Yup, I never really used the shield glyphs, but I can see why they're great. They seem like they sort of clash with Arma Custos (which is easily the best support glyph in my opinion, barring Dominus Agony "skip every boss fight" cheese tactics") late game, but then again maybe not. I could see deliberately dropping to low health, then using a shield glyph to protect yourself so you can constantly spam Vol Ascia without risking getting one-shotted because of your low health. Not sure that beats dual Vol Ascia and dodging+Moonwalkers, but maybe there are some fights where that would be useful. Maaaaybe for Eligor's crossbow attacks?
I should do an all-medals run some day, but I'm horrible at fighting that stupid sand fish. I swear they just don't give you a big enough arena to dodge sometimes.
I've been playing Phoenix Wright on my DS since I wrapped up Castlevania. Not sure what I think of it yet. The obvious comparison is to Danganronpa, but I'm not sure that's valid. How do the court scenes actually mechanically work? Is there a hidden "health bar" that depletes when you do something wrong? Or is it more of a flowchart that ends in win or loss states? It's not clear to me yet how on-rails I am, or where the rails are. I can tell they're there, but not exactly in wjat way yet.
I like the game fine so far, but Phoenix has a bit too much of a mind of his own for my taste. I've had a couple of times so far where I chose a command for him and he executed it in a way other than how I was expecting, in such a way that I would have chosen another option if I knew exactly what he was going to do. It's not a big problem, but I've found myself getting frustrated with the game a few times because of that. And I kind of hate the sound design, the music is atrocious. Which is too bad, because when I turn it off I miss all the silly "objection!" exclamations too.