Maidens of the Kaleidoscope

~Hakurei Shrine~ => Rika and Nitori's Garage Experiments => Topic started by: Eredom on October 16, 2015, 03:25:33 PM

Title: [GAME RELEASED] 東方落流星 ~ The Shattered Sky (lit. "Eastern Falling Meteor")
Post by: Eredom on October 16, 2015, 03:25:33 PM
(http://en.touhouwiki.net/images/d/d2/Ss_temp_cover.png)
東方落流星 ~ The Shattered Sky
Fanmade Touhou Project Game heavily inspired by Ido's Fangames

<<GAME RELEASED>> Updated Post:

After 2 years, we are finally done with this game. TSS was an adventure, and I have to say, I am happy that its done and over.
When I started with this project, I had no idea how to code and how to do stuff. I learned it with this project how to program and I also learned that you should never do that.
I am now much more advanced in DNH, but when I started, I was a noob and some of the bugs came with me. So. See this as our first project from a noob team, and expect our second, much more polished game, in around a year or so.

You can download the final Version on BULLETFORGE:
http://www.bulletforge.org/u/eredom/p/the-shattered-sky

I am looking forward to reading your feedback =3

~ Eredom

.
Title: Re: [Fangame Announcement] 東方落流星 ~ The Shattered Sky (lit. "Eastern Falling Meteor")
Post by: BlueDigitalDragon on October 16, 2015, 07:07:59 PM
Alright! Another new project to look forward to! I will wait warmly for the trial then and post my thoughts/issues~ Music sounds good, too! I wanna learn how to compose Zun-Style stuff, but I never have the time X3 And well, programs and stuff XD
Title: Re: [Fangame Announcement] 東方落流星 ~ The Shattered Sky (lit. "Eastern Falling Meteor")
Post by: Helepolis on October 16, 2015, 07:59:41 PM
It seems that we're lately more and more being blessed with full fan games. Great stuff, curious people playing this and posting videos. Maybe Jaimers will take a shot at the lunatic mode when released.
Title: Re: [Fangame Announcement] 東方落流星 ~ The Shattered Sky (lit. "Eastern Falling Meteor")
Post by: Sparen on October 17, 2015, 03:49:46 AM
Oh wow. I didn't realize that the game was already this far in development! Keep up the good work!

As a note, if you are getting ready for the demo release, you may want to consider looking for new testers for fresh feedback, and you may want specific testers to address any log window, optimization, and framerate issues on a variety of computer types, so that you can make sure that everything works smoothly for your demo and for the rest of the project development cycle.
Title: Re: [Fangame Announcement] 東方落流星 ~ The Shattered Sky (lit. "Eastern Falling Meteor")
Post by: Eredom on October 17, 2015, 04:37:52 AM
I have quite a big testing team atm. The game seems to run fine on most computers, only dropping FPS on some Curvy-Laser-Parts on higher difficulties. I will add an Option to disable visual effects and Backgrounds as some Bosses (Especially the - not in the demo included - Stage 4 boss) have some rather cpu killing effects. The tests are currently running every day and I am working 4-5 hours every day to solve any problems popping up.

It still won't run on low-end computers even though I already did a lot of optimizations.
On my mediocre Laptop (4x2.5GHZ) it runs on constant 60 fps, I have some reports though that it would drop to 40 on some computers during some curvy laser parts.
Title: Re: [Fangame Announcement] 東方落流星 ~ The Shattered Sky (lit. "Eastern Falling Meteor")
Post by: Helepolis on October 17, 2015, 10:29:16 AM
only dropping FPS on some Curvy-Laser-Parts on higher difficulties.
...
It still won't run on low-end computers even though I already did a lot of optimizations.
On my mediocre Laptop (4x2.5GHZ) it runs on constant 60 fps, I have some reports though that it would drop to 40 on some computers during some curvy laser parts.
Curvy Lasers are known to be quite heavy on the CPU yes. On low-end PC's it is quite difficult in general regardless of optimizations. Needs i3 at minimum. Even though we can somewhat assume people have i5 these days, it still remains an issue.

Though to be fair, in general developers have to set a minimum somewhere. Can't please everybody. That is how it goes in RL with commercial games too.
Title: Re: [Fangame Announcement] 東方落流星 ~ The Shattered Sky (lit. "Eastern Falling Meteor")
Post by: SuppatenkoMaster on October 17, 2015, 06:01:32 PM
and I use this project as preparation for studying game programming.
oh, BRO! Same story here!) Just, I felt that I studied game programming fully long before even half of my game has been ready :V

 Well, anyway, good luck with completing it. For now, I'll be guessing what MPP characters you will use. Possibly, "electric girl"? Or "mathematician teacher"? Or "Yuyuko#2"?

Quote
Maybe Jaimers will take a shot at the lunatic mode when released.
so, "Jaimers making a lunatic 1cc" is the finest possible stage of development of any touhou danmaku fangame? ::)
 are there any other guys like Jaimers on MotK forums, may be Naut, or anyone else?
Title: Re: [Fangame Announcement] 東方落流星 ~ The Shattered Sky (lit. "Eastern Falling Meteor")
Post by: Helepolis on October 17, 2015, 06:53:56 PM
Haven't seen Naut around for ages. Otherwise plenty of good players around. But not all of them play fan-made games I think.
Title: Re: [Fangame Announcement] 東方落流星 ~ The Shattered Sky (lit. "Eastern Falling Meteor")
Post by: Eredom on October 18, 2015, 08:47:38 AM
For now, I'll be guessing what MPP characters you will use. Possibly, "electric girl"? Or "mathematician teacher"? Or "Yuyuko#2"?

One of them is right :P

Stage 3 will be dedicated to Ido games so in that stage the Mid and Final Boss will be characters from Ido games. Stage 1 and Phantasm will have characters from the original Touhou game and Stage 2,4,5,6,Extra and Heaven (new extra Stage above lunatic difficulty level) will have fanmade characters.
Title: Re: [Fangame Announcement] 東方落流星 ~ The Shattered Sky (lit. "Eastern Falling Meteor")
Post by: TalosMistake on October 18, 2015, 12:02:28 PM
Look interesting.
I will definitely give it a try once the demo is released.
Title: Re: [Fangame Announcement] 東方落流星 ~ The Shattered Sky (lit. "Eastern Falling Meteor")
Post by: Eredom on October 20, 2015, 10:14:00 AM
The official website was launced.

The website provides a lot of information about gameplay, the system, difficulty modes and includes a bigger gallery with more screenshots than shown here.
The download link will also be provided/uploaded there.

Click here to reach the shiny new website: http://www.touhoushatteredsky.net/
Title: Re: [Fangame Announcement] 東方落流星 ~ The Shattered Sky (lit. "Eastern Falling Meteor")
Post by: Eredom on October 30, 2015, 08:20:07 AM
The Trial is here, the download link has been released!

After 6 Months of developing, the game is finally in a state that I am releasing a trial. We're already working on stage 5, but the latest System Update took some time :P
Since the development has started, the System has been majorly reworked 2 times and the graphics have been (completely) reworked 1 time.

Still lacks in Animations though, but we're only 3 people and this is a non-Profit Work.
I hope you still have fun playing through the trial and I will highly appreciate any kind of Feedback.

Download the game here: http://www.touhoushatteredsky.net/downloads
Title: Re: [Fangame Announcement] 東方落流星 ~ The Shattered Sky (lit. "Eastern Falling Meteor")
Post by: Danicky98 on October 30, 2015, 05:15:01 PM
I will add an Option to disable visual effects and Backgrounds as some Bosses (Especially the - not in the demo included - Stage 4 boss) have some rather cpu killing effects.

Good to hear, as some parts (especially bosses) run kinda slow on my shitty laptop. Congrats to the whole team again on doing such a good job so far, and I'll be uploading the fanart in a few minutes xD
Title: Re: [TRIAL RELEASED] 東方落流星 ~ The Shattered Sky (lit. "Eastern Falling Meteor")
Post by: Uruwi on October 30, 2015, 07:11:54 PM
Got 124 170 million trying for score, and that wasn't even perfect.

Some issues:

Title: Re: [TRIAL RELEASED] 東方落流星 ~ The Shattered Sky (lit. "Eastern Falling Meteor")
Post by: Trickysticks on October 30, 2015, 08:07:54 PM
I did a blind run (https://www.youtube.com/watch?v=MWTdVGfQVQ8) of Hard mode. Pretty good work so far!

I think you should try to branch out to other pattern types. A lot of the danmaku used during boss fights is fairly slow yet dense micrododging, so why not try some faster patterns or other types of dodging?
Title: Re: [TRIAL RELEASED] 東方落流星 ~ The Shattered Sky (lit. "Eastern Falling Meteor")
Post by: Uruwi on October 30, 2015, 08:19:38 PM
I think you should try to branch out to other pattern types. A lot of the danmaku used during boss fights is fairly slow yet dense micrododging, so why not try some faster patterns or other types of dodging?

Nope.

The last thing we need is more reflextrash.
Title: Re: [TRIAL RELEASED] 東方落流星 ~ The Shattered Sky (lit. "Eastern Falling Meteor")
Post by: Sage Ω (Ultima) on October 30, 2015, 08:31:40 PM
The speed of the bullets are generally too slow. They make the patterns seem very uninteresting and in many cases too easy, especially on harder difficulties. You should also use ObjLaser_SetInvalidLength() on the curvy lasers, getting killed before the visual graphic touches you is not fun.

I will also mention that sun flower enemies tend to shoot too much, and that creates for more walling and unnecessary streaming patterns than there should be. Reimu's hitbox is also too big or maybe the shots are, that doesn't really help when you take the previous statement into consideration.

The real highlights so far are the stages, the bosses I feel could be done abit better, namely the stage 2 boss. Overall, just work on your balancing.
Title: Re: [TRIAL RELEASED] 東方落流星 ~ The Shattered Sky (lit. "Eastern Falling Meteor")
Post by: Chronojet ⚙ Dragon on October 30, 2015, 08:43:48 PM
The last thing we need is a bunch of sleeping players.

Just fixed that for you. You're welcome.

Personally I would make the speed of danmaku cap at 5 or 6. In terms of making a pattern fun to play, have bullets at those speeds sprinkled in with bullets at a speed range of like 2 to 4 something.
Title: Re: [TRIAL RELEASED] 東方落流星 ~ The Shattered Sky (lit. "Eastern Falling Meteor")
Post by: Lollipop on October 30, 2015, 10:48:04 PM
The game is great, and the vortex system is okay. The only problem I have with the game is that the 'vortexes' are hard to see IMO. Also, what does the vortex system do? Other than that, the game's awesome and I can't wait for the full version!  :)
Title: Re: [TRIAL RELEASED] 東方落流星 ~ The Shattered Sky (lit. "Eastern Falling Meteor")
Post by: Eredom on October 31, 2015, 03:56:24 AM
Thank you all a lot for your feedback. I am currently not at home and can't react too much, but I am Reading everything and I will

(1) rework some bullet patterns especially for sayuri

(2) make the Overall bullet Speed a but faster and try to improve the Balance a bit

(3) Change fonts. I already had a custom font for some UI Elements but for some reason it doesn't work. So I Decided to use the default until it works.

-------
If you don't understand the Resource System, there is a manual on the official Website, can't link to it because mobile but it's under The Game > Gameplay.
It explans what the Items are doing, how the Vortex works and how to score.

Since stage 3 is very peaceful, I didn't felt like fast danmaku would be good. The bullet Speed greatly increase with the stage 4 boss and Stays quite fast until the end of the game. Stage 4 itself will be a bit slower again since it has to fit into the Style of the stage and music. But the peaceful slow danmaku ends with the end of stage 4 (without boss)
Title: Re: [TRIAL RELEASED] 東方落流星 ~ The Shattered Sky (lit. "Eastern Falling Meteor")
Post by: SuppatenkoMaster on November 01, 2015, 09:03:35 PM
 I've just played it 1 time, Needle Reimu, normal difficulty. Tomorrow I will play it too, liked it.

Feedback:
1) Stage 1
1.1 Density (total amount) of bullets in preboss part of the stage looks low. Mostly, I'm talking about lots of free space on screen. Suggest increasing.
1.2 Reisen's spellcards look a lot like her non-spells. Suggest more "special mechanics" (like in that spellcard, last or prelast? where bullets "classically" disappear in certain area), and some bullet recolour/sprite replace (red circles, for example, if it fits the idea).

2) Stage 2
2.1 Density (total amount) of bullets in preboss part of the stage is OK.
2.2 Were 100% of bullets green-coloured? Good idea, but I suggest recolouring 15-20% of bullets into dark blue or black, it will fit the Bamboo forest background.
2.3 May I call the boss "Hedhehog girl"?  :V

3) Stage 3
3.1 Kodamo girls, YAY!!!
3.2 Density (total amount) of bullets in preboss part of the stage is way too high.
 Judging by gradation from stage 1 to 3, what will be on stage 6? Suggest considerable reduce.
3.3 Butterfly faires with purple-white large circles that spawn elliptic ballets should be nerfed. They are too difficult for this difficulty and this character, and make way too much walling (at the very beginning of the stage I was blocked to the death). I suggest 1.5sec-pause between each 4-6 bullets or smth like that.
3.4 Last spell of Boss - I was killed twice by the yellow sun before actually understanding what had killed me. :V The sun looked like the part of spellcard background :]

4) Total:
4.1 Liked the music, liked the 3D background
4.2 Liked the difficulty of bosses. Balanced just like specially for me.
4.3 Liked the spells, mostly.
4.4 Bullet density's gradation per stage should changed (more at stage 1, less increase with each stage).
4.5 Looking forward to the next update.
Title: Re: [TRIAL RELEASED] 東方落流星 ~ The Shattered Sky (lit. "Eastern Falling Meteor")
Post by: Uruwi on November 01, 2015, 09:27:01 PM
4.4 Bullet density's gradation per stage should changed (more at stage 1, less increase with each stage).

Do most people here dislike a reasonably perfectable (to normal modos) stage 1? I'm seeing the trend of challenging first stages quite often.
Title: Re: [TRIAL RELEASED] 東方落流星 ~ The Shattered Sky (lit. "Eastern Falling Meteor")
Post by: Eredom on November 02, 2015, 07:44:22 AM
Thank you for your positive Feedback :)

1.1 Density (total amount) of bullets in preboss part of the stage looks low. Mostly, I'm talking about lots of free space on screen. Suggest increasing.
I actually like the density. It's stage 1, usually stage 1 is quite nice and easy ^.^ Don't worry, some of my testers said that the game would get pretty brutal in stage 4/5 so be happy to have those easy parts ^.^ (Lunatic harder than UFO)

1.2 Reisen's spellcards look a lot like her non-spells. Suggest more "special mechanics" (like in that spellcard, last or prelast? where bullets "classically" disappear in certain area), and some bullet recolour/sprite replace (red circles, for example, if it fits the idea).
I think for a stage 1 boss thats not too bad. Look at Seirans last card for example ^.^


2.2 Were 100% of bullets green-coloured? Good idea, but I suggest recolouring 15-20% of bullets into dark blue or black, it will fit the Bamboo forest background.
2.3 May I call the boss "Hedhehog girl"?  :V
I will change some of the bullets, that's a good idea ^.^ And you can if you want to, even though the boss boss is inspired by the japanese Legend of the Furaribi: http://yokai.com/furaribi/



3.2 Density (total amount) of bullets in preboss part of the stage is way too high.
It's actually fine if you know HOW to do the parts. Problem is apparently it's not intuitive enough. Most of the thing is just streaming (Bubble Fairys) or searching for the blind spot(Butterfly Fairys).

3.3 Butterfly faires with purple-white large circles that spawn elliptic ballets should be nerfed. They are too difficult for this difficulty and this character, and make way too much walling (at the very beginning of the stage I was blocked to the death). I suggest 1.5sec-pause between each 4-6 bullets or smth like that.
See comment above. You can stream them up (Not to the side) without any problems.

3.4 Last spell of Boss - I was killed twice by the yellow sun before actually understanding what had killed me. :V The sun looked like the part of spellcard background :]
I will add a better indicator that the sun is actually a bullet


4) Total:
4.1 Liked the music, liked the 3D background
4.2 Liked the difficulty of bosses. Balanced just like specially for me.
4.3 Liked the spells, mostly.
4.4 Bullet density's gradation per stage should changed (more at stage 1, less increase with each stage).
4.5 Looking forward to the next update.

Thanks for your feedback.


Current State of the Changes from the current Trial:
- Sayuris First and 3rd spellcards will get changed. Second Spellcard only minor changes.
- Reisens Second Spellcard will get changed on normal and easy. Since the card is pretty perfect on hard and lunatic imo I will not change that. Maybe it's nothing special but I just love the pattern.
- Yaezakis 3rd card will be completely replaced
Title: Re: [TRIAL RELEASED] 東方落流星 ~ The Shattered Sky (lit. "Eastern Falling Meteor")
Post by: Eredom on December 16, 2015, 05:36:12 PM
A quick Update on the Game Progress:

- Stage 5 has been completed - the boss is a nice gimmicky boss ;) , Work on Stage 6 has started
- Marisa and Sanae Shottypes are nearly finished
- Testing team has been increased AGAIN to get more bugs found and fixed. Bugfix: Search and Destroy

- I will update the game very soon to include the two new shottypes and give you the updated Stages since I have changed them after your feedback.

Thank you very much for your interest in the project. :)
Title: Re: [TRIAL RELEASED] 東方落流星 ~ The Shattered Sky (lit. "Eastern Falling Meteor")
Post by: Maple on December 26, 2015, 11:21:05 AM
Hey guess what.

Wanwan, yes that one, the one who did the OSTs of RSS, MPP, and others, has tweeted the video with The Shattered Sky's Stage 3 Boss theme.

Source. (https://twitter.com/wanwan44/status/680629654512795652)

Congratulations.
Title: Re: [TRIAL RELEASED] 東方落流星 ~ The Shattered Sky (lit. "Eastern Falling Meteor")
Post by: Eredom on December 27, 2015, 11:39:03 PM

Wanwan, yes that one, the one who did the OSTs of RSS, MPP, and others, has tweeted the video with The Shattered Sky's Stage 3 Boss theme.


Thanks for informing us, didn't see that. Directly informed Abner about this. That's really cool!
Title: Re: [2ND TRIAL RELEASED] 東方落流星 ~ The Shattered Sky (lit. "Eastern Falling Meteor")
Post by: Eredom on October 19, 2016, 08:50:41 PM
**PUSHED** Because of the new Trial release!!
Title: Re: [2ND TRIAL RELEASED] 東方落流星 ~ The Shattered Sky (lit. "Eastern Falling Meteor")
Post by: Badz on October 19, 2016, 10:40:34 PM
Hey look, it's this game again! I was honestly wondering if it was dead, even though the website said it wasn't...
I'll post a more detailed review after playing this demo some more, but right now, I've got two questions:
-I see some characters got new portraits with a different style. Will all the other characters get these in the final release?
-Is there an explanation of the new mechanics anywhere? The website isn't up to date, and it seems to be the only place that has information on them in the first place.
Title: Re: [2ND TRIAL RELEASED] 東方落流星 ~ The Shattered Sky (lit. "Eastern Falling Meteor")
Post by: Eredom on October 20, 2016, 05:43:28 AM
Hey look, it's this game again! I was honestly wondering if it was dead, even though the website said it wasn't...
I'll post a more detailed review after playing this demo some more, but right now, I've got two questions:
-I see some characters got new portraits with a different style. Will all the other characters get these in the final release?
-Is there an explanation of the new mechanics anywhere? The website isn't up to date, and it seems to be the only place that has information on them in the first place.

I promised I wont let this project die ;) at times the development was slowed down, but it never died. I just underestimated the amount of work needed to create such a big game (its already bigger than every game zun has ever created, even bigger than th08). So instead of giving a release day, I am just saying ?its done when its done? now. I dont want to rush myself to get it out and then create a game I am not satisfied with.

The char pictures: its still the old artist, but she evolved too over time :) sayuri is the only char currently planned to get a new portrait, not saying that other characters definately wont though. Its just a question of using the resources correctly and I rather want her to work on a new characters picture, for example the heaven stage Midboss is still missing, than on reworking old art.

The System: yeeeaaa I forgot to update the website and I dont have time to update it now (i am on mobile). So basically
- staying in vortex long enough will give you an SA-Style autocollect (gauge on the bottom left)
- vortexes now give the resources immediately when reaching 100%
- different difficulties fill up the vortex in different speed now (faster on lunatic since you cant spend that much time in Vortexes anymore)

Soo... I hope you enjoy the new version :)
~Eredom
Title: Re: [2ND TRIAL RELEASED] 東方落流星 ~ The Shattered Sky (lit. "Eastern Falling Meteor")
Post by: Badz on October 23, 2016, 01:12:14 AM
I promised a more detailed review, so here's my large collection of complaints, suggestions and (mostly) nitpicks.

About the menus:
-Once you select a difficulty option or a character when starting the main game, there's no way to go back. It's a slight annoyance.
-You actually can backpedal out of the Ura mode character selection, but doing so seems to freeze the menu entirely. It's a serious annoyance.
-Ura mode really needs some way to be accessed in stage practice.

About the shottypes:
-Master Spark should probably have some transparency, as the current version obscures a large part of the screen and makes it impossible to see important elements like vortexes.
-MarisaA's star shots should be a little easier to see; the current appearance makes it hard to figure out what the shottype does.
-MarisaB's bomb seems to occasionally have glitchy rendering on some of the projectiles, but I have no idea what causes it. It seems to happen during boss fights.

About the stages: (Do note that I mostly played hard mode and gave Ura a try to see what it was like)
Stage 2:
-Sayuri's curvy lasers feel difficult to react to, especially during the second nonspell.
-Her final spell on Ura mode lasts way too long for what it is. I'd suggest halving its duration.

Stage 3:
-The first red vortex that appears in the stage is almost a death trap because of the streaming and laser fairies that show up after it spawns.
-Now that you have sprites for each separate type of Kodama, I'd suggest the following changes:
 -The midboss Kodama should be the pink (stage 1) type, since the danmaku fits that type better.
 -The Kodama that fires curvy lasers in An's second spell should be the yellow (stage 3) type, for the same reason.

And lastly... the one thing in this game I'm not a big fan of is the spell names, especially some of the Ura variations. Would you take offense if I gave rewriting them a try?
Title: Re: [2ND TRIAL RELEASED] 東方落流星 ~ The Shattered Sky (lit. "Eastern Falling Meteor")
Post by: Eredom on October 23, 2016, 05:02:22 PM
Thank you for your feedback =3

Thank you for pointing out that bug in the menu. Also, URA is not planned to get a practice mode since its some kind of "Extra" ish thing and the last piece of content the game has to offer, so once you beat it, you basically beat everything the game has. So similar to the EX stages it will not get a practice (okay, EX doesnt need practice but you know what I mean).

The suggestions for the marisa shottypes are good, I will change that. About that display bug on marisas bomb: I know it exists, BUT I just never managed to figure out what causes it. Its a very very weird glitch when loading the images and I havent found a workaround yet (and I am searching for 4 months now, so it could be that I can't find a workaround). I think it has sth. to do with HOW the game loads the images and that the memory gets kinda messed up.

No one complained about those sayuri lasers before, since you can learn how they will go down from the position they are spawning in.
Her URA card will probably get changed.

About that stage 3 vortex: Some of them are in kinda mean places on purpose. You can still use them, but you have to do that correctly.

Thanks for pointing that thing with the kodamas out, I will change that.

About the spell names: Some of them, especially URA are placeholders. I am just very bad with coming up with spell names, so we will do that as a team once the rest of the game is finished.

Thank you for your feedback =)
Title: Re: [2ND TRIAL RELEASED] 東方落流星 ~ The Shattered Sky (lit. "Eastern Falling Meteor")
Post by: Lefkada on October 26, 2016, 07:19:05 PM
I was curious and I played a bit. So, I'll try to give you some feedback.
I will not comment the graphical part (it's already enought impressive that you make all by your own alone) but I think it lacks a bit of animations. Especially on menus and for the bosses moves.

Players are nice but I played with Sanae A and i found her shot really weak. I try a bit Reimu A (on Ura) too and... same thing. It take an eternity to kill Cirno. And Marisa A stars are near to invisible. But aside that, players are cools. And I like ReimuA's shot type.

About the menus:
-When you're on a sub menu and go back on the main title menu, the cursor go on "Quit" instead of the previous choice. It's not a bug but it can be really annoying.
 
About the stages (I try it on normal and just a little try on Ura but I died on Reisen's first nonspell).
Nothing to say on stage 1. Just, Cirno have to many life and her nonspell is not really exciting. But aside that, it's decent for a stage 1.

Stage2:
Well, I know I say I don't speak about graphics but... thoses gray lines are... what is it in fact? It's just disturbing and ruins the background.
For the Sun effect on Flame Sign "Glowing Sun", just avoid Laser for the sun. The animation for it's spawn is... not good. Really. Insted, you may use just a bullet with ADD blend and then change his scale. If you don't know, you can use all( or almost all) the ObjRender function on a bullet object (since it also have a render).
It's just a delait and don't change the spell but small details like that are really important to get a good looking game.
And the spell was a bit hard with really low bullets.

And Same thing as Badz for the curvy laser. They are deadly and it's hrd to deal with. It's espacially true with all danmakufu curvy lasers.

Stage 3:
The first red vortex is hard to get with all these lasers and aimed bullets. But if it will be used well, it can be a good place for it. Maybe you should couple it with a blue vortex. More risk, more reward.
The stage itself was not bad. But I don't found it less memorable as the second one.
On the other hand, the boss is really cool and I enjoyed the fight. There is just two issues:
The kodama curvy lasers cause lags and the last spell is too longwith SanaeA. It take an eternity and become boring. But I like the spell. I do it with Reimu and it was far better.

Also, two other issues:
The life and bomb parts are too dark and it's hardto see them behing the bullets. And some of the musics names pass under the gauge thing on the right. It's the case of Sayuri's theme name.

Well. It was nice and good luck to finish it ^^
Title: Re: [2ND TRIAL RELEASED] 東方落流星 ~ The Shattered Sky (lit. "Eastern Falling Meteor")
Post by: Eredom on October 29, 2016, 11:24:10 AM
Thank you for your provided feedback.
I would love to make animations, but without the resources its basically impossible. I am not that good with spriting and I am already happy with how the static images look.

You are the first one complaining about the stage 2 background. I will look into it, but probably not change it. But the effect is disabled with reduced bgs.
I WILL change the 1st spellcard of sayuri though since I actually HAVE a sun bullet sprite I can use... why didnt I think about that before... me is stupid.

...also maybe I will buff SanaeA again. It used to be the strongest shot until I nerfed it.

To fight any kind of lag you can always put everything to "reduced effects" or turn them off.
Title: Re: [2ND TRIAL RELEASED] 東方落流星 ~ The Shattered Sky (lit. "Eastern Falling Meteor")
Post by: Lefkada on October 29, 2016, 04:23:09 PM
About the stage 2 background, it is good. The only problem is these gray stripes. I don't even know what is supposed to be. I'll not force you to change them but at least, tell me what is it   :(

For the animation, you can use my super secret ZUN-like ninja technique! Make a basic sprite whit flat colors, add some shadows and lights by adding other colors, change some pixels to make something poorly animated and add a crapy-shitty blur on the sprites to melt the colors. Youwill have something animated and usable with absolutly not spriting skill. And for moves, you can use rotations on some body parts.
I hope that can help you.
Title: Re: [2ND TRIAL RELEASED] 東方落流星 ~ The Shattered Sky (lit. "Eastern Falling Meteor")
Post by: Eredom on October 30, 2016, 09:01:28 PM
Its SUPPOSED to be fog. But getting looping fog is hard, so the fog is a lot thicker where it loops, creating that stupid stripe effect. MAYBE I can change that, even though I tried before and it didnt really look better
Title: Re: [2ND TRIAL RELEASED] 東方落流星 ~ The Shattered Sky (lit. "Eastern Falling Meteor")
Post by: Eredom on December 30, 2016, 11:33:27 AM
UPDATE AND PUSH:

You can now apply for participating in the beta: The game is mostly finished and we're now about to polish the game. You can apply for the beta process to help the game become better.

Beta application Form:
https://goo.gl/forms/jbNVRvY77bwrJSv23
Title: Re: [GAME RELEASED] 東方落流星 ~ The Shattered Sky (lit. "Eastern Falling Meteor")
Post by: Eredom on June 23, 2017, 04:45:51 PM
The full game is now released. This is to push the thread one final time to the top.

Please keep in mind that this is our first project, our next project will have a much higher production quality since we all learned in the meantime.

Thank you for reading =)
Title: Re: [GAME RELEASED] 東方落流星 ~ The Shattered Sky (lit. "Eastern Falling Meteor")
Post by: R. P. Genocraft on June 23, 2017, 09:29:52 PM
Just played it and it's amazing! Loved the music, characters and the vortex system is pretty darn cool! The only complaint I can think of right now is how big the Kodama sprites are(They're supposed to be lolis I think, but they're as big as An), you should scale them down a bit. Other than that, great job!
Title: Re: [GAME RELEASED] 東方落流星 ~ The Shattered Sky (lit. "Eastern Falling Meteor")
Post by: WishMakers on June 27, 2017, 03:35:40 PM
I have to say, I've never seen a fangame that gives me just enough resources to get by before.  I've seen ones that give me too little, and ones that give me too much, but this game only managed to give me resources when I absolutely needed them, and it kept me on my toes.  Nice work with the vortex system.
The difficulty is kinda strange but for a first fan game it seems pretty good.  Stage 1 seemed much more difficult than the other 3 stages on my first playthrough (I didn't 1cc my first time) but that may have just been me.  The patterns, for being a self-considered novice coder, are pretty good!  I'm guilty for having not-so-great creativity in a fair amount of patterns so I think you did really well!
I'll definitely return to this fangame and try to 1cc it.
Title: Re: [GAME RELEASED] 東方落流星 ~ The Shattered Sky (lit. "Eastern Falling Meteor")
Post by: Bro on June 27, 2017, 07:54:57 PM
I really like this fan game. The vortex system is good with how you either have to go for lives or bombs (and I always like it when the gimmick makes you have to choose what type of resource you get) though if you want to just focus on dodging you can get a reasonable amount of resources without having to worry about vortexes. It's also more original than having a meter that you have to charge up somehow that makes you powerful once it's full, which is way too common of a gimmick in fangames.

 The danmaku is designed really well. There are a lot of fangames that I just don't like due to bad danmaku design, but this is not one of those fangames.

The music is pretty good. It's not as memorable as the music in the official Touhou games, but I've only seen one fangame that had a good enough soundtrack for me to remember almost every track and the music in the game sounds a lot like Zun's music so the music is definitely not bad in any way. The art is not great but with every other aspect of this game being really good it's okay for the art to not be great.
Title: Re: [GAME RELEASED] 東方落流星 ~ The Shattered Sky (lit. "Eastern Falling Meteor")
Post by: Eredom on June 30, 2017, 04:23:55 PM
Thank you all for the positive feedback. Seeing all this positive reaction is a big motivation boost for our next project.
It's not time for an official forum announcement post yet, but you can already follow the development of it on twitter: https://twitter.com/TH_Dreamcatcher

For the next game, we will improve on our two big weak points of "TSS":

- THE SYSTEM

While TSS used an edited default DNH default system and was overall pretty messy when it comes to code structure.
For the next game we are focusing on a better structured system where we can actually change stuff easily and that runs clean and fine.

- THE GRAPHICS

We have 2 new Artists that create dedicated images for the project, one of them produces images in "Anime-Style" Quality, as well as someone for visual effects.

Look forward to our next game =)
Title: Re: [GAME RELEASED] 東方落流星 ~ The Shattered Sky (lit. "Eastern Falling Meteor")
Post by: skydash on July 01, 2017, 06:45:08 PM
https://youtu.be/Z3xVBAvxeMs

Normal cleared.

To collect a life fragments from vortexs. It is rather hard to play without homing shot.
Title: Re: [GAME RELEASED] 東方落流星 ~ The Shattered Sky (lit. "Eastern Falling Meteor")
Post by: ImAPiano on July 02, 2017, 04:28:14 AM
Saw your game on Minogame's channel and decided to try it for myself. The danmaku is really well designed and this is really impressive especially for your first game, definitely looking forward to the next one :D

On a side note, does anyone have any on idea how to unlock Phantasm? I cleared Extra with ReimuB but it still appears locked, do you have to 1cc the game on any particular difficulty to unlock it?



Title: Re: [GAME RELEASED] 東方落流星 ~ The Shattered Sky (lit. "Eastern Falling Meteor")
Post by: Badz on July 02, 2017, 02:35:28 PM
On a side note, does anyone have any on idea how to unlock Phantasm? I cleared Extra with ReimuB but it still appears locked, do you have to 1cc the game on any particular difficulty to unlock it?
You need to clear Extra and 1cc Hard mode to unlock Phantasm; similarly, you need to 1cc Lunatic if you want to unlock Heaven.
Title: Re: [GAME RELEASED] 東方落流星 ~ The Shattered Sky (lit. "Eastern Falling Meteor")
Post by: ZoomyTsugumi on July 21, 2017, 05:24:52 AM
I just played this game now and I have to say it's a very wonderful job, especially considering it's your first fangame. The system is a really neat idea and it's executed really well, the bullet patterns are wow and from the perspective of lunatic they're balanced really well for the difficulty. The music goes really well with what's happening at any time. I had a lot of fun playing this.

If I could offer some suggestion though, maybe it was just me but I found the resource system to be a tiny bit abusable in the maingame on Lunatic. If I could suggest a solution I'd say maybe either slightly reduce the percentage gain from being in a vortex, or alternatively in the maingame only you might be able to get away with reducing the amount of pieces dropped by bosses. The resources are really well balanced for the extra stages however, so nothing needs to be changed there.

Another thing of note is that I'd personally wish the thin laser lines to be slightly thicker, as they often end up completely transparent in many parts of the line and visually in certain situations (e.g. Ex/Phan boss survival) where there's a lot going on it's extremely easy to miss a laser that will spawn on you.

The Heaven stage is really really cool idea, and I very much enjoyed playing that.

Excitedly awaiting the next one, can't wait to see what's next :)
Title: Re: [GAME RELEASED] 東方落流星 ~ The Shattered Sky (lit. "Eastern Falling Meteor")
Post by: Eredom on July 21, 2017, 01:26:33 PM
Another thing of note is that I'd personally wish the thin laser lines to be slightly thicker, as they often end up completely transparent in many parts of the line and visually in certain situations (e.g. Ex/Phan boss survival) where there's a lot going on it's extremely easy to miss a laser that will spawn on you.

Yep, but this was an issue with danmakufu being danmakufu (=stupid).
Danmakufu by default spawns the traj.Laser with a width of 1 which just disappears sometimes. But it became an issue really late in development so fixing it wasnt that easy. For the next game, we have a custom laser spawn function that will create better traj.Lasers that are better visible.

Development has already started and if you want to stay up to date with the development process, this is our Twitter: @TH_Dreamcatcher