Maidens of the Kaleidoscope

~Beyond the Border~ => Akyu's Arcade => Topic started by: Bio on January 08, 2013, 11:33:48 AM

Title: Pocket Monsters 6th Gen (Dimensions) - Less than a week till release
Post by: Bio on January 08, 2013, 11:33:48 AM
http://www.youtube.com/watch?v=4bIrWryFc7A

Pokemon design sure is deteriorating.
Legendary pokemon shaped like letters?

Definitely not done before.

If there's already a thread excuse me.

Flying bird is Y legendary and deer is the X legendary, after lengthy discussion with a friend and looking at the designs of the actual letters.

e: More comments from me.
Starters: a chipmunk with a hat, vulpix/purrloin, palpitoad. Look all special except grass.
Wonder how Z legendary will look, it's obvious the third game will be z right? Unless they pull another bw2.
The christmas reindeer (those christmas lights) looks like stantler/sawsbuck/cobalion mix.
Final review: still more excited for mystery dungeon 3d.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: trancehime on January 08, 2013, 11:43:14 AM
Trailer here: link to Pokemon Direct (YouTube) (http://www.youtube.com/watch?v=VzO6J981nAw&feature=youtu.be&t=438)

First mainstream Pokemon game that's NOT in 2D or 2.5D

Starters:
GRASS: Chespin
FIRE: Fennekin
WATER: Froakie

Rollerblades > Bikes in this new game. Furthermore, it appears that friendship seems to have a larger impact on gameplay than in previous versions. There's not much that can be garnered from the trailers, except that the development of X and Y is more focused to take advantage of 3DS hardware, and also to avoid the localization time as much as possible. Hence...

Worldwide Release: October 2013, for the 3DS.

Discuss!
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: trancehime on January 08, 2013, 11:44:41 AM
Your thread came before mine by 10 minutes, for what it's worth.

Fennekin is a Fennec fox, I thought that was obvious.

EDIT: In case my thread gets nuked, the worldwide release date is October 2013.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Hinacle on January 08, 2013, 11:46:05 AM
Holy crap, that looks amazing. I like the starter designs especially  Fennekin.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Raikaria on January 08, 2013, 11:58:30 AM
Holy it looks like the fire starter might not be Fire/Fighting when it evolves!

Still, I has no 3DS.

Dissapointed about frog based Water starter. Didn't we JUST get a water-type toad in Gen 5 [Albeit not a starter]. Hoping he doesn't become Water/Ground.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Bio on January 08, 2013, 12:03:34 PM
Your thread came before mine by 10 minutes, for what it's worth.

Fennekin is a Fennec fox, I thought that was obvious.

EDIT: In case my thread gets nuked, the worldwide release date is October 2013.
Would be much easier to keep your thread and add mine as a reply, since you seem to have a more professional op trance.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Molten on January 08, 2013, 12:04:10 PM
I am now looking forward to October. The things we got to see in the trailer looked really neat. Here's to hoping that the fire started doesn't end up being Fire/Fighting, we could use some variation. I'm also looking forward to seeing all of the new Pok?mon and if there gonna be one who can contest Garchomp's status of being  my favorite.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: InfernalExuro on January 08, 2013, 12:15:15 PM
So how 'bout dem new legendaries? Groudon and Kyogre's lovechild and DEER GOD. :getdown:
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Helepolis on January 08, 2013, 12:15:54 PM
Your thread came before mine by 10 minutes, for what it's worth.
Fennekin is a Fennec fox, I thought that was obvious.
EDIT: In case my thread gets nuked, the worldwide release date is October 2013.
Would be much easier to keep your thread and add mine as a reply, since you seem to have a more professional op trance.
Do not worry. I got this.
(http://i50.tinypic.com/wl7gb7.png)
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Raikaria on January 08, 2013, 12:16:28 PM
So how 'bout dem new legendaries? Groudon and Kyogre's lovechild and DEER GOD. :getdown:

We just had three deers and a unicorn.

Not impressed by Deer God.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: trancehime on January 08, 2013, 12:32:27 PM
We just had three deers and a unicorn.

Not impressed by Deer God.

you kidding me? condor looks dumb
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Yatakarasu on January 08, 2013, 12:40:26 PM
For the love of Arceus, the fire starter better not turn out to be fire/fighting. I will have to hurt someone if it does.

Grass starters lost their all reptile thing they had going on.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Raikaria on January 08, 2013, 12:42:02 PM
you kidding me? condor looks dumb

I never said Condor is good either.

But honestly, we just had three deer-based legends. And a fourth Unicorn to tie them up. They were even shoved in your face in B/W2.

Really not wanting a 5th Deer Legend in 2 gens.

For the love of Arceus, the fire starter better not turn out to be fire/fighting. I will have to hurt someone if it does.

Grass starters lost their all reptile thing they had going on.


Considering it looks like a Vlupix/Growlithe crossbreed, hopefully it doesn't become a Biped Fighting type.

In fact, having a Quadraped final form Fire starter would be new in itself.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Hinacle on January 08, 2013, 12:47:46 PM
I'd kinda like to see the fire starter be fire/steel or fire/poison.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: trancehime on January 08, 2013, 12:51:41 PM
Really not wanting a 5th Deer Legend in 2 gens.

Still looks way better and more majestic than the Y legendary  :derp:

I'd kinda like to see the fire starter be fire/steel or fire/poison.

I don't think Fennekin is going to evolve to be Fire/Steel or Fire/Poison. :V

Still, I has no 3DS.

Me neither ._.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Hinacle on January 08, 2013, 01:20:20 PM
I don't think Fennekin is going to evolve to be Fire/Steel or Fire/Poison. :V

It'd make an interesting type though! :D
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: PapillonReel on January 08, 2013, 01:35:42 PM
Holy crap, I wasn't expecting a new generation this soon. We haven't even gotten a Stadium game for Gen V yet!

Note in the debut trailer that the starters all use a move that's separate from their main type: Chespin uses Aerial Ace, Fennekin uses Confusion and Froakie uses... Close Combat, I think? This is p. much grasping at straws considering how early on we are in the release cycle, but if the connection is there then we might get Grass/Flying, Fire/Psychic and Water/Fighting for starters this time - nothing really new, but interesting types nevertheless. At the very least, I hope we don't get a repeat of Gen V's disappointment.

I'm really hoping this turns out to be a balancing generation like II and IV were, as Gen V OU as it stands right now is kind of insane. At the very least, I hope Drizzle, Drought, Sandstorm and Hail get nerfed back to the stone age, or at least changed so that the weather expires a few turns after the setter leaves the field. A return to Gen IV rules (i.e. autolevel and species clause w/o dealing with a ridiculous ban list) and new evolutions for Farfetch'd, Corsola, Qwilfish, Mawile, Sableye and other Pokemon like them would be nice as well.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: trancehime on January 08, 2013, 01:44:28 PM
It'd make an interesting type though! :D

We already have a Fire/Steel.

It's called Heatran, and it's strongth

new evolutions for Farfetch'd, Corsola, Qwilfish, Mawile, Sableye and other Pokemon like them would be nice as well.

Yes, make Farfetch'd and Mawile NOT SUCK PLS.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Kasu on January 08, 2013, 01:58:29 PM
Am I the only one that thought of genetics when I first heard the titles of the new games?

Well anyway, Fennekin is probably the first fire starter that has seriously made me think about whether or not I want to choose water as my starting type.

Also this probably isn't going to be the case, but I feel like the new region could be based off France, though that's only from what I'd seen in the trailer.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Cadmas on January 08, 2013, 02:11:10 PM
So Nintendo finally run out of colors or what?
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Jq1790 on January 08, 2013, 02:22:33 PM
*looks at starters*  Why!?

The designs are of course deteriorating as expected, and yet I will still end up wanting one of the versions because I'm a sucker for the series and have played at least 1 game from every generation since the first.  Oh well, I don't yet have a 3DS either, so I won't need to worry 'bout it til I do, though I'm sure I'll have one before October.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Suikama on January 08, 2013, 02:29:41 PM
Am I the only one that thought of genetics when I first heard the titles of the new games?
If you look closely there's a little Double Helix in the new logo

Not in the vid but in the Japanese version of the title
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: trancehime on January 08, 2013, 02:38:37 PM
So Nintendo finally run out of colors or what?

Iwata was only harping about evolution in the games for a good couple of minutes or so.

I prefer the joke explanation of "X, Y and 3rd version = Z" on the 3DS, but I believe it's the X and Y chromosomes.

Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Mounting Jaggis on January 08, 2013, 03:25:03 PM
When I first saw the Gen 5 starters, I didn't really like them, but when I saw their evolutions, I began to like them. Emboar is now my favorite fire starter(used to be Thyplosion). Let's wait until we see the evolution for these starters.

Chromosomes was my first thought on the title rather than dimensions, even before seeing the DNA helix on the logo. I really hope that this theme means new evolutions for some of the weaker Pokemon.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Rikter on January 08, 2013, 03:33:29 PM
I just hope they rebuff explosion back to it's former glory.

At least for singles if they can't have it in doubles.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Moerin on January 08, 2013, 03:38:32 PM
We go through this every generation, don't we?  Everyone moans about the new designs and about how everything's deteriorating and how it's going to suck, but we're all going to buy the games and love them and the new Pokemon anyways.

...I like the new starters, by the way.  All of them.  Especially Froakie, since a frog with what looks like pince nez is awesome.  Really looking forward to seeing their evolutions.  And an international release date?  I won't have to wait months to get the game this time around! ^_^
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Edible on January 08, 2013, 03:39:49 PM
I like the legendary designs, not sure about the others.  As Moerin said, I don't really mind overall though.  Gen 1 had Mr. Mime ffs.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: MaStErSpArK94 on January 08, 2013, 04:02:02 PM
I guess this means I need to buy a 3DS after all. Thoughts on the starters:

Chespin: You're... OK I guess. :wat:
Fennekin: You're cute! Just do not evolve into something bipedal and fire/fighting (dammit Tepig) and I'll probably like you even more. :V
Froakie: You're a frog and you have a funny-sounding name, so I like you. :V

The legendaries... meh. I generally don't care about legends anyway.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: MatsuriSakuragi on January 08, 2013, 04:37:58 PM
We go through this every generation, don't we?  Everyone moans about the new designs and about how everything's deteriorating and how it's going to suck, but we're all going to buy the games and love them and the new Pokemon anyways.

Yes, thank you.

I don't see what everyone's complaining about. The new starters are adorable as fuck, as a nice contrast to how boring I thought Gen V's were. For once, I'm intrigued by all of them and will actually have to try to decide which to use. (Probably Fennekin. :3)

Also Deer God looks pretty sweet too.



...now I just gotta get a 3DS before October. <_<
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: PapillonReel on January 08, 2013, 05:02:30 PM
Yeah, same here. I like the starters as well, but I'm holding off on my judgment until I see the final forms.

Also: for the record, Gen V rocked some of the best designs in the series, as far as I'm concerned. Gamefreak's got my vote of confidence, at least for the meantime.

One thing I like about the legendaries: they're not dragons! Thank the good lord, we're getting some type variety in the PokeGods again. Also, it might mean I can look forward to new typings for my Dragon Gym without having to worry about the good ones being banned.  :V
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Jq1790 on January 08, 2013, 05:26:15 PM
Decided to take another look at the video, and perhaps my judgement on it was clouded by my jadedness at some of the poor designs from Gen V.  Fennekin actually looks kinda neat, and though it's a fox now, it looks like it could transform into some kinda lion thing which might be pretty cool.  Probably won't, but still.  I still hate the grass-type one, but Froakie isn't terrible either.  Also I like the Y legendary after seeing it again, or at least its head.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Edible on January 08, 2013, 05:31:56 PM
One thing I like about the legendaries: they're not dragons!

Grass/Dragon
Flying/Dragon

:V :V :V
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: PapillonReel on January 08, 2013, 05:38:45 PM
Grass/Dragon
Flying/Dragon

:V :V :V

They wouldn't dare.

...Would they?

Oh noooooooo
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: JT on January 08, 2013, 06:15:59 PM
Every generation has some cool designs and some what-the-hell-were-they-thinking designs, but the starters in particular from Gen 3 on have been consistently unappealing to me. The frog would be cool if he didn't also look like a poodle. Who knows though, maybe you guys are right. I actually played Gens 1 and 2 at a time before I was dead inside, so maybe my judgment isn't the most trustworthy.

Either way, this is exciting news. Gen 5 overall wound up being my most favorite since 2, so I'm looking forward to seeing what they come up with this time around.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Raikaria on January 08, 2013, 06:28:01 PM
We go through this every generation, don't we?  Everyone moans about the new designs and about how everything's deteriorating and how it's going to suck, but we're all going to buy the games and love them and the new Pokemon anyways.

Eh, the only thing really grinding my gears is 'Hurr durr we just did a Legendary Deer Quarter let's make Title Legend a Deer next Gen, cause people clearly haven't had us shoving enough deers down their throats'. I kinda felt the same about Ho-Oh/Lugia in Gen 2, btw. Except those were at least different, with Lugia looking more like a sea serpent and all. This deer thing looks like a masculine Virizion.

My other reservations are 'I hope they don't make Frog starter Water/Ground because we just has a Water/Ground toad last gen', and, like everyone else 'DON'T MAKE FIRE/FIGHTING'. But those are more conditional reservations.

Also Froakie looks like a scholar or something. Water/Psychic, anyone? Dear lord please be a librarian-like Water/Psychic.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Athrel on January 08, 2013, 07:30:57 PM
Eh, the only thing really grinding my gears is 'Hurr durr we just did a Legendary Deer Quarter let's make Title Legend a Deer next Gen, cause people clearly haven't had us shoving enough deers down their throats'. I kinda felt the same about Ho-Oh/Lugia in Gen 2, btw. Except those were at least different, with Lugia looking more like a sea serpent and all. This deer thing looks like a masculine Virizion.

They're fine with me since the only one out of those four that looked like a dear to me was virizion. Terrakion looked more like a muscular horse, cobalion resembled a goat and keldeo looked like a pony.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Moerin on January 08, 2013, 07:46:48 PM
Also Froakie looks like a scholar or something. Water/Psychic, anyone? Dear lord please be a librarian-like Water/Psychic.
Dunno about everyone else, but I am all for Froakie evolving into the Hypnotoad.  Or a Slann, either works.  And am I the only one hoping they finally make a poison legendary for this generation?  It just seems kind of weird to me that it's the only type that doesn't have its own legendary for whatever reason.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: PapillonReel on January 08, 2013, 07:53:34 PM
And am I the only one hoping they finally make a poison legendary for this generation?  It just seems kind of weird to me that it's the only type that doesn't have its own legendary for whatever reason.

Nope, not just you. I remember one of the rumours leading up to B/W was that there was going to be a Grass/Ground/Poison trio, and I was really disappointed when that didn't turn out to be the case.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Raikaria on January 08, 2013, 08:11:26 PM
Dunno about everyone else, but I am all for Froakie evolving into the Hypnotoad.  Or a Slann, either works.  And am I the only one hoping they finally make a poison legendary for this generation?  It just seems kind of weird to me that it's the only type that doesn't have its own legendary for whatever reason.

Only if we get a Dark Gym.

Seriously, the PWT Type Masters should have been a wake-up call to Nintendo on that issue. [At least they added a Poision Gym and... oh wait they went with Water again.]

Also, unless it's a giant venomous snake or something, a Poison legend is somewhat limited by the fact many poison types are based on humanity's pollution. Simply put, there's not been enough time for a poison-type to emerge that would have legends about it.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Agent of the BSoD on January 08, 2013, 08:18:40 PM
Oh man dem graphics. Got lots of hype for this. Even though I haven't really done anything with Black 2 yet. :V

Still need that 3DS. Soon.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: PapillonReel on January 08, 2013, 08:32:27 PM
Also, unless it's a giant venomous snake or something, a Poison legend is somewhat limited by the fact many poison types are based on humanity's pollution. Simply put, there's not been enough time for a poison-type to emerge that would have legends about it.

I dunno, Gamefreak seems to have a talent for tracking down the oddest source material for their Pokemon. They even managed to make legends out of Steel, and that's as man-made a typing as you can get.

Jormungandr (http://en.wikipedia.org/wiki/J%C3%B6rmungandr) is an option if they're reaching for Poison legendaries. It helps that Poison/Dragon is a type that hasn't been used yet. Throw in Fenrir and Hel and there you go, instant legendary trio.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Hanzo K. on January 08, 2013, 08:35:29 PM
There's also Nidhogg (http://en.wikipedia.org/wiki/N%C3%AD%C3%B0h%C3%B6ggr), which would also fall under Poison/Dragon. It's also explicitly mentioned to have venom in all the works I've seen it referenced in.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Chaore on January 08, 2013, 09:08:58 PM
I'm kinda hyped- from what I've seen so far I'm liking it.

The starters have me especially hyped, they all seem to be the kind of designs I -like- compared to ones I really really loathe with a passion, something Gen 5 had going on way too fucking much.

I think you can get my dirty gen-1 based tastes when I say Fennekin is outright my favorite, but all of them look really good.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Edible on January 08, 2013, 09:11:12 PM
The protags look kinda dull, upon second examination.  <_<
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Raikaria on January 08, 2013, 09:23:39 PM
I dunno, Gamefreak seems to have a talent for tracking down the oddest source material for their Pokemon. They even managed to make legends out of Steel, and that's as man-made a typing as you can get.

Jormungandr (http://en.wikipedia.org/wiki/J%C3%B6rmungandr) is an option if they're reaching for Poison legendaries. It helps that Poison/Dragon is a type that hasn't been used yet. Throw in Fenrir and Hel and there you go, instant legendary trio.

Registeel is a reference to the Ice, Stone and Iron ages.

Genesect would be pure bug if not resurrected and enhanced by Plasma.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Jana on January 08, 2013, 10:46:44 PM
Gen 1 had Mr. Mime ffs.

this this this this this

I'm glad I ended up splurging on the 3DS. I'm still on White, but October is a long way away!
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Mounting Jaggis on January 08, 2013, 11:19:00 PM
I really don't like when people judge an entire gen just because of a few Pokemon, I saw a lot of hate fore Gen 5 because of Vanniluxe and Garbordor. So all the comments I saw was that the gen 5 Pokemon were completely shitty. I skipped out on BW 1 so I went to BW2 expecting shitty design. Turns out, I got a lot of new favorites from Gen 5 like Emboar, Lilligant, Whimsicott, Galvantula, Sawsbuck, Reuniclus, and Scrafty. There are some that aren't part of my favorites but I like their designs a lot, like Bisharp, Braviary,  Scolipede, and a lot more. After thinking about it, Gen 5 might be my favorite overall. And I had low expectations on it.

So I wouldn't be quick to judge Gen 6 based on 5 Pokemon. Like most people, I like Fennekin the most, back in Gen 5 I liked Snivy the most until I saw Emboar, so my opinion might change once I see the evolutions. As for the legendaries, I like the bird thing a lot, but Im sort of 50/50 on the deer. I like the gem-encrusted antlers, but I think the legs look silly.

About the typing of the starters, Im not sure about Chespin and Froakie, but I think Fennekin's evolution might be Fire/Psychic. In the trailer, it uses something that looks like Psywave. Some people are saying that's just growl because the Kirlia is surrounded by something that looks like stat drop. Though I find it odd that it's purple and not the usual colors representing the stats during stat changes. And iirc, in the console versions, Pokemon didn't go to the getting hit animation after being attacked by a stat dropping attack, which also makes me think it's Psywave.

Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Stuffman on January 08, 2013, 11:28:00 PM
So, how bad do you think the power creep will be this time around? :V
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Edible on January 08, 2013, 11:31:36 PM
So, how bad do you think the power creep will be this time around? :V

It would be pretty sweet if they nerfed some of the more commonly used moves in favor of more interesting ones.

Specifically I never want to see earthquake ever again.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Chaore on January 08, 2013, 11:38:57 PM
It would be pretty sweet if they nerfed some of the more commonly used moves in favor of more interesting ones.

Specifically I never want to see earthquake ever again.

You're not getting that wish.

Like, unless there is a massive influx of Ground Moves, that is very definitely not being a thing.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: BT on January 08, 2013, 11:39:49 PM
It would be pretty sweet if they nerfed some of the more commonly used moves in favor of more interesting ones.

Specifically I never want to see earthquake ever again.
It's more like them to just introduce a stronger EQ.

But man, I didn't even notice this happened. Even if I'm not super impressed about the change I'm still hyped.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Agent of the BSoD on January 08, 2013, 11:47:31 PM
It would be nice if they nerfed Dark Void. It's the only move that's banned from most tourneys because it's OP, having 80% accuracy and hitting two foes at once. (there is another moved banned but that's because it has a game breaking glitch (http://bulbapedia.bulbagarden.net/wiki/Sky_Drop_glitch))
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Suikama on January 08, 2013, 11:56:07 PM
So, how bad do you think the power creep will be this time around? :V
Introducing a new Fighting Type Stealth Rock

No one is safe
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Agent of the BSoD on January 08, 2013, 11:57:13 PM
Introducing a new Fighting Type Stealth Rock

No one is safe
Except for the Ghosts. :V
Unless you implied stealth rock secretly in that statement, then nevermind
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Mounting Jaggis on January 09, 2013, 12:12:38 AM
I kinda want evolutions for Pokemon that still don't have 3 stages but are rather weak. Or a buff for some of the weaker pokemon. But the second one seems unlikely.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Bio on January 09, 2013, 12:19:53 AM
The grass looks (and I hope) to be dark, since the move looks more like night slash or something.
The fox will probably be psychic. Or of course we could see mono type starter final evolutions coming back. Nothing wrong with water type only.

If they give an evolution to pre single stage pokemon please evolve spinda :( It's like a cruel joke.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Red Frost on January 09, 2013, 01:32:55 AM
*runs across the phrase "Pokemon X and Y" on a different site*
What the hell is that?  Another spin-off game or one of those 3DS Shop games?
*Serebiis*
OH HELL.
 
As much as it pains me to see a handheld game sans the 2-D graphics (I have a soft spot for pixels), I'm pretty hyped for this.  Like everyone else, I love the little Fennec Fox.  Would've been a bit more interesting if it wasn't the fire type, but whatever.  Hopefully the version exclusives for Y aren't bad, because I want that bird.
 
X and Y are the planes for graphing in math, so I thought of that before genetics.  My memory is a little fuzzy, but can't you add a Z-plane to graph three dimensionally?  That would tie in to the transition from 2-D graphics to 3-D and to the 3DS.
That also means there has to be a Pokemon Z, right?
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Stuffman on January 09, 2013, 01:48:15 AM
I wonder if the Z legendary will look like Trogdor.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Bio on January 09, 2013, 01:52:08 AM
I wonder if the Z legendary will look like Trogdor.
With signature move being Burninate.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: PapillonReel on January 09, 2013, 02:22:53 AM
It's more like them to just introduce a stronger EQ.

Close Quakebat?

Introducing a new Fighting Type Stealth Rock

No one is safe

Let me guess: every time you switch in, you'd get punched in the face? That doesn't sound very nice.  :V

Joking aside, I'd love to see Leech Seed turned into an entry hazard or at least some sort of Stealth Seed equivalent. Draining the enemy's HP as they switch in and out would be positively devious.

X and Y are the planes for graphing in math, so I thought of that before genetics.  My memory is a little fuzzy, but can't you add a Z-plane to graph three dimensionally?  That would tie in to the transition from 2-D graphics to 3-D and to the 3DS.
That also means there has to be a Pokemon Z, right?

A dude I know elsewhere came to the same sort of conclusion:

Quote from: Bongo Bill
Note the double helix in the logos, possibly suggesting a connection to genetics (XX, XY). X and Y themselves are pretty symbolically loaded for letters - not merely the mathematical notion than any quantity can be expressed in any form, but also their common use as axis designations. X, Y, and Z are used in three-dimensional mapping, suggesting an obvious connection to the new graphics and stereoscopic display. X and Y could indicate breadth and depth, which, interpreted symbolically, are a similarly wishy-washy distinction of abstractions along the lines of generation 5's truth and ideals. The fact that they are variables, too, is relevant to the expectations they bear of merely filling a pattern that has been iterated upon five times previously.

The presence of the ersatz Eiffel Tower invites the notion that we're looking at Pokemon France (where previous generations corresponded loosely to America or various regions of Japan). X and Y are the dimensional labels of the Cartesian coordinate system invented by the French philosopher, mathematician, and otherwise polymath Rene Descartes, famous for the phrase "Cogito ergo sum," or "I think therefore I am." It is a tenuous connection but we could be looking at a motif of thoughts and reality.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Polaris on January 09, 2013, 02:25:53 AM
If they give an evolution to pre single stage pokemon please evolve spinda :( It's like a cruel joke.
Well, you know, Spinda's pretty much entirely a gimmick Pok?mon with the "hey each one has a different pattern" thing going on, so I can't say it's likely that they'll give it more attention than that :V
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Hinacle on January 09, 2013, 02:36:38 AM
Let me guess: every time you switch in, you'd get punched in the face? That doesn't sound very nice.  :V

That actually sounds pretty funny.  :getdown:
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: trancehime on January 09, 2013, 02:38:14 AM
Joking aside, I'd love to see Leech Seed turned into an entry hazard or at least some sort of Stealth Seed equivalent. Draining the enemy's HP as they switch in and out would be positively devious.

It would be also stupid broken (just as broken as Stealth Rock) so they no, they shouldn't do that.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: theshirn on January 09, 2013, 02:53:30 AM
Close Quakebat?
Close Zubat.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Bio on January 09, 2013, 03:11:08 AM
Well, you know, Spinda's pretty much entirely a gimmick Pok?mon with the "hey each one has a different pattern" thing going on, so I can't say it's likely that they'll give it more attention than that :V
But it could have been so much more if it weren't for those terrible stats.
It would be also stupid broken (just as broken as Stealth Rock) so they no, they shouldn't do that.
If it only sapped when switching in and sapped 6% and recovered 6% relatively it wouldn't be that broken. Also grass type immunity and rapid spin would work against it. Phasing wouldn't that much of a problem as 6% isn't that much of a heal, but I wouldn't know the usefulness in double battles. The only thing I would see wrong would be something like parasect having black sludge, dry skin in rain and a move like that giving it a load of recovery against anything not fire.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: PapillonReel on January 09, 2013, 04:31:01 AM
Well, you know, Spinda's pretty much entirely a gimmick Pok?mon with the "hey each one has a different pattern" thing going on, so I can't say it's likely that they'll give it more attention than that :V

A Spinda evolution would be fine indeed, especially if they give it more moves to use with Contrary. Superpower is all well and good, but imagine it with a Ghost-type varient that boost Sp. Attack and Sp. Defense. Now that would be something special... er, no pun intended.

While we're making wishlists, I'd like to see evolutions not only for the weaker Pokemon, but for guys like Pinsir, Torkoal or Carnivine as well. Y'know, guys who have the right stats, just the wrong distribution or typing - giving them a new form that's more competitive and unique (Bug/Ground, Fire/Steel, Grass/Ghost?) would really give them a new lease on life, I think.

Other than that, my list isn't too long: Farfetch'd, Girafarig, Dunsparce, Qwilfish, Corsola, Delibird, Sableye, Mawile, Banette, Pachirisu. Give them a stat boost that brings them up to par with the other post-gen evolutions and I'll be content. A Dragon-type Eevee would be nice, too.

But it could have been so much more if it weren't for those terrible stats.If it only sapped when switching in and sapped 6% and recovered 6% relatively it wouldn't be that broken. Also grass type immunity and rapid spin would work against it. Phasing wouldn't that much of a problem as 6% isn't that much of a heal, but I wouldn't know the usefulness in double battles. The only thing I would see wrong would be something like parasect having black sludge, dry skin in rain and a move like that giving it a load of recovery against anything not fire.

Parasect becoming not only viable, but overpowered would be well worth the price of admission in my opinion.  :D Though so long as Grass-types remove it on entry like Poison-types do with Toxic Spikes and do away with the classic version of Leech Seed to keep Stall teams from leeching people dry, you could probably go as far as a 12.5% drain without worry.

Stealth Rock is a huge pain in the ass though. I was kinda hoping that Gamefreak was cutting it off at the legs by removing the TM in the generations going forward, but they had to go and make it a Move Tutor again in BW2. Love it or hate it, I guess it's here to stay.  :derp: Cutting its effectiveness in half would be appreciated however.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Bio on January 09, 2013, 04:54:40 AM
To counteract the entry hazard meta they buff rapid spin to 80 power and to counteract this they also introduce a load of ghost types.
Parasect becoming not only viable, but overpowered would be well worth the price of admission in my opinion.  :D T
Parasect does well in my NU rain team. In fact it just sits behind it
Qwilfish
Everything about Qwilfish screams that it should have an evolution.

e: So if they introduced a leech seed entry hazard which did not override leech seed.
A parasect with dry skin in rain, with leech seed and the entry hazard in effect, holding black sludge/leftovers while using giga drain.
That's some good stall, and the entry hazard would be able to sap health when switching which allows parasect to recover after sapping the life out of one pokemon.
18.75% of your health  + 12.5% enemy + ?% from giga drain + up to 12.5% drain from new entry hazard, not to mention parasect can use substitute.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: The Greatest Dog on January 09, 2013, 05:07:10 AM
You know, isn't it a bit counter-intuitive that you'd use Psywave or whatever Fennekin happens to be using on a Kirlia?
I would dig it if it was had Me First and ended up being a Fire/Dark type.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Mounting Jaggis on January 09, 2013, 05:11:32 AM
I thought Psywave dealt typeless damage unless the opponent was dark.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: The Greatest Dog on January 09, 2013, 05:13:22 AM
... How would I recall these things? I think I'd still rather see a Dark type come out of this, but then again, we have Zoroark. :V
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: DerangedDeadman on January 09, 2013, 07:09:21 AM
Digging the new player character designs, as well as the fact that there's finally going to be a full 3D main series pokemon game. To be honest though, I don't think the pokemon look too interesting, though, except for maybe the the two lengedaries.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Agent of the BSoD on January 09, 2013, 07:15:32 AM
Everything about Qwilfish screams that it should have an evolution.
I always thought this way about Breloom. It just, doesn't look, complete, if you know what I'm getting at. It just looks like it should have one more stage.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: trancehime on January 09, 2013, 12:09:53 PM
To counteract the entry hazard meta they buff rapid spin to 80 power and to counteract this they also introduce a load of ghost types.

BP 80? pls no, there's no point in doing so, it's always been defensive

there are literally no pokemon that actually benefit from a higher BP rapid spin, unless for some reason you want to run ~*~offensive forretress~*~ or you still think donphan is the lord and savior

e: So if they introduced a leech seed entry hazard which did not override leech seed.
A parasect with dry skin in rain, with leech seed and the entry hazard in effect, holding black sludge/leftovers while using giga drain.
That's some good stall, and the entry hazard would be able to sap health when switching which allows parasect to recover after sapping the life out of one pokemon.
18.75% of your health  + 12.5% enemy + ?% from giga drain + up to 12.5% drain from new entry hazard, not to mention parasect can use substitute.

keep in mind for starters Rain Dish Ludicolo can regain 25% of its HP per turn with Rain Dish+Leftovers+Leech Seed under the rain already

I thought Psywave dealt typeless damage unless the opponent was dark.

Psywave deals random damage between x0.5 to x1.5 the user's level.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: PapillonReel on January 09, 2013, 12:36:18 PM
Guys, guys, you're forgetting one of my conditions for this hypothetical stealth seed:

do away with the classic version of Leech Seed to keep Stall teams from leeching people dry

I'm pondering about Leech Seed being turned into a hazard, not backed up by one. It's either leech them if they stay in or leech them as they switch - having access to both would be insane, as it has been pointed out. :P
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Raikaria on January 09, 2013, 12:46:32 PM
BP 80? pls no, there's no point in doing so, it's always been defensive

there are literally no pokemon that actually benefit from a higher BP rapid spin, unless for some reason you want to run ~*~offensive forretress~*~ or you still think donphan is the lord and savior

Last time I checked Hitmontop is rather popular and has a good ATK stat. Same for Sandslash in lower tiers.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: trancehime on January 09, 2013, 12:53:12 PM
Last time I checked Hitmontop is rather popular and has a good ATK stat. Same for Sandslash in lower tiers.

except you use rapid spin to discard entry hazards, you don't use it for any offensive purpose

6th gen needs BETTER spinners or need to IMPROVE current spinners; Rapid Spin as a move is fine as it is
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Bio on January 09, 2013, 01:01:54 PM
except you use rapid spin to discard entry hazards, you don't use it for any offensive purpose

6th gen needs BETTER spinners or need to IMPROVE current spinners; Rapid Spin as a move is fine as it is
Like giving tyranitar rapid spin? Ghost types can't switch into pursuit/crunch, and the only reason they're popular is to spinblock.

And ludicolo has already ridiculous special bulk in NU anyway
I'm pondering about Leech Seed being turned into a hazard, not backed up by one. It's either leech them if they stay in or leech them as they switch - having access to both would be insane, as it has been pointed out. :P
What's the point of sapping on switch in. I mean if they wanted to get rid of leech seed by switching then that gives you a free turn, and switch in don't occur that often, meaning it would have to be a powerful leech.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Edible on January 09, 2013, 01:04:28 PM
You're not getting that wish.

Like, unless there is a massive influx of Ground Moves, that is very definitely not being a thing.

Oh, I agree it's not going away - I mostly want it to be nerfed because it's too damn good. :(
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: trancehime on January 09, 2013, 01:34:17 PM
Like giving tyranitar rapid spin? Ghost types can't switch into pursuit/crunch, and the only reason they're popular is to spinblock.

Ghost types are TRAPPED by Pursuit...

And by improving current spinners, I don't mean giving it to Pokemon that would have no business learning the move (how the hell can Tyranitar learn Rapid Spin; even Sandslash has some vague logic to it). Sandslash is only considered a reliable Rapid Spinner due to the presence of Swords Dance and being able to EdgeQuake everything to oblivion, getting rid of pesky spinblockers.

Ludicolo having stupid good bulk is besides the point I was trying to make with my statement about it... Besides, if Ludicolo isn't under Rain, its usefulness is immediately limited, it relies on rain for its strength

Oh, I agree it's not going away - I mostly want it to be nerfed because it's too damn good. :(

If only because it's got ridiculous consistency on such high BP (100) :V I don't see it being nerfed any time soon though.

If a move needs nerfing, it's Stealth Rock, because "hey we're gamefreak and by introducing this move we invalidate an immediate percentage of the viable Pokemon cast :3"



Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Bio on January 09, 2013, 01:51:34 PM
And by improving current spinners, I don't mean giving it to Pokemon that would have no business learning the move (how the hell can Tyranitar learn Rapid Spin; even Sandslash has some vague logic to it). Sandslash is only considered a reliable Rapid Spinner due to the presence of Swords Dance and being able to EdgeQuake everything to oblivion, getting rid of pesky spinblockers.
Things like gastly can learn the elemental punches and many a pokemon can learn sucker punch, so pokemon really doesn't have 100% logical reasoning (especially with types). Was just mentioning how giving a pokemon like tyranitar, given rapid spin, would make entry hazards less prominent (and tyranitar more popular than i would like), since tyranitar already has the necessary anti-ghost measures without needing a swords dance.

And I went on a tangent with ludicolo, it's suprisingly not as bad as one might expect without rain though. If you aren't facing someone with a type advantage then ludicolo could possibly set up rain itself.

It would be interesting if they introduced an ability/item that removed entry hazards, i.e. an on switch in rapid spin. I'm kind of sick of seeing rapid spin as the only way to get rid of stealth rock to save my ninjask.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: trancehime on January 09, 2013, 02:13:17 PM
tyranitar is also 4x weak to Fighting so...

not really helping

also the legendary names are revealed: Xerneas and Yveltal
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Suikama on January 09, 2013, 06:37:28 PM
I found Fennekin's evolved form... :derp: (http://i.imgur.com/TtG08.png)
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Athrel on January 09, 2013, 08:25:52 PM
many a pokemon can learn sucker punch

Keep in mind that sucker punches Japanese name is surprise attack so things like galvantula, arbok, etc. that don't have arms but are creatures that are thought of as scary by some have a reason to learn it.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: BT on January 09, 2013, 08:31:33 PM
You know what should happen

A Baton Pass tutor

I've been asking for this since Platinum
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Sparen on January 09, 2013, 10:16:25 PM
If they don't break apart all of those stubborn tiers, I won't play it. My level 100 Pachirisu deserves better. The most I've done with it is KO a Pok?Sav Lugia with Discharge (like 5 years ago). Also, I can't help but think that the super rapid generations mean that there's some $$ involved in the motivations... I just hope it's good.

3D graphics for Pok?mon will give them a massive edge. A lot of the smaller monster games will have to work a LOT harder to beat them. And they're localizing everything at once, and that's pretty interesting. What I'd really like is if the New Mystery Dungeon could get a patch to add the rest of the Pok?mon in. :(
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Bio on January 10, 2013, 04:03:08 AM
tyranitar is also 4x weak to Fighting so...
Eh my point was that tyranitar can usually get a rapid spin out, and going down while removing entry hazards as a support (if you choose to run it that way) isn't that bad. It can maybe survive a focus blast from things that aren't a gengar too, and I don't know other fighting moves ghost types run for coverage (aura sphere) against a specially defensive tyranitar. Of course it has its weaknesses, but that's why everyone just makes it specially defensive.
e: I completely forgot that sandstorm raises special defence by 50% for rock types. Tyranitar is a rock type, therefore it will be able to survive a focus blast from a gengar with max special attack.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Mounting Jaggis on January 10, 2013, 04:11:41 AM
There's a bunch of Pokemon who I want to use but they just have terrible stats or don't have good enough moves. They kept saying Pokemon are evolving, I hope that means there are changes in the gameplay, sadly, they were probably only talking about the move to 3d models.

It seems people are speculating that there will be trainer customization. There's a glitch in the video where the male trainer's glasses float where he started the jump in the vine part. If there was no customization, the glasses would permanently be glued to his hat, otherwise the game would be less optimized due to the models being separate. Either that or the male trainer puts on his glasses sometime in the game. I hope there actually is trainer customization.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: trancehime on January 10, 2013, 09:40:19 AM
Keep in mind that sucker punches Japanese name is surprise attack so things like galvantula, arbok, etc. that don't have arms but are creatures that are thought of as scary by some have a reason to learn it.

Correct, Sucker Punch's Japanese name is 不意打ち (ふいうち) which means "Sneak Attack," "Ambush" or "Surprise Attack," YMMV.

e: I completely forgot that sandstorm raises special defence by 50% for rock types. Tyranitar is a rock type, therefore it will be able to survive a focus blast from a gengar with max special attack.

then Tyranitar eats a close combat to the face and dies.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Bio on January 10, 2013, 10:59:10 AM
then Tyranitar eats a close combat to the face and dies.
The only thing I'm saying is that you can't send in a ghost type in against tyranitar, which is why it would be good with rapid spin to shake up the meta and get rid of the ever prevalent entry hazards. Ghost pokemon also don't learn very many fighting moves besides focus blast (most of them being specially offensive) besides golurk/lett. You wouldn't really send out a tyranitar other than to sand stream or spin or occasional crunch anyway. Ok, I'll stop there.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: NekoNekoRex on January 12, 2013, 05:05:22 AM
I'm a bit sad the sprites are gone. The 2-D sprites were one of my favorite things about the series, since pixels in game art is one of those rare commodities you don't see very often any more.

Still, they gave a Stadium feel to the game while making it a main adventure, so I can't wait to see that.

I also can't wait to see them do another wonderful plot like they pulled off in Gen V. That was easily my favorite part of Gen V, having a good story instead of "you happen to run into another organized crime gang, go beat them up to save the universe."
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: KFCbbQ on January 12, 2013, 05:11:52 AM
Let me know when they have life size Pokemon battles in 3d holograms  :V
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: NekoNekoRex on January 12, 2013, 05:17:09 AM
Not everyone owns an entire city block to play life-size Pokemon in
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: ふねん1 on January 12, 2013, 06:48:03 AM
I'm honestly surprised to see news of a new generation so soon. 3 years instead of 4, even less for those of us outside Japan. Never mind that I don't own a 3DS and currently have no interest in getting one, I haven't even played the Gen 5 sequels yet. Though I did wait until Gen 5 to play Heartgold, so this wouldn't be the first time either.

First impressions about the starters? I like them. The legendaries? Eh, not sure. Am I the only one who has trouble seeing the "X" in Xerneas' design?

And I approve of the rollerskating.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: BT on January 12, 2013, 09:17:42 AM
First impressions about the starters? I like them. The legendaries? Eh, not sure. Am I the only one who has trouble seeing the "X" in Xerneas' design?
I forgave its design when I realized it has an 'X' inside the eye.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: BT on January 12, 2013, 09:20:37 AM
Still, they gave a Stadium feel to the game while making it a main adventure, so I can't wait to see that.
Considering I hated Stadium / Colosseum / XD / PBR, I'm mostly waiting for the games to make that horrible taste in my mouth go away (or not, uuugh)

I also can't wait to see them do another wonderful plot like they pulled off in Gen V. That was easily my favorite part of Gen V, having a good story instead of "you happen to run into another organized crime gang, go beat them up to save the universe."
Honestly, this game has such good plot!! in a main Pokemon game is kind of silly when the focus should be gameplay, but whatever, Nintendo. They should leave investment in story to PMD which does it so well already.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Sparen on January 12, 2013, 04:28:44 PM
They went and cut PMD though. The fact that there only about 100ish Pok?mon instead of like 500 is enough to prove that...
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: BT on January 12, 2013, 06:52:44 PM
I haven't actually played it (isn't translated yet + don't have a 3DS). Is the game length shorter too?
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Teewee on January 12, 2013, 07:50:05 PM
I also can't wait to see them do another wonderful plot like they pulled off in Gen V. That was easily my favorite part of Gen V, having a good story instead of "you happen to run into another organized crime gang, go beat them up to save the universe."
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Sparen on January 12, 2013, 08:05:20 PM
I haven't actually played it (isn't translated yet + don't have a 3DS). Is the game length shorter too?

I don't know, but you have to pay for a lot of the dungeons. Like, I mean pay REAL $$$. I just hope that you can get most of the updates for free when it comes out in the US.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: BT on January 12, 2013, 08:31:17 PM
I could care so much more about the dungeons. If it has a moderately sized story like it always does I'm game. I'm an unbelievable sap for the PMD sub-franchise ever since childhood.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: danna45 on January 13, 2013, 10:17:49 AM
Ugh, with this announced, I'm slightly less certain about choosing to buy a Vita instead of a 3DS. I mean, the Vita has Persona 4 Golden, and is the only reason why I'm thinking about getting the thing in the first place, but now I don't know which one to get first...

My wallet still cries either way.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: trancehime on January 13, 2013, 02:00:02 PM
Vita's library is kind of non-existent on the US front, so you're probably better off with a 3DS.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Edible on January 13, 2013, 11:40:00 PM
As a day-one owner and diehard fan of the Vita, get a 3ds XL if you must make the choice.  It is not a console that is going to survive in the States.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Alchemist on January 15, 2013, 09:26:59 AM
I found Fennekin's evolved form... :derp: (http://i.imgur.com/TtG08.png)

ZOMG nooooooo

Anyway, I am sad about no more sprites. I love sprites! They're pretty and have their own unique look and they age a lot better than 3D graphics. I have the original Black, but I never really played it - I just lost interest in it after 1 or 2 badges. Anyway, after the announcement I kind of went "last sprite pokemon game? omfg!" and went and kinda-impulse-bought White 2. This was probably intended by Nintendo. Anyway, playing it now!
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Teewee on January 15, 2013, 05:34:24 PM
The new games look great,but am I the only one who thinks the whole "we'll release it worldwide at the same time gaiz!" thing is because the 3ds could use that huge a sales boost? What with the rocky start, and such.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Edible on January 15, 2013, 06:41:54 PM
The new games look great,but am I the only one who thinks the whole "we'll release it worldwide at the same time gaiz!" thing is because the 3ds could use that huge a sales boost? What with the rocky start, and such.

I think it's more due to fan reaction than anything else, because the 3DS is officially way out of "rocky start" territory and has been for a while.  It's been selling extremely well.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Teewee on January 15, 2013, 10:04:52 PM
Oh, I never knew that. Thanks for clearing that up :) Also, I think it's likely that froakie's evolutions will be either water/poison or (as has been mentioned earlier) water/psychic. Poison since some frogs are poisonous.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Hinacle on January 15, 2013, 10:06:56 PM
I found this but, it's probably fake. Pretty badass starter evos if it is real. (http://imgur.com/yasAC)
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Sparen on January 16, 2013, 02:21:39 AM
ZOMG nooooooo

Anyway, I am sad about no more sprites. I love sprites! They're pretty and have their own unique look and they age a lot better than 3D graphics. I have the original Black, but I never really played it - I just lost interest in it after 1 or 2 badges. Anyway, after the announcement I kind of went "last sprite pokemon game? omfg!" and went and kinda-impulse-bought White 2. This was probably intended by Nintendo. Anyway, playing it now!

...there's a signature in the bottom left.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Jq1790 on January 16, 2013, 05:28:07 PM
I found this but, it's probably fake. Pretty badass starter evos if it is real. (http://imgur.com/yasAC)
I wish.  Loving Fennekin's form especially.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Mounting Jaggis on January 17, 2013, 04:35:39 AM
I just thought of something, I heard that 3DS allows patching for games. So I was thinking that maybe GameFreak can try to balance Pokemon(a difficult feat to accomplish due to 700+ Pokemon) with patching. They have tried to slowly improve some of the weaker Pokemon throughout the Gens, some Pokemon became better due to hidden abilities in Gen 5 and Earthquake got extra counters with Levitate, Balloon and Magnet Rise. They have also buffed up some moves like Bullet Seed and Drain Punch. Maybe they were too scared to mess with Base Stats unless the Pokemon gets a new form, like Rotom. Now that the new platform can patch, they can change the base stats of Pokemon over time so they can eventually stop tiers from existing. Or at least have Ubers and non-Ubers

Or maybe I'm just being to optimistic hoping I can use my favorite Pokemon without having to worry about them being too weak to begin with.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: NekoNekoRex on January 17, 2013, 02:37:29 PM
Someone smart told me in games with characters with differences as vast and varied as Pokemon (alebit Smash Brothers was the subject here) getting rid of tiers is simply an impossible task.

There's always going to be Mons that are just plain better. The ones with high speed and power (such as most dragons) are the best examples.
Certain typings are also far superior to others. There isn't going to be a better defensive wall then Skarmory or Bronzong anytime soon because almost nothing can actually hit them for decent damage. (I'm not a metagame expert don't quote me on that)
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Rikter on January 17, 2013, 04:10:03 PM
Just blast Skarmory away with thunderbolts he can't live through them forever.

Besides Feroseed or whatever it's called is the gen 5 steel wall of choice IIRC.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Ikari on January 17, 2013, 04:19:23 PM
Yay, a new pokemon game~

The whole 3D thing instead of sprites made me go through an awkward explosion of emotions. I'm still not sure whether I'm happy for the 3d graphics or dead inside because I also loved the old ones. It's one of the first portable pokemon game where it's in 3D though.

I really like the starters, and to be honest? I also like the legendaries, especially the deer. I couldn't care less of the quartet, I'll take a deer over yet ANOTHER big dragon.

Still wondering whether I pick Water-type because I'm a die-hard water starter, or the fire one because GODDAMN IT'S SO CUUUTE.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: trancehime on January 17, 2013, 04:28:40 PM
There's always going to be Mons that are just plain better. The ones with high speed and power (such as most dragons) are the best examples.
Certain typings are also far superior to others. There isn't going to be a better defensive wall then Skarmory or Bronzong anytime soon because almost nothing can actually hit them for decent damage. (I'm not a metagame expert don't quote me on that)

the premier defensive pokemon is ferrothorn tyvm

i should also say that tiers are based on usage
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: ふねん1 on January 17, 2013, 04:59:00 PM
If you're referring to Smogon's tiers, yes they're based on usage. However, their whole system works under the assumption that players will more frequently use Pokemon that get them success in matches, which they then determine to be the "good" Pokemon. Suspect testing is a bit different since it delves more into theory to argue why a Pokemon is too good for its current tier, or why a strategy is detrimental to the current metagame, but that's about it on that front.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Joey9Baka on January 17, 2013, 07:17:14 PM
Were finally 3D pokemanz  :3 Maybe in another 13 years we can have a full on Pokemon MMORPG that actively patches in new pokemon on a new island  :V
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: ふねん1 on January 17, 2013, 10:02:59 PM
I've held that position for a long time too. It would seem like a mistake not to make a Pokemon MMO at some point in the franchise's history. Though I have to wonder how much they'd be willing to change the gameplay to suit a fully online game.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Edible on January 17, 2013, 10:04:39 PM
I've held that position for a long time too. It would seem like a mistake not to make a Pokemon MMO at some point in the franchise's history. Though I have to wonder how much they'd be willing to change the gameplay to suit a fully online game.

If there is one company in the world I would believe could screw up a pokemon MMO, it would be Nintendo.

Their ability to do anything online-related poorly is astounding.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: GunnerReisen on January 20, 2013, 07:38:08 PM
I want that Fennekins. I've been waiting for a true fennec fox Pokemon. I'm tired of Eevee. ; -;


And go away Fennbey I don't wanna make a contract. D:
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Mounting Jaggis on January 21, 2013, 05:08:30 PM
There's a GameFreak blog post here. (http://www.gamefreak.co.jp/blog/dir_english/?p=561) And while it's mostly saying that the new game is awesome, he has one quote that intrigues a lot of people.

"A new battle mechanism that allows your Pok?mon to become even more powerful when the bonds you share grow stronger."

I wonder how will this affect stats or abilities of Pokemon. I just hope this isn't another form of EV training, but it'll probably get turned into that. I hope some of the weakest Pokemon benefit from this more that the stronger ones. Mainly the never used of NU,  since it might bring more variety into teams.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: trancehime on January 22, 2013, 11:06:56 AM
I already mentioned this in my first post in this thread but it's most likely an enhancement to Friendship/Happiness value.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Mounting Jaggis on January 22, 2013, 12:17:52 PM
If it was just a friendliness enhancement, then it he wouldn't have mentioned it as a battle mechanic or that it makes your Pokemon more powerful. Seeing as friendliness doesn't affect anything in battle aside from Return and Frustration.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: trancehime on January 22, 2013, 12:52:21 PM
If it was just a friendliness enhancement, then it he wouldn't have mentioned it as a battle mechanic or that it makes your Pokemon more powerful. Seeing as friendliness doesn't affect anything in battle aside from Return and Frustration.

No, that's the point.

That they might make Friendliness MORE than just something that affects the base power of Return and Frustration. If they were to make an entirely new battle mechanic based on "the bonds shared between player and Pokemon" rather than use something that already basically IS the bonds of a player and Pokemon, that would be really stupid IMO

in b4 they actually do that
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: BT on January 22, 2013, 04:31:55 PM
If it's something dependent on the happiness value, shit all happens on the competitive front anyway.

If it's something dependent on the moves you use / things that happen during battle, then, that's a thing.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: BT on January 30, 2013, 12:33:22 PM
Linkers (http://www.thesun.co.uk/sol/homepage/fun/gaming/4756053/Web-searches-for-Pokemon-game-find-porn.html)

I find this extremely amusing
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Red Frost on February 12, 2013, 07:12:07 AM
So... we gettin an Eeveelution. (http://www.serebii.net/index2.shtml)  Pretty cute, but I'm hoping it's not the only one we get.  It looks like it'd be a Normal type, but I would've figured they'd make a Normal evolution look more Eevee-ish than the rest.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: trancehime on February 12, 2013, 11:56:40 AM
So... we gettin an Eeveelution. (http://www.serebii.net/index2.shtml)  Pretty cute, but I'm hoping it's not the only one we get.  It looks like it'd be a Normal type, but I would've figured they'd make a Normal evolution look more Eevee-ish than the rest.

ニンフィア "NYMPHIA," it seems, yeah.

A Normal type Eeveelution would be odd given Eevee is already Normal, but... Eh. We'll just have to see.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: BT on February 12, 2013, 12:37:08 PM
It probably means they're done making Eeveelutions and it's about time that happened.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Kasu on February 12, 2013, 02:07:03 PM
One of my friends said that the scan hints at a new type and a new evolution method but... I'm pretty skeptical.  The new evolution method is certainly plausible but I don't really see what the point of introducing a new type would be.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: BT on February 12, 2013, 02:32:13 PM
I don't think it's a new type. Actually, people think it might be Flying-type because of the scarf flapping in the wind and the ears.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Edible on February 12, 2013, 02:53:51 PM
The name and the design leads me to believe it'll be a gender-unique evolution, and that there will probably be a male counterpart as well.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Moerin on February 12, 2013, 04:33:45 PM
So... we gettin an Eeveelution. (http://www.serebii.net/index2.shtml)  Pretty cute, but I'm hoping it's not the only one we get.  It looks like it'd be a Normal type, but I would've figured they'd make a Normal evolution look more Eevee-ish than the rest.
Um... Hmmm... Uh... Huh.

...Guess they can't all be winners.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Raikaria on February 12, 2013, 11:12:13 PM
I'm more interested in the fact that a new Eeveelution confirms that this isn't gonna be like B/W where they do nothing but shove Gen 6 down your throat, and give hope for those Luvdiscs and Farfetch'ds and Pinsirs.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: BT on February 12, 2013, 11:41:44 PM
You mean Luvdisc and Farfetch'd and Pinsir

POKEGRAMMAR IS IMPORTANT

But fuck those guys, my childhood dream was always a Torkoal evolution
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Moerin on February 13, 2013, 12:15:36 AM
Hmmm... I think my main problem with the new Eeveelution is that it's too involved, if that makes sense.  There's just so much going on with it that it kind of lacks the simplistic yet unique designs that all the other ones have.  I guess it just doesn't really fit in with the others...

...But who knows, maybe I'll learn to love it like I love the others.  Eevees are awesome like that.

Want to see a Dunsparce evolution.  Because hey, why not? :yukkuri:
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: trancehime on February 13, 2013, 12:14:48 PM
Hmmm... I think my main problem with the new Eeveelution is that it's too involved, if that makes sense.  There's just so much going on with it that it kind of lacks the simplistic yet unique designs that all the other ones have.  I guess it just doesn't really fit in with the others...

i think it's fine, i think it's very pretty :/

Quote
Want to see a Dunsparce evolution.  Because hey, why not? :yukkuri:

dunsparce needs more love.

I'm more interested in the fact that a new Eeveelution confirms that this isn't gonna be like B/W where they do nothing but shove Gen 6 down your throat, and give hope for those Luvdiscs and Farfetch'ds and Pinsirs.

Pinsir isn't actually a pile of trash, though.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Raikaria on February 13, 2013, 05:08:53 PM
Pinsir isn't actually a pile of trash, though.

It's more:

Scyther got Scizor in Gen 2
Scizor is a re-typed Scyther, with the same BST, moved around.

A logical evolution for Pinsir would be Bug/Fighting
Heracross has the same BST as Pinsir
Heracross is Bug/Fighting
They have a lot of movepool overlap, but not complete, like Scyther/Scizor.

Honestly, Hecacross should be a Pinsir evolution.

Pinsir has been screwed out of an evolution from his counterpart for 4 gens already. Let's not make it 5.

For that matter, equality for Banette too. Every gen that thing gets worse than the Duskull line. First Dusknoir, then Evolite...
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: BT on February 16, 2013, 09:07:10 PM
This is two days old. (http://www.youtube.com/watch?v=pse_I1klRhA#!)

Also: pfft (https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-ash3/582616_339651486140336_1876734508_n.jpg). It's more likely to be The Love Pokemon or something, but this is still a thing, as Nintendo are being really shifty about the typing.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Zork787 on February 19, 2013, 05:26:34 AM
This is two days old. (http://www.youtube.com/watch?v=pse_I1klRhA#!)

Also: pfft (https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-ash3/582616_339651486140336_1876734508_n.jpg). It's more likely to be The Love Pokemon or something, but this is still a thing, as Nintendo are being really shifty about the typing.

Last time I checked, most people are speculating that it's gonna be Light Type, but personally I think it gonna be a flying type myself.

My reasoning being that it's English name Sylveon, is taken from Sylph (http://en.wikipedia.org/wiki/Sylph), which is a Air Elemental from western mythos, and to cite Wikipedia

"Sylphs are winged air elementals or fairies. They ride the wind, flying high with eagles, Sylphs are female and are almost transparent. They're slender and graceful, with large glistening eyes and huge wings. Sylphs befriend and protect other flying creatures, such as birds, moths and butterflies. Sylphs can move as fast as lightning, but they may also drift along on draughts or puffs of wind."

And I believe the ribbons on Sylveon represent said wings, and seeing as how Sylph's are for the most part, exclusively female, we could have a Female exclusive Eeveelution on our hands like Edible has suggested, though it is odd how they only unveiled one Eeveelution this time around rather than a pair of Eeveelutions like they have done in the past (Espeon and Umbreon, Glaceon and Leafeon), though they could just be doing Sylveon for now and plan to reveal the second one at a later date, at least, thats what I think at any rate, but for all we know, Sylveon could be the first time they only release 1 Eeveelution instead of 2, but we'll need to wait and see though.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: trancehime on February 19, 2013, 06:07:22 AM
Honestly, Hecacross should be a Pinsir evolution.

Pinsir has been screwed out of an evolution from his counterpart for 4 gens already. Let's not make it 5.

Heracross being a Pinsir evolution makes no remote logical sense. Even by GameFreak standards.

My reasoning being that it's English name Sylveon, is taken from Sylph (http://en.wikipedia.org/wiki/Sylph), which is a Air Elemental from western mythos, and to cite Wikipedia

The Japanese name ニンフィア taken from ニンフ Nymph and the feminine suffix "-ia" is kind of :V
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Athrel on March 03, 2013, 05:49:29 PM
So recently, what is supposedly a leaked list of the names and typings of all of the gen VI pokemon was posted.link (https://pbs.twimg.com/media/BEZvpY8CYAAnCFi.jpg:large)

There's no confirmation on wether any of it is true, but it's still pretty interesting. If it is true, then gen VI will have a lot of quadruple weaknesses.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Chaore on March 03, 2013, 05:58:11 PM
So recently, what is supposedly a leaked list of the names and typings of all of the gen VI pokemon was posted.link (https://pbs.twimg.com/media/BEZvpY8CYAAnCFi.jpg:large)

There's no confirmation on wether any of it is true, but it's still pretty interesting. If it is true, then gen VI will have a lot of quadruple weaknesses.

...

I am crossing my eyes sideways at 'Houndoomed'.  seriously

I mean i imagine they weren't really trying but seriously
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: BT on March 03, 2013, 06:39:36 PM
#1: The names don't sound like they were translated from Japanese.
#2: There's no reason for there to be a list of Pokemon and typings that conveniently got leaked -- a list of names alone is the likely scenario.
#3: "Houndoomed".

My Leak Can't Be This Fake
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Athrel on March 03, 2013, 06:45:45 PM
Yeah, it doesn't really look that real, though I am hoping that some of the typings that appear in it show up in gen VI. I always thought that a centipede like bug dragon type would look pretty cool and a flying fighting type would also be interesting.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Chaore on March 03, 2013, 06:58:19 PM
Yeah, it doesn't really look that real, though I am hoping that some of the typings that appear in it show up in gen VI. I always thought that a centipede like bug dragon type would look pretty cool and a flying fighting type would also be interesting.

another good reason it's fake

seeing interesting things that you think are interesting at first
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Athrel on March 03, 2013, 07:15:56 PM
I didn't really think that it was real in the first place. I only posted the list in sort of hopes that it would lead to some speculation on what actual new pokemon there might be or what the types of the ones already revealed are.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: MatsuriSakuragi on March 03, 2013, 07:21:38 PM
wasn't it already pretty much confirmed that the final forms of the starters would be grass/dark, fire/psychic, and water/fighting
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: BT on March 03, 2013, 07:27:23 PM
I don't think it was confirmed but it's certainly likely.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Chaore on March 03, 2013, 07:30:32 PM
wasn't it already pretty much confirmed that the final forms of the starters would be grass/dark, fire/psychic, and water/fighting

not in the least, there was an unreliable source (I.E. completely unofficial source that was theory guessing) and that's about it

we have no idea still what they will be, and may not until they're out, p.sure
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Jq1790 on March 03, 2013, 07:35:46 PM
As long as the Fire starter is NOT Fire/Fighting, I think we can call it a step in the right direction at least.  Here's hoping.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Raikaria on March 03, 2013, 09:19:00 PM
wasn't it already pretty much confirmed that the final forms of the starters would be grass/dark, fire/psychic, and water/fighting

No, if anything the design of the water-type starter means we will not be seeing Water/Fighting. Why would a Scholar-Frog become Water/Fighting? Grass/Fighting [Looks like it could become a fighting-type], Water/Psychic  [Scholartoad] and Fire/Dark [Kitsune] are more likely, and exemplify the triangle, when usually the water starter can just grab Ice Beam later and kill both starters.

If it's a Triangle and an Inverse Triangle, it'll become like Gen 4 where the starters are just 1 > 2 > 3. [Infernape would beat both Torterra and Empoleon with Flare Blitz and Close Combat]
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Red Frost on April 07, 2013, 09:38:04 AM
Apparently we have to protect the Dragon Balls in the new game (http://www.youtube.com/watch?v=vk_YC0MXJ-0).
 
I was really hoping for a Gen 6 reveal instead...  Oh well, back to White 2 for me.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: BT on April 07, 2013, 02:33:49 PM
For fucks's sake.

Stop making formes.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: trancehime on April 07, 2013, 02:40:45 PM
For fucks's sake.

Stop making formes.

They are running out of ideas... :V
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Kasu on April 07, 2013, 04:17:33 PM
It kind of makes sense considering the theme of the games seems to be genetics but...

Overall, I'm not entirely sure how I feel about it.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: NekoNekoRex on April 07, 2013, 11:25:21 PM
I'm more interested in the fact that a new Eeveelution confirms that this isn't gonna be like B/W where they do nothing but shove Gen 6 down your throat, and give hope for those Luvdiscs and Farfetch'ds and Pinsirs.
Hey man, I liked that aspect of Gen V, it was a nice throwback to how the original Pokemon games played. I honestly prefer to not have the same 20 pokemon popping up in every single game (Zubat, Pikachu, Magikarp, etc)

sure smells like nostalgia goggles/ anti-hype / pokepurist in here
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Ikari on April 07, 2013, 11:31:28 PM
I played pretty much every pokemon games ever, and I seriously don't mind the new Generations bringing a bunch of whacky new pokemons.

Not only do I agree with NekoNekoRex (Not the same damn things again and again), but it also messes up my type memorization. If we kept the same pokemons all the time, I'd just, y'know, use the same move over and over again on what I know will be murdered by said move. Now I can play the fun guessing game of what type my enemy is. It's silly, but it keeps me entertained when I stumble on random encounters.

Also Audinos are the greatest thing ever. When dead, obviously.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Tommy Vercetti on April 08, 2013, 03:12:31 AM
I'm hoping to hear more about the new Mewtwo lookalike Pok?mon. One thing I liked about Generation V was that it added in a whole batch of new faces. Instead of seeing the same Zubat and Magikarp, it added a lot more to variety. What also made me like BW: TMs don't expire after use. That was a godsend last generation.

The starters this generation don't seem to be that bad. Hopefully, their evolutions are revealed within the next couple months or so. Then I can make a good judgement call on who'll be my starter.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Ikari on April 08, 2013, 05:00:30 AM
What also made me like BW: TMs don't expire after use. That was a godsend last generation.

Yes.

Dear god yes.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: trancehime on April 08, 2013, 05:31:59 AM
sure smells like nostalgia goggles/ anti-hype / pokepurist in here

No, I am against thematically cool and nice Pokemon like Farfetch'd and Dunsparce remaining either piss-poor weak and useless (in the case of Farfetch'd) or forever gimmick and novelty and never actually competitively viable on a consistent basis (in the case of Dunsparce).

I'm hoping to hear more about the new Mewtwo lookalike Pok?mon.

I hear it's the Eclair forme.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: BT on April 08, 2013, 06:35:44 AM
Gen V didn't add variety any less than the past generations, really. It just forced you to use the new ones, how nice.

What angers me about formes is that it was a cool and fitting concept at first (Deoxys) but now it's just a way of adding more events and noise.

I've been mulling over the idea, and I think I'd appreciate a reset at this point, a-la Ruby/Sapphire. The game is way too versatile and virtually nothing can be added, and we know that they'll add things anyway until we choke.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Zerviscos on April 08, 2013, 07:51:40 AM
Whoa whoa whoa! What's this thing about a mewthree?
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Frog on April 08, 2013, 10:47:15 AM
Edit: I feel stupid and should've read a few posts up.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: NekoNekoRex on April 08, 2013, 03:33:36 PM
Gen V didn't add variety any less than the past generations, really. It just forced you to use the new ones, how nice.

What angers me about formes is that it was a cool and fitting concept at first (Deoxys) but now it's just a way of adding more events and noise.

I've been mulling over the idea, and I think I'd appreciate a reset at this point, a-la Ruby/Sapphire. The game is way too versatile and virtually nothing can be added, and we know that they'll add things anyway until we choke.
What? I beg to differ, Gen V was the reset. They took out all the hold items, stones had one evolution each plus iirc most of the stones weren't used, location-based evolutions weren't used, formes were moveset based or for that one guy with the DW ability, all the Pokegear was removed, the list goes on.
The only new features were more Wifi connectivity and that hardly affected the game. I never even got to use Dream World because I have a DS Lite and Wifi hotspots for those just plain don't exist any more, I got through the game fine.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: trancehime on April 08, 2013, 03:36:15 PM
What? I beg to differ, Gen V was the reset. They took out all the hold items,

I'm not sure where you got the idea that "they took out all the hold items," as a good chunk of the relevant hold items are pretty easy to procure.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: NekoNekoRex on April 08, 2013, 03:37:57 PM
Meant the new pokemon don't use them, they were there to be available post-game
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: BT on April 08, 2013, 03:47:03 PM
I'm more referring to the fact that everything is available to everything at this point and there's a big & ugly power creep. Eventually the original generations will all but fade away.

...Actually I don't know what I'm saying here considering a "reset" means starting from scratch.

I don't know what point I'm trying to make.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Wriggle on April 12, 2013, 12:36:38 AM
Oh, why hadn't I seen this thread before? :V

Well, I like Gen VI so far, except Xerneas. Flandre should feel bad for him. Mewbuu (http://i.imgur.com/b0Jqfgl.png) is okay, although I'd prefer they revealed Syl's type before making such... "surprise". And I'm glad it's a new pok? and not a forme, because these are getting out of hand.

(Fennekin :* )
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: trancehime on April 12, 2013, 01:03:41 AM
Eventually the original generations will all but fade away.

I somehow doubt that. There will always be genwunners after all.  :qq:

Well, I like Gen VI so far, except Xerneas. Flandre should feel bad for him.

Are you kidding? Xerneas is badass. Better than Yveltal :V

Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Bound on April 13, 2013, 07:14:32 AM
So it's been confirmed the new mon is in fact a new form of Mewtwo.
Quoth Serebii, "(CoroCoro) confirms that it replaces Mewtwo on the movie poster and confirms that it is in fact a new form of Mewtwo, with the poster explanation stating that Mewtwo has awakened and become its new shape". Thoughts?  :munch:
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Raikaria on April 13, 2013, 07:16:00 AM
So it's been confirmed the new mon is in fact a new form of Mewtwo.
Quoth Serebii, "(CoroCoro) confirms that it replaces Mewtwo on the movie poster and confirms that it is in fact a new form of Mewtwo, with the poster explanation stating that Mewtwo has awakened and become its new shape". Thoughts?  :munch:

Well seeing the name of the movie that was obvious and anyone thinking otherwise was a fool...

Movie with Mewtwo in called 'Mewtwo's Awakening'

People were saying that was a completely new pokemon when it's Mewtwo with conjoined ears and his tail on the back of his head.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Wriggle on April 13, 2013, 04:24:59 PM
Oh, so it's a new forme after all? Someone told me it was officially stated that it was a completely new Pok?mon, but it didn't check it myself... funny how Mewtwo only got a signature move 4 gens later, and a new forme 5 gens later. :V

Now I come back to wonder how they'll balance the stats, since Mewtwo already has a huge BST, they're more likely to rearrange it similarly to Shamin-S, who traded off defenses for atks and speed, but left HP untouched.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: BT on April 13, 2013, 04:32:22 PM
I don't know what they want to do, really. It's probably because Mewtwo was The Original Legendary so people wanted it back, but then you might ask why Ho-Oh / Lugia / Rayquaza / Arceus are basically left to rot, the answer to which probably being "cause first generation".
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: trancehime on April 13, 2013, 04:36:19 PM
I don't know what they want to do, really. It's probably because Mewtwo was The Original Legendary so people wanted it back, but then you might ask why Ho-Oh / Lugia / Rayquaza / Arceus are basically left to rot, the answer to which probably being "cause first generation".

rayquaza got v-create

that's something
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Wriggle on April 13, 2013, 04:51:45 PM
I don't know what they want to do, really. It's probably because Mewtwo was The Original Legendary so people wanted it back, but then you might ask why Ho-Oh / Lugia / Rayquaza / Arceus are basically left to rot, the answer to which probably being "cause first generation".

rayquaza got v-create

that's something

Iirc it got V-create because it won some contest thing in Japan (the one Ditto was 2nd, but since Rayquaza didn't have a hidden ability which the contest was kinda for, they gave another thing instead). But the saddest thing is about Arceus. Why did the Hall of Origin event never happen? In gen 5 at least you can get a shiny, nickname and EV train the DW Arceus, but still, it's not the same thing. :/
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Red Frost on May 12, 2013, 12:56:49 AM
Good news, everyone!  New Pokemon. (http://www.serebii.net/xy/pokemon.shtml)
 
Not much, but it'll tide me over.  I usually don't like the starting bird Pokemon, but this one's oddly cute.  And who doesn't love that smug, little, Panda-bastard?
 
We've also got a clear shot of the protagonists (http://www.serebii.net/corocoro5132.jpg) and it looks like we'll be able to edit their appearance somewhat.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Edible on May 12, 2013, 01:38:28 AM
Banned in china due to displaying fainting pandas
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: The Hating Hater on May 12, 2013, 01:57:48 AM
Yamchan

Panda Pokemon

Naughty Pokemon

Face

 :getdown:
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Jq1790 on May 12, 2013, 02:08:50 AM
Yamchan

Panda Pokemon

Naughty Pokemon
Kinda makes me think of those commercials for Panda brand cheese.  Though I suppose that panda's less naughty and more psychotic.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: BT on May 12, 2013, 09:54:50 AM
Normal protags! Oh man.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Raikaria on May 12, 2013, 11:18:55 AM
The guy look more or less the same as the last 3 previous guys.

The girl's new at least [And not a brunette for the first time since Crys]
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: MaStErSpArK94 on May 12, 2013, 02:46:30 PM
Good news, everyone!  New Pokemon. (http://www.serebii.net/xy/pokemon.shtml)
 
Not much, but it'll tide me over.  I usually don't like the starting bird Pokemon, but this one's oddly cute.  And who doesn't love that smug, little, Panda-bastard?
 
We've also got a clear shot of the protagonists (http://www.serebii.net/corocoro5132.jpg) and it looks like we'll be able to edit their appearance somewhat.

Yamchan: Cute little badass. :D Inb4 Kung Fu Panda.
Yayakoma: Based on the Japanese robin, apparently. Pretty cute design.
Elikiteru: My favorite out of these ones. So adorable. :D
Gogoat: Funny name. I guess it's either standalone or already evolved.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Wriggle on May 12, 2013, 08:39:29 PM
I think Yamchan will tie with Fennekin for my fav of the current Gen 6 pok?mon.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: trancehime on May 13, 2013, 03:14:16 PM
Iirc it got V-create because it won some contest thing in Japan (the one Ditto was 2nd, but since Rayquaza didn't have a hidden ability which the contest was kinda for, they gave another thing instead).

a month late but that's the point i was making, people liked rayquaza enough that they made gamefreak give it a move that's basically the equivalent of a sledgehammer being swung against brittle rock

What's everyone's opinions on the new type, BTW? Speculations? I think it may be a good opportunity for types like Poison to have a buff by being SE against it.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: BT on May 13, 2013, 03:19:28 PM
Oh, is the existence of a new type confirmed now? I don't think it is.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Edible on May 13, 2013, 03:22:21 PM
What's everyone's opinions on the new type, BTW?

???
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Wriggle on May 13, 2013, 03:54:32 PM
I heard some speculation that it could be a Fairy type or something, which could possible re-type some pok?s (the Toges, for example), but I find the latter unlikely (the only pok?s that have been re-typed never lost an previous type, they just got a new type, like Magnemite).

But if it's a Fairy type, I'd guess it'd be strong against and weak to Fairy itself, weak to and against Ghost and Dark, weak against Steel, not very affected by Bug, Psychic and Electric, and neutral to and against everything else.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: 三重階乗 on May 13, 2013, 04:42:45 PM
I heard some speculation that it could be a Fairy type or something, which could possible re-type some pok?s (the Toges, for example), but I find the latter unlikely (the only pok?s that have been re-typed never lost an previous type, they just got a new type, like Magnemite).

But if it's a Fairy type, I'd guess it'd be strong against and weak to Fairy itself, weak to and against Ghost and Dark, weak against Steel, not very affected by Bug, Psychic and Electric, and neutral to and against everything else.

If we're gonna use Sylveon as our alleged Fairy-type confirmation, it's supposedly resistant to Ice and not resistant to Poison according to a Pokemon Smash segment. Fire, Water, Ice, and Steel resist Ice, but Steel is immune to Poison and the others are neutral to it. Any dual-type possibilities would have to involve something not weak to Ice and not strong to Poison as well as Fire, Water, or Ice. As such, the second type cannot be Poison, Ground, Rock, Ghost, or Steel.

This is assuming that Sylveon is NOT a new Type and the type chart hasn't changed. This would also make Sylveon the first Eeveelution to have the same type as a previous one and possibly the first dual-type one.  Because of this, it seems far more likely that it's a new type if the segment is to be believed.

All that said, I can't help but think it'd be Light type in the west like how あくタイプ (Evil type) is Dark type. Maybe it'll be a てんしタイプ (Angel type) in Japan or something if that's the case?
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: BT on May 13, 2013, 04:52:46 PM
All that said, I can't help but think it'd be Light type in the west like how あくタイプ (Evil type) is Dark type. Maybe it'll be a てんしタイプ (Angel type) in Japan or something if that's the case?
Also: pfft (https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-ash3/582616_339651486140336_1876734508_n.jpg). It's more likely to be The Love Pokemon or something, but this is still a thing, as Nintendo are being really shifty about the typing.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Suikama on May 14, 2013, 05:28:36 PM
New Trailer (http://www.youtube.com/watch?v=xMnwB6neGlY&feature=player_embedded)
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Edible on May 14, 2013, 05:38:56 PM
FUCK YOU I'M RIDING A GOAT
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Kasu on May 14, 2013, 09:33:30 PM
So someone linked me to this. (http://www.neogaf.com/forum/showthread.php?t=557406)

Some of it's already been confirmed, but what catches my attention is the part regarding the Fairy type that hasn't been confirmed yet.

What do you guys think?
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Edible on May 14, 2013, 09:41:26 PM
I would love to see a new element in the game, but I'm not sure if Nintendo would pull the trigger on that.

On the other hand, this source clearly has an inside hand on the game, so who knows?
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Suikama on May 14, 2013, 09:51:19 PM
Quote
A few attacks will be dual-typed.
possible boltbeam in one attack? oh boy :V
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: BT on May 14, 2013, 10:05:36 PM
Dual-typed attacks is something I haven't considered at all and boy will it shit on Everything You've Ever Known. A big mechanics change right there, akin to Phys/Spec split.

The site doesn't load for me but I trust your quotes, friendly people on the internet.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Edible on May 14, 2013, 10:08:22 PM
The site doesn't load for me but I trust your quotes, friendly people on the internet.

The guys who run serebii have had insider sources like this for a long time, so it's not too surprising.  Basically, their unnamed source told them all of the listed information and the English names/move names/thus-far announced features/etc before they were officially announced, so it's probably trustworthy overall.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: BT on May 14, 2013, 10:09:46 PM
How much sooner was that? And how much info? Is this going to be a recurring theme before every new information leak?
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Suikama on May 15, 2013, 03:13:42 PM
if this is real then i uh (http://tlrledbetter.tumblr.com/image/50468828701)
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Edible on May 15, 2013, 03:15:33 PM
The Jynx pre-evolution was rumored for a while (wow brain fart that has existed for a while <_<), and that looks like a legitimate screenshot so who knows.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Third Eye Lem on May 15, 2013, 05:33:40 PM
Is it just me, or does Kalos (http://cheezburger.com/7458416384) remind me of Golden Sun's world map? The art style and geography are kinda similar.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Edible on May 15, 2013, 05:39:18 PM
Yeah, there's a bit of a similarity there.  IIRC Camelot staff has been involved in Pokemon games in the past anyway.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: BT on May 15, 2013, 07:29:59 PM
Whoever's behind France has to be involved in some way too.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: BigBangMeteor on May 19, 2013, 06:11:40 AM
Whenever I really really like a pokemon before release, it always ends up being meh... like Pawniard, Cubchoo, and Blitzle in Gen 5 and Riolu in Gen 4. I really hope that the goat and panda will be good but my expectations are low. :( Also does the panda's name remind anyone else of DB?
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Sparen on May 19, 2013, 02:41:58 PM
Well, it looks like the Maginot Line has been replaced by a mountain range. Good job Nintendo.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: SilentShaman on May 20, 2013, 04:59:16 AM
I have a feeling Gogoat will be really lame, riding it will be a gimmick, and it will be spammed all over until the next gen like the monkeys.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Wriggle on June 11, 2013, 02:57:08 PM
https://www.youtube.com/watch?v=ziue9ePsnKM

TAKE MY FUCKING MONEY
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: MaStErSpArK94 on June 11, 2013, 03:10:14 PM
So i heard u liek fairies

12th of October, my body is ready. :V
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Edible on June 11, 2013, 03:13:00 PM
So they're basically making all the cute things fairy-type. :V
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Suikama on June 11, 2013, 03:14:08 PM
and then pikachu was Electric Fairy :V
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Edible on June 11, 2013, 03:15:02 PM
PIKACHU'S CUTENESS THRESHOLD IS TOO LOW

YOU MUST BE AT JIGGLYPUFF LEVELS AT MINIMUM
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: MatsuriSakuragi on June 11, 2013, 03:21:40 PM
saw this on tumblr it belongs here i guess

(http://i.imgur.com/B7zOgPr.gif)
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Wriggle on June 11, 2013, 03:33:04 PM
AND IT'S STRONG AGAINST DRAGON
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: MaStErSpArK94 on June 11, 2013, 03:38:53 PM
AND IT'S STRONG AGAINST DRAGON

(http://i41.tinypic.com/ae8kmg.png)
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Raikaria on June 11, 2013, 03:57:25 PM
So they're basically making all the cute things fairy-type. :V

Ehehehe you just called Gardevoir cute.

*Shot for immaturity*

Also what is the logic for fairies being strong against Dragons?

How is Marill a Fairy suddenly?

Why did they reveal Jigglypuff as Fairy but not, you know.. Clefairy?

Why does this feel like a blatant attempt to shoehorn something in to nerf Dragons?
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: commandercool on June 11, 2013, 03:58:46 PM
Re-type Clefable! CLEFABLE FOR OU!
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: MatsuriSakuragi on June 11, 2013, 04:01:24 PM
Why does this feel like a blatant attempt to shoehorn something in to nerf Dragons?

about fucking time imo
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Raikaria on June 11, 2013, 04:04:51 PM
about fucking time imo

They could do that by adding better Ice moves. Or an Ice/Steel type or something.

Not shoehorn in a type that:
1: Makes no sense as to why Fairies beat Dragons
2: Has no sense on what it's given to. How are Marill and Gardevoir fairies?
3: Seems to draw from... nothing to do with fairies. Moonblast? Well, I'm willing to bet Wish and Moonlight will be re-typed to Fairy too. Why not just all it 'Cosmic' or something like that? Ton better than 'Fairy' and could easily encompass anything mystical/drawing power from the skies.

[Although even then Marill doesn't make sense]

Nerfing Dragons? Yay

Shoehorning in a type that seems to make no sense? Not yay. When they made Magnemite Steel, it MADE SENSE.

Also 'Fairy Wind'. They could at least have made a better name for that attack that makes it look less like 'Shove it in'

Also Dragon itself isn't the problem. It's the fact most Dragons have stupid BST's, and usually wide movepools which include Fire attacks to melt Steels. If a type which didn't hit stuff SE was a problem, Normal would be broken.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: trancehime on June 11, 2013, 04:05:56 PM
Why does this feel like a blatant attempt to shoehorn something in to nerf Dragons?

why, are you afraid your precious Dragons will get their shit wrecked by badass cutiepies?

It's a great opportunity for Pokemon to get nerfed and buffed. There's rumors that Fairy is weak to Steel and Poison, which is good.

They could do that by adding better Ice moves. Or an Ice/Steel type or something.

Ice is a horrible defensive typing to even have, lol
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Raikaria on June 11, 2013, 04:08:55 PM
As I said, nerfing Dragons is yay. [Although, Dragon-type itself isn't the issue. It's the BST's and movepools. Dragons aren't broken in Little Cup, where Dratini isn't stronger in stats than everything else yet.]

Having actual logic is better. Psychic is weak to Bug, Dark and Ghost because those are fears. Fire burns Grass. Poision destroys nature. Water conducts Electricity. Ice shatters, so is weak to Fighting, Rock and Steel. Reptiles are cold-blooded, so Ice beats Dragon, while Fire is resisted.

Most weaknesses and strengths make sense.

Fairy v Dragon? Nah.

I simply don't like it from a flavor perspective.

And if they make all those Cosmic moves Fairy Type I am so calling Fairy 'Astral'.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: MatsuriSakuragi on June 11, 2013, 04:10:06 PM
:dealwithit:

meanwhile I'm gonna be pondering how I can finally make a team of cute pokemon that can actually stand a chance against all the OP shit
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: trancehime on June 11, 2013, 04:17:53 PM
:wikipedia:


This sounds basically like bitter whinging to me. The competitive community as far as I can see it are generally satisfied with the change.

Furthermore, you can't seriously be telling me the Fairy type doesn't make sense when Fairy or Fairy-like Pokemon have been a constant mainstay of the Pokemon franchise.


Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Edible on June 11, 2013, 04:19:11 PM
Ehehehe you just called Gardevoir cute.

You're god damn right I did. :|
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: MatsuriSakuragi on June 11, 2013, 04:25:17 PM
This sounds basically like bitter whinging to me. The competitive community as far as I can see it are generally satisfied with the change.

Furthermore, you can't seriously be telling me the Fairy type doesn't make sense when Fairy or Fairy-like Pokemon have been a constant mainstay of the Pokemon franchise.

And 'Fairy' has been an egg group (http://bulbapedia.bulbagarden.net/wiki/Fairy_(Egg_Group)) name since like gen 2 so
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Athrel on June 11, 2013, 04:51:13 PM
There's rumors that Fairy is weak to Steel and Poison, which is good.

Now instead of drag mag, there'll be drag-scizor teams.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Suikama on June 11, 2013, 05:19:08 PM
As I said, nerfing Dragons is yay. [Although, Dragon-type itself isn't the issue. It's the BST's and movepools. Dragons aren't broken in Little Cup, where Dratini isn't stronger in stats than everything else yet.]

Having actual logic is better. Psychic is weak to Bug, Dark and Ghost because those are fears. Fire burns Grass. Poision destroys nature. Water conducts Electricity. Ice shatters, so is weak to Fighting, Rock and Steel. Reptiles are cold-blooded, so Ice beats Dragon, while Fire is resisted.

Most weaknesses and strengths make sense.

Fairy v Dragon? Nah.

I simply don't like it from a flavor perspective.

And if they make all those Cosmic moves Fairy Type I am so calling Fairy 'Astral'.
Flying weak to electricity? Ground immune to electricity?
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Raikaria on June 11, 2013, 05:21:12 PM
And 'Fairy' has been an egg group (http://bulbapedia.bulbagarden.net/wiki/Fairy_(Egg_Group)) name since like gen 2 so

And guess who's not in the egg group.

Eevee.
Ralts.

Both given Fairy-type evolutions.

See where I'm coming from? And I couldn't care less about points about competitive side of things. I'm talking about Flavor. I already said I'm happy that there's a new type to beat Dragons. I'm just not happy that the type makes no goddamn sense.

Oh, and it's not like everything in the Fairy Egg-group can be Fairy-type too. Breloom is already Grass/Fighting. Jumpluff is Grass/Flying. Froslass is Ice/Ghost. I'd say Togetic/Togekiss but they may be re-typed to Fairy/Flying.

In before Egg Group overhaul.

Flying weak to electricity? Ground immune to electricity?

Lightning strikes high objects. Flying objects are high. Hence, flying-types are weak to Electric.

What does every plug have? A GROUND, as a safety feature. A lightling bolt doesn't exactly do much to the earth itself when it strikes either. It just fizzles. Maybe leaves a slight char. It certainly isn't conducted.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Suikama on June 11, 2013, 05:22:45 PM
Lightning strikes high objects.
uh yeah, high GROUNDED objects

also dark is weak vs bug because evil people hate bugs yes but ghosts nah they're fine
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Raikaria on June 11, 2013, 05:25:26 PM
uh yeah, high GROUNDED objects

Why do planes not fly during heavy storms and inclement weather? It's not safe.

Why do birds seek shelter during a thunderstorm?

What's more bizzare, and I've never quite got, is why Steel ISN'T weak to Electric.

Anyway, I think I'll stop moaning about the flavor of Fairy until we know the full list of Fairy-types, and Fairy-type moves, and the type chart of Fairy-types. Maybe it will make sense later,
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Suikama on June 11, 2013, 05:27:02 PM
Why do birds seek shelter during a thunderstorm?
because of the rain?
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Edible on June 11, 2013, 05:33:52 PM
This may actually be the dumbest argument on the board atm and there's probably a powerlevel debate somewhere I haven't crushed. :V
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Suikama on June 11, 2013, 05:36:01 PM
fairys obv have a higher power level on the mythical scale than dragons that's why they counter them
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Raikaria on June 11, 2013, 05:52:42 PM
This may actually be the dumbest argument on the board atm and there's probably a powerlevel debate somewhere I haven't crushed. :V

Well I never intended this to become an argument. Just me being me and getting irritated when people don't seem to even understand my PoV [Not agree with it... understand it]
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: MatsuriSakuragi on June 11, 2013, 06:43:46 PM
Well I never intended this to become an argument. Just me being me and getting irritated when people don't seem to even understand my PoV [Not agree with it... understand it]

Of course I understood it. You don't think the term 'fairy' fits as well as other words do. I was also saying it's really a petty thing for you to be getting worked up about, if it's really nothing more than an issue of word choice. :V
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Jana on June 11, 2013, 07:05:23 PM
I dunno about you guys, I'm just excited to get to PET FLUFFY POKEMON
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Raikaria on June 11, 2013, 07:40:40 PM
Of course I understood it. You don't think the term 'fairy' fits as well as other words do. I was also saying it's really a petty thing for you to be getting worked up about, if it's really nothing more than an issue of word choice. :V

It's also 'Why exactly are fairies strong against dragons? I don't see the logic.' and 'Why exactly are Marill and Gardevoir Fairies now?'
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Suikama on June 11, 2013, 07:42:04 PM
i think fairy is meant to be more like whismical creature than tiny creature with butterfly wings
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: BT on June 11, 2013, 08:54:45 PM
>Pokemon-Amie
It literally burns.

Also: My Marill Can't Possibly Counter This Dragon
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: ErASeR MOdER MAxiMUM on June 11, 2013, 08:56:22 PM
You can pet the Pokemon and feed them pretty patties.


 :*
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Suikama on June 11, 2013, 08:57:42 PM
i think those might be macaroons
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: ErASeR MOdER MAxiMUM on June 11, 2013, 08:59:52 PM
They're totally pretty patties and nobody is going to tell me otherwise.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Third Eye Lem on June 11, 2013, 09:46:41 PM
They're totally pretty patties and nobody is going to tell me otherwise.
Only if they change the Pokemon's tongue color, like in the original Spongebob episode :V

Anyone wanna bet that one of the new Pokemon will be Ice/Fairy type? IT WILL BE THE STRONGEST IF IT EXISTS
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Suikama on June 11, 2013, 09:49:36 PM
Only if they change the Pokemon's tongue color, like in the original Spongebob episode :V

Anyone wanna bet that one of the new Pokemon will be Ice/Fairy type? IT WILL BE THE STRONGEST IF IT EXISTS
CIRNO ISNT SCARED OF DRAGONS


...oh shit watch out Meiling :ohdear:
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Edible on June 11, 2013, 09:51:17 PM
"it's stupid effective"
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: PX on June 11, 2013, 11:02:53 PM
uh yeah, high GROUNDED objects

also dark is weak vs bug because evil people hate bugs yes but ghosts nah they're fine

Dark is weak vs Bug because Dark is Evil in Japan, and Kamen Riders defeat evil!
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Suikama on June 11, 2013, 11:47:10 PM
Dark is weak vs Bug because Dark is Evil in Japan, and Kamen Riders defeat evil!
welp mind fucking blown :colonveeplusalpha:
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Red Frost on June 12, 2013, 12:34:06 AM
Is there a hug option?  I need a hug option.  You can't just pet a Joltik, you need to hug it.
 
Oh, about the Fairy > Dragon thing, aren't dragons sometimes portrayed as incredibly weak to magic?  Also, before applying Egg Group logic, remember that Skitty x Wailord is a thing.  You can also make two blood-rivals start a dysfunctional family together with the birth of their weird mongoose-snake lovechild.
Here's hoping that Poison > Fairy, because that type really needs some buffs.
 
Who wants to start a betting pool on what color the Fairy-type cards will be in the TCG?  I don't think they have any colors left open, so my money's on ALL OF THEM.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Jq1790 on June 12, 2013, 12:47:15 AM
Is there a hug option?  I need a hug option.  You can't just pet a Joltik, you need to hug it.
 
Oh, about the Fairy > Dragon thing, aren't dragons sometimes portrayed as incredibly weak to magic?  Also, before applying Egg Group logic, remember that Skitty x Wailord is a thing.  You can also make two blood-rivals start a dysfunctional family together with the birth of their weird mongoose-snake lovechild.
Here's hoping that Poison > Fairy, because that type really needs some buffs.
 
Who wants to start a betting pool on what color the Fairy-type cards will be in the TCG?  I don't think they have any colors left open, so my money's on ALL OF THEM.
Wait, Skitty...and Wailord?

Also, why not pink for Fairy cards?  We've got purple for Psychic/Ghost/Poison and red for Fire, but do we have pink?
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: trancehime on June 12, 2013, 12:58:25 AM
Wait, Skitty...and Wailord?

Yes, those two were in compatible egg groups, so they could breed.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: commandercool on June 12, 2013, 01:05:27 AM
Who wants to start a betting pool on what color the Fairy-type cards will be in the TCG?  I don't think they have any colors left open, so my money's on ALL OF THEM.

I'm guessing huge odds on Normal, since Fairy seems to be adapted from Normal anyway. I also hope Fairy is weak to Poison, because buffing Clefable and Weezing in one go would make me very, very happy.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Drake on June 12, 2013, 01:30:37 AM
https://www.youtube.com/watch?v=ziue9ePsnKM#t=2m06s
GSC HYPER BEAM SOUND ALL OF MY MONEY
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: MatsuriSakuragi on June 12, 2013, 01:32:03 AM
https://www.youtube.com/watch?v=ziue9ePsnKM#t=2m06s
GSC HYPER BEAM SOUND ALL OF MY MONEY

oh my god I KNEW I wasn't just hearing things

A+ for bringing back one of the old best sound effects
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: trancehime on June 12, 2013, 01:52:24 AM
>Horde Battles
>5 versus 1

ROFLMAO

09:50:33 (Subject18) Strong bond will result in more critical hits or better dodging. RichIGN

The entirety of Smogon is crying right now: Happiness Clause confirmed
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Wriggle on June 12, 2013, 02:05:35 AM
5 WAILORDS VS 1 SKITTY AHAHAHAHAH

ALSO I'M GONNA USE MY EELEKTROSS IN SKY BATTLE BECAUSE LEVITATE IS ALLOWUD
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Suikama on June 12, 2013, 02:48:13 AM
>Horde Battles
>5 versus 1

ROFLMAO

09:50:33 (Subject18) Strong bond will result in more critical hits or better dodging. RichIGN

The entirety of Smogon is crying right now: Happiness Clause confirmed
The power of heart and friendship has give you the power to blah blah blah
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: commandercool on June 12, 2013, 03:08:54 AM
Wow, five on one battles? That sounds amazing. Maybe legendary fights will be real boss battles finally. Really like the sound of that.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: ふねん1 on June 12, 2013, 03:41:55 AM
A new Fairy type, huh? Unless it actually resists Dragon as well, I don't think it'll shake up things at all to be honest.

Still, I'm feeling the hype as usual for a new generation. Now if only I had a 3DS...
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Bio on June 12, 2013, 04:19:12 AM
A new Fairy type, huh? Unless it actually resists Dragon as well, I don't think it'll shake up things at all to be honest.

Still, I'm feeling the hype as usual for a new generation. Now if only I had a 3DS...
Ice is still ridiculously good for type coverage so all it'll be is a slight nerf to dragons as more pokemon will be able to hit stab supers.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Garlyle on June 12, 2013, 05:25:55 AM
It's also 'Why exactly are fairies strong against dragons? I don't see the logic.' and 'Why exactly are Marill and Gardevoir Fairies now?'
While I can't answer the second, consider how many fairy tales exist in which dragons are slain.  :3c
It's also been mentioned that dragons are usually defeated via some sort of 'magic' implement which is what Fairy type would seem to be suggesting

Quote
>Horde Battles
>5 versus 1
and you thought getting attacked by two zubat at once in BW2 was bad
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: BT on June 12, 2013, 06:55:36 AM
Is there a link to the entire Pokemon Direct somewhere? I'm not finding one anywhere so I guess it can be summed up or something?

Either way Happiness Clause is 100% guaranteed yeah, right after a generation full of evasion ban talks.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: MatsuriSakuragi on June 12, 2013, 06:56:43 AM
Question is, how are they supposed to monitor and/or control pokemon under this clause? Can you only play competitively if you make them hate you?
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: BT on June 12, 2013, 07:02:38 AM
Oh, I'm not talking about official tournaments (they'll allow (and by that force) Pokemon-Amie usage most likely), I'm talking about simulators.

...But if the official format's using this there's not much to do about it, actually. There will probably be "an alternative metagame" for a while before it's abandoned as people get used to crap-battles.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: MaStErSpArK94 on June 12, 2013, 07:08:26 AM
Also, according to Serebii:

"Players able to choose between languages in the game itself, English, French, Italian, German, Spanish, Japanese, or Korean."

I approve of this. :V
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: trancehime on June 12, 2013, 07:43:03 AM
"Players able to choose between languages in the game itself, English, French, Italian, German, Spanish, Japanese, or Korean."

Yeah, but once you pick one, you're stuck with it
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Blue on June 12, 2013, 08:37:42 AM
I wonder how all those badass legendaries(Arceus, Giratina, etc.) will look when you "bond" with them in Pokemon-amie. Now I want to get it JUST for that...

...Happy Eelektross is going to be SCARY.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: MaStErSpArK94 on June 12, 2013, 12:43:15 PM
CoroCoro is leaking (http://bulbanews.bulbagarden.net/wiki/Four_new_Pok%C3%A9mon_revealed_in_July_CoroCoro).

That lion cub is adorable. :D
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: BT on June 12, 2013, 02:02:08 PM
Alternatively: http://serebii.net/index2.shtml

What kind of name is Spewpa?
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Janitor Morgan on June 12, 2013, 02:18:21 PM
Alternatively: http://serebii.net/index2.shtml

"In this small portion of a scan, it shows a new character called Sana (サナ), who appears to be the character who follows you in the forest within the early trailer." does this mean we're helping Sana to not be lost

Also if the flower is Fairy and not Grass, then perhaps some other ones will be difficult to type-match at first glance.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: BT on June 12, 2013, 03:19:53 PM
Naw, I guessed it was Fairy before I saw the actual type. Maybe a bit problematic but I doubt the new Fairy-types won't be (ideally) blatant.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Savory on June 12, 2013, 03:37:24 PM
I still hate "Talonflame" as a name.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: ErASeR MOdER MAxiMUM on June 12, 2013, 03:39:59 PM
I still hate "Talonflame" as a name.
Do you prefer "Skrelp"?
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: commandercool on June 12, 2013, 03:41:46 PM
Alternatively: http://serebii.net/index2.shtml

What kind of name is Spewpa?

Some kind of bug that vomits, I guess. "Spew" and "pupa", Unplayable three-stage bug family go?

I still hate "Talonflame" as a name.

That is an atrocious name. Sounds like something a child would think of. Is there a pun I'm missing there?
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Savory on June 12, 2013, 03:44:53 PM
Do you prefer "Skrelp"?

Yes.

Yes I do.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: BT on June 12, 2013, 04:02:30 PM
Skrelp is an awesome name.

Talonflame is dumb.

Spewpa is what the hell but [actually] at least it rolls better than "Talonflame".
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Kasu on June 12, 2013, 04:12:19 PM
Is it just me or does Talonflame sound like the name of a metal band?

Also I think Noivern is my favourite out of the new pokemon released so far.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Edible on June 12, 2013, 04:49:06 PM
It occurs to me that Mesprit and her sisters are almost certainly going to be Psychic/Fairy in gen 6.  Hmmmmm.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: commandercool on June 13, 2013, 01:48:25 AM
Somebody showed me the Pokemon that have been spoiled so far earlier, and I love that little lobster/shrimp looking guy. Definitely my favorite design so far. Overall I'm not feeling this generation yet (and I mostly liked generation five), but I'll still probably buy a 3DS to play it even if the new Pokemon are nothing special. Obsessive collection's gotta be obsessively collected.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Zork787 on June 13, 2013, 03:15:57 AM
Also if the flower is Fairy and not Grass, then perhaps some other ones will be difficult to type-match at first glance.

Sound's like Craidily all over again :V

As for Talonflame being a dumb name....... I've heard worse. (Vanillite Family anyone.)
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Kingault on June 13, 2013, 04:23:48 AM
fairys obv have a higher power level on the mythical scale than dragons that's why they counter them

Cirno best Dragon God killer.


https://www.youtube.com/watch?v=ziue9ePsnKM#t=2m06s
GSC HYPER BEAM SOUND ALL OF MY MONEY

YESSSSSSSS.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Savory on June 13, 2013, 01:22:42 PM
As for Talonflame being a dumb name....... I've heard worse. (Vanillite Family anyone.)

No.

Vanillite, Vanillish and Vanilluxe were at least portmanteaus. Talonflame is just two words pressed together.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: commandercool on June 13, 2013, 01:24:21 PM
No.

Vanillite, Vanillish and Vanilluxe were at least portmanteaus. Talonflame is just two words pressed together.

Seconded. Scruffy. The janitor.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: ErASeR MOdER MAxiMUM on June 13, 2013, 04:12:05 PM
No.

Vanillite, Vanillish and Vanilluxe were at least portmanteaus. Talonflame is just two words pressed together.
If the Vanillite family were victims to the same stupid naming convention:

Icecone
Icecone2
Threeicecone

Or, you know, like the stupid gear pokemon. e we
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: BT on June 13, 2013, 05:16:58 PM
I choose you, Thunderat!
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Ikari on June 13, 2013, 06:10:36 PM
Come to think of it, wouldn't that kind of naming system just completely destroy the flying pokemon you encouter at the start of every Pokemon game...?

Bird
Birdbutnotthesame
Anotherbird
Kindofsimilarbutanotherbird
Differentbird
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: ErASeR MOdER MAxiMUM on June 13, 2013, 06:13:06 PM
Come to think of it, wouldn't that kind of naming system just completely destroy the flying pokemon you encouter at the start of every Pokemon game...?

Bird
Birdbutnotthesame
Anotherbird
Kindofsimilarbutanotherbird
Differentbird
It's that same kind of thing that always upsets me when people put 1st Gen pokemon on a pedestal.

Ah yes, my favorite pokemon: small rat, small bird, slightly angrier bird, ball, bigger ball.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Third Eye Lem on June 13, 2013, 07:32:07 PM
Ah yes, my favorite pokemon: small rat, small bird, slightly angrier bird, ball, bigger ball.
Let's not forget all the water Pokemon!

Clam, SpikyClam, TinyClamWithApearl, BigJawedEel, NeedlenoseEel
Jellyfish, BiggerJellyFish, JellyfishThatLooksMoreLikeAJellyfish, JellyfishWithAMoustache, JellyfishWithoutMoustache
GenericFish, BiggerGenercfish, GenericFishThatEvolvesIntoAnOctopus (???)
Seal, BiggerSeal, SealThat'sASpherePun, SealThatLooksMoreLikeAWalrus, AnActualWalrus
FossilFish, FossilShellfish, FossilshellFishWithClaws, APieceOfCoral
AnglerFish, SmallerAnglerFishWithTwoLures, ElectricEel, BiggerElectricEel, ElectricEelWithArms, ElectricFlounder
Crab, BiggerCrab, Crawfish, BiggerCrawfish, Lobster
Whale, BiggerWhale
Starfish, StarfishTimesTwo

I could go on and on...But at least the water Pokemon have a lot of designs to choose from. That being said, where's our freaking Dolphinmon already?
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: MaStErSpArK94 on June 13, 2013, 07:51:49 PM
That being said, where's our freaking Dolphinmon already?

We seriously need one. And a komodo dragon mon please.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Bio on June 14, 2013, 07:33:48 AM
Talonflame isn't the most ingenious name ever, but it's the sort of name real people would name animals.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Sparen on June 14, 2013, 12:25:57 PM
Talonflame isn't the most ingenious name ever, but it's the sort of name real people would name animals.

Well... not really. I've heard more cats named "Kitty" and dogs named "Dog" than birds named "Talonflame."

Most people (at least in cities) would probably give their birds ordinary names.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: ToyoRai on June 14, 2013, 01:15:47 PM
That being said, where's our freaking Dolphinmon already?

We sort of have one with Lanturn. What I really want to see is a poltergeist Pok?mon. Hopefully an armor sort.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Raikaria on June 14, 2013, 01:19:34 PM
Why are people moaning about Talonflame being unimaginative and two words stuck together? Most pokemon names are that... even if they are somewhat cut down.

For example, Dugtrio. [Dug+trio]

Or how about Mothim? [Moth + Him]  Chandelure? [Chandelier+Lure]

I can go on.

Talonflame is just the best-sounding mashup of those two words. I don't think Taflame works. Talflame?

We sort of have one with Lanturn. What I really want to see is a poltergeist Pok?mon. Hopefully an armor sort.

Wat. How is an Angler Fish a Dolphin ._.

Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: ToyoRai on June 14, 2013, 01:23:59 PM
Wat. How is an Angler Fish a Dolphin ._.
Look at it! It looks like a dolphin with two lights sticking from its forehead.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: commandercool on June 14, 2013, 03:14:43 PM
We sort of have one with Lanturn. What I really want to see is a poltergeist Pok?mon. Hopefully an armor sort.

I'm always in favor or weird dual-type ghosts. Steel/Ghost go!

Why are people moaning about Talonflame being unimaginative and two words stuck together? Most pokemon names are that... even if they are somewhat cut down.

For example, Dugtrio. [Dug+trio]

Or how about Mothim? [Moth + Him]  Chandelure? [Chandelier+Lure]

I can go on.

Talonflame is just the best-sounding mashup of those two words. I don't think Taflame works. Talflame?

For the most part those are at least a portmanteau (It's not "Chandelierlure"), with the exception of Dugtrio just being a bizarre case to begin with. "Taflame" may sound bad, but those just aren't two words that really work together. Different words would be the way to go. I like "Flambird" (flambe+bird) or maybe "Flambeak". :D
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: MatsuriSakuragi on June 14, 2013, 03:32:32 PM
I'm actually totally in favor of just skipping all of the name localization and learning Pokemon names in Japanese instead. Just put it in romaji and pass it my way, nbd.

(And then you can learn how many Japanese names are completely unimaginative too!)
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: MaStErSpArK94 on June 14, 2013, 03:48:01 PM
(And then you can learn how many Japanese names are completely unimaginative too!)

Yuuuuuup.

Krabby = クラブ, "crab";
Zapdos = サンダー, "thunder";
Raticate = ラッタ, "rat";

Hell yeah :V

Edit: Thanks trancehime
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: trancehime on June 14, 2013, 03:55:44 PM
Yuuuuuup.

Krabby = クラブ, "crab";
Zapdos = タンダー, "thunder";
Raticate = ラッタ, "rat";

Hell yeah :V

Zapdos is ンダー

Look at it! It looks like a dolphin with two lights sticking from its forehead.

i'm pretty sure dolphins are not that bulky
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: ToyoRai on June 14, 2013, 04:02:19 PM
i'm pretty sure dolphins are not that bulky

And I'm pretty sure anglerfishes are not that cute.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: ふねん1 on June 14, 2013, 04:35:57 PM
I'm always in favor or weird dual-type ghosts. Steel/Ghost go!
Dude, when I saw Golett for the first time I thought it was Ghost/Steel, and I was sorely disappointed when I learned it wasn't. It's one of several types combinations I really want to see implemented someday, alongside Dark/Psychic, Ice/Steel, Fire/Water, and Fire/Grass.

(And then you can learn how many Japanese names are completely unimaginative too!)
Yeah, it's because to native English speakers they're just ordinary words used all the time, whereas they still sound sufficiently foreign and exotic to Japanese audiences.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: commandercool on June 14, 2013, 06:17:22 PM
Dude, when I saw Golett for the first time I thought it was Ghost/Steel, and I was sorely disappointed when I learned it wasn't. It's one of several types combinations I really want to see implemented someday, alongside Dark/Psychic, Ice/Steel, Fire/Water, and Fire/Grass.

As I recall Touhoumom's type equivalencies hit a lot of those. Youmu and Youki were Ghost/Steel, Kisume was Fire/Water, Sunny was Fire/Grass, and one of the versions of Yukari was Dark/Psychic.

Ice/Steel seems like dubious typing to me. Steel's crappy coverage doesn't add much to Ice's amazing coverage, and Ice's horrendous weaknesses mostly just drag down Steel's great resistances. But I guess anything can work with the right mix of moves, stats, and abilities. And as far as previously unseen type combos go, I want to see a Normal/Ghost type at some point.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Red Frost on June 15, 2013, 03:38:28 AM
Got a few more localized names... I figured someone would flip their shit about "Scatterbug" after the whole Talonflame thing.
(oddly enough I like it as a name much more than Talonflame but whatever).
 
I'm not seeing the connection between "Viola" and anything bug/insect-related, so could someone fill me in?  Gym leader names always have something to do with their type and I'm drawing a huge blank right now.  Either way, I already like her.  It's about time we got a female bug trainer.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Savory on June 15, 2013, 04:15:49 AM
Scatterbug?

...SCATTERBUG?!

ARE THEY EVEN TRYING ANYMORE?!!
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Bio on June 15, 2013, 04:20:53 AM
SO THIS WAS THE TRADE-OFF FOR FAST LOCALISATION.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Savory on June 15, 2013, 04:22:25 AM
No, no. You know what? I might be okay with Scatterbug. At least part of it sounds like "caterpillar". Talonflame on the other hand....
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Edible on June 15, 2013, 04:24:25 AM
Guys.

We are talking about a game with a character that looks like a mime named "Mr. Mime".

Reel in your expectations a little please.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Savory on June 15, 2013, 04:28:42 AM
Guys.

We are talking about a game with a character that looks like a mime named "Mr. Mime".

Reel in your expectations a little please.

Yeah, but nowadays I'd expect some kind of pun or portmanteau for their localized names. And Mr. Mime isn't really a bad name. Quirky, but not bad.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Keegster2 on June 15, 2013, 04:33:37 AM
If we are going to have Dragon weak against Fairy, we better have an Early-game, Early-Evolving Dragon type.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: MatsuriSakuragi on June 15, 2013, 05:22:13 AM
As long as it's not just going to add to the list of OU dragons, sure, I guess.

Frankly I wish dragons were a more mundane class instead of always being popular in the top tiers for being really strong, as usual.

In other words hell no I don't want an early-game early-evolving dragon if it's just going to be a gamebreaker like the rest of them <_<
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Keegster2 on June 15, 2013, 05:33:54 AM
That's what I'm trying to say. A more mundane Dragon Type Family.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: MaStErSpArK94 on June 15, 2013, 07:47:51 AM
SO THIS WAS THE TRADE-OFF FOR FAST LOCALISATION.

Oh come on, they're not that bad.

You can always give them nicknames if you don't like them...

I'm not seeing the connection between "Viola" and anything bug/insect-related, so could someone fill me in?  Gym leader names always have something to do with their type and I'm drawing a huge blank right now.  Either way, I already like her.  It's about time we got a female bug trainer.

According to Bulbapedia (http://bulbapedia.bulbagarden.net/wiki/Viola) it's a reference to a butterfly genus and a flower genus.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Raikaria on June 15, 2013, 08:36:48 AM
Yeah, but nowadays I'd expect some kind of pun or portmanteau for their localized names. And Mr. Mime isn't really a bad name. Quirky, but not bad.

OK then.

Mime.Jr, added in Gen 4. Baby form of Mr.Mime. 0 imagination at all in that name.

Expectations reeled in yet?
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: trancehime on June 15, 2013, 09:14:46 AM
are we really going there

really guys

really.

If we are going to have Dragon weak against Fairy, we better have an Early-game, Early-Evolving Dragon type.

it should also be weak if so.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Athrel on June 15, 2013, 12:08:10 PM
As long as it's not just going to add to the list of OU dragons, sure, I guess.

Frankly I wish dragons were a more mundane class instead of always being popular in the top tiers for being really strong, as usual.

In other words hell no I don't want an early-game early-evolving dragon if it's just going to be a gamebreaker like the rest of them <_<

I think gen V's non-legendary dragons were a good step in that direction. Haxorus and Hydreigon are both OU, but have aren't very good in it. Haxorus' speed keeps it from being a huge threat and Hydreigon, although having a great move pool, has a speed sta that isn't quite enough to become a great sweeper in OU either. Meanwhile Druddidgon's all the way down in RU. Dragon types are probably still made more powerful than the average pokemon, but I think gen V's entries were a little more balanced than dragonite (especially after it was given multiscale), Salamence, and Garchomp.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: trancehime on June 15, 2013, 03:18:21 PM
Haxorus and Hydreigon are both OU, but have aren't very good in it. Haxorus' speed keeps it from being a huge threat and Hydreigon, although having a great move pool, has a speed sta that isn't quite enough to become a great sweeper in OU either. Meanwhile Druddidgon's all the way down in RU. Dragon types are probably still made more powerful than the average pokemon, but I think gen V's entries were a little more balanced than dragonite (especially after it was given multiscale), Salamence, and Garchomp.

Haxorus being "not very good" in OU is just basically an outright lie; very few Pokemon can switch into Haxorus safely without being instagibbed by his mammoth ATK stat. Basically you're limited to Steel types like Skarm, Jirachi, Scizor, etc OR you have to revenge kill Haxorus. The main problem with Haxorus is that there are Pokemon who are just way better than Haxorus: Kyurem-B, Dragonite, Salamence, and Garchomp. Hydreigon is a similar case, and he is in fact occasionally used in Ubers as well, versus Haxorus who just doesn't stand up well in Ubers at all. Hydreigon suffers from the same speed problem that Haxorus does, and also has a Dark secondary typing which is Very Bad to have in OU. Hydreigon's versatility also makes him very difficult to use well, but to say that both Haxorus and Hydreigon are "not very good" in OU is just kidding yourself.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Savory on June 15, 2013, 04:25:58 PM
OK then.

Mime.Jr, added in Gen 4. Baby form of Mr.Mime. 0 imagination at all in that name.

Expectations reeled in yet?

In retrospect, it makes sense anyway.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Athrel on June 15, 2013, 04:48:08 PM
The main problem with Haxorus is that there are Pokemon who are just way better than Haxorus: Kyurem-B, Dragonite, Salamence, and Garchomp. Hydreigon is a similar case, and he is in fact occasionally used in Ubers as well, versus Haxorus who just doesn't stand up well in Ubers at all.

Not very good was a poor choice of words on my part, but my point was that, as you said, there are better pokemon at doing Haxorus and Hydreigon's jobs than them except for in a few situations. What I was trying to say overall was that the dragons introduced in Gen V were slightly weaker or on par in certain situations with the already present dragons rather than being stronger as the introduced dragons in gen III and IV were. That combined with the fact that they made a dragon that wasn't very good in the form of druddigon, I think, shows that gamefreak was at least aware that dragons were becoming to powerful and were beginning to try to balance them.

Edit: then again, they gave Salamence moxie and dragonite multiscale so the fact that he introduced dragons were slightly weaker than previous ones was probably coincedential.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: ErASeR MOdER MAxiMUM on June 15, 2013, 07:00:12 PM
Guys.

We are talking about a game with a character that looks like a mime named "Mr. Mime".

Reel in your expectations a little please.
thank u friend
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Kingault on June 15, 2013, 07:11:04 PM
Thank you, friend.

It still sounds better than Talonflame.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: ErASeR MOdER MAxiMUM on June 15, 2013, 07:44:41 PM
It still sounds better than Talonflame.
did u just correct my grammar in a quote buddy

Also, I think Scatterbug sounds hella cute. It makes me think of Jitterbug, which is already a cute word in itself.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Red Frost on July 02, 2013, 04:57:51 AM
Looks like they're closing the Pokemon Global Link functions for BW/BW2 in order to work on stuff for the new games.
http://en.pokemon-gl.com/about/e_notice/
 
It's understandable, but it's a shame for anyone who gets the Gen V games after they close the Dream World.  You can't grow berries in-game (which was really stupid in the first place but now even moreso) and they'll miss out on some of the neater abilities available for Pokemon.  Sure, we're moving on to Gen VI by the time we lose functions, but I'm sure there'll be people sticking with Gen V for a while.
 
Hopefully the new stuff they have planned for XY will make it so DW abilities aren't as tedious to get, but it might not be a bad idea to get the Pokemon you want now, as well as doing some Berry farming so you can stock your games up.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Edible on July 02, 2013, 12:46:49 PM
Blugh.  This is why I dislike "cloud computing" solutions.

At some point a few years down the road a company will turn off their servers, and poof - the game becomes less functional, sometimes ceasing to work at all (darkspore, countless MMOs, etc).
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: trancehime on July 02, 2013, 01:09:20 PM
At some point a few years down the road a company will turn off their servers, and poof - the game becomes less functional, sometimes ceasing to work at all (darkspore, countless MMOs, etc).

There was an MMO which had its servers accidentally killed, and since for some reason they didn't have backups, the game was shut for good.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: commandercool on July 02, 2013, 03:35:58 PM
Blugh.  This is why I dislike "cloud computing" solutions.

At some point a few years down the road a company will turn off their servers, and poof - the game becomes less functional, sometimes ceasing to work at all (darkspore, countless MMOs, etc).

Agreed. I feel the same way about any console game  that needs patching of any kind or has DLC. It helps when revised version get released with that stuff on-disc, but that isn't always the case and it means the games aren't really archivable. Maybe the emulators of the future will address that, but they shouldn't have to.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: MaStErSpArK94 on July 04, 2013, 11:03:50 AM
New game footage (http://www.youtube.com/watch?v=LY007434ccA&feature=player_embedded).

New Pok?mon revealed! (http://www.serebii.net/index2.shtml) Steel/Ghost!
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: BT on July 04, 2013, 11:53:55 AM
STEEL/GHOST

AAAAAAAH ARMAGEDDON
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Bio on July 04, 2013, 12:06:44 PM
STEEL/GHOST

AAAAAAAH ARMAGEDDON
It looks offensive but, and steel/ghost doesn't provide the best STAB coverage.
e: neutral is fine too but
If only it were a piece of armor instead.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: BT on July 04, 2013, 12:43:55 PM
Oh I don't have hype for the Swordmon itself. In fact, it's probably a prevo... maybe. Possible Sableye syndrome.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: commandercool on July 04, 2013, 05:08:33 PM
New game footage (http://www.youtube.com/watch?v=LY007434ccA&feature=player_embedded).

New Pok?mon revealed! (http://www.serebii.net/index2.shtml) Steel/Ghost!

I like it. Fun design.

It looks offensive but, and steel/ghost doesn't provide the best STAB coverage.
e: neutral is fine too but
If only it were a piece of armor instead.

Coverage? Steel doesn't have or need coverage! It just needs Technician. >:D
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: ToyoRai on July 04, 2013, 05:18:06 PM
Sword poltergeist? Close enough what I wanted (I wanted armor poltergeist but this works)
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Athrel on July 04, 2013, 05:59:05 PM
Coverage? Steel doesn't have or need coverage! It just needs Technician. >:D

And how exactly would a sword go about bullet punching things?

A ghost steel would probably be an excellent defensive type with three immunities (possibly four if it levitates), 7 resistances, and only two (again possibly one if it levitates) weaknesses. It would also resist stealth rocks, be immune to toxic spikes and possibly spikes as well. Overall, depending on its stats and movepool it could become a great wall. 
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: commandercool on July 04, 2013, 06:55:24 PM
And how exactly would a sword go about bullet punching things?

Probably about the same way a bug with no hands does it. :derp:
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Athrel on July 04, 2013, 07:58:18 PM
Probably about the same way a bug with no hands does it. :derp:

It's pincers are relatively fist shaped, but then again it's able to bug bite without having a mouth so w/e.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: MaStErSpArK94 on July 05, 2013, 11:41:59 AM
- Hitotsuki's English name Is "Honedge" (http://www.serebii.net/index2.shtml).

- Masuda'a announcement (with English subs) (http://www.youtube.com/watch?v=xqwYdOsbixI&feature=player_embedded).
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: commandercool on July 05, 2013, 03:21:43 PM
- Hitotsuki's English name Is "Honedge" (http://www.serebii.net/index2.shtml).

- Masuda'a announcement (with English subs) (http://www.youtube.com/watch?v=xqwYdOsbixI&feature=player_embedded).

I can live with that name and I like that design. "Honedge can also learn Swords Dance". Well there's a shocker.

Picked up a 3DS a couple of days ago so that I'm ready when this comes out. I kind of hate it so far actually. The battery like isn't very good, the control nub isn't very good and the d-pad isn't across from the buttons so it's uncomfortable to use, and the bottom screen is a little blurry. Maybe I'll get used to it, but so far it looks like I won't be getting rid of my brick DS.

Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Bio on July 05, 2013, 03:36:29 PM
If it doesn't get Hone Claws I'll be surprised.
Maybe we'll see it get a new good Steel physical move.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Athrel on July 05, 2013, 03:39:07 PM
I wonder if it'll get the musketeer quartet's signature moves.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: ToyoRai on July 11, 2013, 08:21:19 AM
CoroCoro scans, here we come!
http://bulbanews.bulbagarden.net/wiki/New_Pok%C3%A9mon,_Gym_Leaders,_Team_Flare_surface_in_CoroCoro
http://bulbanews.bulbagarden.net/wiki/Pok%C3%A9mon_X/Y_pre-order_bonuses_available_with_special_ticket_from_August_CoroCoro

Old Pok?mon updates
-Xerneas is Fairy-type. Its ability is Fairy Aura, which increases the power of Fairy-type moves. Its signature move is Geo Control.
-Yveltal is Dark/Flying-type. Its ability is Dark Aura which increases the power of Dark-type moves. Its signature move is Death Wing
-Honedge has No Guard as its ability.

New Pok?mon:
-Goronda is the evolved form of Pancham. Evolution method unknown, but it is said to be a new method. Fighting/Dark with either Iron Fist or Mold Breaker as its abilities. Knows Hammer Arm. Rumor says that Pancham evolves at lv. 30 with Dark-type on the team.
-Two Pok?mon of evolution line, Maaiika and Karamanero. Dark/Psychic Pok?mon which look like squids. Abilities Contrary or Suction Cups. They know a new move called Reverse, which reverses the effects of buffs and debuffs of the opponent. Karamanero also knows Hypnosis. Rumor has it that Maaiika will evolve if you flip the 3DS upside down.
-Shushupu is a Fairy-type Perfume Pok?mon what looks like a head of some tropical bird (or something with plague doctor's mask). Has Healer as its ability. Knows Aromatherapy. Exclusive to Y version with Skrelp
-Peroppafu is a Fairy-type Cotton Candy-Pok?mon (some counties call them fairy floss). Has ability Sweet Veil, what prevents it and its allies from falling into sleep. Has move Drain Kiss, which I guess drains opponent's HP. Exlusive to X version with Clauncher.

New Characters:
-Kalos region's professor is called Professor Platanu. Name is said to have come from platanus genus of trees. Is it said that he battles you periodically.
-Villanious team is called Team Flare. Their motivation (http://www.youtube.com/watch?v=JoYWdHe4tQ4)
-Two new Gym Leaders. Citron is a young boy who is interested on inventions. Might be either Steel or Electric Gym Leader. Zakuro is mysterious one who's specialty is playing sports. Looks like either Rock or Ground Gym leader

It has info on Player Search System, but its bit too long for me to write down.

Also, the August issue of CoroCoro will have a ticket which will get you a pre-order bonus with the version you bought (Yveltal figure with Y and Xerneas figure with X)
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: BT on July 11, 2013, 08:45:38 AM
I'm so amused by Team Flare's design. It's just so dumb.

Puffball's the best and oh momma Dark/Psychic squid (too bad it looks as dumb as Team Flare).
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: MaStErSpArK94 on July 11, 2013, 08:46:40 AM
CoroCoro scans, here we come!
http://bulbanews.bulbagarden.net/wiki/New_Pok%C3%A9mon,_Gym_Leaders,_Team_Flare_surface_in_CoroCoro
http://bulbanews.bulbagarden.net/wiki/Pok%C3%A9mon_X/Y_pre-order_bonuses_available_with_special_ticket_from_August_CoroCoro

- A Dark/Psychic squid? Nice!
- Goronda looks angry as hell, wow!
- A cotton candy Pok?mon? Yummy!
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Raikaria on July 11, 2013, 08:53:58 AM
Team Flare's purpose is to make money?

It's Team Rocket all over again.

Although the goofiest grunts award goes to Team Flare.

Also, bet they use Fire-types.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Bio on July 11, 2013, 09:02:51 AM
Oh man Dark/Psychic.
The best way to defeat a squid is with bug.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Red Frost on July 11, 2013, 01:58:36 PM
While reading about the gym leader with robot arms on Serebii, my initial reaction was "Holy crap, prosthetics!?"
Then I saw the picture.  :fail:
(I think he looks cool though)
 
The pre-order figures seem kind of underwhelming.  I was really hoping for something cool, especially given the simultaneous release, but these look about the same quality as what you'd get in a kid's meal at Burger King/McDonald's, but maybe I'm wrong.  Not sure where I picked the idea up, but Yveltal being a Ghost type would've been so much cooler than a Dark/Flying type... oh well.  Also, baby squid-thing is adorable.
 
Team Flare
... I'm think they meant "Flair". :V
(or lack of)
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: ToyoRai on July 11, 2013, 02:41:06 PM
If that was a joke, I'll forgive you. If not, the kanji they use for the name is "Flare"(フレア), not "Flair)"才能"
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: commandercool on July 11, 2013, 04:05:23 PM
-Two Pok?mon of evolution line, Maaiika and Karamanero. Dark/Psychic Pok?mon which look like squids. Abilities Contrary or Suction Cups. They know a new move called Reverse, which reverses the effects of buffs and debuffs. Karamanero also knows Hypnosis. Rumor has it that Maaiika will evolve if you flip the 3DS upside down.

That seems like a huuuuuuge deal. :o

... I'm think they meant "Flair". :V
(or lack of)

Somebody sent me this information over Skype earlier and mistyped the name as "Team Flair". Jeez, I wish...
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: BT on July 11, 2013, 04:22:13 PM
That seems like a huuuuuuge deal. :o
Maybe.

What's interesting is that they have Contrary (http://bulbapedia.bulbagarden.net/wiki/Contrary_(Ability)) in conjunction with that. Possible backfire right there, though most of the time it should mean better control over what stat gains you have. (This is assuming the new move works like Psych Up -- instantaneous wrt existing stat changes.)

Of course, then it turns out they have Kirlia-tier BSTs.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: ToyoRai on July 11, 2013, 04:38:56 PM
Keep in mind that Reverse works on the opponent, and Contrary (I think) only affects the one with the ability.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: BT on July 11, 2013, 05:06:27 PM
Oh.

I don't think that's such a useful move at all, then. Maybe if it had Prankster.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: ToyoRai on July 11, 2013, 05:11:32 PM
Of course, we don't know does it affect overall stat changes or the stat changes of the turn it is used. So if it only affects the turn the stat changes happen, having Prankster to make you move before opponent can buff themself isn't a good idea.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: The Greatest Dog on July 11, 2013, 07:10:13 PM
Just watch as it happens to know Encore and Wrap or something to that effect alongside Reverse or something. If it's a psychic type, it might know Skill Swap or Entrainment.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Edible on July 11, 2013, 07:22:24 PM
-Goronda is the evolved form of Pancham. Evolution method unknown, but it is said to be a new method. Fighting/Dark with either Iron Fist or Mold Breaker as its abilities. Knows Hammer Arm.

yase

MORE PUNCHING
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: WHMZakeri on July 12, 2013, 03:18:58 AM
Pancho permnent addition.
I'm getting unusually hyped. If I do get this game, I think I'm just going to make a gimmick team of the three bears.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: MaStErSpArK94 on July 12, 2013, 03:40:39 PM
Updates!

- New gameplay trailer (http://www.youtube.com/watch?v=CJOPnT8dutc&feature=player_embedded)

-More English names revealed (http://www.serebii.net/index2.shtml):
Goronda: Pangoro;
Maika: Inkay;
Karamanero: Malamar;
Turn Over is now Topsy-Turvy;
Peropaffu: Swirlix;
Drain Kiss is now Draining Kiss;
Shushup: Spritzee;
Xerneas' Geo Control: Geomancy; Yveltal's Death Wing: Oblivion Wing;
Fairy Aura, Dark Aura and Sweet Veil keep their names.
The professor's name is Sycamore. Team Flare keeps the original name.
Shitoron is now Clemont and Zakuro is now Grant.

- Also, I found this on the official Pok?mon site (http://www.pokemonxy.com/en-us/root/):

(http://i40.tinypic.com/2extx8l.png)

They really do sound like Team Rocket.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: ToyoRai on July 12, 2013, 05:59:12 PM
There is also a trade system called Wonder Caster. Put a Pok?mon in trade and recieve a Pok?mon from other player at random. There is also Holo Caster which informs player about coming tournaments and events, get messages from other players through StreetPass. There is also this thing called "0 Power" (oh Power), which allows you to affect your own and your opponent's Pok?mon, like increasing Attack stat. You need certain amough of energy to use them depenting who you use it on. You can also give or activate them to other players. There is also ability to take in-game pictures. (Most of this info comes from CoroCoro and some from the website).
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: commandercool on July 12, 2013, 11:28:18 PM
Oh.

I don't think that's such a useful move at all, then. Maybe if it had Prankster.

I don't know, even if it doesn't have Prankster reasonably good prediction can turn a Dragon Dance into a crippling debuff that takes two turns to dig back out of. If this is a squid-exclusive move it will be a lot less useful because seeing it coming will be waaaay easier, but even then it could be useful if they're bulky enough.

Of course, we don't know does it affect overall stat changes or the stat changes of the turn it is used. So if it only affects the turn the stat changes happen, having Prankster to make you move before opponent can buff themself isn't a good idea.

That is true. I just assumed it works like Psych Up, but it may now.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Bio on July 13, 2013, 04:23:55 AM
Did we ever mention that Draining Kiss was OP?
Granted it does have a lower BP than Drain Punch and Giga Drain but recovering all the damage done?
That's going to be hell to break if they give it to some kind of wall pokemon or make the Fairy type capable of hitting many common types for neutral or super-effective damage (which was their plan).
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: ToyoRai on July 13, 2013, 03:45:56 PM
Some info about a trailer shown before the latest Pok?mon movie (the trailer is not yet available for public viewing) :
-The trailer confirmed that the bike will return, so the rollerskates ain't replacing them (probably repalcing Running Shoes)
-New Pok?mon revealed called Oorotto. Oorotto is a menacing looking tree which uses its roots like spider legs. This (http://www.serebii.net/orotto3.jpg) is the closest sketch image we have of the Pok?mon as of now.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: MaStErSpArK94 on July 13, 2013, 04:15:19 PM
-New Pok?mon revealed called Oorotto. Oorotto is a menacing looking tree which uses its roots like spider legs. This (http://www.serebii.net/orotto3.jpg) is the closest sketch image we have of the Pok?mon as of now.

So, most likely based on a Treant. My money is on Grass/Ghost.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: 7TC7 on July 13, 2013, 05:14:31 PM
I hope it has seasonal changes like Sawsbuck. A spring version called Saigyou would be a gread thing to have~
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: SatorKoi57 on July 13, 2013, 07:12:38 PM
Yeah, I hope it's Grass/Ghost if not then I am disappoint.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: commandercool on July 13, 2013, 11:43:28 PM
-New Pok?mon revealed called Oorotto. Oorotto is a menacing looking tree which uses its roots like spider legs. This (http://www.serebii.net/orotto3.jpg) is the closest sketch image we have of the Pok?mon as of now.

So coooool... There's a LOT that could be done with that. Thirding/fifthing/whatevering grass/ghost, but I'll take whatever. :)
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: MaStErSpArK94 on July 14, 2013, 02:31:02 PM
Update: More accurate Oorotto sketch from Serebii (http://www.serebii.net/orotto4.jpg).

It looks a little less generic than the previous sketch, to be honest, which I'm totally okay with.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: ToyoRai on July 16, 2013, 03:56:13 AM
I think they should either remove the batch of leaves from its head or just give it a full bloom. It just looks weird with that small patch leaves.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: ToyoRai on July 20, 2013, 07:39:46 PM
(Sorry about posting after my own comment)
Recently, Game Freak has put up a siloette on their website http://bulbanews.bulbagarden.net/wiki/Mysterious_silhouette_appears_on_Game_Freak%27s_website
Whenever this is related to Pok?mon or not is in question,b ut it is worth putting it here.
Those with laptops, tilt the screen back to get better look at the silouette
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Bio on July 21, 2013, 03:32:50 AM
Smash XY Beta Footage (http://www.youtube.com/watch?v=pdlj-sNNfKU)
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Suikama on July 21, 2013, 03:43:38 AM
Smash XY Beta Footage (http://www.youtube.com/watch?v=pdlj-sNNfKU)
i...is that Kyary Pamyu Pamyu?
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Bio on July 21, 2013, 04:00:41 AM
i...is that Kyary Pamyu Pamyu?
would it disappoint you if it wasn't
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Suikama on July 21, 2013, 04:01:25 AM
would it disappoint you if it wasn't
not really cause she's kinda annoying

(the girl in the video that is)
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Keegster2 on July 23, 2013, 06:42:14 AM
Mysterious silhouette
It looks like some kinda horse pig thing.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Bio on July 23, 2013, 11:26:33 AM
(Sorry about posting after my own comment)
Recently, Game Freak has put up a siloette on their website http://bulbanews.bulbagarden.net/wiki/Mysterious_silhouette_appears_on_Game_Freak%27s_website
Whenever this is related to Pok?mon or not is in question,b ut it is worth putting it here.
Those with laptops, tilt the screen back to get better look at the silouette
Confirmed for Game Freak's new game: Soriti Horse, a Solitaire/Horse Racing game.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Suikama on July 23, 2013, 02:34:15 PM
welp
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: trancehime on July 24, 2013, 11:03:30 AM
New XY trailers in Italian.

http://youtu.be/b_F3CDdFeLA (Team Flare)

http://youtu.be/UjmvVr-vd7Y (Violetta, new PKMN)
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: ToyoRai on July 24, 2013, 04:41:54 PM
Yeah, "new"
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: trancehime on July 25, 2013, 02:26:31 PM
Yeah, "new"

Pardon? It's old news? Sorry. I didn't know.

A snide one-liner doesn't make you look very smart.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: ToyoRai on July 25, 2013, 05:24:03 PM
Yeah, those are just two old trailers with italy put into it.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: MaStErSpArK94 on July 31, 2013, 07:58:46 AM
New footage, Oorotto officially revealed. (http://www.youtube.com/watch?v=sXJJ1pC1jiU&feature=player_embedded)
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: ToyoRai on July 31, 2013, 08:08:03 AM
*Fennekin uses a new move called Glow Punch*
inb4firefighting
Oh yeah, Oorotto looks so tiny. I mean, it looks like its shorter than average human. I hope it evolves into something bigger.
Also, possible underwater battle.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: MaStErSpArK94 on July 31, 2013, 08:12:01 AM
*Fennekin uses some sort of Punch move*
inb4firefighting
Oh yeah, Oorotto looks so tiny. I mean, it looks like its shorter than average human. I hope it evolves into something bigger.

Fennekin's new punching move is called "Glow Punch" or something like that.

Why do I have a bad feeling about this?
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Bio on July 31, 2013, 08:25:04 AM
Fennekin's new punching move is called "Glow Punch" or something like that.

Why do I have a bad feeling about this?
Because for some reason you associate Punch with Fighting even though all it really implies it that it's going to be contact physical.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: ToyoRai on July 31, 2013, 08:31:05 AM
You remember to which Pok?mon Blaze Kick was exclusive move for? Blaziken, the original Fire/Fighting starter
Also, Brief ffotage from Pok?mon Smash featuring Team Flare and Professor Sycamore (https://www.youtube.com/watch?v=oNS99Lz0l0w)
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: BT on July 31, 2013, 09:27:56 AM
You remember to which Pok?mon Blaze Kick was exclusive move for?
Torchic?
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: MaStErSpArK94 on July 31, 2013, 11:01:56 AM
Because for some reason you associate Punch with Fighting even though all it really implies it that it's going to be contact physical.

Yeah, I suppose that could be possible.

I wasn't thinking about the fact that a bunch of the "Punch" moves aren't even Fighting type (ex: Fire, Ice, Thunder, Comet Punch). So maybe this will also be the case, we'll see. :V
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: ToyoRai on July 31, 2013, 02:38:11 PM
Listening to the trailer, when Glow Punch hit Litleon, it had an echo to it, making it sound like super effective. Now Litleon is Fire/Normal, so Litleon is weak to Water, Fighting, Ground and Rock with nothing saying it is weak to Fairy. Now of all those types, which sounds most likely to have a move called Glow Punch?
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: BT on July 31, 2013, 03:05:52 PM
A signature move would strongly suggest towards it being of the same type. A basic form fire fighting starter, with its design in mind, borders on impossible.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Polaris on July 31, 2013, 11:22:53 PM
Glow Punch does sound like it was super effective against Litleo, so it could be a Fighting-type move. So, well, if Fennekin does turn out to evolve into a Fire/Fighting-type, then some people are going to be very unhappy. Of course, it's possible that Fennekin is just able to learn a Fighting-type move without evolving into one (there's nothing suggesting that it's Fennekin's signature move) so I'm going to be hopeful.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: commandercool on August 01, 2013, 12:06:32 AM
A signature move would strongly suggest towards it being of the same type. A basic form fire fighting starter, with its design in mind, borders on impossible.
Glow Punch does sound like it was super effective against Litleo, so it could be a Fighting-type move. So, well, if Fennekin does turn out to evolve into a Fire/Fighting-type, then some people are going to be very unhappy. Of course, it's possible that Fennekin is just able to learn a Fighting-type move without evolving into one (there's nothing suggesting that it's Fennekin's signature move) so I'm going to be hopeful.

There's also plenty of precedent for signature moves not matching the user's type. Granted many of them are non-damaging or super old, but it's true.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Haganeproductio on August 06, 2013, 02:53:01 PM
There's going to be more news next week, as it's time for August's CoroCoro. Going to be something big. I think they have come up with a way to transfer pokemons from 5th gen games to 6th gen. Like via some kind of adapter.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: trancehime on August 08, 2013, 03:31:43 PM
http://yaraon.blog109.fc2.com/blog-entry-17896.html (potentially NSFW ads?)

Mega Pokemon announced. Comments on people thinking Pokemon taking some notes from Digimon.

Featured Mega Pokemon - MegaBlaziken, MegaAbsol, MegaAmpharos, MegaMawile (!!!), MegaMewtwo , MegaLucario

Mega Pokemon are supposedly a way to enhance final evolutions somehow. An event to distribute a Torchic from XY's release until January 15th, the Torchic holds a "Blazikenite" (or Blaziken Knight, YMMV) which is purportedly "Mega Stone," allowing the Mega Evolution to take place.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Wriggle on August 08, 2013, 03:34:56 PM
And then Pok?mon becomes Yugioh.

EDIT: wait no digimon, i forgot it existed somehow
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: BT on August 08, 2013, 03:40:54 PM
"MegaMawile has the ability Huge Power. MegaBlaziken has Speed Boost. MegaLucario has Adaptability. MegaAbsol has the ability Magic Bounce"

what

what what what

what are you

why what

*gamefreak*

guess what gen has confirmed massive power creep compared even to the norm

they're just going to hype everything up now are they
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: ToyoRai on August 08, 2013, 03:42:23 PM
To confirm the legitness (http://www.serebii.net/corocorocover8.jpg)

Three posts before me, but to fill up the info, first comes The Mega Evolutions (http://www.serebii.net/corocoro8132.jpg). So far we know six of these:
-MegaMewtwo is the Mewtwo's new form we have seen before.
-MegaBlaziken has Speed Boost
Smogon be damned
-MegaMawile (http://www.serebii.net/corocoro8134.jpg) has Huge Power and it with normal Mawile are now Steel/Fairy
-MegaLucario has Adaptability
-MegaAbsol has Magic Bounce
-MegaAmpharos is also included but what is has is unknown.


Additionally, three new Pok?mon were shown here (http://www.serebii.net/corocoro8131.jpg)
-Meekuru is the pre-evolution of Gogoat.
-The rabbit looking Digging Pok?mon is Horubii. Its Normal-type with ability Pick Up and new ability called Cheek Pouches
-The mouse looking Antenna Pok?mon is Dedenne. Its Fairy/Electric-type and also has Pick Up and Cheek Pouches


On the same page page shows a screenshot of Super Training. New Gym Leader (http://www.serebii.net/corocoro8135.jpg) is shown who is key to understanding Mega Evolution.


Lastly, event Torchic (http://www.serebii.net/corocoro8136.jpg) is shown. It comes with an item called Blaziken Knight and evolves into MegaBlaziken. Said to also utilise something called Mega Stone. Event comes to play from October 12th to January 15th.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Suikama on August 08, 2013, 03:44:30 PM
it would be pretty funny if was based on puzzle and dragons ult evo considering how pad is based on pokemon

also roller skater waifu gym leader

"MegaMawile has the ability Huge Power. MegaBlaziken has Speed Boost. MegaLucario has Adaptability. MegaAbsol has the ability Magic Bounce"

what

what what what

what are you

why what

*gamefreak*

guess what gen has confirmed massive power creep compared even to the norm
oh shit is mawile finally legit now

although its speed still sucks so unless they buffed that then it's still medicham tier
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: BT on August 08, 2013, 03:45:27 PM
so that new electric dude is the first electric dude that's not going to make people think it's pikachu

because it's obviously raichu

oh yeah: it's not a given that this isn't just like last gen's dw fiasco... who knows if stats will be affected or not (and if they are oh boy)
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: ToyoRai on August 08, 2013, 03:54:10 PM
Well SOMETHING has to happen what will benefit them, right?
And on that day, Speed Boost Blaziken ascended into heavens and gained enlightment, transforming into Mega Ultra Chicken
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Suikama on August 08, 2013, 03:55:43 PM
blaziken has clearly learned well from the masters

the key to victory is you gotta go fast
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Wriggle on August 08, 2013, 03:57:27 PM
fuck extreme killer arceus

i have megablaziken
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: trancehime on August 08, 2013, 03:58:27 PM
oh yeah: it's not a given that this isn't just like last gen's dw fiasco... who knows if stats will be affected or not (and if they are oh boy)

they probably will knowing gamefreak

blaziken has clearly learned well from the masters

the key to victory is you gotta go fast

Well DW Blaziken has always been a thing. It's just, as been mentioned, Blaziken reached ascension

Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: BT on August 08, 2013, 04:23:24 PM
they probably will knowing gamefreak
yeah I know, just trying to delude myself

all this was done to keep the older mons on par most likely, it's hard to believe there won't be stat buffs as if this was a whole new evolution stage

what that makes megamewtwo, though...
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Raikaria on August 08, 2013, 04:25:38 PM
And on that day, Speed Boost Blaziken ascended into heavens and gained enlightment, transforming into Mega Ultra Chicken

May Melvin have mercy on our souls.

Also Megas are dumb, unless everything is getting them [Which, let's face it, if Mawile of all things is... and they've covered starters and legendaries as well], in which case this will be worse than a power creep, it'll be a power leap.

Also Close Combat Scarf Adaptabilty Lucario. God Help You unless you have a Ghost.

Also, in before MegaFlareon happens... AND STILL NO FLARE BLITZ.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: ToyoRai on August 08, 2013, 04:33:25 PM
Oh yeah, MegaAmpharos is Electric/DRAGON and has Mold Breaker. Did it tear Altaria's wings and put them on its head and tail?
To be fair, Ampharos's japanese name (Denryu) does means "Electric dragon" amongside "electric current" so it makes sense, sort of.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: BT on August 08, 2013, 04:35:13 PM
Did they give Mewtwo Insomnia just for Darkrai?

Oh yeah, MegaAmpharos is Electric/DRAGON and has Mold Breaker. Did it tear Altaria's wings and put them on its head and tail?
I wanna be the Zekrom.

e:
Pok?Jungle ‏@pokejungle24m
#MegaXY fact: The process is called "Mega Evolution"... even though you won't see these Mega Pokemon outside of battle :(

Pok?Jungle ‏@pokejungle33m
#MegaXY fact: Mega Pokemon are NOT evolutions, NOR forms. More like... charged-versions of themselves

Pok?Jungle ‏@pokejungle37m
#MegaXY fact: Mega Evolutions are ONLY USABLE DURING BATTLE

Also heard a guy saying the new gym leader is a Dark-type gym leader (thought the helmet looked ominous, glad to not be wrong). Color me interested.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Suikama on August 08, 2013, 04:48:21 PM
so you need to hold a mega stone to use mega form? i guess thats a fair tradeoff kinda like evolite
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Third Eye Lem on August 08, 2013, 05:53:04 PM
>Mega Evolutions
<OneLoveOnePurvis> *Oh wow. The new Ampharos evolution is awesome*
<ThirdEyeLem> Reminds me of Zeus for some reason
<ThirdEyeLem> Mawile looks like something out of a horror flick, Absol looks...Angelic, and the other two look like they stepped out of a sentai movie

>New Pokemon
Oh hey, Gogoat pre-evo, a bunny, and...A FREAKING RAICHU EXPY? Gamefreak y u do dis :persona:
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: MaStErSpArK94 on August 08, 2013, 05:57:44 PM
So that just happened. :V

Electric/Dragon Mega!Ampharos: instant Seal of Approval. :D

Also, rabbit season!
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: ToyoRai on August 08, 2013, 06:06:49 PM
A FREAKING RAICHU EXPY? Gamefreak y u do dis :persona:
Because Pikachu expies were used too much :getdown:
Side note, dat emoticon code and message, absolute rofl
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Sagus on August 08, 2013, 08:29:09 PM
I love how 90% of the webs is frothing at the mouth with this newfangled ?mega evolutions? thingies, yet every single pokemon loving kid in the elementary school that my sister works at think that they?re all awesome and can?t wait to see if their favorite pokemon has one.

I?m not really trying to make any real point here. It?s just that the discrepancy in the reception of this thing really amuses me.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Suikama on August 08, 2013, 08:30:05 PM
so basically nintendo is hitting their target market just fine :V
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Sagus on August 08, 2013, 08:37:42 PM
so basically nintendo is hitting their target market just fine :V
As always.

The only people that think things like ice cream pokemon and mega ultra super accessorized monsters are stupid are no-fun grown-ups :V
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Wriggle on August 08, 2013, 09:01:48 PM
But the ice cream pok?mon is cool. :V
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Raikaria on August 08, 2013, 09:24:25 PM
The people who bash Ice Cream for lack of originality as a way to bash Gen 5 are clearly blind to things like Grimer and Muk, Koffing and Wheezing, Voltorb and Electrode, Diglett and Dugtrio, and Magnemite and Magneton.

Honestly, Vanillite -> Vanillish isn't dumb at all anyway. In fact, the line itself makes sense, small snow cone - Traditional Ice-cream - Double scoop ice cream. The 3rd form is lazy, but not compared to 'Pile of goo -> Bigger pile of goo!'. Klink is worse than Vanillite.

Honestly if you're gonna bash Gen 5 designs for lack of originality, do Thunderus, Landorus and Tornadus. Three almost pallet-swap legends? Yeah.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Sagus on August 08, 2013, 09:29:52 PM
But the ice cream pok?mon is cool. :V
So is the garbage one, yet everyone hates on him. No-fun grown-ups, I say :V

The people who bash Ice Cream for lack of originality as a way to bash Gen 5 are clearly blind to things like Grimer and Muk, Koffing and Wheezing, Voltorb and Electrode, Diglett and Dugtrio, and Magnemite and Magneton.
Best of all is the ones that bash newer generations because they aren't as "natural" or "animal-like" as the first one

It's like no one remembers what the "mon" stands for ffs
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Raikaria on August 08, 2013, 09:33:04 PM
In general, 99% of people bashing a generation and claiming early/later is better in terms of designs have awfully flawed arguments, and are hilariously blind to everything else. Gen 1 and 5 get most of the broadsides because a lot of Gen 5 was expys of Gen 1. [See: Timburr being a replacement for the Machop line, or Tympole being a Poliwag stand-in]

And anyone saying Gen 1 was the best in gameplay, or graphics, or hell, balance, is not just making dumb arguments but is deluded, in denial, or is outright trolling.

And trust me, I've seen people say those things as justifications for 'Gen X bashing'.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: trancehime on August 09, 2013, 01:32:54 AM
Did they give Mewtwo Insomnia just for Darkrai?

ふおん = Soundproof

It has Soundproof NOT insomnia (ふみん)
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: commandercool on August 09, 2013, 03:11:00 AM
The people who bash Ice Cream for lack of originality as a way to bash Gen 5 are clearly blind to things like Grimer and Muk, Koffing and Wheezing, Voltorb and Electrode, Diglett and Dugtrio, and Magnemite and Magneton.

Hey, I like Ice Cream Guy a lot, but I will hear no words against my man Weezing! Weezing is the pinnacle of Pokemon technology.

Generation one is still and will likely always be my favorite, but I think five is easily second best by quite a large margin. There are lots of really great designs and comparatively very few lame ones. Trash Monster is cool, Ice Cream is cool (pun), and I even kind of like Klink and friends.

Regarding mega forms, I hated the idea for like the first two minutes but when I read that they're induced by a hold item I actually kind of changed my mind. That seems like a much cooler idea than having them be evolutions. I hope Knock Off reverts them, since that could make some interesting situations. Sounded like a bad idea at first, but just like with the new type the details almost immediately won me over. Not loving most of the designs so far, but they're not atrocious, just a little overdone.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Bio on August 09, 2013, 07:51:17 AM
oh shit is mawile finally legit now

although its speed still sucks so unless they buffed that then it's still medicham tier
I'm sorry, I can't hear you over 170 base attack.
inb4 Autotomise.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Suikama on August 09, 2013, 07:57:06 AM
I'm sorry, I can't hear you over 170 base attack.
inb4 Autotomise.
doesnt rampardos have like 165 base attack but still sucks :v

Also slaking
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Drake on August 09, 2013, 08:27:52 AM
well it isn't
(http://i.imgur.com/GvnBv0I.jpg)
but it's close i guess
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: BT on August 09, 2013, 08:40:28 AM
Some clarifications:

"Pok?mon can only Mega Evolve when they are holding a Mega Stone. Mega Stones are a type of item like Evolutionary Stones and include specific items such as the Blazikenite that the event Torchic holds. The Blazikenite is not found within normal gameplay. It also confirms that Mega Evolutions are temporary, being only in battle.
It confirms that not all Pok?mon will have Mega Evolutions.
It also confirms stat increases, stating that MegaLucario's Attack is higher. MegaAbsol has increased Attack & Speed."

Something else that got my atttention:

"Finally, it also confirms that Super Training will increase Pok?mon's "Kiso" Points. This is what EVs are commonly called in Japan."

Wonder if this means the EV limit will change or it's just another method of gaining EVs.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: MaStErSpArK94 on August 09, 2013, 09:46:15 AM
It confirms that not all Pok?mon will have Mega Evolutions.

It's pretty safe to assume that at least the starters will get them. They gave one to Blaziken, after all. :V
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Wriggle on August 09, 2013, 10:26:51 AM
super saiyan formes

infernape approves
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Bio on August 09, 2013, 12:11:24 PM
doesnt rampardos have like 165 base attack but still sucks :v

Also slaking
Slaking is bad because it can only move every two turns.
Rampardos isn't that bad, it just kills itself too easily, and if you don't use those moves you don't OHKO stuff. And Rock is a terrible defensive typing.
Mawile has tons of resistances however and if Autotomize pretty much solves their speed problems.

shhhh mach punch doesn't exist.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: ToyoRai on August 09, 2013, 01:05:47 PM
You know what Mega Evolution sort of reminds me of? The Lv. X Pok?mon from the trading card games.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: MaStErSpArK94 on August 09, 2013, 01:20:29 PM
Update!

- New footage, Mega Pok?mon (http://www.youtube.com/watch?v=YTHgE0vtOXU&feature=player_embedded).

- English names, more info on Super Training (http://www.serebii.net/index2.shtml).

Horubii - Bunnelby
Dedenne - Same as jpn name
Meekuru - Skiddo
Gym Leader Koruni - Korrina
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: ToyoRai on August 09, 2013, 01:31:43 PM
Holy crap... they might have actually teased Mega Evolutions in the earlier trailer (you can see MegaMewtwo's transformation briefly in the trailer).

Oh yeah, I really hope that there is a way to gain accest to Mega Evolutions at least in post-game, because I rarely have chance to even get to events.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: BT on August 09, 2013, 01:38:15 PM
>Finally, it also confirms that Super Training will increase Pok?mon's "Kiso" Points. This is what EVs are commonly called in Japan.
>On the Touch Screen of the Nintendo 3DS system, players can have their Pok?mon participate in Super Training, activities that will increase a Pok?mon?s base stats, the underlying values that define its HP, Attack, Defense, Sp. Atk, Sp. Def, and Speed stats.

>_<
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Wriggle on August 09, 2013, 02:20:15 PM
What? The base stats won't be static anymore? I hope that's a bad translation. :V (it's a possibility since I remember the EV-reducing berries told in their description that they reduced the base of their respective stats... don't remember about the vitamins though)
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: BT on August 09, 2013, 03:00:16 PM
Well from what I gather they meant EVs and not base stats so false alarm. (it's as you said - GF calls EVs base stats all the time)
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: commandercool on August 09, 2013, 03:30:57 PM
well it isn't
(http://i.imgur.com/GvnBv0I.jpg)
but it's close i guess

 :o

I take bad what I said about overdone design. It has functional legs on the back of its extra face that's creepy/adorable/weird.

It's pretty safe to assume that at least the starters will get them. They gave one to Blaziken, after all. :V

Venusaur with an entire jungle growing out of it? :]

Edit: Blastoise with tank treads? Charizard with Fire/Dragon typing?
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: BT on August 09, 2013, 03:34:59 PM
I take bad what I said about overdone design. It has functional legs on the back of its extra face that's creepy/adorable/weird.
That's a fanmade Mawile evolution, not MegaMawile.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: commandercool on August 09, 2013, 08:45:13 PM
That's a fanmade Mawile evolution, not MegaMawile.

D'ooooooh! :derp: That's a great design.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Bio on August 10, 2013, 02:22:36 AM
If no one has realised, there is also a new era of sprites.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Raikaria on August 10, 2013, 05:20:28 PM
Mega Kangaskahn confirmed.

It's basically the baby is out of the pouch fighting too. The abilty reflects this [Paternal Bond, your moves hit twice]
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: ToyoRai on August 10, 2013, 05:56:25 PM
It's basically the baby is out of the pouch fighting too
My semisarcastic reaction (http://www.youtube.com/watch?v=sKayLq1d5Bs)
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: MaStErSpArK94 on August 10, 2013, 06:18:24 PM
Mega Kangaskahn confirmed.

It's basically the baby is out of the pouch fighting too. The abilty reflects this [Paternal Bond, your moves hit twice]

The concept is a bit... anti-climactic for a Mega form. :V

oh shit double outrage
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: BT on August 10, 2013, 06:39:56 PM
Double Comet Punch for 1m long turns pls.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Drake on August 11, 2013, 12:53:27 AM
rip metagame
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Suikama on August 11, 2013, 12:55:55 AM
pokemon world tournament going on right now (http://www.twitch.tv/pokemon?utm_campaign=frontpage_player_click&utm_source=http://www.twitch.tv/&utm_content=pokemon)

although everyone is watching dota :V
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Drake on August 11, 2013, 01:13:39 AM
sejun gdlk 2nd game opener

EDIT: oh man no 3rd detectttttt that was insane
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: trancehime on August 11, 2013, 07:35:22 AM
If no one has realised, there is also a new era of sprites.

Those are models not sprites.

rip metagame

gg wp power creep

although everyone is watching dota :V

Yeah, International 3 apparently a bigger deal than PWT (well for me anyway! can't speak for everyone)
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: BT on August 11, 2013, 08:06:08 AM
I was too busy sleeping personally.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Bio on August 11, 2013, 08:29:44 AM
Those are models not sprites.
For menus and stuff.
at least for the training thing.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: ToyoRai on August 12, 2013, 05:30:16 AM
English Mega Evolution trailer (http://www.youtube.com/watch?feature=player_embedded&v=BftrqE2CQiQ)
so fukkin metal
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: ToyoRai on August 21, 2013, 04:32:27 PM
http://www.youtube.com/watch?v=P83GIhzxKq0
Footage from the X/Y demo

Few things to point out:
-Normal walking controls are with D-Pad. Rollerscates are with Analog Pad
-Pikachu and Mewtwo seem to have new cries

Also, with the event there was This (http://www.youtube.com/watch?v=-Ifspg5ZCkw) trailer. I doesn't really show anything related to X/Y, but just so that you can looka t it.

Finally Exhibition Battle (http://www.youtube.com/watch?v=7jG0V8F0NY0)
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Suikama on August 21, 2013, 05:11:04 PM
damn the animations for everything from the battles to the trainers are looking really good

i wasnt super hype for this game before but seeing it actually in action i sure am now
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Drake on August 22, 2013, 08:02:33 AM
(http://i.imgur.com/lexLjCq.gif)
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: trancehime on August 22, 2013, 09:54:39 AM
(http://i.imgur.com/lexLjCq.gif)

politoed's gonna drown yo ass
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: BT on August 22, 2013, 11:21:51 AM
Warning: this is not real 3D footage. Play on a 3DS for full nightmare potential.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Bio on August 22, 2013, 12:48:44 PM
One day we'll reach Animal Crossing movement. We've got diagonal movement now, just a little bit more.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: final_agent on August 25, 2013, 11:55:14 PM
The shinies for the starters were recently discovered by some of the attendees of the demo stations.

So far, it seems Chespin has the most subdued shiny, being slightly aqua-ish as I recall (barely noticeable).

Froakie becomes a light green like Politoed, making it look like a standard frog.

While Fennekin's main colors become a slightly purple-ish color, honestly it kind of reminded me of Zorua (though, it's more black than purple).
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: MaStErSpArK94 on August 28, 2013, 04:02:48 PM
Nintendo 2DS announced. (http://www.serebii.net/index2.shtml) Will be released on October 12th.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Bio on September 04, 2013, 11:18:50 AM
New Pokemon Direct!

There's a paid service called Pokemon Box (with an annual fee) that allows you to store your Pokemon on the cloud with 100 boxes, totaling 3,000 storage spaces. This will also be compatible with future game titles too.

Also you won't receive your starter Pokemon from the professor, but rather from your friends. The professor instead, gives you one of the original three starters, which now have their own mega evolutions.

To achieve a megalution, the trainer uses their mega ring which interacts with the mega stone held by the Pokemon and this method is apparently the secret of the Kalos region.
So you can expect it to be integral to the plot somehow.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: trancehime on September 04, 2013, 11:20:51 AM
To achieve a megalution, the trainer uses their mega ring which interacts with the mega stone held by the Pokemon and this method is apparently the secret of the Kalos region.
So you can expect it to be integral to the plot somehow.

I was literally about to type up this news but got distracted by the Cookie Clicker thread. Goddamnit
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: ToyoRai on September 04, 2013, 11:47:49 AM
Some info on the Mega starters:
-Mega Venusaur gets increase in both Defense and Special Defense and gets the ability Thick Fat
-Mega Charizard gets increase in Special Attack and get Drought as its ability (still Fire/Flying)
-Mega Blastoise hasn't said to get any stats boosts but gets an ability called Mega Launcher, which increases the power of "Pulse" moves like Water Pulse and Dark Pulse
Still uses his mouth to shoot fire, even though he has three cannons :v
And where I am not the guy who thinks of Digimon with Mega Evolutions, those bracelets does draw similarities to Digimon (oddly enough, the first thing what came to mind was Digimon Savers)
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Bio on September 04, 2013, 12:17:40 PM
I was literally about to type up this news but got distracted by the Cookie Clicker thread. Goddamnit
I understand the predicament you were in Trance, cookies are seriously business.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: MaStErSpArK94 on September 04, 2013, 12:26:34 PM
MegaTank Blastoise.

Where is your god now? :V

The professor instead, gives you one of the original three starters, which now have their own mega evolutions.

Most likely during the aftergame, I presume.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Red Frost on September 04, 2013, 12:44:58 PM
Pokemon is getting Digimon as f*ck. (http://www.youtube.com/watch?v=blhaSxUJ-OU)
I really would've preferred straight-up evolutions, but whatever, I can't complain about my faves Absol and Mawile getting buffs.
 
Anyone else bothered by them redoing the Pokemon cries from earlier games?  It's a bit hard to hear, but Charmander sounds a lot different.  Personally I would've wanted them to keep the old cries.  It's not just because of the nostalgia, but because I don't want them to lose that sound quality that made them so distinctive from generation to generation.  Some of my favorites are from the earlier gens (Seadra, Venomoth, Spinarak, etc) and I'm a bit apprehensive about the new cries they'll get.
Yes, this means a lot to me. ;-;

Most likely during the aftergame, I presume.

I don't know, it seems silly to show off a trailer of something that wouldn't happen til so late in the game.  Then again, the games sometimes do put things off until the end of the game that you'd expect to be pretty handy/vital before then...
Why the hell is the Day Care so late in BW2?
Yes I'm still trying to beat White 2.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: BT on September 04, 2013, 01:03:42 PM
Was the whole "get a GSC starter" thing in postgame Emerald revealed before release? Might be a good historical example.

I prefer the old cries as well. ;-;
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: commandercool on September 04, 2013, 01:27:23 PM
New Pokemon Direct!

There's a paid service called Pokemon Box (with an annual fee) that allows you to store your Pokemon on the cloud with 100 boxes, totaling 3,000 storage spaces. This will also be compatible with future game titles too.

That... Actually sounds pretty cool, especially if it speeds up mass-transfers. I have spent days at this point moving my collection from game to game via trades.

-Mega Venusaur gets increase in both Defense and Special Defense and gets the ability Thick Fat

Daaaamn. Venusaur was already the coolest/most playable one, so it didn't need help but arguably got the most. On the plus side, it can't have Thick Fat with Chlorophyll, so this is unlikely to make it even more playable, just more versatile.

-Mega Charizard gets increase in Special Attack and get Drought as its ability (still Fire/Flying)

Booo! Mulligan! Needs a mega-mega form I guess.

-Mega Blastoise hasn't said to get any stats boosts but gets an ability called Mega Launcher, which increases the power of "Pulse" moves like Water Pulse and Dark Pulse
Still uses his mouth to shoot fire, even though he has three cannons :v

Meh? More than anything else I'm interested in the fact that some of the mega forms don't actually get stat boosts. This means the fear that they would all get 600+ base stats by default isn't true. Any word yet on how large the stat increases that others are getting actually are?
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Bio on September 05, 2013, 02:59:19 AM
Daaaamn. Venusaur was already the coolest/most playable one, so it didn't need help but arguably got the most. On the plus side, it can't have Thick Fat with Chlorophyll, so this is unlikely to make it even more playable, just more versatile.
Mega-Venusaur is the definition of bulky seeder. It doesn't heal as much as Rain Dish Ludicolo, but a boost to 80/80/100 defences to maybe 80/100/120 and only having two weaknesses and immunity to seed and poison means you probably will need a Steel or Pokemon which can hit its weaknesses or else a Sleep Power/ Giga Drain/ Leech Seed/ ? will wear you down. I'm predicting HP Fire for the final part of that set.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Red Frost on September 05, 2013, 07:01:09 AM
New Pokemon spotted. (http://www.serebii.net/direct98.jpg)

It kinda looks like a shaggy, white goat...?  Or some weird centaur-shaped thing.

-Mega Venusaur gets increase in both Defense and Special Defense and gets the ability Thick Fat

I'm suddenly reminded of Hitec's moemon designs. (http://danbooru.donmai.us/posts/285825) (danbooru)
Speaking of abilities, how did people get DW starters?  I don't remember hearing anything about them...
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Raikaria on September 05, 2013, 07:52:02 AM
A few were from events and promotions.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: trancehime on September 09, 2013, 12:57:01 AM
http://i.imgur.com/k0rDzwU.jpg

Pokemon getting mega-evolutions. Keep an eye out for the image it's probably fake.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Suikama on September 09, 2013, 01:00:51 AM
no breloom ;_;


WAIT GARCHOMP!? WHAT THE FUCK

http://i.imgur.com/k0rDzwU.jpg

Pokemon getting mega-evolutions. Keep an eye out for the image it's probably fake.

oh ok
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Drake on September 09, 2013, 03:10:30 AM
checkerboard pattern doesn't line up with the pokes or the text, some pokes are randomly overlapped on others

pixels
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: ToyoRai on September 09, 2013, 04:36:31 AM
For something more real from Pok?mon Smash:
- Super Training footage (http://www.youtube.com/watch?v=PXwxxi6sMQs) This particular mini-game has you going around a stadium, trying to hit soccer balls into a giant Magneton which tries to hit you with its own soccer balls. It seems to increase Special Attack.
- Tease forwards second Mega Mewtwo? (http://www.youtube.com/watch?v=yIfa2k0fBYQ)
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Red Frost on September 09, 2013, 09:34:13 AM
http://i.imgur.com/k0rDzwU.jpg

Pokemon getting mega-evolutions. Keep an eye out for the image it's probably fake.
As much as I'd love to see Gardevoir, Larvesta, Lapras, Aggron, and Galvantula get Megavolutions, I don't trust the image.  Scizor and Heracross without Pinsir?  Seems odd, but more importantly, they broke up Romeo and Juliet Zangoose and Seviper.
 
And... y'know... Ninjask isn't on that list.  That's an immediate red-flag.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: commandercool on September 09, 2013, 01:23:18 PM
As much as I'd love to see Gardevoir, Larvesta, Lapras, Aggron, and Galvantula get Megavolutions, I don't trust the image.  Scizor and Heracross without Pinsir?  Seems odd, but more importantly, they broke up Romeo and Juliet Zangoose and Seviper.
 
And... y'know... Ninjask isn't on that list.  That's an immediate red-flag.

Aw jeez, Mega Pinsir... I love that plan.

I would say that it seems wrong that there's a bunch of stuff that already sees heavy use on there, but the fact that they're giving mega forms to legendary dudes already reminds me that they don't necessarily actually have game balance/fixing past mistakes in mind when designing things like this. The real tell is the lack of Mega Weezing. No Mega Weezing means that it must be fake... Right? :ohdear:
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: MatsuriSakuragi on September 09, 2013, 01:46:09 PM
I'm kind of raising my eyebrow at using speculative reasoning like that to say it's fake, just because what you think should be there isn't.

This approach seems to make more sense. (http://penciledcappers.tumblr.com/post/60692285262/therandominmyhead-kyurem-what-well-lets)

(Either way, I am crossing my fingers for Mega Celebi...)
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: commandercool on September 09, 2013, 02:20:08 PM
I'm kind of raising my eyebrow at using speculative reasoning like that to say it's fake, just because what you think should be there isn't.

Well yeah, but that's a joke, right? A joke, just like a world where Mega Weezing doesn't exist would be?(http://i838.photobucket.com/albums/zz304/dummy2205/icon_eek.gif)
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Red Frost on September 09, 2013, 06:31:02 PM
I'm kind of raising my eyebrow at using speculative reasoning like that to say it's fake, just because what you think should be there isn't.

This approach seems to make more sense. (http://penciledcappers.tumblr.com/post/60692285262/therandominmyhead-kyurem-what-well-lets)

That certainly is more definitive than what I came up with, but I was just having a little speculation fun with what I know (which isn't Japanese or photo manipulation).  I mean, it's not like they haven't broken up pairs/groups while handing out evolutions before (Scizor, Mega Blaziken, etc).  Still... it really does feel wrong to have Zangoose without Seviper.  It's like Latios without Latias.
 
The Ninjask thing was a joke.
Because I really want a Ninjask evolution.
It's a ninja cicada.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: commandercool on September 09, 2013, 08:40:03 PM
That certainly is more definitive than what I came up with, but I was just having a little speculation fun with what I know (which isn't Japanese or photo manipulation).  I mean, it's not like they haven't broken up pairs/groups while handing out evolutions before (Scizor, Mega Blaziken, etc).  Still... it really does feel wrong to have Zangoose without Seviper.  It's like Latios without Latias.
 
The Ninjask thing was a joke.
Because I really want a Ninjask evolution.
It's a ninja cicada.

I'd rather see them do something with Nincada. That guy is way cooler than Ninjask or Shedinja. King of like how Surskit is way better than Masquerain. Bugs with interesting unique typings that lose them upon evolution go!
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Red Frost on September 10, 2013, 09:20:28 AM
I'd rather see them do something with Nincada. That guy is way cooler than Ninjask or Shedinja. King of like how Surskit is way better than Masquerain. Bugs with interesting unique typings that lose them upon evolution go!

An alternate evolution path with the Ground/Bug typing intact would be really cool.  They could even make it a gender specific one for kunoichi, female ninjas.
... damn, now I really want this to be a thing.
And yeah, Masquerain losing its Water typing was a real shame.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Jellyfish on September 10, 2013, 09:36:53 AM
I'm not really happy about the Mega-evolutions, but I guess GF has to come up with something before fans get bored.
And when I mean fans, I mean younger fans. I bet they're really happy about Megas and stuff. Also, I hope they give more Pokemon really seriously real evolutions instead of Megas :<

Also Charizard getting Drought is completely biased </3 #TeamVenusaur
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Bio on September 10, 2013, 09:44:59 AM
Blastoise probably got the worst deal, depending on whether or not it learns any new Pulse moves. Because currently, it can only learn Water Pulse. Venusaur is actually pretty good with the stat increases now and its ability helps it much more than Drought does for Charizard (though you can argue otherwise).
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Raikaria on September 10, 2013, 10:50:42 AM
As much as I'd love to see Gardevoir, Larvesta, Lapras, Aggron, and Galvantula get Megavolutions, I don't trust the image.  Scizor and Heracross without Pinsir?  Seems odd, but more importantly, they broke up Romeo and Juliet Zangoose and Seviper.
 
And... y'know... Ninjask isn't on that list.  That's an immediate red-flag.

I will say that if Scizor OR Heracross get Mega evolutions and Pinsir is ignored AGAIN I will flip.

Heracross is basically supposed to be the Pinsir equivalent of Scizor anyway. Similar but slightly different movepools, BST 500 both of them, different type, the stay layout is overall 'better'... it would be foolish to think that at some point what is now Heracross wasn't a Pinsir Evo. The similarities between Pinsir-Heracross and Scyther-Scizor are too much to ignore.

Likewise, I'll flip if they do anything this gen to make Dusclops/Dusnoir better, while ignoring Banette. AGAIN. Dusknoir was bad enough, then they go make Evolite. [Which, by the way, was another wonderful kick in the teeth for Pinsir too]

On the other hand I wouldn't care too much if Sableye didn't get anything too fun, because Sableye came off leaps and bounds better in Gen4/5. Hell, he did in Gen 3 as well.

Version exclusives should receive equal treatment. I just wonder what Gen 5 version exclusive will get screwed over. There always seems to be one in every odd-numbered generation. I'm willing to bet it'll be Mandibuzz and 'MURICA BIRD will get something cool.

I mean, starters tend to get treated fairly in regards to getting cool new toys, why not version exclusives?
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Red Frost on September 10, 2013, 01:14:08 PM
Blastoise probably got the worst deal, depending on whether or not it learns any new Pulse moves. Because currently, it can only learn Water Pulse. Venusaur is actually pretty good with the stat increases now and its ability helps it much more than Drought does for Charizard (though you can argue otherwise).

Wow, I thought for sure Blastoise got Dragon Pulse when I saw it was getting that ability...  Maybe it'll be able to learn that and Dark Pulse in the generation shift?  That or Water Pulse is getting one hell of a boost.  Only other thing that comes to mind is a slew of new "_____ Pulse" moves, but the only one I can see Blastoise being able to learn would be an Ice attack.
... at least it didn't get Defeatist, right?


Maybe we'll get an Eviolite-like item that only works with perma-Basic Pokemon.  Something that could work with Jynx (regardless of the baby evolution) but not Magmar (it has an evolution), Magmortar (it's an evolution), or Lucario (it has Mega-Lucario).
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: trancehime on September 11, 2013, 09:43:34 AM
If you check Serebii.net right now, you'll notice a Corocoro scan.

>Mega Garchomp confirmed
FML

There also appears to be version-exclusive Mega Evolutions of Mewtwo, according to the coverage. The new Fossil Pokemon are typed Rock/Dragon (!!!) and Rock/Ice (...)
The evolutions revealed of the Gen 6 starters are single-typed.

Re: Fairy type-chart
Quote
According to this, Fairy is Super Effective on Fighting, Dark and Dragon and not effective on Fire, Poison or Steel. It also states that it is weak to Poison and Steel while resists Fighting, Dark and Bug. It is immune to Dragon. However, as this is not pictured yet, don't take it as 100% confirmed.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: MaStErSpArK94 on September 11, 2013, 09:49:11 AM
If you check Serebii.net right now, you'll notice a Corocoro scan.

>Mega Garchomp confirmed
FML

There also appears to be version-exclusive Mega Evolutions of Mewtwo, according to the coverage. The new Fossil Pokemon are typed Rock/Dragon (!!!) and Rock/Ice (...)
The evolutions revealed of the Gen 6 starters are single-typed.

Re: Fairy type-chart

Mega Garchomp why
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Raikaria on September 11, 2013, 10:01:29 AM
Apparently this is fairy's type chart:

SE on:
Fighting; Dark; Dragon
NVE On: Fire, Poison, Steel

Weak to: Poison [ABOUT TIME], Steel
Resists: Fighting, Dark, Bug [Wat]
Immune: Dragon

Some of these weaknesses and resists feel like shoehorns for balance, like the bug resist... if anything I'd say fairy should be weak to bug, since a lot of them seem to be nature spirits and bugs eat plants. A grass resist would have made sense, but Grass doesn't need a nerf, does it GF? And being outright immune to dragon makes no sense as I said when fairy was revealed to be strong against Dragon and is clearly a balance bandage. At least when they added Dark it made the 'Three fears' for Psychic's weaknesses.

I get the Fighting, Dark and Steel relations, however. Surprised it's not weak to fire, but at least it's NVE on it. After all, we don't need more offensive Fire spewed around and Defensive fires tend to suck. [I also guess if it was weak to Fire every Dragon would just FIREBLAST. Hello again, balance bandages!]

Mega Mewtwos are version exclusive. One's Fighting/Psychic.

Mega Garchomp NOOOOO
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: trancehime on September 11, 2013, 10:07:01 AM
11:06: According to the leaker, Steel has lost its resistance to Dark and Ghost

GET WRECKED

oh my fucking god what's happening
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Jellyfish on September 11, 2013, 10:16:56 AM
Quote
11:06: According to the leaker, Steel has lost its resistance to Dark and Ghost. Like the rest of this information this is unconfirmed until we get a picture.

I'm crying. I hope this isn't true.
There goes Metagross, as well as our long awaited Ghost/Steel. Gengar will once again rule! Now, Ghost's only resists are Normal and Dark. Celebrate!
Seriously though, GF, after introducing Honedge, decides to nerf Steel. Dang it.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Raikaria on September 11, 2013, 10:20:16 AM
Wait, so GF is actually not just adding Fairy as an obvious balance bandage, but is actually changing the type chart to nerf other types that are too strong?! [I expect Ghost to get some change as well if this is true]

Excuse me while I sing in glee.

EDIT:

Oh god the Grass starter's 2nd form looks AWFUL. Derpy as anything too.

The Fire and Water starters, on the other hand, look awesome.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: BT on September 11, 2013, 11:12:52 AM
I'm still shocked over the gd Dragon immunity.

SE on Dark Fighting Dragon weak to Poison Steel I'm just wow hahah what.

Also yeah changes to Steel-types and possibly others make me fear Psychic-type takeovers.

edit why are the fossilmons so cute?

"Team Flare has five scientists, Kuseroshiki, Momiji, Bara, Akebi, Corea"  :3

And I take what I said about the Psychic-types back, they'd need proper OP mons to actually do something. Meanwhile Steel lost some cool resistances but has Fairy to obliterate in return. Kind of  a weird meta where Dragon and Fairy are both dominated by Steel-types.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: MaStErSpArK94 on September 11, 2013, 11:30:07 AM
Chespin's evo made me laugh so hard. That face. :V

Froakie's evo is so slender and stylish. :V

Fennekin's evo looks alright.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Bio on September 11, 2013, 11:31:01 AM
Outrage confirmed to be too risky to be used.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: MaStErSpArK94 on September 11, 2013, 11:39:20 AM
Corocoro apparently lists Geomancy, Oblivion Wing and Parting Shot as unknown-type moves.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: ToyoRai on September 11, 2013, 12:55:04 PM
Because I like listing things:
-Chespin evolves into Hariboogu, which causes it to grow some sort of shell around it and grow larger tail (armadillo?). It stays pure Grass-type and can learn Mud Shot.
-Fennekin evolves into Teerunaa. Though it gains human-like body, it doesn't get second typing. Can leard Psycho Shot
inb4Psyhic/Fighting
-Froakie evolves into Gerogashira. Even though it gains leaner body with purple skin, it stays pure Water type. Can learn Bounce like a good frog.
-The first fossil Pok?mon we have here is Chigorasu, a T-Rex which proves once again that dinosaurs are dragons (and rocks). It jaws are so devastationg, it ability Hard Jaw boosts the pwoer of biting moves. It of course learns Crunch.
-The second fossil Pok?mon is the Diplodocus Amarusu. Amusingly being Rock/Ice, its Freeze Skin turns its Normal-type moves into Ice-type moves. Aurora Beam is one of its known moves.
-Torimian is the briefly seen white dog Pok?mon. Its Normal-type, and gains extra defense to psychical attacks thanks to Fure Coat. Interestingly, you can customise Torimian, trimming away its fur and recolouring it, so you can have your oversized poodle.
-The Psychic cat Nyaonikusu differ base on its gender. And with that, I mean Nidoran family like gender difference. The male ones have supporting role, knowing Miracle Eye, where as female are attackers with Extrasensory. They can ahve Keen Eye or Infiltrator as their abilites, though whenever they are gender base is unknown.
-Mewtwo has confirmed to have two Mega evolutions. The previous one is known as Mega Mewtwo Y. The new one is the Mega Mewtwo X. This one is Pyschic/Fighting and gets ability Steadfast. Mewtwonite X and Mewtwonite Y are the ways to turn it.
-Because fuck everything, Mega Garchomp with Sand Force.
-New NPC is shown called Karune. Actress, trainer, runner of boutique and salon to change your hair and clothes, she does quite a few stuff.
-Team Flare has five professors working to them called Kuseroshiki, Momiji, Bara, Akebi and Corea. ANd here's their updated motivation:
Step 1: Aquire money
Step 2: ???
Step 3: FabulousBeautiful world
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: commandercool on September 11, 2013, 01:04:29 PM
So the question is for me is "what does this mean for NU?" Dragons moving down (probably not that far)? Poisons moving up? I kind of hope not, because my mono-Poison NU team can't afford to lose many guys.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Suikama on September 11, 2013, 01:22:14 PM
oh another mewtwo? maybe this one will look cooler

...nope

...actually on second thought technically yes (https://www.google.ca/search?q=cooler+dbz&rlz=1C1AFAB_enCA451CA451&um=1&ie=UTF-8&hl=en&tbm=isch&source=og&sa=N&tab=wi&ei=TW4wUp-JNuWH2AWTsoDQBw&biw=1280&bih=709&sei=U24wUs_fIcSr2wW0o4BA) :V


at least mega garchomp looks good

also chespin's evo holy shit
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Red Frost on September 11, 2013, 02:42:29 PM
-Because fuck everything, Mega Garchomp with Sand Force.

"Oh man, no one's gonna like this... let's see what the damage is."
*click*
"... I still need to pick up Monster Hunter."
 
The new Fossil Pokemon have some pretty neat abilities.  I'm leaning towards the little Tyrannosaurus, but the Ice one could evolve into something cool.  Wish they'd make more than two per gen, I'm still waiting for a velociraptor, ichthyosaur, and spinosaurus.
I didn't expect Froakie to evolve into something so lean and cool looking.  Maybe I'll have to reconsider choosing Fennekin as my starter.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: trancehime on September 11, 2013, 02:57:51 PM
Wait, so GF is actually not just adding Fairy as an obvious balance bandage, but is actually changing the type chart to nerf other types that are too strong?! [I expect Ghost to get some change as well if this is true]

if this is true then Water would have been nerfed

GameFreak pls

However, Steel losing its resistances to Dark and Ghost IS true. Confirmed by CoroCoro scan

"Team Flare has five scientists, Kuseroshiki, Momiji, Bara, Akebi, Corea"  :3

Momiji is actually the most commonly used Japanese name of the five names listed there. :V

also megagarchomp with sandforce not necessarily super duper awesome; it loses the item which tends to make it good since the item slot is taken up for the Mega evolution
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: WHMZakeri on September 11, 2013, 03:07:39 PM
Fennekin's evo looks alright.
I agree
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Edible on September 11, 2013, 03:23:27 PM
11:06: According to the leaker, Steel has lost its resistance to Dark and Ghost

GET WRECKED

oh my fucking god what's happening

\o/ Fuck you, Skarmory!
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Edible on September 11, 2013, 03:26:20 PM
On an unrelated note - has there been any information on how transfers to XY from previous gen games will work?
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: commandercool on September 11, 2013, 04:24:18 PM
On an unrelated note - has there been any information on how transfers to XY from previous gen games will work?

Sounds like that's something the Pokemon Bank service can do. And free trials will be available somehow at some point from what I hear, so you won't need to pay to do so, at least for a while.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: MaStErSpArK94 on September 11, 2013, 07:06:08 PM
I agree

Your avatar just changed everything in my mind. I really want a fox witch final evo now :V
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: SatorKoi57 on September 11, 2013, 11:58:15 PM
Also, Tormian pre-evo should be a Toy Poodle.
Nuff said.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: WHMZakeri on September 12, 2013, 12:20:49 AM
Your avatar just changed everything in my mind. I really want a fox witch final evo now :V
It really is foreshadowing a Witch full-evo, which is kind of getting me excited for the fire type. I can easily see the ears growing closer together into a witch hat, and the tail with a stick is heavily resembles a broom.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: MaStErSpArK94 on September 12, 2013, 11:10:10 AM
It really is foreshadowing a Witch full-evo, which is kind of getting me excited for the fire type. I can easily see the ears growing closer together into a witch hat, and the tail with a stick is heavily resembles a broom.

Well, looking at the clearer scan on Serebii, you can see in the screenshot Teerunaa using the stick as a wand to attack. Which further emphasizes the Witch/Magician theory. :V
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: ToyoRai on September 12, 2013, 02:03:03 PM
Litleo's (http://www.serebii.net/pyroar.jpg) evolution, (http://www.serebii.net/pyroar2.jpg) Pyroar (http://www.serebii.net/pyroar3.jpg)

So the question is will Pyroar differ if its female, does Litleo evolve into different Pok?mon if its female or does Gamefreak not care.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: MatsuriSakuragi on September 12, 2013, 02:34:53 PM
Probably just look different? It's not at all unnatural for Pokemon to have different designs based on their sex.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: trancehime on September 12, 2013, 03:09:49 PM
Probably just look different? It's not at all unnatural for Pokemon to have different designs based on their sex.

Yeah, the Jellicent comes to mind! Pringle moustache on the male xD
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Raikaria on September 12, 2013, 05:06:24 PM
Well, looking at the clearer scan on Serebii, you can see in the screenshot Teerunaa using the stick as a wand to attack. Which further emphasizes the Witch/Magician theory. :V

It also likely means Fire/Psychic, the exact opposite to all them Fire/Fightings.

Of course, I think most would have guessed this now we know it learns both Confusion and Psycho Cut.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: MatsuriSakuragi on September 12, 2013, 05:11:28 PM
Yeah, the Jellicent comes to mind! Pringle moustache on the male xD

I was thinking about Unfezant, myself! But Jellicent is better :>
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: ToyoRai on September 13, 2013, 01:07:33 PM
English trailer (http://www.youtube.com/watch?v=XihYTNWLFJw). Tells the english names of the new Pok?mon, female Pyroar, Mega Garchomp and Mega Mewtwo and some costumes

More type changes:
-Grass-types are immune to powder and spore moves
-Electric-types cannot be paralyzed (as in, outside of Electric-type moves like Force Palm)
-Ghosts are immune to trapping moves

And human names:
-Team Flare scientists are called Celosia (purple hair), Aliana (orange haired), Bryony (green haired), Mable (blue haired) and Xerosic (only man)
-The actress/trainer/salon and boutique owner is called Diantha.
-Also, the two fossils are Jaw and Sail fossils
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: MaStErSpArK94 on September 13, 2013, 01:39:55 PM
English trailer (http://www.youtube.com/watch?v=XihYTNWLFJw). Tells the english names of the new Pok?mon, female Pyroar, Mega Garchomp and Mega Mewtwo and some costumes.

I'm happy that they made female Pyroar different (which makes sense, as a lioness). Also Frogadier is a pretty kickass name imo.

More type changes:
-Grass-types are immune to powder and spore moves
-Electric-types cannot be paralyzed (as in, outside of Electric-type moves like Force Palm)
-Ghosts are immune to trapping moves

Interesting... More stuff to keep in mind for competitive players.

Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: ToyoRai on September 13, 2013, 01:49:46 PM
So Mega Garchomp. It has higher Attack and Special Attack, but loses Speed
Stuff on boutiques and salons (http://www.pokemonxy.com/en-us/whats_new/style/) and Trainer PR Videos (http://www.pokemonxy.com/en-us/whats_new/pr_videos/)
Pok?mon Global Link (http://www.pokemonxy.com/en-us/primary_feature/)


As a side note, we STILL don't have english name for Oorotto.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Raikaria on September 13, 2013, 01:56:20 PM
So Mega Garchomp. It has higher Attack and Special Attack, but loses Speed

And then No-one used Mega Garchomp ever because it lost the trolly 102 base speed.

Although makes me wonder, since you Mega-Evolve and can attack; would you Mega-Evolve off Garchomp's base speed then wait for something between your speeds to attack, or would you attack from MG's base speed? Or would Mega-Evo work like item use, but not use your turn? Hnngk.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: MaStErSpArK94 on September 13, 2013, 02:13:31 PM
Also, there's a fairy type move called "Baby Doll Eyes" (lolwut), has priority and lowers the opponent's attack.

How to defeat dragons according to Fairies: cute eyes and kisses. And Moonblasts. :V
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: ToyoRai on September 13, 2013, 02:47:11 PM
The fact that Furfrou can learn it and has ability what reduces physical damage taken just makes things worse.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Stuffman on September 13, 2013, 03:02:21 PM
Also, there's a fairy type move called "Baby Doll Eyes" (lolwut), has priority and lowers the opponent's attack.

How to defeat dragons according to Fairies: cute eyes and kisses. And Moonblasts. :V

Stat-lowering moves are generally trash, this sounds like it could make them more viable.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: commandercool on September 13, 2013, 03:03:04 PM
The fact that Furfrou can learn it and has ability what reduces physical damage taken just makes things worse.

I demand physical Hidden Power and special Intimidate or I call (further) special favoritism. :V
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: BT on September 13, 2013, 03:14:55 PM
I demand physical Hidden Power and special Intimidate or I call (further) special favoritism. :V
Natural Gift. :derp:
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Raikaria on September 13, 2013, 03:42:19 PM
I demand physical Hidden Power and special Intimidate or I call (further) special favoritism. :V

Come back and cry when there's a pokemon with 250 base HP and 105 base Def that can also use Evolite and has no weakness to common physical attacking types, which can cure it's own status and has reliable recovery.

Aka: Physical Chansey. No physical wall comes close to being Chansey or even Blissey in terms of taking special attacks.

And no, Special Fighting is not a common attacking type. Focus Miss is Focus Miss.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: commandercool on September 13, 2013, 04:40:00 PM
Come back and cry when there's a pokemon with 250 base HP and 105 base Def that can also use Evolite and has no weakness to common physical attacking types, which can cure it's own status and has reliable recovery.

Aka: Physical Chansey. No physical wall comes close to being Chansey or even Blissey in terms of taking special attacks.

And no, Special Fighting is not a common attacking type. Focus Miss is Focus Miss.

Physical walls with Intimidate can come pretty close to Chansey's level of walling against the thing that they switch into, and they can usually set up or otherwise do things.

And Hidden Power Fighting is not a terrible option for Special Fighting. It probably won't kill Chansey very fast, but neither will Focus Blast most of the time. That's what surprise Focus Punch on your special sweepers is for. THUNDER WAVE NOW, CHANSEY. :derp:
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Raikaria on September 13, 2013, 05:45:02 PM
Physical walls with Intimidate can come pretty close to Chansey's level of walling against the thing that they switch into, and they can usually set up or otherwise do things.

And Hidden Power Fighting is not a terrible option for Special Fighting. It probably won't kill Chansey very fast, but neither will Focus Blast most of the time. That's what surprise Focus Punch on your special sweepers is for. THUNDER WAVE NOW, CHANSEY. :derp:

Most Special Sweepers aren't doing 50% to 252 Bold Evolite Chansey. And HP Fighting is outright laughable in most cases.

Also, if you look at the staple moves for each type, you'll find most types have stronger physical moves. Earthquake is 100 power, Surf is 95, Psychic is 90. You could argue Crunch is 80, but remember for 2 generations that was a special move, and Dark-type attacks tend to not have that much power in the first place [Dark Pulse is also 80 BP]
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: commandercool on September 13, 2013, 06:00:29 PM
Most Special Sweepers aren't doing 50% to 252 Bold Evolite Chansey. And HP Fighting is outright laughable in most cases.

Also, if you look at the staple moves for each type, you'll find most types have stronger physical moves. Earthquake is 100 power, Surf is 95, Psychic is 90. You could argue Crunch is 80, but remember for 2 generations that was a special move, and Dark-type attacks tend to not have that much power in the first place [Dark Pulse is also 80 BP]

Earthquake is also generally risky, since Ground immunities are more common than Water or Psychic immunities. Stone Edge is bad, and strong Fighting moves have drawbacks. Surf has higher base power than Waterfall (although no flinch chance). However, Psychic will probably be much riskier in generation six, because I'm predicting Dark STAB is going to get way more valuable. Neutral Sucker Punch against Steel types is cool. Skuntank for... something other than NU! Keep in mind too that there's no physical equivalent of Psyshock (unless there is and I forgot it).

HP Fighting isn't laughable in most cases, just against Chansey. I've played ghost sweepers, it's not laughable. Less than most Hidden Powers, anyway.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: trancehime on September 14, 2013, 02:49:53 AM
Stat-lowering moves are generally trash, this sounds like it could make them more viable.

Memento is legit.

More news at 11

More type changes:
-Grass-types are immune to powder and spore moves
-Electric-types cannot be paralyzed (as in, outside of Electric-type moves like Force Palm)
-Ghosts are immune to trapping moves

I'm surprised not much of a fuss here about this.

Also Force Palm is Fighting-type.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Bio on September 14, 2013, 04:09:54 AM
-Grass-types are immune to powder and spore moves
-Electric-types cannot be paralyzed (as in, outside of Electric-type moves like Force Palm)
And now everything is right in the world as there are more safe switch-ins on Spore and Togekiss is less annoying.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: BT on September 14, 2013, 05:22:40 AM
There isn't much of a fuss because they're good and minor changes. Also I assume the exception for Paralysis means that moves like Body Slam will still paralyze, like how it works for Ground-types.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Bio on September 14, 2013, 05:25:51 AM
Apparently Electric types can simply not be paralyzed. Also now that I think about it, the other paraflinching user, Jirachi, now has a Dark and Ghost weakness.

Also did someone say Limber Stunfisk?
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Red Frost on September 14, 2013, 07:24:19 AM
More type changes:
-Grass-types are immune to powder and spore moves
-Electric-types cannot be paralyzed (as in, outside of Electric-type moves like Force Palm)
-Ghosts are immune to trapping moves

Apparently Electric types can simply not be paralyzed. Also now that I think about it, the other paraflinching user, Jirachi, now has a Dark and Ghost weakness.

Also did someone say Limber Stunfisk?

Looking at these changes, I'm wondering what the chances of all floating/winged Pokemon getting a pseudo-Levitate ability are.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: BT on September 14, 2013, 07:54:04 AM
If they really want to fix the metagame they'll get rid of stealth cocks or at the very least make them crippling to Flying-types and levitators only. The goal was to cripple those pesky spike-immune critters, right? You can do it GF you can fix everything.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: ToyoRai on September 14, 2013, 09:41:47 AM
Also Force Palm is Fighting-type.
I brought it up because it is not Electric-type move. The way I presetened the quote was that even moves outside of Electric-types like Force Palm cannot paralyze Electric-type Pok?mon
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: trancehime on September 14, 2013, 10:04:18 AM
I brought it up because it is not Electric-type move. The way I presetened the quote was that even moves outside of Electric-types like Force Palm cannot paralyze Electric-type Pok?mon

You missed a comma in your sentence there so it is like you said "outside of Electric type moves like[such as] Force Palm" when you and I know that isn't the case. :V

There isn't much of a fuss because they're good and minor changes. Also I assume the exception for Paralysis means that moves like Body Slam will still paralyze, like how it works for Ground-types.

they're good but saying they're minor is kinda taking a shot in the dark IMO because it's too early to call a change like this minor or major since we don't know how popular types will become.

Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: commandercool on September 14, 2013, 03:50:03 PM
Apparently Electric types can simply not be paralyzed. Also now that I think about it, the other paraflinching user, Jirachi, now has a Dark and Ghost weakness.

Also did someone say Limber Stunfisk?

I have a shiny Limber Stunfisk. He's a-gonna be a star. :derp:

If they really want to fix the metagame they'll get rid of stealth cocks or at the very least make them crippling to Flying-types and levitators only. The goal was to cripple those pesky spike-immune critters, right? You can do it GF you can fix everything.

Time limit on entry hazards, they last for ten rounds after being spit out or something? Make Stealth Rock like Toxic Spikes, so switching in with a Rock type absorbs them? New ability that absorbs all hazards on switch? That would probably be Spikes and Toxic Spikes too weak since they would take several turns to get up and none to bring down, but fuck it, put it on some perennial NUs and artificially shake that metagame.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Raikaria on September 14, 2013, 04:46:24 PM
Also did someone say Limber Stunfisk?

Eh, at least Stunfisk looks derpy enough to give that a pass. Rotom-Fan, on the other hand...
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Stuffman on September 14, 2013, 04:47:42 PM
Make Stealth Rock like Toxic Spikes, so switching in with a Rock type absorbs them?

That would be fucking magical.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Raikaria on September 14, 2013, 04:57:55 PM
Alternatively, just, you know... reduce the damage of SR or add more hazard removal moves in general. 1/8th HP is dumb. 1/4 is stupid, and 1/2 is just obscene.

Or hell, make it not hit stuff resisted and SE so everyone takes the same pain!
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: MatsuriSakuragi on September 14, 2013, 06:01:46 PM
I wouldn't mind Stealth Rock as much if its maximum damage was, in fact, 1/4 instead of 1/2. I think that's a fair enough nerf for it.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Paperblade on September 14, 2013, 10:35:47 PM
I hope there's a Mega Walrein and it looks more like Spheal
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Goomba98 on September 15, 2013, 09:32:15 PM
Apparently they're calling EVs "base stats" now. I really hope they don't do this, the fandom has been calling them EVs for quite a while now and it could cause confusion when talking about a Pokemon's actual base stats.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Drake on September 15, 2013, 10:06:16 PM
Er the games have been calling them "base" ever since they were introduced.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: trancehime on September 16, 2013, 03:18:46 AM
Apparently they're calling EVs "base stats" now. I really hope they don't do this, the fandom has been calling them EVs for quite a while now and it could cause confusion when talking about a Pokemon's actual base stats.

Japanese call it 基礎 --> きそ--> base/foundation

As Drake said it's been like this since ever? The fandom call it EVs/努力値 to make things easier.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Teewee on September 16, 2013, 11:28:44 AM
Then what do they call the other base stats, like Alakazam's 135 Sp.Atk?  ???
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: trancehime on September 16, 2013, 04:10:05 PM
Then what do they call the other base stats, like Alakazam's 135 Sp.Atk?  ???

種族値 "species value" is what I see used most often
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: MaStErSpArK94 on September 18, 2013, 12:48:16 PM
New footage (http://www.youtube.com/watch?feature=player_embedded&v=TotwurUNRdI).

Among other things, the trailer shows us a new fairy-type move, じゃれつき ("Child's Play", according to Serebii) that Marill uses against Haxorus.

Also, nice Draco Meteor animation.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: BT on September 18, 2013, 12:56:00 PM
Among other things, the trailer shows us a new fairy-type move, "Child's Play" (じゃれつき) that Marill uses against Haxorus.
>marill kicking haxorus ass
it's like they're self-aware of how stupid this is

...because they put in sudowoodo with those new tree mons in the 5-on-1 i noticed they're likely to be his evolution or something, or at least they look really similar

and is that even more customization of the mcs i see? or was this already known?
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Raikaria on September 18, 2013, 01:11:13 PM
>marill kicking haxorus ass
it's like they're self-aware of how stupid this is

...because they put in sudowoodo with those new tree mons in the 5-on-1 i noticed they're likely to be his evolution or something, or at least they look really similar

and is that even more customization of the mcs i see? or was this already known?

Actually Sudowoodo camouflages itself among trees so Sudowoodo being there makes perfect sense.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: commandercool on September 18, 2013, 01:15:54 PM
Actually Sudowoodo camouflages itself among trees so Sudowoodo being there makes perfect sense.

Agreed. I love that.

Not that Sudowoodo 2 or Mega Sudowoodo wouldn't be cool (Redwood Sudowoodo, who you can only see the bottom third of because he's so tall?), but showing up mixed in with groups of trees is Sudowoodo's job, so it doesn't necessarily mean anything that it's doing that.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: MatsuriSakuragi on September 18, 2013, 02:11:35 PM
>marill kicking haxorus ass
it's like they're self-aware of how stupid this is

I'm sorry, I can't hear you over how loudly I'm saying 'it's about fucking time dragons got nerfed'.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: trancehime on September 18, 2013, 02:15:42 PM
>marill kicking haxorus ass
it's like they're self-aware of how stupid this is


will you please get over it?

it's a welcome and necessary addition to nerf many dominant types in gen5.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: BT on September 18, 2013, 02:31:36 PM
I'm not actually mad about it. I just find it humorous that the nerf they went for makes not much sense at all. And I don't really care too much about THAT either.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: trancehime on September 18, 2013, 02:45:16 PM
I'm not actually mad about it. I just find it humorous that the nerf they went for makes not much sense at all. And I don't really care too much about THAT either.

>doesn't make sense

What doesn't make sense is not Fairy-type, but that Water-type was mostly untouched
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: commandercool on September 18, 2013, 03:15:33 PM
>doesn't make sense

What doesn't make sense is not Fairy-type, but that Water-type was mostly untouched

Electric got an extremely minor buff=>Electric is good against Water=>Water is balanced now?(http://i838.photobucket.com/albums/zz304/dummy2205/nervous.gif)
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Raikaria on September 18, 2013, 03:39:59 PM
Electric got an extremely minor buff=>Electric is good against Water=>Water is balanced now?(http://i838.photobucket.com/albums/zz304/dummy2205/nervous.gif)

Grass got a minor buff too.

We don't know if the rest of the type chart will change either. For all we know Water may become weak to Poison or something.

Or, ya'know, they nerf the Rain's benifits so it's not so brutally OP compared to every other weather.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: commandercool on September 18, 2013, 04:30:46 PM
Grass got a minor buff too.

We don't know if the rest of the type chart will change either. For all we know Water may become weak to Poison or something.

Or, ya'know, they nerf the Rain's benifits so it's not so brutally OP compared to every other weather.

Aw man, I want more buffs for Poison! Make is super effective against water and give me a Poison weather.

On the other hand, I play NU and I like all of my favorite Pokemon, who are incidentally almost all Poison, being there. Less buffs for Poison! :derp:
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Suikama on September 18, 2013, 04:34:47 PM
well its super effective vs fairy
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Raikaria on September 19, 2013, 02:20:25 PM
And Gra... oh wait half of those are half poison anyway.

Anyway, I came across a theory about the stater evos. This isn't my theory, nor is it really the idea of the guy who made the video I'll link to explain it, but here we go:

The starters are apparently throw-backs to classic RPG classes. The grass starter, as it's name suggests, combined it's it's 'shell' and the fact grass-types learn healing/support moves [As well as Solarbeam being light, maybe a shout-out to Holy?] is akin to the Paladin class.

The fire starter is obviously the mage.

And the Frog's name suggests a leader, which is usually the Fighter class, although it could be the Rouge too [Which is also sometimes the tactical leader of the group, and Warrior/Mage/Rouge makes sense.]

Here's a video that explains it better than I could, and has the name-reasonings and stuff:
Video (http://www.youtube.com/watch?v=9d9o2B2fZBg)

Based on this; the final forms may be:
Grass/Rock or Grass/Ground [Both generally tanky types, learns moves from both pools]
Fire/Psychic
Water/Fighting or Water/Dark, depending if it's more Fighter or Rouge-like.

I'm leaning Water/Dark for Froakie, because otherwise he would inevitably be gimped against Fennikin, which would lead to more of a Rouge-take.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: ToyoRai on September 19, 2013, 02:32:58 PM
The fossil Pok?mon's evolutions ahve been released. Aurorus (http://image.jeuxvideo.com/images/3d/p/o/pokemon-x-nintendo-3ds-1379583165-172.jpg) Tyrantrum (http://assets2.ignimgs.com/2013/09/19/tyrantrumofficial-art300dpijpg-e94a12_640w.jpg)
Not only that, but new move has been released. It is called Freeze Dry which is Ice-type move which can freeze the opponent. Not only that, but it is super-effective against Water-type Pok?mon
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: BT on September 19, 2013, 02:35:45 PM
Well damn special moves that are SE against special types is a cool concept. Means you get STAB and SE bonuses.

Why is the T-Rex mon probably the best mon design in history? Not to mention the badassery of "Tyrantrum".
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Raikaria on September 19, 2013, 03:18:04 PM
The fossil Pok?mon's evolutions ahve been released. Aurorus (http://image.jeuxvideo.com/images/3d/p/o/pokemon-x-nintendo-3ds-1379583165-172.jpg) Tyrantrum (http://assets2.ignimgs.com/2013/09/19/tyrantrumofficial-art300dpijpg-e94a12_640w.jpg)
Not only that, but new move has been released. It is called Freeze Dry which is Ice-type move which can freeze the opponent. Not only that, but it is super-effective against Water-type Pok?mon

There's your Water nerfs, although I wonder what the drawback is to make this 'Can freeze gains extra SE' move is. Probobly a low base power or accuracy.

Although I'm mildly surprised it's not 'Gets a Critical Hit on Type X' rather than SE, because of goofing with the type chart.

Although I never understood why Ice was NVE on water anyway. Ice freezes water.

In b 4 all Ice moves are now SE on water.

Apparently no Gen 6 pokemon will have a Mega Evolution within X and Y. I find that specific interesting 'Within X and Y'. That said, this is pretty consistent with Dream World and Gen 5 pokemon. Also why does this feel like a huge hint at another power creep in Gen 6 like there was in Gen 5, with Mega Evolutions being to let others 'keep up'. Makes me wonder if every pre-gen 6 line will have a Mega evo. After all, before it was only confirmed 'Not all pokemon will have one'. Now we know Gen 6 won't, which fufills that earlier statement.

Also apparently pokemon get EXP for catching stuff.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: commandercool on September 19, 2013, 03:33:00 PM
The fossil Pok?mon's evolutions ahve been released. Aurorus (http://image.jeuxvideo.com/images/3d/p/o/pokemon-x-nintendo-3ds-1379583165-172.jpg) Tyrantrum (http://assets2.ignimgs.com/2013/09/19/tyrantrumofficial-art300dpijpg-e94a12_640w.jpg)
Not only that, but new move has been released. It is called Freeze Dry which is Ice-type move which can freeze the opponent. Not only that, but it is super-effective against Water-type Pok?mon

It's super effective because of its effect, not because of a new type chart? Super fancy. I'd like to see some more of that. Not too much, but more.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Jana on September 19, 2013, 11:02:30 PM
What if Scald was made super-effective against Ice in return?
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: MatsuriSakuragi on September 19, 2013, 11:04:24 PM
I could see it happening. Just as ice can freeze water, water can melt ice. It's all matter of temperature and not element.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Raikaria on September 19, 2013, 11:35:14 PM
Yes, let's have people abuse Scald and it's haxy, stupid 30% burn rate that cripples any non-fire physical attacker even more. Please.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Bio on September 20, 2013, 06:44:30 AM
All you need to do with Scald is give it a miss chance.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: MaStErSpArK94 on September 25, 2013, 03:25:04 PM
Time for dual wielding!  (http://serebii.net/index2.shtml) :]
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Red Frost on September 25, 2013, 03:33:51 PM
Time for dual wielding!  (http://serebii.net/index2.shtml) :]

I KEEP THROWING MY POKEBALLS AT THE SCREEN BUT NOTHING'S HAPPENING.
 
(my hopes of a new Eeveelution have been dashed)
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Raikaria on September 25, 2013, 04:40:31 PM
Inb4 people complain about lack of originality but continue to completely forget Gen 1 things like Dugtrio.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Red Frost on September 25, 2013, 04:57:48 PM
Inb4 people complain about lack of originality but continue to completely forget Gen 1 things like Dugtrio.

They had to partially hide the full design because it was too much for most people to comprehend.
I'm not kidding. (http://danbooru.donmai.us/posts/641875)
(danbooru)
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Raikaria on September 25, 2013, 08:42:57 PM
They had to partially hide the full design because it was too much for most people to comprehend.
I'm not kidding. (http://danbooru.donmai.us/posts/641875)
(danbooru)

Imagine Dugtrio.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Edible on September 25, 2013, 09:51:53 PM
Exp Share now gives all pokemon on the bench 50% xp.  Hooray!
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Raikaria on September 25, 2013, 10:07:46 PM
Exp Share now gives all pokemon on the bench 50% xp.  Hooray!

I see nothing about this on Serebii, and it seems a bit silly. Aside from multiplying the net EXP gain by 3 with a party of 6:
How would this work with the fact EXP.Share is a hold item? Would it be a toggle in the bag or something?
How badly would this screw EV-training if it's not able to be switched off?
What does this mean for level curve?
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Edible on September 25, 2013, 10:13:41 PM
http://www.siliconera.com/2013/09/25/pokemon-x-pokemon-y-make-levelling-easier/
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Raikaria on September 25, 2013, 10:31:35 PM
Well I only hope that the level curve is steeper to compensate, or else this game's difficulty is gonna be a complete joke with effectively 3.5 times the normal exp coming in. [100% + 250% = 350%]

Although this goes some way to discourage 1 mon speedruns. [Which, again, level curve would help remedy]

We may actually see the postgame hit Lv 100 with this change. Lv100 E4 rematches, anyone?

Inb4 EXP.Share is postgame.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Red Frost on September 26, 2013, 12:16:29 AM
Well I only hope that the level curve is steeper to compensate, or else this game's difficulty is gonna be a complete joke with effectively 3.5 times the normal exp coming in. [100% + 250% = 350%]

Although this goes some way to discourage 1 mon speedruns. [Which, again, level curve would help remedy]

We may actually see the postgame hit Lv 100 with this change. Lv100 E4 rematches, anyone?

Inb4 EXP.Share is postgame.

I don't think the exp rate is actually increased, but instead they've done away with divying up the exp and just give out flat numbers.  The lead Pokemon would get the normal amount of exp as if they had battled normally, and each non-participating member would get 50% of the exp they would've gotten had they been battling normally themselves.  If the battle would yield 8 Exp normally, the lead Pokemon gets the full 8 Exp, and each non-participant would get 4 Exp.
 
Maybe they'll do away with Exp. Share giving out EVs, because this really would eff up EV Training.  I personally hated getting EVs through Exp. Share anyways.  The only time I use it is when I need to train up a weak Pokemon (like something that was freshly hatched), and at that point it's much easier to have it EV train itself, since hold items that affect EVs don't work through Exp. Share or switching.
 
EDIT: Wait... unless that's what you meant by "350% rates".
I probably shouldn't be allowed forum access when I haven't slept.  :V
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: commandercool on September 26, 2013, 12:27:13 AM
Time for dual wielding!  (http://serebii.net/index2.shtml) :]

I like it! Like the design, like the name, like the typing. As long as the stats and moves pay off (and by "pay off" I think I mean "aren't totally overboard", because even after the Steel nerf that typing alone seems to ensure that it will be played) this is a neato Pokeman. And for some reason I'm surprised that it evolves. I just assumed it was a standalone Pokemon.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Bio on September 26, 2013, 04:58:17 AM
So I hope this sword learns Will-o-Wisp or Guillotine maybe.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: MatsuriSakuragi on September 26, 2013, 05:01:55 AM
http://kalos-pkmnacademy.tumblr.com/post/62299977883/apparently-a-new-pokemon-have-been-leaked

oh my gosh please be real ;_;
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Bio on September 26, 2013, 06:06:39 AM
Quote
Just a little bit of background first. I'm a redactor for a french website (sorry for my english^^) and the pokemon Company is actually distributing the finished game to the press
Somnignon is the pillow pokemon. It's name is a mix of somne (light sleep) and Mignon (cute). It's a white mink. It's normal type.

3.5 kg
45 cm

It has a new ability called "Confortable" in french----> comfortable. It work the same way as static, but for the sleep status.

Rough translation of the french description: it's fur is so soft that anyone who touch it will want to rest on it (not really sure how to translate this part). Women usually let somnignon sleep on their shoulder. (like a scarf I guess).
People are suspending their skepticism just because of how adorable it is.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Kasu on September 26, 2013, 01:34:00 PM
It seems it's already been confirmed as fake. (http://a-pinnari.deviantart.com/art/Somnignon-FAKE-402988510)
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: MatsuriSakuragi on September 26, 2013, 04:57:58 PM
Well fuck :|
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Edible on September 26, 2013, 05:04:08 PM
Sooooo this comes out in a little over two weeks. <_<
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Raikaria on September 26, 2013, 05:14:29 PM
Doublade can learn Sacred Sword.

No-one was surprised ever. [In fact, we can probobly guess it's movepool pretty accurately, except for new moves.]
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Suikama on September 26, 2013, 05:15:54 PM
Sooooo this comes out in a little over two weeks. <_<
oh fuck

aaaaa my body is not ready i dont even know which version i want :ohdear:
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Raikaria on September 26, 2013, 05:31:27 PM
Eh I'm waitin for the January sales. At which time I will pick myself up a 3DS as well.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Edible on September 26, 2013, 05:39:16 PM
oh fuck

aaaaa my body is not ready i dont even know which version i want :ohdear:

I'm so used to picking based on available monsters, I don't even know how to pick now :(
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: BT on September 26, 2013, 06:11:18 PM
I'm so used to picking based on available monsters, I don't even know how to pick now :(
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: MatsuriSakuragi on September 26, 2013, 06:46:57 PM
I'm so used to picking based on available monsters, I don't even know how to pick now :(

My choice is pretty easy. While I'm more inclined to want the version exclusives for Y so far (Spritzee/Shushup or whatever the hell it's called, Mega Mewtwo Y, etc), my brother wants Y because he likes Yveltal more than Xerneas. I don't really care much about legendaries, so I'll let him have that, while I get X. That way we can still get everything we want-- and I'm sure there will be version exclusive legendaries released as event pokemon anyway, so yeah, s'all good with me.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Keegster2 on September 27, 2013, 04:25:42 AM
Just so you guys know, when I get X/Y, I'm going to do a No-Fairy Type run. Wish me luck.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: MatsuriSakuragi on September 27, 2013, 04:32:06 AM
...why, though? It's the first new type we've had since Gen 2, so I'm super-excited to try it out. :O
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Keegster2 on September 27, 2013, 04:35:28 AM
Because I just don't like them. I feel that their only purpose is to nerf Dragon Types.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Edible on September 27, 2013, 05:30:59 AM
I'm a sucker for cut?mon so my team will probably be all fairies :ohdear:
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Sagus on September 27, 2013, 01:22:29 PM
Because I just don't like them. I feel that their only purpose is to nerf Dragon Types.
I fail to see why this is a bad thing.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: MatsuriSakuragi on September 27, 2013, 01:27:33 PM
Because I just don't like them. I feel that their only purpose is to nerf Dragon Types.

You mean 'help in rebalancing the game so dragons aren't always at the top of every list and therefore be an overall improvement to the metagame?'

Dragons have always been overrated and this a much-needed nerf for them.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Raikaria on September 27, 2013, 01:59:49 PM
Dragons have always been overrated and this a much-needed nerf for them.

Pick one. It's hard to be over-rated when you are the strongest and need to be nerfed.

Also, Gen 1 called. It wants STAB-less Dragon back from it's era of suck. Dragons were not ALWAYS overrated. They sucked in Gen 1.

I'm OK with new types. What I'm not OK with is the type's relations not making sense, and clearly being a balance plaster. I've went through this before. Fairy being immune to dragon makes no sense. Fairy being resistant to bug makes no sense either, with their nature links. A lack of grass resistance is strange too, as with a fire weakness.

The fairy type, theme-wise, could have been so much more than it is. But look at the pokemon getting 'fairy' slapped on, like Gardevoir and Mega Mawile [Seriously how on earth is that thing a Fairy, never-mind Steel/Fairy being thematically opposites, Fairies being nature spirits in most lore, and Steel being man-made...], and the type relations of fairy, and it's clear Gamefreak just used it as a balance plaster. Some of it makes sense, like the relations with Fighting and Dark, but a lot of it is... ew.

The balance plasters of Gen 2, Dark and Steel, were honestly done thematically a lot better than Fairy, with the possible exception of Fighting being strong on Dark. [Bug makes sense, Bugs live in dark places] The only line that gained the Steel type made sense too [Magnemite]

From a balance standpoint, I'm fine with Fairy. I'm fine with what Gamefreak are trying to do.

It's the thematic standpoint that irks me.

I guess I can sympathise with both Fairy-lovers and Fairy-haters. I half love half hate Fairy.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: MatsuriSakuragi on September 27, 2013, 02:21:34 PM
There were only three Dragons in Gen 1. Two of them were not-fully-evolved. There was only one Dragon move, and it dealt fixed damage. That doesn't change the fact that Dragonite is easily one of the strongest Pokemon in the entire game and had plenty of resistances that still kept it from sucking in that aspect as well.

It's not a matter of having to pick one or the other, unless you somehow want to try to explain how they've always been overpowered since the start .

And as far as thematic goes, I don't really care. I'd rather have a more balanced metagame where everyone and their dog aren't using the same overused Dragon types in competitive battles. Or at least making them actually weak to more types so they can be countered by something that isn't just Ice or Dragon.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: trancehime on September 27, 2013, 02:36:30 PM
ITT Fairy-type haters being bitter

when the everloving fuck has Pokemon ever made sense

like

seriously guys.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Suikama on September 27, 2013, 02:38:01 PM
Dragons have always been overrated and this a much-needed nerf for them.
uh if they're overrated doesn't that mean they don't need a nerf? :derp:
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: trancehime on September 27, 2013, 02:44:54 PM
uh if they're overrated doesn't that mean they don't need a nerf? :derp:

well they are popular as fuck, which I think is the main point Matsy's making here
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: MatsuriSakuragi on September 27, 2013, 02:54:00 PM
That's quite precisely what I'm saying. I suppose 'overused' is also appropriate but we can either argue semantics or the actual point here <_<;
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Sagus on September 27, 2013, 03:10:14 PM
You do know that the term "fairy" is pretty much the equivalent to "youkai" for europe, right? It's a blanket term for a ton of beings, from gnomes and elves to dulahans to nuckelavees. It makes complete sense for something like Mawile to be a fairy type. 'sides, Steel is hardly composed only of man-made creatures; see Steelix, Scizor, Aaron line, Skarmory...
aaand we have had pokemon that have opposite types before, like Chinchou.

And hey. Flying is super-effective on Fighting. Ground and Psychic are super-effective on Poison. Ghost is super-effective against itself. Lots of resistance and effectiveness make no thematic sense.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: BT on September 27, 2013, 03:35:51 PM
I always thought the Dragon-types were hyped on purpose. Because, you know, they're dragons. I think this upcoming gen is just full of "fixing the game!!" notions by gamefreak which I'm... honestly neutral to.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Stuffman on September 27, 2013, 04:02:55 PM
Fairy type makes sense just fine.

Fairies are mythical tricksters that live in nature. Because they are tricksters, they fuck up brute force types like fighting and dark, and because they are mythical they fuck up dragons, which is the same reason that dragons fuck up dragons. Because they are from nature, they get fucked up by things that fuck up nature, i.e. steel, poison, and fire. The bug resist is the only one that doesn't make sense since it's inconsistent with grass.

Do you have a better idea for a new type that dragons could be weak to?

Personally, I'm ecstatic about poison getting an indirect buff. I've always loved poison Pokemon but it's just such a shitty type D:
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Raikaria on September 27, 2013, 04:30:41 PM
You do know that the term "fairy" is pretty much the equivalent to "youkai" for europe, right? It's a blanket term for a ton of beings, from gnomes and elves to dulahans to nuckelavees. It makes complete sense for something like Mawile to be a fairy type. 'sides, Steel is hardly composed only of man-made creatures; see Steelix, Scizor, Aaron line, Skarmory...
aaand we have had pokemon that have opposite types before, like Chinchou.

And hey. Flying is super-effective on Fighting. Ground and Psychic are super-effective on Poison. Ghost is super-effective against itself. Lots of resistance and effectiveness make no thematic sense.

Flying > Fighting makes sense. Have you ever tried to punch a bird? Speed over power.
Landfill explains Ground > Poison. People come up with ways to minimise waste as well, which is I presume the logic of Psychic > Poison.
Ghost on Ghost? Feels like a 'magic must defeat magic' thing. Shadows overlap and consume each other.

Makes more sense than 'Fairy isn't resistant to grass despite that usually being associated with nature'.

I dunno, maybe it's a localisation issue. I'm not sure exactly what the Japanese call a 'Fairy'. I only know ZUN-Fairies, which are, indeed, Nature Spirits.

And fairies are mythical like dragons. I don't see mythical nature being a reason why one is outright immune to the other. I may be able to stomach a resistance without complaining, but IMMUNITY makes no sense at all.

And Chincho indeed is made of opposite types. But it makes sense. It's an angler fish. It has a light on it's head. How is Mawile a fairy? Why do you think we've not had Fighting/Flying? Because nothing fits it and it doesn't make sense.

Although I forgot steel also attributed to 'Mettalic in nature'. When I think of 'Steel type' I think of things like Klink and Magnemite.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: MatsuriSakuragi on September 27, 2013, 04:36:19 PM
I always thought the Dragon-types were hyped on purpose. Because, you know, they're dragons. I think this upcoming gen is just full of "fixing the game!!" notions by gamefreak which I'm... honestly neutral to.

I never did like the notion of dragons always being so strong. After all, in fairy tales, the dragon is often slain by a knight or prince who is much, much smaller in comparison. Must not be that amazing if the little people generally win in the end. :V

But seriously I don't see why people are getting so upset. I for one am pretty tired of dragons dominating the competitive scene. It gets kinda boring. The existence of the Fairy type as a nerf and indirect buff to other classes brings dragons down to everyone else's level instead of them always being on a pedestal.

Unless, you know, you want to keep having to see Dragonite/Salamence/Hydreigon/Haxorus/Garchomp/Flygon in every blasted battle ever. This keeps them on their toes.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Raikaria on September 27, 2013, 04:39:42 PM
I'm happy with the nerf.

I just wish it made more thematic sense, and didn't feel so shoehorned, not just with LOL DRAGON IMMUNE FOR NO THEMATIC REASON, with with little other things, like the Poison relation clearly pushing the 'Nature Spirit' angle, as well as Fairy moves being NVE on Fire... but it's not weak to Fire because Fire is already a very strong offensive type and dosen't need more.

Like Grass is a weak offense type, so although a Grass Resist would make perfect sense, it dosen't have one.

And U-Turn spam, so it resists bug, despite me thinking the opposite makes sense, because bugs consume nature.

Especially since Gamefreak are rebalanceing types and changing the chart anyway. Why not make Ice resist Dragon, for example? Or hell, Fire could be a good Dragon resist, and we all know defensive fire and ice types need help. There are other answers than just throwing a random new type in with a senseless outright immunity.

In fact, I'd probobly have slightly less beef with 'Fairy' if it was called 'Mythic' or 'Lunar' [Since moon-based moves seem to be retconned into Fairy, and Dragons are lizards, therefor Cold-Blooded and less active at night. Hell, their nuke move is called MOONBLAST], because then it would be less... random feeling, and wouldn't feel like having the 'Nature Spirit' associations.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Sagus on September 27, 2013, 04:46:45 PM
See, you can find explanations to every typing match if you just use enough mental gymnastics. For instance, one can simply say that Fairy isn't resistant to grass because the fairies of old aren't , necessarily, related to nature; they are supernatural tricksters that are more focused on screwing with humans than anything else.

Also, while I suppose it makes sense for Poison to be super-effective against Ground because of land pollution... why isn't it super-effective against Water too then? Or against Flying? We do have water and air pollution, after all.

Mawile's main body fits perfectly, appearance wise, with the fairy motif the seem to have going. It's small and cute. That's pretty much it.

'Sides, really got to laugh at "how is Mawile a fairy?" considering that creatures like this (http://bogleech.com/nuckelavee/3-DA-fuzzyzombielove.jpg) are also fairies (again, it's a blanket term very similar to "youkai")
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: MatsuriSakuragi on September 27, 2013, 04:53:08 PM
It may be worth noting that in fairy tales, the knight that kills the dragon rarely, if ever dies, since he's protected by plot armor (and thus immune)-- it wouldn't be a happy ending if he died, after all.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: commandercool on September 27, 2013, 04:58:23 PM
How is Mawile a fairy?

My understanding is that Mawile is based on a youkai (the one with the mouth on the back of its head) crossed with a beartrap. "Mythological trickster creature"+"manmade thing made out of metal" defines Steel/Fairy perfectly.

Why do you think we've not had Fighting/Flying? Because nothing fits it and it doesn't make sense.

Wasn't PC98 Reimu a Fighting/Flying in Touhoumon? :derp:

Fighting/Flying could totally happen. Every generation it doesn't happen is a little surprising. Same with Fire/Water and Fire/Grass.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Sagus on September 27, 2013, 05:01:02 PM
My understanding is that Mawile is based on a youkai (the one with the mouth on the back of its head) crossed with a beartrap. "Mythological trickster creature"+"manmade thing made out of metal" defines Steel/Fairy perfectly.
Oh, true, the futakuchi onna. That's a way better explanation!
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: MatsuriSakuragi on September 27, 2013, 05:03:40 PM
I just looked up Mawile on Bulbapedia.

Quote
On the Origin of Species: Mawile
It may have been based on the Japanese legend of the futakuchi-onna (http://en.wikipedia.org/wiki/Futakuchi-onna), a woman with a mouth in the back of her head.

So it's based on a youkai.

You do know that the term "fairy" is pretty much the equivalent to "youkai" for europe, right? It's a blanket term for a ton of beings, from gnomes and elves to dulahans to nuckelavees. It makes complete sense for something like Mawile to be a fairy type.

There's that explained, then.

EDIT: Dammit Sagus you beat me to it :derp:
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Stuffman on September 27, 2013, 05:16:00 PM
I'm pretty sure the reason dragon is an immunity and not a resist is because of how hilarious it is.

(http://i.imgur.com/bdvEsJS.png)

Dragons need to get taken down a notch, both in terms of metagame and in-game prestige. The idea isn't that they've met their match in these cute little creatures, it's that they get fucking owned by them.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: MatsuriSakuragi on September 27, 2013, 05:30:28 PM
Aaaand suddenly I'm hoping Altaria becomes a Dragon/Fairy hybrid to make up for it being the worst fully evolved dragon statwise. :>

(on a related note to Altaria, I do notice that no one ever seems to mention that it has Cotton Guard. Which, y'know, makes it pretty much immune to all physical attacks if you can pull it off... :p )
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: BT on September 27, 2013, 05:35:14 PM
Altaria is a cutie.

:>
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: commandercool on September 27, 2013, 05:39:32 PM
Aaaand suddenly I'm hoping Altaria becomes a Dragon/Fairy hybrid to make up for it being the worst fully evolved dragon statwise. :>

(on a related note to Altaria, I do notice that no one ever seems to mention that it has Cotton Guard. Which, y'know, makes it pretty much immune to all physical attacks if you can pull it off... :p )

I see Cotton Guard Altaria quite a lot. It doesn't really make up for the x4 Ice weakness, since it doesn't mitigate Ice Beam and HP Ice, and still tends to make Ice Punch a 2-hit KO. It doesn't seem like a great strategy since the turn you spend Cotton Guarding is a turn something with Ice coverage is probably switching in to force you out. It's a fun trick when your opponent is expecting a SpecsTaria and switches in a Steel type to take the hit, but unfortunately a lot of things that want to switch in to SpecsTaria carry Roar...
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Agent of the BSoD on September 27, 2013, 08:26:35 PM
Well my 3DS XL just came in the mail today, the limited edition X and Y one (I chose red). Now to wait for X and Y, which I chose Y and already have it pre-ordered.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Red Frost on September 27, 2013, 10:34:11 PM
Isn't it much easier to not nitpick everything and just accept what it has to offer?  Even if Fairy types were thrown in just for the sake of balance, why is this a bad thing?  Don't people generally like balance? (excluding the fact that people like to bitch when their type/Pokemon/character is changed and isn't OP anymore)  Besides, all games do typing differently and you can go back and forth with them all the time, finding one reason or another why the type advantage works and then turning around and finding reasons why it doesn't work.
 
I'm all for the Fairy-typing.  I forget what it's called in Japanese (unless it's the same) but I see it as a fancier way of saying we're getting a "Magic" type.  I'm also pretty hyped about it getting its own card color and energy card in the TCG.
... am I the only one excited because of that last reason?  :V
 
I'll probably head to Gamestop or Target on Saturday to preorder Pokemon Y (I love Yveltal).  I checked Gamestop and they're giving away a free poster when you pick your game up (nothing fancy, but it's free).  It looks like they give you a second poster of the Pokemon timeline (again, nothing fancy) if you get both games.  I'm not worried about version exclusives, since it should be easy enough to find a trade in the thread.  Even the GTS seems like an option, instead of the usual jack-assery it's known for.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: MatsuriSakuragi on September 27, 2013, 11:33:20 PM
Even the GTS seems like an option, instead of the usual jack-assery it's known for.

i trade u lv1 mewtwo for lv100 magikarp
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Keegster2 on September 27, 2013, 11:49:52 PM
Don't worry guys, I'll probably still enjoy all the new things X/Y has and catch every Fairy Type I see because I actually like Fairy Types.

I'm totally getting X Y

DIAGONAL WALKING GUYS
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Red Frost on September 28, 2013, 12:31:01 AM
i trade u lv1 mewtwo for lv100 magikarp

Who knows, maybe they'll actually fix the GTS and let us see other candidates under the same search criteria (witchcraft, I know).
If nothing else, starters and version exclusives are pretty common trades, and a simultaneous release could mean less GTS BS, right?
...r-right?
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Agent of the BSoD on September 28, 2013, 09:32:19 AM
I checked Gamestop and they're giving away a free poster when you pick your game up (nothing fancy, but it's free).  It looks like they give you a second poster of the Pokemon timeline (again, nothing fancy) if you get both games.
Yep, I was quite surprised when they handed me that. I saw what the timeline one looked like, and TBH, it isn't anything special. Not nearly as cool as the one they give you. The poster they give you is double sided too.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Bio on September 28, 2013, 11:22:59 AM
So the question of the day is, are you going to be a girl or a boy?
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: MatsuriSakuragi on September 28, 2013, 02:16:21 PM
I insist that all the girls have had better character designs since Gen 3. So girl, as always.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: trancehime on September 28, 2013, 02:24:10 PM
I insist that all the girls have had better character designs since Gen 3. So girl, as always.

Basically this, and it doesn't seem likely that I can go trap-mode with the male character, which upsets me because that might give me a reason to go male.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Raikaria on September 28, 2013, 04:07:34 PM
Well the guy's looked more or less the same since Gen 4 :/

Although I guess with the cosmetics thing that can be changed.

Unsure. I don't like the female design that much myself.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Suikama on September 28, 2013, 04:14:09 PM
finally i can play pokemon as a strong independent black woman
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Wriggle on September 28, 2013, 04:42:54 PM
I usually choose one for the japanese version and the other on the english one. Though I went straight to the guy on White 2 because I didn't like the girl so I chose the guy.

Imo, girl was best in RSE, DP and BW, while boy was best in HGSS and BW2 and maybe FRLG (I like Leaf but Red has the nostalgic epicness).
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Raikaria on September 28, 2013, 06:54:18 PM
I usually choose one for the japanese version and the other on the english one. Though I went straight to the guy on White 2 because I didn't like the girl so I chose the buy.

Imo, girl was best in RSE, DP and BW, while boy was best in HGSS and BW1 and maybe FRLG (I like Leaf but Red has the nostalgic epicness).

Wat.

Although yes, I forgot Boy > Girl in HGSS, because they went and replaced the first female character ever.

WHY WOULD YOU DO THAT? And don't say 'It's not a Crystal remake' it follows the Crystal plot with Suicune <_<
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: 98digger on September 29, 2013, 12:07:28 AM
Meh. Pocket Monsters should have ended after the release of Platinum Version. X and Y's Pok?mon so far have very unoriginal and predictable names and appearances and look too much like older monsters. Now there are too many Pok?mon to catch :ohdear:!
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: trancehime on September 29, 2013, 12:08:55 AM
Meh. Pocket Monsters should have ended after the release of Platinum Version. X and Y's Pok?mon so far have very unoriginal and predictable names and appearances and look too much like older monsters. Now there are too many Pok?mon to catch :ohdear:!

:wat:

are you kidding me man.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: commandercool on September 29, 2013, 12:11:38 AM
:wat:

are you kidding me man.

I agree with this guy. ^

Black and White were the best things since the first generation. Would have been a tragedy to lose Garbodor.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: MatsuriSakuragi on September 29, 2013, 12:15:21 AM
Meh. Pocket Monsters should have ended after the release of Platinum Version. X and Y's Pok?mon so far have very unoriginal and predictable names and appearances

butterfree
beedrill
rattata
raticate
spearow
fearow
ekans
arbok
sandshrew
sandslash
diglett
dugtrio
magnemite
magneton
seel
dewgong
grimer
muk
krabby
kingler
voltorb
electrode
exeggcute
goldeen

these are all either unoriginal or predictably named or designed. this complaint is literally old enough to have a drivers' permit in the united states now.

Quote
and look too much like older monsters

except they don't

Quote
Now there are too many Pok?mon to catch :ohdear:!

then don't catch them all? I've never seen any reason in 'there are too many'-- there's just an even bigger variety now.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Red Frost on September 29, 2013, 01:14:13 AM
I used to go with the male for the sake of my manly manliness/tradition, but the BW/BW2 female trainers were too cute and I caved.  It's surprising I didn't follow this trend sooner because I like all of the girl designs in the past games, save for C/HGSS.  I really like the girl in XY and we get to have ・゚:✧*Makeovers*✧:゚・ so I'll get the chance to make my own personal trainer~
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Keegster2 on September 29, 2013, 01:17:36 AM
I always chose the boy because I'm male.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Agent of the BSoD on September 29, 2013, 01:25:52 AM
I always choose the guy. (I also always pick the fire starter because fire pokemon <3)
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Sagus on September 29, 2013, 02:05:59 AM
I always choose the girl. Males are boring.

Meh. Pocket Monsters should have ended after the release of Platinum Version. X and Y's Pok?mon so far have very unoriginal and predictable names and appearances and look too much like older monsters. Now there are too many Pok?mon to catch :ohdear:!
then do us all a favor and stick with the Red/Green versions
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Edible on September 29, 2013, 04:01:20 AM
What self-respecting touhou fan would pick the guy in pokemon games, huh :V
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Wriggle on September 29, 2013, 06:13:22 AM
These "newer generations have unoriginal designs" thing is old and silly. I actually find Gen III and V the best overall on pok?mon designs. Gen I is actually cool too, but II and IV are really meh (Staraptor and the new evolutions from old pok?s are cool though).

Oh and I vividly remember the flamewars I got into due to praising Gen V pok?s back when BW had just been released. :V

Wat.

*guy
*BW2

typos :V

Oh and another reason I kinda dislike Lyra is her hair. It sucks.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Raikaria on September 29, 2013, 08:18:58 AM
@ Names and designs:

Sorry, that has to be a troll. Hell, Bulbasaur, it's a dinosaur with a bulb on it's back. Psyduck, a duck with psychic powers. Saying designs/names have got worse is silly. Did you SEE the original games art?


(http://24.media.tumblr.com/tumblr_m8zwduIDEp1re8zjko1_1280.png)

LET IT HAUNT YOUR NIGHTMARES
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Agent of the BSoD on September 29, 2013, 08:25:33 AM
BAM! (http://archives.bulbagarden.net/wiki/Category:Red_and_Green_sprites)
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Haganeproductio on September 29, 2013, 08:41:11 AM
Gen 1 sprites give people nightmares. And traumas. Especially the RGB ones.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Red Frost on September 29, 2013, 08:48:56 AM
BAM! (http://archives.bulbagarden.net/wiki/Category:Red_and_Green_sprites)

Wow... the old sprites are almost unsettling to look at.  Now I remember why they're called Pocket "Monsters".
 
(http://cdn.bulbagarden.net/upload/5/56/Spr_1b_104.png)
(it still looks like a weird little cow no matter how long I stare at it)
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: 98digger on September 29, 2013, 02:45:27 PM
I believe I have been proven wrong :ohdear:.

I guess this means I will have to try the new Pocket Monsters games for myself. Black and White versions were actually kind of redeeming for the entire series, and I'm waiting to see if X and Y will successfully follow them up (they probably will).

Any news on a new battle revolution game for Wii U? My level 100 Palkia is awaiting a new challenge :D.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: trancehime on September 29, 2013, 02:49:50 PM
http://www.youtube.com/watch?v=O7K-IVFMidA

Pokemon Smash, the last episode to be based on Pokemon X & Y. Feature a match between Morimoto and Misaki.

Get hype!
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: commandercool on September 29, 2013, 05:51:35 PM
BAM! (http://archives.bulbagarden.net/wiki/Category:Red_and_Green_sprites)

Man.

So classy.

I would pay money to get all of the sprites done in that style.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: MaStErSpArK94 on September 29, 2013, 06:34:24 PM
(http://24.media.tumblr.com/tumblr_m8zwduIDEp1re8zjko1_1280.png)

LET IT HAUNT YOUR NIGHTMARES

That and Mew's BW animation are the creepiest things ever. Seriously wtf
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: MatsuriSakuragi on September 29, 2013, 07:06:47 PM
Is it bad if I actually like the RBGY sprites? I dunno, they just seem kinda endearing in a derptastic way.

Also, Pokemon X preordered. Turns out my brother isn't gonna get his copy when it comes out (but later), so I'm gonna have to beg one o' you nice fellas that are getting Y version to catch me a Shushup/Spritzee/whatever it's called please? ;w;
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Wriggle on September 29, 2013, 07:14:50 PM
(http://www.serebii.net/pokearth/sprites/rb/092.png)

this one wins the creepy prize
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: MatsuriSakuragi on September 29, 2013, 07:21:59 PM
(http://i.imgur.com/z2dxNrO.png)

i will sing you the song of my people
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Red Frost on September 29, 2013, 07:33:50 PM
(http://i.imgur.com/z2dxNrO.png)

i will sing you the song of my people
(http://cdn.bulbagarden.net/upload/b/ba/Spr_1y_039.png)
 
"Jigglypuff, the Balloon Pokemon"
 
"When looked directly in the eyes, some trainers say they can see the very flames of hell."
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Tamer Anode/Cathode on September 29, 2013, 09:24:34 PM
I would pay money to get all of the sprites done in that style.
You were saying now? (http://imgur.com/IETyj)

X preordered via Amazon. Clauncher seemed way more appealing of a version-exclusive than Skrelp did.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Suikama on September 29, 2013, 09:25:56 PM
You were saying now? (http://imgur.com/IETyj)

X preordered via Amazon. Clauncher seemed way more appealing of a version-exclusive than Skrelp did.
...what is that last thing
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: commandercool on September 29, 2013, 09:29:32 PM
You were saying now? (http://imgur.com/IETyj)

YAAAAAAY! This is the best! Carnivine, Gliscor, the Klink family, and Huntail are all exceptional. Ha, and Whirlipede. Classic. Or would have been classic anyway, if things were different.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Raikaria on September 29, 2013, 09:38:48 PM
You were saying now? (http://imgur.com/IETyj)

X preordered via Amazon. Clauncher seemed way more appealing of a version-exclusive than Skrelp did.

I shall have Huntail-induced nightmares.

On the other hand that is actually probobly a better sprite for Chingling than any I've seen, including in-game. But considering that thing is literally the most pointless pokemon ever... [Pre-evo for something that desperately needed an evo].

And I REALLY like the Natu sprite.

Also Stunfisk basically looks the same lol.

Mr.Pringles apparently doesn't like us eating Pringles, if his middle[?] finger is anything to go by.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: commandercool on September 29, 2013, 09:48:14 PM
I can't stop looking at this. Every time I close the tab I just open it again thirty seconds later.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Sagus on September 29, 2013, 09:51:29 PM
(http://www.serebii.net/Pkmn_Red/042.gif)

The fact that no Golbat sprite other than the first second has the giant tongue is one of the things that make my life feel empty and hollow

also we need more duck-face Ekans
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Stuffman on September 29, 2013, 09:52:32 PM
Speaking of sprites, I wonder what the competitive simulators are going to do about the move to 3d models for the new pokemon. Are they just going to make their own sprites or what?
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: commandercool on September 29, 2013, 10:34:04 PM
Speaking of sprites, I wonder what the competitive simulators are going to do about the move to 3d models for the new pokemon. Are they just going to make their own sprites or what?

Did you see Smogon's april fools joke? They made very silly custom sprites for all of the Pokemon "as practice for when they have to make their own sprites for generation six". Many of them were made in Microsoft Paint or were otherwise terrible quality. Joke aside, it makes sense that they'll have to get someone to make sprites for them to use.

Edit: Here (http://play.pokemonshowdown.com/sprites/afd/)'s a link to the sprites if you haven't seen them, because they're fun to look at. The Poliwrath was my Skype avatar for a few months.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Tamer Anode/Cathode on September 29, 2013, 10:52:58 PM
I shall have Huntail-induced nightmares.

Huntail's official sprite always looked like it was screaming OH GOD WHY to me, so this is nothing new. It's probably my least favorite of the deep-sea based Pokemon, and this is a shame because I love the hell out of stuff like Lanturn and Relicanth.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Agent of the BSoD on September 30, 2013, 03:44:41 AM
(http://www.serebii.net/Pkmn_Red/042.gif)

The fact that no Golbat sprite since the first has the giant tongue is one of the things that make my life feel empty and hollow
Actually, that's the second Golbat sprite. That was made with the release of the Japanese Blue, which became our Red and Blue. The *original* Golbat had no tongue.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: MaStErSpArK94 on September 30, 2013, 08:11:34 PM
You were saying now? (http://imgur.com/IETyj)

Brilliant.

Shroomish, Whiscash, Swampert, Swoobat, Spiritomb and Carvanha are my favorites. :V

Also dat Furret rape face :ohdear:
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Haganeproductio on October 01, 2013, 04:52:22 PM
There has been this big fuss about the rumour of "6 gen will introduce only about 70 new pokemon". I think Gamefreak wouldn't do something like that. All gens have introduced +100 new pokemon. But if that was true, about half of them have been revealed already.

I'm still wondering where I should get Y. Local Gamestop isn't nice and other places selling games aren't that appealing. Plus I'm poor, so I have to force my dad to get it for me. Hnngh. A little bit over one week left.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: commandercool on October 01, 2013, 07:02:32 PM
There has been this big fuss about the rumour of "6 gen will introduce only about 70 new pokemon". I think Gamefreak wouldn't do something like that. All gens have introduced +100 new pokemon. But if that was true, about half of them have been revealed already.

That's be fine with me. 70 or 700, they're just gonna get theyselves caught up regardless.

I'm still wondering where I should get Y. Local Gamestop isn't nice and other places selling games aren't that appealing. Plus I'm poor, so I have to force my dad to get it for me. Hnngh. A little bit over one week left.

Wow, that short huh? I have lost track of the date so many times already. I was thinking it was the last week of October. Whatever. Supposed to have a copy of Y dropped off the morning of release, so I guess I don't have to do anything.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Sagus on October 01, 2013, 07:13:51 PM
I wouldn't be that terribly upset, nor surprised. After all, they have full 3D models to do now, with the various animations and stuff. And they have to do it for all the 600+ pokemons of the previous generations.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: MatsuriSakuragi on October 01, 2013, 07:27:31 PM
I'm still wondering where I should get Y. Local Gamestop isn't nice and other places selling games aren't that appealing. Plus I'm poor, so I have to force my dad to get it for me. Hnngh. A little bit over one week left.

Is ordering it online an option? Amazon typically does stuff well enough.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Drake on October 02, 2013, 03:46:50 AM
leak
http://instagram.com/kosthedin#
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Bio on October 02, 2013, 05:15:25 AM
Is ordering it online an option? Amazon typically does stuff well enough.
Nintendo 3DS eShop is probably one of the best options if you aren't worried about your space on the 3DS (I don't know why you would be).
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: MatsuriSakuragi on October 02, 2013, 05:29:39 AM
I'm not, personally, either. I just tend to strongly prefer hard copies of full-price games.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Red Frost on October 02, 2013, 07:05:39 AM
I wouldn't be that terribly upset, nor surprised. After all, they have full 3D models to do now, with the various animations and stuff. And they have to do it for all the 600+ pokemons of the previous generations.

From what I've heard, using 3D models is a much easier way to animate.  Then again, I don't know what the games entail, animation-wise, or how they made the sprites for all the previous generations, so maybe it is a lot more work than before.
 
Either way, I'm hoping for more Pokemon rather than less.  Considering they've already revealed 40 Pokemon, 70-ish isn't a very big number.  Working on Mega Pokemon would count as "new" Pokemon in a sense, but it doesn't feel the same as something that'd register in the Pokedex (like a legit evolution), and even moreso because the form change happens during battle.  I would've preferred the Pokemon change forms as soon as they're given the Mega-item... but then we'd miss out on that spiffy transformation sequence.  Hopefully there's a method for viewing Mega Forms outside of battle.
 
I pre-ordered Y at Gamestop today, got me my poster (it looks a lot nicer in person) and 2 Shiny Giratina that I'm gonna save-scum for good/neutral natures.  I'm going to try my hardest not to spoil the surprise.  It should be much easier this time around, especially since Serebii won't be posting any leaked information.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Sagus on October 02, 2013, 11:28:46 AM
From what I've heard, using 3D models is a much easier way to animate.  Then again, I don't know what the games entail, animation-wise, or how they made the sprites for all the previous generations, so maybe it is a lot more work than before.
"Easier to animate" for 3D models is in the sense that, when characters have similar body type, you can just give them all the same rig, which can them play the same animations you want. But Pokemon have quite large body variation between them. You can't give Magneton's skeleton to Dragonite.

And they still have to model and texture all of them.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Frog on October 02, 2013, 12:06:13 PM
So it looks like Charizard has ANOTHER mega evolution.
i.imgur.com/xrB7hjd.png (http://i.imgur.com/xrB7hjd.png)
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Raikaria on October 02, 2013, 12:12:10 PM
So it looks like Charizard has ANOTHER mega evolution.
i.imgur.com/xrB7hjd.png (http://i.imgur.com/xrB7hjd.png)

And apparently it's
Fire/Dragon

Also Butterfree, Cryogal, Flygon and Driftblm confirmed.

Also Levitators in Sky Battles.

Makes me wonder if everything will have X and Y versions...
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Bio on October 02, 2013, 12:14:21 PM
And here in Exhibit A, we have the Fairy counter

Now all it needs is to get Poison Jab.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: ToyoRai on October 02, 2013, 12:51:50 PM
You people want to know who's the Satan of Pok?mon (a.k.a #666)?

Its Vivillon
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: commandercool on October 02, 2013, 01:15:43 PM
So it looks like Charizard has ANOTHER mega evolution.
i.imgur.com/xrB7hjd.png (http://i.imgur.com/xrB7hjd.png)

Zuh? Weird.

And apparently it's
Fire/Dragon

Yaaaaay! Seven-year-old commandercool would be so proud. 21-year-old commandercool is slightly concerned because that is an amazing typing and Charizard is NU right now. At least this will make it vulnerable to Toxic Spikes, unless its ability is Levitate. And unless this one gets Drought as well the other one will be the one that matters.

So how do you guys think mega forms will effect tier positions? Will they be considered separate Pokemon with separate tiers from their normal forms, or will everything that gets a mega form be shifting up to UU-OU? Or will most mega forms not be significant competitively?
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Raikaria on October 02, 2013, 01:41:02 PM
Oh yeah that's a point.

It's ability is Tough Claws [Increases the power of contact moves apparently]

It's Fire/Dragon.

Yet the clip showed it in a SKY BATLLE.

I think this confirms that stuff that isn't flying, and doesn't have levitate, but is shown to be able to hover/fly will be Sky-Battle eligible, like Venomoth and Beedrill.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: commandercool on October 02, 2013, 01:46:27 PM
I assume anything that can either has or can learn Fly can participate. GooooooooLURK!
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Suikama on October 02, 2013, 02:05:31 PM
wait so does he get to be shiny for free in X or did that Charizard just happen to be shiny?
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: MaStErSpArK94 on October 02, 2013, 02:44:44 PM
Oh yeah that's a point.

It's ability is Tough Claws [Increases the power of contact moves apparently]

It's Fire/Dragon.

Yet the clip showed it in a SKY BATLLE.

I think this confirms that stuff that isn't flying, and doesn't have levitate, but is shown to be able to hover/fly will be Sky-Battle eligible, like Venomoth and Beedrill.

Well, keep in mind that Charizard is part Flying and starts the battle non-Mega, so I guess after Mega evolving it's not just going to fall down to the ground because it's not part Flying anymore.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: trancehime on October 02, 2013, 02:47:57 PM
So how do you guys think mega forms will effect tier positions? Will they be considered separate Pokemon with separate tiers from their normal forms, or will everything that gets a mega form be shifting up to UU-OU? Or will most mega forms not be significant competitively?

I'm pretty sure they will, given that MegaCharizardY gets Drought, MegaBlaziken makes Blaziken even more Ubers-only material, and several other Pokemon get very powerful quirks. Y'know, like MegaAbsol getting Magic Mirror.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Suikama on October 02, 2013, 02:48:37 PM
Does Mega evolving take up a turn to activate?
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Raikaria on October 02, 2013, 02:55:29 PM
Does Mega evolving take up a turn to activate?

No, it's a max prioity action that dosen't eat up your turn.

Think Rotateing in Rotation Battles.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Frog on October 02, 2013, 02:57:25 PM
wait so does he get to be shiny for free in X or did that Charizard just happen to be shiny?
That charizard isn't shiny, that's just how the X mega charizard looks apparantly.

Because Megastones are held items, and as far as I can tell the X/Y exclusives get unique stones, it's quite possible you could trade for both in the one game, i'd certainly hope that's that case anyway.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Raikaria on October 02, 2013, 03:01:15 PM
Clearly Shiny Charizard Y is Orange/Red.

Also you'll probobly see the tryhards to X cause Drought, and fun people go Y because Dragon/Fire Charizard.

Of course, I'd go Squirtle anyway :3

I don't actually like version-exclusive forms like this though. It's not like version exclusive mons where you can trade to catch em all. If you get X you can NEVER have MegaCharizard Y. I presume.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: MatsuriSakuragi on October 02, 2013, 03:10:21 PM
I don't actually like version-exclusive forms like this though. It's not like version exclusive mons where you can trade to catch em all. If you get X you can NEVER have MegaCharizard Y. I presume.

Yeah, this is vaguely bothersome because I wanted to explore all of these mega evolutions-- but making them absolute exclusives is rather irritating. Especially since I preordered X and wanted what is now Mega Charizard Y :T

Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Suikama on October 02, 2013, 03:11:51 PM
clearly we are supposed to buy both

(http://i.imgur.com/237ybGj.gif)
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: MatsuriSakuragi on October 02, 2013, 03:13:25 PM
I guess it's just like old days, where I bought all the versions just so I could play the game again without having to delete my save file. I kinda hoped I wouldn't have to do that again though. :/
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Suikama on October 02, 2013, 03:16:21 PM
dont forget to also buy the inevitable third version!

and in BW's case the fourth version too!
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Sagus on October 02, 2013, 04:46:13 PM
So. Spritzee's evolution.

Expectation:

(http://bmgf.bulbagarden.net/members/69641/albums/5683/89487.png) (http://anxious-chimera.deviantart.com/art/Shushup-Spritzee-Fake-Evo-385898959)

Reality:
(http://cdn.bulbagarden.net/upload/thumb/7/7f/Furefuwan.png/282px-Furefuwan.png) (http://bulbanews.bulbagarden.net/wiki/File:Furefuwan.png)

...at least it looks fabulous.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: MatsuriSakuragi on October 02, 2013, 04:52:07 PM
I WANT IT EVEN MORE NOW

PEOPLE WITH Y PLEASE CATCH ME ONE I'LL CATCH X EXCLUSIVES FOR YOU ;-;
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Suikama on October 02, 2013, 04:54:46 PM
I WANT IT EVEN MORE NOW

PEOPLE WITH Y PLEASE CATCH ME ONE I'LL CATCH X EXCLUSIVES FOR YOU ;-;
I guess I should get Y then :derp:
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Red Frost on October 02, 2013, 07:35:04 PM
"Easier to animate" for 3D models is in the sense that, when characters have similar body type, you can just give them all the same rig, which can them play the same animations you want. But Pokemon have quite large body variation between them. You can't give Magneton's skeleton to Dragonite.

And they still have to model and texture all of them.

I should've said "preferred" rather than "easier".  I'm probably taking this out of context (or misheard), but while watching a Skullgirls stream, Mike Z (one of the developers) mentioned that most game developers/producers (this might be directed at just fighting games) prefer 3D models as opposed to 2D animation for mostly non-aesthetic reasons (not to say that some don't prefer 3D models for aesthetics).  I probably just assumed the reason was because it was somehow easier/simpler than 2D animation and put my foot in my mouth by saying so, so... my bad. :V
 
I think this confirms that stuff that isn't flying, and doesn't have levitate, but is shown to be able to hover/fly will be Sky-Battle eligible, like Venomoth and Beedrill.

I still want to know what happens if I send out my Trace Gardevoir against a Levitator.
 
 
Anyone else find it a bit odd that Red's Charizard can turn into Charizard X in Pokemon Origins?  There's a screenshot on Serebii.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Raikaria on October 02, 2013, 09:20:28 PM
Anyone else find it a bit odd that Red's Charizard can turn into Charizard X in Pokemon Origins?  There's a screenshot on Serebii.

I looked at the epi pics

Mr.Fugi gave him two orbs along with the Poke'Flute after the Pokemon Tower incident. One was large, and the other small with a DNA strand in it, likly the CharizarditeX, while the other was the Mega Stone. Makes sense, seeing as he worked on Mewtwo and Mewtwo can Mega-Evolve
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Red Frost on October 03, 2013, 12:05:14 AM
So how 'bout them 3rd stage starters?  I was team Fennekin, but I started to falter with 2nd stages because of how appealing Froakie's was.  Now, with 3rd stages, I have jumped ship and climbed aboard team Froakie because holy shit yes
ninja frogs and water shuriken.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: MatsuriSakuragi on October 03, 2013, 12:41:25 AM
...where are you seeing these?
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Juubi Neion on October 03, 2013, 12:45:36 AM
 :o You saw Fennekin's 3rd evolution? Please show me.  :V
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: WHMZakeri on October 03, 2013, 12:57:14 AM
CHECK YO DELPH' BEFORE YOU WRECK YOURSELF
http://www.youtube.com/watch?v=KgZB-sjMMdA

There's no good pics of Chespin's final evo, but Brawl in the Family totally called Fenniken turning out poorly in the last minute while Froakie turns into some super majestical beast.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Suikama on October 03, 2013, 12:59:11 AM
Clearly Shiny Charizard Y is Orange/Red.

Also you'll probobly see the tryhards to X cause Drought, and fun people go Y because Dragon/Fire Charizard.

Of course, I'd go Squirtle anyway :3

I don't actually like version-exclusive forms like this though. It's not like version exclusive mons where you can trade to catch em all. If you get X you can NEVER have MegaCharizard Y. I presume.
according to serebii you're fine

Quote
Mega Mewtwo X is only available with Mewtwonite X in Pok?mon X. Item can be traded over
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Chaore on October 03, 2013, 01:04:53 AM
See but -who trades mega stones man-

Unless we go back to the cloning business in which oh okay sign me up for 12.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Suikama on October 03, 2013, 01:05:24 AM
might be possible with the new pokemon box thing :V

on an aside note I forgot I have yet to complete my pokemon black dex

I just need Meloetta and Gensect. Anyone got one? :derp:
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Red Frost on October 03, 2013, 01:36:36 AM
...where are you seeing these?

On another forum that's keeping up with the Pokemon leaks.  I told myself not to spoil it for me, but I had to see the final evos for the starters because that would determine that Froakie is the best of all which one I'd get.
Ignore the following if you don't want to ruin the surprise:
 
Fennekin 3rd stage:
http://i.imgur.com/GJvoqHZ.png
http://i.imgur.com/nxzgQGy.jpg
 
Froakie 3rd stage:
http://i.imgur.com/k7gisqf.jpg
 
Chespin 3rd stage:
http://i.imgur.com/uNor4KA.jpg
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Suikama on October 03, 2013, 01:40:27 AM
Fennekin 3rd stage:
YER A WIZARD FENNE

Froakie 3rd stage:
holy shit this is awesome

i know who im picking now

Chespin 3rd stage:
http://www.youtube.com/watch?v=j6R4-Q-jX74
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Drake on October 03, 2013, 01:49:48 AM
i know you mean http://www.youtube.com/watch?v=Qcd62xRQ9e4

anyways

[20:44:41] <Taizen> I have a bad habit of spoiling everything possible within a game pre-acquisition for myself, so i've lost any inhibitions associated
[20:44:49] <Liquid> Same
[20:44:56] <Drake> i did really well for bw/bw2
[20:45:58] <Drake> oh god i just finish saying that
[20:46:02] <Drake> and i'm spoiling myself right now
[20:46:20] <Drake> fennekin yessssssssss
[20:46:55] <Drake> froakie yesssssssss
[20:47:06] <Drake> ...chespin ok
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Chaore on October 03, 2013, 01:56:00 AM
I kinda like Chespins.

Far more than his second stage atleast :V
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: commandercool on October 03, 2013, 01:56:14 AM
I... Might pick the fire starter for the first time ever.

And yeah, it did occur to me that maybe I should stop spoiling everything right now so there's still some surprise left, but I decided I probably ultimately don't care that much. Most of the fun for Pokemon for me is the collecting, and this isn't going to change that much.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: commandercool on October 03, 2013, 01:59:48 AM
might be possible with the new pokemon box thing :V

on an aside note I forgot I have yet to complete my pokemon black dex

I just need Meloetta and Gensect. Anyone got one? :derp:

I think I got extras of those. Have you got an extra Jirachi, Manaphy, Darkrai, Shaymin, or Arceus? I know I have an extra Meloetta, and if I do actually have two Genesects I'd be willing to two-for-one for any of the stuff I'm missing.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Red Frost on October 03, 2013, 02:00:44 AM
YER A WIZARD FENNE

I really wanted it to be a witch (with a witch's hat and everything) but I think the design is more based on a miko/priestess.  The design's growing on me, but those giant ear-tufts ruin it.
 
on an aside note I forgot I have yet to complete my pokemon black dex

I just need Meloetta and Gensect. Anyone got one? :derp:

Can I get in on this too?  I need to register these guys as well as Celebi, Darkrai, Arceus, Shaymin, Phione, Manaphy, and Victini.
(it'd also be nice to register Groudon and Rayquaza without having to beat my Emerald game)
 
Most of the fun for Pokemon for me is the collecting, and this isn't going to change that much.

For once in my life, I want to be able to play a Pokemon game and go "WHAT THE HELL IS THAT THING!?" when encountering a Pokemon.  I'm going to try and make it happen this generation.
(but no promises because I'm weak)
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Suikama on October 03, 2013, 02:01:50 AM
I think I got extras of those. Have you got an extra Jirachi, Manaphy, Darkrai, Shaymin, or Arceus? I know I have an extra Meloetta, and if I do actually have two Genesects I'd be willing to two-for-one for any of the stuff I'm missing.
i'm pretty sure i have like a bajillion copies of every other legendary from duplication back in the day :V

time to brush off the old games then

For once in my life, I want to be able to play a Pokemon game and go "WHAT THE HELL IS THAT THING!?" when encountering a Pokemon.  I'm going to try and make it happen this generation.
at least this time the japanese version doesnt come out an entire year before the other regions like before
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: commandercool on October 03, 2013, 02:13:06 AM
i'm pretty sure i have like a bajillion copies of every other legendary from duplication back in the day :V

time to brush off the old games then

Just checked, definitely got an extra Meloetta if you want it, but only one Genesect. I got a handful of dream world abilities and some rare-ish past generation moves if you're looking for any of that stuff.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Suikama on October 03, 2013, 02:20:36 AM
alright i have an extra shaymin and we can just trade back and forth darkrai for genesect just so we can have them in our pokedex
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Suikama on October 03, 2013, 02:25:11 AM
my friend code is 0648 8347 6350
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Yatakarasu on October 03, 2013, 02:37:04 AM
Fuck, now I'm torn between picking Fennekin and Froakie.
also yay, water/dark

Now I just need to resist spoiling the rest. The final evos were kinda a big thing for me to see anyway.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: commandercool on October 03, 2013, 03:01:57 AM
alright i have an extra shaymin and we can just trade back and forth darkrai for genesect just so we can have them in our pokedex

Cool. My code's 1164 1152 3245
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Suikama on October 03, 2013, 03:05:39 AM
wanna trade right now? :derp:

yay pokedex complete o/
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: MatsuriSakuragi on October 03, 2013, 03:27:40 AM
CHECK YO DELPH' BEFORE YOU WRECK YOURSELF
http://www.youtube.com/watch?v=KgZB-sjMMdA

There's no good pics of Chespin's final evo, but Brawl in the Family totally called Fenniken turning out poorly in the last minute while Froakie turns into some super majestical beast.

I so called Fennekin's final form to be Fire/Psychic (fuck yes) and Froakie's final form to be Water/Fighting. Now Chespin's has to be Grass/Dark and I'm 3 for 3. 8)
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Suikama on October 03, 2013, 03:29:53 AM
but it clearly shows Froakie as WATER/DARK :V
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: MatsuriSakuragi on October 03, 2013, 04:01:30 AM
Not in the leak I had seen :colbert:

I suppose one of us was hit with a fake. :[
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Auenb on October 03, 2013, 04:10:19 AM
Out of the starters, I'm going for the water starter. Leak I saw had the final evolution of Froakie as a Water/Dark type. :p

Though, I'm liking the new mega forms they're unveiling. I planned on getting X first, so I'll get the chance to have that magnificent monster Charizard can turn into in X version.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Bio on October 03, 2013, 06:33:37 AM
So how do you guys think mega forms will effect tier positions? Will they be considered separate Pokemon with separate tiers from their normal forms, or will everything that gets a mega form be shifting up to UU-OU? Or will most mega forms not be significant competitively?
Probably the items, since they're specific to what form you're evolving, will get clauses for each tier. In terms of the power of the Pokemon, expect to see Charizard Y to replace Ninetales on regular OU Sun as it's altogether better. Magic Bounce Absol also gives the Ability to quite a powerful Pokemon and will see usage in OU/Uber as Espeon is in this tier only for its ability and speed, Absol however gets a STAB Sucker Punch. Blaziken is Blaziken and Lucario is Lucario. Forever OU/Ubers.

MegaMawile and MegaAmpharos probably won't move up unless they are seriously good.


Also looks like Bowser is a starter now.

Edit: I don't know what to feel about Binacle or Carbink.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Raikaria on October 03, 2013, 09:43:45 AM
Can I suggest that any leaks not officially announced be in spoiler tags please?

Partially because they are unconfirmed and could be fakes, and partially because, you know, spoilers and half of them make no sense for the people not aware of the leaks [like me].
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: commandercool on October 03, 2013, 06:57:30 PM
Probably the items, since they're specific to what form you're evolving, will get clauses for each tier. In terms of the power of the Pokemon, expect to see Charizard Y to replace Ninetales on regular OU Sun as it's altogether better. Magic Bounce Absol also gives the Ability to quite a powerful Pokemon and will see usage in OU/Uber as Espeon is in this tier only for its ability and speed, Absol however gets a STAB Sucker Punch. Blaziken is Blaziken and Lucario is Lucario. Forever OU/Ubers.

MegaMawile and MegaAmpharos probably won't move up unless they are seriously good.


Also looks like Bowser is a starter now.

Edit: I don't know what to feel about Binacle or Carbink.

Isn't Charizard Y massively worse than Ninetales in OU? In a weather war you typically have to switch in and out a lot, and it has a quadruple Stealth Rock weakness. Unless it can take down Politoed and Tyranitar one on one in adverse weather, which I don't think it can. At least that's how I understand it works. I don't play OU very much.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: The Greatest Dog on October 03, 2013, 07:29:03 PM
Don't activate your Mega Stone until after Politoed switches in. Solarbeam on the turn that Drought activates?
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: commandercool on October 03, 2013, 07:31:03 PM
Don't activate your Mega Stone until after Politoed switches in. Solarbeam on the turn that Drought activates?

Oh, is that an option? I thought it was automatic when you entered battle. And if it is, would hanging out in play with your mega stone off activate your enters play ability when you turn it on?
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: The Greatest Dog on October 04, 2013, 01:25:30 AM
Drought's supposed to immediately activate whenever someone acquires the ability, like through Skill Swap or something. It's the same way with Intimidate and maybe some other ones, too, isn't it?
From the looks of it, Mega Evolutions have priority in the sense that they take place before all actions in the turn, but they don't actually consume the turn. It's kinda like Rotations in rotation battles?
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Suikama on October 04, 2013, 01:27:11 AM
Oh Mega Charizard X doesn't get Drought

guess Y is still better then :derp:

Quote
Topsy-Turvy
US Name: Topsy-turvy
Jp. Name: Turn Over

Type: Dark-type

Effect:
This move will completely invert all stat changes on the opponent
huh. so maybe blaziken wont be uber this time
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Drake on October 04, 2013, 01:51:37 AM
one new move, suddenly entire metagame shifts
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: BT on October 04, 2013, 01:58:20 AM
one new move, suddenly entire metagame shifts
Nobody Likes Stealth Rock

Serious reply is that Topsy-Turvy doesn't look gamebreaking in the least and is similar in impact to moves like Haze and Psych Up AFAICT.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Raikaria on October 04, 2013, 02:00:03 AM
Haze, Power Trick and Power Swap don't fix stuff like Blaziken.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: BT on October 04, 2013, 02:01:50 AM
Haze, Power Trick and Power Swap don't fix stuff like Blaziken.
Roar/Whirlwind does. Maybe my comparison was off but it's basically a non-damage move that affects a single Pokemon. I could see some novelty use in Doubles but that's it really.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: commandercool on October 04, 2013, 02:08:15 AM
Roar/Whirlwind does. Maybe my comparison was off but it's basically a non-damage move that affects a single Pokemon. I could see some novelty use in Doubles but that's it really.

I don't think it will be resigned exclusively to Doubles, but I don't think it'll have a huge meta impact. Maybe it will, and I would love it if it did, but the main draw seems to be that it's a narrower Trick Room that's negated on switch.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Suikama on October 04, 2013, 03:03:21 AM
also with trick room you need to have a team built around it or else you can fuck yourself over

this new move not only stops boosts but also forces your opponent to waste a turn on switching while roar switches them without them losing a turn (well except in gen 1 or was it 2)
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: trancehime on October 04, 2013, 03:09:41 AM
Isn't Charizard Y massively worse than Ninetales in OU? In a weather war you typically have to switch in and out a lot, and it has a quadruple Stealth Rock weakness. Unless it can take down Politoed and Tyranitar one on one in adverse weather, which I don't think it can. At least that's how I understand it works. I don't play OU very much.

charizard (non-Mega) - 78/84/78/109/85/100
ninetales - 73/76/75/81/100/100

You were saying? Mega-evolutions tend to have stat boosts in relevant statistics, and we can already see that Charizard is better than Ninetales in the stats where it counts - both of them have similar bulk (Ninetales 100 SpD isn't really relevant here) but Charizard is much better offensively. That it gets Drought gives it a significant boon over Ninetales, and while the W4 to Stealth Rock is a big discouraging factor that hasn't stopped people from running things like Moltres in OU as a pocket strat wallbreaker (not to mention Moltres isn't exactly unpopular in its home domain, RU, either)
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Suikama on October 04, 2013, 03:13:32 AM
hopefully gamefreak will nerf SR cause they seem to been doing well on other nerfs so far
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Stuffman on October 04, 2013, 03:14:13 AM
That move sounds like a big deal to me, put it on something with Prankster and you basically never have to worry about setup sweepers again.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: BT on October 04, 2013, 03:18:26 AM
That move sounds like a big deal to me, put it on something with Prankster and you basically never have to worry about setup sweepers again.
Pranksters can already do this with Haze but I guess this is more useful (-2 Attack from SD, etc.) and maybe even more likely to be on their movepools.

SR is too huge a deal. We'll see how much better Megazard is before talking but for now I prefer Ninetales. Actually I'm not sure. Charizard gets Roost so maybe it's actually better even without stat buffs.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Wriggle on October 04, 2013, 03:22:31 AM
Haze, Power Trick and Power Swap don't fix stuff like Blaziken.

they should make a priority flying move so a banded staraptor would take care of that oh wait whats staraptors tier
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: trancehime on October 04, 2013, 03:26:26 AM
Pranksters can already do this with Haze but I guess this is more useful (-2 Attack from SD, etc.) and maybe even more likely to be on their movepools.

Or, in the case of Riolu or a Liepard with Assist, Roar/Whirlwind :V

hopefully gamefreak will nerf SR cause they seem to been doing well on other nerfs so far

nope, because gamefreak are dum.

they should make a priority flying move so a banded staraptor would take care of that oh wait whats staraptors tier

Staraptor is OU.

why is mawile a version Y exclusive?
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: BT on October 04, 2013, 03:27:12 AM
they should make a priority flying move so a banded staraptor would take care of that oh wait whats staraptors tier
I was going to make a joke about the return of Azumarill but hey it's Water/Fairy now.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: commandercool on October 04, 2013, 03:37:15 AM
charizard (non-Mega) - 78/84/78/109/85/100
ninetales - 73/76/75/81/100/100

You were saying? Mega-evolutions tend to have stat boosts in relevant statistics, and we can already see that Charizard is better than Ninetales in the stats where it counts - both of them have similar bulk (Ninetales 100 SpD isn't really relevant here) but Charizard is much better offensively. That it gets Drought gives it a significant boon over Ninetales, and while the W4 to Stealth Rock is a big discouraging factor that hasn't stopped people from running things like Moltres in OU as a pocket strat wallbreaker (not to mention Moltres isn't exactly unpopular in its home domain, RU, either)

I'm not convinced. Moltres is a different horse altogether, since a wallbreaker isn't typically something you're obligated to switch in and out a lot. Similarly Volcarona, since it's a lot easier to safely bring in a setup sweeper once than a weather setter a bunch of times. And again, limited experience with OU, but don't weather setters tend to be bulky? I've had a fair amount of success with bulky Charizard sets in NU, but that doesn't make great use of Charizard's offensive stats and doesn't mitigate its weakness to Stealth Rock much, especially since those sets tend to be Substitute-based and lean on Leftovers, which Megazard can never have.

A lot of that depends on what its final stats look like, though. If it really does get such a large boost that it can take down Politoed and Tyranitar in a straight fight then it won't have to switch as much, so the weakness will matter a lot less. I could see Sunny Day Drought sets working like they do with Ninetales I guess, in which case the boosted offenses matter a lot more. I certainly want it to be good, since as boring as auto-weather abuse teams are Charizard deserves to be able to do something cool.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Bio on October 04, 2013, 05:44:55 AM
If you are having trouble with stealth rocks, bring a spinner, kill their stealth lead, never worry about rocks again. If Volcarona did not have roost expect it never to be used on a team without a spinner, 50% off even if you're a sweeper sets you up to be hit by anything. PLUS you need a turn to set up, and there's not many situations where someone would switch out when they could possibly put Volcarona into priority range.

In a similar vein, if you take out the opponents auto you can set up your weather whenever you want. Neither Ninetales or Charizard is going to stand up against a Hydro Pump in rain, but maybe if you invest thoroughly in Sp. Def you might be able to survive one from a bulky Politoed set, because you know water is neutral against Charizard Y. Of course you could obviously predict the move and switch into Venusaur and then just Leech Seed or Giga Drain. In a weather team, you should expect not to win the weather war every time, so you can always throw in things which work in normal conditions like a Scizor, which gets OHKO'd by fire moves in normal weather or a Dugtrio to trap Ttar.

If you're worried about rocks, take care of them, simple as that. And when you're versing a normal team, then you get free Fire Blasts off Charizard. Ninetales is either run physically defensively for Will-o-Wisp or Specially Offensively to weaken priority targets of a team. Charizard looking at the stats, can probably pull both of these roles better.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Raikaria on October 04, 2013, 12:46:15 PM
OK, I caved, between X/Y and New Super Mario Bros 2 and the 2DS being cheaper than the 3DS thus invalidating my 'wait for January Sales for 3DS' I've just ordered a 2DS, NSMB2 and Pokemon Y.

Now I wait.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Suikama on October 04, 2013, 02:10:02 PM
If you are having trouble with stealth rocks, bring a spinner, kill their stealth lead, never worry about rocks again. If Volcarona did not have roost expect it never to be used on a team without a spinner, 50% off even if you're a sweeper sets you up to be hit by anything. PLUS you need a turn to set up, and there's not many situations where someone would switch out when they could possibly put Volcarona into priority range.

In a similar vein, if you take out the opponents auto you can set up your weather whenever you want. Neither Ninetales or Charizard is going to stand up against a Hydro Pump in rain, but maybe if you invest thoroughly in Sp. Def you might be able to survive one from a bulky Politoed set, because you know water is neutral against Charizard Y. Of course you could obviously predict the move and switch into Venusaur and then just Leech Seed or Giga Drain. In a weather team, you should expect not to win the weather war every time, so you can always throw in things which work in normal conditions like a Scizor, which gets OHKO'd by fire moves in normal weather or a Dugtrio to trap Ttar.

If you're worried about rocks, take care of them, simple as that. And when you're versing a normal team, then you get free Fire Blasts off Charizard. Ninetales is either run physically defensively for Will-o-Wisp or Specially Offensively to weaken priority targets of a team. Charizard looking at the stats, can probably pull both of these roles better.
uh you know there's a thing called a spin blocker right? :derp:
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: trancehime on October 04, 2013, 04:10:33 PM
pokemon x/y spoilers --> http://i.imgur.com/uWiUEMF.jpg (megacharizard X stats)

why i do say!
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Suikama on October 04, 2013, 04:15:23 PM
wait so since you can activate mega evolution at any time

you can use this to CHANGE YOUR TYPING IN BATTLE?


Oh look a water type

TOO BAD I'M HALF DRAGON NOW
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: BT on October 04, 2013, 04:25:50 PM
why i do say!
It's outrageous imo.

I'm guessing the change in EXP has nothing to do with the form change?
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: commandercool on October 04, 2013, 05:29:08 PM
Wow, it just occurred to me that Sableye and Spiritomb have weaknesses now. Interesting. And am I correct in thinking that there is no longer a type combination with no weaknesses?
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Suikama on October 04, 2013, 05:37:54 PM
electric with levitate is still no weak
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Raikaria on October 04, 2013, 05:53:42 PM
Wow, it just occurred to me that Sableye and Spiritomb have weaknesses now. Interesting. And am I correct in thinking that there is no longer a type combination with no weaknesses?

Wait, what weakness/resist did Ghost/Dark lose again?

Oh wait it's Fairy. Herp.

But yeah the Tynamo line is still NO WEAK.

Spoiler below is based on leaks; don't look if you don't want leak-based spoilers; this is something that makes me  ???. I know some more leaks  that I stumbled upon despite not wanting to stumble on them, but I'm not gonna post them for spoilers. This is a lot more minor and is more mechanics.

Apparently there is a Fighting/Flying type. But that's not the only thing... there is a move which counts as both Fighting AND Flying type at the SAME TIME. That said Fighting and Flying don't share much coverage so we're not gonna see any x6 or x8 effectiveness or something crazy, although what would happen if you used this on a Psychic or Flying type? 3/4rds damage? And does it get double STAB or STAB only once?
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Suikama on October 04, 2013, 06:05:54 PM
Furfrou is also almost no weak because of it's ability

its only weak to special fighting moves like focus blast and aura sphere
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: BT on October 04, 2013, 06:17:18 PM
rofl I love this thing (http://www.smogon.com/forums/attachments/upload_2013-10-4_20-19-1-jpeg.1878/) (leak, spoilers)
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Suikama on October 04, 2013, 06:18:13 PM
so thats where i put them
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: commandercool on October 04, 2013, 06:20:14 PM
electric with levitate is still no weak

I know it! Tynamo is special now. There are probably a few possible type/ability combinations that could remove all weaknesses. Scizor with Flash Fire?(http://i838.photobucket.com/albums/zz304/dummy2205/icon_eek.gif)

Apparently there is a Fighting/Flying type. But that's not the only thing... there is a move which counts as both Fighting AND Flying type at the SAME TIME. That said Fighting and Flying don't share much coverage so we're not gonna see any x6 or x8 effectiveness or something crazy, although what would happen if you used this on a Psychic or Flying type? 3/4rds damage? And does it get double STAB or STAB only once?

Hmm... I had heard rumors of that and was kind of afraid of it. Will reserve judgement until I see how it's implemented.

If Muddy Water becomes Water/Ground it becomes like the craziest move ever, pending how a double type move actually works. I could see this being interesting if it's on a very few gimmick moves with low distribution, but if it becomes commonplace it could totally blow out certain types. Or maybe not, I don't know.

Furfrou is also almost no weak because of it's ability

its only weak to special fighting moves like focus blast and aura sphere

I don't even know what that is, but that sounds pretty cool.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: commandercool on October 04, 2013, 06:21:08 PM
rofl I love this thing (http://www.smogon.com/forums/attachments/upload_2013-10-4_20-19-1-jpeg.1878/) (leak, spoilers)

 :o

This. Is. My. Favorite. Pokemon. Now.

Maybe not top one, but seriously like top three. WOW.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: MaStErSpArK94 on October 04, 2013, 06:27:01 PM
rofl I love this thing (http://www.smogon.com/forums/attachments/upload_2013-10-4_20-19-1-jpeg.1878/) (leak, spoilers)

Saying "Pocket Monster" makes even more sense now! :V
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: MatsuriSakuragi on October 04, 2013, 06:54:38 PM
rofl I love this thing (http://www.smogon.com/forums/attachments/upload_2013-10-4_20-19-1-jpeg.1878/) (leak, spoilers)

i want ooooone

i'm gonna be so pissed if it's ALSO a fucking Y exclusive because Y's getting all the good stuff :[
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Agent of the BSoD on October 04, 2013, 07:00:21 PM
i want ooooone

i'm gonna be so pissed if it's ALSO a fucking Y exclusive because Y's getting all the good stuff :[
It's funny that you say that because a lot of people on other sites are saying the opposite. :V

(also, I'm avoiding spoilers that weren't released officially because of people getting the games way too early)
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: commandercool on October 04, 2013, 07:14:24 PM
i want ooooone

i'm gonna be so pissed if it's ALSO a fucking Y exclusive because Y's getting all the good stuff :[

You're fine, somebody will get you one. With a 3DS there should be no trouble at all getting everyone all of the exclusives.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Raikaria on October 04, 2013, 08:24:34 PM
It's funny that you say that because a lot of people on other sites are saying the opposite. :V

(also, I'm avoiding spoilers that weren't released officially because of people getting the games way too early)

Agreeing. X has the coolest stuff [DragonZard, Fighting Mewtwo], although Y's is probobly more functional [See: Droughtzard]

I'm going for Y because I anticipate people will go X.

That and I like Screlp, and hate Swirlix.

Can't help but notice X seems to be leaning to physical [Fighting Mewtwo, DragonZard, Crab], and Y seems to be leaning to special.

Also I can't help but say I really really want an actually accessible for the main story Kangaskhan, and I would totally use one.

Very minor earlygame spoiler leak:

Apparently Farfetch'd is earlygame as a trade. Oh the Gen 1 callbacks, between the Gen 1 starters and the return of the Farfetch'd trade

Also the leaks I saw pretty much gave away the gym types, aside from maybe #7, which isn't clear.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: MatsuriSakuragi on October 04, 2013, 09:25:40 PM
Agreeing. X has the coolest stuff [DragonZard, Fighting Mewtwo], although Y's is probobly more functional [See: Droughtzard]

I'm going for Y because I anticipate people will go X.

That and I like Screlp, and hate Swirlix.

Can't help but notice X seems to be leaning to physical [Fighting Mewtwo, DragonZard, Crab], and Y seems to be leaning to special.

Also I can't help but say I really really want an actually accessible for the main story Kangaskhan, and I would totally use one.

Very minor earlygame spoiler leak:

Apparently Farfetch'd is earlygame as a trade. Oh the Gen 1 callbacks, between the Gen 1 starters and the return of the Farfetch'd trade

Also the leaks I saw pretty much gave away the gym types, aside from maybe #7, which isn't clear.

That's the thing though-- I really really want a Spritzee and Droughtzard sounds like a goddamn badass (hello, solarbeam). I won't deny that Dragonzard is pretty cool, though, so I guess I'll have fun with that. That and I personally like MegaMewtwoY's design more, I guess?

Well, either way it's true, we'll all make sure everyone's covered.

Oh, and whenever the daycare is available, we should all breed our starters and trade 'em around too (both Gen6 and Gen1 because why not). I'll be picking Fennekin for positive and Charmander as long as nothing cooler comes up with MegaVenusaur or MegaBlastoise, so anyone who picks otherwise can get them from me.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: commandercool on October 04, 2013, 09:50:25 PM
So do we know anything about postgame stuff? I assume there's a Battle Tower variant, and a return of the PWT (hopefully larger brackets?) would be nice. I'd really like to see the Battle Factory return.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Suikama on October 04, 2013, 09:52:26 PM
apparently there isn't that much, which has usually been the case where only the third installment has the huge endgame battle arenas
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: commandercool on October 04, 2013, 11:37:49 PM
apparently there isn't that much, which has usually been the case where only the third installment has the huge endgame battle arenas

Really? That hasn't been the case at all since I've been playing. Wow, actually kind of questioning my decision to buy a 3DS to play this now. That's easily 75% of the gameplay for me.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: BT on October 04, 2013, 11:49:49 PM
Really? That hasn't been the case at all since I've been playing. Wow, actually kind of questioning my decision to buy a 3DS to play this now. That's easily 75% of the gameplay for me.
There are plenty of other good 3DS games.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Suikama on October 04, 2013, 11:51:33 PM
Really? That hasn't been the case at all since I've been playing. Wow, actually kind of questioning my decision to buy a 3DS to play this now. That's easily 75% of the gameplay for me.
I mean like where the first game has a battle tower but the third will have battle frontier

i'm pretty sure this was the case for both 3rd and 4th gen and maybe 5th? didnt play BW2
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: trancehime on October 05, 2013, 12:45:46 AM
I don't even know what that is, but that sounds pretty cool.

It reduces all incoming Physical damage by 50%.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Red Frost on October 05, 2013, 01:41:07 AM
Really? That hasn't been the case at all since I've been playing. Wow, actually kind of questioning my decision to buy a 3DS to play this now. That's easily 75% of the gameplay for me.

You can always just wait for Pokemon Gray Z!
(I'm not serious)
(well okay, just a little)
(inb4 X/Y2)
 
 
According to Serebii, Pokemon Bank is due for release in NA on December 27th.  This is just the storage app, but it comes with Pokemon Transporter, which is what you use to transfer Pokemon from BW/BW2 over to Pokemon Bank/XY.
Is there any other way to transfer Pokemon, or are we all screwed for 2 months until we get Pokemon Bank?
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Drake on October 05, 2013, 02:16:36 AM
I mean like where the first game has a battle tower but the third will have battle frontier

i'm pretty sure this was the case for both 3rd and 4th gen and maybe 5th? didnt play BW2
PWT
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: commandercool on October 05, 2013, 02:31:17 AM
There are plenty of other good 3DS games.
[/quote

Other games?!(http://i838.photobucket.com/albums/zz304/dummy2205/icon_eek.gif)

I have been meaning to pick up the new Fire Emblem...

I mean like where the first game has a battle tower but the third will have battle frontier

i'm pretty sure this was the case for both 3rd and 4th gen and maybe 5th? didnt play BW2

Ah, I see. As long as there's some kind of battle tower I'm good then. And I bought a DS when Heartgold/Soulsilver game out, and they had all of the full postgame stuff. Far, far more than anything in generation five in fact. But yeah, as long as there's something I'm fine.

According to Serebii, Pokemon Bank is due for release in NA on December 27th.  This is just the storage app, but it comes with Pokemon Transporter, which is what you use to transfer Pokemon from BW/BW2 over to Pokemon Bank/XY.
Is there any other way to transfer Pokemon, or are we all screwed for 2 months until we get Pokemon Bank?

Oh really? Wow, that is kind of unfortunate. That's quite a wait. I wonder if that means that Pokedex will be un-completeable until then?
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Suikama on October 05, 2013, 02:50:35 AM
You can always just wait for Pokemon Gray Z!
(I'm not serious)
(well okay, just a little)
(inb4 X/Y2)
 
 
According to Serebii, Pokemon Bank is due for release in NA on December 27th.  This is just the storage app, but it comes with Pokemon Transporter, which is what you use to transfer Pokemon from BW/BW2 over to Pokemon Bank/XY.
Is there any other way to transfer Pokemon, or are we all screwed for 2 months until we get Pokemon Bank?
i think pokemon bank is the only way :/
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Red Frost on October 05, 2013, 03:33:17 AM
i think pokemon bank is the only way :/

That's a bummer... if Gardevoir and Mawile are available early on, I'd really like to have the ones I bred rather than just catching them.  Early access to transfer usually means I flood my fresh game with Pokemon, though... so maybe this is a good thing.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Keegster2 on October 05, 2013, 03:34:49 AM
So, basically, we have to pay to ship our Pok?mon from B/W2 to X/Y?
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Red Frost on October 05, 2013, 03:53:52 AM
So, basically, we have to pay to ship our Pok?mon from B/W2 to X/Y?

If you get it before February 1st, you get a 30-day trial for free.  After that it's like $5 a month or something.  That should be enough time for most people to transfer what they want, but anyone wanting to transfer after that needs to pay $5 to do so.
 
As neat as the Pokemon Bank idea is, I don't see anyone needing that much space.  The other thing is the use of internet, so if you don't have access to it, you can't access your stored Pokemon.
 
EDIT: Apparently it's $5 a year, not per month.  All things considered... that's pretty good.  It should be easy enough if you can buy points or whatever for the 3DS shop (I seriously haven't fiddled with the thing enough to know).  The late date still sucks, though.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: trancehime on October 05, 2013, 07:39:45 AM
Spoilers within, click at your own risk (http://imgur.com/a/jiahd). These are details from X/Y that if you do not care about spoilers, may be interested in learning. But if you want to discover the game for yourself, don't click this link!

List of currently known MegaPokemon with existing images;
Mewtwo (X/Y), Charizard (X/Y), Venusaur, Blastoise, Kangaskhan, Aerodactyl, Absol, Ampharos, Mawile, Blaziken, Lucario, Abomasnow, Gyarados, Gengar, Garchomp

Supposedly (not 100% confirmed) new field effect:
Electric field effect (unconfirmed if it's a weather or if it's a 'room' like Trick Room), boosts Electric-type moves by 50%, triggers abilities involving getting hit by Electric-type moves such as Volt Absorb, Lightningrod, Motor Drive
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: MatsuriSakuragi on October 05, 2013, 02:28:28 PM
okay I'm super excited now

also
berry farming berry farming BERRY FARMING

It's like I can play Harvest Moon and Pokemon at the same time :>
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: BT on October 05, 2013, 02:31:15 PM
I want pictures of
Mega Aerodactyl, Mega Abomasnow, Mega Gyarados and Mega Gengar.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Suikama on October 05, 2013, 02:52:54 PM
(http://i.imgur.com/y68UtnSh.jpg)
it never ends
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: MatsuriSakuragi on October 05, 2013, 02:54:18 PM
I want pictures of
Mega Aerodactyl, Mega Abomasnow, Mega Gyarados and Mega Gengar.

Linked in #poke-meido last night: http://images.4chan.org/vp/src/1380940772037.jpg (massive XY spoilers-- it is a list of all the new pokemon seen so far with pictures)

Good lord I want a Mega Absol.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Bio on October 05, 2013, 03:35:30 PM
You might have wanted to link an archive post unless you wanted it to 404 :/
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: BT on October 05, 2013, 04:04:51 PM
Yeah. I just wanted those 4 too if that's easier.

edit: actually they're easily accessible via google.com so w/e
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: MatsuriSakuragi on October 05, 2013, 04:12:04 PM
You might have wanted to link an archive post unless you wanted it to 404 :/

:effort:

no seriously I didn't even find this so I wouldn't even know where to look-- like I said it was linked on IRC and I just had the tab open still

here I uploaded it myself http://i.imgur.com/WVmlYFy.jpg
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Bio on October 05, 2013, 04:21:45 PM
And with that I think most of the new pokemon have been leaked, maybe another few pokemon and a Noivern pre-evolution.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: MatsuriSakuragi on October 05, 2013, 05:15:48 PM
We have yet to see a legendary trio, too! I wonder what this gen's theme will be.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: BT on October 05, 2013, 05:19:51 PM
We have yet to see a legendary trio, too! I wonder what this gen's theme will be.
The three sexes, I guess.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: MatsuriSakuragi on October 05, 2013, 05:22:09 PM
nah man we already have X and Y covered by Xerneas and Yveltal. So clearly the Mewtwo of the game is gonna be the Origin parallel :p

(Or Z axis)
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: BT on October 05, 2013, 05:31:18 PM
Most likely Zmon yeah. Though I thought you were talking about the 'other' trios that show up every time. (birds, beasts etc.)
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: MatsuriSakuragi on October 05, 2013, 05:33:30 PM
I was doing that, but I was also mixing your idea with what we already had. I was making a chromosome reference :p
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Polaris on October 05, 2013, 06:42:29 PM
> Vivillon's "Polar form"

hello are you my new spirit animal or what

There are so many great new Pok?mon designs I don't know if I can pick six for my team ;_;
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: commandercool on October 05, 2013, 06:47:47 PM
These designs might be even better than generation five. Really impressed so far. Next week is gonna be some wait. :D
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Bio on October 06, 2013, 01:37:10 AM
They concentrated less on introducing new species of Pokemon and instead just made a ton of new formes for new and existing {Pokemon. Which I would be perfectly fine with, if Mega wasn't locked to one per team. Now it takes more effort to access them all.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: trancehime on October 06, 2013, 03:41:06 AM
for those of you who were thinking the 3rd game/legendary might have something to do with the letter "Z"?

you were right

Its name is
Zygarde

SPOILER IMAGES:
http://i.imgur.com/qY9MUwph.jpg
http://i.imgur.com/0iyCAb7h.jpg
http://i.imgur.com/GSKunvoh.jpg
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: commandercool on October 06, 2013, 03:55:04 AM
for those of you who were thinking the 3rd game/legendary might have something to do with the letter "Z"?

you were right

Its name is
Zygarde

SPOILER IMAGES:
http://i.imgur.com/qY9MUwph.jpg
http://i.imgur.com/0iyCAb7h.jpg
http://i.imgur.com/GSKunvoh.jpg

I like it. Looks cool, and that's a neat ability.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Kasu on October 06, 2013, 04:19:21 AM
for those of you who were thinking the 3rd game/legendary might have something to do with the letter "Z"?

you were right

Its name is
Zygarde

SPOILER IMAGES:
http://i.imgur.com/qY9MUwph.jpg
http://i.imgur.com/0iyCAb7h.jpg
http://i.imgur.com/GSKunvoh.jpg
This is just speculation, but because of the whole chromosome thing do you think
Zygarde
might be referencing
zygotes?
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: MatsuriSakuragi on October 06, 2013, 04:21:10 AM
This is just speculation, but because of the whole chromosome thing do you think
Zygarde
might be referencing
zygotes?

It's much more likely that it's referencing the Z axis.

Let's not forget there was a very recent OVA called Origin, after all.

Origin, with X, Y, and Z as axes. Hahahaha, graph puns.


ow.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: trancehime on October 06, 2013, 04:38:19 AM
Sort-of-spoilers: http://i.imgur.com/eNMmfKF.jpg

"We dreamed of creating the world's strongest Pok?mon... and we succeeded."
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Red Frost on October 06, 2013, 04:51:35 AM

I caved.
And I like it.
I love the snake shape and green hexagon patterning.  It's making me reminisce about killing Data Bugs in .hack//IMOQ.  Getting really tired of the Dragon/Ground typing, though.
Can't wait to see a gijinka version.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: BT on October 06, 2013, 04:55:53 AM
Stat distribution looks awful here. And what's with
anti-anti-ecosystem-ism
? What's the desc. for
the other two
?
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: trancehime on October 06, 2013, 05:08:12 AM
Stat distribution looks awful here. And what's with
anti-anti-ecosystem-ism
? What's the desc. for
the other two
?

I agree on that Pokemon having awful stats. I like the appearance but it unfortunately happens to be worse than Kyurem-B, as if that were possible for a supposed legendary.

Unsure about Xerneas, all my information is coming from Pokemon Y. Looking for a Yveltal info though.

Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: MatsuriSakuragi on October 06, 2013, 05:19:16 AM
I feel like one of the few people that just collects legendaries as trophies and never uses them. So stat distribution doesn't really matter all that much for me ^^;
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Polaris on October 06, 2013, 05:25:52 AM
I get the impression that including Zygarde means they're going to make a Pok?mon Z... but at the same time I'm wondering if it's another fake-out like Kyurem with a supposed "Pok?mon Gray".

Could the theme for X and Y have to do with the ecosystem, and nature preservation? Just a guess based on Zygarde's Pok?dex entry and the minimal Team Flare spoilers from earlier, it seems it could be a conflict regarding preserving sacred grounds vs. land development, or something.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Stuffman on October 06, 2013, 06:45:16 AM
Stat distribution looks awful here.

Maybe when Pokemon Z rolls around it'll be able to mega-evolve into the destroyer of worlds :V
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: trancehime on October 06, 2013, 07:12:07 AM
Could the theme for X and Y have to do with the ecosystem, and nature preservation? Just a guess based on Zygarde's Pok?dex entry and the minimal Team Flare spoilers from earlier, it seems it could be a conflict regarding preserving sacred grounds vs. land development, or something.

Maybe this will answer your question (spoilers) - http://imgur.com/r/pokemon/VpH2wBA

Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Raikaria on October 06, 2013, 09:30:07 PM
So, uh, apparently the number of new pokemon is...

uh...

low.

As in... 70ish.

===

On a slightly unrelated note; I for one think that Nintendo are being marketing geniuses with this game.

They're appealing to old players with things like 'Not limited to just this region's mons' like B/W was. And especially keeping older players on board with Charmander/Squirtle/Bulbasaur.

But they are, at the same time, appealing to new players with new mechanics, like Mega Evolutions, while still adding new mons. What was one of the first things they revealed? A new Eeveelution. And that was how they revealed the new type, a new mechanic that may have driven away purists. But they did it through Eevee. To connect with the purists and those who are used to the way things work while adding something new.

Mega Evolutions give something for everyone as well. We know something from each gen is getting one. While the number of new mons is apparently low, there's a lot more to explore. Also, apparently, despite the low number of new mons, the regional dex is MASSIVE. Again 'something for everyone'.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Suikama on October 06, 2013, 09:31:28 PM
does that include mega evolutions?
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Raikaria on October 06, 2013, 09:34:44 PM
does that include mega evolutions?

No, they don't get dex numbers, and formes usually don't count as whole new mons anyway. [See: Rotom]

Also I should really stop going to pokemon forums because that inevitably leads to me seeing leaks I don't want to see. That said, I've already ordered the games so I shouldn't be that spoiled, as long as I stay away from Mega Evolution spoilers and roster/plot spoilers.

Apparently Mega Stones are hidden really well though, leakers hardly found any while just rushing through to see the dex ect. One was found by smashing rocks, so they might also be stuff like Wild Hold items.

I guess feel free to PM me if you want dex/line spoilers [Like the evos of the version exclusive water types], but I'm not gonna post them in-thread.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Keegster2 on October 06, 2013, 10:41:22 PM
So you could say that Gen VI is like Gen II 2.0?
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: trancehime on October 07, 2013, 12:27:33 AM
Mega Evolutions give something for everyone as well. We know something from each gen is getting one.

There was an official statement mentioning nothing from Gen 6 will get a mega evolution.

Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Yatakarasu on October 07, 2013, 02:35:29 AM
I'm OK with a lower amount of new pokemon. I like all the ones I've seen so far. Having a big regional dex is also a big plus for me.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Red Frost on October 07, 2013, 04:10:22 AM
Also I should really stop going to pokemon forums because that inevitably leads to me seeing leaks I don't want to see. That said, I've already ordered the games so I shouldn't be that spoiled, as long as I stay away from Mega Evolution spoilers and roster/plot spoilers.

Hell, you go to DA and people are already drawing pictures of the new Pokemon.  Thankfully they're thumbnails, so I try not to stare too much at them, but it's hard not to look, and some people enjoy making Fakemons.  I'm a little afraid of Danbooru right now because of its stricter nature towards content.
 
To combat the low number of new Pokemon, I take it there's a good number of Megas?
*doesn't want to know which ones, but a number would be nice*
Title: Re: Pocket Monsters 6th Gen (Dimensions) - X and Y versions announcement
Post by: Keegster2 on October 07, 2013, 04:18:27 AM
With all these Mega Pok?mon, they better allow you to get all the Pok?mon who got one.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - Less than a week till release
Post by: trancehime on October 07, 2013, 09:45:47 AM
So some information regarding "Affection" which results from Pokemon Amie.

Maximum affection grants a chance your trainer will do something to get rid of a status affliction on your Pokemon... More crits too. Also, it's the factor which allow Eevee to evolve into Sylveon.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - Less than a week till release
Post by: BT on October 07, 2013, 09:54:58 AM
Because we needed more RNG. This sucks because I think the crit rate as it is is perfect.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - Less than a week till release
Post by: Raikaria on October 07, 2013, 09:16:34 PM
You can thank my brother for this adorableness, minor spoilers about a new mon and warning: you may die from d'aww. (http://cheezburger.com/7840530176)
Title: Re: Pocket Monsters 6th Gen (Dimensions) - Less than a week till release
Post by: Stuffman on October 07, 2013, 09:39:58 PM
The Pokemon-Amie bonuses will probably be something that gets turned off in multiplayer, much like the old badge stat bonuses.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - Less than a week till release
Post by: commandercool on October 07, 2013, 11:03:10 PM
I usually transfer my whole collection to each new game, but ironically now that there's an easy way to move huge batches around I may leave one of everything in White 2 for breeding purposes, since I doubt there will be anything as breakable as Join Avenue available to powerlevel, pending how this new EV thing works. If that's the case I'll probably re-catch almost everything, so I sure hope stuff's available in-game for the most part.

The Pokemon-Amie bonuses will probably be something that gets turned off in multiplayer, much like the old badge stat bonuses.

Probably. Is it possible they're symmetrical so that they cancel each-other out, or is that already confirmed to not be the case?
Title: Re: Pocket Monsters 6th Gen (Dimensions) - Less than a week till release
Post by: Raikaria on October 08, 2013, 09:13:11 AM
A factor of RNG rarely actually cancels out an 'equivalent' RNG factor.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - Less than a week till release
Post by: BT on October 08, 2013, 10:09:21 AM
Edited whoops read something wrong.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - Less than a week till release
Post by: commandercool on October 08, 2013, 01:09:25 PM
A factor of RNG rarely actually cancels out an 'equivalent' RNG factor.

If we know it raises critical hit chance wouldn't an equivalent static decrease of the opponent's critical hit chance accomplish that? I admit I am bad at math, but I think "+X% critical chance for self, -X% critical chance for opponent" should even out to being nothing if both players have it. Is that right?
Title: Re: Pocket Monsters 6th Gen (Dimensions) - Less than a week till release
Post by: BT on October 08, 2013, 01:41:21 PM
If we know it raises critical hit chance wouldn't an equivalent static decrease of the opponent's critical hit chance accomplish that? I admit I am bad at math, but I think "+X% critical chance for self, -X% critical chance for opponent" should even out to being nothing if both players have it. Is that right?
It's wrong mathematically, but you're probably wrong about how it works anyway. IMO it'll just change the crit chance to, like, 12.5% for both players.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - Less than a week till release
Post by: commandercool on October 08, 2013, 06:58:38 PM
It's wrong mathematically,

Is it? Fair enough. That does usually describe how I am mathematically.

but you're probably wrong about how it works anyway. IMO it'll just change the crit chance to, like, 12.5% for both players.

And yeah, I am probably wrong about it doing that, since I've never heard anything to suggest that it would work that way. Just idle speculation. If it's going to alter critical hit rate it'll probably boost it one stage. Anything more than that seems like it would be game-warpingly powerful, although I guess they could alter the AI and NPC parties to even it out.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - Less than a week till release
Post by: BT on October 08, 2013, 07:09:38 PM
Is it? Fair enough. That does usually describe how I am mathematically.

Add 10% to 100 and you get 110. Subtract 10% from 110 and you get 99. Likewise, subtract 10% and add 10% to 100 to go to 90 to 99. So it "evens out" but not to "nothing" as the stat has changed from 100 to 99 for both.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - Less than a week till release
Post by: commandercool on October 08, 2013, 07:28:45 PM
Add 10% to 100 and you get 110. Subtract 10% from 110 and you get 99. Likewise, subtract 10% and add 10% to 100 to go to 90 to 99. So it "evens out" but not to "nothing" as the stat has changed from 100 to 99 for both.

Does that apply with Pokemon's stat categories? Does raising critical hit ratio by one stage and then later decreasing it by one stage produce the same result? If I Knock Off a Farfetch'd's Stick does it actually have a lower critical hit rate than if it had never had the Stick at all? I just tried to do the calculation and my brain was like "nope, no math for you" and I gave up. :derp:
Title: Re: Pocket Monsters 6th Gen (Dimensions) - Less than a week till release
Post by: BT on October 08, 2013, 07:35:51 PM
Does that apply with Pokemon's stat categories? Does raising critical hit ratio by one stage and then later decreasing it by one stage produce the same result? If I Knock Off a Farfetch'd's Stick does it actually have a lower critical hit rate than if it had never had the Stick at all? I just tried to do the calculation and my brain was like "nope, no math for you" and I gave up. :derp:
I think the bonuses are fixed so when you drop from, say, +2 to +1, you drop back to 150% from 200% (by losing 25%). So yeah, no shenanigans there.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - Less than a week till release
Post by: commandercool on October 08, 2013, 07:51:04 PM
I think the bonuses are fixed so when you drop from, say, +2 to +1, you drop back to 150% from 200% (by losing 25%). So yeah, no shenanigans there.

Well, if that's the case then the bonus could negate itself in PVP battles by giving +1 category to you and -1 category for your opponent (assuming you both bothered to pick up the bonus in the first place). Again, not saying it does do that, but that would be a way to neutralize the bonus for competitive play. I'm trying to think of situations where that wouldn't be a net zero, and I can't think of any.

And frankly I wouldn't mind confirmation to my paranoid theory that the AI gets like +4 stages to critical ration in generation five...[/size=1]
Title: Re: Pocket Monsters 6th Gen (Dimensions) - Less than a week till release
Post by: Raikaria on October 08, 2013, 10:21:32 PM
In battle stat boosts work on a -6 +6 scale [With the exception of Crit which is 1 to 5, 6 only being obtainable by using the sure-crit moves] with corresponding changes in the stat value. Natures change the base value of the stat, by 10%. [So you have the stat, and then add or subtract 10%.]

So if you knock off a Stick from a Farfetch'd, it goes from Stage 2 Crit to Stage 0.

I can't recall if the 10% from Nature is before or after EV's.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - Less than a week till release
Post by: Suikama on October 08, 2013, 10:39:48 PM
im pretty sure it's after
Title: Re: Pocket Monsters 6th Gen (Dimensions) - Less than a week till release
Post by: commandercool on October 08, 2013, 11:23:04 PM
im pretty sure it's after

Almost positive it's after. I've been assuming it is when I EV things at any rate, and I think it would cause some speed problems for some of my doubles and triples teams if I was wrong.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - Less than a week till release
Post by: BT on October 09, 2013, 05:26:08 AM
It's before EVs.

A Timid Kingdra with 0 Speed EVs has 226 Speed while a Jolly Mamoswine with 0 Speed EVs has 215 Speed. The difference is 11 points.
A Timid Kingdra with 252 speed EVs has 295 Speed while a Jolly Mamoswine with 252 Speed EVs has 284 Speed. The difference is still 11 points. Not, say, 11*(11/10)~12 points.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - Less than a week till release
Post by: trancehime on October 09, 2013, 07:42:10 AM
It's before EVs.

A Timid Kingdra with 0 Speed EVs has 226 Speed while a Jolly Mamoswine with 0 Speed EVs has 215 Speed. The difference is 11 points.
A Timid Kingdra with 252 speed EVs has 295 Speed while a Jolly Mamoswine with 252 Speed EVs has 284 Speed. The difference is still 11 points. Not, say, 11*(11/10)~12 points.

the stat formula is

Code: [Select]
(( 2(base.stat) + IV + (EV / 4) * Level) / 100 ) + 5 ) * nature.modifier

Where nature modifier is 1.10 or 1.00 or 0.90

So you're wrong, it's after EVs ;)

e:

Timid Kingdra 31 Spe IV, 0 EVs
(( 2(85) + 31 + 0 ) * 100 ) / 100 + 5) * 1.1
(20100 / 100) + 5 * 1.1
201 + 5 * 1.1
206 * 1.1 = 226 (trunc)

Timid Mamoswine 31 Spe IV, 0 EVs
(( 2(80) + 31 + 0 ) * 100 ) / 100 + 5) * 1.1
191 + 5 * 1.1
196 * 1.1 = 215 (trunc)
Title: Re: Pocket Monsters 6th Gen (Dimensions) - Less than a week till release
Post by: BT on October 09, 2013, 07:47:11 AM
Yeah, nevermind, I'm an idiot, that's not how you check it. I had to compare neutral 252 to +nature 252. For instance:

Timid Electrode with 252 Speed EVs gets 416 Speed. The same Electrode with 0 Speed EVs gets 347 Speed. [69 point difference]
Serious Electrode with 252 Speed EVs gets 379 Speed. The same Electrode with 0 Speed EVs gets 316 Speed. [63 point difference]

You usually get a 63 point bonus but with +nature you get 63*(11/10)~69. Problem solved.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - Less than a week till release
Post by: trancehime on October 09, 2013, 07:48:02 AM
You probably meant (EV / 4) or else that makes no sense. Anyway, duped by simulators. <_< I guess it wasn't a big enough margin.

yep, EV / 4. Point is natures are the final multiplier after the base stat is calculated, if the nature is neutral then the stat remains unchanged.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - Less than a week till release
Post by: Raikaria on October 09, 2013, 09:39:09 AM
This may be useful:

http://www.timeanddate.com/countdown/to?iso=20131012T12&p0=179&msg=Pokemon+X+and+Y+ (http://www.timeanddate.com/countdown/to?iso=20131012T12&p0=179&msg=Pokemon+X+and+Y+)

For me I'm pretty sure I have to add 3~5 days delivery, but IDK how delivery timers work for pre-orders. Especially when retailers get the copies early anyway. I'm not sure if they send it out 3 days BEFORE release, so it arrives on release or what @_@.

Also:

X or Y? The time has come for the decisions, methinks.

I'm going Y because I expect most to go X after 'OMG DRAGONZARD'
Title: Re: Pocket Monsters 6th Gen (Dimensions) - Less than a week till release
Post by: BT on October 09, 2013, 10:35:55 AM
If I bought the games I would go for Y. Yvetal's badass as fuck and Xerneas is sheep. (I don't mull over these decisions that much)
Title: Re: Pocket Monsters 6th Gen (Dimensions) - Less than a week till release
Post by: trancehime on October 09, 2013, 11:04:12 AM
If I bought the games I would go for Y. Yvetal's badass as fuck and Xerneas is sheep. (I don't mull over these decisions that much)

Xerneas being sheep is why I would get X :colbert:

I'm going Y because I expect most to go X after 'OMG DRAGONZARD'

I expect most to go Y after 'OMG YVELTAL SO STRONK'
Title: Re: Pocket Monsters 6th Gen (Dimensions) - Less than a week till release
Post by: commandercool on October 09, 2013, 01:01:12 PM
This may be useful:

http://www.timeanddate.com/countdown/to?iso=20131012T12&p0=179&msg=Pokemon+X+and+Y+ (http://www.timeanddate.com/countdown/to?iso=20131012T12&p0=179&msg=Pokemon+X+and+Y+)

For me I'm pretty sure I have to add 3~5 days delivery, but IDK how delivery timers work for pre-orders. Especially when retailers get the copies early anyway. I'm not sure if they send it out 3 days BEFORE release, so it arrives on release or what @_@.

Also:

X or Y? The time has come for the decisions, methinks.

I'm going Y because I expect most to go X after 'OMG DRAGONZARD'

Depending on who you order from it's not uncommon to get your preorder day of release or even early. If you haven't ordered yet it might be late for that, but maybe not. Amazon is seemingly impossibly fast sometimes.

If I bought the games I would go for Y. Yvetal's badass as fuck and Xerneas is sheep. (I don't mull over these decisions that much)

Agreed, and I tend to go for the one that comes second in the name because other people I know tend to get the first one. I know that's the case this time.

I expect most to go Y after 'OMG YVELTAL SO STRONK'

Does anyone actually use their mascot legendaries for anything?
Title: Re: Pocket Monsters 6th Gen (Dimensions) - Less than a week till release
Post by: Sagus on October 09, 2013, 01:20:16 PM
Does anyone actually use their mascot legendaries for anything?
For battle, of course :P

I mean, I don't play competitively, I don't even understand anything about the metagame (EVs what the fuck is that). The legendaries are cool and they are strong enough to help against the npcs. That's all that matters to me~
Title: Re: Pocket Monsters 6th Gen (Dimensions) - Less than a week till release
Post by: commandercool on October 09, 2013, 01:23:22 PM
For battle, of course :P

I mean, I don't play competitively, I don't even understand anything about the metagame (EVs what the fuck is that). The legendaries are cool and they are strong enough to help against the npcs. That's all that matters to me~

Even in-game by the time any are available I'm always like "Nope, not willing to cut anyone from the party to fit you in. Live in a box forever, Zekrom." Occasionally some of the trio legendaries appear early enough (I think in Black/White 2 a couple of the Musketeers are well within the first half of the game), but the version exclusives are always too late, at least for me.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - Less than a week till release
Post by: Suikama on October 09, 2013, 01:23:43 PM
I collect them all in one box

But now there's too many of them so they take up 2 boxes

also 3 days left

threee

THREEEEEEEEEEEEEEEEE
Title: Re: Pocket Monsters 6th Gen (Dimensions) - Less than a week till release
Post by: Sagus on October 09, 2013, 01:36:37 PM
Even in-game by the time any are available I'm always like "Nope, not willing to cut anyone from the party to fit you in. Live in a box forever, Zekrom." Occasionally some of the trio legendaries appear early enough (I think in Black/White 2 a couple of the Musketeers are well within the first half of the game), but the version exclusives are always too late, at least for me.
I for one think they're too cool to leave boxed. My team always end up being my starter, all legendaries avaliable, and if there's some space left, any other Pokemon I like. Building balanced/effective teams is not really something I care about, and the games tend to be lenient enough to allow my ragtag bunch to win.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - 3 days till release
Post by: Keegster2 on October 09, 2013, 09:59:42 PM
My teams is most of the time my starter, the version mascot, a Pok?mon that can use Fly, some more HM slaves (I rarely use them, even after B/Ws Exp. Mechanic) and then some random 'Mon that changes through most of the game.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - Less than a week till release
Post by: Raikaria on October 09, 2013, 10:45:38 PM
Good news everyone!

Apparently Drought/Drizzle/Sand Stream/Snow Warning only last 5 turns now!

10 if you're holding the rock.

Looks like Gen 6 won't be 'How many things do we have to ban before rain is balanced?'
Title: Re: Pocket Monsters 6th Gen (Dimensions) - Less than a week till release
Post by: Agent of the BSoD on October 09, 2013, 10:54:47 PM
Dark Void still needs a nerf, as it's one of two moves currently banned, the other being Sky Drop because glitch, which I hope has been fixed now. I mean, Darkrai is not that bad if he can't use Dark Void because his defense stats are so low, only stats he's good at are Sp. Attack and Speed. If they nerfed Dark Void in this gen I will be very happy. (even though I trained up a Darkrai myself :V)
Title: Re: Pocket Monsters 6th Gen (Dimensions) - Less than a week till release
Post by: Stuffman on October 09, 2013, 10:56:21 PM
Yes good. That's exactly what I would have done myself.

Although I think it does mean that a lot of stall teams just imploded and hyper-aggression might be the only route now...
Title: Re: Pocket Monsters 6th Gen (Dimensions) - Less than a week till release
Post by: Chaore on October 09, 2013, 11:15:58 PM
...I just got Y because I knew matsy was getting X ;w;

I DON'T EVEN LIKE YVELTAL XERNEAS IS A DEER AND I'M A TYPE-MOON FAN
Title: Re: Pocket Monsters 6th Gen (Dimensions) - Less than a week till release
Post by: MatsuriSakuragi on October 09, 2013, 11:46:41 PM
Wait, just got? How is everyone getting all these advance copies ;-;
Title: Re: Pocket Monsters 6th Gen (Dimensions) - Less than a week till release
Post by: trancehime on October 10, 2013, 01:15:18 AM
Wait, just got? How is everyone getting all these advance copies ;-;

I think Chaore meant that he just decided to choose Y. It's only broken date in a couple of places.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - Less than a week till release
Post by: BT on October 10, 2013, 05:01:45 AM
Good news everyone!

Apparently Drought/Drizzle/Sand Stream/Snow Warning only last 5 turns now!

10 if you're holding the rock.

Looks like Gen 6 won't be 'How many things do we have to ban before rain is balanced?'
HOOOOOOAAHH

WOOOAAAAAAAH

YES

Although I think it does mean that a lot of stall teams just imploded and hyper-aggression might be the only route now...
Not necessarily.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - Less than a week till release
Post by: commandercool on October 10, 2013, 05:21:41 AM
Good news everyone!

Apparently Drought/Drizzle/Sand Stream/Snow Warning only last 5 turns now!

10 if you're holding the rock.

Looks like Gen 6 won't be 'How many things do we have to ban before rain is balanced?'

This

is

amazing.

Let's just find that Stealth Rock nerf I know must be in here somewhere (and maybe that priority fire move) and we're in great shape. This metagame is going to start very, very interesting.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - Less than a week till release
Post by: Bio on October 10, 2013, 06:00:21 AM
So has this made MegaCharizard Y worse than X.

e: Also if there isn't a new thread on Saturday when I get back from picking up my pre-order, I'll make a new thread where we can trade friend-codes and post
Vivillion
trading requests.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - Less than a week till release
Post by: Raikaria on October 10, 2013, 11:14:06 AM
Oh yeah, starters.

I guess I never said who's side I'm on.

#TeamFennekin

It's final evo is like a Miko or something. At least, Miko's what came into my mind. Not wizard. And yes this is going in the 'you know you're addicted to Touhou' thread after the release.

Also I'm not even sure if I'll use a Gen1 starter. But I'll pick Squirtle.

I have absolutely no clue what my team will wind up being. I just hope the starters are not godawful like in Gen 5 where I would end up BOXING THEM, except for Samuwott because there were like no other water types in B/W [Although Marill was better in B/W2.] Seriously why would you use Snivy or Tepig when there's Lilligant and Darumaka?

What I usually do for my first few playthroughs is go in with no plan of what to get. I just use whatever makes me think 'This is pretty awesome and would be cool to use'.

I therefor often end up with oddballs. My first Crystal playthrough had a Ledian on the final squad [That took out half of Lance's team. Thank you Ice Punch :3], and I recall Platinum had a Vespiquen and a Cherrim, and Black had a Maractus.

As such I'd be shocked if I end up using the Honedge line that everyone else is gonna use.

Although I think it does mean that a lot of stall teams just imploded and hyper-aggression might be the only route now...

Because Rain-Boosted STAB Hydro Pumps that would 2HKO Blissey, and pretty much anything not called Ferrothorn/'I have an immunity to water', and Rain-Boosted STAB Scalds that basically 2HKO'ed and burnt everything else were not what was killing Stall. Nope. Totally not.

Let's not get into 100% Accurate Thunders and Hurricanes.

No more perma-rain is a huge scaling back on the power creep.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - Less than a week till release
Post by: trancehime on October 10, 2013, 02:51:57 PM
I'll be late for procuring my copy of Pokemon X due to pressing real-life issues.

The game is set to officially release in a couple of days, and I think those who pre-ordered it may get it earlier.

Have fun everyone!
Title: Re: Pocket Monsters 6th Gen (Dimensions) - Less than a week till release
Post by: Jellyfish on October 10, 2013, 03:03:18 PM
I hope the Metagame treats the different mega forms as different Pokemon. Like poor Charizard, maybe Charite Y or whatever will be banned to UU while X  banned to OU. And norm Zard will be NU.
That is, if they don't nerf SR <_<
Title: Re: Pocket Monsters 6th Gen (Dimensions) - Less than a week till release
Post by: Suikama on October 10, 2013, 03:05:08 PM
If you mega evo a pokemon and then switch them out, when you switch them back in are they still mega or do they revert back to normal?
Title: Re: Pocket Monsters 6th Gen (Dimensions) - Less than a week till release
Post by: Raikaria on October 10, 2013, 03:11:16 PM
If you mega evo a pokemon and then switch them out, when you switch them back in are they still mega or do they revert back to normal?

Apparently so.

I hope the Metagame treats the different mega forms as different Pokemon. Like poor Charizard, maybe Charite Y or whatever will be banned to UU while X  banned to OU. And norm Zard will be NU.
That is, if they don't nerf SR <_<

Probobly not. It's a choice of item on a pokemon, and since tiers are based on usage if, say, Charizard gets the usage Threshold in OU but it's always because MegaZardX, Charizard will still be OU.

It's like without Speed Boost Blaziken wouldn't be Uber.
===

Checked Amazon.

Estimated Delivery Date:
October 12th

Oh damn that means I only gotta wait tomorrow and then it's here.

GET HYPE  :getdown:

The regional Dex is 450. WHERE TO BEGIN?! Well; besides #004 Fennikin.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - Less than a week till release
Post by: BT on October 10, 2013, 03:21:46 PM
No, I think they will ban particular mega items in the same way they ban Soul Dew.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - Less than a week till release
Post by: Edible on October 10, 2013, 03:28:41 PM
I think since we're getting Torchic over a wifi event, I'm going to go Froakie / Bulbasaur / Torchic.

It's gonna be grand. <3
Title: Re: Pocket Monsters 6th Gen (Dimensions) - Less than a week till release
Post by: Suikama on October 10, 2013, 03:34:15 PM
Froakie / Charmander gogo

ninja frog and new charizard are 2cool
Title: Re: Pocket Monsters 6th Gen (Dimensions) - Less than a week till release
Post by: commandercool on October 10, 2013, 03:35:27 PM
Looks like I'm going to have to pick up my copy at midnight tomorrow rather than having it dropped off to me because the guy who owes me a copy is a manchild and has no means of transportation. Oh well, earlier for me.

My in-game team is usually just "stuff I happen to catch that I think is cool". It often doesn't even involve my starter at this point. For fun I might try a Nuzlocke-esque thing with Y where I use the first six things I've never seen before (I'm pretty sure there are still a few things I haven't had spoiled). Or maybe I'll do mono-Poison or something, I don't know. I really, REALLY like
keyring guy and ghost pumpkin guy
so I may have to incorporate them in some way if they're in Y.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - Less than a week till release
Post by: Edible on October 10, 2013, 07:05:13 PM
http://i.imgur.com/INcvB8N.gif

hurrr
Title: Re: Pocket Monsters 6th Gen (Dimensions) - Less than a week till release
Post by: Raikaria on October 10, 2013, 11:20:00 PM
Looks like I'm going to have to pick up my copy at midnight tomorrow rather than having it dropped off to me because the guy who owes me a copy is a manchild and has no means of transportation. Oh well, earlier for me.

As someone who has no means of transportation besides his own two feet [Not even a bike. My balance is godawful and I can't ride one.], I wholeheartedly agree with your first world problems.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - Less than a week till release
Post by: Red Frost on October 11, 2013, 12:42:01 AM
Serebii posted some scans of CoroCoro, revealing a few new Mega Pokemon:
Mega Tyranitar and Mega Aggron (http://www.serebii.net/corocoro11132.jpg)
Mega Kangaskhan and Mega Gengar (http://www.serebii.net/corocoro11133.jpg)
 
...the look in Mega Gengar's eyes.  It's going to break down our doors and murder us in our sleep, I just know it is.  My question is, does it still have feet?  Mega Gengar gets Shadow Tag and Tyranitar stays the same (aside from becoming more pointy-looking).
 
Also holy crap, Aggron getting some love~<3  The Aron-line is a personal favorite of mine and the new design is pretty neat looking.  Going to Mega, Aggron loses its Rock typing (pure Steel now) and gets the move Filter (-25% from super effective).  As nice as that is for a defensive Pokemon, I'm going to miss having the Rock Head ability along with stab-Head Smash.
 
Urge to click spoilers... rising... rising...
Title: Re: Pocket Monsters 6th Gen (Dimensions) - Less than a week till release
Post by: Edible on October 11, 2013, 01:24:46 AM
Mega Tyranitar

This is just as stupid as mega garchomp
Title: Re: Pocket Monsters 6th Gen (Dimensions) - Less than a week till release
Post by: commandercool on October 11, 2013, 02:15:31 AM
Mega Gengar gets Shadow Tag...

/spittake

Insta-Uber? :V
Title: Re: Pocket Monsters 6th Gen (Dimensions) - Less than a week till release
Post by: Suikama on October 11, 2013, 02:29:44 AM
so instead of buffing Pokemon that needed it, they just made the strongest Pokemon even stronger :V
Title: Re: Pocket Monsters 6th Gen (Dimensions) - Less than a week till release
Post by: commandercool on October 11, 2013, 02:37:45 AM
so instead of buffing Pokemon that needed it, they just made the strongest Pokemon even stronger :V

It's not totally instead. Kangaskhan and Aggron needed some help and they got it. Tyranitar and Gengar's slots definitely should have gone to things that deserved them more, but at least they aren't all like that.

What do you think the odds are for a Mega Politoed? :derp: It's even more braindead looking and it has the ability Mega Drizzle, which is like Drizzle but it has no duration...
Title: Re: Pocket Monsters 6th Gen (Dimensions) - Less than a week till release
Post by: MatsuriSakuragi on October 11, 2013, 03:38:50 AM
mega dunsparce ftw

edit: actually you know what I want

mega clefable

Clefable's got an awesome movepool but lacking stats so a boost would be awesome

that and Clefable's always been one of my favorites :[
Title: Re: Pocket Monsters 6th Gen (Dimensions) - Less than a week till release
Post by: Tamer Anode/Cathode on October 11, 2013, 03:44:36 AM
This is just as stupid as mega garchomp
I wonder if the people in charge of deciding Smogon tier lists have had an aneurysm yet from having to figure out what they'll have to put on the ban list or not. On the other hand, if Tyranitar gets the boot I won't be disappointed. Hippowdon 4 lyfe
Title: Re: Pocket Monsters 6th Gen (Dimensions) - Less than a week till release
Post by: Suikama on October 11, 2013, 03:46:37 AM
mega dunsparce ftw

edit: actually you know what I want

mega clefable

Clefable's got an awesome movepool but lacking stats so a boost would be awesome

that and Clefable's always been one of my favorites :[
at least it gets to be a fairy type now right?

Unless somehow the literal fairy Pokemon isn't a fairy type...
Title: Re: Pocket Monsters 6th Gen (Dimensions) - Less than a week till release
Post by: Edible on October 11, 2013, 03:58:26 AM
Don't worry, I'm sure there's a fucking mega blissey.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - Less than a week till release
Post by: Red Frost on October 11, 2013, 04:00:32 AM
I think we're forgetting the most obvious choice here:
 
MEGA UNOWN
Title: Re: Pocket Monsters 6th Gen (Dimensions) - Less than a week till release
Post by: Keegster2 on October 11, 2013, 05:28:07 AM
Naw, the most obvious choice is MEGA MAGIKARP. It can use Mega Splash to do nothing better!
Title: Re: Pocket Monsters 6th Gen (Dimensions) - Less than a week till release
Post by: commandercool on October 11, 2013, 05:49:25 AM
Naw, the most obvious choice is MEGA MAGIKARP. It can use Mega Splash to do nothing better!

Like this (http://jhallcomics.com/pokemon/7793)?
Title: Re: Pocket Monsters 6th Gen (Dimensions) - Less than a week till release
Post by: trancehime on October 11, 2013, 06:11:18 AM
/spittake

Insta-Uber? :V

Considering stat estimates peg it at 150 SpA and 130 Spe?

Probably.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - Less than a week till release
Post by: The Greatest Dog on October 11, 2013, 07:07:23 AM
All these mega evolutions seem really powerful and all. Stuff like Mega Absol seems to have some 150 attack to go along with its new 115 speed and SpA and Magic Bounce.
They actually seem to be on par with some of the legendaries in that regard, but...

They still can't hold items. Charizard X doesn't give as many cares because his boost in attack is almost akin to a Choice Band boost anyways, but at the end of a battle you can still only use one Mega Evolution.
With the variety of new candidates for Megas, you can't just ban every single one to the higher tiers. I think a good portion of scouting will consist of figuring out what your opponent's Mega is going to be and being prepared to handle it.

They're almost like team captains in a way, then, aren't they?
Title: Re: Pocket Monsters 6th Gen (Dimensions) - Less than a week till release
Post by: BT on October 11, 2013, 08:34:16 AM
Like I said, Soul Dew-like bans. I checked the stats thread in Smogon yesterday and was blown away.
Pokemon like mega Tyranitar, Gengar and others are MEANT to be OP. Too OP. Fuck Shadow Tag Gengar with 130 Speed and like 170 SpA. Stuff like Absol and Gardevoir got over-the-top buffs too.
Megaitem bans will be plenty.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - Less than a week till release
Post by: Red Frost on October 11, 2013, 08:50:34 AM

I think one of those should've been spoilered.
Oh my god are you serious oh my god oh my god yes yes yes yes holy crap yes ghljsadhflkdjasl;efkdwjalkdkgrlksarg;hika;lrhilkak
Title: Re: Pocket Monsters 6th Gen (Dimensions) - Less than a week till release
Post by: BT on October 11, 2013, 08:59:51 AM
IIRC they were all revealed in the thread already but... okay I guess my mind failed me on the last one?

Stuff from that thread:

#032M - Mega Gengar (Ghost/Poison)
Base 65/60/80/170/95/130
Shadow Tag

Case in point. Craziest thing ever.

#130Co - Mega Pinsir (Bug/Flying)
Base ?/?/?/?/?/?
Aerilate

What a wonderful troll. Let's see if he gets 200 base Attack to compensate.

#050Ce - Mega Gyarados (Water/Dark)
Base ?/?/?/?/?/?
Mold Breaker

I thought this was really cool considering Flying and Dark have conflicfting weaknesses/resistances. (Fighting, Bug etc.)

#068Co - Mega Aerodactyl (Rock/Flying)
Base 80/135/85/70/95/150 (BST: 615)
Tough Claws

OP.

#151Mo - Mega Mewtwo X (Psychic/Fighting)
Base 106/194/90/150/90/130
Steadfast
#151Mo - Mega Mewtwo Y (Psychic)
Base 106/150/70/194/120/140
Insomnia

lol

#066Ce - Mega Gardevoir (Psychic/Fairy)
Base 68/75/65/175/135/100 (May be inaccurate. See post #93 and #87)
Pixilate

"May be inaccurate" but yeah, dunno how far this inaccuracy thing can go.

#? - Mega Medicham (Fighting/Psychic)
Base 60/100/85/80/85/100 (BST: 510)
Huge Power

Holy shit hahahahah.

#009Co - Mega Absol (Dark)
Base 65/150/60/115/60/115
Magic Bounce

The fun never stops.

#063Ce - Mega Lucario (Fighting/Steel)
Base 70/150/70/145/70/120
Adaptability

Yeah.

#089M - Mega Abomasnow (Grass/Ice)
Base 90/132/105/132/105/30
Snow Warning

...Won't be banned, I think. Weaknesses and all. It has good tankish stats, I guess. We'll judge after new movepool additions.

edit:

Mega Ampharos' base stats: 82-99 / 94-110 / 104-120 / 161-177 / 94-110 / 39-55

*hands fly in air*

Is this, like, an buff of over 250 BST? I need to check if this is worse than
Gardevoir
. I bet
Mawile
will have it crazy too which is just hilarious.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - Less than a week till release
Post by: trancehime on October 11, 2013, 09:15:20 AM
No, the confirmed most of what we see was BST + 100.

I just saw images of MegaPinsir and MegaBanette from Serebii. Holy hell
Title: Re: Pocket Monsters 6th Gen (Dimensions) - Less than a week till release
Post by: Bio on October 11, 2013, 09:28:59 AM
Prankster on anything is broken.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - Less than a week till release
Post by: Raikaria on October 11, 2013, 10:16:04 AM
Yeah, but it makes sense on Banette.

Also: Mega Pinsir.

YES

YES

YES.

It's still semi-troll by being Bug/Flying and not Bug/Fighting so all them fighting moves get no STAB, but at least he gets an ability which turns Normal into Flying, so he does have STAB Return... and Guillotine is suddenly OHKO'ing Ghosts :V

That and it looks so awesome I cannot fault it for being Flying/Bug.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - Less than a week till release
Post by: BT on October 11, 2013, 11:52:05 AM
Meganette is pretty much the coolest thing ever.

This is from bulbagarden: "9. The power-up of Mega-Evolved Pokemon is meant to elevate them to the class of legendary Pok?mon, hence the restriction of only one Pok?mon being allowed to hold a Mega Stone during battles." It's pretty much what it looks like. Hence why ALL of the megamons get OP stats - even those who had below 500 BST beforehand, which means more than 100 BST buffs.

It seems gamefreak focused on the new generation and a select few old mons when making this game:
"6. When distributing new moves and abilities, priority was given to new Pok?mon."
"8. The standard selection process for Pok?mon to be Mega-Evolvable is based on three points: visual looks, popularity and game balance."

And, to be honest, I'm thankful for it. It means the metagame won't be stupidly diverse. I'm all for a smaller selection of threats to take into account.

Mat Block | Fighting | Other | - | - | 10 | Using a pulled-up mat as a shield, the user protects itself and its allies from damaging moves. This does not stop status moves.
This is a cool move for Doubles. It's a partywide Protect that doesn't work for support moves.

Frost Breath | Ice | Special | 60 | 90 | 10 | The user blows its cold breath on the target. This attack always results in a critical hit.
Now more powerful than Blizzard as it virtually has the samehigher base power and higher accuracy and PP. It also ignores SpD buffs because it crits.

EDIT

http://www.serebii.net/xy/temp/00540.png
It's ToxicroakMegacross! Yeah, Pinsir got trolled really damn hard.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - Less than a week till release
Post by: Raikaria on October 11, 2013, 12:06:48 PM
Except Frost Breath can't freeze, and Frost Breath also cannot do Base 220 Crits :V

Also: I cried. There is indeed Mega Heracross. It looks awful, but still, WHY CAN'T PINSIR HAVE HIS DAY IN THE LIMELIGHT?
Title: Re: Pocket Monsters 6th Gen (Dimensions) - Less than a week till release
Post by: BT on October 11, 2013, 12:13:08 PM
Yeah, though freezes and crits are both situational and Frost Breath is better in all the solid, reliable factors.

I'm finally feeling the hype. Can't wait for the final stats/movepools.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - Less than a week till release
Post by: Raikaria on October 11, 2013, 12:13:59 PM
Amazon says it's dispatched!

The hype; it's rising more and more!
Title: Re: Pocket Monsters 6th Gen (Dimensions) - Less than a week till release
Post by: BT on October 11, 2013, 12:37:33 PM
adfadsfaadafsd

-Sleep counter no longer resets if Pok?mon is switched out. (YES)
-Critical hits now deal 1.5x damage, instead of 2x as in the previous 5 generations. (ignore what I said about Frost Breath earlier :|)

Yeah, big big big big. Sleep is sane again and critical hits just became a lot less gamebreaking. All of the <3's.

Other things:
Helpful X/Y exclusives picture thing. (http://i.imgur.com/4NuoFVw.png)
Malamar is cool. (https://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-prn2/v/1391678_662829453741027_667885728_n.jpg?oh=473f349f629ee0919d928537865e6e97&oe=52577859&__gda__=1381509877_f0bf6d65a743fa47469d127f1b1e66b3)
Title: Re: Pocket Monsters 6th Gen (Dimensions) - Less than a week till release
Post by: Raikaria on October 11, 2013, 12:50:09 PM
> Pinsir is X-exclusive

NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

If anyone's getting Y, trade you a Heracross for a Pinsir D:

Also Aggron/Tyranitar is just an outright unfair split, that said, so is Liepard/Mightyena. One's usable in-game, the other is probobly the worst derp ever.

Also has anyone seen the dex entry for the Y-legend?
[Major Dex Spoilers]

It's a pheonix. Except when it dies, it ressurects USING THE LIFE-FORCE OF EVERY OTHER BEING, KILLING THEM. Talk about DARK.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - Less than a week till release
Post by: MatsuriSakuragi on October 11, 2013, 12:57:38 PM
will trade exclusives for shellder and larvitar

jesus the Y-exclusives

y'all are lucky
Title: Re: Pocket Monsters 6th Gen (Dimensions) - Less than a week till release
Post by: Red Frost on October 11, 2013, 01:03:38 PM
I guess the spoiler-gloves are coming off in about a day anyways, so whatever, I'm in.
 
"Mega Pinsir!?  THAT'S SO COO-"
*Bug/Flying*
"F*CK."
 
Why do they always do this? ;-;  The ability is nice, but still.  Mega Heracross is kind of unfortunate... I love rhinoceros beetles but the eyes kill the design completely.  I hope a lot more Bug Pokemon end up with Megas.  Or at least one aside from Scyther/Scizor at this point.  It's not that I don't like them, I just want to see something else.
*inb4 Scyther/Scizor Mega being a thing and looking totally bad-ass*
 
Meganette is pretty much the coolest thing ever.

This cannot be stressed enough. (http://www.serebii.net/megabanette.jpg)
 
Helpful X/Y exclusives picture thing. (http://i.imgur.com/4NuoFVw.png)

What.
X has all of my favorites.  The only thing I even like in  Y is Yveltal, and I based getting Y on that.
And here I thought Y got Clauncher... but nope.
 
Forget trading Pokemon, someone trade me games.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - Less than a week till release
Post by: MaStErSpArK94 on October 11, 2013, 01:17:42 PM
Helpful X/Y exclusives picture thing. (http://i.imgur.com/4NuoFVw.png)

I'm happy I waited for the version exclusives list. I wanted to get X... but then I fell in love with Skrelp's evo. :V
Title: Re: Pocket Monsters 6th Gen (Dimensions) - Less than a week till release
Post by: MatsuriSakuragi on October 11, 2013, 01:21:17 PM

X has all of my favorites. 

No worries bro I got you covered. I got X and want all the Y exclusives :V

Though X has Starmie so that's cool

but Cloyster and Shell Smash hahahahahaha i want
Title: Re: Pocket Monsters 6th Gen (Dimensions) - Less than a week till release
Post by: trancehime on October 11, 2013, 01:27:49 PM
gieb me SHELLDER

GIEB

ME

SHELLDER

(in case you didn't figure it out I'm getting X... when I have time to... D: )
Title: Re: Pocket Monsters 6th Gen (Dimensions) - Less than a week till release
Post by: BT on October 11, 2013, 01:41:24 PM
Maaan, Inkay's evolution method is the most hilarious thing ever.
You need to level up to L30+ while holding the 3DS updise-down.
How did people figure it out?
Title: Re: Pocket Monsters 6th Gen (Dimensions) - Less than a week till release
Post by: commandercool on October 11, 2013, 01:59:42 PM
Also: I cried. There is indeed Mega Heracross. It looks awful, but still, WHY CAN'T PINSIR HAVE HIS DAY IN THE LIMELIGHT?

I'd be happy with a slightly, slightly expanded movepool to make him a little more NU viable so we can at least see him used somewhere ever.

-Sleep counter no longer resets if Pok?mon is switched out. (YES)

Yay!

-Critical hits now deal 1.5x damage, instead of 2x as in the previous 5 generations. (ignore what I said about Frost Breath earlier :|)

Yay! Although Farfetch'd needs more buff now. :derp:

This cannot be stressed enough. (http://www.serebii.net/megabanette.jpg)

A haunted gimp? Sure, whatever.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - Less than a week till release
Post by: Suikama on October 11, 2013, 02:12:18 PM
-Sleep counter no longer resets if Pok?mon is switched out. (YES)
aww man with this and fairy types being strong vs fighting breloom is receiving all nerfs and no buffs

MEGA BRELOOM PLS ;_;
Title: Re: Pocket Monsters 6th Gen (Dimensions) - Less than a week till release
Post by: BT on October 11, 2013, 02:56:56 PM
Megazam confirmed, Meganetric pending. The latter along with version exclusiveness means we'll get Megadoom too.
Somebody hold me.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - Less than a week till release
Post by: MaStErSpArK94 on October 11, 2013, 02:59:49 PM
Dat beard. (http://www.serebii.net/megaala.jpg)
Title: Re: Pocket Monsters 6th Gen (Dimensions) - Less than a week till release
Post by: commandercool on October 11, 2013, 03:05:18 PM
Dat beard. (http://www.serebii.net/megaala.jpg)

I'm both sad this is a thing and all the way on board with this design.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - Less than a week till release
Post by: Raikaria on October 11, 2013, 03:16:14 PM
aww man with this and fairy types being strong vs fighting breloom is receiving all nerfs and no buffs

MEGA BRELOOM PLS ;_;

Breloom is a nightmare and awful for the game with Base 130 atk good coverage and Spore to shut down what can take it's attacks.

I for one approve of it being gutted.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - Less than a week till release
Post by: Chaore on October 11, 2013, 03:37:36 PM
aww man these exclusives make me slightly sad now

larvitar is cool but dat houndour ;w;
Title: Re: Pocket Monsters 6th Gen (Dimensions) - Less than a week till release
Post by: BT on October 11, 2013, 04:48:07 PM
Houndoom and Manectric confirmed, both look badass.

Does anyone have the link to that poster with "all the mega-to-be mons"? Wanna see if it still holds up.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - Less than a week till release
Post by: commandercool on October 11, 2013, 04:57:46 PM
Houndoom and Manectric confirmed, both look badass.

Does anyone have the link to that poster with "all the mega-to-be mons"? Wanna see if it still holds up.

Do you mean that probably-fake one from earlier in the thread?

http://i.imgur.com/k0rDzwU.jpg

If so it's missing Houndoom, Manectric, and Banette, so it's super wrong I guess.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - Less than a week till release
Post by: Raikaria on October 11, 2013, 05:13:10 PM
And Gyarados.

And
Medicham and Pinsir

Also Houndoom = R.I.P Cerberus Evo for Houndoom ever.

Worth noting no Poison-type Megas yet, or pokemon that are flying-based [You know, Birds. Not 'Zard or Gyarados]
Title: Re: Pocket Monsters 6th Gen (Dimensions) - Less than a week till release
Post by: BT on October 11, 2013, 05:16:31 PM
Worth noting no Poison-type Megas yet, or pokemon that are flying-based [You know, Birds. Not 'Zard or Gyarados]
Gengar.
Aerodactyl.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - Less than a week till release
Post by: commandercool on October 11, 2013, 05:17:11 PM
And Gyarados.

And
Medicham and Pinsir

Why would you not put Gyarados on a hoax spoiler? That seems like it would have been a very safe bet.

Also Houndoom = R.I.P Cerberus Evo for Houndoom ever.

Aw man, that never even occurred to me and now I'm sad that it isn't something. That would have been such a cool mega form! Make all of its biting moves hit 1-3 times, Fury Attack style.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - Less than a week till release
Post by: Raikaria on October 11, 2013, 05:20:00 PM
Gengar.
Aerodactyl.

Indeed.

Although you don't think 'Gengar' when you think 'Poison'.
Aerodactyl is just me being dumb.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - Less than a week till release
Post by: BT on October 11, 2013, 05:22:01 PM
Indeed.

Although you don't think 'Gengar' when you think 'Poison'.
Aerodactyl is just me being dumb.
Related, I think Gengar will act more like an actual Poison-type now that Ghost hits Steel neutrally and Fairy exists.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - Less than a week till release
Post by: commandercool on October 11, 2013, 05:27:11 PM
Related, I think Gengar will act more like an actual Poison-type now that Ghost hits Steel neutrally and Fairy exists.

And Mega Gengar doesn't Levitate, so it's weak to Ground rather than being amazing against it.

I'm thinking maybe things are looking good for Mega Weezing or Mega Muk's odds. I'd take Mega Arbok too, but I think Weezing and Muk have more design potential.

Maybe Mega Tentacruel too, although Tentacruel doesn't particularly need buffs.
Title: Re: Pocket Monsters 6th Gen (Dimensions) - Less than a week till release
Post by: Mounting Jaggis on October 11, 2013, 07:39:41 PM
According to a Serebii update

Starter pokemon are found in the safari zone. That might mean that every old gen starter might get a mega evo. First thing I'm gonna do when I get the game is see if there's a mega Emboar
Title: Re: Pocket Monsters 6th Gen (Dimensions) - Less than a week till release
Post by: Suikama on October 11, 2013, 07:41:17 PM
so if tons of older gen pokemon are getting mega evos and no new gen pokemon are, do the new pokemon have crazy base stats or something?
Title: Re: Pocket Monsters 6th Gen (Dimensions) - Less than a week till release
Post by: BT on October 11, 2013, 09:53:53 PM
Sort of? Not really, though. Check yourself. (http://www.smogon.com/forums/threads/pok%C3%A9mon-xy-data-collection.3489182/)

Anyway,
RoboMega Scizor confirmed. (link) (http://i.imgur.com/fjznnuf.jpg?1)
Title: Re: Pocket Monsters 6th Gen (Dimensions) - Less than a week till release
Post by: Suikama on October 11, 2013, 10:08:02 PM
Sort of? Not really, though. Check yourself. (http://www.smogon.com/forums/threads/pok%C3%A9mon-xy-data-collection.3489182/)

Anyway,
RoboMega Scizor confirmed. (link) (http://i.imgur.com/fjznnuf.jpg?1)
he looks like a robot master :V