and buddha's stone bowls your ass, which is bad.
Title: Re: Labyrinth of Touhou 4F
Post by: Garlyle on July 08, 2010, 08:07:05 AM
So uhh, getting the charagraph thing working is easier than I thought. I have one question though, I got working _stand graphics for certain characters, how exactly do you make sure you select an exact # of pixels using photoshop? so I can crop it? I mean I can blindly crop by hand using the crop tool, but I can't find where I can set the exact pixels, and position it accordingly (for better results).
Copy the full image
Create a new image with the dimensions of the intended image
Paste the previous one and drag it
Voila
Title: Re: Labyrinth of Touhou 4F
Post by: Ghaleon on July 08, 2010, 08:41:32 AM
Copy the full image
Create a new image with the dimensions of the intended image
Paste the previous one and drag it
Voila

I knew that, I uhh..I mean that was my brother typing >=p
Title: Re: Labyrinth of Touhou 4F
Post by: Esoterica on July 08, 2010, 03:16:16 PM
When fighting Eientei, is fighting with Reimu lvl 57 underleveled?
You're about nine levels over what I was when I did that fight.

Like Ghaleon said, just spam PAR at Reisen so you don't need to deal with her.  Once Kaggy's out of the picture you can feel free to debuff as you please.

I don't remember with certainty, but I think Kaggy's debuff removal is only triggered by a certain stat being debuffed; I remember spreading PAR, PSN, and a few defense debuffs without her doing anything the time I won.
Title: Re: Labyrinth of Touhou 4F
Post by: gakpakeerror on July 08, 2010, 03:32:28 PM
I don't remember with certainty, but I think Kaggy's debuff removal is only triggered by a certain stat being debuffed; I remember spreading PAR, PSN, and a few defense debuffs without her doing anything the time I won.
3 total debuff form all Eientei group will trigger Buddha's Stone Bowl, so the most viable option is to just debuff Kaguya's and Eirin's speed.

So uhh, getting the charagraph thing working is easier than I thought. I have one question though, I got working _stand graphics for certain characters, how exactly do you make sure you select an exact # of pixels using photoshop? so I can crop it? I mean I can blindly crop by hand using the crop tool, but I can't find where I can set the exact pixels, and position it accordingly (for better results).
you can input a specific number on the top left boxes (the Width and Height) before you crop.
Photoshop will resize the cropped image to the Width and Height

Yeah.
Each form of the original, for instance, has 1 million more HP than the forms actually need to trigger Form Destruction, as a 'buffer' to keep you from utterly destroying them.  If, in theory, you were to do about 1.4m damage to any of his forms, you would instantly kill it and end the battle.
I assume the same is true with later encounters, just with a bigger HP buffer
so the 100m HP on the last boss is a buffer too. :V
Title: Re: Labyrinth of Touhou 4F
Post by: Pesco on July 09, 2010, 06:28:48 AM
9-squad has saved Gensokyo \o/

Mystia at level 162, Wriggle at level 158. I think this is probably the only fight I didn't feel overleveled for. I was dealing around 120k per turn of combined damage. Poison did about 90k (~40% of overall damage). Left summon got killed first. Top and right went down at the same time. I think I'll try post game for a bit with the team.
Title: Re: Labyrinth of Touhou 4F
Post by: Garlyle on July 09, 2010, 10:53:43 AM
9-squad has saved Gensokyo \o/

Mystia at level 162, Wriggle at level 158. I think this is probably the only fight I didn't feel overleveled for. I was dealing around 120k per turn of combined damage. Poison did about 90k (~40% of overall damage). Left summon got killed first. Top and right went down at the same time. I think I'll try post game for a bit with the team.
Yay~!
...The damage output of poison kind of amuses me.

Anyway, I revamped the character set 1 plans (http://touhou.wikia.com/wiki/Talk:Labyrinth_of_Touhou:_Characters_1) and wrote up character set 2 plans (http://touhou.wikia.com/wiki/Talk:Labyrinth_of_Touhou:_Characters_2).
Please feel free to comment.  Again, I encourage you to do so in the discussion page itself, so that when it comes time for me to review, it's easiest to keep track of everything that's been said.
Title: Re: Labyrinth of Touhou 4F
Post by: Serela on July 09, 2010, 02:16:31 PM
Sorry to burst your bubble, but I'm not seeing anything much on that Character 2 discussion page... did you forget to save them onto it or something

EDIT:It's there now :3

Title: Re: Labyrinth of Touhou 4F
Post by: Ghaleon on July 09, 2010, 03:14:20 PM
On phone, can't wiki edit, not sure what info is staying or not. But fishey's comment on patchy being useless for trash is drug induced. While her speed does indeed prevent her from nuking down  enemies that are fast, she generally CAN outspeed your average mook like knights, sorceresses, etc. Her elemental variety really helps with trash too.

When you are underlevel playing with defensive builds, in plus disk, you actually have trash get to make moves fairly often, likewise, her mnd allows her to continue taking 0s in that situation.

Honestly, those whole "sucks at, is bad, etc" comments shouldn't be thee IMO (except for reisen maybe =p)
Title: Re: Labyrinth of Touhou 4F
Post by: Serela on July 09, 2010, 03:20:33 PM
Special Disk run starting. Going for DEF on Sakuya, Remi, Meiling; MND on Minoriko. I don't know if I'll keep Sakuya or not, but Minoriko should be able to fullheal even without MAG boosts, and her extra MND should greatly up her suvivability. Also gonna try an ATK-based Komachi, since she's got the atk growth of Suwako and a better leveling rate; Scythe That Chooses The Dead has a great formula with only 40% delay, on paper it should deal worthy damage of using.

Oh, and SPD for Cirno to up her usefulness. She really hardly uses any of her other stats anyway, and SPD is her highest growth. Will probably drop her after 12F boss and bring her in for 16F boss; although I could see using her all the way till 16F boss before dropping.
Title: Re: Labyrinth of Touhou 4F
Post by: Ghaleon on July 09, 2010, 07:41:55 PM
putting Mino's level into mnd is what I did in my first laythru (I did it for sanae too), you'll wonder how anybody can think Sanae tank take a hit better (even with sanae's mind being boosted too).

Komachi's scythe that chooses dead uses the same formula as Alice's Return Inanimateness , has the same delay too. Komachi levels reasonably slower though, but has 2 more atk growth than Alice levels, and is spirit instead of fire....I'm sure it'll pwn face on some fights, and do good on neutral ones.
Title: Re: Labyrinth of Touhou 4F
Post by: Pesco on July 09, 2010, 07:57:21 PM
9-squad ran into Suwako v2 by accident. When all your attacks do 0 damage, poison ftw. Rumia was kept busy healing the team while they stacked par and poison. Respect where it's due.
Title: Re: Labyrinth of Touhou 4F
Post by: Serela on July 09, 2010, 10:26:52 PM
I lost to Rumia.

No, I didn't accidentally run into her. I was fully prepared.

Wow ;_;
Title: Re: Labyrinth of Touhou 4F
Post by: Garlyle on July 09, 2010, 11:32:13 PM
9-squad ran into Suwako v2 by accident. When all your attacks do 0 damage, poison ftw. Rumia was kept busy healing the team while they stacked par and poison. Respect where it's due.
What.  You killed a boss with nothing but poison?

Wriggle, Fuck Yeah.
Title: Re: Labyrinth of Touhou 4F
Post by: Pesco on July 09, 2010, 11:43:57 PM
Pretty much. When she got par locked and Rumia had a free turn, Moonlight Ray and hope she died.
Title: Re: Labyrinth of Touhou 4F
Post by: MysTeariousYukari on July 10, 2010, 05:19:48 AM
Komachi with ATK Levels will deal impressive dmg with Scythe, and on lower-def foes you will actually see damage(!!) from Narrow Confines.

Ok, seriously, have all of you agreed to drop the spoiler tags? Cause if so, I shall as well, somewhat.
Title: Re: Labyrinth of Touhou 4F
Post by: Garlyle on July 10, 2010, 05:25:49 AM
Ok, seriously, have all of you agreed to drop the spoiler tags? Cause if so, I shall as well, somewhat.
Seems like it, so long as
Yukari, Rinnosuke, Maribel, and Renko
remain spoilered.
Title: Re: Labyrinth of Touhou 4F
Post by: Ghaleon on July 10, 2010, 06:43:11 AM
Komachi with ATK Levels will deal impressive dmg with Scythe, and on lower-def foes you will actually see damage(!!) from Narrow Confines.

Ok, seriously, have all of you agreed to drop the spoiler tags? Cause if so, I shall as well, somewhat.

Honestly I rather hated them to begin with. I just used them because everyone else wanted to for whatever reason and I tried to respect that. Alas when someone doesn't, I kinda forget to myself.
Title: Re: Labyrinth of Touhou 4F
Post by: MysTeariousYukari on July 10, 2010, 06:46:38 AM
Seems like it, so long as
Yukari, Rinnosuke, Maribel, and Renko
remain spoilered.

Ok, I intended to give them the tag anyway.

Special Disk question, has 15Fs spells been adjusted in anyway for what you can tell? Like the recoil on her single target or the gauge-dropping of her other 2? What about any other characters? Nitori getting another boost on Megawatt maybe lol
Title: Re: Labyrinth of Touhou 4F
Post by: Serela on July 10, 2010, 01:57:37 PM
A few attack animations have been change (and they all seem to have been tweaked slightly to look more professional and pretty, but the difference is small enough that I might just be seeing things), but everyone seems the exact same fundamentally. Nitori having her improved Megawatt in a patch that we actually use all the time makes her great, though; and people have realized that, apparently, Rumia can actually be useful. In my Special Run (Exploring 4F now), I'm going to use Rumia no matter how bad she might seem at any one point; going to see if Demarcation being a usable party heal happens before Plus.

Title: Re: Labyrinth of Touhou 4F
Post by: Ghaleon on July 10, 2010, 06:16:15 PM
I don't think any of the characters got changed at all unfortunately.  As for the attack animations, I actually think they got downgraded IMO.

With earthlight ray, I can actually see the pixels now. It's like taking a 64X48 image and blowing it up to something large. It didn't do that before. China's mountain breaker is now...invisible. I mean you can see the start and the end, but the middle portion is just GONE, am I the only one experiencing this?

Last (that I've noticed), patchy's royal flare no longer has those cool spinning fireballs before the big nuke, and just kinda has 2 slowmo ones sorta drooping down into the middle before bursting. I'm not sure since I haven't used her for awhile, but I THINK kaggy's fire rat robe shoots lasers faster, which would be a good thing.

The new music is hit and miss for me. I don't like the new town or battle music, but I like the new boss music so far. I'm only on floor 6 though so I haven't heard them all yet.

What other graphic changes are there?
Title: Re: Labyrinth of Touhou 4F
Post by: Serela on July 10, 2010, 06:26:38 PM
The new music is hit and miss for me. I don't like the new town or battle music, but I like the new boss music so far. I'm only on floor 6 though so I haven't heard them all yet.

What other graphic changes are there?
I actually really like all the new Gensokyo musics. The early floor fight music is kinda strange.

Youmu's Slash of Eternity no longer has the blue circle graphic thing. And overall, all spell graphics just seem slightly spiffed up; like Remi's spear-hitting-enemy flashy things, really minor and hard to notice stuff like that.
Title: Re: Labyrinth of Touhou 4F
Post by: Ghaleon on July 10, 2010, 06:41:01 PM
I swear to god, every time I reach floor 5/6 the music says "play ogre battle" to me.
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on July 10, 2010, 06:54:37 PM
the new final boss music is pretty bad tbh
Title: Re: Labyrinth of Touhou 4F
Post by: Esoterica on July 11, 2010, 12:52:20 AM
Youmu's Slash of Eternity no longer has the blue circle graphic thing.
Youmu's off the  team.
Title: Re: Labyrinth of Touhou 4F
Post by: gakpakeerror on July 11, 2010, 07:47:57 AM
Special Disk question, has 15Fs spells been adjusted in anyway for what you can tell? Like the recoil on her single target or the gauge-dropping of her other 2? What about any other characters? Nitori getting another boost on Megawatt maybe Ha ha, old chap!
Nope.
Single Target Recoil is just the same no matter the damage dealt to the target (tested lol).
and the gauge reducing thing, the one is still emptying all others, and the other one is... idk lol  :V

I miss the blue circle on Slash of Eternity and the fireball on Royal Flare.  :ohdear:
Title: Re: Labyrinth of Touhou 4F
Post by: Ghaleon on July 11, 2010, 09:06:34 AM
Nope.
Single Target Recoil is just the same no matter the damage dealt to the target (tested Ha ha, old chap!).

If the damage from that is the same regardless of the damage dealt to the target...That would be a change, previously it would actually have a formula like 0.1atk - 0.5def or something...Well I suppose the damage you take is the same if you have the same atk and you attack a high def enemy then a low def enemy. But you should notice a difference in self-nukage as you buff your attack/def or debuff them.
Title: Re: Labyrinth of Touhou 4F
Post by: Garlyle on July 11, 2010, 02:13:02 PM
I always thought Flandre's recoil was a specific percentage of her own max HP.  It always seemed to be to me, anyway.

On another note, I have a new laptop, and with that I can actually play Labyrinth of Touhou at good speed.  Strangely enough, the only time it actually lags up is that it only runs at about 75% speed on any floor where I've mapped any significant amount of tiles out - it runs all battle animations at full speed and everything and it's really confusing as a result.

Anyway, as a result of being able to play LoT "full"speed, I finally went and finished off the last two bosses of F19 (I shouldn't have trained to about 112 at 20F before beginning: I never had to actually distribute levels the whole floor and beat all of the bosses with just my standard exploration team with minimal difficulty) and am now staring down the final boss with a Reimu level of 125.

Surprisingly everything goes fairly well just with my exploration team in a test run at level Reimu-120 (Reimu, Marisa, Patchouli, Cirno, Suwako, Orin, Kaguya, Yuugi, Komachi, Alice, Flandre and
Kourin
).  I made it to the part where all three additions were out, but got swamped quickly afterwards since half my team was dead.  For not having planned out a team or re-equipped them or anything that was actually pretty good results, so I think I'm going to try to beat it at 125.

Also Master Light Wings can go die in a fire.  I can very nearly clean his clock with that team but I always time my Master Spark too early and get Expansion'd to death.
Title: Re: Labyrinth of Touhou 4F
Post by: gakpakeerror on July 11, 2010, 02:25:11 PM
If the damage from that is the same regardless of the damage dealt to the target...That would be a change, previously it would actually have a formula like 0.1atk - 0.5def or something...Well I suppose the damage you take is the same if you have the same atk and you attack a high def enemy then a low def enemy. But you should notice a difference in self-nukage as you buff your attack/def or debuff them.
Tested in 3.01 with Iku's buff (57% ATK & MAG) and 18F's buff (80% ATK & DEF)
both did the same reduction.

Welp. I did all of them. As in, all the LFaces and Stands.

That took quite awhile ;_;

http://www.megaupload.com/?d=RWY9NIQN

Just copy this over the CharaGraph folder in your thLaby Special Disk, and next time it starts, boom.

Orin has some transparency issues; it would have taken a whole lot of effort to make that not happen, and she isn't a very good character anyway. Wriggle's picture was screwy too, I make her LFace less grainy, but at least hardly anyone uses her either. Minoriko has no _Stand, I'm sorry, the source image was filled with other stuff (in a fake-SWR game) and the LFace was all I could do. 18F and Mari are not included in this as I couldn't find any matching artwork for them.

Besides, 18F is creepy enough without a better picture.
>>http://www.mediafire.com/?gjjc1jhvezq
the SFace, for all the existing characters, different artwork for Kaguya, Flan, and 18F
*crap I forgot the Minoriko Stand and LFace.
*>>http://danbooru.donmai.us/pool/show/891 can be used, it's missing 18F, Last Boss, and her friend.
*but currently, I'm too lazy lol
Title: Re: Labyrinth of Touhou 4F
Post by: Ghaleon on July 11, 2010, 08:05:21 PM
So this is probably my first playthru where I have a heavy hitter for every element (except wind). And holy crap does it make a difference (especially with kaggy to double up+ those nukes). Every boss after Youmu (hardest boss in the game I say!) has gone down like a sack of bricks. I can't wait to see ezmode 16f boss thanks to Suwako's nature nuke.
Title: Re: Labyrinth of Touhou 4F
Post by: Esoterica on July 11, 2010, 08:25:56 PM
Youmu (hardest boss in the game I say!)
wut

I took more tries on Rumia (2) than I did on Youmu (1).

And yeah, you'll have a fun time with 16F.  Suwako and Youmu tag-teamed that fight with Croaking Frog and Flashing Cherry Petals.  Doing about 100k each, the phases just flew by.
Title: Re: Labyrinth of Touhou 4F
Post by: Garlyle on July 12, 2010, 06:43:36 AM
wut

I took more tries on Rumia (2) than I did on Youmu (1).
Rumia you can come back to and fight later at least.

Youmu's difficulty is entirely up to whether or not her half-ghost poisons your whole party.  If she does it's basically a death sentence.
Title: Re: Labyrinth of Touhou 4F
Post by: Ghaleon on July 12, 2010, 06:54:24 AM
Rumia you can come back to and fight later at least.

Youmu's difficulty is entirely up to whether or not her half-ghost poisons your whole party.  If she does it's basically a death sentence.

Spamming that wind karma nuke instead of the flashing cherry one is pretty nasty too >=(
Title: Re: Labyrinth of Touhou 4F
Post by: RainfallYoshi on July 12, 2010, 06:57:40 AM
I need to actually replay this and get back to where I was. >:

I've left this game unfinished for waaay to damn long. I was gonna try to cheat table some exp so I could make it back to 15F without much problem but I can't seem to figure out how to use the damn thing so whatever. I hate that I lost my original save file, stupid computer issues. >:
Title: Re: Labyrinth of Touhou 4F
Post by: Garlyle on July 12, 2010, 02:00:11 PM
I hate the final boss so hard right now.

I can get to the final phase with relative ease, provided I don't get completely bullshitted somehow (The physical ad having some sort of multi-target super-strong physical attack, Demon Slashing Dance or something, came out of nowhere one time and killed my whole party and I haven't seen it since).  However, that's where stuff gets stupid.  I basically have to rely on the RNG because her power raises so stupidly high, and yeah.  I don't like relying on her not to use Overflowing Natural Power every fourth attack or Djinn Storm me too much, etc etc.

Also I'm sick of Maribel and the Status ad spamming me with Magic Drain.  It really stops being funny when they both do it over and over and 2/3 of my team has basically no SP before I've even gotten to take out one of the summons.

I should level up more.  Party level 102-125 is clearly not high enough.  Or, it probably is, I just don't feel like waiting for the RNG to be that nice to me
Title: Re: Labyrinth of Touhou 4F
Post by: gakpakeerror on July 13, 2010, 10:13:50 AM
23F sucks.

at a random encounter, a Hyperspace Slash killed 3 party members.
a few encounter later, a Hyperspace Slash sends me to the Game Over screen.
that wasn't funny.

anyway, what's the recommended level for 24F, and killing the Sigil Boss?
and, should I start raising my Affinity through skill points?
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on July 13, 2010, 11:22:33 AM
I got to 30F with everyone's affinity in the low 30s. Tanks should equip stuff which boosts affinity resistance, sweepers shouldn't be getting hit at all.
Title: Re: Labyrinth of Touhou 4F
Post by: Garlyle on July 13, 2010, 11:31:57 AM
anyway, what's the recommended level for 24F, and killing the Sigil Boss?
and, should I start raising my Affinity through skill points?
1. If you mean the Flame Tyrant, wiki recommends 210+, having at least one high-FIR-affinity tank to soak up Flowing Hellfire, and then PAR-locking it.
2. You mean you weren't already?  YES!

On my own note: FINALLY BEAT THE FINAL BOSS WHOOOO
Title: Re: Labyrinth of Touhou 4F
Post by: Krimmydoodle on July 13, 2010, 01:30:35 PM
Well, even though I haven't touched this game since 2009, I've been keeping up with this thread for the hell of it, and have grown the urge to play it again, this time more knowledgeable as to how to play the game properly.

With that said, holy crap you can apply multiple levels now!  This is big since one of the reasons I became really complacent about my team during the first run was because of the pain of adding levels.  I strictly stuck with Remi/Reimu/Marisa/Minoriko, adding Sanae and Flan when they appeared, and never bothered seriously keeping up with anyone else.  I also remember setting a script to run for a few minutes to pile on 300 levels for Yuka to put her at a level to properly test her out.  Still took forever, so I wouldn't have bothered with anyone else.  But now I'll definitely be more willing to diversify my party (which I realize was something I really screwed up on during my first time).
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on July 13, 2010, 01:56:59 PM
Actually, Flame Tyrant can open with any move.
Title: Re: Labyrinth of Touhou 4F
Post by: Krimmydoodle on July 13, 2010, 02:23:41 PM
Oh, and so I can (hopefully) minimize grinding later on by getting this out of the way in generic floor exploration fights rather than dedicated grinding time, who were the characters who need battle points to unlock things?  Was it 200 each for Chen, Youmu, and Rumia, then a combination of 1000 among Sanae and Eientei characters?
Title: Re: Labyrinth of Touhou 4F
Post by: Esoterica on July 13, 2010, 02:51:48 PM
Oh, and so I can (hopefully) minimize grinding later on by getting this out of the way in generic floor exploration fights rather than dedicated grinding time, who were the characters who need battle points to unlock things?  Was it 200 each for Chen, Youmu, and Rumia, then a combination of 1000 among Sanae and Eientei characters?
And 200 for Patchy I believe.

Maybe.
Title: Re: Labyrinth of Touhou 4F
Post by: Garlyle on July 13, 2010, 02:53:32 PM
Oh, and so I can (hopefully) minimize grinding later on by getting this out of the way in generic floor exploration fights rather than dedicated grinding time, who were the characters who need battle points to unlock things?  Was it 200 each for Chen, Youmu, and Rumia, then a combination of 1000 among Sanae and Eientei characters?
As mentioned, I think Patchy requires a 200 point thing too.

Finally, you need something like 1500/2000 among the SDM/Reimu/Marisa crew or something for Flandre's final non-combat event.
Title: Re: Labyrinth of Touhou 4F
Post by: Tamer Anode/Cathode on July 13, 2010, 09:51:15 PM
Rumia you can come back to and fight later at least.

Youmu's difficulty is entirely up to whether or not her half-ghost poisons your whole party.  If she does it's basically a death sentence.
Spamming that wind karma nuke instead of the flashing cherry one is pretty nasty too >=(
...I just started this game about a week ago and already the Youmu fight is haunting my dreams. I think I've got my opening tactic down by now, though:

-Start with Reimu/Meiling/Cirno/Sakuya
-Use Hakurei Barrier and Lunar Clock to set up
-Use Evil-Sealing Circle and Diamond Blizzard to try and stun
-Switch out Reimu and Sakuya for Remilia and Marisa/Patchouli
-Start using buffed Gungnir and Concentration/Magic Missile or Silent Selene
-Have Meiling alternate between Healer and Colorful Light Gem
Title: Re: Labyrinth of Touhou 4F
Post by: Ghaleon on July 13, 2010, 10:52:27 PM
...I just started this game about a week ago and already the Youmu fight is haunting my dreams. I think I've got my opening tactic down by now, though:

-Start with Reimu/Meiling/Cirno/Sakuya
-Use Hakurei Barrier and Lunar Clock to set up
-Use Evil-Sealing Circle and Diamond Blizzard to try and stun
-Switch out Reimu and Sakuya for Remilia and Marisa/Patchouli
-Start using buffed Gungnir and Concentration/Magic Missile or Silent Selene
-Have Meiling alternate between Healer and Colorful Light Gem

K first off, I'm not sure but I THINK you aren't aware that the enemies actually prefer to attack the left, so you want Meiling on the far left, or at the very least, you don't want Reimu in front of her. I'm not sure for Youmu, but colorful light gem is JUST about always inferior to mountain breaker, but even then I generally don't have china nuke during a boss fight because her sp might be sorely needed for a heal, if you don't need to heal, focus if your sp isn't full IMO.

I never have much luck having Evil sealing circle par anybody in that fight, if you do, by all means. Though remember Cirno has a Par too once you spd debuff Youmu.  otherwise I'd just focus and/or buff def again/heal. Earthlight ray should be superior to magic  missle too whiel that ghost is up.

This is pretty much the only fight I feel is really just a big crapshoot when I'm on par with level (Reimu 12 IIRC), on a first playthru, I wouldn't feel shamed at being Reimu 14 though. On my last playthru, I was reimu 11 and Youmu almost 1hko my entire party twice with wind karma slash, and that was a NG+ which had a fully party of 12, including Yuugi (very high defense and high hp), Kanako (not a tank, but beefier than Reimu for that fight, so pretty respectable), and other not exactly squishy people.
Title: Re: Labyrinth of Touhou 4F
Post by: Serela on July 13, 2010, 11:00:22 PM
Meiling's Brilliant Light Gem whatever thing will do more damage then Mountain Breaker against Youmu's Ghost Half, since it has a SPI weakness and it's so early game that Brilliant Gem Bullet whatever doesn't do crap damage.

Having Cirno debuff SPD helps a lot. If they move half as fast, they hit you half as much, and have half as many chances to lolnuke you.

Lunar Clock, Concentration, and Remi's buff are, at this point in the game, REALLY not worth using. Sakuya can do good damage to Ghost Half with her Killer Doll, and Remi/Marisa will be much better off using all her SP for Gungnir/MagicMissle.

Patch needs to use Royal Flare if Ghost Half hasn't died yet. Same with Marisa and Earthlight Ray. You want it out of the battle ASAP, preferably using Multihit/Row attacks so you hit Youmu too.

Title: Re: Labyrinth of Touhou 4F
Post by: Anima Zero on July 13, 2010, 11:13:57 PM
So I've been having fun with Special Disk the past couple of weeks.  New music is pretty catchy from what I've heard so far.  So is being able to sell excess equips.

Been doing the usual 27F mob genocide ritual with Flandre.  Reimu's at lv434 right now.

Current team (Which should hopefully be final unless I manage to find some other random person to sub in for someone in my team):

Remilia
Rinnosuke
Reimu
Ran
Sanae
Nitori
Yuugi
Flandre
Marisa
Sakuya
Kanako
Eiki

The only one I might consider switching for someone else is Sanae.  Between Ran and Sakuya, I've got Miracle Fruit's effects covered basically.  As for Yasaka's Divine Wind...well, the status curing is largely nullified because I basically make sure everyone is immune to all the really nasty status effects anyways.  I think all of two , maybe three people, don't have 34 PSN resist and a few others not at 34 StatDrop resistance.  That'd leave the healing as the only good side which...well, kinda slow isn't it?

I was thinking dropping her for either Minoriko for quicker healing spells or
Renko
as a backup buffer incase Ran runs out of SP or is otherwise incapacitated.

Although as I was typing this, I decided to try attempting the first 30F boss, Serpent of Chaos with my team for kicks.  Besides the nice music SoC gets for this fight...I managed to win?  Wasn't expecting that.  Phase #2 and #3 were a little nerve wracking (Reimu getting Destroy Magic'd during 3rd phase was not pretty), but I somehow managed to win with smart usage of my big nukers and tanking most of its attacks with a few characters (Got a little too close here too).

The only casualty was Sakuya taking a Scourge to the face for like 2.2m dmg during the 3rd phase.

As if winning that fight wasn't sweet enough, SoC forked over its drop.  Oh yeah.
Title: Re: Labyrinth of Touhou 4F
Post by: Ghaleon on July 14, 2010, 12:50:28 AM
Meiling's Brilliant Light Gem whatever thing will do more damage then Mountain Breaker against Youmu's Ghost Half, since it has a SPI weakness and it's so early game that Brilliant Gem Bullet whatever doesn't do crap damage.

That's not necessarily all that takes for it to be worthwhile though. It also has reasonable physical defense, and spi weakness or not, alot of damage gets mitigated because that spell has really bad defense piercing capability. It depends on Meiling's atk levels really.

Having Cirno debuff SPD helps a lot. If they move half as fast, they hit you half as much, and have half as many chances to lolnuke you.

Quote
Lunar Clock, Concentration, and Remi's buff are, at this point in the game, REALLY not worth using. Sakuya can do good damage to Ghost Half with her Killer Doll, and Remi/Marisa will be much better off using all her SP for Gungnir/MagicMissle.
Youmu herself has fairly high defense, it's possible killing doll hits her for 0, so..lunar clock might actually be worth using in that case. If not, yeah I wouldn't either. Concentration I can agree with, same with Remi's buff. But Reimu's def buff is absolutely key IMO. Without it, karma wind slash will 0hko your whole party most likely, and her regular nukes will hit for very little. The amount of damage prevented using that buff will far outweigh the amount you'll need to heal.
Title: Re: Labyrinth of Touhou 4F
Post by: Esoterica on July 14, 2010, 01:35:08 AM
I should really get back into this.  Still on 18F.

So I take it Rumia hasn't changed at all?  I found her damage output with Moonlight Ray to be rather impressive in 2.04/2.06, and demarcation currently heals a little over 1k I think.  She's in her very low 80s (too lazy to check).
Title: Re: Labyrinth of Touhou 4F
Post by: Serela on July 14, 2010, 01:58:17 AM
There's a reason I specifically said "against Youmu's Ghost Half" for Sakuya and Meiling's attacks :V
Title: Re: Labyrinth of Touhou 4F
Post by: Tamer Anode/Cathode on July 14, 2010, 02:13:30 AM
So I decided Lunar Clock's worthless for the Youmu fight, using Meiling/Reimu/Cirno/Patchouli now. I've levelled up everyone's SP to the point where I can use Hakurei Barrier twice and Royal Flare three times without needing to focus... and now Youmu's Ghost Half won't stop poisoning my entire party right off the bat.
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on July 14, 2010, 02:21:19 AM
Keep trying? I beat her on my very first attempt :V
Title: Re: Labyrinth of Touhou 4F
Post by: RainfallYoshi on July 14, 2010, 02:31:02 AM
If anyone here has successfully used the new cheat table for Special Disk, I'd appreciate some help. My original file at 15F is lost forever and I just wanted to get like a level 50 Reimu or something to get back to that point. BUT GOD I CAN'T WORK CHEAT TABLE.
Title: Re: Labyrinth of Touhou 4F
Post by: Tamer Anode/Cathode on July 14, 2010, 02:38:23 AM
Keep trying? I beat her on my very first attempt :V
I eventually did get a fight where the RNG decided not to be an insufferable prick, and it actually turned out rather well. Meiling's probably going to replace Remilia in my regular party, partially because Healer's really useful and partially because being able to take a Slash of Eternity when unbuffed's really useful. Probably going to replace Sakuya as well, Lunar Clock is still worthless and Killing Doll uses way too much SP compared to better single-target moves, and even some multi-target moves.
Title: Re: Labyrinth of Touhou 4F
Post by: Esoterica on July 14, 2010, 02:57:18 AM
I eventually did get a fight where the RNG decided not to be an insufferable prick, and it actually turned out rather well. Meiling's probably going to replace Remilia in my regular party, partially because Healer's really useful and partially because being able to take a Slash of Eternity when unbuffed's really useful. Probably going to replace Sakuya as well, Lunar Clock is still worthless and Killing Doll uses way too much SP compared to better single-target moves, and even some multi-target moves.
I wouldn't forget about either of those two if I were you; Remilia remains a solid combination tank/DPSer for much of the game, and Lunar Dial is one of the most useful support skills in  the game once Sakuya builds up enough SP to use it and The World in conjunction.  Granted, there are alternatives (Meiling/Tenshi/Komachi in place of Remi, Aya in place of Sakuya), but they're still good characters in their own right.
Title: Re: Labyrinth of Touhou 4F
Post by: Ghaleon on July 14, 2010, 03:48:45 AM
treat your regular party as 12, not 4. You are just starting so it's easy to consider 4 your "main" party. But you really really must get used to switching and stuff on a regular basis by the end of the game.

For the cheat table.. Try running WITHOUT applocale while cheating. (or with if you weren't before)
Title: Re: Labyrinth of Touhou 4F
Post by: RainfallYoshi on July 14, 2010, 04:16:27 AM
Well, the problem isn't so much getting the cheat table to work. It's more about how I'm supposed to use it. When I get everything loaded, the values for each cheat are really huge random numbers that make no apparent sense, so I don't know how to change them to get what I want to work.
Title: Re: Labyrinth of Touhou 4F
Post by: Ghaleon on July 14, 2010, 04:44:40 AM
Well, the problem isn't so much getting the cheat table to work. It's more about how I'm supposed to use it. When I get everything loaded, the values for each cheat are really huge random numbers that make no apparent sense, so I don't know how to change them to get what I want to work.

I know... Try running touhou laby without applocale when using the cheat program (or with if that's not what you normally do).

Applocale WILL influence the addresses being accurate or not.
Title: Re: Labyrinth of Touhou 4F
Post by: RainfallYoshi on July 14, 2010, 04:57:30 AM
Using applocale I can't seem to get the cheat table to work at all. Hmm... I'll keep experimenting with this.

EDIT: I've tried everything but I either get a non-working cheat table (?? values) or I get the huge non-sensical values again.
Title: Re: Labyrinth of Touhou 4F
Post by: Pesco on July 14, 2010, 06:29:11 AM
Which version of the game are you playing and which version of the cheats are you using? The cheats are for 2.04 and 3.00/1 only.

If you're using 2.04, try adding 0001000 to the address of the cheat. That appears to be the offset for most people.
Title: Re: Labyrinth of Touhou 4F
Post by: RainfallYoshi on July 14, 2010, 06:33:00 AM
I'm using Special Disk 3.01 and the latest cheat table you posted here for it. So I have no idea why it doesn't want to work for me.  :V
Title: Re: Labyrinth of Touhou 4F
Post by: Pesco on July 14, 2010, 06:49:28 AM
You could try the offset or just have to learn to find the addresses on your own. Finding it on your own may turn up a different offset value for you to use.
Title: Re: Labyrinth of Touhou 4F
Post by: RainfallYoshi on July 14, 2010, 07:19:13 AM
Well, the addresses APPEAR to be working, since I do get values and all. I'm just guessing my values are wrong since I'm getting randomly generated numbers most of the time. I have a very, very basic grasp of how to find addresses, so maybe it will be enough to find something I can use to get through whatever.
Title: Re: Labyrinth of Touhou 4F
Post by: Ghaleon on July 14, 2010, 08:09:07 AM
Nitori wont spawn aghahgahghag.
Title: Re: Labyrinth of Touhou 4F
Post by: Garlyle on July 14, 2010, 09:32:10 AM
Lemme see here...

Youmu's Ghost Half: takes 130% damage from SPI; 50% damage from CLD, 80% damage from MYS.  MND is half of DEF.  Chance for PAR is only 1/4, but debuff chance is 1/2; favour trying to drop its speed first.
Youmu herself: No elemental changes.  MND is half of DEF.  Chance for PAR is 1/2, and debuff is 3/4.  She's easier to disable than the ghost half as a result.

Also, you still only have a limited party right now (Don't forget to go get Minoriko if you haven't yet!).  Don't flat out drop Sakuya or anything - keep her in and let her swap in for a more key character that needs to recharge SP, and have her throw down a Lunar Dial in that time.  Youmu's got a lot of speed for where you are in the game (125 or something like that), so every bit of advantage is still a bit of an advantage.
Finally, Meiling might seem to be a better choice for a 'main' party than Remilia, but I'd only say to keep Meiling in your party for bosses.  Her ability to handle random encounters drops really fast - Remilia shares the single-target limit, but she tends to be capable of doing far more actual damage output.

Good luck out there.


ALSO: to everyone who has ever suggested that the v2 bosses are a cakewalk, I want to hunt you down.  The damage these bastards do is ridiculous.
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on July 14, 2010, 11:33:51 AM
ALSO: to everyone who has ever suggested that the v2 bosses are a cakewalk, I want to hunt you down.  The damage these bastards do is ridiculous.
damage rush, 18F buff and beat these bastards down
some are easier, some are harder :V

EDIT: Reimu lv290something, how long will this grind take? :V
Title: Re: Labyrinth of Touhou 4F
Post by: Serela on July 14, 2010, 01:13:23 PM
ALSO: to everyone who has ever suggested that the v2 bosses are a cakewalk, I want to hunt you down.  The damage these bastards do is ridiculous.
That's because a lot of them are supposed to be beaten at significantly higher levels. :V
Title: Re: Labyrinth of Touhou 4F
Post by: Pesco on July 14, 2010, 10:32:00 PM
Cirno v2 managed to take out Wriggle because I didn't pay attention to her HP. Still a cakewalk :V.
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on July 15, 2010, 01:42:08 AM
v2s still can take out lv250+ chars when you aren't careful

kind of disappointing to have the v2 boss rush end without the v2 boss
Title: Re: Labyrinth of Touhou 4F
Post by: Minch on July 15, 2010, 07:59:05 PM
 I was wondering how do you disable the magic circle that leads to  Iku Nagae?
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on July 15, 2010, 08:00:54 PM
Kill the sigil's guardian, I guess? :V
Title: Re: Labyrinth of Touhou 4F
Post by: Minch on July 15, 2010, 08:31:11 PM
But arent there just 2 sigil gaurdians? And I really wanted to add Iku.
Title: Re: Labyrinth of Touhou 4F
Post by: Serela on July 15, 2010, 08:48:11 PM
But arent there just 2 sigil gaurdians? And I really wanted to add Iku.
The sigil leading to Iku is kind of mandatory to continue in the game, anyway :V

If you don't have her and you're past 6F, you missed something on 6F.
Title: Re: Labyrinth of Touhou 4F
Post by: RainfallYoshi on July 15, 2010, 09:09:30 PM
I officially give up on Cheat Table.  :V

In other news I've nearly finished 2F again. Just got a bit more exploring to do then I get to fight Youmu. Fun tiems am I right?
Title: Re: Labyrinth of Touhou 4F
Post by: Ghaleon on July 16, 2010, 07:05:42 AM
I notice the database has the formulas for enemy-only attacks like tackle. Alas, while I can sorta piece together the stats using the Japanese text, it's slow and I have to double-check sometimes and then I forget where I was etc. Is there some way to google translate an html file on your HD or something?

edit: and I don't mean on a per-page basis, but all the files like you were browsing a webpage.
Title: Re: Labyrinth of Touhou 4F
Post by: Pesco on July 16, 2010, 08:32:08 AM
Upload the pages somewhere and access them via google translate?
Title: Re: Labyrinth of Touhou 4F
Post by: Ghaleon on July 16, 2010, 08:57:07 AM
Upload the pages somewhere and access them via google translate?

Yeah... was hoping for an quicker way >=P
Title: Re: Labyrinth of Touhou 4F
Post by: gakpakeerror on July 16, 2010, 10:05:14 AM
Okuu, Yuuka, Shiki, Last Boss v2..
which is worst? which is best?

*is getting :getdown: from massive grinding and exploring, and then crashed to Shiki with only 6 people alive.
Note to self: if there's a warp point on a room, go back and save before continue exploring.
Title: Re: Labyrinth of Touhou 4F
Post by: Serela on July 16, 2010, 04:32:11 PM
Okuu, Yuuka, Shiki, Last Boss v2..
which is worst? which is best?
Last Boss v2 is recommended level of like 230. Yuuka and Okuu shouldn't be fought for way longer. Shiki should be kinda doable if you can reach her, but likely difficult, and bringing in Komachi to survive her random first slot nuke is helpful.
I notice the database has the formulas for enemy-only attacks like tackle. Alas, while I can sorta piece together the stats using the Japanese text, it's slow and I have to double-check sometimes and then I forget where I was etc. Is there some way to google translate an html file on your HD or something?
The best thing I can say is, open it using Notepad (Yes this won't give you garbled crap), and use the Replace-All function to replace japanese words with the english ones. That's the best advice I can give, though.
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on July 16, 2010, 05:06:29 PM
V2 is easiest, the HP definitely isn't high enough for this point of game. Just make sure to prepare Hourai Barrage for the top part. Then you'll finish her off in 3 hits.

Shiki doesn't do much damage, it's a matter of not losing too many chars to Last Judgment and damage rushing her, as her party wipe is timed anytime from 50% HP.

Yuka gives you a warning before releasing Master Spark.

Okuu is definitely the worst, she buffs her magic with one of her attacks and Giga Flare comes out without a warning - and it has party wiping potential. No focus, nothing, she just blasts it as you and you either have somebody capable of surviving it or you're screwed.
Title: Re: Labyrinth of Touhou 4F
Post by: Inactive person on July 17, 2010, 04:34:45 AM
-finally gets Special Disk-
-Edits Nazrin and Kana's image-
-Replaces Reimu and Marisa with Nazrin and Kana-
-Switches Yuyuko and
Yukari
-
Yessss :3
Title: Re: Labyrinth of Touhou 4F
Post by: Krimmydoodle on July 17, 2010, 04:21:14 PM
Been replaying this and trying to get through with minimal grinding.  Had yet to do any grinding outside of simple floor exploration until attempting Eientei at Reimu 45, at which point I started getting stomped.  Ground out another 5 levels and tried again. 

Hey, this is going pretty well!
*Magic Drain Minoriko
*Magic Drain Patchy
... yeah, that was bound to happen.
Title: Re: Labyrinth of Touhou 4F
Post by: Esoterica on July 17, 2010, 04:23:18 PM
Been replaying this and trying to get through with minimal grinding.  Had yet to do any grinding outside of simple floor exploration until attempting Eientei at Reimu 45, at which point I started getting stomped.  Ground out another 5 levels and tried again. 

Hey, this is going pretty well!
*Magic Drain Minoriko
*Magic Drain Patchy
... yeah, that was bound to happen.
I don't recall having to grind for a single boss sans 16F (and currently 18F, though to be fair I haven't gotten to the boss myself yet)

...well, I did have to grind going into 14F because I skipped 13F.
Title: Re: Labyrinth of Touhou 4F
Post by: Krimmydoodle on July 17, 2010, 05:44:36 PM
I explored all of the floors, but I've used maps to at least explore them out as efficiently as possible.  I'd probably be about where I am now if I'd done 7F-12F without knowing where to go (and it seemed like a fair level to be at until Magic Drain neutered my strategy), but screw doing those teleporter puzzles and switch management by hand again.

And besides that, Eientei is a retarded fight anyway.  Even if I "can" beat them at an uncomfortable level, I'd rather be at a slightly more comfortable level so I can more calmly control the delicate balance of Kaguya/Eirin's HP so I don't get lolnuked.  I'm not about to completely struggle through a fight where one wrong move means instant unstoppable party wipe.
Title: Re: Labyrinth of Touhou 4F
Post by: Ghaleon on July 17, 2010, 06:44:20 PM
I juuust beat Entei in my new playthru, Reimu is 51 (probably 50 before the fight).How do you get there at 45? Did you skip a floor? I haven't done any grinding yet, I cheated on floor 7 by using the wiki to ignore all the useless teleporters, (though I still wanted to map the whole floor), and I never got lost on 10-12.

Maybe I gained some levels more than you by waiting for Nitori to spawn (she was hiding!)... But 5 levels worth, did you get Nitori without any effort whatsoever? Did you do Tenshi yet? (I did her before Entei).

I honestly never have much trouble with Eirin/kaggy. I mean I don't even really bother worrying about counting their hp. I think people will find it's easier than they think if they just take it easy and just try and keep their damage even casually rather than super anal calculator-style.
Title: Re: Labyrinth of Touhou 4F
Post by: Krimmydoodle on July 17, 2010, 07:07:40 PM
I think the thing that pisses me off most about this fight is that I feel like I'm the only one who actually has trouble with it (though maybe I do blow it out of proportion, but really, instakill party nuke, assuming you aren't overlevelled, just isn't fair, blah).  Whatever, I'm really not in a position to be complaining about that anyway, seeing as I'm still having trouble knocking Reisen out, much less the other two (though I still have 100000 skill points I haven't decided where to invest).

As for getting there at 45, I don't know.  I've mapped every bit of reachable floor so far.  I didn't have trouble finding Nitori, and I haven't bothered with Nitori 9F/Sanae's Foe/Tenshi (though I killed her butterflies), but yeah, that doesn't account for 5 levels.  I don't know.
Title: Re: Labyrinth of Touhou 4F
Post by: Ghaleon on July 17, 2010, 07:10:23 PM
I think the thing that pisses me off most about this fight is that I feel like I'm the only one who actually has trouble with it (though maybe I do blow it out of proportion, but really, instakill party nuke, assuming you aren't overlevelled, just isn't fair, blah).  Whatever, I'm really not in a position to be complaining about that anyway, seeing as I'm still having trouble knocking Reisen out, much less the other two (though I still have 100000 skill points I haven't decided where to invest).

As for getting there at 45, I don't know.  I've mapped every bit of reachable floor so far.  I didn't have trouble finding Nitori, and I haven't bothered with Nitori 9F/Sanae's Foe/Tenshi (though I killed her butterflies), but yeah, that doesn't account for 5 levels.  I don't know.

I guess getting Nitori to spawn was even more time-consuming than I complained about, I must complain more next time!.

I really DID spend more time in F7 after completing it getting her to @#%#@%ing spawn than I did mapping the whole floor >=(.
I never got a forbidden tablet outta the deal though..doh.
Title: Re: Labyrinth of Touhou 4F
Post by: Krimmydoodle on July 17, 2010, 07:31:37 PM
Tried it with a full no calculator no holds barred all out offensive attempt and "holy crap this is going so much bett-ASTRONOMICAL ENTOMBING FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUCK"

I hate this fight.  I really do.

Dumping 100K skillpoints into my dps characters' offenses.  If this doesn't work, fuck it, I'm grinding to a level where I don't have to try when I fight these lunatics.

Edit:  Haha that backfired, ended up killing Kaguya first by accident and with Eirin's next turn only a tick away (ENTOMBING!).  I probably have been approaching this battle wrong as actually going for it seems to be the way to go rather than toeing the line fearfully trying not to overstep your boundaries.  lolnukes are still fucking lame, but at least I'm wasting a lot less time per failed attempt like this. I think I can do this with Reimu 50 rather than giving in to the urge to grind.
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on July 17, 2010, 07:39:04 PM
took me 2 attempts just by spamming royal flare
guess you can use the iku buff to make it even better
Title: Re: Labyrinth of Touhou 4F
Post by: Krimmydoodle on July 17, 2010, 07:57:36 PM
Yeah, I've been approaching this the wrong way the whole time.  Aya/Reimu/Iku/Patchy walk in, Aya and Iku buff Patchy, switch Aya with Meiling to cure Patchy's paralysis, switch Iku with Marisa, spam Asteroid Belt and Royal Flare while stunlocking with Sealing Circles.  0 casualties and no healing spells or defense buffs.

Wow.  Seriously, wow.  I'm such an idiot for never trying that more than once.
Title: Re: Labyrinth of Touhou 4F
Post by: Pesco on July 17, 2010, 08:08:12 PM
Do the floors aggressively and the bosses defensively. Guaranteed win.
Title: Re: Labyrinth of Touhou 4F
Post by: Esoterica on July 17, 2010, 08:39:07 PM
Do the floors aggressively and the bosses defensively. Guaranteed win.
I've just been doing everything aggressively with some strategy.  I'm still proud of myself for my Flandre strategy. :V

Also, you very much don't want to do 16F defensively; ending the phases ASAP should be top priority.
Title: Re: Labyrinth of Touhou 4F
Post by: Garlyle on July 18, 2010, 02:49:43 AM
Yeah, I've been approaching this the wrong way the whole time.  Aya/Reimu/Iku/Patchy walk in, Aya and Iku buff Patchy, switch Aya with Meiling to cure Patchy's paralysis, switch Iku with Marisa, spam Asteroid Belt and Royal Flare while stunlocking with Sealing Circles.  0 casualties and no healing spells or defense buffs.

Wow.  Seriously, wow.  I'm such an idiot for never trying that more than once.
I wasn't aware this was possible originally, until I saw it done a few days ago.

And yeah, it works really well with a little bit of luck.  Also, Entombing/Barrage aren't instant kills - they're really tough, but a well-buffed Meiling - or anyone else sporting good MND and SPI - will be able to survive it.  There's lots of ways of getting through that fight, and I've found that being overly cautious isn't very condusive to victory.

Tip for the future: Boost PAR resistances (You should get a Ribbon on the next floor, which is +24 to all ailment resistances) and Iku's boost side-effect won't hit, or at least, won't hit nearly as hard.
Title: Re: Labyrinth of Touhou 4F
Post by: Esoterica on July 18, 2010, 03:18:44 AM
Tip for the future: Boost PAR resistances (You should get a Ribbon on the next floor, which is +24 to all ailment resistances) and Iku's boost side-effect won't hit, or at least, won't hit nearly as hard.
I can't recommend this enough.  Thundercloud Stickleback's a terrifying offensive buff; when applied to a character like Flandre, you'll wonder why you even need a party.
Title: Re: Labyrinth of Touhou 4F
Post by: Esoterica on July 18, 2010, 05:38:39 AM
Finally getting back into this. On 18F with my characters in the 70s-80s.

Rumia kicks as much ass as I remember; she's doing 36k to the giants on 18F with Moonlight Ray when Kaguya's doing 40k with Hourai Barrage. Demarcation's doing the same 1.2k healing I remembered from before, which just saved my ass from the maxed out speed debuff some of those Shigurrath things just threw on me with Black Hole spam.

Thus, I think I can safely say Rumia's always been good and I'm the only one that knew it. :V
Title: Re: Labyrinth of Touhou 4F
Post by: gakpakeerror on July 18, 2010, 08:09:08 AM
is fighting Kedamagration (or whatever its name is) with this strategy:
*Reimu is 250ish, btw
18F+Reimu+Patchy/12F+26F
and got toasted by a SPR Rankain for 50k to all party member.

on next battle, I tried to boost SPR resistance boost to ~600 to main characters..
but still got toasted.

what.
how do I beat that kedamawhatever?
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on July 18, 2010, 08:19:06 AM
http://www.youtube.com/watch?v=9ezuJTUZAPc
if you want some...reference

basically, he can start using Rankain on ANY turn and from there he uses nothing else until he actually uses the damaging one

using it on round 1 or 2 is a almost guarranteed death and so is Djinn Storm
use 18F buff, then just hope to god he dies before he pulls anything.

Keep trying. You don't win, the boss lets you win.
Title: Re: Labyrinth of Touhou 4F
Post by: Ghaleon on July 18, 2010, 08:26:09 AM
is fighting Kedamagration (or whatever its name is) with this strategy:
*Reimu is 250ish, btwand got toasted by a SPR Rankain for 50k to all party member.

on next battle, I tried to boost SPR resistance boost to ~600 to main characters..
but still got toasted.

what.
how do I beat that kedamawhatever?

Equip all your best mnd-resist items on patchy, hopefully you got a necronomicon from the sigil guardian on one of the previous floors. Watch as patchy takes 0 from everything, solo with silent selene.

Quote
Thus, I think I can safely say Rumia's always been good and I'm the only one that knew it. :V

I see alot of people say that they are the only ones who said blah blah. Fact is it's never true. While I don't think Rumia was awsome, I never ever thought she was the pile of dung that people seemed to think. I always thought moonlight ray was powerful for its sp cost/delay, and demarcation comes in handy sometimes. I didn't use her for the 30f boss, but it'd REALLY come in handy for its nasty debuff you even though you got 33+ debuff resistance debuff everything spell. gah.
Title: Re: Labyrinth of Touhou 4F
Post by: RainfallYoshi on July 18, 2010, 08:35:36 AM
Progress! :V

I'm trekking through 4F now and going along rather smoothly. I have to say that I'm really impressed with Sakuya. I never remembered her being quite so useful. He damage output is decent and she can tank pretty decently as well. Excellent.

Due to some recent videos Garlyle has linked me, I'm also looking forward to getting some use out of Wriggle and Reisen. The bunny can really deck bosses a new one when used right and I think we've all underestimated Wriggle's poisoning power.
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on July 18, 2010, 08:36:01 AM
Equip all your best mnd-resist items on patchy, hopefully you got a necronomicon from the sigil guardian on one of the previous floors. Watch as patchy takes 0 from everything, solo with silent selene.
Out of all plus disk bosses, none of them gave me their drop :V
Title: Re: Labyrinth of Touhou 4F
Post by: gakpakeerror on July 18, 2010, 09:42:30 AM
Equip all your best mnd-resist items on patchy, hopefully you got a necronomicon from the sigil guardian on one of the previous floors. Watch as patchy takes 0 from everything, solo with silent selene.
will try this.
sadly, I don't get Necronomicon; but for everything else, there's Master Spark I got them.
Fought Baal Avatar 3 times for Gurthang, the Shiny Shiny whatever 4 times, Shiki 4 times...
well.. too much spare time can drive me bored  :V

and Kedamawhatever is down.
Saves, walks to 28f, encountered three Victorious Tengu, Game Over.
 :V
Title: Re: Labyrinth of Touhou 4F
Post by: Garlyle on July 18, 2010, 01:55:31 PM
Thus, I think I can safely say Rumia's always been good and I'm the only one that knew it. :V
Lots of NND videos of this game use Rumia... so yeah.

In a similar way, Wriggle's turned out to be way the hell stronger than anyone thought.  There's a few reasons:
1. Any attempt to calculate damage (Read as: Mine in the past) was limited to "until she next attacks", which makes her damage look mediocre.  If she only applies it once every rare while however, the damage adds up in much the same way of an 'in, out, rest' type nuker.  She actually does better landing some poison, and then being swapped out for a while before coming back in to reapply it.
2. Her damage potential has been shown to be pretty high on bosses.  A 440k boss was calculated to have taken ~40k damage from a single use of Comet on Earth over the course of the whole battle - and that was a boss with good PSN resistance!
3. And speaking of PSN resistance, almost no bosses in the game have it (I think the only one completely immune is
Rinnosuke
).  Even the final boss has only a tiny bit of poison resistance.  Hell, even the 30F superbosses don't have PSN resistance.

Finally, funny how a +3 multiplier to Nitori's damage formula on one attack turned her into a godly attacker.

Extra Finally: You're now aware that Grand Patriot's Elixir has a ridiculous small delay for the amount of buffing it does to Reisen.
Title: Re: Labyrinth of Touhou 4F
Post by: Esoterica on July 18, 2010, 03:04:49 PM
Extra Finally: You're now aware that Grand Patriot's Elixir has a ridiculous small delay for the amount of buffing it does to Reisen.
Well now I'm going to have to check.

I still don't see Reisen as anything but useless though. :V
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on July 18, 2010, 03:06:04 PM
Well now I'm going to have to check.

I still don't see Reisen as anything but useless though. :V
If this game only had a "sex appeal" option

one half of me wants to grind for 30F, the other tells me to delete the game from the HD
Title: Re: Labyrinth of Touhou 4F
Post by: Earthsiege on July 18, 2010, 04:39:24 PM
Someone on THWiki made a note that hitting the M key inside the dungeon sets your encounter rate to 200% - in other words, instant battles. Yes, it works.

Doesn't make grinding easier, but it sure as hell makes it faster.  :getdown:
Title: Re: Labyrinth of Touhou 4F
Post by: Esoterica on July 18, 2010, 05:39:14 PM
Someone on THWiki made a note that hitting the M key inside the dungeon sets your encounter rate to 200% - in other words, instant battles. Yes, it works.

Doesn't make grinding easier, but it sure as hell makes it faster.  :getdown:
What.

Why the hell didn't I know this before.
Title: Re: Labyrinth of Touhou 4F
Post by: Pesco on July 18, 2010, 05:45:31 PM
Because hacking the address for encounters is cooler.
Title: Re: Labyrinth of Touhou 4F
Post by: RainfallYoshi on July 18, 2010, 06:18:28 PM
Wheees.

Alice is just as much of a bitch as I remember. I just was able to take her and Healing Light down then got worn down to death by the other two. Horrible I say! I think I need more grind.

And by the way, poisoning Healing Light is a fabulous thing to do. I can take that thing down just by poisoning it and having Patchy spam Silent Selene a few times.
Title: Re: Labyrinth of Touhou 4F
Post by: trancehime on July 18, 2010, 11:53:12 PM
What.

Why the hell didn't I know this before.

because i kept the sekkrit to myself

ALSO:

Because hacking the address for encounters is cooler.
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on July 18, 2010, 11:58:35 PM
stuff
so how long is the grind to be able to beat winner from lv290
3 weeks?
Title: Re: Labyrinth of Touhou 4F
Post by: trancehime on July 19, 2010, 12:01:59 AM
so how long is the grind to be able to beat winner from lv290
3 weeks?

It takes about a week of solid grinding to get to the stage where you can start graduating from F28 grind to F30 grind.

You can start the F30 grind as soon as you can beat a F30 fight in less than a minute.

I beat the Winner at Lv650~700, this may or may not take more than 2 weeks minimum, it took me around almost two weeks myself.

Quote
Thus, I think I can safely say Rumia's always been good and I'm the only one that knew it. :V

I already argued this with Ghaleon about 3 threads earlier than you, sorry.
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on July 19, 2010, 12:03:47 AM
I beat the Winner at Lv650~700, this may or may not take more than 2 weeks minimum, it took me around almost two weeks myself.
So a person with an average attention span will take...
...a month

*sigh*
Title: Re: Labyrinth of Touhou 4F
Post by: trancehime on July 19, 2010, 12:09:18 AM
So a person with an average attention span will take...
...a month

*sigh*

Don't feel too disheartened, you don't HAVE to do it at my level. I just went that high to be on the safe side because that motherfucker pulls off some really dickish crap and you may not be prepared for it at a level lower than 600, though you can BARELY do it at high 500s.
Title: Re: Labyrinth of Touhou 4F
Post by: Fishin on July 19, 2010, 01:14:24 AM
Leveling up each member of your party 300+ times is pretty much a grind all on its own.
Title: Re: Labyrinth of Touhou 4F
Post by: Serela on July 19, 2010, 01:16:58 AM
Leveling up each member of your party 300+ times is pretty much a grind all on its own.
Special Disk lets you level multiple times at once, which makes it FAAAAR easier.
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on July 19, 2010, 01:22:54 AM
Special Disk lets you level multiple times at once, which makes it FAAAAR easier.
and we were expecting more exp or lower level requirements
Title: Re: Labyrinth of Touhou 4F
Post by: Ghaleon on July 19, 2010, 02:24:52 AM
I already argued this with Ghaleon about 3 threads earlier than you, sorry.

argh..I'm not one to go out of my way to pull an "I told you so" but:
http://www.shrinemaiden.org/forum/index.php?topic=4187.30

That's my very first post mentioning Rumia.

You're mistaking where I simply said dark side of the moon doesn't deal a whole lot of damage beyond it's piercing effect:
http://www.shrinemaiden.org/forum/index.php?topic=4614.300
#321

Further in that page I said:
Quote
Rumia's highlights over Kaggy is not dark side of the moon, or her magic. It's her excellent formula for moonlight ray, along with Demarcations heal and utility.

Then at:
http://www.shrinemaiden.org/forum/index.php?topic=4614.600
#615 I said:
Quote
I haven't used Rumia much yet (she's in my 2nd playthru's group though), but I still don't think she's useless. Moonlight ray's formula is quite possibly one of the best in the game for its delay (and sp cost but who cares about that), it certainly more than makes up for her bad mag stat. Assuming your target isn't strong against mystic, she's almost like patchy spamming silent selene.

I just really really hate it when people say or think I said/did things which I did not do.. haaaate. So I had to go thru hoops to prove otherwise sorry >=P.

Clearly though, plenty of people thought Rumia wasn't too bad, it's just the people who think she sucked were more vocal about it, kinda like mima fanboys >=P
Title: Re: Labyrinth of Touhou 4F
Post by: Esoterica on July 19, 2010, 03:53:33 AM
Still at 18F, here's my current party. (http://i32.tinypic.com/2zedqxl.png)  For bosses I switch in Sakuya, and usually Sanae and Chen as well.

Does this party look alright?  18f trash is still giving me some difficulties occasionally.  Youmu in particular seems to die rather often before getting to be useful.
Title: Re: Labyrinth of Touhou 4F
Post by: RainfallYoshi on July 19, 2010, 04:04:40 AM
Whee. Alice is down! :3

I have to say that Wriggle Poison made a huge difference on this fight. I started the fight with Sakuya/Reimu/Wriggle/Patchy. Sakuya threw out a Lunar Clock, Reimu threw out a Hakurei Barrier, Wriggle poisoned Healing Light and Patchy began Silent Selene spam on Healing Light. I then brought out Meiling, Remilia and Marisa. Meiling tanked as usual, Remilia speared Alice, and Marisa used Asteroid Belt.

Healing Light went down with a matter of minutes. It took a lot longer to work on Alice and her two other dolls though. Once Healing Light went down I brought Wriggle out again to poison each target individually before she died. I ended up with just Meiling, Sakuya, and Minoriko out against only Alice. Sakuya finally ended it with a Killing Doll.

I honestly don't think I could have lasted long enough to kill Alice without that poison.
Title: Re: Labyrinth of Touhou 4F
Post by: MysTeariousYukari on July 19, 2010, 04:07:13 AM
Still at 18F, here's my current party. (http://i32.tinypic.com/2zedqxl.png)  For bosses I switch in Sakuya, and usually Sanae and Chen as well.

Does this party look alright?  18f trash is still giving me some difficulties occasionally.  Youmu in particular seems to die rather often before getting to be useful.
I can't even tell who your party IS! >.< I see Tenshi, Youmu, Yuyuko, Orin, Kaguya,
Yukari
, Reimu and... Ran?
Title: Re: Labyrinth of Touhou 4F
Post by: Ghaleon on July 19, 2010, 04:09:56 AM
I can't even tell who your party IS! >.< I see Tenshi, Youmu, Yuyuko, Orin, Kaguya,
Yukari
, Reimu and... Ran?

Yeah, and Nitori, Flan, Rumia, and Mokou.

Where did you get that flan graphic btw? sooo much better than the one that supposedly suits the charagraph emulating SWR icons (or whatever it is)
Title: Re: Labyrinth of Touhou 4F
Post by: Esoterica on July 19, 2010, 04:26:37 AM
Yeah, and Nitori, Flan, Rumia, and Mokou.

Where did you get that flan graphic btw? sooo much better than the one that supposedly suits the charagraph emulating SWR icons (or whatever it is)
Everything's from the first post in the thread on Poosh.

I can't even tell who your party IS! >.< I see Tenshi, Youmu, Yuyuko, Orin, Kaguya,
Yukari
, Reimu and... Ran?

In order:
Yukari
- Nitori - Reimu - Ran
Yuyuko - Mokou - Orin - Kaguya
Tenshi - Youmu - Flandre - Rumia

Since posting that I swapped out Youmu for Chen, due to Kimontonkou + Spread Phoenix Wings pretty much equaling Youmu's damage after factoring in speed, with the added benefit of Itaden spamming single targets (ex. golems).
Title: Re: Labyrinth of Touhou 4F
Post by: Ghaleon on July 19, 2010, 07:47:04 AM
I'm on F13...sigh someone shoot me. I hate this floor, the teleporter maze fake-binary gimmick is the WORST floor gimmick in the entire game. The encounter rate is cranked thru the roof. The slash divers and lolol paralize your whole party before chen moves bugs are fugging annoying, it just sucks. Other floors have harder trash sure, but this one is entirely luck based (until you can outspeed em)
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on July 19, 2010, 11:56:44 AM
Still at 18F, here's my current party. (http://i32.tinypic.com/2zedqxl.png)
These icons look...all the same. Can't even identify some of them.
The default art suits the game much more tbh :V
Title: Re: Labyrinth of Touhou 4F
Post by: Serela on July 19, 2010, 12:42:46 PM
Where did you get that flan graphic btw? sooo much better than the one that supposedly suits the charagraph emulating SWR icons (or whatever it is)
Pooshlmites updated my pack with a more fixed Wriggle image (which I fixed further and have been to lazy to upload), new Flan/Kaguya/18F/Minoriko (Although her old LFace I would recommend so it matches more) and all the SFaces)

It didn't help that I did the entire original pack in p.much a few hours because I was leaving town ):

Yeah, the original Flan art I used was pretty terrible. I really wanted it replaced and I'm glad it was.

These icons look...all the same. Can't even identify some of them.
hair/eye color and head accessories lol :V

REAL man can identify people in real life by their ONLY THEIR SHOES >:D
Title: Re: Labyrinth of Touhou 4F
Post by: gakpakeerror on July 19, 2010, 12:47:08 PM
Yeah, and Nitori, Flan, Rumia, and Mokou.

Where did you get that flan graphic btw? sooo much better than the one that supposedly suits the charagraph emulating SWR icons (or whatever it is)

>>http://www.mediafire.com/?gjjc1jhvezq
the SFace, for all the existing characters, different artwork for Kaguya, Flan, and 18F
*crap I forgot the Minoriko Stand and LFace.
*>>http://danbooru.donmai.us/pool/show/891 can be used, it's missing 18F, Last Boss, and her friend.
*but currently, I'm too lazy Ha ha, old chap!

Only Kaguya and Flan Artwork: http://www.mediafire.com/?cy9o39z3czhkpz7
cheers  :3
Title: Re: Labyrinth of Touhou 4F
Post by: trancehime on July 19, 2010, 01:36:46 PM
These icons look...all the same. Can't even identify some of them.
The default art suits the game much more tbh :V

alphes-style art is pretty nice though...
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on July 19, 2010, 02:11:59 PM
alphes-style art is pretty nice though...
But when you use just the faces, you end up with a bunch of identical lolis :V
Title: Re: Labyrinth of Touhou 4F
Post by: Esoterica on July 19, 2010, 05:28:20 PM
REAL man can identify people in real life by their ONLY THEIR SHOES >:D
Is it bad that I always refer to Flandre as Flansocks? :derp:

also, 18f just kicked my ass what do
Title: Re: Labyrinth of Touhou 4F
Post by: Ghaleon on July 19, 2010, 07:51:51 PM
Is it bad that I always refer to Flandre as Flansocks? :derp:

also, 18f just kicked my ass what do
Try again and hope the first phase isn't as cheap.
The people who think 18f is hard, they DO get owned by the first phase mostly right? Because after that I still think the fight is a total cakewalk.
Title: Re: Labyrinth of Touhou 4F
Post by: Esoterica on July 19, 2010, 07:57:12 PM
Try again and hope the first phase isn't as cheap.
The people who think 18f is hard, they DO get owned by the first phase mostly right? Because after that I still think the fight is a total cakewalk.
9 out of 10 attempts everyone but Tenshi gets partywiped by Start of Heavenly Demise before even Chen gets to move.

Also, I know the "Don't use Tenshi because Rasetsu fist" comment is probably going to come up; my Tenshi has enough HP to survive it, and with a defense/mnd buff of at least 40% nothing else even scratches her.
Title: Re: Labyrinth of Touhou 4F
Post by: Ghaleon on July 19, 2010, 08:12:50 PM
9 out of 10 attempts everyone but Tenshi gets partywiped by Start of Heavenly Demise before even Chen gets to move.

Also, I know the "Don't use Tenshi because Rasetsu fist" comment is probably going to come up; my Tenshi has enough HP to survive it, and with a defense/mnd buff of at least 40% nothing else even scratches her.
what the fuck? I wasn't going to say that. But wow, I didn't think she'd have that much hp.
I honestly don't bother with finding a tank who can survive it because I find 18F does it to the back 2 rows just as often as the front 2 so...

Don't make the mistake of maximizing master spark damage either. Just concentrate once (maybe twice), and blast regardless of sp at the start, it's so much more important to get outta that phase fast.
Of course last time  my marisa got sworded so.. yeah.

But yeah, opening with that move is really cheap, it 1hko's most of my party too (in my last game), but it's amazing how much less deadly it is with a simple hakkurei barrier or whatever.

That fight seriously is super wtf hard on the first phase, then you get past that, even if you have like 5 people dead, the rest is pretty simple. Just don't mistake the last phase for a mystic phase, and nuke nuke nuke when you see it.
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on July 19, 2010, 08:56:32 PM
TENSHI SUCKS
TENSHI SUCKS
TENSHI SUCKS
TENSHI SUCKS
TENSHI SUCKS
TENSHI SUCKS
DON'T USE TENSHI

she can't do shit other than stand there and getting 1 shot by piercing attacks
after this point komachi isn't all that useful either except for the 26F boss, just pimp your China and you should be good. Good def/mdef, self heal, cures ailments, good speed, high HP.
Title: Re: Labyrinth of Touhou 4F
Post by: Garlyle on July 19, 2010, 09:08:04 PM
18F is consistently dangerous, unfortunately, if you're at a low-ish level.  Pretty much every phase will have some attack that can screw you over.
But yeah, the first phase is easily the most dangerous, because it does the two most dangerous moves (SoHD and the physical attack one) most often.  The most important advice I can offer is to focus purely on offense and charge through most of the forms as fast as you can, but understand how his phase changing works, and allow him to survive in the fire phase.  It's by far the least dangerous, except if you've got a fire-weak character (Which frankly you shouldn't), and you can safely use that phase to recharge your defenses, heal, and even spend a bit of time focusing to recover SP.  Whenever it comes up, use it as a break period instead of focusing on offense, and don't burn that phase away until you're ready to charge through the final form.

That's how I beat it at <100 Highest Level, so yeah.
Title: Re: Labyrinth of Touhou 4F
Post by: Esoterica on July 19, 2010, 09:08:31 PM
what the fuck? I wasn't going to say that. But wow, I didn't think she'd have that much hp.
I honestly don't bother with finding a tank who can survive it because I find 18F does it to the back 2 rows just as often as the front 2 so...

Don't make the mistake of maximizing master spark damage either. Just concentrate once (maybe twice), and blast regardless of sp at the start, it's so much more important to get outta that phase fast.
Of course last time  my marisa got sworded so.. yeah.

But yeah, opening with that move is really cheap, it 1hko's most of my party too (in my last game), but it's amazing how much less deadly it is with a simple hakkurei barrier or whatever.

That fight seriously is super wtf hard on the first phase, then you get past that, even if you have like 5 people dead, the rest is pretty simple. Just don't mistake the last phase for a mystic phase, and nuke nuke nuke when you see it.
Yeah, she's got about 6200 HP at level 87.  Survives with about 300-500 HP left.  I've never seen that attack hit anyone but first slot either.

Maybe you should look at the pic of my party I posted a page back... :V  I've pretty much ignored Marisa so far.  Tried using her against Mokou, but ultimately Patchy + Nitori did that job better, haven't touched her since.

Current strategy's been "Open with Tenshi/Sakuya/Reimu/Chen, Reimu and Sakuya buff, Chen does her chenspam thing, Sakuya switches out for another spike damage character like Nitori, Chen switches for Kaguya, Reimu and Ran switch in and out for defense buffs".

TENSHI SUCKS
I stopped reading here.

Her MYS attack (blanking on the name) is useful for removing 18f's buffs whenever it form changes, too.
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on July 19, 2010, 09:19:26 PM
Because 5-10% makes a huge difference :V
Just use your tank for switching.
Title: Re: Labyrinth of Touhou 4F
Post by: Esoterica on July 19, 2010, 09:21:11 PM
Because 5-10% makes a huge difference :V
Just use your tank for switching.
Oh, is that all it is?  I never looked. :V

My tank is Tenshi, and she switches people.  amidoinitrite?
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on July 19, 2010, 09:24:04 PM
But Tenshi is lolslow
her buff basically disables her(and defense ignoring attacks still kill her)
the MYS debuff works only 40% per stat(so you can remove 2 buffed stats and the other 3 remain on)
and her attacks are stupidly weak

Use China. Best tank in the game :V
Title: Re: Labyrinth of Touhou 4F
Post by: Esoterica on July 19, 2010, 09:34:58 PM
But Tenshi is lolslow
her buff basically disables her(and defense ignoring attacks still kill her)
the MYS debuff works only 40% per stat(so you can remove 2 buffed stats and the other 3 remain on)
and her attacks are stupidly weak

Use China. Best tank in the game :V
She's not THAT slow, her buff's downsides are negated by the shuttle body I gave her, and she still hits harder than China for me (which she actually gets to do since she doesn't need to spam heals on herself).
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on July 19, 2010, 09:38:51 PM
Well...both China and Tenshi have attacks for...the pretty effects :V
Having 1 person taking 0 damage while the others take a noticeable amount will result in the 0 damage being healed too...so I rather prefer somebody who can take all kinds of attacks, remove ailments(really, having one more use on a tank other than tanking is damn good) and heal herself when needed.

I dumped Tenshi somewhere in the plus disk. Every single boss fight ended up with me losing all attackers and having like 5 tanks without any damage output.
Title: Re: Labyrinth of Touhou 4F
Post by: Esoterica on July 19, 2010, 09:51:57 PM
I dumped Tenshi somewhere in the plus disk. Every single boss fight ended up with me losing all attackers and having like 5 tanks without any damage output.
Nothing wrong with that.  I got pissed at Orin's "battle of attrition" and gave her one of my own on Livestream by letting Tenshi tank her solo for 15 minutes straight while at 1 HP from poison the whole time. BV
Title: Re: Labyrinth of Touhou 4F
Post by: RainfallYoshi on July 19, 2010, 10:54:24 PM
Yuugi is down several levels before I was supposed to even fight her. I beat her at Reimu 21.

Fuck yeah Wriggle, you save the day consistently. Seriously, Wriggle is officially a permanent part of my bossing team.
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on July 19, 2010, 10:57:47 PM
Yuugi is down several levels before I was supposed to even fight her. I beat her at Reimu 21.

Fuck yeah Wriggle, you save the day consistently. Seriously, Wriggle is officially a permanent part of my bossing team.
Until you get bossed by the sheer amount of the boss' HP :V

also trance, why grind on f28 when 27 has liliths
29F doesn't give much more exp either
Title: Re: Labyrinth of Touhou 4F
Post by: trancehime on July 20, 2010, 12:44:13 AM
Until you get bossed by the sheer amount of the boss' HP :V

also trance, why grind on f28 when 27 has liliths

now that i think about it I completely forgot about Liliths... I mean, yes that 92000 SExp is a godsend but I wanted raw levels.
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on July 20, 2010, 01:24:35 AM
Then...which one/until when?

Managed to beat v3 Suwako 2 times and everything else destroyed me :V
Title: Re: Labyrinth of Touhou 4F
Post by: MysTeariousYukari on July 20, 2010, 02:38:40 AM
On topic of Tenshi, why give her a Shuttle Body? Doesn't Tenshi's Buff cause PAR and a SPD De-buff? Wouldn't that be good for her, since she is meant to takes 0s from all non-piercing moves, it would keep her from getting turns, thus keeping her fully buffed.

On topic of 18F boss, I'd say the worst phase is the Wind/lightning one, PAR Spam for everyone! It's the reason for everyone one of my losses to that damn boss. *shakes fist* I find the 1st Phase to be cake, since I never see SoHD or Rasetsu Fist until Final Phase. I also Spark the Spirit Phase, since that is when Spark is strongest.
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on July 20, 2010, 02:39:48 AM
On topic of Tenshi, why give her a Shuttle Body? Doesn't Tenshi's Buff cause PAR and a SPD De-buff? Wouldn't that be good for her, since she is meant to takes 0s from all non-piercing moves, it would keep her from getting turns, thus keeping her fully buffed.
It's 20x better when your tank can switch high delay atkers instead of doing nothing.
Title: Re: Labyrinth of Touhou 4F
Post by: Serela on July 20, 2010, 02:41:20 AM
Yeah, SPI phase which can cause DTH pretty much dies instantly to lolspark
Title: Re: Labyrinth of Touhou 4F
Post by: MysTeariousYukari on July 20, 2010, 02:48:22 AM
It's 20x better when your tank can switch high delay atkers instead of doing nothing.

I guess, but I can't stand Tenshi, I have 3 Tanks, and 2 are also good for DPS. Remi, Meiling and Komachi.
Title: Re: Labyrinth of Touhou 4F
Post by: Ghaleon on July 20, 2010, 03:23:27 AM
I don't like Tenshi either...Because she's boring to use more than anything. I think her amazing def/mnd can make her worthwhile though.
Title: Re: Labyrinth of Touhou 4F
Post by: RainfallYoshi on July 20, 2010, 03:39:06 AM
I will always and forever have Meiling in my first slot. It's just tradition, ya know?
Title: Re: Labyrinth of Touhou 4F
Post by: MysTeariousYukari on July 20, 2010, 04:16:26 AM
I will always and forever have Meiling in my first slot. It's just tradition, ya know?

I know what you mean Wakka, I mean Raijin, I mean YellowYoshi. XD

But when Meiling is KO'ed, or is regening SP in the back, I can count on Remi and Komachin to hold the line very well.
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on July 20, 2010, 01:03:33 PM
spear the gungnir sucks for damage tbh
Title: Re: Labyrinth of Touhou 4F
Post by: trancehime on July 20, 2010, 01:18:36 PM
Then...which one/until when?

Managed to beat v3 Suwako 2 times and everything else destroyed me :V

I still did 28F but you can do 27F and farm Liliths if you really want.

Also only start on 30F once you can comfortably beat every enemy there easily...
Title: Re: Labyrinth of Touhou 4F
Post by: Garlyle on July 20, 2010, 04:23:52 PM
I still did 28F but you can do 27F and farm Liliths if you really want.

Also only start on 30F once you can comfortably beat every enemy there easily...
From how I'm to understand it you can be level 500+ and not be 'comfortably' able to take down every one.
Obviously you want a fair chance of facing something you -can- kill, but yeah.
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on July 20, 2010, 04:32:25 PM
I have yet to meet Chen without game overing before getting a single turn :V

Yuka seems fairly simple, then she used Beauty of Nature and wiped me out
Title: Re: Labyrinth of Touhou 4F
Post by: RainfallYoshi on July 20, 2010, 05:35:39 PM
spear the gungnir sucks for damage tbh

Trollers be trollin'.  :derp:

No but really, Spear the Gungnir has always done respectable damage for me, especially when you curse before hand for boss fights. The only time it falls short is when the enemy or boss in question has a sky high defense rating, in which case you someone else with def piercing would be better. That or you could use Reisen or Iku to def sap them first.
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on July 20, 2010, 05:43:56 PM
because using an average char and a crap char makes another crap char better

spear sucked for me from 7F boss onwards, in randoms she is completely useless and her buff becomes useful once you get much better single target attackers
half assed attacker, half assed tanker
Title: Re: Labyrinth of Touhou 4F
Post by: Serela on July 20, 2010, 06:00:17 PM
ATK-based Remi does nice damage, when you consider her surviviablity and fast attacking speed

DEF-based Remi really just doesn't, but she has Meiling DEF with a self-buff and better MND
Title: Re: Labyrinth of Touhou 4F
Post by: Serela on July 20, 2010, 06:45:43 PM
tried to fight Sanae's foe

Went well for awhile, then accidently got my last 3 non-Meiling people swept by a Flowing hellfire (miscounted?)

well Meiling had 51 SP, and was guarenteed to die in a turn or two, figured I might as well use mountain breaker twice for measly less-then-2k-damage

http://puu.sh/3v2

what the fuck.
Title: Re: Labyrinth of Touhou 4F
Post by: RainfallYoshi on July 20, 2010, 07:07:30 PM
That's the kind of luck I have. I was taking on Tam's Foe and I had accidentally ran into it before being able to change around my party formation. I lost Marisa and Chen immediately and Meiling and Remilia followed shortly after. I won with only Yuugi, Alice, Reimu, and Wriggle left.

Yes, I still claim that Wriggle is my reason for success.
Title: Re: Labyrinth of Touhou 4F
Post by: Parallaxal on July 20, 2010, 07:17:21 PM
because using an average char and a crap char makes another crap char better

spear sucked for me from 7F boss onwards, in randoms she is completely useless and her buff becomes useful once you get much better single target attackers
half assed attacker, half assed tanker

ATK-based Remilia post-buff does 35-40k damage per Spear at level 84 against 18F boss. Considering it's non-elemental (and thus always consistant) and has low delay, that's actually very good damage output. Against the final boss, I was doing 90k with it.

I don't know how long you've tried using Remilia, but I've used her all the way through the Plus Disk, and wasn't disappointed with her. Low delay, consistantly good damage output, and the defenses to stay in easily makes her a great character to just throw into battle and not have to worry about too much.

That's the kind of luck I have. I was taking on Tam's Foe and I had accidentally ran into it before being able to change around my party formation. I lost Marisa and Chen immediately and Meiling and Remilia followed shortly after. I won with only Yuugi, Alice, Reimu, and Wriggle left.

Yes, I still claim that Wriggle is my reason for success.

Not unbelievable by any means. After counting up the damage dealt in my Sanae's Foe video, Wriggle's poison ended up accounting for about 20% of the boss's health.
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on July 20, 2010, 07:31:07 PM
18F is basically Remilia V2 with some extras.
Delay, uhh...doesn't matter tbh :V
Title: Re: Labyrinth of Touhou 4F
Post by: Esoterica on July 20, 2010, 07:38:14 PM
Delay, uhh...doesn't matter tbh :V
Banana, stop trolling.
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on July 20, 2010, 07:44:09 PM
Banana, stop trolling.
high damage+high delay+dedicated switcher>low damage+low delay+sitting duck in the first slot
Title: Re: Labyrinth of Touhou 4F
Post by: Esoterica on July 20, 2010, 07:45:19 PM
high damage+high delay+dedicated switcher>low damage+low delay+sitting duck in the first slot
And yet Chen remains a superb damage dealer.
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on July 20, 2010, 07:48:59 PM
And yet Chen remains a superb damage dealer.
Because Chen is speshul
her buff is 80% atk in one turn, useful before Ran gets enough SP to spam her full party buffs.
After that, using Shiki/Nitori/Patchy/Youmu seemed much better as her buff went to waste with everyone getting the same bonuses.

So...Chen stayed until Plus Disk :V
Title: Re: Labyrinth of Touhou 4F
Post by: RainfallYoshi on July 20, 2010, 07:52:00 PM
Chen still has basically nonexistant delay on Flight of Idaten though, so she's ideal for for boss nuking. If you have ran around to spam buffs it's even better since Chen won't have to waste a turn buffing. I've had Chen get in 4-5 Idatens and switch out to safety before a boss even got to act. Idaten seems like low damage compared to everyone else but when you consider the amount of times Chen can spam it...
Title: Re: Labyrinth of Touhou 4F
Post by: Parallaxal on July 20, 2010, 07:53:21 PM
18F is basically Remilia V2 with some extras.
Delay, uhh...doesn't matter tbh :V

If by "extras" you mean lower speed, much lower HP, much lower SP recovery rate, much worse leveling rate, etc., then sure.

Granted, 18F is a good character, but mostly for the 1-shot group buff. Remilia should be able to consistantly outpace him in a damage race, given her equal-or-better stat growths and better leveling rate, as well as her being in your party since the very beginning.

Banana, have you actually bothered trying out these characters in these situations, or are you just making blanket statements without any backup? In many situations, if you have your tank dedicatd to switching out slot 3 with high delay nukers, and a healer spamming cures who stays in permanently in slot 4 (like Minoriko), that still leaves slot 2 unoccupied, and without anyone dedicated to switching them out. This is where Remilia shines; even ATK-based Remilia has no problem surviving in this position.
Title: Re: Labyrinth of Touhou 4F
Post by: Serela on July 20, 2010, 07:57:49 PM
Chen's comparative speed (and subsequently, damage) falls behind in Plus-Disk anyway due to speed proration, plus she can't take a single hit anymore like normal game (Even on final boss she should be able to take 1 hit from non-nuke stuff)

She's insanely hax for main game, though.

And once she gets enough SPD to use Idaten on every other, and eventually every single battle tick, that might bring her back up in plus. Idaten would essentially have the delay of Kimontonkou :V
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on July 20, 2010, 08:06:50 PM
Kimontonkou has only 1% delay so...the only limit is her SP early on :V

Yeah, using a character for 18 floors seems "trying out" enough for me.

18F's single target is a direct upgrade from Spear, his speed and defence are good enough, his buffs allows early 20F/30F grinding and has a pretty good nature nuke as an addition so he can help out even against randoms.
Elder Dragon Jewel solves the recovery problem.

1st slot is usually China or 18F if I need to rush(Kedamagrammaton, Shiki, 30F), second is Reimu(she's durable enough to take most attacks), third either Ran if I need to buff or Kaguya/16F for extra turns and fourth is usually a nuker.

Yeah, I'll say it directly, single target healers suck balls. Reimu is all I ever needed.

Shiki can also be in the 3rd slot for stuff like 30F.
Title: Re: Labyrinth of Touhou 4F
Post by: RainfallYoshi on July 20, 2010, 08:19:30 PM
Minoriko cries from that Banana.  :V

It's pretty much preference when it comes to healing though so yeah, I won't gripe any. I will say that Minoriko is MAGIC TANK++ though.
Title: Re: Labyrinth of Touhou 4F
Post by: Parallaxal on July 20, 2010, 08:21:19 PM
Eh, personally I do perfectly fine with Minoriko. She was my main healer for most of the Plus Disk, including staying in full-time against the Touhou character bosses of 21F, 24F, and 26F (except for the last phase of the battle). And to demonstrate how comfortable I am with her main healing, here's Team Unappreciated vs. 18F:
Part 1:
http://www.youtube.com/watch?v=FEkKG7giHTM
Part 2:
http://www.youtube.com/watch?v=oWLmlGKpATY
And just to spite Reimu, she gets to sit in at level 1. :P
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on July 20, 2010, 08:22:33 PM
I used Sanae, but she only got to buff before Ran could do that well enough.
Never needed that heal, the person could be easily switched out for a while or the entire party needed to be healed.
here's Team Unappreciated vs. 18F:
Part 1:
http://www.youtube.com/watch?v=FEkKG7giHTM
Part 2:
http://www.youtube.com/watch?v=oWLmlGKpATY
And just to spite Reimu, she gets to sit in at level 1. :P
Well, there go 20 minutes or however long it is. be right back lol
Title: Re: Labyrinth of Touhou 4F
Post by: Pesco on July 20, 2010, 08:24:37 PM
Rumia is the healer for Plus Disk!!

Oh wait, it's a Team (9) run :D

Somebody motivate me to do a whole new run. 7F and 13F are kinda putting me off >_>
Title: Re: Labyrinth of Touhou 4F
Post by: Serela on July 20, 2010, 08:43:56 PM
Aww, 7F isn't THAT bad... although yeah, it is kinda annoying.

13F is arduous, but if you just wiki up the numbers for events and treasures, the rest is skippable. Figuring out combinations myself the first time was actually really fun with the clues and all, but that's not a floor I ever want to do again. And I'm about to reach it in my 3rd play now, actually...

IMO 18F is one of the most grueling floors, NO YOU CAN'T GO BACK ONCE YOU EXPLORE THAT BRANCH JUST LEAVE TO GENSOKYO AND WALK ALL THE WAY THERE AGAIN
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on July 20, 2010, 08:45:13 PM
watched the entire fight

your level looks fine, I was there at Reimu lv101 and everyone else lagging 7-15 levels behind

I'll say it again, the new bgms are really bad

the last thing I want after being a rabid touhoufag for 9 months is more remixes
and the last thing after 500+ attempts on all last words together is a last word theme(which sucked to begin with) remix for the boss with one of the best battle BGMs in the game.
unfortunately, we got both

The original music was better than ZUN's touhou music tbh
the only better track from the new selection is the plus disk boss theme.
Which is the original track of that one anyways? Can't hear any touhou music in there.
Title: Re: Labyrinth of Touhou 4F
Post by: Garlyle on July 20, 2010, 08:50:42 PM
tried to fight Sanae's foe

Went well for awhile, then accidently got my last 3 non-Meiling people swept by a Flowing hellfire (miscounted?)

well Meiling had 51 SP, and was guarenteed to die in a turn or two, figured I might as well use mountain breaker twice for measly less-then-2k-damage

http://puu.sh/3v2

what the fuck.
You know I'm pretty sure there was at least two bosses in the game which I finished off by stalling them to death with Meiling and very slowly whittling down their HP via Mountain Breaker.

Also, I'm trying something new with the character pages (http://touhou.wikia.com/wiki/Labyrinth_of_Touhou:_Characters_1).  The big things to note are that the formulas are now calculated out - no more x((a ATK + b MAG) - (c DEF)) ugliness - just pure, calculated percentages for you (I really hope this doesn't turn out to be horribly incorrect somehow).  Also I'm going to try to unify the stat change displays and correct them according to the Database (Remilia's in particular were significantly off), along with delay times and stuff, which have almost all been right so far (Earth Light Ray is actually the same delay as Magic Missile, it turns out).  Tell me if it looks terrible.

Oh, and the new summaries are on the pages for the first character group, at least; group 2's summaries were editted up a bit, and 3-5 are now written up and awaiting critique, if you guys wouldn't mind.

Quote
Warning - while you were typing 6 new replies have been posted. You may wish to review your post.
Jesus christ guys what the fuck
Title: Re: Labyrinth of Touhou 4F
Post by: Serela on July 20, 2010, 08:56:12 PM
You know I'm pretty sure there was at least two bosses in the game which I finished off by stalling them to death with Meiling and very slowly whittling down their HP via Mountain Breaker.
I did this to the 22F boss the first time I saw it, actually.

But the difference here is that Meiling simply would not have lived more then a turn or two after everyone else died :P Plus her damage is comparatively a lot worse then when I soloed 22F boss with her.

reading character descriptions you wrote
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on July 20, 2010, 08:57:16 PM
yeah, the descriptions seem more readable than that mess of math :V
Title: Re: Labyrinth of Touhou 4F
Post by: Parallaxal on July 20, 2010, 08:58:14 PM
your level looks fine, I was there at Reimu lv101 and everyone else lagging 7-15 levels behind

My levels look a lot higher than they actually are, as my team has high level up rates. Rumia and Minoriko both level up faster than Reimu, actually; if I were using Reimu, she'd be maybe level 93 at this point.
Title: Re: Labyrinth of Touhou 4F
Post by: Serela on July 20, 2010, 09:05:36 PM
I really, really dislike the new format for damage on the wiki ;_;

It's a lot less intuitive IMO, since the numbers for DEF/MND vary. Beforehand, you could easily gauge how well an attack pierced defense/overall damage, now it's, gah. It may be easier to input into a calculator, but IMO it's a lot harder to just glance at the formula and see how it is.

I'm also worried that this format might not give correct damage results, but I don't feel like checking that at all.
Title: Re: Labyrinth of Touhou 4F
Post by: Garlyle on July 20, 2010, 09:09:55 PM
It's a lot less intuitive IMO, since the numbers for DEF/MND vary. Beforehand, you could easily gauge how well an attack pierced defense/overall damage, now it's, gah.
Well, that's just it.  Having two separate multipliers you have to combine is really irritating when trying to see how much it -actually- pierces defense.  You can get a quick picture of which is actually factoring in the defenses more here when comparing multiple attacks, which really matters for characters like Patchouli who have their formulas all over the place.
If it's really ugly, I'll change it back, but I find that it's easier to read (x - y) than a(b - c).

And yes it's the same.  a(b - c) is the same as (ab - ac), mathematically speaking, I remember that much at least.

Quote
I'm also worried that this format might not give correct damage results, but I don't feel like checking that at all.
That's the something I'm slightly worried about too.  There's a chance that the basic formula is -not- actually a(b - c) in which case, this will be inaccurate - but the previous formula would've been inaccurate too.
Title: Re: Labyrinth of Touhou 4F
Post by: Parallaxal on July 20, 2010, 09:27:45 PM
I like the new formula layout, Garlyle, as it is easier to not have to multiply out the parts. If you'd like, I can go ahead and do likewise for the other character pages first.
Title: Re: Labyrinth of Touhou 4F
Post by: Garlyle on July 20, 2010, 09:31:24 PM
I like the new formula layout, Garlyle, as it is easier to not have to multiply out the parts. If you'd like, I can go ahead and do likewise for the other character pages first.
I'll probably be going in to do it myself, as I want to double check everything with the info in the database as I go.  Especially the further I get, since the database includes stuff like the delay values, which seem to get less and less certain the farther you get.  ...Also I want to make sure that people actually like it, first.
Title: Re: Labyrinth of Touhou 4F
Post by: Esoterica on July 21, 2010, 01:30:09 AM
I don't see why people don't use Orin against bosses.  She's fast, Blazing Wheel hits like a traffic accident from hell, she can poison while simultaneously debuffing defense, and Cat's Walk allows her to deal small-yet-noticeable damage while easily manipulating the delay bar (i.e. running down debuffs quickly, getting a buffer's active bar filled before swapping in Flandre, switching in someone else  immediately after a boss attacks, etc).  Aside from how fragile she is, she's easily one of the most useful and versatile characters on my team.
Title: Re: Labyrinth of Touhou 4F
Post by: Ghaleon on July 21, 2010, 01:36:16 AM
New format is an improvement IMO. Though it takes getting used to.

While the numbers make you think "wtf that's not the same" they really are. I'm curious, what were the typo's regarding remi's stats?
Title: Re: Labyrinth of Touhou 4F
Post by: Garlyle on July 21, 2010, 02:15:01 AM
New format is an improvement IMO. Though it takes getting used to.

While the numbers make you think "wtf that's not the same" they really are. I'm curious, what were the typo's regarding remi's stats?
To be specific on what wasn't matching with the wiki...

Evil Sealing Circle: It said the PAR strength was 38.  It's actually 45 (Yeah I know big difference right 8D)
Earth Light Ray: After-use delay was 45%.  It's 50%
Master Spark: The damage formula was off.  According to the database, it's 700% MAG base, and rises by 1/10th (70% MAG and 5% T.MND) for every additional 160, up to a total of 1400%.  It was previously written as an 800% base and capping off at 1160 MP / 1600% MAG for some reason, probably because of the difference between what was written and what's actually going on with it (Lol Overaccurate Translation)
Curse of Vlad Tepes: I believe it said it only boosted Remilia's stats by 40%, but it was actually a 60%.

Fairly minor things at the moment, but if I do dig up something significantly different from what was written, I'll be sure to notify you guys.
Title: Re: Labyrinth of Touhou 4F
Post by: Parallaxal on July 21, 2010, 02:17:58 AM
Oh, definitely do tell if you find something else that's different. Just like with Iku's Thundercloud Strickleback, these changes could mean a big difference in the evaluation of some characters.
Title: Re: Labyrinth of Touhou 4F
Post by: Serela on July 21, 2010, 06:23:00 AM
12F boss

VIP:Meiling tanks and heals, MND minoriko easy healz, Reimu healbuffs, MND Iku takes lolnodamage while buffing Patch, Patch kills everything with buffed Flare while taking 0 damage

Secondary peeps:Wriggle for PSN helps a great bit, Youmu multihits and speedbuffers speed it up a bit, Rumia if you get debuffed is nice, CirnoPAR is nice

make sure Patch's equips include a little SP+

and then Eientei was lol easy as long as you don't get a random partykillernuke; no deaths and no trouble at all, the first time I tried this strategy
Title: Re: Labyrinth of Touhou 4F
Post by: MysTeariousYukari on July 21, 2010, 06:32:20 AM
12F boss

VIP:Meiling tanks and heals, MND minoriko easy healz, Reimu healbuffs, MND Iku takes lolnodamage while buffing Patch, Patch kills everything with buffed Flare while taking 0 damage

Secondary peeps:Wriggle for PSN helps a great bit, Youmu multihits and speedbuffers speed it up a bit, Rumia if you get debuffed is nice, CirnoPAR is nice

make sure Patch's equips include a little SP+

and then Eientei was Ha ha, old chap! easy as long as you don't get a random partykillernuke; no deaths and no trouble at all, the first time I tried this strategy

Soooo... 12f got freaking owned? I never like Iku or Minoriko tbh. I can see their usage clearly, but it doesn't fit with my party sadly.
Title: Re: Labyrinth of Touhou 4F
Post by: Esoterica on July 21, 2010, 06:51:38 AM
Soooo... 12f got freaking owned? I never like Iku or Minoriko tbh. I can see their usage clearly, but it doesn't fit with my party sadly.
I still prefer Sanae to minoriko for firepower, buffs, and ailment removal.  Iku I really like, but can't find a good spot on the team for.

EDIT: Okay, after plopping her on the team for a few random battles I can already tell it's been stupid of me to not be putting her on the team.  Even if she just throws a Stickleback on herself at around level 88 with no +mag equips she hits in the 80k range.  And that's assuming I don't have her buff Youmu or Flan...holy crap.
Title: Re: Labyrinth of Touhou 4F
Post by: Esoterica on July 21, 2010, 07:15:22 AM
To be specific on what wasn't matching with the wiki...

Evil Sealing Circle: It said the PAR strength was 38.  It's actually 45 (Yeah I know big difference right 8D)
Earth Light Ray: After-use delay was 45%.  It's 50%
Master Spark: The damage formula was off.  According to the database, it's 700% MAG base, and rises by 1/10th (70% MAG and 5% T.MND) for every additional 160, up to a total of 1400%.  It was previously written as an 800% base and capping off at 1160 MP / 1600% MAG for some reason, probably because of the difference between what was written and what's actually going on with it (Ha ha, old chap! Overaccurate Translation)
Curse of Vlad Tepes: I believe it said it only boosted Remilia's stats by 40%, but it was actually a 60%.

Fairly minor things at the moment, but if I do dig up something significantly different from what was written, I'll be sure to notify you guys.
By the way, the wiki says Demarcation removes PAR, but it didn't when I tried to use it for that purpose.  Unless it only removes it occasionally, I'm pretty sure it only removes debuffs.
Title: Re: Labyrinth of Touhou 4F
Post by: Ghaleon on July 21, 2010, 07:41:39 AM
By the way, the wiki says Demarcation removes PAR, but it didn't when I tried to use it for that purpose.  Unless it only removes it occasionally, I'm pretty sure it only removes debuffs.

Was that the wiki that says that? I recall hearing that somewhere myself, tried it, and was left disappointed.
Title: Re: Labyrinth of Touhou 4F
Post by: RainfallYoshi on July 21, 2010, 09:02:55 AM
Is it just me, or is this game overly-abundant in mage type characters compared to physical attackers? It feels the same for enemies and bosses, though I could just be senile.
Title: Re: Labyrinth of Touhou 4F
Post by: Pesco on July 21, 2010, 10:24:55 AM
Enemy type distribution is roughly the same as the PCs imo.

Hitting that hurrgrindwall with Team (9) by now. Just started a fresh game to play at work. It's been such a long time since I used Sakuya for anything >_>
Title: Re: Labyrinth of Touhou 4F
Post by: Esoterica on July 21, 2010, 02:24:17 PM
Is it just me, or is this game overly-abundant in mage type characters compared to physical attackers? It feels the same for enemies and bosses, though I could just be senile.
When's the last time you saw someone favor melee to overly complex bullet patterns outside of the fighting games? :V
Title: Re: Labyrinth of Touhou 4F
Post by: Pesco on July 21, 2010, 04:27:39 PM
The stats tables on the character pages look really squashed. How about moving the portraits to above, below or inset within the play notes and letting the text spread out better. It'll make reading the formulae much easier.
Title: Re: Labyrinth of Touhou 4F
Post by: Serela on July 21, 2010, 04:31:15 PM
Yeah, I did kinda cringe when whoever it was added the portraits. They squashed the text a bunch, it wasn't worth it.
Title: Re: Labyrinth of Touhou 4F
Post by: Axel Ryman on July 21, 2010, 04:44:20 PM
That would be me, and I do apologize for that happening as I was trying to get it so it would look well but I couldn't so I put those there in hopes someone would edit them to look better. Again, sorry bout that.  :ohdear:
Title: Re: Labyrinth of Touhou 4F
Post by: Deranged on July 21, 2010, 06:14:23 PM
To be specific on what wasn't matching with the wiki...

Evil Sealing Circle: It said the PAR strength was 38.  It's actually 45 (Yeah I know big difference right 8D)
Earth Light Ray: After-use delay was 45%.  It's 50%
Master Spark: The damage formula was off.  According to the database, it's 700% MAG base, and rises by 1/10th (70% MAG and 5% T.MND) for every additional 160, up to a total of 1400%.  It was previously written as an 800% base and capping off at 1160 MP / 1600% MAG for some reason, probably because of the difference between what was written and what's actually going on with it (Ha ha, old chap! Overaccurate Translation)
Curse of Vlad Tepes: I believe it said it only boosted Remilia's stats by 40%, but it was actually a 60%.

Fairly minor things at the moment, but if I do dig up something significantly different from what was written, I'll be sure to notify you guys.

For reference, some of those are most likely changes that were made between ver2 and ver3. For example, the first two points about Evil Sealing Circle's PAR and Earthlight Ray's delay were actually accurate as of the omake.txt in ver2, but I presume changed somewhere along the line. There's been other minor changes as well, for example 25F boss now using Djinn Storm at the start of the battle, the Scourge/Divine Spirit Barrier/Armads/Flower Blade Kikiryusei droppers having their drop rate increased to 5% (but set back to 1.5% after you get one to drop ffffffff), and so on, so they might actually just be outdated information rather than typos or mistakes. Heck, the new database itself also has some minor typos;
Yukari's
third and fourth spellcard explanations are switched, for example.

Also, I've finished translating about 90% of the database, and I'm pretty sure I can finish the rest by tomorrow, so you might want to wait till then if it'll make any slogging through the database a li'l easier.
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on July 21, 2010, 06:46:18 PM
There's been other minor changes as well, for example 25F boss now using Djinn Storm at the start of the battle
never happened to me
Title: Re: Labyrinth of Touhou 4F
Post by: Garlyle on July 21, 2010, 07:22:14 PM
Hmm.

I wasn't aware you were translating the database, but I'm totally cool with waiting on it a bit.  That'll also make adding stuff to the wiki much faster for bosses and all that.
Title: Re: Labyrinth of Touhou 4F
Post by: Deranged on July 21, 2010, 07:24:57 PM
never happened to me

If you were playing 3.01 at that time, then all I can say is that maybe this database isn't as accurate as people think it is.
Title: Re: Labyrinth of Touhou 4F
Post by: Ghaleon on July 21, 2010, 08:38:19 PM
Kind of old news, but when Ban was tro. Err posting about the music, I must say I have to agree, so far, up to floor 13 (I stopped at that floor cuz I hate its GUTS, must muster the drive to finish!) the music in the original game is better. I love my touhou remix music but Touhou laby's original stuff wasn't no slouch. The ONLY new song I like more than the original so far is the mook boss one.

edit: How could I forget, 12f boss too. I love her theme >=), one of my faves
Title: Re: Labyrinth of Touhou 4F
Post by: Parallaxal on July 21, 2010, 08:47:09 PM
It's true, though, that I do prefer the original themes to 16F and 18F bosses than the new remixes of their themes.

At least the game gives you the option of changing it up whenever you want.
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on July 21, 2010, 09:01:51 PM
If you were playing 3.01 at that time, then all I can say is that maybe this database isn't as accurate as people think it is.
yeah, 3.01
started with plasma touch
never used djinn storm
Title: Re: Labyrinth of Touhou 4F
Post by: Esoterica on July 21, 2010, 09:07:34 PM
Kind of old news, but when Ban was tro. Err posting about the music, I must say I have to agree, so far, up to floor 13 (I stopped at that floor cuz I hate its GUTS, must muster the drive to finish!) the music in the original game is better. I love my touhou remix music but Touhou laby's original stuff wasn't no slouch. The ONLY new song I like more than the original so far is the mook boss one.

edit: How could I forget, 12f boss too. I love her theme >=), one of my faves
The new second random battle theme's pretty great imo.  Then again, I love Sleepless Night, so yeah. :V

Also like 18F's new boss theme more than the original.  Haven't heard 16F, but I'm pretty sure the original's better in that case.
Title: Re: Labyrinth of Touhou 4F
Post by: Parallaxal on July 21, 2010, 09:59:45 PM
Also like 18F's new boss theme more than the original.  Haven't heard 16F, but I'm pretty sure the original's better in that case.

Here's the original. (http://www.youtube.com/watch?v=qi5VIUk0wk8)

And here's the new theme. (http://www.youtube.com/watch?v=6NzfAsBj6bo)
Title: Re: Labyrinth of Touhou 4F
Post by: Esoterica on July 21, 2010, 10:09:29 PM
Here's the original. (http://www.youtube.com/watch?v=qi5VIUk0wk8)

And here's the new theme. (http://www.youtube.com/watch?v=6NzfAsBj6bo)
Not even remotely close to being better.
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on July 21, 2010, 10:23:02 PM
18F theme (http://www.youtube.com/watch?v=fZFDbgnjmyk)
suits the person you are battling much more than a half assed remix of the last word theme which we are sick of

seriously, the original kicks zun's music in the balls
Title: Re: Labyrinth of Touhou 4F
Post by: Ghaleon on July 21, 2010, 10:37:41 PM
18F theme (http://www.youtube.com/watch?v=fZFDbgnjmyk)
suits the person you are battling much more than a half assed remix of the last word theme which we are sick of

seriously, the original kicks zun's music in the balls

I can respect that opinion. But you really should be aware that this IS a Touhou fanboard.

Anyway I myself constantly consider just HOW good Zun's music is. It's hard to say because I have no shame in admitting I like many remixes more than the originals. However who has more credit to the music, Zun for making the original, or the remixer? I would have to say Zun and I'm sure many people would agree, but how much more? Clearly not all.

Anyway the instrumentation and music style of Touhou Labyrinth if more to my tastes than Zun's music, it's kinda metal-esque, while Zun's music can hardly even be called rock-esque. It's not a fair comparison for someone like me. so, I try to compare what I think are some metal remixes using Zun's music as a reference. Some of my fave's include Myon myon, Saitama saisyu heiki (or however you spell it), etc. When comparing to that stuff, Touhou laby's music is not clearly better.

That's what I got to say >=)
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on July 21, 2010, 10:44:04 PM
I can respect that opinion. But you really should be aware that this IS a Touhou fanboard.
That doesn't mean that everyone has to fanboy over zun's music
I find it average at best

back on topic: 30F grindwall is fucking awful
Title: Re: Labyrinth of Touhou 4F
Post by: Garlyle on July 21, 2010, 11:09:33 PM
I like the Special Disk bgms for the non-dungeon music, and a bit to vary up the random battle music, but I tend to far favour the original boss tracks at the moment.  The remixes of the tracks just... aren't that great for what they're being used for, feel a little too generic... also the old stuff has grown on me.
Title: Re: Labyrinth of Touhou 4F
Post by: Fishin on July 21, 2010, 11:35:13 PM
I like the new formulas.  Also, Silent Selene's new formula doesn't match the old one.

Quote
back on topic: 30F grindwall is fucking awful

why do it then?

I mean, on the main game, I could see why you'd want to keep things legit since most of the difficulty jumps aren't too bad, but some of the stuff in plus disc is just silly.  I'm only on 27F right now but after seeing the recommended level for the final boss it just seems like a massive waste of time to grind that much.
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on July 21, 2010, 11:38:05 PM
28 and 29 have increased trash level but I can take them with a lv300 Reimu

30 is an extreme jump from 29 and the bosses require much higher levels
Title: Re: Labyrinth of Touhou 4F
Post by: Ghaleon on July 21, 2010, 11:43:15 PM
Also, Silent Selene's new formula doesn't match the old one.
The old one on the wiki was incorrect. It said T.MND/2, but in reality it was T.MND/4, that's probably why.
Title: Re: Labyrinth of Touhou 4F
Post by: Garlyle on July 21, 2010, 11:48:16 PM
I like the new formulas.  Also, Silent Selene's new formula doesn't match the old one.
That's odd.  So it doesn't.

But with that said, the current formula is definitely how I remembered it - as halfing only half the normal T.MND involved - despite the fact that I can't find it written as such anywhere in the article's history.

...I'm confused as hell now.
Title: Re: Labyrinth of Touhou 4F
Post by: Serela on July 21, 2010, 11:51:52 PM
Silent Selene uses MND/4

although I'm fairly sure the wiki never actually said that because people are derps
Title: Re: Labyrinth of Touhou 4F
Post by: Ghaleon on July 21, 2010, 11:54:45 PM
It's made pretty obvious it's /4 when you can damage stuff like helbelmares with it whilst royal flare still does 0.
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on July 22, 2010, 12:13:12 AM
so how high will I need to grind

high 300s are enough for 30F, 420 or so for SoC, 550 for Winner? or more?
Title: Re: Labyrinth of Touhou 4F
Post by: Ghaleon on July 22, 2010, 12:33:24 AM
I don't remember what I was when I pawnt soc. But Reimu 400 sounds about right. You should require less depending on how many more skill levels you get from selling items, and for having a more efficient party. My first playthru's party was not really designed for efficiency at all.
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on July 22, 2010, 12:35:02 AM
Depends on where you grind and the skill point/exp ratio.

Doing it up to 30F on 27F will give you a shitload of skill levels. Gotta check the V3 rates.

Also, 27F drops Gurthang.
Title: Re: Labyrinth of Touhou 4F
Post by: Serela on July 22, 2010, 12:38:54 AM
Also, 27F drops Gurthang.
and ZUN hats

procrastinating on 13F, then I'll get going again
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on July 22, 2010, 12:51:44 AM
and ZUN hats

procrastinating on 13F, then I'll get going again
I wish somebody traslated the database :V
Title: Re: Labyrinth of Touhou 4F
Post by: trancehime on July 22, 2010, 01:04:44 AM
I started grinding 30F around high 300s going 400s.

Each V3 fight gives around 1m/1m S.EXP and EXP, provided you can defeat V3s in under a minute, grinding becomes very fast at an even faster rate. Once you start raking in SoC/Hiba x2/Winner chain fights, grinding becomes even more faster than 30F was, because those fights are repeatable. I don't know why you'd want to fight them more than once though unless you want more than one of their drops.
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on July 22, 2010, 01:09:28 AM
Seeing how I have encounters every step+no animations...shouldn't the grinding be even faster?
10m exp at F27 doesn't take long at all.

Oh, and should I just dump some chars? Chars like Patchy has seemed to lose usefulness...
From my final 12...
Reimu - keeping
Marisa - seems like 1 shot and she's done, other sweepers do close to her damage
18F - good buff, decent damage, can take hits, keeping
16F - Tanking, defence buff, additional turns, probably keeping
Kaguya - Sweeps trash with ease, really good as a supporter for one sweeper(going for tank build)
Ran - top tier buffs, keeping
Patchy - Seems weaker than other sweepers. dumping
Suwako - Elemental...that's what hurts her. Shiki and Nitori do the same stuff without elements and with more defense.
Shiki & Nitori - yes goddamnit
China - solid wall, keeping...worth using by now though? from what I've seen, once you get to winner the characters don't differ all that much, wouldn't 16F/18F do the same job? keeping for SoC, then dumping
Youmu - high damage, really low mdef, low SP even at lv300...keep or ditch? not sure, that would give me only 2 sweepers...but do I really need more?

Title: Re: Labyrinth of Touhou 4F
Post by: Parallaxal on July 22, 2010, 01:43:51 AM
I wish somebody traslated the database :V

I'm working on filling in the English wikia's Bestiary page that someone started, although it'll be a while before I get that far...only finished floor 9 so far.
Title: Re: Labyrinth of Touhou 4F
Post by: Garlyle on July 22, 2010, 01:57:18 AM
I wish somebody traslated the database :V
Wait a day or two, it's almost done apparently.
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on July 22, 2010, 02:15:24 AM
Reisen V3 is easy, Suwako V3 is loleasy(got an Arturos, free 1,2m skill exp)
Yuka seems easy enough except for the fact that she regenerates and master spark kicked my ass with no SP left

Everything seems to be about speed...should I just concentrate on that? Also, my affinities are only 20-30...boosting them to 50 shouldn't prove too costly, right?
Title: Re: Labyrinth of Touhou 4F
Post by: MysTeariousYukari on July 22, 2010, 07:05:49 AM
Seeing how I have encounters every step+no animations...shouldn't the grinding be even faster?
10m exp at F27 doesn't take long at all.

Oh, and should I just dump some chars? Chars like Patchy has seemed to lose usefulness...
From my final 12...
Reimu - keeping
Marisa - seems like 1 shot and she's done, other sweepers do close to her damage
18F - good buff, decent damage, can take hits, keeping
16F - Tanking, defence buff, additional turns, probably keeping
Kaguya - Sweeps trash with ease, really good as a supporter for one sweeper(going for tank build)
Ran - top tier buffs, keeping
Patchy - Seems weaker than other sweepers. dumping
Suwako - Elemental...that's what hurts her. Shiki and Nitori do the same stuff without elements and with more defense.
Shiki & Nitori - yes goddamnit
China - solid wall, keeping...worth using by now though? from what I've seen, once you get to winner the characters don't differ all that much, wouldn't 16F/18F do the same job? keeping for SoC, then dumping
Youmu - high damage, really low mdef, low SP even at lv300...keep or ditch? not sure, that would give me only 2 sweepers...but do I really need more?

I dropped Youmu like a friggin rock when I got the proper chance, for 15F I think. The SP is an issue that is hard to overcome.
Marisa... her Spark is crazy good, but yeah, one shot. But when her MAG is like 2-3 times higher then what Patch and OP'ed 15F has, that damage is just O.O
Meiling being dumped? That doesn't sound right at all.

If I were to name a party for you based on my experiences, I'd say Remi, 18F, Siki and 15F, and just them, are the best party. Animations off makes this group friggin OP and leaves everything dead.
Title: Re: Labyrinth of Touhou 4F
Post by: Pesco on July 22, 2010, 08:15:35 AM
You know suggesting Remi to Banana is just going to make him try troll you :V
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on July 22, 2010, 02:04:37 PM
You know suggesting Remi to Banana is just going to make him try troll you :V
Trolling is an art :V
Title: Re: Labyrinth of Touhou 4F
Post by: Deranged on July 22, 2010, 02:17:11 PM
The Labyrinth of Touhou Special Disc Database is now fully translated.

http://www.mediafire.com/?a0nbsxf53shg7t0

Notes:
-Some of the information in the database may not be accurate. For example, the database says that Agastobrauma does Djinn Storm at the start of the battle, but reports I've heard from people (like Bananamatic here) who've actually played is conflicting.
-There are probably miscellaneous typos here and there.
-You may need to be able to view Japanese codepages for some pages (particularly the Graphics page) to work.
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on July 22, 2010, 02:27:29 PM
Actually, I figured the exact same thing from the translation, so I was confused too...but had to fight him only once, so there might be a chance he might use it. In that case, restart :V

How much damage would I need to do to overpower the final boss V2? Did over 6m damage before she reached the second form but nothing happened.


Anyways, thanks :V

Oh, and does anyone recognize the touhou original of the music in these battles? (http://www.youtube.com/watch?v=MO5FWw4hvco)
(16F/18F char spoilers btw, couldn't find any other example of this on the site)


EDIT: Interesting...so the game actually checks for the 20F items and if you already have one, the drop ratio is 1,5% again. That means that I was pretty damn lucky to get all these items >.>
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on July 22, 2010, 09:05:50 PM
uhh...reimu lv348, beat some V3s

Suwako, Reisen, Orin, Cirno, Rumia, Tenshi, Nitori, 18F(this was really weird, damage rushed him so hard that he died without switching forms)

How should I split skill points? Got everyone's tolerances up to 50, Shiki and Nitori have 250 atk(doing 1,6m and 2m with 80%)
Nitori has 3 Gurthangs and Shiki has only one so far...is boosting my atk higher so I can rush more V3s a good idea?

EDIT: Add Youmu and China to the V3 list

If I can stand a chance against most of them at 348...I guess that at the high 300s it will be a good training place?

Also went and put the remaining 10m skillpoints into Shiki's and Nitori's atk...skill lv300, 2,2m Megawatt Gun isn't bad at all.
Title: Re: Labyrinth of Touhou 4F
Post by: Parallaxal on July 22, 2010, 09:33:34 PM
Anyone know the rate at which the Final Boss (version 1)  regenerates HP during her 4th form when only one summon is left alive? I know the boss regenerates, because I did way more than 2 million damage post-3rd summon. I'd like to know so that I can calculate poison damage.
Title: Re: Labyrinth of Touhou 4F
Post by: Deranged on July 23, 2010, 12:41:32 AM
Anyone know the rate at which the Final Boss (version 1)  regenerates HP during her 4th form when only one summon is left alive? I know the boss regenerates, because I did way more than 2 million damage post-3rd summon. I'd like to know so that I can calculate poison damage.

From the info between the database and the wiki, I believe she only regenerates on turns before all 3 underlings are summoned at the rate of 500,000*number of enemies per turn. Once all 3 are summoned, I don't think she regens anymore, but her HP should still be around the 13,500,000~12,000,000 range, and will only be set to 2,000,000 after she uses Overflowing Natural Power.
Title: Re: Labyrinth of Touhou 4F
Post by: Parallaxal on July 23, 2010, 01:01:08 AM
That can't be right. After the final boss used Overflowing Unnatural Power for the first time, I only needed 550,000 damage to kill her. So unless you're telling me Wriggle's poison was responsible for 1.5 million damage during the fight...

See for yourself: Team Unappreciated vs. Final Boss
Part 1 (http://www.youtube.com/watch?v=SnkzKTHDFic)
Part 2 (http://www.youtube.com/watch?v=YKqrR1ZjXtc)

Between the last summon appearing and the final boss using Overflowing Unnatural Power for the first time, I did well over 2 million damage to her, not counting Wriggle's poison. After killing the last summon, I only did an additional 550,000 before the boss died.

Reviewing my past video of this boss fight from my earlier Let's Play, I saw a similar trend; I did at least 2,600,000 damage total after the 3rd summon, and didn't use poison at all that time. Unlike my most recent run, I killed all 3 summons quickly that time, and most of the damage done to the final boss was after Overflowing Unnatural Power. This leads me to conclude that the boss must have some form of regeneration after the three summons are alive.
Title: Re: Labyrinth of Touhou 4F
Post by: Esoterica on July 23, 2010, 03:12:45 AM
So i'm fighting 18F and everyone but Tenshi eventually gets wiped after the first form change.  For lulz I decide to use State of Enlightenment and watch the 0's fly.  Then suddenly, he randomly switched from ice to mystic after attacking several times.  Does that mean I can just time out the battle and only deal with the last form by letting three people die off and having Tenshi solo-tank?

EDIT: Okay nevermind, didn't note the difference between form change and form destruction after watching him go wwater -> mys -> nat -> water again
Title: Re: Labyrinth of Touhou 4F
Post by: Serela on July 23, 2010, 03:14:17 AM
He'll come back to that form if it's not Form Destruction'd.

Keep your people with DEF/MND buffs up and they shouldn't die much, 18F's attacks really aren't that dangerous.
Title: Re: Labyrinth of Touhou 4F
Post by: Esoterica on July 23, 2010, 03:15:44 AM
He'll come back to that form if it's not Form Destruction'd.

Keep your people with DEF/MND buffs up and they shouldn't die much, 18F's attacks really aren't that dangerous.
I must be doing something terribly wrong then, because Yuyuko unbuffed eats a Scarlet Gold Sword for slightly over 8k.

Ha ha, old chap!, my tenshi has enough SP regen to tank him indefinitely though

EDIT: Aww, Flux of Yomoto ruined my fun :C

EDIT2: Reimu's level 97 btw
Title: Re: Labyrinth of Touhou 4F
Post by: Serela on July 23, 2010, 03:31:30 AM
Reimu lv97 should be more then enough, just keep buffs up and you should never be in danger.

also, why the heck is YUYUKO being hit by Scarlet Gold Sword? I remember that almost exclusively hitting slot 1, sometimes 2.  Yuyuko can take A physical hit, but her DEF is nowhere near good.

Also, Master Spark to insta-kill his SPI form or you're doing it wrong :V
Title: Re: Labyrinth of Touhou 4F
Post by: Esoterica on July 23, 2010, 03:37:52 AM
Reimu lv97 should be more then enough, just keep buffs up and you should never be in danger.

also, why the heck is YUYUKO being hit by Scarlet Gold Sword? I remember that almost exclusively hitting slot 1, sometimes 2.  Yuyuko can take A physical hit, but her DEF is nowhere near good.

Also, Master Spark to insta-kill his SPI form or you're doing it wrong :V
Yeah, didn't get screwed over before getting a chance to apply buffs at the beginning this time, managed to take out five forms.  Now I'm swamped on lightning with Tenshi taking 0's and Ran as the only character left.  Strategy?  Have Tenshi keep switching out Ran so she can heal while lolinfinitytank BV
Title: Re: Labyrinth of Touhou 4F
Post by: Parallaxal on July 23, 2010, 03:38:53 AM
Personally, I focus more on offense than defense for 18F, although that's partly because the party I just beat him with can't really hope to play defensively well without group DEF/MND buffs from the likes of Reimu and Co. Matching weaknesses is really helpful for this, as getting a double damage boost goes a long way to speed up the fight.

What I do is designate at least one character for each of the elemental forms, and outfit that character to resist all of that form's attacks. For example, Yuyuko is effective against the MYS form, so I'll give her MYS resistance gear (Forbidden Tablet) and debuff resistance gear. This lets me just power my way through each form with a character specifically designed to end it quickly. Usually, exploiting the weakness lets me defeat each form in maybe 3-4 attacks at most.

For the final form, non-elemental attacks tend to work best, as the boss will resist all elements at this point.

NeoSerela: Scarlet Gold Sword hits any of the 4 slots. I've seen the boss snipe Minoriko in the 4th slot with it during one of my earlier runthroughs with Team Unappreciated.
Title: Re: Labyrinth of Touhou 4F
Post by: Esoterica on July 23, 2010, 03:44:50 AM
Personally, I focus more on offense than defense for 18F, although that's partly because the party I just beat him with can't really hope to play defensively well without group DEF/MND buffs from the likes of Reimu and Co. Matching weaknesses is really helpful for this, as getting a double damage boost goes a long way to speed up the fight.

What I do is designate at least one character for each of the elemental forms, and outfit that character to resist all of that form's attacks. For example, Yuyuko is effective against the MYS form, so I'll give her MYS resistance gear (Forbidden Tablet) and debuff resistance gear. This lets me just power my way through each form with a character specifically designed to end it quickly. Usually, exploiting the weakness lets me defeat each form in maybe 3-4 attacks at most.

For the final form, non-elemental attacks tend to work best, as the boss will resist all elements at this point.

NeoSerela: Scarlet Gold Sword hits any of the 4 slots. I've seen the boss snipe Minoriko in the 4th slot with it during one of my earlier runthroughs with Team Unappreciated.
I should probably do that myself.  Except for fire form of course, that one's so loleasy I don't really need to worry about it.  Think this would work?

Water: Orin
Wind: ...Youmu?  I don't have Suwako on the team and I'm not really sure if I've got anyone I can drop due to not using.  Kaguya could probably help with Swallow's Cowrie Shell.
Nature: Youmu/Aya
Mys: Kaguya with Yuyuko as support
Spirit: Rumia
Final: Nitori/Flansocks

and Ha ha, old chap!, still doing Tenshi/Ran tag team, took out MYS form and am halfway through lightning.  Why is this actually working? :V  EDIT: Aw, lightning form ruined my fun.
Title: Re: Labyrinth of Touhou 4F
Post by: Ghaleon on July 23, 2010, 03:51:38 AM
Aye, on my last playthru, he gold-sworded Marisa to the face, who was in the back spot before I even got to move.
Title: Re: Labyrinth of Touhou 4F
Post by: Parallaxal on July 23, 2010, 04:08:53 AM
What order shall I do the Bloody Seal bosses in? Keep in mind that I'm using Team Unappreciated, so I specialize in status effects, and have more MAG than ATK offenses.
Title: Re: Labyrinth of Touhou 4F
Post by: Serela on July 23, 2010, 04:22:42 AM
What order shall I do the Bloody Seal bosses in? Keep in mind that I'm using Team Unappreciated, so I specialize in status effects, and have more MAG than ATK offenses.
1F is easier then the final boss (Although you don't have lolspark for it's final phase so...)
Bloody Papa had some glaring weakness I don't remember that made him easy
oh, 6F one isn't that hard except final phase that can't be lolsparked, again
Hibachi requires a higher level I think, as well as Bloody Papa. Don't remember. 1/6F should be doable right away.
Title: Re: Labyrinth of Touhou 4F
Post by: gakpakeerror on July 23, 2010, 04:24:01 AM
From the info between the database and the wiki, I believe she only regenerates on turns before all 3 underlings are summoned at the rate of 500,000*number of enemies per turn. Once all 3 are summoned, I don't think she regens anymore, but her HP should still be around the 13,500,000~12,000,000 range, and will only  be set to 2,000,000 after she uses Overflowing Natural Power.

the Final Boss' HP is set to 2,000,000 when she summoned the last underling, not when she uses Overflowing Natural Power.
and, for the regenerations, from the database:
Quote
Up to the third form, if at the start of the turn, Mari's HP is below (500,000 * number of enemies),
Mari's HP will be recovered back to (500,000 * number of enemies).

so, the most possible scenario is that you damaged her, poisoned her, and kills all the underlings before she gets a turn.
therefore, her HP is not regenerating anymore; and is left with 550k HP.

What order shall I do the Bloody Seal bosses in? Keep in mind that I'm using Team Unappreciated, so I specialize in status effects, and have more MAG than ATK offenses.
from the database: Bloody Papa has no resistance to Poison, and low resistance to Debuff.
but, the his mind is sky high that will be a problem for your magic heavy team.
Title: Re: Labyrinth of Touhou 4F
Post by: Parallaxal on July 23, 2010, 04:57:59 AM
so, the most possible scenario is that you damaged her, poisoned her, and kills all the underlings before she gets a turn.
therefore, her HP is not regenerating anymore; and is left with 550k HP.

Yeah, I saw that, but it says "up to the 3rd form" for that regeneration formula. It also says that the boss goes into the 4th form after the 3rd summon. The numbers add up, but I'm not sure if the description means after 3rd form or not.

Accidentally ran into Suwako V.2 and beat her. Wriggle used Comet on Earth twice, total damage dealt by poison comes out to 230,000+ (Boss has 1,680,000 HP, I did 1,450,000 damage total). Not bad for a boss that's kind of hard to damage.
Title: Re: Labyrinth of Touhou 4F
Post by: MysTeariousYukari on July 23, 2010, 06:19:25 AM
1F Bloody Seal will be hellish at the end, but only then really... kinda...
Bloody Papa has O.O Tier MND, so your kinda in trouble for a while...
6F goes High-SPD Nukeage at the end, to the point that even Spark might not get to happen... SoYeah...
Hibachi... I forget practicly everything about it, sorry :V
Dual Hibachi
... you are ****ed to be honest. One has extreme DEF and the other extreme MND, and whichever one you KO first, the other one goes crazy and Nuke-Spams.

You could have killed 1F and 6F before the Final Boss btw.
Title: Re: Labyrinth of Touhou 4F
Post by: Parallaxal on July 23, 2010, 06:55:25 AM
Yeah...I just found out that 1F and 6F bloody seals were ridiculously easy. As it turns out, Nitori makes a fine substitute for lolspark, especially if you've got Iku buffing her up. 1-shotted the Breakaway form, and took down 1F boss before it could use its low HP ultimate. The fights were so non-memorable that I'm not sure if I'll even upload the videos.  At least Wriggle proved herself to have fine survivability in both fights, shrugging off Needle Parade and Ultimate Light Cannon.

To make up for that, I'll see if I can take down Hibachi and Bloody Papa at level 130-142.

EDIT:

Hey, what do ya know, you guys were right! Bloody Papa does have an enormous weakness that makes him a total joke!  Renko's debuffs neutered him so badly, I cringe from just watching it.

Team Unappreciated vs. Bloody Papa (http://www.youtube.com/watch?v=vkYOxjmAe18)

And for Garlyle: Wriggle's single Comet on Earth did an estimated 100,000 damage from poison in this short fight. It could have been more, depending on how much of Nitori's last attack was overkill.

On the other hand, 9F bloodstained seal boss is currently curbstomping me at my levels, as it has no weakness for me to exploit. Looks like I'll need to grind for this one.
Title: Re: Labyrinth of Touhou 4F
Post by: yoshicookiezeus on July 23, 2010, 10:48:11 AM
Question: Does anyone have an NG+ file that works with the special disk? I tried using the old 2.06 one from earlier in the thread, but that resulted in most characters starting out with a whole lot of experience points.
Title: Re: Labyrinth of Touhou 4F
Post by: yoshicookiezeus on July 23, 2010, 10:48:30 AM
asdf quote and modify are not the same
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on July 23, 2010, 10:59:36 AM
Youmu's and Alice's theme returns on F30's randoms.
Pretty damn cool :V
Title: Re: Labyrinth of Touhou 4F
Post by: Pesco on July 23, 2010, 05:26:23 PM
Question: Does anyone have an NG+ file that works with the special disk? I tried using the old 2.06 one from earlier in the thread, but that resulted in most characters starting out with a whole lot of experience points.

I'll give it a check and then put up a clean one if needed.
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on July 23, 2010, 08:32:21 PM
Reimu lv380something.

Is it worth grinding for the Winner or just stop at the SoC/Hibachi V2?
Title: Re: Labyrinth of Touhou 4F
Post by: Ghaleon on July 23, 2010, 08:50:32 PM
I stopped at SoC
Title: Re: Labyrinth of Touhou 4F
Post by: Serela on July 23, 2010, 08:52:48 PM
SoC is pretty epic in itself. Although after beating it, 30F grinding should be speeding things up, so...

eh.

Fully explored 13F. Dumped SPD on Nitori and Reisen for them to sweep all the randoms while Sanae sits in the back; yay for trying to get BP for Kaguya.
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on July 23, 2010, 09:20:59 PM
Waiting for 100m exp, then I'm spending :V
So far somewhere at 44m. Not too bad. Hopefully I'll get the 4 more Gurthangs.
Title: Re: Labyrinth of Touhou 4F
Post by: Pesco on July 23, 2010, 10:50:11 PM
I stuck all the people needing BP in the back for the whole way of Team (9). Come the events, they still had 0 BP and I ended up hacking in the required amounts.
Title: Re: Labyrinth of Touhou 4F
Post by: Ghaleon on July 24, 2010, 02:07:06 AM
Waiting for 100m exp, then I'm spending :V
So far somewhere at 44m. Not too bad. Hopefully I'll get the 4 more Gurthangs.

At this point I kinda suggest 30f trash. 27F is still probably faster, but the leet drops from 30f are sweet. 18f v3 in particular is uber, especially considering how damn easy that one is. Yuka also drops a super mega sweet tank (or was it magic tank only?) item.
Title: Re: Labyrinth of Touhou 4F
Post by: Serela on July 24, 2010, 06:53:08 AM
I thought about it a little. Why... a team made as completely from support characters as possible. How possible would it be to use? I wonder how much a lack of Meiling/Reimu will affect the ability to stall? It still has sufficient stalling characters, albeit not ideal... hmm. Remilia's damage shall likely be killed by a need to use DEF-levelups for 1st-Slot tanking, as she's by far the most ideal for the role in this team, so that leaves damage-dealing to rather dubious characters. Cirno's disabling abilities for randoms would be very important to buy time for the non-ideal attackers to do their thing.

1.Yukari
2.Remi
3.Sakuya
4.Keine
5.Cirno
6.Sanae
7.Rumia
8.Aya
9.Iku
10.Komachi
11.Minoriko
12.Eirin

Yet, I'm still not satisfied, with Komachi and Minoriko still in the team... but maybe I shouldn't be too cruel. A great deal of teamwork would be critical to success; Team Supportive would be an accurate name, as absolutely no one is a "More Damage" character; they all have other purposes to serve for helping the other members succeed. Although, you'd have to pick a few (or maybe a lot) to raise for damage that you wouldn't normally. ATK-based Sakuya and Komachi, perhaps?

I'll likely never try this team, since my current 3rd run (14F and going) shall likely be my last, or at least for a long time, and I'm hoping to finally go all the way to 30F and maybe even do some of it's bosses. First run ended after beating final boss, second run ended with tapering interest on exploring 27F. Hmm. I think I can make an ideal party this time, with my experience; I don't believe I'll have interest left for challenge runs like this team... this game has enough difficulty regardless :P
Title: Re: Labyrinth of Touhou 4F
Post by: Parallaxal on July 24, 2010, 08:04:58 AM
^ That team doesn't look half bad, to be honest. Speaking from experience, Iku easily turns non-attackers into attackers with Thundercloud Strickleback. My lvl 160 Rumia with a MAG buff does about 200,000 damage per shot on Yukari Version 2. That's about as much as unbuffed Nitori's Megawatt Linear Gun, and that thing's already quite a lolnuke.  Furthermore, I'm of the belief that ATK-based Komachi will become one of the most powerful SPI attackers in the game, as Scythe that Chooses the Dead has the same formula as Suika's Throwing Atlas, and Komachi has the same ATK growth as Suwako but with a much better leveling rate. If you can buff her attack quickly (with Iku *cough*), and boost her speed as well, you're looking at a potentially amazing single-target SPI nuker. I wouldn't bother with ATK-based Sakuya, as believe it or not, I've already tried that (a long time ago, back when I was foolish and naive...).

If I wasn't already busy with Team Unappreciated, I'd probably take Team Supportive out for a spin (currently almost done with version 2 bosses; just one left to go).

Edit: To give you an idea of just how powerful characters can be with Iku's buffs: at level 149, Orin just did 400,000+ damage with a single Blazing Wheel to the CLD form of the 18F Version 2 boss. And speaking of Blazing Wheel: it's really not bad in boss fights! Thanks to her great speed, its delay isn't bad at all, and its damage is amazing against bosses that aren't known for their impressive DEF/MND.
Title: Re: Labyrinth of Touhou 4F
Post by: Garlyle on July 24, 2010, 09:08:17 AM
So, those of you who downloaded the english database should go check out the Graphics tab.

It's got a lot of little developper commentary bits and pieces on it, some of which are extremely amusing (Kaguya's MND-piercing spells were originally a mistake!) and/or interesting to consider.
Title: Re: Labyrinth of Touhou 4F
Post by: Parallaxal on July 24, 2010, 10:30:24 AM
Team Unappreciated vs. Hibachi:
http://www.youtube.com/watch?v=f6RCCZfZiw4

Very quick and simple fight, as it's just a raw damage race. Despite the short length of the fight, Wriggle's poison still did at least 110k damage. Only 6 of my characters could even survive Needle Parade at this level, so I had to win quickly, as Hibachi uses Needle Parade every 5th turn.

I'm also starting to become a believer in Orin's potential for boss fights. Blazing Wheel's delay is really not bad at all considering her excellent speed, and its power is perfectly servicable. She even has a passable non-elemental option for consistancy when the boss resists FIR, and I've done some mean numbers on stuff weak to SPI with Vengeful Cannibal Ghost. Plus, her MND is startlingly good! Suika gets a lot of praise for her unusually high MND for a non-mage character, but Orin's MND growth is just as high, except she levels way faster! Sure, Orin's HP isn't too great, but once you factor in her leveling speed, she can probably take magic attacks at least as well as Marisa and Kaguya can, if not better (and she'll still probably beat them in DEF too). And hey, for the main game, is the Lion King's Soul just tailor-made for her strengths or what?
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on July 24, 2010, 11:28:45 AM
At this point I kinda suggest 30f trash. 27F is still probably faster, but the leet drops from 30f are sweet. 18f v3 in particular is uber, especially considering how damn easy that one is. Yuka also drops a super mega sweet tank (or was it magic tank only?) item.
Is it normal for 18F V3 to die somewhere in his 3rd form? :V
Title: Re: Labyrinth of Touhou 4F
Post by: trancehime on July 24, 2010, 11:39:14 AM
Is it normal for 18F V3 to die somewhere in his 3rd form? :V

Pretty much, he is that easy. :S
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on July 24, 2010, 12:04:03 PM
Pretty much, he is that easy. :S
okay
I have shiki and nitori
give me 2-3 more attackers
Title: Re: Labyrinth of Touhou 4F
Post by: trancehime on July 24, 2010, 12:10:19 PM
okay
I have shiki and nitori
give me 2-3 more attackers

I just used anyone really :S
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on July 24, 2010, 01:08:19 PM
Is Patchouli still good as a single target nuker at this point? Her, Flandre and Chen maybe?
Title: Re: Labyrinth of Touhou 4F
Post by: trancehime on July 24, 2010, 01:17:10 PM
Is Patchouli still good as a single target nuker at this point? Her, Flandre and Chen maybe?

You can use both Flandre and Chen.

Patchouli I'm a little iffy on since though she and Chen have similar durability, Chen is about four times faster so :V
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on July 24, 2010, 01:22:59 PM
Youmu? Then again, she drops just as fast as Patchy, just against different attacks :V
Would increasing her elemental affinities fix her? Unlike patchy, where low physical durability isn't fixable at all...

EDIT: Noticed the 16 Fusion Titanium Alloys. More items sold=more skill points

15 of them...4m skill exp. Not bad :V

EDIT EDIT: holy shit drop rates

One battle, Dewprism
Another battle, another Dewprism
Several battles later, another Dewprism
2 battles later, Byroad
Now, 2 Fusion Titanium Alloys in one battle :V

Should I also trade the Dewprisms in for skill points or keep them?

EDIT EDIT EDIT: The game clock is glitched. I've been gaining hours without playing that much at all.
When you leave the game in the background, the time runs several times faster for no reason.
Title: Re: Labyrinth of Touhou 4F
Post by: Serela on July 24, 2010, 03:39:35 PM
Furthermore, I'm of the belief that ATK-based Komachi will become one of the most powerful SPI attackers in the game, as Scythe that Chooses the Dead has the same formula as Suika's Throwing Atlas, and Komachi has the same ATK growth as Suwako but with a much better leveling rate.
Dammit, you're right.

Ah... Ran and Yuyuko do too much damage for this team... bah, I can't think of anyone to replace Komachi with who isn't too good ("Too good" being Reimu/Meiling/Tenshi/Renko). Unless I introduced rules like "YOU GET RAN/YUYUKO BUT YOU CAN'T USE LEVELUPS ON MAG FOR THEM".
 
I suppose I could always make a team of glass cannons instead :P
Title: Re: Labyrinth of Touhou 4F
Post by: trancehime on July 24, 2010, 03:42:30 PM
Youmu? Then again, she drops just as fast as Patchy, just against different attacks :V
Would increasing her elemental affinities fix her? Unlike patchy, where low physical durability isn't fixable at all...

EDIT EDIT EDIT: The game clock is glitched. I've been gaining hours without playing that much at all.
When you leave the game in the background, the time runs several times faster for no reason.

#1 - Elemental affinities are always good to raise, no matter how durable your characters are.

#2 - The game speed running faster when idle is a very much known issue.
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on July 24, 2010, 03:57:50 PM
Yeah, but the point is, will be Youmu able to take spells or will she still drop just as fast as before?

Also what to do with the 17 Dewprisms...sell them all?
Title: Re: Labyrinth of Touhou 4F
Post by: Anima Zero on July 24, 2010, 04:21:40 PM
Yeah, but the point is, will be Youmu able to take spells or will she still drop just as fast as before?

Also what to do with the 17 Dewprisms...sell them all?
My Yuugi has around 350-400 in all of her elemental affinities and some 15k MND or so.  She has no trouble taking a spell or two if the situation calls for it if I stick her in the 2nd or 3rd slot. Row based or non elemental magic attacks like Dual Colored Laser or Kaguya's Dragon's Necklace can still be a nasty blow for her, but she can still take a hit from either attack at full HP.

I'd reckon Youmu can function in the same manner.  I don't believe her MND is much different from Yuugi's, if any, so making sure her elemental affinities are around the 350-400 zone, she oughta be relatively safe if she needs to be brought out for a nuke on a magic spamming enemy.

And for those Dewprisms...yeah, sell them all for mega Skill Points.

As for me...Reimu lv505, Dual Hibachi V2 fight cleared.  I decided to take the easiest route for that one by swapping out Eiki and putting in Kaguya, spending a bunch of skill points to improve all of her offensive and defensive stats plus her elemental affinities, then buffing her in battle via Ran and bringing her out when Hibachi #1 has just taken a turn, Hourai Barrage, swap her out, rinse and repeat.  Remi and 18F did the usual tanking/character swapping duties, subbing in Yuugi for 18F on a few occasions where 18F's HP was low and Reimu couldn't get a turn in time.

Hibachi #1 falls, I start to pray I can knock out the other Hibachi before Dual Funeral Washing Machine, AKA I kill you all, gets used.  How I managed to see it not use that in the 2 turns it got before folding, I'm not sure.  I'll take it though.

So now...grind time to prepare for the final super boss.  I can safely handle pretty much every 30F fight without even needing defensive buffs or healing.  I also found out Kaguya works really nicely paired with my nukers with her Buddha's Stone Bowl, making most 30F fights last around a minute or two at most.  Alice V3 is the only one that usually takes longer because of that lovely Healing Doll and it's 10-11m healing spells.

Finally...Remilia with ATK lv500.  Yay.  Figured I could do something with that having ~118m Skill Points to spend after fixing up Kaguya's stats.  I still had tons left to fix up a few characters that were in dire need of skill points, mainly Marisa and Minoriko.
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on July 24, 2010, 04:25:20 PM
I guess that a lv420 Reimu can do 30F, right? I'm a bit worried about the less SP gained...will the sold items somehow balance it out?

Also, I hope 80m skillpoints gives me a noticeable boost. Get affinities to 80 or so first I guess?

EDIT: Sweet, Megawatt does 2,7m and Last Judgment 2,3m. Chen V3. Survived her super fast crap, buffed and destroyed her in 4 hits.
Feels good man

EDIT EDIT: sweet jesus
SoC first attempt
physical vs reimu in the 3rd slot
guess the rest
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on July 24, 2010, 07:35:11 PM
Awakened Exoskeleton GET and Serpent of Chaos down!

Funnily enough, having Chen as the dedicated switcher makes your damage output go wtf so much that he got off only one turn in his third phase...he used Destroy Magic though, so I had to make sure he wouldn't pull more shit :V

Reimu lv450something, V3 grinding is actually quite fun :V

I'll post the video if anyone is interested.
Title: Re: Labyrinth of Touhou 4F
Post by: The Greatest Dog on July 24, 2010, 09:02:59 PM
Do it.

Actually, how does Chen survive much?
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on July 24, 2010, 09:09:43 PM
here you go, double speed as long fights aren't fun to watch (http://www.youtube.com/watch?v=Or-f7c4WXdw)
Well...I've seen her survive a Needle Parade and a full combo from Serpent of Chaos. She can live through an attack or two...just don't count on her to tank. She's too fast to let her take hits anyways.

and is my Nitori overpowered or something? 3,4m Linear Gun vs SoC... :V
Title: Re: Labyrinth of Touhou 4F
Post by: Serela on July 25, 2010, 01:46:50 PM
Reached 15F. Whee.

For that team I made a few posts back, it's been hard thinking of who would be worst (or rather, best  :V) for replacing Komachi. Ran and Yuyuko were the main considerations, and I decided Yuyuko is worse damage in the end. Her attacks are all 1 element and not all that strong (12 MAG on a terrible leveling rate), and her ability to use her attack that does fairly good damage is curbed by it's MASSIVE SP cost, even at the end of the non-plus game,  her low SP recovery, and her speed only rivaled in lowness by Patchouli (6 SPD on her leveling rate?)

So, in that setup I suppose I'll replace Komachi with Yuyuko. Saigyouji Flawless Nirvana will still be the strongest attack in this team, of course, but you won't get to use it much due to SPD and SP, and it's still kinda ehh compared to other attacking character's nukes :P
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on July 25, 2010, 01:49:17 PM
Dual Hibachi V2 FFFFFFFFFF-
nothing like thinking you are beating them equally then having the second one wipe you out after 7m more damage

And again. It's fucking luck based when you can't see their HP.

And yet again. Used nothing but Hourai Barrage but the first one was still more than 5m off the first one.
Title: Re: Labyrinth of Touhou 4F
Post by: yoshicookiezeus on July 25, 2010, 02:43:45 PM
Huh. I was dreading having to refight Tam's Foe after having had a lot of trouble with it in my first playthrough, but then I end up beating it on my first attempt right after finishing up the exploration of 7F. And that was even with me severely overestimating Reimu's and Yuugi's ability to not get instakilled by the first Flowing Hellfire. And speaking of 7F: applying a depth first search algorithm to my exploring of it made it go from really annoying to not that bad. Yay graph theory :V

Dual Hibachi V2 FFFFFFFFFF-
nothing like thinking you are beating them equally then having the second one wipe you out after 7m more damage

Looking in the database at how that battle works kind of makes me understand why you're having trouble with it.
It would seem that after you kill one of them, the HP of the other is set to at least 10M.
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on July 25, 2010, 02:48:30 PM
That is if the other one's HP wasn't too high.

Looks like it was and I got Djinn Storm'd.
Fun.

Finally, manipulated it so I had 6 turns before it would instakill me.

EDIT: Winner attempt at lv475 - I survived a grand total of 4 rounds :V
comparing it with this video (http://www.youtube.com/watch?v=p4QzekB6mDM), somebody has been neglecting their elemental affinities

oh well...back to grindan
Title: Re: Labyrinth of Touhou 4F
Post by: Serela on July 25, 2010, 04:17:37 PM
I just realized something about composite attacks.

For some reason, I always thought it was like,

((Atk+Mag)/2) - ((Def/2+Mnd/2)/2)

In which it'd be like a regular attack factoring an average of both stats. But in actuality, it's like the damage of a physical attack COMBINED with the damage of a magical attack, not averaged together; so suddenly I see why Orin's Blazing Wheel can be so strong, and etc. Of course, these attacks suffer when used against a target with a significantly huge DEF or MND. But now I see they can be much better then a regular physical or magical attack. Interesting.

ofc this entire post is "durrrr I'm slow", but now I can see characters like Orin in a better light, and won't ignore composite attacks like 18Fs.

EDIT:There's a terribly small amount of people with composite attacks in the first place, most of which don't have exciting ATK/MAG; this means later on, DEF/MND absorbs too much of their damage potential, although an ATK/MAG buff would skyrocket their output. Reimu, Sakuya (PitifulMAG), Cirno(lul), Orin (Has potential), 18F (Oooh), and Kanako (Her other attacks are way better).

Orin and 18F are the only ones that really have damage potential in their composites, although Reimu/Sakuya would do a decent amount. Not that most people use an ATK Sakuya anyway. Or any Sakuya at all :V

Title: Re: Labyrinth of Touhou 4F
Post by: Parallaxal on July 25, 2010, 05:04:13 PM
What about MAG-based Eirin? Better MAG growth than Yuyuko, Galaxy in a Pot has a decent formula for an average delay non-elemental spell, and Astronomical Entombing has a pretty good formula as well. Hey, if Iku can turn Mokou into a powerful nuker, she can do the same to Eirin.

The biggest problem with the team is probably that your best attackers seem to be concentrated on SPI and WND elements. Then again, I've never tried giving Cirno super-offensive buffs...hmmm...

(CLD is rather ignored compared to other elements, isn't it? You don't get a super-nuke for it until the Plus Disk with Kanako.)
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on July 25, 2010, 05:08:17 PM
make your 20F/30F grinding much faster

03F45480
infinite TP for 18F
buff as much as you want
because no one likes to fucking return to gensokyo/warp back after every single battle
Title: Re: Labyrinth of Touhou 4F
Post by: Serela on July 25, 2010, 05:16:13 PM
A buffed MAG-Eirin should turn out nicely. And it's simply not possible to take away EVERYONE who can attack well without giving you hax supporters like Renko, Meiling, Reimu. Then the question wouldn't be "can you win" but "how long will you have to stall" :V

And yeah, CLD/WND don't really have nukes until Kanako. CLD especially is rather ignored, as only Cirno/Eirin/Nitori have attacks of that element, Nitori being the only decent damaging one. EDIT:Oh yeah, Komachi too.

A buffed up Icicle Fall might deal nice damage, actually. It's a matter of the composites again; most of her mediocre ATK/MAG is soaked up by MND/DEF, but if you buff the damage would rise greatly. Cirno still wouldn't be an awesome attacker, but with the low delay and speed, plus chance of inflicting -50% SPD (most bosses are resistant, but not immune), it might be okay.

Buffed ATK Aya might be exciting, with her huge speed; once you build up her SP, at least. Her ATK is good, it's just that her formulas have horrible DEF-piercing. She'd be like Chen if you kept an ATK buff up, I think.

ATK-based Sakuya's Sculpture should deal a little more damage then Orin's Thousand Needle Hell. In that team at least, it'd be worth considering. Otherwise, I'd only consider it because she's just "Switch in, Lunar Dial, switch out", so she doesn't really need other stats.
Title: Re: Labyrinth of Touhou 4F
Post by: Pesco on July 25, 2010, 05:17:42 PM
Character stat addresses differ for everyone. For characters like Wriggle, their addresses change every time you run the game.
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on July 25, 2010, 05:51:54 PM
Not like they are hard to find anyways

find address<18F's TP>
get into the battle, cast the buff
find next address: decreased by<18F's TP>
not too many should pop up, copy them all
run from battle, return to gensokyo
one of them changes to the original TP value

anyways...tried Winner at lv490, managed to do 10m damage or so before he decided to use Ringil and destroy the 2 front chars :V

Soul Sword "Scimitar" is really weak for some reason(but causes death), the elemental wands are manageable but Ringil does like...230k to the front row chars. Does he have anything stronger?

Is it possible to do at 550? He doesn't really seem THAT strong and he has many almost pointless attacks...I'll increase my affinities to 100 and get everyone atleast one Exoskeleton if possible.

also goddamnit mr. programmer, why did you change Winner's boss theme from the final boss one to the generic plus disk one?

That is if you pick the original BGMs, the new one gives him the same theme as SoC and Hibachi had - and I'm already sick of it.
Title: Re: Labyrinth of Touhou 4F
Post by: Ghaleon on July 25, 2010, 05:58:34 PM
Not like they are hard to find anyways

find address<18F's TP>
get into the battle, cast the buff
find next address: decreased by<18F's TP>
not too many should pop up, copy them all
run from battle, return to gensokyo
one of them changes to the original TP value

anyways...tried Winner at lv490, managed to do 10m damage or so before he decided to use Ringil and destroy the 2 front chars :V

Soul Sword "Scimitar" is really weak for some reason(but causes death), the elemental wands are manageable but Ringil does like...230k to the front row chars. Does he have anything stronger?

Is it possible to do at 550? He doesn't really seem THAT strong and he has many almost pointless attacks...I'll increase my affinities to 100 and get everyone atleast one Exoskeleton if possible.

also goddamnit mr. programmer, why did you change Winner's boss theme from the final boss one to the generic plus disk one?

That is if you pick the original BGMs, the new one gives him the same theme as SoC and Hibachi had - and I'm already sick of it.

You mean they cut out like the best song in the game so that you never hear it except for 20f boss?! ghaghaghagh.
Title: Re: Labyrinth of Touhou 4F
Post by: Serela on July 25, 2010, 06:02:44 PM
did you really have to quote his whole long post to say that :V
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on July 25, 2010, 06:04:06 PM
Yes. I wonder what they were smoking :colonveeplusalpha:

Not only they butchered the special disk BGMs, they also managed to screw up the old ones in the progress.

Oh, and Youmu/Alice theme now seems a bit too silent...atleast in the 30F fights.
Title: Re: Labyrinth of Touhou 4F
Post by: Axel Ryman on July 25, 2010, 06:06:17 PM
You mean they cut out like the best song in the game so that you never hear it except for 20f boss?! ghaghaghagh.

darkaliar? Best song in the game?

Yeah I agree.  :V Its the only song from the game I've added to my iPod playlist.
Title: Re: Labyrinth of Touhou 4F
Post by: Ghaleon on July 25, 2010, 06:17:14 PM
darkaliar? Best song in the game?

Yeah I agree.  :V Its the only song from the game I've added to my iPod playlist.

Yeah it's pretty "baller" (I hate that expression lol). I really like the floor 10-12 music, as well as the floor 9/...19 I THINK  (9 for sure) music. 16F boss's would be cool if it wasn't so damn short and repetative, 18f's has a super cool last minute, but the rest of it sounds like an intro than something you can enjoy on repeat mode.
Title: Re: Labyrinth of Touhou 4F
Post by: Myschi on July 25, 2010, 07:07:16 PM
Sooo... this may have already been answered once already (either in this thread or a previous one), so apologies if that's so.

But, I happened upon an image (http://www.pooshlmer.com/wakaba/src/1280016517875.png (http://www.pooshlmer.com/wakaba/src/1280016517875.png) this, to be exact) and it was mentioned the guy in question swapped out the sprites.

Soo... two questions, if nobody minds. First, how do ya do that? Second, are there any... uh... 'sprite packs,' I guess you'd call it?

Thanks in advance, all.
Title: Re: Labyrinth of Touhou 4F
Post by: yoshicookiezeus on July 25, 2010, 07:22:47 PM
If you have v3.01 (the Special Disk), you can replace the graphics for the party members by placing your new graphics in the CharaGraph folder; this post (http://www.shrinemaiden.org/forum/index.php?topic=6229.msg376818#msg376818) describes the format. If you don't want to put together a graphics set of your own, an SWR-styled one can be downloaded from here (http://www.shrinemaiden.org/forum/index.php?topic=6229.msg377496#msg377496).
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on July 25, 2010, 07:25:40 PM
hibachi twins v2 (http://www.youtube.com/watch?v=7fp23GNX9hk)
Also, how many people actually beat Winner by grinding all the way to him?
I only know about Trance which took it to the extreme :V
Title: Re: Labyrinth of Touhou 4F
Post by: Rikter on July 25, 2010, 08:53:21 PM
So do they already have a Special disc translation out? Also how do you even install the special disc?
Title: Re: Labyrinth of Touhou 4F
Post by: Parallaxal on July 25, 2010, 09:04:22 PM
And yeah, CLD/WND don't really have nukes until Kanako.

Suika and Throwing Atlas would like to have a word with you.
Title: Re: Labyrinth of Touhou 4F
Post by: Esoterica on July 25, 2010, 09:14:38 PM
Suika and Throwing Atlas would like to have a word with you.
CLD's still practically nonexistent though.  Outside of Cirno and Kanako I can think of three CLD spells (Patch, Nitori, Suwako) and none of them are nukes.

Unrelated, is it possible to change the displayed names of characters as well as the portraits?  I want to change 18F into something that isn't against my religion, but the name's going to bug me whenever I see it. :V
Title: Re: Labyrinth of Touhou 4F
Post by: Serela on July 25, 2010, 09:28:56 PM
Suika and Throwing Atlas would like to have a word with you.
Oh yeaaaaah. She's pretty useful until you get buffers like Renko. Well there isn't any OTHER notable WND spells before Kanako :V (lol aya and yukari)
Title: Re: Labyrinth of Touhou 4F
Post by: Esoterica on July 25, 2010, 09:37:15 PM
(Ha ha, old chap! aya and yukari)
and youmu and iku and patch

EDIT: Mokou has one too, though it's not terribly good.
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on July 25, 2010, 09:42:27 PM
So do they already have a Special disc translation out? Also how do you even install the special disc?
it's like a new game, just replace the new save folder with the one you previously had
and yeah, there is a translation
Title: Re: Labyrinth of Touhou 4F
Post by: RainfallYoshi on July 25, 2010, 09:54:06 PM
So I'm back at 10-12F IRON MAZE. Ugh... I don't look forward to this. On another note, I'm finding it increasingly harder to narrow down to a team I like as I recruit more people.

Right now my team is as follows:
Reimu
Marisa
Remilia
Meiling
Sakuya
Patchouli
Minoriko
Youmu
Wriggle
Rumia
Nitori

Rumia is mostly just in for BP and I'll switch her back for Chen once I get that. I'm satisfied with how everyone else is performing but I seem to be lacking in durability. I might consider switching in Komachi in place of someone.... but who?
Suwako
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on July 25, 2010, 10:02:03 PM
Sakuya? The only thing she can do is buff speed :V
Title: Re: Labyrinth of Touhou 4F
Post by: Esoterica on July 25, 2010, 10:22:31 PM
Sakuya? The only thing she can do is buff speed :V
Same with Aya, and between the two it's personal preference. :V

That said, the team looks good.  If you put in Komachi though, you should probably put her in place of either Meiling or Remi, unless you're not afraid of your team being on the tanky side, or Wriggle since their poisons will probably override each other.  Assuming you're building Komachi as a tank, anyway.  I only use Suwako for bosses with PAR vulnerability; she's fine for sweeping trash, but I got sick of her getting  1-shot by said trash if they got to move.
Title: Re: Labyrinth of Touhou 4F
Post by: Serela on July 25, 2010, 10:27:41 PM
Removing actual tanks that can stay out in exchange for Komachi is lol. Komachi takes massive damage from everything, so you either have to have a dedicated Komachi healer or switch her out a lot. And if you're using Wriggle, Komachi will just screw up Wriggle's poison (well, actually I dunno if low poison overrides high poison, but it's not unlikely).

Not to say Komachi isn't useful, but having tanks that can stay out by themselves is more important.

But yeah, that team looks pretty fine.
Title: Re: Labyrinth of Touhou 4F
Post by: Esoterica on July 25, 2010, 10:39:44 PM
Removing actual tanks that can stay out in exchange for Komachi is Ha ha, old chap!. Komachi takes massive damage from everything, so you either have to have a dedicated Komachi healer or switch her out a lot. And if you're using Wriggle, Komachi will just screw up Wriggle's poison (well, actually I dunno if low poison overrides high poison, but it's not unlikely).

Not to say Komachi isn't useful, but having tanks that can stay out by themselves is more important.

But yeah, that team looks pretty fine.
Komachi's fine if you pump her resistances and use her against elemental bosses or bosses that use def-ignoring attacks.  She's also fine as a secondary tank, which is what I'm pretty sure he's using Remi for.
Title: Re: Labyrinth of Touhou 4F
Post by: trancehime on July 25, 2010, 11:37:25 PM
Same with Aya, and between the two it's personal preference. :V


You forgot the part where Aya's damage doesn't completely suck shit
Title: Re: Labyrinth of Touhou 4F
Post by: Esoterica on July 25, 2010, 11:53:37 PM
You forgot the part where Aya's damage doesn't completely suck shit
They both hit abut the same for me, except Soul Sculpture's multi-target.
Title: Re: Labyrinth of Touhou 4F
Post by: trancehime on July 25, 2010, 11:56:04 PM
They both hit abut the same for me, except Soul Sculpture's multi-target.

i don't know man

i had to grind out Sakuya like three times as much before I could get them to do the same amount of damage :derp:
Title: Re: Labyrinth of Touhou 4F
Post by: Ghaleon on July 25, 2010, 11:57:48 PM
You forgot the part where Aya's damage doesn't completely suck shit

That's what I was going to say. Aya CAN actually do fairly respectable DPS, as an added bonus she has wind nukes, which as is already stated, are a little bit uncommon. She's also one of the best trash owners in the game with her speed. Fast like chen, and capable of aoeing. Her mass aoe wind nuke is often capable of ohkoing all those really fast pesky enemies like spiral divers, eyes of twilight, strategists, etc. Plus her moves are physical, not mnd-based. As people mention, there are less physical attckers than magic, so that always helps.

I honestly think people who prefer Sakuya just kind of make half-assed assumptions that group buff > single buff no matter what. But the fact is aya's buff is noticeably better, with much less delay, I think it more than makes up for that.

Of course, Aya isn't as tanky as sakuya, but she CAN take a hit from just about anybody, even if you gear her up for offense. If you just want a speed buffer, by all means focus on defense gear, in which case she DEFINATELY can take any hit.

Quote
They both hit abut the same for me, except Soul Sculpture's multi-target.
I found that Killing doll would hit for 0-> less than HALF of my standard-powered nukes (marisa's magic missle, chen's individual flights, etc)...with 0 being fairly common. Soul sculpture hits for a decent amount yes, but the delay is awful for bosses, and it really isn't any better than decent.
Title: Re: Labyrinth of Touhou 4F
Post by: The Greatest Dog on July 25, 2010, 11:58:42 PM
Aya was the MVP again when I accidentally ran into one of the 14F minibosses. Dealt 20000 damage with each Peerless Wind God, after Komachi and Reisen and Suwako did their debuffs and paralysis and stuff. Sure, she only got 3 PWG before needing to switch out, but she recovers all her SP in like three turns.
Comparatively, Yuugi did about 30000, and Chen was doing 10000 per Flight of Idaten, but she can't spam it as quickly.

On another note, Reimu didn't even have the SP to use Exorcising Border when we entered the fight, and I didn't bring Eirin, Sanae, or Minoriko.

(BTW, even if Aya and Sakuya hit the same, I dunno if Sakuya can raise her own speed while attacking)
Title: Re: Labyrinth of Touhou 4F
Post by: Esoterica on July 26, 2010, 12:04:06 AM
For me they both hit like crap despite getting all their level bonuses in attack, but whatever.  I use Aya as well, I'm just saying Sakuya's not terribad in comparison.  Both are used for buffing speed most of the time anyway.

(BTW, even if Aya and Sakuya hit the same, I dunno if Sakuya can raise her own speed while attacking)
PWG doesn't increase speed by as much as SG and has more delay and a higher SP cost.  It's nice to be able to deal a bit of damage while buffing, but more often than not I get a lot more benefit from casting SG twice on herself so she can buff everyone else in record time.
Title: Re: Labyrinth of Touhou 4F
Post by: trancehime on July 26, 2010, 12:06:31 AM
For me they both hit like crap despite getting all their level bonuses in attack, but whatever.  I use Aya as well, I'm just saying Sakuya's not terribad in comparison.  Both are used for buffing speed most of the time anyway.

i have to question how you're twinking their offense

'cause for me Aya almost always does quadruple the amount of damage Sakuya does and that isn't even against weakness

Well whatever I'm just saying it's a little weird they both hit for around the same damage :V
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on July 26, 2010, 12:06:40 AM
You forgot the part where Aya's damage doesn't completely suck shit
okay, not completely

but she still isn't an attacker or a tank

she is good for buffing speed and both speed buffers suck because they can't do anything else
Title: Re: Labyrinth of Touhou 4F
Post by: trancehime on July 26, 2010, 12:07:50 AM
okay, not completely

but she still isn't an attacker or a tank

she is good for buffing speed and both speed buffers suck because they can't do anything else

yeah i never said she was an attacker

i just said she's way way way better than SAKUYA on the offense
Title: Re: Labyrinth of Touhou 4F
Post by: Serela on July 26, 2010, 12:08:42 AM
Yeah, neither of them offer much damage past random encounters; although Aya can do a little against bosses can be okay because of low delay. Sakuya wins on randoms because Sculpture pierces DEF much better.

Now, if you used Iku or someone to buff Aya's attack, suddenly she'd turn into Chen. But that's a different story. It's just that Aya's attacks have shit for DEF piercing, except Wind Fan.
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on July 26, 2010, 12:09:26 AM
she's way way way better than SAKUYA on the offense
That doesn't mean anything because lol sakuya
Title: Re: Labyrinth of Touhou 4F
Post by: Ghaleon on July 26, 2010, 12:09:32 AM
Honestly I don't know how everyone plays with nothing but glass cannons as attackers effectively. you can't possibly switch out every glass cannon between every attack all the time.
Title: Re: Labyrinth of Touhou 4F
Post by: trancehime on July 26, 2010, 12:10:44 AM
Honestly I don't know how everyone plays with nothing but glass cannons as attackers effectively. you can't possibly switch out every glass cannon between every attack all the time.

TWINK THE UNTWINKABLE

TURN GLASS CANNONS INTO TANK CANNONS

That doesn't mean anything because Ha ha, old chap! sakuya


yeah well...

fuck you got me there :derp:
Title: Re: Labyrinth of Touhou 4F
Post by: Esoterica on July 26, 2010, 12:11:20 AM
i have to question how you're twinking their offense

'cause for me Aya almost always does quadruple the amount of damage Sakuya does and that isn't even against weakness

Well whatever I'm just saying it's a little weird they both hit for around the same damage :V
...okay, yeah, Aya hits harder.  Just went in-game to get screenies with both equipped with a single Blade Cuisinart.  On Shub-nigguraths...

...Aya hit for about 20k with her multi-target attack
...Sakuya hit 14k with Soul Sculpture

so yeah, disregard that i suck cocks etc :derp:
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on July 26, 2010, 12:12:24 AM
I'm still interested in how well will sweeper Komachi work :V
Title: Re: Labyrinth of Touhou 4F
Post by: Serela on July 26, 2010, 12:13:31 AM
TWINK THE UNTWINKABLE

ALL SKP ON MEILING

0S FROM ALL PHYISICAL, TWINK MND TO NEAR INVINCIBILITY, COLOURFUL RAIN EVERYTHING ELSE, MOUNTAINBREAKERMOUNTAINBREAKERMOUNTAINBREAKERMOUNTAINBREAKER

????

YOU WIN EVERYTHING FOREVER
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on July 26, 2010, 12:17:09 AM
ALL SKP ON MEILING

0S FROM ALL PHYISICAL, TWINK MND TO NEAR INVINCIBILITY, COLOURFUL RAIN EVERYTHING ELSE, MOUNTAINBREAKERMOUNTAINBREAKERMOUNTAINBREAKERMOUNTAINBREAKER

????

YOU WIN EVERYTHING FOREVER
THE GREAT WALL OF GRIND VS THE GREAT WALL OF CHINA
THE WHEEL OF FATE IS TURNING
REBEL 1
ACTION (http://www.youtube.com/watch?v=sG0sdUX2-KI)
Title: Re: Labyrinth of Touhou 4F
Post by: Ghaleon on July 26, 2010, 12:18:05 AM
I'm still interested in how well will sweeper Komachi work :V
you mean boss pwner komachi? It'll work well, her attack is actually good, the formula is  nearly the best spirit based attack in the game (Yuyu's is quite a bit better, but her lower mag growth combined with her really harsh leveling curve, along with omgwtfthissux sp cost kinda prevent it from really excelling at anything). It'll be like Suika's wind attack only spirit, or Kanako's water attack (probably a bit better actually), Suwako's ntr attack...
Title: Re: Labyrinth of Touhou 4F
Post by: Serela on July 26, 2010, 12:22:36 AM
THE GREAT WALL OF GRIND VS THE GREAT WALL OF CHINA
THE WHEEL OF FATE IS TURNING
REBEL 1
ACTION (http://www.youtube.com/watch?v=sG0sdUX2-KI)
BUT CAN IT STAND UP TO COMPLETE CONTROL OVER YOUR ACTIVE GAUGE?! (http://www.youtube.com/watch?v=r3MgXoxPUKs&feature=related)
Title: Re: Labyrinth of Touhou 4F
Post by: RainfallYoshi on July 26, 2010, 12:41:52 AM
I could probably switch in Komachi for Remilia but getting rid of Remilia might tug at my heart a bit. Komachi is probably a BEASTLY 2nd slot tanker though. I'll probably switch Sakuya in for Aya as well since I remember getting a bit more use out of Aya in my last attempt at this game.

Also, am I doing it wrong if I'm giving everyone level bonuses in their offensive stats? (other than DEF Meiling,  MND Minoriko, and HP Komachi)
Title: Re: Labyrinth of Touhou 4F
Post by: Serela on July 26, 2010, 12:48:15 AM
Also, am I doing it wrong if I'm giving everyone level bonuses in their offensive stats? (other than DEF Meiling,  MND Minoriko, and HP Komachi)
*looks at your party*

Yes. Although ATK-Komachi and DEF-Remi aren't bad ideas, but whichever path you've put them on, just stick to it. Oh, and I suppose ATK-Sakuya doesn't have the most fans, but since you just switch in -Dial- switch out, it's fine.
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on July 26, 2010, 12:51:47 AM
I'd say go full MND Ran, she is almost a tank in plus disk. She's definitely a supporter, not an attacker :V
Title: Re: Labyrinth of Touhou 4F
Post by: Esoterica on July 26, 2010, 01:07:09 AM
Also, am I doing it wrong if I'm giving everyone level bonuses in their offensive stats? (other than DEF Meiling,  MND Minoriko, and HP Komachi)
It's probably not the best idea, but it'll work.  I'm doing offensive stats on all non-tanks on my first playthrough, and it's been fine so far (though Remi's pretty crappy for DPS on a def/mnd build). :V
Title: Re: Labyrinth of Touhou 4F
Post by: Ghaleon on July 26, 2010, 01:23:00 AM
BUT CAN IT STAND UP TO COMPLETE CONTROL OVER YOUR ACTIVE GAUGE?! (http://www.youtube.com/watch?v=r3MgXoxPUKs&feature=related)

I'm pretty sure that person is grossly overlevel. No way in hell should Yuyu be able to move fast enough to go on her own during such a boss except for the insta-guage fills from kaggy... even WITH the speed buff. Even if that person spent all the level ups in speed, then that first nuke (which does piss damage) wouldn't be hitting for omgwtfpwnzor damage that it currently IS hitting for.

I really wanted to use yuyu in that very same fashion, but her movement speed just didn't allow it.

As for what to spend level up bonuses on. It really is a matter of preference. Some people are all gung-ho on attack, others are on defense. I just would not reccommend spending it on sp under any circumstance because late in the game pretty much everyone has more than they can ever hope to use (excluding spells like destroy magic). And in those cases, maximum sp doesn't mean @%#@#% (especially since recovery % is capped at 2X the so called '%'.

I pretty much suggest though never ever spend it on offensive stats for anybody whose main role is to buff or heal though. so not reimu, ran, kaggy (unless you use her nukes on bosses more often than her buff), 16fboss, etc. Despite what ban claims. I still think REmi is a pretty steller dpser. she wont hit as hard as your 0% active guage nukers, but she can do it much faster, and she's much more durable than ANY dpser in the game...Granted, her use is not really great if you have access to charge or Iku.
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on July 26, 2010, 01:29:25 AM
My guess is lv500-600...that's 18F V3. Yeah, a little overleveled I guess...but interesting nonetheless
Title: Re: Labyrinth of Touhou 4F
Post by: Esoterica on July 26, 2010, 01:36:11 AM
kaggy (unless you use her nukes on bosses more often than her buff)
I really don't see why you wouldn't give her an INT build.  Her spells hit so hard, it seems like it'd be a waste not to.

Then again, I haven't tried her buff yet.  But that's because she hits so hard it seems like a waste to give her turn to someone else :B
Title: Re: Labyrinth of Touhou 4F
Post by: Serela on July 26, 2010, 01:39:01 AM
Giving her turn to someone else can definitely be useful; for example, letting Suwako hit 16F boss again with her NTR nuke. But yeah, Kaguya should be given MAG, since her MND-ignoring spells are incredibly useful in random battles for the whole game.
Title: Re: Labyrinth of Touhou 4F
Post by: Esoterica on July 26, 2010, 01:45:08 AM
Giving her turn to someone else can definitely be useful; for example, letting Suwako hit 16F boss again with her NTR nuke. But yeah, Kaguya should be given MAG, since her MND-ignoring spells are incredibly useful in random battles for the whole game.
And boss fights; she hits over 100k with Hourai Jewel almost as often as Flansocks does with Laveatein, and they're my only two characters that can hit like that unbuffed.

Unrelated...just had a great run against the 18F boss...until he paralyzed Reimu and Ran, and wiped everyone but Tenshi with Overgrowth spam.  Does that attack ignore defense or something?  Because even with buffs in place it just steamrolls me every time.

Rumia showed her worth as backup healer/MYS dpser when Reimu got paralyzed though.  Between her and Ran the SPI form went down quickly, and she saved Kaguya, Tenshi, and Sanae when all three were about to die with a quick Demarcation.
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on July 26, 2010, 01:47:42 AM
Kaguya is pretty much spirit flavoured Flan for mass grinding, especially later on.

There is a benefit to giving her turn to somebody else - having 1 member attack and then having Kaguya give her buff=buffs are renewed, attacker has 100% delay, Kaguya has 50% delay - having both attack would result in the buffs going down faster and both ending up with no timebar.
Title: Re: Labyrinth of Touhou 4F
Post by: Esoterica on July 26, 2010, 01:50:25 AM
Kaguya is pretty much spirit flavoured Flan for mass grinding, especially later on.

There is a benefit to giving her turn to somebody else - having 1 member attack and then having Kaguya give her buff=buffs are renewed, attacker has 100% delay, Kaguya has 50% delay - having both attack would result in the buffs going down faster and both ending up with no timebar.
Oh, it's only 50% delay?  I assumed it emptied the bar like 16F.

Well that's pretty useful then.
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on July 26, 2010, 01:53:58 AM
16F gives turn to everyone though, that's how I grind on 30F :V

18F-16F-Shiki-Nitori

18F buffs, Shiki and Nitori attack, 16F casts more turns, 18F switches her for Chen and back, S&N attack, more turns and by now everything on 30F is dead.

Effective with or without infinite TP hax.
Title: Re: Labyrinth of Touhou 4F
Post by: Ghaleon on July 26, 2010, 01:57:00 AM
Kaggy's spirit nuke is indeed powerful, but it has huge delay, and it doesn't buff anybody. Buffing a ko in 3 steps, megawatt cannon, croaking frog, spring like suika, etc by 30% should prove to be compareably powerful, with the added bonus of 30% more speed, mnd, def as well as atk/mag. Why dump all her level up stats into mag just do do compareable damage to those characters when you can have a more defensive kaggy,and STILL do compareable damage (using the buff).

Granted she'll be less useful for trash yes, but she'll still be more than capable to ko helbelmeres, yellow kings, and those 27f crabs that are hard as @#%@#% to damage (as soon as you reach the floor to boot)

Pumping her mind allows her to stay out safely for long periods of time..Alas, she'll still be needle parade chow, and in some cases arrow rain chow.
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on July 26, 2010, 02:00:31 AM
Full HP+buffed kaggy could take a Needle Parade from the magical Hibachi.

Though in the end I didn't use her at all on my winning attempt. Needle Parade is predictable though, every 7th turn.
Title: Re: Labyrinth of Touhou 4F
Post by: Ghaleon on July 26, 2010, 02:02:57 AM
Full HP+buffed kaggy could take a Needle Parade from the magical Hibachi.

Though in the end I didn't use her at all on my winning attempt. Needle Parade is predictable though, every 7th turn.

SoC's isn't predictable though >=(
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on July 26, 2010, 02:07:03 AM
SoC's isn't predictable though >=(
SoC doesn't have it silly

unless he decides to be a dick and target her in the back row :V
he has only scourge and thousand handed kannon(which kill anyone so yeah)

Didn't need Kaguya there either by the way...and he got off only one turn in that phase.

Hooray for overpowering 2 attackers and screwing the rest :V

Also, Exoskeleton #2 GET. Feels bad to trade it for one Gurthang, as that is already a 10-13k atk difference.
and goddamnit yuyuko v3
can't get ZUNhats because lol flawless nirvana always takes out 3 people at once
Title: Re: Labyrinth of Touhou 4F
Post by: Esoterica on July 26, 2010, 02:07:52 AM
okay yeah just tried her buff on Mokou, took out 18F's water form in one (two?) shot

Now I'm kicking myself for taking MAG over MND.
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on July 26, 2010, 02:09:18 AM
Go 50/50. Thought I would use Flan for 27F grinding, but she did just as well...except for these annoying Force Spathas which died only sometimes :V
Title: Re: Labyrinth of Touhou 4F
Post by: Ghaleon on July 26, 2010, 04:18:31 AM
I'm pretty darn sure SoC DID have needle parade when I played against it on my first playthru. Had arrow rain on phase 2, and needle parade on phase 3.
Title: Re: Labyrinth of Touhou 4F
Post by: Parallaxal on July 26, 2010, 04:54:58 AM
To be honest, I went full MAG on Kaguya on my first playthrough (made 27F grinding a snap, of course). It actually wasn't that bad, because I also had 16F for filling guages instead. In fact, Kaguya was one of my primary recipients of 16F's guage-fill spell, for more Danmaku Barrage spam. So the bottom line is, if you're relying on 16F to fill guages, that frees up Kaguya to do something else.
Title: Re: Labyrinth of Touhou 4F
Post by: Garlyle on July 26, 2010, 07:33:44 AM
okay yeah just tried her buff on Mokou, took out 18F's water form in one (two?) shot

Now I'm kicking myself for taking MAG over MND.
Nothing wrong with it.

My Kaguya does both.  She's not -quite- the crazy damage you might get if you made her pure MAG, but if there's someone else in the party who can handle things better she's still capable of sitting there and helping them out too.
Title: Re: Labyrinth of Touhou 4F
Post by: RainfallYoshi on July 26, 2010, 07:58:08 AM
I was wandering around the translated database and found something of interest.

In the Eintei boss battle, nobody will lolnuke you if Reisen dies first. If Eirin dies first, everyone will lolnuke you. This is nice to know even though most strategies for this boss involve keeping Reisen PAR locked and killing other people first. Perhaps if you keep some magic tanks out in front for awhile you can take out Reisen and stall the battle for awhile until you prepare your own lolnukes.
Title: Re: Labyrinth of Touhou 4F
Post by: Pesco on July 26, 2010, 08:00:59 AM
People have known that for a while. Reisen is just not much of a threat when there are easy ways of removing her from the fight. In keeping her PAR-locked, you might get a lucky proc on one of the others so it's a slightly better strat than killing her imo.
Title: Re: Labyrinth of Touhou 4F
Post by: trancehime on July 26, 2010, 09:47:44 AM
THE GREAT WALL OF GRIND VS THE GREAT WALL OF CHINA
THE WHEEL OF FATE IS TURNING
REBEL 1
ACTION (http://www.youtube.com/watch?v=sG0sdUX2-KI)

The sad thing is I almost managed something like this with Mystia.

But then that faggot cheesed me out with... one of those really annoying attacks I hate. So.
Title: Re: Labyrinth of Touhou 4F
Post by: Pesco on July 26, 2010, 10:03:04 AM
The sad thing is I almost managed something like this with Mystia.

But then that faggot cheesed me out with... one of those really annoying attacks I hate. So.

I'm going to take that this means Mystia can solo the game.
Title: Re: Labyrinth of Touhou 4F
Post by: Parallaxal on July 26, 2010, 10:51:10 AM
I'm going to take that this means Mystia can solo the game.

Why am I not surprised?

Mystia for best character in the game!

In other news, what level should I be at for the last Bloodstained Seal boss? Because without group DEF/MND buffs, I'm getting slaughtered pretty easily by their combined attacks.
Title: Re: Labyrinth of Touhou 4F
Post by: Rikter on July 26, 2010, 01:48:34 PM
Whats this translated database I keep hearing about?
Title: Re: Labyrinth of Touhou 4F
Post by: Serela on July 26, 2010, 02:21:43 PM
Because without group DEF/MND buffs, I'm getting slaughtered pretty easily by their combined attacks.
What about Renko?  :derp:

Whats this translated database I keep hearing about?
lurk pooshlmer thLaby thread more olololol Here it is! (http://pooshlmer.com/wakaba/res/457306.html#458184) :3
Title: Re: Labyrinth of Touhou 4F
Post by: gakpakeerror on July 26, 2010, 02:26:59 PM
Whats this translated database I keep hearing about?
this. http://www.mediafire.com/?a0nbsxf53shg7t0

ninja'd Ha ha, old chap! :V

Currently I've reached 30F; slaughtered by anything save Suwako v3.
and planning to grind at 27f for skillpoints. (which will be spent on a wrong (or useless) stat.)

btw, what's the recommended level for bloodstained v2?
currently Reimu @ 295ish.
and if I wasn't wrong, banana said that at lvl 340, 30f is manageable?

Edit: I'm seeing that Okuu and Shiki have a defense ignoring formula, but low MAG/ATK growth (or am I seeing wrong?)
Question:
to who should I equip the +ATK/+MAG items?
Shiki/Kagyua/Flan/Nitori are currently my main attacker, is it worthed to add Okuu to the list?
I've raised Okuu's MAG to lvl 100, and her Giga Flare seems like an itch to mob/bosses..
Title: Re: Labyrinth of Touhou 4F
Post by: trancehime on July 26, 2010, 02:36:09 PM
I'm going to take that this means Mystia can solo the game.

She has the potential to, but you need to have a lot of patience, because she starts off quite slow at the lower levels, and then she picks up later as her above-average stat growth combined with her sick status and damage on top of that speed start to really show.
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on July 26, 2010, 02:40:00 PM
Train at 27F until 400-420 or so
then you can beat most stuff at 30F, wouldn't do it seriously before that
Title: Re: Labyrinth of Touhou 4F
Post by: Pesco on July 26, 2010, 02:49:03 PM
Don't need patience if I've got all of Mystia's addresses.
Title: Re: Labyrinth of Touhou 4F
Post by: trancehime on July 26, 2010, 02:56:49 PM
Don't need patience if I've got all of Mystia's addresses.

 :ohdear:

I don't believe in the use of cheats in such games, unless I'm really bored, heh...
Title: Re: Labyrinth of Touhou 4F
Post by: Serela on July 26, 2010, 03:44:54 PM
That was a really fun fight with Great Stamp. And a long one. Reimu lv66, fought it just after finding it.

Alice dealt some damage while debuffing ATK, which I never let go below -32% until she died near the end. Meiling tanked first slot and could take hits easily, Remi concentrated on tanking slot 2 with a little damage, switching out for WrigglePSN now and then. Youmu/Nitori/Patch were switched in/out for nukes, Patch died after 1 Silent Selene though. Reimu did lots of DEF/MND buffing and healing, usually switched out instantly, as were attackers because loldelayandfrailness.

That's about it, really. The other characters only got to move like once each during the whole fight :V (Demarcation, Miracle Fruit, Promise of Wheat God), it was mostly just whittling down his HP with PSN and Youmu/Nitori nukes. PSN probably did half or more of the damage in this fight.

I don't even need 4 of the characters in this party :]

Oh yeah, I should go fight Moko-tan and Yuyucow now. And, uhh, get out Marisa for sparking Resurrection.

EDIT:Piece of cake with Mokou, and didn't need to bring Marisa. Patch took her turn instantly after Resurrection, Selene'd and switched her out, Meiling and Remi survived. Switch in Nitori and Youmu, boomroasted. Woo, and Kaguya is already avaliable! Goodbye and good riddance, Sanae. I'll keep Reisen for the 16F fight.
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on July 26, 2010, 04:06:49 PM
So...how to distribute the level ups for WINNER?

All of his attacks either ignore defence or have 50% piercing and he'll mostly use the flame and ice wands...lightning tempest is row and the others might now appear at all...but Vorpal Blade and the nature spell sound really painful >.>

Increase everyone's HP I guess? Tanks take 40-60k from both wands at lv500.
Title: Re: Labyrinth of Touhou 4F
Post by: The Greatest Dog on July 26, 2010, 05:05:51 PM
I suppose I'm the only one who can only use 2.04.

So no Nitori for me. D:
Title: Re: Labyrinth of Touhou 4F
Post by: Esoterica on July 26, 2010, 05:17:09 PM
I suppose I'm the only one who can only use 2.04.

So no Nitori for me. D:
'Tis a sad day indeed.
Title: Re: Labyrinth of Touhou 4F
Post by: Serela on July 26, 2010, 05:22:41 PM
I suppose I'm the only one who can only use 2.04.

So no Nitori for me. D:
Whyso? D:

Also, I'd go as far as saying they made Nitori TOO strong =\
Title: Re: Labyrinth of Touhou 4F
Post by: The Greatest Dog on July 26, 2010, 06:33:52 PM
Aside from being too lazy to figure out how to not get a black screen, well...

Actually, that's pretty much it.

But I don't think I really care about it, so, yeah.
Title: Re: Labyrinth of Touhou 4F
Post by: Serela on July 26, 2010, 06:34:53 PM
Try removing all japanese from the folder names. That's what usually causes a black screen.
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on July 26, 2010, 06:35:32 PM
no japanese characters in file path
also so "foreign" characters

my name was also conflicting with this :V

And no secondary disks. Works only when I put it straight into C:. D: didn't work.
Title: Re: Labyrinth of Touhou 4F
Post by: The Greatest Dog on July 26, 2010, 06:43:12 PM
Even by doing those, no luck.

It's still not like I'm missing much gameplay wise that I really care about.
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on July 26, 2010, 06:44:24 PM
Wait, you do have the special disk instead of the regular game, right?
3.01 doesn't work on the previous versions
Title: Re: Labyrinth of Touhou 4F
Post by: Parallaxal on July 26, 2010, 06:52:19 PM
What about Renko?  :derp:

Using Charge is tantamount to suicide, as I'd be consigning myself to being hit by 4 enemy attacks, plus about 1500-2000 damage from Charge itself. I'd be very lucky if anyone other than Meiling and Wriggle walked out of that alive.

It's possible to do that at the very beginning of the fight, but it's incredibly risky, and leaves characters dead more often than not.
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on July 26, 2010, 06:54:52 PM
18F V3 gives me exoskeletons like nothing

yuyu on the other way doesn't give zunhats, period
Title: Re: Labyrinth of Touhou 4F
Post by: Anima Zero on July 26, 2010, 07:58:52 PM
Reimu lv532 right now.  30F grinding is pretty nice I must say.  Fire up the game, play for like 15-20 minutes, get like 6-8 levels.

I've gotten all of one 30F drop that hasn't sucked so far (+168% single stat items are good to be dropped from certain 30F enemies why?), Egg from the Eientei trio.  It has a nice place on Kanako right now.

Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on July 26, 2010, 08:07:10 PM
Reimu 536 for me...funnily enough I got most of the items(4 exoskeletons, 2 dresses, several arturos gems), but no Egg and no zunhats.

Then again, I grinded there from 450 so yeah
Title: Re: Labyrinth of Touhou 4F
Post by: Parallaxal on July 26, 2010, 08:16:28 PM
Sometimes, I need to take a break from Team Unappreciated and remind myself just why the high-tier characters are high-tier.

http://www.youtube.com/watch?v=OwkzOm5afdc

And you thought I had an easy time with Bloody Papa before? (Seriously now, I'm beginning to really doubt if the recommended level for that fight should really be 160+. Sure, you'd like to be that high if you want to survive his attacks...but who said anything about letting him attack?)
Title: Re: Labyrinth of Touhou 4F
Post by: Rikter on July 26, 2010, 08:24:53 PM
Can someone give me a quick rundown of the changes between 2.6 and 3.1?

Also
Yuyuko wiped out thr remaining members of my team with instant death when I tried to fight her.
Title: Re: Labyrinth of Touhou 4F
Post by: Parallaxal on July 26, 2010, 08:29:53 PM
Can someone give me a quick rundown of the changes between 2.6 and 3.1?

Here you go. (http://touhou.wikia.com/wiki/Labyrinth_of_Touhou:_Special_Disk)

Quote
Also
Yuyuko wiped out thr remaining members of my team with instant death when I tried to fight her.

She always starts with Saigyouji Flawless Nirvana, which is a powerful SPI attack with 100% DTH rate, so you'll need your starting 4 characters to have lots of DTH resistance.
Title: Re: Labyrinth of Touhou 4F
Post by: Esoterica on July 26, 2010, 08:30:17 PM
Sometimes, I need to take a break from Team Unappreciated and remind myself just why the high-tier characters are high-tier.

http://www.youtube.com/watch?v=OwkzOm5afdc

And you thought I had an easy time with Bloody Papa before? (Seriously now, I'm beginning to really doubt if the recommended level for that fight should really be 160+. Sure, you'd like to be that high if you want to survive his attacks...but who said anything about letting him attack?)
Remind me why I don't have 16F in my team right now.

She always starts with Saigyouji Flawless Nirvana, which is a powerful SPI attack with 100% DTH rate, so you'll need your starting 4 characters to have lots of DTH resistance.
And lots of MND/SPI resist.  Even if DTH doesn't kick in, it's extremely likely anyone without good mind is going to die.
Title: Re: Labyrinth of Touhou 4F
Post by: Serela on July 26, 2010, 08:34:11 PM
She always starts with Saigyouji Flawless Nirvana, which is a powerful SPI attack with 100% DTH rate, so you'll need your starting 4 characters to have lots of DTH resistance.
200% DTH rate, actually :V
Title: Re: Labyrinth of Touhou 4F
Post by: Ghaleon on July 26, 2010, 08:39:48 PM
Here you go. (http://touhou.wikia.com/wiki/Labyrinth_of_Touhou:_Special_Disk)


I'm pretty darn sure that they cranked up the dth%s of enemies.
Title: Re: Labyrinth of Touhou 4F
Post by: Rikter on July 26, 2010, 08:41:50 PM
I know what it does and that she always opens with it it just happened to me much later in the fight when I thought I had a chance to win.

Also i've already seen that list I ment character wise did anyone become good?
Title: Re: Labyrinth of Touhou 4F
Post by: Serela on July 26, 2010, 08:45:36 PM
Also i've already seen that list I ment character wise did anyone become good?
Nitori is now the best attacker in the game, hands down. Otherwise everyone's the same, although we realized Rumia, Wriggle, and to a point Reisen, are actually nice. Especially Wriggle.
Title: Re: Labyrinth of Touhou 4F
Post by: Esoterica on July 26, 2010, 08:46:12 PM
I know what it does and that she always opens with it it just happened to me much later in the fight when I thought I had a chance to win.

Also i've already seen that list I ment character wise did anyone become good?
Gotta keep those defense buffs up.  If you don't have Mokou yet she's extremely useful for the fight thanks to her durability and DTH resistance, as well as Yuyuko's weakness to fire.  Suika's another valuable character for the fight, and should be less of a pain to recruit than Mokou.

No character changes were made from 2.06 to 3.01 that I'm aware of.

EDIT: If you were talking 2.04 to 2.06 like Serela mentioned, then yeah, Nitori is a must-use character for bosses.  Megawatt Linear Gun is pretty much an 88 SP Master Spark now.  That one spell is the only thing that changed though.
Title: Re: Labyrinth of Touhou 4F
Post by: Pesco on July 26, 2010, 09:13:30 PM
Mystia's speed levels should be cheaper than her MAG or DEF/MND levels, right? Her leveling costs for speed is 240 from the figures Cheat Engine gives me and that's double of what it costs for her defenses. It might be my save file being weird but that shouldn't be the case.
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on July 26, 2010, 09:37:49 PM
Lv550 Reimu=lasted 11 minutes vs Winner

possible y/n
Title: Re: Labyrinth of Touhou 4F
Post by: Krimmydoodle on July 26, 2010, 09:59:13 PM
11 minutes with your attackers healthy and kicking ass, 11 minutes of Tenshi taking 0 damage, or 11 minutes of you sitting at the attack menu and staring at the clock?
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on July 26, 2010, 10:08:08 PM
ehh...I can put up a decent fight(I managed to do around 60% HP damage to him or so), but the worst part are single target attacks - Sword of Light is 200k fixed damage or so, Zantetsuken 260k, Magic Arrow 80-110k...the rest is either row or reduced to an acceptable amount.
Most chars have 160-190k HP. Go figure :V

It's only a matter of time before he decides to be a dick, takes out 16F and Reimu and I have no way to heal or buff defence.

Also Scimitar loves to 1 hit Nitori by DTH on the first few turns.

solution: more HP, more exoskeletons, more levels

I should note again that this guy was at a higher level than me and he didn't even get to look at the attack menu. (http://www.youtube.com/watch?v=p4QzekB6mDM)
Title: Re: Labyrinth of Touhou 4F
Post by: Garlyle on July 26, 2010, 10:12:07 PM
Also i've already seen that list I ment character wise did anyone become good?
As stated, the only solid change was something actually implemented back in 2.05 - Nitori's Megawatt Linear Cannon went from 5 x ATK to 8 x ATK and in the process went from "good but not quite awesome" to "standing on par with KOi3S, Starbow Break, minimum-SP Master Spark, etc" level power.

However, some attempts to really use a number of formerly underutilised characters have revealed some... unexpected results.  Namely that everyone's pretty badass afterall.
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on July 26, 2010, 10:13:23 PM
Standing on par? Outdamages Shiki's Judgment and Starbow Break by a lot...I'd say best single target attack in the game.
Title: Re: Labyrinth of Touhou 4F
Post by: Pesco on July 26, 2010, 10:17:42 PM
Mystia solo against Chen and Meiling. Level 17 is NOT overleveled enough! But otherwise, trash wiping is loleasy.
Title: Re: Labyrinth of Touhou 4F
Post by: Parallaxal on July 26, 2010, 11:41:02 PM
Hmm...I think whenever I'm getting bored of Plus Disk grinding with Team Unappreciated, I might start up another team just for fun. I've still a few scattered goals I want to do: I still want to try using Yuyuko and Youmu, as they're among the very last few characters I've never used for a main team playthrough. I also really do want to try out some of the quirkier stat builds, just to see what's feasible. I'm be aiming for ATK-based Komachi, ATK-based Sakuya, MAG-based Eirin, and MAG-based 18F (yes, that means using those other two characters that work with this). Also, I've just got to try MND-based Iku, since I'm pretty much just using her for Thundercloud Strickleback and the DEF-down debuffs at this point. It's too good not to try: Iku's MND growth is only 1 point lower than Tenshi's, but Iku's got a better leveling rate and notably better HP growth.
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on July 26, 2010, 11:45:40 PM
Man, you never get bored of that game.

I'm so lazy that I'll just rather grind 30F all day long :V
Title: Re: Labyrinth of Touhou 4F
Post by: Serela on July 26, 2010, 11:51:34 PM
MAG-based 18F
Why? There's actually absolutely no advantage to this over doing ATK-based. 18F's skills are all either ATK-based or composite; on composite, whether the numbers are from ATK or MAG don't matter, but simply what they add up to, so having the higher stat (ATK) boosted is always better. Now, if there was a MAG attack, or composites were calculated differently, it'd be worth trying, but with the way it is, it's just... well, the exact same as ATK-based 18F, but with less damage.

If there's specific characters you want to use, I could make a party for 'em. I think I have more fun theorizing parties then playing the game tbh :V
Title: Re: Labyrinth of Touhou 4F
Post by: Parallaxal on July 26, 2010, 11:55:18 PM
Did I type 18F? Oh snap, I did. I meant 16F.
Title: Re: Labyrinth of Touhou 4F
Post by: RainfallYoshi on July 27, 2010, 12:04:50 AM
Kind of like Team 9, I've pondered other specialty theme teams such as game-based ones (Team EoSD, Team IN, etc.) or ones based on other things like Team Eintei, Team Moriya, or others.

Or if you really want to be crazy, Yuyuko/Youmu super team.
Title: Re: Labyrinth of Touhou 4F
Post by: Serela on July 27, 2010, 12:22:51 AM
Based on what Parallaxal said, I'm thinking...

1.Youmu
2.Yuyuko
3.Komachi
4.Sakuya
5.Eirin
6.16F
7.I bet you want dat Wriggle, otherwise whoever
8.Iku
9.Cirno (See how if her buffed Icicle Fall is any good for damage
10.-Tank-
11.-Healer-
12.Have you tried Kanako yet? Otherwise, whoever you feel like.

10/11 can be disobeyed if you want more challenge.
Title: Re: Labyrinth of Touhou 4F
Post by: Ghaleon on July 27, 2010, 12:27:58 AM
I'm currently playing with Kanako. on 15f. So far she still has too many sp issues to really give a solid review on. Seems like her sp just doesn't grow as fast as the other "caster" type characters. her low-delay attack is actually pretty underwhelming because of its low pierce potential. Hunting ritual is awsome for trash purposes. VoWG is great..but yeah, I can only cast it once then I'm oom. Suiga on the other hand is probably the only good damaging cld nuke in the game..It really flattened those foe bosses.

I'm pumping up her mag for testing purposes, and her defenses are still pretty darn good. If you build her defensively though, I rekon her only use would be cld nuking bosses. hunting ritual would probably only be just another yuugi storm spell (only with no element), and her low delay nuke would almost definately be feeble as %@%#.. I don't know if VoWG would still be powerful or not. Regardless, it probably wouldn't really seem like it's worth the sp cost.

It should be mentioned though that given sp being a non-issue. Kanako is probably the only character in the game who has a powerful physical AND magical  multi-target nuke... Though that isn't as good as a defense ignore nuke >=P
Title: Re: Labyrinth of Touhou 4F
Post by: Parallaxal on July 27, 2010, 12:33:49 AM
If you just want to play normally, and not have to overlevel for everything, I'd recommend going for a team of 12, or at least close to it.

Team SA is a perfect fit for 12, if you include all playable characters and bosses that appear. You have Yuugi, Suika, and Nitori for physical offense, Utsuho, Marisa, and Patchy for magic, Reimu for covering most of your healing needs with Sanae filling in the rest, plus a few more random buffers/damage dealers. No dedicated tank, per se, but Yuugi can take most physical hits, and maybe you can raise Suika for MND or something, I don't know.

Team PoFV has exactly 11, not bad. You do get Komachi as a sort-of tank, but Reimu's your only healer, so maybe ATK-based Komachi will work better. Team IaMP also has 11 members, and is a more balanced party anyway, with Meiling as your tank and Remilia as backup. It's just a bit too...typical, what with everyone being often-used characters and all. Suika's the biggest oddball there.

Here's another fun idea: Team NICE HAT!

You can't just wear a hat...you have to wear an interesting or iconic hat!

Aya (fuzzball hat!)
Shikieiki (awesome judgment hat!)
Eirin (red cross hat!)
Iku (frilly oarfish hat!)
Keine (pagoda hat!)
Marisa (classic witch's hat!)
Meiling (dragon star hat!)
Minoriko (grape cluster hat!)
Mystia (winged hat!)
Suwako (come on...do I have to explain?)
Tenshi (peaches hat!)
Yuyuko (dreamcast hat!)

Or mix-and-match with whoever has your favorite hat...

It's not a bad team, as you've got both Tenshi and Meiling for tanking and Minoriko for healing (which is pretty much all you need, although Eirin's got backup heals). You've also got offensive and speed buffs, a fast paralyzer, and DEF piercing in addition to some decent physical and magical attackers.

@ NeoSerela: I've already used Kanako on my 3rd playthrough, and tried her out from the beginning of the game all the way through to the start of the Plus Disk. She's pretty decent; I'd rate her about the same as Alice, except stronger but slower for bosses. Suiga is an excellent nuke for boss fights, with a great formula and being CLD, which as mentioned earlier is very rare. She has great type coverage, too, with VoWG and a non-elemental attack. Her HP could use some work, but her defenses aren't bad.

As for the next team I'm planning, I'll probably be using Ran and Chen because, you know, 16F formula and all. And Tenshi, too, since it's been too long since I've last used her (my very 1st playthrough!). Good call on Cirno, though; I have used her for a full playthrough, but that was on a party with no offensive buffers. Can Iku turn her into a half-way decent attacker? Who knows?
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on July 27, 2010, 12:39:43 AM
ZUNhats only :V
Title: Re: Labyrinth of Touhou 4F
Post by: Serela on July 27, 2010, 12:49:21 AM
Totally forgot about Ran/Chen *facedesks*

Youmu, Yuyuko, Komachi, Sakuya, Eirin, 16F, Chen, Iku, Cirno, Tenshi, Ran and then -Healerperson-

Actually, hardly even worth listing them now since -Healer- is the only one you don't specifically want :derp:
Title: Re: Labyrinth of Touhou 4F
Post by: Esoterica on July 27, 2010, 01:04:34 AM
I still want to try using Yuyuko and Youmu, as they're among the very last few characters I've never used for a main team playthrough.
What.

Both characters are pretty good, though they both suffer from SP consumption issues.  I'm not sure if Youmu's ever left my team for even one floor since I got her; occasionally for grinding or for a certain boss, but I've pretty much always had her on board.  Yuyuko doesn't hit very hard outside of Saigyouji Flawless Nirvana, but that spell plus her great defensive stats make her extremely useful.

You'll have a hell of a time with both of them early on though, Yuyuko is terrible on early floors...mostly.  Fun fact: Early bosses don't have DTH resistance :derp:
Title: Re: Labyrinth of Touhou 4F
Post by: trancehime on July 27, 2010, 01:11:47 AM
AND HERE I WAS WONDERING WHY NOBODY BELIEVED ME WHEN I SAID NITORI WAS GOOD

Sweet Christ, guys, I know what I'm talking about  :(
Title: Re: Labyrinth of Touhou 4F
Post by: Serela on July 27, 2010, 01:13:15 AM
AND HERE I WAS WONDERING WHY NOBODY BELIEVED ME WHEN I SAID NITORI WAS GOOD
she sucks until you use her in a 2.06+ version  ;P
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on July 27, 2010, 01:14:02 AM
AND HERE I WAS WONDERING WHY NOBODY BELIEVED ME WHEN I SAID NITORI WAS GOOD

Sweet Christ, guys, I know what I'm talking about  :(
NITORI IS GOD TIER until she gets one shotted

also I hope level 600 will be enough for winner
grinding is pretty fast tbh
Title: Re: Labyrinth of Touhou 4F
Post by: trancehime on July 27, 2010, 01:18:32 AM
she sucks until you use her in a 2.06+ version  ;P

Obviously nobody paid attention to the x8.0 multiplier when I first said it.

Because it was definitely 2.06 when I was advocating her usage :3

I don't know man I just feel gypped
Title: Re: Labyrinth of Touhou 4F
Post by: Esoterica on July 27, 2010, 01:24:12 AM
Obviously nobody paid attention to the x8.0 multiplier when I first said it.

Because it was definitely 2.06 when I was advocating her usage :3

I don't know man I just feel gypped
I feel for ya, I started using 2.06 when I got to Mokou and was like "holy crap nitori's good now", then I come here and everyone's still playing 2.04 because 2.06 didn't have an english patch :c
Title: Re: Labyrinth of Touhou 4F
Post by: Rikter on July 27, 2010, 01:27:18 AM
Yeah I guess a level 60 something Marisa isn't enough to kill Mokou with post Resurection. And yes I was using buffs.
Title: Re: Labyrinth of Touhou 4F
Post by: Parallaxal on July 27, 2010, 01:30:33 AM
Eh, the problem was that no one played 2.06, because the English patch didn't work with it. When 3.01 came out, she was one of the first characters I selected for Team Unappreciated, simply because no one used her for 2.04, and I wanted to see her boosted formula for myself. As it turns out, she really is a top tier damage dealer now.

Really, I think I've re-evaluated my opinion of a lot of formerly forgotten characters recently. Nitori is just one of many characters I now have a lot of respect for. Iku is probably the next biggest character that I'm seriously advocating. Yes, doing 200k Megawatt Linear Guns at level 138 is pretty good, but doing 300k+ with the same attack is even better. And with all the free PAR resistance that comes attached to lots of good physical attacker gear throughout the game, the "drawback" is anything but. I mean, with Iku on my team, Orin's buffed Blazing Wheel does comparable damage to unbuffed Megawatt Linear Gun, except with much lower delay!
Title: Re: Labyrinth of Touhou 4F
Post by: Esoterica on July 27, 2010, 01:32:50 AM
Yeah I guess a level 60 something Marisa isn't enough to kill Mokou with post Resurection. And yes I was using buffs.
I used a combination of Megawatt Linear Gun and Silent Selene to take her down post-resurrection.  You're at a high enough level for the fight so grinding shouldn't be necessary, but I would definitely recommend a backup attacker to add another hit alongside Master Spark.
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on July 27, 2010, 01:34:02 AM
So...anyone has any advice regarding Winner? Or has nobody except Trance bothered to grind?
Title: Re: Labyrinth of Touhou 4F
Post by: Rikter on July 27, 2010, 01:59:07 AM
I used a combination of Megawatt Linear Gun and Silent Selene to take her down post-resurrection.  You're at a high enough level for the fight so grinding shouldn't be necessary, but I would definitely recommend a backup attacker to add another hit alongside Master Spark.

I can't get a back up attacker in quick enough to finish her after eruption.

Also I started a run with a team chosen from Touhou sort using the NG+ file. Is there any glitches with that still?


Also the team in spoiler tags because I don't know if we need this still or not.
1. Utsuho
2. Tenshi
3. Yukari
4. Mokou
5. Yuugi
6. Renko
7. Suika
8. Youmu
9. Sanae
10. Keine
11. Mystia
12. Eirin

At least I has a healer in my top 12 playable favorites :V
Title: Re: Labyrinth of Touhou 4F
Post by: Axel Ryman on July 27, 2010, 02:02:23 AM
Best bet is to grind. If you don't mind it, refight SoC for those Machine God Lucifer's  :V


Anyone got the link to the English Special Disk with instructions on how to install from 2.06? Kinda wanna try it out now since other games have bored me lately. Plus I wanna level up Nitori, and I'll only do it on 2.06+
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on July 27, 2010, 02:10:10 AM
Best bet is to grind. If you don't mind it, refight SoC for those Machine God Lucifer's  :V
doesn't SoC respawn only AFTER beating Winner?
Title: Re: Labyrinth of Touhou 4F
Post by: Axel Ryman on July 27, 2010, 02:11:43 AM
doesn't SoC respawn only AFTER beating Winner?

Does he really? Too lazy to go through the entire thing again.
Title: Re: Labyrinth of Touhou 4F
Post by: Parallaxal on July 27, 2010, 04:47:25 AM
Not the most flattering fight ever...but here it is. Team Unappreciated vs. the last Bloody Seal boss.
http://www.youtube.com/watch?v=FEql3TNExWw

This just isn't a good party for this fight, I'm sorry to say. Low defenses, no DEF/MND group buff (without drawbacks, at least), no World-shaking Military Rule for berserk mode, no Kaguya for hitting both Hibachi at once, or Yukari to double up on key attacks. Oh well.
Title: Re: Labyrinth of Touhou 4F
Post by: Esoterica on July 27, 2010, 04:58:26 AM
Not the most flattering fight ever...but here it is. Team Unappreciated vs. the last Bloody Seal boss.
http://www.youtube.com/watch?v=FEql3TNExWw

This just isn't a good party for this fight, I'm sorry to say. Low defenses, no DEF/MND group buff (without drawbacks, at least), no World-shaking Military Rule for berserk mode, no Kaguya for hitting both Hibachi at once, or Yukari to double up on key attacks. Oh well.
I'm a bit more tempted to use Wriggle every time you post.
Title: Re: Labyrinth of Touhou 4F
Post by: trancehime on July 27, 2010, 05:59:23 AM
:<

It's not my problem if you need a De-moon-runing patch :<

Does he really? Too lazy to go through the entire thing again.

Well you have to if you want to fight SoC again.
Title: Re: Labyrinth of Touhou 4F
Post by: MysTeariousYukari on July 27, 2010, 07:05:21 AM
Fun fact: Early bosses don't have DTH resistance :derp:

I believe I mentioned this about a thread or two ago. It is epic when you beat Youmu and her Ghost-Hlaf just by using Komachi's Narrow Confines of Avici. Just that one move, and I won. Cookie to whoever correctly guesses how long i was laughing for :V
Title: Re: Labyrinth of Touhou 4F
Post by: Parallaxal on July 27, 2010, 07:54:40 AM
Quick question: What's the recommended level for Final Boss V2?
Title: Re: Labyrinth of Touhou 4F
Post by: Pesco on July 27, 2010, 09:08:24 AM
CharaGraph pack with images from Touhou Mahjong. I haven't tried them out because I did the editing on campus. I'll change the upload to an external one when I get home, or if someone can do that for me.

Edit: Removed because none of my stuff has transparent BGs and the Mystia_Stand isn't mine.
Title: Re: Labyrinth of Touhou 4F
Post by: Ghaleon on July 27, 2010, 09:20:19 AM
CharaGraph pack with images from Touhou Mahjong. I haven't tried them out because I did the editing on campus. I'll change the upload to an external one when I get home, or if someone can do that for me.

*takes a look*
Not quite my style, but thanks for the upload! we need more charagraph packs >=). They are all from Touhou Mahjong? (I don't even know how to play Mahjong, I wonder if I'd like it). Some of them really look unrelated (not that I mind actually). Like Patchy's for example, looks like something from a final fantasy FMV, with shadows, specular lighting, etc. While mokou looks like she was pencil-crayoned in 1 minute >=P

Rumia looks like she's trying to put her mouth in her mouth.. must be really hungry.

Not that they're bad overall >=).

Renko is super cute, and Marisa's hair-do is probably better than any other version of Marisa I've seen.
Title: Re: Labyrinth of Touhou 4F
Post by: Pesco on July 27, 2010, 09:22:10 AM
Touhou Mahjong's art come from a whole bunch of different Doujin artists. Yeah I opted to use scary Patchy instead of mediocre Patchy.
Title: Re: Labyrinth of Touhou 4F
Post by: Rikter on July 27, 2010, 02:11:10 PM
So I managed to somehow do 80K damage with Nitori and beat Mokou because I actually switched them in just as she used Ressurrection.

I still have no clue how a 80% buffed Master spark only does 50K...
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on July 27, 2010, 02:40:39 PM
Reimu lv598.
Made Winner use his 25% HP heal.

I CAN DO THIS SHIT

The main problem was Ran dying wayyyyyy too early, so I had practically no buffs.
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on July 27, 2010, 03:03:30 PM
And now I should say...

A WINNER IS ME
 :smug:
Title: Re: Labyrinth of Touhou 4F
Post by: gakpakeerror on July 27, 2010, 03:05:26 PM
Soo..
my party consists of:
Meiling
18F
Ran
Reimu
16F
Flan
Eiki
Yuugi
Youmu
Nitori
Kaguya
Remilia

honestly, I'm confused; who to add, who to drop.
any comments/suggestions/whatever?

And now I should say...

A WINNER IS ME
 :smug:
A Winrar is you.
congrats.  :V
Title: Re: Labyrinth of Touhou 4F
Post by: Esoterica on July 27, 2010, 03:09:32 PM
Soo..
my party consists of:
Meiling
18F
Ran
Reimu
16F
Flan
Eiki
Yuugi
Youmu
Nitori
Kaguya
Remilia

honestly, I'm confused; who to add, who to drop.
any comments/suggestions/whatever?
Looks like a pretty solid team to me.
Title: Re: Labyrinth of Touhou 4F
Post by: gakpakeerror on July 27, 2010, 03:22:47 PM
I'm thinking to drop someone, maybe Remi/Youmu in favor of Marisa for her Spark, but the two of them are non elemental attackers..
and I think, I've spending too much Skill Points on too much Characters..
hmm.  :ohdear:
Title: Re: Labyrinth of Touhou 4F
Post by: RainfallYoshi on July 27, 2010, 03:32:27 PM
You seem to have an abundance of physical attackers. You could switch Youmu and Remilia out for some more magically inclined characters. Mokou is good as a generic mage, Minoriko or Sanae could add a level of support/haling to the team, or you could take Iku to soften up enemies for your physical powerhouses.
Title: Re: Labyrinth of Touhou 4F
Post by: Esoterica on July 27, 2010, 03:35:33 PM
I'm thinking to drop someone, maybe Remi/Youmu in favor of Marisa for her Spark, but the two of them are non elemental attackers..
and I think, I've spending too much Skill Points on too much Characters..
hmm.  :ohdear:
Drop Remi for Okuu.
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on July 27, 2010, 03:39:14 PM
Same team I used except for Remi and Yuugi, I used Chen and Marisa. Barely ever used them though.
It's a good team. Use it :V
Title: Re: Labyrinth of Touhou 4F
Post by: Rikter on July 27, 2010, 05:19:31 PM
So I grinded to fight
Kaguya's Foe
I got massacred 3 times in a row.

Guess i need to farm more SKP to raise my Fire Affin on my Tanks.
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on July 27, 2010, 05:35:28 PM
winner part 1 (http://www.youtube.com/watch?v=PfMd8yylq0E)
winner part 2 (http://www.youtube.com/watch?v=wACdd3WXS08)

not touching this game again
Title: Re: Labyrinth of Touhou 4F
Post by: gakpakeerror on July 27, 2010, 06:06:21 PM
Drop Remi for Okuu.
What I'm seeing is, Okuu is somehow limited to her MAG.
Her current MAG, around 60k, doesn't seem convincing. Giga Flare will only deal ~220k unresisted. Even with 80% MAG buff, it's only around ~400k. Nitori or Flan could do better, but I think the defense ignoring attack deals smaller damage is for the lol game balance.
Anyway, will think about this over, because I've spent quite a lot of skill points on Remi, and so small on Okuu.
this is my first playthrough, btw  :ohdear:

Same team I used except for Remi and Yuugi, I used Chen and Marisa. Barely ever used them though.
It's a good team. Use it :V
thanks, will consider Chen  :3
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on July 27, 2010, 06:13:29 PM
Chen is good even if you are using her just for switching around your high delay attackers.
Title: Re: Labyrinth of Touhou 4F
Post by: Pesco on July 27, 2010, 06:14:26 PM
Somebody teach me how to record, encode and upload this stuff. Mystia solo deserves the effort to try put up videos.
Title: Re: Labyrinth of Touhou 4F
Post by: Axel Ryman on July 27, 2010, 06:19:20 PM
Get a video recording program like Fraps or Camtasia  :V Then just use a video editing program like Camtasia Studio or Movie Maker
Title: Re: Labyrinth of Touhou 4F
Post by: Parallaxal on July 27, 2010, 07:08:33 PM
Here's a proposition: Iku Nagae, best MND tank in the game?

I'm being serious here. I spent 80 levels raising MAG-based Iku, and at the end, I realized that my Iku still had better MND than MND-based Minoriko. Curious, I went to check up on her MND growth, only to realize that her growth rate is 11! That's just 1 point lower than Tenshi's, and Iku has a better level up rate and HP growth! It's kind of disappointing that the wiki currently lists her survivability as "passable, but nothing special" when she may well be one of the best magic tanks in the game.

Compare Iku to Yuyuko and Patchy, who have the two highest MND growths in the game. Yes, Patchy's MND is nigh-insurmountable, but Iku has far better HP, and levels up way faster than either of the other two. The biggest boon for  Iku, though, is that she doesn't need to put her levels into MAG. While Patchy and Yuyuko are only here to do damage, Iku doesn't need MAG to buff her allies or debuff her opponents. This frees up her level up bonuses for raising her already great MND, possibly turning her into an incredible magic tank. And, as a side note, Iku has a higher DEF growth than both Patchy and Yuyuko, and might beat Yuyuko in HP too due to her faster level up rate.

Tenshi might still be better overall due to being able to raise her own DEF/MND, but if you can buff Iku with Reimu or  Minoriko or whoever, then you're looking at one fantastic MND tank. I regret spending all those levels on MAG now; MND-tank Iku is the way to go.
Title: Re: Labyrinth of Touhou 4F
Post by: Serela on July 27, 2010, 07:17:18 PM
Yeah, using Iku with MAG is just... uh. You shouldn't really ever need to use her attacks in bosses anyway. Also, Yukari with MND boosts has a similarly insane MND, with good HP/DEF growths. I'm wondering if I should give her DEF levels though, so that she can take physical hits as well; her DEF isn't bad, but it's not that great normally.

Title: Re: Labyrinth of Touhou 4F
Post by: Ghaleon on July 27, 2010, 07:24:59 PM
Yeah, using Iku with MAG is just... uh. You shouldn't really ever need to use her attacks in bosses anyway. Also, Yukari with MND boosts has a similarly insane MND, with good HP/DEF growths. I'm wondering if I should give her DEF levels though, so that she can take physical hits as well; her DEF isn't bad, but it's not that great normally.

Yeah, part of me wants to try building her with full def on level ups, and making her a substitute first slow tank for China. Spiriting away spam would be the best tank ability ever >=P..And one of the guage fills wouldn't be "wasted" on the tank.
Title: Re: Labyrinth of Touhou 4F
Post by: Esoterica on July 27, 2010, 07:40:46 PM
I'll try that on my second playthrough, sounds promising.

...actually, I guess it would technically be my third playthrough since I do still have a new game+ file sitting around floor 5 :V
Title: Re: Labyrinth of Touhou 4F
Post by: Rikter on July 27, 2010, 08:05:52 PM
So I beat Kaguya's foe thanks to Par beeing inflicted near endlessly by Suwako, Yuugi and Komachi while Chen and Nitori just attacked with Flight of Idaten and Megawatt Gun...

I only took 1 Flowing Hellfire the whole fight...
Title: Re: Labyrinth of Touhou 4F
Post by: Esoterica on July 27, 2010, 09:57:49 PM
So I beat Kaguya's foe thanks to Par beeing inflicted near endlessly by Suwako, Yuugi and Komachi while Chen and Nitori just attacked with Flight of Idaten and Megawatt Gun...

I only took 1 Flowing Hellfire the whole fight...
I should've recorded that fight, because I went about it in an extremely unorthodox way just for the hell of it.

During the last minute, I was attacking by spamming Cat Walk and Flight of Itaden with Orin and Chen, with Aya speedbuffing both and Iku tanking while providing Orin with Thundercloud Stickleback buffs BV
Title: Re: Labyrinth of Touhou 4F
Post by: Serela on July 27, 2010, 10:50:06 PM
Yeah, part of me wants to try building her with full def on level ups, and making her a substitute first slow tank for China.
I'm ahead of you on this! Upon obtaining her, 3.9k MND and 3.3k DEF, after outfitted and skp'd and such. Meiling has 4.9k def and Patch has 4.6k MND. Not bad.

I swear, a MND-based Patch would take 0 from anything that factors MND ever. But she'd still be swept by physicals and certain composites, so.
Title: Re: Labyrinth of Touhou 4F
Post by: Rikter on July 27, 2010, 11:03:16 PM
I just beat Yuyuko it came right down to the wire with Ran and Tenshi stalling to buff Marisa who was in the back and switching her in and out to use Master Spark.

I honestly did not expect to win that fight at all.

EDIT: I beat Orin as well and Great Stamp looks ridiculous to beat at the moment...

I guess I need to go do some 16F Grinding,
Title: Re: Labyrinth of Touhou 4F
Post by: Parallaxal on July 28, 2010, 01:46:39 AM
Team Unappreciated vs. the first of the Plus Disk bosses:
http://www.youtube.com/watch?v=AZq2SQaGOZE
This was actually a rather easy fight. Won on my first practice attempt, then again on my first recorded attempt. I'm actually kind of surprised that Reisen managed to do nearly 1.5 million damage total while debuffing several stats. Also, Wriggle poison for close to 700,000 damage total (admittedly, the fight was rather long).
Title: Re: Labyrinth of Touhou 4F
Post by: Bananamatic on July 28, 2010, 01:49:04 AM
Yeah, I swear that dude killed me a hit from his death 5+ times.
Title: Re: Labyrinth of Touhou 4F
Post by: Esoterica on July 28, 2010, 05:09:06 AM
Random thought: If Wriggle's poison is really this good, wouldn't it be possible to have Wriggle poison a boss at the beginning, then switch her out and have Tenshi tank until the boss hits 1 HP, then finish it off with one of her attacks? :V
Title: Re: Labyrinth of Touhou 4F
Post by: Parallaxal on July 28, 2010, 05:19:59 AM
What makes you think I have nearly that much patience?

Sure, theoretically it's probably possible, but...
Title: Re: Labyrinth of Touhou 4F
Post by: Serela on July 28, 2010, 06:02:26 AM
PSN slowly becomes weaker until it wears off. You've gotta renew it every now and then.

Besides, most bosses with any difficulty have at least one attack that can highly damage or take out Tenshi.
Title: Re: Labyrinth of Touhou 4F
Post by: MysTeariousYukari on July 28, 2010, 06:47:11 AM
I see that you do something with Team Unappriciated that I never do, swap a character out after a High-Delay move. I usually left them their unless the move left them with next to no SP, like Spark,
Title: Re: Labyrinth of Touhou 4F
Post by: Parallaxal on July 28, 2010, 07:00:52 AM
Yes, that does tend to save me time with letting the action guage refill, but it's also for getting my glass cannons out of the front lines before the next attack. Nitori isn't exactly Yuugi; you can't expect her to survive in the 2nd slot. Luckily, Keine and Wriggle are there to take her place for each attack.

Edit:
Team Unappreciated vs. Celestial Bright Demon:
http://www.youtube.com/watch?v=vWi5yqZuteQ

A rather long and tedious fight. Destroy Magic is more of an annoyance than a threat, but it does drag out an already long 10 million HP boss fight.

Someone requested that I do the Flame Tyrant next without using any Paralysis effects. Fine, I'm willing to try that, but don't expect the boss to be any more interesting now that it gets to attack.
Title: Re: Labyrinth of Touhou 4F
Post by: trancehime on July 28, 2010, 01:25:47 PM
Somebody teach me how to record, encode and upload this stuff. Mystia solo deserves the effort to try put up videos.

I'm glad I thought of it

PSN slowly becomes weaker until it wears off. You've gotta renew it every now and then.

I had the formula on PSN decay somewhere but I forgot. :<
Title: Re: Labyrinth of Touhou 4F
Post by: Rikter on July 28, 2010, 03:06:22 PM
So I beat Great stamp and Reached Yukari.

It's time for Grinding and/or Flandre now.

EDIT: I beat Yukari on my 5th try I need to go fight Flandre next.
Title: Re: Labyrinth of Touhou 4F
Post by: Parallaxal on July 29, 2010, 10:16:32 PM
Someone requested that I fight the 24F boss without using paralysis effects, so here it is.

Team Unappreciated vs. Flame Tyrant
http://www.youtube.com/watch?v=-Pb0Waaxtfs

Paralysis spells make this boss a total joke, as he's got pathetic resistance to it. But I just learned the hard way why he has such low PAR resistance: because if you let him attack, he actually completely demolishes you with ease. With three times as much MAG as the previous boss, this guy's spells can hit for over 100,000 damage against neutral affinity targets. Even with 500+ affinity on most of my characters, they were still dying left and right.

However, this fight did give me a chance to use Cat's Walk to great effect, so that was pretty cool.
Title: Re: Labyrinth of Touhou 4F
Post by: Esoterica on July 29, 2010, 10:45:31 PM
Someone requested that I fight the 24F boss without using paralysis effects, so here it is.

Team Unappreciated vs. Flame Tyrant
http://www.youtube.com/watch?v=-Pb0Waaxtfs

Paralysis spells make this boss a total joke, as he's got pathetic resistance to it. But I just learned the hard way why he has such low PAR resistance: because if you let him attack, he actually completely demolishes you with ease. With three times as much MAG as the previous boss, this guy's spells can hit for over 100,000 damage against neutral affinity targets. Even with 500+ affinity on most of my characters, they were still dying left and right.

However, this fight did give me a chance to use Cat's Walk to great effect, so that was pretty cool.
Mind sharing your charagraph?  I like it more than my SWR-style one.
Title: Re: Labyrinth of Touhou 4F
Post by: Parallaxal on July 29, 2010, 10:47:10 PM
Mind sharing your charagraph?  I like it more than my SWR-style one.

As you wish.
http://www.mediafire.com/Nightfall

Although I personally mix-and-match between that one and the SWR-style one. Yes, this version of Reisen is way cuter, but there's no way I'm touching that creepy Suwako portrait.

And I also thank you for giving me the idea to use Cat's Walk like that. I actually didn't think of it at first.
Title: Re: Labyrinth of Touhou 4F
Post by: Esoterica on July 29, 2010, 11:00:05 PM
As you wish.
http://www.mediafire.com/Nightfall

Although I personally mix-and-match between that one and the SWR-style one. Yes, this version of Reisen is way cuter, but there's no way I'm touching that creepy Suwako portrait.

And I also thank you for giving me the idea to use Cat's Walk like that. I actually didn't think of it at first.
awesome, thanks

Yeah, Cat's Walk is a major part of the reason I use Orin in boss fights.  Fine-tuning the active bars can be invaluable, and that fight proves it.

By the way, what did you put Wriggle's points into on each level up?  HP?  I'm considering using her on my next runthrough.
Title: Re: Labyrinth of Touhou 4F
Post by: Parallaxal on July 29, 2010, 11:07:49 PM
A fairly even split between HP, DEF, and MND. I haven't really decided to focus on any one thing with her, and I don't know what the most optimal build for her is anyway.
Title: Re: Labyrinth of Touhou 4F
Post by: Esoterica on July 29, 2010, 11:21:10 PM
http://www.mediafire.com/Nightfall
...why is there a raptor Patchouli in there? BV
Title: Re: Labyrinth of Touhou 4F
Post by: gakpakeerror on July 30, 2010, 03:07:49 AM
Someone requested that I fight the 24F boss without using paralysis effects, so here it is.

Team Unappreciated vs. Flame Tyrant
http://www.youtube.com/watch?v=-Pb0Waaxtfs

Paralysis spells make this boss a total joke, as he's got pathetic resistance to it. But I just learned the hard way why he has such low PAR resistance: because if you let him attack, he actually completely demolishes you with ease. With three times as much MAG as the previous boss, this guy's spells can hit for over 100,000 damage against neutral affinity targets. Even with 500+ affinity on most of my characters, they were still dying left and right.

However, this fight did give me a chance to use Cat's Walk to great effect, so that was pretty cool.

your micromanagement on those characters' speed is so amazing  :3

anyway, on the notes, it implies that Nitori's camo is'nt that good, while I'd say that it's a great buff, increasing her somehow slow speed.

anyway (again), the Beast of Centaurea v2 is kicking my ass with the Breakaway Form; 20m HP on a 1100 SPD is ridiculous.
Title: Re: Labyrinth of Touhou 4F
Post by: Serela on July 30, 2010, 03:09:33 AM
anyway, on the notes, it implies that Nitori's camo is'nt that good, while I'd say that it's a great buff, increasing her somehow slow speed.
somehow slow? Nitori is definitely one of the faster characters, even without the buff :P
Title: Re: Labyrinth of Touhou 4F
Post by: Esoterica on July 30, 2010, 03:16:22 AM
So, uh, I thought I'd  try using Yukari + Kaguya to abuse Spiriting Away + Buddha's Stone Bowl to get a bunch of free turns, but Kaguya always moves first after Spiriting Away.  Is there a reason for this statwise, or was there a "lolno" sort of rule thrown in somewhere along the line?
Title: Re: Labyrinth of Touhou 4F
Post by: Axel Ryman on July 30, 2010, 03:22:21 AM
The lolno one.


Special Disk makes me sad. It took away my favorite song.  :ohdear: Except when playing on the original BGM's against the final boss.
Title: Re: Labyrinth of Touhou 4F
Post by: Esoterica on July 30, 2010, 03:26:36 AM
The lolno one.


Special Disk makes me sad. It took away my favorite song.  :ohdear: Except when playing on the original BGM's against the final boss.
Dammit. :c

Darkaliar is amazing, new song sucks, end of story.
Title: Re: Labyrinth of Touhou 4F
Post by: Axel Ryman on July 30, 2010, 03:34:02 AM
Dammit. :c

Darkaliar is amazing, new song sucks, end of story.

Damn straight. If you think about it though, having Yukari's Spiriting Away + Buddha's Stone Bowl spam would just make things way too easy.

Anyone got a way to open DXA files? Particularly an extractor?
Title: Re: Labyrinth of Touhou 4F
Post by: NLTM on July 30, 2010, 03:37:49 AM
 Alice: 10
Me: 0

:colonveeplusalpha:
Title: Re: Labyrinth of Touhou 4F
Post by: Esoterica on July 30, 2010, 03:45:00 AM
Alice: 10
Me: 0

:colonveeplusalpha:
I blame your avatar. Wriggle, Rumia, and Patch will make your life a lot easier.
Title: Re: Labyrinth of Touhou 4F
Post by: Parallaxal on July 30, 2010, 04:04:33 AM
Team Unappreciated vs. Agastobrauma:
http://www.youtube.com/watch?v=pac3MSyrhhU

Most notable thing about the fight was that I didn't use Meiling, Nitori, or Minoriko (or Maribel, I guess). Iku was main tank, Rumia was main healer, and Reisen, Mokou, and Orin together contributed around 9 million damage total (with Rumia and a bit of poison providing the rest). I didn't do this for the challenge; I did it because this team actually has an easy time with this boss.

Also, looks like this boss doesn't use Djinn Storm anymore, despite what the Database says. Fought it multiple times for its drop, and never saw Djinn Storm once.
Title: Re: Labyrinth of Touhou 4F
Post by: Serela on July 30, 2010, 04:28:11 AM
Can't wait to see Team Underappreciated vs. Shikieiki :P
Title: Re: Labyrinth of Touhou 4F
Post by: RainfallYoshi on July 30, 2010, 04:41:00 AM
I blame your avatar. Wriggle, Rumia, and Patchwill make your life a lot easier.

Fixed for truth. Poison that sonuvabitch Healing Light and watch lulz happen.
Title: Re: Labyrinth of Touhou 4F
Post by: MysTeariousYukari on July 30, 2010, 04:45:43 AM
Also, looks like this boss doesn't use Djinn Storm anymore, despite what the Database says. Fought it multiple times for its drop, and never saw Djinn Storm once.

Did it ever have Djinn Storm? I remember fighting it in .04/.06 or w/e and not getting hit by it.
Title: Re: Labyrinth of Touhou 4F
Post by: Esoterica on July 30, 2010, 04:50:20 AM
Fixed for truth. Poison that sonuvabitch Healing Light and watch lulz happen.
Yeah, but you still need the firepower to kill everything else, and those debuffs aren't fun either. :P
Title: Re: Labyrinth of Touhou 4F
Post by: gakpakeerror on July 30, 2010, 05:33:30 AM
So, uh, I thought I'd  try using Yukari + Kaguya to abuse Spiriting Away + Buddha's Stone Bowl to get a bunch of free turns, but Kaguya always moves first after Spiriting Away.  Is there a reason for this statwise, or was there a "lolno" sort of rule thrown in somewhere along the line?
From the database:
Spiriting Away: gives all party member 10k ATB (which is needed to get a turn), but if it's Kaguya, give her 12k (which will make her get a turn first)
BSB: gives a party member 11k ATB. (which if you give this to Yukari, she'll get a turn first. Spiriting Away, Kaguya will get a turn. BSB, Yukari get a turn, repeat ad infinitum)

Did it ever have Djinn Storm? I remember fighting it in .04/.06 or w/e and not getting hit by it.
I've never seen Djinn Storm when I was fighting those yellow skeleton. (or whatever it is)

somehow slow? Nitori is definitely one of the faster characters, even without the buff :P
my bad; and so, why don't you use it?
+50% DEF, mnd and SPD is a good buff, tbh.
Title: Re: Labyrinth of Touhou 4F
Post by: Parallaxal on July 30, 2010, 06:32:16 AM
I personally don't use Optical Camouflage often because I use Nitori as a hit-and-run character. She shouldn't be active when the boss gets around to attacking anyway. And the speed buff usually isn't relevant when Nitori's speed is dictated by how fast someone else can switch her in and out.

If you personally prefer to just leave Nitori out while spamming Megawatt Linear Gun, then Optical Camouflage becomes much more attractive.
Title: Re: Labyrinth of Touhou 4F
Post by: Pesco on July 30, 2010, 07:27:13 AM
Someone remind me how speed works for enemies? I want to calculate the exact DPS of poison with it.  First method with lots of tricky numbers would need this info. The other is to hack the enemie's hp stat and sort of work backwards from that. Neither method seems really reliable tbh.
Title: Re: Labyrinth of Touhou 4F
Post by: Ghaleon on July 30, 2010, 08:46:00 AM
Someone remind me how speed works for enemies? I want to calculate the exact DPS of poison with it.  First method with lots of tricky numbers would need this info. The other is to hack the enemie's hp stat and sort of work backwards from that. Neither method seems really reliable tbh.

I hear about this speed != between enemies and characters, but everything I've seen so far would indicate they use the exact same formula. Which was:

100 speed = 1% bar filled per "tick"
200 speed = 2% bar filled
400 speed = 3% bar filled
700 speed = 4%
1100 speed = 5%
1600 speed = 6%
etc.
Title: Re: Labyrinth of Touhou 4F
Post by: gakpakeerror on July 30, 2010, 08:47:34 AM
I personally don't use Optical Camouflage often because I use Nitori as a hit-and-run character. She shouldn't be active when the boss gets around to attacking anyway. And the speed buff usually isn't relevant when Nitori's speed is dictated by how fast someone else can switch her in and out.

If you personally prefer to just leave Nitori out while spamming Megawatt Linear Gun, then Optical Camouflage becomes much more attractive.
i see then, thanks for your opinion.  :3
i'm using her as a hit and run character, but my micromanagement at the speeds isn't as good as yours, so..  :V

Someone remind me how speed works for enemies? I want to calculate the exact DPS of poison with it.  First method with lots of tricky numbers would need this info. The other is to hack the enemie's hp stat and sort of work backwards from that. Neither method seems really reliable tbh.
the database says that the "speed" written there is not the SPD stats, but the number added to their Active Gauge each tick.
and i forgot where, but i've seen that:
100 SPD = 100 Active Gauge per tick
200 SPD = 200 Active Gauge per tick
400 SPD = 300 Active Gauge per tick
800 SPD = 400 Active Gauge per tick
1600 SPD = 500 Active Gauge per tick
CMIIW~ :p

SPD needed to reach certain Active Gauge per tick is
200 ^ ((Active Gauge / 100) - 1)

...or something like that. I suck at Math.

scrap that.
Title: Re: Labyrinth of Touhou 4F
Post by: Parallaxal on July 30, 2010, 11:32:31 AM
Not the smoothest run, but here it is: Team Unappreciated vs. Shikieiki Yamaxanadu
http://www.youtube.com/watch?v=sV5SVCnQiFw

Magical Hellfire DTH hax'd Minoriko despite 30 DTH resistance, so I converted from my safe defensive strategy into an all-out damage race when Shikieiki still had about half her HP left. Still turned out all right in the end, though.
Title: Re: Labyrinth of Touhou 4F
Post by: Pesco on July 30, 2010, 01:25:32 PM
Time to lock. Someone take care of the new thread with the usual links.