Maidens of the Kaleidoscope

~Bunbunmaru News~ => Front Page Headlines => Topic started by: cuc on October 19, 2016, 01:20:15 AM

Title: USgamer Interview with ZUN
Post by: cuc on October 19, 2016, 01:20:15 AM
USgamer (the American branch of Eurogamer) has published an interview with ZUN.
http://www.usgamer.net/articles/interview-zun-on-20-years-of-touhou

You may also want to check out their recent feature report, "The Story of Playism".
http://www.usgamer.net/articles/the-story-of-playism-part-1-indies-in-japan
Title: Re: USgamer Interview: ZUN on 20 Years of Touhou Project
Post by: cuc on October 19, 2016, 01:24:00 AM
It's a decent interview.

I lol'd when I noticed the author seemed to have avoided using "Team Shanghai Alice" throughout the article, so when the name of ZUN's circle is brought up, he just wrote "ZUN Soft".
Title: Re: USgamer Interview with ZUN
Post by: akj on October 19, 2016, 07:14:00 AM
The interviewer didn't really probe too deeply, huh. The coverage seems a little shallow and introductory.

Still an interesting read though. Thanks for the share!

I liked the part where ZUN brought up the reasons behind Touhou's longevity, when compared to more traditional shmups. The focus on the setting and storytelling, as opposed to strictly gameplay elements, helps foster a fandom I suppose.
Title: Re: USgamer Interview with ZUN
Post by: Tengukami on October 19, 2016, 10:39:16 AM
The interviewer didn't really probe too deeply, huh. The coverage seems a little shallow and introductory.

I think most interviews with him in English are going to be like this for a long time. It'll be a while before someone decides to dispense with the usual background info questions and get more in-depth. They also could have used better copy-editing with ZUN's answers. Even if he did begin nearly every answer with "So," it's clumsy to read. But now I'm just getting into stylistics.

I liked the part where ZUN brought up the reasons behind Touhou's longevity, when compared to more traditional shmups. The focus on the setting and storytelling, as opposed to strictly gameplay elements, helps foster a fandom I suppose.

Yeah that was the best part of the interview to my mind.