Maidens of the Kaleidoscope

~Beyond the Border~ => Akyu's Arcade => Topic started by: SONIC BHOCOLATE STRIKER on May 17, 2009, 05:17:33 PM

Title: Advance Wars: Days of Ruin
Post by: SONIC BHOCOLATE STRIKER on May 17, 2009, 05:17:33 PM
Does anybody have this game? I can't beat the last level (I actually had help for the Great Owl missions, I admit) but I generally fare well against human opponents. I suck at fighting the computer.

If anybody wants to battle me, let me know. I'll post my friend code after this battle...
Title: Re: Advance Wars: Days of Ruin
Post by: shinyjam on May 17, 2009, 05:30:50 PM
Every last battle of advance wars seem to have it's difficulties greatly spiked... >:(
Title: Re: Advance Wars: Days of Ruin
Post by: SONIC BHOCOLATE STRIKER on May 17, 2009, 05:40:37 PM
Every last battle of advance wars seem to have it's difficulties greatly spiked... >:(
Yeah. I gave up all hope of beating the game ages back. I only keep it for wifi battles, and now I'm starting to lose those too because I haven't played in a few months. <_<

Anyway, my FC is: 343791320788

Lots of 3s, 7s, and 8s. Anyway, hope to see you on if you still have the will to play.
Title: Re: Advance Wars: Days of Ruin
Post by: theshirn on May 17, 2009, 08:36:55 PM
For the last battle, rockets.  Rockets, rockets, rockets.  They are the only way you will knock off the ones in the middle.  Do not believe the game when it tells you to go for bombers; they have no chance at all.  And if at ALL possible, wall in at least one of the spawn points on the base to stop him from dropping a War Tank and a Fighter every turn.

Days of Ruin was the best of the AW  games, for sure.
Title: Re: Advance Wars: Days of Ruin
Post by: SONIC BHOCOLATE STRIKER on May 17, 2009, 09:03:53 PM
Yeah, but I got stuck at mission 23 and then made the horrible mistake of not playing for about a month. Now I have no chance... someone was able to get to the last mission for me, but I definitely can't beat that. Thanks for the tips though.

I just want to get some online battling in before I sell the game, but it was a blast while it lasted.
Title: Re: Advance Wars: Days of Ruin
Post by: Nachtwanderlied on May 17, 2009, 09:13:04 PM
For the last battle, rockets.  Rockets, rockets, rockets.  They are the only way you will knock off the ones in the middle.  Do not believe the game when it tells you to go for bombers; they have no chance at all.  And if at ALL possible, wall in at least one of the spawn points on the base to stop him from dropping a War Tank and a Fighter every turn.

Days of Ruin was the best of the AW  games, for sure.

what no

there's a gimmicky way of beating by spamming bombers and abusing the AI
Title: Re: Advance Wars: Days of Ruin
Post by: theshirn on May 17, 2009, 11:32:54 PM
I tried spamming bombers.  He countered by spamming fighters and missiles.  Most of my bombers never made it to the turrets.  I know it's possible, but the rocket strategy is WAY easier.
Title: Re: Advance Wars: Days of Ruin
Post by: shinyjam on May 18, 2009, 12:56:25 AM
Meh...is like doing 10 moves wrong and you are screw...while the AI are too overpowered to mess up. :'(
Title: Re: Advance Wars: Days of Ruin
Post by: SONIC BHOCOLATE STRIKER on May 18, 2009, 01:02:30 AM
Meh...is like doing 10 moves wrong and you are screw...while the AI are too overpowered to mess up. :'(
10? More like 1.
Title: Re: Advance Wars: Days of Ruin
Post by: shinyjam on May 18, 2009, 01:04:14 AM
10? More like 1.
Agree. I also put that but decide to put 10  ;D
Title: Re: Advance Wars: Days of Ruin
Post by: Ramus on May 18, 2009, 07:47:22 PM
I personally found none of the Advance War games ever difficult, or Fire Emblem for that matter until Hard Mode, even then most of the missions were still easy if not a bit drawn out.

Granted, the missions scale up to unfair when the enemy has death rays, infinitely producing factories of units, and a stupidly large army, but the missions are often set up in such a way that there are key points in the battle field that if you grab, the battle is won.  Take AW2 Orange Star final mission, that bridge north of base is key.  Grab that and you win.

The AI is also pretty predictable.


Human players, on the other hand, I can't seem to win against.  <.<;
Regardless, I sold my copy of AWDR, so I can't join.
Title: Re: Advance Wars: Days of Ruin
Post by: Lost on May 26, 2009, 07:56:14 AM
To this day I still can't beat the last mission for the life of me and have subsequently stopped trying it anymore.

All I do now is just challenge random people online since I don't know very many people with the game nor do I know my own FC for my DS. :V

Also, I wish the Beast was a playable CO or at least was the generic CO on the list, I liked his theme more.
Title: Re: Advance Wars: Days of Ruin
Post by: ?q on May 27, 2009, 04:40:03 AM
I personally found none of the Advance War games ever difficult, or Fire Emblem for that matter until Hard Mode, even then most of the missions were still easy if not a bit drawn out.
AW1 AC?

DoR's Sunrise isn't that difficult.
1) Use Rockets and Bombers
2) Destroy the left Mortar first and as soon as you can
3) Wait until the Nest spawns something useless like a Missile Launcher or Fighter, and then surround it with (probably weakened) units.  Boom, no more reinforcements.
4) Etc.  It's quite possible to win by rout if you wanted to.
Title: Re: Advance Wars: Days of Ruin
Post by: theshirn on May 28, 2009, 02:36:34 AM
2) Destroy the left Mortar first and as soon as you can
You mean the laser, right?  You can't actually destroy the mortars, can you?  Because, if you can, I will be enraged.  The damn mortars probably doubled the length of the mission.
Title: Re: Advance Wars: Days of Ruin
Post by: Suikama on May 28, 2009, 05:29:09 PM
The story in this game is awesome.

Also holy shit I love Lin :V

LastlevelohshiLAZERS
Title: Re: Advance Wars: Days of Ruin
Post by: SONIC BHOCOLATE STRIKER on May 30, 2009, 04:27:02 AM
Dude, the plot twist with Coulder was unexpected.

I wish I just could've seen the ending...
Title: Re: Advance Wars: Days of Ruin
Post by: Ghaleon on May 31, 2009, 08:13:50 AM
Yeah I got this game, it's basically all I play via portable, that and Dual strike >=P. I like both fairly equally. Dual strike might be better imo for fun caused by more units, interesting units, and more diversion between cos. Days of ruin is probably more balanced, has better production quality, and has some pretty good music.
Title: Re: Advance Wars: Days of Ruin
Post by: theshirn on May 31, 2009, 07:54:21 PM
The story in this game is awesome.

Also holy shit I love Lin :V

LastlevelohshiLAZERS
Been replaying it, got to level 10 last night.  Lin is pure awesomeness.  "Don't tell me you actually have a favorite 10-digit number?"
Title: Re: Advance Wars: Days of Ruin
Post by: Ghaleon on June 01, 2009, 05:04:01 AM
Been replaying it, got to level 10 last night.  Lin is pure awesomeness.  "Don't tell me you actually have a favorite 10-digit number?"

I'm rather fond of '0123456789' >=P
Title: Re: Advance Wars: Days of Ruin
Post by: N-Forza on June 01, 2009, 06:19:42 AM
Days of Ruin was a pretty good game. The series needed some scaling back but I think they nerfed the CO Powers a little too much, althought the unit leveling was a nice touch. I also loved how despite the overall grittier tone of the game and despite being maybe a little generic, they still managed to squeeze in a number of funny moments and make some cool characters. Forsythe was a gentleman and a pimp.

The difficulty was about on par with the other AW games until the last stage. I actually had to use a strategy guide for it. If it were just the factory churning out units and the lasers it would be fine but the STUPID MORTAR BOMBS would completely ruin me at the worst possible times. And I beat the Hard campaigns on AW2 and DS. That stage was just unfair.
Title: Re: Advance Wars: Days of Ruin
Post by: Ghaleon on June 01, 2009, 07:55:46 PM
I believe they nerfed the co powers that hard because they basically were so powerful in previous av games, that they pretty much had their own "class" system for them. For DoR, it's pretty much cauldar who is in a different class.

The leveling system is indeed cool. But I think it has a deeper, more nefarious purpose... ok no not really. I think it's there in an effort to make "meat shielding" using infantry less desireable. Rockets and infantry were kind of an unfair combo alot of the time, now if you do that you're potentially feeding your enemy experience.
Title: Re: Advance Wars: Days of Ruin
Post by: Stuffman on June 02, 2009, 04:33:36 AM
Yeah, the changes made in DoR really improved the game. Veterancy favors high-power units since they get more kills, so it's easy for them to get defense bonuses that greatly improve their cost effectiveness.

The price hike on infantry combined with units getting easy veterancy from killing them went a long way towards nerfing them so that manspam isn't the name of the game anymore, plus mechs are a bit more attractive, and bikes speed up the capture phase nicely.

The scaled-down big tanks were a good change too, they're less extreme so they see more play.

All these factors make expensive units more viable, where previous AWs were all about covering the field with cheap masses since bigger units were so inefficient cost-wise.

COs have a much more subtle effect on the game now which I suppose is for the best. I prefer the AW2 system for COs but I doubt they would ever balance it thoroughly.
Title: Re: Advance Wars: Days of Ruin
Post by: Sean on June 02, 2009, 09:59:05 PM
Days of Ruin was a pretty good game. The series needed some scaling back but I think they nerfed the CO Powers a little too much, althought the unit leveling was a nice touch.

I'm on the fence about this. On one hand, I do think the CO Powers took a really big hit. At the same time I can see why it was done. Some CO Powers in the previous games (ESPECIALLY in Dual Strike with the Tag System) were pretty badly overpowered.

Aside from that, I enjoy Days of Ruin, but I prefer the more lighthearted atmosphere of the previous games. I still need to finish it though, I think I'm like halfway into Mission 23.
Title: Re: Advance Wars: Days of Ruin
Post by: Ghaleon on June 02, 2009, 10:18:13 PM
I'm on the fence about this. On one hand, I do think the CO Powers took a really big hit. At the same time I can see why it was done. Some CO Powers in the previous games (ESPECIALLY in Dual Strike with the Tag System) were pretty badly overpowered.

Aside from that, I enjoy Days of Ruin, but I prefer the more lighthearted atmosphere of the previous games. I still need to finish it though, I think I'm like halfway into Mission 23.

I think DoR is an improvement overall in terms of design. However it hurts to play somewhat because it just has less stuff, less units, less cos, less tiles, etc..

Personally I hate it when a game series features less stuff in a later incarnation. A good exmple is heroes of might and magic 3 to homm 4.
Title: Re: Advance Wars: Days of Ruin
Post by: ?q on June 02, 2009, 10:19:47 PM
You mean the laser, right?  You can't actually destroy the mortars, can you?  Because, if you can, I will be enraged.  The damn mortars probably doubled the length of the mission.
Oh, wait.  The lasers.  I must have remembered something wrong.  Those mortars were hideous though.

Lin overall had the best lines in the game.  Gage had the best theme though - easily.

Hey Stuffman, how familiar with AW are you?  I didn't expect someone here to talk about infantry spam, let alone unit variety.
Title: Re: Advance Wars: Days of Ruin
Post by: Ghaleon on June 02, 2009, 10:24:11 PM
Oh, wait.  The lasers.  I must have remembered something wrong.  Those mortars were hideous though.

Lin overall had the best lines in the game.  Gage had the best theme though - easily.

Hey Stuffman, how familiar with AW are you?  I didn't expect someone here to talk about infantry spam, let alone unit variety.
gage? is that the guy with a co power that boosted airplane defense by 5 stars or whatever? I thought he had the worst.

my fave co music themes were:
The OFFENSIVE airplane co lady (I really like metal with an egyptian twist.. no I do not like the band nile).
the grit sniper wannabe co whose only saving grace (other than good music), was that his bonus affected navel as well as indirect units.
I rather like tabitha's theme too.. I think her name is that. The caulder-like co who isn't as blatently op as caulder and has absolutely no co zone at level 1.
Title: Re: Advance Wars: Days of Ruin
Post by: ?q on June 02, 2009, 10:26:41 PM
Gage was the second one you mentioned, the one with good music.  You're thinking of Waylon.

Tabitha's theme was pretty decent too.

The COs in this game weren't very well-balanced at all IMO...
Title: Re: Advance Wars: Days of Ruin
Post by: Stuffman on June 02, 2009, 10:27:07 PM
Hey Stuffman, how familiar with AW are you?  I didn't expect someone here to talk about infantry spam, let alone unit variety.

I played AW competitively for a few years and did okay in some tournaments. I know the game very well.
Title: Re: Advance Wars: Days of Ruin
Post by: ?q on June 02, 2009, 10:28:43 PM
I played AW competitively for a few years and did okay in some tournaments. I know the game very well.
That's actually pretty cool.  How long ago was this?
Title: Re: Advance Wars: Days of Ruin
Post by: Stuffman on June 02, 2009, 10:38:56 PM
It's been about two years or so since I played seriously I think? I learned the game by playing it at AWBW, though I haven't been there in quite a while. The AW2 metagame got a bit boring for me. If they had something like it for DoR I'd be all over it.

That said I wasn't that serious a player. I mained Jess even though she was in her AW2 mode which was underpowered, so I didn't win often. You pick up a lot of information about the game by listening to people talk on the forums though. I know a lot of arcane stuff about the damage formula and whatnot too.

If I made an AW clone I'm confident I could make it thoroughly balanced, and I've thought about doing it a couple times, but I've got other stuff on my plate.

I'm interested in seeing what kind of AW game gets made next; I don't think they can continue the current setting since a lot of the COs die in DoR  :D
Title: Re: Advance Wars: Days of Ruin
Post by: Ghaleon on June 02, 2009, 10:40:37 PM
Gage was the second one you mentioned, the one with good music.  You're thinking of Waylon.

Tabitha's theme was pretty decent too.

The COs in this game weren't very well-balanced at all IMO...

perhaps not but their area of affect was watered down enough so that they didn't make or break the game so badly as it did in previous AV games imo.

I remember when I first tried advance wars, my fave co was grit. And I thought he was the clear cut best (other than sturm). Everyone was telling me no I'm wrong. Nowdays people agree that grit is madly op, along with colin, and uhh.. umm. I forget (or was it just sturm)... OH, that black market shop guy.
Title: Re: Advance Wars: Days of Ruin
Post by: ?q on June 02, 2009, 10:53:24 PM
My second forum was for AW, so I've heard a lot about competitive play and game mechanics (though AWBW's lack of a B button was frustrating).  Did you know Deaninator?  He's really cool.

Quote
If I made an AW clone I'm confident I could make it thoroughly balanced, and I've thought about doing it a couple times, but I've got other stuff on my plate.
Have you heard of Custom Wars?  One of its many flaws was a philosophical one: they couldn't get everyone balanced while still keeping them recognizable.

Quote
I'm interested in seeing what kind of AW game gets made next; I don't think they can continue the current setting since a lot of the COs die in DoR  :D
The producers said they hadn't completely given up on the previous continuity.
Title: Re: Advance Wars: Days of Ruin
Post by: Stuffman on June 02, 2009, 11:13:36 PM
Have you heard of Custom Wars?  One of its many flaws was a philosophical one: they couldn't get everyone balanced while still keeping them recognizable.

I actually helped with Custom Wars! Late in its development before it went belly up anyway. Early on it was crap, but the later betas were turning out to be pretty playable. Basically once the engine was developed enough to actually playtest the thing everyone started to realize how broken most of the custom content was and what a bad idea it was to scale up the average CO strength, then some major changes and content cuts started coming in and making things much better. But everyone lost interest once we hit the brick wall that was developing campaign (and thus AI), and we didn't come even close to making deadlines we set for ourselves, AND DoR was looming on the horizon to completely overshadow it, so basically it was a complete morale death and it died quietly.

I think we had some pretty good ideas on how to change up COs while maintaining their core ideas, for instance making Grit's +1 range a very cheap COP (1 or 2 stars) rather than a D2D ability, so he could have it often but not always. Or making Javier drop his tower thing and focus on his mighty defense against indirects.

Aaaanyway if I was gonna make an AW Clone I would just make a new cast of COs and not bother with a story. It'd just be a game to play with friends, and maybe a War Room if I could manage an AI.
Title: Re: Advance Wars: Days of Ruin
Post by: Ramus on June 02, 2009, 11:27:02 PM
I blame the downfall of Custom Wars on a few factors:

1.  Too much not team members wanting to help, namely the shit load of COs everyone wanted to invent, which grinded the work to a slow crawl.

2.  Impatience, reworded to, fuck you reddragon13.  More importantly, a lack of tabs being kept on the general staff.

3.  Judge system, they shot down everything, but some how, as Stuffman said, broken COs seemed to continue to walk right in.  And then there's the near useless hovercraft which infantry were more than able to pop a hole in with their guns.


Yeah, I was Andynator (Did I use that name at one point?  >_O) over there, but didn't manage to really help the project, so I eventually jumped ship.  Still, the project seemed to revive as the last update was May 9th, not even a month ago, so I'm glad that even after all of this, the project is still going.  Hope they'll manage it better this time.
Title: Re: Advance Wars: Days of Ruin
Post by: Stuffman on June 02, 2009, 11:33:16 PM
Yeah last I checked they restarted CW with the intent of starting fresh and making it a sort of AW MUGEN.

Also geez you're Andynator? I've known you for longer than I thought then.
Title: Re: Advance Wars: Days of Ruin
Post by: Ramus on June 02, 2009, 11:34:37 PM
Yeah last I checked they restarted CW with the intent of starting fresh and making it a sort of AW MUGEN.

Also geez you're Andynator? I've known you for longer than I thought then.

Yeah, I think I've changed a bit.  So who are you then?  (Guesses ChessMaster)
Title: Re: Advance Wars: Days of Ruin
Post by: Sean on June 02, 2009, 11:37:48 PM
I think DoR is an improvement overall in terms of design. However it hurts to play somewhat because it just has less stuff, less units, less cos, less tiles, etc..

Ah, I KNEW there was something I was forgetting. You're right, it does seem to have less in general. I remember that hurting my first impression of the game a  tad, and then I just...adapted to the differences after a while.
Title: Re: Advance Wars: Days of Ruin
Post by: Stuffman on June 02, 2009, 11:40:31 PM
Quote
Yeah, I think I've changed a bit.  So who are you then?  (Guesses ChessMaster)

I've always gone by Stuffman wherever I went.
Title: Re: Advance Wars: Days of Ruin
Post by: ?q on June 03, 2009, 12:12:45 AM
I didn't know this was turning into a reunion topic.  (Ramus gave me the shock of his life when he IDd me pretty easily here.  I guess I'm distinctive?)  I watched CW from the sidelines because back then I was persona non grata there and a number of other places  <.<

Quote
Yeah last I checked they restarted CW with the intent of starting fresh and making it a sort of AW MUGEN.
Right, except I think uru said that he didn't necessarily want to keep it strictly AW.
Either way, that seems nasty to implement considering the flaws the latest version of CW had with its existing COs.  I programmed my own COs into it (not easy if you know how elaborate my visions get), and wound up fixing flaws in the original code along the way.

To that end part of the problem seemed like only two or three people were doing the main coding on a site that had a bunch of hands on deck (CW wasn't meant to be a social forum).

Nyeh, more power to them.  I've got some unfinished business with custom AW stuff that I may get to one of these months; Mafia has basically been my reason for being on the Internet for the past few months. :v
Title: Re: Advance Wars: Days of Ruin
Post by: Stuffman on June 03, 2009, 12:34:47 AM
Guys, guys. I've got a great idea.

Like, take Advance Wars...and make everything into loli. All the COs, loli. All the units, loli. Like Gadget Trial, but less terrible gameplay-wise.

Loli makes everything better.
Title: Re: Advance Wars: Days of Ruin
Post by: ?q on June 03, 2009, 01:17:57 AM
LoliTanks?  LoliBombers?  We All Live In A Loli Submarine?  Tasha-loli?  Isabella-loli?  Waylon-loNO NO NO NO BAD IDEA
Title: Re: Advance Wars: Days of Ruin
Post by: Stuffman on June 03, 2009, 01:59:29 AM
(http://img198.imageshack.us/img198/8934/wayloli.png)

"You know it ain't a party 'til I arrive, oniichan! I mean, brother man!"
Title: Re: Advance Wars: Days of Ruin
Post by: ?q on June 03, 2009, 02:56:02 AM
...this is the first time I haven't even been able to think of words to describe my reaction.  I'll tell you when I come out of shock.
Title: Re: Advance Wars: Days of Ruin
Post by: FinnKaenbyou on June 03, 2009, 03:06:09 AM
Go for the encore - Brenner loli!
Or Lin loli for maximum HNNNNNNNNGH.
Title: Re: Advance Wars: Days of Ruin
Post by: theshirn on June 03, 2009, 03:18:29 AM
The three previous Advance Wars were so blatantly childish and petulant that I had to struggle to get through each level because I knew there would be more idiocy between them.  While the gameplay is fundamentally the same, DoR was just so much more FUN.  And had WAY better music.  Lin's theme is actually my favorite, Forsythe's is when I figured out that this was the same composer as Fire Emblem: Radiant Dawn, Gage's is cool, Tabitha's is awesome, and there were some other good ones in there.

And Stuffman: that picture is already haunting me.  Dear Lord, WHY did you do that?!
Title: Re: Advance Wars: Days of Ruin
Post by: Stuffman on June 03, 2009, 03:58:41 AM
(http://img268.imageshack.us/img268/3057/brennerlinloli.jpg)

As long as there's loli life, there's hope!
Title: Re: Advance Wars: Days of Ruin
Post by: N-Forza on June 03, 2009, 05:46:50 AM
You turned Brenner into Yotsuba (Futaba?). Wow.
Title: Re: Advance Wars: Days of Ruin
Post by: FinnKaenbyou on June 03, 2009, 10:55:53 AM
(http://i294.photobucket.com/albums/mm114/Roukanken/larry-thumbsupa.gif)
Title: Re: Advance Wars: Days of Ruin
Post by: Alice Fact on June 03, 2009, 06:56:17 PM
although the unit leveling was a nice touch.
Something I very much so missed, and it's done better here.
--------
Ramus, it's a pleasure.
--------
154792-355162

Shoot me a PM and I might come to it. I'm don't think I'm very good.
Title: Re: Advance Wars: Days of Ruin
Post by: Ramus on June 03, 2009, 07:36:58 PM
*Epic face palms*

I don't know, yes for AW1, 2, and DS, but Days of Ruin chibi?  Just, er, not so fitting.


Also, to the above, oy!
Title: Re: Advance Wars: Days of Ruin
Post by: Suikama on June 03, 2009, 11:31:40 PM
(http://i294.photobucket.com/albums/mm114/Roukanken/larry-thumbsupa.gif)
If something smells etc.