Author Topic: Call to arms: Gunbound Classic  (Read 8490 times)

Smashy

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Re: Call to arms: Gunbound Classic
« Reply #30 on: August 09, 2011, 02:26:25 PM »
I always pick Random, to varying results.

I have become pretty rusty, though, so...


trancehime

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Re: Call to arms: Gunbound Classic
« Reply #31 on: August 09, 2011, 02:33:51 PM »
This just in - is it me or is this game super buggy?

I mean, yesterday I had virtually no problems...

But today the following things happened in the same hour:
1) "Your connection is not working properly" CRASH
2) "Your GunBound game settings are corrupted" CRASH
3) GunBound alt+F4's itself CRASH
4) GunBound freezes CRASH

aaaaaaagh.

>Attempt uninstall
>The uninstall log file is in a format not supported by this version of the uninstaller. Cannot uninstall

???

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Smashy

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Re: Call to arms: Gunbound Classic
« Reply #32 on: August 11, 2011, 12:54:40 PM »
Stardust 4v4 spawns are silly

(names withheld to protect the innocent)


This just in - is it me or is this game super buggy?

 <sarcasm> :objection!: </sarcasm>

Yes, there are some bad stuff around (someone crashing midshot is a potential gamebreaker, and lagouts can cause the lag checker to flip out) but Gunbound, during the time I played it, has always been a rollercoaster of coding  :getdown:, and this version is lacking in any of the major problems and should be playable all the time.

trancehime

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Re: Call to arms: Gunbound Classic
« Reply #33 on: August 11, 2011, 03:02:46 PM »
Yeah, GunBound crashing for me midshot has not been a very uncommon sight for me now -_- It's quite frustrating. Especially when I've been on a roll.

元素召唤 || pad & msl news translator robit
twitter xx motk resident whale